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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp530
1 files changed, 0 insertions, 530 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp
deleted file mode 100644
index 57f5bcd256..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp
+++ /dev/null
@@ -1,530 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
-
-#include "libGLESv2/renderer/d3d9/VertexBuffer9.h"
-#include "libGLESv2/renderer/d3d9/vertexconversion.h"
-#include "libGLESv2/renderer/BufferStorage.h"
-#include "libGLESv2/Context.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
-
-#include "libGLESv2/Buffer.h"
-
-namespace rx
-{
-
-bool VertexBuffer9::mTranslationsInitialized = false;
-VertexBuffer9::FormatConverter VertexBuffer9::mFormatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4];
-
-VertexBuffer9::VertexBuffer9(rx::Renderer9 *const renderer) : mRenderer(renderer)
-{
- mVertexBuffer = NULL;
- mBufferSize = 0;
- mDynamicUsage = false;
-
- if (!mTranslationsInitialized)
- {
- initializeTranslations(renderer->getCapsDeclTypes());
- mTranslationsInitialized = true;
- }
-}
-
-VertexBuffer9::~VertexBuffer9()
-{
- if (mVertexBuffer)
- {
- mVertexBuffer->Release();
- mVertexBuffer = NULL;
- }
-}
-
-bool VertexBuffer9::initialize(unsigned int size, bool dynamicUsage)
-{
- if (mVertexBuffer)
- {
- mVertexBuffer->Release();
- mVertexBuffer = NULL;
- }
-
- updateSerial();
-
- if (size > 0)
- {
- DWORD flags = D3DUSAGE_WRITEONLY;
- if (dynamicUsage)
- {
- flags |= D3DUSAGE_DYNAMIC;
- }
-
- HRESULT result = mRenderer->createVertexBuffer(size, flags, &mVertexBuffer);
-
- if (FAILED(result))
- {
- ERR("Out of memory allocating a vertex buffer of size %lu.", size);
- return false;
- }
- }
-
- mBufferSize = size;
- mDynamicUsage = dynamicUsage;
- return true;
-}
-
-VertexBuffer9 *VertexBuffer9::makeVertexBuffer9(VertexBuffer *vertexBuffer)
-{
- ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer9*, vertexBuffer));
- return static_cast<VertexBuffer9*>(vertexBuffer);
-}
-
-bool VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count,
- GLsizei instances, unsigned int offset)
-{
- if (mVertexBuffer)
- {
- gl::Buffer *buffer = attrib.mBoundBuffer.get();
-
- int inputStride = attrib.stride();
- int elementSize = attrib.typeSize();
- const FormatConverter &converter = formatConverter(attrib);
-
- DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
-
- void *mapPtr = NULL;
-
- unsigned int mapSize;
- if (!spaceRequired(attrib, count, instances, &mapSize))
- {
- return false;
- }
-
- HRESULT result = mVertexBuffer->Lock(offset, mapSize, &mapPtr, lockFlags);
-
- if (FAILED(result))
- {
- ERR("Lock failed with error 0x%08x", result);
- return false;
- }
-
- const char *input = NULL;
- if (buffer)
- {
- BufferStorage *storage = buffer->getStorage();
- input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.mOffset);
- }
- else
- {
- input = static_cast<const char*>(attrib.mPointer);
- }
-
- if (instances == 0 || attrib.mDivisor == 0)
- {
- input += inputStride * start;
- }
-
- if (converter.identity && inputStride == elementSize)
- {
- memcpy(mapPtr, input, count * inputStride);
- }
- else
- {
- converter.convertArray(input, inputStride, count, mapPtr);
- }
-
- mVertexBuffer->Unlock();
-
- return true;
- }
- else
- {
- ERR("Vertex buffer not initialized.");
- return false;
- }
-}
-
-bool VertexBuffer9::storeRawData(const void* data, unsigned int size, unsigned int offset)
-{
- if (mVertexBuffer)
- {
- DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
-
- void *mapPtr = NULL;
- HRESULT result = mVertexBuffer->Lock(offset, size, &mapPtr, lockFlags);
-
- if (FAILED(result))
- {
- ERR("Lock failed with error 0x%08x", result);
