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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp135
1 files changed, 0 insertions, 135 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp
deleted file mode 100644
index 639c37b4e4..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp
+++ /dev/null
@@ -1,135 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Fence9.cpp: Defines the rx::Fence9 class.
-
-#include "libGLESv2/renderer/d3d9/Fence9.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
-
-namespace rx
-{
-
-Fence9::Fence9(rx::Renderer9 *renderer)
-{
- mRenderer = renderer;
- mQuery = NULL;
-}
-
-Fence9::~Fence9()
-{
- if (mQuery)
- {
- mRenderer->freeEventQuery(mQuery);
- mQuery = NULL;
- }
-}
-
-GLboolean Fence9::isFence()
-{
- // GL_NV_fence spec:
- // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence.
- return mQuery != NULL;
-}
-
-void Fence9::setFence(GLenum condition)
-{
- if (!mQuery)
- {
- mQuery = mRenderer->allocateEventQuery();
- if (!mQuery)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
-
- HRESULT result = mQuery->Issue(D3DISSUE_END);
- ASSERT(SUCCEEDED(result));
-
- setCondition(condition);
- setStatus(GL_FALSE);
-}
-
-GLboolean Fence9::testFence()
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION, GL_TRUE);
- }
-
- HRESULT result = mQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
-
- if (d3d9::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- return gl::error(GL_OUT_OF_MEMORY, GL_TRUE);
- }
-
- ASSERT(result == S_OK || result == S_FALSE);
- setStatus(result == S_OK);
- return getStatus();
-}
-
-void Fence9::finishFence()
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- while (!testFence())
- {
- Sleep(0);
- }
-}
-
-void Fence9::getFenceiv(GLenum pname, GLint *params)
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- switch (pname)
- {
- case GL_FENCE_STATUS_NV:
- {
- // GL_NV_fence spec:
- // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
- // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
- if (getStatus())
- {
- params[0] = GL_TRUE;
- return;
- }
-
- HRESULT result = mQuery->GetData(NULL, 0, 0);
-
- if (d3d9::isDeviceLostError(result))
- {
- params[0] = GL_TRUE;
- mRenderer->notifyDeviceLost();
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- ASSERT(result == S_OK || result == S_FALSE);
- setStatus(result == S_OK);
- params[0] = getStatus();
-
- break;
- }
- case GL_FENCE_CONDITION_NV:
- params[0] = getCondition();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- break;
- }
-}
-
-}