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-rw-r--r--src/3rdparty/angle/src/common/BitSetIterator.h156
-rw-r--r--src/3rdparty/angle/src/common/Color.h53
-rw-r--r--src/3rdparty/angle/src/common/Color.inl37
-rw-r--r--src/3rdparty/angle/src/common/MemoryBuffer.cpp105
-rw-r--r--src/3rdparty/angle/src/common/MemoryBuffer.h55
-rw-r--r--src/3rdparty/angle/src/common/Optional.h33
-rw-r--r--src/3rdparty/angle/src/common/angleutils.cpp62
-rw-r--r--src/3rdparty/angle/src/common/angleutils.h131
-rw-r--r--src/3rdparty/angle/src/common/bitset_utils.h498
-rw-r--r--src/3rdparty/angle/src/common/debug.cpp226
-rw-r--r--src/3rdparty/angle/src/common/debug.h266
-rw-r--r--src/3rdparty/angle/src/common/event_tracer.cpp37
-rw-r--r--src/3rdparty/angle/src/common/event_tracer.h14
-rw-r--r--src/3rdparty/angle/src/common/mathutil.cpp20
-rw-r--r--src/3rdparty/angle/src/common/mathutil.h571
-rw-r--r--src/3rdparty/angle/src/common/matrix_utils.h37
-rw-r--r--src/3rdparty/angle/src/common/platform.h47
-rw-r--r--src/3rdparty/angle/src/common/string_utils.cpp77
-rw-r--r--src/3rdparty/angle/src/common/string_utils.h38
-rw-r--r--src/3rdparty/angle/src/common/system_utils.h27
-rw-r--r--src/3rdparty/angle/src/common/system_utils_linux.cpp89
-rw-r--r--src/3rdparty/angle/src/common/system_utils_mac.cpp94
-rw-r--r--src/3rdparty/angle/src/common/system_utils_win.cpp79
-rw-r--r--src/3rdparty/angle/src/common/third_party/base/README.angle27
-rw-r--r--src/3rdparty/angle/src/common/third_party/base/anglebase/base_export.h13
-rw-r--r--src/3rdparty/angle/src/common/third_party/base/anglebase/containers/mru_cache.h275
-rw-r--r--src/3rdparty/angle/src/common/third_party/base/anglebase/logging.h26
-rw-r--r--src/3rdparty/angle/src/common/third_party/base/anglebase/macros.h17
-rw-r--r--src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/OWNERS3
-rw-r--r--src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_conversions.h179
-rw-r--r--src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_conversions_impl.h274
-rw-r--r--src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_math.h329
-rw-r--r--src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_math_impl.h575
-rw-r--r--src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_numerics_unittest.cc771
-rw-r--r--src/3rdparty/angle/src/common/third_party/base/anglebase/sha1.cc245
-rw-r--r--src/3rdparty/angle/src/common/third_party/base/anglebase/sha1.h36
-rw-r--r--src/3rdparty/angle/src/common/third_party/base/anglebase/sys_byteorder.h49
-rw-r--r--src/3rdparty/angle/src/common/third_party/smhasher/LICENSE23
-rw-r--r--src/3rdparty/angle/src/common/third_party/smhasher/README.angle14
-rw-r--r--src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.cpp320
-rw-r--r--src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.h59
-rw-r--r--src/3rdparty/angle/src/common/tls.cpp4
-rw-r--r--src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp275
-rw-r--r--src/3rdparty/angle/src/common/utilities.cpp338
-rw-r--r--src/3rdparty/angle/src/common/utilities.h97
-rw-r--r--src/3rdparty/angle/src/common/vector_utils.h523
-rw-r--r--src/3rdparty/angle/src/compiler/fuzz/translator_fuzzer.cpp179
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp214
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h17
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.cpp2
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h6
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp630
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h24
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h8
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y85
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Input.cpp31
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Input.h26
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Lexer.cpp2
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Lexer.h4
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp35
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Macro.h12
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp297
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h55
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp72
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h20
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h12
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Token.cpp21
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Token.h29
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h17
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l55
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h18
-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/pp_utils.h18
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.cpp155
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.h17
-rw-r--r--src/3rdparty/angle/src/compiler/translator/AddAndTrueToLoopCondition.cpp59
-rw-r--r--src/3rdparty/angle/src/compiler/translator/AddAndTrueToLoopCondition.h20
-rw-r--r--src/3rdparty/angle/src/compiler/translator/AddDefaultReturnStatements.cpp58
-rw-r--r--src/3rdparty/angle/src/compiler/translator/AddDefaultReturnStatements.h22
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.cpp227
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.h12
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BaseTypes.h958
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.cpp107
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.h23
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp308
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h192
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.cpp166
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h21
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp551
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.h11
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Cache.cpp41
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Cache.h36
-rw-r--r--src/3rdparty/angle/src/compiler/translator/CallDAG.cpp261
-rw-r--r--src/3rdparty/angle/src/compiler/translator/CallDAG.h16
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ClampPointSize.cpp47
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ClampPointSize.h22
-rw-r--r--src/3rdparty/angle/src/compiler/translator/CodeGen.cpp81
-rw-r--r--src/3rdparty/angle/src/compiler/translator/CollectVariables.cpp869
-rw-r--r--src/3rdparty/angle/src/compiler/translator/CollectVariables.h37
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Common.h73
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Compiler.cpp1111
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Compiler.h221
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ConstantUnion.cpp681
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ConstantUnion.h399
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.cpp221
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h48
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DeferGlobalInitializers.cpp147
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DeferGlobalInitializers.h32
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DetectCallDepth.cpp185
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DetectCallDepth.h78
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.cpp191
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h71
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp105
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Diagnostics.h46
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp139
-rw-r--r--src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h14
-rw-r--r--src/3rdparty/angle/src/compiler/translator/EmulateGLFragColorBroadcast.cpp129
-rw-r--r--src/3rdparty/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h31
-rw-r--r--src/3rdparty/angle/src/compiler/translator/EmulatePrecision.cpp868
-rw-r--r--src/3rdparty/angle/src/compiler/translator/EmulatePrecision.h25
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ExpandIntegerPowExpressions.cpp153
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ExpandIntegerPowExpressions.h29
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.cpp96
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.h65
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ExtensionGLSL.cpp5
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ExtensionGLSL.h7
-rw-r--r--src/3rdparty/angle/src/compiler/translator/FindMain.cpp38
-rw-r--r--src/3rdparty/angle/src/compiler/translator/FindMain.h23
-rw-r--r--src/3rdparty/angle/src/compiler/translator/FindSymbolNode.cpp58
-rw-r--r--src/3rdparty/angle/src/compiler/translator/FindSymbolNode.h27
-rw-r--r--src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.cpp88
-rw-r--r--src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.h37
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp97
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.h53
-rw-r--r--src/3rdparty/angle/src/compiler/translator/HashNames.cpp72
-rw-r--r--src/3rdparty/angle/src/compiler/translator/HashNames.h14
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.cpp304
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.h76
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InfoSink.cpp38
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InfoSink.h78
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Initialize.cpp1252
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Initialize.h23
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp15
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeDll.h6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeGlobals.h2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeParseContext.cpp42
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeParseContext.h17
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp325
-rw-r--r--src/3rdparty/angle/src/compiler/translator/InitializeVariables.h76
-rw-r--r--src/3rdparty/angle/src/compiler/translator/IntermNode.cpp3818
-rw-r--r--src/3rdparty/angle/src/compiler/translator/IntermNode.h847
-rw-r--r--src/3rdparty/angle/src/compiler/translator/IntermNodePatternMatcher.cpp157
-rw-r--r--src/3rdparty/angle/src/compiler/translator/IntermNodePatternMatcher.h75
-rw-r--r--src/3rdparty/angle/src/compiler/translator/IntermNode_util.cpp254
-rw-r--r--src/3rdparty/angle/src/compiler/translator/IntermNode_util.h60
-rw-r--r--src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp630
-rw-r--r--src/3rdparty/angle/src/compiler/translator/IntermTraverse.h355
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Intermediate.cpp508
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Intermediate.h75
-rw-r--r--src/3rdparty/angle/src/compiler/translator/IsASTDepthBelowLimit.cpp51
-rw-r--r--src/3rdparty/angle/src/compiler/translator/IsASTDepthBelowLimit.h20
-rw-r--r--src/3rdparty/angle/src/compiler/translator/LoopInfo.cpp211
-rw-r--r--src/3rdparty/angle/src/compiler/translator/LoopInfo.h80
-rw-r--r--src/3rdparty/angle/src/compiler/translator/MMap.h56
-rw-r--r--src/3rdparty/angle/src/compiler/translator/NodeSearch.h19
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Operator.cpp554
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Operator.h126
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp17
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputESSL.h23
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp80
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSL.h17
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp1846
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h76
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp3540
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputHLSL.h186
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputTree.cpp682
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputTree.h22
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputVulkanGLSL.cpp80
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputVulkanGLSL.h34
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ParamType.h102
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ParseContext.cpp6080
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ParseContext.h767
-rw-r--r--src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp227
-rw-r--r--src/3rdparty/angle/src/compiler/translator/PoolAlloc.h220
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Pragma.h9
-rw-r--r--src/3rdparty/angle/src/compiler/translator/PruneEmptyDeclarations.cpp81
-rw-r--r--src/3rdparty/angle/src/compiler/translator/PruneEmptyDeclarations.h15
-rw-r--r--src/3rdparty/angle/src/compiler/translator/PruneNoOps.cpp156
-rw-r--r--src/3rdparty/angle/src/compiler/translator/PruneNoOps.h24
-rw-r--r--src/3rdparty/angle/src/compiler/translator/QualifierAlive.cpp58
-rw-r--r--src/3rdparty/angle/src/compiler/translator/QualifierAlive.h12
-rw-r--r--src/3rdparty/angle/src/compiler/translator/QualifierTypes.cpp784
-rw-r--r--src/3rdparty/angle/src/compiler/translator/QualifierTypes.h191
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RecordConstantPrecision.cpp94
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RecordConstantPrecision.h23
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.cpp34
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.h20
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RemoveArrayLengthMethod.cpp83
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RemoveArrayLengthMethod.h29
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RemoveDynamicIndexing.cpp319
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RemoveDynamicIndexing.h12
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RemoveEmptySwitchStatements.cpp56
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RemoveEmptySwitchStatements.h18
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RemoveInvariantDeclaration.cpp43
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.cpp116
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/RemovePow.cpp36
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/RemoveSwitchFallThrough.cpp187
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/RemoveUnreferencedVariables.cpp358
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/RenameFunction.h36
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RewriteDoWhile.cpp62
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp112
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/RewriteTexelFetchOffset.cpp154
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorFloat.cpp94
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.cpp112
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/RunAtTheEndOfShader.cpp112
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp275
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/SearchSymbol.cpp3
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp426
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/StructureHLSL.cpp448
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp448
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/SymbolUniqueId.cpp28
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.cpp1322
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp146
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp214
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp119
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorVulkan.cpp173
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/Types.cpp1045
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-rw-r--r--src/3rdparty/angle/src/libEGL/libEGLd.def125
-rw-r--r--src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def48
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp1516
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp784
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.h67
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0.cpp4155
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0.h163
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp2612
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.h297
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp2922
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h610
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0.cpp3057
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0.h125
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp2084
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.h284
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_ext.cpp14
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_ext.h23
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp1430
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h228
-rw-r--r--src/3rdparty/angle/src/libGLESv2/global_state.cpp250
-rw-r--r--src/3rdparty/angle/src/libGLESv2/global_state.h28
-rw-r--r--src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp1356
-rw-r--r--src/3rdparty/angle/src/libGLESv2/libGLESv2.def105
-rw-r--r--src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def714
-rw-r--r--src/3rdparty/angle/src/libGLESv2/libGLESv2d.def105
-rw-r--r--src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def316
-rw-r--r--src/3rdparty/angle/src/libGLESv2/proc_table.h24
-rw-r--r--src/3rdparty/angle/src/libGLESv2/proc_table_autogen.cpp548
-rw-r--r--src/3rdparty/angle/src/libGLESv2/proc_table_data.json662
-rw-r--r--src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.cpp10
-rw-r--r--src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h10
-rw-r--r--src/3rdparty/angle/src/third_party/libXNVCtrl/LICENSE22
-rw-r--r--src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrl.c1240
-rw-r--r--src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrl.h4365
-rw-r--r--src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrlLib.h707
-rw-r--r--src/3rdparty/angle/src/third_party/libXNVCtrl/README.angle14
-rw-r--r--src/3rdparty/angle/src/third_party/libXNVCtrl/nv_control.h652
-rw-r--r--src/3rdparty/angle/src/third_party/murmurhash/LICENSE2
-rw-r--r--src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.cpp335
-rw-r--r--src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.h37
-rw-r--r--src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp2
-rw-r--r--src/3rdparty/angle/src/third_party/trace_event/trace_event.h52
764 files changed, 162127 insertions, 72923 deletions
diff --git a/src/3rdparty/angle/src/common/BitSetIterator.h b/src/3rdparty/angle/src/common/BitSetIterator.h
deleted file mode 100644
index 3248ce44c9..0000000000
--- a/src/3rdparty/angle/src/common/BitSetIterator.h
+++ /dev/null
@@ -1,156 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// BitSetIterator:
-// A helper class to quickly bitscan bitsets for set bits.
-//
-
-#ifndef COMMON_BITSETITERATOR_H_
-#define COMMON_BITSETITERATOR_H_
-
-#include <stdint.h>
-
-#include <bitset>
-
-#include "common/angleutils.h"
-#include "common/debug.h"
-#include "common/mathutil.h"
-#include "common/platform.h"
-
-namespace angle
-{
-template <size_t N>
-class BitSetIterator final
-{
- public:
- BitSetIterator(const std::bitset<N> &bitset);
- BitSetIterator(const BitSetIterator &other);
- BitSetIterator &operator=(const BitSetIterator &other);
-
- class Iterator final
- {
- public:
- Iterator(const std::bitset<N> &bits);
- Iterator &operator++();
-
- bool operator==(const Iterator &other) const;
- bool operator!=(const Iterator &other) const;
- unsigned long operator*() const { return mCurrentBit; }
-
- private:
- unsigned long getNextBit();
-
- static const size_t BitsPerWord = sizeof(unsigned long) * 8;
- std::bitset<N> mBits;
- unsigned long mCurrentBit;
- unsigned long mOffset;
- };
-
- Iterator begin() const { return Iterator(mBits); }
- Iterator end() const { return Iterator(std::bitset<N>(0)); }
-
- private:
- const std::bitset<N> mBits;
-};
-
-template <size_t N>
-BitSetIterator<N>::BitSetIterator(const std::bitset<N> &bitset)
- : mBits(bitset)
-{
-}
-
-template <size_t N>
-BitSetIterator<N>::BitSetIterator(const BitSetIterator &other)
- : mBits(other.mBits)
-{
-}
-
-template <size_t N>
-BitSetIterator<N> &BitSetIterator<N>::operator=(const BitSetIterator &other)
-{
- mBits = other.mBits;
- return *this;
-}
-
-template <size_t N>
-BitSetIterator<N>::Iterator::Iterator(const std::bitset<N> &bits)
- : mBits(bits), mCurrentBit(0), mOffset(0)
-{
- if (bits.any())
- {
- mCurrentBit = getNextBit();
- }
- else
- {
- mOffset = static_cast<unsigned long>(rx::roundUp(N, BitsPerWord));
- }
-}
-
-template <size_t N>
-typename BitSetIterator<N>::Iterator &BitSetIterator<N>::Iterator::operator++()
-{
- ASSERT(mBits.any());
- mBits.set(mCurrentBit - mOffset, 0);
- mCurrentBit = getNextBit();
- return *this;
-}
-
-inline unsigned long ScanForward(unsigned long bits)
-{
- ASSERT(bits != 0);
-#if defined(ANGLE_PLATFORM_WINDOWS)
- unsigned long firstBitIndex = 0ul;
- unsigned char ret = _BitScanForward(&firstBitIndex, bits);
- ASSERT(ret != 0);
- UNUSED_ASSERTION_VARIABLE(ret);
- return firstBitIndex;
-#elif defined(ANGLE_PLATFORM_POSIX)
- return static_cast<unsigned long>(__builtin_ctzl(bits));
-#else
-#error Please implement bit-scan-forward for your platform!
-#endif
-}
-
-template <size_t N>
-bool BitSetIterator<N>::Iterator::operator==(const Iterator &other) const
-{
- return mOffset == other.mOffset && mBits == other.mBits;
-}
-
-template <size_t N>
-bool BitSetIterator<N>::Iterator::operator!=(const Iterator &other) const
-{
- return !(*this == other);
-}
-
-template <size_t N>
-unsigned long BitSetIterator<N>::Iterator::getNextBit()
-{
- static std::bitset<N> wordMask(std::numeric_limits<unsigned long>::max());
-
- while (mOffset < N)
- {
- unsigned long wordBits = (mBits & wordMask).to_ulong();
- if (wordBits != 0ul)
- {
- return ScanForward(wordBits) + mOffset;
- }
-
- mBits >>= BitsPerWord;
- mOffset += BitsPerWord;
- }
- return 0;
-}
-
-// Helper to avoid needing to specify the template parameter size
-template <size_t N>
-BitSetIterator<N> IterateBitSet(const std::bitset<N> &bitset)
-{
- return BitSetIterator<N>(bitset);
-}
-
-} // angle
-
-#endif // COMMON_BITSETITERATOR_H_
diff --git a/src/3rdparty/angle/src/common/Color.h b/src/3rdparty/angle/src/common/Color.h
new file mode 100644
index 0000000000..2b4d2f6fba
--- /dev/null
+++ b/src/3rdparty/angle/src/common/Color.h
@@ -0,0 +1,53 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Color.h : Defines the Color type used throughout the ANGLE libraries
+
+#ifndef COMMON_COLOR_H_
+#define COMMON_COLOR_H_
+
+namespace angle
+{
+
+template <typename T>
+struct Color
+{
+ T red;
+ T green;
+ T blue;
+ T alpha;
+
+ Color();
+ Color(T r, T g, T b, T a);
+};
+
+template <typename T>
+bool operator==(const Color<T> &a, const Color<T> &b);
+
+template <typename T>
+bool operator!=(const Color<T> &a, const Color<T> &b);
+
+typedef Color<float> ColorF;
+typedef Color<int> ColorI;
+typedef Color<unsigned int> ColorUI;
+
+} // namespace angle
+
+// TODO: Move this fully into the angle namespace
+namespace gl
+{
+
+template <typename T>
+using Color = angle::Color<T>;
+using ColorF = angle::ColorF;
+using ColorI = angle::ColorI;
+using ColorUI = angle::ColorUI;
+
+} // namespace gl
+
+#include "Color.inl"
+
+#endif // COMMON_COLOR_H_
diff --git a/src/3rdparty/angle/src/common/Color.inl b/src/3rdparty/angle/src/common/Color.inl
new file mode 100644
index 0000000000..c3073256b5
--- /dev/null
+++ b/src/3rdparty/angle/src/common/Color.inl
@@ -0,0 +1,37 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Color.inl : Inline definitions of some functions from Color.h
+
+namespace angle
+{
+
+template <typename T>
+Color<T>::Color() : Color(0, 0, 0, 0)
+{
+}
+
+template <typename T>
+Color<T>::Color(T r, T g, T b, T a) : red(r), green(g), blue(b), alpha(a)
+{
+}
+
+template <typename T>
+bool operator==(const Color<T> &a, const Color<T> &b)
+{
+ return a.red == b.red &&
+ a.green == b.green &&
+ a.blue == b.blue &&
+ a.alpha == b.alpha;
+}
+
+template <typename T>
+bool operator!=(const Color<T> &a, const Color<T> &b)
+{
+ return !(a == b);
+}
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/common/MemoryBuffer.cpp b/src/3rdparty/angle/src/common/MemoryBuffer.cpp
index e7a3fb4a2b..6f5188c69c 100644
--- a/src/3rdparty/angle/src/common/MemoryBuffer.cpp
+++ b/src/3rdparty/angle/src/common/MemoryBuffer.cpp
@@ -11,19 +11,18 @@
#include "common/debug.h"
-namespace rx
+namespace angle
{
-MemoryBuffer::MemoryBuffer()
- : mSize(0),
- mData(NULL)
+// MemoryBuffer implementation.
+MemoryBuffer::MemoryBuffer() : mSize(0), mData(nullptr)
{
}
MemoryBuffer::~MemoryBuffer()
{
free(mData);
- mData = NULL;
+ mData = nullptr;
}
bool MemoryBuffer::resize(size_t size)
@@ -31,7 +30,7 @@ bool MemoryBuffer::resize(size_t size)
if (size == 0)
{
free(mData);
- mData = NULL;
+ mData = nullptr;
mSize = 0;
return true;
}
@@ -42,8 +41,8 @@ bool MemoryBuffer::resize(size_t size)
}
// Only reallocate if the size has changed.
- uint8_t *newMemory = reinterpret_cast<uint8_t*>(malloc(sizeof(uint8_t) * size));
- if (newMemory == NULL)
+ uint8_t *newMemory = reinterpret_cast<uint8_t *>(malloc(sizeof(uint8_t) * size));
+ if (newMemory == nullptr)
{
return false;
}
@@ -61,20 +60,96 @@ bool MemoryBuffer::resize(size_t size)
return true;
}
-size_t MemoryBuffer::size() const
+void MemoryBuffer::fill(uint8_t datum)
{
- return mSize;
+ if (!empty())
+ {
+ std::fill(mData, mData + mSize, datum);
+ }
+}
+
+MemoryBuffer::MemoryBuffer(MemoryBuffer &&other) : MemoryBuffer()
+{
+ *this = std::move(other);
}
-const uint8_t *MemoryBuffer::data() const
+MemoryBuffer &MemoryBuffer::operator=(MemoryBuffer &&other)
{
- return mData;
+ std::swap(mSize, other.mSize);
+ std::swap(mData, other.mData);
+ return *this;
}
-uint8_t *MemoryBuffer::data()
+// ScratchBuffer implementation.
+
+ScratchBuffer::ScratchBuffer(uint32_t lifetime) : mLifetime(lifetime), mResetCounter(lifetime)
{
- ASSERT(mData);
- return mData;
}
+ScratchBuffer::~ScratchBuffer()
+{
+}
+
+bool ScratchBuffer::get(size_t requestedSize, MemoryBuffer **memoryBufferOut)
+{
+ return getImpl(requestedSize, memoryBufferOut, Optional<uint8_t>::Invalid());
}
+
+bool ScratchBuffer::getInitialized(size_t requestedSize,
+ MemoryBuffer **memoryBufferOut,
+ uint8_t initValue)
+{
+ return getImpl(requestedSize, memoryBufferOut, Optional<uint8_t>(initValue));
+}
+
+bool ScratchBuffer::getImpl(size_t requestedSize,
+ MemoryBuffer **memoryBufferOut,
+ Optional<uint8_t> initValue)
+{
+ if (mScratchMemory.size() == requestedSize)
+ {
+ mResetCounter = mLifetime;
+ *memoryBufferOut = &mScratchMemory;
+ return true;
+ }
+
+ if (mScratchMemory.size() > requestedSize)
+ {
+ tick();
+ }
+
+ if (mResetCounter == 0 || mScratchMemory.size() < requestedSize)
+ {
+ mScratchMemory.resize(0);
+ if (!mScratchMemory.resize(requestedSize))
+ {
+ return false;
+ }
+ mResetCounter = mLifetime;
+ if (initValue.valid())
+ {
+ mScratchMemory.fill(initValue.value());
+ }
+ }
+
+ ASSERT(mScratchMemory.size() >= requestedSize);
+
+ *memoryBufferOut = &mScratchMemory;
+ return true;
+}
+
+void ScratchBuffer::tick()
+{
+ if (mResetCounter > 0)
+ {
+ --mResetCounter;
+ }
+}
+
+void ScratchBuffer::clear()
+{
+ mResetCounter = mLifetime;
+ mScratchMemory.resize(0);
+}
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/common/MemoryBuffer.h b/src/3rdparty/angle/src/common/MemoryBuffer.h
index ec621cbca7..f76b9ee62e 100644
--- a/src/3rdparty/angle/src/common/MemoryBuffer.h
+++ b/src/3rdparty/angle/src/common/MemoryBuffer.h
@@ -7,32 +7,71 @@
#ifndef COMMON_MEMORYBUFFER_H_
#define COMMON_MEMORYBUFFER_H_
+#include "common/Optional.h"
#include "common/angleutils.h"
+#include "common/debug.h"
-#include <cstddef>
#include <stdint.h>
+#include <cstddef>
-namespace rx
+namespace angle
{
-class MemoryBuffer : angle::NonCopyable
+class MemoryBuffer final : NonCopyable
{
public:
MemoryBuffer();
~MemoryBuffer();
+ MemoryBuffer(MemoryBuffer &&other);
+ MemoryBuffer &operator=(MemoryBuffer &&other);
+
bool resize(size_t size);
- size_t size() const;
+ size_t size() const { return mSize; }
bool empty() const { return mSize == 0; }
- const uint8_t *data() const;
- uint8_t *data();
+ const uint8_t *data() const { return mData; }
+ uint8_t *data()
+ {
+ ASSERT(mData);
+ return mData;
+ }
+
+ void fill(uint8_t datum);
private:
size_t mSize;
uint8_t *mData;
};
-}
+class ScratchBuffer final : NonCopyable
+{
+ public:
+ // If we request a scratch buffer requesting a smaller size this many times, release and
+ // recreate the scratch buffer. This ensures we don't have a degenerate case where we are stuck
+ // hogging memory.
+ ScratchBuffer(uint32_t lifetime);
+ ~ScratchBuffer();
+
+ // Returns true with a memory buffer of the requested size, or false on failure.
+ bool get(size_t requestedSize, MemoryBuffer **memoryBufferOut);
+
+ // Same as get, but ensures new values are initialized to a fixed constant.
+ bool getInitialized(size_t requestedSize, MemoryBuffer **memoryBufferOut, uint8_t initValue);
+
+ // Ticks the release counter for the scratch buffer. Also done implicitly in get().
+ void tick();
+
+ void clear();
+
+ private:
+ bool getImpl(size_t requestedSize, MemoryBuffer **memoryBufferOut, Optional<uint8_t> initValue);
+
+ const uint32_t mLifetime;
+ uint32_t mResetCounter;
+ MemoryBuffer mScratchMemory;
+};
+
+} // namespace angle
-#endif // COMMON_MEMORYBUFFER_H_
+#endif // COMMON_MEMORYBUFFER_H_
diff --git a/src/3rdparty/angle/src/common/Optional.h b/src/3rdparty/angle/src/common/Optional.h
index 256f38f329..822de4de51 100644
--- a/src/3rdparty/angle/src/common/Optional.h
+++ b/src/3rdparty/angle/src/common/Optional.h
@@ -10,23 +10,16 @@
#ifndef COMMON_OPTIONAL_H_
#define COMMON_OPTIONAL_H_
+#include <utility>
+
template <class T>
struct Optional
{
- Optional()
- : mValid(false),
- mValue(T())
- {}
+ Optional() : mValid(false), mValue(T()) {}
- explicit Optional(const T &valueIn)
- : mValid(true),
- mValue(valueIn)
- {}
+ Optional(const T &valueIn) : mValid(true), mValue(valueIn) {}
- Optional(const Optional &other)
- : mValid(other.mValid),
- mValue(other.mValue)
- {}
+ Optional(const Optional &other) : mValid(other.mValid), mValue(other.mValue) {}
Optional &operator=(const Optional &other)
{
@@ -49,10 +42,7 @@ struct Optional
return *this;
}
- void reset()
- {
- mValid = false;
- }
+ void reset() { mValid = false; }
static Optional Invalid() { return Optional(); }
@@ -64,14 +54,15 @@ struct Optional
return ((mValid == other.mValid) && (!mValid || (mValue == other.mValue)));
}
- bool operator!=(const Optional &other) const
- {
- return !(*this == other);
- }
+ bool operator!=(const Optional &other) const { return !(*this == other); }
+
+ bool operator==(const T &value) const { return mValid && (mValue == value); }
+
+ bool operator!=(const T &value) const { return !(*this == value); }
private:
bool mValid;
T mValue;
};
-#endif // COMMON_OPTIONAL_H_
+#endif // COMMON_OPTIONAL_H_
diff --git a/src/3rdparty/angle/src/common/angleutils.cpp b/src/3rdparty/angle/src/common/angleutils.cpp
index 7099c21730..739d12a767 100644
--- a/src/3rdparty/angle/src/common/angleutils.cpp
+++ b/src/3rdparty/angle/src/common/angleutils.cpp
@@ -14,39 +14,61 @@
namespace angle
{
+// dirtyPointer is a special value that will make the comparison with any valid pointer fail and
+// force the renderer to re-apply the state.
const uintptr_t DirtyPointer = std::numeric_limits<uintptr_t>::max();
}
+std::string ArrayString(unsigned int i)
+{
+ // We assume that UINT_MAX and GL_INVALID_INDEX are equal.
+ ASSERT(i != UINT_MAX);
+
+ std::stringstream strstr;
+ strstr << "[";
+ strstr << i;
+ strstr << "]";
+ return strstr.str();
+}
+
+std::string ArrayIndexString(const std::vector<unsigned int> &indices)
+{
+ std::stringstream strstr;
+
+ for (auto indicesIt = indices.rbegin(); indicesIt != indices.rend(); ++indicesIt)
+ {
+ // We assume that UINT_MAX and GL_INVALID_INDEX are equal.
+ ASSERT(*indicesIt != UINT_MAX);
+ strstr << "[";
+ strstr << (*indicesIt);
+ strstr << "]";
+ }
+
+ return strstr.str();
+}
+
size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char>& outBuffer)
{
+ // The state of the va_list passed to vsnprintf is undefined after the call, do a copy in case
+ // we need to grow the buffer.
+ va_list varargCopy;
+ va_copy(varargCopy, vararg);
+
// Attempt to just print to the current buffer
- int len = vsnprintf(&(outBuffer.front()), outBuffer.size(), fmt, vararg);
+ int len = vsnprintf(&(outBuffer.front()), outBuffer.size(), fmt, varargCopy);
+ va_end(varargCopy);
+
if (len < 0 || static_cast<size_t>(len) >= outBuffer.size())
{
// Buffer was not large enough, calculate the required size and resize the buffer
- len = vsnprintf(NULL, 0, fmt, vararg);
+ len = vsnprintf(nullptr, 0, fmt, vararg);
outBuffer.resize(len + 1);
// Print again
- len = vsnprintf(&(outBuffer.front()), outBuffer.size(), fmt, vararg);
+ va_copy(varargCopy, vararg);
+ len = vsnprintf(&(outBuffer.front()), outBuffer.size(), fmt, varargCopy);
+ va_end(varargCopy);
}
ASSERT(len >= 0);
return static_cast<size_t>(len);
}
-
-std::string FormatString(const char *fmt, va_list vararg)
-{
- static std::vector<char> buffer(512);
-
- size_t len = FormatStringIntoVector(fmt, vararg, buffer);
- return std::string(&buffer[0], len);
-}
-
-std::string FormatString(const char *fmt, ...)
-{
- va_list vararg;
- va_start(vararg, fmt);
- std::string result = FormatString(fmt, vararg);
- va_end(vararg);
- return result;
-}
diff --git a/src/3rdparty/angle/src/common/angleutils.h b/src/3rdparty/angle/src/common/angleutils.h
index a0178fd414..ad32a2f03a 100644
--- a/src/3rdparty/angle/src/common/angleutils.h
+++ b/src/3rdparty/angle/src/common/angleutils.h
@@ -23,25 +23,59 @@
namespace angle
{
+#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
+using Microsoft::WRL::ComPtr;
+#endif // defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
+
class NonCopyable
{
- public:
+ protected:
NonCopyable() = default;
~NonCopyable() = default;
- protected:
+
+ private:
NonCopyable(const NonCopyable&) = delete;
void operator=(const NonCopyable&) = delete;
};
extern const uintptr_t DirtyPointer;
-}
+
+} // namespace angle
template <typename T, size_t N>
-inline size_t ArraySize(T(&)[N])
+constexpr inline size_t ArraySize(T (&)[N])
{
return N;
}
+template <typename T>
+class WrappedArray final : angle::NonCopyable
+{
+ public:
+ template <size_t N>
+ constexpr WrappedArray(const T (&data)[N]) : mArray(&data[0]), mSize(N)
+ {
+ }
+
+ constexpr WrappedArray() : mArray(nullptr), mSize(0) {}
+ constexpr WrappedArray(const T *data, size_t size) : mArray(data), mSize(size) {}
+
+ WrappedArray(WrappedArray &&other) : WrappedArray()
+ {
+ std::swap(mArray, other.mArray);
+ std::swap(mSize, other.mSize);
+ }
+
+ ~WrappedArray() {}
+
+ constexpr const T *get() const { return mArray; }
+ constexpr size_t size() const { return mSize; }
+
+ private:
+ const T *mArray;
+ size_t mSize;
+};
+
template <typename T, unsigned int N>
void SafeRelease(T (&resourceBlock)[N])
{
@@ -57,15 +91,15 @@ void SafeRelease(T& resource)
if (resource)
{
resource->Release();
- resource = NULL;
+ resource = nullptr;
}
}
template <typename T>
-void SafeDelete(T*& resource)
+void SafeDelete(T *&resource)
{
delete resource;
- resource = NULL;
+ resource = nullptr;
}
template <typename T>
@@ -82,7 +116,7 @@ template <typename T>
void SafeDeleteArray(T*& resource)
{
delete[] resource;
- resource = NULL;
+ resource = nullptr;
}
// Provide a less-than function for comparing structs
@@ -126,23 +160,11 @@ inline const char* MakeStaticString(const std::string &str)
return strings.insert(str).first->c_str();
}
-inline std::string ArrayString(unsigned int i)
-{
- // We assume UINT_MAX and GL_INVALID_INDEX are equal
- // See DynamicHLSL.cpp
- if (i == UINT_MAX)
- {
- return "";
- }
+std::string ArrayString(unsigned int i);
- std::stringstream strstr;
-
- strstr << "[";
- strstr << i;
- strstr << "]";
-
- return strstr.str();
-}
+// Indices are stored in vectors with the outermost index in the back. In the output of the function
+// the indices are reversed.
+std::string ArrayIndexString(const std::vector<unsigned int> &indices);
inline std::string Str(int i)
{
@@ -156,17 +178,76 @@ size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char>
std::string FormatString(const char *fmt, va_list vararg);
std::string FormatString(const char *fmt, ...);
+template <typename T>
+std::string ToString(const T &value)
+{
+ std::ostringstream o;
+ o << value;
+ return o.str();
+}
+
// snprintf is not defined with MSVC prior to to msvc14
#if defined(_MSC_VER) && _MSC_VER < 1900
#define snprintf _snprintf
#endif
+#define GL_BGRX8_ANGLEX 0x6ABA
+#define GL_BGR565_ANGLEX 0x6ABB
#define GL_BGRA4_ANGLEX 0x6ABC
#define GL_BGR5_A1_ANGLEX 0x6ABD
#define GL_INT_64_ANGLEX 0x6ABE
-#define GL_STRUCT_ANGLEX 0x6ABF
+#define GL_UINT_64_ANGLEX 0x6ABF
+#define GL_BGRA8_SRGB_ANGLEX 0x6AC0
// Hidden enum for the NULL D3D device type.
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x6AC0
+// TODO(jmadill): Clean this up at some point.
+#define EGL_PLATFORM_ANGLE_PLATFORM_METHODS_ANGLEX 0x9999
+
+#define ANGLE_TRY_CHECKED_MATH(result) \
+ if (!result.IsValid()) \
+ { \
+ return gl::InternalError() << "Integer overflow."; \
+ }
+
+// The below inlining code lifted from V8.
+#if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute))
+#define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE (__has_attribute(always_inline))
+#define ANGLE_HAS___FORCEINLINE 0
+#elif defined(_MSC_VER)
+#define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0
+#define ANGLE_HAS___FORCEINLINE 1
+#else
+#define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0
+#define ANGLE_HAS___FORCEINLINE 0
+#endif
+
+#if defined(NDEBUG) && ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE
+#define ANGLE_INLINE inline __attribute__((always_inline))
+#elif defined(NDEBUG) && ANGLE_HAS___FORCEINLINE
+#define ANGLE_INLINE __forceinline
+#else
+#define ANGLE_INLINE inline
+#endif
+
+#ifndef ANGLE_STRINGIFY
+#define ANGLE_STRINGIFY(x) #x
+#endif
+
+#ifndef ANGLE_MACRO_STRINGIFY
+#define ANGLE_MACRO_STRINGIFY(x) ANGLE_STRINGIFY(x)
+#endif
+
+// Detect support for C++17 [[nodiscard]]
+#if !defined(__has_cpp_attribute)
+#define __has_cpp_attribute(name) 0
+#endif // !defined(__has_cpp_attribute)
+
+#if __has_cpp_attribute(nodiscard)
+#define ANGLE_NO_DISCARD [[nodiscard]]
+#else
+#define ANGLE_NO_DISCARD
+#endif // __has_cpp_attribute(nodiscard)
+
#endif // COMMON_ANGLEUTILS_H_
diff --git a/src/3rdparty/angle/src/common/bitset_utils.h b/src/3rdparty/angle/src/common/bitset_utils.h
new file mode 100644
index 0000000000..4166a562a7
--- /dev/null
+++ b/src/3rdparty/angle/src/common/bitset_utils.h
@@ -0,0 +1,498 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// bitset_utils:
+// Bitset-related helper classes, such as a fast iterator to scan for set bits.
+//
+
+#ifndef COMMON_BITSETITERATOR_H_
+#define COMMON_BITSETITERATOR_H_
+
+#include <stdint.h>
+
+#include <bitset>
+
+#include "common/angleutils.h"
+#include "common/debug.h"
+#include "common/mathutil.h"
+#include "common/platform.h"
+
+namespace angle
+{
+
+template <size_t N, typename BitsT>
+class BitSetT final
+{
+ public:
+ class Reference final
+ {
+ public:
+ ~Reference() {}
+ Reference &operator=(bool x)
+ {
+ mParent->set(mBit, x);
+ return *this;
+ }
+ explicit operator bool() const { return mParent->test(mBit); }
+
+ private:
+ friend class BitSetT;
+
+ Reference(BitSetT *parent, std::size_t bit) : mParent(parent), mBit(bit) {}
+
+ BitSetT *mParent;
+ std::size_t mBit;
+ };
+
+ class Iterator final
+ {
+ public:
+ Iterator(const BitSetT &bits);
+ Iterator &operator++();
+
+ bool operator==(const Iterator &other) const;
+ bool operator!=(const Iterator &other) const;
+ std::size_t operator*() const;
+
+ private:
+ std::size_t getNextBit();
+
+ BitSetT mBitsCopy;
+ std::size_t mCurrentBit;
+ };
+
+ BitSetT();
+ BitSetT(BitsT value);
+ ~BitSetT();
+
+ BitSetT(const BitSetT &other);
+ BitSetT &operator=(const BitSetT &other);
+
+ bool operator==(const BitSetT &other) const;
+ bool operator!=(const BitSetT &other) const;
+
+ constexpr bool operator[](std::size_t pos) const;
+ Reference operator[](std::size_t pos) { return Reference(this, pos); }
+
+ bool test(std::size_t pos) const;
+
+ bool all() const;
+ bool any() const;
+ bool none() const;
+ std::size_t count() const;
+
+ constexpr std::size_t size() const { return N; }
+
+ BitSetT &operator&=(const BitSetT &other);
+ BitSetT &operator|=(const BitSetT &other);
+ BitSetT &operator^=(const BitSetT &other);
+ BitSetT operator~() const;
+
+ BitSetT operator<<(std::size_t pos) const;
+ BitSetT &operator<<=(std::size_t pos);
+ BitSetT operator>>(std::size_t pos) const;
+ BitSetT &operator>>=(std::size_t pos);
+
+ BitSetT &set();
+ BitSetT &set(std::size_t pos, bool value = true);
+
+ BitSetT &reset();
+ BitSetT &reset(std::size_t pos);
+
+ BitSetT &flip();
+ BitSetT &flip(std::size_t pos);
+
+ unsigned long to_ulong() const { return static_cast<unsigned long>(mBits); }
+ BitsT bits() const { return mBits; }
+
+ Iterator begin() const { return Iterator(*this); }
+ Iterator end() const { return Iterator(BitSetT()); }
+
+ private:
+ constexpr static BitsT Bit(std::size_t x) { return (static_cast<BitsT>(1) << x); }
+ constexpr static BitsT Mask(std::size_t x) { return ((Bit(x - 1) - 1) << 1) + 1; }
+
+ BitsT mBits;
+};
+
+template <size_t N>
+class IterableBitSet : public std::bitset<N>
+{
+ public:
+ IterableBitSet() {}
+ IterableBitSet(const std::bitset<N> &implicitBitSet) : std::bitset<N>(implicitBitSet) {}
+
+ class Iterator final
+ {
+ public:
+ Iterator(const std::bitset<N> &bits);
+ Iterator &operator++();
+
+ bool operator==(const Iterator &other) const;
+ bool operator!=(const Iterator &other) const;
+ unsigned long operator*() const { return mCurrentBit; }
+
+ private:
+ unsigned long getNextBit();
+
+ static constexpr size_t BitsPerWord = sizeof(uint32_t) * 8;
+ std::bitset<N> mBits;
+ unsigned long mCurrentBit;
+ unsigned long mOffset;
+ };
+
+ Iterator begin() const { return Iterator(*this); }
+ Iterator end() const { return Iterator(std::bitset<N>(0)); }
+};
+
+template <size_t N>
+IterableBitSet<N>::Iterator::Iterator(const std::bitset<N> &bitset)
+ : mBits(bitset), mCurrentBit(0), mOffset(0)
+{
+ if (mBits.any())
+ {
+ mCurrentBit = getNextBit();
+ }
+ else
+ {
+ mOffset = static_cast<unsigned long>(rx::roundUp(N, BitsPerWord));
+ }
+}
+
+template <size_t N>
+typename IterableBitSet<N>::Iterator &IterableBitSet<N>::Iterator::operator++()
+{
+ ASSERT(mBits.any());
+ mBits.set(mCurrentBit - mOffset, 0);
+ mCurrentBit = getNextBit();
+ return *this;
+}
+
+template <size_t N>
+bool IterableBitSet<N>::Iterator::operator==(const Iterator &other) const
+{
+ return mOffset == other.mOffset && mBits == other.mBits;
+}
+
+template <size_t N>
+bool IterableBitSet<N>::Iterator::operator!=(const Iterator &other) const
+{
+ return !(*this == other);
+}
+
+template <size_t N>
+unsigned long IterableBitSet<N>::Iterator::getNextBit()
+{
+ // TODO(jmadill): Use 64-bit scan when possible.
+ static constexpr std::bitset<N> wordMask(std::numeric_limits<uint32_t>::max());
+
+ while (mOffset < N)
+ {
+ uint32_t wordBits = static_cast<uint32_t>((mBits & wordMask).to_ulong());
+ if (wordBits != 0)
+ {
+ return gl::ScanForward(wordBits) + mOffset;
+ }
+
+ mBits >>= BitsPerWord;
+ mOffset += BitsPerWord;
+ }
+ return 0;
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT>::BitSetT() : mBits(0)
+{
+ static_assert(N > 0, "Bitset type cannot support zero bits.");
+ static_assert(N <= sizeof(BitsT) * 8, "Bitset type cannot support a size this large.");
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT>::BitSetT(BitsT value) : mBits(value & Mask(N))
+{
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT>::~BitSetT()
+{
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT>::BitSetT(const BitSetT &other) : mBits(other.mBits)
+{
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT> &BitSetT<N, BitsT>::operator=(const BitSetT &other)
+{
+ mBits = other.mBits;
+ return *this;
+}
+
+template <size_t N, typename BitsT>
+bool BitSetT<N, BitsT>::operator==(const BitSetT &other) const
+{
+ return mBits == other.mBits;
+}
+
+template <size_t N, typename BitsT>
+bool BitSetT<N, BitsT>::operator!=(const BitSetT &other) const
+{
+ return mBits != other.mBits;
+}
+
+template <size_t N, typename BitsT>
+constexpr bool BitSetT<N, BitsT>::operator[](std::size_t pos) const
+{
+ return test(pos);
+}
+
+template <size_t N, typename BitsT>
+bool BitSetT<N, BitsT>::test(std::size_t pos) const
+{
+ return (mBits & Bit(pos)) != 0;
+}
+
+template <size_t N, typename BitsT>
+bool BitSetT<N, BitsT>::all() const
+{
+ ASSERT(mBits == (mBits & Mask(N)));
+ return mBits == Mask(N);
+}
+
+template <size_t N, typename BitsT>
+bool BitSetT<N, BitsT>::any() const
+{
+ ASSERT(mBits == (mBits & Mask(N)));
+ return (mBits != 0);
+}
+
+template <size_t N, typename BitsT>
+bool BitSetT<N, BitsT>::none() const
+{
+ ASSERT(mBits == (mBits & Mask(N)));
+ return (mBits == 0);
+}
+
+template <size_t N, typename BitsT>
+std::size_t BitSetT<N, BitsT>::count() const
+{
+ return gl::BitCount(mBits);
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT> &BitSetT<N, BitsT>::operator&=(const BitSetT &other)
+{
+ mBits &= other.mBits;
+ return *this;
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT> &BitSetT<N, BitsT>::operator|=(const BitSetT &other)
+{
+ mBits |= other.mBits;
+ return *this;
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT> &BitSetT<N, BitsT>::operator^=(const BitSetT &other)
+{
+ mBits = (mBits ^ other.mBits) & Mask(N);
+ return *this;
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT> BitSetT<N, BitsT>::operator~() const
+{
+ return BitSetT<N, BitsT>(~mBits & Mask(N));
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT> BitSetT<N, BitsT>::operator<<(std::size_t pos) const
+{
+ return BitSetT<N, BitsT>((mBits << pos) & Mask(N));
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT> &BitSetT<N, BitsT>::operator<<=(std::size_t pos)
+{
+ mBits = (mBits << pos & Mask(N));
+ return *this;
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT> BitSetT<N, BitsT>::operator>>(std::size_t pos) const
+{
+ return BitSetT<N, BitsT>(mBits >> pos);
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT> &BitSetT<N, BitsT>::operator>>=(std::size_t pos)
+{
+ mBits = ((mBits >> pos) & Mask(N));
+ return *this;
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT> &BitSetT<N, BitsT>::set()
+{
+ mBits = Mask(N);
+ return *this;
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT> &BitSetT<N, BitsT>::set(std::size_t pos, bool value)
+{
+ if (value)
+ {
+ mBits |= Bit(pos);
+ }
+ else
+ {
+ reset(pos);
+ }
+ return *this;
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT> &BitSetT<N, BitsT>::reset()
+{
+ mBits = 0;
+ return *this;
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT> &BitSetT<N, BitsT>::reset(std::size_t pos)
+{
+ mBits &= ~Bit(pos);
+ return *this;
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT> &BitSetT<N, BitsT>::flip()
+{
+ mBits ^= Mask(N);
+ return *this;
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT> &BitSetT<N, BitsT>::flip(std::size_t pos)
+{
+ mBits ^= Bit(pos);
+ return *this;
+}
+
+template <size_t N, typename BitsT>
+BitSetT<N, BitsT>::Iterator::Iterator(const BitSetT &bits) : mBitsCopy(bits), mCurrentBit(0)
+{
+ if (bits.any())
+ {
+ mCurrentBit = getNextBit();
+ }
+}
+
+template <size_t N, typename BitsT>
+typename BitSetT<N, BitsT>::Iterator &BitSetT<N, BitsT>::Iterator::operator++()
+{
+ ASSERT(mBitsCopy.any());
+ mBitsCopy.reset(mCurrentBit);
+ mCurrentBit = getNextBit();
+ return *this;
+}
+
+template <size_t N, typename BitsT>
+bool BitSetT<N, BitsT>::Iterator::operator==(const Iterator &other) const
+{
+ return mBitsCopy == other.mBitsCopy;
+}
+
+template <size_t N, typename BitsT>
+bool BitSetT<N, BitsT>::Iterator::operator!=(const Iterator &other) const
+{
+ return !(*this == other);
+}
+
+template <size_t N, typename BitsT>
+std::size_t BitSetT<N, BitsT>::Iterator::operator*() const
+{
+ return mCurrentBit;
+}
+
+template <size_t N, typename BitsT>
+std::size_t BitSetT<N, BitsT>::Iterator::getNextBit()
+{
+ if (mBitsCopy.none())
+ {
+ return 0;
+ }
+
+ return gl::ScanForward(mBitsCopy.mBits);
+}
+
+template <size_t N>
+using BitSet32 = BitSetT<N, uint32_t>;
+
+// ScanForward for 64-bits requires a 64-bit implementation.
+#if defined(ANGLE_IS_64_BIT_CPU)
+template <size_t N>
+using BitSet64 = BitSetT<N, uint64_t>;
+#endif // defined(ANGLE_IS_64_BIT_CPU)
+
+namespace priv
+{
+
+template <size_t N, typename T>
+using EnableIfBitsFit = typename std::enable_if<N <= sizeof(T) * 8>::type;
+
+template <size_t N, typename Enable = void>
+struct GetBitSet
+{
+ using Type = IterableBitSet<N>;
+};
+
+// Prefer 64-bit bitsets on 64-bit CPUs. They seem faster than 32-bit.
+#if defined(ANGLE_IS_64_BIT_CPU)
+template <size_t N>
+struct GetBitSet<N, EnableIfBitsFit<N, uint64_t>>
+{
+ using Type = BitSet64<N>;
+};
+#else
+template <size_t N>
+struct GetBitSet<N, EnableIfBitsFit<N, uint32_t>>
+{
+ using Type = BitSet32<N>;
+};
+#endif // defined(ANGLE_IS_64_BIT_CPU)
+
+} // namespace priv
+
+template <size_t N>
+using BitSet = typename priv::GetBitSet<N>::Type;
+
+} // angle
+
+template <size_t N, typename BitsT>
+inline angle::BitSetT<N, BitsT> operator&(const angle::BitSetT<N, BitsT> &lhs,
+ const angle::BitSetT<N, BitsT> &rhs)
+{
+ return angle::BitSetT<N, BitsT>(lhs.bits() & rhs.bits());
+}
+
+template <size_t N, typename BitsT>
+inline angle::BitSetT<N, BitsT> operator|(const angle::BitSetT<N, BitsT> &lhs,
+ const angle::BitSetT<N, BitsT> &rhs)
+{
+ return angle::BitSetT<N, BitsT>(lhs.bits() | rhs.bits());
+}
+
+template <size_t N, typename BitsT>
+inline angle::BitSetT<N, BitsT> operator^(const angle::BitSetT<N, BitsT> &lhs,
+ const angle::BitSetT<N, BitsT> &rhs)
+{
+ return angle::BitSetT<N, BitsT>(lhs.bits() ^ rhs.bits());
+}
+
+#endif // COMMON_BITSETITERATOR_H_
diff --git a/src/3rdparty/angle/src/common/debug.cpp b/src/3rdparty/angle/src/common/debug.cpp
index 1fcc062908..b02e80be5f 100644
--- a/src/3rdparty/angle/src/common/debug.cpp
+++ b/src/3rdparty/angle/src/common/debug.cpp
@@ -7,92 +7,61 @@
// debug.cpp: Debugging utilities.
#include "common/debug.h"
-#include "common/platform.h"
-#include "common/angleutils.h"
#include <stdarg.h>
-#include <vector>
-#include <fstream>
+
+#include <array>
#include <cstdio>
+#include <fstream>
+#include <ostream>
+#include <vector>
+
+#include "common/angleutils.h"
+#include "common/Optional.h"
namespace gl
{
namespace
{
-enum DebugTraceOutputType
-{
- DebugTraceOutputTypeNone,
- DebugTraceOutputTypeSetMarker,
- DebugTraceOutputTypeBeginEvent
-};
DebugAnnotator *g_debugAnnotator = nullptr;
-void output(bool traceInDebugOnly, MessageType messageType, DebugTraceOutputType outputType,
- const char *format, va_list vararg)
-{
- if (DebugAnnotationsActive())
- {
- static std::vector<char> buffer(512);
- size_t len = FormatStringIntoVector(format, vararg, buffer);
- std::wstring formattedWideMessage(buffer.begin(), buffer.begin() + len);
-
- ASSERT(g_debugAnnotator != nullptr);
- switch (outputType)
- {
- case DebugTraceOutputTypeNone:
- break;
- case DebugTraceOutputTypeBeginEvent:
- g_debugAnnotator->beginEvent(formattedWideMessage.c_str());
- break;
- case DebugTraceOutputTypeSetMarker:
- g_debugAnnotator->setMarker(formattedWideMessage.c_str());
- break;
- }
- }
+constexpr std::array<const char *, LOG_NUM_SEVERITIES> g_logSeverityNames = {
+ {"EVENT", "WARN", "ERR"}};
- std::string formattedMessage;
- UNUSED_VARIABLE(formattedMessage);
+constexpr const char *LogSeverityName(int severity)
+{
+ return (severity >= 0 && severity < LOG_NUM_SEVERITIES) ? g_logSeverityNames[severity]
+ : "UNKNOWN";
+}
-#if !defined(NDEBUG) && defined(_MSC_VER)
- if (messageType == MESSAGE_ERR)
- {
- if (formattedMessage.empty())
- {
- formattedMessage = FormatString(format, vararg);
- }
- OutputDebugStringA(formattedMessage.c_str());
- }
+bool ShouldCreateLogMessage(LogSeverity severity)
+{
+#if defined(ANGLE_TRACE_ENABLED)
+ return true;
+#elif defined(ANGLE_ENABLE_ASSERTS)
+ return severity == LOG_ERR;
+#else
+ return false;
#endif
+}
-#if defined(ANGLE_ENABLE_DEBUG_TRACE)
-#if defined(NDEBUG)
- if (traceInDebugOnly)
- {
- return;
- }
-#endif // NDEBUG
- if (formattedMessage.empty())
- {
- formattedMessage = FormatString(format, vararg);
- }
-
- static std::ofstream file(TRACE_OUTPUT_FILE, std::ofstream::app);
- if (file)
- {
- file.write(formattedMessage.c_str(), formattedMessage.length());
- file.flush();
- }
+} // namespace
-#if defined(ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER)
- OutputDebugStringA(formattedMessage.c_str());
-#endif // ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER
+namespace priv
+{
-#endif // ANGLE_ENABLE_DEBUG_TRACE
+bool ShouldCreatePlatformLogMessage(LogSeverity severity)
+{
+#if defined(ANGLE_TRACE_ENABLED)
+ return true;
+#else
+ return severity != LOG_EVENT;
+#endif
}
-} // namespace
+} // namespace priv
bool DebugAnnotationsActive()
{
@@ -103,6 +72,11 @@ bool DebugAnnotationsActive()
#endif
}
+bool DebugAnnotationsInitialized()
+{
+ return g_debugAnnotator != nullptr;
+}
+
void InitializeDebugAnnotations(DebugAnnotator *debugAnnotator)
{
UninitializeDebugAnnotations();
@@ -115,25 +89,20 @@ void UninitializeDebugAnnotations()
g_debugAnnotator = nullptr;
}
-void trace(bool traceInDebugOnly, MessageType messageType, const char *format, ...)
-{
- va_list vararg;
- va_start(vararg, format);
- output(traceInDebugOnly, messageType, DebugTraceOutputTypeSetMarker, format, vararg);
- va_end(vararg);
-}
-
-ScopedPerfEventHelper::ScopedPerfEventHelper(const char* format, ...)
+ScopedPerfEventHelper::ScopedPerfEventHelper(const char *format, ...)
{
#if !defined(ANGLE_ENABLE_DEBUG_TRACE)
if (!DebugAnnotationsActive())
{
return;
}
-#endif // !ANGLE_ENABLE_DEBUG_TRACE
+#endif // !ANGLE_ENABLE_DEBUG_TRACE
+
va_list vararg;
va_start(vararg, format);
- output(true, MESSAGE_EVENT, DebugTraceOutputTypeBeginEvent, format, vararg);
+ std::vector<char> buffer(512);
+ size_t len = FormatStringIntoVector(format, vararg, buffer);
+ ANGLE_LOG(EVENT) << std::string(&buffer[0], len);
va_end(vararg);
}
@@ -145,4 +114,107 @@ ScopedPerfEventHelper::~ScopedPerfEventHelper()
}
}
+LogMessage::LogMessage(const char *function, int line, LogSeverity severity)
+ : mFunction(function), mLine(line), mSeverity(severity)
+{
+ // EVENT() does not require additional function(line) info.
+ if (mSeverity != LOG_EVENT)
+ {
+ mStream << mFunction << "(" << mLine << "): ";
+ }
+}
+
+LogMessage::~LogMessage()
+{
+ if (DebugAnnotationsInitialized() && (mSeverity == LOG_ERR || mSeverity == LOG_WARN))
+ {
+ g_debugAnnotator->logMessage(*this);
+ }
+ else
+ {
+ Trace(getSeverity(), getMessage().c_str());
+ }
+}
+
+void Trace(LogSeverity severity, const char *message)
+{
+ if (!ShouldCreateLogMessage(severity))
+ {
+ return;
+ }
+
+ std::string str(message);
+
+ if (DebugAnnotationsActive())
+ {
+ std::wstring formattedWideMessage(str.begin(), str.end());
+
+ switch (severity)
+ {
+ case LOG_EVENT:
+ g_debugAnnotator->beginEvent(formattedWideMessage.c_str());
+ break;
+ default:
+ g_debugAnnotator->setMarker(formattedWideMessage.c_str());
+ break;
+ }
+ }
+
+ if (severity == LOG_ERR)
+ {
+ // Note: we use fprintf because <iostream> includes static initializers.
+ fprintf(stderr, "%s: %s\n", LogSeverityName(severity), str.c_str());
+ }
+
+#if defined(ANGLE_PLATFORM_WINDOWS) && \
+ (defined(ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER) || !defined(NDEBUG))
+#if !defined(ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER)
+ if (severity == LOG_ERR)
+#endif // !defined(ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER)
+ {
+ OutputDebugStringA(str.c_str());
+ }
+#endif
+
+#if defined(ANGLE_ENABLE_DEBUG_TRACE)
+#if defined(NDEBUG)
+ if (severity == LOG_EVENT || severity == LOG_WARN)
+ {
+ return;
+ }
+#endif // defined(NDEBUG)
+ static std::ofstream file(TRACE_OUTPUT_FILE, std::ofstream::app);
+ if (file)
+ {
+ file << LogSeverityName(severity) << ": " << str << std::endl;
+ file.flush();
+ }
+#endif // defined(ANGLE_ENABLE_DEBUG_TRACE)
}
+
+LogSeverity LogMessage::getSeverity() const
+{
+ return mSeverity;
+}
+
+std::string LogMessage::getMessage() const
+{
+ return mStream.str();
+}
+
+#if defined(ANGLE_PLATFORM_WINDOWS)
+std::ostream &operator<<(std::ostream &os, const FmtHR &fmt)
+{
+ os << "HRESULT: ";
+ return FmtHexInt(os, fmt.mHR);
+}
+
+std::ostream &operator<<(std::ostream &os, const FmtErr &fmt)
+{
+ os << "error: ";
+ return FmtHexInt(os, fmt.mErr);
+}
+
+#endif // defined(ANGLE_PLATFORM_WINDOWS)
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/common/debug.h b/src/3rdparty/angle/src/common/debug.h
index 64cfef4cd9..290a4e8bb7 100644
--- a/src/3rdparty/angle/src/common/debug.h
+++ b/src/3rdparty/angle/src/common/debug.h
@@ -11,6 +11,10 @@
#include <assert.h>
#include <stdio.h>
+
+#include <ios>
+#include <iomanip>
+#include <sstream>
#include <string>
#include "common/angleutils.h"
@@ -22,17 +26,6 @@
namespace gl
{
-enum MessageType
-{
- MESSAGE_TRACE,
- MESSAGE_FIXME,
- MESSAGE_ERR,
- MESSAGE_EVENT,
-};
-
-// Outputs text to the debugging log, or the debugging window
-void trace(bool traceInDebugOnly, MessageType messageType, const char *format, ...);
-
// Pairs a D3D begin event with an end event.
class ScopedPerfEventHelper : angle::NonCopyable
{
@@ -41,50 +34,177 @@ class ScopedPerfEventHelper : angle::NonCopyable
~ScopedPerfEventHelper();
};
+using LogSeverity = int;
+// Note: the log severities are used to index into the array of names,
+// see g_logSeverityNames.
+constexpr LogSeverity LOG_EVENT = 0;
+constexpr LogSeverity LOG_WARN = 1;
+constexpr LogSeverity LOG_ERR = 2;
+constexpr LogSeverity LOG_NUM_SEVERITIES = 3;
+
+void Trace(LogSeverity severity, const char *message);
+
+// This class more or less represents a particular log message. You
+// create an instance of LogMessage and then stream stuff to it.
+// When you finish streaming to it, ~LogMessage is called and the
+// full message gets streamed to the appropriate destination.
+//
+// You shouldn't actually use LogMessage's constructor to log things,
+// though. You should use the ERR() and WARN() macros.
+class LogMessage : angle::NonCopyable
+{
+ public:
+ // Used for ANGLE_LOG(severity).
+ LogMessage(const char *function, int line, LogSeverity severity);
+ ~LogMessage();
+ std::ostream &stream() { return mStream; }
+
+ LogSeverity getSeverity() const;
+ std::string getMessage() const;
+
+ private:
+ const char *mFunction;
+ const int mLine;
+ const LogSeverity mSeverity;
+
+ std::ostringstream mStream;
+};
+
// Wraps the D3D9/D3D11 debug annotation functions.
+// Also handles redirecting logging destination.
class DebugAnnotator : angle::NonCopyable
{
public:
- DebugAnnotator() { };
+ DebugAnnotator(){};
virtual ~DebugAnnotator() { };
virtual void beginEvent(const wchar_t *eventName) = 0;
virtual void endEvent() = 0;
virtual void setMarker(const wchar_t *markerName) = 0;
virtual bool getStatus() = 0;
+ // Log Message Handler that gets passed every log message,
+ // when debug annotations are initialized,
+ // replacing default handling by LogMessage.
+ virtual void logMessage(const LogMessage &msg) const = 0;
};
void InitializeDebugAnnotations(DebugAnnotator *debugAnnotator);
void UninitializeDebugAnnotations();
bool DebugAnnotationsActive();
+bool DebugAnnotationsInitialized();
+
+namespace priv
+{
+// This class is used to explicitly ignore values in the conditional logging macros. This avoids
+// compiler warnings like "value computed is not used" and "statement has no effect".
+class LogMessageVoidify
+{
+ public:
+ LogMessageVoidify() {}
+ // This has to be an operator with a precedence lower than << but higher than ?:
+ void operator&(std::ostream &) {}
+};
+
+// Used by ANGLE_LOG_IS_ON to lazy-evaluate stream arguments.
+bool ShouldCreatePlatformLogMessage(LogSeverity severity);
+
+template <int N, typename T>
+std::ostream &FmtHex(std::ostream &os, T value)
+{
+ os << "0x";
+
+ std::ios_base::fmtflags oldFlags = os.flags();
+ std::streamsize oldWidth = os.width();
+ std::ostream::char_type oldFill = os.fill();
+
+ os << std::hex << std::uppercase << std::setw(N) << std::setfill('0') << value;
+
+ os.flags(oldFlags);
+ os.width(oldWidth);
+ os.fill(oldFill);
+
+ return os;
+}
+} // namespace priv
+
+#if defined(ANGLE_PLATFORM_WINDOWS)
+class FmtHR
+{
+ public:
+ explicit FmtHR(HRESULT hresult) : mHR(hresult) {}
+ private:
+ HRESULT mHR;
+ friend std::ostream &operator<<(std::ostream &os, const FmtHR &fmt);
+};
+
+class FmtErr
+{
+ public:
+ explicit FmtErr(DWORD err) : mErr(err) {}
+
+ private:
+ DWORD mErr;
+ friend std::ostream &operator<<(std::ostream &os, const FmtErr &fmt);
+};
+#endif // defined(ANGLE_PLATFORM_WINDOWS)
+
+template <typename T>
+std::ostream &FmtHexShort(std::ostream &os, T value)
+{
+ return priv::FmtHex<4>(os, value);
+}
+template <typename T>
+std::ostream &FmtHexInt(std::ostream &os, T value)
+{
+ return priv::FmtHex<8>(os, value);
}
+// A few definitions of macros that don't generate much code. These are used
+// by ANGLE_LOG(). Since these are used all over our code, it's
+// better to have compact code for these operations.
+#define COMPACT_ANGLE_LOG_EX_EVENT(ClassName, ...) \
+ ::gl::ClassName(__FUNCTION__, __LINE__, ::gl::LOG_EVENT, ##__VA_ARGS__)
+#define COMPACT_ANGLE_LOG_EX_WARN(ClassName, ...) \
+ ::gl::ClassName(__FUNCTION__, __LINE__, ::gl::LOG_WARN, ##__VA_ARGS__)
+#define COMPACT_ANGLE_LOG_EX_ERR(ClassName, ...) \
+ ::gl::ClassName(__FUNCTION__, __LINE__, ::gl::LOG_ERR, ##__VA_ARGS__)
+
+#define COMPACT_ANGLE_LOG_EVENT COMPACT_ANGLE_LOG_EX_EVENT(LogMessage)
+#define COMPACT_ANGLE_LOG_WARN COMPACT_ANGLE_LOG_EX_WARN(LogMessage)
+#define COMPACT_ANGLE_LOG_ERR COMPACT_ANGLE_LOG_EX_ERR(LogMessage)
+
+#define ANGLE_LOG_IS_ON(severity) (::gl::priv::ShouldCreatePlatformLogMessage(::gl::LOG_##severity))
+
+// Helper macro which avoids evaluating the arguments to a stream if the condition doesn't hold.
+// Condition is evaluated once and only once.
+#define ANGLE_LAZY_STREAM(stream, condition) \
+ !(condition) ? static_cast<void>(0) : ::gl::priv::LogMessageVoidify() & (stream)
+
+// We use the preprocessor's merging operator, "##", so that, e.g.,
+// ANGLE_LOG(EVENT) becomes the token COMPACT_ANGLE_LOG_EVENT. There's some funny
+// subtle difference between ostream member streaming functions (e.g.,
+// ostream::operator<<(int) and ostream non-member streaming functions
+// (e.g., ::operator<<(ostream&, string&): it turns out that it's
+// impossible to stream something like a string directly to an unnamed
+// ostream. We employ a neat hack by calling the stream() member
+// function of LogMessage which seems to avoid the problem.
+#define ANGLE_LOG_STREAM(severity) COMPACT_ANGLE_LOG_##severity.stream()
+
+#define ANGLE_LOG(severity) ANGLE_LAZY_STREAM(ANGLE_LOG_STREAM(severity), ANGLE_LOG_IS_ON(severity))
+
+} // namespace gl
+
#if defined(ANGLE_ENABLE_DEBUG_TRACE) || defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
#define ANGLE_TRACE_ENABLED
#endif
#define ANGLE_EMPTY_STATEMENT for (;;) break
-
-// A macro to output a trace of a function call and its arguments to the debugging log
-#if defined(ANGLE_TRACE_ENABLED)
-#define TRACE(message, ...) gl::trace(true, gl::MESSAGE_TRACE, "trace: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
-#else
-#define TRACE(message, ...) (void(0))
-#endif
-
-// A macro to output a function call and its arguments to the debugging log, to denote an item in need of fixing.
-#if defined(ANGLE_TRACE_ENABLED)
-#define FIXME(message, ...) gl::trace(false, gl::MESSAGE_FIXME, "fixme: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
-#else
-#define FIXME(message, ...) (void(0))
+#if !defined(NDEBUG) || defined(ANGLE_ENABLE_RELEASE_ASSERTS)
+#define ANGLE_ENABLE_ASSERTS
#endif
-// A macro to output a function call and its arguments to the debugging log, in case of error.
-#if defined(ANGLE_TRACE_ENABLED)
-#define ERR(message, ...) gl::trace(false, gl::MESSAGE_ERR, "err: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
-#else
-#define ERR(message, ...) (void(0))
-#endif
+#define WARN() ANGLE_LOG(WARN)
+#define ERR() ANGLE_LOG(ERR)
// A macro to log a performance event around a scope.
#if defined(ANGLE_TRACE_ENABLED)
@@ -97,54 +217,70 @@ bool DebugAnnotationsActive();
#define EVENT(message, ...) (void(0))
#endif
-#if defined(ANGLE_TRACE_ENABLED)
-#undef ANGLE_TRACE_ENABLED
+#if defined(COMPILER_GCC) || defined(__clang__)
+#define ANGLE_CRASH() __builtin_trap()
+#else
+#define ANGLE_CRASH() ((void)(*(volatile char *)0 = 0))
#endif
-// A macro asserting a condition and outputting failures to the debug log
#if !defined(NDEBUG)
-#define ASSERT(expression) { \
- if(!(expression)) \
- ERR("\t! Assert failed in %s(%d): %s\n", __FUNCTION__, __LINE__, #expression); \
- assert(expression); \
- } ANGLE_EMPTY_STATEMENT
-#define UNUSED_ASSERTION_VARIABLE(variable)
+#define ANGLE_ASSERT_IMPL(expression) assert(expression)
#else
-#define ASSERT(expression) (void(0))
-#define UNUSED_ASSERTION_VARIABLE(variable) ((void)variable)
-#endif
+// TODO(jmadill): Detect if debugger is attached and break.
+#define ANGLE_ASSERT_IMPL(expression) ANGLE_CRASH()
+#endif // !defined(NDEBUG)
+
+// A macro asserting a condition and outputting failures to the debug log
+#if defined(ANGLE_ENABLE_ASSERTS)
+#define ASSERT(expression) \
+ (expression ? static_cast<void>(0) : ((ERR() << "\t! Assert failed in " << __FUNCTION__ << "(" \
+ << __LINE__ << "): " << #expression), \
+ ANGLE_ASSERT_IMPL(expression)))
+#else
+// These are just dummy values.
+#define COMPACT_ANGLE_LOG_EX_ASSERT(ClassName, ...) \
+ COMPACT_ANGLE_LOG_EX_EVENT(ClassName, ##__VA_ARGS__)
+#define COMPACT_ANGLE_LOG_ASSERT COMPACT_ANGLE_LOG_EVENT
+namespace gl
+{
+constexpr LogSeverity LOG_ASSERT = LOG_EVENT;
+} // namespace gl
+
+#define ASSERT(condition) \
+ ANGLE_LAZY_STREAM(ANGLE_LOG_STREAM(ASSERT), false ? !(condition) : false) \
+ << "Check failed: " #condition ". "
+#endif // defined(ANGLE_ENABLE_ASSERTS)
#define UNUSED_VARIABLE(variable) ((void)variable)
// A macro to indicate unimplemented functionality
-
-#if defined (ANGLE_TEST_CONFIG)
+#ifndef NOASSERT_UNIMPLEMENTED
#define NOASSERT_UNIMPLEMENTED 1
#endif
-// Define NOASSERT_UNIMPLEMENTED to non zero to skip the assert fail in the unimplemented checks
-// This will allow us to test with some automated test suites (eg dEQP) without crashing
-#ifndef NOASSERT_UNIMPLEMENTED
-#define NOASSERT_UNIMPLEMENTED 0
-#endif
+#if defined(ANGLE_TRACE_ENABLED) || defined(ANGLE_ENABLE_ASSERTS)
+#define UNIMPLEMENTED() \
+ { \
+ ERR() << "\t! Unimplemented: " << __FUNCTION__ << "(" << __FILE__ << ":" << __LINE__ \
+ << ")"; \
+ ASSERT(NOASSERT_UNIMPLEMENTED); \
+ } \
+ ANGLE_EMPTY_STATEMENT
-#if !defined(NDEBUG)
-#define UNIMPLEMENTED() { \
- FIXME("\t! Unimplemented: %s(%d)\n", __FUNCTION__, __LINE__); \
- assert(NOASSERT_UNIMPLEMENTED); \
- } ANGLE_EMPTY_STATEMENT
+// A macro for code which is not expected to be reached under valid assumptions
+#define UNREACHABLE() \
+ ((ERR() << "\t! Unreachable reached: " << __FUNCTION__ << "(" << __FILE__ << ":" << __LINE__ \
+ << ")"), \
+ ASSERT(false))
#else
- #define UNIMPLEMENTED() FIXME("\t! Unimplemented: %s(%d)\n", __FUNCTION__, __LINE__)
-#endif
+#define UNIMPLEMENTED() \
+ { \
+ ASSERT(NOASSERT_UNIMPLEMENTED); \
+ } \
+ ANGLE_EMPTY_STATEMENT
// A macro for code which is not expected to be reached under valid assumptions
-#if !defined(NDEBUG)
-#define UNREACHABLE() { \
- ERR("\t! Unreachable reached: %s(%d)\n", __FUNCTION__, __LINE__); \
- assert(false); \
- } ANGLE_EMPTY_STATEMENT
-#else
- #define UNREACHABLE() ERR("\t! Unreachable reached: %s(%d)\n", __FUNCTION__, __LINE__)
-#endif
+#define UNREACHABLE() ASSERT(false)
+#endif // defined(ANGLE_TRACE_ENABLED) || defined(ANGLE_ENABLE_ASSERTS)
#endif // COMMON_DEBUG_H_
diff --git a/src/3rdparty/angle/src/common/event_tracer.cpp b/src/3rdparty/angle/src/common/event_tracer.cpp
index c9eb5e3073..6dc8458acc 100644
--- a/src/3rdparty/angle/src/common/event_tracer.cpp
+++ b/src/3rdparty/angle/src/common/event_tracer.cpp
@@ -11,10 +11,11 @@ namespace angle
const unsigned char *GetTraceCategoryEnabledFlag(const char *name)
{
- angle::Platform *platform = ANGLEPlatformCurrent();
+ auto *platform = ANGLEPlatformCurrent();
ASSERT(platform);
- const unsigned char *categoryEnabledFlag = platform->getTraceCategoryEnabledFlag(name);
+ const unsigned char *categoryEnabledFlag =
+ platform->getTraceCategoryEnabledFlag(platform, name);
if (categoryEnabledFlag != nullptr)
{
return categoryEnabledFlag;
@@ -24,33 +25,31 @@ const unsigned char *GetTraceCategoryEnabledFlag(const char *name)
return &disabled;
}
-Platform::TraceEventHandle AddTraceEvent(char phase, const unsigned char* categoryGroupEnabled, const char* name, unsigned long long id,
- int numArgs, const char** argNames, const unsigned char* argTypes,
- const unsigned long long* argValues, unsigned char flags)
+angle::TraceEventHandle AddTraceEvent(char phase,
+ const unsigned char *categoryGroupEnabled,
+ const char *name,
+ unsigned long long id,
+ int numArgs,
+ const char **argNames,
+ const unsigned char *argTypes,
+ const unsigned long long *argValues,
+ unsigned char flags)
{
- angle::Platform *platform = ANGLEPlatformCurrent();
+ auto *platform = ANGLEPlatformCurrent();
ASSERT(platform);
- double timestamp = platform->monotonicallyIncreasingTime();
+ double timestamp = platform->monotonicallyIncreasingTime(platform);
if (timestamp != 0)
{
- angle::Platform::TraceEventHandle handle =
- platform->addTraceEvent(phase,
- categoryGroupEnabled,
- name,
- id,
- timestamp,
- numArgs,
- argNames,
- argTypes,
- argValues,
- flags);
+ angle::TraceEventHandle handle =
+ platform->addTraceEvent(platform, phase, categoryGroupEnabled, name, id, timestamp,
+ numArgs, argNames, argTypes, argValues, flags);
ASSERT(handle != 0);
return handle;
}
- return static_cast<Platform::TraceEventHandle>(0);
+ return static_cast<angle::TraceEventHandle>(0);
}
} // namespace angle
diff --git a/src/3rdparty/angle/src/common/event_tracer.h b/src/3rdparty/angle/src/common/event_tracer.h
index ed70f249d2..9b30c750c1 100644
--- a/src/3rdparty/angle/src/common/event_tracer.h
+++ b/src/3rdparty/angle/src/common/event_tracer.h
@@ -12,11 +12,15 @@ namespace angle
{
const unsigned char *GetTraceCategoryEnabledFlag(const char* name);
-Platform::TraceEventHandle AddTraceEvent(char phase, const unsigned char* categoryGroupEnabled, const char* name,
- unsigned long long id, int numArgs, const char** argNames,
- const unsigned char* argTypes, const unsigned long long* argValues,
- unsigned char flags);
-
+angle::TraceEventHandle AddTraceEvent(char phase,
+ const unsigned char *categoryGroupEnabled,
+ const char *name,
+ unsigned long long id,
+ int numArgs,
+ const char **argNames,
+ const unsigned char *argTypes,
+ const unsigned long long *argValues,
+ unsigned char flags);
}
#endif // COMMON_EVENT_TRACER_H_
diff --git a/src/3rdparty/angle/src/common/mathutil.cpp b/src/3rdparty/angle/src/common/mathutil.cpp
index 927b6ebebe..5db997c664 100644
--- a/src/3rdparty/angle/src/common/mathutil.cpp
+++ b/src/3rdparty/angle/src/common/mathutil.cpp
@@ -14,6 +14,9 @@
namespace gl
{
+namespace
+{
+
struct RGB9E5Data
{
unsigned int R : 9;
@@ -23,17 +26,20 @@ struct RGB9E5Data
};
// B is the exponent bias (15)
-static const int g_sharedexp_bias = 15;
+constexpr int g_sharedexp_bias = 15;
// N is the number of mantissa bits per component (9)
-static const int g_sharedexp_mantissabits = 9;
+constexpr int g_sharedexp_mantissabits = 9;
// Emax is the maximum allowed biased exponent value (31)
-static const int g_sharedexp_maxexponent = 31;
+constexpr int g_sharedexp_maxexponent = 31;
-static const float g_sharedexp_max = ((pow(2.0f, g_sharedexp_mantissabits) - 1) /
- pow(2.0f, g_sharedexp_mantissabits)) *
- pow(2.0f, g_sharedexp_maxexponent - g_sharedexp_bias);
+constexpr float g_sharedexp_max =
+ ((static_cast<float>(1 << g_sharedexp_mantissabits) - 1) /
+ static_cast<float>(1 << g_sharedexp_mantissabits)) *
+ static_cast<float>(1 << (g_sharedexp_maxexponent - g_sharedexp_bias));
+
+} // anonymous namespace
unsigned int convertRGBFloatsTo999E5(float red, float green, float blue)
{
@@ -64,4 +70,4 @@ void convert999E5toRGBFloats(unsigned int input, float *red, float *green, float
*blue = inputData->B * pow(2.0f, (int)inputData->E - g_sharedexp_bias - g_sharedexp_mantissabits);
}
-}
+} // namespace gl
diff --git a/src/3rdparty/angle/src/common/mathutil.h b/src/3rdparty/angle/src/common/mathutil.h
index 3de62aef10..372e432066 100644
--- a/src/3rdparty/angle/src/common/mathutil.h
+++ b/src/3rdparty/angle/src/common/mathutil.h
@@ -9,9 +9,6 @@
#ifndef COMMON_MATHUTIL_H_
#define COMMON_MATHUTIL_H_
-#include "common/debug.h"
-#include "common/platform.h"
-
#include <limits>
#include <algorithm>
#include <math.h>
@@ -19,25 +16,27 @@
#include <stdint.h>
#include <stdlib.h>
+#include <anglebase/numerics/safe_math.h>
+
+#include "common/debug.h"
+#include "common/platform.h"
+
+namespace angle
+{
+using base::CheckedNumeric;
+using base::IsValueInRangeForNumericType;
+}
+
namespace gl
{
const unsigned int Float32One = 0x3F800000;
const unsigned short Float16One = 0x3C00;
-struct Vector4
-{
- Vector4() {}
- Vector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
-
- float x;
- float y;
- float z;
- float w;
-};
-
-inline bool isPow2(int x)
+template<typename T>
+inline bool isPow2(T x)
{
+ static_assert(std::is_integral<T>::value, "isPow2 must be called on an integer type.");
return (x & (x - 1)) == 0 && (x != 0);
}
@@ -61,37 +60,52 @@ inline unsigned int ceilPow2(unsigned int x)
return x;
}
-inline int clampToInt(unsigned int x)
-{
- return static_cast<int>(std::min(x, static_cast<unsigned int>(std::numeric_limits<int>::max())));
-}
-
template <typename DestT, typename SrcT>
inline DestT clampCast(SrcT value)
{
- static const DestT destLo = std::numeric_limits<DestT>::min();
- static const DestT destHi = std::numeric_limits<DestT>::max();
- static const SrcT srcLo = static_cast<SrcT>(destLo);
- static const SrcT srcHi = static_cast<SrcT>(destHi);
-
- // When value is outside of or equal to the limits for DestT we use the DestT limit directly.
- // This avoids undefined behaviors due to loss of precision when converting from floats to
- // integers:
- // destHi for ints is 2147483647 but the closest float number is around 2147483648, so when
- // doing a conversion from float to int we run into an UB because the float is outside of the
- // range representable by the int.
- if (value <= srcLo)
- {
- return destLo;
- }
- else if (value >= srcHi)
+ // For floating-point types with denormalization, min returns the minimum positive normalized
+ // value. To find the value that has no values less than it, use numeric_limits::lowest.
+ constexpr const long double destLo =
+ static_cast<long double>(std::numeric_limits<DestT>::lowest());
+ constexpr const long double destHi =
+ static_cast<long double>(std::numeric_limits<DestT>::max());
+ constexpr const long double srcLo =
+ static_cast<long double>(std::numeric_limits<SrcT>::lowest());
+ constexpr long double srcHi = static_cast<long double>(std::numeric_limits<SrcT>::max());
+
+ if (destHi < srcHi)
{
- return destHi;
+ DestT destMax = std::numeric_limits<DestT>::max();
+ if (value >= static_cast<SrcT>(destMax))
+ {
+ return destMax;
+ }
}
- else
+
+ if (destLo > srcLo)
{
- return static_cast<DestT>(value);
+ DestT destLow = std::numeric_limits<DestT>::lowest();
+ if (value <= static_cast<SrcT>(destLow))
+ {
+ return destLow;
+ }
}
+
+ return static_cast<DestT>(value);
+}
+
+// Specialize clampCast for bool->int conversion to avoid MSVS 2015 performance warning when the max
+// value is casted to the source type.
+template <>
+inline unsigned int clampCast(bool value)
+{
+ return static_cast<unsigned int>(value);
+}
+
+template <>
+inline int clampCast(bool value)
+{
+ return static_cast<int>(value);
}
template<typename T, typename MIN, typename MAX>
@@ -127,7 +141,7 @@ inline unsigned int unorm(float x)
inline bool supportsSSE2()
{
-#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM)
+#if defined(ANGLE_USE_SSE)
static bool checked = false;
static bool supports = false;
@@ -136,21 +150,22 @@ inline bool supportsSSE2()
return supports;
}
- int info[4];
- __cpuid(info, 0);
-
- if (info[0] >= 1)
+#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM)
{
- __cpuid(info, 1);
+ int info[4];
+ __cpuid(info, 0);
- supports = (info[3] >> 26) & 1;
- }
+ if (info[0] >= 1)
+ {
+ __cpuid(info, 1);
+ supports = (info[3] >> 26) & 1;
+ }
+ }
+#endif // defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM)
checked = true;
-
return supports;
-#else
- UNIMPLEMENTED();
+#else // defined(ANGLE_USE_SSE)
return false;
#endif
}
@@ -467,6 +482,43 @@ inline T shiftData(T input)
return (input & mask) << inputBitStart;
}
+inline unsigned int CountLeadingZeros(uint32_t x)
+{
+ // Use binary search to find the amount of leading zeros.
+ unsigned int zeros = 32u;
+ uint32_t y;
+
+ y = x >> 16u;
+ if (y != 0)
+ {
+ zeros = zeros - 16u;
+ x = y;
+ }
+ y = x >> 8u;
+ if (y != 0)
+ {
+ zeros = zeros - 8u;
+ x = y;
+ }
+ y = x >> 4u;
+ if (y != 0)
+ {
+ zeros = zeros - 4u;
+ x = y;
+ }
+ y = x >> 2u;
+ if (y != 0)
+ {
+ zeros = zeros - 2u;
+ x = y;
+ }
+ y = x >> 1u;
+ if (y != 0)
+ {
+ return zeros - 2u;
+ }
+ return zeros - x;
+}
inline unsigned char average(unsigned char a, unsigned char b)
{
@@ -520,38 +572,65 @@ inline unsigned int averageFloat10(unsigned int a, unsigned int b)
}
template <typename T>
-struct Range
+class Range
{
+ public:
Range() {}
- Range(T lo, T hi) : start(lo), end(hi) { ASSERT(lo <= hi); }
-
- T start;
- T end;
+ Range(T lo, T hi) : mLow(lo), mHigh(hi) {}
- T length() const { return end - start; }
+ T length() const { return (empty() ? 0 : (mHigh - mLow)); }
bool intersects(Range<T> other)
{
- if (start <= other.start)
+ if (mLow <= other.mLow)
{
- return other.start < end;
+ return other.mLow < mHigh;
}
else
{
- return start < other.end;
+ return mLow < other.mHigh;
}
}
+ // Assumes that end is non-inclusive.. for example, extending to 5 will make "end" 6.
void extend(T value)
{
- start = value > start ? value : start;
- end = value < end ? value : end;
+ mLow = value < mLow ? value : mLow;
+ mHigh = value >= mHigh ? (value + 1) : mHigh;
}
- bool empty() const
+ bool empty() const { return mHigh <= mLow; }
+
+ bool contains(T value) const { return value >= mLow && value < mHigh; }
+
+ class Iterator final
{
- return end <= start;
- }
+ public:
+ Iterator(T value) : mCurrent(value) {}
+
+ Iterator &operator++()
+ {
+ mCurrent++;
+ return *this;
+ }
+ bool operator==(const Iterator &other) const { return mCurrent == other.mCurrent; }
+ bool operator!=(const Iterator &other) const { return mCurrent != other.mCurrent; }
+ T operator*() const { return mCurrent; }
+
+ private:
+ T mCurrent;
+ };
+
+ Iterator begin() const { return Iterator(mLow); }
+
+ Iterator end() const { return Iterator(mHigh); }
+
+ T low() const { return mLow; }
+ T high() const { return mHigh; }
+
+ private:
+ T mLow;
+ T mHigh;
};
typedef Range<int> RangeI;
@@ -577,6 +656,22 @@ struct IndexRange
size_t vertexIndexCount;
};
+// Combine a floating-point value representing a mantissa (x) and an integer exponent (exp) into a
+// floating-point value. As in GLSL ldexp() built-in.
+inline float Ldexp(float x, int exp)
+{
+ if (exp > 128)
+ {
+ return std::numeric_limits<float>::infinity();
+ }
+ if (exp < -126)
+ {
+ return 0.0f;
+ }
+ double result = static_cast<double>(x) * std::pow(2.0, static_cast<double>(exp));
+ return static_cast<float>(result);
+}
+
// First, both normalized floating-point values are converted into 16-bit integer values.
// Then, the results are packed into the returned 32-bit unsigned integer.
// The first float value will be written to the least significant bits of the output;
@@ -632,6 +727,86 @@ inline void unpackUnorm2x16(uint32_t u, float *f1, float *f2)
*f2 = static_cast<float>(mostSignificantBits) / 65535.0f;
}
+// Helper functions intended to be used only here.
+namespace priv
+{
+
+inline uint8_t ToPackedUnorm8(float f)
+{
+ return static_cast<uint8_t>(roundf(clamp(f, 0.0f, 1.0f) * 255.0f));
+}
+
+inline int8_t ToPackedSnorm8(float f)
+{
+ return static_cast<int8_t>(roundf(clamp(f, -1.0f, 1.0f) * 127.0f));
+}
+
+} // namespace priv
+
+// Packs 4 normalized unsigned floating-point values to a single 32-bit unsigned integer. Works
+// similarly to packUnorm2x16. The floats are clamped to the range 0.0 to 1.0, and written to the
+// unsigned integer starting from the least significant bits.
+inline uint32_t PackUnorm4x8(float f1, float f2, float f3, float f4)
+{
+ uint8_t bits[4];
+ bits[0] = priv::ToPackedUnorm8(f1);
+ bits[1] = priv::ToPackedUnorm8(f2);
+ bits[2] = priv::ToPackedUnorm8(f3);
+ bits[3] = priv::ToPackedUnorm8(f4);
+ uint32_t result = 0u;
+ for (int i = 0; i < 4; ++i)
+ {
+ int shift = i * 8;
+ result |= (static_cast<uint32_t>(bits[i]) << shift);
+ }
+ return result;
+}
+
+// Unpacks 4 normalized unsigned floating-point values from a single 32-bit unsigned integer into f.
+// Works similarly to unpackUnorm2x16. The floats are unpacked starting from the least significant
+// bits.
+inline void UnpackUnorm4x8(uint32_t u, float *f)
+{
+ for (int i = 0; i < 4; ++i)
+ {
+ int shift = i * 8;
+ uint8_t bits = static_cast<uint8_t>((u >> shift) & 0xFF);
+ f[i] = static_cast<float>(bits) / 255.0f;
+ }
+}
+
+// Packs 4 normalized signed floating-point values to a single 32-bit unsigned integer. The floats
+// are clamped to the range -1.0 to 1.0, and written to the unsigned integer starting from the least
+// significant bits.
+inline uint32_t PackSnorm4x8(float f1, float f2, float f3, float f4)
+{
+ int8_t bits[4];
+ bits[0] = priv::ToPackedSnorm8(f1);
+ bits[1] = priv::ToPackedSnorm8(f2);
+ bits[2] = priv::ToPackedSnorm8(f3);
+ bits[3] = priv::ToPackedSnorm8(f4);
+ uint32_t result = 0u;
+ for (int i = 0; i < 4; ++i)
+ {
+ int shift = i * 8;
+ result |= ((static_cast<uint32_t>(bits[i]) & 0xFF) << shift);
+ }
+ return result;
+}
+
+// Unpacks 4 normalized signed floating-point values from a single 32-bit unsigned integer into f.
+// Works similarly to unpackSnorm2x16. The floats are unpacked starting from the least significant
+// bits, and clamped to the range -1.0 to 1.0.
+inline void UnpackSnorm4x8(uint32_t u, float *f)
+{
+ for (int i = 0; i < 4; ++i)
+ {
+ int shift = i * 8;
+ int8_t bits = static_cast<int8_t>((u >> shift) & 0xFF);
+ f[i] = clamp(static_cast<float>(bits) / 127.0f, -1.0f, 1.0f);
+ }
+}
+
// Returns an unsigned integer obtained by converting the two floating-point values to the 16-bit
// floating-point representation found in the OpenGL ES Specification, and then packing these
// two 16-bit integers into a 32-bit unsigned integer.
@@ -658,6 +833,179 @@ inline void unpackHalf2x16(uint32_t u, float *f1, float *f2)
*f2 = float16ToFloat32(mostSignificantBits);
}
+inline uint8_t sRGBToLinear(uint8_t srgbValue)
+{
+ float value = srgbValue / 255.0f;
+ if (value <= 0.04045f)
+ {
+ value = value / 12.92f;
+ }
+ else
+ {
+ value = std::pow((value + 0.055f) / 1.055f, 2.4f);
+ }
+ return static_cast<uint8_t>(clamp(value * 255.0f + 0.5f, 0.0f, 255.0f));
+}
+
+inline uint8_t linearToSRGB(uint8_t linearValue)
+{
+ float value = linearValue / 255.0f;
+ if (value <= 0.0f)
+ {
+ value = 0.0f;
+ }
+ else if (value < 0.0031308f)
+ {
+ value = value * 12.92f;
+ }
+ else if (value < 1.0f)
+ {
+ value = std::pow(value, 0.41666f) * 1.055f - 0.055f;
+ }
+ else
+ {
+ value = 1.0f;
+ }
+ return static_cast<uint8_t>(clamp(value * 255.0f + 0.5f, 0.0f, 255.0f));
+}
+
+// Reverse the order of the bits.
+inline uint32_t BitfieldReverse(uint32_t value)
+{
+ // TODO(oetuaho@nvidia.com): Optimize this if needed. There don't seem to be compiler intrinsics
+ // for this, and right now it's not used in performance-critical paths.
+ uint32_t result = 0u;
+ for (size_t j = 0u; j < 32u; ++j)
+ {
+ result |= (((value >> j) & 1u) << (31u - j));
+ }
+ return result;
+}
+
+// Count the 1 bits.
+#if defined(ANGLE_PLATFORM_WINDOWS)
+#if defined(_M_ARM)
+inline int BitCount(uint32_t bits)
+{
+ bits = bits - ((bits >> 1) & 0x55555555);
+ bits = (bits & 0x33333333) + ((bits >> 2) & 0x33333333);
+ return (((bits + (bits >> 4)) & 0x0F0F0F0F) * 0x01010101) >> 24;
+}
+#else // _M_ARM
+inline int BitCount(uint32_t bits)
+{
+ return static_cast<int>(__popcnt(bits));
+}
+#if defined(ANGLE_IS_64_BIT_CPU)
+inline int BitCount(uint64_t bits)
+{
+ return static_cast<int>(__popcnt64(bits));
+}
+#endif // !_M_ARM
+#endif // defined(ANGLE_IS_64_BIT_CPU)
+#endif // defined(ANGLE_PLATFORM_WINDOWS)
+
+#if defined(ANGLE_PLATFORM_POSIX)
+inline int BitCount(uint32_t bits)
+{
+ return __builtin_popcount(bits);
+}
+
+#if defined(ANGLE_IS_64_BIT_CPU)
+inline int BitCount(uint64_t bits)
+{
+ return __builtin_popcountll(bits);
+}
+#endif // defined(ANGLE_IS_64_BIT_CPU)
+#endif // defined(ANGLE_PLATFORM_POSIX)
+
+#if defined(ANGLE_PLATFORM_WINDOWS)
+// Return the index of the least significant bit set. Indexing is such that bit 0 is the least
+// significant bit. Implemented for different bit widths on different platforms.
+inline unsigned long ScanForward(uint32_t bits)
+{
+ ASSERT(bits != 0u);
+ unsigned long firstBitIndex = 0ul;
+ unsigned char ret = _BitScanForward(&firstBitIndex, bits);
+ ASSERT(ret != 0u);
+ return firstBitIndex;
+}
+
+#if defined(ANGLE_IS_64_BIT_CPU)
+inline unsigned long ScanForward(uint64_t bits)
+{
+ ASSERT(bits != 0u);
+ unsigned long firstBitIndex = 0ul;
+ unsigned char ret = _BitScanForward64(&firstBitIndex, bits);
+ ASSERT(ret != 0u);
+ return firstBitIndex;
+}
+#endif // defined(ANGLE_IS_64_BIT_CPU)
+#endif // defined(ANGLE_PLATFORM_WINDOWS)
+
+#if defined(ANGLE_PLATFORM_POSIX)
+inline unsigned long ScanForward(uint32_t bits)
+{
+ ASSERT(bits != 0u);
+ return static_cast<unsigned long>(__builtin_ctz(bits));
+}
+
+#if defined(ANGLE_IS_64_BIT_CPU)
+inline unsigned long ScanForward(uint64_t bits)
+{
+ ASSERT(bits != 0u);
+ return static_cast<unsigned long>(__builtin_ctzll(bits));
+}
+#endif // defined(ANGLE_IS_64_BIT_CPU)
+#endif // defined(ANGLE_PLATFORM_POSIX)
+
+// Return the index of the most significant bit set. Indexing is such that bit 0 is the least
+// significant bit.
+inline unsigned long ScanReverse(unsigned long bits)
+{
+ ASSERT(bits != 0u);
+#if defined(ANGLE_PLATFORM_WINDOWS)
+ unsigned long lastBitIndex = 0ul;
+ unsigned char ret = _BitScanReverse(&lastBitIndex, bits);
+ ASSERT(ret != 0u);
+ return lastBitIndex;
+#elif defined(ANGLE_PLATFORM_POSIX)
+ return static_cast<unsigned long>(sizeof(unsigned long) * CHAR_BIT - 1 - __builtin_clzl(bits));
+#else
+#error Please implement bit-scan-reverse for your platform!
+#endif
+}
+
+// Returns -1 on 0, otherwise the index of the least significant 1 bit as in GLSL.
+template <typename T>
+int FindLSB(T bits)
+{
+ static_assert(std::is_integral<T>::value, "must be integral type.");
+ if (bits == 0u)
+ {
+ return -1;
+ }
+ else
+ {
+ return static_cast<int>(ScanForward(bits));
+ }
+}
+
+// Returns -1 on 0, otherwise the index of the most significant 1 bit as in GLSL.
+template <typename T>
+int FindMSB(T bits)
+{
+ static_assert(std::is_integral<T>::value, "must be integral type.");
+ if (bits == 0u)
+ {
+ return -1;
+ }
+ else
+ {
+ return static_cast<int>(ScanReverse(bits));
+ }
+}
+
// Returns whether the argument is Not a Number.
// IEEE 754 single precision NaN representation: Exponent(8 bits) - 255, Mantissa(23 bits) - non-zero.
inline bool isNaN(float f)
@@ -676,41 +1024,98 @@ inline bool isInf(float f)
return ((bitCast<uint32_t>(f) & 0x7f800000u) == 0x7f800000u) && !(bitCast<uint32_t>(f) & 0x7fffffu);
}
+namespace priv
+{
+template <unsigned int N, unsigned int R>
+struct iSquareRoot
+{
+ static constexpr unsigned int solve()
+ {
+ return (R * R > N)
+ ? 0
+ : ((R * R == N) ? R : static_cast<unsigned int>(iSquareRoot<N, R + 1>::value));
+ }
+ enum Result
+ {
+ value = iSquareRoot::solve()
+ };
+};
+
+template <unsigned int N>
+struct iSquareRoot<N, N>
+{
+ enum result
+ {
+ value = N
+ };
+};
+
+} // namespace priv
+
+template <unsigned int N>
+constexpr unsigned int iSquareRoot()
+{
+ return priv::iSquareRoot<N, 1>::value;
}
-namespace rx
+// Sum, difference and multiplication operations for signed ints that wrap on 32-bit overflow.
+//
+// Unsigned types are defined to do arithmetic modulo 2^n in C++. For signed types, overflow
+// behavior is undefined.
+
+template <typename T>
+inline T WrappingSum(T lhs, T rhs)
{
+ uint32_t lhsUnsigned = static_cast<uint32_t>(lhs);
+ uint32_t rhsUnsigned = static_cast<uint32_t>(rhs);
+ return static_cast<T>(lhsUnsigned + rhsUnsigned);
+}
template <typename T>
-T roundUp(const T value, const T alignment)
+inline T WrappingDiff(T lhs, T rhs)
{
- return value + alignment - 1 - (value - 1) % alignment;
+ uint32_t lhsUnsigned = static_cast<uint32_t>(lhs);
+ uint32_t rhsUnsigned = static_cast<uint32_t>(rhs);
+ return static_cast<T>(lhsUnsigned - rhsUnsigned);
}
-inline unsigned int UnsignedCeilDivide(unsigned int value, unsigned int divisor)
+inline int32_t WrappingMul(int32_t lhs, int32_t rhs)
{
- unsigned int divided = value / divisor;
- return (divided + ((value % divisor == 0) ? 0 : 1));
+ int64_t lhsWide = static_cast<int64_t>(lhs);
+ int64_t rhsWide = static_cast<int64_t>(rhs);
+ // The multiplication is guaranteed not to overflow.
+ int64_t resultWide = lhsWide * rhsWide;
+ // Implement the desired wrapping behavior by masking out the high-order 32 bits.
+ resultWide = resultWide & 0xffffffffll;
+ // Casting to a narrower signed type is fine since the casted value is representable in the
+ // narrower type.
+ return static_cast<int32_t>(resultWide);
}
-template <class T>
-inline bool IsUnsignedAdditionSafe(T lhs, T rhs)
+} // namespace gl
+
+namespace rx
{
- static_assert(!std::numeric_limits<T>::is_signed, "T must be unsigned.");
- return (rhs <= std::numeric_limits<T>::max() - lhs);
+
+template <typename T>
+T roundUp(const T value, const T alignment)
+{
+ auto temp = value + alignment - static_cast<T>(1);
+ return temp - temp % alignment;
}
-template <class T>
-inline bool IsUnsignedMultiplicationSafe(T lhs, T rhs)
+template <typename T>
+angle::CheckedNumeric<T> CheckedRoundUp(const T value, const T alignment)
{
- static_assert(!std::numeric_limits<T>::is_signed, "T must be unsigned.");
- return (lhs == T(0) || rhs == T(0) || (rhs <= std::numeric_limits<T>::max() / lhs));
+ angle::CheckedNumeric<T> checkedValue(value);
+ angle::CheckedNumeric<T> checkedAlignment(alignment);
+ return roundUp(checkedValue, checkedAlignment);
}
-template <class SmallIntT, class BigIntT>
-inline bool IsIntegerCastSafe(BigIntT bigValue)
+inline unsigned int UnsignedCeilDivide(unsigned int value, unsigned int divisor)
{
- return (static_cast<BigIntT>(static_cast<SmallIntT>(bigValue)) == bigValue);
+ unsigned int divided = value / divisor;
+ return (divided + ((value % divisor == 0) ? 0 : 1));
}
#if defined(_MSC_VER)
@@ -730,8 +1135,8 @@ inline uint16_t RotR16(uint16_t x, int8_t r)
return (x >> r) | (x << (16 - r));
}
-#define ANGLE_ROTL(x,y) RotL(x,y)
-#define ANGLE_ROTR16(x,y) RotR16(x,y)
+#define ANGLE_ROTL(x, y) ::rx::RotL(x, y)
+#define ANGLE_ROTR16(x, y) ::rx::RotR16(x, y)
#endif // namespace rx
diff --git a/src/3rdparty/angle/src/common/matrix_utils.h b/src/3rdparty/angle/src/common/matrix_utils.h
index 6f3187c3e8..aa3f89536e 100644
--- a/src/3rdparty/angle/src/common/matrix_utils.h
+++ b/src/3rdparty/angle/src/common/matrix_utils.h
@@ -16,6 +16,7 @@
#include <vector>
#include "common/debug.h"
+#include "common/mathutil.h"
namespace angle
{
@@ -337,6 +338,42 @@ class Matrix
return result;
}
+ void setToIdentity()
+ {
+ ASSERT(rows() == columns());
+
+ const auto one = T(1);
+ const auto zero = T(0);
+
+ for (auto &e : mElements)
+ e = zero;
+
+ for (unsigned int i = 0; i < rows(); ++i)
+ {
+ const auto pos = i * columns() + (i % columns());
+ mElements[pos] = one;
+ }
+ }
+
+ template <unsigned int Size>
+ static void setToIdentity(T(&matrix)[Size])
+ {
+ static_assert(gl::iSquareRoot<Size>() != 0, "Matrix is not square.");
+
+ const auto cols = gl::iSquareRoot<Size>();
+ const auto one = T(1);
+ const auto zero = T(0);
+
+ for (auto &e : matrix)
+ e = zero;
+
+ for (unsigned int i = 0; i < cols; ++i)
+ {
+ const auto pos = i * cols + (i % cols);
+ matrix[pos] = one;
+ }
+ }
+
private:
std::vector<T> mElements;
unsigned int mRows;
diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h
index be4cb94987..47cd57b999 100644
--- a/src/3rdparty/angle/src/common/platform.h
+++ b/src/3rdparty/angle/src/common/platform.h
@@ -27,7 +27,9 @@
defined(__sun) || \
defined(__GLIBC__) || \
defined(__GNU__) || \
- defined(__QNX__)
+ defined(__QNX__) || \
+ defined(__Fuchsia__) || \
+ defined(__HAIKU__)
# define ANGLE_PLATFORM_POSIX 1
#else
# error Unsupported platform.
@@ -57,28 +59,22 @@
# endif
# if defined(ANGLE_ENABLE_D3D11)
-# include <d3d10_1.h>
-# include <d3d11.h>
-# include <dxgi.h>
-# if defined(__MINGW32__) && !defined(__d3d11sdklayers_h__)
-# define ANGLE_MINGW32_COMPAT
-# endif
-# if defined(_MSC_VER) && _MSC_VER >= 1800
-# define ANGLE_ENABLE_D3D11_1
-# endif
-# if defined(ANGLE_ENABLE_D3D11_1)
-# include <d3d11_1.h>
-# include <dxgi1_2.h>
-# endif
-# include <d3dcompiler.h>
+#include <d3d10_1.h>
+#include <d3d11.h>
+#include <d3d11_3.h>
+#include <d3dcompiler.h>
+#include <dxgi.h>
+#include <dxgi1_2.h>
# endif
+#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
+#include <wrl.h>
+#endif
+
# if defined(ANGLE_ENABLE_WINDOWS_STORE)
# include <dxgi1_3.h>
# if defined(_DEBUG)
-# if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
# include <DXProgrammableCapture.h>
-# endif
# include <dxgidebug.h>
# endif
# endif
@@ -87,8 +83,21 @@
# undef far
#endif
-#if !defined(_M_ARM) && !defined(ANGLE_PLATFORM_ANDROID)
-# define ANGLE_USE_SSE
+#if defined(_MSC_VER) && !defined(_M_ARM)
+#include <intrin.h>
+#define ANGLE_USE_SSE
+#elif defined(__GNUC__) && (defined(__x86_64__) || defined(__i386__)) && !defined(__MINGW32__)
+#include <x86intrin.h>
+#define ANGLE_USE_SSE
#endif
+// Mips and arm devices need to include stddef for size_t.
+#if defined(__mips__) || defined(__arm__) || defined(__aarch64__)
+#include <stddef.h>
+#endif
+
+// The MemoryBarrier function name collides with a macro under Windows
+// We will undef the macro so that the function name does not get replaced
+#undef MemoryBarrier
+
#endif // COMMON_PLATFORM_H_
diff --git a/src/3rdparty/angle/src/common/string_utils.cpp b/src/3rdparty/angle/src/common/string_utils.cpp
index acb0376bf9..26f384bb2a 100644
--- a/src/3rdparty/angle/src/common/string_utils.cpp
+++ b/src/3rdparty/angle/src/common/string_utils.cpp
@@ -9,9 +9,14 @@
#include "string_utils.h"
+#include <algorithm>
+#include <stdlib.h>
+#include <string.h>
#include <fstream>
#include <sstream>
+#include "common/platform.h"
+
namespace angle
{
@@ -133,4 +138,76 @@ bool ReadFileToString(const std::string &path, std::string *stringOut)
return !inFile.fail();
}
+Optional<std::vector<wchar_t>> WidenString(size_t length, const char *cString)
+{
+ std::vector<wchar_t> wcstring(length + 1);
+#if !defined(ANGLE_PLATFORM_WINDOWS)
+ size_t written = mbstowcs(wcstring.data(), cString, length + 1);
+ if (written == 0)
+ {
+ return Optional<std::vector<wchar_t>>::Invalid();
+ }
+#else
+ size_t convertedChars = 0;
+ errno_t err = mbstowcs_s(&convertedChars, wcstring.data(), length + 1, cString, _TRUNCATE);
+ if (err != 0)
+ {
+ return Optional<std::vector<wchar_t>>::Invalid();
+ }
+#endif
+ return Optional<std::vector<wchar_t>>(wcstring);
+}
+
+bool BeginsWith(const std::string &str, const std::string &prefix)
+{
+ return strncmp(str.c_str(), prefix.c_str(), prefix.length()) == 0;
+}
+
+bool BeginsWith(const std::string &str, const char *prefix)
+{
+ return strncmp(str.c_str(), prefix, strlen(prefix)) == 0;
+}
+
+bool BeginsWith(const char *str, const char *prefix)
+{
+ return strncmp(str, prefix, strlen(prefix)) == 0;
+}
+
+bool BeginsWith(const std::string &str, const std::string &prefix, const size_t prefixLength)
+{
+ return strncmp(str.c_str(), prefix.c_str(), prefixLength) == 0;
+}
+
+bool EndsWith(const std::string &str, const char *suffix)
+{
+ const auto len = strlen(suffix);
+ if (len > str.size())
+ return false;
+
+ const char *end = str.c_str() + str.size() - len;
+
+ return memcmp(end, suffix, len) == 0;
+}
+
+void ToLower(std::string *str)
+{
+ for (auto &ch : *str)
+ {
+ ch = static_cast<char>(::tolower(ch));
+ }
+}
+
+bool ReplaceSubstring(std::string *str,
+ const std::string &substring,
+ const std::string &replacement)
+{
+ size_t replacePos = str->find(substring);
+ if (replacePos == std::string::npos)
+ {
+ return false;
+ }
+ str->replace(replacePos, substring.size(), replacement);
+ return true;
}
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/common/string_utils.h b/src/3rdparty/angle/src/common/string_utils.h
index 131b17e086..07bf1ff81a 100644
--- a/src/3rdparty/angle/src/common/string_utils.h
+++ b/src/3rdparty/angle/src/common/string_utils.h
@@ -13,6 +13,8 @@
#include <string>
#include <vector>
+#include "common/Optional.h"
+
namespace angle
{
@@ -44,6 +46,40 @@ bool HexStringToUInt(const std::string &input, unsigned int *uintOut);
bool ReadFileToString(const std::string &path, std::string *stringOut);
-}
+Optional<std::vector<wchar_t>> WidenString(size_t length, const char *cString);
+
+// Check if the string str begins with the given prefix.
+// The comparison is case sensitive.
+bool BeginsWith(const std::string &str, const std::string &prefix);
+
+// Check if the string str begins with the given prefix.
+// Prefix may not be NULL and needs to be NULL terminated.
+// The comparison is case sensitive.
+bool BeginsWith(const std::string &str, const char *prefix);
+
+// Check if the string str begins with the given prefix.
+// str and prefix may not be NULL and need to be NULL terminated.
+// The comparison is case sensitive.
+bool BeginsWith(const char *str, const char *prefix);
+
+// Check if the string str begins with the first prefixLength characters of the given prefix.
+// The length of the prefix string should be greater than or equal to prefixLength.
+// The comparison is case sensitive.
+bool BeginsWith(const std::string &str, const std::string &prefix, const size_t prefixLength);
+
+// Check if the string str ends with the given suffix.
+// Suffix may not be NUL and needs to be NULL terminated.
+// The comparison is case sensitive.
+bool EndsWith(const std::string& str, const char* suffix);
+
+// Convert to lower-case.
+void ToLower(std::string *str);
+
+// Replaces the substring 'substring' in 'str' with 'replacement'. Returns true if successful.
+bool ReplaceSubstring(std::string *str,
+ const std::string &substring,
+ const std::string &replacement);
+
+} // namespace angle
#endif // LIBANGLE_STRING_UTILS_H_
diff --git a/src/3rdparty/angle/src/common/system_utils.h b/src/3rdparty/angle/src/common/system_utils.h
new file mode 100644
index 0000000000..d61faa53fd
--- /dev/null
+++ b/src/3rdparty/angle/src/common/system_utils.h
@@ -0,0 +1,27 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// system_utils.h: declaration of OS-specific utility functions
+
+#ifndef COMMON_SYSTEM_UTILS_H_
+#define COMMON_SYSTEM_UTILS_H_
+
+#include "common/angleutils.h"
+#include "common/Optional.h"
+
+namespace angle
+{
+
+const char *GetExecutablePath();
+const char *GetExecutableDirectory();
+const char *GetSharedLibraryExtension();
+Optional<std::string> GetCWD();
+bool SetCWD(const char *dirName);
+bool SetEnvironmentVar(const char *variableName, const char *value);
+
+} // namespace angle
+
+#endif // COMMON_SYSTEM_UTILS_H_
diff --git a/src/3rdparty/angle/src/common/system_utils_linux.cpp b/src/3rdparty/angle/src/common/system_utils_linux.cpp
new file mode 100644
index 0000000000..98ab4cce6d
--- /dev/null
+++ b/src/3rdparty/angle/src/common/system_utils_linux.cpp
@@ -0,0 +1,89 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// system_utils_linux.cpp: Implementation of OS-specific functions for Linux
+
+#include "system_utils.h"
+
+#include <sys/stat.h>
+#include <sys/time.h>
+#include <sys/types.h>
+#include <unistd.h>
+
+#include <array>
+
+namespace angle
+{
+
+namespace
+{
+
+std::string GetExecutablePathImpl()
+{
+ // We cannot use lstat to get the size of /proc/self/exe as it always returns 0
+ // so we just use a big buffer and hope the path fits in it.
+ char path[4096];
+
+ ssize_t result = readlink("/proc/self/exe", path, sizeof(path) - 1);
+ if (result < 0 || static_cast<size_t>(result) >= sizeof(path) - 1)
+ {
+ return "";
+ }
+
+ path[result] = '\0';
+ return path;
+}
+
+std::string GetExecutableDirectoryImpl()
+{
+ std::string executablePath = GetExecutablePath();
+ size_t lastPathSepLoc = executablePath.find_last_of("/");
+ return (lastPathSepLoc != std::string::npos) ? executablePath.substr(0, lastPathSepLoc) : "";
+}
+
+} // anonymous namespace
+
+const char *GetExecutablePath()
+{
+ // TODO(jmadill): Make global static string thread-safe.
+ const static std::string &exePath = GetExecutablePathImpl();
+ return exePath.c_str();
+}
+
+const char *GetExecutableDirectory()
+{
+ // TODO(jmadill): Make global static string thread-safe.
+ const static std::string &exeDir = GetExecutableDirectoryImpl();
+ return exeDir.c_str();
+}
+
+const char *GetSharedLibraryExtension()
+{
+ return "so";
+}
+
+Optional<std::string> GetCWD()
+{
+ std::array<char, 4096> pathBuf;
+ char *result = getcwd(pathBuf.data(), pathBuf.size());
+ if (result == nullptr)
+ {
+ return Optional<std::string>::Invalid();
+ }
+ return std::string(pathBuf.data());
+}
+
+bool SetCWD(const char *dirName)
+{
+ return (chdir(dirName) == 0);
+}
+
+bool SetEnvironmentVar(const char *variableName, const char *value)
+{
+ return (setenv(variableName, value, 1) == 0);
+}
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/common/system_utils_mac.cpp b/src/3rdparty/angle/src/common/system_utils_mac.cpp
new file mode 100644
index 0000000000..03b9185ab1
--- /dev/null
+++ b/src/3rdparty/angle/src/common/system_utils_mac.cpp
@@ -0,0 +1,94 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// system_utils_osx.cpp: Implementation of OS-specific functions for OSX
+
+#include "system_utils.h"
+
+#include <unistd.h>
+
+#include <cstdlib>
+#include <mach-o/dyld.h>
+#include <vector>
+
+#include <array>
+
+namespace angle
+{
+
+namespace
+{
+
+std::string GetExecutablePathImpl()
+{
+ std::string result;
+
+ uint32_t size = 0;
+ _NSGetExecutablePath(nullptr, &size);
+
+ std::vector<char> buffer;
+ buffer.resize(size + 1);
+
+ _NSGetExecutablePath(buffer.data(), &size);
+ buffer[size] = '\0';
+
+ if (!strrchr(buffer.data(), '/'))
+ {
+ return "";
+ }
+ return buffer.data();
+}
+
+std::string GetExecutableDirectoryImpl()
+{
+ std::string executablePath = GetExecutablePath();
+ size_t lastPathSepLoc = executablePath.find_last_of("/");
+ return (lastPathSepLoc != std::string::npos) ? executablePath.substr(0, lastPathSepLoc) : "";
+}
+
+} // anonymous namespace
+
+const char *GetExecutablePath()
+{
+ // TODO(jmadill): Make global static string thread-safe.
+ const static std::string &exePath = GetExecutablePathImpl();
+ return exePath.c_str();
+}
+
+const char *GetExecutableDirectory()
+{
+ // TODO(jmadill): Make global static string thread-safe.
+ const static std::string &exeDir = GetExecutableDirectoryImpl();
+ return exeDir.c_str();
+}
+
+const char *GetSharedLibraryExtension()
+{
+ return "dylib";
+}
+
+Optional<std::string> GetCWD()
+{
+ std::array<char, 4096> pathBuf;
+ char *result = getcwd(pathBuf.data(), pathBuf.size());
+ if (result == nullptr)
+ {
+ return Optional<std::string>::Invalid();
+ }
+ return std::string(pathBuf.data());
+}
+
+bool SetCWD(const char *dirName)
+{
+ return (chdir(dirName) == 0);
+}
+
+bool SetEnvironmentVar(const char *variableName, const char *value)
+{
+ return (setenv(variableName, value, 1) == 0);
+}
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/common/system_utils_win.cpp b/src/3rdparty/angle/src/common/system_utils_win.cpp
new file mode 100644
index 0000000000..6bb2bfbd3f
--- /dev/null
+++ b/src/3rdparty/angle/src/common/system_utils_win.cpp
@@ -0,0 +1,79 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// system_utils_win.cpp: Implementation of OS-specific functions for Windows
+
+#include "system_utils.h"
+
+#include <stdarg.h>
+#include <windows.h>
+#include <array>
+#include <vector>
+
+namespace angle
+{
+
+namespace
+{
+
+std::string GetExecutablePathImpl()
+{
+ std::array<char, MAX_PATH> executableFileBuf;
+ DWORD executablePathLen = GetModuleFileNameA(nullptr, executableFileBuf.data(),
+ static_cast<DWORD>(executableFileBuf.size()));
+ return (executablePathLen > 0 ? std::string(executableFileBuf.data()) : "");
+}
+
+std::string GetExecutableDirectoryImpl()
+{
+ std::string executablePath = GetExecutablePath();
+ size_t lastPathSepLoc = executablePath.find_last_of("\\/");
+ return (lastPathSepLoc != std::string::npos) ? executablePath.substr(0, lastPathSepLoc) : "";
+}
+
+} // anonymous namespace
+
+const char *GetExecutablePath()
+{
+ // TODO(jmadill): Make global static string thread-safe.
+ const static std::string &exePath = GetExecutablePathImpl();
+ return exePath.c_str();
+}
+
+const char *GetExecutableDirectory()
+{
+ // TODO(jmadill): Make global static string thread-safe.
+ const static std::string &exeDir = GetExecutableDirectoryImpl();
+ return exeDir.c_str();
+}
+
+const char *GetSharedLibraryExtension()
+{
+ return "dll";
+}
+
+Optional<std::string> GetCWD()
+{
+ std::array<char, MAX_PATH> pathBuf;
+ DWORD result = GetCurrentDirectoryA(static_cast<DWORD>(pathBuf.size()), pathBuf.data());
+ if (result == 0)
+ {
+ return Optional<std::string>::Invalid();
+ }
+ return std::string(pathBuf.data());
+}
+
+bool SetCWD(const char *dirName)
+{
+ return (SetCurrentDirectoryA(dirName) == TRUE);
+}
+
+bool SetEnvironmentVar(const char *variableName, const char *value)
+{
+ return (SetEnvironmentVariableA(variableName, value) == TRUE);
+}
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/common/third_party/base/README.angle b/src/3rdparty/angle/src/common/third_party/base/README.angle
new file mode 100644
index 0000000000..ca0943bc99
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/base/README.angle
@@ -0,0 +1,27 @@
+Name: Chromium base:: helper Classes
+Short Name: base::numerics, base::MRUCachem, base::SHA1
+Version:
+URL: https://chromium.googlesource.com/chromium/src/base/+/master
+SOURCE CODE: Copy the Chromium folder manually into this folder and run git cl format.
+Date: 24/05/2017
+Revision: 28b5bbb227d331c01e6ff9b2f8729732135aadc7 (Chromium)
+Security Critical: no
+License: Chromium
+License File: LICENSE in Chromium/src
+
+Description:
+base::numerics is a library for doing some simple safe math and conversions.
+base::MRUCache is a few collections of most-recently-used caching structures.
+base::SHA1 is a secure hashing algorithm.
+
+To update the checkout, simply overwrite the folder with Chromium's latest, apply
+the appropriate namespace, and make sure the paths are correct (anglebase/ instead of
+base/), and update the header guards and macros.
+
+Modifications:
+
+- the file scope is now anglebase/ from base/ to prevent include conflicts.
+- anglebase/logging.h defines (D)CHECK to be ASSERT to be compatible with ANGLE.
+- the headers use namespace angle::base instead of base:: to avoid ODR
+ violations when ANGLE code is mixed with Chromium code.
+- header guards and macros are changed from BASE to ANGLEBASE to prevent conflicts.
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/base_export.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/base_export.h
new file mode 100644
index 0000000000..1af5485336
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/base/anglebase/base_export.h
@@ -0,0 +1,13 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// base_export.h: Compatiblity hacks for importing Chromium's base/SHA1.
+
+#ifndef ANGLEBASE_BASE_EXPORT_H_
+#define ANGLEBASE_BASE_EXPORT_H_
+
+#define ANGLEBASE_EXPORT
+
+#endif // ANGLEBASE_BASE_EXPORT_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/containers/mru_cache.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/containers/mru_cache.h
new file mode 100644
index 0000000000..fe4fec5768
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/base/anglebase/containers/mru_cache.h
@@ -0,0 +1,275 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file contains a template for a Most Recently Used cache that allows
+// constant-time access to items using a key, but easy identification of the
+// least-recently-used items for removal. Each key can only be associated with
+// one payload item at a time.
+//
+// The key object will be stored twice, so it should support efficient copying.
+//
+// NOTE: While all operations are O(1), this code is written for
+// legibility rather than optimality. If future profiling identifies this as
+// a bottleneck, there is room for smaller values of 1 in the O(1). :]
+
+#ifndef ANGLEBASE_CONTAINERS_MRU_CACHE_H_
+#define ANGLEBASE_CONTAINERS_MRU_CACHE_H_
+
+#include <stddef.h>
+
+#include <algorithm>
+#include <functional>
+#include <list>
+#include <map>
+#include <unordered_map>
+#include <utility>
+
+#include "anglebase/logging.h"
+#include "anglebase/macros.h"
+
+namespace angle
+{
+
+namespace base
+{
+
+// MRUCacheBase ----------------------------------------------------------------
+
+// This template is used to standardize map type containers that can be used
+// by MRUCacheBase. This level of indirection is necessary because of the way
+// that template template params and default template params interact.
+template <class KeyType, class ValueType, class CompareType>
+struct MRUCacheStandardMap
+{
+ typedef std::map<KeyType, ValueType, CompareType> Type;
+};
+
+// Base class for the MRU cache specializations defined below.
+template <class KeyType,
+ class PayloadType,
+ class HashOrCompareType,
+ template <typename, typename, typename> class MapType = MRUCacheStandardMap>
+class MRUCacheBase
+{
+ public:
+ // The payload of the list. This maintains a copy of the key so we can
+ // efficiently delete things given an element of the list.
+ typedef std::pair<KeyType, PayloadType> value_type;
+
+ private:
+ typedef std::list<value_type> PayloadList;
+ typedef
+ typename MapType<KeyType, typename PayloadList::iterator, HashOrCompareType>::Type KeyIndex;
+
+ public:
+ typedef typename PayloadList::size_type size_type;
+
+ typedef typename PayloadList::iterator iterator;
+ typedef typename PayloadList::const_iterator const_iterator;
+ typedef typename PayloadList::reverse_iterator reverse_iterator;
+ typedef typename PayloadList::const_reverse_iterator const_reverse_iterator;
+
+ enum
+ {
+ NO_AUTO_EVICT = 0
+ };
+
+ // The max_size is the size at which the cache will prune its members to when
+ // a new item is inserted. If the caller wants to manager this itself (for
+ // example, maybe it has special work to do when something is evicted), it
+ // can pass NO_AUTO_EVICT to not restrict the cache size.
+ explicit MRUCacheBase(size_type max_size) : max_size_(max_size) {}
+
+ virtual ~MRUCacheBase() {}
+
+ size_type max_size() const { return max_size_; }
+
+ // Inserts a payload item with the given key. If an existing item has
+ // the same key, it is removed prior to insertion. An iterator indicating the
+ // inserted item will be returned (this will always be the front of the list).
+ //
+ // The payload will be forwarded.
+ template <typename Payload>
+ iterator Put(const KeyType &key, Payload &&payload)
+ {
+ // Remove any existing payload with that key.
+ typename KeyIndex::iterator index_iter = index_.find(key);
+ if (index_iter != index_.end())
+ {
+ // Erase the reference to it. The index reference will be replaced in the
+ // code below.
+ Erase(index_iter->second);
+ }
+ else if (max_size_ != NO_AUTO_EVICT)
+ {
+ // New item is being inserted which might make it larger than the maximum
+ // size: kick the oldest thing out if necessary.
+ ShrinkToSize(max_size_ - 1);
+ }
+
+ ordering_.emplace_front(key, std::forward<Payload>(payload));
+ index_.emplace(key, ordering_.begin());
+ return ordering_.begin();
+ }
+
+ // Retrieves the contents of the given key, or end() if not found. This method
+ // has the side effect of moving the requested item to the front of the
+ // recency list.
+ iterator Get(const KeyType &key)
+ {
+ typename KeyIndex::iterator index_iter = index_.find(key);
+ if (index_iter == index_.end())
+ return end();
+ typename PayloadList::iterator iter = index_iter->second;
+
+ // Move the touched item to the front of the recency ordering.
+ ordering_.splice(ordering_.begin(), ordering_, iter);
+ return ordering_.begin();
+ }
+
+ // Retrieves the payload associated with a given key and returns it via
+ // result without affecting the ordering (unlike Get).
+ iterator Peek(const KeyType &key)
+ {
+ typename KeyIndex::const_iterator index_iter = index_.find(key);
+ if (index_iter == index_.end())
+ return end();
+ return index_iter->second;
+ }
+
+ const_iterator Peek(const KeyType &key) const
+ {
+ typename KeyIndex::const_iterator index_iter = index_.find(key);
+ if (index_iter == index_.end())
+ return end();
+ return index_iter->second;
+ }
+
+ // Exchanges the contents of |this| by the contents of the |other|.
+ void Swap(MRUCacheBase &other)
+ {
+ ordering_.swap(other.ordering_);
+ index_.swap(other.index_);
+ std::swap(max_size_, other.max_size_);
+ }
+
+ // Erases the item referenced by the given iterator. An iterator to the item
+ // following it will be returned. The iterator must be valid.
+ iterator Erase(iterator pos)
+ {
+ index_.erase(pos->first);
+ return ordering_.erase(pos);
+ }
+
+ // MRUCache entries are often processed in reverse order, so we add this
+ // convenience function (not typically defined by STL containers).
+ reverse_iterator Erase(reverse_iterator pos)
+ {
+ // We have to actually give it the incremented iterator to delete, since
+ // the forward iterator that base() returns is actually one past the item
+ // being iterated over.
+ return reverse_iterator(Erase((++pos).base()));
+ }
+
+ // Shrinks the cache so it only holds |new_size| items. If |new_size| is
+ // bigger or equal to the current number of items, this will do nothing.
+ void ShrinkToSize(size_type new_size)
+ {
+ for (size_type i = size(); i > new_size; i--)
+ Erase(rbegin());
+ }
+
+ // Deletes everything from the cache.
+ void Clear()
+ {
+ index_.clear();
+ ordering_.clear();
+ }
+
+ // Returns the number of elements in the cache.
+ size_type size() const
+ {
+ // We don't use ordering_.size() for the return value because
+ // (as a linked list) it can be O(n).
+ DCHECK(index_.size() == ordering_.size());
+ return index_.size();
+ }
+
+ // Allows iteration over the list. Forward iteration starts with the most
+ // recent item and works backwards.
+ //
+ // Note that since these iterators are actually iterators over a list, you
+ // can keep them as you insert or delete things (as long as you don't delete
+ // the one you are pointing to) and they will still be valid.
+ iterator begin() { return ordering_.begin(); }
+ const_iterator begin() const { return ordering_.begin(); }
+ iterator end() { return ordering_.end(); }
+ const_iterator end() const { return ordering_.end(); }
+
+ reverse_iterator rbegin() { return ordering_.rbegin(); }
+ const_reverse_iterator rbegin() const { return ordering_.rbegin(); }
+ reverse_iterator rend() { return ordering_.rend(); }
+ const_reverse_iterator rend() const { return ordering_.rend(); }
+
+ bool empty() const { return ordering_.empty(); }
+
+ private:
+ PayloadList ordering_;
+ KeyIndex index_;
+
+ size_type max_size_;
+
+ DISALLOW_COPY_AND_ASSIGN(MRUCacheBase);
+};
+
+// MRUCache --------------------------------------------------------------------
+
+// A container that does not do anything to free its data. Use this when storing
+// value types (as opposed to pointers) in the list.
+template <class KeyType, class PayloadType, class CompareType = std::less<KeyType>>
+class MRUCache : public MRUCacheBase<KeyType, PayloadType, CompareType>
+{
+ private:
+ using ParentType = MRUCacheBase<KeyType, PayloadType, CompareType>;
+
+ public:
+ // See MRUCacheBase, noting the possibility of using NO_AUTO_EVICT.
+ explicit MRUCache(typename ParentType::size_type max_size) : ParentType(max_size) {}
+ virtual ~MRUCache() {}
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(MRUCache);
+};
+
+// HashingMRUCache ------------------------------------------------------------
+
+template <class KeyType, class ValueType, class HashType>
+struct MRUCacheHashMap
+{
+ typedef std::unordered_map<KeyType, ValueType, HashType> Type;
+};
+
+// This class is similar to MRUCache, except that it uses std::unordered_map as
+// the map type instead of std::map. Note that your KeyType must be hashable to
+// use this cache or you need to provide a hashing class.
+template <class KeyType, class PayloadType, class HashType = std::hash<KeyType>>
+class HashingMRUCache : public MRUCacheBase<KeyType, PayloadType, HashType, MRUCacheHashMap>
+{
+ private:
+ using ParentType = MRUCacheBase<KeyType, PayloadType, HashType, MRUCacheHashMap>;
+
+ public:
+ // See MRUCacheBase, noting the possibility of using NO_AUTO_EVICT.
+ explicit HashingMRUCache(typename ParentType::size_type max_size) : ParentType(max_size) {}
+ virtual ~HashingMRUCache() {}
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(HashingMRUCache);
+};
+
+} // namespace base
+
+} // namespace angle
+
+#endif // ANGLEBASE_CONTAINERS_MRU_CACHE_H_
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/logging.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/logging.h
new file mode 100644
index 0000000000..85ad82b47d
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/base/anglebase/logging.h
@@ -0,0 +1,26 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// logging.h: Compatiblity hacks for importing Chromium's base/numerics.
+
+#ifndef ANGLEBASE_LOGGING_H_
+#define ANGLEBASE_LOGGING_H_
+
+#include "common/debug.h"
+
+#ifndef DCHECK
+#define DCHECK(X) ASSERT(X)
+#endif
+
+#ifndef CHECK
+#define CHECK(X) ASSERT(X)
+#endif
+
+// Unfortunately ANGLE relies on ASSERT being an empty statement, which these libs don't respect.
+#ifndef NOTREACHED
+#define NOTREACHED() UNREACHABLE()
+#endif
+
+#endif // ANGLEBASE_LOGGING_H_
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/macros.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/macros.h
new file mode 100644
index 0000000000..06391784e4
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/base/anglebase/macros.h
@@ -0,0 +1,17 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// macros.h: Compatiblity hacks for importing Chromium's MRUCache.
+
+#ifndef ANGLEBASE_MACROS_H_
+#define ANGLEBASE_MACROS_H_
+
+// A macro to disallow the copy constructor and operator= functions.
+// This should be used in the private: declarations for a class.
+#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
+ TypeName(const TypeName &) = delete; \
+ void operator=(const TypeName &) = delete
+
+#endif // ANGLEBASE_MACROS_H_
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/OWNERS b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/OWNERS
new file mode 100644
index 0000000000..41f35fc79b
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/OWNERS
@@ -0,0 +1,3 @@
+jschuh@chromium.org
+tsepez@chromium.org
+
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_conversions.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_conversions.h
new file mode 100644
index 0000000000..43babc31a8
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_conversions.h
@@ -0,0 +1,179 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef ANGLEBASE_NUMERICS_SAFE_CONVERSIONS_H_
+#define ANGLEBASE_NUMERICS_SAFE_CONVERSIONS_H_
+
+#include <stddef.h>
+
+#include <limits>
+#include <type_traits>
+
+#include "anglebase/logging.h"
+#include "anglebase/numerics/safe_conversions_impl.h"
+
+namespace angle
+{
+
+namespace base
+{
+
+// Convenience function that returns true if the supplied value is in range
+// for the destination type.
+template <typename Dst, typename Src>
+constexpr bool IsValueInRangeForNumericType(Src value)
+{
+ return internal::DstRangeRelationToSrcRange<Dst>(value) == internal::RANGE_VALID;
+}
+
+// Convenience function for determining if a numeric value is negative without
+// throwing compiler warnings on: unsigned(value) < 0.
+template <typename T>
+constexpr typename std::enable_if<std::numeric_limits<T>::is_signed, bool>::type IsValueNegative(
+ T value)
+{
+ static_assert(std::numeric_limits<T>::is_specialized, "Argument must be numeric.");
+ return value < 0;
+}
+
+template <typename T>
+constexpr typename std::enable_if<!std::numeric_limits<T>::is_signed, bool>::type IsValueNegative(T)
+{
+ static_assert(std::numeric_limits<T>::is_specialized, "Argument must be numeric.");
+ return false;
+}
+
+// checked_cast<> is analogous to static_cast<> for numeric types,
+// except that it CHECKs that the specified numeric conversion will not
+// overflow or underflow. NaN source will always trigger a CHECK.
+template <typename Dst, typename Src>
+inline Dst checked_cast(Src value)
+{
+ CHECK(IsValueInRangeForNumericType<Dst>(value));
+ return static_cast<Dst>(value);
+}
+
+// HandleNaN will cause this class to CHECK(false).
+struct SaturatedCastNaNBehaviorCheck
+{
+ template <typename T>
+ static T HandleNaN()
+ {
+ CHECK(false);
+ return T();
+ }
+};
+
+// HandleNaN will return 0 in this case.
+struct SaturatedCastNaNBehaviorReturnZero
+{
+ template <typename T>
+ static constexpr T HandleNaN()
+ {
+ return T();
+ }
+};
+
+namespace internal
+{
+// This wrapper is used for C++11 constexpr support by avoiding the declaration
+// of local variables in the saturated_cast template function.
+template <typename Dst, class NaNHandler, typename Src>
+constexpr Dst saturated_cast_impl(const Src value, const RangeConstraint constraint)
+{
+ return constraint == RANGE_VALID
+ ? static_cast<Dst>(value)
+ : (constraint == RANGE_UNDERFLOW
+ ? std::numeric_limits<Dst>::min()
+ : (constraint == RANGE_OVERFLOW
+ ? std::numeric_limits<Dst>::max()
+ : (constraint == RANGE_INVALID
+ ? NaNHandler::template HandleNaN<Dst>()
+ : (NOTREACHED(), static_cast<Dst>(value)))));
+}
+} // namespace internal
+
+// saturated_cast<> is analogous to static_cast<> for numeric types, except
+// that the specified numeric conversion will saturate rather than overflow or
+// underflow. NaN assignment to an integral will defer the behavior to a
+// specified class. By default, it will return 0.
+template <typename Dst, class NaNHandler = SaturatedCastNaNBehaviorReturnZero, typename Src>
+constexpr Dst saturated_cast(Src value)
+{
+ return std::numeric_limits<Dst>::is_iec559
+ ? static_cast<Dst>(value) // Floating point optimization.
+ : internal::saturated_cast_impl<Dst, NaNHandler>(
+ value, internal::DstRangeRelationToSrcRange<Dst>(value));
+}
+
+// strict_cast<> is analogous to static_cast<> for numeric types, except that
+// it will cause a compile failure if the destination type is not large enough
+// to contain any value in the source type. It performs no runtime checking.
+template <typename Dst, typename Src>
+constexpr Dst strict_cast(Src value)
+{
+ static_assert(std::numeric_limits<Src>::is_specialized, "Argument must be numeric.");
+ static_assert(std::numeric_limits<Dst>::is_specialized, "Result must be numeric.");
+ static_assert((internal::StaticDstRangeRelationToSrcRange<Dst, Src>::value ==
+ internal::NUMERIC_RANGE_CONTAINED),
+ "The numeric conversion is out of range for this type. You "
+ "should probably use one of the following conversion "
+ "mechanisms on the value you want to pass:\n"
+ "- base::checked_cast\n"
+ "- base::saturated_cast\n"
+ "- base::CheckedNumeric");
+
+ return static_cast<Dst>(value);
+}
+
+// StrictNumeric implements compile time range checking between numeric types by
+// wrapping assignment operations in a strict_cast. This class is intended to be
+// used for function arguments and return types, to ensure the destination type
+// can always contain the source type. This is essentially the same as enforcing
+// -Wconversion in gcc and C4302 warnings on MSVC, but it can be applied
+// incrementally at API boundaries, making it easier to convert code so that it
+// compiles cleanly with truncation warnings enabled.
+// This template should introduce no runtime overhead, but it also provides no
+// runtime checking of any of the associated mathematical operations. Use
+// CheckedNumeric for runtime range checks of the actual value being assigned.
+template <typename T>
+class StrictNumeric
+{
+ public:
+ typedef T type;
+
+ constexpr StrictNumeric() : value_(0) {}
+
+ // Copy constructor.
+ template <typename Src>
+ constexpr StrictNumeric(const StrictNumeric<Src> &rhs) : value_(strict_cast<T>(rhs.value_))
+ {
+ }
+
+ // This is not an explicit constructor because we implicitly upgrade regular
+ // numerics to StrictNumerics to make them easier to use.
+ template <typename Src>
+ constexpr StrictNumeric(Src value) : value_(strict_cast<T>(value))
+ {
+ }
+
+ // The numeric cast operator basically handles all the magic.
+ template <typename Dst>
+ constexpr operator Dst() const
+ {
+ return strict_cast<Dst>(value_);
+ }
+
+ private:
+ const T value_;
+};
+
+// Explicitly make a shorter size_t typedef for convenience.
+typedef StrictNumeric<size_t> SizeT;
+
+} // namespace base
+
+} // namespace angle
+
+#endif // ANGLEBASE_NUMERICS_SAFE_CONVERSIONS_H_
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_conversions_impl.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_conversions_impl.h
new file mode 100644
index 0000000000..10ed6c7a7f
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_conversions_impl.h
@@ -0,0 +1,274 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef ANGLEBASE_NUMERICS_SAFE_CONVERSIONS_IMPL_H_
+#define ANGLEBASE_NUMERICS_SAFE_CONVERSIONS_IMPL_H_
+
+#include <limits.h>
+#include <stdint.h>
+
+#include <climits>
+#include <limits>
+
+namespace angle
+{
+
+namespace base
+{
+namespace internal
+{
+
+// The std library doesn't provide a binary max_exponent for integers, however
+// we can compute one by adding one to the number of non-sign bits. This allows
+// for accurate range comparisons between floating point and integer types.
+template <typename NumericType>
+struct MaxExponent
+{
+ static_assert(std::is_arithmetic<NumericType>::value, "Argument must be numeric.");
+ static const int value =
+ std::numeric_limits<NumericType>::is_iec559
+ ? std::numeric_limits<NumericType>::max_exponent
+ : (sizeof(NumericType) * CHAR_BIT + 1 - std::numeric_limits<NumericType>::is_signed);
+};
+
+enum IntegerRepresentation
+{
+ INTEGER_REPRESENTATION_UNSIGNED,
+ INTEGER_REPRESENTATION_SIGNED
+};
+
+// A range for a given nunmeric Src type is contained for a given numeric Dst
+// type if both numeric_limits<Src>::max() <= numeric_limits<Dst>::max() and
+// numeric_limits<Src>::min() >= numeric_limits<Dst>::min() are true.
+// We implement this as template specializations rather than simple static
+// comparisons to ensure type correctness in our comparisons.
+enum NumericRangeRepresentation
+{
+ NUMERIC_RANGE_NOT_CONTAINED,
+ NUMERIC_RANGE_CONTAINED
+};
+
+// Helper templates to statically determine if our destination type can contain
+// maximum and minimum values represented by the source type.
+
+template <typename Dst,
+ typename Src,
+ IntegerRepresentation DstSign = std::numeric_limits<Dst>::is_signed
+ ? INTEGER_REPRESENTATION_SIGNED
+ : INTEGER_REPRESENTATION_UNSIGNED,
+ IntegerRepresentation SrcSign = std::numeric_limits<Src>::is_signed
+ ? INTEGER_REPRESENTATION_SIGNED
+ : INTEGER_REPRESENTATION_UNSIGNED>
+struct StaticDstRangeRelationToSrcRange;
+
+// Same sign: Dst is guaranteed to contain Src only if its range is equal or
+// larger.
+template <typename Dst, typename Src, IntegerRepresentation Sign>
+struct StaticDstRangeRelationToSrcRange<Dst, Src, Sign, Sign>
+{
+ static const NumericRangeRepresentation value =
+ MaxExponent<Dst>::value >= MaxExponent<Src>::value ? NUMERIC_RANGE_CONTAINED
+ : NUMERIC_RANGE_NOT_CONTAINED;
+};
+
+// Unsigned to signed: Dst is guaranteed to contain source only if its range is
+// larger.
+template <typename Dst, typename Src>
+struct StaticDstRangeRelationToSrcRange<Dst,
+ Src,
+ INTEGER_REPRESENTATION_SIGNED,
+ INTEGER_REPRESENTATION_UNSIGNED>
+{
+ static const NumericRangeRepresentation value =
+ MaxExponent<Dst>::value > MaxExponent<Src>::value ? NUMERIC_RANGE_CONTAINED
+ : NUMERIC_RANGE_NOT_CONTAINED;
+};
+
+// Signed to unsigned: Dst cannot be statically determined to contain Src.
+template <typename Dst, typename Src>
+struct StaticDstRangeRelationToSrcRange<Dst,
+ Src,
+ INTEGER_REPRESENTATION_UNSIGNED,
+ INTEGER_REPRESENTATION_SIGNED>
+{
+ static const NumericRangeRepresentation value = NUMERIC_RANGE_NOT_CONTAINED;
+};
+
+enum RangeConstraint : unsigned char
+{
+ RANGE_VALID = 0x0, // Value can be represented by the destination type.
+ RANGE_UNDERFLOW = 0x1, // Value would overflow.
+ RANGE_OVERFLOW = 0x2, // Value would underflow.
+ RANGE_INVALID = RANGE_UNDERFLOW | RANGE_OVERFLOW // Invalid (i.e. NaN).
+};
+
+// Helper function for coercing an int back to a RangeContraint.
+constexpr RangeConstraint GetRangeConstraint(int integer_range_constraint)
+{
+ // TODO(jschuh): Once we get full C++14 support we want this
+ // assert(integer_range_constraint >= RANGE_VALID &&
+ // integer_range_constraint <= RANGE_INVALID)
+ return static_cast<RangeConstraint>(integer_range_constraint);
+}
+
+// This function creates a RangeConstraint from an upper and lower bound
+// check by taking advantage of the fact that only NaN can be out of range in
+// both directions at once.
+constexpr inline RangeConstraint GetRangeConstraint(bool is_in_upper_bound, bool is_in_lower_bound)
+{
+ return GetRangeConstraint((is_in_upper_bound ? 0 : RANGE_OVERFLOW) |
+ (is_in_lower_bound ? 0 : RANGE_UNDERFLOW));
+}
+
+// The following helper template addresses a corner case in range checks for
+// conversion from a floating-point type to an integral type of smaller range
+// but larger precision (e.g. float -> unsigned). The problem is as follows:
+// 1. Integral maximum is always one less than a power of two, so it must be
+// truncated to fit the mantissa of the floating point. The direction of
+// rounding is implementation defined, but by default it's always IEEE
+// floats, which round to nearest and thus result in a value of larger
+// magnitude than the integral value.
+// Example: float f = UINT_MAX; // f is 4294967296f but UINT_MAX
+// // is 4294967295u.
+// 2. If the floating point value is equal to the promoted integral maximum
+// value, a range check will erroneously pass.
+// Example: (4294967296f <= 4294967295u) // This is true due to a precision
+// // loss in rounding up to float.
+// 3. When the floating point value is then converted to an integral, the
+// resulting value is out of range for the target integral type and
+// thus is implementation defined.
+// Example: unsigned u = (float)INT_MAX; // u will typically overflow to 0.
+// To fix this bug we manually truncate the maximum value when the destination
+// type is an integral of larger precision than the source floating-point type,
+// such that the resulting maximum is represented exactly as a floating point.
+template <typename Dst, typename Src>
+struct NarrowingRange
+{
+ typedef typename std::numeric_limits<Src> SrcLimits;
+ typedef typename std::numeric_limits<Dst> DstLimits;
+ // The following logic avoids warnings where the max function is
+ // instantiated with invalid values for a bit shift (even though
+ // such a function can never be called).
+ static const int shift = (MaxExponent<Src>::value > MaxExponent<Dst>::value &&
+ SrcLimits::digits < DstLimits::digits &&
+ SrcLimits::is_iec559 &&
+ DstLimits::is_integer)
+ ? (DstLimits::digits - SrcLimits::digits)
+ : 0;
+
+ static constexpr Dst max()
+ {
+ // We use UINTMAX_C below to avoid compiler warnings about shifting floating
+ // points. Since it's a compile time calculation, it shouldn't have any
+ // performance impact.
+ return DstLimits::max() - static_cast<Dst>((UINTMAX_C(1) << shift) - 1);
+ }
+
+ static constexpr Dst min()
+ {
+ return std::numeric_limits<Dst>::is_iec559 ? -DstLimits::max() : DstLimits::min();
+ }
+};
+
+template <typename Dst,
+ typename Src,
+ IntegerRepresentation DstSign = std::numeric_limits<Dst>::is_signed
+ ? INTEGER_REPRESENTATION_SIGNED
+ : INTEGER_REPRESENTATION_UNSIGNED,
+ IntegerRepresentation SrcSign = std::numeric_limits<Src>::is_signed
+ ? INTEGER_REPRESENTATION_SIGNED
+ : INTEGER_REPRESENTATION_UNSIGNED,
+ NumericRangeRepresentation DstRange = StaticDstRangeRelationToSrcRange<Dst, Src>::value>
+struct DstRangeRelationToSrcRangeImpl;
+
+// The following templates are for ranges that must be verified at runtime. We
+// split it into checks based on signedness to avoid confusing casts and
+// compiler warnings on signed an unsigned comparisons.
+
+// Dst range is statically determined to contain Src: Nothing to check.
+template <typename Dst, typename Src, IntegerRepresentation DstSign, IntegerRepresentation SrcSign>
+struct DstRangeRelationToSrcRangeImpl<Dst, Src, DstSign, SrcSign, NUMERIC_RANGE_CONTAINED>
+{
+ static constexpr RangeConstraint Check(Src value) { return RANGE_VALID; }
+};
+
+// Signed to signed narrowing: Both the upper and lower boundaries may be
+// exceeded.
+template <typename Dst, typename Src>
+struct DstRangeRelationToSrcRangeImpl<Dst,
+ Src,
+ INTEGER_REPRESENTATION_SIGNED,
+ INTEGER_REPRESENTATION_SIGNED,
+ NUMERIC_RANGE_NOT_CONTAINED>
+{
+ static constexpr RangeConstraint Check(Src value)
+ {
+ return GetRangeConstraint((value <= NarrowingRange<Dst, Src>::max()),
+ (value >= NarrowingRange<Dst, Src>::min()));
+ }
+};
+
+// Unsigned to unsigned narrowing: Only the upper boundary can be exceeded.
+template <typename Dst, typename Src>
+struct DstRangeRelationToSrcRangeImpl<Dst,
+ Src,
+ INTEGER_REPRESENTATION_UNSIGNED,
+ INTEGER_REPRESENTATION_UNSIGNED,
+ NUMERIC_RANGE_NOT_CONTAINED>
+{
+ static constexpr RangeConstraint Check(Src value)
+ {
+ return GetRangeConstraint(value <= NarrowingRange<Dst, Src>::max(), true);
+ }
+};
+
+// Unsigned to signed: The upper boundary may be exceeded.
+template <typename Dst, typename Src>
+struct DstRangeRelationToSrcRangeImpl<Dst,
+ Src,
+ INTEGER_REPRESENTATION_SIGNED,
+ INTEGER_REPRESENTATION_UNSIGNED,
+ NUMERIC_RANGE_NOT_CONTAINED>
+{
+ static constexpr RangeConstraint Check(Src value)
+ {
+ return sizeof(Dst) > sizeof(Src)
+ ? RANGE_VALID
+ : GetRangeConstraint(value <= static_cast<Src>(NarrowingRange<Dst, Src>::max()),
+ true);
+ }
+};
+
+// Signed to unsigned: The upper boundary may be exceeded for a narrower Dst,
+// and any negative value exceeds the lower boundary.
+template <typename Dst, typename Src>
+struct DstRangeRelationToSrcRangeImpl<Dst,
+ Src,
+ INTEGER_REPRESENTATION_UNSIGNED,
+ INTEGER_REPRESENTATION_SIGNED,
+ NUMERIC_RANGE_NOT_CONTAINED>
+{
+ static constexpr RangeConstraint Check(Src value)
+ {
+ return (MaxExponent<Dst>::value >= MaxExponent<Src>::value)
+ ? GetRangeConstraint(true, value >= static_cast<Src>(0))
+ : GetRangeConstraint(value <= static_cast<Src>(NarrowingRange<Dst, Src>::max()),
+ value >= static_cast<Src>(0));
+ }
+};
+
+template <typename Dst, typename Src>
+constexpr RangeConstraint DstRangeRelationToSrcRange(Src value)
+{
+ static_assert(std::numeric_limits<Src>::is_specialized, "Argument must be numeric.");
+ static_assert(std::numeric_limits<Dst>::is_specialized, "Result must be numeric.");
+ return DstRangeRelationToSrcRangeImpl<Dst, Src>::Check(value);
+}
+
+} // namespace internal
+} // namespace base
+
+} // namespace angle
+
+#endif // ANGLEBASE_NUMERICS_SAFE_CONVERSIONS_IMPL_H_
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_math.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_math.h
new file mode 100644
index 0000000000..3af4db63f7
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_math.h
@@ -0,0 +1,329 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef ANGLEBASE_NUMERICS_SAFE_MATH_H_
+#define ANGLEBASE_NUMERICS_SAFE_MATH_H_
+
+#include <stddef.h>
+
+#include <limits>
+#include <type_traits>
+
+#include "anglebase/logging.h"
+#include "anglebase/numerics/safe_math_impl.h"
+
+namespace angle
+{
+
+namespace base
+{
+
+namespace internal
+{
+
+// CheckedNumeric implements all the logic and operators for detecting integer
+// boundary conditions such as overflow, underflow, and invalid conversions.
+// The CheckedNumeric type implicitly converts from floating point and integer
+// data types, and contains overloads for basic arithmetic operations (i.e.: +,
+// -, *, /, %).
+//
+// The following methods convert from CheckedNumeric to standard numeric values:
+// IsValid() - Returns true if the underlying numeric value is valid (i.e. has
+// has not wrapped and is not the result of an invalid conversion).
+// ValueOrDie() - Returns the underlying value. If the state is not valid this
+// call will crash on a CHECK.
+// ValueOrDefault() - Returns the current value, or the supplied default if the
+// state is not valid.
+// ValueFloating() - Returns the underlying floating point value (valid only
+// only for floating point CheckedNumeric types).
+//
+// Bitwise operations are explicitly not supported, because correct
+// handling of some cases (e.g. sign manipulation) is ambiguous. Comparison
+// operations are explicitly not supported because they could result in a crash
+// on a CHECK condition. You should use patterns like the following for these
+// operations:
+// Bitwise operation:
+// CheckedNumeric<int> checked_int = untrusted_input_value;
+// int x = checked_int.ValueOrDefault(0) | kFlagValues;
+// Comparison:
+// CheckedNumeric<size_t> checked_size = untrusted_input_value;
+// checked_size += HEADER LENGTH;
+// if (checked_size.IsValid() && checked_size.ValueOrDie() < buffer_size)
+// Do stuff...
+template <typename T>
+class CheckedNumeric
+{
+ static_assert(std::is_arithmetic<T>::value, "CheckedNumeric<T>: T must be a numeric type.");
+
+ public:
+ typedef T type;
+
+ CheckedNumeric() {}
+
+ // Copy constructor.
+ template <typename Src>
+ CheckedNumeric(const CheckedNumeric<Src> &rhs) : state_(rhs.ValueUnsafe(), rhs.validity())
+ {
+ }
+
+ template <typename Src>
+ CheckedNumeric(Src value, RangeConstraint validity) : state_(value, validity)
+ {
+ }
+
+ // This is not an explicit constructor because we implicitly upgrade regular
+ // numerics to CheckedNumerics to make them easier to use.
+ template <typename Src>
+ CheckedNumeric(Src value) // NOLINT(runtime/explicit)
+ : state_(value)
+ {
+ static_assert(std::numeric_limits<Src>::is_specialized, "Argument must be numeric.");
+ }
+
+ // This is not an explicit constructor because we want a seamless conversion
+ // from StrictNumeric types.
+ template <typename Src>
+ CheckedNumeric(StrictNumeric<Src> value) // NOLINT(runtime/explicit)
+ : state_(static_cast<Src>(value))
+ {
+ }
+
+ // IsValid() is the public API to test if a CheckedNumeric is currently valid.
+ bool IsValid() const { return validity() == RANGE_VALID; }
+
+ // ValueOrDie() The primary accessor for the underlying value. If the current
+ // state is not valid it will CHECK and crash.
+ T ValueOrDie() const
+ {
+ CHECK(IsValid());
+ return state_.value();
+ }
+
+ // ValueOrDefault(T default_value) A convenience method that returns the
+ // current value if the state is valid, and the supplied default_value for
+ // any other state.
+ T ValueOrDefault(T default_value) const { return IsValid() ? state_.value() : default_value; }
+
+ // ValueFloating() - Since floating point values include their validity state,
+ // we provide an easy method for extracting them directly, without a risk of
+ // crashing on a CHECK.
+ T ValueFloating() const
+ {
+ static_assert(std::numeric_limits<T>::is_iec559, "Argument must be float.");
+ return CheckedNumeric<T>::cast(*this).ValueUnsafe();
+ }
+
+ // validity() - DO NOT USE THIS IN EXTERNAL CODE - It is public right now for
+ // tests and to avoid a big matrix of friend operator overloads. But the
+ // values it returns are likely to change in the future.
+ // Returns: current validity state (i.e. valid, overflow, underflow, nan).
+ // TODO(jschuh): crbug.com/332611 Figure out and implement semantics for
+ // saturation/wrapping so we can expose this state consistently and implement
+ // saturated arithmetic.
+ RangeConstraint validity() const { return state_.validity(); }
+
+ // ValueUnsafe() - DO NOT USE THIS IN EXTERNAL CODE - It is public right now
+ // for tests and to avoid a big matrix of friend operator overloads. But the
+ // values it returns are likely to change in the future.
+ // Returns: the raw numeric value, regardless of the current state.
+ // TODO(jschuh): crbug.com/332611 Figure out and implement semantics for
+ // saturation/wrapping so we can expose this state consistently and implement
+ // saturated arithmetic.
+ T ValueUnsafe() const { return state_.value(); }
+
+ // Prototypes for the supported arithmetic operator overloads.
+ template <typename Src>
+ CheckedNumeric &operator+=(Src rhs);
+ template <typename Src>
+ CheckedNumeric &operator-=(Src rhs);
+ template <typename Src>
+ CheckedNumeric &operator*=(Src rhs);
+ template <typename Src>
+ CheckedNumeric &operator/=(Src rhs);
+ template <typename Src>
+ CheckedNumeric &operator%=(Src rhs);
+
+ CheckedNumeric operator-() const
+ {
+ RangeConstraint validity;
+ T value = CheckedNeg(state_.value(), &validity);
+ // Negation is always valid for floating point.
+ if (std::numeric_limits<T>::is_iec559)
+ return CheckedNumeric<T>(value);
+
+ validity = GetRangeConstraint(state_.validity() | validity);
+ return CheckedNumeric<T>(value, validity);
+ }
+
+ CheckedNumeric Abs() const
+ {
+ RangeConstraint validity;
+ T value = CheckedAbs(state_.value(), &validity);
+ // Absolute value is always valid for floating point.
+ if (std::numeric_limits<T>::is_iec559)
+ return CheckedNumeric<T>(value);
+
+ validity = GetRangeConstraint(state_.validity() | validity);
+ return CheckedNumeric<T>(value, validity);
+ }
+
+ // This function is available only for integral types. It returns an unsigned
+ // integer of the same width as the source type, containing the absolute value
+ // of the source, and properly handling signed min.
+ CheckedNumeric<typename UnsignedOrFloatForSize<T>::type> UnsignedAbs() const
+ {
+ return CheckedNumeric<typename UnsignedOrFloatForSize<T>::type>(
+ CheckedUnsignedAbs(state_.value()), state_.validity());
+ }
+
+ CheckedNumeric &operator++()
+ {
+ *this += 1;
+ return *this;
+ }
+
+ CheckedNumeric operator++(int)
+ {
+ CheckedNumeric value = *this;
+ *this += 1;
+ return value;
+ }
+
+ CheckedNumeric &operator--()
+ {
+ *this -= 1;
+ return *this;
+ }
+
+ CheckedNumeric operator--(int)
+ {
+ CheckedNumeric value = *this;
+ *this -= 1;
+ return value;
+ }
+
+ // These static methods behave like a convenience cast operator targeting
+ // the desired CheckedNumeric type. As an optimization, a reference is
+ // returned when Src is the same type as T.
+ template <typename Src>
+ static CheckedNumeric<T> cast(
+ Src u,
+ typename std::enable_if<std::numeric_limits<Src>::is_specialized, int>::type = 0)
+ {
+ return u;
+ }
+
+ template <typename Src>
+ static CheckedNumeric<T> cast(
+ const CheckedNumeric<Src> &u,
+ typename std::enable_if<!std::is_same<Src, T>::value, int>::type = 0)
+ {
+ return u;
+ }
+
+ static const CheckedNumeric<T> &cast(const CheckedNumeric<T> &u) { return u; }
+
+ private:
+ template <typename NumericType>
+ struct UnderlyingType
+ {
+ using type = NumericType;
+ };
+
+ template <typename NumericType>
+ struct UnderlyingType<CheckedNumeric<NumericType>>
+ {
+ using type = NumericType;
+ };
+
+ CheckedNumericState<T> state_;
+};
+
+// This is the boilerplate for the standard arithmetic operator overloads. A
+// macro isn't the prettiest solution, but it beats rewriting these five times.
+// Some details worth noting are:
+// * We apply the standard arithmetic promotions.
+// * We skip range checks for floating points.
+// * We skip range checks for destination integers with sufficient range.
+// TODO(jschuh): extract these out into templates.
+#define ANGLEBASE_NUMERIC_ARITHMETIC_OPERATORS(NAME, OP, COMPOUND_OP) \
+ /* Binary arithmetic operator for CheckedNumerics of the same type. */ \
+ template <typename T> \
+ CheckedNumeric<typename ArithmeticPromotion<T>::type> operator OP( \
+ const CheckedNumeric<T> &lhs, const CheckedNumeric<T> &rhs) \
+ { \
+ typedef typename ArithmeticPromotion<T>::type Promotion; \
+ /* Floating point always takes the fast path */ \
+ if (std::numeric_limits<T>::is_iec559) \
+ return CheckedNumeric<T>(lhs.ValueUnsafe() OP rhs.ValueUnsafe()); \
+ if (IsIntegerArithmeticSafe<Promotion, T, T>::value) \
+ return CheckedNumeric<Promotion>(lhs.ValueUnsafe() OP rhs.ValueUnsafe(), \
+ GetRangeConstraint(rhs.validity() | lhs.validity())); \
+ RangeConstraint validity = RANGE_VALID; \
+ T result = \
+ static_cast<T>(Checked##NAME(static_cast<Promotion>(lhs.ValueUnsafe()), \
+ static_cast<Promotion>(rhs.ValueUnsafe()), &validity)); \
+ return CheckedNumeric<Promotion>( \
+ result, GetRangeConstraint(validity | lhs.validity() | rhs.validity())); \
+ } \
+ /* Assignment arithmetic operator implementation from CheckedNumeric. */ \
+ template <typename T> \
+ template <typename Src> \
+ CheckedNumeric<T> &CheckedNumeric<T>::operator COMPOUND_OP(Src rhs) \
+ { \
+ *this = CheckedNumeric<T>::cast(*this) \
+ OP CheckedNumeric<typename UnderlyingType<Src>::type>::cast(rhs); \
+ return *this; \
+ } \
+ /* Binary arithmetic operator for CheckedNumeric of different type. */ \
+ template <typename T, typename Src> \
+ CheckedNumeric<typename ArithmeticPromotion<T, Src>::type> operator OP( \
+ const CheckedNumeric<Src> &lhs, const CheckedNumeric<T> &rhs) \
+ { \
+ typedef typename ArithmeticPromotion<T, Src>::type Promotion; \
+ if (IsIntegerArithmeticSafe<Promotion, T, Src>::value) \
+ return CheckedNumeric<Promotion>(lhs.ValueUnsafe() OP rhs.ValueUnsafe(), \
+ GetRangeConstraint(rhs.validity() | lhs.validity())); \
+ return CheckedNumeric<Promotion>::cast(lhs) OP CheckedNumeric<Promotion>::cast(rhs); \
+ } \
+ /* Binary arithmetic operator for left CheckedNumeric and right numeric. */ \
+ template <typename T, typename Src, \
+ typename std::enable_if<std::is_arithmetic<Src>::value>::type * = nullptr> \
+ CheckedNumeric<typename ArithmeticPromotion<T, Src>::type> operator OP( \
+ const CheckedNumeric<T> &lhs, Src rhs) \
+ { \
+ typedef typename ArithmeticPromotion<T, Src>::type Promotion; \
+ if (IsIntegerArithmeticSafe<Promotion, T, Src>::value) \
+ return CheckedNumeric<Promotion>(lhs.ValueUnsafe() OP rhs, lhs.validity()); \
+ return CheckedNumeric<Promotion>::cast(lhs) OP CheckedNumeric<Promotion>::cast(rhs); \
+ } \
+ /* Binary arithmetic operator for left numeric and right CheckedNumeric. */ \
+ template <typename T, typename Src, \
+ typename std::enable_if<std::is_arithmetic<Src>::value>::type * = nullptr> \
+ CheckedNumeric<typename ArithmeticPromotion<T, Src>::type> operator OP( \
+ Src lhs, const CheckedNumeric<T> &rhs) \
+ { \
+ typedef typename ArithmeticPromotion<T, Src>::type Promotion; \
+ if (IsIntegerArithmeticSafe<Promotion, T, Src>::value) \
+ return CheckedNumeric<Promotion>(lhs OP rhs.ValueUnsafe(), rhs.validity()); \
+ return CheckedNumeric<Promotion>::cast(lhs) OP CheckedNumeric<Promotion>::cast(rhs); \
+ }
+
+ANGLEBASE_NUMERIC_ARITHMETIC_OPERATORS(Add, +, +=)
+ANGLEBASE_NUMERIC_ARITHMETIC_OPERATORS(Sub, -, -=)
+ANGLEBASE_NUMERIC_ARITHMETIC_OPERATORS(Mul, *, *=)
+ANGLEBASE_NUMERIC_ARITHMETIC_OPERATORS(Div, /, /=)
+ANGLEBASE_NUMERIC_ARITHMETIC_OPERATORS(Mod, %, %=)
+
+#undef ANGLEBASE_NUMERIC_ARITHMETIC_OPERATORS
+
+} // namespace internal
+
+using internal::CheckedNumeric;
+
+} // namespace base
+
+} // namespace angle
+
+#endif // ANGLEBASE_NUMERICS_SAFE_MATH_H_
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_math_impl.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_math_impl.h
new file mode 100644
index 0000000000..2831cc6ceb
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_math_impl.h
@@ -0,0 +1,575 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef ANGLEBASE_NUMERICS_SAFE_MATH_IMPL_H_
+#define ANGLEBASE_NUMERICS_SAFE_MATH_IMPL_H_
+
+#include <stddef.h>
+#include <stdint.h>
+
+#include <climits>
+#include <cmath>
+#include <cstdlib>
+#include <limits>
+#include <type_traits>
+
+#include "anglebase/numerics/safe_conversions.h"
+
+namespace angle
+{
+
+namespace base
+{
+namespace internal
+{
+
+// Everything from here up to the floating point operations is portable C++,
+// but it may not be fast. This code could be split based on
+// platform/architecture and replaced with potentially faster implementations.
+
+// Integer promotion templates used by the portable checked integer arithmetic.
+template <size_t Size, bool IsSigned>
+struct IntegerForSizeAndSign;
+template <>
+struct IntegerForSizeAndSign<1, true>
+{
+ typedef int8_t type;
+};
+template <>
+struct IntegerForSizeAndSign<1, false>
+{
+ typedef uint8_t type;
+};
+template <>
+struct IntegerForSizeAndSign<2, true>
+{
+ typedef int16_t type;
+};
+template <>
+struct IntegerForSizeAndSign<2, false>
+{
+ typedef uint16_t type;
+};
+template <>
+struct IntegerForSizeAndSign<4, true>
+{
+ typedef int32_t type;
+};
+template <>
+struct IntegerForSizeAndSign<4, false>
+{
+ typedef uint32_t type;
+};
+template <>
+struct IntegerForSizeAndSign<8, true>
+{
+ typedef int64_t type;
+};
+template <>
+struct IntegerForSizeAndSign<8, false>
+{
+ typedef uint64_t type;
+};
+
+// WARNING: We have no IntegerForSizeAndSign<16, *>. If we ever add one to
+// support 128-bit math, then the ArithmeticPromotion template below will need
+// to be updated (or more likely replaced with a decltype expression).
+
+template <typename Integer>
+struct UnsignedIntegerForSize
+{
+ typedef
+ typename std::enable_if<std::numeric_limits<Integer>::is_integer,
+ typename IntegerForSizeAndSign<sizeof(Integer), false>::type>::type
+ type;
+};
+
+template <typename Integer>
+struct SignedIntegerForSize
+{
+ typedef
+ typename std::enable_if<std::numeric_limits<Integer>::is_integer,
+ typename IntegerForSizeAndSign<sizeof(Integer), true>::type>::type
+ type;
+};
+
+template <typename Integer>
+struct TwiceWiderInteger
+{
+ typedef typename std::enable_if<
+ std::numeric_limits<Integer>::is_integer,
+ typename IntegerForSizeAndSign<sizeof(Integer) * 2,
+ std::numeric_limits<Integer>::is_signed>::type>::type type;
+};
+
+template <typename Integer>
+struct PositionOfSignBit
+{
+ static const typename std::enable_if<std::numeric_limits<Integer>::is_integer, size_t>::type
+ value = CHAR_BIT * sizeof(Integer) - 1;
+};
+
+// This is used for UnsignedAbs, where we need to support floating-point
+// template instantiations even though we don't actually support the operations.
+// However, there is no corresponding implementation of e.g. CheckedUnsignedAbs,
+// so the float versions will not compile.
+template <typename Numeric,
+ bool IsInteger = std::numeric_limits<Numeric>::is_integer,
+ bool IsFloat = std::numeric_limits<Numeric>::is_iec559>
+struct UnsignedOrFloatForSize;
+
+template <typename Numeric>
+struct UnsignedOrFloatForSize<Numeric, true, false>
+{
+ typedef typename UnsignedIntegerForSize<Numeric>::type type;
+};
+
+template <typename Numeric>
+struct UnsignedOrFloatForSize<Numeric, false, true>
+{
+ typedef Numeric type;
+};
+
+// Helper templates for integer manipulations.
+
+template <typename T>
+constexpr bool HasSignBit(T x)
+{
+ // Cast to unsigned since right shift on signed is undefined.
+ return !!(static_cast<typename UnsignedIntegerForSize<T>::type>(x) >>
+ PositionOfSignBit<T>::value);
+}
+
+// This wrapper undoes the standard integer promotions.
+template <typename T>
+constexpr T BinaryComplement(T x)
+{
+ return static_cast<T>(~x);
+}
+
+// Here are the actual portable checked integer math implementations.
+// TODO(jschuh): Break this code out from the enable_if pattern and find a clean
+// way to coalesce things into the CheckedNumericState specializations below.
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer, T>::type
+CheckedAdd(T x, T y, RangeConstraint *validity)
+{
+ // Since the value of x+y is undefined if we have a signed type, we compute
+ // it using the unsigned type of the same size.
+ typedef typename UnsignedIntegerForSize<T>::type UnsignedDst;
+ UnsignedDst ux = static_cast<UnsignedDst>(x);
+ UnsignedDst uy = static_cast<UnsignedDst>(y);
+ UnsignedDst uresult = static_cast<UnsignedDst>(ux + uy);
+ // Addition is valid if the sign of (x + y) is equal to either that of x or
+ // that of y.
+ if (std::numeric_limits<T>::is_signed)
+ {
+ if (HasSignBit(BinaryComplement(static_cast<UnsignedDst>((uresult ^ ux) & (uresult ^ uy)))))
+ {
+ *validity = RANGE_VALID;
+ }
+ else
+ { // Direction of wrap is inverse of result sign.
+ *validity = HasSignBit(uresult) ? RANGE_OVERFLOW : RANGE_UNDERFLOW;
+ }
+ }
+ else
+ { // Unsigned is either valid or overflow.
+ *validity = BinaryComplement(x) >= y ? RANGE_VALID : RANGE_OVERFLOW;
+ }
+ return static_cast<T>(uresult);
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer, T>::type
+CheckedSub(T x, T y, RangeConstraint *validity)
+{
+ // Since the value of x+y is undefined if we have a signed type, we compute
+ // it using the unsigned type of the same size.
+ typedef typename UnsignedIntegerForSize<T>::type UnsignedDst;
+ UnsignedDst ux = static_cast<UnsignedDst>(x);
+ UnsignedDst uy = static_cast<UnsignedDst>(y);
+ UnsignedDst uresult = static_cast<UnsignedDst>(ux - uy);
+ // Subtraction is valid if either x and y have same sign, or (x-y) and x have
+ // the same sign.
+ if (std::numeric_limits<T>::is_signed)
+ {
+ if (HasSignBit(BinaryComplement(static_cast<UnsignedDst>((uresult ^ ux) & (ux ^ uy)))))
+ {
+ *validity = RANGE_VALID;
+ }
+ else
+ { // Direction of wrap is inverse of result sign.
+ *validity = HasSignBit(uresult) ? RANGE_OVERFLOW : RANGE_UNDERFLOW;
+ }
+ }
+ else
+ { // Unsigned is either valid or underflow.
+ *validity = x >= y ? RANGE_VALID : RANGE_UNDERFLOW;
+ }
+ return static_cast<T>(uresult);
+}
+
+// Integer multiplication is a bit complicated. In the fast case we just
+// we just promote to a twice wider type, and range check the result. In the
+// slow case we need to manually check that the result won't be truncated by
+// checking with division against the appropriate bound.
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && sizeof(T) * 2 <= sizeof(uintmax_t),
+ T>::type
+CheckedMul(T x, T y, RangeConstraint *validity)
+{
+ typedef typename TwiceWiderInteger<T>::type IntermediateType;
+ IntermediateType tmp = static_cast<IntermediateType>(x) * static_cast<IntermediateType>(y);
+ *validity = DstRangeRelationToSrcRange<T>(tmp);
+ return static_cast<T>(tmp);
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && std::numeric_limits<T>::is_signed &&
+ (sizeof(T) * 2 > sizeof(uintmax_t)),
+ T>::type
+CheckedMul(T x, T y, RangeConstraint *validity)
+{
+ // If either side is zero then the result will be zero.
+ if (!x || !y)
+ {
+ *validity = RANGE_VALID;
+ return static_cast<T>(0);
+ }
+ else if (x > 0)
+ {
+ if (y > 0)
+ *validity = x <= std::numeric_limits<T>::max() / y ? RANGE_VALID : RANGE_OVERFLOW;
+ else
+ *validity = y >= std::numeric_limits<T>::min() / x ? RANGE_VALID : RANGE_UNDERFLOW;
+ }
+ else
+ {
+ if (y > 0)
+ *validity = x >= std::numeric_limits<T>::min() / y ? RANGE_VALID : RANGE_UNDERFLOW;
+ else
+ *validity = y >= std::numeric_limits<T>::max() / x ? RANGE_VALID : RANGE_OVERFLOW;
+ }
+
+ return static_cast<T>(x * y);
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && !std::numeric_limits<T>::is_signed &&
+ (sizeof(T) * 2 > sizeof(uintmax_t)),
+ T>::type
+CheckedMul(T x, T y, RangeConstraint *validity)
+{
+ *validity = (y == 0 || x <= std::numeric_limits<T>::max() / y) ? RANGE_VALID : RANGE_OVERFLOW;
+ return static_cast<T>(x * y);
+}
+
+// Division just requires a check for an invalid negation on signed min/-1.
+template <typename T>
+T CheckedDiv(T x,
+ T y,
+ RangeConstraint *validity,
+ typename std::enable_if<std::numeric_limits<T>::is_integer, int>::type = 0)
+{
+ if (std::numeric_limits<T>::is_signed && x == std::numeric_limits<T>::min() &&
+ y == static_cast<T>(-1))
+ {
+ *validity = RANGE_OVERFLOW;
+ return std::numeric_limits<T>::min();
+ }
+
+ *validity = RANGE_VALID;
+ return static_cast<T>(x / y);
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && std::numeric_limits<T>::is_signed,
+ T>::type
+CheckedMod(T x, T y, RangeConstraint *validity)
+{
+ *validity = y > 0 ? RANGE_VALID : RANGE_INVALID;
+ return static_cast<T>(x % y);
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && !std::numeric_limits<T>::is_signed,
+ T>::type
+CheckedMod(T x, T y, RangeConstraint *validity)
+{
+ *validity = RANGE_VALID;
+ return static_cast<T>(x % y);
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && std::numeric_limits<T>::is_signed,
+ T>::type
+CheckedNeg(T value, RangeConstraint *validity)
+{
+ *validity = value != std::numeric_limits<T>::min() ? RANGE_VALID : RANGE_OVERFLOW;
+ // The negation of signed min is min, so catch that one.
+ return static_cast<T>(-value);
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && !std::numeric_limits<T>::is_signed,
+ T>::type
+CheckedNeg(T value, RangeConstraint *validity)
+{
+ // The only legal unsigned negation is zero.
+ *validity = value ? RANGE_UNDERFLOW : RANGE_VALID;
+ return static_cast<T>(-static_cast<typename SignedIntegerForSize<T>::type>(value));
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && std::numeric_limits<T>::is_signed,
+ T>::type
+CheckedAbs(T value, RangeConstraint *validity)
+{
+ *validity = value != std::numeric_limits<T>::min() ? RANGE_VALID : RANGE_OVERFLOW;
+ return static_cast<T>(std::abs(value));
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && !std::numeric_limits<T>::is_signed,
+ T>::type
+CheckedAbs(T value, RangeConstraint *validity)
+{
+ // T is unsigned, so |value| must already be positive.
+ *validity = RANGE_VALID;
+ return value;
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && std::numeric_limits<T>::is_signed,
+ typename UnsignedIntegerForSize<T>::type>::type
+CheckedUnsignedAbs(T value)
+{
+ typedef typename UnsignedIntegerForSize<T>::type UnsignedT;
+ return value == std::numeric_limits<T>::min()
+ ? static_cast<UnsignedT>(std::numeric_limits<T>::max()) + 1
+ : static_cast<UnsignedT>(std::abs(value));
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && !std::numeric_limits<T>::is_signed,
+ T>::type
+CheckedUnsignedAbs(T value)
+{
+ // T is unsigned, so |value| must already be positive.
+ return static_cast<T>(value);
+}
+
+// These are the floating point stubs that the compiler needs to see. Only the
+// negation operation is ever called.
+#define ANGLEBASE_FLOAT_ARITHMETIC_STUBS(NAME) \
+ template <typename T> \
+ typename std::enable_if<std::numeric_limits<T>::is_iec559, T>::type Checked##NAME( \
+ T, T, RangeConstraint *) \
+ { \
+ NOTREACHED(); \
+ return static_cast<T>(0); \
+ }
+
+ANGLEBASE_FLOAT_ARITHMETIC_STUBS(Add)
+ANGLEBASE_FLOAT_ARITHMETIC_STUBS(Sub)
+ANGLEBASE_FLOAT_ARITHMETIC_STUBS(Mul)
+ANGLEBASE_FLOAT_ARITHMETIC_STUBS(Div)
+ANGLEBASE_FLOAT_ARITHMETIC_STUBS(Mod)
+
+#undef ANGLEBASE_FLOAT_ARITHMETIC_STUBS
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_iec559, T>::type CheckedNeg(T value,
+ RangeConstraint *)
+{
+ return static_cast<T>(-value);
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_iec559, T>::type CheckedAbs(T value,
+ RangeConstraint *)
+{
+ return static_cast<T>(std::abs(value));
+}
+
+// Floats carry around their validity state with them, but integers do not. So,
+// we wrap the underlying value in a specialization in order to hide that detail
+// and expose an interface via accessors.
+enum NumericRepresentation
+{
+ NUMERIC_INTEGER,
+ NUMERIC_FLOATING,
+ NUMERIC_UNKNOWN
+};
+
+template <typename NumericType>
+struct GetNumericRepresentation
+{
+ static const NumericRepresentation value =
+ std::numeric_limits<NumericType>::is_integer
+ ? NUMERIC_INTEGER
+ : (std::numeric_limits<NumericType>::is_iec559 ? NUMERIC_FLOATING : NUMERIC_UNKNOWN);
+};
+
+template <typename T, NumericRepresentation type = GetNumericRepresentation<T>::value>
+class CheckedNumericState
+{
+};
+
+// Integrals require quite a bit of additional housekeeping to manage state.
+template <typename T>
+class CheckedNumericState<T, NUMERIC_INTEGER>
+{
+ private:
+ T value_;
+ RangeConstraint validity_ : CHAR_BIT; // Actually requires only two bits.
+
+ public:
+ template <typename Src, NumericRepresentation type>
+ friend class CheckedNumericState;
+
+ CheckedNumericState() : value_(0), validity_(RANGE_VALID) {}
+
+ template <typename Src>
+ CheckedNumericState(Src value, RangeConstraint validity)
+ : value_(static_cast<T>(value)),
+ validity_(GetRangeConstraint(validity | DstRangeRelationToSrcRange<T>(value)))
+ {
+ static_assert(std::numeric_limits<Src>::is_specialized, "Argument must be numeric.");
+ }
+
+ // Copy constructor.
+ template <typename Src>
+ CheckedNumericState(const CheckedNumericState<Src> &rhs)
+ : value_(static_cast<T>(rhs.value())),
+ validity_(GetRangeConstraint(rhs.validity() | DstRangeRelationToSrcRange<T>(rhs.value())))
+ {
+ }
+
+ template <typename Src>
+ explicit CheckedNumericState(
+ Src value,
+ typename std::enable_if<std::numeric_limits<Src>::is_specialized, int>::type = 0)
+ : value_(static_cast<T>(value)), validity_(DstRangeRelationToSrcRange<T>(value))
+ {
+ }
+
+ RangeConstraint validity() const { return validity_; }
+ T value() const { return value_; }
+};
+
+// Floating points maintain their own validity, but need translation wrappers.
+template <typename T>
+class CheckedNumericState<T, NUMERIC_FLOATING>
+{
+ private:
+ T value_;
+
+ public:
+ template <typename Src, NumericRepresentation type>
+ friend class CheckedNumericState;
+
+ CheckedNumericState() : value_(0.0) {}
+
+ template <typename Src>
+ CheckedNumericState(
+ Src value,
+ RangeConstraint validity,
+ typename std::enable_if<std::numeric_limits<Src>::is_integer, int>::type = 0)
+ {
+ switch (DstRangeRelationToSrcRange<T>(value))
+ {
+ case RANGE_VALID:
+ value_ = static_cast<T>(value);
+ break;
+
+ case RANGE_UNDERFLOW:
+ value_ = -std::numeric_limits<T>::infinity();
+ break;
+
+ case RANGE_OVERFLOW:
+ value_ = std::numeric_limits<T>::infinity();
+ break;
+
+ case RANGE_INVALID:
+ value_ = std::numeric_limits<T>::quiet_NaN();
+ break;
+
+ default:
+ NOTREACHED();
+ }
+ }
+
+ template <typename Src>
+ explicit CheckedNumericState(
+ Src value,
+ typename std::enable_if<std::numeric_limits<Src>::is_specialized, int>::type = 0)
+ : value_(static_cast<T>(value))
+ {
+ }
+
+ // Copy constructor.
+ template <typename Src>
+ CheckedNumericState(const CheckedNumericState<Src> &rhs) : value_(static_cast<T>(rhs.value()))
+ {
+ }
+
+ RangeConstraint validity() const
+ {
+ return GetRangeConstraint(value_ <= std::numeric_limits<T>::max(),
+ value_ >= -std::numeric_limits<T>::max());
+ }
+ T value() const { return value_; }
+};
+
+// For integers less than 128-bit and floats 32-bit or larger, we have the type
+// with the larger maximum exponent take precedence.
+enum ArithmeticPromotionCategory
+{
+ LEFT_PROMOTION,
+ RIGHT_PROMOTION
+};
+
+template <typename Lhs,
+ typename Rhs = Lhs,
+ ArithmeticPromotionCategory Promotion =
+ (MaxExponent<Lhs>::value > MaxExponent<Rhs>::value) ? LEFT_PROMOTION
+ : RIGHT_PROMOTION>
+struct ArithmeticPromotion;
+
+template <typename Lhs, typename Rhs>
+struct ArithmeticPromotion<Lhs, Rhs, LEFT_PROMOTION>
+{
+ typedef Lhs type;
+};
+
+template <typename Lhs, typename Rhs>
+struct ArithmeticPromotion<Lhs, Rhs, RIGHT_PROMOTION>
+{
+ typedef Rhs type;
+};
+
+// We can statically check if operations on the provided types can wrap, so we
+// can skip the checked operations if they're not needed. So, for an integer we
+// care if the destination type preserves the sign and is twice the width of
+// the source.
+template <typename T, typename Lhs, typename Rhs>
+struct IsIntegerArithmeticSafe
+{
+ static const bool value =
+ !std::numeric_limits<T>::is_iec559 &&
+ StaticDstRangeRelationToSrcRange<T, Lhs>::value == NUMERIC_RANGE_CONTAINED &&
+ sizeof(T) >= (2 * sizeof(Lhs)) &&
+ StaticDstRangeRelationToSrcRange<T, Rhs>::value != NUMERIC_RANGE_CONTAINED &&
+ sizeof(T) >= (2 * sizeof(Rhs));
+};
+
+} // namespace internal
+} // namespace base
+
+} // namespace angle
+
+#endif // ANGLEBASE_NUMERICS_SAFE_MATH_IMPL_H_
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_numerics_unittest.cc b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_numerics_unittest.cc
new file mode 100644
index 0000000000..052d850427
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/base/anglebase/numerics/safe_numerics_unittest.cc
@@ -0,0 +1,771 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <stddef.h>
+#include <stdint.h>
+
+#include <limits>
+#include <type_traits>
+
+#include "base/compiler_specific.h"
+#include "base/numerics/safe_conversions.h"
+#include "base/numerics/safe_math.h"
+#include "build/build_config.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+#if defined(COMPILER_MSVC) && defined(ARCH_CPU_32_BITS)
+#include <mmintrin.h>
+#endif
+
+using std::numeric_limits;
+using base::CheckedNumeric;
+using base::checked_cast;
+using base::IsValueInRangeForNumericType;
+using base::IsValueNegative;
+using base::SizeT;
+using base::StrictNumeric;
+using base::saturated_cast;
+using base::strict_cast;
+using base::internal::MaxExponent;
+using base::internal::RANGE_VALID;
+using base::internal::RANGE_INVALID;
+using base::internal::RANGE_OVERFLOW;
+using base::internal::RANGE_UNDERFLOW;
+using base::internal::SignedIntegerForSize;
+
+// These tests deliberately cause arithmetic overflows. If the compiler is
+// aggressive enough, it can const fold these overflows. Disable warnings about
+// overflows for const expressions.
+#if defined(OS_WIN)
+#pragma warning(disable : 4756)
+#endif
+
+// This is a helper function for finding the maximum value in Src that can be
+// wholy represented as the destination floating-point type.
+template <typename Dst, typename Src>
+Dst GetMaxConvertibleToFloat()
+{
+ typedef numeric_limits<Dst> DstLimits;
+ typedef numeric_limits<Src> SrcLimits;
+ static_assert(SrcLimits::is_specialized, "Source must be numeric.");
+ static_assert(DstLimits::is_specialized, "Destination must be numeric.");
+ CHECK(DstLimits::is_iec559);
+
+ if (SrcLimits::digits <= DstLimits::digits &&
+ MaxExponent<Src>::value <= MaxExponent<Dst>::value)
+ return SrcLimits::max();
+ Src max = SrcLimits::max() / 2 + (SrcLimits::is_integer ? 1 : 0);
+ while (max != static_cast<Src>(static_cast<Dst>(max)))
+ {
+ max /= 2;
+ }
+ return static_cast<Dst>(max);
+}
+
+// Helper macros to wrap displaying the conversion types and line numbers.
+#define TEST_EXPECTED_VALIDITY(expected, actual) \
+ EXPECT_EQ(expected, CheckedNumeric<Dst>(actual).IsValid()) \
+ << "Result test: Value " << +(actual).ValueUnsafe() << " as " << dst << " on line " \
+ << line;
+
+#define TEST_EXPECTED_SUCCESS(actual) TEST_EXPECTED_VALIDITY(true, actual)
+#define TEST_EXPECTED_FAILURE(actual) TEST_EXPECTED_VALIDITY(false, actual)
+
+#define TEST_EXPECTED_VALUE(expected, actual) \
+ EXPECT_EQ(static_cast<Dst>(expected), CheckedNumeric<Dst>(actual).ValueUnsafe()) \
+ << "Result test: Value " << +((actual).ValueUnsafe()) << " as " << dst << " on line " \
+ << line;
+
+// Signed integer arithmetic.
+template <typename Dst>
+static void TestSpecializedArithmetic(
+ const char *dst,
+ int line,
+ typename std::enable_if<numeric_limits<Dst>::is_integer && numeric_limits<Dst>::is_signed,
+ int>::type = 0)
+{
+ typedef numeric_limits<Dst> DstLimits;
+ TEST_EXPECTED_FAILURE(-CheckedNumeric<Dst>(DstLimits::min()));
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()).Abs());
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(-1).Abs());
+
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::max()) + -1);
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) + -1);
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(-DstLimits::max()) + -DstLimits::max());
+
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) - 1);
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()) - -1);
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::max()) - -DstLimits::max());
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(-DstLimits::max()) - DstLimits::max());
+
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) * 2);
+
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) / -1);
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(-1) / 2);
+
+ // Modulus is legal only for integers.
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>() % 1);
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % 1);
+ TEST_EXPECTED_VALUE(-1, CheckedNumeric<Dst>(-1) % 2);
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(-1) % -2);
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(DstLimits::min()) % 2);
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(DstLimits::max()) % 2);
+ // Test all the different modulus combinations.
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(0, 1 % CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % 1);
+ CheckedNumeric<Dst> checked_dst = 1;
+ TEST_EXPECTED_VALUE(0, checked_dst %= 1);
+}
+
+// Unsigned integer arithmetic.
+template <typename Dst>
+static void TestSpecializedArithmetic(
+ const char *dst,
+ int line,
+ typename std::enable_if<numeric_limits<Dst>::is_integer && !numeric_limits<Dst>::is_signed,
+ int>::type = 0)
+{
+ typedef numeric_limits<Dst> DstLimits;
+ TEST_EXPECTED_SUCCESS(-CheckedNumeric<Dst>(DstLimits::min()));
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()).Abs());
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) + -1);
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) - 1);
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(DstLimits::min()) * 2);
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) / 2);
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()).UnsignedAbs());
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<typename SignedIntegerForSize<Dst>::type>(
+ std::numeric_limits<typename SignedIntegerForSize<Dst>::type>::min())
+ .UnsignedAbs());
+
+ // Modulus is legal only for integers.
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>() % 1);
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % 1);
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) % 2);
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(DstLimits::min()) % 2);
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(DstLimits::max()) % 2);
+ // Test all the different modulus combinations.
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(0, 1 % CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % 1);
+ CheckedNumeric<Dst> checked_dst = 1;
+ TEST_EXPECTED_VALUE(0, checked_dst %= 1);
+}
+
+// Floating point arithmetic.
+template <typename Dst>
+void TestSpecializedArithmetic(
+ const char *dst,
+ int line,
+ typename std::enable_if<numeric_limits<Dst>::is_iec559, int>::type = 0)
+{
+ typedef numeric_limits<Dst> DstLimits;
+ TEST_EXPECTED_SUCCESS(-CheckedNumeric<Dst>(DstLimits::min()));
+
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()).Abs());
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(-1).Abs());
+
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()) + -1);
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::max()) + 1);
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(-DstLimits::max()) + -DstLimits::max());
+
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::max()) - -DstLimits::max());
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(-DstLimits::max()) - DstLimits::max());
+
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()) * 2);
+
+ TEST_EXPECTED_VALUE(-0.5, CheckedNumeric<Dst>(-1.0) / 2);
+ EXPECT_EQ(static_cast<Dst>(1.0), CheckedNumeric<Dst>(1.0).ValueFloating());
+}
+
+// Generic arithmetic tests.
+template <typename Dst>
+static void TestArithmetic(const char *dst, int line)
+{
+ typedef numeric_limits<Dst> DstLimits;
+
+ EXPECT_EQ(true, CheckedNumeric<Dst>().IsValid());
+ EXPECT_EQ(
+ false,
+ CheckedNumeric<Dst>(CheckedNumeric<Dst>(DstLimits::max()) * DstLimits::max()).IsValid());
+ EXPECT_EQ(static_cast<Dst>(0), CheckedNumeric<Dst>().ValueOrDie());
+ EXPECT_EQ(static_cast<Dst>(0), CheckedNumeric<Dst>().ValueOrDefault(1));
+ EXPECT_EQ(static_cast<Dst>(1),
+ CheckedNumeric<Dst>(CheckedNumeric<Dst>(DstLimits::max()) * DstLimits::max())
+ .ValueOrDefault(1));
+
+ // Test the operator combinations.
+ TEST_EXPECTED_VALUE(2, CheckedNumeric<Dst>(1) + CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) - CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) * CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) / CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(2, 1 + CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(0, 1 - CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(1, 1 * CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(1, 1 / CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(2, CheckedNumeric<Dst>(1) + 1);
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) - 1);
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) * 1);
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) / 1);
+ CheckedNumeric<Dst> checked_dst = 1;
+ TEST_EXPECTED_VALUE(2, checked_dst += 1);
+ checked_dst = 1;
+ TEST_EXPECTED_VALUE(0, checked_dst -= 1);
+ checked_dst = 1;
+ TEST_EXPECTED_VALUE(1, checked_dst *= 1);
+ checked_dst = 1;
+ TEST_EXPECTED_VALUE(1, checked_dst /= 1);
+
+ // Generic negation.
+ TEST_EXPECTED_VALUE(0, -CheckedNumeric<Dst>());
+ TEST_EXPECTED_VALUE(-1, -CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(1, -CheckedNumeric<Dst>(-1));
+ TEST_EXPECTED_VALUE(static_cast<Dst>(DstLimits::max() * -1),
+ -CheckedNumeric<Dst>(DstLimits::max()));
+
+ // Generic absolute value.
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>().Abs());
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1).Abs());
+ TEST_EXPECTED_VALUE(DstLimits::max(), CheckedNumeric<Dst>(DstLimits::max()).Abs());
+
+ // Generic addition.
+ TEST_EXPECTED_VALUE(1, (CheckedNumeric<Dst>() + 1));
+ TEST_EXPECTED_VALUE(2, (CheckedNumeric<Dst>(1) + 1));
+ TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>(-1) + 1));
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()) + 1);
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::max()) + DstLimits::max());
+
+ // Generic subtraction.
+ TEST_EXPECTED_VALUE(-1, (CheckedNumeric<Dst>() - 1));
+ TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>(1) - 1));
+ TEST_EXPECTED_VALUE(-2, (CheckedNumeric<Dst>(-1) - 1));
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::max()) - 1);
+
+ // Generic multiplication.
+ TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>() * 1));
+ TEST_EXPECTED_VALUE(1, (CheckedNumeric<Dst>(1) * 1));
+ TEST_EXPECTED_VALUE(-2, (CheckedNumeric<Dst>(-1) * 2));
+ TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>(0) * 0));
+ TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>(-1) * 0));
+ TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>(0) * -1));
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::max()) * DstLimits::max());
+
+ // Generic division.
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>() / 1);
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) / 1);
+ TEST_EXPECTED_VALUE(DstLimits::min() / 2, CheckedNumeric<Dst>(DstLimits::min()) / 2);
+ TEST_EXPECTED_VALUE(DstLimits::max() / 2, CheckedNumeric<Dst>(DstLimits::max()) / 2);
+
+ TestSpecializedArithmetic<Dst>(dst, line);
+}
+
+// Helper macro to wrap displaying the conversion types and line numbers.
+#define TEST_ARITHMETIC(Dst) TestArithmetic<Dst>(#Dst, __LINE__)
+
+TEST(SafeNumerics, SignedIntegerMath)
+{
+ TEST_ARITHMETIC(int8_t);
+ TEST_ARITHMETIC(int);
+ TEST_ARITHMETIC(intptr_t);
+ TEST_ARITHMETIC(intmax_t);
+}
+
+TEST(SafeNumerics, UnsignedIntegerMath)
+{
+ TEST_ARITHMETIC(uint8_t);
+ TEST_ARITHMETIC(unsigned int);
+ TEST_ARITHMETIC(uintptr_t);
+ TEST_ARITHMETIC(uintmax_t);
+}
+
+TEST(SafeNumerics, FloatingPointMath)
+{
+ TEST_ARITHMETIC(float);
+ TEST_ARITHMETIC(double);
+}
+
+// Enumerates the five different conversions types we need to test.
+enum NumericConversionType
+{
+ SIGN_PRESERVING_VALUE_PRESERVING,
+ SIGN_PRESERVING_NARROW,
+ SIGN_TO_UNSIGN_WIDEN_OR_EQUAL,
+ SIGN_TO_UNSIGN_NARROW,
+ UNSIGN_TO_SIGN_NARROW_OR_EQUAL,
+};
+
+// Template covering the different conversion tests.
+template <typename Dst, typename Src, NumericConversionType conversion>
+struct TestNumericConversion
+{
+};
+
+// EXPECT_EQ wrappers providing specific detail on test failures.
+#define TEST_EXPECTED_RANGE(expected, actual) \
+ EXPECT_EQ(expected, base::internal::DstRangeRelationToSrcRange<Dst>(actual)) \
+ << "Conversion test: " << src << " value " << actual << " to " << dst << " on line " \
+ << line;
+
+template <typename Dst, typename Src>
+struct TestNumericConversion<Dst, Src, SIGN_PRESERVING_VALUE_PRESERVING>
+{
+ static void Test(const char *dst, const char *src, int line)
+ {
+ typedef numeric_limits<Src> SrcLimits;
+ typedef numeric_limits<Dst> DstLimits;
+ // Integral to floating.
+ static_assert(
+ (DstLimits::is_iec559 && SrcLimits::is_integer) ||
+ // Not floating to integral and...
+ (!(DstLimits::is_integer && SrcLimits::is_iec559) &&
+ // Same sign, same numeric, source is narrower or same.
+ ((SrcLimits::is_signed == DstLimits::is_signed && sizeof(Dst) >= sizeof(Src)) ||
+ // Or signed destination and source is smaller
+ (DstLimits::is_signed && sizeof(Dst) > sizeof(Src)))),
+ "Comparison must be sign preserving and value preserving");
+
+ const CheckedNumeric<Dst> checked_dst = SrcLimits::max();
+ TEST_EXPECTED_SUCCESS(checked_dst);
+ if (MaxExponent<Dst>::value > MaxExponent<Src>::value)
+ {
+ if (MaxExponent<Dst>::value >= MaxExponent<Src>::value * 2 - 1)
+ {
+ // At least twice larger type.
+ TEST_EXPECTED_SUCCESS(SrcLimits::max() * checked_dst);
+ }
+ else
+ { // Larger, but not at least twice as large.
+ TEST_EXPECTED_FAILURE(SrcLimits::max() * checked_dst);
+ TEST_EXPECTED_SUCCESS(checked_dst + 1);
+ }
+ }
+ else
+ { // Same width type.
+ TEST_EXPECTED_FAILURE(checked_dst + 1);
+ }
+
+ TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::max());
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(1));
+ if (SrcLimits::is_iec559)
+ {
+ TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::max() * static_cast<Src>(-1));
+ TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::infinity());
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::infinity() * -1);
+ TEST_EXPECTED_RANGE(RANGE_INVALID, SrcLimits::quiet_NaN());
+ }
+ else if (numeric_limits<Src>::is_signed)
+ {
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(-1));
+ TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::min());
+ }
+ }
+};
+
+template <typename Dst, typename Src>
+struct TestNumericConversion<Dst, Src, SIGN_PRESERVING_NARROW>
+{
+ static void Test(const char *dst, const char *src, int line)
+ {
+ typedef numeric_limits<Src> SrcLimits;
+ typedef numeric_limits<Dst> DstLimits;
+ static_assert(SrcLimits::is_signed == DstLimits::is_signed,
+ "Destination and source sign must be the same");
+ static_assert(sizeof(Dst) < sizeof(Src) || (DstLimits::is_integer && SrcLimits::is_iec559),
+ "Destination must be narrower than source");
+
+ const CheckedNumeric<Dst> checked_dst;
+ TEST_EXPECTED_FAILURE(checked_dst + SrcLimits::max());
+ TEST_EXPECTED_VALUE(1, checked_dst + static_cast<Src>(1));
+ TEST_EXPECTED_FAILURE(checked_dst - SrcLimits::max());
+
+ TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::max());
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(1));
+ if (SrcLimits::is_iec559)
+ {
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::max() * -1);
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(-1));
+ TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::infinity());
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::infinity() * -1);
+ TEST_EXPECTED_RANGE(RANGE_INVALID, SrcLimits::quiet_NaN());
+ if (DstLimits::is_integer)
+ {
+ if (SrcLimits::digits < DstLimits::digits)
+ {
+ TEST_EXPECTED_RANGE(RANGE_OVERFLOW, static_cast<Src>(DstLimits::max()));
+ }
+ else
+ {
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(DstLimits::max()));
+ }
+ TEST_EXPECTED_RANGE(RANGE_VALID,
+ static_cast<Src>(GetMaxConvertibleToFloat<Src, Dst>()));
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(DstLimits::min()));
+ }
+ }
+ else if (SrcLimits::is_signed)
+ {
+ TEST_EXPECTED_VALUE(-1, checked_dst - static_cast<Src>(1));
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::min());
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(-1));
+ }
+ else
+ {
+ TEST_EXPECTED_FAILURE(checked_dst - static_cast<Src>(1));
+ TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::min());
+ }
+ }
+};
+
+template <typename Dst, typename Src>
+struct TestNumericConversion<Dst, Src, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL>
+{
+ static void Test(const char *dst, const char *src, int line)
+ {
+ typedef numeric_limits<Src> SrcLimits;
+ typedef numeric_limits<Dst> DstLimits;
+ static_assert(sizeof(Dst) >= sizeof(Src),
+ "Destination must be equal or wider than source.");
+ static_assert(SrcLimits::is_signed, "Source must be signed");
+ static_assert(!DstLimits::is_signed, "Destination must be unsigned");
+
+ const CheckedNumeric<Dst> checked_dst;
+ TEST_EXPECTED_VALUE(SrcLimits::max(), checked_dst + SrcLimits::max());
+ TEST_EXPECTED_FAILURE(checked_dst + static_cast<Src>(-1));
+ TEST_EXPECTED_FAILURE(checked_dst + -SrcLimits::max());
+
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::min());
+ TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::max());
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(1));
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, static_cast<Src>(-1));
+ }
+};
+
+template <typename Dst, typename Src>
+struct TestNumericConversion<Dst, Src, SIGN_TO_UNSIGN_NARROW>
+{
+ static void Test(const char *dst, const char *src, int line)
+ {
+ typedef numeric_limits<Src> SrcLimits;
+ typedef numeric_limits<Dst> DstLimits;
+ static_assert(
+ (DstLimits::is_integer && SrcLimits::is_iec559) || (sizeof(Dst) < sizeof(Src)),
+ "Destination must be narrower than source.");
+ static_assert(SrcLimits::is_signed, "Source must be signed.");
+ static_assert(!DstLimits::is_signed, "Destination must be unsigned.");
+
+ const CheckedNumeric<Dst> checked_dst;
+ TEST_EXPECTED_VALUE(1, checked_dst + static_cast<Src>(1));
+ TEST_EXPECTED_FAILURE(checked_dst + SrcLimits::max());
+ TEST_EXPECTED_FAILURE(checked_dst + static_cast<Src>(-1));
+ TEST_EXPECTED_FAILURE(checked_dst + -SrcLimits::max());
+
+ TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::max());
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(1));
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, static_cast<Src>(-1));
+ if (SrcLimits::is_iec559)
+ {
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::max() * -1);
+ TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::infinity());
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::infinity() * -1);
+ TEST_EXPECTED_RANGE(RANGE_INVALID, SrcLimits::quiet_NaN());
+ if (DstLimits::is_integer)
+ {
+ if (SrcLimits::digits < DstLimits::digits)
+ {
+ TEST_EXPECTED_RANGE(RANGE_OVERFLOW, static_cast<Src>(DstLimits::max()));
+ }
+ else
+ {
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(DstLimits::max()));
+ }
+ TEST_EXPECTED_RANGE(RANGE_VALID,
+ static_cast<Src>(GetMaxConvertibleToFloat<Src, Dst>()));
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(DstLimits::min()));
+ }
+ }
+ else
+ {
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::min());
+ }
+ }
+};
+
+template <typename Dst, typename Src>
+struct TestNumericConversion<Dst, Src, UNSIGN_TO_SIGN_NARROW_OR_EQUAL>
+{
+ static void Test(const char *dst, const char *src, int line)
+ {
+ typedef numeric_limits<Src> SrcLimits;
+ typedef numeric_limits<Dst> DstLimits;
+ static_assert(sizeof(Dst) <= sizeof(Src),
+ "Destination must be narrower or equal to source.");
+ static_assert(!SrcLimits::is_signed, "Source must be unsigned.");
+ static_assert(DstLimits::is_signed, "Destination must be signed.");
+
+ const CheckedNumeric<Dst> checked_dst;
+ TEST_EXPECTED_VALUE(1, checked_dst + static_cast<Src>(1));
+ TEST_EXPECTED_FAILURE(checked_dst + SrcLimits::max());
+ TEST_EXPECTED_VALUE(SrcLimits::min(), checked_dst + SrcLimits::min());
+
+ TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::min());
+ TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::max());
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(1));
+ }
+};
+
+// Helper macro to wrap displaying the conversion types and line numbers
+#define TEST_NUMERIC_CONVERSION(d, s, t) TestNumericConversion<d, s, t>::Test(#d, #s, __LINE__)
+
+TEST(SafeNumerics, IntMinOperations)
+{
+ TEST_NUMERIC_CONVERSION(int8_t, int8_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(uint8_t, uint8_t, SIGN_PRESERVING_VALUE_PRESERVING);
+
+ TEST_NUMERIC_CONVERSION(int8_t, int, SIGN_PRESERVING_NARROW);
+ TEST_NUMERIC_CONVERSION(uint8_t, unsigned int, SIGN_PRESERVING_NARROW);
+ TEST_NUMERIC_CONVERSION(int8_t, float, SIGN_PRESERVING_NARROW);
+
+ TEST_NUMERIC_CONVERSION(uint8_t, int8_t, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
+
+ TEST_NUMERIC_CONVERSION(uint8_t, int, SIGN_TO_UNSIGN_NARROW);
+ TEST_NUMERIC_CONVERSION(uint8_t, intmax_t, SIGN_TO_UNSIGN_NARROW);
+ TEST_NUMERIC_CONVERSION(uint8_t, float, SIGN_TO_UNSIGN_NARROW);
+
+ TEST_NUMERIC_CONVERSION(int8_t, unsigned int, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
+ TEST_NUMERIC_CONVERSION(int8_t, uintmax_t, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
+}
+
+TEST(SafeNumerics, IntOperations)
+{
+ TEST_NUMERIC_CONVERSION(int, int, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(unsigned int, unsigned int, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(int, int8_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(unsigned int, uint8_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(int, uint8_t, SIGN_PRESERVING_VALUE_PRESERVING);
+
+ TEST_NUMERIC_CONVERSION(int, intmax_t, SIGN_PRESERVING_NARROW);
+ TEST_NUMERIC_CONVERSION(unsigned int, uintmax_t, SIGN_PRESERVING_NARROW);
+ TEST_NUMERIC_CONVERSION(int, float, SIGN_PRESERVING_NARROW);
+ TEST_NUMERIC_CONVERSION(int, double, SIGN_PRESERVING_NARROW);
+
+ TEST_NUMERIC_CONVERSION(unsigned int, int, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
+ TEST_NUMERIC_CONVERSION(unsigned int, int8_t, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
+
+ TEST_NUMERIC_CONVERSION(unsigned int, intmax_t, SIGN_TO_UNSIGN_NARROW);
+ TEST_NUMERIC_CONVERSION(unsigned int, float, SIGN_TO_UNSIGN_NARROW);
+ TEST_NUMERIC_CONVERSION(unsigned int, double, SIGN_TO_UNSIGN_NARROW);
+
+ TEST_NUMERIC_CONVERSION(int, unsigned int, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
+ TEST_NUMERIC_CONVERSION(int, uintmax_t, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
+}
+
+TEST(SafeNumerics, IntMaxOperations)
+{
+ TEST_NUMERIC_CONVERSION(intmax_t, intmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(uintmax_t, uintmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(intmax_t, int, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(uintmax_t, unsigned int, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(intmax_t, unsigned int, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(intmax_t, uint8_t, SIGN_PRESERVING_VALUE_PRESERVING);
+
+ TEST_NUMERIC_CONVERSION(intmax_t, float, SIGN_PRESERVING_NARROW);
+ TEST_NUMERIC_CONVERSION(intmax_t, double, SIGN_PRESERVING_NARROW);
+
+ TEST_NUMERIC_CONVERSION(uintmax_t, int, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
+ TEST_NUMERIC_CONVERSION(uintmax_t, int8_t, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
+
+ TEST_NUMERIC_CONVERSION(uintmax_t, float, SIGN_TO_UNSIGN_NARROW);
+ TEST_NUMERIC_CONVERSION(uintmax_t, double, SIGN_TO_UNSIGN_NARROW);
+
+ TEST_NUMERIC_CONVERSION(intmax_t, uintmax_t, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
+}
+
+TEST(SafeNumerics, FloatOperations)
+{
+ TEST_NUMERIC_CONVERSION(float, intmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(float, uintmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(float, int, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(float, unsigned int, SIGN_PRESERVING_VALUE_PRESERVING);
+
+ TEST_NUMERIC_CONVERSION(float, double, SIGN_PRESERVING_NARROW);
+}
+
+TEST(SafeNumerics, DoubleOperations)
+{
+ TEST_NUMERIC_CONVERSION(double, intmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(double, uintmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(double, int, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(double, unsigned int, SIGN_PRESERVING_VALUE_PRESERVING);
+}
+
+TEST(SafeNumerics, SizeTOperations)
+{
+ TEST_NUMERIC_CONVERSION(size_t, int, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
+ TEST_NUMERIC_CONVERSION(int, size_t, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
+}
+
+TEST(SafeNumerics, CastTests)
+{
+// MSVC catches and warns that we're forcing saturation in these tests.
+// Since that's intentional, we need to shut this warning off.
+#if defined(COMPILER_MSVC)
+#pragma warning(disable : 4756)
+#endif
+
+ int small_positive = 1;
+ int small_negative = -1;
+ double double_small = 1.0;
+ double double_large = numeric_limits<double>::max();
+ double double_infinity = numeric_limits<float>::infinity();
+ double double_large_int = numeric_limits<int>::max();
+ double double_small_int = numeric_limits<int>::min();
+
+ // Just test that the casts compile, since the other tests cover logic.
+ EXPECT_EQ(0, checked_cast<int>(static_cast<size_t>(0)));
+ EXPECT_EQ(0, strict_cast<int>(static_cast<char>(0)));
+ EXPECT_EQ(0, strict_cast<int>(static_cast<unsigned char>(0)));
+ EXPECT_EQ(0U, strict_cast<unsigned>(static_cast<unsigned char>(0)));
+ EXPECT_EQ(1ULL, static_cast<uint64_t>(StrictNumeric<size_t>(1U)));
+ EXPECT_EQ(1ULL, static_cast<uint64_t>(SizeT(1U)));
+ EXPECT_EQ(1U, static_cast<size_t>(StrictNumeric<unsigned>(1U)));
+
+ EXPECT_TRUE(CheckedNumeric<uint64_t>(StrictNumeric<unsigned>(1U)).IsValid());
+ EXPECT_TRUE(CheckedNumeric<int>(StrictNumeric<unsigned>(1U)).IsValid());
+ EXPECT_FALSE(CheckedNumeric<unsigned>(StrictNumeric<int>(-1)).IsValid());
+
+ EXPECT_TRUE(IsValueNegative(-1));
+ EXPECT_TRUE(IsValueNegative(numeric_limits<int>::min()));
+ EXPECT_FALSE(IsValueNegative(numeric_limits<unsigned>::min()));
+ EXPECT_TRUE(IsValueNegative(-numeric_limits<double>::max()));
+ EXPECT_FALSE(IsValueNegative(0));
+ EXPECT_FALSE(IsValueNegative(1));
+ EXPECT_FALSE(IsValueNegative(0u));
+ EXPECT_FALSE(IsValueNegative(1u));
+ EXPECT_FALSE(IsValueNegative(numeric_limits<int>::max()));
+ EXPECT_FALSE(IsValueNegative(numeric_limits<unsigned>::max()));
+ EXPECT_FALSE(IsValueNegative(numeric_limits<double>::max()));
+
+ // These casts and coercions will fail to compile:
+ // EXPECT_EQ(0, strict_cast<int>(static_cast<size_t>(0)));
+ // EXPECT_EQ(0, strict_cast<size_t>(static_cast<int>(0)));
+ // EXPECT_EQ(1ULL, StrictNumeric<size_t>(1));
+ // EXPECT_EQ(1, StrictNumeric<size_t>(1U));
+
+ // Test various saturation corner cases.
+ EXPECT_EQ(saturated_cast<int>(small_negative), static_cast<int>(small_negative));
+ EXPECT_EQ(saturated_cast<int>(small_positive), static_cast<int>(small_positive));
+ EXPECT_EQ(saturated_cast<unsigned>(small_negative), static_cast<unsigned>(0));
+ EXPECT_EQ(saturated_cast<int>(double_small), static_cast<int>(double_small));
+ EXPECT_EQ(saturated_cast<int>(double_large), numeric_limits<int>::max());
+ EXPECT_EQ(saturated_cast<float>(double_large), double_infinity);
+ EXPECT_EQ(saturated_cast<float>(-double_large), -double_infinity);
+ EXPECT_EQ(numeric_limits<int>::min(), saturated_cast<int>(double_small_int));
+ EXPECT_EQ(numeric_limits<int>::max(), saturated_cast<int>(double_large_int));
+
+ float not_a_number =
+ std::numeric_limits<float>::infinity() - std::numeric_limits<float>::infinity();
+ EXPECT_TRUE(std::isnan(not_a_number));
+ EXPECT_EQ(0, saturated_cast<int>(not_a_number));
+}
+
+#if GTEST_HAS_DEATH_TEST
+
+TEST(SafeNumerics, SaturatedCastChecks)
+{
+ float not_a_number =
+ std::numeric_limits<float>::infinity() - std::numeric_limits<float>::infinity();
+ EXPECT_TRUE(std::isnan(not_a_number));
+ EXPECT_DEATH((saturated_cast<int, base::SaturatedCastNaNBehaviorCheck>(not_a_number)), "");
+}
+
+#endif // GTEST_HAS_DEATH_TEST
+
+TEST(SafeNumerics, IsValueInRangeForNumericType)
+{
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint32_t>(0));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint32_t>(1));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint32_t>(2));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint32_t>(-1));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint32_t>(0xffffffffu));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint32_t>(UINT64_C(0xffffffff)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint32_t>(UINT64_C(0x100000000)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint32_t>(UINT64_C(0x100000001)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint32_t>(std::numeric_limits<int32_t>::min()));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint32_t>(std::numeric_limits<int64_t>::min()));
+
+ EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(0));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(1));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(2));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(-1));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(0x7fffffff));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(0x7fffffffu));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(0x80000000u));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(0xffffffffu));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(INT64_C(0x80000000)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(INT64_C(0xffffffff)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(INT64_C(0x100000000)));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(std::numeric_limits<int32_t>::min()));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(
+ static_cast<int64_t>(std::numeric_limits<int32_t>::min())));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(
+ static_cast<int64_t>(std::numeric_limits<int32_t>::min()) - 1));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(std::numeric_limits<int64_t>::min()));
+
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(0));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(1));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(2));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint64_t>(-1));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(0xffffffffu));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(UINT64_C(0xffffffff)));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(UINT64_C(0x100000000)));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(UINT64_C(0x100000001)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint64_t>(std::numeric_limits<int32_t>::min()));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint64_t>(INT64_C(-1)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint64_t>(std::numeric_limits<int64_t>::min()));
+
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(0));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(1));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(2));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(-1));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(0x7fffffff));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(0x7fffffffu));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(0x80000000u));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(0xffffffffu));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(INT64_C(0x80000000)));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(INT64_C(0xffffffff)));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(INT64_C(0x100000000)));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(INT64_C(0x7fffffffffffffff)));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(UINT64_C(0x7fffffffffffffff)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int64_t>(UINT64_C(0x8000000000000000)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int64_t>(UINT64_C(0xffffffffffffffff)));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(std::numeric_limits<int32_t>::min()));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(
+ static_cast<int64_t>(std::numeric_limits<int32_t>::min())));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(std::numeric_limits<int64_t>::min()));
+}
+
+TEST(SafeNumerics, CompoundNumericOperations)
+{
+ CheckedNumeric<int> a = 1;
+ CheckedNumeric<int> b = 2;
+ CheckedNumeric<int> c = 3;
+ CheckedNumeric<int> d = 4;
+ a += b;
+ EXPECT_EQ(3, a.ValueOrDie());
+ a -= c;
+ EXPECT_EQ(0, a.ValueOrDie());
+ d /= b;
+ EXPECT_EQ(2, d.ValueOrDie());
+ d *= d;
+ EXPECT_EQ(4, d.ValueOrDie());
+
+ CheckedNumeric<int> too_large = std::numeric_limits<int>::max();
+ EXPECT_TRUE(too_large.IsValid());
+ too_large += d;
+ EXPECT_FALSE(too_large.IsValid());
+ too_large -= d;
+ EXPECT_FALSE(too_large.IsValid());
+ too_large /= d;
+ EXPECT_FALSE(too_large.IsValid());
+}
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/sha1.cc b/src/3rdparty/angle/src/common/third_party/base/anglebase/sha1.cc
new file mode 100644
index 0000000000..cb88ba06e1
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/base/anglebase/sha1.cc
@@ -0,0 +1,245 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "anglebase/sha1.h"
+
+#include <stddef.h>
+#include <stdint.h>
+#include <string.h>
+
+#include "anglebase/sys_byteorder.h"
+
+namespace angle
+{
+
+namespace base
+{
+
+// Implementation of SHA-1. Only handles data in byte-sized blocks,
+// which simplifies the code a fair bit.
+
+// Identifier names follow notation in FIPS PUB 180-3, where you'll
+// also find a description of the algorithm:
+// http://csrc.nist.gov/publications/fips/fips180-3/fips180-3_final.pdf
+
+// Usage example:
+//
+// SecureHashAlgorithm sha;
+// while(there is data to hash)
+// sha.Update(moredata, size of data);
+// sha.Final();
+// memcpy(somewhere, sha.Digest(), 20);
+//
+// to reuse the instance of sha, call sha.Init();
+
+// TODO(jhawkins): Replace this implementation with a per-platform
+// implementation using each platform's crypto library. See
+// http://crbug.com/47218
+
+class SecureHashAlgorithm
+{
+ public:
+ SecureHashAlgorithm() { Init(); }
+
+ static const int kDigestSizeBytes;
+
+ void Init();
+ void Update(const void *data, size_t nbytes);
+ void Final();
+
+ // 20 bytes of message digest.
+ const unsigned char *Digest() const { return reinterpret_cast<const unsigned char *>(H); }
+
+ private:
+ void Pad();
+ void Process();
+
+ uint32_t A, B, C, D, E;
+
+ uint32_t H[5];
+
+ union {
+ uint32_t W[80];
+ uint8_t M[64];
+ };
+
+ uint32_t cursor;
+ uint64_t l;
+};
+
+static inline uint32_t f(uint32_t t, uint32_t B, uint32_t C, uint32_t D)
+{
+ if (t < 20)
+ {
+ return (B & C) | ((~B) & D);
+ }
+ else if (t < 40)
+ {
+ return B ^ C ^ D;
+ }
+ else if (t < 60)
+ {
+ return (B & C) | (B & D) | (C & D);
+ }
+ else
+ {
+ return B ^ C ^ D;
+ }
+}
+
+static inline uint32_t S(uint32_t n, uint32_t X)
+{
+ return (X << n) | (X >> (32 - n));
+}
+
+static inline uint32_t K(uint32_t t)
+{
+ if (t < 20)
+ {
+ return 0x5a827999;
+ }
+ else if (t < 40)
+ {
+ return 0x6ed9eba1;
+ }
+ else if (t < 60)
+ {
+ return 0x8f1bbcdc;
+ }
+ else
+ {
+ return 0xca62c1d6;
+ }
+}
+
+const int SecureHashAlgorithm::kDigestSizeBytes = 20;
+
+void SecureHashAlgorithm::Init()
+{
+ A = 0;
+ B = 0;
+ C = 0;
+ D = 0;
+ E = 0;
+ cursor = 0;
+ l = 0;
+ H[0] = 0x67452301;
+ H[1] = 0xefcdab89;
+ H[2] = 0x98badcfe;
+ H[3] = 0x10325476;
+ H[4] = 0xc3d2e1f0;
+}
+
+void SecureHashAlgorithm::Final()
+{
+ Pad();
+ Process();
+
+ for (int t = 0; t < 5; ++t)
+ H[t] = ByteSwap(H[t]);
+}
+
+void SecureHashAlgorithm::Update(const void *data, size_t nbytes)
+{
+ const uint8_t *d = reinterpret_cast<const uint8_t *>(data);
+ while (nbytes--)
+ {
+ M[cursor++] = *d++;
+ if (cursor >= 64)
+ Process();
+ l += 8;
+ }
+}
+
+void SecureHashAlgorithm::Pad()
+{
+ M[cursor++] = 0x80;
+
+ if (cursor > 64 - 8)
+ {
+ // pad out to next block
+ while (cursor < 64)
+ M[cursor++] = 0;
+
+ Process();
+ }
+
+ while (cursor < 64 - 8)
+ M[cursor++] = 0;
+
+ M[cursor++] = (l >> 56) & 0xff;
+ M[cursor++] = (l >> 48) & 0xff;
+ M[cursor++] = (l >> 40) & 0xff;
+ M[cursor++] = (l >> 32) & 0xff;
+ M[cursor++] = (l >> 24) & 0xff;
+ M[cursor++] = (l >> 16) & 0xff;
+ M[cursor++] = (l >> 8) & 0xff;
+ M[cursor++] = l & 0xff;
+}
+
+void SecureHashAlgorithm::Process()
+{
+ uint32_t t;
+
+ // Each a...e corresponds to a section in the FIPS 180-3 algorithm.
+
+ // a.
+ //
+ // W and M are in a union, so no need to memcpy.
+ // memcpy(W, M, sizeof(M));
+ for (t = 0; t < 16; ++t)
+ W[t] = ByteSwap(W[t]);
+
+ // b.
+ for (t = 16; t < 80; ++t)
+ W[t] = S(1, W[t - 3] ^ W[t - 8] ^ W[t - 14] ^ W[t - 16]);
+
+ // c.
+ A = H[0];
+ B = H[1];
+ C = H[2];
+ D = H[3];
+ E = H[4];
+
+ // d.
+ for (t = 0; t < 80; ++t)
+ {
+ uint32_t TEMP = S(5, A) + f(t, B, C, D) + E + W[t] + K(t);
+ E = D;
+ D = C;
+ C = S(30, B);
+ B = A;
+ A = TEMP;
+ }
+
+ // e.
+ H[0] += A;
+ H[1] += B;
+ H[2] += C;
+ H[3] += D;
+ H[4] += E;
+
+ cursor = 0;
+}
+
+std::string SHA1HashString(const std::string &str)
+{
+ char hash[SecureHashAlgorithm::kDigestSizeBytes];
+ SHA1HashBytes(reinterpret_cast<const unsigned char *>(str.c_str()), str.length(),
+ reinterpret_cast<unsigned char *>(hash));
+ return std::string(hash, SecureHashAlgorithm::kDigestSizeBytes);
+}
+
+void SHA1HashBytes(const unsigned char *data, size_t len, unsigned char *hash)
+{
+ SecureHashAlgorithm sha;
+ sha.Update(data, len);
+ sha.Final();
+
+ memcpy(hash, sha.Digest(), SecureHashAlgorithm::kDigestSizeBytes);
+}
+
+} // namespace base
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/sha1.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/sha1.h
new file mode 100644
index 0000000000..a60908814f
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/base/anglebase/sha1.h
@@ -0,0 +1,36 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef ANGLEBASE_SHA1_H_
+#define ANGLEBASE_SHA1_H_
+
+#include <stddef.h>
+
+#include <string>
+
+#include "anglebase/base_export.h"
+
+namespace angle
+{
+
+namespace base
+{
+
+// These functions perform SHA-1 operations.
+
+static const size_t kSHA1Length = 20; // Length in bytes of a SHA-1 hash.
+
+// Computes the SHA-1 hash of the input string |str| and returns the full
+// hash.
+ANGLEBASE_EXPORT std::string SHA1HashString(const std::string &str);
+
+// Computes the SHA-1 hash of the |len| bytes in |data| and puts the hash
+// in |hash|. |hash| must be kSHA1Length bytes long.
+ANGLEBASE_EXPORT void SHA1HashBytes(const unsigned char *data, size_t len, unsigned char *hash);
+
+} // namespace base
+
+} // namespace angle
+
+#endif // ANGLEBASE_SHA1_H_
diff --git a/src/3rdparty/angle/src/common/third_party/base/anglebase/sys_byteorder.h b/src/3rdparty/angle/src/common/third_party/base/anglebase/sys_byteorder.h
new file mode 100644
index 0000000000..43d1777f26
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/base/anglebase/sys_byteorder.h
@@ -0,0 +1,49 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// sys_byteorder.h: Compatiblity hacks for importing Chromium's base/SHA1.
+
+#ifndef ANGLEBASE_SYS_BYTEORDER_H_
+#define ANGLEBASE_SYS_BYTEORDER_H_
+
+namespace angle
+{
+
+namespace base
+{
+
+// Returns a value with all bytes in |x| swapped, i.e. reverses the endianness.
+inline uint16_t ByteSwap(uint16_t x)
+{
+#if defined(_MSC_VER)
+ return _byteswap_ushort(x);
+#else
+ return __builtin_bswap16(x);
+#endif
+}
+
+inline uint32_t ByteSwap(uint32_t x)
+{
+#if defined(_MSC_VER)
+ return _byteswap_ulong(x);
+#else
+ return __builtin_bswap32(x);
+#endif
+}
+
+inline uint64_t ByteSwap(uint64_t x)
+{
+#if defined(_MSC_VER)
+ return _byteswap_uint64(x);
+#else
+ return __builtin_bswap64(x);
+#endif
+}
+
+} // namespace base
+
+} // namespace angle
+
+#endif // ANGLEBASE_SYS_BYTEORDER_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/common/third_party/smhasher/LICENSE b/src/3rdparty/angle/src/common/third_party/smhasher/LICENSE
new file mode 100644
index 0000000000..3f18a844ad
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/smhasher/LICENSE
@@ -0,0 +1,23 @@
+All MurmurHash source files are placed in the public domain.
+
+The license below applies to all other code in SMHasher:
+
+Copyright (c) 2011 Google, Inc.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
diff --git a/src/3rdparty/angle/src/common/third_party/smhasher/README.angle b/src/3rdparty/angle/src/common/third_party/smhasher/README.angle
new file mode 100644
index 0000000000..b84ea3249b
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/smhasher/README.angle
@@ -0,0 +1,14 @@
+Name: SMHasher
+URL: http://code.google.com/p/smhasher/
+Version: 0
+Revision: 147
+License: MIT, Public Domain
+License File: LICENSE
+Security Critical: yes
+
+Description:
+This is a library containing the MurmurHash3 function, and a hashing function
+test suite.
+
+Licenses are MIT (SMHasher) and Public Domain (MurmurHash).
+
diff --git a/src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.cpp b/src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.cpp
new file mode 100644
index 0000000000..071bc31539
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.cpp
@@ -0,0 +1,320 @@
+/*-----------------------------------------------------------------------------
+ * MurmurHash3 was written by Austin Appleby, and is placed in the public
+ * domain.
+ *
+ * This implementation was written by Shane Day, and is also public domain.
+ *
+ * This is a portable ANSI C implementation of MurmurHash3_x86_32 (Murmur3A)
+ * with support for progressive processing.
+ */
+
+/*-----------------------------------------------------------------------------
+
+If you want to understand the MurmurHash algorithm you would be much better
+off reading the original source. Just point your browser at:
+http://code.google.com/p/smhasher/source/browse/trunk/MurmurHash3.cpp
+
+
+What this version provides?
+
+1. Progressive data feeding. Useful when the entire payload to be hashed
+does not fit in memory or when the data is streamed through the application.
+Also useful when hashing a number of strings with a common prefix. A partial
+hash of a prefix string can be generated and reused for each suffix string.
+
+2. Portability. Plain old C so that it should compile on any old compiler.
+Both CPU endian and access-alignment neutral, but avoiding inefficient code
+when possible depending on CPU capabilities.
+
+3. Drop in. I personally like nice self contained public domain code, making it
+easy to pilfer without loads of refactoring to work properly in the existing
+application code & makefile structure and mucking around with licence files.
+Just copy PMurHash.h and PMurHash.c and you're ready to go.
+
+
+How does it work?
+
+We can only process entire 32 bit chunks of input, except for the very end
+that may be shorter. So along with the partial hash we need to give back to
+the caller a carry containing up to 3 bytes that we were unable to process.
+This carry also needs to record the number of bytes the carry holds. I use
+the low 2 bits as a count (0..3) and the carry bytes are shifted into the
+high byte in stream order.
+
+To handle endianess I simply use a macro that reads a uint32_t and define
+that macro to be a direct read on little endian machines, a read and swap
+on big endian machines, or a byte-by-byte read if the endianess is unknown.
+
+-----------------------------------------------------------------------------*/
+
+
+#include "PMurHash.h"
+
+/* I used ugly type names in the header to avoid potential conflicts with
+ * application or system typedefs & defines. Since I'm not including any more
+ * headers below here I can rename these so that the code reads like C99 */
+#undef uint32_t
+#define uint32_t MH_UINT32
+#undef uint8_t
+#define uint8_t MH_UINT8
+
+/* MSVC warnings we choose to ignore */
+#if defined(_MSC_VER)
+ #pragma warning(disable: 4127) /* conditional expression is constant */
+#endif
+
+/*-----------------------------------------------------------------------------
+ * Endianess, misalignment capabilities and util macros
+ *
+ * The following 3 macros are defined in this section. The other macros defined
+ * are only needed to help derive these 3.
+ *
+ * READ_UINT32(x) Read a little endian unsigned 32-bit int
+ * UNALIGNED_SAFE Defined if READ_UINT32 works on non-word boundaries
+ * ROTL32(x,r) Rotate x left by r bits
+ */
+
+/* Convention is to define __BYTE_ORDER == to one of these values */
+#if !defined(__BIG_ENDIAN)
+ #define __BIG_ENDIAN 4321
+#endif
+#if !defined(__LITTLE_ENDIAN)
+ #define __LITTLE_ENDIAN 1234
+#endif
+
+/* I386 */
+#if defined(_M_IX86) || defined(__i386__) || defined(__i386) || defined(i386)
+ #define __BYTE_ORDER __LITTLE_ENDIAN
+ #define UNALIGNED_SAFE
+#endif
+
+/* gcc 'may' define __LITTLE_ENDIAN__ or __BIG_ENDIAN__ to 1 (Note the trailing __),
+ * or even _LITTLE_ENDIAN or _BIG_ENDIAN (Note the single _ prefix) */
+#if !defined(__BYTE_ORDER)
+ #if defined(__LITTLE_ENDIAN__) && __LITTLE_ENDIAN__==1 || defined(_LITTLE_ENDIAN) && _LITTLE_ENDIAN==1
+ #define __BYTE_ORDER __LITTLE_ENDIAN
+ #elif defined(__BIG_ENDIAN__) && __BIG_ENDIAN__==1 || defined(_BIG_ENDIAN) && _BIG_ENDIAN==1
+ #define __BYTE_ORDER __BIG_ENDIAN
+ #endif
+#endif
+
+/* gcc (usually) defines xEL/EB macros for ARM and MIPS endianess */
+#if !defined(__BYTE_ORDER)
+ #if defined(__ARMEL__) || defined(__MIPSEL__)
+ #define __BYTE_ORDER __LITTLE_ENDIAN
+ #endif
+ #if defined(__ARMEB__) || defined(__MIPSEB__)
+ #define __BYTE_ORDER __BIG_ENDIAN
+ #endif
+#endif
+
+/* Now find best way we can to READ_UINT32 */
+#if __BYTE_ORDER==__LITTLE_ENDIAN
+ /* CPU endian matches murmurhash algorithm, so read 32-bit word directly */
+ #define READ_UINT32(ptr) (*((uint32_t*)(ptr)))
+#elif __BYTE_ORDER==__BIG_ENDIAN
+ /* TODO: Add additional cases below where a compiler provided bswap32 is available */
+ #if defined(__GNUC__) && (__GNUC__>4 || (__GNUC__==4 && __GNUC_MINOR__>=3))
+ #define READ_UINT32(ptr) (__builtin_bswap32(*((uint32_t*)(ptr))))
+ #else
+ /* Without a known fast bswap32 we're just as well off doing this */
+ #define READ_UINT32(ptr) (ptr[0]|ptr[1]<<8|ptr[2]<<16|ptr[3]<<24)
+ #define UNALIGNED_SAFE
+ #endif
+#else
+ /* Unknown endianess so last resort is to read individual bytes */
+ #define READ_UINT32(ptr) (ptr[0]|ptr[1]<<8|ptr[2]<<16|ptr[3]<<24)
+
+ /* Since we're not doing word-reads we can skip the messing about with realignment */
+ #define UNALIGNED_SAFE
+#endif
+
+/* Find best way to ROTL32 */
+#if defined(_MSC_VER)
+ #include <stdlib.h> /* Microsoft put _rotl declaration in here */
+ #define ROTL32(x,r) _rotl(x,r)
+#else
+ /* gcc recognises this code and generates a rotate instruction for CPUs with one */
+ #define ROTL32(x,r) (((uint32_t)x << r) | ((uint32_t)x >> (32 - r)))
+#endif
+
+
+/*-----------------------------------------------------------------------------
+ * Core murmurhash algorithm macros */
+
+#define C1 (0xcc9e2d51)
+#define C2 (0x1b873593)
+
+/* This is the main processing body of the algorithm. It operates
+ * on each full 32-bits of input. */
+#define DOBLOCK(h1, k1) do{ \
+ k1 *= C1; \
+ k1 = ROTL32(k1,15); \
+ k1 *= C2; \
+ \
+ h1 ^= k1; \
+ h1 = ROTL32(h1,13); \
+ h1 = h1*5+0xe6546b64; \
+ }while(0)
+
+
+/* Append unaligned bytes to carry, forcing hash churn if we have 4 bytes */
+/* cnt=bytes to process, h1=name of h1 var, c=carry, n=bytes in c, ptr/len=payload */
+#define DOBYTES(cnt, h1, c, n, ptr, len) do{ \
+ int _i = cnt; \
+ while(_i--) { \
+ c = c>>8 | *ptr++<<24; \
+ n++; len--; \
+ if(n==4) { \
+ DOBLOCK(h1, c); \
+ n = 0; \
+ } \
+ } }while(0)
+
+/*---------------------------------------------------------------------------*/
+
+namespace angle
+{
+/* Main hashing function. Initialise carry to 0 and h1 to 0 or an initial seed
+ * if wanted. Both ph1 and pcarry are required arguments. */
+void PMurHash32_Process(uint32_t *ph1, uint32_t *pcarry, const void *key, int len)
+{
+ uint32_t h1 = *ph1;
+ uint32_t c = *pcarry;
+
+ const uint8_t *ptr = (uint8_t*)key;
+ const uint8_t *end;
+
+ /* Extract carry count from low 2 bits of c value */
+ int n = c & 3;
+
+#if defined(UNALIGNED_SAFE)
+ /* This CPU handles unaligned word access */
+
+ /* Consume any carry bytes */
+ int i = (4-n) & 3;
+ if(i && i <= len) {
+ DOBYTES(i, h1, c, n, ptr, len);
+ }
+
+ /* Process 32-bit chunks */
+ end = ptr + len/4*4;
+ for( ; ptr < end ; ptr+=4) {
+ uint32_t k1 = READ_UINT32(ptr);
+ DOBLOCK(h1, k1);
+ }
+
+#else /*UNALIGNED_SAFE*/
+ /* This CPU does not handle unaligned word access */
+
+ /* Consume enough so that the next data byte is word aligned */
+ int i = -(long)ptr & 3;
+ if(i && i <= len) {
+ DOBYTES(i, h1, c, n, ptr, len);
+ }
+
+ /* We're now aligned. Process in aligned blocks. Specialise for each possible carry count */
+ end = ptr + len/4*4;
+ switch(n) { /* how many bytes in c */
+ case 0: /* c=[----] w=[3210] b=[3210]=w c'=[----] */
+ for( ; ptr < end ; ptr+=4) {
+ uint32_t k1 = READ_UINT32(ptr);
+ DOBLOCK(h1, k1);
+ }
+ break;
+ case 1: /* c=[0---] w=[4321] b=[3210]=c>>24|w<<8 c'=[4---] */
+ for( ; ptr < end ; ptr+=4) {
+ uint32_t k1 = c>>24;
+ c = READ_UINT32(ptr);
+ k1 |= c<<8;
+ DOBLOCK(h1, k1);
+ }
+ break;
+ case 2: /* c=[10--] w=[5432] b=[3210]=c>>16|w<<16 c'=[54--] */
+ for( ; ptr < end ; ptr+=4) {
+ uint32_t k1 = c>>16;
+ c = READ_UINT32(ptr);
+ k1 |= c<<16;
+ DOBLOCK(h1, k1);
+ }
+ break;
+ case 3: /* c=[210-] w=[6543] b=[3210]=c>>8|w<<24 c'=[654-] */
+ for( ; ptr < end ; ptr+=4) {
+ uint32_t k1 = c>>8;
+ c = READ_UINT32(ptr);
+ k1 |= c<<24;
+ DOBLOCK(h1, k1);
+ }
+ }
+#endif /*UNALIGNED_SAFE*/
+
+ /* Advance over whole 32-bit chunks, possibly leaving 1..3 bytes */
+ len -= len/4*4;
+
+ /* Append any remaining bytes into carry */
+ DOBYTES(len, h1, c, n, ptr, len);
+
+ /* Copy out new running hash and carry */
+ *ph1 = h1;
+ *pcarry = (c & ~0xff) | n;
+}
+
+/*---------------------------------------------------------------------------*/
+
+/* Finalize a hash. To match the original Murmur3A the total_length must be provided */
+uint32_t PMurHash32_Result(uint32_t h, uint32_t carry, uint32_t total_length)
+{
+ uint32_t k1;
+ int n = carry & 3;
+ if(n) {
+ k1 = carry >> (4-n)*8;
+ k1 *= C1; k1 = ROTL32(k1,15); k1 *= C2; h ^= k1;
+ }
+ h ^= total_length;
+
+ /* fmix */
+ h ^= h >> 16;
+ h *= 0x85ebca6b;
+ h ^= h >> 13;
+ h *= 0xc2b2ae35;
+ h ^= h >> 16;
+
+ return h;
+}
+
+/*---------------------------------------------------------------------------*/
+
+/* Murmur3A compatable all-at-once */
+uint32_t PMurHash32(uint32_t seed, const void *key, int len)
+{
+ uint32_t h1=seed, carry=0;
+ PMurHash32_Process(&h1, &carry, key, len);
+ return PMurHash32_Result(h1, carry, len);
+}
+
+/*---------------------------------------------------------------------------*/
+
+/* Provide an API suitable for smhasher */
+void PMurHash32_test(const void *key, int len, uint32_t seed, void *out)
+{
+ uint32_t h1=seed, carry=0;
+ const uint8_t *ptr = (uint8_t*)key;
+ const uint8_t *end = ptr + len;
+
+#if 0 /* Exercise the progressive processing */
+ while(ptr < end) {
+ //const uint8_t *mid = ptr + rand()%(end-ptr)+1;
+ const uint8_t *mid = ptr + (rand()&0xF);
+ mid = mid<end?mid:end;
+ PMurHash32_Process(&h1, &carry, ptr, mid-ptr);
+ ptr = mid;
+ }
+#else
+ PMurHash32_Process(&h1, &carry, ptr, (int)(end-ptr));
+#endif
+ h1 = PMurHash32_Result(h1, carry, len);
+ *(uint32_t*)out = h1;
+}
+}
+
+/*---------------------------------------------------------------------------*/
diff --git a/src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.h b/src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.h
new file mode 100644
index 0000000000..57c56c538d
--- /dev/null
+++ b/src/3rdparty/angle/src/common/third_party/smhasher/src/PMurHash.h
@@ -0,0 +1,59 @@
+/*-----------------------------------------------------------------------------
+ * MurmurHash3 was written by Austin Appleby, and is placed in the public
+ * domain.
+ *
+ * This implementation was written by Shane Day, and is also public domain.
+ *
+ * This is a portable ANSI C implementation of MurmurHash3_x86_32 (Murmur3A)
+ * with support for progressive processing.
+ */
+
+/* ------------------------------------------------------------------------- */
+/* Determine what native type to use for uint32_t */
+
+/* We can't use the name 'uint32_t' here because it will conflict with
+ * any version provided by the system headers or application. */
+
+/* First look for special cases */
+#if defined(_MSC_VER)
+ #define MH_UINT32 unsigned long
+#endif
+
+/* If the compiler says it's C99 then take its word for it */
+#if !defined(MH_UINT32) && ( \
+ defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L )
+ #include <stdint.h>
+ #define MH_UINT32 uint32_t
+#endif
+
+/* Otherwise try testing against max value macros from limit.h */
+#if !defined(MH_UINT32)
+ #include <limits.h>
+ #if (USHRT_MAX == 0xffffffffUL)
+ #define MH_UINT32 unsigned short
+ #elif (UINT_MAX == 0xffffffffUL)
+ #define MH_UINT32 unsigned int
+ #elif (ULONG_MAX == 0xffffffffUL)
+ #define MH_UINT32 unsigned long
+ #endif
+#endif
+
+#if !defined(MH_UINT32)
+ #error Unable to determine type name for unsigned 32-bit int
+#endif
+
+/* I'm yet to work on a platform where 'unsigned char' is not 8 bits */
+#define MH_UINT8 unsigned char
+
+
+/* ------------------------------------------------------------------------- */
+/* Prototypes */
+
+namespace angle
+{
+void PMurHash32_Process(MH_UINT32 *ph1, MH_UINT32 *pcarry, const void *key, int len);
+MH_UINT32 PMurHash32_Result(MH_UINT32 h1, MH_UINT32 carry, MH_UINT32 total_length);
+MH_UINT32 PMurHash32(MH_UINT32 seed, const void *key, int len);
+
+void PMurHash32_test(const void *key, int len, MH_UINT32 seed, void *out);
+}
diff --git a/src/3rdparty/angle/src/common/tls.cpp b/src/3rdparty/angle/src/common/tls.cpp
index cb1b32d325..10a10252f4 100644
--- a/src/3rdparty/angle/src/common/tls.cpp
+++ b/src/3rdparty/angle/src/common/tls.cpp
@@ -56,7 +56,7 @@ TLSIndex CreateTLSIndex()
#elif defined(ANGLE_PLATFORM_POSIX)
// Create global pool key
- if ((pthread_key_create(&index, NULL)) != 0)
+ if ((pthread_key_create(&index, nullptr)) != 0)
{
index = TLS_INVALID_INDEX;
}
@@ -133,7 +133,7 @@ void *GetTLSValue(TLSIndex index)
assert(index != TLS_INVALID_INDEX && "GetTLSValue(): Invalid TLS Index");
if (index == TLS_INVALID_INDEX)
{
- return NULL;
+ return nullptr;
}
#ifdef ANGLE_PLATFORM_WINDOWS
diff --git a/src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp b/src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp
new file mode 100644
index 0000000000..9c199128a4
--- /dev/null
+++ b/src/3rdparty/angle/src/common/uniform_type_info_autogen.cpp
@@ -0,0 +1,275 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_uniform_type_table.py.
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Uniform type info table:
+// Metadata about a particular uniform format, indexed by GL type.
+
+#include <array>
+#include "common/utilities.h"
+
+using namespace angle;
+
+namespace gl
+{
+
+namespace
+{
+constexpr std::array<UniformTypeInfo, 59> kInfoTable = {
+ {{GL_NONE, GL_NONE, GL_NONE, GL_NONE, GL_NONE, 0, 0, 0, 0, 0 * 0, 0 * 0, false, false, false},
+ {GL_BOOL, GL_BOOL, GL_NONE, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4,
+ sizeof(GLint) * 1, false, false, false},
+ {GL_BOOL_VEC2, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC2, 1, 2, 2, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 2, false, false, false},
+ {GL_BOOL_VEC3, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC3, 1, 3, 3, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 3, false, false, false},
+ {GL_BOOL_VEC4, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC4, 1, 4, 4, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 4, false, false, false},
+ {GL_FLOAT, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL, 1, 1, 1, sizeof(GLfloat), sizeof(GLfloat) * 4,
+ sizeof(GLfloat) * 1, false, false, false},
+ {GL_FLOAT_MAT2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2, GL_NONE, 2, 2, 4, sizeof(GLfloat),
+ sizeof(GLfloat) * 8, sizeof(GLfloat) * 4, false, true, false},
+ {GL_FLOAT_MAT2x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x2, GL_NONE, 3, 2, 6, sizeof(GLfloat),
+ sizeof(GLfloat) * 12, sizeof(GLfloat) * 6, false, true, false},
+ {GL_FLOAT_MAT2x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x2, GL_NONE, 4, 2, 8, sizeof(GLfloat),
+ sizeof(GLfloat) * 16, sizeof(GLfloat) * 8, false, true, false},
+ {GL_FLOAT_MAT3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3, GL_NONE, 3, 3, 9, sizeof(GLfloat),
+ sizeof(GLfloat) * 12, sizeof(GLfloat) * 9, false, true, false},
+ {GL_FLOAT_MAT3x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x3, GL_NONE, 2, 3, 6, sizeof(GLfloat),
+ sizeof(GLfloat) * 8, sizeof(GLfloat) * 6, false, true, false},
+ {GL_FLOAT_MAT3x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x3, GL_NONE, 4, 3, 12, sizeof(GLfloat),
+ sizeof(GLfloat) * 16, sizeof(GLfloat) * 12, false, true, false},
+ {GL_FLOAT_MAT4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4, GL_NONE, 4, 4, 16, sizeof(GLfloat),
+ sizeof(GLfloat) * 16, sizeof(GLfloat) * 16, false, true, false},
+ {GL_FLOAT_MAT4x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x4, GL_NONE, 2, 4, 8, sizeof(GLfloat),
+ sizeof(GLfloat) * 8, sizeof(GLfloat) * 8, false, true, false},
+ {GL_FLOAT_MAT4x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x4, GL_NONE, 3, 4, 12, sizeof(GLfloat),
+ sizeof(GLfloat) * 12, sizeof(GLfloat) * 12, false, true, false},
+ {GL_FLOAT_VEC2, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC2, 1, 2, 2, sizeof(GLfloat),
+ sizeof(GLfloat) * 4, sizeof(GLfloat) * 2, false, false, false},
+ {GL_FLOAT_VEC3, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC3, 1, 3, 3, sizeof(GLfloat),
+ sizeof(GLfloat) * 4, sizeof(GLfloat) * 3, false, false, false},
+ {GL_FLOAT_VEC4, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC4, 1, 4, 4, sizeof(GLfloat),
+ sizeof(GLfloat) * 4, sizeof(GLfloat) * 4, false, false, false},
+ {GL_IMAGE_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
+ {GL_IMAGE_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
+ {GL_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
+ {GL_IMAGE_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
+ {GL_INT, GL_INT, GL_NONE, GL_NONE, GL_BOOL, 1, 1, 1, sizeof(GLint), sizeof(GLint) * 4,
+ sizeof(GLint) * 1, false, false, false},
+ {GL_INT_IMAGE_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
+ {GL_INT_IMAGE_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
+ {GL_INT_IMAGE_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
+ {GL_INT_IMAGE_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, false, false, true},
+ {GL_INT_SAMPLER_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
+ {GL_INT_SAMPLER_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1,
+ sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
+ {GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE, GL_NONE, 1, 1, 1,
+ sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
+ {GL_INT_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
+ {GL_INT_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
+ {GL_INT_VEC2, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC2, 1, 2, 2, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 2, false, false, false},
+ {GL_INT_VEC3, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, 1, 3, 3, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 3, false, false, false},
+ {GL_INT_VEC4, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4, 1, 4, 4, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 4, false, false, false},
+ {GL_SAMPLER_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
+ {GL_SAMPLER_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
+ {GL_SAMPLER_2D_ARRAY_SHADOW, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1, 1,
+ sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
+ {GL_SAMPLER_2D_MULTISAMPLE, GL_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE, GL_NONE, 1, 1, 1,
+ sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
+ {GL_SAMPLER_2D_RECT_ANGLE, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
+ {GL_SAMPLER_2D_SHADOW, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
+ {GL_SAMPLER_3D, GL_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
+ {GL_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
+ {GL_SAMPLER_CUBE_SHADOW, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1, sizeof(GLint),
+ sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
+ {GL_SAMPLER_EXTERNAL_OES, GL_INT, GL_TEXTURE_EXTERNAL_OES, GL_NONE, GL_NONE, 1, 1, 1,
+ sizeof(GLint), sizeof(GLint) * 4, sizeof(GLint) * 1, true, false, false},
+ {GL_UNSIGNED_INT, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL, 1, 1, 1, sizeof(GLuint),
+ sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, false},
+ {GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_NONE, 1, 1, 1,
+ sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, false},
+ {GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1,
+ sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, true},
+ {GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1, 1,
+ 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, true},
+ {GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1,
+ sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, true},
+ {GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1,
+ sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, false, false, true},
+ {GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, 1, 1, 1,
+ sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false},
+ {GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 1,
+ 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false},
+ {GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE,
+ GL_NONE, 1, 1, 1, sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false},
+ {GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT, GL_TEXTURE_3D, GL_NONE, GL_NONE, 1, 1, 1,
+ sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false},
+ {GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, 1, 1, 1,
+ sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 1, true, false, false},
+ {GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC2, 1, 2, 2,
+ sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 2, false, false, false},
+ {GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, 1, 3, 3,
+ sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 3, false, false, false},
+ {GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4, 1, 4, 4,
+ sizeof(GLuint), sizeof(GLuint) * 4, sizeof(GLuint) * 4, false, false, false}}};
+
+size_t GetTypeInfoIndex(GLenum uniformType)
+{
+ switch (uniformType)
+ {
+ case GL_NONE:
+ return 0;
+ case GL_BOOL:
+ return 1;
+ case GL_BOOL_VEC2:
+ return 2;
+ case GL_BOOL_VEC3:
+ return 3;
+ case GL_BOOL_VEC4:
+ return 4;
+ case GL_FLOAT:
+ return 5;
+ case GL_FLOAT_MAT2:
+ return 6;
+ case GL_FLOAT_MAT2x3:
+ return 7;
+ case GL_FLOAT_MAT2x4:
+ return 8;
+ case GL_FLOAT_MAT3:
+ return 9;
+ case GL_FLOAT_MAT3x2:
+ return 10;
+ case GL_FLOAT_MAT3x4:
+ return 11;
+ case GL_FLOAT_MAT4:
+ return 12;
+ case GL_FLOAT_MAT4x2:
+ return 13;
+ case GL_FLOAT_MAT4x3:
+ return 14;
+ case GL_FLOAT_VEC2:
+ return 15;
+ case GL_FLOAT_VEC3:
+ return 16;
+ case GL_FLOAT_VEC4:
+ return 17;
+ case GL_IMAGE_2D:
+ return 18;
+ case GL_IMAGE_2D_ARRAY:
+ return 19;
+ case GL_IMAGE_3D:
+ return 20;
+ case GL_IMAGE_CUBE:
+ return 21;
+ case GL_INT:
+ return 22;
+ case GL_INT_IMAGE_2D:
+ return 23;
+ case GL_INT_IMAGE_2D_ARRAY:
+ return 24;
+ case GL_INT_IMAGE_3D:
+ return 25;
+ case GL_INT_IMAGE_CUBE:
+ return 26;
+ case GL_INT_SAMPLER_2D:
+ return 27;
+ case GL_INT_SAMPLER_2D_ARRAY:
+ return 28;
+ case GL_INT_SAMPLER_2D_MULTISAMPLE:
+ return 29;
+ case GL_INT_SAMPLER_3D:
+ return 30;
+ case GL_INT_SAMPLER_CUBE:
+ return 31;
+ case GL_INT_VEC2:
+ return 32;
+ case GL_INT_VEC3:
+ return 33;
+ case GL_INT_VEC4:
+ return 34;
+ case GL_SAMPLER_2D:
+ return 35;
+ case GL_SAMPLER_2D_ARRAY:
+ return 36;
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ return 37;
+ case GL_SAMPLER_2D_MULTISAMPLE:
+ return 38;
+ case GL_SAMPLER_2D_RECT_ANGLE:
+ return 39;
+ case GL_SAMPLER_2D_SHADOW:
+ return 40;
+ case GL_SAMPLER_3D:
+ return 41;
+ case GL_SAMPLER_CUBE:
+ return 42;
+ case GL_SAMPLER_CUBE_SHADOW:
+ return 43;
+ case GL_SAMPLER_EXTERNAL_OES:
+ return 44;
+ case GL_UNSIGNED_INT:
+ return 45;
+ case GL_UNSIGNED_INT_ATOMIC_COUNTER:
+ return 46;
+ case GL_UNSIGNED_INT_IMAGE_2D:
+ return 47;
+ case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
+ return 48;
+ case GL_UNSIGNED_INT_IMAGE_3D:
+ return 49;
+ case GL_UNSIGNED_INT_IMAGE_CUBE:
+ return 50;
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ return 51;
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ return 52;
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
+ return 53;
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ return 54;
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ return 55;
+ case GL_UNSIGNED_INT_VEC2:
+ return 56;
+ case GL_UNSIGNED_INT_VEC3:
+ return 57;
+ case GL_UNSIGNED_INT_VEC4:
+ return 58;
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+} // anonymous namespace
+
+const UniformTypeInfo &GetUniformTypeInfo(GLenum uniformType)
+{
+ ASSERT(kInfoTable[GetTypeInfoIndex(uniformType)].type == uniformType);
+ return kInfoTable[GetTypeInfoIndex(uniformType)];
+}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/common/utilities.cpp b/src/3rdparty/angle/src/common/utilities.cpp
index 2ab913b10f..6dae9cc51f 100644
--- a/src/3rdparty/angle/src/common/utilities.cpp
+++ b/src/3rdparty/angle/src/common/utilities.cpp
@@ -124,24 +124,42 @@ GLenum VariableComponentType(GLenum type)
return GL_FLOAT;
case GL_INT:
case GL_SAMPLER_2D:
+ case GL_SAMPLER_2D_RECT_ANGLE:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_EXTERNAL_OES:
+ case GL_SAMPLER_2D_MULTISAMPLE:
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_INT_VEC2:
case GL_INT_VEC3:
case GL_INT_VEC4:
- return GL_INT;
+ case GL_IMAGE_2D:
+ case GL_INT_IMAGE_2D:
+ case GL_UNSIGNED_INT_IMAGE_2D:
+ case GL_IMAGE_3D:
+ case GL_INT_IMAGE_3D:
+ case GL_UNSIGNED_INT_IMAGE_3D:
+ case GL_IMAGE_2D_ARRAY:
+ case GL_INT_IMAGE_2D_ARRAY:
+ case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
+ case GL_IMAGE_CUBE:
+ case GL_INT_IMAGE_CUBE:
+ case GL_UNSIGNED_INT_IMAGE_CUBE:
+ case GL_UNSIGNED_INT_ATOMIC_COUNTER:
+ return GL_INT;
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_VEC2:
case GL_UNSIGNED_INT_VEC3:
@@ -211,7 +229,6 @@ int VariableRowCount(GLenum type)
switch (type)
{
case GL_NONE:
- case GL_STRUCT_ANGLEX:
return 0;
case GL_BOOL:
case GL_FLOAT:
@@ -234,19 +251,35 @@ int VariableRowCount(GLenum type)
case GL_SAMPLER_CUBE:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_EXTERNAL_OES:
- case GL_SAMPLER_2D_RECT_ARB:
+ case GL_SAMPLER_2D_RECT_ANGLE:
+ case GL_SAMPLER_2D_MULTISAMPLE:
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_2D_ARRAY_SHADOW:
- return 1;
+ case GL_IMAGE_2D:
+ case GL_INT_IMAGE_2D:
+ case GL_UNSIGNED_INT_IMAGE_2D:
+ case GL_IMAGE_2D_ARRAY:
+ case GL_INT_IMAGE_2D_ARRAY:
+ case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
+ case GL_IMAGE_3D:
+ case GL_INT_IMAGE_3D:
+ case GL_UNSIGNED_INT_IMAGE_3D:
+ case GL_IMAGE_CUBE:
+ case GL_INT_IMAGE_CUBE:
+ case GL_UNSIGNED_INT_IMAGE_CUBE:
+ case GL_UNSIGNED_INT_ATOMIC_COUNTER:
+ return 1;
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT4x2:
@@ -271,7 +304,6 @@ int VariableColumnCount(GLenum type)
switch (type)
{
case GL_NONE:
- case GL_STRUCT_ANGLEX:
return 0;
case GL_BOOL:
case GL_FLOAT:
@@ -281,20 +313,36 @@ int VariableColumnCount(GLenum type)
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_MULTISAMPLE:
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_EXTERNAL_OES:
- case GL_SAMPLER_2D_RECT_ARB:
+ case GL_SAMPLER_2D_RECT_ANGLE:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_2D_ARRAY_SHADOW:
- return 1;
+ case GL_IMAGE_2D:
+ case GL_INT_IMAGE_2D:
+ case GL_UNSIGNED_INT_IMAGE_2D:
+ case GL_IMAGE_3D:
+ case GL_INT_IMAGE_3D:
+ case GL_UNSIGNED_INT_IMAGE_3D:
+ case GL_IMAGE_2D_ARRAY:
+ case GL_INT_IMAGE_2D_ARRAY:
+ case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
+ case GL_IMAGE_CUBE:
+ case GL_INT_IMAGE_CUBE:
+ case GL_UNSIGNED_INT_IMAGE_CUBE:
+ case GL_UNSIGNED_INT_ATOMIC_COUNTER:
+ return 1;
case GL_BOOL_VEC2:
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
@@ -334,14 +382,19 @@ bool IsSamplerType(GLenum type)
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_EXTERNAL_OES:
+ case GL_SAMPLER_2D_MULTISAMPLE:
+ case GL_SAMPLER_2D_RECT_ANGLE:
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_2D_ARRAY_SHADOW:
@@ -351,6 +404,38 @@ bool IsSamplerType(GLenum type)
return false;
}
+bool IsImageType(GLenum type)
+{
+ switch (type)
+ {
+ case GL_IMAGE_2D:
+ case GL_INT_IMAGE_2D:
+ case GL_UNSIGNED_INT_IMAGE_2D:
+ case GL_IMAGE_3D:
+ case GL_INT_IMAGE_3D:
+ case GL_UNSIGNED_INT_IMAGE_3D:
+ case GL_IMAGE_2D_ARRAY:
+ case GL_INT_IMAGE_2D_ARRAY:
+ case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
+ case GL_IMAGE_CUBE:
+ case GL_INT_IMAGE_CUBE:
+ case GL_UNSIGNED_INT_IMAGE_CUBE:
+ return true;
+ }
+ return false;
+}
+
+bool IsAtomicCounterType(GLenum type)
+{
+ return type == GL_UNSIGNED_INT_ATOMIC_COUNTER;
+}
+
+bool IsOpaqueType(GLenum type)
+{
+ // ESSL 3.10 section 4.1.7 defines opaque types as: samplers, images and atomic counters.
+ return IsImageType(type) || IsSamplerType(type) || IsAtomicCounterType(type);
+}
+
GLenum SamplerTypeToTextureType(GLenum samplerType)
{
switch (samplerType)
@@ -361,6 +446,9 @@ GLenum SamplerTypeToTextureType(GLenum samplerType)
case GL_SAMPLER_2D_SHADOW:
return GL_TEXTURE_2D;
+ case GL_SAMPLER_EXTERNAL_OES:
+ return GL_TEXTURE_EXTERNAL_OES;
+
case GL_SAMPLER_CUBE:
case GL_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
@@ -378,6 +466,14 @@ GLenum SamplerTypeToTextureType(GLenum samplerType)
case GL_UNSIGNED_INT_SAMPLER_3D:
return GL_TEXTURE_3D;
+ case GL_SAMPLER_2D_MULTISAMPLE:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
+ return GL_TEXTURE_2D_MULTISAMPLE;
+
+ case GL_SAMPLER_2D_RECT_ANGLE:
+ return GL_TEXTURE_RECTANGLE_ANGLE;
+
default:
UNREACHABLE();
return 0;
@@ -531,6 +627,21 @@ bool IsTriangleMode(GLenum drawMode)
return false;
}
+bool IsIntegerFormat(GLenum unsizedFormat)
+{
+ switch (unsizedFormat)
+ {
+ case GL_RGBA_INTEGER:
+ case GL_RGB_INTEGER:
+ case GL_RG_INTEGER:
+ case GL_RED_INTEGER:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
// [OpenGL ES SL 3.00.4] Section 11 p. 120
// Vertex Outs/Fragment Ins packing priorities
int VariableSortOrder(GLenum type)
@@ -586,21 +697,37 @@ int VariableSortOrder(GLenum type)
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_EXTERNAL_OES:
- case GL_SAMPLER_2D_RECT_ARB:
+ case GL_SAMPLER_2D_RECT_ANGLE:
case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_3D:
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D_MULTISAMPLE:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
- return 6;
+ case GL_IMAGE_2D:
+ case GL_INT_IMAGE_2D:
+ case GL_UNSIGNED_INT_IMAGE_2D:
+ case GL_IMAGE_3D:
+ case GL_INT_IMAGE_3D:
+ case GL_UNSIGNED_INT_IMAGE_3D:
+ case GL_IMAGE_2D_ARRAY:
+ case GL_INT_IMAGE_2D_ARRAY:
+ case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
+ case GL_IMAGE_CUBE:
+ case GL_INT_IMAGE_CUBE:
+ case GL_UNSIGNED_INT_IMAGE_CUBE:
+ case GL_UNSIGNED_INT_ATOMIC_COUNTER:
+ return 6;
default:
UNREACHABLE();
@@ -608,51 +735,128 @@ int VariableSortOrder(GLenum type)
}
}
-std::string ParseUniformName(const std::string &name, size_t *outSubscript)
+std::string ParseResourceName(const std::string &name, std::vector<unsigned int> *outSubscripts)
{
- // Strip any trailing array operator and retrieve the subscript
- size_t open = name.find_last_of('[');
- size_t close = name.find_last_of(']');
- bool hasIndex = (open != std::string::npos) && (close == name.length() - 1);
- if (!hasIndex)
+ if (outSubscripts)
{
- if (outSubscript)
+ outSubscripts->clear();
+ }
+ // Strip any trailing array indexing operators and retrieve the subscripts.
+ size_t baseNameLength = name.length();
+ bool hasIndex = true;
+ while (hasIndex)
+ {
+ size_t open = name.find_last_of('[', baseNameLength - 1);
+ size_t close = name.find_last_of(']', baseNameLength - 1);
+ hasIndex = (open != std::string::npos) && (close == baseNameLength - 1);
+ if (hasIndex)
{
- *outSubscript = GL_INVALID_INDEX;
+ baseNameLength = open;
+ if (outSubscripts)
+ {
+ int index = atoi(name.substr(open + 1).c_str());
+ if (index >= 0)
+ {
+ outSubscripts->push_back(index);
+ }
+ else
+ {
+ outSubscripts->push_back(GL_INVALID_INDEX);
+ }
+ }
}
- return name;
}
- if (outSubscript)
+ return name.substr(0, baseNameLength);
+}
+
+unsigned int ArraySizeProduct(const std::vector<unsigned int> &arraySizes)
+{
+ unsigned int arraySizeProduct = 1u;
+ for (unsigned int arraySize : arraySizes)
+ {
+ arraySizeProduct *= arraySize;
+ }
+ return arraySizeProduct;
+}
+
+unsigned int ParseArrayIndex(const std::string &name, size_t *nameLengthWithoutArrayIndexOut)
+{
+ ASSERT(nameLengthWithoutArrayIndexOut != nullptr);
+
+ // Strip any trailing array operator and retrieve the subscript
+ size_t open = name.find_last_of('[');
+ if (open != std::string::npos && name.back() == ']')
{
- int index = atoi(name.substr(open + 1).c_str());
- if (index >= 0)
+ bool indexIsValidDecimalNumber = true;
+ for (size_t i = open + 1; i < name.length() - 1u; ++i)
{
- *outSubscript = index;
+ if (!isdigit(name[i]))
+ {
+ indexIsValidDecimalNumber = false;
+ break;
+ }
}
- else
+ if (indexIsValidDecimalNumber)
{
- *outSubscript = GL_INVALID_INDEX;
+ errno = 0; // reset global error flag.
+ unsigned long subscript =
+ strtoul(name.c_str() + open + 1, /*endptr*/ nullptr, /*radix*/ 10);
+
+ // Check if resulting integer is out-of-range or conversion error.
+ if ((subscript <= static_cast<unsigned long>(UINT_MAX)) &&
+ !(subscript == ULONG_MAX && errno == ERANGE) && !(errno != 0 && subscript == 0))
+ {
+ *nameLengthWithoutArrayIndexOut = open;
+ return static_cast<unsigned int>(subscript);
+ }
}
}
- return name.substr(0, open);
+ *nameLengthWithoutArrayIndexOut = name.length();
+ return GL_INVALID_INDEX;
}
-unsigned int ParseAndStripArrayIndex(std::string *name)
+const char *GetGenericErrorMessage(GLenum error)
{
- unsigned int subscript = GL_INVALID_INDEX;
-
- // Strip any trailing array operator and retrieve the subscript
- size_t open = name->find_last_of('[');
- size_t close = name->find_last_of(']');
- if (open != std::string::npos && close == name->length() - 1)
+ switch (error)
{
- subscript = atoi(name->c_str() + open + 1);
- name->erase(open);
+ case GL_NO_ERROR:
+ return "";
+ case GL_INVALID_ENUM:
+ return "Invalid enum.";
+ case GL_INVALID_VALUE:
+ return "Invalid value.";
+ case GL_INVALID_OPERATION:
+ return "Invalid operation.";
+ case GL_STACK_OVERFLOW:
+ return "Stack overflow.";
+ case GL_STACK_UNDERFLOW:
+ return "Stack underflow.";
+ case GL_OUT_OF_MEMORY:
+ return "Out of memory.";
+ case GL_INVALID_FRAMEBUFFER_OPERATION:
+ return "Invalid framebuffer operation.";
+ default:
+ UNREACHABLE();
+ return "Unknown error.";
}
+}
- return subscript;
+unsigned int ElementTypeSize(GLenum elementType)
+{
+ switch (elementType)
+ {
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLubyte);
+ case GL_UNSIGNED_SHORT:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_INT:
+ return sizeof(GLuint);
+ default:
+ UNREACHABLE();
+ return 0;
+ }
}
} // namespace gl
@@ -710,8 +914,53 @@ bool IsRenderbufferTarget(EGLenum target)
{
return target == EGL_GL_RENDERBUFFER_KHR;
}
+
+const char *GetGenericErrorMessage(EGLint error)
+{
+ switch (error)
+ {
+ case EGL_SUCCESS:
+ return "";
+ case EGL_NOT_INITIALIZED:
+ return "Not initialized.";
+ case EGL_BAD_ACCESS:
+ return "Bad access.";
+ case EGL_BAD_ALLOC:
+ return "Bad allocation.";
+ case EGL_BAD_ATTRIBUTE:
+ return "Bad attribute.";
+ case EGL_BAD_CONFIG:
+ return "Bad config.";
+ case EGL_BAD_CONTEXT:
+ return "Bad context.";
+ case EGL_BAD_CURRENT_SURFACE:
+ return "Bad current surface.";
+ case EGL_BAD_DISPLAY:
+ return "Bad display.";
+ case EGL_BAD_MATCH:
+ return "Bad match.";
+ case EGL_BAD_NATIVE_WINDOW:
+ return "Bad native window.";
+ case EGL_BAD_PARAMETER:
+ return "Bad parameter.";
+ case EGL_BAD_SURFACE:
+ return "Bad surface.";
+ case EGL_CONTEXT_LOST:
+ return "Context lost.";
+ case EGL_BAD_STREAM_KHR:
+ return "Bad stream.";
+ case EGL_BAD_STATE_KHR:
+ return "Bad state.";
+ case EGL_BAD_DEVICE_EXT:
+ return "Bad device.";
+ default:
+ UNREACHABLE();
+ return "Unknown error.";
+ }
}
+} // namespace egl
+
namespace egl_gl
{
GLenum EGLCubeMapTargetToGLCubeMapTarget(EGLenum eglTarget)
@@ -748,7 +997,26 @@ GLuint EGLClientBufferToGLObjectHandle(EGLClientBuffer buffer)
{
return static_cast<GLuint>(reinterpret_cast<uintptr_t>(buffer));
}
+} // namespace egl_gl
+
+namespace gl_egl
+{
+EGLenum GLComponentTypeToEGLColorComponentType(GLenum glComponentType)
+{
+ switch (glComponentType)
+ {
+ case GL_FLOAT:
+ return EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT;
+
+ case GL_UNSIGNED_NORMALIZED:
+ return EGL_COLOR_COMPONENT_TYPE_FIXED_EXT;
+
+ default:
+ UNREACHABLE();
+ return EGL_NONE;
+ }
}
+} // namespace gl_egl
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
std::string getTempPath()
diff --git a/src/3rdparty/angle/src/common/utilities.h b/src/3rdparty/angle/src/common/utilities.h
index dc09011a26..f2f9c63d0e 100644
--- a/src/3rdparty/angle/src/common/utilities.h
+++ b/src/3rdparty/angle/src/common/utilities.h
@@ -12,9 +12,10 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
-#include "angle_gl.h"
-#include <string>
#include <math.h>
+#include <string>
+#include <vector>
+#include "angle_gl.h"
#include "common/mathutil.h"
@@ -26,10 +27,12 @@ GLenum VariableComponentType(GLenum type);
size_t VariableComponentSize(GLenum type);
size_t VariableInternalSize(GLenum type);
size_t VariableExternalSize(GLenum type);
-GLenum VariableBoolVectorType(GLenum type);
int VariableRowCount(GLenum type);
int VariableColumnCount(GLenum type);
bool IsSamplerType(GLenum type);
+bool IsImageType(GLenum type);
+bool IsAtomicCounterType(GLenum type);
+bool IsOpaqueType(GLenum type);
GLenum SamplerTypeToTextureType(GLenum samplerType);
bool IsMatrixType(GLenum type);
GLenum TransposeMatrixType(GLenum type);
@@ -37,6 +40,7 @@ int VariableRegisterCount(GLenum type);
int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix);
int MatrixComponentCount(GLenum type, bool isRowMajorMatrix);
int VariableSortOrder(GLenum type);
+GLenum VariableBoolVectorType(GLenum type);
int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize);
@@ -46,9 +50,12 @@ bool IsCubeMapTextureTarget(GLenum target);
size_t CubeMapTextureTargetToLayerIndex(GLenum target);
GLenum LayerIndexToCubeMapTextureTarget(size_t index);
-// Parse the base uniform name and array index. Returns the base name of the uniform. outSubscript is
-// set to GL_INVALID_INDEX if the provided name is not an array or the array index is invalid.
-std::string ParseUniformName(const std::string &name, size_t *outSubscript);
+// Parse the base resource name and array indices. Returns the base name of the resource.
+// If the provided name doesn't index an array, the outSubscripts vector will be empty.
+// If the provided name indexes an array, the outSubscripts vector will contain indices with
+// outermost array indices in the back. If an array index is invalid, GL_INVALID_INDEX is added to
+// outSubscripts.
+std::string ParseResourceName(const std::string &name, std::vector<unsigned int> *outSubscripts);
// Find the range of index values in the provided indices pointer. Primitive restart indices are
// only counted in the range if primitive restart is disabled.
@@ -61,14 +68,71 @@ IndexRange ComputeIndexRange(GLenum indexType,
GLuint GetPrimitiveRestartIndex(GLenum indexType);
bool IsTriangleMode(GLenum drawMode);
+bool IsIntegerFormat(GLenum unsizedFormat);
-// [OpenGL ES 3.0.2] Section 2.3.1 page 14
-// Data Conversion For State-Setting Commands
-// Floating-point values are rounded to the nearest integer, instead of truncated, as done by static_cast.
-template <typename outT> outT iround(GLfloat value) { return static_cast<outT>(value > 0.0f ? floor(value + 0.5f) : ceil(value - 0.5f)); }
-template <typename outT> outT uiround(GLfloat value) { return static_cast<outT>(value + 0.5f); }
+// Returns the product of the sizes in the vector, or 1 if the vector is empty. Doesn't currently
+// perform overflow checks.
+unsigned int ArraySizeProduct(const std::vector<unsigned int> &arraySizes);
-unsigned int ParseAndStripArrayIndex(std::string *name);
+// Return the array index at the end of name, and write the length of name before the final array
+// index into nameLengthWithoutArrayIndexOut. In case name doesn't include an array index, return
+// GL_INVALID_INDEX and write the length of the original string.
+unsigned int ParseArrayIndex(const std::string &name, size_t *nameLengthWithoutArrayIndexOut);
+
+struct UniformTypeInfo final : angle::NonCopyable
+{
+ constexpr UniformTypeInfo(GLenum type,
+ GLenum componentType,
+ GLenum samplerTextureType,
+ GLenum transposedMatrixType,
+ GLenum boolVectorType,
+ int rowCount,
+ int columnCount,
+ int componentCount,
+ size_t componentSize,
+ size_t internalSize,
+ size_t externalSize,
+ bool isSampler,
+ bool isMatrixType,
+ bool isImageType)
+ : type(type),
+ componentType(componentType),
+ samplerTextureType(samplerTextureType),
+ transposedMatrixType(transposedMatrixType),
+ boolVectorType(boolVectorType),
+ rowCount(rowCount),
+ columnCount(columnCount),
+ componentCount(componentCount),
+ componentSize(componentSize),
+ internalSize(internalSize),
+ externalSize(externalSize),
+ isSampler(isSampler),
+ isMatrixType(isMatrixType),
+ isImageType(isImageType)
+ {
+ }
+
+ GLenum type;
+ GLenum componentType;
+ GLenum samplerTextureType;
+ GLenum transposedMatrixType;
+ GLenum boolVectorType;
+ int rowCount;
+ int columnCount;
+ int componentCount;
+ size_t componentSize;
+ size_t internalSize;
+ size_t externalSize;
+ bool isSampler;
+ bool isMatrixType;
+ bool isImageType;
+};
+
+const UniformTypeInfo &GetUniformTypeInfo(GLenum uniformType);
+
+const char *GetGenericErrorMessage(GLenum error);
+
+unsigned int ElementTypeSize(GLenum elementType);
} // namespace gl
@@ -81,7 +145,9 @@ size_t CubeMapTextureTargetToLayerIndex(EGLenum target);
EGLenum LayerIndexToCubeMapTextureTarget(size_t index);
bool IsTextureTarget(EGLenum target);
bool IsRenderbufferTarget(EGLenum target);
-}
+
+const char *GetGenericErrorMessage(EGLint error);
+} // namespace egl
namespace egl_gl
{
@@ -90,6 +156,11 @@ GLenum EGLImageTargetToGLTextureTarget(EGLenum eglTarget);
GLuint EGLClientBufferToGLObjectHandle(EGLClientBuffer buffer);
}
+namespace gl_egl
+{
+EGLenum GLComponentTypeToEGLColorComponentType(GLenum glComponentType);
+} // namespace gl_egl
+
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
std::string getTempPath();
void writeFile(const char* path, const void* data, size_t size);
diff --git a/src/3rdparty/angle/src/common/vector_utils.h b/src/3rdparty/angle/src/common/vector_utils.h
new file mode 100644
index 0000000000..9f5bee1a4a
--- /dev/null
+++ b/src/3rdparty/angle/src/common/vector_utils.h
@@ -0,0 +1,523 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// vector_utils.h: Utility classes implementing various vector operations
+
+#ifndef COMMON_VECTOR_UTILS_H_
+#define COMMON_VECTOR_UTILS_H_
+
+#include <cmath>
+#include <cstddef>
+#include <ostream>
+#include <type_traits>
+
+namespace angle
+{
+
+template <size_t Dimension, typename Type>
+class Vector;
+
+using Vector2 = Vector<2, float>;
+using Vector3 = Vector<3, float>;
+using Vector4 = Vector<4, float>;
+
+using Vector2I = Vector<2, int>;
+using Vector3I = Vector<3, int>;
+using Vector4I = Vector<4, int>;
+
+using Vector2U = Vector<2, unsigned int>;
+using Vector3U = Vector<3, unsigned int>;
+using Vector4U = Vector<4, unsigned int>;
+
+template <size_t Dimension, typename Type>
+class VectorBase
+{
+ public:
+ using VectorN = Vector<Dimension, Type>;
+
+ // Constructors
+ VectorBase() = default;
+ explicit VectorBase(Type element);
+
+ template <typename Type2>
+ VectorBase(const VectorBase<Dimension, Type2> &other);
+
+ template <typename Arg1, typename Arg2, typename... Args>
+ VectorBase(const Arg1 &arg1, const Arg2 &arg2, const Args &... args);
+
+ // Access the vector backing storage directly
+ const Type *data() const { return mData; }
+ Type *data() { return mData; }
+ constexpr size_t size() const { return Dimension; }
+
+ // Load or store the pointer from / to raw data
+ static VectorN Load(const Type *source);
+ static void Store(const VectorN &source, Type *destination);
+
+ // Index the vector
+ Type &operator[](size_t i) { return mData[i]; }
+ const Type &operator[](size_t i) const { return mData[i]; }
+
+ // Basic arithmetic operations
+ VectorN operator+() const;
+ VectorN operator-() const;
+ VectorN operator+(const VectorN &other) const;
+ VectorN operator-(const VectorN &other) const;
+ VectorN operator*(const VectorN &other) const;
+ VectorN operator/(const VectorN &other) const;
+ VectorN operator*(Type other) const;
+ VectorN operator/(Type other) const;
+ friend VectorN operator*(Type a, const VectorN &b) { return b * a; }
+
+ // Compound arithmetic operations
+ VectorN &operator+=(const VectorN &other);
+ VectorN &operator-=(const VectorN &other);
+ VectorN &operator*=(const VectorN &other);
+ VectorN &operator/=(const VectorN &other);
+ VectorN &operator*=(Type other);
+ VectorN &operator/=(Type other);
+
+ // Comparison operators
+ bool operator==(const VectorN &other) const;
+ bool operator!=(const VectorN &other) const;
+
+ // Other arithmetic operations
+ Type length() const;
+ Type lengthSquared() const;
+ Type dot(const VectorBase<Dimension, Type> &other) const;
+ VectorN normalized() const;
+
+ protected:
+ template <size_t CurrentIndex, size_t OtherDimension, typename OtherType, typename... Args>
+ void initWithList(const Vector<OtherDimension, OtherType> &arg1, const Args &... args);
+
+ // Some old compilers consider this function an alternative for initWithList(Vector)
+ // when the variant above is more precise. Use SFINAE on the return value to hide
+ // this variant for non-arithmetic types. The return value is still void.
