diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/shaders/Passthrough11.hlsl')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/shaders/Passthrough11.hlsl | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Passthrough11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Passthrough11.hlsl new file mode 100644 index 0000000000..43b7801efc --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/shaders/Passthrough11.hlsl @@ -0,0 +1,29 @@ +Texture2D Texture : register(t0); +SamplerState Sampler : register(s0); + +void VS_Passthrough( in float2 inPosition : POSITION, in float2 inTexCoord : TEXCOORD0, + out float4 outPosition : SV_POSITION, out float2 outTexCoord : TEXCOORD0) +{ + outPosition = float4(inPosition, 0.0f, 1.0f); + outTexCoord = inTexCoord; +} + +float4 PS_PassthroughRGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0 +{ + return Texture.Sample(Sampler, inTexCoord).rgba; +} + +float4 PS_PassthroughRGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0 +{ + return float4(Texture.Sample(Sampler, inTexCoord).rgb, 1.0f); +} + +float4 PS_PassthroughLum(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0 +{ + return float4(Texture.Sample(Sampler, inTexCoord).rrr, 1.0f); +} + +float4 PS_PassthroughLumAlpha(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0 +{ + return Texture.Sample(Sampler, inTexCoord).rrra; +} |