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-rw-r--r--src/3rdparty/angle/src/libGLESv2/validationES3.h18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES3.h b/src/3rdparty/angle/src/libGLESv2/validationES3.h
index 4d068bd094..cafacca601 100644
--- a/src/3rdparty/angle/src/libGLESv2/validationES3.h
+++ b/src/3rdparty/angle/src/libGLESv2/validationES3.h
@@ -9,31 +9,35 @@
#ifndef LIBGLESV2_VALIDATION_ES3_H
#define LIBGLESV2_VALIDATION_ES3_H
+#include <GLES3/gl3.h>
+
namespace gl
{
class Context;
-bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
+bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-bool ValidateES3CopyTexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat,
+bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat,
bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border);
-bool ValidateES3TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
+bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth);
-bool ValidateFramebufferTextureLayer(const gl::Context *context, GLenum target, GLenum attachment,
+bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer);
-bool ValidES3ReadFormatType(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type);
+bool ValidES3ReadFormatType(Context *context, GLenum internalFormat, GLenum format, GLenum type);
-bool ValidateInvalidateFramebufferParameters(gl::Context *context, GLenum target, GLsizei numAttachments,
+bool ValidateInvalidateFramebufferParameters(Context *context, GLenum target, GLsizei numAttachments,
const GLenum* attachments);
-bool ValidateClearBuffer(const gl::Context *context);
+bool ValidateClearBuffer(Context *context);
+
+bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params);
}