+ template <size_t CurrentIndex, typename OtherType, typename... Args>
+ typename std::enable_if<std::is_arithmetic<OtherType>::value>::type initWithList(
+ OtherType arg1,
+ const Args &... args);
+
+ template <size_t CurrentIndex>
+ void initWithList() const;
+
+ template <size_t Dimension2, typename Type2>
+ friend class VectorBase;
+
+ Type mData[Dimension];
+};
+
+template <size_t Dimension, typename Type>
+std::ostream &operator<<(std::ostream &ostream, const VectorBase<Dimension, Type> &vector);
+
+template <typename Type>
+class Vector<2, Type> : public VectorBase<2, Type>
+{
+ public:
+ // Import the constructors defined in VectorBase
+ using VectorBase<2, Type>::VectorBase;
+
+ // Element shorthands
+ Type &x() { return this->mData[0]; }
+ Type &y() { return this->mData[1]; }
+
+ const Type &x() const { return this->mData[0]; }
+ const Type &y() const { return this->mData[1]; }
+};
+
+template <typename Type>
+std::ostream &operator<<(std::ostream &ostream, const Vector<2, Type> &vector);
+
+template <typename Type>
+class Vector<3, Type> : public VectorBase<3, Type>
+{
+ public:
+ // Import the constructors defined in VectorBase
+ using VectorBase<3, Type>::VectorBase;
+
+ // Additional operations
+ Vector<3, Type> cross(const Vector<3, Type> &other) const;
+
+ // Element shorthands
+ Type &x() { return this->mData[0]; }
+ Type &y() { return this->mData[1]; }
+ Type &z() { return this->mData[2]; }
+
+ const Type &x() const { return this->mData[0]; }
+ const Type &y() const { return this->mData[1]; }
+ const Type &z() const { return this->mData[2]; }
+};
+
+template <typename Type>
+std::ostream &operator<<(std::ostream &ostream, const Vector<3, Type> &vector);
+
+template <typename Type>
+class Vector<4, Type> : public VectorBase<4, Type>
+{
+ public:
+ // Import the constructors defined in VectorBase
+ using VectorBase<4, Type>::VectorBase;
+
+ // Element shorthands
+ Type &x() { return this->mData[0]; }
+ Type &y() { return this->mData[1]; }
+ Type &z() { return this->mData[2]; }
+ Type &w() { return this->mData[3]; }
+
+ const Type &x() const { return this->mData[0]; }
+ const Type &y() const { return this->mData[1]; }
+ const Type &z() const { return this->mData[2]; }
+ const Type &w() const { return this->mData[3]; }
+};
+
+template <typename Type>
+std::ostream &operator<<(std::ostream &ostream, const Vector<4, Type> &vector);
+
+// Implementation of constructors and misc operations
+
+template <size_t Dimension, typename Type>
+VectorBase<Dimension, Type>::VectorBase(Type element)
+{
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ mData[i] = element;
+ }
+}
+
+template <size_t Dimension, typename Type>
+template <typename Type2>
+VectorBase<Dimension, Type>::VectorBase(const VectorBase<Dimension, Type2> &other)
+{
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ mData[i] = static_cast<Type>(other.mData[i]);
+ }
+}
+
+// Ideally we would like to have only two constructors:
+// - a scalar constructor that takes Type as a parameter
+// - a compound constructor
+// However if we define the compound constructor for when it has a single arguments, then calling
+// Vector2(0.0) will be ambiguous. To solve this we take advantage of there being a single compound
+// constructor with a single argument, which is the copy constructor. We end up with three
+// constructors:
+// - the scalar constructor
+// - the copy constructor
+// - the compound constructor for two or more arguments, hence the arg1, and arg2 here.
+template <size_t Dimension, typename Type>
+template <typename Arg1, typename Arg2, typename... Args>
+VectorBase<Dimension, Type>::VectorBase(const Arg1 &arg1, const Arg2 &arg2, const Args &... args)
+{
+ initWithList<0>(arg1, arg2, args...);
+}
+
+template <size_t Dimension, typename Type>
+template <size_t CurrentIndex, size_t OtherDimension, typename OtherType, typename... Args>
+void VectorBase<Dimension, Type>::initWithList(const Vector<OtherDimension, OtherType> &arg1,
+ const Args &... args)
+{
+ static_assert(CurrentIndex + OtherDimension <= Dimension,
+ "Too much data in the vector constructor.");
+ for (size_t i = 0; i < OtherDimension; ++i)
+ {
+ mData[CurrentIndex + i] = static_cast<Type>(arg1.mData[i]);
+ }
+ initWithList<CurrentIndex + OtherDimension>(args...);
+}
+
+template <size_t Dimension, typename Type>
+template <size_t CurrentIndex, typename OtherType, typename... Args>
+typename std::enable_if<std::is_arithmetic<OtherType>::value>::type
+VectorBase<Dimension, Type>::initWithList(OtherType arg1, const Args &... args)
+{
+ static_assert(CurrentIndex + 1 <= Dimension, "Too much data in the vector constructor.");
+ mData[CurrentIndex] = static_cast<Type>(arg1);
+ initWithList<CurrentIndex + 1>(args...);
+}
+
+template <size_t Dimension, typename Type>
+template <size_t CurrentIndex>
+void VectorBase<Dimension, Type>::initWithList() const
+{
+ static_assert(CurrentIndex == Dimension, "Not enough data in the vector constructor.");
+}
+
+template <size_t Dimension, typename Type>
+Vector<Dimension, Type> VectorBase<Dimension, Type>::Load(const Type *source)
+{
+ Vector<Dimension, Type> result;
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ result.mData[i] = source[i];
+ }
+ return result;
+}
+
+template <size_t Dimension, typename Type>
+void VectorBase<Dimension, Type>::Store(const Vector<Dimension, Type> &source, Type *destination)
+{
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ destination[i] = source.mData[i];
+ }
+}
+
+// Implementation of basic arithmetic operations
+template <size_t Dimension, typename Type>
+Vector<Dimension, Type> VectorBase<Dimension, Type>::operator+() const
+{
+ Vector<Dimension, Type> result;
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ result.mData[i] = +mData[i];
+ }
+ return result;
+}
+
+template <size_t Dimension, typename Type>
+Vector<Dimension, Type> VectorBase<Dimension, Type>::operator-() const
+{
+ Vector<Dimension, Type> result;
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ result.mData[i] = -mData[i];
+ }
+ return result;
+}
+
+template <size_t Dimension, typename Type>
+Vector<Dimension, Type> VectorBase<Dimension, Type>::operator+(
+ const Vector<Dimension, Type> &other) const
+{
+ Vector<Dimension, Type> result;
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ result.mData[i] = mData[i] + other.mData[i];
+ }
+ return result;
+}
+
+template <size_t Dimension, typename Type>
+Vector<Dimension, Type> VectorBase<Dimension, Type>::operator-(
+ const Vector<Dimension, Type> &other) const
+{
+ Vector<Dimension, Type> result;
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ result.mData[i] = mData[i] - other.mData[i];
+ }
+ return result;
+}
+
+template <size_t Dimension, typename Type>
+Vector<Dimension, Type> VectorBase<Dimension, Type>::operator*(
+ const Vector<Dimension, Type> &other) const
+{
+ Vector<Dimension, Type> result;
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ result.mData[i] = mData[i] * other.mData[i];
+ }
+ return result;
+}
+
+template <size_t Dimension, typename Type>
+Vector<Dimension, Type> VectorBase<Dimension, Type>::operator/(
+ const Vector<Dimension, Type> &other) const
+{
+ Vector<Dimension, Type> result;
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ result.mData[i] = mData[i] / other.mData[i];
+ }
+ return result;
+}
+
+template <size_t Dimension, typename Type>
+Vector<Dimension, Type> VectorBase<Dimension, Type>::operator*(Type other) const
+{
+ Vector<Dimension, Type> result;
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ result.mData[i] = mData[i] * other;
+ }
+ return result;
+}
+
+template <size_t Dimension, typename Type>
+Vector<Dimension, Type> VectorBase<Dimension, Type>::operator/(Type other) const
+{
+ Vector<Dimension, Type> result;
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ result.mData[i] = mData[i] / other;
+ }
+ return result;
+}
+
+// Implementation of compound arithmetic operations
+template <size_t Dimension, typename Type>
+Vector<Dimension, Type> &VectorBase<Dimension, Type>::operator+=(
+ const Vector<Dimension, Type> &other)
+{
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ mData[i] += other.mData[i];
+ }
+ return *reinterpret_cast<Vector<Dimension, Type> *>(this);
+}
+
+template <size_t Dimension, typename Type>
+Vector<Dimension, Type> &VectorBase<Dimension, Type>::operator-=(
+ const Vector<Dimension, Type> &other)
+{
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ mData[i] -= other.mData[i];
+ }
+ return *reinterpret_cast<Vector<Dimension, Type> *>(this);
+}
+
+template <size_t Dimension, typename Type>
+Vector<Dimension, Type> &VectorBase<Dimension, Type>::operator*=(
+ const Vector<Dimension, Type> &other)
+{
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ mData[i] *= other.mData[i];
+ }
+ return *reinterpret_cast<Vector<Dimension, Type> *>(this);
+}
+
+template <size_t Dimension, typename Type>
+Vector<Dimension, Type> &VectorBase<Dimension, Type>::operator/=(
+ const Vector<Dimension, Type> &other)
+{
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ mData[i] /= other.mData[i];
+ }
+ return *reinterpret_cast<Vector<Dimension, Type> *>(this);
+}
+
+template <size_t Dimension, typename Type>
+Vector<Dimension, Type> &VectorBase<Dimension, Type>::operator*=(Type other)
+{
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ mData[i] *= other;
+ }
+ return *reinterpret_cast<Vector<Dimension, Type> *>(this);
+}
+
+template <size_t Dimension, typename Type>
+Vector<Dimension, Type> &VectorBase<Dimension, Type>::operator/=(Type other)
+{
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ mData[i] /= other;
+ }
+ return *reinterpret_cast<Vector<Dimension, Type> *>(this);
+}
+
+// Implementation of comparison operators
+template <size_t Dimension, typename Type>
+bool VectorBase<Dimension, Type>::operator==(const Vector<Dimension, Type> &other) const
+{
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ if (mData[i] != other.mData[i])
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+template <size_t Dimension, typename Type>
+bool VectorBase<Dimension, Type>::operator!=(const Vector<Dimension, Type> &other) const
+{
+ return !(*this == other);
+}
+
+// Implementation of other arithmetic operations
+template <size_t Dimension, typename Type>
+Type VectorBase<Dimension, Type>::length() const
+{
+ static_assert(std::is_floating_point<Type>::value,
+ "VectorN::length is only defined for floating point vectors");
+ return std::sqrt(lengthSquared());
+}
+
+template <size_t Dimension, typename Type>
+Type VectorBase<Dimension, Type>::lengthSquared() const
+{
+ return dot(*this);
+}
+
+template <size_t Dimension, typename Type>
+Type VectorBase<Dimension, Type>::dot(const VectorBase<Dimension, Type> &other) const
+{
+ Type sum = Type();
+ for (size_t i = 0; i < Dimension; ++i)
+ {
+ sum += mData[i] * other.mData[i];
+ }
+ return sum;
+}
+
+template <size_t Dimension, typename Type>
+std::ostream &operator<<(std::ostream &ostream, const VectorBase<Dimension, Type> &vector)
+{
+ ostream << "[ ";
+ for (size_t elementIdx = 0; elementIdx < Dimension; elementIdx++)
+ {
+ if (elementIdx > 0)
+ {
+ ostream << ", ";
+ }
+ ostream << vector.data()[elementIdx];
+ }
+ ostream << " ]";
+ return ostream;
+}
+
+template <size_t Dimension, typename Type>
+Vector<Dimension, Type> VectorBase<Dimension, Type>::normalized() const
+{
+ static_assert(std::is_floating_point<Type>::value,
+ "VectorN::normalized is only defined for floating point vectors");
+ return *this / length();
+}
+
+template <typename Type>
+std::ostream &operator<<(std::ostream &ostream, const Vector<2, Type> &vector)
+{
+ return ostream << static_cast<const VectorBase<2, Type> &>(vector);
+}
+
+template <typename Type>
+Vector<3, Type> Vector<3, Type>::cross(const Vector<3, Type> &other) const
+{
+ return Vector<3, Type>(y() * other.z() - z() * other.y(), z() * other.x() - x() * other.z(),
+ x() * other.y() - y() * other.x());
+}
+
+template <typename Type>
+std::ostream &operator<<(std::ostream &ostream, const Vector<3, Type> &vector)
+{
+ return ostream << static_cast<const VectorBase<3, Type> &>(vector);
+}
+
+template <typename Type>
+std::ostream &operator<<(std::ostream &ostream, const Vector<4, Type> &vector)
+{
+ return ostream << static_cast<const VectorBase<4, Type> &>(vector);
+}
+
+} // namespace angle
+
+#endif // COMMON_VECTOR_UTILS_H_
diff --git a/src/3rdparty/angle/src/compiler/fuzz/translator_fuzzer.cpp b/src/3rdparty/angle/src/compiler/fuzz/translator_fuzzer.cpp
new file mode 100644
index 0000000000..910af8be6f
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/fuzz/translator_fuzzer.cpp
@@ -0,0 +1,179 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// translator_fuzzer.cpp: A libfuzzer fuzzer for the shader translator.
+
+#include <cstddef>
+#include <cstdint>
+#include <iostream>
+#include <memory>
+#include <unordered_map>
+
+#include "angle_gl.h"
+#include "compiler/translator/Compiler.h"
+#include "compiler/translator/util.h"
+
+using namespace sh;
+
+struct TranslatorCacheKey
+{
+ bool operator==(const TranslatorCacheKey &other) const
+ {
+ return type == other.type && spec == other.spec && output == other.output;
+ }
+
+ uint32_t type = 0;
+ uint32_t spec = 0;
+ uint32_t output = 0;
+};
+
+namespace std
+{
+
+template <>
+struct hash<TranslatorCacheKey>
+{
+ std::size_t operator()(const TranslatorCacheKey &k) const
+ {
+ return (hash<uint32_t>()(k.type) << 1) ^ (hash<uint32_t>()(k.spec) >> 1) ^
+ hash<uint32_t>()(k.output);
+ }
+};
+} // namespace std
+
+struct TCompilerDeleter
+{
+ void operator()(TCompiler *compiler) const { DeleteCompiler(compiler); }
+};
+
+using UniqueTCompiler = std::unique_ptr<TCompiler, TCompilerDeleter>;
+
+static std::unordered_map<TranslatorCacheKey, UniqueTCompiler> translators;
+
+extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size)
+{
+ // Reserve some size for future compile options
+ const size_t kHeaderSize = 128;
+
+ if (size <= kHeaderSize)
+ {
+ return 0;
+ }
+
+ // Make sure the rest of data will be a valid C string so that we don't have to copy it.
+ if (data[size - 1] != 0)
+ {
+ return 0;
+ }
+
+ uint32_t type = *reinterpret_cast<const uint32_t *>(data);
+ uint32_t spec = *reinterpret_cast<const uint32_t *>(data + 4);
+ uint32_t output = *reinterpret_cast<const uint32_t *>(data + 8);
+ uint64_t options = *reinterpret_cast<const uint64_t *>(data + 12);
+
+ if (type != GL_FRAGMENT_SHADER && type != GL_VERTEX_SHADER)
+ {
+ return 0;
+ }
+
+ if (spec != SH_GLES2_SPEC && type != SH_WEBGL_SPEC && spec != SH_GLES3_SPEC &&
+ spec != SH_WEBGL2_SPEC)
+ {
+ return 0;
+ }
+
+ ShShaderOutput shaderOutput = static_cast<ShShaderOutput>(output);
+ if (!(IsOutputGLSL(shaderOutput) || IsOutputESSL(shaderOutput)) &&
+ (options & SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER) != 0u)
+ {
+ // This compiler option is only available in ESSL and GLSL.
+ return 0;
+ }
+
+ std::vector<uint32_t> validOutputs;
+ validOutputs.push_back(SH_ESSL_OUTPUT);
+ validOutputs.push_back(SH_GLSL_COMPATIBILITY_OUTPUT);
+ validOutputs.push_back(SH_GLSL_130_OUTPUT);
+ validOutputs.push_back(SH_GLSL_140_OUTPUT);
+ validOutputs.push_back(SH_GLSL_150_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_330_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_400_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_410_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_420_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_430_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_440_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_450_CORE_OUTPUT);
+ validOutputs.push_back(SH_HLSL_3_0_OUTPUT);
+ validOutputs.push_back(SH_HLSL_4_1_OUTPUT);
+ validOutputs.push_back(SH_HLSL_4_0_FL9_3_OUTPUT);
+ bool found = false;
+ for (auto valid : validOutputs)
+ {
+ found = found || (valid == output);
+ }
+ if (!found)
+ {
+ return 0;
+ }
+
+ size -= kHeaderSize;
+ data += kHeaderSize;
+
+ if (!sh::Initialize())
+ {
+ return 0;
+ }
+
+ TranslatorCacheKey key;
+ key.type = type;
+ key.spec = spec;
+ key.output = output;
+
+ if (translators.find(key) == translators.end())
+ {
+ UniqueTCompiler translator(
+ ConstructCompiler(type, static_cast<ShShaderSpec>(spec), shaderOutput));
+
+ if (translator == nullptr)
+ {
+ return 0;
+ }
+
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+
+ // Enable all the extensions to have more coverage
+ resources.OES_standard_derivatives = 1;
+ resources.OES_EGL_image_external = 1;
+ resources.OES_EGL_image_external_essl3 = 1;
+ resources.NV_EGL_stream_consumer_external = 1;
+ resources.ARB_texture_rectangle = 1;
+ resources.EXT_blend_func_extended = 1;
+ resources.EXT_draw_buffers = 1;
+ resources.EXT_frag_depth = 1;
+ resources.EXT_shader_texture_lod = 1;
+ resources.WEBGL_debug_shader_precision = 1;
+ resources.EXT_shader_framebuffer_fetch = 1;
+ resources.NV_shader_framebuffer_fetch = 1;
+ resources.ARM_shader_framebuffer_fetch = 1;
+ resources.EXT_YUV_target = 1;
+ resources.MaxDualSourceDrawBuffers = 1;
+
+ if (!translator->Init(resources))
+ {
+ return 0;
+ }
+
+ translators[key] = std::move(translator);
+ }
+
+ auto &translator = translators[key];
+
+ const char *shaderStrings[] = {reinterpret_cast<const char *>(data)};
+ translator->compile(shaderStrings, 1, options);
+
+ return 0;
+}
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp
index 68c6e9cea4..c89bc9fa76 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp
@@ -4,9 +4,9 @@
// found in the LICENSE file.
//
-#include "DiagnosticsBase.h"
+#include "compiler/preprocessor/DiagnosticsBase.h"
-#include <cassert>
+#include "common/debug.h"
namespace pp
{
@@ -15,122 +15,128 @@ Diagnostics::~Diagnostics()
{
}
-void Diagnostics::report(ID id,
- const SourceLocation &loc,
- const std::string &text)
+void Diagnostics::report(ID id, const SourceLocation &loc, const std::string &text)
{
- // TODO(alokp): Keep a count of errors and warnings.
print(id, loc, text);
}
-Diagnostics::Severity Diagnostics::severity(ID id)
+bool Diagnostics::isError(ID id)
{
if ((id > PP_ERROR_BEGIN) && (id < PP_ERROR_END))
- return PP_ERROR;
+ return true;
if ((id > PP_WARNING_BEGIN) && (id < PP_WARNING_END))
- return PP_WARNING;
+ return false;
- assert(false);
- return PP_ERROR;
+ UNREACHABLE();
+ return true;
}
-std::string Diagnostics::message(ID id)
+const char *Diagnostics::message(ID id)
{
switch (id)
{
- // Errors begin.
- case PP_INTERNAL_ERROR:
- return "internal error";
- case PP_OUT_OF_MEMORY:
- return "out of memory";
- case PP_INVALID_CHARACTER:
- return "invalid character";
- case PP_INVALID_NUMBER:
- return "invalid number";
- case PP_INTEGER_OVERFLOW:
- return "integer overflow";
- case PP_FLOAT_OVERFLOW:
- return "float overflow";
- case PP_TOKEN_TOO_LONG:
- return "token too long";
- case PP_INVALID_EXPRESSION:
- return "invalid expression";
- case PP_DIVISION_BY_ZERO:
- return "division by zero";
- case PP_EOF_IN_COMMENT:
- return "unexpected end of file found in comment";
- case PP_UNEXPECTED_TOKEN:
- return "unexpected token";
- case PP_DIRECTIVE_INVALID_NAME:
- return "invalid directive name";
- case PP_MACRO_NAME_RESERVED:
- return "macro name is reserved";
- case PP_MACRO_REDEFINED:
- return "macro redefined";
- case PP_MACRO_PREDEFINED_REDEFINED:
- return "predefined macro redefined";
- case PP_MACRO_PREDEFINED_UNDEFINED:
- return "predefined macro undefined";
- case PP_MACRO_UNTERMINATED_INVOCATION:
- return "unterminated macro invocation";
- case PP_MACRO_TOO_FEW_ARGS:
- return "Not enough arguments for macro";
- case PP_MACRO_TOO_MANY_ARGS:
- return "Too many arguments for macro";
- case PP_MACRO_DUPLICATE_PARAMETER_NAMES:
- return "duplicate macro parameter name";
- case PP_CONDITIONAL_ENDIF_WITHOUT_IF:
- return "unexpected #endif found without a matching #if";
- case PP_CONDITIONAL_ELSE_WITHOUT_IF:
- return "unexpected #else found without a matching #if";
- case PP_CONDITIONAL_ELSE_AFTER_ELSE:
- return "unexpected #else found after another #else";
- case PP_CONDITIONAL_ELIF_WITHOUT_IF:
- return "unexpected #elif found without a matching #if";
- case PP_CONDITIONAL_ELIF_AFTER_ELSE:
- return "unexpected #elif found after #else";
- case PP_CONDITIONAL_UNTERMINATED:
- return "unexpected end of file found in conditional block";
- case PP_INVALID_EXTENSION_NAME:
- return "invalid extension name";
- case PP_INVALID_EXTENSION_BEHAVIOR:
- return "invalid extension behavior";
- case PP_INVALID_EXTENSION_DIRECTIVE:
- return "invalid extension directive";
- case PP_INVALID_VERSION_NUMBER:
- return "invalid version number";
- case PP_INVALID_VERSION_DIRECTIVE:
- return "invalid version directive";
- case PP_VERSION_NOT_FIRST_STATEMENT:
- return "#version directive must occur before anything else, "
- "except for comments and white space";
- case PP_VERSION_NOT_FIRST_LINE_ESSL3:
- return "#version directive must occur on the first line of the shader";
- case PP_INVALID_LINE_NUMBER:
- return "invalid line number";
- case PP_INVALID_FILE_NUMBER:
- return "invalid file number";
- case PP_INVALID_LINE_DIRECTIVE:
- return "invalid line directive";
- case PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL3:
- return "extension directive must occur before any non-preprocessor tokens in ESSL3";
- // Errors end.
- // Warnings begin.
- case PP_EOF_IN_DIRECTIVE:
- return "unexpected end of file found in directive";
- case PP_CONDITIONAL_UNEXPECTED_TOKEN:
- return "unexpected token after conditional expression";
- case PP_UNRECOGNIZED_PRAGMA:
- return "unrecognized pragma";
- case PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL1:
- return "extension directive should occur before any non-preprocessor tokens";
- case PP_WARNING_MACRO_NAME_RESERVED:
- return "macro name with a double underscore is reserved - unintented behavior is possible";
- // Warnings end.
- default:
- assert(false);
- return "";
+ // Errors begin.
+ case PP_INTERNAL_ERROR:
+ return "internal error";
+ case PP_OUT_OF_MEMORY:
+ return "out of memory";
+ case PP_INVALID_CHARACTER:
+ return "invalid character";
+ case PP_INVALID_NUMBER:
+ return "invalid number";
+ case PP_INTEGER_OVERFLOW:
+ return "integer overflow";
+ case PP_FLOAT_OVERFLOW:
+ return "float overflow";
+ case PP_TOKEN_TOO_LONG:
+ return "token too long";
+ case PP_INVALID_EXPRESSION:
+ return "invalid expression";
+ case PP_DIVISION_BY_ZERO:
+ return "division by zero";
+ case PP_EOF_IN_COMMENT:
+ return "unexpected end of file found in comment";
+ case PP_UNEXPECTED_TOKEN:
+ return "unexpected token";
+ case PP_DIRECTIVE_INVALID_NAME:
+ return "invalid directive name";
+ case PP_MACRO_NAME_RESERVED:
+ return "macro name is reserved";
+ case PP_MACRO_REDEFINED:
+ return "macro redefined";
+ case PP_MACRO_PREDEFINED_REDEFINED:
+ return "predefined macro redefined";
+ case PP_MACRO_PREDEFINED_UNDEFINED:
+ return "predefined macro undefined";
+ case PP_MACRO_UNTERMINATED_INVOCATION:
+ return "unterminated macro invocation";
+ case PP_MACRO_UNDEFINED_WHILE_INVOKED:
+ return "macro undefined while being invoked";
+ case PP_MACRO_TOO_FEW_ARGS:
+ return "Not enough arguments for macro";
+ case PP_MACRO_TOO_MANY_ARGS:
+ return "Too many arguments for macro";
+ case PP_MACRO_DUPLICATE_PARAMETER_NAMES:
+ return "duplicate macro parameter name";
+ case PP_MACRO_INVOCATION_CHAIN_TOO_DEEP:
+ return "macro invocation chain too deep";
+ case PP_CONDITIONAL_ENDIF_WITHOUT_IF:
+ return "unexpected #endif found without a matching #if";
+ case PP_CONDITIONAL_ELSE_WITHOUT_IF:
+ return "unexpected #else found without a matching #if";
+ case PP_CONDITIONAL_ELSE_AFTER_ELSE:
+ return "unexpected #else found after another #else";
+ case PP_CONDITIONAL_ELIF_WITHOUT_IF:
+ return "unexpected #elif found without a matching #if";
+ case PP_CONDITIONAL_ELIF_AFTER_ELSE:
+ return "unexpected #elif found after #else";
+ case PP_CONDITIONAL_UNTERMINATED:
+ return "unexpected end of file found in conditional block";
+ case PP_INVALID_EXTENSION_NAME:
+ return "invalid extension name";
+ case PP_INVALID_EXTENSION_BEHAVIOR:
+ return "invalid extension behavior";
+ case PP_INVALID_EXTENSION_DIRECTIVE:
+ return "invalid extension directive";
+ case PP_INVALID_VERSION_NUMBER:
+ return "invalid version number";
+ case PP_INVALID_VERSION_DIRECTIVE:
+ return "invalid version directive";
+ case PP_VERSION_NOT_FIRST_STATEMENT:
+ return "#version directive must occur before anything else, "
+ "except for comments and white space";
+ case PP_VERSION_NOT_FIRST_LINE_ESSL3:
+ return "#version directive must occur on the first line of the shader";
+ case PP_INVALID_LINE_NUMBER:
+ return "invalid line number";
+ case PP_INVALID_FILE_NUMBER:
+ return "invalid file number";
+ case PP_INVALID_LINE_DIRECTIVE:
+ return "invalid line directive";
+ case PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL3:
+ return "extension directive must occur before any non-preprocessor tokens in ESSL3";
+ case PP_UNDEFINED_SHIFT:
+ return "shift exponent is negative or undefined";
+ case PP_TOKENIZER_ERROR:
+ return "internal tokenizer error";
+ // Errors end.
+ // Warnings begin.
+ case PP_EOF_IN_DIRECTIVE:
+ return "unexpected end of file found in directive";
+ case PP_CONDITIONAL_UNEXPECTED_TOKEN:
+ return "unexpected token after conditional expression";
+ case PP_UNRECOGNIZED_PRAGMA:
+ return "unrecognized pragma";
+ case PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL1:
+ return "extension directive should occur before any non-preprocessor tokens";
+ case PP_WARNING_MACRO_NAME_RESERVED:
+ return "macro name with a double underscore is reserved - unintented behavior is "
+ "possible";
+ // Warnings end.
+ default:
+ UNREACHABLE();
+ return "";
}
}
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h
index d26c174f01..ea37614606 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h
@@ -19,11 +19,6 @@ struct SourceLocation;
class Diagnostics
{
public:
- enum Severity
- {
- PP_ERROR,
- PP_WARNING
- };
enum ID
{
PP_ERROR_BEGIN,
@@ -44,9 +39,11 @@ class Diagnostics
PP_MACRO_PREDEFINED_REDEFINED,
PP_MACRO_PREDEFINED_UNDEFINED,
PP_MACRO_UNTERMINATED_INVOCATION,
+ PP_MACRO_UNDEFINED_WHILE_INVOKED,
PP_MACRO_TOO_FEW_ARGS,
PP_MACRO_TOO_MANY_ARGS,
PP_MACRO_DUPLICATE_PARAMETER_NAMES,
+ PP_MACRO_INVOCATION_CHAIN_TOO_DEEP,
PP_CONDITIONAL_ENDIF_WITHOUT_IF,
PP_CONDITIONAL_ELSE_WITHOUT_IF,
PP_CONDITIONAL_ELSE_AFTER_ELSE,
@@ -65,6 +62,8 @@ class Diagnostics
PP_INVALID_FILE_NUMBER,
PP_INVALID_LINE_DIRECTIVE,
PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL3,
+ PP_UNDEFINED_SHIFT,
+ PP_TOKENIZER_ERROR,
PP_ERROR_END,
PP_WARNING_BEGIN,
@@ -80,12 +79,10 @@ class Diagnostics
void report(ID id, const SourceLocation &loc, const std::string &text);
protected:
- Severity severity(ID id);
- std::string message(ID id);
+ bool isError(ID id);
+ const char *message(ID id);
- virtual void print(ID id,
- const SourceLocation &loc,
- const std::string &text) = 0;
+ virtual void print(ID id, const SourceLocation &loc, const std::string &text) = 0;
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.cpp b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.cpp
index ef35c6ed50..049dae9071 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "DirectiveHandlerBase.h"
+#include "compiler/preprocessor/DirectiveHandlerBase.h"
namespace pp
{
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h
index cf67895764..6c81d015f5 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h
@@ -23,8 +23,7 @@ class DirectiveHandler
public:
virtual ~DirectiveHandler();
- virtual void handleError(const SourceLocation &loc,
- const std::string &msg) = 0;
+ virtual void handleError(const SourceLocation &loc, const std::string &msg) = 0;
// Handle pragma of form: #pragma name[(value)]
virtual void handlePragma(const SourceLocation &loc,
@@ -36,8 +35,7 @@ class DirectiveHandler
const std::string &name,
const std::string &behavior) = 0;
- virtual void handleVersion(const SourceLocation &loc,
- int version) = 0;
+ virtual void handleVersion(const SourceLocation &loc, int version) = 0;
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
index 2faa331378..f6c5763990 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
@@ -4,21 +4,22 @@
// found in the LICENSE file.
//
-#include "DirectiveParser.h"
+#include "compiler/preprocessor/DirectiveParser.h"
#include <algorithm>
-#include <cassert>
#include <cstdlib>
#include <sstream>
-#include "DiagnosticsBase.h"
-#include "DirectiveHandlerBase.h"
-#include "ExpressionParser.h"
-#include "MacroExpander.h"
-#include "Token.h"
-#include "Tokenizer.h"
+#include "common/debug.h"
+#include "compiler/preprocessor/DiagnosticsBase.h"
+#include "compiler/preprocessor/DirectiveHandlerBase.h"
+#include "compiler/preprocessor/ExpressionParser.h"
+#include "compiler/preprocessor/MacroExpander.h"
+#include "compiler/preprocessor/Token.h"
+#include "compiler/preprocessor/Tokenizer.h"
-namespace {
+namespace
+{
enum DirectiveType
{
DIRECTIVE_NONE,
@@ -39,19 +40,19 @@ enum DirectiveType
DirectiveType getDirective(const pp::Token *token)
{
- const char kDirectiveDefine[] = "define";
- const char kDirectiveUndef[] = "undef";
- const char kDirectiveIf[] = "if";
- const char kDirectiveIfdef[] = "ifdef";
- const char kDirectiveIfndef[] = "ifndef";
- const char kDirectiveElse[] = "else";
- const char kDirectiveElif[] = "elif";
- const char kDirectiveEndif[] = "endif";
- const char kDirectiveError[] = "error";
- const char kDirectivePragma[] = "pragma";
+ const char kDirectiveDefine[] = "define";
+ const char kDirectiveUndef[] = "undef";
+ const char kDirectiveIf[] = "if";
+ const char kDirectiveIfdef[] = "ifdef";
+ const char kDirectiveIfndef[] = "ifndef";
+ const char kDirectiveElse[] = "else";
+ const char kDirectiveElif[] = "elif";
+ const char kDirectiveEndif[] = "endif";
+ const char kDirectiveError[] = "error";
+ const char kDirectivePragma[] = "pragma";
const char kDirectiveExtension[] = "extension";
- const char kDirectiveVersion[] = "version";
- const char kDirectiveLine[] = "line";
+ const char kDirectiveVersion[] = "version";
+ const char kDirectiveLine[] = "line";
if (token->type != pp::Token::IDENTIFIER)
return DIRECTIVE_NONE;
@@ -90,15 +91,15 @@ bool isConditionalDirective(DirectiveType directive)
{
switch (directive)
{
- case DIRECTIVE_IF:
- case DIRECTIVE_IFDEF:
- case DIRECTIVE_IFNDEF:
- case DIRECTIVE_ELSE:
- case DIRECTIVE_ELIF:
- case DIRECTIVE_ENDIF:
- return true;
- default:
- return false;
+ case DIRECTIVE_IF:
+ case DIRECTIVE_IFDEF:
+ case DIRECTIVE_IFNDEF:
+ case DIRECTIVE_ELSE:
+ case DIRECTIVE_ELIF:
+ case DIRECTIVE_ENDIF:
+ return true;
+ default:
+ return false;
}
}
@@ -110,7 +111,7 @@ bool isEOD(const pp::Token *token)
void skipUntilEOD(pp::Lexer *lexer, pp::Token *token)
{
- while(!isEOD(token))
+ while (!isEOD(token))
{
lexer->lex(token);
}
@@ -118,8 +119,8 @@ void skipUntilEOD(pp::Lexer *lexer, pp::Token *token)
bool isMacroNameReserved(const std::string &name)
{
- // Names prefixed with "GL_" are reserved.
- return (name.substr(0, 3) == "GL_");
+ // Names prefixed with "GL_" and the name "defined" are reserved.
+ return name == "defined" || (name.substr(0, 3) == "GL_");
}
bool hasDoubleUnderscores(const std::string &name)
@@ -127,11 +128,10 @@ bool hasDoubleUnderscores(const std::string &name)
return (name.find("__") != std::string::npos);
}
-bool isMacroPredefined(const std::string &name,
- const pp::MacroSet &macroSet)
+bool isMacroPredefined(const std::string &name, const pp::MacroSet &macroSet)
{
pp::MacroSet::const_iterator iter = macroSet.find(name);
- return iter != macroSet.end() ? iter->second.predefined : false;
+ return iter != macroSet.end() ? iter->second->predefined : false;
}
} // namespace anonymous
@@ -139,17 +139,83 @@ bool isMacroPredefined(const std::string &name,
namespace pp
{
+class DefinedParser : public Lexer
+{
+ public:
+ DefinedParser(Lexer *lexer, const MacroSet *macroSet, Diagnostics *diagnostics)
+ : mLexer(lexer), mMacroSet(macroSet), mDiagnostics(diagnostics)
+ {
+ }
+
+ protected:
+ void lex(Token *token) override
+ {
+ const char kDefined[] = "defined";
+
+ mLexer->lex(token);
+ if (token->type != Token::IDENTIFIER)
+ return;
+ if (token->text != kDefined)
+ return;
+
+ bool paren = false;
+ mLexer->lex(token);
+ if (token->type == '(')
+ {
+ paren = true;
+ mLexer->lex(token);
+ }
+
+ if (token->type != Token::IDENTIFIER)
+ {
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location, token->text);
+ skipUntilEOD(mLexer, token);
+ return;
+ }
+ MacroSet::const_iterator iter = mMacroSet->find(token->text);
+ std::string expression = iter != mMacroSet->end() ? "1" : "0";
+
+ if (paren)
+ {
+ mLexer->lex(token);
+ if (token->type != ')')
+ {
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location,
+ token->text);
+ skipUntilEOD(mLexer, token);
+ return;
+ }
+ }
+
+ // We have a valid defined operator.
+ // Convert the current token into a CONST_INT token.
+ token->type = Token::CONST_INT;
+ token->text = expression;
+ }
+
+ private:
+ Lexer *mLexer;
+ const MacroSet *mMacroSet;
+ Diagnostics *mDiagnostics;
+};
+
DirectiveParser::DirectiveParser(Tokenizer *tokenizer,
MacroSet *macroSet,
Diagnostics *diagnostics,
- DirectiveHandler *directiveHandler)
+ DirectiveHandler *directiveHandler,
+ int maxMacroExpansionDepth)
: mPastFirstStatement(false),
mSeenNonPreprocessorToken(false),
mTokenizer(tokenizer),
mMacroSet(macroSet),
mDiagnostics(diagnostics),
mDirectiveHandler(directiveHandler),
- mShaderVersion(100)
+ mShaderVersion(100),
+ mMaxMacroExpansionDepth(maxMacroExpansionDepth)
+{
+}
+
+DirectiveParser::~DirectiveParser()
{
}
@@ -174,21 +240,20 @@ void DirectiveParser::lex(Token *token)
if (!mConditionalStack.empty())
{
const ConditionalBlock &block = mConditionalStack.back();
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNTERMINATED,
- block.location, block.type);
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNTERMINATED, block.location,
+ block.type);
}
break;
}
- }
- while (skipping() || (token->type == '\n'));
+ } while (skipping() || (token->type == '\n'));
mPastFirstStatement = true;
}
void DirectiveParser::parseDirective(Token *token)
{
- assert(token->type == Token::PP_HASH);
+ ASSERT(token->type == Token::PP_HASH);
mTokenizer->lex(token);
if (isEOD(token))
@@ -207,86 +272,83 @@ void DirectiveParser::parseDirective(Token *token)
return;
}
- switch(directive)
+ switch (directive)
{
- case DIRECTIVE_NONE:
- mDiagnostics->report(Diagnostics::PP_DIRECTIVE_INVALID_NAME,
- token->location, token->text);
- skipUntilEOD(mTokenizer, token);
- break;
- case DIRECTIVE_DEFINE:
- parseDefine(token);
- break;
- case DIRECTIVE_UNDEF:
- parseUndef(token);
- break;
- case DIRECTIVE_IF:
- parseIf(token);
- break;
- case DIRECTIVE_IFDEF:
- parseIfdef(token);
- break;
- case DIRECTIVE_IFNDEF:
- parseIfndef(token);
- break;
- case DIRECTIVE_ELSE:
- parseElse(token);
- break;
- case DIRECTIVE_ELIF:
- parseElif(token);
- break;
- case DIRECTIVE_ENDIF:
- parseEndif(token);
- break;
- case DIRECTIVE_ERROR:
- parseError(token);
- break;
- case DIRECTIVE_PRAGMA:
- parsePragma(token);
- break;
- case DIRECTIVE_EXTENSION:
- parseExtension(token);
- break;
- case DIRECTIVE_VERSION:
- parseVersion(token);
- break;
- case DIRECTIVE_LINE:
- parseLine(token);
- break;
- default:
- assert(false);
- break;
+ case DIRECTIVE_NONE:
+ mDiagnostics->report(Diagnostics::PP_DIRECTIVE_INVALID_NAME, token->location,
+ token->text);
+ skipUntilEOD(mTokenizer, token);
+ break;
+ case DIRECTIVE_DEFINE:
+ parseDefine(token);
+ break;
+ case DIRECTIVE_UNDEF:
+ parseUndef(token);
+ break;
+ case DIRECTIVE_IF:
+ parseIf(token);
+ break;
+ case DIRECTIVE_IFDEF:
+ parseIfdef(token);
+ break;
+ case DIRECTIVE_IFNDEF:
+ parseIfndef(token);
+ break;
+ case DIRECTIVE_ELSE:
+ parseElse(token);
+ break;
+ case DIRECTIVE_ELIF:
+ parseElif(token);
+ break;
+ case DIRECTIVE_ENDIF:
+ parseEndif(token);
+ break;
+ case DIRECTIVE_ERROR:
+ parseError(token);
+ break;
+ case DIRECTIVE_PRAGMA:
+ parsePragma(token);
+ break;
+ case DIRECTIVE_EXTENSION:
+ parseExtension(token);
+ break;
+ case DIRECTIVE_VERSION:
+ parseVersion(token);
+ break;
+ case DIRECTIVE_LINE:
+ parseLine(token);
+ break;
+ default:
+ UNREACHABLE();
+ break;
}
skipUntilEOD(mTokenizer, token);
if (token->type == Token::LAST)
{
- mDiagnostics->report(Diagnostics::PP_EOF_IN_DIRECTIVE,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_EOF_IN_DIRECTIVE, token->location, token->text);
}
}
void DirectiveParser::parseDefine(Token *token)
{
- assert(getDirective(token) == DIRECTIVE_DEFINE);
+ ASSERT(getDirective(token) == DIRECTIVE_DEFINE);
mTokenizer->lex(token);
if (token->type != Token::IDENTIFIER)
{
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location, token->text);
return;
}
if (isMacroPredefined(token->text, *mMacroSet))
{
- mDiagnostics->report(Diagnostics::PP_MACRO_PREDEFINED_REDEFINED,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_MACRO_PREDEFINED_REDEFINED, token->location,
+ token->text);
return;
}
if (isMacroNameReserved(token->text))
{
- mDiagnostics->report(Diagnostics::PP_MACRO_NAME_RESERVED,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_MACRO_NAME_RESERVED, token->location, token->text);
return;
}
// Using double underscores is allowed, but may result in unintended
@@ -300,39 +362,37 @@ void DirectiveParser::parseDefine(Token *token)
token->text);
}
- Macro macro;
- macro.type = Macro::kTypeObj;
- macro.name = token->text;
+ std::shared_ptr<Macro> macro = std::make_shared<Macro>();
+ macro->type = Macro::kTypeObj;
+ macro->name = token->text;
mTokenizer->lex(token);
if (token->type == '(' && !token->hasLeadingSpace())
{
// Function-like macro. Collect arguments.
- macro.type = Macro::kTypeFunc;
+ macro->type = Macro::kTypeFunc;
do
{
mTokenizer->lex(token);
if (token->type != Token::IDENTIFIER)
break;
- if (std::find(macro.parameters.begin(), macro.parameters.end(), token->text) != macro.parameters.end())
+ if (std::find(macro->parameters.begin(), macro->parameters.end(), token->text) !=
+ macro->parameters.end())
{
mDiagnostics->report(Diagnostics::PP_MACRO_DUPLICATE_PARAMETER_NAMES,
token->location, token->text);
return;
}
- macro.parameters.push_back(token->text);
+ macro->parameters.push_back(token->text);
mTokenizer->lex(token); // Get ','.
- }
- while (token->type == ',');
+ } while (token->type == ',');
if (token->type != ')')
{
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
- token->location,
- token->text);
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location, token->text);
return;
}
mTokenizer->lex(token); // Get ')'.
@@ -344,47 +404,51 @@ void DirectiveParser::parseDefine(Token *token)
// list. Resetting it also allows us to reuse Token::equals() to
// compare macros.
token->location = SourceLocation();
- macro.replacements.push_back(*token);
+ macro->replacements.push_back(*token);
mTokenizer->lex(token);
}
- if (!macro.replacements.empty())
+ if (!macro->replacements.empty())
{
// Whitespace preceding the replacement list is not considered part of
// the replacement list for either form of macro.
- macro.replacements.front().setHasLeadingSpace(false);
+ macro->replacements.front().setHasLeadingSpace(false);
}
// Check for macro redefinition.
- MacroSet::const_iterator iter = mMacroSet->find(macro.name);
- if (iter != mMacroSet->end() && !macro.equals(iter->second))
+ MacroSet::const_iterator iter = mMacroSet->find(macro->name);
+ if (iter != mMacroSet->end() && !macro->equals(*iter->second))
{
- mDiagnostics->report(Diagnostics::PP_MACRO_REDEFINED,
- token->location,
- macro.name);
+ mDiagnostics->report(Diagnostics::PP_MACRO_REDEFINED, token->location, macro->name);
return;
}
- mMacroSet->insert(std::make_pair(macro.name, macro));
+ mMacroSet->insert(std::make_pair(macro->name, macro));
}
void DirectiveParser::parseUndef(Token *token)
{
- assert(getDirective(token) == DIRECTIVE_UNDEF);
+ ASSERT(getDirective(token) == DIRECTIVE_UNDEF);
mTokenizer->lex(token);
if (token->type != Token::IDENTIFIER)
{
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location, token->text);
return;
}
MacroSet::iterator iter = mMacroSet->find(token->text);
if (iter != mMacroSet->end())
{
- if (iter->second.predefined)
+ if (iter->second->predefined)
{
- mDiagnostics->report(Diagnostics::PP_MACRO_PREDEFINED_UNDEFINED,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_MACRO_PREDEFINED_UNDEFINED, token->location,
+ token->text);
+ return;
+ }
+ else if (iter->second->expansionCount > 0)
+ {
+ mDiagnostics->report(Diagnostics::PP_MACRO_UNDEFINED_WHILE_INVOKED, token->location,
+ token->text);
+ return;
}
else
{
@@ -395,38 +459,37 @@ void DirectiveParser::parseUndef(Token *token)
mTokenizer->lex(token);
if (!isEOD(token))
{
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location, token->text);
skipUntilEOD(mTokenizer, token);
}
}
void DirectiveParser::parseIf(Token *token)
{
- assert(getDirective(token) == DIRECTIVE_IF);
+ ASSERT(getDirective(token) == DIRECTIVE_IF);
parseConditionalIf(token);
}
void DirectiveParser::parseIfdef(Token *token)
{
- assert(getDirective(token) == DIRECTIVE_IFDEF);
+ ASSERT(getDirective(token) == DIRECTIVE_IFDEF);
parseConditionalIf(token);
}
void DirectiveParser::parseIfndef(Token *token)
{
- assert(getDirective(token) == DIRECTIVE_IFNDEF);
+ ASSERT(getDirective(token) == DIRECTIVE_IFNDEF);
parseConditionalIf(token);
}
void DirectiveParser::parseElse(Token *token)
{
- assert(getDirective(token) == DIRECTIVE_ELSE);
+ ASSERT(getDirective(token) == DIRECTIVE_ELSE);
if (mConditionalStack.empty())
{
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELSE_WITHOUT_IF,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELSE_WITHOUT_IF, token->location,
+ token->text);
skipUntilEOD(mTokenizer, token);
return;
}
@@ -440,34 +503,34 @@ void DirectiveParser::parseElse(Token *token)
}
if (block.foundElseGroup)
{
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELSE_AFTER_ELSE,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELSE_AFTER_ELSE, token->location,
+ token->text);
skipUntilEOD(mTokenizer, token);
return;
}
- block.foundElseGroup = true;
- block.skipGroup = block.foundValidGroup;
+ block.foundElseGroup = true;
+ block.skipGroup = block.foundValidGroup;
block.foundValidGroup = true;
// Check if there are extra tokens after #else.
mTokenizer->lex(token);
if (!isEOD(token))
{
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN, token->location,
+ token->text);
skipUntilEOD(mTokenizer, token);
}
}
void DirectiveParser::parseElif(Token *token)
{
- assert(getDirective(token) == DIRECTIVE_ELIF);
+ ASSERT(getDirective(token) == DIRECTIVE_ELIF);
if (mConditionalStack.empty())
{
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELIF_WITHOUT_IF,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELIF_WITHOUT_IF, token->location,
+ token->text);
skipUntilEOD(mTokenizer, token);
return;
}
@@ -481,8 +544,8 @@ void DirectiveParser::parseElif(Token *token)
}
if (block.foundElseGroup)
{
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELIF_AFTER_ELSE,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELIF_AFTER_ELSE, token->location,
+ token->text);
skipUntilEOD(mTokenizer, token);
return;
}
@@ -495,19 +558,19 @@ void DirectiveParser::parseElif(Token *token)
return;
}
- int expression = parseExpressionIf(token);
- block.skipGroup = expression == 0;
+ int expression = parseExpressionIf(token);
+ block.skipGroup = expression == 0;
block.foundValidGroup = expression != 0;
}
void DirectiveParser::parseEndif(Token *token)
{
- assert(getDirective(token) == DIRECTIVE_ENDIF);
+ ASSERT(getDirective(token) == DIRECTIVE_ENDIF);
if (mConditionalStack.empty())
{
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ENDIF_WITHOUT_IF,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ENDIF_WITHOUT_IF, token->location,
+ token->text);
skipUntilEOD(mTokenizer, token);
return;
}
@@ -518,15 +581,15 @@ void DirectiveParser::parseEndif(Token *token)
mTokenizer->lex(token);
if (!isEOD(token))
{
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN, token->location,
+ token->text);
skipUntilEOD(mTokenizer, token);
}
}
void DirectiveParser::parseError(Token *token)
{
- assert(getDirective(token) == DIRECTIVE_ERROR);
+ ASSERT(getDirective(token) == DIRECTIVE_ERROR);
std::ostringstream stream;
mTokenizer->lex(token);
@@ -541,7 +604,7 @@ void DirectiveParser::parseError(Token *token)
// Parses pragma of form: #pragma name[(value)].
void DirectiveParser::parsePragma(Token *token)
{
- assert(getDirective(token) == DIRECTIVE_PRAGMA);
+ ASSERT(getDirective(token) == DIRECTIVE_PRAGMA);
enum State
{
@@ -563,25 +626,25 @@ void DirectiveParser::parsePragma(Token *token)
}
while ((token->type != '\n') && (token->type != Token::LAST))
{
- switch(state++)
+ switch (state++)
{
- case PRAGMA_NAME:
- name = token->text;
- valid = valid && (token->type == Token::IDENTIFIER);
- break;
- case LEFT_PAREN:
- valid = valid && (token->type == '(');
- break;
- case PRAGMA_VALUE:
- value = token->text;
- valid = valid && (token->type == Token::IDENTIFIER);
- break;
- case RIGHT_PAREN:
- valid = valid && (token->type == ')');
- break;
- default:
- valid = false;
- break;
+ case PRAGMA_NAME:
+ name = token->text;
+ valid = valid && (token->type == Token::IDENTIFIER);
+ break;
+ case LEFT_PAREN:
+ valid = valid && (token->type == '(');
+ break;
+ case PRAGMA_VALUE:
+ value = token->text;
+ valid = valid && (token->type == Token::IDENTIFIER);
+ break;
+ case RIGHT_PAREN:
+ valid = valid && (token->type == ')');
+ break;
+ default:
+ valid = false;
+ break;
}
mTokenizer->lex(token);
}
@@ -591,8 +654,7 @@ void DirectiveParser::parsePragma(Token *token)
(state == RIGHT_PAREN + 1)); // With value.
if (!valid)
{
- mDiagnostics->report(Diagnostics::PP_UNRECOGNIZED_PRAGMA,
- token->location, name);
+ mDiagnostics->report(Diagnostics::PP_UNRECOGNIZED_PRAGMA, token->location, name);
}
else if (state > PRAGMA_NAME) // Do not notify for empty pragma.
{
@@ -602,7 +664,7 @@ void DirectiveParser::parsePragma(Token *token)
void DirectiveParser::parseExtension(Token *token)
{
- assert(getDirective(token) == DIRECTIVE_EXTENSION);
+ ASSERT(getDirective(token) == DIRECTIVE_EXTENSION);
enum State
{
@@ -620,47 +682,49 @@ void DirectiveParser::parseExtension(Token *token)
{
switch (state++)
{
- case EXT_NAME:
- if (valid && (token->type != Token::IDENTIFIER))
- {
- mDiagnostics->report(Diagnostics::PP_INVALID_EXTENSION_NAME,
- token->location, token->text);
- valid = false;
- }
- if (valid) name = token->text;
- break;
- case COLON:
- if (valid && (token->type != ':'))
- {
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
- token->location, token->text);
- valid = false;
- }
- break;
- case EXT_BEHAVIOR:
- if (valid && (token->type != Token::IDENTIFIER))
- {
- mDiagnostics->report(Diagnostics::PP_INVALID_EXTENSION_BEHAVIOR,
- token->location, token->text);
- valid = false;
- }
- if (valid) behavior = token->text;
- break;
- default:
- if (valid)
- {
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
- token->location, token->text);
- valid = false;
- }
- break;
+ case EXT_NAME:
+ if (valid && (token->type != Token::IDENTIFIER))
+ {
+ mDiagnostics->report(Diagnostics::PP_INVALID_EXTENSION_NAME, token->location,
+ token->text);
+ valid = false;
+ }
+ if (valid)
+ name = token->text;
+ break;
+ case COLON:
+ if (valid && (token->type != ':'))
+ {
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location,
+ token->text);
+ valid = false;
+ }
+ break;
+ case EXT_BEHAVIOR:
+ if (valid && (token->type != Token::IDENTIFIER))
+ {
+ mDiagnostics->report(Diagnostics::PP_INVALID_EXTENSION_BEHAVIOR,
+ token->location, token->text);
+ valid = false;
+ }
+ if (valid)
+ behavior = token->text;
+ break;
+ default:
+ if (valid)
+ {
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location,
+ token->text);
+ valid = false;
+ }
+ break;
}
mTokenizer->lex(token);
}
if (valid && (state != EXT_BEHAVIOR + 1))
{
- mDiagnostics->report(Diagnostics::PP_INVALID_EXTENSION_DIRECTIVE,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_INVALID_EXTENSION_DIRECTIVE, token->location,
+ token->text);
valid = false;
}
if (valid && mSeenNonPreprocessorToken)
@@ -683,12 +747,12 @@ void DirectiveParser::parseExtension(Token *token)
void DirectiveParser::parseVersion(Token *token)
{
- assert(getDirective(token) == DIRECTIVE_VERSION);
+ ASSERT(getDirective(token) == DIRECTIVE_VERSION);
if (mPastFirstStatement)
{
- mDiagnostics->report(Diagnostics::PP_VERSION_NOT_FIRST_STATEMENT,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_VERSION_NOT_FIRST_STATEMENT, token->location,
+ token->text);
skipUntilEOD(mTokenizer, token);
return;
}
@@ -700,47 +764,47 @@ void DirectiveParser::parseVersion(Token *token)
VERSION_ENDLINE
};
- bool valid = true;
+ bool valid = true;
int version = 0;
- int state = VERSION_NUMBER;
+ int state = VERSION_NUMBER;
mTokenizer->lex(token);
while (valid && (token->type != '\n') && (token->type != Token::LAST))
{
switch (state)
{
- case VERSION_NUMBER:
- if (token->type != Token::CONST_INT)
- {
- mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_NUMBER,
- token->location, token->text);
- valid = false;
- }
- if (valid && !token->iValue(&version))
- {
- mDiagnostics->report(Diagnostics::PP_INTEGER_OVERFLOW,
- token->location, token->text);
- valid = false;
- }
- if (valid)
- {
- state = (version < 300) ? VERSION_ENDLINE : VERSION_PROFILE;
- }
- break;
- case VERSION_PROFILE:
- if (token->type != Token::IDENTIFIER || token->text != "es")
- {
- mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_DIRECTIVE,
- token->location, token->text);
+ case VERSION_NUMBER:
+ if (token->type != Token::CONST_INT)
+ {
+ mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_NUMBER, token->location,
+ token->text);
+ valid = false;
+ }
+ if (valid && !token->iValue(&version))
+ {
+ mDiagnostics->report(Diagnostics::PP_INTEGER_OVERFLOW, token->location,
+ token->text);
+ valid = false;
+ }
+ if (valid)
+ {
+ state = (version < 300) ? VERSION_ENDLINE : VERSION_PROFILE;
+ }
+ break;
+ case VERSION_PROFILE:
+ if (token->type != Token::IDENTIFIER || token->text != "es")
+ {
+ mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_DIRECTIVE, token->location,
+ token->text);
+ valid = false;
+ }
+ state = VERSION_ENDLINE;
+ break;
+ default:
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location,
+ token->text);
valid = false;
- }
- state = VERSION_ENDLINE;
- break;
- default:
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
- token->location, token->text);
- valid = false;
- break;
+ break;
}
mTokenizer->lex(token);
@@ -748,15 +812,15 @@ void DirectiveParser::parseVersion(Token *token)
if (valid && (state != VERSION_ENDLINE))
{
- mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_DIRECTIVE,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_DIRECTIVE, token->location,
+ token->text);
valid = false;
}
if (valid && version >= 300 && token->location.line > 1)
{
- mDiagnostics->report(Diagnostics::PP_VERSION_NOT_FIRST_LINE_ESSL3,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_VERSION_NOT_FIRST_LINE_ESSL3, token->location,
+ token->text);
valid = false;
}
@@ -770,13 +834,13 @@ void DirectiveParser::parseVersion(Token *token)
void DirectiveParser::parseLine(Token *token)
{
- assert(getDirective(token) == DIRECTIVE_LINE);
+ ASSERT(getDirective(token) == DIRECTIVE_LINE);
- bool valid = true;
+ bool valid = true;
bool parsedFileNumber = false;
int line = 0, file = 0;
- MacroExpander macroExpander(mTokenizer, mMacroSet, mDiagnostics, false);
+ MacroExpander macroExpander(mTokenizer, mMacroSet, mDiagnostics, mMaxMacroExpansionDepth);
// Lex the first token after "#line" so we can check it for EOD.
macroExpander.lex(token);
@@ -814,8 +878,8 @@ void DirectiveParser::parseLine(Token *token)
{
if (valid)
{
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location,
+ token->text);
valid = false;
}
skipUntilEOD(mTokenizer, token);
@@ -835,14 +899,14 @@ bool DirectiveParser::skipping() const
if (mConditionalStack.empty())
return false;
- const ConditionalBlock& block = mConditionalStack.back();
+ const ConditionalBlock &block = mConditionalStack.back();
return block.skipBlock || block.skipGroup;
}
void DirectiveParser::parseConditionalIf(Token *token)
{
ConditionalBlock block;
- block.type = token->text;
+ block.type = token->text;
block.location = token->location;
if (skipping())
@@ -861,20 +925,20 @@ void DirectiveParser::parseConditionalIf(Token *token)
int expression = 0;
switch (directive)
{
- case DIRECTIVE_IF:
- expression = parseExpressionIf(token);
- break;
- case DIRECTIVE_IFDEF:
- expression = parseExpressionIfdef(token);
- break;
- case DIRECTIVE_IFNDEF:
- expression = parseExpressionIfdef(token) == 0 ? 1 : 0;
- break;
- default:
- assert(false);
- break;
+ case DIRECTIVE_IF:
+ expression = parseExpressionIf(token);
+ break;
+ case DIRECTIVE_IFDEF:
+ expression = parseExpressionIfdef(token);
+ break;
+ case DIRECTIVE_IFNDEF:
+ expression = parseExpressionIfdef(token) == 0 ? 1 : 0;
+ break;
+ default:
+ UNREACHABLE();
+ break;
}
- block.skipGroup = expression == 0;
+ block.skipGroup = expression == 0;
block.foundValidGroup = expression != 0;
}
mConditionalStack.push_back(block);
@@ -882,16 +946,16 @@ void DirectiveParser::parseConditionalIf(Token *token)
int DirectiveParser::parseExpressionIf(Token *token)
{
- assert((getDirective(token) == DIRECTIVE_IF) ||
- (getDirective(token) == DIRECTIVE_ELIF));
+ ASSERT((getDirective(token) == DIRECTIVE_IF) || (getDirective(token) == DIRECTIVE_ELIF));
- MacroExpander macroExpander(mTokenizer, mMacroSet, mDiagnostics, true);
+ DefinedParser definedParser(mTokenizer, mMacroSet, mDiagnostics);
+ MacroExpander macroExpander(&definedParser, mMacroSet, mDiagnostics, mMaxMacroExpansionDepth);
ExpressionParser expressionParser(&macroExpander, mDiagnostics);
int expression = 0;
ExpressionParser::ErrorSettings errorSettings;
errorSettings.integerLiteralsMustFit32BitSignedRange = false;
- errorSettings.unexpectedIdentifier = Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN;
+ errorSettings.unexpectedIdentifier = Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN;
bool valid = true;
expressionParser.parse(token, &expression, false, errorSettings, &valid);
@@ -899,8 +963,8 @@ int DirectiveParser::parseExpressionIf(Token *token)
// Check if there are tokens after #if expression.
if (!isEOD(token))
{
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN, token->location,
+ token->text);
skipUntilEOD(mTokenizer, token);
}
@@ -909,27 +973,25 @@ int DirectiveParser::parseExpressionIf(Token *token)
int DirectiveParser::parseExpressionIfdef(Token *token)
{
- assert((getDirective(token) == DIRECTIVE_IFDEF) ||
- (getDirective(token) == DIRECTIVE_IFNDEF));
+ ASSERT((getDirective(token) == DIRECTIVE_IFDEF) || (getDirective(token) == DIRECTIVE_IFNDEF));
mTokenizer->lex(token);
if (token->type != Token::IDENTIFIER)
{
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location, token->text);
skipUntilEOD(mTokenizer, token);
return 0;
}
MacroSet::const_iterator iter = mMacroSet->find(token->text);
- int expression = iter != mMacroSet->end() ? 1 : 0;
+ int expression = iter != mMacroSet->end() ? 1 : 0;
// Check if there are tokens after #ifdef expression.
mTokenizer->lex(token);
if (!isEOD(token))
{
- mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
- token->location, token->text);
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN, token->location,
+ token->text);
skipUntilEOD(mTokenizer, token);
}
return expression;
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h
index 2888e289ce..29c30a8239 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h
@@ -7,10 +7,9 @@
#ifndef COMPILER_PREPROCESSOR_DIRECTIVEPARSER_H_
#define COMPILER_PREPROCESSOR_DIRECTIVEPARSER_H_
-#include "Lexer.h"
-#include "Macro.h"
-#include "pp_utils.h"
-#include "SourceLocation.h"
+#include "compiler/preprocessor/Lexer.h"
+#include "compiler/preprocessor/Macro.h"
+#include "compiler/preprocessor/SourceLocation.h"
namespace pp
{
@@ -25,13 +24,13 @@ class DirectiveParser : public Lexer
DirectiveParser(Tokenizer *tokenizer,
MacroSet *macroSet,
Diagnostics *diagnostics,
- DirectiveHandler *directiveHandler);
+ DirectiveHandler *directiveHandler,
+ int maxMacroExpansionDepth);
+ ~DirectiveParser() override;
void lex(Token *token) override;
private:
- PP_DISALLOW_COPY_AND_ASSIGN(DirectiveParser);
-
void parseDirective(Token *token);
void parseDefine(Token *token);
void parseUndef(Token *token);
@@ -62,22 +61,21 @@ class DirectiveParser : public Lexer
bool foundElseGroup;
ConditionalBlock()
- : skipBlock(false),
- skipGroup(false),
- foundValidGroup(false),
- foundElseGroup(false)
+ : skipBlock(false), skipGroup(false), foundValidGroup(false), foundElseGroup(false)
{
}
};
bool mPastFirstStatement;
- bool mSeenNonPreprocessorToken; // Tracks if a non-preprocessor token has been seen yet. Some macros, such as
- // #extension must be declared before all shader code.
+ bool mSeenNonPreprocessorToken; // Tracks if a non-preprocessor token has been seen yet. Some
+ // macros, such as
+ // #extension must be declared before all shader code.
std::vector<ConditionalBlock> mConditionalStack;
Tokenizer *mTokenizer;
MacroSet *mMacroSet;
Diagnostics *mDiagnostics;
DirectiveHandler *mDirectiveHandler;
int mShaderVersion;
+ int mMaxMacroExpansionDepth;
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h b/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h
index 841c67b61c..0f2901b878 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h
@@ -7,8 +7,8 @@
#ifndef COMPILER_PREPROCESSOR_EXPRESSIONPARSER_H_
#define COMPILER_PREPROCESSOR_EXPRESSIONPARSER_H_
-#include "DiagnosticsBase.h"
-#include "pp_utils.h"
+#include "common/angleutils.h"
+#include "compiler/preprocessor/DiagnosticsBase.h"
namespace pp
{
@@ -16,7 +16,7 @@ namespace pp
class Lexer;
struct Token;
-class ExpressionParser
+class ExpressionParser : angle::NonCopyable
{
public:
struct ErrorSettings
@@ -34,8 +34,6 @@ class ExpressionParser
bool *valid);
private:
- PP_DISALLOW_COPY_AND_ASSIGN(ExpressionParser);
-
Lexer *mLexer;
Diagnostics *mDiagnostics;
};
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y b/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y
index 7b5d9e9cee..68d7cc3958 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y
+++ b/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y
@@ -41,17 +41,15 @@ WHICH GENERATES THE GLSL ES preprocessor expression parser.
#include <cassert>
#include <sstream>
+#include <stdint.h>
#include "DiagnosticsBase.h"
#include "Lexer.h"
#include "Token.h"
+#include "common/mathutil.h"
-#if defined(_MSC_VER)
-typedef __int64 YYSTYPE;
-#else
-#include <stdint.h>
-typedef intmax_t YYSTYPE;
-#endif // _MSC_VER
+typedef int32_t YYSTYPE;
+typedef uint32_t UNSIGNED_TYPE;
#define YYENABLE_NLS 0
#define YYLTYPE_IS_TRIVIAL 1
@@ -196,16 +194,57 @@ expression
$$ = $1 < $3;
}
| expression TOK_OP_RIGHT expression {
- $$ = $1 >> $3;
+ if ($3 < 0 || $3 > 31)
+ {
+ if (!context->isIgnoringErrors())
+ {
+ std::ostringstream stream;
+ stream << $1 << " >> " << $3;
+ std::string text = stream.str();
+ context->diagnostics->report(pp::Diagnostics::PP_UNDEFINED_SHIFT,
+ context->token->location,
+ text.c_str());
+ *(context->valid) = false;
+ }
+ $$ = static_cast<YYSTYPE>(0);
+ }
+ else if ($1 < 0)
+ {
+ // Logical shift right.
+ $$ = static_cast<YYSTYPE>(static_cast<UNSIGNED_TYPE>($1) >> $3);
+ }
+ else
+ {
+ $$ = $1 >> $3;
+ }
}
| expression TOK_OP_LEFT expression {
- $$ = $1 << $3;
+ if ($3 < 0 || $3 > 31)
+ {
+ if (!context->isIgnoringErrors())
+ {
+ std::ostringstream stream;
+ stream << $1 << " << " << $3;
+ std::string text = stream.str();
+ context->diagnostics->report(pp::Diagnostics::PP_UNDEFINED_SHIFT,
+ context->token->location,
+ text.c_str());
+ *(context->valid) = false;
+ }
+ $$ = static_cast<YYSTYPE>(0);
+ }
+ else
+ {
+ // Logical shift left. Casting to unsigned is needed to ensure there's no signed integer
+ // overflow, which some tools treat as an error.
+ $$ = static_cast<YYSTYPE>(static_cast<UNSIGNED_TYPE>($1) << $3);
+ }
}
| expression '-' expression {
- $$ = $1 - $3;
+ $$ = gl::WrappingDiff<YYSTYPE>($1, $3);
}
| expression '+' expression {
- $$ = $1 + $3;
+ $$ = gl::WrappingSum<YYSTYPE>($1, $3);
}
| expression '%' expression {
if ($3 == 0)
@@ -222,6 +261,12 @@ expression
}
$$ = static_cast<YYSTYPE>(0);
}
+ else if (($1 == std::numeric_limits<YYSTYPE>::min()) && ($3 == -1))
+ {
+ // Check for the special case where the minimum representable number is
+ // divided by -1. If left alone this has undefined results.
+ $$ = 0;
+ }
else
{
$$ = $1 % $3;
@@ -242,13 +287,20 @@ expression
}
$$ = static_cast<YYSTYPE>(0);
}
+ else if (($1 == std::numeric_limits<YYSTYPE>::min()) && ($3 == -1))
+ {
+ // Check for the special case where the minimum representable number is
+ // divided by -1. If left alone this leads to integer overflow in C++, which
+ // has undefined results.
+ $$ = std::numeric_limits<YYSTYPE>::max();
+ }
else
{
$$ = $1 / $3;
}
}
| expression '*' expression {
- $$ = $1 * $3;
+ $$ = gl::WrappingMul($1, $3);
}
| '!' expression %prec TOK_UNARY {
$$ = ! $2;
@@ -257,7 +309,16 @@ expression
$$ = ~ $2;
}
| '-' expression %prec TOK_UNARY {
- $$ = - $2;
+ // Check for negation of minimum representable integer to prevent undefined signed int
+ // overflow.
+ if ($2 == std::numeric_limits<YYSTYPE>::min())
+ {
+ $$ = std::numeric_limits<YYSTYPE>::min();
+ }
+ else
+ {
+ $$ = -$2;
+ }
}
| '+' expression %prec TOK_UNARY {
$$ = + $2;
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Input.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Input.cpp
index 5541d46f72..0f2327b823 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Input.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Input.cpp
@@ -4,12 +4,13 @@
// found in the LICENSE file.
//
-#include "Input.h"
+#include "compiler/preprocessor/Input.h"
#include <algorithm>
-#include <cassert>
#include <cstring>
+#include "common/debug.h"
+
namespace pp
{
@@ -17,9 +18,12 @@ Input::Input() : mCount(0), mString(0)
{
}
-Input::Input(size_t count, const char *const string[], const int length[]) :
- mCount(count),
- mString(string)
+Input::~Input()
+{
+}
+
+Input::Input(size_t count, const char *const string[], const int length[])
+ : mCount(count), mString(string)
{
mLength.reserve(mCount);
for (size_t i = 0; i < mCount; ++i)
@@ -32,7 +36,7 @@ Input::Input(size_t count, const char *const string[], const int length[]) :
const char *Input::skipChar()
{
// This function should only be called when there is a character to skip.
- assert(mReadLoc.cIndex < mLength[mReadLoc.sIndex]);
+ ASSERT(mReadLoc.cIndex < mLength[mReadLoc.sIndex]);
++mReadLoc.cIndex;
if (mReadLoc.cIndex == mLength[mReadLoc.sIndex])
{
@@ -61,6 +65,11 @@ size_t Input::read(char *buf, size_t maxSize, int *lineNo)
{
// Line continuation of backslash + newline.
skipChar();
+ // Fake an EOF if the line number would overflow.
+ if (*lineNo == INT_MAX)
+ {
+ return 0;
+ }
++(*lineNo);
}
else if (c != nullptr && (*c) == '\r')
@@ -71,6 +80,11 @@ size_t Input::read(char *buf, size_t maxSize, int *lineNo)
{
skipChar();
}
+ // Fake an EOF if the line number would overflow.
+ if (*lineNo == INT_MAX)
+ {
+ return 0;
+ }
++(*lineNo);
}
else
@@ -86,7 +100,7 @@ size_t Input::read(char *buf, size_t maxSize, int *lineNo)
while ((nRead < maxRead) && (mReadLoc.sIndex < mCount))
{
size_t size = mLength[mReadLoc.sIndex] - mReadLoc.cIndex;
- size = std::min(size, maxSize);
+ size = std::min(size, maxSize);
for (size_t i = 0; i < size; ++i)
{
// Stop if a possible line continuation is encountered.
@@ -94,7 +108,7 @@ size_t Input::read(char *buf, size_t maxSize, int *lineNo)
// and increments line number if necessary.
if (*(mString[mReadLoc.sIndex] + mReadLoc.cIndex + i) == '\\')
{
- size = i;
+ size = i;
maxRead = nRead + size; // Stop reading right before the backslash.
}
}
@@ -113,4 +127,3 @@ size_t Input::read(char *buf, size_t maxSize, int *lineNo)
}
} // namespace pp
-
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Input.h b/src/3rdparty/angle/src/compiler/preprocessor/Input.h
index a1de7ddd86..8c7c7ee19e 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Input.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Input.h
@@ -7,7 +7,7 @@
#ifndef COMPILER_PREPROCESSOR_INPUT_H_
#define COMPILER_PREPROCESSOR_INPUT_H_
-#include <stddef.h>
+#include <cstddef>
#include <vector>
namespace pp
@@ -18,20 +18,12 @@ class Input
{
public:
Input();
+ ~Input();
Input(size_t count, const char *const string[], const int length[]);
- size_t count() const
- {
- return mCount;
- }
- const char *string(size_t index) const
- {
- return mString[index];
- }
- size_t length(size_t index) const
- {
- return mLength[index];
- }
+ size_t count() const { return mCount; }
+ const char *string(size_t index) const { return mString[index]; }
+ size_t length(size_t index) const { return mLength[index]; }
size_t read(char *buf, size_t maxSize, int *lineNo);
@@ -40,11 +32,7 @@ class Input
size_t sIndex; // String index;
size_t cIndex; // Char index.
- Location()
- : sIndex(0),
- cIndex(0)
- {
- }
+ Location() : sIndex(0), cIndex(0) {}
};
const Location &readLoc() const { return mReadLoc; }
@@ -55,7 +43,7 @@ class Input
// Input.
size_t mCount;
- const char * const *mString;
+ const char *const *mString;
std::vector<size_t> mLength;
Location mReadLoc;
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Lexer.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Lexer.cpp
index 7c663ee761..89cb3cf44e 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Lexer.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Lexer.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-#include "Lexer.h"
+#include "compiler/preprocessor/Lexer.h"
namespace pp
{
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Lexer.h b/src/3rdparty/angle/src/compiler/preprocessor/Lexer.h
index 990dc5e21d..775bc0a202 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Lexer.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Lexer.h
@@ -7,12 +7,14 @@
#ifndef COMPILER_PREPROCESSOR_LEXER_H_
#define COMPILER_PREPROCESSOR_LEXER_H_
+#include "common/angleutils.h"
+
namespace pp
{
struct Token;
-class Lexer
+class Lexer : angle::NonCopyable
{
public:
virtual ~Lexer();
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp
index 4c4d5fd2e2..52e2312fe6 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp
@@ -4,40 +4,41 @@
// found in the LICENSE file.
//
-#include "Macro.h"
+#include "compiler/preprocessor/Macro.h"
-#include <sstream>
-
-#include "Token.h"
+#include "common/angleutils.h"
+#include "compiler/preprocessor/Token.h"
namespace pp
{
+Macro::Macro() : predefined(false), disabled(false), expansionCount(0), type(kTypeObj)
+{
+}
+
+Macro::~Macro()
+{
+}
+
bool Macro::equals(const Macro &other) const
{
- return (type == other.type) &&
- (name == other.name) &&
- (parameters == other.parameters) &&
+ return (type == other.type) && (name == other.name) && (parameters == other.parameters) &&
(replacements == other.replacements);
}
void PredefineMacro(MacroSet *macroSet, const char *name, int value)
{
- std::ostringstream stream;
- stream << value;
-
Token token;
token.type = Token::CONST_INT;
- token.text = stream.str();
+ token.text = ToString(value);
- Macro macro;
- macro.predefined = true;
- macro.type = Macro::kTypeObj;
- macro.name = name;
- macro.replacements.push_back(token);
+ std::shared_ptr<Macro> macro = std::make_shared<Macro>();
+ macro->predefined = true;
+ macro->type = Macro::kTypeObj;
+ macro->name = name;
+ macro->replacements.push_back(token);
(*macroSet)[name] = macro;
}
} // namespace pp
-
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Macro.h b/src/3rdparty/angle/src/compiler/preprocessor/Macro.h
index 31ee22c26a..c42e172ef9 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Macro.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Macro.h
@@ -8,6 +8,7 @@
#define COMPILER_PREPROCESSOR_MACRO_H_
#include <map>
+#include <memory>
#include <string>
#include <vector>
@@ -26,16 +27,13 @@ struct Macro
typedef std::vector<std::string> Parameters;
typedef std::vector<Token> Replacements;
- Macro()
- : predefined(false),
- disabled(false),
- type(kTypeObj)
- {
- }
+ Macro();
+ ~Macro();
bool equals(const Macro &other) const;
bool predefined;
mutable bool disabled;
+ mutable int expansionCount;
Type type;
std::string name;
@@ -43,7 +41,7 @@ struct Macro
Replacements replacements;
};
-typedef std::map<std::string, Macro> MacroSet;
+typedef std::map<std::string, std::shared_ptr<Macro>> MacroSet;
void PredefineMacro(MacroSet *macroSet, const char *name, int value);
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
index e878ee345a..d88d3a6853 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
@@ -4,20 +4,25 @@
// found in the LICENSE file.
//
-#include "MacroExpander.h"
+#include "compiler/preprocessor/MacroExpander.h"
#include <algorithm>
-#include <sstream>
-#include "DiagnosticsBase.h"
-#include "Token.h"
+#include "common/debug.h"
+#include "compiler/preprocessor/DiagnosticsBase.h"
+#include "compiler/preprocessor/Token.h"
namespace pp
{
+namespace
+{
+
+const size_t kMaxContextTokens = 10000;
+
class TokenLexer : public Lexer
{
- public:
+ public:
typedef std::vector<Token> TokenVector;
TokenLexer(TokenVector *tokens)
@@ -39,26 +44,61 @@ class TokenLexer : public Lexer
}
}
- private:
- PP_DISALLOW_COPY_AND_ASSIGN(TokenLexer);
-
+ private:
TokenVector mTokens;
TokenVector::const_iterator mIter;
};
+} // anonymous namespace
+
+class MacroExpander::ScopedMacroReenabler final : angle::NonCopyable
+{
+ public:
+ ScopedMacroReenabler(MacroExpander *expander);
+ ~ScopedMacroReenabler();
+
+ private:
+ MacroExpander *mExpander;
+};
+
+MacroExpander::ScopedMacroReenabler::ScopedMacroReenabler(MacroExpander *expander)
+ : mExpander(expander)
+{
+ mExpander->mDeferReenablingMacros = true;
+}
+
+MacroExpander::ScopedMacroReenabler::~ScopedMacroReenabler()
+{
+ mExpander->mDeferReenablingMacros = false;
+ for (auto macro : mExpander->mMacrosToReenable)
+ {
+ // Copying the string here by using substr is a check for use-after-free. It detects
+ // use-after-free more reliably than just toggling the disabled flag.
+ ASSERT(macro->name.substr() != "");
+ macro->disabled = false;
+ }
+ mExpander->mMacrosToReenable.clear();
+}
+
MacroExpander::MacroExpander(Lexer *lexer,
MacroSet *macroSet,
Diagnostics *diagnostics,
- bool parseDefined)
- : mLexer(lexer), mMacroSet(macroSet), mDiagnostics(diagnostics), mParseDefined(parseDefined)
+ int allowedMacroExpansionDepth)
+ : mLexer(lexer),
+ mMacroSet(macroSet),
+ mDiagnostics(diagnostics),
+ mTotalTokensInContexts(0),
+ mAllowedMacroExpansionDepth(allowedMacroExpansionDepth),
+ mDeferReenablingMacros(false)
{
}
MacroExpander::~MacroExpander()
{
- for (std::size_t i = 0; i < mContextStack.size(); ++i)
+ ASSERT(mMacrosToReenable.empty());
+ for (MacroContext *context : mContextStack)
{
- delete mContextStack[i];
+ delete context;
}
}
@@ -66,54 +106,11 @@ void MacroExpander::lex(Token *token)
{
while (true)
{
- const char kDefined[] = "defined";
-
getToken(token);
if (token->type != Token::IDENTIFIER)
break;
- // Defined operator is parsed here since it may be generated by macro expansion.
- // Defined operator produced by macro expansion has undefined behavior according to C++
- // spec, which the GLSL spec references (see C++14 draft spec section 16.1.4), but this
- // behavior is needed for passing dEQP tests, which enforce stricter compatibility between
- // implementations.
- if (mParseDefined && token->text == kDefined)
- {
- bool paren = false;
- getToken(token);
- if (token->type == '(')
- {
- paren = true;
- getToken(token);
- }
- if (token->type != Token::IDENTIFIER)
- {
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location,
- token->text);
- break;
- }
- auto iter = mMacroSet->find(token->text);
- std::string expression = iter != mMacroSet->end() ? "1" : "0";
-
- if (paren)
- {
- getToken(token);
- if (token->type != ')')
- {
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location,
- token->text);
- break;
- }
- }
-
- // We have a valid defined operator.
- // Convert the current token into a CONST_INT token.
- token->type = Token::CONST_INT;
- token->text = expression;
- break;
- }
-
if (token->expansionDisabled())
break;
@@ -121,17 +118,22 @@ void MacroExpander::lex(Token *token)
if (iter == mMacroSet->end())
break;
- const Macro& macro = iter->second;
- if (macro.disabled)
+ std::shared_ptr<Macro> macro = iter->second;
+ if (macro->disabled)
{
// If a particular token is not expanded, it is never expanded.
token->setExpansionDisabled(true);
break;
}
- if ((macro.type == Macro::kTypeFunc) && !isNextTokenLeftParen())
+
+ // Bump the expansion count before peeking if the next token is a '('
+ // otherwise there could be a #undef of the macro before the next token.
+ macro->expansionCount++;
+ if ((macro->type == Macro::kTypeFunc) && !isNextTokenLeftParen())
{
// If the token immediately after the macro name is not a '(',
// this macro should not be expanded.
+ macro->expansionCount--;
break;
}
@@ -160,6 +162,7 @@ void MacroExpander::getToken(Token *token)
}
else
{
+ ASSERT(mTotalTokensInContexts == 0);
mLexer->lex(token);
}
}
@@ -170,11 +173,11 @@ void MacroExpander::ungetToken(const Token &token)
{
MacroContext *context = mContextStack.back();
context->unget();
- assert(context->replacements[context->index] == token);
+ ASSERT(context->replacements[context->index] == token);
}
else
{
- assert(!mReserveToken.get());
+ ASSERT(!mReserveToken.get());
mReserveToken.reset(new Token(token));
}
}
@@ -190,37 +193,48 @@ bool MacroExpander::isNextTokenLeftParen()
return lparen;
}
-bool MacroExpander::pushMacro(const Macro &macro, const Token &identifier)
+bool MacroExpander::pushMacro(std::shared_ptr<Macro> macro, const Token &identifier)
{
- assert(!macro.disabled);
- assert(!identifier.expansionDisabled());
- assert(identifier.type == Token::IDENTIFIER);
- assert(identifier.text == macro.name);
+ ASSERT(!macro->disabled);
+ ASSERT(!identifier.expansionDisabled());
+ ASSERT(identifier.type == Token::IDENTIFIER);
+ ASSERT(identifier.text == macro->name);
std::vector<Token> replacements;
- if (!expandMacro(macro, identifier, &replacements))
+ if (!expandMacro(*macro, identifier, &replacements))
return false;
// Macro is disabled for expansion until it is popped off the stack.
- macro.disabled = true;
+ macro->disabled = true;
MacroContext *context = new MacroContext;
- context->macro = &macro;
+ context->macro = macro;
context->replacements.swap(replacements);
mContextStack.push_back(context);
+ mTotalTokensInContexts += context->replacements.size();
return true;
}
void MacroExpander::popMacro()
{
- assert(!mContextStack.empty());
+ ASSERT(!mContextStack.empty());
MacroContext *context = mContextStack.back();
mContextStack.pop_back();
- assert(context->empty());
- assert(context->macro->disabled);
- context->macro->disabled = false;
+ ASSERT(context->empty());
+ ASSERT(context->macro->disabled);
+ ASSERT(context->macro->expansionCount > 0);
+ if (mDeferReenablingMacros)
+ {
+ mMacrosToReenable.push_back(context->macro);
+ }
+ else
+ {
+ context->macro->disabled = false;
+ }
+ context->macro->expansionCount--;
+ mTotalTokensInContexts -= context->replacements.size();
delete context;
}
@@ -237,33 +251,28 @@ bool MacroExpander::expandMacro(const Macro &macro,
SourceLocation replacementLocation = identifier.location;
if (macro.type == Macro::kTypeObj)
{
- replacements->assign(macro.replacements.begin(),
- macro.replacements.end());
+ replacements->assign(macro.replacements.begin(), macro.replacements.end());
if (macro.predefined)
{
const char kLine[] = "__LINE__";
const char kFile[] = "__FILE__";
- assert(replacements->size() == 1);
- Token& repl = replacements->front();
+ ASSERT(replacements->size() == 1);
+ Token &repl = replacements->front();
if (macro.name == kLine)
{
- std::ostringstream stream;
- stream << identifier.location.line;
- repl.text = stream.str();
+ repl.text = ToString(identifier.location.line);
}
else if (macro.name == kFile)
{
- std::ostringstream stream;
- stream << identifier.location.file;
- repl.text = stream.str();
+ repl.text = ToString(identifier.location.file);
}
}
}
else
{
- assert(macro.type == Macro::kTypeFunc);
+ ASSERT(macro.type == Macro::kTypeFunc);
std::vector<MacroArg> args;
args.reserve(macro.parameters.size());
if (!collectMacroArgs(macro, identifier, &args, &replacementLocation))
@@ -274,7 +283,7 @@ bool MacroExpander::expandMacro(const Macro &macro,
for (std::size_t i = 0; i < replacements->size(); ++i)
{
- Token& repl = replacements->at(i);
+ Token &repl = replacements->at(i);
if (i == 0)
{
// The first token in the replacement list inherits the padding
@@ -294,45 +303,52 @@ bool MacroExpander::collectMacroArgs(const Macro &macro,
{
Token token;
getToken(&token);
- assert(token.type == '(');
+ ASSERT(token.type == '(');
args->push_back(MacroArg());
- for (int openParens = 1; openParens != 0; )
+
+ // Defer reenabling macros until args collection is finished to avoid the possibility of
+ // infinite recursion. Otherwise infinite recursion might happen when expanding the args after
+ // macros have been popped from the context stack when parsing the args.
+ ScopedMacroReenabler deferReenablingMacros(this);
+
+ int openParens = 1;
+ while (openParens != 0)
{
getToken(&token);
if (token.type == Token::LAST)
{
- mDiagnostics->report(Diagnostics::PP_MACRO_UNTERMINATED_INVOCATION,
- identifier.location, identifier.text);
+ mDiagnostics->report(Diagnostics::PP_MACRO_UNTERMINATED_INVOCATION, identifier.location,
+ identifier.text);
// Do not lose EOF token.
ungetToken(token);
return false;
}
- bool isArg = false; // True if token is part of the current argument.
+ bool isArg = false; // True if token is part of the current argument.
switch (token.type)
{
- case '(':
- ++openParens;
- isArg = true;
- break;
- case ')':
- --openParens;
- isArg = openParens != 0;
- *closingParenthesisLocation = token.location;
- break;
- case ',':
- // The individual arguments are separated by comma tokens, but
- // the comma tokens between matching inner parentheses do not
- // seperate arguments.
- if (openParens == 1)
- args->push_back(MacroArg());
- isArg = openParens != 1;
- break;
- default:
- isArg = true;
- break;
+ case '(':
+ ++openParens;
+ isArg = true;
+ break;
+ case ')':
+ --openParens;
+ isArg = openParens != 0;
+ *closingParenthesisLocation = token.location;
+ break;
+ case ',':
+ // The individual arguments are separated by comma tokens, but
+ // the comma tokens between matching inner parentheses do not
+ // seperate arguments.
+ if (openParens == 1)
+ args->push_back(MacroArg());
+ isArg = openParens != 1;
+ break;
+ default:
+ isArg = true;
+ break;
}
if (isArg)
{
@@ -353,9 +369,9 @@ bool MacroExpander::collectMacroArgs(const Macro &macro,
// Validate the number of arguments.
if (args->size() != params.size())
{
- Diagnostics::ID id = args->size() < macro.parameters.size() ?
- Diagnostics::PP_MACRO_TOO_FEW_ARGS :
- Diagnostics::PP_MACRO_TOO_MANY_ARGS;
+ Diagnostics::ID id = args->size() < macro.parameters.size()
+ ? Diagnostics::PP_MACRO_TOO_FEW_ARGS
+ : Diagnostics::PP_MACRO_TOO_MANY_ARGS;
mDiagnostics->report(id, identifier.location, identifier.text);
return false;
}
@@ -363,11 +379,17 @@ bool MacroExpander::collectMacroArgs(const Macro &macro,
// Pre-expand each argument before substitution.
// This step expands each argument individually before they are
// inserted into the macro body.
- for (std::size_t i = 0; i < args->size(); ++i)
+ size_t numTokens = 0;
+ for (auto &arg : *args)
{
- MacroArg &arg = args->at(i);
TokenLexer lexer(&arg);
- MacroExpander expander(&lexer, mMacroSet, mDiagnostics, mParseDefined);
+ if (mAllowedMacroExpansionDepth < 1)
+ {
+ mDiagnostics->report(Diagnostics::PP_MACRO_INVOCATION_CHAIN_TOO_DEEP, token.location,
+ token.text);
+ return false;
+ }
+ MacroExpander expander(&lexer, mMacroSet, mDiagnostics, mAllowedMacroExpansionDepth - 1);
arg.clear();
expander.lex(&token);
@@ -375,6 +397,12 @@ bool MacroExpander::collectMacroArgs(const Macro &macro,
{
arg.push_back(token);
expander.lex(&token);
+ numTokens++;
+ if (numTokens + mTotalTokensInContexts > kMaxContextTokens)
+ {
+ mDiagnostics->report(Diagnostics::PP_OUT_OF_MEMORY, token.location, token.text);
+ return false;
+ }
}
}
return true;
@@ -386,6 +414,14 @@ void MacroExpander::replaceMacroParams(const Macro &macro,
{
for (std::size_t i = 0; i < macro.replacements.size(); ++i)
{
+ if (!replacements->empty() &&
+ replacements->size() + mTotalTokensInContexts > kMaxContextTokens)
+ {
+ const Token &token = replacements->back();
+ mDiagnostics->report(Diagnostics::PP_OUT_OF_MEMORY, token.location, token.text);
+ return;
+ }
+
const Token &repl = macro.replacements[i];
if (repl.type != Token::IDENTIFIER)
{
@@ -396,15 +432,15 @@ void MacroExpander::replaceMacroParams(const Macro &macro,
// TODO(alokp): Optimize this.
// There is no need to search for macro params every time.
// The param index can be cached with the replacement token.
- Macro::Parameters::const_iterator iter = std::find(
- macro.parameters.begin(), macro.parameters.end(), repl.text);
+ Macro::Parameters::const_iterator iter =
+ std::find(macro.parameters.begin(), macro.parameters.end(), repl.text);
if (iter == macro.parameters.end())
{
replacements->push_back(repl);
continue;
}
- std::size_t iArg = std::distance(macro.parameters.begin(), iter);
+ std::size_t iArg = std::distance(macro.parameters.begin(), iter);
const MacroArg &arg = args[iArg];
if (arg.empty())
{
@@ -418,5 +454,28 @@ void MacroExpander::replaceMacroParams(const Macro &macro,
}
}
-} // namespace pp
+MacroExpander::MacroContext::MacroContext() : macro(0), index(0)
+{
+}
+MacroExpander::MacroContext::~MacroContext()
+{
+}
+
+bool MacroExpander::MacroContext::empty() const
+{
+ return index == replacements.size();
+}
+
+const Token &MacroExpander::MacroContext::get()
+{
+ return replacements[index++];
+}
+
+void MacroExpander::MacroContext::unget()
+{
+ ASSERT(index > 0);
+ --index;
+}
+
+} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h
index dc870f626f..fae7676fb0 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h
@@ -7,13 +7,11 @@
#ifndef COMPILER_PREPROCESSOR_MACROEXPANDER_H_
#define COMPILER_PREPROCESSOR_MACROEXPANDER_H_
-#include <cassert>
#include <memory>
#include <vector>
-#include "Lexer.h"
-#include "Macro.h"
-#include "pp_utils.h"
+#include "compiler/preprocessor/Lexer.h"
+#include "compiler/preprocessor/Macro.h"
namespace pp
{
@@ -24,24 +22,23 @@ struct SourceLocation;
class MacroExpander : public Lexer
{
public:
- MacroExpander(Lexer *lexer, MacroSet *macroSet, Diagnostics *diagnostics, bool parseDefined);
+ MacroExpander(Lexer *lexer,
+ MacroSet *macroSet,
+ Diagnostics *diagnostics,
+ int allowedMacroExpansionDepth);
~MacroExpander() override;
void lex(Token *token) override;
private:
- PP_DISALLOW_COPY_AND_ASSIGN(MacroExpander);
-
void getToken(Token *token);
void ungetToken(const Token &token);
bool isNextTokenLeftParen();
- bool pushMacro(const Macro &macro, const Token &identifier);
+ bool pushMacro(std::shared_ptr<Macro> macro, const Token &identifier);
void popMacro();
- bool expandMacro(const Macro &macro,
- const Token &identifier,
- std::vector<Token> *replacements);
+ bool expandMacro(const Macro &macro, const Token &identifier, std::vector<Token> *replacements);
typedef std::vector<Token> MacroArg;
bool collectMacroArgs(const Macro &macro,
@@ -54,37 +51,31 @@ class MacroExpander : public Lexer
struct MacroContext
{
- const Macro *macro;
+ MacroContext();
+ ~MacroContext();
+ bool empty() const;
+ const Token &get();
+ void unget();
+
+ std::shared_ptr<Macro> macro;
std::size_t index;
std::vector<Token> replacements;
-
- MacroContext()
- : macro(0),
- index(0)
- {
- }
- bool empty() const
- {
- return index == replacements.size();
- }
- const Token &get()
- {
- return replacements[index++];
- }
- void unget()
- {
- assert(index > 0);
- --index;
- }
};
Lexer *mLexer;
MacroSet *mMacroSet;
Diagnostics *mDiagnostics;
- bool mParseDefined;
std::unique_ptr<Token> mReserveToken;
std::vector<MacroContext *> mContextStack;
+ size_t mTotalTokensInContexts;
+
+ int mAllowedMacroExpansionDepth;
+
+ bool mDeferReenablingMacros;
+ std::vector<std::shared_ptr<Macro>> mMacrosToReenable;
+
+ class ScopedMacroReenabler;
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp
index aeb9c46f9d..349c7b06c7 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp
@@ -4,16 +4,15 @@
// found in the LICENSE file.
//
-#include "Preprocessor.h"
+#include "compiler/preprocessor/Preprocessor.h"
-#include <cassert>
-
-#include "DiagnosticsBase.h"
-#include "DirectiveParser.h"
-#include "Macro.h"
-#include "MacroExpander.h"
-#include "Token.h"
-#include "Tokenizer.h"
+#include "common/debug.h"
+#include "compiler/preprocessor/DiagnosticsBase.h"
+#include "compiler/preprocessor/DirectiveParser.h"
+#include "compiler/preprocessor/Macro.h"
+#include "compiler/preprocessor/MacroExpander.h"
+#include "compiler/preprocessor/Token.h"
+#include "compiler/preprocessor/Tokenizer.h"
namespace pp
{
@@ -26,19 +25,26 @@ struct PreprocessorImpl
DirectiveParser directiveParser;
MacroExpander macroExpander;
- PreprocessorImpl(Diagnostics *diag, DirectiveHandler *directiveHandler)
+ PreprocessorImpl(Diagnostics *diag,
+ DirectiveHandler *directiveHandler,
+ const PreprocessorSettings &settings)
: diagnostics(diag),
tokenizer(diag),
- directiveParser(&tokenizer, &macroSet, diag, directiveHandler),
- macroExpander(&directiveParser, &macroSet, diag, false)
+ directiveParser(&tokenizer,
+ &macroSet,
+ diag,
+ directiveHandler,
+ settings.maxMacroExpansionDepth),
+ macroExpander(&directiveParser, &macroSet, diag, settings.maxMacroExpansionDepth)
{
}
};
Preprocessor::Preprocessor(Diagnostics *diagnostics,
- DirectiveHandler *directiveHandler)
+ DirectiveHandler *directiveHandler,
+ const PreprocessorSettings &settings)
{
- mImpl = new PreprocessorImpl(diagnostics, directiveHandler);
+ mImpl = new PreprocessorImpl(diagnostics, directiveHandler, settings);
}
Preprocessor::~Preprocessor()
@@ -46,9 +52,7 @@ Preprocessor::~Preprocessor()
delete mImpl;
}
-bool Preprocessor::init(size_t count,
- const char * const string[],
- const int length[])
+bool Preprocessor::init(size_t count, const char *const string[], const int length[])
{
static const int kDefaultGLSLVersion = 100;
@@ -74,23 +78,23 @@ void Preprocessor::lex(Token *token)
mImpl->macroExpander.lex(token);
switch (token->type)
{
- // We should not be returning internal preprocessing tokens.
- // Convert preprocessing tokens to compiler tokens or report
- // diagnostics.
- case Token::PP_HASH:
- assert(false);
- break;
- case Token::PP_NUMBER:
- mImpl->diagnostics->report(Diagnostics::PP_INVALID_NUMBER,
- token->location, token->text);
- break;
- case Token::PP_OTHER:
- mImpl->diagnostics->report(Diagnostics::PP_INVALID_CHARACTER,
- token->location, token->text);
- break;
- default:
- validToken = true;
- break;
+ // We should not be returning internal preprocessing tokens.
+ // Convert preprocessing tokens to compiler tokens or report
+ // diagnostics.
+ case Token::PP_HASH:
+ UNREACHABLE();
+ break;
+ case Token::PP_NUMBER:
+ mImpl->diagnostics->report(Diagnostics::PP_INVALID_NUMBER, token->location,
+ token->text);
+ break;
+ case Token::PP_OTHER:
+ mImpl->diagnostics->report(Diagnostics::PP_INVALID_CHARACTER, token->location,
+ token->text);
+ break;
+ default:
+ validToken = true;
+ break;
}
}
}
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h b/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h
index fe25daa123..2fe504f7f9 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h
@@ -7,9 +7,9 @@
#ifndef COMPILER_PREPROCESSOR_PREPROCESSOR_H_
#define COMPILER_PREPROCESSOR_PREPROCESSOR_H_
-#include <stddef.h>
+#include <cstddef>
-#include "pp_utils.h"
+#include "common/angleutils.h"
namespace pp
{
@@ -19,10 +19,18 @@ class DirectiveHandler;
struct PreprocessorImpl;
struct Token;
-class Preprocessor
+struct PreprocessorSettings : private angle::NonCopyable
+{
+ PreprocessorSettings() : maxMacroExpansionDepth(1000) {}
+ int maxMacroExpansionDepth;
+};
+
+class Preprocessor : angle::NonCopyable
{
public:
- Preprocessor(Diagnostics *diagnostics, DirectiveHandler *directiveHandler);
+ Preprocessor(Diagnostics *diagnostics,
+ DirectiveHandler *directiveHandler,
+ const PreprocessorSettings &settings);
~Preprocessor();
// count: specifies the number of elements in the string and length arrays.
@@ -34,7 +42,7 @@ class Preprocessor
// Each element in the length array may contain the length of the
// corresponding string or a value less than 0 to indicate that the string
// is null terminated.
- bool init(size_t count, const char * const string[], const int length[]);
+ bool init(size_t count, const char *const string[], const int length[]);
// Adds a pre-defined macro.
void predefineMacro(const char *name, int value);
@@ -44,8 +52,6 @@ class Preprocessor
void setMaxTokenSize(size_t maxTokenSize);
private:
- PP_DISALLOW_COPY_AND_ASSIGN(Preprocessor);
-
PreprocessorImpl *mImpl;
};
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h b/src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h
index af8a8d5d19..51908a3b4b 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h
@@ -12,16 +12,8 @@ namespace pp
struct SourceLocation
{
- SourceLocation()
- : file(0),
- line(0)
- {
- }
- SourceLocation(int f, int l)
- : file(f),
- line(l)
- {
- }
+ SourceLocation() : file(0), line(0) {}
+ SourceLocation(int f, int l) : file(f), line(l) {}
bool equals(const SourceLocation &other) const
{
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Token.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Token.cpp
index d102654747..ce0ce94f49 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Token.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Token.cpp
@@ -4,28 +4,25 @@
// found in the LICENSE file.
//
-#include "Token.h"
+#include "compiler/preprocessor/Token.h"
-#include <cassert>
-
-#include "numeric_lex.h"
+#include "common/debug.h"
+#include "compiler/preprocessor/numeric_lex.h"
namespace pp
{
void Token::reset()
{
- type = 0;
- flags = 0;
+ type = 0;
+ flags = 0;
location = SourceLocation();
text.clear();
}
bool Token::equals(const Token &other) const
{
- return (type == other.type) &&
- (flags == other.flags) &&
- (location == other.location) &&
+ return (type == other.type) && (flags == other.flags) && (location == other.location) &&
(text == other.text);
}
@@ -55,19 +52,19 @@ void Token::setExpansionDisabled(bool disable)
bool Token::iValue(int *value) const
{
- assert(type == CONST_INT);
+ ASSERT(type == CONST_INT);
return numeric_lex_int(text, value);
}
bool Token::uValue(unsigned int *value) const
{
- assert(type == CONST_INT);
+ ASSERT(type == CONST_INT);
return numeric_lex_int(text, value);
}
bool Token::fValue(float *value) const
{
- assert(type == CONST_FLOAT);
+ ASSERT(type == CONST_FLOAT);
return numeric_lex_float(text, value);
}
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Token.h b/src/3rdparty/angle/src/compiler/preprocessor/Token.h
index 347c47e307..26732ab64d 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Token.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Token.h
@@ -10,7 +10,7 @@
#include <ostream>
#include <string>
-#include "SourceLocation.h"
+#include "compiler/preprocessor/SourceLocation.h"
namespace pp
{
@@ -19,7 +19,9 @@ struct Token
{
enum Type
{
- LAST = 0, // EOF.
+ // Calling this ERROR causes a conflict with wingdi.h
+ GOT_ERROR = -1,
+ LAST = 0, // EOF.
IDENTIFIER = 258,
@@ -62,33 +64,20 @@ struct Token
EXPANSION_DISABLED = 1 << 2
};
- Token()
- : type(0),
- flags(0)
- {
- }
+ Token() : type(0), flags(0) {}
void reset();
bool equals(const Token &other) const;
// Returns true if this is the first token on line.
// It disregards any leading whitespace.
- bool atStartOfLine() const
- {
- return (flags & AT_START_OF_LINE) != 0;
- }
+ bool atStartOfLine() const { return (flags & AT_START_OF_LINE) != 0; }
void setAtStartOfLine(bool start);
- bool hasLeadingSpace() const
- {
- return (flags & HAS_LEADING_SPACE) != 0;
- }
+ bool hasLeadingSpace() const { return (flags & HAS_LEADING_SPACE) != 0; }
void setHasLeadingSpace(bool space);
- bool expansionDisabled() const
- {
- return (flags & EXPANSION_DISABLED) != 0;
- }
+ bool expansionDisabled() const { return (flags & EXPANSION_DISABLED) != 0; }
void setExpansionDisabled(bool disable);
// Converts text into numeric value for CONST_INT and CONST_FLOAT token.
@@ -113,7 +102,7 @@ inline bool operator!=(const Token &lhs, const Token &rhs)
return !lhs.equals(rhs);
}
-extern std::ostream &operator<<(std::ostream &out, const Token &token);
+std::ostream &operator<<(std::ostream &out, const Token &token);
} // namepsace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h b/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h
index 49e64fa209..af4fd7ce7b 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h
@@ -7,9 +7,9 @@
#ifndef COMPILER_PREPROCESSOR_TOKENIZER_H_
#define COMPILER_PREPROCESSOR_TOKENIZER_H_
-#include "Input.h"
-#include "Lexer.h"
-#include "pp_utils.h"
+#include "common/angleutils.h"
+#include "compiler/preprocessor/Input.h"
+#include "compiler/preprocessor/Lexer.h"
namespace pp
{
@@ -34,9 +34,9 @@ class Tokenizer : public Lexer
};
Tokenizer(Diagnostics *diagnostics);
- ~Tokenizer();
+ ~Tokenizer() override;
- bool init(size_t count, const char * const string[], const int length[]);
+ bool init(size_t count, const char *const string[], const int length[]);
void setFileNumber(int file);
void setLineNumber(int line);
@@ -45,13 +45,12 @@ class Tokenizer : public Lexer
void lex(Token *token) override;
private:
- PP_DISALLOW_COPY_AND_ASSIGN(Tokenizer);
bool initScanner();
void destroyScanner();
- void *mHandle; // Scanner handle.
- Context mContext; // Scanner extra.
- size_t mMaxTokenSize; // Maximum token size
+ void *mHandle; // Scanner handle.
+ Context mContext; // Scanner extra.
+ size_t mMaxTokenSize; // Maximum token size
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l b/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l
index d316da88b1..096812d45f 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l
@@ -27,10 +27,10 @@ IF YOU MODIFY THIS FILE YOU ALSO NEED TO RUN generate_parser.sh.
#pragma warning(disable: 4005)
#endif
-#include "Tokenizer.h"
+#include "compiler/preprocessor/Tokenizer.h"
-#include "DiagnosticsBase.h"
-#include "Token.h"
+#include "compiler/preprocessor/DiagnosticsBase.h"
+#include "compiler/preprocessor/Token.h"
#if defined(__GNUC__)
// Triggered by the auto-generated yy_fatal_error function.
@@ -110,7 +110,14 @@ FRACTIONAL_CONSTANT ({DIGIT}*"."{DIGIT}+)|({DIGIT}+".")
"/*" { BEGIN(COMMENT); }
<COMMENT>[^*\r\n]+
<COMMENT>"*"
-<COMMENT>{NEWLINE} { ++yylineno; }
+<COMMENT>{NEWLINE} {
+ if (yylineno == INT_MAX)
+ {
+ *yylval = "Integer overflow on line number";
+ return pp::Token::GOT_ERROR;
+ }
+ ++yylineno;
+}
<COMMENT>"*/" {
yyextra->leadingSpace = true;
BEGIN(INITIAL);
@@ -237,13 +244,16 @@ FRACTIONAL_CONSTANT ({DIGIT}*"."{DIGIT}+)|({DIGIT}+".")
[ \t\v\f]+ { yyextra->leadingSpace = true; }
{NEWLINE} {
+ if (yylineno == INT_MAX)
+ {
+ *yylval = "Integer overflow on line number";
+ return pp::Token::GOT_ERROR;
+ }
++yylineno;
yylval->assign(1, '\n');
return '\n';
}
-\\{NEWLINE} { ++yylineno; }
-
. {
yylval->assign(1, yytext[0]);
return pp::Token::PP_OTHER;
@@ -267,11 +277,17 @@ FRACTIONAL_CONSTANT ({DIGIT}*"."{DIGIT}+)|({DIGIT}+".")
yylloc->line = yylineno;
yylval->clear();
- if (YY_START == COMMENT)
+ // Line number overflows fake EOFs to exit early, check for this case.
+ if (yylineno == INT_MAX) {
+ yyextra->diagnostics->report(pp::Diagnostics::PP_TOKENIZER_ERROR,
+ pp::SourceLocation(yyfileno, yylineno),
+ "Integer overflow on line number");
+ }
+ else if (YY_START == COMMENT)
{
yyextra->diagnostics->report(pp::Diagnostics::PP_EOF_IN_COMMENT,
pp::SourceLocation(yyfileno, yylineno),
- "");
+ "EOF while in a comment");
}
yyterminate();
}
@@ -280,9 +296,7 @@ FRACTIONAL_CONSTANT ({DIGIT}*"."{DIGIT}+)|({DIGIT}+".")
namespace pp {
-Tokenizer::Tokenizer(Diagnostics *diagnostics)
- : mHandle(0),
- mMaxTokenSize(256)
+Tokenizer::Tokenizer(Diagnostics *diagnostics) : mHandle(nullptr), mMaxTokenSize(256)
{
mContext.diagnostics = diagnostics;
}
@@ -320,7 +334,18 @@ void Tokenizer::setMaxTokenSize(size_t maxTokenSize)
void Tokenizer::lex(Token *token)
{
- token->type = yylex(&token->text, &token->location, mHandle);
+ int tokenType = yylex(&token->text, &token->location, mHandle);
+
+ if (tokenType == Token::GOT_ERROR)
+ {
+ mContext.diagnostics->report(Diagnostics::PP_TOKENIZER_ERROR, token->location, token->text);
+ token->type = Token::LAST;
+ }
+ else
+ {
+ token->type = tokenType;
+ }
+
if (token->text.size() > mMaxTokenSize)
{
mContext.diagnostics->report(Diagnostics::PP_TOKEN_TOO_LONG,
@@ -339,7 +364,7 @@ void Tokenizer::lex(Token *token)
bool Tokenizer::initScanner()
{
- if ((mHandle == NULL) && yylex_init_extra(&mContext, &mHandle))
+ if ((mHandle == nullptr) && yylex_init_extra(&mContext, &mHandle))
return false;
yyrestart(0, mHandle);
@@ -348,11 +373,11 @@ bool Tokenizer::initScanner()
void Tokenizer::destroyScanner()
{
- if (mHandle == NULL)
+ if (mHandle == nullptr)
return;
yylex_destroy(mHandle);
- mHandle = NULL;
+ mHandle = nullptr;
}
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h b/src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h
index b32e42253f..6ea779ab8f 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h
@@ -9,15 +9,15 @@
#ifndef COMPILER_PREPROCESSOR_NUMERICLEX_H_
#define COMPILER_PREPROCESSOR_NUMERICLEX_H_
+#include <cmath>
#include <sstream>
-namespace pp {
+namespace pp
+{
inline std::ios::fmtflags numeric_base_int(const std::string &str)
{
- if ((str.size() >= 2) &&
- (str[0] == '0') &&
- (str[1] == 'x' || str[1] == 'X'))
+ if ((str.size() >= 2) && (str[0] == '0') && (str[1] == 'x' || str[1] == 'X'))
{
return std::ios::hex;
}
@@ -33,7 +33,7 @@ inline std::ios::fmtflags numeric_base_int(const std::string &str)
// of the correct form. They can only fail if the parsed value is too big,
// in which case false is returned.
-template<typename IntType>
+template <typename IntType>
bool numeric_lex_int(const std::string &str, IntType *value)
{
std::istringstream stream(str);
@@ -45,7 +45,7 @@ bool numeric_lex_int(const std::string &str, IntType *value)
return !stream.fail();
}
-template<typename FloatType>
+template <typename FloatType>
bool numeric_lex_float(const std::string &str, FloatType *value)
{
// On 64-bit Intel Android, istringstream is broken. Until this is fixed in
@@ -63,10 +63,10 @@ bool numeric_lex_float(const std::string &str, FloatType *value)
stream.imbue(std::locale::classic());
stream >> (*value);
- return !stream.fail();
+ return !stream.fail() && std::isfinite(*value);
#endif
}
-} // namespace pp.
+} // namespace pp.
-#endif // COMPILER_PREPROCESSOR_NUMERICLEX_H_
+#endif // COMPILER_PREPROCESSOR_NUMERICLEX_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/pp_utils.h b/src/3rdparty/angle/src/compiler/preprocessor/pp_utils.h
deleted file mode 100644
index 9fba9385c5..0000000000
--- a/src/3rdparty/angle/src/compiler/preprocessor/pp_utils.h
+++ /dev/null
@@ -1,18 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// pp_utils.h: Common preprocessor utilities
-
-#ifndef COMPILER_PREPROCESSOR_PPUTILS_H_
-#define COMPILER_PREPROCESSOR_PPUTILS_H_
-
-// A macro to disallow the copy constructor and operator= functions
-// This must be used in the private: declarations for a class.
-#define PP_DISALLOW_COPY_AND_ASSIGN(TypeName) \
- TypeName(const TypeName &); \
- void operator=(const TypeName &)
-
-#endif // COMPILER_PREPROCESSOR_PPUTILS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.cpp
index 31bfae9966..b04fc28259 100644
--- a/src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.cpp
@@ -9,8 +9,12 @@
#include "compiler/translator/ASTMetadataHLSL.h"
#include "compiler/translator/CallDAG.h"
+#include "compiler/translator/IntermTraverse.h"
#include "compiler/translator/SymbolTable.h"
+namespace sh
+{
+
namespace
{
@@ -29,9 +33,22 @@ class PullGradient : public TIntermTraverser
mDag(dag)
{
ASSERT(index < metadataList->size());
+
+ // ESSL 100 builtin gradient functions
+ mGradientBuiltinFunctions.insert("texture2D");
+ mGradientBuiltinFunctions.insert("texture2DProj");
+ mGradientBuiltinFunctions.insert("textureCube");
+
+ // ESSL 300 builtin gradient functions
+ mGradientBuiltinFunctions.insert("texture");
+ mGradientBuiltinFunctions.insert("textureProj");
+ mGradientBuiltinFunctions.insert("textureOffset");
+ mGradientBuiltinFunctions.insert("textureProjOffset");
+
+ // ESSL 310 doesn't add builtin gradient functions
}
- void traverse(TIntermAggregate *node)
+ void traverse(TIntermFunctionDefinition *node)
{
node->traverse(this);
ASSERT(mParents.empty());
@@ -59,7 +76,7 @@ class PullGradient : public TIntermTraverser
ASSERT(mParents.back() == node);
mParents.pop_back();
// A control flow's using a gradient means its parents are too.
- if (mMetadata->mControlFlowsContainingGradient.count(node)> 0 && !mParents.empty())
+ if (mMetadata->mControlFlowsContainingGradient.count(node) > 0 && !mParents.empty())
{
mMetadata->mControlFlowsContainingGradient.insert(mParents.back());
}
@@ -72,9 +89,9 @@ class PullGradient : public TIntermTraverser
return true;
}
- bool visitSelection(Visit visit, TIntermSelection *selection) override
+ bool visitIfElse(Visit visit, TIntermIfElse *ifElse) override
{
- visitControlFlow(visit, selection);
+ visitControlFlow(visit, ifElse);
return true;
}
@@ -84,11 +101,12 @@ class PullGradient : public TIntermTraverser
{
switch (node->getOp())
{
- case EOpDFdx:
- case EOpDFdy:
- onGradient();
- default:
- break;
+ case EOpDFdx:
+ case EOpDFdy:
+ case EOpFwidth:
+ onGradient();
+ default:
+ break;
}
}
@@ -99,28 +117,22 @@ class PullGradient : public TIntermTraverser
{
if (visit == PreVisit)
{
- if (node->getOp() == EOpFunctionCall)
+ if (node->getOp() == EOpCallFunctionInAST)
{
- if (node->isUserDefined())
- {
- size_t calleeIndex = mDag.findIndex(node);
- ASSERT(calleeIndex != CallDAG::InvalidIndex && calleeIndex < mIndex);
- UNUSED_ASSERTION_VARIABLE(mIndex);
+ size_t calleeIndex = mDag.findIndex(node->getFunctionSymbolInfo());
+ ASSERT(calleeIndex != CallDAG::InvalidIndex && calleeIndex < mIndex);
- if ((*mMetadataList)[calleeIndex].mUsesGradient) {
- onGradient();
- }
+ if ((*mMetadataList)[calleeIndex].mUsesGradient)
+ {
+ onGradient();
}
- else
+ }
+ else if (node->getOp() == EOpCallBuiltInFunction)
+ {
+ if (mGradientBuiltinFunctions.find(node->getFunctionSymbolInfo()->getName()) !=
+ mGradientBuiltinFunctions.end())
{
- TString name = TFunction::unmangleName(node->getName());
-
- if (name == "texture2D" ||
- name == "texture2DProj" ||
- name == "textureCube")
- {
- onGradient();
- }
+ onGradient();
}
}
}
@@ -136,7 +148,10 @@ class PullGradient : public TIntermTraverser
// Contains a stack of the control flow nodes that are parents of the node being
// currently visited. It is used to mark control flows using a gradient.
- std::vector<TIntermNode*> mParents;
+ std::vector<TIntermNode *> mParents;
+
+ // A list of builtin functions that use gradients
+ std::set<TString> mGradientBuiltinFunctions;
};
// Traverses the AST of a function definition to compute the the discontinuous loops
@@ -157,7 +172,7 @@ class PullComputeDiscontinuousAndGradientLoops : public TIntermTraverser
{
}
- void traverse(TIntermAggregate *node)
+ void traverse(TIntermFunctionDefinition *node)
{
node->traverse(this);
ASSERT(mLoopsAndSwitches.empty());
@@ -196,7 +211,7 @@ class PullComputeDiscontinuousAndGradientLoops : public TIntermTraverser
return true;
}
- bool visitSelection(Visit visit, TIntermSelection *node) override
+ bool visitIfElse(Visit visit, TIntermIfElse *node) override
{
if (visit == PreVisit)
{
@@ -222,7 +237,7 @@ class PullComputeDiscontinuousAndGradientLoops : public TIntermTraverser
{
switch (node->getFlowOp())
{
- case EOpBreak:
+ case EOpBreak:
{
ASSERT(!mLoopsAndSwitches.empty());
TIntermLoop *loop = mLoopsAndSwitches.back()->getAsLoopNode();
@@ -232,11 +247,11 @@ class PullComputeDiscontinuousAndGradientLoops : public TIntermTraverser
}
}
break;
- case EOpContinue:
+ case EOpContinue:
{
ASSERT(!mLoopsAndSwitches.empty());
TIntermLoop *loop = nullptr;
- size_t i = mLoopsAndSwitches.size();
+ size_t i = mLoopsAndSwitches.size();
while (loop == nullptr && i > 0)
{
--i;
@@ -246,23 +261,23 @@ class PullComputeDiscontinuousAndGradientLoops : public TIntermTraverser
mMetadata->mDiscontinuousLoops.insert(loop);
}
break;
- case EOpKill:
- case EOpReturn:
- // A return or discard jumps out of all the enclosing loops
- if (!mLoopsAndSwitches.empty())
- {
- for (TIntermNode *intermNode : mLoopsAndSwitches)
+ case EOpKill:
+ case EOpReturn:
+ // A return or discard jumps out of all the enclosing loops
+ if (!mLoopsAndSwitches.empty())
{
- TIntermLoop *loop = intermNode->getAsLoopNode();
- if (loop)
+ for (TIntermNode *intermNode : mLoopsAndSwitches)
{
- mMetadata->mDiscontinuousLoops.insert(loop);
+ TIntermLoop *loop = intermNode->getAsLoopNode();
+ if (loop)
+ {
+ mMetadata->mDiscontinuousLoops.insert(loop);
+ }
}
}
- }
- break;
- default:
- UNREACHABLE();
+ break;
+ default:
+ UNREACHABLE();
}
}
@@ -271,18 +286,14 @@ class PullComputeDiscontinuousAndGradientLoops : public TIntermTraverser
bool visitAggregate(Visit visit, TIntermAggregate *node) override
{
- if (visit == PreVisit && node->getOp() == EOpFunctionCall)
+ if (visit == PreVisit && node->getOp() == EOpCallFunctionInAST)
{
- if (node->isUserDefined())
- {
- size_t calleeIndex = mDag.findIndex(node);
- ASSERT(calleeIndex != CallDAG::InvalidIndex && calleeIndex < mIndex);
- UNUSED_ASSERTION_VARIABLE(mIndex);
+ size_t calleeIndex = mDag.findIndex(node->getFunctionSymbolInfo());
+ ASSERT(calleeIndex != CallDAG::InvalidIndex && calleeIndex < mIndex);
- if ((*mMetadataList)[calleeIndex].mHasGradientLoopInCallGraph)
- {
- onGradientLoop();
- }
+ if ((*mMetadataList)[calleeIndex].mHasGradientLoopInCallGraph)
+ {
+ onGradientLoop();
}
}
@@ -309,8 +320,8 @@ class PullComputeDiscontinuousAndGradientLoops : public TIntermTraverser
size_t mIndex;
const CallDAG &mDag;
- std::vector<TIntermNode*> mLoopsAndSwitches;
- std::vector<TIntermSelection*> mIfs;
+ std::vector<TIntermNode *> mLoopsAndSwitches;
+ std::vector<TIntermIfElse *> mIfs;
};
// Tags all the functions called in a discontinuous loop
@@ -327,7 +338,7 @@ class PushDiscontinuousLoops : public TIntermTraverser
{
}
- void traverse(TIntermAggregate *node)
+ void traverse(TIntermFunctionDefinition *node)
{
node->traverse(this);
ASSERT(mNestedDiscont == (mMetadata->mCalledInDiscontinuousLoop ? 1 : 0));
@@ -353,18 +364,17 @@ class PushDiscontinuousLoops : public TIntermTraverser
{
switch (node->getOp())
{
- case EOpFunctionCall:
- if (visit == PreVisit && node->isUserDefined() && mNestedDiscont > 0)
- {
- size_t calleeIndex = mDag.findIndex(node);
- ASSERT(calleeIndex != CallDAG::InvalidIndex && calleeIndex < mIndex);
- UNUSED_ASSERTION_VARIABLE(mIndex);
+ case EOpCallFunctionInAST:
+ if (visit == PreVisit && mNestedDiscont > 0)
+ {
+ size_t calleeIndex = mDag.findIndex(node->getFunctionSymbolInfo());
+ ASSERT(calleeIndex != CallDAG::InvalidIndex && calleeIndex < mIndex);
- (*mMetadataList)[calleeIndex].mCalledInDiscontinuousLoop = true;
- }
- break;
- default:
- break;
+ (*mMetadataList)[calleeIndex].mCalledInDiscontinuousLoop = true;
+ }
+ break;
+ default:
+ break;
}
return true;
}
@@ -377,7 +387,6 @@ class PushDiscontinuousLoops : public TIntermTraverser
int mNestedDiscont;
};
-
}
bool ASTMetadataHLSL::hasGradientInCallGraph(TIntermLoop *node)
@@ -385,7 +394,7 @@ bool ASTMetadataHLSL::hasGradientInCallGraph(TIntermLoop *node)
return mControlFlowsContainingGradient.count(node) > 0;
}
-bool ASTMetadataHLSL::hasGradientLoop(TIntermSelection *node)
+bool ASTMetadataHLSL::hasGradientLoop(TIntermIfElse *node)
{
return mIfsContainingGradientLoop.count(node) > 0;
}
@@ -449,3 +458,5 @@ MetadataList CreateASTMetadataHLSL(TIntermNode *root, const CallDAG &callDag)
return metadataList;
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.h b/src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.h
index 39e671e3e0..550a522b86 100644
--- a/src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/ASTMetadataHLSL.h
@@ -12,9 +12,12 @@
#include <set>
#include <vector>
+namespace sh
+{
+
class CallDAG;
class TIntermNode;
-class TIntermSelection;
+class TIntermIfElse;
class TIntermLoop;
struct ASTMetadataHLSL
@@ -30,21 +33,21 @@ struct ASTMetadataHLSL
// Here "something uses a gradient" means here that it either contains a
// gradient operation, or a call to a function that uses a gradient.
bool hasGradientInCallGraph(TIntermLoop *node);
- bool hasGradientLoop(TIntermSelection *node);
+ bool hasGradientLoop(TIntermIfElse *node);
// Does the function use a gradient.
bool mUsesGradient;
// Even if usesGradient is true, some control flow might not use a gradient
// so we store the set of all gradient-using control flows.
- std::set<TIntermNode*> mControlFlowsContainingGradient;
+ std::set<TIntermNode *> mControlFlowsContainingGradient;
// Remember information about the discontinuous loops and which functions
// are called in such loops.
bool mCalledInDiscontinuousLoop;
bool mHasGradientLoopInCallGraph;
- std::set<TIntermLoop*> mDiscontinuousLoops;
- std::set<TIntermSelection *> mIfsContainingGradientLoop;
+ std::set<TIntermLoop *> mDiscontinuousLoops;
+ std::set<TIntermIfElse *> mIfsContainingGradientLoop;
// Will we need to generate a Lod0 version of the function.
bool mNeedsLod0;
@@ -55,4 +58,6 @@ typedef std::vector<ASTMetadataHLSL> MetadataList;
// Return the AST analysis result, in the order defined by the call DAG
MetadataList CreateASTMetadataHLSL(TIntermNode *root, const CallDAG &callDag);
-#endif // COMPILER_TRANSLATOR_ASTMETADATAHLSL_H_
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_ASTMETADATAHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/AddAndTrueToLoopCondition.cpp b/src/3rdparty/angle/src/compiler/translator/AddAndTrueToLoopCondition.cpp
new file mode 100644
index 0000000000..6a05104233
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/AddAndTrueToLoopCondition.cpp
@@ -0,0 +1,59 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/AddAndTrueToLoopCondition.h"
+
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
+
+namespace
+{
+
+// An AST traverser that rewrites for and while loops by replacing "condition" with
+// "condition && true" to work around condition bug on Intel Mac.
+class AddAndTrueToLoopConditionTraverser : public TIntermTraverser
+{
+ public:
+ AddAndTrueToLoopConditionTraverser() : TIntermTraverser(true, false, false) {}
+
+ bool visitLoop(Visit, TIntermLoop *loop) override
+ {
+ // do-while loop doesn't have this bug.
+ if (loop->getType() != ELoopFor && loop->getType() != ELoopWhile)
+ {
+ return true;
+ }
+
+ // For loop may not have a condition.
+ if (loop->getCondition() == nullptr)
+ {
+ return true;
+ }
+
+ // Constant true.
+ TConstantUnion *trueConstant = new TConstantUnion();
+ trueConstant->setBConst(true);
+ TIntermTyped *trueValue = new TIntermConstantUnion(trueConstant, TType(EbtBool));
+
+ // CONDITION && true.
+ TIntermBinary *andOp = new TIntermBinary(EOpLogicalAnd, loop->getCondition(), trueValue);
+ loop->setCondition(andOp);
+
+ return true;
+ }
+};
+
+} // anonymous namespace
+
+void AddAndTrueToLoopCondition(TIntermNode *root)
+{
+ AddAndTrueToLoopConditionTraverser traverser;
+ root->traverse(&traverser);
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/AddAndTrueToLoopCondition.h b/src/3rdparty/angle/src/compiler/translator/AddAndTrueToLoopCondition.h
new file mode 100644
index 0000000000..34debe0ed9
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/AddAndTrueToLoopCondition.h
@@ -0,0 +1,20 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Rewrite condition in for and while loops to work around driver bug on Intel Mac.
+
+#ifndef COMPILER_TRANSLATOR_ADDANDTRUETOLOOPCONDITION_H_
+#define COMPILER_TRANSLATOR_ADDANDTRUETOLOOPCONDITION_H_
+
+class TIntermNode;
+namespace sh
+{
+
+void AddAndTrueToLoopCondition(TIntermNode *root);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_ADDANDTRUETOLOOPCONDITION_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/AddDefaultReturnStatements.cpp b/src/3rdparty/angle/src/compiler/translator/AddDefaultReturnStatements.cpp
new file mode 100644
index 0000000000..4dfe60c0bc
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/AddDefaultReturnStatements.cpp
@@ -0,0 +1,58 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// AddDefaultReturnStatements.cpp: Add default return statements to functions that do not end in a
+// return.
+//
+
+#include "compiler/translator/AddDefaultReturnStatements.h"
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermNode_util.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+namespace
+{
+
+bool NeedsReturnStatement(TIntermFunctionDefinition *node, TType *returnType)
+{
+ *returnType = node->getFunctionPrototype()->getType();
+ if (returnType->getBasicType() == EbtVoid)
+ {
+ return false;
+ }
+
+ TIntermBlock *bodyNode = node->getBody();
+ TIntermBranch *returnNode = bodyNode->getSequence()->back()->getAsBranchNode();
+ if (returnNode != nullptr && returnNode->getFlowOp() == EOpReturn)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+} // anonymous namespace
+
+void AddDefaultReturnStatements(TIntermBlock *root)
+{
+ TType returnType;
+ for (TIntermNode *node : *root->getSequence())
+ {
+ TIntermFunctionDefinition *definition = node->getAsFunctionDefinition();
+ if (definition != nullptr && NeedsReturnStatement(definition, &returnType))
+ {
+ TIntermBranch *branch = new TIntermBranch(EOpReturn, CreateZeroNode(returnType));
+
+ TIntermBlock *bodyNode = definition->getBody();
+ bodyNode->getSequence()->push_back(branch);
+ }
+ }
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/AddDefaultReturnStatements.h b/src/3rdparty/angle/src/compiler/translator/AddDefaultReturnStatements.h
new file mode 100644
index 0000000000..40a70ad8c2
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/AddDefaultReturnStatements.h
@@ -0,0 +1,22 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// AddDefaultReturnStatements.h: Add default return statements to functions that do not end in a
+// return.
+//
+
+#ifndef COMPILER_TRANSLATOR_ADDDEFAULTRETURNSTATEMENTS_H_
+#define COMPILER_TRANSLATOR_ADDDEFAULTRETURNSTATEMENTS_H_
+
+class TIntermBlock;
+
+namespace sh
+{
+
+void AddDefaultReturnStatements(TIntermBlock *root);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_ADDDEFAULTRETURNSTATEMENTS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.cpp b/src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.cpp
index 510ade84c1..17721fb0dc 100644
--- a/src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.cpp
@@ -3,17 +3,23 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// The ArrayReturnValueToOutParameter function changes return values of an array type to out parameters in
-// function definitions, prototypes, and call sites.
+// The ArrayReturnValueToOutParameter function changes return values of an array type to out
+// parameters in function definitions, prototypes, and call sites.
#include "compiler/translator/ArrayReturnValueToOutParameter.h"
-#include "compiler/translator/IntermNode.h"
+#include <map>
+
+#include "compiler/translator/IntermTraverse.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
namespace
{
-void CopyAggregateChildren(TIntermAggregate *from, TIntermAggregate *to)
+void CopyAggregateChildren(TIntermAggregateBase *from, TIntermAggregateBase *to)
{
const TIntermSequence *fromSequence = from->getSequence();
for (size_t ii = 0; ii < fromSequence->size(); ++ii)
@@ -22,156 +28,153 @@ void CopyAggregateChildren(TIntermAggregate *from, TIntermAggregate *to)
}
}
-TIntermSymbol *CreateReturnValueSymbol(const TType &type)
+TIntermSymbol *CreateReturnValueSymbol(const TSymbolUniqueId &id, const TType &type)
{
- TIntermSymbol *node = new TIntermSymbol(0, "angle_return", type);
+ TIntermSymbol *node = new TIntermSymbol(id, "angle_return", type);
node->setInternal(true);
+ node->getTypePointer()->setQualifier(EvqOut);
return node;
}
-TIntermSymbol *CreateReturnValueOutSymbol(const TType &type)
+TIntermAggregate *CreateReplacementCall(TIntermAggregate *originalCall,
+ TIntermTyped *returnValueTarget)
{
- TType outType(type);
- outType.setQualifier(EvqOut);
- return CreateReturnValueSymbol(outType);
-}
-
-TIntermAggregate *CreateReplacementCall(TIntermAggregate *originalCall, TIntermTyped *returnValueTarget)
-{
- TIntermAggregate *replacementCall = new TIntermAggregate(EOpFunctionCall);
- replacementCall->setType(TType(EbtVoid));
- replacementCall->setUserDefined();
- replacementCall->setNameObj(originalCall->getNameObj());
- replacementCall->setFunctionId(originalCall->getFunctionId());
- replacementCall->setLine(originalCall->getLine());
- TIntermSequence *replacementParameters = replacementCall->getSequence();
- TIntermSequence *originalParameters = originalCall->getSequence();
- for (auto &param : *originalParameters)
+ TIntermSequence *replacementArguments = new TIntermSequence();
+ TIntermSequence *originalArguments = originalCall->getSequence();
+ for (auto &arg : *originalArguments)
{
- replacementParameters->push_back(param);
+ replacementArguments->push_back(arg);
}
- replacementParameters->push_back(returnValueTarget);
+ replacementArguments->push_back(returnValueTarget);
+ TIntermAggregate *replacementCall = TIntermAggregate::CreateFunctionCall(
+ TType(EbtVoid), originalCall->getFunctionSymbolInfo()->getId(),
+ originalCall->getFunctionSymbolInfo()->getNameObj(), replacementArguments);
+ replacementCall->setLine(originalCall->getLine());
return replacementCall;
}
class ArrayReturnValueToOutParameterTraverser : private TIntermTraverser
{
public:
- static void apply(TIntermNode *root, unsigned int *temporaryIndex);
+ static void apply(TIntermNode *root, TSymbolTable *symbolTable);
+
private:
- ArrayReturnValueToOutParameterTraverser();
+ ArrayReturnValueToOutParameterTraverser(TSymbolTable *symbolTable);
+ bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
bool visitAggregate(Visit visit, TIntermAggregate *node) override;
bool visitBranch(Visit visit, TIntermBranch *node) override;
bool visitBinary(Visit visit, TIntermBinary *node) override;
- bool mInFunctionWithArrayReturnValue;
+ // Set when traversal is inside a function with array return value.
+ TIntermFunctionDefinition *mFunctionWithArrayReturnValue;
+
+ // Map from function symbol ids to array return value ids.
+ std::map<int, TSymbolUniqueId *> mReturnValueIds;
};
-void ArrayReturnValueToOutParameterTraverser::apply(TIntermNode *root, unsigned int *temporaryIndex)
+void ArrayReturnValueToOutParameterTraverser::apply(TIntermNode *root, TSymbolTable *symbolTable)
{
- ArrayReturnValueToOutParameterTraverser arrayReturnValueToOutParam;
- arrayReturnValueToOutParam.useTemporaryIndex(temporaryIndex);
+ ArrayReturnValueToOutParameterTraverser arrayReturnValueToOutParam(symbolTable);
root->traverse(&arrayReturnValueToOutParam);
arrayReturnValueToOutParam.updateTree();
}
-ArrayReturnValueToOutParameterTraverser::ArrayReturnValueToOutParameterTraverser()
- : TIntermTraverser(true, false, true),
- mInFunctionWithArrayReturnValue(false)
+ArrayReturnValueToOutParameterTraverser::ArrayReturnValueToOutParameterTraverser(
+ TSymbolTable *symbolTable)
+ : TIntermTraverser(true, false, true, symbolTable), mFunctionWithArrayReturnValue(nullptr)
{
}
-bool ArrayReturnValueToOutParameterTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+bool ArrayReturnValueToOutParameterTraverser::visitFunctionDefinition(
+ Visit visit,
+ TIntermFunctionDefinition *node)
+{
+ if (node->getFunctionPrototype()->isArray() && visit == PreVisit)
+ {
+ // Replacing the function header is done on visitFunctionPrototype().
+ mFunctionWithArrayReturnValue = node;
+ }
+ if (visit == PostVisit)
+ {
+ mFunctionWithArrayReturnValue = nullptr;
+ }
+ return true;
+}
+
+bool ArrayReturnValueToOutParameterTraverser::visitFunctionPrototype(Visit visit,
+ TIntermFunctionPrototype *node)
{
- if (visit == PreVisit)
+ if (visit == PreVisit && node->isArray())
{
- if (node->isArray())
+ // Replace the whole prototype node with another node that has the out parameter
+ // added. Also set the function to return void.
+ TIntermFunctionPrototype *replacement =
+ new TIntermFunctionPrototype(TType(EbtVoid), node->getFunctionSymbolInfo()->getId());
+ CopyAggregateChildren(node, replacement);
+ const TSymbolUniqueId &functionId = node->getFunctionSymbolInfo()->getId();
+ if (mReturnValueIds.find(functionId.get()) == mReturnValueIds.end())
{
- if (node->getOp() == EOpFunction)
- {
- // Replace the parameters child node of the function definition with another node
- // that has the out parameter added.
- // Also set the function to return void.
-
- TIntermAggregate *params = node->getSequence()->front()->getAsAggregate();
- ASSERT(params != nullptr && params->getOp() == EOpParameters);
-
- TIntermAggregate *replacementParams = new TIntermAggregate;
- replacementParams->setOp(EOpParameters);
- CopyAggregateChildren(params, replacementParams);
- replacementParams->getSequence()->push_back(CreateReturnValueOutSymbol(node->getType()));
- replacementParams->setLine(params->getLine());
-
- mReplacements.push_back(NodeUpdateEntry(node, params, replacementParams, false));
-
- node->setType(TType(EbtVoid));
-
- mInFunctionWithArrayReturnValue = true;
- }
- else if (node->getOp() == EOpPrototype)
- {
- // Replace the whole prototype node with another node that has the out parameter added.
- TIntermAggregate *replacement = new TIntermAggregate;
- replacement->setOp(EOpPrototype);
- CopyAggregateChildren(node, replacement);
- replacement->getSequence()->push_back(CreateReturnValueOutSymbol(node->getType()));
- replacement->setUserDefined();
- replacement->setNameObj(node->getNameObj());
- replacement->setFunctionId(node->getFunctionId());
- replacement->setLine(node->getLine());
- replacement->setType(TType(EbtVoid));
-
- mReplacements.push_back(NodeUpdateEntry(getParentNode(), node, replacement, false));
- }
- else if (node->getOp() == EOpFunctionCall)
- {
- // Handle call sites where the returned array is not assigned.
- // Examples where f() is a function returning an array:
- // 1. f();
- // 2. another_array == f();
- // 3. another_function(f());
- // 4. return f();
- // Cases 2 to 4 are already converted to simpler cases by SeparateExpressionsReturningArrays, so we
- // only need to worry about the case where a function call returning an array forms an expression by
- // itself.
- TIntermAggregate *parentAgg = getParentNode()->getAsAggregate();
- if (parentAgg != nullptr && parentAgg->getOp() == EOpSequence)
- {
- nextTemporaryIndex();
- TIntermSequence replacements;
- replacements.push_back(createTempDeclaration(node->getType()));
- TIntermSymbol *returnSymbol = createTempSymbol(node->getType());
- replacements.push_back(CreateReplacementCall(node, returnSymbol));
- mMultiReplacements.push_back(NodeReplaceWithMultipleEntry(parentAgg, node, replacements));
- }
- return false;
- }
+ mReturnValueIds[functionId.get()] = new TSymbolUniqueId(mSymbolTable);
}
+ replacement->getSequence()->push_back(
+ CreateReturnValueSymbol(*mReturnValueIds[functionId.get()], node->getType()));
+ *replacement->getFunctionSymbolInfo() = *node->getFunctionSymbolInfo();
+ replacement->setLine(node->getLine());
+
+ queueReplacement(replacement, OriginalNode::IS_DROPPED);
}
- else if (visit == PostVisit)
+ return false;
+}
+
+bool ArrayReturnValueToOutParameterTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ ASSERT(!node->isArray() || node->getOp() != EOpCallInternalRawFunction);
+ if (visit == PreVisit && node->isArray() && node->getOp() == EOpCallFunctionInAST)
{
- if (node->getOp() == EOpFunction)
+ // Handle call sites where the returned array is not assigned.
+ // Examples where f() is a function returning an array:
+ // 1. f();
+ // 2. another_array == f();
+ // 3. another_function(f());
+ // 4. return f();
+ // Cases 2 to 4 are already converted to simpler cases by
+ // SeparateExpressionsReturningArrays, so we only need to worry about the case where a
+ // function call returning an array forms an expression by itself.
+ TIntermBlock *parentBlock = getParentNode()->getAsBlock();
+ if (parentBlock)
{
- mInFunctionWithArrayReturnValue = false;
+ nextTemporaryId();
+ TIntermSequence replacements;
+ replacements.push_back(createTempDeclaration(node->getType()));
+ TIntermSymbol *returnSymbol = createTempSymbol(node->getType());
+ replacements.push_back(CreateReplacementCall(node, returnSymbol));
+ mMultiReplacements.push_back(
+ NodeReplaceWithMultipleEntry(parentBlock, node, replacements));
}
+ return false;
}
return true;
}
bool ArrayReturnValueToOutParameterTraverser::visitBranch(Visit visit, TIntermBranch *node)
{
- if (mInFunctionWithArrayReturnValue && node->getFlowOp() == EOpReturn)
+ if (mFunctionWithArrayReturnValue && node->getFlowOp() == EOpReturn)
{
// Instead of returning a value, assign to the out parameter and then return.
TIntermSequence replacements;
- TIntermBinary *replacementAssignment = new TIntermBinary(EOpAssign);
TIntermTyped *expression = node->getExpression();
ASSERT(expression != nullptr);
- replacementAssignment->setLeft(CreateReturnValueSymbol(expression->getType()));
- replacementAssignment->setRight(node->getExpression());
- replacementAssignment->setType(expression->getType());
+ const TSymbolUniqueId &functionId =
+ mFunctionWithArrayReturnValue->getFunctionSymbolInfo()->getId();
+ ASSERT(mReturnValueIds.find(functionId.get()) != mReturnValueIds.end());
+ const TSymbolUniqueId &returnValueId = *mReturnValueIds[functionId.get()];
+ TIntermSymbol *returnValueSymbol =
+ CreateReturnValueSymbol(returnValueId, expression->getType());
+ TIntermBinary *replacementAssignment =
+ new TIntermBinary(EOpAssign, returnValueSymbol, expression);
replacementAssignment->setLine(expression->getLine());
replacements.push_back(replacementAssignment);
@@ -179,7 +182,8 @@ bool ArrayReturnValueToOutParameterTraverser::visitBranch(Visit visit, TIntermBr
replacementBranch->setLine(node->getLine());
replacements.push_back(replacementBranch);
- mMultiReplacements.push_back(NodeReplaceWithMultipleEntry(getParentNode()->getAsAggregate(), node, replacements));
+ mMultiReplacements.push_back(
+ NodeReplaceWithMultipleEntry(getParentNode()->getAsBlock(), node, replacements));
}
return false;
}
@@ -189,18 +193,21 @@ bool ArrayReturnValueToOutParameterTraverser::visitBinary(Visit visit, TIntermBi
if (node->getOp() == EOpAssign && node->getLeft()->isArray())
{
TIntermAggregate *rightAgg = node->getRight()->getAsAggregate();
- if (rightAgg != nullptr && rightAgg->getOp() == EOpFunctionCall && rightAgg->isUserDefined())
+ ASSERT(rightAgg == nullptr || rightAgg->getOp() != EOpCallInternalRawFunction);
+ if (rightAgg != nullptr && rightAgg->getOp() == EOpCallFunctionInAST)
{
TIntermAggregate *replacementCall = CreateReplacementCall(rightAgg, node->getLeft());
- mReplacements.push_back(NodeUpdateEntry(getParentNode(), node, replacementCall, false));
+ queueReplacement(replacementCall, OriginalNode::IS_DROPPED);
}
}
return false;
}
-} // namespace
+} // namespace
-void ArrayReturnValueToOutParameter(TIntermNode *root, unsigned int *temporaryIndex)
+void ArrayReturnValueToOutParameter(TIntermNode *root, TSymbolTable *symbolTable)
{
- ArrayReturnValueToOutParameterTraverser::apply(root, temporaryIndex);
+ ArrayReturnValueToOutParameterTraverser::apply(root, symbolTable);
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.h b/src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.h
index 983e203e62..469c7a3b14 100644
--- a/src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.h
+++ b/src/3rdparty/angle/src/compiler/translator/ArrayReturnValueToOutParameter.h
@@ -3,14 +3,20 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// The ArrayReturnValueToOutParameter function changes return values of an array type to out parameters in
-// function definitions, prototypes and call sites.
+// The ArrayReturnValueToOutParameter function changes return values of an array type to out
+// parameters in function definitions, prototypes and call sites.
#ifndef COMPILER_TRANSLATOR_ARRAYRETURNVALUETOOUTPARAMETER_H_
#define COMPILER_TRANSLATOR_ARRAYRETURNVALUETOOUTPARAMETER_H_
+namespace sh
+{
+
class TIntermNode;
+class TSymbolTable;
+
+void ArrayReturnValueToOutParameter(TIntermNode *root, TSymbolTable *symbolTable);
-void ArrayReturnValueToOutParameter(TIntermNode *root, unsigned int *temporaryIndex);
+} // namespace sh
#endif // COMPILER_TRANSLATOR_ARRAYRETURNVALUETOOUTPARAMETER_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/BaseTypes.h b/src/3rdparty/angle/src/compiler/translator/BaseTypes.h
index 0ed6d0e62f..b2070f3baf 100644
--- a/src/3rdparty/angle/src/compiler/translator/BaseTypes.h
+++ b/src/3rdparty/angle/src/compiler/translator/BaseTypes.h
@@ -7,7 +7,14 @@
#ifndef COMPILER_TRANSLATOR_BASETYPES_H_
#define COMPILER_TRANSLATOR_BASETYPES_H_
+#include <algorithm>
+#include <array>
+
#include "common/debug.h"
+#include "GLSLANG/ShaderLang.h"
+
+namespace sh
+{
//
// Precision qualifiers
@@ -24,14 +31,18 @@ enum TPrecision
EbpLast
};
-inline const char* getPrecisionString(TPrecision p)
+inline const char *getPrecisionString(TPrecision p)
{
- switch(p)
+ switch (p)
{
- case EbpHigh: return "highp"; break;
- case EbpMedium: return "mediump"; break;
- case EbpLow: return "lowp"; break;
- default: return "mediump"; break; // Safest fallback
+ case EbpHigh:
+ return "highp";
+ case EbpMedium:
+ return "mediump";
+ case EbpLow:
+ return "lowp";
+ default:
+ return "mediump"; // Safest fallback
}
}
@@ -54,69 +65,243 @@ enum TBasicType
EbtIVec, // non type: represents ivec2, ivec3, and ivec4
EbtUVec, // non type: represents uvec2, uvec3, and uvec4
EbtBVec, // non type: represents bvec2, bvec3, and bvec4
+ EbtYuvCscStandardEXT, // Only valid if EXT_YUV_target exists.
EbtGuardSamplerBegin, // non type: see implementation of IsSampler()
EbtSampler2D,
EbtSampler3D,
EbtSamplerCube,
EbtSampler2DArray,
- EbtSamplerExternalOES, // Only valid if OES_EGL_image_external exists.
- EbtSampler2DRect, // Only valid if GL_ARB_texture_rectangle exists.
+ EbtSamplerExternalOES, // Only valid if OES_EGL_image_external exists.
+ EbtSamplerExternal2DY2YEXT, // Only valid if GL_EXT_YUV_target exists.
+ EbtSampler2DRect, // Only valid if GL_ARB_texture_rectangle exists.
+ EbtSampler2DMS,
EbtISampler2D,
EbtISampler3D,
EbtISamplerCube,
EbtISampler2DArray,
+ EbtISampler2DMS,
EbtUSampler2D,
EbtUSampler3D,
EbtUSamplerCube,
EbtUSampler2DArray,
+ EbtUSampler2DMS,
EbtSampler2DShadow,
EbtSamplerCubeShadow,
EbtSampler2DArrayShadow,
- EbtGuardSamplerEnd, // non type: see implementation of IsSampler()
- EbtGSampler2D, // non type: represents sampler2D, isampler2D, and usampler2D
- EbtGSampler3D, // non type: represents sampler3D, isampler3D, and usampler3D
- EbtGSamplerCube, // non type: represents samplerCube, isamplerCube, and usamplerCube
- EbtGSampler2DArray, // non type: represents sampler2DArray, isampler2DArray, and usampler2DArray
+ EbtGuardSamplerEnd, // non type: see implementation of IsSampler()
+ EbtGSampler2D, // non type: represents sampler2D, isampler2D, and usampler2D
+ EbtGSampler3D, // non type: represents sampler3D, isampler3D, and usampler3D
+ EbtGSamplerCube, // non type: represents samplerCube, isamplerCube, and usamplerCube
+ EbtGSampler2DArray, // non type: represents sampler2DArray, isampler2DArray, and
+ // usampler2DArray
+ EbtGSampler2DMS, // non type: represents sampler2DMS, isampler2DMS, and usampler2DMS
+
+ // images
+ EbtGuardImageBegin,
+ EbtImage2D,
+ EbtIImage2D,
+ EbtUImage2D,
+ EbtImage3D,
+ EbtIImage3D,
+ EbtUImage3D,
+ EbtImage2DArray,
+ EbtIImage2DArray,
+ EbtUImage2DArray,
+ EbtImageCube,
+ EbtIImageCube,
+ EbtUImageCube,
+ EbtGuardImageEnd,
+
+ EbtGuardGImageBegin,
+ EbtGImage2D, // non type: represents image2D, uimage2D, iimage2D
+ EbtGImage3D, // non type: represents image3D, uimage3D, iimage3D
+ EbtGImage2DArray, // non type: represents image2DArray, uimage2DArray, iimage2DArray
+ EbtGImageCube, // non type: represents imageCube, uimageCube, iimageCube
+ EbtGuardGImageEnd,
+
EbtStruct,
EbtInterfaceBlock,
- EbtAddress, // should be deprecated??
+ EbtAddress, // should be deprecated??
+
+ EbtAtomicCounter,
// end of list
EbtLast
};
-const char* getBasicString(TBasicType t);
+inline TBasicType convertGImageToFloatImage(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtGImage2D:
+ return EbtImage2D;
+ case EbtGImage3D:
+ return EbtImage3D;
+ case EbtGImage2DArray:
+ return EbtImage2DArray;
+ case EbtGImageCube:
+ return EbtImageCube;
+ default:
+ UNREACHABLE();
+ }
+ return EbtLast;
+}
+
+inline TBasicType convertGImageToIntImage(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtGImage2D:
+ return EbtIImage2D;
+ case EbtGImage3D:
+ return EbtIImage3D;
+ case EbtGImage2DArray:
+ return EbtIImage2DArray;
+ case EbtGImageCube:
+ return EbtIImageCube;
+ default:
+ UNREACHABLE();
+ }
+ return EbtLast;
+}
+
+inline TBasicType convertGImageToUnsignedImage(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtGImage2D:
+ return EbtUImage2D;
+ case EbtGImage3D:
+ return EbtUImage3D;
+ case EbtGImage2DArray:
+ return EbtUImage2DArray;
+ case EbtGImageCube:
+ return EbtUImageCube;
+ default:
+ UNREACHABLE();
+ }
+ return EbtLast;
+}
+
+const char *getBasicString(TBasicType t);
inline bool IsSampler(TBasicType type)
{
return type > EbtGuardSamplerBegin && type < EbtGuardSamplerEnd;
}
+inline bool IsImage(TBasicType type)
+{
+ return type > EbtGuardImageBegin && type < EbtGuardImageEnd;
+}
+
+inline bool IsGImage(TBasicType type)
+{
+ return type > EbtGuardGImageBegin && type < EbtGuardGImageEnd;
+}
+
+inline bool IsAtomicCounter(TBasicType type)
+{
+ return type == EbtAtomicCounter;
+}
+
+inline bool IsOpaqueType(TBasicType type)
+{
+ return IsSampler(type) || IsImage(type) || IsAtomicCounter(type);
+}
+
inline bool IsIntegerSampler(TBasicType type)
{
switch (type)
{
- case EbtISampler2D:
- case EbtISampler3D:
- case EbtISamplerCube:
- case EbtISampler2DArray:
- case EbtUSampler2D:
- case EbtUSampler3D:
- case EbtUSamplerCube:
- case EbtUSampler2DArray:
- return true;
- case EbtSampler2D:
- case EbtSampler3D:
- case EbtSamplerCube:
- case EbtSamplerExternalOES:
- case EbtSampler2DRect:
- case EbtSampler2DArray:
- case EbtSampler2DShadow:
- case EbtSamplerCubeShadow:
- case EbtSampler2DArrayShadow:
- return false;
- default:
- assert(!IsSampler(type));
+ case EbtISampler2D:
+ case EbtISampler3D:
+ case EbtISamplerCube:
+ case EbtISampler2DArray:
+ case EbtISampler2DMS:
+ case EbtUSampler2D:
+ case EbtUSampler3D:
+ case EbtUSamplerCube:
+ case EbtUSampler2DArray:
+ case EbtUSampler2DMS:
+ return true;
+ case EbtSampler2D:
+ case EbtSampler3D:
+ case EbtSamplerCube:
+ case EbtSamplerExternalOES:
+ case EbtSamplerExternal2DY2YEXT:
+ case EbtSampler2DRect:
+ case EbtSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ case EbtSampler2DArrayShadow:
+ case EbtSampler2DMS:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsSampler2DMS(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSampler2DMS:
+ case EbtISampler2DMS:
+ case EbtUSampler2DMS:
+ return true;
+ default:
+ return false;
+ }
+}
+
+inline bool IsFloatImage(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtImage2D:
+ case EbtImage3D:
+ case EbtImage2DArray:
+ case EbtImageCube:
+ return true;
+ default:
+ break;
+ }
+
+ return false;
+}
+
+inline bool IsIntegerImage(TBasicType type)
+{
+
+ switch (type)
+ {
+ case EbtIImage2D:
+ case EbtIImage3D:
+ case EbtIImage2DArray:
+ case EbtIImageCube:
+ return true;
+ default:
+ break;
+ }
+
+ return false;
+}
+
+inline bool IsUnsignedImage(TBasicType type)
+{
+
+ switch (type)
+ {
+ case EbtUImage2D:
+ case EbtUImage3D:
+ case EbtUImage2DArray:
+ case EbtUImageCube:
+ return true;
+ default:
+ break;
}
return false;
@@ -126,27 +311,31 @@ inline bool IsSampler2D(TBasicType type)
{
switch (type)
{
- case EbtSampler2D:
- case EbtISampler2D:
- case EbtUSampler2D:
- case EbtSampler2DArray:
- case EbtISampler2DArray:
- case EbtUSampler2DArray:
- case EbtSampler2DRect:
- case EbtSamplerExternalOES:
- case EbtSampler2DShadow:
- case EbtSampler2DArrayShadow:
- return true;
- case EbtSampler3D:
- case EbtISampler3D:
- case EbtUSampler3D:
- case EbtISamplerCube:
- case EbtUSamplerCube:
- case EbtSamplerCube:
- case EbtSamplerCubeShadow:
- return false;
- default:
- assert(!IsSampler(type));
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ case EbtSampler2DRect:
+ case EbtSamplerExternalOES:
+ case EbtSamplerExternal2DY2YEXT:
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ case EbtSampler2DMS:
+ case EbtISampler2DMS:
+ case EbtUSampler2DMS:
+ return true;
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCube:
+ case EbtSamplerCubeShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
}
return false;
@@ -156,27 +345,31 @@ inline bool IsSamplerCube(TBasicType type)
{
switch (type)
{
- case EbtSamplerCube:
- case EbtISamplerCube:
- case EbtUSamplerCube:
- case EbtSamplerCubeShadow:
- return true;
- case EbtSampler2D:
- case EbtSampler3D:
- case EbtSamplerExternalOES:
- case EbtSampler2DRect:
- case EbtSampler2DArray:
- case EbtISampler2D:
- case EbtISampler3D:
- case EbtISampler2DArray:
- case EbtUSampler2D:
- case EbtUSampler3D:
- case EbtUSampler2DArray:
- case EbtSampler2DShadow:
- case EbtSampler2DArrayShadow:
- return false;
- default:
- assert(!IsSampler(type));
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCubeShadow:
+ return true;
+ case EbtSampler2D:
+ case EbtSampler3D:
+ case EbtSamplerExternalOES:
+ case EbtSamplerExternal2DY2YEXT:
+ case EbtSampler2DRect:
+ case EbtSampler2DArray:
+ case EbtSampler2DMS:
+ case EbtISampler2D:
+ case EbtISampler3D:
+ case EbtISampler2DArray:
+ case EbtISampler2DMS:
+ case EbtUSampler2D:
+ case EbtUSampler3D:
+ case EbtUSampler2DArray:
+ case EbtUSampler2DMS:
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
}
return false;
@@ -186,27 +379,31 @@ inline bool IsSampler3D(TBasicType type)
{
switch (type)
{
- case EbtSampler3D:
- case EbtISampler3D:
- case EbtUSampler3D:
- return true;
- case EbtSampler2D:
- case EbtSamplerCube:
- case EbtSamplerExternalOES:
- case EbtSampler2DRect:
- case EbtSampler2DArray:
- case EbtISampler2D:
- case EbtISamplerCube:
- case EbtISampler2DArray:
- case EbtUSampler2D:
- case EbtUSamplerCube:
- case EbtUSampler2DArray:
- case EbtSampler2DShadow:
- case EbtSamplerCubeShadow:
- case EbtSampler2DArrayShadow:
- return false;
- default:
- assert(!IsSampler(type));
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ return true;
+ case EbtSampler2D:
+ case EbtSamplerCube:
+ case EbtSamplerExternalOES:
+ case EbtSamplerExternal2DY2YEXT:
+ case EbtSampler2DRect:
+ case EbtSampler2DArray:
+ case EbtSampler2DMS:
+ case EbtISampler2D:
+ case EbtISamplerCube:
+ case EbtISampler2DArray:
+ case EbtISampler2DMS:
+ case EbtUSampler2D:
+ case EbtUSamplerCube:
+ case EbtUSampler2DArray:
+ case EbtUSampler2DMS:
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ case EbtSampler2DArrayShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
}
return false;
@@ -216,27 +413,31 @@ inline bool IsSamplerArray(TBasicType type)
{
switch (type)
{
- case EbtSampler2DArray:
- case EbtISampler2DArray:
- case EbtUSampler2DArray:
- case EbtSampler2DArrayShadow:
- return true;
- case EbtSampler2D:
- case EbtISampler2D:
- case EbtUSampler2D:
- case EbtSampler2DRect:
- case EbtSamplerExternalOES:
- case EbtSampler3D:
- case EbtISampler3D:
- case EbtUSampler3D:
- case EbtISamplerCube:
- case EbtUSamplerCube:
- case EbtSamplerCube:
- case EbtSampler2DShadow:
- case EbtSamplerCubeShadow:
- return false;
- default:
- assert(!IsSampler(type));
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ case EbtSampler2DArrayShadow:
+ return true;
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DRect:
+ case EbtSamplerExternalOES:
+ case EbtSamplerExternal2DY2YEXT:
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCube:
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ case EbtSampler2DMS:
+ case EbtISampler2DMS:
+ case EbtUSampler2DMS:
+ return false;
+ default:
+ assert(!IsSampler(type));
}
return false;
@@ -246,27 +447,131 @@ inline bool IsShadowSampler(TBasicType type)
{
switch (type)
{
- case EbtSampler2DShadow:
- case EbtSamplerCubeShadow:
- case EbtSampler2DArrayShadow:
- return true;
- case EbtISampler2D:
- case EbtISampler3D:
- case EbtISamplerCube:
- case EbtISampler2DArray:
- case EbtUSampler2D:
- case EbtUSampler3D:
- case EbtUSamplerCube:
- case EbtUSampler2DArray:
- case EbtSampler2D:
- case EbtSampler3D:
- case EbtSamplerCube:
- case EbtSamplerExternalOES:
- case EbtSampler2DRect:
- case EbtSampler2DArray:
- return false;
- default:
- assert(!IsSampler(type));
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ case EbtSampler2DArrayShadow:
+ return true;
+ case EbtISampler2D:
+ case EbtISampler3D:
+ case EbtISamplerCube:
+ case EbtISampler2DArray:
+ case EbtISampler2DMS:
+ case EbtUSampler2D:
+ case EbtUSampler3D:
+ case EbtUSamplerCube:
+ case EbtUSampler2DArray:
+ case EbtUSampler2DMS:
+ case EbtSampler2D:
+ case EbtSampler3D:
+ case EbtSamplerCube:
+ case EbtSamplerExternalOES:
+ case EbtSamplerExternal2DY2YEXT:
+ case EbtSampler2DRect:
+ case EbtSampler2DArray:
+ case EbtSampler2DMS:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsImage2D(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtImage2D:
+ case EbtIImage2D:
+ case EbtUImage2D:
+ return true;
+ case EbtImage3D:
+ case EbtIImage3D:
+ case EbtUImage3D:
+ case EbtImage2DArray:
+ case EbtIImage2DArray:
+ case EbtUImage2DArray:
+ case EbtImageCube:
+ case EbtIImageCube:
+ case EbtUImageCube:
+ return false;
+ default:
+ assert(!IsImage(type));
+ }
+
+ return false;
+}
+
+inline bool IsImage3D(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtImage3D:
+ case EbtIImage3D:
+ case EbtUImage3D:
+ return true;
+ case EbtImage2D:
+ case EbtIImage2D:
+ case EbtUImage2D:
+ case EbtImage2DArray:
+ case EbtIImage2DArray:
+ case EbtUImage2DArray:
+ case EbtImageCube:
+ case EbtIImageCube:
+ case EbtUImageCube:
+ return false;
+ default:
+ assert(!IsImage(type));
+ }
+
+ return false;
+}
+
+inline bool IsImage2DArray(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtImage2DArray:
+ case EbtIImage2DArray:
+ case EbtUImage2DArray:
+ return true;
+ case EbtImage2D:
+ case EbtIImage2D:
+ case EbtUImage2D:
+ case EbtImage3D:
+ case EbtIImage3D:
+ case EbtUImage3D:
+ case EbtImageCube:
+ case EbtIImageCube:
+ case EbtUImageCube:
+ return false;
+ default:
+ assert(!IsImage(type));
+ }
+
+ return false;
+}
+
+inline bool IsImageCube(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtImageCube:
+ case EbtIImageCube:
+ case EbtUImageCube:
+ return true;
+ case EbtImage2D:
+ case EbtIImage2D:
+ case EbtUImage2D:
+ case EbtImage3D:
+ case EbtIImage3D:
+ case EbtUImage3D:
+ case EbtImage2DArray:
+ case EbtIImage2DArray:
+ case EbtUImage2DArray:
+ return false;
+ default:
+ assert(!IsImage(type));
}
return false;
@@ -279,7 +584,7 @@ inline bool IsInteger(TBasicType type)
inline bool SupportsPrecision(TBasicType type)
{
- return type == EbtFloat || type == EbtInt || type == EbtUInt || IsSampler(type);
+ return type == EbtFloat || type == EbtInt || type == EbtUInt || IsOpaqueType(type);
}
//
@@ -297,6 +602,7 @@ enum TQualifier
EvqVaryingIn, // readonly, fragment shaders only
EvqVaryingOut, // vertex shaders only read/write
EvqUniform, // Readonly, vertex and fragment
+ EvqBuffer, // read/write, vertex, fragment and compute shader
EvqVertexIn, // Vertex shader input
EvqFragmentOut, // Fragment shader output
@@ -311,6 +617,7 @@ enum TQualifier
// built-ins read by vertex shader
EvqInstanceID,
+ EvqVertexID,
// built-ins written by vertex shader
EvqPosition,
@@ -331,24 +638,77 @@ enum TQualifier
EvqSecondaryFragColorEXT, // EXT_blend_func_extended
EvqSecondaryFragDataEXT, // EXT_blend_func_extended
+ EvqViewIDOVR, // OVR_multiview
+ EvqViewportIndex, // gl_ViewportIndex
+
// built-ins written by the shader_framebuffer_fetch extension(s)
EvqLastFragColor,
EvqLastFragData,
// GLSL ES 3.0 vertex output and fragment input
- EvqSmooth, // Incomplete qualifier, smooth is the default
- EvqFlat, // Incomplete qualifier
- EvqSmoothOut = EvqSmooth,
- EvqFlatOut = EvqFlat,
+ EvqSmooth, // Incomplete qualifier, smooth is the default
+ EvqFlat, // Incomplete qualifier
+ EvqCentroid, // Incomplete qualifier
+ EvqSmoothOut,
+ EvqFlatOut,
EvqCentroidOut, // Implies smooth
EvqSmoothIn,
EvqFlatIn,
EvqCentroidIn, // Implies smooth
+ // GLSL ES 3.1 compute shader special variables
+ EvqShared,
+ EvqComputeIn,
+ EvqNumWorkGroups,
+ EvqWorkGroupSize,
+ EvqWorkGroupID,
+ EvqLocalInvocationID,
+ EvqGlobalInvocationID,
+ EvqLocalInvocationIndex,
+
+ // GLSL ES 3.1 memory qualifiers
+ EvqReadOnly,
+ EvqWriteOnly,
+ EvqCoherent,
+ EvqRestrict,
+ EvqVolatile,
+
+ // GLSL ES 3.1 extension OES_geometry_shader qualifiers
+ EvqGeometryIn,
+ EvqGeometryOut,
+ EvqPerVertexIn, // gl_in
+ EvqPrimitiveIDIn, // gl_PrimitiveIDIn
+ EvqInvocationID, // gl_InvocationID
+ EvqPrimitiveID, // gl_PrimitiveID
+ EvqLayer, // gl_Layer
+
// end of list
EvqLast
};
+inline bool IsQualifierUnspecified(TQualifier qualifier)
+{
+ return (qualifier == EvqTemporary || qualifier == EvqGlobal);
+}
+
+enum TLayoutImageInternalFormat
+{
+ EiifUnspecified,
+ EiifRGBA32F,
+ EiifRGBA16F,
+ EiifR32F,
+ EiifRGBA32UI,
+ EiifRGBA16UI,
+ EiifRGBA8UI,
+ EiifR32UI,
+ EiifRGBA32I,
+ EiifRGBA16I,
+ EiifRGBA8I,
+ EiifR32I,
+ EiifRGBA8,
+ EiifRGBA8_SNORM
+};
+
enum TLayoutMatrixPacking
{
EmpUnspecified,
@@ -361,36 +721,165 @@ enum TLayoutBlockStorage
EbsUnspecified,
EbsShared,
EbsPacked,
- EbsStd140
+ EbsStd140,
+ EbsStd430
+};
+
+enum TYuvCscStandardEXT
+{
+ EycsUndefined,
+ EycsItu601,
+ EycsItu601FullRange,
+ EycsItu709
+};
+
+enum TLayoutPrimitiveType
+{
+ EptUndefined,
+ EptPoints,
+ EptLines,
+ EptLinesAdjacency,
+ EptTriangles,
+ EptTrianglesAdjacency,
+ EptLineStrip,
+ EptTriangleStrip
};
struct TLayoutQualifier
{
+ // Must have a trivial default constructor since it is used in YYSTYPE.
+ TLayoutQualifier() = default;
+
+ constexpr static TLayoutQualifier Create() { return TLayoutQualifier(0); }
+
+ bool isEmpty() const
+ {
+ return location == -1 && binding == -1 && offset == -1 && numViews == -1 && yuv == false &&
+ matrixPacking == EmpUnspecified && blockStorage == EbsUnspecified &&
+ !localSize.isAnyValueSet() && imageInternalFormat == EiifUnspecified &&
+ primitiveType == EptUndefined && invocations == 0 && maxVertices == -1;
+ }
+
+ bool isCombinationValid() const
+ {
+ bool workSizeSpecified = localSize.isAnyValueSet();
+ bool numViewsSet = (numViews != -1);
+ bool geometryShaderSpecified =
+ (primitiveType != EptUndefined) || (invocations != 0) || (maxVertices != -1);
+ bool otherLayoutQualifiersSpecified =
+ (location != -1 || binding != -1 || matrixPacking != EmpUnspecified ||
+ blockStorage != EbsUnspecified || imageInternalFormat != EiifUnspecified);
+
+ // we can have either the work group size specified, or number of views,
+ // or yuv layout qualifier, or the other layout qualifiers.
+ return (workSizeSpecified ? 1 : 0) + (numViewsSet ? 1 : 0) + (yuv ? 1 : 0) +
+ (otherLayoutQualifiersSpecified ? 1 : 0) + (geometryShaderSpecified ? 1 : 0) <=
+ 1;
+ }
+
+ bool isLocalSizeEqual(const sh::WorkGroupSize &localSizeIn) const
+ {
+ return localSize.isWorkGroupSizeMatching(localSizeIn);
+ }
+
int location;
+ unsigned int locationsSpecified;
TLayoutMatrixPacking matrixPacking;
TLayoutBlockStorage blockStorage;
- static TLayoutQualifier create()
- {
- TLayoutQualifier layoutQualifier;
+ // Compute shader layout qualifiers.
+ sh::WorkGroupSize localSize;
+
+ int binding;
+ int offset;
+
+ // Image format layout qualifier
+ TLayoutImageInternalFormat imageInternalFormat;
+
+ // OVR_multiview num_views.
+ int numViews;
+
+ // EXT_YUV_target yuv layout qualifier.
+ bool yuv;
- layoutQualifier.location = -1;
- layoutQualifier.matrixPacking = EmpUnspecified;
- layoutQualifier.blockStorage = EbsUnspecified;
+ // OES_geometry_shader layout qualifiers.
+ TLayoutPrimitiveType primitiveType;
+ int invocations;
+ int maxVertices;
- return layoutQualifier;
+ private:
+ explicit constexpr TLayoutQualifier(int /*placeholder*/)
+ : location(-1),
+ locationsSpecified(0),
+ matrixPacking(EmpUnspecified),
+ blockStorage(EbsUnspecified),
+ localSize(-1),
+ binding(-1),
+ offset(-1),
+ imageInternalFormat(EiifUnspecified),
+ numViews(-1),
+ yuv(false),
+ primitiveType(EptUndefined),
+ invocations(0),
+ maxVertices(-1)
+ {
}
+};
+
+struct TMemoryQualifier
+{
+ // Must have a trivial default constructor since it is used in YYSTYPE.
+ TMemoryQualifier() = default;
bool isEmpty() const
{
- return location == -1 && matrixPacking == EmpUnspecified && blockStorage == EbsUnspecified;
+ return !readonly && !writeonly && !coherent && !restrictQualifier && !volatileQualifier;
+ }
+
+ constexpr static TMemoryQualifier Create() { return TMemoryQualifier(0); }
+
+ // GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
+ // An image can be qualified as both readonly and writeonly. It still can be can be used with
+ // imageSize().
+ bool readonly;
+ bool writeonly;
+ bool coherent;
+
+ // restrict and volatile are reserved keywords in C/C++
+ bool restrictQualifier;
+ bool volatileQualifier;
+
+ private:
+ explicit constexpr TMemoryQualifier(int /*placeholder*/)
+ : readonly(false),
+ writeonly(false),
+ coherent(false),
+ restrictQualifier(false),
+ volatileQualifier(false)
+ {
}
};
+inline const char *getWorkGroupSizeString(size_t dimension)
+{
+ switch (dimension)
+ {
+ case 0u:
+ return "local_size_x";
+ case 1u:
+ return "local_size_y";
+ case 2u:
+ return "local_size_z";
+ default:
+ UNREACHABLE();
+ return "dimension out of bounds";
+ }
+}
+
//
-// This is just for debug print out, carried along with the definitions above.
+// This is just for debug and error message print out, carried along with the definitions above.
//
-inline const char* getQualifierString(TQualifier q)
+inline const char *getQualifierString(TQualifier q)
{
// clang-format off
switch(q)
@@ -402,6 +891,7 @@ inline const char* getQualifierString(TQualifier q)
case EvqVaryingIn: return "varying";
case EvqVaryingOut: return "varying";
case EvqUniform: return "uniform";
+ case EvqBuffer: return "buffer";
case EvqVertexIn: return "in";
case EvqFragmentOut: return "out";
case EvqVertexOut: return "out";
@@ -411,6 +901,7 @@ inline const char* getQualifierString(TQualifier q)
case EvqInOut: return "inout";
case EvqConstReadOnly: return "const";
case EvqInstanceID: return "InstanceID";
+ case EvqVertexID: return "VertexID";
case EvqPosition: return "Position";
case EvqPointSize: return "PointSize";
case EvqFragCoord: return "FragCoord";
@@ -422,54 +913,161 @@ inline const char* getQualifierString(TQualifier q)
case EvqFragDepth: return "FragDepth";
case EvqSecondaryFragColorEXT: return "SecondaryFragColorEXT";
case EvqSecondaryFragDataEXT: return "SecondaryFragDataEXT";
+ case EvqViewIDOVR: return "ViewIDOVR";
+ case EvqViewportIndex: return "ViewportIndex";
+ case EvqLayer: return "Layer";
case EvqLastFragColor: return "LastFragColor";
case EvqLastFragData: return "LastFragData";
case EvqSmoothOut: return "smooth out";
- case EvqCentroidOut: return "centroid out";
+ case EvqCentroidOut: return "smooth centroid out";
case EvqFlatOut: return "flat out";
case EvqSmoothIn: return "smooth in";
case EvqFlatIn: return "flat in";
- case EvqCentroidIn: return "centroid in";
+ case EvqCentroidIn: return "smooth centroid in";
+ case EvqCentroid: return "centroid";
+ case EvqFlat: return "flat";
+ case EvqSmooth: return "smooth";
+ case EvqShared: return "shared";
+ case EvqComputeIn: return "in";
+ case EvqNumWorkGroups: return "NumWorkGroups";
+ case EvqWorkGroupSize: return "WorkGroupSize";
+ case EvqWorkGroupID: return "WorkGroupID";
+ case EvqLocalInvocationID: return "LocalInvocationID";
+ case EvqGlobalInvocationID: return "GlobalInvocationID";
+ case EvqLocalInvocationIndex: return "LocalInvocationIndex";
+ case EvqReadOnly: return "readonly";
+ case EvqWriteOnly: return "writeonly";
+ case EvqGeometryIn: return "in";
+ case EvqGeometryOut: return "out";
+ case EvqPerVertexIn: return "gl_in";
default: UNREACHABLE(); return "unknown qualifier";
}
// clang-format on
}
-inline const char* getMatrixPackingString(TLayoutMatrixPacking mpq)
+inline const char *getMatrixPackingString(TLayoutMatrixPacking mpq)
{
switch (mpq)
{
- case EmpUnspecified: return "mp_unspecified";
- case EmpRowMajor: return "row_major";
- case EmpColumnMajor: return "column_major";
- default: UNREACHABLE(); return "unknown matrix packing";
+ case EmpUnspecified:
+ return "mp_unspecified";
+ case EmpRowMajor:
+ return "row_major";
+ case EmpColumnMajor:
+ return "column_major";
+ default:
+ UNREACHABLE();
+ return "unknown matrix packing";
}
}
-inline const char* getBlockStorageString(TLayoutBlockStorage bsq)
+inline const char *getBlockStorageString(TLayoutBlockStorage bsq)
{
switch (bsq)
{
- case EbsUnspecified: return "bs_unspecified";
- case EbsShared: return "shared";
- case EbsPacked: return "packed";
- case EbsStd140: return "std140";
- default: UNREACHABLE(); return "unknown block storage";
+ case EbsUnspecified:
+ return "bs_unspecified";
+ case EbsShared:
+ return "shared";
+ case EbsPacked:
+ return "packed";
+ case EbsStd140:
+ return "std140";
+ case EbsStd430:
+ return "std430";
+ default:
+ UNREACHABLE();
+ return "unknown block storage";
}
}
-inline const char* getInterpolationString(TQualifier q)
+inline const char *getImageInternalFormatString(TLayoutImageInternalFormat iifq)
{
- switch(q)
+ switch (iifq)
+ {
+ case EiifRGBA32F:
+ return "rgba32f";
+ case EiifRGBA16F:
+ return "rgba16f";
+ case EiifR32F:
+ return "r32f";
+ case EiifRGBA32UI:
+ return "rgba32ui";
+ case EiifRGBA16UI:
+ return "rgba16ui";
+ case EiifRGBA8UI:
+ return "rgba8ui";
+ case EiifR32UI:
+ return "r32ui";
+ case EiifRGBA32I:
+ return "rgba32i";
+ case EiifRGBA16I:
+ return "rgba16i";
+ case EiifRGBA8I:
+ return "rgba8i";
+ case EiifR32I:
+ return "r32i";
+ case EiifRGBA8:
+ return "rgba8";
+ case EiifRGBA8_SNORM:
+ return "rgba8_snorm";
+ default:
+ UNREACHABLE();
+ return "unknown internal image format";
+ }
+}
+
+inline TYuvCscStandardEXT getYuvCscStandardEXT(const std::string &str)
+{
+ if (str == "itu_601")
+ return EycsItu601;
+ else if (str == "itu_601_full_range")
+ return EycsItu601FullRange;
+ else if (str == "itu_709")
+ return EycsItu709;
+ return EycsUndefined;
+}
+
+inline const char *getYuvCscStandardEXTString(TYuvCscStandardEXT ycsq)
+{
+ switch (ycsq)
+ {
+ case EycsItu601:
+ return "itu_601";
+ case EycsItu601FullRange:
+ return "itu_601_full_range";
+ case EycsItu709:
+ return "itu_709";
+ default:
+ UNREACHABLE();
+ return "unknown color space conversion standard";
+ }
+}
+
+inline const char *getGeometryShaderPrimitiveTypeString(TLayoutPrimitiveType primitiveType)
+{
+ switch (primitiveType)
{
- case EvqSmoothOut: return "smooth"; break;
- case EvqCentroidOut: return "centroid"; break;
- case EvqFlatOut: return "flat"; break;
- case EvqSmoothIn: return "smooth"; break;
- case EvqCentroidIn: return "centroid"; break;
- case EvqFlatIn: return "flat"; break;
- default: UNREACHABLE(); return "unknown interpolation";
+ case EptPoints:
+ return "points";
+ case EptLines:
+ return "lines";
+ case EptTriangles:
+ return "triangles";
+ case EptLinesAdjacency:
+ return "lines_adjacency";
+ case EptTrianglesAdjacency:
+ return "triangles_adjacency";
+ case EptLineStrip:
+ return "line_strip";
+ case EptTriangleStrip:
+ return "triangle_strip";
+ default:
+ UNREACHABLE();
+ return "unknown geometry shader primitive type";
}
}
-#endif // COMPILER_TRANSLATOR_BASETYPES_H_
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_BASETYPES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.cpp b/src/3rdparty/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.cpp
new file mode 100644
index 0000000000..d6a1e025de
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.cpp
@@ -0,0 +1,107 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BreakVariableAliasingInInnerLoops.h: To optimize simple assignments, the HLSL compiler frontend
+// may record a variable as aliasing another. Sometimes the alias information gets garbled
+// so we work around this issue by breaking the aliasing chain in inner loops.
+
+#include "BreakVariableAliasingInInnerLoops.h"
+
+#include "compiler/translator/IntermNode_util.h"
+#include "compiler/translator/IntermTraverse.h"
+
+// A HLSL compiler developer gave us more details on the root cause and the workaround needed:
+// The root problem is that if the HLSL compiler is applying aliasing information even on
+// incomplete simulations (in this case, a single pass). The bug is triggered by an assignment
+// that comes from a series of assignments, possibly with swizzled or ternary operators with
+// known conditionals, where the source is before the loop.
+// So, a workaround is to add a +0 term to variables the first time they are assigned to in
+// an inner loop (if they are declared in an outside scope, otherwise there is no need).
+// This will break the aliasing chain.
+
+// For simplicity here we add a +0 to any assignment that is in at least two nested loops. Because
+// the bug only shows up with swizzles, and ternary assignment, whole array or whole structure
+// assignment don't need a workaround.
+
+namespace sh
+{
+
+namespace
+{
+
+class AliasingBreaker : public TIntermTraverser
+{
+ public:
+ AliasingBreaker() : TIntermTraverser(true, false, true) {}
+
+ protected:
+ bool visitBinary(Visit visit, TIntermBinary *binary)
+ {
+ if (visit != PreVisit)
+ {
+ return false;
+ }
+
+ if (mLoopLevel < 2 || !binary->isAssignment())
+ {
+ return true;
+ }
+
+ TIntermTyped *B = binary->getRight();
+ TType type = B->getType();
+
+ if (!type.isScalar() && !type.isVector() && !type.isMatrix())
+ {
+ return true;
+ }
+
+ if (type.isArray() || IsSampler(type.getBasicType()))
+ {
+ return true;
+ }
+
+ // We have a scalar / vector / matrix assignment with loop depth 2.
+ // Transform it from
+ // A = B
+ // to
+ // A = (B + typeof<B>(0));
+
+ TIntermBinary *bPlusZero = new TIntermBinary(EOpAdd, B, CreateZeroNode(type));
+ bPlusZero->setLine(B->getLine());
+
+ binary->replaceChildNode(B, bPlusZero);
+
+ return true;
+ }
+
+ bool visitLoop(Visit visit, TIntermLoop *loop)
+ {
+ if (visit == PreVisit)
+ {
+ mLoopLevel++;
+ }
+ else
+ {
+ ASSERT(mLoopLevel > 0);
+ mLoopLevel--;
+ }
+
+ return true;
+ }
+
+ private:
+ int mLoopLevel = 0;
+};
+
+} // anonymous namespace
+
+void BreakVariableAliasingInInnerLoops(TIntermNode *root)
+{
+ AliasingBreaker breaker;
+ root->traverse(&breaker);
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.h b/src/3rdparty/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.h
new file mode 100644
index 0000000000..b1d906f919
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.h
@@ -0,0 +1,23 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BreakVariableAliasingInInnerLoops.h: To optimize simple assignments, the HLSL compiler frontend
+// may record a variable as aliasing another. Sometimes the alias information gets garbled
+// so we work around this issue by breaking the aliasing chain in inner loops.
+
+#ifndef COMPILER_TRANSLATOR_BREAKVARIABLEALIASINGININNERLOOPS_H_
+#define COMPILER_TRANSLATOR_BREAKVARIABLEALIASINGININNERLOOPS_H_
+
+class TIntermNode;
+
+namespace sh
+{
+
+void BreakVariableAliasingInInnerLoops(TIntermNode *root);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_BREAKVARIABLEALIASINGININNERLOOPS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
index 0c7f149ee6..905e634fd1 100644
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
@@ -4,16 +4,20 @@
// found in the LICENSE file.
//
-#include "angle_gl.h"
#include "compiler/translator/BuiltInFunctionEmulator.h"
+#include "angle_gl.h"
+#include "compiler/translator/Cache.h"
+#include "compiler/translator/IntermTraverse.h"
#include "compiler/translator/SymbolTable.h"
+namespace sh
+{
+
class BuiltInFunctionEmulator::BuiltInFunctionEmulationMarker : public TIntermTraverser
{
public:
BuiltInFunctionEmulationMarker(BuiltInFunctionEmulator &emulator)
- : TIntermTraverser(true, false, false),
- mEmulator(emulator)
+ : TIntermTraverser(true, false, false), mEmulator(emulator)
{
}
@@ -21,7 +25,8 @@ class BuiltInFunctionEmulator::BuiltInFunctionEmulationMarker : public TIntermTr
{
if (visit == PreVisit)
{
- bool needToEmulate = mEmulator.SetFunctionCalled(node->getOp(), node->getOperand()->getType());
+ bool needToEmulate =
+ mEmulator.setFunctionCalled(node->getOp(), node->getOperand()->getType());
if (needToEmulate)
node->setUseEmulatedFunction();
}
@@ -32,48 +37,23 @@ class BuiltInFunctionEmulator::BuiltInFunctionEmulationMarker : public TIntermTr
{
if (visit == PreVisit)
{
- // Here we handle all the built-in functions instead of the ones we
+ // Here we handle all the built-in functions mapped to ops, not just the ones that are
// currently identified as problematic.
- switch (node->getOp())
+ if (node->isConstructor() || node->isFunctionCall())
{
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- case EOpVectorEqual:
- case EOpVectorNotEqual:
- case EOpMod:
- case EOpPow:
- case EOpAtan:
- case EOpMin:
- case EOpMax:
- case EOpClamp:
- case EOpMix:
- case EOpStep:
- case EOpSmoothStep:
- case EOpDistance:
- case EOpDot:
- case EOpCross:
- case EOpFaceForward:
- case EOpReflect:
- case EOpRefract:
- case EOpOuterProduct:
- case EOpMul:
- break;
- default:
- return true;
+ return true;
}
const TIntermSequence &sequence = *(node->getSequence());
- bool needToEmulate = false;
- // Right now we only handle built-in functions with two or three parameters.
+ bool needToEmulate = false;
+ // Right now we only handle built-in functions with two to four parameters.
if (sequence.size() == 2)
{
TIntermTyped *param1 = sequence[0]->getAsTyped();
TIntermTyped *param2 = sequence[1]->getAsTyped();
if (!param1 || !param2)
return true;
- needToEmulate = mEmulator.SetFunctionCalled(
- node->getOp(), param1->getType(), param2->getType());
+ needToEmulate = mEmulator.setFunctionCalled(node->getOp(), param1->getType(),
+ param2->getType());
}
else if (sequence.size() == 3)
{
@@ -82,8 +62,20 @@ class BuiltInFunctionEmulator::BuiltInFunctionEmulationMarker : public TIntermTr
TIntermTyped *param3 = sequence[2]->getAsTyped();
if (!param1 || !param2 || !param3)
return true;
- needToEmulate = mEmulator.SetFunctionCalled(
- node->getOp(), param1->getType(), param2->getType(), param3->getType());
+ needToEmulate = mEmulator.setFunctionCalled(node->getOp(), param1->getType(),
+ param2->getType(), param3->getType());
+ }
+ else if (sequence.size() == 4)
+ {
+ TIntermTyped *param1 = sequence[0]->getAsTyped();
+ TIntermTyped *param2 = sequence[1]->getAsTyped();
+ TIntermTyped *param3 = sequence[2]->getAsTyped();
+ TIntermTyped *param4 = sequence[3]->getAsTyped();
+ if (!param1 || !param2 || !param3 || !param4)
+ return true;
+ needToEmulate =
+ mEmulator.setFunctionCalled(node->getOp(), param1->getType(), param2->getType(),
+ param3->getType(), param4->getType());
}
else
{
@@ -101,130 +93,245 @@ class BuiltInFunctionEmulator::BuiltInFunctionEmulationMarker : public TIntermTr
};
BuiltInFunctionEmulator::BuiltInFunctionEmulator()
-{}
+{
+}
-void BuiltInFunctionEmulator::addEmulatedFunction(TOperator op, const TType *param,
- const char *emulatedFunctionDefinition)
+FunctionId BuiltInFunctionEmulator::addEmulatedFunction(TOperator op,
+ const TType *param,
+ const char *emulatedFunctionDefinition)
{
- mEmulatedFunctions[FunctionId(op, param)] = std::string(emulatedFunctionDefinition);
+ FunctionId id(op, param);
+ mEmulatedFunctions[id] = std::string(emulatedFunctionDefinition);
+ return id;
}
-void BuiltInFunctionEmulator::addEmulatedFunction(TOperator op, const TType *param1, const TType *param2,
- const char *emulatedFunctionDefinition)
+FunctionId BuiltInFunctionEmulator::addEmulatedFunction(TOperator op,
+ const TType *param1,
+ const TType *param2,
+ const char *emulatedFunctionDefinition)
{
- mEmulatedFunctions[FunctionId(op, param1, param2)] = std::string(emulatedFunctionDefinition);
+ FunctionId id(op, param1, param2);
+ mEmulatedFunctions[id] = std::string(emulatedFunctionDefinition);
+ return id;
}
-void BuiltInFunctionEmulator::addEmulatedFunction(TOperator op, const TType *param1, const TType *param2,
- const TType *param3, const char *emulatedFunctionDefinition)
+FunctionId BuiltInFunctionEmulator::addEmulatedFunctionWithDependency(
+ const FunctionId &dependency,
+ TOperator op,
+ const TType *param1,
+ const TType *param2,
+ const char *emulatedFunctionDefinition)
{
- mEmulatedFunctions[FunctionId(op, param1, param2, param3)] = std::string(emulatedFunctionDefinition);
+ FunctionId id(op, param1, param2);
+ mEmulatedFunctions[id] = std::string(emulatedFunctionDefinition);
+ mFunctionDependencies[id] = dependency;
+ return id;
}
-bool BuiltInFunctionEmulator::IsOutputEmpty() const
+FunctionId BuiltInFunctionEmulator::addEmulatedFunction(TOperator op,
+ const TType *param1,
+ const TType *param2,
+ const TType *param3,
+ const char *emulatedFunctionDefinition)
+{
+ FunctionId id(op, param1, param2, param3);
+ mEmulatedFunctions[id] = std::string(emulatedFunctionDefinition);
+ return id;
+}
+
+FunctionId BuiltInFunctionEmulator::addEmulatedFunction(TOperator op,
+ const TType *param1,
+ const TType *param2,
+ const TType *param3,
+ const TType *param4,
+ const char *emulatedFunctionDefinition)
+{
+ FunctionId id(op, param1, param2, param3, param4);
+ mEmulatedFunctions[id] = std::string(emulatedFunctionDefinition);
+ return id;
+}
+
+FunctionId BuiltInFunctionEmulator::addEmulatedFunctionWithDependency(
+ const FunctionId &dependency,
+ TOperator op,
+ const TType *param1,
+ const TType *param2,
+ const TType *param3,
+ const TType *param4,
+ const char *emulatedFunctionDefinition)
+{
+ FunctionId id(op, param1, param2, param3, param4);
+ mEmulatedFunctions[id] = std::string(emulatedFunctionDefinition);
+ mFunctionDependencies[id] = dependency;
+ return id;
+}
+
+bool BuiltInFunctionEmulator::isOutputEmpty() const
{
return (mFunctions.size() == 0);
}
-void BuiltInFunctionEmulator::OutputEmulatedFunctions(TInfoSinkBase &out) const
+void BuiltInFunctionEmulator::outputEmulatedFunctions(TInfoSinkBase &out) const
{
- for (size_t i = 0; i < mFunctions.size(); ++i)
+ for (const auto &function : mFunctions)
{
- out << mEmulatedFunctions.find(mFunctions[i])->second << "\n\n";
+ const char *body = findEmulatedFunction(function);
+ ASSERT(body);
+ out << body;
+ out << "\n\n";
}
}
-bool BuiltInFunctionEmulator::SetFunctionCalled(TOperator op, const TType &param)
+bool BuiltInFunctionEmulator::setFunctionCalled(TOperator op, const TType &param)
{
- return SetFunctionCalled(FunctionId(op, &param));
+ return setFunctionCalled(FunctionId(op, &param));
}
-bool BuiltInFunctionEmulator::SetFunctionCalled(TOperator op, const TType &param1, const TType &param2)
+bool BuiltInFunctionEmulator::setFunctionCalled(TOperator op,
+ const TType &param1,
+ const TType &param2)
{
- return SetFunctionCalled(FunctionId(op, &param1, &param2));
+ return setFunctionCalled(FunctionId(op, &param1, &param2));
}
-bool BuiltInFunctionEmulator::SetFunctionCalled(TOperator op,
- const TType &param1, const TType &param2, const TType &param3)
+bool BuiltInFunctionEmulator::setFunctionCalled(TOperator op,
+ const TType &param1,
+ const TType &param2,
+ const TType &param3)
{
- return SetFunctionCalled(FunctionId(op, &param1, &param2, &param3));
+ return setFunctionCalled(FunctionId(op, &param1, &param2, &param3));
}
-bool BuiltInFunctionEmulator::SetFunctionCalled(const FunctionId &functionId)
+bool BuiltInFunctionEmulator::setFunctionCalled(TOperator op,
+ const TType &param1,
+ const TType &param2,
+ const TType &param3,
+ const TType &param4)
{
- if (mEmulatedFunctions.find(functionId) != mEmulatedFunctions.end())
+ return setFunctionCalled(FunctionId(op, &param1, &param2, &param3, &param4));
+}
+
+const char *BuiltInFunctionEmulator::findEmulatedFunction(const FunctionId &functionId) const
+{
+ for (const auto &queryFunction : mQueryFunctions)
{
- for (size_t i = 0; i < mFunctions.size(); ++i)
+ const char *result = queryFunction(functionId);
+ if (result)
{
- if (mFunctions[i] == functionId)
- return true;
+ return result;
}
- // Copy the functionId if it needs to be stored, to make sure that the TType pointers inside
- // remain valid and constant.
- mFunctions.push_back(functionId.getCopy());
- return true;
}
- return false;
+
+ const auto &result = mEmulatedFunctions.find(functionId);
+ if (result != mEmulatedFunctions.end())
+ {
+ return result->second.c_str();
+ }
+
+ return nullptr;
+}
+
+bool BuiltInFunctionEmulator::setFunctionCalled(const FunctionId &functionId)
+{
+ if (!findEmulatedFunction(functionId))
+ {
+ return false;
+ }
+
+ for (size_t i = 0; i < mFunctions.size(); ++i)
+ {
+ if (mFunctions[i] == functionId)
+ return true;
+ }
+ // If the function depends on another, mark the dependency as called.
+ auto dependency = mFunctionDependencies.find(functionId);
+ if (dependency != mFunctionDependencies.end())
+ {
+ setFunctionCalled((*dependency).second);
+ }
+ // Copy the functionId if it needs to be stored, to make sure that the TType pointers inside
+ // remain valid and constant.
+ mFunctions.push_back(functionId.getCopy());
+ return true;
}
-void BuiltInFunctionEmulator::MarkBuiltInFunctionsForEmulation(TIntermNode *root)
+void BuiltInFunctionEmulator::markBuiltInFunctionsForEmulation(TIntermNode *root)
{
ASSERT(root);
- if (mEmulatedFunctions.empty())
+ if (mEmulatedFunctions.empty() && mQueryFunctions.empty())
return;
BuiltInFunctionEmulationMarker marker(*this);
root->traverse(&marker);
}
-void BuiltInFunctionEmulator::Cleanup()
+void BuiltInFunctionEmulator::cleanup()
{
mFunctions.clear();
+ mFunctionDependencies.clear();
+}
+
+void BuiltInFunctionEmulator::addFunctionMap(BuiltinQueryFunc queryFunc)
+{
+ mQueryFunctions.push_back(queryFunc);
+}
+
+// static
+void BuiltInFunctionEmulator::WriteEmulatedFunctionName(TInfoSinkBase &out, const char *name)
+{
+ ASSERT(name[strlen(name) - 1] != '(');
+ out << name << "_emu";
}
-//static
-TString BuiltInFunctionEmulator::GetEmulatedFunctionName(
- const TString &name)
+FunctionId::FunctionId()
+ : mOp(EOpNull),
+ mParam1(TCache::getType(EbtVoid)),
+ mParam2(TCache::getType(EbtVoid)),
+ mParam3(TCache::getType(EbtVoid)),
+ mParam4(TCache::getType(EbtVoid))
{
- ASSERT(name[name.length() - 1] == '(');
- return "webgl_" + name.substr(0, name.length() - 1) + "_emu(";
}
-BuiltInFunctionEmulator::FunctionId::FunctionId(TOperator op, const TType *param)
+FunctionId::FunctionId(TOperator op, const TType *param)
: mOp(op),
mParam1(param),
- mParam2(new TType(EbtVoid)),
- mParam3(new TType(EbtVoid))
+ mParam2(TCache::getType(EbtVoid)),
+ mParam3(TCache::getType(EbtVoid)),
+ mParam4(TCache::getType(EbtVoid))
{
}
-BuiltInFunctionEmulator::FunctionId::FunctionId(TOperator op, const TType *param1, const TType *param2)
+FunctionId::FunctionId(TOperator op, const TType *param1, const TType *param2)
: mOp(op),
mParam1(param1),
mParam2(param2),
- mParam3(new TType(EbtVoid))
+ mParam3(TCache::getType(EbtVoid)),
+ mParam4(TCache::getType(EbtVoid))
{
}
-BuiltInFunctionEmulator::FunctionId::FunctionId(TOperator op,
- const TType *param1, const TType *param2, const TType *param3)
- : mOp(op),
- mParam1(param1),
- mParam2(param2),
- mParam3(param3)
+FunctionId::FunctionId(TOperator op, const TType *param1, const TType *param2, const TType *param3)
+ : mOp(op), mParam1(param1), mParam2(param2), mParam3(param3), mParam4(TCache::getType(EbtVoid))
{
}
-bool BuiltInFunctionEmulator::FunctionId::operator==(const BuiltInFunctionEmulator::FunctionId &other) const
+FunctionId::FunctionId(TOperator op,
+ const TType *param1,
+ const TType *param2,
+ const TType *param3,
+ const TType *param4)
+ : mOp(op), mParam1(param1), mParam2(param2), mParam3(param3), mParam4(param4)
{
- return (mOp == other.mOp &&
- *mParam1 == *other.mParam1 &&
- *mParam2 == *other.mParam2 &&
- *mParam3 == *other.mParam3);
}
-bool BuiltInFunctionEmulator::FunctionId::operator<(const BuiltInFunctionEmulator::FunctionId &other) const
+bool FunctionId::operator==(const FunctionId &other) const
+{
+ return (mOp == other.mOp && *mParam1 == *other.mParam1 && *mParam2 == *other.mParam2 &&
+ *mParam3 == *other.mParam3 && *mParam4 == *other.mParam4);
+}
+
+bool FunctionId::operator<(const FunctionId &other) const
{
if (mOp != other.mOp)
return mOp < other.mOp;
@@ -233,11 +340,16 @@ bool BuiltInFunctionEmulator::FunctionId::operator<(const BuiltInFunctionEmulato
if (*mParam2 != *other.mParam2)
return *mParam2 < *other.mParam2;
if (*mParam3 != *other.mParam3)
- return *mParam3 < *other.mParam3;
- return false; // all fields are equal
+ return *mParam3 < *other.mParam3;
+ if (*mParam4 != *other.mParam4)
+ return *mParam4 < *other.mParam4;
+ return false; // all fields are equal
}
-BuiltInFunctionEmulator::FunctionId BuiltInFunctionEmulator::FunctionId::getCopy() const
+FunctionId FunctionId::getCopy() const
{
- return FunctionId(mOp, new TType(*mParam1), new TType(*mParam2), new TType(*mParam3));
+ return FunctionId(mOp, new TType(*mParam1), new TType(*mParam2), new TType(*mParam3),
+ new TType(*mParam4));
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
index 6976edfd57..5f15f66224 100644
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
+++ b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
@@ -9,77 +9,175 @@
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/ParamType.h"
+
+namespace sh
+{
+
+struct MiniFunctionId
+{
+ constexpr MiniFunctionId(TOperator op = EOpNull,
+ ParamType paramType1 = ParamType::Void,
+ ParamType paramType2 = ParamType::Void,
+ ParamType paramType3 = ParamType::Void,
+ ParamType paramType4 = ParamType::Void)
+ : op(op),
+ paramType1(paramType1),
+ paramType2(paramType2),
+ paramType3(paramType3),
+ paramType4(paramType4)
+ {
+ }
+
+ TOperator op;
+ ParamType paramType1;
+ ParamType paramType2;
+ ParamType paramType3;
+ ParamType paramType4;
+};
+
+class FunctionId final
+{
+ public:
+ FunctionId();
+ FunctionId(TOperator op, const TType *param);
+ FunctionId(TOperator op, const TType *param1, const TType *param2);
+ FunctionId(TOperator op, const TType *param1, const TType *param2, const TType *param3);
+ FunctionId(TOperator op,
+ const TType *param1,
+ const TType *param2,
+ const TType *param3,
+ const TType *param4);
+
+ FunctionId(const FunctionId &) = default;
+ FunctionId &operator=(const FunctionId &) = default;
+
+ bool operator==(const FunctionId &other) const;
+ bool operator<(const FunctionId &other) const;
+
+ FunctionId getCopy() const;
+
+ private:
+ friend bool operator==(const MiniFunctionId &miniId, const FunctionId &functionId);
+ TOperator mOp;
+
+ // The memory that these TType objects use is freed by PoolAllocator. The
+ // BuiltInFunctionEmulator's lifetime can extend until after the memory pool is freed, but
+ // that's not an issue since this class never destructs these objects.
+ const TType *mParam1;
+ const TType *mParam2;
+ const TType *mParam3;
+ const TType *mParam4;
+};
+
+inline bool operator==(ParamType paramType, const TType *type)
+{
+ return SameParamType(paramType, type->getBasicType(), type->getNominalSize(),
+ type->getSecondarySize());
+}
+
+inline bool operator==(const MiniFunctionId &miniId, const FunctionId &functionId)
+{
+ return miniId.op == functionId.mOp && miniId.paramType1 == functionId.mParam1 &&
+ miniId.paramType2 == functionId.mParam2 && miniId.paramType3 == functionId.mParam3 &&
+ miniId.paramType4 == functionId.mParam4;
+}
+
+using BuiltinQueryFunc = const char *(const FunctionId &);
//
-// This class decides which built-in functions need to be replaced with the
-// emulated ones.
-// It can be used to work around driver bugs or implement functions that are
-// not natively implemented on a specific platform.
+// This class decides which built-in functions need to be replaced with the emulated ones. It can be
+// used to work around driver bugs or implement functions that are not natively implemented on a
+// specific platform.
//
class BuiltInFunctionEmulator
{
public:
BuiltInFunctionEmulator();
- void MarkBuiltInFunctionsForEmulation(TIntermNode *root);
+ void markBuiltInFunctionsForEmulation(TIntermNode *root);
- void Cleanup();
+ void cleanup();
- // "name(" becomes "webgl_name_emu(".
- static TString GetEmulatedFunctionName(const TString &name);
+ // "name" gets written as "name_emu".
+ static void WriteEmulatedFunctionName(TInfoSinkBase &out, const char *name);
- bool IsOutputEmpty() const;
+ bool isOutputEmpty() const;
- // Output function emulation definition. This should be before any other
- // shader source.
- void OutputEmulatedFunctions(TInfoSinkBase &out) const;
+ // Output function emulation definition. This should be before any other shader source.
+ void outputEmulatedFunctions(TInfoSinkBase &out) const;
// Add functions that need to be emulated.
- void addEmulatedFunction(TOperator op, const TType *param, const char *emulatedFunctionDefinition);
- void addEmulatedFunction(TOperator op, const TType *param1, const TType *param2,
- const char *emulatedFunctionDefinition);
- void addEmulatedFunction(TOperator op, const TType *param1, const TType *param2, const TType *param3,
- const char *emulatedFunctionDefinition);
+ FunctionId addEmulatedFunction(TOperator op,
+ const TType *param,
+ const char *emulatedFunctionDefinition);
+ FunctionId addEmulatedFunction(TOperator op,
+ const TType *param1,
+ const TType *param2,
+ const char *emulatedFunctionDefinition);
+ FunctionId addEmulatedFunction(TOperator op,
+ const TType *param1,
+ const TType *param2,
+ const TType *param3,
+ const char *emulatedFunctionDefinition);
+ FunctionId addEmulatedFunction(TOperator op,
+ const TType *param1,
+ const TType *param2,
+ const TType *param3,
+ const TType *param4,
+ const char *emulatedFunctionDefinition);
+
+ FunctionId addEmulatedFunctionWithDependency(const FunctionId &dependency,
+ TOperator op,
+ const TType *param1,
+ const TType *param2,
+ const char *emulatedFunctionDefinition);
+ FunctionId addEmulatedFunctionWithDependency(const FunctionId &dependency,
+ TOperator op,
+ const TType *param1,
+ const TType *param2,
+ const TType *param3,
+ const TType *param4,
+ const char *emulatedFunctionDefinition);
+
+ void addFunctionMap(BuiltinQueryFunc queryFunc);
private:
class BuiltInFunctionEmulationMarker;
- // Records that a function is called by the shader and might need to be
- // emulated. If the function is not in mEmulatedFunctions, this becomes a
- // no-op. Returns true if the function call needs to be replaced with an
- // emulated one.
- bool SetFunctionCalled(TOperator op, const TType &param);
- bool SetFunctionCalled(TOperator op, const TType &param1, const TType &param2);
- bool SetFunctionCalled(TOperator op, const TType &param1, const TType &param2, const TType &param3);
-
- class FunctionId {
- public:
- FunctionId(TOperator op, const TType *param);
- FunctionId(TOperator op, const TType *param1, const TType *param2);
- FunctionId(TOperator op, const TType *param1, const TType *param2, const TType *param3);
-
- bool operator==(const FunctionId &other) const;
- bool operator<(const FunctionId &other) const;
-
- FunctionId getCopy() const;
- private:
- TOperator mOp;
-
- // The memory that these TType objects use is freed by PoolAllocator. The BuiltInFunctionEmulator's lifetime
- // can extend until after the memory pool is freed, but that's not an issue since this class never destructs
- // these objects.
- const TType *mParam1;
- const TType *mParam2;
- const TType *mParam3;
- };
-
- bool SetFunctionCalled(const FunctionId &functionId);
+ // Records that a function is called by the shader and might need to be emulated. If the
+ // function is not in mEmulatedFunctions, this becomes a no-op. Returns true if the function
+ // call needs to be replaced with an emulated one.
+ bool setFunctionCalled(TOperator op, const TType &param);
+ bool setFunctionCalled(TOperator op, const TType &param1, const TType &param2);
+ bool setFunctionCalled(TOperator op,
+ const TType &param1,
+ const TType &param2,
+ const TType &param3);
+ bool setFunctionCalled(TOperator op,
+ const TType &param1,
+ const TType &param2,
+ const TType &param3,
+ const TType &param4);
+
+ bool setFunctionCalled(const FunctionId &functionId);
+
+ const char *findEmulatedFunction(const FunctionId &functionId) const;
// Map from function id to emulated function definition
std::map<FunctionId, std::string> mEmulatedFunctions;
+ // Map from dependent functions to their dependencies. This structure allows each function to
+ // have at most one dependency.
+ std::map<FunctionId, FunctionId> mFunctionDependencies;
+
// Called function ids
std::vector<FunctionId> mFunctions;
+
+ // Constexpr function tables.
+ std::vector<BuiltinQueryFunc *> mQueryFunctions;
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.cpp
index 098560d110..27ee04da35 100644
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.cpp
@@ -11,47 +11,147 @@
#include "compiler/translator/SymbolTable.h"
#include "compiler/translator/VersionGLSL.h"
-void InitBuiltInFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu, sh::GLenum shaderType)
+namespace sh
{
- // we use macros here instead of function definitions to work around more GLSL
- // compiler bugs, in particular on NVIDIA hardware on Mac OSX. Macros are
- // problematic because if the argument has side-effects they will be repeatedly
- // evaluated. This is unlikely to show up in real shaders, but is something to
- // consider.
+
+void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ sh::GLenum shaderType)
+{
+ if (shaderType == GL_VERTEX_SHADER)
+ {
+ const TType *int1 = TCache::getType(EbtInt);
+ emu->addEmulatedFunction(EOpAbs, int1, "int abs_emu(int x) { return x * sign(x); }");
+ }
+}
+
+void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ int targetGLSLVersion)
+{
+ // isnan() is supported since GLSL 1.3.
+ if (targetGLSLVersion < GLSL_VERSION_130)
+ return;
const TType *float1 = TCache::getType(EbtFloat);
const TType *float2 = TCache::getType(EbtFloat, 2);
const TType *float3 = TCache::getType(EbtFloat, 3);
const TType *float4 = TCache::getType(EbtFloat, 4);
- if (shaderType == GL_FRAGMENT_SHADER)
+ // !(x > 0.0 || x < 0.0 || x == 0.0) will be optimized and always equal to false.
+ emu->addEmulatedFunction(
+ EOpIsNan, float1,
+ "bool isnan_emu(float x) { return (x > 0.0 || x < 0.0) ? false : x != 0.0; }");
+ emu->addEmulatedFunction(
+ EOpIsNan, float2,
+ "bvec2 isnan_emu(vec2 x)\n"
+ "{\n"
+ " bvec2 isnan;\n"
+ " for (int i = 0; i < 2; i++)\n"
+ " {\n"
+ " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
+ " }\n"
+ " return isnan;\n"
+ "}\n");
+ emu->addEmulatedFunction(
+ EOpIsNan, float3,
+ "bvec3 isnan_emu(vec3 x)\n"
+ "{\n"
+ " bvec3 isnan;\n"
+ " for (int i = 0; i < 3; i++)\n"
+ " {\n"
+ " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
+ " }\n"
+ " return isnan;\n"
+ "}\n");
+ emu->addEmulatedFunction(
+ EOpIsNan, float4,
+ "bvec4 isnan_emu(vec4 x)\n"
+ "{\n"
+ " bvec4 isnan;\n"
+ " for (int i = 0; i < 4; i++)\n"
+ " {\n"
+ " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
+ " }\n"
+ " return isnan;\n"
+ "}\n");
+}
+
+void InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu)
+{
+ const TType *float1 = TCache::getType(EbtFloat);
+ auto floatFuncId = emu->addEmulatedFunction(
+ EOpAtan, float1, float1,
+ "emu_precision float atan_emu(emu_precision float y, emu_precision "
+ "float x)\n"
+ "{\n"
+ " if (x > 0.0) return atan(y / x);\n"
+ " else if (x < 0.0 && y >= 0.0) return atan(y / x) + 3.14159265;\n"
+ " else if (x < 0.0 && y < 0.0) return atan(y / x) - 3.14159265;\n"
+ " else return 1.57079632 * sign(y);\n"
+ "}\n");
+ for (int dim = 2; dim <= 4; ++dim)
{
- emu->addEmulatedFunction(EOpCos, float1, "webgl_emu_precision float webgl_cos_emu(webgl_emu_precision float a) { return cos(a); }");
- emu->addEmulatedFunction(EOpCos, float2, "webgl_emu_precision vec2 webgl_cos_emu(webgl_emu_precision vec2 a) { return cos(a); }");
- emu->addEmulatedFunction(EOpCos, float3, "webgl_emu_precision vec3 webgl_cos_emu(webgl_emu_precision vec3 a) { return cos(a); }");
- emu->addEmulatedFunction(EOpCos, float4, "webgl_emu_precision vec4 webgl_cos_emu(webgl_emu_precision vec4 a) { return cos(a); }");
+ const TType *floatVec = TCache::getType(EbtFloat, static_cast<unsigned char>(dim));
+ std::stringstream ss;
+ ss << "emu_precision vec" << dim << " atan_emu(emu_precision vec" << dim
+ << " y, emu_precision vec" << dim << " x)\n"
+ << "{\n"
+ " return vec"
+ << dim << "(";
+ for (int i = 0; i < dim; ++i)
+ {
+ ss << "atan_emu(y[" << i << "], x[" << i << "])";
+ if (i < dim - 1)
+ {
+ ss << ", ";
+ }
+ }
+ ss << ");\n"
+ "}\n";
+ emu->addEmulatedFunctionWithDependency(floatFuncId, EOpAtan, floatVec, floatVec,
+ ss.str().c_str());
}
- emu->addEmulatedFunction(EOpDistance, float1, float1, "#define webgl_distance_emu(x, y) ((x) >= (y) ? (x) - (y) : (y) - (x))");
- emu->addEmulatedFunction(EOpDot, float1, float1, "#define webgl_dot_emu(x, y) ((x) * (y))");
- emu->addEmulatedFunction(EOpLength, float1, "#define webgl_length_emu(x) ((x) >= 0.0 ? (x) : -(x))");
- emu->addEmulatedFunction(EOpNormalize, float1, "#define webgl_normalize_emu(x) ((x) == 0.0 ? 0.0 : ((x) > 0.0 ? 1.0 : -1.0))");
- emu->addEmulatedFunction(EOpReflect, float1, float1, "#define webgl_reflect_emu(I, N) ((I) - 2.0 * (N) * (I) * (N))");
}
// Emulate built-in functions missing from GLSL 1.30 and higher
-void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu, sh::GLenum shaderType,
+void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu,
+ sh::GLenum shaderType,
int targetGLSLVersion)
{
+ // Emulate packUnorm2x16 and unpackUnorm2x16 (GLSL 4.10)
+ if (targetGLSLVersion < GLSL_VERSION_410)
+ {
+ const TType *float2 = TCache::getType(EbtFloat, 2);
+ const TType *uint1 = TCache::getType(EbtUInt);
+
+ // clang-format off
+ emu->addEmulatedFunction(EOpPackUnorm2x16, float2,
+ "uint packUnorm2x16_emu(vec2 v)\n"
+ "{\n"
+ " int x = int(round(clamp(v.x, 0.0, 1.0) * 65535.0));\n"
+ " int y = int(round(clamp(v.y, 0.0, 1.0) * 65535.0));\n"
+ " return uint((y << 16) | (x & 0xFFFF));\n"
+ "}\n");
+
+ emu->addEmulatedFunction(EOpUnpackUnorm2x16, uint1,
+ "vec2 unpackUnorm2x16_emu(uint u)\n"
+ "{\n"
+ " float x = float(u & 0xFFFFu) / 65535.0;\n"
+ " float y = float(u >> 16) / 65535.0;\n"
+ " return vec2(x, y);\n"
+ "}\n");
+ // clang-format on
+ }
+
// Emulate packSnorm2x16, packHalf2x16, unpackSnorm2x16, and unpackHalf2x16 (GLSL 4.20)
// by using floatBitsToInt, floatBitsToUint, intBitsToFloat, and uintBitsToFloat (GLSL 3.30).
if (targetGLSLVersion >= GLSL_VERSION_330 && targetGLSLVersion < GLSL_VERSION_420)
{
const TType *float2 = TCache::getType(EbtFloat, 2);
- const TType *uint1 = TCache::getType(EbtUInt);
+ const TType *uint1 = TCache::getType(EbtUInt);
// clang-format off
emu->addEmulatedFunction(EOpPackSnorm2x16, float2,
- "uint webgl_packSnorm2x16_emu(vec2 v)\n"
+ "uint packSnorm2x16_emu(vec2 v)\n"
"{\n"
" #if defined(GL_ARB_shading_language_packing)\n"
" return packSnorm2x16(v);\n"
@@ -63,28 +163,28 @@ void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator
"}\n");
emu->addEmulatedFunction(EOpUnpackSnorm2x16, uint1,
"#if !defined(GL_ARB_shading_language_packing)\n"
- " float webgl_fromSnorm(uint x)\n"
+ " float fromSnorm(uint x)\n"
" {\n"
" int xi = (int(x) & 0x7FFF) - (int(x) & 0x8000);\n"
" return clamp(float(xi) / 32767.0, -1.0, 1.0);\n"
" }\n"
"#endif\n"
"\n"
- "vec2 webgl_unpackSnorm2x16_emu(uint u)\n"
+ "vec2 unpackSnorm2x16_emu(uint u)\n"
"{\n"
" #if defined(GL_ARB_shading_language_packing)\n"
" return unpackSnorm2x16(u);\n"
" #else\n"
" uint y = (u >> 16);\n"
" uint x = u;\n"
- " return vec2(webgl_fromSnorm(x), webgl_fromSnorm(y));\n"
+ " return vec2(fromSnorm(x), fromSnorm(y));\n"
" #endif\n"
"}\n");
- // Functions uint webgl_f32tof16(float val) and float webgl_f16tof32(uint val) are
+ // Functions uint f32tof16(float val) and float f16tof32(uint val) are
// based on the OpenGL redbook Appendix Session "Floating-Point Formats Used in OpenGL".
emu->addEmulatedFunction(EOpPackHalf2x16, float2,
"#if !defined(GL_ARB_shading_language_packing)\n"
- " uint webgl_f32tof16(float val)\n"
+ " uint f32tof16(float val)\n"
" {\n"
" uint f32 = floatBitsToUint(val);\n"
" uint f16 = 0u;\n"
@@ -119,19 +219,19 @@ void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator
" }\n"
"#endif\n"
"\n"
- "uint webgl_packHalf2x16_emu(vec2 v)\n"
+ "uint packHalf2x16_emu(vec2 v)\n"
"{\n"
" #if defined(GL_ARB_shading_language_packing)\n"
" return packHalf2x16(v);\n"
" #else\n"
- " uint x = webgl_f32tof16(v.x);\n"
- " uint y = webgl_f32tof16(v.y);\n"
+ " uint x = f32tof16(v.x);\n"
+ " uint y = f32tof16(v.y);\n"
" return (y << 16) | x;\n"
" #endif\n"
"}\n");
emu->addEmulatedFunction(EOpUnpackHalf2x16, uint1,
"#if !defined(GL_ARB_shading_language_packing)\n"
- " float webgl_f16tof32(uint val)\n"
+ " float f16tof32(uint val)\n"
" {\n"
" uint sign = (val & 0x8000u) << 16;\n"
" int exponent = int((val & 0x7C00u) >> 10);\n"
@@ -155,7 +255,9 @@ void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator
" float scale;\n"
" if(exponent < 0)\n"
" {\n"
- " scale = 1.0 / (1 << -exponent);\n"
+ " // The negative unary operator is buggy on OSX.\n"
+ " // Work around this by using abs instead.\n"
+ " scale = 1.0 / (1 << abs(exponent));\n"
" }\n"
" else\n"
" {\n"
@@ -174,16 +276,18 @@ void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator
" }\n"
"#endif\n"
"\n"
- "vec2 webgl_unpackHalf2x16_emu(uint u)\n"
+ "vec2 unpackHalf2x16_emu(uint u)\n"
"{\n"
" #if defined(GL_ARB_shading_language_packing)\n"
" return unpackHalf2x16(u);\n"
" #else\n"
" uint y = (u >> 16);\n"
" uint x = u & 0xFFFFu;\n"
- " return vec2(webgl_f16tof32(x), webgl_f16tof32(y));\n"
+ " return vec2(f16tof32(x), f16tof32(y));\n"
" #endif\n"
"}\n");
// clang-format on
}
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
index 56242598af..e1b4779bd5 100644
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
@@ -9,17 +9,32 @@
#include "GLSLANG/ShaderLang.h"
+namespace sh
+{
class BuiltInFunctionEmulator;
//
-// This is only a workaround for OpenGL driver bugs, and isn't needed in general.
+// This works around bug in Intel Mac drivers.
//
-void InitBuiltInFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu, sh::GLenum shaderType);
+void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ sh::GLenum shaderType);
+
+//
+// This works around isnan() bug in Intel Mac drivers
+//
+void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ int targetGLSLVersion);
+//
+// This works around atan(y, x) bug in NVIDIA drivers.
+//
+void InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu);
//
// This function is emulating built-in functions missing from GLSL 1.30 and higher.
//
-void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu, sh::GLenum shaderType,
+void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu,
+ sh::GLenum shaderType,
int targetGLSLVersion);
+} // namespace sh
#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp
index 50e15cbc28..e78d86d00a 100644
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp
@@ -8,434 +8,177 @@
#include "compiler/translator/BuiltInFunctionEmulator.h"
#include "compiler/translator/BuiltInFunctionEmulatorHLSL.h"
#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/VersionGLSL.h"
-void InitBuiltInFunctionEmulatorForHLSL(BuiltInFunctionEmulator *emu)
+namespace sh
+{
+
+// Defined in emulated_builtin_functions_hlsl_autogen.cpp.
+const char *FindHLSLFunction(const FunctionId &functionID);
+
+void InitBuiltInIsnanFunctionEmulatorForHLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ int targetGLSLVersion)
{
+ if (targetGLSLVersion < GLSL_VERSION_130)
+ return;
+
TType *float1 = new TType(EbtFloat);
TType *float2 = new TType(EbtFloat, 2);
TType *float3 = new TType(EbtFloat, 3);
TType *float4 = new TType(EbtFloat, 4);
- emu->addEmulatedFunction(EOpMod, float1, float1,
- "float webgl_mod_emu(float x, float y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"
- "\n");
- emu->addEmulatedFunction(EOpMod, float2, float2,
- "float2 webgl_mod_emu(float2 x, float2 y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"
- "\n");
- emu->addEmulatedFunction(EOpMod, float2, float1,
- "float2 webgl_mod_emu(float2 x, float y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"
- "\n");
- emu->addEmulatedFunction(EOpMod, float3, float3,
- "float3 webgl_mod_emu(float3 x, float3 y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"
- "\n");
- emu->addEmulatedFunction(EOpMod, float3, float1,
- "float3 webgl_mod_emu(float3 x, float y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"
- "\n");
- emu->addEmulatedFunction(EOpMod, float4, float4,
- "float4 webgl_mod_emu(float4 x, float4 y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"
- "\n");
- emu->addEmulatedFunction(EOpMod, float4, float1,
- "float4 webgl_mod_emu(float4 x, float y)\n"
- "{\n"
- " return x - y * floor(x / y);\n"
- "}\n"
- "\n");
+ emu->addEmulatedFunction(EOpIsNan, float1,
+ "bool isnan_emu(float x)\n"
+ "{\n"
+ " return (x > 0.0 || x < 0.0) ? false : x != 0.0;\n"
+ "}\n"
+ "\n");
- emu->addEmulatedFunction(EOpFaceForward, float1, float1, float1,
- "float webgl_faceforward_emu(float N, float I, float Nref)\n"
+ emu->addEmulatedFunction(
+ EOpIsNan, float2,
+ "bool2 isnan_emu(float2 x)\n"
"{\n"
- " if(dot(Nref, I) >= 0)\n"
+ " bool2 isnan;\n"
+ " for (int i = 0; i < 2; i++)\n"
" {\n"
- " return -N;\n"
+ " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
" }\n"
- " else\n"
- " {\n"
- " return N;\n"
- " }\n"
- "}\n"
- "\n");
- emu->addEmulatedFunction(EOpFaceForward, float2, float2, float2,
- "float2 webgl_faceforward_emu(float2 N, float2 I, float2 Nref)\n"
- "{\n"
- " if(dot(Nref, I) >= 0)\n"
- " {\n"
- " return -N;\n"
- " }\n"
- " else\n"
- " {\n"
- " return N;\n"
- " }\n"
- "}\n"
- "\n");
- emu->addEmulatedFunction(EOpFaceForward, float3, float3, float3,
- "float3 webgl_faceforward_emu(float3 N, float3 I, float3 Nref)\n"
+ " return isnan;\n"
+ "}\n");
+
+ emu->addEmulatedFunction(
+ EOpIsNan, float3,
+ "bool3 isnan_emu(float3 x)\n"
"{\n"
- " if(dot(Nref, I) >= 0)\n"
+ " bool3 isnan;\n"
+ " for (int i = 0; i < 3; i++)\n"
" {\n"
- " return -N;\n"
+ " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
" }\n"
- " else\n"
- " {\n"
- " return N;\n"
- " }\n"
- "}\n"
- "\n");
- emu->addEmulatedFunction(EOpFaceForward, float4, float4, float4,
- "float4 webgl_faceforward_emu(float4 N, float4 I, float4 Nref)\n"
+ " return isnan;\n"
+ "}\n");
+
+ emu->addEmulatedFunction(
+ EOpIsNan, float4,
+ "bool4 isnan_emu(float4 x)\n"
"{\n"
- " if(dot(Nref, I) >= 0)\n"
- " {\n"
- " return -N;\n"
- " }\n"
- " else\n"
+ " bool4 isnan;\n"
+ " for (int i = 0; i < 4; i++)\n"
" {\n"
- " return N;\n"
+ " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
" }\n"
- "}\n"
- "\n");
-
- emu->addEmulatedFunction(EOpAtan, float1, float1,
- "float webgl_atan_emu(float y, float x)\n"
- "{\n"
- " if(x == 0 && y == 0) x = 1;\n" // Avoid producing a NaN
- " return atan2(y, x);\n"
- "}\n");
- emu->addEmulatedFunction(EOpAtan, float2, float2,
- "float2 webgl_atan_emu(float2 y, float2 x)\n"
- "{\n"
- " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
- " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
- " return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));\n"
- "}\n");
- emu->addEmulatedFunction(EOpAtan, float3, float3,
- "float3 webgl_atan_emu(float3 y, float3 x)\n"
- "{\n"
- " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
- " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
- " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
- " return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));\n"
- "}\n");
- emu->addEmulatedFunction(EOpAtan, float4, float4,
- "float4 webgl_atan_emu(float4 y, float4 x)\n"
- "{\n"
- " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
- " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
- " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
- " if(x[3] == 0 && y[3] == 0) x[3] = 1;\n"
- " return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]), atan2(y[3], x[3]));\n"
- "}\n");
-
- emu->addEmulatedFunction(EOpAsinh, float1,
- "float webgl_asinh_emu(in float x) {\n"
- " return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
- "}\n");
- emu->addEmulatedFunction(EOpAsinh, float2,
- "float2 webgl_asinh_emu(in float2 x) {\n"
- " return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
- "}\n");
- emu->addEmulatedFunction(EOpAsinh, float3,
- "float3 webgl_asinh_emu(in float3 x) {\n"
- " return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
- "}\n");
- emu->addEmulatedFunction(EOpAsinh, float4,
- "float4 webgl_asinh_emu(in float4 x) {\n"
- " return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
- "}\n");
-
- emu->addEmulatedFunction(EOpAcosh, float1,
- "float webgl_acosh_emu(in float x) {\n"
- " return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
- "}\n");
- emu->addEmulatedFunction(EOpAcosh, float2,
- "float2 webgl_acosh_emu(in float2 x) {\n"
- " return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
- "}\n");
- emu->addEmulatedFunction(EOpAcosh, float3,
- "float3 webgl_acosh_emu(in float3 x) {\n"
- " return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
- "}\n");
- emu->addEmulatedFunction(EOpAcosh, float4,
- "float4 webgl_acosh_emu(in float4 x) {\n"
- " return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
- "}\n");
-
- emu->addEmulatedFunction(EOpAtanh, float1,
- "float webgl_atanh_emu(in float x) {\n"
- " return 0.5 * log((1.0 + x) / (1.0 - x));\n"
- "}\n");
- emu->addEmulatedFunction(EOpAtanh, float2,
- "float2 webgl_atanh_emu(in float2 x) {\n"
- " return 0.5 * log((1.0 + x) / (1.0 - x));\n"
+ " return isnan;\n"
"}\n");
- emu->addEmulatedFunction(EOpAtanh, float3,
- "float3 webgl_atanh_emu(in float3 x) {\n"
- " return 0.5 * log((1.0 + x) / (1.0 - x));\n"
- "}\n");
- emu->addEmulatedFunction(EOpAtanh, float4,
- "float4 webgl_atanh_emu(in float4 x) {\n"
- " return 0.5 * log((1.0 + x) / (1.0 - x));\n"
- "}\n");
-
- emu->addEmulatedFunction(EOpRoundEven, float1,
- "float webgl_roundEven_emu(in float x) {\n"
- " return (frac(x) == 0.5 && trunc(x) % 2.0 == 0.0) ? trunc(x) : round(x);\n"
- "}\n");
- emu->addEmulatedFunction(EOpRoundEven, float2,
- "float2 webgl_roundEven_emu(in float2 x) {\n"
- " float2 v;\n"
- " v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);\n"
- " v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);\n"
- " return v;\n"
- "}\n");
- emu->addEmulatedFunction(EOpRoundEven, float3,
- "float3 webgl_roundEven_emu(in float3 x) {\n"
- " float3 v;\n"
- " v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);\n"
- " v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);\n"
- " v[2] = (frac(x[2]) == 0.5 && trunc(x[2]) % 2.0 == 0.0) ? trunc(x[2]) : round(x[2]);\n"
- " return v;\n"
- "}\n");
- emu->addEmulatedFunction(EOpRoundEven, float4,
- "float4 webgl_roundEven_emu(in float4 x) {\n"
- " float4 v;\n"
- " v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);\n"
- " v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);\n"
- " v[2] = (frac(x[2]) == 0.5 && trunc(x[2]) % 2.0 == 0.0) ? trunc(x[2]) : round(x[2]);\n"
- " v[3] = (frac(x[3]) == 0.5 && trunc(x[3]) % 2.0 == 0.0) ? trunc(x[3]) : round(x[3]);\n"
- " return v;\n"
- "}\n");
-
- emu->addEmulatedFunction(EOpPackSnorm2x16, float2,
- "int webgl_toSnorm(in float x) {\n"
- " return int(round(clamp(x, -1.0, 1.0) * 32767.0));\n"
- "}\n"
- "\n"
- "uint webgl_packSnorm2x16_emu(in float2 v) {\n"
- " int x = webgl_toSnorm(v.x);\n"
- " int y = webgl_toSnorm(v.y);\n"
- " return (asuint(y) << 16) | (asuint(x) & 0xffffu);\n"
- "}\n");
- emu->addEmulatedFunction(EOpPackUnorm2x16, float2,
- "uint webgl_toUnorm(in float x) {\n"
- " return uint(round(clamp(x, 0.0, 1.0) * 65535.0));\n"
- "}\n"
- "\n"
- "uint webgl_packUnorm2x16_emu(in float2 v) {\n"
- " uint x = webgl_toUnorm(v.x);\n"
- " uint y = webgl_toUnorm(v.y);\n"
- " return (y << 16) | x;\n"
- "}\n");
- emu->addEmulatedFunction(EOpPackHalf2x16, float2,
- "uint webgl_packHalf2x16_emu(in float2 v) {\n"
- " uint x = f32tof16(v.x);\n"
- " uint y = f32tof16(v.y);\n"
- " return (y << 16) | x;\n"
- "}\n");
-
- TType *uint1 = new TType(EbtUInt);
-
- emu->addEmulatedFunction(EOpUnpackSnorm2x16, uint1,
- "float webgl_fromSnorm(in uint x) {\n"
- " int xi = asint(x & 0x7fffu) - asint(x & 0x8000u);\n"
- " return clamp(float(xi) / 32767.0, -1.0, 1.0);\n"
- "}\n"
- "\n"
- "float2 webgl_unpackSnorm2x16_emu(in uint u) {\n"
- " uint y = (u >> 16);\n"
- " uint x = u;\n"
- " return float2(webgl_fromSnorm(x), webgl_fromSnorm(y));\n"
- "}\n");
- emu->addEmulatedFunction(EOpUnpackUnorm2x16, uint1,
- "float webgl_fromUnorm(in uint x) {\n"
- " return float(x) / 65535.0;\n"
- "}\n"
- "\n"
- "float2 webgl_unpackUnorm2x16_emu(in uint u) {\n"
- " uint y = (u >> 16);\n"
- " uint x = u & 0xffffu;\n"
- " return float2(webgl_fromUnorm(x), webgl_fromUnorm(y));\n"
- "}\n");
- emu->addEmulatedFunction(EOpUnpackHalf2x16, uint1,
- "float2 webgl_unpackHalf2x16_emu(in uint u) {\n"
- " uint y = (u >> 16);\n"
- " uint x = u & 0xffffu;\n"
- " return float2(f16tof32(x), f16tof32(y));\n"
- "}\n");
-
- // The matrix resulting from outer product needs to be transposed
- // (matrices are stored as transposed to simplify element access in HLSL).
- // So the function should return transpose(c * r) where c is a column vector
- // and r is a row vector. This can be simplified by using the following
- // formula:
- // transpose(c * r) = transpose(r) * transpose(c)
- // transpose(r) and transpose(c) are in a sense free, since to get the
- // transpose of r, we simply can build a column matrix out of the original
- // vector instead of a row matrix.
- emu->addEmulatedFunction(EOpOuterProduct, float2, float2,
- "float2x2 webgl_outerProduct_emu(in float2 c, in float2 r) {\n"
- " return mul(float2x1(r), float1x2(c));\n"
- "}\n");
- emu->addEmulatedFunction(EOpOuterProduct, float3, float3,
- "float3x3 webgl_outerProduct_emu(in float3 c, in float3 r) {\n"
- " return mul(float3x1(r), float1x3(c));\n"
- "}\n");
- emu->addEmulatedFunction(EOpOuterProduct, float4, float4,
- "float4x4 webgl_outerProduct_emu(in float4 c, in float4 r) {\n"
- " return mul(float4x1(r), float1x4(c));\n"
- "}\n");
-
- emu->addEmulatedFunction(EOpOuterProduct, float3, float2,
- "float2x3 webgl_outerProduct_emu(in float3 c, in float2 r) {\n"
- " return mul(float2x1(r), float1x3(c));\n"
- "}\n");
- emu->addEmulatedFunction(EOpOuterProduct, float2, float3,
- "float3x2 webgl_outerProduct_emu(in float2 c, in float3 r) {\n"
- " return mul(float3x1(r), float1x2(c));\n"
- "}\n");
- emu->addEmulatedFunction(EOpOuterProduct, float4, float2,
- "float2x4 webgl_outerProduct_emu(in float4 c, in float2 r) {\n"
- " return mul(float2x1(r), float1x4(c));\n"
- "}\n");
- emu->addEmulatedFunction(EOpOuterProduct, float2, float4,
- "float4x2 webgl_outerProduct_emu(in float2 c, in float4 r) {\n"
- " return mul(float4x1(r), float1x2(c));\n"
- "}\n");
- emu->addEmulatedFunction(EOpOuterProduct, float4, float3,
- "float3x4 webgl_outerProduct_emu(in float4 c, in float3 r) {\n"
- " return mul(float3x1(r), float1x4(c));\n"
- "}\n");
- emu->addEmulatedFunction(EOpOuterProduct, float3, float4,
- "float4x3 webgl_outerProduct_emu(in float3 c, in float4 r) {\n"
- " return mul(float4x1(r), float1x3(c));\n"
- "}\n");
-
- TType *mat2 = new TType(EbtFloat, 2, 2);
- TType *mat3 = new TType(EbtFloat, 3, 3);
- TType *mat4 = new TType(EbtFloat, 4, 4);
-
- // Remember here that the parameter matrix is actually the transpose
- // of the matrix that we're trying to invert, and the resulting matrix
- // should also be the transpose of the inverse.
-
- // When accessing the parameter matrix with m[a][b] it can be thought of so
- // that a is the column and b is the row of the matrix that we're inverting.
-
- // We calculate the inverse as the adjugate matrix divided by the
- // determinant of the matrix being inverted. However, as the result needs
- // to be transposed, we actually use of the transpose of the adjugate matrix
- // which happens to be the cofactor matrix. That's stored in "cof".
-
- // We don't need to care about divide-by-zero since results are undefined
- // for singular or poorly-conditioned matrices.
-
- emu->addEmulatedFunction(EOpInverse, mat2,
- "float2x2 webgl_inverse_emu(in float2x2 m) {\n"
- " float2x2 cof = { m[1][1], -m[0][1], -m[1][0], m[0][0] };\n"
- " return cof / determinant(transpose(m));\n"
- "}\n");
-
- // cofAB is the cofactor for column A and row B.
-
- emu->addEmulatedFunction(EOpInverse, mat3,
- "float3x3 webgl_inverse_emu(in float3x3 m) {\n"
- " float cof00 = m[1][1] * m[2][2] - m[2][1] * m[1][2];\n"
- " float cof01 = -(m[1][0] * m[2][2] - m[2][0] * m[1][2]);\n"
- " float cof02 = m[1][0] * m[2][1] - m[2][0] * m[1][1];\n"
- " float cof10 = -(m[0][1] * m[2][2] - m[2][1] * m[0][2]);\n"
- " float cof11 = m[0][0] * m[2][2] - m[2][0] * m[0][2];\n"
- " float cof12 = -(m[0][0] * m[2][1] - m[2][0] * m[0][1]);\n"
- " float cof20 = m[0][1] * m[1][2] - m[1][1] * m[0][2];\n"
- " float cof21 = -(m[0][0] * m[1][2] - m[1][0] * m[0][2]);\n"
- " float cof22 = m[0][0] * m[1][1] - m[1][0] * m[0][1];\n"
- " float3x3 cof = { cof00, cof10, cof20, cof01, cof11, cof21, cof02, cof12, cof22 };\n"
- " return cof / determinant(transpose(m));\n"
- "}\n");
-
- emu->addEmulatedFunction(EOpInverse, mat4,
- "float4x4 webgl_inverse_emu(in float4x4 m) {\n"
- " float cof00 = m[1][1] * m[2][2] * m[3][3] + m[2][1] * m[3][2] * m[1][3] + m[3][1] * m[1][2] * m[2][3]"
- " - m[1][1] * m[3][2] * m[2][3] - m[2][1] * m[1][2] * m[3][3] - m[3][1] * m[2][2] * m[1][3];\n"
- " float cof01 = -(m[1][0] * m[2][2] * m[3][3] + m[2][0] * m[3][2] * m[1][3] + m[3][0] * m[1][2] * m[2][3]"
- " - m[1][0] * m[3][2] * m[2][3] - m[2][0] * m[1][2] * m[3][3] - m[3][0] * m[2][2] * m[1][3]);\n"
- " float cof02 = m[1][0] * m[2][1] * m[3][3] + m[2][0] * m[3][1] * m[1][3] + m[3][0] * m[1][1] * m[2][3]"
- " - m[1][0] * m[3][1] * m[2][3] - m[2][0] * m[1][1] * m[3][3] - m[3][0] * m[2][1] * m[1][3];\n"
- " float cof03 = -(m[1][0] * m[2][1] * m[3][2] + m[2][0] * m[3][1] * m[1][2] + m[3][0] * m[1][1] * m[2][2]"
- " - m[1][0] * m[3][1] * m[2][2] - m[2][0] * m[1][1] * m[3][2] - m[3][0] * m[2][1] * m[1][2]);\n"
- " float cof10 = -(m[0][1] * m[2][2] * m[3][3] + m[2][1] * m[3][2] * m[0][3] + m[3][1] * m[0][2] * m[2][3]"
- " - m[0][1] * m[3][2] * m[2][3] - m[2][1] * m[0][2] * m[3][3] - m[3][1] * m[2][2] * m[0][3]);\n"
- " float cof11 = m[0][0] * m[2][2] * m[3][3] + m[2][0] * m[3][2] * m[0][3] + m[3][0] * m[0][2] * m[2][3]"
- " - m[0][0] * m[3][2] * m[2][3] - m[2][0] * m[0][2] * m[3][3] - m[3][0] * m[2][2] * m[0][3];\n"
- " float cof12 = -(m[0][0] * m[2][1] * m[3][3] + m[2][0] * m[3][1] * m[0][3] + m[3][0] * m[0][1] * m[2][3]"
- " - m[0][0] * m[3][1] * m[2][3] - m[2][0] * m[0][1] * m[3][3] - m[3][0] * m[2][1] * m[0][3]);\n"
- " float cof13 = m[0][0] * m[2][1] * m[3][2] + m[2][0] * m[3][1] * m[0][2] + m[3][0] * m[0][1] * m[2][2]"
- " - m[0][0] * m[3][1] * m[2][2] - m[2][0] * m[0][1] * m[3][2] - m[3][0] * m[2][1] * m[0][2];\n"
- " float cof20 = m[0][1] * m[1][2] * m[3][3] + m[1][1] * m[3][2] * m[0][3] + m[3][1] * m[0][2] * m[1][3]"
- " - m[0][1] * m[3][2] * m[1][3] - m[1][1] * m[0][2] * m[3][3] - m[3][1] * m[1][2] * m[0][3];\n"
- " float cof21 = -(m[0][0] * m[1][2] * m[3][3] + m[1][0] * m[3][2] * m[0][3] + m[3][0] * m[0][2] * m[1][3]"
- " - m[0][0] * m[3][2] * m[1][3] - m[1][0] * m[0][2] * m[3][3] - m[3][0] * m[1][2] * m[0][3]);\n"
- " float cof22 = m[0][0] * m[1][1] * m[3][3] + m[1][0] * m[3][1] * m[0][3] + m[3][0] * m[0][1] * m[1][3]"
- " - m[0][0] * m[3][1] * m[1][3] - m[1][0] * m[0][1] * m[3][3] - m[3][0] * m[1][1] * m[0][3];\n"
- " float cof23 = -(m[0][0] * m[1][1] * m[3][2] + m[1][0] * m[3][1] * m[0][2] + m[3][0] * m[0][1] * m[1][2]"
- " - m[0][0] * m[3][1] * m[1][2] - m[1][0] * m[0][1] * m[3][2] - m[3][0] * m[1][1] * m[0][2]);\n"
- " float cof30 = -(m[0][1] * m[1][2] * m[2][3] + m[1][1] * m[2][2] * m[0][3] + m[2][1] * m[0][2] * m[1][3]"
- " - m[0][1] * m[2][2] * m[1][3] - m[1][1] * m[0][2] * m[2][3] - m[2][1] * m[1][2] * m[0][3]);\n"
- " float cof31 = m[0][0] * m[1][2] * m[2][3] + m[1][0] * m[2][2] * m[0][3] + m[2][0] * m[0][2] * m[1][3]"
- " - m[0][0] * m[2][2] * m[1][3] - m[1][0] * m[0][2] * m[2][3] - m[2][0] * m[1][2] * m[0][3];\n"
- " float cof32 = -(m[0][0] * m[1][1] * m[2][3] + m[1][0] * m[2][1] * m[0][3] + m[2][0] * m[0][1] * m[1][3]"
- " - m[0][0] * m[2][1] * m[1][3] - m[1][0] * m[0][1] * m[2][3] - m[2][0] * m[1][1] * m[0][3]);\n"
- " float cof33 = m[0][0] * m[1][1] * m[2][2] + m[1][0] * m[2][1] * m[0][2] + m[2][0] * m[0][1] * m[1][2]"
- " - m[0][0] * m[2][1] * m[1][2] - m[1][0] * m[0][1] * m[2][2] - m[2][0] * m[1][1] * m[0][2];\n"
- " float4x4 cof = { cof00, cof10, cof20, cof30, cof01, cof11, cof21, cof31,"
- " cof02, cof12, cof22, cof32, cof03, cof13, cof23, cof33 };\n"
- " return cof / determinant(transpose(m));\n"
- "}\n");
-
- TType *bool1 = new TType(EbtBool);
- TType *bool2 = new TType(EbtBool, 2);
- TType *bool3 = new TType(EbtBool, 3);
- TType *bool4 = new TType(EbtBool, 4);
+}
- // Emulate ESSL3 variant of mix that takes last argument as boolean vector.
- // genType mix (genType x, genType y, genBType a): Selects which vector each returned component comes from.
- // For a component of 'a' that is false, the corresponding component of 'x' is returned.For a component of 'a' that is true,
- // the corresponding component of 'y' is returned.
- emu->addEmulatedFunction(EOpMix, float1, float1, bool1,
- "float webgl_mix_emu(float x, float y, bool a)\n"
- "{\n"
- " return a ? y : x;\n"
+void InitBuiltInFunctionEmulatorForHLSL(BuiltInFunctionEmulator *emu)
+{
+ TType *int1 = new TType(EbtInt);
+ TType *int2 = new TType(EbtInt, 2);
+ TType *int3 = new TType(EbtInt, 3);
+ TType *int4 = new TType(EbtInt, 4);
+ TType *uint1 = new TType(EbtUInt);
+ TType *uint2 = new TType(EbtUInt, 2);
+ TType *uint3 = new TType(EbtUInt, 3);
+ TType *uint4 = new TType(EbtUInt, 4);
+
+ emu->addFunctionMap(FindHLSLFunction);
+
+ // (a + b2^16) * (c + d2^16) = ac + (ad + bc) * 2^16 + bd * 2^32
+ // Also note that below, a * d + ((a * c) >> 16) is guaranteed not to overflow, because:
+ // a <= 0xffff, d <= 0xffff, ((a * c) >> 16) <= 0xffff and 0xffff * 0xffff + 0xffff = 0xffff0000
+ FunctionId umulExtendedUint1 = emu->addEmulatedFunction(
+ EOpUmulExtended, uint1, uint1, uint1, uint1,
+ "void umulExtended_emu(uint x, uint y, out uint msb, out uint lsb)\n"
+ "{\n"
+ " lsb = x * y;\n"
+ " uint a = (x & 0xffffu);\n"
+ " uint b = (x >> 16);\n"
+ " uint c = (y & 0xffffu);\n"
+ " uint d = (y >> 16);\n"
+ " uint ad = a * d + ((a * c) >> 16);\n"
+ " uint bc = b * c;\n"
+ " uint carry = uint(ad > (0xffffffffu - bc));\n"
+ " msb = ((ad + bc) >> 16) + (carry << 16) + b * d;\n"
+ "}\n");
+ emu->addEmulatedFunctionWithDependency(
+ umulExtendedUint1, EOpUmulExtended, uint2, uint2, uint2, uint2,
+ "void umulExtended_emu(uint2 x, uint2 y, out uint2 msb, out uint2 lsb)\n"
+ "{\n"
+ " umulExtended_emu(x.x, y.x, msb.x, lsb.x);\n"
+ " umulExtended_emu(x.y, y.y, msb.y, lsb.y);\n"
+ "}\n");
+ emu->addEmulatedFunctionWithDependency(
+ umulExtendedUint1, EOpUmulExtended, uint3, uint3, uint3, uint3,
+ "void umulExtended_emu(uint3 x, uint3 y, out uint3 msb, out uint3 lsb)\n"
+ "{\n"
+ " umulExtended_emu(x.x, y.x, msb.x, lsb.x);\n"
+ " umulExtended_emu(x.y, y.y, msb.y, lsb.y);\n"
+ " umulExtended_emu(x.z, y.z, msb.z, lsb.z);\n"
+ "}\n");
+ emu->addEmulatedFunctionWithDependency(
+ umulExtendedUint1, EOpUmulExtended, uint4, uint4, uint4, uint4,
+ "void umulExtended_emu(uint4 x, uint4 y, out uint4 msb, out uint4 lsb)\n"
+ "{\n"
+ " umulExtended_emu(x.x, y.x, msb.x, lsb.x);\n"
+ " umulExtended_emu(x.y, y.y, msb.y, lsb.y);\n"
+ " umulExtended_emu(x.z, y.z, msb.z, lsb.z);\n"
+ " umulExtended_emu(x.w, y.w, msb.w, lsb.w);\n"
+ "}\n");
+
+ // The imul emulation does two's complement negation on the lsb and msb manually in case the
+ // result needs to be negative.
+ // TODO(oetuaho): Note that this code doesn't take one edge case into account, where x or y is
+ // -2^31. abs(-2^31) is undefined.
+ FunctionId imulExtendedInt1 = emu->addEmulatedFunctionWithDependency(
+ umulExtendedUint1, EOpImulExtended, int1, int1, int1, int1,
+ "void imulExtended_emu(int x, int y, out int msb, out int lsb)\n"
+ "{\n"
+ " uint unsignedMsb;\n"
+ " uint unsignedLsb;\n"
+ " bool negative = (x < 0) != (y < 0);\n"
+ " umulExtended_emu(uint(abs(x)), uint(abs(y)), unsignedMsb, unsignedLsb);\n"
+ " lsb = asint(unsignedLsb);\n"
+ " msb = asint(unsignedMsb);\n"
+ " if (negative)\n"
+ " {\n"
+ " lsb = ~lsb;\n"
+ " msb = ~msb;\n"
+ " if (lsb == 0xffffffff)\n"
+ " {\n"
+ " lsb = 0;\n"
+ " msb += 1;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " lsb += 1;\n"
+ " }\n"
+ " }\n"
"}\n");
- emu->addEmulatedFunction(EOpMix, float2, float2, bool2,
- "float2 webgl_mix_emu(float2 x, float2 y, bool2 a)\n"
+ emu->addEmulatedFunctionWithDependency(
+ imulExtendedInt1, EOpImulExtended, int2, int2, int2, int2,
+ "void imulExtended_emu(int2 x, int2 y, out int2 msb, out int2 lsb)\n"
"{\n"
- " return a ? y : x;\n"
+ " imulExtended_emu(x.x, y.x, msb.x, lsb.x);\n"
+ " imulExtended_emu(x.y, y.y, msb.y, lsb.y);\n"
"}\n");
- emu->addEmulatedFunction(EOpMix, float3, float3, bool3,
- "float3 webgl_mix_emu(float3 x, float3 y, bool3 a)\n"
+ emu->addEmulatedFunctionWithDependency(
+ imulExtendedInt1, EOpImulExtended, int3, int3, int3, int3,
+ "void imulExtended_emu(int3 x, int3 y, out int3 msb, out int3 lsb)\n"
"{\n"
- " return a ? y : x;\n"
+ " imulExtended_emu(x.x, y.x, msb.x, lsb.x);\n"
+ " imulExtended_emu(x.y, y.y, msb.y, lsb.y);\n"
+ " imulExtended_emu(x.z, y.z, msb.z, lsb.z);\n"
"}\n");
- emu->addEmulatedFunction(EOpMix, float4, float4, bool4,
- "float4 webgl_mix_emu(float4 x, float4 y, bool4 a)\n"
+ emu->addEmulatedFunctionWithDependency(
+ imulExtendedInt1, EOpImulExtended, int4, int4, int4, int4,
+ "void imulExtended_emu(int4 x, int4 y, out int4 msb, out int4 lsb)\n"
"{\n"
- " return a ? y : x;\n"
+ " imulExtended_emu(x.x, y.x, msb.x, lsb.x);\n"
+ " imulExtended_emu(x.y, y.y, msb.y, lsb.y);\n"
+ " imulExtended_emu(x.z, y.z, msb.z, lsb.z);\n"
+ " imulExtended_emu(x.w, y.w, msb.w, lsb.w);\n"
"}\n");
-
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.h b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.h
index 4c45a93dc4..48da73f58e 100644
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.h
@@ -9,8 +9,19 @@
#include "GLSLANG/ShaderLang.h"
+namespace sh
+{
+
class BuiltInFunctionEmulator;
void InitBuiltInFunctionEmulatorForHLSL(BuiltInFunctionEmulator *emu);
+//
+// This works around isnan() bug on some Intel drivers.
+//
+void InitBuiltInIsnanFunctionEmulatorForHLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ int targetGLSLVersion);
+
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Cache.cpp b/src/3rdparty/angle/src/compiler/translator/Cache.cpp
index 57a43700ca..417e82403a 100644
--- a/src/3rdparty/angle/src/compiler/translator/Cache.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Cache.cpp
@@ -12,21 +12,20 @@
#include "common/debug.h"
#include "compiler/translator/Cache.h"
+namespace sh
+{
+
namespace
{
class TScopedAllocator : angle::NonCopyable
{
public:
- TScopedAllocator(TPoolAllocator *allocator)
- : mPreviousAllocator(GetGlobalPoolAllocator())
+ TScopedAllocator(TPoolAllocator *allocator) : mPreviousAllocator(GetGlobalPoolAllocator())
{
SetGlobalPoolAllocator(allocator);
}
- ~TScopedAllocator()
- {
- SetGlobalPoolAllocator(mPreviousAllocator);
- }
+ ~TScopedAllocator() { SetGlobalPoolAllocator(mPreviousAllocator); }
private:
TPoolAllocator *mPreviousAllocator;
@@ -40,28 +39,28 @@ TCache::TypeKey::TypeKey(TBasicType basicType,
unsigned char primarySize,
unsigned char secondarySize)
{
- static_assert(sizeof(components) <= sizeof(value),
- "TypeKey::value is too small");
+ static_assert(sizeof(components) <= sizeof(value), "TypeKey::value is too small");
const size_t MaxEnumValue = std::numeric_limits<EnumComponentType>::max();
- UNUSED_ASSERTION_VARIABLE(MaxEnumValue);
// TODO: change to static_assert() once we deprecate MSVC 2013 support
- ASSERT(MaxEnumValue >= EbtLast &&
- MaxEnumValue >= EbpLast &&
- MaxEnumValue >= EvqLast &&
+ ASSERT(MaxEnumValue >= EbtLast && MaxEnumValue >= EbpLast && MaxEnumValue >= EvqLast &&
"TypeKey::EnumComponentType is too small");
- value = 0;
- components.basicType = static_cast<EnumComponentType>(basicType);
- components.precision = static_cast<EnumComponentType>(precision);
- components.qualifier = static_cast<EnumComponentType>(qualifier);
- components.primarySize = primarySize;
+ value = 0;
+ components.basicType = static_cast<EnumComponentType>(basicType);
+ components.precision = static_cast<EnumComponentType>(precision);
+ components.qualifier = static_cast<EnumComponentType>(qualifier);
+ components.primarySize = primarySize;
components.secondarySize = secondarySize;
}
TCache *TCache::sCache = nullptr;
+TCache::TCache()
+{
+}
+
void TCache::initialize()
{
if (sCache == nullptr)
@@ -81,8 +80,7 @@ const TType *TCache::getType(TBasicType basicType,
unsigned char primarySize,
unsigned char secondarySize)
{
- TypeKey key(basicType, precision, qualifier,
- primarySize, secondarySize);
+ TypeKey key(basicType, precision, qualifier, primarySize, secondarySize);
auto it = sCache->mTypes.find(key);
if (it != sCache->mTypes.end())
{
@@ -91,10 +89,11 @@ const TType *TCache::getType(TBasicType basicType,
TScopedAllocator scopedAllocator(&sCache->mAllocator);
- TType *type = new TType(basicType, precision, qualifier,
- primarySize, secondarySize);
+ TType *type = new TType(basicType, precision, qualifier, primarySize, secondarySize);
type->realize();
sCache->mTypes.insert(std::make_pair(key, type));
return type;
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/Cache.h b/src/3rdparty/angle/src/compiler/translator/Cache.h
index 1d2abb77e1..a182b07f51 100644
--- a/src/3rdparty/angle/src/compiler/translator/Cache.h
+++ b/src/3rdparty/angle/src/compiler/translator/Cache.h
@@ -16,33 +16,31 @@
#include "compiler/translator/Types.h"
#include "compiler/translator/PoolAlloc.h"
+namespace sh
+{
+
class TCache
{
public:
-
static void initialize();
static void destroy();
- static const TType *getType(TBasicType basicType,
- TPrecision precision)
+ static const TType *getType(TBasicType basicType, TPrecision precision)
{
- return getType(basicType, precision, EvqTemporary,
- 1, 1);
+ return getType(basicType, precision, EvqTemporary, 1, 1);
}
static const TType *getType(TBasicType basicType,
- unsigned char primarySize = 1,
+ unsigned char primarySize = 1,
unsigned char secondarySize = 1)
{
- return getType(basicType, EbpUndefined, EvqGlobal,
- primarySize, secondarySize);
+ return getType(basicType, EbpUndefined, EvqGlobal, primarySize, secondarySize);
}
static const TType *getType(TBasicType basicType,
TQualifier qualifier,
- unsigned char primarySize = 1,
+ unsigned char primarySize = 1,
unsigned char secondarySize = 1)
{
- return getType(basicType, EbpUndefined, qualifier,
- primarySize, secondarySize);
+ return getType(basicType, EbpUndefined, qualifier, primarySize, secondarySize);
}
static const TType *getType(TBasicType basicType,
TPrecision precision,
@@ -51,12 +49,9 @@ class TCache
unsigned char secondarySize);
private:
- TCache()
- {
- }
+ TCache();
- union TypeKey
- {
+ union TypeKey {
TypeKey(TBasicType basicType,
TPrecision precision,
TQualifier qualifier,
@@ -74,12 +69,9 @@ class TCache
} components;
uint64_t value;
- bool operator < (const TypeKey &other) const
- {
- return value < other.value;
- }
+ bool operator<(const TypeKey &other) const { return value < other.value; }
};
- typedef std::map<TypeKey, const TType*> TypeMap;
+ typedef std::map<TypeKey, const TType *> TypeMap;
TypeMap mTypes;
TPoolAllocator mAllocator;
@@ -87,4 +79,6 @@ class TCache
static TCache *sCache;
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_CACHE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/CallDAG.cpp b/src/3rdparty/angle/src/compiler/translator/CallDAG.cpp
index 10f0eb937c..5f54e80898 100644
--- a/src/3rdparty/angle/src/compiler/translator/CallDAG.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/CallDAG.cpp
@@ -9,16 +9,22 @@
// order.
#include "compiler/translator/CallDAG.h"
-#include "compiler/translator/InfoSink.h"
+
+#include "compiler/translator/Diagnostics.h"
+#include "compiler/translator/IntermTraverse.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
// The CallDAGCreator does all the processing required to create the CallDAG
// structure so that the latter contains only the necessary variables.
class CallDAG::CallDAGCreator : public TIntermTraverser
{
public:
- CallDAGCreator(TInfoSinkBase *info)
+ CallDAGCreator(TDiagnostics *diagnostics)
: TIntermTraverser(true, false, true),
- mCreationInfo(info),
+ mDiagnostics(diagnostics),
mCurrentFunction(nullptr),
mCurrentIndex(0)
{
@@ -35,7 +41,6 @@ class CallDAG::CallDAGCreator : public TIntermTraverser
InitResult result = assignIndicesInternal(&it.second);
if (result != INITDAG_SUCCESS)
{
- *mCreationInfo << "\n";
return result;
}
}
@@ -44,6 +49,7 @@ class CallDAG::CallDAGCreator : public TIntermTraverser
skipped++;
}
}
+
ASSERT(mFunctions.size() == mCurrentIndex + skipped);
return INITDAG_SUCCESS;
}
@@ -75,147 +81,196 @@ class CallDAG::CallDAGCreator : public TIntermTraverser
record.callees.push_back(static_cast<int>(callee->index));
}
- (*idToIndex)[data.node->getFunctionId()] = static_cast<int>(data.index);
+ (*idToIndex)[data.node->getFunctionSymbolInfo()->getId().get()] =
+ static_cast<int>(data.index);
}
}
private:
-
struct CreatorFunctionData
{
- CreatorFunctionData()
- : node(nullptr),
- index(0),
- indexAssigned(false),
- visiting(false)
- {
- }
+ CreatorFunctionData() : node(nullptr), index(0), indexAssigned(false), visiting(false) {}
- std::set<CreatorFunctionData*> callees;
- TIntermAggregate *node;
+ std::set<CreatorFunctionData *> callees;
+ TIntermFunctionDefinition *node;
TString name;
size_t index;
bool indexAssigned;
bool visiting;
};
- // Aggregates the AST node for each function as well as the name of the functions called by it
- bool visitAggregate(Visit visit, TIntermAggregate *node) override
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override
{
- switch (node->getOp())
+ // Create the record if need be and remember the node.
+ if (visit == PreVisit)
{
- case EOpPrototype:
- if (visit == PreVisit)
+ auto it = mFunctions.find(node->getFunctionSymbolInfo()->getId().get());
+
+ if (it == mFunctions.end())
{
- // Function declaration, create an empty record.
- auto& record = mFunctions[node->getName()];
- record.name = node->getName();
+ mCurrentFunction = &mFunctions[node->getFunctionSymbolInfo()->getId().get()];
+ mCurrentFunction->name = node->getFunctionSymbolInfo()->getName();
}
- break;
- case EOpFunction:
+ else
{
- // Function definition, create the record if need be and remember the node.
- if (visit == PreVisit)
- {
- auto it = mFunctions.find(node->getName());
+ mCurrentFunction = &it->second;
+ ASSERT(mCurrentFunction->name == node->getFunctionSymbolInfo()->getName());
+ }
- if (it == mFunctions.end())
- {
- mCurrentFunction = &mFunctions[node->getName()];
- }
- else
- {
- mCurrentFunction = &it->second;
- }
+ mCurrentFunction->node = node;
+ }
+ else if (visit == PostVisit)
+ {
+ mCurrentFunction = nullptr;
+ }
+ return true;
+ }
- mCurrentFunction->node = node;
- mCurrentFunction->name = node->getName();
+ bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override
+ {
+ ASSERT(visit == PreVisit);
+ if (mCurrentFunction != nullptr)
+ {
+ return false;
+ }
- }
- else if (visit == PostVisit)
- {
- mCurrentFunction = nullptr;
- }
- break;
- }
- case EOpFunctionCall:
+ // Function declaration, create an empty record.
+ auto &record = mFunctions[node->getFunctionSymbolInfo()->getId().get()];
+ record.name = node->getFunctionSymbolInfo()->getName();
+
+ // No need to traverse the parameters.
+ return false;
+ }
+
+ // Aggregates the AST node for each function as well as the name of the functions called by it
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override
+ {
+ if (visit == PreVisit && node->getOp() == EOpCallFunctionInAST)
+ {
+ // Function call, add the callees
+ auto it = mFunctions.find(node->getFunctionSymbolInfo()->getId().get());
+ ASSERT(it != mFunctions.end());
+
+ // We might be traversing the initializer of a global variable. Even though function
+ // calls in global scope are forbidden by the parser, some subsequent AST
+ // transformations can add them to emulate particular features.
+ if (mCurrentFunction)
{
- // Function call, add the callees
- if (visit == PreVisit)
- {
- // Do not handle calls to builtin functions
- if (node->isUserDefined())
- {
- auto it = mFunctions.find(node->getName());
- ASSERT(it != mFunctions.end());
-
- // We might be in a top-level function call to set a global variable
- if (mCurrentFunction)
- {
- mCurrentFunction->callees.insert(&it->second);
- }
- }
- }
- break;
+ mCurrentFunction->callees.insert(&it->second);
}
- default:
- break;
}
return true;
}
// Recursively assigns indices to a sub DAG
- InitResult assignIndicesInternal(CreatorFunctionData *function)
+ InitResult assignIndicesInternal(CreatorFunctionData *root)
{
- ASSERT(function);
+ // Iterative implementation of the index assignment algorithm. A recursive version
+ // would be prettier but since the CallDAG creation runs before the limiting of the
+ // call depth, we might get stack overflows (computation of the call depth uses the
+ // CallDAG).
- if (!function->node)
- {
- *mCreationInfo << "Undefined function '" << function->name
- << ")' used in the following call chain:";
- return INITDAG_UNDEFINED;
- }
+ ASSERT(root);
- if (function->indexAssigned)
+ if (root->indexAssigned)
{
return INITDAG_SUCCESS;
}
- if (function->visiting)
+ // If we didn't have to detect recursion, functionsToProcess could be a simple queue
+ // in which we add the function being processed's callees. However in order to detect
+ // recursion we need to know which functions we are currently visiting. For that reason
+ // functionsToProcess will look like a concatenation of segments of the form
+ // [F visiting = true, subset of F callees with visiting = false] and the following
+ // segment (if any) will be start with a callee of F.
+ // This way we can remember when we started visiting a function, to put visiting back
+ // to false.
+ TVector<CreatorFunctionData *> functionsToProcess;
+ functionsToProcess.push_back(root);
+
+ InitResult result = INITDAG_SUCCESS;
+
+ std::stringstream errorStream;
+
+ while (!functionsToProcess.empty())
{
- if (mCreationInfo)
+ CreatorFunctionData *function = functionsToProcess.back();
+
+ if (function->visiting)
+ {
+ function->visiting = false;
+ function->index = mCurrentIndex++;
+ function->indexAssigned = true;
+
+ functionsToProcess.pop_back();
+ continue;
+ }
+
+ if (!function->node)
+ {
+ errorStream << "Undefined function '" << function->name
+ << ")' used in the following call chain:";
+ result = INITDAG_UNDEFINED;
+ break;
+ }
+
+ if (function->indexAssigned)
+ {
+ functionsToProcess.pop_back();
+ continue;
+ }
+
+ function->visiting = true;
+
+ for (auto callee : function->callees)
+ {
+ functionsToProcess.push_back(callee);
+
+ // Check if the callee is already being visited after pushing it so that it appears
+ // in the chain printed in the info log.
+ if (callee->visiting)
+ {
+ errorStream << "Recursive function call in the following call chain:";
+ result = INITDAG_RECURSION;
+ break;
+ }
+ }
+
+ if (result != INITDAG_SUCCESS)
{
- *mCreationInfo << "Recursive function call in the following call chain:" << function->name;
+ break;
}
- return INITDAG_RECURSION;
}
- function->visiting = true;
- for (auto &callee : function->callees)
+ // The call chain is made of the function we were visiting when the error was detected.
+ if (result != INITDAG_SUCCESS)
{
- InitResult result = assignIndicesInternal(callee);
- if (result != INITDAG_SUCCESS)
+ bool first = true;
+ for (auto function : functionsToProcess)
{
- // We know that there is an issue with the call chain in the AST,
- // print the link of the chain we were processing.
- if (mCreationInfo)
+ if (function->visiting)
{
- *mCreationInfo << " <- " << function->name << ")";
+ if (!first)
+ {
+ errorStream << " -> ";
+ }
+ errorStream << function->name << ")";
+ first = false;
}
- return result;
+ }
+ if (mDiagnostics)
+ {
+ std::string errorStr = errorStream.str();
+ mDiagnostics->globalError(errorStr.c_str());
}
}
- function->index = mCurrentIndex++;
- function->indexAssigned = true;
-
- function->visiting = false;
- return INITDAG_SUCCESS;
+ return result;
}
- TInfoSinkBase *mCreationInfo;
+ TDiagnostics *mDiagnostics;
- std::map<TString, CreatorFunctionData> mFunctions;
+ std::map<int, CreatorFunctionData> mFunctions;
CreatorFunctionData *mCurrentFunction;
size_t mCurrentIndex;
};
@@ -232,13 +287,9 @@ CallDAG::~CallDAG()
const size_t CallDAG::InvalidIndex = std::numeric_limits<size_t>::max();
-size_t CallDAG::findIndex(const TIntermAggregate *function) const
+size_t CallDAG::findIndex(const TFunctionSymbolInfo *functionInfo) const
{
- TOperator op = function->getOp();
- ASSERT(op == EOpPrototype || op == EOpFunction || op == EOpFunctionCall);
- UNUSED_ASSERTION_VARIABLE(op);
-
- auto it = mFunctionIdToIndex.find(function->getFunctionId());
+ auto it = mFunctionIdToIndex.find(functionInfo->getId().get());
if (it == mFunctionIdToIndex.end())
{
@@ -258,7 +309,7 @@ const CallDAG::Record &CallDAG::getRecordFromIndex(size_t index) const
const CallDAG::Record &CallDAG::getRecord(const TIntermAggregate *function) const
{
- size_t index = findIndex(function);
+ size_t index = findIndex(function->getFunctionSymbolInfo());
ASSERT(index != InvalidIndex && index < mRecords.size());
return mRecords[index];
}
@@ -274,9 +325,9 @@ void CallDAG::clear()
mFunctionIdToIndex.clear();
}
-CallDAG::InitResult CallDAG::init(TIntermNode *root, TInfoSinkBase *info)
+CallDAG::InitResult CallDAG::init(TIntermNode *root, TDiagnostics *diagnostics)
{
- CallDAGCreator creator(info);
+ CallDAGCreator creator(diagnostics);
// Creates the mapping of functions to callees
root->traverse(&creator);
@@ -291,3 +342,5 @@ CallDAG::InitResult CallDAG::init(TIntermNode *root, TInfoSinkBase *info)
creator.fillDataStructures(&mRecords, &mFunctionIdToIndex);
return INITDAG_SUCCESS;
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/CallDAG.h b/src/3rdparty/angle/src/compiler/translator/CallDAG.h
index 06c377db00..155081c9a2 100644
--- a/src/3rdparty/angle/src/compiler/translator/CallDAG.h
+++ b/src/3rdparty/angle/src/compiler/translator/CallDAG.h
@@ -14,8 +14,9 @@
#include <map>
#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/VariableInfo.h"
+namespace sh
+{
// The translator needs to analyze the the graph of the function calls
// to run checks and analyses; since in GLSL recursion is not allowed
@@ -24,7 +25,7 @@
// can be reused by multiple analyses.
//
// It stores a vector of function records, with one record per function.
-// Records are accessed by index but a mangled function name can be converted
+// Records are accessed by index but a function symbol id can be converted
// to the index of the corresponding record. The records mostly contain the
// AST node of the function and the indices of the function's callees.
//
@@ -41,7 +42,7 @@ class CallDAG : angle::NonCopyable
struct Record
{
std::string name;
- TIntermAggregate *node;
+ TIntermFunctionDefinition *node;
std::vector<int> callees;
};
@@ -53,11 +54,11 @@ class CallDAG : angle::NonCopyable
};
// Returns INITDAG_SUCCESS if it was able to create the DAG, otherwise prints
- // the initialization error in info, if present.
- InitResult init(TIntermNode *root, TInfoSinkBase *info);
+ // the initialization error in diagnostics, if present.
+ InitResult init(TIntermNode *root, TDiagnostics *diagnostics);
// Returns InvalidIndex if the function wasn't found
- size_t findIndex(const TIntermAggregate *function) const;
+ size_t findIndex(const TFunctionSymbolInfo *functionInfo) const;
const Record &getRecordFromIndex(size_t index) const;
const Record &getRecord(const TIntermAggregate *function) const;
@@ -65,6 +66,7 @@ class CallDAG : angle::NonCopyable
void clear();
const static size_t InvalidIndex;
+
private:
std::vector<Record> mRecords;
std::map<int, int> mFunctionIdToIndex;
@@ -72,4 +74,6 @@ class CallDAG : angle::NonCopyable
class CallDAGCreator;
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_CALLDAG_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ClampPointSize.cpp b/src/3rdparty/angle/src/compiler/translator/ClampPointSize.cpp
new file mode 100644
index 0000000000..8598a137f5
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ClampPointSize.cpp
@@ -0,0 +1,47 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ClampPointSize.cpp: Limit the value that is written to gl_PointSize.
+//
+
+#include "compiler/translator/ClampPointSize.h"
+
+#include "compiler/translator/FindSymbolNode.h"
+#include "compiler/translator/IntermNode_util.h"
+#include "compiler/translator/RunAtTheEndOfShader.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+void ClampPointSize(TIntermBlock *root, float maxPointSize, TSymbolTable *symbolTable)
+{
+ // Only clamp gl_PointSize if it's used in the shader.
+ if (!FindSymbolNode(root, TString("gl_PointSize"), EbtFloat))
+ {
+ return;
+ }
+
+ TIntermSymbol *pointSizeNode = ReferenceBuiltInVariable("gl_PointSize", *symbolTable, 100);
+
+ TConstantUnion *maxPointSizeConstant = new TConstantUnion();
+ maxPointSizeConstant->setFConst(maxPointSize);
+ TIntermConstantUnion *maxPointSizeNode =
+ new TIntermConstantUnion(maxPointSizeConstant, TType(EbtFloat, EbpHigh, EvqConst));
+
+ // min(gl_PointSize, maxPointSize)
+ TIntermSequence *minArguments = new TIntermSequence();
+ minArguments->push_back(pointSizeNode->deepCopy());
+ minArguments->push_back(maxPointSizeNode);
+ TIntermTyped *clampedPointSize =
+ CreateBuiltInFunctionCallNode("min", minArguments, *symbolTable, 100);
+
+ // gl_PointSize = min(gl_PointSize, maxPointSize)
+ TIntermBinary *assignPointSize = new TIntermBinary(EOpAssign, pointSizeNode, clampedPointSize);
+
+ RunAtTheEndOfShader(root, assignPointSize, symbolTable);
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ClampPointSize.h b/src/3rdparty/angle/src/compiler/translator/ClampPointSize.h
new file mode 100644
index 0000000000..0c71ae6b0d
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ClampPointSize.h
@@ -0,0 +1,22 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ClampPointSize.h: Limit the value that is written to gl_PointSize.
+//
+
+#ifndef COMPILER_TRANSLATOR_CLAMPPOINTSIZE_H_
+#define COMPILER_TRANSLATOR_CLAMPPOINTSIZE_H_
+
+namespace sh
+{
+
+class TIntermBlock;
+class TSymbolTable;
+
+void ClampPointSize(TIntermBlock *root, float maxPointSize, TSymbolTable *symbolTable);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_CLAMPPOINTSIZE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp b/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp
index f099bccf15..3e25cc2339 100644
--- a/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp
@@ -6,71 +6,70 @@
#ifdef ANGLE_ENABLE_ESSL
#include "compiler/translator/TranslatorESSL.h"
-#endif
+#endif // ANGLE_ENABLE_ESSL
#ifdef ANGLE_ENABLE_GLSL
#include "compiler/translator/TranslatorGLSL.h"
-#endif
+#endif // ANGLE_ENABLE_GLSL
#ifdef ANGLE_ENABLE_HLSL
#include "compiler/translator/TranslatorHLSL.h"
-#endif // ANGLE_ENABLE_HLSL
+#endif // ANGLE_ENABLE_HLSL
+
+#ifdef ANGLE_ENABLE_VULKAN
+#include "compiler/translator/TranslatorVulkan.h"
+#endif // ANGLE_ENABLE_VULKAN
+
+#include "compiler/translator/util.h"
+
+namespace sh
+{
//
// This function must be provided to create the actual
// compile object used by higher level code. It returns
// a subclass of TCompiler.
//
-TCompiler* ConstructCompiler(
- sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
+TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
{
- switch (output) {
- case SH_ESSL_OUTPUT:
#ifdef ANGLE_ENABLE_ESSL
+ if (IsOutputESSL(output))
+ {
return new TranslatorESSL(type, spec);
-#else
- // This compiler is not supported in this
- // configuration. Return NULL per the ShConstructCompiler API.
- return nullptr;
-#endif // ANGLE_ENABLE_ESSL
- case SH_GLSL_130_OUTPUT:
- case SH_GLSL_140_OUTPUT:
- case SH_GLSL_150_CORE_OUTPUT:
- case SH_GLSL_330_CORE_OUTPUT:
- case SH_GLSL_400_CORE_OUTPUT:
- case SH_GLSL_410_CORE_OUTPUT:
- case SH_GLSL_420_CORE_OUTPUT:
- case SH_GLSL_430_CORE_OUTPUT:
- case SH_GLSL_440_CORE_OUTPUT:
- case SH_GLSL_450_CORE_OUTPUT:
- case SH_GLSL_COMPATIBILITY_OUTPUT:
+ }
+#endif // ANGLE_ENABLE_ESSL
+
#ifdef ANGLE_ENABLE_GLSL
+ if (IsOutputGLSL(output))
+ {
return new TranslatorGLSL(type, spec, output);
-#else
- // This compiler is not supported in this
- // configuration. Return NULL per the ShConstructCompiler API.
- return nullptr;
-#endif // ANGLE_ENABLE_GLSL
- case SH_HLSL_3_0_OUTPUT:
- case SH_HLSL_4_1_OUTPUT:
- case SH_HLSL_4_0_FL9_3_OUTPUT:
+ }
+#endif // ANGLE_ENABLE_GLSL
+
#ifdef ANGLE_ENABLE_HLSL
+ if (IsOutputHLSL(output))
+ {
return new TranslatorHLSL(type, spec, output);
-#else
- // This compiler is not supported in this
- // configuration. Return NULL per the ShConstructCompiler API.
- return nullptr;
-#endif // ANGLE_ENABLE_HLSL
- default:
- // Unknown format. Return NULL per the ShConstructCompiler API.
- return nullptr;
}
+#endif // ANGLE_ENABLE_HLSL
+
+#ifdef ANGLE_ENABLE_VULKAN
+ if (IsOutputVulkan(output))
+ {
+ return new TranslatorVulkan(type, spec);
+ }
+#endif // ANGLE_ENABLE_VULKAN
+
+ // Unsupported compiler or unknown format. Return nullptr per the sh::ConstructCompiler API.
+ return nullptr;
}
//
// Delete the compiler made by ConstructCompiler
//
-void DeleteCompiler(TCompiler* compiler)
+void DeleteCompiler(TCompiler *compiler)
{
- delete compiler;
+ SafeDelete(compiler);
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/CollectVariables.cpp b/src/3rdparty/angle/src/compiler/translator/CollectVariables.cpp
new file mode 100644
index 0000000000..bd8cbc971a
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/CollectVariables.cpp
@@ -0,0 +1,869 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// CollectVariables.cpp: Collect lists of shader interface variables based on the AST.
+
+#include "compiler/translator/CollectVariables.h"
+
+#include "angle_gl.h"
+#include "common/utilities.h"
+#include "compiler/translator/HashNames.h"
+#include "compiler/translator/IntermTraverse.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+namespace
+{
+
+BlockLayoutType GetBlockLayoutType(TLayoutBlockStorage blockStorage)
+{
+ switch (blockStorage)
+ {
+ case EbsPacked:
+ return BLOCKLAYOUT_PACKED;
+ case EbsShared:
+ return BLOCKLAYOUT_SHARED;
+ case EbsStd140:
+ return BLOCKLAYOUT_STD140;
+ case EbsStd430:
+ return BLOCKLAYOUT_STD430;
+ default:
+ UNREACHABLE();
+ return BLOCKLAYOUT_SHARED;
+ }
+}
+
+// TODO(jiawei.shao@intel.com): implement GL_OES_shader_io_blocks.
+BlockType GetBlockType(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqUniform:
+ return BlockType::BLOCK_UNIFORM;
+ case EvqBuffer:
+ return BlockType::BLOCK_BUFFER;
+ case EvqPerVertexIn:
+ return BlockType::BLOCK_IN;
+ default:
+ UNREACHABLE();
+ return BlockType::BLOCK_UNIFORM;
+ }
+}
+
+template <class VarT>
+VarT *FindVariable(const TString &name, std::vector<VarT> *infoList)
+{
+ // TODO(zmo): optimize this function.
+ for (size_t ii = 0; ii < infoList->size(); ++ii)
+ {
+ if ((*infoList)[ii].name.c_str() == name)
+ return &((*infoList)[ii]);
+ }
+
+ return nullptr;
+}
+
+// Note that this shouldn't be called for interface blocks - static use information is collected for
+// individual fields in case of interface blocks.
+void MarkStaticallyUsed(ShaderVariable *variable)
+{
+ if (!variable->staticUse)
+ {
+ if (variable->isStruct())
+ {
+ // Conservatively assume all fields are statically used as well.
+ for (auto &field : variable->fields)
+ {
+ MarkStaticallyUsed(&field);
+ }
+ }
+ variable->staticUse = true;
+ }
+}
+
+ShaderVariable *FindVariableInInterfaceBlock(const TString &name,
+ const TInterfaceBlock *interfaceBlock,
+ std::vector<InterfaceBlock> *infoList)
+{
+ ASSERT(interfaceBlock);
+ InterfaceBlock *namedBlock = FindVariable(interfaceBlock->name(), infoList);
+ ASSERT(namedBlock);
+
+ // Set static use on the parent interface block here
+ namedBlock->staticUse = true;
+ return FindVariable(name, &namedBlock->fields);
+}
+
+// Traverses the intermediate tree to collect all attributes, uniforms, varyings, fragment outputs,
+// and interface blocks.
