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diff --git a/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h b/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h
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-/*
- * Copyright (C) 2012 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef THIRD_PARTY_COMPILER_ARRAYBOUNDSCLAMPER_H_
-#define THIRD_PARTY_COMPILER_ARRAYBOUNDSCLAMPER_H_
-
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermNode.h"
-
-namespace sh
-{
-
-class ArrayBoundsClamper
-{
- public:
- ArrayBoundsClamper();
-
- // Must be set before compiling any shaders to ensure consistency
- // between the translated shaders and any necessary prequel.
- void SetClampingStrategy(ShArrayIndexClampingStrategy clampingStrategy);
-
- // Marks nodes in the tree that index arrays indirectly as
- // requiring clamping.
- void MarkIndirectArrayBoundsForClamping(TIntermNode* root);
-
- // If necessary, output array clamp function source into the shader source.
- void OutputClampingFunctionDefinition(TInfoSinkBase& out) const;
-
- void Cleanup()
- {
- mArrayBoundsClampDefinitionNeeded = false;
- }
-
-private:
- bool GetArrayBoundsClampDefinitionNeeded() const { return mArrayBoundsClampDefinitionNeeded; }
- void SetArrayBoundsClampDefinitionNeeded() { mArrayBoundsClampDefinitionNeeded = true; }
-
- ShArrayIndexClampingStrategy mClampingStrategy;
- bool mArrayBoundsClampDefinitionNeeded;
-};
-
-} // namespace sh
-
-#endif // THIRD_PARTY_COMPILER_ARRAYBOUNDSCLAMPER_H_