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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/validationES2.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/validationES2.cpp892
1 files changed, 892 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES2.cpp b/src/3rdparty/angle/src/libGLESv2/validationES2.cpp
new file mode 100644
index 0000000000..1a09400322
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/validationES2.cpp
@@ -0,0 +1,892 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES2.cpp: Validation functions for OpenGL ES 2.0 entry point parameters
+
+#include "libGLESv2/validationES2.h"
+#include "libGLESv2/validationES.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/FramebufferAttachment.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+static bool validateSubImageParams2D(bool compressed, GLsizei width, GLsizei height,
+ GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type,
+ gl::Texture2D *texture)
+{
+ if (!texture)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (compressed != texture->isCompressed(level))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (format != GL_NONE)
+ {
+ GLenum internalformat = gl::GetSizedInternalFormat(format, type);
+ if (internalformat != texture->getInternalFormat(level))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ if (compressed)
+ {
+ if ((width % 4 != 0 && width != texture->getWidth(level)) ||
+ (height % 4 != 0 && height != texture->getHeight(level)))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ if (xoffset + width > texture->getWidth(level) ||
+ yoffset + height > texture->getHeight(level))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ return true;
+}
+
+static bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei height,
+ GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type,
+ gl::TextureCubeMap *texture)
+{
+ if (!texture)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (compressed != texture->isCompressed(target, level))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (format != GL_NONE)
+ {
+ GLenum internalformat = gl::GetSizedInternalFormat(format, type);
+ if (internalformat != texture->getInternalFormat(target, level))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ if (compressed)
+ {
+ if ((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
+ (height % 4 != 0 && height != texture->getHeight(target, 0)))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ if (xoffset + width > texture->getWidth(target, level) ||
+ yoffset + height > texture->getHeight(target, level))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ return true;
+}
+
+bool ValidateES2TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ if (!ValidTexture2DDestinationTarget(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (!ValidImageSize(context, target, level, width, height, 1))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (level < 0 || xoffset < 0 ||
+ std::numeric_limits<GLsizei>::max() - xoffset < width ||
+ std::numeric_limits<GLsizei>::max() - yoffset < height)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (!isSubImage && !isCompressed && internalformat != format)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ gl::Texture *texture = NULL;
+ bool textureCompressed = false;
+ GLenum textureInternalFormat = GL_NONE;
+ GLint textureLevelWidth = 0;
+ GLint textureLevelHeight = 0;
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ {
+ if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ gl::Texture2D *tex2d = context->getTexture2D();
+ if (tex2d)
+ {
+ textureCompressed = tex2d->isCompressed(level);
+ textureInternalFormat = tex2d->getInternalFormat(level);
+ textureLevelWidth = tex2d->getWidth(level);
+ textureLevelHeight = tex2d->getHeight(level);
+ texture = tex2d;
+ }
+
+ if (isSubImage && !validateSubImageParams2D(isCompressed, width, height, xoffset, yoffset,
+ level, format, type, tex2d))
+ {
+ return false;
+ }
+
+ texture = tex2d;
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ if (!isSubImage && width != height)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.maxCubeMapTextureSize >> level))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ gl::TextureCubeMap *texCube = context->getTextureCubeMap();
+ if (texCube)
+ {
+ textureCompressed = texCube->isCompressed(target, level);
+ textureInternalFormat = texCube->getInternalFormat(target, level);
+ textureLevelWidth = texCube->getWidth(target, level);
+ textureLevelHeight = texCube->getHeight(target, level);
+ texture = texCube;
+ }
+
+ if (isSubImage && !validateSubImageParamsCube(isCompressed, width, height, xoffset, yoffset,
+ target, level, format, type, texCube))
+ {
+ return false;
+ }
+ }
+ break;
+
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (!texture)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (!isSubImage && texture->isImmutable())
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ // Verify zero border
+ if (border != 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ GLenum actualInternalFormat = isSubImage ? textureInternalFormat : internalformat;
+ if (isCompressed)
+ {
+ if (!ValidCompressedImageSize(context, actualInternalFormat, width, height))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ switch (actualInternalFormat)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (!context->getExtensions().textureCompressionDXT1)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT1)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT5)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ }
+ else
+ {
+ // validate <type> by itself (used as secondary key below)
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_24_8_OES:
+ case GL_HALF_FLOAT_OES:
+ case GL_FLOAT:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ // validate <format> + <type> combinations
+ // - invalid <format> -> sets INVALID_ENUM
+ // - invalid <format>+<type> combination -> sets INVALID_OPERATION
+ switch (format)
+ {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RED:
+ case GL_RG:
+ if (!context->getExtensions().textureRG)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RGB:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_BGRA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_SRGB_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ if (!context->getExtensions().sRGB)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ break;
+ case GL_DEPTH_COMPONENT:
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_DEPTH_STENCIL_OES:
+ switch (type)
+ {