+class CollectVariablesTraverser : public TIntermTraverser
+{
+ public:
+ CollectVariablesTraverser(std::vector<Attribute> *attribs,
+ std::vector<OutputVariable> *outputVariables,
+ std::vector<Uniform> *uniforms,
+ std::vector<Varying> *inputVaryings,
+ std::vector<Varying> *outputVaryings,
+ std::vector<InterfaceBlock> *uniformBlocks,
+ std::vector<InterfaceBlock> *shaderStorageBlocks,
+ std::vector<InterfaceBlock> *inBlocks,
+ ShHashFunction64 hashFunction,
+ TSymbolTable *symbolTable,
+ int shaderVersion,
+ GLenum shaderType,
+ const TExtensionBehavior &extensionBehavior);
+
+ void visitSymbol(TIntermSymbol *symbol) override;
+ bool visitDeclaration(Visit, TIntermDeclaration *node) override;
+ bool visitBinary(Visit visit, TIntermBinary *binaryNode) override;
+
+ private:
+ std::string getMappedName(const TName &name) const;
+
+ void setCommonVariableProperties(const TType &type,
+ const TName &name,
+ ShaderVariable *variableOut) const;
+
+ Attribute recordAttribute(const TIntermSymbol &variable) const;
+ OutputVariable recordOutputVariable(const TIntermSymbol &variable) const;
+ Varying recordVarying(const TIntermSymbol &variable) const;
+ void recordInterfaceBlock(const TType &interfaceBlockType,
+ InterfaceBlock *interfaceBlock) const;
+ Uniform recordUniform(const TIntermSymbol &variable) const;
+
+ void setBuiltInInfoFromSymbolTable(const char *name, ShaderVariable *info);
+
+ void recordBuiltInVaryingUsed(const char *name,
+ bool *addedFlag,
+ std::vector<Varying> *varyings);
+ void recordBuiltInFragmentOutputUsed(const char *name, bool *addedFlag);
+ void recordBuiltInAttributeUsed(const char *name, bool *addedFlag);
+ InterfaceBlock *recordGLInUsed(const TType &glInType);
+ InterfaceBlock *findNamedInterfaceBlock(const TString &name) const;
+
+ std::vector<Attribute> *mAttribs;
+ std::vector<OutputVariable> *mOutputVariables;
+ std::vector<Uniform> *mUniforms;
+ std::vector<Varying> *mInputVaryings;
+ std::vector<Varying> *mOutputVaryings;
+ std::vector<InterfaceBlock> *mUniformBlocks;
+ std::vector<InterfaceBlock> *mShaderStorageBlocks;
+ std::vector<InterfaceBlock> *mInBlocks;
+
+ std::map<std::string, InterfaceBlockField *> mInterfaceBlockFields;
+
+ // Shader uniforms
+ bool mDepthRangeAdded;
+
+ // Vertex Shader builtins
+ bool mInstanceIDAdded;
+ bool mVertexIDAdded;
+ bool mPointSizeAdded;
+
+ // Vertex Shader and Geometry Shader builtins
+ bool mPositionAdded;
+
+ // Fragment Shader builtins
+ bool mPointCoordAdded;
+ bool mFrontFacingAdded;
+ bool mFragCoordAdded;
+ bool mLastFragDataAdded;
+ bool mFragColorAdded;
+ bool mFragDataAdded;
+ bool mFragDepthEXTAdded;
+ bool mFragDepthAdded;
+ bool mSecondaryFragColorEXTAdded;
+ bool mSecondaryFragDataEXTAdded;
+
+ // Geometry Shader builtins
+ bool mPerVertexInAdded;
+ bool mPrimitiveIDInAdded;
+ bool mInvocationIDAdded;
+
+ // Geometry Shader and Fragment Shader builtins
+ bool mPrimitiveIDAdded;
+ bool mLayerAdded;
+
+ ShHashFunction64 mHashFunction;
+
+ int mShaderVersion;
+ GLenum mShaderType;
+ const TExtensionBehavior &mExtensionBehavior;
+};
+
+CollectVariablesTraverser::CollectVariablesTraverser(
+ std::vector<sh::Attribute> *attribs,
+ std::vector<sh::OutputVariable> *outputVariables,
+ std::vector<sh::Uniform> *uniforms,
+ std::vector<sh::Varying> *inputVaryings,
+ std::vector<sh::Varying> *outputVaryings,
+ std::vector<sh::InterfaceBlock> *uniformBlocks,
+ std::vector<sh::InterfaceBlock> *shaderStorageBlocks,
+ std::vector<sh::InterfaceBlock> *inBlocks,
+ ShHashFunction64 hashFunction,
+ TSymbolTable *symbolTable,
+ int shaderVersion,
+ GLenum shaderType,
+ const TExtensionBehavior &extensionBehavior)
+ : TIntermTraverser(true, false, false, symbolTable),
+ mAttribs(attribs),
+ mOutputVariables(outputVariables),
+ mUniforms(uniforms),
+ mInputVaryings(inputVaryings),
+ mOutputVaryings(outputVaryings),
+ mUniformBlocks(uniformBlocks),
+ mShaderStorageBlocks(shaderStorageBlocks),
+ mInBlocks(inBlocks),
+ mDepthRangeAdded(false),
+ mInstanceIDAdded(false),
+ mVertexIDAdded(false),
+ mPointSizeAdded(false),
+ mPositionAdded(false),
+ mPointCoordAdded(false),
+ mFrontFacingAdded(false),
+ mFragCoordAdded(false),
+ mLastFragDataAdded(false),
+ mFragColorAdded(false),
+ mFragDataAdded(false),
+ mFragDepthEXTAdded(false),
+ mFragDepthAdded(false),
+ mSecondaryFragColorEXTAdded(false),
+ mSecondaryFragDataEXTAdded(false),
+ mPerVertexInAdded(false),
+ mPrimitiveIDInAdded(false),
+ mInvocationIDAdded(false),
+ mPrimitiveIDAdded(false),
+ mLayerAdded(false),
+ mHashFunction(hashFunction),
+ mShaderVersion(shaderVersion),
+ mShaderType(shaderType),
+ mExtensionBehavior(extensionBehavior)
+{
+}
+
+std::string CollectVariablesTraverser::getMappedName(const TName &name) const
+{
+ return HashName(name, mHashFunction, nullptr).c_str();
+}
+
+void CollectVariablesTraverser::setBuiltInInfoFromSymbolTable(const char *name,
+ ShaderVariable *info)
+{
+ TVariable *symbolTableVar =
+ reinterpret_cast<TVariable *>(mSymbolTable->findBuiltIn(name, mShaderVersion));
+ ASSERT(symbolTableVar);
+ const TType &type = symbolTableVar->getType();
+
+ info->name = name;
+ info->mappedName = name;
+ info->type = GLVariableType(type);
+ info->precision = GLVariablePrecision(type);
+ if (auto *arraySizes = type.getArraySizes())
+ {
+ info->arraySizes.assign(arraySizes->begin(), arraySizes->end());
+ }
+}
+
+void CollectVariablesTraverser::recordBuiltInVaryingUsed(const char *name,
+ bool *addedFlag,
+ std::vector<Varying> *varyings)
+{
+ ASSERT(varyings);
+ if (!(*addedFlag))
+ {
+ Varying info;
+ setBuiltInInfoFromSymbolTable(name, &info);
+ info.staticUse = true;
+ info.isInvariant = mSymbolTable->isVaryingInvariant(name);
+ varyings->push_back(info);
+ (*addedFlag) = true;
+ }
+}
+
+void CollectVariablesTraverser::recordBuiltInFragmentOutputUsed(const char *name, bool *addedFlag)
+{
+ if (!(*addedFlag))
+ {
+ OutputVariable info;
+ setBuiltInInfoFromSymbolTable(name, &info);
+ info.staticUse = true;
+ mOutputVariables->push_back(info);
+ (*addedFlag) = true;
+ }
+}
+
+void CollectVariablesTraverser::recordBuiltInAttributeUsed(const char *name, bool *addedFlag)
+{
+ if (!(*addedFlag))
+ {
+ Attribute info;
+ setBuiltInInfoFromSymbolTable(name, &info);
+ info.staticUse = true;
+ info.location = -1;
+ mAttribs->push_back(info);
+ (*addedFlag) = true;
+ }
+}
+
+InterfaceBlock *CollectVariablesTraverser::recordGLInUsed(const TType &glInType)
+{
+ if (!mPerVertexInAdded)
+ {
+ ASSERT(glInType.getQualifier() == EvqPerVertexIn);
+ InterfaceBlock info;
+ recordInterfaceBlock(glInType, &info);
+ info.staticUse = true;
+
+ mPerVertexInAdded = true;
+ mInBlocks->push_back(info);
+ return &mInBlocks->back();
+ }
+ else
+ {
+ return FindVariable("gl_PerVertex", mInBlocks);
+ }
+}
+
+// We want to check whether a uniform/varying is statically used
+// because we only count the used ones in packing computing.
+// Also, gl_FragCoord, gl_PointCoord, and gl_FrontFacing count
+// toward varying counting if they are statically used in a fragment
+// shader.
+void CollectVariablesTraverser::visitSymbol(TIntermSymbol *symbol)
+{
+ ASSERT(symbol != nullptr);
+
+ if (symbol->getName().isInternal())
+ {
+ // Internal variables are not collected.
+ return;
+ }
+
+ ShaderVariable *var = nullptr;
+ const TString &symbolName = symbol->getName().getString();
+
+ if (IsVaryingIn(symbol->getQualifier()))
+ {
+ var = FindVariable(symbolName, mInputVaryings);
+ }
+ else if (IsVaryingOut(symbol->getQualifier()))
+ {
+ var = FindVariable(symbolName, mOutputVaryings);
+ }
+ else if (symbol->getType().getBasicType() == EbtInterfaceBlock)
+ {
+ UNREACHABLE();
+ }
+ else if (symbolName == "gl_DepthRange")
+ {
+ ASSERT(symbol->getQualifier() == EvqUniform);
+
+ if (!mDepthRangeAdded)
+ {
+ Uniform info;
+ const char kName[] = "gl_DepthRange";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_NONE;
+ info.precision = GL_NONE;
+ info.staticUse = true;
+
+ ShaderVariable nearInfo(GL_FLOAT);
+ const char kNearName[] = "near";
+ nearInfo.name = kNearName;
+ nearInfo.mappedName = kNearName;
+ nearInfo.precision = GL_HIGH_FLOAT;
+ nearInfo.staticUse = true;
+
+ ShaderVariable farInfo(GL_FLOAT);
+ const char kFarName[] = "far";
+ farInfo.name = kFarName;
+ farInfo.mappedName = kFarName;
+ farInfo.precision = GL_HIGH_FLOAT;
+ farInfo.staticUse = true;
+
+ ShaderVariable diffInfo(GL_FLOAT);
+ const char kDiffName[] = "diff";
+ diffInfo.name = kDiffName;
+ diffInfo.mappedName = kDiffName;
+ diffInfo.precision = GL_HIGH_FLOAT;
+ diffInfo.staticUse = true;
+
+ info.fields.push_back(nearInfo);
+ info.fields.push_back(farInfo);
+ info.fields.push_back(diffInfo);
+
+ mUniforms->push_back(info);
+ mDepthRangeAdded = true;
+ }
+ }
+ else
+ {
+ switch (symbol->getQualifier())
+ {
+ case EvqAttribute:
+ case EvqVertexIn:
+ var = FindVariable(symbolName, mAttribs);
+ break;
+ case EvqFragmentOut:
+ var = FindVariable(symbolName, mOutputVariables);
+ break;
+ case EvqUniform:
+ {
+ const TInterfaceBlock *interfaceBlock = symbol->getType().getInterfaceBlock();
+ if (interfaceBlock)
+ {
+ var = FindVariableInInterfaceBlock(symbolName, interfaceBlock, mUniformBlocks);
+ }
+ else
+ {
+ var = FindVariable(symbolName, mUniforms);
+ }
+
+ // It's an internal error to reference an undefined user uniform
+ ASSERT(symbolName.compare(0, 3, "gl_") != 0 || var);
+ }
+ break;
+ case EvqBuffer:
+ {
+ const TInterfaceBlock *interfaceBlock = symbol->getType().getInterfaceBlock();
+ var =
+ FindVariableInInterfaceBlock(symbolName, interfaceBlock, mShaderStorageBlocks);
+ }
+ break;
+ case EvqFragCoord:
+ recordBuiltInVaryingUsed("gl_FragCoord", &mFragCoordAdded, mInputVaryings);
+ return;
+ case EvqFrontFacing:
+ recordBuiltInVaryingUsed("gl_FrontFacing", &mFrontFacingAdded, mInputVaryings);
+ return;
+ case EvqPointCoord:
+ recordBuiltInVaryingUsed("gl_PointCoord", &mPointCoordAdded, mInputVaryings);
+ return;
+ case EvqInstanceID:
+ // Whenever the SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW option is set,
+ // gl_InstanceID is added inside expressions to initialize ViewID_OVR and
+ // InstanceID. gl_InstanceID is not added to the symbol table for ESSL1 shaders
+ // which makes it necessary to populate the type information explicitly instead of
+ // extracting it from the symbol table.
+ if (!mInstanceIDAdded)
+ {
+ Attribute info;
+ const char kName[] = "gl_InstanceID";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_INT;
+ info.precision = GL_HIGH_INT; // Defined by spec.
+ info.staticUse = true;
+ info.location = -1;
+ mAttribs->push_back(info);
+ mInstanceIDAdded = true;
+ }
+ return;
+ case EvqVertexID:
+ recordBuiltInAttributeUsed("gl_VertexID", &mVertexIDAdded);
+ return;
+ case EvqPosition:
+ recordBuiltInVaryingUsed("gl_Position", &mPositionAdded, mOutputVaryings);
+ return;
+ case EvqPointSize:
+ recordBuiltInVaryingUsed("gl_PointSize", &mPointSizeAdded, mOutputVaryings);
+ return;
+ case EvqLastFragData:
+ recordBuiltInVaryingUsed("gl_LastFragData", &mLastFragDataAdded, mInputVaryings);
+ return;
+ case EvqFragColor:
+ recordBuiltInFragmentOutputUsed("gl_FragColor", &mFragColorAdded);
+ return;
+ case EvqFragData:
+ if (!mFragDataAdded)
+ {
+ OutputVariable info;
+ setBuiltInInfoFromSymbolTable("gl_FragData", &info);
+ if (!IsExtensionEnabled(mExtensionBehavior, TExtension::EXT_draw_buffers))
+ {
+ ASSERT(info.arraySizes.size() == 1u);
+ info.arraySizes.back() = 1u;
+ }
+ info.staticUse = true;
+ mOutputVariables->push_back(info);
+ mFragDataAdded = true;
+ }
+ return;
+ case EvqFragDepthEXT:
+ recordBuiltInFragmentOutputUsed("gl_FragDepthEXT", &mFragDepthEXTAdded);
+ return;
+ case EvqFragDepth:
+ recordBuiltInFragmentOutputUsed("gl_FragDepth", &mFragDepthAdded);
+ return;
+ case EvqSecondaryFragColorEXT:
+ recordBuiltInFragmentOutputUsed("gl_SecondaryFragColorEXT",
+ &mSecondaryFragColorEXTAdded);
+ return;
+ case EvqSecondaryFragDataEXT:
+ recordBuiltInFragmentOutputUsed("gl_SecondaryFragDataEXT",
+ &mSecondaryFragDataEXTAdded);
+ return;
+ case EvqInvocationID:
+ recordBuiltInVaryingUsed("gl_InvocationID", &mInvocationIDAdded, mInputVaryings);
+ break;
+ case EvqPrimitiveIDIn:
+ recordBuiltInVaryingUsed("gl_PrimitiveIDIn", &mPrimitiveIDInAdded, mInputVaryings);
+ break;
+ case EvqPrimitiveID:
+ if (mShaderType == GL_GEOMETRY_SHADER_OES)
+ {
+ recordBuiltInVaryingUsed("gl_PrimitiveID", &mPrimitiveIDAdded, mOutputVaryings);
+ }
+ else
+ {
+ ASSERT(mShaderType == GL_FRAGMENT_SHADER);
+ recordBuiltInVaryingUsed("gl_PrimitiveID", &mPrimitiveIDAdded, mInputVaryings);
+ }
+ break;
+ case EvqLayer:
+ if (mShaderType == GL_GEOMETRY_SHADER_OES)
+ {
+ recordBuiltInVaryingUsed("gl_Layer", &mLayerAdded, mOutputVaryings);
+ }
+ else if (mShaderType == GL_FRAGMENT_SHADER)
+ {
+ recordBuiltInVaryingUsed("gl_Layer", &mLayerAdded, mInputVaryings);
+ }
+ else
+ {
+ ASSERT(mShaderType == GL_VERTEX_SHADER &&
+ IsExtensionEnabled(mExtensionBehavior, TExtension::OVR_multiview));
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ if (var)
+ {
+ MarkStaticallyUsed(var);
+ }
+}
+
+void CollectVariablesTraverser::setCommonVariableProperties(const TType &type,
+ const TName &name,
+ ShaderVariable *variableOut) const
+{
+ ASSERT(variableOut);
+
+ const TStructure *structure = type.getStruct();
+
+ if (!structure)
+ {
+ variableOut->type = GLVariableType(type);
+ variableOut->precision = GLVariablePrecision(type);
+ }
+ else
+ {
+ // Structures use a NONE type that isn't exposed outside ANGLE.
+ variableOut->type = GL_NONE;
+ variableOut->structName = structure->name().c_str();
+
+ const TFieldList &fields = structure->fields();
+
+ for (TField *field : fields)
+ {
+ // Regardless of the variable type (uniform, in/out etc.) its fields are always plain
+ // ShaderVariable objects.
+ ShaderVariable fieldVariable;
+ setCommonVariableProperties(*field->type(), TName(field->name()), &fieldVariable);
+ variableOut->fields.push_back(fieldVariable);
+ }
+ }
+ variableOut->name = name.getString().c_str();
+ variableOut->mappedName = getMappedName(name);
+
+ if (auto *arraySizes = type.getArraySizes())
+ {
+ variableOut->arraySizes.assign(arraySizes->begin(), arraySizes->end());
+ }
+}
+
+Attribute CollectVariablesTraverser::recordAttribute(const TIntermSymbol &variable) const
+{
+ const TType &type = variable.getType();
+ ASSERT(!type.getStruct());
+
+ Attribute attribute;
+ setCommonVariableProperties(type, variable.getName(), &attribute);
+
+ attribute.location = type.getLayoutQualifier().location;
+ return attribute;
+}
+
+OutputVariable CollectVariablesTraverser::recordOutputVariable(const TIntermSymbol &variable) const
+{
+ const TType &type = variable.getType();
+ ASSERT(!type.getStruct());
+
+ OutputVariable outputVariable;
+ setCommonVariableProperties(type, variable.getName(), &outputVariable);
+
+ outputVariable.location = type.getLayoutQualifier().location;
+ return outputVariable;
+}
+
+Varying CollectVariablesTraverser::recordVarying(const TIntermSymbol &variable) const
+{
+ const TType &type = variable.getType();
+
+ Varying varying;
+ setCommonVariableProperties(type, variable.getName(), &varying);
+ varying.location = type.getLayoutQualifier().location;
+
+ switch (type.getQualifier())
+ {
+ case EvqVaryingIn:
+ case EvqVaryingOut:
+ case EvqVertexOut:
+ case EvqSmoothOut:
+ case EvqFlatOut:
+ case EvqCentroidOut:
+ case EvqGeometryOut:
+ if (mSymbolTable->isVaryingInvariant(std::string(variable.getSymbol().c_str())) ||
+ type.isInvariant())
+ {
+ varying.isInvariant = true;
+ }
+ break;
+ default:
+ break;
+ }
+
+ varying.interpolation = GetInterpolationType(type.getQualifier());
+ return varying;
+}
+
+// TODO(jiawei.shao@intel.com): implement GL_OES_shader_io_blocks.
+void CollectVariablesTraverser::recordInterfaceBlock(const TType &interfaceBlockType,
+ InterfaceBlock *interfaceBlock) const
+{
+ ASSERT(interfaceBlockType.getBasicType() == EbtInterfaceBlock);
+ ASSERT(interfaceBlock);
+
+ const TInterfaceBlock *blockType = interfaceBlockType.getInterfaceBlock();
+ ASSERT(blockType);
+
+ interfaceBlock->name = blockType->name().c_str();
+ interfaceBlock->mappedName = getMappedName(TName(blockType->name()));
+ interfaceBlock->instanceName =
+ (blockType->hasInstanceName() ? blockType->instanceName().c_str() : "");
+ ASSERT(!interfaceBlockType.isArrayOfArrays()); // Disallowed by GLSL ES 3.10 section 4.3.9
+ interfaceBlock->arraySize = interfaceBlockType.isArray() ? interfaceBlockType.getOutermostArraySize() : 0;
+
+ interfaceBlock->blockType = GetBlockType(interfaceBlockType.getQualifier());
+ if (interfaceBlock->blockType == BlockType::BLOCK_UNIFORM ||
+ interfaceBlock->blockType == BlockType::BLOCK_BUFFER)
+ {
+ interfaceBlock->isRowMajorLayout = (blockType->matrixPacking() == EmpRowMajor);
+ interfaceBlock->binding = blockType->blockBinding();
+ interfaceBlock->layout = GetBlockLayoutType(blockType->blockStorage());
+ }
+
+ // Gather field information
+ for (const TField *field : blockType->fields())
+ {
+ const TType &fieldType = *field->type();
+
+ InterfaceBlockField fieldVariable;
+ setCommonVariableProperties(fieldType, TName(field->name()), &fieldVariable);
+ fieldVariable.isRowMajorLayout =
+ (fieldType.getLayoutQualifier().matrixPacking == EmpRowMajor);
+ interfaceBlock->fields.push_back(fieldVariable);
+ }
+}
+
+Uniform CollectVariablesTraverser::recordUniform(const TIntermSymbol &variable) const
+{
+ Uniform uniform;
+ setCommonVariableProperties(variable.getType(), variable.getName(), &uniform);
+ uniform.binding = variable.getType().getLayoutQualifier().binding;
+ uniform.location = variable.getType().getLayoutQualifier().location;
+ uniform.offset = variable.getType().getLayoutQualifier().offset;
+ return uniform;
+}
+
+bool CollectVariablesTraverser::visitDeclaration(Visit, TIntermDeclaration *node)
+{
+ const TIntermSequence &sequence = *(node->getSequence());
+ ASSERT(!sequence.empty());
+
+ const TIntermTyped &typedNode = *(sequence.front()->getAsTyped());
+ TQualifier qualifier = typedNode.getQualifier();
+
+ bool isShaderVariable = qualifier == EvqAttribute || qualifier == EvqVertexIn ||
+ qualifier == EvqFragmentOut || qualifier == EvqUniform ||
+ IsVarying(qualifier);
+
+ if (typedNode.getBasicType() != EbtInterfaceBlock && !isShaderVariable)
+ {
+ return true;
+ }
+
+ for (TIntermNode *variableNode : sequence)
+ {
+ // The only case in which the sequence will not contain a TIntermSymbol node is
+ // initialization. It will contain a TInterBinary node in that case. Since attributes,
+ // uniforms, varyings, outputs and interface blocks cannot be initialized in a shader, we
+ // must have only TIntermSymbol nodes in the sequence in the cases we are interested in.
+ const TIntermSymbol &variable = *variableNode->getAsSymbolNode();
+ if (variable.getName().isInternal())
+ {
+ // Internal variables are not collected.
+ continue;
+ }
+
+ // TODO(jiawei.shao@intel.com): implement GL_OES_shader_io_blocks.
+ if (typedNode.getBasicType() == EbtInterfaceBlock)
+ {
+ InterfaceBlock interfaceBlock;
+ recordInterfaceBlock(variable.getType(), &interfaceBlock);
+
+ switch (qualifier)
+ {
+ case EvqUniform:
+ mUniformBlocks->push_back(interfaceBlock);
+ break;
+ case EvqBuffer:
+ mShaderStorageBlocks->push_back(interfaceBlock);
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch (qualifier)
+ {
+ case EvqAttribute:
+ case EvqVertexIn:
+ mAttribs->push_back(recordAttribute(variable));
+ break;
+ case EvqFragmentOut:
+ mOutputVariables->push_back(recordOutputVariable(variable));
+ break;
+ case EvqUniform:
+ mUniforms->push_back(recordUniform(variable));
+ break;
+ default:
+ if (IsVaryingIn(qualifier))
+ {
+ mInputVaryings->push_back(recordVarying(variable));
+ }
+ else
+ {
+ ASSERT(IsVaryingOut(qualifier));
+ mOutputVaryings->push_back(recordVarying(variable));
+ }
+ break;
+ }
+ }
+ }
+
+ // None of the recorded variables can have initializers, so we don't need to traverse the
+ // declarators.
+ return false;
+}
+
+// TODO(jiawei.shao@intel.com): add search on mInBlocks and mOutBlocks when implementing
+// GL_OES_shader_io_blocks.
+InterfaceBlock *CollectVariablesTraverser::findNamedInterfaceBlock(const TString &blockName) const
+{
+ InterfaceBlock *namedBlock = FindVariable(blockName, mUniformBlocks);
+ if (!namedBlock)
+ {
+ namedBlock = FindVariable(blockName, mShaderStorageBlocks);
+ }
+ return namedBlock;
+}
+
+bool CollectVariablesTraverser::visitBinary(Visit, TIntermBinary *binaryNode)
+{
+ if (binaryNode->getOp() == EOpIndexDirectInterfaceBlock)
+ {
+ // NOTE: we do not determine static use for individual blocks of an array
+ TIntermTyped *blockNode = binaryNode->getLeft()->getAsTyped();
+ ASSERT(blockNode);
+
+ TIntermConstantUnion *constantUnion = binaryNode->getRight()->getAsConstantUnion();
+ ASSERT(constantUnion);
+
+ InterfaceBlock *namedBlock = nullptr;
+
+ bool traverseIndexExpression = false;
+ TIntermBinary *interfaceIndexingNode = blockNode->getAsBinaryNode();
+ if (interfaceIndexingNode)
+ {
+ TIntermTyped *interfaceNode = interfaceIndexingNode->getLeft()->getAsTyped();
+ ASSERT(interfaceNode);
+
+ const TType &interfaceType = interfaceNode->getType();
+ if (interfaceType.getQualifier() == EvqPerVertexIn)
+ {
+ namedBlock = recordGLInUsed(interfaceType);
+ ASSERT(namedBlock);
+
+ // We need to continue traversing to collect useful variables in the index
+ // expression of gl_in.
+ traverseIndexExpression = true;
+ }
+ }
+
+ const TInterfaceBlock *interfaceBlock = blockNode->getType().getInterfaceBlock();
+ if (!namedBlock)
+ {
+ namedBlock = findNamedInterfaceBlock(interfaceBlock->name());
+ }
+ ASSERT(namedBlock);
+ namedBlock->staticUse = true;
+ unsigned int fieldIndex = static_cast<unsigned int>(constantUnion->getIConst(0));
+ ASSERT(fieldIndex < namedBlock->fields.size());
+ namedBlock->fields[fieldIndex].staticUse = true;
+
+ if (traverseIndexExpression)
+ {
+ ASSERT(interfaceIndexingNode);
+ interfaceIndexingNode->getRight()->traverse(this);
+ }
+ return false;
+ }
+
+ return true;
+}
+
+} // anonymous namespace
+
+void CollectVariables(TIntermBlock *root,
+ std::vector<Attribute> *attributes,
+ std::vector<OutputVariable> *outputVariables,
+ std::vector<Uniform> *uniforms,
+ std::vector<Varying> *inputVaryings,
+ std::vector<Varying> *outputVaryings,
+ std::vector<InterfaceBlock> *uniformBlocks,
+ std::vector<InterfaceBlock> *shaderStorageBlocks,
+ std::vector<InterfaceBlock> *inBlocks,
+ ShHashFunction64 hashFunction,
+ TSymbolTable *symbolTable,
+ int shaderVersion,
+ GLenum shaderType,
+ const TExtensionBehavior &extensionBehavior)
+{
+ CollectVariablesTraverser collect(attributes, outputVariables, uniforms, inputVaryings,
+ outputVaryings, uniformBlocks, shaderStorageBlocks, inBlocks,
+ hashFunction, symbolTable, shaderVersion, shaderType,
+ extensionBehavior);
+ root->traverse(&collect);
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/CollectVariables.h b/src/3rdparty/angle/src/compiler/translator/CollectVariables.h
new file mode 100644
index 0000000000..4d0d1192e0
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/CollectVariables.h
@@ -0,0 +1,37 @@
+//
+// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// CollectVariables.h: Collect lists of shader interface variables based on the AST.
+
+#ifndef COMPILER_TRANSLATOR_COLLECTVARIABLES_H_
+#define COMPILER_TRANSLATOR_COLLECTVARIABLES_H_
+
+#include <GLSLANG/ShaderLang.h>
+
+#include "compiler/translator/ExtensionBehavior.h"
+
+namespace sh
+{
+
+class TIntermBlock;
+class TSymbolTable;
+
+void CollectVariables(TIntermBlock *root,
+ std::vector<Attribute> *attributes,
+ std::vector<OutputVariable> *outputVariables,
+ std::vector<Uniform> *uniforms,
+ std::vector<Varying> *inputVaryings,
+ std::vector<Varying> *outputVaryings,
+ std::vector<InterfaceBlock> *uniformBlocks,
+ std::vector<InterfaceBlock> *shaderStorageBlocks,
+ std::vector<InterfaceBlock> *inBlocks,
+ ShHashFunction64 hashFunction,
+ TSymbolTable *symbolTable,
+ int shaderVersion,
+ GLenum shaderType,
+ const TExtensionBehavior &extensionBehavior);
+}
+
+#endif // COMPILER_TRANSLATOR_COLLECTVARIABLES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Common.h b/src/3rdparty/angle/src/compiler/translator/Common.h
index 60223232af..cb3a680d85 100644
--- a/src/3rdparty/angle/src/compiler/translator/Common.h
+++ b/src/3rdparty/angle/src/compiler/translator/Common.h
@@ -10,15 +10,21 @@
#include <map>
#include <sstream>
#include <string>
+#include <unordered_map>
#include <vector>
#include <limits>
#include <stdio.h>
#include "common/angleutils.h"
#include "common/debug.h"
+#include "common/third_party/smhasher/src/PMurHash.h"
#include "compiler/translator/PoolAlloc.h"
-struct TSourceLoc {
+namespace sh
+{
+
+struct TSourceLoc
+{
int first_file;
int first_line;
int last_file;
@@ -29,25 +35,25 @@ struct TSourceLoc {
// Put POOL_ALLOCATOR_NEW_DELETE in base classes to make them use this scheme.
//
#define POOL_ALLOCATOR_NEW_DELETE() \
- void* operator new(size_t s) { return GetGlobalPoolAllocator()->allocate(s); } \
- void* operator new(size_t, void *_Where) { return (_Where); } \
- void operator delete(void*) { } \
- void operator delete(void *, void *) { } \
- void* operator new[](size_t s) { return GetGlobalPoolAllocator()->allocate(s); } \
- void* operator new[](size_t, void *_Where) { return (_Where); } \
- void operator delete[](void*) { } \
- void operator delete[](void *, void *) { }
+ void *operator new(size_t s) { return GetGlobalPoolAllocator()->allocate(s); } \
+ void *operator new(size_t, void *_Where) { return (_Where); } \
+ void operator delete(void *) {} \
+ void operator delete(void *, void *) {} \
+ void *operator new[](size_t s) { return GetGlobalPoolAllocator()->allocate(s); } \
+ void *operator new[](size_t, void *_Where) { return (_Where); } \
+ void operator delete[](void *) {} \
+ void operator delete[](void *, void *) {}
//
// Pool version of string.
//
typedef pool_allocator<char> TStringAllocator;
-typedef std::basic_string <char, std::char_traits<char>, TStringAllocator> TString;
+typedef std::basic_string<char, std::char_traits<char>, TStringAllocator> TString;
typedef std::basic_ostringstream<char, std::char_traits<char>, TStringAllocator> TStringStream;
-inline TString* NewPoolTString(const char* s)
+inline TString *NewPoolTString(const char *s)
{
- void* memory = GetGlobalPoolAllocator()->allocate(sizeof(TString));
- return new(memory) TString(s);
+ void *memory = GetGlobalPoolAllocator()->allocate(sizeof(TString));
+ return new (memory) TString(s);
}
//
@@ -64,21 +70,44 @@ template <class T>
class TVector : public std::vector<T, pool_allocator<T>>
{
public:
+ POOL_ALLOCATOR_NEW_DELETE();
+
typedef typename std::vector<T, pool_allocator<T>>::size_type size_type;
TVector() : std::vector<T, pool_allocator<T>>() {}
TVector(const pool_allocator<T> &a) : std::vector<T, pool_allocator<T>>(a) {}
TVector(size_type i) : std::vector<T, pool_allocator<T>>(i) {}
};
+template <class K, class D, class H = std::hash<K>, class CMP = std::equal_to<K>>
+class TUnorderedMap : public std::unordered_map<K, D, H, CMP, pool_allocator<std::pair<const K, D>>>
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ typedef pool_allocator<std::pair<const K, D>> tAllocator;
+
+ TUnorderedMap() : std::unordered_map<K, D, H, CMP, tAllocator>() {}
+ // use correct two-stage name lookup supported in gcc 3.4 and above
+ TUnorderedMap(const tAllocator &a)
+ : std::unordered_map<K, D, H, CMP, tAllocator>(
+ std::unordered_map<K, D, H, CMP, tAllocator>::key_compare(),
+ a)
+ {
+ }
+};
+
template <class K, class D, class CMP = std::less<K>>
class TMap : public std::map<K, D, CMP, pool_allocator<std::pair<const K, D>>>
{
public:
+ POOL_ALLOCATOR_NEW_DELETE();
typedef pool_allocator<std::pair<const K, D>> tAllocator;
TMap() : std::map<K, D, CMP, tAllocator>() {}
// use correct two-stage name lookup supported in gcc 3.4 and above
- TMap(const tAllocator& a) : std::map<K, D, CMP, tAllocator>(std::map<K, D, CMP, tAllocator>::key_compare(), a) {}
+ TMap(const tAllocator &a)
+ : std::map<K, D, CMP, tAllocator>(std::map<K, D, CMP, tAllocator>::key_compare(), a)
+ {
+ }
};
// Integer to TString conversion
@@ -92,4 +121,18 @@ inline TString str(T i)
return buffer;
}
-#endif // COMPILER_TRANSLATOR_COMMON_H_
+} // namespace sh
+
+namespace std
+{
+template <>
+struct hash<sh::TString>
+{
+ size_t operator()(const sh::TString &s) const
+ {
+ return angle::PMurHash32(0, s.data(), static_cast<int>(s.length()));
+ }
+};
+} // namespace std
+
+#endif // COMPILER_TRANSLATOR_COMMON_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Compiler.cpp b/src/3rdparty/angle/src/compiler/translator/Compiler.cpp
index 18524ce569..2f411cb58c 100644
--- a/src/3rdparty/angle/src/compiler/translator/Compiler.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Compiler.cpp
@@ -4,91 +4,193 @@
// found in the LICENSE file.
//
-#include "compiler/translator/Cache.h"
#include "compiler/translator/Compiler.h"
+
+#include <sstream>
+
+#include "angle_gl.h"
+#include "common/utilities.h"
+#include "compiler/translator/AddAndTrueToLoopCondition.h"
+#include "compiler/translator/Cache.h"
#include "compiler/translator/CallDAG.h"
-#include "compiler/translator/ForLoopUnroll.h"
+#include "compiler/translator/ClampPointSize.h"
+#include "compiler/translator/CollectVariables.h"
+#include "compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h"
+#include "compiler/translator/DeferGlobalInitializers.h"
+#include "compiler/translator/EmulateGLFragColorBroadcast.h"
+#include "compiler/translator/EmulatePrecision.h"
#include "compiler/translator/Initialize.h"
-#include "compiler/translator/InitializeParseContext.h"
#include "compiler/translator/InitializeVariables.h"
+#include "compiler/translator/IntermNodePatternMatcher.h"
+#include "compiler/translator/IsASTDepthBelowLimit.h"
+#include "compiler/translator/OutputTree.h"
#include "compiler/translator/ParseContext.h"
-#include "compiler/translator/PruneEmptyDeclarations.h"
+#include "compiler/translator/PruneNoOps.h"
#include "compiler/translator/RegenerateStructNames.h"
+#include "compiler/translator/RemoveArrayLengthMethod.h"
+#include "compiler/translator/RemoveEmptySwitchStatements.h"
+#include "compiler/translator/RemoveInvariantDeclaration.h"
+#include "compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.h"
#include "compiler/translator/RemovePow.h"
-#include "compiler/translator/RenameFunction.h"
+#include "compiler/translator/RemoveUnreferencedVariables.h"
#include "compiler/translator/RewriteDoWhile.h"
#include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h"
+#include "compiler/translator/SeparateDeclarations.h"
+#include "compiler/translator/SimplifyLoopConditions.h"
+#include "compiler/translator/SplitSequenceOperator.h"
#include "compiler/translator/UnfoldShortCircuitAST.h"
+#include "compiler/translator/UseInterfaceBlockFields.h"
#include "compiler/translator/ValidateLimitations.h"
+#include "compiler/translator/ValidateMaxParameters.h"
#include "compiler/translator/ValidateOutputs.h"
+#include "compiler/translator/ValidateVaryingLocations.h"
#include "compiler/translator/VariablePacker.h"
-#include "compiler/translator/depgraph/DependencyGraph.h"
-#include "compiler/translator/depgraph/DependencyGraphOutput.h"
-#include "compiler/translator/timing/RestrictFragmentShaderTiming.h"
-#include "compiler/translator/timing/RestrictVertexShaderTiming.h"
+#include "compiler/translator/VectorizeVectorScalarArithmetic.h"
+#include "compiler/translator/util.h"
#include "third_party/compiler/ArrayBoundsClamper.h"
-#include "angle_gl.h"
-#include "common/utilities.h"
+
+namespace sh
+{
+
+namespace
+{
+
+#if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
+void DumpFuzzerCase(char const *const *shaderStrings,
+ size_t numStrings,
+ uint32_t type,
+ uint32_t spec,
+ uint32_t output,
+ uint64_t options)
+{
+ static int fileIndex = 0;
+
+ std::ostringstream o;
+ o << "corpus/" << fileIndex++ << ".sample";
+ std::string s = o.str();
+
+ // Must match the input format of the fuzzer
+ FILE *f = fopen(s.c_str(), "w");
+ fwrite(&type, sizeof(type), 1, f);
+ fwrite(&spec, sizeof(spec), 1, f);
+ fwrite(&output, sizeof(output), 1, f);
+ fwrite(&options, sizeof(options), 1, f);
+
+ char zero[128 - 20] = {0};
+ fwrite(&zero, 128 - 20, 1, f);
+
+ for (size_t i = 0; i < numStrings; i++)
+ {
+ fwrite(shaderStrings[i], sizeof(char), strlen(shaderStrings[i]), f);
+ }
+ fwrite(&zero, 1, 1, f);
+
+ fclose(f);
+}
+#endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
+} // anonymous namespace
bool IsWebGLBasedSpec(ShShaderSpec spec)
{
- return (spec == SH_WEBGL_SPEC ||
- spec == SH_CSS_SHADERS_SPEC ||
- spec == SH_WEBGL2_SPEC);
+ return (spec == SH_WEBGL_SPEC || spec == SH_WEBGL2_SPEC || spec == SH_WEBGL3_SPEC);
}
bool IsGLSL130OrNewer(ShShaderOutput output)
{
- return (output == SH_GLSL_130_OUTPUT ||
- output == SH_GLSL_140_OUTPUT ||
- output == SH_GLSL_150_CORE_OUTPUT ||
- output == SH_GLSL_330_CORE_OUTPUT ||
- output == SH_GLSL_400_CORE_OUTPUT ||
- output == SH_GLSL_410_CORE_OUTPUT ||
- output == SH_GLSL_420_CORE_OUTPUT ||
- output == SH_GLSL_430_CORE_OUTPUT ||
- output == SH_GLSL_440_CORE_OUTPUT ||
- output == SH_GLSL_450_CORE_OUTPUT);
+ return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT ||
+ output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT ||
+ output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT ||
+ output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT ||
+ output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT);
+}
+
+bool IsGLSL420OrNewer(ShShaderOutput output)
+{
+ return (output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT ||
+ output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT);
+}
+
+bool IsGLSL410OrOlder(ShShaderOutput output)
+{
+ return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT ||
+ output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT ||
+ output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT);
+}
+
+bool RemoveInvariant(sh::GLenum shaderType,
+ int shaderVersion,
+ ShShaderOutput outputType,
+ ShCompileOptions compileOptions)
+{
+ if ((compileOptions & SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT) == 0 &&
+ shaderType == GL_FRAGMENT_SHADER && IsGLSL420OrNewer(outputType))
+ return true;
+
+ if ((compileOptions & SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3) != 0 &&
+ shaderVersion >= 300 && shaderType == GL_VERTEX_SHADER)
+ return true;
+
+ return false;
}
size_t GetGlobalMaxTokenSize(ShShaderSpec spec)
{
- // WebGL defines a max token legnth of 256, while ES2 leaves max token
+ // WebGL defines a max token length of 256, while ES2 leaves max token
// size undefined. ES3 defines a max size of 1024 characters.
switch (spec)
{
- case SH_WEBGL_SPEC:
- case SH_CSS_SHADERS_SPEC:
- return 256;
- default:
- return 1024;
+ case SH_WEBGL_SPEC:
+ return 256;
+ default:
+ return 1024;
}
}
-namespace {
+int GetMaxUniformVectorsForShaderType(GLenum shaderType, const ShBuiltInResources &resources)
+{
+ switch (shaderType)
+ {
+ case GL_VERTEX_SHADER:
+ return resources.MaxVertexUniformVectors;
+ case GL_FRAGMENT_SHADER:
+ return resources.MaxFragmentUniformVectors;
+
+ // TODO (jiawei.shao@intel.com): check if we need finer-grained component counting
+ case GL_COMPUTE_SHADER:
+ return resources.MaxComputeUniformComponents / 4;
+ case GL_GEOMETRY_SHADER_OES:
+ return resources.MaxGeometryUniformComponents / 4;
+ default:
+ UNREACHABLE();
+ return -1;
+ }
+}
+
+namespace
+{
class TScopedPoolAllocator
{
public:
- TScopedPoolAllocator(TPoolAllocator* allocator) : mAllocator(allocator)
+ TScopedPoolAllocator(TPoolAllocator *allocator) : mAllocator(allocator)
{
mAllocator->push();
SetGlobalPoolAllocator(mAllocator);
}
~TScopedPoolAllocator()
{
- SetGlobalPoolAllocator(NULL);
+ SetGlobalPoolAllocator(nullptr);
mAllocator->pop();
}
private:
- TPoolAllocator* mAllocator;
+ TPoolAllocator *mAllocator;
};
class TScopedSymbolTableLevel
{
public:
- TScopedSymbolTableLevel(TSymbolTable* table) : mTable(table)
+ TScopedSymbolTableLevel(TSymbolTable *table) : mTable(table)
{
ASSERT(mTable->atBuiltInLevel());
mTable->push();
@@ -100,23 +202,25 @@ class TScopedSymbolTableLevel
}
private:
- TSymbolTable* mTable;
+ TSymbolTable *mTable;
};
int MapSpecToShaderVersion(ShShaderSpec spec)
{
switch (spec)
{
- case SH_GLES2_SPEC:
- case SH_WEBGL_SPEC:
- case SH_CSS_SHADERS_SPEC:
- return 100;
- case SH_GLES3_SPEC:
- case SH_WEBGL2_SPEC:
- return 300;
- default:
- UNREACHABLE();
- return 0;
+ case SH_GLES2_SPEC:
+ case SH_WEBGL_SPEC:
+ return 100;
+ case SH_GLES3_SPEC:
+ case SH_WEBGL2_SPEC:
+ return 300;
+ case SH_GLES3_1_SPEC:
+ case SH_WEBGL3_SPEC:
+ return 310;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
@@ -130,22 +234,31 @@ TShHandleBase::TShHandleBase()
TShHandleBase::~TShHandleBase()
{
- SetGlobalPoolAllocator(NULL);
+ SetGlobalPoolAllocator(nullptr);
allocator.popAll();
}
TCompiler::TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
- : shaderType(type),
+ : variablesCollected(false),
+ mGLPositionInitialized(false),
+ shaderType(type),
shaderSpec(spec),
outputType(output),
maxUniformVectors(0),
maxExpressionComplexity(0),
maxCallStackDepth(0),
+ maxFunctionParameters(0),
fragmentPrecisionHigh(false),
clampingStrategy(SH_CLAMP_WITH_CLAMP_INTRINSIC),
builtInFunctionEmulator(),
- mSourcePath(NULL),
- mTemporaryIndex(0)
+ mDiagnostics(infoSink.info),
+ mSourcePath(nullptr),
+ mComputeShaderLocalSizeDeclared(false),
+ mComputeShaderLocalSize(1),
+ mGeometryShaderMaxVertices(-1),
+ mGeometryShaderInvocations(0),
+ mGeometryShaderInputPrimitiveType(EptUndefined),
+ mGeometryShaderOutputPrimitiveType(EptUndefined)
{
}
@@ -153,7 +266,7 @@ TCompiler::~TCompiler()
{
}
-bool TCompiler::shouldRunLoopAndIndexingValidation(int compileOptions) const
+bool TCompiler::shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const
{
// If compiling an ESSL 1.00 shader for WebGL, or if its been requested through the API,
// validate loop and indexing as well (to verify that the shader only uses minimal functionality
@@ -162,14 +275,15 @@ bool TCompiler::shouldRunLoopAndIndexingValidation(int compileOptions) const
(compileOptions & SH_VALIDATE_LOOP_INDEXING);
}
-bool TCompiler::Init(const ShBuiltInResources& resources)
+bool TCompiler::Init(const ShBuiltInResources &resources)
{
shaderVersion = 100;
- maxUniformVectors = (shaderType == GL_VERTEX_SHADER) ?
- resources.MaxVertexUniformVectors :
- resources.MaxFragmentUniformVectors;
+
+ maxUniformVectors = GetMaxUniformVectorsForShaderType(shaderType, resources);
+
maxExpressionComplexity = resources.MaxExpressionComplexity;
- maxCallStackDepth = resources.MaxCallStackDepth;
+ maxCallStackDepth = resources.MaxCallStackDepth;
+ maxFunctionParameters = resources.MaxFunctionParameters;
SetGlobalPoolAllocator(&allocator);
@@ -187,15 +301,16 @@ bool TCompiler::Init(const ShBuiltInResources& resources)
return true;
}
-TIntermNode *TCompiler::compileTreeForTesting(const char* const shaderStrings[],
- size_t numStrings, int compileOptions)
+TIntermBlock *TCompiler::compileTreeForTesting(const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptions)
{
return compileTreeImpl(shaderStrings, numStrings, compileOptions);
}
-TIntermNode *TCompiler::compileTreeImpl(const char *const shaderStrings[],
- size_t numStrings,
- const int compileOptions)
+TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[],
+ size_t numStrings,
+ const ShCompileOptions compileOptions)
{
clearResults();
@@ -213,191 +328,347 @@ TIntermNode *TCompiler::compileTreeImpl(const char *const shaderStrings[],
++firstSource;
}
- TIntermediate intermediate(infoSink);
- TParseContext parseContext(symbolTable, extensionBehavior, intermediate, shaderType, shaderSpec,
- compileOptions, true, infoSink, getResources());
+ TParseContext parseContext(symbolTable, extensionBehavior, shaderType, shaderSpec,
+ compileOptions, true, &mDiagnostics, getResources());
parseContext.setFragmentPrecisionHighOnESSL1(fragmentPrecisionHigh);
- SetGlobalParseContext(&parseContext);
// We preserve symbols at the built-in level from compile-to-compile.
// Start pushing the user-defined symbols at global level.
TScopedSymbolTableLevel scopedSymbolLevel(&symbolTable);
// Parse shader.
- bool success =
- (PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], nullptr, &parseContext) == 0) &&
- (parseContext.getTreeRoot() != nullptr);
+ if (PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], nullptr,
+ &parseContext) != 0)
+ {
+ return nullptr;
+ }
+
+ if (parseContext.getTreeRoot() == nullptr)
+ {
+ return nullptr;
+ }
+
+ setASTMetadata(parseContext);
+
+ if (MapSpecToShaderVersion(shaderSpec) < shaderVersion)
+ {
+ mDiagnostics.globalError("unsupported shader version");
+ return nullptr;
+ }
+ TIntermBlock *root = parseContext.getTreeRoot();
+ if (!checkAndSimplifyAST(root, parseContext, compileOptions))
+ {
+ return nullptr;
+ }
+
+ return root;
+}
+
+void TCompiler::setASTMetadata(const TParseContext &parseContext)
+{
shaderVersion = parseContext.getShaderVersion();
- if (success && MapSpecToShaderVersion(shaderSpec) < shaderVersion)
+
+ mPragma = parseContext.pragma();
+ symbolTable.setGlobalInvariant(mPragma.stdgl.invariantAll);
+
+ mComputeShaderLocalSizeDeclared = parseContext.isComputeShaderLocalSizeDeclared();
+ mComputeShaderLocalSize = parseContext.getComputeShaderLocalSize();
+
+ mNumViews = parseContext.getNumViews();
+
+ // Highp might have been auto-enabled based on shader version
+ fragmentPrecisionHigh = parseContext.getFragmentPrecisionHigh();
+
+ if (shaderType == GL_GEOMETRY_SHADER_OES)
{
- infoSink.info.prefix(EPrefixError);
- infoSink.info << "unsupported shader version";
- success = false;
+ mGeometryShaderInputPrimitiveType = parseContext.getGeometryShaderInputPrimitiveType();
+ mGeometryShaderOutputPrimitiveType = parseContext.getGeometryShaderOutputPrimitiveType();
+ mGeometryShaderMaxVertices = parseContext.getGeometryShaderMaxVertices();
+ mGeometryShaderInvocations = parseContext.getGeometryShaderInvocations();
}
+}
- TIntermNode *root = nullptr;
+bool TCompiler::checkAndSimplifyAST(TIntermBlock *root,
+ const TParseContext &parseContext,
+ ShCompileOptions compileOptions)
+{
+ // Disallow expressions deemed too complex.
+ if ((compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY) && !limitExpressionComplexity(root))
+ {
+ return false;
+ }
- if (success)
+ // We prune no-ops to work around driver bugs and to keep AST processing and output simple.
+ // The following kinds of no-ops are pruned:
+ // 1. Empty declarations "int;".
+ // 2. Literal statements: "1.0;". The ESSL output doesn't define a default precision
+ // for float, so float literal statements would end up with no precision which is
+ // invalid ESSL.
+ // After this empty declarations are not allowed in the AST.
+ PruneNoOps(root);
+
+ // In case the last case inside a switch statement is a certain type of no-op, GLSL
+ // compilers in drivers may not accept it. In this case we clean up the dead code from the
+ // end of switch statements. This is also required because PruneNoOps may have left switch
+ // statements that only contained an empty declaration inside the final case in an invalid
+ // state. Relies on that PruneNoOps has already been run.
+ RemoveNoOpCasesFromEndOfSwitchStatements(root, &symbolTable);
+
+ // Remove empty switch statements - this makes output simpler.
+ RemoveEmptySwitchStatements(root);
+
+ // Create the function DAG and check there is no recursion
+ if (!initCallDag(root))
{
- mPragma = parseContext.pragma();
- if (mPragma.stdgl.invariantAll)
- {
- symbolTable.setGlobalInvariant();
- }
+ return false;
+ }
- root = parseContext.getTreeRoot();
- root = intermediate.postProcess(root);
+ if ((compileOptions & SH_LIMIT_CALL_STACK_DEPTH) && !checkCallDepth())
+ {
+ return false;
+ }
- // Highp might have been auto-enabled based on shader version
- fragmentPrecisionHigh = parseContext.getFragmentPrecisionHigh();
+ // Checks which functions are used and if "main" exists
+ functionMetadata.clear();
+ functionMetadata.resize(mCallDag.size());
+ if (!tagUsedFunctions())
+ {
+ return false;
+ }
- // Disallow expressions deemed too complex.
- if (success && (compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY))
- success = limitExpressionComplexity(root);
+ if (!(compileOptions & SH_DONT_PRUNE_UNUSED_FUNCTIONS))
+ {
+ pruneUnusedFunctions(root);
+ }
- // Create the function DAG and check there is no recursion
- if (success)
- success = initCallDag(root);
+ if (shaderVersion >= 310 && !ValidateVaryingLocations(root, &mDiagnostics, shaderType))
+ {
+ return false;
+ }
- if (success && (compileOptions & SH_LIMIT_CALL_STACK_DEPTH))
- success = checkCallDepth();
+ if (shaderVersion >= 300 && shaderType == GL_FRAGMENT_SHADER &&
+ !ValidateOutputs(root, getExtensionBehavior(), compileResources.MaxDrawBuffers,
+ &mDiagnostics))
+ {
+ return false;
+ }
- // Checks which functions are used and if "main" exists
- if (success)
- {
- functionMetadata.clear();
- functionMetadata.resize(mCallDag.size());
- success = tagUsedFunctions();
- }
+ if (shouldRunLoopAndIndexingValidation(compileOptions) &&
+ !ValidateLimitations(root, shaderType, &symbolTable, shaderVersion, &mDiagnostics))
+ {
+ return false;
+ }
- if (success && !(compileOptions & SH_DONT_PRUNE_UNUSED_FUNCTIONS))
- success = pruneUnusedFunctions(root);
+ // Fail compilation if precision emulation not supported.
+ if (getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision &&
+ !EmulatePrecision::SupportedInLanguage(outputType))
+ {
+ mDiagnostics.globalError("Precision emulation not supported for this output type.");
+ return false;
+ }
- // Prune empty declarations to work around driver bugs and to keep declaration output simple.
- if (success)
- PruneEmptyDeclarations(root);
+ // Clamping uniform array bounds needs to happen after validateLimitations pass.
+ if (compileOptions & SH_CLAMP_INDIRECT_ARRAY_BOUNDS)
+ {
+ arrayBoundsClamper.MarkIndirectArrayBoundsForClamping(root);
+ }
- if (success && shaderVersion == 300 && shaderType == GL_FRAGMENT_SHADER)
- success = validateOutputs(root);
+ if ((compileOptions & SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW) &&
+ parseContext.isExtensionEnabled(TExtension::OVR_multiview) &&
+ getShaderType() != GL_COMPUTE_SHADER)
+ {
+ DeclareAndInitBuiltinsForInstancedMultiview(root, mNumViews, shaderType, compileOptions,
+ outputType, &symbolTable);
+ }
- if (success && shouldRunLoopAndIndexingValidation(compileOptions))
- success = validateLimitations(root);
+ // This pass might emit short circuits so keep it before the short circuit unfolding
+ if (compileOptions & SH_REWRITE_DO_WHILE_LOOPS)
+ RewriteDoWhile(root, &symbolTable);
- if (success && (compileOptions & SH_TIMING_RESTRICTIONS))
- success = enforceTimingRestrictions(root, (compileOptions & SH_DEPENDENCY_GRAPH) != 0);
+ if (compileOptions & SH_ADD_AND_TRUE_TO_LOOP_CONDITION)
+ sh::AddAndTrueToLoopCondition(root);
- if (success && shaderSpec == SH_CSS_SHADERS_SPEC)
- rewriteCSSShader(root);
+ if (compileOptions & SH_UNFOLD_SHORT_CIRCUIT)
+ {
+ UnfoldShortCircuitAST unfoldShortCircuit;
+ root->traverse(&unfoldShortCircuit);
+ unfoldShortCircuit.updateTree();
+ }
- // Unroll for-loop markup needs to happen after validateLimitations pass.
- if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX))
- {
- ForLoopUnrollMarker marker(ForLoopUnrollMarker::kIntegerIndex,
- shouldRunLoopAndIndexingValidation(compileOptions));
- root->traverse(&marker);
- }
- if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX))
- {
- ForLoopUnrollMarker marker(ForLoopUnrollMarker::kSamplerArrayIndex,
- shouldRunLoopAndIndexingValidation(compileOptions));
- root->traverse(&marker);
- if (marker.samplerArrayIndexIsFloatLoopIndex())
- {
- infoSink.info.prefix(EPrefixError);
- infoSink.info << "sampler array index is float loop index";
- success = false;
- }
- }
+ if (compileOptions & SH_REMOVE_POW_WITH_CONSTANT_EXPONENT)
+ {
+ RemovePow(root);
+ }
- // Built-in function emulation needs to happen after validateLimitations pass.
- if (success)
- {
- initBuiltInFunctionEmulator(&builtInFunctionEmulator, compileOptions);
- builtInFunctionEmulator.MarkBuiltInFunctionsForEmulation(root);
- }
+ if (compileOptions & SH_REGENERATE_STRUCT_NAMES)
+ {
+ RegenerateStructNames gen(&symbolTable, shaderVersion);
+ root->traverse(&gen);
+ }
- // Clamping uniform array bounds needs to happen after validateLimitations pass.
- if (success && (compileOptions & SH_CLAMP_INDIRECT_ARRAY_BOUNDS))
- arrayBoundsClamper.MarkIndirectArrayBoundsForClamping(root);
+ if (shaderType == GL_FRAGMENT_SHADER && shaderVersion == 100 &&
+ compileResources.EXT_draw_buffers && compileResources.MaxDrawBuffers > 1 &&
+ IsExtensionEnabled(extensionBehavior, TExtension::EXT_draw_buffers))
+ {
+ EmulateGLFragColorBroadcast(root, compileResources.MaxDrawBuffers, &outputVariables,
+ &symbolTable, shaderVersion);
+ }
- // gl_Position is always written in compatibility output mode
- if (success && shaderType == GL_VERTEX_SHADER &&
- ((compileOptions & SH_INIT_GL_POSITION) ||
- (outputType == SH_GLSL_COMPATIBILITY_OUTPUT)))
- initializeGLPosition(root);
+ // Split multi declarations and remove calls to array length().
+ // Note that SimplifyLoopConditions needs to be run before any other AST transformations
+ // that may need to generate new statements from loop conditions or loop expressions.
+ SimplifyLoopConditions(
+ root,
+ IntermNodePatternMatcher::kMultiDeclaration | IntermNodePatternMatcher::kArrayLengthMethod,
+ &getSymbolTable(), getShaderVersion());
- // This pass might emit short circuits so keep it before the short circuit unfolding
- if (success && (compileOptions & SH_REWRITE_DO_WHILE_LOOPS))
- RewriteDoWhile(root, getTemporaryIndex());
+ // Note that separate declarations need to be run before other AST transformations that
+ // generate new statements from expressions.
+ SeparateDeclarations(root);
- if (success && (compileOptions & SH_UNFOLD_SHORT_CIRCUIT))
- {
- UnfoldShortCircuitAST unfoldShortCircuit;
- root->traverse(&unfoldShortCircuit);
- unfoldShortCircuit.updateTree();
- }
+ SplitSequenceOperator(root, IntermNodePatternMatcher::kArrayLengthMethod, &getSymbolTable(),
+ getShaderVersion());
+
+ RemoveArrayLengthMethod(root);
+
+ RemoveUnreferencedVariables(root, &symbolTable);
- if (success && (compileOptions & SH_REMOVE_POW_WITH_CONSTANT_EXPONENT))
+ // Built-in function emulation needs to happen after validateLimitations pass.
+ // TODO(jmadill): Remove global pool allocator.
+ GetGlobalPoolAllocator()->lock();
+ initBuiltInFunctionEmulator(&builtInFunctionEmulator, compileOptions);
+ GetGlobalPoolAllocator()->unlock();
+ builtInFunctionEmulator.markBuiltInFunctionsForEmulation(root);
+
+ if (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS)
+ {
+ ScalarizeVecAndMatConstructorArgs(root, shaderType, fragmentPrecisionHigh, &symbolTable);
+ }
+
+ if (shouldCollectVariables(compileOptions))
+ {
+ ASSERT(!variablesCollected);
+ CollectVariables(root, &attributes, &outputVariables, &uniforms, &inputVaryings,
+ &outputVaryings, &uniformBlocks, &shaderStorageBlocks, &inBlocks,
+ hashFunction, &symbolTable, shaderVersion, shaderType, extensionBehavior);
+ collectInterfaceBlocks();
+ variablesCollected = true;
+ if (compileOptions & SH_USE_UNUSED_STANDARD_SHARED_BLOCKS)
{
- RemovePow(root);
+ useAllMembersInUnusedStandardAndSharedBlocks(root);
}
-
- if (success && shouldCollectVariables(compileOptions))
+ if (compileOptions & SH_ENFORCE_PACKING_RESTRICTIONS)
{
- collectVariables(root);
- if (compileOptions & SH_ENFORCE_PACKING_RESTRICTIONS)
+ // Returns true if, after applying the packing rules in the GLSL ES 1.00.17 spec
+ // Appendix A, section 7, the shader does not use too many uniforms.
+ if (!CheckVariablesInPackingLimits(maxUniformVectors, uniforms))
{
- success = enforcePackingRestrictions();
- if (!success)
- {
- infoSink.info.prefix(EPrefixError);
- infoSink.info << "too many uniforms";
- }
+ mDiagnostics.globalError("too many uniforms");
+ return false;
}
- if (success && shaderType == GL_VERTEX_SHADER &&
- (compileOptions & SH_INIT_VARYINGS_WITHOUT_STATIC_USE))
- initializeVaryingsWithoutStaticUse(root);
}
-
- if (success && (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS))
+ if (compileOptions & SH_INIT_OUTPUT_VARIABLES)
{
- ScalarizeVecAndMatConstructorArgs scalarizer(
- shaderType, fragmentPrecisionHigh);
- root->traverse(&scalarizer);
+ initializeOutputVariables(root);
}
+ }
+
+ // Removing invariant declarations must be done after collecting variables.
+ // Otherwise, built-in invariant declarations don't apply.
+ if (RemoveInvariant(shaderType, shaderVersion, outputType, compileOptions))
+ {
+ RemoveInvariantDeclaration(root);
+ }
+
+ // gl_Position is always written in compatibility output mode.
+ // It may have been already initialized among other output variables, in that case we don't
+ // need to initialize it twice.
+ if (shaderType == GL_VERTEX_SHADER && !mGLPositionInitialized &&
+ ((compileOptions & SH_INIT_GL_POSITION) || (outputType == SH_GLSL_COMPATIBILITY_OUTPUT)))
+ {
+ initializeGLPosition(root);
+ mGLPositionInitialized = true;
+ }
+
+ // DeferGlobalInitializers needs to be run before other AST transformations that generate new
+ // statements from expressions. But it's fine to run DeferGlobalInitializers after the above
+ // SplitSequenceOperator and RemoveArrayLengthMethod since they only have an effect on the AST
+ // on ESSL >= 3.00, and the initializers that need to be deferred can only exist in ESSL < 3.00.
+ bool initializeLocalsAndGlobals =
+ (compileOptions & SH_INITIALIZE_UNINITIALIZED_LOCALS) && !IsOutputHLSL(getOutputType());
+ bool canUseLoopsToInitialize = !(compileOptions & SH_DONT_USE_LOOPS_TO_INITIALIZE_VARIABLES);
+ DeferGlobalInitializers(root, initializeLocalsAndGlobals, canUseLoopsToInitialize, &symbolTable);
- if (success && (compileOptions & SH_REGENERATE_STRUCT_NAMES))
+ if (initializeLocalsAndGlobals)
+ {
+ // Initialize uninitialized local variables.
+ // In some cases initializing can generate extra statements in the parent block, such as
+ // when initializing nameless structs or initializing arrays in ESSL 1.00. In that case
+ // we need to first simplify loop conditions. We've already separated declarations
+ // earlier, which is also required. If we don't follow the Appendix A limitations, loop
+ // init statements can declare arrays or nameless structs and have multiple
+ // declarations.
+
+ if (!shouldRunLoopAndIndexingValidation(compileOptions))
{
- RegenerateStructNames gen(symbolTable, shaderVersion);
- root->traverse(&gen);
+ SimplifyLoopConditions(root,
+ IntermNodePatternMatcher::kArrayDeclaration |
+ IntermNodePatternMatcher::kNamelessStructDeclaration,
+ &getSymbolTable(), getShaderVersion());
}
+
+ InitializeUninitializedLocals(root, getShaderVersion(), canUseLoopsToInitialize,
+ &getSymbolTable());
}
- SetGlobalParseContext(NULL);
- if (success)
- return root;
+ if (getShaderType() == GL_VERTEX_SHADER && (compileOptions & SH_CLAMP_POINT_SIZE))
+ {
+ ClampPointSize(root, compileResources.MaxPointSize, &getSymbolTable());
+ }
- return NULL;
+ if (compileOptions & SH_REWRITE_VECTOR_SCALAR_ARITHMETIC)
+ {
+ VectorizeVectorScalarArithmetic(root, &getSymbolTable());
+ }
+
+ return true;
}
-bool TCompiler::compile(const char* const shaderStrings[],
- size_t numStrings, int compileOptions)
+bool TCompiler::compile(const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptionsIn)
{
+#if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
+ DumpFuzzerCase(shaderStrings, numStrings, shaderType, shaderSpec, outputType, compileOptionsIn);
+#endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
+
if (numStrings == 0)
return true;
+ ShCompileOptions compileOptions = compileOptionsIn;
+
+ // Apply key workarounds.
+ if (shouldFlattenPragmaStdglInvariantAll())
+ {
+ // This should be harmless to do in all cases, but for the moment, do it only conditionally.
+ compileOptions |= SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL;
+ }
+
TScopedPoolAllocator scopedAlloc(&allocator);
- TIntermNode *root = compileTreeImpl(shaderStrings, numStrings, compileOptions);
+ TIntermBlock *root = compileTreeImpl(shaderStrings, numStrings, compileOptions);
if (root)
{
if (compileOptions & SH_INTERMEDIATE_TREE)
- TIntermediate::outputTree(root, infoSink.info);
+ OutputTree(root, infoSink.info);
if (compileOptions & SH_OBJECT_CODE)
- translate(root, compileOptions);
+ {
+ PerformanceDiagnostics perfDiagnostics(&mDiagnostics);
+ translate(root, compileOptions, &perfDiagnostics);
+ }
// The IntermNode tree doesn't need to be deleted here, since the
// memory will be freed in a big chunk by the PoolAllocator.
@@ -408,37 +679,38 @@ bool TCompiler::compile(const char* const shaderStrings[],
bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources)
{
+ if (resources.MaxDrawBuffers < 1)
+ {
+ return false;
+ }
+ if (resources.EXT_blend_func_extended && resources.MaxDualSourceDrawBuffers < 1)
+ {
+ return false;
+ }
+
compileResources = resources;
setResourceString();
- assert(symbolTable.isEmpty());
- symbolTable.push(); // COMMON_BUILTINS
- symbolTable.push(); // ESSL1_BUILTINS
- symbolTable.push(); // ESSL3_BUILTINS
-
- TPublicType integer;
- integer.type = EbtInt;
- integer.primarySize = 1;
- integer.secondarySize = 1;
- integer.array = false;
-
- TPublicType floatingPoint;
- floatingPoint.type = EbtFloat;
- floatingPoint.primarySize = 1;
- floatingPoint.secondarySize = 1;
- floatingPoint.array = false;
-
- switch(shaderType)
- {
- case GL_FRAGMENT_SHADER:
- symbolTable.setDefaultPrecision(integer, EbpMedium);
- break;
- case GL_VERTEX_SHADER:
- symbolTable.setDefaultPrecision(integer, EbpHigh);
- symbolTable.setDefaultPrecision(floatingPoint, EbpHigh);
- break;
- default:
- assert(false && "Language not supported");
+ ASSERT(symbolTable.isEmpty());
+ symbolTable.push(); // COMMON_BUILTINS
+ symbolTable.push(); // ESSL1_BUILTINS
+ symbolTable.push(); // ESSL3_BUILTINS
+ symbolTable.push(); // ESSL3_1_BUILTINS
+ symbolTable.push(); // GLSL_BUILTINS
+
+ switch (shaderType)
+ {
+ case GL_FRAGMENT_SHADER:
+ symbolTable.setDefaultPrecision(EbtInt, EbpMedium);
+ break;
+ case GL_VERTEX_SHADER:
+ case GL_COMPUTE_SHADER:
+ case GL_GEOMETRY_SHADER_OES:
+ symbolTable.setDefaultPrecision(EbtInt, EbpHigh);
+ symbolTable.setDefaultPrecision(EbtFloat, EbpHigh);
+ break;
+ default:
+ UNREACHABLE();
}
// Set defaults for sampler types that have default precision, even those that are
// only available if an extension exists.
@@ -447,9 +719,13 @@ bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources)
initSamplerDefaultPrecision(EbtSamplerCube);
// SamplerExternalOES is specified in the extension to have default precision.
initSamplerDefaultPrecision(EbtSamplerExternalOES);
+ // SamplerExternal2DY2YEXT is specified in the extension to have default precision.
+ initSamplerDefaultPrecision(EbtSamplerExternal2DY2YEXT);
// It isn't specified whether Sampler2DRect has default precision.
initSamplerDefaultPrecision(EbtSampler2DRect);
+ symbolTable.setDefaultPrecision(EbtAtomicCounter, EbpHigh);
+
InsertBuiltInFunctions(shaderType, shaderSpec, resources, symbolTable);
IdentifyBuiltIns(shaderType, shaderSpec, resources, symbolTable);
@@ -460,87 +736,149 @@ bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources)
void TCompiler::initSamplerDefaultPrecision(TBasicType samplerType)
{
ASSERT(samplerType > EbtGuardSamplerBegin && samplerType < EbtGuardSamplerEnd);
- TPublicType sampler;
- sampler.primarySize = 1;
- sampler.secondarySize = 1;
- sampler.array = false;
- sampler.type = samplerType;
- symbolTable.setDefaultPrecision(sampler, EbpLow);
+ symbolTable.setDefaultPrecision(samplerType, EbpLow);
}
void TCompiler::setResourceString()
{
std::ostringstream strstream;
+
+ // clang-format off
strstream << ":MaxVertexAttribs:" << compileResources.MaxVertexAttribs
- << ":MaxVertexUniformVectors:" << compileResources.MaxVertexUniformVectors
- << ":MaxVaryingVectors:" << compileResources.MaxVaryingVectors
- << ":MaxVertexTextureImageUnits:" << compileResources.MaxVertexTextureImageUnits
- << ":MaxCombinedTextureImageUnits:" << compileResources.MaxCombinedTextureImageUnits
- << ":MaxTextureImageUnits:" << compileResources.MaxTextureImageUnits
- << ":MaxFragmentUniformVectors:" << compileResources.MaxFragmentUniformVectors
- << ":MaxDrawBuffers:" << compileResources.MaxDrawBuffers
- << ":OES_standard_derivatives:" << compileResources.OES_standard_derivatives
- << ":OES_EGL_image_external:" << compileResources.OES_EGL_image_external
- << ":ARB_texture_rectangle:" << compileResources.ARB_texture_rectangle
- << ":EXT_draw_buffers:" << compileResources.EXT_draw_buffers
- << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh
- << ":MaxExpressionComplexity:" << compileResources.MaxExpressionComplexity
- << ":MaxCallStackDepth:" << compileResources.MaxCallStackDepth
- << ":EXT_blend_func_extended:" << compileResources.EXT_blend_func_extended
- << ":EXT_frag_depth:" << compileResources.EXT_frag_depth
- << ":EXT_shader_texture_lod:" << compileResources.EXT_shader_texture_lod
- << ":EXT_shader_framebuffer_fetch:" << compileResources.EXT_shader_framebuffer_fetch
- << ":NV_shader_framebuffer_fetch:" << compileResources.NV_shader_framebuffer_fetch
- << ":ARM_shader_framebuffer_fetch:" << compileResources.ARM_shader_framebuffer_fetch
- << ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors
- << ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors
- << ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset
- << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset
- << ":MaxDualSourceDrawBuffers:" << compileResources.MaxDualSourceDrawBuffers
- << ":NV_draw_buffers:" << compileResources.NV_draw_buffers
- << ":WEBGL_debug_shader_precision:" << compileResources.WEBGL_debug_shader_precision;
+ << ":MaxVertexUniformVectors:" << compileResources.MaxVertexUniformVectors
+ << ":MaxVaryingVectors:" << compileResources.MaxVaryingVectors
+ << ":MaxVertexTextureImageUnits:" << compileResources.MaxVertexTextureImageUnits
+ << ":MaxCombinedTextureImageUnits:" << compileResources.MaxCombinedTextureImageUnits
+ << ":MaxTextureImageUnits:" << compileResources.MaxTextureImageUnits
+ << ":MaxFragmentUniformVectors:" << compileResources.MaxFragmentUniformVectors
+ << ":MaxDrawBuffers:" << compileResources.MaxDrawBuffers
+ << ":OES_standard_derivatives:" << compileResources.OES_standard_derivatives
+ << ":OES_EGL_image_external:" << compileResources.OES_EGL_image_external
+ << ":OES_EGL_image_external_essl3:" << compileResources.OES_EGL_image_external_essl3
+ << ":NV_EGL_stream_consumer_external:" << compileResources.NV_EGL_stream_consumer_external
+ << ":ARB_texture_rectangle:" << compileResources.ARB_texture_rectangle
+ << ":EXT_draw_buffers:" << compileResources.EXT_draw_buffers
+ << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh
+ << ":MaxExpressionComplexity:" << compileResources.MaxExpressionComplexity
+ << ":MaxCallStackDepth:" << compileResources.MaxCallStackDepth
+ << ":MaxFunctionParameters:" << compileResources.MaxFunctionParameters
+ << ":EXT_blend_func_extended:" << compileResources.EXT_blend_func_extended
+ << ":EXT_frag_depth:" << compileResources.EXT_frag_depth
+ << ":EXT_shader_texture_lod:" << compileResources.EXT_shader_texture_lod
+ << ":EXT_shader_framebuffer_fetch:" << compileResources.EXT_shader_framebuffer_fetch
+ << ":NV_shader_framebuffer_fetch:" << compileResources.NV_shader_framebuffer_fetch
+ << ":ARM_shader_framebuffer_fetch:" << compileResources.ARM_shader_framebuffer_fetch
+ << ":OVR_multiview:" << compileResources.OVR_multiview
+ << ":EXT_YUV_target:" << compileResources.EXT_YUV_target
+ << ":OES_geometry_shader:" << compileResources.OES_geometry_shader
+ << ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors
+ << ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors
+ << ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset
+ << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset
+ << ":MaxDualSourceDrawBuffers:" << compileResources.MaxDualSourceDrawBuffers
+ << ":MaxViewsOVR:" << compileResources.MaxViewsOVR
+ << ":NV_draw_buffers:" << compileResources.NV_draw_buffers
+ << ":WEBGL_debug_shader_precision:" << compileResources.WEBGL_debug_shader_precision
+ << ":MinProgramTextureGatherOffset:" << compileResources.MinProgramTextureGatherOffset
+ << ":MaxProgramTextureGatherOffset:" << compileResources.MaxProgramTextureGatherOffset
+ << ":MaxImageUnits:" << compileResources.MaxImageUnits
+ << ":MaxVertexImageUniforms:" << compileResources.MaxVertexImageUniforms
+ << ":MaxFragmentImageUniforms:" << compileResources.MaxFragmentImageUniforms
+ << ":MaxComputeImageUniforms:" << compileResources.MaxComputeImageUniforms
+ << ":MaxCombinedImageUniforms:" << compileResources.MaxCombinedImageUniforms
+ << ":MaxCombinedShaderOutputResources:" << compileResources.MaxCombinedShaderOutputResources
+ << ":MaxComputeWorkGroupCountX:" << compileResources.MaxComputeWorkGroupCount[0]
+ << ":MaxComputeWorkGroupCountY:" << compileResources.MaxComputeWorkGroupCount[1]
+ << ":MaxComputeWorkGroupCountZ:" << compileResources.MaxComputeWorkGroupCount[2]
+ << ":MaxComputeWorkGroupSizeX:" << compileResources.MaxComputeWorkGroupSize[0]
+ << ":MaxComputeWorkGroupSizeY:" << compileResources.MaxComputeWorkGroupSize[1]
+ << ":MaxComputeWorkGroupSizeZ:" << compileResources.MaxComputeWorkGroupSize[2]
+ << ":MaxComputeUniformComponents:" << compileResources.MaxComputeUniformComponents
+ << ":MaxComputeTextureImageUnits:" << compileResources.MaxComputeTextureImageUnits
+ << ":MaxComputeAtomicCounters:" << compileResources.MaxComputeAtomicCounters
+ << ":MaxComputeAtomicCounterBuffers:" << compileResources.MaxComputeAtomicCounterBuffers
+ << ":MaxVertexAtomicCounters:" << compileResources.MaxVertexAtomicCounters
+ << ":MaxFragmentAtomicCounters:" << compileResources.MaxFragmentAtomicCounters
+ << ":MaxCombinedAtomicCounters:" << compileResources.MaxCombinedAtomicCounters
+ << ":MaxAtomicCounterBindings:" << compileResources.MaxAtomicCounterBindings
+ << ":MaxVertexAtomicCounterBuffers:" << compileResources.MaxVertexAtomicCounterBuffers
+ << ":MaxFragmentAtomicCounterBuffers:" << compileResources.MaxFragmentAtomicCounterBuffers
+ << ":MaxCombinedAtomicCounterBuffers:" << compileResources.MaxCombinedAtomicCounterBuffers
+ << ":MaxAtomicCounterBufferSize:" << compileResources.MaxAtomicCounterBufferSize
+ << ":MaxGeometryUniformComponents:" << compileResources.MaxGeometryUniformComponents
+ << ":MaxGeometryUniformBlocks:" << compileResources.MaxGeometryUniformBlocks
+ << ":MaxGeometryInputComponents:" << compileResources.MaxGeometryInputComponents
+ << ":MaxGeometryOutputComponents:" << compileResources.MaxGeometryOutputComponents
+ << ":MaxGeometryOutputVertices:" << compileResources.MaxGeometryOutputVertices
+ << ":MaxGeometryTotalOutputComponents:" << compileResources.MaxGeometryTotalOutputComponents
+ << ":MaxGeometryTextureImageUnits:" << compileResources.MaxGeometryTextureImageUnits
+ << ":MaxGeometryAtomicCounterBuffers:" << compileResources.MaxGeometryAtomicCounterBuffers
+ << ":MaxGeometryAtomicCounters:" << compileResources.MaxGeometryAtomicCounters
+ << ":MaxGeometryShaderStorageBlocks:" << compileResources.MaxGeometryShaderStorageBlocks
+ << ":MaxGeometryShaderInvocations:" << compileResources.MaxGeometryShaderInvocations
+ << ":MaxGeometryImageUniforms:" << compileResources.MaxGeometryImageUniforms;
+ // clang-format on
builtInResourcesString = strstream.str();
}
+void TCompiler::collectInterfaceBlocks()
+{
+ ASSERT(interfaceBlocks.empty());
+ interfaceBlocks.reserve(uniformBlocks.size() + shaderStorageBlocks.size() + inBlocks.size());
+ interfaceBlocks.insert(interfaceBlocks.end(), uniformBlocks.begin(), uniformBlocks.end());
+ interfaceBlocks.insert(interfaceBlocks.end(), shaderStorageBlocks.begin(),
+ shaderStorageBlocks.end());
+ interfaceBlocks.insert(interfaceBlocks.end(), inBlocks.begin(), inBlocks.end());
+}
+
void TCompiler::clearResults()
{
arrayBoundsClamper.Cleanup();
infoSink.info.erase();
infoSink.obj.erase();
infoSink.debug.erase();
+ mDiagnostics.resetErrorCount();
attributes.clear();
outputVariables.clear();
uniforms.clear();
- expandedUniforms.clear();
- varyings.clear();
+ inputVaryings.clear();
+ outputVaryings.clear();
interfaceBlocks.clear();
+ uniformBlocks.clear();
+ shaderStorageBlocks.clear();
+ inBlocks.clear();
+ variablesCollected = false;
+ mGLPositionInitialized = false;
+
+ mNumViews = -1;
- builtInFunctionEmulator.Cleanup();
+ mGeometryShaderInputPrimitiveType = EptUndefined;
+ mGeometryShaderOutputPrimitiveType = EptUndefined;
+ mGeometryShaderInvocations = 0;
+ mGeometryShaderMaxVertices = -1;
+
+ builtInFunctionEmulator.cleanup();
nameMap.clear();
- mSourcePath = NULL;
- mTemporaryIndex = 0;
+ mSourcePath = nullptr;
}
bool TCompiler::initCallDag(TIntermNode *root)
{
mCallDag.clear();
- switch (mCallDag.init(root, &infoSink.info))
+ switch (mCallDag.init(root, &mDiagnostics))
{
- case CallDAG::INITDAG_SUCCESS:
- return true;
- case CallDAG::INITDAG_RECURSION:
- infoSink.info.prefix(EPrefixError);
- infoSink.info << "Function recursion detected";
- return false;
- case CallDAG::INITDAG_UNDEFINED:
- infoSink.info.prefix(EPrefixError);
- infoSink.info << "Unimplemented function detected";
- return false;
+ case CallDAG::INITDAG_SUCCESS:
+ return true;
+ case CallDAG::INITDAG_RECURSION:
+ case CallDAG::INITDAG_UNDEFINED:
+ // Error message has already been written out.
+ ASSERT(mDiagnostics.numErrors() > 0);
+ return false;
}
UNREACHABLE();
@@ -553,7 +891,7 @@ bool TCompiler::checkCallDepth()
for (size_t i = 0; i < mCallDag.size(); i++)
{
- int depth = 0;
+ int depth = 0;
auto &record = mCallDag.getRecordFromIndex(i);
for (auto &calleeIndex : record.callees)
@@ -566,19 +904,19 @@ bool TCompiler::checkCallDepth()
if (depth >= maxCallStackDepth)
{
// Trace back the function chain to have a meaningful info log.
- infoSink.info.prefix(EPrefixError);
- infoSink.info << "Call stack too deep (larger than " << maxCallStackDepth
- << ") with the following call chain: " << record.name;
+ std::stringstream errorStream;
+ errorStream << "Call stack too deep (larger than " << maxCallStackDepth
+ << ") with the following call chain: " << record.name;
int currentFunction = static_cast<int>(i);
- int currentDepth = depth;
+ int currentDepth = depth;
while (currentFunction != -1)
{
- infoSink.info << " -> " << mCallDag.getRecordFromIndex(currentFunction).name;
+ errorStream << " -> " << mCallDag.getRecordFromIndex(currentFunction).name;
int nextFunction = -1;
- for (auto& calleeIndex : mCallDag.getRecordFromIndex(currentFunction).callees)
+ for (auto &calleeIndex : mCallDag.getRecordFromIndex(currentFunction).callees)
{
if (depths[calleeIndex] == currentDepth - 1)
{
@@ -590,6 +928,9 @@ bool TCompiler::checkCallDepth()
currentFunction = nextFunction;
}
+ std::string errorStr = errorStream.str();
+ mDiagnostics.globalError(errorStr.c_str());
+
return false;
}
}
@@ -602,15 +943,14 @@ bool TCompiler::tagUsedFunctions()
// Search from main, starting from the end of the DAG as it usually is the root.
for (size_t i = mCallDag.size(); i-- > 0;)
{
- if (mCallDag.getRecordFromIndex(i).name == "main(")
+ if (mCallDag.getRecordFromIndex(i).name == "main")
{
internalTagUsedFunction(i);
return true;
}
}
- infoSink.info.prefix(EPrefixError);
- infoSink.info << "Missing main()\n";
+ mDiagnostics.globalError("Missing main()");
return false;
}
@@ -634,30 +974,35 @@ class TCompiler::UnusedPredicate
{
public:
UnusedPredicate(const CallDAG *callDag, const std::vector<FunctionMetadata> *metadatas)
- : mCallDag(callDag),
- mMetadatas(metadatas)
+ : mCallDag(callDag), mMetadatas(metadatas)
{
}
- bool operator ()(TIntermNode *node)
+ bool operator()(TIntermNode *node)
{
- const TIntermAggregate *asAggregate = node->getAsAggregate();
+ const TIntermFunctionPrototype *asFunctionPrototype = node->getAsFunctionPrototypeNode();
+ const TIntermFunctionDefinition *asFunctionDefinition = node->getAsFunctionDefinition();
+
+ const TFunctionSymbolInfo *functionInfo = nullptr;
- if (asAggregate == nullptr)
+ if (asFunctionDefinition)
{
- return false;
+ functionInfo = asFunctionDefinition->getFunctionSymbolInfo();
}
-
- if (!(asAggregate->getOp() == EOpFunction || asAggregate->getOp() == EOpPrototype))
+ else if (asFunctionPrototype)
+ {
+ functionInfo = asFunctionPrototype->getFunctionSymbolInfo();
+ }
+ if (functionInfo == nullptr)
{
return false;
}
- size_t callDagIndex = mCallDag->findIndex(asAggregate);
+ size_t callDagIndex = mCallDag->findIndex(functionInfo);
if (callDagIndex == CallDAG::InvalidIndex)
{
// This happens only for unimplemented prototypes which are thus unused
- ASSERT(asAggregate->getOp() == EOpPrototype);
+ ASSERT(asFunctionPrototype);
return true;
}
@@ -670,157 +1015,97 @@ class TCompiler::UnusedPredicate
const std::vector<FunctionMetadata> *mMetadatas;
};
-bool TCompiler::pruneUnusedFunctions(TIntermNode *root)
+void TCompiler::pruneUnusedFunctions(TIntermBlock *root)
{
- TIntermAggregate *rootNode = root->getAsAggregate();
- ASSERT(rootNode != nullptr);
-
UnusedPredicate isUnused(&mCallDag, &functionMetadata);
- TIntermSequence *sequence = rootNode->getSequence();
+ TIntermSequence *sequence = root->getSequence();
if (!sequence->empty())
{
- sequence->erase(std::remove_if(sequence->begin(), sequence->end(), isUnused), sequence->end());
+ sequence->erase(std::remove_if(sequence->begin(), sequence->end(), isUnused),
+ sequence->end());
}
-
- return true;
-}
-
-bool TCompiler::validateOutputs(TIntermNode* root)
-{
- ValidateOutputs validateOutputs(getExtensionBehavior(), compileResources.MaxDrawBuffers);
- root->traverse(&validateOutputs);
- return (validateOutputs.validateAndCountErrors(infoSink.info) == 0);
-}
-
-void TCompiler::rewriteCSSShader(TIntermNode* root)
-{
- RenameFunction renamer("main(", "css_main(");
- root->traverse(&renamer);
}
-bool TCompiler::validateLimitations(TIntermNode* root)
+bool TCompiler::limitExpressionComplexity(TIntermBlock *root)
{
- ValidateLimitations validate(shaderType, &infoSink.info);
- root->traverse(&validate);
- return validate.numErrors() == 0;
-}
-
-bool TCompiler::enforceTimingRestrictions(TIntermNode* root, bool outputGraph)
-{
- if (shaderSpec != SH_WEBGL_SPEC)
+ if (!IsASTDepthBelowLimit(root, maxExpressionComplexity))
{
- infoSink.info << "Timing restrictions must be enforced under the WebGL spec.";
+ mDiagnostics.globalError("Expression too complex.");
return false;
}
- if (shaderType == GL_FRAGMENT_SHADER)
- {
- TDependencyGraph graph(root);
-
- // Output any errors first.
- bool success = enforceFragmentShaderTimingRestrictions(graph);
-
- // Then, output the dependency graph.
- if (outputGraph)
- {
- TDependencyGraphOutput output(infoSink.info);
- output.outputAllSpanningTrees(graph);
- }
-
- return success;
- }
- else
- {
- return enforceVertexShaderTimingRestrictions(root);
- }
-}
-
-bool TCompiler::limitExpressionComplexity(TIntermNode* root)
-{
- TMaxDepthTraverser traverser(maxExpressionComplexity+1);
- root->traverse(&traverser);
-
- if (traverser.getMaxDepth() > maxExpressionComplexity)
+ if (!ValidateMaxParameters(root, maxFunctionParameters))
{
- infoSink.info << "Expression too complex.";
+ mDiagnostics.globalError("Function has too many parameters.");
return false;
}
return true;
}
-bool TCompiler::enforceFragmentShaderTimingRestrictions(const TDependencyGraph& graph)
+bool TCompiler::shouldCollectVariables(ShCompileOptions compileOptions)
{
- RestrictFragmentShaderTiming restrictor(infoSink.info);
- restrictor.enforceRestrictions(graph);
- return restrictor.numErrors() == 0;
+ return (compileOptions & SH_VARIABLES) != 0;
}
-bool TCompiler::enforceVertexShaderTimingRestrictions(TIntermNode* root)
+bool TCompiler::wereVariablesCollected() const
{
- RestrictVertexShaderTiming restrictor(infoSink.info);
- restrictor.enforceRestrictions(root);
- return restrictor.numErrors() == 0;
+ return variablesCollected;
}
-void TCompiler::collectVariables(TIntermNode* root)
+void TCompiler::initializeGLPosition(TIntermBlock *root)
{
- sh::CollectVariables collect(&attributes,
- &outputVariables,
- &uniforms,
- &varyings,
- &interfaceBlocks,
- hashFunction,
- symbolTable);
- root->traverse(&collect);
-
- // This is for enforcePackingRestriction().
- sh::ExpandUniforms(uniforms, &expandedUniforms);
+ InitVariableList list;
+ sh::ShaderVariable var(GL_FLOAT_VEC4);
+ var.name = "gl_Position";
+ list.push_back(var);
+ InitializeVariables(root, list, &symbolTable, shaderVersion, extensionBehavior, false);
}
-bool TCompiler::enforcePackingRestrictions()
+void TCompiler::useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root)
{
- VariablePacker packer;
- return packer.CheckVariablesWithinPackingLimits(maxUniformVectors, expandedUniforms);
-}
+ sh::InterfaceBlockList list;
-void TCompiler::initializeGLPosition(TIntermNode* root)
-{
- InitializeVariables::InitVariableInfoList variables;
- InitializeVariables::InitVariableInfo var(
- "gl_Position", TType(EbtFloat, EbpUndefined, EvqPosition, 4));
- variables.push_back(var);
- InitializeVariables initializer(variables);
- root->traverse(&initializer);
+ for (auto block : uniformBlocks)
+ {
+ if (!block.staticUse &&
+ (block.layout == sh::BLOCKLAYOUT_STD140 || block.layout == sh::BLOCKLAYOUT_SHARED))
+ {
+ list.push_back(block);
+ }
+ }
+
+ sh::UseInterfaceBlockFields(root, list, symbolTable);
}
-void TCompiler::initializeVaryingsWithoutStaticUse(TIntermNode* root)
+void TCompiler::initializeOutputVariables(TIntermBlock *root)
{
- InitializeVariables::InitVariableInfoList variables;
- for (size_t ii = 0; ii < varyings.size(); ++ii)
+ InitVariableList list;
+ if (shaderType == GL_VERTEX_SHADER || shaderType == GL_GEOMETRY_SHADER_OES)
{
- const sh::Varying& varying = varyings[ii];
- if (varying.staticUse)
- continue;
- unsigned char primarySize = static_cast<unsigned char>(gl::VariableColumnCount(varying.type));
- unsigned char secondarySize = static_cast<unsigned char>(gl::VariableRowCount(varying.type));
- TType type(EbtFloat, EbpUndefined, EvqVaryingOut, primarySize, secondarySize, varying.isArray());
- TString name = varying.name.c_str();
- if (varying.isArray())
+ for (auto var : outputVaryings)
{
- type.setArraySize(varying.arraySize);
- name = name.substr(0, name.find_first_of('['));
+ list.push_back(var);
+ if (var.name == "gl_Position")
+ {
+ ASSERT(!mGLPositionInitialized);
+ mGLPositionInitialized = true;
+ }
}
-
- InitializeVariables::InitVariableInfo var(name, type);
- variables.push_back(var);
}
- InitializeVariables initializer(variables);
- root->traverse(&initializer);
+ else
+ {
+ ASSERT(shaderType == GL_FRAGMENT_SHADER);
+ for (auto var : outputVariables)
+ {
+ list.push_back(var);
+ }
+ }
+ InitializeVariables(root, list, &symbolTable, shaderVersion, extensionBehavior, false);
}
-const TExtensionBehavior& TCompiler::getExtensionBehavior() const
+const TExtensionBehavior &TCompiler::getExtensionBehavior() const
{
return extensionBehavior;
}
@@ -830,12 +1115,12 @@ const char *TCompiler::getSourcePath() const
return mSourcePath;
}
-const ShBuiltInResources& TCompiler::getResources() const
+const ShBuiltInResources &TCompiler::getResources() const
{
return compileResources;
}
-const ArrayBoundsClamper& TCompiler::getArrayBoundsClamper() const
+const ArrayBoundsClamper &TCompiler::getArrayBoundsClamper() const
{
return arrayBoundsClamper;
}
@@ -845,14 +1130,40 @@ ShArrayIndexClampingStrategy TCompiler::getArrayIndexClampingStrategy() const
return clampingStrategy;
}
-const BuiltInFunctionEmulator& TCompiler::getBuiltInFunctionEmulator() const
+const BuiltInFunctionEmulator &TCompiler::getBuiltInFunctionEmulator() const
{
return builtInFunctionEmulator;
}
-void TCompiler::writePragma()
+void TCompiler::writePragma(ShCompileOptions compileOptions)
+{
+ if (!(compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL))
+ {
+ TInfoSinkBase &sink = infoSink.obj;
+ if (mPragma.stdgl.invariantAll)
+ sink << "#pragma STDGL invariant(all)\n";
+ }
+}
+
+bool TCompiler::isVaryingDefined(const char *varyingName)
{
- TInfoSinkBase &sink = infoSink.obj;
- if (mPragma.stdgl.invariantAll)
- sink << "#pragma STDGL invariant(all)\n";
+ ASSERT(variablesCollected);
+ for (size_t ii = 0; ii < inputVaryings.size(); ++ii)
+ {
+ if (inputVaryings[ii].name == varyingName)
+ {
+ return true;
+ }
+ }
+ for (size_t ii = 0; ii < outputVaryings.size(); ++ii)
+ {
+ if (outputVaryings[ii].name == varyingName)
+ {
+ return true;
+ }
+ }
+
+ return false;
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/Compiler.h b/src/3rdparty/angle/src/compiler/translator/Compiler.h
index c00a8f97aa..753cfb8e7b 100644
--- a/src/3rdparty/angle/src/compiler/translator/Compiler.h
+++ b/src/3rdparty/angle/src/compiler/translator/Compiler.h
@@ -14,25 +14,29 @@
// This should not be included by driver code.
//
+#include <GLSLANG/ShaderVars.h>
+
#include "compiler/translator/BuiltInFunctionEmulator.h"
#include "compiler/translator/CallDAG.h"
+#include "compiler/translator/Diagnostics.h"
#include "compiler/translator/ExtensionBehavior.h"
#include "compiler/translator/HashNames.h"
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/Pragma.h"
#include "compiler/translator/SymbolTable.h"
-#include "compiler/translator/VariableInfo.h"
#include "third_party/compiler/ArrayBoundsClamper.h"
+namespace sh
+{
+
class TCompiler;
-class TDependencyGraph;
+class TParseContext;
#ifdef ANGLE_ENABLE_HLSL
class TranslatorHLSL;
-#endif // ANGLE_ENABLE_HLSL
+#endif // ANGLE_ENABLE_HLSL
//
-// Helper function to identify specs that are based on the WebGL spec,
-// like the CSS Shaders spec.
+// Helper function to identify specs that are based on the WebGL spec.
//
bool IsWebGLBasedSpec(ShShaderSpec spec);
@@ -40,20 +44,31 @@ bool IsWebGLBasedSpec(ShShaderSpec spec);
// Helper function to check if the shader type is GLSL.
//
bool IsGLSL130OrNewer(ShShaderOutput output);
+bool IsGLSL420OrNewer(ShShaderOutput output);
+bool IsGLSL410OrOlder(ShShaderOutput output);
+
+//
+// Helper function to check if the invariant qualifier can be removed.
+//
+bool RemoveInvariant(sh::GLenum shaderType,
+ int shaderVersion,
+ ShShaderOutput outputType,
+ ShCompileOptions compileOptions);
//
// The base class used to back handles returned to the driver.
//
-class TShHandleBase {
-public:
+class TShHandleBase
+{
+ public:
TShHandleBase();
virtual ~TShHandleBase();
- virtual TCompiler* getAsCompiler() { return 0; }
+ virtual TCompiler *getAsCompiler() { return 0; }
#ifdef ANGLE_ENABLE_HLSL
- virtual TranslatorHLSL* getAsTranslatorHLSL() { return 0; }
-#endif // ANGLE_ENABLE_HLSL
+ virtual TranslatorHLSL *getAsTranslatorHLSL() { return 0; }
+#endif // ANGLE_ENABLE_HLSL
-protected:
+ protected:
// Memory allocator. Allocates and tracks memory required by the compiler.
// Deallocates all memory when compiler is destructed.
TPoolAllocator allocator;
@@ -70,20 +85,26 @@ class TCompiler : public TShHandleBase
~TCompiler() override;
TCompiler *getAsCompiler() override { return this; }
- bool Init(const ShBuiltInResources& resources);
+ bool Init(const ShBuiltInResources &resources);
// compileTreeForTesting should be used only when tests require access to
// the AST. Users of this function need to manually manage the global pool
- // allocator. Returns NULL whenever there are compilation errors.
- TIntermNode *compileTreeForTesting(const char* const shaderStrings[],
- size_t numStrings, int compileOptions);
+ // allocator. Returns nullptr whenever there are compilation errors.
+ TIntermBlock *compileTreeForTesting(const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptions);
- bool compile(const char* const shaderStrings[],
- size_t numStrings, int compileOptions);
+ bool compile(const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptions);
// Get results of the last compilation.
int getShaderVersion() const { return shaderVersion; }
- TInfoSink& getInfoSink() { return infoSink; }
+ TInfoSink &getInfoSink() { return infoSink; }
+
+ bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; }
+ const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
+ int getNumViews() const { return mNumViews; }
// Clears the results from the previous compilation.
void clearResults();
@@ -91,86 +112,94 @@ class TCompiler : public TShHandleBase
const std::vector<sh::Attribute> &getAttributes() const { return attributes; }
const std::vector<sh::OutputVariable> &getOutputVariables() const { return outputVariables; }
const std::vector<sh::Uniform> &getUniforms() const { return uniforms; }
- const std::vector<sh::Varying> &getVaryings() const { return varyings; }
+ const std::vector<sh::Varying> &getInputVaryings() const { return inputVaryings; }
+ const std::vector<sh::Varying> &getOutputVaryings() const { return outputVaryings; }
const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return interfaceBlocks; }
+ const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return uniformBlocks; }
+ const std::vector<sh::InterfaceBlock> &getShaderStorageBlocks() const
+ {
+ return shaderStorageBlocks;
+ }
+ const std::vector<sh::InterfaceBlock> &getInBlocks() const { return inBlocks; }
ShHashFunction64 getHashFunction() const { return hashFunction; }
- NameMap& getNameMap() { return nameMap; }
- TSymbolTable& getSymbolTable() { return symbolTable; }
+ NameMap &getNameMap() { return nameMap; }
+ TSymbolTable &getSymbolTable() { return symbolTable; }
ShShaderSpec getShaderSpec() const { return shaderSpec; }
ShShaderOutput getOutputType() const { return outputType; }
const std::string &getBuiltInResourcesString() const { return builtInResourcesString; }
- bool shouldRunLoopAndIndexingValidation(int compileOptions) const;
+ bool shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const;
// Get the resources set by InitBuiltInSymbolTable
- const ShBuiltInResources& getResources() const;
+ const ShBuiltInResources &getResources() const;
+
+ int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; }
+ int getGeometryShaderInvocations() const { return mGeometryShaderInvocations; }
+ TLayoutPrimitiveType getGeometryShaderInputPrimitiveType() const
+ {
+ return mGeometryShaderInputPrimitiveType;
+ }
+ TLayoutPrimitiveType getGeometryShaderOutputPrimitiveType() const
+ {
+ return mGeometryShaderOutputPrimitiveType;
+ }
- protected:
sh::GLenum getShaderType() const { return shaderType; }
+
+ protected:
// Initialize symbol-table with built-in symbols.
- bool InitBuiltInSymbolTable(const ShBuiltInResources& resources);
+ bool InitBuiltInSymbolTable(const ShBuiltInResources &resources);
// Compute the string representation of the built-in resources
void setResourceString();
// Return false if the call depth is exceeded.
bool checkCallDepth();
- // Returns true if a program has no conflicting or missing fragment outputs
- bool validateOutputs(TIntermNode* root);
- // Rewrites a shader's intermediate tree according to the CSS Shaders spec.
- void rewriteCSSShader(TIntermNode* root);
- // Returns true if the given shader does not exceed the minimum
- // functionality mandated in GLSL 1.0 spec Appendix A.
- bool validateLimitations(TIntermNode* root);
- // Collect info for all attribs, uniforms, varyings.
- void collectVariables(TIntermNode* root);
// Add emulated functions to the built-in function emulator.
- virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, int compileOptions) {};
- // Translate to object code.
- virtual void translate(TIntermNode *root, int compileOptions) = 0;
- // Returns true if, after applying the packing rules in the GLSL 1.017 spec
- // Appendix A, section 7, the shader does not use too many uniforms.
- bool enforcePackingRestrictions();
- // Insert statements to initialize varyings without static use in the beginning
- // of main(). It is to work around a Mac driver where such varyings in a vertex
- // shader may be optimized out incorrectly at compile time, causing a link failure.
- // This function should only be applied to vertex shaders.
- void initializeVaryingsWithoutStaticUse(TIntermNode* root);
+ virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
+ ShCompileOptions compileOptions){};
+ // Translate to object code. May generate performance warnings through the diagnostics.
+ virtual void translate(TIntermBlock *root,
+ ShCompileOptions compileOptions,
+ PerformanceDiagnostics *perfDiagnostics) = 0;
+ // Insert statements to reference all members in unused uniform blocks with standard and shared
+ // layout. This is to work around a Mac driver that treats unused standard/shared
+ // uniform blocks as inactive.
+ void useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root);
+ // Insert statements to initialize output variables in the beginning of main().
+ // This is to avoid undefined behaviors.
+ void initializeOutputVariables(TIntermBlock *root);
// Insert gl_Position = vec4(0,0,0,0) to the beginning of main().
// It is to work around a Linux driver bug where missing this causes compile failure
// while spec says it is allowed.
// This function should only be applied to vertex shaders.
- void initializeGLPosition(TIntermNode* root);
- // Returns true if the shader passes the restrictions that aim to prevent timing attacks.
- bool enforceTimingRestrictions(TIntermNode* root, bool outputGraph);
- // Returns true if the shader does not use samplers.
- bool enforceVertexShaderTimingRestrictions(TIntermNode* root);
- // Returns true if the shader does not use sampler dependent values to affect control
- // flow or in operations whose time can depend on the input values.
- bool enforceFragmentShaderTimingRestrictions(const TDependencyGraph& graph);
+ void initializeGLPosition(TIntermBlock *root);
// Return true if the maximum expression complexity is below the limit.
- bool limitExpressionComplexity(TIntermNode* root);
+ bool limitExpressionComplexity(TIntermBlock *root);
// Get built-in extensions with default behavior.
- const TExtensionBehavior& getExtensionBehavior() const;
+ const TExtensionBehavior &getExtensionBehavior() const;
const char *getSourcePath() const;
- const TPragma& getPragma() const { return mPragma; }
- void writePragma();
- unsigned int *getTemporaryIndex() { return &mTemporaryIndex; }
+ const TPragma &getPragma() const { return mPragma; }
+ void writePragma(ShCompileOptions compileOptions);
+ // Relies on collectVariables having been called.
+ bool isVaryingDefined(const char *varyingName);
- const ArrayBoundsClamper& getArrayBoundsClamper() const;
+ const ArrayBoundsClamper &getArrayBoundsClamper() const;
ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
- const BuiltInFunctionEmulator& getBuiltInFunctionEmulator() const;
+ const BuiltInFunctionEmulator &getBuiltInFunctionEmulator() const;
+ virtual bool shouldFlattenPragmaStdglInvariantAll() = 0;
+ virtual bool shouldCollectVariables(ShCompileOptions compileOptions);
+
+ bool wereVariablesCollected() const;
std::vector<sh::Attribute> attributes;
std::vector<sh::OutputVariable> outputVariables;
std::vector<sh::Uniform> uniforms;
- std::vector<sh::ShaderVariable> expandedUniforms;
- std::vector<sh::Varying> varyings;
+ std::vector<sh::Varying> inputVaryings;
+ std::vector<sh::Varying> outputVaryings;
std::vector<sh::InterfaceBlock> interfaceBlocks;
-
- virtual bool shouldCollectVariables(int compileOptions)
- {
- return (compileOptions & SH_VARIABLES) != 0;
- }
+ std::vector<sh::InterfaceBlock> uniformBlocks;
+ std::vector<sh::InterfaceBlock> shaderStorageBlocks;
+ std::vector<sh::InterfaceBlock> inBlocks;
private:
// Creates the function call DAG for further analysis, returning false if there is a recursion
@@ -181,13 +210,28 @@ class TCompiler : public TShHandleBase
void initSamplerDefaultPrecision(TBasicType samplerType);
+ void collectInterfaceBlocks();
+
+ bool variablesCollected;
+
+ bool mGLPositionInitialized;
+
// Removes unused function declarations and prototypes from the AST
class UnusedPredicate;
- bool pruneUnusedFunctions(TIntermNode *root);
+ void pruneUnusedFunctions(TIntermBlock *root);
+
+ TIntermBlock *compileTreeImpl(const char *const shaderStrings[],
+ size_t numStrings,
+ const ShCompileOptions compileOptions);
- TIntermNode *compileTreeImpl(const char *const shaderStrings[],
- size_t numStrings,
- const int compileOptions);
+ // Fetches and stores shader metadata that is not stored within the AST itself, such as shader
+ // version.
+ void setASTMetadata(const TParseContext &parseContext);
+
+ // Does checks that need to be run after parsing is complete and returns true if they pass.
+ bool checkAndSimplifyAST(TIntermBlock *root,
+ const TParseContext &parseContext,
+ ShCompileOptions compileOptions);
sh::GLenum shaderType;
ShShaderSpec shaderSpec;
@@ -195,10 +239,7 @@ class TCompiler : public TShHandleBase
struct FunctionMetadata
{
- FunctionMetadata()
- : used(false)
- {
- }
+ FunctionMetadata() : used(false) {}
bool used;
};
@@ -208,6 +249,7 @@ class TCompiler : public TShHandleBase
int maxUniformVectors;
int maxExpressionComplexity;
int maxCallStackDepth;
+ int maxFunctionParameters;
ShBuiltInResources compileResources;
std::string builtInResourcesString;
@@ -225,16 +267,28 @@ class TCompiler : public TShHandleBase
// Results of compilation.
int shaderVersion;
- TInfoSink infoSink; // Output sink.
- const char *mSourcePath; // Path of source file or NULL
+ TInfoSink infoSink; // Output sink.
+ TDiagnostics mDiagnostics;
+ const char *mSourcePath; // Path of source file or NULL
+
+ // compute shader local group size
+ bool mComputeShaderLocalSizeDeclared;
+ sh::WorkGroupSize mComputeShaderLocalSize;
+
+ // GL_OVR_multiview num_views.
+ int mNumViews;
+
+ // geometry shader parameters.
+ int mGeometryShaderMaxVertices;
+ int mGeometryShaderInvocations;
+ TLayoutPrimitiveType mGeometryShaderInputPrimitiveType;
+ TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType;
// name hashing.
ShHashFunction64 hashFunction;
NameMap nameMap;
TPragma mPragma;
-
- unsigned int mTemporaryIndex;
};
//
@@ -246,8 +300,9 @@ class TCompiler : public TShHandleBase
// destroy the machine dependent objects, which contain the
// above machine independent information.
//
-TCompiler* ConstructCompiler(
- sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
-void DeleteCompiler(TCompiler*);
+TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
+void DeleteCompiler(TCompiler *);
+
+} // namespace sh
-#endif // COMPILER_TRANSLATOR_COMPILER_H_
+#endif // COMPILER_TRANSLATOR_COMPILER_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ConstantUnion.cpp b/src/3rdparty/angle/src/compiler/translator/ConstantUnion.cpp
new file mode 100644
index 0000000000..7004aedee3
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ConstantUnion.cpp
@@ -0,0 +1,681 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ConstantUnion: Constant folding helper class.
+
+#include "compiler/translator/ConstantUnion.h"
+
+#include "common/mathutil.h"
+#include "compiler/translator/Diagnostics.h"
+
+namespace sh
+{
+
+namespace
+{
+
+float CheckedSum(float lhs, float rhs, TDiagnostics *diag, const TSourceLoc &line)
+{
+ float result = lhs + rhs;
+ if (gl::isNaN(result) && !gl::isNaN(lhs) && !gl::isNaN(rhs))
+ {
+ diag->warning(line, "Constant folded undefined addition generated NaN", "+");
+ }
+ else if (gl::isInf(result) && !gl::isInf(lhs) && !gl::isInf(rhs))
+ {
+ diag->warning(line, "Constant folded addition overflowed to infinity", "+");
+ }
+ return result;
+}
+
+float CheckedDiff(float lhs, float rhs, TDiagnostics *diag, const TSourceLoc &line)
+{
+ float result = lhs - rhs;
+ if (gl::isNaN(result) && !gl::isNaN(lhs) && !gl::isNaN(rhs))
+ {
+ diag->warning(line, "Constant folded undefined subtraction generated NaN", "-");
+ }
+ else if (gl::isInf(result) && !gl::isInf(lhs) && !gl::isInf(rhs))
+ {
+ diag->warning(line, "Constant folded subtraction overflowed to infinity", "-");
+ }
+ return result;
+}
+
+float CheckedMul(float lhs, float rhs, TDiagnostics *diag, const TSourceLoc &line)
+{
+ float result = lhs * rhs;
+ if (gl::isNaN(result) && !gl::isNaN(lhs) && !gl::isNaN(rhs))
+ {
+ diag->warning(line, "Constant folded undefined multiplication generated NaN", "*");
+ }
+ else if (gl::isInf(result) && !gl::isInf(lhs) && !gl::isInf(rhs))
+ {
+ diag->warning(line, "Constant folded multiplication overflowed to infinity", "*");
+ }
+ return result;
+}
+
+bool IsValidShiftOffset(const TConstantUnion &rhs)
+{
+ return (rhs.getType() == EbtInt && (rhs.getIConst() >= 0 && rhs.getIConst() <= 31)) ||
+ (rhs.getType() == EbtUInt && rhs.getUConst() <= 31u);
+}
+
+} // anonymous namespace
+
+TConstantUnion::TConstantUnion()
+{
+ iConst = 0;
+ type = EbtVoid;
+}
+
+int TConstantUnion::getIConst() const
+{
+ ASSERT(type == EbtInt);
+ return iConst;
+}
+
+unsigned int TConstantUnion::getUConst() const
+{
+ ASSERT(type == EbtUInt);
+ return uConst;
+}
+
+float TConstantUnion::getFConst() const
+{
+ ASSERT(type == EbtFloat);
+ return fConst;
+}
+
+bool TConstantUnion::getBConst() const
+{
+ ASSERT(type == EbtBool);
+ return bConst;
+}
+
+TYuvCscStandardEXT TConstantUnion::getYuvCscStandardEXTConst() const
+{
+ ASSERT(type == EbtYuvCscStandardEXT);
+ return yuvCscStandardEXTConst;
+}
+
+bool TConstantUnion::cast(TBasicType newType, const TConstantUnion &constant)
+{
+ switch (newType)
+ {
+ case EbtFloat:
+ switch (constant.type)
+ {
+ case EbtInt:
+ setFConst(static_cast<float>(constant.getIConst()));
+ break;
+ case EbtUInt:
+ setFConst(static_cast<float>(constant.getUConst()));
+ break;
+ case EbtBool:
+ setFConst(static_cast<float>(constant.getBConst()));
+ break;
+ case EbtFloat:
+ setFConst(static_cast<float>(constant.getFConst()));
+ break;
+ default:
+ return false;
+ }
+ break;
+ case EbtInt:
+ switch (constant.type)
+ {
+ case EbtInt:
+ setIConst(static_cast<int>(constant.getIConst()));
+ break;
+ case EbtUInt:
+ setIConst(static_cast<int>(constant.getUConst()));
+ break;
+ case EbtBool:
+ setIConst(static_cast<int>(constant.getBConst()));
+ break;
+ case EbtFloat:
+ setIConst(static_cast<int>(constant.getFConst()));
+ break;
+ default:
+ return false;
+ }
+ break;
+ case EbtUInt:
+ switch (constant.type)
+ {
+ case EbtInt:
+ setUConst(static_cast<unsigned int>(constant.getIConst()));
+ break;
+ case EbtUInt:
+ setUConst(static_cast<unsigned int>(constant.getUConst()));
+ break;
+ case EbtBool:
+ setUConst(static_cast<unsigned int>(constant.getBConst()));
+ break;
+ case EbtFloat:
+ setUConst(static_cast<unsigned int>(constant.getFConst()));
+ break;
+ default:
+ return false;
+ }
+ break;
+ case EbtBool:
+ switch (constant.type)
+ {
+ case EbtInt:
+ setBConst(constant.getIConst() != 0);
+ break;
+ case EbtUInt:
+ setBConst(constant.getUConst() != 0);
+ break;
+ case EbtBool:
+ setBConst(constant.getBConst());
+ break;
+ case EbtFloat:
+ setBConst(constant.getFConst() != 0.0f);
+ break;
+ default:
+ return false;
+ }
+ break;
+ case EbtStruct: // Struct fields don't get cast
+ switch (constant.type)
+ {
+ case EbtInt:
+ setIConst(constant.getIConst());
+ break;
+ case EbtUInt:
+ setUConst(constant.getUConst());
+ break;
+ case EbtBool:
+ setBConst(constant.getBConst());
+ break;
+ case EbtFloat:
+ setFConst(constant.getFConst());
+ break;
+ default:
+ return false;
+ }
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+bool TConstantUnion::operator==(const int i) const
+{
+ return i == iConst;
+}
+
+bool TConstantUnion::operator==(const unsigned int u) const
+{
+ return u == uConst;
+}
+
+bool TConstantUnion::operator==(const float f) const
+{
+ return f == fConst;
+}
+
+bool TConstantUnion::operator==(const bool b) const
+{
+ return b == bConst;
+}
+
+bool TConstantUnion::operator==(const TYuvCscStandardEXT s) const
+{
+ return s == yuvCscStandardEXTConst;
+}
+
+bool TConstantUnion::operator==(const TConstantUnion &constant) const
+{
+ if (constant.type != type)
+ return false;
+
+ switch (type)
+ {
+ case EbtInt:
+ return constant.iConst == iConst;
+ case EbtUInt:
+ return constant.uConst == uConst;
+ case EbtFloat:
+ return constant.fConst == fConst;
+ case EbtBool:
+ return constant.bConst == bConst;
+ case EbtYuvCscStandardEXT:
+ return constant.yuvCscStandardEXTConst == yuvCscStandardEXTConst;
+ default:
+ return false;
+ }
+}
+
+bool TConstantUnion::operator!=(const int i) const
+{
+ return !operator==(i);
+}
+
+bool TConstantUnion::operator!=(const unsigned int u) const
+{
+ return !operator==(u);
+}
+
+bool TConstantUnion::operator!=(const float f) const
+{
+ return !operator==(f);
+}
+
+bool TConstantUnion::operator!=(const bool b) const
+{
+ return !operator==(b);
+}
+
+bool TConstantUnion::operator!=(const TYuvCscStandardEXT s) const
+{
+ return !operator==(s);
+}
+
+bool TConstantUnion::operator!=(const TConstantUnion &constant) const
+{
+ return !operator==(constant);
+}
+
+bool TConstantUnion::operator>(const TConstantUnion &constant) const
+{
+ ASSERT(type == constant.type);
+ switch (type)
+ {
+ case EbtInt:
+ return iConst > constant.iConst;
+ case EbtUInt:
+ return uConst > constant.uConst;
+ case EbtFloat:
+ return fConst > constant.fConst;
+ default:
+ return false; // Invalid operation, handled at semantic analysis
+ }
+}
+
+bool TConstantUnion::operator<(const TConstantUnion &constant) const
+{
+ ASSERT(type == constant.type);
+ switch (type)
+ {
+ case EbtInt:
+ return iConst < constant.iConst;
+ case EbtUInt:
+ return uConst < constant.uConst;
+ case EbtFloat:
+ return fConst < constant.fConst;
+ default:
+ return false; // Invalid operation, handled at semantic analysis
+ }
+}
+
+// static
+TConstantUnion TConstantUnion::add(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line)
+{
+ TConstantUnion returnValue;
+ ASSERT(lhs.type == rhs.type);
+ switch (lhs.type)
+ {
+ case EbtInt:
+ returnValue.setIConst(gl::WrappingSum<int>(lhs.iConst, rhs.iConst));
+ break;
+ case EbtUInt:
+ returnValue.setUConst(gl::WrappingSum<unsigned int>(lhs.uConst, rhs.uConst));
+ break;
+ case EbtFloat:
+ returnValue.setFConst(CheckedSum(lhs.fConst, rhs.fConst, diag, line));
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+// static
+TConstantUnion TConstantUnion::sub(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line)
+{
+ TConstantUnion returnValue;
+ ASSERT(lhs.type == rhs.type);
+ switch (lhs.type)
+ {
+ case EbtInt:
+ returnValue.setIConst(gl::WrappingDiff<int>(lhs.iConst, rhs.iConst));
+ break;
+ case EbtUInt:
+ returnValue.setUConst(gl::WrappingDiff<unsigned int>(lhs.uConst, rhs.uConst));
+ break;
+ case EbtFloat:
+ returnValue.setFConst(CheckedDiff(lhs.fConst, rhs.fConst, diag, line));
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+// static
+TConstantUnion TConstantUnion::mul(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line)
+{
+ TConstantUnion returnValue;
+ ASSERT(lhs.type == rhs.type);
+ switch (lhs.type)
+ {
+ case EbtInt:
+ returnValue.setIConst(gl::WrappingMul(lhs.iConst, rhs.iConst));
+ break;
+ case EbtUInt:
+ // Unsigned integer math in C++ is defined to be done in modulo 2^n, so we rely on that
+ // to implement wrapping multiplication.
+ returnValue.setUConst(lhs.uConst * rhs.uConst);
+ break;
+ case EbtFloat:
+ returnValue.setFConst(CheckedMul(lhs.fConst, rhs.fConst, diag, line));
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+TConstantUnion TConstantUnion::operator%(const TConstantUnion &constant) const
+{
+ TConstantUnion returnValue;
+ ASSERT(type == constant.type);
+ switch (type)
+ {
+ case EbtInt:
+ returnValue.setIConst(iConst % constant.iConst);
+ break;
+ case EbtUInt:
+ returnValue.setUConst(uConst % constant.uConst);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+// static
+TConstantUnion TConstantUnion::rshift(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line)
+{
+ TConstantUnion returnValue;
+ ASSERT(lhs.type == EbtInt || lhs.type == EbtUInt);
+ ASSERT(rhs.type == EbtInt || rhs.type == EbtUInt);
+ if (!IsValidShiftOffset(rhs))
+ {
+ diag->warning(line, "Undefined shift (operand out of range)", ">>");
+ switch (lhs.type)
+ {
+ case EbtInt:
+ returnValue.setIConst(0);
+ break;
+ case EbtUInt:
+ returnValue.setUConst(0u);
+ break;
+ default:
+ UNREACHABLE();
+ }
+ return returnValue;
+ }
+
+ switch (lhs.type)
+ {
+ case EbtInt:
+ {
+ unsigned int shiftOffset = 0;
+ switch (rhs.type)
+ {
+ case EbtInt:
+ shiftOffset = static_cast<unsigned int>(rhs.iConst);
+ break;
+ case EbtUInt:
+ shiftOffset = rhs.uConst;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ if (shiftOffset > 0)
+ {
+ // ESSL 3.00.6 section 5.9: "If E1 is a signed integer, the right-shift will extend
+ // the sign bit." In C++ shifting negative integers is undefined, so we implement
+ // extending the sign bit manually.
+ int lhsSafe = lhs.iConst;
+ if (lhsSafe == std::numeric_limits<int>::min())
+ {
+ // The min integer needs special treatment because only bit it has set is the
+ // sign bit, which we clear later to implement safe right shift of negative
+ // numbers.
+ lhsSafe = -0x40000000;
+ --shiftOffset;
+ }
+ if (shiftOffset > 0)
+ {
+ bool extendSignBit = false;
+ if (lhsSafe < 0)
+ {
+ extendSignBit = true;
+ // Clear the sign bit so that bitshift right is defined in C++.
+ lhsSafe &= 0x7fffffff;
+ ASSERT(lhsSafe > 0);
+ }
+ returnValue.setIConst(lhsSafe >> shiftOffset);
+
+ // Manually fill in the extended sign bit if necessary.
+ if (extendSignBit)
+ {
+ int extendedSignBit = static_cast<int>(0xffffffffu << (31 - shiftOffset));
+ returnValue.setIConst(returnValue.getIConst() | extendedSignBit);
+ }
+ }
+ else
+ {
+ returnValue.setIConst(lhsSafe);
+ }
+ }
+ else
+ {
+ returnValue.setIConst(lhs.iConst);
+ }
+ break;
+ }
+ case EbtUInt:
+ switch (rhs.type)
+ {
+ case EbtInt:
+ returnValue.setUConst(lhs.uConst >> rhs.iConst);
+ break;
+ case EbtUInt:
+ returnValue.setUConst(lhs.uConst >> rhs.uConst);
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+ return returnValue;
+}
+
+// static
+TConstantUnion TConstantUnion::lshift(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line)
+{
+ TConstantUnion returnValue;
+ ASSERT(lhs.type == EbtInt || lhs.type == EbtUInt);
+ ASSERT(rhs.type == EbtInt || rhs.type == EbtUInt);
+ if (!IsValidShiftOffset(rhs))
+ {
+ diag->warning(line, "Undefined shift (operand out of range)", "<<");
+ switch (lhs.type)
+ {
+ case EbtInt:
+ returnValue.setIConst(0);
+ break;
+ case EbtUInt:
+ returnValue.setUConst(0u);
+ break;
+ default:
+ UNREACHABLE();
+ }
+ return returnValue;
+ }
+
+ switch (lhs.type)
+ {
+ case EbtInt:
+ switch (rhs.type)
+ {
+ // Cast to unsigned integer before shifting, since ESSL 3.00.6 section 5.9 says that
+ // lhs is "interpreted as a bit pattern". This also avoids the possibility of signed
+ // integer overflow or undefined shift of a negative integer.
+ case EbtInt:
+ returnValue.setIConst(
+ static_cast<int>(static_cast<uint32_t>(lhs.iConst) << rhs.iConst));
+ break;
+ case EbtUInt:
+ returnValue.setIConst(
+ static_cast<int>(static_cast<uint32_t>(lhs.iConst) << rhs.uConst));
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+
+ case EbtUInt:
+ switch (rhs.type)
+ {
+ case EbtInt:
+ returnValue.setUConst(lhs.uConst << rhs.iConst);
+ break;
+ case EbtUInt:
+ returnValue.setUConst(lhs.uConst << rhs.uConst);
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+ return returnValue;
+}
+
+TConstantUnion TConstantUnion::operator&(const TConstantUnion &constant) const
+{
+ TConstantUnion returnValue;
+ ASSERT(constant.type == EbtInt || constant.type == EbtUInt);
+ switch (type)
+ {
+ case EbtInt:
+ returnValue.setIConst(iConst & constant.iConst);
+ break;
+ case EbtUInt:
+ returnValue.setUConst(uConst & constant.uConst);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+TConstantUnion TConstantUnion::operator|(const TConstantUnion &constant) const
+{
+ TConstantUnion returnValue;
+ ASSERT(type == constant.type);
+ switch (type)
+ {
+ case EbtInt:
+ returnValue.setIConst(iConst | constant.iConst);
+ break;
+ case EbtUInt:
+ returnValue.setUConst(uConst | constant.uConst);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+TConstantUnion TConstantUnion::operator^(const TConstantUnion &constant) const
+{
+ TConstantUnion returnValue;
+ ASSERT(type == constant.type);
+ switch (type)
+ {
+ case EbtInt:
+ returnValue.setIConst(iConst ^ constant.iConst);
+ break;
+ case EbtUInt:
+ returnValue.setUConst(uConst ^ constant.uConst);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+TConstantUnion TConstantUnion::operator&&(const TConstantUnion &constant) const
+{
+ TConstantUnion returnValue;
+ ASSERT(type == constant.type);
+ switch (type)
+ {
+ case EbtBool:
+ returnValue.setBConst(bConst && constant.bConst);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+TConstantUnion TConstantUnion::operator||(const TConstantUnion &constant) const
+{
+ TConstantUnion returnValue;
+ ASSERT(type == constant.type);
+ switch (type)
+ {
+ case EbtBool:
+ returnValue.setBConst(bConst || constant.bConst);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h b/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h
index a86d27f3ff..c1b3db9070 100644
--- a/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h
+++ b/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h
@@ -9,340 +9,109 @@
#include <assert.h>
+#include "compiler/translator/Common.h"
#include "compiler/translator/BaseTypes.h"
-class TConstantUnion {
-public:
- POOL_ALLOCATOR_NEW_DELETE();
- TConstantUnion()
- {
- iConst = 0;
- type = EbtVoid;
- }
-
- bool cast(TBasicType newType, const TConstantUnion &constant)
- {
- switch (newType)
- {
- case EbtFloat:
- switch (constant.type)
- {
- case EbtInt: setFConst(static_cast<float>(constant.getIConst())); break;
- case EbtUInt: setFConst(static_cast<float>(constant.getUConst())); break;
- case EbtBool: setFConst(static_cast<float>(constant.getBConst())); break;
- case EbtFloat: setFConst(static_cast<float>(constant.getFConst())); break;
- default: return false;
- }
- break;
- case EbtInt:
- switch (constant.type)
- {
- case EbtInt: setIConst(static_cast<int>(constant.getIConst())); break;
- case EbtUInt: setIConst(static_cast<int>(constant.getUConst())); break;
- case EbtBool: setIConst(static_cast<int>(constant.getBConst())); break;
- case EbtFloat: setIConst(static_cast<int>(constant.getFConst())); break;
- default: return false;
- }
- break;
- case EbtUInt:
- switch (constant.type)
- {
- case EbtInt: setUConst(static_cast<unsigned int>(constant.getIConst())); break;
- case EbtUInt: setUConst(static_cast<unsigned int>(constant.getUConst())); break;
- case EbtBool: setUConst(static_cast<unsigned int>(constant.getBConst())); break;
- case EbtFloat: setUConst(static_cast<unsigned int>(constant.getFConst())); break;
- default: return false;
- }
- break;
- case EbtBool:
- switch (constant.type)
- {
- case EbtInt: setBConst(constant.getIConst() != 0); break;
- case EbtUInt: setBConst(constant.getUConst() != 0); break;
- case EbtBool: setBConst(constant.getBConst()); break;
- case EbtFloat: setBConst(constant.getFConst() != 0.0f); break;
- default: return false;
- }
- break;
- case EbtStruct: // Struct fields don't get cast
- switch (constant.type)
- {
- case EbtInt: setIConst(constant.getIConst()); break;
- case EbtUInt: setUConst(constant.getUConst()); break;
- case EbtBool: setBConst(constant.getBConst()); break;
- case EbtFloat: setFConst(constant.getFConst()); break;
- default: return false;
- }
- break;
- default:
- return false;
- }
-
- return true;
- }
-
- void setIConst(int i) {iConst = i; type = EbtInt; }
- void setUConst(unsigned int u) { uConst = u; type = EbtUInt; }
- void setFConst(float f) {fConst = f; type = EbtFloat; }
- void setBConst(bool b) {bConst = b; type = EbtBool; }
-
- int getIConst() const { return iConst; }
- unsigned int getUConst() const { return uConst; }
- float getFConst() const { return fConst; }
- bool getBConst() const { return bConst; }
+namespace sh
+{
- bool operator==(const int i) const
- {
- return i == iConst;
- }
-
- bool operator==(const unsigned int u) const
- {
- return u == uConst;
- }
-
- bool operator==(const float f) const
- {
- return f == fConst;
- }
+class TDiagnostics;
- bool operator==(const bool b) const
- {
- return b == bConst;
- }
-
- bool operator==(const TConstantUnion& constant) const
- {
- if (constant.type != type)
- return false;
+class TConstantUnion
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TConstantUnion();
- switch (type) {
- case EbtInt:
- return constant.iConst == iConst;
- case EbtUInt:
- return constant.uConst == uConst;
- case EbtFloat:
- return constant.fConst == fConst;
- case EbtBool:
- return constant.bConst == bConst;
- default:
- return false;
- }
- }
+ bool cast(TBasicType newType, const TConstantUnion &constant);
- bool operator!=(const int i) const
+ void setIConst(int i)
{
- return !operator==(i);
+ iConst = i;
+ type = EbtInt;
}
-
- bool operator!=(const unsigned int u) const
+ void setUConst(unsigned int u)
{
- return !operator==(u);
+ uConst = u;
+ type = EbtUInt;
}
-
- bool operator!=(const float f) const
+ void setFConst(float f)
{
- return !operator==(f);
+ fConst = f;
+ type = EbtFloat;
}
-
- bool operator!=(const bool b) const
+ void setBConst(bool b)
{
- return !operator==(b);
+ bConst = b;
+ type = EbtBool;
}
- bool operator!=(const TConstantUnion& constant) const
+ void setYuvCscStandardEXTConst(TYuvCscStandardEXT s)
{
- return !operator==(constant);
- }
-
- bool operator>(const TConstantUnion& constant) const
- {
- assert(type == constant.type);
- switch (type) {
- case EbtInt:
- return iConst > constant.iConst;
- case EbtUInt:
- return uConst > constant.uConst;
- case EbtFloat:
- return fConst > constant.fConst;
- default:
- return false; // Invalid operation, handled at semantic analysis
- }
- }
-
- bool operator<(const TConstantUnion& constant) const
- {
- assert(type == constant.type);
- switch (type) {
- case EbtInt:
- return iConst < constant.iConst;
- case EbtUInt:
- return uConst < constant.uConst;
- case EbtFloat:
- return fConst < constant.fConst;
- default:
- return false; // Invalid operation, handled at semantic analysis
- }
- }
-
- TConstantUnion operator+(const TConstantUnion& constant) const
- {
- TConstantUnion returnValue;
- assert(type == constant.type);
- switch (type) {
- case EbtInt: returnValue.setIConst(iConst + constant.iConst); break;
- case EbtUInt: returnValue.setUConst(uConst + constant.uConst); break;
- case EbtFloat: returnValue.setFConst(fConst + constant.fConst); break;
- default: assert(false && "Default missing");
- }
-
- return returnValue;
- }
-
- TConstantUnion operator-(const TConstantUnion& constant) const
- {
- TConstantUnion returnValue;
- assert(type == constant.type);
- switch (type) {
- case EbtInt: returnValue.setIConst(iConst - constant.iConst); break;
- case EbtUInt: returnValue.setUConst(uConst - constant.uConst); break;
- case EbtFloat: returnValue.setFConst(fConst - constant.fConst); break;
- default: assert(false && "Default missing");
- }
-
- return returnValue;
- }
-
- TConstantUnion operator*(const TConstantUnion& constant) const
- {
- TConstantUnion returnValue;
- assert(type == constant.type);
- switch (type) {
- case EbtInt: returnValue.setIConst(iConst * constant.iConst); break;
- case EbtUInt: returnValue.setUConst(uConst * constant.uConst); break;
- case EbtFloat: returnValue.setFConst(fConst * constant.fConst); break;
- default: assert(false && "Default missing");
- }
-
- return returnValue;
- }
-
- TConstantUnion operator%(const TConstantUnion& constant) const
- {
- TConstantUnion returnValue;
- assert(type == constant.type);
- switch (type) {
- case EbtInt: returnValue.setIConst(iConst % constant.iConst); break;
- case EbtUInt: returnValue.setUConst(uConst % constant.uConst); break;
- default: assert(false && "Default missing");
- }
-
- return returnValue;
- }
-
- TConstantUnion operator>>(const TConstantUnion& constant) const
- {
- TConstantUnion returnValue;
- assert(type == constant.type);
- switch (type) {
- case EbtInt: returnValue.setIConst(iConst >> constant.iConst); break;
- case EbtUInt: returnValue.setUConst(uConst >> constant.uConst); break;
- default: assert(false && "Default missing");
- }
-
- return returnValue;
- }
-
- TConstantUnion operator<<(const TConstantUnion& constant) const
- {
- TConstantUnion returnValue;
- // The signedness of the second parameter might be different, but we
- // don't care, since the result is undefined if the second parameter is
- // negative, and aliasing should not be a problem with unions.
- assert(constant.type == EbtInt || constant.type == EbtUInt);
- switch (type) {
- case EbtInt: returnValue.setIConst(iConst << constant.iConst); break;
- case EbtUInt: returnValue.setUConst(uConst << constant.uConst); break;
- default: assert(false && "Default missing");
- }
-
- return returnValue;
- }
-
- TConstantUnion operator&(const TConstantUnion& constant) const
- {
- TConstantUnion returnValue;
- assert(constant.type == EbtInt || constant.type == EbtUInt);
- switch (type) {
- case EbtInt: returnValue.setIConst(iConst & constant.iConst); break;
- case EbtUInt: returnValue.setUConst(uConst & constant.uConst); break;
- default: assert(false && "Default missing");
- }
-
- return returnValue;
- }
-
- TConstantUnion operator|(const TConstantUnion& constant) const
- {
- TConstantUnion returnValue;
- assert(type == constant.type);
- switch (type) {
- case EbtInt: returnValue.setIConst(iConst | constant.iConst); break;
- case EbtUInt: returnValue.setUConst(uConst | constant.uConst); break;
- default: assert(false && "Default missing");
- }
-
- return returnValue;
- }
-
- TConstantUnion operator^(const TConstantUnion& constant) const
- {
- TConstantUnion returnValue;
- assert(type == constant.type);
- switch (type) {
- case EbtInt: returnValue.setIConst(iConst ^ constant.iConst); break;
- case EbtUInt: returnValue.setUConst(uConst ^ constant.uConst); break;
- default: assert(false && "Default missing");
- }
-
- return returnValue;
- }
-
- TConstantUnion operator&&(const TConstantUnion& constant) const
- {
- TConstantUnion returnValue;
- assert(type == constant.type);
- switch (type) {
- case EbtBool: returnValue.setBConst(bConst && constant.bConst); break;
- default: assert(false && "Default missing");
- }
-
- return returnValue;
- }
-
- TConstantUnion operator||(const TConstantUnion& constant) const
- {
- TConstantUnion returnValue;
- assert(type == constant.type);
- switch (type) {
- case EbtBool: returnValue.setBConst(bConst || constant.bConst); break;
- default: assert(false && "Default missing");
- }
-
- return returnValue;
- }
+ yuvCscStandardEXTConst = s;
+ type = EbtYuvCscStandardEXT;
+ }
+
+ int getIConst() const;
+ unsigned int getUConst() const;
+ float getFConst() const;
+ bool getBConst() const;
+ TYuvCscStandardEXT getYuvCscStandardEXTConst() const;
+
+ bool operator==(const int i) const;
+ bool operator==(const unsigned int u) const;
+ bool operator==(const float f) const;
+ bool operator==(const bool b) const;
+ bool operator==(const TYuvCscStandardEXT s) const;
+ bool operator==(const TConstantUnion &constant) const;
+ bool operator!=(const int i) const;
+ bool operator!=(const unsigned int u) const;
+ bool operator!=(const float f) const;
+ bool operator!=(const bool b) const;
+ bool operator!=(const TYuvCscStandardEXT s) const;
+ bool operator!=(const TConstantUnion &constant) const;
+ bool operator>(const TConstantUnion &constant) const;
+ bool operator<(const TConstantUnion &constant) const;
+ static TConstantUnion add(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line);
+ static TConstantUnion sub(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line);
+ static TConstantUnion mul(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line);
+ TConstantUnion operator%(const TConstantUnion &constant) const;
+ static TConstantUnion rshift(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line);
+ static TConstantUnion lshift(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line);
+ TConstantUnion operator&(const TConstantUnion &constant) const;
+ TConstantUnion operator|(const TConstantUnion &constant) const;
+ TConstantUnion operator^(const TConstantUnion &constant) const;
+ TConstantUnion operator&&(const TConstantUnion &constant) const;
+ TConstantUnion operator||(const TConstantUnion &constant) const;
TBasicType getType() const { return type; }
-private:
-
- union {
- int iConst; // used for ivec, scalar ints
- unsigned int uConst; // used for uvec, scalar uints
- bool bConst; // used for bvec, scalar bools
- float fConst; // used for vec, mat, scalar floats
- } ;
+ private:
+ union {
+ int iConst; // used for ivec, scalar ints
+ unsigned int uConst; // used for uvec, scalar uints
+ bool bConst; // used for bvec, scalar bools
+ float fConst; // used for vec, mat, scalar floats
+ TYuvCscStandardEXT yuvCscStandardEXTConst;
+ };
TBasicType type;
};
-#endif // COMPILER_TRANSLATOR_CONSTANTUNION_H_
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_CONSTANTUNION_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.cpp b/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.cpp
new file mode 100644
index 0000000000..ce9828f1f9
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.cpp
@@ -0,0 +1,221 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Applies the necessary AST transformations to support multiview rendering through instancing.
+// Check the header file For more information.
+//
+
+#include "compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h"
+
+#include "compiler/translator/FindMain.h"
+#include "compiler/translator/InitializeVariables.h"
+#include "compiler/translator/IntermNode_util.h"
+#include "compiler/translator/IntermTraverse.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class ReplaceVariableTraverser : public TIntermTraverser
+{
+ public:
+ ReplaceVariableTraverser(const TString &symbolName, TIntermSymbol *newSymbol)
+ : TIntermTraverser(true, false, false), mSymbolName(symbolName), mNewSymbol(newSymbol)
+ {
+ }
+
+ void visitSymbol(TIntermSymbol *node) override
+ {
+ TName &name = node->getName();
+ if (name.getString() == mSymbolName)
+ {
+ queueReplacement(mNewSymbol->deepCopy(), OriginalNode::IS_DROPPED);
+ }
+ }
+
+ private:
+ TString mSymbolName;
+ TIntermSymbol *mNewSymbol;
+};
+
+TIntermSymbol *CreateGLInstanceIDSymbol(const TSymbolTable &symbolTable)
+{
+ return ReferenceBuiltInVariable("gl_InstanceID", symbolTable, 300);
+}
+
+// Adds the InstanceID and ViewID_OVR initializers to the end of the initializers' sequence.
+void InitializeViewIDAndInstanceID(TIntermTyped *viewIDSymbol,
+ TIntermTyped *instanceIDSymbol,
+ unsigned numberOfViews,
+ const TSymbolTable &symbolTable,
+ TIntermSequence *initializers)
+{
+ // Create an unsigned numberOfViews node.
+ TConstantUnion *numberOfViewsUnsignedConstant = new TConstantUnion();
+ numberOfViewsUnsignedConstant->setUConst(numberOfViews);
+ TIntermConstantUnion *numberOfViewsUint =
+ new TIntermConstantUnion(numberOfViewsUnsignedConstant, TType(EbtUInt, EbpHigh, EvqConst));
+
+ // Create a uint(gl_InstanceID) node.
+ TIntermSequence *glInstanceIDSymbolCastArguments = new TIntermSequence();
+ glInstanceIDSymbolCastArguments->push_back(CreateGLInstanceIDSymbol(symbolTable));
+ TIntermAggregate *glInstanceIDAsUint = TIntermAggregate::CreateConstructor(
+ TType(EbtUInt, EbpHigh, EvqTemporary), glInstanceIDSymbolCastArguments);
+
+ // Create a uint(gl_InstanceID) / numberOfViews node.
+ TIntermBinary *normalizedInstanceID =
+ new TIntermBinary(EOpDiv, glInstanceIDAsUint, numberOfViewsUint);
+
+ // Create an int(uint(gl_InstanceID) / numberOfViews) node.
+ TIntermSequence *normalizedInstanceIDCastArguments = new TIntermSequence();
+ normalizedInstanceIDCastArguments->push_back(normalizedInstanceID);
+ TIntermAggregate *normalizedInstanceIDAsInt = TIntermAggregate::CreateConstructor(
+ TType(EbtInt, EbpHigh, EvqTemporary), normalizedInstanceIDCastArguments);
+
+ // Create an InstanceID = int(uint(gl_InstanceID) / numberOfViews) node.
+ TIntermBinary *instanceIDInitializer =
+ new TIntermBinary(EOpAssign, instanceIDSymbol->deepCopy(), normalizedInstanceIDAsInt);
+ initializers->push_back(instanceIDInitializer);
+
+ // Create a uint(gl_InstanceID) % numberOfViews node.
+ TIntermBinary *normalizedViewID =
+ new TIntermBinary(EOpIMod, glInstanceIDAsUint->deepCopy(), numberOfViewsUint->deepCopy());
+
+ // Create a ViewID_OVR = uint(gl_InstanceID) % numberOfViews node.
+ TIntermBinary *viewIDInitializer =
+ new TIntermBinary(EOpAssign, viewIDSymbol->deepCopy(), normalizedViewID);
+ initializers->push_back(viewIDInitializer);
+}
+
+// Replaces every occurrence of a symbol with the name specified in symbolName with newSymbolNode.
+void ReplaceSymbol(TIntermBlock *root, const TString &symbolName, TIntermSymbol *newSymbolNode)
+{
+ ReplaceVariableTraverser traverser(symbolName, newSymbolNode);
+ root->traverse(&traverser);
+ traverser.updateTree();
+}
+
+void DeclareGlobalVariable(TIntermBlock *root, TIntermTyped *typedNode)
+{
+ TIntermSequence *globalSequence = root->getSequence();
+ TIntermDeclaration *declaration = new TIntermDeclaration();
+ declaration->appendDeclarator(typedNode->deepCopy());
+ globalSequence->insert(globalSequence->begin(), declaration);
+}
+
+// Adds a branch to write int(ViewID_OVR) to either gl_ViewportIndex or gl_Layer. The branch is
+// added to the end of the initializers' sequence.
+void SelectViewIndexInVertexShader(TIntermTyped *viewIDSymbol,
+ TIntermTyped *multiviewBaseViewLayerIndexSymbol,
+ TIntermSequence *initializers,
+ const TSymbolTable &symbolTable)
+{
+ // Create an int(ViewID_OVR) node.
+ TIntermSequence *viewIDSymbolCastArguments = new TIntermSequence();
+ viewIDSymbolCastArguments->push_back(viewIDSymbol);
+ TIntermAggregate *viewIDAsInt = TIntermAggregate::CreateConstructor(
+ TType(EbtInt, EbpHigh, EvqTemporary), viewIDSymbolCastArguments);
+
+ // Create a gl_ViewportIndex node.
+ TIntermSymbol *viewportIndexSymbol =
+ ReferenceBuiltInVariable("gl_ViewportIndex", symbolTable, 0);
+
+ // Create a { gl_ViewportIndex = int(ViewID_OVR) } node.
+ TIntermBlock *viewportIndexInitializerInBlock = new TIntermBlock();
+ viewportIndexInitializerInBlock->appendStatement(
+ new TIntermBinary(EOpAssign, viewportIndexSymbol, viewIDAsInt));
+
+ // Create a gl_Layer node.
+ TIntermSymbol *layerSymbol = ReferenceBuiltInVariable("gl_Layer", symbolTable, 0);
+
+ // Create an int(ViewID_OVR) + multiviewBaseViewLayerIndex node
+ TIntermBinary *sumOfViewIDAndBaseViewIndex =
+ new TIntermBinary(EOpAdd, viewIDAsInt->deepCopy(), multiviewBaseViewLayerIndexSymbol);
+
+ // Create a { gl_Layer = int(ViewID_OVR) + multiviewBaseViewLayerIndex } node.
+ TIntermBlock *layerInitializerInBlock = new TIntermBlock();
+ layerInitializerInBlock->appendStatement(
+ new TIntermBinary(EOpAssign, layerSymbol, sumOfViewIDAndBaseViewIndex));
+
+ // Create a node to compare whether the base view index uniform is less than zero.
+ TIntermBinary *multiviewBaseViewLayerIndexZeroComparison =
+ new TIntermBinary(EOpLessThan, multiviewBaseViewLayerIndexSymbol->deepCopy(),
+ CreateZeroNode(TType(EbtInt, EbpHigh, EvqConst)));
+
+ // Create an if-else statement to select the code path.
+ TIntermIfElse *multiviewBranch =
+ new TIntermIfElse(multiviewBaseViewLayerIndexZeroComparison,
+ viewportIndexInitializerInBlock, layerInitializerInBlock);
+
+ initializers->push_back(multiviewBranch);
+}
+
+} // namespace
+
+void DeclareAndInitBuiltinsForInstancedMultiview(TIntermBlock *root,
+ unsigned numberOfViews,
+ GLenum shaderType,
+ ShCompileOptions compileOptions,
+ ShShaderOutput shaderOutput,
+ TSymbolTable *symbolTable)
+{
+ ASSERT(shaderType == GL_VERTEX_SHADER || shaderType == GL_FRAGMENT_SHADER);
+
+ TQualifier viewIDQualifier = (shaderType == GL_VERTEX_SHADER) ? EvqFlatOut : EvqFlatIn;
+ TIntermSymbol *viewIDSymbol = new TIntermSymbol(symbolTable->nextUniqueId(), "ViewID_OVR",
+ TType(EbtUInt, EbpHigh, viewIDQualifier));
+ viewIDSymbol->setInternal(true);
+
+ DeclareGlobalVariable(root, viewIDSymbol);
+ ReplaceSymbol(root, "gl_ViewID_OVR", viewIDSymbol);
+ if (shaderType == GL_VERTEX_SHADER)
+ {
+ // Replacing gl_InstanceID with InstanceID should happen before adding the initializers of
+ // InstanceID and ViewID.
+ TIntermSymbol *instanceIDSymbol = new TIntermSymbol(
+ symbolTable->nextUniqueId(), "InstanceID", TType(EbtInt, EbpHigh, EvqGlobal));
+ instanceIDSymbol->setInternal(true);
+ DeclareGlobalVariable(root, instanceIDSymbol);
+ ReplaceSymbol(root, "gl_InstanceID", instanceIDSymbol);
+
+ TIntermSequence *initializers = new TIntermSequence();
+ InitializeViewIDAndInstanceID(viewIDSymbol, instanceIDSymbol, numberOfViews, *symbolTable,
+ initializers);
+
+ // The AST transformation which adds the expression to select the viewport index should
+ // be done only for the GLSL and ESSL output.
+ const bool selectView = (compileOptions & SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER) != 0u;
+ // Assert that if the view is selected in the vertex shader, then the output is
+ // either GLSL or ESSL.
+ ASSERT(!selectView || IsOutputGLSL(shaderOutput) || IsOutputESSL(shaderOutput));
+ if (selectView)
+ {
+ // Add a uniform to switch between side-by-side and layered rendering.
+ TIntermSymbol *multiviewBaseViewLayerIndexSymbol =
+ new TIntermSymbol(symbolTable->nextUniqueId(), "multiviewBaseViewLayerIndex",
+ TType(EbtInt, EbpHigh, EvqUniform));
+ multiviewBaseViewLayerIndexSymbol->setInternal(true);
+ DeclareGlobalVariable(root, multiviewBaseViewLayerIndexSymbol);
+
+ // Setting a value to gl_ViewportIndex or gl_Layer should happen after ViewID_OVR's
+ // initialization.
+ SelectViewIndexInVertexShader(viewIDSymbol->deepCopy(),
+ multiviewBaseViewLayerIndexSymbol->deepCopy(),
+ initializers, *symbolTable);
+ }
+
+ // Insert initializers at the beginning of main().
+ TIntermBlock *initializersBlock = new TIntermBlock();
+ initializersBlock->getSequence()->swap(*initializers);
+ TIntermBlock *mainBody = FindMainBody(root);
+ mainBody->getSequence()->insert(mainBody->getSequence()->begin(), initializersBlock);
+ }
+}
+
+} // namespace sh \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h b/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h
new file mode 100644
index 0000000000..b4ab05fd0e
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h
@@ -0,0 +1,48 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Regardless of the shader type, the following AST transformations are applied:
+// - Add declaration of View_ID_OVR.
+// - Replace every occurrence of gl_ViewID_OVR with ViewID_OVR, mark ViewID_OVR as internal and
+// declare it as a flat varying.
+//
+// If the shader type is a vertex shader, the following AST transformations are applied:
+// - Replace every occurrence of gl_InstanceID with InstanceID, mark InstanceID as internal and set
+// its qualifier to EvqTemporary.
+// - Add initializers of ViewID_OVR and InstanceID to the beginning of the body of main. The pass
+// should be executed before any variables get collected so that usage of gl_InstanceID is recorded.
+// - If the output is ESSL or GLSL and the SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is
+// enabled, the expression
+// "if (multiviewBaseViewLayerIndex < 0) {
+// gl_ViewportIndex = int(ViewID_OVR);
+// } else {
+// gl_Layer = int(ViewID_OVR) + multiviewBaseViewLayerIndex;
+// }"
+// is added after ViewID and InstanceID are initialized. Also, MultiviewRenderPath is added as a
+// uniform.
+//
+
+#ifndef COMPILER_TRANSLATOR_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_
+#define COMPILER_TRANSLATOR_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_
+
+#include "GLSLANG/ShaderLang.h"
+#include "angle_gl.h"
+
+namespace sh
+{
+
+class TIntermBlock;
+class TSymbolTable;
+
+void DeclareAndInitBuiltinsForInstancedMultiview(TIntermBlock *root,
+ unsigned numberOfViews,
+ GLenum shaderType,
+ ShCompileOptions compileOptions,
+ ShShaderOutput shaderOutput,
+ TSymbolTable *symbolTable);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/DeferGlobalInitializers.cpp b/src/3rdparty/angle/src/compiler/translator/DeferGlobalInitializers.cpp
new file mode 100644
index 0000000000..67d51ea87b
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/DeferGlobalInitializers.cpp
@@ -0,0 +1,147 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DeferGlobalInitializers is an AST traverser that moves global initializers into a separate
+// function that is called in the beginning of main(). This enables initialization of globals with
+// uniforms or non-constant globals, as allowed by the WebGL spec. Some initializers referencing
+// non-constants may need to be unfolded into if statements in HLSL - this kind of steps should be
+// done after DeferGlobalInitializers is run. Note that it's important that the function definition
+// is at the end of the shader, as some globals may be declared after main().
+//
+// It can also initialize all uninitialized globals.
+//
+
+#include "compiler/translator/DeferGlobalInitializers.h"
+
+#include "compiler/translator/FindMain.h"
+#include "compiler/translator/InitializeVariables.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermNode_util.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+namespace
+{
+
+void GetDeferredInitializers(TIntermDeclaration *declaration,
+ bool initializeUninitializedGlobals,
+ bool canUseLoopsToInitialize,
+ TIntermSequence *deferredInitializersOut,
+ TSymbolTable *symbolTable)
+{
+ // SeparateDeclarations should have already been run.
+ ASSERT(declaration->getSequence()->size() == 1);
+
+ TIntermNode *declarator = declaration->getSequence()->back();
+ TIntermBinary *init = declarator->getAsBinaryNode();
+ if (init)
+ {
+ TIntermSymbol *symbolNode = init->getLeft()->getAsSymbolNode();
+ ASSERT(symbolNode);
+ TIntermTyped *expression = init->getRight();
+
+ if ((expression->getQualifier() != EvqConst ||
+ (expression->getAsConstantUnion() == nullptr &&
+ !expression->isConstructorWithOnlyConstantUnionParameters())))
+ {
+ // For variables which are not constant, defer their real initialization until
+ // after we initialize uniforms.
+ // Deferral is done also in any cases where the variable has not been constant
+ // folded, since otherwise there's a chance that HLSL output will generate extra
+ // statements from the initializer expression.
+
+ // Change const global to a regular global if its initialization is deferred.
+ // This can happen if ANGLE has not been able to fold the constant expression used
+ // as an initializer.
+ ASSERT(symbolNode->getQualifier() == EvqConst ||
+ symbolNode->getQualifier() == EvqGlobal);
+ if (symbolNode->getQualifier() == EvqConst)
+ {
+ symbolNode->getTypePointer()->setQualifier(EvqGlobal);
+ }
+
+ TIntermBinary *deferredInit =
+ new TIntermBinary(EOpAssign, symbolNode->deepCopy(), init->getRight());
+ deferredInitializersOut->push_back(deferredInit);
+
+ // Remove the initializer from the global scope and just declare the global instead.
+ declaration->replaceChildNode(init, symbolNode);
+ }
+ }
+ else if (initializeUninitializedGlobals)
+ {
+ TIntermSymbol *symbolNode = declarator->getAsSymbolNode();
+ ASSERT(symbolNode);
+
+ // Ignore ANGLE internal variables.
+ if (symbolNode->getName().isInternal())
+ return;
+
+ if (symbolNode->getQualifier() == EvqGlobal && symbolNode->getSymbol() != "")
+ {
+ TIntermSequence *initCode =
+ CreateInitCode(symbolNode, canUseLoopsToInitialize, symbolTable);
+ deferredInitializersOut->insert(deferredInitializersOut->end(), initCode->begin(),
+ initCode->end());
+ }
+ }
+}
+
+void InsertInitCallToMain(TIntermBlock *root,
+ TIntermSequence *deferredInitializers,
+ TSymbolTable *symbolTable)
+{
+ TIntermBlock *initGlobalsBlock = new TIntermBlock();
+ initGlobalsBlock->getSequence()->swap(*deferredInitializers);
+
+ TSymbolUniqueId initGlobalsFunctionId(symbolTable);
+
+ const char *kInitGlobalsFunctionName = "initGlobals";
+
+ TIntermFunctionPrototype *initGlobalsFunctionPrototype =
+ CreateInternalFunctionPrototypeNode(TType(), kInitGlobalsFunctionName, initGlobalsFunctionId);
+ root->getSequence()->insert(root->getSequence()->begin(), initGlobalsFunctionPrototype);
+ TIntermFunctionDefinition *initGlobalsFunctionDefinition = CreateInternalFunctionDefinitionNode(
+ TType(), kInitGlobalsFunctionName, initGlobalsBlock, initGlobalsFunctionId);
+ root->appendStatement(initGlobalsFunctionDefinition);
+
+ TIntermAggregate *initGlobalsCall = CreateInternalFunctionCallNode(
+ TType(), kInitGlobalsFunctionName, initGlobalsFunctionId, new TIntermSequence());
+
+ TIntermBlock *mainBody = FindMainBody(root);
+ mainBody->getSequence()->insert(mainBody->getSequence()->begin(), initGlobalsCall);
+}
+
+} // namespace
+
+void DeferGlobalInitializers(TIntermBlock *root,
+ bool initializeUninitializedGlobals,
+ bool canUseLoopsToInitialize,
+ TSymbolTable *symbolTable)
+{
+ TIntermSequence *deferredInitializers = new TIntermSequence();
+
+ // Loop over all global statements and process the declarations. This is simpler than using a
+ // traverser.
+ for (TIntermNode *statement : *root->getSequence())
+ {
+ TIntermDeclaration *declaration = statement->getAsDeclarationNode();
+ if (declaration)
+ {
+ GetDeferredInitializers(declaration, initializeUninitializedGlobals,
+ canUseLoopsToInitialize, deferredInitializers, symbolTable);
+ }
+ }
+
+ // Add the function with initialization and the call to that.
+ if (!deferredInitializers->empty())
+ {
+ InsertInitCallToMain(root, deferredInitializers, symbolTable);
+ }
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/DeferGlobalInitializers.h b/src/3rdparty/angle/src/compiler/translator/DeferGlobalInitializers.h
new file mode 100644
index 0000000000..86930a585f
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/DeferGlobalInitializers.h
@@ -0,0 +1,32 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DeferGlobalInitializers is an AST traverser that moves global initializers into a separate
+// function that is called in the beginning of main(). This enables initialization of globals with
+// uniforms or non-constant globals, as allowed by the WebGL spec. Some initializers referencing
+// non-constants may need to be unfolded into if statements in HLSL - this kind of steps should be
+// done after DeferGlobalInitializers is run. Note that it's important that the function definition
+// is at the end of the shader, as some globals may be declared after main().
+//
+// It can also initialize all uninitialized globals.
+//
+
+#ifndef COMPILER_TRANSLATOR_DEFERGLOBALINITIALIZERS_H_
+#define COMPILER_TRANSLATOR_DEFERGLOBALINITIALIZERS_H_
+
+namespace sh
+{
+
+class TIntermBlock;
+class TSymbolTable;
+
+void DeferGlobalInitializers(TIntermBlock *root,
+ bool initializeUninitializedGlobals,
+ bool canUseLoopsToInitialize,
+ TSymbolTable *symbolTable);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_DEFERGLOBALINITIALIZERS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.cpp b/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.cpp
deleted file mode 100644
index 0dc5d22709..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.cpp
+++ /dev/null
@@ -1,185 +0,0 @@
-//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/DetectCallDepth.h"
-#include "compiler/translator/InfoSink.h"
-
-DetectCallDepth::FunctionNode::FunctionNode(const TString& fname)
- : name(fname),
- visit(PreVisit)
-{
-}
-
-const TString& DetectCallDepth::FunctionNode::getName() const
-{
- return name;
-}
-
-void DetectCallDepth::FunctionNode::addCallee(
- DetectCallDepth::FunctionNode* callee)
-{
- for (size_t i = 0; i < callees.size(); ++i) {
- if (callees[i] == callee)
- return;
- }
- callees.push_back(callee);
-}
-
-int DetectCallDepth::FunctionNode::detectCallDepth(DetectCallDepth* detectCallDepth, int depth)
-{
- ASSERT(visit == PreVisit);
- ASSERT(detectCallDepth);
-
- int retMaxDepth = depth;
- visit = InVisit;
- for (size_t i = 0; i < callees.size(); ++i) {
- switch (callees[i]->visit) {
- case InVisit:
- // cycle detected, i.e., recursion detected.
- return kInfiniteCallDepth;
- case PostVisit:
- break;
- case PreVisit: {
- // Check before we recurse so we don't go too depth
- if (detectCallDepth->checkExceedsMaxDepth(depth))
- return depth;
- int callDepth = callees[i]->detectCallDepth(detectCallDepth, depth + 1);
- // Check after we recurse so we can exit immediately and provide info.
- if (detectCallDepth->checkExceedsMaxDepth(callDepth)) {
- detectCallDepth->getInfoSink().info << "<-" << callees[i]->getName();
- return callDepth;
- }
- retMaxDepth = std::max(callDepth, retMaxDepth);
- break;
- }
- default:
- UNREACHABLE();
- break;
- }
- }
- visit = PostVisit;
- return retMaxDepth;
-}
-
-void DetectCallDepth::FunctionNode::reset()
-{
- visit = PreVisit;
-}
-
-DetectCallDepth::DetectCallDepth(TInfoSink& infoSink, bool limitCallStackDepth, int maxCallStackDepth)
- : TIntermTraverser(true, false, true, false),
- currentFunction(NULL),
- infoSink(infoSink),
- maxDepth(limitCallStackDepth ? maxCallStackDepth : FunctionNode::kInfiniteCallDepth)
-{
-}
-
-DetectCallDepth::~DetectCallDepth()
-{
- for (size_t i = 0; i < functions.size(); ++i)
- delete functions[i];
-}
-
-bool DetectCallDepth::visitAggregate(Visit visit, TIntermAggregate* node)
-{
- switch (node->getOp())
- {
- case EOpPrototype:
- // Function declaration.
- // Don't add FunctionNode here because node->getName() is the
- // unmangled function name.
- break;
- case EOpFunction: {
- // Function definition.
- if (visit == PreVisit) {
- currentFunction = findFunctionByName(node->getName());
- if (currentFunction == NULL) {
- currentFunction = new FunctionNode(node->getName());
- functions.push_back(currentFunction);
- }
- } else if (visit == PostVisit) {
- currentFunction = NULL;
- }
- break;
- }
- case EOpFunctionCall: {
- // Function call.
- if (visit == PreVisit) {
- FunctionNode* func = findFunctionByName(node->getName());
- if (func == NULL) {
- func = new FunctionNode(node->getName());
- functions.push_back(func);
- }
- if (currentFunction)
- currentFunction->addCallee(func);
- }
- break;
- }
- default:
- break;
- }
- return true;
-}
-
-bool DetectCallDepth::checkExceedsMaxDepth(int depth)
-{
- return depth >= maxDepth;
-}
-
-void DetectCallDepth::resetFunctionNodes()
-{
- for (size_t i = 0; i < functions.size(); ++i) {
- functions[i]->reset();
- }
-}
-
-DetectCallDepth::ErrorCode DetectCallDepth::detectCallDepthForFunction(FunctionNode* func)
-{
- currentFunction = NULL;
- resetFunctionNodes();
-
- int maxCallDepth = func->detectCallDepth(this, 1);
-
- if (maxCallDepth == FunctionNode::kInfiniteCallDepth)
- return kErrorRecursion;
-
- if (maxCallDepth >= maxDepth)
- return kErrorMaxDepthExceeded;
-
- return kErrorNone;
-}
-
-DetectCallDepth::ErrorCode DetectCallDepth::detectCallDepth()
-{
- if (maxDepth != FunctionNode::kInfiniteCallDepth) {
- // Check all functions because the driver may fail on them
- // TODO: Before detectingRecursion, strip unused functions.
- for (size_t i = 0; i < functions.size(); ++i) {
- ErrorCode error = detectCallDepthForFunction(functions[i]);
- if (error != kErrorNone)
- return error;
- }
- } else {
- FunctionNode* main = findFunctionByName("main(");
- if (main == NULL)
- return kErrorMissingMain;
-
- return detectCallDepthForFunction(main);
- }
-
- return kErrorNone;
-}
-
-DetectCallDepth::FunctionNode* DetectCallDepth::findFunctionByName(
- const TString& name)
-{
- for (size_t i = 0; i < functions.size(); ++i) {
- if (functions[i]->getName() == name)
- return functions[i];
- }
- return NULL;
-}
-
diff --git a/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.h b/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.h
deleted file mode 100644
index 8dd1391e67..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.h
+++ /dev/null
@@ -1,78 +0,0 @@
-//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_DETECTCALLDEPTH_H_
-#define COMPILER_TRANSLATOR_DETECTCALLDEPTH_H_
-
-#include <limits.h>
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/VariableInfo.h"
-
-class TInfoSink;
-
-// Traverses intermediate tree to detect function recursion.
-class DetectCallDepth : public TIntermTraverser {
-public:
- enum ErrorCode {
- kErrorMissingMain,
- kErrorRecursion,
- kErrorMaxDepthExceeded,
- kErrorNone
- };
-
- DetectCallDepth(TInfoSink& infoSync, bool limitCallStackDepth, int maxCallStackDepth);
- ~DetectCallDepth();
-
- virtual bool visitAggregate(Visit, TIntermAggregate*);
-
- bool checkExceedsMaxDepth(int depth);
-
- ErrorCode detectCallDepth();
-
-private:
- class FunctionNode {
- public:
- static const int kInfiniteCallDepth = INT_MAX;
-
- FunctionNode(const TString& fname);
-
- const TString& getName() const;
-
- // If a function is already in the callee list, this becomes a no-op.
- void addCallee(FunctionNode* callee);
-
- // Returns kInifinityCallDepth if recursive function calls are detected.
- int detectCallDepth(DetectCallDepth* detectCallDepth, int depth);
-
- // Reset state.
- void reset();
-
- private:
- // mangled function name is unique.
- TString name;
-
- // functions that are directly called by this function.
- TVector<FunctionNode*> callees;
-
- Visit visit;
- };
-
- ErrorCode detectCallDepthForFunction(FunctionNode* func);
- FunctionNode* findFunctionByName(const TString& name);
- void resetFunctionNodes();
-
- TInfoSink& getInfoSink() { return infoSink; }
-
- TVector<FunctionNode*> functions;
- FunctionNode* currentFunction;
- TInfoSink& infoSink;
- int maxDepth;
-
- DetectCallDepth(const DetectCallDepth&);
- void operator=(const DetectCallDepth&);
-};
-
-#endif // COMPILER_TRANSLATOR_DETECTCALLDEPTH_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.cpp b/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.cpp
deleted file mode 100644
index f98d32b2b7..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.cpp
+++ /dev/null
@@ -1,191 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Contains analysis utilities for dealing with HLSL's lack of support for
-// the use of intrinsic functions which (implicitly or explicitly) compute
-// gradients of functions with discontinuities.
-//
-
-#include "compiler/translator/DetectDiscontinuity.h"
-
-#include "compiler/translator/ParseContext.h"
-
-namespace sh
-{
-
-// Detect Loop Discontinuity
-
-bool DetectLoopDiscontinuity::traverse(TIntermNode *node)
-{
- mLoopDepth = 0;
- mLoopDiscontinuity = false;
- node->traverse(this);
- return mLoopDiscontinuity;
-}
-
-bool DetectLoopDiscontinuity::visitLoop(Visit visit, TIntermLoop *loop)
-{
- if (visit == PreVisit)
- {
- ++mLoopDepth;
- }
- else if (visit == PostVisit)
- {
- --mLoopDepth;
- }
-
- return true;
-}
-
-bool DetectLoopDiscontinuity::visitBranch(Visit visit, TIntermBranch *node)
-{
- if (mLoopDiscontinuity)
- {
- return false;
- }
-
- if (!mLoopDepth)
- {
- return true;
- }
-
- switch (node->getFlowOp())
- {
- case EOpKill:
- break;
- case EOpBreak:
- case EOpContinue:
- case EOpReturn:
- mLoopDiscontinuity = true;
- break;
- default: UNREACHABLE();
- }
-
- return !mLoopDiscontinuity;
-}
-
-bool DetectLoopDiscontinuity::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- return !mLoopDiscontinuity;
-}
-
-bool containsLoopDiscontinuity(TIntermNode *node)
-{
- DetectLoopDiscontinuity detectLoopDiscontinuity;
- return detectLoopDiscontinuity.traverse(node);
-}
-
-// Detect Any Loop
-
-bool DetectAnyLoop::traverse(TIntermNode *node)
-{
- mHasLoop = false;
- node->traverse(this);
- return mHasLoop;
-}
-
-bool DetectAnyLoop::visitLoop(Visit visit, TIntermLoop *loop)
-{
- mHasLoop = true;
- return false;
-}
-
-// The following definitions stop all traversal when we have found a loop
-bool DetectAnyLoop::visitBinary(Visit, TIntermBinary *)
-{
- return !mHasLoop;
-}
-
-bool DetectAnyLoop::visitUnary(Visit, TIntermUnary *)
-{
- return !mHasLoop;
-}
-
-bool DetectAnyLoop::visitSelection(Visit, TIntermSelection *)
-{
- return !mHasLoop;
-}
-
-bool DetectAnyLoop::visitAggregate(Visit, TIntermAggregate *)
-{
- return !mHasLoop;
-}
-
-bool DetectAnyLoop::visitBranch(Visit, TIntermBranch *)
-{
- return !mHasLoop;
-}
-
-bool containsAnyLoop(TIntermNode *node)
-{
- DetectAnyLoop detectAnyLoop;
- return detectAnyLoop.traverse(node);
-}
-
-// Detect Gradient Operation
-
-bool DetectGradientOperation::traverse(TIntermNode *node)
-{
- mGradientOperation = false;
- node->traverse(this);
- return mGradientOperation;
-}
-
-bool DetectGradientOperation::visitUnary(Visit visit, TIntermUnary *node)
-{
- if (mGradientOperation)
- {
- return false;
- }
-
- switch (node->getOp())
- {
- case EOpDFdx:
- case EOpDFdy:
- mGradientOperation = true;
- default:
- break;
- }
-
- return !mGradientOperation;
-}
-
-bool DetectGradientOperation::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- if (mGradientOperation)
- {
- return false;
- }
-
- if (node->getOp() == EOpFunctionCall)
- {
- if (!node->isUserDefined())
- {
- TString name = TFunction::unmangleName(node->getName());
-
- if (name == "texture2D" ||
- name == "texture2DProj" ||
- name == "textureCube")
- {
- mGradientOperation = true;
- }
- }
- else
- {
- // When a user defined function is called, we have to
- // conservatively assume it to contain gradient operations
- mGradientOperation = true;
- }
- }
-
- return !mGradientOperation;
-}
-
-bool containsGradientOperation(TIntermNode *node)
-{
- DetectGradientOperation detectGradientOperation;
- return detectGradientOperation.traverse(node);
-}
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h b/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h
deleted file mode 100644
index 623be13533..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/DetectDiscontinuity.h
+++ /dev/null
@@ -1,71 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Contains analysis utilities for dealing with HLSL's lack of support for
-// the use of intrinsic functions which (implicitly or explicitly) compute
-// gradients of functions with discontinuities.
-//
-
-#ifndef COMPILER_TRANSLATOR_DETECTDISCONTINUITY_H_
-#define COMPILER_TRANSLATOR_DETECTDISCONTINUITY_H_
-
-#include "compiler/translator/IntermNode.h"
-
-namespace sh
-{
-// Checks whether a loop can run for a variable number of iterations
-class DetectLoopDiscontinuity : public TIntermTraverser
-{
- public:
- bool traverse(TIntermNode *node);
-
- protected:
- bool visitBranch(Visit visit, TIntermBranch *node);
- bool visitLoop(Visit visit, TIntermLoop *loop);
- bool visitAggregate(Visit visit, TIntermAggregate *node);
-
- int mLoopDepth;
- bool mLoopDiscontinuity;
-};
-
-bool containsLoopDiscontinuity(TIntermNode *node);
-
-// Checks for the existence of any loop
-class DetectAnyLoop : public TIntermTraverser
-{
-public:
- bool traverse(TIntermNode *node);
-
-protected:
- bool visitBinary(Visit, TIntermBinary *);
- bool visitUnary(Visit, TIntermUnary *);
- bool visitSelection(Visit, TIntermSelection *);
- bool visitAggregate(Visit, TIntermAggregate *);
- bool visitLoop(Visit, TIntermLoop *);
- bool visitBranch(Visit, TIntermBranch *);
-
- bool mHasLoop;
-};
-
-bool containsAnyLoop(TIntermNode *node);
-
-// Checks for intrinsic functions which compute gradients
-class DetectGradientOperation : public TIntermTraverser
-{
- public:
- bool traverse(TIntermNode *node);
-
- protected:
- bool visitUnary(Visit visit, TIntermUnary *node);
- bool visitAggregate(Visit visit, TIntermAggregate *node);
-
- bool mGradientOperation;
-};
-
-bool containsGradientOperation(TIntermNode *node);
-
-}
-
-#endif // COMPILER_TRANSLATOR_DETECTDISCONTINUITY_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp b/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp
index 593137fb0a..1744e5ab3e 100644
--- a/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp
@@ -7,13 +7,15 @@
#include "compiler/translator/Diagnostics.h"
#include "common/debug.h"
-#include "compiler/translator/InfoSink.h"
#include "compiler/preprocessor/SourceLocation.h"
+#include "compiler/translator/Common.h"
+#include "compiler/translator/InfoSink.h"
+
+namespace sh
+{
-TDiagnostics::TDiagnostics(TInfoSink& infoSink) :
- mInfoSink(infoSink),
- mNumErrors(0),
- mNumWarnings(0)
+TDiagnostics::TDiagnostics(TInfoSinkBase &infoSink)
+ : mInfoSink(infoSink), mNumErrors(0), mNumWarnings(0)
{
}
@@ -22,37 +24,82 @@ TDiagnostics::~TDiagnostics()
}
void TDiagnostics::writeInfo(Severity severity,
- const pp::SourceLocation& loc,
- const std::string& reason,
- const std::string& token,
- const std::string& extra)
+ const pp::SourceLocation &loc,
+ const char *reason,
+ const char *token)
{
- TPrefixType prefix = EPrefixNone;
switch (severity)
{
- case PP_ERROR:
- ++mNumErrors;
- prefix = EPrefixError;
- break;
- case PP_WARNING:
- ++mNumWarnings;
- prefix = EPrefixWarning;
- break;
- default:
- UNREACHABLE();
- break;
+ case SH_ERROR:
+ ++mNumErrors;
+ break;
+ case SH_WARNING:
+ ++mNumWarnings;
+ break;
+ default:
+ UNREACHABLE();
+ break;
}
- TInfoSinkBase& sink = mInfoSink.info;
/* VC++ format: file(linenum) : error #: 'token' : extrainfo */
- sink.prefix(prefix);
- sink.location(loc.file, loc.line);
- sink << "'" << token << "' : " << reason << " " << extra << "\n";
+ mInfoSink.prefix(severity);
+ mInfoSink.location(loc.file, loc.line);
+ mInfoSink << "'" << token << "' : " << reason << "\n";
}
-void TDiagnostics::print(ID id,
- const pp::SourceLocation& loc,
- const std::string& text)
+void TDiagnostics::globalError(const char *message)
{
- writeInfo(severity(id), loc, message(id), text, "");
+ ++mNumErrors;
+ mInfoSink.prefix(SH_ERROR);
+ mInfoSink << message << "\n";
}
+
+void TDiagnostics::error(const pp::SourceLocation &loc, const char *reason, const char *token)
+{
+ writeInfo(SH_ERROR, loc, reason, token);
+}
+
+void TDiagnostics::warning(const pp::SourceLocation &loc, const char *reason, const char *token)
+{
+ writeInfo(SH_WARNING, loc, reason, token);
+}
+
+void TDiagnostics::error(const TSourceLoc &loc, const char *reason, const char *token)
+{
+ pp::SourceLocation srcLoc;
+ srcLoc.file = loc.first_file;
+ srcLoc.line = loc.first_line;
+ error(srcLoc, reason, token);
+}
+
+void TDiagnostics::warning(const TSourceLoc &loc, const char *reason, const char *token)
+{
+ pp::SourceLocation srcLoc;
+ srcLoc.file = loc.first_file;
+ srcLoc.line = loc.first_line;
+ warning(srcLoc, reason, token);
+}
+
+void TDiagnostics::print(ID id, const pp::SourceLocation &loc, const std::string &text)
+{
+ writeInfo(isError(id) ? SH_ERROR : SH_WARNING, loc, message(id), text.c_str());
+}
+
+void TDiagnostics::resetErrorCount()
+{
+ mNumErrors = 0;
+ mNumWarnings = 0;
+}
+
+PerformanceDiagnostics::PerformanceDiagnostics(TDiagnostics *diagnostics)
+ : mDiagnostics(diagnostics)
+{
+ ASSERT(diagnostics);
+}
+
+void PerformanceDiagnostics::warning(const TSourceLoc &loc, const char *reason, const char *token)
+{
+ mDiagnostics->warning(loc, reason, token);
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/Diagnostics.h b/src/3rdparty/angle/src/compiler/translator/Diagnostics.h
index bc26e4584f..55b88991df 100644
--- a/src/3rdparty/angle/src/compiler/translator/Diagnostics.h
+++ b/src/3rdparty/angle/src/compiler/translator/Diagnostics.h
@@ -9,33 +9,59 @@
#include "common/angleutils.h"
#include "compiler/preprocessor/DiagnosticsBase.h"
+#include "compiler/translator/Severity.h"
-class TInfoSink;
+namespace sh
+{
+
+class TInfoSinkBase;
+struct TSourceLoc;
class TDiagnostics : public pp::Diagnostics, angle::NonCopyable
{
public:
- TDiagnostics(TInfoSink& infoSink);
+ TDiagnostics(TInfoSinkBase &infoSink);
~TDiagnostics() override;
- TInfoSink& infoSink() { return mInfoSink; }
-
int numErrors() const { return mNumErrors; }
int numWarnings() const { return mNumWarnings; }
- void writeInfo(Severity severity,
- const pp::SourceLocation& loc,
- const std::string& reason,
- const std::string& token,
- const std::string& extra);
+ void error(const pp::SourceLocation &loc, const char *reason, const char *token);
+ void warning(const pp::SourceLocation &loc, const char *reason, const char *token);
+
+ void error(const TSourceLoc &loc, const char *reason, const char *token);
+ void warning(const TSourceLoc &loc, const char *reason, const char *token);
+
+ void globalError(const char *message);
+
+ void resetErrorCount();
protected:
+ void writeInfo(Severity severity,
+ const pp::SourceLocation &loc,
+ const char *reason,
+ const char *token);
+
void print(ID id, const pp::SourceLocation &loc, const std::string &text) override;
private:
- TInfoSink& mInfoSink;
+ TInfoSinkBase &mInfoSink;
int mNumErrors;
int mNumWarnings;
};
+// Diagnostics wrapper to use when the code is only allowed to generate warnings.
+class PerformanceDiagnostics : public angle::NonCopyable
+{
+ public:
+ PerformanceDiagnostics(TDiagnostics *diagnostics);
+
+ void warning(const TSourceLoc &loc, const char *reason, const char *token);
+
+ private:
+ TDiagnostics *mDiagnostics;
+};
+
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_DIAGNOSTICS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp
index ff8a69efa5..485e66670c 100644
--- a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp
@@ -12,17 +12,24 @@
#include "common/debug.h"
#include "compiler/translator/Diagnostics.h"
-static TBehavior getBehavior(const std::string& str)
+namespace sh
+{
+
+static TBehavior getBehavior(const std::string &str)
{
const char kRequire[] = "require";
- const char kEnable[] = "enable";
+ const char kEnable[] = "enable";
const char kDisable[] = "disable";
- const char kWarn[] = "warn";
-
- if (str == kRequire) return EBhRequire;
- else if (str == kEnable) return EBhEnable;
- else if (str == kDisable) return EBhDisable;
- else if (str == kWarn) return EBhWarn;
+ const char kWarn[] = "warn";
+
+ if (str == kRequire)
+ return EBhRequire;
+ else if (str == kEnable)
+ return EBhEnable;
+ else if (str == kDisable)
+ return EBhDisable;
+ else if (str == kWarn)
+ return EBhWarn;
return EBhUndefined;
}
@@ -43,30 +50,29 @@ TDirectiveHandler::~TDirectiveHandler()
{
}
-void TDirectiveHandler::handleError(const pp::SourceLocation& loc,
- const std::string& msg)
+void TDirectiveHandler::handleError(const pp::SourceLocation &loc, const std::string &msg)
{
- mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc, msg, "", "");
+ mDiagnostics.error(loc, msg.c_str(), "");
}
-void TDirectiveHandler::handlePragma(const pp::SourceLocation& loc,
- const std::string& name,
- const std::string& value,
+void TDirectiveHandler::handlePragma(const pp::SourceLocation &loc,
+ const std::string &name,
+ const std::string &value,
bool stdgl)
{
if (stdgl)
{
const char kInvariant[] = "invariant";
- const char kAll[] = "all";
+ const char kAll[] = "all";
if (name == kInvariant && value == kAll)
{
if (mShaderVersion == 300 && mShaderType == GL_FRAGMENT_SHADER)
{
// ESSL 3.00.4 section 4.6.1
- mDiagnostics.writeInfo(
- pp::Diagnostics::PP_ERROR, loc,
- "#pragma STDGL invariant(all) can not be used in fragment shader", name, value);
+ mDiagnostics.error(
+ loc, "#pragma STDGL invariant(all) can not be used in fragment shader",
+ name.c_str());
}
mPragma.stdgl.invariantAll = true;
}
@@ -77,30 +83,39 @@ void TDirectiveHandler::handlePragma(const pp::SourceLocation& loc,
}
else
{
- const char kOptimize[] = "optimize";
- const char kDebug[] = "debug";
+ const char kOptimize[] = "optimize";
+ const char kDebug[] = "debug";
const char kDebugShaderPrecision[] = "webgl_debug_shader_precision";
- const char kOn[] = "on";
- const char kOff[] = "off";
+ const char kOn[] = "on";
+ const char kOff[] = "off";
bool invalidValue = false;
if (name == kOptimize)
{
- if (value == kOn) mPragma.optimize = true;
- else if (value == kOff) mPragma.optimize = false;
- else invalidValue = true;
+ if (value == kOn)
+ mPragma.optimize = true;
+ else if (value == kOff)
+ mPragma.optimize = false;
+ else
+ invalidValue = true;
}
else if (name == kDebug)
{
- if (value == kOn) mPragma.debug = true;
- else if (value == kOff) mPragma.debug = false;
- else invalidValue = true;
+ if (value == kOn)
+ mPragma.debug = true;
+ else if (value == kOff)
+ mPragma.debug = false;
+ else
+ invalidValue = true;
}
else if (name == kDebugShaderPrecision && mDebugShaderPrecisionSupported)
{
- if (value == kOn) mPragma.debugShaderPrecision = true;
- else if (value == kOff) mPragma.debugShaderPrecision = false;
- else invalidValue = true;
+ if (value == kOn)
+ mPragma.debugShaderPrecision = true;
+ else if (value == kOff)
+ mPragma.debugShaderPrecision = false;
+ else
+ invalidValue = true;
}
else
{
@@ -110,24 +125,21 @@ void TDirectiveHandler::handlePragma(const pp::SourceLocation& loc,
if (invalidValue)
{
- mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
- "invalid pragma value", value,
- "'on' or 'off' expected");
+ mDiagnostics.error(loc, "invalid pragma value - 'on' or 'off' expected", value.c_str());
}
}
}
-void TDirectiveHandler::handleExtension(const pp::SourceLocation& loc,
- const std::string& name,
- const std::string& behavior)
+void TDirectiveHandler::handleExtension(const pp::SourceLocation &loc,
+ const std::string &name,
+ const std::string &behavior)
{
const char kExtAll[] = "all";
TBehavior behaviorVal = getBehavior(behavior);
if (behaviorVal == EBhUndefined)
{
- mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
- "behavior", name, "invalid");
+ mDiagnostics.error(loc, "behavior invalid", name.c_str());
return;
}
@@ -135,15 +147,11 @@ void TDirectiveHandler::handleExtension(const pp::SourceLocation& loc,
{
if (behaviorVal == EBhRequire)
{
- mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
- "extension", name,
- "cannot have 'require' behavior");
+ mDiagnostics.error(loc, "extension cannot have 'require' behavior", name.c_str());
}
else if (behaviorVal == EBhEnable)
{
- mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
- "extension", name,
- "cannot have 'enable' behavior");
+ mDiagnostics.error(loc, "extension cannot have 'enable' behavior", name.c_str());
}
else
{
@@ -154,36 +162,32 @@ void TDirectiveHandler::handleExtension(const pp::SourceLocation& loc,
return;
}
- TExtensionBehavior::iterator iter = mExtensionBehavior.find(name);
+ TExtensionBehavior::iterator iter = mExtensionBehavior.find(GetExtensionByName(name.c_str()));
if (iter != mExtensionBehavior.end())
{
iter->second = behaviorVal;
return;
}
- pp::Diagnostics::Severity severity = pp::Diagnostics::PP_ERROR;
- switch (behaviorVal) {
- case EBhRequire:
- severity = pp::Diagnostics::PP_ERROR;
- break;
- case EBhEnable:
- case EBhWarn:
- case EBhDisable:
- severity = pp::Diagnostics::PP_WARNING;
- break;
- default:
- UNREACHABLE();
- break;
+ switch (behaviorVal)
+ {
+ case EBhRequire:
+ mDiagnostics.error(loc, "extension is not supported", name.c_str());
+ break;
+ case EBhEnable:
+ case EBhWarn:
+ case EBhDisable:
+ mDiagnostics.warning(loc, "extension is not supported", name.c_str());
+ break;
+ default:
+ UNREACHABLE();
+ break;
}
- mDiagnostics.writeInfo(severity, loc,
- "extension", name, "is not supported");
}
-void TDirectiveHandler::handleVersion(const pp::SourceLocation& loc,
- int version)
+void TDirectiveHandler::handleVersion(const pp::SourceLocation &loc, int version)
{
- if (version == 100 ||
- version == 300)
+ if (version == 100 || version == 300 || version == 310)
{
mShaderVersion = version;
}
@@ -192,7 +196,8 @@ void TDirectiveHandler::handleVersion(const pp::SourceLocation& loc,
std::stringstream stream;
stream << version;
std::string str = stream.str();
- mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
- "version number", str, "not supported");
+ mDiagnostics.error(loc, "version number not supported", str.c_str());
}
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h
index 00eb49114e..8e8cb9bbf6 100644
--- a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h
+++ b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h
@@ -13,6 +13,8 @@
#include "compiler/preprocessor/DirectiveHandlerBase.h"
#include "GLSLANG/ShaderLang.h"
+namespace sh
+{
class TDiagnostics;
class TDirectiveHandler : public pp::DirectiveHandler, angle::NonCopyable
@@ -25,8 +27,8 @@ class TDirectiveHandler : public pp::DirectiveHandler, angle::NonCopyable
bool debugShaderPrecisionSupported);
~TDirectiveHandler() override;
- const TPragma& pragma() const { return mPragma; }
- const TExtensionBehavior& extensionBehavior() const { return mExtensionBehavior; }
+ const TPragma &pragma() const { return mPragma; }
+ const TExtensionBehavior &extensionBehavior() const { return mExtensionBehavior; }
void handleError(const pp::SourceLocation &loc, const std::string &msg) override;
@@ -43,11 +45,13 @@ class TDirectiveHandler : public pp::DirectiveHandler, angle::NonCopyable
private:
TPragma mPragma;
- TExtensionBehavior& mExtensionBehavior;
- TDiagnostics& mDiagnostics;
- int& mShaderVersion;
+ TExtensionBehavior &mExtensionBehavior;
+ TDiagnostics &mDiagnostics;
+ int &mShaderVersion;
sh::GLenum mShaderType;
bool mDebugShaderPrecisionSupported;
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_DIRECTIVEHANDLER_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/EmulateGLFragColorBroadcast.cpp b/src/3rdparty/angle/src/compiler/translator/EmulateGLFragColorBroadcast.cpp
new file mode 100644
index 0000000000..189ea341eb
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/EmulateGLFragColorBroadcast.cpp
@@ -0,0 +1,129 @@
+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// gl_FragColor needs to broadcast to all color buffers in ES2 if
+// GL_EXT_draw_buffers is explicitly enabled in a fragment shader.
+//
+// We emulate this by replacing all gl_FragColor with gl_FragData[0], and in the end
+// of main() function, assigning gl_FragData[1], ..., gl_FragData[maxDrawBuffers-1]
+// with gl_FragData[0].
+//
+
+#include "compiler/translator/EmulateGLFragColorBroadcast.h"
+
+#include "compiler/translator/IntermNode_util.h"
+#include "compiler/translator/IntermTraverse.h"
+#include "compiler/translator/RunAtTheEndOfShader.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class GLFragColorBroadcastTraverser : public TIntermTraverser
+{
+ public:
+ GLFragColorBroadcastTraverser(int maxDrawBuffers, TSymbolTable *symbolTable, int shaderVersion)
+ : TIntermTraverser(true, false, false, symbolTable),
+ mGLFragColorUsed(false),
+ mMaxDrawBuffers(maxDrawBuffers),
+ mShaderVersion(shaderVersion)
+ {
+ }
+
+ void broadcastGLFragColor(TIntermBlock *root);
+
+ bool isGLFragColorUsed() const { return mGLFragColorUsed; }
+
+ protected:
+ void visitSymbol(TIntermSymbol *node) override;
+
+ TIntermBinary *constructGLFragDataNode(int index) const;
+ TIntermBinary *constructGLFragDataAssignNode(int index) const;
+
+ private:
+ bool mGLFragColorUsed;
+ int mMaxDrawBuffers;
+ const int mShaderVersion;
+};
+
+TIntermBinary *GLFragColorBroadcastTraverser::constructGLFragDataNode(int index) const
+{
+ TIntermSymbol *symbol =
+ ReferenceBuiltInVariable(TString("gl_FragData"), *mSymbolTable, mShaderVersion);
+ TIntermTyped *indexNode = CreateIndexNode(index);
+
+ TIntermBinary *binary = new TIntermBinary(EOpIndexDirect, symbol, indexNode);
+ return binary;
+}
+
+TIntermBinary *GLFragColorBroadcastTraverser::constructGLFragDataAssignNode(int index) const
+{
+ TIntermTyped *fragDataIndex = constructGLFragDataNode(index);
+ TIntermTyped *fragDataZero = constructGLFragDataNode(0);
+
+ return new TIntermBinary(EOpAssign, fragDataIndex, fragDataZero);
+}
+
+void GLFragColorBroadcastTraverser::visitSymbol(TIntermSymbol *node)
+{
+ if (node->getSymbol() == "gl_FragColor")
+ {
+ queueReplacement(constructGLFragDataNode(0), OriginalNode::IS_DROPPED);
+ mGLFragColorUsed = true;
+ }
+}
+
+void GLFragColorBroadcastTraverser::broadcastGLFragColor(TIntermBlock *root)
+{
+ ASSERT(mMaxDrawBuffers > 1);
+ if (!mGLFragColorUsed)
+ {
+ return;
+ }
+
+ TIntermBlock *broadcastBlock = new TIntermBlock();
+ // Now insert statements
+ // gl_FragData[1] = gl_FragData[0];
+ // ...
+ // gl_FragData[maxDrawBuffers - 1] = gl_FragData[0];
+ for (int colorIndex = 1; colorIndex < mMaxDrawBuffers; ++colorIndex)
+ {
+ broadcastBlock->appendStatement(constructGLFragDataAssignNode(colorIndex));
+ }
+ RunAtTheEndOfShader(root, broadcastBlock, mSymbolTable);
+}
+
+} // namespace anonymous
+
+void EmulateGLFragColorBroadcast(TIntermBlock *root,
+ int maxDrawBuffers,
+ std::vector<sh::OutputVariable> *outputVariables,
+ TSymbolTable *symbolTable,
+ int shaderVersion)
+{
+ ASSERT(maxDrawBuffers > 1);
+ GLFragColorBroadcastTraverser traverser(maxDrawBuffers, symbolTable, shaderVersion);
+ root->traverse(&traverser);
+ if (traverser.isGLFragColorUsed())
+ {
+ traverser.updateTree();
+ traverser.broadcastGLFragColor(root);
+ for (auto &var : *outputVariables)
+ {
+ if (var.name == "gl_FragColor")
+ {
+ // TODO(zmo): Find a way to keep the original variable information.
+ var.name = "gl_FragData";
+ var.mappedName = "gl_FragData";
+ var.arraySizes.push_back(maxDrawBuffers);
+ ASSERT(var.arraySizes.size() == 1u);
+ }
+ }
+ }
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h b/src/3rdparty/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h
new file mode 100644
index 0000000000..e652b7e07e
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h
@@ -0,0 +1,31 @@
+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Emulate gl_FragColor broadcast behaviors in ES2 where
+// GL_EXT_draw_buffers is explicitly enabled in a fragment shader.
+//
+
+#ifndef COMPILER_TRANSLATOR_EMULATEGLFRAGCOLORBROADCAST_H_
+#define COMPILER_TRANSLATOR_EMULATEGLFRAGCOLORBROADCAST_H_
+
+#include <vector>
+
+namespace sh
+{
+struct OutputVariable;
+class TIntermBlock;
+class TSymbolTable;
+
+// Replace all gl_FragColor with gl_FragData[0], and in the end of main() function,
+// assign gl_FragData[1] ... gl_FragData[maxDrawBuffers - 1] with gl_FragData[0].
+// If gl_FragColor is in outputVariables, it is replaced by gl_FragData.
+void EmulateGLFragColorBroadcast(TIntermBlock *root,
+ int maxDrawBuffers,
+ std::vector<OutputVariable> *outputVariables,
+ TSymbolTable *symbolTable,
+ int shaderVersion);
+}
+
+#endif // COMPILER_TRANSLATOR_EMULATEGLFRAGCOLORBROADCAST_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.cpp b/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.cpp
index 4a7fa54155..ba09fd77df 100644
--- a/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.cpp
@@ -6,88 +6,206 @@
#include "compiler/translator/EmulatePrecision.h"
-namespace
-{
+#include <memory>
-static void writeVectorPrecisionEmulationHelpers(
- TInfoSinkBase& sink, ShShaderOutput outputLanguage, unsigned int size)
+namespace sh
{
- std::stringstream vecTypeStrStr;
- if (outputLanguage == SH_ESSL_OUTPUT)
- vecTypeStrStr << "highp ";
- vecTypeStrStr << "vec" << size;
- std::string vecType = vecTypeStrStr.str();
- sink <<
- vecType << " angle_frm(in " << vecType << " v) {\n"
- " v = clamp(v, -65504.0, 65504.0);\n"
- " " << vecType << " exponent = floor(log2(abs(v) + 1e-30)) - 10.0;\n"
- " bvec" << size << " isNonZero = greaterThanEqual(exponent, vec" << size << "(-25.0));\n"
- " v = v * exp2(-exponent);\n"
- " v = sign(v) * floor(abs(v));\n"
- " return v * exp2(exponent) * vec" << size << "(isNonZero);\n"
- "}\n";
+namespace
+{
- sink <<
- vecType << " angle_frl(in " << vecType << " v) {\n"
- " v = clamp(v, -2.0, 2.0);\n"
- " v = v * 256.0;\n"
- " v = sign(v) * floor(abs(v));\n"
- " return v * 0.00390625;\n"
- "}\n";
-}
+class RoundingHelperWriter : angle::NonCopyable
+{
+ public:
+ static RoundingHelperWriter *createHelperWriter(const ShShaderOutput outputLanguage);
+
+ void writeCommonRoundingHelpers(TInfoSinkBase &sink, const int shaderVersion);
+ void writeCompoundAssignmentHelper(TInfoSinkBase &sink,
+ const char *lType,
+ const char *rType,
+ const char *opStr,
+ const char *opNameStr);
+
+ virtual ~RoundingHelperWriter() {}
+
+ protected:
+ RoundingHelperWriter(const ShShaderOutput outputLanguage) : mOutputLanguage(outputLanguage) {}
+ RoundingHelperWriter() = delete;
+
+ const ShShaderOutput mOutputLanguage;
+
+ private:
+ virtual std::string getTypeString(const char *glslType) = 0;
+ virtual void writeFloatRoundingHelpers(TInfoSinkBase &sink) = 0;
+ virtual void writeVectorRoundingHelpers(TInfoSinkBase &sink, const unsigned int size) = 0;
+ virtual void writeMatrixRoundingHelper(TInfoSinkBase &sink,
+ const unsigned int columns,
+ const unsigned int rows,
+ const char *functionName) = 0;
+};
+
+class RoundingHelperWriterGLSL : public RoundingHelperWriter
+{
+ public:
+ RoundingHelperWriterGLSL(const ShShaderOutput outputLanguage)
+ : RoundingHelperWriter(outputLanguage)
+ {
+ }
-static void writeMatrixPrecisionEmulationHelper(
- TInfoSinkBase& sink, ShShaderOutput outputLanguage, unsigned int size, const char *functionName)
+ private:
+ std::string getTypeString(const char *glslType) override;
+ void writeFloatRoundingHelpers(TInfoSinkBase &sink) override;
+ void writeVectorRoundingHelpers(TInfoSinkBase &sink, const unsigned int size) override;
+ void writeMatrixRoundingHelper(TInfoSinkBase &sink,
+ const unsigned int columns,
+ const unsigned int rows,
+ const char *functionName) override;
+};
+
+class RoundingHelperWriterESSL : public RoundingHelperWriterGLSL
{
- std::stringstream matTypeStrStr;
- if (outputLanguage == SH_ESSL_OUTPUT)
- matTypeStrStr << "highp ";
- matTypeStrStr << "mat" << size;
- std::string matType = matTypeStrStr.str();
+ public:
+ RoundingHelperWriterESSL(const ShShaderOutput outputLanguage)
+ : RoundingHelperWriterGLSL(outputLanguage)
+ {
+ }
- sink << matType << " " << functionName << "(in " << matType << " m) {\n"
- " " << matType << " rounded;\n";
+ private:
+ std::string getTypeString(const char *glslType) override;
+};
- for (unsigned int i = 0; i < size; ++i)
+class RoundingHelperWriterHLSL : public RoundingHelperWriter
+{
+ public:
+ RoundingHelperWriterHLSL(const ShShaderOutput outputLanguage)
+ : RoundingHelperWriter(outputLanguage)
{
- sink << " rounded[" << i << "] = " << functionName << "(m[" << i << "]);\n";
}
- sink << " return rounded;\n"
- "}\n";
+ private:
+ std::string getTypeString(const char *glslType) override;
+ void writeFloatRoundingHelpers(TInfoSinkBase &sink) override;
+ void writeVectorRoundingHelpers(TInfoSinkBase &sink, const unsigned int size) override;
+ void writeMatrixRoundingHelper(TInfoSinkBase &sink,
+ const unsigned int columns,
+ const unsigned int rows,
+ const char *functionName) override;
+};
+
+RoundingHelperWriter *RoundingHelperWriter::createHelperWriter(const ShShaderOutput outputLanguage)
+{
+ ASSERT(EmulatePrecision::SupportedInLanguage(outputLanguage));
+ switch (outputLanguage)
+ {
+ case SH_HLSL_4_1_OUTPUT:
+ return new RoundingHelperWriterHLSL(outputLanguage);
+ case SH_ESSL_OUTPUT:
+ return new RoundingHelperWriterESSL(outputLanguage);
+ default:
+ return new RoundingHelperWriterGLSL(outputLanguage);
+ }
}
-static void writeCommonPrecisionEmulationHelpers(TInfoSinkBase& sink, ShShaderOutput outputLanguage)
+void RoundingHelperWriter::writeCommonRoundingHelpers(TInfoSinkBase &sink, const int shaderVersion)
{
// Write the angle_frm functions that round floating point numbers to
// half precision, and angle_frl functions that round them to minimum lowp
// precision.
+ writeFloatRoundingHelpers(sink);
+ writeVectorRoundingHelpers(sink, 2);
+ writeVectorRoundingHelpers(sink, 3);
+ writeVectorRoundingHelpers(sink, 4);
+ if (shaderVersion > 100)
+ {
+ for (unsigned int columns = 2; columns <= 4; ++columns)
+ {
+ for (unsigned int rows = 2; rows <= 4; ++rows)
+ {
+ writeMatrixRoundingHelper(sink, columns, rows, "angle_frm");
+ writeMatrixRoundingHelper(sink, columns, rows, "angle_frl");
+ }
+ }
+ }
+ else
+ {
+ for (unsigned int size = 2; size <= 4; ++size)
+ {
+ writeMatrixRoundingHelper(sink, size, size, "angle_frm");
+ writeMatrixRoundingHelper(sink, size, size, "angle_frl");
+ }
+ }
+}
+
+void RoundingHelperWriter::writeCompoundAssignmentHelper(TInfoSinkBase &sink,
+ const char *lType,
+ const char *rType,
+ const char *opStr,
+ const char *opNameStr)
+{
+ std::string lTypeStr = getTypeString(lType);
+ std::string rTypeStr = getTypeString(rType);
+
+ // Note that y should be passed through angle_frm at the function call site,
+ // but x can't be passed through angle_frm there since it is an inout parameter.
+ // So only pass x and the result through angle_frm here.
+ // clang-format off
+ sink <<
+ lTypeStr << " angle_compound_" << opNameStr << "_frm(inout " << lTypeStr << " x, in " << rTypeStr << " y) {\n"
+ " x = angle_frm(angle_frm(x) " << opStr << " y);\n"
+ " return x;\n"
+ "}\n";
+ sink <<
+ lTypeStr << " angle_compound_" << opNameStr << "_frl(inout " << lTypeStr << " x, in " << rTypeStr << " y) {\n"
+ " x = angle_frl(angle_frl(x) " << opStr << " y);\n"
+ " return x;\n"
+ "}\n";
+ // clang-format on
+}
+
+std::string RoundingHelperWriterGLSL::getTypeString(const char *glslType)
+{
+ return glslType;
+}
+
+std::string RoundingHelperWriterESSL::getTypeString(const char *glslType)
+{
+ std::stringstream typeStrStr;
+ typeStrStr << "highp " << glslType;
+ return typeStrStr.str();
+}
+
+void RoundingHelperWriterGLSL::writeFloatRoundingHelpers(TInfoSinkBase &sink)
+{
// Unoptimized version of angle_frm for single floats:
//
- // int webgl_maxNormalExponent(in int exponentBits) {
+ // int webgl_maxNormalExponent(in int exponentBits)
+ // {
// int possibleExponents = int(exp2(float(exponentBits)));
// int exponentBias = possibleExponents / 2 - 1;
// int allExponentBitsOne = possibleExponents - 1;
// return (allExponentBitsOne - 1) - exponentBias;
// }
//
- // float angle_frm(in float x) {
+ // float angle_frm(in float x)
+ // {
// int mantissaBits = 10;
// int exponentBits = 5;
// float possibleMantissas = exp2(float(mantissaBits));
// float mantissaMax = 2.0 - 1.0 / possibleMantissas;
// int maxNE = webgl_maxNormalExponent(exponentBits);
// float max = exp2(float(maxNE)) * mantissaMax;
- // if (x > max) {
+ // if (x > max)
+ // {
// return max;
// }
- // if (x < -max) {
+ // if (x < -max)
+ // {
// return -max;
// }
// float exponent = floor(log2(abs(x)));
- // if (abs(x) == 0.0 || exponent < -float(maxNE)) {
+ // if (abs(x) == 0.0 || exponent < -float(maxNE))
+ // {
// return 0.0 * sign(x)
// }
// x = x * exp2(-(exponent - float(mantissaBits)));
@@ -109,140 +227,215 @@ static void writeCommonPrecisionEmulationHelpers(TInfoSinkBase& sink, ShShaderOu
// numbers will be flushed to zero either way (2^-15 is the smallest
// normal positive number), this does not introduce any error.
- std::string floatType = "float";
- if (outputLanguage == SH_ESSL_OUTPUT)
- floatType = "highp float";
+ std::string floatType = getTypeString("float");
+
+ // clang-format off
+ sink <<
+ floatType << " angle_frm(in " << floatType << " x) {\n"
+ " x = clamp(x, -65504.0, 65504.0);\n"
+ " " << floatType << " exponent = floor(log2(abs(x) + 1e-30)) - 10.0;\n"
+ " bool isNonZero = (exponent >= -25.0);\n"
+ " x = x * exp2(-exponent);\n"
+ " x = sign(x) * floor(abs(x));\n"
+ " return x * exp2(exponent) * float(isNonZero);\n"
+ "}\n";
+
+ sink <<
+ floatType << " angle_frl(in " << floatType << " x) {\n"
+ " x = clamp(x, -2.0, 2.0);\n"
+ " x = x * 256.0;\n"
+ " x = sign(x) * floor(abs(x));\n"
+ " return x * 0.00390625;\n"
+ "}\n";
+ // clang-format on
+}
+
+void RoundingHelperWriterGLSL::writeVectorRoundingHelpers(TInfoSinkBase &sink,
+ const unsigned int size)
+{
+ std::stringstream vecTypeStrStr;
+ vecTypeStrStr << "vec" << size;
+ std::string vecType = getTypeString(vecTypeStrStr.str().c_str());
+ // clang-format off
sink <<
- floatType << " angle_frm(in " << floatType << " x) {\n"
- " x = clamp(x, -65504.0, 65504.0);\n"
- " " << floatType << " exponent = floor(log2(abs(x) + 1e-30)) - 10.0;\n"
- " bool isNonZero = (exponent >= -25.0);\n"
- " x = x * exp2(-exponent);\n"
- " x = sign(x) * floor(abs(x));\n"
- " return x * exp2(exponent) * float(isNonZero);\n"
- "}\n";
+ vecType << " angle_frm(in " << vecType << " v) {\n"
+ " v = clamp(v, -65504.0, 65504.0);\n"
+ " " << vecType << " exponent = floor(log2(abs(v) + 1e-30)) - 10.0;\n"
+ " bvec" << size << " isNonZero = greaterThanEqual(exponent, vec" << size << "(-25.0));\n"
+ " v = v * exp2(-exponent);\n"
+ " v = sign(v) * floor(abs(v));\n"
+ " return v * exp2(exponent) * vec" << size << "(isNonZero);\n"
+ "}\n";
sink <<
- floatType << " angle_frl(in " << floatType << " x) {\n"
- " x = clamp(x, -2.0, 2.0);\n"
- " x = x * 256.0;\n"
- " x = sign(x) * floor(abs(x));\n"
- " return x * 0.00390625;\n"
- "}\n";
+ vecType << " angle_frl(in " << vecType << " v) {\n"
+ " v = clamp(v, -2.0, 2.0);\n"
+ " v = v * 256.0;\n"
+ " v = sign(v) * floor(abs(v));\n"
+ " return v * 0.00390625;\n"
+ "}\n";
+ // clang-format on
+}
- writeVectorPrecisionEmulationHelpers(sink, outputLanguage, 2);
- writeVectorPrecisionEmulationHelpers(sink, outputLanguage, 3);
- writeVectorPrecisionEmulationHelpers(sink, outputLanguage, 4);
- for (unsigned int size = 2; size <= 4; ++size)
+void RoundingHelperWriterGLSL::writeMatrixRoundingHelper(TInfoSinkBase &sink,
+ const unsigned int columns,
+ const unsigned int rows,
+ const char *functionName)
+{
+ std::stringstream matTypeStrStr;
+ matTypeStrStr << "mat" << columns;
+ if (rows != columns)
{
- writeMatrixPrecisionEmulationHelper(sink, outputLanguage, size, "angle_frm");
- writeMatrixPrecisionEmulationHelper(sink, outputLanguage, size, "angle_frl");
+ matTypeStrStr << "x" << rows;
+ }
+ std::string matType = getTypeString(matTypeStrStr.str().c_str());
+
+ sink << matType << " " << functionName << "(in " << matType << " m) {\n"
+ << " " << matType << " rounded;\n";
+
+ for (unsigned int i = 0; i < columns; ++i)
+ {
+ sink << " rounded[" << i << "] = " << functionName << "(m[" << i << "]);\n";
}
+
+ sink << " return rounded;\n"
+ "}\n";
}
-static void writeCompoundAssignmentPrecisionEmulation(
- TInfoSinkBase& sink, ShShaderOutput outputLanguage,
- const char *lType, const char *rType, const char *opStr, const char *opNameStr)
+static const char *GetHLSLTypeStr(const char *floatTypeStr)
{
- std::string lTypeStr = lType;
- std::string rTypeStr = rType;
- if (outputLanguage == SH_ESSL_OUTPUT)
+ if (strcmp(floatTypeStr, "float") == 0)
+ {
+ return "float";
+ }
+ if (strcmp(floatTypeStr, "vec2") == 0)
+ {
+ return "float2";
+ }
+ if (strcmp(floatTypeStr, "vec3") == 0)
+ {
+ return "float3";
+ }
+ if (strcmp(floatTypeStr, "vec4") == 0)
+ {
+ return "float4";
+ }
+ if (strcmp(floatTypeStr, "mat2") == 0)
+ {
+ return "float2x2";
+ }
+ if (strcmp(floatTypeStr, "mat3") == 0)
{
- std::stringstream lTypeStrStr;
- lTypeStrStr << "highp " << lType;
- lTypeStr = lTypeStrStr.str();
- std::stringstream rTypeStrStr;
- rTypeStrStr << "highp " << rType;
- rTypeStr = rTypeStrStr.str();
+ return "float3x3";
}
+ if (strcmp(floatTypeStr, "mat4") == 0)
+ {
+ return "float4x4";
+ }
+ if (strcmp(floatTypeStr, "mat2x3") == 0)
+ {
+ return "float2x3";
+ }
+ if (strcmp(floatTypeStr, "mat2x4") == 0)
+ {
+ return "float2x4";
+ }
+ if (strcmp(floatTypeStr, "mat3x2") == 0)
+ {
+ return "float3x2";
+ }
+ if (strcmp(floatTypeStr, "mat3x4") == 0)
+ {
+ return "float3x4";
+ }
+ if (strcmp(floatTypeStr, "mat4x2") == 0)
+ {
+ return "float4x2";
+ }
+ if (strcmp(floatTypeStr, "mat4x3") == 0)
+ {
+ return "float4x3";
+ }
+ UNREACHABLE();
+ return nullptr;
+}
- // Note that y should be passed through angle_frm at the function call site,
- // but x can't be passed through angle_frm there since it is an inout parameter.
- // So only pass x and the result through angle_frm here.
+std::string RoundingHelperWriterHLSL::getTypeString(const char *glslType)
+{
+ return GetHLSLTypeStr(glslType);
+}
+
+void RoundingHelperWriterHLSL::writeFloatRoundingHelpers(TInfoSinkBase &sink)
+{
+ // In HLSL scalars are the same as 1-vectors.
+ writeVectorRoundingHelpers(sink, 1);
+}
+
+void RoundingHelperWriterHLSL::writeVectorRoundingHelpers(TInfoSinkBase &sink,
+ const unsigned int size)
+{
+ std::stringstream vecTypeStrStr;
+ vecTypeStrStr << "float" << size;
+ std::string vecType = vecTypeStrStr.str();
+
+ // clang-format off
sink <<
- lTypeStr << " angle_compound_" << opNameStr << "_frm(inout " << lTypeStr << " x, in " << rTypeStr << " y) {\n"
- " x = angle_frm(angle_frm(x) " << opStr << " y);\n"
- " return x;\n"
- "}\n";
+ vecType << " angle_frm(" << vecType << " v) {\n"
+ " v = clamp(v, -65504.0, 65504.0);\n"
+ " " << vecType << " exponent = floor(log2(abs(v) + 1e-30)) - 10.0;\n"
+ " bool" << size << " isNonZero = exponent < -25.0;\n"
+ " v = v * exp2(-exponent);\n"
+ " v = sign(v) * floor(abs(v));\n"
+ " return v * exp2(exponent) * (float" << size << ")(isNonZero);\n"
+ "}\n";
+
sink <<
- lTypeStr << " angle_compound_" << opNameStr << "_frl(inout " << lTypeStr << " x, in " << rTypeStr << " y) {\n"
- " x = angle_frl(angle_frm(x) " << opStr << " y);\n"
- " return x;\n"
- "}\n";
+ vecType << " angle_frl(" << vecType << " v) {\n"
+ " v = clamp(v, -2.0, 2.0);\n"
+ " v = v * 256.0;\n"
+ " v = sign(v) * floor(abs(v));\n"
+ " return v * 0.00390625;\n"
+ "}\n";
+ // clang-format on
}
-const char *getFloatTypeStr(const TType& type)
+void RoundingHelperWriterHLSL::writeMatrixRoundingHelper(TInfoSinkBase &sink,
+ const unsigned int columns,
+ const unsigned int rows,
+ const char *functionName)
{
- switch (type.getNominalSize())
+ std::stringstream matTypeStrStr;
+ matTypeStrStr << "float" << columns << "x" << rows;
+ std::string matType = matTypeStrStr.str();
+
+ sink << matType << " " << functionName << "(" << matType << " m) {\n"
+ << " " << matType << " rounded;\n";
+
+ for (unsigned int i = 0; i < columns; ++i)
{
- case 1:
- return "float";
- case 2:
- switch(type.getSecondarySize())
- {
- case 1:
- return "vec2";
- case 2:
- return "mat2";
- case 3:
- return "mat2x3";
- case 4:
- return "mat2x4";
- default:
- UNREACHABLE();
- return NULL;
- }
- case 3:
- switch(type.getSecondarySize())
- {
- case 1:
- return "vec3";
- case 2:
- return "mat3x2";
- case 3:
- return "mat3";
- case 4:
- return "mat3x4";
- default:
- UNREACHABLE();
- return NULL;
- }
- case 4:
- switch(type.getSecondarySize())
- {
- case 1:
- return "vec4";
- case 2:
- return "mat4x2";
- case 3:
- return "mat4x3";
- case 4:
- return "mat4";
- default:
- UNREACHABLE();
- return NULL;
- }
- default:
- UNREACHABLE();
- return NULL;
+ sink << " rounded[" << i << "] = " << functionName << "(m[" << i << "]);\n";
}
+
+ sink << " return rounded;\n"
+ "}\n";
}
bool canRoundFloat(const TType &type)
{
- return type.getBasicType() == EbtFloat && !type.isNonSquareMatrix() && !type.isArray() &&
- (type.getPrecision() == EbpLow || type.getPrecision() == EbpMedium);
+ return type.getBasicType() == EbtFloat && !type.isArray() &&
+ (type.getPrecision() == EbpLow || type.getPrecision() == EbpMedium);
}
-TIntermAggregate *createInternalFunctionCallNode(TString name, TIntermNode *child)
+TIntermAggregate *createInternalFunctionCallNode(const TType &type,
+ TString name,
+ TIntermSequence *arguments)
{
- TIntermAggregate *callNode = new TIntermAggregate();
- callNode->setOp(EOpFunctionCall);
- TName nameObj(TFunction::mangleName(name));
+ TName nameObj(name);
nameObj.setInternal(true);
- callNode->setNameObj(nameObj);
- callNode->getSequence()->push_back(child);
+ TIntermAggregate *callNode =
+ TIntermAggregate::Create(type, EOpCallInternalRawFunction, arguments);
+ callNode->getFunctionSymbolInfo()->setNameObj(nameObj);
return callNode;
}
@@ -252,63 +445,92 @@ TIntermAggregate *createRoundingFunctionCallNode(TIntermTyped *roundedChild)
if (roundedChild->getPrecision() == EbpMedium)
roundFunctionName = "angle_frm";
else
- roundFunctionName = "angle_frl";
- return createInternalFunctionCallNode(roundFunctionName, roundedChild);
+ roundFunctionName = "angle_frl";
+ TIntermSequence *arguments = new TIntermSequence();
+ arguments->push_back(roundedChild);
+ TIntermAggregate *callNode =
+ createInternalFunctionCallNode(roundedChild->getType(), roundFunctionName, arguments);
+ callNode->getFunctionSymbolInfo()->setKnownToNotHaveSideEffects(true);
+ return callNode;
}
-TIntermAggregate *createCompoundAssignmentFunctionCallNode(TIntermTyped *left, TIntermTyped *right, const char *opNameStr)
+TIntermAggregate *createCompoundAssignmentFunctionCallNode(TIntermTyped *left,
+ TIntermTyped *right,
+ const char *opNameStr)
{
std::stringstream strstr;
if (left->getPrecision() == EbpMedium)
strstr << "angle_compound_" << opNameStr << "_frm";
else
strstr << "angle_compound_" << opNameStr << "_frl";
- TString functionName = strstr.str().c_str();
- TIntermAggregate *callNode = createInternalFunctionCallNode(functionName, left);
- callNode->getSequence()->push_back(right);
- return callNode;
+ TString functionName = strstr.str().c_str();
+ TIntermSequence *arguments = new TIntermSequence();
+ arguments->push_back(left);
+ arguments->push_back(right);
+ return createInternalFunctionCallNode(left->getType(), functionName, arguments);
}
-bool parentUsesResult(TIntermNode* parent, TIntermNode* node)
+bool ParentUsesResult(TIntermNode *parent, TIntermTyped *node)
{
if (!parent)
{
return false;
}
- TIntermAggregate *aggParent = parent->getAsAggregate();
- // If the parent's op is EOpSequence, the result is not assigned anywhere,
+ TIntermBlock *blockParent = parent->getAsBlock();
+ // If the parent is a block, the result is not assigned anywhere,
// so rounding it is not needed. In particular, this can avoid a lot of
// unnecessary rounding of unused return values of assignment.
- if (aggParent && aggParent->getOp() == EOpSequence)
+ if (blockParent)
{
return false;
}
- if (aggParent && aggParent->getOp() == EOpComma && (aggParent->getSequence()->back() != node))
+ TIntermBinary *binaryParent = parent->getAsBinaryNode();
+ if (binaryParent && binaryParent->getOp() == EOpComma && (binaryParent->getRight() != node))
{
return false;
}
return true;
}
+bool ParentConstructorTakesCareOfRounding(TIntermNode *parent, TIntermTyped *node)
+{
+ if (!parent)
+ {
+ return false;
+ }
+ TIntermAggregate *parentConstructor = parent->getAsAggregate();
+ if (!parentConstructor || parentConstructor->getOp() != EOpConstruct)
+ {
+ return false;
+ }
+ if (parentConstructor->getPrecision() != node->getPrecision())
+ {
+ return false;
+ }
+ return canRoundFloat(parentConstructor->getType());
+}
+
} // namespace anonymous
-EmulatePrecision::EmulatePrecision(const TSymbolTable &symbolTable, int shaderVersion)
+EmulatePrecision::EmulatePrecision(TSymbolTable *symbolTable, int shaderVersion)
: TLValueTrackingTraverser(true, true, true, symbolTable, shaderVersion),
mDeclaringVariables(false)
-{}
+{
+}
void EmulatePrecision::visitSymbol(TIntermSymbol *node)
{
- if (canRoundFloat(node->getType()) && !mDeclaringVariables && !isLValueRequiredHere())
+ TIntermNode *parent = getParentNode();
+ if (canRoundFloat(node->getType()) && ParentUsesResult(parent, node) &&
+ !ParentConstructorTakesCareOfRounding(parent, node) && !mDeclaringVariables &&
+ !isLValueRequiredHere())
{
- TIntermNode *parent = getParentNode();
TIntermNode *replacement = createRoundingFunctionCallNode(node);
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, true));
+ queueReplacement(replacement, OriginalNode::BECOMES_CHILD);
}
}
-
bool EmulatePrecision::visitBinary(Visit visit, TIntermBinary *node)
{
bool visitChildren = true;
@@ -319,189 +541,211 @@ bool EmulatePrecision::visitBinary(Visit visit, TIntermBinary *node)
if (op == EOpInitialize && visit == InVisit)
mDeclaringVariables = false;
- if ((op == EOpIndexDirectStruct || op == EOpVectorSwizzle) && visit == InVisit)
+ if ((op == EOpIndexDirectStruct) && visit == InVisit)
visitChildren = false;
if (visit != PreVisit)
return visitChildren;
- const TType& type = node->getType();
- bool roundFloat = canRoundFloat(type);
-
- if (roundFloat) {
- switch (op) {
- // Math operators that can result in a float may need to apply rounding to the return
- // value. Note that in the case of assignment, the rounding is applied to its return
- // value here, not the value being assigned.
- case EOpAssign:
- case EOpAdd:
- case EOpSub:
- case EOpMul:
- case EOpDiv:
- case EOpVectorTimesScalar:
- case EOpVectorTimesMatrix:
- case EOpMatrixTimesVector:
- case EOpMatrixTimesScalar:
- case EOpMatrixTimesMatrix:
- {
- TIntermNode *parent = getParentNode();
- if (!parentUsesResult(parent, node))
+ const TType &type = node->getType();
+ bool roundFloat = canRoundFloat(type);
+
+ if (roundFloat)
+ {
+ switch (op)
+ {
+ // Math operators that can result in a float may need to apply rounding to the return
+ // value. Note that in the case of assignment, the rounding is applied to its return
+ // value here, not the value being assigned.
+ case EOpAssign:
+ case EOpAdd:
+ case EOpSub:
+ case EOpMul:
+ case EOpDiv:
+ case EOpVectorTimesScalar:
+ case EOpVectorTimesMatrix:
+ case EOpMatrixTimesVector:
+ case EOpMatrixTimesScalar:
+ case EOpMatrixTimesMatrix:
{
+ TIntermNode *parent = getParentNode();
+ if (!ParentUsesResult(parent, node) ||
+ ParentConstructorTakesCareOfRounding(parent, node))
+ {
+ break;
+ }
+ TIntermNode *replacement = createRoundingFunctionCallNode(node);
+ queueReplacement(replacement, OriginalNode::BECOMES_CHILD);
break;
}
- TIntermNode *replacement = createRoundingFunctionCallNode(node);
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, true));
- break;
- }
- // Compound assignment cases need to replace the operator with a function call.
- case EOpAddAssign:
- {
- mEmulateCompoundAdd.insert(TypePair(getFloatTypeStr(type), getFloatTypeStr(node->getRight()->getType())));
- TIntermNode *parent = getParentNode();
- TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(node->getLeft(), node->getRight(), "add");
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, false));
- break;
- }
- case EOpSubAssign:
- {
- mEmulateCompoundSub.insert(TypePair(getFloatTypeStr(type), getFloatTypeStr(node->getRight()->getType())));
- TIntermNode *parent = getParentNode();
- TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(node->getLeft(), node->getRight(), "sub");
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, false));
- break;
- }
- case EOpMulAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpVectorTimesScalarAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign:
- {
- mEmulateCompoundMul.insert(TypePair(getFloatTypeStr(type), getFloatTypeStr(node->getRight()->getType())));
- TIntermNode *parent = getParentNode();
- TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(node->getLeft(), node->getRight(), "mul");
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, false));
- break;
- }
- case EOpDivAssign:
- {
- mEmulateCompoundDiv.insert(TypePair(getFloatTypeStr(type), getFloatTypeStr(node->getRight()->getType())));
- TIntermNode *parent = getParentNode();
- TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(node->getLeft(), node->getRight(), "div");
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, false));
- break;
- }
- default:
- // The rest of the binary operations should not need precision emulation.
- break;
+ // Compound assignment cases need to replace the operator with a function call.
+ case EOpAddAssign:
+ {
+ mEmulateCompoundAdd.insert(
+ TypePair(type.getBuiltInTypeNameString(),
+ node->getRight()->getType().getBuiltInTypeNameString()));
+ TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
+ node->getLeft(), node->getRight(), "add");
+ queueReplacement(replacement, OriginalNode::IS_DROPPED);
+ break;
+ }
+ case EOpSubAssign:
+ {
+ mEmulateCompoundSub.insert(
+ TypePair(type.getBuiltInTypeNameString(),
+ node->getRight()->getType().getBuiltInTypeNameString()));
+ TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
+ node->getLeft(), node->getRight(), "sub");
+ queueReplacement(replacement, OriginalNode::IS_DROPPED);
+ break;
+ }
+ case EOpMulAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign:
+ {
+ mEmulateCompoundMul.insert(
+ TypePair(type.getBuiltInTypeNameString(),
+ node->getRight()->getType().getBuiltInTypeNameString()));
+ TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
+ node->getLeft(), node->getRight(), "mul");
+ queueReplacement(replacement, OriginalNode::IS_DROPPED);
+ break;
+ }
+ case EOpDivAssign:
+ {
+ mEmulateCompoundDiv.insert(
+ TypePair(type.getBuiltInTypeNameString(),
+ node->getRight()->getType().getBuiltInTypeNameString()));
+ TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
+ node->getLeft(), node->getRight(), "div");
+ queueReplacement(replacement, OriginalNode::IS_DROPPED);
+ break;
+ }
+ default:
+ // The rest of the binary operations should not need precision emulation.
+ break;
}
}
return visitChildren;
}
+bool EmulatePrecision::visitDeclaration(Visit visit, TIntermDeclaration *node)
+{
+ // Variable or interface block declaration.
+ if (visit == PreVisit)
+ {
+ mDeclaringVariables = true;
+ }
+ else if (visit == InVisit)
+ {
+ mDeclaringVariables = true;
+ }
+ else
+ {
+ mDeclaringVariables = false;
+ }
+ return true;
+}
+
+bool EmulatePrecision::visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node)
+{
+ return false;
+}
+
+bool EmulatePrecision::visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node)
+{
+ return false;
+}
+
bool EmulatePrecision::visitAggregate(Visit visit, TIntermAggregate *node)
{
- bool visitChildren = true;
+ if (visit != PreVisit)
+ return true;
switch (node->getOp())
{
- case EOpSequence:
- case EOpConstructStruct:
- case EOpFunction:
- break;
- case EOpPrototype:
- visitChildren = false;
- break;
- case EOpParameters:
- visitChildren = false;
- break;
- case EOpInvariantDeclaration:
- visitChildren = false;
- break;
- case EOpDeclaration:
- // Variable declaration.
- if (visit == PreVisit)
- {
- mDeclaringVariables = true;
- }
- else if (visit == InVisit)
- {
- mDeclaringVariables = true;
- }
- else
- {
- mDeclaringVariables = false;
- }
- break;
- case EOpFunctionCall:
- {
- // Function call.
- if (visit == PreVisit)
- {
- // User-defined function return values are not rounded, this relies on that
- // calculations producing the value were rounded.
+ case EOpCallInternalRawFunction:
+ case EOpCallFunctionInAST:
+ // User-defined function return values are not rounded. The calculations that produced
+ // the value inside the function definition should have been rounded.
+ break;
+ case EOpConstruct:
+ if (node->getBasicType() == EbtStruct)
+ {
+ break;
+ }
+ default:
TIntermNode *parent = getParentNode();
- if (canRoundFloat(node->getType()) && !isInFunctionMap(node) &&
- parentUsesResult(parent, node))
+ if (canRoundFloat(node->getType()) && ParentUsesResult(parent, node) &&
+ !ParentConstructorTakesCareOfRounding(parent, node))
{
TIntermNode *replacement = createRoundingFunctionCallNode(node);
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, true));
+ queueReplacement(replacement, OriginalNode::BECOMES_CHILD);
}
- }
- break;
- }
- default:
- TIntermNode *parent = getParentNode();
- if (canRoundFloat(node->getType()) && visit == PreVisit && parentUsesResult(parent, node))
- {
- TIntermNode *replacement = createRoundingFunctionCallNode(node);
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, true));
- }
- break;
+ break;
}
- return visitChildren;
+ return true;
}
bool EmulatePrecision::visitUnary(Visit visit, TIntermUnary *node)
{
switch (node->getOp())
{
- case EOpNegative:
- case EOpVectorLogicalNot:
- case EOpLogicalNot:
- case EOpPostIncrement:
- case EOpPostDecrement:
- case EOpPreIncrement:
- case EOpPreDecrement:
- break;
- default:
- if (canRoundFloat(node->getType()) && visit == PreVisit)
- {
- TIntermNode *parent = getParentNode();
- TIntermNode *replacement = createRoundingFunctionCallNode(node);
- mReplacements.push_back(NodeUpdateEntry(parent, node, replacement, true));
- }
- break;
+ case EOpNegative:
+ case EOpLogicalNot:
+ case EOpPostIncrement:
+ case EOpPostDecrement:
+ case EOpPreIncrement:
+ case EOpPreDecrement:
+ case EOpLogicalNotComponentWise:
+ break;
+ default:
+ if (canRoundFloat(node->getType()) && visit == PreVisit)
+ {
+ TIntermNode *replacement = createRoundingFunctionCallNode(node);
+ queueReplacement(replacement, OriginalNode::BECOMES_CHILD);
+ }
+ break;
}
return true;
}
-void EmulatePrecision::writeEmulationHelpers(TInfoSinkBase& sink, ShShaderOutput outputLanguage)
+void EmulatePrecision::writeEmulationHelpers(TInfoSinkBase &sink,
+ const int shaderVersion,
+ const ShShaderOutput outputLanguage)
{
- // Other languages not yet supported
- ASSERT(outputLanguage == SH_GLSL_COMPATIBILITY_OUTPUT ||
- IsGLSL130OrNewer(outputLanguage) ||
- outputLanguage == SH_ESSL_OUTPUT);
- writeCommonPrecisionEmulationHelpers(sink, outputLanguage);
+ std::unique_ptr<RoundingHelperWriter> roundingHelperWriter(
+ RoundingHelperWriter::createHelperWriter(outputLanguage));
+
+ roundingHelperWriter->writeCommonRoundingHelpers(sink, shaderVersion);
EmulationSet::const_iterator it;
for (it = mEmulateCompoundAdd.begin(); it != mEmulateCompoundAdd.end(); it++)
- writeCompoundAssignmentPrecisionEmulation(sink, outputLanguage, it->lType, it->rType, "+", "add");
+ roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "+", "add");
for (it = mEmulateCompoundSub.begin(); it != mEmulateCompoundSub.end(); it++)
- writeCompoundAssignmentPrecisionEmulation(sink, outputLanguage, it->lType, it->rType, "-", "sub");
+ roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "-", "sub");
for (it = mEmulateCompoundDiv.begin(); it != mEmulateCompoundDiv.end(); it++)
- writeCompoundAssignmentPrecisionEmulation(sink, outputLanguage, it->lType, it->rType, "/", "div");
+ roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "/", "div");
for (it = mEmulateCompoundMul.begin(); it != mEmulateCompoundMul.end(); it++)
- writeCompoundAssignmentPrecisionEmulation(sink, outputLanguage, it->lType, it->rType, "*", "mul");
+ roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "*", "mul");
+}
+
+// static
+bool EmulatePrecision::SupportedInLanguage(const ShShaderOutput outputLanguage)
+{
+ switch (outputLanguage)
+ {
+ case SH_HLSL_4_1_OUTPUT:
+ case SH_ESSL_OUTPUT:
+ return true;
+ default:
+ // Other languages not yet supported
+ return (outputLanguage == SH_GLSL_COMPATIBILITY_OUTPUT ||
+ sh::IsGLSL130OrNewer(outputLanguage));
+ }
}
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.h b/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.h
index 08177b3414..8044465410 100644
--- a/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.h
+++ b/src/3rdparty/angle/src/compiler/translator/EmulatePrecision.h
@@ -7,34 +7,43 @@
#ifndef COMPILER_TRANSLATOR_EMULATE_PRECISION_H_
#define COMPILER_TRANSLATOR_EMULATE_PRECISION_H_
+#include "GLSLANG/ShaderLang.h"
#include "common/angleutils.h"
#include "compiler/translator/Compiler.h"
#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermNode.h"
-#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/IntermTraverse.h"
// This class gathers all compound assignments from the AST and can then write
// the functions required for their precision emulation. This way there is no
// need to write a huge number of variations of the emulated compound assignment
// to every translated shader with emulation enabled.
+namespace sh
+{
+
class EmulatePrecision : public TLValueTrackingTraverser
{
public:
- EmulatePrecision(const TSymbolTable &symbolTable, int shaderVersion);
+ EmulatePrecision(TSymbolTable *symbolTable, int shaderVersion);
void visitSymbol(TIntermSymbol *node) override;
bool visitBinary(Visit visit, TIntermBinary *node) override;
bool visitUnary(Visit visit, TIntermUnary *node) override;
bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override;
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
+ bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
+
+ void writeEmulationHelpers(TInfoSinkBase &sink,
+ const int shaderVersion,
+ const ShShaderOutput outputLanguage);
- void writeEmulationHelpers(TInfoSinkBase& sink, ShShaderOutput outputLanguage);
+ static bool SupportedInLanguage(const ShShaderOutput outputLanguage);
private:
struct TypePair
{
- TypePair(const char *l, const char *r)
- : lType(l), rType(r) { }
+ TypePair(const char *l, const char *r) : lType(l), rType(r) {}
const char *lType;
const char *rType;
@@ -42,7 +51,7 @@ class EmulatePrecision : public TLValueTrackingTraverser
struct TypePairComparator
{
- bool operator() (const TypePair& l, const TypePair& r) const
+ bool operator()(const TypePair &l, const TypePair &r) const
{
if (l.lType == r.lType)
return l.rType < r.rType;
@@ -59,4 +68,6 @@ class EmulatePrecision : public TLValueTrackingTraverser
bool mDeclaringVariables;
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_EMULATE_PRECISION_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ExpandIntegerPowExpressions.cpp b/src/3rdparty/angle/src/compiler/translator/ExpandIntegerPowExpressions.cpp
new file mode 100644
index 0000000000..f17dd73657
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ExpandIntegerPowExpressions.cpp
@@ -0,0 +1,153 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Implementation of the integer pow expressions HLSL bug workaround.
+// See header for more info.
+
+#include "compiler/translator/ExpandIntegerPowExpressions.h"
+
+#include <cmath>
+#include <cstdlib>
+
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class Traverser : public TIntermTraverser
+{
+ public:
+ static void Apply(TIntermNode *root, TSymbolTable *symbolTable);
+
+ private:
+ Traverser(TSymbolTable *symbolTable);
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ void nextIteration();
+
+ bool mFound = false;
+};
+
+// static
+void Traverser::Apply(TIntermNode *root, TSymbolTable *symbolTable)
+{
+ Traverser traverser(symbolTable);
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ if (traverser.mFound)
+ {
+ traverser.updateTree();
+ }
+ } while (traverser.mFound);
+}
+
+Traverser::Traverser(TSymbolTable *symbolTable) : TIntermTraverser(true, false, false, symbolTable)
+{
+}
+
+void Traverser::nextIteration()
+{
+ mFound = false;
+ nextTemporaryId();
+}
+
+bool Traverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (mFound)
+ {
+ return false;
+ }
+
+ // Test 0: skip non-pow operators.
+ if (node->getOp() != EOpPow)
+ {
+ return true;
+ }
+
+ const TIntermSequence *sequence = node->getSequence();
+ ASSERT(sequence->size() == 2u);
+ const TIntermConstantUnion *constantNode = sequence->at(1)->getAsConstantUnion();
+
+ // Test 1: check for a single constant.
+ if (!constantNode || constantNode->getNominalSize() != 1)
+ {
+ return true;
+ }
+
+ const TConstantUnion *constant = constantNode->getUnionArrayPointer();
+
+ TConstantUnion asFloat;
+ asFloat.cast(EbtFloat, *constant);
+
+ float value = asFloat.getFConst();
+
+ // Test 2: value is in the problematic range.
+ if (value < -5.0f || value > 9.0f)
+ {
+ return true;
+ }
+
+ // Test 3: value is integer or pretty close to an integer.
+ float absval = std::abs(value);
+ float frac = absval - std::round(absval);
+ if (frac > 0.0001f)
+ {
+ return true;
+ }
+
+ // Test 4: skip -1, 0, and 1
+ int exponent = static_cast<int>(value);
+ int n = std::abs(exponent);
+ if (n < 2)
+ {
+ return true;
+ }
+
+ // Potential problem case detected, apply workaround.
+ nextTemporaryId();
+
+ TIntermTyped *lhs = sequence->at(0)->getAsTyped();
+ ASSERT(lhs);
+
+ TIntermDeclaration *init = createTempInitDeclaration(lhs);
+ TIntermTyped *current = createTempSymbol(lhs->getType());
+
+ insertStatementInParentBlock(init);
+
+ // Create a chain of n-1 multiples.
+ for (int i = 1; i < n; ++i)
+ {
+ TIntermBinary *mul = new TIntermBinary(EOpMul, current, createTempSymbol(lhs->getType()));
+ mul->setLine(node->getLine());
+ current = mul;
+ }
+
+ // For negative pow, compute the reciprocal of the positive pow.
+ if (exponent < 0)
+ {
+ TConstantUnion *oneVal = new TConstantUnion();
+ oneVal->setFConst(1.0f);
+ TIntermConstantUnion *oneNode = new TIntermConstantUnion(oneVal, node->getType());
+ TIntermBinary *div = new TIntermBinary(EOpDiv, oneNode, current);
+ current = div;
+ }
+
+ queueReplacement(current, OriginalNode::IS_DROPPED);
+ mFound = true;
+ return false;
+}
+
+} // anonymous namespace
+
+void ExpandIntegerPowExpressions(TIntermNode *root, TSymbolTable *symbolTable)
+{
+ Traverser::Apply(root, symbolTable);
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ExpandIntegerPowExpressions.h b/src/3rdparty/angle/src/compiler/translator/ExpandIntegerPowExpressions.h
new file mode 100644
index 0000000000..0074e5d663
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ExpandIntegerPowExpressions.h
@@ -0,0 +1,29 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This mutating tree traversal works around a bug in the HLSL compiler optimizer with "pow" that
+// manifests under the following conditions:
+//
+// - If pow() has a literal exponent value
+// - ... and this value is integer or within 10e-6 of an integer
+// - ... and it is in {-4, -3, -2, 2, 3, 4, 5, 6, 7, 8}
+//
+// The workaround is to replace the pow with a series of multiplies.
+// See http://anglebug.com/851
+
+#ifndef COMPILER_TRANSLATOR_EXPANDINTEGERPOWEXPRESSIONS_H_
+#define COMPILER_TRANSLATOR_EXPANDINTEGERPOWEXPRESSIONS_H_
+
+namespace sh
+{
+
+class TIntermNode;
+class TSymbolTable;
+
+void ExpandIntegerPowExpressions(TIntermNode *root, TSymbolTable *symbolTable);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_EXPANDINTEGERPOWEXPRESSIONS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.cpp b/src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.cpp
new file mode 100644
index 0000000000..3f910b9050
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.cpp
@@ -0,0 +1,96 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ExtensionBehavior.cpp: Extension name enumeration and data structures for storing extension
+// behavior.
+
+#include "compiler/translator/ExtensionBehavior.h"
+
+#include "common/debug.h"
+
+#include <string.h>
+
+#define LIST_EXTENSIONS(OP) \
+ OP(ARB_texture_rectangle) \
+ OP(ARM_shader_framebuffer_fetch) \
+ OP(EXT_blend_func_extended) \
+ OP(EXT_draw_buffers) \
+ OP(EXT_frag_depth) \
+ OP(EXT_geometry_shader) \
+ OP(EXT_shader_framebuffer_fetch) \
+ OP(EXT_shader_texture_lod) \
+ OP(EXT_YUV_target) \
+ OP(NV_EGL_stream_consumer_external) \
+ OP(NV_shader_framebuffer_fetch) \
+ OP(OES_EGL_image_external) \
+ OP(OES_EGL_image_external_essl3) \
+ OP(OES_geometry_shader) \
+ OP(OES_standard_derivatives) \
+ OP(OVR_multiview)
+
+namespace sh
+{
+
+#define RETURN_EXTENSION_NAME_CASE(ext) \
+ case TExtension::ext: \
+ return "GL_" #ext;
+
+const char *GetExtensionNameString(TExtension extension)
+{
+ switch (extension)
+ {
+ LIST_EXTENSIONS(RETURN_EXTENSION_NAME_CASE)
+ default:
+ UNREACHABLE();
+ return "";
+ }
+}
+
+#define RETURN_EXTENSION_IF_NAME_MATCHES(ext) \
+ if (strcmp(extWithoutGLPrefix, #ext) == 0) \
+ { \
+ return TExtension::ext; \
+ }
+
+TExtension GetExtensionByName(const char *extension)
+{
+ // If first characters of the extension don't equal "GL_", early out.
+ if (strncmp(extension, "GL_", 3) != 0)
+ {
+ return TExtension::UNDEFINED;
+ }
+ const char *extWithoutGLPrefix = extension + 3;
+
+ LIST_EXTENSIONS(RETURN_EXTENSION_IF_NAME_MATCHES)
+
+ return TExtension::UNDEFINED;
+}
+
+const char *GetBehaviorString(TBehavior b)
+{
+ switch (b)
+ {
+ case EBhRequire:
+ return "require";
+ case EBhEnable:
+ return "enable";
+ case EBhWarn:
+ return "warn";
+ case EBhDisable:
+ return "disable";
+ default:
+ return nullptr;
+ }
+}
+
+bool IsExtensionEnabled(const TExtensionBehavior &extBehavior, TExtension extension)
+{
+ ASSERT(extension != TExtension::UNDEFINED);
+ auto iter = extBehavior.find(extension);
+ return iter != extBehavior.end() &&
+ (iter->second == EBhEnable || iter->second == EBhRequire || iter->second == EBhWarn);
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.h b/src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.h
index 782c1c9217..09cc03f10f 100644
--- a/src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.h
+++ b/src/3rdparty/angle/src/compiler/translator/ExtensionBehavior.h
@@ -3,41 +3,58 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
+// ExtensionBehavior.h: Extension name enumeration and data structures for storing extension
+// behavior.
#ifndef COMPILER_TRANSLATOR_EXTENSIONBEHAVIOR_H_
#define COMPILER_TRANSLATOR_EXTENSIONBEHAVIOR_H_
#include <map>
-#include <string>
-typedef enum
+namespace sh
+{
+
+enum class TExtension
+{
+ UNDEFINED, // Special value used to indicate no extension.
+
+ ARB_texture_rectangle,
+ ARM_shader_framebuffer_fetch,
+ EXT_blend_func_extended,
+ EXT_draw_buffers,
+ EXT_frag_depth,
+ EXT_geometry_shader,
+ EXT_shader_framebuffer_fetch,
+ EXT_shader_texture_lod,
+ EXT_YUV_target,
+ NV_EGL_stream_consumer_external,
+ NV_shader_framebuffer_fetch,
+ OES_EGL_image_external,
+ OES_EGL_image_external_essl3,
+ OES_geometry_shader,
+ OES_standard_derivatives,
+ OVR_multiview
+};
+
+enum TBehavior
{
EBhRequire,
EBhEnable,
EBhWarn,
EBhDisable,
EBhUndefined
-} TBehavior;
+};
-inline const char* getBehaviorString(TBehavior b)
-{
- switch(b)
- {
- case EBhRequire: return "require";
- case EBhEnable: return "enable";
- case EBhWarn: return "warn";
- case EBhDisable: return "disable";
- default: return NULL;
- }
-}
-
-// Mapping between extension name and behavior.
-typedef std::map<std::string, TBehavior> TExtensionBehavior;
-
-inline bool IsExtensionEnabled(const TExtensionBehavior &extBehavior, const char *extension)
-{
- auto iter = extBehavior.find(extension);
- return iter != extBehavior.end() && (iter->second == EBhEnable || iter->second == EBhRequire);
-}
+const char *GetExtensionNameString(TExtension extension);
+TExtension GetExtensionByName(const char *extension);
+
+const char *GetBehaviorString(TBehavior b);
+
+// Mapping between extension id and behavior.
+typedef std::map<TExtension, TBehavior> TExtensionBehavior;
+
+bool IsExtensionEnabled(const TExtensionBehavior &extBehavior, TExtension extension);
+
+} // namespace sh
-#endif // COMPILER_TRANSLATOR_EXTENSIONBEHAVIOR_H_
+#endif // COMPILER_TRANSLATOR_EXTENSIONBEHAVIOR_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ExtensionGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/ExtensionGLSL.cpp
index d7f45f7eef..5b5dc580e9 100644
--- a/src/3rdparty/angle/src/compiler/translator/ExtensionGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ExtensionGLSL.cpp
@@ -10,6 +10,9 @@
#include "compiler/translator/VersionGLSL.h"
+namespace sh
+{
+
TExtensionGLSL::TExtensionGLSL(ShShaderOutput output)
: TIntermTraverser(true, false, false), mTargetVersion(ShaderOutputTypeToGLSLVersion(output))
{
@@ -98,3 +101,5 @@ void TExtensionGLSL::checkOperator(TIntermOperator *node)
break;
}
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ExtensionGLSL.h b/src/3rdparty/angle/src/compiler/translator/ExtensionGLSL.h
index 6bb84d612d..a1b9cb2225 100644
--- a/src/3rdparty/angle/src/compiler/translator/ExtensionGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/ExtensionGLSL.h
@@ -12,7 +12,10 @@
#include <set>
#include <string>
-#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
// Traverses the intermediate tree to determine which GLSL extensions are required
// to support the shader.
@@ -36,4 +39,6 @@ class TExtensionGLSL : public TIntermTraverser
std::set<std::string> mRequiredExtensions;
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_EXTENSIONGLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/FindMain.cpp b/src/3rdparty/angle/src/compiler/translator/FindMain.cpp
new file mode 100644
index 0000000000..7417fbac8a
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/FindMain.cpp
@@ -0,0 +1,38 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FindMain.cpp: Find the main() function definition in a given AST.
+
+#include "compiler/translator/FindMain.h"
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+TIntermFunctionDefinition *FindMain(TIntermBlock *root)
+{
+ for (TIntermNode *node : *root->getSequence())
+ {
+ TIntermFunctionDefinition *nodeFunction = node->getAsFunctionDefinition();
+ if (nodeFunction != nullptr && nodeFunction->getFunctionSymbolInfo()->isMain())
+ {
+ return nodeFunction;
+ }
+ }
+ return nullptr;
+}
+
+TIntermBlock *FindMainBody(TIntermBlock *root)
+{
+ TIntermFunctionDefinition *main = FindMain(root);
+ ASSERT(main != nullptr);
+ TIntermBlock *mainBody = main->getBody();
+ ASSERT(mainBody != nullptr);
+ return mainBody;
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/FindMain.h b/src/3rdparty/angle/src/compiler/translator/FindMain.h
new file mode 100644
index 0000000000..bf2c45d871
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/FindMain.h
@@ -0,0 +1,23 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FindMain.h: Adds functions to get the main function definition and its body.
+
+#ifndef COMPILER_TRANSLATOR_FINDMAIN_H_
+#define COMPILER_TRANSLATOR_FINDMAIN_H_
+
+namespace sh
+{
+
+class TIntermBlock;
+class TIntermFunctionDefinition;
+
+TIntermFunctionDefinition *FindMain(TIntermBlock *root);
+TIntermBlock *FindMainBody(TIntermBlock *root);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_FINDMAIN_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/FindSymbolNode.cpp b/src/3rdparty/angle/src/compiler/translator/FindSymbolNode.cpp
new file mode 100644
index 0000000000..a2a10f128d
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/FindSymbolNode.cpp
@@ -0,0 +1,58 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FindSymbol.cpp:
+// Utility for finding a symbol node inside an AST tree.
+
+#include "compiler/translator/FindSymbolNode.h"
+
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class SymbolFinder : public TIntermTraverser
+{
+ public:
+ SymbolFinder(const TString &symbolName, TBasicType basicType)
+ : TIntermTraverser(true, false, false),
+ mSymbolName(symbolName),
+ mNodeFound(nullptr),
+ mBasicType(basicType)
+ {
+ }
+
+ void visitSymbol(TIntermSymbol *node)
+ {
+ if (node->getBasicType() == mBasicType && node->getSymbol() == mSymbolName)
+ {
+ mNodeFound = node;
+ }
+ }
+
+ bool isFound() const { return mNodeFound != nullptr; }
+ const TIntermSymbol *getNode() const { return mNodeFound; }
+
+ private:
+ TString mSymbolName;
+ TIntermSymbol *mNodeFound;
+ TBasicType mBasicType;
+};
+
+} // anonymous namespace
+
+const TIntermSymbol *FindSymbolNode(TIntermNode *root,
+ const TString &symbolName,
+ TBasicType basicType)
+{
+ SymbolFinder finder(symbolName, basicType);
+ root->traverse(&finder);
+ return finder.getNode();
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/FindSymbolNode.h b/src/3rdparty/angle/src/compiler/translator/FindSymbolNode.h
new file mode 100644
index 0000000000..08dfb9a222
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/FindSymbolNode.h
@@ -0,0 +1,27 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FindSymbolNode.h:
+// Utility for finding a symbol node inside an AST tree.
+
+#ifndef COMPILER_TRANSLATOR_FIND_SYMBOL_H_
+#define COMPILER_TRANSLATOR_FIND_SYMBOL_H_
+
+#include "compiler/translator/BaseTypes.h"
+#include "compiler/translator/Common.h"
+
+namespace sh
+{
+
+class TIntermNode;
+class TIntermSymbol;
+
+const TIntermSymbol *FindSymbolNode(TIntermNode *root,
+ const TString &symbolName,
+ TBasicType basicType);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_FIND_SYMBOL_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.cpp b/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.cpp
index a751b768b7..fba837f55c 100644
--- a/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.cpp
@@ -3,75 +3,73 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
+// FlagStd140Structs.cpp: Find structs in std140 blocks, where the padding added in the translator
+// conflicts with the "natural" unpadded type.
#include "compiler/translator/FlagStd140Structs.h"
+#include "compiler/translator/IntermTraverse.h"
+
namespace sh
{
-bool FlagStd140Structs::visitBinary(Visit visit, TIntermBinary *binaryNode)
+namespace
{
- if (binaryNode->getRight()->getBasicType() == EbtStruct)
- {
- switch (binaryNode->getOp())
- {
- case EOpIndexDirectInterfaceBlock:
- case EOpIndexDirectStruct:
- if (isInStd140InterfaceBlock(binaryNode->getLeft()))
- {
- mFlaggedNodes.push_back(binaryNode);
- }
- break;
-
- default: break;
- }
- return false;
- }
- if (binaryNode->getOp() == EOpIndexDirectStruct)
- {
- return false;
- }
+class FlagStd140StructsTraverser : public TIntermTraverser
+{
+ public:
+ FlagStd140StructsTraverser() : TIntermTraverser(true, false, false) {}
- return visit == PreVisit;
-}
+ const std::vector<MappedStruct> getMappedStructs() const { return mMappedStructs; }
+
+ protected:
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
+
+ private:
+ void mapBlockStructMembers(TIntermSymbol *blockDeclarator, TInterfaceBlock *block);
+
+ std::vector<MappedStruct> mMappedStructs;
+};
-void FlagStd140Structs::visitSymbol(TIntermSymbol *symbol)
+void FlagStd140StructsTraverser::mapBlockStructMembers(TIntermSymbol *blockDeclarator,
+ TInterfaceBlock *block)
{
- if (isInStd140InterfaceBlock(symbol) && symbol->getBasicType() == EbtStruct)
+ for (auto *field : block->fields())
{
- mFlaggedNodes.push_back(symbol);
+ if (field->type()->getBasicType() == EbtStruct)
+ {
+ MappedStruct mappedStruct;
+ mappedStruct.blockDeclarator = blockDeclarator;
+ mappedStruct.field = field;
+ mMappedStructs.push_back(mappedStruct);
+ }
}
}
-bool FlagStd140Structs::isInStd140InterfaceBlock(TIntermTyped *node) const
+bool FlagStd140StructsTraverser::visitDeclaration(Visit visit, TIntermDeclaration *node)
{
- TIntermBinary *binaryNode = node->getAsBinaryNode();
-
- if (binaryNode)
- {
- return isInStd140InterfaceBlock(binaryNode->getLeft());
- }
-
- const TType &type = node->getType();
-
- // determine if we are in the standard layout
- const TInterfaceBlock *interfaceBlock = type.getInterfaceBlock();
- if (interfaceBlock)
+ TIntermTyped *declarator = node->getSequence()->back()->getAsTyped();
+ if (declarator->getBasicType() == EbtInterfaceBlock)
{
- return (interfaceBlock->blockStorage() == EbsStd140);
+ TInterfaceBlock *block = declarator->getType().getInterfaceBlock();
+ if (block->blockStorage() == EbsStd140)
+ {
+ mapBlockStructMembers(declarator->getAsSymbolNode(), block);
+ }
}
-
return false;
}
-std::vector<TIntermTyped *> FlagStd140ValueStructs(TIntermNode *node)
+} // anonymous namespace
+
+std::vector<MappedStruct> FlagStd140Structs(TIntermNode *node)
{
- FlagStd140Structs flaggingTraversal;
+ FlagStd140StructsTraverser flaggingTraversal;
node->traverse(&flaggingTraversal);
- return flaggingTraversal.getFlaggedNodes();
+ return flaggingTraversal.getMappedStructs();
}
-}
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.h b/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.h
index cfcd775af7..f548d8b6ed 100644
--- a/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.h
+++ b/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.h
@@ -3,41 +3,28 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
+// FlagStd140Structs.h: Find structs in std140 blocks, where the padding added in the translator
+// conflicts with the "natural" unpadded type.
#ifndef COMPILER_TRANSLATOR_FLAGSTD140STRUCTS_H_
#define COMPILER_TRANSLATOR_FLAGSTD140STRUCTS_H_
-#include "compiler/translator/IntermNode.h"
+#include <vector>
namespace sh
{
-// This class finds references to nested structs of std140 blocks that access
-// the nested struct "by value", where the padding added in the translator
-// conflicts with the "natural" unpadded type.
-class FlagStd140Structs : public TIntermTraverser
-{
- public:
-
- FlagStd140Structs()
- : TIntermTraverser(true, false, false)
- {
- }
-
- const std::vector<TIntermTyped *> getFlaggedNodes() const { return mFlaggedNodes; }
+class TField;
+class TIntermNode;
+class TIntermSymbol;
- protected:
- bool visitBinary(Visit visit, TIntermBinary *binaryNode) override;
- void visitSymbol(TIntermSymbol *symbol) override;
-
- private:
- bool isInStd140InterfaceBlock(TIntermTyped *node) const;
-
- std::vector<TIntermTyped *> mFlaggedNodes;
+struct MappedStruct
+{
+ TIntermSymbol *blockDeclarator;
+ TField *field;
};
-std::vector<TIntermTyped *> FlagStd140ValueStructs(TIntermNode *node);
-
+std::vector<MappedStruct> FlagStd140Structs(TIntermNode *node);
}
-#endif // COMPILER_TRANSLATOR_FLAGSTD140STRUCTS_H_
+#endif // COMPILER_TRANSLATOR_FLAGSTD140STRUCTS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp b/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp
deleted file mode 100644
index 4cc1c26a13..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp
+++ /dev/null
@@ -1,97 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/ForLoopUnroll.h"
-
-#include "compiler/translator/ValidateLimitations.h"
-#include "angle_gl.h"
-
-bool ForLoopUnrollMarker::visitBinary(Visit, TIntermBinary *node)
-{
- if (mUnrollCondition != kSamplerArrayIndex)
- return true;
-
- // If a sampler array index is also the loop index,
- // 1) if the index type is integer, mark the loop for unrolling;
- // 2) if the index type if float, set a flag to later fail compile.
- switch (node->getOp())
- {
- case EOpIndexIndirect:
- if (node->getLeft() != NULL && node->getRight() != NULL && node->getLeft()->getAsSymbolNode())
- {
- TIntermSymbol *symbol = node->getLeft()->getAsSymbolNode();
- if (IsSampler(symbol->getBasicType()) && symbol->isArray() && !mLoopStack.empty())
- {
- mVisitSamplerArrayIndexNodeInsideLoop = true;
- node->getRight()->traverse(this);
- mVisitSamplerArrayIndexNodeInsideLoop = false;
- // We have already visited all the children.
- return false;
- }
- }
- break;
- default:
- break;
- }
- return true;
-}
-
-bool ForLoopUnrollMarker::visitLoop(Visit, TIntermLoop *node)
-{
- bool canBeUnrolled = mHasRunLoopValidation;
- if (!mHasRunLoopValidation)
- {
- canBeUnrolled = ValidateLimitations::IsLimitedForLoop(node);
- }
- if (mUnrollCondition == kIntegerIndex && canBeUnrolled)
- {
- // Check if loop index type is integer.
- // This is called after ValidateLimitations pass, so the loop has the limited form specified
- // in ESSL 1.00 appendix A.
- TIntermSequence *declSeq = node->getInit()->getAsAggregate()->getSequence();
- TIntermSymbol *symbol = (*declSeq)[0]->getAsBinaryNode()->getLeft()->getAsSymbolNode();
- if (symbol->getBasicType() == EbtInt)
- node->setUnrollFlag(true);
- }
-
- TIntermNode *body = node->getBody();
- if (body != nullptr)
- {
- if (canBeUnrolled)
- {
- mLoopStack.push(node);
- body->traverse(this);
- mLoopStack.pop();
- }
- else
- {
- body->traverse(this);
- }
- }
- // The loop is fully processed - no need to visit children.
- return false;
-}
-
-void ForLoopUnrollMarker::visitSymbol(TIntermSymbol* symbol)
-{
- if (!mVisitSamplerArrayIndexNodeInsideLoop)
- return;
- TIntermLoop *loop = mLoopStack.findLoop(symbol);
- if (loop)
- {
- switch (symbol->getBasicType())
- {
- case EbtFloat:
- mSamplerArrayIndexIsFloatLoopIndex = true;
- break;
- case EbtInt:
- loop->setUnrollFlag(true);
- break;
- default:
- UNREACHABLE();
- }
- }
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.h b/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.h
deleted file mode 100644
index 9c49ecad33..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.h
+++ /dev/null
@@ -1,53 +0,0 @@
-//
-// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_FORLOOPUNROLL_H_
-#define COMPILER_TRANSLATOR_FORLOOPUNROLL_H_
-
-#include "compiler/translator/LoopInfo.h"
-
-// This class detects for-loops that needs to be unrolled.
-// Currently we support two unroll conditions:
-// 1) kForLoopWithIntegerIndex: unroll if the index type is integer.
-// 2) kForLoopWithSamplerArrayIndex: unroll where a sampler array index
-// is also the loop integer index, and reject and fail a compile
-// where a sampler array index is also the loop float index.
-class ForLoopUnrollMarker : public TIntermTraverser
-{
- public:
- enum UnrollCondition
- {
- kIntegerIndex,
- kSamplerArrayIndex
- };
-
- ForLoopUnrollMarker(UnrollCondition condition, bool hasRunLoopValidation)
- : TIntermTraverser(true, false, false),
- mUnrollCondition(condition),
- mSamplerArrayIndexIsFloatLoopIndex(false),
- mVisitSamplerArrayIndexNodeInsideLoop(false),
- mHasRunLoopValidation(hasRunLoopValidation)
- {
- }
-
- bool visitBinary(Visit, TIntermBinary *node) override;
- bool visitLoop(Visit, TIntermLoop *node) override;
- void visitSymbol(TIntermSymbol *node) override;
-
- bool samplerArrayIndexIsFloatLoopIndex() const
- {
- return mSamplerArrayIndexIsFloatLoopIndex;
- }
-
- private:
- UnrollCondition mUnrollCondition;
- TLoopStack mLoopStack;
- bool mSamplerArrayIndexIsFloatLoopIndex;
- bool mVisitSamplerArrayIndexNodeInsideLoop;
- bool mHasRunLoopValidation;
-};
-
-#endif // COMPILER_TRANSLATOR_FORLOOPUNROLL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/HashNames.cpp b/src/3rdparty/angle/src/compiler/translator/HashNames.cpp
new file mode 100644
index 0000000000..6bc90faf94
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/HashNames.cpp
@@ -0,0 +1,72 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/HashNames.h"
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+namespace
+{
+
+// GLSL ES 3.00.6 section 3.9: the maximum length of an identifier is 1024 characters.
+static const unsigned int kESSLMaxIdentifierLength = 1024u;
+
+static const char *kHashedNamePrefix = "webgl_";
+
+// Can't prefix with just _ because then we might introduce a double underscore, which is not safe
+// in GLSL (ESSL 3.00.6 section 3.8: All identifiers containing a double underscore are reserved for
+// use by the underlying implementation). u is short for user-defined.
+static const char *kUnhashedNamePrefix = "_u";
+static const unsigned int kUnhashedNamePrefixLength = 2u;
+
+TString HashName(const TString &name, ShHashFunction64 hashFunction)
+{
+ ASSERT(!name.empty());
+ ASSERT(hashFunction);
+ khronos_uint64_t number = (*hashFunction)(name.c_str(), name.length());
+ TStringStream stream;
+ stream << kHashedNamePrefix << std::hex << number;
+ TString hashedName = stream.str();
+ return hashedName;
+}
+
+} // anonymous namespace
+
+TString HashName(const TName &name, ShHashFunction64 hashFunction, NameMap *nameMap)
+{
+ if (name.getString().empty() || name.isInternal())
+ {
+ return name.getString();
+ }
+ if (hashFunction == nullptr)
+ {
+ if (name.getString().length() + kUnhashedNamePrefixLength > kESSLMaxIdentifierLength)
+ {
+ // If the identifier length is already close to the limit, we can't prefix it. This is
+ // not a problem since there are no builtins or ANGLE's internal variables that would
+ // have as long names and could conflict.
+ return name.getString();
+ }
+ return kUnhashedNamePrefix + name.getString();
+ }
+ if (nameMap)
+ {
+ NameMap::const_iterator it = nameMap->find(name.getString().c_str());
+ if (it != nameMap->end())
+ return it->second.c_str();
+ }
+ TString hashedName = HashName(name.getString(), hashFunction);
+ if (nameMap)
+ {
+ (*nameMap)[name.getString().c_str()] = hashedName.c_str();
+ }
+ return hashedName;
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/HashNames.h b/src/3rdparty/angle/src/compiler/translator/HashNames.h
index 09c959f9da..28e861b309 100644
--- a/src/3rdparty/angle/src/compiler/translator/HashNames.h
+++ b/src/3rdparty/angle/src/compiler/translator/HashNames.h
@@ -9,10 +9,20 @@
#include <map>
-#include "compiler/translator/IntermNode.h"
+#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/Common.h"
-#define HASHED_NAME_PREFIX "webgl_"
+namespace sh
+{
typedef std::map<TPersistString, TPersistString> NameMap;
+class TName;
+
+// Hash user-defined name for GLSL output, with special handling for internal names.
+// The nameMap parameter is optional and is used to cache hashed names if set.
+TString HashName(const TName &name, ShHashFunction64 hashFunction, NameMap *nameMap);
+
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_HASHNAMES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.cpp
new file mode 100644
index 0000000000..40b5e1f1e2
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.cpp
@@ -0,0 +1,304 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ImageFunctionHLSL: Class for writing implementations of ESSL image functions into HLSL output.
+//
+
+#include "compiler/translator/ImageFunctionHLSL.h"
+#include "compiler/translator/UtilsHLSL.h"
+
+namespace sh
+{
+
+// static
+void ImageFunctionHLSL::OutputImageFunctionArgumentList(
+ TInfoSinkBase &out,
+ const ImageFunctionHLSL::ImageFunction &imageFunction)
+{
+ if (imageFunction.readonly)
+ {
+ out << TextureString(imageFunction.image, imageFunction.imageInternalFormat) << " tex";
+ }
+ else
+ {
+ out << RWTextureString(imageFunction.image, imageFunction.imageInternalFormat) << " tex";
+ }
+
+ if (imageFunction.method == ImageFunctionHLSL::ImageFunction::Method::LOAD ||
+ imageFunction.method == ImageFunctionHLSL::ImageFunction::Method::STORE)
+ {
+ switch (imageFunction.image)
+ {
+ case EbtImage2D:
+ case EbtIImage2D:
+ case EbtUImage2D:
+ out << ", int2 p";
+ break;
+ case EbtImage3D:
+ case EbtIImage3D:
+ case EbtUImage3D:
+ case EbtImageCube:
+ case EbtIImageCube:
+ case EbtUImageCube:
+ case EbtImage2DArray:
+ case EbtIImage2DArray:
+ case EbtUImage2DArray:
+ out << ", int3 p";
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ if (imageFunction.method == ImageFunctionHLSL::ImageFunction::Method::STORE)
+ {
+ switch (imageFunction.image)
+ {
+ case EbtImage2D:
+ case EbtImage3D:
+ case EbtImageCube:
+ case EbtImage2DArray:
+ out << ", float4 data";
+ break;
+ case EbtIImage2D:
+ case EbtIImage3D:
+ case EbtIImageCube:
+ case EbtIImage2DArray:
+ out << ", int4 data";
+ break;
+ case EbtUImage2D:
+ case EbtUImage3D:
+ case EbtUImageCube:
+ case EbtUImage2DArray:
+ out << ", uint4 data";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ }
+}
+
+// static
+void ImageFunctionHLSL::OutputImageSizeFunctionBody(
+ TInfoSinkBase &out,
+ const ImageFunctionHLSL::ImageFunction &imageFunction,
+ const TString &imageReference)
+{
+ if (IsImage3D(imageFunction.image) || IsImage2DArray(imageFunction.image) ||
+ IsImageCube(imageFunction.image))
+ {
+ // "depth" stores either the number of layers in an array texture or 3D depth
+ out << " uint width; uint height; uint depth;\n"
+ << " " << imageReference << ".GetDimensions(width, height, depth);\n";
+ }
+ else if (IsImage2D(imageFunction.image))
+ {
+ out << " uint width; uint height;\n"
+ << " " << imageReference << ".GetDimensions(width, height);\n";
+ }
+ else
+ UNREACHABLE();
+
+ if (strcmp(imageFunction.getReturnType(), "int3") == 0)
+ {
+ out << " return int3(width, height, depth);\n";
+ }
+ else
+ {
+ out << " return int2(width, height);\n";
+ }
+}
+
+// static
+void ImageFunctionHLSL::OutputImageLoadFunctionBody(
+ TInfoSinkBase &out,
+ const ImageFunctionHLSL::ImageFunction &imageFunction,
+ const TString &imageReference)
+{
+ if (IsImage3D(imageFunction.image) || IsImage2DArray(imageFunction.image) ||
+ IsImageCube(imageFunction.image))
+ {
+ out << " return " << imageReference << "[uint3(p.x, p.y, p.z)];\n";
+ }
+ else if (IsImage2D(imageFunction.image))
+ {
+ out << " return " << imageReference << "[uint2(p.x, p.y)];\n";
+ }
+ else
+ UNREACHABLE();
+}
+
+// static
+void ImageFunctionHLSL::OutputImageStoreFunctionBody(
+ TInfoSinkBase &out,
+ const ImageFunctionHLSL::ImageFunction &imageFunction,
+ const TString &imageReference)
+{
+ if (IsImage3D(imageFunction.image) || IsImage2DArray(imageFunction.image) ||
+ IsImage2D(imageFunction.image) || IsImageCube(imageFunction.image))
+ {
+ out << " " << imageReference << "[p] = data;\n";
+ }
+ else
+ UNREACHABLE();
+}
+
+TString ImageFunctionHLSL::ImageFunction::name() const
+{
+ TString name = "gl_image";
+ if (readonly)
+ {
+ name += TextureTypeSuffix(image, imageInternalFormat);
+ }
+ else
+ {
+ name += RWTextureTypeSuffix(image, imageInternalFormat);
+ }
+
+ switch (method)
+ {
+ case Method::SIZE:
+ name += "Size";
+ break;
+ case Method::LOAD:
+ name += "Load";
+ break;
+ case Method::STORE:
+ name += "Store";
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return name;
+}
+
+const char *ImageFunctionHLSL::ImageFunction::getReturnType() const
+{
+ if (method == ImageFunction::Method::SIZE)
+ {
+ switch (image)
+ {
+ case EbtImage2D:
+ case EbtIImage2D:
+ case EbtUImage2D:
+ case EbtImageCube:
+ case EbtIImageCube:
+ case EbtUImageCube:
+ return "int2";
+ case EbtImage3D:
+ case EbtIImage3D:
+ case EbtUImage3D:
+ case EbtImage2DArray:
+ case EbtIImage2DArray:
+ case EbtUImage2DArray:
+ return "int3";
+ default:
+ UNREACHABLE();
+ }
+ }
+ else if (method == ImageFunction::Method::LOAD)
+ {
+ switch (image)
+ {
+ case EbtImage2D:
+ case EbtImage3D:
+ case EbtImageCube:
+ case EbtImage2DArray:
+ return "float4";
+ case EbtIImage2D:
+ case EbtIImage3D:
+ case EbtIImageCube:
+ case EbtIImage2DArray:
+ return "int4";
+ case EbtUImage2D:
+ case EbtUImage3D:
+ case EbtUImageCube:
+ case EbtUImage2DArray:
+ return "uint4";
+ default:
+ UNREACHABLE();
+ }
+ }
+ else if (method == ImageFunction::Method::STORE)
+ {
+ return "void";
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ return "";
+}
+
+bool ImageFunctionHLSL::ImageFunction::operator<(const ImageFunction &rhs) const
+{
+ return std::tie(image, imageInternalFormat, readonly, method) <
+ std::tie(rhs.image, rhs.imageInternalFormat, rhs.readonly, rhs.method);
+}
+
+TString ImageFunctionHLSL::useImageFunction(const TString &name,
+ const TBasicType &type,
+ TLayoutImageInternalFormat imageInternalFormat,
+ bool readonly)
+{
+ ASSERT(IsImage(type));
+ ImageFunction imageFunction;
+ imageFunction.image = type;
+ imageFunction.imageInternalFormat = imageInternalFormat;
+ imageFunction.readonly = readonly;
+
+ if (name == "imageSize")
+ {
+ imageFunction.method = ImageFunction::Method::SIZE;
+ }
+ else if (name == "imageLoad")
+ {
+ imageFunction.method = ImageFunction::Method::LOAD;
+ }
+ else if (name == "imageStore")
+ {
+ imageFunction.method = ImageFunction::Method::STORE;
+ }
+ else
+ UNREACHABLE();
+
+ mUsesImage.insert(imageFunction);
+ return imageFunction.name();
+}
+
+void ImageFunctionHLSL::imageFunctionHeader(TInfoSinkBase &out)
+{
+ for (const ImageFunction &imageFunction : mUsesImage)
+ {
+ // Function header
+ out << imageFunction.getReturnType() << " " << imageFunction.name() << "(";
+
+ OutputImageFunctionArgumentList(out, imageFunction);
+
+ out << ")\n"
+ "{\n";
+
+ TString imageReference("tex");
+
+ if (imageFunction.method == ImageFunction::Method::SIZE)
+ {
+ OutputImageSizeFunctionBody(out, imageFunction, imageReference);
+ }
+ else if (imageFunction.method == ImageFunction::Method::LOAD)
+ {
+ OutputImageLoadFunctionBody(out, imageFunction, imageReference);
+ }
+ else
+ {
+ OutputImageStoreFunctionBody(out, imageFunction, imageReference);
+ }
+
+ out << "}\n"
+ "\n";
+ }
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.h b/src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.h
new file mode 100644
index 0000000000..9db17a6bbf
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ImageFunctionHLSL.h
@@ -0,0 +1,76 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ImageFunctionHLSL: Class for writing implementations of ESSL image functions into HLSL output.
+//
+
+#ifndef COMPILER_TRANSLATOR_IMAGEFUNCTIONHLSL_H_
+#define COMPILER_TRANSLATOR_IMAGEFUNCTIONHLSL_H_
+
+#include <set>
+
+#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/BaseTypes.h"
+#include "compiler/translator/Common.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/Types.h"
+
+namespace sh
+{
+
+class ImageFunctionHLSL final : angle::NonCopyable
+{
+ public:
+ // Returns the name of the image function implementation to caller.
+ // The name that's passed in is the name of the GLSL image function that it should implement.
+ TString useImageFunction(const TString &name,
+ const TBasicType &type,
+ TLayoutImageInternalFormat imageInternalFormat,
+ bool readonly);
+
+ void imageFunctionHeader(TInfoSinkBase &out);
+
+ private:
+ struct ImageFunction
+ {
+ // See ESSL 3.10.4 section 8.12 for reference about what the different methods below do.
+ enum class Method
+ {
+ SIZE,
+ LOAD,
+ STORE
+ };
+
+ TString name() const;
+
+ bool operator<(const ImageFunction &rhs) const;
+
+ const char *getReturnType() const;
+
+ TBasicType image;
+ TLayoutImageInternalFormat imageInternalFormat;
+ bool readonly;
+ Method method;
+ };
+
+ static void OutputImageFunctionArgumentList(
+ TInfoSinkBase &out,
+ const ImageFunctionHLSL::ImageFunction &imageFunction);
+ static void OutputImageSizeFunctionBody(TInfoSinkBase &out,
+ const ImageFunctionHLSL::ImageFunction &imageFunction,
+ const TString &imageReference);
+ static void OutputImageLoadFunctionBody(TInfoSinkBase &out,
+ const ImageFunctionHLSL::ImageFunction &imageFunction,
+ const TString &imageReference);
+ static void OutputImageStoreFunctionBody(TInfoSinkBase &out,
+ const ImageFunctionHLSL::ImageFunction &imageFunction,
+ const TString &imageReference);
+ using ImageFunctionSet = std::set<ImageFunction>;
+ ImageFunctionSet mUsesImage;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_IMAGEFUNCTIONHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/InfoSink.cpp b/src/3rdparty/angle/src/compiler/translator/InfoSink.cpp
index cd59658ff7..db26aa67e8 100644
--- a/src/3rdparty/angle/src/compiler/translator/InfoSink.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/InfoSink.cpp
@@ -6,32 +6,27 @@
#include "compiler/translator/InfoSink.h"
-void TInfoSinkBase::prefix(TPrefixType p) {
- switch(p) {
- case EPrefixNone:
- break;
- case EPrefixWarning:
+namespace sh
+{
+
+void TInfoSinkBase::prefix(Severity severity)
+{
+ switch (severity)
+ {
+ case SH_WARNING:
sink.append("WARNING: ");
break;
- case EPrefixError:
+ case SH_ERROR:
sink.append("ERROR: ");
break;
- case EPrefixInternalError:
- sink.append("INTERNAL ERROR: ");
- break;
- case EPrefixUnimplemented:
- sink.append("UNIMPLEMENTED: ");
- break;
- case EPrefixNote:
- sink.append("NOTE: ");
- break;
default:
sink.append("UNKOWN ERROR: ");
break;
}
}
-void TInfoSinkBase::location(int file, int line) {
+void TInfoSinkBase::location(int file, int line)
+{
TPersistStringStream stream;
if (line)
stream << file << ":" << line;
@@ -42,13 +37,4 @@ void TInfoSinkBase::location(int file, int line) {
sink.append(stream.str());
}
-void TInfoSinkBase::location(const TSourceLoc& loc) {
- location(loc.first_file, loc.first_line);
-}
-
-void TInfoSinkBase::message(TPrefixType p, const TSourceLoc& loc, const char* m) {
- prefix(p);
- location(loc);
- sink.append(m);
- sink.append("\n");
-}
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/InfoSink.h b/src/3rdparty/angle/src/compiler/translator/InfoSink.h
index f47fafa8ee..2705f48d59 100644
--- a/src/3rdparty/angle/src/compiler/translator/InfoSink.h
+++ b/src/3rdparty/angle/src/compiler/translator/InfoSink.h
@@ -10,38 +10,32 @@
#include <math.h>
#include <stdlib.h>
#include "compiler/translator/Common.h"
+#include "compiler/translator/Severity.h"
+
+namespace sh
+{
// Returns the fractional part of the given floating-point number.
-inline float fractionalPart(float f) {
- float intPart = 0.0f;
- return modff(f, &intPart);
+inline float fractionalPart(float f)
+{
+ float intPart = 0.0f;
+ return modff(f, &intPart);
}
//
-// TPrefixType is used to centralize how info log messages start.
-// See below.
-//
-enum TPrefixType {
- EPrefixNone,
- EPrefixWarning,
- EPrefixError,
- EPrefixInternalError,
- EPrefixUnimplemented,
- EPrefixNote
-};
-
-//
// Encapsulate info logs for all objects that have them.
//
// The methods are a general set of tools for getting a variety of
// messages and types inserted into the log.
//
-class TInfoSinkBase {
-public:
+class TInfoSinkBase
+{
+ public:
TInfoSinkBase() {}
template <typename T>
- TInfoSinkBase& operator<<(const T& t) {
+ TInfoSinkBase &operator<<(const T &t)
+ {
TPersistStringStream stream;
stream << t;
sink.append(stream.str());
@@ -49,33 +43,41 @@ public:
}
// Override << operator for specific types. It is faster to append strings
// and characters directly to the sink.
- TInfoSinkBase& operator<<(char c) {
+ TInfoSinkBase &operator<<(char c)
+ {
sink.append(1, c);
return *this;
}
- TInfoSinkBase& operator<<(const char* str) {
+ TInfoSinkBase &operator<<(const char *str)
+ {
sink.append(str);
return *this;
}
- TInfoSinkBase& operator<<(const TPersistString& str) {
+ TInfoSinkBase &operator<<(const TPersistString &str)
+ {
sink.append(str);
return *this;
}
- TInfoSinkBase& operator<<(const TString& str) {
+ TInfoSinkBase &operator<<(const TString &str)
+ {
sink.append(str.c_str());
return *this;
}
// Make sure floats are written with correct precision.
- TInfoSinkBase& operator<<(float f) {
+ TInfoSinkBase &operator<<(float f)
+ {
// Make sure that at least one decimal point is written. If a number
// does not have a fractional part, the default precision format does
// not write the decimal portion which gets interpreted as integer by
// the compiler.
TPersistStringStream stream;
- if (fractionalPart(f) == 0.0f) {
+ if (fractionalPart(f) == 0.0f)
+ {
stream.precision(1);
stream << std::showpoint << std::fixed << f;
- } else {
+ }
+ else
+ {
stream.unsetf(std::ios::fixed);
stream.unsetf(std::ios::scientific);
stream.precision(8);
@@ -85,8 +87,9 @@ public:
return *this;
}
// Write boolean values as their names instead of integral value.
- TInfoSinkBase& operator<<(bool b) {
- const char* str = b ? "true" : "false";
+ TInfoSinkBase &operator<<(bool b)
+ {
+ const char *str = b ? "true" : "false";
sink.append(str);
return *this;
}
@@ -94,23 +97,24 @@ public:
void erase() { sink.clear(); }
int size() { return static_cast<int>(sink.size()); }
- const TPersistString& str() const { return sink; }
- const char* c_str() const { return sink.c_str(); }
+ const TPersistString &str() const { return sink; }
+ const char *c_str() const { return sink.c_str(); }
- void prefix(TPrefixType p);
+ void prefix(Severity severity);
void location(int file, int line);
- void location(const TSourceLoc& loc);
- void message(TPrefixType p, const TSourceLoc& loc, const char* m);
-private:
+ private:
TPersistString sink;
};
-class TInfoSink {
-public:
+class TInfoSink
+{
+ public:
TInfoSinkBase info;
TInfoSinkBase debug;
TInfoSinkBase obj;
};
-#endif // COMPILER_TRANSLATOR_INFOSINK_H_
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_INFOSINK_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Initialize.cpp b/src/3rdparty/angle/src/compiler/translator/Initialize.cpp
index 2f51aada7f..6f8baee96b 100644
--- a/src/3rdparty/angle/src/compiler/translator/Initialize.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Initialize.cpp
@@ -6,7 +6,7 @@
//
// Create symbols that declare built-in definitions, add built-ins that
-// cannot be expressed in the files, and establish mappings between
+// cannot be expressed in the files, and establish mappings between
// built-in functions and operators.
//
@@ -16,18 +16,25 @@
#include "compiler/translator/IntermNode.h"
#include "angle_gl.h"
-void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
+namespace sh
{
- const TType *float1 = TCache::getType(EbtFloat);
- const TType *float2 = TCache::getType(EbtFloat, 2);
- const TType *float3 = TCache::getType(EbtFloat, 3);
- const TType *float4 = TCache::getType(EbtFloat, 4);
- const TType *int1 = TCache::getType(EbtInt);
- const TType *int2 = TCache::getType(EbtInt, 2);
- const TType *int3 = TCache::getType(EbtInt, 3);
- const TType *uint1 = TCache::getType(EbtUInt);
- const TType *bool1 = TCache::getType(EbtBool);
- const TType *genType = TCache::getType(EbtGenType);
+
+void InsertBuiltInFunctions(sh::GLenum type,
+ ShShaderSpec spec,
+ const ShBuiltInResources &resources,
+ TSymbolTable &symbolTable)
+{
+ const TType *voidType = TCache::getType(EbtVoid);
+ const TType *float1 = TCache::getType(EbtFloat);
+ const TType *float2 = TCache::getType(EbtFloat, 2);
+ const TType *float3 = TCache::getType(EbtFloat, 3);
+ const TType *float4 = TCache::getType(EbtFloat, 4);
+ const TType *int1 = TCache::getType(EbtInt);
+ const TType *int2 = TCache::getType(EbtInt, 2);
+ const TType *int3 = TCache::getType(EbtInt, 3);
+ const TType *uint1 = TCache::getType(EbtUInt);
+ const TType *bool1 = TCache::getType(EbtBool);
+ const TType *genType = TCache::getType(EbtGenType);
const TType *genIType = TCache::getType(EbtGenIType);
const TType *genUType = TCache::getType(EbtGenUType);
const TType *genBType = TCache::getType(EbtGenBType);
@@ -35,113 +42,117 @@ void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInR
//
// Angle and Trigonometric Functions.
