diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer')
4 files changed, 11 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp index 97da6da7fd..5cddd8ab5e 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp @@ -27,6 +27,11 @@ RendererD3D::RendererD3D(egl::Display *display) RendererD3D::~RendererD3D() { + cleanup(); +} + +void RendererD3D::cleanup() +{ for (gl::TextureMap::iterator i = mIncompleteTextures.begin(); i != mIncompleteTextures.end(); ++i) { i->second.set(NULL); diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h index 9919207667..a2f778763c 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.h @@ -160,6 +160,8 @@ class RendererD3D : public Renderer const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter) = 0; + void cleanup(); + egl::Display *mDisplay; private: diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp index e6d7f3025b..777308e6cc 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp @@ -1870,6 +1870,8 @@ bool Renderer11::testDeviceResettable() void Renderer11::release() { + RendererD3D::cleanup(); + releaseShaderCompiler(); releaseDeviceResources(); diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp index 601cd24b10..18e6e2d7f0 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp @@ -151,6 +151,8 @@ Renderer9::~Renderer9() void Renderer9::release() { + RendererD3D::cleanup(); + releaseShaderCompiler(); releaseDeviceResources(); |