- return false;
- }
-
- memcpy(mapPtr, data, size);
-
- mVertexBuffer->Unlock();
-
- return true;
- }
- else
- {
- ERR("Vertex buffer not initialized.");
- return false;
- }
-}
-
-bool VertexBuffer9::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
- unsigned int *outSpaceRequired) const
-{
- return spaceRequired(attrib, count, instances, outSpaceRequired);
-}
-
-bool VertexBuffer9::requiresConversion(const gl::VertexAttribute &attrib) const
-{
- return !formatConverter(attrib).identity;
-}
-
-unsigned int VertexBuffer9::getVertexSize(const gl::VertexAttribute &attrib) const
-{
- unsigned int spaceRequired;
- return getSpaceRequired(attrib, 1, 0, &spaceRequired) ? spaceRequired : 0;
-}
-
-D3DDECLTYPE VertexBuffer9::getDeclType(const gl::VertexAttribute &attrib) const
-{
- return formatConverter(attrib).d3dDeclType;
-}
-
-unsigned int VertexBuffer9::getBufferSize() const
-{
- return mBufferSize;
-}
-
-bool VertexBuffer9::setBufferSize(unsigned int size)
-{
- if (size > mBufferSize)
- {
- return initialize(size, mDynamicUsage);
- }
- else
- {
- return true;
- }
-}
-
-bool VertexBuffer9::discard()
-{
- if (mVertexBuffer)
- {
- void *dummy;
- HRESULT result;
-
- result = mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
- if (FAILED(result))
- {
- ERR("Discard lock failed with error 0x%08x", result);
- return false;
- }
-
- result = mVertexBuffer->Unlock();
- if (FAILED(result))
- {
- ERR("Discard unlock failed with error 0x%08x", result);
- return false;
- }
-
- return true;
- }
- else
- {
- ERR("Vertex buffer not initialized.");
- return false;
- }
-}
-
-IDirect3DVertexBuffer9 * VertexBuffer9::getBuffer() const
-{
- return mVertexBuffer;
-}
-
-// Mapping from OpenGL-ES vertex attrib type to D3D decl type:
-//
-// BYTE SHORT (Cast)
-// BYTE-norm FLOAT (Normalize) (can't be exactly represented as SHORT-norm)
-// UNSIGNED_BYTE UBYTE4 (Identity) or SHORT (Cast)
-// UNSIGNED_BYTE-norm UBYTE4N (Identity) or FLOAT (Normalize)
-// SHORT SHORT (Identity)
-// SHORT-norm SHORT-norm (Identity) or FLOAT (Normalize)
-// UNSIGNED_SHORT FLOAT (Cast)
-// UNSIGNED_SHORT-norm USHORT-norm (Identity) or FLOAT (Normalize)
-// FIXED (not in WebGL) FLOAT (FixedToFloat)
-// FLOAT FLOAT (Identity)
-
-// GLToCType maps from GL type (as GLenum) to the C typedef.
-template <GLenum GLType> struct GLToCType { };
-
-template <> struct GLToCType<GL_BYTE> { typedef GLbyte type; };
-template <> struct GLToCType<GL_UNSIGNED_BYTE> { typedef GLubyte type; };
-template <> struct GLToCType<GL_SHORT> { typedef GLshort type; };
-template <> struct GLToCType<GL_UNSIGNED_SHORT> { typedef GLushort type; };
-template <> struct GLToCType<GL_FIXED> { typedef GLuint type; };
-template <> struct GLToCType<GL_FLOAT> { typedef GLfloat type; };
-
-// This differs from D3DDECLTYPE in that it is unsized. (Size expansion is applied last.)
-enum D3DVertexType
-{
- D3DVT_FLOAT,
- D3DVT_SHORT,
- D3DVT_SHORT_NORM,
- D3DVT_UBYTE,
- D3DVT_UBYTE_NORM,
- D3DVT_USHORT_NORM
-};
-
-// D3DToCType maps from D3D vertex type (as enum D3DVertexType) to the corresponding C type.
-template <unsigned int D3DType> struct D3DToCType { };
-
-template <> struct D3DToCType<D3DVT_FLOAT> { typedef float type; };
-template <> struct D3DToCType<D3DVT_SHORT> { typedef short type; };
-template <> struct D3DToCType<D3DVT_SHORT_NORM> { typedef short type; };
-template <> struct D3DToCType<D3DVT_UBYTE> { typedef unsigned char type; };
-template <> struct D3DToCType<D3DVT_UBYTE_NORM> { typedef unsigned char type; };
-template <> struct D3DToCType<D3DVT_USHORT_NORM> { typedef unsigned short type; };
-
-// Encode the type/size combinations that D3D permits. For each type/size it expands to a widener that will provide the appropriate final size.