//
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpRadians, genType, "radians", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpDegrees, genType, "degrees", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSin, genType, "sin", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCos, genType, "cos", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpTan, genType, "tan", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAsin, genType, "asin", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAcos, genType, "acos", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAtan, genType, "atan", genType, genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAtan, genType, "atan", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpSinh, genType, "sinh", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpCosh, genType, "cosh", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTanh, genType, "tanh", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAsinh, genType, "asinh", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAcosh, genType, "acosh", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAtanh, genType, "atanh", genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpRadians, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpDegrees, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpSin, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpCos, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpTan, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpAsin, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpAcos, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpAtan, genType, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpAtan, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpSinh, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpCosh, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTanh, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpAsinh, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpAcosh, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpAtanh, genType, genType);
//
// Exponential Functions.
//
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpPow, genType, "pow", genType, genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpExp, genType, "exp", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLog, genType, "log", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpExp2, genType, "exp2", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLog2, genType, "log2", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSqrt, genType, "sqrt", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpInverseSqrt, genType, "inversesqrt", genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpPow, genType, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpExp, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpLog, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpExp2, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpLog2, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpSqrt, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpInverseSqrt, genType, genType);
//
// Common Functions.
//
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAbs, genType, "abs", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAbs, genIType, "abs", genIType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSign, genType, "sign", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpSign, genIType, "sign", genIType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFloor, genType, "floor", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTrunc, genType, "trunc", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpRound, genType, "round", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpRoundEven, genType, "roundEven", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCeil, genType, "ceil", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFract, genType, "fract", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMod, genType, "mod", genType, float1);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMod, genType, "mod", genType, genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMin, genType, "min", genType, float1);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMin, genType, "min", genType, genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genIType, "min", genIType, genIType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genIType, "min", genIType, int1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genUType, "min", genUType, genUType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genUType, "min", genUType, uint1);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMax, genType, "max", genType, float1);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMax, genType, "max", genType, genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genIType, "max", genIType, genIType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genIType, "max", genIType, int1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genUType, "max", genUType, genUType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genUType, "max", genUType, uint1);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpClamp, genType, "clamp", genType, float1, float1);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpClamp, genType, "clamp", genType, genType, genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genIType, "clamp", genIType, int1, int1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genIType, "clamp", genIType, genIType, genIType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genUType, "clamp", genUType, uint1, uint1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genUType, "clamp", genUType, genUType, genUType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMix, genType, "mix", genType, genType, float1);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMix, genType, "mix", genType, genType, genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMix, genType, "mix", genType, genType, genBType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpStep, genType, "step", genType, genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpStep, genType, "step", float1, genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSmoothStep, genType, "smoothstep", genType, genType, genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSmoothStep, genType, "smoothstep", float1, float1, genType);
-
- const TType *outFloat1 = TCache::getType(EbtFloat, EvqOut);
- const TType *outFloat2 = TCache::getType(EbtFloat, EvqOut, 2);
- const TType *outFloat3 = TCache::getType(EbtFloat, EvqOut, 3);
- const TType *outFloat4 = TCache::getType(EbtFloat, EvqOut, 4);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float1, "modf", float1, outFloat1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float2, "modf", float2, outFloat2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float3, "modf", float3, outFloat3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float4, "modf", float4, outFloat4);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIsNan, genBType, "isnan", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIsInf, genBType, "isinf", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpFloatBitsToInt, genIType, "floatBitsToInt", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpFloatBitsToUint, genUType, "floatBitsToUint", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIntBitsToFloat, genType, "intBitsToFloat", genIType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUintBitsToFloat, genType, "uintBitsToFloat", genUType);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackSnorm2x16, uint1, "packSnorm2x16", float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackUnorm2x16, uint1, "packUnorm2x16", float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackHalf2x16, uint1, "packHalf2x16", float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackSnorm2x16, float2, "unpackSnorm2x16", uint1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackUnorm2x16, float2, "unpackUnorm2x16", uint1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackHalf2x16, float2, "unpackHalf2x16", uint1);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpAbs, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpAbs, genIType, genIType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpSign, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpSign, genIType, genIType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpFloor, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTrunc, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpRound, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpRoundEven, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpCeil, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpFract, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMod, genType, genType, float1);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMod, genType, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMin, genType, genType, float1);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMin, genType, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMin, genIType, genIType, genIType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMin, genIType, genIType, int1);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMin, genUType, genUType, genUType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMin, genUType, genUType, uint1);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMax, genType, genType, float1);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMax, genType, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMax, genIType, genIType, genIType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMax, genIType, genIType, int1);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMax, genUType, genUType, genUType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMax, genUType, genUType, uint1);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpClamp, genType, genType, float1, float1);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpClamp, genType, genType, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpClamp, genIType, genIType, int1, int1);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpClamp, genIType, genIType, genIType, genIType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpClamp, genUType, genUType, uint1, uint1);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpClamp, genUType, genUType, genUType, genUType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMix, genType, genType, genType, float1);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMix, genType, genType, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMix, genType, genType, genType, genBType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpStep, genType, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpStep, genType, float1, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpSmoothStep, genType, genType, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpSmoothStep, genType, float1, float1, genType);
+
+ const TType *outGenType = TCache::getType(EbtGenType, EvqOut);
+ const TType *outGenIType = TCache::getType(EbtGenIType, EvqOut);
+
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpModf, genType, genType, outGenType);
+
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpIsNan, genBType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpIsInf, genBType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpFloatBitsToInt, genIType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpFloatBitsToUint, genUType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpIntBitsToFloat, genType, genIType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpUintBitsToFloat, genType, genUType);
+
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpFrexp, genType, genType, outGenIType);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpLdexp, genType, genType, genIType);
+
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpPackSnorm2x16, uint1, float2);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpPackUnorm2x16, uint1, float2);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpPackHalf2x16, uint1, float2);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpUnpackSnorm2x16, float2, uint1);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpUnpackUnorm2x16, float2, uint1);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpUnpackHalf2x16, float2, uint1);
+
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpPackUnorm4x8, uint1, float4);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpPackSnorm4x8, uint1, float4);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpUnpackUnorm4x8, float4, uint1);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpUnpackSnorm4x8, float4, uint1);
//
// Geometric Functions.
//
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLength, float1, "length", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpDistance, float1, "distance", genType, genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpDot, float1, "dot", genType, genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCross, float3, "cross", float3, float3);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpNormalize, genType, "normalize", genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFaceForward, genType, "faceforward", genType, genType, genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpReflect, genType, "reflect", genType, genType);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpRefract, genType, "refract", genType, genType, float1);
-
- const TType *mat2 = TCache::getType(EbtFloat, 2, 2);
- const TType *mat3 = TCache::getType(EbtFloat, 3, 3);
- const TType *mat4 = TCache::getType(EbtFloat, 4, 4);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpLength, float1, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpDistance, float1, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpDot, float1, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpCross, float3, float3, float3);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpNormalize, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpFaceforward, genType, genType, genType,
+ genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpReflect, genType, genType, genType);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpRefract, genType, genType, genType, float1);
+
+ const TType *mat2 = TCache::getType(EbtFloat, 2, 2);
+ const TType *mat3 = TCache::getType(EbtFloat, 3, 3);
+ const TType *mat4 = TCache::getType(EbtFloat, 4, 4);
const TType *mat2x3 = TCache::getType(EbtFloat, 2, 3);
const TType *mat3x2 = TCache::getType(EbtFloat, 3, 2);
const TType *mat2x4 = TCache::getType(EbtFloat, 2, 4);
@@ -152,45 +163,45 @@ void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInR
//
// Matrix Functions.
//
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMul, mat2, "matrixCompMult", mat2, mat2);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMul, mat3, "matrixCompMult", mat3, mat3);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMul, mat4, "matrixCompMult", mat4, mat4);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat2x3, "matrixCompMult", mat2x3, mat2x3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat3x2, "matrixCompMult", mat3x2, mat3x2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat2x4, "matrixCompMult", mat2x4, mat2x4);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat4x2, "matrixCompMult", mat4x2, mat4x2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat3x4, "matrixCompMult", mat3x4, mat3x4);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat4x3, "matrixCompMult", mat4x3, mat4x3);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2, "outerProduct", float2, float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3, "outerProduct", float3, float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4, "outerProduct", float4, float4);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2x3, "outerProduct", float3, float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3x2, "outerProduct", float2, float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2x4, "outerProduct", float4, float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4x2, "outerProduct", float2, float4);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3x4, "outerProduct", float4, float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4x3, "outerProduct", float3, float4);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat2, "transpose", mat2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat3, "transpose", mat3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat4, "transpose", mat4);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat2x3, "transpose", mat3x2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat3x2, "transpose", mat2x3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat2x4, "transpose", mat4x2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat4x2, "transpose", mat2x4);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat3x4, "transpose", mat4x3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat4x3, "transpose", mat3x4);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDeterminant, float1, "determinant", mat2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDeterminant, float1, "determinant", mat3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDeterminant, float1, "determinant", mat4);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpInverse, mat2, "inverse", mat2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpInverse, mat3, "inverse", mat3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpInverse, mat4, "inverse", mat4);
-
- const TType *vec = TCache::getType(EbtVec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMulMatrixComponentWise, mat2, mat2, mat2);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMulMatrixComponentWise, mat3, mat3, mat3);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpMulMatrixComponentWise, mat4, mat4, mat4);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat2x3, mat2x3, mat2x3);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat3x2, mat3x2, mat3x2);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat2x4, mat2x4, mat2x4);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat4x2, mat4x2, mat4x2);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat3x4, mat3x4, mat3x4);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpMulMatrixComponentWise, mat4x3, mat4x3, mat4x3);
+
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat2, float2, float2);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat3, float3, float3);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat4, float4, float4);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat2x3, float3, float2);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat3x2, float2, float3);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat2x4, float4, float2);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat4x2, float2, float4);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat3x4, float4, float3);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpOuterProduct, mat4x3, float3, float4);
+
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat2, mat2);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat3, mat3);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat4, mat4);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat2x3, mat3x2);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat3x2, mat2x3);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat2x4, mat4x2);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat4x2, mat2x4);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat3x4, mat4x3);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpTranspose, mat4x3, mat3x4);
+
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpDeterminant, float1, mat2);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpDeterminant, float1, mat3);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpDeterminant, float1, mat4);
+
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpInverse, mat2, mat2);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpInverse, mat3, mat3);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpInverse, mat4, mat4);
+
+ const TType *vec = TCache::getType(EbtVec);
const TType *ivec = TCache::getType(EbtIVec);
const TType *uvec = TCache::getType(EbtUVec);
const TType *bvec = TCache::getType(EbtBVec);
@@ -198,31 +209,62 @@ void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInR
//
// Vector relational functions.
//
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThan, bvec, "lessThan", vec, vec);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThan, bvec, "lessThan", ivec, ivec);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpLessThan, bvec, "lessThan", uvec, uvec);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", vec, vec);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", ivec, ivec);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", uvec, uvec);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThan, bvec, "greaterThan", vec, vec);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThan, bvec, "greaterThan", ivec, ivec);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpGreaterThan, bvec, "greaterThan", uvec, uvec);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", vec, vec);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", ivec, ivec);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", uvec, uvec);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorEqual, bvec, "equal", vec, vec);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorEqual, bvec, "equal", ivec, ivec);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpVectorEqual, bvec, "equal", uvec, uvec);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorEqual, bvec, "equal", bvec, bvec);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", vec, vec);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", ivec, ivec);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", uvec, uvec);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", bvec, bvec);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAny, bool1, "any", bvec);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAll, bool1, "all", bvec);
- symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorLogicalNot, bvec, "not", bvec);
-
- const TType *sampler2D = TCache::getType(EbtSampler2D);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpLessThanComponentWise, bvec, vec, vec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpLessThanComponentWise, bvec, ivec, ivec);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpLessThanComponentWise, bvec, uvec, uvec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpLessThanEqualComponentWise, bvec, vec, vec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpLessThanEqualComponentWise, bvec, ivec, ivec);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpLessThanEqualComponentWise, bvec, uvec, uvec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpGreaterThanComponentWise, bvec, vec, vec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpGreaterThanComponentWise, bvec, ivec, ivec);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpGreaterThanComponentWise, bvec, uvec, uvec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpGreaterThanEqualComponentWise, bvec, vec, vec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpGreaterThanEqualComponentWise, bvec, ivec,
+ ivec);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpGreaterThanEqualComponentWise, bvec, uvec, uvec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpEqualComponentWise, bvec, vec, vec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpEqualComponentWise, bvec, ivec, ivec);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpEqualComponentWise, bvec, uvec, uvec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpEqualComponentWise, bvec, bvec, bvec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpNotEqualComponentWise, bvec, vec, vec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpNotEqualComponentWise, bvec, ivec, ivec);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpNotEqualComponentWise, bvec, uvec, uvec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpNotEqualComponentWise, bvec, bvec, bvec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpAny, bool1, bvec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpAll, bool1, bvec);
+ symbolTable.insertBuiltInOp(COMMON_BUILTINS, EOpLogicalNotComponentWise, bvec, bvec);
+
+ //
+ // Integer functions
+ //
+ const TType *outGenUType = TCache::getType(EbtGenUType, EvqOut);
+
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldExtract, genIType, genIType, int1,
+ int1);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldExtract, genUType, genUType, int1,
+ int1);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldInsert, genIType, genIType, genIType,
+ int1, int1);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldInsert, genUType, genUType, genUType,
+ int1, int1);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldReverse, genIType, genIType);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitfieldReverse, genUType, genUType);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitCount, genIType, genIType);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpBitCount, genIType, genUType);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpFindLSB, genIType, genIType);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpFindLSB, genIType, genUType);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpFindMSB, genIType, genIType);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpFindMSB, genIType, genUType);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpUaddCarry, genUType, genUType, genUType,
+ outGenUType);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpUsubBorrow, genUType, genUType, genUType,
+ outGenUType);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpUmulExtended, voidType, genUType, genUType,
+ outGenUType, outGenUType);
+ symbolTable.insertBuiltInOp(ESSL3_1_BUILTINS, EOpImulExtended, voidType, genIType, genIType,
+ outGenIType, outGenIType);
+
+ const TType *sampler2D = TCache::getType(EbtSampler2D);
const TType *samplerCube = TCache::getType(EbtSamplerCube);
//
@@ -233,13 +275,15 @@ void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInR
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3);
- if (resources.OES_EGL_image_external)
+ if (resources.OES_EGL_image_external || resources.NV_EGL_stream_consumer_external)
{
const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", samplerExternalOES, float2);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float3);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float4);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES,
+ float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES,
+ float4);
}
if (resources.ARB_texture_rectangle)
@@ -247,8 +291,10 @@ void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInR
const TType *sampler2DRect = TCache::getType(EbtSampler2DRect);
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRect", sampler2DRect, float2);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float3);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float4);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect,
+ float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect,
+ float4);
}
if (resources.EXT_shader_texture_lod)
@@ -256,49 +302,68 @@ void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInR
/* The *Grad* variants are new to both vertex and fragment shaders; the fragment
* shader specific pieces are added separately below.
*/
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DGradEXT", sampler2D, float2, float2, float2);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjGradEXT", sampler2D, float3, float2, float2);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjGradEXT", sampler2D, float4, float2, float2);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "textureCubeGradEXT", samplerCube, float3, float3, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
+ "texture2DGradEXT", sampler2D, float2, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
+ "texture2DProjGradEXT", sampler2D, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
+ "texture2DProjGradEXT", sampler2D, float4, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
+ "textureCubeGradEXT", samplerCube, float3, float3, float3);
}
if (type == GL_FRAGMENT_SHADER)
{
symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3,
+ float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4,
+ float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3,
+ float1);
if (resources.OES_standard_derivatives)
{
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, EOpDFdx, "GL_OES_standard_derivatives", genType, "dFdx", genType);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, EOpDFdy, "GL_OES_standard_derivatives", genType, "dFdy", genType);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, EOpFwidth, "GL_OES_standard_derivatives", genType, "fwidth", genType);
+ symbolTable.insertBuiltInOp(ESSL1_BUILTINS, EOpDFdx,
+ TExtension::OES_standard_derivatives, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL1_BUILTINS, EOpDFdy,
+ TExtension::OES_standard_derivatives, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL1_BUILTINS, EOpFwidth,
+ TExtension::OES_standard_derivatives, genType, genType);
}
if (resources.EXT_shader_texture_lod)
{
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DLodEXT", sampler2D, float2, float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjLodEXT", sampler2D, float3, float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjLodEXT", sampler2D, float4, float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "textureCubeLodEXT", samplerCube, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
+ "texture2DLodEXT", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
+ "texture2DProjLodEXT", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
+ "texture2DProjLodEXT", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, TExtension::EXT_shader_texture_lod, float4,
+ "textureCubeLodEXT", samplerCube, float3, float1);
}
}
if (type == GL_VERTEX_SHADER)
{
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1);
- symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2,
+ float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3,
+ float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4,
+ float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3,
+ float1);
}
const TType *gvec4 = TCache::getType(EbtGVec4);
- const TType *gsampler2D = TCache::getType(EbtGSampler2D);
- const TType *gsamplerCube = TCache::getType(EbtGSamplerCube);
- const TType *gsampler3D = TCache::getType(EbtGSampler3D);
+ const TType *gsampler2D = TCache::getType(EbtGSampler2D);
+ const TType *gsamplerCube = TCache::getType(EbtGSamplerCube);
+ const TType *gsampler3D = TCache::getType(EbtGSampler3D);
const TType *gsampler2DArray = TCache::getType(EbtGSampler2DArray);
+ const TType *gsampler2DMS = TCache::getType(EbtGSampler2DMS);
//
// Texture Functions for GLSL ES 3.0
@@ -315,32 +380,91 @@ void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInR
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsamplerCube, float3, float1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1);
+ if (resources.OES_EGL_image_external_essl3)
+ {
+ const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", samplerExternalOES, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES,
+ float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES,
+ float4);
+ }
+
+ if (resources.EXT_YUV_target)
+ {
+ const TType *samplerExternal2DY2YEXT = TCache::getType(EbtSamplerExternal2DY2YEXT);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "texture",
+ samplerExternal2DY2YEXT, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "textureProj",
+ samplerExternal2DY2YEXT, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "textureProj",
+ samplerExternal2DY2YEXT, float4);
+
+ const TType *yuvCscStandardEXT = TCache::getType(EbtYuvCscStandardEXT);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float3, "rgb_2_yuv",
+ float3, yuvCscStandardEXT);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float3, "yuv_2_rgb",
+ float3, yuvCscStandardEXT);
+ }
+
if (type == GL_FRAGMENT_SHADER)
{
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3, float1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3,
+ float1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4, float1);
+
+ if (resources.OES_EGL_image_external_essl3)
+ {
+ const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", samplerExternalOES, float2,
+ float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES,
+ float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES,
+ float4, float1);
+ }
+
+ if (resources.EXT_YUV_target)
+ {
+ const TType *samplerExternal2DY2YEXT = TCache::getType(EbtSamplerExternal2DY2YEXT);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "texture",
+ samplerExternal2DY2YEXT, float2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4,
+ "textureProj", samplerExternal2DY2YEXT, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4,
+ "textureProj", samplerExternal2DY2YEXT, float4, float1);
+ }
}
- const TType *sampler2DShadow = TCache::getType(EbtSampler2DShadow);
- const TType *samplerCubeShadow = TCache::getType(EbtSamplerCubeShadow);
+ const TType *sampler2DShadow = TCache::getType(EbtSampler2DShadow);
+ const TType *samplerCubeShadow = TCache::getType(EbtSamplerCubeShadow);
const TType *sampler2DArrayShadow = TCache::getType(EbtSampler2DArrayShadow);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3,
+ float1);
if (type == GL_FRAGMENT_SHADER)
{
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3,
+ float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4,
+ float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4,
+ float1);
}
symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1);
@@ -350,135 +474,398 @@ void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInR
symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2DMS);
+
+ if (resources.OES_EGL_image_external_essl3)
+ {
+ const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerExternalOES, int1);
+ }
+
+ if (resources.EXT_YUV_target)
+ {
+ const TType *samplerExternal2DY2YEXT = TCache::getType(EbtSamplerExternal2DY2YEXT);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, int2, "textureSize",
+ samplerExternal2DY2YEXT, int1);
+ }
if (type == GL_FRAGMENT_SHADER)
{
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDFdx, genType, "dFdx", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDFdy, genType, "dFdy", genType);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpFwidth, genType, "fwidth", genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpDFdx, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpDFdy, genType, genType);
+ symbolTable.insertBuiltInOp(ESSL3_BUILTINS, EOpFwidth, genType, genType);
}
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3,
+ int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3,
+ int2);
if (type == GL_FRAGMENT_SHADER)
{
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2,
+ float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3,
+ float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3,
+ int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3,
+ int2, float1);
}
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4,
+ int2);
if (type == GL_FRAGMENT_SHADER)
{
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3,
+ int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4,
+ int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4,
+ int3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow,
+ float4, int2, float1);
}
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1, int3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3, float1, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1,
+ int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1,
+ int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3,
+ float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3,
+ float1, int2);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float3, float1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float4, float1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler3D, float4, float1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4, float1);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3, float1, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4, float1, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4, float1, int3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow, float4, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4,
+ float1);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3,
+ float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4,
+ float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4,
+ float1, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow,
+ float4, float1, int2);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2D, int2, int1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler3D, int3, int1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1, int3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, int2);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2, float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3, float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3, float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3, float2, float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2, float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, float2, float2);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2, float2, float2, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3, float3, float3, int3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3, float2, float2, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3, float2, float2, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float4, float2, float2, int2);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2, float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2, float2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3, float3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4, float2, float2);
-
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3, float2, float2, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4, float2, float2, int2);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4, float3, float3, int3);
- symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow, float4, float2, float2, int2);
+ if (resources.OES_EGL_image_external_essl3)
+ {
+ const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texelFetch", samplerExternalOES, int2,
+ int1);
+ }
+
+ if (resources.EXT_YUV_target)
+ {
+ const TType *samplerExternal2DY2YEXT = TCache::getType(EbtSamplerExternal2DY2YEXT);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, TExtension::EXT_YUV_target, float4, "texelFetch",
+ samplerExternal2DY2YEXT, int2, int1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1,
+ int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1,
+ int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3,
+ int1, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2,
+ float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3,
+ float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3,
+ float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3,
+ float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4,
+ float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2,
+ float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4,
+ float2, float2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2,
+ float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3,
+ float3, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3,
+ float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3,
+ float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow,
+ float4, float2, float2, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2,
+ float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2,
+ float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3,
+ float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4,
+ float2, float2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3,
+ float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4,
+ float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4,
+ float3, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow,
+ float4, float2, float2, int2);
+
+ const TType *atomicCounter = TCache::getType(EbtAtomicCounter);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicCounter", atomicCounter);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicCounterIncrement", atomicCounter);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicCounterDecrement", atomicCounter);
+
+ // Insert all atomic memory functions
+ const TType *int1InOut = TCache::getType(EbtInt, EvqInOut);
+ const TType *uint1InOut = TCache::getType(EbtUInt, EvqInOut);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicAdd", uint1InOut, uint1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicAdd", int1InOut, int1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicMin", uint1InOut, uint1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicMin", int1InOut, int1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicMax", uint1InOut, uint1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicMax", int1InOut, int1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicAnd", uint1InOut, uint1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicAnd", int1InOut, int1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicOr", uint1InOut, uint1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicOr", int1InOut, int1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicXor", uint1InOut, uint1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicXor", int1InOut, int1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicExchange", uint1InOut, uint1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicExchange", int1InOut, int1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, uint1, "atomicCompSwap", uint1InOut, uint1, uint1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int1, "atomicCompSwap", int1InOut, int1, int1);
+
+ const TType *gimage2D = TCache::getType(EbtGImage2D);
+ const TType *gimage3D = TCache::getType(EbtGImage3D);
+ const TType *gimage2DArray = TCache::getType(EbtGImage2DArray);
+ const TType *gimageCube = TCache::getType(EbtGImageCube);
+
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage2D, int2, gvec4);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage3D, int3, gvec4);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage2DArray, int3, gvec4);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimageCube, int3, gvec4);
+
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage2D, int2);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage3D, int3);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage2DArray, int3);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimageCube, int3);
+
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int2, "imageSize", gimage2D);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimage3D);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimage2DArray);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int2, "imageSize", gimageCube);
+
+ symbolTable.insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrier, voidType,
+ "memoryBarrier");
+ symbolTable.insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrierAtomicCounter,
+ voidType, "memoryBarrierAtomicCounter");
+ symbolTable.insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrierBuffer,
+ voidType, "memoryBarrierBuffer");
+ symbolTable.insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrierImage, voidType,
+ "memoryBarrierImage");
+
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "texelFetch", gsampler2DMS, int2, int1);
+
+ // Insert all variations of textureGather.
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsampler2D, float2);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsampler2D, float2, int1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsampler2DArray, float3);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsampler2DArray, float3,
+ int1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsamplerCube, float3);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGather", gsamplerCube, float3, int1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", sampler2DShadow, float2);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", sampler2DShadow, float2,
+ float1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", sampler2DArrayShadow,
+ float3);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", sampler2DArrayShadow,
+ float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", samplerCubeShadow, float3);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGather", samplerCubeShadow, float3,
+ float1);
+
+ // Insert all variations of textureGatherOffset.
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGatherOffset", gsampler2D, float2,
+ int2);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGatherOffset", gsampler2D, float2,
+ int2, int1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGatherOffset", gsampler2DArray,
+ float3, int2);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "textureGatherOffset", gsampler2DArray,
+ float3, int2, int1);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGatherOffset", sampler2DShadow,
+ float2, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, float4, "textureGatherOffset", sampler2DArrayShadow,
+ float3, float1, int2);
+
+ if (type == GL_COMPUTE_SHADER)
+ {
+ symbolTable.insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpBarrier, voidType,
+ "barrier");
+ symbolTable.insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpMemoryBarrierShared,
+ voidType, "memoryBarrierShared");
+ symbolTable.insertBuiltInFunctionNoParameters(ESSL3_1_BUILTINS, EOpGroupMemoryBarrier,
+ voidType, "groupMemoryBarrier");
+ }
+
+ if (type == GL_GEOMETRY_SHADER_OES)
+ {
+ TExtension extension = TExtension::OES_geometry_shader;
+ symbolTable.insertBuiltInFunctionNoParametersExt(ESSL3_1_BUILTINS, extension, EOpEmitVertex,
+ voidType, "EmitVertex");
+ symbolTable.insertBuiltInFunctionNoParametersExt(ESSL3_1_BUILTINS, extension,
+ EOpEndPrimitive, voidType, "EndPrimitive");
+ }
//
// Depth range in window coordinates
//
- TFieldList *fields = NewPoolTFieldList();
+ TFieldList *fields = NewPoolTFieldList();
TSourceLoc zeroSourceLoc = {0, 0, 0, 0};
- TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"), zeroSourceLoc);
- TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"), zeroSourceLoc);
- TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"), zeroSourceLoc);
+ auto highpFloat1 = new TType(EbtFloat, EbpHigh, EvqGlobal, 1);
+ TField *near = new TField(highpFloat1, NewPoolTString("near"), zeroSourceLoc);
+ TField *far = new TField(highpFloat1, NewPoolTString("far"), zeroSourceLoc);
+ TField *diff = new TField(highpFloat1, NewPoolTString("diff"), zeroSourceLoc);
fields->push_back(near);
fields->push_back(far);
fields->push_back(diff);
- TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields);
- TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true);
- symbolTable.insert(COMMON_BUILTINS, depthRangeParameters);
- TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct));
- depthRange->setQualifier(EvqUniform);
- symbolTable.insert(COMMON_BUILTINS, depthRange);
+ TStructure *depthRangeStruct =
+ new TStructure(&symbolTable, NewPoolTString("gl_DepthRangeParameters"), fields);
+ symbolTable.insertStructType(COMMON_BUILTINS, depthRangeStruct);
+ TType depthRangeType(depthRangeStruct);
+ depthRangeType.setQualifier(EvqUniform);
+ symbolTable.insertVariable(COMMON_BUILTINS, "gl_DepthRange", depthRangeType);
//
// Implementation dependent built-in constants.
//
- symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs);
- symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors);
- symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
- symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
- symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits", resources.MaxTextureImageUnits);
- symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors);
-
- symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors);
-
- if (spec != SH_CSS_SHADERS_SPEC)
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs,
+ EbpMedium);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors",
+ resources.MaxVertexUniformVectors, EbpMedium);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits",
+ resources.MaxVertexTextureImageUnits, EbpMedium);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits",
+ resources.MaxCombinedTextureImageUnits, EbpMedium);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits",
+ resources.MaxTextureImageUnits, EbpMedium);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors",
+ resources.MaxFragmentUniformVectors, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors,
+ EbpMedium);
+
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers,
+ EbpMedium);
+ if (resources.EXT_blend_func_extended)
{
- symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers);
- if (resources.EXT_blend_func_extended)
- {
- symbolTable.insertConstIntExt(COMMON_BUILTINS, "GL_EXT_blend_func_extended",
- "gl_MaxDualSourceDrawBuffersEXT",
- resources.MaxDualSourceDrawBuffers);
- }
+ symbolTable.insertConstIntExt(COMMON_BUILTINS, TExtension::EXT_blend_func_extended,
+ "gl_MaxDualSourceDrawBuffersEXT",
+ resources.MaxDualSourceDrawBuffers, EbpMedium);
}
- symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors", resources.MaxVertexOutputVectors);
- symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", resources.MaxFragmentInputVectors);
- symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MinProgramTexelOffset", resources.MinProgramTexelOffset);
- symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxProgramTexelOffset", resources.MaxProgramTexelOffset);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors",
+ resources.MaxVertexOutputVectors, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors",
+ resources.MaxFragmentInputVectors, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MinProgramTexelOffset",
+ resources.MinProgramTexelOffset, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxProgramTexelOffset",
+ resources.MaxProgramTexelOffset, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxImageUnits", resources.MaxImageUnits,
+ EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxVertexImageUniforms",
+ resources.MaxVertexImageUniforms, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxFragmentImageUniforms",
+ resources.MaxFragmentImageUniforms, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeImageUniforms",
+ resources.MaxComputeImageUniforms, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedImageUniforms",
+ resources.MaxCombinedImageUniforms, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedShaderOutputResources",
+ resources.MaxCombinedShaderOutputResources, EbpMedium);
+
+ symbolTable.insertConstIvec3(ESSL3_1_BUILTINS, "gl_MaxComputeWorkGroupCount",
+ resources.MaxComputeWorkGroupCount, EbpHigh);
+ symbolTable.insertConstIvec3(ESSL3_1_BUILTINS, "gl_MaxComputeWorkGroupSize",
+ resources.MaxComputeWorkGroupSize, EbpHigh);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeUniformComponents",
+ resources.MaxComputeUniformComponents, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeTextureImageUnits",
+ resources.MaxComputeTextureImageUnits, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeAtomicCounters",
+ resources.MaxComputeAtomicCounters, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeAtomicCounterBuffers",
+ resources.MaxComputeAtomicCounterBuffers, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxVertexAtomicCounters",
+ resources.MaxVertexAtomicCounters, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxFragmentAtomicCounters",
+ resources.MaxFragmentAtomicCounters, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedAtomicCounters",
+ resources.MaxCombinedAtomicCounters, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxAtomicCounterBindings",
+ resources.MaxAtomicCounterBindings, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxVertexAtomicCounterBuffers",
+ resources.MaxVertexAtomicCounterBuffers, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxFragmentAtomicCounterBuffers",
+ resources.MaxFragmentAtomicCounterBuffers, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedAtomicCounterBuffers",
+ resources.MaxCombinedAtomicCounterBuffers, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxAtomicCounterBufferSize",
+ resources.MaxAtomicCounterBufferSize, EbpMedium);
+
+ if (resources.OES_geometry_shader)
+ {
+ TExtension ext = TExtension::OES_geometry_shader;
+ symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryInputComponents",
+ resources.MaxGeometryInputComponents, EbpMedium);
+ symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryOutputComponents",
+ resources.MaxGeometryOutputComponents, EbpMedium);
+ symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryImageUniforms",
+ resources.MaxGeometryImageUniforms, EbpMedium);
+ symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryTextureImageUnits",
+ resources.MaxGeometryTextureImageUnits, EbpMedium);
+ symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryOutputVertices",
+ resources.MaxGeometryOutputVertices, EbpMedium);
+ symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryTotalOutputComponents",
+ resources.MaxGeometryTotalOutputComponents, EbpMedium);
+ symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryUniformComponents",
+ resources.MaxGeometryUniformComponents, EbpMedium);
+ symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryAtomicCounters",
+ resources.MaxGeometryAtomicCounters, EbpMedium);
+ symbolTable.insertConstIntExt(ESSL3_1_BUILTINS, ext, "gl_MaxGeometryAtomicCounterBuffers",
+ resources.MaxGeometryAtomicCounterBuffers, EbpMedium);
+ }
}
-void IdentifyBuiltIns(sh::GLenum type, ShShaderSpec spec,
+void IdentifyBuiltIns(sh::GLenum type,
+ ShShaderSpec spec,
const ShBuiltInResources &resources,
TSymbolTable &symbolTable)
{
@@ -486,136 +873,263 @@ void IdentifyBuiltIns(sh::GLenum type, ShShaderSpec spec,
// Insert some special built-in variables that are not in
// the built-in header files.
//
+
+ if (resources.OVR_multiview && type != GL_COMPUTE_SHADER)
+ {
+ symbolTable.insertVariableExt(ESSL3_BUILTINS, TExtension::OVR_multiview, "gl_ViewID_OVR",
+ TType(EbtUInt, EbpHigh, EvqViewIDOVR, 1));
+
+ // ESSL 1.00 doesn't have unsigned integers, so gl_ViewID_OVR is a signed integer in ESSL
+ // 1.00. This is specified in the WEBGL_multiview spec.
+ symbolTable.insertVariableExt(ESSL1_BUILTINS, TExtension::OVR_multiview, "gl_ViewID_OVR",
+ TType(EbtInt, EbpHigh, EvqViewIDOVR, 1));
+ }
+
switch (type)
{
- case GL_FRAGMENT_SHADER:
- symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FragCoord"),
- TType(EbtFloat, EbpMedium, EvqFragCoord, 4)));
- symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FrontFacing"),
- TType(EbtBool, EbpUndefined, EvqFrontFacing, 1)));
- symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointCoord"),
- TType(EbtFloat, EbpMedium, EvqPointCoord, 2)));
-
- //
- // In CSS Shaders, gl_FragColor, gl_FragData, and gl_MaxDrawBuffers are not available.
- // Instead, css_MixColor and css_ColorMatrix are available.
- //
- if (spec != SH_CSS_SHADERS_SPEC)
+ case GL_FRAGMENT_SHADER:
{
- symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragColor"),
- TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
- TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, 1, true);
- fragData.setArraySize(resources.MaxDrawBuffers);
- symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragData"), fragData));
+ symbolTable.insertVariable(COMMON_BUILTINS, "gl_FragCoord",
+ TType(EbtFloat, EbpMedium, EvqFragCoord, 4));
+ symbolTable.insertVariable(COMMON_BUILTINS, "gl_FrontFacing",
+ TType(EbtBool, EbpUndefined, EvqFrontFacing, 1));
+ symbolTable.insertVariable(COMMON_BUILTINS, "gl_PointCoord",
+ TType(EbtFloat, EbpMedium, EvqPointCoord, 2));
+
+ symbolTable.insertVariable(ESSL1_BUILTINS, "gl_FragColor",
+ TType(EbtFloat, EbpMedium, EvqFragColor, 4));
+ TType fragData(EbtFloat, EbpMedium, EvqFragData, 4);
+ if (spec != SH_WEBGL2_SPEC && spec != SH_WEBGL3_SPEC)
+ {
+ fragData.makeArray(resources.MaxDrawBuffers);
+ }
+ else
+ {
+ fragData.makeArray(1u);
+ }
+ symbolTable.insertVariable(ESSL1_BUILTINS, "gl_FragData", fragData);
if (resources.EXT_blend_func_extended)
{
- symbolTable.insert(
- ESSL1_BUILTINS, "GL_EXT_blend_func_extended",
- new TVariable(NewPoolTString("gl_SecondaryFragColorEXT"),
- TType(EbtFloat, EbpMedium, EvqSecondaryFragColorEXT, 4)));
- TType secondaryFragData(EbtFloat, EbpMedium, EvqSecondaryFragDataEXT, 4, 1, true);
- secondaryFragData.setArraySize(resources.MaxDualSourceDrawBuffers);
- symbolTable.insert(
- ESSL1_BUILTINS, "GL_EXT_blend_func_extended",
- new TVariable(NewPoolTString("gl_SecondaryFragDataEXT"), secondaryFragData));
+ symbolTable.insertVariableExt(
+ ESSL1_BUILTINS, TExtension::EXT_blend_func_extended, "gl_SecondaryFragColorEXT",
+ TType(EbtFloat, EbpMedium, EvqSecondaryFragColorEXT, 4));
+ TType secondaryFragData(EbtFloat, EbpMedium, EvqSecondaryFragDataEXT, 4, 1);
+ secondaryFragData.makeArray(resources.MaxDualSourceDrawBuffers);
+ symbolTable.insertVariableExt(ESSL1_BUILTINS, TExtension::EXT_blend_func_extended,
+ "gl_SecondaryFragDataEXT", secondaryFragData);
}
if (resources.EXT_frag_depth)
{
- symbolTable.insert(
- ESSL1_BUILTINS, "GL_EXT_frag_depth",
- new TVariable(
- NewPoolTString("gl_FragDepthEXT"),
- TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium,
- EvqFragDepthEXT, 1)));
+ symbolTable.insertVariableExt(
+ ESSL1_BUILTINS, TExtension::EXT_frag_depth, "gl_FragDepthEXT",
+ TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium,
+ EvqFragDepthEXT, 1));
}
- symbolTable.insert(ESSL3_BUILTINS,
- new TVariable(NewPoolTString("gl_FragDepth"),
- TType(EbtFloat, EbpHigh, EvqFragDepth, 1)));
+ symbolTable.insertVariable(ESSL3_BUILTINS, "gl_FragDepth",
+ TType(EbtFloat, EbpHigh, EvqFragDepth, 1));
if (resources.EXT_shader_framebuffer_fetch || resources.NV_shader_framebuffer_fetch)
{
- TType lastFragData(EbtFloat, EbpMedium, EvqLastFragData, 4, 1, true);
- lastFragData.setArraySize(resources.MaxDrawBuffers);
+ TType lastFragData(EbtFloat, EbpMedium, EvqLastFragData, 4, 1);
+ lastFragData.makeArray(resources.MaxDrawBuffers);
if (resources.EXT_shader_framebuffer_fetch)
{
- symbolTable.insert(ESSL1_BUILTINS, "GL_EXT_shader_framebuffer_fetch",
- new TVariable(NewPoolTString("gl_LastFragData"), lastFragData));
+ symbolTable.insertVariableExt(ESSL1_BUILTINS,
+ TExtension::EXT_shader_framebuffer_fetch,
+ "gl_LastFragData", lastFragData);
}
else if (resources.NV_shader_framebuffer_fetch)
{
- symbolTable.insert(ESSL1_BUILTINS, "GL_NV_shader_framebuffer_fetch",
- new TVariable(NewPoolTString("gl_LastFragColor"),
- TType(EbtFloat, EbpMedium, EvqLastFragColor, 4)));
- symbolTable.insert(ESSL1_BUILTINS, "GL_NV_shader_framebuffer_fetch",
- new TVariable(NewPoolTString("gl_LastFragData"), lastFragData));
+ symbolTable.insertVariableExt(
+ ESSL1_BUILTINS, TExtension::NV_shader_framebuffer_fetch, "gl_LastFragColor",
+ TType(EbtFloat, EbpMedium, EvqLastFragColor, 4));
+ symbolTable.insertVariableExt(ESSL1_BUILTINS,
+ TExtension::NV_shader_framebuffer_fetch,
+ "gl_LastFragData", lastFragData);
}
}
else if (resources.ARM_shader_framebuffer_fetch)
{
- symbolTable.insert(ESSL1_BUILTINS, "GL_ARM_shader_framebuffer_fetch",
- new TVariable(NewPoolTString("gl_LastFragColorARM"),
- TType(EbtFloat, EbpMedium, EvqLastFragColor, 4)));
+ symbolTable.insertVariableExt(
+ ESSL1_BUILTINS, TExtension::ARM_shader_framebuffer_fetch, "gl_LastFragColorARM",
+ TType(EbtFloat, EbpMedium, EvqLastFragColor, 4));
+ }
+
+ if (resources.OES_geometry_shader)
+ {
+ TExtension extension = TExtension::OES_geometry_shader;
+ symbolTable.insertVariableExt(ESSL3_1_BUILTINS, extension, "gl_PrimitiveID",
+ TType(EbtInt, EbpHigh, EvqPrimitiveID, 1));
+ symbolTable.insertVariableExt(ESSL3_1_BUILTINS, extension, "gl_Layer",
+ TType(EbtInt, EbpHigh, EvqLayer, 1));
}
+
+ break;
}
- else
+ case GL_VERTEX_SHADER:
{
- symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("css_MixColor"),
- TType(EbtFloat, EbpMedium, EvqGlobal, 4)));
- symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("css_ColorMatrix"),
- TType(EbtFloat, EbpMedium, EvqGlobal, 4, 4)));
+ symbolTable.insertVariable(COMMON_BUILTINS, "gl_Position",
+ TType(EbtFloat, EbpHigh, EvqPosition, 4));
+ symbolTable.insertVariable(COMMON_BUILTINS, "gl_PointSize",
+ TType(EbtFloat, EbpMedium, EvqPointSize, 1));
+ symbolTable.insertVariable(ESSL3_BUILTINS, "gl_InstanceID",
+ TType(EbtInt, EbpHigh, EvqInstanceID, 1));
+ symbolTable.insertVariable(ESSL3_BUILTINS, "gl_VertexID",
+ TType(EbtInt, EbpHigh, EvqVertexID, 1));
+
+ // For internal use by ANGLE - not exposed to the parser.
+ symbolTable.insertVariable(GLSL_BUILTINS, "gl_ViewportIndex",
+ TType(EbtInt, EbpHigh, EvqViewportIndex));
+ // gl_Layer exists in other shader stages in ESSL, but not in vertex shader so far.
+ symbolTable.insertVariable(GLSL_BUILTINS, "gl_Layer", TType(EbtInt, EbpHigh, EvqLayer));
+ break;
+ }
+ case GL_COMPUTE_SHADER:
+ {
+ symbolTable.insertVariable(ESSL3_1_BUILTINS, "gl_NumWorkGroups",
+ TType(EbtUInt, EbpUndefined, EvqNumWorkGroups, 3));
+ symbolTable.insertVariable(ESSL3_1_BUILTINS, "gl_WorkGroupSize",
+ TType(EbtUInt, EbpUndefined, EvqWorkGroupSize, 3));
+ symbolTable.insertVariable(ESSL3_1_BUILTINS, "gl_WorkGroupID",
+ TType(EbtUInt, EbpUndefined, EvqWorkGroupID, 3));
+ symbolTable.insertVariable(ESSL3_1_BUILTINS, "gl_LocalInvocationID",
+ TType(EbtUInt, EbpUndefined, EvqLocalInvocationID, 3));
+ symbolTable.insertVariable(ESSL3_1_BUILTINS, "gl_GlobalInvocationID",
+ TType(EbtUInt, EbpUndefined, EvqGlobalInvocationID, 3));
+ symbolTable.insertVariable(ESSL3_1_BUILTINS, "gl_LocalInvocationIndex",
+ TType(EbtUInt, EbpUndefined, EvqLocalInvocationIndex, 1));
+ break;
}
- break;
-
- case GL_VERTEX_SHADER:
- symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_Position"),
- TType(EbtFloat, EbpHigh, EvqPosition, 4)));
- symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointSize"),
- TType(EbtFloat, EbpMedium, EvqPointSize, 1)));
- symbolTable.insert(ESSL3_BUILTINS, new TVariable(NewPoolTString("gl_InstanceID"),
- TType(EbtInt, EbpHigh, EvqInstanceID, 1)));
- break;
-
- default:
- assert(false && "Language not supported");
+ case GL_GEOMETRY_SHADER_OES:
+ {
+ TExtension extension = TExtension::OES_geometry_shader;
+
+ // Add built-in interface block gl_PerVertex and the built-in array gl_in.
+ // TODO(jiawei.shao@intel.com): implement GL_OES_geometry_point_size.
+ const TString *glPerVertexString = NewPoolTString("gl_PerVertex");
+ symbolTable.insertInterfaceBlockNameExt(ESSL3_1_BUILTINS, extension, glPerVertexString);
+
+ TFieldList *fieldList = NewPoolTFieldList();
+ TSourceLoc zeroSourceLoc = {0, 0, 0, 0};
+ TField *glPositionField = new TField(new TType(EbtFloat, EbpHigh, EvqPosition, 4),
+ NewPoolTString("gl_Position"), zeroSourceLoc);
+ fieldList->push_back(glPositionField);
+
+ TInterfaceBlock *glInBlock = new TInterfaceBlock(
+ glPerVertexString, fieldList, NewPoolTString("gl_in"), TLayoutQualifier::Create());
+
+ // The array size of gl_in is undefined until we get a valid input primitive
+ // declaration.
+ TType glInType(glInBlock, EvqPerVertexIn, TLayoutQualifier::Create());
+ glInType.makeArray(0u);
+ symbolTable.insertVariableExt(ESSL3_1_BUILTINS, extension, "gl_in", glInType);
+
+ TType glPositionType(EbtFloat, EbpHigh, EvqPosition, 4);
+ glPositionType.setInterfaceBlock(new TInterfaceBlock(
+ glPerVertexString, fieldList, nullptr, TLayoutQualifier::Create()));
+ symbolTable.insertVariableExt(ESSL3_1_BUILTINS, extension, "gl_Position",
+ glPositionType);
+ symbolTable.insertVariableExt(ESSL3_1_BUILTINS, extension, "gl_PrimitiveIDIn",
+ TType(EbtInt, EbpHigh, EvqPrimitiveIDIn, 1));
+ symbolTable.insertVariableExt(ESSL3_1_BUILTINS, extension, "gl_InvocationID",
+ TType(EbtInt, EbpHigh, EvqInvocationID, 1));
+ symbolTable.insertVariableExt(ESSL3_1_BUILTINS, extension, "gl_PrimitiveID",
+ TType(EbtInt, EbpHigh, EvqPrimitiveID, 1));
+ symbolTable.insertVariableExt(ESSL3_1_BUILTINS, extension, "gl_Layer",
+ TType(EbtInt, EbpHigh, EvqLayer, 1));
+
+ break;
+ }
+ default:
+ UNREACHABLE();
}
}
-void InitExtensionBehavior(const ShBuiltInResources& resources,
- TExtensionBehavior& extBehavior)
+void InitExtensionBehavior(const ShBuiltInResources &resources, TExtensionBehavior &extBehavior)
{
if (resources.OES_standard_derivatives)
- extBehavior["GL_OES_standard_derivatives"] = EBhUndefined;
+ {
+ extBehavior[TExtension::OES_standard_derivatives] = EBhUndefined;
+ }
if (resources.OES_EGL_image_external)
- extBehavior["GL_OES_EGL_image_external"] = EBhUndefined;
+ {
+ extBehavior[TExtension::OES_EGL_image_external] = EBhUndefined;
+ }
+ if (resources.OES_EGL_image_external_essl3)
+ {
+ extBehavior[TExtension::OES_EGL_image_external_essl3] = EBhUndefined;
+ }
+ if (resources.NV_EGL_stream_consumer_external)
+ {
+ extBehavior[TExtension::NV_EGL_stream_consumer_external] = EBhUndefined;
+ }
if (resources.ARB_texture_rectangle)
- extBehavior["GL_ARB_texture_rectangle"] = EBhUndefined;
+ {
+ // Special: ARB_texture_rectangle extension does not follow the standard for #extension
+ // directives - it is enabled by default. An extension directive may still disable it.
+ extBehavior[TExtension::ARB_texture_rectangle] = EBhEnable;
+ }
if (resources.EXT_blend_func_extended)
- extBehavior["GL_EXT_blend_func_extended"] = EBhUndefined;
+ {
+ extBehavior[TExtension::EXT_blend_func_extended] = EBhUndefined;
+ }
if (resources.EXT_draw_buffers)
- extBehavior["GL_EXT_draw_buffers"] = EBhUndefined;
+ {
+ extBehavior[TExtension::EXT_draw_buffers] = EBhUndefined;
+ }
if (resources.EXT_frag_depth)
- extBehavior["GL_EXT_frag_depth"] = EBhUndefined;
+ {
+ extBehavior[TExtension::EXT_frag_depth] = EBhUndefined;
+ }
if (resources.EXT_shader_texture_lod)
- extBehavior["GL_EXT_shader_texture_lod"] = EBhUndefined;
+ {
+ extBehavior[TExtension::EXT_shader_texture_lod] = EBhUndefined;
+ }
if (resources.EXT_shader_framebuffer_fetch)
- extBehavior["GL_EXT_shader_framebuffer_fetch"] = EBhUndefined;
+ {
+ extBehavior[TExtension::EXT_shader_framebuffer_fetch] = EBhUndefined;
+ }
if (resources.NV_shader_framebuffer_fetch)
- extBehavior["GL_NV_shader_framebuffer_fetch"] = EBhUndefined;
+ {
+ extBehavior[TExtension::NV_shader_framebuffer_fetch] = EBhUndefined;
+ }
if (resources.ARM_shader_framebuffer_fetch)
- extBehavior["GL_ARM_shader_framebuffer_fetch"] = EBhUndefined;
+ {
+ extBehavior[TExtension::ARM_shader_framebuffer_fetch] = EBhUndefined;
+ }
+ if (resources.OVR_multiview)
+ {
+ extBehavior[TExtension::OVR_multiview] = EBhUndefined;
+ }
+ if (resources.EXT_YUV_target)
+ {
+ extBehavior[TExtension::EXT_YUV_target] = EBhUndefined;
+ }
+ if (resources.OES_geometry_shader)
+ {
+ extBehavior[TExtension::OES_geometry_shader] = EBhUndefined;
+ extBehavior[TExtension::EXT_geometry_shader] = EBhUndefined;
+ }
}
void ResetExtensionBehavior(TExtensionBehavior &extBehavior)
{
- for (auto ext_iter = extBehavior.begin();
- ext_iter != extBehavior.end();
- ++ext_iter)
+ for (auto &ext : extBehavior)
{
- ext_iter->second = EBhUndefined;
+ if (ext.first == TExtension::ARB_texture_rectangle)
+ {
+ ext.second = EBhEnable;
+ }
+ else
+ {
+ ext.second = EBhUndefined;
+ }
}
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/Initialize.h b/src/3rdparty/angle/src/compiler/translator/Initialize.h
index c43ce3417a..2e61218a0f 100644
--- a/src/3rdparty/angle/src/compiler/translator/Initialize.h
+++ b/src/3rdparty/angle/src/compiler/translator/Initialize.h
@@ -11,14 +11,21 @@
#include "compiler/translator/Compiler.h"
#include "compiler/translator/SymbolTable.h"
-void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &table);
+namespace sh
+{
-void IdentifyBuiltIns(sh::GLenum type, ShShaderSpec spec,
- const ShBuiltInResources& resources,
- TSymbolTable& symbolTable);
+void InsertBuiltInFunctions(sh::GLenum type,
+ ShShaderSpec spec,
+ const ShBuiltInResources &resources,
+ TSymbolTable &table);
-void InitExtensionBehavior(const ShBuiltInResources& resources,
- TExtensionBehavior& extensionBehavior);
+void IdentifyBuiltIns(sh::GLenum type,
+ ShShaderSpec spec,
+ const ShBuiltInResources &resources,
+ TSymbolTable &symbolTable);
+
+void InitExtensionBehavior(const ShBuiltInResources &resources,
+ TExtensionBehavior &extensionBehavior);
// Resets the behavior of the extensions listed in |extensionBehavior| to the
// undefined state. These extensions will only be those initially supported in
@@ -26,4 +33,6 @@ void InitExtensionBehavior(const ShBuiltInResources& resources,
// extensions will remain unsupported.
void ResetExtensionBehavior(TExtensionBehavior &extensionBehavior);
-#endif // COMPILER_TRANSLATOR_INITIALIZE_H_
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_INITIALIZE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp b/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp
index 713965389f..43c215f52b 100644
--- a/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp
@@ -7,24 +7,22 @@
#include "compiler/translator/Cache.h"
#include "compiler/translator/InitializeDll.h"
#include "compiler/translator/InitializeGlobals.h"
-#include "compiler/translator/InitializeParseContext.h"
#include "common/platform.h"
#include <assert.h>
+namespace sh
+{
+
bool InitProcess()
{
- if (!InitializePoolIndex()) {
+ if (!InitializePoolIndex())
+ {
assert(0 && "InitProcess(): Failed to initalize global pool");
return false;
}
- if (!InitializeParseContextIndex()) {
- assert(0 && "InitProcess(): Failed to initalize parse context");
- return false;
- }
-
TCache::initialize();
return true;
@@ -32,7 +30,8 @@ bool InitProcess()
void DetachProcess()
{
- FreeParseContextIndex();
FreePoolIndex();
TCache::destroy();
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeDll.h b/src/3rdparty/angle/src/compiler/translator/InitializeDll.h
index 4c400760f6..87f7251470 100644
--- a/src/3rdparty/angle/src/compiler/translator/InitializeDll.h
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeDll.h
@@ -6,8 +6,10 @@
#ifndef COMPILER_TRANSLATOR_INITIALIZEDLL_H_
#define COMPILER_TRANSLATOR_INITIALIZEDLL_H_
+namespace sh
+{
bool InitProcess();
void DetachProcess();
+} // namespace sh
-#endif // COMPILER_TRANSLATOR_INITIALIZEDLL_H_
-
+#endif // COMPILER_TRANSLATOR_INITIALIZEDLL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeGlobals.h b/src/3rdparty/angle/src/compiler/translator/InitializeGlobals.h
index 8c65cb28da..9a67ed0e04 100644
--- a/src/3rdparty/angle/src/compiler/translator/InitializeGlobals.h
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeGlobals.h
@@ -10,4 +10,4 @@
bool InitializePoolIndex();
void FreePoolIndex();
-#endif // COMPILER_TRANSLATOR_INITIALIZEGLOBALS_H_
+#endif // COMPILER_TRANSLATOR_INITIALIZEGLOBALS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.cpp b/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.cpp
deleted file mode 100644
index c35cedb348..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.cpp
+++ /dev/null
@@ -1,42 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/InitializeParseContext.h"
-
-#include "common/tls.h"
-
-#include <assert.h>
-
-TLSIndex GlobalParseContextIndex = TLS_INVALID_INDEX;
-
-bool InitializeParseContextIndex()
-{
- assert(GlobalParseContextIndex == TLS_INVALID_INDEX);
-
- GlobalParseContextIndex = CreateTLSIndex();
- return GlobalParseContextIndex != TLS_INVALID_INDEX;
-}
-
-void FreeParseContextIndex()
-{
- assert(GlobalParseContextIndex != TLS_INVALID_INDEX);
-
- DestroyTLSIndex(GlobalParseContextIndex);
- GlobalParseContextIndex = TLS_INVALID_INDEX;
-}
-
-void SetGlobalParseContext(TParseContext* context)
-{
- assert(GlobalParseContextIndex != TLS_INVALID_INDEX);
- SetTLSValue(GlobalParseContextIndex, context);
-}
-
-TParseContext* GetGlobalParseContext()
-{
- assert(GlobalParseContextIndex != TLS_INVALID_INDEX);
- return static_cast<TParseContext*>(GetTLSValue(GlobalParseContextIndex));
-}
-
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.h b/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.h
deleted file mode 100644
index 70dac702e2..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.h
+++ /dev/null
@@ -1,17 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_INITIALIZEPARSECONTEXT_H_
-#define COMPILER_TRANSLATOR_INITIALIZEPARSECONTEXT_H_
-
-bool InitializeParseContextIndex();
-void FreeParseContextIndex();
-
-class TParseContext;
-extern void SetGlobalParseContext(TParseContext* context);
-extern TParseContext* GetGlobalParseContext();
-
-#endif // COMPILER_TRANSLATOR_INITIALIZEPARSECONTEXT_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp
index 86d3e6bc83..aa1a042fac 100644
--- a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp
@@ -6,112 +6,285 @@
#include "compiler/translator/InitializeVariables.h"
+#include "angle_gl.h"
#include "common/debug.h"
+#include "compiler/translator/FindMain.h"
+#include "compiler/translator/IntermNode_util.h"
+#include "compiler/translator/IntermTraverse.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
namespace
{
-TIntermConstantUnion *constructFloatConstUnionNode(const TType &type)
+void AddArrayZeroInitSequence(const TIntermTyped *initializedNode,
+ bool canUseLoopsToInitialize,
+ TIntermSequence *initSequenceOut,
+ TSymbolTable *symbolTable);
+
+void AddStructZeroInitSequence(const TIntermTyped *initializedNode,
+ bool canUseLoopsToInitialize,
+ TIntermSequence *initSequenceOut,
+ TSymbolTable *symbolTable);
+
+TIntermBinary *CreateZeroInitAssignment(const TIntermTyped *initializedNode)
{
- TType myType = type;
- unsigned char size = static_cast<unsigned char>(myType.getNominalSize());
- if (myType.isMatrix())
- size *= size;
- TConstantUnion *u = new TConstantUnion[size];
- for (int ii = 0; ii < size; ++ii)
- u[ii].setFConst(0.0f);
-
- myType.clearArrayness();
- myType.setQualifier(EvqConst);
- TIntermConstantUnion *node = new TIntermConstantUnion(u, myType);
- return node;
+ TIntermTyped *zero = CreateZeroNode(initializedNode->getType());
+ return new TIntermBinary(EOpAssign, initializedNode->deepCopy(), zero);
}
-TIntermConstantUnion *constructIndexNode(int index)
+void AddZeroInitSequence(const TIntermTyped *initializedNode,
+ bool canUseLoopsToInitialize,
+ TIntermSequence *initSequenceOut,
+ TSymbolTable *symbolTable)
{
- TConstantUnion *u = new TConstantUnion[1];
- u[0].setIConst(index);
+ if (initializedNode->isArray())
+ {
+ AddArrayZeroInitSequence(initializedNode, canUseLoopsToInitialize, initSequenceOut,
+ symbolTable);
+ }
+ else if (initializedNode->getType().isStructureContainingArrays() ||
+ initializedNode->getType().isNamelessStruct())
+ {
+ AddStructZeroInitSequence(initializedNode, canUseLoopsToInitialize, initSequenceOut,
+ symbolTable);
+ }
+ else
+ {
+ initSequenceOut->push_back(CreateZeroInitAssignment(initializedNode));
+ }
+}
- TType type(EbtInt, EbpUndefined, EvqConst, 1);
- TIntermConstantUnion *node = new TIntermConstantUnion(u, type);
- return node;
+void AddStructZeroInitSequence(const TIntermTyped *initializedNode,
+ bool canUseLoopsToInitialize,
+ TIntermSequence *initSequenceOut,
+ TSymbolTable *symbolTable)
+{
+ ASSERT(initializedNode->getBasicType() == EbtStruct);
+ const TStructure *structType = initializedNode->getType().getStruct();
+ for (int i = 0; i < static_cast<int>(structType->fields().size()); ++i)
+ {
+ TIntermBinary *element = new TIntermBinary(EOpIndexDirectStruct,
+ initializedNode->deepCopy(), CreateIndexNode(i));
+ // Structs can't be defined inside structs, so the type of a struct field can't be a
+ // nameless struct.
+ ASSERT(!element->getType().isNamelessStruct());
+ AddZeroInitSequence(element, canUseLoopsToInitialize, initSequenceOut, symbolTable);
+ }
}
-} // namespace anonymous
+void AddArrayZeroInitStatementList(const TIntermTyped *initializedNode,
+ bool canUseLoopsToInitialize,
+ TIntermSequence *initSequenceOut,
+ TSymbolTable *symbolTable)
+{
+ for (unsigned int i = 0; i < initializedNode->getOutermostArraySize(); ++i)
+ {
+ TIntermBinary *element =
+ new TIntermBinary(EOpIndexDirect, initializedNode->deepCopy(), CreateIndexNode(i));
+ AddZeroInitSequence(element, canUseLoopsToInitialize, initSequenceOut, symbolTable);
+ }
+}
-bool InitializeVariables::visitAggregate(Visit visit, TIntermAggregate *node)
+void AddArrayZeroInitForLoop(const TIntermTyped *initializedNode,
+ TIntermSequence *initSequenceOut,
+ TSymbolTable *symbolTable)
{
- bool visitChildren = !mCodeInserted;
- switch (node->getOp())
+ ASSERT(initializedNode->isArray());
+ TSymbolUniqueId indexSymbol(symbolTable);
+
+ TIntermSymbol *indexSymbolNode = CreateTempSymbolNode(indexSymbol, TType(EbtInt), EvqTemporary);
+ TIntermDeclaration *indexInit =
+ CreateTempInitDeclarationNode(indexSymbol, CreateZeroNode(TType(EbtInt)), EvqTemporary);
+ TIntermConstantUnion *arraySizeNode = CreateIndexNode(initializedNode->getOutermostArraySize());
+ TIntermBinary *indexSmallerThanSize =
+ new TIntermBinary(EOpLessThan, indexSymbolNode->deepCopy(), arraySizeNode);
+ TIntermUnary *indexIncrement = new TIntermUnary(EOpPreIncrement, indexSymbolNode->deepCopy());
+
+ TIntermBlock *forLoopBody = new TIntermBlock();
+ TIntermSequence *forLoopBodySeq = forLoopBody->getSequence();
+
+ TIntermBinary *element = new TIntermBinary(EOpIndexIndirect, initializedNode->deepCopy(),
+ indexSymbolNode->deepCopy());
+ AddZeroInitSequence(element, true, forLoopBodySeq, symbolTable);
+
+ TIntermLoop *forLoop =
+ new TIntermLoop(ELoopFor, indexInit, indexSmallerThanSize, indexIncrement, forLoopBody);
+ initSequenceOut->push_back(forLoop);
+}
+
+void AddArrayZeroInitSequence(const TIntermTyped *initializedNode,
+ bool canUseLoopsToInitialize,
+ TIntermSequence *initSequenceOut,
+ TSymbolTable *symbolTable)
+{
+ // The array elements are assigned one by one to keep the AST compatible with ESSL 1.00 which
+ // doesn't have array assignment. We'll do this either with a for loop or just a list of
+ // statements assigning to each array index. Note that it is important to have the array init in
+ // the right order to workaround http://crbug.com/709317
+ bool isSmallArray = initializedNode->getOutermostArraySize() <= 1u ||
+ (initializedNode->getBasicType() != EbtStruct &&
+ !initializedNode->getType().isArrayOfArrays() &&
+ initializedNode->getOutermostArraySize() <= 3u);
+ if (initializedNode->getQualifier() == EvqFragData ||
+ initializedNode->getQualifier() == EvqFragmentOut || isSmallArray ||
+ !canUseLoopsToInitialize)
+ {
+ // Fragment outputs should not be indexed by non-constant indices.
+ // Also it doesn't make sense to use loops to initialize very small arrays.
+ AddArrayZeroInitStatementList(initializedNode, canUseLoopsToInitialize, initSequenceOut,
+ symbolTable);
+ }
+ else
{
- case EOpSequence:
- break;
- case EOpFunction:
- {
- // Function definition.
- ASSERT(visit == PreVisit);
- if (node->getName() == "main(")
+ AddArrayZeroInitForLoop(initializedNode, initSequenceOut, symbolTable);
+ }
+}
+
+void InsertInitCode(TIntermSequence *mainBody,
+ const InitVariableList &variables,
+ TSymbolTable *symbolTable,
+ int shaderVersion,
+ const TExtensionBehavior &extensionBehavior,
+ bool canUseLoopsToInitialize)
+{
+ for (const auto &var : variables)
+ {
+ TString name = TString(var.name.c_str());
+ size_t pos = name.find_last_of('[');
+ if (pos != TString::npos)
{
- TIntermSequence *sequence = node->getSequence();
- ASSERT((sequence->size() == 1) || (sequence->size() == 2));
- TIntermAggregate *body = NULL;
- if (sequence->size() == 1)
- {
- body = new TIntermAggregate(EOpSequence);
- sequence->push_back(body);
- }
- else
+ name = name.substr(0, pos);
+ }
+
+ TIntermTyped *initializedSymbol = nullptr;
+ if (var.isBuiltIn())
+ {
+ initializedSymbol = ReferenceBuiltInVariable(name, *symbolTable, shaderVersion);
+ if (initializedSymbol->getQualifier() == EvqFragData &&
+ !IsExtensionEnabled(extensionBehavior, TExtension::EXT_draw_buffers))
{
- body = (*sequence)[1]->getAsAggregate();
+ // If GL_EXT_draw_buffers is disabled, only the 0th index of gl_FragData can be
+ // written to.
+ // TODO(oetuaho): This is a bit hacky and would be better to remove, if we came up
+ // with a good way to do it. Right now "gl_FragData" in symbol table is initialized
+ // to have the array size of MaxDrawBuffers, and the initialization happens before
+ // the shader sets the extensions it is using.
+ initializedSymbol =
+ new TIntermBinary(EOpIndexDirect, initializedSymbol, CreateIndexNode(0));
}
- ASSERT(body);
- insertInitCode(body->getSequence());
- mCodeInserted = true;
}
- break;
- }
- default:
- visitChildren = false;
- break;
+ else
+ {
+ initializedSymbol = ReferenceGlobalVariable(name, *symbolTable);
+ }
+ ASSERT(initializedSymbol != nullptr);
+
+ TIntermSequence *initCode =
+ CreateInitCode(initializedSymbol, canUseLoopsToInitialize, symbolTable);
+ mainBody->insert(mainBody->begin(), initCode->begin(), initCode->end());
}
- return visitChildren;
}
-void InitializeVariables::insertInitCode(TIntermSequence *sequence)
+class InitializeLocalsTraverser : public TIntermTraverser
{
- for (size_t ii = 0; ii < mVariables.size(); ++ii)
+ public:
+ InitializeLocalsTraverser(int shaderVersion,
+ TSymbolTable *symbolTable,
+ bool canUseLoopsToInitialize)
+ : TIntermTraverser(true, false, false, symbolTable),
+ mShaderVersion(shaderVersion),
+ mCanUseLoopsToInitialize(canUseLoopsToInitialize)
{
- const InitVariableInfo &varInfo = mVariables[ii];
+ }
- if (varInfo.type.isArray())
+ protected:
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node) override
+ {
+ for (TIntermNode *declarator : *node->getSequence())
{
- for (int index = varInfo.type.getArraySize() - 1; index >= 0; --index)
+ if (!mInGlobalScope && !declarator->getAsBinaryNode())
{
- TIntermBinary *assign = new TIntermBinary(EOpAssign);
- sequence->insert(sequence->begin(), assign);
-
- TIntermBinary *indexDirect = new TIntermBinary(EOpIndexDirect);
- TIntermSymbol *symbol = new TIntermSymbol(0, varInfo.name, varInfo.type);
- indexDirect->setLeft(symbol);
- TIntermConstantUnion *indexNode = constructIndexNode(index);
- indexDirect->setRight(indexNode);
-
- assign->setLeft(indexDirect);
+ TIntermSymbol *symbol = declarator->getAsSymbolNode();
+ ASSERT(symbol);
+ if (symbol->getSymbol() == "")
+ {
+ continue;
+ }
- TIntermConstantUnion *zeroConst = constructFloatConstUnionNode(varInfo.type);
- assign->setRight(zeroConst);
+ // Arrays may need to be initialized one element at a time, since ESSL 1.00 does not
+ // support array constructors or assigning arrays.
+ bool arrayConstructorUnavailable =
+ (symbol->isArray() || symbol->getType().isStructureContainingArrays()) &&
+ mShaderVersion == 100;
+ // Nameless struct constructors can't be referred to, so they also need to be
+ // initialized one element at a time.
+ // TODO(oetuaho): Check if it makes sense to initialize using a loop, even if we
+ // could use an initializer. It could at least reduce code size for very large
+ // arrays, but could hurt runtime performance.
+ if (arrayConstructorUnavailable || symbol->getType().isNamelessStruct())
+ {
+ // SimplifyLoopConditions should have been run so the parent node of this node
+ // should not be a loop.
+ ASSERT(getParentNode()->getAsLoopNode() == nullptr);
+ // SeparateDeclarations should have already been run, so we don't need to worry
+ // about further declarators in this declaration depending on the effects of
+ // this declarator.
+ ASSERT(node->getSequence()->size() == 1);
+ insertStatementsInParentBlock(
+ TIntermSequence(),
+ *CreateInitCode(symbol, mCanUseLoopsToInitialize, mSymbolTable));
+ }
+ else
+ {
+ TIntermBinary *init =
+ new TIntermBinary(EOpInitialize, symbol, CreateZeroNode(symbol->getType()));
+ queueReplacementWithParent(node, symbol, init, OriginalNode::BECOMES_CHILD);
+ }
}
}
- else
- {
- TIntermBinary *assign = new TIntermBinary(EOpAssign);
- sequence->insert(sequence->begin(), assign);
- TIntermSymbol *symbol = new TIntermSymbol(0, varInfo.name, varInfo.type);
- assign->setLeft(symbol);
- TIntermConstantUnion *zeroConst = constructFloatConstUnionNode(varInfo.type);
- assign->setRight(zeroConst);
- }
-
+ return false;
}
+
+ private:
+ int mShaderVersion;
+ bool mCanUseLoopsToInitialize;
+};
+
+} // namespace anonymous
+
+TIntermSequence *CreateInitCode(const TIntermTyped *initializedSymbol,
+ bool canUseLoopsToInitialize,
+ TSymbolTable *symbolTable)
+{
+ TIntermSequence *initCode = new TIntermSequence();
+ AddZeroInitSequence(initializedSymbol, canUseLoopsToInitialize, initCode, symbolTable);
+ return initCode;
+}
+
+void InitializeUninitializedLocals(TIntermBlock *root,
+ int shaderVersion,
+ bool canUseLoopsToInitialize,
+ TSymbolTable *symbolTable)
+{
+ InitializeLocalsTraverser traverser(shaderVersion, symbolTable, canUseLoopsToInitialize);
+ root->traverse(&traverser);
+ traverser.updateTree();
+}
+
+void InitializeVariables(TIntermBlock *root,
+ const InitVariableList &vars,
+ TSymbolTable *symbolTable,
+ int shaderVersion,
+ const TExtensionBehavior &extensionBehavior,
+ bool canUseLoopsToInitialize)
+{
+ TIntermBlock *body = FindMainBody(root);
+ InsertInitCode(body->getSequence(), vars, symbolTable, shaderVersion, extensionBehavior,
+ canUseLoopsToInitialize);
}
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h
index 2a141ec91c..1a7b3c0f24 100644
--- a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h
@@ -7,45 +7,47 @@
#ifndef COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_
#define COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_
+#include <GLSLANG/ShaderLang.h>
+
+#include "compiler/translator/ExtensionBehavior.h"
#include "compiler/translator/IntermNode.h"
-class InitializeVariables : public TIntermTraverser
+namespace sh
{
- public:
- struct InitVariableInfo
- {
- TString name;
- TType type;
-
- InitVariableInfo(const TString &_name, const TType &_type)
- : name(_name),
- type(_type)
- {
- }
- };
- typedef TVector<InitVariableInfo> InitVariableInfoList;
-
- InitializeVariables(const InitVariableInfoList &vars)
- : TIntermTraverser(true, false, false),
- mVariables(vars),
- mCodeInserted(false)
- {
- }
-
- protected:
- bool visitBinary(Visit, TIntermBinary *node) override { return false; }
- bool visitUnary(Visit, TIntermUnary *node) override { return false; }
- bool visitSelection(Visit, TIntermSelection *node) override { return false; }
- bool visitLoop(Visit, TIntermLoop *node) override { return false; }
- bool visitBranch(Visit, TIntermBranch *node) override { return false; }
-
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
-
- private:
- void insertInitCode(TIntermSequence *sequence);
-
- InitVariableInfoList mVariables;
- bool mCodeInserted;
-};
+class TSymbolTable;
+
+typedef std::vector<sh::ShaderVariable> InitVariableList;
+
+// For all of the functions below: If canUseLoopsToInitialize is set, for loops are used instead of
+// a large number of initializers where it can make sense, such as for initializing large arrays.
+
+// Return a sequence of assignment operations to initialize "initializedSymbol". initializedSymbol
+// may be an array, struct or any combination of these, as long as it contains only basic types.
+TIntermSequence *CreateInitCode(const TIntermTyped *initializedSymbol,
+ bool canUseLoopsToInitialize,
+ TSymbolTable *symbolTable);
+
+// Initialize all uninitialized local variables, so that undefined behavior is avoided.
+void InitializeUninitializedLocals(TIntermBlock *root,
+ int shaderVersion,
+ bool canUseLoopsToInitialize,
+ TSymbolTable *symbolTable);
+
+// This function can initialize all the types that CreateInitCode is able to initialize. All
+// variables must be globals which can be found in the symbol table. For now it is used for the
+// following two scenarios:
+// 1. Initializing gl_Position;
+// 2. Initializing output variables referred to in the shader source.
+// Note: The type of each lvalue in an initializer is retrieved from the symbol table. gl_FragData
+// requires special handling because the number of indices which can be initialized is determined by
+// enabled extensions.
+void InitializeVariables(TIntermBlock *root,
+ const InitVariableList &vars,
+ TSymbolTable *symbolTable,
+ int shaderVersion,
+ const TExtensionBehavior &extensionBehavior,
+ bool canUseLoopsToInitialize);
+
+} // namespace sh
#endif // COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp b/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp
index 2a92860088..a57ffcb4bc 100644
--- a/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/IntermNode.cpp
@@ -17,14 +17,18 @@
#include "common/mathutil.h"
#include "common/matrix_utils.h"
-#include "compiler/translator/HashNames.h"
+#include "compiler/translator/Diagnostics.h"
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
namespace
{
-const float kPi = 3.14159265358979323846f;
+const float kPi = 3.14159265358979323846f;
const float kDegreesToRadiansMultiplier = kPi / 180.0f;
const float kRadiansToDegreesMultiplier = 180.0f / kPi;
@@ -33,72 +37,40 @@ TPrecision GetHigherPrecision(TPrecision left, TPrecision right)
return left > right ? left : right;
}
-bool ValidateMultiplication(TOperator op, const TType &left, const TType &right)
-{
- switch (op)
- {
- case EOpMul:
- case EOpMulAssign:
- return left.getNominalSize() == right.getNominalSize() &&
- left.getSecondarySize() == right.getSecondarySize();
- case EOpVectorTimesScalar:
- case EOpVectorTimesScalarAssign:
- return true;
- case EOpVectorTimesMatrix:
- return left.getNominalSize() == right.getRows();
- case EOpVectorTimesMatrixAssign:
- return left.getNominalSize() == right.getRows() &&
- left.getNominalSize() == right.getCols();
- case EOpMatrixTimesVector:
- return left.getCols() == right.getNominalSize();
- case EOpMatrixTimesScalar:
- case EOpMatrixTimesScalarAssign:
- return true;
- case EOpMatrixTimesMatrix:
- return left.getCols() == right.getRows();
- case EOpMatrixTimesMatrixAssign:
- return left.getCols() == right.getCols() &&
- left.getRows() == right.getRows();
-
- default:
- UNREACHABLE();
- return false;
- }
-}
-
TConstantUnion *Vectorize(const TConstantUnion &constant, size_t size)
{
TConstantUnion *constUnion = new TConstantUnion[size];
for (unsigned int i = 0; i < size; ++i)
- constUnion[i] = constant;
+ constUnion[i] = constant;
return constUnion;
}
-void UndefinedConstantFoldingError(const TSourceLoc &loc, TOperator op, TBasicType basicType,
- TInfoSink &infoSink, TConstantUnion *result)
+void UndefinedConstantFoldingError(const TSourceLoc &loc,
+ TOperator op,
+ TBasicType basicType,
+ TDiagnostics *diagnostics,
+ TConstantUnion *result)
{
- std::stringstream constantFoldingErrorStream;
- constantFoldingErrorStream << "'" << GetOperatorString(op)
- << "' operation result is undefined for the values passed in";
- infoSink.info.message(EPrefixWarning, loc, constantFoldingErrorStream.str().c_str());
+ diagnostics->warning(loc, "operation result is undefined for the values passed in",
+ GetOperatorString(op));
switch (basicType)
{
- case EbtFloat :
- result->setFConst(0.0f);
- break;
- case EbtInt:
- result->setIConst(0);
- break;
- case EbtUInt:
- result->setUConst(0u);
- break;
- case EbtBool:
- result->setBConst(false);
- break;
- default:
- break;
+ case EbtFloat:
+ result->setFConst(0.0f);
+ break;
+ case EbtInt:
+ result->setIConst(0);
+ break;
+ case EbtUInt:
+ result->setUConst(0u);
+ break;
+ case EbtBool:
+ result->setBConst(false);
+ break;
+ default:
+ break;
}
}
@@ -123,7 +95,7 @@ float VectorDotProduct(const TConstantUnion *paramArray1,
return result;
}
-TIntermTyped *CreateFoldedNode(TConstantUnion *constArray,
+TIntermTyped *CreateFoldedNode(const TConstantUnion *constArray,
const TIntermTyped *originalNode,
TQualifier qualifier)
{
@@ -145,8 +117,9 @@ angle::Matrix<float> GetMatrix(const TConstantUnion *paramArray,
for (size_t i = 0; i < rows * cols; i++)
elements.push_back(paramArray[i].getFConst());
// Transpose is used since the Matrix constructor expects arguments in row-major order,
- // whereas the paramArray is in column-major order.
- return angle::Matrix<float>(elements, rows, cols).transpose();
+ // whereas the paramArray is in column-major order. Rows/cols parameters are also flipped below
+ // so that the created matrix will have the expected dimensions after the transpose.
+ return angle::Matrix<float>(elements, cols, rows).transpose();
}
angle::Matrix<float> GetMatrix(const TConstantUnion *paramArray, const unsigned int &size)
@@ -163,7 +136,7 @@ void SetUnionArrayFromMatrix(const angle::Matrix<float> &m, TConstantUnion *resu
{
// Transpose is used since the input Matrix is in row-major order,
// whereas the actual result should be in column-major order.
- angle::Matrix<float> result = m.transpose();
+ angle::Matrix<float> result = m.transpose();
std::vector<float> resultElements = result.elements();
for (size_t i = 0; i < resultElements.size(); i++)
resultArray[i].setFConst(resultElements[i]);
@@ -171,7 +144,6 @@ void SetUnionArrayFromMatrix(const angle::Matrix<float> &m, TConstantUnion *resu
} // namespace anonymous
-
////////////////////////////////////////////////////////////////
//
// Member functions of the nodes used for building the tree.
@@ -181,90 +153,214 @@ void SetUnionArrayFromMatrix(const angle::Matrix<float> &m, TConstantUnion *resu
void TIntermTyped::setTypePreservePrecision(const TType &t)
{
TPrecision precision = getPrecision();
- mType = t;
+ mType = t;
ASSERT(mType.getBasicType() != EbtBool || precision == EbpUndefined);
mType.setPrecision(precision);
}
#define REPLACE_IF_IS(node, type, original, replacement) \
- if (node == original) { \
- node = static_cast<type *>(replacement); \
- return true; \
+ if (node == original) \
+ { \
+ node = static_cast<type *>(replacement); \
+ return true; \
}
-bool TIntermLoop::replaceChildNode(
- TIntermNode *original, TIntermNode *replacement)
+bool TIntermLoop::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
{
+ ASSERT(original != nullptr); // This risks replacing multiple children.
REPLACE_IF_IS(mInit, TIntermNode, original, replacement);
REPLACE_IF_IS(mCond, TIntermTyped, original, replacement);
REPLACE_IF_IS(mExpr, TIntermTyped, original, replacement);
- REPLACE_IF_IS(mBody, TIntermAggregate, original, replacement);
+ REPLACE_IF_IS(mBody, TIntermBlock, original, replacement);
return false;
}
-bool TIntermBranch::replaceChildNode(
- TIntermNode *original, TIntermNode *replacement)
+bool TIntermBranch::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
{
REPLACE_IF_IS(mExpression, TIntermTyped, original, replacement);
return false;
}
-bool TIntermBinary::replaceChildNode(
- TIntermNode *original, TIntermNode *replacement)
+bool TIntermSwizzle::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
+{
+ ASSERT(original->getAsTyped()->getType() == replacement->getAsTyped()->getType());
+ REPLACE_IF_IS(mOperand, TIntermTyped, original, replacement);
+ return false;
+}
+
+bool TIntermBinary::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
{
REPLACE_IF_IS(mLeft, TIntermTyped, original, replacement);
REPLACE_IF_IS(mRight, TIntermTyped, original, replacement);
return false;
}
-bool TIntermUnary::replaceChildNode(
- TIntermNode *original, TIntermNode *replacement)
+bool TIntermUnary::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
{
+ ASSERT(original->getAsTyped()->getType() == replacement->getAsTyped()->getType());
REPLACE_IF_IS(mOperand, TIntermTyped, original, replacement);
return false;
}
-bool TIntermAggregate::replaceChildNode(
- TIntermNode *original, TIntermNode *replacement)
+bool TIntermInvariantDeclaration::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(mSymbol, TIntermSymbol, original, replacement);
+ return false;
+}
+
+bool TIntermFunctionDefinition::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(mPrototype, TIntermFunctionPrototype, original, replacement);
+ REPLACE_IF_IS(mBody, TIntermBlock, original, replacement);
+ return false;
+}
+
+bool TIntermAggregate::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
+{
+ return replaceChildNodeInternal(original, replacement);
+}
+
+bool TIntermBlock::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
{
- for (size_t ii = 0; ii < mSequence.size(); ++ii)
+ return replaceChildNodeInternal(original, replacement);
+}
+
+bool TIntermFunctionPrototype::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
+{
+ return replaceChildNodeInternal(original, replacement);
+}
+
+bool TIntermDeclaration::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
+{
+ return replaceChildNodeInternal(original, replacement);
+}
+
+bool TIntermAggregateBase::replaceChildNodeInternal(TIntermNode *original, TIntermNode *replacement)
+{
+ for (size_t ii = 0; ii < getSequence()->size(); ++ii)
{
- REPLACE_IF_IS(mSequence[ii], TIntermNode, original, replacement);
+ REPLACE_IF_IS((*getSequence())[ii], TIntermNode, original, replacement);
}
return false;
}
-bool TIntermAggregate::replaceChildNodeWithMultiple(TIntermNode *original, TIntermSequence replacements)
+bool TIntermAggregateBase::replaceChildNodeWithMultiple(TIntermNode *original,
+ const TIntermSequence &replacements)
{
- for (auto it = mSequence.begin(); it < mSequence.end(); ++it)
+ for (auto it = getSequence()->begin(); it < getSequence()->end(); ++it)
{
if (*it == original)
{
- it = mSequence.erase(it);
- mSequence.insert(it, replacements.begin(), replacements.end());
+ it = getSequence()->erase(it);
+ getSequence()->insert(it, replacements.begin(), replacements.end());
return true;
}
}
return false;
}
-bool TIntermAggregate::insertChildNodes(TIntermSequence::size_type position, TIntermSequence insertions)
+bool TIntermAggregateBase::insertChildNodes(TIntermSequence::size_type position,
+ const TIntermSequence &insertions)
{
- if (position > mSequence.size())
+ if (position > getSequence()->size())
{
return false;
}
- auto it = mSequence.begin() + position;
- mSequence.insert(it, insertions.begin(), insertions.end());
+ auto it = getSequence()->begin() + position;
+ getSequence()->insert(it, insertions.begin(), insertions.end());
return true;
}
+TIntermAggregate *TIntermAggregate::CreateFunctionCall(const TFunction &func,
+ TIntermSequence *arguments)
+{
+ TIntermAggregate *callNode =
+ new TIntermAggregate(func.getReturnType(), EOpCallFunctionInAST, arguments);
+ callNode->getFunctionSymbolInfo()->setFromFunction(func);
+ return callNode;
+}
+
+TIntermAggregate *TIntermAggregate::CreateFunctionCall(const TType &type,
+ const TSymbolUniqueId &id,
+ const TName &name,
+ TIntermSequence *arguments)
+{
+ TIntermAggregate *callNode = new TIntermAggregate(type, EOpCallFunctionInAST, arguments);
+ callNode->getFunctionSymbolInfo()->setId(id);
+ callNode->getFunctionSymbolInfo()->setNameObj(name);
+ return callNode;
+}
+
+TIntermAggregate *TIntermAggregate::CreateBuiltInFunctionCall(const TFunction &func,
+ TIntermSequence *arguments)
+{
+ TIntermAggregate *callNode =
+ new TIntermAggregate(func.getReturnType(), EOpCallBuiltInFunction, arguments);
+ callNode->getFunctionSymbolInfo()->setFromFunction(func);
+ // Note that name needs to be set before texture function type is determined.
+ callNode->setBuiltInFunctionPrecision();
+ return callNode;
+}
+
+TIntermAggregate *TIntermAggregate::CreateConstructor(const TType &type,
+ TIntermSequence *arguments)
+{
+ return new TIntermAggregate(type, EOpConstruct, arguments);
+}
+
+TIntermAggregate *TIntermAggregate::Create(const TType &type,
+ TOperator op,
+ TIntermSequence *arguments)
+{
+ TIntermAggregate *node = new TIntermAggregate(type, op, arguments);
+ ASSERT(op != EOpCallFunctionInAST); // Should use CreateFunctionCall
+ ASSERT(op != EOpCallBuiltInFunction); // Should use CreateBuiltInFunctionCall
+ ASSERT(!node->isConstructor()); // Should use CreateConstructor
+ return node;
+}
+
+TIntermAggregate::TIntermAggregate(const TType &type, TOperator op, TIntermSequence *arguments)
+ : TIntermOperator(op), mUseEmulatedFunction(false), mGotPrecisionFromChildren(false)
+{
+ if (arguments != nullptr)
+ {
+ mArguments.swap(*arguments);
+ }
+ setTypePrecisionAndQualifier(type);
+}
+
+void TIntermAggregate::setTypePrecisionAndQualifier(const TType &type)
+{
+ setType(type);
+ mType.setQualifier(EvqTemporary);
+ if (!isFunctionCall())
+ {
+ if (isConstructor())
+ {
+ // Structs should not be precision qualified, the individual members may be.
+ // Built-in types on the other hand should be precision qualified.
+ if (getBasicType() != EbtStruct)
+ {
+ setPrecisionFromChildren();
+ }
+ }
+ else
+ {
+ setPrecisionForBuiltInOp();
+ }
+ if (areChildrenConstQualified())
+ {
+ mType.setQualifier(EvqConst);
+ }
+ }
+}
+
bool TIntermAggregate::areChildrenConstQualified()
{
- for (TIntermNode *&child : mSequence)
+ for (TIntermNode *&arg : mArguments)
{
- TIntermTyped *typed = child->getAsTyped();
- if (typed && typed->getQualifier() != EvqConst)
+ TIntermTyped *typedArg = arg->getAsTyped();
+ if (typedArg && typedArg->getQualifier() != EvqConst)
{
return false;
}
@@ -281,9 +377,9 @@ void TIntermAggregate::setPrecisionFromChildren()
return;
}
- TPrecision precision = EbpUndefined;
- TIntermSequence::iterator childIter = mSequence.begin();
- while (childIter != mSequence.end())
+ TPrecision precision = EbpUndefined;
+ TIntermSequence::iterator childIter = mArguments.begin();
+ while (childIter != mArguments.end())
{
TIntermTyped *typed = (*childIter)->getAsTyped();
if (typed)
@@ -293,51 +389,149 @@ void TIntermAggregate::setPrecisionFromChildren()
mType.setPrecision(precision);
}
+void TIntermAggregate::setPrecisionForBuiltInOp()
+{
+ ASSERT(!isConstructor());
+ ASSERT(!isFunctionCall());
+ if (!setPrecisionForSpecialBuiltInOp())
+ {
+ setPrecisionFromChildren();
+ }
+}
+
+bool TIntermAggregate::setPrecisionForSpecialBuiltInOp()
+{
+ switch (mOp)
+ {
+ case EOpBitfieldExtract:
+ mType.setPrecision(mArguments[0]->getAsTyped()->getPrecision());
+ mGotPrecisionFromChildren = true;
+ return true;
+ case EOpBitfieldInsert:
+ mType.setPrecision(GetHigherPrecision(mArguments[0]->getAsTyped()->getPrecision(),
+ mArguments[1]->getAsTyped()->getPrecision()));
+ mGotPrecisionFromChildren = true;
+ return true;
+ case EOpUaddCarry:
+ case EOpUsubBorrow:
+ mType.setPrecision(EbpHigh);
+ return true;
+ default:
+ return false;
+ }
+}
+
void TIntermAggregate::setBuiltInFunctionPrecision()
{
// All built-ins returning bool should be handled as ops, not functions.
ASSERT(getBasicType() != EbtBool);
+ ASSERT(mOp == EOpCallBuiltInFunction);
TPrecision precision = EbpUndefined;
- TIntermSequence::iterator childIter = mSequence.begin();
- while (childIter != mSequence.end())
+ for (TIntermNode *arg : mArguments)
{
- TIntermTyped *typed = (*childIter)->getAsTyped();
+ TIntermTyped *typed = arg->getAsTyped();
// ESSL spec section 8: texture functions get their precision from the sampler.
if (typed && IsSampler(typed->getBasicType()))
{
precision = typed->getPrecision();
break;
}
- ++childIter;
}
// ESSL 3.0 spec section 8: textureSize always gets highp precision.
// All other functions that take a sampler are assumed to be texture functions.
- if (mName.getString().find("textureSize") == 0)
+ if (mFunctionInfo.getName().find("textureSize") == 0)
mType.setPrecision(EbpHigh);
else
mType.setPrecision(precision);
}
-bool TIntermSelection::replaceChildNode(
- TIntermNode *original, TIntermNode *replacement)
+TString TIntermAggregate::getSymbolTableMangledName() const
+{
+ ASSERT(!isConstructor());
+ switch (mOp)
+ {
+ case EOpCallInternalRawFunction:
+ case EOpCallBuiltInFunction:
+ case EOpCallFunctionInAST:
+ return TFunction::GetMangledNameFromCall(mFunctionInfo.getName(), mArguments);
+ default:
+ TString opString = GetOperatorString(mOp);
+ return TFunction::GetMangledNameFromCall(opString, mArguments);
+ }
+}
+
+bool TIntermAggregate::hasSideEffects() const
+{
+ if (isFunctionCall() && mFunctionInfo.isKnownToNotHaveSideEffects())
+ {
+ for (TIntermNode *arg : mArguments)
+ {
+ if (arg->getAsTyped()->hasSideEffects())
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+ // Conservatively assume most aggregate operators have side-effects
+ return true;
+}
+
+void TIntermBlock::appendStatement(TIntermNode *statement)
+{
+ // Declaration nodes with no children can appear if it was an empty declaration or if all the
+ // declarators just added constants to the symbol table instead of generating code. We still
+ // need to add the declaration to the AST in that case because it might be relevant to the
+ // validity of switch/case.
+ if (statement != nullptr)
+ {
+ mStatements.push_back(statement);
+ }
+}
+
+void TIntermFunctionPrototype::appendParameter(TIntermSymbol *parameter)
+{
+ ASSERT(parameter != nullptr);
+ mParameters.push_back(parameter);
+}
+
+void TIntermDeclaration::appendDeclarator(TIntermTyped *declarator)
+{
+ ASSERT(declarator != nullptr);
+ ASSERT(declarator->getAsSymbolNode() != nullptr ||
+ (declarator->getAsBinaryNode() != nullptr &&
+ declarator->getAsBinaryNode()->getOp() == EOpInitialize));
+ ASSERT(mDeclarators.empty() ||
+ declarator->getType().sameNonArrayType(mDeclarators.back()->getAsTyped()->getType()));
+ mDeclarators.push_back(declarator);
+}
+
+bool TIntermTernary::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
{
REPLACE_IF_IS(mCondition, TIntermTyped, original, replacement);
- REPLACE_IF_IS(mTrueBlock, TIntermNode, original, replacement);
- REPLACE_IF_IS(mFalseBlock, TIntermNode, original, replacement);
+ REPLACE_IF_IS(mTrueExpression, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mFalseExpression, TIntermTyped, original, replacement);
return false;
}
-bool TIntermSwitch::replaceChildNode(
- TIntermNode *original, TIntermNode *replacement)
+bool TIntermIfElse::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(mCondition, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mTrueBlock, TIntermBlock, original, replacement);
+ REPLACE_IF_IS(mFalseBlock, TIntermBlock, original, replacement);
+ return false;
+}
+
+bool TIntermSwitch::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
{
REPLACE_IF_IS(mInit, TIntermTyped, original, replacement);
- REPLACE_IF_IS(mStatementList, TIntermAggregate, original, replacement);
+ REPLACE_IF_IS(mStatementList, TIntermBlock, original, replacement);
+ ASSERT(mStatementList);
return false;
}
-bool TIntermCase::replaceChildNode(
- TIntermNode *original, TIntermNode *replacement)
+bool TIntermCase::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
{
REPLACE_IF_IS(mCondition, TIntermTyped, original, replacement);
return false;
@@ -351,28 +545,104 @@ TIntermTyped::TIntermTyped(const TIntermTyped &node) : TIntermNode(), mType(node
mLine = node.mLine;
}
+bool TIntermTyped::isConstructorWithOnlyConstantUnionParameters()
+{
+ TIntermAggregate *constructor = getAsAggregate();
+ if (!constructor || !constructor->isConstructor())
+ {
+ return false;
+ }
+ for (TIntermNode *&node : *constructor->getSequence())
+ {
+ if (!node->getAsConstantUnion())
+ return false;
+ }
+ return true;
+}
+
TIntermConstantUnion::TIntermConstantUnion(const TIntermConstantUnion &node) : TIntermTyped(node)
{
mUnionArrayPointer = node.mUnionArrayPointer;
}
+void TFunctionSymbolInfo::setFromFunction(const TFunction &function)
+{
+ setName(function.getName());
+ setId(TSymbolUniqueId(function));
+}
+
+TFunctionSymbolInfo::TFunctionSymbolInfo(const TSymbolUniqueId &id)
+ : mId(new TSymbolUniqueId(id)), mKnownToNotHaveSideEffects(false)
+{
+}
+
+TFunctionSymbolInfo::TFunctionSymbolInfo(const TFunctionSymbolInfo &info)
+ : mName(info.mName), mId(nullptr), mKnownToNotHaveSideEffects(info.mKnownToNotHaveSideEffects)
+{
+ if (info.mId)
+ {
+ mId = new TSymbolUniqueId(*info.mId);
+ }
+}
+
+TFunctionSymbolInfo &TFunctionSymbolInfo::operator=(const TFunctionSymbolInfo &info)
+{
+ mName = info.mName;
+ if (info.mId)
+ {
+ mId = new TSymbolUniqueId(*info.mId);
+ }
+ else
+ {
+ mId = nullptr;
+ }
+ return *this;
+}
+
+void TFunctionSymbolInfo::setId(const TSymbolUniqueId &id)
+{
+ mId = new TSymbolUniqueId(id);
+}
+
+const TSymbolUniqueId &TFunctionSymbolInfo::getId() const
+{
+ ASSERT(mId);
+ return *mId;
+}
+
TIntermAggregate::TIntermAggregate(const TIntermAggregate &node)
: TIntermOperator(node),
- mName(node.mName),
- mUserDefined(node.mUserDefined),
- mFunctionId(node.mFunctionId),
mUseEmulatedFunction(node.mUseEmulatedFunction),
- mGotPrecisionFromChildren(node.mGotPrecisionFromChildren)
+ mGotPrecisionFromChildren(node.mGotPrecisionFromChildren),
+ mFunctionInfo(node.mFunctionInfo)
{
- for (TIntermNode *child : node.mSequence)
+ for (TIntermNode *arg : node.mArguments)
{
- TIntermTyped *typedChild = child->getAsTyped();
- ASSERT(typedChild != nullptr);
- TIntermTyped *childCopy = typedChild->deepCopy();
- mSequence.push_back(childCopy);
+ TIntermTyped *typedArg = arg->getAsTyped();
+ ASSERT(typedArg != nullptr);
+ TIntermTyped *argCopy = typedArg->deepCopy();
+ mArguments.push_back(argCopy);
}
}
+TIntermAggregate *TIntermAggregate::shallowCopy() const
+{
+ TIntermSequence *copySeq = new TIntermSequence();
+ copySeq->insert(copySeq->begin(), getSequence()->begin(), getSequence()->end());
+ TIntermAggregate *copyNode = new TIntermAggregate(mType, mOp, copySeq);
+ *copyNode->getFunctionSymbolInfo() = mFunctionInfo;
+ copyNode->setLine(mLine);
+ return copyNode;
+}
+
+TIntermSwizzle::TIntermSwizzle(const TIntermSwizzle &node) : TIntermTyped(node)
+{
+ TIntermTyped *operandCopy = node.mOperand->deepCopy();
+ ASSERT(operandCopy != nullptr);
+ mOperand = operandCopy;
+ mSwizzleOffsets = node.mSwizzleOffsets;
+}
+
TIntermBinary::TIntermBinary(const TIntermBinary &node)
: TIntermOperator(node), mAddIndexClamp(node.mAddIndexClamp)
{
@@ -391,106 +661,141 @@ TIntermUnary::TIntermUnary(const TIntermUnary &node)
mOperand = operandCopy;
}
-TIntermSelection::TIntermSelection(const TIntermSelection &node) : TIntermTyped(node)
+TIntermTernary::TIntermTernary(const TIntermTernary &node) : TIntermTyped(node)
{
- // Only supported for ternary nodes, not if statements.
- TIntermTyped *trueTyped = node.mTrueBlock->getAsTyped();
- TIntermTyped *falseTyped = node.mFalseBlock->getAsTyped();
- ASSERT(trueTyped != nullptr);
- ASSERT(falseTyped != nullptr);
TIntermTyped *conditionCopy = node.mCondition->deepCopy();
- TIntermTyped *trueCopy = trueTyped->deepCopy();
- TIntermTyped *falseCopy = falseTyped->deepCopy();
+ TIntermTyped *trueCopy = node.mTrueExpression->deepCopy();
+ TIntermTyped *falseCopy = node.mFalseExpression->deepCopy();
ASSERT(conditionCopy != nullptr && trueCopy != nullptr && falseCopy != nullptr);
- mCondition = conditionCopy;
- mTrueBlock = trueCopy;
- mFalseBlock = falseCopy;
+ mCondition = conditionCopy;
+ mTrueExpression = trueCopy;
+ mFalseExpression = falseCopy;
}
-//
-// Say whether or not an operation node changes the value of a variable.
-//
bool TIntermOperator::isAssignment() const
{
- switch (mOp)
- {
- case EOpPostIncrement:
- case EOpPostDecrement:
- case EOpPreIncrement:
- case EOpPreDecrement:
- case EOpAssign:
- case EOpAddAssign:
- case EOpSubAssign:
- case EOpMulAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpVectorTimesScalarAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign:
- case EOpDivAssign:
- case EOpIModAssign:
- case EOpBitShiftLeftAssign:
- case EOpBitShiftRightAssign:
- case EOpBitwiseAndAssign:
- case EOpBitwiseXorAssign:
- case EOpBitwiseOrAssign:
- return true;
- default:
- return false;
- }
+ return IsAssignment(mOp);
}
bool TIntermOperator::isMultiplication() const
{
switch (mOp)
{
- case EOpMul:
- case EOpMatrixTimesMatrix:
- case EOpMatrixTimesVector:
- case EOpMatrixTimesScalar:
- case EOpVectorTimesMatrix:
- case EOpVectorTimesScalar:
- return true;
- default:
- return false;
+ case EOpMul:
+ case EOpMatrixTimesMatrix:
+ case EOpMatrixTimesVector:
+ case EOpMatrixTimesScalar:
+ case EOpVectorTimesMatrix:
+ case EOpVectorTimesScalar:
+ return true;
+ default:
+ return false;
}
}
-//
-// returns true if the operator is for one of the constructors
-//
bool TIntermOperator::isConstructor() const
{
+ return (mOp == EOpConstruct);
+}
+
+bool TIntermOperator::isFunctionCall() const
+{
switch (mOp)
{
- case EOpConstructVec2:
- case EOpConstructVec3:
- case EOpConstructVec4:
- case EOpConstructMat2:
- case EOpConstructMat2x3:
- case EOpConstructMat2x4:
- case EOpConstructMat3x2:
- case EOpConstructMat3:
- case EOpConstructMat3x4:
- case EOpConstructMat4x2:
- case EOpConstructMat4x3:
- case EOpConstructMat4:
- case EOpConstructFloat:
- case EOpConstructIVec2:
- case EOpConstructIVec3:
- case EOpConstructIVec4:
- case EOpConstructInt:
- case EOpConstructUVec2:
- case EOpConstructUVec3:
- case EOpConstructUVec4:
- case EOpConstructUInt:
- case EOpConstructBVec2:
- case EOpConstructBVec3:
- case EOpConstructBVec4:
- case EOpConstructBool:
- case EOpConstructStruct:
- return true;
- default:
- return false;
+ case EOpCallFunctionInAST:
+ case EOpCallBuiltInFunction:
+ case EOpCallInternalRawFunction:
+ return true;
+ default:
+ return false;
+ }
+}
+
+TOperator TIntermBinary::GetMulOpBasedOnOperands(const TType &left, const TType &right)
+{
+ if (left.isMatrix())
+ {
+ if (right.isMatrix())
+ {
+ return EOpMatrixTimesMatrix;
+ }
+ else
+ {
+ if (right.isVector())
+ {
+ return EOpMatrixTimesVector;
+ }
+ else
+ {
+ return EOpMatrixTimesScalar;
+ }
+ }
+ }
+ else
+ {
+ if (right.isMatrix())
+ {
+ if (left.isVector())
+ {
+ return EOpVectorTimesMatrix;
+ }
+ else
+ {
+ return EOpMatrixTimesScalar;
+ }
+ }
+ else
+ {
+ // Neither operand is a matrix.
+ if (left.isVector() == right.isVector())
+ {
+ // Leave as component product.
+ return EOpMul;
+ }
+ else
+ {
+ return EOpVectorTimesScalar;
+ }
+ }
+ }
+}
+
+TOperator TIntermBinary::GetMulAssignOpBasedOnOperands(const TType &left, const TType &right)
+{
+ if (left.isMatrix())
+ {
+ if (right.isMatrix())
+ {
+ return EOpMatrixTimesMatrixAssign;
+ }
+ else
+ {
+ // right should be scalar, but this may not be validated yet.
+ return EOpMatrixTimesScalarAssign;
+ }
+ }
+ else
+ {
+ if (right.isMatrix())
+ {
+ // Left should be a vector, but this may not be validated yet.
+ return EOpVectorTimesMatrixAssign;
+ }
+ else
+ {
+ // Neither operand is a matrix.
+ if (left.isVector() == right.isVector())
+ {
+ // Leave as component product.
+ return EOpMulAssign;
+ }
+ else
+ {
+ // left should be vector and right should be scalar, but this may not be validated
+ // yet.
+ return EOpVectorTimesScalarAssign;
+ }
+ }
}
}
@@ -498,70 +803,281 @@ bool TIntermOperator::isConstructor() const
// Make sure the type of a unary operator is appropriate for its
// combination of operation and operand type.
//
-void TIntermUnary::promote(const TType *funcReturnType)
+void TIntermUnary::promote()
{
+ if (mOp == EOpArrayLength)
+ {
+ // Special case: the qualifier of .length() doesn't depend on the operand qualifier.
+ setType(TType(EbtInt, EbpUndefined, EvqConst));
+ return;
+ }
+
+ TQualifier resultQualifier = EvqTemporary;
+ if (mOperand->getQualifier() == EvqConst)
+ resultQualifier = EvqConst;
+
+ unsigned char operandPrimarySize =
+ static_cast<unsigned char>(mOperand->getType().getNominalSize());
switch (mOp)
{
- case EOpFloatBitsToInt:
- case EOpFloatBitsToUint:
- case EOpIntBitsToFloat:
- case EOpUintBitsToFloat:
- case EOpPackSnorm2x16:
- case EOpPackUnorm2x16:
- case EOpPackHalf2x16:
- case EOpUnpackSnorm2x16:
- case EOpUnpackUnorm2x16:
- mType.setPrecision(EbpHigh);
- break;
- case EOpUnpackHalf2x16:
- mType.setPrecision(EbpMedium);
- break;
- default:
- setType(mOperand->getType());
+ case EOpFloatBitsToInt:
+ setType(TType(EbtInt, EbpHigh, resultQualifier, operandPrimarySize));
+ break;
+ case EOpFloatBitsToUint:
+ setType(TType(EbtUInt, EbpHigh, resultQualifier, operandPrimarySize));
+ break;
+ case EOpIntBitsToFloat:
+ case EOpUintBitsToFloat:
+ setType(TType(EbtFloat, EbpHigh, resultQualifier, operandPrimarySize));
+ break;
+ case EOpPackSnorm2x16:
+ case EOpPackUnorm2x16:
+ case EOpPackHalf2x16:
+ case EOpPackUnorm4x8:
+ case EOpPackSnorm4x8:
+ setType(TType(EbtUInt, EbpHigh, resultQualifier));
+ break;
+ case EOpUnpackSnorm2x16:
+ case EOpUnpackUnorm2x16:
+ setType(TType(EbtFloat, EbpHigh, resultQualifier, 2));
+ break;
+ case EOpUnpackHalf2x16:
+ setType(TType(EbtFloat, EbpMedium, resultQualifier, 2));
+ break;
+ case EOpUnpackUnorm4x8:
+ case EOpUnpackSnorm4x8:
+ setType(TType(EbtFloat, EbpMedium, resultQualifier, 4));
+ break;
+ case EOpAny:
+ case EOpAll:
+ setType(TType(EbtBool, EbpUndefined, resultQualifier));
+ break;
+ case EOpLength:
+ case EOpDeterminant:
+ setType(TType(EbtFloat, mOperand->getType().getPrecision(), resultQualifier));
+ break;
+ case EOpTranspose:
+ setType(TType(EbtFloat, mOperand->getType().getPrecision(), resultQualifier,
+ static_cast<unsigned char>(mOperand->getType().getRows()),
+ static_cast<unsigned char>(mOperand->getType().getCols())));
+ break;
+ case EOpIsInf:
+ case EOpIsNan:
+ setType(TType(EbtBool, EbpUndefined, resultQualifier, operandPrimarySize));
+ break;
+ case EOpBitfieldReverse:
+ setType(TType(mOperand->getBasicType(), EbpHigh, resultQualifier, operandPrimarySize));
+ break;
+ case EOpBitCount:
+ setType(TType(EbtInt, EbpLow, resultQualifier, operandPrimarySize));
+ break;
+ case EOpFindLSB:
+ setType(TType(EbtInt, EbpLow, resultQualifier, operandPrimarySize));
+ break;
+ case EOpFindMSB:
+ setType(TType(EbtInt, EbpLow, resultQualifier, operandPrimarySize));
+ break;
+ default:
+ setType(mOperand->getType());
+ mType.setQualifier(resultQualifier);
+ break;
+ }
+}
+
+TIntermSwizzle::TIntermSwizzle(TIntermTyped *operand, const TVector<int> &swizzleOffsets)
+ : TIntermTyped(TType(EbtFloat, EbpUndefined)),
+ mOperand(operand),
+ mSwizzleOffsets(swizzleOffsets)
+{
+ ASSERT(mSwizzleOffsets.size() <= 4);
+ promote();
+}
+
+TIntermUnary::TIntermUnary(TOperator op, TIntermTyped *operand)
+ : TIntermOperator(op), mOperand(operand), mUseEmulatedFunction(false)
+{
+ promote();
+}
+
+TIntermBinary::TIntermBinary(TOperator op, TIntermTyped *left, TIntermTyped *right)
+ : TIntermOperator(op), mLeft(left), mRight(right), mAddIndexClamp(false)
+{
+ promote();
+}
+
+TIntermInvariantDeclaration::TIntermInvariantDeclaration(TIntermSymbol *symbol, const TSourceLoc &line)
+ : TIntermNode(), mSymbol(symbol)
+{
+ ASSERT(symbol);
+ setLine(line);
+}
+
+TIntermTernary::TIntermTernary(TIntermTyped *cond,
+ TIntermTyped *trueExpression,
+ TIntermTyped *falseExpression)
+ : TIntermTyped(trueExpression->getType()),
+ mCondition(cond),
+ mTrueExpression(trueExpression),
+ mFalseExpression(falseExpression)
+{
+ getTypePointer()->setQualifier(
+ TIntermTernary::DetermineQualifier(cond, trueExpression, falseExpression));
+}
+
+TIntermLoop::TIntermLoop(TLoopType type,
+ TIntermNode *init,
+ TIntermTyped *cond,
+ TIntermTyped *expr,
+ TIntermBlock *body)
+ : mType(type), mInit(init), mCond(cond), mExpr(expr), mBody(body)
+{
+ // Declaration nodes with no children can appear if all the declarators just added constants to
+ // the symbol table instead of generating code. They're no-ops so don't add them to the tree.
+ if (mInit && mInit->getAsDeclarationNode() &&
+ mInit->getAsDeclarationNode()->getSequence()->empty())
+ {
+ mInit = nullptr;
+ }
+}
+
+TIntermIfElse::TIntermIfElse(TIntermTyped *cond, TIntermBlock *trueB, TIntermBlock *falseB)
+ : TIntermNode(), mCondition(cond), mTrueBlock(trueB), mFalseBlock(falseB)
+{
+ // Prune empty false blocks so that there won't be unnecessary operations done on it.
+ if (mFalseBlock && mFalseBlock->getSequence()->empty())
+ {
+ mFalseBlock = nullptr;
+ }
+}
+
+TIntermSwitch::TIntermSwitch(TIntermTyped *init, TIntermBlock *statementList)
+ : TIntermNode(), mInit(init), mStatementList(statementList)
+{
+ ASSERT(mStatementList);
+}
+
+void TIntermSwitch::setStatementList(TIntermBlock *statementList)
+{
+ ASSERT(statementList);
+ mStatementList = statementList;
+}
+
+// static
+TQualifier TIntermTernary::DetermineQualifier(TIntermTyped *cond,
+ TIntermTyped *trueExpression,
+ TIntermTyped *falseExpression)
+{
+ if (cond->getQualifier() == EvqConst && trueExpression->getQualifier() == EvqConst &&
+ falseExpression->getQualifier() == EvqConst)
+ {
+ return EvqConst;
}
+ return EvqTemporary;
+}
- if (funcReturnType != nullptr)
+TIntermTyped *TIntermTernary::fold()
+{
+ if (mCondition->getAsConstantUnion())
{
- if (funcReturnType->getBasicType() == EbtBool)
+ if (mCondition->getAsConstantUnion()->getBConst(0))
{
- // Bool types should not have precision.
- setType(*funcReturnType);
+ mTrueExpression->getTypePointer()->setQualifier(mType.getQualifier());
+ return mTrueExpression;
}
else
{
- // Precision of the node has been set based on the operand.
- setTypePreservePrecision(*funcReturnType);
+ mFalseExpression->getTypePointer()->setQualifier(mType.getQualifier());
+ return mFalseExpression;
}
}
+ return this;
+}
+void TIntermSwizzle::promote()
+{
+ TQualifier resultQualifier = EvqTemporary;
if (mOperand->getQualifier() == EvqConst)
- mType.setQualifier(EvqConst);
- else
- mType.setQualifier(EvqTemporary);
+ resultQualifier = EvqConst;
+
+ auto numFields = mSwizzleOffsets.size();
+ setType(TType(mOperand->getBasicType(), mOperand->getPrecision(), resultQualifier,
+ static_cast<unsigned char>(numFields)));
}
-//
-// Establishes the type of the resultant operation, as well as
-// makes the operator the correct one for the operands.
-//
-// For lots of operations it should already be established that the operand
-// combination is valid, but returns false if operator can't work on operands.
-//
-bool TIntermBinary::promote(TInfoSink &infoSink)
+bool TIntermSwizzle::hasDuplicateOffsets() const
{
- ASSERT(mLeft->isArray() == mRight->isArray());
+ int offsetCount[4] = {0u, 0u, 0u, 0u};
+ for (const auto offset : mSwizzleOffsets)
+ {
+ offsetCount[offset]++;
+ if (offsetCount[offset] > 1)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool TIntermSwizzle::offsetsMatch(int offset) const
+{
+ return mSwizzleOffsets.size() == 1 && mSwizzleOffsets[0] == offset;
+}
+
+void TIntermSwizzle::writeOffsetsAsXYZW(TInfoSinkBase *out) const
+{
+ for (const int offset : mSwizzleOffsets)
+ {
+ switch (offset)
+ {
+ case 0:
+ *out << "x";
+ break;
+ case 1:
+ *out << "y";
+ break;
+ case 2:
+ *out << "z";
+ break;
+ case 3:
+ *out << "w";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+}
+
+TQualifier TIntermBinary::GetCommaQualifier(int shaderVersion,
+ const TIntermTyped *left,
+ const TIntermTyped *right)
+{
+ // ESSL3.00 section 12.43: The result of a sequence operator is not a constant-expression.
+ if (shaderVersion >= 300 || left->getQualifier() != EvqConst ||
+ right->getQualifier() != EvqConst)
+ {
+ return EvqTemporary;
+ }
+ return EvqConst;
+}
+
+// Establishes the type of the result of the binary operation.
+void TIntermBinary::promote()
+{
+ ASSERT(!isMultiplication() ||
+ mOp == GetMulOpBasedOnOperands(mLeft->getType(), mRight->getType()));
+
+ // Comma is handled as a special case. Note that the comma node qualifier depends on the shader
+ // version and so is not being set here.
+ if (mOp == EOpComma)
+ {
+ setType(mRight->getType());
+ return;
+ }
- //
// Base assumption: just make the type the same as the left
// operand. Then only deviations from this need be coded.
- //
setType(mLeft->getType());
- // The result gets promoted to the highest precision.
- TPrecision higherPrecision = GetHigherPrecision(
- mLeft->getPrecision(), mRight->getPrecision());
- getTypePointer()->setPrecision(higherPrecision);
-
TQualifier resultQualifier = EvqConst;
// Binary operations results in temporary variables unless both
// operands are const.
@@ -571,8 +1087,56 @@ bool TIntermBinary::promote(TInfoSink &infoSink)
getTypePointer()->setQualifier(EvqTemporary);
}
- const int nominalSize =
- std::max(mLeft->getNominalSize(), mRight->getNominalSize());
+ // Handle indexing ops.
+ switch (mOp)
+ {
+ case EOpIndexDirect:
+ case EOpIndexIndirect:
+ if (mLeft->isArray())
+ {
+ mType.toArrayElementType();
+ }
+ else if (mLeft->isMatrix())
+ {
+ setType(TType(mLeft->getBasicType(), mLeft->getPrecision(), resultQualifier,
+ static_cast<unsigned char>(mLeft->getRows())));
+ }
+ else if (mLeft->isVector())
+ {
+ setType(TType(mLeft->getBasicType(), mLeft->getPrecision(), resultQualifier));
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ return;
+ case EOpIndexDirectStruct:
+ {
+ const TFieldList &fields = mLeft->getType().getStruct()->fields();
+ const int i = mRight->getAsConstantUnion()->getIConst(0);
+ setType(*fields[i]->type());
+ getTypePointer()->setQualifier(resultQualifier);
+ return;
+ }
+ case EOpIndexDirectInterfaceBlock:
+ {
+ const TFieldList &fields = mLeft->getType().getInterfaceBlock()->fields();
+ const int i = mRight->getAsConstantUnion()->getIConst(0);
+ setType(*fields[i]->type());
+ getTypePointer()->setQualifier(resultQualifier);
+ return;
+ }
+ default:
+ break;
+ }
+
+ ASSERT(mLeft->isArray() == mRight->isArray());
+
+ // The result gets promoted to the highest precision.
+ TPrecision higherPrecision = GetHigherPrecision(mLeft->getPrecision(), mRight->getPrecision());
+ getTypePointer()->setPrecision(higherPrecision);
+
+ const int nominalSize = std::max(mLeft->getNominalSize(), mRight->getNominalSize());
//
// All scalars or structs. Code after this test assumes this case is removed!
@@ -581,316 +1145,319 @@ bool TIntermBinary::promote(TInfoSink &infoSink)
{
switch (mOp)
{
- //
- // Promote to conditional
- //
- case EOpEqual:
- case EOpNotEqual:
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- setType(TType(EbtBool, EbpUndefined));
- break;
+ //
+ // Promote to conditional
+ //
+ case EOpEqual:
+ case EOpNotEqual:
+ case EOpLessThan:
+ case EOpGreaterThan:
+ case EOpLessThanEqual:
+ case EOpGreaterThanEqual:
+ setType(TType(EbtBool, EbpUndefined, resultQualifier));
+ break;
- //
- // And and Or operate on conditionals
- //
- case EOpLogicalAnd:
- case EOpLogicalXor:
- case EOpLogicalOr:
- ASSERT(mLeft->getBasicType() == EbtBool && mRight->getBasicType() == EbtBool);
- setType(TType(EbtBool, EbpUndefined));
- break;
+ //
+ // And and Or operate on conditionals
+ //
+ case EOpLogicalAnd:
+ case EOpLogicalXor:
+ case EOpLogicalOr:
+ ASSERT(mLeft->getBasicType() == EbtBool && mRight->getBasicType() == EbtBool);
+ setType(TType(EbtBool, EbpUndefined, resultQualifier));
+ break;
- default:
- break;
+ default:
+ break;
}
- return true;
+ return;
}
// If we reach here, at least one of the operands is vector or matrix.
// The other operand could be a scalar, vector, or matrix.
- // Can these two operands be combined?
- //
TBasicType basicType = mLeft->getBasicType();
+
switch (mOp)
{
- case EOpMul:
- if (!mLeft->isMatrix() && mRight->isMatrix())
- {
- if (mLeft->isVector())
- {
- mOp = EOpVectorTimesMatrix;
- setType(TType(basicType, higherPrecision, resultQualifier,
- static_cast<unsigned char>(mRight->getCols()), 1));
- }
- else
+ case EOpMul:
+ break;
+ case EOpMatrixTimesScalar:
+ if (mRight->isMatrix())
{
- mOp = EOpMatrixTimesScalar;
setType(TType(basicType, higherPrecision, resultQualifier,
static_cast<unsigned char>(mRight->getCols()),
static_cast<unsigned char>(mRight->getRows())));
}
- }
- else if (mLeft->isMatrix() && !mRight->isMatrix())
- {
- if (mRight->isVector())
- {
- mOp = EOpMatrixTimesVector;
- setType(TType(basicType, higherPrecision, resultQualifier,
- static_cast<unsigned char>(mLeft->getRows()), 1));
- }
- else
- {
- mOp = EOpMatrixTimesScalar;
- }
- }
- else if (mLeft->isMatrix() && mRight->isMatrix())
- {
- mOp = EOpMatrixTimesMatrix;
+ break;
+ case EOpMatrixTimesVector:
+ setType(TType(basicType, higherPrecision, resultQualifier,
+ static_cast<unsigned char>(mLeft->getRows()), 1));
+ break;
+ case EOpMatrixTimesMatrix:
setType(TType(basicType, higherPrecision, resultQualifier,
static_cast<unsigned char>(mRight->getCols()),
static_cast<unsigned char>(mLeft->getRows())));
+ break;
+ case EOpVectorTimesScalar:
+ setType(TType(basicType, higherPrecision, resultQualifier,
+ static_cast<unsigned char>(nominalSize), 1));
+ break;
+ case EOpVectorTimesMatrix:
+ setType(TType(basicType, higherPrecision, resultQualifier,
+ static_cast<unsigned char>(mRight->getCols()), 1));
+ break;
+ case EOpMulAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign:
+ ASSERT(mOp == GetMulAssignOpBasedOnOperands(mLeft->getType(), mRight->getType()));
+ break;
+ case EOpAssign:
+ case EOpInitialize:
+ ASSERT((mLeft->getNominalSize() == mRight->getNominalSize()) &&
+ (mLeft->getSecondarySize() == mRight->getSecondarySize()));
+ break;
+ case EOpAdd:
+ case EOpSub:
+ case EOpDiv:
+ case EOpIMod:
+ case EOpBitShiftLeft:
+ case EOpBitShiftRight:
+ case EOpBitwiseAnd:
+ case EOpBitwiseXor:
+ case EOpBitwiseOr:
+ case EOpAddAssign:
+ case EOpSubAssign:
+ case EOpDivAssign:
+ case EOpIModAssign:
+ case EOpBitShiftLeftAssign:
+ case EOpBitShiftRightAssign:
+ case EOpBitwiseAndAssign:
+ case EOpBitwiseXorAssign:
+ case EOpBitwiseOrAssign:
+ {
+ const int secondarySize =
+ std::max(mLeft->getSecondarySize(), mRight->getSecondarySize());
+ setType(TType(basicType, higherPrecision, resultQualifier,
+ static_cast<unsigned char>(nominalSize),
+ static_cast<unsigned char>(secondarySize)));
+ ASSERT(!mLeft->isArray() && !mRight->isArray());
+ break;
}
- else if (!mLeft->isMatrix() && !mRight->isMatrix())
- {
- if (mLeft->isVector() && mRight->isVector())
- {
- // leave as component product
- }
- else if (mLeft->isVector() || mRight->isVector())
- {
- mOp = EOpVectorTimesScalar;
- setType(TType(basicType, higherPrecision, resultQualifier,
- static_cast<unsigned char>(nominalSize), 1));
- }
- }
- else
- {
- infoSink.info.message(EPrefixInternalError, getLine(),
- "Missing elses");
- return false;
- }
+ case EOpEqual:
+ case EOpNotEqual:
+ case EOpLessThan:
+ case EOpGreaterThan:
+ case EOpLessThanEqual:
+ case EOpGreaterThanEqual:
+ ASSERT((mLeft->getNominalSize() == mRight->getNominalSize()) &&
+ (mLeft->getSecondarySize() == mRight->getSecondarySize()));
+ setType(TType(EbtBool, EbpUndefined, resultQualifier));
+ break;
- if (!ValidateMultiplication(mOp, mLeft->getType(), mRight->getType()))
- {
- return false;
- }
- break;
+ case EOpIndexDirect:
+ case EOpIndexIndirect:
+ case EOpIndexDirectInterfaceBlock:
+ case EOpIndexDirectStruct:
+ // These ops should be already fully handled.
+ UNREACHABLE();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+const TConstantUnion *TIntermConstantUnion::foldIndexing(int index)
+{
+ if (isArray())
+ {
+ ASSERT(index < static_cast<int>(getType().getOutermostArraySize()));
+ TType arrayElementType = getType();
+ arrayElementType.toArrayElementType();
+ size_t arrayElementSize = arrayElementType.getObjectSize();
+ return &mUnionArrayPointer[arrayElementSize * index];
+ }
+ else if (isMatrix())
+ {
+ ASSERT(index < getType().getCols());
+ int size = getType().getRows();
+ return &mUnionArrayPointer[size * index];
+ }
+ else if (isVector())
+ {
+ ASSERT(index < getType().getNominalSize());
+ return &mUnionArrayPointer[index];
+ }
+ else
+ {
+ UNREACHABLE();
+ return nullptr;
+ }
+}
- case EOpMulAssign:
- if (!mLeft->isMatrix() && mRight->isMatrix())
+TIntermTyped *TIntermSwizzle::fold()
+{
+ TIntermConstantUnion *operandConstant = mOperand->getAsConstantUnion();
+ if (operandConstant == nullptr)
+ {
+ return this;
+ }
+
+ TConstantUnion *constArray = new TConstantUnion[mSwizzleOffsets.size()];
+ for (size_t i = 0; i < mSwizzleOffsets.size(); ++i)
+ {
+ constArray[i] = *operandConstant->foldIndexing(mSwizzleOffsets.at(i));
+ }
+ return CreateFoldedNode(constArray, this, mType.getQualifier());
+}
+
+TIntermTyped *TIntermBinary::fold(TDiagnostics *diagnostics)
+{
+ TIntermConstantUnion *leftConstant = mLeft->getAsConstantUnion();
+ TIntermConstantUnion *rightConstant = mRight->getAsConstantUnion();
+ switch (mOp)
+ {
+ case EOpComma:
{
- if (mLeft->isVector())
+ if (mLeft->hasSideEffects())
{
- mOp = EOpVectorTimesMatrixAssign;
- }
- else
- {
- return false;
+ return this;
}
+ mRight->getTypePointer()->setQualifier(mType.getQualifier());
+ return mRight;
}
- else if (mLeft->isMatrix() && !mRight->isMatrix())
+ case EOpIndexDirect:
{
- if (mRight->isVector())
+ if (leftConstant == nullptr || rightConstant == nullptr)
{
- return false;
+ return this;
}
- else
+ int index = rightConstant->getIConst(0);
+
+ const TConstantUnion *constArray = leftConstant->foldIndexing(index);
+ if (!constArray)
{
- mOp = EOpMatrixTimesScalarAssign;
+ return this;
}
+ return CreateFoldedNode(constArray, this, mType.getQualifier());
}
- else if (mLeft->isMatrix() && mRight->isMatrix())
+ case EOpIndexDirectStruct:
{
- mOp = EOpMatrixTimesMatrixAssign;
- setType(TType(basicType, higherPrecision, resultQualifier,
- static_cast<unsigned char>(mRight->getCols()),
- static_cast<unsigned char>(mLeft->getRows())));
- }
- else if (!mLeft->isMatrix() && !mRight->isMatrix())
- {
- if (mLeft->isVector() && mRight->isVector())
+ if (leftConstant == nullptr || rightConstant == nullptr)
{
- // leave as component product
+ return this;
}
- else if (mLeft->isVector() || mRight->isVector())
+ const TFieldList &fields = mLeft->getType().getStruct()->fields();
+ size_t index = static_cast<size_t>(rightConstant->getIConst(0));
+
+ size_t previousFieldsSize = 0;
+ for (size_t i = 0; i < index; ++i)
{
- if (!mLeft->isVector())
- return false;
- mOp = EOpVectorTimesScalarAssign;
- setType(TType(basicType, higherPrecision, resultQualifier,
- static_cast<unsigned char>(mLeft->getNominalSize()), 1));
+ previousFieldsSize += fields[i]->type()->getObjectSize();
}
- }
- else
- {
- infoSink.info.message(EPrefixInternalError, getLine(),
- "Missing elses");
- return false;
- }
-
- if (!ValidateMultiplication(mOp, mLeft->getType(), mRight->getType()))
- {
- return false;
- }
- break;
-
- case EOpAssign:
- case EOpInitialize:
- // No more additional checks are needed.
- ASSERT((mLeft->getNominalSize() == mRight->getNominalSize()) &&
- (mLeft->getSecondarySize() == mRight->getSecondarySize()));
- break;
- case EOpAdd:
- case EOpSub:
- case EOpDiv:
- case EOpIMod:
- case EOpBitShiftLeft:
- case EOpBitShiftRight:
- case EOpBitwiseAnd:
- case EOpBitwiseXor:
- case EOpBitwiseOr:
- case EOpAddAssign:
- case EOpSubAssign:
- case EOpDivAssign:
- case EOpIModAssign:
- case EOpBitShiftLeftAssign:
- case EOpBitShiftRightAssign:
- case EOpBitwiseAndAssign:
- case EOpBitwiseXorAssign:
- case EOpBitwiseOrAssign:
- if ((mLeft->isMatrix() && mRight->isVector()) ||
- (mLeft->isVector() && mRight->isMatrix()))
- {
- return false;
- }
-
- // Are the sizes compatible?
- if (mLeft->getNominalSize() != mRight->getNominalSize() ||
- mLeft->getSecondarySize() != mRight->getSecondarySize())
- {
- // If the nominal sizes of operands do not match:
- // One of them must be a scalar.
- if (!mLeft->isScalar() && !mRight->isScalar())
- return false;
- // In the case of compound assignment other than multiply-assign,
- // the right side needs to be a scalar. Otherwise a vector/matrix
- // would be assigned to a scalar. A scalar can't be shifted by a
- // vector either.
- if (!mRight->isScalar() &&
- (isAssignment() ||
- mOp == EOpBitShiftLeft ||
- mOp == EOpBitShiftRight))
- return false;
+ const TConstantUnion *constArray = leftConstant->getUnionArrayPointer();
+ return CreateFoldedNode(constArray + previousFieldsSize, this, mType.getQualifier());
}
-
+ case EOpIndexIndirect:
+ case EOpIndexDirectInterfaceBlock:
+ // Can never be constant folded.
+ return this;
+ default:
{
- const int secondarySize = std::max(
- mLeft->getSecondarySize(), mRight->getSecondarySize());
- setType(TType(basicType, higherPrecision, resultQualifier,
- static_cast<unsigned char>(nominalSize),
- static_cast<unsigned char>(secondarySize)));
- if (mLeft->isArray())
+ if (leftConstant == nullptr || rightConstant == nullptr)
{
- ASSERT(mLeft->getArraySize() == mRight->getArraySize());
- mType.setArraySize(mLeft->getArraySize());
+ return this;
+ }
+ TConstantUnion *constArray =
+ leftConstant->foldBinary(mOp, rightConstant, diagnostics, mLeft->getLine());
+ if (!constArray)
+ {
+ return this;
}
- }
- break;
-
- case EOpEqual:
- case EOpNotEqual:
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- ASSERT((mLeft->getNominalSize() == mRight->getNominalSize()) &&
- (mLeft->getSecondarySize() == mRight->getSecondarySize()));
- setType(TType(EbtBool, EbpUndefined));
- break;
- default:
- return false;
+ // Nodes may be constant folded without being qualified as constant.
+ return CreateFoldedNode(constArray, this, mType.getQualifier());
+ }
}
- return true;
}
-TIntermTyped *TIntermBinary::fold(TInfoSink &infoSink)
+TIntermTyped *TIntermUnary::fold(TDiagnostics *diagnostics)
{
- TIntermConstantUnion *leftConstant = mLeft->getAsConstantUnion();
- TIntermConstantUnion *rightConstant = mRight->getAsConstantUnion();
- if (leftConstant == nullptr || rightConstant == nullptr)
- {
- return nullptr;
- }
- TConstantUnion *constArray = leftConstant->foldBinary(mOp, rightConstant, infoSink);
+ TConstantUnion *constArray = nullptr;
- // Nodes may be constant folded without being qualified as constant.
- TQualifier resultQualifier = EvqConst;
- if (mLeft->getQualifier() != EvqConst || mRight->getQualifier() != EvqConst)
+ if (mOp == EOpArrayLength)
{
- resultQualifier = EvqTemporary;
+ // The size of runtime-sized arrays may only be determined at runtime.
+ if (mOperand->hasSideEffects() || mOperand->getType().isUnsizedArray())
+ {
+ return this;
+ }
+ constArray = new TConstantUnion[1];
+ constArray->setIConst(mOperand->getOutermostArraySize());
}
- return CreateFoldedNode(constArray, this, resultQualifier);
-}
-
-TIntermTyped *TIntermUnary::fold(TInfoSink &infoSink)
-{
- TIntermConstantUnion *operandConstant = mOperand->getAsConstantUnion();
- if (operandConstant == nullptr)
+ else
{
- return nullptr;
- }
+ TIntermConstantUnion *operandConstant = mOperand->getAsConstantUnion();
+ if (operandConstant == nullptr)
+ {
+ return this;
+ }
- TConstantUnion *constArray = nullptr;
- switch (mOp)
+ switch (mOp)
+ {
+ case EOpAny:
+ case EOpAll:
+ case EOpLength:
+ case EOpTranspose:
+ case EOpDeterminant:
+ case EOpInverse:
+ case EOpPackSnorm2x16:
+ case EOpUnpackSnorm2x16:
+ case EOpPackUnorm2x16:
+ case EOpUnpackUnorm2x16:
+ case EOpPackHalf2x16:
+ case EOpUnpackHalf2x16:
+ case EOpPackUnorm4x8:
+ case EOpPackSnorm4x8:
+ case EOpUnpackUnorm4x8:
+ case EOpUnpackSnorm4x8:
+ constArray = operandConstant->foldUnaryNonComponentWise(mOp);
+ break;
+ default:
+ constArray = operandConstant->foldUnaryComponentWise(mOp, diagnostics);
+ break;
+ }
+ }
+ if (constArray == nullptr)
{
- case EOpAny:
- case EOpAll:
- case EOpLength:
- case EOpTranspose:
- case EOpDeterminant:
- case EOpInverse:
- case EOpPackSnorm2x16:
- case EOpUnpackSnorm2x16:
- case EOpPackUnorm2x16:
- case EOpUnpackUnorm2x16:
- case EOpPackHalf2x16:
- case EOpUnpackHalf2x16:
- constArray = operandConstant->foldUnaryWithDifferentReturnType(mOp, infoSink);
- break;
- default:
- constArray = operandConstant->foldUnaryWithSameReturnType(mOp, infoSink);
- break;
+ return this;
}
// Nodes may be constant folded without being qualified as constant.
- TQualifier resultQualifier = mOperand->getQualifier() == EvqConst ? EvqConst : EvqTemporary;
- return CreateFoldedNode(constArray, this, resultQualifier);
+ return CreateFoldedNode(constArray, this, mType.getQualifier());
}
-TIntermTyped *TIntermAggregate::fold(TInfoSink &infoSink)
+TIntermTyped *TIntermAggregate::fold(TDiagnostics *diagnostics)
{
// Make sure that all params are constant before actual constant folding.
for (auto *param : *getSequence())
{
if (param->getAsConstantUnion() == nullptr)
{
- return nullptr;
+ return this;
}
}
TConstantUnion *constArray = nullptr;
if (isConstructor())
- constArray = TIntermConstantUnion::FoldAggregateConstructor(this, infoSink);
+ constArray = TIntermConstantUnion::FoldAggregateConstructor(this);
else
- constArray = TIntermConstantUnion::FoldAggregateBuiltIn(this, infoSink);
+ constArray = TIntermConstantUnion::FoldAggregateBuiltIn(this, diagnostics);
// Nodes may be constant folded without being qualified as constant.
- TQualifier resultQualifier = areChildrenConstQualified() ? EvqConst : EvqTemporary;
- return CreateFoldedNode(constArray, this, resultQualifier);
+ return CreateFoldedNode(constArray, this, getQualifier());
}
//
@@ -899,15 +1466,15 @@ TIntermTyped *TIntermAggregate::fold(TInfoSink &infoSink)
//
// Returns the constant value to keep using or nullptr.
//
-TConstantUnion *TIntermConstantUnion::foldBinary(TOperator op, TIntermConstantUnion *rightNode, TInfoSink &infoSink)
+TConstantUnion *TIntermConstantUnion::foldBinary(TOperator op,
+ TIntermConstantUnion *rightNode,
+ TDiagnostics *diagnostics,
+ const TSourceLoc &line)
{
const TConstantUnion *leftArray = getUnionArrayPointer();
const TConstantUnion *rightArray = rightNode->getUnionArrayPointer();
- if (!leftArray)
- return nullptr;
- if (!rightArray)
- return nullptr;
+ ASSERT(leftArray && rightArray);
size_t objectSize = getType().getObjectSize();
@@ -919,48 +1486,45 @@ TConstantUnion *TIntermConstantUnion::foldBinary(TOperator op, TIntermConstantUn
else if (rightNode->getType().getObjectSize() > 1 && objectSize == 1)
{
// for a case like float f = 1.2 + vec4(2, 3, 4, 5);
- leftArray = Vectorize(*getUnionArrayPointer(), rightNode->getType().getObjectSize());
+ leftArray = Vectorize(*getUnionArrayPointer(), rightNode->getType().getObjectSize());
objectSize = rightNode->getType().getObjectSize();
}
TConstantUnion *resultArray = nullptr;
- switch(op)
+ switch (op)
{
- case EOpAdd:
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- resultArray[i] = leftArray[i] + rightArray[i];
- break;
- case EOpSub:
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- resultArray[i] = leftArray[i] - rightArray[i];
- break;
+ case EOpAdd:
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ resultArray[i] =
+ TConstantUnion::add(leftArray[i], rightArray[i], diagnostics, line);
+ break;
+ case EOpSub:
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ resultArray[i] =
+ TConstantUnion::sub(leftArray[i], rightArray[i], diagnostics, line);
+ break;
- case EOpMul:
- case EOpVectorTimesScalar:
- case EOpMatrixTimesScalar:
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- resultArray[i] = leftArray[i] * rightArray[i];
- break;
+ case EOpMul:
+ case EOpVectorTimesScalar:
+ case EOpMatrixTimesScalar:
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ resultArray[i] =
+ TConstantUnion::mul(leftArray[i], rightArray[i], diagnostics, line);
+ break;
- case EOpMatrixTimesMatrix:
+ case EOpMatrixTimesMatrix:
{
- if (getType().getBasicType() != EbtFloat ||
- rightNode->getBasicType() != EbtFloat)
- {
- infoSink.info.message(
- EPrefixInternalError, getLine(),
- "Constant Folding cannot be done for matrix multiply");
- return nullptr;
- }
+ // TODO(jmadll): This code should check for overflows.
+ ASSERT(getType().getBasicType() == EbtFloat && rightNode->getBasicType() == EbtFloat);
- const int leftCols = getCols();
- const int leftRows = getRows();
- const int rightCols = rightNode->getType().getCols();
- const int rightRows = rightNode->getType().getRows();
+ const int leftCols = getCols();
+ const int leftRows = getRows();
+ const int rightCols = rightNode->getType().getCols();
+ const int rightRows = rightNode->getType().getRows();
const int resultCols = rightCols;
const int resultRows = leftRows;
@@ -975,94 +1539,155 @@ TConstantUnion *TIntermConstantUnion::foldBinary(TOperator op, TIntermConstantUn
resultArray[resultRows * column + row].setFConst(
resultArray[resultRows * column + row].getFConst() +
leftArray[i * leftRows + row].getFConst() *
- rightArray[column * rightRows + i].getFConst());
+ rightArray[column * rightRows + i].getFConst());
}
}
}
}
break;
- case EOpDiv:
- case EOpIMod:
+ case EOpDiv:
+ case EOpIMod:
{
resultArray = new TConstantUnion[objectSize];
for (size_t i = 0; i < objectSize; i++)
{
switch (getType().getBasicType())
{
- case EbtFloat:
- if (rightArray[i] == 0.0f)
- {
- infoSink.info.message(EPrefixWarning, getLine(),
- "Divide by zero error during constant folding");
- resultArray[i].setFConst(leftArray[i].getFConst() < 0 ? -FLT_MAX : FLT_MAX);
- }
- else
+ case EbtFloat:
{
ASSERT(op == EOpDiv);
- resultArray[i].setFConst(leftArray[i].getFConst() / rightArray[i].getFConst());
- }
- break;
-
- case EbtInt:
- if (rightArray[i] == 0)
- {
- infoSink.info.message(EPrefixWarning, getLine(),
- "Divide by zero error during constant folding");
- resultArray[i].setIConst(INT_MAX);
- }
- else
- {
- if (op == EOpDiv)
+ float dividend = leftArray[i].getFConst();
+ float divisor = rightArray[i].getFConst();
+ if (divisor == 0.0f)
+ {
+ if (dividend == 0.0f)
+ {
+ diagnostics->warning(
+ getLine(),
+ "Zero divided by zero during constant folding generated NaN",
+ "/");
+ resultArray[i].setFConst(std::numeric_limits<float>::quiet_NaN());
+ }
+ else
+ {
+ diagnostics->warning(getLine(),
+ "Divide by zero during constant folding", "/");
+ bool negativeResult =
+ std::signbit(dividend) != std::signbit(divisor);
+ resultArray[i].setFConst(
+ negativeResult ? -std::numeric_limits<float>::infinity()
+ : std::numeric_limits<float>::infinity());
+ }
+ }
+ else if (gl::isInf(dividend) && gl::isInf(divisor))
{
- resultArray[i].setIConst(leftArray[i].getIConst() / rightArray[i].getIConst());
+ diagnostics->warning(getLine(),
+ "Infinity divided by infinity during constant "
+ "folding generated NaN",
+ "/");
+ resultArray[i].setFConst(std::numeric_limits<float>::quiet_NaN());
}
else
{
- ASSERT(op == EOpIMod);
- resultArray[i].setIConst(leftArray[i].getIConst() % rightArray[i].getIConst());
+ float result = dividend / divisor;
+ if (!gl::isInf(dividend) && gl::isInf(result))
+ {
+ diagnostics->warning(
+ getLine(), "Constant folded division overflowed to infinity",
+ "/");
+ }
+ resultArray[i].setFConst(result);
}
+ break;
}
- break;
+ case EbtInt:
+ if (rightArray[i] == 0)
+ {
+ diagnostics->warning(
+ getLine(), "Divide by zero error during constant folding", "/");
+ resultArray[i].setIConst(INT_MAX);
+ }
+ else
+ {
+ int lhs = leftArray[i].getIConst();
+ int divisor = rightArray[i].getIConst();
+ if (op == EOpDiv)
+ {
+ // Check for the special case where the minimum representable number
+ // is
+ // divided by -1. If left alone this leads to integer overflow in
+ // C++.
+ // ESSL 3.00.6 section 4.1.3 Integers:
+ // "However, for the case where the minimum representable value is
+ // divided by -1, it is allowed to return either the minimum
+ // representable value or the maximum representable value."
+ if (lhs == -0x7fffffff - 1 && divisor == -1)
+ {
+ resultArray[i].setIConst(0x7fffffff);
+ }
+ else
+ {
+ resultArray[i].setIConst(lhs / divisor);
+ }
+ }
+ else
+ {
+ ASSERT(op == EOpIMod);
+ if (lhs < 0 || divisor < 0)
+ {
+ // ESSL 3.00.6 section 5.9: Results of modulus are undefined
+ // when
+ // either one of the operands is negative.
+ diagnostics->warning(getLine(),
+ "Negative modulus operator operand "
+ "encountered during constant folding",
+ "%");
+ resultArray[i].setIConst(0);
+ }
+ else
+ {
+ resultArray[i].setIConst(lhs % divisor);
+ }
+ }
+ }
+ break;
- case EbtUInt:
- if (rightArray[i] == 0)
- {
- infoSink.info.message(EPrefixWarning, getLine(),
- "Divide by zero error during constant folding");
- resultArray[i].setUConst(UINT_MAX);
- }
- else
- {
- if (op == EOpDiv)
+ case EbtUInt:
+ if (rightArray[i] == 0)
{
- resultArray[i].setUConst(leftArray[i].getUConst() / rightArray[i].getUConst());
+ diagnostics->warning(
+ getLine(), "Divide by zero error during constant folding", "/");
+ resultArray[i].setUConst(UINT_MAX);
}
else
{
- ASSERT(op == EOpIMod);
- resultArray[i].setUConst(leftArray[i].getUConst() % rightArray[i].getUConst());
+ if (op == EOpDiv)
+ {
+ resultArray[i].setUConst(leftArray[i].getUConst() /
+ rightArray[i].getUConst());
+ }
+ else
+ {
+ ASSERT(op == EOpIMod);
+ resultArray[i].setUConst(leftArray[i].getUConst() %
+ rightArray[i].getUConst());
+ }
}
- }
- break;
+ break;
- default:
- infoSink.info.message(EPrefixInternalError, getLine(),
- "Constant folding cannot be done for \"/\"");
- return nullptr;
+ default:
+ UNREACHABLE();
+ return nullptr;
}
}
}
break;
- case EOpMatrixTimesVector:
+ case EOpMatrixTimesVector:
{
- if (rightNode->getBasicType() != EbtFloat)
- {
- infoSink.info.message(EPrefixInternalError, getLine(),
- "Constant Folding cannot be done for matrix times vector");
- return nullptr;
- }
+ // TODO(jmadll): This code should check for overflows.
+ ASSERT(rightNode->getBasicType() == EbtFloat);
const int matrixCols = getCols();
const int matrixRows = getRows();
@@ -1074,22 +1699,19 @@ TConstantUnion *TIntermConstantUnion::foldBinary(TOperator op, TIntermConstantUn
resultArray[matrixRow].setFConst(0.0f);
for (int col = 0; col < matrixCols; col++)
{
- resultArray[matrixRow].setFConst(resultArray[matrixRow].getFConst() +
- leftArray[col * matrixRows + matrixRow].getFConst() *
- rightArray[col].getFConst());
+ resultArray[matrixRow].setFConst(
+ resultArray[matrixRow].getFConst() +
+ leftArray[col * matrixRows + matrixRow].getFConst() *
+ rightArray[col].getFConst());
}
}
}
break;
- case EOpVectorTimesMatrix:
+ case EOpVectorTimesMatrix:
{
- if (getType().getBasicType() != EbtFloat)
- {
- infoSink.info.message(EPrefixInternalError, getLine(),
- "Constant Folding cannot be done for vector times matrix");
- return nullptr;
- }
+ // TODO(jmadll): This code should check for overflows.
+ ASSERT(getType().getBasicType() == EbtFloat);
const int matrixCols = rightNode->getType().getCols();
const int matrixRows = rightNode->getType().getRows();
@@ -1101,15 +1723,16 @@ TConstantUnion *TIntermConstantUnion::foldBinary(TOperator op, TIntermConstantUn
resultArray[matrixCol].setFConst(0.0f);
for (int matrixRow = 0; matrixRow < matrixRows; matrixRow++)
{
- resultArray[matrixCol].setFConst(resultArray[matrixCol].getFConst() +
- leftArray[matrixRow].getFConst() *
- rightArray[matrixCol * matrixRows + matrixRow].getFConst());
+ resultArray[matrixCol].setFConst(
+ resultArray[matrixCol].getFConst() +
+ leftArray[matrixRow].getFConst() *
+ rightArray[matrixCol * matrixRows + matrixRow].getFConst());
}
}
}
break;
- case EOpLogicalAnd:
+ case EOpLogicalAnd:
{
resultArray = new TConstantUnion[objectSize];
for (size_t i = 0; i < objectSize; i++)
@@ -1119,7 +1742,7 @@ TConstantUnion *TIntermConstantUnion::foldBinary(TOperator op, TIntermConstantUn
}
break;
- case EOpLogicalOr:
+ case EOpLogicalOr:
{
resultArray = new TConstantUnion[objectSize];
for (size_t i = 0; i < objectSize; i++)
@@ -1129,79 +1752,74 @@ TConstantUnion *TIntermConstantUnion::foldBinary(TOperator op, TIntermConstantUn
}
break;
- case EOpLogicalXor:
+ case EOpLogicalXor:
{
+ ASSERT(getType().getBasicType() == EbtBool);
resultArray = new TConstantUnion[objectSize];
for (size_t i = 0; i < objectSize; i++)
{
- switch (getType().getBasicType())
- {
- case EbtBool:
- resultArray[i].setBConst(leftArray[i] != rightArray[i]);
- break;
- default:
- UNREACHABLE();
- break;
- }
+ resultArray[i].setBConst(leftArray[i] != rightArray[i]);
}
}
break;
- case EOpBitwiseAnd:
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- resultArray[i] = leftArray[i] & rightArray[i];
- break;
- case EOpBitwiseXor:
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- resultArray[i] = leftArray[i] ^ rightArray[i];
- break;
- case EOpBitwiseOr:
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- resultArray[i] = leftArray[i] | rightArray[i];
- break;
- case EOpBitShiftLeft:
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- resultArray[i] = leftArray[i] << rightArray[i];
- break;
- case EOpBitShiftRight:
- resultArray = new TConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++)
- resultArray[i] = leftArray[i] >> rightArray[i];
- break;
+ case EOpBitwiseAnd:
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ resultArray[i] = leftArray[i] & rightArray[i];
+ break;
+ case EOpBitwiseXor:
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ resultArray[i] = leftArray[i] ^ rightArray[i];
+ break;
+ case EOpBitwiseOr:
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ resultArray[i] = leftArray[i] | rightArray[i];
+ break;
+ case EOpBitShiftLeft:
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ resultArray[i] =
+ TConstantUnion::lshift(leftArray[i], rightArray[i], diagnostics, line);
+ break;
+ case EOpBitShiftRight:
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ resultArray[i] =
+ TConstantUnion::rshift(leftArray[i], rightArray[i], diagnostics, line);
+ break;
- case EOpLessThan:
- ASSERT(objectSize == 1);
- resultArray = new TConstantUnion[1];
- resultArray->setBConst(*leftArray < *rightArray);
- break;
+ case EOpLessThan:
+ ASSERT(objectSize == 1);
+ resultArray = new TConstantUnion[1];
+ resultArray->setBConst(*leftArray < *rightArray);
+ break;
- case EOpGreaterThan:
- ASSERT(objectSize == 1);
- resultArray = new TConstantUnion[1];
- resultArray->setBConst(*leftArray > *rightArray);
- break;
+ case EOpGreaterThan:
+ ASSERT(objectSize == 1);
+ resultArray = new TConstantUnion[1];
+ resultArray->setBConst(*leftArray > *rightArray);
+ break;
- case EOpLessThanEqual:
- ASSERT(objectSize == 1);
- resultArray = new TConstantUnion[1];
- resultArray->setBConst(!(*leftArray > *rightArray));
- break;
+ case EOpLessThanEqual:
+ ASSERT(objectSize == 1);
+ resultArray = new TConstantUnion[1];
+ resultArray->setBConst(!(*leftArray > *rightArray));
+ break;
- case EOpGreaterThanEqual:
- ASSERT(objectSize == 1);
- resultArray = new TConstantUnion[1];
- resultArray->setBConst(!(*leftArray < *rightArray));
- break;
+ case EOpGreaterThanEqual:
+ ASSERT(objectSize == 1);
+ resultArray = new TConstantUnion[1];
+ resultArray->setBConst(!(*leftArray < *rightArray));
+ break;
- case EOpEqual:
- case EOpNotEqual:
+ case EOpEqual:
+ case EOpNotEqual:
{
resultArray = new TConstantUnion[1];
- bool equal = true;
+ bool equal = true;
for (size_t i = 0; i < objectSize; i++)
{
if (leftArray[i] != rightArray[i])
@@ -1221,38 +1839,29 @@ TConstantUnion *TIntermConstantUnion::foldBinary(TOperator op, TIntermConstantUn
}
break;
- default:
- infoSink.info.message(
- EPrefixInternalError, getLine(),
- "Invalid operator for constant folding");
- return nullptr;
+ default:
+ UNREACHABLE();
+ return nullptr;
}
return resultArray;
}
-//
-// The fold functions see if an operation on a constant can be done in place,
-// without generating run-time code.
-//
-// Returns the constant value to keep using or nullptr.
-//
-TConstantUnion *TIntermConstantUnion::foldUnaryWithDifferentReturnType(TOperator op, TInfoSink &infoSink)
+// The fold functions do operations on a constant at GLSL compile time, without generating run-time
+// code. Returns the constant value to keep using. Nullptr should not be returned.
+TConstantUnion *TIntermConstantUnion::foldUnaryNonComponentWise(TOperator op)
{
- //
- // Do operations where the return type has a different number of components compared to the operand type.
- //
+ // Do operations where the return type may have a different number of components compared to the
+ // operand type.
const TConstantUnion *operandArray = getUnionArrayPointer();
- if (!operandArray)
- return nullptr;
+ ASSERT(operandArray);
- size_t objectSize = getType().getObjectSize();
+ size_t objectSize = getType().getObjectSize();
TConstantUnion *resultArray = nullptr;
switch (op)
{
- case EOpAny:
- if (getType().getBasicType() == EbtBool)
- {
+ case EOpAny:
+ ASSERT(getType().getBasicType() == EbtBool);
resultArray = new TConstantUnion();
resultArray->setBConst(false);
for (size_t i = 0; i < objectSize; i++)
@@ -1264,16 +1873,9 @@ TConstantUnion *TIntermConstantUnion::foldUnaryWithDifferentReturnType(TOperator
}
}
break;
- }
- else
- {
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- }
- case EOpAll:
- if (getType().getBasicType() == EbtBool)
- {
+ case EOpAll:
+ ASSERT(getType().getBasicType() == EbtBool);
resultArray = new TConstantUnion();
resultArray->setBConst(true);
for (size_t i = 0; i < objectSize; i++)
@@ -1285,89 +1887,55 @@ TConstantUnion *TIntermConstantUnion::foldUnaryWithDifferentReturnType(TOperator
}
}
break;
- }
- else
- {
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- }
- case EOpLength:
- if (getType().getBasicType() == EbtFloat)
- {
+ case EOpLength:
+ ASSERT(getType().getBasicType() == EbtFloat);
resultArray = new TConstantUnion();
resultArray->setFConst(VectorLength(operandArray, objectSize));
break;
- }
- else
- {
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- }
- case EOpTranspose:
- if (getType().getBasicType() == EbtFloat)
+ case EOpTranspose:
{
+ ASSERT(getType().getBasicType() == EbtFloat);
resultArray = new TConstantUnion[objectSize];
angle::Matrix<float> result =
- GetMatrix(operandArray, getType().getNominalSize(), getType().getSecondarySize()).transpose();
+ GetMatrix(operandArray, getType().getRows(), getType().getCols()).transpose();
SetUnionArrayFromMatrix(result, resultArray);
break;
}
- else
- {
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- }
- case EOpDeterminant:
- if (getType().getBasicType() == EbtFloat)
+ case EOpDeterminant:
{
+ ASSERT(getType().getBasicType() == EbtFloat);
unsigned int size = getType().getNominalSize();
ASSERT(size >= 2 && size <= 4);
resultArray = new TConstantUnion();
resultArray->setFConst(GetMatrix(operandArray, size).determinant());
break;
}
- else
- {
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- }
- case EOpInverse:
- if (getType().getBasicType() == EbtFloat)
+ case EOpInverse:
{
+ ASSERT(getType().getBasicType() == EbtFloat);
unsigned int size = getType().getNominalSize();
ASSERT(size >= 2 && size <= 4);
- resultArray = new TConstantUnion[objectSize];
+ resultArray = new TConstantUnion[objectSize];
angle::Matrix<float> result = GetMatrix(operandArray, size).inverse();
SetUnionArrayFromMatrix(result, resultArray);
break;
}
- else
- {
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- }
- case EOpPackSnorm2x16:
- if (getType().getBasicType() == EbtFloat)
- {
+ case EOpPackSnorm2x16:
+ ASSERT(getType().getBasicType() == EbtFloat);
ASSERT(getType().getNominalSize() == 2);
resultArray = new TConstantUnion();
- resultArray->setUConst(gl::packSnorm2x16(operandArray[0].getFConst(), operandArray[1].getFConst()));
+ resultArray->setUConst(
+ gl::packSnorm2x16(operandArray[0].getFConst(), operandArray[1].getFConst()));
break;
- }
- else
- {
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- }
- case EOpUnpackSnorm2x16:
- if (getType().getBasicType() == EbtUInt)
+ case EOpUnpackSnorm2x16:
{
+ ASSERT(getType().getBasicType() == EbtUInt);
resultArray = new TConstantUnion[2];
float f1, f2;
gl::unpackSnorm2x16(operandArray[0].getUConst(), &f1, &f2);
@@ -1375,29 +1943,18 @@ TConstantUnion *TIntermConstantUnion::foldUnaryWithDifferentReturnType(TOperator
resultArray[1].setFConst(f2);
break;
}
- else
- {
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- }
- case EOpPackUnorm2x16:
- if (getType().getBasicType() == EbtFloat)
- {
+ case EOpPackUnorm2x16:
+ ASSERT(getType().getBasicType() == EbtFloat);
ASSERT(getType().getNominalSize() == 2);
resultArray = new TConstantUnion();
- resultArray->setUConst(gl::packUnorm2x16(operandArray[0].getFConst(), operandArray[1].getFConst()));
+ resultArray->setUConst(
+ gl::packUnorm2x16(operandArray[0].getFConst(), operandArray[1].getFConst()));
break;
- }
- else
- {
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- }
- case EOpUnpackUnorm2x16:
- if (getType().getBasicType() == EbtUInt)
+ case EOpUnpackUnorm2x16:
{
+ ASSERT(getType().getBasicType() == EbtUInt);
resultArray = new TConstantUnion[2];
float f1, f2;
gl::unpackUnorm2x16(operandArray[0].getUConst(), &f1, &f2);
@@ -1405,29 +1962,18 @@ TConstantUnion *TIntermConstantUnion::foldUnaryWithDifferentReturnType(TOperator
resultArray[1].setFConst(f2);
break;
}
- else
- {
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- }
- case EOpPackHalf2x16:
- if (getType().getBasicType() == EbtFloat)
- {
+ case EOpPackHalf2x16:
+ ASSERT(getType().getBasicType() == EbtFloat);
ASSERT(getType().getNominalSize() == 2);
resultArray = new TConstantUnion();
- resultArray->setUConst(gl::packHalf2x16(operandArray[0].getFConst(), operandArray[1].getFConst()));
+ resultArray->setUConst(
+ gl::packHalf2x16(operandArray[0].getFConst(), operandArray[1].getFConst()));
break;
- }
- else
- {
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- }
- case EOpUnpackHalf2x16:
- if (getType().getBasicType() == EbtUInt)
+ case EOpUnpackHalf2x16:
{
+ ASSERT(getType().getBasicType() == EbtUInt);
resultArray = new TConstantUnion[2];
float f1, f2;
gl::unpackHalf2x16(operandArray[0].getUConst(), &f1, &f2);
@@ -1435,274 +1981,301 @@ TConstantUnion *TIntermConstantUnion::foldUnaryWithDifferentReturnType(TOperator
resultArray[1].setFConst(f2);
break;
}
- else
+
+ case EOpPackUnorm4x8:
{
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
+ ASSERT(getType().getBasicType() == EbtFloat);
+ resultArray = new TConstantUnion();
+ resultArray->setUConst(
+ gl::PackUnorm4x8(operandArray[0].getFConst(), operandArray[1].getFConst(),
+ operandArray[2].getFConst(), operandArray[3].getFConst()));
+ break;
+ }
+ case EOpPackSnorm4x8:
+ {
+ ASSERT(getType().getBasicType() == EbtFloat);
+ resultArray = new TConstantUnion();
+ resultArray->setUConst(
+ gl::PackSnorm4x8(operandArray[0].getFConst(), operandArray[1].getFConst(),
+ operandArray[2].getFConst(), operandArray[3].getFConst()));
+ break;
+ }
+ case EOpUnpackUnorm4x8:
+ {
+ ASSERT(getType().getBasicType() == EbtUInt);
+ resultArray = new TConstantUnion[4];
+ float f[4];
+ gl::UnpackUnorm4x8(operandArray[0].getUConst(), f);
+ for (size_t i = 0; i < 4; ++i)
+ {
+ resultArray[i].setFConst(f[i]);
+ }
+ break;
+ }
+ case EOpUnpackSnorm4x8:
+ {
+ ASSERT(getType().getBasicType() == EbtUInt);
+ resultArray = new TConstantUnion[4];
+ float f[4];
+ gl::UnpackSnorm4x8(operandArray[0].getUConst(), f);
+ for (size_t i = 0; i < 4; ++i)
+ {
+ resultArray[i].setFConst(f[i]);
+ }
+ break;
}
- break;
- default:
- break;
+ default:
+ UNREACHABLE();
+ break;
}
return resultArray;
}
-TConstantUnion *TIntermConstantUnion::foldUnaryWithSameReturnType(TOperator op, TInfoSink &infoSink)
+TConstantUnion *TIntermConstantUnion::foldUnaryComponentWise(TOperator op,
+ TDiagnostics *diagnostics)
{
- //
- // Do unary operations where the return type is the same as operand type.
- //
+ // Do unary operations where each component of the result is computed based on the corresponding
+ // component of the operand. Also folds normalize, though the divisor in that case takes all
+ // components into account.
const TConstantUnion *operandArray = getUnionArrayPointer();
- if (!operandArray)
- return nullptr;
+ ASSERT(operandArray);
size_t objectSize = getType().getObjectSize();
TConstantUnion *resultArray = new TConstantUnion[objectSize];
for (size_t i = 0; i < objectSize; i++)
{
- switch(op)
+ switch (op)
{
- case EOpNegative:
- switch (getType().getBasicType())
- {
- case EbtFloat:
- resultArray[i].setFConst(-operandArray[i].getFConst());
- break;
- case EbtInt:
- resultArray[i].setIConst(-operandArray[i].getIConst());
- break;
- case EbtUInt:
- resultArray[i].setUConst(static_cast<unsigned int>(
- -static_cast<int>(operandArray[i].getUConst())));
+ case EOpNegative:
+ switch (getType().getBasicType())
+ {
+ case EbtFloat:
+ resultArray[i].setFConst(-operandArray[i].getFConst());
+ break;
+ case EbtInt:
+ if (operandArray[i] == std::numeric_limits<int>::min())
+ {
+ // The minimum representable integer doesn't have a positive
+ // counterpart, rather the negation overflows and in ESSL is supposed to
+ // wrap back to the minimum representable integer. Make sure that we
+ // don't actually let the negation overflow, which has undefined
+ // behavior in C++.
+ resultArray[i].setIConst(std::numeric_limits<int>::min());
+ }
+ else
+ {
+ resultArray[i].setIConst(-operandArray[i].getIConst());
+ }
+ break;
+ case EbtUInt:
+ if (operandArray[i] == 0x80000000u)
+ {
+ resultArray[i].setUConst(0x80000000u);
+ }
+ else
+ {
+ resultArray[i].setUConst(static_cast<unsigned int>(
+ -static_cast<int>(operandArray[i].getUConst())));
+ }
+ break;
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
break;
- default:
- infoSink.info.message(
- EPrefixInternalError, getLine(),
- "Unary operation not folded into constant");
- return nullptr;
- }
- break;
- case EOpPositive:
- switch (getType().getBasicType())
- {
- case EbtFloat:
- resultArray[i].setFConst(operandArray[i].getFConst());
- break;
- case EbtInt:
- resultArray[i].setIConst(operandArray[i].getIConst());
- break;
- case EbtUInt:
- resultArray[i].setUConst(static_cast<unsigned int>(
- static_cast<int>(operandArray[i].getUConst())));
+ case EOpPositive:
+ switch (getType().getBasicType())
+ {
+ case EbtFloat:
+ resultArray[i].setFConst(operandArray[i].getFConst());
+ break;
+ case EbtInt:
+ resultArray[i].setIConst(operandArray[i].getIConst());
+ break;
+ case EbtUInt:
+ resultArray[i].setUConst(static_cast<unsigned int>(
+ static_cast<int>(operandArray[i].getUConst())));
+ break;
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
break;
- default:
- infoSink.info.message(
- EPrefixInternalError, getLine(),
- "Unary operation not folded into constant");
- return nullptr;
- }
- break;
- case EOpLogicalNot:
- // this code is written for possible future use,
- // will not get executed currently
- switch (getType().getBasicType())
- {
- case EbtBool:
- resultArray[i].setBConst(!operandArray[i].getBConst());
+ case EOpLogicalNot:
+ switch (getType().getBasicType())
+ {
+ case EbtBool:
+ resultArray[i].setBConst(!operandArray[i].getBConst());
+ break;
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
break;
- default:
- infoSink.info.message(
- EPrefixInternalError, getLine(),
- "Unary operation not folded into constant");
- return nullptr;
- }
- break;
- case EOpBitwiseNot:
- switch (getType().getBasicType())
- {
- case EbtInt:
- resultArray[i].setIConst(~operandArray[i].getIConst());
- break;
- case EbtUInt:
- resultArray[i].setUConst(~operandArray[i].getUConst());
+ case EOpBitwiseNot:
+ switch (getType().getBasicType())
+ {
+ case EbtInt:
+ resultArray[i].setIConst(~operandArray[i].getIConst());
+ break;
+ case EbtUInt:
+ resultArray[i].setUConst(~operandArray[i].getUConst());
+ break;
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
break;
- default:
- infoSink.info.message(
- EPrefixInternalError, getLine(),
- "Unary operation not folded into constant");
- return nullptr;
- }
- break;
- case EOpRadians:
- if (getType().getBasicType() == EbtFloat)
- {
+ case EOpRadians:
+ ASSERT(getType().getBasicType() == EbtFloat);
resultArray[i].setFConst(kDegreesToRadiansMultiplier * operandArray[i].getFConst());
break;
- }
- infoSink.info.message(
- EPrefixInternalError, getLine(),
- "Unary operation not folded into constant");
- return nullptr;
- case EOpDegrees:
- if (getType().getBasicType() == EbtFloat)
- {
+ case EOpDegrees:
+ ASSERT(getType().getBasicType() == EbtFloat);
resultArray[i].setFConst(kRadiansToDegreesMultiplier * operandArray[i].getFConst());
break;
- }
- infoSink.info.message(
- EPrefixInternalError, getLine(),
- "Unary operation not folded into constant");
- return nullptr;
-
- case EOpSin:
- if (!foldFloatTypeUnary(operandArray[i], &sinf, infoSink, &resultArray[i]))
- return nullptr;
- break;
-
- case EOpCos:
- if (!foldFloatTypeUnary(operandArray[i], &cosf, infoSink, &resultArray[i]))
- return nullptr;
- break;
- case EOpTan:
- if (!foldFloatTypeUnary(operandArray[i], &tanf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpSin:
+ foldFloatTypeUnary(operandArray[i], &sinf, &resultArray[i]);
+ break;
- case EOpAsin:
- // For asin(x), results are undefined if |x| > 1, we are choosing to set result to 0.
- if (getType().getBasicType() == EbtFloat && fabsf(operandArray[i].getFConst()) > 1.0f)
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(), infoSink, &resultArray[i]);
- else if (!foldFloatTypeUnary(operandArray[i], &asinf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpCos:
+ foldFloatTypeUnary(operandArray[i], &cosf, &resultArray[i]);
+ break;
- case EOpAcos:
- // For acos(x), results are undefined if |x| > 1, we are choosing to set result to 0.
- if (getType().getBasicType() == EbtFloat && fabsf(operandArray[i].getFConst()) > 1.0f)
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(), infoSink, &resultArray[i]);
- else if (!foldFloatTypeUnary(operandArray[i], &acosf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpTan:
+ foldFloatTypeUnary(operandArray[i], &tanf, &resultArray[i]);
+ break;
- case EOpAtan:
- if (!foldFloatTypeUnary(operandArray[i], &atanf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpAsin:
+ // For asin(x), results are undefined if |x| > 1, we are choosing to set result to
+ // 0.
+ if (fabsf(operandArray[i].getFConst()) > 1.0f)
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ else
+ foldFloatTypeUnary(operandArray[i], &asinf, &resultArray[i]);
+ break;
- case EOpSinh:
- if (!foldFloatTypeUnary(operandArray[i], &sinhf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpAcos:
+ // For acos(x), results are undefined if |x| > 1, we are choosing to set result to
+ // 0.
+ if (fabsf(operandArray[i].getFConst()) > 1.0f)
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ else
+ foldFloatTypeUnary(operandArray[i], &acosf, &resultArray[i]);
+ break;
- case EOpCosh:
- if (!foldFloatTypeUnary(operandArray[i], &coshf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpAtan:
+ foldFloatTypeUnary(operandArray[i], &atanf, &resultArray[i]);
+ break;
- case EOpTanh:
- if (!foldFloatTypeUnary(operandArray[i], &tanhf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpSinh:
+ foldFloatTypeUnary(operandArray[i], &sinhf, &resultArray[i]);
+ break;
- case EOpAsinh:
- if (!foldFloatTypeUnary(operandArray[i], &asinhf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpCosh:
+ foldFloatTypeUnary(operandArray[i], &coshf, &resultArray[i]);
+ break;
- case EOpAcosh:
- // For acosh(x), results are undefined if x < 1, we are choosing to set result to 0.
- if (getType().getBasicType() == EbtFloat && operandArray[i].getFConst() < 1.0f)
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(), infoSink, &resultArray[i]);
- else if (!foldFloatTypeUnary(operandArray[i], &acoshf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpTanh:
+ foldFloatTypeUnary(operandArray[i], &tanhf, &resultArray[i]);
+ break;
- case EOpAtanh:
- // For atanh(x), results are undefined if |x| >= 1, we are choosing to set result to 0.
- if (getType().getBasicType() == EbtFloat && fabsf(operandArray[i].getFConst()) >= 1.0f)
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(), infoSink, &resultArray[i]);
- else if (!foldFloatTypeUnary(operandArray[i], &atanhf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpAsinh:
+ foldFloatTypeUnary(operandArray[i], &asinhf, &resultArray[i]);
+ break;
- case EOpAbs:
- switch (getType().getBasicType())
- {
- case EbtFloat:
- resultArray[i].setFConst(fabsf(operandArray[i].getFConst()));
+ case EOpAcosh:
+ // For acosh(x), results are undefined if x < 1, we are choosing to set result to 0.
+ if (operandArray[i].getFConst() < 1.0f)
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ else
+ foldFloatTypeUnary(operandArray[i], &acoshf, &resultArray[i]);
break;
- case EbtInt:
- resultArray[i].setIConst(abs(operandArray[i].getIConst()));
+
+ case EOpAtanh:
+ // For atanh(x), results are undefined if |x| >= 1, we are choosing to set result to
+ // 0.
+ if (fabsf(operandArray[i].getFConst()) >= 1.0f)
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ else
+ foldFloatTypeUnary(operandArray[i], &atanhf, &resultArray[i]);
break;
- default:
- infoSink.info.message(
- EPrefixInternalError, getLine(),
- "Unary operation not folded into constant");
- return nullptr;
- }
- break;
- case EOpSign:
- switch (getType().getBasicType())
- {
- case EbtFloat:
+ case EOpAbs:
+ switch (getType().getBasicType())
{
- float fConst = operandArray[i].getFConst();
- float fResult = 0.0f;
- if (fConst > 0.0f)
- fResult = 1.0f;
- else if (fConst < 0.0f)
- fResult = -1.0f;
- resultArray[i].setFConst(fResult);
+ case EbtFloat:
+ resultArray[i].setFConst(fabsf(operandArray[i].getFConst()));
+ break;
+ case EbtInt:
+ resultArray[i].setIConst(abs(operandArray[i].getIConst()));
+ break;
+ default:
+ UNREACHABLE();
+ return nullptr;
}
break;
- case EbtInt:
+
+ case EOpSign:
+ switch (getType().getBasicType())
{
- int iConst = operandArray[i].getIConst();
- int iResult = 0;
- if (iConst > 0)
- iResult = 1;
- else if (iConst < 0)
- iResult = -1;
- resultArray[i].setIConst(iResult);
+ case EbtFloat:
+ {
+ float fConst = operandArray[i].getFConst();
+ float fResult = 0.0f;
+ if (fConst > 0.0f)
+ fResult = 1.0f;
+ else if (fConst < 0.0f)
+ fResult = -1.0f;
+ resultArray[i].setFConst(fResult);
+ break;
+ }
+ case EbtInt:
+ {
+ int iConst = operandArray[i].getIConst();
+ int iResult = 0;
+ if (iConst > 0)
+ iResult = 1;
+ else if (iConst < 0)
+ iResult = -1;
+ resultArray[i].setIConst(iResult);
+ break;
+ }
+ default:
+ UNREACHABLE();
+ return nullptr;
}
break;
- default:
- infoSink.info.message(
- EPrefixInternalError, getLine(),
- "Unary operation not folded into constant");
- return nullptr;
- }
- break;
- case EOpFloor:
- if (!foldFloatTypeUnary(operandArray[i], &floorf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpFloor:
+ foldFloatTypeUnary(operandArray[i], &floorf, &resultArray[i]);
+ break;
- case EOpTrunc:
- if (!foldFloatTypeUnary(operandArray[i], &truncf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpTrunc:
+ foldFloatTypeUnary(operandArray[i], &truncf, &resultArray[i]);
+ break;
- case EOpRound:
- if (!foldFloatTypeUnary(operandArray[i], &roundf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpRound:
+ foldFloatTypeUnary(operandArray[i], &roundf, &resultArray[i]);
+ break;
- case EOpRoundEven:
- if (getType().getBasicType() == EbtFloat)
+ case EOpRoundEven:
{
+ ASSERT(getType().getBasicType() == EbtFloat);
float x = operandArray[i].getFConst();
float result;
float fractPart = modff(x, &result);
@@ -1713,197 +2286,226 @@ TConstantUnion *TIntermConstantUnion::foldUnaryWithSameReturnType(TOperator op,
resultArray[i].setFConst(result);
break;
}
- infoSink.info.message(
- EPrefixInternalError, getLine(),
- "Unary operation not folded into constant");
- return nullptr;
- case EOpCeil:
- if (!foldFloatTypeUnary(operandArray[i], &ceilf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpCeil:
+ foldFloatTypeUnary(operandArray[i], &ceilf, &resultArray[i]);
+ break;
- case EOpFract:
- if (getType().getBasicType() == EbtFloat)
+ case EOpFract:
{
+ ASSERT(getType().getBasicType() == EbtFloat);
float x = operandArray[i].getFConst();
resultArray[i].setFConst(x - floorf(x));
break;
}
- infoSink.info.message(
- EPrefixInternalError, getLine(),
- "Unary operation not folded into constant");
- return nullptr;
- case EOpIsNan:
- if (getType().getBasicType() == EbtFloat)
- {
+ case EOpIsNan:
+ ASSERT(getType().getBasicType() == EbtFloat);
resultArray[i].setBConst(gl::isNaN(operandArray[0].getFConst()));
break;
- }
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- case EOpIsInf:
- if (getType().getBasicType() == EbtFloat)
- {
+ case EOpIsInf:
+ ASSERT(getType().getBasicType() == EbtFloat);
resultArray[i].setBConst(gl::isInf(operandArray[0].getFConst()));
break;
- }
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- case EOpFloatBitsToInt:
- if (getType().getBasicType() == EbtFloat)
- {
+ case EOpFloatBitsToInt:
+ ASSERT(getType().getBasicType() == EbtFloat);
resultArray[i].setIConst(gl::bitCast<int32_t>(operandArray[0].getFConst()));
break;
- }
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- case EOpFloatBitsToUint:
- if (getType().getBasicType() == EbtFloat)
- {
+ case EOpFloatBitsToUint:
+ ASSERT(getType().getBasicType() == EbtFloat);
resultArray[i].setUConst(gl::bitCast<uint32_t>(operandArray[0].getFConst()));
break;
- }
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- case EOpIntBitsToFloat:
- if (getType().getBasicType() == EbtInt)
- {
+ case EOpIntBitsToFloat:
+ ASSERT(getType().getBasicType() == EbtInt);
resultArray[i].setFConst(gl::bitCast<float>(operandArray[0].getIConst()));
break;
- }
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- case EOpUintBitsToFloat:
- if (getType().getBasicType() == EbtUInt)
- {
+ case EOpUintBitsToFloat:
+ ASSERT(getType().getBasicType() == EbtUInt);
resultArray[i].setFConst(gl::bitCast<float>(operandArray[0].getUConst()));
break;
- }
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- case EOpExp:
- if (!foldFloatTypeUnary(operandArray[i], &expf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpExp:
+ foldFloatTypeUnary(operandArray[i], &expf, &resultArray[i]);
+ break;
- case EOpLog:
- // For log(x), results are undefined if x <= 0, we are choosing to set result to 0.
- if (getType().getBasicType() == EbtFloat && operandArray[i].getFConst() <= 0.0f)
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(), infoSink, &resultArray[i]);
- else if (!foldFloatTypeUnary(operandArray[i], &logf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpLog:
+ // For log(x), results are undefined if x <= 0, we are choosing to set result to 0.
+ if (operandArray[i].getFConst() <= 0.0f)
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ else
+ foldFloatTypeUnary(operandArray[i], &logf, &resultArray[i]);
+ break;
- case EOpExp2:
- if (!foldFloatTypeUnary(operandArray[i], &exp2f, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpExp2:
+ foldFloatTypeUnary(operandArray[i], &exp2f, &resultArray[i]);
+ break;
- case EOpLog2:
- // For log2(x), results are undefined if x <= 0, we are choosing to set result to 0.
- // And log2f is not available on some plarforms like old android, so just using log(x)/log(2) here.
- if (getType().getBasicType() == EbtFloat && operandArray[i].getFConst() <= 0.0f)
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(), infoSink, &resultArray[i]);
- else if (!foldFloatTypeUnary(operandArray[i], &logf, infoSink, &resultArray[i]))
- return nullptr;
- else
- resultArray[i].setFConst(resultArray[i].getFConst() / logf(2.0f));
- break;
+ case EOpLog2:
+ // For log2(x), results are undefined if x <= 0, we are choosing to set result to 0.
+ // And log2f is not available on some plarforms like old android, so just using
+ // log(x)/log(2) here.
+ if (operandArray[i].getFConst() <= 0.0f)
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ else
+ {
+ foldFloatTypeUnary(operandArray[i], &logf, &resultArray[i]);
+ resultArray[i].setFConst(resultArray[i].getFConst() / logf(2.0f));
+ }
+ break;
- case EOpSqrt:
- // For sqrt(x), results are undefined if x < 0, we are choosing to set result to 0.
- if (getType().getBasicType() == EbtFloat && operandArray[i].getFConst() < 0.0f)
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(), infoSink, &resultArray[i]);
- else if (!foldFloatTypeUnary(operandArray[i], &sqrtf, infoSink, &resultArray[i]))
- return nullptr;
- break;
+ case EOpSqrt:
+ // For sqrt(x), results are undefined if x < 0, we are choosing to set result to 0.
+ if (operandArray[i].getFConst() < 0.0f)
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ else
+ foldFloatTypeUnary(operandArray[i], &sqrtf, &resultArray[i]);
+ break;
- case EOpInverseSqrt:
- // There is no stdlib built-in function equavalent for GLES built-in inversesqrt(),
- // so getting the square root first using builtin function sqrt() and then taking its inverse.
- // Also, for inversesqrt(x), results are undefined if x <= 0, we are choosing to set result to 0.
- if (getType().getBasicType() == EbtFloat && operandArray[i].getFConst() <= 0.0f)
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(), infoSink, &resultArray[i]);
- else if (!foldFloatTypeUnary(operandArray[i], &sqrtf, infoSink, &resultArray[i]))
- return nullptr;
- else
- resultArray[i].setFConst(1.0f / resultArray[i].getFConst());
- break;
+ case EOpInverseSqrt:
+ // There is no stdlib built-in function equavalent for GLES built-in inversesqrt(),
+ // so getting the square root first using builtin function sqrt() and then taking
+ // its inverse.
+ // Also, for inversesqrt(x), results are undefined if x <= 0, we are choosing to set
+ // result to 0.
+ if (operandArray[i].getFConst() <= 0.0f)
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ else
+ {
+ foldFloatTypeUnary(operandArray[i], &sqrtf, &resultArray[i]);
+ resultArray[i].setFConst(1.0f / resultArray[i].getFConst());
+ }
+ break;
- case EOpVectorLogicalNot:
- if (getType().getBasicType() == EbtBool)
- {
+ case EOpLogicalNotComponentWise:
+ ASSERT(getType().getBasicType() == EbtBool);
resultArray[i].setBConst(!operandArray[i].getBConst());
break;
- }
- infoSink.info.message(
- EPrefixInternalError, getLine(),
- "Unary operation not folded into constant");
- return nullptr;
- case EOpNormalize:
- if (getType().getBasicType() == EbtFloat)
+ case EOpNormalize:
{
- float x = operandArray[i].getFConst();
+ ASSERT(getType().getBasicType() == EbtFloat);
+ float x = operandArray[i].getFConst();
float length = VectorLength(operandArray, objectSize);
if (length)
resultArray[i].setFConst(x / length);
else
- UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(), infoSink,
- &resultArray[i]);
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
break;
}
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
-
- case EOpDFdx:
- case EOpDFdy:
- case EOpFwidth:
- if (getType().getBasicType() == EbtFloat)
+ case EOpBitfieldReverse:
+ {
+ uint32_t value;
+ if (getType().getBasicType() == EbtInt)
+ {
+ value = static_cast<uint32_t>(operandArray[i].getIConst());
+ }
+ else
+ {
+ ASSERT(getType().getBasicType() == EbtUInt);
+ value = operandArray[i].getUConst();
+ }
+ uint32_t result = gl::BitfieldReverse(value);
+ if (getType().getBasicType() == EbtInt)
+ {
+ resultArray[i].setIConst(static_cast<int32_t>(result));
+ }
+ else
+ {
+ resultArray[i].setUConst(result);
+ }
+ break;
+ }
+ case EOpBitCount:
+ {
+ uint32_t value;
+ if (getType().getBasicType() == EbtInt)
+ {
+ value = static_cast<uint32_t>(operandArray[i].getIConst());
+ }
+ else
+ {
+ ASSERT(getType().getBasicType() == EbtUInt);
+ value = operandArray[i].getUConst();
+ }
+ int result = gl::BitCount(value);
+ resultArray[i].setIConst(result);
+ break;
+ }
+ case EOpFindLSB:
+ {
+ uint32_t value;
+ if (getType().getBasicType() == EbtInt)
+ {
+ value = static_cast<uint32_t>(operandArray[i].getIConst());
+ }
+ else
+ {
+ ASSERT(getType().getBasicType() == EbtUInt);
+ value = operandArray[i].getUConst();
+ }
+ resultArray[i].setIConst(gl::FindLSB(value));
+ break;
+ }
+ case EOpFindMSB:
{
+ uint32_t value;
+ if (getType().getBasicType() == EbtInt)
+ {
+ int intValue = operandArray[i].getIConst();
+ value = static_cast<uint32_t>(intValue);
+ if (intValue < 0)
+ {
+ // Look for zero instead of one in value. This also handles the intValue ==
+ // -1 special case, where the return value needs to be -1.
+ value = ~value;
+ }
+ }
+ else
+ {
+ ASSERT(getType().getBasicType() == EbtUInt);
+ value = operandArray[i].getUConst();
+ }
+ resultArray[i].setIConst(gl::FindMSB(value));
+ break;
+ }
+ case EOpDFdx:
+ case EOpDFdy:
+ case EOpFwidth:
+ ASSERT(getType().getBasicType() == EbtFloat);
// Derivatives of constant arguments should be 0.
resultArray[i].setFConst(0.0f);
break;
- }
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return nullptr;
- default:
- return nullptr;
+ default:
+ return nullptr;
}
}
return resultArray;
}
-bool TIntermConstantUnion::foldFloatTypeUnary(const TConstantUnion &parameter, FloatTypeUnaryFunc builtinFunc,
- TInfoSink &infoSink, TConstantUnion *result) const
+void TIntermConstantUnion::foldFloatTypeUnary(const TConstantUnion &parameter,
+ FloatTypeUnaryFunc builtinFunc,
+ TConstantUnion *result) const
{
ASSERT(builtinFunc);
- if (getType().getBasicType() == EbtFloat)
- {
- result->setFConst(builtinFunc(parameter.getFConst()));
- return true;
- }
-
- infoSink.info.message(
- EPrefixInternalError, getLine(),
- "Unary operation not folded into constant");
- return false;
+ ASSERT(getType().getBasicType() == EbtFloat);
+ result->setFConst(builtinFunc(parameter.getFConst()));
}
// static
-TConstantUnion *TIntermConstantUnion::FoldAggregateConstructor(TIntermAggregate *aggregate,
- TInfoSink &infoSink)
+TConstantUnion *TIntermConstantUnion::FoldAggregateConstructor(TIntermAggregate *aggregate)
{
ASSERT(aggregate->getSequence()->size() > 0u);
size_t resultSize = aggregate->getType().getObjectSize();
@@ -1958,7 +2560,7 @@ TConstantUnion *TIntermConstantUnion::FoldAggregateConstructor(TIntermAggregate
int argumentCols = argumentConstant->getType().getCols();
int argumentRows = argumentConstant->getType().getRows();
int resultCols = aggregate->getType().getCols();
- int resultRows = aggregate->getType().getRows();
+ int resultRows = aggregate->getType().getRows();
for (int col = 0; col < resultCols; ++col)
{
for (int row = 0; row < resultRows; ++row)
@@ -2001,664 +2603,728 @@ TConstantUnion *TIntermConstantUnion::FoldAggregateConstructor(TIntermAggregate
return resultArray;
}
+bool TIntermAggregate::CanFoldAggregateBuiltInOp(TOperator op)
+{
+ switch (op)
+ {
+ case EOpAtan:
+ case EOpPow:
+ case EOpMod:
+ case EOpMin:
+ case EOpMax:
+ case EOpClamp:
+ case EOpMix:
+ case EOpStep:
+ case EOpSmoothStep:
+ case EOpLdexp:
+ case EOpMulMatrixComponentWise:
+ case EOpOuterProduct:
+ case EOpEqualComponentWise:
+ case EOpNotEqualComponentWise:
+ case EOpLessThanComponentWise:
+ case EOpLessThanEqualComponentWise:
+ case EOpGreaterThanComponentWise:
+ case EOpGreaterThanEqualComponentWise:
+ case EOpDistance:
+ case EOpDot:
+ case EOpCross:
+ case EOpFaceforward:
+ case EOpReflect:
+ case EOpRefract:
+ case EOpBitfieldExtract:
+ case EOpBitfieldInsert:
+ return true;
+ default:
+ return false;
+ }
+}
+
// static
-TConstantUnion *TIntermConstantUnion::FoldAggregateBuiltIn(TIntermAggregate *aggregate, TInfoSink &infoSink)
+TConstantUnion *TIntermConstantUnion::FoldAggregateBuiltIn(TIntermAggregate *aggregate,
+ TDiagnostics *diagnostics)
{
- TOperator op = aggregate->getOp();
- TIntermSequence *sequence = aggregate->getSequence();
- unsigned int paramsCount = static_cast<unsigned int>(sequence->size());
- std::vector<const TConstantUnion *> unionArrays(paramsCount);
- std::vector<size_t> objectSizes(paramsCount);
+ TOperator op = aggregate->getOp();
+ TIntermSequence *arguments = aggregate->getSequence();
+ unsigned int argsCount = static_cast<unsigned int>(arguments->size());
+ std::vector<const TConstantUnion *> unionArrays(argsCount);
+ std::vector<size_t> objectSizes(argsCount);
size_t maxObjectSize = 0;
TBasicType basicType = EbtVoid;
TSourceLoc loc;
- for (unsigned int i = 0; i < paramsCount; i++)
+ for (unsigned int i = 0; i < argsCount; i++)
{
- TIntermConstantUnion *paramConstant = (*sequence)[i]->getAsConstantUnion();
- ASSERT(paramConstant != nullptr); // Should be checked already.
+ TIntermConstantUnion *argConstant = (*arguments)[i]->getAsConstantUnion();
+ ASSERT(argConstant != nullptr); // Should be checked already.
if (i == 0)
{
- basicType = paramConstant->getType().getBasicType();
- loc = paramConstant->getLine();
+ basicType = argConstant->getType().getBasicType();
+ loc = argConstant->getLine();
}
- unionArrays[i] = paramConstant->getUnionArrayPointer();
- objectSizes[i] = paramConstant->getType().getObjectSize();
+ unionArrays[i] = argConstant->getUnionArrayPointer();
+ objectSizes[i] = argConstant->getType().getObjectSize();
if (objectSizes[i] > maxObjectSize)
maxObjectSize = objectSizes[i];
}
- if (!(*sequence)[0]->getAsTyped()->isMatrix())
+ if (!(*arguments)[0]->getAsTyped()->isMatrix() && aggregate->getOp() != EOpOuterProduct)
{
- for (unsigned int i = 0; i < paramsCount; i++)
+ for (unsigned int i = 0; i < argsCount; i++)
if (objectSizes[i] != maxObjectSize)
unionArrays[i] = Vectorize(*unionArrays[i], maxObjectSize);
}
TConstantUnion *resultArray = nullptr;
- if (paramsCount == 2)
+
+ switch (op)
{
- //
- // Binary built-in
- //
- switch (op)
+ case EOpAtan:
{
- case EOpAtan:
+ ASSERT(basicType == EbtFloat);
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- if (basicType == EbtFloat)
- {
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- float y = unionArrays[0][i].getFConst();
- float x = unionArrays[1][i].getFConst();
- // Results are undefined if x and y are both 0.
- if (x == 0.0f && y == 0.0f)
- UndefinedConstantFoldingError(loc, op, basicType, infoSink, &resultArray[i]);
- else
- resultArray[i].setFConst(atan2f(y, x));
- }
- }
+ float y = unionArrays[0][i].getFConst();
+ float x = unionArrays[1][i].getFConst();
+ // Results are undefined if x and y are both 0.
+ if (x == 0.0f && y == 0.0f)
+ UndefinedConstantFoldingError(loc, op, basicType, diagnostics, &resultArray[i]);
else
- UNREACHABLE();
+ resultArray[i].setFConst(atan2f(y, x));
}
break;
+ }
- case EOpPow:
+ case EOpPow:
+ {
+ ASSERT(basicType == EbtFloat);
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- if (basicType == EbtFloat)
- {
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- float x = unionArrays[0][i].getFConst();
- float y = unionArrays[1][i].getFConst();
- // Results are undefined if x < 0.
- // Results are undefined if x = 0 and y <= 0.
- if (x < 0.0f)
- UndefinedConstantFoldingError(loc, op, basicType, infoSink, &resultArray[i]);
- else if (x == 0.0f && y <= 0.0f)
- UndefinedConstantFoldingError(loc, op, basicType, infoSink, &resultArray[i]);
- else
- resultArray[i].setFConst(powf(x, y));
- }
- }
+ float x = unionArrays[0][i].getFConst();
+ float y = unionArrays[1][i].getFConst();
+ // Results are undefined if x < 0.
+ // Results are undefined if x = 0 and y <= 0.
+ if (x < 0.0f)
+ UndefinedConstantFoldingError(loc, op, basicType, diagnostics, &resultArray[i]);
+ else if (x == 0.0f && y <= 0.0f)
+ UndefinedConstantFoldingError(loc, op, basicType, diagnostics, &resultArray[i]);
else
- UNREACHABLE();
+ resultArray[i].setFConst(powf(x, y));
}
break;
+ }
- case EOpMod:
+ case EOpMod:
+ {
+ ASSERT(basicType == EbtFloat);
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- if (basicType == EbtFloat)
- {
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- float x = unionArrays[0][i].getFConst();
- float y = unionArrays[1][i].getFConst();
- resultArray[i].setFConst(x - y * floorf(x / y));
- }
- }
- else
- UNREACHABLE();
+ float x = unionArrays[0][i].getFConst();
+ float y = unionArrays[1][i].getFConst();
+ resultArray[i].setFConst(x - y * floorf(x / y));
}
break;
+ }
- case EOpMin:
+ case EOpMin:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
+ switch (basicType)
{
- switch (basicType)
- {
- case EbtFloat:
- resultArray[i].setFConst(std::min(unionArrays[0][i].getFConst(), unionArrays[1][i].getFConst()));
+ case EbtFloat:
+ resultArray[i].setFConst(
+ std::min(unionArrays[0][i].getFConst(), unionArrays[1][i].getFConst()));
break;
- case EbtInt:
- resultArray[i].setIConst(std::min(unionArrays[0][i].getIConst(), unionArrays[1][i].getIConst()));
+ case EbtInt:
+ resultArray[i].setIConst(
+ std::min(unionArrays[0][i].getIConst(), unionArrays[1][i].getIConst()));
break;
- case EbtUInt:
- resultArray[i].setUConst(std::min(unionArrays[0][i].getUConst(), unionArrays[1][i].getUConst()));
+ case EbtUInt:
+ resultArray[i].setUConst(
+ std::min(unionArrays[0][i].getUConst(), unionArrays[1][i].getUConst()));
break;
- default:
+ default:
UNREACHABLE();
break;
- }
}
}
break;
+ }
- case EOpMax:
+ case EOpMax:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
+ switch (basicType)
{
- switch (basicType)
- {
- case EbtFloat:
- resultArray[i].setFConst(std::max(unionArrays[0][i].getFConst(), unionArrays[1][i].getFConst()));
+ case EbtFloat:
+ resultArray[i].setFConst(
+ std::max(unionArrays[0][i].getFConst(), unionArrays[1][i].getFConst()));
break;
- case EbtInt:
- resultArray[i].setIConst(std::max(unionArrays[0][i].getIConst(), unionArrays[1][i].getIConst()));
+ case EbtInt:
+ resultArray[i].setIConst(
+ std::max(unionArrays[0][i].getIConst(), unionArrays[1][i].getIConst()));
break;
- case EbtUInt:
- resultArray[i].setUConst(std::max(unionArrays[0][i].getUConst(), unionArrays[1][i].getUConst()));
+ case EbtUInt:
+ resultArray[i].setUConst(
+ std::max(unionArrays[0][i].getUConst(), unionArrays[1][i].getUConst()));
break;
- default:
+ default:
UNREACHABLE();
break;
- }
}
}
break;
+ }
- case EOpStep:
- {
- if (basicType == EbtFloat)
- {
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- resultArray[i].setFConst(unionArrays[1][i].getFConst() < unionArrays[0][i].getFConst() ? 0.0f : 1.0f);
- }
- else
- UNREACHABLE();
- }
+ case EOpStep:
+ {
+ ASSERT(basicType == EbtFloat);
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
+ resultArray[i].setFConst(
+ unionArrays[1][i].getFConst() < unionArrays[0][i].getFConst() ? 0.0f : 1.0f);
break;
+ }
- case EOpLessThan:
+ case EOpLessThanComponentWise:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
+ switch (basicType)
{
- switch (basicType)
- {
- case EbtFloat:
- resultArray[i].setBConst(unionArrays[0][i].getFConst() < unionArrays[1][i].getFConst());
+ case EbtFloat:
+ resultArray[i].setBConst(unionArrays[0][i].getFConst() <
+ unionArrays[1][i].getFConst());
break;
- case EbtInt:
- resultArray[i].setBConst(unionArrays[0][i].getIConst() < unionArrays[1][i].getIConst());
+ case EbtInt:
+ resultArray[i].setBConst(unionArrays[0][i].getIConst() <
+ unionArrays[1][i].getIConst());
break;
- case EbtUInt:
- resultArray[i].setBConst(unionArrays[0][i].getUConst() < unionArrays[1][i].getUConst());
+ case EbtUInt:
+ resultArray[i].setBConst(unionArrays[0][i].getUConst() <
+ unionArrays[1][i].getUConst());
break;
- default:
+ default:
UNREACHABLE();
break;
- }
}
}
break;
+ }
- case EOpLessThanEqual:
+ case EOpLessThanEqualComponentWise:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
+ switch (basicType)
{
- switch (basicType)
- {
- case EbtFloat:
- resultArray[i].setBConst(unionArrays[0][i].getFConst() <= unionArrays[1][i].getFConst());
+ case EbtFloat:
+ resultArray[i].setBConst(unionArrays[0][i].getFConst() <=
+ unionArrays[1][i].getFConst());
break;
- case EbtInt:
- resultArray[i].setBConst(unionArrays[0][i].getIConst() <= unionArrays[1][i].getIConst());
+ case EbtInt:
+ resultArray[i].setBConst(unionArrays[0][i].getIConst() <=
+ unionArrays[1][i].getIConst());
break;
- case EbtUInt:
- resultArray[i].setBConst(unionArrays[0][i].getUConst() <= unionArrays[1][i].getUConst());
+ case EbtUInt:
+ resultArray[i].setBConst(unionArrays[0][i].getUConst() <=
+ unionArrays[1][i].getUConst());
break;
- default:
+ default:
UNREACHABLE();
break;
- }
}
}
break;
+ }
- case EOpGreaterThan:
+ case EOpGreaterThanComponentWise:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
+ switch (basicType)
{
- switch (basicType)
- {
- case EbtFloat:
- resultArray[i].setBConst(unionArrays[0][i].getFConst() > unionArrays[1][i].getFConst());
+ case EbtFloat:
+ resultArray[i].setBConst(unionArrays[0][i].getFConst() >
+ unionArrays[1][i].getFConst());
break;
- case EbtInt:
- resultArray[i].setBConst(unionArrays[0][i].getIConst() > unionArrays[1][i].getIConst());
+ case EbtInt:
+ resultArray[i].setBConst(unionArrays[0][i].getIConst() >
+ unionArrays[1][i].getIConst());
break;
- case EbtUInt:
- resultArray[i].setBConst(unionArrays[0][i].getUConst() > unionArrays[1][i].getUConst());
+ case EbtUInt:
+ resultArray[i].setBConst(unionArrays[0][i].getUConst() >
+ unionArrays[1][i].getUConst());
break;
- default:
+ default:
UNREACHABLE();
break;
- }
}
}
break;
-
- case EOpGreaterThanEqual:
+ }
+ case EOpGreaterThanEqualComponentWise:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
+ switch (basicType)
{
- switch (basicType)
- {
- case EbtFloat:
- resultArray[i].setBConst(unionArrays[0][i].getFConst() >= unionArrays[1][i].getFConst());
+ case EbtFloat:
+ resultArray[i].setBConst(unionArrays[0][i].getFConst() >=
+ unionArrays[1][i].getFConst());
break;
- case EbtInt:
- resultArray[i].setBConst(unionArrays[0][i].getIConst() >= unionArrays[1][i].getIConst());
+ case EbtInt:
+ resultArray[i].setBConst(unionArrays[0][i].getIConst() >=
+ unionArrays[1][i].getIConst());
break;
- case EbtUInt:
- resultArray[i].setBConst(unionArrays[0][i].getUConst() >= unionArrays[1][i].getUConst());
+ case EbtUInt:
+ resultArray[i].setBConst(unionArrays[0][i].getUConst() >=
+ unionArrays[1][i].getUConst());
break;
- default:
+ default:
UNREACHABLE();
break;
- }
}
}
- break;
+ }
+ break;
- case EOpVectorEqual:
+ case EOpEqualComponentWise:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
+ switch (basicType)
{
- switch (basicType)
- {
- case EbtFloat:
- resultArray[i].setBConst(unionArrays[0][i].getFConst() == unionArrays[1][i].getFConst());
+ case EbtFloat:
+ resultArray[i].setBConst(unionArrays[0][i].getFConst() ==
+ unionArrays[1][i].getFConst());
break;
- case EbtInt:
- resultArray[i].setBConst(unionArrays[0][i].getIConst() == unionArrays[1][i].getIConst());
+ case EbtInt:
+ resultArray[i].setBConst(unionArrays[0][i].getIConst() ==
+ unionArrays[1][i].getIConst());
break;
- case EbtUInt:
- resultArray[i].setBConst(unionArrays[0][i].getUConst() == unionArrays[1][i].getUConst());
+ case EbtUInt:
+ resultArray[i].setBConst(unionArrays[0][i].getUConst() ==
+ unionArrays[1][i].getUConst());
break;
- case EbtBool:
- resultArray[i].setBConst(unionArrays[0][i].getBConst() == unionArrays[1][i].getBConst());
+ case EbtBool:
+ resultArray[i].setBConst(unionArrays[0][i].getBConst() ==
+ unionArrays[1][i].getBConst());
break;
- default:
+ default:
UNREACHABLE();
break;
- }
}
}
break;
+ }
- case EOpVectorNotEqual:
+ case EOpNotEqualComponentWise:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
+ switch (basicType)
{
- switch (basicType)
- {
- case EbtFloat:
- resultArray[i].setBConst(unionArrays[0][i].getFConst() != unionArrays[1][i].getFConst());
+ case EbtFloat:
+ resultArray[i].setBConst(unionArrays[0][i].getFConst() !=
+ unionArrays[1][i].getFConst());
break;
- case EbtInt:
- resultArray[i].setBConst(unionArrays[0][i].getIConst() != unionArrays[1][i].getIConst());
+ case EbtInt:
+ resultArray[i].setBConst(unionArrays[0][i].getIConst() !=
+ unionArrays[1][i].getIConst());
break;
- case EbtUInt:
- resultArray[i].setBConst(unionArrays[0][i].getUConst() != unionArrays[1][i].getUConst());
+ case EbtUInt:
+ resultArray[i].setBConst(unionArrays[0][i].getUConst() !=
+ unionArrays[1][i].getUConst());
break;
- case EbtBool:
- resultArray[i].setBConst(unionArrays[0][i].getBConst() != unionArrays[1][i].getBConst());
+ case EbtBool:
+ resultArray[i].setBConst(unionArrays[0][i].getBConst() !=
+ unionArrays[1][i].getBConst());
break;
- default:
+ default:
UNREACHABLE();
break;
- }
}
}
break;
+ }
- case EOpDistance:
- if (basicType == EbtFloat)
+ case EOpDistance:
+ {
+ ASSERT(basicType == EbtFloat);
+ TConstantUnion *distanceArray = new TConstantUnion[maxObjectSize];
+ resultArray = new TConstantUnion();
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- TConstantUnion *distanceArray = new TConstantUnion[maxObjectSize];
- resultArray = new TConstantUnion();
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- float x = unionArrays[0][i].getFConst();
- float y = unionArrays[1][i].getFConst();
- distanceArray[i].setFConst(x - y);
- }
- resultArray->setFConst(VectorLength(distanceArray, maxObjectSize));
+ float x = unionArrays[0][i].getFConst();
+ float y = unionArrays[1][i].getFConst();
+ distanceArray[i].setFConst(x - y);
}
- else
- UNREACHABLE();
+ resultArray->setFConst(VectorLength(distanceArray, maxObjectSize));
break;
+ }
- case EOpDot:
-
- if (basicType == EbtFloat)
- {
- resultArray = new TConstantUnion();
- resultArray->setFConst(VectorDotProduct(unionArrays[0], unionArrays[1], maxObjectSize));
- }
- else
- UNREACHABLE();
+ case EOpDot:
+ ASSERT(basicType == EbtFloat);
+ resultArray = new TConstantUnion();
+ resultArray->setFConst(VectorDotProduct(unionArrays[0], unionArrays[1], maxObjectSize));
break;
- case EOpCross:
- if (basicType == EbtFloat && maxObjectSize == 3)
- {
- resultArray = new TConstantUnion[maxObjectSize];
- float x0 = unionArrays[0][0].getFConst();
- float x1 = unionArrays[0][1].getFConst();
- float x2 = unionArrays[0][2].getFConst();
- float y0 = unionArrays[1][0].getFConst();
- float y1 = unionArrays[1][1].getFConst();
- float y2 = unionArrays[1][2].getFConst();
- resultArray[0].setFConst(x1 * y2 - y1 * x2);
- resultArray[1].setFConst(x2 * y0 - y2 * x0);
- resultArray[2].setFConst(x0 * y1 - y0 * x1);
- }
- else
- UNREACHABLE();
+ case EOpCross:
+ {
+ ASSERT(basicType == EbtFloat && maxObjectSize == 3);
+ resultArray = new TConstantUnion[maxObjectSize];
+ float x0 = unionArrays[0][0].getFConst();
+ float x1 = unionArrays[0][1].getFConst();
+ float x2 = unionArrays[0][2].getFConst();
+ float y0 = unionArrays[1][0].getFConst();
+ float y1 = unionArrays[1][1].getFConst();
+ float y2 = unionArrays[1][2].getFConst();
+ resultArray[0].setFConst(x1 * y2 - y1 * x2);
+ resultArray[1].setFConst(x2 * y0 - y2 * x0);
+ resultArray[2].setFConst(x0 * y1 - y0 * x1);
break;
+ }
- case EOpReflect:
- if (basicType == EbtFloat)
+ case EOpReflect:
+ {
+ ASSERT(basicType == EbtFloat);
+ // genType reflect (genType I, genType N) :
+ // For the incident vector I and surface orientation N, returns the reflection
+ // direction:
+ // I - 2 * dot(N, I) * N.
+ resultArray = new TConstantUnion[maxObjectSize];
+ float dotProduct = VectorDotProduct(unionArrays[1], unionArrays[0], maxObjectSize);
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- // genType reflect (genType I, genType N) :
- // For the incident vector I and surface orientation N, returns the reflection direction:
- // I - 2 * dot(N, I) * N.
- resultArray = new TConstantUnion[maxObjectSize];
- float dotProduct = VectorDotProduct(unionArrays[1], unionArrays[0], maxObjectSize);
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- float result = unionArrays[0][i].getFConst() -
- 2.0f * dotProduct * unionArrays[1][i].getFConst();
- resultArray[i].setFConst(result);
- }
+ float result = unionArrays[0][i].getFConst() -
+ 2.0f * dotProduct * unionArrays[1][i].getFConst();
+ resultArray[i].setFConst(result);
}
- else
- UNREACHABLE();
break;
+ }
- case EOpMul:
- if (basicType == EbtFloat && (*sequence)[0]->getAsTyped()->isMatrix() &&
- (*sequence)[1]->getAsTyped()->isMatrix())
- {
- // Perform component-wise matrix multiplication.
- resultArray = new TConstantUnion[maxObjectSize];
- int size = (*sequence)[0]->getAsTyped()->getNominalSize();
- angle::Matrix<float> result =
- GetMatrix(unionArrays[0], size).compMult(GetMatrix(unionArrays[1], size));
- SetUnionArrayFromMatrix(result, resultArray);
- }
- else
- UNREACHABLE();
+ case EOpMulMatrixComponentWise:
+ {
+ ASSERT(basicType == EbtFloat && (*arguments)[0]->getAsTyped()->isMatrix() &&
+ (*arguments)[1]->getAsTyped()->isMatrix());
+ // Perform component-wise matrix multiplication.
+ resultArray = new TConstantUnion[maxObjectSize];
+ int size = (*arguments)[0]->getAsTyped()->getNominalSize();
+ angle::Matrix<float> result =
+ GetMatrix(unionArrays[0], size).compMult(GetMatrix(unionArrays[1], size));
+ SetUnionArrayFromMatrix(result, resultArray);
break;
+ }
- case EOpOuterProduct:
- if (basicType == EbtFloat)
- {
- size_t numRows = (*sequence)[0]->getAsTyped()->getType().getObjectSize();
- size_t numCols = (*sequence)[1]->getAsTyped()->getType().getObjectSize();
- resultArray = new TConstantUnion[numRows * numCols];
- angle::Matrix<float> result =
- GetMatrix(unionArrays[0], 1, static_cast<int>(numCols))
- .outerProduct(GetMatrix(unionArrays[1], static_cast<int>(numRows), 1));
- SetUnionArrayFromMatrix(result, resultArray);
- }
- else
- UNREACHABLE();
+ case EOpOuterProduct:
+ {
+ ASSERT(basicType == EbtFloat);
+ size_t numRows = (*arguments)[0]->getAsTyped()->getType().getObjectSize();
+ size_t numCols = (*arguments)[1]->getAsTyped()->getType().getObjectSize();
+ resultArray = new TConstantUnion[numRows * numCols];
+ angle::Matrix<float> result =
+ GetMatrix(unionArrays[0], static_cast<int>(numRows), 1)
+ .outerProduct(GetMatrix(unionArrays[1], 1, static_cast<int>(numCols)));
+ SetUnionArrayFromMatrix(result, resultArray);
break;
-
- default:
- UNREACHABLE();
- // TODO: Add constant folding support for other built-in operations that take 2 parameters and not handled above.
- return nullptr;
}
- }
- else if (paramsCount == 3)
- {
- //
- // Ternary built-in
- //
- switch (op)
+
+ case EOpClamp:
{
- case EOpClamp:
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
+ switch (basicType)
{
- switch (basicType)
+ case EbtFloat:
{
- case EbtFloat:
- {
- float x = unionArrays[0][i].getFConst();
- float min = unionArrays[1][i].getFConst();
- float max = unionArrays[2][i].getFConst();
- // Results are undefined if min > max.
- if (min > max)
- UndefinedConstantFoldingError(loc, op, basicType, infoSink, &resultArray[i]);
- else
- resultArray[i].setFConst(gl::clamp(x, min, max));
- }
+ float x = unionArrays[0][i].getFConst();
+ float min = unionArrays[1][i].getFConst();
+ float max = unionArrays[2][i].getFConst();
+ // Results are undefined if min > max.
+ if (min > max)
+ UndefinedConstantFoldingError(loc, op, basicType, diagnostics,
+ &resultArray[i]);
+ else
+ resultArray[i].setFConst(gl::clamp(x, min, max));
break;
- case EbtInt:
- {
- int x = unionArrays[0][i].getIConst();
- int min = unionArrays[1][i].getIConst();
- int max = unionArrays[2][i].getIConst();
- // Results are undefined if min > max.
- if (min > max)
- UndefinedConstantFoldingError(loc, op, basicType, infoSink, &resultArray[i]);
- else
- resultArray[i].setIConst(gl::clamp(x, min, max));
- }
+ }
+
+ case EbtInt:
+ {
+ int x = unionArrays[0][i].getIConst();
+ int min = unionArrays[1][i].getIConst();
+ int max = unionArrays[2][i].getIConst();
+ // Results are undefined if min > max.
+ if (min > max)
+ UndefinedConstantFoldingError(loc, op, basicType, diagnostics,
+ &resultArray[i]);
+ else
+ resultArray[i].setIConst(gl::clamp(x, min, max));
break;
- case EbtUInt:
- {
- unsigned int x = unionArrays[0][i].getUConst();
- unsigned int min = unionArrays[1][i].getUConst();
- unsigned int max = unionArrays[2][i].getUConst();
- // Results are undefined if min > max.
- if (min > max)
- UndefinedConstantFoldingError(loc, op, basicType, infoSink, &resultArray[i]);
- else
- resultArray[i].setUConst(gl::clamp(x, min, max));
- }
+ }
+ case EbtUInt:
+ {
+ unsigned int x = unionArrays[0][i].getUConst();
+ unsigned int min = unionArrays[1][i].getUConst();
+ unsigned int max = unionArrays[2][i].getUConst();
+ // Results are undefined if min > max.
+ if (min > max)
+ UndefinedConstantFoldingError(loc, op, basicType, diagnostics,
+ &resultArray[i]);
+ else
+ resultArray[i].setUConst(gl::clamp(x, min, max));
break;
- default:
+ }
+ default:
UNREACHABLE();
break;
- }
}
}
break;
+ }
- case EOpMix:
+ case EOpMix:
+ {
+ ASSERT(basicType == EbtFloat);
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- if (basicType == EbtFloat)
+ float x = unionArrays[0][i].getFConst();
+ float y = unionArrays[1][i].getFConst();
+ TBasicType type = (*arguments)[2]->getAsTyped()->getType().getBasicType();
+ if (type == EbtFloat)
{
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- float x = unionArrays[0][i].getFConst();
- float y = unionArrays[1][i].getFConst();
- TBasicType type = (*sequence)[2]->getAsTyped()->getType().getBasicType();
- if (type == EbtFloat)
- {
- // Returns the linear blend of x and y, i.e., x * (1 - a) + y * a.
- float a = unionArrays[2][i].getFConst();
- resultArray[i].setFConst(x * (1.0f - a) + y * a);
- }
- else // 3rd parameter is EbtBool
- {
- ASSERT(type == EbtBool);
- // Selects which vector each returned component comes from.
- // For a component of a that is false, the corresponding component of x is returned.
- // For a component of a that is true, the corresponding component of y is returned.
- bool a = unionArrays[2][i].getBConst();
- resultArray[i].setFConst(a ? y : x);
- }
- }
+ // Returns the linear blend of x and y, i.e., x * (1 - a) + y * a.
+ float a = unionArrays[2][i].getFConst();
+ resultArray[i].setFConst(x * (1.0f - a) + y * a);
+ }
+ else // 3rd parameter is EbtBool
+ {
+ ASSERT(type == EbtBool);
+ // Selects which vector each returned component comes from.
+ // For a component of a that is false, the corresponding component of x is
+ // returned.
+ // For a component of a that is true, the corresponding component of y is
+ // returned.
+ bool a = unionArrays[2][i].getBConst();
+ resultArray[i].setFConst(a ? y : x);
}
- else
- UNREACHABLE();
}
break;
+ }
- case EOpSmoothStep:
+ case EOpSmoothStep:
+ {
+ ASSERT(basicType == EbtFloat);
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- if (basicType == EbtFloat)
+ float edge0 = unionArrays[0][i].getFConst();
+ float edge1 = unionArrays[1][i].getFConst();
+ float x = unionArrays[2][i].getFConst();
+ // Results are undefined if edge0 >= edge1.
+ if (edge0 >= edge1)
{
- resultArray = new TConstantUnion[maxObjectSize];
- for (size_t i = 0; i < maxObjectSize; i++)
- {
- float edge0 = unionArrays[0][i].getFConst();
- float edge1 = unionArrays[1][i].getFConst();
- float x = unionArrays[2][i].getFConst();
- // Results are undefined if edge0 >= edge1.
- if (edge0 >= edge1)
- {
- UndefinedConstantFoldingError(loc, op, basicType, infoSink, &resultArray[i]);
- }
- else
- {
- // Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth
- // Hermite interpolation between 0 and 1 when edge0 < x < edge1.
- float t = gl::clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
- resultArray[i].setFConst(t * t * (3.0f - 2.0f * t));
- }
- }
+ UndefinedConstantFoldingError(loc, op, basicType, diagnostics, &resultArray[i]);
}
else
- UNREACHABLE();
+ {
+ // Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth
+ // Hermite interpolation between 0 and 1 when edge0 < x < edge1.
+ float t = gl::clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
+ resultArray[i].setFConst(t * t * (3.0f - 2.0f * t));
+ }
}
break;
+ }
- case EOpFaceForward:
- if (basicType == EbtFloat)
+ case EOpLdexp:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
{
- // genType faceforward(genType N, genType I, genType Nref) :
- // If dot(Nref, I) < 0 return N, otherwise return -N.
- resultArray = new TConstantUnion[maxObjectSize];
- float dotProduct = VectorDotProduct(unionArrays[2], unionArrays[1], maxObjectSize);
- for (size_t i = 0; i < maxObjectSize; i++)
+ float x = unionArrays[0][i].getFConst();
+ int exp = unionArrays[1][i].getIConst();
+ if (exp > 128)
{
- if (dotProduct < 0)
- resultArray[i].setFConst(unionArrays[0][i].getFConst());
- else
- resultArray[i].setFConst(-unionArrays[0][i].getFConst());
+ UndefinedConstantFoldingError(loc, op, basicType, diagnostics, &resultArray[i]);
}
- }
- else
- UNREACHABLE();
- break;
-
- case EOpRefract:
- if (basicType == EbtFloat)
- {
- // genType refract(genType I, genType N, float eta) :
- // For the incident vector I and surface normal N, and the ratio of indices of refraction eta,
- // return the refraction vector. The result is computed by
- // k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
- // if (k < 0.0)
- // return genType(0.0)
- // else
- // return eta * I - (eta * dot(N, I) + sqrt(k)) * N
- resultArray = new TConstantUnion[maxObjectSize];
- float dotProduct = VectorDotProduct(unionArrays[1], unionArrays[0], maxObjectSize);
- for (size_t i = 0; i < maxObjectSize; i++)
+ else
{
- float eta = unionArrays[2][i].getFConst();
- float k = 1.0f - eta * eta * (1.0f - dotProduct * dotProduct);
- if (k < 0.0f)
- resultArray[i].setFConst(0.0f);
- else
- resultArray[i].setFConst(eta * unionArrays[0][i].getFConst() -
- (eta * dotProduct + sqrtf(k)) * unionArrays[1][i].getFConst());
+ resultArray[i].setFConst(gl::Ldexp(x, exp));
}
}
- else
- UNREACHABLE();
break;
-
- default:
- UNREACHABLE();
- // TODO: Add constant folding support for other built-in operations that take 3 parameters and not handled above.
- return nullptr;
}
- }
- return resultArray;
-}
-// static
-TString TIntermTraverser::hash(const TString &name, ShHashFunction64 hashFunction)
-{
- if (hashFunction == NULL || name.empty())
- return name;
- khronos_uint64_t number = (*hashFunction)(name.c_str(), name.length());
- TStringStream stream;
- stream << HASHED_NAME_PREFIX << std::hex << number;
- TString hashedName = stream.str();
- return hashedName;
-}
+ case EOpFaceforward:
+ {
+ ASSERT(basicType == EbtFloat);
+ // genType faceforward(genType N, genType I, genType Nref) :
+ // If dot(Nref, I) < 0 return N, otherwise return -N.
+ resultArray = new TConstantUnion[maxObjectSize];
+ float dotProduct = VectorDotProduct(unionArrays[2], unionArrays[1], maxObjectSize);
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ if (dotProduct < 0)
+ resultArray[i].setFConst(unionArrays[0][i].getFConst());
+ else
+ resultArray[i].setFConst(-unionArrays[0][i].getFConst());
+ }
+ break;
+ }
-void TIntermTraverser::updateTree()
-{
- for (size_t ii = 0; ii < mInsertions.size(); ++ii)
- {
- const NodeInsertMultipleEntry &insertion = mInsertions[ii];
- ASSERT(insertion.parent);
- if (!insertion.insertionsAfter.empty())
+ case EOpRefract:
{
- bool inserted = insertion.parent->insertChildNodes(insertion.position + 1,
- insertion.insertionsAfter);
- ASSERT(inserted);
- UNUSED_ASSERTION_VARIABLE(inserted);
+ ASSERT(basicType == EbtFloat);
+ // genType refract(genType I, genType N, float eta) :
+ // For the incident vector I and surface normal N, and the ratio of indices of
+ // refraction eta,
+ // return the refraction vector. The result is computed by
+ // k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
+ // if (k < 0.0)
+ // return genType(0.0)
+ // else
+ // return eta * I - (eta * dot(N, I) + sqrt(k)) * N
+ resultArray = new TConstantUnion[maxObjectSize];
+ float dotProduct = VectorDotProduct(unionArrays[1], unionArrays[0], maxObjectSize);
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ float eta = unionArrays[2][i].getFConst();
+ float k = 1.0f - eta * eta * (1.0f - dotProduct * dotProduct);
+ if (k < 0.0f)
+ resultArray[i].setFConst(0.0f);
+ else
+ resultArray[i].setFConst(eta * unionArrays[0][i].getFConst() -
+ (eta * dotProduct + sqrtf(k)) *
+ unionArrays[1][i].getFConst());
+ }
+ break;
}
- if (!insertion.insertionsBefore.empty())
+ case EOpBitfieldExtract:
{
- bool inserted =
- insertion.parent->insertChildNodes(insertion.position, insertion.insertionsBefore);
- ASSERT(inserted);
- UNUSED_ASSERTION_VARIABLE(inserted);
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; ++i)
+ {
+ int offset = unionArrays[1][0].getIConst();
+ int bits = unionArrays[2][0].getIConst();
+ if (bits == 0)
+ {
+ if (aggregate->getBasicType() == EbtInt)
+ {
+ resultArray[i].setIConst(0);
+ }
+ else
+ {
+ ASSERT(aggregate->getBasicType() == EbtUInt);
+ resultArray[i].setUConst(0);
+ }
+ }
+ else if (offset < 0 || bits < 0 || offset >= 32 || bits > 32 || offset + bits > 32)
+ {
+ UndefinedConstantFoldingError(loc, op, aggregate->getBasicType(), diagnostics,
+ &resultArray[i]);
+ }
+ else
+ {
+ // bits can be 32 here, so we need to avoid bit shift overflow.
+ uint32_t maskMsb = 1u << (bits - 1);
+ uint32_t mask = ((maskMsb - 1u) | maskMsb) << offset;
+ if (aggregate->getBasicType() == EbtInt)
+ {
+ uint32_t value = static_cast<uint32_t>(unionArrays[0][i].getIConst());
+ uint32_t resultUnsigned = (value & mask) >> offset;
+ if ((resultUnsigned & maskMsb) != 0)
+ {
+ // The most significant bits (from bits+1 to the most significant bit)
+ // should be set to 1.
+ uint32_t higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;
+ resultUnsigned |= higherBitsMask;
+ }
+ resultArray[i].setIConst(static_cast<int32_t>(resultUnsigned));
+ }
+ else
+ {
+ ASSERT(aggregate->getBasicType() == EbtUInt);
+ uint32_t value = unionArrays[0][i].getUConst();
+ resultArray[i].setUConst((value & mask) >> offset);
+ }
+ }
+ }
+ break;
}
- }
- for (size_t ii = 0; ii < mReplacements.size(); ++ii)
- {
- const NodeUpdateEntry &replacement = mReplacements[ii];
- ASSERT(replacement.parent);
- bool replaced = replacement.parent->replaceChildNode(
- replacement.original, replacement.replacement);
- ASSERT(replaced);
- UNUSED_ASSERTION_VARIABLE(replaced);
-
- if (!replacement.originalBecomesChildOfReplacement)
+ case EOpBitfieldInsert:
{
- // In AST traversing, a parent is visited before its children.
- // After we replace a node, if its immediate child is to
- // be replaced, we need to make sure we don't update the replaced
- // node; instead, we update the replacement node.
- for (size_t jj = ii + 1; jj < mReplacements.size(); ++jj)
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; ++i)
{
- NodeUpdateEntry &replacement2 = mReplacements[jj];
- if (replacement2.parent == replacement.original)
- replacement2.parent = replacement.replacement;
+ int offset = unionArrays[2][0].getIConst();
+ int bits = unionArrays[3][0].getIConst();
+ if (bits == 0)
+ {
+ if (aggregate->getBasicType() == EbtInt)
+ {
+ int32_t base = unionArrays[0][i].getIConst();
+ resultArray[i].setIConst(base);
+ }
+ else
+ {
+ ASSERT(aggregate->getBasicType() == EbtUInt);
+ uint32_t base = unionArrays[0][i].getUConst();
+ resultArray[i].setUConst(base);
+ }
+ }
+ else if (offset < 0 || bits < 0 || offset >= 32 || bits > 32 || offset + bits > 32)
+ {
+ UndefinedConstantFoldingError(loc, op, aggregate->getBasicType(), diagnostics,
+ &resultArray[i]);
+ }
+ else
+ {
+ // bits can be 32 here, so we need to avoid bit shift overflow.
+ uint32_t maskMsb = 1u << (bits - 1);
+ uint32_t insertMask = ((maskMsb - 1u) | maskMsb) << offset;
+ uint32_t baseMask = ~insertMask;
+ if (aggregate->getBasicType() == EbtInt)
+ {
+ uint32_t base = static_cast<uint32_t>(unionArrays[0][i].getIConst());
+ uint32_t insert = static_cast<uint32_t>(unionArrays[1][i].getIConst());
+ uint32_t resultUnsigned =
+ (base & baseMask) | ((insert << offset) & insertMask);
+ resultArray[i].setIConst(static_cast<int32_t>(resultUnsigned));
+ }
+ else
+ {
+ ASSERT(aggregate->getBasicType() == EbtUInt);
+ uint32_t base = unionArrays[0][i].getUConst();
+ uint32_t insert = unionArrays[1][i].getUConst();
+ resultArray[i].setUConst((base & baseMask) |
+ ((insert << offset) & insertMask));
+ }
+ }
}
+ break;
}
- }
- for (size_t ii = 0; ii < mMultiReplacements.size(); ++ii)
- {
- const NodeReplaceWithMultipleEntry &replacement = mMultiReplacements[ii];
- ASSERT(replacement.parent);
- bool replaced = replacement.parent->replaceChildNodeWithMultiple(
- replacement.original, replacement.replacements);
- ASSERT(replaced);
- UNUSED_ASSERTION_VARIABLE(replaced);
- }
- mInsertions.clear();
- mReplacements.clear();
- mMultiReplacements.clear();
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ return resultArray;
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNode.h b/src/3rdparty/angle/src/compiler/translator/IntermNode.h
index ad500e2b1f..2170916201 100644
--- a/src/3rdparty/angle/src/compiler/translator/IntermNode.h
+++ b/src/3rdparty/angle/src/compiler/translator/IntermNode.h
@@ -25,14 +25,27 @@
#include "compiler/translator/Common.h"
#include "compiler/translator/ConstantUnion.h"
#include "compiler/translator/Operator.h"
+#include "compiler/translator/SymbolUniqueId.h"
#include "compiler/translator/Types.h"
+namespace sh
+{
+
+class TDiagnostics;
+
class TIntermTraverser;
class TIntermAggregate;
+class TIntermBlock;
+class TIntermInvariantDeclaration;
+class TIntermDeclaration;
+class TIntermFunctionPrototype;
+class TIntermFunctionDefinition;
+class TIntermSwizzle;
class TIntermBinary;
class TIntermUnary;
class TIntermConstantUnion;
-class TIntermSelection;
+class TIntermTernary;
+class TIntermIfElse;
class TIntermSwitch;
class TIntermCase;
class TIntermTyped;
@@ -41,8 +54,10 @@ class TIntermLoop;
class TInfoSink;
class TInfoSinkBase;
class TIntermRaw;
+class TIntermBranch;
class TSymbolTable;
+class TFunction;
// Encapsulate an identifier string and track whether it is coming from the original shader code
// (not internal) or from ANGLE (internal). Usually internal names shouldn't be decorated or hashed.
@@ -79,7 +94,7 @@ class TIntermNode : angle::NonCopyable
mLine.first_file = mLine.last_file = 0;
mLine.first_line = mLine.last_line = 0;
}
- virtual ~TIntermNode() { }
+ virtual ~TIntermNode() {}
const TSourceLoc &getLine() const { return mLine; }
void setLine(const TSourceLoc &l) { mLine = l; }
@@ -87,20 +102,27 @@ class TIntermNode : angle::NonCopyable
virtual void traverse(TIntermTraverser *) = 0;
virtual TIntermTyped *getAsTyped() { return 0; }
virtual TIntermConstantUnion *getAsConstantUnion() { return 0; }
+ virtual TIntermFunctionDefinition *getAsFunctionDefinition() { return nullptr; }
virtual TIntermAggregate *getAsAggregate() { return 0; }
+ virtual TIntermBlock *getAsBlock() { return nullptr; }
+ virtual TIntermFunctionPrototype *getAsFunctionPrototypeNode() { return nullptr; }
+ virtual TIntermInvariantDeclaration *getAsInvariantDeclarationNode() { return nullptr; }
+ virtual TIntermDeclaration *getAsDeclarationNode() { return nullptr; }
+ virtual TIntermSwizzle *getAsSwizzleNode() { return nullptr; }
virtual TIntermBinary *getAsBinaryNode() { return 0; }
virtual TIntermUnary *getAsUnaryNode() { return 0; }
- virtual TIntermSelection *getAsSelectionNode() { return 0; }
+ virtual TIntermTernary *getAsTernaryNode() { return nullptr; }
+ virtual TIntermIfElse *getAsIfElseNode() { return nullptr; }
virtual TIntermSwitch *getAsSwitchNode() { return 0; }
virtual TIntermCase *getAsCaseNode() { return 0; }
virtual TIntermSymbol *getAsSymbolNode() { return 0; }
virtual TIntermLoop *getAsLoopNode() { return 0; }
virtual TIntermRaw *getAsRawNode() { return 0; }
+ virtual TIntermBranch *getAsBranchNode() { return 0; }
// Replace a child node. Return true if |original| is a child
// node and it is replaced; otherwise, return false.
- virtual bool replaceChildNode(
- TIntermNode *original, TIntermNode *replacement) = 0;
+ virtual bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) = 0;
protected:
TSourceLoc mLine;
@@ -121,12 +143,15 @@ struct TIntermNodePair
class TIntermTyped : public TIntermNode
{
public:
- TIntermTyped(const TType &t) : mType(t) { }
+ TIntermTyped(const TType &t) : mType(t) {}
virtual TIntermTyped *deepCopy() const = 0;
TIntermTyped *getAsTyped() override { return this; }
+ // True if executing the expression represented by this node affects state, like values of
+ // variables. False if the executing the expression only computes its return value without
+ // affecting state. May return true conservatively.
virtual bool hasSideEffects() const = 0;
void setType(const TType &t) { mType = t; }
@@ -137,6 +162,7 @@ class TIntermTyped : public TIntermNode
TBasicType getBasicType() const { return mType.getBasicType(); }
TQualifier getQualifier() const { return mType.getQualifier(); }
TPrecision getPrecision() const { return mType.getPrecision(); }
+ TMemoryQualifier getMemoryQualifier() const { return mType.getMemoryQualifier(); }
int getCols() const { return mType.getCols(); }
int getRows() const { return mType.getRows(); }
int getNominalSize() const { return mType.getNominalSize(); }
@@ -144,14 +170,16 @@ class TIntermTyped : public TIntermNode
bool isInterfaceBlock() const { return mType.isInterfaceBlock(); }
bool isMatrix() const { return mType.isMatrix(); }
- bool isArray() const { return mType.isArray(); }
+ bool isArray() const { return mType.isArray(); }
bool isVector() const { return mType.isVector(); }
bool isScalar() const { return mType.isScalar(); }
bool isScalarInt() const { return mType.isScalarInt(); }
const char *getBasicString() const { return mType.getBasicString(); }
TString getCompleteString() const { return mType.getCompleteString(); }
- int getArraySize() const { return mType.getArraySize(); }
+ unsigned int getOutermostArraySize() const { return mType.getOutermostArraySize(); }
+
+ bool isConstructorWithOnlyConstantUnionParameters();
protected:
TType mType;
@@ -176,10 +204,7 @@ class TIntermLoop : public TIntermNode
TIntermNode *init,
TIntermTyped *cond,
TIntermTyped *expr,
- TIntermAggregate *body)
- : mType(type), mInit(init), mCond(cond), mExpr(expr), mBody(body), mUnrollFlag(false)
- {
- }
+ TIntermBlock *body);
TIntermLoop *getAsLoopNode() override { return this; }
void traverse(TIntermTraverser *it) override;
@@ -189,19 +214,19 @@ class TIntermLoop : public TIntermNode
TIntermNode *getInit() { return mInit; }
TIntermTyped *getCondition() { return mCond; }
TIntermTyped *getExpression() { return mExpr; }
- TIntermAggregate *getBody() { return mBody; }
+ TIntermBlock *getBody() { return mBody; }
- void setUnrollFlag(bool flag) { mUnrollFlag = flag; }
- bool getUnrollFlag() const { return mUnrollFlag; }
+ void setInit(TIntermNode *init) { mInit = init; }
+ void setCondition(TIntermTyped *condition) { mCond = condition; }
+ void setExpression(TIntermTyped *expression) { mExpr = expression; }
+ void setBody(TIntermBlock *body) { mBody = body; }
protected:
TLoopType mType;
- TIntermNode *mInit; // for-loop initialization
- TIntermTyped *mCond; // loop exit condition
- TIntermTyped *mExpr; // for-loop expression
- TIntermAggregate *mBody; // loop body
-
- bool mUnrollFlag; // Whether the loop should be unrolled or not.
+ TIntermNode *mInit; // for-loop initialization
+ TIntermTyped *mCond; // loop exit condition
+ TIntermTyped *mExpr; // for-loop expression
+ TIntermBlock *mBody; // loop body
};
//
@@ -210,17 +235,16 @@ class TIntermLoop : public TIntermNode
class TIntermBranch : public TIntermNode
{
public:
- TIntermBranch(TOperator op, TIntermTyped *e)
- : mFlowOp(op),
- mExpression(e) { }
+ TIntermBranch(TOperator op, TIntermTyped *e) : mFlowOp(op), mExpression(e) {}
void traverse(TIntermTraverser *it) override;
+ TIntermBranch *getAsBranchNode() override { return this; }
bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
TOperator getFlowOp() { return mFlowOp; }
- TIntermTyped* getExpression() { return mExpression; }
+ TIntermTyped *getExpression() { return mExpression; }
-protected:
+ protected:
TOperator mFlowOp;
TIntermTyped *mExpression; // non-zero except for "return exp;" statements
};
@@ -234,7 +258,7 @@ class TIntermSymbol : public TIntermTyped
// if symbol is initialized as symbol(sym), the memory comes from the poolallocator of sym.
// If sym comes from per process globalpoolallocator, then it causes increased memory usage
// per compile it is essential to use "symbol = sym" to assign to symbol
- TIntermSymbol(int id, const TString &symbol, const TType &type)
+ TIntermSymbol(const TSymbolUniqueId &id, const TString &symbol, const TType &type)
: TIntermTyped(type), mId(id), mSymbol(symbol)
{
}
@@ -243,11 +267,10 @@ class TIntermSymbol : public TIntermTyped
bool hasSideEffects() const override { return false; }
- int getId() const { return mId; }
+ int getId() const { return mId.get(); }
const TString &getSymbol() const { return mSymbol.getString(); }
const TName &getName() const { return mSymbol; }
-
- void setId(int newId) { mId = newId; }
+ TName &getName() { return mSymbol; }
void setInternal(bool internal) { mSymbol.setInternal(internal); }
@@ -256,7 +279,7 @@ class TIntermSymbol : public TIntermTyped
bool replaceChildNode(TIntermNode *, TIntermNode *) override { return false; }
protected:
- int mId;
+ const TSymbolUniqueId mId;
TName mSymbol;
private:
@@ -269,9 +292,7 @@ class TIntermSymbol : public TIntermTyped
class TIntermRaw : public TIntermTyped
{
public:
- TIntermRaw(const TType &type, const TString &rawText)
- : TIntermTyped(type),
- mRawText(rawText) { }
+ TIntermRaw(const TType &type, const TString &rawText) : TIntermTyped(type), mRawText(rawText) {}
TIntermRaw(const TIntermRaw &) = delete;
TIntermTyped *deepCopy() const override
@@ -305,6 +326,7 @@ class TIntermConstantUnion : public TIntermTyped
TIntermConstantUnion(const TConstantUnion *unionPointer, const TType &type)
: TIntermTyped(type), mUnionArrayPointer(unionPointer)
{
+ ASSERT(unionPointer);
}
TIntermTyped *deepCopy() const override { return new TIntermConstantUnion(*this); }
@@ -332,6 +354,7 @@ class TIntermConstantUnion : public TIntermTyped
void replaceConstantUnion(const TConstantUnion *safeConstantUnion)
{
+ ASSERT(safeConstantUnion);
// Previous union pointer freed on pool deallocation.
mUnionArrayPointer = safeConstantUnion;
}
@@ -340,21 +363,27 @@ class TIntermConstantUnion : public TIntermTyped
void traverse(TIntermTraverser *it) override;
bool replaceChildNode(TIntermNode *, TIntermNode *) override { return false; }
- TConstantUnion *foldBinary(TOperator op, TIntermConstantUnion *rightNode, TInfoSink &infoSink);
- TConstantUnion *foldUnaryWithDifferentReturnType(TOperator op, TInfoSink &infoSink);
- TConstantUnion *foldUnaryWithSameReturnType(TOperator op, TInfoSink &infoSink);
+ TConstantUnion *foldBinary(TOperator op,
+ TIntermConstantUnion *rightNode,
+ TDiagnostics *diagnostics,
+ const TSourceLoc &line);
+ const TConstantUnion *foldIndexing(int index);
+ TConstantUnion *foldUnaryNonComponentWise(TOperator op);
+ TConstantUnion *foldUnaryComponentWise(TOperator op, TDiagnostics *diagnostics);
- static TConstantUnion *FoldAggregateConstructor(TIntermAggregate *aggregate,
- TInfoSink &infoSink);
- static TConstantUnion *FoldAggregateBuiltIn(TIntermAggregate *aggregate, TInfoSink &infoSink);
+ static TConstantUnion *FoldAggregateConstructor(TIntermAggregate *aggregate);
+ static TConstantUnion *FoldAggregateBuiltIn(TIntermAggregate *aggregate,
+ TDiagnostics *diagnostics);
protected:
// Same data may be shared between multiple constant unions, so it can't be modified.
const TConstantUnion *mUnionArrayPointer;
private:
- typedef float(*FloatTypeUnaryFunc) (float);
- bool foldFloatTypeUnary(const TConstantUnion &parameter, FloatTypeUnaryFunc builtinFunc, TInfoSink &infoSink, TConstantUnion *result) const;
+ typedef float (*FloatTypeUnaryFunc)(float);
+ void foldFloatTypeUnary(const TConstantUnion &parameter,
+ FloatTypeUnaryFunc builtinFunc,
+ TConstantUnion *result) const;
TIntermConstantUnion(const TIntermConstantUnion &node); // Note: not deleted, just private!
};
@@ -366,25 +395,57 @@ class TIntermOperator : public TIntermTyped
{
public:
TOperator getOp() const { return mOp; }
- void setOp(TOperator op) { mOp = op; }
bool isAssignment() const;
bool isMultiplication() const;
bool isConstructor() const;
+ // Returns true for calls mapped to EOpCall*, false for built-ins that have their own specific
+ // ops.
+ bool isFunctionCall() const;
+
bool hasSideEffects() const override { return isAssignment(); }
protected:
- TIntermOperator(TOperator op)
- : TIntermTyped(TType(EbtFloat, EbpUndefined)),
- mOp(op) {}
- TIntermOperator(TOperator op, const TType &type)
- : TIntermTyped(type),
- mOp(op) {}
+ TIntermOperator(TOperator op) : TIntermTyped(TType(EbtFloat, EbpUndefined)), mOp(op) {}
+ TIntermOperator(TOperator op, const TType &type) : TIntermTyped(type), mOp(op) {}
TIntermOperator(const TIntermOperator &) = default;
- TOperator mOp;
+ const TOperator mOp;
+};
+
+// Node for vector swizzles.
+class TIntermSwizzle : public TIntermTyped
+{
+ public:
+ // This constructor determines the type of the node based on the operand.
+ TIntermSwizzle(TIntermTyped *operand, const TVector<int> &swizzleOffsets);
+
+ TIntermTyped *deepCopy() const override { return new TIntermSwizzle(*this); }
+
+ TIntermSwizzle *getAsSwizzleNode() override { return this; };
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
+
+ bool hasSideEffects() const override { return mOperand->hasSideEffects(); }
+
+ TIntermTyped *getOperand() { return mOperand; }
+ void writeOffsetsAsXYZW(TInfoSinkBase *out) const;
+
+ bool hasDuplicateOffsets() const;
+ bool offsetsMatch(int offset) const;
+
+ TIntermTyped *fold();
+
+ protected:
+ TIntermTyped *mOperand;
+ TVector<int> mSwizzleOffsets;
+
+ private:
+ void promote();
+
+ TIntermSwizzle(const TIntermSwizzle &node); // Note: not deleted, just private!
};
//
@@ -393,12 +454,17 @@ class TIntermOperator : public TIntermTyped
class TIntermBinary : public TIntermOperator
{
public:
- TIntermBinary(TOperator op)
- : TIntermOperator(op),
- mAddIndexClamp(false) {}
+ // This constructor determines the type of the binary node based on the operands and op.
+ TIntermBinary(TOperator op, TIntermTyped *left, TIntermTyped *right);
TIntermTyped *deepCopy() const override { return new TIntermBinary(*this); }
+ static TOperator GetMulOpBasedOnOperands(const TType &left, const TType &right);
+ static TOperator GetMulAssignOpBasedOnOperands(const TType &left, const TType &right);
+ static TQualifier GetCommaQualifier(int shaderVersion,
+ const TIntermTyped *left,
+ const TIntermTyped *right);
+
TIntermBinary *getAsBinaryNode() override { return this; };
void traverse(TIntermTraverser *it) override;
bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
@@ -408,24 +474,23 @@ class TIntermBinary : public TIntermOperator
return isAssignment() || mLeft->hasSideEffects() || mRight->hasSideEffects();
}
- void setLeft(TIntermTyped *node) { mLeft = node; }
- void setRight(TIntermTyped *node) { mRight = node; }
TIntermTyped *getLeft() const { return mLeft; }
TIntermTyped *getRight() const { return mRight; }
- bool promote(TInfoSink &);
- TIntermTyped *fold(TInfoSink &infoSink);
+ TIntermTyped *fold(TDiagnostics *diagnostics);
void setAddIndexClamp() { mAddIndexClamp = true; }
bool getAddIndexClamp() { return mAddIndexClamp; }
protected:
- TIntermTyped* mLeft;
- TIntermTyped* mRight;
+ TIntermTyped *mLeft;
+ TIntermTyped *mRight;
// If set to true, wrap any EOpIndexIndirect with a clamp to bounds.
bool mAddIndexClamp;
private:
+ void promote();
+
TIntermBinary(const TIntermBinary &node); // Note: not deleted, just private!
};
@@ -435,14 +500,7 @@ class TIntermBinary : public TIntermOperator
class TIntermUnary : public TIntermOperator
{
public:
- TIntermUnary(TOperator op, const TType &type)
- : TIntermOperator(op, type),
- mOperand(NULL),
- mUseEmulatedFunction(false) {}
- TIntermUnary(TOperator op)
- : TIntermOperator(op),
- mOperand(NULL),
- mUseEmulatedFunction(false) {}
+ TIntermUnary(TOperator op, TIntermTyped *operand);
TIntermTyped *deepCopy() const override { return new TIntermUnary(*this); }
@@ -452,10 +510,8 @@ class TIntermUnary : public TIntermOperator
bool hasSideEffects() const override { return isAssignment() || mOperand->hasSideEffects(); }
- void setOperand(TIntermTyped *operand) { mOperand = operand; }
TIntermTyped *getOperand() { return mOperand; }
- void promote(const TType *funcReturnType);
- TIntermTyped *fold(TInfoSink &infoSink);
+ TIntermTyped *fold(TDiagnostics *diagnostics);
void setUseEmulatedFunction() { mUseEmulatedFunction = true; }
bool getUseEmulatedFunction() { return mUseEmulatedFunction; }
@@ -468,495 +524,394 @@ class TIntermUnary : public TIntermOperator
bool mUseEmulatedFunction;
private:
+ void promote();
+
TIntermUnary(const TIntermUnary &node); // note: not deleted, just private!
};
+class TFunctionSymbolInfo
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TFunctionSymbolInfo(const TSymbolUniqueId &id);
+ TFunctionSymbolInfo() : mId(nullptr), mKnownToNotHaveSideEffects(false) {}
+
+ TFunctionSymbolInfo(const TFunctionSymbolInfo &info);
+ TFunctionSymbolInfo &operator=(const TFunctionSymbolInfo &info);
+
+ void setFromFunction(const TFunction &function);
+
+ void setNameObj(const TName &name) { mName = name; }
+ const TName &getNameObj() const { return mName; }
+
+ const TString &getName() const { return mName.getString(); }
+ void setName(const TString &name) { mName.setString(name); }
+ bool isMain() const { return mName.getString() == "main"; }
+
+ void setKnownToNotHaveSideEffects(bool knownToNotHaveSideEffects)
+ {
+ mKnownToNotHaveSideEffects = knownToNotHaveSideEffects;
+ }
+ bool isKnownToNotHaveSideEffects() const { return mKnownToNotHaveSideEffects; }
+
+ void setId(const TSymbolUniqueId &functionId);
+ const TSymbolUniqueId &getId() const;
+
+ bool isImageFunction() const
+ {
+ return getName() == "imageSize" || getName() == "imageLoad" || getName() == "imageStore";
+ }
+
+ private:
+ TName mName;
+ TSymbolUniqueId *mId;
+ bool mKnownToNotHaveSideEffects;
+};
+
typedef TVector<TIntermNode *> TIntermSequence;
typedef TVector<int> TQualifierList;
//
+// This is just to help yacc.
+//
+struct TIntermFunctionCallOrMethod
+{
+ TIntermSequence *arguments;
+ TIntermNode *thisNode;
+};
+
+// Interface for node classes that have an arbitrarily sized set of children.
+class TIntermAggregateBase
+{
+ public:
+ virtual ~TIntermAggregateBase() {}
+
+ virtual TIntermSequence *getSequence() = 0;
+ virtual const TIntermSequence *getSequence() const = 0;
+
+ bool replaceChildNodeWithMultiple(TIntermNode *original, const TIntermSequence &replacements);
+ bool insertChildNodes(TIntermSequence::size_type position, const TIntermSequence &insertions);
+
+ protected:
+ TIntermAggregateBase() {}
+
+ bool replaceChildNodeInternal(TIntermNode *original, TIntermNode *replacement);
+};
+
+//
// Nodes that operate on an arbitrary sized set of children.
//
-class TIntermAggregate : public TIntermOperator
+class TIntermAggregate : public TIntermOperator, public TIntermAggregateBase
{
public:
- TIntermAggregate()
- : TIntermOperator(EOpNull),
- mUserDefined(false),
- mUseEmulatedFunction(false),
- mGotPrecisionFromChildren(false)
- {
- }
- TIntermAggregate(TOperator op)
- : TIntermOperator(op),
- mUseEmulatedFunction(false),
- mGotPrecisionFromChildren(false)
- {
- }
- ~TIntermAggregate() { }
+ static TIntermAggregate *CreateFunctionCall(const TFunction &func, TIntermSequence *arguments);
+
+ // If using this, ensure that there's a consistent function definition with the same symbol id
+ // added to the AST.
+ static TIntermAggregate *CreateFunctionCall(const TType &type,
+ const TSymbolUniqueId &id,
+ const TName &name,
+ TIntermSequence *arguments);
+
+ static TIntermAggregate *CreateBuiltInFunctionCall(const TFunction &func,
+ TIntermSequence *arguments);
+ static TIntermAggregate *CreateConstructor(const TType &type,
+ TIntermSequence *arguments);
+ static TIntermAggregate *Create(const TType &type, TOperator op, TIntermSequence *arguments);
+ ~TIntermAggregate() {}
// Note: only supported for nodes that can be a part of an expression.
TIntermTyped *deepCopy() const override { return new TIntermAggregate(*this); }
+ TIntermAggregate *shallowCopy() const;
+
TIntermAggregate *getAsAggregate() override { return this; }
void traverse(TIntermTraverser *it) override;
bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
- bool replaceChildNodeWithMultiple(TIntermNode *original, TIntermSequence replacements);
- bool insertChildNodes(TIntermSequence::size_type position, TIntermSequence insertions);
- // Conservatively assume function calls and other aggregate operators have side-effects
- bool hasSideEffects() const override { return true; }
- TIntermTyped *fold(TInfoSink &infoSink);
- TIntermSequence *getSequence() { return &mSequence; }
+ bool hasSideEffects() const override;
- void setNameObj(const TName &name) { mName = name; }
- const TName &getNameObj() const { return mName; }
-
- void setName(const TString &name) { mName.setString(name); }
- const TString &getName() const { return mName.getString(); }
+ static bool CanFoldAggregateBuiltInOp(TOperator op);
+ TIntermTyped *fold(TDiagnostics *diagnostics);
- void setUserDefined() { mUserDefined = true; }
- bool isUserDefined() const { return mUserDefined; }
+ TIntermSequence *getSequence() override { return &mArguments; }
+ const TIntermSequence *getSequence() const override { return &mArguments; }
- void setFunctionId(int functionId) { mFunctionId = functionId; }
- int getFunctionId() const { return mFunctionId; }
+ TString getSymbolTableMangledName() const;
void setUseEmulatedFunction() { mUseEmulatedFunction = true; }
bool getUseEmulatedFunction() { return mUseEmulatedFunction; }
- bool areChildrenConstQualified();
- void setPrecisionFromChildren();
- void setBuiltInFunctionPrecision();
-
// Returns true if changing parameter precision may affect the return value.
bool gotPrecisionFromChildren() const { return mGotPrecisionFromChildren; }
+ TFunctionSymbolInfo *getFunctionSymbolInfo() { return &mFunctionInfo; }
+ const TFunctionSymbolInfo *getFunctionSymbolInfo() const { return &mFunctionInfo; }
+
protected:
- TIntermSequence mSequence;
- TName mName;
- bool mUserDefined; // used for user defined function names
- int mFunctionId;
+ TIntermSequence mArguments;
// If set to true, replace the built-in function call with an emulated one
- // to work around driver bugs.
+ // to work around driver bugs. Only for calls mapped to ops other than EOpCall*.
bool mUseEmulatedFunction;
bool mGotPrecisionFromChildren;
+ TFunctionSymbolInfo mFunctionInfo;
+
private:
+ TIntermAggregate(const TType &type, TOperator op, TIntermSequence *arguments);
+
TIntermAggregate(const TIntermAggregate &node); // note: not deleted, just private!
+
+ void setTypePrecisionAndQualifier(const TType &type);
+
+ bool areChildrenConstQualified();
+
+ void setPrecisionFromChildren();
+
+ void setPrecisionForBuiltInOp();
+
+ // Returns true if precision was set according to special rules for this built-in.
+ bool setPrecisionForSpecialBuiltInOp();
+
+ // Used for built-in functions under EOpCallBuiltInFunction. The function name in the symbol
+ // info needs to be set before calling this.
+ void setBuiltInFunctionPrecision();
};
-//
-// For if tests.
-//
-class TIntermSelection : public TIntermTyped
+// A list of statements. Either the root node which contains declarations and function definitions,
+// or a block that can be marked with curly braces {}.
+class TIntermBlock : public TIntermNode, public TIntermAggregateBase
{
public:
- TIntermSelection(TIntermTyped *cond, TIntermNode *trueB, TIntermNode *falseB)
- : TIntermTyped(TType(EbtVoid, EbpUndefined)),
- mCondition(cond),
- mTrueBlock(trueB),
- mFalseBlock(falseB) {}
- TIntermSelection(TIntermTyped *cond, TIntermNode *trueB, TIntermNode *falseB,
- const TType &type)
- : TIntermTyped(type),
- mCondition(cond),
- mTrueBlock(trueB),
- mFalseBlock(falseB) {}
-
- // Note: only supported for ternary operator nodes.
- TIntermTyped *deepCopy() const override { return new TIntermSelection(*this); }
+ TIntermBlock() : TIntermNode() {}
+ ~TIntermBlock() {}
+ TIntermBlock *getAsBlock() override { return this; }
void traverse(TIntermTraverser *it) override;
bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
- // Conservatively assume selections have side-effects
- bool hasSideEffects() const override { return true; }
+ // Only intended for initially building the block.
+ void appendStatement(TIntermNode *statement);
- bool usesTernaryOperator() const { return getBasicType() != EbtVoid; }
- TIntermNode *getCondition() const { return mCondition; }
- TIntermNode *getTrueBlock() const { return mTrueBlock; }
- TIntermNode *getFalseBlock() const { return mFalseBlock; }
- TIntermSelection *getAsSelectionNode() override { return this; }
+ TIntermSequence *getSequence() override { return &mStatements; }
+ const TIntermSequence *getSequence() const override { return &mStatements; }
protected:
- TIntermTyped *mCondition;
- TIntermNode *mTrueBlock;
- TIntermNode *mFalseBlock;
-
- private:
- TIntermSelection(const TIntermSelection &node); // Note: not deleted, just private!
+ TIntermSequence mStatements;
};
-//
-// Switch statement.
-//
-class TIntermSwitch : public TIntermNode
+// Function prototype. May be in the AST either as a function prototype declaration or as a part of
+// a function definition. The type of the node is the function return type.
+class TIntermFunctionPrototype : public TIntermTyped, public TIntermAggregateBase
{
public:
- TIntermSwitch(TIntermTyped *init, TIntermAggregate *statementList)
- : TIntermNode(),
- mInit(init),
- mStatementList(statementList)
+ // TODO(oetuaho@nvidia.com): See if TFunctionSymbolInfo could be added to constructor
+ // parameters.
+ TIntermFunctionPrototype(const TType &type, const TSymbolUniqueId &id)
+ : TIntermTyped(type), mFunctionInfo(id)
{
}
+ ~TIntermFunctionPrototype() {}
+ TIntermFunctionPrototype *getAsFunctionPrototypeNode() override { return this; }
void traverse(TIntermTraverser *it) override;
- bool replaceChildNode(
- TIntermNode *original, TIntermNode *replacement) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
- TIntermSwitch *getAsSwitchNode() override { return this; }
+ TIntermTyped *deepCopy() const override
+ {
+ UNREACHABLE();
+ return nullptr;
+ }
+ bool hasSideEffects() const override
+ {
+ UNREACHABLE();
+ return true;
+ }
- TIntermTyped *getInit() { return mInit; }
- TIntermAggregate *getStatementList() { return mStatementList; }
- void setStatementList(TIntermAggregate *statementList) { mStatementList = statementList; }
+ // Only intended for initially building the declaration.
+ void appendParameter(TIntermSymbol *parameter);
+
+ TIntermSequence *getSequence() override { return &mParameters; }
+ const TIntermSequence *getSequence() const override { return &mParameters; }
+
+ TFunctionSymbolInfo *getFunctionSymbolInfo() { return &mFunctionInfo; }
+ const TFunctionSymbolInfo *getFunctionSymbolInfo() const { return &mFunctionInfo; }
protected:
- TIntermTyped *mInit;
- TIntermAggregate *mStatementList;
+ TIntermSequence mParameters;
+
+ TFunctionSymbolInfo mFunctionInfo;
};
-//
-// Case label.
-//
-class TIntermCase : public TIntermNode
+// Node for function definitions. The prototype child node stores the function header including
+// parameters, and the body child node stores the function body.
+class TIntermFunctionDefinition : public TIntermNode
{
public:
- TIntermCase(TIntermTyped *condition)
- : TIntermNode(),
- mCondition(condition)
+ TIntermFunctionDefinition(TIntermFunctionPrototype *prototype, TIntermBlock *body)
+ : TIntermNode(), mPrototype(prototype), mBody(body)
{
+ ASSERT(prototype != nullptr);
+ ASSERT(body != nullptr);
}
+ TIntermFunctionDefinition *getAsFunctionDefinition() override { return this; }
void traverse(TIntermTraverser *it) override;
- bool replaceChildNode(
- TIntermNode *original, TIntermNode *replacement) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
- TIntermCase *getAsCaseNode() override { return this; }
+ TIntermFunctionPrototype *getFunctionPrototype() const { return mPrototype; }
+ TIntermBlock *getBody() const { return mBody; }
- bool hasCondition() const { return mCondition != nullptr; }
- TIntermTyped *getCondition() const { return mCondition; }
+ const TFunctionSymbolInfo *getFunctionSymbolInfo() const
+ {
+ return mPrototype->getFunctionSymbolInfo();
+ }
- protected:
- TIntermTyped *mCondition;
+ private:
+ TIntermFunctionPrototype *mPrototype;
+ TIntermBlock *mBody;
};
-enum Visit
+// Struct, interface block or variable declaration. Can contain multiple variable declarators.
+class TIntermDeclaration : public TIntermNode, public TIntermAggregateBase
{
- PreVisit,
- InVisit,
- PostVisit
+ public:
+ TIntermDeclaration() : TIntermNode() {}
+ ~TIntermDeclaration() {}
+
+ TIntermDeclaration *getAsDeclarationNode() override { return this; }
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
+
+ // Only intended for initially building the declaration.
+ // The declarator node should be either TIntermSymbol or TIntermBinary with op set to
+ // EOpInitialize.
+ void appendDeclarator(TIntermTyped *declarator);
+
+ TIntermSequence *getSequence() override { return &mDeclarators; }
+ const TIntermSequence *getSequence() const override { return &mDeclarators; }
+ protected:
+ TIntermSequence mDeclarators;
};
-//
-// For traversing the tree. User should derive from this class overriding the visit functions,
-// and then pass an object of the subclass to a traverse method of a node.
-//
-// The traverse*() functions may also be overridden do other bookkeeping on the tree to provide
-// contextual information to the visit functions, such as whether the node is the target of an
-// assignment.
-//
-// When using this, just fill in the methods for nodes you want visited.
-// Return false from a pre-visit to skip visiting that node's subtree.
-//
-class TIntermTraverser : angle::NonCopyable
+// Specialized declarations for attributing invariance.
+class TIntermInvariantDeclaration : public TIntermNode
{
public:
- POOL_ALLOCATOR_NEW_DELETE();
- TIntermTraverser(bool preVisit, bool inVisit, bool postVisit)
- : preVisit(preVisit),
- inVisit(inVisit),
- postVisit(postVisit),
- mDepth(0),
- mMaxDepth(0),
- mTemporaryIndex(nullptr)
- {
- }
- virtual ~TIntermTraverser() {}
-
- virtual void visitSymbol(TIntermSymbol *node) {}
- virtual void visitRaw(TIntermRaw *node) {}
- virtual void visitConstantUnion(TIntermConstantUnion *node) {}
- virtual bool visitBinary(Visit visit, TIntermBinary *node) { return true; }
- virtual bool visitUnary(Visit visit, TIntermUnary *node) { return true; }
- virtual bool visitSelection(Visit visit, TIntermSelection *node) { return true; }
- virtual bool visitSwitch(Visit visit, TIntermSwitch *node) { return true; }
- virtual bool visitCase(Visit visit, TIntermCase *node) { return true; }
- virtual bool visitAggregate(Visit visit, TIntermAggregate *node) { return true; }
- virtual bool visitLoop(Visit visit, TIntermLoop *node) { return true; }
- virtual bool visitBranch(Visit visit, TIntermBranch *node) { return true; }
-
- // The traverse functions contain logic for iterating over the children of the node
- // and calling the visit functions in the appropriate places. They also track some
- // context that may be used by the visit functions.
- virtual void traverseSymbol(TIntermSymbol *node);
- virtual void traverseRaw(TIntermRaw *node);
- virtual void traverseConstantUnion(TIntermConstantUnion *node);
- virtual void traverseBinary(TIntermBinary *node);
- virtual void traverseUnary(TIntermUnary *node);
- virtual void traverseSelection(TIntermSelection *node);
- virtual void traverseSwitch(TIntermSwitch *node);
- virtual void traverseCase(TIntermCase *node);
- virtual void traverseAggregate(TIntermAggregate *node);
- virtual void traverseLoop(TIntermLoop *node);
- virtual void traverseBranch(TIntermBranch *node);
-
- int getMaxDepth() const { return mMaxDepth; }
-
- // Return the original name if hash function pointer is NULL;
- // otherwise return the hashed name.
- static TString hash(const TString &name, ShHashFunction64 hashFunction);
-
- // If traversers need to replace nodes, they can add the replacements in
- // mReplacements/mMultiReplacements during traversal and the user of the traverser should call
- // this function after traversal to perform them.
- void updateTree();
-
- // Start creating temporary symbols from the given temporary symbol index + 1.
- void useTemporaryIndex(unsigned int *temporaryIndex);
+ TIntermInvariantDeclaration(TIntermSymbol *symbol, const TSourceLoc &line);
- protected:
- void incrementDepth(TIntermNode *current)
- {
- mDepth++;
- mMaxDepth = std::max(mMaxDepth, mDepth);
- mPath.push_back(current);
- }
+ virtual TIntermInvariantDeclaration *getAsInvariantDeclarationNode() override { return this; }
- void decrementDepth()
- {
- mDepth--;
- mPath.pop_back();
- }
+ TIntermSymbol *getSymbol() { return mSymbol; }
- TIntermNode *getParentNode()
- {
- return mPath.size() == 0 ? NULL : mPath.back();
- }
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
- void pushParentBlock(TIntermAggregate *node);
- void incrementParentBlockPos();
- void popParentBlock();
+ private:
+ TIntermSymbol *mSymbol;
+};
- bool parentNodeIsBlock()
- {
- return !mParentBlockStack.empty() && getParentNode() == mParentBlockStack.back().node;
- }
+// For ternary operators like a ? b : c.
+class TIntermTernary : public TIntermTyped
+{
+ public:
+ TIntermTernary(TIntermTyped *cond, TIntermTyped *trueExpression, TIntermTyped *falseExpression);
- const bool preVisit;
- const bool inVisit;
- const bool postVisit;
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
- int mDepth;
- int mMaxDepth;
+ TIntermTyped *getCondition() const { return mCondition; }
+ TIntermTyped *getTrueExpression() const { return mTrueExpression; }
+ TIntermTyped *getFalseExpression() const { return mFalseExpression; }
+ TIntermTernary *getAsTernaryNode() override { return this; }
- // All the nodes from root to the current node's parent during traversing.
- TVector<TIntermNode *> mPath;
+ TIntermTyped *deepCopy() const override { return new TIntermTernary(*this); }
- // To replace a single node with another on the parent node
- struct NodeUpdateEntry
- {
- NodeUpdateEntry(TIntermNode *_parent,
- TIntermNode *_original,
- TIntermNode *_replacement,
- bool _originalBecomesChildOfReplacement)
- : parent(_parent),
- original(_original),
- replacement(_replacement),
- originalBecomesChildOfReplacement(_originalBecomesChildOfReplacement) {}
-
- TIntermNode *parent;
- TIntermNode *original;
- TIntermNode *replacement;
- bool originalBecomesChildOfReplacement;
- };
-
- // To replace a single node with multiple nodes on the parent aggregate node
- struct NodeReplaceWithMultipleEntry
- {
- NodeReplaceWithMultipleEntry(TIntermAggregate *_parent, TIntermNode *_original, TIntermSequence _replacements)
- : parent(_parent),
- original(_original),
- replacements(_replacements)
- {
- }
-
- TIntermAggregate *parent;
- TIntermNode *original;
- TIntermSequence replacements;
- };
-
- // To insert multiple nodes on the parent aggregate node
- struct NodeInsertMultipleEntry
+ bool hasSideEffects() const override
{
- NodeInsertMultipleEntry(TIntermAggregate *_parent,
- TIntermSequence::size_type _position,
- TIntermSequence _insertionsBefore,
- TIntermSequence _insertionsAfter)
- : parent(_parent),
- position(_position),
- insertionsBefore(_insertionsBefore),
- insertionsAfter(_insertionsAfter)
- {
- }
-
- TIntermAggregate *parent;
- TIntermSequence::size_type position;
- TIntermSequence insertionsBefore;
- TIntermSequence insertionsAfter;
- };
-
- // During traversing, save all the changes that need to happen into
- // mReplacements/mMultiReplacements, then do them by calling updateTree().
- // Multi replacements are processed after single replacements.
- std::vector<NodeUpdateEntry> mReplacements;
- std::vector<NodeReplaceWithMultipleEntry> mMultiReplacements;
- std::vector<NodeInsertMultipleEntry> mInsertions;
-
- // Helper to insert statements in the parent block (sequence) of the node currently being traversed.
- // The statements will be inserted before the node being traversed once updateTree is called.
- // Should only be called during PreVisit or PostVisit from sequence nodes.
- // Note that inserting more than one set of nodes to the same parent node on a single updateTree call is not
- // supported.
- void insertStatementsInParentBlock(const TIntermSequence &insertions);
-
- // Same as above, but supports simultaneous insertion of statements before and after the node
- // currently being traversed.
- void insertStatementsInParentBlock(const TIntermSequence &insertionsBefore,
- const TIntermSequence &insertionsAfter);
-
- // Helper to create a temporary symbol node with the given qualifier.
- TIntermSymbol *createTempSymbol(const TType &type, TQualifier qualifier);
- // Helper to create a temporary symbol node.
- TIntermSymbol *createTempSymbol(const TType &type);
- // Create a node that declares but doesn't initialize a temporary symbol.
- TIntermAggregate *createTempDeclaration(const TType &type);
- // Create a node that initializes the current temporary symbol with initializer having the given qualifier.
- TIntermAggregate *createTempInitDeclaration(TIntermTyped *initializer, TQualifier qualifier);
- // Create a node that initializes the current temporary symbol with initializer.
- TIntermAggregate *createTempInitDeclaration(TIntermTyped *initializer);
- // Create a node that assigns rightNode to the current temporary symbol.
- TIntermBinary *createTempAssignment(TIntermTyped *rightNode);
- // Increment temporary symbol index.
- void nextTemporaryIndex();
+ return mCondition->hasSideEffects() || mTrueExpression->hasSideEffects() ||
+ mFalseExpression->hasSideEffects();
+ }
+
+ TIntermTyped *fold();
private:
- struct ParentBlock
- {
- ParentBlock(TIntermAggregate *nodeIn, TIntermSequence::size_type posIn)
- : node(nodeIn),
- pos(posIn)
- {
- }
-
- TIntermAggregate *node;
- TIntermSequence::size_type pos;
- };
- // All the code blocks from the root to the current node's parent during traversal.
- std::vector<ParentBlock> mParentBlockStack;
-
- unsigned int *mTemporaryIndex;
+ TIntermTernary(const TIntermTernary &node); // Note: not deleted, just private!
+
+ static TQualifier DetermineQualifier(TIntermTyped *cond,
+ TIntermTyped *trueExpression,
+ TIntermTyped *falseExpression);
+
+ TIntermTyped *mCondition;
+ TIntermTyped *mTrueExpression;
+ TIntermTyped *mFalseExpression;
};
-// Traverser parent class that tracks where a node is a destination of a write operation and so is
-// required to be an l-value.
-class TLValueTrackingTraverser : public TIntermTraverser
+class TIntermIfElse : public TIntermNode
{
public:
- TLValueTrackingTraverser(bool preVisit,
- bool inVisit,
- bool postVisit,
- const TSymbolTable &symbolTable,
- int shaderVersion)
- : TIntermTraverser(preVisit, inVisit, postVisit),
- mOperatorRequiresLValue(false),
- mInFunctionCallOutParameter(false),
- mSymbolTable(symbolTable),
- mShaderVersion(shaderVersion)
- {
- }
- virtual ~TLValueTrackingTraverser() {}
+ TIntermIfElse(TIntermTyped *cond, TIntermBlock *trueB, TIntermBlock *falseB);
- void traverseBinary(TIntermBinary *node) override;
- void traverseUnary(TIntermUnary *node) override;
- void traverseAggregate(TIntermAggregate *node) override;
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
- protected:
- bool isLValueRequiredHere() const
- {
- return mOperatorRequiresLValue || mInFunctionCallOutParameter;
- }
+ TIntermTyped *getCondition() const { return mCondition; }
+ TIntermBlock *getTrueBlock() const { return mTrueBlock; }
+ TIntermBlock *getFalseBlock() const { return mFalseBlock; }
+ TIntermIfElse *getAsIfElseNode() override { return this; }
- // Return true if the prototype or definition of the function being called has been encountered
- // during traversal.
- bool isInFunctionMap(const TIntermAggregate *callNode) const;
+ protected:
+ TIntermTyped *mCondition;
+ TIntermBlock *mTrueBlock;
+ TIntermBlock *mFalseBlock;
+};
- private:
- // Track whether an l-value is required in the node that is currently being traversed by the
- // surrounding operator.
- // Use isLValueRequiredHere to check all conditions which require an l-value.
- void setOperatorRequiresLValue(bool lValueRequired)
- {
- mOperatorRequiresLValue = lValueRequired;
- }
- bool operatorRequiresLValue() const { return mOperatorRequiresLValue; }
+//
+// Switch statement.
+//
+class TIntermSwitch : public TIntermNode
+{
+ public:
+ TIntermSwitch(TIntermTyped *init, TIntermBlock *statementList);
- // Add a function encountered during traversal to the function map.
- void addToFunctionMap(const TName &name, TIntermSequence *paramSequence);
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
- // Return the parameters sequence from the function definition or prototype.
- TIntermSequence *getFunctionParameters(const TIntermAggregate *callNode);
+ TIntermSwitch *getAsSwitchNode() override { return this; }
- // Track whether an l-value is required inside a function call.
- void setInFunctionCallOutParameter(bool inOutParameter);
- bool isInFunctionCallOutParameter() const;
+ TIntermTyped *getInit() { return mInit; }
+ TIntermBlock *getStatementList() { return mStatementList; }
- bool mOperatorRequiresLValue;
- bool mInFunctionCallOutParameter;
+ // Must be called with a non-null statementList.
+ void setStatementList(TIntermBlock *statementList);
- struct TNameComparator
- {
- bool operator()(const TName &a, const TName &b) const
- {
- int compareResult = a.getString().compare(b.getString());
- if (compareResult != 0)
- return compareResult < 0;
- // Internal functions may have same names as non-internal functions.
- return !a.isInternal() && b.isInternal();
- }
- };
-
- // Map from mangled function names to their parameter sequences
- TMap<TName, TIntermSequence *, TNameComparator> mFunctionMap;
-
- const TSymbolTable &mSymbolTable;
- const int mShaderVersion;
+ protected:
+ TIntermTyped *mInit;
+ TIntermBlock *mStatementList;
};
//
-// For traversing the tree, and computing max depth.
-// Takes a maximum depth limit to prevent stack overflow.
+// Case label.
//
-class TMaxDepthTraverser : public TIntermTraverser
+class TIntermCase : public TIntermNode
{
public:
- POOL_ALLOCATOR_NEW_DELETE();
- TMaxDepthTraverser(int depthLimit)
- : TIntermTraverser(true, true, false),
- mDepthLimit(depthLimit) { }
+ TIntermCase(TIntermTyped *condition) : TIntermNode(), mCondition(condition) {}
- bool visitBinary(Visit, TIntermBinary *) override { return depthCheck(); }
- bool visitUnary(Visit, TIntermUnary *) override { return depthCheck(); }
- bool visitSelection(Visit, TIntermSelection *) override { return depthCheck(); }
- bool visitAggregate(Visit, TIntermAggregate *) override { return depthCheck(); }
- bool visitLoop(Visit, TIntermLoop *) override { return depthCheck(); }
- bool visitBranch(Visit, TIntermBranch *) override { return depthCheck(); }
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
- protected:
- bool depthCheck() const { return mMaxDepth < mDepthLimit; }
+ TIntermCase *getAsCaseNode() override { return this; }
- int mDepthLimit;
+ bool hasCondition() const { return mCondition != nullptr; }
+ TIntermTyped *getCondition() const { return mCondition; }
+
+ protected:
+ TIntermTyped *mCondition;
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_INTERMNODE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNodePatternMatcher.cpp b/src/3rdparty/angle/src/compiler/translator/IntermNodePatternMatcher.cpp
new file mode 100644
index 0000000000..567e8f7440
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/IntermNodePatternMatcher.cpp
@@ -0,0 +1,157 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// IntermNodePatternMatcher is a helper class for matching node trees to given patterns.
+// It can be used whenever the same checks for certain node structures are common to multiple AST
+// traversers.
+//
+
+#include "compiler/translator/IntermNodePatternMatcher.h"
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+IntermNodePatternMatcher::IntermNodePatternMatcher(const unsigned int mask) : mMask(mask)
+{
+}
+
+// static
+bool IntermNodePatternMatcher::IsDynamicIndexingOfVectorOrMatrix(TIntermBinary *node)
+{
+ return node->getOp() == EOpIndexIndirect && !node->getLeft()->isArray() &&
+ node->getLeft()->getBasicType() != EbtStruct;
+}
+
+bool IntermNodePatternMatcher::matchInternal(TIntermBinary *node, TIntermNode *parentNode)
+{
+ if ((mMask & kExpressionReturningArray) != 0)
+ {
+ if (node->isArray() && node->getOp() == EOpAssign && parentNode != nullptr &&
+ !parentNode->getAsBlock())
+ {
+ return true;
+ }
+ }
+
+ if ((mMask & kUnfoldedShortCircuitExpression) != 0)
+ {
+ if (node->getRight()->hasSideEffects() &&
+ (node->getOp() == EOpLogicalOr || node->getOp() == EOpLogicalAnd))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool IntermNodePatternMatcher::match(TIntermUnary *node)
+{
+ if ((mMask & kArrayLengthMethod) != 0)
+ {
+ if (node->getOp() == EOpArrayLength)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool IntermNodePatternMatcher::match(TIntermBinary *node, TIntermNode *parentNode)
+{
+ // L-value tracking information is needed to check for dynamic indexing in L-value.
+ // Traversers that don't track l-values can still use this class and match binary nodes with
+ // this variation of this method if they don't need to check for dynamic indexing in l-values.
+ ASSERT((mMask & kDynamicIndexingOfVectorOrMatrixInLValue) == 0);
+ return matchInternal(node, parentNode);
+}
+
+bool IntermNodePatternMatcher::match(TIntermBinary *node,
+ TIntermNode *parentNode,
+ bool isLValueRequiredHere)
+{
+ if (matchInternal(node, parentNode))
+ {
+ return true;
+ }
+ if ((mMask & kDynamicIndexingOfVectorOrMatrixInLValue) != 0)
+ {
+ if (isLValueRequiredHere && IsDynamicIndexingOfVectorOrMatrix(node))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool IntermNodePatternMatcher::match(TIntermAggregate *node, TIntermNode *parentNode)
+{
+ if ((mMask & kExpressionReturningArray) != 0)
+ {
+ if (parentNode != nullptr)
+ {
+ TIntermBinary *parentBinary = parentNode->getAsBinaryNode();
+ bool parentIsAssignment =
+ (parentBinary != nullptr &&
+ (parentBinary->getOp() == EOpAssign || parentBinary->getOp() == EOpInitialize));
+
+ if (node->getType().isArray() && !parentIsAssignment &&
+ (node->isConstructor() || node->isFunctionCall()) && !parentNode->getAsBlock())
+ {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool IntermNodePatternMatcher::match(TIntermTernary *node)
+{
+ if ((mMask & kUnfoldedShortCircuitExpression) != 0)
+ {
+ return true;
+ }
+ return false;
+}
+
+bool IntermNodePatternMatcher::match(TIntermDeclaration *node)
+{
+ if ((mMask & kMultiDeclaration) != 0)
+ {
+ if (node->getSequence()->size() > 1)
+ {
+ return true;
+ }
+ }
+ if ((mMask & kArrayDeclaration) != 0)
+ {
+ if (node->getSequence()->front()->getAsTyped()->getType().isStructureContainingArrays())
+ {
+ return true;
+ }
+ // Need to check from all declarators whether they are arrays since that may vary between
+ // declarators.
+ for (TIntermNode *declarator : *node->getSequence())
+ {
+ if (declarator->getAsTyped()->isArray())
+ {
+ return true;
+ }
+ }
+ }
+ if ((mMask & kNamelessStructDeclaration) != 0)
+ {
+ TIntermTyped *declarator = node->getSequence()->front()->getAsTyped();
+ if (declarator->getBasicType() == EbtStruct &&
+ declarator->getType().getStruct()->name() == "")
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNodePatternMatcher.h b/src/3rdparty/angle/src/compiler/translator/IntermNodePatternMatcher.h
new file mode 100644
index 0000000000..997fc2ef10
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/IntermNodePatternMatcher.h
@@ -0,0 +1,75 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// IntermNodePatternMatcher is a helper class for matching node trees to given patterns.
+// It can be used whenever the same checks for certain node structures are common to multiple AST
+// traversers.
+//
+
+#ifndef COMPILER_TRANSLATOR_INTERMNODEPATTERNMATCHER_H_
+#define COMPILER_TRANSLATOR_INTERMNODEPATTERNMATCHER_H_
+
+namespace sh
+{
+
+class TIntermAggregate;
+class TIntermBinary;
+class TIntermDeclaration;
+class TIntermNode;
+class TIntermTernary;
+class TIntermUnary;
+
+class IntermNodePatternMatcher
+{
+ public:
+ static bool IsDynamicIndexingOfVectorOrMatrix(TIntermBinary *node);
+
+ enum PatternType
+ {
+ // Matches expressions that are unfolded to if statements by UnfoldShortCircuitToIf
+ kUnfoldedShortCircuitExpression = 0x0001,
+
+ // Matches expressions that return arrays with the exception of simple statements where a
+ // constructor or function call result is assigned.
+ kExpressionReturningArray = 0x0001 << 1,
+
+ // Matches dynamic indexing of vectors or matrices in l-values.
+ kDynamicIndexingOfVectorOrMatrixInLValue = 0x0001 << 2,
+
+ // Matches declarations with more than one declared variables.
+ kMultiDeclaration = 0x0001 << 3,
+
+ // Matches declarations of arrays.
+ kArrayDeclaration = 0x0001 << 4,
+
+ // Matches declarations of structs where the struct type does not have a name.
+ kNamelessStructDeclaration = 0x0001 << 5,
+
+ // Matches array length() method.
+ kArrayLengthMethod = 0x0001 << 6
+ };
+ IntermNodePatternMatcher(const unsigned int mask);
+
+ bool match(TIntermUnary *node);
+
+ bool match(TIntermBinary *node, TIntermNode *parentNode);
+
+ // Use this version for checking binary node matches in case you're using flag
+ // kDynamicIndexingOfVectorOrMatrixInLValue.
+ bool match(TIntermBinary *node, TIntermNode *parentNode, bool isLValueRequiredHere);
+
+ bool match(TIntermAggregate *node, TIntermNode *parentNode);
+ bool match(TIntermTernary *node);
+ bool match(TIntermDeclaration *node);
+
+ private:
+ const unsigned int mMask;
+
+ bool matchInternal(TIntermBinary *node, TIntermNode *parentNode);
+};
+
+} // namespace sh
+
+#endif
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNode_util.cpp b/src/3rdparty/angle/src/compiler/translator/IntermNode_util.cpp
new file mode 100644
index 0000000000..9f1f596c43
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/IntermNode_util.cpp
@@ -0,0 +1,254 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// IntermNode_util.cpp: High-level utilities for creating AST nodes and node hierarchies. Mostly
+// meant to be used in AST transforms.
