diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/validationES.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/validationES.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES.h b/src/3rdparty/angle/src/libGLESv2/validationES.h new file mode 100644 index 0000000000..849df36588 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/validationES.h @@ -0,0 +1,75 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// validationES.h: Validation functions for generic OpenGL ES entry point parameters + +#ifndef LIBGLESV2_VALIDATION_ES_H +#define LIBGLESV2_VALIDATION_ES_H + +namespace gl +{ + +class Context; + +bool ValidCap(const Context *context, GLenum cap); +bool ValidTextureTarget(const Context *context, GLenum target); +bool ValidTexture2DDestinationTarget(const Context *context, GLenum target); +bool ValidFramebufferTarget(GLenum target); +bool ValidBufferTarget(const Context *context, GLenum target); +bool ValidBufferParameter(const Context *context, GLenum pname); +bool ValidMipLevel(const Context *context, GLenum target, GLint level); +bool ValidImageSize(const gl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth); +bool ValidCompressedImageSize(const gl::Context *context, GLenum internalFormat, GLsizei width, GLsizei height); +bool ValidQueryType(const gl::Context *context, GLenum queryType); +bool ValidProgram(const gl::Context *context, GLuint id); + +bool ValidateAttachmentTarget(const gl::Context *context, GLenum attachment); +bool ValidateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples, + GLenum internalformat, GLsizei width, GLsizei height, + bool angleExtension); +bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment, + GLenum renderbuffertarget, GLuint renderbuffer); + +bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, + GLenum filter, bool fromAngleExtension); + +bool ValidateGetVertexAttribParameters(GLenum pname, int clientVersion); + +bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param); + +bool ValidateSamplerObjectParameter(GLenum pname); + +bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels); + +bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id); +bool ValidateEndQuery(gl::Context *context, GLenum target); + +bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count); +bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count, + GLboolean transpose); + +bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams); + +bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, + GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, + GLint border, GLenum *textureInternalFormatOut); + +bool ValidateDrawArrays(const gl::Context *context, GLenum mode, GLint first, GLsizei count); +bool ValidateDrawArraysInstanced(const gl::Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount); +bool ValidateDrawElements(const gl::Context *context, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); +bool ValidateDrawElementsInstanced(const gl::Context *context, GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLsizei primcount); + +bool ValidateFramebufferTextureBase(const gl::Context *context, GLenum target, GLenum attachment, + GLuint texture, GLint level); +bool ValidateFramebufferTexture2D(const gl::Context *context, GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, GLint level); + +} + +#endif // LIBGLESV2_VALIDATION_ES_H |