diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/utilities.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/utilities.cpp | 674 |
1 files changed, 101 insertions, 573 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/utilities.cpp b/src/3rdparty/angle/src/libGLESv2/utilities.cpp index a3eb27d392..9809b9d8e8 100644 --- a/src/3rdparty/angle/src/libGLESv2/utilities.cpp +++ b/src/3rdparty/angle/src/libGLESv2/utilities.cpp @@ -1,5 +1,6 @@ +#include "precompiled.h" // -// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // @@ -7,21 +8,12 @@ // utilities.cpp: Conversion functions and other utility routines. #include "libGLESv2/utilities.h" - -#include <limits> -#include <stdio.h> -#include <windows.h> - -#include "common/debug.h" - #include "libGLESv2/mathutil.h" -#include "libGLESv2/Context.h" namespace gl { -// This is how much data the application expects for a uniform -int UniformExternalComponentCount(GLenum type) +int UniformComponentCount(GLenum type) { switch (type) { @@ -55,42 +47,6 @@ int UniformExternalComponentCount(GLenum type) return 0; } -// This is how much data we actually store for a uniform -int UniformInternalComponentCount(GLenum type) -{ - switch (type) - { - case GL_BOOL: - case GL_INT: - case GL_SAMPLER_2D: - case GL_SAMPLER_CUBE: - return 1; - case GL_BOOL_VEC2: - case GL_INT_VEC2: - return 2; - case GL_INT_VEC3: - case GL_BOOL_VEC3: - return 3; - case GL_FLOAT: - case GL_FLOAT_VEC2: - case GL_FLOAT_VEC3: - case GL_BOOL_VEC4: - case GL_FLOAT_VEC4: - case GL_INT_VEC4: - return 4; - case GL_FLOAT_MAT2: - return 8; - case GL_FLOAT_MAT3: - return 12; - case GL_FLOAT_MAT4: - return 16; - default: - UNREACHABLE(); - } - - return 0; -} - GLenum UniformComponentType(GLenum type) { switch(type) @@ -137,12 +93,13 @@ size_t UniformComponentSize(GLenum type) size_t UniformInternalSize(GLenum type) { - return UniformComponentSize(UniformComponentType(type)) * UniformInternalComponentCount(type); + // Expanded to 4-element vectors + return UniformComponentSize(UniformComponentType(type)) * VariableRowCount(type) * 4; } size_t UniformExternalSize(GLenum type) { - return UniformComponentSize(UniformComponentType(type)) * UniformExternalComponentCount(type); + return UniformComponentSize(UniformComponentType(type)) * UniformComponentCount(type); } int VariableRowCount(GLenum type) @@ -163,6 +120,8 @@ int VariableRowCount(GLenum type) case GL_BOOL_VEC4: case GL_FLOAT_VEC4: case GL_INT_VEC4: + case GL_SAMPLER_2D: + case GL_SAMPLER_CUBE: return 1; case GL_FLOAT_MAT2: return 2; @@ -186,6 +145,8 @@ int VariableColumnCount(GLenum type) case GL_BOOL: case GL_FLOAT: case GL_INT: + case GL_SAMPLER_2D: + case GL_SAMPLER_CUBE: return 1; case GL_BOOL_VEC2: case GL_FLOAT_VEC2: @@ -297,6 +258,27 @@ bool IsStencilTexture(GLenum format) return false; } +void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset) +{ + int upsampleCount = 0; + + if (isCompressed) + { + // Don't expand the size of full textures that are at least 4x4 + // already. + if (isImage || *requestWidth < 4 || *requestHeight < 4) + { + while (*requestWidth % 4 != 0 || *requestHeight % 4 != 0) + { + *requestWidth <<= 1; + *requestHeight <<= 1; + upsampleCount++; + } + } + } + *levelOffset = upsampleCount; +} + // Returns the size, in bytes, of a single texel in an Image int ComputePixelSize(GLint internalformat) { @@ -510,6 +492,8 @@ bool IsColorRenderable(GLenum internalformat) case GL_STENCIL_INDEX8: case GL_DEPTH24_STENCIL8_OES: return false; + case GL_BGRA8_EXT: + return true; default: UNIMPLEMENTED(); } @@ -589,597 +573,141 @@ bool IsFloat16Format(GLint internalformat) } } -} - -namespace es2dx -{ - -D3DCMPFUNC ConvertComparison(GLenum comparison) -{ - D3DCMPFUNC d3dComp = D3DCMP_ALWAYS; - switch (comparison) - { - case GL_NEVER: d3dComp = D3DCMP_NEVER; break; - case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break; - case GL_LESS: d3dComp = D3DCMP_LESS; break; - case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break; - case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break; - case GL_GREATER: d3dComp = D3DCMP_GREATER; break; - case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break; - case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break; - default: UNREACHABLE(); - } - - return d3dComp; -} - -D3DCOLOR ConvertColor(gl::Color color) -{ - return D3DCOLOR_RGBA(gl::unorm<8>(color.red), - gl::unorm<8>(color.green), - gl::unorm<8>(color.blue), - gl::unorm<8>(color.alpha)); -} - -D3DBLEND ConvertBlendFunc(GLenum blend) -{ - D3DBLEND d3dBlend = D3DBLEND_ZERO; - - switch (blend) - { - case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break; - case GL_ONE: d3dBlend = D3DBLEND_ONE; break; - case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break; - case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break; - case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break; - case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break; - case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break; - case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break; - case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break; - case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break; - case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break; - case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; - case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break; - case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; - case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break; - default: UNREACHABLE(); - } - - return d3dBlend; -} - -D3DBLENDOP ConvertBlendOp(GLenum blendOp) -{ - D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD; - - switch (blendOp) - { - case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break; - case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break; - case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break; - default: UNREACHABLE(); - } - - return d3dBlendOp; -} - -D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) -{ - D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP; - - switch (stencilOp) - { - case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break; - case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break; - case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break; - case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break; - case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break; - case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break; - case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break; - case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break; - default: UNREACHABLE(); - } - - return d3dStencilOp; -} - -D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap) -{ - D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP; - - switch (wrap) - { - case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break; - case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break; - case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break; - default: UNREACHABLE(); - } - - return d3dWrap; -} - -D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace) -{ - D3DCULL cull = D3DCULL_CCW; - switch (cullFace) - { - case GL_FRONT: - cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW); - break; - case GL_BACK: - cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW); - break; - case GL_FRONT_AND_BACK: - cull = D3DCULL_NONE; // culling will be handled during draw - break; - default: UNREACHABLE(); - } - - return cull; -} - -D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace) -{ - D3DCUBEMAP_FACES face = D3DCUBEMAP_FACE_POSITIVE_X; - - switch (cubeFace) - { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X: - face = D3DCUBEMAP_FACE_POSITIVE_X; - break; - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: - face = D3DCUBEMAP_FACE_NEGATIVE_X; - break; - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: - face = D3DCUBEMAP_FACE_POSITIVE_Y; - break; - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: - face = D3DCUBEMAP_FACE_NEGATIVE_Y; - break; - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: - face = D3DCUBEMAP_FACE_POSITIVE_Z; - break; - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - face = D3DCUBEMAP_FACE_NEGATIVE_Z; - break; - default: UNREACHABLE(); - } - - return face; -} - -DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha) -{ - return (red ? D3DCOLORWRITEENABLE_RED : 0) | - (green ? D3DCOLORWRITEENABLE_GREEN : 0) | - (blue ? D3DCOLORWRITEENABLE_BLUE : 0) | - (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0); -} - -D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy) -{ - if (maxAnisotropy > 1.0f) - { - return D3DTEXF_ANISOTROPIC; - } - - D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT; - switch (magFilter) - { - case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break; - case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break; - default: UNREACHABLE(); - } - - return d3dMagFilter; -} - -void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy) -{ - switch (minFilter) - { - case GL_NEAREST: - *d3dMinFilter = D3DTEXF_POINT; - *d3dMipFilter = D3DTEXF_NONE; - break; - case GL_LINEAR: - *d3dMinFilter = D3DTEXF_LINEAR; - *d3dMipFilter = D3DTEXF_NONE; - break; - case GL_NEAREST_MIPMAP_NEAREST: - *d3dMinFilter = D3DTEXF_POINT; - *d3dMipFilter = D3DTEXF_POINT; - break; - case GL_LINEAR_MIPMAP_NEAREST: - *d3dMinFilter = D3DTEXF_LINEAR; - *d3dMipFilter = D3DTEXF_POINT; - break; - case GL_NEAREST_MIPMAP_LINEAR: - *d3dMinFilter = D3DTEXF_POINT; - *d3dMipFilter = D3DTEXF_LINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - *d3dMinFilter = D3DTEXF_LINEAR; - *d3dMipFilter = D3DTEXF_LINEAR; - break; - default: - *d3dMinFilter = D3DTEXF_POINT; - *d3dMipFilter = D3DTEXF_NONE; - UNREACHABLE(); - } - - if (maxAnisotropy > 1.0f) - { - *d3dMinFilter = D3DTEXF_ANISOTROPIC; - } -} - -bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, - D3DPRIMITIVETYPE *d3dPrimitiveType, int *d3dPrimitiveCount) -{ - switch (primitiveType) - { - case GL_POINTS: - *d3dPrimitiveType = D3DPT_POINTLIST; - *d3dPrimitiveCount = elementCount; - break; - case GL_LINES: - *d3dPrimitiveType = D3DPT_LINELIST; - *d3dPrimitiveCount = elementCount / 2; - break; - case GL_LINE_LOOP: - *d3dPrimitiveType = D3DPT_LINESTRIP; - *d3dPrimitiveCount = elementCount - 1; // D3D doesn't support line loops, so we draw the last line separately - break; - case GL_LINE_STRIP: - *d3dPrimitiveType = D3DPT_LINESTRIP; - *d3dPrimitiveCount = elementCount - 1; - break; - case GL_TRIANGLES: - *d3dPrimitiveType = D3DPT_TRIANGLELIST; - *d3dPrimitiveCount = elementCount / 3; - break; - case GL_TRIANGLE_STRIP: - *d3dPrimitiveType = D3DPT_TRIANGLESTRIP; - *d3dPrimitiveCount = elementCount - 2; - break; - case GL_TRIANGLE_FAN: - *d3dPrimitiveType = D3DPT_TRIANGLEFAN; - *d3dPrimitiveCount = elementCount - 2; - break; - default: - return false; - } - - return true; -} - -D3DFORMAT ConvertRenderbufferFormat(GLenum format) -{ - switch (format) - { - case GL_NONE: return D3DFMT_NULL; - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8_OES: return D3DFMT_A8R8G8B8; - case GL_RGB565: return D3DFMT_R5G6B5; - case GL_RGB8_OES: return D3DFMT_X8R8G8B8; - case GL_DEPTH_COMPONENT16: - case GL_STENCIL_INDEX8: - case GL_DEPTH24_STENCIL8_OES: return D3DFMT_D24S8; - default: UNREACHABLE(); return