+
+#include "compiler/translator/IntermNode_util.h"
+
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+namespace
+{
+
+TName GetInternalFunctionName(const char *name)
+{
+ TString nameStr(name);
+ TName nameObj(nameStr);
+ nameObj.setInternal(true);
+ return nameObj;
+}
+
+const TFunction *LookUpBuiltInFunction(const TString &name,
+ const TIntermSequence *arguments,
+ const TSymbolTable &symbolTable,
+ int shaderVersion)
+{
+ TString mangledName = TFunction::GetMangledNameFromCall(name, *arguments);
+ TSymbol *symbol = symbolTable.findBuiltIn(mangledName, shaderVersion);
+ if (symbol)
+ {
+ ASSERT(symbol->isFunction());
+ return static_cast<const TFunction *>(symbol);
+ }
+ return nullptr;
+}
+
+} // anonymous namespace
+
+TIntermFunctionPrototype *CreateInternalFunctionPrototypeNode(const TType &returnType,
+ const char *name,
+ const TSymbolUniqueId &functionId)
+{
+ TIntermFunctionPrototype *functionNode = new TIntermFunctionPrototype(returnType, functionId);
+ functionNode->getFunctionSymbolInfo()->setNameObj(GetInternalFunctionName(name));
+ return functionNode;
+}
+
+TIntermFunctionDefinition *CreateInternalFunctionDefinitionNode(const TType &returnType,
+ const char *name,
+ TIntermBlock *functionBody,
+ const TSymbolUniqueId &functionId)
+{
+ TIntermFunctionPrototype *prototypeNode =
+ CreateInternalFunctionPrototypeNode(returnType, name, functionId);
+ return new TIntermFunctionDefinition(prototypeNode, functionBody);
+}
+
+TIntermAggregate *CreateInternalFunctionCallNode(const TType &returnType,
+ const char *name,
+ const TSymbolUniqueId &functionId,
+ TIntermSequence *arguments)
+{
+ TIntermAggregate *functionNode = TIntermAggregate::CreateFunctionCall(
+ returnType, functionId, GetInternalFunctionName(name), arguments);
+ return functionNode;
+}
+
+TIntermTyped *CreateZeroNode(const TType &type)
+{
+ TType constType(type);
+ constType.setQualifier(EvqConst);
+
+ if (!type.isArray() && type.getBasicType() != EbtStruct)
+ {
+ size_t size = constType.getObjectSize();
+ TConstantUnion *u = new TConstantUnion[size];
+ for (size_t i = 0; i < size; ++i)
+ {
+ switch (type.getBasicType())
+ {
+ case EbtFloat:
+ u[i].setFConst(0.0f);
+ break;
+ case EbtInt:
+ u[i].setIConst(0);
+ break;
+ case EbtUInt:
+ u[i].setUConst(0u);
+ break;
+ case EbtBool:
+ u[i].setBConst(false);
+ break;
+ default:
+ // CreateZeroNode is called by ParseContext that keeps parsing even when an
+ // error occurs, so it is possible for CreateZeroNode to be called with
+ // non-basic types. This happens only on error condition but CreateZeroNode
+ // needs to return a value with the correct type to continue the typecheck.
+ // That's why we handle non-basic type by setting whatever value, we just need
+ // the type to be right.
+ u[i].setIConst(42);
+ break;
+ }
+ }
+
+ TIntermConstantUnion *node = new TIntermConstantUnion(u, constType);
+ return node;
+ }
+
+ if (type.getBasicType() == EbtVoid)
+ {
+ // Void array. This happens only on error condition, similarly to the case above. We don't
+ // have a constructor operator for void, so this needs special handling. We'll end up with a
+ // value without the array type, but that should not be a problem.
+ while (constType.isArray())
+ {
+ constType.toArrayElementType();
+ }
+ return CreateZeroNode(constType);
+ }
+
+ TIntermSequence *arguments = new TIntermSequence();
+
+ if (type.isArray())
+ {
+ TType elementType(type);
+ elementType.toArrayElementType();
+
+ size_t arraySize = type.getOutermostArraySize();
+ for (size_t i = 0; i < arraySize; ++i)
+ {
+ arguments->push_back(CreateZeroNode(elementType));
+ }
+ }
+ else
+ {
+ ASSERT(type.getBasicType() == EbtStruct);
+
+ const TStructure *structure = type.getStruct();
+ for (const auto &field : structure->fields())
+ {
+ arguments->push_back(CreateZeroNode(*field->type()));
+ }
+ }
+
+ return TIntermAggregate::CreateConstructor(constType, arguments);
+}
+
+TIntermConstantUnion *CreateIndexNode(int index)
+{
+ TConstantUnion *u = new TConstantUnion[1];
+ u[0].setIConst(index);
+
+ TType type(EbtInt, EbpUndefined, EvqConst, 1);
+ TIntermConstantUnion *node = new TIntermConstantUnion(u, type);
+ return node;
+}
+
+TIntermConstantUnion *CreateBoolNode(bool value)
+{
+ TConstantUnion *u = new TConstantUnion[1];
+ u[0].setBConst(value);
+
+ TType type(EbtBool, EbpUndefined, EvqConst, 1);
+ TIntermConstantUnion *node = new TIntermConstantUnion(u, type);
+ return node;
+}
+
+TIntermSymbol *CreateTempSymbolNode(const TSymbolUniqueId &id,
+ const TType &type,
+ TQualifier qualifier)
+{
+ TInfoSinkBase symbolNameOut;
+ symbolNameOut << "s" << id.get();
+ TString symbolName = symbolNameOut.c_str();
+
+ TIntermSymbol *node = new TIntermSymbol(id, symbolName, type);
+ node->setInternal(true);
+
+ ASSERT(qualifier == EvqTemporary || qualifier == EvqConst || qualifier == EvqGlobal);
+ node->getTypePointer()->setQualifier(qualifier);
+
+ // TODO(oetuaho): Might be useful to sanitize layout qualifier etc. on the type of the created
+ // symbol. This might need to be done in other places as well.
+ return node;
+}
+
+TIntermDeclaration *CreateTempInitDeclarationNode(const TSymbolUniqueId &id,
+ TIntermTyped *initializer,
+ TQualifier qualifier)
+{
+ ASSERT(initializer != nullptr);
+ TIntermSymbol *tempSymbol = CreateTempSymbolNode(id, initializer->getType(), qualifier);
+ TIntermDeclaration *tempDeclaration = new TIntermDeclaration();
+ TIntermBinary *tempInit = new TIntermBinary(EOpInitialize, tempSymbol, initializer);
+ tempDeclaration->appendDeclarator(tempInit);
+ return tempDeclaration;
+}
+
+TIntermBlock *EnsureBlock(TIntermNode *node)
+{
+ if (node == nullptr)
+ return nullptr;
+ TIntermBlock *blockNode = node->getAsBlock();
+ if (blockNode != nullptr)
+ return blockNode;
+
+ blockNode = new TIntermBlock();
+ blockNode->setLine(node->getLine());
+ blockNode->appendStatement(node);
+ return blockNode;
+}
+
+TIntermSymbol *ReferenceGlobalVariable(const TString &name, const TSymbolTable &symbolTable)
+{
+ TVariable *var = reinterpret_cast<TVariable *>(symbolTable.findGlobal(name));
+ ASSERT(var);
+ return new TIntermSymbol(var->getUniqueId(), name, var->getType());
+}
+
+TIntermSymbol *ReferenceBuiltInVariable(const TString &name,
+ const TSymbolTable &symbolTable,
+ int shaderVersion)
+{
+ const TVariable *var =
+ reinterpret_cast<const TVariable *>(symbolTable.findBuiltIn(name, shaderVersion, true));
+ ASSERT(var);
+ return new TIntermSymbol(var->getUniqueId(), name, var->getType());
+}
+
+TIntermTyped *CreateBuiltInFunctionCallNode(const TString &name,
+ TIntermSequence *arguments,
+ const TSymbolTable &symbolTable,
+ int shaderVersion)
+{
+ const TFunction *fn = LookUpBuiltInFunction(name, arguments, symbolTable, shaderVersion);
+ ASSERT(fn);
+ TOperator op = fn->getBuiltInOp();
+ if (op != EOpNull)
+ {
+ if (arguments->size() == 1)
+ {
+ return new TIntermUnary(op, arguments->at(0)->getAsTyped());
+ }
+ return TIntermAggregate::Create(fn->getReturnType(), op, arguments);
+ }
+ return TIntermAggregate::CreateBuiltInFunctionCall(*fn, arguments);
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermNode_util.h b/src/3rdparty/angle/src/compiler/translator/IntermNode_util.h
new file mode 100644
index 0000000000..6f3b0674f0
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/IntermNode_util.h
@@ -0,0 +1,60 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// IntermNode_util.h: High-level utilities for creating AST nodes and node hierarchies. Mostly meant
+// to be used in AST transforms.
+
+#ifndef COMPILER_TRANSLATOR_INTERMNODEUTIL_H_
+#define COMPILER_TRANSLATOR_INTERMNODEUTIL_H_
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+TIntermFunctionPrototype *CreateInternalFunctionPrototypeNode(const TType &returnType,
+ const char *name,
+ const TSymbolUniqueId &functionId);
+TIntermFunctionDefinition *CreateInternalFunctionDefinitionNode(const TType &returnType,
+ const char *name,
+ TIntermBlock *functionBody,
+ const TSymbolUniqueId &functionId);
+TIntermAggregate *CreateInternalFunctionCallNode(const TType &returnType,
+ const char *name,
+ const TSymbolUniqueId &functionId,
+ TIntermSequence *arguments);
+
+TIntermTyped *CreateZeroNode(const TType &type);
+TIntermConstantUnion *CreateIndexNode(int index);
+TIntermConstantUnion *CreateBoolNode(bool value);
+
+TIntermSymbol *CreateTempSymbolNode(const TSymbolUniqueId &id,
+ const TType &type,
+ TQualifier qualifier);
+TIntermDeclaration *CreateTempInitDeclarationNode(const TSymbolUniqueId &id,
+ TIntermTyped *initializer,
+ TQualifier qualifier);
+
+// If the input node is nullptr, return nullptr.
+// If the input node is a block node, return it.
+// If the input node is not a block node, put it inside a block node and return that.
+TIntermBlock *EnsureBlock(TIntermNode *node);
+
+// Should be called from inside Compiler::compileTreeImpl() where the global level is in scope.
+TIntermSymbol *ReferenceGlobalVariable(const TString &name, const TSymbolTable &symbolTable);
+
+// Note: this can access desktop GLSL built-ins that are hidden from the parser.
+TIntermSymbol *ReferenceBuiltInVariable(const TString &name,
+ const TSymbolTable &symbolTable,
+ int shaderVersion);
+
+TIntermTyped *CreateBuiltInFunctionCallNode(const TString &name,
+ TIntermSequence *arguments,
+ const TSymbolTable &symbolTable,
+ int shaderVersion);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_INTERMNODEUTIL_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp b/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp
index 7b588ca5a3..6c25c6c35a 100644
--- a/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp
@@ -4,10 +4,15 @@
// found in the LICENSE file.
//
-#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermTraverse.h"
+
#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/IntermNode_util.h"
#include "compiler/translator/SymbolTable.h"
+namespace sh
+{
+
void TIntermSymbol::traverse(TIntermTraverser *it)
{
it->traverseSymbol(this);
@@ -23,6 +28,11 @@ void TIntermConstantUnion::traverse(TIntermTraverser *it)
it->traverseConstantUnion(this);
}
+void TIntermSwizzle::traverse(TIntermTraverser *it)
+{
+ it->traverseSwizzle(this);
+}
+
void TIntermBinary::traverse(TIntermTraverser *it)
{
it->traverseBinary(this);
@@ -33,9 +43,14 @@ void TIntermUnary::traverse(TIntermTraverser *it)
it->traverseUnary(this);
}
-void TIntermSelection::traverse(TIntermTraverser *it)
+void TIntermTernary::traverse(TIntermTraverser *it)
+{
+ it->traverseTernary(this);
+}
+
+void TIntermIfElse::traverse(TIntermTraverser *it)
{
- it->traverseSelection(this);
+ it->traverseIfElse(this);
}
void TIntermSwitch::traverse(TIntermTraverser *it)
@@ -48,6 +63,31 @@ void TIntermCase::traverse(TIntermTraverser *it)
it->traverseCase(this);
}
+void TIntermFunctionDefinition::traverse(TIntermTraverser *it)
+{
+ it->traverseFunctionDefinition(this);
+}
+
+void TIntermBlock::traverse(TIntermTraverser *it)
+{
+ it->traverseBlock(this);
+}
+
+void TIntermInvariantDeclaration::traverse(TIntermTraverser *it)
+{
+ it->traverseInvariantDeclaration(this);
+}
+
+void TIntermDeclaration::traverse(TIntermTraverser *it)
+{
+ it->traverseDeclaration(this);
+}
+
+void TIntermFunctionPrototype::traverse(TIntermTraverser *it)
+{
+ it->traverseFunctionPrototype(this);
+}
+
void TIntermAggregate::traverse(TIntermTraverser *it)
{
it->traverseAggregate(this);
@@ -63,7 +103,35 @@ void TIntermBranch::traverse(TIntermTraverser *it)
it->traverseBranch(this);
}
-void TIntermTraverser::pushParentBlock(TIntermAggregate *node)
+TIntermTraverser::TIntermTraverser(bool preVisit,
+ bool inVisit,
+ bool postVisit,
+ TSymbolTable *symbolTable)
+ : preVisit(preVisit),
+ inVisit(inVisit),
+ postVisit(postVisit),
+ mDepth(-1),
+ mMaxDepth(0),
+ mInGlobalScope(true),
+ mSymbolTable(symbolTable),
+ mTemporaryId(nullptr)
+{
+}
+
+TIntermTraverser::~TIntermTraverser()
+{
+}
+
+const TIntermBlock *TIntermTraverser::getParentBlock() const
+{
+ if (!mParentBlockStack.empty())
+ {
+ return mParentBlockStack.back().node;
+ }
+ return nullptr;
+}
+
+void TIntermTraverser::pushParentBlock(TIntermBlock *node)
{
mParentBlockStack.push_back(ParentBlock(node, 0));
}
@@ -89,23 +157,32 @@ void TIntermTraverser::insertStatementsInParentBlock(const TIntermSequence &inse
const TIntermSequence &insertionsAfter)
{
ASSERT(!mParentBlockStack.empty());
- NodeInsertMultipleEntry insert(mParentBlockStack.back().node, mParentBlockStack.back().pos,
- insertionsBefore, insertionsAfter);
+ ParentBlock &parentBlock = mParentBlockStack.back();
+ if (mPath.back() == parentBlock.node)
+ {
+ ASSERT(mParentBlockStack.size() >= 2u);
+ // The current node is a block node, so the parent block is not the topmost one in the block
+ // stack, but the one below that.
+ parentBlock = mParentBlockStack.at(mParentBlockStack.size() - 2u);
+ }
+ NodeInsertMultipleEntry insert(parentBlock.node, parentBlock.pos, insertionsBefore,
+ insertionsAfter);
mInsertions.push_back(insert);
}
-TIntermSymbol *TIntermTraverser::createTempSymbol(const TType &type, TQualifier qualifier)
+void TIntermTraverser::insertStatementInParentBlock(TIntermNode *statement)
{
- // Each traversal uses at most one temporary variable, so the index stays the same within a single traversal.
- TInfoSinkBase symbolNameOut;
- ASSERT(mTemporaryIndex != nullptr);
- symbolNameOut << "s" << (*mTemporaryIndex);
- TString symbolName = symbolNameOut.c_str();
+ TIntermSequence insertions;
+ insertions.push_back(statement);
+ insertStatementsInParentBlock(insertions);
+}
- TIntermSymbol *node = new TIntermSymbol(0, symbolName, type);
- node->setInternal(true);
- node->getTypePointer()->setQualifier(qualifier);
- return node;
+TIntermSymbol *TIntermTraverser::createTempSymbol(const TType &type, TQualifier qualifier)
+{
+ ASSERT(mTemporaryId != nullptr);
+ // nextTemporaryId() needs to be called when the code wants to start using another temporary
+ // symbol.
+ return CreateTempSymbolNode(*mTemporaryId, type, qualifier);
}
TIntermSymbol *TIntermTraverser::createTempSymbol(const TType &type)
@@ -113,27 +190,22 @@ TIntermSymbol *TIntermTraverser::createTempSymbol(const TType &type)
return createTempSymbol(type, EvqTemporary);
}
-TIntermAggregate *TIntermTraverser::createTempDeclaration(const TType &type)
+TIntermDeclaration *TIntermTraverser::createTempDeclaration(const TType &type)
{
- TIntermAggregate *tempDeclaration = new TIntermAggregate(EOpDeclaration);
- tempDeclaration->getSequence()->push_back(createTempSymbol(type));
+ ASSERT(mTemporaryId != nullptr);
+ TIntermDeclaration *tempDeclaration = new TIntermDeclaration();
+ tempDeclaration->appendDeclarator(CreateTempSymbolNode(*mTemporaryId, type, EvqTemporary));
return tempDeclaration;
}
-TIntermAggregate *TIntermTraverser::createTempInitDeclaration(TIntermTyped *initializer, TQualifier qualifier)
+TIntermDeclaration *TIntermTraverser::createTempInitDeclaration(TIntermTyped *initializer,
+ TQualifier qualifier)
{
- ASSERT(initializer != nullptr);
- TIntermSymbol *tempSymbol = createTempSymbol(initializer->getType(), qualifier);
- TIntermAggregate *tempDeclaration = new TIntermAggregate(EOpDeclaration);
- TIntermBinary *tempInit = new TIntermBinary(EOpInitialize);
- tempInit->setLeft(tempSymbol);
- tempInit->setRight(initializer);
- tempInit->setType(tempSymbol->getType());
- tempDeclaration->getSequence()->push_back(tempInit);
- return tempDeclaration;
+ ASSERT(mTemporaryId != nullptr);
+ return CreateTempInitDeclarationNode(*mTemporaryId, initializer, qualifier);
}
-TIntermAggregate *TIntermTraverser::createTempInitDeclaration(TIntermTyped *initializer)
+TIntermDeclaration *TIntermTraverser::createTempInitDeclaration(TIntermTyped *initializer)
{
return createTempInitDeclaration(initializer, EvqTemporary);
}
@@ -142,39 +214,38 @@ TIntermBinary *TIntermTraverser::createTempAssignment(TIntermTyped *rightNode)
{
ASSERT(rightNode != nullptr);
TIntermSymbol *tempSymbol = createTempSymbol(rightNode->getType());
- TIntermBinary *assignment = new TIntermBinary(EOpAssign);
- assignment->setLeft(tempSymbol);
- assignment->setRight(rightNode);
- assignment->setType(tempSymbol->getType());
+ TIntermBinary *assignment = new TIntermBinary(EOpAssign, tempSymbol, rightNode);
return assignment;
}
-void TIntermTraverser::useTemporaryIndex(unsigned int *temporaryIndex)
+void TIntermTraverser::nextTemporaryId()
{
- mTemporaryIndex = temporaryIndex;
-}
-
-void TIntermTraverser::nextTemporaryIndex()
-{
- ASSERT(mTemporaryIndex != nullptr);
- ++(*mTemporaryIndex);
+ ASSERT(mSymbolTable);
+ if (!mTemporaryId)
+ {
+ mTemporaryId = new TSymbolUniqueId(mSymbolTable);
+ return;
+ }
+ *mTemporaryId = TSymbolUniqueId(mSymbolTable);
}
-void TLValueTrackingTraverser::addToFunctionMap(const TName &name, TIntermSequence *paramSequence)
+void TLValueTrackingTraverser::addToFunctionMap(const TSymbolUniqueId &id,
+ TIntermSequence *paramSequence)
{
- mFunctionMap[name] = paramSequence;
+ mFunctionMap[id.get()] = paramSequence;
}
bool TLValueTrackingTraverser::isInFunctionMap(const TIntermAggregate *callNode) const
{
- ASSERT(callNode->getOp() == EOpFunctionCall);
- return (mFunctionMap.find(callNode->getNameObj()) != mFunctionMap.end());
+ ASSERT(callNode->getOp() == EOpCallFunctionInAST);
+ return (mFunctionMap.find(callNode->getFunctionSymbolInfo()->getId().get()) !=
+ mFunctionMap.end());
}
TIntermSequence *TLValueTrackingTraverser::getFunctionParameters(const TIntermAggregate *callNode)
{
ASSERT(isInFunctionMap(callNode));
- return mFunctionMap[callNode->getNameObj()];
+ return mFunctionMap[callNode->getFunctionSymbolInfo()->getId().get()];
}
void TLValueTrackingTraverser::setInFunctionCallOutParameter(bool inOutParameter)
@@ -203,19 +274,41 @@ bool TLValueTrackingTraverser::isInFunctionCallOutParameter() const
//
void TIntermTraverser::traverseSymbol(TIntermSymbol *node)
{
+ ScopedNodeInTraversalPath addToPath(this, node);
visitSymbol(node);
}
void TIntermTraverser::traverseConstantUnion(TIntermConstantUnion *node)
{
+ ScopedNodeInTraversalPath addToPath(this, node);
visitConstantUnion(node);
}
+void TIntermTraverser::traverseSwizzle(TIntermSwizzle *node)
+{
+ ScopedNodeInTraversalPath addToPath(this, node);
+
+ bool visit = true;
+
+ if (preVisit)
+ visit = visitSwizzle(PreVisit, node);
+
+ if (visit)
+ {
+ node->getOperand()->traverse(this);
+ }
+
+ if (visit && postVisit)
+ visitSwizzle(PostVisit, node);
+}
+
//
// Traverse a binary node.
//
void TIntermTraverser::traverseBinary(TIntermBinary *node)
{
+ ScopedNodeInTraversalPath addToPath(this, node);
+
bool visit = true;
//
@@ -229,8 +322,6 @@ void TIntermTraverser::traverseBinary(TIntermBinary *node)
//
if (visit)
{
- incrementDepth(node);
-
if (node->getLeft())
node->getLeft()->traverse(this);
@@ -239,8 +330,6 @@ void TIntermTraverser::traverseBinary(TIntermBinary *node)
if (visit && node->getRight())
node->getRight()->traverse(this);
-
- decrementDepth();
}
//
@@ -253,6 +342,8 @@ void TIntermTraverser::traverseBinary(TIntermBinary *node)
void TLValueTrackingTraverser::traverseBinary(TIntermBinary *node)
{
+ ScopedNodeInTraversalPath addToPath(this, node);
+
bool visit = true;
//
@@ -266,8 +357,6 @@ void TLValueTrackingTraverser::traverseBinary(TIntermBinary *node)
//
if (visit)
{
- incrementDepth(node);
-
// Some binary operations like indexing can be inside an expression which must be an
// l-value.
bool parentOperatorRequiresLValue = operatorRequiresLValue();
@@ -302,8 +391,6 @@ void TLValueTrackingTraverser::traverseBinary(TIntermBinary *node)
setOperatorRequiresLValue(parentOperatorRequiresLValue);
setInFunctionCallOutParameter(parentInFunctionCallOutParameter);
-
- decrementDepth();
}
//
@@ -319,6 +406,8 @@ void TLValueTrackingTraverser::traverseBinary(TIntermBinary *node)
//
void TIntermTraverser::traverseUnary(TIntermUnary *node)
{
+ ScopedNodeInTraversalPath addToPath(this, node);
+
bool visit = true;
if (preVisit)
@@ -326,11 +415,7 @@ void TIntermTraverser::traverseUnary(TIntermUnary *node)
if (visit)
{
- incrementDepth(node);
-
node->getOperand()->traverse(this);
-
- decrementDepth();
}
if (visit && postVisit)
@@ -339,6 +424,8 @@ void TIntermTraverser::traverseUnary(TIntermUnary *node)
void TLValueTrackingTraverser::traverseUnary(TIntermUnary *node)
{
+ ScopedNodeInTraversalPath addToPath(this, node);
+
bool visit = true;
if (preVisit)
@@ -346,8 +433,6 @@ void TLValueTrackingTraverser::traverseUnary(TIntermUnary *node)
if (visit)
{
- incrementDepth(node);
-
ASSERT(!operatorRequiresLValue());
switch (node->getOp())
{
@@ -364,153 +449,362 @@ void TLValueTrackingTraverser::traverseUnary(TIntermUnary *node)
node->getOperand()->traverse(this);
setOperatorRequiresLValue(false);
-
- decrementDepth();
}
if (visit && postVisit)
visitUnary(PostVisit, node);
}
-//
-// Traverse an aggregate node. Same comments in binary node apply here.
-//
-void TIntermTraverser::traverseAggregate(TIntermAggregate *node)
+// Traverse a function definition node.
+void TIntermTraverser::traverseFunctionDefinition(TIntermFunctionDefinition *node)
{
- bool visit = true;
+ ScopedNodeInTraversalPath addToPath(this, node);
- TIntermSequence *sequence = node->getSequence();
+ bool visit = true;
if (preVisit)
- visit = visitAggregate(PreVisit, node);
+ visit = visitFunctionDefinition(PreVisit, node);
if (visit)
{
- incrementDepth(node);
+ mInGlobalScope = false;
+
+ node->getFunctionPrototype()->traverse(this);
+ if (inVisit)
+ visit = visitFunctionDefinition(InVisit, node);
+ node->getBody()->traverse(this);
+
+ mInGlobalScope = true;
+ }
- if (node->getOp() == EOpSequence)
- pushParentBlock(node);
+ if (visit && postVisit)
+ visitFunctionDefinition(PostVisit, node);
+}
+// Traverse a block node.
+void TIntermTraverser::traverseBlock(TIntermBlock *node)
+{
+ ScopedNodeInTraversalPath addToPath(this, node);
+ pushParentBlock(node);
+
+ bool visit = true;
+
+ TIntermSequence *sequence = node->getSequence();
+
+ if (preVisit)
+ visit = visitBlock(PreVisit, node);
+
+ if (visit)
+ {
for (auto *child : *sequence)
{
child->traverse(this);
if (visit && inVisit)
{
if (child != sequence->back())
- visit = visitAggregate(InVisit, node);
+ visit = visitBlock(InVisit, node);
}
- if (node->getOp() == EOpSequence)
- incrementParentBlockPos();
+ incrementParentBlockPos();
}
+ }
+
+ if (visit && postVisit)
+ visitBlock(PostVisit, node);
- if (node->getOp() == EOpSequence)
- popParentBlock();
+ popParentBlock();
+}
- decrementDepth();
+void TIntermTraverser::traverseInvariantDeclaration(TIntermInvariantDeclaration *node)
+{
+ ScopedNodeInTraversalPath addToPath(this, node);
+
+ bool visit = true;
+
+ if (preVisit)
+ {
+ visit = visitInvariantDeclaration(PreVisit, node);
+ }
+
+ if (visit)
+ {
+ node->getSymbol()->traverse(this);
+ if (postVisit)
+ {
+ visitInvariantDeclaration(PostVisit, node);
+ }
+ }
+}
+
+// Traverse a declaration node.
+void TIntermTraverser::traverseDeclaration(TIntermDeclaration *node)
+{
+ ScopedNodeInTraversalPath addToPath(this, node);
+
+ bool visit = true;
+
+ TIntermSequence *sequence = node->getSequence();
+
+ if (preVisit)
+ visit = visitDeclaration(PreVisit, node);
+
+ if (visit)
+ {
+ for (auto *child : *sequence)
+ {
+ child->traverse(this);
+ if (visit && inVisit)
+ {
+ if (child != sequence->back())
+ visit = visitDeclaration(InVisit, node);
+ }
+ }
}
if (visit && postVisit)
- visitAggregate(PostVisit, node);
+ visitDeclaration(PostVisit, node);
}
-void TLValueTrackingTraverser::traverseAggregate(TIntermAggregate *node)
+void TIntermTraverser::traverseFunctionPrototype(TIntermFunctionPrototype *node)
{
+ ScopedNodeInTraversalPath addToPath(this, node);
+
bool visit = true;
TIntermSequence *sequence = node->getSequence();
- switch (node->getOp())
+
+ if (preVisit)
+ visit = visitFunctionPrototype(PreVisit, node);
+
+ if (visit)
{
- case EOpFunction:
+ for (auto *child : *sequence)
{
- TIntermAggregate *params = sequence->front()->getAsAggregate();
- ASSERT(params != nullptr);
- ASSERT(params->getOp() == EOpParameters);
- addToFunctionMap(node->getNameObj(), params->getSequence());
- break;
+ child->traverse(this);
+ if (visit && inVisit)
+ {
+ if (child != sequence->back())
+ visit = visitFunctionPrototype(InVisit, node);
+ }
}
- case EOpPrototype:
- addToFunctionMap(node->getNameObj(), sequence);
- break;
- default:
- break;
}
+ if (visit && postVisit)
+ visitFunctionPrototype(PostVisit, node);
+}
+
+// Traverse an aggregate node. Same comments in binary node apply here.
+void TIntermTraverser::traverseAggregate(TIntermAggregate *node)
+{
+ ScopedNodeInTraversalPath addToPath(this, node);
+
+ bool visit = true;
+
+ TIntermSequence *sequence = node->getSequence();
+
if (preVisit)
visit = visitAggregate(PreVisit, node);
if (visit)
{
- bool inFunctionMap = false;
- if (node->getOp() == EOpFunctionCall)
+ for (auto *child : *sequence)
{
- inFunctionMap = isInFunctionMap(node);
- if (!inFunctionMap)
+ child->traverse(this);
+ if (visit && inVisit)
{
- // The function is not user-defined - it is likely built-in texture function.
- // Assume that those do not have out parameters.
- setInFunctionCallOutParameter(false);
+ if (child != sequence->back())
+ visit = visitAggregate(InVisit, node);
}
}
+ }
- incrementDepth(node);
+ if (visit && postVisit)
+ visitAggregate(PostVisit, node);
+}
- if (inFunctionMap)
+bool TIntermTraverser::CompareInsertion(const NodeInsertMultipleEntry &a,
+ const NodeInsertMultipleEntry &b)
+{
+ if (a.parent != b.parent)
+ {
+ return a.parent > b.parent;
+ }
+ return a.position > b.position;
+}
+
+void TIntermTraverser::updateTree()
+{
+ // Sort the insertions so that insertion position is decreasing. This way multiple insertions to
+ // the same parent node are handled correctly.
+ std::sort(mInsertions.begin(), mInsertions.end(), CompareInsertion);
+ for (size_t ii = 0; ii < mInsertions.size(); ++ii)
+ {
+ // We can't know here what the intended ordering of two insertions to the same position is,
+ // so it is not supported.
+ ASSERT(ii == 0 || mInsertions[ii].position != mInsertions[ii - 1].position ||
+ mInsertions[ii].parent != mInsertions[ii - 1].parent);
+ const NodeInsertMultipleEntry &insertion = mInsertions[ii];
+ ASSERT(insertion.parent);
+ if (!insertion.insertionsAfter.empty())
{
- TIntermSequence *params = getFunctionParameters(node);
- TIntermSequence::iterator paramIter = params->begin();
- for (auto *child : *sequence)
+ bool inserted = insertion.parent->insertChildNodes(insertion.position + 1,
+ insertion.insertionsAfter);
+ ASSERT(inserted);
+ }
+ if (!insertion.insertionsBefore.empty())
+ {
+ bool inserted =
+ insertion.parent->insertChildNodes(insertion.position, insertion.insertionsBefore);
+ ASSERT(inserted);
+ }
+ }
+ for (size_t ii = 0; ii < mReplacements.size(); ++ii)
+ {
+ const NodeUpdateEntry &replacement = mReplacements[ii];
+ ASSERT(replacement.parent);
+ bool replaced =
+ replacement.parent->replaceChildNode(replacement.original, replacement.replacement);
+ ASSERT(replaced);
+
+ if (!replacement.originalBecomesChildOfReplacement)
+ {
+ // In AST traversing, a parent is visited before its children.
+ // After we replace a node, if its immediate child is to
+ // be replaced, we need to make sure we don't update the replaced
+ // node; instead, we update the replacement node.
+ for (size_t jj = ii + 1; jj < mReplacements.size(); ++jj)
{
- ASSERT(paramIter != params->end());
- TQualifier qualifier = (*paramIter)->getAsTyped()->getQualifier();
- setInFunctionCallOutParameter(qualifier == EvqOut || qualifier == EvqInOut);
+ NodeUpdateEntry &replacement2 = mReplacements[jj];
+ if (replacement2.parent == replacement.original)
+ replacement2.parent = replacement.replacement;
+ }
+ }
+ }
+ for (size_t ii = 0; ii < mMultiReplacements.size(); ++ii)
+ {
+ const NodeReplaceWithMultipleEntry &replacement = mMultiReplacements[ii];
+ ASSERT(replacement.parent);
+ bool replaced = replacement.parent->replaceChildNodeWithMultiple(replacement.original,
+ replacement.replacements);
+ ASSERT(replaced);
+ }
- child->traverse(this);
- if (visit && inVisit)
+ clearReplacementQueue();
+}
+
+void TIntermTraverser::clearReplacementQueue()
+{
+ mReplacements.clear();
+ mMultiReplacements.clear();
+ mInsertions.clear();
+}
+
+void TIntermTraverser::queueReplacement(TIntermNode *replacement, OriginalNode originalStatus)
+{
+ queueReplacementWithParent(getParentNode(), mPath.back(), replacement, originalStatus);
+}
+
+void TIntermTraverser::queueReplacementWithParent(TIntermNode *parent,
+ TIntermNode *original,
+ TIntermNode *replacement,
+ OriginalNode originalStatus)
+{
+ bool originalBecomesChild = (originalStatus == OriginalNode::BECOMES_CHILD);
+ mReplacements.push_back(NodeUpdateEntry(parent, original, replacement, originalBecomesChild));
+}
+
+TLValueTrackingTraverser::TLValueTrackingTraverser(bool preVisit,
+ bool inVisit,
+ bool postVisit,
+ TSymbolTable *symbolTable,
+ int shaderVersion)
+ : TIntermTraverser(preVisit, inVisit, postVisit, symbolTable),
+ mOperatorRequiresLValue(false),
+ mInFunctionCallOutParameter(false),
+ mShaderVersion(shaderVersion)
+{
+ ASSERT(symbolTable);
+}
+
+void TLValueTrackingTraverser::traverseFunctionPrototype(TIntermFunctionPrototype *node)
+{
+ TIntermSequence *sequence = node->getSequence();
+ addToFunctionMap(node->getFunctionSymbolInfo()->getId(), sequence);
+
+ TIntermTraverser::traverseFunctionPrototype(node);
+}
+
+void TLValueTrackingTraverser::traverseAggregate(TIntermAggregate *node)
+{
+ ScopedNodeInTraversalPath addToPath(this, node);
+
+ bool visit = true;
+
+ TIntermSequence *sequence = node->getSequence();
+
+ if (preVisit)
+ visit = visitAggregate(PreVisit, node);
+
+ if (visit)
+ {
+ if (node->getOp() == EOpCallFunctionInAST)
+ {
+ if (isInFunctionMap(node))
+ {
+ TIntermSequence *params = getFunctionParameters(node);
+ TIntermSequence::iterator paramIter = params->begin();
+ for (auto *child : *sequence)
{
- if (child != sequence->back())
- visit = visitAggregate(InVisit, node);
+ ASSERT(paramIter != params->end());
+ TQualifier qualifier = (*paramIter)->getAsTyped()->getQualifier();
+ setInFunctionCallOutParameter(qualifier == EvqOut || qualifier == EvqInOut);
+
+ child->traverse(this);
+ if (visit && inVisit)
+ {
+ if (child != sequence->back())
+ visit = visitAggregate(InVisit, node);
+ }
+
+ ++paramIter;
+ }
+ }
+ else
+ {
+ // The node might not be in the function map in case we're in the middle of
+ // transforming the AST, and have inserted function call nodes without inserting the
+ // function definitions yet.
+ setInFunctionCallOutParameter(false);
+ for (auto *child : *sequence)
+ {
+ child->traverse(this);
+ if (visit && inVisit)
+ {
+ if (child != sequence->back())
+ visit = visitAggregate(InVisit, node);
+ }
}
-
- ++paramIter;
}
setInFunctionCallOutParameter(false);
}
else
{
- if (node->getOp() == EOpSequence)
- pushParentBlock(node);
-
// Find the built-in function corresponding to this op so that we can determine the
// in/out qualifiers of its parameters.
TFunction *builtInFunc = nullptr;
- TString opString = GetOperatorString(node->getOp());
- if (!node->isConstructor() && !opString.empty())
+ if (!node->isFunctionCall() && !node->isConstructor())
{
- // The return type doesn't affect the mangled name of the function, which is used
- // to look it up from the symbol table.
- TType dummyReturnType;
- TFunction call(&opString, &dummyReturnType, node->getOp());
- for (auto *child : *sequence)
- {
- TType *paramType = child->getAsTyped()->getTypePointer();
- TConstParameter p(paramType);
- call.addParameter(p);
- }
-
- TSymbol *sym = mSymbolTable.findBuiltIn(call.getMangledName(), mShaderVersion);
- if (sym != nullptr && sym->isFunction())
- {
- builtInFunc = static_cast<TFunction *>(sym);
- ASSERT(builtInFunc->getParamCount() == sequence->size());
- }
+ builtInFunc = static_cast<TFunction *>(
+ mSymbolTable->findBuiltIn(node->getSymbolTableMangledName(), mShaderVersion));
}
size_t paramIndex = 0;
for (auto *child : *sequence)
{
+ // This assumes that raw functions called with
+ // EOpCallInternalRawFunction don't have out parameters.
TQualifier qualifier = EvqIn;
if (builtInFunc != nullptr)
qualifier = builtInFunc->getParam(paramIndex).type->getQualifier();
@@ -523,19 +817,11 @@ void TLValueTrackingTraverser::traverseAggregate(TIntermAggregate *node)
visit = visitAggregate(InVisit, node);
}
- if (node->getOp() == EOpSequence)
- incrementParentBlockPos();
-
++paramIndex;
}
setInFunctionCallOutParameter(false);
-
- if (node->getOp() == EOpSequence)
- popParentBlock();
}
-
- decrementDepth();
}
if (visit && postVisit)
@@ -543,28 +829,51 @@ void TLValueTrackingTraverser::traverseAggregate(TIntermAggregate *node)
}
//
-// Traverse a selection node. Same comments in binary node apply here.
+// Traverse a ternary node. Same comments in binary node apply here.
//
-void TIntermTraverser::traverseSelection(TIntermSelection *node)
+void TIntermTraverser::traverseTernary(TIntermTernary *node)
{
+ ScopedNodeInTraversalPath addToPath(this, node);
+
bool visit = true;
if (preVisit)
- visit = visitSelection(PreVisit, node);
+ visit = visitTernary(PreVisit, node);
+
+ if (visit)
+ {
+ node->getCondition()->traverse(this);
+ if (node->getTrueExpression())
+ node->getTrueExpression()->traverse(this);
+ if (node->getFalseExpression())
+ node->getFalseExpression()->traverse(this);
+ }
+
+ if (visit && postVisit)
+ visitTernary(PostVisit, node);
+}
+
+// Traverse an if-else node. Same comments in binary node apply here.
+void TIntermTraverser::traverseIfElse(TIntermIfElse *node)
+{
+ ScopedNodeInTraversalPath addToPath(this, node);
+
+ bool visit = true;
+
+ if (preVisit)
+ visit = visitIfElse(PreVisit, node);
if (visit)
{
- incrementDepth(node);
node->getCondition()->traverse(this);
if (node->getTrueBlock())
node->getTrueBlock()->traverse(this);
if (node->getFalseBlock())
node->getFalseBlock()->traverse(this);
- decrementDepth();
}
if (visit && postVisit)
- visitSelection(PostVisit, node);
+ visitIfElse(PostVisit, node);
}
//
@@ -572,6 +881,8 @@ void TIntermTraverser::traverseSelection(TIntermSelection *node)
//
void TIntermTraverser::traverseSwitch(TIntermSwitch *node)
{
+ ScopedNodeInTraversalPath addToPath(this, node);
+
bool visit = true;
if (preVisit)
@@ -579,13 +890,11 @@ void TIntermTraverser::traverseSwitch(TIntermSwitch *node)
if (visit)
{
- incrementDepth(node);
node->getInit()->traverse(this);
if (inVisit)
visit = visitSwitch(InVisit, node);
if (visit && node->getStatementList())
node->getStatementList()->traverse(this);
- decrementDepth();
}
if (visit && postVisit)
@@ -597,13 +906,17 @@ void TIntermTraverser::traverseSwitch(TIntermSwitch *node)
//
void TIntermTraverser::traverseCase(TIntermCase *node)
{
+ ScopedNodeInTraversalPath addToPath(this, node);
+
bool visit = true;
if (preVisit)
visit = visitCase(PreVisit, node);
if (visit && node->getCondition())
+ {
node->getCondition()->traverse(this);
+ }
if (visit && postVisit)
visitCase(PostVisit, node);
@@ -614,6 +927,8 @@ void TIntermTraverser::traverseCase(TIntermCase *node)
//
void TIntermTraverser::traverseLoop(TIntermLoop *node)
{
+ ScopedNodeInTraversalPath addToPath(this, node);
+
bool visit = true;
if (preVisit)
@@ -621,8 +936,6 @@ void TIntermTraverser::traverseLoop(TIntermLoop *node)
if (visit)
{
- incrementDepth(node);
-
if (node->getInit())
node->getInit()->traverse(this);
@@ -634,8 +947,6 @@ void TIntermTraverser::traverseLoop(TIntermLoop *node)
if (node->getExpression())
node->getExpression()->traverse(this);
-
- decrementDepth();
}
if (visit && postVisit)
@@ -647,6 +958,8 @@ void TIntermTraverser::traverseLoop(TIntermLoop *node)
//
void TIntermTraverser::traverseBranch(TIntermBranch *node)
{
+ ScopedNodeInTraversalPath addToPath(this, node);
+
bool visit = true;
if (preVisit)
@@ -654,9 +967,7 @@ void TIntermTraverser::traverseBranch(TIntermBranch *node)
if (visit && node->getExpression())
{
- incrementDepth(node);
node->getExpression()->traverse(this);
- decrementDepth();
}
if (visit && postVisit)
@@ -665,5 +976,8 @@ void TIntermTraverser::traverseBranch(TIntermBranch *node)
void TIntermTraverser::traverseRaw(TIntermRaw *node)
{
+ ScopedNodeInTraversalPath addToPath(this, node);
visitRaw(node);
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermTraverse.h b/src/3rdparty/angle/src/compiler/translator/IntermTraverse.h
new file mode 100644
index 0000000000..f0300b586b
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/IntermTraverse.h
@@ -0,0 +1,355 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// IntermTraverse.h : base classes for AST traversers that walk the AST and
+// also have the ability to transform it by replacing nodes.
+
+#ifndef COMPILER_TRANSLATOR_INTERMTRAVERSE_H_
+#define COMPILER_TRANSLATOR_INTERMTRAVERSE_H_
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+class TSymbolTable;
+class TSymbolUniqueId;
+
+enum Visit
+{
+ PreVisit,
+ InVisit,
+ PostVisit
+};
+
+// For traversing the tree. User should derive from this class overriding the visit functions,
+// and then pass an object of the subclass to a traverse method of a node.
+//
+// The traverse*() functions may also be overridden to do other bookkeeping on the tree to provide
+// contextual information to the visit functions, such as whether the node is the target of an
+// assignment. This is complex to maintain and so should only be done in special cases.
+//
+// When using this, just fill in the methods for nodes you want visited.
+// Return false from a pre-visit to skip visiting that node's subtree.
+class TIntermTraverser : angle::NonCopyable
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TIntermTraverser(bool preVisit,
+ bool inVisit,
+ bool postVisit,
+ TSymbolTable *symbolTable = nullptr);
+ virtual ~TIntermTraverser();
+
+ virtual void visitSymbol(TIntermSymbol *node) {}
+ virtual void visitRaw(TIntermRaw *node) {}
+ virtual void visitConstantUnion(TIntermConstantUnion *node) {}
+ virtual bool visitSwizzle(Visit visit, TIntermSwizzle *node) { return true; }
+ virtual bool visitBinary(Visit visit, TIntermBinary *node) { return true; }
+ virtual bool visitUnary(Visit visit, TIntermUnary *node) { return true; }
+ virtual bool visitTernary(Visit visit, TIntermTernary *node) { return true; }
+ virtual bool visitIfElse(Visit visit, TIntermIfElse *node) { return true; }
+ virtual bool visitSwitch(Visit visit, TIntermSwitch *node) { return true; }
+ virtual bool visitCase(Visit visit, TIntermCase *node) { return true; }
+ virtual bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node)
+ {
+ return true;
+ }
+ virtual bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
+ {
+ return true;
+ }
+ virtual bool visitAggregate(Visit visit, TIntermAggregate *node) { return true; }
+ virtual bool visitBlock(Visit visit, TIntermBlock *node) { return true; }
+ virtual bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node)
+ {
+ return true;
+ }
+ virtual bool visitDeclaration(Visit visit, TIntermDeclaration *node) { return true; }
+ virtual bool visitLoop(Visit visit, TIntermLoop *node) { return true; }
+ virtual bool visitBranch(Visit visit, TIntermBranch *node) { return true; }
+
+ // The traverse functions contain logic for iterating over the children of the node
+ // and calling the visit functions in the appropriate places. They also track some
+ // context that may be used by the visit functions.
+ virtual void traverseSymbol(TIntermSymbol *node);
+ virtual void traverseRaw(TIntermRaw *node);
+ virtual void traverseConstantUnion(TIntermConstantUnion *node);
+ virtual void traverseSwizzle(TIntermSwizzle *node);
+ virtual void traverseBinary(TIntermBinary *node);
+ virtual void traverseUnary(TIntermUnary *node);
+ virtual void traverseTernary(TIntermTernary *node);
+ virtual void traverseIfElse(TIntermIfElse *node);
+ virtual void traverseSwitch(TIntermSwitch *node);
+ virtual void traverseCase(TIntermCase *node);
+ virtual void traverseFunctionPrototype(TIntermFunctionPrototype *node);
+ virtual void traverseFunctionDefinition(TIntermFunctionDefinition *node);
+ virtual void traverseAggregate(TIntermAggregate *node);
+ virtual void traverseBlock(TIntermBlock *node);
+ virtual void traverseInvariantDeclaration(TIntermInvariantDeclaration *node);
+ virtual void traverseDeclaration(TIntermDeclaration *node);
+ virtual void traverseLoop(TIntermLoop *node);
+ virtual void traverseBranch(TIntermBranch *node);
+
+ int getMaxDepth() const { return mMaxDepth; }
+
+ // If traversers need to replace nodes, they can add the replacements in
+ // mReplacements/mMultiReplacements during traversal and the user of the traverser should call
+ // this function after traversal to perform them.
+ void updateTree();
+
+ protected:
+ // Should only be called from traverse*() functions
+ void incrementDepth(TIntermNode *current)
+ {
+ mDepth++;
+ mMaxDepth = std::max(mMaxDepth, mDepth);
+ mPath.push_back(current);
+ }
+
+ // Should only be called from traverse*() functions
+ void decrementDepth()
+ {
+ mDepth--;
+ mPath.pop_back();
+ }
+
+ // RAII helper for incrementDepth/decrementDepth
+ class ScopedNodeInTraversalPath
+ {
+ public:
+ ScopedNodeInTraversalPath(TIntermTraverser *traverser, TIntermNode *current)
+ : mTraverser(traverser)
+ {
+ mTraverser->incrementDepth(current);
+ }
+ ~ScopedNodeInTraversalPath() { mTraverser->decrementDepth(); }
+
+ private:
+ TIntermTraverser *mTraverser;
+ };
+
+ TIntermNode *getParentNode() { return mPath.size() <= 1 ? nullptr : mPath[mPath.size() - 2u]; }
+
+ // Return the nth ancestor of the node being traversed. getAncestorNode(0) == getParentNode()
+ TIntermNode *getAncestorNode(unsigned int n)
+ {
+ if (mPath.size() > n + 1u)
+ {
+ return mPath[mPath.size() - n - 2u];
+ }
+ return nullptr;
+ }
+
+ const TIntermBlock *getParentBlock() const;
+
+ void pushParentBlock(TIntermBlock *node);
+ void incrementParentBlockPos();
+ void popParentBlock();
+
+ // To replace a single node with multiple nodes in the parent aggregate. May be used with blocks
+ // but also with other nodes like declarations.
+ struct NodeReplaceWithMultipleEntry
+ {
+ NodeReplaceWithMultipleEntry(TIntermAggregateBase *_parent,
+ TIntermNode *_original,
+ TIntermSequence _replacements)
+ : parent(_parent), original(_original), replacements(_replacements)
+ {
+ }
+
+ TIntermAggregateBase *parent;
+ TIntermNode *original;
+ TIntermSequence replacements;
+ };
+
+ // Helper to insert statements in the parent block of the node currently being traversed.
+ // The statements will be inserted before the node being traversed once updateTree is called.
+ // Should only be called during PreVisit or PostVisit if called from block nodes.
+ // Note that two insertions to the same position in the same block are not supported.
+ void insertStatementsInParentBlock(const TIntermSequence &insertions);
+
+ // Same as above, but supports simultaneous insertion of statements before and after the node
+ // currently being traversed.
+ void insertStatementsInParentBlock(const TIntermSequence &insertionsBefore,
+ const TIntermSequence &insertionsAfter);
+
+ // Helper to insert a single statement.
+ void insertStatementInParentBlock(TIntermNode *statement);
+
+ // Helper to create a temporary symbol node with the given qualifier.
+ TIntermSymbol *createTempSymbol(const TType &type, TQualifier qualifier);
+ // Helper to create a temporary symbol node.
+ TIntermSymbol *createTempSymbol(const TType &type);
+ // Create a node that declares but doesn't initialize a temporary symbol.
+ TIntermDeclaration *createTempDeclaration(const TType &type);
+ // Create a node that initializes the current temporary symbol with initializer. The symbol will
+ // have the given qualifier.
+ TIntermDeclaration *createTempInitDeclaration(TIntermTyped *initializer, TQualifier qualifier);
+ // Create a node that initializes the current temporary symbol with initializer.
+ TIntermDeclaration *createTempInitDeclaration(TIntermTyped *initializer);
+ // Create a node that assigns rightNode to the current temporary symbol.
+ TIntermBinary *createTempAssignment(TIntermTyped *rightNode);
+ // Increment temporary symbol index.
+ void nextTemporaryId();
+
+ enum class OriginalNode
+ {
+ BECOMES_CHILD,
+ IS_DROPPED
+ };
+
+ void clearReplacementQueue();
+
+ // Replace the node currently being visited with replacement.
+ void queueReplacement(TIntermNode *replacement, OriginalNode originalStatus);
+ // Explicitly specify a node to replace with replacement.
+ void queueReplacementWithParent(TIntermNode *parent,
+ TIntermNode *original,
+ TIntermNode *replacement,
+ OriginalNode originalStatus);
+
+ const bool preVisit;
+ const bool inVisit;
+ const bool postVisit;
+
+ int mDepth;
+ int mMaxDepth;
+
+ bool mInGlobalScope;
+
+ // During traversing, save all the changes that need to happen into
+ // mReplacements/mMultiReplacements, then do them by calling updateTree().
+ // Multi replacements are processed after single replacements.
+ std::vector<NodeReplaceWithMultipleEntry> mMultiReplacements;
+
+ TSymbolTable *mSymbolTable;
+
+ private:
+ // To insert multiple nodes into the parent block.
+ struct NodeInsertMultipleEntry
+ {
+ NodeInsertMultipleEntry(TIntermBlock *_parent,
+ TIntermSequence::size_type _position,
+ TIntermSequence _insertionsBefore,
+ TIntermSequence _insertionsAfter)
+ : parent(_parent),
+ position(_position),
+ insertionsBefore(_insertionsBefore),
+ insertionsAfter(_insertionsAfter)
+ {
+ }
+
+ TIntermBlock *parent;
+ TIntermSequence::size_type position;
+ TIntermSequence insertionsBefore;
+ TIntermSequence insertionsAfter;
+ };
+
+ static bool CompareInsertion(const NodeInsertMultipleEntry &a,
+ const NodeInsertMultipleEntry &b);
+
+ // To replace a single node with another on the parent node
+ struct NodeUpdateEntry
+ {
+ NodeUpdateEntry(TIntermNode *_parent,
+ TIntermNode *_original,
+ TIntermNode *_replacement,
+ bool _originalBecomesChildOfReplacement)
+ : parent(_parent),
+ original(_original),
+ replacement(_replacement),
+ originalBecomesChildOfReplacement(_originalBecomesChildOfReplacement)
+ {
+ }
+
+ TIntermNode *parent;
+ TIntermNode *original;
+ TIntermNode *replacement;
+ bool originalBecomesChildOfReplacement;
+ };
+
+ struct ParentBlock
+ {
+ ParentBlock(TIntermBlock *nodeIn, TIntermSequence::size_type posIn)
+ : node(nodeIn), pos(posIn)
+ {
+ }
+
+ TIntermBlock *node;
+ TIntermSequence::size_type pos;
+ };
+
+ std::vector<NodeInsertMultipleEntry> mInsertions;
+ std::vector<NodeUpdateEntry> mReplacements;
+
+ // All the nodes from root to the current node during traversing.
+ TVector<TIntermNode *> mPath;
+
+ // All the code blocks from the root to the current node's parent during traversal.
+ std::vector<ParentBlock> mParentBlockStack;
+
+ TSymbolUniqueId *mTemporaryId;
+};
+
+// Traverser parent class that tracks where a node is a destination of a write operation and so is
+// required to be an l-value.
+class TLValueTrackingTraverser : public TIntermTraverser
+{
+ public:
+ TLValueTrackingTraverser(bool preVisit,
+ bool inVisit,
+ bool postVisit,
+ TSymbolTable *symbolTable,
+ int shaderVersion);
+ virtual ~TLValueTrackingTraverser() {}
+
+ void traverseBinary(TIntermBinary *node) final;
+ void traverseUnary(TIntermUnary *node) final;
+ void traverseFunctionPrototype(TIntermFunctionPrototype *node) final;
+ void traverseAggregate(TIntermAggregate *node) final;
+
+ protected:
+ bool isLValueRequiredHere() const
+ {
+ return mOperatorRequiresLValue || mInFunctionCallOutParameter;
+ }
+
+ private:
+ // Track whether an l-value is required in the node that is currently being traversed by the
+ // surrounding operator.
+ // Use isLValueRequiredHere to check all conditions which require an l-value.
+ void setOperatorRequiresLValue(bool lValueRequired)
+ {
+ mOperatorRequiresLValue = lValueRequired;
+ }
+ bool operatorRequiresLValue() const { return mOperatorRequiresLValue; }
+
+ // Add a function encountered during traversal to the function map.
+ void addToFunctionMap(const TSymbolUniqueId &id, TIntermSequence *paramSequence);
+
+ // Return true if the prototype or definition of the function being called has been encountered
+ // during traversal.
+ bool isInFunctionMap(const TIntermAggregate *callNode) const;
+
+ // Return the parameters sequence from the function definition or prototype.
+ TIntermSequence *getFunctionParameters(const TIntermAggregate *callNode);
+
+ // Track whether an l-value is required inside a function call.
+ void setInFunctionCallOutParameter(bool inOutParameter);
+ bool isInFunctionCallOutParameter() const;
+
+ bool mOperatorRequiresLValue;
+ bool mInFunctionCallOutParameter;
+
+ // Map from function symbol id values to their parameter sequences
+ TMap<int, TIntermSequence *> mFunctionMap;
+
+ const int mShaderVersion;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_INTERMTRAVERSE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp b/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp
deleted file mode 100644
index 0adb7212b7..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp
+++ /dev/null
@@ -1,508 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-//
-// Build the intermediate representation.
-//
-
-#include <float.h>
-#include <limits.h>
-#include <algorithm>
-
-#include "compiler/translator/Intermediate.h"
-#include "compiler/translator/SymbolTable.h"
-
-////////////////////////////////////////////////////////////////////////////
-//
-// First set of functions are to help build the intermediate representation.
-// These functions are not member functions of the nodes.
-// They are called from parser productions.
-//
-/////////////////////////////////////////////////////////////////////////////
-
-//
-// Add a terminal node for an identifier in an expression.
-//
-// Returns the added node.
-//
-TIntermSymbol *TIntermediate::addSymbol(
- int id, const TString &name, const TType &type, const TSourceLoc &line)
-{
- TIntermSymbol *node = new TIntermSymbol(id, name, type);
- node->setLine(line);
-
- return node;
-}
-
-//
-// Connect two nodes with a new parent that does a binary operation on the nodes.
-//
-// Returns the added node.
-//
-TIntermTyped *TIntermediate::addBinaryMath(
- TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &line)
-{
- //
- // Need a new node holding things together then. Make
- // one and promote it to the right type.
- //
- TIntermBinary *node = new TIntermBinary(op);
- node->setLine(line);
-
- node->setLeft(left);
- node->setRight(right);
- if (!node->promote(mInfoSink))
- return NULL;
-
- // See if we can fold constants.
- TIntermTyped *foldedNode = node->fold(mInfoSink);
- if (foldedNode)
- return foldedNode;
-
- return node;
-}
-
-//
-// Connect two nodes through an assignment.
-//
-// Returns the added node.
-//
-TIntermTyped *TIntermediate::addAssign(
- TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &line)
-{
- if (left->getType().getStruct() || right->getType().getStruct())
- {
- if (left->getType() != right->getType())
- {
- return NULL;
- }
- }
-
- TIntermBinary *node = new TIntermBinary(op);
- node->setLine(line);
-
- node->setLeft(left);
- node->setRight(right);
- if (!node->promote(mInfoSink))
- return NULL;
-
- return node;
-}
-
-//
-// Connect two nodes through an index operator, where the left node is the base
-// of an array or struct, and the right node is a direct or indirect offset.
-//
-// Returns the added node.
-// The caller should set the type of the returned node.
-//
-TIntermTyped *TIntermediate::addIndex(
- TOperator op, TIntermTyped *base, TIntermTyped *index, const TSourceLoc &line)
-{
- TIntermBinary *node = new TIntermBinary(op);
- node->setLine(line);
- node->setLeft(base);
- node->setRight(index);
-
- // caller should set the type
-
- return node;
-}
-
-//
-// Add one node as the parent of another that it operates on.
-//
-// Returns the added node.
-//
-TIntermTyped *TIntermediate::addUnaryMath(
- TOperator op, TIntermTyped *child, const TSourceLoc &line, const TType *funcReturnType)
-{
- //
- // Make a new node for the operator.
- //
- TIntermUnary *node = new TIntermUnary(op);
- node->setLine(line);
- node->setOperand(child);
- node->promote(funcReturnType);
-
- TIntermTyped *foldedNode = node->fold(mInfoSink);
- if (foldedNode)
- return foldedNode;
-
- return node;
-}
-
-//
-// This is the safe way to change the operator on an aggregate, as it
-// does lots of error checking and fixing. Especially for establishing
-// a function call's operation on it's set of parameters. Sequences
-// of instructions are also aggregates, but they just direnctly set
-// their operator to EOpSequence.
-//
-// Returns an aggregate node, which could be the one passed in if
-// it was already an aggregate but no operator was set.
-//
-TIntermAggregate *TIntermediate::setAggregateOperator(
- TIntermNode *node, TOperator op, const TSourceLoc &line)
-{
- TIntermAggregate *aggNode;
-
- //
- // Make sure we have an aggregate. If not turn it into one.
- //
- if (node)
- {
- aggNode = node->getAsAggregate();
- if (aggNode == NULL || aggNode->getOp() != EOpNull)
- {
- //
- // Make an aggregate containing this node.
- //
- aggNode = new TIntermAggregate();
- aggNode->getSequence()->push_back(node);
- }
- }
- else
- {
- aggNode = new TIntermAggregate();
- }
-
- //
- // Set the operator.
- //
- aggNode->setOp(op);
- aggNode->setLine(line);
-
- return aggNode;
-}
-
-//
-// Safe way to combine two nodes into an aggregate. Works with null pointers,
-// a node that's not a aggregate yet, etc.
-//
-// Returns the resulting aggregate, unless 0 was passed in for
-// both existing nodes.
-//
-TIntermAggregate *TIntermediate::growAggregate(
- TIntermNode *left, TIntermNode *right, const TSourceLoc &line)
-{
- if (left == NULL && right == NULL)
- return NULL;
-
- TIntermAggregate *aggNode = NULL;
- if (left)
- aggNode = left->getAsAggregate();
- if (!aggNode || aggNode->getOp() != EOpNull)
- {
- aggNode = new TIntermAggregate;
- if (left)
- aggNode->getSequence()->push_back(left);
- }
-
- if (right)
- aggNode->getSequence()->push_back(right);
-
- aggNode->setLine(line);
-
- return aggNode;
-}
-
-//
-// Turn an existing node into an aggregate.
-//
-// Returns an aggregate, unless NULL was passed in for the existing node.
-//
-TIntermAggregate *TIntermediate::makeAggregate(
- TIntermNode *node, const TSourceLoc &line)
-{
- if (node == NULL)
- return NULL;
-
- TIntermAggregate *aggNode = new TIntermAggregate;
- aggNode->getSequence()->push_back(node);
-
- aggNode->setLine(line);
-
- return aggNode;
-}
-
-// If the input node is nullptr, return nullptr.
-// If the input node is a sequence (block) node, return it.
-// If the input node is not a sequence node, put it inside a sequence node and return that.
-TIntermAggregate *TIntermediate::ensureSequence(TIntermNode *node)
-{
- if (node == nullptr)
- return nullptr;
- TIntermAggregate *aggNode = node->getAsAggregate();
- if (aggNode != nullptr && aggNode->getOp() == EOpSequence)
- return aggNode;
-
- aggNode = makeAggregate(node, node->getLine());
- aggNode->setOp(EOpSequence);
- return aggNode;
-}
-
-//
-// For "if" test nodes. There are three children; a condition,
-// a true path, and a false path. The two paths are in the
-// nodePair.
-//
-// Returns the selection node created.
-//
-TIntermNode *TIntermediate::addSelection(
- TIntermTyped *cond, TIntermNodePair nodePair, const TSourceLoc &line)
-{
- //
- // For compile time constant selections, prune the code and
- // test now.
- //
-
- if (cond->getAsConstantUnion())
- {
- if (cond->getAsConstantUnion()->getBConst(0) == true)
- {
- return nodePair.node1 ? setAggregateOperator(
- nodePair.node1, EOpSequence, nodePair.node1->getLine()) : NULL;
- }
- else
- {
- return nodePair.node2 ? setAggregateOperator(
- nodePair.node2, EOpSequence, nodePair.node2->getLine()) : NULL;
- }
- }
-
- TIntermSelection *node = new TIntermSelection(
- cond, ensureSequence(nodePair.node1), ensureSequence(nodePair.node2));
- node->setLine(line);
-
- return node;
-}
-
-TIntermTyped *TIntermediate::addComma(TIntermTyped *left,
- TIntermTyped *right,
- const TSourceLoc &line,
- int shaderVersion)
-{
- TQualifier resultQualifier = EvqConst;
- // ESSL3.00 section 12.43: The result of a sequence operator is not a constant-expression.
- if (shaderVersion >= 300 || left->getQualifier() != EvqConst ||
- right->getQualifier() != EvqConst)
- {
- resultQualifier = EvqTemporary;
- }
-
- TIntermTyped *commaNode = nullptr;
- if (!left->hasSideEffects())
- {
- commaNode = right;
- }
- else
- {
- commaNode = growAggregate(left, right, line);
- commaNode->getAsAggregate()->setOp(EOpComma);
- commaNode->setType(right->getType());
- }
- commaNode->getTypePointer()->setQualifier(resultQualifier);
- return commaNode;
-}
-
-//
-// For "?:" test nodes. There are three children; a condition,
-// a true path, and a false path. The two paths are specified
-// as separate parameters.
-//
-// Returns the selection node created, or one of trueBlock and falseBlock if the expression could be folded.
-//
-TIntermTyped *TIntermediate::addSelection(TIntermTyped *cond, TIntermTyped *trueBlock, TIntermTyped *falseBlock,
- const TSourceLoc &line)
-{
- TQualifier resultQualifier = EvqTemporary;
- if (cond->getQualifier() == EvqConst && trueBlock->getQualifier() == EvqConst &&
- falseBlock->getQualifier() == EvqConst)
- {
- resultQualifier = EvqConst;
- }
- // Note that the node resulting from here can be a constant union without being qualified as
- // constant.
- if (cond->getAsConstantUnion())
- {
- if (cond->getAsConstantUnion()->getBConst(0))
- {
- trueBlock->getTypePointer()->setQualifier(resultQualifier);
- return trueBlock;
- }
- else
- {
- falseBlock->getTypePointer()->setQualifier(resultQualifier);
- return falseBlock;
- }
- }
-
- //
- // Make a selection node.
- //
- TIntermSelection *node = new TIntermSelection(cond, trueBlock, falseBlock, trueBlock->getType());
- node->getTypePointer()->setQualifier(resultQualifier);
- node->setLine(line);
-
- return node;
-}
-
-TIntermSwitch *TIntermediate::addSwitch(
- TIntermTyped *init, TIntermAggregate *statementList, const TSourceLoc &line)
-{
- TIntermSwitch *node = new TIntermSwitch(init, statementList);
- node->setLine(line);
-
- return node;
-}
-
-TIntermCase *TIntermediate::addCase(
- TIntermTyped *condition, const TSourceLoc &line)
-{
- TIntermCase *node = new TIntermCase(condition);
- node->setLine(line);
-
- return node;
-}
-
-//
-// Constant terminal nodes. Has a union that contains bool, float or int constants
-//
-// Returns the constant union node created.
-//
-
-TIntermConstantUnion *TIntermediate::addConstantUnion(const TConstantUnion *constantUnion,
- const TType &type,
- const TSourceLoc &line)
-{
- TIntermConstantUnion *node = new TIntermConstantUnion(constantUnion, type);
- node->setLine(line);
-
- return node;
-}
-
-TIntermTyped *TIntermediate::addSwizzle(
- TVectorFields &fields, const TSourceLoc &line)
-{
-
- TIntermAggregate *node = new TIntermAggregate(EOpSequence);
-
- node->setLine(line);
- TIntermConstantUnion *constIntNode;
- TIntermSequence *sequenceVector = node->getSequence();
- TConstantUnion *unionArray;
-
- for (int i = 0; i < fields.num; i++)
- {
- unionArray = new TConstantUnion[1];
- unionArray->setIConst(fields.offsets[i]);
- constIntNode = addConstantUnion(
- unionArray, TType(EbtInt, EbpUndefined, EvqConst), line);
- sequenceVector->push_back(constIntNode);
- }
-
- return node;
-}
-
-//
-// Create loop nodes.
-//
-TIntermNode *TIntermediate::addLoop(
- TLoopType type, TIntermNode *init, TIntermTyped *cond, TIntermTyped *expr,
- TIntermNode *body, const TSourceLoc &line)
-{
- TIntermNode *node = new TIntermLoop(type, init, cond, expr, ensureSequence(body));
- node->setLine(line);
-
- return node;
-}
-
-//
-// Add branches.
-//
-TIntermBranch* TIntermediate::addBranch(
- TOperator branchOp, const TSourceLoc &line)
-{
- return addBranch(branchOp, 0, line);
-}
-
-TIntermBranch* TIntermediate::addBranch(
- TOperator branchOp, TIntermTyped *expression, const TSourceLoc &line)
-{
- TIntermBranch *node = new TIntermBranch(branchOp, expression);
- node->setLine(line);
-
- return node;
-}
-
-//
-// This is to be executed once the final root is put on top by the parsing
-// process.
-//
-TIntermAggregate *TIntermediate::postProcess(TIntermNode *root)
-{
- if (root == nullptr)
- return nullptr;
-
- //
- // Finish off the top level sequence, if any
- //
- TIntermAggregate *aggRoot = root->getAsAggregate();
- if (aggRoot != nullptr && aggRoot->getOp() == EOpNull)
- {
- aggRoot->setOp(EOpSequence);
- }
- else if (aggRoot == nullptr || aggRoot->getOp() != EOpSequence)
- {
- aggRoot = new TIntermAggregate(EOpSequence);
- aggRoot->setLine(root->getLine());
- aggRoot->getSequence()->push_back(root);
- }
-
- return aggRoot;
-}
-
-TIntermTyped *TIntermediate::foldAggregateBuiltIn(TIntermAggregate *aggregate)
-{
- switch (aggregate->getOp())
- {
- case EOpAtan:
- case EOpPow:
- case EOpMod:
- case EOpMin:
- case EOpMax:
- case EOpClamp:
- case EOpMix:
- case EOpStep:
- case EOpSmoothStep:
- case EOpMul:
- case EOpOuterProduct:
- case EOpLessThan:
- case EOpLessThanEqual:
- case EOpGreaterThan:
- case EOpGreaterThanEqual:
- case EOpVectorEqual:
- case EOpVectorNotEqual:
- case EOpDistance:
- case EOpDot:
- case EOpCross:
- case EOpFaceForward:
- case EOpReflect:
- case EOpRefract:
- return aggregate->fold(mInfoSink);
- default:
- // TODO: Add support for folding array constructors
- if (aggregate->isConstructor() && !aggregate->isArray())
- {
- return aggregate->fold(mInfoSink);
- }
- // Constant folding not supported for the built-in.
- return nullptr;
- }
-
- return nullptr;
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/Intermediate.h b/src/3rdparty/angle/src/compiler/translator/Intermediate.h
deleted file mode 100644
index f723fc7648..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Intermediate.h
+++ /dev/null
@@ -1,75 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_INTERMEDIATE_H_
-#define COMPILER_TRANSLATOR_INTERMEDIATE_H_
-
-#include "compiler/translator/IntermNode.h"
-
-struct TVectorFields
-{
- int offsets[4];
- int num;
-};
-
-//
-// Set of helper functions to help parse and build the tree.
-//
-class TInfoSink;
-class TIntermediate
-{
- public:
- POOL_ALLOCATOR_NEW_DELETE();
- TIntermediate(TInfoSink &i)
- : mInfoSink(i) { }
-
- TIntermSymbol *addSymbol(
- int id, const TString &, const TType &, const TSourceLoc &);
- TIntermTyped *addBinaryMath(
- TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &);
- TIntermTyped *addAssign(
- TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &);
- TIntermTyped *addIndex(
- TOperator op, TIntermTyped *base, TIntermTyped *index, const TSourceLoc &);
- TIntermTyped *addUnaryMath(
- TOperator op, TIntermTyped *child, const TSourceLoc &line, const TType *funcReturnType);
- TIntermAggregate *growAggregate(
- TIntermNode *left, TIntermNode *right, const TSourceLoc &);
- TIntermAggregate *makeAggregate(TIntermNode *node, const TSourceLoc &);
- TIntermAggregate *ensureSequence(TIntermNode *node);
- TIntermAggregate *setAggregateOperator(TIntermNode *, TOperator, const TSourceLoc &);
- TIntermNode *addSelection(TIntermTyped *cond, TIntermNodePair code, const TSourceLoc &);
- TIntermTyped *addSelection(TIntermTyped *cond, TIntermTyped *trueBlock, TIntermTyped *falseBlock,
- const TSourceLoc &line);
- TIntermSwitch *addSwitch(
- TIntermTyped *init, TIntermAggregate *statementList, const TSourceLoc &line);
- TIntermCase *addCase(
- TIntermTyped *condition, const TSourceLoc &line);
- TIntermTyped *addComma(TIntermTyped *left,
- TIntermTyped *right,
- const TSourceLoc &line,
- int shaderVersion);
- TIntermConstantUnion *addConstantUnion(const TConstantUnion *constantUnion,
- const TType &type,
- const TSourceLoc &line);
- TIntermNode *addLoop(TLoopType, TIntermNode *, TIntermTyped *, TIntermTyped *,
- TIntermNode *, const TSourceLoc &);
- TIntermBranch *addBranch(TOperator, const TSourceLoc &);
- TIntermBranch *addBranch(TOperator, TIntermTyped *, const TSourceLoc &);
- TIntermTyped *addSwizzle(TVectorFields &, const TSourceLoc &);
- TIntermAggregate *postProcess(TIntermNode *root);
-
- static void outputTree(TIntermNode *, TInfoSinkBase &);
-
- TIntermTyped *foldAggregateBuiltIn(TIntermAggregate *aggregate);
-
- private:
- void operator=(TIntermediate &); // prevent assignments
-
- TInfoSink & mInfoSink;
-};
-
-#endif // COMPILER_TRANSLATOR_INTERMEDIATE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/IsASTDepthBelowLimit.cpp b/src/3rdparty/angle/src/compiler/translator/IsASTDepthBelowLimit.cpp
new file mode 100644
index 0000000000..aaad4f3c68
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/IsASTDepthBelowLimit.cpp
@@ -0,0 +1,51 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/IsASTDepthBelowLimit.h"
+
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
+
+namespace
+{
+
+// Traverse the tree and compute max depth. Takes a maximum depth limit to prevent stack overflow.
+class MaxDepthTraverser : public TIntermTraverser
+{
+ public:
+ MaxDepthTraverser(int depthLimit) : TIntermTraverser(true, true, false), mDepthLimit(depthLimit)
+ {
+ }
+
+ bool visitBinary(Visit, TIntermBinary *) override { return depthCheck(); }
+ bool visitUnary(Visit, TIntermUnary *) override { return depthCheck(); }
+ bool visitTernary(Visit, TIntermTernary *) override { return depthCheck(); }
+ bool visitSwizzle(Visit, TIntermSwizzle *) override { return depthCheck(); }
+ bool visitIfElse(Visit, TIntermIfElse *) override { return depthCheck(); }
+ bool visitAggregate(Visit, TIntermAggregate *) override { return depthCheck(); }
+ bool visitBlock(Visit, TIntermBlock *) override { return depthCheck(); }
+ bool visitLoop(Visit, TIntermLoop *) override { return depthCheck(); }
+ bool visitBranch(Visit, TIntermBranch *) override { return depthCheck(); }
+
+ protected:
+ bool depthCheck() const { return mMaxDepth < mDepthLimit; }
+
+ int mDepthLimit;
+};
+
+} // anonymous namespace
+
+bool IsASTDepthBelowLimit(TIntermNode *root, int maxDepth)
+{
+ MaxDepthTraverser traverser(maxDepth + 1);
+ root->traverse(&traverser);
+
+ return traverser.getMaxDepth() <= maxDepth;
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/IsASTDepthBelowLimit.h b/src/3rdparty/angle/src/compiler/translator/IsASTDepthBelowLimit.h
new file mode 100644
index 0000000000..ef2f02c974
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/IsASTDepthBelowLimit.h
@@ -0,0 +1,20 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// IsASTDepthBelowLimit: Check whether AST depth is below a specific limit.
+
+#ifndef COMPILER_TRANSLATOR_ISASTDEPTHBELOWLIMIT_H_
+#define COMPILER_TRANSLATOR_ISASTDEPTHBELOWLIMIT_H_
+
+namespace sh
+{
+
+class TIntermNode;
+
+bool IsASTDepthBelowLimit(TIntermNode *root, int maxDepth);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_ISASTDEPTHBELOWLIMIT_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/LoopInfo.cpp b/src/3rdparty/angle/src/compiler/translator/LoopInfo.cpp
deleted file mode 100644
index d931a18a23..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/LoopInfo.cpp
+++ /dev/null
@@ -1,211 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/LoopInfo.h"
-
-namespace
-{
-
-int EvaluateIntConstant(TIntermConstantUnion *node)
-{
- ASSERT(node && node->getUnionArrayPointer());
- return node->getIConst(0);
-}
-
-int GetLoopIntIncrement(TIntermLoop *node)
-{
- TIntermNode *expr = node->getExpression();
- // for expression has one of the following forms:
- // loop_index++
- // loop_index--
- // loop_index += constant_expression
- // loop_index -= constant_expression
- // ++loop_index
- // --loop_index
- // The last two forms are not specified in the spec, but I am assuming
- // its an oversight.
- TIntermUnary *unOp = expr->getAsUnaryNode();
- TIntermBinary *binOp = unOp ? NULL : expr->getAsBinaryNode();
-
- TOperator op = EOpNull;
- TIntermConstantUnion *incrementNode = NULL;
- if (unOp)
- {
- op = unOp->getOp();
- }
- else if (binOp)
- {
- op = binOp->getOp();
- ASSERT(binOp->getRight());
- incrementNode = binOp->getRight()->getAsConstantUnion();
- ASSERT(incrementNode);
- }
-
- int increment = 0;
- // The operator is one of: ++ -- += -=.
- switch (op)
- {
- case EOpPostIncrement:
- case EOpPreIncrement:
- ASSERT(unOp && !binOp);
- increment = 1;
- break;
- case EOpPostDecrement:
- case EOpPreDecrement:
- ASSERT(unOp && !binOp);
- increment = -1;
- break;
- case EOpAddAssign:
- ASSERT(!unOp && binOp);
- increment = EvaluateIntConstant(incrementNode);
- break;
- case EOpSubAssign:
- ASSERT(!unOp && binOp);
- increment = - EvaluateIntConstant(incrementNode);
- break;
- default:
- UNREACHABLE();
- }
-
- return increment;
-}
-
-} // namespace anonymous
-
-TLoopIndexInfo::TLoopIndexInfo()
- : mId(-1),
- mType(EbtVoid),
- mInitValue(0),
- mStopValue(0),
- mIncrementValue(0),
- mOp(EOpNull),
- mCurrentValue(0)
-{
-}
-
-void TLoopIndexInfo::fillInfo(TIntermLoop *node)
-{
- if (node == NULL)
- return;
-
- // Here we assume all the operations are valid, because the loop node is
- // already validated in ValidateLimitations.
- TIntermSequence *declSeq =
- node->getInit()->getAsAggregate()->getSequence();
- TIntermBinary *declInit = (*declSeq)[0]->getAsBinaryNode();
- TIntermSymbol *symbol = declInit->getLeft()->getAsSymbolNode();
-
- mId = symbol->getId();
- mType = symbol->getBasicType();
-
- if (mType == EbtInt)
- {
- TIntermConstantUnion* initNode = declInit->getRight()->getAsConstantUnion();
- mInitValue = EvaluateIntConstant(initNode);
- mCurrentValue = mInitValue;
- mIncrementValue = GetLoopIntIncrement(node);
-
- TIntermBinary* binOp = node->getCondition()->getAsBinaryNode();
- mStopValue = EvaluateIntConstant(
- binOp->getRight()->getAsConstantUnion());
- mOp = binOp->getOp();
- }
-}
-
-bool TLoopIndexInfo::satisfiesLoopCondition() const
-{
- // Relational operator is one of: > >= < <= == or !=.
- switch (mOp)
- {
- case EOpEqual:
- return (mCurrentValue == mStopValue);
- case EOpNotEqual:
- return (mCurrentValue != mStopValue);
- case EOpLessThan:
- return (mCurrentValue < mStopValue);
- case EOpGreaterThan:
- return (mCurrentValue > mStopValue);
- case EOpLessThanEqual:
- return (mCurrentValue <= mStopValue);
- case EOpGreaterThanEqual:
- return (mCurrentValue >= mStopValue);
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-TLoopInfo::TLoopInfo()
- : loop(NULL)
-{
-}
-
-TLoopInfo::TLoopInfo(TIntermLoop *node)
- : loop(node)
-{
- index.fillInfo(node);
-}
-
-TIntermLoop *TLoopStack::findLoop(TIntermSymbol *symbol)
-{
- if (!symbol)
- return NULL;
- for (iterator iter = begin(); iter != end(); ++iter)
- {
- if (iter->index.getId() == symbol->getId())
- return iter->loop;
- }
- return NULL;
-}
-
-TLoopIndexInfo *TLoopStack::getIndexInfo(TIntermSymbol *symbol)
-{
- if (!symbol)
- return NULL;
- for (iterator iter = begin(); iter != end(); ++iter)
- {
- if (iter->index.getId() == symbol->getId())
- return &(iter->index);
- }
- return NULL;
-}
-
-void TLoopStack::step()
-{
- ASSERT(!empty());
- rbegin()->index.step();
-}
-
-bool TLoopStack::satisfiesLoopCondition()
-{
- ASSERT(!empty());
- return rbegin()->index.satisfiesLoopCondition();
-}
-
-bool TLoopStack::needsToReplaceSymbolWithValue(TIntermSymbol *symbol)
-{
- TIntermLoop *loop = findLoop(symbol);
- return loop && loop->getUnrollFlag();
-}
-
-int TLoopStack::getLoopIndexValue(TIntermSymbol *symbol)
-{
- TLoopIndexInfo *info = getIndexInfo(symbol);
- ASSERT(info);
- return info->getCurrentValue();
-}
-
-void TLoopStack::push(TIntermLoop *loop)
-{
- TLoopInfo info(loop);
- push_back(info);
-}
-
-void TLoopStack::pop()
-{
- pop_back();
-}
-
diff --git a/src/3rdparty/angle/src/compiler/translator/LoopInfo.h b/src/3rdparty/angle/src/compiler/translator/LoopInfo.h
deleted file mode 100644
index ec73fd0fa5..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/LoopInfo.h
+++ /dev/null
@@ -1,80 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_LOOPINFO_H_
-#define COMPILER_TRANSLATOR_LOOPINFO_H_
-
-#include "compiler/translator/IntermNode.h"
-
-class TLoopIndexInfo
-{
- public:
- TLoopIndexInfo();
-
- // If type is EbtInt, fill all fields of the structure with info
- // extracted from a loop node.
- // If type is not EbtInt, only fill id and type.
- void fillInfo(TIntermLoop *node);
-
- int getId() const { return mId; }
- void setId(int id) { mId = id; }
- TBasicType getType() const { return mType; }
- void setType(TBasicType type) { mType = type; }
- int getCurrentValue() const { return mCurrentValue; }
-
- void step() { mCurrentValue += mIncrementValue; }
-
- // Check if the current value satisfies the loop condition.
- bool satisfiesLoopCondition() const;
-
- private:
- int mId;
- TBasicType mType; // Either EbtInt or EbtFloat
-
- // Below fields are only valid if the index's type is int.
- int mInitValue;
- int mStopValue;
- int mIncrementValue;
- TOperator mOp;
- int mCurrentValue;
-};
-
-struct TLoopInfo
-{
- TLoopIndexInfo index;
- TIntermLoop *loop;
-
- TLoopInfo();
- TLoopInfo(TIntermLoop *node);
-};
-
-class TLoopStack : public TVector<TLoopInfo>
-{
- public:
- // Search loop stack for a loop whose index matches the input symbol.
- TIntermLoop *findLoop(TIntermSymbol *symbol);
-
- // Find the loop index info in the loop stack by the input symbol.
- TLoopIndexInfo *getIndexInfo(TIntermSymbol *symbol);
-
- // Update the currentValue for the next loop iteration.
- void step();
-
- // Return false if loop condition is no longer satisfied.
- bool satisfiesLoopCondition();
-
- // Check if the symbol is the index of a loop that's unrolled.
- bool needsToReplaceSymbolWithValue(TIntermSymbol *symbol);
-
- // Return the current value of a given loop index symbol.
- int getLoopIndexValue(TIntermSymbol *symbol);
-
- void push(TIntermLoop *info);
- void pop();
-};
-
-#endif // COMPILER_TRANSLATOR_LOOPINFO_H_
-
diff --git a/src/3rdparty/angle/src/compiler/translator/MMap.h b/src/3rdparty/angle/src/compiler/translator/MMap.h
deleted file mode 100644
index fca843992b..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/MMap.h
+++ /dev/null
@@ -1,56 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_MMAP_H_
-#define COMPILER_TRANSLATOR_MMAP_H_
-
-//
-// Encapsulate memory mapped files
-//
-
-class TMMap {
-public:
- TMMap(const char* fileName) :
- fSize(-1), // -1 is the error value returned by GetFileSize()
- fp(NULL),
- fBuff(0) // 0 is the error value returned by MapViewOfFile()
- {
- if ((fp = fopen(fileName, "r")) == NULL)
- return;
- char c = getc(fp);
- fSize = 0;
- while (c != EOF) {
- fSize++;
- c = getc(fp);
- }
- if (c == EOF)
- fSize++;
- rewind(fp);
- fBuff = (char*)malloc(sizeof(char) * fSize);
- int count = 0;
- c = getc(fp);
- while (c != EOF) {
- fBuff[count++] = c;
- c = getc(fp);
- }
- fBuff[count++] = c;
- }
-
- char* getData() { return fBuff; }
- int getSize() { return fSize; }
-
- ~TMMap() {
- if (fp != NULL)
- fclose(fp);
- }
-
-private:
- int fSize; // size of file to map in
- FILE *fp;
- char* fBuff; // the actual data;
-};
-
-#endif // COMPILER_TRANSLATOR_MMAP_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/NodeSearch.h b/src/3rdparty/angle/src/compiler/translator/NodeSearch.h
index b13b1baabb..af86b8bde4 100644
--- a/src/3rdparty/angle/src/compiler/translator/NodeSearch.h
+++ b/src/3rdparty/angle/src/compiler/translator/NodeSearch.h
@@ -9,7 +9,7 @@
#ifndef COMPILER_TRANSLATOR_NODESEARCH_H_
#define COMPILER_TRANSLATOR_NODESEARCH_H_
-#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermTraverse.h"
namespace sh
{
@@ -18,10 +18,7 @@ template <class Parent>
class NodeSearchTraverser : public TIntermTraverser
{
public:
- NodeSearchTraverser()
- : TIntermTraverser(true, false, false),
- mFound(false)
- {}
+ NodeSearchTraverser() : TIntermTraverser(true, false, false), mFound(false) {}
bool found() const { return mFound; }
@@ -43,17 +40,17 @@ class FindDiscard : public NodeSearchTraverser<FindDiscard>
{
switch (node->getFlowOp())
{
- case EOpKill:
- mFound = true;
- break;
+ case EOpKill:
+ mFound = true;
+ break;
- default: break;
+ default:
+ break;
}
return !mFound;
}
};
-
}
-#endif // COMPILER_TRANSLATOR_NODESEARCH_H_
+#endif // COMPILER_TRANSLATOR_NODESEARCH_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Operator.cpp b/src/3rdparty/angle/src/compiler/translator/Operator.cpp
index 20e47f290e..7a2156611a 100644
--- a/src/3rdparty/angle/src/compiler/translator/Operator.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Operator.cpp
@@ -10,192 +10,376 @@ const char *GetOperatorString(TOperator op)
{
switch (op)
{
- // Note: ops from EOpNull to EOpPrototype can't be handled here.
-
- case EOpNegative: return "-";
- case EOpPositive: return "+";
- case EOpLogicalNot: return "!";
- case EOpVectorLogicalNot: return "not";
- case EOpBitwiseNot: return "~";
-
- case EOpPostIncrement: return "++";
- case EOpPostDecrement: return "--";
- case EOpPreIncrement: return "++";
- case EOpPreDecrement: return "--";
-
- case EOpAdd: return "+";
- case EOpSub: return "-";
- case EOpMul: return "*";
- case EOpDiv: return "/";
- case EOpIMod: return "%";
- case EOpEqual: return "==";
- case EOpNotEqual: return "!=";
- case EOpVectorEqual: return "equal";
- case EOpVectorNotEqual: return "notEqual";
- case EOpLessThan: return "<";
- case EOpGreaterThan: return ">";
- case EOpLessThanEqual: return "<=";
- case EOpGreaterThanEqual: return ">=";
- case EOpComma: return ",";
-
- // Fall-through.
- case EOpVectorTimesScalar:
- case EOpVectorTimesMatrix:
- case EOpMatrixTimesVector:
- case EOpMatrixTimesScalar: return "*";
-
- case EOpLogicalOr: return "||";
- case EOpLogicalXor: return "^^";
- case EOpLogicalAnd: return "&&";
-
- case EOpBitShiftLeft: return "<<";
- case EOpBitShiftRight: return ">>";
-
- case EOpBitwiseAnd: return "&";
- case EOpBitwiseXor: return "^";
- case EOpBitwiseOr: return "|";
-
- // Fall-through.
- case EOpIndexDirect:
- case EOpIndexIndirect: return "[]";
-
- case EOpIndexDirectStruct:
- case EOpIndexDirectInterfaceBlock: return ".";
-
- case EOpVectorSwizzle: return ".";
-
- case EOpRadians: return "radians";
- case EOpDegrees: return "degrees";
- case EOpSin: return "sin";
- case EOpCos: return "cos";
- case EOpTan: return "tan";
- case EOpAsin: return "asin";
- case EOpAcos: return "acos";
- case EOpAtan: return "atan";
-
- case EOpSinh: return "sinh";
- case EOpCosh: return "cosh";
- case EOpTanh: return "tanh";
- case EOpAsinh: return "asinh";
- case EOpAcosh: return "acosh";
- case EOpAtanh: return "atanh";
-
- case EOpPow: return "pow";
- case EOpExp: return "exp";
- case EOpLog: return "log";
- case EOpExp2: return "exp2";
- case EOpLog2: return "log2";
- case EOpSqrt: return "sqrt";
- case EOpInverseSqrt: return "inversesqrt";
-
- case EOpAbs: return "abs";
- case EOpSign: return "sign";
- case EOpFloor: return "floor";
- case EOpTrunc: return "trunc";
- case EOpRound: return "round";
- case EOpRoundEven: return "roundEven";
- case EOpCeil: return "ceil";
- case EOpFract: return "fract";
- case EOpMod: return "mod";
- case EOpModf: return "modf";
- case EOpMin: return "min";
- case EOpMax: return "max";
- case EOpClamp: return "clamp";
- case EOpMix: return "mix";
- case EOpStep: return "step";
- case EOpSmoothStep: return "smoothstep";
- case EOpIsNan: return "isnan";
- case EOpIsInf: return "isinf";
-
- case EOpFloatBitsToInt: return "floatBitsToInt";
- case EOpFloatBitsToUint: return "floatBitsToUint";
- case EOpIntBitsToFloat: return "intBitsToFloat";
- case EOpUintBitsToFloat: return "uintBitsToFloat";
-
- case EOpPackSnorm2x16: return "packSnorm2x16";
- case EOpPackUnorm2x16: return "packUnorm2x16";
- case EOpPackHalf2x16: return "packHalf2x16";
- case EOpUnpackSnorm2x16: return "unpackSnorm2x16";
- case EOpUnpackUnorm2x16: return "unpackUnorm2x16";
- case EOpUnpackHalf2x16: return "unpackHalf2x16";
-
- case EOpLength: return "length";
- case EOpDistance: return "distance";
- case EOpDot: return "dot";
- case EOpCross: return "cross";
- case EOpNormalize: return "normalize";
- case EOpFaceForward: return "faceforward";
- case EOpReflect: return "reflect";
- case EOpRefract: return "refract";
-
- case EOpDFdx: return "dFdx";
- case EOpDFdy: return "dFdy";
- case EOpFwidth: return "fwidth";
-
- case EOpMatrixTimesMatrix: return "*";
-
- case EOpOuterProduct: return "outerProduct";
- case EOpTranspose: return "transpose";
- case EOpDeterminant: return "determinant";
- case EOpInverse: return "inverse";
-
- case EOpAny: return "any";
- case EOpAll: return "all";
-
- case EOpKill: return "kill";
- case EOpReturn: return "return";
- case EOpBreak: return "break";
- case EOpContinue: return "continue";
-
- case EOpConstructInt: return "int";
- case EOpConstructUInt: return "uint";
- case EOpConstructBool: return "bool";
- case EOpConstructFloat: return "float";
- case EOpConstructVec2: return "vec2";
- case EOpConstructVec3: return "vec3";
- case EOpConstructVec4: return "vec4";
- case EOpConstructBVec2: return "bvec2";
- case EOpConstructBVec3: return "bvec3";
- case EOpConstructBVec4: return "bvec4";
- case EOpConstructIVec2: return "ivec2";
- case EOpConstructIVec3: return "ivec3";
- case EOpConstructIVec4: return "ivec4";
- case EOpConstructUVec2: return "uvec2";
- case EOpConstructUVec3: return "uvec3";
- case EOpConstructUVec4: return "uvec4";
- case EOpConstructMat2: return "mat2";
- case EOpConstructMat2x3: return "mat2x3";
- case EOpConstructMat2x4: return "mat2x4";
- case EOpConstructMat3x2: return "mat3x2";
- case EOpConstructMat3: return "mat3";
- case EOpConstructMat3x4: return "mat3x4";
- case EOpConstructMat4x2: return "mat4x2";
- case EOpConstructMat4x3: return "mat4x3";
- case EOpConstructMat4: return "mat4";
- // Note: EOpConstructStruct can't be handled here
-
- case EOpAssign: return "=";
- case EOpInitialize: return "=";
- case EOpAddAssign: return "+=";
- case EOpSubAssign: return "-=";
-
- // Fall-through.
- case EOpMulAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpVectorTimesScalarAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign: return "*=";
-
- case EOpDivAssign: return "/=";
- case EOpIModAssign: return "%=";
- case EOpBitShiftLeftAssign: return "<<=";
- case EOpBitShiftRightAssign: return ">>=";
- case EOpBitwiseAndAssign: return "&=";
- case EOpBitwiseXorAssign: return "^=";
- case EOpBitwiseOrAssign: return "|=";
-
- default: break;
+ // Note: EOpNull and EOpCall* can't be handled here.
+
+ case EOpNegative:
+ return "-";
+ case EOpPositive:
+ return "+";
+ case EOpLogicalNot:
+ return "!";
+ case EOpBitwiseNot:
+ return "~";
+
+ case EOpPostIncrement:
+ return "++";
+ case EOpPostDecrement:
+ return "--";
+ case EOpPreIncrement:
+ return "++";
+ case EOpPreDecrement:
+ return "--";
+
+ case EOpArrayLength:
+ return ".length()";
+
+ case EOpAdd:
+ return "+";
+ case EOpSub:
+ return "-";
+ case EOpMul:
+ return "*";
+ case EOpDiv:
+ return "/";
+ case EOpIMod:
+ return "%";
+
+ case EOpEqual:
+ return "==";
+ case EOpNotEqual:
+ return "!=";
+ case EOpLessThan:
+ return "<";
+ case EOpGreaterThan:
+ return ">";
+ case EOpLessThanEqual:
+ return "<=";
+ case EOpGreaterThanEqual:
+ return ">=";
+
+ case EOpEqualComponentWise:
+ return "equal";
+ case EOpNotEqualComponentWise:
+ return "notEqual";
+ case EOpLessThanComponentWise:
+ return "lessThan";
+ case EOpGreaterThanComponentWise:
+ return "greaterThan";
+ case EOpLessThanEqualComponentWise:
+ return "lessThanEqual";
+ case EOpGreaterThanEqualComponentWise:
+ return "greaterThanEqual";
+
+ case EOpComma:
+ return ",";
+
+ // Fall-through.
+ case EOpVectorTimesScalar:
+ case EOpVectorTimesMatrix:
+ case EOpMatrixTimesVector:
+ case EOpMatrixTimesScalar:
+ case EOpMatrixTimesMatrix:
+ return "*";
+
+ case EOpLogicalOr:
+ return "||";
+ case EOpLogicalXor:
+ return "^^";
+ case EOpLogicalAnd:
+ return "&&";
+
+ case EOpBitShiftLeft:
+ return "<<";
+ case EOpBitShiftRight:
+ return ">>";
+
+ case EOpBitwiseAnd:
+ return "&";
+ case EOpBitwiseXor:
+ return "^";
+ case EOpBitwiseOr:
+ return "|";
+
+ // Fall-through.
+ case EOpIndexDirect:
+ case EOpIndexIndirect:
+ return "[]";
+
+ case EOpIndexDirectStruct:
+ case EOpIndexDirectInterfaceBlock:
+ return ".";
+
+ case EOpRadians:
+ return "radians";
+ case EOpDegrees:
+ return "degrees";
+ case EOpSin:
+ return "sin";
+ case EOpCos:
+ return "cos";
+ case EOpTan:
+ return "tan";
+ case EOpAsin:
+ return "asin";
+ case EOpAcos:
+ return "acos";
+ case EOpAtan:
+ return "atan";
+
+ case EOpSinh:
+ return "sinh";
+ case EOpCosh:
+ return "cosh";
+ case EOpTanh:
+ return "tanh";
+ case EOpAsinh:
+ return "asinh";
+ case EOpAcosh:
+ return "acosh";
+ case EOpAtanh:
+ return "atanh";
+
+ case EOpPow:
+ return "pow";
+ case EOpExp:
+ return "exp";
+ case EOpLog:
+ return "log";
+ case EOpExp2:
+ return "exp2";
+ case EOpLog2:
+ return "log2";
+ case EOpSqrt:
+ return "sqrt";
+ case EOpInverseSqrt:
+ return "inversesqrt";
+
+ case EOpAbs:
+ return "abs";
+ case EOpSign:
+ return "sign";
+ case EOpFloor:
+ return "floor";
+ case EOpTrunc:
+ return "trunc";
+ case EOpRound:
+ return "round";
+ case EOpRoundEven:
+ return "roundEven";
+ case EOpCeil:
+ return "ceil";
+ case EOpFract:
+ return "fract";
+ case EOpMod:
+ return "mod";
+ case EOpModf:
+ return "modf";
+ case EOpMin:
+ return "min";
+ case EOpMax:
+ return "max";
+ case EOpClamp:
+ return "clamp";
+ case EOpMix:
+ return "mix";
+ case EOpStep:
+ return "step";
+ case EOpSmoothStep:
+ return "smoothstep";
+ case EOpIsNan:
+ return "isnan";
+ case EOpIsInf:
+ return "isinf";
+
+ case EOpFloatBitsToInt:
+ return "floatBitsToInt";
+ case EOpFloatBitsToUint:
+ return "floatBitsToUint";
+ case EOpIntBitsToFloat:
+ return "intBitsToFloat";
+ case EOpUintBitsToFloat:
+ return "uintBitsToFloat";
+
+ case EOpFrexp:
+ return "frexp";
+ case EOpLdexp:
+ return "ldexp";
+
+ case EOpPackSnorm2x16:
+ return "packSnorm2x16";
+ case EOpPackUnorm2x16:
+ return "packUnorm2x16";
+ case EOpPackHalf2x16:
+ return "packHalf2x16";
+ case EOpUnpackSnorm2x16:
+ return "unpackSnorm2x16";
+ case EOpUnpackUnorm2x16:
+ return "unpackUnorm2x16";
+ case EOpUnpackHalf2x16:
+ return "unpackHalf2x16";
+
+ case EOpPackUnorm4x8:
+ return "packUnorm4x8";
+ case EOpPackSnorm4x8:
+ return "packSnorm4x8";
+ case EOpUnpackUnorm4x8:
+ return "unpackUnorm4x8";
+ case EOpUnpackSnorm4x8:
+ return "unpackSnorm4x8";
+
+ case EOpLength:
+ return "length";
+ case EOpDistance:
+ return "distance";
+ case EOpDot:
+ return "dot";
+ case EOpCross:
+ return "cross";
+ case EOpNormalize:
+ return "normalize";
+ case EOpFaceforward:
+ return "faceforward";
+ case EOpReflect:
+ return "reflect";
+ case EOpRefract:
+ return "refract";
+
+ case EOpDFdx:
+ return "dFdx";
+ case EOpDFdy:
+ return "dFdy";
+ case EOpFwidth:
+ return "fwidth";
+
+ case EOpMulMatrixComponentWise:
+ return "matrixCompMult";
+ case EOpOuterProduct:
+ return "outerProduct";
+ case EOpTranspose:
+ return "transpose";
+ case EOpDeterminant:
+ return "determinant";
+ case EOpInverse:
+ return "inverse";
+
+ case EOpAny:
+ return "any";
+ case EOpAll:
+ return "all";
+ case EOpLogicalNotComponentWise:
+ return "not";
+
+ case EOpBitfieldExtract:
+ return "bitfieldExtract";
+ case EOpBitfieldInsert:
+ return "bitfieldInsert";
+ case EOpBitfieldReverse:
+ return "bitfieldReverse";
+ case EOpBitCount:
+ return "bitCount";
+ case EOpFindLSB:
+ return "findLSB";
+ case EOpFindMSB:
+ return "findMSB";
+ case EOpUaddCarry:
+ return "uaddCarry";
+ case EOpUsubBorrow:
+ return "usubBorrow";
+ case EOpUmulExtended:
+ return "umulExtended";
+ case EOpImulExtended:
+ return "imulExtended";
+
+ case EOpKill:
+ return "kill";
+ case EOpReturn:
+ return "return";
+ case EOpBreak:
+ return "break";
+ case EOpContinue:
+ return "continue";
+
+ case EOpAssign:
+ return "=";
+ case EOpInitialize:
+ return "=";
+ case EOpAddAssign:
+ return "+=";
+ case EOpSubAssign:
+ return "-=";
+
+ // Fall-through.
+ case EOpMulAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign:
+ return "*=";
+
+ case EOpDivAssign:
+ return "/=";
+ case EOpIModAssign:
+ return "%=";
+ case EOpBitShiftLeftAssign:
+ return "<<=";
+ case EOpBitShiftRightAssign:
+ return ">>=";
+ case EOpBitwiseAndAssign:
+ return "&=";
+ case EOpBitwiseXorAssign:
+ return "^=";
+ case EOpBitwiseOrAssign:
+ return "|=";
+ case EOpBarrier:
+ return "barrier";
+ case EOpMemoryBarrier:
+ return "memoryBarrier";
+ case EOpMemoryBarrierAtomicCounter:
+ return "memoryBarrierAtomicCounter";
+ case EOpMemoryBarrierBuffer:
+ return "memoryBarrierBuffer";
+ case EOpMemoryBarrierImage:
+ return "memoryBarrierImage";
+ case EOpMemoryBarrierShared:
+ return "memoryBarrierShared";
+ case EOpGroupMemoryBarrier:
+ return "groupMemoryBarrier";
+
+ case EOpEmitVertex:
+ return "EmitVertex";
+ case EOpEndPrimitive:
+ return "EndPrimitive";
+ default:
+ break;
}
return "";
}
+bool IsAssignment(TOperator op)
+{
+ switch (op)
+ {
+ case EOpPostIncrement:
+ case EOpPostDecrement:
+ case EOpPreIncrement:
+ case EOpPreDecrement:
+ case EOpAssign:
+ case EOpAddAssign:
+ case EOpSubAssign:
+ case EOpMulAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign:
+ case EOpDivAssign:
+ case EOpIModAssign:
+ case EOpBitShiftLeftAssign:
+ case EOpBitShiftRightAssign:
+ case EOpBitwiseAndAssign:
+ case EOpBitwiseXorAssign:
+ case EOpBitwiseOrAssign:
+ return true;
+ default:
+ return false;
+ }
+} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/Operator.h b/src/3rdparty/angle/src/compiler/translator/Operator.h
index b0efb8f48b..72f3dbf3f6 100644
--- a/src/3rdparty/angle/src/compiler/translator/Operator.h
+++ b/src/3rdparty/angle/src/compiler/translator/Operator.h
@@ -12,15 +12,21 @@
//
enum TOperator
{
- EOpNull, // if in a node, should only mean a node is still being built
- EOpSequence, // denotes a list of statements, or parameters, etc.
- EOpFunctionCall,
- EOpFunction, // For function definition
- EOpParameters, // an aggregate listing the parameters to a function
+ EOpNull, // if in a node, should only mean a node is still being built
- EOpDeclaration,
- EOpInvariantDeclaration, // Specialized declarations for attributing invariance
- EOpPrototype,
+ // Call a function defined in the AST. This might be a user-defined function or a function
+ // inserted by an AST transformation.
+ EOpCallFunctionInAST,
+
+ // Call an internal helper function with a raw implementation - the implementation can't be
+ // subject to AST transformations. Raw functions have a few constraints to keep them compatible
+ // with AST traversers:
+ // * They should not return arrays.
+ // * They should not have out parameters.
+ EOpCallInternalRawFunction,
+
+ // Call a built-in function like a texture or image function.
+ EOpCallBuiltInFunction,
//
// Unary operators
@@ -29,7 +35,6 @@ enum TOperator
EOpNegative,
EOpPositive,
EOpLogicalNot,
- EOpVectorLogicalNot,
EOpBitwiseNot,
EOpPostIncrement,
@@ -37,8 +42,11 @@ enum TOperator
EOpPreIncrement,
EOpPreDecrement,
+ EOpArrayLength,
+
//
- // binary operations
+ // binary operations (ones with special GLSL syntax are used in TIntermBinary nodes, others in
+ // TIntermAggregate nodes)
//
EOpAdd,
@@ -46,20 +54,28 @@ enum TOperator
EOpMul,
EOpDiv,
EOpIMod,
+
EOpEqual,
EOpNotEqual,
- EOpVectorEqual,
- EOpVectorNotEqual,
EOpLessThan,
EOpGreaterThan,
EOpLessThanEqual,
EOpGreaterThanEqual,
+
+ EOpEqualComponentWise,
+ EOpNotEqualComponentWise,
+ EOpLessThanComponentWise,
+ EOpLessThanEqualComponentWise,
+ EOpGreaterThanComponentWise,
+ EOpGreaterThanEqualComponentWise,
+
EOpComma,
EOpVectorTimesScalar,
EOpVectorTimesMatrix,
EOpMatrixTimesVector,
EOpMatrixTimesScalar,
+ EOpMatrixTimesMatrix,
EOpLogicalOr,
EOpLogicalXor,
@@ -77,10 +93,8 @@ enum TOperator
EOpIndexDirectStruct,
EOpIndexDirectInterfaceBlock,
- EOpVectorSwizzle,
-
//
- // Built-in functions potentially mapped to operators
+ // Built-in functions mapped to operators (either unary or with multiple parameters)
//
EOpRadians,
@@ -131,6 +145,9 @@ enum TOperator
EOpIntBitsToFloat,
EOpUintBitsToFloat,
+ EOpFrexp,
+ EOpLdexp,
+
EOpPackSnorm2x16,
EOpPackUnorm2x16,
EOpPackHalf2x16,
@@ -138,21 +155,25 @@ enum TOperator
EOpUnpackUnorm2x16,
EOpUnpackHalf2x16,
+ EOpPackUnorm4x8,
+ EOpPackSnorm4x8,
+ EOpUnpackUnorm4x8,
+ EOpUnpackSnorm4x8,
+
EOpLength,
EOpDistance,
EOpDot,
EOpCross,
EOpNormalize,
- EOpFaceForward,
+ EOpFaceforward,
EOpReflect,
EOpRefract,
- EOpDFdx, // Fragment only, OES_standard_derivatives extension
- EOpDFdy, // Fragment only, OES_standard_derivatives extension
- EOpFwidth, // Fragment only, OES_standard_derivatives extension
-
- EOpMatrixTimesMatrix,
+ EOpDFdx, // Fragment only, OES_standard_derivatives extension
+ EOpDFdy, // Fragment only, OES_standard_derivatives extension
+ EOpFwidth, // Fragment only, OES_standard_derivatives extension
+ EOpMulMatrixComponentWise,
EOpOuterProduct,
EOpTranspose,
EOpDeterminant,
@@ -160,46 +181,33 @@ enum TOperator
EOpAny,
EOpAll,
+ EOpLogicalNotComponentWise,
+
+ EOpBitfieldExtract,
+ EOpBitfieldInsert,
+ EOpBitfieldReverse,
+ EOpBitCount,
+ EOpFindLSB,
+ EOpFindMSB,
+ EOpUaddCarry,
+ EOpUsubBorrow,
+ EOpUmulExtended,
+ EOpImulExtended,
//
// Branch
//
- EOpKill, // Fragment only
+ EOpKill, // Fragment only
EOpReturn,
EOpBreak,
EOpContinue,
//
- // Constructors
+ // Constructor
//
- EOpConstructInt,
- EOpConstructUInt,
- EOpConstructBool,
- EOpConstructFloat,
- EOpConstructVec2,
- EOpConstructVec3,
- EOpConstructVec4,
- EOpConstructBVec2,
- EOpConstructBVec3,
- EOpConstructBVec4,
- EOpConstructIVec2,
- EOpConstructIVec3,
- EOpConstructIVec4,
- EOpConstructUVec2,
- EOpConstructUVec3,
- EOpConstructUVec4,
- EOpConstructMat2,
- EOpConstructMat2x3,
- EOpConstructMat2x4,
- EOpConstructMat3x2,
- EOpConstructMat3,
- EOpConstructMat3x4,
- EOpConstructMat4x2,
- EOpConstructMat4x3,
- EOpConstructMat4,
- EOpConstructStruct,
+ EOpConstruct,
//
// moves
@@ -222,10 +230,26 @@ enum TOperator
EOpBitShiftRightAssign,
EOpBitwiseAndAssign,
EOpBitwiseXorAssign,
- EOpBitwiseOrAssign
+ EOpBitwiseOrAssign,
+
+ // barriers
+ EOpBarrier,
+ EOpMemoryBarrier,
+ EOpMemoryBarrierAtomicCounter,
+ EOpMemoryBarrierBuffer,
+ EOpMemoryBarrierImage,
+ EOpMemoryBarrierShared,
+ EOpGroupMemoryBarrier,
+
+ // Geometry only
+ EOpEmitVertex,
+ EOpEndPrimitive
};
// Returns the string corresponding to the operator in GLSL
-const char* GetOperatorString(TOperator op);
+const char *GetOperatorString(TOperator op);
+
+// Say whether or not a binary or unary operation changes the value of a variable.
+bool IsAssignment(TOperator op);
#endif // COMPILER_TRANSLATOR_OPERATOR_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp
index 77e0a8fb37..50626c91c0 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp
@@ -6,20 +6,27 @@
#include "compiler/translator/OutputESSL.h"
+namespace sh
+{
+
TOutputESSL::TOutputESSL(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap &nameMap,
- TSymbolTable &symbolTable,
+ TSymbolTable *symbolTable,
+ sh::GLenum shaderType,
int shaderVersion,
- bool forceHighp)
+ bool forceHighp,
+ ShCompileOptions compileOptions)
: TOutputGLSLBase(objSink,
clampingStrategy,
hashFunction,
nameMap,
symbolTable,
+ shaderType,
shaderVersion,
- SH_ESSL_OUTPUT),
+ SH_ESSL_OUTPUT,
+ compileOptions),
mForceHighp(forceHighp)
{
}
@@ -29,10 +36,12 @@ bool TOutputESSL::writeVariablePrecision(TPrecision precision)
if (precision == EbpUndefined)
return false;
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
if (mForceHighp)
out << getPrecisionString(EbpHigh);
else
out << getPrecisionString(precision);
return true;
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputESSL.h b/src/3rdparty/angle/src/compiler/translator/OutputESSL.h
index c5a963499e..e0c7bf2ae6 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputESSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputESSL.h
@@ -9,22 +9,29 @@
#include "compiler/translator/OutputGLSLBase.h"
+namespace sh
+{
+
class TOutputESSL : public TOutputGLSLBase
{
-public:
- TOutputESSL(TInfoSinkBase& objSink,
+ public:
+ TOutputESSL(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
- NameMap& nameMap,
- TSymbolTable& symbolTable,
+ NameMap &nameMap,
+ TSymbolTable *symbolTable,
+ sh::GLenum shaderType,
int shaderVersion,
- bool forceHighp);
+ bool forceHighp,
+ ShCompileOptions compileOptions);
-protected:
- bool writeVariablePrecision(TPrecision precision) override;
+ protected:
+ bool writeVariablePrecision(TPrecision precision) override;
-private:
+ private:
bool mForceHighp;
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_OUTPUTESSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
index 431425020a..1bad05dab9 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
@@ -6,20 +6,29 @@
#include "compiler/translator/OutputGLSL.h"
-TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
+#include "compiler/translator/Compiler.h"
+
+namespace sh
+{
+
+TOutputGLSL::TOutputGLSL(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
- NameMap& nameMap,
- TSymbolTable& symbolTable,
+ NameMap &nameMap,
+ TSymbolTable *symbolTable,
+ sh::GLenum shaderType,
int shaderVersion,
- ShShaderOutput output)
+ ShShaderOutput output,
+ ShCompileOptions compileOptions)
: TOutputGLSLBase(objSink,
clampingStrategy,
hashFunction,
nameMap,
symbolTable,
+ shaderType,
shaderVersion,
- output)
+ output,
+ compileOptions)
{
}
@@ -30,18 +39,18 @@ bool TOutputGLSL::writeVariablePrecision(TPrecision)
void TOutputGLSL::visitSymbol(TIntermSymbol *node)
{
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
const TString &symbol = node->getSymbol();
if (symbol == "gl_FragDepthEXT")
{
out << "gl_FragDepth";
}
- else if (symbol == "gl_FragColor" && IsGLSL130OrNewer(getShaderOutput()))
+ else if (symbol == "gl_FragColor" && sh::IsGLSL130OrNewer(getShaderOutput()))
{
out << "webgl_FragColor";
}
- else if (symbol == "gl_FragData" && IsGLSL130OrNewer(getShaderOutput()))
+ else if (symbol == "gl_FragData" && sh::IsGLSL130OrNewer(getShaderOutput()))
{
out << "webgl_FragData";
}
@@ -59,44 +68,43 @@ void TOutputGLSL::visitSymbol(TIntermSymbol *node)
}
}
-TString TOutputGLSL::translateTextureFunction(TString &name)
+TString TOutputGLSL::translateTextureFunction(const TString &name)
{
- static const char *simpleRename[] = {
- "texture2DLodEXT", "texture2DLod",
- "texture2DProjLodEXT", "texture2DProjLod",
- "textureCubeLodEXT", "textureCubeLod",
- "texture2DGradEXT", "texture2DGradARB",
- "texture2DProjGradEXT", "texture2DProjGradARB",
- "textureCubeGradEXT", "textureCubeGradARB",
- NULL, NULL
- };
+ static const char *simpleRename[] = {"texture2DLodEXT",
+ "texture2DLod",
+ "texture2DProjLodEXT",
+ "texture2DProjLod",
+ "textureCubeLodEXT",
+ "textureCubeLod",
+ "texture2DGradEXT",
+ "texture2DGradARB",
+ "texture2DProjGradEXT",
+ "texture2DProjGradARB",
+ "textureCubeGradEXT",
+ "textureCubeGradARB",
+ nullptr,
+ nullptr};
static const char *legacyToCoreRename[] = {
- "texture2D", "texture",
- "texture2DProj", "textureProj",
- "texture2DLod", "textureLod",
- "texture2DProjLod", "textureProjLod",
- "texture2DRect", "texture",
- "textureCube", "texture",
+ "texture2D", "texture", "texture2DProj", "textureProj", "texture2DLod", "textureLod",
+ "texture2DProjLod", "textureProjLod", "texture2DRect", "texture", "textureCube", "texture",
"textureCubeLod", "textureLod",
// Extensions
- "texture2DLodEXT", "textureLod",
- "texture2DProjLodEXT", "textureProjLod",
- "textureCubeLodEXT", "textureLod",
- "texture2DGradEXT", "textureGrad",
- "texture2DProjGradEXT", "textureProjGrad",
- "textureCubeGradEXT", "textureGrad",
- NULL, NULL
- };
- const char **mapping = (IsGLSL130OrNewer(getShaderOutput())) ?
- legacyToCoreRename : simpleRename;
+ "texture2DLodEXT", "textureLod", "texture2DProjLodEXT", "textureProjLod",
+ "textureCubeLodEXT", "textureLod", "texture2DGradEXT", "textureGrad",
+ "texture2DProjGradEXT", "textureProjGrad", "textureCubeGradEXT", "textureGrad", nullptr,
+ nullptr};
+ const char **mapping =
+ (sh::IsGLSL130OrNewer(getShaderOutput())) ? legacyToCoreRename : simpleRename;
- for (int i = 0; mapping[i] != NULL; i += 2)
+ for (int i = 0; mapping[i] != nullptr; i += 2)
{
if (name == mapping[i])
{
- return mapping[i+1];
+ return mapping[i + 1];
}
}
return name;
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h
index 9b1aca4eab..c80abec1a6 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h
@@ -9,21 +9,28 @@
#include "compiler/translator/OutputGLSLBase.h"
+namespace sh
+{
+
class TOutputGLSL : public TOutputGLSLBase
{
public:
- TOutputGLSL(TInfoSinkBase& objSink,
+ TOutputGLSL(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
- NameMap& nameMap,
- TSymbolTable& symbolTable,
+ NameMap &nameMap,
+ TSymbolTable *symbolTable,
+ sh::GLenum shaderType,
int shaderVersion,
- ShShaderOutput output);
+ ShShaderOutput output,
+ ShCompileOptions compileOptions);
protected:
bool writeVariablePrecision(TPrecision) override;
void visitSymbol(TIntermSymbol *node) override;
- TString translateTextureFunction(TString &name) override;
+ TString translateTextureFunction(const TString &name) override;
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_OUTPUTGLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp
index f048b050b7..edaf2ebebf 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp
@@ -6,32 +6,33 @@
#include "compiler/translator/OutputGLSLBase.h"
+#include "angle_gl.h"
#include "common/debug.h"
+#include "common/mathutil.h"
+#include "compiler/translator/Compiler.h"
+#include "compiler/translator/util.h"
#include <cfloat>
-namespace
+namespace sh
{
-TString arrayBrackets(const TType &type)
+
+namespace
{
- ASSERT(type.isArray());
- TInfoSinkBase out;
- out << "[" << type.getArraySize() << "]";
- return TString(out.c_str());
-}
bool isSingleStatement(TIntermNode *node)
{
- if (const TIntermAggregate *aggregate = node->getAsAggregate())
+ if (node->getAsFunctionDefinition())
+ {
+ return false;
+ }
+ else if (node->getAsBlock())
{
- return (aggregate->getOp() != EOpFunction) &&
- (aggregate->getOp() != EOpSequence);
+ return false;
}
- else if (const TIntermSelection *selection = node->getAsSelectionNode())
+ else if (node->getAsIfElseNode())
{
- // Ternary operators are usually part of an assignment operator.
- // This handles those rare cases in which they are all by themselves.
- return selection->usesTernaryOperator();
+ return false;
}
else if (node->getAsLoopNode())
{
@@ -48,29 +49,79 @@ bool isSingleStatement(TIntermNode *node)
return true;
}
+class CommaSeparatedListItemPrefixGenerator
+{
+ public:
+ CommaSeparatedListItemPrefixGenerator() : mFirst(true) {}
+ private:
+ bool mFirst;
+
+ friend TInfoSinkBase &operator<<(TInfoSinkBase &out,
+ CommaSeparatedListItemPrefixGenerator &gen);
+};
+
+TInfoSinkBase &operator<<(TInfoSinkBase &out, CommaSeparatedListItemPrefixGenerator &gen)
+{
+ if (gen.mFirst)
+ {
+ gen.mFirst = false;
+ }
+ else
+ {
+ out << ", ";
+ }
+ return out;
+}
+
} // namespace
TOutputGLSLBase::TOutputGLSLBase(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap &nameMap,
- TSymbolTable &symbolTable,
+ TSymbolTable *symbolTable,
+ sh::GLenum shaderType,
int shaderVersion,
- ShShaderOutput output)
- : TIntermTraverser(true, true, true),
+ ShShaderOutput output,
+ ShCompileOptions compileOptions)
+ : TIntermTraverser(true, true, true, symbolTable),
mObjSink(objSink),
- mDeclaringVariables(false),
+ mDeclaringVariable(false),
mClampingStrategy(clampingStrategy),
mHashFunction(hashFunction),
mNameMap(nameMap),
- mSymbolTable(symbolTable),
+ mShaderType(shaderType),
mShaderVersion(shaderVersion),
- mOutput(output)
+ mOutput(output),
+ mCompileOptions(compileOptions)
+{
+}
+
+void TOutputGLSLBase::writeInvariantQualifier(const TType &type)
{
+ if (!sh::RemoveInvariant(mShaderType, mShaderVersion, mOutput, mCompileOptions))
+ {
+ TInfoSinkBase &out = objSink();
+ out << "invariant ";
+ }
}
-void TOutputGLSLBase::writeTriplet(
- Visit visit, const char *preStr, const char *inStr, const char *postStr)
+void TOutputGLSLBase::writeFloat(TInfoSinkBase &out, float f)
+{
+ if ((gl::isInf(f) || gl::isNaN(f)) && mShaderVersion >= 300)
+ {
+ out << "uintBitsToFloat(" << gl::bitCast<uint32_t>(f) << "u)";
+ }
+ else
+ {
+ out << std::min(FLT_MAX, std::max(-FLT_MAX, f));
+ }
+}
+
+void TOutputGLSLBase::writeTriplet(Visit visit,
+ const char *preStr,
+ const char *inStr,
+ const char *postStr)
{
TInfoSinkBase &out = objSink();
if (visit == PreVisit && preStr)
@@ -81,69 +132,181 @@ void TOutputGLSLBase::writeTriplet(
out << postStr;
}
-void TOutputGLSLBase::writeBuiltInFunctionTriplet(
- Visit visit, const char *preStr, bool useEmulatedFunction)
+void TOutputGLSLBase::writeBuiltInFunctionTriplet(Visit visit,
+ TOperator op,
+ bool useEmulatedFunction)
{
- TString preString = useEmulatedFunction ?
- BuiltInFunctionEmulator::GetEmulatedFunctionName(preStr) : preStr;
- writeTriplet(visit, preString.c_str(), ", ", ")");
+ TInfoSinkBase &out = objSink();
+ if (visit == PreVisit)
+ {
+ const char *opStr(GetOperatorString(op));
+ if (useEmulatedFunction)
+ {
+ BuiltInFunctionEmulator::WriteEmulatedFunctionName(out, opStr);
+ }
+ else
+ {
+ out << opStr;
+ }
+ out << "(";
+ }
+ else
+ {
+ writeTriplet(visit, nullptr, ", ", ")");
+ }
}
-void TOutputGLSLBase::writeLayoutQualifier(const TType &type)
+void TOutputGLSLBase::writeLayoutQualifier(TIntermTyped *variable)
{
- if (type.getQualifier() == EvqFragmentOut || type.getQualifier() == EvqVertexIn)
+ const TType &type = variable->getType();
+
+ if (!NeedsToWriteLayoutQualifier(type))
+ {
+ return;
+ }
+
+ TInfoSinkBase &out = objSink();
+ const TLayoutQualifier &layoutQualifier = type.getLayoutQualifier();
+ out << "layout(";
+
+ CommaSeparatedListItemPrefixGenerator listItemPrefix;
+
+ if (type.getQualifier() == EvqFragmentOut || type.getQualifier() == EvqVertexIn ||
+ IsVarying(type.getQualifier()))
{
- const TLayoutQualifier &layoutQualifier = type.getLayoutQualifier();
if (layoutQualifier.location >= 0)
{
- TInfoSinkBase &out = objSink();
- out << "layout(location = " << layoutQualifier.location << ") ";
+ out << listItemPrefix << "location = " << layoutQualifier.location;
+ }
+ }
+
+ if (type.getQualifier() == EvqFragmentOut)
+ {
+ if (layoutQualifier.yuv == true)
+ {
+ out << listItemPrefix << "yuv";
+ }
+ }
+
+ if (IsOpaqueType(type.getBasicType()))
+ {
+ if (layoutQualifier.binding >= 0)
+ {
+ out << listItemPrefix << "binding = " << layoutQualifier.binding;
+ }
+ }
+
+ if (IsImage(type.getBasicType()))
+ {
+ if (layoutQualifier.imageInternalFormat != EiifUnspecified)
+ {
+ ASSERT(type.getQualifier() == EvqTemporary || type.getQualifier() == EvqUniform);
+ out << listItemPrefix
+ << getImageInternalFormatString(layoutQualifier.imageInternalFormat);
}
}
+
+ if (IsAtomicCounter(type.getBasicType()))
+ {
+ out << listItemPrefix << "offset = " << layoutQualifier.offset;
+ }
+
+ out << ") ";
+}
+
+const char *TOutputGLSLBase::mapQualifierToString(TQualifier qualifier)
+{
+ if (sh::IsGLSL410OrOlder(mOutput) && mShaderVersion >= 300 &&
+ (mCompileOptions & SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3) != 0)
+ {
+ switch (qualifier)
+ {
+ // The return string is consistent with sh::getQualifierString() from
+ // BaseTypes.h minus the "centroid" keyword.
+ case EvqCentroid:
+ return "";
+ case EvqCentroidIn:
+ return "smooth in";
+ case EvqCentroidOut:
+ return "smooth out";
+ default:
+ break;
+ }
+ }
+ if (sh::IsGLSL130OrNewer(mOutput))
+ {
+ switch (qualifier)
+ {
+ case EvqAttribute:
+ return "in";
+ case EvqVaryingIn:
+ return "in";
+ case EvqVaryingOut:
+ return "out";
+ default:
+ break;
+ }
+ }
+ return sh::getQualifierString(qualifier);
}
void TOutputGLSLBase::writeVariableType(const TType &type)
{
- TInfoSinkBase &out = objSink();
+ TQualifier qualifier = type.getQualifier();
+ TInfoSinkBase &out = objSink();
if (type.isInvariant())
{
- out << "invariant ";
+ writeInvariantQualifier(type);
}
if (type.getBasicType() == EbtInterfaceBlock)
{
TInterfaceBlock *interfaceBlock = type.getInterfaceBlock();
declareInterfaceBlockLayout(interfaceBlock);
}
- TQualifier qualifier = type.getQualifier();
if (qualifier != EvqTemporary && qualifier != EvqGlobal)
{
- if (IsGLSL130OrNewer(mOutput))
+ const char *qualifierString = mapQualifierToString(qualifier);
+ if (qualifierString && qualifierString[0] != '\0')
{
- switch (qualifier)
- {
- case EvqAttribute:
- out << "in ";
- break;
- case EvqVaryingIn:
- out << "in ";
- break;
- case EvqVaryingOut:
- out << "out ";
- break;
- default:
- out << type.getQualifierString() << " ";
- break;
- }
- }
- else
- {
- out << type.getQualifierString() << " ";
+ out << qualifierString << " ";
}
}
+
+ const TMemoryQualifier &memoryQualifier = type.getMemoryQualifier();
+ if (memoryQualifier.readonly)
+ {
+ ASSERT(IsImage(type.getBasicType()));
+ out << "readonly ";
+ }
+
+ if (memoryQualifier.writeonly)
+ {
+ ASSERT(IsImage(type.getBasicType()));
+ out << "writeonly ";
+ }
+
+ if (memoryQualifier.coherent)
+ {
+ ASSERT(IsImage(type.getBasicType()));
+ out << "coherent ";
+ }
+
+ if (memoryQualifier.restrictQualifier)
+ {
+ ASSERT(IsImage(type.getBasicType()));
+ out << "restrict ";
+ }
+
+ if (memoryQualifier.volatileQualifier)
+ {
+ ASSERT(IsImage(type.getBasicType()));
+ out << "volatile ";
+ }
+
// Declare the struct if we have not done so already.
if (type.getBasicType() == EbtStruct && !structDeclared(type.getStruct()))
{
- TStructure *structure = type.getStruct();
+ const TStructure *structure = type.getStruct();
declareStruct(structure);
@@ -168,20 +331,18 @@ void TOutputGLSLBase::writeVariableType(const TType &type)
void TOutputGLSLBase::writeFunctionParameters(const TIntermSequence &args)
{
TInfoSinkBase &out = objSink();
- for (TIntermSequence::const_iterator iter = args.begin();
- iter != args.end(); ++iter)
+ for (TIntermSequence::const_iterator iter = args.begin(); iter != args.end(); ++iter)
{
const TIntermSymbol *arg = (*iter)->getAsSymbolNode();
- ASSERT(arg != NULL);
+ ASSERT(arg != nullptr);
const TType &type = arg->getType();
writeVariableType(type);
- const TString &name = arg->getSymbol();
- if (!name.empty())
- out << " " << hashName(name);
+ if (!arg->getName().getString().empty())
+ out << " " << hashName(arg->getName());
if (type.isArray())
- out << arrayBrackets(type);
+ out << ArrayString(type);
// Put a comma if this is not the last argument.
if (iter != args.end() - 1)
@@ -189,21 +350,21 @@ void TOutputGLSLBase::writeFunctionParameters(const TIntermSequence &args)
}
}
-const TConstantUnion *TOutputGLSLBase::writeConstantUnion(
- const TType &type, const TConstantUnion *pConstUnion)
+const TConstantUnion *TOutputGLSLBase::writeConstantUnion(const TType &type,
+ const TConstantUnion *pConstUnion)
{
TInfoSinkBase &out = objSink();
if (type.getBasicType() == EbtStruct)
{
const TStructure *structure = type.getStruct();
- out << hashName(structure->name()) << "(";
+ out << hashName(TName(structure->name())) << "(";
const TFieldList &fields = structure->fields();
for (size_t i = 0; i < fields.size(); ++i)
{
const TType *fieldType = fields[i]->type();
- ASSERT(fieldType != NULL);
+ ASSERT(fieldType != nullptr);
pConstUnion = writeConstantUnion(*fieldType, pConstUnion);
if (i != fields.size() - 1)
out << ", ";
@@ -212,7 +373,7 @@ const TConstantUnion *TOutputGLSLBase::writeConstantUnion(
}
else
{
- size_t size = type.getObjectSize();
+ size_t size = type.getObjectSize();
bool writeType = size > 1;
if (writeType)
out << getTypeName(type) << "(";
@@ -220,19 +381,23 @@ const TConstantUnion *TOutputGLSLBase::writeConstantUnion(
{
switch (pConstUnion->getType())
{
- case EbtFloat:
- out << std::min(FLT_MAX, std::max(-FLT_MAX, pConstUnion->getFConst()));
- break;
- case EbtInt:
- out << pConstUnion->getIConst();
- break;
- case EbtUInt:
- out << pConstUnion->getUConst() << "u";
- break;
- case EbtBool:
- out << pConstUnion->getBConst();
- break;
- default: UNREACHABLE();
+ case EbtFloat:
+ writeFloat(out, pConstUnion->getFConst());
+ break;
+ case EbtInt:
+ out << pConstUnion->getIConst();
+ break;
+ case EbtUInt:
+ out << pConstUnion->getUConst() << "u";
+ break;
+ case EbtBool:
+ out << pConstUnion->getBConst();
+ break;
+ case EbtYuvCscStandardEXT:
+ out << getYuvCscStandardEXTString(pConstUnion->getYuvCscStandardEXTConst());
+ break;
+ default:
+ UNREACHABLE();
}
if (i != size - 1)
out << ", ";
@@ -243,20 +408,20 @@ const TConstantUnion *TOutputGLSLBase::writeConstantUnion(
return pConstUnion;
}
-void TOutputGLSLBase::writeConstructorTriplet(Visit visit, const TType &type, const char *constructorBaseType)
+void TOutputGLSLBase::writeConstructorTriplet(Visit visit, const TType &type)
{
TInfoSinkBase &out = objSink();
if (visit == PreVisit)
{
if (type.isArray())
{
- out << constructorBaseType;
- out << arrayBrackets(type);
+ out << getTypeName(type);
+ out << ArrayString(type);
out << "(";
}
else
{
- out << constructorBaseType << "(";
+ out << getTypeName(type) << "(";
}
}
else
@@ -268,13 +433,10 @@ void TOutputGLSLBase::writeConstructorTriplet(Visit visit, const TType &type, co
void TOutputGLSLBase::visitSymbol(TIntermSymbol *node)
{
TInfoSinkBase &out = objSink();
- if (mLoopUnrollStack.needsToReplaceSymbolWithValue(node))
- out << mLoopUnrollStack.getLoopIndexValue(node);
- else
- out << hashVariableName(node->getSymbol());
+ out << hashVariableName(node->getName());
- if (mDeclaringVariables && node->getType().isArray())
- out << arrayBrackets(node->getType());
+ if (mDeclaringVariable && node->getType().isArray())
+ out << ArrayString(node->getType());
}
void TOutputGLSLBase::visitConstantUnion(TIntermConstantUnion *node)
@@ -282,241 +444,246 @@ void TOutputGLSLBase::visitConstantUnion(TIntermConstantUnion *node)
writeConstantUnion(node->getType(), node->getUnionArrayPointer());
}
+bool TOutputGLSLBase::visitSwizzle(Visit visit, TIntermSwizzle *node)
+{
+ TInfoSinkBase &out = objSink();
+ if (visit == PostVisit)
+ {
+ out << ".";
+ node->writeOffsetsAsXYZW(&out);
+ }
+ return true;
+}
+
bool TOutputGLSLBase::visitBinary(Visit visit, TIntermBinary *node)
{
bool visitChildren = true;
TInfoSinkBase &out = objSink();
switch (node->getOp())
{
- case EOpInitialize:
- if (visit == InVisit)
- {
- out << " = ";
- // RHS of initialize is not being declared.
- mDeclaringVariables = false;
- }
- break;
- case EOpAssign:
- writeTriplet(visit, "(", " = ", ")");
- break;
- case EOpAddAssign:
- writeTriplet(visit, "(", " += ", ")");
- break;
- case EOpSubAssign:
- writeTriplet(visit, "(", " -= ", ")");
- break;
- case EOpDivAssign:
- writeTriplet(visit, "(", " /= ", ")");
- break;
- case EOpIModAssign:
- writeTriplet(visit, "(", " %= ", ")");
- break;
- // Notice the fall-through.
- case EOpMulAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpVectorTimesScalarAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign:
- writeTriplet(visit, "(", " *= ", ")");
- break;
- case EOpBitShiftLeftAssign:
- writeTriplet(visit, "(", " <<= ", ")");
- break;
- case EOpBitShiftRightAssign:
- writeTriplet(visit, "(", " >>= ", ")");
- break;
- case EOpBitwiseAndAssign:
- writeTriplet(visit, "(", " &= ", ")");
- break;
- case EOpBitwiseXorAssign:
- writeTriplet(visit, "(", " ^= ", ")");
- break;
- case EOpBitwiseOrAssign:
- writeTriplet(visit, "(", " |= ", ")");
- break;
-
- case EOpIndexDirect:
- writeTriplet(visit, NULL, "[", "]");
- break;
- case EOpIndexIndirect:
- if (node->getAddIndexClamp())
- {
+ case EOpComma:
+ writeTriplet(visit, "(", ", ", ")");
+ break;
+ case EOpInitialize:
if (visit == InVisit)
{
- if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC)
- out << "[int(clamp(float(";
- else
- out << "[webgl_int_clamp(";
+ out << " = ";
+ // RHS of initialize is not being declared.
+ mDeclaringVariable = false;
}
- else if (visit == PostVisit)
- {
- int maxSize;
- TIntermTyped *left = node->getLeft();
- TType leftType = left->getType();
+ break;
+ case EOpAssign:
+ writeTriplet(visit, "(", " = ", ")");
+ break;
+ case EOpAddAssign:
+ writeTriplet(visit, "(", " += ", ")");
+ break;
+ case EOpSubAssign:
+ writeTriplet(visit, "(", " -= ", ")");
+ break;
+ case EOpDivAssign:
+ writeTriplet(visit, "(", " /= ", ")");
+ break;
+ case EOpIModAssign:
+ writeTriplet(visit, "(", " %= ", ")");
+ break;
+ // Notice the fall-through.
+ case EOpMulAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign:
+ writeTriplet(visit, "(", " *= ", ")");
+ break;
+ case EOpBitShiftLeftAssign:
+ writeTriplet(visit, "(", " <<= ", ")");
+ break;
+ case EOpBitShiftRightAssign:
+ writeTriplet(visit, "(", " >>= ", ")");
+ break;
+ case EOpBitwiseAndAssign:
+ writeTriplet(visit, "(", " &= ", ")");
+ break;
+ case EOpBitwiseXorAssign:
+ writeTriplet(visit, "(", " ^= ", ")");
+ break;
+ case EOpBitwiseOrAssign:
+ writeTriplet(visit, "(", " |= ", ")");
+ break;
- if (left->isArray())
+ case EOpIndexDirect:
+ writeTriplet(visit, nullptr, "[", "]");
+ break;
+ case EOpIndexIndirect:
+ if (node->getAddIndexClamp())
+ {
+ if (visit == InVisit)
{
- // The shader will fail validation if the array length is not > 0.
- maxSize = leftType.getArraySize() - 1;
+ if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC)
+ out << "[int(clamp(float(";
+ else
+ out << "[webgl_int_clamp(";
}
- else
+ else if (visit == PostVisit)
{
- maxSize = leftType.getNominalSize() - 1;
+ TIntermTyped *left = node->getLeft();
+ TType leftType = left->getType();
+
+ if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC)
+ out << "), 0.0, float(";
+ else
+ out << ", 0, ";
+
+ if (leftType.isUnsizedArray())
+ {
+ // For runtime-sized arrays in ESSL 3.10 we need to call the length method
+ // to get the length to clamp against. See ESSL 3.10 section 4.1.9. Note
+ // that a runtime-sized array expression is guaranteed not to have side
+ // effects, so it's fine to add the expression to the output twice.
+ ASSERT(mShaderVersion >= 310);
+ ASSERT(!left->hasSideEffects());
+ left->traverse(this);
+ out << ".length() - 1";
+ }
+ else
+ {
+ int maxSize;
+ if (leftType.isArray())
+ {
+ maxSize = static_cast<int>(leftType.getOutermostArraySize()) - 1;
+ }
+ else
+ {
+ maxSize = leftType.getNominalSize() - 1;
+ }
+ out << maxSize;
+ }
+ if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC)
+ out << ")))]";
+ else
+ out << ")]";
}
-
- if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC)
- out << "), 0.0, float(" << maxSize << ")))]";
- else
- out << ", 0, " << maxSize << ")]";
}
- }
- else
- {
- writeTriplet(visit, NULL, "[", "]");
- }
- break;
- case EOpIndexDirectStruct:
- if (visit == InVisit)
- {
- // Here we are writing out "foo.bar", where "foo" is struct
- // and "bar" is field. In AST, it is represented as a binary
- // node, where left child represents "foo" and right child "bar".
- // The node itself represents ".". The struct field "bar" is
- // actually stored as an index into TStructure::fields.
- out << ".";
- const TStructure *structure = node->getLeft()->getType().getStruct();
- const TIntermConstantUnion *index = node->getRight()->getAsConstantUnion();
- const TField *field = structure->fields()[index->getIConst(0)];
-
- TString fieldName = field->name();
- if (!mSymbolTable.findBuiltIn(structure->name(), mShaderVersion))
- fieldName = hashName(fieldName);
-
- out << fieldName;
- visitChildren = false;
- }
- break;
- case EOpIndexDirectInterfaceBlock:
- if (visit == InVisit)
- {
- out << ".";
- const TInterfaceBlock *interfaceBlock = node->getLeft()->getType().getInterfaceBlock();
- const TIntermConstantUnion *index = node->getRight()->getAsConstantUnion();
- const TField *field = interfaceBlock->fields()[index->getIConst(0)];
-
- TString fieldName = field->name();
- ASSERT(!mSymbolTable.findBuiltIn(interfaceBlock->name(), mShaderVersion));
- fieldName = hashName(fieldName);
-
- out << fieldName;
- visitChildren = false;
- }
- break;
- case EOpVectorSwizzle:
- if (visit == InVisit)
- {
- out << ".";
- TIntermAggregate *rightChild = node->getRight()->getAsAggregate();
- TIntermSequence *sequence = rightChild->getSequence();
- for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); ++sit)
+ else
+ {
+ writeTriplet(visit, nullptr, "[", "]");
+ }
+ break;
+ case EOpIndexDirectStruct:
+ if (visit == InVisit)
{
- TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
- ASSERT(element->getBasicType() == EbtInt);
- ASSERT(element->getNominalSize() == 1);
- const TConstantUnion& data = element->getUnionArrayPointer()[0];
- ASSERT(data.getType() == EbtInt);
- switch (data.getIConst())
+ // Here we are writing out "foo.bar", where "foo" is struct
+ // and "bar" is field. In AST, it is represented as a binary
+ // node, where left child represents "foo" and right child "bar".
+ // The node itself represents ".". The struct field "bar" is
+ // actually stored as an index into TStructure::fields.
+ out << ".";
+ const TStructure *structure = node->getLeft()->getType().getStruct();
+ const TIntermConstantUnion *index = node->getRight()->getAsConstantUnion();
+ const TField *field = structure->fields()[index->getIConst(0)];
+
+ TString fieldName = field->name();
+ if (!mSymbolTable->findBuiltIn(structure->name(), mShaderVersion))
+ fieldName = hashName(TName(fieldName));
+
+ out << fieldName;
+ visitChildren = false;
+ }
+ break;
+ case EOpIndexDirectInterfaceBlock:
+ if (visit == InVisit)
+ {
+ out << ".";
+ const TInterfaceBlock *interfaceBlock =
+ node->getLeft()->getType().getInterfaceBlock();
+ const TIntermConstantUnion *index = node->getRight()->getAsConstantUnion();
+ const TField *field = interfaceBlock->fields()[index->getIConst(0)];
+
+ TString fieldName = field->name();
+ if (!mSymbolTable->findBuiltIn(interfaceBlock->name(), mShaderVersion))
{
- case 0:
- out << "x";
- break;
- case 1:
- out << "y";
- break;
- case 2:
- out << "z";
- break;
- case 3:
- out << "w";
- break;
- default:
- UNREACHABLE();
+ fieldName = hashName(TName(fieldName));
}
+ else
+ {
+ ASSERT(interfaceBlock->name() == "gl_PerVertex");
+ }
+
+ out << fieldName;
+ visitChildren = false;
}
- visitChildren = false;
- }
- break;
-
- case EOpAdd:
- writeTriplet(visit, "(", " + ", ")");
- break;
- case EOpSub:
- writeTriplet(visit, "(", " - ", ")");
- break;
- case EOpMul:
- writeTriplet(visit, "(", " * ", ")");
- break;
- case EOpDiv:
- writeTriplet(visit, "(", " / ", ")");
- break;
- case EOpIMod:
- writeTriplet(visit, "(", " % ", ")");
- break;
- case EOpBitShiftLeft:
- writeTriplet(visit, "(", " << ", ")");
- break;
- case EOpBitShiftRight:
- writeTriplet(visit, "(", " >> ", ")");
- break;
- case EOpBitwiseAnd:
- writeTriplet(visit, "(", " & ", ")");
- break;
- case EOpBitwiseXor:
- writeTriplet(visit, "(", " ^ ", ")");
- break;
- case EOpBitwiseOr:
- writeTriplet(visit, "(", " | ", ")");
- break;
-
- case EOpEqual:
- writeTriplet(visit, "(", " == ", ")");
- break;
- case EOpNotEqual:
- writeTriplet(visit, "(", " != ", ")");
- break;
- case EOpLessThan:
- writeTriplet(visit, "(", " < ", ")");
- break;
- case EOpGreaterThan:
- writeTriplet(visit, "(", " > ", ")");
- break;
- case EOpLessThanEqual:
- writeTriplet(visit, "(", " <= ", ")");
- break;
- case EOpGreaterThanEqual:
- writeTriplet(visit, "(", " >= ", ")");
- break;
-
- // Notice the fall-through.
- case EOpVectorTimesScalar:
- case EOpVectorTimesMatrix:
- case EOpMatrixTimesVector:
- case EOpMatrixTimesScalar:
- case EOpMatrixTimesMatrix:
- writeTriplet(visit, "(", " * ", ")");
- break;
-
- case EOpLogicalOr:
- writeTriplet(visit, "(", " || ", ")");
- break;
- case EOpLogicalXor:
- writeTriplet(visit, "(", " ^^ ", ")");
- break;
- case EOpLogicalAnd:
- writeTriplet(visit, "(", " && ", ")");
- break;
- default:
- UNREACHABLE();
+ break;
+
+ case EOpAdd:
+ writeTriplet(visit, "(", " + ", ")");
+ break;
+ case EOpSub:
+ writeTriplet(visit, "(", " - ", ")");
+ break;
+ case EOpMul:
+ writeTriplet(visit, "(", " * ", ")");
+ break;
+ case EOpDiv:
+ writeTriplet(visit, "(", " / ", ")");
+ break;
+ case EOpIMod:
+ writeTriplet(visit, "(", " % ", ")");
+ break;
+ case EOpBitShiftLeft:
+ writeTriplet(visit, "(", " << ", ")");
+ break;
+ case EOpBitShiftRight:
+ writeTriplet(visit, "(", " >> ", ")");
+ break;
+ case EOpBitwiseAnd:
+ writeTriplet(visit, "(", " & ", ")");
+ break;
+ case EOpBitwiseXor:
+ writeTriplet(visit, "(", " ^ ", ")");
+ break;
+ case EOpBitwiseOr:
+ writeTriplet(visit, "(", " | ", ")");
+ break;
+
+ case EOpEqual:
+ writeTriplet(visit, "(", " == ", ")");
+ break;
+ case EOpNotEqual:
+ writeTriplet(visit, "(", " != ", ")");
+ break;
+ case EOpLessThan:
+ writeTriplet(visit, "(", " < ", ")");
+ break;
+ case EOpGreaterThan:
+ writeTriplet(visit, "(", " > ", ")");
+ break;
+ case EOpLessThanEqual:
+ writeTriplet(visit, "(", " <= ", ")");
+ break;
+ case EOpGreaterThanEqual:
+ writeTriplet(visit, "(", " >= ", ")");
+ break;
+
+ // Notice the fall-through.
+ case EOpVectorTimesScalar:
+ case EOpVectorTimesMatrix:
+ case EOpMatrixTimesVector:
+ case EOpMatrixTimesScalar:
+ case EOpMatrixTimesMatrix:
+ writeTriplet(visit, "(", " * ", ")");
+ break;
+
+ case EOpLogicalOr:
+ writeTriplet(visit, "(", " || ", ")");
+ break;
+ case EOpLogicalXor:
+ writeTriplet(visit, "(", " ^^ ", ")");
+ break;
+ case EOpLogicalAnd:
+ writeTriplet(visit, "(", " && ", ")");
+ break;
+ default:
+ UNREACHABLE();
}
return visitChildren;
@@ -529,237 +696,148 @@ bool TOutputGLSLBase::visitUnary(Visit visit, TIntermUnary *node)
switch (node->getOp())
{
- case EOpNegative: preString = "(-"; break;
- case EOpPositive: preString = "(+"; break;
- case EOpVectorLogicalNot: preString = "not("; break;
- case EOpLogicalNot: preString = "(!"; break;
- case EOpBitwiseNot: preString = "(~"; break;
-
- case EOpPostIncrement: preString = "("; postString = "++)"; break;
- case EOpPostDecrement: preString = "("; postString = "--)"; break;
- case EOpPreIncrement: preString = "(++"; break;
- case EOpPreDecrement: preString = "(--"; break;
-
- case EOpRadians:
- preString = "radians(";
- break;
- case EOpDegrees:
- preString = "degrees(";
- break;
- case EOpSin:
- preString = "sin(";
- break;
- case EOpCos:
- preString = "cos(";
- break;
- case EOpTan:
- preString = "tan(";
- break;
- case EOpAsin:
- preString = "asin(";
- break;
- case EOpAcos:
- preString = "acos(";
- break;
- case EOpAtan:
- preString = "atan(";
- break;
-
- case EOpSinh:
- preString = "sinh(";
- break;
- case EOpCosh:
- preString = "cosh(";
- break;
- case EOpTanh:
- preString = "tanh(";
- break;
- case EOpAsinh:
- preString = "asinh(";
- break;
- case EOpAcosh:
- preString = "acosh(";
- break;
- case EOpAtanh:
- preString = "atanh(";
- break;
-
- case EOpExp:
- preString = "exp(";
- break;
- case EOpLog:
- preString = "log(";
- break;
- case EOpExp2:
- preString = "exp2(";
- break;
- case EOpLog2:
- preString = "log2(";
- break;
- case EOpSqrt:
- preString = "sqrt(";
- break;
- case EOpInverseSqrt:
- preString = "inversesqrt(";
- break;
-
- case EOpAbs:
- preString = "abs(";
- break;
- case EOpSign:
- preString = "sign(";
- break;
- case EOpFloor:
- preString = "floor(";
- break;
- case EOpTrunc:
- preString = "trunc(";
- break;
- case EOpRound:
- preString = "round(";
- break;
- case EOpRoundEven:
- preString = "roundEven(";
- break;
- case EOpCeil:
- preString = "ceil(";
- break;
- case EOpFract:
- preString = "fract(";
- break;
- case EOpIsNan:
- preString = "isnan(";
- break;
- case EOpIsInf:
- preString = "isinf(";
- break;
-
- case EOpFloatBitsToInt:
- preString = "floatBitsToInt(";
- break;
- case EOpFloatBitsToUint:
- preString = "floatBitsToUint(";
- break;
- case EOpIntBitsToFloat:
- preString = "intBitsToFloat(";
- break;
- case EOpUintBitsToFloat:
- preString = "uintBitsToFloat(";
- break;
-
- case EOpPackSnorm2x16:
- preString = "packSnorm2x16(";
- break;
- case EOpPackUnorm2x16:
- preString = "packUnorm2x16(";
- break;
- case EOpPackHalf2x16:
- preString = "packHalf2x16(";
- break;
- case EOpUnpackSnorm2x16:
- preString = "unpackSnorm2x16(";
- break;
- case EOpUnpackUnorm2x16:
- preString = "unpackUnorm2x16(";
- break;
- case EOpUnpackHalf2x16:
- preString = "unpackHalf2x16(";
- break;
-
- case EOpLength:
- preString = "length(";
- break;
- case EOpNormalize:
- preString = "normalize(";
- break;
-
- case EOpDFdx:
- preString = "dFdx(";
- break;
- case EOpDFdy:
- preString = "dFdy(";
- break;
- case EOpFwidth:
- preString = "fwidth(";
- break;
-
- case EOpTranspose:
- preString = "transpose(";
- break;
- case EOpDeterminant:
- preString = "determinant(";
- break;
- case EOpInverse:
- preString = "inverse(";
- break;
-
- case EOpAny:
- preString = "any(";
- break;
- case EOpAll:
- preString = "all(";
- break;
-
- default:
- UNREACHABLE();
+ case EOpNegative:
+ preString = "(-";
+ break;
+ case EOpPositive:
+ preString = "(+";
+ break;
+ case EOpLogicalNot:
+ preString = "(!";
+ break;
+ case EOpBitwiseNot:
+ preString = "(~";
+ break;
+
+ case EOpPostIncrement:
+ preString = "(";
+ postString = "++)";
+ break;
+ case EOpPostDecrement:
+ preString = "(";
+ postString = "--)";
+ break;
+ case EOpPreIncrement:
+ preString = "(++";
+ break;
+ case EOpPreDecrement:
+ preString = "(--";
+ break;
+ case EOpArrayLength:
+ preString = "((";
+ postString = ").length())";
+ break;
+
+ case EOpRadians:
+ case EOpDegrees:
+ case EOpSin:
+ case EOpCos:
+ case EOpTan:
+ case EOpAsin:
+ case EOpAcos:
+ case EOpAtan:
+ case EOpSinh:
+ case EOpCosh:
+ case EOpTanh:
+ case EOpAsinh:
+ case EOpAcosh:
+ case EOpAtanh:
+ case EOpExp:
+ case EOpLog:
+ case EOpExp2:
+ case EOpLog2:
+ case EOpSqrt:
+ case EOpInverseSqrt:
+ case EOpAbs:
+ case EOpSign:
+ case EOpFloor:
+ case EOpTrunc:
+ case EOpRound:
+ case EOpRoundEven:
+ case EOpCeil:
+ case EOpFract:
+ case EOpIsNan:
+ case EOpIsInf:
+ case EOpFloatBitsToInt:
+ case EOpFloatBitsToUint:
+ case EOpIntBitsToFloat:
+ case EOpUintBitsToFloat:
+ case EOpPackSnorm2x16:
+ case EOpPackUnorm2x16:
+ case EOpPackHalf2x16:
+ case EOpUnpackSnorm2x16:
+ case EOpUnpackUnorm2x16:
+ case EOpUnpackHalf2x16:
+ case EOpPackUnorm4x8:
+ case EOpPackSnorm4x8:
+ case EOpUnpackUnorm4x8:
+ case EOpUnpackSnorm4x8:
+ case EOpLength:
+ case EOpNormalize:
+ case EOpDFdx:
+ case EOpDFdy:
+ case EOpFwidth:
+ case EOpTranspose:
+ case EOpDeterminant:
+ case EOpInverse:
+ case EOpAny:
+ case EOpAll:
+ case EOpLogicalNotComponentWise:
+ case EOpBitfieldReverse:
+ case EOpBitCount:
+ case EOpFindLSB:
+ case EOpFindMSB:
+ writeBuiltInFunctionTriplet(visit, node->getOp(), node->getUseEmulatedFunction());
+ return true;
+ default:
+ UNREACHABLE();
}
- if (visit == PreVisit && node->getUseEmulatedFunction())
- preString = BuiltInFunctionEmulator::GetEmulatedFunctionName(preString);
- writeTriplet(visit, preString.c_str(), NULL, postString.c_str());
+ writeTriplet(visit, preString.c_str(), nullptr, postString.c_str());
return true;
}
-bool TOutputGLSLBase::visitSelection(Visit visit, TIntermSelection *node)
+bool TOutputGLSLBase::visitTernary(Visit visit, TIntermTernary *node)
{
TInfoSinkBase &out = objSink();
+ // Notice two brackets at the beginning and end. The outer ones
+ // encapsulate the whole ternary expression. This preserves the
+ // order of precedence when ternary expressions are used in a
+ // compound expression, i.e., c = 2 * (a < b ? 1 : 2).
+ out << "((";
+ node->getCondition()->traverse(this);
+ out << ") ? (";
+ node->getTrueExpression()->traverse(this);
+ out << ") : (";
+ node->getFalseExpression()->traverse(this);
+ out << "))";
+ return false;
+}
- if (node->usesTernaryOperator())
- {
- // Notice two brackets at the beginning and end. The outer ones
- // encapsulate the whole ternary expression. This preserves the
- // order of precedence when ternary expressions are used in a
- // compound expression, i.e., c = 2 * (a < b ? 1 : 2).
- out << "((";
- node->getCondition()->traverse(this);
- out << ") ? (";
- node->getTrueBlock()->traverse(this);
- out << ") : (";
- node->getFalseBlock()->traverse(this);
- out << "))";
- }
- else
- {
- out << "if (";
- node->getCondition()->traverse(this);
- out << ")\n";
+bool TOutputGLSLBase::visitIfElse(Visit visit, TIntermIfElse *node)
+{
+ TInfoSinkBase &out = objSink();
- incrementDepth(node);
- visitCodeBlock(node->getTrueBlock());
+ out << "if (";
+ node->getCondition()->traverse(this);
+ out << ")\n";
- if (node->getFalseBlock())
- {
- out << "else\n";
- visitCodeBlock(node->getFalseBlock());
- }
- decrementDepth();
+ visitCodeBlock(node->getTrueBlock());
+
+ if (node->getFalseBlock())
+ {
+ out << "else\n";
+ visitCodeBlock(node->getFalseBlock());
}
return false;
}
bool TOutputGLSLBase::visitSwitch(Visit visit, TIntermSwitch *node)
{
- if (node->getStatementList())
- {
- writeTriplet(visit, "switch (", ") ", nullptr);
- // The curly braces get written when visiting the statementList aggregate
- }
- else
- {
- // No statementList, so it won't output curly braces
- writeTriplet(visit, "switch (", ") {", "}\n");
- }
+ ASSERT(node->getStatementList());
+ writeTriplet(visit, "switch (", ") ", nullptr);
+ // The curly braces get written when visiting the statementList aggregate
return true;
}
@@ -778,369 +856,208 @@ bool TOutputGLSLBase::visitCase(Visit visit, TIntermCase *node)
}
}
-bool TOutputGLSLBase::visitAggregate(Visit visit, TIntermAggregate *node)
+bool TOutputGLSLBase::visitBlock(Visit visit, TIntermBlock *node)
{
- bool visitChildren = true;
TInfoSinkBase &out = objSink();
- bool useEmulatedFunction = (visit == PreVisit && node->getUseEmulatedFunction());
- switch (node->getOp())
+ // Scope the blocks except when at the global scope.
+ if (mDepth > 0)
{
- case EOpSequence:
- // Scope the sequences except when at the global scope.
- if (mDepth > 0)
- {
- out << "{\n";
- }
+ out << "{\n";
+ }
- incrementDepth(node);
- for (TIntermSequence::const_iterator iter = node->getSequence()->begin();
- iter != node->getSequence()->end(); ++iter)
- {
- TIntermNode *curNode = *iter;
- ASSERT(curNode != NULL);
- curNode->traverse(this);
+ for (TIntermSequence::const_iterator iter = node->getSequence()->begin();
+ iter != node->getSequence()->end(); ++iter)
+ {
+ TIntermNode *curNode = *iter;
+ ASSERT(curNode != nullptr);
+ curNode->traverse(this);
- if (isSingleStatement(curNode))
- out << ";\n";
- }
- decrementDepth();
+ if (isSingleStatement(curNode))
+ out << ";\n";
+ }
- // Scope the sequences except when at the global scope.
- if (mDepth > 0)
- {
- out << "}\n";
- }
- visitChildren = false;
- break;
- case EOpPrototype:
- // Function declaration.
- ASSERT(visit == PreVisit);
- {
- const TType &type = node->getType();
- writeVariableType(type);
- if (type.isArray())
- out << arrayBrackets(type);
- }
+ // Scope the blocks except when at the global scope.
+ if (mDepth > 0)
+ {
+ out << "}\n";
+ }
+ return false;
+}
- out << " " << hashFunctionNameIfNeeded(node->getNameObj());
+bool TOutputGLSLBase::visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
+{
+ TIntermFunctionPrototype *prototype = node->getFunctionPrototype();
+ prototype->traverse(this);
+ visitCodeBlock(node->getBody());
- out << "(";
- writeFunctionParameters(*(node->getSequence()));
- out << ")";
+ // Fully processed; no need to visit children.
+ return false;
+}
- visitChildren = false;
- break;
- case EOpFunction: {
- // Function definition.
- ASSERT(visit == PreVisit);
- {
- const TType &type = node->getType();
- writeVariableType(type);
- if (type.isArray())
- out << arrayBrackets(type);
- }
+bool TOutputGLSLBase::visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node)
+{
+ TInfoSinkBase &out = objSink();
+ ASSERT(visit == PreVisit);
+ const TIntermSymbol *symbol = node->getSymbol();
+ out << "invariant " << hashVariableName(symbol->getName());
+ return false;
+}
+
+bool TOutputGLSLBase::visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node)
+{
+ TInfoSinkBase &out = objSink();
+ ASSERT(visit == PreVisit);
- out << " " << hashFunctionNameIfNeeded(node->getNameObj());
+ const TType &type = node->getType();
+ writeVariableType(type);
+ if (type.isArray())
+ out << ArrayString(type);
+
+ out << " " << hashFunctionNameIfNeeded(*node->getFunctionSymbolInfo());
+
+ out << "(";
+ writeFunctionParameters(*(node->getSequence()));
+ out << ")";
+
+ return false;
+}
+
+bool TOutputGLSLBase::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ bool visitChildren = true;
+ TInfoSinkBase &out = objSink();
+ switch (node->getOp())
+ {
+ case EOpCallFunctionInAST:
+ case EOpCallInternalRawFunction:
+ case EOpCallBuiltInFunction:
+ // Function call.
+ if (visit == PreVisit)
+ {
+ if (node->getOp() == EOpCallBuiltInFunction)
+ {
+ out << translateTextureFunction(node->getFunctionSymbolInfo()->getName());
+ }
+ else
+ {
+ out << hashFunctionNameIfNeeded(*node->getFunctionSymbolInfo());
+ }
+ out << "(";
+ }
+ else if (visit == InVisit)
+ out << ", ";
+ else
+ out << ")";
+ break;
+ case EOpConstruct:
+ writeConstructorTriplet(visit, node->getType());
+ break;
- incrementDepth(node);
- // Function definition node contains one or two children nodes
- // representing function parameters and function body. The latter
- // is not present in case of empty function bodies.
+ case EOpEqualComponentWise:
+ case EOpNotEqualComponentWise:
+ case EOpLessThanComponentWise:
+ case EOpGreaterThanComponentWise:
+ case EOpLessThanEqualComponentWise:
+ case EOpGreaterThanEqualComponentWise:
+ case EOpMod:
+ case EOpModf:
+ case EOpPow:
+ case EOpAtan:
+ case EOpMin:
+ case EOpMax:
+ case EOpClamp:
+ case EOpMix:
+ case EOpStep:
+ case EOpSmoothStep:
+ case EOpFrexp:
+ case EOpLdexp:
+ case EOpDistance:
+ case EOpDot:
+ case EOpCross:
+ case EOpFaceforward:
+ case EOpReflect:
+ case EOpRefract:
+ case EOpMulMatrixComponentWise:
+ case EOpOuterProduct:
+ case EOpBitfieldExtract:
+ case EOpBitfieldInsert:
+ case EOpUaddCarry:
+ case EOpUsubBorrow:
+ case EOpUmulExtended:
+ case EOpImulExtended:
+ case EOpBarrier:
+ case EOpMemoryBarrier:
+ case EOpMemoryBarrierAtomicCounter:
+ case EOpMemoryBarrierBuffer:
+ case EOpMemoryBarrierImage:
+ case EOpMemoryBarrierShared:
+ case EOpGroupMemoryBarrier:
+ case EOpEmitVertex:
+ case EOpEndPrimitive:
+ writeBuiltInFunctionTriplet(visit, node->getOp(), node->getUseEmulatedFunction());
+ break;
+ default:
+ UNREACHABLE();
+ }
+ return visitChildren;
+}
+
+bool TOutputGLSLBase::visitDeclaration(Visit visit, TIntermDeclaration *node)
+{
+ TInfoSinkBase &out = objSink();
+
+ // Variable declaration.
+ if (visit == PreVisit)
+ {
const TIntermSequence &sequence = *(node->getSequence());
- ASSERT((sequence.size() == 1) || (sequence.size() == 2));
- TIntermSequence::const_iterator seqIter = sequence.begin();
-
- // Traverse function parameters.
- TIntermAggregate *params = (*seqIter)->getAsAggregate();
- ASSERT(params != NULL);
- ASSERT(params->getOp() == EOpParameters);
- params->traverse(this);
-
- // Traverse function body.
- TIntermAggregate *body = ++seqIter != sequence.end() ?
- (*seqIter)->getAsAggregate() : NULL;
- visitCodeBlock(body);
- decrementDepth();
-
- // Fully processed; no need to visit children.
- visitChildren = false;
- break;
- }
- case EOpFunctionCall:
- // Function call.
- if (visit == PreVisit)
- out << hashFunctionNameIfNeeded(node->getNameObj()) << "(";
- else if (visit == InVisit)
- out << ", ";
- else
- out << ")";
- break;
- case EOpParameters:
- // Function parameters.
- ASSERT(visit == PreVisit);
- out << "(";
- writeFunctionParameters(*(node->getSequence()));
- out << ")";
- visitChildren = false;
- break;
- case EOpDeclaration:
- // Variable declaration.
- if (visit == PreVisit)
+ TIntermTyped *variable = sequence.front()->getAsTyped();
+ writeLayoutQualifier(variable);
+ writeVariableType(variable->getType());
+ if (variable->getAsSymbolNode() == nullptr ||
+ !variable->getAsSymbolNode()->getSymbol().empty())
{
- const TIntermSequence &sequence = *(node->getSequence());
- const TIntermTyped *variable = sequence.front()->getAsTyped();
- writeLayoutQualifier(variable->getType());
- writeVariableType(variable->getType());
out << " ";
- mDeclaringVariables = true;
- }
- else if (visit == InVisit)
- {
- out << ", ";
- mDeclaringVariables = true;
- }
- else
- {
- mDeclaringVariables = false;
- }
- break;
- case EOpInvariantDeclaration:
- // Invariant declaration.
- ASSERT(visit == PreVisit);
- {
- const TIntermSequence *sequence = node->getSequence();
- ASSERT(sequence && sequence->size() == 1);
- const TIntermSymbol *symbol = sequence->front()->getAsSymbolNode();
- ASSERT(symbol);
- out << "invariant " << hashVariableName(symbol->getSymbol());
- }
- visitChildren = false;
- break;
- case EOpConstructFloat:
- writeConstructorTriplet(visit, node->getType(), "float");
- break;
- case EOpConstructVec2:
- writeConstructorTriplet(visit, node->getType(), "vec2");
- break;
- case EOpConstructVec3:
- writeConstructorTriplet(visit, node->getType(), "vec3");
- break;
- case EOpConstructVec4:
- writeConstructorTriplet(visit, node->getType(), "vec4");
- break;
- case EOpConstructBool:
- writeConstructorTriplet(visit, node->getType(), "bool");
- break;
- case EOpConstructBVec2:
- writeConstructorTriplet(visit, node->getType(), "bvec2");
- break;
- case EOpConstructBVec3:
- writeConstructorTriplet(visit, node->getType(), "bvec3");
- break;
- case EOpConstructBVec4:
- writeConstructorTriplet(visit, node->getType(), "bvec4");
- break;
- case EOpConstructInt:
- writeConstructorTriplet(visit, node->getType(), "int");
- break;
- case EOpConstructIVec2:
- writeConstructorTriplet(visit, node->getType(), "ivec2");
- break;
- case EOpConstructIVec3:
- writeConstructorTriplet(visit, node->getType(), "ivec3");
- break;
- case EOpConstructIVec4:
- writeConstructorTriplet(visit, node->getType(), "ivec4");
- break;
- case EOpConstructUInt:
- writeConstructorTriplet(visit, node->getType(), "uint");
- break;
- case EOpConstructUVec2:
- writeConstructorTriplet(visit, node->getType(), "uvec2");
- break;
- case EOpConstructUVec3:
- writeConstructorTriplet(visit, node->getType(), "uvec3");
- break;
- case EOpConstructUVec4:
- writeConstructorTriplet(visit, node->getType(), "uvec4");
- break;
- case EOpConstructMat2:
- writeConstructorTriplet(visit, node->getType(), "mat2");
- break;
- case EOpConstructMat2x3:
- writeConstructorTriplet(visit, node->getType(), "mat2x3");
- break;
- case EOpConstructMat2x4:
- writeConstructorTriplet(visit, node->getType(), "mat2x4");
- break;
- case EOpConstructMat3x2:
- writeConstructorTriplet(visit, node->getType(), "mat3x2");
- break;
- case EOpConstructMat3:
- writeConstructorTriplet(visit, node->getType(), "mat3");
- break;
- case EOpConstructMat3x4:
- writeConstructorTriplet(visit, node->getType(), "mat3x4");
- break;
- case EOpConstructMat4x2:
- writeConstructorTriplet(visit, node->getType(), "mat4x2");
- break;
- case EOpConstructMat4x3:
- writeConstructorTriplet(visit, node->getType(), "mat4x3");
- break;
- case EOpConstructMat4:
- writeConstructorTriplet(visit, node->getType(), "mat4");
- break;
- case EOpConstructStruct:
- {
- const TType &type = node->getType();
- ASSERT(type.getBasicType() == EbtStruct);
- TString constructorName = hashName(type.getStruct()->name());
- writeConstructorTriplet(visit, node->getType(), constructorName.c_str());
- break;
}
-
- case EOpOuterProduct:
- writeBuiltInFunctionTriplet(visit, "outerProduct(", useEmulatedFunction);
- break;
-
- case EOpLessThan:
- writeBuiltInFunctionTriplet(visit, "lessThan(", useEmulatedFunction);
- break;
- case EOpGreaterThan:
- writeBuiltInFunctionTriplet(visit, "greaterThan(", useEmulatedFunction);
- break;
- case EOpLessThanEqual:
- writeBuiltInFunctionTriplet(visit, "lessThanEqual(", useEmulatedFunction);
- break;
- case EOpGreaterThanEqual:
- writeBuiltInFunctionTriplet(visit, "greaterThanEqual(", useEmulatedFunction);
- break;
- case EOpVectorEqual:
- writeBuiltInFunctionTriplet(visit, "equal(", useEmulatedFunction);
- break;
- case EOpVectorNotEqual:
- writeBuiltInFunctionTriplet(visit, "notEqual(", useEmulatedFunction);
- break;
- case EOpComma:
- writeTriplet(visit, "(", ", ", ")");
- break;
-
- case EOpMod:
- writeBuiltInFunctionTriplet(visit, "mod(", useEmulatedFunction);
- break;
- case EOpModf:
- writeBuiltInFunctionTriplet(visit, "modf(", useEmulatedFunction);
- break;
- case EOpPow:
- writeBuiltInFunctionTriplet(visit, "pow(", useEmulatedFunction);
- break;
- case EOpAtan:
- writeBuiltInFunctionTriplet(visit, "atan(", useEmulatedFunction);
- break;
- case EOpMin:
- writeBuiltInFunctionTriplet(visit, "min(", useEmulatedFunction);
- break;
- case EOpMax:
- writeBuiltInFunctionTriplet(visit, "max(", useEmulatedFunction);
- break;
- case EOpClamp:
- writeBuiltInFunctionTriplet(visit, "clamp(", useEmulatedFunction);
- break;
- case EOpMix:
- writeBuiltInFunctionTriplet(visit, "mix(", useEmulatedFunction);
- break;
- case EOpStep:
- writeBuiltInFunctionTriplet(visit, "step(", useEmulatedFunction);
- break;
- case EOpSmoothStep:
- writeBuiltInFunctionTriplet(visit, "smoothstep(", useEmulatedFunction);
- break;
- case EOpDistance:
- writeBuiltInFunctionTriplet(visit, "distance(", useEmulatedFunction);
- break;
- case EOpDot:
- writeBuiltInFunctionTriplet(visit, "dot(", useEmulatedFunction);
- break;
- case EOpCross:
- writeBuiltInFunctionTriplet(visit, "cross(", useEmulatedFunction);
- break;
- case EOpFaceForward:
- writeBuiltInFunctionTriplet(visit, "faceforward(", useEmulatedFunction);
- break;
- case EOpReflect:
- writeBuiltInFunctionTriplet(visit, "reflect(", useEmulatedFunction);
- break;
- case EOpRefract:
- writeBuiltInFunctionTriplet(visit, "refract(", useEmulatedFunction);
- break;
- case EOpMul:
- writeBuiltInFunctionTriplet(visit, "matrixCompMult(", useEmulatedFunction);
- break;
-
- default:
+ mDeclaringVariable = true;
+ }
+ else if (visit == InVisit)
+ {
UNREACHABLE();
}
- return visitChildren;
+ else
+ {
+ mDeclaringVariable = false;
+ }
+ return true;
}
bool TOutputGLSLBase::visitLoop(Visit visit, TIntermLoop *node)
{
TInfoSinkBase &out = objSink();
- incrementDepth(node);
-
TLoopType loopType = node->getType();
- // Only for loops can be unrolled
- ASSERT(!node->getUnrollFlag() || loopType == ELoopFor);
-
if (loopType == ELoopFor) // for loop
{
- if (!node->getUnrollFlag())
- {
- out << "for (";
- if (node->getInit())
- node->getInit()->traverse(this);
- out << "; ";
+ out << "for (";
+ if (node->getInit())
+ node->getInit()->traverse(this);
+ out << "; ";
- if (node->getCondition())
- node->getCondition()->traverse(this);
- out << "; ";
+ if (node->getCondition())
+ node->getCondition()->traverse(this);
+ out << "; ";
- if (node->getExpression())
- node->getExpression()->traverse(this);
- out << ")\n";
+ if (node->getExpression())
+ node->getExpression()->traverse(this);
+ out << ")\n";
- visitCodeBlock(node->getBody());
- }
- else
- {
- // Need to put a one-iteration loop here to handle break.
- TIntermSequence *declSeq =
- node->getInit()->getAsAggregate()->getSequence();
- TIntermSymbol *indexSymbol =
- (*declSeq)[0]->getAsBinaryNode()->getLeft()->getAsSymbolNode();
- TString name = hashVariableName(indexSymbol->getSymbol());
- out << "for (int " << name << " = 0; "
- << name << " < 1; "
- << "++" << name << ")\n";
-
- out << "{\n";
- mLoopUnrollStack.push(node);
- while (mLoopUnrollStack.satisfiesLoopCondition())
- {
- visitCodeBlock(node->getBody());
- mLoopUnrollStack.step();
- }
- mLoopUnrollStack.pop();
- out << "}\n";
- }
+ visitCodeBlock(node->getBody());
}
else if (loopType == ELoopWhile) // while loop
{
out << "while (";
- ASSERT(node->getCondition() != NULL);
+ ASSERT(node->getCondition() != nullptr);
node->getCondition()->traverse(this);
out << ")\n";
@@ -1154,13 +1071,11 @@ bool TOutputGLSLBase::visitLoop(Visit visit, TIntermLoop *node)
visitCodeBlock(node->getBody());
out << "while (";
- ASSERT(node->getCondition() != NULL);
+ ASSERT(node->getCondition() != nullptr);
node->getCondition()->traverse(this);
out << ");\n";
}
- decrementDepth();
-
// No need to visit children. They have been already processed in
// this function.
return false;
@@ -1170,29 +1085,29 @@ bool TOutputGLSLBase::visitBranch(Visit visit, TIntermBranch *node)
{
switch (node->getFlowOp())
{
- case EOpKill:
- writeTriplet(visit, "discard", NULL, NULL);
- break;
- case EOpBreak:
- writeTriplet(visit, "break", NULL, NULL);
- break;
- case EOpContinue:
- writeTriplet(visit, "continue", NULL, NULL);
- break;
- case EOpReturn:
- writeTriplet(visit, "return ", NULL, NULL);
- break;
- default:
- UNREACHABLE();
+ case EOpKill:
+ writeTriplet(visit, "discard", nullptr, nullptr);
+ break;
+ case EOpBreak:
+ writeTriplet(visit, "break", nullptr, nullptr);
+ break;
+ case EOpContinue:
+ writeTriplet(visit, "continue", nullptr, nullptr);
+ break;
+ case EOpReturn:
+ writeTriplet(visit, "return ", nullptr, nullptr);
+ break;
+ default:
+ UNREACHABLE();
}
return true;
}
-void TOutputGLSLBase::visitCodeBlock(TIntermNode *node)
+void TOutputGLSLBase::visitCodeBlock(TIntermBlock *node)
{
TInfoSinkBase &out = objSink();
- if (node != NULL)
+ if (node != nullptr)
{
node->traverse(this);
// Single statements not part of a sequence need to be terminated
@@ -1208,76 +1123,41 @@ void TOutputGLSLBase::visitCodeBlock(TIntermNode *node)
TString TOutputGLSLBase::getTypeName(const TType &type)
{
- TInfoSinkBase out;
- if (type.isMatrix())
- {
- out << "mat";
- out << type.getNominalSize();
- if (type.getSecondarySize() != type.getNominalSize())
- {
- out << "x" << type.getSecondarySize();
- }
- }
- else if (type.isVector())
- {
- switch (type.getBasicType())
- {
- case EbtFloat:
- out << "vec";
- break;
- case EbtInt:
- out << "ivec";
- break;
- case EbtBool:
- out << "bvec";
- break;
- case EbtUInt:
- out << "uvec";
- break;
- default:
- UNREACHABLE();
- }
- out << type.getNominalSize();
- }
- else
- {
- if (type.getBasicType() == EbtStruct)
- out << hashName(type.getStruct()->name());
- else
- out << type.getBasicString();
- }
- return TString(out.c_str());
+ return GetTypeName(type, mHashFunction, &mNameMap);
}
-TString TOutputGLSLBase::hashName(const TString &name)
+TString TOutputGLSLBase::hashName(const TName &name)
{
- if (mHashFunction == NULL || name.empty())
- return name;
- NameMap::const_iterator it = mNameMap.find(name.c_str());
- if (it != mNameMap.end())
- return it->second.c_str();
- TString hashedName = TIntermTraverser::hash(name, mHashFunction);
- mNameMap[name.c_str()] = hashedName.c_str();
- return hashedName;
+ return HashName(name, mHashFunction, &mNameMap);
}
-TString TOutputGLSLBase::hashVariableName(const TString &name)
+TString TOutputGLSLBase::hashVariableName(const TName &name)
{
- if (mSymbolTable.findBuiltIn(name, mShaderVersion) != NULL)
- return name;
+ if (mSymbolTable->findBuiltIn(name.getString(), mShaderVersion) != nullptr ||
+ name.getString().substr(0, 3) == "gl_")
+ {
+ if (mCompileOptions & SH_TRANSLATE_VIEWID_OVR_TO_UNIFORM &&
+ name.getString() == "gl_ViewID_OVR")
+ {
+ TName uniformName(TString("ViewID_OVR"));
+ uniformName.setInternal(true);
+ return hashName(uniformName);
+ }
+ return name.getString();
+ }
return hashName(name);
}
-TString TOutputGLSLBase::hashFunctionNameIfNeeded(const TName &mangledName)
+TString TOutputGLSLBase::hashFunctionNameIfNeeded(const TFunctionSymbolInfo &info)
{
- TString mangledStr = mangledName.getString();
- TString name = TFunction::unmangleName(mangledStr);
- if (mSymbolTable.findBuiltIn(mangledStr, mShaderVersion) != nullptr || name == "main")
- return translateTextureFunction(name);
- if (mangledName.isInternal())
- return name;
+ if (info.isMain())
+ {
+ return info.getName();
+ }
else
- return hashName(name);
+ {
+ return hashName(info.getNameObj());
+ }
}
bool TOutputGLSLBase::structDeclared(const TStructure *structure) const
@@ -1295,16 +1175,16 @@ void TOutputGLSLBase::declareStruct(const TStructure *structure)
{
TInfoSinkBase &out = objSink();
- out << "struct " << hashName(structure->name()) << "{\n";
+ out << "struct " << hashName(TName(structure->name())) << "{\n";
const TFieldList &fields = structure->fields();
for (size_t i = 0; i < fields.size(); ++i)
{
const TField *field = fields[i];
if (writeVariablePrecision(field->type()->getPrecision()))
out << " ";
- out << getTypeName(*field->type()) << " " << hashName(field->name());
+ out << getTypeName(*field->type()) << " " << hashName(TName(field->name()));
if (field->type()->isArray())
- out << arrayBrackets(*field->type());
+ out << ArrayString(*field->type());
out << ";\n";
}
out << "}";
@@ -1332,6 +1212,10 @@ void TOutputGLSLBase::declareInterfaceBlockLayout(const TInterfaceBlock *interfa
out << "std140";
break;
+ case EbsStd430:
+ out << "std430";
+ break;
+
default:
UNREACHABLE();
break;
@@ -1339,6 +1223,12 @@ void TOutputGLSLBase::declareInterfaceBlockLayout(const TInterfaceBlock *interfa
out << ", ";
+ if (interfaceBlock->blockBinding() > 0)
+ {
+ out << "binding = " << interfaceBlock->blockBinding();
+ out << ", ";
+ }
+
switch (interfaceBlock->matrixPacking())
{
case EmpUnspecified:
@@ -1363,17 +1253,105 @@ void TOutputGLSLBase::declareInterfaceBlock(const TInterfaceBlock *interfaceBloc
{
TInfoSinkBase &out = objSink();
- out << hashName(interfaceBlock->name()) << "{\n";
+ out << hashName(TName(interfaceBlock->name())) << "{\n";
const TFieldList &fields = interfaceBlock->fields();
for (size_t i = 0; i < fields.size(); ++i)
{
const TField *field = fields[i];
if (writeVariablePrecision(field->type()->getPrecision()))
out << " ";
- out << getTypeName(*field->type()) << " " << hashName(field->name());
+ out << getTypeName(*field->type()) << " " << hashName(TName(field->name()));
if (field->type()->isArray())
- out << arrayBrackets(*field->type());
+ out << ArrayString(*field->type());
out << ";\n";
}
out << "}";
}
+
+void WriteGeometryShaderLayoutQualifiers(TInfoSinkBase &out,
+ sh::TLayoutPrimitiveType inputPrimitive,
+ int invocations,
+ sh::TLayoutPrimitiveType outputPrimitive,
+ int maxVertices)
+{
+ // Omit 'invocations = 1'
+ if (inputPrimitive != EptUndefined || invocations > 1)
+ {
+ out << "layout (";
+
+ if (inputPrimitive != EptUndefined)
+ {
+ out << getGeometryShaderPrimitiveTypeString(inputPrimitive);
+ }
+
+ if (invocations > 1)
+ {
+ if (inputPrimitive != EptUndefined)
+ {
+ out << ", ";
+ }
+ out << "invocations = " << invocations;
+ }
+ out << ") in;\n";
+ }
+
+ if (outputPrimitive != EptUndefined || maxVertices != -1)
+ {
+ out << "layout (";
+
+ if (outputPrimitive != EptUndefined)
+ {
+ out << getGeometryShaderPrimitiveTypeString(outputPrimitive);
+ }
+
+ if (maxVertices != -1)
+ {
+ if (outputPrimitive != EptUndefined)
+ {
+ out << ", ";
+ }
+ out << "max_vertices = " << maxVertices;
+ }
+ out << ") out;\n";
+ }
+}
+
+// If SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS is enabled, layout qualifiers are spilled whenever
+// variables with specified layout qualifiers are copied. Additional checks are needed against the
+// type and storage qualifier of the variable to verify that layout qualifiers have to be outputted.
+// TODO (mradev): Fix layout qualifier spilling in ScalarizeVecAndMatConstructorArgs and remove
+// NeedsToWriteLayoutQualifier.
+bool NeedsToWriteLayoutQualifier(const TType &type)
+{
+ if (type.getBasicType() == EbtInterfaceBlock)
+ {
+ return false;
+ }
+
+ const TLayoutQualifier &layoutQualifier = type.getLayoutQualifier();
+
+ if ((type.getQualifier() == EvqFragmentOut || type.getQualifier() == EvqVertexIn ||
+ IsVarying(type.getQualifier())) &&
+ layoutQualifier.location >= 0)
+ {
+ return true;
+ }
+
+ if (type.getQualifier() == EvqFragmentOut && layoutQualifier.yuv == true)
+ {
+ return true;
+ }
+
+ if (IsOpaqueType(type.getBasicType()) && layoutQualifier.binding != -1)
+ {
+ return true;
+ }
+
+ if (IsImage(type.getBasicType()) && layoutQualifier.imageInternalFormat != EiifUnspecified)
+ {
+ return true;
+ }
+ return false;
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h
index 2ae82d15b2..592a310be4 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h
@@ -9,9 +9,12 @@
#include <set>
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/LoopInfo.h"
-#include "compiler/translator/ParseContext.h"
+#include "compiler/translator/HashNames.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
class TOutputGLSLBase : public TIntermTraverser
{
@@ -20,48 +23,58 @@ class TOutputGLSLBase : public TIntermTraverser
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap &nameMap,
- TSymbolTable& symbolTable,
+ TSymbolTable *symbolTable,
+ sh::GLenum shaderType,
int shaderVersion,
- ShShaderOutput output);
+ ShShaderOutput output,
+ ShCompileOptions compileOptions);
+
+ ShShaderOutput getShaderOutput() const { return mOutput; }
- ShShaderOutput getShaderOutput() const
- {
- return mOutput;
- }
+ // Return the original name if hash function pointer is NULL;
+ // otherwise return the hashed name. Has special handling for internal names, which are not
+ // hashed.
+ TString hashName(const TName &name);
protected:
TInfoSinkBase &objSink() { return mObjSink; }
+ void writeFloat(TInfoSinkBase &out, float f);
void writeTriplet(Visit visit, const char *preStr, const char *inStr, const char *postStr);
- void writeLayoutQualifier(const TType &type);
+ virtual void writeLayoutQualifier(TIntermTyped *variable);
+ void writeInvariantQualifier(const TType &type);
void writeVariableType(const TType &type);
virtual bool writeVariablePrecision(TPrecision precision) = 0;
void writeFunctionParameters(const TIntermSequence &args);
const TConstantUnion *writeConstantUnion(const TType &type, const TConstantUnion *pConstUnion);
- void writeConstructorTriplet(Visit visit, const TType &type, const char *constructorBaseType);
+ void writeConstructorTriplet(Visit visit, const TType &type);
TString getTypeName(const TType &type);
void visitSymbol(TIntermSymbol *node) override;
void visitConstantUnion(TIntermConstantUnion *node) override;
+ bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
bool visitBinary(Visit visit, TIntermBinary *node) override;
bool visitUnary(Visit visit, TIntermUnary *node) override;
- bool visitSelection(Visit visit, TIntermSelection *node) override;
+ bool visitTernary(Visit visit, TIntermTernary *node) override;
+ bool visitIfElse(Visit visit, TIntermIfElse *node) override;
bool visitSwitch(Visit visit, TIntermSwitch *node) override;
bool visitCase(Visit visit, TIntermCase *node) override;
+ bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ bool visitBlock(Visit visit, TIntermBlock *node) override;
+ bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override;
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
bool visitLoop(Visit visit, TIntermLoop *node) override;
bool visitBranch(Visit visit, TIntermBranch *node) override;
- void visitCodeBlock(TIntermNode *node);
+ void visitCodeBlock(TIntermBlock *node);
- // Return the original name if hash function pointer is NULL;
- // otherwise return the hashed name.
- TString hashName(const TString &name);
// Same as hashName(), but without hashing built-in variables.
- TString hashVariableName(const TString &name);
- // Same as hashName(), but without hashing built-in functions and with unmangling.
- TString hashFunctionNameIfNeeded(const TName &mangledName);
+ TString hashVariableName(const TName &name);
+ // Same as hashName(), but without hashing internal functions or "main".
+ TString hashFunctionNameIfNeeded(const TFunctionSymbolInfo &info);
// Used to translate function names for differences between ESSL and GLSL
- virtual TString translateTextureFunction(TString &name) { return name; }
+ virtual TString translateTextureFunction(const TString &name) { return name; }
private:
bool structDeclared(const TStructure *structure) const;
@@ -70,17 +83,16 @@ class TOutputGLSLBase : public TIntermTraverser
void declareInterfaceBlockLayout(const TInterfaceBlock *interfaceBlock);
void declareInterfaceBlock(const TInterfaceBlock *interfaceBlock);
- void writeBuiltInFunctionTriplet(Visit visit, const char *preStr, bool useEmulatedFunction);
+ void writeBuiltInFunctionTriplet(Visit visit, TOperator op, bool useEmulatedFunction);
+
+ const char *mapQualifierToString(TQualifier qialifier);
TInfoSinkBase &mObjSink;
- bool mDeclaringVariables;
+ bool mDeclaringVariable;
// This set contains all the ids of the structs from every scope.
std::set<int> mDeclaredStructs;
- // Stack of loops that need to be unrolled.
- TLoopStack mLoopUnrollStack;
-
ShArrayIndexClampingStrategy mClampingStrategy;
// name hashing.
@@ -88,11 +100,23 @@ class TOutputGLSLBase : public TIntermTraverser
NameMap &mNameMap;
- TSymbolTable &mSymbolTable;
+ sh::GLenum mShaderType;
const int mShaderVersion;
ShShaderOutput mOutput;
+
+ ShCompileOptions mCompileOptions;
};
+void WriteGeometryShaderLayoutQualifiers(TInfoSinkBase &out,
+ sh::TLayoutPrimitiveType inputPrimitive,
+ int invocations,
+ sh::TLayoutPrimitiveType outputPrimitive,
+ int maxVertices);
+
+bool NeedsToWriteLayoutQualifier(const TType &type);
+
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_OUTPUTGLSLBASE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
index 253b96696c..d5ff761430 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
@@ -15,33 +15,95 @@
#include "common/utilities.h"
#include "compiler/translator/BuiltInFunctionEmulator.h"
#include "compiler/translator/BuiltInFunctionEmulatorHLSL.h"
-#include "compiler/translator/FlagStd140Structs.h"
+#include "compiler/translator/ImageFunctionHLSL.h"
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/NodeSearch.h"
#include "compiler/translator/RemoveSwitchFallThrough.h"
#include "compiler/translator/SearchSymbol.h"
#include "compiler/translator/StructureHLSL.h"
+#include "compiler/translator/TextureFunctionHLSL.h"
#include "compiler/translator/TranslatorHLSL.h"
#include "compiler/translator/UniformHLSL.h"
#include "compiler/translator/UtilsHLSL.h"
#include "compiler/translator/blocklayout.h"
#include "compiler/translator/util.h"
+namespace sh
+{
+
namespace
{
-bool IsSequence(TIntermNode *node)
+TString ArrayHelperFunctionName(const char *prefix, const TType &type)
+{
+ TStringStream fnName;
+ fnName << prefix << "_";
+ if (type.isArray())
+ {
+ for (unsigned int arraySize : *type.getArraySizes())
+ {
+ fnName << arraySize << "_";
+ }
+ }
+ fnName << TypeString(type);
+ return fnName.str();
+}
+
+bool IsDeclarationWrittenOut(TIntermDeclaration *node)
+{
+ TIntermSequence *sequence = node->getSequence();
+ TIntermTyped *variable = (*sequence)[0]->getAsTyped();
+ ASSERT(sequence->size() == 1);
+ ASSERT(variable);
+ return (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal ||
+ variable->getQualifier() == EvqConst);
+}
+
+bool IsInStd140InterfaceBlock(TIntermTyped *node)
+{
+ TIntermBinary *binaryNode = node->getAsBinaryNode();
+
+ if (binaryNode)
+ {
+ return IsInStd140InterfaceBlock(binaryNode->getLeft());
+ }
+
+ const TType &type = node->getType();
+
+ // determine if we are in the standard layout
+ const TInterfaceBlock *interfaceBlock = type.getInterfaceBlock();
+ if (interfaceBlock)
+ {
+ return (interfaceBlock->blockStorage() == EbsStd140);
+ }
+
+ return false;
+}
+
+} // anonymous namespace
+
+void OutputHLSL::writeFloat(TInfoSinkBase &out, float f)
{
- return node->getAsAggregate() != nullptr && node->getAsAggregate()->getOp() == EOpSequence;
+ // This is known not to work for NaN on all drivers but make the best effort to output NaNs
+ // regardless.
+ if ((gl::isInf(f) || gl::isNaN(f)) && mShaderVersion >= 300 &&
+ mOutputType == SH_HLSL_4_1_OUTPUT)
+ {
+ out << "asfloat(" << gl::bitCast<uint32_t>(f) << "u)";
+ }
+ else
+ {
+ out << std::min(FLT_MAX, std::max(-FLT_MAX, f));
+ }
}
-void WriteSingleConstant(TInfoSinkBase &out, const TConstantUnion *const constUnion)
+void OutputHLSL::writeSingleConstant(TInfoSinkBase &out, const TConstantUnion *const constUnion)
{
ASSERT(constUnion != nullptr);
switch (constUnion->getType())
{
case EbtFloat:
- out << std::min(FLT_MAX, std::max(-FLT_MAX, constUnion->getFConst()));
+ writeFloat(out, constUnion->getFConst());
break;
case EbtInt:
out << constUnion->getIConst();
@@ -57,14 +119,14 @@ void WriteSingleConstant(TInfoSinkBase &out, const TConstantUnion *const constUn
}
}
-const TConstantUnion *WriteConstantUnionArray(TInfoSinkBase &out,
- const TConstantUnion *const constUnion,
- const size_t size)
+const TConstantUnion *OutputHLSL::writeConstantUnionArray(TInfoSinkBase &out,
+ const TConstantUnion *const constUnion,
+ const size_t size)
{
const TConstantUnion *constUnionIterated = constUnion;
for (size_t i = 0; i < size; i++, constUnionIterated++)
{
- WriteSingleConstant(out, constUnionIterated);
+ writeSingleConstant(out, constUnionIterated);
if (i != size - 1)
{
@@ -74,71 +136,17 @@ const TConstantUnion *WriteConstantUnionArray(TInfoSinkBase &out,
return constUnionIterated;
}
-} // namespace
-
-namespace sh
-{
-
-TString OutputHLSL::TextureFunction::name() const
-{
- TString name = "gl_texture";
-
- // We need to include full the sampler type in the function name to make the signature unique
- // on D3D11, where samplers are passed to texture functions as indices.
- name += TextureTypeSuffix(this->sampler);
-
- if (proj)
- {
- name += "Proj";
- }
-
- if (offset)
- {
- name += "Offset";
- }
-
- switch(method)
- {
- case IMPLICIT: break;
- case BIAS: break; // Extra parameter makes the signature unique
- case LOD: name += "Lod"; break;
- case LOD0: name += "Lod0"; break;
- case LOD0BIAS: name += "Lod0"; break; // Extra parameter makes the signature unique
- case SIZE: name += "Size"; break;
- case FETCH: name += "Fetch"; break;
- case GRAD: name += "Grad"; break;
- default: UNREACHABLE();
- }
-
- return name + "(";
-}
-
-bool OutputHLSL::TextureFunction::operator<(const TextureFunction &rhs) const
-{
- if (sampler < rhs.sampler) return true;
- if (sampler > rhs.sampler) return false;
-
- if (coords < rhs.coords) return true;
- if (coords > rhs.coords) return false;
-
- if (!proj && rhs.proj) return true;
- if (proj && !rhs.proj) return false;
-
- if (!offset && rhs.offset) return true;
- if (offset && !rhs.offset) return false;
-
- if (method < rhs.method) return true;
- if (method > rhs.method) return false;
-
- return false;
-}
-
-OutputHLSL::OutputHLSL(sh::GLenum shaderType, int shaderVersion,
- const TExtensionBehavior &extensionBehavior,
- const char *sourcePath, ShShaderOutput outputType,
- int numRenderTargets, const std::vector<Uniform> &uniforms,
- int compileOptions)
- : TIntermTraverser(true, true, true),
+OutputHLSL::OutputHLSL(sh::GLenum shaderType,
+ int shaderVersion,
+ const TExtensionBehavior &extensionBehavior,
+ const char *sourcePath,
+ ShShaderOutput outputType,
+ int numRenderTargets,
+ const std::vector<Uniform> &uniforms,
+ ShCompileOptions compileOptions,
+ TSymbolTable *symbolTable,
+ PerformanceDiagnostics *perfDiagnostics)
+ : TIntermTraverser(true, true, true, symbolTable),
mShaderType(shaderType),
mShaderVersion(shaderVersion),
mExtensionBehavior(extensionBehavior),
@@ -146,51 +154,66 @@ OutputHLSL::OutputHLSL(sh::GLenum shaderType, int shaderVersion,
mOutputType(outputType),
mCompileOptions(compileOptions),
mNumRenderTargets(numRenderTargets),
- mCurrentFunctionMetadata(nullptr)
+ mCurrentFunctionMetadata(nullptr),
+ mPerfDiagnostics(perfDiagnostics)
{
mInsideFunction = false;
- mUsesFragColor = false;
- mUsesFragData = false;
- mUsesDepthRange = false;
- mUsesFragCoord = false;
- mUsesPointCoord = false;
- mUsesFrontFacing = false;
- mUsesPointSize = false;
- mUsesInstanceID = false;
- mUsesFragDepth = false;
- mUsesXor = false;
- mUsesDiscardRewriting = false;
- mUsesNestedBreak = false;
+ mUsesFragColor = false;
+ mUsesFragData = false;
+ mUsesDepthRange = false;
+ mUsesFragCoord = false;
+ mUsesPointCoord = false;
+ mUsesFrontFacing = false;
+ mUsesPointSize = false;
+ mUsesInstanceID = false;
+ mHasMultiviewExtensionEnabled =
+ IsExtensionEnabled(mExtensionBehavior, TExtension::OVR_multiview);
+ mUsesViewID = false;
+ mUsesVertexID = false;
+ mUsesFragDepth = false;
+ mUsesNumWorkGroups = false;
+ mUsesWorkGroupID = false;
+ mUsesLocalInvocationID = false;
+ mUsesGlobalInvocationID = false;
+ mUsesLocalInvocationIndex = false;
+ mUsesXor = false;
+ mUsesDiscardRewriting = false;
+ mUsesNestedBreak = false;
mRequiresIEEEStrictCompiling = false;
mUniqueIndex = 0;
- mOutputLod0Function = false;
+ mOutputLod0Function = false;
mInsideDiscontinuousLoop = false;
- mNestedLoopDepth = 0;
+ mNestedLoopDepth = 0;
- mExcessiveLoopIndex = NULL;
+ mExcessiveLoopIndex = nullptr;
- mStructureHLSL = new StructureHLSL;
- mUniformHLSL = new UniformHLSL(mStructureHLSL, outputType, uniforms);
+ mStructureHLSL = new StructureHLSL;
+ mUniformHLSL = new UniformHLSL(shaderType, mStructureHLSL, outputType, uniforms);
+ mTextureFunctionHLSL = new TextureFunctionHLSL;
+ mImageFunctionHLSL = new ImageFunctionHLSL;
if (mOutputType == SH_HLSL_3_0_OUTPUT)
{
// Fragment shaders need dx_DepthRange, dx_ViewCoords and dx_DepthFront.
- // Vertex shaders need a slightly different set: dx_DepthRange, dx_ViewCoords and dx_ViewAdjust.
+ // Vertex shaders need a slightly different set: dx_DepthRange, dx_ViewCoords and
+ // dx_ViewAdjust.
// In both cases total 3 uniform registers need to be reserved.
mUniformHLSL->reserveUniformRegisters(3);
}
// Reserve registers for the default uniform block and driver constants
- mUniformHLSL->reserveInterfaceBlockRegisters(2);
+ mUniformHLSL->reserveUniformBlockRegisters(2);
}
OutputHLSL::~OutputHLSL()
{
SafeDelete(mStructureHLSL);
SafeDelete(mUniformHLSL);
+ SafeDelete(mTextureFunctionHLSL);
+ SafeDelete(mImageFunctionHLSL);
for (auto &eqFunction : mStructEqualityFunctions)
{
SafeDelete(eqFunction);
@@ -203,71 +226,48 @@ OutputHLSL::~OutputHLSL()
void OutputHLSL::output(TIntermNode *treeRoot, TInfoSinkBase &objSink)
{
- const std::vector<TIntermTyped*> &flaggedStructs = FlagStd140ValueStructs(treeRoot);
- makeFlaggedStructMaps(flaggedStructs);
-
BuiltInFunctionEmulator builtInFunctionEmulator;
InitBuiltInFunctionEmulatorForHLSL(&builtInFunctionEmulator);
- builtInFunctionEmulator.MarkBuiltInFunctionsForEmulation(treeRoot);
+ if ((mCompileOptions & SH_EMULATE_ISNAN_FLOAT_FUNCTION) != 0)
+ {
+ InitBuiltInIsnanFunctionEmulatorForHLSLWorkarounds(&builtInFunctionEmulator,
+ mShaderVersion);
+ }
+
+ builtInFunctionEmulator.markBuiltInFunctionsForEmulation(treeRoot);
// Now that we are done changing the AST, do the analyses need for HLSL generation
- CallDAG::InitResult success = mCallDag.init(treeRoot, &objSink);
+ CallDAG::InitResult success = mCallDag.init(treeRoot, nullptr);
ASSERT(success == CallDAG::INITDAG_SUCCESS);
- UNUSED_ASSERTION_VARIABLE(success);
mASTMetadataList = CreateASTMetadataHLSL(treeRoot, mCallDag);
+ const std::vector<MappedStruct> std140Structs = FlagStd140Structs(treeRoot);
+ // TODO(oetuaho): The std140Structs could be filtered based on which ones actually get used in
+ // the shader code. When we add shader storage blocks we might also consider an alternative
+ // solution, since the struct mapping won't work very well for shader storage blocks.
+
// Output the body and footer first to determine what has to go in the header
mInfoSinkStack.push(&mBody);
treeRoot->traverse(this);
mInfoSinkStack.pop();
mInfoSinkStack.push(&mFooter);
- if (!mDeferredGlobalInitializers.empty())
- {
- writeDeferredGlobalInitializers(mFooter);
- }
mInfoSinkStack.pop();
mInfoSinkStack.push(&mHeader);
- header(mHeader, &builtInFunctionEmulator);
+ header(mHeader, std140Structs, &builtInFunctionEmulator);
mInfoSinkStack.pop();
objSink << mHeader.c_str();
objSink << mBody.c_str();
objSink << mFooter.c_str();
- builtInFunctionEmulator.Cleanup();
-}
-
-void OutputHLSL::makeFlaggedStructMaps(const std::vector<TIntermTyped *> &flaggedStructs)
-{
- for (unsigned int structIndex = 0; structIndex < flaggedStructs.size(); structIndex++)
- {
- TIntermTyped *flaggedNode = flaggedStructs[structIndex];
-
- TInfoSinkBase structInfoSink;
- mInfoSinkStack.push(&structInfoSink);
-
- // This will mark the necessary block elements as referenced
- flaggedNode->traverse(this);
-
- TString structName(structInfoSink.c_str());
- mInfoSinkStack.pop();
-
- mFlaggedStructOriginalNames[flaggedNode] = structName;
-
- for (size_t pos = structName.find('.'); pos != std::string::npos; pos = structName.find('.'))
- {
- structName.erase(pos, 1);
- }
-
- mFlaggedStructMappedNames[flaggedNode] = "map" + structName;
- }
+ builtInFunctionEmulator.cleanup();
}
-const std::map<std::string, unsigned int> &OutputHLSL::getInterfaceBlockRegisterMap() const
+const std::map<std::string, unsigned int> &OutputHLSL::getUniformBlockRegisterMap() const
{
- return mUniformHLSL->getInterfaceBlockRegisterMap();
+ return mUniformHLSL->getUniformBlockRegisterMap();
}
const std::map<std::string, unsigned int> &OutputHLSL::getUniformRegisterMap() const
@@ -275,95 +275,161 @@ const std::map<std::string, unsigned int> &OutputHLSL::getUniformRegisterMap() c
return mUniformHLSL->getUniformRegisterMap();
}
-int OutputHLSL::vectorSize(const TType &type) const
-{
- int elementSize = type.isMatrix() ? type.getCols() : 1;
- int arraySize = type.isArray() ? type.getArraySize() : 1;
-
- return elementSize * arraySize;
-}
-
-TString OutputHLSL::structInitializerString(int indent, const TStructure &structure, const TString &rhsStructName)
+TString OutputHLSL::structInitializerString(int indent,
+ const TType &type,
+ const TString &name) const
{
TString init;
- TString preIndentString;
- TString fullIndentString;
+ TString indentString;
+ for (int spaces = 0; spaces < indent; spaces++)
+ {
+ indentString += " ";
+ }
- for (int spaces = 0; spaces < (indent * 4); spaces++)
+ if (type.isArray())
{
- preIndentString += ' ';
+ init += indentString + "{\n";
+ for (unsigned int arrayIndex = 0u; arrayIndex < type.getOutermostArraySize(); ++arrayIndex)
+ {
+ TStringStream indexedString;
+ indexedString << name << "[" << arrayIndex << "]";
+ TType elementType = type;
+ elementType.toArrayElementType();
+ init += structInitializerString(indent + 1, elementType, indexedString.str());
+ if (arrayIndex < type.getOutermostArraySize() - 1)
+ {
+ init += ",";
+ }
+ init += "\n";
+ }
+ init += indentString + "}";
}
+ else if (type.getBasicType() == EbtStruct)
+ {
+ init += indentString + "{\n";
+ const TStructure &structure = *type.getStruct();
+ const TFieldList &fields = structure.fields();
+ for (unsigned int fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
+ {
+ const TField &field = *fields[fieldIndex];
+ const TString &fieldName = name + "." + Decorate(field.name());
+ const TType &fieldType = *field.type();
- for (int spaces = 0; spaces < ((indent+1) * 4); spaces++)
+ init += structInitializerString(indent + 1, fieldType, fieldName);
+ if (fieldIndex < fields.size() - 1)
+ {
+ init += ",";
+ }
+ init += "\n";
+ }
+ init += indentString + "}";
+ }
+ else
{
- fullIndentString += ' ';
+ init += indentString + name;
}
- init += preIndentString + "{\n";
+ return init;
+}
+
+TString OutputHLSL::generateStructMapping(const std::vector<MappedStruct> &std140Structs) const
+{
+ TString mappedStructs;
- const TFieldList &fields = structure.fields();
- for (unsigned int fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
+ for (auto &mappedStruct : std140Structs)
{
- const TField &field = *fields[fieldIndex];
- const TString &fieldName = rhsStructName + "." + Decorate(field.name());
- const TType &fieldType = *field.type();
-
- if (fieldType.getStruct())
+ TInterfaceBlock *interfaceBlock =
+ mappedStruct.blockDeclarator->getType().getInterfaceBlock();
+ const TString &interfaceBlockName = interfaceBlock->name();
+ const TName &instanceName = mappedStruct.blockDeclarator->getName();
+ if (mReferencedUniformBlocks.count(interfaceBlockName) == 0 &&
+ (instanceName.getString() == "" ||
+ mReferencedUniformBlocks.count(instanceName.getString()) == 0))
{
- init += structInitializerString(indent + 1, *fieldType.getStruct(), fieldName);
+ continue;
}
- else
+
+ unsigned int instanceCount = 1u;
+ bool isInstanceArray = mappedStruct.blockDeclarator->isArray();
+ if (isInstanceArray)
{
- init += fullIndentString + fieldName + ",\n";
+ instanceCount = mappedStruct.blockDeclarator->getOutermostArraySize();
}
- }
- init += preIndentString + "}" + (indent == 0 ? ";" : ",") + "\n";
+ for (unsigned int instanceArrayIndex = 0; instanceArrayIndex < instanceCount;
+ ++instanceArrayIndex)
+ {
+ TString originalName;
+ TString mappedName("map");
- return init;
+ if (instanceName.getString() != "")
+ {
+ unsigned int instanceStringArrayIndex = GL_INVALID_INDEX;
+ if (isInstanceArray)
+ instanceStringArrayIndex = instanceArrayIndex;
+ TString instanceString = mUniformHLSL->uniformBlockInstanceString(
+ *interfaceBlock, instanceStringArrayIndex);
+ originalName += instanceString;
+ mappedName += instanceString;
+ originalName += ".";
+ mappedName += "_";
+ }
+
+ TString fieldName = Decorate(mappedStruct.field->name());
+ originalName += fieldName;
+ mappedName += fieldName;
+
+ TType *structType = mappedStruct.field->type();
+ mappedStructs +=
+ "static " + Decorate(structType->getStruct()->name()) + " " + mappedName;
+
+ if (structType->isArray())
+ {
+ mappedStructs += ArrayString(*mappedStruct.field->type());
+ }
+
+ mappedStructs += " =\n";
+ mappedStructs += structInitializerString(0, *structType, originalName);
+ mappedStructs += ";\n";
+ }
+ }
+ return mappedStructs;
}
-void OutputHLSL::header(TInfoSinkBase &out, const BuiltInFunctionEmulator *builtInFunctionEmulator)
+void OutputHLSL::header(TInfoSinkBase &out,
+ const std::vector<MappedStruct> &std140Structs,
+ const BuiltInFunctionEmulator *builtInFunctionEmulator) const
{
TString varyings;
TString attributes;
- TString flaggedStructs;
+ TString mappedStructs = generateStructMapping(std140Structs);
- for (std::map<TIntermTyped*, TString>::const_iterator flaggedStructIt = mFlaggedStructMappedNames.begin(); flaggedStructIt != mFlaggedStructMappedNames.end(); flaggedStructIt++)
+ for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin();
+ varying != mReferencedVaryings.end(); varying++)
{
- TIntermTyped *structNode = flaggedStructIt->first;
- const TString &mappedName = flaggedStructIt->second;
- const TStructure &structure = *structNode->getType().getStruct();
- const TString &originalName = mFlaggedStructOriginalNames[structNode];
-
- flaggedStructs += "static " + Decorate(structure.name()) + " " + mappedName + " =\n";
- flaggedStructs += structInitializerString(0, structure, originalName);
- flaggedStructs += "\n";
- }
-
- for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin(); varying != mReferencedVaryings.end(); varying++)
- {
- const TType &type = varying->second->getType();
+ const TType &type = varying->second->getType();
const TString &name = varying->second->getSymbol();
// Program linking depends on this exact format
- varyings += "static " + InterpolationString(type.getQualifier()) + " " + TypeString(type) + " " +
- Decorate(name) + ArrayString(type) + " = " + initializer(type) + ";\n";
+ varyings += "static " + InterpolationString(type.getQualifier()) + " " + TypeString(type) +
+ " " + Decorate(name) + ArrayString(type) + " = " + initializer(type) + ";\n";
}
- for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin(); attribute != mReferencedAttributes.end(); attribute++)
+ for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin();
+ attribute != mReferencedAttributes.end(); attribute++)
{
- const TType &type = attribute->second->getType();
+ const TType &type = attribute->second->getType();
const TString &name = attribute->second->getSymbol();
- attributes += "static " + TypeString(type) + " " + Decorate(name) + ArrayString(type) + " = " + initializer(type) + ";\n";
+ attributes += "static " + TypeString(type) + " " + Decorate(name) + ArrayString(type) +
+ " = " + initializer(type) + ";\n";
}
out << mStructureHLSL->structsHeader();
- mUniformHLSL->uniformsHeader(out, mOutputType, mReferencedUniforms);
- out << mUniformHLSL->interfaceBlocksHeader(mReferencedInterfaceBlocks);
+ mUniformHLSL->uniformsHeader(out, mOutputType, mReferencedUniforms, mSymbolTable);
+ out << mUniformHLSL->uniformBlocksHeader(mReferencedUniformBlocks);
if (!mEqualityFunctions.empty())
{
@@ -415,22 +481,24 @@ void OutputHLSL::header(TInfoSinkBase &out, const BuiltInFunctionEmulator *built
if (mShaderType == GL_FRAGMENT_SHADER)
{
- TExtensionBehavior::const_iterator iter = mExtensionBehavior.find("GL_EXT_draw_buffers");
- const bool usingMRTExtension = (iter != mExtensionBehavior.end() && (iter->second == EBhEnable || iter->second == EBhRequire));
+ const bool usingMRTExtension =
+ IsExtensionEnabled(mExtensionBehavior, TExtension::EXT_draw_buffers);
out << "// Varyings\n";
- out << varyings;
+ out << varyings;
out << "\n";
if (mShaderVersion >= 300)
{
- for (ReferencedSymbols::const_iterator outputVariableIt = mReferencedOutputVariables.begin(); outputVariableIt != mReferencedOutputVariables.end(); outputVariableIt++)
+ for (ReferencedSymbols::const_iterator outputVariableIt =
+ mReferencedOutputVariables.begin();
+ outputVariableIt != mReferencedOutputVariables.end(); outputVariableIt++)
{
const TString &variableName = outputVariableIt->first;
- const TType &variableType = outputVariableIt->second->getType();
+ const TType &variableType = outputVariableIt->second->getType();
- out << "static " + TypeString(variableType) + " out_" + variableName + ArrayString(variableType) +
- " = " + initializer(variableType) + ";\n";
+ out << "static " + TypeString(variableType) + " out_" + variableName +
+ ArrayString(variableType) + " = " + initializer(variableType) + ";\n";
}
}
else
@@ -438,7 +506,7 @@ void OutputHLSL::header(TInfoSinkBase &out, const BuiltInFunctionEmulator *built
const unsigned int numColorValues = usingMRTExtension ? mNumRenderTargets : 1;
out << "static float4 gl_Color[" << numColorValues << "] =\n"
- "{\n";
+ "{\n";
for (unsigned int i = 0; i < numColorValues; i++)
{
out << " float4(0, 0, 0, 0)";
@@ -512,6 +580,18 @@ void OutputHLSL::header(TInfoSinkBase &out, const BuiltInFunctionEmulator *built
out << " float2 dx_ViewScale : packoffset(c3);\n";
}
+ if (mHasMultiviewExtensionEnabled)
+ {
+ // We have to add a value which we can use to keep track of which multi-view code
+ // path is to be selected in the GS.
+ out << " float multiviewSelectViewportIndex : packoffset(c3.z);\n";
+ }
+
+ if (mOutputType == SH_HLSL_4_1_OUTPUT)
+ {
+ mUniformHLSL->samplerMetadataUniforms(out, "c4");
+ }
+
out << "};\n";
}
else
@@ -536,15 +616,16 @@ void OutputHLSL::header(TInfoSinkBase &out, const BuiltInFunctionEmulator *built
if (mUsesDepthRange)
{
- out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
+ out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, "
+ "dx_DepthRange.y, dx_DepthRange.z};\n"
"\n";
}
- if (!flaggedStructs.empty())
+ if (!mappedStructs.empty())
{
- out << "// Std140 Structures accessed by value\n";
+ out << "// Structures from std140 blocks with padding removed\n";
out << "\n";
- out << flaggedStructs;
+ out << mappedStructs;
out << "\n";
}
@@ -563,10 +644,10 @@ void OutputHLSL::header(TInfoSinkBase &out, const BuiltInFunctionEmulator *built
out << "#define GL_USES_FRAG_DATA\n";
}
}
- else // Vertex shader
+ else if (mShaderType == GL_VERTEX_SHADER)
{
out << "// Attributes\n";
- out << attributes;
+ out << attributes;
out << "\n"
"static float4 gl_Position = float4(0, 0, 0, 0);\n";
@@ -580,9 +661,14 @@ void OutputHLSL::header(TInfoSinkBase &out, const BuiltInFunctionEmulator *built
out << "static int gl_InstanceID;";
}
+ if (mUsesVertexID)
+ {
+ out << "static int gl_VertexID;";
+ }
+
out << "\n"
"// Varyings\n";
- out << varyings;
+ out << varyings;
out << "\n";
if (mUsesDepthRange)
@@ -599,7 +685,7 @@ void OutputHLSL::header(TInfoSinkBase &out, const BuiltInFunctionEmulator *built
if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT)
{
out << "cbuffer DriverConstants : register(b1)\n"
- "{\n";
+ "{\n";
if (mUsesDepthRange)
{
@@ -614,6 +700,18 @@ void OutputHLSL::header(TInfoSinkBase &out, const BuiltInFunctionEmulator *built
out << " float2 dx_ViewCoords : packoffset(c2);\n";
out << " float2 dx_ViewScale : packoffset(c3);\n";
+ if (mHasMultiviewExtensionEnabled)
+ {
+ // We have to add a value which we can use to keep track of which multi-view code
+ // path is to be selected in the GS.
+ out << " float multiviewSelectViewportIndex : packoffset(c3.z);\n";
+ }
+
+ if (mOutputType == SH_HLSL_4_1_OUTPUT)
+ {
+ mUniformHLSL->samplerMetadataUniforms(out, "c4");
+ }
+
out << "};\n"
"\n";
}
@@ -631,740 +729,62 @@ void OutputHLSL::header(TInfoSinkBase &out, const BuiltInFunctionEmulator *built
if (mUsesDepthRange)
{
- out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
+ out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, "
+ "dx_DepthRange.y, dx_DepthRange.z};\n"
"\n";
}
- if (!flaggedStructs.empty())
+ if (!mappedStructs.empty())
{
- out << "// Std140 Structures accessed by value\n";
+ out << "// Structures from std140 blocks with padding removed\n";
out << "\n";
- out << flaggedStructs;
+ out << mappedStructs;
out << "\n";
}
}
-
- for (TextureFunctionSet::const_iterator textureFunction = mUsesTexture.begin(); textureFunction != mUsesTexture.end(); textureFunction++)
+ else // Compute shader
{
- // Return type
- if (textureFunction->method == TextureFunction::SIZE)
- {
- switch(textureFunction->sampler)
- {
- case EbtSampler2D: out << "int2 "; break;
- case EbtSampler3D: out << "int3 "; break;
- case EbtSamplerCube: out << "int2 "; break;
- case EbtSampler2DArray: out << "int3 "; break;
- case EbtISampler2D: out << "int2 "; break;
- case EbtISampler3D: out << "int3 "; break;
- case EbtISamplerCube: out << "int2 "; break;
- case EbtISampler2DArray: out << "int3 "; break;
- case EbtUSampler2D: out << "int2 "; break;
- case EbtUSampler3D: out << "int3 "; break;
- case EbtUSamplerCube: out << "int2 "; break;
- case EbtUSampler2DArray: out << "int3 "; break;
- case EbtSampler2DShadow: out << "int2 "; break;
- case EbtSamplerCubeShadow: out << "int2 "; break;
- case EbtSampler2DArrayShadow: out << "int3 "; break;
- default: UNREACHABLE();
- }
- }
- else // Sampling function
- {
- switch(textureFunction->sampler)
- {
- case EbtSampler2D: out << "float4 "; break;
- case EbtSampler3D: out << "float4 "; break;
- case EbtSamplerCube: out << "float4 "; break;
- case EbtSampler2DArray: out << "float4 "; break;
- case EbtISampler2D: out << "int4 "; break;
- case EbtISampler3D: out << "int4 "; break;
- case EbtISamplerCube: out << "int4 "; break;
- case EbtISampler2DArray: out << "int4 "; break;
- case EbtUSampler2D: out << "uint4 "; break;
- case EbtUSampler3D: out << "uint4 "; break;
- case EbtUSamplerCube: out << "uint4 "; break;
- case EbtUSampler2DArray: out << "uint4 "; break;
- case EbtSampler2DShadow: out << "float "; break;
- case EbtSamplerCubeShadow: out << "float "; break;
- case EbtSampler2DArrayShadow: out << "float "; break;
- default: UNREACHABLE();
- }
- }
-
- // Function name
- out << textureFunction->name();
-
- // Argument list
- int hlslCoords = 4;
-
- if (mOutputType == SH_HLSL_3_0_OUTPUT)
- {
- switch(textureFunction->sampler)
- {
- case EbtSampler2D: out << "sampler2D s"; hlslCoords = 2; break;
- case EbtSamplerCube: out << "samplerCUBE s"; hlslCoords = 3; break;
- default: UNREACHABLE();
- }
-
- switch(textureFunction->method)
- {
- case TextureFunction::IMPLICIT: break;
- case TextureFunction::BIAS: hlslCoords = 4; break;
- case TextureFunction::LOD: hlslCoords = 4; break;
- case TextureFunction::LOD0: hlslCoords = 4; break;
- case TextureFunction::LOD0BIAS: hlslCoords = 4; break;
- default: UNREACHABLE();
- }
- }
- else
- {
- hlslCoords = HLSLTextureCoordsCount(textureFunction->sampler);
- if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT)
- {
- out << TextureString(textureFunction->sampler) << " x, "
- << SamplerString(textureFunction->sampler) << " s";
- }
- else
- {
- ASSERT(mOutputType == SH_HLSL_4_1_OUTPUT);
- out << "const uint samplerIndex";
- }
- }
-
- if (textureFunction->method == TextureFunction::FETCH) // Integer coordinates
- {
- switch(textureFunction->coords)
- {
- case 2: out << ", int2 t"; break;
- case 3: out << ", int3 t"; break;
- default: UNREACHABLE();
- }
- }
- else // Floating-point coordinates (except textureSize)
- {
- switch(textureFunction->coords)
- {
- case 1: out << ", int lod"; break; // textureSize()
- case 2: out << ", float2 t"; break;
- case 3: out << ", float3 t"; break;
- case 4: out << ", float4 t"; break;
- default: UNREACHABLE();
- }
- }
+ ASSERT(mShaderType == GL_COMPUTE_SHADER);
- if (textureFunction->method == TextureFunction::GRAD)
- {
- switch(textureFunction->sampler)
- {
- case EbtSampler2D:
- case EbtISampler2D:
- case EbtUSampler2D:
- case EbtSampler2DArray:
- case EbtISampler2DArray:
- case EbtUSampler2DArray:
- case EbtSampler2DShadow:
- case EbtSampler2DArrayShadow:
- out << ", float2 ddx, float2 ddy";
- break;
- case EbtSampler3D:
- case EbtISampler3D:
- case EbtUSampler3D:
- case EbtSamplerCube:
- case EbtISamplerCube:
- case EbtUSamplerCube:
- case EbtSamplerCubeShadow:
- out << ", float3 ddx, float3 ddy";
- break;
- default: UNREACHABLE();
- }
- }
-
- switch(textureFunction->method)
+ out << "cbuffer DriverConstants : register(b1)\n"
+ "{\n";
+ if (mUsesNumWorkGroups)
{
- case TextureFunction::IMPLICIT: break;
- case TextureFunction::BIAS: break; // Comes after the offset parameter
- case TextureFunction::LOD: out << ", float lod"; break;
- case TextureFunction::LOD0: break;
- case TextureFunction::LOD0BIAS: break; // Comes after the offset parameter
- case TextureFunction::SIZE: break;
- case TextureFunction::FETCH: out << ", int mip"; break;
- case TextureFunction::GRAD: break;
- default: UNREACHABLE();
+ out << " uint3 gl_NumWorkGroups : packoffset(c0);\n";
}
+ ASSERT(mOutputType == SH_HLSL_4_1_OUTPUT);
+ mUniformHLSL->samplerMetadataUniforms(out, "c1");
+ out << "};\n";
- if (textureFunction->offset)
+ // Follow built-in variables would be initialized in
+ // DynamicHLSL::generateComputeShaderLinkHLSL, if they
+ // are used in compute shader.
+ if (mUsesWorkGroupID)
{
- switch(textureFunction->sampler)
- {
- case EbtSampler2D: out << ", int2 offset"; break;
- case EbtSampler3D: out << ", int3 offset"; break;
- case EbtSampler2DArray: out << ", int2 offset"; break;
- case EbtISampler2D: out << ", int2 offset"; break;
- case EbtISampler3D: out << ", int3 offset"; break;
- case EbtISampler2DArray: out << ", int2 offset"; break;
- case EbtUSampler2D: out << ", int2 offset"; break;
- case EbtUSampler3D: out << ", int3 offset"; break;
- case EbtUSampler2DArray: out << ", int2 offset"; break;
- case EbtSampler2DShadow: out << ", int2 offset"; break;
- case EbtSampler2DArrayShadow: out << ", int2 offset"; break;
- default: UNREACHABLE();
- }
+ out << "static uint3 gl_WorkGroupID = uint3(0, 0, 0);\n";
}
- if (textureFunction->method == TextureFunction::BIAS ||
- textureFunction->method == TextureFunction::LOD0BIAS)
+ if (mUsesLocalInvocationID)
{
- out << ", float bias";
+ out << "static uint3 gl_LocalInvocationID = uint3(0, 0, 0);\n";
}
- out << ")\n"
- "{\n";
-
- // In some cases we use a variable to store the texture/sampler objects, but to work around
- // a D3D11 compiler bug related to discard inside a loop that is conditional on texture
- // sampling we need to call the function directly on a reference to the array. The bug was
- // found using dEQP-GLES3.functional.shaders.discard*loop_texture* tests.
- TString textureReference("x");
- TString samplerReference("s");
- if (mOutputType == SH_HLSL_4_1_OUTPUT)
+ if (mUsesGlobalInvocationID)
{
- TString suffix = TextureGroupSuffix(textureFunction->sampler);
- if (TextureGroup(textureFunction->sampler) == HLSL_TEXTURE_2D)
- {
- textureReference = TString("textures") + suffix + "[samplerIndex]";
- samplerReference = TString("samplers") + suffix + "[samplerIndex]";
- }
- else
- {
- out << " const uint textureIndex = samplerIndex - textureIndexOffset" << suffix
- << ";\n";
- textureReference = TString("textures") + suffix + "[textureIndex]";
- out << " const uint samplerArrayIndex = samplerIndex - samplerIndexOffset"
- << suffix << ";\n";
- samplerReference = TString("samplers") + suffix + "[samplerArrayIndex]";
- }
+ out << "static uint3 gl_GlobalInvocationID = uint3(0, 0, 0);\n";
}
- if (textureFunction->method == TextureFunction::SIZE)
+ if (mUsesLocalInvocationIndex)
{
- if (IsSampler2D(textureFunction->sampler) || IsSamplerCube(textureFunction->sampler))
- {
- if (IsSamplerArray(textureFunction->sampler))
- {
- out << " uint width; uint height; uint layers; uint numberOfLevels;\n"
- << " " << textureReference
- << ".GetDimensions(lod, width, height, layers, numberOfLevels);\n";
- }
- else
- {
- out << " uint width; uint height; uint numberOfLevels;\n"
- << " " << textureReference
- << ".GetDimensions(lod, width, height, numberOfLevels);\n";
- }
- }
- else if (IsSampler3D(textureFunction->sampler))
- {
- out << " uint width; uint height; uint depth; uint numberOfLevels;\n"
- << " " << textureReference
- << ".GetDimensions(lod, width, height, depth, numberOfLevels);\n";
- }
- else UNREACHABLE();
-
- switch(textureFunction->sampler)
- {
- case EbtSampler2D: out << " return int2(width, height);"; break;
- case EbtSampler3D: out << " return int3(width, height, depth);"; break;
- case EbtSamplerCube: out << " return int2(width, height);"; break;
- case EbtSampler2DArray: out << " return int3(width, height, layers);"; break;
- case EbtISampler2D: out << " return int2(width, height);"; break;
- case EbtISampler3D: out << " return int3(width, height, depth);"; break;
- case EbtISamplerCube: out << " return int2(width, height);"; break;
- case EbtISampler2DArray: out << " return int3(width, height, layers);"; break;
- case EbtUSampler2D: out << " return int2(width, height);"; break;
- case EbtUSampler3D: out << " return int3(width, height, depth);"; break;
- case EbtUSamplerCube: out << " return int2(width, height);"; break;
- case EbtUSampler2DArray: out << " return int3(width, height, layers);"; break;
- case EbtSampler2DShadow: out << " return int2(width, height);"; break;
- case EbtSamplerCubeShadow: out << " return int2(width, height);"; break;
- case EbtSampler2DArrayShadow: out << " return int3(width, height, layers);"; break;
- default: UNREACHABLE();
- }
- }
- else
- {
- if (IsIntegerSampler(textureFunction->sampler) && IsSamplerCube(textureFunction->sampler))
- {
- out << " float width; float height; float layers; float levels;\n";
-
- out << " uint mip = 0;\n";
-
- out << " " << textureReference
- << ".GetDimensions(mip, width, height, layers, levels);\n";
-
- out << " bool xMajor = abs(t.x) > abs(t.y) && abs(t.x) > abs(t.z);\n";
- out << " bool yMajor = abs(t.y) > abs(t.z) && abs(t.y) > abs(t.x);\n";
- out << " bool zMajor = abs(t.z) > abs(t.x) && abs(t.z) > abs(t.y);\n";
- out << " bool negative = (xMajor && t.x < 0.0f) || (yMajor && t.y < 0.0f) || (zMajor && t.z < 0.0f);\n";
-
- // FACE_POSITIVE_X = 000b
- // FACE_NEGATIVE_X = 001b
- // FACE_POSITIVE_Y = 010b
- // FACE_NEGATIVE_Y = 011b
- // FACE_POSITIVE_Z = 100b
- // FACE_NEGATIVE_Z = 101b
- out << " int face = (int)negative + (int)yMajor * 2 + (int)zMajor * 4;\n";
-
- out << " float u = xMajor ? -t.z : (yMajor && t.y < 0.0f ? -t.x : t.x);\n";
- out << " float v = yMajor ? t.z : (negative ? t.y : -t.y);\n";
- out << " float m = xMajor ? t.x : (yMajor ? t.y : t.z);\n";
-
- out << " t.x = (u * 0.5f / m) + 0.5f;\n";
- out << " t.y = (v * 0.5f / m) + 0.5f;\n";
-
- // Mip level computation.
- if (textureFunction->method == TextureFunction::IMPLICIT)
- {
- out << " float2 tSized = float2(t.x * width, t.y * height);\n"
- " float2 dx = ddx(tSized);\n"
- " float2 dy = ddy(tSized);\n"
- " float lod = 0.5f * log2(max(dot(dx, dx), dot(dy, dy)));\n"
- " mip = uint(min(max(round(lod), 0), levels - 1));\n"
- << " " << textureReference
- << ".GetDimensions(mip, width, height, layers, levels);\n";
- }
- }
- else if (IsIntegerSampler(textureFunction->sampler) &&
- textureFunction->method != TextureFunction::FETCH)
- {
- if (IsSampler2D(textureFunction->sampler))
- {
- if (IsSamplerArray(textureFunction->sampler))
- {
- out << " float width; float height; float layers; float levels;\n";
-
- if (textureFunction->method == TextureFunction::LOD0)
- {
- out << " uint mip = 0;\n";
- }
- else if (textureFunction->method == TextureFunction::LOD0BIAS)
- {
- out << " uint mip = bias;\n";
- }
- else
- {
-
- out << " " << textureReference
- << ".GetDimensions(0, width, height, layers, levels);\n";
- if (textureFunction->method == TextureFunction::IMPLICIT ||
- textureFunction->method == TextureFunction::BIAS)
- {
- out << " float2 tSized = float2(t.x * width, t.y * height);\n"
- " float dx = length(ddx(tSized));\n"
- " float dy = length(ddy(tSized));\n"
- " float lod = log2(max(dx, dy));\n";
-
- if (textureFunction->method == TextureFunction::BIAS)
- {
- out << " lod += bias;\n";
- }
- }
- else if (textureFunction->method == TextureFunction::GRAD)
- {
- out << " float lod = log2(max(length(ddx), length(ddy)));\n";
- }
-
- out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
- }
-
- out << " " << textureReference
- << ".GetDimensions(mip, width, height, layers, levels);\n";
- }
- else
- {
- out << " float width; float height; float levels;\n";
-
- if (textureFunction->method == TextureFunction::LOD0)
- {
- out << " uint mip = 0;\n";
- }
- else if (textureFunction->method == TextureFunction::LOD0BIAS)
- {
- out << " uint mip = bias;\n";
- }
- else
- {
- out << " " << textureReference
- << ".GetDimensions(0, width, height, levels);\n";
-
- if (textureFunction->method == TextureFunction::IMPLICIT ||
- textureFunction->method == TextureFunction::BIAS)
- {
- out << " float2 tSized = float2(t.x * width, t.y * height);\n"
- " float dx = length(ddx(tSized));\n"
- " float dy = length(ddy(tSized));\n"
- " float lod = log2(max(dx, dy));\n";
-
- if (textureFunction->method == TextureFunction::BIAS)
- {
- out << " lod += bias;\n";
- }
- }
- else if (textureFunction->method == TextureFunction::GRAD)
- {
- out << " float lod = log2(max(length(ddx), length(ddy)));\n";
- }
-
- out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
- }
-
- out << " " << textureReference
- << ".GetDimensions(mip, width, height, levels);\n";
- }
- }
- else if (IsSampler3D(textureFunction->sampler))
- {
- out << " float width; float height; float depth; float levels;\n";
-
- if (textureFunction->method == TextureFunction::LOD0)
- {
- out << " uint mip = 0;\n";
- }
- else if (textureFunction->method == TextureFunction::LOD0BIAS)
- {
- out << " uint mip = bias;\n";
- }
- else
- {
- out << " " << textureReference
- << ".GetDimensions(0, width, height, depth, levels);\n";
-
- if (textureFunction->method == TextureFunction::IMPLICIT ||
- textureFunction->method == TextureFunction::BIAS)
- {
- out << " float3 tSized = float3(t.x * width, t.y * height, t.z * "
- "depth);\n"
- " float dx = length(ddx(tSized));\n"
- " float dy = length(ddy(tSized));\n"
- " float lod = log2(max(dx, dy));\n";
-
- if (textureFunction->method == TextureFunction::BIAS)
- {
- out << " lod += bias;\n";
- }
- }
- else if (textureFunction->method == TextureFunction::GRAD)
- {
- out << " float lod = log2(max(length(ddx), length(ddy)));\n";
- }
-
- out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
- }
-
- out << " " << textureReference
- << ".GetDimensions(mip, width, height, depth, levels);\n";
- }
- else UNREACHABLE();
- }
-
- out << " return ";
-
- // HLSL intrinsic
- if (mOutputType == SH_HLSL_3_0_OUTPUT)
- {
- switch(textureFunction->sampler)
- {
- case EbtSampler2D: out << "tex2D"; break;
- case EbtSamplerCube: out << "texCUBE"; break;
- default: UNREACHABLE();
- }
-
- switch(textureFunction->method)
- {
- case TextureFunction::IMPLICIT:
- out << "(" << samplerReference << ", ";
- break;
- case TextureFunction::BIAS:
- out << "bias(" << samplerReference << ", ";
- break;
- case TextureFunction::LOD:
- out << "lod(" << samplerReference << ", ";
- break;
- case TextureFunction::LOD0:
- out << "lod(" << samplerReference << ", ";
- break;
- case TextureFunction::LOD0BIAS:
- out << "lod(" << samplerReference << ", ";
- break;
- default: UNREACHABLE();
- }
- }
- else if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT)
- {
- if (textureFunction->method == TextureFunction::GRAD)
- {
- if (IsIntegerSampler(textureFunction->sampler))
- {
- out << "" << textureReference << ".Load(";
- }
- else if (IsShadowSampler(textureFunction->sampler))
- {
- out << "" << textureReference << ".SampleCmpLevelZero(" << samplerReference
- << ", ";
- }
- else
- {
- out << "" << textureReference << ".SampleGrad(" << samplerReference << ", ";
- }
- }
- else if (IsIntegerSampler(textureFunction->sampler) ||
- textureFunction->method == TextureFunction::FETCH)
- {
- out << "" << textureReference << ".Load(";
- }
- else if (IsShadowSampler(textureFunction->sampler))
- {
- switch(textureFunction->method)
- {
- case TextureFunction::IMPLICIT:
- out << "" << textureReference << ".SampleCmp(" << samplerReference
- << ", ";
- break;
- case TextureFunction::BIAS:
- out << "" << textureReference << ".SampleCmp(" << samplerReference
- << ", ";
- break;
- case TextureFunction::LOD:
- out << "" << textureReference << ".SampleCmp(" << samplerReference
- << ", ";
- break;
- case TextureFunction::LOD0:
- out << "" << textureReference << ".SampleCmpLevelZero("
- << samplerReference << ", ";
- break;
- case TextureFunction::LOD0BIAS:
- out << "" << textureReference << ".SampleCmpLevelZero("
- << samplerReference << ", ";
- break;
- default: UNREACHABLE();
- }
- }
- else
- {
- switch(textureFunction->method)
- {
- case TextureFunction::IMPLICIT:
- out << "" << textureReference << ".Sample(" << samplerReference << ", ";
- break;
- case TextureFunction::BIAS:
- out << "" << textureReference << ".SampleBias(" << samplerReference
- << ", ";
- break;
- case TextureFunction::LOD:
- out << "" << textureReference << ".SampleLevel(" << samplerReference
- << ", ";
- break;
- case TextureFunction::LOD0:
- out << "" << textureReference << ".SampleLevel(" << samplerReference
- << ", ";
- break;
- case TextureFunction::LOD0BIAS:
- out << "" << textureReference << ".SampleLevel(" << samplerReference
- << ", ";
- break;
- default: UNREACHABLE();
- }
- }
- }
- else UNREACHABLE();
-
- // Integer sampling requires integer addresses
- TString addressx = "";
- TString addressy = "";
- TString addressz = "";
- TString close = "";
-
- if (IsIntegerSampler(textureFunction->sampler) ||
- textureFunction->method == TextureFunction::FETCH)
- {
- switch(hlslCoords)
- {
- case 2: out << "int3("; break;
- case 3: out << "int4("; break;
- default: UNREACHABLE();
- }
-
- // Convert from normalized floating-point to integer
- if (textureFunction->method != TextureFunction::FETCH)
- {
- addressx = "int(floor(width * frac((";
- addressy = "int(floor(height * frac((";
-
- if (IsSamplerArray(textureFunction->sampler))
- {
- addressz = "int(max(0, min(layers - 1, floor(0.5 + ";
- }
- else if (IsSamplerCube(textureFunction->sampler))
- {
- addressz = "((((";
- }
- else
- {
- addressz = "int(floor(depth * frac((";
- }
-
- close = "))))";
- }
- }
- else
- {
- switch(hlslCoords)
- {
- case 2: out << "float2("; break;
- case 3: out << "float3("; break;
- case 4: out << "float4("; break;
- default: UNREACHABLE();
- }
- }
-
- TString proj = ""; // Only used for projected textures
-
- if (textureFunction->proj)
- {
- switch(textureFunction->coords)
- {
- case 3: proj = " / t.z"; break;
- case 4: proj = " / t.w"; break;
- default: UNREACHABLE();
- }
- }
-
- out << addressx + ("t.x" + proj) + close + ", " + addressy + ("t.y" + proj) + close;
-
- if (mOutputType == SH_HLSL_3_0_OUTPUT)
- {
- if (hlslCoords >= 3)
- {
- if (textureFunction->coords < 3)
- {
- out << ", 0";
- }
- else
- {
- out << ", t.z" + proj;
- }
- }
-
- if (hlslCoords == 4)
- {
- switch(textureFunction->method)
- {
- case TextureFunction::BIAS: out << ", bias"; break;
- case TextureFunction::LOD: out << ", lod"; break;
- case TextureFunction::LOD0: out << ", 0"; break;
- case TextureFunction::LOD0BIAS: out << ", bias"; break;
- default: UNREACHABLE();
- }
- }
-
- out << "));\n";
- }
- else if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT)
- {
- if (hlslCoords >= 3)
- {
- if (IsIntegerSampler(textureFunction->sampler) && IsSamplerCube(textureFunction->sampler))
- {
- out << ", face";
- }
- else
- {
- out << ", " + addressz + ("t.z" + proj) + close;
- }
- }
-
- if (textureFunction->method == TextureFunction::GRAD)
- {
- if (IsIntegerSampler(textureFunction->sampler))
- {
- out << ", mip)";
- }
- else if (IsShadowSampler(textureFunction->sampler))
- {
- // Compare value
- if (textureFunction->proj)
- {
- // According to ESSL 3.00.4 sec 8.8 p95 on textureProj:
- // The resulting third component of P' in the shadow forms is used as Dref
- out << "), t.z" << proj;
- }
- else
- {
- switch(textureFunction->coords)
- {
- case 3: out << "), t.z"; break;
- case 4: out << "), t.w"; break;
- default: UNREACHABLE();
- }
- }
- }
- else
- {
- out << "), ddx, ddy";
- }
- }
- else if (IsIntegerSampler(textureFunction->sampler) ||
- textureFunction->method == TextureFunction::FETCH)
- {
- out << ", mip)";
- }
- else if (IsShadowSampler(textureFunction->sampler))
- {
- // Compare value
- if (textureFunction->proj)
- {
- // According to ESSL 3.00.4 sec 8.8 p95 on textureProj:
- // The resulting third component of P' in the shadow forms is used as Dref
- out << "), t.z" << proj;
- }
- else
- {
- switch(textureFunction->coords)
- {
- case 3: out << "), t.z"; break;
- case 4: out << "), t.w"; break;
- default: UNREACHABLE();
- }
- }
- }
- else
- {
- switch(textureFunction->method)
- {
- case TextureFunction::IMPLICIT: out << ")"; break;
- case TextureFunction::BIAS: out << "), bias"; break;
- case TextureFunction::LOD: out << "), lod"; break;
- case TextureFunction::LOD0: out << "), 0"; break;
- case TextureFunction::LOD0BIAS: out << "), bias"; break;
- default: UNREACHABLE();
- }
- }
-
- if (textureFunction->offset)
- {
- out << ", offset";
- }
-
- out << ");";
- }
- else UNREACHABLE();
+ out << "static uint gl_LocalInvocationIndex = uint(0);\n";
}
-
- out << "\n"
- "}\n"
- "\n";
}
+ bool getDimensionsIgnoresBaseLevel =
+ (mCompileOptions & SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL) != 0;
+ mTextureFunctionHLSL->textureFunctionHeader(out, mOutputType, getDimensionsIgnoresBaseLevel);
+ mImageFunctionHLSL->imageFunctionHeader(out);
+
if (mUsesFragCoord)
{
out << "#define GL_USES_FRAG_COORD\n";
@@ -1385,6 +805,16 @@ void OutputHLSL::header(TInfoSinkBase &out, const BuiltInFunctionEmulator *built
out << "#define GL_USES_POINT_SIZE\n";
}
+ if (mHasMultiviewExtensionEnabled)
+ {
+ out << "#define GL_ANGLE_MULTIVIEW_ENABLED\n";
+ }
+
+ if (mUsesViewID)
+ {
+ out << "#define GL_USES_VIEW_ID\n";
+ }
+
if (mUsesFragDepth)
{
out << "#define GL_USES_FRAG_DEPTH\n";
@@ -1395,6 +825,31 @@ void OutputHLSL::header(TInfoSinkBase &out, const BuiltInFunctionEmulator *built
out << "#define GL_USES_DEPTH_RANGE\n";
}
+ if (mUsesNumWorkGroups)
+ {
+ out << "#define GL_USES_NUM_WORK_GROUPS\n";
+ }
+
+ if (mUsesWorkGroupID)
+ {
+ out << "#define GL_USES_WORK_GROUP_ID\n";
+ }
+
+ if (mUsesLocalInvocationID)
+ {
+ out << "#define GL_USES_LOCAL_INVOCATION_ID\n";
+ }
+
+ if (mUsesGlobalInvocationID)
+ {
+ out << "#define GL_USES_GLOBAL_INVOCATION_ID\n";
+ }
+
+ if (mUsesLocalInvocationIndex)
+ {
+ out << "#define GL_USES_LOCAL_INVOCATION_INDEX\n";
+ }
+
if (mUsesXor)
{
out << "bool xor(bool p, bool q)\n"
@@ -1404,7 +859,7 @@ void OutputHLSL::header(TInfoSinkBase &out, const BuiltInFunctionEmulator *built
"\n";
}
- builtInFunctionEmulator->OutputEmulatedFunctions(out);
+ builtInFunctionEmulator->outputEmulatedFunctions(out);
}
void OutputHLSL::visitSymbol(TIntermSymbol *node)
@@ -1412,10 +867,9 @@ void OutputHLSL::visitSymbol(TIntermSymbol *node)
TInfoSinkBase &out = getInfoSink();
// Handle accessing std140 structs by value
- if (mFlaggedStructMappedNames.count(node) > 0)
+ if (IsInStd140InterfaceBlock(node) && node->getBasicType() == EbtStruct)
{
- out << mFlaggedStructMappedNames[node];
- return;
+ out << "map";
}
TString name = node->getSymbol();
@@ -1427,25 +881,25 @@ void OutputHLSL::visitSymbol(TIntermSymbol *node)
}
else
{
+ const TType &nodeType = node->getType();
TQualifier qualifier = node->getQualifier();
+ ensureStructDefined(nodeType);
+
if (qualifier == EvqUniform)
{
- const TType &nodeType = node->getType();
const TInterfaceBlock *interfaceBlock = nodeType.getInterfaceBlock();
if (interfaceBlock)
{
- mReferencedInterfaceBlocks[interfaceBlock->name()] = node;
+ mReferencedUniformBlocks[interfaceBlock->name()] = node;
}
else
{
mReferencedUniforms[name] = node;
}
- ensureStructDefined(nodeType);
-
- out << DecorateUniform(name, nodeType);
+ out << DecorateVariableIfNeeded(node->getName());
}
else if (qualifier == EvqAttribute || qualifier == EvqVertexIn)
{
@@ -1456,6 +910,10 @@ void OutputHLSL::visitSymbol(TIntermSymbol *node)
{
mReferencedVaryings[name] = node;
out << Decorate(name);
+ if (name == "ViewID_OVR")
+ {
+ mUsesViewID = true;
+ }
}
else if (qualifier == EvqFragmentOut)
{
@@ -1497,14 +955,44 @@ void OutputHLSL::visitSymbol(TIntermSymbol *node)
mUsesInstanceID = true;
out << name;
}
+ else if (qualifier == EvqVertexID)
+ {
+ mUsesVertexID = true;
+ out << name;
+ }
else if (name == "gl_FragDepthEXT" || name == "gl_FragDepth")
{
mUsesFragDepth = true;
out << "gl_Depth";
}
+ else if (qualifier == EvqNumWorkGroups)
+ {
+ mUsesNumWorkGroups = true;
+ out << name;
+ }
+ else if (qualifier == EvqWorkGroupID)
+ {
+ mUsesWorkGroupID = true;
+ out << name;
+ }
+ else if (qualifier == EvqLocalInvocationID)
+ {
+ mUsesLocalInvocationID = true;
+ out << name;
+ }
+ else if (qualifier == EvqGlobalInvocationID)
+ {
+ mUsesGlobalInvocationID = true;
+ out << name;
+ }
+ else if (qualifier == EvqLocalInvocationIndex)
+ {
+ mUsesLocalInvocationIndex = true;
+ out << name;
+ }
else
{
- out << DecorateIfNeeded(node->getName());
+ out << DecorateVariableIfNeeded(node->getName());
}
}
}
@@ -1553,315 +1041,372 @@ void OutputHLSL::outputEqual(Visit visit, const TType &type, TOperator op, TInfo
}
}
-bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
+void OutputHLSL::outputAssign(Visit visit, const TType &type, TInfoSinkBase &out)
{
- TInfoSinkBase &out = getInfoSink();
-
- // Handle accessing std140 structs by value
- if (mFlaggedStructMappedNames.count(node) > 0)
+ if (type.isArray())
{
- out << mFlaggedStructMappedNames[node];
- return false;
+ const TString &functionName = addArrayAssignmentFunction(type);
+ outputTriplet(out, visit, (functionName + "(").c_str(), ", ", ")");
+ }
+ else
+ {
+ outputTriplet(out, visit, "(", " = ", ")");
}
+}
- switch (node->getOp())
+bool OutputHLSL::ancestorEvaluatesToSamplerInStruct()
+{
+ for (unsigned int n = 0u; getAncestorNode(n) != nullptr; ++n)
{
- case EOpAssign:
- if (node->getLeft()->isArray())
+ TIntermNode *ancestor = getAncestorNode(n);
+ const TIntermBinary *ancestorBinary = ancestor->getAsBinaryNode();
+ if (ancestorBinary == nullptr)
{
- TIntermAggregate *rightAgg = node->getRight()->getAsAggregate();
- if (rightAgg != nullptr && rightAgg->isConstructor())
+ return false;
+ }
+ switch (ancestorBinary->getOp())
+ {
+ case EOpIndexDirectStruct:
{
- const TString &functionName = addArrayConstructIntoFunction(node->getType());
- out << functionName << "(";
- node->getLeft()->traverse(this);
- TIntermSequence *seq = rightAgg->getSequence();
- for (auto &arrayElement : *seq)
+ const TStructure *structure = ancestorBinary->getLeft()->getType().getStruct();
+ const TIntermConstantUnion *index =
+ ancestorBinary->getRight()->getAsConstantUnion();
+ const TField *field = structure->fields()[index->getIConst(0)];
+ if (IsSampler(field->type()->getBasicType()))
{
- out << ", ";
- arrayElement->traverse(this);
+ return true;
}
- out << ")";
- return false;
+ break;
}
- // ArrayReturnValueToOutParameter should have eliminated expressions where a function call is assigned.
- ASSERT(rightAgg == nullptr || rightAgg->getOp() != EOpFunctionCall);
-
- const TString &functionName = addArrayAssignmentFunction(node->getType());
- outputTriplet(out, visit, (functionName + "(").c_str(), ", ", ")");
- }
- else
- {
- outputTriplet(out, visit, "(", " = ", ")");
- }
- break;
- case EOpInitialize:
- if (visit == PreVisit)
- {
- // GLSL allows to write things like "float x = x;" where a new variable x is defined
- // and the value of an existing variable x is assigned. HLSL uses C semantics (the
- // new variable is created before the assignment is evaluated), so we need to convert
- // this to "float t = x, x = t;".
-
- TIntermSymbol *symbolNode = node->getLeft()->getAsSymbolNode();
- ASSERT(symbolNode);
- TIntermTyped *expression = node->getRight();
-
- // TODO (jmadill): do a 'deep' scan to know if an expression is statically const
- if (symbolNode->getQualifier() == EvqGlobal && expression->getQualifier() != EvqConst)
- {
- // For variables which are not constant, defer their real initialization until
- // after we initialize uniforms.
- TIntermBinary *deferredInit = new TIntermBinary(EOpAssign);
- deferredInit->setLeft(node->getLeft());
- deferredInit->setRight(node->getRight());
- deferredInit->setType(node->getType());
- mDeferredGlobalInitializers.push_back(deferredInit);
- const TString &initString = initializer(node->getType());
- node->setRight(new TIntermRaw(node->getType(), initString));
- }
- else if (writeSameSymbolInitializer(out, symbolNode, expression))
- {
- // Skip initializing the rest of the expression
+ case EOpIndexDirect:
+ break;
+ default:
+ // Returning a sampler from indirect indexing is not supported.
return false;
+ }
+ }
+ return false;
+}
+
+bool OutputHLSL::visitSwizzle(Visit visit, TIntermSwizzle *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+ if (visit == PostVisit)
+ {
+ out << ".";
+ node->writeOffsetsAsXYZW(&out);
+ }
+ return true;
+}
+
+bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+
+ switch (node->getOp())
+ {
+ case EOpComma:
+ outputTriplet(out, visit, "(", ", ", ")");
+ break;
+ case EOpAssign:
+ if (node->isArray())
+ {
+ TIntermAggregate *rightAgg = node->getRight()->getAsAggregate();
+ if (rightAgg != nullptr && rightAgg->isConstructor())
+ {
+ const TString &functionName = addArrayConstructIntoFunction(node->getType());
+ out << functionName << "(";
+ node->getLeft()->traverse(this);
+ TIntermSequence *seq = rightAgg->getSequence();
+ for (auto &arrayElement : *seq)
+ {
+ out << ", ";
+ arrayElement->traverse(this);
+ }
+ out << ")";
+ return false;
+ }
+ // ArrayReturnValueToOutParameter should have eliminated expressions where a
+ // function call is assigned.
+ ASSERT(rightAgg == nullptr);
}
- else if (writeConstantInitialization(out, symbolNode, expression))
+ outputAssign(visit, node->getType(), out);
+ break;
+ case EOpInitialize:
+ if (visit == PreVisit)
+ {
+ TIntermSymbol *symbolNode = node->getLeft()->getAsSymbolNode();
+ ASSERT(symbolNode);
+ TIntermTyped *expression = node->getRight();
+
+ // Global initializers must be constant at this point.
+ ASSERT(symbolNode->getQualifier() != EvqGlobal ||
+ canWriteAsHLSLLiteral(expression));
+
+ // GLSL allows to write things like "float x = x;" where a new variable x is defined
+ // and the value of an existing variable x is assigned. HLSL uses C semantics (the
+ // new variable is created before the assignment is evaluated), so we need to
+ // convert
+ // this to "float t = x, x = t;".
+ if (writeSameSymbolInitializer(out, symbolNode, expression))
+ {
+ // Skip initializing the rest of the expression
+ return false;
+ }
+ else if (writeConstantInitialization(out, symbolNode, expression))
+ {
+ return false;
+ }
+ }
+ else if (visit == InVisit)
{
- return false;
+ out << " = ";
}
- }
- else if (visit == InVisit)
- {
- out << " = ";
- }
- break;
- case EOpAddAssign:
- outputTriplet(out, visit, "(", " += ", ")");
- break;
- case EOpSubAssign:
- outputTriplet(out, visit, "(", " -= ", ")");
- break;
- case EOpMulAssign:
- outputTriplet(out, visit, "(", " *= ", ")");
- break;
- case EOpVectorTimesScalarAssign:
- outputTriplet(out, visit, "(", " *= ", ")");
- break;
- case EOpMatrixTimesScalarAssign:
- outputTriplet(out, visit, "(", " *= ", ")");
- break;
- case EOpVectorTimesMatrixAssign:
- if (visit == PreVisit)
- {
- out << "(";
- }
- else if (visit == InVisit)
- {
- out << " = mul(";
- node->getLeft()->traverse(this);
- out << ", transpose(";
- }
- else
- {
- out << ")))";
- }
- break;
- case EOpMatrixTimesMatrixAssign:
- if (visit == PreVisit)
- {
- out << "(";
- }
- else if (visit == InVisit)
- {
- out << " = transpose(mul(transpose(";
- node->getLeft()->traverse(this);
- out << "), transpose(";
- }
- else
+ break;
+ case EOpAddAssign:
+ outputTriplet(out, visit, "(", " += ", ")");
+ break;
+ case EOpSubAssign:
+ outputTriplet(out, visit, "(", " -= ", ")");
+ break;
+ case EOpMulAssign:
+ outputTriplet(out, visit, "(", " *= ", ")");
+ break;
+ case EOpVectorTimesScalarAssign:
+ outputTriplet(out, visit, "(", " *= ", ")");
+ break;
+ case EOpMatrixTimesScalarAssign:
+ outputTriplet(out, visit, "(", " *= ", ")");
+ break;
+ case EOpVectorTimesMatrixAssign:
+ if (visit == PreVisit)
+ {
+ out << "(";
+ }
+ else if (visit == InVisit)
+ {
+ out << " = mul(";
+ node->getLeft()->traverse(this);
+ out << ", transpose(";
+ }
+ else
+ {
+ out << ")))";
+ }
+ break;
+ case EOpMatrixTimesMatrixAssign:
+ if (visit == PreVisit)
+ {
+ out << "(";
+ }
+ else if (visit == InVisit)
+ {
+ out << " = transpose(mul(transpose(";
+ node->getLeft()->traverse(this);
+ out << "), transpose(";
+ }
+ else
+ {
+ out << "))))";
+ }
+ break;
+ case EOpDivAssign:
+ outputTriplet(out, visit, "(", " /= ", ")");
+ break;
+ case EOpIModAssign:
+ outputTriplet(out, visit, "(", " %= ", ")");
+ break;
+ case EOpBitShiftLeftAssign:
+ outputTriplet(out, visit, "(", " <<= ", ")");
+ break;
+ case EOpBitShiftRightAssign:
+ outputTriplet(out, visit, "(", " >>= ", ")");
+ break;
+ case EOpBitwiseAndAssign:
+ outputTriplet(out, visit, "(", " &= ", ")");
+ break;
+ case EOpBitwiseXorAssign:
+ outputTriplet(out, visit, "(", " ^= ", ")");
+ break;
+ case EOpBitwiseOrAssign:
+ outputTriplet(out, visit, "(", " |= ", ")");
+ break;
+ case EOpIndexDirect:
{
- out << "))))";
- }
- break;
- case EOpDivAssign:
- outputTriplet(out, visit, "(", " /= ", ")");
- break;
- case EOpIModAssign:
- outputTriplet(out, visit, "(", " %= ", ")");
- break;
- case EOpBitShiftLeftAssign:
- outputTriplet(out, visit, "(", " <<= ", ")");
- break;
- case EOpBitShiftRightAssign:
- outputTriplet(out, visit, "(", " >>= ", ")");
- break;
- case EOpBitwiseAndAssign:
- outputTriplet(out, visit, "(", " &= ", ")");
- break;
- case EOpBitwiseXorAssign:
- outputTriplet(out, visit, "(", " ^= ", ")");
- break;
- case EOpBitwiseOrAssign:
- outputTriplet(out, visit, "(", " |= ", ")");
- break;
- case EOpIndexDirect:
- {
- const TType& leftType = node->getLeft()->getType();
+ const TType &leftType = node->getLeft()->getType();
if (leftType.isInterfaceBlock())
{
if (visit == PreVisit)
{
- TInterfaceBlock* interfaceBlock = leftType.getInterfaceBlock();
+ TInterfaceBlock *interfaceBlock = leftType.getInterfaceBlock();
const int arrayIndex = node->getRight()->getAsConstantUnion()->getIConst(0);
- mReferencedInterfaceBlocks[interfaceBlock->instanceName()] = node->getLeft()->getAsSymbolNode();
- out << mUniformHLSL->interfaceBlockInstanceString(*interfaceBlock, arrayIndex);
+ mReferencedUniformBlocks[interfaceBlock->instanceName()] =
+ node->getLeft()->getAsSymbolNode();
+ out << mUniformHLSL->uniformBlockInstanceString(*interfaceBlock, arrayIndex);
return false;
}
}
+ else if (ancestorEvaluatesToSamplerInStruct())
+ {
+ // All parts of an expression that access a sampler in a struct need to use _ as
+ // separator to access the sampler variable that has been moved out of the struct.
+ outputTriplet(out, visit, "", "_", "");
+ }
else
{
outputTriplet(out, visit, "", "[", "]");
}
}
break;
- case EOpIndexIndirect:
- // We do not currently support indirect references to interface blocks
- ASSERT(node->getLeft()->getBasicType() != EbtInterfaceBlock);
- outputTriplet(out, visit, "", "[", "]");
- break;
- case EOpIndexDirectStruct:
- if (visit == InVisit)
+ case EOpIndexIndirect:
+ // We do not currently support indirect references to interface blocks
+ ASSERT(node->getLeft()->getBasicType() != EbtInterfaceBlock);
+ outputTriplet(out, visit, "", "[", "]");
+ break;
+ case EOpIndexDirectStruct:
{
- const TStructure* structure = node->getLeft()->getType().getStruct();
- const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion();
- const TField* field = structure->fields()[index->getIConst(0)];
- out << "." + DecorateField(field->name(), *structure);
+ const TStructure *structure = node->getLeft()->getType().getStruct();
+ const TIntermConstantUnion *index = node->getRight()->getAsConstantUnion();
+ const TField *field = structure->fields()[index->getIConst(0)];
- return false;
- }
- break;
- case EOpIndexDirectInterfaceBlock:
- if (visit == InVisit)
- {
- const TInterfaceBlock* interfaceBlock = node->getLeft()->getType().getInterfaceBlock();
- const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion();
- const TField* field = interfaceBlock->fields()[index->getIConst(0)];
- out << "." + Decorate(field->name());
+ // In cases where indexing returns a sampler, we need to access the sampler variable
+ // that has been moved out of the struct.
+ bool indexingReturnsSampler = IsSampler(field->type()->getBasicType());
+ if (visit == PreVisit && indexingReturnsSampler)
+ {
+ // Samplers extracted from structs have "angle" prefix to avoid name conflicts.
+ // This prefix is only output at the beginning of the indexing expression, which
+ // may have multiple parts.
+ out << "angle";
+ }
+ if (!indexingReturnsSampler)
+ {
+ // All parts of an expression that access a sampler in a struct need to use _ as
+ // separator to access the sampler variable that has been moved out of the struct.
+ indexingReturnsSampler = ancestorEvaluatesToSamplerInStruct();
+ }
+ if (visit == InVisit)
+ {
+ if (indexingReturnsSampler)
+ {
+ out << "_" + field->name();
+ }
+ else
+ {
+ out << "." + DecorateField(field->name(), *structure);
+ }
- return false;
+ return false;
+ }
}
break;
- case EOpVectorSwizzle:
- if (visit == InVisit)
+ case EOpIndexDirectInterfaceBlock:
{
- out << ".";
-
- TIntermAggregate *swizzle = node->getRight()->getAsAggregate();
-
- if (swizzle)
+ bool structInStd140Block =
+ node->getBasicType() == EbtStruct && IsInStd140InterfaceBlock(node->getLeft());
+ if (visit == PreVisit && structInStd140Block)
{
- TIntermSequence *sequence = swizzle->getSequence();
-
- for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
+ out << "map";
+ }
+ if (visit == InVisit)
+ {
+ const TInterfaceBlock *interfaceBlock =
+ node->getLeft()->getType().getInterfaceBlock();
+ const TIntermConstantUnion *index = node->getRight()->getAsConstantUnion();
+ const TField *field = interfaceBlock->fields()[index->getIConst(0)];
+ if (structInStd140Block)
{
- TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
-
- if (element)
- {
- int i = element->getIConst(0);
-
- switch (i)
- {
- case 0: out << "x"; break;
- case 1: out << "y"; break;
- case 2: out << "z"; break;
- case 3: out << "w"; break;
- default: UNREACHABLE();
- }
- }
- else UNREACHABLE();
+ out << "_";
}
- }
- else UNREACHABLE();
+ else
+ {
+ out << ".";
+ }
+ out << Decorate(field->name());
- return false; // Fully processed
+ return false;
+ }
+ break;
}
- break;
- case EOpAdd:
- outputTriplet(out, visit, "(", " + ", ")");
- break;
- case EOpSub:
- outputTriplet(out, visit, "(", " - ", ")");
- break;
- case EOpMul:
- outputTriplet(out, visit, "(", " * ", ")");
- break;
- case EOpDiv:
- outputTriplet(out, visit, "(", " / ", ")");
- break;
- case EOpIMod:
- outputTriplet(out, visit, "(", " % ", ")");
- break;
- case EOpBitShiftLeft:
- outputTriplet(out, visit, "(", " << ", ")");
- break;
- case EOpBitShiftRight:
- outputTriplet(out, visit, "(", " >> ", ")");
- break;
- case EOpBitwiseAnd:
- outputTriplet(out, visit, "(", " & ", ")");
- break;
- case EOpBitwiseXor:
- outputTriplet(out, visit, "(", " ^ ", ")");
- break;
- case EOpBitwiseOr:
- outputTriplet(out, visit, "(", " | ", ")");
- break;
- case EOpEqual:
- case EOpNotEqual:
- outputEqual(visit, node->getLeft()->getType(), node->getOp(), out);
- break;
- case EOpLessThan:
- outputTriplet(out, visit, "(", " < ", ")");
- break;
- case EOpGreaterThan:
- outputTriplet(out, visit, "(", " > ", ")");
- break;
- case EOpLessThanEqual:
- outputTriplet(out, visit, "(", " <= ", ")");
- break;
- case EOpGreaterThanEqual:
- outputTriplet(out, visit, "(", " >= ", ")");
- break;
- case EOpVectorTimesScalar:
- outputTriplet(out, visit, "(", " * ", ")");
- break;
- case EOpMatrixTimesScalar:
- outputTriplet(out, visit, "(", " * ", ")");
- break;
- case EOpVectorTimesMatrix:
- outputTriplet(out, visit, "mul(", ", transpose(", "))");
- break;
- case EOpMatrixTimesVector:
- outputTriplet(out, visit, "mul(transpose(", "), ", ")");
- break;
- case EOpMatrixTimesMatrix:
- outputTriplet(out, visit, "transpose(mul(transpose(", "), transpose(", ")))");
- break;
- case EOpLogicalOr:
- // HLSL doesn't short-circuit ||, so we assume that || affected by short-circuiting have been unfolded.
- ASSERT(!node->getRight()->hasSideEffects());
- outputTriplet(out, visit, "(", " || ", ")");
- return true;
- case EOpLogicalXor:
- mUsesXor = true;
- outputTriplet(out, visit, "xor(", ", ", ")");
- break;
- case EOpLogicalAnd:
- // HLSL doesn't short-circuit &&, so we assume that && affected by short-circuiting have been unfolded.
- ASSERT(!node->getRight()->hasSideEffects());
- outputTriplet(out, visit, "(", " && ", ")");
- return true;
- default: UNREACHABLE();
+ case EOpAdd:
+ outputTriplet(out, visit, "(", " + ", ")");
+ break;
+ case EOpSub:
+ outputTriplet(out, visit, "(", " - ", ")");
+ break;
+ case EOpMul:
+ outputTriplet(out, visit, "(", " * ", ")");
+ break;
+ case EOpDiv:
+ outputTriplet(out, visit, "(", " / ", ")");
+ break;
+ case EOpIMod:
+ outputTriplet(out, visit, "(", " % ", ")");
+ break;
+ case EOpBitShiftLeft:
+ outputTriplet(out, visit, "(", " << ", ")");
+ break;
+ case EOpBitShiftRight:
+ outputTriplet(out, visit, "(", " >> ", ")");
+ break;
+ case EOpBitwiseAnd:
+ outputTriplet(out, visit, "(", " & ", ")");
+ break;
+ case EOpBitwiseXor:
+ outputTriplet(out, visit, "(", " ^ ", ")");
+ break;
+ case EOpBitwiseOr:
+ outputTriplet(out, visit, "(", " | ", ")");
+ break;
+ case EOpEqual:
+ case EOpNotEqual:
+ outputEqual(visit, node->getLeft()->getType(), node->getOp(), out);
+ break;
+ case EOpLessThan:
+ outputTriplet(out, visit, "(", " < ", ")");
+ break;
+ case EOpGreaterThan:
+ outputTriplet(out, visit, "(", " > ", ")");
+ break;
+ case EOpLessThanEqual:
+ outputTriplet(out, visit, "(", " <= ", ")");
+ break;
+ case EOpGreaterThanEqual:
+ outputTriplet(out, visit, "(", " >= ", ")");
+ break;
+ case EOpVectorTimesScalar:
+ outputTriplet(out, visit, "(", " * ", ")");
+ break;
+ case EOpMatrixTimesScalar:
+ outputTriplet(out, visit, "(", " * ", ")");
+ break;
+ case EOpVectorTimesMatrix:
+ outputTriplet(out, visit, "mul(", ", transpose(", "))");
+ break;
+ case EOpMatrixTimesVector:
+ outputTriplet(out, visit, "mul(transpose(", "), ", ")");
+ break;
+ case EOpMatrixTimesMatrix:
+ outputTriplet(out, visit, "transpose(mul(transpose(", "), transpose(", ")))");
+ break;
+ case EOpLogicalOr:
+ // HLSL doesn't short-circuit ||, so we assume that || affected by short-circuiting have
+ // been unfolded.
+ ASSERT(!node->getRight()->hasSideEffects());
+ outputTriplet(out, visit, "(", " || ", ")");
+ return true;
+ case EOpLogicalXor:
+ mUsesXor = true;
+ outputTriplet(out, visit, "xor(", ", ", ")");
+ break;
+ case EOpLogicalAnd:
+ // HLSL doesn't short-circuit &&, so we assume that && affected by short-circuiting have
+ // been unfolded.
+ ASSERT(!node->getRight()->hasSideEffects());
+ outputTriplet(out, visit, "(", " && ", ")");
+ return true;
+ default:
+ UNREACHABLE();
}
return true;
@@ -1879,9 +1424,6 @@ bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
case EOpPositive:
outputTriplet(out, visit, "(+", "", ")");
break;
- case EOpVectorLogicalNot:
- outputTriplet(out, visit, "(!", "", ")");
- break;
case EOpLogicalNot:
outputTriplet(out, visit, "(!", "", ")");
break;
@@ -1933,542 +1475,516 @@ bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
case EOpTanh:
outputTriplet(out, visit, "tanh(", "", ")");
break;
- case EOpAsinh:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, "asinh(");
- break;
- case EOpAcosh:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, "acosh(");
- break;
- case EOpAtanh:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, "atanh(");
- break;
- case EOpExp:
- outputTriplet(out, visit, "exp(", "", ")");
- break;
- case EOpLog:
- outputTriplet(out, visit, "log(", "", ")");
- break;
- case EOpExp2:
- outputTriplet(out, visit, "exp2(", "", ")");
- break;
- case EOpLog2:
- outputTriplet(out, visit, "log2(", "", ")");
- break;
- case EOpSqrt:
- outputTriplet(out, visit, "sqrt(", "", ")");
- break;
- case EOpInverseSqrt:
- outputTriplet(out, visit, "rsqrt(", "", ")");
- break;
- case EOpAbs:
- outputTriplet(out, visit, "abs(", "", ")");
- break;
- case EOpSign:
- outputTriplet(out, visit, "sign(", "", ")");
- break;
- case EOpFloor:
- outputTriplet(out, visit, "floor(", "", ")");
- break;
- case EOpTrunc:
- outputTriplet(out, visit, "trunc(", "", ")");
- break;
- case EOpRound:
- outputTriplet(out, visit, "round(", "", ")");
- break;
- case EOpRoundEven:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, "roundEven(");
- break;
- case EOpCeil:
- outputTriplet(out, visit, "ceil(", "", ")");
- break;
- case EOpFract:
- outputTriplet(out, visit, "frac(", "", ")");
- break;
- case EOpIsNan:
- outputTriplet(out, visit, "isnan(", "", ")");
- mRequiresIEEEStrictCompiling = true;
- break;
- case EOpIsInf:
- outputTriplet(out, visit, "isinf(", "", ")");
- break;
- case EOpFloatBitsToInt:
- outputTriplet(out, visit, "asint(", "", ")");
- break;
- case EOpFloatBitsToUint:
- outputTriplet(out, visit, "asuint(", "", ")");
- break;
- case EOpIntBitsToFloat:
- outputTriplet(out, visit, "asfloat(", "", ")");
- break;
- case EOpUintBitsToFloat:
- outputTriplet(out, visit, "asfloat(", "", ")");
- break;
- case EOpPackSnorm2x16:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, "packSnorm2x16(");
- break;
- case EOpPackUnorm2x16:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, "packUnorm2x16(");
- break;
- case EOpPackHalf2x16:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, "packHalf2x16(");
- break;
- case EOpUnpackSnorm2x16:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, "unpackSnorm2x16(");
- break;
- case EOpUnpackUnorm2x16:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, "unpackUnorm2x16(");
- break;
- case EOpUnpackHalf2x16:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, "unpackHalf2x16(");
- break;
- case EOpLength:
- outputTriplet(out, visit, "length(", "", ")");
- break;
- case EOpNormalize:
- outputTriplet(out, visit, "normalize(", "", ")");
- break;
- case EOpDFdx:
- if(mInsideDiscontinuousLoop || mOutputLod0Function)
- {
- outputTriplet(out, visit, "(", "", ", 0.0)");
- }
- else
- {
- outputTriplet(out, visit, "ddx(", "", ")");
- }
- break;
- case EOpDFdy:
- if(mInsideDiscontinuousLoop || mOutputLod0Function)
- {
- outputTriplet(out, visit, "(", "", ", 0.0)");
- }
- else
+ case EOpAsinh:
+ case EOpAcosh:
+ case EOpAtanh:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, node->getOp());
+ break;
+ case EOpExp:
+ outputTriplet(out, visit, "exp(", "", ")");
+ break;
+ case EOpLog:
+ outputTriplet(out, visit, "log(", "", ")");
+ break;
+ case EOpExp2:
+ outputTriplet(out, visit, "exp2(", "", ")");
+ break;
+ case EOpLog2:
+ outputTriplet(out, visit, "log2(", "", ")");
+ break;
+ case EOpSqrt:
+ outputTriplet(out, visit, "sqrt(", "", ")");
+ break;
+ case EOpInverseSqrt:
+ outputTriplet(out, visit, "rsqrt(", "", ")");
+ break;
+ case EOpAbs:
+ outputTriplet(out, visit, "abs(", "", ")");
+ break;
+ case EOpSign:
+ outputTriplet(out, visit, "sign(", "", ")");
+ break;
+ case EOpFloor:
+ outputTriplet(out, visit, "floor(", "", ")");
+ break;
+ case EOpTrunc:
+ outputTriplet(out, visit, "trunc(", "", ")");
+ break;
+ case EOpRound:
+ outputTriplet(out, visit, "round(", "", ")");
+ break;
+ case EOpRoundEven:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, node->getOp());
+ break;
+ case EOpCeil:
+ outputTriplet(out, visit, "ceil(", "", ")");
+ break;
+ case EOpFract:
+ outputTriplet(out, visit, "frac(", "", ")");
+ break;
+ case EOpIsNan:
+ if (node->getUseEmulatedFunction())
+ writeEmulatedFunctionTriplet(out, visit, node->getOp());
+ else
+ outputTriplet(out, visit, "isnan(", "", ")");
+ mRequiresIEEEStrictCompiling = true;
+ break;
+ case EOpIsInf:
+ outputTriplet(out, visit, "isinf(", "", ")");
+ break;
+ case EOpFloatBitsToInt:
+ outputTriplet(out, visit, "asint(", "", ")");
+ break;
+ case EOpFloatBitsToUint:
+ outputTriplet(out, visit, "asuint(", "", ")");
+ break;
+ case EOpIntBitsToFloat:
+ outputTriplet(out, visit, "asfloat(", "", ")");
+ break;
+ case EOpUintBitsToFloat:
+ outputTriplet(out, visit, "asfloat(", "", ")");
+ break;
+ case EOpPackSnorm2x16:
+ case EOpPackUnorm2x16:
+ case EOpPackHalf2x16:
+ case EOpUnpackSnorm2x16:
+ case EOpUnpackUnorm2x16:
+ case EOpUnpackHalf2x16:
+ case EOpPackUnorm4x8:
+ case EOpPackSnorm4x8:
+ case EOpUnpackUnorm4x8:
+ case EOpUnpackSnorm4x8:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, node->getOp());
+ break;
+ case EOpLength:
+ outputTriplet(out, visit, "length(", "", ")");
+ break;
+ case EOpNormalize:
+ outputTriplet(out, visit, "normalize(", "", ")");
+ break;
+ case EOpDFdx:
+ if (mInsideDiscontinuousLoop || mOutputLod0Function)
+ {
+ outputTriplet(out, visit, "(", "", ", 0.0)");
+ }
+ else
+ {
+ outputTriplet(out, visit, "ddx(", "", ")");
+ }
+ break;
+ case EOpDFdy:
+ if (mInsideDiscontinuousLoop || mOutputLod0Function)
+ {
+ outputTriplet(out, visit, "(", "", ", 0.0)");
+ }
+ else
+ {
+ outputTriplet(out, visit, "ddy(", "", ")");
+ }
+ break;
+ case EOpFwidth:
+ if (mInsideDiscontinuousLoop || mOutputLod0Function)
+ {
+ outputTriplet(out, visit, "(", "", ", 0.0)");
+ }
+ else
+ {
+ outputTriplet(out, visit, "fwidth(", "", ")");
+ }
+ break;
+ case EOpTranspose:
+ outputTriplet(out, visit, "transpose(", "", ")");
+ break;
+ case EOpDeterminant:
+ outputTriplet(out, visit, "determinant(transpose(", "", "))");
+ break;
+ case EOpInverse:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, node->getOp());
+ break;
+
+ case EOpAny:
+ outputTriplet(out, visit, "any(", "", ")");
+ break;
+ case EOpAll:
+ outputTriplet(out, visit, "all(", "", ")");
+ break;
+ case EOpLogicalNotComponentWise:
+ outputTriplet(out, visit, "(!", "", ")");
+ break;
+ case EOpBitfieldReverse:
+ outputTriplet(out, visit, "reversebits(", "", ")");
+ break;
+ case EOpBitCount:
+ outputTriplet(out, visit, "countbits(", "", ")");
+ break;
+ case EOpFindLSB:
+ // Note that it's unclear from the HLSL docs what this returns for 0, but this is tested
+ // in GLSLTest and results are consistent with GL.
+ outputTriplet(out, visit, "firstbitlow(", "", ")");
+ break;
+ case EOpFindMSB:
+ // Note that it's unclear from the HLSL docs what this returns for 0 or -1, but this is
+ // tested in GLSLTest and results are consistent with GL.
+ outputTriplet(out, visit, "firstbithigh(", "", ")");
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return true;
+}
+
+TString OutputHLSL::samplerNamePrefixFromStruct(TIntermTyped *node)
+{
+ if (node->getAsSymbolNode())
+ {
+ return node->getAsSymbolNode()->getSymbol();
+ }
+ TIntermBinary *nodeBinary = node->getAsBinaryNode();
+ switch (nodeBinary->getOp())
+ {
+ case EOpIndexDirect:
{
- outputTriplet(out, visit, "ddy(", "", ")");
+ int index = nodeBinary->getRight()->getAsConstantUnion()->getIConst(0);
+
+ TInfoSinkBase prefixSink;
+ prefixSink << samplerNamePrefixFromStruct(nodeBinary->getLeft()) << "_" << index;
+ return TString(prefixSink.c_str());
}
- break;
- case EOpFwidth:
- if(mInsideDiscontinuousLoop || mOutputLod0Function)
+ case EOpIndexDirectStruct:
{
- outputTriplet(out, visit, "(", "", ", 0.0)");
+ const TStructure *s = nodeBinary->getLeft()->getAsTyped()->getType().getStruct();
+ int index = nodeBinary->getRight()->getAsConstantUnion()->getIConst(0);
+ const TField *field = s->fields()[index];
+
+ TInfoSinkBase prefixSink;
+ prefixSink << samplerNamePrefixFromStruct(nodeBinary->getLeft()) << "_"
+ << field->name();
+ return TString(prefixSink.c_str());
}
- else
+ default:
+ UNREACHABLE();
+ return TString("");
+ }
+}
+
+bool OutputHLSL::visitBlock(Visit visit, TIntermBlock *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+
+ if (mInsideFunction)
+ {
+ outputLineDirective(out, node->getLine().first_line);
+ out << "{\n";
+ }
+
+ for (TIntermNode *statement : *node->getSequence())
+ {
+ outputLineDirective(out, statement->getLine().first_line);
+
+ statement->traverse(this);
+
+ // Don't output ; after case labels, they're terminated by :
+ // This is needed especially since outputting a ; after a case statement would turn empty
+ // case statements into non-empty case statements, disallowing fall-through from them.
+ // Also the output code is clearer if we don't output ; after statements where it is not
+ // needed:
+ // * if statements
+ // * switch statements
+ // * blocks
+ // * function definitions
+ // * loops (do-while loops output the semicolon in VisitLoop)
+ // * declarations that don't generate output.