+ case GL_UNSIGNED_INT_24_8_OES:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ switch (format)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (context->getExtensions().textureCompressionDXT1)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (context->getExtensions().textureCompressionDXT3)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (context->getExtensions().textureCompressionDXT5)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_OES:
+ if (!context->getExtensions().depthTextures)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ if (target != GL_TEXTURE_2D)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ // OES_depth_texture supports loading depth data and multiple levels,
+ // but ANGLE_depth_texture does not
+ if (pixels != NULL || level != 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (type == GL_FLOAT)
+ {
+ if (!context->getExtensions().textureFloat)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ }
+ else if (type == GL_HALF_FLOAT_OES)
+ {
+ if (!context->getExtensions().textureHalfFloat)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ }
+ }
+
+ return true;
+}
+
+
+
+bool ValidateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border)
+{
+ GLenum textureInternalFormat = GL_NONE;
+
+ if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
+ xoffset, yoffset, 0, x, y, width, height, border, &textureInternalFormat))
+ {
+ return false;
+ }
+
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ GLenum colorbufferFormat = framebuffer->getReadColorbuffer()->getInternalFormat();
+ GLenum textureFormat = gl::GetFormat(textureInternalFormat);
+
+ // [OpenGL ES 2.0.24] table 3.9
+ if (isSubImage)
+ {
+ switch (textureFormat)
+ {
+ case GL_ALPHA:
+ if (colorbufferFormat != GL_ALPHA8_EXT &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_LUMINANCE:
+ if (colorbufferFormat != GL_R8_EXT &&
+ colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RED_EXT:
+ if (colorbufferFormat != GL_R8_EXT &&
+ colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RG_EXT:
+ if (colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RGB:
+ if (colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ if (colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ return gl::error(GL_INVALID_OPERATION, false);
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_OES:
+ return gl::error(GL_INVALID_OPERATION, false);
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+ else
+ {
+ switch (internalformat)
+ {
+ case GL_ALPHA:
+ if (colorbufferFormat != GL_ALPHA8_EXT &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_LUMINANCE:
+ if (colorbufferFormat != GL_R8_EXT &&
+ colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RED_EXT:
+ if (colorbufferFormat != GL_R8_EXT &&
+ colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RG_EXT:
+ if (colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RGB:
+ if (colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ if (colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (context->getExtensions().textureCompressionDXT1)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (context->getExtensions().textureCompressionDXT3)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (context->getExtensions().textureCompressionDXT5)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH_STENCIL_OES:
+ case GL_DEPTH24_STENCIL8_OES:
+ if (context->getExtensions().depthTextures)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ }
+
+ // If width or height is zero, it is a no-op. Return false without setting an error.
+ return (width > 0 && height > 0);
+}
+
+bool ValidateES2TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height)
+{
+ if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (width < 1 || height < 1 || levels < 1)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (target == GL_TEXTURE_CUBE_MAP && width != height)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ GLenum format = gl::GetFormat(internalformat);
+ GLenum type = gl::GetType(internalformat);
+
+ if (format == GL_NONE || type == GL_NONE)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
+ static_cast<GLuint>(height) > caps.max2DTextureSize)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize ||
+ static_cast<GLuint>(height) > caps.maxCubeMapTextureSize)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (levels != 1 && !context->getExtensions().textureNPOT)
+ {
+ if (!gl::isPow2(width) || !gl::isPow2(height))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ switch (internalformat)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (!context->getExtensions().textureCompressionDXT1)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT3)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT5)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_RGBA32F_EXT:
+ case GL_RGB32F_EXT:
+ case GL_ALPHA32F_EXT:
+ case GL_LUMINANCE32F_EXT:
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ if (!context->getExtensions().textureFloat)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_RGBA16F_EXT:
+ case GL_RGB16F_EXT:
+ case GL_ALPHA16F_EXT:
+ case GL_LUMINANCE16F_EXT:
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ if (!context->getExtensions().textureHalfFloat)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_R8_EXT:
+ case GL_RG8_EXT:
+ case GL_R16F_EXT:
+ case GL_RG16F_EXT:
+ case GL_R32F_EXT:
+ case GL_RG32F_EXT:
+ if (!context->getExtensions().textureRG)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH24_STENCIL8_OES:
+ if (!context->getExtensions().depthTextures)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ if (target != GL_TEXTURE_2D)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ // ANGLE_depth_texture only supports 1-level textures
+ if (levels != 1)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ default:
+ break;
+ }
+
+ gl::Texture *texture = NULL;
+ switch(target)
+ {
+ case GL_TEXTURE_2D:
+ texture = context->getTexture2D();
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ texture = context->getTextureCubeMap();
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ if (!texture || texture->id() == 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (texture->isImmutable())
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ return true;
+}
+
+// check for combinations of format and type that are valid for ReadPixels
+bool ValidES2ReadFormatType(gl::Context *context, GLenum format, GLenum type)
+{
+ switch (format)
+ {
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return false;
+ }
+ break;
+ case GL_BGRA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ break;
+ default:
+ return false;
+ }
+ break;
+ case GL_RG_EXT:
+ case GL_RED_EXT:
+ if (!context->getExtensions().textureRG)
+ {
+ return false;
+ }
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return false;
+ }
+ break;
+
+ default:
+ return false;
+ }
+ return true;
+}
+
+}