-template <unsigned int type, int size> struct WidenRule { };
-
-template <int size> struct WidenRule<D3DVT_FLOAT, size> : NoWiden<size> { };
-template <int size> struct WidenRule<D3DVT_SHORT, size> : WidenToEven<size> { };
-template <int size> struct WidenRule<D3DVT_SHORT_NORM, size> : WidenToEven<size> { };
-template <int size> struct WidenRule<D3DVT_UBYTE, size> : WidenToFour<size> { };
-template <int size> struct WidenRule<D3DVT_UBYTE_NORM, size> : WidenToFour<size> { };
-template <int size> struct WidenRule<D3DVT_USHORT_NORM, size> : WidenToEven<size> { };
-
-// VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each D3D vertex type & size combination.
-template <unsigned int d3dtype, int size> struct VertexTypeFlags { };
-
-template <unsigned int _capflag, unsigned int _declflag>
-struct VertexTypeFlagsHelper
-{
- enum { capflag = _capflag };
- enum { declflag = _declflag };
-};
-
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 1> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT1> { };
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT2> { };
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 3> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT3> { };
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT4> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT2> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT4> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT2N, D3DDECLTYPE_SHORT2N> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT4N, D3DDECLTYPE_SHORT4N> { };
-template <> struct VertexTypeFlags<D3DVT_UBYTE, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4, D3DDECLTYPE_UBYTE4> { };
-template <> struct VertexTypeFlags<D3DVT_UBYTE_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4N, D3DDECLTYPE_UBYTE4N> { };
-template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT2N, D3DDECLTYPE_USHORT2N> { };
-template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT4N, D3DDECLTYPE_USHORT4N> { };
-
-
-// VertexTypeMapping maps GL type & normalized flag to preferred and fallback D3D vertex types (as D3DVertexType enums).
-template <GLenum GLtype, bool normalized> struct VertexTypeMapping { };
-
-template <D3DVertexType Preferred, D3DVertexType Fallback = Preferred>
-struct VertexTypeMappingBase
-{
- enum { preferred = Preferred };
- enum { fallback = Fallback };
-};
-
-template <> struct VertexTypeMapping<GL_BYTE, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Cast
-template <> struct VertexTypeMapping<GL_BYTE, true> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Normalize
-template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, false> : VertexTypeMappingBase<D3DVT_UBYTE, D3DVT_FLOAT> { }; // Identity, Cast
-template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, true> : VertexTypeMappingBase<D3DVT_UBYTE_NORM, D3DVT_FLOAT> { }; // Identity, Normalize
-template <> struct VertexTypeMapping<GL_SHORT, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Identity
-template <> struct VertexTypeMapping<GL_SHORT, true> : VertexTypeMappingBase<D3DVT_SHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
-template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Cast
-template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, true> : VertexTypeMappingBase<D3DVT_USHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
-template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat
-template <bool normalized> struct VertexTypeMapping<GL_FLOAT, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Identity
-
-
-// Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat).
-// The conversion rules themselves are defined in vertexconversion.h.
-
-// Almost all cases are covered by Cast (including those that are actually Identity since Cast<T,T> knows it's an identity mapping).
-template <GLenum fromType, bool normalized, unsigned int toType>
-struct ConversionRule : Cast<typename GLToCType<fromType>::type, typename D3DToCType<toType>::type> { };
-
-// All conversions from normalized types to float use the Normalize operator.
-template <GLenum fromType> struct ConversionRule<fromType, true, D3DVT_FLOAT> : Normalize<typename GLToCType<fromType>::type> { };
-
-// Use a full specialization for this so that it preferentially matches ahead of the generic normalize-to-float rules.
-template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
-template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
-
-// A 2-stage construction is used for DefaultVertexValues because float must use SimpleDefaultValues (i.e. 0/1)
-// whether it is normalized or not.
-template <class T, bool normalized> struct DefaultVertexValuesStage2 { };
-
-template <class T> struct DefaultVertexValuesStage2<T, true> : NormalizedDefaultValues<T> { };
-template <class T> struct DefaultVertexValuesStage2<T, false> : SimpleDefaultValues<T> { };
-
-// Work out the default value rule for a D3D type (expressed as the C type) and
-template <class T, bool normalized> struct DefaultVertexValues : DefaultVertexValuesStage2<T, normalized> { };
-template <bool normalized> struct DefaultVertexValues<float, normalized> : SimpleDefaultValues<float> { };
-
-// Policy rules for use with Converter, to choose whether to use the preferred or fallback conversion.
-// The fallback conversion produces an output that all D3D9 devices must support.