+ if (statement->getAsCaseNode() == nullptr && statement->getAsIfElseNode() == nullptr &&
+ statement->getAsBlock() == nullptr && statement->getAsLoopNode() == nullptr &&
+ statement->getAsSwitchNode() == nullptr &&
+ statement->getAsFunctionDefinition() == nullptr &&
+ (statement->getAsDeclarationNode() == nullptr ||
+ IsDeclarationWrittenOut(statement->getAsDeclarationNode())) &&
+ statement->getAsInvariantDeclarationNode() == nullptr)
{
- outputTriplet(out, visit, "fwidth(", "", ")");
+ out << ";\n";
}
- break;
- case EOpTranspose:
- outputTriplet(out, visit, "transpose(", "", ")");
- break;
- case EOpDeterminant:
- outputTriplet(out, visit, "determinant(transpose(", "", "))");
- break;
- case EOpInverse:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, "inverse(");
- break;
+ }
- case EOpAny:
- outputTriplet(out, visit, "any(", "", ")");
- break;
- case EOpAll:
- outputTriplet(out, visit, "all(", "", ")");
- break;
- default: UNREACHABLE();
+ if (mInsideFunction)
+ {
+ outputLineDirective(out, node->getLine().last_line);
+ out << "}\n";
}
- return true;
+ return false;
}
-bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
+bool OutputHLSL::visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
{
TInfoSinkBase &out = getInfoSink();
- switch (node->getOp())
+ ASSERT(mCurrentFunctionMetadata == nullptr);
+
+ size_t index = mCallDag.findIndex(node->getFunctionSymbolInfo());
+ ASSERT(index != CallDAG::InvalidIndex);
+ mCurrentFunctionMetadata = &mASTMetadataList[index];
+
+ out << TypeString(node->getFunctionPrototype()->getType()) << " ";
+
+ TIntermSequence *parameters = node->getFunctionPrototype()->getSequence();
+
+ if (node->getFunctionSymbolInfo()->isMain())
{
- case EOpSequence:
- {
- if (mInsideFunction)
- {
- outputLineDirective(out, node->getLine().first_line);
- out << "{\n";
- }
+ out << "gl_main(";
+ }
+ else
+ {
+ out << DecorateFunctionIfNeeded(node->getFunctionSymbolInfo()->getNameObj())
+ << DisambiguateFunctionName(parameters) << (mOutputLod0Function ? "Lod0(" : "(");
+ }
- for (TIntermSequence::iterator sit = node->getSequence()->begin(); sit != node->getSequence()->end(); sit++)
- {
- outputLineDirective(out, (*sit)->getLine().first_line);
+ for (unsigned int i = 0; i < parameters->size(); i++)
+ {
+ TIntermSymbol *symbol = (*parameters)[i]->getAsSymbolNode();
- (*sit)->traverse(this);
+ if (symbol)
+ {
+ ensureStructDefined(symbol->getType());
- // Don't output ; after case labels, they're terminated by :
- // This is needed especially since outputting a ; after a case statement would turn empty
- // case statements into non-empty case statements, disallowing fall-through from them.
- // Also no need to output ; after selection (if) statements or sequences. This is done just
- // for code clarity.
- TIntermSelection *asSelection = (*sit)->getAsSelectionNode();
- ASSERT(asSelection == nullptr || !asSelection->usesTernaryOperator());
- if ((*sit)->getAsCaseNode() == nullptr && asSelection == nullptr && !IsSequence(*sit))
- out << ";\n";
- }
+ out << argumentString(symbol);
- if (mInsideFunction)
+ if (i < parameters->size() - 1)
{
- outputLineDirective(out, node->getLine().last_line);
- out << "}\n";
+ out << ", ";
}
-
- return false;
}
- case EOpDeclaration:
- if (visit == PreVisit)
- {
- TIntermSequence *sequence = node->getSequence();
- TIntermTyped *variable = (*sequence)[0]->getAsTyped();
- ASSERT(sequence->size() == 1);
+ else
+ UNREACHABLE();
+ }
- if (variable &&
- (variable->getQualifier() == EvqTemporary ||
- variable->getQualifier() == EvqGlobal || variable->getQualifier() == EvqConst))
- {
- ensureStructDefined(variable->getType());
+ out << ")\n";
- if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
- {
- if (!mInsideFunction)
- {
- out << "static ";
- }
+ mInsideFunction = true;
+ // The function body node will output braces.
+ node->getBody()->traverse(this);
+ mInsideFunction = false;
- out << TypeString(variable->getType()) + " ";
+ mCurrentFunctionMetadata = nullptr;
- TIntermSymbol *symbol = variable->getAsSymbolNode();
+ bool needsLod0 = mASTMetadataList[index].mNeedsLod0;
+ if (needsLod0 && !mOutputLod0Function && mShaderType == GL_FRAGMENT_SHADER)
+ {
+ ASSERT(!node->getFunctionSymbolInfo()->isMain());
+ mOutputLod0Function = true;
+ node->traverse(this);
+ mOutputLod0Function = false;
+ }
- if (symbol)
- {
- symbol->traverse(this);
- out << ArrayString(symbol->getType());
- out << " = " + initializer(symbol->getType());
- }
- else
- {
- variable->traverse(this);
- }
- }
- else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
- {
- // Already added to constructor map
- }
- else UNREACHABLE();
- }
- else if (variable && IsVaryingOut(variable->getQualifier()))
- {
- for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
- {
- TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
+ return false;
+}
- if (symbol)
- {
- // Vertex (output) varyings which are declared but not written to should still be declared to allow successful linking
- mReferencedVaryings[symbol->getSymbol()] = symbol;
- }
- else
- {
- (*sit)->traverse(this);
- }
- }
- }
+bool OutputHLSL::visitDeclaration(Visit visit, TIntermDeclaration *node)
+{
+ if (visit == PreVisit)
+ {
+ TIntermSequence *sequence = node->getSequence();
+ TIntermTyped *variable = (*sequence)[0]->getAsTyped();
+ ASSERT(sequence->size() == 1);
+ ASSERT(variable);
- return false;
- }
- else if (visit == InVisit)
- {
- out << ", ";
- }
- break;
- case EOpInvariantDeclaration:
- // Do not do any translation
- return false;
- case EOpPrototype:
- if (visit == PreVisit)
+ if (IsDeclarationWrittenOut(node))
{
- size_t index = mCallDag.findIndex(node);
- // Skip the prototype if it is not implemented (and thus not used)
- if (index == CallDAG::InvalidIndex)
- {
- return false;
- }
+ TInfoSinkBase &out = getInfoSink();
+ ensureStructDefined(variable->getType());
- TString name = DecorateFunctionIfNeeded(node->getNameObj());
- out << TypeString(node->getType()) << " " << name
- << (mOutputLod0Function ? "Lod0(" : "(");
+ if (!variable->getAsSymbolNode() ||
+ variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
+ {
+ if (!mInsideFunction)
+ {
+ out << "static ";
+ }
- TIntermSequence *arguments = node->getSequence();
+ out << TypeString(variable->getType()) + " ";
- for (unsigned int i = 0; i < arguments->size(); i++)
- {
- TIntermSymbol *symbol = (*arguments)[i]->getAsSymbolNode();
+ TIntermSymbol *symbol = variable->getAsSymbolNode();
if (symbol)
{
- out << argumentString(symbol);
-
- if (i < arguments->size() - 1)
- {
- out << ", ";
- }
+ symbol->traverse(this);
+ out << ArrayString(symbol->getType());
+ out << " = " + initializer(symbol->getType());
+ }
+ else
+ {
+ variable->traverse(this);
}
- else UNREACHABLE();
}
-
- out << ");\n";
-
- // Also prototype the Lod0 variant if needed
- bool needsLod0 = mASTMetadataList[index].mNeedsLod0;
- if (needsLod0 && !mOutputLod0Function && mShaderType == GL_FRAGMENT_SHADER)
+ else if (variable->getAsSymbolNode() &&
+ variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
{
- mOutputLod0Function = true;
- node->traverse(this);
- mOutputLod0Function = false;
+ ASSERT(variable->getBasicType() == EbtStruct);
+ // ensureStructDefined has already been called.
}
-
- return false;
+ else
+ UNREACHABLE();
}
- break;
- case EOpComma:
- outputTriplet(out, visit, "(", ", ", ")");
- break;
- case EOpFunction:
+ else if (IsVaryingOut(variable->getQualifier()))
{
- ASSERT(mCurrentFunctionMetadata == nullptr);
- TString name = TFunction::unmangleName(node->getNameObj().getString());
+ TIntermSymbol *symbol = variable->getAsSymbolNode();
+ ASSERT(symbol); // Varying declarations can't have initializers.
- size_t index = mCallDag.findIndex(node);
- ASSERT(index != CallDAG::InvalidIndex);
- mCurrentFunctionMetadata = &mASTMetadataList[index];
+ // Vertex outputs which are declared but not written to should still be declared to
+ // allow successful linking.
+ mReferencedVaryings[symbol->getSymbol()] = symbol;
+ }
+ }
+ return false;
+}
- out << TypeString(node->getType()) << " ";
+bool OutputHLSL::visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node)
+{
+ // Do not do any translation
+ return false;
+}
- if (name == "main")
- {
- out << "gl_main(";
- }
- else
- {
- out << DecorateFunctionIfNeeded(node->getNameObj())
- << (mOutputLod0Function ? "Lod0(" : "(");
- }
+bool OutputHLSL::visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node)
+{
+ TInfoSinkBase &out = getInfoSink();
- TIntermSequence *sequence = node->getSequence();
- TIntermSequence *arguments = (*sequence)[0]->getAsAggregate()->getSequence();
+ ASSERT(visit == PreVisit);
+ size_t index = mCallDag.findIndex(node->getFunctionSymbolInfo());
+ // Skip the prototype if it is not implemented (and thus not used)
+ if (index == CallDAG::InvalidIndex)
+ {
+ return false;
+ }
- for (unsigned int i = 0; i < arguments->size(); i++)
- {
- TIntermSymbol *symbol = (*arguments)[i]->getAsSymbolNode();
+ TIntermSequence *arguments = node->getSequence();
- if (symbol)
- {
- ensureStructDefined(symbol->getType());
+ TString name = DecorateFunctionIfNeeded(node->getFunctionSymbolInfo()->getNameObj());
+ out << TypeString(node->getType()) << " " << name << DisambiguateFunctionName(arguments)
+ << (mOutputLod0Function ? "Lod0(" : "(");
- out << argumentString(symbol);
+ for (unsigned int i = 0; i < arguments->size(); i++)
+ {
+ TIntermSymbol *symbol = (*arguments)[i]->getAsSymbolNode();
+ ASSERT(symbol != nullptr);
- if (i < arguments->size() - 1)
- {
- out << ", ";
- }
- }
- else UNREACHABLE();
- }
+ out << argumentString(symbol);
- out << ")\n";
+ if (i < arguments->size() - 1)
+ {
+ out << ", ";
+ }
+ }
- if (sequence->size() > 1)
- {
- mInsideFunction = true;
- TIntermNode *body = (*sequence)[1];
- // The function body node will output braces.
- ASSERT(IsSequence(body));
- body->traverse(this);
- mInsideFunction = false;
- }
- else
- {
- out << "{}\n";
- }
+ out << ");\n";
- mCurrentFunctionMetadata = nullptr;
+ // Also prototype the Lod0 variant if needed
+ bool needsLod0 = mASTMetadataList[index].mNeedsLod0;
+ if (needsLod0 && !mOutputLod0Function && mShaderType == GL_FRAGMENT_SHADER)
+ {
+ mOutputLod0Function = true;
+ node->traverse(this);
+ mOutputLod0Function = false;
+ }
- bool needsLod0 = mASTMetadataList[index].mNeedsLod0;
- if (needsLod0 && !mOutputLod0Function && mShaderType == GL_FRAGMENT_SHADER)
- {
- ASSERT(name != "main");
- mOutputLod0Function = true;
- node->traverse(this);
- mOutputLod0Function = false;
- }
+ return false;
+}
- return false;
- }
- break;
- case EOpFunctionCall:
+bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+
+ switch (node->getOp())
+ {
+ case EOpCallBuiltInFunction:
+ case EOpCallFunctionInAST:
+ case EOpCallInternalRawFunction:
{
TIntermSequence *arguments = node->getSequence();
bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function;
- if (node->isUserDefined())
+ if (node->getOp() == EOpCallFunctionInAST)
{
if (node->isArray())
{
UNIMPLEMENTED();
}
- size_t index = mCallDag.findIndex(node);
+ size_t index = mCallDag.findIndex(node->getFunctionSymbolInfo());
ASSERT(index != CallDAG::InvalidIndex);
lod0 &= mASTMetadataList[index].mNeedsLod0;
- out << DecorateFunctionIfNeeded(node->getNameObj()) << (lod0 ? "Lod0(" : "(");
+ out << DecorateFunctionIfNeeded(node->getFunctionSymbolInfo()->getNameObj());
+ out << DisambiguateFunctionName(node->getSequence());
+ out << (lod0 ? "Lod0(" : "(");
+ }
+ else if (node->getOp() == EOpCallInternalRawFunction)
+ {
+ // This path is used for internal functions that don't have their definitions in the
+ // AST, such as precision emulation functions.
+ out << DecorateFunctionIfNeeded(node->getFunctionSymbolInfo()->getNameObj()) << "(";
+ }
+ else if (node->getFunctionSymbolInfo()->isImageFunction())
+ {
+ TString name = node->getFunctionSymbolInfo()->getName();
+ TType type = (*arguments)[0]->getAsTyped()->getType();
+ TString imageFunctionName = mImageFunctionHLSL->useImageFunction(
+ name, type.getBasicType(), type.getLayoutQualifier().imageInternalFormat,
+ type.getMemoryQualifier().readonly);
+ out << imageFunctionName << "(";
}
else
{
- TString name = TFunction::unmangleName(node->getNameObj().getString());
+ const TString &name = node->getFunctionSymbolInfo()->getName();
TBasicType samplerType = (*arguments)[0]->getAsTyped()->getType().getBasicType();
-
- TextureFunction textureFunction;
- textureFunction.sampler = samplerType;
- textureFunction.coords = (*arguments)[1]->getAsTyped()->getNominalSize();
- textureFunction.method = TextureFunction::IMPLICIT;
- textureFunction.proj = false;
- textureFunction.offset = false;
-
- if (name == "texture2D" || name == "textureCube" || name == "texture")
- {
- textureFunction.method = TextureFunction::IMPLICIT;
- }
- else if (name == "texture2DProj" || name == "textureProj")
- {
- textureFunction.method = TextureFunction::IMPLICIT;
- textureFunction.proj = true;
- }
- else if (name == "texture2DLod" || name == "textureCubeLod" || name == "textureLod" ||
- name == "texture2DLodEXT" || name == "textureCubeLodEXT")
- {
- textureFunction.method = TextureFunction::LOD;
- }
- else if (name == "texture2DProjLod" || name == "textureProjLod" || name == "texture2DProjLodEXT")
- {
- textureFunction.method = TextureFunction::LOD;
- textureFunction.proj = true;
- }
- else if (name == "textureSize")
- {
- textureFunction.method = TextureFunction::SIZE;
- }
- else if (name == "textureOffset")
- {
- textureFunction.method = TextureFunction::IMPLICIT;
- textureFunction.offset = true;
- }
- else if (name == "textureProjOffset")
- {
- textureFunction.method = TextureFunction::IMPLICIT;
- textureFunction.offset = true;
- textureFunction.proj = true;
- }
- else if (name == "textureLodOffset")
- {
- textureFunction.method = TextureFunction::LOD;
- textureFunction.offset = true;
- }
- else if (name == "textureProjLodOffset")
- {
- textureFunction.method = TextureFunction::LOD;
- textureFunction.proj = true;
- textureFunction.offset = true;
- }
- else if (name == "texelFetch")
+ int coords = 0; // textureSize(gsampler2DMS) doesn't have a second argument.
+ if (arguments->size() > 1)
{
- textureFunction.method = TextureFunction::FETCH;
+ coords = (*arguments)[1]->getAsTyped()->getNominalSize();
}
- else if (name == "texelFetchOffset")
- {
- textureFunction.method = TextureFunction::FETCH;
- textureFunction.offset = true;
- }
- else if (name == "textureGrad" || name == "texture2DGradEXT")
- {
- textureFunction.method = TextureFunction::GRAD;
- }
- else if (name == "textureGradOffset")
- {
- textureFunction.method = TextureFunction::GRAD;
- textureFunction.offset = true;
- }
- else if (name == "textureProjGrad" || name == "texture2DProjGradEXT" || name == "textureCubeGradEXT")
- {
- textureFunction.method = TextureFunction::GRAD;
- textureFunction.proj = true;
- }
- else if (name == "textureProjGradOffset")
- {
- textureFunction.method = TextureFunction::GRAD;
- textureFunction.proj = true;
- textureFunction.offset = true;
- }
- else UNREACHABLE();
+ TString textureFunctionName = mTextureFunctionHLSL->useTextureFunction(
+ name, samplerType, coords, arguments->size(), lod0, mShaderType);
+ out << textureFunctionName << "(";
+ }
- if (textureFunction.method == TextureFunction::IMPLICIT) // Could require lod 0 or have a bias argument
+ for (TIntermSequence::iterator arg = arguments->begin(); arg != arguments->end(); arg++)
+ {
+ TIntermTyped *typedArg = (*arg)->getAsTyped();
+ if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT && IsSampler(typedArg->getBasicType()))
{
- unsigned int mandatoryArgumentCount = 2; // All functions have sampler and coordinate arguments
-
- if (textureFunction.offset)
- {
- mandatoryArgumentCount++;
- }
+ out << "texture_";
+ (*arg)->traverse(this);
+ out << ", sampler_";
+ }
- bool bias = (arguments->size() > mandatoryArgumentCount); // Bias argument is optional
+ (*arg)->traverse(this);
- if (lod0 || mShaderType == GL_VERTEX_SHADER)
+ if (typedArg->getType().isStructureContainingSamplers())
+ {
+ const TType &argType = typedArg->getType();
+ TVector<TIntermSymbol *> samplerSymbols;
+ TString structName = samplerNamePrefixFromStruct(typedArg);
+ argType.createSamplerSymbols("angle_" + structName, "", &samplerSymbols,
+ nullptr, mSymbolTable);
+ for (const TIntermSymbol *sampler : samplerSymbols)
{
- if (bias)
+ if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT)
{
- textureFunction.method = TextureFunction::LOD0BIAS;
+ out << ", texture_" << sampler->getSymbol();
+ out << ", sampler_" << sampler->getSymbol();
}
else
{
- textureFunction.method = TextureFunction::LOD0;
+ // In case of HLSL 4.1+, this symbol is the sampler index, and in case
+ // of D3D9, it's the sampler variable.
+ out << ", " + sampler->getSymbol();
}
}
- else if (bias)
- {
- textureFunction.method = TextureFunction::BIAS;
- }
- }
-
- mUsesTexture.insert(textureFunction);
-
- out << textureFunction.name();
- }
-
- for (TIntermSequence::iterator arg = arguments->begin(); arg != arguments->end(); arg++)
- {
- if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT &&
- IsSampler((*arg)->getAsTyped()->getBasicType()))
- {
- out << "texture_";
- (*arg)->traverse(this);
- out << ", sampler_";
}
- (*arg)->traverse(this);
-
if (arg < arguments->end() - 1)
{
out << ", ";
@@ -2479,160 +1995,79 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
return false;
}
- break;
- case EOpParameters:
- outputTriplet(out, visit, "(", ", ", ")\n{\n");
- break;
- case EOpConstructFloat:
- outputConstructor(out, visit, node->getType(), "vec1", node->getSequence());
- break;
- case EOpConstructVec2:
- outputConstructor(out, visit, node->getType(), "vec2", node->getSequence());
- break;
- case EOpConstructVec3:
- outputConstructor(out, visit, node->getType(), "vec3", node->getSequence());
- break;
- case EOpConstructVec4:
- outputConstructor(out, visit, node->getType(), "vec4", node->getSequence());
- break;
- case EOpConstructBool:
- outputConstructor(out, visit, node->getType(), "bvec1", node->getSequence());
- break;
- case EOpConstructBVec2:
- outputConstructor(out, visit, node->getType(), "bvec2", node->getSequence());
- break;
- case EOpConstructBVec3:
- outputConstructor(out, visit, node->getType(), "bvec3", node->getSequence());
- break;
- case EOpConstructBVec4:
- outputConstructor(out, visit, node->getType(), "bvec4", node->getSequence());
- break;
- case EOpConstructInt:
- outputConstructor(out, visit, node->getType(), "ivec1", node->getSequence());
- break;
- case EOpConstructIVec2:
- outputConstructor(out, visit, node->getType(), "ivec2", node->getSequence());
- break;
- case EOpConstructIVec3:
- outputConstructor(out, visit, node->getType(), "ivec3", node->getSequence());
- break;
- case EOpConstructIVec4:
- outputConstructor(out, visit, node->getType(), "ivec4", node->getSequence());
- break;
- case EOpConstructUInt:
- outputConstructor(out, visit, node->getType(), "uvec1", node->getSequence());
- break;
- case EOpConstructUVec2:
- outputConstructor(out, visit, node->getType(), "uvec2", node->getSequence());
- break;
- case EOpConstructUVec3:
- outputConstructor(out, visit, node->getType(), "uvec3", node->getSequence());
+ case EOpConstruct:
+ outputConstructor(out, visit, node);
break;
- case EOpConstructUVec4:
- outputConstructor(out, visit, node->getType(), "uvec4", node->getSequence());
- break;
- case EOpConstructMat2:
- outputConstructor(out, visit, node->getType(), "mat2", node->getSequence());
- break;
- case EOpConstructMat2x3:
- outputConstructor(out, visit, node->getType(), "mat2x3", node->getSequence());
- break;
- case EOpConstructMat2x4:
- outputConstructor(out, visit, node->getType(), "mat2x4", node->getSequence());
+ case EOpEqualComponentWise:
+ outputTriplet(out, visit, "(", " == ", ")");
break;
- case EOpConstructMat3x2:
- outputConstructor(out, visit, node->getType(), "mat3x2", node->getSequence());
+ case EOpNotEqualComponentWise:
+ outputTriplet(out, visit, "(", " != ", ")");
break;
- case EOpConstructMat3:
- outputConstructor(out, visit, node->getType(), "mat3", node->getSequence());
+ case EOpLessThanComponentWise:
+ outputTriplet(out, visit, "(", " < ", ")");
break;
- case EOpConstructMat3x4:
- outputConstructor(out, visit, node->getType(), "mat3x4", node->getSequence());
+ case EOpGreaterThanComponentWise:
+ outputTriplet(out, visit, "(", " > ", ")");
break;
- case EOpConstructMat4x2:
- outputConstructor(out, visit, node->getType(), "mat4x2", node->getSequence());
+ case EOpLessThanEqualComponentWise:
+ outputTriplet(out, visit, "(", " <= ", ")");
break;
- case EOpConstructMat4x3:
- outputConstructor(out, visit, node->getType(), "mat4x3", node->getSequence());
+ case EOpGreaterThanEqualComponentWise:
+ outputTriplet(out, visit, "(", " >= ", ")");
break;
- case EOpConstructMat4:
- outputConstructor(out, visit, node->getType(), "mat4", node->getSequence());
+ case EOpMod:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, node->getOp());
break;
- case EOpConstructStruct:
- {
- if (node->getType().isArray())
- {
- UNIMPLEMENTED();
- }
- const TString &structName = StructNameString(*node->getType().getStruct());
- mStructureHLSL->addConstructor(node->getType(), structName, node->getSequence());
- outputTriplet(out, visit, (structName + "_ctor(").c_str(), ", ", ")");
- }
- break;
- case EOpLessThan:
- outputTriplet(out, visit, "(", " < ", ")");
+ case EOpModf:
+ outputTriplet(out, visit, "modf(", ", ", ")");
break;
- case EOpGreaterThan:
- outputTriplet(out, visit, "(", " > ", ")");
+ case EOpPow:
+ outputTriplet(out, visit, "pow(", ", ", ")");
break;
- case EOpLessThanEqual:
- outputTriplet(out, visit, "(", " <= ", ")");
+ case EOpAtan:
+ ASSERT(node->getSequence()->size() == 2); // atan(x) is a unary operator
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, node->getOp());
break;
- case EOpGreaterThanEqual:
- outputTriplet(out, visit, "(", " >= ", ")");
+ case EOpMin:
+ outputTriplet(out, visit, "min(", ", ", ")");
break;
- case EOpVectorEqual:
- outputTriplet(out, visit, "(", " == ", ")");
+ case EOpMax:
+ outputTriplet(out, visit, "max(", ", ", ")");
break;
- case EOpVectorNotEqual:
- outputTriplet(out, visit, "(", " != ", ")");
+ case EOpClamp:
+ outputTriplet(out, visit, "clamp(", ", ", ")");
break;
- case EOpMod:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, "mod(");
- break;
- case EOpModf:
- outputTriplet(out, visit, "modf(", ", ", ")");
- break;
- case EOpPow:
- outputTriplet(out, visit, "pow(", ", ", ")");
- break;
- case EOpAtan:
- ASSERT(node->getSequence()->size() == 2); // atan(x) is a unary operator
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, "atan(");
- break;
- case EOpMin:
- outputTriplet(out, visit, "min(", ", ", ")");
- break;
- case EOpMax:
- outputTriplet(out, visit, "max(", ", ", ")");
- break;
- case EOpClamp:
- outputTriplet(out, visit, "clamp(", ", ", ")");
- break;
- case EOpMix:
+ case EOpMix:
{
TIntermTyped *lastParamNode = (*(node->getSequence()))[2]->getAsTyped();
if (lastParamNode->getType().getBasicType() == EbtBool)
{
- // There is no HLSL equivalent for ESSL3 built-in "genType mix (genType x, genType y, genBType a)",
+ // There is no HLSL equivalent for ESSL3 built-in "genType mix (genType x, genType
+ // y, genBType a)",
// so use emulated version.
ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, "mix(");
+ writeEmulatedFunctionTriplet(out, visit, node->getOp());
}
else
{
outputTriplet(out, visit, "lerp(", ", ", ")");
}
+ break;
}
- break;
case EOpStep:
outputTriplet(out, visit, "step(", ", ", ")");
break;
case EOpSmoothStep:
outputTriplet(out, visit, "smoothstep(", ", ", ")");
break;
+ case EOpFrexp:
+ case EOpLdexp:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, node->getOp());
+ break;
case EOpDistance:
outputTriplet(out, visit, "distance(", ", ", ")");
break;
@@ -2642,30 +2077,40 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
case EOpCross:
outputTriplet(out, visit, "cross(", ", ", ")");
break;
- case EOpFaceForward:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, "faceforward(");
- break;
- case EOpReflect:
- outputTriplet(out, visit, "reflect(", ", ", ")");
- break;
- case EOpRefract:
- outputTriplet(out, visit, "refract(", ", ", ")");
- break;
- case EOpOuterProduct:
- ASSERT(node->getUseEmulatedFunction());
- writeEmulatedFunctionTriplet(out, visit, "outerProduct(");
- break;
- case EOpMul:
- outputTriplet(out, visit, "(", " * ", ")");
- break;
- default: UNREACHABLE();
+ case EOpFaceforward:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, node->getOp());
+ break;
+ case EOpReflect:
+ outputTriplet(out, visit, "reflect(", ", ", ")");
+ break;
+ case EOpRefract:
+ outputTriplet(out, visit, "refract(", ", ", ")");
+ break;
+ case EOpOuterProduct:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, node->getOp());
+ break;
+ case EOpMulMatrixComponentWise:
+ outputTriplet(out, visit, "(", " * ", ")");
+ break;
+ case EOpBitfieldExtract:
+ case EOpBitfieldInsert:
+ case EOpUaddCarry:
+ case EOpUsubBorrow:
+ case EOpUmulExtended:
+ case EOpImulExtended:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, node->getOp());
+ break;
+ default:
+ UNREACHABLE();
}
return true;
}
-void OutputHLSL::writeSelection(TInfoSinkBase &out, TIntermSelection *node)
+void OutputHLSL::writeIfElse(TInfoSinkBase &out, TIntermIfElse *node)
{
out << "if (";
@@ -2680,8 +2125,6 @@ void OutputHLSL::writeSelection(TInfoSinkBase &out, TIntermSelection *node)
if (node->getTrueBlock())
{
// The trueBlock child node will output braces.
- ASSERT(IsSequence(node->getTrueBlock()));
-
node->getTrueBlock()->traverse(this);
// Detect true discard
@@ -2702,9 +2145,7 @@ void OutputHLSL::writeSelection(TInfoSinkBase &out, TIntermSelection *node)
outputLineDirective(out, node->getFalseBlock()->getLine().first_line);
- // Either this is "else if" or the falseBlock child node will output braces.
- ASSERT(IsSequence(node->getFalseBlock()) || node->getFalseBlock()->getAsSelectionNode() != nullptr);
-
+ // The falseBlock child node will output braces.
node->getFalseBlock()->traverse(this);
outputLineDirective(out, node->getFalseBlock()->getLine().first_line);
@@ -2720,18 +2161,19 @@ void OutputHLSL::writeSelection(TInfoSinkBase &out, TIntermSelection *node)
}
}
-bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
+bool OutputHLSL::visitTernary(Visit, TIntermTernary *)
{
- TInfoSinkBase &out = getInfoSink();
+ // Ternary ops should have been already converted to something else in the AST. HLSL ternary
+ // operator doesn't short-circuit, so it's not the same as the GLSL ternary operator.
+ UNREACHABLE();
+ return false;
+}
- ASSERT(!node->usesTernaryOperator());
+bool OutputHLSL::visitIfElse(Visit visit, TIntermIfElse *node)
+{
+ TInfoSinkBase &out = getInfoSink();
- if (!mInsideFunction)
- {
- // This is part of unfolded global initialization.
- mDeferredGlobalInitializers.push_back(node);
- return false;
- }
+ ASSERT(mInsideFunction);
// D3D errors when there is a gradient operation in a loop in an unflattened if.
if (mShaderType == GL_FRAGMENT_SHADER && mCurrentFunctionMetadata->hasGradientLoop(node))
@@ -2739,7 +2181,7 @@ bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
out << "FLATTEN ";
}
- writeSelection(out, node);
+ writeIfElse(out, node);
return false;
}
@@ -2748,17 +2190,13 @@ bool OutputHLSL::visitSwitch(Visit visit, TIntermSwitch *node)
{
TInfoSinkBase &out = getInfoSink();
- if (node->getStatementList())
- {
- node->setStatementList(RemoveSwitchFallThrough::removeFallThrough(node->getStatementList()));
- outputTriplet(out, visit, "switch (", ") ", "");
- // The curly braces get written when visiting the statementList aggregate
- }
- else
+ ASSERT(node->getStatementList());
+ if (visit == PreVisit)
{
- // No statementList, so it won't output curly braces
- outputTriplet(out, visit, "switch (", ") {", "}\n");
+ node->setStatementList(RemoveSwitchFallThrough(node->getStatementList(), mPerfDiagnostics));
}
+ outputTriplet(out, visit, "switch (", ") ", "");
+ // The curly braces get written when visiting the statementList block.
return true;
}
@@ -2789,8 +2227,8 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
mNestedLoopDepth++;
bool wasDiscontinuous = mInsideDiscontinuousLoop;
- mInsideDiscontinuousLoop = mInsideDiscontinuousLoop ||
- mCurrentFunctionMetadata->mDiscontinuousLoops.count(node) > 0;
+ mInsideDiscontinuousLoop =
+ mInsideDiscontinuousLoop || mCurrentFunctionMetadata->mDiscontinuousLoops.count(node) > 0;
TInfoSinkBase &out = getInfoSink();
@@ -2843,7 +2281,6 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
if (node->getBody())
{
// The loop body node will output braces.
- ASSERT(IsSequence(node->getBody()));
node->getBody()->traverse(this);
}
else
@@ -2858,11 +2295,11 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
if (node->getType() == ELoopDoWhile)
{
outputLineDirective(out, node->getCondition()->getLine().first_line);
- out << "while(\n";
+ out << "while (";
node->getCondition()->traverse(this);
- out << ");";
+ out << ");\n";
}
out << "}\n";
@@ -2875,89 +2312,47 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
{
- TInfoSinkBase &out = getInfoSink();
-
- switch (node->getFlowOp())
+ if (visit == PreVisit)
{
- case EOpKill:
- outputTriplet(out, visit, "discard;\n", "", "");
- break;
- case EOpBreak:
- if (visit == PreVisit)
- {
- if (mNestedLoopDepth > 1)
- {
- mUsesNestedBreak = true;
- }
-
- if (mExcessiveLoopIndex)
- {
- out << "{Break";
- mExcessiveLoopIndex->traverse(this);
- out << " = true; break;}\n";
- }
- else
- {
- out << "break;\n";
- }
- }
- break;
- case EOpContinue:
- outputTriplet(out, visit, "continue;\n", "", "");
- break;
- case EOpReturn:
- if (visit == PreVisit)
- {
- if (node->getExpression())
- {
- out << "return ";
- }
- else
- {
- out << "return;\n";
- }
- }
- else if (visit == PostVisit)
- {
- if (node->getExpression())
- {
- out << ";\n";
- }
- }
- break;
- default: UNREACHABLE();
- }
-
- return true;
-}
+ TInfoSinkBase &out = getInfoSink();
-bool OutputHLSL::isSingleStatement(TIntermNode *node)
-{
- TIntermAggregate *aggregate = node->getAsAggregate();
-
- if (aggregate)
- {
- if (aggregate->getOp() == EOpSequence)
+ switch (node->getFlowOp())
{
- return false;
- }
- else if (aggregate->getOp() == EOpDeclaration)
- {
- // Declaring multiple comma-separated variables must be considered multiple statements
- // because each individual declaration has side effects which are visible in the next.
- return false;
- }
- else
- {
- for (TIntermSequence::iterator sit = aggregate->getSequence()->begin(); sit != aggregate->getSequence()->end(); sit++)
- {
- if (!isSingleStatement(*sit))
+ case EOpKill:
+ out << "discard";
+ break;
+ case EOpBreak:
+ if (mNestedLoopDepth > 1)
{
- return false;
+ mUsesNestedBreak = true;
}
- }
- return true;
+ if (mExcessiveLoopIndex)
+ {
+ out << "{Break";
+ mExcessiveLoopIndex->traverse(this);
+ out << " = true; break;}\n";
+ }
+ else
+ {
+ out << "break";
+ }
+ break;
+ case EOpContinue:
+ out << "continue";
+ break;
+ case EOpReturn:
+ if (node->getExpression())
+ {
+ out << "return ";
+ }
+ else
+ {
+ out << "return";
+ }
+ break;
+ default:
+ UNREACHABLE();
}
}
@@ -2965,28 +2360,29 @@ bool OutputHLSL::isSingleStatement(TIntermNode *node)
}
// Handle loops with more than 254 iterations (unsupported by D3D9) by splitting them
-// (The D3D documentation says 255 iterations, but the compiler complains at anything more than 254).
+// (The D3D documentation says 255 iterations, but the compiler complains at anything more than
+// 254).
bool OutputHLSL::handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node)
{
const int MAX_LOOP_ITERATIONS = 254;
// Parse loops of the form:
// for(int index = initial; index [comparator] limit; index += increment)
- TIntermSymbol *index = NULL;
+ TIntermSymbol *index = nullptr;
TOperator comparator = EOpNull;
- int initial = 0;
- int limit = 0;
- int increment = 0;
+ int initial = 0;
+ int limit = 0;
+ int increment = 0;
// Parse index name and intial value
if (node->getInit())
{
- TIntermAggregate *init = node->getInit()->getAsAggregate();
+ TIntermDeclaration *init = node->getInit()->getAsDeclarationNode();
if (init)
{
TIntermSequence *sequence = init->getSequence();
- TIntermTyped *variable = (*sequence)[0]->getAsTyped();
+ TIntermTyped *variable = (*sequence)[0]->getAsTyped();
if (variable && variable->getQualifier() == EvqTemporary)
{
@@ -2994,14 +2390,14 @@ bool OutputHLSL::handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node)
if (assign->getOp() == EOpInitialize)
{
- TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
+ TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
if (symbol && constant)
{
if (constant->getBasicType() == EbtInt && constant->isScalar())
{
- index = symbol;
+ index = symbol;
initial = constant->getIConst(0);
}
}
@@ -3011,7 +2407,7 @@ bool OutputHLSL::handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node)
}
// Parse comparator and limit value
- if (index != NULL && node->getCondition())
+ if (index != nullptr && node->getCondition())
{
TIntermBinary *test = node->getCondition()->getAsBinaryNode();
@@ -3024,21 +2420,21 @@ bool OutputHLSL::handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node)
if (constant->getBasicType() == EbtInt && constant->isScalar())
{
comparator = test->getOp();
- limit = constant->getIConst(0);
+ limit = constant->getIConst(0);
}
}
}
}
// Parse increment
- if (index != NULL && comparator != EOpNull && node->getExpression())
+ if (index != nullptr && comparator != EOpNull && node->getExpression())
{
TIntermBinary *binaryTerminal = node->getExpression()->getAsBinaryNode();
- TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode();
+ TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode();
if (binaryTerminal)
{
- TOperator op = binaryTerminal->getOp();
+ TOperator op = binaryTerminal->getOp();
TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
if (constant)
@@ -3049,9 +2445,14 @@ bool OutputHLSL::handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node)
switch (op)
{
- case EOpAddAssign: increment = value; break;
- case EOpSubAssign: increment = -value; break;
- default: UNIMPLEMENTED();
+ case EOpAddAssign:
+ increment = value;
+ break;
+ case EOpSubAssign:
+ increment = -value;
+ break;
+ default:
+ UNIMPLEMENTED();
}
}
}
@@ -3062,16 +2463,25 @@ bool OutputHLSL::handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node)
switch (op)
{
- case EOpPostIncrement: increment = 1; break;
- case EOpPostDecrement: increment = -1; break;
- case EOpPreIncrement: increment = 1; break;
- case EOpPreDecrement: increment = -1; break;
- default: UNIMPLEMENTED();
+ case EOpPostIncrement:
+ increment = 1;
+ break;
+ case EOpPostDecrement:
+ increment = -1;
+ break;
+ case EOpPreIncrement:
+ increment = 1;
+ break;
+ case EOpPreDecrement:
+ increment = -1;
+ break;
+ default:
+ UNIMPLEMENTED();
}
}
}
- if (index != NULL && comparator != EOpNull && increment != 0)
+ if (index != nullptr && comparator != EOpNull && increment != 0)
{
if (comparator == EOpLessThanEqual)
{
@@ -3085,11 +2495,11 @@ bool OutputHLSL::handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node)
if (iterations <= MAX_LOOP_ITERATIONS)
{
- return false; // Not an excessive loop
+ return false; // Not an excessive loop
}
TIntermSymbol *restoreIndex = mExcessiveLoopIndex;
- mExcessiveLoopIndex = index;
+ mExcessiveLoopIndex = index;
out << "{int ";
index->traverse(this);
@@ -3111,13 +2521,14 @@ bool OutputHLSL::handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node)
out << ") {\n";
}
- if (iterations <= MAX_LOOP_ITERATIONS) // Last loop fragment
+ if (iterations <= MAX_LOOP_ITERATIONS) // Last loop fragment
{
- mExcessiveLoopIndex = NULL; // Stops setting the Break flag
+ mExcessiveLoopIndex = nullptr; // Stops setting the Break flag
}
// for(int index = initial; index < clampedLimit; index += increment)
- const char *unroll = mCurrentFunctionMetadata->hasGradientInCallGraph(node) ? "LOOP" : "";
+ const char *unroll =
+ mCurrentFunctionMetadata->hasGradientInCallGraph(node) ? "LOOP" : "";
out << unroll << " for(";
index->traverse(this);
@@ -3163,10 +2574,11 @@ bool OutputHLSL::handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node)
return true;
}
- else UNIMPLEMENTED();
+ else
+ UNIMPLEMENTED();
}
- return false; // Not handled as an excessive loop
+ return false; // Not handled as an excessive loop
}
void OutputHLSL::outputTriplet(TInfoSinkBase &out,
@@ -3218,7 +2630,7 @@ TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
}
else
{
- nameStr = DecorateIfNeeded(name);
+ nameStr = DecorateVariableIfNeeded(name);
}
if (IsSampler(type.getBasicType()))
@@ -3238,7 +2650,44 @@ TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
}
}
- return QualifierString(qualifier) + " " + TypeString(type) + " " + nameStr + ArrayString(type);
+ TStringStream argString;
+ argString << QualifierString(qualifier) << " " << TypeString(type) << " " << nameStr
+ << ArrayString(type);
+
+ // If the structure parameter contains samplers, they need to be passed into the function as
+ // separate parameters. HLSL doesn't natively support samplers in structs.
+ if (type.isStructureContainingSamplers())
+ {
+ ASSERT(qualifier != EvqOut && qualifier != EvqInOut);
+ TVector<TIntermSymbol *> samplerSymbols;
+ type.createSamplerSymbols("angle" + nameStr, "", &samplerSymbols, nullptr, mSymbolTable);
+ for (const TIntermSymbol *sampler : samplerSymbols)
+ {
+ const TType &samplerType = sampler->getType();
+ if (mOutputType == SH_HLSL_4_1_OUTPUT)
+ {
+ argString << ", const uint " << sampler->getSymbol() << ArrayString(samplerType);
+ }
+ else if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT)
+ {
+ ASSERT(IsSampler(samplerType.getBasicType()));
+ argString << ", " << QualifierString(qualifier) << " "
+ << TextureString(samplerType.getBasicType()) << " texture_"
+ << sampler->getSymbol() << ArrayString(samplerType) << ", "
+ << QualifierString(qualifier) << " "
+ << SamplerString(samplerType.getBasicType()) << " sampler_"
+ << sampler->getSymbol() << ArrayString(samplerType);
+ }
+ else
+ {
+ ASSERT(IsSampler(samplerType.getBasicType()));
+ argString << ", " << QualifierString(qualifier) << " " << TypeString(samplerType)
+ << " " << sampler->getSymbol() << ArrayString(samplerType);
+ }
+ }
+ }
+
+ return argString.str();
}
TString OutputHLSL::initializer(const TType &type)
@@ -3259,22 +2708,24 @@ TString OutputHLSL::initializer(const TType &type)
return "{" + string + "}";
}
-void OutputHLSL::outputConstructor(TInfoSinkBase &out,
- Visit visit,
- const TType &type,
- const char *name,
- const TIntermSequence *parameters)
+void OutputHLSL::outputConstructor(TInfoSinkBase &out, Visit visit, TIntermAggregate *node)
{
- if (type.isArray())
- {
- UNIMPLEMENTED();
- }
+ // Array constructors should have been already pruned from the code.
+ ASSERT(!node->getType().isArray());
if (visit == PreVisit)
{
- mStructureHLSL->addConstructor(type, name, parameters);
-
- out << name << "(";
+ TString constructorName;
+ if (node->getBasicType() == EbtStruct)
+ {
+ constructorName = mStructureHLSL->addStructConstructor(*node->getType().getStruct());
+ }
+ else
+ {
+ constructorName =
+ mStructureHLSL->addBuiltInConstructor(node->getType(), node->getSequence());
+ }
+ out << constructorName << "(";
}
else if (visit == InVisit)
{
@@ -3292,12 +2743,12 @@ const TConstantUnion *OutputHLSL::writeConstantUnion(TInfoSinkBase &out,
{
const TConstantUnion *constUnionIterated = constUnion;
- const TStructure* structure = type.getStruct();
+ const TStructure *structure = type.getStruct();
if (structure)
{
- out << StructNameString(*structure) + "_ctor(";
+ out << mStructureHLSL->addStructConstructor(*structure) << "(";
- const TFieldList& fields = structure->fields();
+ const TFieldList &fields = structure->fields();
for (size_t i = 0; i < fields.size(); i++)
{
@@ -3314,14 +2765,14 @@ const TConstantUnion *OutputHLSL::writeConstantUnion(TInfoSinkBase &out,
}
else
{
- size_t size = type.getObjectSize();
+ size_t size = type.getObjectSize();
bool writeType = size > 1;
if (writeType)
{
out << TypeString(type) << "(";
}
- constUnionIterated = WriteConstantUnionArray(out, constUnionIterated, size);
+ constUnionIterated = writeConstantUnionArray(out, constUnionIterated, size);
if (writeType)
{
out << ")";
@@ -3331,13 +2782,23 @@ const TConstantUnion *OutputHLSL::writeConstantUnion(TInfoSinkBase &out,
return constUnionIterated;
}
-void OutputHLSL::writeEmulatedFunctionTriplet(TInfoSinkBase &out, Visit visit, const char *preStr)
+void OutputHLSL::writeEmulatedFunctionTriplet(TInfoSinkBase &out, Visit visit, TOperator op)
{
- TString preString = BuiltInFunctionEmulator::GetEmulatedFunctionName(preStr);
- outputTriplet(out, visit, preString.c_str(), ", ", ")");
+ if (visit == PreVisit)
+ {
+ const char *opStr = GetOperatorString(op);
+ BuiltInFunctionEmulator::WriteEmulatedFunctionName(out, opStr);
+ out << "(";
+ }
+ else
+ {
+ outputTriplet(out, visit, nullptr, ", ", ")");
+ }
}
-bool OutputHLSL::writeSameSymbolInitializer(TInfoSinkBase &out, TIntermSymbol *symbolNode, TIntermTyped *expression)
+bool OutputHLSL::writeSameSymbolInitializer(TInfoSinkBase &out,
+ TIntermSymbol *symbolNode,
+ TIntermTyped *expression)
{
sh::SearchSymbol searchSymbol(symbolNode->getSymbol());
expression->traverse(&searchSymbol);
@@ -3362,52 +2823,40 @@ bool OutputHLSL::canWriteAsHLSLLiteral(TIntermTyped *expression)
{
// We support writing constant unions and constructors that only take constant unions as
// parameters as HLSL literals.
- if (expression->getAsConstantUnion())
- {
- return true;
- }
- if (expression->getQualifier() != EvqConst || !expression->getAsAggregate() ||
- !expression->getAsAggregate()->isConstructor())
- {
- return false;
- }
- TIntermAggregate *constructor = expression->getAsAggregate();
- for (TIntermNode *&node : *constructor->getSequence())
- {
- if (!node->getAsConstantUnion())
- return false;
- }
- return true;
+ return !expression->getType().isArrayOfArrays() &&
+ (expression->getAsConstantUnion() ||
+ expression->isConstructorWithOnlyConstantUnionParameters());
}
bool OutputHLSL::writeConstantInitialization(TInfoSinkBase &out,
TIntermSymbol *symbolNode,
- TIntermTyped *expression)
+ TIntermTyped *initializer)
{
- if (canWriteAsHLSLLiteral(expression))
+ if (canWriteAsHLSLLiteral(initializer))
{
symbolNode->traverse(this);
- if (expression->getType().isArray())
+ ASSERT(!symbolNode->getType().isArrayOfArrays());
+ if (symbolNode->getType().isArray())
{
- out << "[" << expression->getType().getArraySize() << "]";
+ out << "[" << symbolNode->getType().getOutermostArraySize() << "]";
}
out << " = {";
- if (expression->getAsConstantUnion())
+ if (initializer->getAsConstantUnion())
{
- TIntermConstantUnion *nodeConst = expression->getAsConstantUnion();
+ TIntermConstantUnion *nodeConst = initializer->getAsConstantUnion();
const TConstantUnion *constUnion = nodeConst->getUnionArrayPointer();
- WriteConstantUnionArray(out, constUnion, nodeConst->getType().getObjectSize());
+ writeConstantUnionArray(out, constUnion, nodeConst->getType().getObjectSize());
}
else
{
- TIntermAggregate *constructor = expression->getAsAggregate();
+ TIntermAggregate *constructor = initializer->getAsAggregate();
ASSERT(constructor != nullptr);
for (TIntermNode *&node : *constructor->getSequence())
{
TIntermConstantUnion *nodeConst = node->getAsConstantUnion();
ASSERT(nodeConst);
const TConstantUnion *constUnion = nodeConst->getUnionArrayPointer();
- WriteConstantUnionArray(out, constUnion, nodeConst->getType().getObjectSize());
+ writeConstantUnionArray(out, constUnion, nodeConst->getType().getObjectSize());
if (node != constructor->getSequence()->back())
{
out << ", ";
@@ -3420,47 +2869,6 @@ bool OutputHLSL::writeConstantInitialization(TInfoSinkBase &out,
return false;
}
-void OutputHLSL::writeDeferredGlobalInitializers(TInfoSinkBase &out)
-{
- out << "#define ANGLE_USES_DEFERRED_INIT\n"
- << "\n"
- << "void initializeDeferredGlobals()\n"
- << "{\n";
-
- for (const auto &deferredGlobal : mDeferredGlobalInitializers)
- {
- TIntermBinary *binary = deferredGlobal->getAsBinaryNode();
- TIntermSelection *selection = deferredGlobal->getAsSelectionNode();
- if (binary != nullptr)
- {
- TIntermSymbol *symbol = binary->getLeft()->getAsSymbolNode();
- TIntermTyped *expression = binary->getRight();
- ASSERT(symbol);
- ASSERT(symbol->getQualifier() == EvqGlobal && expression->getQualifier() != EvqConst);
-
- out << " " << Decorate(symbol->getSymbol()) << " = ";
-
- if (!writeSameSymbolInitializer(out, symbol, expression))
- {
- ASSERT(mInfoSinkStack.top() == &out);
- expression->traverse(this);
- }
- out << ";\n";
- }
- else if (selection != nullptr)
- {
- writeSelection(out, selection);
- }
- else
- {
- UNREACHABLE();
- }
- }
-
- out << "}\n"
- << "\n";
-}
-
TString OutputHLSL::addStructEqualityFunction(const TStructure &structure)
{
const TFieldList &fields = structure.fields();
@@ -3476,18 +2884,19 @@ TString OutputHLSL::addStructEqualityFunction(const TStructure &structure)
const TString &structNameString = StructNameString(structure);
StructEqualityFunction *function = new StructEqualityFunction();
- function->structure = &structure;
- function->functionName = "angle_eq_" + structNameString;
+ function->structure = &structure;
+ function->functionName = "angle_eq_" + structNameString;
TInfoSinkBase fnOut;
- fnOut << "bool " << function->functionName << "(" << structNameString << " a, " << structNameString + " b)\n"
+ fnOut << "bool " << function->functionName << "(" << structNameString << " a, "
+ << structNameString + " b)\n"
<< "{\n"
" return ";
for (size_t i = 0; i < fields.size(); i++)
{
- const TField *field = fields[i];
+ const TField *field = fields[i];
const TType *fieldType = field->type();
const TString &fieldNameA = "a." + Decorate(field->name());
@@ -3507,7 +2916,8 @@ TString OutputHLSL::addStructEqualityFunction(const TStructure &structure)
fnOut << ")";
}
- fnOut << ";\n" << "}\n";
+ fnOut << ";\n"
+ << "}\n";
function->functionDefinition = fnOut.c_str();
@@ -3517,7 +2927,7 @@ TString OutputHLSL::addStructEqualityFunction(const TStructure &structure)
return function->functionName;
}
-TString OutputHLSL::addArrayEqualityFunction(const TType& type)
+TString OutputHLSL::addArrayEqualityFunction(const TType &type)
{
for (const auto &eqFunction : mArrayEqualityFunctions)
{
@@ -3527,33 +2937,31 @@ TString OutputHLSL::addArrayEqualityFunction(const TType& type)
}
}
- const TString &typeName = TypeString(type);
+ TType elementType(type);
+ elementType.toArrayElementType();
ArrayHelperFunction *function = new ArrayHelperFunction();
- function->type = type;
-
- TInfoSinkBase fnNameOut;
- fnNameOut << "angle_eq_" << type.getArraySize() << "_" << typeName;
- function->functionName = fnNameOut.c_str();
+ function->type = type;
- TType nonArrayType = type;
- nonArrayType.clearArrayness();
+ function->functionName = ArrayHelperFunctionName("angle_eq", type);
TInfoSinkBase fnOut;
- fnOut << "bool " << function->functionName << "("
- << typeName << " a[" << type.getArraySize() << "], "
- << typeName << " b[" << type.getArraySize() << "])\n"
+ const TString &typeName = TypeString(type);
+ fnOut << "bool " << function->functionName << "(" << typeName << " a" << ArrayString(type)
+ << ", " << typeName << " b" << ArrayString(type) << ")\n"
<< "{\n"
- " for (int i = 0; i < " << type.getArraySize() << "; ++i)\n"
+ " for (int i = 0; i < "
+ << type.getOutermostArraySize()
+ << "; ++i)\n"
" {\n"
" if (";
- outputEqual(PreVisit, nonArrayType, EOpNotEqual, fnOut);
+ outputEqual(PreVisit, elementType, EOpNotEqual, fnOut);
fnOut << "a[i]";
- outputEqual(InVisit, nonArrayType, EOpNotEqual, fnOut);
+ outputEqual(InVisit, elementType, EOpNotEqual, fnOut);
fnOut << "b[i]";
- outputEqual(PostVisit, nonArrayType, EOpNotEqual, fnOut);
+ outputEqual(PostVisit, elementType, EOpNotEqual, fnOut);
fnOut << ") { return false; }\n"
" }\n"
@@ -3568,7 +2976,7 @@ TString OutputHLSL::addArrayEqualityFunction(const TType& type)
return function->functionName;
}
-TString OutputHLSL::addArrayAssignmentFunction(const TType& type)
+TString OutputHLSL::addArrayAssignmentFunction(const TType &type)
{
for (const auto &assignFunction : mArrayAssignmentFunctions)
{
@@ -3578,26 +2986,35 @@ TString OutputHLSL::addArrayAssignmentFunction(const TType& type)
}
}
- const TString &typeName = TypeString(type);
+ TType elementType(type);
+ elementType.toArrayElementType();
ArrayHelperFunction function;
function.type = type;
- TInfoSinkBase fnNameOut;
- fnNameOut << "angle_assign_" << type.getArraySize() << "_" << typeName;
- function.functionName = fnNameOut.c_str();
+ function.functionName = ArrayHelperFunctionName("angle_assign", type);
TInfoSinkBase fnOut;
- fnOut << "void " << function.functionName << "(out "
- << typeName << " a[" << type.getArraySize() << "], "
- << typeName << " b[" << type.getArraySize() << "])\n"
- << "{\n"
- " for (int i = 0; i < " << type.getArraySize() << "; ++i)\n"
- " {\n"
- " a[i] = b[i];\n"
- " }\n"
- "}\n";
+ const TString &typeName = TypeString(type);
+ fnOut << "void " << function.functionName << "(out " << typeName << " a" << ArrayString(type)
+ << ", " << typeName << " b" << ArrayString(type) << ")\n"
+ << "{\n"
+ " for (int i = 0; i < "
+ << type.getOutermostArraySize()
+ << "; ++i)\n"
+ " {\n"
+ " ";
+
+ outputAssign(PreVisit, elementType, fnOut);
+ fnOut << "a[i]";
+ outputAssign(InVisit, elementType, fnOut);
+ fnOut << "b[i]";
+ outputAssign(PostVisit, elementType, fnOut);
+
+ fnOut << ";\n"
+ " }\n"
+ "}\n";
function.functionDefinition = fnOut.c_str();
@@ -3606,7 +3023,7 @@ TString OutputHLSL::addArrayAssignmentFunction(const TType& type)
return function.functionName;
}
-TString OutputHLSL::addArrayConstructIntoFunction(const TType& type)
+TString OutputHLSL::addArrayConstructIntoFunction(const TType &type)
{
for (const auto &constructIntoFunction : mArrayConstructIntoFunctions)
{
@@ -3616,29 +3033,34 @@ TString OutputHLSL::addArrayConstructIntoFunction(const TType& type)
}
}
- const TString &typeName = TypeString(type);
+ TType elementType(type);
+ elementType.toArrayElementType();
ArrayHelperFunction function;
function.type = type;
- TInfoSinkBase fnNameOut;
- fnNameOut << "angle_construct_into_" << type.getArraySize() << "_" << typeName;
- function.functionName = fnNameOut.c_str();
+ function.functionName = ArrayHelperFunctionName("angle_construct_into", type);
TInfoSinkBase fnOut;
- fnOut << "void " << function.functionName << "(out "
- << typeName << " a[" << type.getArraySize() << "]";
- for (int i = 0; i < type.getArraySize(); ++i)
+ const TString &typeName = TypeString(type);
+ fnOut << "void " << function.functionName << "(out " << typeName << " a" << ArrayString(type);
+ for (unsigned int i = 0u; i < type.getOutermostArraySize(); ++i)
{
- fnOut << ", " << typeName << " b" << i;
+ fnOut << ", " << typeName << " b" << i << ArrayString(elementType);
}
fnOut << ")\n"
"{\n";
- for (int i = 0; i < type.getArraySize(); ++i)
+ for (unsigned int i = 0u; i < type.getOutermostArraySize(); ++i)
{
- fnOut << " a[" << i << "] = b" << i << ";\n";
+ fnOut << " ";
+ outputAssign(PreVisit, elementType, fnOut);
+ fnOut << "a[" << i << "]";
+ outputAssign(InVisit, elementType, fnOut);
+ fnOut << "b" << i;
+ outputAssign(PostVisit, elementType, fnOut);
+ fnOut << ";\n";
}
fnOut << "}\n";
@@ -3651,14 +3073,12 @@ TString OutputHLSL::addArrayConstructIntoFunction(const TType& type)
void OutputHLSL::ensureStructDefined(const TType &type)
{
- TStructure *structure = type.getStruct();
-
+ const TStructure *structure = type.getStruct();
if (structure)
{
- mStructureHLSL->addConstructor(type, StructNameString(*structure), nullptr);
+ ASSERT(type.getBasicType() == EbtStruct);
+ mStructureHLSL->ensureStructDefined(*structure);
}
}
-
-
-}
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
index 8756d0ba4c..014f4f5002 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
@@ -8,67 +8,94 @@
#define COMPILER_TRANSLATOR_OUTPUTHLSL_H_
#include <list>
-#include <set>
#include <map>
#include <stack>
#include "angle_gl.h"
#include "compiler/translator/ASTMetadataHLSL.h"
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/ParseContext.h"
+#include "compiler/translator/Compiler.h"
+#include "compiler/translator/FlagStd140Structs.h"
+#include "compiler/translator/IntermTraverse.h"
class BuiltInFunctionEmulator;
namespace sh
{
-class UnfoldShortCircuit;
class StructureHLSL;
+class TextureFunctionHLSL;
+class TSymbolTable;
+class ImageFunctionHLSL;
+class UnfoldShortCircuit;
class UniformHLSL;
-typedef std::map<TString, TIntermSymbol*> ReferencedSymbols;
+typedef std::map<TString, TIntermSymbol *> ReferencedSymbols;
class OutputHLSL : public TIntermTraverser
{
public:
- OutputHLSL(sh::GLenum shaderType, int shaderVersion,
- const TExtensionBehavior &extensionBehavior,
- const char *sourcePath, ShShaderOutput outputType,
- int numRenderTargets, const std::vector<Uniform> &uniforms,
- int compileOptions);
+ OutputHLSL(sh::GLenum shaderType,
+ int shaderVersion,
+ const TExtensionBehavior &extensionBehavior,
+ const char *sourcePath,
+ ShShaderOutput outputType,
+ int numRenderTargets,
+ const std::vector<Uniform> &uniforms,
+ ShCompileOptions compileOptions,
+ TSymbolTable *symbolTable,
+ PerformanceDiagnostics *perfDiagnostics);
~OutputHLSL();
void output(TIntermNode *treeRoot, TInfoSinkBase &objSink);
- const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const;
+ const std::map<std::string, unsigned int> &getUniformBlockRegisterMap() const;
const std::map<std::string, unsigned int> &getUniformRegisterMap() const;
static TString initializer(const TType &type);
- TInfoSinkBase &getInfoSink() { ASSERT(!mInfoSinkStack.empty()); return *mInfoSinkStack.top(); }
+ TInfoSinkBase &getInfoSink()
+ {
+ ASSERT(!mInfoSinkStack.empty());
+ return *mInfoSinkStack.top();
+ }
static bool canWriteAsHLSLLiteral(TIntermTyped *expression);
protected:
- void header(TInfoSinkBase &out, const BuiltInFunctionEmulator *builtInFunctionEmulator);
+ void header(TInfoSinkBase &out,
+ const std::vector<MappedStruct> &std140Structs,
+ const BuiltInFunctionEmulator *builtInFunctionEmulator) const;
+
+ void writeFloat(TInfoSinkBase &out, float f);
+ void writeSingleConstant(TInfoSinkBase &out, const TConstantUnion *const constUnion);
+ const TConstantUnion *writeConstantUnionArray(TInfoSinkBase &out,
+ const TConstantUnion *const constUnion,
+ const size_t size);
// Visit AST nodes and output their code to the body stream
- void visitSymbol(TIntermSymbol*);
- void visitRaw(TIntermRaw*);
- void visitConstantUnion(TIntermConstantUnion*);
- bool visitBinary(Visit visit, TIntermBinary*);
- bool visitUnary(Visit visit, TIntermUnary*);
- bool visitSelection(Visit visit, TIntermSelection*);
- bool visitSwitch(Visit visit, TIntermSwitch *);
- bool visitCase(Visit visit, TIntermCase *);
- bool visitAggregate(Visit visit, TIntermAggregate*);
- bool visitLoop(Visit visit, TIntermLoop*);
- bool visitBranch(Visit visit, TIntermBranch*);
-
- bool isSingleStatement(TIntermNode *node);
+ void visitSymbol(TIntermSymbol *) override;
+ void visitRaw(TIntermRaw *) override;
+ void visitConstantUnion(TIntermConstantUnion *) override;
+ bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
+ bool visitBinary(Visit visit, TIntermBinary *) override;
+ bool visitUnary(Visit visit, TIntermUnary *) override;
+ bool visitTernary(Visit visit, TIntermTernary *) override;
+ bool visitIfElse(Visit visit, TIntermIfElse *) override;
+ bool visitSwitch(Visit visit, TIntermSwitch *) override;
+ bool visitCase(Visit visit, TIntermCase *) override;
+ bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *) override;
+ bool visitBlock(Visit visit, TIntermBlock *node) override;
+ bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override;
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
+ bool visitLoop(Visit visit, TIntermLoop *) override;
+ bool visitBranch(Visit visit, TIntermBranch *) override;
+
bool handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node);
- // Emit one of three strings depending on traverse phase. Called with literal strings so using const char* instead of TString.
+ // Emit one of three strings depending on traverse phase. Called with literal strings so using
+ // const char* instead of TString.
void outputTriplet(TInfoSinkBase &out,
Visit visit,
const char *preString,
@@ -76,32 +103,28 @@ class OutputHLSL : public TIntermTraverser
const char *postString);
void outputLineDirective(TInfoSinkBase &out, int line);
TString argumentString(const TIntermSymbol *symbol);
- int vectorSize(const TType &type) const;
-
- // Emit constructor. Called with literal names so using const char* instead of TString.
- void outputConstructor(TInfoSinkBase &out,
- Visit visit,
- const TType &type,
- const char *name,
- const TIntermSequence *parameters);
+
+ void outputConstructor(TInfoSinkBase &out, Visit visit, TIntermAggregate *node);
const TConstantUnion *writeConstantUnion(TInfoSinkBase &out,
const TType &type,
const TConstantUnion *constUnion);
void outputEqual(Visit visit, const TType &type, TOperator op, TInfoSinkBase &out);
+ void outputAssign(Visit visit, const TType &type, TInfoSinkBase &out);
- void writeEmulatedFunctionTriplet(TInfoSinkBase &out, Visit visit, const char *preStr);
- void makeFlaggedStructMaps(const std::vector<TIntermTyped *> &flaggedStructs);
+ void writeEmulatedFunctionTriplet(TInfoSinkBase &out, Visit visit, TOperator op);
- // Returns true if it found a 'same symbol' initializer (initializer that references the variable it's initting)
- bool writeSameSymbolInitializer(TInfoSinkBase &out, TIntermSymbol *symbolNode, TIntermTyped *expression);
+ // Returns true if it found a 'same symbol' initializer (initializer that references the
+ // variable it's initting)
+ bool writeSameSymbolInitializer(TInfoSinkBase &out,
+ TIntermSymbol *symbolNode,
+ TIntermTyped *expression);
// Returns true if variable initializer could be written using literal {} notation.
bool writeConstantInitialization(TInfoSinkBase &out,
TIntermSymbol *symbolNode,
TIntermTyped *expression);
- void writeDeferredGlobalInitializers(TInfoSinkBase &out);
- void writeSelection(TInfoSinkBase &out, TIntermSelection *node);
+ void writeIfElse(TInfoSinkBase &out, TIntermIfElse *node);
// Returns the function name
TString addStructEqualityFunction(const TStructure &structure);
@@ -117,7 +140,7 @@ class OutputHLSL : public TIntermTraverser
const TExtensionBehavior &mExtensionBehavior;
const char *mSourcePath;
const ShShaderOutput mOutputType;
- int mCompileOptions;
+ ShCompileOptions mCompileOptions;
bool mInsideFunction;
@@ -126,49 +149,23 @@ class OutputHLSL : public TIntermTraverser
TInfoSinkBase mBody;
TInfoSinkBase mFooter;
- // A stack is useful when we want to traverse in the header, or in helper functions, but not always
- // write to the body. Instead use an InfoSink stack to keep our current state intact.
+ // A stack is useful when we want to traverse in the header, or in helper functions, but not
+ // always write to the body. Instead use an InfoSink stack to keep our current state intact.
// TODO (jmadill): Just passing an InfoSink in function parameters would be simpler.
std::stack<TInfoSinkBase *> mInfoSinkStack;
ReferencedSymbols mReferencedUniforms;
- ReferencedSymbols mReferencedInterfaceBlocks;
+ ReferencedSymbols mReferencedUniformBlocks;
ReferencedSymbols mReferencedAttributes;
ReferencedSymbols mReferencedVaryings;
ReferencedSymbols mReferencedOutputVariables;
StructureHLSL *mStructureHLSL;
UniformHLSL *mUniformHLSL;
-
- struct TextureFunction
- {
- enum Method
- {
- IMPLICIT, // Mipmap LOD determined implicitly (standard lookup)
- BIAS,
- LOD,
- LOD0,
- LOD0BIAS,
- SIZE, // textureSize()
- FETCH,
- GRAD
- };
-
- TBasicType sampler;
- int coords;
- bool proj;
- bool offset;
- Method method;
-
- TString name() const;
-
- bool operator<(const TextureFunction &rhs) const;
- };
-
- typedef std::set<TextureFunction> TextureFunctionSet;
+ TextureFunctionHLSL *mTextureFunctionHLSL;
+ ImageFunctionHLSL *mImageFunctionHLSL;
// Parameters determining what goes in the header output
- TextureFunctionSet mUsesTexture;
bool mUsesFragColor;
bool mUsesFragData;
bool mUsesDepthRange;
@@ -177,16 +174,23 @@ class OutputHLSL : public TIntermTraverser
bool mUsesFrontFacing;
bool mUsesPointSize;
bool mUsesInstanceID;
+ bool mHasMultiviewExtensionEnabled;
+ bool mUsesViewID;
+ bool mUsesVertexID;
bool mUsesFragDepth;
+ bool mUsesNumWorkGroups;
+ bool mUsesWorkGroupID;
+ bool mUsesLocalInvocationID;
+ bool mUsesGlobalInvocationID;
+ bool mUsesLocalInvocationIndex;
bool mUsesXor;
bool mUsesDiscardRewriting;
bool mUsesNestedBreak;
bool mRequiresIEEEStrictCompiling;
-
int mNumRenderTargets;
- int mUniqueIndex; // For creating unique names
+ int mUniqueIndex; // For creating unique names
CallDAG mCallDag;
MetadataList mASTMetadataList;
@@ -197,15 +201,7 @@ class OutputHLSL : public TIntermTraverser
TIntermSymbol *mExcessiveLoopIndex;
- TString structInitializerString(int indent, const TStructure &structure, const TString &rhsStructName);
-
- std::map<TIntermTyped*, TString> mFlaggedStructMappedNames;
- std::map<TIntermTyped*, TString> mFlaggedStructOriginalNames;
-
- // Some initializers may have been unfolded into if statements, thus we can't evaluate all initializers
- // at global static scope in HLSL. Instead, we can initialize these static globals inside a helper function.
- // This also enables initialization of globals with uniforms.
- TIntermSequence mDeferredGlobalInitializers;
+ TString structInitializerString(int indent, const TType &type, const TString &name) const;
struct HelperFunction
{
@@ -219,28 +215,34 @@ class OutputHLSL : public TIntermTraverser
// which we add the functions, since nested structures call each other recursively, and
// structure equality functions may need to call array equality functions and vice versa.
// The ownership of the pointers is maintained by the type-specific arrays.
- std::vector<HelperFunction*> mEqualityFunctions;
+ std::vector<HelperFunction *> mEqualityFunctions;
struct StructEqualityFunction : public HelperFunction
{
const TStructure *structure;
};
- std::vector<StructEqualityFunction*> mStructEqualityFunctions;
+ std::vector<StructEqualityFunction *> mStructEqualityFunctions;
struct ArrayHelperFunction : public HelperFunction
{
TType type;
};
- std::vector<ArrayHelperFunction*> mArrayEqualityFunctions;
+ std::vector<ArrayHelperFunction *> mArrayEqualityFunctions;
std::vector<ArrayHelperFunction> mArrayAssignmentFunctions;
- // The construct-into functions are functions that fill an N-element array passed as an out parameter
- // with the other N parameters of the function. This is used to work around that arrays can't be
- // return values in HLSL.
+ // The construct-into functions are functions that fill an N-element array passed as an out
+ // parameter with the other N parameters of the function. This is used to work around that
+ // arrays can't be return values in HLSL.
std::vector<ArrayHelperFunction> mArrayConstructIntoFunctions;
-};
+ PerformanceDiagnostics *mPerfDiagnostics;
+
+ private:
+ TString generateStructMapping(const std::vector<MappedStruct> &std140Structs) const;
+ TString samplerNamePrefixFromStruct(TIntermTyped *node);
+ bool ancestorEvaluatesToSamplerInStruct();
+};
}
-#endif // COMPILER_TRANSLATOR_OUTPUTHLSL_H_
+#endif // COMPILER_TRANSLATOR_OUTPUTHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputTree.cpp b/src/3rdparty/angle/src/compiler/translator/OutputTree.cpp
new file mode 100644
index 0000000000..25e8298af3
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/OutputTree.cpp
@@ -0,0 +1,682 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/IntermTraverse.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+namespace
+{
+
+void OutputFunction(TInfoSinkBase &out, const char *str, TFunctionSymbolInfo *info)
+{
+ const char *internal = info->getNameObj().isInternal() ? " (internal function)" : "";
+ out << str << internal << ": " << info->getNameObj().getString() << " (symbol id "
+ << info->getId().get() << ")";
+}
+
+// Two purposes:
+// 1. Show an example of how to iterate tree. Functions can also directly call traverse() on
+// children themselves to have finer grained control over the process than shown here, though
+// that's not recommended if it can be avoided.
+// 2. Print out a text based description of the tree.
+
+// The traverser subclass is used to carry along data from node to node in the traversal.
+class TOutputTraverser : public TIntermTraverser
+{
+ public:
+ TOutputTraverser(TInfoSinkBase &out) : TIntermTraverser(true, false, false), mOut(out) {}
+
+ protected:
+ void visitSymbol(TIntermSymbol *) override;
+ void visitConstantUnion(TIntermConstantUnion *) override;
+ bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
+ bool visitBinary(Visit visit, TIntermBinary *) override;
+ bool visitUnary(Visit visit, TIntermUnary *) override;
+ bool visitTernary(Visit visit, TIntermTernary *node) override;
+ bool visitIfElse(Visit visit, TIntermIfElse *node) override;
+ bool visitSwitch(Visit visit, TIntermSwitch *node) override;
+ bool visitCase(Visit visit, TIntermCase *node) override;
+ bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *) override;
+ bool visitBlock(Visit visit, TIntermBlock *) override;
+ bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override;
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
+ bool visitLoop(Visit visit, TIntermLoop *) override;
+ bool visitBranch(Visit visit, TIntermBranch *) override;
+
+ TInfoSinkBase &mOut;
+};
+
+//
+// Helper functions for printing, not part of traversing.
+//
+void OutputTreeText(TInfoSinkBase &out, TIntermNode *node, const int depth)
+{
+ int i;
+
+ out.location(node->getLine().first_file, node->getLine().first_line);
+
+ for (i = 0; i < depth; ++i)
+ out << " ";
+}
+
+//
+// The rest of the file are the traversal functions. The last one
+// is the one that starts the traversal.
+//
+// Return true from interior nodes to have the external traversal
+// continue on to children. If you process children yourself,
+// return false.
+//
+
+void TOutputTraverser::visitSymbol(TIntermSymbol *node)
+{
+ OutputTreeText(mOut, node, mDepth);
+
+ mOut << "'" << node->getSymbol() << "' ";
+ mOut << "(symbol id " << node->getId() << ") ";
+ mOut << "(" << node->getCompleteString() << ")";
+ mOut << "\n";
+}
+
+bool TOutputTraverser::visitSwizzle(Visit visit, TIntermSwizzle *node)
+{
+ OutputTreeText(mOut, node, mDepth);
+ mOut << "vector swizzle (";
+ node->writeOffsetsAsXYZW(&mOut);
+ mOut << ")";
+
+ mOut << " (" << node->getCompleteString() << ")";
+ mOut << "\n";
+ return true;
+}
+
+bool TOutputTraverser::visitBinary(Visit visit, TIntermBinary *node)
+{
+ OutputTreeText(mOut, node, mDepth);
+
+ switch (node->getOp())
+ {
+ case EOpComma:
+ mOut << "comma";
+ break;
+ case EOpAssign:
+ mOut << "move second child to first child";
+ break;
+ case EOpInitialize:
+ mOut << "initialize first child with second child";
+ break;
+ case EOpAddAssign:
+ mOut << "add second child into first child";
+ break;
+ case EOpSubAssign:
+ mOut << "subtract second child into first child";
+ break;
+ case EOpMulAssign:
+ mOut << "multiply second child into first child";
+ break;
+ case EOpVectorTimesMatrixAssign:
+ mOut << "matrix mult second child into first child";
+ break;
+ case EOpVectorTimesScalarAssign:
+ mOut << "vector scale second child into first child";
+ break;
+ case EOpMatrixTimesScalarAssign:
+ mOut << "matrix scale second child into first child";
+ break;
+ case EOpMatrixTimesMatrixAssign:
+ mOut << "matrix mult second child into first child";
+ break;
+ case EOpDivAssign:
+ mOut << "divide second child into first child";
+ break;
+ case EOpIModAssign:
+ mOut << "modulo second child into first child";
+ break;
+ case EOpBitShiftLeftAssign:
+ mOut << "bit-wise shift first child left by second child";
+ break;
+ case EOpBitShiftRightAssign:
+ mOut << "bit-wise shift first child right by second child";
+ break;
+ case EOpBitwiseAndAssign:
+ mOut << "bit-wise and second child into first child";
+ break;
+ case EOpBitwiseXorAssign:
+ mOut << "bit-wise xor second child into first child";
+ break;
+ case EOpBitwiseOrAssign:
+ mOut << "bit-wise or second child into first child";
+ break;
+
+ case EOpIndexDirect:
+ mOut << "direct index";
+ break;
+ case EOpIndexIndirect:
+ mOut << "indirect index";
+ break;
+ case EOpIndexDirectStruct:
+ mOut << "direct index for structure";
+ break;
+ case EOpIndexDirectInterfaceBlock:
+ mOut << "direct index for interface block";
+ break;
+
+ case EOpAdd:
+ mOut << "add";
+ break;
+ case EOpSub:
+ mOut << "subtract";
+ break;
+ case EOpMul:
+ mOut << "component-wise multiply";
+ break;
+ case EOpDiv:
+ mOut << "divide";
+ break;
+ case EOpIMod:
+ mOut << "modulo";
+ break;
+ case EOpBitShiftLeft:
+ mOut << "bit-wise shift left";
+ break;
+ case EOpBitShiftRight:
+ mOut << "bit-wise shift right";
+ break;
+ case EOpBitwiseAnd:
+ mOut << "bit-wise and";
+ break;
+ case EOpBitwiseXor:
+ mOut << "bit-wise xor";
+ break;
+ case EOpBitwiseOr:
+ mOut << "bit-wise or";
+ break;
+
+ case EOpEqual:
+ mOut << "Compare Equal";
+ break;
+ case EOpNotEqual:
+ mOut << "Compare Not Equal";
+ break;
+ case EOpLessThan:
+ mOut << "Compare Less Than";
+ break;
+ case EOpGreaterThan:
+ mOut << "Compare Greater Than";
+ break;
+ case EOpLessThanEqual:
+ mOut << "Compare Less Than or Equal";
+ break;
+ case EOpGreaterThanEqual:
+ mOut << "Compare Greater Than or Equal";
+ break;
+
+ case EOpVectorTimesScalar:
+ mOut << "vector-scale";
+ break;
+ case EOpVectorTimesMatrix:
+ mOut << "vector-times-matrix";
+ break;
+ case EOpMatrixTimesVector:
+ mOut << "matrix-times-vector";
+ break;
+ case EOpMatrixTimesScalar:
+ mOut << "matrix-scale";
+ break;
+ case EOpMatrixTimesMatrix:
+ mOut << "matrix-multiply";
+ break;
+
+ case EOpLogicalOr:
+ mOut << "logical-or";
+ break;
+ case EOpLogicalXor:
+ mOut << "logical-xor";
+ break;
+ case EOpLogicalAnd:
+ mOut << "logical-and";
+ break;
+ default:
+ mOut << "<unknown op>";
+ }
+
+ mOut << " (" << node->getCompleteString() << ")";
+
+ mOut << "\n";
+
+ // Special handling for direct indexes. Because constant
+ // unions are not aware they are struct indexes, treat them
+ // here where we have that contextual knowledge.
+ if (node->getOp() == EOpIndexDirectStruct || node->getOp() == EOpIndexDirectInterfaceBlock)
+ {
+ node->getLeft()->traverse(this);
+
+ TIntermConstantUnion *intermConstantUnion = node->getRight()->getAsConstantUnion();
+ ASSERT(intermConstantUnion);
+
+ OutputTreeText(mOut, intermConstantUnion, mDepth + 1);
+
+ // The following code finds the field name from the constant union
+ const TConstantUnion *constantUnion = intermConstantUnion->getUnionArrayPointer();
+ const TStructure *structure = node->getLeft()->getType().getStruct();
+ const TInterfaceBlock *interfaceBlock = node->getLeft()->getType().getInterfaceBlock();
+ ASSERT(structure || interfaceBlock);
+
+ const TFieldList &fields = structure ? structure->fields() : interfaceBlock->fields();
+
+ const TField *field = fields[constantUnion->getIConst()];
+
+ mOut << constantUnion->getIConst() << " (field '" << field->name() << "')";
+
+ mOut << "\n";
+
+ return false;
+ }
+
+ return true;
+}
+
+bool TOutputTraverser::visitUnary(Visit visit, TIntermUnary *node)
+{
+ OutputTreeText(mOut, node, mDepth);
+
+ switch (node->getOp())
+ {
+ // Give verbose names for ops that have special syntax and some built-in functions that are
+ // easy to confuse with others, but mostly use GLSL names for functions.
+ case EOpNegative:
+ mOut << "Negate value";
+ break;
+ case EOpPositive:
+ mOut << "Positive sign";
+ break;
+ case EOpLogicalNot:
+ mOut << "negation";
+ break;
+ case EOpBitwiseNot:
+ mOut << "bit-wise not";
+ break;
+
+ case EOpPostIncrement:
+ mOut << "Post-Increment";
+ break;
+ case EOpPostDecrement:
+ mOut << "Post-Decrement";
+ break;
+ case EOpPreIncrement:
+ mOut << "Pre-Increment";
+ break;
+ case EOpPreDecrement:
+ mOut << "Pre-Decrement";
+ break;
+
+ case EOpArrayLength:
+ mOut << "Array length";
+ break;
+
+ case EOpLogicalNotComponentWise:
+ mOut << "component-wise not";
+ break;
+
+ default:
+ mOut << GetOperatorString(node->getOp());
+ break;
+ }
+
+ mOut << " (" << node->getCompleteString() << ")";
+
+ mOut << "\n";
+
+ return true;
+}
+
+bool TOutputTraverser::visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
+{
+ OutputTreeText(mOut, node, mDepth);
+ mOut << "Function Definition:\n";
+ mOut << "\n";
+ return true;
+}
+
+bool TOutputTraverser::visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node)
+{
+ OutputTreeText(mOut, node, mDepth);
+ mOut << "Invariant Declaration:\n";
+ return true;
+}
+
+bool TOutputTraverser::visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node)
+{
+ OutputTreeText(mOut, node, mDepth);
+ OutputFunction(mOut, "Function Prototype", node->getFunctionSymbolInfo());
+ mOut << " (" << node->getCompleteString() << ")";
+ mOut << "\n";
+
+ return true;
+}
+
+bool TOutputTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ OutputTreeText(mOut, node, mDepth);
+
+ if (node->getOp() == EOpNull)
+ {
+ mOut.prefix(SH_ERROR);
+ mOut << "node is still EOpNull!\n";
+ return true;
+ }
+
+ // Give verbose names for some built-in functions that are easy to confuse with others, but
+ // mostly use GLSL names for functions.
+ switch (node->getOp())
+ {
+ case EOpCallFunctionInAST:
+ OutputFunction(mOut, "Call an user-defined function", node->getFunctionSymbolInfo());
+ break;
+ case EOpCallInternalRawFunction:
+ OutputFunction(mOut, "Call an internal function with raw implementation",
+ node->getFunctionSymbolInfo());
+ break;
+ case EOpCallBuiltInFunction:
+ OutputFunction(mOut, "Call a built-in function", node->getFunctionSymbolInfo());
+ break;
+
+ case EOpConstruct:
+ // The type of the constructor will be printed below.
+ mOut << "Construct";
+ break;
+
+ case EOpEqualComponentWise:
+ mOut << "component-wise equal";
+ break;
+ case EOpNotEqualComponentWise:
+ mOut << "component-wise not equal";
+ break;
+ case EOpLessThanComponentWise:
+ mOut << "component-wise less than";
+ break;
+ case EOpGreaterThanComponentWise:
+ mOut << "component-wise greater than";
+ break;
+ case EOpLessThanEqualComponentWise:
+ mOut << "component-wise less than or equal";
+ break;
+ case EOpGreaterThanEqualComponentWise:
+ mOut << "component-wise greater than or equal";
+ break;
+
+ case EOpDot:
+ mOut << "dot product";
+ break;
+ case EOpCross:
+ mOut << "cross product";
+ break;
+ case EOpMulMatrixComponentWise:
+ mOut << "component-wise multiply";
+ break;
+
+ default:
+ mOut << GetOperatorString(node->getOp());
+ break;
+ }
+
+ mOut << " (" << node->getCompleteString() << ")";
+
+ mOut << "\n";
+
+ return true;
+}
+
+bool TOutputTraverser::visitBlock(Visit visit, TIntermBlock *node)
+{
+ OutputTreeText(mOut, node, mDepth);
+ mOut << "Code block\n";
+
+ return true;
+}
+
+bool TOutputTraverser::visitDeclaration(Visit visit, TIntermDeclaration *node)
+{
+ OutputTreeText(mOut, node, mDepth);
+ mOut << "Declaration\n";
+
+ return true;
+}
+
+bool TOutputTraverser::visitTernary(Visit visit, TIntermTernary *node)
+{
+ OutputTreeText(mOut, node, mDepth);
+
+ mOut << "Ternary selection";
+ mOut << " (" << node->getCompleteString() << ")\n";
+
+ ++mDepth;
+
+ OutputTreeText(mOut, node, mDepth);
+ mOut << "Condition\n";
+ node->getCondition()->traverse(this);
+
+ OutputTreeText(mOut, node, mDepth);
+ if (node->getTrueExpression())
+ {
+ mOut << "true case\n";
+ node->getTrueExpression()->traverse(this);
+ }
+ if (node->getFalseExpression())
+ {
+ OutputTreeText(mOut, node, mDepth);
+ mOut << "false case\n";
+ node->getFalseExpression()->traverse(this);
+ }
+
+ --mDepth;
+
+ return false;
+}
+
+bool TOutputTraverser::visitIfElse(Visit visit, TIntermIfElse *node)
+{
+ OutputTreeText(mOut, node, mDepth);
+
+ mOut << "If test\n";
+
+ ++mDepth;
+
+ OutputTreeText(mOut, node, mDepth);
+ mOut << "Condition\n";
+ node->getCondition()->traverse(this);
+
+ OutputTreeText(mOut, node, mDepth);
+ if (node->getTrueBlock())
+ {
+ mOut << "true case\n";
+ node->getTrueBlock()->traverse(this);
+ }
+ else
+ {
+ mOut << "true case is null\n";
+ }
+
+ if (node->getFalseBlock())
+ {
+ OutputTreeText(mOut, node, mDepth);
+ mOut << "false case\n";
+ node->getFalseBlock()->traverse(this);
+ }
+
+ --mDepth;
+
+ return false;
+}
+
+bool TOutputTraverser::visitSwitch(Visit visit, TIntermSwitch *node)
+{
+ OutputTreeText(mOut, node, mDepth);
+
+ mOut << "Switch\n";
+
+ return true;
+}
+
+bool TOutputTraverser::visitCase(Visit visit, TIntermCase *node)
+{
+ OutputTreeText(mOut, node, mDepth);
+
+ if (node->getCondition() == nullptr)
+ {
+ mOut << "Default\n";
+ }
+ else
+ {
+ mOut << "Case\n";
+ }
+
+ return true;
+}
+
+void TOutputTraverser::visitConstantUnion(TIntermConstantUnion *node)
+{
+ size_t size = node->getType().getObjectSize();
+
+ for (size_t i = 0; i < size; i++)
+ {
+ OutputTreeText(mOut, node, mDepth);
+ switch (node->getUnionArrayPointer()[i].getType())
+ {
+ case EbtBool:
+ if (node->getUnionArrayPointer()[i].getBConst())
+ mOut << "true";
+ else
+ mOut << "false";
+
+ mOut << " ("
+ << "const bool"
+ << ")";
+ mOut << "\n";
+ break;
+ case EbtFloat:
+ mOut << node->getUnionArrayPointer()[i].getFConst();
+ mOut << " (const float)\n";
+ break;
+ case EbtInt:
+ mOut << node->getUnionArrayPointer()[i].getIConst();
+ mOut << " (const int)\n";
+ break;
+ case EbtUInt:
+ mOut << node->getUnionArrayPointer()[i].getUConst();
+ mOut << " (const uint)\n";
+ break;
+ case EbtYuvCscStandardEXT:
+ mOut << getYuvCscStandardEXTString(
+ node->getUnionArrayPointer()[i].getYuvCscStandardEXTConst());
+ mOut << " (const yuvCscStandardEXT)\n";
+ break;
+ default:
+ mOut.prefix(SH_ERROR);
+ mOut << "Unknown constant\n";
+ break;
+ }
+ }
+}
+
+bool TOutputTraverser::visitLoop(Visit visit, TIntermLoop *node)
+{
+ OutputTreeText(mOut, node, mDepth);
+
+ mOut << "Loop with condition ";
+ if (node->getType() == ELoopDoWhile)
+ mOut << "not ";
+ mOut << "tested first\n";
+
+ ++mDepth;
+
+ OutputTreeText(mOut, node, mDepth);
+ if (node->getCondition())
+ {
+ mOut << "Loop Condition\n";
+ node->getCondition()->traverse(this);
+ }
+ else
+ {
+ mOut << "No loop condition\n";
+ }
+
+ OutputTreeText(mOut, node, mDepth);
+ if (node->getBody())
+ {
+ mOut << "Loop Body\n";
+ node->getBody()->traverse(this);
+ }
+ else
+ {
+ mOut << "No loop body\n";
+ }
+
+ if (node->getExpression())
+ {
+ OutputTreeText(mOut, node, mDepth);
+ mOut << "Loop Terminal Expression\n";
+ node->getExpression()->traverse(this);
+ }
+
+ --mDepth;
+
+ return false;
+}
+
+bool TOutputTraverser::visitBranch(Visit visit, TIntermBranch *node)
+{
+ OutputTreeText(mOut, node, mDepth);
+
+ switch (node->getFlowOp())
+ {
+ case EOpKill:
+ mOut << "Branch: Kill";
+ break;
+ case EOpBreak:
+ mOut << "Branch: Break";
+ break;
+ case EOpContinue:
+ mOut << "Branch: Continue";
+ break;
+ case EOpReturn:
+ mOut << "Branch: Return";
+ break;
+ default:
+ mOut << "Branch: Unknown Branch";
+ break;
+ }
+
+ if (node->getExpression())
+ {
+ mOut << " with expression\n";
+ ++mDepth;
+ node->getExpression()->traverse(this);
+ --mDepth;
+ }
+ else
+ {
+ mOut << "\n";
+ }
+
+ return false;
+}
+
+} // anonymous namespace
+
+void OutputTree(TIntermNode *root, TInfoSinkBase &out)
+{
+ TOutputTraverser it(out);
+ ASSERT(root);
+ root->traverse(&it);
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputTree.h b/src/3rdparty/angle/src/compiler/translator/OutputTree.h
new file mode 100644
index 0000000000..9f11989cb1
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/OutputTree.h
@@ -0,0 +1,22 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Output the AST intermediate representation of the GLSL code.
+
+#ifndef COMPILER_TRANSLATOR_OUTPUTTREE_H_
+#define COMPILER_TRANSLATOR_OUTPUTTREE_H_
+
+namespace sh
+{
+
+class TIntermNode;
+class TInfoSinkBase;
+
+// Output the AST along with metadata.
+void OutputTree(TIntermNode *root, TInfoSinkBase &out);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_OUTPUTTREE_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputVulkanGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputVulkanGLSL.cpp
new file mode 100644
index 0000000000..6d11deb898
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/OutputVulkanGLSL.cpp
@@ -0,0 +1,80 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// OutputVulkanGLSL:
+// Code that outputs shaders that fit GL_KHR_vulkan_glsl.
+// The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side).
+// See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt
+//
+
+#include "compiler/translator/OutputVulkanGLSL.h"
+
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+TOutputVulkanGLSL::TOutputVulkanGLSL(TInfoSinkBase &objSink,
+ ShArrayIndexClampingStrategy clampingStrategy,
+ ShHashFunction64 hashFunction,
+ NameMap &nameMap,
+ TSymbolTable *symbolTable,
+ sh::GLenum shaderType,
+ int shaderVersion,
+ ShShaderOutput output,
+ ShCompileOptions compileOptions)
+ : TOutputGLSL(objSink,
+ clampingStrategy,
+ hashFunction,
+ nameMap,
+ symbolTable,
+ shaderType,
+ shaderVersion,
+ output,
+ compileOptions)
+{
+}
+
+// TODO(jmadill): This is not complete.
+void TOutputVulkanGLSL::writeLayoutQualifier(TIntermTyped *variable)
+{
+ const TType &type = variable->getType();
+
+ bool needsCustomLayout =
+ (type.getQualifier() == EvqAttribute || type.getQualifier() == EvqFragmentOut ||
+ type.getQualifier() == EvqVertexIn || IsVarying(type.getQualifier()) ||
+ IsSampler(type.getBasicType()));
+
+ if (!NeedsToWriteLayoutQualifier(type) && !needsCustomLayout)
+ {
+ return;
+ }
+
+ TInfoSinkBase &out = objSink();
+ const TLayoutQualifier &layoutQualifier = type.getLayoutQualifier();
+ out << "layout(";
+
+ // This isn't super clean, but it gets the job done.
+ // See corresponding code in GlslangWrapper.cpp.
+ // TODO(jmadill): Ensure declarations are separated.
+
+ TIntermSymbol *symbol = variable->getAsSymbolNode();
+ ASSERT(symbol);
+
+ if (needsCustomLayout)
+ {
+ out << "@@ LAYOUT-" << symbol->getName().getString() << " @@";
+ }
+
+ if (IsImage(type.getBasicType()) && layoutQualifier.imageInternalFormat != EiifUnspecified)
+ {
+ ASSERT(type.getQualifier() == EvqTemporary || type.getQualifier() == EvqUniform);
+ out << getImageInternalFormatString(layoutQualifier.imageInternalFormat);
+ }
+
+ out << ") ";
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputVulkanGLSL.h b/src/3rdparty/angle/src/compiler/translator/OutputVulkanGLSL.h
new file mode 100644
index 0000000000..6e5da8b53e
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/OutputVulkanGLSL.h
@@ -0,0 +1,34 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// OutputVulkanGLSL:
+// Code that outputs shaders that fit GL_KHR_vulkan_glsl.
+// The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side).
+// See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt
+//
+
+#include "compiler/translator/OutputGLSL.h"
+
+namespace sh
+{
+
+class TOutputVulkanGLSL : public TOutputGLSL
+{
+ public:
+ TOutputVulkanGLSL(TInfoSinkBase &objSink,
+ ShArrayIndexClampingStrategy clampingStrategy,
+ ShHashFunction64 hashFunction,
+ NameMap &nameMap,
+ TSymbolTable *symbolTable,
+ sh::GLenum shaderType,
+ int shaderVersion,
+ ShShaderOutput output,
+ ShCompileOptions compileOptions);
+
+ protected:
+ void writeLayoutQualifier(TIntermTyped *variable) override;
+};
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ParamType.h b/src/3rdparty/angle/src/compiler/translator/ParamType.h
new file mode 100644
index 0000000000..dddb4e9901
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ParamType.h
@@ -0,0 +1,102 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ParamType:
+// Helper type for built-in function emulator tables. Defines types for parameters.
+
+#ifndef COMPILER_TRANSLATOR_PARAMTYPE_H_
+#define COMPILER_TRANSLATOR_PARAMTYPE_H_
+
+#include "common/angleutils.h"
+#include "compiler/translator/BaseTypes.h"
+
+namespace sh
+{
+
+enum class ParamType : uint8_t
+{
+ Void,
+ Bool1,
+ Bool2,
+ Bool3,
+ Bool4,
+ Float1,
+ Float2,
+ Float3,
+ Float4,
+ Int1,
+ Int2,
+ Int3,
+ Int4,
+ Mat2,
+ Mat3,
+ Mat4,
+ Uint1,
+ Uint2,
+ Uint3,
+ Uint4,
+ Last,
+};
+
+struct ParamTypeInfo
+{
+ ParamType self;
+ TBasicType basicType;
+ int primarySize;
+ int secondarySize;
+};
+
+constexpr ParamTypeInfo g_ParamTypeInfo[] = {
+ {ParamType::Void, EbtVoid, 1, 1}, {ParamType::Bool1, EbtBool, 1, 1},
+ {ParamType::Bool2, EbtBool, 2, 1}, {ParamType::Bool3, EbtBool, 3, 1},
+ {ParamType::Bool4, EbtBool, 4, 1}, {ParamType::Float1, EbtFloat, 1, 1},
+ {ParamType::Float2, EbtFloat, 2, 1}, {ParamType::Float3, EbtFloat, 3, 1},
+ {ParamType::Float4, EbtFloat, 4, 1}, {ParamType::Int1, EbtInt, 1, 1},
+ {ParamType::Int2, EbtInt, 2, 1}, {ParamType::Int3, EbtInt, 3, 1},
+ {ParamType::Int4, EbtInt, 4, 1}, {ParamType::Mat2, EbtFloat, 2, 2},
+ {ParamType::Mat3, EbtFloat, 3, 3}, {ParamType::Mat4, EbtFloat, 4, 4},
+ {ParamType::Uint1, EbtUInt, 1, 1}, {ParamType::Uint2, EbtUInt, 2, 1},
+ {ParamType::Uint3, EbtUInt, 3, 1}, {ParamType::Uint4, EbtUInt, 4, 1},
+};
+
+constexpr size_t ParamTypeIndex(ParamType paramType)
+{
+ return static_cast<size_t>(paramType);
+}
+
+constexpr size_t NumParamTypes()
+{
+ return ParamTypeIndex(ParamType::Last);
+}
+
+static_assert(ArraySize(g_ParamTypeInfo) == NumParamTypes(), "Invalid array size");
+
+constexpr TBasicType GetBasicType(ParamType paramType)
+{
+ return g_ParamTypeInfo[ParamTypeIndex(paramType)].basicType;
+}
+
+constexpr int GetPrimarySize(ParamType paramType)
+{
+ return g_ParamTypeInfo[ParamTypeIndex(paramType)].primarySize;
+}
+
+constexpr int GetSecondarySize(ParamType paramType)
+{
+ return g_ParamTypeInfo[ParamTypeIndex(paramType)].secondarySize;
+}
+
+constexpr bool SameParamType(ParamType paramType,
+ TBasicType basicType,
+ int primarySize,
+ int secondarySize)
+{
+ return GetBasicType(paramType) == basicType && primarySize == GetPrimarySize(paramType) &&
+ secondarySize == GetSecondarySize(paramType);
+}
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_PARAMTYPE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp b/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp
index 235351cf41..c97f91d781 100644
--- a/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp
@@ -9,34 +9,252 @@
#include <stdarg.h>
#include <stdio.h>
+#include "common/mathutil.h"
#include "compiler/preprocessor/SourceLocation.h"
#include "compiler/translator/Cache.h"
-#include "compiler/translator/glslang.h"
-#include "compiler/translator/ValidateSwitch.h"
+#include "compiler/translator/IntermNode_util.h"
#include "compiler/translator/ValidateGlobalInitializer.h"
+#include "compiler/translator/ValidateSwitch.h"
+#include "compiler/translator/glslang.h"
#include "compiler/translator/util.h"
+namespace sh
+{
+
///////////////////////////////////////////////////////////////////////
//
// Sub- vector and matrix fields
//
////////////////////////////////////////////////////////////////////////
-//
-// Look at a '.' field selector string and change it into offsets
-// for a vector.
-//
-bool TParseContext::parseVectorFields(const TString &compString,
+namespace
+{
+
+const int kWebGLMaxStructNesting = 4;
+
+const std::array<const char *, 8> kAtomicBuiltin = {{"atomicAdd", "atomicMin", "atomicMax",
+ "atomicAnd", "atomicOr", "atomicXor",
+ "atomicExchange", "atomicCompSwap"}};
+
+bool IsAtomicBuiltin(const TString &name)
+{
+ for (size_t i = 0; i < kAtomicBuiltin.size(); ++i)
+ {
+ if (name.compare(kAtomicBuiltin[i]) == 0)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool ContainsSampler(const TStructure *structType);
+
+bool ContainsSampler(const TType &type)
+{
+ if (IsSampler(type.getBasicType()))
+ {
+ return true;
+ }
+ if (type.getBasicType() == EbtStruct)
+ {
+ return ContainsSampler(type.getStruct());
+ }
+
+ return false;
+}
+
+bool ContainsSampler(const TStructure *structType)
+{
+ for (const auto &field : structType->fields())
+ {
+ if (ContainsSampler(*field->type()))
+ return true;
+ }
+ return false;
+}
+
+// Get a token from an image argument to use as an error message token.
+const char *GetImageArgumentToken(TIntermTyped *imageNode)
+{
+ ASSERT(IsImage(imageNode->getBasicType()));
+ while (imageNode->getAsBinaryNode() &&
+ (imageNode->getAsBinaryNode()->getOp() == EOpIndexIndirect ||
+ imageNode->getAsBinaryNode()->getOp() == EOpIndexDirect))
+ {
+ imageNode = imageNode->getAsBinaryNode()->getLeft();
+ }
+ TIntermSymbol *imageSymbol = imageNode->getAsSymbolNode();
+ if (imageSymbol)
+ {
+ return imageSymbol->getSymbol().c_str();
+ }
+ return "image";
+}
+
+bool CanSetDefaultPrecisionOnType(const TPublicType &type)
+{
+ if (!SupportsPrecision(type.getBasicType()))
+ {
+ return false;
+ }
+ if (type.getBasicType() == EbtUInt)
+ {
+ // ESSL 3.00.4 section 4.5.4
+ return false;
+ }
+ if (type.isAggregate())
+ {
+ // Not allowed to set for aggregate types
+ return false;
+ }
+ return true;
+}
+
+// Map input primitive types to input array sizes in a geometry shader.
+GLuint GetGeometryShaderInputArraySize(TLayoutPrimitiveType primitiveType)
+{
+ switch (primitiveType)
+ {
+ case EptPoints:
+ return 1u;
+ case EptLines:
+ return 2u;
+ case EptTriangles:
+ return 3u;
+ case EptLinesAdjacency:
+ return 4u;
+ case EptTrianglesAdjacency:
+ return 6u;
+ default:
+ UNREACHABLE();
+ return 0u;
+ }
+}
+
+bool IsBufferOrSharedVariable(TIntermTyped *var)
+{
+ if (var->isInterfaceBlock() || var->getQualifier() == EvqBuffer ||
+ var->getQualifier() == EvqShared)
+ {
+ return true;
+ }
+ return false;
+}
+
+} // namespace
+
+// This tracks each binding point's current default offset for inheritance of subsequent
+// variables using the same binding, and keeps offsets unique and non overlapping.
+// See GLSL ES 3.1, section 4.4.6.
+class TParseContext::AtomicCounterBindingState
+{
+ public:
+ AtomicCounterBindingState() : mDefaultOffset(0) {}
+ // Inserts a new span and returns -1 if overlapping, else returns the starting offset of
+ // newly inserted span.
+ int insertSpan(int start, size_t length)
+ {
+ gl::RangeI newSpan(start, start + static_cast<int>(length));
+ for (const auto &span : mSpans)
+ {
+ if (newSpan.intersects(span))
+ {
+ return -1;
+ }
+ }
+ mSpans.push_back(newSpan);
+ mDefaultOffset = newSpan.high();
+ return start;
+ }
+ // Inserts a new span starting from the default offset.
+ int appendSpan(size_t length) { return insertSpan(mDefaultOffset, length); }
+ void setDefaultOffset(int offset) { mDefaultOffset = offset; }
+
+ private:
+ int mDefaultOffset;
+ std::vector<gl::RangeI> mSpans;
+};
+
+TParseContext::TParseContext(TSymbolTable &symt,
+ TExtensionBehavior &ext,
+ sh::GLenum type,
+ ShShaderSpec spec,
+ ShCompileOptions options,
+ bool checksPrecErrors,
+ TDiagnostics *diagnostics,
+ const ShBuiltInResources &resources)
+ : symbolTable(symt),
+ mDeferredNonEmptyDeclarationErrorCheck(false),
+ mShaderType(type),
+ mShaderSpec(spec),
+ mCompileOptions(options),
+ mShaderVersion(100),
+ mTreeRoot(nullptr),
+ mLoopNestingLevel(0),
+ mStructNestingLevel(0),
+ mSwitchNestingLevel(0),
+ mCurrentFunctionType(nullptr),
+ mFunctionReturnsValue(false),
+ mChecksPrecisionErrors(checksPrecErrors),
+ mFragmentPrecisionHighOnESSL1(false),
+ mDefaultUniformMatrixPacking(EmpColumnMajor),
+ mDefaultUniformBlockStorage(sh::IsWebGLBasedSpec(spec) ? EbsStd140 : EbsShared),
+ mDefaultBufferMatrixPacking(EmpColumnMajor),
+ mDefaultBufferBlockStorage(sh::IsWebGLBasedSpec(spec) ? EbsStd140 : EbsShared),
+ mDiagnostics(diagnostics),
+ mDirectiveHandler(ext,
+ *mDiagnostics,
+ mShaderVersion,
+ mShaderType,
+ resources.WEBGL_debug_shader_precision == 1),
+ mPreprocessor(mDiagnostics, &mDirectiveHandler, pp::PreprocessorSettings()),
+ mScanner(nullptr),
+ mUsesFragData(false),
+ mUsesFragColor(false),
+ mUsesSecondaryOutputs(false),
+ mMinProgramTexelOffset(resources.MinProgramTexelOffset),
+ mMaxProgramTexelOffset(resources.MaxProgramTexelOffset),
+ mMinProgramTextureGatherOffset(resources.MinProgramTextureGatherOffset),
+ mMaxProgramTextureGatherOffset(resources.MaxProgramTextureGatherOffset),
+ mComputeShaderLocalSizeDeclared(false),
+ mComputeShaderLocalSize(-1),
+ mNumViews(-1),
+ mMaxNumViews(resources.MaxViewsOVR),
+ mMaxImageUnits(resources.MaxImageUnits),
+ mMaxCombinedTextureImageUnits(resources.MaxCombinedTextureImageUnits),
+ mMaxUniformLocations(resources.MaxUniformLocations),
+ mMaxUniformBufferBindings(resources.MaxUniformBufferBindings),
+ mMaxAtomicCounterBindings(resources.MaxAtomicCounterBindings),
+ mMaxShaderStorageBufferBindings(resources.MaxShaderStorageBufferBindings),
+ mDeclaringFunction(false),
+ mGeometryShaderInputPrimitiveType(EptUndefined),
+ mGeometryShaderOutputPrimitiveType(EptUndefined),
+ mGeometryShaderInvocations(0),
+ mGeometryShaderMaxVertices(-1),
+ mMaxGeometryShaderInvocations(resources.MaxGeometryShaderInvocations),
+ mMaxGeometryShaderMaxVertices(resources.MaxGeometryOutputVertices),
+ mGeometryShaderInputArraySize(0u)
+{
+}
+
+TParseContext::~TParseContext()
+{
+}
+
+bool TParseContext::parseVectorFields(const TSourceLoc &line,
+ const TString &compString,
int vecSize,
- TVectorFields &fields,
- const TSourceLoc &line)
+ TVector<int> *fieldOffsets)
{
- fields.num = (int)compString.size();
- if (fields.num > 4)
+ ASSERT(fieldOffsets);
+ size_t fieldCount = compString.size();
+ if (fieldCount > 4u)
{
error(line, "illegal vector field selection", compString.c_str());
return false;
}
+ fieldOffsets->resize(fieldCount);
enum
{
@@ -45,57 +263,57 @@ bool TParseContext::parseVectorFields(const TString &compString,
estpq
} fieldSet[4];
- for (int i = 0; i < fields.num; ++i)
+ for (unsigned int i = 0u; i < fieldOffsets->size(); ++i)
{
switch (compString[i])
{
case 'x':
- fields.offsets[i] = 0;
+ (*fieldOffsets)[i] = 0;
fieldSet[i] = exyzw;
break;
case 'r':
- fields.offsets[i] = 0;
+ (*fieldOffsets)[i] = 0;
fieldSet[i] = ergba;
break;
case 's':
- fields.offsets[i] = 0;
+ (*fieldOffsets)[i] = 0;
fieldSet[i] = estpq;
break;
case 'y':
- fields.offsets[i] = 1;
+ (*fieldOffsets)[i] = 1;
fieldSet[i] = exyzw;
break;
case 'g':
- fields.offsets[i] = 1;
+ (*fieldOffsets)[i] = 1;
fieldSet[i] = ergba;
break;
case 't':
- fields.offsets[i] = 1;
+ (*fieldOffsets)[i] = 1;
fieldSet[i] = estpq;
break;
case 'z':
- fields.offsets[i] = 2;
+ (*fieldOffsets)[i] = 2;
fieldSet[i] = exyzw;
break;
case 'b':
- fields.offsets[i] = 2;
+ (*fieldOffsets)[i] = 2;
fieldSet[i] = ergba;
break;
case 'p':
- fields.offsets[i] = 2;
+ (*fieldOffsets)[i] = 2;
fieldSet[i] = estpq;
break;
case 'w':
- fields.offsets[i] = 3;
+ (*fieldOffsets)[i] = 3;
fieldSet[i] = exyzw;
break;
case 'a':
- fields.offsets[i] = 3;
+ (*fieldOffsets)[i] = 3;
fieldSet[i] = ergba;
break;
case 'q':
- fields.offsets[i] = 3;
+ (*fieldOffsets)[i] = 3;
fieldSet[i] = estpq;
break;
default:
@@ -104,9 +322,9 @@ bool TParseContext::parseVectorFields(const TString &compString,
}
}
- for (int i = 0; i < fields.num; ++i)
+ for (unsigned int i = 0u; i < fieldOffsets->size(); ++i)
{
- if (fields.offsets[i] >= vecSize)
+ if ((*fieldOffsets)[i] >= vecSize)
{
error(line, "vector field selection out of range", compString.c_str());
return false;
@@ -133,51 +351,30 @@ bool TParseContext::parseVectorFields(const TString &compString,
////////////////////////////////////////////////////////////////////////
//
-// Track whether errors have occurred.
-//
-void TParseContext::recover()
-{
-}
-
-//
// Used by flex/bison to output all syntax and parsing errors.
//
-void TParseContext::error(const TSourceLoc &loc,
- const char *reason,
- const char *token,
- const char *extraInfo)
+void TParseContext::error(const TSourceLoc &loc, const char *reason, const char *token)
{
- pp::SourceLocation srcLoc;
- srcLoc.file = loc.first_file;
- srcLoc.line = loc.first_line;
- mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, srcLoc, reason, token, extraInfo);
+ mDiagnostics->error(loc, reason, token);
}
-void TParseContext::warning(const TSourceLoc &loc,
- const char *reason,
- const char *token,
- const char *extraInfo)
+void TParseContext::warning(const TSourceLoc &loc, const char *reason, const char *token)
{
- pp::SourceLocation srcLoc;
- srcLoc.file = loc.first_file;
- srcLoc.line = loc.first_line;
- mDiagnostics.writeInfo(pp::Diagnostics::PP_WARNING, srcLoc, reason, token, extraInfo);
+ mDiagnostics->warning(loc, reason, token);
}
void TParseContext::outOfRangeError(bool isError,
const TSourceLoc &loc,
const char *reason,
- const char *token,
- const char *extraInfo)
+ const char *token)
{
if (isError)
{
- error(loc, reason, token, extraInfo);
- recover();
+ error(loc, reason, token);
}
else
{
- warning(loc, reason, token, extraInfo);
+ warning(loc, reason, token);
}
}
@@ -186,10 +383,10 @@ void TParseContext::outOfRangeError(bool isError,
//
void TParseContext::assignError(const TSourceLoc &line, const char *op, TString left, TString right)
{
- std::stringstream extraInfoStream;
- extraInfoStream << "cannot convert from '" << right << "' to '" << left << "'";
- std::string extraInfo = extraInfoStream.str();
- error(line, "", op, extraInfo.c_str());
+ std::stringstream reasonStream;
+ reasonStream << "cannot convert from '" << right << "' to '" << left << "'";
+ std::string reason = reasonStream.str();
+ error(line, reason.c_str(), op);
}
//
@@ -197,11 +394,12 @@ void TParseContext::assignError(const TSourceLoc &line, const char *op, TString
//
void TParseContext::unaryOpError(const TSourceLoc &line, const char *op, TString operand)
{
- std::stringstream extraInfoStream;
- extraInfoStream << "no operation '" << op << "' exists that takes an operand of type "
- << operand << " (or there is no acceptable conversion)";
- std::string extraInfo = extraInfoStream.str();
- error(line, " wrong operand type", op, extraInfo.c_str());
+ std::stringstream reasonStream;
+ reasonStream << "wrong operand type - no operation '" << op
+ << "' exists that takes an operand of type " << operand
+ << " (or there is no acceptable conversion)";
+ std::string reason = reasonStream.str();
+ error(line, reason.c_str(), op);
}
//
@@ -212,102 +410,85 @@ void TParseContext::binaryOpError(const TSourceLoc &line,
TString left,
TString right)
{
- std::stringstream extraInfoStream;
- extraInfoStream << "no operation '" << op << "' exists that takes a left-hand operand of type '"
- << left << "' and a right operand of type '" << right
- << "' (or there is no acceptable conversion)";
- std::string extraInfo = extraInfoStream.str();
- error(line, " wrong operand types ", op, extraInfo.c_str());
+ std::stringstream reasonStream;
+ reasonStream << "wrong operand types - no operation '" << op
+ << "' exists that takes a left-hand operand of type '" << left
+ << "' and a right operand of type '" << right
+ << "' (or there is no acceptable conversion)";
+ std::string reason = reasonStream.str();
+ error(line, reason.c_str(), op);
}
-bool TParseContext::precisionErrorCheck(const TSourceLoc &line,
- TPrecision precision,
- TBasicType type)
+void TParseContext::checkPrecisionSpecified(const TSourceLoc &line,
+ TPrecision precision,
+ TBasicType type)
{
if (!mChecksPrecisionErrors)
- return false;
+ return;
+
+ if (precision != EbpUndefined && !SupportsPrecision(type))
+ {
+ error(line, "illegal type for precision qualifier", getBasicString(type));
+ }
+
if (precision == EbpUndefined)
{
switch (type)
{
case EbtFloat:
error(line, "No precision specified for (float)", "");
- return true;
+ return;
case EbtInt:
case EbtUInt:
UNREACHABLE(); // there's always a predeclared qualifier
error(line, "No precision specified (int)", "");
- return true;
+ return;
default:
- if (IsSampler(type))
+ if (IsOpaqueType(type))
{
- error(line, "No precision specified (sampler)", "");
- return true;
+ error(line, "No precision specified", getBasicString(type));
+ return;
}
}
}
- return false;
}
-//
// Both test and if necessary, spit out an error, to see if the node is really
// an l-value that can be operated on this way.
-//
-// Returns true if the was an error.
-//
-bool TParseContext::lValueErrorCheck(const TSourceLoc &line, const char *op, TIntermTyped *node)
+bool TParseContext::checkCanBeLValue(const TSourceLoc &line, const char *op, TIntermTyped *node)
{
- TIntermSymbol *symNode = node->getAsSymbolNode();
- TIntermBinary *binaryNode = node->getAsBinaryNode();
+ TIntermSymbol *symNode = node->getAsSymbolNode();
+ TIntermBinary *binaryNode = node->getAsBinaryNode();
+ TIntermSwizzle *swizzleNode = node->getAsSwizzleNode();
- if (binaryNode)
+ if (swizzleNode)
{
- bool errorReturn;
+ bool ok = checkCanBeLValue(line, op, swizzleNode->getOperand());
+ if (ok && swizzleNode->hasDuplicateOffsets())
+ {
+ error(line, " l-value of swizzle cannot have duplicate components", op);
+ return false;
+ }
+ return ok;
+ }
+ if (binaryNode)
+ {
switch (binaryNode->getOp())
{
case EOpIndexDirect:
case EOpIndexIndirect:
case EOpIndexDirectStruct:
case EOpIndexDirectInterfaceBlock:
- return lValueErrorCheck(line, op, binaryNode->getLeft());
- case EOpVectorSwizzle:
- errorReturn = lValueErrorCheck(line, op, binaryNode->getLeft());
- if (!errorReturn)
- {
- int offset[4] = {0, 0, 0, 0};
-
- TIntermTyped *rightNode = binaryNode->getRight();
- TIntermAggregate *aggrNode = rightNode->getAsAggregate();
-
- for (TIntermSequence::iterator p = aggrNode->getSequence()->begin();
- p != aggrNode->getSequence()->end(); p++)
- {
- int value = (*p)->getAsTyped()->getAsConstantUnion()->getIConst(0);
- offset[value]++;
- if (offset[value] > 1)
- {
- error(line, " l-value of swizzle cannot have duplicate components", op);
-
- return true;
- }
- }
- }
-
- return errorReturn;
+ return checkCanBeLValue(line, op, binaryNode->getLeft());
default:
break;
}
error(line, " l-value required", op);
-
- return true;
+ return false;
}
- const char *symbol = 0;
- if (symNode != 0)
- symbol = symNode->getSymbol().c_str();
-
- const char *message = 0;
+ std::string message;
switch (node->getQualifier())
{
case EvqConst:
@@ -320,9 +501,11 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc &line, const char *op, TIn
message = "can't modify an attribute";
break;
case EvqFragmentIn:
- message = "can't modify an input";
- break;
case EvqVertexIn:
+ case EvqGeometryIn:
+ case EvqFlatIn:
+ case EvqSmoothIn:
+ case EvqCentroidIn:
message = "can't modify an input";
break;
case EvqUniform:
@@ -340,6 +523,51 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc &line, const char *op, TIn
case EvqPointCoord:
message = "can't modify gl_PointCoord";
break;
+ case EvqNumWorkGroups:
+ message = "can't modify gl_NumWorkGroups";
+ break;
+ case EvqWorkGroupSize:
+ message = "can't modify gl_WorkGroupSize";
+ break;
+ case EvqWorkGroupID:
+ message = "can't modify gl_WorkGroupID";
+ break;
+ case EvqLocalInvocationID:
+ message = "can't modify gl_LocalInvocationID";
+ break;
+ case EvqGlobalInvocationID:
+ message = "can't modify gl_GlobalInvocationID";
+ break;
+ case EvqLocalInvocationIndex:
+ message = "can't modify gl_LocalInvocationIndex";
+ break;
+ case EvqViewIDOVR:
+ message = "can't modify gl_ViewID_OVR";
+ break;
+ case EvqComputeIn:
+ message = "can't modify work group size variable";
+ break;
+ case EvqPerVertexIn:
+ message = "can't modify any member in gl_in";
+ break;
+ case EvqPrimitiveIDIn:
+ message = "can't modify gl_PrimitiveIDIn";
+ break;
+ case EvqInvocationID:
+ message = "can't modify gl_InvocationID";
+ break;
+ case EvqPrimitiveID:
+ if (mShaderType == GL_FRAGMENT_SHADER)
+ {
+ message = "can't modify gl_PrimitiveID in a fragment shader";
+ }
+ break;
+ case EvqLayer:
+ if (mShaderType == GL_FRAGMENT_SHADER)
+ {
+ message = "can't modify gl_Layer in a fragment shader";
+ }
+ break;
default:
//
// Type that can't be written to?
@@ -348,287 +576,270 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc &line, const char *op, TIn
{
message = "can't modify void";
}
- if (IsSampler(node->getBasicType()))
+ if (IsOpaqueType(node->getBasicType()))
{
- message = "can't modify a sampler";
+ message = "can't modify a variable with type ";
+ message += getBasicString(node->getBasicType());
+ }
+ else if (node->getMemoryQualifier().readonly)
+ {
+ message = "can't modify a readonly variable";
}
}
- if (message == 0 && binaryNode == 0 && symNode == 0)
+ if (message.empty() && binaryNode == 0 && symNode == 0)
{
- error(line, " l-value required", op);
+ error(line, "l-value required", op);
- return true;
+ return false;
}
//
// Everything else is okay, no error.
//
- if (message == 0)
- return false;
+ if (message.empty())
+ return true;
//
// If we get here, we have an error and a message.
//
if (symNode)
{
- std::stringstream extraInfoStream;
- extraInfoStream << "\"" << symbol << "\" (" << message << ")";
- std::string extraInfo = extraInfoStream.str();
- error(line, " l-value required", op, extraInfo.c_str());
+ const char *symbol = symNode->getSymbol().c_str();
+ std::stringstream reasonStream;
+ reasonStream << "l-value required (" << message << " \"" << symbol << "\")";
+ std::string reason = reasonStream.str();
+ error(line, reason.c_str(), op);
}
else
{
- std::stringstream extraInfoStream;
- extraInfoStream << "(" << message << ")";
- std::string extraInfo = extraInfoStream.str();
- error(line, " l-value required", op, extraInfo.c_str());
+ std::stringstream reasonStream;
+ reasonStream << "l-value required (" << message << ")";
+ std::string reason = reasonStream.str();
+ error(line, reason.c_str(), op);
}
- return true;
+ return false;
}
-//
// Both test, and if necessary spit out an error, to see if the node is really
// a constant.
-//
-// Returns true if the was an error.
-//
-bool TParseContext::constErrorCheck(TIntermTyped *node)
+void TParseContext::checkIsConst(TIntermTyped *node)
{
- if (node->getQualifier() == EvqConst)
- return false;
-
- error(node->getLine(), "constant expression required", "");
-
- return true;
+ if (node->getQualifier() != EvqConst)
+ {
+ error(node->getLine(), "constant expression required", "");
+ }
}
-//
// Both test, and if necessary spit out an error, to see if the node is really
// an integer.
-//
-// Returns true if the was an error.
-//
-bool TParseContext::integerErrorCheck(TIntermTyped *node, const char *token)
+void TParseContext::checkIsScalarInteger(TIntermTyped *node, const char *token)
{
- if (node->isScalarInt())
- return false;
-
- error(node->getLine(), "integer expression required", token);
-
- return true;
+ if (!node->isScalarInt())
+ {
+ error(node->getLine(), "integer expression required", token);
+ }
}
-//
// Both test, and if necessary spit out an error, to see if we are currently
// globally scoped.
-//
-// Returns true if the was an error.
-//
-bool TParseContext::globalErrorCheck(const TSourceLoc &line, bool global, const char *token)
+bool TParseContext::checkIsAtGlobalLevel(const TSourceLoc &line, const char *token)
{
- if (global)
+ if (!symbolTable.atGlobalLevel())
+ {
+ error(line, "only allowed at global scope", token);
return false;
-
- error(line, "only allowed at global scope", token);
-
+ }
return true;
}
-//
-// For now, keep it simple: if it starts "gl_", it's reserved, independent
-// of scope. Except, if the symbol table is at the built-in push-level,
-// which is when we are parsing built-ins.
-// Also checks for "webgl_" and "_webgl_" reserved identifiers if parsing a
-// webgl shader.
-//
-// Returns true if there was an error.
-//
-bool TParseContext::reservedErrorCheck(const TSourceLoc &line, const TString &identifier)
+// ESSL 3.00.5 sections 3.8 and 3.9.
+// If it starts "gl_" or contains two consecutive underscores, it's reserved.
+// Also checks for "webgl_" and "_webgl_" reserved identifiers if parsing a webgl shader.
+bool TParseContext::checkIsNotReserved(const TSourceLoc &line, const TString &identifier)
{
static const char *reservedErrMsg = "reserved built-in name";
- if (!symbolTable.atBuiltInLevel())
+ if (identifier.compare(0, 3, "gl_") == 0)
{
- if (identifier.compare(0, 3, "gl_") == 0)
- {
- error(line, reservedErrMsg, "gl_");
- return true;
- }
- if (IsWebGLBasedSpec(mShaderSpec))
+ error(line, reservedErrMsg, "gl_");
+ return false;
+ }
+ if (sh::IsWebGLBasedSpec(mShaderSpec))
+ {
+ if (identifier.compare(0, 6, "webgl_") == 0)
{
- if (identifier.compare(0, 6, "webgl_") == 0)
- {
- error(line, reservedErrMsg, "webgl_");
- return true;
- }
- if (identifier.compare(0, 7, "_webgl_") == 0)
- {
- error(line, reservedErrMsg, "_webgl_");
- return true;
- }
- if (mShaderSpec == SH_CSS_SHADERS_SPEC && identifier.compare(0, 4, "css_") == 0)
- {
- error(line, reservedErrMsg, "css_");
- return true;
- }
+ error(line, reservedErrMsg, "webgl_");
+ return false;
}
- if (identifier.find("__") != TString::npos)
+ if (identifier.compare(0, 7, "_webgl_") == 0)
{
- error(line,
- "identifiers containing two consecutive underscores (__) are reserved as "
- "possible future keywords",
- identifier.c_str());
- return true;
+ error(line, reservedErrMsg, "_webgl_");
+ return false;
}
}
-
- return false;
-}
-
-//
-// Make sure there is enough data provided to the constructor to build
-// something of the type of the constructor. Also returns the type of
-// the constructor.
-//
-// Returns true if there was an error in construction.
-//
-bool TParseContext::constructorErrorCheck(const TSourceLoc &line,
- TIntermNode *argumentsNode,
- TFunction &function,
- TOperator op,
- TType *type)
-{
- *type = function.getReturnType();
-
- bool constructingMatrix = false;
- switch (op)
+ if (identifier.find("__") != TString::npos)
{
- case EOpConstructMat2:
- case EOpConstructMat2x3:
- case EOpConstructMat2x4:
- case EOpConstructMat3x2:
- case EOpConstructMat3:
- case EOpConstructMat3x4:
- case EOpConstructMat4x2:
- case EOpConstructMat4x3:
- case EOpConstructMat4:
- constructingMatrix = true;
- break;
- default:
- break;
+ error(line,
+ "identifiers containing two consecutive underscores (__) are reserved as "
+ "possible future keywords",
+ identifier.c_str());
+ return false;
}
+ return true;
+}
- //
- // Note: It's okay to have too many components available, but not okay to have unused
- // arguments. 'full' will go to true when enough args have been seen. If we loop
- // again, there is an extra argument, so 'overfull' will become true.
- //
-
- size_t size = 0;
- bool constType = true;
- bool full = false;
- bool overFull = false;
- bool matrixInMatrix = false;
- bool arrayArg = false;
- for (size_t i = 0; i < function.getParamCount(); ++i)
+// Make sure the argument types are correct for constructing a specific type.
+bool TParseContext::checkConstructorArguments(const TSourceLoc &line,
+ const TIntermSequence *arguments,
+ const TType &type)
+{
+ if (arguments->empty())
{
- const TConstParameter &param = function.getParam(i);
- size += param.type->getObjectSize();
-
- if (constructingMatrix && param.type->isMatrix())
- matrixInMatrix = true;
- if (full)
- overFull = true;
- if (op != EOpConstructStruct && !type->isArray() && size >= type->getObjectSize())
- full = true;
- if (param.type->getQualifier() != EvqConst)
- constType = false;
- if (param.type->isArray())
- arrayArg = true;
+ error(line, "constructor does not have any arguments", "constructor");
+ return false;
}
- if (constType)
- type->setQualifier(EvqConst);
-
- if (type->isArray())
+ for (TIntermNode *arg : *arguments)
{
- if (type->isUnsizedArray())
+ const TIntermTyped *argTyped = arg->getAsTyped();
+ ASSERT(argTyped != nullptr);
+ if (type.getBasicType() != EbtStruct && IsOpaqueType(argTyped->getBasicType()))
{
- type->setArraySize(static_cast<int>(function.getParamCount()));
+ std::string reason("cannot convert a variable with type ");
+ reason += getBasicString(argTyped->getBasicType());
+ error(line, reason.c_str(), "constructor");
+ return false;
}
- else if (static_cast<size_t>(type->getArraySize()) != function.getParamCount())
+ else if (argTyped->getMemoryQualifier().writeonly)
{
- error(line, "array constructor needs one argument per array element", "constructor");
- return true;
+ error(line, "cannot convert a variable with writeonly", "constructor");
+ return false;
+ }
+ if (argTyped->getBasicType() == EbtVoid)
+ {
+ error(line, "cannot convert a void", "constructor");
+ return false;
}
}
- if (arrayArg && op != EOpConstructStruct)
+ if (type.isArray())
{
- error(line, "constructing from a non-dereferenced array", "constructor");
- return true;
+ // The size of an unsized constructor should already have been determined.
+ ASSERT(!type.isUnsizedArray());
+ if (static_cast<size_t>(type.getOutermostArraySize()) != arguments->size())
+ {
+ error(line, "array constructor needs one argument per array element", "constructor");
+ return false;
+ }
+ // GLSL ES 3.00 section 5.4.4: Each argument must be the same type as the element type of
+ // the array.
+ for (TIntermNode *const &argNode : *arguments)
+ {
+ const TType &argType = argNode->getAsTyped()->getType();
+ if (mShaderVersion < 310 && argType.isArray())
+ {
+ error(line, "constructing from a non-dereferenced array", "constructor");
+ return false;
+ }
+ if (!argType.isElementTypeOf(type))
+ {
+ error(line, "Array constructor argument has an incorrect type", "constructor");
+ return false;
+ }
+ }
}
-
- if (matrixInMatrix && !type->isArray())
+ else if (type.getBasicType() == EbtStruct)
{
- if (function.getParamCount() != 1)
+ const TFieldList &fields = type.getStruct()->fields();
+ if (fields.size() != arguments->size())
{
- error(line, "constructing matrix from matrix can only take one argument",
+ error(line,
+ "Number of constructor parameters does not match the number of structure fields",
"constructor");
- return true;
+ return false;
}
- }
- if (overFull)
- {
- error(line, "too many arguments", "constructor");
- return true;
+ for (size_t i = 0; i < fields.size(); i++)
+ {
+ if (i >= arguments->size() ||
+ (*arguments)[i]->getAsTyped()->getType() != *fields[i]->type())
+ {
+ error(line, "Structure constructor arguments do not match structure fields",
+ "constructor");
+ return false;
+ }
+ }
}
-
- if (op == EOpConstructStruct && !type->isArray() &&
- type->getStruct()->fields().size() != function.getParamCount())
+ else
{
- error(line,
- "Number of constructor parameters does not match the number of structure fields",
- "constructor");
- return true;
- }
+ // We're constructing a scalar, vector, or matrix.
- if (!type->isMatrix() || !matrixInMatrix)
- {
- if ((op != EOpConstructStruct && size != 1 && size < type->getObjectSize()) ||
- (op == EOpConstructStruct && size < type->getObjectSize()))
+ // Note: It's okay to have too many components available, but not okay to have unused
+ // arguments. 'full' will go to true when enough args have been seen. If we loop again,
+ // there is an extra argument, so 'overFull' will become true.
+
+ size_t size = 0;
+ bool full = false;
+ bool overFull = false;
+ bool matrixArg = false;
+ for (TIntermNode *arg : *arguments)
{
- error(line, "not enough data provided for construction", "constructor");
- return true;
- }
- }
+ const TIntermTyped *argTyped = arg->getAsTyped();
+ ASSERT(argTyped != nullptr);
- if (argumentsNode == nullptr)
- {
- error(line, "constructor does not have any arguments", "constructor");
- return true;
- }
+ if (argTyped->getBasicType() == EbtStruct)
+ {
+ error(line, "a struct cannot be used as a constructor argument for this type",
+ "constructor");
+ return false;
+ }
+ if (argTyped->getType().isArray())
+ {
+ error(line, "constructing from a non-dereferenced array", "constructor");
+ return false;
+ }
+ if (argTyped->getType().isMatrix())
+ {
+ matrixArg = true;
+ }
- TIntermAggregate *argumentsAgg = argumentsNode->getAsAggregate();
- for (TIntermNode *&argNode : *argumentsAgg->getSequence())
- {
- TIntermTyped *argTyped = argNode->getAsTyped();
- ASSERT(argTyped != nullptr);
- if (op != EOpConstructStruct && IsSampler(argTyped->getBasicType()))
+ size += argTyped->getType().getObjectSize();
+ if (full)
+ {
+ overFull = true;
+ }
+ if (size >= type.getObjectSize())
+ {
+ full = true;
+ }
+ }
+
+ if (type.isMatrix() && matrixArg)
{
- error(line, "cannot convert a sampler", "constructor");
- return true;
+ if (arguments->size() != 1)
+ {
+ error(line, "constructing matrix from matrix can only take one argument",
+ "constructor");
+ return false;
+ }
}
- if (argTyped->getBasicType() == EbtVoid)
+ else
{
- error(line, "cannot convert a void", "constructor");
- return true;
+ if (size != 1 && size < type.getObjectSize())
+ {
+ error(line, "not enough data provided for construction", "constructor");
+ return false;
+ }
+ if (overFull)
+ {
+ error(line, "too many arguments", "constructor");
+ return false;
+ }
}
}
- return false;
+ return true;
}
// This function checks to see if a void variable has been declared and raise an error message for
@@ -636,126 +847,116 @@ bool TParseContext::constructorErrorCheck(const TSourceLoc &line,
//
// returns true in case of an error
//
-bool TParseContext::voidErrorCheck(const TSourceLoc &line,
+bool TParseContext::checkIsNonVoid(const TSourceLoc &line,
const TString &identifier,
const TBasicType &type)
{
if (type == EbtVoid)
{
error(line, "illegal use of type 'void'", identifier.c_str());
- return true;
+ return false;
}
- return false;
+ return true;
}
// This function checks to see if the node (for the expression) contains a scalar boolean expression
-// or not
-//
-// returns true in case of an error
-//
-bool TParseContext::boolErrorCheck(const TSourceLoc &line, const TIntermTyped *type)
+// or not.
+bool TParseContext::checkIsScalarBool(const TSourceLoc &line, const TIntermTyped *type)
{
- if (type->getBasicType() != EbtBool || type->isArray() || type->isMatrix() || type->isVector())
+ if (type->getBasicType() != EbtBool || !type->isScalar())
{
error(line, "boolean expression expected", "");
- return true;
+ return false;
}
-
- return false;
+ return true;
}
// This function checks to see if the node (for the expression) contains a scalar boolean expression
-// or not
-//
-// returns true in case of an error
-//
-bool TParseContext::boolErrorCheck(const TSourceLoc &line, const TPublicType &pType)
+// or not.
+void TParseContext::checkIsScalarBool(const TSourceLoc &line, const TPublicType &pType)
{
- if (pType.type != EbtBool || pType.isAggregate())
+ if (pType.getBasicType() != EbtBool || pType.isAggregate())
{
error(line, "boolean expression expected", "");
- return true;
}
-
- return false;
}
-bool TParseContext::samplerErrorCheck(const TSourceLoc &line,
- const TPublicType &pType,
- const char *reason)
+bool TParseContext::checkIsNotOpaqueType(const TSourceLoc &line,
+ const TTypeSpecifierNonArray &pType,
+ const char *reason)
{
if (pType.type == EbtStruct)
{
- if (containsSampler(*pType.userDef))
+ if (ContainsSampler(pType.userDef))
{
- error(line, reason, getBasicString(pType.type), "(structure contains a sampler)");
-
- return true;
+ std::stringstream reasonStream;
+ reasonStream << reason << " (structure contains a sampler)";
+ std::string reasonStr = reasonStream.str();
+ error(line, reasonStr.c_str(), getBasicString(pType.type));
+ return false;
}
-
- return false;
+ // only samplers need to be checked from structs, since other opaque types can't be struct
+ // members.
+ return true;
}
- else if (IsSampler(pType.type))
+ else if (IsOpaqueType(pType.type))
{
error(line, reason, getBasicString(pType.type));
-
- return true;
+ return false;
}
- return false;
+ return true;
}
-bool TParseContext::locationDeclaratorListCheck(const TSourceLoc &line, const TPublicType &pType)
+void TParseContext::checkDeclaratorLocationIsNotSpecified(const TSourceLoc &line,
+ const TPublicType &pType)
{
if (pType.layoutQualifier.location != -1)
{
error(line, "location must only be specified for a single input or output variable",
"location");
- return true;
}
-
- return false;
}
-bool TParseContext::parameterSamplerErrorCheck(const TSourceLoc &line,
- TQualifier qualifier,
- const TType &type)
+void TParseContext::checkLocationIsNotSpecified(const TSourceLoc &location,
+ const TLayoutQualifier &layoutQualifier)
{
- if ((qualifier == EvqOut || qualifier == EvqInOut) && type.getBasicType() != EbtStruct &&
- IsSampler(type.getBasicType()))
+ if (layoutQualifier.location != -1)
{
- error(line, "samplers cannot be output parameters", type.getBasicString());
- return true;
+ const char *errorMsg = "invalid layout qualifier: only valid on program inputs and outputs";
+ if (mShaderVersion >= 310)
+ {
+ errorMsg =
+ "invalid layout qualifier: only valid on shader inputs, outputs, and uniforms";
+ }
+ error(location, errorMsg, "location");
}
-
- return false;
}
-bool TParseContext::containsSampler(const TType &type)
+void TParseContext::checkStd430IsForShaderStorageBlock(const TSourceLoc &location,
+ const TLayoutBlockStorage &blockStorage,
+ const TQualifier &qualifier)
{
- if (IsSampler(type.getBasicType()))
- return true;
-
- if (type.getBasicType() == EbtStruct || type.isInterfaceBlock())
+ if (blockStorage == EbsStd430 && qualifier != EvqBuffer)
{
- const TFieldList &fields = type.getStruct()->fields();
- for (unsigned int i = 0; i < fields.size(); ++i)
- {
- if (containsSampler(*fields[i]->type()))
- return true;
- }
+ error(location, "The std430 layout is supported only for shader storage blocks.", "std430");
}
+}
- return false;
+void TParseContext::checkOutParameterIsNotOpaqueType(const TSourceLoc &line,
+ TQualifier qualifier,
+ const TType &type)
+{
+ ASSERT(qualifier == EvqOut || qualifier == EvqInOut);
+ if (IsOpaqueType(type.getBasicType()))
+ {
+ error(line, "opaque types cannot be output parameters", type.getBasicString());
+ }
}
-//
// Do size checking for an array type's size.
-//
-// Returns true if there was an error.
-//
-bool TParseContext::arraySizeErrorCheck(const TSourceLoc &line, TIntermTyped *expr, int &size)
+unsigned int TParseContext::checkIsValidArraySize(const TSourceLoc &line, TIntermTyped *expr)
{
TIntermConstantUnion *constant = expr->getAsConstantUnion();
@@ -765,36 +966,32 @@ bool TParseContext::arraySizeErrorCheck(const TSourceLoc &line, TIntermTyped *ex
if (expr->getQualifier() != EvqConst || constant == nullptr || !constant->isScalarInt())
{
error(line, "array size must be a constant integer expression", "");
- size = 1;
- return true;
+ return 1u;
}
- unsigned int unsignedSize = 0;
+ unsigned int size = 0u;
if (constant->getBasicType() == EbtUInt)
{
- unsignedSize = constant->getUConst(0);
- size = static_cast<int>(unsignedSize);
+ size = constant->getUConst(0);
}
else
{
- size = constant->getIConst(0);
+ int signedSize = constant->getIConst(0);
- if (size < 0)
+ if (signedSize < 0)
{
error(line, "array size must be non-negative", "");
- size = 1;
- return true;
+ return 1u;
}
- unsignedSize = static_cast<unsigned int>(size);
+ size = static_cast<unsigned int>(signedSize);
}
- if (size == 0)
+ if (size == 0u)
{
error(line, "array size must be greater than zero", "");
- size = 1;
- return true;
+ return 1u;
}
// The size of arrays is restricted here to prevent issues further down the
@@ -802,76 +999,80 @@ bool TParseContext::arraySizeErrorCheck(const TSourceLoc &line, TIntermTyped *ex
// 4096 registers so this should be reasonable even for aggressively optimizable code.
const unsigned int sizeLimit = 65536;
- if (unsignedSize > sizeLimit)
+ if (size > sizeLimit)
{
error(line, "array size too large", "");
- size = 1;
- return true;
+ return 1u;
}
- return false;
+ return size;
}
-//
// See if this qualifier can be an array.
-//
-// Returns true if there is an error.
-//
-bool TParseContext::arrayQualifierErrorCheck(const TSourceLoc &line, const TPublicType &type)
+bool TParseContext::checkIsValidQualifierForArray(const TSourceLoc &line,
+ const TPublicType &elementQualifier)
{
- if ((type.qualifier == EvqAttribute) || (type.qualifier == EvqVertexIn) ||
- (type.qualifier == EvqConst && mShaderVersion < 300))
+ if ((elementQualifier.qualifier == EvqAttribute) ||
+ (elementQualifier.qualifier == EvqVertexIn) ||
+ (elementQualifier.qualifier == EvqConst && mShaderVersion < 300))
{
error(line, "cannot declare arrays of this qualifier",
- TType(type).getCompleteString().c_str());
- return true;
+ TType(elementQualifier).getQualifierString());
+ return false;
}
- return false;
+ return true;
}
-//
-// See if this type can be an array.
-//
-// Returns true if there is an error.
-//
-bool TParseContext::arrayTypeErrorCheck(const TSourceLoc &line, const TPublicType &type)
+// See if this element type can be formed into an array.
+bool TParseContext::checkArrayElementIsNotArray(const TSourceLoc &line,
+ const TPublicType &elementType)
{
- //
- // Can the type be an array?
- //
- if (type.array)
+ if (mShaderVersion < 310 && elementType.isArray())
{
- error(line, "cannot declare arrays of arrays", TType(type).getCompleteString().c_str());
- return true;
+ error(line, "cannot declare arrays of arrays",
+ TType(elementType).getCompleteString().c_str());
+ return false;
+ }
+ return true;
+}
+
+// Check if this qualified element type can be formed into an array. This is only called when array
+// brackets are associated with an identifier in a declaration, like this:
+// float a[2];
+// Similar checks are done in addFullySpecifiedType for array declarations where the array brackets
+// are associated with the type, like this:
+// float[2] a;
+bool TParseContext::checkIsValidTypeAndQualifierForArray(const TSourceLoc &indexLocation,
+ const TPublicType &elementType)
+{
+ if (!checkArrayElementIsNotArray(indexLocation, elementType))
+ {
+ return false;
}
// In ESSL1.00 shaders, structs cannot be varying (section 4.3.5). This is checked elsewhere.
// In ESSL3.00 shaders, struct inputs/outputs are allowed but not arrays of structs (section
// 4.3.4).
- if (mShaderVersion >= 300 && type.type == EbtStruct && sh::IsVarying(type.qualifier))
+ if (mShaderVersion >= 300 && elementType.getBasicType() == EbtStruct &&
+ sh::IsVarying(elementType.qualifier))
{
- error(line, "cannot declare arrays of structs of this qualifier",
- TType(type).getCompleteString().c_str());
- return true;
+ error(indexLocation, "cannot declare arrays of structs of this qualifier",
+ TType(elementType).getCompleteString().c_str());
+ return false;
}
-
- return false;
+ return checkIsValidQualifierForArray(indexLocation, elementType);
}
-//
// Enforce non-initializer type/qualifier rules.
-//
-// Returns true if there was an error.
-//
-bool TParseContext::nonInitErrorCheck(const TSourceLoc &line,
- const TString &identifier,
- TPublicType *type)
+void TParseContext::checkCanBeDeclaredWithoutInitializer(const TSourceLoc &line,
+ const TString &identifier,
+ TType *type)
{
ASSERT(type != nullptr);
- if (type->qualifier == EvqConst)
+ if (type->getQualifier() == EvqConst)
{
// Make the qualifier make sense.
- type->qualifier = EvqTemporary;
+ type->setQualifier(EvqTemporary);
// Generate informative error messages for ESSL1.
// In ESSL3 arrays and structures containing arrays can be constant.
@@ -886,15 +1087,10 @@ bool TParseContext::nonInitErrorCheck(const TSourceLoc &line,
{
error(line, "variables with qualifier 'const' must be initialized", identifier.c_str());
}
-
- return true;
}
- if (type->isUnsizedArray())
- {
- error(line, "implicitly sized arrays need to be initialized", identifier.c_str());
- return true;
- }
- return false;
+ // This will make the type sized if it isn't sized yet.
+ checkIsNotUnsizedArray(line, "implicitly sized arrays need to be initialized",
+ identifier.c_str(), type);
}
// Do some simple checks that are shared between all variable declarations,
@@ -909,18 +1105,27 @@ bool TParseContext::declareVariable(const TSourceLoc &line,
{
ASSERT((*variable) == nullptr);
- bool needsReservedErrorCheck = true;
+ checkBindingIsValid(line, type);
+
+ bool needsReservedCheck = true;
// gl_LastFragData may be redeclared with a new precision qualifier
if (type.isArray() && identifier.compare(0, 15, "gl_LastFragData") == 0)
{
const TVariable *maxDrawBuffers = static_cast<const TVariable *>(
symbolTable.findBuiltIn("gl_MaxDrawBuffers", mShaderVersion));
- if (type.getArraySize() == maxDrawBuffers->getConstPointer()->getIConst())
+ if (type.isArrayOfArrays())
+ {
+ error(line, "redeclaration of gl_LastFragData as an array of arrays",
+ identifier.c_str());
+ return false;
+ }
+ else if (static_cast<int>(type.getOutermostArraySize()) ==
+ maxDrawBuffers->getConstPointer()->getIConst())
{
if (TSymbol *builtInSymbol = symbolTable.findBuiltIn(identifier, mShaderVersion))
{
- needsReservedErrorCheck = extensionErrorCheck(line, builtInSymbol->getExtension());
+ needsReservedCheck = !checkCanUseExtension(line, builtInSymbol->getExtension());
}
}
else
@@ -931,77 +1136,237 @@ bool TParseContext::declareVariable(const TSourceLoc &line,
}
}
- if (needsReservedErrorCheck && reservedErrorCheck(line, identifier))
+ if (needsReservedCheck && !checkIsNotReserved(line, identifier))
return false;
- (*variable) = new TVariable(&identifier, type);
- if (!symbolTable.declare(*variable))
+ (*variable) = symbolTable.declareVariable(&identifier, type);
+ if (!(*variable))
{
error(line, "redefinition", identifier.c_str());
- *variable = nullptr;
return false;
}
- if (voidErrorCheck(line, identifier, type.getBasicType()))
+ if (!checkIsNonVoid(line, identifier, type.getBasicType()))
return false;
return true;
}
-bool TParseContext::paramErrorCheck(const TSourceLoc &line,
- TQualifier qualifier,
- TQualifier paramQualifier,
- TType *type)
+void TParseContext::checkIsParameterQualifierValid(
+ const TSourceLoc &line,
+ const TTypeQualifierBuilder &typeQualifierBuilder,
+ TType *type)
+{
+ // The only parameter qualifiers a parameter can have are in, out, inout or const.
+ TTypeQualifier typeQualifier = typeQualifierBuilder.getParameterTypeQualifier(mDiagnostics);
+
+ if (typeQualifier.qualifier == EvqOut || typeQualifier.qualifier == EvqInOut)
+ {
+ checkOutParameterIsNotOpaqueType(line, typeQualifier.qualifier, *type);
+ }
+
+ if (!IsImage(type->getBasicType()))
+ {
+ checkMemoryQualifierIsNotSpecified(typeQualifier.memoryQualifier, line);
+ }
+ else
+ {
+ type->setMemoryQualifier(typeQualifier.memoryQualifier);
+ }
+
+ type->setQualifier(typeQualifier.qualifier);
+
+ if (typeQualifier.precision != EbpUndefined)
+ {
+ type->setPrecision(typeQualifier.precision);
+ }
+}
+
+template <size_t size>
+bool TParseContext::checkCanUseOneOfExtensions(const TSourceLoc &line,
+ const std::array<TExtension, size> &extensions)
{
- if (qualifier != EvqConst && qualifier != EvqTemporary)
+ ASSERT(!extensions.empty());
+ const TExtensionBehavior &extBehavior = extensionBehavior();
+
+ bool canUseWithWarning = false;
+ bool canUseWithoutWarning = false;
+
+ const char *errorMsgString = "";
+ TExtension errorMsgExtension = TExtension::UNDEFINED;
+
+ for (TExtension extension : extensions)
+ {
+ auto extIter = extBehavior.find(extension);
+ if (canUseWithWarning)
+ {
+ // We already have an extension that we can use, but with a warning.
+ // See if we can use the alternative extension without a warning.
+ if (extIter == extBehavior.end())
+ {
+ continue;
+ }
+ if (extIter->second == EBhEnable || extIter->second == EBhRequire)
+ {
+ canUseWithoutWarning = true;
+ break;
+ }
+ continue;
+ }
+ if (extIter == extBehavior.end())
+ {
+ errorMsgString = "extension is not supported";
+ errorMsgExtension = extension;
+ }
+ else if (extIter->second == EBhUndefined || extIter->second == EBhDisable)
+ {
+ errorMsgString = "extension is disabled";
+ errorMsgExtension = extension;
+ }
+ else if (extIter->second == EBhWarn)
+ {
+ errorMsgExtension = extension;
+ canUseWithWarning = true;
+ }
+ else
+ {
+ ASSERT(extIter->second == EBhEnable || extIter->second == EBhRequire);
+ canUseWithoutWarning = true;
+ break;
+ }
+ }
+
+ if (canUseWithoutWarning)
{
- error(line, "qualifier not allowed on function parameter", getQualifierString(qualifier));
return true;
}
- if (qualifier == EvqConst && paramQualifier != EvqIn)
+ if (canUseWithWarning)
{
- error(line, "qualifier not allowed with ", getQualifierString(qualifier),
- getQualifierString(paramQualifier));
+ warning(line, "extension is being used", GetExtensionNameString(errorMsgExtension));
return true;
}
+ error(line, errorMsgString, GetExtensionNameString(errorMsgExtension));
+ return false;
+}
- if (qualifier == EvqConst)
- type->setQualifier(EvqConstReadOnly);
+template bool TParseContext::checkCanUseOneOfExtensions(
+ const TSourceLoc &line,
+ const std::array<TExtension, 1> &extensions);
+template bool TParseContext::checkCanUseOneOfExtensions(
+ const TSourceLoc &line,
+ const std::array<TExtension, 2> &extensions);
+template bool TParseContext::checkCanUseOneOfExtensions(
+ const TSourceLoc &line,
+ const std::array<TExtension, 3> &extensions);
+
+bool TParseContext::checkCanUseExtension(const TSourceLoc &line, TExtension extension)
+{
+ ASSERT(extension != TExtension::UNDEFINED);
+ ASSERT(extension != TExtension::EXT_geometry_shader);
+ if (extension == TExtension::OES_geometry_shader)
+ {
+ // OES_geometry_shader and EXT_geometry_shader are always interchangeable.
+ constexpr std::array<TExtension, 2u> extensions{
+ {TExtension::EXT_geometry_shader, TExtension::OES_geometry_shader}};
+ return checkCanUseOneOfExtensions(line, extensions);
+ }
+ return checkCanUseOneOfExtensions(line, std::array<TExtension, 1u>{{extension}});
+}
+
+// ESSL 3.00.6 section 4.8 Empty Declarations: "The combinations of qualifiers that cause
+// compile-time or link-time errors are the same whether or not the declaration is empty".
+// This function implements all the checks that are done on qualifiers regardless of if the
+// declaration is empty.
+void TParseContext::declarationQualifierErrorCheck(const sh::TQualifier qualifier,
+ const sh::TLayoutQualifier &layoutQualifier,
+ const TSourceLoc &location)
+{
+ if (qualifier == EvqShared && !layoutQualifier.isEmpty())
+ {
+ error(location, "Shared memory declarations cannot have layout specified", "layout");
+ }
+
+ if (layoutQualifier.matrixPacking != EmpUnspecified)
+ {
+ error(location, "layout qualifier only valid for interface blocks",
+ getMatrixPackingString(layoutQualifier.matrixPacking));
+ return;
+ }
+
+ if (layoutQualifier.blockStorage != EbsUnspecified)
+ {
+ error(location, "layout qualifier only valid for interface blocks",
+ getBlockStorageString(layoutQualifier.blockStorage));
+ return;
+ }
+
+ if (qualifier == EvqFragmentOut)
+ {
+ if (layoutQualifier.location != -1 && layoutQualifier.yuv == true)
+ {
+ error(location, "invalid layout qualifier combination", "yuv");
+ return;
+ }
+ }
else
- type->setQualifier(paramQualifier);
+ {
+ checkYuvIsNotSpecified(location, layoutQualifier.yuv);
+ }
- return false;
+ // If multiview extension is enabled, "in" qualifier is allowed in the vertex shader in previous
+ // parsing steps. So it needs to be checked here.
+ if (isExtensionEnabled(TExtension::OVR_multiview) && mShaderVersion < 300 &&
+ qualifier == EvqVertexIn)
+ {
+ error(location, "storage qualifier supported in GLSL ES 3.00 and above only", "in");
+ }
+
+ bool canHaveLocation = qualifier == EvqVertexIn || qualifier == EvqFragmentOut;
+ if (mShaderVersion >= 310)
+ {
+ canHaveLocation = canHaveLocation || qualifier == EvqUniform || IsVarying(qualifier);
+ // We're not checking whether the uniform location is in range here since that depends on
+ // the type of the variable.
+ // The type can only be fully determined for non-empty declarations.
+ }
+ if (!canHaveLocation)
+ {
+ checkLocationIsNotSpecified(location, layoutQualifier);
+ }
}
-bool TParseContext::extensionErrorCheck(const TSourceLoc &line, const TString &extension)
+void TParseContext::atomicCounterQualifierErrorCheck(const TPublicType &publicType,
+ const TSourceLoc &location)
{
- const TExtensionBehavior &extBehavior = extensionBehavior();
- TExtensionBehavior::const_iterator iter = extBehavior.find(extension.c_str());
- if (iter == extBehavior.end())
+ if (publicType.precision != EbpHigh)
{
- error(line, "extension", extension.c_str(), "is not supported");
- return true;
+ error(location, "Can only be highp", "atomic counter");
}
- // In GLSL ES, an extension's default behavior is "disable".
- if (iter->second == EBhDisable || iter->second == EBhUndefined)
+ // dEQP enforces compile error if location is specified. See uniform_location.test.
+ if (publicType.layoutQualifier.location != -1)
{
- error(line, "extension", extension.c_str(), "is disabled");
- return true;
+ error(location, "location must not be set for atomic_uint", "layout");
}
- if (iter->second == EBhWarn)
+ if (publicType.layoutQualifier.binding == -1)
{
- warning(line, "extension", extension.c_str(), "is being used");
- return false;
+ error(location, "no binding specified", "atomic counter");
}
+}
- return false;
+void TParseContext::emptyDeclarationErrorCheck(const TType &type, const TSourceLoc &location)
+{
+ if (type.isUnsizedArray())
+ {
+ // ESSL3 spec section 4.1.9: Array declaration which leaves the size unspecified is an
+ // error. It is assumed that this applies to empty declarations as well.
+ error(location, "empty array declaration needs to specify a size", "");
+ }
}
-// These checks are common for all declarations starting a declarator list, and declarators that
-// follow an empty declaration.
-//
-bool TParseContext::singleDeclarationErrorCheck(const TPublicType &publicType,
- const TSourceLoc &identifierLocation)
+// These checks are done for all declarations that are non-empty. They're done for non-empty
+// declarations starting a declarator list, and declarators that follow an empty declaration.
+void TParseContext::nonEmptyDeclarationErrorCheck(const TPublicType &publicType,
+ const TSourceLoc &identifierLocation)
{
switch (publicType.qualifier)
{
@@ -1010,105 +1375,363 @@ bool TParseContext::singleDeclarationErrorCheck(const TPublicType &publicType,
case EvqAttribute:
case EvqVertexIn:
case EvqFragmentOut:
- if (publicType.type == EbtStruct)
+ case EvqComputeIn:
+ if (publicType.getBasicType() == EbtStruct)
{
error(identifierLocation, "cannot be used with a structure",
getQualifierString(publicType.qualifier));
- return true;
+ return;
}
-
+ break;
+ case EvqBuffer:
+ if (publicType.getBasicType() != EbtInterfaceBlock)
+ {
+ error(identifierLocation,
+ "cannot declare buffer variables at global scope(outside a block)",
+ getQualifierString(publicType.qualifier));
+ return;
+ }
+ break;
default:
break;
}
-
+ std::string reason(getBasicString(publicType.getBasicType()));
+ reason += "s must be uniform";
if (publicType.qualifier != EvqUniform &&
- samplerErrorCheck(identifierLocation, publicType, "samplers must be uniform"))
+ !checkIsNotOpaqueType(identifierLocation, publicType.typeSpecifierNonArray, reason.c_str()))
{
- return true;
+ return;
+ }
+
+ if ((publicType.qualifier != EvqTemporary && publicType.qualifier != EvqGlobal &&
+ publicType.qualifier != EvqConst) &&
+ publicType.getBasicType() == EbtYuvCscStandardEXT)
+ {
+ error(identifierLocation, "cannot be used with a yuvCscStandardEXT",
+ getQualifierString(publicType.qualifier));
+ return;
+ }
+
+ if (mShaderVersion >= 310 && publicType.qualifier == EvqUniform)
+ {
+ // Valid uniform declarations can't be unsized arrays since uniforms can't be initialized.
+ // But invalid shaders may still reach here with an unsized array declaration.
+ TType type(publicType);
+ if (!type.isUnsizedArray())
+ {
+ checkUniformLocationInRange(identifierLocation, type.getLocationCount(),
+ publicType.layoutQualifier);
+ }
}
// check for layout qualifier issues
const TLayoutQualifier layoutQualifier = publicType.layoutQualifier;
- if (layoutQualifier.matrixPacking != EmpUnspecified)
+ if (IsImage(publicType.getBasicType()))
{
- error(identifierLocation, "layout qualifier",
- getMatrixPackingString(layoutQualifier.matrixPacking),
- "only valid for interface blocks");
- return true;
+
+ switch (layoutQualifier.imageInternalFormat)
+ {
+ case EiifRGBA32F:
+ case EiifRGBA16F:
+ case EiifR32F:
+ case EiifRGBA8:
+ case EiifRGBA8_SNORM:
+ if (!IsFloatImage(publicType.getBasicType()))
+ {
+ error(identifierLocation,
+ "internal image format requires a floating image type",
+ getBasicString(publicType.getBasicType()));
+ return;
+ }
+ break;
+ case EiifRGBA32I:
+ case EiifRGBA16I:
+ case EiifRGBA8I:
+ case EiifR32I:
+ if (!IsIntegerImage(publicType.getBasicType()))
+ {
+ error(identifierLocation,
+ "internal image format requires an integer image type",
+ getBasicString(publicType.getBasicType()));
+ return;
+ }
+ break;
+ case EiifRGBA32UI:
+ case EiifRGBA16UI:
+ case EiifRGBA8UI:
+ case EiifR32UI:
+ if (!IsUnsignedImage(publicType.getBasicType()))
+ {
+ error(identifierLocation,
+ "internal image format requires an unsigned image type",
+ getBasicString(publicType.getBasicType()));
+ return;
+ }
+ break;
+ case EiifUnspecified:
+ error(identifierLocation, "layout qualifier", "No image internal format specified");
+ return;
+ default:
+ error(identifierLocation, "layout qualifier", "unrecognized token");
+ return;
+ }
+
+ // GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
+ switch (layoutQualifier.imageInternalFormat)
+ {
+ case EiifR32F:
+ case EiifR32I:
+ case EiifR32UI:
+ break;
+ default:
+ if (!publicType.memoryQualifier.readonly && !publicType.memoryQualifier.writeonly)
+ {
+ error(identifierLocation, "layout qualifier",
+ "Except for images with the r32f, r32i and r32ui format qualifiers, "
+ "image variables must be qualified readonly and/or writeonly");
+ return;
+ }
+ break;
+ }
+ }
+ else
+ {
+ checkInternalFormatIsNotSpecified(identifierLocation, layoutQualifier.imageInternalFormat);
+ checkMemoryQualifierIsNotSpecified(publicType.memoryQualifier, identifierLocation);
}
- if (layoutQualifier.blockStorage != EbsUnspecified)
+ if (IsAtomicCounter(publicType.getBasicType()))
{
- error(identifierLocation, "layout qualifier",
- getBlockStorageString(layoutQualifier.blockStorage),
- "only valid for interface blocks");
- return true;
+ atomicCounterQualifierErrorCheck(publicType, identifierLocation);
}
+ else
+ {
+ checkOffsetIsNotSpecified(identifierLocation, layoutQualifier.offset);
+ }
+}
- if (publicType.qualifier != EvqVertexIn && publicType.qualifier != EvqFragmentOut &&
- layoutLocationErrorCheck(identifierLocation, publicType.layoutQualifier))
+void TParseContext::checkBindingIsValid(const TSourceLoc &identifierLocation, const TType &type)
+{
+ TLayoutQualifier layoutQualifier = type.getLayoutQualifier();
+ // Note that the ESSL 3.10 section 4.4.5 is not particularly clear on how the binding qualifier
+ // on arrays of arrays should be handled. We interpret the spec so that the binding value is
+ // incremented for each element of the innermost nested arrays. This is in line with how arrays
+ // of arrays of blocks are specified to behave in GLSL 4.50 and a conservative interpretation
+ // when it comes to which shaders are accepted by the compiler.
+ int arrayTotalElementCount = type.getArraySizeProduct();
+ if (IsImage(type.getBasicType()))
{
- return true;
+ checkImageBindingIsValid(identifierLocation, layoutQualifier.binding,
+ arrayTotalElementCount);
+ }
+ else if (IsSampler(type.getBasicType()))
+ {
+ checkSamplerBindingIsValid(identifierLocation, layoutQualifier.binding,
+ arrayTotalElementCount);
+ }
+ else if (IsAtomicCounter(type.getBasicType()))
+ {
+ checkAtomicCounterBindingIsValid(identifierLocation, layoutQualifier.binding);
+ }
+ else
+ {
+ ASSERT(!IsOpaqueType(type.getBasicType()));
+ checkBindingIsNotSpecified(identifierLocation, layoutQualifier.binding);
}
+}
- return false;
+void TParseContext::checkLayoutQualifierSupported(const TSourceLoc &location,
+ const TString &layoutQualifierName,
+ int versionRequired)
+{
+
+ if (mShaderVersion < versionRequired)
+ {
+ error(location, "invalid layout qualifier: not supported", layoutQualifierName.c_str());
+ }
}
-bool TParseContext::layoutLocationErrorCheck(const TSourceLoc &location,
- const TLayoutQualifier &layoutQualifier)
+bool TParseContext::checkWorkGroupSizeIsNotSpecified(const TSourceLoc &location,
+ const TLayoutQualifier &layoutQualifier)
{
- if (layoutQualifier.location != -1)
+ const sh::WorkGroupSize &localSize = layoutQualifier.localSize;
+ for (size_t i = 0u; i < localSize.size(); ++i)
{
- error(location, "invalid layout qualifier:", "location",
- "only valid on program inputs and outputs");
- return true;
+ if (localSize[i] != -1)
+ {
+ error(location,
+ "invalid layout qualifier: only valid when used with 'in' in a compute shader "
+ "global layout declaration",
+ getWorkGroupSizeString(i));
+ return false;
+ }
}
- return false;
+ return true;
+}
+
+void TParseContext::checkInternalFormatIsNotSpecified(const TSourceLoc &location,
+ TLayoutImageInternalFormat internalFormat)
+{
+ if (internalFormat != EiifUnspecified)
+ {
+ error(location, "invalid layout qualifier: only valid when used with images",
+ getImageInternalFormatString(internalFormat));
+ }
+}
+
+void TParseContext::checkBindingIsNotSpecified(const TSourceLoc &location, int binding)
+{
+ if (binding != -1)
+ {
+ error(location,
+ "invalid layout qualifier: only valid when used with opaque types or blocks",
+ "binding");
+ }
+}
+
+void TParseContext::checkOffsetIsNotSpecified(const TSourceLoc &location, int offset)
+{
+ if (offset != -1)
+ {
+ error(location, "invalid layout qualifier: only valid when used with atomic counters",
+ "offset");
+ }
+}
+
+void TParseContext::checkImageBindingIsValid(const TSourceLoc &location,
+ int binding,
+ int arrayTotalElementCount)
+{
+ // Expects arraySize to be 1 when setting binding for only a single variable.
+ if (binding >= 0 && binding + arrayTotalElementCount > mMaxImageUnits)
+ {
+ error(location, "image binding greater than gl_MaxImageUnits", "binding");
+ }
+}
+
+void TParseContext::checkSamplerBindingIsValid(const TSourceLoc &location,
+ int binding,
+ int arrayTotalElementCount)
+{
+ // Expects arraySize to be 1 when setting binding for only a single variable.
+ if (binding >= 0 && binding + arrayTotalElementCount > mMaxCombinedTextureImageUnits)
+ {
+ error(location, "sampler binding greater than maximum texture units", "binding");
+ }
+}
+
+void TParseContext::checkBlockBindingIsValid(const TSourceLoc &location,
+ const TQualifier &qualifier,
+ int binding,
+ int arraySize)
+{
+ int size = (arraySize == 0 ? 1 : arraySize);
+ if (qualifier == EvqUniform)
+ {
+ if (binding + size > mMaxUniformBufferBindings)
+ {
+ error(location, "uniform block binding greater than MAX_UNIFORM_BUFFER_BINDINGS",
+ "binding");
+ }
+ }
+ else if (qualifier == EvqBuffer)
+ {
+ if (binding + size > mMaxShaderStorageBufferBindings)
+ {
+ error(location,
+ "shader storage block binding greater than MAX_SHADER_STORAGE_BUFFER_BINDINGS",
+ "binding");
+ }
+ }
+}
+void TParseContext::checkAtomicCounterBindingIsValid(const TSourceLoc &location, int binding)
+{
+ if (binding >= mMaxAtomicCounterBindings)
+ {
+ error(location, "atomic counter binding greater than gl_MaxAtomicCounterBindings",
+ "binding");
+ }
+}
+
+void TParseContext::checkUniformLocationInRange(const TSourceLoc &location,
+ int objectLocationCount,
+ const TLayoutQualifier &layoutQualifier)
+{
+ int loc = layoutQualifier.location;
+ if (loc >= 0 && loc + objectLocationCount > mMaxUniformLocations)
+ {
+ error(location, "Uniform location out of range", "location");
+ }
+}
+
+void TParseContext::checkYuvIsNotSpecified(const TSourceLoc &location, bool yuv)
+{
+ if (yuv != false)
+ {
+ error(location, "invalid layout qualifier: only valid on program outputs", "yuv");
+ }
}
-bool TParseContext::functionCallLValueErrorCheck(const TFunction *fnCandidate,
- TIntermAggregate *aggregate)
+void TParseContext::functionCallRValueLValueErrorCheck(const TFunction *fnCandidate,
+ TIntermAggregate *fnCall)
{
for (size_t i = 0; i < fnCandidate->getParamCount(); ++i)
{
TQualifier qual = fnCandidate->getParam(i).type->getQualifier();
+ TIntermTyped *argument = (*(fnCall->getSequence()))[i]->getAsTyped();
+ if (!IsImage(argument->getBasicType()) && (IsQualifierUnspecified(qual) || qual == EvqIn ||
+ qual == EvqInOut || qual == EvqConstReadOnly))
+ {
+ if (argument->getMemoryQualifier().writeonly)
+ {
+ error(argument->getLine(),
+ "Writeonly value cannot be passed for 'in' or 'inout' parameters.",
+ fnCall->getFunctionSymbolInfo()->getName().c_str());
+ return;
+ }
+ }
if (qual == EvqOut || qual == EvqInOut)
{
- TIntermTyped *node = (*(aggregate->getSequence()))[i]->getAsTyped();
- if (lValueErrorCheck(node->getLine(), "assign", node))
+ if (!checkCanBeLValue(argument->getLine(), "assign", argument))
{
- error(node->getLine(),
- "Constant value cannot be passed for 'out' or 'inout' parameters.", "Error");
- recover();
- return true;
+ error(argument->getLine(),
+ "Constant value cannot be passed for 'out' or 'inout' parameters.",
+ fnCall->getFunctionSymbolInfo()->getName().c_str());
+ return;
}
}
}
- return false;
}
-void TParseContext::es3InvariantErrorCheck(const TQualifier qualifier,
- const TSourceLoc &invariantLocation)
+void TParseContext::checkInvariantVariableQualifier(bool invariant,
+ const TQualifier qualifier,
+ const TSourceLoc &invariantLocation)
{
- if (!sh::IsVaryingOut(qualifier) && qualifier != EvqFragmentOut)
+ if (!invariant)
+ return;
+
+ if (mShaderVersion < 300)
{
- error(invariantLocation, "Only out variables can be invariant.", "invariant");
- recover();
+ // input variables in the fragment shader can be also qualified as invariant
+ if (!sh::CanBeInvariantESSL1(qualifier))
+ {
+ error(invariantLocation, "Cannot be qualified as invariant.", "invariant");
+ }
+ }
+ else
+ {
+ if (!sh::CanBeInvariantESSL3OrGreater(qualifier))
+ {
+ error(invariantLocation, "Cannot be qualified as invariant.", "invariant");
+ }
}
}
-bool TParseContext::supportsExtension(const char *extension)
-{
- const TExtensionBehavior &extbehavior = extensionBehavior();
- TExtensionBehavior::const_iterator iter = extbehavior.find(extension);
- return (iter != extbehavior.end());
-}
-
-bool TParseContext::isExtensionEnabled(const char *extension) const
+bool TParseContext::isExtensionEnabled(TExtension extension) const
{
- return ::IsExtensionEnabled(extensionBehavior(), extension);
+ return IsExtensionEnabled(extensionBehavior(), extension);
}
void TParseContext::handleExtensionDirective(const TSourceLoc &loc,
@@ -1132,6 +1755,32 @@ void TParseContext::handlePragmaDirective(const TSourceLoc &loc,
mDirectiveHandler.handlePragma(srcLoc, name, value, stdgl);
}
+sh::WorkGroupSize TParseContext::getComputeShaderLocalSize() const
+{
+ sh::WorkGroupSize result(-1);
+ for (size_t i = 0u; i < result.size(); ++i)
+ {
+ if (mComputeShaderLocalSizeDeclared && mComputeShaderLocalSize[i] == -1)
+ {
+ result[i] = 1;
+ }
+ else
+ {
+ result[i] = mComputeShaderLocalSize[i];
+ }
+ }
+ return result;
+}
+
+TIntermConstantUnion *TParseContext::addScalarLiteral(const TConstantUnion *constantUnion,
+ const TSourceLoc &line)
+{
+ TIntermConstantUnion *node = new TIntermConstantUnion(
+ constantUnion, TType(constantUnion->getType(), EbpUndefined, EvqConst));
+ node->setLine(line);
+ return node;
+}
+
/////////////////////////////////////////////////////////////////////////////////
//
// Non-Errors.
@@ -1142,70 +1791,64 @@ const TVariable *TParseContext::getNamedVariable(const TSourceLoc &location,
const TString *name,
const TSymbol *symbol)
{
- const TVariable *variable = NULL;
-
if (!symbol)
{
error(location, "undeclared identifier", name->c_str());
- recover();
+ return nullptr;
}
- else if (!symbol->isVariable())
+
+ if (!symbol->isVariable())
{
error(location, "variable expected", name->c_str());
- recover();
+ return nullptr;
}
- else
- {
- variable = static_cast<const TVariable *>(symbol);
- if (symbolTable.findBuiltIn(variable->getName(), mShaderVersion) &&
- !variable->getExtension().empty() &&
- extensionErrorCheck(location, variable->getExtension()))
- {
- recover();
- }
+ const TVariable *variable = static_cast<const TVariable *>(symbol);
- // Reject shaders using both gl_FragData and gl_FragColor
- TQualifier qualifier = variable->getType().getQualifier();
- if (qualifier == EvqFragData || qualifier == EvqSecondaryFragDataEXT)
- {
- mUsesFragData = true;
- }
- else if (qualifier == EvqFragColor || qualifier == EvqSecondaryFragColorEXT)
- {
- mUsesFragColor = true;
- }
- if (qualifier == EvqSecondaryFragDataEXT || qualifier == EvqSecondaryFragColorEXT)
- {
- mUsesSecondaryOutputs = true;
- }
+ if (variable->getExtension() != TExtension::UNDEFINED)
+ {
+ checkCanUseExtension(location, variable->getExtension());
+ }
+
+ // Reject shaders using both gl_FragData and gl_FragColor
+ TQualifier qualifier = variable->getType().getQualifier();
+ if (qualifier == EvqFragData || qualifier == EvqSecondaryFragDataEXT)
+ {
+ mUsesFragData = true;
+ }
+ else if (qualifier == EvqFragColor || qualifier == EvqSecondaryFragColorEXT)
+ {
+ mUsesFragColor = true;
+ }
+ if (qualifier == EvqSecondaryFragDataEXT || qualifier == EvqSecondaryFragColorEXT)
+ {
+ mUsesSecondaryOutputs = true;
+ }
- // This validation is not quite correct - it's only an error to write to
- // both FragData and FragColor. For simplicity, and because users shouldn't
- // be rewarded for reading from undefined varaibles, return an error
- // if they are both referenced, rather than assigned.
- if (mUsesFragData && mUsesFragColor)
+ // This validation is not quite correct - it's only an error to write to
+ // both FragData and FragColor. For simplicity, and because users shouldn't
+ // be rewarded for reading from undefined varaibles, return an error
+ // if they are both referenced, rather than assigned.
+ if (mUsesFragData && mUsesFragColor)
+ {
+ const char *errorMessage = "cannot use both gl_FragData and gl_FragColor";
+ if (mUsesSecondaryOutputs)
{
- const char *errorMessage = "cannot use both gl_FragData and gl_FragColor";
- if (mUsesSecondaryOutputs)
- {
- errorMessage =
- "cannot use both output variable sets (gl_FragData, gl_SecondaryFragDataEXT)"
- " and (gl_FragColor, gl_SecondaryFragColorEXT)";
- }
- error(location, errorMessage, name->c_str());
- recover();
+ errorMessage =
+ "cannot use both output variable sets (gl_FragData, gl_SecondaryFragDataEXT)"
+ " and (gl_FragColor, gl_SecondaryFragColorEXT)";
}
+ error(location, errorMessage, name->c_str());
}
- if (!variable)
+ // GLSL ES 3.1 Revision 4, 7.1.3 Compute Shader Special Variables
+ if (getShaderType() == GL_COMPUTE_SHADER && !mComputeShaderLocalSizeDeclared &&
+ qualifier == EvqWorkGroupSize)
{
- TType type(EbtFloat, EbpUndefined);
- TVariable *fakeVariable = new TVariable(name, type);
- symbolTable.declare(fakeVariable);
- variable = fakeVariable;
+ error(location,
+ "It is an error to use gl_WorkGroupSize before declaring the local group size",
+ "gl_WorkGroupSize");
}
-
return variable;
}
@@ -1215,75 +1858,82 @@ TIntermTyped *TParseContext::parseVariableIdentifier(const TSourceLoc &location,
{
const TVariable *variable = getNamedVariable(location, name, symbol);
+ if (!variable)
+ {
+ TIntermTyped *node = CreateZeroNode(TType(EbtFloat, EbpHigh, EvqConst));
+ node->setLine(location);
+ return node;
+ }
+
+ const TType &variableType = variable->getType();
+ TIntermTyped *node = nullptr;
+
if (variable->getConstPointer())
{
const TConstantUnion *constArray = variable->getConstPointer();
- return intermediate.addConstantUnion(constArray, variable->getType(), location);
+ node = new TIntermConstantUnion(constArray, variableType);
}
- else
+ else if (variableType.getQualifier() == EvqWorkGroupSize && mComputeShaderLocalSizeDeclared)
{
- return intermediate.addSymbol(variable->getUniqueId(), variable->getName(),
- variable->getType(), location);
- }
-}
+ // gl_WorkGroupSize can be used to size arrays according to the ESSL 3.10.4 spec, so it
+ // needs to be added to the AST as a constant and not as a symbol.
+ sh::WorkGroupSize workGroupSize = getComputeShaderLocalSize();
+ TConstantUnion *constArray = new TConstantUnion[3];
+ for (size_t i = 0; i < 3; ++i)
+ {
+ constArray[i].setUConst(static_cast<unsigned int>(workGroupSize[i]));
+ }
-//
-// Look up a function name in the symbol table, and make sure it is a function.
-//
-// Return the function symbol if found, otherwise 0.
-//
-const TFunction *TParseContext::findFunction(const TSourceLoc &line,
- TFunction *call,
- int inputShaderVersion,
- bool *builtIn)
-{
- // First find by unmangled name to check whether the function name has been
- // hidden by a variable name or struct typename.
- // If a function is found, check for one with a matching argument list.
- const TSymbol *symbol = symbolTable.find(call->getName(), inputShaderVersion, builtIn);
- if (symbol == 0 || symbol->isFunction())
- {
- symbol = symbolTable.find(call->getMangledName(), inputShaderVersion, builtIn);
- }
+ ASSERT(variableType.getBasicType() == EbtUInt);
+ ASSERT(variableType.getObjectSize() == 3);
- if (symbol == 0)
- {
- error(line, "no matching overloaded function found", call->getName().c_str());
- return 0;
+ TType type(variableType);
+ type.setQualifier(EvqConst);
+ node = new TIntermConstantUnion(constArray, type);
}
+ else if ((mGeometryShaderInputPrimitiveType != EptUndefined) &&
+ (variableType.getQualifier() == EvqPerVertexIn))
+ {
+ ASSERT(mGeometryShaderInputArraySize > 0u);
- if (!symbol->isFunction())
+ node = new TIntermSymbol(variable->getUniqueId(), variable->getName(), variableType);
+ node->getTypePointer()->sizeOutermostUnsizedArray(mGeometryShaderInputArraySize);
+ }
+ else
{
- error(line, "function name expected", call->getName().c_str());
- return 0;
+ node = new TIntermSymbol(variable->getUniqueId(), variable->getName(), variableType);
}
-
- return static_cast<const TFunction *>(symbol);
+ ASSERT(node != nullptr);
+ node->setLine(location);
+ return node;
}
-//
// Initializers show up in several places in the grammar. Have one set of
// code to handle them here.
//
-// Returns true on error, false if no error
-//
+// Returns true on success.
bool TParseContext::executeInitializer(const TSourceLoc &line,
const TString &identifier,
- const TPublicType &pType,
+ TType type,
TIntermTyped *initializer,
- TIntermNode **intermNode)
+ TIntermBinary **initNode)
{
- ASSERT(intermNode != nullptr);
- TType type = TType(pType);
+ ASSERT(initNode != nullptr);
+ ASSERT(*initNode == nullptr);
TVariable *variable = nullptr;
if (type.isUnsizedArray())
{
- type.setArraySize(initializer->getArraySize());
+ // In case initializer is not an array or type has more dimensions than initializer, this
+ // will default to setting array sizes to 1. We have not checked yet whether the initializer
+ // actually is an array or not. Having a non-array initializer for an unsized array will
+ // result in an error later, so we don't generate an error message here.
+ auto *arraySizes = initializer->getType().getArraySizes();
+ type.sizeUnsizedArrays(arraySizes);
}
if (!declareVariable(line, identifier, type, &variable))
{
- return true;
+ return false;
}
bool globalInitWarning = false;
@@ -1293,7 +1943,7 @@ bool TParseContext::executeInitializer(const TSourceLoc &line,
// Error message does not completely match behavior with ESSL 1.00, but
// we want to steer developers towards only using constant expressions.
error(line, "global variable initializers must be constant expressions", "=");
- return true;
+ return false;
}
if (globalInitWarning)
{
@@ -1312,7 +1962,7 @@ bool TParseContext::executeInitializer(const TSourceLoc &line,
{
error(line, " cannot initialize this type of qualifier ",
variable->getType().getQualifierString());
- return true;
+ return false;
}
//
// test for and propagate constant
@@ -1322,19 +1972,20 @@ bool TParseContext::executeInitializer(const TSourceLoc &line,
{
if (qualifier != initializer->getType().getQualifier())
{
- std::stringstream extraInfoStream;
- extraInfoStream << "'" << variable->getType().getCompleteString() << "'";
- std::string extraInfo = extraInfoStream.str();
- error(line, " assigning non-constant to", "=", extraInfo.c_str());
+ std::stringstream reasonStream;
+ reasonStream << "assigning non-constant to '" << variable->getType().getCompleteString()
+ << "'";
+ std::string reason = reasonStream.str();
+ error(line, reason.c_str(), "=");
variable->getType().setQualifier(EvqTemporary);
- return true;
+ return false;
}
if (type != initializer->getType())
{
error(line, " non-matching types for const initializer ",
variable->getType().getQualifierString());
variable->getType().setQualifier(EvqTemporary);
- return true;
+ return false;
}
// Save the constant folded value to the variable if possible. For example array
@@ -1345,8 +1996,8 @@ bool TParseContext::executeInitializer(const TSourceLoc &line,
if (initializer->getAsConstantUnion())
{
variable->shareConstPointer(initializer->getAsConstantUnion()->getUnionArrayPointer());
- *intermNode = nullptr;
- return false;
+ ASSERT(*initNode == nullptr);
+ return true;
}
else if (initializer->getAsSymbolNode())
{
@@ -1358,84 +2009,220 @@ bool TParseContext::executeInitializer(const TSourceLoc &line,
if (constArray)
{
variable->shareConstPointer(constArray);
- *intermNode = nullptr;
- return false;
+ ASSERT(*initNode == nullptr);
+ return true;
}
}
}
- TIntermSymbol *intermSymbol = intermediate.addSymbol(
- variable->getUniqueId(), variable->getName(), variable->getType(), line);
- *intermNode = createAssign(EOpInitialize, intermSymbol, initializer, line);
- if (*intermNode == nullptr)
+ TIntermSymbol *intermSymbol =
+ new TIntermSymbol(variable->getUniqueId(), variable->getName(), variable->getType());
+ intermSymbol->setLine(line);
+ *initNode = createAssign(EOpInitialize, intermSymbol, initializer, line);
+ if (*initNode == nullptr)
{
assignError(line, "=", intermSymbol->getCompleteString(), initializer->getCompleteString());
- return true;
+ return false;
}
- return false;
+ return true;
+}
+
+TIntermNode *TParseContext::addConditionInitializer(const TPublicType &pType,
+ const TString &identifier,
+ TIntermTyped *initializer,
+ const TSourceLoc &loc)
+{
+ checkIsScalarBool(loc, pType);
+ TIntermBinary *initNode = nullptr;
+ TType type(pType);
+ if (executeInitializer(loc, identifier, type, initializer, &initNode))
+ {
+ // The initializer is valid. The init condition needs to have a node - either the
+ // initializer node, or a constant node in case the initialized variable is const and won't
+ // be recorded in the AST.
+ if (initNode == nullptr)
+ {
+ return initializer;
+ }
+ else
+ {
+ TIntermDeclaration *declaration = new TIntermDeclaration();
+ declaration->appendDeclarator(initNode);
+ return declaration;
+ }
+ }
+ return nullptr;
+}
+
+TIntermNode *TParseContext::addLoop(TLoopType type,
+ TIntermNode *init,
+ TIntermNode *cond,
+ TIntermTyped *expr,
+ TIntermNode *body,
+ const TSourceLoc &line)
+{
+ TIntermNode *node = nullptr;
+ TIntermTyped *typedCond = nullptr;
+ if (cond)
+ {
+ typedCond = cond->getAsTyped();
+ }
+ if (cond == nullptr || typedCond)
+ {
+ if (type == ELoopDoWhile)
+ {
+ checkIsScalarBool(line, typedCond);
+ }
+ // In the case of other loops, it was checked before that the condition is a scalar boolean.
+ ASSERT(mDiagnostics->numErrors() > 0 || typedCond == nullptr ||
+ (typedCond->getBasicType() == EbtBool && !typedCond->isArray() &&
+ !typedCond->isVector()));
+
+ node = new TIntermLoop(type, init, typedCond, expr, EnsureBlock(body));
+ node->setLine(line);
+ return node;
+ }
+
+ ASSERT(type != ELoopDoWhile);
+
+ TIntermDeclaration *declaration = cond->getAsDeclarationNode();
+ ASSERT(declaration);
+ TIntermBinary *declarator = declaration->getSequence()->front()->getAsBinaryNode();
+ ASSERT(declarator->getLeft()->getAsSymbolNode());
+
+ // The condition is a declaration. In the AST representation we don't support declarations as
+ // loop conditions. Wrap the loop to a block that declares the condition variable and contains
+ // the loop.
+ TIntermBlock *block = new TIntermBlock();
+
+ TIntermDeclaration *declareCondition = new TIntermDeclaration();
+ declareCondition->appendDeclarator(declarator->getLeft()->deepCopy());
+ block->appendStatement(declareCondition);
+
+ TIntermBinary *conditionInit = new TIntermBinary(EOpAssign, declarator->getLeft()->deepCopy(),
+ declarator->getRight()->deepCopy());
+ TIntermLoop *loop = new TIntermLoop(type, init, conditionInit, expr, EnsureBlock(body));
+ block->appendStatement(loop);
+ loop->setLine(line);
+ block->setLine(line);
+ return block;
+}
+
+TIntermNode *TParseContext::addIfElse(TIntermTyped *cond,
+ TIntermNodePair code,
+ const TSourceLoc &loc)
+{
+ bool isScalarBool = checkIsScalarBool(loc, cond);
+
+ // For compile time constant conditions, prune the code now.
+ if (isScalarBool && cond->getAsConstantUnion())
+ {
+ if (cond->getAsConstantUnion()->getBConst(0) == true)
+ {
+ return EnsureBlock(code.node1);
+ }
+ else
+ {
+ return EnsureBlock(code.node2);
+ }
+ }
+
+ TIntermIfElse *node = new TIntermIfElse(cond, EnsureBlock(code.node1), EnsureBlock(code.node2));
+ node->setLine(loc);
+
+ return node;
+}
+
+void TParseContext::addFullySpecifiedType(TPublicType *typeSpecifier)
+{
+ checkPrecisionSpecified(typeSpecifier->getLine(), typeSpecifier->precision,
+ typeSpecifier->getBasicType());
+
+ if (mShaderVersion < 300 && typeSpecifier->isArray())
+ {
+ error(typeSpecifier->getLine(), "not supported", "first-class array");
+ typeSpecifier->clearArrayness();
+ }
}
-TPublicType TParseContext::addFullySpecifiedType(TQualifier qualifier,
- bool invariant,
- TLayoutQualifier layoutQualifier,
+TPublicType TParseContext::addFullySpecifiedType(const TTypeQualifierBuilder &typeQualifierBuilder,
const TPublicType &typeSpecifier)
{
+ TTypeQualifier typeQualifier = typeQualifierBuilder.getVariableTypeQualifier(mDiagnostics);
+
TPublicType returnType = typeSpecifier;
- returnType.qualifier = qualifier;
- returnType.invariant = invariant;
- returnType.layoutQualifier = layoutQualifier;
+ returnType.qualifier = typeQualifier.qualifier;
+ returnType.invariant = typeQualifier.invariant;
+ returnType.layoutQualifier = typeQualifier.layoutQualifier;
+ returnType.memoryQualifier = typeQualifier.memoryQualifier;
+ returnType.precision = typeSpecifier.precision;
+
+ if (typeQualifier.precision != EbpUndefined)
+ {
+ returnType.precision = typeQualifier.precision;
+ }
+
+ checkPrecisionSpecified(typeSpecifier.getLine(), returnType.precision,
+ typeSpecifier.getBasicType());
+
+ checkInvariantVariableQualifier(returnType.invariant, returnType.qualifier,
+ typeSpecifier.getLine());
+
+ checkWorkGroupSizeIsNotSpecified(typeSpecifier.getLine(), returnType.layoutQualifier);
if (mShaderVersion < 300)
{
- if (typeSpecifier.array)
+ if (typeSpecifier.isArray())
{
- error(typeSpecifier.line, "not supported", "first-class array");
- recover();
+ error(typeSpecifier.getLine(), "not supported", "first-class array");
returnType.clearArrayness();
}
- if (qualifier == EvqAttribute &&
- (typeSpecifier.type == EbtBool || typeSpecifier.type == EbtInt))
+ if (returnType.qualifier == EvqAttribute &&
+ (typeSpecifier.getBasicType() == EbtBool || typeSpecifier.getBasicType() == EbtInt))
{
- error(typeSpecifier.line, "cannot be bool or int", getQualifierString(qualifier));
- recover();
+ error(typeSpecifier.getLine(), "cannot be bool or int",
+ getQualifierString(returnType.qualifier));
}
- if ((qualifier == EvqVaryingIn || qualifier == EvqVaryingOut) &&
- (typeSpecifier.type == EbtBool || typeSpecifier.type == EbtInt))
+ if ((returnType.qualifier == EvqVaryingIn || returnType.qualifier == EvqVaryingOut) &&
+ (typeSpecifier.getBasicType() == EbtBool || typeSpecifier.getBasicType() == EbtInt))
{
- error(typeSpecifier.line, "cannot be bool or int", getQualifierString(qualifier));
- recover();
+ error(typeSpecifier.getLine(), "cannot be bool or int",
+ getQualifierString(returnType.qualifier));
}
}
else
{
- if (!layoutQualifier.isEmpty())
+ if (!returnType.layoutQualifier.isEmpty())
{
- if (globalErrorCheck(typeSpecifier.line, symbolTable.atGlobalLevel(), "layout"))
- {
- recover();
- }
+ checkIsAtGlobalLevel(typeSpecifier.getLine(), "layout");
}
- if (sh::IsVarying(qualifier) || qualifier == EvqVertexIn || qualifier == EvqFragmentOut)
+ if (sh::IsVarying(returnType.qualifier) || returnType.qualifier == EvqVertexIn ||
+ returnType.qualifier == EvqFragmentOut)
{
- es3InputOutputTypeCheck(qualifier, typeSpecifier, typeSpecifier.line);
+ checkInputOutputTypeIsValidES3(returnType.qualifier, typeSpecifier,
+ typeSpecifier.getLine());
+ }
+ if (returnType.qualifier == EvqComputeIn)
+ {
+ error(typeSpecifier.getLine(), "'in' can be only used to specify the local group size",
+ "in");
}
}
return returnType;
}
-void TParseContext::es3InputOutputTypeCheck(const TQualifier qualifier,
- const TPublicType &type,
- const TSourceLoc &qualifierLocation)
+void TParseContext::checkInputOutputTypeIsValidES3(const TQualifier qualifier,
+ const TPublicType &type,
+ const TSourceLoc &qualifierLocation)
{
// An input/output variable can never be bool or a sampler. Samplers are checked elsewhere.
- if (type.type == EbtBool)
+ if (type.getBasicType() == EbtBool)
{
error(qualifierLocation, "cannot be bool", getQualifierString(qualifier));
- recover();
}
// Specific restrictions apply for vertex shader inputs and fragment shader outputs.
@@ -1443,21 +2230,19 @@ void TParseContext::es3InputOutputTypeCheck(const TQualifier qualifier,
{
case EvqVertexIn:
// ESSL 3.00 section 4.3.4
- if (type.array)
+ if (type.isArray())
{
error(qualifierLocation, "cannot be array", getQualifierString(qualifier));
- recover();
}
- // Vertex inputs with a struct type are disallowed in singleDeclarationErrorCheck
+ // Vertex inputs with a struct type are disallowed in nonEmptyDeclarationErrorCheck
return;
case EvqFragmentOut:
// ESSL 3.00 section 4.3.6
- if (type.isMatrix())
+ if (type.typeSpecifierNonArray.isMatrix())
{
error(qualifierLocation, "cannot be matrix", getQualifierString(qualifier));
- recover();
}
- // Fragment outputs with a struct type are disallowed in singleDeclarationErrorCheck
+ // Fragment outputs with a struct type are disallowed in nonEmptyDeclarationErrorCheck
return;
default:
break;
@@ -1466,506 +2251,997 @@ void TParseContext::es3InputOutputTypeCheck(const TQualifier qualifier,
// Vertex shader outputs / fragment shader inputs have a different, slightly more lenient set of
// restrictions.
bool typeContainsIntegers =
- (type.type == EbtInt || type.type == EbtUInt || type.isStructureContainingType(EbtInt) ||
- type.isStructureContainingType(EbtUInt));
+ (type.getBasicType() == EbtInt || type.getBasicType() == EbtUInt ||
+ type.isStructureContainingType(EbtInt) || type.isStructureContainingType(EbtUInt));
if (typeContainsIntegers && qualifier != EvqFlatIn && qualifier != EvqFlatOut)
{
error(qualifierLocation, "must use 'flat' interpolation here",
getQualifierString(qualifier));
- recover();
}
- if (type.type == EbtStruct)
+ if (type.getBasicType() == EbtStruct)
{
// ESSL 3.00 sections 4.3.4 and 4.3.6.
// These restrictions are only implied by the ESSL 3.00 spec, but
// the ESSL 3.10 spec lists these restrictions explicitly.
- if (type.array)
+ if (type.isArray())
{
error(qualifierLocation, "cannot be an array of structures",
getQualifierString(qualifier));
- recover();
}
if (type.isStructureContainingArrays())
{
error(qualifierLocation, "cannot be a structure containing an array",
getQualifierString(qualifier));
- recover();
}
if (type.isStructureContainingType(EbtStruct))
{
error(qualifierLocation, "cannot be a structure containing a structure",
getQualifierString(qualifier));
- recover();
}
if (type.isStructureContainingType(EbtBool))
{
error(qualifierLocation, "cannot be a structure containing a bool",
getQualifierString(qualifier));
- recover();
}
}
}
-TIntermAggregate *TParseContext::parseSingleDeclaration(TPublicType &publicType,
- const TSourceLoc &identifierOrTypeLocation,
- const TString &identifier)
+void TParseContext::checkLocalVariableConstStorageQualifier(const TQualifierWrapperBase &qualifier)
{
- TIntermSymbol *symbol =
- intermediate.addSymbol(0, identifier, TType(publicType), identifierOrTypeLocation);
+ if (qualifier.getType() == QtStorage)
+ {
+ const TStorageQualifierWrapper &storageQualifier =
+ static_cast<const TStorageQualifierWrapper &>(qualifier);
+ if (!declaringFunction() && storageQualifier.getQualifier() != EvqConst &&
+ !symbolTable.atGlobalLevel())
+ {
+ error(storageQualifier.getLine(),
+ "Local variables can only use the const storage qualifier.",
+ storageQualifier.getQualifierString().c_str());
+ }
+ }
+}
- bool emptyDeclaration = (identifier == "");
+void TParseContext::checkMemoryQualifierIsNotSpecified(const TMemoryQualifier &memoryQualifier,
+ const TSourceLoc &location)
+{
+ const std::string reason(
+ "Only allowed with shader storage blocks, variables declared within shader storage blocks "
+ "and variables declared as image types.");
+ if (memoryQualifier.readonly)
+ {
+ error(location, reason.c_str(), "readonly");
+ }
+ if (memoryQualifier.writeonly)
+ {
+ error(location, reason.c_str(), "writeonly");
+ }
+ if (memoryQualifier.coherent)
+ {
+ error(location, reason.c_str(), "coherent");
+ }
+ if (memoryQualifier.restrictQualifier)
+ {
+ error(location, reason.c_str(), "restrict");
+ }
+ if (memoryQualifier.volatileQualifier)
+ {
+ error(location, reason.c_str(), "volatile");
+ }
+}
+
+// Make sure there is no offset overlapping, and store the newly assigned offset to "type" in
+// intermediate tree.
+void TParseContext::checkAtomicCounterOffsetDoesNotOverlap(bool forceAppend,
+ const TSourceLoc &loc,
+ TType *type)
+{
+ if (!IsAtomicCounter(type->getBasicType()))
+ {
+ return;
+ }
+
+ const size_t size = type->isArray() ? kAtomicCounterArrayStride * type->getArraySizeProduct()
+ : kAtomicCounterSize;
+ TLayoutQualifier layoutQualifier = type->getLayoutQualifier();
+ auto &bindingState = mAtomicCounterBindingStates[layoutQualifier.binding];
+ int offset;
+ if (layoutQualifier.offset == -1 || forceAppend)
+ {
+ offset = bindingState.appendSpan(size);
+ }
+ else
+ {
+ offset = bindingState.insertSpan(layoutQualifier.offset, size);
+ }
+ if (offset == -1)
+ {
+ error(loc, "Offset overlapping", "atomic counter");
+ return;
+ }
+ layoutQualifier.offset = offset;
+ type->setLayoutQualifier(layoutQualifier);
+}
+
+void TParseContext::checkGeometryShaderInputAndSetArraySize(const TSourceLoc &location,
+ const char *token,
+ TType *type)
+{
+ if (IsGeometryShaderInput(mShaderType, type->getQualifier()))
+ {
+ if (type->isArray() && type->getOutermostArraySize() == 0u)
+ {
+ // Set size for the unsized geometry shader inputs if they are declared after a valid
+ // input primitive declaration.
+ if (mGeometryShaderInputPrimitiveType != EptUndefined)
+ {
+ ASSERT(mGeometryShaderInputArraySize > 0u);
+ type->sizeOutermostUnsizedArray(mGeometryShaderInputArraySize);
+ }
+ else
+ {
+ // [GLSL ES 3.2 SPEC Chapter 4.4.1.2]
+ // An input can be declared without an array size if there is a previous layout
+ // which specifies the size.
+ error(location,
+ "Missing a valid input primitive declaration before declaring an unsized "
+ "array input",
+ token);
+ }
+ }
+ else if (type->isArray())
+ {
+ setGeometryShaderInputArraySize(type->getOutermostArraySize(), location);
+ }
+ else
+ {
+ error(location, "Geometry shader input variable must be declared as an array", token);
+ }
+ }
+}
+
+TIntermDeclaration *TParseContext::parseSingleDeclaration(
+ TPublicType &publicType,
+ const TSourceLoc &identifierOrTypeLocation,
+ const TString &identifier)
+{
+ TType type(publicType);
+ if ((mCompileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) &&
+ mDirectiveHandler.pragma().stdgl.invariantAll)
+ {
+ TQualifier qualifier = type.getQualifier();
+
+ // The directive handler has already taken care of rejecting invalid uses of this pragma
+ // (for example, in ESSL 3.00 fragment shaders), so at this point, flatten it into all
+ // affected variable declarations:
+ //
+ // 1. Built-in special variables which are inputs to the fragment shader. (These are handled
+ // elsewhere, in TranslatorGLSL.)
+ //
+ // 2. Outputs from vertex shaders in ESSL 1.00 and 3.00 (EvqVaryingOut and EvqVertexOut). It
+ // is actually less likely that there will be bugs in the handling of ESSL 3.00 shaders, but
+ // the way this is currently implemented we have to enable this compiler option before
+ // parsing the shader and determining the shading language version it uses. If this were
+ // implemented as a post-pass, the workaround could be more targeted.
+ //
+ // 3. Inputs in ESSL 1.00 fragment shaders (EvqVaryingIn). This is somewhat in violation of
+ // the specification, but there are desktop OpenGL drivers that expect that this is the
+ // behavior of the #pragma when specified in ESSL 1.00 fragment shaders.
+ if (qualifier == EvqVaryingOut || qualifier == EvqVertexOut || qualifier == EvqVaryingIn)
+ {
+ type.setInvariant(true);
+ }
+ }
- mDeferredSingleDeclarationErrorCheck = emptyDeclaration;
+ checkGeometryShaderInputAndSetArraySize(identifierOrTypeLocation, identifier.c_str(), &type);
+ declarationQualifierErrorCheck(publicType.qualifier, publicType.layoutQualifier,
+ identifierOrTypeLocation);
+
+ bool emptyDeclaration = (identifier == "");
+ mDeferredNonEmptyDeclarationErrorCheck = emptyDeclaration;
+
+ TIntermSymbol *symbol = nullptr;
if (emptyDeclaration)
{
- if (publicType.isUnsizedArray())
+ emptyDeclarationErrorCheck(type, identifierOrTypeLocation);
+ // In most cases we don't need to create a symbol node for an empty declaration.
+ // But if the empty declaration is declaring a struct type, the symbol node will store that.
+ if (type.getBasicType() == EbtStruct)
{
- // ESSL3 spec section 4.1.9: Array declaration which leaves the size unspecified is an
- // error. It is assumed that this applies to empty declarations as well.
- error(identifierOrTypeLocation, "empty array declaration needs to specify a size",
- identifier.c_str());
+ symbol = new TIntermSymbol(symbolTable.getEmptySymbolId(), "", type);
+ }
+ else if (IsAtomicCounter(publicType.getBasicType()))
+ {
+ setAtomicCounterBindingDefaultOffset(publicType, identifierOrTypeLocation);
}
}
else
{
- if (singleDeclarationErrorCheck(publicType, identifierOrTypeLocation))
- recover();
+ nonEmptyDeclarationErrorCheck(publicType, identifierOrTypeLocation);
- if (nonInitErrorCheck(identifierOrTypeLocation, identifier, &publicType))
- recover();
+ checkCanBeDeclaredWithoutInitializer(identifierOrTypeLocation, identifier, &type);
+
+ checkAtomicCounterOffsetDoesNotOverlap(false, identifierOrTypeLocation, &type);
TVariable *variable = nullptr;
- if (!declareVariable(identifierOrTypeLocation, identifier, TType(publicType), &variable))
- recover();
+ declareVariable(identifierOrTypeLocation, identifier, type, &variable);
- if (variable && symbol)
- symbol->setId(variable->getUniqueId());
+ if (variable)
+ {
+ symbol = new TIntermSymbol(variable->getUniqueId(), identifier, type);
+ }
}
- return intermediate.makeAggregate(symbol, identifierOrTypeLocation);
+ TIntermDeclaration *declaration = new TIntermDeclaration();
+ declaration->setLine(identifierOrTypeLocation);
+ if (symbol)
+ {
+ symbol->setLine(identifierOrTypeLocation);
+ declaration->appendDeclarator(symbol);
+ }
+ return declaration;
}
-TIntermAggregate *TParseContext::parseSingleArrayDeclaration(TPublicType &publicType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &indexLocation,
- TIntermTyped *indexExpression)
+TIntermDeclaration *TParseContext::parseSingleArrayDeclaration(
+ TPublicType &elementType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &indexLocation,
+ const TVector<unsigned int> &arraySizes)
{
- mDeferredSingleDeclarationErrorCheck = false;
+ mDeferredNonEmptyDeclarationErrorCheck = false;
- if (singleDeclarationErrorCheck(publicType, identifierLocation))
- recover();
+ declarationQualifierErrorCheck(elementType.qualifier, elementType.layoutQualifier,
+ identifierLocation);
- if (nonInitErrorCheck(identifierLocation, identifier, &publicType))
- recover();
+ nonEmptyDeclarationErrorCheck(elementType, identifierLocation);
- if (arrayTypeErrorCheck(indexLocation, publicType) ||
- arrayQualifierErrorCheck(indexLocation, publicType))
- {
- recover();
- }
+ checkIsValidTypeAndQualifierForArray(indexLocation, elementType);
- TType arrayType(publicType);
+ TType arrayType(elementType);
+ arrayType.makeArrays(arraySizes);
- int size;
- if (arraySizeErrorCheck(identifierLocation, indexExpression, size))
- {
- recover();
- }
- // Make the type an array even if size check failed.
- // This ensures useless error messages regarding the variable's non-arrayness won't follow.
- arrayType.setArraySize(size);
+ checkGeometryShaderInputAndSetArraySize(indexLocation, identifier.c_str(), &arrayType);
+
+ checkCanBeDeclaredWithoutInitializer(identifierLocation, identifier, &arrayType);
+
+ checkAtomicCounterOffsetDoesNotOverlap(false, identifierLocation, &arrayType);
TVariable *variable = nullptr;
- if (!declareVariable(identifierLocation, identifier, arrayType, &variable))
- recover();
+ declareVariable(identifierLocation, identifier, arrayType, &variable);
- TIntermSymbol *symbol = intermediate.addSymbol(0, identifier, arrayType, identifierLocation);
- if (variable && symbol)
- symbol->setId(variable->getUniqueId());
+ TIntermDeclaration *declaration = new TIntermDeclaration();
+ declaration->setLine(identifierLocation);
- return intermediate.makeAggregate(symbol, identifierLocation);
+ if (variable)
+ {
+ TIntermSymbol *symbol = new TIntermSymbol(variable->getUniqueId(), identifier, arrayType);
+ symbol->setLine(identifierLocation);
+ declaration->appendDeclarator(symbol);
+ }
+
+ return declaration;
}
-TIntermAggregate *TParseContext::parseSingleInitDeclaration(const TPublicType &publicType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &initLocation,
- TIntermTyped *initializer)
+TIntermDeclaration *TParseContext::parseSingleInitDeclaration(const TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &initLocation,
+ TIntermTyped *initializer)
{
- mDeferredSingleDeclarationErrorCheck = false;
+ mDeferredNonEmptyDeclarationErrorCheck = false;
- if (singleDeclarationErrorCheck(publicType, identifierLocation))
- recover();
+ declarationQualifierErrorCheck(publicType.qualifier, publicType.layoutQualifier,
+ identifierLocation);
- TIntermNode *intermNode = nullptr;
- if (!executeInitializer(identifierLocation, identifier, publicType, initializer, &intermNode))
- {
- //
- // Build intermediate representation
- //
- return intermNode ? intermediate.makeAggregate(intermNode, initLocation) : nullptr;
- }
- else
+ nonEmptyDeclarationErrorCheck(publicType, identifierLocation);
+
+ TIntermDeclaration *declaration = new TIntermDeclaration();
+ declaration->setLine(identifierLocation);
+
+ TIntermBinary *initNode = nullptr;
+ TType type(publicType);
+ if (executeInitializer(identifierLocation, identifier, type, initializer, &initNode))
{
- recover();
- return nullptr;
+ if (initNode)
+ {
+ declaration->appendDeclarator(initNode);
+ }
}
+ return declaration;
}
-TIntermAggregate *TParseContext::parseSingleArrayInitDeclaration(
- TPublicType &publicType,
+TIntermDeclaration *TParseContext::parseSingleArrayInitDeclaration(
+ TPublicType &elementType,
const TSourceLoc &identifierLocation,
const TString &identifier,
const TSourceLoc &indexLocation,
- TIntermTyped *indexExpression,
+ const TVector<unsigned int> &arraySizes,
const TSourceLoc &initLocation,
TIntermTyped *initializer)
{
- mDeferredSingleDeclarationErrorCheck = false;
+ mDeferredNonEmptyDeclarationErrorCheck = false;
- if (singleDeclarationErrorCheck(publicType, identifierLocation))
- recover();
+ declarationQualifierErrorCheck(elementType.qualifier, elementType.layoutQualifier,
+ identifierLocation);
- if (arrayTypeErrorCheck(indexLocation, publicType) ||
- arrayQualifierErrorCheck(indexLocation, publicType))
- {
- recover();
- }
+ nonEmptyDeclarationErrorCheck(elementType, identifierLocation);
- TPublicType arrayType(publicType);
+ checkIsValidTypeAndQualifierForArray(indexLocation, elementType);
- int size = 0;
- // If indexExpression is nullptr, then the array will eventually get its size implicitly from
- // the initializer.
- if (indexExpression != nullptr &&
- arraySizeErrorCheck(identifierLocation, indexExpression, size))
- {
- recover();
- }
- // Make the type an array even if size check failed.
- // This ensures useless error messages regarding the variable's non-arrayness won't follow.
- arrayType.setArraySize(size);
+ TType arrayType(elementType);
+ arrayType.makeArrays(arraySizes);
+
+ TIntermDeclaration *declaration = new TIntermDeclaration();
+ declaration->setLine(identifierLocation);
// initNode will correspond to the whole of "type b[n] = initializer".
- TIntermNode *initNode = nullptr;
- if (!executeInitializer(identifierLocation, identifier, arrayType, initializer, &initNode))
+ TIntermBinary *initNode = nullptr;
+ if (executeInitializer(identifierLocation, identifier, arrayType, initializer, &initNode))
{
- return initNode ? intermediate.makeAggregate(initNode, initLocation) : nullptr;
- }
- else
- {
- recover();
- return nullptr;
+ if (initNode)
+ {
+ declaration->appendDeclarator(initNode);
+ }
}
+
+ return declaration;
}
-TIntermAggregate *TParseContext::parseInvariantDeclaration(const TSourceLoc &invariantLoc,
- const TSourceLoc &identifierLoc,
- const TString *identifier,
- const TSymbol *symbol)
+TIntermInvariantDeclaration *TParseContext::parseInvariantDeclaration(
+ const TTypeQualifierBuilder &typeQualifierBuilder,
+ const TSourceLoc &identifierLoc,
+ const TString *identifier,
+ const TSymbol *symbol)
{
- // invariant declaration
- if (globalErrorCheck(invariantLoc, symbolTable.atGlobalLevel(), "invariant varying"))
+ TTypeQualifier typeQualifier = typeQualifierBuilder.getVariableTypeQualifier(mDiagnostics);
+
+ if (!typeQualifier.invariant)
{
- recover();
+ error(identifierLoc, "Expected invariant", identifier->c_str());
+ return nullptr;
+ }
+ if (!checkIsAtGlobalLevel(identifierLoc, "invariant varying"))
+ {
+ return nullptr;
}
-
if (!symbol)
{
error(identifierLoc, "undeclared identifier declared as invariant", identifier->c_str());
- recover();
return nullptr;
}
- else
+ if (!IsQualifierUnspecified(typeQualifier.qualifier))
{
- const TString kGlFrontFacing("gl_FrontFacing");
- if (*identifier == kGlFrontFacing)
- {
- error(identifierLoc, "identifier should not be declared as invariant",
- identifier->c_str());
- recover();
- return nullptr;
- }
- symbolTable.addInvariantVarying(std::string(identifier->c_str()));
- const TVariable *variable = getNamedVariable(identifierLoc, identifier, symbol);
- ASSERT(variable);
- const TType &type = variable->getType();
- TIntermSymbol *intermSymbol =
- intermediate.addSymbol(variable->getUniqueId(), *identifier, type, identifierLoc);
+ error(identifierLoc, "invariant declaration specifies qualifier",
+ getQualifierString(typeQualifier.qualifier));
+ }
+ if (typeQualifier.precision != EbpUndefined)
+ {
+ error(identifierLoc, "invariant declaration specifies precision",
+ getPrecisionString(typeQualifier.precision));
+ }
+ if (!typeQualifier.layoutQualifier.isEmpty())
+ {
+ error(identifierLoc, "invariant declaration specifies layout", "'layout'");
+ }
- TIntermAggregate *aggregate = intermediate.makeAggregate(intermSymbol, identifierLoc);
- aggregate->setOp(EOpInvariantDeclaration);
- return aggregate;
+ const TVariable *variable = getNamedVariable(identifierLoc, identifier, symbol);
+ if (!variable)
+ {
+ return nullptr;
}
+ const TType &type = variable->getType();
+
+ checkInvariantVariableQualifier(typeQualifier.invariant, type.getQualifier(),
+ typeQualifier.line);
+ checkMemoryQualifierIsNotSpecified(typeQualifier.memoryQualifier, typeQualifier.line);
+
+ symbolTable.addInvariantVarying(std::string(identifier->c_str()));
+
+ TIntermSymbol *intermSymbol = new TIntermSymbol(variable->getUniqueId(), *identifier, type);
+ intermSymbol->setLine(identifierLoc);
+
+ return new TIntermInvariantDeclaration(intermSymbol, identifierLoc);
}
-TIntermAggregate *TParseContext::parseDeclarator(TPublicType &publicType,
- TIntermAggregate *aggregateDeclaration,
- const TSourceLoc &identifierLocation,
- const TString &identifier)
+void TParseContext::parseDeclarator(TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ TIntermDeclaration *declarationOut)
{
// If the declaration starting this declarator list was empty (example: int,), some checks were
// not performed.
- if (mDeferredSingleDeclarationErrorCheck)
+ if (mDeferredNonEmptyDeclarationErrorCheck)
{
- if (singleDeclarationErrorCheck(publicType, identifierLocation))
- recover();
- mDeferredSingleDeclarationErrorCheck = false;
+ nonEmptyDeclarationErrorCheck(publicType, identifierLocation);
+ mDeferredNonEmptyDeclarationErrorCheck = false;
}
- if (locationDeclaratorListCheck(identifierLocation, publicType))
- recover();
-
- if (nonInitErrorCheck(identifierLocation, identifier, &publicType))
- recover();
+ checkDeclaratorLocationIsNotSpecified(identifierLocation, publicType);
TVariable *variable = nullptr;
- if (!declareVariable(identifierLocation, identifier, TType(publicType), &variable))
- recover();
+ TType type(publicType);
- TIntermSymbol *symbol =
- intermediate.addSymbol(0, identifier, TType(publicType), identifierLocation);
- if (variable && symbol)
- symbol->setId(variable->getUniqueId());
+ checkGeometryShaderInputAndSetArraySize(identifierLocation, identifier.c_str(), &type);
- return intermediate.growAggregate(aggregateDeclaration, symbol, identifierLocation);
+ checkCanBeDeclaredWithoutInitializer(identifierLocation, identifier, &type);
+
+ checkAtomicCounterOffsetDoesNotOverlap(true, identifierLocation, &type);
+
+ declareVariable(identifierLocation, identifier, type, &variable);
+
+ if (variable)
+ {
+ TIntermSymbol *symbol = new TIntermSymbol(variable->getUniqueId(), identifier, type);
+ symbol->setLine(identifierLocation);
+ declarationOut->appendDeclarator(symbol);
+ }
}
-TIntermAggregate *TParseContext::parseArrayDeclarator(TPublicType &publicType,
- TIntermAggregate *aggregateDeclaration,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &arrayLocation,
- TIntermTyped *indexExpression)
+void TParseContext::parseArrayDeclarator(TPublicType &elementType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &arrayLocation,
+ const TVector<unsigned int> &arraySizes,
+ TIntermDeclaration *declarationOut)
{
// If the declaration starting this declarator list was empty (example: int,), some checks were
// not performed.
- if (mDeferredSingleDeclarationErrorCheck)
+ if (mDeferredNonEmptyDeclarationErrorCheck)
{
- if (singleDeclarationErrorCheck(publicType, identifierLocation))
- recover();
- mDeferredSingleDeclarationErrorCheck = false;
+ nonEmptyDeclarationErrorCheck(elementType, identifierLocation);
+ mDeferredNonEmptyDeclarationErrorCheck = false;
}
- if (locationDeclaratorListCheck(identifierLocation, publicType))
- recover();
-
- if (nonInitErrorCheck(identifierLocation, identifier, &publicType))
- recover();
+ checkDeclaratorLocationIsNotSpecified(identifierLocation, elementType);
- if (arrayTypeErrorCheck(arrayLocation, publicType) ||
- arrayQualifierErrorCheck(arrayLocation, publicType))
- {
- recover();
- }
- else
+ if (checkIsValidTypeAndQualifierForArray(arrayLocation, elementType))
{
- TType arrayType = TType(publicType);
- int size;
- if (arraySizeErrorCheck(arrayLocation, indexExpression, size))
- {
- recover();
- }
- arrayType.setArraySize(size);
+ TType arrayType(elementType);
+ arrayType.makeArrays(arraySizes);
- TVariable *variable = nullptr;
- if (!declareVariable(identifierLocation, identifier, arrayType, &variable))
- recover();
+ checkGeometryShaderInputAndSetArraySize(identifierLocation, identifier.c_str(), &arrayType);
- TIntermSymbol *symbol =
- intermediate.addSymbol(0, identifier, arrayType, identifierLocation);
- if (variable && symbol)
- symbol->setId(variable->getUniqueId());
+ checkCanBeDeclaredWithoutInitializer(identifierLocation, identifier, &arrayType);
- return intermediate.growAggregate(aggregateDeclaration, symbol, identifierLocation);
- }
+ checkAtomicCounterOffsetDoesNotOverlap(true, identifierLocation, &arrayType);
- return nullptr;
+ TVariable *variable = nullptr;
+ declareVariable(identifierLocation, identifier, arrayType, &variable);
+
+ if (variable)
+ {
+ TIntermSymbol *symbol =
+ new TIntermSymbol(variable->getUniqueId(), identifier, arrayType);
+ symbol->setLine(identifierLocation);
+ declarationOut->appendDeclarator(symbol);
+ }
+ }
}
-TIntermAggregate *TParseContext::parseInitDeclarator(const TPublicType &publicType,
- TIntermAggregate *aggregateDeclaration,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &initLocation,
- TIntermTyped *initializer)
+void TParseContext::parseInitDeclarator(const TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &initLocation,
+ TIntermTyped *initializer,
+ TIntermDeclaration *declarationOut)
{
// If the declaration starting this declarator list was empty (example: int,), some checks were
// not performed.
- if (mDeferredSingleDeclarationErrorCheck)
+ if (mDeferredNonEmptyDeclarationErrorCheck)
{
- if (singleDeclarationErrorCheck(publicType, identifierLocation))
- recover();
- mDeferredSingleDeclarationErrorCheck = false;
+ nonEmptyDeclarationErrorCheck(publicType, identifierLocation);
+ mDeferredNonEmptyDeclarationErrorCheck = false;
}
- if (locationDeclaratorListCheck(identifierLocation, publicType))
- recover();
+ checkDeclaratorLocationIsNotSpecified(identifierLocation, publicType);
- TIntermNode *intermNode = nullptr;
- if (!executeInitializer(identifierLocation, identifier, publicType, initializer, &intermNode))
+ TIntermBinary *initNode = nullptr;
+ TType type(publicType);
+ if (executeInitializer(identifierLocation, identifier, type, initializer, &initNode))
{
//
// build the intermediate representation
//
- if (intermNode)
+ if (initNode)
{
- return intermediate.growAggregate(aggregateDeclaration, intermNode, initLocation);
+ declarationOut->appendDeclarator(initNode);
}
- else
+ }
+}
+
+void TParseContext::parseArrayInitDeclarator(const TPublicType &elementType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &indexLocation,
+ const TVector<unsigned int> &arraySizes,
+ const TSourceLoc &initLocation,
+ TIntermTyped *initializer,
+ TIntermDeclaration *declarationOut)
+{
+ // If the declaration starting this declarator list was empty (example: int,), some checks were
+ // not performed.
+ if (mDeferredNonEmptyDeclarationErrorCheck)
+ {
+ nonEmptyDeclarationErrorCheck(elementType, identifierLocation);
+ mDeferredNonEmptyDeclarationErrorCheck = false;
+ }
+
+ checkDeclaratorLocationIsNotSpecified(identifierLocation, elementType);
+
+ checkIsValidTypeAndQualifierForArray(indexLocation, elementType);
+
+ TType arrayType(elementType);
+ arrayType.makeArrays(arraySizes);
+
+ // initNode will correspond to the whole of "b[n] = initializer".
+ TIntermBinary *initNode = nullptr;
+ if (executeInitializer(identifierLocation, identifier, arrayType, initializer, &initNode))
+ {
+ if (initNode)
{
- return aggregateDeclaration;
+ declarationOut->appendDeclarator(initNode);
}
}
- else
+}
+
+TIntermNode *TParseContext::addEmptyStatement(const TSourceLoc &location)
+{
+ // It's simpler to parse an empty statement as a constant expression rather than having a
+ // different type of node just for empty statements, that will be pruned from the AST anyway.
+ TIntermNode *node = CreateZeroNode(TType(EbtInt, EbpMedium));
+ node->setLine(location);
+ return node;
+}
+
+void TParseContext::setAtomicCounterBindingDefaultOffset(const TPublicType &publicType,
+ const TSourceLoc &location)
+{
+ const TLayoutQualifier &layoutQualifier = publicType.layoutQualifier;
+ checkAtomicCounterBindingIsValid(location, layoutQualifier.binding);
+ if (layoutQualifier.binding == -1 || layoutQualifier.offset == -1)
{
- recover();
- return nullptr;
+ error(location, "Requires both binding and offset", "layout");
+ return;
}
+ mAtomicCounterBindingStates[layoutQualifier.binding].setDefaultOffset(layoutQualifier.offset);
}
-TIntermAggregate *TParseContext::parseArrayInitDeclarator(const TPublicType &publicType,
- TIntermAggregate *aggregateDeclaration,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &indexLocation,
- TIntermTyped *indexExpression,
- const TSourceLoc &initLocation,
- TIntermTyped *initializer)
+void TParseContext::parseDefaultPrecisionQualifier(const TPrecision precision,
+ const TPublicType &type,
+ const TSourceLoc &loc)
{
- // If the declaration starting this declarator list was empty (example: int,), some checks were
- // not performed.
- if (mDeferredSingleDeclarationErrorCheck)
+ if ((precision == EbpHigh) && (getShaderType() == GL_FRAGMENT_SHADER) &&
+ !getFragmentPrecisionHigh())
{
- if (singleDeclarationErrorCheck(publicType, identifierLocation))
- recover();
- mDeferredSingleDeclarationErrorCheck = false;
+ error(loc, "precision is not supported in fragment shader", "highp");
}
- if (locationDeclaratorListCheck(identifierLocation, publicType))
- recover();
+ if (!CanSetDefaultPrecisionOnType(type))
+ {
+ error(loc, "illegal type argument for default precision qualifier",
+ getBasicString(type.getBasicType()));
+ return;
+ }
+ symbolTable.setDefaultPrecision(type.getBasicType(), precision);
+}
- if (arrayTypeErrorCheck(indexLocation, publicType) ||
- arrayQualifierErrorCheck(indexLocation, publicType))
+bool TParseContext::checkPrimitiveTypeMatchesTypeQualifier(const TTypeQualifier &typeQualifier)
+{
+ switch (typeQualifier.layoutQualifier.primitiveType)
{
- recover();
+ case EptLines:
+ case EptLinesAdjacency:
+ case EptTriangles:
+ case EptTrianglesAdjacency:
+ return typeQualifier.qualifier == EvqGeometryIn;
+
+ case EptLineStrip:
+ case EptTriangleStrip:
+ return typeQualifier.qualifier == EvqGeometryOut;
+
+ case EptPoints:
+ return true;
+
+ default:
+ UNREACHABLE();
+ return false;
}
+}
- TPublicType arrayType(publicType);
+void TParseContext::setGeometryShaderInputArraySize(unsigned int inputArraySize,
+ const TSourceLoc &line)
+{
+ if (mGeometryShaderInputArraySize == 0u)
+ {
+ mGeometryShaderInputArraySize = inputArraySize;
+ }
+ else if (mGeometryShaderInputArraySize != inputArraySize)
+ {
+ error(line,
+ "Array size or input primitive declaration doesn't match the size of earlier sized "
+ "array inputs.",
+ "layout");
+ }
+}
+
+bool TParseContext::parseGeometryShaderInputLayoutQualifier(const TTypeQualifier &typeQualifier)
+{
+ ASSERT(typeQualifier.qualifier == EvqGeometryIn);
+
+ const TLayoutQualifier &layoutQualifier = typeQualifier.layoutQualifier;
- int size = 0;
- // If indexExpression is nullptr, then the array will eventually get its size implicitly from
- // the initializer.
- if (indexExpression != nullptr &&
- arraySizeErrorCheck(identifierLocation, indexExpression, size))
+ if (layoutQualifier.maxVertices != -1)
{
- recover();
+ error(typeQualifier.line,
+ "max_vertices can only be declared in 'out' layout in a geometry shader", "layout");
+ return false;
}
- // Make the type an array even if size check failed.
- // This ensures useless error messages regarding the variable's non-arrayness won't follow.
- arrayType.setArraySize(size);
- // initNode will correspond to the whole of "b[n] = initializer".
- TIntermNode *initNode = nullptr;
- if (!executeInitializer(identifierLocation, identifier, arrayType, initializer, &initNode))
+ // Set mGeometryInputPrimitiveType if exists
+ if (layoutQualifier.primitiveType != EptUndefined)
{
- if (initNode)
+ if (!checkPrimitiveTypeMatchesTypeQualifier(typeQualifier))
+ {
+ error(typeQualifier.line, "invalid primitive type for 'in' layout", "layout");
+ return false;
+ }
+
+ if (mGeometryShaderInputPrimitiveType == EptUndefined)
{
- return intermediate.growAggregate(aggregateDeclaration, initNode, initLocation);
+ mGeometryShaderInputPrimitiveType = layoutQualifier.primitiveType;
+ setGeometryShaderInputArraySize(
+ GetGeometryShaderInputArraySize(mGeometryShaderInputPrimitiveType),
+ typeQualifier.line);
}
- else
+ else if (mGeometryShaderInputPrimitiveType != layoutQualifier.primitiveType)
{
- return aggregateDeclaration;
+ error(typeQualifier.line, "primitive doesn't match earlier input primitive declaration",
+ "layout");
+ return false;
}
}
- else
+
+ // Set mGeometryInvocations if exists
+ if (layoutQualifier.invocations > 0)
{
- recover();
- return nullptr;
+ if (mGeometryShaderInvocations == 0)
+ {
+ mGeometryShaderInvocations = layoutQualifier.invocations;
+ }
+ else if (mGeometryShaderInvocations != layoutQualifier.invocations)
+ {
+ error(typeQualifier.line, "invocations contradicts to the earlier declaration",
+ "layout");
+ return false;
+ }
}
+
+ return true;
}
-void TParseContext::parseGlobalLayoutQualifier(const TPublicType &typeQualifier)
+bool TParseContext::parseGeometryShaderOutputLayoutQualifier(const TTypeQualifier &typeQualifier)
{
- if (typeQualifier.qualifier != EvqUniform)
+ ASSERT(typeQualifier.qualifier == EvqGeometryOut);
+
+ const TLayoutQualifier &layoutQualifier = typeQualifier.layoutQualifier;
+
+ if (layoutQualifier.invocations > 0)
{
- error(typeQualifier.line, "invalid qualifier:", getQualifierString(typeQualifier.qualifier),
- "global layout must be uniform");
- recover();
- return;
+ error(typeQualifier.line,
+ "invocations can only be declared in 'in' layout in a geometry shader", "layout");
+ return false;
}
+ // Set mGeometryOutputPrimitiveType if exists
+ if (layoutQualifier.primitiveType != EptUndefined)
+ {
+ if (!checkPrimitiveTypeMatchesTypeQualifier(typeQualifier))
+ {
+ error(typeQualifier.line, "invalid primitive type for 'out' layout", "layout");
+ return false;
+ }
+
+ if (mGeometryShaderOutputPrimitiveType == EptUndefined)
+ {
+ mGeometryShaderOutputPrimitiveType = layoutQualifier.primitiveType;
+ }
+ else if (mGeometryShaderOutputPrimitiveType != layoutQualifier.primitiveType)
+ {
+ error(typeQualifier.line,
+ "primitive doesn't match earlier output primitive declaration", "layout");
+ return false;
+ }
+ }
+
+ // Set mGeometryMaxVertices if exists
+ if (layoutQualifier.maxVertices > -1)
+ {
+ if (mGeometryShaderMaxVertices == -1)
+ {
+ mGeometryShaderMaxVertices = layoutQualifier.maxVertices;
+ }
+ else if (mGeometryShaderMaxVertices != layoutQualifier.maxVertices)
+ {
+ error(typeQualifier.line, "max_vertices contradicts to the earlier declaration",
+ "layout");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void TParseContext::parseGlobalLayoutQualifier(const TTypeQualifierBuilder &typeQualifierBuilder)
+{
+ TTypeQualifier typeQualifier = typeQualifierBuilder.getVariableTypeQualifier(mDiagnostics);
const TLayoutQualifier layoutQualifier = typeQualifier.layoutQualifier;
- ASSERT(!layoutQualifier.isEmpty());
- if (mShaderVersion < 300)
+ checkInvariantVariableQualifier(typeQualifier.invariant, typeQualifier.qualifier,
+ typeQualifier.line);
+
+ // It should never be the case, but some strange parser errors can send us here.
+ if (layoutQualifier.isEmpty())
{
- error(typeQualifier.line, "layout qualifiers supported in GLSL ES 3.00 only", "layout");
- recover();
+ error(typeQualifier.line, "Error during layout qualifier parsing.", "?");
return;
}
- if (layoutLocationErrorCheck(typeQualifier.line, typeQualifier.layoutQualifier))
+ if (!layoutQualifier.isCombinationValid())
{
- recover();
+ error(typeQualifier.line, "invalid layout qualifier combination", "layout");
return;
}
- if (layoutQualifier.matrixPacking != EmpUnspecified)
+ checkBindingIsNotSpecified(typeQualifier.line, layoutQualifier.binding);
+
+ checkMemoryQualifierIsNotSpecified(typeQualifier.memoryQualifier, typeQualifier.line);
+
+ checkInternalFormatIsNotSpecified(typeQualifier.line, layoutQualifier.imageInternalFormat);
+
+ checkYuvIsNotSpecified(typeQualifier.line, layoutQualifier.yuv);
+
+ checkOffsetIsNotSpecified(typeQualifier.line, layoutQualifier.offset);
+
+ checkStd430IsForShaderStorageBlock(typeQualifier.line, layoutQualifier.blockStorage,
+ typeQualifier.qualifier);
+
+ if (typeQualifier.qualifier == EvqComputeIn)
{
- mDefaultMatrixPacking = layoutQualifier.matrixPacking;
+ if (mComputeShaderLocalSizeDeclared &&
+ !layoutQualifier.isLocalSizeEqual(mComputeShaderLocalSize))
+ {
+ error(typeQualifier.line, "Work group size does not match the previous declaration",
+ "layout");
+ return;
+ }
+
+ if (mShaderVersion < 310)
+ {
+ error(typeQualifier.line, "in type qualifier supported in GLSL ES 3.10 only", "layout");
+ return;
+ }
+
+ if (!layoutQualifier.localSize.isAnyValueSet())
+ {
+ error(typeQualifier.line, "No local work group size specified", "layout");
+ return;
+ }
+
+ const TVariable *maxComputeWorkGroupSize = static_cast<const TVariable *>(
+ symbolTable.findBuiltIn("gl_MaxComputeWorkGroupSize", mShaderVersion));
+
+ const TConstantUnion *maxComputeWorkGroupSizeData =
+ maxComputeWorkGroupSize->getConstPointer();
+
+ for (size_t i = 0u; i < layoutQualifier.localSize.size(); ++i)
+ {
+ if (layoutQualifier.localSize[i] != -1)
+ {
+ mComputeShaderLocalSize[i] = layoutQualifier.localSize[i];
+ const int maxComputeWorkGroupSizeValue = maxComputeWorkGroupSizeData[i].getIConst();
+ if (mComputeShaderLocalSize[i] < 1 ||
+ mComputeShaderLocalSize[i] > maxComputeWorkGroupSizeValue)
+ {
+ std::stringstream reasonStream;
+ reasonStream << "invalid value: Value must be at least 1 and no greater than "
+ << maxComputeWorkGroupSizeValue;
+ const std::string &reason = reasonStream.str();
+
+ error(typeQualifier.line, reason.c_str(), getWorkGroupSizeString(i));
+ return;
+ }
+ }
+ }
+
+ mComputeShaderLocalSizeDeclared = true;
}
+ else if (typeQualifier.qualifier == EvqGeometryIn)
+ {
+ if (mShaderVersion < 310)
+ {
+ error(typeQualifier.line, "in type qualifier supported in GLSL ES 3.10 only", "layout");
+ return;
+ }
- if (layoutQualifier.blockStorage != EbsUnspecified)
+ if (!parseGeometryShaderInputLayoutQualifier(typeQualifier))
+ {
+ return;
+ }
+ }
+ else if (typeQualifier.qualifier == EvqGeometryOut)
+ {
+ if (mShaderVersion < 310)
+ {
+ error(typeQualifier.line, "out type qualifier supported in GLSL ES 3.10 only",
+ "layout");
+ return;
+ }
+
+ if (!parseGeometryShaderOutputLayoutQualifier(typeQualifier))
+ {
+ return;
+ }
+ }
+ else if (isExtensionEnabled(TExtension::OVR_multiview) &&
+ typeQualifier.qualifier == EvqVertexIn)
+ {
+ // This error is only specified in WebGL, but tightens unspecified behavior in the native
+ // specification.
+ if (mNumViews != -1 && layoutQualifier.numViews != mNumViews)
+ {
+ error(typeQualifier.line, "Number of views does not match the previous declaration",
+ "layout");
+ return;
+ }
+
+ if (layoutQualifier.numViews == -1)
+ {
+ error(typeQualifier.line, "No num_views specified", "layout");
+ return;
+ }
+
+ if (layoutQualifier.numViews > mMaxNumViews)
+ {
+ error(typeQualifier.line, "num_views greater than the value of GL_MAX_VIEWS_OVR",
+ "layout");
+ return;
+ }
+
+ mNumViews = layoutQualifier.numViews;
+ }
+ else
{
- mDefaultBlockStorage = layoutQualifier.blockStorage;
+ if (!checkWorkGroupSizeIsNotSpecified(typeQualifier.line, layoutQualifier))
+ {
+ return;
+ }
+
+ if (typeQualifier.qualifier != EvqUniform && typeQualifier.qualifier != EvqBuffer)
+ {
+ error(typeQualifier.line, "invalid qualifier: global layout can only be set for blocks",
+ getQualifierString(typeQualifier.qualifier));
+ return;
+ }
+
+ if (mShaderVersion < 300)
+ {
+ error(typeQualifier.line, "layout qualifiers supported in GLSL ES 3.00 and above",
+ "layout");
+ return;
+ }
+
+ checkLocationIsNotSpecified(typeQualifier.line, layoutQualifier);
+
+ if (layoutQualifier.matrixPacking != EmpUnspecified)
+ {
+ if (typeQualifier.qualifier == EvqUniform)
+ {
+ mDefaultUniformMatrixPacking = layoutQualifier.matrixPacking;
+ }
+ else if (typeQualifier.qualifier == EvqBuffer)
+ {
+ mDefaultBufferMatrixPacking = layoutQualifier.matrixPacking;
+ }
+ }
+
+ if (layoutQualifier.blockStorage != EbsUnspecified)
+ {
+ if (typeQualifier.qualifier == EvqUniform)
+ {
+ mDefaultUniformBlockStorage = layoutQualifier.blockStorage;
+ }
+ else if (typeQualifier.qualifier == EvqBuffer)
+ {
+ mDefaultBufferBlockStorage = layoutQualifier.blockStorage;
+ }
+ }
}
}
-TIntermAggregate *TParseContext::addFunctionPrototypeDeclaration(const TFunction &function,
- const TSourceLoc &location)
+TIntermFunctionPrototype *TParseContext::createPrototypeNodeFromFunction(
+ const TFunction &function,
+ const TSourceLoc &location,
+ bool insertParametersToSymbolTable)
{
- // Note: symbolTableFunction could be the same as function if this is the first declaration.
- // Either way the instance in the symbol table is used to track whether the function is declared
- // multiple times.
- TFunction *symbolTableFunction =
- static_cast<TFunction *>(symbolTable.find(function.getMangledName(), getShaderVersion()));
- if (symbolTableFunction->hasPrototypeDeclaration() && mShaderVersion == 100)
- {
- // ESSL 1.00.17 section 4.2.7.
- // Doesn't apply to ESSL 3.00.4: see section 4.2.3.
- error(location, "duplicate function prototype declarations are not allowed", "function");
- recover();
- }
- symbolTableFunction->setHasPrototypeDeclaration();
+ checkIsNotReserved(location, function.getName());
- TIntermAggregate *prototype = new TIntermAggregate;
- prototype->setType(function.getReturnType());
- prototype->setName(function.getMangledName());
- prototype->setFunctionId(function.getUniqueId());
+ TIntermFunctionPrototype *prototype =
+ new TIntermFunctionPrototype(function.getReturnType(), TSymbolUniqueId(function));
+ // TODO(oetuaho@nvidia.com): Instead of converting the function information here, the node could
+ // point to the data that already exists in the symbol table.
+ prototype->getFunctionSymbolInfo()->setFromFunction(function);
+ prototype->setLine(location);
for (size_t i = 0; i < function.getParamCount(); i++)
{
const TConstParameter &param = function.getParam(i);
- if (param.name != 0)
- {
- TVariable variable(param.name, *param.type);
- TIntermSymbol *paramSymbol = intermediate.addSymbol(
- variable.getUniqueId(), variable.getName(), variable.getType(), location);
- prototype = intermediate.growAggregate(prototype, paramSymbol, location);
+ TIntermSymbol *symbol = nullptr;
+
+ // If the parameter has no name, it's not an error, just don't add it to symbol table (could
+ // be used for unused args).
+ if (param.name != nullptr)
+ {
+ // Insert the parameter in the symbol table.
+ if (insertParametersToSymbolTable)
+ {
+ TVariable *variable = symbolTable.declareVariable(param.name, *param.type);
+ if (variable)
+ {
+ symbol = new TIntermSymbol(variable->getUniqueId(), variable->getName(),
+ variable->getType());
+ }
+ else
+ {
+ error(location, "redefinition", param.name->c_str());
+ }
+ }
+ // Unsized type of a named parameter should have already been checked and sanitized.
+ ASSERT(!param.type->isUnsizedArray());
}
else
{
- TIntermSymbol *paramSymbol = intermediate.addSymbol(0, "", *param.type, location);
- prototype = intermediate.growAggregate(prototype, paramSymbol, location);
+ if (param.type->isUnsizedArray())
+ {
+ error(location, "function parameter array must be sized at compile time", "[]");
+ // We don't need to size the arrays since the parameter is unnamed and hence
+ // inaccessible.
+ }
}
+ if (!symbol)
+ {
+ // The parameter had no name or declaring the symbol failed - either way, add a nameless
+ // symbol.
+ symbol = new TIntermSymbol(symbolTable.getEmptySymbolId(), "", *param.type);
+ }
+ symbol->setLine(location);
+ prototype->appendParameter(symbol);
+ }
+ return prototype;
+}
+
+TIntermFunctionPrototype *TParseContext::addFunctionPrototypeDeclaration(
+ const TFunction &parsedFunction,
+ const TSourceLoc &location)
+{
+ // Note: function found from the symbol table could be the same as parsedFunction if this is the
+ // first declaration. Either way the instance in the symbol table is used to track whether the
+ // function is declared multiple times.
+ TFunction *function = static_cast<TFunction *>(
+ symbolTable.find(parsedFunction.getMangledName(), getShaderVersion()));
+ if (function->hasPrototypeDeclaration() && mShaderVersion == 100)
+ {
+ // ESSL 1.00.17 section 4.2.7.
+ // Doesn't apply to ESSL 3.00.4: see section 4.2.3.
+ error(location, "duplicate function prototype declarations are not allowed", "function");
}
+ function->setHasPrototypeDeclaration();
- prototype->setOp(EOpPrototype);
+ TIntermFunctionPrototype *prototype =
+ createPrototypeNodeFromFunction(*function, location, false);
symbolTable.pop();
@@ -1973,135 +3249,80 @@ TIntermAggregate *TParseContext::addFunctionPrototypeDeclaration(const TFunction
{
// ESSL 3.00.4 section 4.2.4.
error(location, "local function prototype declarations are not allowed", "function");
- recover();
}
return prototype;
}
-TIntermAggregate *TParseContext::addFunctionDefinition(const TFunction &function,
- TIntermAggregate *functionPrototype,
- TIntermAggregate *functionBody,
- const TSourceLoc &location)
+TIntermFunctionDefinition *TParseContext::addFunctionDefinition(
+ TIntermFunctionPrototype *functionPrototype,
+ TIntermBlock *functionBody,
+ const TSourceLoc &location)
{
- //?? Check that all paths return a value if return type != void ?
- // May be best done as post process phase on intermediate code
+ // Check that non-void functions have at least one return statement.
if (mCurrentFunctionType->getBasicType() != EbtVoid && !mFunctionReturnsValue)
{
- error(location, "function does not return a value:", "", function.getName().c_str());
- recover();
+ error(location, "function does not return a value:",
+ functionPrototype->getFunctionSymbolInfo()->getName().c_str());
}
- TIntermAggregate *aggregate =
- intermediate.growAggregate(functionPrototype, functionBody, location);
- intermediate.setAggregateOperator(aggregate, EOpFunction, location);
- aggregate->setName(function.getMangledName().c_str());
- aggregate->setType(function.getReturnType());
- aggregate->setFunctionId(function.getUniqueId());
+ if (functionBody == nullptr)
+ {
+ functionBody = new TIntermBlock();
+ functionBody->setLine(location);
+ }
+ TIntermFunctionDefinition *functionNode =
+ new TIntermFunctionDefinition(functionPrototype, functionBody);
+ functionNode->setLine(location);
symbolTable.pop();
- return aggregate;
+ return functionNode;
}
-void TParseContext::parseFunctionPrototype(const TSourceLoc &location,
- TFunction *function,
- TIntermAggregate **aggregateOut)
+void TParseContext::parseFunctionDefinitionHeader(const TSourceLoc &location,
+ TFunction **function,
+ TIntermFunctionPrototype **prototypeOut)
{
+ ASSERT(function);
+ ASSERT(*function);
const TSymbol *builtIn =
- symbolTable.findBuiltIn(function->getMangledName(), getShaderVersion());
+ symbolTable.findBuiltIn((*function)->getMangledName(), getShaderVersion());
if (builtIn)
{
- error(location, "built-in functions cannot be redefined", function->getName().c_str());
- recover();
+ error(location, "built-in functions cannot be redefined", (*function)->getName().c_str());
}
-
- TFunction *prevDec =
- static_cast<TFunction *>(symbolTable.find(function->getMangledName(), getShaderVersion()));
- //
- // Note: 'prevDec' could be 'function' if this is the first time we've seen function
- // as it would have just been put in the symbol table. Otherwise, we're looking up
- // an earlier occurance.
- //
- if (prevDec->isDefined())
+ else
{
- // Then this function already has a body.
- error(location, "function already has a body", function->getName().c_str());
- recover();
- }
- prevDec->setDefined();
- //
- // Overload the unique ID of the definition to be the same unique ID as the declaration.
- // Eventually we will probably want to have only a single definition and just swap the
- // arguments to be the definition's arguments.
- //
- function->setUniqueId(prevDec->getUniqueId());
+ TFunction *prevDec = static_cast<TFunction *>(
+ symbolTable.find((*function)->getMangledName(), getShaderVersion()));
- // Raise error message if main function takes any parameters or return anything other than void
- if (function->getName() == "main")
- {
- if (function->getParamCount() > 0)
+ // Note: 'prevDec' could be 'function' if this is the first time we've seen function as it
+ // would have just been put in the symbol table. Otherwise, we're looking up an earlier
+ // occurance.
+ if (*function != prevDec)
{
- error(location, "function cannot take any parameter(s)", function->getName().c_str());
- recover();
+ // Swap the parameters of the previous declaration to the parameters of the function
+ // definition (parameter names may differ).
+ prevDec->swapParameters(**function);
+
+ // The function definition will share the same symbol as any previous declaration.
+ *function = prevDec;
}
- if (function->getReturnType().getBasicType() != EbtVoid)
+
+ if ((*function)->isDefined())
{
- error(location, "", function->getReturnType().getBasicString(),
- "main function cannot return a value");
- recover();
+ error(location, "function already has a body", (*function)->getName().c_str());
}
+
+ (*function)->setDefined();
}
- //
- // Remember the return type for later checking for RETURN statements.
- //
- mCurrentFunctionType = &(prevDec->getReturnType());
+ // Remember the return type for later checking for return statements.
+ mCurrentFunctionType = &((*function)->getReturnType());
mFunctionReturnsValue = false;
- //
- // Insert parameters into the symbol table.
- // If the parameter has no name, it's not an error, just don't insert it
- // (could be used for unused args).
- //
- // Also, accumulate the list of parameters into the HIL, so lower level code
- // knows where to find parameters.
- //
- TIntermAggregate *paramNodes = new TIntermAggregate;
- for (size_t i = 0; i < function->getParamCount(); i++)
- {
- const TConstParameter &param = function->getParam(i);
- if (param.name != 0)
- {
- TVariable *variable = new TVariable(param.name, *param.type);
- //
- // Insert the parameters with name in the symbol table.
- //
- if (!symbolTable.declare(variable))
- {
- error(location, "redefinition", variable->getName().c_str());
- recover();
- paramNodes = intermediate.growAggregate(
- paramNodes, intermediate.addSymbol(0, "", *param.type, location), location);
- continue;
- }
-
- //
- // Add the parameter to the HIL
- //
- TIntermSymbol *symbol = intermediate.addSymbol(
- variable->getUniqueId(), variable->getName(), variable->getType(), location);
-
- paramNodes = intermediate.growAggregate(paramNodes, symbol, location);
- }
- else
- {
- paramNodes = intermediate.growAggregate(
- paramNodes, intermediate.addSymbol(0, "", *param.type, location), location);
- }
- }
- intermediate.setAggregateOperator(paramNodes, EOpParameters, location);
- *aggregateOut = paramNodes;
+ *prototypeOut = createPrototypeNodeFromFunction(**function, location, true);
setLoopNestingLevel(0);
}
@@ -2117,22 +3338,42 @@ TFunction *TParseContext::parseFunctionDeclarator(const TSourceLoc &location, TF
//
TFunction *prevDec =
static_cast<TFunction *>(symbolTable.find(function->getMangledName(), getShaderVersion()));
- if (prevDec)
+
+ for (size_t i = 0u; i < function->getParamCount(); ++i)
+ {
+ auto &param = function->getParam(i);
+ if (param.type->isStructSpecifier())
+ {
+ // ESSL 3.00.6 section 12.10.
+ error(location, "Function parameter type cannot be a structure definition",
+ function->getName().c_str());
+ }
+ }
+
+ if (getShaderVersion() >= 300 &&
+ symbolTable.hasUnmangledBuiltInForShaderVersion(function->getName().c_str(),
+ getShaderVersion()))
+ {
+ // With ESSL 3.00 and above, names of built-in functions cannot be redeclared as functions.
+ // Therefore overloading or redefining builtin functions is an error.
+ error(location, "Name of a built-in function cannot be redeclared as function",
+ function->getName().c_str());
+ }
+ else if (prevDec)
{
if (prevDec->getReturnType() != function->getReturnType())
{
- error(location, "overloaded functions must have the same return type",
+ error(location, "function must have the same return type in all of its declarations",
function->getReturnType().getBasicString());
- recover();
}
for (size_t i = 0; i < prevDec->getParamCount(); ++i)
{
if (prevDec->getParam(i).type->getQualifier() !=
function->getParam(i).type->getQualifier())
{
- error(location, "overloaded functions must have the same parameter qualifiers",
+ error(location,
+ "function must have the same parameter qualifiers in all of its declarations",
function->getParam(i).type->getQualifierString());
- recover();
}
}
}
@@ -2145,22 +3386,33 @@ TFunction *TParseContext::parseFunctionDeclarator(const TSourceLoc &location, TF
{
if (!prevSym->isFunction())
{
- error(location, "redefinition", function->getName().c_str(), "function");
- recover();
+ error(location, "redefinition of a function", function->getName().c_str());
}
}
else
{
// Insert the unmangled name to detect potential future redefinition as a variable.
- TFunction *newFunction =
- new TFunction(NewPoolTString(function->getName().c_str()), &function->getReturnType());
- symbolTable.getOuterLevel()->insertUnmangled(newFunction);
+ symbolTable.getOuterLevel()->insertUnmangled(function);
}
// We're at the inner scope level of the function's arguments and body statement.
// Add the function prototype to the surrounding scope instead.
symbolTable.getOuterLevel()->insert(function);
+ // Raise error message if main function takes any parameters or return anything other than void
+ if (function->getName() == "main")
+ {
+ if (function->getParamCount() > 0)
+ {
+ error(location, "function cannot take any parameter(s)", "main");
+ }
+ if (function->getReturnType().getBasicType() != EbtVoid)
+ {
+ error(location, "main function cannot return a value",
+ function->getReturnType().getBasicString());
+ }
+ }
+
//
// If this is a redeclaration, it could also be a definition, in which case, we want to use the
// variable names from this one, and not the one that's
@@ -2169,420 +3421,302 @@ TFunction *TParseContext::parseFunctionDeclarator(const TSourceLoc &location, TF
return function;
}
-TFunction *TParseContext::addConstructorFunc(const TPublicType &publicTypeIn)
+TFunction *TParseContext::parseFunctionHeader(const TPublicType &type,
+ const TString *name,
+ const TSourceLoc &location)
{
- TPublicType publicType = publicTypeIn;
- if (publicType.isStructSpecifier)
+ if (type.qualifier != EvqGlobal && type.qualifier != EvqTemporary)
{
- error(publicType.line, "constructor can't be a structure definition",
- getBasicString(publicType.type));
- recover();
+ error(location, "no qualifiers allowed for function return",
+ getQualifierString(type.qualifier));
}
-
- TOperator op = EOpNull;
- if (publicType.userDef)
+ if (!type.layoutQualifier.isEmpty())
{
- op = EOpConstructStruct;
+ error(location, "no qualifiers allowed for function return", "layout");
}
- else
+ // make sure an opaque type is not involved as well...
+ std::string reason(getBasicString(type.getBasicType()));
+ reason += "s can't be function return values";
+ checkIsNotOpaqueType(location, type.typeSpecifierNonArray, reason.c_str());
+ if (mShaderVersion < 300)
{
- switch (publicType.type)
- {
- case EbtFloat:
- if (publicType.isMatrix())
- {
- switch (publicType.getCols())
- {
- case 2:
- switch (publicType.getRows())
- {
- case 2:
- op = EOpConstructMat2;
- break;
- case 3:
- op = EOpConstructMat2x3;
- break;
- case 4:
- op = EOpConstructMat2x4;
- break;
- }
- break;
- case 3:
- switch (publicType.getRows())
- {
- case 2:
- op = EOpConstructMat3x2;
- break;
- case 3:
- op = EOpConstructMat3;
- break;
- case 4:
- op = EOpConstructMat3x4;
- break;
- }
- break;
- case 4:
- switch (publicType.getRows())
- {
- case 2:
- op = EOpConstructMat4x2;
- break;
- case 3:
- op = EOpConstructMat4x3;
- break;
- case 4:
- op = EOpConstructMat4;
- break;
- }
- break;
- }
- }
- else
- {
- switch (publicType.getNominalSize())
- {
- case 1:
- op = EOpConstructFloat;
- break;
- case 2:
- op = EOpConstructVec2;
- break;
- case 3:
- op = EOpConstructVec3;
- break;
- case 4:
- op = EOpConstructVec4;
- break;
- }
- }
- break;
-
- case EbtInt:
- switch (publicType.getNominalSize())
- {
- case 1:
- op = EOpConstructInt;
- break;
- case 2:
- op = EOpConstructIVec2;
- break;
- case 3:
- op = EOpConstructIVec3;
- break;
- case 4:
- op = EOpConstructIVec4;
- break;
- }
- break;
+ // Array return values are forbidden, but there's also no valid syntax for declaring array
+ // return values in ESSL 1.00.
+ ASSERT(!type.isArray() || mDiagnostics->numErrors() > 0);
- case EbtUInt:
- switch (publicType.getNominalSize())
- {
- case 1:
- op = EOpConstructUInt;
- break;
- case 2:
- op = EOpConstructUVec2;
- break;
- case 3:
- op = EOpConstructUVec3;
- break;
- case 4:
- op = EOpConstructUVec4;
- break;
- }
- break;
-
- case EbtBool:
- switch (publicType.getNominalSize())
- {
- case 1:
- op = EOpConstructBool;
- break;
- case 2:
- op = EOpConstructBVec2;
- break;
- case 3:
- op = EOpConstructBVec3;
- break;
- case 4:
- op = EOpConstructBVec4;
- break;
- }
- break;
-
- default:
- break;
- }
-
- if (op == EOpNull)
+ if (type.isStructureContainingArrays())
{
- error(publicType.line, "cannot construct this type", getBasicString(publicType.type));
- recover();
- publicType.type = EbtFloat;
- op = EOpConstructFloat;
+ // ESSL 1.00.17 section 6.1 Function Definitions
+ error(location, "structures containing arrays can't be function return values",
+ TType(type).getCompleteString().c_str());
}
}
- TString tempString;
- const TType *type = new TType(publicType);
- return new TFunction(&tempString, type, op);
+ // Add the function as a prototype after parsing it (we do not support recursion)
+ return new TFunction(&symbolTable, name, new TType(type));
}
-// This function is used to test for the correctness of the parameters passed to various constructor
-// functions and also convert them to the right datatype if it is allowed and required.
-//
-// Returns 0 for an error or the constructed node (aggregate or typed) for no error.
-//
-TIntermTyped *TParseContext::addConstructor(TIntermNode *arguments,
- TType *type,
- TOperator op,
- TFunction *fnCall,
- const TSourceLoc &line)
+TFunction *TParseContext::addNonConstructorFunc(const TString *name, const TSourceLoc &loc)
{
- TIntermAggregate *constructor = arguments->getAsAggregate();
- ASSERT(constructor != nullptr);
+ const TType *returnType = TCache::getType(EbtVoid, EbpUndefined);
+ return new TFunction(&symbolTable, name, returnType);
+}
- if (type->isArray())
- {
- // GLSL ES 3.00 section 5.4.4: Each argument must be the same type as the element type of
- // the array.
- TIntermSequence *args = constructor->getSequence();
- for (size_t i = 0; i < args->size(); i++)
- {
- const TType &argType = (*args)[i]->getAsTyped()->getType();
- // It has already been checked that the argument is not an array.
- ASSERT(!argType.isArray());
- if (!argType.sameElementType(*type))
- {
- error(line, "Array constructor argument has an incorrect type", "Error");
- recover();
- return nullptr;
- }
- }
- }
- else if (op == EOpConstructStruct)
+TFunction *TParseContext::addConstructorFunc(const TPublicType &publicType)
+{
+ if (mShaderVersion < 300 && publicType.isArray())
{
- const TFieldList &fields = type->getStruct()->fields();
- TIntermSequence *args = constructor->getSequence();
-
- for (size_t i = 0; i < fields.size(); i++)
- {
- if (i >= args->size() || (*args)[i]->getAsTyped()->getType() != *fields[i]->type())
- {
- error(line, "Structure constructor arguments do not match structure fields",
- "Error");
- recover();
-
- return 0;
- }
- }
+ error(publicType.getLine(), "array constructor supported in GLSL ES 3.00 and above only",
+ "[]");
}
-
- // Turn the argument list itself into a constructor
- constructor->setOp(op);
- constructor->setLine(line);
- ASSERT(constructor->isConstructor());
-
- // Need to set type before setPrecisionFromChildren() because bool doesn't have precision.
- constructor->setType(*type);
-
- // Structs should not be precision qualified, the individual members may be.
- // Built-in types on the other hand should be precision qualified.
- if (op != EOpConstructStruct)
+ if (publicType.isStructSpecifier())
{
- constructor->setPrecisionFromChildren();
- type->setPrecision(constructor->getPrecision());
+ error(publicType.getLine(), "constructor can't be a structure definition",
+ getBasicString(publicType.getBasicType()));
}
- TIntermTyped *constConstructor = intermediate.foldAggregateBuiltIn(constructor);
- if (constConstructor)
+ TType *type = new TType(publicType);
+ if (!type->canBeConstructed())
{
- return constConstructor;
+ error(publicType.getLine(), "cannot construct this type",
+ getBasicString(publicType.getBasicType()));
+ type->setBasicType(EbtFloat);
}
- return constructor;
+ return new TFunction(&symbolTable, nullptr, type, EOpConstruct);
}
-//
-// This function returns the tree representation for the vector field(s) being accessed from contant
-// vector.
-// If only one component of vector is accessed (v.x or v[0] where v is a contant vector), then a
-// contant node is returned, else an aggregate node is returned (for v.xy). The input to this
-// function could either be the symbol node or it could be the intermediate tree representation of
-// accessing fields in a constant structure or column of a constant matrix.
-//
-TIntermTyped *TParseContext::addConstVectorNode(TVectorFields &fields,
- TIntermConstantUnion *node,
- const TSourceLoc &line,
- bool outOfRangeIndexIsError)
+void TParseContext::checkIsNotUnsizedArray(const TSourceLoc &line,
+ const char *errorMessage,
+ const char *token,
+ TType *arrayType)
{
- const TConstantUnion *unionArray = node->getUnionArrayPointer();
- ASSERT(unionArray);
-
- TConstantUnion *constArray = new TConstantUnion[fields.num];
-
- for (int i = 0; i < fields.num; i++)
+ if (arrayType->isUnsizedArray())
{
- if (fields.offsets[i] >= node->getType().getNominalSize())
- {
- std::stringstream extraInfoStream;
- extraInfoStream << "vector field selection out of range '" << fields.offsets[i] << "'";
- std::string extraInfo = extraInfoStream.str();
- outOfRangeError(outOfRangeIndexIsError, line, "", "[", extraInfo.c_str());
- fields.offsets[i] = node->getType().getNominalSize() - 1;
- }
-
- constArray[i] = unionArray[fields.offsets[i]];
+ error(line, errorMessage, token);
+ arrayType->sizeUnsizedArrays(nullptr);
}
- return intermediate.addConstantUnion(constArray, node->getType(), line);
}
-//
-// This function returns the column being accessed from a constant matrix. The values are retrieved
-// from the symbol table and parse-tree is built for a vector (each column of a matrix is a vector).
-// The input to the function could either be a symbol node (m[0] where m is a constant matrix)that
-// represents a constant matrix or it could be the tree representation of the constant matrix
-// (s.m1[0] where s is a constant structure)
-//
-TIntermTyped *TParseContext::addConstMatrixNode(int index,
- TIntermConstantUnion *node,
- const TSourceLoc &line,
- bool outOfRangeIndexIsError)
+TParameter TParseContext::parseParameterDeclarator(TType *type,
+ const TString *name,
+ const TSourceLoc &nameLoc)
{
- if (index >= node->getType().getCols())
+ ASSERT(type);
+ checkIsNotUnsizedArray(nameLoc, "function parameter array must specify a size", name->c_str(),
+ type);
+ if (type->getBasicType() == EbtVoid)
{
- std::stringstream extraInfoStream;
- extraInfoStream << "matrix field selection out of range '" << index << "'";
- std::string extraInfo = extraInfoStream.str();
- outOfRangeError(outOfRangeIndexIsError, line, "", "[", extraInfo.c_str());
- index = node->getType().getCols() - 1;
+ error(nameLoc, "illegal use of type 'void'", name->c_str());
}
+ checkIsNotReserved(nameLoc, *name);
+ TParameter param = {name, type};
+ return param;
+}
- const TConstantUnion *unionArray = node->getUnionArrayPointer();
- int size = node->getType().getCols();
- return intermediate.addConstantUnion(&unionArray[size * index], node->getType(), line);
+TParameter TParseContext::parseParameterDeclarator(const TPublicType &publicType,
+ const TString *name,
+ const TSourceLoc &nameLoc)
+{
+ TType *type = new TType(publicType);
+ return parseParameterDeclarator(type, name, nameLoc);
}
-//
-// This function returns an element of an array accessed from a constant array. The values are
-// retrieved from the symbol table and parse-tree is built for the type of the element. The input
-// to the function could either be a symbol node (a[0] where a is a constant array)that represents a
-// constant array or it could be the tree representation of the constant array (s.a1[0] where s is a
-// constant structure)
-//
-TIntermTyped *TParseContext::addConstArrayNode(int index,
- TIntermConstantUnion *node,
- const TSourceLoc &line,
- bool outOfRangeIndexIsError)
+TParameter TParseContext::parseParameterArrayDeclarator(const TString *name,
+ const TSourceLoc &nameLoc,
+ const TVector<unsigned int> &arraySizes,
+ const TSourceLoc &arrayLoc,
+ TPublicType *elementType)
{
- TType arrayElementType = node->getType();
- arrayElementType.clearArrayness();
+ checkArrayElementIsNotArray(arrayLoc, *elementType);
+ TType *arrayType = new TType(*elementType);
+ arrayType->makeArrays(arraySizes);
+ return parseParameterDeclarator(arrayType, name, nameLoc);
+}
- if (index >= node->getType().getArraySize())
+bool TParseContext::checkUnsizedArrayConstructorArgumentDimensionality(TIntermSequence *arguments,
+ TType type,
+ const TSourceLoc &line)
+{
+ if (arguments->empty())
+ {
+ error(line, "implicitly sized array constructor must have at least one argument", "[]");
+ return false;
+ }
+ for (TIntermNode *arg : *arguments)
{
- std::stringstream extraInfoStream;
- extraInfoStream << "array field selection out of range '" << index << "'";
- std::string extraInfo = extraInfoStream.str();
- outOfRangeError(outOfRangeIndexIsError, line, "", "[", extraInfo.c_str());
- index = node->getType().getArraySize() - 1;
+ TIntermTyped *element = arg->getAsTyped();
+ ASSERT(element);
+ size_t dimensionalityFromElement = element->getType().getNumArraySizes() + 1u;
+ if (dimensionalityFromElement > type.getNumArraySizes())
+ {
+ error(line, "constructing from a non-dereferenced array", "constructor");
+ return false;
+ }
+ else if (dimensionalityFromElement < type.getNumArraySizes())
+ {
+ if (dimensionalityFromElement == 1u)
+ {
+ error(line, "implicitly sized array of arrays constructor argument is not an array",
+ "constructor");
+ }
+ else
+ {
+ error(line,
+ "implicitly sized array of arrays constructor argument dimensionality is too "
+ "low",
+ "constructor");
+ }
+ return false;
+ }
}
- size_t arrayElementSize = arrayElementType.getObjectSize();
- const TConstantUnion *unionArray = node->getUnionArrayPointer();
- return intermediate.addConstantUnion(&unionArray[arrayElementSize * index], node->getType(),
- line);
+ return true;
}
+// This function is used to test for the correctness of the parameters passed to various constructor
+// functions and also convert them to the right datatype if it is allowed and required.
//
-// This function returns the value of a particular field inside a constant structure from the symbol
-// table.
-// If there is an embedded/nested struct, it appropriately calls addConstStructNested or
-// addConstStructFromAggr function and returns the parse-tree with the values of the embedded/nested
-// struct.
+// Returns a node to add to the tree regardless of if an error was generated or not.
//
-TIntermTyped *TParseContext::addConstStruct(const TString &identifier,
- TIntermTyped *node,
+TIntermTyped *TParseContext::addConstructor(TIntermSequence *arguments,
+ TType type,
const TSourceLoc &line)
{
- const TFieldList &fields = node->getType().getStruct()->fields();
- size_t instanceSize = 0;
-
- for (size_t index = 0; index < fields.size(); ++index)
+ if (type.isUnsizedArray())
{
- if (fields[index]->name() == identifier)
+ if (!checkUnsizedArrayConstructorArgumentDimensionality(arguments, type, line))
{
- break;
+ type.sizeUnsizedArrays(nullptr);
+ return CreateZeroNode(type);
}
- else
+ TIntermTyped *firstElement = arguments->at(0)->getAsTyped();
+ ASSERT(firstElement);
+ if (type.getOutermostArraySize() == 0u)
+ {
+ type.sizeOutermostUnsizedArray(static_cast<unsigned int>(arguments->size()));
+ }
+ for (size_t i = 0; i < firstElement->getType().getNumArraySizes(); ++i)
{
- instanceSize += fields[index]->type()->getObjectSize();
+ if ((*type.getArraySizes())[i] == 0u)
+ {
+ type.setArraySize(i, (*firstElement->getType().getArraySizes())[i]);
+ }
}
+ ASSERT(!type.isUnsizedArray());
}
- TIntermTyped *typedNode;
- TIntermConstantUnion *tempConstantNode = node->getAsConstantUnion();
- if (tempConstantNode)
+ if (!checkConstructorArguments(line, arguments, type))
{
- const TConstantUnion *constArray = tempConstantNode->getUnionArrayPointer();
-
- // type will be changed in the calling function
- typedNode = intermediate.addConstantUnion(constArray + instanceSize,
- tempConstantNode->getType(), line);
+ return CreateZeroNode(type);
}
- else
- {
- error(line, "Cannot offset into the structure", "Error");
- recover();
- return 0;
- }
+ TIntermAggregate *constructorNode = TIntermAggregate::CreateConstructor(type, arguments);
+ constructorNode->setLine(line);
- return typedNode;
+ // TODO(oetuaho@nvidia.com): Add support for folding array constructors.
+ if (!constructorNode->isArray())
+ {
+ return constructorNode->fold(mDiagnostics);
+ }
+ return constructorNode;
}
//
// Interface/uniform blocks
+// TODO(jiawei.shao@intel.com): implement GL_OES_shader_io_blocks.
//
-TIntermAggregate *TParseContext::addInterfaceBlock(const TPublicType &typeQualifier,
- const TSourceLoc &nameLine,
- const TString &blockName,
- TFieldList *fieldList,
- const TString *instanceName,
- const TSourceLoc &instanceLine,
- TIntermTyped *arrayIndex,
- const TSourceLoc &arrayIndexLine)
+TIntermDeclaration *TParseContext::addInterfaceBlock(
+ const TTypeQualifierBuilder &typeQualifierBuilder,
+ const TSourceLoc &nameLine,
+ const TString &blockName,
+ TFieldList *fieldList,
+ const TString *instanceName,
+ const TSourceLoc &instanceLine,
+ TIntermTyped *arrayIndex,
+ const TSourceLoc &arrayIndexLine)
{
- if (reservedErrorCheck(nameLine, blockName))
- recover();
+ checkIsNotReserved(nameLine, blockName);
+
+ TTypeQualifier typeQualifier = typeQualifierBuilder.getVariableTypeQualifier(mDiagnostics);
+
+ if (mShaderVersion < 310 && typeQualifier.qualifier != EvqUniform)
+ {
+ error(typeQualifier.line,
+ "invalid qualifier: interface blocks must be uniform in version lower than GLSL ES "
+ "3.10",
+ getQualifierString(typeQualifier.qualifier));
+ }
+ else if (typeQualifier.qualifier != EvqUniform && typeQualifier.qualifier != EvqBuffer)
+ {
+ error(typeQualifier.line, "invalid qualifier: interface blocks must be uniform or buffer",
+ getQualifierString(typeQualifier.qualifier));
+ }
- if (typeQualifier.qualifier != EvqUniform)
+ if (typeQualifier.invariant)
{
- error(typeQualifier.line, "invalid qualifier:", getQualifierString(typeQualifier.qualifier),
- "interface blocks must be uniform");
- recover();
+ error(typeQualifier.line, "invalid qualifier on interface block member", "invariant");
}
- TLayoutQualifier blockLayoutQualifier = typeQualifier.layoutQualifier;
- if (layoutLocationErrorCheck(typeQualifier.line, blockLayoutQualifier))
+ if (typeQualifier.qualifier != EvqBuffer)
+ {
+ checkMemoryQualifierIsNotSpecified(typeQualifier.memoryQualifier, typeQualifier.line);
+ }
+
+ // add array index
+ unsigned int arraySize = 0;
+ if (arrayIndex != nullptr)
{
- recover();
+ arraySize = checkIsValidArraySize(arrayIndexLine, arrayIndex);
}
+ if (mShaderVersion < 310)
+ {
+ checkBindingIsNotSpecified(typeQualifier.line, typeQualifier.layoutQualifier.binding);
+ }
+ else
+ {
+ checkBlockBindingIsValid(typeQualifier.line, typeQualifier.qualifier,
+ typeQualifier.layoutQualifier.binding, arraySize);
+ }
+
+ checkYuvIsNotSpecified(typeQualifier.line, typeQualifier.layoutQualifier.yuv);
+
+ TLayoutQualifier blockLayoutQualifier = typeQualifier.layoutQualifier;
+ checkLocationIsNotSpecified(typeQualifier.line, blockLayoutQualifier);
+ checkStd430IsForShaderStorageBlock(typeQualifier.line, blockLayoutQualifier.blockStorage,
+ typeQualifier.qualifier);
+
if (blockLayoutQualifier.matrixPacking == EmpUnspecified)
{
- blockLayoutQualifier.matrixPacking = mDefaultMatrixPacking;
+ if (typeQualifier.qualifier == EvqUniform)
+ {
+ blockLayoutQualifier.matrixPacking = mDefaultUniformMatrixPacking;
+ }
+ else if (typeQualifier.qualifier == EvqBuffer)
+ {
+ blockLayoutQualifier.matrixPacking = mDefaultBufferMatrixPacking;
+ }
}
if (blockLayoutQualifier.blockStorage == EbsUnspecified)
{
- blockLayoutQualifier.blockStorage = mDefaultBlockStorage;
+ if (typeQualifier.qualifier == EvqUniform)
+ {
+ blockLayoutQualifier.blockStorage = mDefaultUniformBlockStorage;
+ }
+ else if (typeQualifier.qualifier == EvqBuffer)
+ {
+ blockLayoutQualifier.blockStorage = mDefaultBufferBlockStorage;
+ }
}
- TSymbol *blockNameSymbol = new TInterfaceBlockName(&blockName);
- if (!symbolTable.declare(blockNameSymbol))
+ checkWorkGroupSizeIsNotSpecified(nameLine, blockLayoutQualifier);
+
+ checkInternalFormatIsNotSpecified(nameLine, blockLayoutQualifier.imageInternalFormat);
+
+ if (!symbolTable.declareInterfaceBlockName(&blockName))
{
- error(nameLine, "redefinition", blockName.c_str(), "interface block name");
- recover();
+ error(nameLine, "redefinition of an interface block name", blockName.c_str());
}
// check for sampler types and apply layout qualifiers
@@ -2590,38 +3724,53 @@ TIntermAggregate *TParseContext::addInterfaceBlock(const TPublicType &typeQualif
{
TField *field = (*fieldList)[memberIndex];
TType *fieldType = field->type();
- if (IsSampler(fieldType->getBasicType()))
+ if (IsOpaqueType(fieldType->getBasicType()))
{
- error(field->line(), "unsupported type", fieldType->getBasicString(),
- "sampler types are not allowed in interface blocks");
- recover();
+ std::string reason("unsupported type - ");
+ reason += fieldType->getBasicString();
+ reason += " types are not allowed in interface blocks";
+ error(field->line(), reason.c_str(), fieldType->getBasicString());
}
const TQualifier qualifier = fieldType->getQualifier();
switch (qualifier)
{
case EvqGlobal:
+ break;
case EvqUniform:
+ if (typeQualifier.qualifier == EvqBuffer)
+ {
+ error(field->line(), "invalid qualifier on shader storage block member",
+ getQualifierString(qualifier));
+ }
+ break;
+ case EvqBuffer:
+ if (typeQualifier.qualifier == EvqUniform)
+ {
+ error(field->line(), "invalid qualifier on uniform block member",
+ getQualifierString(qualifier));
+ }
break;
default:
error(field->line(), "invalid qualifier on interface block member",
getQualifierString(qualifier));
- recover();
break;
}
- // check layout qualifiers
- TLayoutQualifier fieldLayoutQualifier = fieldType->getLayoutQualifier();
- if (layoutLocationErrorCheck(field->line(), fieldLayoutQualifier))
+ if (fieldType->isInvariant())
{
- recover();
+ error(field->line(), "invalid qualifier on interface block member", "invariant");
}
+ // check layout qualifiers
+ TLayoutQualifier fieldLayoutQualifier = fieldType->getLayoutQualifier();
+ checkLocationIsNotSpecified(field->line(), fieldLayoutQualifier);
+ checkBindingIsNotSpecified(field->line(), fieldLayoutQualifier.binding);
+
if (fieldLayoutQualifier.blockStorage != EbsUnspecified)
{
- error(field->line(), "invalid layout qualifier:",
- getBlockStorageString(fieldLayoutQualifier.blockStorage), "cannot be used here");
- recover();
+ error(field->line(), "invalid layout qualifier: cannot be used here",
+ getBlockStorageString(fieldLayoutQualifier.blockStorage));
}
if (fieldLayoutQualifier.matrixPacking == EmpUnspecified)
@@ -2630,29 +3779,51 @@ TIntermAggregate *TParseContext::addInterfaceBlock(const TPublicType &typeQualif
}
else if (!fieldType->isMatrix() && fieldType->getBasicType() != EbtStruct)
{
- warning(field->line(), "extraneous layout qualifier:",
- getMatrixPackingString(fieldLayoutQualifier.matrixPacking),
- "only has an effect on matrix types");
+ warning(field->line(),
+ "extraneous layout qualifier: only has an effect on matrix types",
+ getMatrixPackingString(fieldLayoutQualifier.matrixPacking));
}
fieldType->setLayoutQualifier(fieldLayoutQualifier);
- }
- // add array index
- int arraySize = 0;
- if (arrayIndex != NULL)
- {
- if (arraySizeErrorCheck(arrayIndexLine, arrayIndex, arraySize))
- recover();
+ if (mShaderVersion < 310 || memberIndex != fieldList->size() - 1u ||
+ typeQualifier.qualifier != EvqBuffer)
+ {
+ // ESSL 3.10 spec section 4.1.9 allows for runtime-sized arrays.
+ checkIsNotUnsizedArray(field->line(),
+ "array members of interface blocks must specify a size",
+ field->name().c_str(), field->type());
+ }
+
+ if (typeQualifier.qualifier == EvqBuffer)
+ {
+ // set memory qualifiers
+ // GLSL ES 3.10 session 4.9 [Memory Access Qualifiers]. When a block declaration is
+ // qualified with a memory qualifier, it is as if all of its members were declared with
+ // the same memory qualifier.
+ const TMemoryQualifier &blockMemoryQualifier = typeQualifier.memoryQualifier;
+ TMemoryQualifier fieldMemoryQualifier = fieldType->getMemoryQualifier();
+ fieldMemoryQualifier.readonly |= blockMemoryQualifier.readonly;
+ fieldMemoryQualifier.writeonly |= blockMemoryQualifier.writeonly;
+ fieldMemoryQualifier.coherent |= blockMemoryQualifier.coherent;
+ fieldMemoryQualifier.restrictQualifier |= blockMemoryQualifier.restrictQualifier;
+ fieldMemoryQualifier.volatileQualifier |= blockMemoryQualifier.volatileQualifier;
+ // TODO(jiajia.qin@intel.com): Decide whether if readonly and writeonly buffer variable
+ // is legal. See bug https://github.com/KhronosGroup/OpenGL-API/issues/7
+ fieldType->setMemoryQualifier(fieldMemoryQualifier);
+ }
}
TInterfaceBlock *interfaceBlock =
- new TInterfaceBlock(&blockName, fieldList, instanceName, arraySize, blockLayoutQualifier);
- TType interfaceBlockType(interfaceBlock, typeQualifier.qualifier, blockLayoutQualifier,
- arraySize);
+ new TInterfaceBlock(&blockName, fieldList, instanceName, blockLayoutQualifier);
+ TType interfaceBlockType(interfaceBlock, typeQualifier.qualifier, blockLayoutQualifier);
+ if (arrayIndex != nullptr)
+ {
+ interfaceBlockType.makeArray(arraySize);
+ }
TString symbolName = "";
- int symbolId = 0;
+ const TSymbolUniqueId *symbolId = nullptr;
if (!instanceName)
{
@@ -2665,60 +3836,64 @@ TIntermAggregate *TParseContext::addInterfaceBlock(const TPublicType &typeQualif
// set parent pointer of the field variable
fieldType->setInterfaceBlock(interfaceBlock);
- TVariable *fieldVariable = new TVariable(&field->name(), *fieldType);
- fieldVariable->setQualifier(typeQualifier.qualifier);
+ TVariable *fieldVariable = symbolTable.declareVariable(&field->name(), *fieldType);
- if (!symbolTable.declare(fieldVariable))
+ if (fieldVariable)
{
- error(field->line(), "redefinition", field->name().c_str(),
- "interface block member name");
- recover();
+ fieldVariable->setQualifier(typeQualifier.qualifier);
+ }
+ else
+ {
+ error(field->line(), "redefinition of an interface block member name",
+ field->name().c_str());
}
}
+ symbolId = &symbolTable.getEmptySymbolId();
}
else
{
- if (reservedErrorCheck(instanceLine, *instanceName))
- recover();
+ checkIsNotReserved(instanceLine, *instanceName);
// add a symbol for this interface block
- TVariable *instanceTypeDef = new TVariable(instanceName, interfaceBlockType, false);
- instanceTypeDef->setQualifier(typeQualifier.qualifier);
-
- if (!symbolTable.declare(instanceTypeDef))
+ TVariable *instanceTypeDef = symbolTable.declareVariable(instanceName, interfaceBlockType);
+ if (instanceTypeDef)
{
- error(instanceLine, "redefinition", instanceName->c_str(),
- "interface block instance name");
- recover();
+ instanceTypeDef->setQualifier(typeQualifier.qualifier);
+ symbolId = &instanceTypeDef->getUniqueId();
}
-
- symbolId = instanceTypeDef->getUniqueId();
- symbolName = instanceTypeDef->getName();
+ else
+ {
+ error(instanceLine, "redefinition of an interface block instance name",
+ instanceName->c_str());
+ }
+ symbolName = *instanceName;
}
- TIntermAggregate *aggregate = intermediate.makeAggregate(
- intermediate.addSymbol(symbolId, symbolName, interfaceBlockType, typeQualifier.line),
- nameLine);
- aggregate->setOp(EOpDeclaration);
+ TIntermDeclaration *declaration = nullptr;
+
+ if (symbolId)
+ {
+ TIntermSymbol *blockSymbol = new TIntermSymbol(*symbolId, symbolName, interfaceBlockType);
+ blockSymbol->setLine(typeQualifier.line);
+ declaration = new TIntermDeclaration();
+ declaration->appendDeclarator(blockSymbol);
+ declaration->setLine(nameLine);
+ }
exitStructDeclaration();
- return aggregate;
+ return declaration;
}
-bool TParseContext::enterStructDeclaration(const TSourceLoc &line, const TString &identifier)
+void TParseContext::enterStructDeclaration(const TSourceLoc &line, const TString &identifier)
{
++mStructNestingLevel;
// Embedded structure definitions are not supported per GLSL ES spec.
- // They aren't allowed in GLSL either, but we need to detect this here
- // so we don't rely on the GLSL compiler to catch it.
+ // ESSL 1.00.17 section 10.9. ESSL 3.00.6 section 12.11.
if (mStructNestingLevel > 1)
{
- error(line, "", "Embedded struct definitions are not allowed");
- return true;
+ error(line, "Embedded struct definitions are not allowed", "struct");
}
-
- return false;
}
void TParseContext::exitStructDeclaration()
@@ -2726,22 +3901,16 @@ void TParseContext::exitStructDeclaration()
--mStructNestingLevel;
}
-namespace
-{
-const int kWebGLMaxStructNesting = 4;
-
-} // namespace
-
-bool TParseContext::structNestingErrorCheck(const TSourceLoc &line, const TField &field)
+void TParseContext::checkIsBelowStructNestingLimit(const TSourceLoc &line, const TField &field)
{
- if (!IsWebGLBasedSpec(mShaderSpec))
+ if (!sh::IsWebGLBasedSpec(mShaderSpec))
{
- return false;
+ return;
}
if (field.type()->getBasicType() != EbtStruct)
{
- return false;
+ return;
}
// We're already inside a structure definition at this point, so add
@@ -2752,11 +3921,9 @@ bool TParseContext::structNestingErrorCheck(const TSourceLoc &line, const TField
reasonStream << "Reference of struct type " << field.type()->getStruct()->name().c_str()
<< " exceeds maximum allowed nesting level of " << kWebGLMaxStructNesting;
std::string reason = reasonStream.str();
- error(line, reason.c_str(), field.name().c_str(), "");
- return true;
+ error(line, reason.c_str(), field.name().c_str());
+ return;
}
-
- return false;
}
//
@@ -2766,8 +3933,6 @@ TIntermTyped *TParseContext::addIndexExpression(TIntermTyped *baseExpression,
const TSourceLoc &location,
TIntermTyped *indexExpression)
{
- TIntermTyped *indexedExpression = NULL;
-
if (!baseExpression->isArray() && !baseExpression->isMatrix() && !baseExpression->isVector())
{
if (baseExpression->getAsSymbolNode())
@@ -2779,7 +3944,18 @@ TIntermTyped *TParseContext::addIndexExpression(TIntermTyped *baseExpression,
{
error(location, " left of '[' is not of type array, matrix, or vector ", "expression");
}
- recover();
+
+ return CreateZeroNode(TType(EbtFloat, EbpHigh, EvqConst));
+ }
+
+ if (baseExpression->getQualifier() == EvqPerVertexIn)
+ {
+ ASSERT(mShaderType == GL_GEOMETRY_SHADER_OES);
+ if (mGeometryShaderInputPrimitiveType == EptUndefined)
+ {
+ error(location, "missing input primitive declaration before indexing gl_in.", "[");
+ return CreateZeroNode(TType(EbtFloat, EbpHigh, EvqConst));
+ }
}
TIntermConstantUnion *indexConstantUnion = indexExpression->getAsConstantUnion();
@@ -2792,174 +3968,139 @@ TIntermTyped *TParseContext::addIndexExpression(TIntermTyped *baseExpression,
{
if (baseExpression->isInterfaceBlock())
{
- error(
- location, "", "[",
- "array indexes for interface blocks arrays must be constant integral expressions");
- recover();
+ // TODO(jiawei.shao@intel.com): implement GL_OES_shader_io_blocks.
