diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl deleted file mode 100644 index 43b7801efc..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl +++ /dev/null @@ -1,29 +0,0 @@ -Texture2D Texture : register(t0); -SamplerState Sampler : register(s0); - -void VS_Passthrough( in float2 inPosition : POSITION, in float2 inTexCoord : TEXCOORD0, - out float4 outPosition : SV_POSITION, out float2 outTexCoord : TEXCOORD0) -{ - outPosition = float4(inPosition, 0.0f, 1.0f); - outTexCoord = inTexCoord; -} - -float4 PS_PassthroughRGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - return Texture.Sample(Sampler, inTexCoord).rgba; -} - -float4 PS_PassthroughRGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - return float4(Texture.Sample(Sampler, inTexCoord).rgb, 1.0f); -} - -float4 PS_PassthroughLum(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - return float4(Texture.Sample(Sampler, inTexCoord).rrr, 1.0f); -} - -float4 PS_PassthroughLumAlpha(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0 -{ - return Texture.Sample(Sampler, inTexCoord).rrra; -} |