-template <class T> struct UsePreferred { enum { type = T::preferred }; };
-template <class T> struct UseFallback { enum { type = T::fallback }; };
-
-// Converter ties it all together. Given an OpenGL type/norm/size and choice of preferred/fallback conversion,
-// it provides all the members of the appropriate VertexDataConverter, the D3DCAPS9::DeclTypes flag in cap flag
-// and the D3DDECLTYPE member needed for the vertex declaration in declflag.
-template <GLenum fromType, bool normalized, int size, template <class T> class PreferenceRule>
-struct Converter
- : VertexDataConverter<typename GLToCType<fromType>::type,
- WidenRule<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type, size>,
- ConversionRule<fromType,
- normalized,
- PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>,
- DefaultVertexValues<typename D3DToCType<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>::type, normalized > >
-{
-private:
- enum { d3dtype = PreferenceRule< VertexTypeMapping<fromType, normalized> >::type };
- enum { d3dsize = WidenRule<d3dtype, size>::finalWidth };
-
-public:
- enum { capflag = VertexTypeFlags<d3dtype, d3dsize>::capflag };
- enum { declflag = VertexTypeFlags<d3dtype, d3dsize>::declflag };
-};
-
-// Initialize a TranslationInfo
-#define TRANSLATION(type, norm, size, preferred) \
- { \
- Converter<type, norm, size, preferred>::identity, \
- Converter<type, norm, size, preferred>::finalSize, \
- Converter<type, norm, size, preferred>::convertArray, \
- static_cast<D3DDECLTYPE>(Converter<type, norm, size, preferred>::declflag) \
- }
-
-#define TRANSLATION_FOR_TYPE_NORM_SIZE(type, norm, size) \
- { \
- Converter<type, norm, size, UsePreferred>::capflag, \
- TRANSLATION(type, norm, size, UsePreferred), \
- TRANSLATION(type, norm, size, UseFallback) \
- }
-
-#define TRANSLATIONS_FOR_TYPE(type) \
- { \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 4) }, \
- }
-
-#define TRANSLATIONS_FOR_TYPE_NO_NORM(type) \
- { \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
- }
-
-const VertexBuffer9::TranslationDescription VertexBuffer9::mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = // [GL types as enumerated by typeIndex()][normalized][size-1]
-{
- TRANSLATIONS_FOR_TYPE(GL_BYTE),
- TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE),
- TRANSLATIONS_FOR_TYPE(GL_SHORT),
- TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT),
- TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED),
- TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT)
-};
-
-void VertexBuffer9::initializeTranslations(DWORD declTypes)
-{
- for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++)
- {
- for (unsigned int j = 0; j < 2; j++)
- {
- for (unsigned int k = 0; k < 4; k++)
- {
- if (mPossibleTranslations[i][j][k].capsFlag == 0 || (declTypes & mPossibleTranslations[i][j][k].capsFlag) != 0)
- {
- mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].preferredConversion;
- }
- else
- {
- mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].fallbackConversion;
- }
- }
- }
- }
-}
-
-unsigned int VertexBuffer9::typeIndex(GLenum type)
-{
- switch (type)
- {
- case GL_BYTE: return 0;
- case GL_UNSIGNED_BYTE: return 1;
- case GL_SHORT: return 2;
- case GL_UNSIGNED_SHORT: return 3;
- case GL_FIXED: return 4;
- case GL_FLOAT: return 5;
-
- default: UNREACHABLE(); return 5;
- }
-}
-
-const VertexBuffer9::FormatConverter &VertexBuffer9::formatConverter(const gl::VertexAttribute &attribute)
-{
- return mFormatConverters[typeIndex(attribute.mType)][attribute.mNormalized][attribute.mSize - 1];
-}
-
-bool VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
- unsigned int *outSpaceRequired)
-{
- unsigned int elementSize = formatConverter(attrib).outputElementSize;
-
- if (attrib.mArrayEnabled)
- {
- unsigned int elementCount = 0;
- if (instances == 0 || attrib.mDivisor == 0)
- {
- elementCount = count;
- }
- else
- {
- if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.mDivisor - 1))
- {
- // Round up
- elementCount = (static_cast<unsigned int>(instances) + (attrib.mDivisor - 1)) / attrib.mDivisor;
- }
- else
- {
- elementCount = static_cast<unsigned int>(instances) / attrib.mDivisor;
- }
- }
-
- if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
- {
- if (outSpaceRequired)
- {
- *outSpaceRequired = elementSize * elementCount;
- }
- return true;
- }
- else
- {
- return false;
- }
- }
- else
- {
- const unsigned int elementSize = 4;
- if (outSpaceRequired)
- {
- *outSpaceRequired = elementSize * 4;
- }
- return true;
- }
-}
-
-}