+ switch (baseExpression->getQualifier())
+ {
+ case EvqPerVertexIn:
+ break;
+ case EvqUniform:
+ case EvqBuffer:
+ error(location,
+ "array indexes for uniform block arrays and shader storage block arrays "
+ "must be constant integral expressions",
+ "[");
+ break;
+ default:
+ // We can reach here only in error cases.
+ ASSERT(mDiagnostics->numErrors() > 0);
+ break;
+ }
}
else if (baseExpression->getQualifier() == EvqFragmentOut)
{
- error(location, "", "[",
- "array indexes for fragment outputs must be constant integral expressions");
- recover();
+ error(location,
+ "array indexes for fragment outputs must be constant integral expressions", "[");
}
else if (mShaderSpec == SH_WEBGL2_SPEC && baseExpression->getQualifier() == EvqFragData)
{
- error(location, "", "[", "array index for gl_FragData must be constant zero");
- recover();
+ error(location, "array index for gl_FragData must be constant zero", "[");
}
}
if (indexConstantUnion)
{
- // If the index is not qualified as constant, the behavior in the spec is undefined. This
- // applies even if ANGLE has been able to constant fold it (ANGLE may constant fold
- // expressions that are not constant expressions). The most compatible way to handle this
- // case is to report a warning instead of an error and force the index to be in the
- // correct range.
+ // If an out-of-range index is not qualified as constant, the behavior in the spec is
+ // undefined. This applies even if ANGLE has been able to constant fold it (ANGLE may
+ // constant fold expressions that are not constant expressions). The most compatible way to
+ // handle this case is to report a warning instead of an error and force the index to be in
+ // the correct range.
bool outOfRangeIndexIsError = indexExpression->getQualifier() == EvqConst;
- int index = indexConstantUnion->getIConst(0);
- if (index < 0)
+ int index = 0;
+ if (indexConstantUnion->getBasicType() == EbtInt)
{
- std::stringstream infoStream;
- infoStream << index;
- std::string info = infoStream.str();
- outOfRangeError(outOfRangeIndexIsError, location, "negative index", info.c_str());
- index = 0;
+ index = indexConstantUnion->getIConst(0);
}
- TIntermConstantUnion *baseConstantUnion = baseExpression->getAsConstantUnion();
- if (baseConstantUnion)
+ else if (indexConstantUnion->getBasicType() == EbtUInt)
{
- if (baseExpression->isArray())
- {
- // constant folding for array indexing
- indexedExpression =
- addConstArrayNode(index, baseConstantUnion, location, outOfRangeIndexIsError);
- }
- else if (baseExpression->isVector())
- {
- // constant folding for vector indexing
- TVectorFields fields;
- fields.num = 1;
- fields.offsets[0] =
- index; // need to do it this way because v.xy sends fields integer array
- indexedExpression =
- addConstVectorNode(fields, baseConstantUnion, location, outOfRangeIndexIsError);
- }
- else if (baseExpression->isMatrix())
- {
- // constant folding for matrix indexing
- indexedExpression =
- addConstMatrixNode(index, baseConstantUnion, location, outOfRangeIndexIsError);
- }
+ index = static_cast<int>(indexConstantUnion->getUConst(0));
}
- else
+
+ int safeIndex = -1;
+
+ if (index < 0)
{
- int safeIndex = -1;
+ outOfRangeError(outOfRangeIndexIsError, location, "index expression is negative", "[]");
+ safeIndex = 0;
+ }
+ if (!baseExpression->getType().isUnsizedArray())
+ {
if (baseExpression->isArray())
{
if (baseExpression->getQualifier() == EvqFragData && index > 0)
{
- if (mShaderSpec == SH_WEBGL2_SPEC)
+ if (!isExtensionEnabled(TExtension::EXT_draw_buffers))
{
- // Error has been already generated if index is not const.
- if (indexExpression->getQualifier() == EvqConst)
- {
- error(location, "", "[",
- "array index for gl_FragData must be constant zero");
- recover();
- }
- safeIndex = 0;
- }
- else if (!isExtensionEnabled("GL_EXT_draw_buffers"))
- {
- outOfRangeError(outOfRangeIndexIsError, location, "", "[",
+ outOfRangeError(outOfRangeIndexIsError, location,
"array index for gl_FragData must be zero when "
- "GL_EXT_draw_buffers is disabled");
+ "GL_EXT_draw_buffers is disabled",
+ "[]");
safeIndex = 0;
}
}
// Only do generic out-of-range check if similar error hasn't already been reported.
- if (safeIndex < 0 && index >= baseExpression->getType().getArraySize())
+ if (safeIndex < 0)
{
- std::stringstream extraInfoStream;
- extraInfoStream << "array index out of range '" << index << "'";
- std::string extraInfo = extraInfoStream.str();
- outOfRangeError(outOfRangeIndexIsError, location, "", "[", extraInfo.c_str());
- safeIndex = baseExpression->getType().getArraySize() - 1;
+ safeIndex = checkIndexLessThan(outOfRangeIndexIsError, location, index,
+ baseExpression->getOutermostArraySize(),
+ "array index out of range");
}
}
- else if ((baseExpression->isVector() || baseExpression->isMatrix()) &&
- baseExpression->getType().getNominalSize() <= index)
+ else if (baseExpression->isMatrix())
+ {
+ safeIndex = checkIndexLessThan(outOfRangeIndexIsError, location, index,
+ baseExpression->getType().getCols(),
+ "matrix field selection out of range");
+ }
+ else if (baseExpression->isVector())
{
- std::stringstream extraInfoStream;
- extraInfoStream << "field selection out of range '" << index << "'";
- std::string extraInfo = extraInfoStream.str();
- outOfRangeError(outOfRangeIndexIsError, location, "", "[", extraInfo.c_str());
- safeIndex = baseExpression->getType().getNominalSize() - 1;
+ safeIndex = checkIndexLessThan(outOfRangeIndexIsError, location, index,
+ baseExpression->getType().getNominalSize(),
+ "vector field selection out of range");
}
+ ASSERT(safeIndex >= 0);
// Data of constant unions can't be changed, because it may be shared with other
// constant unions or even builtins, like gl_MaxDrawBuffers. Instead use a new
// sanitized object.
- if (safeIndex != -1)
+ if (safeIndex != index || indexConstantUnion->getBasicType() != EbtInt)
{
TConstantUnion *safeConstantUnion = new TConstantUnion();
safeConstantUnion->setIConst(safeIndex);
indexConstantUnion->replaceConstantUnion(safeConstantUnion);
+ indexConstantUnion->getTypePointer()->setBasicType(EbtInt);
}
- indexedExpression =
- intermediate.addIndex(EOpIndexDirect, baseExpression, indexExpression, location);
+ TIntermBinary *node =
+ new TIntermBinary(EOpIndexDirect, baseExpression, indexExpression);
+ node->setLine(location);
+ return node->fold(mDiagnostics);
}
}
- else
- {
- indexedExpression =
- intermediate.addIndex(EOpIndexIndirect, baseExpression, indexExpression, location);
- }
- if (indexedExpression == 0)
- {
- TConstantUnion *unionArray = new TConstantUnion[1];
- unionArray->setFConst(0.0f);
- indexedExpression =
- intermediate.addConstantUnion(unionArray, TType(EbtFloat, EbpHigh, EvqConst), location);
- }
- else if (baseExpression->isArray())
- {
- TType indexedType = baseExpression->getType();
- indexedType.clearArrayness();
- indexedExpression->setType(indexedType);
- }
- else if (baseExpression->isMatrix())
- {
- indexedExpression->setType(TType(baseExpression->getBasicType(),
- baseExpression->getPrecision(), EvqTemporary,
- static_cast<unsigned char>(baseExpression->getRows())));
- }
- else if (baseExpression->isVector())
- {
- indexedExpression->setType(
- TType(baseExpression->getBasicType(), baseExpression->getPrecision(), EvqTemporary));
- }
- else
- {
- indexedExpression->setType(baseExpression->getType());
- }
+ TIntermBinary *node = new TIntermBinary(EOpIndexIndirect, baseExpression, indexExpression);
+ node->setLine(location);
+ // Indirect indexing can never be constant folded.
+ return node;
+}
- if (baseExpression->getType().getQualifier() == EvqConst &&
- indexExpression->getType().getQualifier() == EvqConst)
- {
- indexedExpression->getTypePointer()->setQualifier(EvqConst);
- }
- else
+int TParseContext::checkIndexLessThan(bool outOfRangeIndexIsError,
+ const TSourceLoc &location,
+ int index,
+ int arraySize,
+ const char *reason)
+{
+ // Should not reach here with an unsized / runtime-sized array.
+ ASSERT(arraySize > 0);
+ if (index >= arraySize)
{
- indexedExpression->getTypePointer()->setQualifier(EvqTemporary);
+ std::stringstream reasonStream;
+ reasonStream << reason << " '" << index << "'";
+ std::string token = reasonStream.str();
+ outOfRangeError(outOfRangeIndexIsError, location, reason, "[]");
+ return arraySize - 1;
}
-
- return indexedExpression;
+ return index;
}
TIntermTyped *TParseContext::addFieldSelectionExpression(TIntermTyped *baseExpression,
@@ -2967,62 +4108,37 @@ TIntermTyped *TParseContext::addFieldSelectionExpression(TIntermTyped *baseExpre
const TString &fieldString,
const TSourceLoc &fieldLocation)
{
- TIntermTyped *indexedExpression = NULL;
-
if (baseExpression->isArray())
{
error(fieldLocation, "cannot apply dot operator to an array", ".");
- recover();
+ return baseExpression;
}
if (baseExpression->isVector())
{
- TVectorFields fields;
- if (!parseVectorFields(fieldString, baseExpression->getNominalSize(), fields,
- fieldLocation))
+ TVector<int> fieldOffsets;
+ if (!parseVectorFields(fieldLocation, fieldString, baseExpression->getNominalSize(),
+ &fieldOffsets))
{
- fields.num = 1;
- fields.offsets[0] = 0;
- recover();
+ fieldOffsets.resize(1);
+ fieldOffsets[0] = 0;
}
+ TIntermSwizzle *node = new TIntermSwizzle(baseExpression, fieldOffsets);
+ node->setLine(dotLocation);
- if (baseExpression->getAsConstantUnion())
- {
- // constant folding for vector fields
- indexedExpression = addConstVectorNode(fields, baseExpression->getAsConstantUnion(),
- fieldLocation, true);
- }
- else
- {
- TIntermTyped *index = intermediate.addSwizzle(fields, fieldLocation);
- indexedExpression =
- intermediate.addIndex(EOpVectorSwizzle, baseExpression, index, dotLocation);
- }
- if (indexedExpression == nullptr)
- {
- recover();
- indexedExpression = baseExpression;
- }
- else
- {
- // Note that the qualifier set here will be corrected later.
- indexedExpression->setType(TType(baseExpression->getBasicType(),
- baseExpression->getPrecision(), EvqTemporary,
- (unsigned char)(fieldString).size()));
- }
+ return node->fold();
}
else if (baseExpression->getBasicType() == EbtStruct)
{
- bool fieldFound = false;
const TFieldList &fields = baseExpression->getType().getStruct()->fields();
if (fields.empty())
{
error(dotLocation, "structure has no fields", "Internal Error");
- recover();
- indexedExpression = baseExpression;
+ return baseExpression;
}
else
{
+ bool fieldFound = false;
unsigned int i;
for (i = 0; i < fields.size(); ++i)
{
@@ -3034,50 +4150,31 @@ TIntermTyped *TParseContext::addFieldSelectionExpression(TIntermTyped *baseExpre
}
if (fieldFound)
{
- if (baseExpression->getAsConstantUnion())
- {
- indexedExpression = addConstStruct(fieldString, baseExpression, dotLocation);
- if (indexedExpression == 0)
- {
- recover();
- indexedExpression = baseExpression;
- }
- else
- {
- indexedExpression->setType(*fields[i]->type());
- }
- }
- else
- {
- TConstantUnion *unionArray = new TConstantUnion[1];
- unionArray->setIConst(i);
- TIntermTyped *index = intermediate.addConstantUnion(
- unionArray, *fields[i]->type(), fieldLocation);
- indexedExpression = intermediate.addIndex(EOpIndexDirectStruct, baseExpression,
- index, dotLocation);
- indexedExpression->setType(*fields[i]->type());
- }
+ TIntermTyped *index = CreateIndexNode(i);
+ index->setLine(fieldLocation);
+ TIntermBinary *node =
+ new TIntermBinary(EOpIndexDirectStruct, baseExpression, index);
+ node->setLine(dotLocation);
+ return node->fold(mDiagnostics);
}
else
{
error(dotLocation, " no such field in structure", fieldString.c_str());
- recover();
- indexedExpression = baseExpression;
+ return baseExpression;
}
}
}
else if (baseExpression->isInterfaceBlock())
{
- bool fieldFound = false;
const TFieldList &fields = baseExpression->getType().getInterfaceBlock()->fields();
if (fields.empty())
{
error(dotLocation, "interface block has no fields", "Internal Error");
- recover();
- indexedExpression = baseExpression;
+ return baseExpression;
}
else
{
+ bool fieldFound = false;
unsigned int i;
for (i = 0; i < fields.size(); ++i)
{
@@ -3089,19 +4186,18 @@ TIntermTyped *TParseContext::addFieldSelectionExpression(TIntermTyped *baseExpre
}
if (fieldFound)
{
- TConstantUnion *unionArray = new TConstantUnion[1];
- unionArray->setIConst(i);
- TIntermTyped *index =
- intermediate.addConstantUnion(unionArray, *fields[i]->type(), fieldLocation);
- indexedExpression = intermediate.addIndex(EOpIndexDirectInterfaceBlock,
- baseExpression, index, dotLocation);
- indexedExpression->setType(*fields[i]->type());
+ TIntermTyped *index = CreateIndexNode(i);
+ index->setLine(fieldLocation);
+ TIntermBinary *node =
+ new TIntermBinary(EOpIndexDirectInterfaceBlock, baseExpression, index);
+ node->setLine(dotLocation);
+ // Indexing interface blocks can never be constant folded.
+ return node;
}
else
{
error(dotLocation, " no such field in interface block", fieldString.c_str());
- recover();
- indexedExpression = baseExpression;
+ return baseExpression;
}
}
}
@@ -3119,39 +4215,36 @@ TIntermTyped *TParseContext::addFieldSelectionExpression(TIntermTyped *baseExpre
"side",
fieldString.c_str());
}
- recover();
- indexedExpression = baseExpression;
- }
-
- if (baseExpression->getQualifier() == EvqConst)
- {
- indexedExpression->getTypePointer()->setQualifier(EvqConst);
- }
- else
- {
- indexedExpression->getTypePointer()->setQualifier(EvqTemporary);
+ return baseExpression;
}
-
- return indexedExpression;
}
TLayoutQualifier TParseContext::parseLayoutQualifier(const TString &qualifierType,
const TSourceLoc &qualifierTypeLine)
{
- TLayoutQualifier qualifier;
-
- qualifier.location = -1;
- qualifier.matrixPacking = EmpUnspecified;
- qualifier.blockStorage = EbsUnspecified;
+ TLayoutQualifier qualifier = TLayoutQualifier::Create();
if (qualifierType == "shared")
{
+ if (sh::IsWebGLBasedSpec(mShaderSpec))
+ {
+ error(qualifierTypeLine, "Only std140 layout is allowed in WebGL", "shared");
+ }
qualifier.blockStorage = EbsShared;
}
else if (qualifierType == "packed")
{
+ if (sh::IsWebGLBasedSpec(mShaderSpec))
+ {
+ error(qualifierTypeLine, "Only std140 layout is allowed in WebGL", "packed");
+ }
qualifier.blockStorage = EbsPacked;
}
+ else if (qualifierType == "std430")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.blockStorage = EbsStd430;
+ }
else if (qualifierType == "std140")
{
qualifier.blockStorage = EbsStd140;
@@ -3166,208 +4259,554 @@ TLayoutQualifier TParseContext::parseLayoutQualifier(const TString &qualifierTyp
}
else if (qualifierType == "location")
{
- error(qualifierTypeLine, "invalid layout qualifier", qualifierType.c_str(),
- "location requires an argument");
- recover();
+ error(qualifierTypeLine, "invalid layout qualifier: location requires an argument",
+ qualifierType.c_str());
+ }
+ else if (qualifierType == "yuv" && mShaderType == GL_FRAGMENT_SHADER)
+ {
+ if (checkCanUseExtension(qualifierTypeLine, TExtension::EXT_YUV_target))
+ {
+ qualifier.yuv = true;
+ }
+ }
+ else if (qualifierType == "rgba32f")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA32F;
+ }
+ else if (qualifierType == "rgba16f")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA16F;
+ }
+ else if (qualifierType == "r32f")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifR32F;
+ }
+ else if (qualifierType == "rgba8")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA8;
+ }
+ else if (qualifierType == "rgba8_snorm")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA8_SNORM;
+ }
+ else if (qualifierType == "rgba32i")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA32I;
+ }
+ else if (qualifierType == "rgba16i")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA16I;
+ }
+ else if (qualifierType == "rgba8i")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA8I;
+ }
+ else if (qualifierType == "r32i")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifR32I;
+ }
+ else if (qualifierType == "rgba32ui")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA32UI;
+ }
+ else if (qualifierType == "rgba16ui")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA16UI;
+ }
+ else if (qualifierType == "rgba8ui")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA8UI;
+ }
+ else if (qualifierType == "r32ui")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifR32UI;
}
+ else if (qualifierType == "points" && mShaderType == GL_GEOMETRY_SHADER_OES &&
+ checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.primitiveType = EptPoints;
+ }
+ else if (qualifierType == "lines" && mShaderType == GL_GEOMETRY_SHADER_OES &&
+ checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.primitiveType = EptLines;
+ }
+ else if (qualifierType == "lines_adjacency" && mShaderType == GL_GEOMETRY_SHADER_OES &&
+ checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.primitiveType = EptLinesAdjacency;
+ }
+ else if (qualifierType == "triangles" && mShaderType == GL_GEOMETRY_SHADER_OES &&
+ checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.primitiveType = EptTriangles;
+ }
+ else if (qualifierType == "triangles_adjacency" && mShaderType == GL_GEOMETRY_SHADER_OES &&
+ checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.primitiveType = EptTrianglesAdjacency;
+ }
+ else if (qualifierType == "line_strip" && mShaderType == GL_GEOMETRY_SHADER_OES &&
+ checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.primitiveType = EptLineStrip;
+ }
+ else if (qualifierType == "triangle_strip" && mShaderType == GL_GEOMETRY_SHADER_OES &&
+ checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.primitiveType = EptTriangleStrip;
+ }
+
else
{
error(qualifierTypeLine, "invalid layout qualifier", qualifierType.c_str());
- recover();
}
return qualifier;
}
+void TParseContext::parseLocalSize(const TString &qualifierType,
+ const TSourceLoc &qualifierTypeLine,
+ int intValue,
+ const TSourceLoc &intValueLine,
+ const std::string &intValueString,
+ size_t index,
+ sh::WorkGroupSize *localSize)
+{
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ if (intValue < 1)
+ {
+ std::stringstream reasonStream;
+ reasonStream << "out of range: " << getWorkGroupSizeString(index) << " must be positive";
+ std::string reason = reasonStream.str();
+ error(intValueLine, reason.c_str(), intValueString.c_str());
+ }
+ (*localSize)[index] = intValue;
+}
+
+void TParseContext::parseNumViews(int intValue,
+ const TSourceLoc &intValueLine,
+ const std::string &intValueString,
+ int *numViews)
+{
+ // This error is only specified in WebGL, but tightens unspecified behavior in the native
+ // specification.
+ if (intValue < 1)
+ {
+ error(intValueLine, "out of range: num_views must be positive", intValueString.c_str());
+ }
+ *numViews = intValue;
+}
+
+void TParseContext::parseInvocations(int intValue,
+ const TSourceLoc &intValueLine,
+ const std::string &intValueString,
+ int *numInvocations)
+{
+ // Although SPEC isn't clear whether invocations can be less than 1, we add this limit because
+ // it doesn't make sense to accept invocations <= 0.
+ if (intValue < 1 || intValue > mMaxGeometryShaderInvocations)
+ {
+ error(intValueLine,
+ "out of range: invocations must be in the range of [1, "
+ "MAX_GEOMETRY_SHADER_INVOCATIONS_OES]",
+ intValueString.c_str());
+ }
+ else
+ {
+ *numInvocations = intValue;
+ }
+}
+
+void TParseContext::parseMaxVertices(int intValue,
+ const TSourceLoc &intValueLine,
+ const std::string &intValueString,
+ int *maxVertices)
+{
+ // Although SPEC isn't clear whether max_vertices can be less than 0, we add this limit because
+ // it doesn't make sense to accept max_vertices < 0.
+ if (intValue < 0 || intValue > mMaxGeometryShaderMaxVertices)
+ {
+ error(
+ intValueLine,
+ "out of range: max_vertices must be in the range of [0, gl_MaxGeometryOutputVertices]",
+ intValueString.c_str());
+ }
+ else
+ {
+ *maxVertices = intValue;
+ }
+}
+
TLayoutQualifier TParseContext::parseLayoutQualifier(const TString &qualifierType,
const TSourceLoc &qualifierTypeLine,
- const TString &intValueString,
int intValue,
const TSourceLoc &intValueLine)
{
- TLayoutQualifier qualifier;
+ TLayoutQualifier qualifier = TLayoutQualifier::Create();
- qualifier.location = -1;
- qualifier.matrixPacking = EmpUnspecified;
- qualifier.blockStorage = EbsUnspecified;
+ std::string intValueString = Str(intValue);
- if (qualifierType != "location")
+ if (qualifierType == "location")
+ {
+ // must check that location is non-negative
+ if (intValue < 0)
+ {
+ error(intValueLine, "out of range: location must be non-negative",
+ intValueString.c_str());
+ }
+ else
+ {
+ qualifier.location = intValue;
+ qualifier.locationsSpecified = 1;
+ }
+ }
+ else if (qualifierType == "binding")
{
- error(qualifierTypeLine, "invalid layout qualifier", qualifierType.c_str(),
- "only location may have arguments");
- recover();
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ if (intValue < 0)
+ {
+ error(intValueLine, "out of range: binding must be non-negative",
+ intValueString.c_str());
+ }
+ else
+ {
+ qualifier.binding = intValue;
+ }
}
- else
+ else if (qualifierType == "offset")
{
- // must check that location is non-negative
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
if (intValue < 0)
{
- error(intValueLine, "out of range:", intValueString.c_str(),
- "location must be non-negative");
- recover();
+ error(intValueLine, "out of range: offset must be non-negative",
+ intValueString.c_str());
}
else
{
- qualifier.location = intValue;
+ qualifier.offset = intValue;
+ }
+ }
+ else if (qualifierType == "local_size_x")
+ {
+ parseLocalSize(qualifierType, qualifierTypeLine, intValue, intValueLine, intValueString, 0u,
+ &qualifier.localSize);
+ }
+ else if (qualifierType == "local_size_y")
+ {
+ parseLocalSize(qualifierType, qualifierTypeLine, intValue, intValueLine, intValueString, 1u,
+ &qualifier.localSize);
+ }
+ else if (qualifierType == "local_size_z")
+ {
+ parseLocalSize(qualifierType, qualifierTypeLine, intValue, intValueLine, intValueString, 2u,
+ &qualifier.localSize);
+ }
+ else if (qualifierType == "num_views" && mShaderType == GL_VERTEX_SHADER)
+ {
+ if (checkCanUseExtension(qualifierTypeLine, TExtension::OVR_multiview))
+ {
+ parseNumViews(intValue, intValueLine, intValueString, &qualifier.numViews);
}
}
+ else if (qualifierType == "invocations" && mShaderType == GL_GEOMETRY_SHADER_OES &&
+ checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
+ {
+ parseInvocations(intValue, intValueLine, intValueString, &qualifier.invocations);
+ }
+ else if (qualifierType == "max_vertices" && mShaderType == GL_GEOMETRY_SHADER_OES &&
+ checkCanUseExtension(qualifierTypeLine, TExtension::OES_geometry_shader))
+ {
+ parseMaxVertices(intValue, intValueLine, intValueString, &qualifier.maxVertices);
+ }
+
+ else
+ {
+ error(qualifierTypeLine, "invalid layout qualifier", qualifierType.c_str());
+ }
return qualifier;
}
-TLayoutQualifier TParseContext::joinLayoutQualifiers(TLayoutQualifier leftQualifier,
- TLayoutQualifier rightQualifier)
+TTypeQualifierBuilder *TParseContext::createTypeQualifierBuilder(const TSourceLoc &loc)
{
- TLayoutQualifier joinedQualifier = leftQualifier;
+ return new TTypeQualifierBuilder(
+ new TStorageQualifierWrapper(symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary, loc),
+ mShaderVersion);
+}
+
+TStorageQualifierWrapper *TParseContext::parseGlobalStorageQualifier(TQualifier qualifier,
+ const TSourceLoc &loc)
+{
+ checkIsAtGlobalLevel(loc, getQualifierString(qualifier));
+ return new TStorageQualifierWrapper(qualifier, loc);
+}
- if (rightQualifier.location != -1)
+TStorageQualifierWrapper *TParseContext::parseVaryingQualifier(const TSourceLoc &loc)
+{
+ if (getShaderType() == GL_VERTEX_SHADER)
{
- joinedQualifier.location = rightQualifier.location;
+ return parseGlobalStorageQualifier(EvqVaryingOut, loc);
}
- if (rightQualifier.matrixPacking != EmpUnspecified)
+ return parseGlobalStorageQualifier(EvqVaryingIn, loc);
+}
+
+TStorageQualifierWrapper *TParseContext::parseInQualifier(const TSourceLoc &loc)
+{
+ if (declaringFunction())
{
- joinedQualifier.matrixPacking = rightQualifier.matrixPacking;
+ return new TStorageQualifierWrapper(EvqIn, loc);
}
- if (rightQualifier.blockStorage != EbsUnspecified)
+
+ switch (getShaderType())
{
- joinedQualifier.blockStorage = rightQualifier.blockStorage;
+ case GL_VERTEX_SHADER:
+ {
+ if (mShaderVersion < 300 && !isExtensionEnabled(TExtension::OVR_multiview))
+ {
+ error(loc, "storage qualifier supported in GLSL ES 3.00 and above only", "in");
+ }
+ return new TStorageQualifierWrapper(EvqVertexIn, loc);
+ }
+ case GL_FRAGMENT_SHADER:
+ {
+ if (mShaderVersion < 300)
+ {
+ error(loc, "storage qualifier supported in GLSL ES 3.00 and above only", "in");
+ }
+ return new TStorageQualifierWrapper(EvqFragmentIn, loc);
+ }
+ case GL_COMPUTE_SHADER:
+ {
+ return new TStorageQualifierWrapper(EvqComputeIn, loc);
+ }
+ case GL_GEOMETRY_SHADER_OES:
+ {
+ return new TStorageQualifierWrapper(EvqGeometryIn, loc);
+ }
+ default:
+ {
+ UNREACHABLE();
+ return new TStorageQualifierWrapper(EvqLast, loc);
+ }
}
-
- return joinedQualifier;
}
-TPublicType TParseContext::joinInterpolationQualifiers(const TSourceLoc &interpolationLoc,
- TQualifier interpolationQualifier,
- const TSourceLoc &storageLoc,
- TQualifier storageQualifier)
+TStorageQualifierWrapper *TParseContext::parseOutQualifier(const TSourceLoc &loc)
{
- TQualifier mergedQualifier = EvqSmoothIn;
-
- if (storageQualifier == EvqFragmentIn)
+ if (declaringFunction())
{
- if (interpolationQualifier == EvqSmooth)
- mergedQualifier = EvqSmoothIn;
- else if (interpolationQualifier == EvqFlat)
- mergedQualifier = EvqFlatIn;
- else
- UNREACHABLE();
+ return new TStorageQualifierWrapper(EvqOut, loc);
}
- else if (storageQualifier == EvqCentroidIn)
+ switch (getShaderType())
{
- if (interpolationQualifier == EvqSmooth)
- mergedQualifier = EvqCentroidIn;
- else if (interpolationQualifier == EvqFlat)
- mergedQualifier = EvqFlatIn;
- else
+ case GL_VERTEX_SHADER:
+ {
+ if (mShaderVersion < 300)
+ {
+ error(loc, "storage qualifier supported in GLSL ES 3.00 and above only", "out");
+ }
+ return new TStorageQualifierWrapper(EvqVertexOut, loc);
+ }
+ case GL_FRAGMENT_SHADER:
+ {
+ if (mShaderVersion < 300)
+ {
+ error(loc, "storage qualifier supported in GLSL ES 3.00 and above only", "out");
+ }
+ return new TStorageQualifierWrapper(EvqFragmentOut, loc);
+ }
+ case GL_COMPUTE_SHADER:
+ {
+ error(loc, "storage qualifier isn't supported in compute shaders", "out");
+ return new TStorageQualifierWrapper(EvqLast, loc);
+ }
+ case GL_GEOMETRY_SHADER_OES:
+ {
+ return new TStorageQualifierWrapper(EvqGeometryOut, loc);
+ }
+ default:
+ {
UNREACHABLE();
+ return new TStorageQualifierWrapper(EvqLast, loc);
+ }
}
- else if (storageQualifier == EvqVertexOut)
+}
+
+TStorageQualifierWrapper *TParseContext::parseInOutQualifier(const TSourceLoc &loc)
+{
+ if (!declaringFunction())
{
- if (interpolationQualifier == EvqSmooth)
- mergedQualifier = EvqSmoothOut;
- else if (interpolationQualifier == EvqFlat)
- mergedQualifier = EvqFlatOut;
- else
- UNREACHABLE();
+ error(loc, "invalid qualifier: can be only used with function parameters", "inout");
}
- else if (storageQualifier == EvqCentroidOut)
+ return new TStorageQualifierWrapper(EvqInOut, loc);
+}
+
+TLayoutQualifier TParseContext::joinLayoutQualifiers(TLayoutQualifier leftQualifier,
+ TLayoutQualifier rightQualifier,
+ const TSourceLoc &rightQualifierLocation)
+{
+ return sh::JoinLayoutQualifiers(leftQualifier, rightQualifier, rightQualifierLocation,
+ mDiagnostics);
+}
+
+TField *TParseContext::parseStructDeclarator(TString *identifier, const TSourceLoc &loc)
+{
+ checkIsNotReserved(loc, *identifier);
+ TType *type = new TType(EbtVoid, EbpUndefined);
+ return new TField(type, identifier, loc);
+}
+
+TField *TParseContext::parseStructArrayDeclarator(TString *identifier,
+ const TSourceLoc &loc,
+ const TVector<unsigned int> &arraySizes,
+ const TSourceLoc &arraySizeLoc)
+{
+ checkIsNotReserved(loc, *identifier);
+
+ TType *type = new TType(EbtVoid, EbpUndefined);
+ type->makeArrays(arraySizes);
+
+ return new TField(type, identifier, loc);
+}
+
+void TParseContext::checkDoesNotHaveDuplicateFieldName(const TFieldList::const_iterator begin,
+ const TFieldList::const_iterator end,
+ const TString &name,
+ const TSourceLoc &location)
+{
+ for (auto fieldIter = begin; fieldIter != end; ++fieldIter)
{
- if (interpolationQualifier == EvqSmooth)
- mergedQualifier = EvqCentroidOut;
- else if (interpolationQualifier == EvqFlat)
- mergedQualifier = EvqFlatOut;
- else
- UNREACHABLE();
+ if ((*fieldIter)->name() == name)
+ {
+ error(location, "duplicate field name in structure", name.c_str());
+ }
}
- else
- {
- error(interpolationLoc,
- "interpolation qualifier requires a fragment 'in' or vertex 'out' storage qualifier",
- getInterpolationString(interpolationQualifier));
- recover();
+}
- mergedQualifier = storageQualifier;
+TFieldList *TParseContext::addStructFieldList(TFieldList *fields, const TSourceLoc &location)
+{
+ for (TFieldList::const_iterator fieldIter = fields->begin(); fieldIter != fields->end();
+ ++fieldIter)
+ {
+ checkDoesNotHaveDuplicateFieldName(fields->begin(), fieldIter, (*fieldIter)->name(),
+ location);
}
-
- TPublicType type;
- type.setBasic(EbtVoid, mergedQualifier, storageLoc);
- return type;
+ return fields;
}
-TFieldList *TParseContext::addStructDeclaratorList(const TPublicType &typeSpecifier,
- TFieldList *fieldList)
+TFieldList *TParseContext::combineStructFieldLists(TFieldList *processedFields,
+ const TFieldList *newlyAddedFields,
+ const TSourceLoc &location)
{
- if (voidErrorCheck(typeSpecifier.line, (*fieldList)[0]->name(), typeSpecifier.type))
+ for (TField *field : *newlyAddedFields)
{
- recover();
+ checkDoesNotHaveDuplicateFieldName(processedFields->begin(), processedFields->end(),
+ field->name(), location);
+ processedFields->push_back(field);
}
+ return processedFields;
+}
+
+TFieldList *TParseContext::addStructDeclaratorListWithQualifiers(
+ const TTypeQualifierBuilder &typeQualifierBuilder,
+ TPublicType *typeSpecifier,
+ TFieldList *fieldList)
+{
+ TTypeQualifier typeQualifier = typeQualifierBuilder.getVariableTypeQualifier(mDiagnostics);
- for (unsigned int i = 0; i < fieldList->size(); ++i)
+ typeSpecifier->qualifier = typeQualifier.qualifier;
+ typeSpecifier->layoutQualifier = typeQualifier.layoutQualifier;
+ typeSpecifier->memoryQualifier = typeQualifier.memoryQualifier;
+ typeSpecifier->invariant = typeQualifier.invariant;
+ if (typeQualifier.precision != EbpUndefined)
{
- //
- // Careful not to replace already known aspects of type, like array-ness
- //
- TType *type = (*fieldList)[i]->type();
- type->setBasicType(typeSpecifier.type);
- type->setPrimarySize(typeSpecifier.primarySize);
- type->setSecondarySize(typeSpecifier.secondarySize);
- type->setPrecision(typeSpecifier.precision);
- type->setQualifier(typeSpecifier.qualifier);
- type->setLayoutQualifier(typeSpecifier.layoutQualifier);
+ typeSpecifier->precision = typeQualifier.precision;
+ }
+ return addStructDeclaratorList(*typeSpecifier, fieldList);
+}
- // don't allow arrays of arrays
- if (type->isArray())
- {
- if (arrayTypeErrorCheck(typeSpecifier.line, typeSpecifier))
- recover();
- }
- if (typeSpecifier.array)
- type->setArraySize(typeSpecifier.arraySize);
- if (typeSpecifier.userDef)
+TFieldList *TParseContext::addStructDeclaratorList(const TPublicType &typeSpecifier,
+ TFieldList *declaratorList)
+{
+ checkPrecisionSpecified(typeSpecifier.getLine(), typeSpecifier.precision,
+ typeSpecifier.getBasicType());
+
+ checkIsNonVoid(typeSpecifier.getLine(), (*declaratorList)[0]->name(),
+ typeSpecifier.getBasicType());
+
+ checkWorkGroupSizeIsNotSpecified(typeSpecifier.getLine(), typeSpecifier.layoutQualifier);
+
+ for (TField *declarator : *declaratorList)
+ {
+ // Don't allow arrays of arrays in ESSL < 3.10.
+ if (declarator->type()->isArray())
{
- type->setStruct(typeSpecifier.userDef->getStruct());
+ checkArrayElementIsNotArray(typeSpecifier.getLine(), typeSpecifier);
}
- if (structNestingErrorCheck(typeSpecifier.line, *(*fieldList)[i]))
+ auto *declaratorArraySizes = declarator->type()->getArraySizes();
+
+ TType *type = declarator->type();
+ *type = TType(typeSpecifier);
+ if (declaratorArraySizes != nullptr)
{
- recover();
+ for (unsigned int arraySize : *declaratorArraySizes)
+ {
+ type->makeArray(arraySize);
+ }
}
+
+ checkIsBelowStructNestingLimit(typeSpecifier.getLine(), *declarator);
}
- return fieldList;
+ return declaratorList;
}
-TPublicType TParseContext::addStructure(const TSourceLoc &structLine,
- const TSourceLoc &nameLine,
- const TString *structName,
- TFieldList *fieldList)
+TTypeSpecifierNonArray TParseContext::addStructure(const TSourceLoc &structLine,
+ const TSourceLoc &nameLine,
+ const TString *structName,
+ TFieldList *fieldList)
{
- TStructure *structure = new TStructure(structName, fieldList);
- TType *structureType = new TType(structure);
+ TStructure *structure = new TStructure(&symbolTable, structName, fieldList);
// Store a bool in the struct if we're at global scope, to allow us to
// skip the local struct scoping workaround in HLSL.
- structure->setUniqueId(TSymbolTable::nextUniqueId());
structure->setAtGlobalScope(symbolTable.atGlobalLevel());
if (!structName->empty())
{
- if (reservedErrorCheck(nameLine, *structName))
- {
- recover();
- }
- TVariable *userTypeDef = new TVariable(structName, *structureType, true);
- if (!symbolTable.declare(userTypeDef))
+ checkIsNotReserved(nameLine, *structName);
+ if (!symbolTable.declareStructType(structure))
{
- error(nameLine, "redefinition", structName->c_str(), "struct");
- recover();
+ error(nameLine, "redefinition of a struct", structName->c_str());
}
}
// ensure we do not specify any storage qualifiers on the struct members
for (unsigned int typeListIndex = 0; typeListIndex < fieldList->size(); typeListIndex++)
{
- const TField &field = *(*fieldList)[typeListIndex];
+ TField &field = *(*fieldList)[typeListIndex];
const TQualifier qualifier = field.type()->getQualifier();
switch (qualifier)
{
@@ -3377,22 +4816,37 @@ TPublicType TParseContext::addStructure(const TSourceLoc &structLine,
default:
error(field.line(), "invalid qualifier on struct member",
getQualifierString(qualifier));
- recover();
break;
}
+ if (field.type()->isInvariant())
+ {
+ error(field.line(), "invalid qualifier on struct member", "invariant");
+ }
+ // ESSL 3.10 section 4.1.8 -- atomic_uint or images are not allowed as structure member.
+ if (IsImage(field.type()->getBasicType()) || IsAtomicCounter(field.type()->getBasicType()))
+ {
+ error(field.line(), "disallowed type in struct", field.type()->getBasicString());
+ }
+
+ checkIsNotUnsizedArray(field.line(), "array members of structs must specify a size",
+ field.name().c_str(), field.type());
+
+ checkMemoryQualifierIsNotSpecified(field.type()->getMemoryQualifier(), field.line());
+
+ checkBindingIsNotSpecified(field.line(), field.type()->getLayoutQualifier().binding);
+
+ checkLocationIsNotSpecified(field.line(), field.type()->getLayoutQualifier());
}
- TPublicType publicType;
- publicType.setBasic(EbtStruct, EvqTemporary, structLine);
- publicType.userDef = structureType;
- publicType.isStructSpecifier = true;
+ TTypeSpecifierNonArray typeSpecifierNonArray;
+ typeSpecifierNonArray.initializeStruct(structure, true, structLine);
exitStructDeclaration();
- return publicType;
+ return typeSpecifierNonArray;
}
TIntermSwitch *TParseContext::addSwitch(TIntermTyped *init,
- TIntermAggregate *statementList,
+ TIntermBlock *statementList,
const TSourceLoc &loc)
{
TBasicType switchType = init->getBasicType();
@@ -3401,26 +4855,18 @@ TIntermSwitch *TParseContext::addSwitch(TIntermTyped *init,
{
error(init->getLine(), "init-expression in a switch statement must be a scalar integer",
"switch");
- recover();
return nullptr;
}
- if (statementList)
+ ASSERT(statementList);
+ if (!ValidateSwitchStatementList(switchType, mShaderVersion, mDiagnostics, statementList, loc))
{
- if (!ValidateSwitch::validate(switchType, this, statementList, loc))
- {
- recover();
- return nullptr;
- }
- }
-
- TIntermSwitch *node = intermediate.addSwitch(init, statementList, loc);
- if (node == nullptr)
- {
- error(loc, "erroneous switch statement", "switch");
- recover();
+ ASSERT(mDiagnostics->numErrors() > 0);
return nullptr;
}
+
+ TIntermSwitch *node = new TIntermSwitch(init, statementList);
+ node->setLine(loc);
return node;
}
@@ -3429,20 +4875,17 @@ TIntermCase *TParseContext::addCase(TIntermTyped *condition, const TSourceLoc &l
if (mSwitchNestingLevel == 0)
{
error(loc, "case labels need to be inside switch statements", "case");
- recover();
return nullptr;
}
if (condition == nullptr)
{
error(loc, "case label must have a condition", "case");
- recover();
return nullptr;
}
if ((condition->getBasicType() != EbtInt && condition->getBasicType() != EbtUInt) ||
condition->isMatrix() || condition->isArray() || condition->isVector())
{
error(condition->getLine(), "case label must be a scalar integer", "case");
- recover();
}
TIntermConstantUnion *conditionConst = condition->getAsConstantUnion();
// TODO(oetuaho@nvidia.com): Get rid of the conditionConst == nullptr check once all constant
@@ -3451,15 +4894,9 @@ TIntermCase *TParseContext::addCase(TIntermTyped *condition, const TSourceLoc &l
if (condition->getQualifier() != EvqConst || conditionConst == nullptr)
{
error(condition->getLine(), "case label must be constant", "case");
- recover();
- }
- TIntermCase *node = intermediate.addCase(condition, loc);
- if (node == nullptr)
- {
- error(loc, "erroneous case statement", "case");
- recover();
- return nullptr;
}
+ TIntermCase *node = new TIntermCase(condition);
+ node->setLine(loc);
return node;
}
@@ -3468,28 +4905,18 @@ TIntermCase *TParseContext::addDefault(const TSourceLoc &loc)
if (mSwitchNestingLevel == 0)
{
error(loc, "default labels need to be inside switch statements", "default");
- recover();
- return nullptr;
- }
- TIntermCase *node = intermediate.addCase(nullptr, loc);
- if (node == nullptr)
- {
- error(loc, "erroneous default statement", "default");
- recover();
return nullptr;
}
+ TIntermCase *node = new TIntermCase(nullptr);
+ node->setLine(loc);
return node;
}
TIntermTyped *TParseContext::createUnaryMath(TOperator op,
TIntermTyped *child,
- const TSourceLoc &loc,
- const TType *funcReturnType)
+ const TSourceLoc &loc)
{
- if (child == nullptr)
- {
- return nullptr;
- }
+ ASSERT(child != nullptr);
switch (op)
{
@@ -3497,6 +4924,7 @@ TIntermTyped *TParseContext::createUnaryMath(TOperator op,
if (child->getBasicType() != EbtBool || child->isMatrix() || child->isArray() ||
child->isVector())
{
+ unaryOpError(loc, GetOperatorString(op), child->getCompleteString());
return nullptr;
}
break;
@@ -3504,6 +4932,7 @@ TIntermTyped *TParseContext::createUnaryMath(TOperator op,
if ((child->getBasicType() != EbtInt && child->getBasicType() != EbtUInt) ||
child->isMatrix() || child->isArray())
{
+ unaryOpError(loc, GetOperatorString(op), child->getCompleteString());
return nullptr;
}
break;
@@ -3513,9 +4942,11 @@ TIntermTyped *TParseContext::createUnaryMath(TOperator op,
case EOpPreDecrement:
case EOpNegative:
case EOpPositive:
- if (child->getBasicType() == EbtStruct || child->getBasicType() == EbtBool ||
- child->isArray())
+ if (child->getBasicType() == EbtStruct || child->isInterfaceBlock() ||
+ child->getBasicType() == EbtBool || child->isArray() ||
+ IsOpaqueType(child->getBasicType()))
{
+ unaryOpError(loc, GetOperatorString(op), child->getCompleteString());
return nullptr;
}
// Operators for built-ins are already type checked against their prototype.
@@ -3523,16 +4954,24 @@ TIntermTyped *TParseContext::createUnaryMath(TOperator op,
break;
}
- return intermediate.addUnaryMath(op, child, loc, funcReturnType);
+ if (child->getMemoryQualifier().writeonly)
+ {
+ unaryOpError(loc, GetOperatorString(op), child->getCompleteString());
+ return nullptr;
+ }
+
+ TIntermUnary *node = new TIntermUnary(op, child);
+ node->setLine(loc);
+
+ return node->fold(mDiagnostics);
}
TIntermTyped *TParseContext::addUnaryMath(TOperator op, TIntermTyped *child, const TSourceLoc &loc)
{
- TIntermTyped *node = createUnaryMath(op, child, loc, nullptr);
+ ASSERT(op != EOpNull);
+ TIntermTyped *node = createUnaryMath(op, child, loc);
if (node == nullptr)
{
- unaryOpError(loc, GetOperatorString(op), child->getCompleteString());
- recover();
return child;
}
return node;
@@ -3542,8 +4981,7 @@ TIntermTyped *TParseContext::addUnaryMathLValue(TOperator op,
TIntermTyped *child,
const TSourceLoc &loc)
{
- if (lValueErrorCheck(loc, GetOperatorString(op), child))
- recover();
+ checkCanBeLValue(loc, GetOperatorString(op), child);
return addUnaryMath(op, child, loc);
}
@@ -3552,17 +4990,95 @@ bool TParseContext::binaryOpCommonCheck(TOperator op,
TIntermTyped *right,
const TSourceLoc &loc)
{
- if (left->isArray() || right->isArray())
+ // Check opaque types are not allowed to be operands in expressions other than array indexing
+ // and structure member selection.
+ if (IsOpaqueType(left->getBasicType()) || IsOpaqueType(right->getBasicType()))
{
- if (mShaderVersion < 300)
+ switch (op)
{
- error(loc, "Invalid operation for arrays", GetOperatorString(op));
- return false;
+ case EOpIndexDirect:
+ case EOpIndexIndirect:
+ break;
+ case EOpIndexDirectStruct:
+ UNREACHABLE();
+
+ default:
+ error(loc, "Invalid operation for variables with an opaque type",
+ GetOperatorString(op));
+ return false;
}
+ }
+
+ if (right->getMemoryQualifier().writeonly)
+ {
+ error(loc, "Invalid operation for variables with writeonly", GetOperatorString(op));
+ return false;
+ }
- if (left->isArray() != right->isArray())
+ if (left->getMemoryQualifier().writeonly)
+ {
+ switch (op)
{
- error(loc, "array / non-array mismatch", GetOperatorString(op));
+ case EOpAssign:
+ case EOpInitialize:
+ case EOpIndexDirect:
+ case EOpIndexIndirect:
+ case EOpIndexDirectStruct:
+ case EOpIndexDirectInterfaceBlock:
+ break;
+ default:
+ error(loc, "Invalid operation for variables with writeonly", GetOperatorString(op));
+ return false;
+ }
+ }
+
+ if (left->getType().getStruct() || right->getType().getStruct())
+ {
+ switch (op)
+ {
+ case EOpIndexDirectStruct:
+ ASSERT(left->getType().getStruct());
+ break;
+ case EOpEqual:
+ case EOpNotEqual:
+ case EOpAssign:
+ case EOpInitialize:
+ if (left->getType() != right->getType())
+ {
+ return false;
+ }
+ break;
+ default:
+ error(loc, "Invalid operation for structs", GetOperatorString(op));
+ return false;
+ }
+ }
+
+ if (left->isInterfaceBlock() || right->isInterfaceBlock())
+ {
+ switch (op)
+ {
+ case EOpIndexDirectInterfaceBlock:
+ ASSERT(left->getType().getInterfaceBlock());
+ break;
+ default:
+ error(loc, "Invalid operation for interface blocks", GetOperatorString(op));
+ return false;
+ }
+ }
+
+ if (left->isArray() != right->isArray())
+ {
+ error(loc, "array / non-array mismatch", GetOperatorString(op));
+ return false;
+ }
+
+ if (left->isArray())
+ {
+ ASSERT(right->isArray());
+ if (mShaderVersion < 300)
+ {
+ error(loc, "Invalid operation for arrays", GetOperatorString(op));
return false;
}
@@ -3578,7 +5094,7 @@ bool TParseContext::binaryOpCommonCheck(TOperator op,
return false;
}
// At this point, size of implicitly sized arrays should be resolved.
- if (left->getArraySize() != right->getArraySize())
+ if (*left->getType().getArraySizes() != *right->getType().getArraySizes())
{
error(loc, "array size mismatch", GetOperatorString(op));
return false;
@@ -3625,8 +5141,10 @@ bool TParseContext::binaryOpCommonCheck(TOperator op,
return false;
}
- // Check that type sizes match exactly on ops that require that.
- // Also check restrictions for structs that contain arrays or samplers.
+ // Check that:
+ // 1. Type sizes match exactly on ops that require that.
+ // 2. Restrictions for structs that contain arrays or samplers are respected.
+ // 3. Arithmetic op type dimensionality restrictions for ops other than multiply are respected.
switch (op)
{
case EOpAssign:
@@ -3650,15 +5168,65 @@ bool TParseContext::binaryOpCommonCheck(TOperator op,
GetOperatorString(op));
return false;
}
+
+ if ((left->getNominalSize() != right->getNominalSize()) ||
+ (left->getSecondarySize() != right->getSecondarySize()))
+ {
+ error(loc, "dimension mismatch", GetOperatorString(op));
+ return false;
+ }
+ break;
case EOpLessThan:
case EOpGreaterThan:
case EOpLessThanEqual:
case EOpGreaterThanEqual:
- if ((left->getNominalSize() != right->getNominalSize()) ||
- (left->getSecondarySize() != right->getSecondarySize()))
+ if (!left->isScalar() || !right->isScalar())
+ {
+ error(loc, "comparison operator only defined for scalars", GetOperatorString(op));
+ return false;
+ }
+ break;
+ case EOpAdd:
+ case EOpSub:
+ case EOpDiv:
+ case EOpIMod:
+ case EOpBitShiftLeft:
+ case EOpBitShiftRight:
+ case EOpBitwiseAnd:
+ case EOpBitwiseXor:
+ case EOpBitwiseOr:
+ case EOpAddAssign:
+ case EOpSubAssign:
+ case EOpDivAssign:
+ case EOpIModAssign:
+ case EOpBitShiftLeftAssign:
+ case EOpBitShiftRightAssign:
+ case EOpBitwiseAndAssign:
+ case EOpBitwiseXorAssign:
+ case EOpBitwiseOrAssign:
+ if ((left->isMatrix() && right->isVector()) || (left->isVector() && right->isMatrix()))
{
return false;
}
+
+ // Are the sizes compatible?
+ if (left->getNominalSize() != right->getNominalSize() ||
+ left->getSecondarySize() != right->getSecondarySize())
+ {
+ // If the nominal sizes of operands do not match:
+ // One of them must be a scalar.
+ if (!left->isScalar() && !right->isScalar())
+ return false;
+
+ // In the case of compound assignment other than multiply-assign,
+ // the right side needs to be a scalar. Otherwise a vector/matrix
+ // would be assigned to a scalar. A scalar can't be shifted by a
+ // vector either.
+ if (!right->isScalar() &&
+ (IsAssignment(op) || op == EOpBitShiftLeft || op == EOpBitShiftRight))
+ return false;
+ }
+ break;
default:
break;
}
@@ -3666,6 +5234,49 @@ bool TParseContext::binaryOpCommonCheck(TOperator op,
return true;
}
+bool TParseContext::isMultiplicationTypeCombinationValid(TOperator op,
+ const TType &left,
+ const TType &right)
+{
+ switch (op)
+ {
+ case EOpMul:
+ case EOpMulAssign:
+ return left.getNominalSize() == right.getNominalSize() &&
+ left.getSecondarySize() == right.getSecondarySize();
+ case EOpVectorTimesScalar:
+ return true;
+ case EOpVectorTimesScalarAssign:
+ ASSERT(!left.isMatrix() && !right.isMatrix());
+ return left.isVector() && !right.isVector();
+ case EOpVectorTimesMatrix:
+ return left.getNominalSize() == right.getRows();
+ case EOpVectorTimesMatrixAssign:
+ ASSERT(!left.isMatrix() && right.isMatrix());
+ return left.isVector() && left.getNominalSize() == right.getRows() &&
+ left.getNominalSize() == right.getCols();
+ case EOpMatrixTimesVector:
+ return left.getCols() == right.getNominalSize();
+ case EOpMatrixTimesScalar:
+ return true;
+ case EOpMatrixTimesScalarAssign:
+ ASSERT(left.isMatrix() && !right.isMatrix());
+ return !right.isVector();
+ case EOpMatrixTimesMatrix:
+ return left.getCols() == right.getRows();
+ case EOpMatrixTimesMatrixAssign:
+ ASSERT(left.isMatrix() && right.isMatrix());
+ // We need to check two things:
+ // 1. The matrix multiplication step is valid.
+ // 2. The result will have the same number of columns as the lvalue.
+ return left.getCols() == right.getRows() && left.getCols() == right.getCols();
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
TIntermTyped *TParseContext::addBinaryMathInternal(TOperator op,
TIntermTyped *left,
TIntermTyped *right,
@@ -3678,52 +5289,61 @@ TIntermTyped *TParseContext::addBinaryMathInternal(TOperator op,
{
case EOpEqual:
case EOpNotEqual:
- break;
case EOpLessThan:
case EOpGreaterThan:
case EOpLessThanEqual:
case EOpGreaterThanEqual:
- ASSERT(!left->isArray() && !right->isArray());
- if (left->isMatrix() || left->isVector() || left->getBasicType() == EbtStruct)
- {
- return nullptr;
- }
break;
case EOpLogicalOr:
case EOpLogicalXor:
case EOpLogicalAnd:
- ASSERT(!left->isArray() && !right->isArray());
- if (left->getBasicType() != EbtBool || left->isMatrix() || left->isVector())
+ ASSERT(!left->isArray() && !right->isArray() && !left->getType().getStruct() &&
+ !right->getType().getStruct());
+ if (left->getBasicType() != EbtBool || !left->isScalar() || !right->isScalar())
{
return nullptr;
}
+ // Basic types matching should have been already checked.
+ ASSERT(right->getBasicType() == EbtBool);
break;
case EOpAdd:
case EOpSub:
case EOpDiv:
case EOpMul:
- ASSERT(!left->isArray() && !right->isArray());
- if (left->getBasicType() == EbtStruct || left->getBasicType() == EbtBool)
+ ASSERT(!left->isArray() && !right->isArray() && !left->getType().getStruct() &&
+ !right->getType().getStruct());
+ if (left->getBasicType() == EbtBool)
{
return nullptr;
}
break;
case EOpIMod:
- ASSERT(!left->isArray() && !right->isArray());
+ ASSERT(!left->isArray() && !right->isArray() && !left->getType().getStruct() &&
+ !right->getType().getStruct());
// Note that this is only for the % operator, not for mod()
- if (left->getBasicType() == EbtStruct || left->getBasicType() == EbtBool ||
- left->getBasicType() == EbtFloat)
+ if (left->getBasicType() == EbtBool || left->getBasicType() == EbtFloat)
{
return nullptr;
}
break;
- // Note that for bitwise ops, type checking is done in promote() to
- // share code between ops and compound assignment
default:
break;
}
- return intermediate.addBinaryMath(op, left, right, loc);
+ if (op == EOpMul)
+ {
+ op = TIntermBinary::GetMulOpBasedOnOperands(left->getType(), right->getType());
+ if (!isMultiplicationTypeCombinationValid(op, left->getType(), right->getType()))
+ {
+ return nullptr;
+ }
+ }
+
+ TIntermBinary *node = new TIntermBinary(op, left, right);
+ node->setLine(loc);
+
+ // See if we can fold constants.
+ return node->fold(mDiagnostics);
}
TIntermTyped *TParseContext::addBinaryMath(TOperator op,
@@ -3736,7 +5356,6 @@ TIntermTyped *TParseContext::addBinaryMath(TOperator op,
{
binaryOpError(loc, GetOperatorString(op), left->getCompleteString(),
right->getCompleteString());
- recover();
return left;
}
return node;
@@ -3748,27 +5367,35 @@ TIntermTyped *TParseContext::addBinaryMathBooleanResult(TOperator op,
const TSourceLoc &loc)
{
TIntermTyped *node = addBinaryMathInternal(op, left, right, loc);
- if (node == 0)
+ if (node == nullptr)
{
binaryOpError(loc, GetOperatorString(op), left->getCompleteString(),
right->getCompleteString());
- recover();
- TConstantUnion *unionArray = new TConstantUnion[1];
- unionArray->setBConst(false);
- return intermediate.addConstantUnion(unionArray, TType(EbtBool, EbpUndefined, EvqConst),
- loc);
+ node = CreateBoolNode(false);
+ node->setLine(loc);
}
return node;
}
-TIntermTyped *TParseContext::createAssign(TOperator op,
- TIntermTyped *left,
- TIntermTyped *right,
- const TSourceLoc &loc)
+TIntermBinary *TParseContext::createAssign(TOperator op,
+ TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &loc)
{
if (binaryOpCommonCheck(op, left, right, loc))
{
- return intermediate.addAssign(op, left, right, loc);
+ if (op == EOpMulAssign)
+ {
+ op = TIntermBinary::GetMulAssignOpBasedOnOperands(left->getType(), right->getType());
+ if (!isMultiplicationTypeCombinationValid(op, left->getType(), right->getType()))
+ {
+ return nullptr;
+ }
+ }
+ TIntermBinary *node = new TIntermBinary(op, left, right);
+ node->setLine(loc);
+
+ return node;
}
return nullptr;
}
@@ -3778,11 +5405,11 @@ TIntermTyped *TParseContext::addAssign(TOperator op,
TIntermTyped *right,
const TSourceLoc &loc)
{
+ checkCanBeLValue(loc, "assign", left);
TIntermTyped *node = createAssign(op, left, right, loc);
if (node == nullptr)
{
assignError(loc, "assign", left->getCompleteString(), right->getCompleteString());
- recover();
return left;
}
return node;
@@ -3792,7 +5419,22 @@ TIntermTyped *TParseContext::addComma(TIntermTyped *left,
TIntermTyped *right,
const TSourceLoc &loc)
{
- return intermediate.addComma(left, right, loc, mShaderVersion);
+ // WebGL2 section 5.26, the following results in an error:
+ // "Sequence operator applied to void, arrays, or structs containing arrays"
+ if (mShaderSpec == SH_WEBGL2_SPEC &&
+ (left->isArray() || left->getBasicType() == EbtVoid ||
+ left->getType().isStructureContainingArrays() || right->isArray() ||
+ right->getBasicType() == EbtVoid || right->getType().isStructureContainingArrays()))
+ {
+ error(loc,
+ "sequence operator is not allowed for void, arrays, or structs containing arrays",
+ ",");
+ }
+
+ TIntermBinary *commaNode = new TIntermBinary(EOpComma, left, right);
+ TQualifier resultQualifier = TIntermBinary::GetCommaQualifier(mShaderVersion, left, right);
+ commaNode->getTypePointer()->setQualifier(resultQualifier);
+ return commaNode->fold(mDiagnostics);
}
TIntermBranch *TParseContext::addBranch(TOperator op, const TSourceLoc &loc)
@@ -3803,319 +5445,553 @@ TIntermBranch *TParseContext::addBranch(TOperator op, const TSourceLoc &loc)
if (mLoopNestingLevel <= 0)
{
error(loc, "continue statement only allowed in loops", "");
- recover();
}
break;
case EOpBreak:
if (mLoopNestingLevel <= 0 && mSwitchNestingLevel <= 0)
{
error(loc, "break statement only allowed in loops and switch statements", "");
- recover();
}
break;
case EOpReturn:
if (mCurrentFunctionType->getBasicType() != EbtVoid)
{
error(loc, "non-void function must return a value", "return");
- recover();
+ }
+ break;
+ case EOpKill:
+ if (mShaderType != GL_FRAGMENT_SHADER)
+ {
+ error(loc, "discard supported in fragment shaders only", "discard");
}
break;
default:
- // No checks for discard
+ UNREACHABLE();
break;
}
- return intermediate.addBranch(op, loc);
+ return addBranch(op, nullptr, loc);
}
TIntermBranch *TParseContext::addBranch(TOperator op,
- TIntermTyped *returnValue,
+ TIntermTyped *expression,
const TSourceLoc &loc)
{
- ASSERT(op == EOpReturn);
- mFunctionReturnsValue = true;
- if (mCurrentFunctionType->getBasicType() == EbtVoid)
+ if (expression != nullptr)
{
- error(loc, "void function cannot return a value", "return");
- recover();
+ ASSERT(op == EOpReturn);
+ mFunctionReturnsValue = true;
+ if (mCurrentFunctionType->getBasicType() == EbtVoid)
+ {
+ error(loc, "void function cannot return a value", "return");
+ }
+ else if (*mCurrentFunctionType != expression->getType())
+ {
+ error(loc, "function return is not matching type:", "return");
+ }
}
- else if (*mCurrentFunctionType != returnValue->getType())
- {
- error(loc, "function return is not matching type:", "return");
- recover();
+ TIntermBranch *node = new TIntermBranch(op, expression);
+ node->setLine(loc);
+ return node;
+}
+
+void TParseContext::checkTextureGather(TIntermAggregate *functionCall)
+{
+ ASSERT(functionCall->getOp() == EOpCallBuiltInFunction);
+ const TString &name = functionCall->getFunctionSymbolInfo()->getName();
+ bool isTextureGather = (name == "textureGather");
+ bool isTextureGatherOffset = (name == "textureGatherOffset");
+ if (isTextureGather || isTextureGatherOffset)
+ {
+ TIntermNode *componentNode = nullptr;
+ TIntermSequence *arguments = functionCall->getSequence();
+ ASSERT(arguments->size() >= 2u && arguments->size() <= 4u);
+ const TIntermTyped *sampler = arguments->front()->getAsTyped();
+ ASSERT(sampler != nullptr);
+ switch (sampler->getBasicType())
+ {
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ if ((isTextureGather && arguments->size() == 3u) ||
+ (isTextureGatherOffset && arguments->size() == 4u))
+ {
+ componentNode = arguments->back();
+ }
+ break;
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ ASSERT(!isTextureGatherOffset);
+ if (arguments->size() == 3u)
+ {
+ componentNode = arguments->back();
+ }
+ break;
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ case EbtSamplerCubeShadow:
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ if (componentNode)
+ {
+ const TIntermConstantUnion *componentConstantUnion =
+ componentNode->getAsConstantUnion();
+ if (componentNode->getAsTyped()->getQualifier() != EvqConst || !componentConstantUnion)
+ {
+ error(functionCall->getLine(), "Texture component must be a constant expression",
+ name.c_str());
+ }
+ else
+ {
+ int component = componentConstantUnion->getIConst(0);
+ if (component < 0 || component > 3)
+ {
+ error(functionCall->getLine(), "Component must be in the range [0;3]",
+ name.c_str());
+ }
+ }
+ }
}
- return intermediate.addBranch(op, returnValue, loc);
}
void TParseContext::checkTextureOffsetConst(TIntermAggregate *functionCall)
{
- ASSERT(!functionCall->isUserDefined());
- const TString &name = functionCall->getName();
+ ASSERT(functionCall->getOp() == EOpCallBuiltInFunction);
+ const TString &name = functionCall->getFunctionSymbolInfo()->getName();
TIntermNode *offset = nullptr;
TIntermSequence *arguments = functionCall->getSequence();
- if (name.compare(0, 16, "texelFetchOffset") == 0 ||
- name.compare(0, 16, "textureLodOffset") == 0 ||
- name.compare(0, 20, "textureProjLodOffset") == 0 ||
- name.compare(0, 17, "textureGradOffset") == 0 ||
- name.compare(0, 21, "textureProjGradOffset") == 0)
+ bool useTextureGatherOffsetConstraints = false;
+ if (name == "texelFetchOffset" || name == "textureLodOffset" ||
+ name == "textureProjLodOffset" || name == "textureGradOffset" ||
+ name == "textureProjGradOffset")
{
offset = arguments->back();
}
- else if (name.compare(0, 13, "textureOffset") == 0 ||
- name.compare(0, 17, "textureProjOffset") == 0)
+ else if (name == "textureOffset" || name == "textureProjOffset")
{
// A bias parameter might follow the offset parameter.
ASSERT(arguments->size() >= 3);
offset = (*arguments)[2];
}
+ else if (name == "textureGatherOffset")
+ {
+ ASSERT(arguments->size() >= 3u);
+ const TIntermTyped *sampler = arguments->front()->getAsTyped();
+ ASSERT(sampler != nullptr);
+ switch (sampler->getBasicType())
+ {
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ offset = (*arguments)[2];
+ break;
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ offset = (*arguments)[3];
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ useTextureGatherOffsetConstraints = true;
+ }
if (offset != nullptr)
{
TIntermConstantUnion *offsetConstantUnion = offset->getAsConstantUnion();
if (offset->getAsTyped()->getQualifier() != EvqConst || !offsetConstantUnion)
{
- TString unmangledName = TFunction::unmangleName(name);
error(functionCall->getLine(), "Texture offset must be a constant expression",
- unmangledName.c_str());
- recover();
+ name.c_str());
}
else
{
ASSERT(offsetConstantUnion->getBasicType() == EbtInt);
size_t size = offsetConstantUnion->getType().getObjectSize();
const TConstantUnion *values = offsetConstantUnion->getUnionArrayPointer();
+ int minOffsetValue = useTextureGatherOffsetConstraints ? mMinProgramTextureGatherOffset
+ : mMinProgramTexelOffset;
+ int maxOffsetValue = useTextureGatherOffsetConstraints ? mMaxProgramTextureGatherOffset
+ : mMaxProgramTexelOffset;
for (size_t i = 0u; i < size; ++i)
{
int offsetValue = values[i].getIConst();
- if (offsetValue > mMaxProgramTexelOffset || offsetValue < mMinProgramTexelOffset)
+ if (offsetValue > maxOffsetValue || offsetValue < minOffsetValue)
{
std::stringstream tokenStream;
tokenStream << offsetValue;
std::string token = tokenStream.str();
error(offset->getLine(), "Texture offset value out of valid range",
token.c_str());
- recover();
}
}
}
}
}
-TIntermTyped *TParseContext::addFunctionCallOrMethod(TFunction *fnCall,
- TIntermNode *paramNode,
- TIntermNode *thisNode,
- const TSourceLoc &loc,
- bool *fatalError)
+void TParseContext::checkAtomicMemoryBuiltinFunctions(TIntermAggregate *functionCall)
{
- *fatalError = false;
- TOperator op = fnCall->getBuiltInOp();
- TIntermTyped *callNode = nullptr;
-
- if (thisNode != nullptr)
+ const TString &name = functionCall->getFunctionSymbolInfo()->getName();
+ if (IsAtomicBuiltin(name))
{
- TConstantUnion *unionArray = new TConstantUnion[1];
- int arraySize = 0;
- TIntermTyped *typedThis = thisNode->getAsTyped();
- if (fnCall->getName() != "length")
+ TIntermSequence *arguments = functionCall->getSequence();
+ TIntermTyped *memNode = (*arguments)[0]->getAsTyped();
+
+ if (IsBufferOrSharedVariable(memNode))
{
- error(loc, "invalid method", fnCall->getName().c_str());
- recover();
+ return;
}
- else if (paramNode != nullptr)
+
+ while (memNode->getAsBinaryNode())
{
- error(loc, "method takes no parameters", "length");
- recover();
+ memNode = memNode->getAsBinaryNode()->getLeft();
+ if (IsBufferOrSharedVariable(memNode))
+ {
+ return;
+ }
}
- else if (typedThis == nullptr || !typedThis->isArray())
+
+ error(memNode->getLine(),
+ "The value passed to the mem argument of an atomic memory function does not "
+ "correspond to a buffer or shared variable.",
+ functionCall->getFunctionSymbolInfo()->getName().c_str());
+ }
+}
+
+// GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
+void TParseContext::checkImageMemoryAccessForBuiltinFunctions(TIntermAggregate *functionCall)
+{
+ ASSERT(functionCall->getOp() == EOpCallBuiltInFunction);
+ const TString &name = functionCall->getFunctionSymbolInfo()->getName();
+
+ if (name.compare(0, 5, "image") == 0)
+ {
+ TIntermSequence *arguments = functionCall->getSequence();
+ TIntermTyped *imageNode = (*arguments)[0]->getAsTyped();
+
+ const TMemoryQualifier &memoryQualifier = imageNode->getMemoryQualifier();
+
+ if (name.compare(5, 5, "Store") == 0)
{
- error(loc, "length can only be called on arrays", "length");
- recover();
+ if (memoryQualifier.readonly)
+ {
+ error(imageNode->getLine(),
+ "'imageStore' cannot be used with images qualified as 'readonly'",
+ GetImageArgumentToken(imageNode));
+ }
}
- else
+ else if (name.compare(5, 4, "Load") == 0)
{
- arraySize = typedThis->getArraySize();
- if (typedThis->getAsSymbolNode() == nullptr)
+ if (memoryQualifier.writeonly)
{
- // This code path can be hit with expressions like these:
- // (a = b).length()
- // (func()).length()
- // (int[3](0, 1, 2)).length()
- // ESSL 3.00 section 5.9 defines expressions so that this is not actually a valid
- // expression.
- // It allows "An array name with the length method applied" in contrast to GLSL 4.4
- // spec section 5.9 which allows "An array, vector or matrix expression with the
- // length method applied".
- error(loc, "length can only be called on array names, not on array expressions",
- "length");
- recover();
+ error(imageNode->getLine(),
+ "'imageLoad' cannot be used with images qualified as 'writeonly'",
+ GetImageArgumentToken(imageNode));
}
}
- unionArray->setIConst(arraySize);
- callNode =
- intermediate.addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), loc);
}
- else if (op != EOpNull)
+}
+
+// GLSL ES 3.10 Revision 4, 13.51 Matching of Memory Qualifiers in Function Parameters
+void TParseContext::checkImageMemoryAccessForUserDefinedFunctions(
+ const TFunction *functionDefinition,
+ const TIntermAggregate *functionCall)
+{
+ ASSERT(functionCall->getOp() == EOpCallFunctionInAST);
+
+ const TIntermSequence &arguments = *functionCall->getSequence();
+
+ ASSERT(functionDefinition->getParamCount() == arguments.size());
+
+ for (size_t i = 0; i < arguments.size(); ++i)
{
- //
- // Then this should be a constructor.
- // Don't go through the symbol table for constructors.
- // Their parameters will be verified algorithmically.
- //
- TType type(EbtVoid, EbpUndefined); // use this to get the type back
- if (!constructorErrorCheck(loc, paramNode, *fnCall, op, &type))
- {
- //
- // It's a constructor, of type 'type'.
- //
- callNode = addConstructor(paramNode, &type, op, fnCall, loc);
- }
+ TIntermTyped *typedArgument = arguments[i]->getAsTyped();
+ const TType &functionArgumentType = typedArgument->getType();
+ const TType &functionParameterType = *functionDefinition->getParam(i).type;
+ ASSERT(functionArgumentType.getBasicType() == functionParameterType.getBasicType());
- if (callNode == nullptr)
+ if (IsImage(functionArgumentType.getBasicType()))
{
- recover();
- callNode = intermediate.setAggregateOperator(nullptr, op, loc);
+ const TMemoryQualifier &functionArgumentMemoryQualifier =
+ functionArgumentType.getMemoryQualifier();
+ const TMemoryQualifier &functionParameterMemoryQualifier =
+ functionParameterType.getMemoryQualifier();
+ if (functionArgumentMemoryQualifier.readonly &&
+ !functionParameterMemoryQualifier.readonly)
+ {
+ error(functionCall->getLine(),
+ "Function call discards the 'readonly' qualifier from image",
+ GetImageArgumentToken(typedArgument));
+ }
+
+ if (functionArgumentMemoryQualifier.writeonly &&
+ !functionParameterMemoryQualifier.writeonly)
+ {
+ error(functionCall->getLine(),
+ "Function call discards the 'writeonly' qualifier from image",
+ GetImageArgumentToken(typedArgument));
+ }
+
+ if (functionArgumentMemoryQualifier.coherent &&
+ !functionParameterMemoryQualifier.coherent)
+ {
+ error(functionCall->getLine(),
+ "Function call discards the 'coherent' qualifier from image",
+ GetImageArgumentToken(typedArgument));
+ }
+
+ if (functionArgumentMemoryQualifier.volatileQualifier &&
+ !functionParameterMemoryQualifier.volatileQualifier)
+ {
+ error(functionCall->getLine(),
+ "Function call discards the 'volatile' qualifier from image",
+ GetImageArgumentToken(typedArgument));
+ }
}
- callNode->setType(type);
+ }
+}
+
+TIntermSequence *TParseContext::createEmptyArgumentsList()
+{
+ return new TIntermSequence();
+}
+
+TIntermTyped *TParseContext::addFunctionCallOrMethod(TFunction *fnCall,
+ TIntermSequence *arguments,
+ TIntermNode *thisNode,
+ const TSourceLoc &loc)
+{
+ if (thisNode != nullptr)
+ {
+ return addMethod(fnCall, arguments, thisNode, loc);
+ }
+
+ TOperator op = fnCall->getBuiltInOp();
+ if (op == EOpConstruct)
+ {
+ return addConstructor(arguments, fnCall->getReturnType(), loc);
}
else
{
- //
- // Not a constructor. Find it in the symbol table.
- //
- const TFunction *fnCandidate;
- bool builtIn;
- fnCandidate = findFunction(loc, fnCall, mShaderVersion, &builtIn);
- if (fnCandidate)
+ ASSERT(op == EOpNull);
+ return addNonConstructorFunctionCall(fnCall, arguments, loc);
+ }
+}
+
+TIntermTyped *TParseContext::addMethod(TFunction *fnCall,
+ TIntermSequence *arguments,
+ TIntermNode *thisNode,
+ const TSourceLoc &loc)
+{
+ TIntermTyped *typedThis = thisNode->getAsTyped();
+ // It's possible for the name pointer in the TFunction to be null in case it gets parsed as
+ // a constructor. But such a TFunction can't reach here, since the lexer goes into FIELDS
+ // mode after a dot, which makes type identifiers to be parsed as FIELD_SELECTION instead.
+ // So accessing fnCall->getName() below is safe.
+ if (fnCall->getName() != "length")
+ {
+ error(loc, "invalid method", fnCall->getName().c_str());
+ }
+ else if (!arguments->empty())
+ {
+ error(loc, "method takes no parameters", "length");
+ }
+ else if (typedThis == nullptr || !typedThis->isArray())
+ {
+ error(loc, "length can only be called on arrays", "length");
+ }
+ else if (typedThis->getQualifier() == EvqPerVertexIn &&
+ mGeometryShaderInputPrimitiveType == EptUndefined)
+ {
+ ASSERT(mShaderType == GL_GEOMETRY_SHADER_OES);
+ error(loc, "missing input primitive declaration before calling length on gl_in", "length");
+ }
+ else
+ {
+ TIntermUnary *node = new TIntermUnary(EOpArrayLength, typedThis);
+ node->setLine(loc);
+ return node->fold(mDiagnostics);
+ }
+ return CreateZeroNode(TType(EbtInt, EbpUndefined, EvqConst));
+}
+
+TIntermTyped *TParseContext::addNonConstructorFunctionCall(TFunction *fnCall,
+ TIntermSequence *arguments,
+ const TSourceLoc &loc)
+{
+ // First find by unmangled name to check whether the function name has been
+ // hidden by a variable name or struct typename.
+ // If a function is found, check for one with a matching argument list.
+ bool builtIn;
+ const TSymbol *symbol = symbolTable.find(fnCall->getName(), mShaderVersion, &builtIn);
+ if (symbol != nullptr && !symbol->isFunction())
+ {
+ error(loc, "function name expected", fnCall->getName().c_str());
+ }
+ else
+ {
+ symbol = symbolTable.find(TFunction::GetMangledNameFromCall(fnCall->getName(), *arguments),
+ mShaderVersion, &builtIn);
+ if (symbol == nullptr)
{
+ error(loc, "no matching overloaded function found", fnCall->getName().c_str());
+ }
+ else
+ {
+ const TFunction *fnCandidate = static_cast<const TFunction *>(symbol);
//
// A declared function.
//
- if (builtIn && !fnCandidate->getExtension().empty() &&
- extensionErrorCheck(loc, fnCandidate->getExtension()))
+ if (builtIn && fnCandidate->getExtension() != TExtension::UNDEFINED)
{
- recover();
+ checkCanUseExtension(loc, fnCandidate->getExtension());
}
- op = fnCandidate->getBuiltInOp();
+ TOperator op = fnCandidate->getBuiltInOp();
if (builtIn && op != EOpNull)
{
- //
// A function call mapped to a built-in operation.
- //
if (fnCandidate->getParamCount() == 1)
{
- //
// Treat it like a built-in unary operator.
- //
- TIntermAggregate *paramAgg = paramNode->getAsAggregate();
- paramNode = paramAgg->getSequence()->front();
- callNode = createUnaryMath(op, paramNode->getAsTyped(), loc,
- &fnCandidate->getReturnType());
- if (callNode == nullptr)
- {
- std::stringstream extraInfoStream;
- extraInfoStream
- << "built in unary operator function. Type: "
- << static_cast<TIntermTyped *>(paramNode)->getCompleteString();
- std::string extraInfo = extraInfoStream.str();
- error(paramNode->getLine(), " wrong operand type", "Internal Error",
- extraInfo.c_str());
- *fatalError = true;
- return nullptr;
- }
+ TIntermNode *unaryParamNode = arguments->front();
+ TIntermTyped *callNode = createUnaryMath(op, unaryParamNode->getAsTyped(), loc);
+ ASSERT(callNode != nullptr);
+ return callNode;
}
else
{
- TIntermAggregate *aggregate =
- intermediate.setAggregateOperator(paramNode, op, loc);
- aggregate->setType(fnCandidate->getReturnType());
- aggregate->setPrecisionFromChildren();
- if (aggregate->areChildrenConstQualified())
- {
- aggregate->getTypePointer()->setQualifier(EvqConst);
- }
+ TIntermAggregate *callNode =
+ TIntermAggregate::Create(fnCandidate->getReturnType(), op, arguments);
+ callNode->setLine(loc);
// Some built-in functions have out parameters too.
- functionCallLValueErrorCheck(fnCandidate, aggregate);
+ functionCallRValueLValueErrorCheck(fnCandidate, callNode);
- // See if we can constant fold a built-in. Note that this may be possible even
- // if it is not const-qualified.
- TIntermTyped *foldedNode = intermediate.foldAggregateBuiltIn(aggregate);
- if (foldedNode)
+ if (TIntermAggregate::CanFoldAggregateBuiltInOp(callNode->getOp()))
{
- callNode = foldedNode;
+ // See if we can constant fold a built-in. Note that this may be possible
+ // even if it is not const-qualified.
+ return callNode->fold(mDiagnostics);
}
else
{
- callNode = aggregate;
+ return callNode;
}
}
}
else
{
// This is a real function call
- TIntermAggregate *aggregate =
- intermediate.setAggregateOperator(paramNode, EOpFunctionCall, loc);
- aggregate->setType(fnCandidate->getReturnType());
-
- // this is how we know whether the given function is a builtIn function or a user
- // defined function
- // if builtIn == false, it's a userDefined -> could be an overloaded
- // builtIn function also
- // if builtIn == true, it's definitely a builtIn function with EOpNull
- if (!builtIn)
- aggregate->setUserDefined();
- aggregate->setName(fnCandidate->getMangledName());
- aggregate->setFunctionId(fnCandidate->getUniqueId());
-
- // This needs to happen after the name is set
+ TIntermAggregate *callNode = nullptr;
+
+ // If builtIn == false, the function is user defined - could be an overloaded
+ // built-in as well.
+ // if builtIn == true, it's a builtIn function with no op associated with it.
+ // This needs to happen after the function info including name is set.
if (builtIn)
{
- aggregate->setBuiltInFunctionPrecision();
-
- checkTextureOffsetConst(aggregate);
+ callNode = TIntermAggregate::CreateBuiltInFunctionCall(*fnCandidate, arguments);
+ checkTextureOffsetConst(callNode);
+ checkTextureGather(callNode);
+ checkImageMemoryAccessForBuiltinFunctions(callNode);
+ checkAtomicMemoryBuiltinFunctions(callNode);
+ }
+ else
+ {
+ callNode = TIntermAggregate::CreateFunctionCall(*fnCandidate, arguments);
+ checkImageMemoryAccessForUserDefinedFunctions(fnCandidate, callNode);
}
- callNode = aggregate;
+ functionCallRValueLValueErrorCheck(fnCandidate, callNode);
- functionCallLValueErrorCheck(fnCandidate, aggregate);
+ callNode->setLine(loc);
+
+ return callNode;
}
}
- else
- {
- // error message was put out by findFunction()
- // Put on a dummy node for error recovery
- TConstantUnion *unionArray = new TConstantUnion[1];
- unionArray->setFConst(0.0f);
- callNode = intermediate.addConstantUnion(unionArray,
- TType(EbtFloat, EbpUndefined, EvqConst), loc);
- recover();
- }
}
- return callNode;
+
+ // Error message was already written. Put on a dummy node for error recovery.
+ return CreateZeroNode(TType(EbtFloat, EbpMedium, EvqConst));
}
TIntermTyped *TParseContext::addTernarySelection(TIntermTyped *cond,
- TIntermTyped *trueBlock,
- TIntermTyped *falseBlock,
+ TIntermTyped *trueExpression,
+ TIntermTyped *falseExpression,
const TSourceLoc &loc)
{
- if (boolErrorCheck(loc, cond))
- recover();
+ if (!checkIsScalarBool(loc, cond))
+ {
+ return falseExpression;
+ }
- if (trueBlock->getType() != falseBlock->getType())
+ if (trueExpression->getType() != falseExpression->getType())
{
- binaryOpError(loc, ":", trueBlock->getCompleteString(), falseBlock->getCompleteString());
- recover();
- return falseBlock;
+ std::stringstream reasonStream;
+ reasonStream << "mismatching ternary operator operand types '"
+ << trueExpression->getCompleteString() << " and '"
+ << falseExpression->getCompleteString() << "'";
+ std::string reason = reasonStream.str();
+ error(loc, reason.c_str(), "?:");
+ return falseExpression;
+ }
+ if (IsOpaqueType(trueExpression->getBasicType()))
+ {
+ // ESSL 1.00 section 4.1.7
+ // ESSL 3.00.6 section 4.1.7
+ // Opaque/sampler types are not allowed in most types of expressions, including ternary.
+ // Note that structs containing opaque types don't need to be checked as structs are
+ // forbidden below.
+ error(loc, "ternary operator is not allowed for opaque types", "?:");
+ return falseExpression;
+ }
+
+ if (cond->getMemoryQualifier().writeonly || trueExpression->getMemoryQualifier().writeonly ||
+ falseExpression->getMemoryQualifier().writeonly)
+ {
+ error(loc, "ternary operator is not allowed for variables with writeonly", "?:");
+ return falseExpression;
}
- // ESSL1 sections 5.2 and 5.7:
- // ESSL3 section 5.7:
+
+ // ESSL 1.00.17 sections 5.2 and 5.7:
// Ternary operator is not among the operators allowed for structures/arrays.
- if (trueBlock->isArray() || trueBlock->getBasicType() == EbtStruct)
+ // ESSL 3.00.6 section 5.7:
+ // Ternary operator support is optional for arrays. No certainty that it works across all
+ // devices with struct either, so we err on the side of caution here. TODO (oetuaho@nvidia.com):
+ // Would be nice to make the spec and implementation agree completely here.
+ if (trueExpression->isArray() || trueExpression->getBasicType() == EbtStruct)
{
- error(loc, "ternary operator is not allowed for structures or arrays", ":");
- recover();
- return falseBlock;
+ error(loc, "ternary operator is not allowed for structures or arrays", "?:");
+ return falseExpression;
}
- return intermediate.addSelection(cond, trueBlock, falseBlock, loc);
+ if (trueExpression->getBasicType() == EbtInterfaceBlock)
+ {
+ error(loc, "ternary operator is not allowed for interface blocks", "?:");
+ return falseExpression;
+ }
+
+ // WebGL2 section 5.26, the following results in an error:
+ // "Ternary operator applied to void, arrays, or structs containing arrays"
+ if (mShaderSpec == SH_WEBGL2_SPEC && trueExpression->getBasicType() == EbtVoid)
+ {
+ error(loc, "ternary operator is not allowed for void", "?:");
+ return falseExpression;
+ }
+
+ // Note that the node resulting from here can be a constant union without being qualified as
+ // constant.
+ TIntermTernary *node = new TIntermTernary(cond, trueExpression, falseExpression);
+ node->setLine(loc);
+
+ return node->fold();
}
//
@@ -4128,7 +6004,7 @@ int PaParseStrings(size_t count,
const int length[],
TParseContext *context)
{
- if ((count == 0) || (string == NULL))
+ if ((count == 0) || (string == nullptr))
return 1;
if (glslang_initialize(context))
@@ -4142,3 +6018,5 @@ int PaParseStrings(size_t count,
return (error == 0) && (context->numErrors() == 0) ? 0 : 1;
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ParseContext.h b/src/3rdparty/angle/src/compiler/translator/ParseContext.h
index 1eaf1e5b42..8bfdbd5e3f 100644
--- a/src/3rdparty/angle/src/compiler/translator/ParseContext.h
+++ b/src/3rdparty/angle/src/compiler/translator/ParseContext.h
@@ -9,10 +9,13 @@
#include "compiler/translator/Compiler.h"
#include "compiler/translator/Diagnostics.h"
#include "compiler/translator/DirectiveHandler.h"
-#include "compiler/translator/Intermediate.h"
#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/QualifierTypes.h"
#include "compiler/preprocessor/Preprocessor.h"
+namespace sh
+{
+
struct TMatrixFields
{
bool wholeRow;
@@ -30,44 +33,13 @@ class TParseContext : angle::NonCopyable
public:
TParseContext(TSymbolTable &symt,
TExtensionBehavior &ext,
- TIntermediate &interm,
sh::GLenum type,
ShShaderSpec spec,
- int options,
+ ShCompileOptions options,
bool checksPrecErrors,
- TInfoSink &is,
- const ShBuiltInResources &resources)
- : intermediate(interm),
- symbolTable(symt),
- mDeferredSingleDeclarationErrorCheck(false),
- mShaderType(type),
- mShaderSpec(spec),
- mShaderVersion(100),
- mTreeRoot(nullptr),
- mLoopNestingLevel(0),
- mStructNestingLevel(0),
- mSwitchNestingLevel(0),
- mCurrentFunctionType(nullptr),
- mFunctionReturnsValue(false),
- mChecksPrecisionErrors(checksPrecErrors),
- mFragmentPrecisionHighOnESSL1(false),
- mDefaultMatrixPacking(EmpColumnMajor),
- mDefaultBlockStorage(EbsShared),
- mDiagnostics(is),
- mDirectiveHandler(ext,
- mDiagnostics,
- mShaderVersion,
- mShaderType,
- resources.WEBGL_debug_shader_precision == 1),
- mPreprocessor(&mDiagnostics, &mDirectiveHandler),
- mScanner(nullptr),
- mUsesFragData(false),
- mUsesFragColor(false),
- mUsesSecondaryOutputs(false),
- mMinProgramTexelOffset(resources.MinProgramTexelOffset),
- mMaxProgramTexelOffset(resources.MaxProgramTexelOffset)
- {
- }
+ TDiagnostics *diagnostics,
+ const ShBuiltInResources &resources);
+ ~TParseContext();
const pp::Preprocessor &getPreprocessor() const { return mPreprocessor; }
pp::Preprocessor &getPreprocessor() { return mPreprocessor; }
@@ -76,23 +48,18 @@ class TParseContext : angle::NonCopyable
int getShaderVersion() const { return mShaderVersion; }
sh::GLenum getShaderType() const { return mShaderType; }
ShShaderSpec getShaderSpec() const { return mShaderSpec; }
- int numErrors() const { return mDiagnostics.numErrors(); }
- TInfoSink &infoSink() { return mDiagnostics.infoSink(); }
- void error(const TSourceLoc &loc, const char *reason, const char *token,
- const char *extraInfo="");
- void warning(const TSourceLoc &loc, const char *reason, const char *token,
- const char *extraInfo="");
+ int numErrors() const { return mDiagnostics->numErrors(); }
+ void error(const TSourceLoc &loc, const char *reason, const char *token);
+ void warning(const TSourceLoc &loc, const char *reason, const char *token);
// If isError is false, a warning will be reported instead.
void outOfRangeError(bool isError,
const TSourceLoc &loc,
const char *reason,
- const char *token,
- const char *extraInfo = "");
+ const char *token);
- void recover();
- TIntermNode *getTreeRoot() const { return mTreeRoot; }
- void setTreeRoot(TIntermNode *treeRoot) { mTreeRoot = treeRoot; }
+ TIntermBlock *getTreeRoot() const { return mTreeRoot; }
+ void setTreeRoot(TIntermBlock *treeRoot) { mTreeRoot = treeRoot; }
bool getFragmentPrecisionHigh() const
{
@@ -103,10 +70,7 @@ class TParseContext : angle::NonCopyable
mFragmentPrecisionHighOnESSL1 = fragmentPrecisionHigh;
}
- void setLoopNestingLevel(int loopNestintLevel)
- {
- mLoopNestingLevel = loopNestintLevel;
- }
+ void setLoopNestingLevel(int loopNestintLevel) { mLoopNestingLevel = loopNestintLevel; }
void incrLoopNestingLevel() { ++mLoopNestingLevel; }
void decrLoopNestingLevel() { --mLoopNestingLevel; }
@@ -114,279 +78,580 @@ class TParseContext : angle::NonCopyable
void incrSwitchNestingLevel() { ++mSwitchNestingLevel; }
void decrSwitchNestingLevel() { --mSwitchNestingLevel; }
+ bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; }
+ sh::WorkGroupSize getComputeShaderLocalSize() const;
+
+ int getNumViews() const { return mNumViews; }
+
+ void enterFunctionDeclaration() { mDeclaringFunction = true; }
+
+ void exitFunctionDeclaration() { mDeclaringFunction = false; }
+
+ bool declaringFunction() const { return mDeclaringFunction; }
+
+ TIntermConstantUnion *addScalarLiteral(const TConstantUnion *constantUnion,
+ const TSourceLoc &line);
+
// This method is guaranteed to succeed, even if no variable with 'name' exists.
- const TVariable *getNamedVariable(const TSourceLoc &location, const TString *name, const TSymbol *symbol);
+ const TVariable *getNamedVariable(const TSourceLoc &location,
+ const TString *name,
+ const TSymbol *symbol);
TIntermTyped *parseVariableIdentifier(const TSourceLoc &location,
const TString *name,
const TSymbol *symbol);
- bool parseVectorFields(const TString&, int vecSize, TVectorFields&, const TSourceLoc &line);
+ // Look at a '.' field selector string and change it into offsets for a vector.
+ bool parseVectorFields(const TSourceLoc &line,
+ const TString &compString,
+ int vecSize,
+ TVector<int> *fieldOffsets);
- bool reservedErrorCheck(const TSourceLoc &line, const TString &identifier);
void assignError(const TSourceLoc &line, const char *op, TString left, TString right);
void unaryOpError(const TSourceLoc &line, const char *op, TString operand);
void binaryOpError(const TSourceLoc &line, const char *op, TString left, TString right);
- bool precisionErrorCheck(const TSourceLoc &line, TPrecision precision, TBasicType type);
- bool lValueErrorCheck(const TSourceLoc &line, const char *op, TIntermTyped*);
- bool constErrorCheck(TIntermTyped *node);
- bool integerErrorCheck(TIntermTyped *node, const char *token);
- bool globalErrorCheck(const TSourceLoc &line, bool global, const char *token);
- bool constructorErrorCheck(const TSourceLoc &line,
- TIntermNode *argumentsNode,
- TFunction &function,
- TOperator op,
- TType *type);
- bool arraySizeErrorCheck(const TSourceLoc &line, TIntermTyped *expr, int &size);
- bool arrayQualifierErrorCheck(const TSourceLoc &line, const TPublicType &type);
- bool arrayTypeErrorCheck(const TSourceLoc &line, const TPublicType &type);
- bool voidErrorCheck(const TSourceLoc &line, const TString &identifier, const TBasicType &type);
- bool boolErrorCheck(const TSourceLoc&, const TIntermTyped*);
- bool boolErrorCheck(const TSourceLoc&, const TPublicType&);
- bool samplerErrorCheck(const TSourceLoc &line, const TPublicType &pType, const char *reason);
- bool locationDeclaratorListCheck(const TSourceLoc &line, const TPublicType &pType);
- bool parameterSamplerErrorCheck(const TSourceLoc &line, TQualifier qualifier, const TType &type);
- bool paramErrorCheck(const TSourceLoc &line, TQualifier qualifier, TQualifier paramQualifier, TType *type);
- bool extensionErrorCheck(const TSourceLoc &line, const TString&);
- bool singleDeclarationErrorCheck(const TPublicType &publicType, const TSourceLoc &identifierLocation);
- bool layoutLocationErrorCheck(const TSourceLoc &location, const TLayoutQualifier &layoutQualifier);
- bool functionCallLValueErrorCheck(const TFunction *fnCandidate, TIntermAggregate *);
- void es3InvariantErrorCheck(const TQualifier qualifier, const TSourceLoc &invariantLocation);
- void es3InputOutputTypeCheck(const TQualifier qualifier,
- const TPublicType &type,
- const TSourceLoc &qualifierLocation);
+ // Check functions - the ones that return bool return false if an error was generated.
+
+ bool checkIsNotReserved(const TSourceLoc &line, const TString &identifier);
+ void checkPrecisionSpecified(const TSourceLoc &line, TPrecision precision, TBasicType type);
+ bool checkCanBeLValue(const TSourceLoc &line, const char *op, TIntermTyped *node);
+ void checkIsConst(TIntermTyped *node);
+ void checkIsScalarInteger(TIntermTyped *node, const char *token);
+ bool checkIsAtGlobalLevel(const TSourceLoc &line, const char *token);
+ bool checkConstructorArguments(const TSourceLoc &line,
+ const TIntermSequence *arguments,
+ const TType &type);
+
+ // Returns a sanitized array size to use (the size is at least 1).
+ unsigned int checkIsValidArraySize(const TSourceLoc &line, TIntermTyped *expr);
+ bool checkIsValidQualifierForArray(const TSourceLoc &line, const TPublicType &elementQualifier);
+ bool checkArrayElementIsNotArray(const TSourceLoc &line, const TPublicType &elementType);
+ bool checkIsNonVoid(const TSourceLoc &line, const TString &identifier, const TBasicType &type);
+ bool checkIsScalarBool(const TSourceLoc &line, const TIntermTyped *type);
+ void checkIsScalarBool(const TSourceLoc &line, const TPublicType &pType);
+ bool checkIsNotOpaqueType(const TSourceLoc &line,
+ const TTypeSpecifierNonArray &pType,
+ const char *reason);
+ void checkDeclaratorLocationIsNotSpecified(const TSourceLoc &line, const TPublicType &pType);
+ void checkLocationIsNotSpecified(const TSourceLoc &location,
+ const TLayoutQualifier &layoutQualifier);
+ void checkStd430IsForShaderStorageBlock(const TSourceLoc &location,
+ const TLayoutBlockStorage &blockStorage,
+ const TQualifier &qualifier);
+ void checkIsParameterQualifierValid(const TSourceLoc &line,
+ const TTypeQualifierBuilder &typeQualifierBuilder,
+ TType *type);
+
+ // Check if at least one of the specified extensions can be used, and generate error/warning as
+ // appropriate according to the spec.
+ // This function is only needed for a few different small constant sizes of extension array, and
+ // we want to avoid unnecessary dynamic allocations. That's why checkCanUseOneOfExtensions is a
+ // template function rather than one taking a vector.
+ template <size_t size>
+ bool checkCanUseOneOfExtensions(const TSourceLoc &line,
+ const std::array<TExtension, size> &extensions);
+ bool checkCanUseExtension(const TSourceLoc &line, TExtension extension);
+
+ // Done for all declarations, whether empty or not.
+ void declarationQualifierErrorCheck(const sh::TQualifier qualifier,
+ const sh::TLayoutQualifier &layoutQualifier,
+ const TSourceLoc &location);
+ // Done for the first non-empty declarator in a declaration.
+ void nonEmptyDeclarationErrorCheck(const TPublicType &publicType,
+ const TSourceLoc &identifierLocation);
+ // Done only for empty declarations.
+ void emptyDeclarationErrorCheck(const TType &type, const TSourceLoc &location);
+
+ void checkLayoutQualifierSupported(const TSourceLoc &location,
+ const TString &layoutQualifierName,
+ int versionRequired);
+ bool checkWorkGroupSizeIsNotSpecified(const TSourceLoc &location,
+ const TLayoutQualifier &layoutQualifier);
+ void functionCallRValueLValueErrorCheck(const TFunction *fnCandidate, TIntermAggregate *fnCall);
+ void checkInvariantVariableQualifier(bool invariant,
+ const TQualifier qualifier,
+ const TSourceLoc &invariantLocation);
+ void checkInputOutputTypeIsValidES3(const TQualifier qualifier,
+ const TPublicType &type,
+ const TSourceLoc &qualifierLocation);
+ void checkLocalVariableConstStorageQualifier(const TQualifierWrapperBase &qualifier);
const TPragma &pragma() const { return mDirectiveHandler.pragma(); }
- const TExtensionBehavior &extensionBehavior() const { return mDirectiveHandler.extensionBehavior(); }
- bool supportsExtension(const char *extension);
- bool isExtensionEnabled(const char *extension) const;
+ const TExtensionBehavior &extensionBehavior() const
+ {
+ return mDirectiveHandler.extensionBehavior();
+ }
+
+ bool isExtensionEnabled(TExtension extension) const;
void handleExtensionDirective(const TSourceLoc &loc, const char *extName, const char *behavior);
- void handlePragmaDirective(const TSourceLoc &loc, const char *name, const char *value, bool stdgl);
+ void handlePragmaDirective(const TSourceLoc &loc,
+ const char *name,
+ const char *value,
+ bool stdgl);
- bool containsSampler(const TType &type);
- const TFunction* findFunction(
- const TSourceLoc &line, TFunction *pfnCall, int inputShaderVersion, bool *builtIn = 0);
+ // Returns true on success. *initNode may still be nullptr on success in case the initialization
+ // is not needed in the AST.
bool executeInitializer(const TSourceLoc &line,
const TString &identifier,
- const TPublicType &pType,
+ TType type,
TIntermTyped *initializer,
- TIntermNode **intermNode);
-
- TPublicType addFullySpecifiedType(TQualifier qualifier,
- bool invariant,
- TLayoutQualifier layoutQualifier,
+ TIntermBinary **initNode);
+ TIntermNode *addConditionInitializer(const TPublicType &pType,
+ const TString &identifier,
+ TIntermTyped *initializer,
+ const TSourceLoc &loc);
+ TIntermNode *addLoop(TLoopType type,
+ TIntermNode *init,
+ TIntermNode *cond,
+ TIntermTyped *expr,
+ TIntermNode *body,
+ const TSourceLoc &loc);
+
+ // For "if" test nodes. There are three children: a condition, a true path, and a false path.
+ // The two paths are in TIntermNodePair code.
+ TIntermNode *addIfElse(TIntermTyped *cond, TIntermNodePair code, const TSourceLoc &loc);
+
+ void addFullySpecifiedType(TPublicType *typeSpecifier);
+ TPublicType addFullySpecifiedType(const TTypeQualifierBuilder &typeQualifierBuilder,
const TPublicType &typeSpecifier);
- TIntermAggregate *parseSingleDeclaration(TPublicType &publicType,
- const TSourceLoc &identifierOrTypeLocation,
- const TString &identifier);
- TIntermAggregate *parseSingleArrayDeclaration(TPublicType &publicType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &indexLocation,
- TIntermTyped *indexExpression);
- TIntermAggregate *parseSingleInitDeclaration(const TPublicType &publicType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &initLocation,
- TIntermTyped *initializer);
+ TIntermDeclaration *parseSingleDeclaration(TPublicType &publicType,
+ const TSourceLoc &identifierOrTypeLocation,
+ const TString &identifier);
+ TIntermDeclaration *parseSingleArrayDeclaration(TPublicType &elementType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &indexLocation,
+ const TVector<unsigned int> &arraySizes);
+ TIntermDeclaration *parseSingleInitDeclaration(const TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &initLocation,
+ TIntermTyped *initializer);
// Parse a declaration like "type a[n] = initializer"
// Note that this does not apply to declarations like "type[n] a = initializer"
- TIntermAggregate *parseSingleArrayInitDeclaration(TPublicType &publicType,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &indexLocation,
- TIntermTyped *indexExpression,
- const TSourceLoc &initLocation,
- TIntermTyped *initializer);
-
- TIntermAggregate *parseInvariantDeclaration(const TSourceLoc &invariantLoc,
- const TSourceLoc &identifierLoc,
- const TString *identifier,
- const TSymbol *symbol);
-
- TIntermAggregate *parseDeclarator(TPublicType &publicType,
- TIntermAggregate *aggregateDeclaration,
- const TSourceLoc &identifierLocation,
- const TString &identifier);
- TIntermAggregate *parseArrayDeclarator(TPublicType &publicType,
- TIntermAggregate *aggregateDeclaration,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &arrayLocation,
- TIntermTyped *indexExpression);
- TIntermAggregate *parseInitDeclarator(const TPublicType &publicType,
- TIntermAggregate *aggregateDeclaration,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &initLocation,
- TIntermTyped *initializer);
+ TIntermDeclaration *parseSingleArrayInitDeclaration(TPublicType &elementType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &indexLocation,
+ const TVector<unsigned int> &arraySizes,
+ const TSourceLoc &initLocation,
+ TIntermTyped *initializer);
+
+ TIntermInvariantDeclaration *parseInvariantDeclaration(
+ const TTypeQualifierBuilder &typeQualifierBuilder,
+ const TSourceLoc &identifierLoc,
+ const TString *identifier,
+ const TSymbol *symbol);
+
+ void parseDeclarator(TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ TIntermDeclaration *declarationOut);
+ void parseArrayDeclarator(TPublicType &elementType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &arrayLocation,
+ const TVector<unsigned int> &arraySizes,
+ TIntermDeclaration *declarationOut);
+ void parseInitDeclarator(const TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &initLocation,
+ TIntermTyped *initializer,
+ TIntermDeclaration *declarationOut);
// Parse a declarator like "a[n] = initializer"
- TIntermAggregate *parseArrayInitDeclarator(const TPublicType &publicType,
- TIntermAggregate *aggregateDeclaration,
- const TSourceLoc &identifierLocation,
- const TString &identifier,
- const TSourceLoc &indexLocation,
- TIntermTyped *indexExpression,
- const TSourceLoc &initLocation,
- TIntermTyped *initializer);
-
- void parseGlobalLayoutQualifier(const TPublicType &typeQualifier);
- TIntermAggregate *addFunctionPrototypeDeclaration(const TFunction &function,
- const TSourceLoc &location);
- TIntermAggregate *addFunctionDefinition(const TFunction &function,
- TIntermAggregate *functionPrototype,
- TIntermAggregate *functionBody,
- const TSourceLoc &location);
- void parseFunctionPrototype(const TSourceLoc &location,
- TFunction *function,
- TIntermAggregate **aggregateOut);
- TFunction *parseFunctionDeclarator(const TSourceLoc &location,
- TFunction *function);
+ void parseArrayInitDeclarator(const TPublicType &elementType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &indexLocation,
+ const TVector<unsigned int> &arraySizes,
+ const TSourceLoc &initLocation,
+ TIntermTyped *initializer,
+ TIntermDeclaration *declarationOut);
+
+ TIntermNode *addEmptyStatement(const TSourceLoc &location);
+
+ void parseDefaultPrecisionQualifier(const TPrecision precision,
+ const TPublicType &type,
+ const TSourceLoc &loc);
+ void parseGlobalLayoutQualifier(const TTypeQualifierBuilder &typeQualifierBuilder);
+
+ TIntermFunctionPrototype *addFunctionPrototypeDeclaration(const TFunction &parsedFunction,
+ const TSourceLoc &location);
+ TIntermFunctionDefinition *addFunctionDefinition(TIntermFunctionPrototype *functionPrototype,
+ TIntermBlock *functionBody,
+ const TSourceLoc &location);
+ void parseFunctionDefinitionHeader(const TSourceLoc &location,
+ TFunction **function,
+ TIntermFunctionPrototype **prototypeOut);
+ TFunction *parseFunctionDeclarator(const TSourceLoc &location, TFunction *function);
+ TFunction *parseFunctionHeader(const TPublicType &type,
+ const TString *name,
+ const TSourceLoc &location);
+ TFunction *addNonConstructorFunc(const TString *name, const TSourceLoc &loc);
TFunction *addConstructorFunc(const TPublicType &publicType);
- TIntermTyped *addConstructor(TIntermNode *arguments,
- TType *type,
- TOperator op,
- TFunction *fnCall,
- const TSourceLoc &line);
- TIntermTyped *addConstVectorNode(TVectorFields &fields,
- TIntermConstantUnion *node,
- const TSourceLoc &line,
- bool outOfRangeIndexIsError);
- TIntermTyped *addConstMatrixNode(int index,
- TIntermConstantUnion *node,
- const TSourceLoc &line,
- bool outOfRangeIndexIsError);
- TIntermTyped *addConstArrayNode(int index,
- TIntermConstantUnion *node,
- const TSourceLoc &line,
- bool outOfRangeIndexIsError);
- TIntermTyped *addConstStruct(
- const TString &identifier, TIntermTyped *node, const TSourceLoc& line);
+ TParameter parseParameterDeclarator(const TPublicType &publicType,
+ const TString *name,
+ const TSourceLoc &nameLoc);
+
+ TParameter parseParameterArrayDeclarator(const TString *name,
+ const TSourceLoc &nameLoc,
+ const TVector<unsigned int> &arraySizes,
+ const TSourceLoc &arrayLoc,
+ TPublicType *elementType);
+
TIntermTyped *addIndexExpression(TIntermTyped *baseExpression,
- const TSourceLoc& location,
+ const TSourceLoc &location,
TIntermTyped *indexExpression);
- TIntermTyped* addFieldSelectionExpression(TIntermTyped *baseExpression,
+ TIntermTyped *addFieldSelectionExpression(TIntermTyped *baseExpression,
const TSourceLoc &dotLocation,
const TString &fieldString,
const TSourceLoc &fieldLocation);
- TFieldList *addStructDeclaratorList(const TPublicType &typeSpecifier, TFieldList *fieldList);
- TPublicType addStructure(const TSourceLoc &structLine,
- const TSourceLoc &nameLine,
- const TString *structName,
- TFieldList *fieldList);
+ // Parse declarator for a single field
+ TField *parseStructDeclarator(TString *identifier, const TSourceLoc &loc);
+ TField *parseStructArrayDeclarator(TString *identifier,
+ const TSourceLoc &loc,
+ const TVector<unsigned int> &arraySizes,
+ const TSourceLoc &arraySizeLoc);
- TIntermAggregate* addInterfaceBlock(const TPublicType &typeQualifier,
+ void checkDoesNotHaveDuplicateFieldName(const TFieldList::const_iterator begin,
+ const TFieldList::const_iterator end,
+ const TString &name,
+ const TSourceLoc &location);
+ TFieldList *addStructFieldList(TFieldList *fields, const TSourceLoc &location);
+ TFieldList *combineStructFieldLists(TFieldList *processedFields,
+ const TFieldList *newlyAddedFields,
+ const TSourceLoc &location);
+ TFieldList *addStructDeclaratorListWithQualifiers(
+ const TTypeQualifierBuilder &typeQualifierBuilder,
+ TPublicType *typeSpecifier,
+ TFieldList *fieldList);
+ TFieldList *addStructDeclaratorList(const TPublicType &typeSpecifier, TFieldList *fieldList);
+ TTypeSpecifierNonArray addStructure(const TSourceLoc &structLine,
const TSourceLoc &nameLine,
- const TString &blockName,
- TFieldList *fieldList,
- const TString *instanceName,
- const TSourceLoc &instanceLine,
- TIntermTyped *arrayIndex,
- const TSourceLoc& arrayIndexLine);
-
- TLayoutQualifier parseLayoutQualifier(
- const TString &qualifierType, const TSourceLoc &qualifierTypeLine);
+ const TString *structName,
+ TFieldList *fieldList);
+
+ TIntermDeclaration *addInterfaceBlock(const TTypeQualifierBuilder &typeQualifierBuilder,
+ const TSourceLoc &nameLine,
+ const TString &blockName,
+ TFieldList *fieldList,
+ const TString *instanceName,
+ const TSourceLoc &instanceLine,
+ TIntermTyped *arrayIndex,
+ const TSourceLoc &arrayIndexLine);
+
+ void parseLocalSize(const TString &qualifierType,
+ const TSourceLoc &qualifierTypeLine,
+ int intValue,
+ const TSourceLoc &intValueLine,
+ const std::string &intValueString,
+ size_t index,
+ sh::WorkGroupSize *localSize);
+ void parseNumViews(int intValue,
+ const TSourceLoc &intValueLine,
+ const std::string &intValueString,
+ int *numViews);
+ void parseInvocations(int intValue,
+ const TSourceLoc &intValueLine,
+ const std::string &intValueString,
+ int *numInvocations);
+ void parseMaxVertices(int intValue,
+ const TSourceLoc &intValueLine,
+ const std::string &intValueString,
+ int *numMaxVertices);
+ TLayoutQualifier parseLayoutQualifier(const TString &qualifierType,
+ const TSourceLoc &qualifierTypeLine);
TLayoutQualifier parseLayoutQualifier(const TString &qualifierType,
const TSourceLoc &qualifierTypeLine,
- const TString &intValueString,
int intValue,
const TSourceLoc &intValueLine);
- TLayoutQualifier joinLayoutQualifiers(TLayoutQualifier leftQualifier, TLayoutQualifier rightQualifier);
- TPublicType joinInterpolationQualifiers(const TSourceLoc &interpolationLoc, TQualifier interpolationQualifier,
- const TSourceLoc &storageLoc, TQualifier storageQualifier);
+ TTypeQualifierBuilder *createTypeQualifierBuilder(const TSourceLoc &loc);
+ TStorageQualifierWrapper *parseGlobalStorageQualifier(TQualifier qualifier,
+ const TSourceLoc &loc);
+ TStorageQualifierWrapper *parseVaryingQualifier(const TSourceLoc &loc);
+ TStorageQualifierWrapper *parseInQualifier(const TSourceLoc &loc);
+ TStorageQualifierWrapper *parseOutQualifier(const TSourceLoc &loc);
+ TStorageQualifierWrapper *parseInOutQualifier(const TSourceLoc &loc);
+ TLayoutQualifier joinLayoutQualifiers(TLayoutQualifier leftQualifier,
+ TLayoutQualifier rightQualifier,
+ const TSourceLoc &rightQualifierLocation);
// Performs an error check for embedded struct declarations.
- // Returns true if an error was raised due to the declaration of
- // this struct.
- bool enterStructDeclaration(const TSourceLoc &line, const TString &identifier);
+ void enterStructDeclaration(const TSourceLoc &line, const TString &identifier);
void exitStructDeclaration();
- bool structNestingErrorCheck(const TSourceLoc &line, const TField &field);
+ void checkIsBelowStructNestingLimit(const TSourceLoc &line, const TField &field);
- TIntermSwitch *addSwitch(TIntermTyped *init, TIntermAggregate *statementList, const TSourceLoc &loc);
+ TIntermSwitch *addSwitch(TIntermTyped *init,
+ TIntermBlock *statementList,
+ const TSourceLoc &loc);
TIntermCase *addCase(TIntermTyped *condition, const TSourceLoc &loc);
TIntermCase *addDefault(const TSourceLoc &loc);
TIntermTyped *addUnaryMath(TOperator op, TIntermTyped *child, const TSourceLoc &loc);
TIntermTyped *addUnaryMathLValue(TOperator op, TIntermTyped *child, const TSourceLoc &loc);
- TIntermTyped *addBinaryMath(
- TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &loc);
- TIntermTyped *addBinaryMathBooleanResult(
- TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &loc);
- TIntermTyped *addAssign(
- TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &loc);
+ TIntermTyped *addBinaryMath(TOperator op,
+ TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &loc);
+ TIntermTyped *addBinaryMathBooleanResult(TOperator op,
+ TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &loc);
+ TIntermTyped *addAssign(TOperator op,
+ TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &loc);
TIntermTyped *addComma(TIntermTyped *left, TIntermTyped *right, const TSourceLoc &loc);
TIntermBranch *addBranch(TOperator op, const TSourceLoc &loc);
- TIntermBranch *addBranch(TOperator op, TIntermTyped *returnValue, const TSourceLoc &loc);
+ TIntermBranch *addBranch(TOperator op, TIntermTyped *expression, const TSourceLoc &loc);
+ void checkTextureGather(TIntermAggregate *functionCall);
void checkTextureOffsetConst(TIntermAggregate *functionCall);
+ void checkImageMemoryAccessForBuiltinFunctions(TIntermAggregate *functionCall);
+ void checkImageMemoryAccessForUserDefinedFunctions(const TFunction *functionDefinition,
+ const TIntermAggregate *functionCall);
+ void checkAtomicMemoryBuiltinFunctions(TIntermAggregate *functionCall);
+ TIntermSequence *createEmptyArgumentsList();
+
+ // fnCall is only storing the built-in op, and function name or constructor type. arguments
+ // has the arguments.
TIntermTyped *addFunctionCallOrMethod(TFunction *fnCall,
- TIntermNode *paramNode,
+ TIntermSequence *arguments,
TIntermNode *thisNode,
- const TSourceLoc &loc,
- bool *fatalError);
+ const TSourceLoc &loc);
- TIntermTyped *addTernarySelection(
- TIntermTyped *cond, TIntermTyped *trueBlock, TIntermTyped *falseBlock, const TSourceLoc &line);
+ TIntermTyped *addTernarySelection(TIntermTyped *cond,
+ TIntermTyped *trueExpression,
+ TIntermTyped *falseExpression,
+ const TSourceLoc &line);
- // TODO(jmadill): make these private
- TIntermediate &intermediate; // to hold and build a parse tree
+ int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; }
+ int getGeometryShaderInvocations() const
+ {
+ return (mGeometryShaderInvocations > 0) ? mGeometryShaderInvocations : 1;
+ }
+ TLayoutPrimitiveType getGeometryShaderInputPrimitiveType() const
+ {
+ return mGeometryShaderInputPrimitiveType;
+ }
+ TLayoutPrimitiveType getGeometryShaderOutputPrimitiveType() const
+ {
+ return mGeometryShaderOutputPrimitiveType;
+ }
+
+ // TODO(jmadill): make this private
TSymbolTable &symbolTable; // symbol table that goes with the language currently being parsed
private:
- bool declareVariable(const TSourceLoc &line, const TString &identifier, const TType &type, TVariable **variable);
-
- bool nonInitErrorCheck(const TSourceLoc &line, const TString &identifier, TPublicType *type);
-
- TIntermTyped *addBinaryMathInternal(
- TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &loc);
- TIntermTyped *createAssign(
- TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &loc);
- // The funcReturnType parameter is expected to be non-null when the operation is a built-in function.
- // It is expected to be null for other unary operators.
- TIntermTyped *createUnaryMath(
- TOperator op, TIntermTyped *child, const TSourceLoc &loc, const TType *funcReturnType);
+ class AtomicCounterBindingState;
+ constexpr static size_t kAtomicCounterSize = 4;
+ // UNIFORM_ARRAY_STRIDE for atomic counter arrays is an implementation-dependent value which
+ // can be queried after a program is linked according to ES 3.10 section 7.7.1. This is
+ // controversial with the offset inheritance as described in ESSL 3.10 section 4.4.6. Currently
+ // we treat it as always 4 in favour of the original interpretation in
+ // "ARB_shader_atomic_counters".
+ // TODO(jie.a.chen@intel.com): Double check this once the spec vagueness is resolved.
+ // Note that there may be tests in AtomicCounter_test that will need to be updated as well.
+ constexpr static size_t kAtomicCounterArrayStride = 4;
+
+ // Returns a clamped index. If it prints out an error message, the token is "[]".
+ int checkIndexLessThan(bool outOfRangeIndexIsError,
+ const TSourceLoc &location,
+ int index,
+ int arraySize,
+ const char *reason);
+
+ bool declareVariable(const TSourceLoc &line,
+ const TString &identifier,
+ const TType &type,
+ TVariable **variable);
+
+ void checkCanBeDeclaredWithoutInitializer(const TSourceLoc &line,
+ const TString &identifier,
+ TType *type);
+
+ TParameter parseParameterDeclarator(TType *type,
+ const TString *name,
+ const TSourceLoc &nameLoc);
+
+ bool checkIsValidTypeAndQualifierForArray(const TSourceLoc &indexLocation,
+ const TPublicType &elementType);
+ // Done for all atomic counter declarations, whether empty or not.
+ void atomicCounterQualifierErrorCheck(const TPublicType &publicType,
+ const TSourceLoc &location);
+
+ // Assumes that multiplication op has already been set based on the types.
+ bool isMultiplicationTypeCombinationValid(TOperator op, const TType &left, const TType &right);
+
+ void checkOutParameterIsNotOpaqueType(const TSourceLoc &line,
+ TQualifier qualifier,
+ const TType &type);
+
+ void checkInternalFormatIsNotSpecified(const TSourceLoc &location,
+ TLayoutImageInternalFormat internalFormat);
+ void checkMemoryQualifierIsNotSpecified(const TMemoryQualifier &memoryQualifier,
+ const TSourceLoc &location);
+ void checkAtomicCounterOffsetDoesNotOverlap(bool forceAppend,
+ const TSourceLoc &loc,
+ TType *type);
+ void checkBindingIsValid(const TSourceLoc &identifierLocation, const TType &type);
+ void checkBindingIsNotSpecified(const TSourceLoc &location, int binding);
+ void checkOffsetIsNotSpecified(const TSourceLoc &location, int offset);
+ void checkImageBindingIsValid(const TSourceLoc &location,
+ int binding,
+ int arrayTotalElementCount);
+ void checkSamplerBindingIsValid(const TSourceLoc &location,
+ int binding,
+ int arrayTotalElementCount);
+ void checkBlockBindingIsValid(const TSourceLoc &location,
+ const TQualifier &qualifier,
+ int binding,
+ int arraySize);
+ void checkAtomicCounterBindingIsValid(const TSourceLoc &location, int binding);
+
+ void checkUniformLocationInRange(const TSourceLoc &location,
+ int objectLocationCount,
+ const TLayoutQualifier &layoutQualifier);
+
+ void checkYuvIsNotSpecified(const TSourceLoc &location, bool yuv);
+
+ bool checkUnsizedArrayConstructorArgumentDimensionality(TIntermSequence *arguments,
+ TType type,
+ const TSourceLoc &line);
+
+ // Will set the size of the outermost array according to geometry shader input layout.
+ void checkGeometryShaderInputAndSetArraySize(const TSourceLoc &location,
+ const char *token,
+ TType *type);
+
+ // Will size any unsized array type so unsized arrays won't need to be taken into account
+ // further along the line in parsing.
+ void checkIsNotUnsizedArray(const TSourceLoc &line,
+ const char *errorMessage,
+ const char *token,
+ TType *arrayType);
+
+ TIntermTyped *addBinaryMathInternal(TOperator op,
+ TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &loc);
+ TIntermBinary *createAssign(TOperator op,
+ TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &loc);
+ TIntermTyped *createUnaryMath(TOperator op, TIntermTyped *child, const TSourceLoc &loc);
+
+ TIntermTyped *addMethod(TFunction *fnCall,
+ TIntermSequence *arguments,
+ TIntermNode *thisNode,
+ const TSourceLoc &loc);
+ TIntermTyped *addConstructor(TIntermSequence *arguments,
+ TType type,
+ const TSourceLoc &line);
+ TIntermTyped *addNonConstructorFunctionCall(TFunction *fnCall,
+ TIntermSequence *arguments,
+ const TSourceLoc &loc);
// Return true if the checks pass
- bool binaryOpCommonCheck(
- TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &loc);
-
- // Set to true when the last/current declarator list was started with an empty declaration.
- bool mDeferredSingleDeclarationErrorCheck;
-
- sh::GLenum mShaderType; // vertex or fragment language (future: pack or unpack)
- ShShaderSpec mShaderSpec; // The language specification compiler conforms to - GLES2 or WebGL.
+ bool binaryOpCommonCheck(TOperator op,
+ TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &loc);
+
+ TIntermFunctionPrototype *createPrototypeNodeFromFunction(const TFunction &function,
+ const TSourceLoc &location,
+ bool insertParametersToSymbolTable);
+
+ void setAtomicCounterBindingDefaultOffset(const TPublicType &declaration,
+ const TSourceLoc &location);
+
+ bool checkPrimitiveTypeMatchesTypeQualifier(const TTypeQualifier &typeQualifier);
+ bool parseGeometryShaderInputLayoutQualifier(const TTypeQualifier &typeQualifier);
+ bool parseGeometryShaderOutputLayoutQualifier(const TTypeQualifier &typeQualifier);
+ void setGeometryShaderInputArraySize(unsigned int inputArraySize, const TSourceLoc &line);
+
+ // Set to true when the last/current declarator list was started with an empty declaration. The
+ // non-empty declaration error check will need to be performed if the empty declaration is
+ // followed by a declarator.
+ bool mDeferredNonEmptyDeclarationErrorCheck;
+
+ sh::GLenum mShaderType; // vertex or fragment language (future: pack or unpack)
+ ShShaderSpec mShaderSpec; // The language specification compiler conforms to - GLES2 or WebGL.
+ ShCompileOptions mCompileOptions; // Options passed to TCompiler
int mShaderVersion;
- TIntermNode *mTreeRoot; // root of parse tree being created
- int mLoopNestingLevel; // 0 if outside all loops
- int mStructNestingLevel; // incremented while parsing a struct declaration
- int mSwitchNestingLevel; // 0 if outside all switch statements
- const TType *mCurrentFunctionType; // the return type of the function that's currently being parsed
- bool mFunctionReturnsValue; // true if a non-void function has a return
- bool mChecksPrecisionErrors; // true if an error will be generated when a variable is declared without precision, explicit or implicit.
+ TIntermBlock *mTreeRoot; // root of parse tree being created
+ int mLoopNestingLevel; // 0 if outside all loops
+ int mStructNestingLevel; // incremented while parsing a struct declaration
+ int mSwitchNestingLevel; // 0 if outside all switch statements
+ const TType
+ *mCurrentFunctionType; // the return type of the function that's currently being parsed
+ bool mFunctionReturnsValue; // true if a non-void function has a return
+ bool mChecksPrecisionErrors; // true if an error will be generated when a variable is declared
+ // without precision, explicit or implicit.
bool mFragmentPrecisionHighOnESSL1; // true if highp precision is supported when compiling
// ESSL1.
- TLayoutMatrixPacking mDefaultMatrixPacking;
- TLayoutBlockStorage mDefaultBlockStorage;
+ TLayoutMatrixPacking mDefaultUniformMatrixPacking;
+ TLayoutBlockStorage mDefaultUniformBlockStorage;
+ TLayoutMatrixPacking mDefaultBufferMatrixPacking;
+ TLayoutBlockStorage mDefaultBufferBlockStorage;
TString mHashErrMsg;
- TDiagnostics mDiagnostics;
+ TDiagnostics *mDiagnostics;
TDirectiveHandler mDirectiveHandler;
pp::Preprocessor mPreprocessor;
void *mScanner;
- bool mUsesFragData; // track if we are using both gl_FragData and gl_FragColor
+ bool mUsesFragData; // track if we are using both gl_FragData and gl_FragColor
bool mUsesFragColor;
bool mUsesSecondaryOutputs; // Track if we are using either gl_SecondaryFragData or
// gl_Secondary FragColor or both.
int mMinProgramTexelOffset;
int mMaxProgramTexelOffset;
+
+ int mMinProgramTextureGatherOffset;
+ int mMaxProgramTextureGatherOffset;
+
+ // keep track of local group size declared in layout. It should be declared only once.
+ bool mComputeShaderLocalSizeDeclared;
+ sh::WorkGroupSize mComputeShaderLocalSize;
+ // keep track of number of views declared in layout.
+ int mNumViews;
+ int mMaxNumViews;
+ int mMaxImageUnits;
+ int mMaxCombinedTextureImageUnits;
+ int mMaxUniformLocations;
+ int mMaxUniformBufferBindings;
+ int mMaxAtomicCounterBindings;
+ int mMaxShaderStorageBufferBindings;
+
+ // keeps track whether we are declaring / defining a function
+ bool mDeclaringFunction;
+
+ // Track the state of each atomic counter binding.
+ std::map<int, AtomicCounterBindingState> mAtomicCounterBindingStates;
+
+ // Track the geometry shader global parameters declared in layout.
+ TLayoutPrimitiveType mGeometryShaderInputPrimitiveType;
+ TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType;
+ int mGeometryShaderInvocations;
+ int mGeometryShaderMaxVertices;
+ int mMaxGeometryShaderInvocations;
+ int mMaxGeometryShaderMaxVertices;
+
+ // Track if all input array sizes are same and matches the latter input primitive declaration.
+ unsigned int mGeometryShaderInputArraySize;
};
-int PaParseStrings(
- size_t count, const char *const string[], const int length[], TParseContext *context);
+int PaParseStrings(size_t count,
+ const char *const string[],
+ const int length[],
+ TParseContext *context);
+
+} // namespace sh
-#endif // COMPILER_TRANSLATOR_PARSECONTEXT_H_
+#endif // COMPILER_TRANSLATOR_PARSECONTEXT_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp b/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp
index 887cb66504..0f1cd8b5c9 100644
--- a/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp
@@ -6,16 +6,16 @@
#include "compiler/translator/PoolAlloc.h"
-#include "compiler/translator/InitializeGlobals.h"
-
-#include "common/platform.h"
-#include "common/angleutils.h"
-#include "common/tls.h"
-
#include <stdint.h>
#include <stdio.h>
#include <assert.h>
+#include "common/angleutils.h"
+#include "common/debug.h"
+#include "common/platform.h"
+#include "common/tls.h"
+#include "compiler/translator/InitializeGlobals.h"
+
TLSIndex PoolIndex = TLS_INVALID_INDEX;
bool InitializePoolIndex()
@@ -34,13 +34,13 @@ void FreePoolIndex()
PoolIndex = TLS_INVALID_INDEX;
}
-TPoolAllocator* GetGlobalPoolAllocator()
+TPoolAllocator *GetGlobalPoolAllocator()
{
assert(PoolIndex != TLS_INVALID_INDEX);
- return static_cast<TPoolAllocator*>(GetTLSValue(PoolIndex));
+ return static_cast<TPoolAllocator *>(GetTLSValue(PoolIndex));
}
-void SetGlobalPoolAllocator(TPoolAllocator* poolAllocator)
+void SetGlobalPoolAllocator(TPoolAllocator *poolAllocator)
{
assert(PoolIndex != TLS_INVALID_INDEX);
SetTLSValue(PoolIndex, poolAllocator);
@@ -50,56 +50,66 @@ void SetGlobalPoolAllocator(TPoolAllocator* poolAllocator)
// Implement the functionality of the TPoolAllocator class, which
// is documented in PoolAlloc.h.
//
-TPoolAllocator::TPoolAllocator(int growthIncrement, int allocationAlignment) :
- pageSize(growthIncrement),
- alignment(allocationAlignment),
- freeList(0),
- inUseList(0),
- numCalls(0),
- totalBytes(0)
+TPoolAllocator::TPoolAllocator(int growthIncrement, int allocationAlignment)
+ : alignment(allocationAlignment),
+#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ pageSize(growthIncrement),
+ freeList(0),
+ inUseList(0),
+ numCalls(0),
+ totalBytes(0),
+#endif
+ mLocked(false)
{
//
- // Don't allow page sizes we know are smaller than all common
- // OS page sizes.
- //
- if (pageSize < 4*1024)
- pageSize = 4*1024;
-
- //
- // A large currentPageOffset indicates a new page needs to
- // be obtained to allocate memory.
- //
- currentPageOffset = pageSize;
-
- //
// Adjust alignment to be at least pointer aligned and
// power of 2.
//
- size_t minAlign = sizeof(void*);
+ size_t minAlign = sizeof(void *);
alignment &= ~(minAlign - 1);
if (alignment < minAlign)
alignment = minAlign;
- size_t a = 1;
+ size_t a = 1;
while (a < alignment)
a <<= 1;
- alignment = a;
+ alignment = a;
alignmentMask = a - 1;
+#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ //
+ // Don't allow page sizes we know are smaller than all common
+ // OS page sizes.
+ //
+ if (pageSize < 4 * 1024)
+ pageSize = 4 * 1024;
+
+ //
+ // A large currentPageOffset indicates a new page needs to
+ // be obtained to allocate memory.
+ //
+ currentPageOffset = pageSize;
+
//
// Align header skip
//
headerSkip = minAlign;
- if (headerSkip < sizeof(tHeader)) {
+ if (headerSkip < sizeof(tHeader))
+ {
headerSkip = (sizeof(tHeader) + alignmentMask) & ~alignmentMask;
}
+#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ mStack.push_back({});
+#endif
}
TPoolAllocator::~TPoolAllocator()
{
- while (inUseList) {
- tHeader* next = inUseList->nextPage;
+#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ while (inUseList)
+ {
+ tHeader *next = inUseList->nextPage;
inUseList->~tHeader();
- delete [] reinterpret_cast<char*>(inUseList);
+ delete[] reinterpret_cast<char *>(inUseList);
inUseList = next;
}
@@ -107,11 +117,22 @@ TPoolAllocator::~TPoolAllocator()
// here, because we did it already when the block was
// placed into the free list.
//
- while (freeList) {
- tHeader* next = freeList->nextPage;
- delete [] reinterpret_cast<char*>(freeList);
+ while (freeList)
+ {
+ tHeader *next = freeList->nextPage;
+ delete[] reinterpret_cast<char *>(freeList);
freeList = next;
}
+#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ for (auto &allocs : mStack)
+ {
+ for (auto alloc : allocs)
+ {
+ free(alloc);
+ }
+ }
+ mStack.clear();
+#endif
}
// Support MSVC++ 6.0
@@ -120,28 +141,32 @@ const unsigned char TAllocation::guardBlockEndVal = 0xfe;
const unsigned char TAllocation::userDataFill = 0xcd;
#ifdef GUARD_BLOCKS
- const size_t TAllocation::guardBlockSize = 16;
+const size_t TAllocation::guardBlockSize = 16;
#else
- const size_t TAllocation::guardBlockSize = 0;
+const size_t TAllocation::guardBlockSize = 0;
#endif
//
// Check a single guard block for damage
//
-void TAllocation::checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const
+void TAllocation::checkGuardBlock(unsigned char *blockMem,
+ unsigned char val,
+ const char *locText) const
{
#ifdef GUARD_BLOCKS
- for (size_t x = 0; x < guardBlockSize; x++) {
- if (blockMem[x] != val) {
+ for (size_t x = 0; x < guardBlockSize; x++)
+ {
+ if (blockMem[x] != val)
+ {
char assertMsg[80];
- // We don't print the assert message. It's here just to be helpful.
+// We don't print the assert message. It's here just to be helpful.
#if defined(_MSC_VER)
- snprintf(assertMsg, sizeof(assertMsg), "PoolAlloc: Damage %s %Iu byte allocation at 0x%p\n",
- locText, size, data());
+ snprintf(assertMsg, sizeof(assertMsg),
+ "PoolAlloc: Damage %s %Iu byte allocation at 0x%p\n", locText, size, data());
#else
- snprintf(assertMsg, sizeof(assertMsg), "PoolAlloc: Damage %s %zu byte allocation at 0x%p\n",
- locText, size, data());
+ snprintf(assertMsg, sizeof(assertMsg),
+ "PoolAlloc: Damage %s %zu byte allocation at 0x%p\n", locText, size, data());
#endif
assert(0 && "PoolAlloc: Damage in guard block");
}
@@ -149,17 +174,20 @@ void TAllocation::checkGuardBlock(unsigned char* blockMem, unsigned char val, co
#endif
}
-
void TPoolAllocator::push()
{
- tAllocState state = { currentPageOffset, inUseList };
+#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ tAllocState state = {currentPageOffset, inUseList};
+
+ mStack.push_back(state);
- stack.push_back(state);
-
//
// Indicate there is no current page to allocate from.
//
currentPageOffset = pageSize;
+#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ mStack.push_back({});
+#endif
}
//
@@ -171,27 +199,37 @@ void TPoolAllocator::push()
//
void TPoolAllocator::pop()
{
- if (stack.size() < 1)
+ if (mStack.size() < 1)
return;
- tHeader* page = stack.back().page;
- currentPageOffset = stack.back().offset;
+#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ tHeader *page = mStack.back().page;
+ currentPageOffset = mStack.back().offset;
- while (inUseList != page) {
+ while (inUseList != page)
+ {
// invoke destructor to free allocation list
inUseList->~tHeader();
-
- tHeader* nextInUse = inUseList->nextPage;
+
+ tHeader *nextInUse = inUseList->nextPage;
if (inUseList->pageCount > 1)
- delete [] reinterpret_cast<char*>(inUseList);
- else {
+ delete[] reinterpret_cast<char *>(inUseList);
+ else
+ {
inUseList->nextPage = freeList;
- freeList = inUseList;
+ freeList = inUseList;
}
inUseList = nextInUse;
}
- stack.pop_back();
+ mStack.pop_back();
+#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ for (auto &alloc : mStack.back())
+ {
+ free(alloc);
+ }
+ mStack.pop_back();
+#endif
}
//
@@ -200,12 +238,15 @@ void TPoolAllocator::pop()
//
void TPoolAllocator::popAll()
{
- while (stack.size() > 0)
+ while (mStack.size() > 0)
pop();
}
-void* TPoolAllocator::allocate(size_t numBytes)
+void *TPoolAllocator::allocate(size_t numBytes)
{
+ ASSERT(!mLocked);
+
+#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
//
// Just keep some interesting statistics.
//
@@ -226,18 +267,20 @@ void* TPoolAllocator::allocate(size_t numBytes)
// Do the allocation, most likely case first, for efficiency.
// This step could be moved to be inline sometime.
//
- if (allocationSize <= pageSize - currentPageOffset) {
+ if (allocationSize <= pageSize - currentPageOffset)
+ {
//
// Safe to allocate from currentPageOffset.
//
- unsigned char* memory = reinterpret_cast<unsigned char *>(inUseList) + currentPageOffset;
+ unsigned char *memory = reinterpret_cast<unsigned char *>(inUseList) + currentPageOffset;
currentPageOffset += allocationSize;
currentPageOffset = (currentPageOffset + alignmentMask) & ~alignmentMask;
return initializeAllocation(inUseList, memory, numBytes);
}
- if (allocationSize > pageSize - headerSkip) {
+ if (allocationSize > pageSize - headerSkip)
+ {
//
// Do a multi-page allocation. Don't mix these with the others.
// The OS is efficient and allocating and free-ing multiple pages.
@@ -247,49 +290,71 @@ void* TPoolAllocator::allocate(size_t numBytes)
if (numBytesToAlloc < allocationSize)
return 0;
- tHeader* memory = reinterpret_cast<tHeader*>(::new char[numBytesToAlloc]);
+ tHeader *memory = reinterpret_cast<tHeader *>(::new char[numBytesToAlloc]);
if (memory == 0)
return 0;
// Use placement-new to initialize header
- new(memory) tHeader(inUseList, (numBytesToAlloc + pageSize - 1) / pageSize);
+ new (memory) tHeader(inUseList, (numBytesToAlloc + pageSize - 1) / pageSize);
inUseList = memory;
currentPageOffset = pageSize; // make next allocation come from a new page
// No guard blocks for multi-page allocations (yet)
- return reinterpret_cast<void*>(reinterpret_cast<uintptr_t>(memory) + headerSkip);
+ return reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(memory) + headerSkip);
}
//
// Need a simple page to allocate from.
//
- tHeader* memory;
- if (freeList) {
- memory = freeList;
+ tHeader *memory;
+ if (freeList)
+ {
+ memory = freeList;
freeList = freeList->nextPage;
- } else {
- memory = reinterpret_cast<tHeader*>(::new char[pageSize]);
+ }
+ else
+ {
+ memory = reinterpret_cast<tHeader *>(::new char[pageSize]);
if (memory == 0)
return 0;
}
// Use placement-new to initialize header
- new(memory) tHeader(inUseList, 1);
+ new (memory) tHeader(inUseList, 1);
inUseList = memory;
-
- unsigned char* ret = reinterpret_cast<unsigned char *>(inUseList) + headerSkip;
- currentPageOffset = (headerSkip + allocationSize + alignmentMask) & ~alignmentMask;
+
+ unsigned char *ret = reinterpret_cast<unsigned char *>(inUseList) + headerSkip;
+ currentPageOffset = (headerSkip + allocationSize + alignmentMask) & ~alignmentMask;
return initializeAllocation(inUseList, ret, numBytes);
+#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ void *alloc = malloc(numBytes + alignmentMask);
+ mStack.back().push_back(alloc);
+
+ intptr_t intAlloc = reinterpret_cast<intptr_t>(alloc);
+ intAlloc = (intAlloc + alignmentMask) & ~alignmentMask;
+ return reinterpret_cast<void *>(intAlloc);
+#endif
+}
+
+void TPoolAllocator::lock()
+{
+ ASSERT(!mLocked);
+ mLocked = true;
}
+void TPoolAllocator::unlock()
+{
+ ASSERT(mLocked);
+ mLocked = false;
+}
//
// Check all allocations in a list for damage by calling check on each.
//
void TAllocation::checkAllocList() const
{
- for (const TAllocation* alloc = this; alloc != 0; alloc = alloc->prevAlloc)
+ for (const TAllocation *alloc = this; alloc != 0; alloc = alloc->prevAlloc)
alloc->check();
}
diff --git a/src/3rdparty/angle/src/compiler/translator/PoolAlloc.h b/src/3rdparty/angle/src/compiler/translator/PoolAlloc.h
index dab2926c90..ad63bc4cd6 100644
--- a/src/3rdparty/angle/src/compiler/translator/PoolAlloc.h
+++ b/src/3rdparty/angle/src/compiler/translator/PoolAlloc.h
@@ -13,8 +13,8 @@
//
// This header defines an allocator that can be used to efficiently
-// allocate a large number of small requests for heap memory, with the
-// intention that they are not individually deallocated, but rather
+// allocate a large number of small requests for heap memory, with the
+// intention that they are not individually deallocated, but rather
// collectively deallocated at one time.
//
// This simultaneously
@@ -38,53 +38,58 @@
// If we are using guard blocks, we must track each indivual
// allocation. If we aren't using guard blocks, these
// never get instantiated, so won't have any impact.
-//
-
-class TAllocation {
-public:
- TAllocation(size_t size, unsigned char* mem, TAllocation* prev = 0) :
- size(size), mem(mem), prevAlloc(prev) {
- // Allocations are bracketed:
- // [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
- // This would be cleaner with if (guardBlockSize)..., but that
- // makes the compiler print warnings about 0 length memsets,
- // even with the if() protecting them.
+//
+
+class TAllocation
+{
+ public:
+ TAllocation(size_t size, unsigned char *mem, TAllocation *prev = 0)
+ : size(size), mem(mem), prevAlloc(prev)
+ {
+// Allocations are bracketed:
+// [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
+// This would be cleaner with if (guardBlockSize)..., but that
+// makes the compiler print warnings about 0 length memsets,
+// even with the if() protecting them.
#ifdef GUARD_BLOCKS
memset(preGuard(), guardBlockBeginVal, guardBlockSize);
- memset(data(), userDataFill, size);
- memset(postGuard(), guardBlockEndVal, guardBlockSize);
+ memset(data(), userDataFill, size);
+ memset(postGuard(), guardBlockEndVal, guardBlockSize);
#endif
}
- void check() const {
- checkGuardBlock(preGuard(), guardBlockBeginVal, "before");
- checkGuardBlock(postGuard(), guardBlockEndVal, "after");
+ void check() const
+ {
+ checkGuardBlock(preGuard(), guardBlockBeginVal, "before");
+ checkGuardBlock(postGuard(), guardBlockEndVal, "after");
}
void checkAllocList() const;
// Return total size needed to accomodate user buffer of 'size',
// plus our tracking data.
- inline static size_t allocationSize(size_t size) {
+ inline static size_t allocationSize(size_t size)
+ {
return size + 2 * guardBlockSize + headerSize();
}
// Offset from surrounding buffer to get to user data buffer.
- inline static unsigned char* offsetAllocation(unsigned char* m) {
+ inline static unsigned char *offsetAllocation(unsigned char *m)
+ {
return m + guardBlockSize + headerSize();
}
-private:
- void checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const;
+ private:
+ void checkGuardBlock(unsigned char *blockMem, unsigned char val, const char *locText) const;
// Find offsets to pre and post guard blocks, and user data buffer
- unsigned char* preGuard() const { return mem + headerSize(); }
- unsigned char* data() const { return preGuard() + guardBlockSize; }
- unsigned char* postGuard() const { return data() + size; }
+ unsigned char *preGuard() const { return mem + headerSize(); }
+ unsigned char *data() const { return preGuard() + guardBlockSize; }
+ unsigned char *postGuard() const { return data() + size; }
- size_t size; // size of the user data area
- unsigned char* mem; // beginning of our allocation (pts to header)
- TAllocation* prevAlloc; // prior allocation in the chain
+ size_t size; // size of the user data area
+ unsigned char *mem; // beginning of our allocation (pts to header)
+ TAllocation *prevAlloc; // prior allocation in the chain
// Support MSVC++ 6.0
const static unsigned char guardBlockBeginVal;
@@ -101,7 +106,7 @@ private:
//
// There are several stacks. One is to track the pushing and popping
-// of the user, and not yet implemented. The others are simply a
+// of the user, and not yet implemented. The others are simply a
// repositories of free pages or used pages.
//
// Page stacks are linked together with a simple header at the beginning
@@ -110,12 +115,13 @@ private:
// re-use.
//
// The "page size" used is not, nor must it match, the underlying OS
-// page size. But, having it be about that size or equal to a set of
+// page size. But, having it be about that size or equal to a set of
// pages is likely most optimal.
//
-class TPoolAllocator {
-public:
- TPoolAllocator(int growthIncrement = 8*1024, int allocationAlignment = 16);
+class TPoolAllocator
+{
+ public:
+ TPoolAllocator(int growthIncrement = 8 * 1024, int allocationAlignment = 16);
//
// Don't call the destructor just to free up the memory, call pop()
@@ -143,7 +149,7 @@ public:
// Call allocate() to actually acquire memory. Returns 0 if no memory
// available, otherwise a properly aligned pointer to 'numBytes' of memory.
//
- void* allocate(size_t numBytes);
+ void *allocate(size_t numBytes);
//
// There is no deallocate. The point of this class is that
@@ -152,75 +158,92 @@ public:
// by calling pop(), and to not have to solve memory leak problems.
//
-protected:
+ // Catch unwanted allocations.
+ // TODO(jmadill): Remove this when we remove the global allocator.
+ void lock();
+ void unlock();
+
+ private:
+ size_t alignment; // all returned allocations will be aligned at
+ // this granularity, which will be a power of 2
+ size_t alignmentMask;
+
+#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
friend struct tHeader;
-
- struct tHeader {
- tHeader(tHeader* nextPage, size_t pageCount) :
- nextPage(nextPage),
- pageCount(pageCount)
+
+ struct tHeader
+ {
+ tHeader(tHeader *nextPage, size_t pageCount)
+ : nextPage(nextPage),
+ pageCount(pageCount)
#ifdef GUARD_BLOCKS
- , lastAllocation(0)
+ ,
+ lastAllocation(0)
#endif
- { }
+ {
+ }
- ~tHeader() {
+ ~tHeader()
+ {
#ifdef GUARD_BLOCKS
if (lastAllocation)
lastAllocation->checkAllocList();
#endif
}
- tHeader* nextPage;
+ tHeader *nextPage;
size_t pageCount;
#ifdef GUARD_BLOCKS
- TAllocation* lastAllocation;
+ TAllocation *lastAllocation;
#endif
};
- struct tAllocState {
+ struct tAllocState
+ {
size_t offset;
- tHeader* page;
+ tHeader *page;
};
typedef std::vector<tAllocState> tAllocStack;
// Track allocations if and only if we're using guard blocks
- void* initializeAllocation(tHeader* block, unsigned char* memory, size_t numBytes) {
+ void *initializeAllocation(tHeader *block, unsigned char *memory, size_t numBytes)
+ {
#ifdef GUARD_BLOCKS
- new(memory) TAllocation(numBytes, memory, block->lastAllocation);
- block->lastAllocation = reinterpret_cast<TAllocation*>(memory);
+ new (memory) TAllocation(numBytes, memory, block->lastAllocation);
+ block->lastAllocation = reinterpret_cast<TAllocation *>(memory);
#endif
// This is optimized entirely away if GUARD_BLOCKS is not defined.
return TAllocation::offsetAllocation(memory);
}
- size_t pageSize; // granularity of allocation from the OS
- size_t alignment; // all returned allocations will be aligned at
- // this granularity, which will be a power of 2
- size_t alignmentMask;
- size_t headerSkip; // amount of memory to skip to make room for the
- // header (basically, size of header, rounded
- // up to make it aligned
+ size_t pageSize; // granularity of allocation from the OS
+ size_t headerSkip; // amount of memory to skip to make room for the
+ // header (basically, size of header, rounded
+ // up to make it aligned
size_t currentPageOffset; // next offset in top of inUseList to allocate from
- tHeader* freeList; // list of popped memory
- tHeader* inUseList; // list of all memory currently being used
- tAllocStack stack; // stack of where to allocate from, to partition pool
-
- int numCalls; // just an interesting statistic
- size_t totalBytes; // just an interesting statistic
-private:
- TPoolAllocator& operator=(const TPoolAllocator&); // dont allow assignment operator
- TPoolAllocator(const TPoolAllocator&); // dont allow default copy constructor
-};
+ tHeader *freeList; // list of popped memory
+ tHeader *inUseList; // list of all memory currently being used
+ tAllocStack mStack; // stack of where to allocate from, to partition pool
+ int numCalls; // just an interesting statistic
+ size_t totalBytes; // just an interesting statistic
+
+#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ std::vector<std::vector<void *>> mStack;
+#endif
+
+ TPoolAllocator &operator=(const TPoolAllocator &); // dont allow assignment operator
+ TPoolAllocator(const TPoolAllocator &); // dont allow default copy constructor
+ bool mLocked;
+};
//
// There could potentially be many pools with pops happening at
// different times. But a simple use is to have a global pop
// with everyone using the same global allocator.
//
-extern TPoolAllocator* GetGlobalPoolAllocator();
-extern void SetGlobalPoolAllocator(TPoolAllocator* poolAllocator);
+extern TPoolAllocator *GetGlobalPoolAllocator();
+extern void SetGlobalPoolAllocator(TPoolAllocator *poolAllocator);
//
// This STL compatible allocator is intended to be used as the allocator
@@ -229,63 +252,68 @@ extern void SetGlobalPoolAllocator(TPoolAllocator* poolAllocator);
// It will use the pools for allocation, and not
// do any deallocation, but will still do destruction.
//
-template<class T>
-class pool_allocator {
-public:
+template <class T>
+class pool_allocator
+{
+ public:
typedef size_t size_type;
typedef ptrdiff_t difference_type;
- typedef T* pointer;
- typedef const T* const_pointer;
- typedef T& reference;
- typedef const T& const_reference;
+ typedef T *pointer;
+ typedef const T *const_pointer;
+ typedef T &reference;
+ typedef const T &const_reference;
typedef T value_type;
- template<class Other>
- struct rebind {
+ template <class Other>
+ struct rebind
+ {
typedef pool_allocator<Other> other;
};
pointer address(reference x) const { return &x; }
const_pointer address(const_reference x) const { return &x; }
- pool_allocator() { }
+ pool_allocator() {}
- template<class Other>
- pool_allocator(const pool_allocator<Other>& p) { }
+ template <class Other>
+ pool_allocator(const pool_allocator<Other> &p)
+ {
+ }
template <class Other>
- pool_allocator<T>& operator=(const pool_allocator<Other>& p) { return *this; }
+ pool_allocator<T> &operator=(const pool_allocator<Other> &p)
+ {
+ return *this;
+ }
#if defined(__SUNPRO_CC) && !defined(_RWSTD_ALLOCATOR)
// libCStd on some platforms have a different allocate/deallocate interface.
// Caller pre-bakes sizeof(T) into 'n' which is the number of bytes to be
// allocated, not the number of elements.
- void* allocate(size_type n) {
- return getAllocator().allocate(n);
- }
- void* allocate(size_type n, const void*) {
- return getAllocator().allocate(n);
- }
- void deallocate(void*, size_type) {}
+ void *allocate(size_type n) { return getAllocator().allocate(n); }
+ void *allocate(size_type n, const void *) { return getAllocator().allocate(n); }
+ void deallocate(void *, size_type) {}
#else
- pointer allocate(size_type n) {
+ pointer allocate(size_type n)
+ {
return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T)));
}
- pointer allocate(size_type n, const void*) {
+ pointer allocate(size_type n, const void *)
+ {
return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T)));
}
void deallocate(pointer, size_type) {}
#endif // _RWSTD_ALLOCATOR
- void construct(pointer p, const T& val) { new ((void *)p) T(val); }
+ void construct(pointer p, const T &val) { new ((void *)p) T(val); }
void destroy(pointer p) { p->T::~T(); }
- bool operator==(const pool_allocator& rhs) const { return true; }
- bool operator!=(const pool_allocator& rhs) const { return false; }
+ bool operator==(const pool_allocator &rhs) const { return true; }
+ bool operator!=(const pool_allocator &rhs) const { return false; }
size_type max_size() const { return static_cast<size_type>(-1) / sizeof(T); }
size_type max_size(int size) const { return static_cast<size_type>(-1) / size; }
- TPoolAllocator& getAllocator() const { return *GetGlobalPoolAllocator(); }
+ TPoolAllocator &getAllocator() const { return *GetGlobalPoolAllocator(); }
};
-#endif // COMPILER_TRANSLATOR_POOLALLOC_H_
+#endif // COMPILER_TRANSLATOR_POOLALLOC_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Pragma.h b/src/3rdparty/angle/src/compiler/translator/Pragma.h
index 57b1134970..8c419fc17e 100644
--- a/src/3rdparty/angle/src/compiler/translator/Pragma.h
+++ b/src/3rdparty/angle/src/compiler/translator/Pragma.h
@@ -11,17 +11,16 @@ struct TPragma
{
struct STDGL
{
- STDGL() : invariantAll(false) { }
+ STDGL() : invariantAll(false) {}
bool invariantAll;
};
-
// By default optimization is turned on and debug is turned off.
// Precision emulation is turned on by default, but has no effect unless
// the extension is enabled.
- TPragma() : optimize(true), debug(false), debugShaderPrecision(true) { }
- TPragma(bool o, bool d) : optimize(o), debug(d), debugShaderPrecision(true) { }
+ TPragma() : optimize(true), debug(false), debugShaderPrecision(true) {}
+ TPragma(bool o, bool d) : optimize(o), debug(d), debugShaderPrecision(true) {}
bool optimize;
bool debug;
@@ -29,4 +28,4 @@ struct TPragma
STDGL stdgl;
};
-#endif // COMPILER_TRANSLATOR_PRAGMA_H_
+#endif // COMPILER_TRANSLATOR_PRAGMA_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/PruneEmptyDeclarations.cpp b/src/3rdparty/angle/src/compiler/translator/PruneEmptyDeclarations.cpp
deleted file mode 100644
index ef62dbfce7..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/PruneEmptyDeclarations.cpp
+++ /dev/null
@@ -1,81 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// The PruneEmptyDeclarations function prunes unnecessary empty declarations and declarators from the AST.
-
-#include "compiler/translator/PruneEmptyDeclarations.h"
-
-#include "compiler/translator/IntermNode.h"
-
-namespace
-{
-
-class PruneEmptyDeclarationsTraverser : private TIntermTraverser
-{
- public:
- static void apply(TIntermNode *root);
- private:
- PruneEmptyDeclarationsTraverser();
- bool visitAggregate(Visit, TIntermAggregate *node) override;
-};
-
-void PruneEmptyDeclarationsTraverser::apply(TIntermNode *root)
-{
- PruneEmptyDeclarationsTraverser prune;
- root->traverse(&prune);
- prune.updateTree();
-}
-
-PruneEmptyDeclarationsTraverser::PruneEmptyDeclarationsTraverser()
- : TIntermTraverser(true, false, false)
-{
-}
-
-bool PruneEmptyDeclarationsTraverser::visitAggregate(Visit, TIntermAggregate *node)
-{
- if (node->getOp() == EOpDeclaration)
- {
- TIntermSequence *sequence = node->getSequence();
- if (sequence->size() >= 1)
- {
- TIntermSymbol *sym = sequence->front()->getAsSymbolNode();
- // Prune declarations without a variable name, unless it's an interface block declaration.
- if (sym != nullptr && sym->getSymbol() == "" && !sym->isInterfaceBlock())
- {
- if (sequence->size() > 1)
- {
- // Generate a replacement that will remove the empty declarator in the beginning of a declarator
- // list. Example of a declaration that will be changed:
- // float, a;
- // will be changed to
- // float a;
- // This applies also to struct declarations.
- TIntermSequence emptyReplacement;
- mMultiReplacements.push_back(NodeReplaceWithMultipleEntry(node, sym, emptyReplacement));
- }
- else if (sym->getBasicType() != EbtStruct)
- {
- // Single struct declarations may just declare the struct type and no variables, so they should
- // not be pruned. All other single empty declarations can be pruned entirely. Example of an empty
- // declaration that will be pruned:
- // float;
- TIntermSequence emptyReplacement;
- TIntermAggregate *parentAgg = getParentNode()->getAsAggregate();
- ASSERT(parentAgg != nullptr);
- mMultiReplacements.push_back(NodeReplaceWithMultipleEntry(parentAgg, node, emptyReplacement));
- }
- }
- }
- return false;
- }
- return true;
-}
-
-} // namespace
-
-void PruneEmptyDeclarations(TIntermNode *root)
-{
- PruneEmptyDeclarationsTraverser::apply(root);
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/PruneEmptyDeclarations.h b/src/3rdparty/angle/src/compiler/translator/PruneEmptyDeclarations.h
deleted file mode 100644
index 122e830902..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/PruneEmptyDeclarations.h
+++ /dev/null
@@ -1,15 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// The PruneEmptyDeclarations function prunes unnecessary empty declarations and declarators from the AST.
-
-#ifndef COMPILER_TRANSLATOR_PRUNEEMPTYDECLARATIONS_H_
-#define COMPILER_TRANSLATOR_PRUNEEMPTYDECLARATIONS_H_
-
-class TIntermNode;
-
-void PruneEmptyDeclarations(TIntermNode *root);
-
-#endif // COMPILER_TRANSLATOR_PRUNEEMPTYDECLARATIONS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/PruneNoOps.cpp b/src/3rdparty/angle/src/compiler/translator/PruneNoOps.cpp
new file mode 100644
index 0000000000..6c9a02cd1c
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/PruneNoOps.cpp
@@ -0,0 +1,156 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// PruneNoOps.cpp: The PruneNoOps function prunes:
+// 1. Empty declarations "int;". Empty declarators will be pruned as well, so for example:
+// int , a;
+// is turned into
+// int a;
+// 2. Literal statements: "1.0;". The ESSL output doesn't define a default precision for float,
+// so float literal statements would end up with no precision which is invalid ESSL.
+
+#include "compiler/translator/PruneNoOps.h"
+
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
+
+namespace
+{
+
+bool IsNoOp(TIntermNode *node)
+{
+ if (node->getAsConstantUnion() != nullptr)
+ {
+ return true;
+ }
+ bool isEmptyDeclaration = node->getAsDeclarationNode() != nullptr &&
+ node->getAsDeclarationNode()->getSequence()->empty();
+ if (isEmptyDeclaration)
+ {
+ return true;
+ }
+ return false;
+}
+
+class PruneNoOpsTraverser : private TIntermTraverser
+{
+ public:
+ static void apply(TIntermBlock *root);
+
+ private:
+ PruneNoOpsTraverser();
+ bool visitDeclaration(Visit, TIntermDeclaration *node) override;
+ bool visitBlock(Visit visit, TIntermBlock *node) override;
+ bool visitLoop(Visit visit, TIntermLoop *loop) override;
+};
+
+void PruneNoOpsTraverser::apply(TIntermBlock *root)
+{
+ PruneNoOpsTraverser prune;
+ root->traverse(&prune);
+ prune.updateTree();
+}
+
+PruneNoOpsTraverser::PruneNoOpsTraverser() : TIntermTraverser(true, false, false)
+{
+}
+
+bool PruneNoOpsTraverser::visitDeclaration(Visit, TIntermDeclaration *node)
+{
+ TIntermSequence *sequence = node->getSequence();
+ if (sequence->size() >= 1)
+ {
+ TIntermSymbol *sym = sequence->front()->getAsSymbolNode();
+ // Prune declarations without a variable name, unless it's an interface block declaration.
+ if (sym != nullptr && sym->getSymbol() == "" && !sym->isInterfaceBlock())
+ {
+ if (sequence->size() > 1)
+ {
+ // Generate a replacement that will remove the empty declarator in the beginning of
+ // a declarator list. Example of a declaration that will be changed:
+ // float, a;
+ // will be changed to
+ // float a;
+ // This applies also to struct declarations.
+ TIntermSequence emptyReplacement;
+ mMultiReplacements.push_back(
+ NodeReplaceWithMultipleEntry(node, sym, emptyReplacement));
+ }
+ else if (sym->getBasicType() != EbtStruct)
+ {
+ // If there are entirely empty non-struct declarations, they result in
+ // TIntermDeclaration nodes without any children in the parsing stage. These are
+ // handled in visitBlock and visitLoop.
+ UNREACHABLE();
+ }
+ else if (sym->getType().getQualifier() != EvqGlobal &&
+ sym->getType().getQualifier() != EvqTemporary)
+ {
+ // Single struct declarations may just declare the struct type and no variables, so
+ // they should not be pruned. Here we handle an empty struct declaration with a
+ // qualifier, for example like this:
+ // const struct a { int i; };
+ // NVIDIA GL driver version 367.27 doesn't accept this kind of declarations, so we
+ // convert the declaration to a regular struct declaration. This is okay, since ESSL
+ // 1.00 spec section 4.1.8 says about structs that "The optional qualifiers only
+ // apply to any declarators, and are not part of the type being defined for name."
+
+ if (mInGlobalScope)
+ {
+ sym->getTypePointer()->setQualifier(EvqGlobal);
+ }
+ else
+ {
+ sym->getTypePointer()->setQualifier(EvqTemporary);
+ }
+ }
+ }
+ }
+ return false;
+}
+
+bool PruneNoOpsTraverser::visitBlock(Visit visit, TIntermBlock *node)
+{
+ TIntermSequence *statements = node->getSequence();
+
+ for (TIntermNode *statement : *statements)
+ {
+ if (IsNoOp(statement))
+ {
+ TIntermSequence emptyReplacement;
+ mMultiReplacements.push_back(
+ NodeReplaceWithMultipleEntry(node, statement, emptyReplacement));
+ }
+ }
+
+ return true;
+}
+
+bool PruneNoOpsTraverser::visitLoop(Visit visit, TIntermLoop *loop)
+{
+ TIntermTyped *expr = loop->getExpression();
+ if (expr != nullptr && IsNoOp(expr))
+ {
+ loop->setExpression(nullptr);
+ }
+ TIntermNode *init = loop->getInit();
+ if (init != nullptr && IsNoOp(init))
+ {
+ loop->setInit(nullptr);
+ }
+
+ return true;
+}
+
+} // namespace
+
+void PruneNoOps(TIntermBlock *root)
+{
+ PruneNoOpsTraverser::apply(root);
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/PruneNoOps.h b/src/3rdparty/angle/src/compiler/translator/PruneNoOps.h
new file mode 100644
index 0000000000..c421cecca4
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/PruneNoOps.h
@@ -0,0 +1,24 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// PruneNoOps.h: The PruneNoOps function prunes:
+// 1. Empty declarations "int;". Empty declarators will be pruned as well, so for example:
+// int , a;
+// is turned into
+// int a;
+// 2. Literal statements: "1.0;". The ESSL output doesn't define a default precision for float,
+// so float literal statements would end up with no precision which is invalid ESSL.
+
+#ifndef COMPILER_TRANSLATOR_PRUNENOOPS_H_
+#define COMPILER_TRANSLATOR_PRUNENOOPS_H_
+
+namespace sh
+{
+class TIntermBlock;
+
+void PruneNoOps(TIntermBlock *root);
+}
+
+#endif // COMPILER_TRANSLATOR_PRUNENOOPS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/QualifierAlive.cpp b/src/3rdparty/angle/src/compiler/translator/QualifierAlive.cpp
deleted file mode 100644
index 3d950aab5a..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/QualifierAlive.cpp
+++ /dev/null
@@ -1,58 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/IntermNode.h"
-
-class TAliveTraverser : public TIntermTraverser {
-public:
- TAliveTraverser(TQualifier q) : TIntermTraverser(true, false, false, true), found(false), qualifier(q)
- {
- }
-
- bool wasFound() { return found; }
-
-protected:
- bool found;
- TQualifier qualifier;
-
- void visitSymbol(TIntermSymbol*);
- bool visitSelection(Visit, TIntermSelection*);
-};
-
-//
-// Report whether or not a variable of the given qualifier type
-// is guaranteed written. Not always possible to determine if
-// it is written conditionally.
-//
-// ?? It does not do this well yet, this is just a place holder
-// that simply determines if it was reference at all, anywhere.
-//
-bool QualifierWritten(TIntermNode* node, TQualifier qualifier)
-{
- TAliveTraverser it(qualifier);
-
- if (node)
- node->traverse(&it);
-
- return it.wasFound();
-}
-
-void TAliveTraverser::visitSymbol(TIntermSymbol* node)
-{
- //
- // If it's what we're looking for, record it.
- //
- if (node->getQualifier() == qualifier)
- found = true;
-}
-
-bool TAliveTraverser::visitSelection(Visit, TIntermSelection*)
-{
- if (wasFound())
- return false;
-
- return true;
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/QualifierAlive.h b/src/3rdparty/angle/src/compiler/translator/QualifierAlive.h
deleted file mode 100644
index 3e4f18012a..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/QualifierAlive.h
+++ /dev/null
@@ -1,12 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_QUALIFIERALIVE_H_
-#define COMPILER_TRANSLATOR_QUALIFIERALIVE_H_
-
-bool QualifierWritten(TIntermNode* root, TQualifier);
-
-#endif // COMPILER_TRANSLATOR_QUALIFIERALIVE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/QualifierTypes.cpp b/src/3rdparty/angle/src/compiler/translator/QualifierTypes.cpp
new file mode 100644
index 0000000000..f748175957
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/QualifierTypes.cpp
@@ -0,0 +1,784 @@
+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/QualifierTypes.h"
+
+#include "compiler/translator/Diagnostics.h"
+
+#include <algorithm>
+
+namespace sh
+{
+
+namespace
+{
+
+// GLSL ES 3.10 does not impose a strict order on type qualifiers and allows multiple layout
+// declarations.
+// GLSL ES 3.10 Revision 4, 4.10 Order of Qualification
+bool AreTypeQualifierChecksRelaxed(int shaderVersion)
+{
+ return shaderVersion >= 310;
+}
+
+bool IsScopeQualifier(TQualifier qualifier)
+{
+ return qualifier == EvqGlobal || qualifier == EvqTemporary;
+}
+
+bool IsScopeQualifierWrapper(const TQualifierWrapperBase *qualifier)
+{
+ if (qualifier->getType() != QtStorage)
+ return false;
+ const TStorageQualifierWrapper *storageQualifier =
+ static_cast<const TStorageQualifierWrapper *>(qualifier);
+ TQualifier q = storageQualifier->getQualifier();
+ return IsScopeQualifier(q);
+}
+
+// Returns true if the invariant for the qualifier sequence holds
+bool IsInvariantCorrect(const TTypeQualifierBuilder::QualifierSequence &qualifiers)
+{
+ // We should have at least one qualifier.
+ // The first qualifier always tells the scope.
+ return qualifiers.size() >= 1 && IsScopeQualifierWrapper(qualifiers[0]);
+}
+
+// Returns true if there are qualifiers which have been specified multiple times
+// If areQualifierChecksRelaxed is set to true, then layout qualifier repetition is allowed.
+bool HasRepeatingQualifiers(const TTypeQualifierBuilder::QualifierSequence &qualifiers,
+ bool areQualifierChecksRelaxed,
+ std::string *errorMessage)
+{
+ bool invariantFound = false;
+ bool precisionFound = false;
+ bool layoutFound = false;
+ bool interpolationFound = false;
+
+ unsigned int locationsSpecified = 0;
+ bool isOut = false;
+
+ // The iteration starts from one since the first qualifier only reveals the scope of the
+ // expression. It is inserted first whenever the sequence gets created.
+ for (size_t i = 1; i < qualifiers.size(); ++i)
+ {
+ switch (qualifiers[i]->getType())
+ {
+ case QtInvariant:
+ {
+ if (invariantFound)
+ {
+ *errorMessage = "The invariant qualifier specified multiple times.";
+ return true;
+ }
+ invariantFound = true;
+ break;
+ }
+ case QtPrecision:
+ {
+ if (precisionFound)
+ {
+ *errorMessage = "The precision qualifier specified multiple times.";
+ return true;
+ }
+ precisionFound = true;
+ break;
+ }
+ case QtLayout:
+ {
+ if (layoutFound && !areQualifierChecksRelaxed)
+ {
+ *errorMessage = "The layout qualifier specified multiple times.";
+ return true;
+ }
+ if (invariantFound && !areQualifierChecksRelaxed)
+ {
+ // This combination is not correct according to the syntax specified in the
+ // formal grammar in the ESSL 3.00 spec. In ESSL 3.10 the grammar does not have
+ // a similar restriction.
+ *errorMessage =
+ "The layout qualifier and invariant qualifier cannot coexist in the same "
+ "declaration according to the grammar.";
+ return true;
+ }
+ layoutFound = true;
+ const TLayoutQualifier &currentQualifier =
+ static_cast<const TLayoutQualifierWrapper *>(qualifiers[i])->getQualifier();
+ locationsSpecified += currentQualifier.locationsSpecified;
+ break;
+ }
+ case QtInterpolation:
+ {
+ // 'centroid' is treated as a storage qualifier
+ // 'flat centroid' will be squashed to 'flat'
+ // 'smooth centroid' will be squashed to 'centroid'
+ if (interpolationFound)
+ {
+ *errorMessage = "The interpolation qualifier specified multiple times.";
+ return true;
+ }
+ interpolationFound = true;
+ break;
+ }
+ case QtStorage:
+ {
+ // Go over all of the storage qualifiers up until the current one and check for
+ // repetitions.
+ TQualifier currentQualifier =
+ static_cast<const TStorageQualifierWrapper *>(qualifiers[i])->getQualifier();
+ if (currentQualifier == EvqVertexOut || currentQualifier == EvqFragmentOut)
+ {
+ isOut = true;
+ }
+ for (size_t j = 1; j < i; ++j)
+ {
+ if (qualifiers[j]->getType() == QtStorage)
+ {
+ const TStorageQualifierWrapper *previousQualifierWrapper =
+ static_cast<const TStorageQualifierWrapper *>(qualifiers[j]);
+ TQualifier previousQualifier = previousQualifierWrapper->getQualifier();
+ if (currentQualifier == previousQualifier)
+ {
+ *errorMessage = previousQualifierWrapper->getQualifierString().c_str();
+ *errorMessage += " specified multiple times";
+ return true;
+ }
+ }
+ }
+ break;
+ }
+ case QtMemory:
+ {
+ // Go over all of the memory qualifiers up until the current one and check for
+ // repetitions.
+ // Having both readonly and writeonly in a sequence is valid.
+ // GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
+ TQualifier currentQualifier =
+ static_cast<const TMemoryQualifierWrapper *>(qualifiers[i])->getQualifier();
+ for (size_t j = 1; j < i; ++j)
+ {
+ if (qualifiers[j]->getType() == QtMemory)
+ {
+ const TMemoryQualifierWrapper *previousQualifierWrapper =
+ static_cast<const TMemoryQualifierWrapper *>(qualifiers[j]);
+ TQualifier previousQualifier = previousQualifierWrapper->getQualifier();
+ if (currentQualifier == previousQualifier)
+ {
+ *errorMessage = previousQualifierWrapper->getQualifierString().c_str();
+ *errorMessage += " specified multiple times";
+ return true;
+ }
+ }
+ }
+ break;
+ }
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ if (locationsSpecified > 1 && isOut)
+ {
+ // GLSL ES 3.00.6 section 4.3.8.2 Output Layout Qualifiers
+ // GLSL ES 3.10 section 4.4.2 Output Layout Qualifiers
+ // "The qualifier may appear at most once within a declaration."
+ *errorMessage = "Output layout location specified multiple times.";
+ return true;
+ }
+
+ return false;
+}
+
+// GLSL ES 3.00_6, 4.7 Order of Qualification
+// The correct order of qualifiers is:
+// invariant-qualifier interpolation-qualifier storage-qualifier precision-qualifier
+// layout-qualifier has to be before storage-qualifier.
+bool AreQualifiersInOrder(const TTypeQualifierBuilder::QualifierSequence &qualifiers,
+ std::string *errorMessage)
+{
+ bool foundInterpolation = false;
+ bool foundStorage = false;
+ bool foundPrecision = false;
+ for (size_t i = 1; i < qualifiers.size(); ++i)
+ {
+ switch (qualifiers[i]->getType())
+ {
+ case QtInvariant:
+ if (foundInterpolation || foundStorage || foundPrecision)
+ {
+ *errorMessage = "The invariant qualifier has to be first in the expression.";
+ return false;
+ }
+ break;
+ case QtInterpolation:
+ if (foundStorage)
+ {
+ *errorMessage = "Storage qualifiers have to be after interpolation qualifiers.";
+ return false;
+ }
+ else if (foundPrecision)
+ {
+ *errorMessage =
+ "Precision qualifiers have to be after interpolation qualifiers.";
+ return false;
+ }
+ foundInterpolation = true;
+ break;
+ case QtLayout:
+ if (foundStorage)
+ {
+ *errorMessage = "Storage qualifiers have to be after layout qualifiers.";
+ return false;
+ }
+ else if (foundPrecision)
+ {
+ *errorMessage = "Precision qualifiers have to be after layout qualifiers.";
+ return false;
+ }
+ break;
+ case QtStorage:
+ if (foundPrecision)
+ {
+ *errorMessage = "Precision qualifiers have to be after storage qualifiers.";
+ return false;
+ }
+ foundStorage = true;
+ break;
+ case QtMemory:
+ if (foundPrecision)
+ {
+ *errorMessage = "Precision qualifiers have to be after memory qualifiers.";
+ return false;
+ }
+ break;
+ case QtPrecision:
+ foundPrecision = true;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ return true;
+}
+
+struct QualifierComparator
+{
+ bool operator()(const TQualifierWrapperBase *q1, const TQualifierWrapperBase *q2)
+ {
+ return q1->getRank() < q2->getRank();
+ }
+};
+
+void SortSequence(TTypeQualifierBuilder::QualifierSequence &qualifiers)
+{
+ // We need a stable sorting algorithm since the order of layout-qualifier declarations matter.
+ // The sorting starts from index 1, instead of 0, since the element at index 0 tells the scope
+ // and we always want it to be first.
+ std::stable_sort(qualifiers.begin() + 1, qualifiers.end(), QualifierComparator());
+}
+
+// Handles the joining of storage qualifiers for variables.
+bool JoinVariableStorageQualifier(TQualifier *joinedQualifier, TQualifier storageQualifier)
+{
+ switch (*joinedQualifier)
+ {
+ case EvqGlobal:
+ *joinedQualifier = storageQualifier;
+ break;
+ case EvqTemporary:
+ {
+ switch (storageQualifier)
+ {
+ case EvqConst:
+ *joinedQualifier = storageQualifier;
+ break;
+ default:
+ return false;
+ }
+ break;
+ }
+ case EvqSmooth:
+ {
+ switch (storageQualifier)
+ {
+ case EvqCentroid:
+ *joinedQualifier = EvqCentroid;
+ break;
+ case EvqVertexOut:
+ case EvqGeometryOut:
+ *joinedQualifier = EvqSmoothOut;
+ break;
+ case EvqFragmentIn:
+ case EvqGeometryIn:
+ *joinedQualifier = EvqSmoothIn;
+ break;
+ default:
+ return false;
+ }
+ break;
+ }
+ case EvqFlat:
+ {
+ switch (storageQualifier)
+ {
+ case EvqCentroid:
+ *joinedQualifier = EvqFlat;
+ break;
+ case EvqVertexOut:
+ case EvqGeometryOut:
+ *joinedQualifier = EvqFlatOut;
+ break;
+ case EvqFragmentIn:
+ case EvqGeometryIn:
+ *joinedQualifier = EvqFlatIn;
+ break;
+ default:
+ return false;
+ }
+ break;
+ }
+ case EvqCentroid:
+ {
+ switch (storageQualifier)
+ {
+ case EvqVertexOut:
+ case EvqGeometryOut:
+ *joinedQualifier = EvqCentroidOut;
+ break;
+ case EvqFragmentIn:
+ case EvqGeometryIn:
+ *joinedQualifier = EvqCentroidIn;
+ break;
+ default:
+ return false;
+ }
+ break;
+ }
+ default:
+ return false;
+ }
+ return true;
+}
+
+// Handles the joining of storage qualifiers for a parameter in a function.
+bool JoinParameterStorageQualifier(TQualifier *joinedQualifier, TQualifier storageQualifier)
+{
+ switch (*joinedQualifier)
+ {
+ case EvqTemporary:
+ *joinedQualifier = storageQualifier;
+ break;
+ case EvqConst:
+ {
+ switch (storageQualifier)
+ {
+ case EvqIn:
+ *joinedQualifier = EvqConstReadOnly;
+ break;
+ default:
+ return false;
+ }
+ break;
+ }
+ default:
+ return false;
+ }
+ return true;
+}
+
+bool JoinMemoryQualifier(TMemoryQualifier *joinedMemoryQualifier, TQualifier memoryQualifier)
+{
+ switch (memoryQualifier)
+ {
+ case EvqReadOnly:
+ joinedMemoryQualifier->readonly = true;
+ break;
+ case EvqWriteOnly:
+ joinedMemoryQualifier->writeonly = true;
+ break;
+ case EvqCoherent:
+ joinedMemoryQualifier->coherent = true;
+ break;
+ case EvqRestrict:
+ joinedMemoryQualifier->restrictQualifier = true;
+ break;
+ case EvqVolatile:
+ // Variables having the volatile qualifier are automatcally treated as coherent as well.
+ // GLSL ES 3.10, Revision 4, 4.9 Memory Access Qualifiers
+ joinedMemoryQualifier->volatileQualifier = true;
+ joinedMemoryQualifier->coherent = true;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ return true;
+}
+
+TTypeQualifier GetVariableTypeQualifierFromSortedSequence(
+ const TTypeQualifierBuilder::QualifierSequence &sortedSequence,
+ TDiagnostics *diagnostics)
+{
+ TTypeQualifier typeQualifier(
+ static_cast<const TStorageQualifierWrapper *>(sortedSequence[0])->getQualifier(),
+ sortedSequence[0]->getLine());
+ for (size_t i = 1; i < sortedSequence.size(); ++i)
+ {
+ const TQualifierWrapperBase *qualifier = sortedSequence[i];
+ bool isQualifierValid = false;
+ switch (qualifier->getType())
+ {
+ case QtInvariant:
+ isQualifierValid = true;
+ typeQualifier.invariant = true;
+ break;
+ case QtInterpolation:
+ {
+ switch (typeQualifier.qualifier)
+ {
+ case EvqGlobal:
+ isQualifierValid = true;
+ typeQualifier.qualifier =
+ static_cast<const TInterpolationQualifierWrapper *>(qualifier)
+ ->getQualifier();
+ break;
+ default:
+ isQualifierValid = false;
+ }
+ break;
+ }
+ case QtLayout:
+ {
+ const TLayoutQualifierWrapper *layoutQualifierWrapper =
+ static_cast<const TLayoutQualifierWrapper *>(qualifier);
+ isQualifierValid = true;
+ typeQualifier.layoutQualifier = sh::JoinLayoutQualifiers(
+ typeQualifier.layoutQualifier, layoutQualifierWrapper->getQualifier(),
+ layoutQualifierWrapper->getLine(), diagnostics);
+ break;
+ }
+ case QtStorage:
+ isQualifierValid = JoinVariableStorageQualifier(
+ &typeQualifier.qualifier,
+ static_cast<const TStorageQualifierWrapper *>(qualifier)->getQualifier());
+ break;
+ case QtPrecision:
+ isQualifierValid = true;
+ typeQualifier.precision =
+ static_cast<const TPrecisionQualifierWrapper *>(qualifier)->getQualifier();
+ ASSERT(typeQualifier.precision != EbpUndefined);
+ break;
+ case QtMemory:
+ isQualifierValid = JoinMemoryQualifier(
+ &typeQualifier.memoryQualifier,
+ static_cast<const TMemoryQualifierWrapper *>(qualifier)->getQualifier());
+ break;
+ default:
+ UNREACHABLE();
+ }
+ if (!isQualifierValid)
+ {
+ const TString &qualifierString = qualifier->getQualifierString();
+ diagnostics->error(qualifier->getLine(), "invalid qualifier combination",
+ qualifierString.c_str());
+ break;
+ }
+ }
+ return typeQualifier;
+}
+
+TTypeQualifier GetParameterTypeQualifierFromSortedSequence(
+ const TTypeQualifierBuilder::QualifierSequence &sortedSequence,
+ TDiagnostics *diagnostics)
+{
+ TTypeQualifier typeQualifier(EvqTemporary, sortedSequence[0]->getLine());
+ for (size_t i = 1; i < sortedSequence.size(); ++i)
+ {
+ const TQualifierWrapperBase *qualifier = sortedSequence[i];
+ bool isQualifierValid = false;
+ switch (qualifier->getType())
+ {
+ case QtInvariant:
+ case QtInterpolation:
+ case QtLayout:
+ break;
+ case QtMemory:
+ isQualifierValid = JoinMemoryQualifier(
+ &typeQualifier.memoryQualifier,
+ static_cast<const TMemoryQualifierWrapper *>(qualifier)->getQualifier());
+ break;
+ case QtStorage:
+ isQualifierValid = JoinParameterStorageQualifier(
+ &typeQualifier.qualifier,
+ static_cast<const TStorageQualifierWrapper *>(qualifier)->getQualifier());
+ break;
+ case QtPrecision:
+ isQualifierValid = true;
+ typeQualifier.precision =
+ static_cast<const TPrecisionQualifierWrapper *>(qualifier)->getQualifier();
+ ASSERT(typeQualifier.precision != EbpUndefined);
+ break;
+ default:
+ UNREACHABLE();
+ }
+ if (!isQualifierValid)
+ {
+ const TString &qualifierString = qualifier->getQualifierString();
+ diagnostics->error(qualifier->getLine(), "invalid parameter qualifier",
+ qualifierString.c_str());
+ break;
+ }
+ }
+
+ switch (typeQualifier.qualifier)
+ {
+ case EvqIn:
+ case EvqConstReadOnly: // const in
+ case EvqOut:
+ case EvqInOut:
+ break;
+ case EvqConst:
+ typeQualifier.qualifier = EvqConstReadOnly;
+ break;
+ case EvqTemporary:
+ // no qualifier has been specified, set it to EvqIn which is the default
+ typeQualifier.qualifier = EvqIn;
+ break;
+ default:
+ diagnostics->error(sortedSequence[0]->getLine(), "Invalid parameter qualifier ",
+ getQualifierString(typeQualifier.qualifier));
+ }
+ return typeQualifier;
+}
+} // namespace
+
+TLayoutQualifier JoinLayoutQualifiers(TLayoutQualifier leftQualifier,
+ TLayoutQualifier rightQualifier,
+ const TSourceLoc &rightQualifierLocation,
+ TDiagnostics *diagnostics)
+{
+ TLayoutQualifier joinedQualifier = leftQualifier;
+
+ if (rightQualifier.location != -1)
+ {
+ joinedQualifier.location = rightQualifier.location;
+ ++joinedQualifier.locationsSpecified;
+ }
+ if (rightQualifier.yuv != false)
+ {
+ joinedQualifier.yuv = rightQualifier.yuv;
+ }
+ if (rightQualifier.binding != -1)
+ {
+ joinedQualifier.binding = rightQualifier.binding;
+ }
+ if (rightQualifier.offset != -1)
+ {
+ joinedQualifier.offset = rightQualifier.offset;
+ }
+ if (rightQualifier.matrixPacking != EmpUnspecified)
+ {
+ joinedQualifier.matrixPacking = rightQualifier.matrixPacking;
+ }
+ if (rightQualifier.blockStorage != EbsUnspecified)
+ {
+ joinedQualifier.blockStorage = rightQualifier.blockStorage;
+ }
+
+ for (size_t i = 0u; i < rightQualifier.localSize.size(); ++i)
+ {
+ if (rightQualifier.localSize[i] != -1)
+ {
+ if (joinedQualifier.localSize[i] != -1 &&
+ joinedQualifier.localSize[i] != rightQualifier.localSize[i])
+ {
+ diagnostics->error(rightQualifierLocation,
+ "Cannot have multiple different work group size specifiers",
+ getWorkGroupSizeString(i));
+ }
+ joinedQualifier.localSize[i] = rightQualifier.localSize[i];
+ }
+ }
+
+ if (rightQualifier.numViews != -1)
+ {
+ joinedQualifier.numViews = rightQualifier.numViews;
+ }
+
+ if (rightQualifier.imageInternalFormat != EiifUnspecified)
+ {
+ joinedQualifier.imageInternalFormat = rightQualifier.imageInternalFormat;
+ }
+
+ if (rightQualifier.primitiveType != EptUndefined)
+ {
+ if (joinedQualifier.primitiveType != EptUndefined &&
+ joinedQualifier.primitiveType != rightQualifier.primitiveType)
+ {
+ diagnostics->error(rightQualifierLocation,
+ "Cannot have multiple different primitive specifiers",
+ getGeometryShaderPrimitiveTypeString(rightQualifier.primitiveType));
+ }
+ joinedQualifier.primitiveType = rightQualifier.primitiveType;
+ }
+
+ if (rightQualifier.invocations != 0)
+ {
+ if (joinedQualifier.invocations != 0 &&
+ joinedQualifier.invocations != rightQualifier.invocations)
+ {
+ diagnostics->error(rightQualifierLocation,
+ "Cannot have multiple different invocations specifiers",
+ "invocations");
+ }
+ joinedQualifier.invocations = rightQualifier.invocations;
+ }
+
+ if (rightQualifier.maxVertices != -1)
+ {
+ if (joinedQualifier.maxVertices != -1 &&
+ joinedQualifier.maxVertices != rightQualifier.maxVertices)
+ {
+ diagnostics->error(rightQualifierLocation,
+ "Cannot have multiple different max_vertices specifiers",
+ "max_vertices");
+ }
+ joinedQualifier.maxVertices = rightQualifier.maxVertices;
+ }
+
+ return joinedQualifier;
+}
+
+unsigned int TInvariantQualifierWrapper::getRank() const
+{
+ return 0u;
+}
+
+unsigned int TInterpolationQualifierWrapper::getRank() const
+{
+ return 1u;
+}
+
+unsigned int TLayoutQualifierWrapper::getRank() const
+{
+ return 2u;
+}
+
+unsigned int TStorageQualifierWrapper::getRank() const
+{
+ // Force the 'centroid' auxilary storage qualifier to be always first among all storage
+ // qualifiers.
+ if (mStorageQualifier == EvqCentroid)
+ {
+ return 3u;
+ }
+ else
+ {
+ return 4u;
+ }
+}
+
+unsigned int TMemoryQualifierWrapper::getRank() const
+{
+ return 4u;
+}
+
+unsigned int TPrecisionQualifierWrapper::getRank() const
+{
+ return 5u;
+}
+
+TTypeQualifier::TTypeQualifier(TQualifier scope, const TSourceLoc &loc)
+ : layoutQualifier(TLayoutQualifier::Create()),
+ memoryQualifier(TMemoryQualifier::Create()),
+ precision(EbpUndefined),
+ qualifier(scope),
+ invariant(false),
+ line(loc)
+{
+ ASSERT(IsScopeQualifier(qualifier));
+}
+
+TTypeQualifierBuilder::TTypeQualifierBuilder(const TStorageQualifierWrapper *scope,
+ int shaderVersion)
+ : mShaderVersion(shaderVersion)
+{
+ ASSERT(IsScopeQualifier(scope->getQualifier()));
+ mQualifiers.push_back(scope);
+}
+
+void TTypeQualifierBuilder::appendQualifier(const TQualifierWrapperBase *qualifier)
+{
+ mQualifiers.push_back(qualifier);
+}
+
+bool TTypeQualifierBuilder::checkSequenceIsValid(TDiagnostics *diagnostics) const
+{
+ bool areQualifierChecksRelaxed = AreTypeQualifierChecksRelaxed(mShaderVersion);
+ std::string errorMessage;
+ if (HasRepeatingQualifiers(mQualifiers, areQualifierChecksRelaxed, &errorMessage))
+ {
+ diagnostics->error(mQualifiers[0]->getLine(), errorMessage.c_str(), "qualifier sequence");
+ return false;
+ }
+
+ if (!areQualifierChecksRelaxed && !AreQualifiersInOrder(mQualifiers, &errorMessage))
+ {
+ diagnostics->error(mQualifiers[0]->getLine(), errorMessage.c_str(), "qualifier sequence");
+ return false;
+ }
+
+ return true;
+}
+
+TTypeQualifier TTypeQualifierBuilder::getParameterTypeQualifier(TDiagnostics *diagnostics) const
+{
+ ASSERT(IsInvariantCorrect(mQualifiers));
+ ASSERT(static_cast<const TStorageQualifierWrapper *>(mQualifiers[0])->getQualifier() ==
+ EvqTemporary);
+
+ if (!checkSequenceIsValid(diagnostics))
+ {
+ return TTypeQualifier(EvqTemporary, mQualifiers[0]->getLine());
+ }
+
+ // If the qualifier checks are relaxed, then it is easier to sort the qualifiers so
+ // that the order imposed by the GLSL ES 3.00 spec is kept. Then we can use the same code to
+ // combine the qualifiers.
+ if (AreTypeQualifierChecksRelaxed(mShaderVersion))
+ {
+ // Copy the qualifier sequence so that we can sort them.
+ QualifierSequence sortedQualifierSequence = mQualifiers;
+ SortSequence(sortedQualifierSequence);
+ return GetParameterTypeQualifierFromSortedSequence(sortedQualifierSequence, diagnostics);
+ }
+ return GetParameterTypeQualifierFromSortedSequence(mQualifiers, diagnostics);
+}
+
+TTypeQualifier TTypeQualifierBuilder::getVariableTypeQualifier(TDiagnostics *diagnostics) const
+{
+ ASSERT(IsInvariantCorrect(mQualifiers));
+
+ if (!checkSequenceIsValid(diagnostics))
+ {
+ return TTypeQualifier(
+ static_cast<const TStorageQualifierWrapper *>(mQualifiers[0])->getQualifier(),
+ mQualifiers[0]->getLine());
+ }
+
+ // If the qualifier checks are relaxed, then it is easier to sort the qualifiers so
+ // that the order imposed by the GLSL ES 3.00 spec is kept. Then we can use the same code to
+ // combine the qualifiers.
+ if (AreTypeQualifierChecksRelaxed(mShaderVersion))
+ {
+ // Copy the qualifier sequence so that we can sort them.
+ QualifierSequence sortedQualifierSequence = mQualifiers;
+ SortSequence(sortedQualifierSequence);
+ return GetVariableTypeQualifierFromSortedSequence(sortedQualifierSequence, diagnostics);
+ }
+ return GetVariableTypeQualifierFromSortedSequence(mQualifiers, diagnostics);
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/QualifierTypes.h b/src/3rdparty/angle/src/compiler/translator/QualifierTypes.h
new file mode 100644
index 0000000000..10bdeed89d
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/QualifierTypes.h
@@ -0,0 +1,191 @@
+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_QUALIFIER_TYPES_H_
+#define COMPILER_TRANSLATOR_QUALIFIER_TYPES_H_
+
+#include "common/angleutils.h"
+#include "compiler/translator/BaseTypes.h"
+#include "compiler/translator/Types.h"
+
+namespace sh
+{
+class TDiagnostics;
+
+TLayoutQualifier JoinLayoutQualifiers(TLayoutQualifier leftQualifier,
+ TLayoutQualifier rightQualifier,
+ const TSourceLoc &rightQualifierLocation,
+ TDiagnostics *diagnostics);
+
+enum TQualifierType
+{
+ QtInvariant,
+ QtInterpolation,
+ QtLayout,
+ QtStorage,
+ QtPrecision,
+ QtMemory
+};
+
+class TQualifierWrapperBase : angle::NonCopyable
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TQualifierWrapperBase(const TSourceLoc &line) : mLine(line) {}
+ virtual ~TQualifierWrapperBase(){};
+ virtual TQualifierType getType() const = 0;
+ virtual TString getQualifierString() const = 0;
+ virtual unsigned int getRank() const = 0;
+ const TSourceLoc &getLine() const { return mLine; }
+ private:
+ TSourceLoc mLine;
+};
+
+class TInvariantQualifierWrapper final : public TQualifierWrapperBase
+{
+ public:
+ TInvariantQualifierWrapper(const TSourceLoc &line) : TQualifierWrapperBase(line) {}
+ ~TInvariantQualifierWrapper() {}
+
+ TQualifierType getType() const { return QtInvariant; }
+ TString getQualifierString() const { return "invariant"; }
+ unsigned int getRank() const;
+};
+
+class TInterpolationQualifierWrapper final : public TQualifierWrapperBase
+{
+ public:
+ TInterpolationQualifierWrapper(TQualifier interpolationQualifier, const TSourceLoc &line)
+ : TQualifierWrapperBase(line), mInterpolationQualifier(interpolationQualifier)
+ {
+ }
+ ~TInterpolationQualifierWrapper() {}
+
+ TQualifierType getType() const { return QtInterpolation; }
+ TString getQualifierString() const { return sh::getQualifierString(mInterpolationQualifier); }
+ TQualifier getQualifier() const { return mInterpolationQualifier; }
+ unsigned int getRank() const;
+
+ private:
+ TQualifier mInterpolationQualifier;
+};
+
+class TLayoutQualifierWrapper final : public TQualifierWrapperBase
+{
+ public:
+ TLayoutQualifierWrapper(TLayoutQualifier layoutQualifier, const TSourceLoc &line)
+ : TQualifierWrapperBase(line), mLayoutQualifier(layoutQualifier)
+ {
+ }
+ ~TLayoutQualifierWrapper() {}
+
+ TQualifierType getType() const { return QtLayout; }
+ TString getQualifierString() const { return "layout"; }
+ const TLayoutQualifier &getQualifier() const { return mLayoutQualifier; }
+ unsigned int getRank() const;
+
+ private:
+ TLayoutQualifier mLayoutQualifier;
+};
+
+class TStorageQualifierWrapper final : public TQualifierWrapperBase
+{
+ public:
+ TStorageQualifierWrapper(TQualifier storageQualifier, const TSourceLoc &line)
+ : TQualifierWrapperBase(line), mStorageQualifier(storageQualifier)
+ {
+ }
+ ~TStorageQualifierWrapper() {}
+
+ TQualifierType getType() const { return QtStorage; }
+ TString getQualifierString() const { return sh::getQualifierString(mStorageQualifier); }
+ TQualifier getQualifier() const { return mStorageQualifier; }
+ unsigned int getRank() const;
+
+ private:
+ TQualifier mStorageQualifier;
+};
+
+class TPrecisionQualifierWrapper final : public TQualifierWrapperBase
+{
+ public:
+ TPrecisionQualifierWrapper(TPrecision precisionQualifier, const TSourceLoc &line)
+ : TQualifierWrapperBase(line), mPrecisionQualifier(precisionQualifier)
+ {
+ }
+ ~TPrecisionQualifierWrapper() {}
+
+ TQualifierType getType() const { return QtPrecision; }
+ TString getQualifierString() const { return sh::getPrecisionString(mPrecisionQualifier); }
+ TPrecision getQualifier() const { return mPrecisionQualifier; }
+ unsigned int getRank() const;
+
+ private:
+ TPrecision mPrecisionQualifier;
+};
+
+class TMemoryQualifierWrapper final : public TQualifierWrapperBase
+{
+ public:
+ TMemoryQualifierWrapper(TQualifier memoryQualifier, const TSourceLoc &line)
+ : TQualifierWrapperBase(line), mMemoryQualifier(memoryQualifier)
+ {
+ }
+ ~TMemoryQualifierWrapper() {}
+
+ TQualifierType getType() const { return QtMemory; }
+ TString getQualifierString() const { return sh::getQualifierString(mMemoryQualifier); }
+ TQualifier getQualifier() const { return mMemoryQualifier; }
+ unsigned int getRank() const;
+
+ private:
+ TQualifier mMemoryQualifier;
+};
+
+// TTypeQualifier tightly covers type_qualifier from the grammar
+struct TTypeQualifier
+{
+ // initializes all of the qualifiers and sets the scope
+ TTypeQualifier(TQualifier scope, const TSourceLoc &loc);
+
+ TLayoutQualifier layoutQualifier;
+ TMemoryQualifier memoryQualifier;
+ TPrecision precision;
+ TQualifier qualifier;
+ bool invariant;
+ TSourceLoc line;
+};
+
+// TTypeQualifierBuilder contains all of the qualifiers when type_qualifier gets parsed.
+// It is to be used to validate the qualifier sequence and build a TTypeQualifier from it.
+class TTypeQualifierBuilder : angle::NonCopyable
+{
+ public:
+ using QualifierSequence = TVector<const TQualifierWrapperBase *>;
+
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TTypeQualifierBuilder(const TStorageQualifierWrapper *scope, int shaderVersion);
+ // Adds the passed qualifier to the end of the sequence.
+ void appendQualifier(const TQualifierWrapperBase *qualifier);
+ // Checks for the order of qualification and repeating qualifiers.
+ bool checkSequenceIsValid(TDiagnostics *diagnostics) const;
+ // Goes over the qualifier sequence and parses it to form a type qualifier for a function
+ // parameter.
+ // The returned object is initialized even if the parsing fails.
+ TTypeQualifier getParameterTypeQualifier(TDiagnostics *diagnostics) const;
+ // Goes over the qualifier sequence and parses it to form a type qualifier for a variable.
+ // The returned object is initialized even if the parsing fails.
+ TTypeQualifier getVariableTypeQualifier(TDiagnostics *diagnostics) const;
+
+ private:
+ QualifierSequence mQualifiers;
+ int mShaderVersion;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_QUALIFIER_TYPES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RecordConstantPrecision.cpp b/src/3rdparty/angle/src/compiler/translator/RecordConstantPrecision.cpp
index 14e88b749a..5233a29f19 100644
--- a/src/3rdparty/angle/src/compiler/translator/RecordConstantPrecision.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/RecordConstantPrecision.cpp
@@ -3,20 +3,24 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// During parsing, all constant expressions are folded to constant union nodes. The expressions that have been
-// folded may have had precision qualifiers, which should affect the precision of the consuming operation.
-// If the folded constant union nodes are written to output as such they won't have any precision qualifiers,
-// and their effect on the precision of the consuming operation is lost.
+// During parsing, all constant expressions are folded to constant union nodes. The expressions that
+// have been folded may have had precision qualifiers, which should affect the precision of the
+// consuming operation. If the folded constant union nodes are written to output as such they won't
+// have any precision qualifiers, and their effect on the precision of the consuming operation is
+// lost.
//
-// RecordConstantPrecision is an AST traverser that inspects the precision qualifiers of constants and hoists
-// the constants outside the containing expression as precision qualified named variables in case that is
-// required for correct precision propagation.
+// RecordConstantPrecision is an AST traverser that inspects the precision qualifiers of constants
+// and hoists the constants outside the containing expression as precision qualified named variables
+// in case that is required for correct precision propagation.
//
#include "compiler/translator/RecordConstantPrecision.h"
#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
namespace
{
@@ -24,7 +28,7 @@ namespace
class RecordConstantPrecisionTraverser : public TIntermTraverser
{
public:
- RecordConstantPrecisionTraverser();
+ RecordConstantPrecisionTraverser(TSymbolTable *symbolTable);
void visitConstantUnion(TIntermConstantUnion *node) override;
@@ -37,14 +41,18 @@ class RecordConstantPrecisionTraverser : public TIntermTraverser
bool mFoundHigherPrecisionConstant;
};
-RecordConstantPrecisionTraverser::RecordConstantPrecisionTraverser()
- : TIntermTraverser(true, false, true),
- mFoundHigherPrecisionConstant(false)
+RecordConstantPrecisionTraverser::RecordConstantPrecisionTraverser(TSymbolTable *symbolTable)
+ : TIntermTraverser(true, false, true, symbolTable), mFoundHigherPrecisionConstant(false)
{
}
bool RecordConstantPrecisionTraverser::operandAffectsParentOperationPrecision(TIntermTyped *operand)
{
+ if (getParentNode()->getAsCaseNode() || getParentNode()->getAsBlock())
+ {
+ return false;
+ }
+
const TIntermBinary *parentAsBinary = getParentNode()->getAsBinaryNode();
if (parentAsBinary != nullptr)
{
@@ -52,15 +60,15 @@ bool RecordConstantPrecisionTraverser::operandAffectsParentOperationPrecision(TI
// its precision has no effect.
switch (parentAsBinary->getOp())
{
- case EOpInitialize:
- case EOpAssign:
- case EOpIndexDirect:
- case EOpIndexDirectStruct:
- case EOpIndexDirectInterfaceBlock:
- case EOpIndexIndirect:
- return false;
- default:
- break;
+ case EOpInitialize:
+ case EOpAssign:
+ case EOpIndexDirect:
+ case EOpIndexDirectStruct:
+ case EOpIndexDirectInterfaceBlock:
+ case EOpIndexIndirect:
+ return false;
+ default:
+ break;
}
TIntermTyped *otherOperand = parentAsBinary->getRight();
@@ -68,9 +76,10 @@ bool RecordConstantPrecisionTraverser::operandAffectsParentOperationPrecision(TI
{
otherOperand = parentAsBinary->getLeft();
}
- // If the precision of the other child is at least as high as the precision of the constant, the precision of
- // the constant has no effect.
- if (otherOperand->getAsConstantUnion() == nullptr && otherOperand->getPrecision() >= operand->getPrecision())
+ // If the precision of the other child is at least as high as the precision of the constant,
+ // the precision of the constant has no effect.
+ if (otherOperand->getAsConstantUnion() == nullptr &&
+ otherOperand->getPrecision() >= operand->getPrecision())
{
return false;
}
@@ -92,14 +101,15 @@ bool RecordConstantPrecisionTraverser::operandAffectsParentOperationPrecision(TI
{
return false;
}
- // If the precision of operands does affect the result, but the precision of any of the other children
- // has a precision that's at least as high as the precision of the constant, the precision of the constant
- // has no effect.
+ // If the precision of operands does affect the result, but the precision of any of the
+ // other children has a precision that's at least as high as the precision of the constant,
+ // the precision of the constant has no effect.
TIntermSequence *parameters = parentAsAggregate->getSequence();
for (TIntermNode *parameter : *parameters)
{
const TIntermTyped *typedParameter = parameter->getAsTyped();
- if (parameter != operand && typedParameter != nullptr && parameter->getAsConstantUnion() == nullptr &&
+ if (parameter != operand && typedParameter != nullptr &&
+ parameter->getAsConstantUnion() == nullptr &&
typedParameter->getPrecision() >= operand->getPrecision())
{
return false;
@@ -114,37 +124,36 @@ void RecordConstantPrecisionTraverser::visitConstantUnion(TIntermConstantUnion *
if (mFoundHigherPrecisionConstant)
return;
- // If the constant has lowp or undefined precision, it can't increase the precision of consuming operations.
+ // If the constant has lowp or undefined precision, it can't increase the precision of consuming
+ // operations.
if (node->getPrecision() < EbpMedium)
return;
- // It's possible the node has no effect on the precision of the consuming expression, depending on the
- // consuming expression, and the precision of the other parameters of the expression.
+ // It's possible the node has no effect on the precision of the consuming expression, depending
+ // on the consuming expression, and the precision of the other parameters of the expression.
if (!operandAffectsParentOperationPrecision(node))
return;
- // Make the constant a precision-qualified named variable to make sure it affects the precision of the consuming
- // expression.
+ // Make the constant a precision-qualified named variable to make sure it affects the precision
+ // of the consuming expression.
TIntermSequence insertions;
insertions.push_back(createTempInitDeclaration(node, EvqConst));
insertStatementsInParentBlock(insertions);
- mReplacements.push_back(NodeUpdateEntry(getParentNode(), node, createTempSymbol(node->getType()), false));
+ queueReplacement(createTempSymbol(node->getType()), OriginalNode::IS_DROPPED);
mFoundHigherPrecisionConstant = true;
}
void RecordConstantPrecisionTraverser::nextIteration()
{
- nextTemporaryIndex();
+ nextTemporaryId();
mFoundHigherPrecisionConstant = false;
}
-} // namespace
+} // namespace
-void RecordConstantPrecision(TIntermNode *root, unsigned int *temporaryIndex)
+void RecordConstantPrecision(TIntermNode *root, TSymbolTable *symbolTable)
{
- RecordConstantPrecisionTraverser traverser;
- ASSERT(temporaryIndex != nullptr);
- traverser.useTemporaryIndex(temporaryIndex);
+ RecordConstantPrecisionTraverser traverser(symbolTable);
// Iterate as necessary, and reset the traverser between iterations.
do
{
@@ -152,6 +161,7 @@ void RecordConstantPrecision(TIntermNode *root, unsigned int *temporaryIndex)
root->traverse(&traverser);
if (traverser.foundHigherPrecisionConstant())
traverser.updateTree();
- }
- while (traverser.foundHigherPrecisionConstant());
+ } while (traverser.foundHigherPrecisionConstant());
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RecordConstantPrecision.h b/src/3rdparty/angle/src/compiler/translator/RecordConstantPrecision.h
index 2cd401b418..f86c2a8693 100644
--- a/src/3rdparty/angle/src/compiler/translator/RecordConstantPrecision.h
+++ b/src/3rdparty/angle/src/compiler/translator/RecordConstantPrecision.h
@@ -3,21 +3,26 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// During parsing, all constant expressions are folded to constant union nodes. The expressions that have been
-// folded may have had precision qualifiers, which should affect the precision of the consuming operation.
-// If the folded constant union nodes are written to output as such they won't have any precision qualifiers,
-// and their effect on the precision of the consuming operation is lost.
+// During parsing, all constant expressions are folded to constant union nodes. The expressions that
+// have been folded may have had precision qualifiers, which should affect the precision of the
+// consuming operation. If the folded constant union nodes are written to output as such they won't
+// have any precision qualifiers, and their effect on the precision of the consuming operation is
+// lost.
//
-// RecordConstantPrecision is an AST traverser that inspects the precision qualifiers of constants and hoists
-// the constants outside the containing expression as precision qualified named variables in case that is
-// required for correct precision propagation.
+// RecordConstantPrecision is an AST traverser that inspects the precision qualifiers of constants
+// and hoists the constants outside the containing expression as precision qualified named variables
+// in case that is required for correct precision propagation.
//
#ifndef COMPILER_TRANSLATOR_RECORDCONSTANTPRECISION_H_
#define COMPILER_TRANSLATOR_RECORDCONSTANTPRECISION_H_
+namespace sh
+{
class TIntermNode;
+class TSymbolTable;
-void RecordConstantPrecision(TIntermNode *root, unsigned int *temporaryIndex);
+void RecordConstantPrecision(TIntermNode *root, TSymbolTable *symbolTable);
+} // namespace sh
-#endif // COMPILER_TRANSLATOR_RECORDCONSTANTPRECISION_H_
+#endif // COMPILER_TRANSLATOR_RECORDCONSTANTPRECISION_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.cpp b/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.cpp
index 5e0db2ad26..55fb124a42 100644
--- a/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.cpp
@@ -7,6 +7,9 @@
#include "common/debug.h"
#include "compiler/translator/RegenerateStructNames.h"
+namespace sh
+{
+
void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol)
{
ASSERT(symbol);
@@ -16,7 +19,7 @@ void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol)
if (!userType)
return;
- if (mSymbolTable.findBuiltIn(userType->name(), mShaderVersion))
+ if (mSymbolTable->findBuiltIn(userType->name(), mShaderVersion))
{
// Built-in struct, do not touch it.
return;
@@ -53,30 +56,21 @@ void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol)
return;
}
std::string id = Str(uniqueId);
- TString tmp = kPrefix + TString(id.c_str());
+ TString tmp = kPrefix + TString(id.c_str());
tmp += "_" + userType->name();
userType->setName(tmp);
}
-bool RegenerateStructNames::visitAggregate(Visit, TIntermAggregate *aggregate)
+bool RegenerateStructNames::visitBlock(Visit, TIntermBlock *block)
{
- ASSERT(aggregate);
- switch (aggregate->getOp())
+ ++mScopeDepth;
+ TIntermSequence &sequence = *(block->getSequence());
+ for (TIntermNode *node : sequence)
{
- case EOpSequence:
- ++mScopeDepth;
- {
- TIntermSequence &sequence = *(aggregate->getSequence());
- for (size_t ii = 0; ii < sequence.size(); ++ii)
- {
- TIntermNode *node = sequence[ii];
- ASSERT(node != NULL);
- node->traverse(this);
- }
- }
- --mScopeDepth;
- return false;
- default:
- return true;
+ node->traverse(this);
}
+ --mScopeDepth;
+ return false;
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.h b/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.h
index 3b98e5d709..293720b6a4 100644
--- a/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.h
+++ b/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.h
@@ -7,27 +7,29 @@
#ifndef COMPILER_TRANSLATOR_REGENERATESTRUCTNAMES_H_
#define COMPILER_TRANSLATOR_REGENERATESTRUCTNAMES_H_
-#include "compiler/translator/Intermediate.h"
+#include "compiler/translator/IntermTraverse.h"
#include "compiler/translator/SymbolTable.h"
#include <set>
+namespace sh
+{
+
class RegenerateStructNames : public TIntermTraverser
{
public:
- RegenerateStructNames(const TSymbolTable &symbolTable,
- int shaderVersion)
- : TIntermTraverser(true, false, false),
- mSymbolTable(symbolTable),
+ RegenerateStructNames(TSymbolTable *symbolTable, int shaderVersion)
+ : TIntermTraverser(true, false, false, symbolTable),
mShaderVersion(shaderVersion),
- mScopeDepth(0) {}
+ mScopeDepth(0)
+ {
+ }
protected:
void visitSymbol(TIntermSymbol *) override;
- bool visitAggregate(Visit, TIntermAggregate *) override;
+ bool visitBlock(Visit, TIntermBlock *block) override;
private:
- const TSymbolTable &mSymbolTable;
int mShaderVersion;
// Indicating the depth of the current scope.
@@ -38,4 +40,6 @@ class RegenerateStructNames : public TIntermTraverser
std::set<int> mDeclaredGlobalStructs;
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_REGENERATESTRUCTNAMES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveArrayLengthMethod.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveArrayLengthMethod.cpp
new file mode 100644
index 0000000000..e9e6a17013
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveArrayLengthMethod.cpp
@@ -0,0 +1,83 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RemoveArrayLengthMethod.cpp:
+// Fold array length expressions, including cases where the "this" node has side effects.
+// Example:
+// int i = (a = b).length();
+// int j = (func()).length();
+// becomes:
+// (a = b);
+// int i = <constant array length>;
+// func();
+// int j = <constant array length>;
+//
+// Must be run after SplitSequenceOperator, SimplifyLoopConditions and SeparateDeclarations steps
+// have been done to expressions containing calls of the array length method.
+//
+// Does nothing to length method calls done on runtime-sized arrays.
+
+#include "compiler/translator/RemoveArrayLengthMethod.h"
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class RemoveArrayLengthTraverser : public TIntermTraverser
+{
+ public:
+ RemoveArrayLengthTraverser() : TIntermTraverser(true, false, false), mFoundArrayLength(false) {}
+
+ bool visitUnary(Visit visit, TIntermUnary *node) override;
+
+ void nextIteration() { mFoundArrayLength = false; }
+
+ bool foundArrayLength() const { return mFoundArrayLength; }
+
+ private:
+ bool mFoundArrayLength;
+};
+
+bool RemoveArrayLengthTraverser::visitUnary(Visit visit, TIntermUnary *node)
+{
+ // The only case where we leave array length() in place is for runtime-sized arrays.
+ if (node->getOp() == EOpArrayLength && !node->getOperand()->getType().isUnsizedArray())
+ {
+ mFoundArrayLength = true;
+ if (!node->getOperand()->hasSideEffects())
+ {
+ queueReplacement(node->fold(nullptr), OriginalNode::IS_DROPPED);
+ return false;
+ }
+ insertStatementInParentBlock(node->getOperand()->deepCopy());
+ TConstantUnion *constArray = new TConstantUnion[1];
+ constArray->setIConst(node->getOperand()->getOutermostArraySize());
+ queueReplacement(new TIntermConstantUnion(constArray, node->getType()),
+ OriginalNode::IS_DROPPED);
+ return false;
+ }
+ return true;
+}
+
+} // anonymous namespace
+
+void RemoveArrayLengthMethod(TIntermBlock *root)
+{
+ RemoveArrayLengthTraverser traverser;
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ if (traverser.foundArrayLength())
+ traverser.updateTree();
+ } while (traverser.foundArrayLength());
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveArrayLengthMethod.h b/src/3rdparty/angle/src/compiler/translator/RemoveArrayLengthMethod.h
new file mode 100644
index 0000000000..3b2c6df824
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveArrayLengthMethod.h
@@ -0,0 +1,29 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RemoveArrayLengthMethod.h:
+// Fold array length expressions, including cases where the "this" node has side effects.
+// Example:
+// int i = (a = b).length();
+// int j = (func()).length();
+// becomes:
+// (a = b);
+// int i = <constant array length>;
+// func();
+// int j = <constant array length>;
+//
+// Must be run after SplitSequenceOperator, SimplifyLoopConditions and SeparateDeclarations steps
+// have been done to expressions containing calls of the array length method.
+//
+// Does nothing to length method calls done on runtime-sized arrays.
+
+namespace sh
+{
+
+class TIntermBlock;
+
+void RemoveArrayLengthMethod(TIntermBlock *root);
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveDynamicIndexing.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveDynamicIndexing.cpp
index 74814f22a7..7766c1abc6 100644
--- a/src/3rdparty/angle/src/compiler/translator/RemoveDynamicIndexing.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveDynamicIndexing.cpp
@@ -9,14 +9,20 @@
#include "compiler/translator/RemoveDynamicIndexing.h"
+#include "compiler/translator/Diagnostics.h"
#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermNodePatternMatcher.h"
+#include "compiler/translator/IntermNode_util.h"
+#include "compiler/translator/IntermTraverse.h"
#include "compiler/translator/SymbolTable.h"
+namespace sh
+{
+
namespace
{
-TName GetIndexFunctionName(const TType &type, bool write)
+std::string GetIndexFunctionName(const TType &type, bool write)
{
TInfoSinkBase nameSink;
nameSink << "dyn_index_";
@@ -49,31 +55,29 @@ TName GetIndexFunctionName(const TType &type, bool write)
}
nameSink << type.getNominalSize();
}
- TString nameString = TFunction::mangleName(nameSink.c_str());
- TName name(nameString);
- name.setInternal(true);
- return name;
+ return nameSink.str();
}
-TIntermSymbol *CreateBaseSymbol(const TType &type, TQualifier qualifier)
+TIntermSymbol *CreateBaseSymbol(const TType &type, TQualifier qualifier, TSymbolTable *symbolTable)
{
- TIntermSymbol *symbol = new TIntermSymbol(0, "base", type);
+ TIntermSymbol *symbol = new TIntermSymbol(symbolTable->nextUniqueId(), "base", type);
symbol->setInternal(true);
symbol->getTypePointer()->setQualifier(qualifier);
return symbol;
}
-TIntermSymbol *CreateIndexSymbol()
+TIntermSymbol *CreateIndexSymbol(TSymbolTable *symbolTable)
{
- TIntermSymbol *symbol = new TIntermSymbol(0, "index", TType(EbtInt, EbpHigh));
+ TIntermSymbol *symbol =
+ new TIntermSymbol(symbolTable->nextUniqueId(), "index", TType(EbtInt, EbpHigh));
symbol->setInternal(true);
symbol->getTypePointer()->setQualifier(EvqIn);
return symbol;
}
-TIntermSymbol *CreateValueSymbol(const TType &type)
+TIntermSymbol *CreateValueSymbol(const TType &type, TSymbolTable *symbolTable)
{
- TIntermSymbol *symbol = new TIntermSymbol(0, "value", type);
+ TIntermSymbol *symbol = new TIntermSymbol(symbolTable->nextUniqueId(), "value", type);
symbol->setInternal(true);
symbol->getTypePointer()->setQualifier(EvqIn);
return symbol;
@@ -86,38 +90,14 @@ TIntermConstantUnion *CreateIntConstantNode(int i)
return new TIntermConstantUnion(constant, TType(EbtInt, EbpHigh));
}
-TIntermBinary *CreateIndexDirectBaseSymbolNode(const TType &indexedType,
- const TType &fieldType,
- const int index,
- TQualifier baseQualifier)
-{
- TIntermBinary *indexNode = new TIntermBinary(EOpIndexDirect);
- indexNode->setType(fieldType);
- TIntermSymbol *baseSymbol = CreateBaseSymbol(indexedType, baseQualifier);
- indexNode->setLeft(baseSymbol);
- indexNode->setRight(CreateIntConstantNode(index));
- return indexNode;
-}
-
-TIntermBinary *CreateAssignValueSymbolNode(TIntermTyped *targetNode, const TType &assignedValueType)
-{
- TIntermBinary *assignNode = new TIntermBinary(EOpAssign);
- assignNode->setType(assignedValueType);
- assignNode->setLeft(targetNode);
- assignNode->setRight(CreateValueSymbol(assignedValueType));
- return assignNode;
-}
-
TIntermTyped *EnsureSignedInt(TIntermTyped *node)
{
if (node->getBasicType() == EbtInt)
return node;
- TIntermAggregate *convertedNode = new TIntermAggregate(EOpConstructInt);
- convertedNode->setType(TType(EbtInt));
- convertedNode->getSequence()->push_back(node);
- convertedNode->setPrecisionFromChildren();
- return convertedNode;
+ TIntermSequence *arguments = new TIntermSequence();
+ arguments->push_back(node);
+ return TIntermAggregate::CreateConstructor(TType(EbtInt), arguments);
}
TType GetFieldType(const TType &indexedType)
@@ -177,7 +157,10 @@ TType GetFieldType(const TType &indexedType)
// base[1] = value;
// }
// Note that else is not used in above functions to avoid the RewriteElseBlocks transformation.
-TIntermAggregate *GetIndexFunctionDefinition(TType type, bool write)
+TIntermFunctionDefinition *GetIndexFunctionDefinition(TType type,
+ bool write,
+ const TSymbolUniqueId &functionId,
+ TSymbolTable *symbolTable)
{
ASSERT(!type.isArray());
// Conservatively use highp here, even if the indexed type is not highp. That way the code can't
@@ -185,11 +168,9 @@ TIntermAggregate *GetIndexFunctionDefinition(TType type, bool write)
// highp values are being indexed in the shader. For HLSL precision doesn't matter, but in
// principle this code could be used with multiple backends.
type.setPrecision(EbpHigh);
- TIntermAggregate *indexingFunction = new TIntermAggregate(EOpFunction);
- indexingFunction->setNameObj(GetIndexFunctionName(type, write));
TType fieldType = GetFieldType(type);
- int numCases = 0;
+ int numCases = 0;
if (type.isMatrix())
{
numCases = type.getCols();
@@ -198,41 +179,43 @@ TIntermAggregate *GetIndexFunctionDefinition(TType type, bool write)
{
numCases = type.getNominalSize();
}
- if (write)
- {
- indexingFunction->setType(TType(EbtVoid));
- }
- else
+
+ TType returnType(EbtVoid);
+ if (!write)
{
- indexingFunction->setType(fieldType);
+ returnType = fieldType;
}
- TIntermAggregate *paramsNode = new TIntermAggregate(EOpParameters);
- TQualifier baseQualifier = EvqInOut;
+ std::string functionName = GetIndexFunctionName(type, write);
+ TIntermFunctionPrototype *prototypeNode =
+ CreateInternalFunctionPrototypeNode(returnType, functionName.c_str(), functionId);
+
+ TQualifier baseQualifier = EvqInOut;
if (!write)
baseQualifier = EvqIn;
- TIntermSymbol *baseParam = CreateBaseSymbol(type, baseQualifier);
- paramsNode->getSequence()->push_back(baseParam);
- TIntermSymbol *indexParam = CreateIndexSymbol();
- paramsNode->getSequence()->push_back(indexParam);
+ TIntermSymbol *baseParam = CreateBaseSymbol(type, baseQualifier, symbolTable);
+ prototypeNode->getSequence()->push_back(baseParam);
+ TIntermSymbol *indexParam = CreateIndexSymbol(symbolTable);
+ prototypeNode->getSequence()->push_back(indexParam);
+ TIntermSymbol *valueParam = nullptr;
if (write)
{
- TIntermSymbol *valueParam = CreateValueSymbol(fieldType);
- paramsNode->getSequence()->push_back(valueParam);
+ valueParam = CreateValueSymbol(fieldType, symbolTable);
+ prototypeNode->getSequence()->push_back(valueParam);
}
- indexingFunction->getSequence()->push_back(paramsNode);
- TIntermAggregate *statementList = new TIntermAggregate(EOpSequence);
+ TIntermBlock *statementList = new TIntermBlock();
for (int i = 0; i < numCases; ++i)
{
TIntermCase *caseNode = new TIntermCase(CreateIntConstantNode(i));
statementList->getSequence()->push_back(caseNode);
TIntermBinary *indexNode =
- CreateIndexDirectBaseSymbolNode(type, fieldType, i, baseQualifier);
+ new TIntermBinary(EOpIndexDirect, baseParam->deepCopy(), CreateIndexNode(i));
if (write)
{
- TIntermBinary *assignNode = CreateAssignValueSymbolNode(indexNode, fieldType);
+ TIntermBinary *assignNode =
+ new TIntermBinary(EOpAssign, indexNode, valueParam->deepCopy());
statementList->getSequence()->push_back(assignNode);
TIntermBranch *returnNode = new TIntermBranch(EOpReturn, nullptr);
statementList->getSequence()->push_back(returnNode);
@@ -250,32 +233,33 @@ TIntermAggregate *GetIndexFunctionDefinition(TType type, bool write)
TIntermBranch *breakNode = new TIntermBranch(EOpBreak, nullptr);
statementList->getSequence()->push_back(breakNode);
- TIntermSwitch *switchNode = new TIntermSwitch(CreateIndexSymbol(), statementList);
+ TIntermSwitch *switchNode = new TIntermSwitch(indexParam->deepCopy(), statementList);
- TIntermAggregate *bodyNode = new TIntermAggregate(EOpSequence);
+ TIntermBlock *bodyNode = new TIntermBlock();
bodyNode->getSequence()->push_back(switchNode);
- TIntermBinary *cond = new TIntermBinary(EOpLessThan);
+ TIntermBinary *cond =
+ new TIntermBinary(EOpLessThan, indexParam->deepCopy(), CreateIntConstantNode(0));
cond->setType(TType(EbtBool, EbpUndefined));
- cond->setLeft(CreateIndexSymbol());
- cond->setRight(CreateIntConstantNode(0));
// Two blocks: one accesses (either reads or writes) the first element and returns,
// the other accesses the last element.
- TIntermAggregate *useFirstBlock = new TIntermAggregate(EOpSequence);
- TIntermAggregate *useLastBlock = new TIntermAggregate(EOpSequence);
+ TIntermBlock *useFirstBlock = new TIntermBlock();
+ TIntermBlock *useLastBlock = new TIntermBlock();
TIntermBinary *indexFirstNode =
- CreateIndexDirectBaseSymbolNode(type, fieldType, 0, baseQualifier);
+ new TIntermBinary(EOpIndexDirect, baseParam->deepCopy(), CreateIndexNode(0));
TIntermBinary *indexLastNode =
- CreateIndexDirectBaseSymbolNode(type, fieldType, numCases - 1, baseQualifier);
+ new TIntermBinary(EOpIndexDirect, baseParam->deepCopy(), CreateIndexNode(numCases - 1));
if (write)
{
- TIntermBinary *assignFirstNode = CreateAssignValueSymbolNode(indexFirstNode, fieldType);
+ TIntermBinary *assignFirstNode =
+ new TIntermBinary(EOpAssign, indexFirstNode, valueParam->deepCopy());
useFirstBlock->getSequence()->push_back(assignFirstNode);
TIntermBranch *returnNode = new TIntermBranch(EOpReturn, nullptr);
useFirstBlock->getSequence()->push_back(returnNode);
- TIntermBinary *assignLastNode = CreateAssignValueSymbolNode(indexLastNode, fieldType);
+ TIntermBinary *assignLastNode =
+ new TIntermBinary(EOpAssign, indexLastNode, valueParam->deepCopy());
useLastBlock->getSequence()->push_back(assignLastNode);
}
else
@@ -286,19 +270,21 @@ TIntermAggregate *GetIndexFunctionDefinition(TType type, bool write)
TIntermBranch *returnLastNode = new TIntermBranch(EOpReturn, indexLastNode);
useLastBlock->getSequence()->push_back(returnLastNode);
}
- TIntermSelection *ifNode = new TIntermSelection(cond, useFirstBlock, nullptr);
+ TIntermIfElse *ifNode = new TIntermIfElse(cond, useFirstBlock, nullptr);
bodyNode->getSequence()->push_back(ifNode);
bodyNode->getSequence()->push_back(useLastBlock);
- indexingFunction->getSequence()->push_back(bodyNode);
-
+ TIntermFunctionDefinition *indexingFunction =
+ new TIntermFunctionDefinition(prototypeNode, bodyNode);
return indexingFunction;
}
class RemoveDynamicIndexingTraverser : public TLValueTrackingTraverser
{
public:
- RemoveDynamicIndexingTraverser(const TSymbolTable &symbolTable, int shaderVersion);
+ RemoveDynamicIndexingTraverser(TSymbolTable *symbolTable,
+ int shaderVersion,
+ PerformanceDiagnostics *perfDiagnostics);
bool visitBinary(Visit visit, TIntermBinary *node) override;
@@ -309,10 +295,11 @@ class RemoveDynamicIndexingTraverser : public TLValueTrackingTraverser
bool usedTreeInsertion() const { return mUsedTreeInsertion; }
protected:
- // Sets of types that are indexed. Note that these can not store multiple variants
- // of the same type with different precisions - only one precision gets stored.
- std::set<TType> mIndexedVecAndMatrixTypes;
- std::set<TType> mWrittenVecAndMatrixTypes;
+ // Maps of types that are indexed to the indexing function ids used for them. Note that these
+ // can not store multiple variants of the same type with different precisions - only one
+ // precision gets stored.
+ std::map<TType, TSymbolUniqueId *> mIndexedVecAndMatrixTypes;
+ std::map<TType, TSymbolUniqueId *> mWrittenVecAndMatrixTypes;
bool mUsedTreeInsertion;
@@ -321,62 +308,74 @@ class RemoveDynamicIndexingTraverser : public TLValueTrackingTraverser
// V[j++][i]++.
// where V is an array of vectors, j++ will only be evaluated once.
bool mRemoveIndexSideEffectsInSubtree;
+
+ PerformanceDiagnostics *mPerfDiagnostics;
};
-RemoveDynamicIndexingTraverser::RemoveDynamicIndexingTraverser(const TSymbolTable &symbolTable,
- int shaderVersion)
+RemoveDynamicIndexingTraverser::RemoveDynamicIndexingTraverser(
+ TSymbolTable *symbolTable,
+ int shaderVersion,
+ PerformanceDiagnostics *perfDiagnostics)
: TLValueTrackingTraverser(true, false, false, symbolTable, shaderVersion),
mUsedTreeInsertion(false),
- mRemoveIndexSideEffectsInSubtree(false)
+ mRemoveIndexSideEffectsInSubtree(false),
+ mPerfDiagnostics(perfDiagnostics)
{
}
void RemoveDynamicIndexingTraverser::insertHelperDefinitions(TIntermNode *root)
{
- TIntermAggregate *rootAgg = root->getAsAggregate();
- ASSERT(rootAgg != nullptr && rootAgg->getOp() == EOpSequence);
+ TIntermBlock *rootBlock = root->getAsBlock();
+ ASSERT(rootBlock != nullptr);
TIntermSequence insertions;
- for (TType type : mIndexedVecAndMatrixTypes)
+ for (auto &type : mIndexedVecAndMatrixTypes)
{
- insertions.push_back(GetIndexFunctionDefinition(type, false));
+ insertions.push_back(
+ GetIndexFunctionDefinition(type.first, false, *type.second, mSymbolTable));
}
- for (TType type : mWrittenVecAndMatrixTypes)
+ for (auto &type : mWrittenVecAndMatrixTypes)
{
- insertions.push_back(GetIndexFunctionDefinition(type, true));
+ insertions.push_back(
+ GetIndexFunctionDefinition(type.first, true, *type.second, mSymbolTable));
}
- mInsertions.push_back(NodeInsertMultipleEntry(rootAgg, 0, insertions, TIntermSequence()));
+ rootBlock->insertChildNodes(0, insertions);
}
// Create a call to dyn_index_*() based on an indirect indexing op node
TIntermAggregate *CreateIndexFunctionCall(TIntermBinary *node,
- TIntermTyped *indexedNode,
- TIntermTyped *index)
+ TIntermTyped *index,
+ const TSymbolUniqueId &functionId)
{
ASSERT(node->getOp() == EOpIndexIndirect);
- TIntermAggregate *indexingCall = new TIntermAggregate(EOpFunctionCall);
+ TIntermSequence *arguments = new TIntermSequence();
+ arguments->push_back(node->getLeft());
+ arguments->push_back(index);
+
+ TType fieldType = GetFieldType(node->getLeft()->getType());
+ std::string functionName = GetIndexFunctionName(node->getLeft()->getType(), false);
+ TIntermAggregate *indexingCall =
+ CreateInternalFunctionCallNode(fieldType, functionName.c_str(), functionId, arguments);
indexingCall->setLine(node->getLine());
- indexingCall->setUserDefined();
- indexingCall->setNameObj(GetIndexFunctionName(indexedNode->getType(), false));
- indexingCall->getSequence()->push_back(indexedNode);
- indexingCall->getSequence()->push_back(index);
-
- TType fieldType = GetFieldType(indexedNode->getType());
- indexingCall->setType(fieldType);
+ indexingCall->getFunctionSymbolInfo()->setKnownToNotHaveSideEffects(true);
return indexingCall;
}
TIntermAggregate *CreateIndexedWriteFunctionCall(TIntermBinary *node,
TIntermTyped *index,
- TIntermTyped *writtenValue)
+ TIntermTyped *writtenValue,
+ const TSymbolUniqueId &functionId)
{
- // Deep copy the left node so that two pointers to the same node don't end up in the tree.
- TIntermNode *leftCopy = node->getLeft()->deepCopy();
- ASSERT(leftCopy != nullptr && leftCopy->getAsTyped() != nullptr);
+ ASSERT(node->getOp() == EOpIndexIndirect);
+ TIntermSequence *arguments = new TIntermSequence();
+ // Deep copy the child nodes so that two pointers to the same node don't end up in the tree.
+ arguments->push_back(node->getLeft()->deepCopy());
+ arguments->push_back(index->deepCopy());
+ arguments->push_back(writtenValue);
+
+ std::string functionName = GetIndexFunctionName(node->getLeft()->getType(), true);
TIntermAggregate *indexedWriteCall =
- CreateIndexFunctionCall(node, leftCopy->getAsTyped(), index);
- indexedWriteCall->setNameObj(GetIndexFunctionName(node->getLeft()->getType(), true));
- indexedWriteCall->setType(TType(EbtVoid));
- indexedWriteCall->getSequence()->push_back(writtenValue);
+ CreateInternalFunctionCallNode(TType(EbtVoid), functionName.c_str(), functionId, arguments);
+ indexedWriteCall->setLine(node->getLine());
return indexedWriteCall;
}
@@ -397,23 +396,40 @@ bool RemoveDynamicIndexingTraverser::visitBinary(Visit visit, TIntermBinary *nod
// Now v_expr[s0] can be safely executed several times without unintended side effects.
// Init the temp variable holding the index
- TIntermAggregate *initIndex = createTempInitDeclaration(node->getRight());
- TIntermSequence insertions;
- insertions.push_back(initIndex);
- insertStatementsInParentBlock(insertions);
+ TIntermDeclaration *initIndex = createTempInitDeclaration(node->getRight());
+ insertStatementInParentBlock(initIndex);
mUsedTreeInsertion = true;
// Replace the index with the temp variable
TIntermSymbol *tempIndex = createTempSymbol(node->getRight()->getType());
- NodeUpdateEntry replaceIndex(node, node->getRight(), tempIndex, false);
- mReplacements.push_back(replaceIndex);
+ queueReplacementWithParent(node, node->getRight(), tempIndex, OriginalNode::IS_DROPPED);
}
- else if (!node->getLeft()->isArray() && node->getLeft()->getBasicType() != EbtStruct)
+ else if (IntermNodePatternMatcher::IsDynamicIndexingOfVectorOrMatrix(node))
{
+ mPerfDiagnostics->warning(node->getLine(),
+ "Performance: dynamic indexing of vectors and "
+ "matrices is emulated and can be slow.",
+ "[]");
bool write = isLValueRequiredHere();
- TType type = node->getLeft()->getType();
- mIndexedVecAndMatrixTypes.insert(type);
+#if defined(ANGLE_ENABLE_ASSERTS)
+ // Make sure that IntermNodePatternMatcher is consistent with the slightly differently
+ // implemented checks in this traverser.
+ IntermNodePatternMatcher matcher(
+ IntermNodePatternMatcher::kDynamicIndexingOfVectorOrMatrixInLValue);
+ ASSERT(matcher.match(node, getParentNode(), isLValueRequiredHere()) == write);
+#endif
+
+ const TType &type = node->getLeft()->getType();
+ TSymbolUniqueId *indexingFunctionId = new TSymbolUniqueId(mSymbolTable);
+ if (mIndexedVecAndMatrixTypes.find(type) == mIndexedVecAndMatrixTypes.end())
+ {
+ mIndexedVecAndMatrixTypes[type] = indexingFunctionId;
+ }
+ else
+ {
+ indexingFunctionId = mIndexedVecAndMatrixTypes[type];
+ }
if (write)
{
@@ -432,10 +448,30 @@ bool RemoveDynamicIndexingTraverser::visitBinary(Visit visit, TIntermBinary *nod
mRemoveIndexSideEffectsInSubtree = true;
return true;
}
+
+ TIntermBinary *leftBinary = node->getLeft()->getAsBinaryNode();
+ if (leftBinary != nullptr &&
+ IntermNodePatternMatcher::IsDynamicIndexingOfVectorOrMatrix(leftBinary))
+ {
+ // This is a case like:
+ // mat2 m;
+ // m[a][b]++;
+ // Process the child node m[a] first.
+ return true;
+ }
+
// TODO(oetuaho@nvidia.com): This is not optimal if the expression using the value
// only writes it and doesn't need the previous value. http://anglebug.com/1116
- mWrittenVecAndMatrixTypes.insert(type);
+ TSymbolUniqueId *indexedWriteFunctionId = new TSymbolUniqueId(mSymbolTable);
+ if (mWrittenVecAndMatrixTypes.find(type) == mWrittenVecAndMatrixTypes.end())
+ {
+ mWrittenVecAndMatrixTypes[type] = indexedWriteFunctionId;
+ }
+ else
+ {
+ indexedWriteFunctionId = mWrittenVecAndMatrixTypes[type];
+ }
TType fieldType = GetFieldType(type);
TIntermSequence insertionsBefore;
@@ -443,28 +479,26 @@ bool RemoveDynamicIndexingTraverser::visitBinary(Visit visit, TIntermBinary *nod
// Store the index in a temporary signed int variable.
TIntermTyped *indexInitializer = EnsureSignedInt(node->getRight());
- TIntermAggregate *initIndex = createTempInitDeclaration(indexInitializer);
+ TIntermDeclaration *initIndex = createTempInitDeclaration(indexInitializer);
initIndex->setLine(node->getLine());
insertionsBefore.push_back(initIndex);
- TIntermAggregate *indexingCall = CreateIndexFunctionCall(
- node, node->getLeft(), createTempSymbol(indexInitializer->getType()));
-
- // Create a node for referring to the index after the nextTemporaryIndex() call
+ // Create a node for referring to the index after the nextTemporaryId() call
// below.
TIntermSymbol *tempIndex = createTempSymbol(indexInitializer->getType());
- nextTemporaryIndex(); // From now on, creating temporary symbols that refer to the
- // field value.
+ TIntermAggregate *indexingCall =
+ CreateIndexFunctionCall(node, tempIndex, *indexingFunctionId);
+
+ nextTemporaryId(); // From now on, creating temporary symbols that refer to the
+ // field value.
insertionsBefore.push_back(createTempInitDeclaration(indexingCall));
- TIntermAggregate *indexedWriteCall =
- CreateIndexedWriteFunctionCall(node, tempIndex, createTempSymbol(fieldType));
+ TIntermAggregate *indexedWriteCall = CreateIndexedWriteFunctionCall(
+ node, tempIndex, createTempSymbol(fieldType), *indexedWriteFunctionId);
insertionsAfter.push_back(indexedWriteCall);
insertStatementsInParentBlock(insertionsBefore, insertionsAfter);
- NodeUpdateEntry replaceIndex(getParentNode(), node, createTempSymbol(fieldType),
- false);
- mReplacements.push_back(replaceIndex);
+ queueReplacement(createTempSymbol(fieldType), OriginalNode::IS_DROPPED);
mUsedTreeInsertion = true;
}
else
@@ -476,9 +510,8 @@ bool RemoveDynamicIndexingTraverser::visitBinary(Visit visit, TIntermBinary *nod
// If the index_expr is unsigned, we'll convert it to signed.
ASSERT(!mRemoveIndexSideEffectsInSubtree);
TIntermAggregate *indexingCall = CreateIndexFunctionCall(
- node, node->getLeft(), EnsureSignedInt(node->getRight()));
- NodeUpdateEntry replaceIndex(getParentNode(), node, indexingCall, false);
- mReplacements.push_back(replaceIndex);
+ node, EnsureSignedInt(node->getRight()), *indexingFunctionId);
+ queueReplacement(indexingCall, OriginalNode::IS_DROPPED);
}
}
}
@@ -489,25 +522,29 @@ void RemoveDynamicIndexingTraverser::nextIteration()
{
mUsedTreeInsertion = false;
mRemoveIndexSideEffectsInSubtree = false;
- nextTemporaryIndex();
+ nextTemporaryId();
}
} // namespace
void RemoveDynamicIndexing(TIntermNode *root,
- unsigned int *temporaryIndex,
- const TSymbolTable &symbolTable,
- int shaderVersion)
+ TSymbolTable *symbolTable,
+ int shaderVersion,
+ PerformanceDiagnostics *perfDiagnostics)
{
- RemoveDynamicIndexingTraverser traverser(symbolTable, shaderVersion);
- ASSERT(temporaryIndex != nullptr);
- traverser.useTemporaryIndex(temporaryIndex);
+ RemoveDynamicIndexingTraverser traverser(symbolTable, shaderVersion, perfDiagnostics);
do
{
traverser.nextIteration();
root->traverse(&traverser);
traverser.updateTree();
} while (traverser.usedTreeInsertion());
+ // TODO(oetuaho@nvidia.com): It might be nicer to add the helper definitions also in the middle
+ // of traversal. Now the tree ends up in an inconsistent state in the middle, since there are
+ // function call nodes with no corresponding definition nodes. This needs special handling in
+ // TIntermLValueTrackingTraverser, and creates intricacies that are not easily apparent from a
+ // superficial reading of the code.
traverser.insertHelperDefinitions(root);
- traverser.updateTree();
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveDynamicIndexing.h b/src/3rdparty/angle/src/compiler/translator/RemoveDynamicIndexing.h
index ae3a93c9b1..543cf569a6 100644
--- a/src/3rdparty/angle/src/compiler/translator/RemoveDynamicIndexing.h
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveDynamicIndexing.h
@@ -10,12 +10,18 @@
#ifndef COMPILER_TRANSLATOR_REMOVEDYNAMICINDEXING_H_
#define COMPILER_TRANSLATOR_REMOVEDYNAMICINDEXING_H_
+namespace sh
+{
+
class TIntermNode;
class TSymbolTable;
+class PerformanceDiagnostics;
void RemoveDynamicIndexing(TIntermNode *root,
- unsigned int *temporaryIndex,
- const TSymbolTable &symbolTable,
- int shaderVersion);
+ TSymbolTable *symbolTable,
+ int shaderVersion,
+ PerformanceDiagnostics *perfDiagnostics);
+
+} // namespace sh
#endif // COMPILER_TRANSLATOR_REMOVEDYNAMICINDEXING_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveEmptySwitchStatements.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveEmptySwitchStatements.cpp
new file mode 100644
index 0000000000..b39c912e9c
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveEmptySwitchStatements.cpp
@@ -0,0 +1,56 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RemoveEmptySwitchStatements.cpp: Remove switch statements that have an empty statement list.
+
+#include "compiler/translator/RemoveEmptySwitchStatements.h"
+
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class RemoveEmptySwitchStatementsTraverser : public TIntermTraverser
+{
+ public:
+ RemoveEmptySwitchStatementsTraverser() : TIntermTraverser(true, false, false) {}
+
+ bool visitSwitch(Visit visit, TIntermSwitch *node);
+};
+
+bool RemoveEmptySwitchStatementsTraverser::visitSwitch(Visit visit, TIntermSwitch *node)
+{
+ if (node->getStatementList()->getSequence()->empty())
+ {
+ // Just output the init statement.
+ if (node->getInit()->hasSideEffects())
+ {
+ queueReplacement(node->getInit(), OriginalNode::IS_DROPPED);
+ }
+ else
+ {
+ TIntermSequence emptyReplacement;
+ ASSERT(getParentNode()->getAsBlock());
+ mMultiReplacements.push_back(NodeReplaceWithMultipleEntry(getParentNode()->getAsBlock(),
+ node, emptyReplacement));
+ }
+ return false; // Nothing inside the child nodes to traverse.
+ }
+ return true;
+}
+
+} // anonymous namespace
+
+void RemoveEmptySwitchStatements(TIntermBlock *root)
+{
+ RemoveEmptySwitchStatementsTraverser traverser;
+ root->traverse(&traverser);
+ traverser.updateTree();
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveEmptySwitchStatements.h b/src/3rdparty/angle/src/compiler/translator/RemoveEmptySwitchStatements.h
new file mode 100644
index 0000000000..1018a50d82
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveEmptySwitchStatements.h
@@ -0,0 +1,18 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RemoveEmptySwitchStatements.h: Remove switch statements that have an empty statement list.
+
+#ifndef COMPILER_TRANSLATOR_REMOVEEMPTYSWITCHSTATEMENTS_H_
+#define COMPILER_TRANSLATOR_REMOVEEMPTYSWITCHSTATEMENTS_H_
+
+namespace sh
+{
+class TIntermBlock;
+
+void RemoveEmptySwitchStatements(TIntermBlock *root);
+}
+
+#endif // COMPILER_TRANSLATOR_REMOVEEMPTYSWITCHSTATEMENTS_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveInvariantDeclaration.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveInvariantDeclaration.cpp
new file mode 100644
index 0000000000..4b533dc7b5
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveInvariantDeclaration.cpp
@@ -0,0 +1,43 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/RemoveInvariantDeclaration.h"
+
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
+
+namespace
+{
+
+// An AST traverser that removes invariant declaration for input in fragment shader
+// when GLSL >= 4.20 and for output in vertex shader when GLSL < 4.2.
+class RemoveInvariantDeclarationTraverser : public TIntermTraverser
+{
+ public:
+ RemoveInvariantDeclarationTraverser() : TIntermTraverser(true, false, false) {}
+
+ private:
+ bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override
+ {
+ TIntermSequence emptyReplacement;
+ mMultiReplacements.push_back(
+ NodeReplaceWithMultipleEntry(getParentNode()->getAsBlock(), node, emptyReplacement));
+ return false;
+ }
+};
+
+} // anonymous namespace
+
+void RemoveInvariantDeclaration(TIntermNode *root)
+{
+ RemoveInvariantDeclarationTraverser traverser;
+ root->traverse(&traverser);
+ traverser.updateTree();
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveInvariantDeclaration.h b/src/3rdparty/angle/src/compiler/translator/RemoveInvariantDeclaration.h
new file mode 100644
index 0000000000..cf9d4aa4c2
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveInvariantDeclaration.h
@@ -0,0 +1,18 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_REMOVEINVARIANTDECLARATION_H_
+#define COMPILER_TRANSLATOR_REMOVEINVARIANTDECLARATION_H_
+
+class TIntermNode;
+namespace sh
+{
+
+void RemoveInvariantDeclaration(TIntermNode *root);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_REMOVEINVARIANTDECLARATION_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.cpp
new file mode 100644
index 0000000000..b86d64d7a3
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.cpp
@@ -0,0 +1,116 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RemoveNoOpCasesFromEndOfSwitchStatements.cpp: Clean up cases from the end of a switch statement
+// that only contain no-ops.
+
+#include "compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.h"
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermNode_util.h"
+#include "compiler/translator/IntermTraverse.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+namespace
+{
+
+bool AreEmptyBlocks(TIntermSequence *statements, size_t i);
+
+bool IsEmptyBlock(TIntermNode *node)
+{
+ TIntermBlock *asBlock = node->getAsBlock();
+ if (asBlock)
+ {
+ if (asBlock->getSequence()->empty())
+ {
+ return true;
+ }
+ return AreEmptyBlocks(asBlock->getSequence(), 0u);
+ }
+ // Empty declarations should have already been pruned, otherwise they would need to be handled
+ // here. Note that declarations for struct types do contain a nameless child node.
+ ASSERT(node->getAsDeclarationNode() == nullptr ||
+ !node->getAsDeclarationNode()->getSequence()->empty());
+ // Pure literal statements should also already be pruned.
+ ASSERT(node->getAsConstantUnion() == nullptr);
+ return false;
+}
+
+// Return true if all statements in "statements" starting from index i consist only of empty blocks
+// and no-op statements. Returns true also if there are no statements.
+bool AreEmptyBlocks(TIntermSequence *statements, size_t i)
+{
+ for (; i < statements->size(); ++i)
+ {
+ if (!IsEmptyBlock(statements->at(i)))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+void RemoveNoOpCasesFromEndOfStatementList(TIntermBlock *statementList, TSymbolTable *symbolTable)
+{
+ TIntermSequence *statements = statementList->getSequence();
+
+ bool foundDeadCase = false;
+ do
+ {
+ if (statements->empty())
+ {
+ return;
+ }
+
+ // Find the last case label.
+ size_t i = statements->size();
+ while (i > 0u && !(*statements)[i - 1]->getAsCaseNode())
+ {
+ --i;
+ }
+ // Now i is the index of the first statement following the last label inside the switch
+ // statement.
+ ASSERT(i > 0u);
+
+ foundDeadCase = AreEmptyBlocks(statements, i);
+ if (foundDeadCase)
+ {
+ statements->erase(statements->begin() + (i - 1u), statements->end());
+ }
+ } while (foundDeadCase);
+}
+
+class RemoveNoOpCasesFromEndOfSwitchTraverser : public TIntermTraverser
+{
+ public:
+ RemoveNoOpCasesFromEndOfSwitchTraverser(TSymbolTable *symbolTable)
+ : TIntermTraverser(true, false, false, symbolTable)
+ {
+ }
+
+ bool visitSwitch(Visit visit, TIntermSwitch *node) override;
+};
+
+bool RemoveNoOpCasesFromEndOfSwitchTraverser::visitSwitch(Visit visit, TIntermSwitch *node)
+{
+ // Here we may mutate the statement list, but it's safe since traversal has not yet reached
+ // there.
+ RemoveNoOpCasesFromEndOfStatementList(node->getStatementList(), mSymbolTable);
+ // Handle also nested switch statements.
+ return true;
+}
+
+} // anonymous namespace
+
+void RemoveNoOpCasesFromEndOfSwitchStatements(TIntermBlock *root, TSymbolTable *symbolTable)
+{
+ RemoveNoOpCasesFromEndOfSwitchTraverser traverser(symbolTable);
+ root->traverse(&traverser);
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.h b/src/3rdparty/angle/src/compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.h
new file mode 100644
index 0000000000..ebd75eb774
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.h
@@ -0,0 +1,21 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RemoveNoOpCasesFromEndOfSwitchStatements.h: Clean up cases from the end of a switch statement
+// that only contain no-ops.
+
+#ifndef COMPILER_TRANSLATOR_REMOVENOOPCASESFROMENDOFSWITCHSTATEMENTS_H_
+#define COMPILER_TRANSLATOR_REMOVENOOPCASESFROMENDOFSWITCHSTATEMENTS_H_
+
+namespace sh
+{
+class TIntermBlock;
+class TSymbolTable;
+
+void RemoveNoOpCasesFromEndOfSwitchStatements(TIntermBlock *root, TSymbolTable *symbolTable);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_REMOVENOOPCASESFROMENDOFSWITCHSTATEMENTS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RemovePow.cpp b/src/3rdparty/angle/src/compiler/translator/RemovePow.cpp
index 6dbb48da9c..b2cdac55f0 100644
--- a/src/3rdparty/angle/src/compiler/translator/RemovePow.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/RemovePow.cpp
@@ -11,7 +11,10 @@
#include "compiler/translator/RemovePow.h"
#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
namespace
{
@@ -43,8 +46,7 @@ class RemovePowTraverser : public TIntermTraverser
};
RemovePowTraverser::RemovePowTraverser()
- : TIntermTraverser(true, false, false),
- mNeedAnotherIteration(false)
+ : TIntermTraverser(true, false, false), mNeedAnotherIteration(false)
{
}
@@ -52,31 +54,20 @@ bool RemovePowTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
{
if (IsProblematicPow(node))
{
- TInfoSink nullSink;
-
TIntermTyped *x = node->getSequence()->at(0)->getAsTyped();
TIntermTyped *y = node->getSequence()->at(1)->getAsTyped();
- TIntermUnary *log = new TIntermUnary(EOpLog2);
- log->setOperand(x);
+ TIntermUnary *log = new TIntermUnary(EOpLog2, x);
log->setLine(node->getLine());
- log->setType(x->getType());
- TIntermBinary *mul = new TIntermBinary(EOpMul);
- mul->setLeft(y);
- mul->setRight(log);
+ TOperator op = TIntermBinary::GetMulOpBasedOnOperands(y->getType(), log->getType());
+ TIntermBinary *mul = new TIntermBinary(op, y, log);
mul->setLine(node->getLine());
- bool valid = mul->promote(nullSink);
- UNUSED_ASSERTION_VARIABLE(valid);
- ASSERT(valid);
- TIntermUnary *exp = new TIntermUnary(EOpExp2);
- exp->setOperand(mul);
+ TIntermUnary *exp = new TIntermUnary(EOpExp2, mul);
exp->setLine(node->getLine());
- exp->setType(node->getType());
- NodeUpdateEntry replacePow(getParentNode(), node, exp, false);
- mReplacements.push_back(replacePow);
+ queueReplacement(exp, OriginalNode::IS_DROPPED);
// If the x parameter also needs to be replaced, we need to do that in another traversal,
// since it's parent node will change in a way that's not handled correctly by updateTree().
@@ -89,7 +80,7 @@ bool RemovePowTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
return true;
}
-} // namespace
+} // namespace
void RemovePow(TIntermNode *root)
{
@@ -100,6 +91,7 @@ void RemovePow(TIntermNode *root)
traverser.nextIteration();
root->traverse(&traverser);
traverser.updateTree();
- }
- while (traverser.needAnotherIteration());
+ } while (traverser.needAnotherIteration());
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemovePow.h b/src/3rdparty/angle/src/compiler/translator/RemovePow.h
index 40f9d672b2..3cd84988a9 100644
--- a/src/3rdparty/angle/src/compiler/translator/RemovePow.h
+++ b/src/3rdparty/angle/src/compiler/translator/RemovePow.h
@@ -11,8 +11,11 @@
#ifndef COMPILER_TRANSLATOR_REMOVEPOW_H_
#define COMPILER_TRANSLATOR_REMOVEPOW_H_
+namespace sh
+{
class TIntermNode;
void RemovePow(TIntermNode *root);
+} // namespace sh
-#endif // COMPILER_TRANSLATOR_REMOVEPOW_H_
+#endif // COMPILER_TRANSLATOR_REMOVEPOW_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveSwitchFallThrough.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveSwitchFallThrough.cpp
index b278b53436..dea949f448 100644
--- a/src/3rdparty/angle/src/compiler/translator/RemoveSwitchFallThrough.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveSwitchFallThrough.cpp
@@ -3,36 +3,91 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
+// RemoveSwitchFallThrough.cpp: Remove fall-through from switch statements.
+// Note that it is unsafe to do further AST transformations on the AST generated
+// by this function. It leaves duplicate nodes in the AST making replacements
+// unreliable.
#include "compiler/translator/RemoveSwitchFallThrough.h"
-TIntermAggregate *RemoveSwitchFallThrough::removeFallThrough(TIntermAggregate *statementList)
+#include "compiler/translator/Diagnostics.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class RemoveSwitchFallThroughTraverser : public TIntermTraverser
+{
+ public:
+ static TIntermBlock *removeFallThrough(TIntermBlock *statementList,
+ PerformanceDiagnostics *perfDiagnostics);
+
+ private:
+ RemoveSwitchFallThroughTraverser(TIntermBlock *statementList,
+ PerformanceDiagnostics *perfDiagnostics);
+
+ void visitSymbol(TIntermSymbol *node) override;
+ void visitConstantUnion(TIntermConstantUnion *node) override;
+ bool visitDeclaration(Visit, TIntermDeclaration *node) override;
+ bool visitBinary(Visit, TIntermBinary *node) override;
+ bool visitUnary(Visit, TIntermUnary *node) override;
+ bool visitTernary(Visit visit, TIntermTernary *node) override;
+ bool visitSwizzle(Visit, TIntermSwizzle *node) override;
+ bool visitIfElse(Visit visit, TIntermIfElse *node) override;
+ bool visitSwitch(Visit, TIntermSwitch *node) override;
+ bool visitCase(Visit, TIntermCase *node) override;
+ bool visitAggregate(Visit, TIntermAggregate *node) override;
+ bool visitBlock(Visit, TIntermBlock *node) override;
+ bool visitLoop(Visit, TIntermLoop *node) override;
+ bool visitBranch(Visit, TIntermBranch *node) override;
+
+ void outputSequence(TIntermSequence *sequence, size_t startIndex);
+ void handlePreviousCase();
+
+ TIntermBlock *mStatementList;
+ TIntermBlock *mStatementListOut;
+ bool mLastStatementWasBreak;
+ TIntermBlock *mPreviousCase;
+ std::vector<TIntermBlock *> mCasesSharingBreak;
+ PerformanceDiagnostics *mPerfDiagnostics;
+};
+
+TIntermBlock *RemoveSwitchFallThroughTraverser::removeFallThrough(
+ TIntermBlock *statementList,
+ PerformanceDiagnostics *perfDiagnostics)
{
- RemoveSwitchFallThrough rm(statementList);
+ RemoveSwitchFallThroughTraverser rm(statementList, perfDiagnostics);
ASSERT(statementList);
statementList->traverse(&rm);
- bool lastStatementWasBreak = rm.mLastStatementWasBreak;
- rm.mLastStatementWasBreak = true;
- rm.handlePreviousCase();
- if (!lastStatementWasBreak)
+ ASSERT(rm.mPreviousCase || statementList->getSequence()->empty());
+ if (!rm.mLastStatementWasBreak && rm.mPreviousCase)
{
+ // Make sure that there's a branch at the end of the final case inside the switch statement.
+ // This also ensures that any cases that fall through to the final case will get the break.
TIntermBranch *finalBreak = new TIntermBranch(EOpBreak, nullptr);
- rm.mStatementListOut->getSequence()->push_back(finalBreak);
+ rm.mPreviousCase->getSequence()->push_back(finalBreak);
+ rm.mLastStatementWasBreak = true;
}
+ rm.handlePreviousCase();
return rm.mStatementListOut;
}
-RemoveSwitchFallThrough::RemoveSwitchFallThrough(TIntermAggregate *statementList)
+RemoveSwitchFallThroughTraverser::RemoveSwitchFallThroughTraverser(
+ TIntermBlock *statementList,
+ PerformanceDiagnostics *perfDiagnostics)
: TIntermTraverser(true, false, false),
mStatementList(statementList),
mLastStatementWasBreak(false),
- mPreviousCase(nullptr)
+ mPreviousCase(nullptr),
+ mPerfDiagnostics(perfDiagnostics)
{
- mStatementListOut = new TIntermAggregate();
- mStatementListOut->setOp(EOpSequence);
+ mStatementListOut = new TIntermBlock();
}
-void RemoveSwitchFallThrough::visitSymbol(TIntermSymbol *node)
+void RemoveSwitchFallThroughTraverser::visitSymbol(TIntermSymbol *node)
{
// Note that this assumes that switch statements which don't begin by a case statement
// have already been weeded out in validation.
@@ -40,36 +95,57 @@ void RemoveSwitchFallThrough::visitSymbol(TIntermSymbol *node)
mLastStatementWasBreak = false;
}
-void RemoveSwitchFallThrough::visitConstantUnion(TIntermConstantUnion *node)
+void RemoveSwitchFallThroughTraverser::visitConstantUnion(TIntermConstantUnion *node)
+{
+ // Conditions of case labels are not traversed, so this is a constant statement like "0;".
+ // These are no-ops so there's no need to add them back to the statement list. Should have
+ // already been pruned out of the AST, in fact.
+ UNREACHABLE();
+}
+
+bool RemoveSwitchFallThroughTraverser::visitDeclaration(Visit, TIntermDeclaration *node)
+{
+ mPreviousCase->getSequence()->push_back(node);
+ mLastStatementWasBreak = false;
+ return false;
+}
+
+bool RemoveSwitchFallThroughTraverser::visitBinary(Visit, TIntermBinary *node)
{
- // Conditions of case labels are not traversed, so this is some other constant
- // Could be just a statement like "0;"
mPreviousCase->getSequence()->push_back(node);
mLastStatementWasBreak = false;
+ return false;
}
-bool RemoveSwitchFallThrough::visitBinary(Visit, TIntermBinary *node)
+bool RemoveSwitchFallThroughTraverser::visitUnary(Visit, TIntermUnary *node)
{
mPreviousCase->getSequence()->push_back(node);
mLastStatementWasBreak = false;
return false;
}
-bool RemoveSwitchFallThrough::visitUnary(Visit, TIntermUnary *node)
+bool RemoveSwitchFallThroughTraverser::visitTernary(Visit, TIntermTernary *node)
{
mPreviousCase->getSequence()->push_back(node);
mLastStatementWasBreak = false;
return false;
}
-bool RemoveSwitchFallThrough::visitSelection(Visit, TIntermSelection *node)
+bool RemoveSwitchFallThroughTraverser::visitSwizzle(Visit, TIntermSwizzle *node)
{
mPreviousCase->getSequence()->push_back(node);
mLastStatementWasBreak = false;
return false;
}
-bool RemoveSwitchFallThrough::visitSwitch(Visit, TIntermSwitch *node)
+bool RemoveSwitchFallThroughTraverser::visitIfElse(Visit, TIntermIfElse *node)
+{
+ mPreviousCase->getSequence()->push_back(node);
+ mLastStatementWasBreak = false;
+ return false;
+}
+
+bool RemoveSwitchFallThroughTraverser::visitSwitch(Visit, TIntermSwitch *node)
{
mPreviousCase->getSequence()->push_back(node);
mLastStatementWasBreak = false;
@@ -77,7 +153,7 @@ bool RemoveSwitchFallThrough::visitSwitch(Visit, TIntermSwitch *node)
return false;
}
-void RemoveSwitchFallThrough::outputSequence(TIntermSequence *sequence, size_t startIndex)
+void RemoveSwitchFallThroughTraverser::outputSequence(TIntermSequence *sequence, size_t startIndex)
{
for (size_t i = startIndex; i < sequence->size(); ++i)
{
@@ -85,20 +161,16 @@ void RemoveSwitchFallThrough::outputSequence(TIntermSequence *sequence, size_t s
}
}
-void RemoveSwitchFallThrough::handlePreviousCase()
+void RemoveSwitchFallThroughTraverser::handlePreviousCase()
{
if (mPreviousCase)
mCasesSharingBreak.push_back(mPreviousCase);
if (mLastStatementWasBreak)
{
- bool labelsWithNoStatements = true;
for (size_t i = 0; i < mCasesSharingBreak.size(); ++i)
{
- if (mCasesSharingBreak.at(i)->getSequence()->size() > 1)
- {
- labelsWithNoStatements = false;
- }
- if (labelsWithNoStatements)
+ ASSERT(!mCasesSharingBreak.at(i)->getSequence()->empty());
+ if (mCasesSharingBreak.at(i)->getSequence()->size() == 1)
{
// Fall-through is allowed in case the label has no statements.
outputSequence(mCasesSharingBreak.at(i)->getSequence(), 0);
@@ -106,52 +178,93 @@ void RemoveSwitchFallThrough::handlePreviousCase()
else
{
// Include all the statements that this case can fall through under the same label.
+ if (mCasesSharingBreak.size() > i + 1u)
+ {
+ mPerfDiagnostics->warning(mCasesSharingBreak.at(i)->getLine(),
+ "Performance: non-empty fall-through cases in "
+ "switch statements generate extra code.",
+ "switch");
+ }
for (size_t j = i; j < mCasesSharingBreak.size(); ++j)
{
- size_t startIndex = j > i ? 1 : 0; // Add the label only from the first sequence.
+ size_t startIndex =
+ j > i ? 1 : 0; // Add the label only from the first sequence.
outputSequence(mCasesSharingBreak.at(j)->getSequence(), startIndex);
-
}
}
}
mCasesSharingBreak.clear();
}
mLastStatementWasBreak = false;
- mPreviousCase = nullptr;
+ mPreviousCase = nullptr;
}
-bool RemoveSwitchFallThrough::visitCase(Visit, TIntermCase *node)
+bool RemoveSwitchFallThroughTraverser::visitCase(Visit, TIntermCase *node)
{
handlePreviousCase();
- mPreviousCase = new TIntermAggregate();
- mPreviousCase->setOp(EOpSequence);
+ mPreviousCase = new TIntermBlock();
mPreviousCase->getSequence()->push_back(node);
+ mPreviousCase->setLine(node->getLine());
// Don't traverse the condition of the case statement
return false;
}
-bool RemoveSwitchFallThrough::visitAggregate(Visit, TIntermAggregate *node)
+bool RemoveSwitchFallThroughTraverser::visitAggregate(Visit, TIntermAggregate *node)
+{
+ mPreviousCase->getSequence()->push_back(node);
+ mLastStatementWasBreak = false;
+ return false;
+}
+
+bool DoesBlockAlwaysBreak(TIntermBlock *node)
+{
+ if (node->getSequence()->empty())
+ {
+ return false;
+ }
+
+ TIntermBlock *lastStatementAsBlock = node->getSequence()->back()->getAsBlock();
+ if (lastStatementAsBlock)
+ {
+ return DoesBlockAlwaysBreak(lastStatementAsBlock);
+ }
+
+ TIntermBranch *lastStatementAsBranch = node->getSequence()->back()->getAsBranchNode();
+ return lastStatementAsBranch != nullptr;
+}
+
+bool RemoveSwitchFallThroughTraverser::visitBlock(Visit, TIntermBlock *node)
{
if (node != mStatementList)
{
mPreviousCase->getSequence()->push_back(node);
- mLastStatementWasBreak = false;
+ mLastStatementWasBreak = DoesBlockAlwaysBreak(node);
return false;
}
return true;
}
-bool RemoveSwitchFallThrough::visitLoop(Visit, TIntermLoop *node)
+bool RemoveSwitchFallThroughTraverser::visitLoop(Visit, TIntermLoop *node)
{
mPreviousCase->getSequence()->push_back(node);
mLastStatementWasBreak = false;
return false;
}
-bool RemoveSwitchFallThrough::visitBranch(Visit, TIntermBranch *node)
+bool RemoveSwitchFallThroughTraverser::visitBranch(Visit, TIntermBranch *node)
{
mPreviousCase->getSequence()->push_back(node);
// TODO: Verify that accepting return or continue statements here doesn't cause problems.
mLastStatementWasBreak = true;
return false;
}
+
+} // anonymous namespace
+
+TIntermBlock *RemoveSwitchFallThrough(TIntermBlock *statementList,
+ PerformanceDiagnostics *perfDiagnostics)
+{
+ return RemoveSwitchFallThroughTraverser::removeFallThrough(statementList, perfDiagnostics);
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveSwitchFallThrough.h b/src/3rdparty/angle/src/compiler/translator/RemoveSwitchFallThrough.h
index db8699327c..7a3b1963f2 100644
--- a/src/3rdparty/angle/src/compiler/translator/RemoveSwitchFallThrough.h
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveSwitchFallThrough.h
@@ -3,41 +3,25 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
+// RemoveSwitchFallThrough.h: Remove fall-through from switch statements.
+// Note that it is unsafe to do further AST transformations on the AST generated
+// by this function. It leaves duplicate nodes in the AST making replacements
+// unreliable.
#ifndef COMPILER_TRANSLATOR_REMOVESWITCHFALLTHROUGH_H_
#define COMPILER_TRANSLATOR_REMOVESWITCHFALLTHROUGH_H_
-#include "compiler/translator/IntermNode.h"
-
-class RemoveSwitchFallThrough : public TIntermTraverser
+namespace sh
{
- public:
- // When given a statementList from a switch AST node, return an updated
- // statementList that has fall-through removed.
- static TIntermAggregate *removeFallThrough(TIntermAggregate *statementList);
-
- private:
- RemoveSwitchFallThrough(TIntermAggregate *statementList);
- void visitSymbol(TIntermSymbol *node) override;
- void visitConstantUnion(TIntermConstantUnion *node) override;
- bool visitBinary(Visit, TIntermBinary *node) override;
- bool visitUnary(Visit, TIntermUnary *node) override;
- bool visitSelection(Visit visit, TIntermSelection *node) override;
- bool visitSwitch(Visit, TIntermSwitch *node) override;
- bool visitCase(Visit, TIntermCase *node) override;
- bool visitAggregate(Visit, TIntermAggregate *node) override;
- bool visitLoop(Visit, TIntermLoop *node) override;
- bool visitBranch(Visit, TIntermBranch *node) override;
+class TIntermBlock;
+class PerformanceDiagnostics;
- void outputSequence(TIntermSequence *sequence, size_t startIndex);
- void handlePreviousCase();
+// When given a statementList from a switch AST node, return an updated
+// statementList that has fall-through removed.
+TIntermBlock *RemoveSwitchFallThrough(TIntermBlock *statementList,
+ PerformanceDiagnostics *perfDiagnostics);
- TIntermAggregate *mStatementList;
- TIntermAggregate *mStatementListOut;
- bool mLastStatementWasBreak;
- TIntermAggregate *mPreviousCase;
- std::vector<TIntermAggregate *> mCasesSharingBreak;
-};
+} // namespace sh
-#endif // COMPILER_TRANSLATOR_REMOVESWITCHFALLTHROUGH_H_
+#endif // COMPILER_TRANSLATOR_REMOVESWITCHFALLTHROUGH_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveUnreferencedVariables.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveUnreferencedVariables.cpp
new file mode 100644
index 0000000000..74b5e73f71
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveUnreferencedVariables.cpp
@@ -0,0 +1,358 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RemoveUnreferencedVariables.cpp:
+// Drop variables that are declared but never referenced in the AST. This avoids adding unnecessary
+// initialization code for them. Also removes unreferenced struct types.
+//
+
+#include "compiler/translator/RemoveUnreferencedVariables.h"
+
+#include "compiler/translator/IntermTraverse.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class CollectVariableRefCountsTraverser : public TIntermTraverser
+{
+ public:
+ CollectVariableRefCountsTraverser();
+
+ using RefCountMap = std::unordered_map<int, unsigned int>;
+ RefCountMap &getSymbolIdRefCounts() { return mSymbolIdRefCounts; }
+ RefCountMap &getStructIdRefCounts() { return mStructIdRefCounts; }
+
+ void visitSymbol(TIntermSymbol *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
+
+ private:
+ void incrementStructTypeRefCount(const TType &type);
+
+ RefCountMap mSymbolIdRefCounts;
+
+ // Structure reference counts are counted from symbols, constructors, function calls, function
+ // return values and from interface block and structure fields. We need to track both function
+ // calls and function return values since there's a compiler option not to prune unused
+ // functions. The type of a constant union may also be a struct, but statements that are just a
+ // constant union are always pruned, and if the constant union is used somehow it will get
+ // counted by something else.
+ RefCountMap mStructIdRefCounts;
+};
+
+CollectVariableRefCountsTraverser::CollectVariableRefCountsTraverser()
+ : TIntermTraverser(true, false, false)
+{
+}
+
+void CollectVariableRefCountsTraverser::incrementStructTypeRefCount(const TType &type)
+{
+ if (type.isInterfaceBlock())
+ {
+ const auto *block = type.getInterfaceBlock();
+ ASSERT(block);
+
+ // We can end up incrementing ref counts of struct types referenced from an interface block
+ // multiple times for the same block. This doesn't matter, because interface blocks can't be
+ // pruned so we'll never do the reverse operation.
+ for (const auto &field : block->fields())
+ {
+ ASSERT(!field->type()->isInterfaceBlock());
+ incrementStructTypeRefCount(*field->type());
+ }
+ return;
+ }
+
+ const auto *structure = type.getStruct();
+ if (structure != nullptr)
+ {
+ auto structIter = mStructIdRefCounts.find(structure->uniqueId());
+ if (structIter == mStructIdRefCounts.end())
+ {
+ mStructIdRefCounts[structure->uniqueId()] = 1u;
+
+ for (const auto &field : structure->fields())
+ {
+ incrementStructTypeRefCount(*field->type());
+ }
+
+ return;
+ }
+ ++(structIter->second);
+ }
+}
+
+void CollectVariableRefCountsTraverser::visitSymbol(TIntermSymbol *node)
+{
+ incrementStructTypeRefCount(node->getType());
+
+ auto iter = mSymbolIdRefCounts.find(node->getId());
+ if (iter == mSymbolIdRefCounts.end())
+ {
+ mSymbolIdRefCounts[node->getId()] = 1u;
+ return;
+ }
+ ++(iter->second);
+}
+
+bool CollectVariableRefCountsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ // This tracks struct references in both function calls and constructors.
+ incrementStructTypeRefCount(node->getType());
+ return true;
+}
+
+bool CollectVariableRefCountsTraverser::visitFunctionPrototype(Visit visit,
+ TIntermFunctionPrototype *node)
+{
+ incrementStructTypeRefCount(node->getType());
+ return true;
+}
+
+// Traverser that removes all unreferenced variables on one traversal.
+class RemoveUnreferencedVariablesTraverser : public TIntermTraverser
+{
+ public:
+ RemoveUnreferencedVariablesTraverser(
+ CollectVariableRefCountsTraverser::RefCountMap *symbolIdRefCounts,
+ CollectVariableRefCountsTraverser::RefCountMap *structIdRefCounts,
+ TSymbolTable *symbolTable);
+
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
+ void visitSymbol(TIntermSymbol *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+
+ // Traverse loop and block nodes in reverse order. Note that this traverser does not track
+ // parent block positions, so insertStatementInParentBlock is unusable!
+ void traverseBlock(TIntermBlock *block) override;
+ void traverseLoop(TIntermLoop *loop) override;
+
+ private:
+ void removeVariableDeclaration(TIntermDeclaration *node, TIntermTyped *declarator);
+ void decrementStructTypeRefCount(const TType &type);
+
+ CollectVariableRefCountsTraverser::RefCountMap *mSymbolIdRefCounts;
+ CollectVariableRefCountsTraverser::RefCountMap *mStructIdRefCounts;
+ bool mRemoveReferences;
+};
+
+RemoveUnreferencedVariablesTraverser::RemoveUnreferencedVariablesTraverser(
+ CollectVariableRefCountsTraverser::RefCountMap *symbolIdRefCounts,
+ CollectVariableRefCountsTraverser::RefCountMap *structIdRefCounts,
+ TSymbolTable *symbolTable)
+ : TIntermTraverser(true, false, true, symbolTable),
+ mSymbolIdRefCounts(symbolIdRefCounts),
+ mStructIdRefCounts(structIdRefCounts),
+ mRemoveReferences(false)
+{
+}
+
+void RemoveUnreferencedVariablesTraverser::decrementStructTypeRefCount(const TType &type)
+{
+ auto *structure = type.getStruct();
+ if (structure != nullptr)
+ {
+ ASSERT(mStructIdRefCounts->find(structure->uniqueId()) != mStructIdRefCounts->end());
+ unsigned int structRefCount = --(*mStructIdRefCounts)[structure->uniqueId()];
+
+ if (structRefCount == 0)
+ {
+ for (const auto &field : structure->fields())
+ {
+ decrementStructTypeRefCount(*field->type());
+ }
+ }
+ }
+}
+
+void RemoveUnreferencedVariablesTraverser::removeVariableDeclaration(TIntermDeclaration *node,
+ TIntermTyped *declarator)
+{
+ if (declarator->getType().isStructSpecifier() && !declarator->getType().isNamelessStruct())
+ {
+ unsigned int structId = declarator->getType().getStruct()->uniqueId();
+ if ((*mStructIdRefCounts)[structId] > 1u)
+ {
+ // If this declaration declares a named struct type that is used elsewhere, we need to
+ // keep it. We can still change the declarator though so that it doesn't declare an
+ // unreferenced variable.
+
+ // Note that since we're not removing the entire declaration, the struct's reference
+ // count will end up being one less than the correct refcount. But since the struct
+ // declaration is kept, the incorrect refcount can't cause any other problems.
+
+ if (declarator->getAsSymbolNode() && declarator->getAsSymbolNode()->getSymbol().empty())
+ {
+ // Already an empty declaration - nothing to do.
+ return;
+ }
+ queueReplacementWithParent(node, declarator,
+ new TIntermSymbol(mSymbolTable->getEmptySymbolId(),
+ TString(""), declarator->getType()),
+ OriginalNode::IS_DROPPED);
+ return;
+ }
+ }
+
+ if (getParentNode()->getAsBlock())
+ {
+ TIntermSequence emptyReplacement;
+ mMultiReplacements.push_back(
+ NodeReplaceWithMultipleEntry(getParentNode()->getAsBlock(), node, emptyReplacement));
+ }
+ else
+ {
+ ASSERT(getParentNode()->getAsLoopNode());
+ queueReplacement(nullptr, OriginalNode::IS_DROPPED);
+ }
+}
+
+bool RemoveUnreferencedVariablesTraverser::visitDeclaration(Visit visit, TIntermDeclaration *node)
+{
+ if (visit == PreVisit)
+ {
+ // SeparateDeclarations should have already been run.
+ ASSERT(node->getSequence()->size() == 1u);
+
+ TIntermTyped *declarator = node->getSequence()->back()->getAsTyped();
+ ASSERT(declarator);
+
+ // We can only remove variables that are not a part of the shader interface.
+ TQualifier qualifier = declarator->getQualifier();
+ if (qualifier != EvqTemporary && qualifier != EvqGlobal)
+ {
+ return true;
+ }
+
+ bool canRemoveVariable = false;
+ TIntermSymbol *symbolNode = declarator->getAsSymbolNode();
+ if (symbolNode != nullptr)
+ {
+ canRemoveVariable =
+ (*mSymbolIdRefCounts)[symbolNode->getId()] == 1u || symbolNode->getSymbol().empty();
+ }
+ TIntermBinary *initNode = declarator->getAsBinaryNode();
+ if (initNode != nullptr)
+ {
+ ASSERT(initNode->getLeft()->getAsSymbolNode());
+ int symbolId = initNode->getLeft()->getAsSymbolNode()->getId();
+ canRemoveVariable =
+ (*mSymbolIdRefCounts)[symbolId] == 1u && !initNode->getRight()->hasSideEffects();
+ }
+
+ if (canRemoveVariable)
+ {
+ removeVariableDeclaration(node, declarator);
+ mRemoveReferences = true;
+ }
+ return true;
+ }
+ ASSERT(visit == PostVisit);
+ mRemoveReferences = false;
+ return true;
+}
+
+void RemoveUnreferencedVariablesTraverser::visitSymbol(TIntermSymbol *node)
+{
+ if (mRemoveReferences)
+ {
+ ASSERT(mSymbolIdRefCounts->find(node->getId()) != mSymbolIdRefCounts->end());
+ --(*mSymbolIdRefCounts)[node->getId()];
+
+ decrementStructTypeRefCount(node->getType());
+ }
+}
+
+bool RemoveUnreferencedVariablesTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (mRemoveReferences)
+ {
+ decrementStructTypeRefCount(node->getType());
+ }
+ return true;
+}
+
+void RemoveUnreferencedVariablesTraverser::traverseBlock(TIntermBlock *node)
+{
+ // We traverse blocks in reverse order. This way reference counts can be decremented when
+ // removing initializers, and variables that become unused when initializers are removed can be
+ // removed on the same traversal.
+
+ ScopedNodeInTraversalPath addToPath(this, node);
+
+ bool visit = true;
+
+ TIntermSequence *sequence = node->getSequence();
+
+ if (preVisit)
+ visit = visitBlock(PreVisit, node);
+
+ if (visit)
+ {
+ for (auto iter = sequence->rbegin(); iter != sequence->rend(); ++iter)
+ {
+ (*iter)->traverse(this);
+ if (visit && inVisit)
+ {
+ if ((iter + 1) != sequence->rend())
+ visit = visitBlock(InVisit, node);
+ }
+ }
+ }
+
+ if (visit && postVisit)
+ visitBlock(PostVisit, node);
+}
+
+void RemoveUnreferencedVariablesTraverser::traverseLoop(TIntermLoop *node)
+{
+ // We traverse loops in reverse order as well. The loop body gets traversed before the init
+ // node.
+
+ ScopedNodeInTraversalPath addToPath(this, node);
+
+ bool visit = true;
+
+ if (preVisit)
+ visit = visitLoop(PreVisit, node);
+
+ if (visit)
+ {
+ // We don't need to traverse loop expressions or conditions since they can't be declarations
+ // in the AST (loops which have a declaration in their condition get transformed in the
+ // parsing stage).
+ ASSERT(node->getExpression() == nullptr ||
+ node->getExpression()->getAsDeclarationNode() == nullptr);
+ ASSERT(node->getCondition() == nullptr ||
+ node->getCondition()->getAsDeclarationNode() == nullptr);
+
+ if (node->getBody())
+ node->getBody()->traverse(this);
+
+ if (node->getInit())
+ node->getInit()->traverse(this);
+ }
+
+ if (visit && postVisit)
+ visitLoop(PostVisit, node);
+}
+
+} // namespace
+
+void RemoveUnreferencedVariables(TIntermBlock *root, TSymbolTable *symbolTable)
+{
+ CollectVariableRefCountsTraverser collector;
+ root->traverse(&collector);
+ RemoveUnreferencedVariablesTraverser traverser(&collector.getSymbolIdRefCounts(),
+ &collector.getStructIdRefCounts(), symbolTable);
+ root->traverse(&traverser);
+ traverser.updateTree();
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveUnreferencedVariables.h b/src/3rdparty/angle/src/compiler/translator/RemoveUnreferencedVariables.h
new file mode 100644
index 0000000000..39c8327776
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveUnreferencedVariables.h
@@ -0,0 +1,24 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RemoveUnreferencedVariables.h:
+// Drop variables that are declared but never referenced in the AST. This avoids adding unnecessary
+// initialization code for them. Also removes unreferenced struct types.
