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diff --git a/src/3rdparty/angle/src/libGLESv2/validationES.h b/src/3rdparty/angle/src/libGLESv2/validationES.h
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+++ b/src/3rdparty/angle/src/libGLESv2/validationES.h
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+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES.h: Validation functions for generic OpenGL ES entry point parameters
+
+#ifndef LIBGLESV2_VALIDATION_ES_H
+#define LIBGLESV2_VALIDATION_ES_H
+
+namespace gl
+{
+
+class Context;
+
+bool ValidCap(const Context *context, GLenum cap);
+bool ValidTextureTarget(const Context *context, GLenum target);
+bool ValidTexture2DDestinationTarget(const Context *context, GLenum target);
+bool ValidFramebufferTarget(GLenum target);
+bool ValidBufferTarget(const Context *context, GLenum target);
+bool ValidBufferParameter(const Context *context, GLenum pname);
+bool ValidMipLevel(const Context *context, GLenum target, GLint level);
+bool ValidImageSize(const gl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth);
+bool ValidCompressedImageSize(const gl::Context *context, GLenum internalFormat, GLsizei width, GLsizei height);
+bool ValidQueryType(const gl::Context *context, GLenum queryType);
+bool ValidProgram(const gl::Context *context, GLuint id);
+
+bool ValidateAttachmentTarget(const gl::Context *context, GLenum attachment);
+bool ValidateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ bool angleExtension);
+bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer);
+
+bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
+ GLenum filter, bool fromAngleExtension);
+
+bool ValidateGetVertexAttribParameters(GLenum pname, int clientVersion);
+
+bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param);
+
+bool ValidateSamplerObjectParameter(GLenum pname);
+
+bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels);
+
+bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id);
+bool ValidateEndQuery(gl::Context *context, GLenum target);
+
+bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count);
+bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
+ GLboolean transpose);
+
+bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams);
+
+bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border, GLenum *textureInternalFormatOut);
+
+bool ValidateDrawArrays(const gl::Context *context, GLenum mode, GLint first, GLsizei count);
+bool ValidateDrawArraysInstanced(const gl::Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+bool ValidateDrawElements(const gl::Context *context, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+bool ValidateDrawElementsInstanced(const gl::Context *context, GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei primcount);
+
+bool ValidateFramebufferTextureBase(const gl::Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level);
+bool ValidateFramebufferTexture2D(const gl::Context *context, GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level);
+
+}
+
+#endif // LIBGLESV2_VALIDATION_ES_H