D3DFMT_A8R8G8B8; - } -} - -D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples) -{ - if (samples <= 1) - return D3DMULTISAMPLE_NONE; - else - return (D3DMULTISAMPLE_TYPE)samples; -} - -} - -namespace dx2es -{ - -unsigned int GetStencilSize(D3DFORMAT stencilFormat) -{ - if (stencilFormat == D3DFMT_INTZ) - { - return 8; - } - switch(stencilFormat) - { - case D3DFMT_D24FS8: - case D3DFMT_D24S8: - return 8; - case D3DFMT_D24X4S4: - return 4; - case D3DFMT_D15S1: - return 1; - case D3DFMT_D16_LOCKABLE: - case D3DFMT_D32: - case D3DFMT_D24X8: - case D3DFMT_D32F_LOCKABLE: - case D3DFMT_D16: - return 0; - //case D3DFMT_D32_LOCKABLE: return 0; // DirectX 9Ex only - //case D3DFMT_S8_LOCKABLE: return 8; // DirectX 9Ex only - default: - return 0; - } -} - -unsigned int GetAlphaSize(D3DFORMAT colorFormat) +unsigned int GetAlphaSize(GLenum colorFormat) { switch (colorFormat) { - case D3DFMT_A16B16G16R16F: + case GL_RGBA16F_EXT: return 16; - case D3DFMT_A32B32G32R32F: + case GL_RGBA32F_EXT: return 32; - case D3DFMT_A2R10G10B10: - return 2; - case D3DFMT_A8R8G8B8: + case GL_RGBA4: + return 4; + case GL_RGBA8_OES: + case GL_BGRA8_EXT: return 8; - case D3DFMT_A1R5G5B5: + case GL_RGB5_A1: return 1; - case D3DFMT_X8R8G8B8: - case D3DFMT_R5G6B5: + case GL_RGB8_OES: + case GL_RGB565: + case GL_RGB32F_EXT: + case GL_RGB16F_EXT: return 0; default: return 0; } } -unsigned int GetRedSize(D3DFORMAT colorFormat) +unsigned int GetRedSize(GLenum colorFormat) { switch (colorFormat) { - case D3DFMT_A16B16G16R16F: + case GL_RGBA16F_EXT: + case GL_RGB16F_EXT: return 16; - case D3DFMT_A32B32G32R32F: + case GL_RGBA32F_EXT: + case GL_RGB32F_EXT: return 32; - case D3DFMT_A2R10G10B10: - return 10; - case D3DFMT_A8R8G8B8: - case D3DFMT_X8R8G8B8: + case GL_RGBA4: + return 4; + case GL_RGBA8_OES: + case GL_BGRA8_EXT: + case GL_RGB8_OES: return 8; - case D3DFMT_A1R5G5B5: - case D3DFMT_R5G6B5: + case GL_RGB5_A1: + case GL_RGB565: return 5; default: return 0; } } -unsigned int GetGreenSize(D3DFORMAT colorFormat) +unsigned int GetGreenSize(GLenum colorFormat) { switch (colorFormat) { - case D3DFMT_A16B16G16R16F: + case GL_RGBA16F_EXT: + case GL_RGB16F_EXT: return 16; - case D3DFMT_A32B32G32R32F: + case GL_RGBA32F_EXT: + case GL_RGB32F_EXT: return 32; - case D3DFMT_A2R10G10B10: - return 10; - case D3DFMT_A8R8G8B8: - case D3DFMT_X8R8G8B8: + case GL_RGBA4: + return 4; + case GL_RGBA8_OES: + case GL_BGRA8_EXT: + case GL_RGB8_OES: return 8; - case D3DFMT_A1R5G5B5: + case GL_RGB5_A1: return 5; - case D3DFMT_R5G6B5: + case GL_RGB565: return 6; default: return 0; } } -unsigned int GetBlueSize(D3DFORMAT colorFormat) +unsigned int GetBlueSize(GLenum colorFormat) { switch (colorFormat) { - case D3DFMT_A16B16G16R16F: + case GL_RGBA16F_EXT: + case GL_RGB16F_EXT: return 16; - case D3DFMT_A32B32G32R32F: + case GL_RGBA32F_EXT: + case GL_RGB32F_EXT: return 32; - case D3DFMT_A2R10G10B10: - return 10; - case D3DFMT_A8R8G8B8: - case D3DFMT_X8R8G8B8: + case GL_RGBA4: + return 4; + case GL_RGBA8_OES: + case GL_BGRA8_EXT: + case GL_RGB8_OES: return 8; - case D3DFMT_A1R5G5B5: - case D3DFMT_R5G6B5: + case GL_RGB5_A1: + case GL_RGB565: return 5; default: return 0; } } -unsigned int GetDepthSize(D3DFORMAT depthFormat) +unsigned int GetDepthSize(GLenum depthFormat) { - if (depthFormat == D3DFMT_INTZ) - { - return 24; - } switch (depthFormat) { - case D3DFMT_D16_LOCKABLE: return 16; - case D3DFMT_D32: return 32; - case D3DFMT_D15S1: return 15; - case D3DFMT_D24S8: return 24; - case D3DFMT_D24X8: return 24; - case D3DFMT_D24X4S4: return 24; - case D3DFMT_D16: return 16; - case D3DFMT_D32F_LOCKABLE: return 32; - case D3DFMT_D24FS8: return 24; - //case D3DFMT_D32_LOCKABLE: return 32; // D3D9Ex only - //case D3DFMT_S8_LOCKABLE: return 0; // D3D9Ex only - default: return 