diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps deleted file mode 100644 index dcb3bd0e76..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps +++ /dev/null @@ -1,39 +0,0 @@ -// -// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -sampler2D tex : s0; - -uniform float4 mode : c0; - -// Passthrough Pixel Shader -// Outputs texture 0 sampled at texcoord 0. -float4 passthroughps(float4 texcoord : TEXCOORD0) : COLOR -{ - return tex2D(tex, texcoord.xy); -}; - -// Luminance Conversion Pixel Shader -// Outputs sample(tex0, tc0).rrra. -// For LA output (pass A) set C0.X = 1, C0.Y = 0. -// For L output (A = 1) set C0.X = 0, C0.Y = 1. -float4 luminanceps(float4 texcoord : TEXCOORD0) : COLOR -{ - float4 tmp = tex2D(tex, texcoord.xy); - tmp.w = tmp.w * mode.x + mode.y; - return tmp.xxxw; -}; - -// RGB/A Component Mask Pixel Shader -// Outputs sample(tex0, tc0) with options to force RGB = 0 and/or A = 1. -// To force RGB = 0, set C0.X = 0, otherwise C0.X = 1. -// To force A = 1, set C0.Z = 0, C0.W = 1, otherwise C0.Z = 1, C0.W = 0. -float4 componentmaskps(float4 texcoord : TEXCOORD0) : COLOR -{ - float4 tmp = tex2D(tex, texcoord.xy); - tmp.xyz = tmp.xyz * mode.x; - tmp.w = tmp.w * mode.z + mode.w; - return tmp; -}; |