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diff --git a/src/3rdparty/angle/src/libGLESv2/validationES3.h b/src/3rdparty/angle/src/libGLESv2/validationES3.h
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+++ b/src/3rdparty/angle/src/libGLESv2/validationES3.h
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+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES3.h: Validation functions for OpenGL ES 3.0 entry point parameters
+
+#ifndef LIBGLESV2_VALIDATION_ES3_H
+#define LIBGLESV2_VALIDATION_ES3_H
+
+namespace gl
+{
+
+class Context;
+
+bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+bool ValidateES3CopyTexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat,
+ bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border);
+
+bool ValidateES3TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth);
+
+bool ValidateFramebufferTextureLayer(const gl::Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer);
+
+bool ValidES3ReadFormatType(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type);
+
+bool ValidateInvalidateFramebufferParameters(gl::Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum* attachments);
+
+bool ValidateClearBuffer(const gl::Context *context);
+
+}
+
+#endif // LIBGLESV2_VALIDATION_ES3_H