0; - } -} - -GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type) -{ - if (type == D3DMULTISAMPLE_NONMASKABLE) - return 0; - else - return type; -} - -bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format) -{ - switch (d3dformat) - { - case D3DFMT_L8: - return (format == GL_LUMINANCE); - case D3DFMT_A8L8: - return (format == GL_LUMINANCE_ALPHA); - case D3DFMT_DXT1: - return (format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT); - case D3DFMT_DXT3: - return (format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE); - case D3DFMT_DXT5: - return (format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE); - case D3DFMT_A8R8G8B8: - case D3DFMT_A16B16G16R16F: - case D3DFMT_A32B32G32R32F: - return (format == GL_RGBA || format == GL_BGRA_EXT); - case D3DFMT_X8R8G8B8: - return (format == GL_RGB); - default: - if (d3dformat == D3DFMT_INTZ && gl::IsDepthTexture(format)) - return true; - return false; - } -} - -bool ConvertReadBufferFormat(D3DFORMAT d3dformat, GLenum *format, GLenum *type) -{ - switch (d3dformat) - { - case D3DFMT_A8R8G8B8: - *type = GL_UNSIGNED_BYTE; - *format = GL_BGRA_EXT; - break; - case D3DFMT_X8R8G8B8: - *type = GL_UNSIGNED_BYTE; - *format = GL_RGB; - break; - case D3DFMT_R5G6B5: - *type = GL_UNSIGNED_SHORT_5_6_5; - *format = GL_RGB; - break; - case D3DFMT_A16B16G16R16F: - *type = GL_HALF_FLOAT_OES; - *format = GL_RGBA; - break; - case D3DFMT_A32B32G32R32F: - *type = GL_FLOAT; - *format = GL_RGBA; - break; - case D3DFMT_A4R4G4B4: - *type = GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT; - *format = GL_BGRA_EXT; - break; - case D3DFMT_A1R5G5B5: - *type = GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT; - *format = GL_BGRA_EXT; - break; - default: - *type = GL_NONE; - *format = GL_NONE; - return false; - } - return true; -} - -GLenum ConvertBackBufferFormat(D3DFORMAT format) -{ - switch (format) - { - case D3DFMT_A4R4G4B4: return GL_RGBA4; - case D3DFMT_A8R8G8B8: return GL_RGBA8_OES; - case D3DFMT_A1R5G5B5: return GL_RGB5_A1; - case D3DFMT_R5G6B5: return GL_RGB565; - case D3DFMT_X8R8G8B8: return GL_RGB8_OES; - default: - UNREACHABLE(); + case GL_DEPTH_COMPONENT16: return 16; + case GL_DEPTH_COMPONENT32_OES: return 32; + case GL_DEPTH24_STENCIL8_OES: return 24; + default: return 0; } - - return GL_RGBA4; } -GLenum ConvertDepthStencilFormat(D3DFORMAT format) +unsigned int GetStencilSize(GLenum stencilFormat) { - if (format == D3DFMT_INTZ) + switch (stencilFormat) { - return GL_DEPTH24_STENCIL8_OES; + case GL_DEPTH24_STENCIL8_OES: return 8; + default: return 0; } - switch (format) - { - case D3DFMT_D16: - case D3DFMT_D24X8: - return GL_DEPTH_COMPONENT16; - case D3DFMT_D24S8: - return GL_DEPTH24_STENCIL8_OES; - default: - UNREACHABLE(); - } - - return GL_DEPTH24_STENCIL8_OES; } -} - -namespace dx -{ - -bool IsCompressedFormat(D3DFORMAT surfaceFormat) +bool IsTriangleMode(GLenum drawMode) { - switch(surfaceFormat) + switch (drawMode) { - case D3DFMT_DXT1: - case D3DFMT_DXT2: - case D3DFMT_DXT3: - case D3DFMT_DXT4: - case D3DFMT_DXT5: + case GL_TRIANGLES: + case GL_TRIANGLE_FAN: + case GL_TRIANGLE_STRIP: return true; - default: + case GL_POINTS: + case GL_LINES: + case GL_LINE_LOOP: + case GL_LINE_STRIP: return false; + default: UNREACHABLE(); } -} -size_t ComputeRowSize(D3DFORMAT format, unsigned int width) -{ - if (format == D3DFMT_INTZ) - { - return 4 * width; - } - switch (format) - { - case D3DFMT_L8: - return 1 * width; - case D3DFMT_A8L8: - return 2 * width; - case D3DFMT_X8R8G8B8: - case D3DFMT_A8R8G8B8: - return 4 * width; - case D3DFMT_A16B16G16R16F: - return 8 * width; - case D3DFMT_A32B32G32R32F: - return 16 * width; - case D3DFMT_DXT1: - return 8 * ((width + 3) / 4); - case D3DFMT_DXT3: - case D3DFMT_DXT5: - return 16 * ((width + 3) / 4); - default: - UNREACHABLE(); - return 0; - } + return false; } } |