+//
+
+#ifndef COMPILER_TRANSLATOR_REMOVEUNREFERENCEDVARIABLES_H_
+#define COMPILER_TRANSLATOR_REMOVEUNREFERENCEDVARIABLES_H_
+
+namespace sh
+{
+
+class TIntermBlock;
+class TSymbolTable;
+
+void RemoveUnreferencedVariables(TIntermBlock *root, TSymbolTable *symbolTable);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_REMOVEUNREFERENCEDVARIABLES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RenameFunction.h b/src/3rdparty/angle/src/compiler/translator/RenameFunction.h
deleted file mode 100644
index fd6a365fea..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RenameFunction.h
+++ /dev/null
@@ -1,36 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_RENAMEFUNCTION_H_
-#define COMPILER_TRANSLATOR_RENAMEFUNCTION_H_
-
-#include "compiler/translator/IntermNode.h"
-
-//
-// Renames a function, including its declaration and any calls to it.
-//
-class RenameFunction : public TIntermTraverser
-{
-public:
- RenameFunction(const TString& oldFunctionName, const TString& newFunctionName)
- : TIntermTraverser(true, false, false)
- , mOldFunctionName(oldFunctionName)
- , mNewFunctionName(newFunctionName) {}
-
- bool visitAggregate(Visit visit, TIntermAggregate *node) override
- {
- TOperator op = node->getOp();
- if ((op == EOpFunction || op == EOpFunctionCall) && node->getName() == mOldFunctionName)
- node->setName(mNewFunctionName);
- return true;
- }
-
-private:
- const TString mOldFunctionName;
- const TString mNewFunctionName;
-};
-
-#endif // COMPILER_TRANSLATOR_RENAMEFUNCTION_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteDoWhile.cpp b/src/3rdparty/angle/src/compiler/translator/RewriteDoWhile.cpp
index 8347447546..dc3fb7a74e 100644
--- a/src/3rdparty/angle/src/compiler/translator/RewriteDoWhile.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/RewriteDoWhile.cpp
@@ -9,7 +9,10 @@
#include "compiler/translator/RewriteDoWhile.h"
-#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
namespace
{
@@ -41,17 +44,15 @@ namespace
class DoWhileRewriter : public TIntermTraverser
{
public:
- DoWhileRewriter() : TIntermTraverser(true, false, false) {}
+ DoWhileRewriter(TSymbolTable *symbolTable) : TIntermTraverser(true, false, false, symbolTable)
+ {
+ }
- bool visitAggregate(Visit, TIntermAggregate *node) override
+ bool visitBlock(Visit, TIntermBlock *node) override
{
- // A well-formed AST can only have do-while in EOpSequence which represent lists of
- // statements. By doing a prefix traversal we are able to replace the do-while in the
- // sequence directly as the content of the do-while will be traversed later.
- if (node->getOp() != EOpSequence)
- {
- return true;
- }
+ // A well-formed AST can only have do-while inside TIntermBlock. By doing a prefix traversal
+ // we are able to replace the do-while in the sequence directly as the content of the
+ // do-while will be traversed later.
TIntermSequence *statements = node->getSequence();
@@ -68,10 +69,13 @@ class DoWhileRewriter : public TIntermTraverser
continue;
}
+ // Found a loop to change.
+ nextTemporaryId();
+
TType boolType = TType(EbtBool);
// bool temp = false;
- TIntermAggregate *tempDeclaration = nullptr;
+ TIntermDeclaration *tempDeclaration = nullptr;
{
TConstantUnion *falseConstant = new TConstantUnion();
falseConstant->setBConst(false);
@@ -95,23 +99,22 @@ class DoWhileRewriter : public TIntermTraverser
// break;
// }
// }
- TIntermSelection *breakIf = nullptr;
+ TIntermIfElse *breakIf = nullptr;
{
TIntermBranch *breakStatement = new TIntermBranch(EOpBreak, nullptr);
- TIntermAggregate *breakBlock = new TIntermAggregate(EOpSequence);
+ TIntermBlock *breakBlock = new TIntermBlock();
breakBlock->getSequence()->push_back(breakStatement);
- TIntermUnary *negatedCondition = new TIntermUnary(EOpLogicalNot);
- negatedCondition->setOperand(loop->getCondition());
+ TIntermUnary *negatedCondition =
+ new TIntermUnary(EOpLogicalNot, loop->getCondition());
- TIntermSelection *innerIf =
- new TIntermSelection(negatedCondition, breakBlock, nullptr);
+ TIntermIfElse *innerIf = new TIntermIfElse(negatedCondition, breakBlock, nullptr);
- TIntermAggregate *innerIfBlock = new TIntermAggregate(EOpSequence);
+ TIntermBlock *innerIfBlock = new TIntermBlock();
innerIfBlock->getSequence()->push_back(innerIf);
- breakIf = new TIntermSelection(createTempSymbol(boolType), innerIfBlock, nullptr);
+ breakIf = new TIntermIfElse(createTempSymbol(boolType), innerIfBlock, nullptr);
}
// Assemble the replacement loops, reusing the do-while loop's body and inserting our
@@ -122,14 +125,10 @@ class DoWhileRewriter : public TIntermTraverser
trueConstant->setBConst(true);
TIntermTyped *trueValue = new TIntermConstantUnion(trueConstant, boolType);
- TIntermAggregate *body = nullptr;
- if (loop->getBody() != nullptr)
- {
- body = loop->getBody()->getAsAggregate();
- }
- else
+ TIntermBlock *body = loop->getBody();
+ if (body == nullptr)
{
- body = new TIntermAggregate(EOpSequence);
+ body = new TIntermBlock();
}
auto sequence = body->getSequence();
sequence->insert(sequence->begin(), assignTrue);
@@ -143,8 +142,6 @@ class DoWhileRewriter : public TIntermTraverser
replacement.push_back(newLoop);
node->replaceChildNodeWithMultiple(loop, replacement);
-
- nextTemporaryIndex();
}
return true;
}
@@ -152,12 +149,11 @@ class DoWhileRewriter : public TIntermTraverser
} // anonymous namespace
-void RewriteDoWhile(TIntermNode *root, unsigned int *temporaryIndex)
+void RewriteDoWhile(TIntermNode *root, TSymbolTable *symbolTable)
{
- ASSERT(temporaryIndex != 0);
-
- DoWhileRewriter rewriter;
- rewriter.useTemporaryIndex(temporaryIndex);
+ DoWhileRewriter rewriter(symbolTable);
root->traverse(&rewriter);
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteDoWhile.h b/src/3rdparty/angle/src/compiler/translator/RewriteDoWhile.h
index f6ec1caf06..e83bfc4b56 100644
--- a/src/3rdparty/angle/src/compiler/translator/RewriteDoWhile.h
+++ b/src/3rdparty/angle/src/compiler/translator/RewriteDoWhile.h
@@ -10,7 +10,14 @@
#ifndef COMPILER_TRANSLATOR_REWRITEDOWHILE_H_
#define COMPILER_TRANSLATOR_REWRITEDOWHILE_H_
+namespace sh
+{
+
class TIntermNode;
-void RewriteDoWhile(TIntermNode *root, unsigned int *temporaryIndex);
+class TSymbolTable;
+
+void RewriteDoWhile(TIntermNode *root, TSymbolTable *symbolTable);
+
+} // namespace sh
#endif // COMPILER_TRANSLATOR_REWRITEDOWHILE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp
index 52ede17434..ed1bfad8a8 100644
--- a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp
@@ -8,6 +8,9 @@
//
#include "compiler/translator/RewriteElseBlocks.h"
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermNode_util.h"
#include "compiler/translator/NodeSearch.h"
#include "compiler/translator/SymbolTable.h"
@@ -20,121 +23,98 @@ namespace
class ElseBlockRewriter : public TIntermTraverser
{
public:
- ElseBlockRewriter();
+ ElseBlockRewriter(TSymbolTable *symbolTable);
protected:
- bool visitAggregate(Visit visit, TIntermAggregate *aggregate) override;
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *aggregate) override;
+ bool visitBlock(Visit visit, TIntermBlock *block) override;
private:
- const TType *mFunctionType;
+ TIntermNode *rewriteIfElse(TIntermIfElse *ifElse);
- TIntermNode *rewriteSelection(TIntermSelection *selection);
+ const TType *mFunctionType;
};
-TIntermUnary *MakeNewUnary(TOperator op, TIntermTyped *operand)
+ElseBlockRewriter::ElseBlockRewriter(TSymbolTable *symbolTable)
+ : TIntermTraverser(true, false, true, symbolTable), mFunctionType(nullptr)
{
- TIntermUnary *unary = new TIntermUnary(op, operand->getType());
- unary->setOperand(operand);
- return unary;
}
-ElseBlockRewriter::ElseBlockRewriter()
- : TIntermTraverser(true, false, true),
- mFunctionType(NULL)
-{}
+bool ElseBlockRewriter::visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
+{
+ // Store the current function context (see comment below)
+ mFunctionType = ((visit == PreVisit) ? &node->getFunctionPrototype()->getType() : nullptr);
+ return true;
+}
-bool ElseBlockRewriter::visitAggregate(Visit visit, TIntermAggregate *node)
+bool ElseBlockRewriter::visitBlock(Visit visit, TIntermBlock *node)
{
- switch (node->getOp())
+ if (visit == PostVisit)
{
- case EOpSequence:
- if (visit == PostVisit)
+ for (size_t statementIndex = 0; statementIndex != node->getSequence()->size();
+ statementIndex++)
{
- for (size_t statementIndex = 0; statementIndex != node->getSequence()->size(); statementIndex++)
+ TIntermNode *statement = (*node->getSequence())[statementIndex];
+ TIntermIfElse *ifElse = statement->getAsIfElseNode();
+ if (ifElse && ifElse->getFalseBlock() != nullptr)
{
- TIntermNode *statement = (*node->getSequence())[statementIndex];
- TIntermSelection *selection = statement->getAsSelectionNode();
- if (selection && selection->getFalseBlock() != nullptr)
- {
- // Check for if / else if
- TIntermSelection *elseIfBranch = selection->getFalseBlock()->getAsSelectionNode();
- if (elseIfBranch)
- {
- selection->replaceChildNode(elseIfBranch, rewriteSelection(elseIfBranch));
- delete elseIfBranch;
- }
-
- (*node->getSequence())[statementIndex] = rewriteSelection(selection);
- delete selection;
- }
+ (*node->getSequence())[statementIndex] = rewriteIfElse(ifElse);
}
}
- break;
-
- case EOpFunction:
- // Store the current function context (see comment below)
- mFunctionType = ((visit == PreVisit) ? &node->getType() : NULL);
- break;
-
- default: break;
}
-
return true;
}
-TIntermNode *ElseBlockRewriter::rewriteSelection(TIntermSelection *selection)
+TIntermNode *ElseBlockRewriter::rewriteIfElse(TIntermIfElse *ifElse)
{
- ASSERT(selection != nullptr);
+ ASSERT(ifElse != nullptr);
- nextTemporaryIndex();
+ nextTemporaryId();
- TIntermTyped *typedCondition = selection->getCondition()->getAsTyped();
- TIntermAggregate *storeCondition = createTempInitDeclaration(typedCondition);
+ TIntermDeclaration *storeCondition = createTempInitDeclaration(ifElse->getCondition());
- TIntermSelection *falseBlock = nullptr;
+ TIntermBlock *falseBlock = nullptr;
TType boolType(EbtBool, EbpUndefined, EvqTemporary);
- if (selection->getFalseBlock())
+ if (ifElse->getFalseBlock())
{
- TIntermAggregate *negatedElse = nullptr;
+ TIntermBlock *negatedElse = nullptr;
// crbug.com/346463
// D3D generates error messages claiming a function has no return value, when rewriting
// an if-else clause that returns something non-void in a function. By appending dummy
// returns (that are unreachable) we can silence this compile error.
if (mFunctionType && mFunctionType->getBasicType() != EbtVoid)
{
- TString typeString = mFunctionType->getStruct() ? mFunctionType->getStruct()->name() :
- mFunctionType->getBasicString();
- TString rawText = "return (" + typeString + ")0";
- TIntermRaw *returnNode = new TIntermRaw(*mFunctionType, rawText);
- negatedElse = new TIntermAggregate(EOpSequence);
- negatedElse->getSequence()->push_back(returnNode);
+ TIntermNode *returnNode = new TIntermBranch(EOpReturn, CreateZeroNode(*mFunctionType));
+ negatedElse = new TIntermBlock();
+ negatedElse->appendStatement(returnNode);
}
TIntermSymbol *conditionSymbolElse = createTempSymbol(boolType);
- TIntermUnary *negatedCondition = MakeNewUnary(EOpLogicalNot, conditionSymbolElse);
- falseBlock = new TIntermSelection(negatedCondition,
- selection->getFalseBlock(), negatedElse);
+ TIntermUnary *negatedCondition = new TIntermUnary(EOpLogicalNot, conditionSymbolElse);
+ TIntermIfElse *falseIfElse =
+ new TIntermIfElse(negatedCondition, ifElse->getFalseBlock(), negatedElse);
+ falseBlock = EnsureBlock(falseIfElse);
}
TIntermSymbol *conditionSymbolSel = createTempSymbol(boolType);
- TIntermSelection *newSelection = new TIntermSelection(conditionSymbolSel, selection->getTrueBlock(), falseBlock);
+ TIntermIfElse *newIfElse =
+ new TIntermIfElse(conditionSymbolSel, ifElse->getTrueBlock(), falseBlock);
- TIntermAggregate *block = new TIntermAggregate(EOpSequence);
+ TIntermBlock *block = new TIntermBlock();
block->getSequence()->push_back(storeCondition);
- block->getSequence()->push_back(newSelection);
+ block->getSequence()->push_back(newIfElse);
return block;
}
-}
+} // anonymous namespace
-void RewriteElseBlocks(TIntermNode *node, unsigned int *temporaryIndex)
+void RewriteElseBlocks(TIntermNode *node, TSymbolTable *symbolTable)
{
- ElseBlockRewriter rewriter;
- rewriter.useTemporaryIndex(temporaryIndex);
+ ElseBlockRewriter rewriter(symbolTable);
node->traverse(&rewriter);
}
-}
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h
index 24a425e66d..2586b5405c 100644
--- a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h
+++ b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h
@@ -10,13 +10,13 @@
#ifndef COMPILER_TRANSLATOR_REWRITEELSEBLOCKS_H_
#define COMPILER_TRANSLATOR_REWRITEELSEBLOCKS_H_
-#include "compiler/translator/IntermNode.h"
-
namespace sh
{
-void RewriteElseBlocks(TIntermNode *node, unsigned int *temporaryIndex);
+class TIntermNode;
+class TSymbolTable;
+void RewriteElseBlocks(TIntermNode *node, TSymbolTable *symbolTable);
}
-#endif // COMPILER_TRANSLATOR_REWRITEELSEBLOCKS_H_
+#endif // COMPILER_TRANSLATOR_REWRITEELSEBLOCKS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteTexelFetchOffset.cpp b/src/3rdparty/angle/src/compiler/translator/RewriteTexelFetchOffset.cpp
new file mode 100644
index 0000000000..b602e0c923
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RewriteTexelFetchOffset.cpp
@@ -0,0 +1,154 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Implementation of texelFetchOffset translation issue workaround.
+// See header for more info.
+
+#include "compiler/translator/RewriteTexelFetchOffset.h"
+
+#include "common/angleutils.h"
+#include "compiler/translator/IntermNode_util.h"
+#include "compiler/translator/IntermTraverse.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class Traverser : public TIntermTraverser
+{
+ public:
+ static void Apply(TIntermNode *root, const TSymbolTable &symbolTable, int shaderVersion);
+
+ private:
+ Traverser(const TSymbolTable &symbolTable, int shaderVersion);
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ void nextIteration();
+
+ const TSymbolTable *symbolTable;
+ const int shaderVersion;
+ bool mFound = false;
+};
+
+Traverser::Traverser(const TSymbolTable &symbolTable, int shaderVersion)
+ : TIntermTraverser(true, false, false), symbolTable(&symbolTable), shaderVersion(shaderVersion)
+{
+}
+
+// static
+void Traverser::Apply(TIntermNode *root, const TSymbolTable &symbolTable, int shaderVersion)
+{
+ Traverser traverser(symbolTable, shaderVersion);
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ if (traverser.mFound)
+ {
+ traverser.updateTree();
+ }
+ } while (traverser.mFound);
+}
+
+void Traverser::nextIteration()
+{
+ mFound = false;
+}
+
+bool Traverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (mFound)
+ {
+ return false;
+ }
+
+ // Decide if the node represents the call of texelFetchOffset.
+ if (node->getOp() != EOpCallBuiltInFunction)
+ {
+ return true;
+ }
+
+ if (node->getFunctionSymbolInfo()->getName() != "texelFetchOffset")
+ {
+ return true;
+ }
+
+ // Potential problem case detected, apply workaround.
+ const TIntermSequence *sequence = node->getSequence();
+ ASSERT(sequence->size() == 4u);
+
+ // Decide if the sampler is a 2DArray sampler. In that case position is ivec3 and offset is
+ // ivec2.
+ bool is2DArray = sequence->at(1)->getAsTyped()->getNominalSize() == 3 &&
+ sequence->at(3)->getAsTyped()->getNominalSize() == 2;
+
+ // Create new node that represents the call of function texelFetch.
+ // Its argument list will be: texelFetch(sampler, Position+offset, lod).
+
+ TIntermSequence *texelFetchArguments = new TIntermSequence();
+
+ // sampler
+ texelFetchArguments->push_back(sequence->at(0));
+
+ // Position
+ TIntermTyped *texCoordNode = sequence->at(1)->getAsTyped();
+ ASSERT(texCoordNode);
+
+ // offset
+ TIntermTyped *offsetNode = nullptr;
+ ASSERT(sequence->at(3)->getAsTyped());
+ if (is2DArray)
+ {
+ // For 2DArray samplers, Position is ivec3 and offset is ivec2;
+ // So offset must be converted into an ivec3 before being added to Position.
+ TIntermSequence *constructOffsetIvecArguments = new TIntermSequence();
+ constructOffsetIvecArguments->push_back(sequence->at(3)->getAsTyped());
+
+ TIntermTyped *zeroNode = CreateZeroNode(TType(EbtInt));
+ constructOffsetIvecArguments->push_back(zeroNode);
+
+ offsetNode = TIntermAggregate::CreateConstructor(texCoordNode->getType(),
+ constructOffsetIvecArguments);
+ offsetNode->setLine(texCoordNode->getLine());
+ }
+ else
+ {
+ offsetNode = sequence->at(3)->getAsTyped();
+ }
+
+ // Position+offset
+ TIntermBinary *add = new TIntermBinary(EOpAdd, texCoordNode, offsetNode);
+ add->setLine(texCoordNode->getLine());
+ texelFetchArguments->push_back(add);
+
+ // lod
+ texelFetchArguments->push_back(sequence->at(2));
+
+ ASSERT(texelFetchArguments->size() == 3u);
+
+ TIntermTyped *texelFetchNode = CreateBuiltInFunctionCallNode("texelFetch", texelFetchArguments,
+ *symbolTable, shaderVersion);
+ texelFetchNode->setLine(node->getLine());
+
+ // Replace the old node by this new node.
+ queueReplacement(texelFetchNode, OriginalNode::IS_DROPPED);
+ mFound = true;
+ return false;
+}
+
+} // anonymous namespace
+
+void RewriteTexelFetchOffset(TIntermNode *root, const TSymbolTable &symbolTable, int shaderVersion)
+{
+ // texelFetchOffset is only valid in GLSL 3.0 and later.
+ if (shaderVersion < 300)
+ return;
+
+ Traverser::Apply(root, symbolTable, shaderVersion);
+}
+
+} // namespace sh \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteTexelFetchOffset.h b/src/3rdparty/angle/src/compiler/translator/RewriteTexelFetchOffset.h
new file mode 100644
index 0000000000..694d709f8e
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RewriteTexelFetchOffset.h
@@ -0,0 +1,28 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This mutating tree traversal works around an issue on the translation
+// from texelFetchOffset into HLSL function Load on INTEL drivers. It
+// works by translating texelFetchOffset into texelFetch:
+//
+// - From: texelFetchOffset(sampler, Position, lod, offset)
+// - To: texelFetch(sampler, Position+offset, lod)
+//
+// See http://anglebug.com/1469
+
+#ifndef COMPILER_TRANSLATOR_REWRITE_TEXELFETCHOFFSET_H_
+#define COMPILER_TRANSLATOR_REWRITE_TEXELFETCHOFFSET_H_
+
+class TIntermNode;
+class TSymbolTable;
+
+namespace sh
+{
+
+void RewriteTexelFetchOffset(TIntermNode *root, const TSymbolTable &symbolTable, int shaderVersion);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_REWRITE_TEXELFETCHOFFSET_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorFloat.cpp b/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorFloat.cpp
new file mode 100644
index 0000000000..696a49536c
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorFloat.cpp
@@ -0,0 +1,94 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/RewriteUnaryMinusOperatorFloat.h"
+
+#include "compiler/translator/IntermNode_util.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class Traverser : public TIntermTraverser
+{
+ public:
+ static void Apply(TIntermNode *root);
+
+ private:
+ Traverser();
+ bool visitUnary(Visit visit, TIntermUnary *node) override;
+ void nextIteration();
+
+ bool mFound = false;
+};
+
+// static
+void Traverser::Apply(TIntermNode *root)
+{
+ Traverser traverser;
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ if (traverser.mFound)
+ {
+ traverser.updateTree();
+ }
+ } while (traverser.mFound);
+}
+
+Traverser::Traverser() : TIntermTraverser(true, false, false)
+{
+}
+
+void Traverser::nextIteration()
+{
+ mFound = false;
+}
+
+bool Traverser::visitUnary(Visit visit, TIntermUnary *node)
+{
+ if (mFound)
+ {
+ return false;
+ }
+
+ // Detect if the current operator is unary minus operator.
+ if (node->getOp() != EOpNegative)
+ {
+ return true;
+ }
+
+ // Detect if the current operand is a float variable.
+ TIntermTyped *fValue = node->getOperand();
+ if (!fValue->getType().isScalarFloat())
+ {
+ return true;
+ }
+
+ // 0.0 - float
+ TIntermTyped *zero = CreateZeroNode(fValue->getType());
+ zero->setLine(fValue->getLine());
+ TIntermBinary *sub = new TIntermBinary(EOpSub, zero, fValue);
+ sub->setLine(fValue->getLine());
+
+ queueReplacement(sub, OriginalNode::IS_DROPPED);
+
+ mFound = true;
+ return false;
+}
+
+} // anonymous namespace
+
+void RewriteUnaryMinusOperatorFloat(TIntermNode *root)
+{
+ Traverser::Apply(root);
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorFloat.h b/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorFloat.h
new file mode 100644
index 0000000000..ccbfbcbd9e
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorFloat.h
@@ -0,0 +1,19 @@
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Rewrite "-float" to "0.0 - float" to work around unary minus operator on float issue on Intel Mac
+// OSX 10.11.
+
+#ifndef COMPILER_TRANSLATOR_REWRITEUNARYMINUSOPERATORFLOAT_H_
+#define COMPILER_TRANSLATOR_REWRITEUNARYMINUSOPERATORFLOAT_H_
+
+class TIntermNode;
+namespace sh
+{
+
+void RewriteUnaryMinusOperatorFloat(TIntermNode *root);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_REWRITEUNARYMINUSOPERATORFLOAT_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.cpp b/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.cpp
new file mode 100644
index 0000000000..fe2ef948b4
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.cpp
@@ -0,0 +1,112 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Implementation of evaluating unary integer variable bug workaround.
+// See header for more info.
+
+#include "compiler/translator/RewriteUnaryMinusOperatorInt.h"
+
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class Traverser : public TIntermTraverser
+{
+ public:
+ static void Apply(TIntermNode *root);
+
+ private:
+ Traverser();
+ bool visitUnary(Visit visit, TIntermUnary *node) override;
+ void nextIteration();
+
+ bool mFound = false;
+};
+
+// static
+void Traverser::Apply(TIntermNode *root)
+{
+ Traverser traverser;
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ if (traverser.mFound)
+ {
+ traverser.updateTree();
+ }
+ } while (traverser.mFound);
+}
+
+Traverser::Traverser() : TIntermTraverser(true, false, false)
+{
+}
+
+void Traverser::nextIteration()
+{
+ mFound = false;
+}
+
+bool Traverser::visitUnary(Visit visit, TIntermUnary *node)
+{
+ if (mFound)
+ {
+ return false;
+ }
+
+ // Decide if the current unary operator is unary minus.
+ if (node->getOp() != EOpNegative)
+ {
+ return true;
+ }
+
+ // Decide if the current operand is an integer variable.
+ TIntermTyped *opr = node->getOperand();
+ if (!opr->getType().isScalarInt())
+ {
+ return true;
+ }
+
+ // Potential problem case detected, apply workaround: -(int) -> ~(int) + 1.
+ // ~(int)
+ TIntermUnary *bitwiseNot = new TIntermUnary(EOpBitwiseNot, opr);
+ bitwiseNot->setLine(opr->getLine());
+
+ // Constant 1 (or 1u)
+ TConstantUnion *one = new TConstantUnion();
+ if (opr->getType().getBasicType() == EbtInt)
+ {
+ one->setIConst(1);
+ }
+ else
+ {
+ one->setUConst(1u);
+ }
+ TIntermConstantUnion *oneNode = new TIntermConstantUnion(one, opr->getType());
+ oneNode->getTypePointer()->setQualifier(EvqConst);
+ oneNode->setLine(opr->getLine());
+
+ // ~(int) + 1
+ TIntermBinary *add = new TIntermBinary(EOpAdd, bitwiseNot, oneNode);
+ add->setLine(opr->getLine());
+
+ queueReplacement(add, OriginalNode::IS_DROPPED);
+
+ mFound = true;
+ return false;
+}
+
+} // anonymous namespace
+
+void RewriteUnaryMinusOperatorInt(TIntermNode *root)
+{
+ Traverser::Apply(root);
+}
+
+} // namespace sh \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.h b/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.h
new file mode 100644
index 0000000000..50f0c442a7
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.h
@@ -0,0 +1,20 @@
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This mutating tree traversal works around a bug on evaluating unary
+// integer variable on Intel D3D driver. It works by rewriting -(int) to
+// ~(int) + 1 when evaluating unary integer variables.
+
+#ifndef COMPILER_TRANSLATOR_REWRITEUNARYMINUSOPERATORINT_H_
+#define COMPILER_TRANSLATOR_REWRITEUNARYMINUSOPERATORINT_H_
+
+class TIntermNode;
+namespace sh
+{
+
+void RewriteUnaryMinusOperatorInt(TIntermNode *root);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_REWRITEUNARYMINUSOPERATORINT_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/RunAtTheEndOfShader.cpp b/src/3rdparty/angle/src/compiler/translator/RunAtTheEndOfShader.cpp
new file mode 100644
index 0000000000..3c4209c539
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RunAtTheEndOfShader.cpp
@@ -0,0 +1,112 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RunAtTheEndOfShader.cpp: Add code to be run at the end of the shader. In case main() contains a
+// return statement, this is done by replacing the main() function with another function that calls
+// the old main, like this:
+//
+// void main() { body }
+// =>
+// void main0() { body }
+// void main()
+// {
+// main0();
+// codeToRun
+// }
+//
+// This way the code will get run even if the return statement inside main is executed.
+//
+
+#include "compiler/translator/RunAtTheEndOfShader.h"
+
+#include "compiler/translator/FindMain.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermNode_util.h"
+#include "compiler/translator/IntermTraverse.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class ContainsReturnTraverser : public TIntermTraverser
+{
+ public:
+ ContainsReturnTraverser() : TIntermTraverser(true, false, false), mContainsReturn(false) {}
+
+ bool visitBranch(Visit visit, TIntermBranch *node) override
+ {
+ if (node->getFlowOp() == EOpReturn)
+ {
+ mContainsReturn = true;
+ }
+ return false;
+ }
+
+ bool containsReturn() { return mContainsReturn; }
+
+ private:
+ bool mContainsReturn;
+};
+
+bool ContainsReturn(TIntermNode *node)
+{
+ ContainsReturnTraverser traverser;
+ node->traverse(&traverser);
+ return traverser.containsReturn();
+}
+
+void WrapMainAndAppend(TIntermBlock *root,
+ TIntermFunctionDefinition *main,
+ TIntermNode *codeToRun,
+ TSymbolTable *symbolTable)
+{
+ // Replace main() with main0() with the same body.
+ TSymbolUniqueId oldMainId(symbolTable);
+ std::stringstream oldMainName;
+ oldMainName << "main" << oldMainId.get();
+ TIntermFunctionDefinition *oldMain = CreateInternalFunctionDefinitionNode(
+ TType(EbtVoid), oldMainName.str().c_str(), main->getBody(), oldMainId);
+
+ bool replaced = root->replaceChildNode(main, oldMain);
+ ASSERT(replaced);
+
+ // void main()
+ TIntermFunctionPrototype *newMainProto = new TIntermFunctionPrototype(
+ TType(EbtVoid), main->getFunctionPrototype()->getFunctionSymbolInfo()->getId());
+ newMainProto->getFunctionSymbolInfo()->setName("main");
+
+ // {
+ // main0();
+ // codeToRun
+ // }
+ TIntermBlock *newMainBody = new TIntermBlock();
+ TIntermAggregate *oldMainCall = CreateInternalFunctionCallNode(
+ TType(EbtVoid), oldMainName.str().c_str(), oldMainId, new TIntermSequence());
+ newMainBody->appendStatement(oldMainCall);
+ newMainBody->appendStatement(codeToRun);
+
+ // Add the new main() to the root node.
+ TIntermFunctionDefinition *newMain = new TIntermFunctionDefinition(newMainProto, newMainBody);
+ root->appendStatement(newMain);
+}
+
+} // anonymous namespace
+
+void RunAtTheEndOfShader(TIntermBlock *root, TIntermNode *codeToRun, TSymbolTable *symbolTable)
+{
+ TIntermFunctionDefinition *main = FindMain(root);
+ if (!ContainsReturn(main))
+ {
+ main->getBody()->appendStatement(codeToRun);
+ return;
+ }
+
+ WrapMainAndAppend(root, main, codeToRun, symbolTable);
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/RunAtTheEndOfShader.h b/src/3rdparty/angle/src/compiler/translator/RunAtTheEndOfShader.h
new file mode 100644
index 0000000000..ed94c28dae
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/RunAtTheEndOfShader.h
@@ -0,0 +1,23 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RunAtTheEndOfShader.h: Add code to be run at the end of the shader.
+//
+
+#ifndef COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_
+#define COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_
+
+namespace sh
+{
+
+class TIntermBlock;
+class TIntermNode;
+class TSymbolTable;
+
+void RunAtTheEndOfShader(TIntermBlock *root, TIntermNode *codeToRun, TSymbolTable *symbolTable);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp b/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp
index 775c5d8710..746c16e2e6 100644
--- a/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp
@@ -3,6 +3,10 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
+// Scalarize vector and matrix constructor args, so that vectors built from components don't have
+// matrix arguments, and matrices built from components don't have vector arguments. This avoids
+// driver bugs around vector and matrix constructors.
+//
#include "common/debug.h"
#include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h"
@@ -11,6 +15,11 @@
#include "angle_gl.h"
#include "common/angleutils.h"
+#include "compiler/translator/IntermNode_util.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
namespace
{
@@ -37,140 +46,93 @@ bool ContainsVectorNode(const TIntermSequence &sequence)
return false;
}
-TIntermConstantUnion *ConstructIndexNode(int index)
+TIntermBinary *ConstructVectorIndexBinaryNode(TIntermSymbol *symbolNode, int index)
{
- TConstantUnion *u = new TConstantUnion[1];
- u[0].setIConst(index);
-
- TType type(EbtInt, EbpUndefined, EvqConst, 1);
- TIntermConstantUnion *node = new TIntermConstantUnion(u, type);
- return node;
+ return new TIntermBinary(EOpIndexDirect, symbolNode, CreateIndexNode(index));
}
-TIntermBinary *ConstructVectorIndexBinaryNode(TIntermSymbol *symbolNode, int index)
+TIntermBinary *ConstructMatrixIndexBinaryNode(TIntermSymbol *symbolNode, int colIndex, int rowIndex)
{
- TIntermBinary *binary = new TIntermBinary(EOpIndexDirect);
- binary->setLeft(symbolNode);
- TIntermConstantUnion *indexNode = ConstructIndexNode(index);
- binary->setRight(indexNode);
- return binary;
+ TIntermBinary *colVectorNode = ConstructVectorIndexBinaryNode(symbolNode, colIndex);
+
+ return new TIntermBinary(EOpIndexDirect, colVectorNode, CreateIndexNode(rowIndex));
}
-TIntermBinary *ConstructMatrixIndexBinaryNode(
- TIntermSymbol *symbolNode, int colIndex, int rowIndex)
+class ScalarizeArgsTraverser : public TIntermTraverser
{
- TIntermBinary *colVectorNode =
- ConstructVectorIndexBinaryNode(symbolNode, colIndex);
+ public:
+ ScalarizeArgsTraverser(sh::GLenum shaderType,
+ bool fragmentPrecisionHigh,
+ TSymbolTable *symbolTable)
+ : TIntermTraverser(true, false, false, symbolTable),
+ mShaderType(shaderType),
+ mFragmentPrecisionHigh(fragmentPrecisionHigh)
+ {
+ }
- TIntermBinary *binary = new TIntermBinary(EOpIndexDirect);
- binary->setLeft(colVectorNode);
- TIntermConstantUnion *rowIndexNode = ConstructIndexNode(rowIndex);
- binary->setRight(rowIndexNode);
- return binary;
-}
+ protected:
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ bool visitBlock(Visit visit, TIntermBlock *node) override;
-} // namespace anonymous
+ private:
+ void scalarizeArgs(TIntermAggregate *aggregate, bool scalarizeVector, bool scalarizeMatrix);
+
+ // If we have the following code:
+ // mat4 m(0);
+ // vec4 v(1, m);
+ // We will rewrite to:
+ // mat4 m(0);
+ // mat4 s0 = m;
+ // vec4 v(1, s0[0][0], s0[0][1], s0[0][2]);
+ // This function is to create nodes for "mat4 s0 = m;" and insert it to the code sequence. This
+ // way the possible side effects of the constructor argument will only be evaluated once.
+ void createTempVariable(TIntermTyped *original);
-bool ScalarizeVecAndMatConstructorArgs::visitAggregate(Visit visit, TIntermAggregate *node)
+ std::vector<TIntermSequence> mBlockStack;
+
+ sh::GLenum mShaderType;
+ bool mFragmentPrecisionHigh;
+};
+
+bool ScalarizeArgsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
{
- if (visit == PreVisit)
+ if (visit == PreVisit && node->getOp() == EOpConstruct)
{
- switch (node->getOp())
- {
- case EOpSequence:
- mSequenceStack.push_back(TIntermSequence());
- {
- for (TIntermSequence::const_iterator iter = node->getSequence()->begin();
- iter != node->getSequence()->end(); ++iter)
- {
- TIntermNode *child = *iter;
- ASSERT(child != NULL);
- child->traverse(this);
- mSequenceStack.back().push_back(child);
- }
- }
- if (mSequenceStack.back().size() > node->getSequence()->size())
- {
- node->getSequence()->clear();
- *(node->getSequence()) = mSequenceStack.back();
- }
- mSequenceStack.pop_back();
- return false;
- case EOpConstructVec2:
- case EOpConstructVec3:
- case EOpConstructVec4:
- case EOpConstructBVec2:
- case EOpConstructBVec3:
- case EOpConstructBVec4:
- case EOpConstructIVec2:
- case EOpConstructIVec3:
- case EOpConstructIVec4:
- if (ContainsMatrixNode(*(node->getSequence())))
- scalarizeArgs(node, false, true);
- break;
- case EOpConstructMat2:
- case EOpConstructMat2x3:
- case EOpConstructMat2x4:
- case EOpConstructMat3x2:
- case EOpConstructMat3:
- case EOpConstructMat3x4:
- case EOpConstructMat4x2:
- case EOpConstructMat4x3:
- case EOpConstructMat4:
- if (ContainsVectorNode(*(node->getSequence())))
- scalarizeArgs(node, true, false);
- break;
- default:
- break;
- }
+ if (node->getType().isVector() && ContainsMatrixNode(*(node->getSequence())))
+ scalarizeArgs(node, false, true);
+ else if (node->getType().isMatrix() && ContainsVectorNode(*(node->getSequence())))
+ scalarizeArgs(node, true, false);
}
return true;
}
-void ScalarizeVecAndMatConstructorArgs::scalarizeArgs(
- TIntermAggregate *aggregate, bool scalarizeVector, bool scalarizeMatrix)
+bool ScalarizeArgsTraverser::visitBlock(Visit visit, TIntermBlock *node)
{
- ASSERT(aggregate);
- int size = 0;
- switch (aggregate->getOp())
+ mBlockStack.push_back(TIntermSequence());
+ {
+ for (TIntermNode *child : *node->getSequence())
+ {
+ ASSERT(child != nullptr);
+ child->traverse(this);
+ mBlockStack.back().push_back(child);
+ }
+ }
+ if (mBlockStack.back().size() > node->getSequence()->size())
{
- case EOpConstructVec2:
- case EOpConstructBVec2:
- case EOpConstructIVec2:
- size = 2;
- break;
- case EOpConstructVec3:
- case EOpConstructBVec3:
- case EOpConstructIVec3:
- size = 3;
- break;
- case EOpConstructVec4:
- case EOpConstructBVec4:
- case EOpConstructIVec4:
- case EOpConstructMat2:
- size = 4;
- break;
- case EOpConstructMat2x3:
- case EOpConstructMat3x2:
- size = 6;
- break;
- case EOpConstructMat2x4:
- case EOpConstructMat4x2:
- size = 8;
- break;
- case EOpConstructMat3:
- size = 9;
- break;
- case EOpConstructMat3x4:
- case EOpConstructMat4x3:
- size = 12;
- break;
- case EOpConstructMat4:
- size = 16;
- break;
- default:
- break;
+ node->getSequence()->clear();
+ *(node->getSequence()) = mBlockStack.back();
}
+ mBlockStack.pop_back();
+ return false;
+}
+
+void ScalarizeArgsTraverser::scalarizeArgs(TIntermAggregate *aggregate,
+ bool scalarizeVector,
+ bool scalarizeMatrix)
+{
+ ASSERT(aggregate);
+ ASSERT(!aggregate->isArray());
+ int size = static_cast<int>(aggregate->getType().getObjectSize());
TIntermSequence *sequence = aggregate->getSequence();
TIntermSequence original(*sequence);
sequence->clear();
@@ -179,12 +141,10 @@ void ScalarizeVecAndMatConstructorArgs::scalarizeArgs(
ASSERT(size > 0);
TIntermTyped *node = original[ii]->getAsTyped();
ASSERT(node);
- TString varName = createTempVariable(node);
+ createTempVariable(node);
if (node->isScalar())
{
- TIntermSymbol *symbolNode =
- new TIntermSymbol(-1, varName, node->getType());
- sequence->push_back(symbolNode);
+ sequence->push_back(createTempSymbol(node->getType()));
size--;
}
else if (node->isVector())
@@ -195,17 +155,14 @@ void ScalarizeVecAndMatConstructorArgs::scalarizeArgs(
size -= repeat;
for (int index = 0; index < repeat; ++index)
{
- TIntermSymbol *symbolNode =
- new TIntermSymbol(-1, varName, node->getType());
- TIntermBinary *newNode = ConstructVectorIndexBinaryNode(
- symbolNode, index);
+ TIntermSymbol *symbolNode = createTempSymbol(node->getType());
+ TIntermBinary *newNode = ConstructVectorIndexBinaryNode(symbolNode, index);
sequence->push_back(newNode);
}
}
else
{
- TIntermSymbol *symbolNode =
- new TIntermSymbol(-1, varName, node->getType());
+ TIntermSymbol *symbolNode = createTempSymbol(node->getType());
sequence->push_back(symbolNode);
size -= node->getNominalSize();
}
@@ -220,10 +177,9 @@ void ScalarizeVecAndMatConstructorArgs::scalarizeArgs(
size -= repeat;
while (repeat > 0)
{
- TIntermSymbol *symbolNode =
- new TIntermSymbol(-1, varName, node->getType());
- TIntermBinary *newNode = ConstructMatrixIndexBinaryNode(
- symbolNode, colIndex, rowIndex);
+ TIntermSymbol *symbolNode = createTempSymbol(node->getType());
+ TIntermBinary *newNode =
+ ConstructMatrixIndexBinaryNode(symbolNode, colIndex, rowIndex);
sequence->push_back(newNode);
rowIndex++;
if (rowIndex >= node->getRows())
@@ -236,8 +192,7 @@ void ScalarizeVecAndMatConstructorArgs::scalarizeArgs(
}
else
{
- TIntermSymbol *symbolNode =
- new TIntermSymbol(-1, varName, node->getType());
+ TIntermSymbol *symbolNode = createTempSymbol(node->getType());
sequence->push_back(symbolNode);
size -= node->getCols() * node->getRows();
}
@@ -245,51 +200,39 @@ void ScalarizeVecAndMatConstructorArgs::scalarizeArgs(
}
}
-TString ScalarizeVecAndMatConstructorArgs::createTempVariable(TIntermTyped *original)
+void ScalarizeArgsTraverser::createTempVariable(TIntermTyped *original)
{
- TString tempVarName = "_webgl_tmp_";
- if (original->isScalar())
- {
- tempVarName += "scalar_";
- }
- else if (original->isVector())
- {
- tempVarName += "vec_";
- }
- else
- {
- ASSERT(original->isMatrix());
- tempVarName += "mat_";
- }
- tempVarName += Str(mTempVarCount).c_str();
- mTempVarCount++;
-
ASSERT(original);
- TType type = original->getType();
- type.setQualifier(EvqTemporary);
+ nextTemporaryId();
+ TIntermDeclaration *decl = createTempInitDeclaration(original);
- if (mShaderType == GL_FRAGMENT_SHADER &&
- type.getBasicType() == EbtFloat &&
+ TType type = original->getType();
+ if (mShaderType == GL_FRAGMENT_SHADER && type.getBasicType() == EbtFloat &&
type.getPrecision() == EbpUndefined)
{
// We use the highest available precision for the temporary variable
// to avoid computing the actual precision using the rules defined
// in GLSL ES 1.0 Section 4.5.2.
- type.setPrecision(mFragmentPrecisionHigh ? EbpHigh : EbpMedium);
+ TIntermBinary *init = decl->getSequence()->at(0)->getAsBinaryNode();
+ init->getTypePointer()->setPrecision(mFragmentPrecisionHigh ? EbpHigh : EbpMedium);
+ init->getLeft()->getTypePointer()->setPrecision(mFragmentPrecisionHigh ? EbpHigh
+ : EbpMedium);
}
- TIntermBinary *init = new TIntermBinary(EOpInitialize);
- TIntermSymbol *symbolNode = new TIntermSymbol(-1, tempVarName, type);
- init->setLeft(symbolNode);
- init->setRight(original);
- init->setType(type);
-
- TIntermAggregate *decl = new TIntermAggregate(EOpDeclaration);
- decl->getSequence()->push_back(init);
-
- ASSERT(mSequenceStack.size() > 0);
- TIntermSequence &sequence = mSequenceStack.back();
+ ASSERT(mBlockStack.size() > 0);
+ TIntermSequence &sequence = mBlockStack.back();
sequence.push_back(decl);
+}
+
+} // namespace anonymous
- return tempVarName;
+void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root,
+ sh::GLenum shaderType,
+ bool fragmentPrecisionHigh,
+ TSymbolTable *symbolTable)
+{
+ ScalarizeArgsTraverser scalarizer(shaderType, fragmentPrecisionHigh, symbolTable);
+ root->traverse(&scalarizer);
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h b/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h
index d7553be23b..b8f782d1ec 100644
--- a/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h
+++ b/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h
@@ -3,46 +3,25 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
+// Scalarize vector and matrix constructor args, so that vectors built from components don't have
+// matrix arguments, and matrices built from components don't have vector arguments. This avoids
+// driver bugs around vector and matrix constructors.
+//
#ifndef COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_
#define COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_
-#include "compiler/translator/IntermNode.h"
+#include "GLSLANG/ShaderLang.h"
-class ScalarizeVecAndMatConstructorArgs : public TIntermTraverser
+namespace sh
{
- public:
- ScalarizeVecAndMatConstructorArgs(sh::GLenum shaderType,
- bool fragmentPrecisionHigh)
- : TIntermTraverser(true, false, false),
- mTempVarCount(0),
- mShaderType(shaderType),
- mFragmentPrecisionHigh(fragmentPrecisionHigh) {}
-
- protected:
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
-
- private:
- void scalarizeArgs(TIntermAggregate *aggregate,
- bool scalarizeVector, bool scalarizeMatrix);
-
- // If we have the following code:
- // mat4 m(0);
- // vec4 v(1, m);
- // We will rewrite to:
- // mat4 m(0);
- // mat4 _webgl_tmp_mat_0 = m;
- // vec4 v(1, _webgl_tmp_mat_0[0][0], _webgl_tmp_mat_0[0][1], _webgl_tmp_mat_0[0][2]);
- // This function is to create nodes for "mat4 _webgl_tmp_mat_0 = m;" and insert it to
- // the code sequence.
- // Return the temporary variable name.
- TString createTempVariable(TIntermTyped *original);
-
- std::vector<TIntermSequence> mSequenceStack;
- int mTempVarCount;
-
- sh::GLenum mShaderType;
- bool mFragmentPrecisionHigh;
-};
+class TIntermBlock;
+class TSymbolTable;
+
+void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root,
+ sh::GLenum shaderType,
+ bool fragmentPrecisionHigh,
+ TSymbolTable *symbolTable);
+} // namespace sh
#endif // COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SearchSymbol.cpp b/src/3rdparty/angle/src/compiler/translator/SearchSymbol.cpp
index cccd4d3ff0..34c644d028 100644
--- a/src/3rdparty/angle/src/compiler/translator/SearchSymbol.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/SearchSymbol.cpp
@@ -13,8 +13,7 @@
namespace sh
{
SearchSymbol::SearchSymbol(const TString &symbol)
- : TIntermTraverser(true, false, false),
- mSymbol(symbol)
+ : TIntermTraverser(true, false, false), mSymbol(symbol)
{
match = false;
}
diff --git a/src/3rdparty/angle/src/compiler/translator/SearchSymbol.h b/src/3rdparty/angle/src/compiler/translator/SearchSymbol.h
index 1e5e1700d1..b8379e041f 100644
--- a/src/3rdparty/angle/src/compiler/translator/SearchSymbol.h
+++ b/src/3rdparty/angle/src/compiler/translator/SearchSymbol.h
@@ -9,7 +9,7 @@
#ifndef COMPILER_TRANSLATOR_SEARCHSYMBOL_H_
#define COMPILER_TRANSLATOR_SEARCHSYMBOL_H_
-#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermTraverse.h"
#include "compiler/translator/ParseContext.h"
namespace sh
@@ -30,4 +30,4 @@ class SearchSymbol : public TIntermTraverser
};
}
-#endif // COMPILER_TRANSLATOR_SEARCHSYMBOL_H_
+#endif // COMPILER_TRANSLATOR_SEARCHSYMBOL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SeparateArrayInitialization.cpp b/src/3rdparty/angle/src/compiler/translator/SeparateArrayInitialization.cpp
index de9050cd80..fe25823e38 100644
--- a/src/3rdparty/angle/src/compiler/translator/SeparateArrayInitialization.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/SeparateArrayInitialization.cpp
@@ -3,7 +3,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// The SeparateArrayInitialization function splits each array initialization into a declaration and an assignment.
+// The SeparateArrayInitialization function splits each array initialization into a declaration and
+// an assignment.
// Example:
// type[n] a = initializer;
// will effectively become
@@ -20,6 +21,9 @@
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/OutputHLSL.h"
+namespace sh
+{
+
namespace
{
@@ -27,9 +31,10 @@ class SeparateArrayInitTraverser : private TIntermTraverser
{
public:
static void apply(TIntermNode *root);
+
private:
SeparateArrayInitTraverser();
- bool visitAggregate(Visit, TIntermAggregate *node) override;
+ bool visitDeclaration(Visit, TIntermDeclaration *node) override;
};
void SeparateArrayInitTraverser::apply(TIntermNode *root)
@@ -39,54 +44,49 @@ void SeparateArrayInitTraverser::apply(TIntermNode *root)
separateInit.updateTree();
}
-SeparateArrayInitTraverser::SeparateArrayInitTraverser()
- : TIntermTraverser(true, false, false)
+SeparateArrayInitTraverser::SeparateArrayInitTraverser() : TIntermTraverser(true, false, false)
{
}
-bool SeparateArrayInitTraverser::visitAggregate(Visit, TIntermAggregate *node)
+bool SeparateArrayInitTraverser::visitDeclaration(Visit, TIntermDeclaration *node)
{
- if (node->getOp() == EOpDeclaration)
+ TIntermSequence *sequence = node->getSequence();
+ TIntermBinary *initNode = sequence->back()->getAsBinaryNode();
+ if (initNode != nullptr && initNode->getOp() == EOpInitialize)
{
- TIntermSequence *sequence = node->getSequence();
- TIntermBinary *initNode = sequence->back()->getAsBinaryNode();
- if (initNode != nullptr && initNode->getOp() == EOpInitialize)
+ TIntermTyped *initializer = initNode->getRight();
+ if (initializer->isArray() && !sh::OutputHLSL::canWriteAsHLSLLiteral(initializer))
{
- TIntermTyped *initializer = initNode->getRight();
- if (initializer->isArray() && !sh::OutputHLSL::canWriteAsHLSLLiteral(initializer))
- {
- // We rely on that array declarations have been isolated to single declarations.
- ASSERT(sequence->size() == 1);
- TIntermTyped *symbol = initNode->getLeft();
- TIntermAggregate *parentAgg = getParentNode()->getAsAggregate();
- ASSERT(parentAgg != nullptr);
-
- TIntermSequence replacements;
-
- TIntermAggregate *replacementDeclaration = new TIntermAggregate;
- replacementDeclaration->setOp(EOpDeclaration);
- replacementDeclaration->getSequence()->push_back(symbol);
- replacementDeclaration->setLine(symbol->getLine());
- replacements.push_back(replacementDeclaration);
-
- TIntermBinary *replacementAssignment = new TIntermBinary(EOpAssign);
- replacementAssignment->setLeft(symbol);
- replacementAssignment->setRight(initializer);
- replacementAssignment->setType(initializer->getType());
- replacementAssignment->setLine(symbol->getLine());
- replacements.push_back(replacementAssignment);
-
- mMultiReplacements.push_back(NodeReplaceWithMultipleEntry(parentAgg, node, replacements));
- }
+ // We rely on that array declarations have been isolated to single declarations.
+ ASSERT(sequence->size() == 1);
+ TIntermTyped *symbol = initNode->getLeft();
+ TIntermBlock *parentBlock = getParentNode()->getAsBlock();
+ ASSERT(parentBlock != nullptr);
+
+ TIntermSequence replacements;
+
+ TIntermDeclaration *replacementDeclaration = new TIntermDeclaration();
+ replacementDeclaration->appendDeclarator(symbol);
+ replacementDeclaration->setLine(symbol->getLine());
+ replacements.push_back(replacementDeclaration);
+
+ TIntermBinary *replacementAssignment =
+ new TIntermBinary(EOpAssign, symbol, initializer);
+ replacementAssignment->setLine(symbol->getLine());
+ replacements.push_back(replacementAssignment);
+
+ mMultiReplacements.push_back(
+ NodeReplaceWithMultipleEntry(parentBlock, node, replacements));
}
- return false;
}
- return true;
+ return false;
}
-} // namespace
+} // namespace
void SeparateArrayInitialization(TIntermNode *root)
{
SeparateArrayInitTraverser::apply(root);
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/SeparateArrayInitialization.h b/src/3rdparty/angle/src/compiler/translator/SeparateArrayInitialization.h
index d16357a3af..3a9bb55dd1 100644
--- a/src/3rdparty/angle/src/compiler/translator/SeparateArrayInitialization.h
+++ b/src/3rdparty/angle/src/compiler/translator/SeparateArrayInitialization.h
@@ -3,7 +3,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// The SeparateArrayInitialization function splits each array initialization into a declaration and an assignment.
+// The SeparateArrayInitialization function splits each array initialization into a declaration and
+// an assignment.
// Example:
// type[n] a = initializer;
// will effectively become
@@ -18,8 +19,11 @@
#ifndef COMPILER_TRANSLATOR_SEPARATEARRAYINITIALIZATION_H_
#define COMPILER_TRANSLATOR_SEPARATEARRAYINITIALIZATION_H_
+namespace sh
+{
class TIntermNode;
void SeparateArrayInitialization(TIntermNode *root);
+} // namespace sh
#endif // COMPILER_TRANSLATOR_SEPARATEARRAYINITIALIZATION_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SeparateDeclarations.cpp b/src/3rdparty/angle/src/compiler/translator/SeparateDeclarations.cpp
index d33747f85b..9a066075c0 100644
--- a/src/3rdparty/angle/src/compiler/translator/SeparateDeclarations.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/SeparateDeclarations.cpp
@@ -5,8 +5,8 @@
//
// The SeparateDeclarations function processes declarations, so that in the end each declaration
// contains only one declarator.
-// This is useful as an intermediate step when initialization needs to be separated from declaration,
-// or when things need to be unfolded out of the initializer.
+// This is useful as an intermediate step when initialization needs to be separated from
+// declaration, or when things need to be unfolded out of the initializer.
// Example:
// int a[1] = int[1](1), b[1] = int[1](2);
// gets transformed when run through this class into the AST equivalent of:
@@ -15,7 +15,10 @@
#include "compiler/translator/SeparateDeclarations.h"
-#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
namespace
{
@@ -24,9 +27,10 @@ class SeparateDeclarationsTraverser : private TIntermTraverser
{
public:
static void apply(TIntermNode *root);
+
private:
SeparateDeclarationsTraverser();
- bool visitAggregate(Visit, TIntermAggregate *node) override;
+ bool visitDeclaration(Visit, TIntermDeclaration *node) override;
};
void SeparateDeclarationsTraverser::apply(TIntermNode *root)
@@ -41,37 +45,35 @@ SeparateDeclarationsTraverser::SeparateDeclarationsTraverser()
{
}
-bool SeparateDeclarationsTraverser::visitAggregate(Visit, TIntermAggregate *node)
+bool SeparateDeclarationsTraverser::visitDeclaration(Visit, TIntermDeclaration *node)
{
- if (node->getOp() == EOpDeclaration)
+ TIntermSequence *sequence = node->getSequence();
+ if (sequence->size() > 1)
{
- TIntermSequence *sequence = node->getSequence();
- if (sequence->size() > 1)
- {
- TIntermAggregate *parentAgg = getParentNode()->getAsAggregate();
- ASSERT(parentAgg != nullptr);
+ TIntermBlock *parentBlock = getParentNode()->getAsBlock();
+ ASSERT(parentBlock != nullptr);
- TIntermSequence replacementDeclarations;
- for (size_t ii = 0; ii < sequence->size(); ++ii)
- {
- TIntermAggregate *replacementDeclaration = new TIntermAggregate;
-
- replacementDeclaration->setOp(EOpDeclaration);
- replacementDeclaration->getSequence()->push_back(sequence->at(ii));
- replacementDeclaration->setLine(sequence->at(ii)->getLine());
- replacementDeclarations.push_back(replacementDeclaration);
- }
+ TIntermSequence replacementDeclarations;
+ for (size_t ii = 0; ii < sequence->size(); ++ii)
+ {
+ TIntermDeclaration *replacementDeclaration = new TIntermDeclaration();
- mMultiReplacements.push_back(NodeReplaceWithMultipleEntry(parentAgg, node, replacementDeclarations));
+ replacementDeclaration->appendDeclarator(sequence->at(ii)->getAsTyped());
+ replacementDeclaration->setLine(sequence->at(ii)->getLine());
+ replacementDeclarations.push_back(replacementDeclaration);
}
- return false;
+
+ mMultiReplacements.push_back(
+ NodeReplaceWithMultipleEntry(parentBlock, node, replacementDeclarations));
}
- return true;
+ return false;
}
-} // namespace
+} // namespace
void SeparateDeclarations(TIntermNode *root)
{
SeparateDeclarationsTraverser::apply(root);
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/SeparateDeclarations.h b/src/3rdparty/angle/src/compiler/translator/SeparateDeclarations.h
index 77913ab8bb..8142faea1c 100644
--- a/src/3rdparty/angle/src/compiler/translator/SeparateDeclarations.h
+++ b/src/3rdparty/angle/src/compiler/translator/SeparateDeclarations.h
@@ -5,8 +5,8 @@
//
// The SeparateDeclarations function processes declarations, so that in the end each declaration
// contains only one declarator.
-// This is useful as an intermediate step when initialization needs to be separated from declaration,
-// or when things need to be unfolded out of the initializer.
+// This is useful as an intermediate step when initialization needs to be separated from
+// declaration, or when things need to be unfolded out of the initializer.
// Example:
// int a[1] = int[1](1), b[1] = int[1](2);
// gets transformed when run through this class into the AST equivalent of:
@@ -16,8 +16,11 @@
#ifndef COMPILER_TRANSLATOR_SEPARATEDECLARATIONS_H_
#define COMPILER_TRANSLATOR_SEPARATEDECLARATIONS_H_
+namespace sh
+{
class TIntermNode;
void SeparateDeclarations(TIntermNode *root);
+} // namespace sh
#endif // COMPILER_TRANSLATOR_SEPARATEDECLARATIONS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SeparateExpressionsReturningArrays.cpp b/src/3rdparty/angle/src/compiler/translator/SeparateExpressionsReturningArrays.cpp
index e8e1a21d9c..01d627937c 100644
--- a/src/3rdparty/angle/src/compiler/translator/SeparateExpressionsReturningArrays.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/SeparateExpressionsReturningArrays.cpp
@@ -3,15 +3,19 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// SeparateExpressionsReturningArrays splits array-returning expressions that are not array names from more complex
-// expressions, assigning them to a temporary variable a#.
+// SeparateExpressionsReturningArrays splits array-returning expressions that are not array names
+// from more complex expressions, assigning them to a temporary variable a#.
// Examples where a, b and c are all arrays:
// (a = b) == (a = c) is split into a = b; type[n] a1 = a; a = c; type[n] a2 = a; a1 == a2;
// type d = type[n](...)[i]; is split into type[n] a1 = type[n](...); type d = a1[i];
#include "compiler/translator/SeparateExpressionsReturningArrays.h"
-#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermNodePatternMatcher.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
namespace
{
@@ -20,7 +24,7 @@ namespace
class SeparateExpressionsTraverser : public TIntermTraverser
{
public:
- SeparateExpressionsTraverser();
+ SeparateExpressionsTraverser(TSymbolTable *symbolTable);
bool visitBinary(Visit visit, TIntermBinary *node) override;
bool visitAggregate(Visit visit, TIntermAggregate *node) override;
@@ -29,14 +33,17 @@ class SeparateExpressionsTraverser : public TIntermTraverser
bool foundArrayExpression() const { return mFoundArrayExpression; }
protected:
- // Marked to true once an operation that needs to be hoisted out of the expression has been found.
- // After that, no more AST updates are performed on that traversal.
+ // Marked to true once an operation that needs to be hoisted out of the expression has been
+ // found. After that, no more AST updates are performed on that traversal.
bool mFoundArrayExpression;
+
+ IntermNodePatternMatcher mPatternToSeparateMatcher;
};
-SeparateExpressionsTraverser::SeparateExpressionsTraverser()
- : TIntermTraverser(true, false, false),
- mFoundArrayExpression(false)
+SeparateExpressionsTraverser::SeparateExpressionsTraverser(TSymbolTable *symbolTable)
+ : TIntermTraverser(true, false, false, symbolTable),
+ mFoundArrayExpression(false),
+ mPatternToSeparateMatcher(IntermNodePatternMatcher::kExpressionReturningArray)
{
}
@@ -45,27 +52,7 @@ SeparateExpressionsTraverser::SeparateExpressionsTraverser()
// and also needs to be replaced in its original location by a different node.
TIntermBinary *CopyAssignmentNode(TIntermBinary *node)
{
- TIntermBinary *copyNode = new TIntermBinary(node->getOp());
- copyNode->setLeft(node->getLeft());
- copyNode->setRight(node->getRight());
- copyNode->setType(node->getType());
- return copyNode;
-}
-
-// Performs a shallow copy of a constructor/function call node.
-TIntermAggregate *CopyAggregateNode(TIntermAggregate *node)
-{
- TIntermAggregate *copyNode = new TIntermAggregate(node->getOp());
- TIntermSequence *copySeq = copyNode->getSequence();
- copySeq->insert(copySeq->begin(), node->getSequence()->begin(), node->getSequence()->end());
- copyNode->setType(node->getType());
- copyNode->setFunctionId(node->getFunctionId());
- if (node->isUserDefined())
- {
- copyNode->setUserDefined();
- }
- copyNode->setNameObj(node->getNameObj());
- return copyNode;
+ return new TIntermBinary(node->getOp(), node->getLeft(), node->getRight());
}
bool SeparateExpressionsTraverser::visitBinary(Visit visit, TIntermBinary *node)
@@ -73,90 +60,59 @@ bool SeparateExpressionsTraverser::visitBinary(Visit visit, TIntermBinary *node)
if (mFoundArrayExpression)
return false;
- // Early return if the expression is not an array or if we're not inside a complex expression.
- if (!node->getType().isArray() || parentNodeIsBlock())
+ // Return if the expression is not an array or if we're not inside a complex expression.
+ if (!mPatternToSeparateMatcher.match(node, getParentNode()))
return true;
- switch (node->getOp())
- {
- case EOpAssign:
- {
- mFoundArrayExpression = true;
-
- TIntermSequence insertions;
- insertions.push_back(CopyAssignmentNode(node));
- // TODO(oetuaho): In some cases it would be more optimal to not add the temporary node, but just use the
- // original target of the assignment. Care must be taken so that this doesn't happen when the same array
- // symbol is a target of assignment more than once in one expression.
- insertions.push_back(createTempInitDeclaration(node->getLeft()));
- insertStatementsInParentBlock(insertions);
-
- NodeUpdateEntry replaceVariable(getParentNode(), node, createTempSymbol(node->getType()), false);
- mReplacements.push_back(replaceVariable);
- }
- return false;
- default:
- return true;
- }
+ ASSERT(node->getOp() == EOpAssign);
+
+ mFoundArrayExpression = true;
+
+ TIntermSequence insertions;
+ insertions.push_back(CopyAssignmentNode(node));
+ // TODO(oetuaho): In some cases it would be more optimal to not add the temporary node, but just
+ // use the original target of the assignment. Care must be taken so that this doesn't happen
+ // when the same array symbol is a target of assignment more than once in one expression.
+ insertions.push_back(createTempInitDeclaration(node->getLeft()));
+ insertStatementsInParentBlock(insertions);
+
+ queueReplacement(createTempSymbol(node->getType()), OriginalNode::IS_DROPPED);
+
+ return false;
}
bool SeparateExpressionsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
{
if (mFoundArrayExpression)
- return false; // No need to traverse further
-
- if (getParentNode() != nullptr)
- {
- TIntermBinary *parentBinary = getParentNode()->getAsBinaryNode();
- bool parentIsAssignment = (parentBinary != nullptr &&
- (parentBinary->getOp() == EOpAssign || parentBinary->getOp() == EOpInitialize));
-
- if (!node->getType().isArray() || parentNodeIsBlock() || parentIsAssignment)
- return true;
-
- if (node->isConstructor())
- {
- mFoundArrayExpression = true;
+ return false; // No need to traverse further
- TIntermSequence insertions;
- insertions.push_back(createTempInitDeclaration(CopyAggregateNode(node)));
- insertStatementsInParentBlock(insertions);
+ if (!mPatternToSeparateMatcher.match(node, getParentNode()))
+ return true;
- NodeUpdateEntry replaceVariable(getParentNode(), node, createTempSymbol(node->getType()), false);
- mReplacements.push_back(replaceVariable);
+ ASSERT(node->isConstructor() || node->getOp() == EOpCallFunctionInAST);
- return false;
- }
- else if (node->getOp() == EOpFunctionCall)
- {
- mFoundArrayExpression = true;
+ mFoundArrayExpression = true;
- TIntermSequence insertions;
- insertions.push_back(createTempInitDeclaration(CopyAggregateNode(node)));
- insertStatementsInParentBlock(insertions);
+ TIntermSequence insertions;
+ insertions.push_back(createTempInitDeclaration(node->shallowCopy()));
+ insertStatementsInParentBlock(insertions);
- NodeUpdateEntry replaceVariable(getParentNode(), node, createTempSymbol(node->getType()), false);
- mReplacements.push_back(replaceVariable);
+ queueReplacement(createTempSymbol(node->getType()), OriginalNode::IS_DROPPED);
- return false;
- }
- }
- return true;
+ return false;
}
void SeparateExpressionsTraverser::nextIteration()
{
mFoundArrayExpression = false;
- nextTemporaryIndex();
+ nextTemporaryId();
}
-} // namespace
+} // namespace
-void SeparateExpressionsReturningArrays(TIntermNode *root, unsigned int *temporaryIndex)
+void SeparateExpressionsReturningArrays(TIntermNode *root, TSymbolTable *symbolTable)
{
- SeparateExpressionsTraverser traverser;
- ASSERT(temporaryIndex != nullptr);
- traverser.useTemporaryIndex(temporaryIndex);
+ SeparateExpressionsTraverser traverser(symbolTable);
// Separate one expression at a time, and reset the traverser between iterations.
do
{
@@ -164,6 +120,7 @@ void SeparateExpressionsReturningArrays(TIntermNode *root, unsigned int *tempora
root->traverse(&traverser);
if (traverser.foundArrayExpression())
traverser.updateTree();
- }
- while (traverser.foundArrayExpression());
+ } while (traverser.foundArrayExpression());
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/SeparateExpressionsReturningArrays.h b/src/3rdparty/angle/src/compiler/translator/SeparateExpressionsReturningArrays.h
index b178ebb3ec..f8eb438748 100644
--- a/src/3rdparty/angle/src/compiler/translator/SeparateExpressionsReturningArrays.h
+++ b/src/3rdparty/angle/src/compiler/translator/SeparateExpressionsReturningArrays.h
@@ -3,8 +3,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// SeparateExpressionsReturningArrays splits array-returning expressions that are not array names from more complex
-// expressions, assigning them to a temporary variable a#.
+// SeparateExpressionsReturningArrays splits array-returning expressions that are not array names
+// from more complex expressions, assigning them to a temporary variable a#.
// Examples where a, b and c are all arrays:
// (a = b) == (a = c) is split into a = b; type[n] a1 = a; a = c; type[n] a2 = a; a1 == a2;
// type d = type[n](...)[i]; is split into type[n] a1 = type[n](...); type d = a1[i];
@@ -12,8 +12,12 @@
#ifndef COMPILER_TRANSLATOR_SEPARATEEXPRESSIONSRETURNINGARRAYS_H_
#define COMPILER_TRANSLATOR_SEPARATEEXPRESSIONSRETURNINGARRAYS_H_
+namespace sh
+{
class TIntermNode;
+class TSymbolTable;
-void SeparateExpressionsReturningArrays(TIntermNode *root, unsigned int *temporaryIndex);
+void SeparateExpressionsReturningArrays(TIntermNode *root, TSymbolTable *symbolTable);
+} // namespace sh
-#endif // COMPILER_TRANSLATOR_SEPARATEEXPRESSIONSRETURNINGARRAYS_H_
+#endif // COMPILER_TRANSLATOR_SEPARATEEXPRESSIONSRETURNINGARRAYS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Severity.h b/src/3rdparty/angle/src/compiler/translator/Severity.h
new file mode 100644
index 0000000000..47808a16a7
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/Severity.h
@@ -0,0 +1,22 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_SEVERITY_H_
+#define COMPILER_TRANSLATOR_SEVERITY_H_
+
+namespace sh
+{
+
+// Severity is used to classify info log messages.
+enum Severity
+{
+ SH_WARNING,
+ SH_ERROR
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_SEVERITY_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp b/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
index e257f93e48..eeb13f2ec0 100644
--- a/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
@@ -16,10 +16,13 @@
#include "compiler/translator/length_limits.h"
#ifdef ANGLE_ENABLE_HLSL
#include "compiler/translator/TranslatorHLSL.h"
-#endif // ANGLE_ENABLE_HLSL
+#endif // ANGLE_ENABLE_HLSL
#include "compiler/translator/VariablePacker.h"
#include "angle_gl.h"
+namespace sh
+{
+
namespace
{
@@ -34,70 +37,109 @@ template <typename VarT>
const std::vector<VarT> *GetVariableList(const TCompiler *compiler);
template <>
-const std::vector<sh::Uniform> *GetVariableList(const TCompiler *compiler)
+const std::vector<Uniform> *GetVariableList(const TCompiler *compiler)
{
return &compiler->getUniforms();
}
template <>
-const std::vector<sh::Varying> *GetVariableList(const TCompiler *compiler)
+const std::vector<Varying> *GetVariableList(const TCompiler *compiler)
{
- return &compiler->getVaryings();
+ switch (compiler->getShaderType())
+ {
+ case GL_VERTEX_SHADER:
+ return &compiler->getOutputVaryings();
+ case GL_FRAGMENT_SHADER:
+ return &compiler->getInputVaryings();
+ case GL_COMPUTE_SHADER:
+ ASSERT(compiler->getOutputVaryings().empty() && compiler->getInputVaryings().empty());
+ return &compiler->getOutputVaryings();
+ // Since geometry shaders have both input and output varyings, we shouldn't call GetVaryings
+ // on a geometry shader.
+ default:
+ return nullptr;
+ }
}
template <>
-const std::vector<sh::Attribute> *GetVariableList(const TCompiler *compiler)
+const std::vector<Attribute> *GetVariableList(const TCompiler *compiler)
{
return &compiler->getAttributes();
}
template <>
-const std::vector<sh::OutputVariable> *GetVariableList(const TCompiler *compiler)
+const std::vector<OutputVariable> *GetVariableList(const TCompiler *compiler)
{
return &compiler->getOutputVariables();
}
template <>
-const std::vector<sh::InterfaceBlock> *GetVariableList(const TCompiler *compiler)
+const std::vector<InterfaceBlock> *GetVariableList(const TCompiler *compiler)
{
return &compiler->getInterfaceBlocks();
}
-template <typename VarT>
-const std::vector<VarT> *GetShaderVariables(const ShHandle handle)
+TCompiler *GetCompilerFromHandle(ShHandle handle)
{
if (!handle)
{
- return NULL;
+ return nullptr;
}
- TShHandleBase* base = static_cast<TShHandleBase*>(handle);
- TCompiler* compiler = base->getAsCompiler();
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ return base->getAsCompiler();
+}
+
+template <typename VarT>
+const std::vector<VarT> *GetShaderVariables(const ShHandle handle)
+{
+ TCompiler *compiler = GetCompilerFromHandle(handle);
if (!compiler)
{
- return NULL;
+ return nullptr;
}
return GetVariableList<VarT>(compiler);
}
-TCompiler *GetCompilerFromHandle(ShHandle handle)
-{
- if (!handle)
- return NULL;
- TShHandleBase *base = static_cast<TShHandleBase *>(handle);
- return base->getAsCompiler();
-}
-
#ifdef ANGLE_ENABLE_HLSL
TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle)
{
if (!handle)
- return NULL;
+ return nullptr;
TShHandleBase *base = static_cast<TShHandleBase *>(handle);
return base->getAsTranslatorHLSL();
}
-#endif // ANGLE_ENABLE_HLSL
+#endif // ANGLE_ENABLE_HLSL
+
+GLenum GetGeometryShaderPrimitiveTypeEnum(sh::TLayoutPrimitiveType primitiveType)
+{
+ switch (primitiveType)
+ {
+ case EptPoints:
+ return GL_POINTS;
+ case EptLines:
+ return GL_LINES;
+ case EptLinesAdjacency:
+ return GL_LINES_ADJACENCY_EXT;
+ case EptTriangles:
+ return GL_TRIANGLES;
+ case EptTrianglesAdjacency:
+ return GL_TRIANGLES_ADJACENCY_EXT;
+
+ case EptLineStrip:
+ return GL_LINE_STRIP;
+ case EptTriangleStrip:
+ return GL_TRIANGLE_STRIP;
+
+ case EptUndefined:
+ return GL_INVALID_VALUE;
+
+ default:
+ UNREACHABLE();
+ return GL_INVALID_VALUE;
+ }
+}
} // anonymous namespace
@@ -105,7 +147,7 @@ TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle)
// Driver must call this first, once, before doing any other compiler operations.
// Subsequent calls to this function are no-op.
//
-bool ShInitialize()
+bool Initialize()
{
if (!isInitialized)
{
@@ -117,7 +159,7 @@ bool ShInitialize()
//
// Cleanup symbol tables
//
-bool ShFinalize()
+bool Finalize()
{
if (isInitialized)
{
@@ -130,33 +172,38 @@ bool ShFinalize()
//
// Initialize built-in resources with minimum expected values.
//
-void ShInitBuiltInResources(ShBuiltInResources* resources)
+void InitBuiltInResources(ShBuiltInResources *resources)
{
// Make comparable.
memset(resources, 0, sizeof(*resources));
// Constants.
- resources->MaxVertexAttribs = 8;
- resources->MaxVertexUniformVectors = 128;
- resources->MaxVaryingVectors = 8;
- resources->MaxVertexTextureImageUnits = 0;
+ resources->MaxVertexAttribs = 8;
+ resources->MaxVertexUniformVectors = 128;
+ resources->MaxVaryingVectors = 8;
+ resources->MaxVertexTextureImageUnits = 0;
resources->MaxCombinedTextureImageUnits = 8;
- resources->MaxTextureImageUnits = 8;
- resources->MaxFragmentUniformVectors = 16;
- resources->MaxDrawBuffers = 1;
+ resources->MaxTextureImageUnits = 8;
+ resources->MaxFragmentUniformVectors = 16;
+ resources->MaxDrawBuffers = 1;
// Extensions.
- resources->OES_standard_derivatives = 0;
- resources->OES_EGL_image_external = 0;
- resources->ARB_texture_rectangle = 0;
- resources->EXT_blend_func_extended = 0;
- resources->EXT_draw_buffers = 0;
- resources->EXT_frag_depth = 0;
- resources->EXT_shader_texture_lod = 0;
- resources->WEBGL_debug_shader_precision = 0;
- resources->EXT_shader_framebuffer_fetch = 0;
- resources->NV_shader_framebuffer_fetch = 0;
- resources->ARM_shader_framebuffer_fetch = 0;
+ resources->OES_standard_derivatives = 0;
+ resources->OES_EGL_image_external = 0;
+ resources->OES_EGL_image_external_essl3 = 0;
+ resources->NV_EGL_stream_consumer_external = 0;
+ resources->ARB_texture_rectangle = 0;
+ resources->EXT_blend_func_extended = 0;
+ resources->EXT_draw_buffers = 0;
+ resources->EXT_frag_depth = 0;
+ resources->EXT_shader_texture_lod = 0;
+ resources->WEBGL_debug_shader_precision = 0;
+ resources->EXT_shader_framebuffer_fetch = 0;
+ resources->NV_shader_framebuffer_fetch = 0;
+ resources->ARM_shader_framebuffer_fetch = 0;
+ resources->OVR_multiview = 0;
+ resources->EXT_YUV_target = 0;
+ resources->OES_geometry_shader = 0;
resources->NV_draw_buffers = 0;
@@ -164,63 +211,125 @@ void ShInitBuiltInResources(ShBuiltInResources* resources)
resources->FragmentPrecisionHigh = 0;
// GLSL ES 3.0 constants.
- resources->MaxVertexOutputVectors = 16;
+ resources->MaxVertexOutputVectors = 16;
resources->MaxFragmentInputVectors = 15;
- resources->MinProgramTexelOffset = -8;
- resources->MaxProgramTexelOffset = 7;
+ resources->MinProgramTexelOffset = -8;
+ resources->MaxProgramTexelOffset = 7;
// Extensions constants.
resources->MaxDualSourceDrawBuffers = 0;
+ resources->MaxViewsOVR = 4;
+
// Disable name hashing by default.
- resources->HashFunction = NULL;
+ resources->HashFunction = nullptr;
resources->ArrayIndexClampingStrategy = SH_CLAMP_WITH_CLAMP_INTRINSIC;
resources->MaxExpressionComplexity = 256;
- resources->MaxCallStackDepth = 256;
+ resources->MaxCallStackDepth = 256;
+ resources->MaxFunctionParameters = 1024;
+
+ // ES 3.1 Revision 4, 7.2 Built-in Constants
+
+ // ES 3.1, Revision 4, 8.13 Texture minification
+ // "The value of MIN_PROGRAM_TEXTURE_GATHER_OFFSET must be less than or equal to the value of
+ // MIN_PROGRAM_TEXEL_OFFSET. The value of MAX_PROGRAM_TEXTURE_GATHER_OFFSET must be greater than
+ // or equal to the value of MAX_PROGRAM_TEXEL_OFFSET"
+ resources->MinProgramTextureGatherOffset = -8;
+ resources->MaxProgramTextureGatherOffset = 7;
+
+ resources->MaxImageUnits = 4;
+ resources->MaxVertexImageUniforms = 0;
+ resources->MaxFragmentImageUniforms = 0;
+ resources->MaxComputeImageUniforms = 4;
+ resources->MaxCombinedImageUniforms = 4;
+
+ resources->MaxUniformLocations = 1024;
+
+ resources->MaxCombinedShaderOutputResources = 4;
+
+ resources->MaxComputeWorkGroupCount[0] = 65535;
+ resources->MaxComputeWorkGroupCount[1] = 65535;
+ resources->MaxComputeWorkGroupCount[2] = 65535;
+ resources->MaxComputeWorkGroupSize[0] = 128;
+ resources->MaxComputeWorkGroupSize[1] = 128;
+ resources->MaxComputeWorkGroupSize[2] = 64;
+ resources->MaxComputeUniformComponents = 512;
+ resources->MaxComputeTextureImageUnits = 16;
+
+ resources->MaxComputeAtomicCounters = 8;
+ resources->MaxComputeAtomicCounterBuffers = 1;
+
+ resources->MaxVertexAtomicCounters = 0;
+ resources->MaxFragmentAtomicCounters = 0;
+ resources->MaxCombinedAtomicCounters = 8;
+ resources->MaxAtomicCounterBindings = 1;
+
+ resources->MaxVertexAtomicCounterBuffers = 0;
+ resources->MaxFragmentAtomicCounterBuffers = 0;
+ resources->MaxCombinedAtomicCounterBuffers = 1;
+ resources->MaxAtomicCounterBufferSize = 32;
+
+ resources->MaxUniformBufferBindings = 32;
+ resources->MaxShaderStorageBufferBindings = 4;
+
+ resources->MaxGeometryUniformComponents = 1024;
+ resources->MaxGeometryUniformBlocks = 12;
+ resources->MaxGeometryInputComponents = 64;
+ resources->MaxGeometryOutputComponents = 64;
+ resources->MaxGeometryOutputVertices = 256;
+ resources->MaxGeometryTotalOutputComponents = 1024;
+ resources->MaxGeometryTextureImageUnits = 16;
+ resources->MaxGeometryAtomicCounterBuffers = 0;
+ resources->MaxGeometryAtomicCounters = 0;
+ resources->MaxGeometryShaderStorageBlocks = 0;
+ resources->MaxGeometryShaderInvocations = 32;
+ resources->MaxGeometryImageUniforms = 0;
}
//
// Driver calls these to create and destroy compiler objects.
//
-ShHandle ShConstructCompiler(sh::GLenum type, ShShaderSpec spec,
- ShShaderOutput output,
- const ShBuiltInResources* resources)
+ShHandle ConstructCompiler(sh::GLenum type,
+ ShShaderSpec spec,
+ ShShaderOutput output,
+ const ShBuiltInResources *resources)
{
- TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(type, spec, output));
+ TShHandleBase *base = static_cast<TShHandleBase *>(ConstructCompiler(type, spec, output));
if (base == nullptr)
{
return 0;
}
- TCompiler* compiler = base->getAsCompiler();
+ TCompiler *compiler = base->getAsCompiler();
if (compiler == nullptr)
{
return 0;
}
// Generate built-in symbol table.
- if (!compiler->Init(*resources)) {
- ShDestruct(base);
+ if (!compiler->Init(*resources))
+ {
+ Destruct(base);
return 0;
}
- return reinterpret_cast<void*>(base);
+ return reinterpret_cast<void *>(base);
}
-void ShDestruct(ShHandle handle)
+void Destruct(ShHandle handle)
{
if (handle == 0)
return;
- TShHandleBase* base = static_cast<TShHandleBase*>(handle);
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
if (base->getAsCompiler())
DeleteCompiler(base->getAsCompiler());
}
-const std::string &ShGetBuiltInResourcesString(const ShHandle handle)
+const std::string &GetBuiltInResourcesString(const ShHandle handle)
{
TCompiler *compiler = GetCompilerFromHandle(handle);
ASSERT(compiler);
@@ -234,11 +343,10 @@ const std::string &ShGetBuiltInResourcesString(const ShHandle handle)
// Return: The return value of ShCompile is really boolean, indicating
// success or failure.
//
-bool ShCompile(
- const ShHandle handle,
- const char *const shaderStrings[],
- size_t numStrings,
- int compileOptions)
+bool Compile(const ShHandle handle,
+ const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptions)
{
TCompiler *compiler = GetCompilerFromHandle(handle);
ASSERT(compiler);
@@ -246,23 +354,23 @@ bool ShCompile(
return compiler->compile(shaderStrings, numStrings, compileOptions);
}
-void ShClearResults(const ShHandle handle)
+void ClearResults(const ShHandle handle)
{
TCompiler *compiler = GetCompilerFromHandle(handle);
ASSERT(compiler);
compiler->clearResults();
}
-int ShGetShaderVersion(const ShHandle handle)
+int GetShaderVersion(const ShHandle handle)
{
- TCompiler* compiler = GetCompilerFromHandle(handle);
+ TCompiler *compiler = GetCompilerFromHandle(handle);
ASSERT(compiler);
return compiler->getShaderVersion();
}
-ShShaderOutput ShGetShaderOutputType(const ShHandle handle)
+ShShaderOutput GetShaderOutputType(const ShHandle handle)
{
- TCompiler* compiler = GetCompilerFromHandle(handle);
+ TCompiler *compiler = GetCompilerFromHandle(handle);
ASSERT(compiler);
return compiler->getOutputType();
}
@@ -270,7 +378,7 @@ ShShaderOutput ShGetShaderOutputType(const ShHandle handle)
//
// Return any compiler log of messages for the application.
//
-const std::string &ShGetInfoLog(const ShHandle handle)
+const std::string &GetInfoLog(const ShHandle handle)
{
TCompiler *compiler = GetCompilerFromHandle(handle);
ASSERT(compiler);
@@ -282,7 +390,7 @@ const std::string &ShGetInfoLog(const ShHandle handle)
//
// Return any object code.
//
-const std::string &ShGetObjectCode(const ShHandle handle)
+const std::string &GetObjectCode(const ShHandle handle)
{
TCompiler *compiler = GetCompilerFromHandle(handle);
ASSERT(compiler);
@@ -291,58 +399,107 @@ const std::string &ShGetObjectCode(const ShHandle handle)
return infoSink.obj.str();
}
-const std::map<std::string, std::string> *ShGetNameHashingMap(
- const ShHandle handle)
+const std::map<std::string, std::string> *GetNameHashingMap(const ShHandle handle)
{
TCompiler *compiler = GetCompilerFromHandle(handle);
ASSERT(compiler);
return &(compiler->getNameMap());
}
-const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle)
+const std::vector<Uniform> *GetUniforms(const ShHandle handle)
{
- return GetShaderVariables<sh::Uniform>(handle);
+ return GetShaderVariables<Uniform>(handle);
}
-const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle)
+const std::vector<Varying> *GetInputVaryings(const ShHandle handle)
{
- return GetShaderVariables<sh::Varying>(handle);
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ if (compiler == nullptr)
+ {
+ return nullptr;
+ }
+ return &compiler->getInputVaryings();
}
-const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle)
+const std::vector<Varying> *GetOutputVaryings(const ShHandle handle)
{
- return GetShaderVariables<sh::Attribute>(handle);
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ if (compiler == nullptr)
+ {
+ return nullptr;
+ }
+ return &compiler->getOutputVaryings();
}
-const std::vector<sh::OutputVariable> *ShGetOutputVariables(const ShHandle handle)
+const std::vector<Varying> *GetVaryings(const ShHandle handle)
{
- return GetShaderVariables<sh::OutputVariable>(handle);
+ return GetShaderVariables<Varying>(handle);
}
-const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle)
+const std::vector<Attribute> *GetAttributes(const ShHandle handle)
{
- return GetShaderVariables<sh::InterfaceBlock>(handle);
+ return GetShaderVariables<Attribute>(handle);
}
-bool ShCheckVariablesWithinPackingLimits(
- int maxVectors, ShVariableInfo *varInfoArray, size_t varInfoArraySize)
+const std::vector<OutputVariable> *GetOutputVariables(const ShHandle handle)
{
- if (varInfoArraySize == 0)
- return true;
- ASSERT(varInfoArray);
- std::vector<sh::ShaderVariable> variables;
- for (size_t ii = 0; ii < varInfoArraySize; ++ii)
- {
- sh::ShaderVariable var(varInfoArray[ii].type, varInfoArray[ii].size);
- variables.push_back(var);
- }
- VariablePacker packer;
- return packer.CheckVariablesWithinPackingLimits(maxVectors, variables);
+ return GetShaderVariables<OutputVariable>(handle);
}
-bool ShGetInterfaceBlockRegister(const ShHandle handle,
- const std::string &interfaceBlockName,
- unsigned int *indexOut)
+const std::vector<InterfaceBlock> *GetInterfaceBlocks(const ShHandle handle)
+{
+ return GetShaderVariables<InterfaceBlock>(handle);
+}
+
+const std::vector<InterfaceBlock> *GetUniformBlocks(const ShHandle handle)
+{
+ ASSERT(handle);
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ ASSERT(compiler);
+
+ return &compiler->getUniformBlocks();
+}
+
+const std::vector<InterfaceBlock> *GetShaderStorageBlocks(const ShHandle handle)
+{
+ ASSERT(handle);
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ ASSERT(compiler);
+
+ return &compiler->getShaderStorageBlocks();
+}
+
+WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle)
+{
+ ASSERT(handle);
+
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ ASSERT(compiler);
+
+ return compiler->getComputeShaderLocalSize();
+}
+
+int GetVertexShaderNumViews(const ShHandle handle)
+{
+ ASSERT(handle);
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ ASSERT(compiler);
+
+ return compiler->getNumViews();
+}
+
+bool CheckVariablesWithinPackingLimits(int maxVectors, const std::vector<ShaderVariable> &variables)
+{
+ return CheckVariablesInPackingLimits(maxVectors, variables);
+}
+
+bool GetUniformBlockRegister(const ShHandle handle,
+ const std::string &uniformBlockName,
+ unsigned int *indexOut)
{
#ifdef ANGLE_ENABLE_HLSL
ASSERT(indexOut);
@@ -350,35 +507,72 @@ bool ShGetInterfaceBlockRegister(const ShHandle handle,
TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
ASSERT(translator);
- if (!translator->hasInterfaceBlock(interfaceBlockName))
+ if (!translator->hasUniformBlock(uniformBlockName))
{
return false;
}
- *indexOut = translator->getInterfaceBlockRegister(interfaceBlockName);
+ *indexOut = translator->getUniformBlockRegister(uniformBlockName);
return true;
#else
return false;
-#endif // ANGLE_ENABLE_HLSL
+#endif // ANGLE_ENABLE_HLSL
}
-bool ShGetUniformRegister(const ShHandle handle,
- const std::string &uniformName,
- unsigned int *indexOut)
+const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle)
{
#ifdef ANGLE_ENABLE_HLSL
- ASSERT(indexOut);
TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
ASSERT(translator);
- if (!translator->hasUniform(uniformName))
- {
- return false;
- }
-
- *indexOut = translator->getUniformRegister(uniformName);
- return true;
+ return translator->getUniformRegisterMap();
#else
- return false;
-#endif // ANGLE_ENABLE_HLSL
+ return nullptr;
+#endif // ANGLE_ENABLE_HLSL
+}
+
+GLenum GetGeometryShaderInputPrimitiveType(const ShHandle handle)
+{
+ ASSERT(handle);
+
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ ASSERT(compiler);
+
+ return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderInputPrimitiveType());
+}
+
+GLenum GetGeometryShaderOutputPrimitiveType(const ShHandle handle)
+{
+ ASSERT(handle);
+
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ ASSERT(compiler);
+
+ return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderOutputPrimitiveType());
}
+
+int GetGeometryShaderInvocations(const ShHandle handle)
+{
+ ASSERT(handle);
+
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ ASSERT(compiler);
+
+ return compiler->getGeometryShaderInvocations();
+}
+
+int GetGeometryShaderMaxVertices(const ShHandle handle)
+{
+ ASSERT(handle);
+
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ ASSERT(compiler);
+
+ return compiler->getGeometryShaderMaxVertices();
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp b/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp
index 8f931b9bdd..4ab574e935 100644
--- a/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ShaderVars.cpp
@@ -10,6 +10,7 @@
#include <GLSLANG/ShaderLang.h>
#include "common/debug.h"
+#include "common/utilities.h"
namespace sh
{
@@ -21,7 +22,6 @@ InterpolationType GetNonAuxiliaryInterpolationType(InterpolationType interpolati
{
return (interpolation == INTERPOLATION_CENTROID ? INTERPOLATION_SMOOTH : interpolation);
}
-
}
// The ES 3.0 spec is not clear on this point, but the ES 3.1 spec, and discussion
// on Khronos.org, clarifies that a smooth/flat mismatch produces a link error,
@@ -32,55 +32,58 @@ bool InterpolationTypesMatch(InterpolationType a, InterpolationType b)
}
ShaderVariable::ShaderVariable()
- : type(0),
- precision(0),
- arraySize(0),
- staticUse(false)
-{}
+ : type(0), precision(0), flattenedOffsetInParentArrays(0), staticUse(false)
+{
+}
+
+ShaderVariable::ShaderVariable(GLenum typeIn)
+ : type(typeIn), precision(0), flattenedOffsetInParentArrays(0), staticUse(false)
+{
+}
ShaderVariable::ShaderVariable(GLenum typeIn, unsigned int arraySizeIn)
- : type(typeIn),
- precision(0),
- arraySize(arraySizeIn),
- staticUse(false)
-{}
+ : type(typeIn), precision(0), flattenedOffsetInParentArrays(0), staticUse(false)
+{
+ ASSERT(arraySizeIn != 0);
+ arraySizes.push_back(arraySizeIn);
+}
ShaderVariable::~ShaderVariable()
-{}
+{
+}
ShaderVariable::ShaderVariable(const ShaderVariable &other)
: type(other.type),
precision(other.precision),
name(other.name),
mappedName(other.mappedName),
- arraySize(other.arraySize),
+ arraySizes(other.arraySizes),
+ flattenedOffsetInParentArrays(other.flattenedOffsetInParentArrays),
staticUse(other.staticUse),
fields(other.fields),
structName(other.structName)
-{}
+{
+}
ShaderVariable &ShaderVariable::operator=(const ShaderVariable &other)
{
- type = other.type;
- precision = other.precision;
- name = other.name;
+ type = other.type;
+ precision = other.precision;
+ name = other.name;
mappedName = other.mappedName;
- arraySize = other.arraySize;
- staticUse = other.staticUse;
- fields = other.fields;
+ arraySizes = other.arraySizes;
+ staticUse = other.staticUse;
+ flattenedOffsetInParentArrays = other.flattenedOffsetInParentArrays;
+ fields = other.fields;
structName = other.structName;
return *this;
}
bool ShaderVariable::operator==(const ShaderVariable &other) const
{
- if (type != other.type ||
- precision != other.precision ||
- name != other.name ||
- mappedName != other.mappedName ||
- arraySize != other.arraySize ||
- staticUse != other.staticUse ||
- fields.size() != other.fields.size() ||
+ if (type != other.type || precision != other.precision || name != other.name ||
+ mappedName != other.mappedName || arraySizes != other.arraySizes ||
+ staticUse != other.staticUse || fields.size() != other.fields.size() ||
structName != other.structName)
{
return false;
@@ -93,9 +96,52 @@ bool ShaderVariable::operator==(const ShaderVariable &other) const
return true;
}
-bool ShaderVariable::findInfoByMappedName(
- const std::string &mappedFullName,
- const ShaderVariable **leafVar, std::string *originalFullName) const
+void ShaderVariable::setArraySize(unsigned int size)
+{
+ arraySizes.clear();
+ if (size != 0)
+ {
+ arraySizes.push_back(size);
+ }
+}
+
+unsigned int ShaderVariable::getArraySizeProduct() const
+{
+ return gl::ArraySizeProduct(arraySizes);
+}
+
+void ShaderVariable::indexIntoArray(unsigned int arrayIndex)
+{
+ ASSERT(isArray());
+ flattenedOffsetInParentArrays =
+ arrayIndex + getOutermostArraySize() * flattenedOffsetInParentArrays;
+ arraySizes.pop_back();
+}
+
+unsigned int ShaderVariable::getNestedArraySize(unsigned int arrayNestingIndex) const
+{
+ ASSERT(arraySizes.size() > arrayNestingIndex);
+ return arraySizes[arraySizes.size() - 1u - arrayNestingIndex];
+}
+
+unsigned int ShaderVariable::getBasicTypeElementCount() const
+{
+ // GLES 3.1 Nov 2016 section 7.3.1.1 page 77 specifies that a separate entry should be generated
+ // for each array element when dealing with an array of arrays or an array of structs.
+ ASSERT(!isArrayOfArrays());
+ ASSERT(!isStruct() || !isArray());
+
+ // GLES 3.1 Nov 2016 page 82.
+ if (isArray())
+ {
+ return getOutermostArraySize();
+ }
+ return 1u;
+}
+
+bool ShaderVariable::findInfoByMappedName(const std::string &mappedFullName,
+ const ShaderVariable **leafVar,
+ std::string *originalFullName) const
{
ASSERT(leafVar && originalFullName);
// There are three cases:
@@ -110,7 +156,7 @@ bool ShaderVariable::findInfoByMappedName(
if (mappedFullName != this->mappedName)
return false;
*originalFullName = this->name;
- *leafVar = this;
+ *leafVar = this;
return true;
}
else
@@ -131,13 +177,13 @@ bool ShaderVariable::findInfoByMappedName(
if (closePos + 1 == mappedFullName.size())
{
*originalFullName = originalName;
- *leafVar = this;
+ *leafVar = this;
return true;
}
else
{
// In the form of 'a[0].b', so after ']', '.' is expected.
- if (mappedFullName[closePos + 1] != '.')
+ if (mappedFullName[closePos + 1] != '.')
return false;
remaining = mappedFullName.substr(closePos + 2); // Skip "]."
}
@@ -149,14 +195,13 @@ bool ShaderVariable::findInfoByMappedName(
}
for (size_t ii = 0; ii < this->fields.size(); ++ii)
{
- const ShaderVariable *fieldVar = NULL;
+ const ShaderVariable *fieldVar = nullptr;
std::string originalFieldName;
- bool found = fields[ii].findInfoByMappedName(
- remaining, &fieldVar, &originalFieldName);
+ bool found = fields[ii].findInfoByMappedName(remaining, &fieldVar, &originalFieldName);
if (found)
{
*originalFullName = originalName + "." + originalFieldName;
- *leafVar = fieldVar;
+ *leafVar = fieldVar;
return true;
}
}
@@ -164,24 +209,33 @@ bool ShaderVariable::findInfoByMappedName(
}
}
-bool ShaderVariable::isSameVariableAtLinkTime(
- const ShaderVariable &other, bool matchPrecision) const
+bool ShaderVariable::isBuiltIn() const
+{
+ return (name.size() >= 4 && name[0] == 'g' && name[1] == 'l' && name[2] == '_');
+}
+
+bool ShaderVariable::isSameVariableAtLinkTime(const ShaderVariable &other,
+ bool matchPrecision,
+ bool matchName) const
{
if (type != other.type)
return false;
if (matchPrecision && precision != other.precision)
return false;
- if (name != other.name)
+ if (matchName && name != other.name)
return false;
- ASSERT(mappedName == other.mappedName);
- if (arraySize != other.arraySize)
+ ASSERT(!matchName || mappedName == other.mappedName);
+ if (arraySizes != other.arraySizes)
return false;
if (fields.size() != other.fields.size())
return false;
+
+ // [OpenGL ES 3.1 SPEC Chapter 7.4.1]
+ // Variables declared as structures are considered to match in type if and only if structure
+ // members match in name, type, qualification, and declaration order.
for (size_t ii = 0; ii < fields.size(); ++ii)
{
- if (!fields[ii].isSameVariableAtLinkTime(other.fields[ii],
- matchPrecision))
+ if (!fields[ii].isSameVariableAtLinkTime(other.fields[ii], matchPrecision, true))
{
return false;
}
@@ -191,53 +245,75 @@ bool ShaderVariable::isSameVariableAtLinkTime(
return true;
}
-Uniform::Uniform()
-{}
+Uniform::Uniform() : binding(-1), offset(-1)
+{
+}
Uniform::~Uniform()
-{}
+{
+}
Uniform::Uniform(const Uniform &other)
- : ShaderVariable(other)
-{}
+ : VariableWithLocation(other), binding(other.binding), offset(other.offset)
+{
+}
Uniform &Uniform::operator=(const Uniform &other)
{
- ShaderVariable::operator=(other);
+ VariableWithLocation::operator=(other);
+ binding = other.binding;
+ offset = other.offset;
return *this;
}
bool Uniform::operator==(const Uniform &other) const
{
- return ShaderVariable::operator==(other);
+ return VariableWithLocation::operator==(other) && binding == other.binding &&
+ offset == other.offset;
}
bool Uniform::isSameUniformAtLinkTime(const Uniform &other) const
{
- return ShaderVariable::isSameVariableAtLinkTime(other, true);
+ // Enforce a consistent match.
+ // https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16261
+ if (binding != -1 && other.binding != -1 && binding != other.binding)
+ {
+ return false;
+ }
+ if (location != -1 && other.location != -1 && location != other.location)
+ {
+ return false;
+ }
+ if (offset != other.offset)
+ {
+ return false;
+ }
+ return VariableWithLocation::isSameVariableAtLinkTime(other, true, true);
}
-InterfaceVariable::InterfaceVariable() : location(-1)
-{}
+VariableWithLocation::VariableWithLocation() : location(-1)
+{
+}
-InterfaceVariable::~InterfaceVariable()
-{}
+VariableWithLocation::~VariableWithLocation()
+{
+}
-InterfaceVariable::InterfaceVariable(const InterfaceVariable &other)
+VariableWithLocation::VariableWithLocation(const VariableWithLocation &other)
: ShaderVariable(other), location(other.location)
-{}
+{
+}
-InterfaceVariable &InterfaceVariable::operator=(const InterfaceVariable &other)
+VariableWithLocation &VariableWithLocation::operator=(const VariableWithLocation &other)
{
ShaderVariable::operator=(other);
- location = other.location;
+ location = other.location;
return *this;
}
-bool InterfaceVariable::operator==(const InterfaceVariable &other) const
+bool VariableWithLocation::operator==(const VariableWithLocation &other) const
{
- return (ShaderVariable::operator==(other) &&
- location == other.location);
+ return (ShaderVariable::operator==(other) && location == other.location);
}
Attribute::Attribute()
@@ -248,19 +324,19 @@ Attribute::~Attribute()
{
}
-Attribute::Attribute(const Attribute &other) : InterfaceVariable(other)
+Attribute::Attribute(const Attribute &other) : VariableWithLocation(other)
{
}
Attribute &Attribute::operator=(const Attribute &other)
{
- InterfaceVariable::operator=(other);
+ VariableWithLocation::operator=(other);
return *this;
}
bool Attribute::operator==(const Attribute &other) const
{
- return InterfaceVariable::operator==(other);
+ return VariableWithLocation::operator==(other);
}
OutputVariable::OutputVariable()
@@ -271,79 +347,79 @@ OutputVariable::~OutputVariable()
{
}
-OutputVariable::OutputVariable(const OutputVariable &other) : InterfaceVariable(other)
+OutputVariable::OutputVariable(const OutputVariable &other) : VariableWithLocation(other)
{
}
OutputVariable &OutputVariable::operator=(const OutputVariable &other)
{
- InterfaceVariable::operator=(other);
+ VariableWithLocation::operator=(other);
return *this;
}
bool OutputVariable::operator==(const OutputVariable &other) const
{
- return InterfaceVariable::operator==(other);
+ return VariableWithLocation::operator==(other);
}
-InterfaceBlockField::InterfaceBlockField()
- : isRowMajorLayout(false)
-{}
+InterfaceBlockField::InterfaceBlockField() : isRowMajorLayout(false)
+{
+}
InterfaceBlockField::~InterfaceBlockField()
-{}
+{
+}
InterfaceBlockField::InterfaceBlockField(const InterfaceBlockField &other)
- : ShaderVariable(other),
- isRowMajorLayout(other.isRowMajorLayout)
-{}
+ : ShaderVariable(other), isRowMajorLayout(other.isRowMajorLayout)
+{
+}
InterfaceBlockField &InterfaceBlockField::operator=(const InterfaceBlockField &other)
{
ShaderVariable::operator=(other);
- isRowMajorLayout = other.isRowMajorLayout;
+ isRowMajorLayout = other.isRowMajorLayout;
return *this;
}
bool InterfaceBlockField::operator==(const InterfaceBlockField &other) const
{
- return (ShaderVariable::operator==(other) &&
- isRowMajorLayout == other.isRowMajorLayout);
+ return (ShaderVariable::operator==(other) && isRowMajorLayout == other.isRowMajorLayout);
}
bool InterfaceBlockField::isSameInterfaceBlockFieldAtLinkTime(
const InterfaceBlockField &other) const
{
- return (ShaderVariable::isSameVariableAtLinkTime(other, true) &&
+ return (ShaderVariable::isSameVariableAtLinkTime(other, true, true) &&
isRowMajorLayout == other.isRowMajorLayout);
}
-Varying::Varying()
- : interpolation(INTERPOLATION_SMOOTH),
- isInvariant(false)
-{}
+Varying::Varying() : interpolation(INTERPOLATION_SMOOTH), isInvariant(false)
+{
+}
Varying::~Varying()
-{}
+{
+}
Varying::Varying(const Varying &other)
- : ShaderVariable(other),
+ : VariableWithLocation(other),
interpolation(other.interpolation),
isInvariant(other.isInvariant)
-{}
+{
+}
Varying &Varying::operator=(const Varying &other)
{
- ShaderVariable::operator=(other);
- interpolation = other.interpolation;
- isInvariant = other.isInvariant;
+ VariableWithLocation::operator=(other);
+ interpolation = other.interpolation;
+ isInvariant = other.isInvariant;
return *this;
}
bool Varying::operator==(const Varying &other) const
{
- return (ShaderVariable::operator==(other) &&
- interpolation == other.interpolation &&
+ return (VariableWithLocation::operator==(other) && interpolation == other.interpolation &&
isInvariant == other.isInvariant);
}
@@ -354,20 +430,26 @@ bool Varying::isSameVaryingAtLinkTime(const Varying &other) const
bool Varying::isSameVaryingAtLinkTime(const Varying &other, int shaderVersion) const
{
- return (ShaderVariable::isSameVariableAtLinkTime(other, false) &&
- interpolation == other.interpolation &&
- (shaderVersion >= 300 || isInvariant == other.isInvariant));
+ return (ShaderVariable::isSameVariableAtLinkTime(other, false, false) &&
+ InterpolationTypesMatch(interpolation, other.interpolation) &&
+ (shaderVersion >= 300 || isInvariant == other.isInvariant) &&
+ (location == other.location) &&
+ (name == other.name || (shaderVersion >= 310 && location >= 0)));
}
InterfaceBlock::InterfaceBlock()
: arraySize(0),
layout(BLOCKLAYOUT_PACKED),
isRowMajorLayout(false),
- staticUse(false)
-{}
+ binding(-1),
+ staticUse(false),
+ blockType(BlockType::BLOCK_UNIFORM)
+{
+}
InterfaceBlock::~InterfaceBlock()
-{}
+{
+}
InterfaceBlock::InterfaceBlock(const InterfaceBlock &other)
: name(other.name),
@@ -376,20 +458,25 @@ InterfaceBlock::InterfaceBlock(const InterfaceBlock &other)
arraySize(other.arraySize),
layout(other.layout),
isRowMajorLayout(other.isRowMajorLayout),
+ binding(other.binding),
staticUse(other.staticUse),
+ blockType(other.blockType),
fields(other.fields)
-{}
+{
+}
InterfaceBlock &InterfaceBlock::operator=(const InterfaceBlock &other)
{
- name = other.name;
- mappedName = other.mappedName;
- instanceName = other.instanceName;
- arraySize = other.arraySize;
- layout = other.layout;
+ name = other.name;
+ mappedName = other.mappedName;
+ instanceName = other.instanceName;
+ arraySize = other.arraySize;
+ layout = other.layout;
isRowMajorLayout = other.isRowMajorLayout;
- staticUse = other.staticUse;
- fields = other.fields;
+ binding = other.binding;
+ staticUse = other.staticUse;
+ blockType = other.blockType;
+ fields = other.fields;
return *this;
}
@@ -398,4 +485,102 @@ std::string InterfaceBlock::fieldPrefix() const
return instanceName.empty() ? "" : name;
}
+std::string InterfaceBlock::fieldMappedPrefix() const
+{
+ return instanceName.empty() ? "" : mappedName;
+}
+
+bool InterfaceBlock::isSameInterfaceBlockAtLinkTime(const InterfaceBlock &other) const
+{
+ if (name != other.name || mappedName != other.mappedName || arraySize != other.arraySize ||
+ layout != other.layout || isRowMajorLayout != other.isRowMajorLayout ||
+ binding != other.binding || blockType != other.blockType ||
+ fields.size() != other.fields.size())
+ {
+ return false;
+ }
+
+ for (size_t fieldIndex = 0; fieldIndex < fields.size(); ++fieldIndex)
+ {
+ if (!fields[fieldIndex].isSameInterfaceBlockFieldAtLinkTime(other.fields[fieldIndex]))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool InterfaceBlock::isBuiltIn() const
+{
+ return (name.size() >= 4 && name[0] == 'g' && name[1] == 'l' && name[2] == '_');
+}
+
+void WorkGroupSize::fill(int fillValue)
+{
+ localSizeQualifiers[0] = fillValue;
+ localSizeQualifiers[1] = fillValue;
+ localSizeQualifiers[2] = fillValue;
+}
+
+void WorkGroupSize::setLocalSize(int localSizeX, int localSizeY, int localSizeZ)
+{
+ localSizeQualifiers[0] = localSizeX;
+ localSizeQualifiers[1] = localSizeY;
+ localSizeQualifiers[2] = localSizeZ;
+}
+
+// check that if one of them is less than 1, then all of them are.
+// Or if one is positive, then all of them are positive.
+bool WorkGroupSize::isLocalSizeValid() const
+{
+ return (
+ (localSizeQualifiers[0] < 1 && localSizeQualifiers[1] < 1 && localSizeQualifiers[2] < 1) ||
+ (localSizeQualifiers[0] > 0 && localSizeQualifiers[1] > 0 && localSizeQualifiers[2] > 0));
+}
+
+bool WorkGroupSize::isAnyValueSet() const
+{
+ return localSizeQualifiers[0] > 0 || localSizeQualifiers[1] > 0 || localSizeQualifiers[2] > 0;
+}
+
+bool WorkGroupSize::isDeclared() const
+{
+ bool localSizeDeclared = localSizeQualifiers[0] > 0;
+ ASSERT(isLocalSizeValid());
+ return localSizeDeclared;
+}
+
+bool WorkGroupSize::isWorkGroupSizeMatching(const WorkGroupSize &right) const
+{
+ for (size_t i = 0u; i < size(); ++i)
+ {
+ bool result = (localSizeQualifiers[i] == right.localSizeQualifiers[i] ||
+ (localSizeQualifiers[i] == 1 && right.localSizeQualifiers[i] == -1) ||
+ (localSizeQualifiers[i] == -1 && right.localSizeQualifiers[i] == 1));
+ if (!result)
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+int &WorkGroupSize::operator[](size_t index)
+{
+ ASSERT(index < size());
+ return localSizeQualifiers[index];
+}
+
+int WorkGroupSize::operator[](size_t index) const
+{
+ ASSERT(index < size());
+ return localSizeQualifiers[index];
+}
+
+size_t WorkGroupSize::size() const
+{
+ return 3u;
+}
+
} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/SimplifyArrayAssignment.cpp b/src/3rdparty/angle/src/compiler/translator/SimplifyArrayAssignment.cpp
deleted file mode 100644
index ac5eb67070..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SimplifyArrayAssignment.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/SimplifyArrayAssignment.h"
-
-bool SimplifyArrayAssignment::visitBinary(Visit visit, TIntermBinary *node)
-{
- switch (node->getOp())
- {
- case EOpAssign:
- {
- TIntermNode *parent = getParentNode();
- if (node->getLeft()->isArray() && parent != nullptr)
- {
- TIntermAggregate *parentAgg = parent->getAsAggregate();
- if (parentAgg != nullptr && parentAgg->getOp() == EOpSequence)
- {
- // This case is fine, the result of the assignment is not used.
- break;
- }
-
- // The result of the assignment needs to be stored into a temporary variable,
- // the assignment needs to be replaced with a reference to the temporary variable,
- // and the temporary variable needs to finally be assigned to the target variable.
-
- // This also needs to interact correctly with unfolding short circuiting operators.
- UNIMPLEMENTED();
- }
- }
- break;
- default:
- break;
- }
- return true;
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/SimplifyArrayAssignment.h b/src/3rdparty/angle/src/compiler/translator/SimplifyArrayAssignment.h
deleted file mode 100644
index 247eb88d72..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/SimplifyArrayAssignment.h
+++ /dev/null
@@ -1,25 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// SimplifyArrayAssignment is an AST traverser to replace statements where
-// the return value of array assignment is used with statements where
-// the return value of array assignment is not used.
-//
-
-#ifndef COMPILER_TRANSLATOR_SIMPLIFYARRAYASSIGNMENT_H_
-#define COMPILER_TRANSLATOR_SIMPLIFYARRAYASSIGNMENT_H_
-
-#include "common/angleutils.h"
-#include "compiler/translator/IntermNode.h"
-
-class SimplifyArrayAssignment : public TIntermTraverser
-{
- public:
- SimplifyArrayAssignment() { }
-
- virtual bool visitBinary(Visit visit, TIntermBinary *node);
-};
-
-#endif // COMPILER_TRANSLATOR_SIMPLIFYARRAYASSIGNMENT_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SimplifyLoopConditions.cpp b/src/3rdparty/angle/src/compiler/translator/SimplifyLoopConditions.cpp
new file mode 100644
index 0000000000..9704046839
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/SimplifyLoopConditions.cpp
@@ -0,0 +1,300 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SimplifyLoopConditions is an AST traverser that converts loop conditions and loop expressions
+// to regular statements inside the loop. This way further transformations that generate statements
+// from loop conditions and loop expressions work correctly.
+//
+
+#include "compiler/translator/SimplifyLoopConditions.h"
+
+#include "compiler/translator/IntermNodePatternMatcher.h"
+#include "compiler/translator/IntermNode_util.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class SimplifyLoopConditionsTraverser : public TLValueTrackingTraverser
+{
+ public:
+ SimplifyLoopConditionsTraverser(unsigned int conditionsToSimplifyMask,
+ TSymbolTable *symbolTable,
+ int shaderVersion);
+
+ void traverseLoop(TIntermLoop *node) override;
+
+ bool visitUnary(Visit visit, TIntermUnary *node) override;
+ bool visitBinary(Visit visit, TIntermBinary *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ bool visitTernary(Visit visit, TIntermTernary *node) override;
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
+
+ bool foundLoopToChange() const { return mFoundLoopToChange; }
+
+ protected:
+ // Marked to true once an operation that needs to be hoisted out of a loop expression has been
+ // found.
+ bool mFoundLoopToChange;
+ bool mInsideLoopInitConditionOrExpression;
+ IntermNodePatternMatcher mConditionsToSimplify;
+};
+
+SimplifyLoopConditionsTraverser::SimplifyLoopConditionsTraverser(
+ unsigned int conditionsToSimplifyMask,
+ TSymbolTable *symbolTable,
+ int shaderVersion)
+ : TLValueTrackingTraverser(true, false, false, symbolTable, shaderVersion),
+ mFoundLoopToChange(false),
+ mInsideLoopInitConditionOrExpression(false),
+ mConditionsToSimplify(conditionsToSimplifyMask)
+{
+}
+
+// If we're inside a loop initialization, condition, or expression, we check for expressions that
+// should be moved out of the loop condition or expression. If one is found, the loop is
+// transformed.
+// If we're not inside loop initialization, condition, or expression, we only need to traverse nodes
+// that may contain loops.
+
+bool SimplifyLoopConditionsTraverser::visitUnary(Visit visit, TIntermUnary *node)
+{
+ if (!mInsideLoopInitConditionOrExpression)
+ return false;
+
+ if (mFoundLoopToChange)
+ return false; // Already decided to change this loop.
+
+ mFoundLoopToChange = mConditionsToSimplify.match(node);
+ return !mFoundLoopToChange;
+}
+
+bool SimplifyLoopConditionsTraverser::visitBinary(Visit visit, TIntermBinary *node)
+{
+ if (!mInsideLoopInitConditionOrExpression)
+ return false;
+
+ if (mFoundLoopToChange)
+ return false; // Already decided to change this loop.
+
+ mFoundLoopToChange = mConditionsToSimplify.match(node, getParentNode(), isLValueRequiredHere());
+ return !mFoundLoopToChange;
+}
+
+bool SimplifyLoopConditionsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (!mInsideLoopInitConditionOrExpression)
+ return false;
+
+ if (mFoundLoopToChange)
+ return false; // Already decided to change this loop.
+
+ mFoundLoopToChange = mConditionsToSimplify.match(node, getParentNode());
+ return !mFoundLoopToChange;
+}
+
+bool SimplifyLoopConditionsTraverser::visitTernary(Visit visit, TIntermTernary *node)
+{
+ if (!mInsideLoopInitConditionOrExpression)
+ return false;
+
+ if (mFoundLoopToChange)
+ return false; // Already decided to change this loop.
+
+ mFoundLoopToChange = mConditionsToSimplify.match(node);
+ return !mFoundLoopToChange;
+}
+
+bool SimplifyLoopConditionsTraverser::visitDeclaration(Visit visit, TIntermDeclaration *node)
+{
+ if (!mInsideLoopInitConditionOrExpression)
+ return false;
+
+ if (mFoundLoopToChange)
+ return false; // Already decided to change this loop.
+
+ mFoundLoopToChange = mConditionsToSimplify.match(node);
+ return !mFoundLoopToChange;
+}
+
+void SimplifyLoopConditionsTraverser::traverseLoop(TIntermLoop *node)
+{
+ // Mark that we're inside a loop condition or expression, and determine if the loop needs to be
+ // transformed.
+
+ ScopedNodeInTraversalPath addToPath(this, node);
+
+ mInsideLoopInitConditionOrExpression = true;
+ mFoundLoopToChange = false;
+
+ if (!mFoundLoopToChange && node->getInit())
+ {
+ node->getInit()->traverse(this);
+ }
+
+ if (!mFoundLoopToChange && node->getCondition())
+ {
+ node->getCondition()->traverse(this);
+ }
+
+ if (!mFoundLoopToChange && node->getExpression())
+ {
+ node->getExpression()->traverse(this);
+ }
+
+ mInsideLoopInitConditionOrExpression = false;
+
+ if (mFoundLoopToChange)
+ {
+ nextTemporaryId();
+
+ // Replace the loop condition with a boolean variable that's updated on each iteration.
+ TLoopType loopType = node->getType();
+ if (loopType == ELoopWhile)
+ {
+ // Transform:
+ // while (expr) { body; }
+ // into
+ // bool s0 = expr;
+ // while (s0) { { body; } s0 = expr; }
+ TIntermSequence tempInitSeq;
+ tempInitSeq.push_back(createTempInitDeclaration(node->getCondition()->deepCopy()));
+ insertStatementsInParentBlock(tempInitSeq);
+
+ TIntermBlock *newBody = new TIntermBlock();
+ if (node->getBody())
+ {
+ newBody->getSequence()->push_back(node->getBody());
+ }
+ newBody->getSequence()->push_back(
+ createTempAssignment(node->getCondition()->deepCopy()));
+
+ // Can't use queueReplacement to replace old body, since it may have been nullptr.
+ // It's safe to do the replacements in place here - the new body will still be
+ // traversed, but that won't create any problems.
+ node->setBody(newBody);
+ node->setCondition(createTempSymbol(node->getCondition()->getType()));
+ }
+ else if (loopType == ELoopDoWhile)
+ {
+ // Transform:
+ // do {
+ // body;
+ // } while (expr);
+ // into
+ // bool s0 = true;
+ // do {
+ // { body; }
+ // s0 = expr;
+ // } while (s0);
+ TIntermSequence tempInitSeq;
+ tempInitSeq.push_back(createTempInitDeclaration(CreateBoolNode(true)));
+ insertStatementsInParentBlock(tempInitSeq);
+
+ TIntermBlock *newBody = new TIntermBlock();
+ if (node->getBody())
+ {
+ newBody->getSequence()->push_back(node->getBody());
+ }
+ newBody->getSequence()->push_back(
+ createTempAssignment(node->getCondition()->deepCopy()));
+
+ // Can't use queueReplacement to replace old body, since it may have been nullptr.
+ // It's safe to do the replacements in place here - the new body will still be
+ // traversed, but that won't create any problems.
+ node->setBody(newBody);
+ node->setCondition(createTempSymbol(node->getCondition()->getType()));
+ }
+ else if (loopType == ELoopFor)
+ {
+ // Move the loop condition inside the loop.
+ // Transform:
+ // for (init; expr; exprB) { body; }
+ // into
+ // {
+ // init;
+ // bool s0 = expr;
+ // while (s0) {
+ // { body; }
+ // exprB;
+ // s0 = expr;
+ // }
+ // }
+ TIntermBlock *loopScope = new TIntermBlock();
+ TIntermSequence *loopScopeSequence = loopScope->getSequence();
+
+ // Insert "init;"
+ if (node->getInit())
+ {
+ loopScopeSequence->push_back(node->getInit());
+ }
+
+ // Insert "bool s0 = expr;" if applicable, "bool s0 = true;" otherwise
+ TIntermTyped *conditionInitializer = nullptr;
+ if (node->getCondition())
+ {
+ conditionInitializer = node->getCondition()->deepCopy();
+ }
+ else
+ {
+ conditionInitializer = CreateBoolNode(true);
+ }
+ loopScopeSequence->push_back(createTempInitDeclaration(conditionInitializer));
+
+ // Insert "{ body; }" in the while loop
+ TIntermBlock *whileLoopBody = new TIntermBlock();
+ if (node->getBody())
+ {
+ whileLoopBody->getSequence()->push_back(node->getBody());
+ }
+ // Insert "exprB;" in the while loop
+ if (node->getExpression())
+ {
+ whileLoopBody->getSequence()->push_back(node->getExpression());
+ }
+ // Insert "s0 = expr;" in the while loop
+ if (node->getCondition())
+ {
+ whileLoopBody->getSequence()->push_back(
+ createTempAssignment(node->getCondition()->deepCopy()));
+ }
+
+ // Create "while(s0) { whileLoopBody }"
+ TIntermLoop *whileLoop = new TIntermLoop(
+ ELoopWhile, nullptr, createTempSymbol(conditionInitializer->getType()), nullptr,
+ whileLoopBody);
+ loopScope->getSequence()->push_back(whileLoop);
+ queueReplacement(loopScope, OriginalNode::IS_DROPPED);
+
+ // After this the old body node will be traversed and loops inside it may be
+ // transformed. This is fine, since the old body node will still be in the AST after the
+ // transformation that's queued here, and transforming loops inside it doesn't need to
+ // know the exact post-transform path to it.
+ }
+ }
+
+ mFoundLoopToChange = false;
+
+ // We traverse the body of the loop even if the loop is transformed.
+ if (node->getBody())
+ node->getBody()->traverse(this);
+}
+
+} // namespace
+
+void SimplifyLoopConditions(TIntermNode *root,
+ unsigned int conditionsToSimplifyMask,
+ TSymbolTable *symbolTable,
+ int shaderVersion)
+{
+ SimplifyLoopConditionsTraverser traverser(conditionsToSimplifyMask, symbolTable, shaderVersion);
+ root->traverse(&traverser);
+ traverser.updateTree();
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/SimplifyLoopConditions.h b/src/3rdparty/angle/src/compiler/translator/SimplifyLoopConditions.h
new file mode 100644
index 0000000000..d8f95cd2c8
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/SimplifyLoopConditions.h
@@ -0,0 +1,25 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SimplifyLoopConditions is an AST traverser that converts loop conditions and loop expressions
+// to regular statements inside the loop. This way further transformations that generate statements
+// from loop conditions and loop expressions work correctly.
+//
+
+#ifndef COMPILER_TRANSLATOR_SIMPLIFYLOOPCONDITIONS_H_
+#define COMPILER_TRANSLATOR_SIMPLIFYLOOPCONDITIONS_H_
+
+namespace sh
+{
+class TIntermNode;
+class TSymbolTable;
+
+void SimplifyLoopConditions(TIntermNode *root,
+ unsigned int conditionsToSimplify,
+ TSymbolTable *symbolTable,
+ int shaderVersion);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_SIMPLIFYLOOPCONDITIONS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SplitSequenceOperator.cpp b/src/3rdparty/angle/src/compiler/translator/SplitSequenceOperator.cpp
new file mode 100644
index 0000000000..5df3154560
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/SplitSequenceOperator.cpp
@@ -0,0 +1,171 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SplitSequenceOperator is an AST traverser that detects sequence operator expressions that
+// go through further AST transformations that generate statements, and splits them so that
+// possible side effects of earlier parts of the sequence operator expression are guaranteed to be
+// evaluated before the latter parts of the sequence operator expression are evaluated.
+//
+
+#include "compiler/translator/SplitSequenceOperator.h"
+
+#include "compiler/translator/IntermNodePatternMatcher.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class SplitSequenceOperatorTraverser : public TLValueTrackingTraverser
+{
+ public:
+ SplitSequenceOperatorTraverser(unsigned int patternsToSplitMask,
+ TSymbolTable *symbolTable,
+ int shaderVersion);
+
+ bool visitUnary(Visit visit, TIntermUnary *node) override;
+ bool visitBinary(Visit visit, TIntermBinary *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ bool visitTernary(Visit visit, TIntermTernary *node) override;
+
+ void nextIteration();
+ bool foundExpressionToSplit() const { return mFoundExpressionToSplit; }
+
+ protected:
+ // Marked to true once an operation that needs to be hoisted out of the expression has been
+ // found. After that, no more AST updates are performed on that traversal.
+ bool mFoundExpressionToSplit;
+ int mInsideSequenceOperator;
+
+ IntermNodePatternMatcher mPatternToSplitMatcher;
+};
+
+SplitSequenceOperatorTraverser::SplitSequenceOperatorTraverser(unsigned int patternsToSplitMask,
+ TSymbolTable *symbolTable,
+ int shaderVersion)
+ : TLValueTrackingTraverser(true, false, true, symbolTable, shaderVersion),
+ mFoundExpressionToSplit(false),
+ mInsideSequenceOperator(0),
+ mPatternToSplitMatcher(patternsToSplitMask)
+{
+}
+
+void SplitSequenceOperatorTraverser::nextIteration()
+{
+ mFoundExpressionToSplit = false;
+ mInsideSequenceOperator = 0;
+ nextTemporaryId();
+}
+
+bool SplitSequenceOperatorTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (mFoundExpressionToSplit)
+ return false;
+
+ if (mInsideSequenceOperator > 0 && visit == PreVisit)
+ {
+ // Detect expressions that need to be simplified
+ mFoundExpressionToSplit = mPatternToSplitMatcher.match(node, getParentNode());
+ return !mFoundExpressionToSplit;
+ }
+
+ return true;
+}
+
+bool SplitSequenceOperatorTraverser::visitUnary(Visit visit, TIntermUnary *node)
+{
+ if (mFoundExpressionToSplit)
+ return false;
+
+ if (mInsideSequenceOperator > 0 && visit == PreVisit)
+ {
+ // Detect expressions that need to be simplified
+ mFoundExpressionToSplit = mPatternToSplitMatcher.match(node);
+ return !mFoundExpressionToSplit;
+ }
+
+ return true;
+}
+
+bool SplitSequenceOperatorTraverser::visitBinary(Visit visit, TIntermBinary *node)
+{
+ if (node->getOp() == EOpComma)
+ {
+ if (visit == PreVisit)
+ {
+ if (mFoundExpressionToSplit)
+ {
+ return false;
+ }
+ mInsideSequenceOperator++;
+ }
+ else if (visit == PostVisit)
+ {
+ // Split sequence operators starting from the outermost one to preserve correct
+ // execution order.
+ if (mFoundExpressionToSplit && mInsideSequenceOperator == 1)
+ {
+ // Move the left side operand into a separate statement in the parent block.
+ TIntermSequence insertions;
+ insertions.push_back(node->getLeft());
+ insertStatementsInParentBlock(insertions);
+ // Replace the comma node with its right side operand.
+ queueReplacement(node->getRight(), OriginalNode::IS_DROPPED);
+ }
+ mInsideSequenceOperator--;
+ }
+ return true;
+ }
+
+ if (mFoundExpressionToSplit)
+ return false;
+
+ if (mInsideSequenceOperator > 0 && visit == PreVisit)
+ {
+ // Detect expressions that need to be simplified
+ mFoundExpressionToSplit =
+ mPatternToSplitMatcher.match(node, getParentNode(), isLValueRequiredHere());
+ return !mFoundExpressionToSplit;
+ }
+
+ return true;
+}
+
+bool SplitSequenceOperatorTraverser::visitTernary(Visit visit, TIntermTernary *node)
+{
+ if (mFoundExpressionToSplit)
+ return false;
+
+ if (mInsideSequenceOperator > 0 && visit == PreVisit)
+ {
+ // Detect expressions that need to be simplified
+ mFoundExpressionToSplit = mPatternToSplitMatcher.match(node);
+ return !mFoundExpressionToSplit;
+ }
+
+ return true;
+}
+
+} // namespace
+
+void SplitSequenceOperator(TIntermNode *root,
+ int patternsToSplitMask,
+ TSymbolTable *symbolTable,
+ int shaderVersion)
+{
+ SplitSequenceOperatorTraverser traverser(patternsToSplitMask, symbolTable, shaderVersion);
+ // Separate one expression at a time, and reset the traverser between iterations.
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ if (traverser.foundExpressionToSplit())
+ traverser.updateTree();
+ } while (traverser.foundExpressionToSplit());
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/SplitSequenceOperator.h b/src/3rdparty/angle/src/compiler/translator/SplitSequenceOperator.h
new file mode 100644
index 0000000000..8f1a766775
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/SplitSequenceOperator.h
@@ -0,0 +1,28 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SplitSequenceOperator is an AST traverser that detects sequence operator expressions that
+// go through further AST transformations that generate statements, and splits them so that
+// possible side effects of earlier parts of the sequence operator expression are guaranteed to be
+// evaluated before the latter parts of the sequence operator expression are evaluated.
+//
+
+#ifndef COMPILER_TRANSLATOR_SPLITSEQUENCEOPERATOR_H_
+#define COMPILER_TRANSLATOR_SPLITSEQUENCEOPERATOR_H_
+
+namespace sh
+{
+
+class TIntermNode;
+class TSymbolTable;
+
+void SplitSequenceOperator(TIntermNode *root,
+ int patternsToSplitMask,
+ TSymbolTable *symbolTable,
+ int shaderVersion);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_SPLITSEQUENCEOPERATOR_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/StructureHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/StructureHLSL.cpp
index fd1a29c1cd..61a9431ceb 100644
--- a/src/3rdparty/angle/src/compiler/translator/StructureHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/StructureHLSL.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
// StructureHLSL.cpp:
-// Definitions of methods for HLSL translation of GLSL structures.
+// HLSL translation of GLSL constructors and structures.
//
#include "compiler/translator/StructureHLSL.h"
@@ -17,23 +17,94 @@
namespace sh
{
+namespace
+{
+
+TString Define(const TStructure &structure,
+ bool useHLSLRowMajorPacking,
+ bool useStd140Packing,
+ Std140PaddingHelper *padHelper)
+{
+ const TFieldList &fields = structure.fields();
+ const bool isNameless = (structure.name() == "");
+ const TString &structName =
+ QualifiedStructNameString(structure, useHLSLRowMajorPacking, useStd140Packing);
+ const TString declareString = (isNameless ? "struct" : "struct " + structName);
+
+ TString string;
+ string += declareString +
+ "\n"
+ "{\n";
+
+ for (const TField *field : fields)
+ {
+ const TType &fieldType = *field->type();
+ if (!IsSampler(fieldType.getBasicType()))
+ {
+ const TStructure *fieldStruct = fieldType.getStruct();
+ const TString &fieldTypeString =
+ fieldStruct ? QualifiedStructNameString(*fieldStruct, useHLSLRowMajorPacking,
+ useStd140Packing)
+ : TypeString(fieldType);
+
+ if (padHelper)
+ {
+ string += padHelper->prePaddingString(fieldType);
+ }
+
+ string += " " + fieldTypeString + " " + DecorateField(field->name(), structure) +
+ ArrayString(fieldType) + ";\n";
+
+ if (padHelper)
+ {
+ string += padHelper->postPaddingString(fieldType, useHLSLRowMajorPacking);
+ }
+ }
+ }
+
+ // Nameless structs do not finish with a semicolon and newline, to leave room for an instance
+ // variable
+ string += (isNameless ? "} " : "};\n");
+
+ return string;
+}
+
+TString WriteParameterList(const std::vector<TType> &parameters)
+{
+ TString parameterList;
+ for (size_t parameter = 0u; parameter < parameters.size(); parameter++)
+ {
+ const TType &paramType = parameters[parameter];
+
+ parameterList += TypeString(paramType) + " x" + str(parameter) + ArrayString(paramType);
+
+ if (parameter < parameters.size() - 1u)
+ {
+ parameterList += ", ";
+ }
+ }
+ return parameterList;
+}
+
+} // anonymous namespace
+
Std140PaddingHelper::Std140PaddingHelper(const std::map<TString, int> &structElementIndexes,
unsigned *uniqueCounter)
- : mPaddingCounter(uniqueCounter),
- mElementIndex(0),
- mStructElementIndexes(&structElementIndexes)
-{}
+ : mPaddingCounter(uniqueCounter), mElementIndex(0), mStructElementIndexes(&structElementIndexes)
+{
+}
Std140PaddingHelper::Std140PaddingHelper(const Std140PaddingHelper &other)
: mPaddingCounter(other.mPaddingCounter),
mElementIndex(other.mElementIndex),
mStructElementIndexes(other.mStructElementIndexes)
-{}
+{
+}
Std140PaddingHelper &Std140PaddingHelper::operator=(const Std140PaddingHelper &other)
{
- mPaddingCounter = other.mPaddingCounter;
- mElementIndex = other.mElementIndex;
+ mPaddingCounter = other.mPaddingCounter;
+ mElementIndex = other.mElementIndex;
mStructElementIndexes = other.mStructElementIndexes;
return *this;
}
@@ -53,7 +124,7 @@ int Std140PaddingHelper::prePadding(const TType &type)
return 0;
}
- const GLenum glType = GLVariableType(type);
+ const GLenum glType = GLVariableType(type);
const int numComponents = gl::VariableComponentCount(glType);
if (numComponents >= 4)
@@ -70,9 +141,9 @@ int Std140PaddingHelper::prePadding(const TType &type)
return 0;
}
- const int alignment = numComponents == 3 ? 4 : numComponents;
+ const int alignment = numComponents == 3 ? 4 : numComponents;
const int paddingOffset = (mElementIndex % alignment);
- const int paddingCount = (paddingOffset != 0 ? (alignment - paddingOffset) : 0);
+ const int paddingCount = (paddingOffset != 0 ? (alignment - paddingOffset) : 0);
mElementIndex += paddingCount;
mElementIndex += numComponents;
@@ -102,25 +173,26 @@ TString Std140PaddingHelper::postPaddingString(const TType &type, bool useHLSLRo
return "";
}
- int numComponents = 0;
- TStructure *structure = type.getStruct();
+ int numComponents = 0;
+ const TStructure *structure = type.getStruct();
if (type.isMatrix())
{
- // This method can also be called from structureString, which does not use layout qualifiers.
+ // This method can also be called from structureString, which does not use layout
+ // qualifiers.
// Thus, use the method parameter for determining the matrix packing.
//
// Note HLSL row major packing corresponds to GL API column-major, and vice-versa, since we
// wish to always transpose GL matrices to play well with HLSL's matrix array indexing.
//
const bool isRowMajorMatrix = !useHLSLRowMajorPacking;
- const GLenum glType = GLVariableType(type);
- numComponents = gl::MatrixComponentCount(glType, isRowMajorMatrix);
+ const GLenum glType = GLVariableType(type);
+ numComponents = gl::MatrixComponentCount(glType, isRowMajorMatrix);
}
else if (structure)
{
- const TString &structName = QualifiedStructNameString(*structure,
- useHLSLRowMajorPacking, true);
+ const TString &structName =
+ QualifiedStructNameString(*structure, useHLSLRowMajorPacking, true);
numComponents = mStructElementIndexes->find(structName)->second;
if (numComponents == 0)
@@ -131,7 +203,7 @@ TString Std140PaddingHelper::postPaddingString(const TType &type, bool useHLSLRo
else
{
const GLenum glType = GLVariableType(type);
- numComponents = gl::VariableComponentCount(glType);
+ numComponents = gl::VariableComponentCount(glType);
}
TString padding;
@@ -142,178 +214,183 @@ TString Std140PaddingHelper::postPaddingString(const TType &type, bool useHLSLRo
return padding;
}
-StructureHLSL::StructureHLSL()
- : mUniquePaddingCounter(0)
-{}
+StructureHLSL::StructureHLSL() : mUniquePaddingCounter(0)
+{
+}
Std140PaddingHelper StructureHLSL::getPaddingHelper()
{
return Std140PaddingHelper(mStd140StructElementIndexes, &mUniquePaddingCounter);
}
-TString StructureHLSL::defineQualified(const TStructure &structure, bool useHLSLRowMajorPacking, bool useStd140Packing)
+TString StructureHLSL::defineQualified(const TStructure &structure,
+ bool useHLSLRowMajorPacking,
+ bool useStd140Packing)
{
if (useStd140Packing)
{
Std140PaddingHelper padHelper = getPaddingHelper();
- return define(structure, useHLSLRowMajorPacking, useStd140Packing, &padHelper);
+ return Define(structure, useHLSLRowMajorPacking, useStd140Packing, &padHelper);
}
else
{
- return define(structure, useHLSLRowMajorPacking, useStd140Packing, NULL);
+ return Define(structure, useHLSLRowMajorPacking, useStd140Packing, nullptr);
}
}
TString StructureHLSL::defineNameless(const TStructure &structure)
{
- return define(structure, false, false, NULL);
+ return Define(structure, false, false, nullptr);
}
-TString StructureHLSL::define(const TStructure &structure, bool useHLSLRowMajorPacking,
- bool useStd140Packing, Std140PaddingHelper *padHelper)
+StructureHLSL::DefinedStructs::iterator StructureHLSL::defineVariants(const TStructure &structure,
+ const TString &name)
{
- const TFieldList &fields = structure.fields();
- const bool isNameless = (structure.name() == "");
- const TString &structName = QualifiedStructNameString(structure, useHLSLRowMajorPacking,
- useStd140Packing);
- const TString declareString = (isNameless ? "struct" : "struct " + structName);
+ ASSERT(mDefinedStructs.find(name) == mDefinedStructs.end());
- TString string;
- string += declareString + "\n"
- "{\n";
-
- for (unsigned int i = 0; i < fields.size(); i++)
+ for (const TField *field : structure.fields())
{
- const TField &field = *fields[i];
- const TType &fieldType = *field.type();
- const TStructure *fieldStruct = fieldType.getStruct();
- const TString &fieldTypeString = fieldStruct ?
- QualifiedStructNameString(*fieldStruct, useHLSLRowMajorPacking,
- useStd140Packing) :
- TypeString(fieldType);
-
- if (padHelper)
+ const TType *fieldType = field->type();
+ if (fieldType->getBasicType() == EbtStruct)
{
- string += padHelper->prePaddingString(fieldType);
- }
-
- string += " " + fieldTypeString + " " + DecorateField(field.name(), structure) + ArrayString(fieldType) + ";\n";
-
- if (padHelper)
- {
- string += padHelper->postPaddingString(fieldType, useHLSLRowMajorPacking);
+ ensureStructDefined(*fieldType->getStruct());
}
}
- // Nameless structs do not finish with a semicolon and newline, to leave room for an instance variable
- string += (isNameless ? "} " : "};\n");
-
- return string;
+ DefinedStructs::iterator addedStruct =
+ mDefinedStructs.insert(std::make_pair(name, new TStructProperties())).first;
+ // Add element index
+ storeStd140ElementIndex(structure, false);
+ storeStd140ElementIndex(structure, true);
+
+ const TString &structString = defineQualified(structure, false, false);
+
+ ASSERT(std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structString) ==
+ mStructDeclarations.end());
+ // Add row-major packed struct for interface blocks
+ TString rowMajorString = "#pragma pack_matrix(row_major)\n" +
+ defineQualified(structure, true, false) +
+ "#pragma pack_matrix(column_major)\n";
+
+ TString std140String = defineQualified(structure, false, true);
+ TString std140RowMajorString = "#pragma pack_matrix(row_major)\n" +
+ defineQualified(structure, true, true) +
+ "#pragma pack_matrix(column_major)\n";
+
+ mStructDeclarations.push_back(structString);
+ mStructDeclarations.push_back(rowMajorString);
+ mStructDeclarations.push_back(std140String);
+ mStructDeclarations.push_back(std140RowMajorString);
+ return addedStruct;
}
-void StructureHLSL::addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters)
+void StructureHLSL::ensureStructDefined(const TStructure &structure)
{
+ const TString name = StructNameString(structure);
if (name == "")
{
- return; // Nameless structures don't have constructors
+ return; // Nameless structures are not defined
}
-
- if (type.getStruct() && mStructNames.find(name) != mStructNames.end())
+ if (mDefinedStructs.find(name) == mDefinedStructs.end())
{
- return; // Already added
+ defineVariants(structure, name);
}
+}
- TType ctorType = type;
- ctorType.clearArrayness();
- ctorType.setPrecision(EbpHigh);
- ctorType.setQualifier(EvqTemporary);
-
- typedef std::vector<TType> ParameterArray;
- ParameterArray ctorParameters;
-
- const TStructure* structure = type.getStruct();
- if (structure)
- {
- mStructNames.insert(name);
-
- // Add element index
- storeStd140ElementIndex(*structure, false);
- storeStd140ElementIndex(*structure, true);
-
- const TString &structString = defineQualified(*structure, false, false);
-
- if (std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structString) == mStructDeclarations.end())
- {
- // Add row-major packed struct for interface blocks
- TString rowMajorString = "#pragma pack_matrix(row_major)\n" +
- defineQualified(*structure, true, false) +
- "#pragma pack_matrix(column_major)\n";
-
- TString std140String = defineQualified(*structure, false, true);
- TString std140RowMajorString = "#pragma pack_matrix(row_major)\n" +
- defineQualified(*structure, true, true) +
- "#pragma pack_matrix(column_major)\n";
-
- mStructDeclarations.push_back(structString);
- mStructDeclarations.push_back(rowMajorString);
- mStructDeclarations.push_back(std140String);
- mStructDeclarations.push_back(std140RowMajorString);
- }
+TString StructureHLSL::addStructConstructor(const TStructure &structure)
+{
+ const TString name = StructNameString(structure);
- const TFieldList &fields = structure->fields();
- for (unsigned int i = 0; i < fields.size(); i++)
- {
- ctorParameters.push_back(*fields[i]->type());
- }
- }
- else if (parameters)
+ if (name == "")
{
- for (TIntermSequence::const_iterator parameter = parameters->begin(); parameter != parameters->end(); parameter++)
- {
- ctorParameters.push_back((*parameter)->getAsTyped()->getType());
- }
+ return TString(); // Nameless structures don't have constructors
}
- else UNREACHABLE();
-
- TString constructor;
- if (ctorType.getStruct())
+ auto definedStruct = mDefinedStructs.find(name);
+ if (definedStruct == mDefinedStructs.end())
{
- constructor += name + " " + name + "_ctor(";
+ definedStruct = defineVariants(structure, name);
}
- else // Built-in type
+ const TString constructorFunctionName = TString(name) + "_ctor";
+ TString *constructor = &definedStruct->second->constructor;
+ if (!constructor->empty())
{
- constructor += TypeString(ctorType) + " " + name + "(";
+ return constructorFunctionName; // Already added
}
+ *constructor += name + " " + constructorFunctionName + "(";
- for (unsigned int parameter = 0; parameter < ctorParameters.size(); parameter++)
+ std::vector<TType> ctorParameters;
+ const TFieldList &fields = structure.fields();
+ for (const TField *field : fields)
{
- const TType &paramType = ctorParameters[parameter];
-
- constructor += TypeString(paramType) + " x" + str(parameter) + ArrayString(paramType);
-
- if (parameter < ctorParameters.size() - 1)
+ const TType *fieldType = field->type();
+ if (!IsSampler(fieldType->getBasicType()))
{
- constructor += ", ";
+ ctorParameters.push_back(*fieldType);
}
}
+ // Structs that have sampler members should not have constructor calls, and otherwise structs
+ // are guaranteed to be non-empty by the grammar. Structs can't contain empty declarations
+ // either.
+ ASSERT(!ctorParameters.empty());
+
+ *constructor += WriteParameterList(ctorParameters);
- constructor += ")\n"
- "{\n";
+ *constructor +=
+ ")\n"
+ "{\n"
+ " " +
+ name + " structure = { ";
- if (ctorType.getStruct())
+ for (size_t parameterIndex = 0u; parameterIndex < ctorParameters.size(); ++parameterIndex)
{
- constructor += " " + name + " structure = {";
+ *constructor += "x" + str(parameterIndex);
+ if (parameterIndex < ctorParameters.size() - 1u)
+ {
+ *constructor += ", ";
+ }
}
- else
+ *constructor +=
+ "};\n"
+ " return structure;\n"
+ "}\n";
+
+ return constructorFunctionName;
+}
+
+TString StructureHLSL::addBuiltInConstructor(const TType &type, const TIntermSequence *parameters)
+{
+ ASSERT(!type.isArray());
+ ASSERT(type.getStruct() == nullptr);
+ ASSERT(parameters);
+
+ TType ctorType = type;
+ ctorType.setPrecision(EbpHigh);
+ ctorType.setQualifier(EvqTemporary);
+
+ const TString constructorFunctionName =
+ TString(type.getBuiltInTypeNameString()) + "_ctor" + DisambiguateFunctionName(parameters);
+ TString constructor = TypeString(ctorType) + " " + constructorFunctionName + "(";
+
+ std::vector<TType> ctorParameters;
+ for (auto parameter : *parameters)
{
- constructor += " return " + TypeString(ctorType) + "(";
+ const TType &paramType = parameter->getAsTyped()->getType();
+ ASSERT(!paramType.isArray());
+ ctorParameters.push_back(paramType);
}
+ constructor += WriteParameterList(ctorParameters);
+
+ constructor +=
+ ")\n"
+ "{\n"
+ " return " +
+ TypeString(ctorType) + "(";
if (ctorType.isMatrix() && ctorParameters.size() == 1)
{
- int rows = ctorType.getRows();
- int cols = ctorType.getCols();
+ int rows = ctorType.getRows();
+ int cols = ctorType.getCols();
const TType &parameter = ctorParameters[0];
if (parameter.isScalar())
@@ -355,7 +432,8 @@ void StructureHLSL::addConstructor(const TType &type, const TString &name, const
}
else
{
- ASSERT(rows == 2 && cols == 2 && parameter.isVector() && parameter.getNominalSize() == 4);
+ ASSERT(rows == 2 && cols == 2 && parameter.isVector() &&
+ parameter.getNominalSize() == 4);
constructor += "x0";
}
@@ -367,20 +445,13 @@ void StructureHLSL::addConstructor(const TType &type, const TString &name, const
while (remainingComponents > 0)
{
- const TType &parameter = ctorParameters[parameterIndex];
+ const TType &parameter = ctorParameters[parameterIndex];
const size_t parameterSize = parameter.getObjectSize();
- bool moreParameters = parameterIndex + 1 < ctorParameters.size();
+ bool moreParameters = parameterIndex + 1 < ctorParameters.size();
constructor += "x" + str(parameterIndex);
- if (ctorType.getStruct())
- {
- ASSERT(remainingComponents == parameterSize || moreParameters);
- ASSERT(parameterSize <= remainingComponents);
-
- remainingComponents -= parameterSize;
- }
- else if (parameter.isScalar())
+ if (parameter.isScalar())
{
remainingComponents -= parameter.getObjectSize();
}
@@ -395,16 +466,26 @@ void StructureHLSL::addConstructor(const TType &type, const TString &name, const
{
switch (remainingComponents)
{
- case 1: constructor += ".x"; break;
- case 2: constructor += ".xy"; break;
- case 3: constructor += ".xyz"; break;
- case 4: constructor += ".xyzw"; break;
- default: UNREACHABLE();
+ case 1:
+ constructor += ".x";
+ break;
+ case 2:
+ constructor += ".xy";
+ break;
+ case 3:
+ constructor += ".xyz";
+ break;
+ case 4:
+ constructor += ".xyzw";
+ break;
+ default:
+ UNREACHABLE();
}
remainingComponents = 0;
}
- else UNREACHABLE();
+ else
+ UNREACHABLE();
}
else if (parameter.isMatrix())
{
@@ -417,10 +498,17 @@ void StructureHLSL::addConstructor(const TType &type, const TString &name, const
{
switch (remainingComponents)
{
- case 1: constructor += ".x"; break;
- case 2: constructor += ".xy"; break;
- case 3: constructor += ".xyz"; break;
- default: UNREACHABLE();
+ case 1:
+ constructor += ".x";
+ break;
+ case 2:
+ constructor += ".xy";
+ break;
+ case 3:
+ constructor += ".xyz";
+ break;
+ default:
+ UNREACHABLE();
}
remainingComponents = 0;
@@ -438,7 +526,10 @@ void StructureHLSL::addConstructor(const TType &type, const TString &name, const
column++;
}
}
- else UNREACHABLE();
+ else
+ {
+ UNREACHABLE();
+ }
if (moreParameters)
{
@@ -452,53 +543,52 @@ void StructureHLSL::addConstructor(const TType &type, const TString &name, const
}
}
- if (ctorType.getStruct())
- {
- constructor += "};\n"
- " return structure;\n"
- "}\n";
- }
- else
- {
- constructor += ");\n"
- "}\n";
- }
+ constructor +=
+ ");\n"
+ "}\n";
- mConstructors.insert(constructor);
+ mBuiltInConstructors.insert(constructor);
+
+ return constructorFunctionName;
}
std::string StructureHLSL::structsHeader() const
{
TInfoSinkBase out;
- for (size_t structIndex = 0; structIndex < mStructDeclarations.size(); structIndex++)
+ for (auto &declaration : mStructDeclarations)
+ {
+ out << declaration;
+ }
+
+ for (auto &structure : mDefinedStructs)
{
- out << mStructDeclarations[structIndex];
+ out << structure.second->constructor;
}
- for (Constructors::const_iterator constructor = mConstructors.begin();
- constructor != mConstructors.end();
- constructor++)
+ for (auto &constructor : mBuiltInConstructors)
{
- out << *constructor;
+ out << constructor;
}
return out.str();
}
-void StructureHLSL::storeStd140ElementIndex(const TStructure &structure, bool useHLSLRowMajorPacking)
+void StructureHLSL::storeStd140ElementIndex(const TStructure &structure,
+ bool useHLSLRowMajorPacking)
{
Std140PaddingHelper padHelper = getPaddingHelper();
- const TFieldList &fields = structure.fields();
+ const TFieldList &fields = structure.fields();
- for (unsigned int i = 0; i < fields.size(); i++)
+ for (const TField *field : fields)
{
- padHelper.prePadding(*fields[i]->type());
+ padHelper.prePadding(*field->type());
}
- // Add remaining element index to the global map, for use with nested structs in standard layouts
+ // Add remaining element index to the global map, for use with nested structs in standard
+ // layouts
const TString &structName = QualifiedStructNameString(structure, useHLSLRowMajorPacking, true);
mStd140StructElementIndexes[structName] = padHelper.elementIndex();
}
-}
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/StructureHLSL.h b/src/3rdparty/angle/src/compiler/translator/StructureHLSL.h
index cffe2a41ae..daced8f8d1 100644
--- a/src/3rdparty/angle/src/compiler/translator/StructureHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/StructureHLSL.h
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
// StructureHLSL.h:
-// Interfaces of methods for HLSL translation of GLSL structures.
+// HLSL translation of GLSL constructors and structures.
//
#ifndef COMPILER_TRANSLATOR_STRUCTUREHLSL_H_
@@ -49,11 +49,14 @@ class StructureHLSL : angle::NonCopyable
public:
StructureHLSL();
- void addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters);
- std::string structsHeader() const;
+ // Returns the name of the constructor function.
+ TString addStructConstructor(const TStructure &structure);
+ TString addBuiltInConstructor(const TType &type, const TIntermSequence *parameters);
- TString defineQualified(const TStructure &structure, bool useHLSLRowMajorPacking, bool useStd140Packing);
static TString defineNameless(const TStructure &structure);
+ void ensureStructDefined(const TStructure &structure);
+
+ std::string structsHeader() const;
Std140PaddingHelper getPaddingHelper();
@@ -62,20 +65,34 @@ class StructureHLSL : angle::NonCopyable
std::map<TString, int> mStd140StructElementIndexes;
- typedef std::set<TString> StructNames;
- StructNames mStructNames;
+ struct TStructProperties : public angle::NonCopyable
+ {
+ POOL_ALLOCATOR_NEW_DELETE();
+
+ TStructProperties() {}
- typedef std::set<TString> Constructors;
- Constructors mConstructors;
+ // Constructor is an empty string in case the struct doesn't have a constructor yet.
+ TString constructor;
+ };
+ // Map from struct name to struct properties.
+ typedef std::map<TString, TStructProperties *> DefinedStructs;
+ DefinedStructs mDefinedStructs;
+
+ // Struct declarations need to be kept in a vector instead of having them inside mDefinedStructs
+ // since maintaining the original order is necessary for nested structs.
typedef std::vector<TString> StructDeclarations;
StructDeclarations mStructDeclarations;
+ typedef std::set<TString> BuiltInConstructors;
+ BuiltInConstructors mBuiltInConstructors;
+
void storeStd140ElementIndex(const TStructure &structure, bool useHLSLRowMajorPacking);
- static TString define(const TStructure &structure, bool useHLSLRowMajorPacking,
- bool useStd140Packing, Std140PaddingHelper *padHelper);
+ TString defineQualified(const TStructure &structure,
+ bool useHLSLRowMajorPacking,
+ bool useStd140Packing);
+ DefinedStructs::iterator defineVariants(const TStructure &structure, const TString &name);
};
-
}
-#endif // COMPILER_TRANSLATOR_STRUCTUREHLSL_H_
+#endif // COMPILER_TRANSLATOR_STRUCTUREHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp b/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
index dc8f8e3b6b..6c38461469 100644
--- a/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
@@ -3,45 +3,87 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-
-//
-// Symbol table for parsing. Most functionaliy and main ideas
-// are documented in the header file.
+// Symbol table for parsing. The design principles and most of the functionality are documented in
+// the header file.
//
#if defined(_MSC_VER)
-#pragma warning(disable: 4718)
+#pragma warning(disable : 4718)
#endif
#include "compiler/translator/SymbolTable.h"
+
#include "compiler/translator/Cache.h"
+#include "compiler/translator/IntermNode.h"
#include <stdio.h>
#include <algorithm>
-int TSymbolTable::uniqueIdCounter = 0;
+namespace sh
+{
+
+namespace
+{
+
+static const char kFunctionMangledNameSeparator = '(';
+
+} // anonymous namespace
+
+TSymbol::TSymbol(TSymbolTable *symbolTable, const TString *n)
+ : uniqueId(symbolTable->nextUniqueId()), name(n), extension(TExtension::UNDEFINED)
+{
+}
//
// Functions have buried pointers to delete.
//
TFunction::~TFunction()
{
+ clearParameters();
+}
+
+void TFunction::clearParameters()
+{
for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
delete (*i).type;
+ parameters.clear();
+ mangledName = nullptr;
+}
+
+void TFunction::swapParameters(const TFunction &parametersSource)
+{
+ clearParameters();
+ for (auto parameter : parametersSource.parameters)
+ {
+ addParameter(parameter);
+ }
}
const TString *TFunction::buildMangledName() const
{
- std::string newName = mangleName(getName()).c_str();
+ std::string newName = getName().c_str();
+ newName += kFunctionMangledNameSeparator;
for (const auto &p : parameters)
{
- newName += p.type->getMangledName().c_str();
+ newName += p.type->getMangledName();
}
-
return NewPoolTString(newName.c_str());
}
+const TString &TFunction::GetMangledNameFromCall(const TString &functionName,
+ const TIntermSequence &arguments)
+{
+ std::string newName = functionName.c_str();
+ newName += kFunctionMangledNameSeparator;
+
+ for (TIntermNode *argument : arguments)
+ {
+ newName += argument->getAsTyped()->getType().getMangledName();
+ }
+ return *NewPoolTString(newName.c_str());
+}
+
//
// Symbol table levels are a map of pointers to symbols that have to be deleted.
//
@@ -53,8 +95,6 @@ TSymbolTableLevel::~TSymbolTableLevel()
bool TSymbolTableLevel::insert(TSymbol *symbol)
{
- symbol->setUniqueId(TSymbolTable::nextUniqueId());
-
// returning true means symbol was added to the table
tInsertResult result = level.insert(tLevelPair(symbol->getMangledName(), symbol));
@@ -63,8 +103,6 @@ bool TSymbolTableLevel::insert(TSymbol *symbol)
bool TSymbolTableLevel::insertUnmangled(TFunction *function)
{
- function->setUniqueId(TSymbolTable::nextUniqueId());
-
// returning true means symbol was added to the table
tInsertResult result = level.insert(tLevelPair(function->getName(), function));
@@ -80,22 +118,27 @@ TSymbol *TSymbolTableLevel::find(const TString &name) const
return (*it).second;
}
-TSymbol *TSymbolTable::find(const TString &name, int shaderVersion,
- bool *builtIn, bool *sameScope) const
+TSymbol *TSymbolTable::find(const TString &name,
+ int shaderVersion,
+ bool *builtIn,
+ bool *sameScope) const
{
int level = currentLevel();
TSymbol *symbol;
do
{
- if (level == ESSL3_BUILTINS && shaderVersion != 300)
+ if (level == GLSL_BUILTINS)
+ level--;
+ if (level == ESSL3_1_BUILTINS && shaderVersion != 310)
+ level--;
+ if (level == ESSL3_BUILTINS && shaderVersion < 300)
level--;
if (level == ESSL1_BUILTINS && shaderVersion != 100)
level--;
symbol = table[level]->find(name);
- }
- while (symbol == 0 && --level >= 0);
+ } while (symbol == 0 && --level >= 0);
if (builtIn)
*builtIn = (level <= LAST_BUILTIN_LEVEL);
@@ -105,12 +148,28 @@ TSymbol *TSymbolTable::find(const TString &name, int shaderVersion,
return symbol;
}
-TSymbol *TSymbolTable::findBuiltIn(
- const TString &name, int shaderVersion) const
+TSymbol *TSymbolTable::findGlobal(const TString &name) const
+{
+ ASSERT(table.size() > GLOBAL_LEVEL);
+ return table[GLOBAL_LEVEL]->find(name);
+}
+
+TSymbol *TSymbolTable::findBuiltIn(const TString &name, int shaderVersion) const
+{
+ return findBuiltIn(name, shaderVersion, false);
+}
+
+TSymbol *TSymbolTable::findBuiltIn(const TString &name,
+ int shaderVersion,
+ bool includeGLSLBuiltins) const
{
for (int level = LAST_BUILTIN_LEVEL; level >= 0; level--)
{
- if (level == ESSL3_BUILTINS && shaderVersion != 300)
+ if (level == GLSL_BUILTINS && !includeGLSLBuiltins)
+ level--;
+ if (level == ESSL3_1_BUILTINS && shaderVersion != 310)
+ level--;
+ if (level == ESSL3_BUILTINS && shaderVersion < 300)
level--;
if (level == ESSL1_BUILTINS && shaderVersion != 100)
level--;
@@ -121,7 +180,7 @@ TSymbol *TSymbolTable::findBuiltIn(
return symbol;
}
- return 0;
+ return nullptr;
}
TSymbolTable::~TSymbolTable()
@@ -135,7 +194,8 @@ bool IsGenType(const TType *type)
if (type)
{
TBasicType basicType = type->getBasicType();
- return basicType == EbtGenType || basicType == EbtGenIType || basicType == EbtGenUType || basicType == EbtGenBType;
+ return basicType == EbtGenType || basicType == EbtGenIType || basicType == EbtGenUType ||
+ basicType == EbtGenBType;
}
return false;
@@ -146,7 +206,8 @@ bool IsVecType(const TType *type)
if (type)
{
TBasicType basicType = type->getBasicType();
- return basicType == EbtVec || basicType == EbtIVec || basicType == EbtUVec || basicType == EbtBVec;
+ return basicType == EbtVec || basicType == EbtIVec || basicType == EbtUVec ||
+ basicType == EbtBVec;
}
return false;
@@ -163,13 +224,19 @@ const TType *SpecificType(const TType *type, int size)
ASSERT(!IsVecType(type));
- switch(type->getBasicType())
+ switch (type->getBasicType())
{
- case EbtGenType: return TCache::getType(EbtFloat, static_cast<unsigned char>(size));
- case EbtGenIType: return TCache::getType(EbtInt, static_cast<unsigned char>(size));
- case EbtGenUType: return TCache::getType(EbtUInt, static_cast<unsigned char>(size));
- case EbtGenBType: return TCache::getType(EbtBool, static_cast<unsigned char>(size));
- default: return type;
+ case EbtGenType:
+ return TCache::getType(EbtFloat, type->getQualifier(),
+ static_cast<unsigned char>(size));
+ case EbtGenIType:
+ return TCache::getType(EbtInt, type->getQualifier(), static_cast<unsigned char>(size));
+ case EbtGenUType:
+ return TCache::getType(EbtUInt, type->getQualifier(), static_cast<unsigned char>(size));
+ case EbtGenBType:
+ return TCache::getType(EbtBool, type->getQualifier(), static_cast<unsigned char>(size));
+ default:
+ return type;
}
}
@@ -184,65 +251,232 @@ const TType *VectorType(const TType *type, int size)
ASSERT(!IsGenType(type));
- switch(type->getBasicType())
+ switch (type->getBasicType())
+ {
+ case EbtVec:
+ return TCache::getType(EbtFloat, static_cast<unsigned char>(size));
+ case EbtIVec:
+ return TCache::getType(EbtInt, static_cast<unsigned char>(size));
+ case EbtUVec:
+ return TCache::getType(EbtUInt, static_cast<unsigned char>(size));
+ case EbtBVec:
+ return TCache::getType(EbtBool, static_cast<unsigned char>(size));
+ default:
+ return type;
+ }
+}
+
+TVariable *TSymbolTable::declareVariable(const TString *name, const TType &type)
+{
+ return insertVariable(currentLevel(), name, type);
+}
+
+TVariable *TSymbolTable::declareStructType(TStructure *str)
+{
+ return insertStructType(currentLevel(), str);
+}
+
+TInterfaceBlockName *TSymbolTable::declareInterfaceBlockName(const TString *name)
+{
+ TInterfaceBlockName *blockNameSymbol = new TInterfaceBlockName(this, name);
+ if (insert(currentLevel(), blockNameSymbol))
+ {
+ return blockNameSymbol;
+ }
+ return nullptr;
+}
+
+TInterfaceBlockName *TSymbolTable::insertInterfaceBlockNameExt(ESymbolLevel level,
+ TExtension ext,
+ const TString *name)
+{
+ TInterfaceBlockName *blockNameSymbol = new TInterfaceBlockName(this, name);
+ if (insert(level, ext, blockNameSymbol))
+ {
+ return blockNameSymbol;
+ }
+ return nullptr;
+}
+
+TVariable *TSymbolTable::insertVariable(ESymbolLevel level, const char *name, const TType &type)
+{
+ return insertVariable(level, NewPoolTString(name), type);
+}
+
+TVariable *TSymbolTable::insertVariable(ESymbolLevel level, const TString *name, const TType &type)
+{
+ TVariable *var = new TVariable(this, name, type);
+ if (insert(level, var))
+ {
+ // Do lazy initialization for struct types, so we allocate to the current scope.
+ if (var->getType().getBasicType() == EbtStruct)
+ {
+ var->getType().realize();
+ }
+ return var;
+ }
+ return nullptr;
+}
+
+TVariable *TSymbolTable::insertVariableExt(ESymbolLevel level,
+ TExtension ext,
+ const char *name,
+ const TType &type)
+{
+ TVariable *var = new TVariable(this, NewPoolTString(name), type);
+ if (insert(level, ext, var))
+ {
+ if (var->getType().getBasicType() == EbtStruct)
+ {
+ var->getType().realize();
+ }
+ return var;
+ }
+ return nullptr;
+}
+
+TVariable *TSymbolTable::insertStructType(ESymbolLevel level, TStructure *str)
+{
+ TVariable *var = new TVariable(this, &str->name(), TType(str), true);
+ if (insert(level, var))
{
- case EbtVec: return TCache::getType(EbtFloat, static_cast<unsigned char>(size));
- case EbtIVec: return TCache::getType(EbtInt, static_cast<unsigned char>(size));
- case EbtUVec: return TCache::getType(EbtUInt, static_cast<unsigned char>(size));
- case EbtBVec: return TCache::getType(EbtBool, static_cast<unsigned char>(size));
- default: return type;
+ var->getType().realize();
+ return var;
}
+ return nullptr;
}
-void TSymbolTable::insertBuiltIn(ESymbolLevel level, TOperator op, const char *ext, const TType *rvalue, const char *name,
- const TType *ptype1, const TType *ptype2, const TType *ptype3, const TType *ptype4, const TType *ptype5)
+void TSymbolTable::insertBuiltIn(ESymbolLevel level,
+ TOperator op,
+ TExtension ext,
+ const TType *rvalue,
+ const char *name,
+ const TType *ptype1,
+ const TType *ptype2,
+ const TType *ptype3,
+ const TType *ptype4,
+ const TType *ptype5)
{
if (ptype1->getBasicType() == EbtGSampler2D)
{
+ insertUnmangledBuiltInName(name, level);
bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name, TCache::getType(EbtSampler2D), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name, TCache::getType(EbtISampler2D), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name, TCache::getType(EbtUSampler2D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name,
+ TCache::getType(EbtSampler2D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name,
+ TCache::getType(EbtISampler2D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name,
+ TCache::getType(EbtUSampler2D), ptype2, ptype3, ptype4, ptype5);
}
else if (ptype1->getBasicType() == EbtGSampler3D)
{
+ insertUnmangledBuiltInName(name, level);
bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name, TCache::getType(EbtSampler3D), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name, TCache::getType(EbtISampler3D), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name, TCache::getType(EbtUSampler3D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name,
+ TCache::getType(EbtSampler3D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name,
+ TCache::getType(EbtISampler3D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name,
+ TCache::getType(EbtUSampler3D), ptype2, ptype3, ptype4, ptype5);
}
else if (ptype1->getBasicType() == EbtGSamplerCube)
{
+ insertUnmangledBuiltInName(name, level);
bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name, TCache::getType(EbtSamplerCube), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name, TCache::getType(EbtISamplerCube), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name, TCache::getType(EbtUSamplerCube), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name,
+ TCache::getType(EbtSamplerCube), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name,
+ TCache::getType(EbtISamplerCube), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name,
+ TCache::getType(EbtUSamplerCube), ptype2, ptype3, ptype4, ptype5);
}
else if (ptype1->getBasicType() == EbtGSampler2DArray)
{
+ insertUnmangledBuiltInName(name, level);
bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name, TCache::getType(EbtSampler2DArray), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name, TCache::getType(EbtISampler2DArray), ptype2, ptype3, ptype4, ptype5);
- insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name, TCache::getType(EbtUSampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name,
+ TCache::getType(EbtSampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name,
+ TCache::getType(EbtISampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name,
+ TCache::getType(EbtUSampler2DArray), ptype2, ptype3, ptype4, ptype5);
}
- else if (IsGenType(rvalue) || IsGenType(ptype1) || IsGenType(ptype2) || IsGenType(ptype3))
+ else if (ptype1->getBasicType() == EbtGSampler2DMS)
{
- ASSERT(!ptype4 && !ptype5);
- insertBuiltIn(level, op, ext, SpecificType(rvalue, 1), name, SpecificType(ptype1, 1), SpecificType(ptype2, 1), SpecificType(ptype3, 1));
- insertBuiltIn(level, op, ext, SpecificType(rvalue, 2), name, SpecificType(ptype1, 2), SpecificType(ptype2, 2), SpecificType(ptype3, 2));
- insertBuiltIn(level, op, ext, SpecificType(rvalue, 3), name, SpecificType(ptype1, 3), SpecificType(ptype2, 3), SpecificType(ptype3, 3));
- insertBuiltIn(level, op, ext, SpecificType(rvalue, 4), name, SpecificType(ptype1, 4), SpecificType(ptype2, 4), SpecificType(ptype3, 4));
+ insertUnmangledBuiltInName(name, level);
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name,
+ TCache::getType(EbtSampler2DMS), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name,
+ TCache::getType(EbtISampler2DMS), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name,
+ TCache::getType(EbtUSampler2DMS), ptype2, ptype3, ptype4, ptype5);
+ }
+ else if (IsGImage(ptype1->getBasicType()))
+ {
+ insertUnmangledBuiltInName(name, level);
+
+ const TType *floatType = TCache::getType(EbtFloat, 4);
+ const TType *intType = TCache::getType(EbtInt, 4);
+ const TType *unsignedType = TCache::getType(EbtUInt, 4);
+
+ const TType *floatImage =
+ TCache::getType(convertGImageToFloatImage(ptype1->getBasicType()));
+ const TType *intImage = TCache::getType(convertGImageToIntImage(ptype1->getBasicType()));
+ const TType *unsignedImage =
+ TCache::getType(convertGImageToUnsignedImage(ptype1->getBasicType()));
+
+ // GLSL ES 3.10, Revision 4, 8.12 Image Functions
+ if (rvalue->getBasicType() == EbtGVec4)
+ {
+ // imageLoad
+ insertBuiltIn(level, floatType, name, floatImage, ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, intType, name, intImage, ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, unsignedType, name, unsignedImage, ptype2, ptype3, ptype4, ptype5);
+ }
+ else if (rvalue->getBasicType() == EbtVoid)
+ {
+ // imageStore
+ insertBuiltIn(level, rvalue, name, floatImage, ptype2, floatType, ptype4, ptype5);
+ insertBuiltIn(level, rvalue, name, intImage, ptype2, intType, ptype4, ptype5);
+ insertBuiltIn(level, rvalue, name, unsignedImage, ptype2, unsignedType, ptype4, ptype5);
+ }
+ else
+ {
+ // imageSize
+ insertBuiltIn(level, rvalue, name, floatImage, ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, rvalue, name, intImage, ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, rvalue, name, unsignedImage, ptype2, ptype3, ptype4, ptype5);
+ }
+ }
+ else if (IsGenType(rvalue) || IsGenType(ptype1) || IsGenType(ptype2) || IsGenType(ptype3) ||
+ IsGenType(ptype4))
+ {
+ ASSERT(!ptype5);
+ insertUnmangledBuiltInName(name, level);
+ insertBuiltIn(level, op, ext, SpecificType(rvalue, 1), name, SpecificType(ptype1, 1),
+ SpecificType(ptype2, 1), SpecificType(ptype3, 1), SpecificType(ptype4, 1));
+ insertBuiltIn(level, op, ext, SpecificType(rvalue, 2), name, SpecificType(ptype1, 2),
+ SpecificType(ptype2, 2), SpecificType(ptype3, 2), SpecificType(ptype4, 2));
+ insertBuiltIn(level, op, ext, SpecificType(rvalue, 3), name, SpecificType(ptype1, 3),
+ SpecificType(ptype2, 3), SpecificType(ptype3, 3), SpecificType(ptype4, 3));
+ insertBuiltIn(level, op, ext, SpecificType(rvalue, 4), name, SpecificType(ptype1, 4),
+ SpecificType(ptype2, 4), SpecificType(ptype3, 4), SpecificType(ptype4, 4));
}
else if (IsVecType(rvalue) || IsVecType(ptype1) || IsVecType(ptype2) || IsVecType(ptype3))
{
ASSERT(!ptype4 && !ptype5);
- insertBuiltIn(level, op, ext, VectorType(rvalue, 2), name, VectorType(ptype1, 2), VectorType(ptype2, 2), VectorType(ptype3, 2));
- insertBuiltIn(level, op, ext, VectorType(rvalue, 3), name, VectorType(ptype1, 3), VectorType(ptype2, 3), VectorType(ptype3, 3));
- insertBuiltIn(level, op, ext, VectorType(rvalue, 4), name, VectorType(ptype1, 4), VectorType(ptype2, 4), VectorType(ptype3, 4));
+ insertUnmangledBuiltInName(name, level);
+ insertBuiltIn(level, op, ext, VectorType(rvalue, 2), name, VectorType(ptype1, 2),
+ VectorType(ptype2, 2), VectorType(ptype3, 2));
+ insertBuiltIn(level, op, ext, VectorType(rvalue, 3), name, VectorType(ptype1, 3),
+ VectorType(ptype2, 3), VectorType(ptype3, 3));
+ insertBuiltIn(level, op, ext, VectorType(rvalue, 4), name, VectorType(ptype1, 4),
+ VectorType(ptype2, 4), VectorType(ptype3, 4));
}
else
{
- TFunction *function = new TFunction(NewPoolTString(name), rvalue, op, ext);
+ TFunction *function = new TFunction(this, NewPoolTString(name), rvalue, op, ext);
function->addParameter(TConstParameter(ptype1));
@@ -266,10 +500,61 @@ void TSymbolTable::insertBuiltIn(ESymbolLevel level, TOperator op, const char *e
function->addParameter(TConstParameter(ptype5));
}
+ ASSERT(hasUnmangledBuiltInAtLevel(name, level));
insert(level, function);
}
}
+void TSymbolTable::insertBuiltInOp(ESymbolLevel level,
+ TOperator op,
+ const TType *rvalue,
+ const TType *ptype1,
+ const TType *ptype2,
+ const TType *ptype3,
+ const TType *ptype4,
+ const TType *ptype5)
+{
+ const char *name = GetOperatorString(op);
+ ASSERT(strlen(name) > 0);
+ insertUnmangledBuiltInName(name, level);
+ insertBuiltIn(level, op, TExtension::UNDEFINED, rvalue, name, ptype1, ptype2, ptype3, ptype4,
+ ptype5);
+}
+
+void TSymbolTable::insertBuiltInOp(ESymbolLevel level,
+ TOperator op,
+ TExtension ext,
+ const TType *rvalue,
+ const TType *ptype1,
+ const TType *ptype2,
+ const TType *ptype3,
+ const TType *ptype4,
+ const TType *ptype5)
+{
+ const char *name = GetOperatorString(op);
+ insertUnmangledBuiltInName(name, level);
+ insertBuiltIn(level, op, ext, rvalue, name, ptype1, ptype2, ptype3, ptype4, ptype5);
+}
+
+void TSymbolTable::insertBuiltInFunctionNoParameters(ESymbolLevel level,
+ TOperator op,
+ const TType *rvalue,
+ const char *name)
+{
+ insertUnmangledBuiltInName(name, level);
+ insert(level, new TFunction(this, NewPoolTString(name), rvalue, op));
+}
+
+void TSymbolTable::insertBuiltInFunctionNoParametersExt(ESymbolLevel level,
+ TExtension ext,
+ TOperator op,
+ const TType *rvalue,
+ const char *name)
+{
+ insertUnmangledBuiltInName(name, level);
+ insert(level, new TFunction(this, NewPoolTString(name), rvalue, op, ext));
+}
+
TPrecision TSymbolTable::getDefaultPrecision(TBasicType type) const
{
if (!SupportsPrecision(type))
@@ -279,7 +564,7 @@ TPrecision TSymbolTable::getDefaultPrecision(TBasicType type) const
TBasicType baseType = (type == EbtUInt) ? EbtInt : type;
int level = static_cast<int>(precisionStack.size()) - 1;
- assert(level >= 0); // Just to be safe. Should not happen.
+ assert(level >= 0); // Just to be safe. Should not happen.
// If we dont find anything we return this. Some types don't have predefined default precision.
TPrecision prec = EbpUndefined;
while (level >= 0)
@@ -294,3 +579,44 @@ TPrecision TSymbolTable::getDefaultPrecision(TBasicType type) const
}
return prec;
}
+
+void TSymbolTable::insertUnmangledBuiltInName(const char *name, ESymbolLevel level)
+{
+ ASSERT(level >= 0 && level < static_cast<ESymbolLevel>(table.size()));
+ table[level]->insertUnmangledBuiltInName(std::string(name));
+}
+
+bool TSymbolTable::hasUnmangledBuiltInAtLevel(const char *name, ESymbolLevel level)
+{
+ ASSERT(level >= 0 && level < static_cast<ESymbolLevel>(table.size()));
+ return table[level]->hasUnmangledBuiltIn(std::string(name));
+}
+
+bool TSymbolTable::hasUnmangledBuiltInForShaderVersion(const char *name, int shaderVersion)
+{
+ ASSERT(static_cast<ESymbolLevel>(table.size()) > LAST_BUILTIN_LEVEL);
+
+ for (int level = LAST_BUILTIN_LEVEL; level >= 0; --level)
+ {
+ if (level == ESSL3_1_BUILTINS && shaderVersion != 310)
+ {
+ --level;
+ }
+ if (level == ESSL3_BUILTINS && shaderVersion < 300)
+ {
+ --level;
+ }
+ if (level == ESSL1_BUILTINS && shaderVersion != 100)
+ {
+ --level;
+ }
+
+ if (table[level]->hasUnmangledBuiltIn(name))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/SymbolTable.h b/src/3rdparty/angle/src/compiler/translator/SymbolTable.h
index 2706149e3c..5d792ec188 100644
--- a/src/3rdparty/angle/src/compiler/translator/SymbolTable.h
+++ b/src/3rdparty/angle/src/compiler/translator/SymbolTable.h
@@ -18,7 +18,7 @@
// so that symbol table lookups are never ambiguous. This allows
// a simpler symbol table structure.
//
-// * Pushing and popping of scope, so symbol table will really be a stack
+// * Pushing and popping of scope, so symbol table will really be a stack
// of symbol tables. Searched from the top, with new inserts going into
// the top.
//
@@ -30,111 +30,78 @@
// are tracked in the intermediate representation, not the symbol table.
//
+#include <array>
#include <assert.h>
#include <set>
#include "common/angleutils.h"
+#include "compiler/translator/ExtensionBehavior.h"
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/SymbolUniqueId.h"
+
+namespace sh
+{
// Symbol base class. (Can build functions or variables out of these...)
class TSymbol : angle::NonCopyable
{
public:
POOL_ALLOCATOR_NEW_DELETE();
- TSymbol(const TString *n)
- : uniqueId(0),
- name(n)
- {
- }
+ TSymbol(TSymbolTable *symbolTable, const TString *n);
+
virtual ~TSymbol()
{
// don't delete name, it's from the pool
}
- const TString &getName() const
- {
- return *name;
- }
- virtual const TString &getMangledName() const
- {
- return getName();
- }
- virtual bool isFunction() const
- {
- return false;
- }
- virtual bool isVariable() const
- {
- return false;
- }
- void setUniqueId(int id)
- {
- uniqueId = id;
- }
- int getUniqueId() const
- {
- return uniqueId;
- }
- void relateToExtension(const TString &ext)
- {
- extension = ext;
- }
- const TString &getExtension() const
- {
- return extension;
- }
+ const TString &getName() const { return *name; }
+ virtual const TString &getMangledName() const { return getName(); }
+ virtual bool isFunction() const { return false; }
+ virtual bool isVariable() const { return false; }
+ const TSymbolUniqueId &getUniqueId() const { return uniqueId; }
+ void relateToExtension(TExtension ext) { extension = ext; }
+ TExtension getExtension() const { return extension; }
private:
- int uniqueId; // For real comparing during code generation
+ const TSymbolUniqueId uniqueId;
const TString *name;
- TString extension;
+ TExtension extension;
};
-// Variable class, meaning a symbol that's not a function.
-//
-// There could be a separate class heirarchy for Constant variables;
-// Only one of int, bool, or float, (or none) is correct for
-// any particular use, but it's easy to do this way, and doesn't
-// seem worth having separate classes, and "getConst" can't simply return
-// different values for different types polymorphically, so this is
-// just simple and pragmatic.
+// Variable, meaning a symbol that's not a function.
+//
+// May store the value of a constant variable of any type (float, int, bool or struct).
class TVariable : public TSymbol
{
public:
- TVariable(const TString *name, const TType &t, bool uT = false)
- : TSymbol(name),
- type(t),
- userType(uT),
- unionArray(0)
- {
- }
~TVariable() override {}
bool isVariable() const override { return true; }
- TType &getType()
- {
- return type;
- }
- const TType &getType() const
- {
- return type;
- }
- bool isUserType() const
- {
- return userType;
- }
- void setQualifier(TQualifier qualifier)
- {
- type.setQualifier(qualifier);
- }
+ TType &getType() { return type; }
+ const TType &getType() const { return type; }
+ bool isUserType() const { return userType; }
+ void setQualifier(TQualifier qualifier) { type.setQualifier(qualifier); }
const TConstantUnion *getConstPointer() const { return unionArray; }
void shareConstPointer(const TConstantUnion *constArray) { unionArray = constArray; }
private:
+ friend class TSymbolTable;
+
+ TVariable(TSymbolTable *symbolTable,
+ const TString *name,
+ const TType &t,
+ bool isUserTypeDefinition = false)
+ : TSymbol(symbolTable, name), type(t), userType(isUserTypeDefinition), unionArray(0)
+ {
+ }
+
TType type;
+
+ // Set to true if this represents a struct type, as opposed to a variable.
bool userType;
+
// we are assuming that Pool Allocator will free the memory
// allocated to unionArray when this object is destroyed.
const TConstantUnion *unionArray;
@@ -143,34 +110,18 @@ class TVariable : public TSymbol
// Immutable version of TParameter.
struct TConstParameter
{
- TConstParameter()
- : name(nullptr),
- type(nullptr)
- {
- }
- explicit TConstParameter(const TString *n)
- : name(n),
- type(nullptr)
- {
- }
- explicit TConstParameter(const TType *t)
- : name(nullptr),
- type(t)
- {
- }
- TConstParameter(const TString *n, const TType *t)
- : name(n),
- type(t)
- {
- }
+ TConstParameter() : name(nullptr), type(nullptr) {}
+ explicit TConstParameter(const TString *n) : name(n), type(nullptr) {}
+ explicit TConstParameter(const TType *t) : name(nullptr), type(t) {}
+ TConstParameter(const TString *n, const TType *t) : name(n), type(t) {}
// Both constructor arguments must be const.
- TConstParameter(TString *n, TType *t) = delete;
+ TConstParameter(TString *n, TType *t) = delete;
TConstParameter(const TString *n, TType *t) = delete;
TConstParameter(TString *n, const TType *t) = delete;
- const TString *name;
- const TType *type;
+ const TString *const name;
+ const TType *const type;
};
// The function sub-class of symbols and the parser will need to
@@ -183,25 +134,26 @@ struct TParameter
TConstParameter turnToConst()
{
const TString *constName = name;
- const TType *constType = type;
- name = nullptr;
- type = nullptr;
+ const TType *constType = type;
+ name = nullptr;
+ type = nullptr;
return TConstParameter(constName, constType);
}
- TString *name;
+ const TString *name;
TType *type;
};
-// The function sub-class of a symbol.
+// The function sub-class of a symbol.
class TFunction : public TSymbol
{
public:
- TFunction(const TString *name,
+ TFunction(TSymbolTable *symbolTable,
+ const TString *name,
const TType *retType,
- TOperator tOp = EOpNull,
- const char *ext = "")
- : TSymbol(name),
+ TOperator tOp = EOpNull,
+ TExtension ext = TExtension::UNDEFINED)
+ : TSymbol(symbolTable, name),
returnType(retType),
mangledName(nullptr),
op(tOp),
@@ -213,21 +165,14 @@ class TFunction : public TSymbol
~TFunction() override;
bool isFunction() const override { return true; }
- static TString mangleName(const TString &name)
- {
- return name + '(';
- }
- static TString unmangleName(const TString &mangledName)
- {
- return TString(mangledName.c_str(), mangledName.find_first_of('('));
- }
-
void addParameter(const TConstParameter &p)
{
parameters.push_back(p);
mangledName = nullptr;
}
+ void swapParameters(const TFunction &parametersSource);
+
const TString &getMangledName() const override
{
if (mangledName == nullptr)
@@ -236,31 +181,25 @@ class TFunction : public TSymbol
}
return *mangledName;
}
- const TType &getReturnType() const
- {
- return *returnType;
- }
- TOperator getBuiltInOp() const
- {
- return op;
- }
+ static const TString &GetMangledNameFromCall(const TString &functionName,
+ const TIntermSequence &arguments);
+
+ const TType &getReturnType() const { return *returnType; }
+
+ TOperator getBuiltInOp() const { return op; }
void setDefined() { defined = true; }
bool isDefined() { return defined; }
void setHasPrototypeDeclaration() { mHasPrototypeDeclaration = true; }
bool hasPrototypeDeclaration() const { return mHasPrototypeDeclaration; }
- size_t getParamCount() const
- {
- return parameters.size();
- }
- const TConstParameter &getParam(size_t i) const
- {
- return parameters[i];
- }
+ size_t getParamCount() const { return parameters.size(); }
+ const TConstParameter &getParam(size_t i) const { return parameters[i]; }
private:
+ void clearParameters();
+
const TString *buildMangledName() const;
typedef TVector<TConstParameter> TParamList;
@@ -276,12 +215,11 @@ class TFunction : public TSymbol
class TInterfaceBlockName : public TSymbol
{
public:
- TInterfaceBlockName(const TString *name)
- : TSymbol(name)
- {
- }
+ virtual ~TInterfaceBlockName() {}
- virtual ~TInterfaceBlockName()
+ private:
+ friend class TSymbolTable;
+ TInterfaceBlockName(TSymbolTable *symbolTable, const TString *name) : TSymbol(symbolTable, name)
{
}
};
@@ -289,14 +227,12 @@ class TInterfaceBlockName : public TSymbol
class TSymbolTableLevel
{
public:
- typedef TMap<TString, TSymbol *> tLevel;
+ typedef TUnorderedMap<TString, TSymbol *> tLevel;
typedef tLevel::const_iterator const_iterator;
typedef const tLevel::value_type tLevelPair;
typedef std::pair<tLevel::iterator, bool> tInsertResult;
- TSymbolTableLevel()
- {
- }
+ TSymbolTableLevel() : mGlobalInvariant(false) {}
~TSymbolTableLevel();
bool insert(TSymbol *symbol);
@@ -306,25 +242,52 @@ class TSymbolTableLevel
TSymbol *find(const TString &name) const;
+ void addInvariantVarying(const std::string &name) { mInvariantVaryings.insert(name); }
+
+ bool isVaryingInvariant(const std::string &name)
+ {
+ return (mGlobalInvariant || mInvariantVaryings.count(name) > 0);
+ }
+
+ void setGlobalInvariant(bool invariant) { mGlobalInvariant = invariant; }
+
+ void insertUnmangledBuiltInName(const std::string &name)
+ {
+ mUnmangledBuiltInNames.insert(name);
+ }
+
+ bool hasUnmangledBuiltIn(const std::string &name)
+ {
+ return mUnmangledBuiltInNames.count(name) > 0;
+ }
+
protected:
tLevel level;
+ std::set<std::string> mInvariantVaryings;
+ bool mGlobalInvariant;
+
+ private:
+ std::set<std::string> mUnmangledBuiltInNames;
};
// Define ESymbolLevel as int rather than an enum since level can go
// above GLOBAL_LEVEL and cause atBuiltInLevel() to fail if the
// compiler optimizes the >= of the last element to ==.
typedef int ESymbolLevel;
-const int COMMON_BUILTINS = 0;
-const int ESSL1_BUILTINS = 1;
-const int ESSL3_BUILTINS = 2;
-const int LAST_BUILTIN_LEVEL = ESSL3_BUILTINS;
-const int GLOBAL_LEVEL = 3;
+const int COMMON_BUILTINS = 0;
+const int ESSL1_BUILTINS = 1;
+const int ESSL3_BUILTINS = 2;
+const int ESSL3_1_BUILTINS = 3;
+// GLSL_BUILTINS are desktop GLSL builtins that don't exist in ESSL but are used to implement
+// features in ANGLE's GLSL backend. They're not visible to the parser.
+const int GLSL_BUILTINS = 4;
+const int LAST_BUILTIN_LEVEL = GLSL_BUILTINS;
+const int GLOBAL_LEVEL = 5;
class TSymbolTable : angle::NonCopyable
{
public:
- TSymbolTable()
- : mGlobalInvariant(false)
+ TSymbolTable() : mUniqueIdCounter(0), mEmptySymbolId(this)
{
// The symbol table cannot be used until push() is called, but
// the lack of an initial call to push() can be used to detect
@@ -336,18 +299,9 @@ class TSymbolTable : angle::NonCopyable
// When the symbol table is initialized with the built-ins, there should
// 'push' calls, so that built-ins are at level 0 and the shader
// globals are at level 1.
- bool isEmpty() const
- {
- return table.empty();
- }
- bool atBuiltInLevel() const
- {
- return currentLevel() <= LAST_BUILTIN_LEVEL;
- }
- bool atGlobalLevel() const
- {
- return currentLevel() <= GLOBAL_LEVEL;
- }
+ bool isEmpty() const { return table.empty(); }
+ bool atBuiltInLevel() const { return currentLevel() <= LAST_BUILTIN_LEVEL; }
+ bool atGlobalLevel() const { return currentLevel() == GLOBAL_LEVEL; }
void push()
{
table.push_back(new TSymbolTableLevel);
@@ -363,87 +317,159 @@ class TSymbolTable : angle::NonCopyable
precisionStack.pop_back();
}
- bool declare(TSymbol *symbol)
- {
- return insert(currentLevel(), symbol);
- }
-
- bool insert(ESymbolLevel level, TSymbol *symbol)
- {
- return table[level]->insert(symbol);
- }
-
- bool insert(ESymbolLevel level, const char *ext, TSymbol *symbol)
- {
- symbol->relateToExtension(ext);
- return table[level]->insert(symbol);
- }
-
- bool insertConstInt(ESymbolLevel level, const char *name, int value)
+ // The declare* entry points are used when parsing and declare symbols at the current scope.
+ // They return the created symbol in case the declaration was successful, and nullptr if the
+ // declaration failed due to redefinition.
+ TVariable *declareVariable(const TString *name, const TType &type);
+ TVariable *declareStructType(TStructure *str);
+ TInterfaceBlockName *declareInterfaceBlockName(const TString *name);
+
+ // The insert* entry points are used when initializing the symbol table with built-ins.
+ // They return the created symbol in case the declaration was successful, and nullptr if the
+ // declaration failed due to redefinition.
+ TVariable *insertVariable(ESymbolLevel level, const char *name, const TType &type);
+ TVariable *insertVariableExt(ESymbolLevel level,
+ TExtension ext,
+ const char *name,
+ const TType &type);
+ TVariable *insertStructType(ESymbolLevel level, TStructure *str);
+ TInterfaceBlockName *insertInterfaceBlockNameExt(ESymbolLevel level,
+ TExtension ext,
+ const TString *name);
+
+ bool insertConstInt(ESymbolLevel level, const char *name, int value, TPrecision precision)
{
- TVariable *constant = new TVariable(
- NewPoolTString(name), TType(EbtInt, EbpUndefined, EvqConst, 1));
+ TVariable *constant =
+ new TVariable(this, NewPoolTString(name), TType(EbtInt, precision, EvqConst, 1));
TConstantUnion *unionArray = new TConstantUnion[1];
unionArray[0].setIConst(value);
constant->shareConstPointer(unionArray);
return insert(level, constant);
}
- bool insertConstIntExt(ESymbolLevel level, const char *ext, const char *name, int value)
+ bool insertConstIntExt(ESymbolLevel level,
+ TExtension ext,
+ const char *name,
+ int value,
+ TPrecision precision)
{
TVariable *constant =
- new TVariable(NewPoolTString(name), TType(EbtInt, EbpUndefined, EvqConst, 1));
+ new TVariable(this, NewPoolTString(name), TType(EbtInt, precision, EvqConst, 1));
TConstantUnion *unionArray = new TConstantUnion[1];
unionArray[0].setIConst(value);
constant->shareConstPointer(unionArray);
return insert(level, ext, constant);
}
- void insertBuiltIn(ESymbolLevel level, TOperator op, const char *ext, const TType *rvalue, const char *name,
- const TType *ptype1, const TType *ptype2 = 0, const TType *ptype3 = 0, const TType *ptype4 = 0, const TType *ptype5 = 0);
-
- void insertBuiltIn(ESymbolLevel level, const TType *rvalue, const char *name,
- const TType *ptype1, const TType *ptype2 = 0, const TType *ptype3 = 0, const TType *ptype4 = 0, const TType *ptype5 = 0)
+ bool insertConstIvec3(ESymbolLevel level,
+ const char *name,
+ const std::array<int, 3> &values,
+ TPrecision precision)
{
- insertBuiltIn(level, EOpNull, "", rvalue, name, ptype1, ptype2, ptype3, ptype4, ptype5);
- }
+ TVariable *constantIvec3 =
+ new TVariable(this, NewPoolTString(name), TType(EbtInt, precision, EvqConst, 3));
- void insertBuiltIn(ESymbolLevel level, const char *ext, const TType *rvalue, const char *name,
- const TType *ptype1, const TType *ptype2 = 0, const TType *ptype3 = 0, const TType *ptype4 = 0, const TType *ptype5 = 0)
- {
+ TConstantUnion *unionArray = new TConstantUnion[3];
+ for (size_t index = 0u; index < 3u; ++index)
+ {
+ unionArray[index].setIConst(values[index]);
+ }
+ constantIvec3->shareConstPointer(unionArray);
+
+ return insert(level, constantIvec3);
+ }
+
+ void insertBuiltIn(ESymbolLevel level,
+ TOperator op,
+ TExtension ext,
+ const TType *rvalue,
+ const char *name,
+ const TType *ptype1,
+ const TType *ptype2 = 0,
+ const TType *ptype3 = 0,
+ const TType *ptype4 = 0,
+ const TType *ptype5 = 0);
+
+ void insertBuiltIn(ESymbolLevel level,
+ const TType *rvalue,
+ const char *name,
+ const TType *ptype1,
+ const TType *ptype2 = 0,
+ const TType *ptype3 = 0,
+ const TType *ptype4 = 0,
+ const TType *ptype5 = 0)
+ {
+ insertUnmangledBuiltInName(name, level);
+ insertBuiltIn(level, EOpNull, TExtension::UNDEFINED, rvalue, name, ptype1, ptype2, ptype3,
+ ptype4, ptype5);
+ }
+
+ void insertBuiltIn(ESymbolLevel level,
+ TExtension ext,
+ const TType *rvalue,
+ const char *name,
+ const TType *ptype1,
+ const TType *ptype2 = 0,
+ const TType *ptype3 = 0,
+ const TType *ptype4 = 0,
+ const TType *ptype5 = 0)
+ {
+ insertUnmangledBuiltInName(name, level);
insertBuiltIn(level, EOpNull, ext, rvalue, name, ptype1, ptype2, ptype3, ptype4, ptype5);
}
- void insertBuiltIn(ESymbolLevel level, TOperator op, const TType *rvalue, const char *name,
- const TType *ptype1, const TType *ptype2 = 0, const TType *ptype3 = 0, const TType *ptype4 = 0, const TType *ptype5 = 0)
- {
- insertBuiltIn(level, op, "", rvalue, name, ptype1, ptype2, ptype3, ptype4, ptype5);
- }
+ void insertBuiltInOp(ESymbolLevel level,
+ TOperator op,
+ const TType *rvalue,
+ const TType *ptype1,
+ const TType *ptype2 = 0,
+ const TType *ptype3 = 0,
+ const TType *ptype4 = 0,
+ const TType *ptype5 = 0);
+
+ void insertBuiltInOp(ESymbolLevel level,
+ TOperator op,
+ TExtension ext,
+ const TType *rvalue,
+ const TType *ptype1,
+ const TType *ptype2 = 0,
+ const TType *ptype3 = 0,
+ const TType *ptype4 = 0,
+ const TType *ptype5 = 0);
+
+ void insertBuiltInFunctionNoParameters(ESymbolLevel level,
+ TOperator op,
+ const TType *rvalue,
+ const char *name);
+
+ void insertBuiltInFunctionNoParametersExt(ESymbolLevel level,
+ TExtension ext,
+ TOperator op,
+ const TType *rvalue,
+ const char *name);
+
+ TSymbol *find(const TString &name,
+ int shaderVersion,
+ bool *builtIn = nullptr,
+ bool *sameScope = nullptr) const;
+
+ TSymbol *findGlobal(const TString &name) const;
- TSymbol *find(const TString &name, int shaderVersion,
- bool *builtIn = NULL, bool *sameScope = NULL) const;
TSymbol *findBuiltIn(const TString &name, int shaderVersion) const;
-
+
+ TSymbol *findBuiltIn(const TString &name, int shaderVersion, bool includeGLSLBuiltins) const;
+
TSymbolTableLevel *getOuterLevel()
{
assert(currentLevel() >= 1);
return table[currentLevel() - 1];
}
- void dump(TInfoSink &infoSink) const;
-
- bool setDefaultPrecision(const TPublicType &type, TPrecision prec)
+ void setDefaultPrecision(TBasicType type, TPrecision prec)
{
- if (!SupportsPrecision(type.type))
- return false;
- if (type.type == EbtUInt)
- return false; // ESSL 3.00.4 section 4.5.4
- if (type.isAggregate())
- return false; // Not allowed to set for aggregate types
int indexOfLastElement = static_cast<int>(precisionStack.size()) - 1;
// Uses map operator [], overwrites the current value
- (*precisionStack[indexOfLastElement])[type.type] = prec;
- return true;
+ (*precisionStack[indexOfLastElement])[type] = prec;
}
// Searches down the precisionStack for a precision qualifier
@@ -454,7 +480,8 @@ class TSymbolTable : angle::NonCopyable
// "invariant varying_name;".
void addInvariantVarying(const std::string &originalName)
{
- mInvariantVaryings.insert(originalName);
+ ASSERT(atGlobalLevel());
+ table[currentLevel()]->addInvariantVarying(originalName);
}
// If this returns false, the varying could still be invariant
// if it is set as invariant during the varying variable
@@ -462,32 +489,57 @@ class TSymbolTable : angle::NonCopyable
// variable's type, not here.
bool isVaryingInvariant(const std::string &originalName) const
{
- return (mGlobalInvariant ||
- mInvariantVaryings.count(originalName) > 0);
+ ASSERT(atGlobalLevel());
+ return table[currentLevel()]->isVaryingInvariant(originalName);
}
- void setGlobalInvariant() { mGlobalInvariant = true; }
- bool getGlobalInvariant() const { return mGlobalInvariant; }
-
- static int nextUniqueId()
+ void setGlobalInvariant(bool invariant)
{
- return ++uniqueIdCounter;
+ ASSERT(atGlobalLevel());
+ table[currentLevel()]->setGlobalInvariant(invariant);
}
+ const TSymbolUniqueId nextUniqueId() { return TSymbolUniqueId(this); }
+
+ // The empty symbol id is shared between all empty string ("") symbols. They are used in the
+ // AST for unused function parameters and struct type declarations that don't declare a
+ // variable, for example.
+ const TSymbolUniqueId &getEmptySymbolId() { return mEmptySymbolId; }
+
+ // Checks whether there is a built-in accessible by a shader with the specified version.
+ bool hasUnmangledBuiltInForShaderVersion(const char *name, int shaderVersion);
+
private:
- ESymbolLevel currentLevel() const
+ friend class TSymbolUniqueId;
+ int nextUniqueIdValue() { return ++mUniqueIdCounter; }
+
+ ESymbolLevel currentLevel() const { return static_cast<ESymbolLevel>(table.size() - 1); }
+
+ TVariable *insertVariable(ESymbolLevel level, const TString *name, const TType &type);
+
+ bool insert(ESymbolLevel level, TSymbol *symbol) { return table[level]->insert(symbol); }
+
+ bool insert(ESymbolLevel level, TExtension ext, TSymbol *symbol)
{
- return static_cast<ESymbolLevel>(table.size() - 1);
+ symbol->relateToExtension(ext);
+ return table[level]->insert(symbol);
}
+ // Used to insert unmangled functions to check redeclaration of built-ins in ESSL 3.00 and
+ // above.
+ void insertUnmangledBuiltInName(const char *name, ESymbolLevel level);
+
+ bool hasUnmangledBuiltInAtLevel(const char *name, ESymbolLevel level);
+
std::vector<TSymbolTableLevel *> table;
typedef TMap<TBasicType, TPrecision> PrecisionStackLevel;
- std::vector< PrecisionStackLevel *> precisionStack;
+ std::vector<PrecisionStackLevel *> precisionStack;
- std::set<std::string> mInvariantVaryings;
- bool mGlobalInvariant;
+ int mUniqueIdCounter;
- static int uniqueIdCounter;
+ const TSymbolUniqueId mEmptySymbolId;
};
-#endif // COMPILER_TRANSLATOR_SYMBOLTABLE_H_
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_SYMBOLTABLE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SymbolUniqueId.cpp b/src/3rdparty/angle/src/compiler/translator/SymbolUniqueId.cpp
new file mode 100644
index 0000000000..2a68ae3e70
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/SymbolUniqueId.cpp
@@ -0,0 +1,28 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SymbolUniqueId.cpp: Encapsulates a unique id for a symbol.
+
+#include "compiler/translator/SymbolUniqueId.h"
+
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+TSymbolUniqueId::TSymbolUniqueId(TSymbolTable *symbolTable) : mId(symbolTable->nextUniqueIdValue())
+{
+}
+
+TSymbolUniqueId::TSymbolUniqueId(const TSymbol &symbol) : mId(symbol.getUniqueId().get())
+{
+}
+
+int TSymbolUniqueId::get() const
+{
+ return mId;
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/SymbolUniqueId.h b/src/3rdparty/angle/src/compiler/translator/SymbolUniqueId.h
new file mode 100644
index 0000000000..4bd5604246
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/SymbolUniqueId.h
@@ -0,0 +1,36 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SymbolUniqueId.h: Encapsulates a unique id for a symbol.
+
+#ifndef COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_
+#define COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_
+
+#include "compiler/translator/Common.h"
+
+namespace sh
+{
+
+class TSymbolTable;
+class TSymbol;
+
+class TSymbolUniqueId
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ explicit TSymbolUniqueId(TSymbolTable *symbolTable);
+ explicit TSymbolUniqueId(const TSymbol &symbol);
+ TSymbolUniqueId(const TSymbolUniqueId &) = default;
+ TSymbolUniqueId &operator=(const TSymbolUniqueId &) = default;
+
+ int get() const;
+
+ private:
+ int mId;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_SYMBOLUNIQUEID_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.cpp
new file mode 100644
index 0000000000..d2b65a6c56
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.cpp
@@ -0,0 +1,1322 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TextureFunctionHLSL: Class for writing implementations of ESSL texture functions into HLSL
+// output. Some of the implementations are straightforward and just call the HLSL equivalent of the
+// ESSL texture function, others do more work to emulate ESSL texture sampling or size query
+// behavior.
+//
+
+#include "compiler/translator/TextureFunctionHLSL.h"
+
+#include "compiler/translator/UtilsHLSL.h"
+
+namespace sh
+{
+
+namespace
+{
+
+void OutputIntTexCoordWrap(TInfoSinkBase &out,
+ const char *wrapMode,
+ const char *size,
+ const TString &texCoord,
+ const TString &texCoordOffset,
+ const char *texCoordOutName)
+{
+ // GLES 3.0.4 table 3.22 specifies how the wrap modes work. We don't use the formulas verbatim
+ // but rather use equivalent formulas that map better to HLSL.
+ out << "int " << texCoordOutName << ";\n";
+ out << "float " << texCoordOutName << "Offset = " << texCoord << " + float(" << texCoordOffset
+ << ") / " << size << ";\n";
+
+ // CLAMP_TO_EDGE
+ out << "if (" << wrapMode << " == 1)\n";
+ out << "{\n";
+ out << " " << texCoordOutName << " = clamp(int(floor(" << size << " * " << texCoordOutName
+ << "Offset)), 0, int(" << size << ") - 1);\n";
+ out << "}\n";
+
+ // MIRRORED_REPEAT
+ out << "else if (" << wrapMode << " == 3)\n";
+ out << "{\n";
+ out << " float coordWrapped = 1.0 - abs(frac(abs(" << texCoordOutName
+ << "Offset) * 0.5) * 2.0 - 1.0);\n";
+ out << " " << texCoordOutName << " = int(floor(" << size << " * coordWrapped));\n";
+ out << "}\n";
+
+ // REPEAT
+ out << "else\n";
+ out << "{\n";
+ out << " " << texCoordOutName << " = int(floor(" << size << " * frac(" << texCoordOutName
+ << "Offset)));\n";
+ out << "}\n";
+}
+
+void OutputIntTexCoordWraps(TInfoSinkBase &out,
+ const TextureFunctionHLSL::TextureFunction &textureFunction,
+ TString *texCoordX,
+ TString *texCoordY,
+ TString *texCoordZ)
+{
+ // Convert from normalized floating-point to integer
+ out << "int wrapS = samplerMetadata[samplerIndex].wrapModes & 0x3;\n";
+ if (textureFunction.offset)
+ {
+ OutputIntTexCoordWrap(out, "wrapS", "width", *texCoordX, "offset.x", "tix");
+ }
+ else
+ {
+ OutputIntTexCoordWrap(out, "wrapS", "width", *texCoordX, "0", "tix");
+ }
+ *texCoordX = "tix";
+ out << "int wrapT = (samplerMetadata[samplerIndex].wrapModes >> 2) & 0x3;\n";
+ if (textureFunction.offset)
+ {
+ OutputIntTexCoordWrap(out, "wrapT", "height", *texCoordY, "offset.y", "tiy");
+ }
+ else
+ {
+ OutputIntTexCoordWrap(out, "wrapT", "height", *texCoordY, "0", "tiy");
+ }
+ *texCoordY = "tiy";
+
+ if (IsSamplerArray(textureFunction.sampler))
+ {
+ *texCoordZ = "int(max(0, min(layers - 1, floor(0.5 + t.z))))";
+ }
+ else if (!IsSamplerCube(textureFunction.sampler) && !IsSampler2D(textureFunction.sampler))
+ {
+ out << "int wrapR = (samplerMetadata[samplerIndex].wrapModes >> 4) & 0x3;\n";
+ if (textureFunction.offset)
+ {
+ OutputIntTexCoordWrap(out, "wrapR", "depth", *texCoordZ, "offset.z", "tiz");
+ }
+ else
+ {
+ OutputIntTexCoordWrap(out, "wrapR", "depth", *texCoordZ, "0", "tiz");
+ }
+ *texCoordZ = "tiz";
+ }
+}
+
+void OutputHLSL4SampleFunctionPrefix(TInfoSinkBase &out,
+ const TextureFunctionHLSL::TextureFunction &textureFunction,
+ const TString &textureReference,
+ const TString &samplerReference)
+{
+ out << textureReference;
+ if (IsIntegerSampler(textureFunction.sampler) ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::FETCH)
+ {
+ out << ".Load(";
+ return;
+ }
+
+ if (IsShadowSampler(textureFunction.sampler))
+ {
+ switch (textureFunction.method)
+ {
+ case TextureFunctionHLSL::TextureFunction::IMPLICIT:
+ case TextureFunctionHLSL::TextureFunction::BIAS:
+ case TextureFunctionHLSL::TextureFunction::LOD:
+ out << ".SampleCmp(";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0:
+ case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
+ case TextureFunctionHLSL::TextureFunction::GRAD:
+ out << ".SampleCmpLevelZero(";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch (textureFunction.method)
+ {
+ case TextureFunctionHLSL::TextureFunction::IMPLICIT:
+ out << ".Sample(";
+ break;
+ case TextureFunctionHLSL::TextureFunction::BIAS:
+ out << ".SampleBias(";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD:
+ case TextureFunctionHLSL::TextureFunction::LOD0:
+ case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
+ out << ".SampleLevel(";
+ break;
+ case TextureFunctionHLSL::TextureFunction::GRAD:
+ out << ".SampleGrad(";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ out << samplerReference << ", ";
+}
+
+const char *GetSamplerCoordinateTypeString(
+ const TextureFunctionHLSL::TextureFunction &textureFunction,
+ int hlslCoords)
+{
+ if (IsIntegerSampler(textureFunction.sampler) ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::FETCH)
+ {
+ switch (hlslCoords)
+ {
+ case 2:
+ if (textureFunction.sampler == EbtSampler2DMS ||
+ textureFunction.sampler == EbtISampler2DMS ||
+ textureFunction.sampler == EbtUSampler2DMS)
+ return "int2";
+ else
+ return "int3";
+ case 3:
+ return "int4";
+ default:
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch (hlslCoords)
+ {
+ case 2:
+ return "float2";
+ case 3:
+ return "float3";
+ case 4:
+ return "float4";
+ default:
+ UNREACHABLE();
+ }
+ }
+ return "";
+}
+
+int GetHLSLCoordCount(const TextureFunctionHLSL::TextureFunction &textureFunction,
+ ShShaderOutput outputType)
+{
+ if (outputType == SH_HLSL_3_0_OUTPUT)
+ {
+ int hlslCoords = 2;
+ switch (textureFunction.sampler)
+ {
+ case EbtSampler2D:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DMS:
+ hlslCoords = 2;
+ break;
+ case EbtSamplerCube:
+ hlslCoords = 3;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ switch (textureFunction.method)
+ {
+ case TextureFunctionHLSL::TextureFunction::IMPLICIT:
+ case TextureFunctionHLSL::TextureFunction::GRAD:
+ return hlslCoords;
+ case TextureFunctionHLSL::TextureFunction::BIAS:
+ case TextureFunctionHLSL::TextureFunction::LOD:
+ case TextureFunctionHLSL::TextureFunction::LOD0:
+ case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
+ return 4;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch (textureFunction.sampler)
+ {
+ case EbtSampler2D:
+ return 2;
+ case EbtSampler2DMS:
+ return 2;
+ case EbtSampler3D:
+ return 3;
+ case EbtSamplerCube:
+ return 3;
+ case EbtSampler2DArray:
+ return 3;
+ case EbtSamplerExternalOES:
+ return 2;
+ case EbtISampler2D:
+ return 2;
+ case EbtISampler2DMS:
+ return 2;
+ case EbtISampler3D:
+ return 3;
+ case EbtISamplerCube:
+ return 3;
+ case EbtISampler2DArray:
+ return 3;
+ case EbtUSampler2D:
+ return 2;
+ case EbtUSampler2DMS:
+ return 2;
+ case EbtUSampler3D:
+ return 3;
+ case EbtUSamplerCube:
+ return 3;
+ case EbtUSampler2DArray:
+ return 3;
+ case EbtSampler2DShadow:
+ return 2;
+ case EbtSamplerCubeShadow:
+ return 3;
+ case EbtSampler2DArrayShadow:
+ return 3;
+ default:
+ UNREACHABLE();
+ }
+ }
+ return 0;
+}
+
+void OutputTextureFunctionArgumentList(TInfoSinkBase &out,
+ const TextureFunctionHLSL::TextureFunction &textureFunction,
+ const ShShaderOutput outputType)
+{
+ if (outputType == SH_HLSL_3_0_OUTPUT)
+ {
+ switch (textureFunction.sampler)
+ {
+ case EbtSampler2D:
+ case EbtSamplerExternalOES:
+ out << "sampler2D s";
+ break;
+ case EbtSamplerCube:
+ out << "samplerCUBE s";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ if (outputType == SH_HLSL_4_0_FL9_3_OUTPUT)
+ {
+ out << TextureString(textureFunction.sampler) << " x, "
+ << SamplerString(textureFunction.sampler) << " s";
+ }
+ else
+ {
+ ASSERT(outputType == SH_HLSL_4_1_OUTPUT);
+ // A bug in the D3D compiler causes some nested sampling operations to fail.
+ // See http://anglebug.com/1923
+ // TODO(jmadill): Reinstate the const keyword when possible.
+ out << /*"const"*/ "uint samplerIndex";
+ }
+ }
+
+ if (textureFunction.method ==
+ TextureFunctionHLSL::TextureFunction::FETCH) // Integer coordinates
+ {
+ switch (textureFunction.coords)
+ {
+ case 2:
+ out << ", int2 t";
+ break;
+ case 3:
+ out << ", int3 t";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else // Floating-point coordinates (except textureSize)
+ {
+ switch (textureFunction.coords)
+ {
+ case 0:
+ break; // textureSize(gSampler2DMS sampler)
+ case 1:
+ out << ", int lod";
+ break; // textureSize()
+ case 2:
+ out << ", float2 t";
+ break;
+ case 3:
+ out << ", float3 t";
+ break;
+ case 4:
+ out << ", float4 t";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
+ {
+ switch (textureFunction.sampler)
+ {
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ case EbtSamplerExternalOES:
+ out << ", float2 ddx, float2 ddy";
+ break;
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCubeShadow:
+ out << ", float3 ddx, float3 ddy";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ switch (textureFunction.method)
+ {
+ case TextureFunctionHLSL::TextureFunction::IMPLICIT:
+ break;
+ case TextureFunctionHLSL::TextureFunction::BIAS:
+ break; // Comes after the offset parameter
+ case TextureFunctionHLSL::TextureFunction::LOD:
+ out << ", float lod";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0:
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
+ break; // Comes after the offset parameter
+ case TextureFunctionHLSL::TextureFunction::SIZE:
+ break;
+ case TextureFunctionHLSL::TextureFunction::FETCH:
+ if (textureFunction.sampler == EbtSampler2DMS ||
+ textureFunction.sampler == EbtISampler2DMS ||
+ textureFunction.sampler == EbtUSampler2DMS)
+ out << ", int index";
+ else
+ out << ", int mip";
+ break;
+ case TextureFunctionHLSL::TextureFunction::GRAD:
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ if (textureFunction.offset)
+ {
+ switch (textureFunction.sampler)
+ {
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ out << ", int3 offset";
+ break;
+ case EbtSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2D:
+ case EbtISampler2DArray:
+ case EbtUSampler2D:
+ case EbtUSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ case EbtSampler2DMS:
+ case EbtISampler2DMS:
+ case EbtUSampler2DMS:
+ case EbtSamplerExternalOES:
+ out << ", int2 offset";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0BIAS)
+ {
+ out << ", float bias";
+ }
+}
+
+void GetTextureReference(TInfoSinkBase &out,
+ const TextureFunctionHLSL::TextureFunction &textureFunction,
+ const ShShaderOutput outputType,
+ TString *textureReference,
+ TString *samplerReference)
+{
+ if (outputType == SH_HLSL_4_1_OUTPUT)
+ {
+ TString suffix = TextureGroupSuffix(textureFunction.sampler);
+ if (TextureGroup(textureFunction.sampler) == HLSL_TEXTURE_2D)
+ {
+ *textureReference = TString("textures") + suffix + "[samplerIndex]";
+ *samplerReference = TString("samplers") + suffix + "[samplerIndex]";
+ }
+ else
+ {
+ out << " const uint textureIndex = samplerIndex - textureIndexOffset" << suffix
+ << ";\n";
+ *textureReference = TString("textures") + suffix + "[textureIndex]";
+ out << " const uint samplerArrayIndex = samplerIndex - samplerIndexOffset" << suffix
+ << ";\n";
+ *samplerReference = TString("samplers") + suffix + "[samplerArrayIndex]";
+ }
+ }
+ else
+ {
+ *textureReference = "x";
+ *samplerReference = "s";
+ }
+}
+
+void OutputTextureSizeFunctionBody(TInfoSinkBase &out,
+ const TextureFunctionHLSL::TextureFunction &textureFunction,
+ const TString &textureReference,
+ bool getDimensionsIgnoresBaseLevel)
+{
+ if (IsSampler2DMS(textureFunction.sampler))
+ {
+ out << " uint width; uint height; uint samples;\n"
+ << " " << textureReference << ".GetDimensions(width, height, samples);\n";
+ }
+ else
+ {
+ if (getDimensionsIgnoresBaseLevel)
+ {
+ out << " int baseLevel = samplerMetadata[samplerIndex].baseLevel;\n";
+ }
+ else
+ {
+ out << " int baseLevel = 0;\n";
+ }
+
+ if (IsSampler3D(textureFunction.sampler) || IsSamplerArray(textureFunction.sampler) ||
+ (IsIntegerSampler(textureFunction.sampler) && IsSamplerCube(textureFunction.sampler)))
+ {
+ // "depth" stores either the number of layers in an array texture or 3D depth
+ out << " uint width; uint height; uint depth; uint numberOfLevels;\n"
+ << " " << textureReference
+ << ".GetDimensions(baseLevel, width, height, depth, numberOfLevels);\n"
+ << " width = max(width >> lod, 1);\n"
+ << " height = max(height >> lod, 1);\n";
+
+ if (!IsSamplerArray(textureFunction.sampler))
+ {
+ out << " depth = max(depth >> lod, 1);\n";
+ }
+ }
+ else if (IsSampler2D(textureFunction.sampler) || IsSamplerCube(textureFunction.sampler))
+ {
+ out << " uint width; uint height; uint numberOfLevels;\n"
+ << " " << textureReference
+ << ".GetDimensions(baseLevel, width, height, numberOfLevels);\n"
+ << " width = max(width >> lod, 1);\n"
+ << " height = max(height >> lod, 1);\n";
+ }
+ else
+ UNREACHABLE();
+ }
+
+ if (strcmp(textureFunction.getReturnType(), "int3") == 0)
+ {
+ out << " return int3(width, height, depth);\n";
+ }
+ else
+ {
+ out << " return int2(width, height);\n";
+ }
+}
+
+void ProjectTextureCoordinates(const TextureFunctionHLSL::TextureFunction &textureFunction,
+ TString *texCoordX,
+ TString *texCoordY,
+ TString *texCoordZ)
+{
+ if (textureFunction.proj)
+ {
+ TString proj("");
+ switch (textureFunction.coords)
+ {
+ case 3:
+ proj = " / t.z";
+ break;
+ case 4:
+ proj = " / t.w";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ *texCoordX = "(" + *texCoordX + proj + ")";
+ *texCoordY = "(" + *texCoordY + proj + ")";
+ *texCoordZ = "(" + *texCoordZ + proj + ")";
+ }
+}
+
+void OutputIntegerTextureSampleFunctionComputations(
+ TInfoSinkBase &out,
+ const TextureFunctionHLSL::TextureFunction &textureFunction,
+ const ShShaderOutput outputType,
+ const TString &textureReference,
+ TString *texCoordX,
+ TString *texCoordY,
+ TString *texCoordZ)
+{
+ if (!IsIntegerSampler(textureFunction.sampler))
+ {
+ return;
+ }
+ if (IsSamplerCube(textureFunction.sampler))
+ {
+ out << " float width; float height; float layers; float levels;\n";
+
+ out << " uint mip = 0;\n";
+
+ out << " " << textureReference
+ << ".GetDimensions(mip, width, height, layers, levels);\n";
+
+ out << " bool xMajor = abs(t.x) > abs(t.y) && abs(t.x) > abs(t.z);\n";
+ out << " bool yMajor = abs(t.y) > abs(t.z) && abs(t.y) > abs(t.x);\n";
+ out << " bool zMajor = abs(t.z) > abs(t.x) && abs(t.z) > abs(t.y);\n";
+ out << " bool negative = (xMajor && t.x < 0.0f) || (yMajor && t.y < 0.0f) || "
+ "(zMajor && t.z < 0.0f);\n";
+
+ // FACE_POSITIVE_X = 000b
+ // FACE_NEGATIVE_X = 001b
+ // FACE_POSITIVE_Y = 010b
+ // FACE_NEGATIVE_Y = 011b
+ // FACE_POSITIVE_Z = 100b
+ // FACE_NEGATIVE_Z = 101b
+ out << " int face = (int)negative + (int)yMajor * 2 + (int)zMajor * 4;\n";
+
+ out << " float u = xMajor ? -t.z : (yMajor && t.y < 0.0f ? -t.x : t.x);\n";
+ out << " float v = yMajor ? t.z : (negative ? t.y : -t.y);\n";
+ out << " float m = xMajor ? t.x : (yMajor ? t.y : t.z);\n";
+
+ out << " t.x = (u * 0.5f / m) + 0.5f;\n";
+ out << " t.y = (v * 0.5f / m) + 0.5f;\n";
+
+ // Mip level computation.
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::IMPLICIT ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
+ {
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::IMPLICIT)
+ {
+ out << " float2 tSized = float2(t.x * width, t.y * height);\n"
+ " float2 dx = ddx(tSized);\n"
+ " float2 dy = ddy(tSized);\n"
+ " float lod = 0.5f * log2(max(dot(dx, dx), dot(dy, dy)));\n";
+ }
+ else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
+ {
+ // ESSL 3.00.6 spec section 8.8: "For the cube version, the partial
+ // derivatives of P are assumed to be in the coordinate system used before
+ // texture coordinates are projected onto the appropriate cube face."
+ // ddx[0] and ddy[0] are the derivatives of t.x passed into the function
+ // ddx[1] and ddy[1] are the derivatives of t.y passed into the function
+ // ddx[2] and ddy[2] are the derivatives of t.z passed into the function
+ // Determine the derivatives of u, v and m
+ out << " float dudx = xMajor ? ddx[2] : (yMajor && t.y < 0.0f ? -ddx[0] "
+ ": ddx[0]);\n"
+ " float dudy = xMajor ? ddy[2] : (yMajor && t.y < 0.0f ? -ddy[0] "
+ ": ddy[0]);\n"
+ " float dvdx = yMajor ? ddx[2] : (negative ? ddx[1] : -ddx[1]);\n"
+ " float dvdy = yMajor ? ddy[2] : (negative ? ddy[1] : -ddy[1]);\n"
+ " float dmdx = xMajor ? ddx[0] : (yMajor ? ddx[1] : ddx[2]);\n"
+ " float dmdy = xMajor ? ddy[0] : (yMajor ? ddy[1] : ddy[2]);\n";
+ // Now determine the derivatives of the face coordinates, using the
+ // derivatives calculated above.
+ // d / dx (u(x) * 0.5 / m(x) + 0.5)
+ // = 0.5 * (m(x) * u'(x) - u(x) * m'(x)) / m(x)^2
+ out << " float dfacexdx = 0.5f * (m * dudx - u * dmdx) / (m * m);\n"
+ " float dfaceydx = 0.5f * (m * dvdx - v * dmdx) / (m * m);\n"
+ " float dfacexdy = 0.5f * (m * dudy - u * dmdy) / (m * m);\n"
+ " float dfaceydy = 0.5f * (m * dvdy - v * dmdy) / (m * m);\n"
+ " float2 sizeVec = float2(width, height);\n"
+ " float2 faceddx = float2(dfacexdx, dfaceydx) * sizeVec;\n"
+ " float2 faceddy = float2(dfacexdy, dfaceydy) * sizeVec;\n";
+ // Optimization: instead of: log2(max(length(faceddx), length(faceddy)))
+ // we compute: log2(max(length(faceddx)^2, length(faceddy)^2)) / 2
+ out << " float lengthfaceddx2 = dot(faceddx, faceddx);\n"
+ " float lengthfaceddy2 = dot(faceddy, faceddy);\n"
+ " float lod = log2(max(lengthfaceddx2, lengthfaceddy2)) * 0.5f;\n";
+ }
+ out << " mip = uint(min(max(round(lod), 0), levels - 1));\n"
+ << " " << textureReference
+ << ".GetDimensions(mip, width, height, layers, levels);\n";
+ }
+
+ // Convert from normalized floating-point to integer
+ *texCoordX = "int(floor(width * frac(" + *texCoordX + ")))";
+ *texCoordY = "int(floor(height * frac(" + *texCoordY + ")))";
+ *texCoordZ = "face";
+ }
+ else if (textureFunction.method != TextureFunctionHLSL::TextureFunction::FETCH)
+ {
+ if (IsSampler2D(textureFunction.sampler))
+ {
+ if (IsSamplerArray(textureFunction.sampler))
+ {
+ out << " float width; float height; float layers; float levels;\n";
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0)
+ {
+ out << " uint mip = 0;\n";
+ }
+ else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0BIAS)
+ {
+ out << " uint mip = bias;\n";
+ }
+ else
+ {
+
+ out << " " << textureReference
+ << ".GetDimensions(0, width, height, layers, levels);\n";
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::IMPLICIT ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
+ {
+ out << " float2 tSized = float2(t.x * width, t.y * height);\n"
+ " float dx = length(ddx(tSized));\n"
+ " float dy = length(ddy(tSized));\n"
+ " float lod = log2(max(dx, dy));\n";
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
+ {
+ out << " lod += bias;\n";
+ }
+ }
+ else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
+ {
+ out << " float2 sizeVec = float2(width, height);\n"
+ " float2 sizeDdx = ddx * sizeVec;\n"
+ " float2 sizeDdy = ddy * sizeVec;\n"
+ " float lod = log2(max(dot(sizeDdx, sizeDdx), "
+ "dot(sizeDdy, sizeDdy))) * 0.5f;\n";
+ }
+
+ out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
+ }
+
+ out << " " << textureReference
+ << ".GetDimensions(mip, width, height, layers, levels);\n";
+ }
+ else
+ {
+ out << " float width; float height; float levels;\n";
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0)
+ {
+ out << " uint mip = 0;\n";
+ }
+ else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0BIAS)
+ {
+ out << " uint mip = bias;\n";
+ }
+ else
+ {
+ out << " " << textureReference
+ << ".GetDimensions(0, width, height, levels);\n";
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::IMPLICIT ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
+ {
+ out << " float2 tSized = float2(t.x * width, t.y * height);\n"
+ " float dx = length(ddx(tSized));\n"
+ " float dy = length(ddy(tSized));\n"
+ " float lod = log2(max(dx, dy));\n";
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
+ {
+ out << " lod += bias;\n";
+ }
+ }
+ else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
+ {
+ out << " float2 sizeVec = float2(width, height);\n"
+ " float2 sizeDdx = ddx * sizeVec;\n"
+ " float2 sizeDdy = ddy * sizeVec;\n"
+ " float lod = log2(max(dot(sizeDdx, sizeDdx), "
+ "dot(sizeDdy, sizeDdy))) * 0.5f;\n";
+ }
+
+ out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
+ }
+
+ out << " " << textureReference
+ << ".GetDimensions(mip, width, height, levels);\n";
+ }
+ }
+ else if (IsSampler3D(textureFunction.sampler))
+ {
+ out << " float width; float height; float depth; float levels;\n";
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0)
+ {
+ out << " uint mip = 0;\n";
+ }
+ else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0BIAS)
+ {
+ out << " uint mip = bias;\n";
+ }
+ else
+ {
+ out << " " << textureReference
+ << ".GetDimensions(0, width, height, depth, levels);\n";
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::IMPLICIT ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
+ {
+ out << " float3 tSized = float3(t.x * width, t.y * height, t.z * depth);\n"
+ " float dx = length(ddx(tSized));\n"
+ " float dy = length(ddy(tSized));\n"
+ " float lod = log2(max(dx, dy));\n";
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
+ {
+ out << " lod += bias;\n";
+ }
+ }
+ else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
+ {
+ out << " float3 sizeVec = float3(width, height, depth);\n"
+ " float3 sizeDdx = ddx * sizeVec;\n"
+ " float3 sizeDdy = ddy * sizeVec;\n"
+ " float lod = log2(max(dot(sizeDdx, sizeDdx), dot(sizeDdy, "
+ "sizeDdy))) * 0.5f;\n";
+ }
+
+ out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
+ }
+
+ out << " " << textureReference
+ << ".GetDimensions(mip, width, height, depth, levels);\n";
+ }
+ else
+ UNREACHABLE();
+
+ OutputIntTexCoordWraps(out, textureFunction, texCoordX, texCoordY, texCoordZ);
+ }
+}
+
+void OutputTextureSampleFunctionReturnStatement(
+ TInfoSinkBase &out,
+ const TextureFunctionHLSL::TextureFunction &textureFunction,
+ const ShShaderOutput outputType,
+ const TString &textureReference,
+ const TString &samplerReference,
+ const TString &texCoordX,
+ const TString &texCoordY,
+ const TString &texCoordZ)
+{
+ out << " return ";
+
+ // HLSL intrinsic
+ if (outputType == SH_HLSL_3_0_OUTPUT)
+ {
+ switch (textureFunction.sampler)
+ {
+ case EbtSampler2D:
+ case EbtSamplerExternalOES:
+ out << "tex2D";
+ break;
+ case EbtSamplerCube:
+ out << "texCUBE";
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ switch (textureFunction.method)
+ {
+ case TextureFunctionHLSL::TextureFunction::IMPLICIT:
+ out << "(" << samplerReference << ", ";
+ break;
+ case TextureFunctionHLSL::TextureFunction::BIAS:
+ out << "bias(" << samplerReference << ", ";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD:
+ out << "lod(" << samplerReference << ", ";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0:
+ out << "lod(" << samplerReference << ", ";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
+ out << "lod(" << samplerReference << ", ";
+ break;
+ case TextureFunctionHLSL::TextureFunction::GRAD:
+ out << "grad(" << samplerReference << ", ";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else if (outputType == SH_HLSL_4_1_OUTPUT || outputType == SH_HLSL_4_0_FL9_3_OUTPUT)
+ {
+ OutputHLSL4SampleFunctionPrefix(out, textureFunction, textureReference, samplerReference);
+ }
+ else
+ UNREACHABLE();
+
+ const int hlslCoords = GetHLSLCoordCount(textureFunction, outputType);
+
+ out << GetSamplerCoordinateTypeString(textureFunction, hlslCoords) << "(" << texCoordX << ", "
+ << texCoordY;
+
+ if (outputType == SH_HLSL_3_0_OUTPUT)
+ {
+ if (hlslCoords >= 3)
+ {
+ if (textureFunction.coords < 3)
+ {
+ out << ", 0";
+ }
+ else
+ {
+ out << ", " << texCoordZ;
+ }
+ }
+
+ if (hlslCoords == 4)
+ {
+ switch (textureFunction.method)
+ {
+ case TextureFunctionHLSL::TextureFunction::BIAS:
+ out << ", bias";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD:
+ out << ", lod";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0:
+ out << ", 0";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
+ out << ", bias";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ out << ")";
+ }
+ else if (outputType == SH_HLSL_4_1_OUTPUT || outputType == SH_HLSL_4_0_FL9_3_OUTPUT)
+ {
+ if (hlslCoords >= 3)
+ {
+ ASSERT(!IsIntegerSampler(textureFunction.sampler) ||
+ !IsSamplerCube(textureFunction.sampler) || texCoordZ == "face");
+ out << ", " << texCoordZ;
+ }
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
+ {
+ if (IsIntegerSampler(textureFunction.sampler))
+ {
+ out << ", mip)";
+ }
+ else if (IsShadowSampler(textureFunction.sampler))
+ {
+ // Compare value
+ if (textureFunction.proj)
+ {
+ // According to ESSL 3.00.4 sec 8.8 p95 on textureProj:
+ // The resulting third component of P' in the shadow forms is used as
+ // Dref
+ out << "), " << texCoordZ;
+ }
+ else
+ {
+ switch (textureFunction.coords)
+ {
+ case 3:
+ out << "), t.z";
+ break;
+ case 4:
+ out << "), t.w";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ }
+ else
+ {
+ out << "), ddx, ddy";
+ }
+ }
+ else if (IsIntegerSampler(textureFunction.sampler) ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::FETCH)
+ {
+ if (textureFunction.sampler == EbtSampler2DMS ||
+ textureFunction.sampler == EbtISampler2DMS ||
+ textureFunction.sampler == EbtUSampler2DMS)
+ out << "), index";
+ else
+ out << ", mip)";
+ }
+ else if (IsShadowSampler(textureFunction.sampler))
+ {
+ // Compare value
+ if (textureFunction.proj)
+ {
+ // According to ESSL 3.00.4 sec 8.8 p95 on textureProj:
+ // The resulting third component of P' in the shadow forms is used as Dref
+ out << "), " << texCoordZ;
+ }
+ else
+ {
+ switch (textureFunction.coords)
+ {
+ case 3:
+ out << "), t.z";
+ break;
+ case 4:
+ out << "), t.w";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ }
+ else
+ {
+ switch (textureFunction.method)
+ {
+ case TextureFunctionHLSL::TextureFunction::IMPLICIT:
+ out << ")";
+ break;
+ case TextureFunctionHLSL::TextureFunction::BIAS:
+ out << "), bias";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD:
+ out << "), lod";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0:
+ out << "), 0";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
+ out << "), bias";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ if (textureFunction.offset &&
+ (!IsIntegerSampler(textureFunction.sampler) ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::FETCH))
+ {
+ out << ", offset";
+ }
+ }
+ else
+ UNREACHABLE();
+
+ out << ");\n"; // Close the sample function call and return statement
+}
+
+} // Anonymous namespace
+
+TString TextureFunctionHLSL::TextureFunction::name() const
+{
+ TString name = "gl_texture";
+
+ // We need to include full the sampler type in the function name to make the signature unique
+ // on D3D11, where samplers are passed to texture functions as indices.
+ name += TextureTypeSuffix(this->sampler);
+
+ if (proj)
+ {
+ name += "Proj";
+ }
+
+ if (offset)
+ {
+ name += "Offset";
+ }
+
+ switch (method)
+ {
+ case IMPLICIT:
+ break;
+ case BIAS:
+ break; // Extra parameter makes the signature unique
+ case LOD:
+ name += "Lod";
+ break;
+ case LOD0:
+ name += "Lod0";
+ break;
+ case LOD0BIAS:
+ name += "Lod0";
+ break; // Extra parameter makes the signature unique
+ case SIZE:
+ name += "Size";
+ break;
+ case FETCH:
+ name += "Fetch";
+ break;
+ case GRAD:
+ name += "Grad";
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return name;
+}
+
+const char *TextureFunctionHLSL::TextureFunction::getReturnType() const
+{
+ if (method == TextureFunction::SIZE)
+ {
+ switch (sampler)
+ {
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DShadow:
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCubeShadow:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DMS:
+ case EbtISampler2DMS:
+ case EbtUSampler2DMS:
+ return "int2";
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ case EbtSampler2DArrayShadow:
+ return "int3";
+ default:
+ UNREACHABLE();
+ }
+ }
+ else // Sampling function
+ {
+ switch (sampler)
+ {
+ case EbtSampler2D:
+ case EbtSampler2DMS:
+ case EbtSampler3D:
+ case EbtSamplerCube:
+ case EbtSampler2DArray:
+ case EbtSamplerExternalOES:
+ return "float4";
+ case EbtISampler2D:
+ case EbtISampler2DMS:
+ case EbtISampler3D:
+ case EbtISamplerCube:
+ case EbtISampler2DArray:
+ return "int4";
+ case EbtUSampler2D:
+ case EbtUSampler2DMS:
+ case EbtUSampler3D:
+ case EbtUSamplerCube:
+ case EbtUSampler2DArray:
+ return "uint4";
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ case EbtSampler2DArrayShadow:
+ return "float";
+ default:
+ UNREACHABLE();
+ }
+ }
+ return "";
+}
+
+bool TextureFunctionHLSL::TextureFunction::operator<(const TextureFunction &rhs) const
+{
+ return std::tie(sampler, coords, proj, offset, method) <
+ std::tie(rhs.sampler, rhs.coords, rhs.proj, rhs.offset, rhs.method);
+}
+
+TString TextureFunctionHLSL::useTextureFunction(const TString &name,
+ TBasicType samplerType,
+ int coords,
+ size_t argumentCount,
+ bool lod0,
+ sh::GLenum shaderType)
+{
+ TextureFunction textureFunction;
+ textureFunction.sampler = samplerType;
+ textureFunction.coords = coords;
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.proj = false;
+ textureFunction.offset = false;
+
+ if (name == "texture2D" || name == "textureCube" || name == "texture")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
+ }
+ else if (name == "texture2DProj" || name == "textureProj")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.proj = true;
+ }
+ else if (name == "texture2DLod" || name == "textureCubeLod" || name == "textureLod" ||
+ name == "texture2DLodEXT" || name == "textureCubeLodEXT")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ }
+ else if (name == "texture2DProjLod" || name == "textureProjLod" ||
+ name == "texture2DProjLodEXT")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ textureFunction.proj = true;
+ }
+ else if (name == "textureSize")
+ {
+ textureFunction.method = TextureFunction::SIZE;
+ }
+ else if (name == "textureOffset")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureProjOffset")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.offset = true;
+ textureFunction.proj = true;
+ }
+ else if (name == "textureLodOffset")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureProjLodOffset")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ textureFunction.proj = true;
+ textureFunction.offset = true;
+ }
+ else if (name == "texelFetch")
+ {
+ textureFunction.method = TextureFunction::FETCH;
+ }
+ else if (name == "texelFetchOffset")
+ {
+ textureFunction.method = TextureFunction::FETCH;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureGrad" || name == "texture2DGradEXT")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ }
+ else if (name == "textureGradOffset")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureProjGrad" || name == "texture2DProjGradEXT" ||
+ name == "textureCubeGradEXT")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ textureFunction.proj = true;
+ }
+ else if (name == "textureProjGradOffset")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ textureFunction.proj = true;
+ textureFunction.offset = true;
+ }
+ else
+ UNREACHABLE();
+
+ if (textureFunction.method ==
+ TextureFunction::IMPLICIT) // Could require lod 0 or have a bias argument
+ {
+ size_t mandatoryArgumentCount = 2; // All functions have sampler and coordinate arguments
+
+ if (textureFunction.offset)
+ {
+ mandatoryArgumentCount++;
+ }
+
+ bool bias = (argumentCount > mandatoryArgumentCount); // Bias argument is optional
+
+ if (lod0 || shaderType == GL_VERTEX_SHADER)
+ {
+ if (bias)
+ {
+ textureFunction.method = TextureFunction::LOD0BIAS;
+ }
+ else
+ {
+ textureFunction.method = TextureFunction::LOD0;
+ }
+ }
+ else if (bias)
+ {
+ textureFunction.method = TextureFunction::BIAS;
+ }
+ }
+
+ mUsesTexture.insert(textureFunction);
+ return textureFunction.name();
+}
+
+void TextureFunctionHLSL::textureFunctionHeader(TInfoSinkBase &out,
+ const ShShaderOutput outputType,
+ bool getDimensionsIgnoresBaseLevel)
+{
+ for (const TextureFunction &textureFunction : mUsesTexture)
+ {
+ // Function header
+ out << textureFunction.getReturnType() << " " << textureFunction.name() << "(";
+
+ OutputTextureFunctionArgumentList(out, textureFunction, outputType);
+
+ out << ")\n"
+ "{\n";
+
+ // In some cases we use a variable to store the texture/sampler objects, but to work around
+ // a D3D11 compiler bug related to discard inside a loop that is conditional on texture
+ // sampling we need to call the function directly on references to the texture and sampler
+ // arrays. The bug was found using dEQP-GLES3.functional.shaders.discard*loop_texture*
+ // tests.
+ TString textureReference;
+ TString samplerReference;
+ GetTextureReference(out, textureFunction, outputType, &textureReference, &samplerReference);
+
+ if (textureFunction.method == TextureFunction::SIZE)
+ {
+ OutputTextureSizeFunctionBody(out, textureFunction, textureReference,
+ getDimensionsIgnoresBaseLevel);
+ }
+ else
+ {
+ TString texCoordX("t.x");
+ TString texCoordY("t.y");
+ TString texCoordZ("t.z");
+ ProjectTextureCoordinates(textureFunction, &texCoordX, &texCoordY, &texCoordZ);
+ OutputIntegerTextureSampleFunctionComputations(out, textureFunction, outputType,
+ textureReference, &texCoordX, &texCoordY,
+ &texCoordZ);
+ OutputTextureSampleFunctionReturnStatement(out, textureFunction, outputType,
+ textureReference, samplerReference,
+ texCoordX, texCoordY, texCoordZ);
+ }
+
+ out << "}\n"
+ "\n";
+ }
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.h b/src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.h
new file mode 100644
index 0000000000..68bf8c0898
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/TextureFunctionHLSL.h
@@ -0,0 +1,76 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TextureFunctionHLSL: Class for writing implementations of ESSL texture functions into HLSL
+// output. Some of the implementations are straightforward and just call the HLSL equivalent of the
+// ESSL texture function, others do more work to emulate ESSL texture sampling or size query
+// behavior.
+//
+
+#ifndef COMPILER_TRANSLATOR_TEXTUREFUNCTIONHLSL_H_
+#define COMPILER_TRANSLATOR_TEXTUREFUNCTIONHLSL_H_
+
+#include <set>
+
+#include "compiler/translator/BaseTypes.h"
+#include "compiler/translator/Common.h"
+#include "compiler/translator/InfoSink.h"
+#include "GLSLANG/ShaderLang.h"
+
+namespace sh
+{
+
+class TextureFunctionHLSL final : angle::NonCopyable
+{
+ public:
+ struct TextureFunction
+ {
+ // See ESSL 3.00.6 section 8.8 for reference about what the different methods below do.
+ enum Method
+ {
+ IMPLICIT, // Mipmap LOD determined implicitly (standard lookup)
+ BIAS,
+ LOD,
+ LOD0,
+ LOD0BIAS,
+ SIZE, // textureSize()
+ FETCH,
+ GRAD
+ };
+
+ TString name() const;
+
+ bool operator<(const TextureFunction &rhs) const;
+
+ const char *getReturnType() const;
+
+ TBasicType sampler;
+ int coords;
+ bool proj;
+ bool offset;
+ Method method;
+ };
+
+ // Returns the name of the texture function implementation to call.
+ // The name that's passed in is the name of the GLSL texture function that it should implement.
+ TString useTextureFunction(const TString &name,
+ TBasicType samplerType,
+ int coords,
+ size_t argumentCount,
+ bool lod0,
+ sh::GLenum shaderType);
+
+ void textureFunctionHeader(TInfoSinkBase &out,
+ const ShShaderOutput outputType,
+ bool getDimensionsIgnoresBaseLevel);
+
+ private:
+ typedef std::set<TextureFunction> TextureFunctionSet;
+ TextureFunctionSet mUsesTexture;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_TEXTUREFUNCTIONHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp
index 76d006fd11..23c967f944 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp
@@ -12,21 +12,28 @@
#include "compiler/translator/OutputESSL.h"
#include "angle_gl.h"
+namespace sh
+{
+
TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec)
: TCompiler(type, spec, SH_ESSL_OUTPUT)
{
}
-void TranslatorESSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, int compileOptions)
+void TranslatorESSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
+ ShCompileOptions compileOptions)
{
- if (compileOptions & SH_EMULATE_BUILT_IN_FUNCTIONS)
+ if (compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION)
{
- InitBuiltInFunctionEmulatorForGLSLWorkarounds(emu, getShaderType());
+ InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu);
}
}
-void TranslatorESSL::translate(TIntermNode *root, int) {
- TInfoSinkBase& sink = getInfoSink().obj;
+void TranslatorESSL::translate(TIntermBlock *root,
+ ShCompileOptions compileOptions,
+ PerformanceDiagnostics * /*perfDiagnostics*/)
+{
+ TInfoSinkBase &sink = getInfoSink().obj;
int shaderVer = getShaderVersion();
if (shaderVer > 100)
@@ -34,69 +41,144 @@ void TranslatorESSL::translate(TIntermNode *root, int) {
sink << "#version " << shaderVer << " es\n";
}
- writePragma();
-
// Write built-in extension behaviors.
- writeExtensionBehavior();
+ writeExtensionBehavior(compileOptions);
- bool precisionEmulation = getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
+ // Write pragmas after extensions because some drivers consider pragmas
+ // like non-preprocessor tokens.
+ writePragma(compileOptions);
+
+ bool precisionEmulation =
+ getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
if (precisionEmulation)
{
- EmulatePrecision emulatePrecision(getSymbolTable(), shaderVer);
+ EmulatePrecision emulatePrecision(&getSymbolTable(), shaderVer);
root->traverse(&emulatePrecision);
emulatePrecision.updateTree();
- emulatePrecision.writeEmulationHelpers(sink, SH_ESSL_OUTPUT);
+ emulatePrecision.writeEmulationHelpers(sink, shaderVer, SH_ESSL_OUTPUT);
}
- RecordConstantPrecision(root, getTemporaryIndex());
+ RecordConstantPrecision(root, &getSymbolTable());
// Write emulated built-in functions if needed.
- if (!getBuiltInFunctionEmulator().IsOutputEmpty())
+ if (!getBuiltInFunctionEmulator().isOutputEmpty())
{
sink << "// BEGIN: Generated code for built-in function emulation\n\n";
if (getShaderType() == GL_FRAGMENT_SHADER)
{
sink << "#if defined(GL_FRAGMENT_PRECISION_HIGH)\n"
- << "#define webgl_emu_precision highp\n"
+ << "#define emu_precision highp\n"
<< "#else\n"
- << "#define webgl_emu_precision mediump\n"
+ << "#define emu_precision mediump\n"
<< "#endif\n\n";
}
else
{
- sink << "#define webgl_emu_precision highp\n";
+ sink << "#define emu_precision highp\n";
}
- getBuiltInFunctionEmulator().OutputEmulatedFunctions(sink);
+ getBuiltInFunctionEmulator().outputEmulatedFunctions(sink);
sink << "// END: Generated code for built-in function emulation\n\n";
}
// Write array bounds clamping emulation if needed.
getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
+ if (getShaderType() == GL_COMPUTE_SHADER && isComputeShaderLocalSizeDeclared())
+ {
+ const sh::WorkGroupSize &localSize = getComputeShaderLocalSize();
+ sink << "layout (local_size_x=" << localSize[0] << ", local_size_y=" << localSize[1]
+ << ", local_size_z=" << localSize[2] << ") in;\n";
+ }
+
+ if (getShaderType() == GL_GEOMETRY_SHADER_OES)
+ {
+ WriteGeometryShaderLayoutQualifiers(
+ sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(),
+ getGeometryShaderOutputPrimitiveType(), getGeometryShaderMaxVertices());
+ }
+
// Write translated shader.
TOutputESSL outputESSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(),
- getSymbolTable(), shaderVer, precisionEmulation);
+ &getSymbolTable(), getShaderType(), shaderVer, precisionEmulation,
+ compileOptions);
+
+ if (compileOptions & SH_TRANSLATE_VIEWID_OVR_TO_UNIFORM)
+ {
+ TName uniformName(TString("ViewID_OVR"));
+ uniformName.setInternal(true);
+ sink << "highp uniform int " << outputESSL.hashName(uniformName) << ";\n";
+ }
+
root->traverse(&outputESSL);
}
-void TranslatorESSL::writeExtensionBehavior() {
- TInfoSinkBase& sink = getInfoSink().obj;
- const TExtensionBehavior& extBehavior = getExtensionBehavior();
- for (TExtensionBehavior::const_iterator iter = extBehavior.begin();
- iter != extBehavior.end(); ++iter) {
- if (iter->second != EBhUndefined) {
- if (getResources().NV_shader_framebuffer_fetch && iter->first == "GL_EXT_shader_framebuffer_fetch") {
+bool TranslatorESSL::shouldFlattenPragmaStdglInvariantAll()
+{
+ // Not necessary when translating to ESSL.
+ return false;
+}
+
+void TranslatorESSL::writeExtensionBehavior(ShCompileOptions compileOptions)
+{
+ TInfoSinkBase &sink = getInfoSink().obj;
+ const TExtensionBehavior &extBehavior = getExtensionBehavior();
+ const bool isMultiviewExtEmulated =
+ (compileOptions &
+ (SH_TRANSLATE_VIEWID_OVR_TO_UNIFORM | SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW |
+ SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER)) != 0u;
+ for (TExtensionBehavior::const_iterator iter = extBehavior.begin(); iter != extBehavior.end();
+ ++iter)
+ {
+ if (iter->second != EBhUndefined)
+ {
+ const bool isMultiview = (iter->first == TExtension::OVR_multiview);
+ if (getResources().NV_shader_framebuffer_fetch &&
+ iter->first == TExtension::EXT_shader_framebuffer_fetch)
+ {
sink << "#extension GL_NV_shader_framebuffer_fetch : "
- << getBehaviorString(iter->second) << "\n";
- } else if (getResources().NV_draw_buffers && iter->first == "GL_EXT_draw_buffers") {
- sink << "#extension GL_NV_draw_buffers : "
- << getBehaviorString(iter->second) << "\n";
- } else {
- sink << "#extension " << iter->first << " : "
- << getBehaviorString(iter->second) << "\n";
+ << GetBehaviorString(iter->second) << "\n";
+ }
+ else if (getResources().NV_draw_buffers && iter->first == TExtension::EXT_draw_buffers)
+ {
+ sink << "#extension GL_NV_draw_buffers : " << GetBehaviorString(iter->second)
+ << "\n";
+ }
+ else if (isMultiview && isMultiviewExtEmulated)
+ {
+ if (getShaderType() == GL_VERTEX_SHADER &&
+ (compileOptions & SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER) != 0u)
+ {
+ // Emit the NV_viewport_array2 extension in a vertex shader if the
+ // SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is set and the
+ // OVR_multiview(2) extension is requested.
+ sink << "#extension GL_NV_viewport_array2 : require\n";
+ }
+ }
+ else if (iter->first == TExtension::OES_geometry_shader)
+ {
+ sink << "#ifdef GL_OES_geometry_shader\n"
+ << "#extension GL_OES_geometry_shader : " << GetBehaviorString(iter->second)
+ << "\n"
+ << "#elif defined GL_EXT_geometry_shader\n"
+ << "#extension GL_EXT_geometry_shader : " << GetBehaviorString(iter->second)
+ << "\n";
+ if (iter->second == EBhRequire)
+ {
+ sink << "#else\n"
+ << "#error \"No geometry shader extensions available.\" // Only generate "
+ "this if the extension is \"required\"\n";
+ }
+ sink << "#endif\n";
+ }
+ else
+ {
+ sink << "#extension " << GetExtensionNameString(iter->first) << " : "
+ << GetBehaviorString(iter->second) << "\n";
}
}
}
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h
index 2cc61074d4..24dc738513 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h
@@ -9,18 +9,27 @@
#include "compiler/translator/Compiler.h"
+namespace sh
+{
+
class TranslatorESSL : public TCompiler
{
public:
TranslatorESSL(sh::GLenum type, ShShaderSpec spec);
protected:
- void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, int compileOptions) override;
+ void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
+ ShCompileOptions compileOptions) override;
- void translate(TIntermNode *root, int compileOptions) override;
+ void translate(TIntermBlock *root,
+ ShCompileOptions compileOptions,
+ PerformanceDiagnostics *perfDiagnostics) override;
+ bool shouldFlattenPragmaStdglInvariantAll() override;
private:
- void writeExtensionBehavior();
+ void writeExtensionBehavior(ShCompileOptions compileOptions);
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_TRANSLATORESSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
index 05e9eb310b..a14e69e5d5 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
@@ -11,53 +11,116 @@
#include "compiler/translator/EmulatePrecision.h"
#include "compiler/translator/ExtensionGLSL.h"
#include "compiler/translator/OutputGLSL.h"
+#include "compiler/translator/RewriteTexelFetchOffset.h"
+#include "compiler/translator/RewriteUnaryMinusOperatorFloat.h"
#include "compiler/translator/VersionGLSL.h"
-TranslatorGLSL::TranslatorGLSL(sh::GLenum type,
- ShShaderSpec spec,
- ShShaderOutput output)
- : TCompiler(type, spec, output) {
+namespace sh
+{
+
+TranslatorGLSL::TranslatorGLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
+ : TCompiler(type, spec, output)
+{
}
-void TranslatorGLSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, int compileOptions)
+void TranslatorGLSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
+ ShCompileOptions compileOptions)
{
- if (compileOptions & SH_EMULATE_BUILT_IN_FUNCTIONS)
+ if (compileOptions & SH_EMULATE_ABS_INT_FUNCTION)
+ {
+ InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(emu, getShaderType());
+ }
+
+ if (compileOptions & SH_EMULATE_ISNAN_FLOAT_FUNCTION)
{
- InitBuiltInFunctionEmulatorForGLSLWorkarounds(emu, getShaderType());
+ InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(emu, getShaderVersion());
+ }
+
+ if (compileOptions & SH_EMULATE_ATAN2_FLOAT_FUNCTION)
+ {
+ InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(emu);
}
int targetGLSLVersion = ShaderOutputTypeToGLSLVersion(getOutputType());
InitBuiltInFunctionEmulatorForGLSLMissingFunctions(emu, getShaderType(), targetGLSLVersion);
}
-void TranslatorGLSL::translate(TIntermNode *root, int compileOptions)
+void TranslatorGLSL::translate(TIntermBlock *root,
+ ShCompileOptions compileOptions,
+ PerformanceDiagnostics * /*perfDiagnostics*/)
{
- TInfoSinkBase& sink = getInfoSink().obj;
+ TInfoSinkBase &sink = getInfoSink().obj;
// Write GLSL version.
writeVersion(root);
- writePragma();
-
// Write extension behaviour as needed
- writeExtensionBehavior(root);
+ writeExtensionBehavior(root, compileOptions);
+
+ // Write pragmas after extensions because some drivers consider pragmas
+ // like non-preprocessor tokens.
+ writePragma(compileOptions);
+
+ // If flattening the global invariant pragma, write invariant declarations for built-in
+ // variables. It should be harmless to do this twice in the case that the shader also explicitly
+ // did this. However, it's important to emit invariant qualifiers only for those built-in
+ // variables that are actually used, to avoid affecting the behavior of the shader.
+ if ((compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) != 0 &&
+ getPragma().stdgl.invariantAll &&
+ !sh::RemoveInvariant(getShaderType(), getShaderVersion(), getOutputType(), compileOptions))
+ {
+ ASSERT(wereVariablesCollected());
+
+ switch (getShaderType())
+ {
+ case GL_VERTEX_SHADER:
+ sink << "invariant gl_Position;\n";
- bool precisionEmulation = getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
+ // gl_PointSize should be declared invariant in both ESSL 1.00 and 3.00 fragment
+ // shaders if it's statically referenced.
+ conditionallyOutputInvariantDeclaration("gl_PointSize");
+ break;
+ case GL_FRAGMENT_SHADER:
+ // The preprocessor will reject this pragma if it's used in ESSL 3.00 fragment
+ // shaders, so we can use simple logic to determine whether to declare these
+ // variables invariant.
+ conditionallyOutputInvariantDeclaration("gl_FragCoord");
+ conditionallyOutputInvariantDeclaration("gl_PointCoord");
+ break;
+ default:
+ // Currently not reached, but leave this in for future expansion.
+ ASSERT(false);
+ break;
+ }
+ }
+
+ if ((compileOptions & SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH) != 0)
+ {
+ sh::RewriteTexelFetchOffset(root, getSymbolTable(), getShaderVersion());
+ }
+
+ if ((compileOptions & SH_REWRITE_FLOAT_UNARY_MINUS_OPERATOR) != 0)
+ {
+ sh::RewriteUnaryMinusOperatorFloat(root);
+ }
+
+ bool precisionEmulation =
+ getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
if (precisionEmulation)
{
- EmulatePrecision emulatePrecision(getSymbolTable(), getShaderVersion());
+ EmulatePrecision emulatePrecision(&getSymbolTable(), getShaderVersion());
root->traverse(&emulatePrecision);
emulatePrecision.updateTree();
- emulatePrecision.writeEmulationHelpers(sink, getOutputType());
+ emulatePrecision.writeEmulationHelpers(sink, getShaderVersion(), getOutputType());
}
// Write emulated built-in functions if needed.
- if (!getBuiltInFunctionEmulator().IsOutputEmpty())
+ if (!getBuiltInFunctionEmulator().isOutputEmpty())
{
sink << "// BEGIN: Generated code for built-in function emulation\n\n";
- sink << "#define webgl_emu_precision\n\n";
- getBuiltInFunctionEmulator().OutputEmulatedFunctions(sink);
+ sink << "#define emu_precision\n\n";
+ getBuiltInFunctionEmulator().outputEmulatedFunctions(sink);
sink << "// END: Generated code for built-in function emulation\n\n";
}
@@ -69,7 +132,7 @@ void TranslatorGLSL::translate(TIntermNode *root, int compileOptions)
if (getShaderType() == GL_FRAGMENT_SHADER)
{
const bool mayHaveESSL1SecondaryOutputs =
- IsExtensionEnabled(getExtensionBehavior(), "GL_EXT_blend_func_extended") &&
+ IsExtensionEnabled(getExtensionBehavior(), TExtension::EXT_blend_func_extended) &&
getShaderVersion() == 100;
const bool declareGLFragmentOutputs = IsGLSL130OrNewer(getOutputType());
@@ -132,17 +195,48 @@ void TranslatorGLSL::translate(TIntermNode *root, int compileOptions)
}
}
+ if (getShaderType() == GL_COMPUTE_SHADER && isComputeShaderLocalSizeDeclared())
+ {
+ const sh::WorkGroupSize &localSize = getComputeShaderLocalSize();
+ sink << "layout (local_size_x=" << localSize[0] << ", local_size_y=" << localSize[1]
+ << ", local_size_z=" << localSize[2] << ") in;\n";
+ }
+
+ if (getShaderType() == GL_GEOMETRY_SHADER_OES)
+ {
+ WriteGeometryShaderLayoutQualifiers(
+ sink, getGeometryShaderInputPrimitiveType(), getGeometryShaderInvocations(),
+ getGeometryShaderOutputPrimitiveType(), getGeometryShaderMaxVertices());
+ }
+
// Write translated shader.
- TOutputGLSL outputGLSL(sink,
- getArrayIndexClampingStrategy(),
- getHashFunction(),
- getNameMap(),
- getSymbolTable(),
- getShaderVersion(),
- getOutputType());
+ TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(),
+ &getSymbolTable(), getShaderType(), getShaderVersion(), getOutputType(),
+ compileOptions);
+
+ if (compileOptions & SH_TRANSLATE_VIEWID_OVR_TO_UNIFORM)
+ {
+ TName uniformName(TString("ViewID_OVR"));
+ uniformName.setInternal(true);
+ sink << "uniform int " << outputGLSL.hashName(uniformName) << ";\n";
+ }
+
root->traverse(&outputGLSL);
}
+bool TranslatorGLSL::shouldFlattenPragmaStdglInvariantAll()
+{
+ // Required when outputting to any GLSL version greater than 1.20, but since ANGLE doesn't
+ // translate to that version, return true for the next higher version.
+ return IsGLSL130OrNewer(getOutputType());
+}
+
+bool TranslatorGLSL::shouldCollectVariables(ShCompileOptions compileOptions)
+{
+ return (compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) ||
+ TCompiler::shouldCollectVariables(compileOptions);
+}
+
void TranslatorGLSL::writeVersion(TIntermNode *root)
{
TVersionGLSL versionGLSL(getShaderType(), getPragma(), getOutputType());
@@ -152,15 +246,15 @@ void TranslatorGLSL::writeVersion(TIntermNode *root)
// If there is no version directive in the shader, 110 is implied.
if (version > 110)
{
- TInfoSinkBase& sink = getInfoSink().obj;
+ TInfoSinkBase &sink = getInfoSink().obj;
sink << "#version " << version << "\n";
}
}
-void TranslatorGLSL::writeExtensionBehavior(TIntermNode *root)
+void TranslatorGLSL::writeExtensionBehavior(TIntermNode *root, ShCompileOptions compileOptions)
{
- TInfoSinkBase& sink = getInfoSink().obj;
- const TExtensionBehavior& extBehavior = getExtensionBehavior();
+ TInfoSinkBase &sink = getInfoSink().obj;
+ const TExtensionBehavior &extBehavior = getExtensionBehavior();
for (const auto &iter : extBehavior)
{
if (iter.second == EBhUndefined)
@@ -168,21 +262,58 @@ void TranslatorGLSL::writeExtensionBehavior(TIntermNode *root)
continue;
}
- // For GLSL output, we don't need to emit most extensions explicitly,
- // but some we need to translate.
- if (iter.first == "GL_EXT_shader_texture_lod")
+ if (getOutputType() == SH_GLSL_COMPATIBILITY_OUTPUT)
+ {
+ // For GLSL output, we don't need to emit most extensions explicitly,
+ // but some we need to translate in GL compatibility profile.
+ if (iter.first == TExtension::EXT_shader_texture_lod)
+ {
+ sink << "#extension GL_ARB_shader_texture_lod : " << GetBehaviorString(iter.second)
+ << "\n";
+ }
+
+ if (iter.first == TExtension::EXT_draw_buffers)
+ {
+ sink << "#extension GL_ARB_draw_buffers : " << GetBehaviorString(iter.second)
+ << "\n";
+ }
+
+ if (iter.first == TExtension::OES_geometry_shader)
+ {
+ sink << "#extension GL_ARB_geometry_shader4 : " << GetBehaviorString(iter.second)
+ << "\n";
+ }
+ }
+
+ const bool isMultiview = (iter.first == TExtension::OVR_multiview);
+ if (isMultiview && getShaderType() == GL_VERTEX_SHADER &&
+ (compileOptions & SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER) != 0u)
{
- sink << "#extension GL_ARB_shader_texture_lod : " << getBehaviorString(iter.second)
- << "\n";
+ // Emit the NV_viewport_array2 extension in a vertex shader if the
+ // SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is set and the OVR_multiview(2)
+ // extension is requested.
+ sink << "#extension GL_NV_viewport_array2 : require\n";
}
}
// GLSL ES 3 explicit location qualifiers need to use an extension before GLSL 330
- if (getShaderVersion() >= 300 && getOutputType() < SH_GLSL_330_CORE_OUTPUT)
+ if (getShaderVersion() >= 300 && getOutputType() < SH_GLSL_330_CORE_OUTPUT &&
+ getShaderType() != GL_COMPUTE_SHADER)
{
sink << "#extension GL_ARB_explicit_attrib_location : require\n";
}
+ // Need to enable gpu_shader5 to have index constant sampler array indexing
+ if (getOutputType() != SH_ESSL_OUTPUT && getOutputType() < SH_GLSL_400_CORE_OUTPUT &&
+ getShaderVersion() == 100)
+ {
+ // Don't use "require" on to avoid breaking WebGL 1 on drivers that silently
+ // support index constant sampler array indexing, but don't have the extension or
+ // on drivers that don't have the extension at all as it would break WebGL 1 for
+ // some users.
+ sink << "#extension GL_ARB_gpu_shader5 : enable\n";
+ }
+
TExtensionGLSL extensionGLSL(getOutputType());
root->traverse(&extensionGLSL);
@@ -195,3 +326,14 @@ void TranslatorGLSL::writeExtensionBehavior(TIntermNode *root)
sink << "#extension " << ext << " : require\n";
}
}
+
+void TranslatorGLSL::conditionallyOutputInvariantDeclaration(const char *builtinVaryingName)
+{
+ if (isVaryingDefined(builtinVaryingName))
+ {
+ TInfoSinkBase &sink = getInfoSink().obj;
+ sink << "invariant " << builtinVaryingName << ";\n";
+ }
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h
index 4f07b21980..982d0e5ddc 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h
@@ -9,19 +9,30 @@
#include "compiler/translator/Compiler.h"
+namespace sh
+{
+
class TranslatorGLSL : public TCompiler
{
public:
TranslatorGLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
protected:
- void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, int compileOptions) override;
+ void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
+ ShCompileOptions compileOptions) override;
- void translate(TIntermNode *root, int compileOptions) override;
+ void translate(TIntermBlock *root,
+ ShCompileOptions compileOptions,
+ PerformanceDiagnostics *perfDiagnostics) override;
+ bool shouldFlattenPragmaStdglInvariantAll() override;
+ bool shouldCollectVariables(ShCompileOptions compileOptions) override;
private:
void writeVersion(TIntermNode *root);
- void writeExtensionBehavior(TIntermNode *root);
+ void writeExtensionBehavior(TIntermNode *root, ShCompileOptions compileOptions);
+ void conditionallyOutputInvariantDeclaration(const char *builtinVaryingName);
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_TRANSLATORGLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
index c5d18d21bf..091a649cfc 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
@@ -6,79 +6,156 @@
#include "compiler/translator/TranslatorHLSL.h"
+#include "compiler/translator/AddDefaultReturnStatements.h"
#include "compiler/translator/ArrayReturnValueToOutParameter.h"
+#include "compiler/translator/BreakVariableAliasingInInnerLoops.h"
+#include "compiler/translator/EmulatePrecision.h"
+#include "compiler/translator/ExpandIntegerPowExpressions.h"
+#include "compiler/translator/IntermNodePatternMatcher.h"
#include "compiler/translator/OutputHLSL.h"
#include "compiler/translator/RemoveDynamicIndexing.h"
+#include "compiler/translator/RemoveNoOpCasesFromEndOfSwitchStatements.h"
#include "compiler/translator/RewriteElseBlocks.h"
+#include "compiler/translator/RewriteTexelFetchOffset.h"
+#include "compiler/translator/RewriteUnaryMinusOperatorInt.h"
#include "compiler/translator/SeparateArrayInitialization.h"
#include "compiler/translator/SeparateDeclarations.h"
#include "compiler/translator/SeparateExpressionsReturningArrays.h"
+#include "compiler/translator/SimplifyLoopConditions.h"
+#include "compiler/translator/SplitSequenceOperator.h"
#include "compiler/translator/UnfoldShortCircuitToIf.h"
+#include "compiler/translator/WrapSwitchStatementsInBlocks.h"
+
+namespace sh
+{
TranslatorHLSL::TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
: TCompiler(type, spec, output)
{
}
-void TranslatorHLSL::translate(TIntermNode *root, int compileOptions)
+void TranslatorHLSL::translate(TIntermBlock *root,
+ ShCompileOptions compileOptions,
+ PerformanceDiagnostics *perfDiagnostics)
{
const ShBuiltInResources &resources = getResources();
- int numRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1;
+ int numRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1;
+
+ sh::AddDefaultReturnStatements(root);
- SeparateDeclarations(root);
+ // Note that SimplifyLoopConditions needs to be run before any other AST transformations that
+ // may need to generate new statements from loop conditions or loop expressions.
+ // Note that SeparateDeclarations has already been run in TCompiler::compileTreeImpl().
+ SimplifyLoopConditions(root,
+ IntermNodePatternMatcher::kExpressionReturningArray |
+ IntermNodePatternMatcher::kUnfoldedShortCircuitExpression |
+ IntermNodePatternMatcher::kDynamicIndexingOfVectorOrMatrixInLValue,
+ &getSymbolTable(), getShaderVersion());
+
+ SplitSequenceOperator(root,
+ IntermNodePatternMatcher::kExpressionReturningArray |
+ IntermNodePatternMatcher::kUnfoldedShortCircuitExpression |
+ IntermNodePatternMatcher::kDynamicIndexingOfVectorOrMatrixInLValue,
+ &getSymbolTable(), getShaderVersion());
// Note that SeparateDeclarations needs to be run before UnfoldShortCircuitToIf.
- UnfoldShortCircuitToIf(root, getTemporaryIndex());
+ UnfoldShortCircuitToIf(root, &getSymbolTable());
- SeparateExpressionsReturningArrays(root, getTemporaryIndex());
+ SeparateExpressionsReturningArrays(root, &getSymbolTable());
// Note that SeparateDeclarations needs to be run before SeparateArrayInitialization.
SeparateArrayInitialization(root);
// HLSL doesn't support arrays as return values, we'll need to make functions that have an array
// as a return value to use an out parameter to transfer the array data instead.
- ArrayReturnValueToOutParameter(root, getTemporaryIndex());
+ ArrayReturnValueToOutParameter(root, &getSymbolTable());
if (!shouldRunLoopAndIndexingValidation(compileOptions))
{
// HLSL doesn't support dynamic indexing of vectors and matrices.
- RemoveDynamicIndexing(root, getTemporaryIndex(), getSymbolTable(), getShaderVersion());
+ RemoveDynamicIndexing(root, &getSymbolTable(), getShaderVersion(), perfDiagnostics);
}
// Work around D3D9 bug that would manifest in vertex shaders with selection blocks which
// use a vertex attribute as a condition, and some related computation in the else block.
if (getOutputType() == SH_HLSL_3_0_OUTPUT && getShaderType() == GL_VERTEX_SHADER)
{
- sh::RewriteElseBlocks(root, getTemporaryIndex());
+ sh::RewriteElseBlocks(root, &getSymbolTable());
+ }
+
+ // Work around an HLSL compiler frontend aliasing optimization bug.
+ // TODO(cwallez) The date is 2016-08-25, Microsoft said the bug would be fixed
+ // in the next release of d3dcompiler.dll, it would be nice to detect the DLL
+ // version and only apply the workaround if it is too old.
+ sh::BreakVariableAliasingInInnerLoops(root);
+
+ // WrapSwitchStatementsInBlocks should be called after any AST transformations that might
+ // introduce variable declarations inside the main scope of any switch statement.
+ if (WrapSwitchStatementsInBlocks(root))
+ {
+ // The WrapSwitchStatementsInBlocks step might introduce new no-op cases to the end of
+ // switch statements, so make sure to clean up the AST.
+ RemoveNoOpCasesFromEndOfSwitchStatements(root, &getSymbolTable());
+ }
+
+ bool precisionEmulation =
+ getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
+
+ if (precisionEmulation)
+ {
+ EmulatePrecision emulatePrecision(&getSymbolTable(), getShaderVersion());
+ root->traverse(&emulatePrecision);
+ emulatePrecision.updateTree();
+ emulatePrecision.writeEmulationHelpers(getInfoSink().obj, getShaderVersion(),
+ getOutputType());
+ }
+
+ if ((compileOptions & SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS) != 0)
+ {
+ sh::ExpandIntegerPowExpressions(root, &getSymbolTable());
+ }
+
+ if ((compileOptions & SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH) != 0)
+ {
+ sh::RewriteTexelFetchOffset(root, getSymbolTable(), getShaderVersion());
+ }
+
+ if (((compileOptions & SH_REWRITE_INTEGER_UNARY_MINUS_OPERATOR) != 0) &&
+ getShaderType() == GL_VERTEX_SHADER)
+ {
+ sh::RewriteUnaryMinusOperatorInt(root);
}
sh::OutputHLSL outputHLSL(getShaderType(), getShaderVersion(), getExtensionBehavior(),
- getSourcePath(), getOutputType(), numRenderTargets, getUniforms(), compileOptions);
+ getSourcePath(), getOutputType(), numRenderTargets, getUniforms(),
+ compileOptions, &getSymbolTable(), perfDiagnostics);
outputHLSL.output(root, getInfoSink().obj);
- mInterfaceBlockRegisterMap = outputHLSL.getInterfaceBlockRegisterMap();
- mUniformRegisterMap = outputHLSL.getUniformRegisterMap();
+ mUniformBlockRegisterMap = outputHLSL.getUniformBlockRegisterMap();
+ mUniformRegisterMap = outputHLSL.getUniformRegisterMap();
}
-bool TranslatorHLSL::hasInterfaceBlock(const std::string &interfaceBlockName) const
+bool TranslatorHLSL::shouldFlattenPragmaStdglInvariantAll()
{
- return (mInterfaceBlockRegisterMap.count(interfaceBlockName) > 0);
+ // Not necessary when translating to HLSL.
+ return false;
}
-unsigned int TranslatorHLSL::getInterfaceBlockRegister(const std::string &interfaceBlockName) const
+bool TranslatorHLSL::hasUniformBlock(const std::string &uniformBlockName) const
{
- ASSERT(hasInterfaceBlock(interfaceBlockName));
- return mInterfaceBlockRegisterMap.find(interfaceBlockName)->second;
+ return (mUniformBlockRegisterMap.count(uniformBlockName) > 0);
}
-bool TranslatorHLSL::hasUniform(const std::string &uniformName) const
+unsigned int TranslatorHLSL::getUniformBlockRegister(const std::string &uniformBlockName) const
{
- return (mUniformRegisterMap.count(uniformName) > 0);
+ ASSERT(hasUniformBlock(uniformBlockName));
+ return mUniformBlockRegisterMap.find(uniformBlockName)->second;
}
-unsigned int TranslatorHLSL::getUniformRegister(const std::string &uniformName) const
+const std::map<std::string, unsigned int> *TranslatorHLSL::getUniformRegisterMap() const
{
- ASSERT(hasUniform(uniformName));
- return mUniformRegisterMap.find(uniformName)->second;
+ return &mUniformRegisterMap;
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h
index 907d816744..d7005a603c 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h
@@ -9,26 +9,33 @@
#include "compiler/translator/Compiler.h"
+namespace sh
+{
+
class TranslatorHLSL : public TCompiler
{
public:
TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
TranslatorHLSL *getAsTranslatorHLSL() override { return this; }
- bool hasInterfaceBlock(const std::string &interfaceBlockName) const;
- unsigned int getInterfaceBlockRegister(const std::string &interfaceBlockName) const;
+ bool hasUniformBlock(const std::string &interfaceBlockName) const;
+ unsigned int getUniformBlockRegister(const std::string &interfaceBlockName) const;
- bool hasUniform(const std::string &uniformName) const;
- unsigned int getUniformRegister(const std::string &uniformName) const;
+ const std::map<std::string, unsigned int> *getUniformRegisterMap() const;
protected:
- void translate(TIntermNode *root, int compileOptions) override;
+ void translate(TIntermBlock *root,
+ ShCompileOptions compileOptions,
+ PerformanceDiagnostics *perfDiagnostics) override;
+ bool shouldFlattenPragmaStdglInvariantAll() override;
// collectVariables needs to be run always so registers can be assigned.
- bool shouldCollectVariables(int compileOptions) override { return true; }
+ bool shouldCollectVariables(ShCompileOptions compileOptions) override { return true; }
- std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
+ std::map<std::string, unsigned int> mUniformBlockRegisterMap;
std::map<std::string, unsigned int> mUniformRegisterMap;
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_TRANSLATORHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorVulkan.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorVulkan.cpp
new file mode 100644
index 0000000000..0fe2a21f90
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorVulkan.cpp
@@ -0,0 +1,173 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TranslatorVulkan:
+// A GLSL-based translator that outputs shaders that fit GL_KHR_vulkan_glsl.
+// The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side).
+// See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt
+//
+
+#include "compiler/translator/TranslatorVulkan.h"
+
+#include "angle_gl.h"
+#include "common/utilities.h"
+#include "compiler/translator/OutputVulkanGLSL.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+class DeclareDefaultUniformsTraverser : public TIntermTraverser
+{
+ public:
+ DeclareDefaultUniformsTraverser(TInfoSinkBase *sink,
+ ShHashFunction64 hashFunction,
+ NameMap *nameMap)
+ : TIntermTraverser(true, true, true),
+ mSink(sink),
+ mHashFunction(hashFunction),
+ mNameMap(nameMap),
+ mInDefaultUniform(false)
+ {
+ }
+
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node) override
+ {
+ const TIntermSequence &sequence = *(node->getSequence());
+
+ // TODO(jmadill): Compound declarations.
+ ASSERT(sequence.size() == 1);
+
+ TIntermTyped *variable = sequence.front()->getAsTyped();
+ const TType &type = variable->getType();
+ bool isUniform = (type.getQualifier() == EvqUniform) && !IsOpaqueType(type.getBasicType());
+
+ if (visit == PreVisit)
+ {
+ if (isUniform)
+ {
+ (*mSink) << " " << GetTypeName(type, mHashFunction, mNameMap) << " ";
+ mInDefaultUniform = true;
+ }
+ }
+ else if (visit == InVisit)
+ {
+ mInDefaultUniform = isUniform;
+ }
+ else if (visit == PostVisit)
+ {
+ if (isUniform)
+ {
+ (*mSink) << ";\n";
+
+ // Remove the uniform declaration from the tree so it isn't parsed again.
+ TIntermSequence emptyReplacement;
+ mMultiReplacements.push_back(NodeReplaceWithMultipleEntry(
+ getParentNode()->getAsBlock(), node, emptyReplacement));
+ }
+
+ mInDefaultUniform = false;
+ }
+ return true;
+ }
+
+ void visitSymbol(TIntermSymbol *symbol) override
+ {
+ if (mInDefaultUniform)
+ {
+ const TName &name = symbol->getName();
+ ASSERT(name.getString().substr(0, 3) != "gl_");
+ (*mSink) << HashName(name, mHashFunction, mNameMap);
+ }
+ }
+
+ private:
+ TInfoSinkBase *mSink;
+ ShHashFunction64 mHashFunction;
+ NameMap *mNameMap;
+ bool mInDefaultUniform;
+};
+
+TranslatorVulkan::TranslatorVulkan(sh::GLenum type, ShShaderSpec spec)
+ : TCompiler(type, spec, SH_GLSL_450_CORE_OUTPUT)
+{
+}
+
+void TranslatorVulkan::translate(TIntermBlock *root,
+ ShCompileOptions compileOptions,
+ PerformanceDiagnostics * /*perfDiagnostics*/)
+{
+ TInfoSinkBase &sink = getInfoSink().obj;
+
+ sink << "#version 450 core\n";
+
+ // Write out default uniforms into a uniform block assigned to a specific set/binding.
+ int defaultUniformCount = 0;
+ for (const auto &uniform : getUniforms())
+ {
+ if (!uniform.isBuiltIn() && uniform.staticUse && !gl::IsOpaqueType(uniform.type))
+ {
+ ++defaultUniformCount;
+ }
+ }
+
+ if (defaultUniformCount > 0)
+ {
+ sink << "\nlayout(@@ DEFAULT-UNIFORMS-SET-BINDING @@) uniform defaultUniforms\n{\n";
+
+ DeclareDefaultUniformsTraverser defaultTraverser(&sink, getHashFunction(), &getNameMap());
+ root->traverse(&defaultTraverser);
+ defaultTraverser.updateTree();
+
+ sink << "};\n";
+ }
+
+ // Declare gl_FragColor and glFragData as webgl_FragColor and webgl_FragData
+ // if it's core profile shaders and they are used.
+ if (getShaderType() == GL_FRAGMENT_SHADER)
+ {
+ bool hasGLFragColor = false;
+ bool hasGLFragData = false;
+
+ for (const auto &outputVar : outputVariables)
+ {
+ if (outputVar.name == "gl_FragColor")
+ {
+ ASSERT(!hasGLFragColor);
+ hasGLFragColor = true;
+ continue;
+ }
+ else if (outputVar.name == "gl_FragData")
+ {
+ ASSERT(!hasGLFragData);
+ hasGLFragData = true;
+ continue;
+ }
+ }
+ ASSERT(!(hasGLFragColor && hasGLFragData));
+ if (hasGLFragColor)
+ {
+ sink << "layout(location = 0) out vec4 webgl_FragColor;\n";
+ }
+ if (hasGLFragData)
+ {
+ sink << "layout(location = 0) out vec4 webgl_FragData[gl_MaxDrawBuffers];\n";
+ }
+ }
+
+ // Write translated shader.
+ TOutputVulkanGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(),
+ getNameMap(), &getSymbolTable(), getShaderType(),
+ getShaderVersion(), getOutputType(), compileOptions);
+ root->traverse(&outputGLSL);
+}
+
+bool TranslatorVulkan::shouldFlattenPragmaStdglInvariantAll()
+{
+ // Not necessary.
+ return false;
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorVulkan.h b/src/3rdparty/angle/src/compiler/translator/TranslatorVulkan.h
new file mode 100644
index 0000000000..ef67b15ae1
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorVulkan.h
@@ -0,0 +1,34 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TranslatorVulkan:
+// A GLSL-based translator that outputs shaders that fit GL_KHR_vulkan_glsl.
+// The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side).
+// See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt
+//
+
+#ifndef COMPILER_TRANSLATOR_TRANSLATORVULKAN_H_
+#define COMPILER_TRANSLATOR_TRANSLATORVULKAN_H_
+
+#include "compiler/translator/Compiler.h"
+
+namespace sh
+{
+
+class TranslatorVulkan : public TCompiler
+{
+ public:
+ TranslatorVulkan(sh::GLenum type, ShShaderSpec spec);
+
+ protected:
+ void translate(TIntermBlock *root,
+ ShCompileOptions compileOptions,
+ PerformanceDiagnostics *perfDiagnostics) override;
+ bool shouldFlattenPragmaStdglInvariantAll() override;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_TRANSLATORVULKAN_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Types.cpp b/src/3rdparty/angle/src/compiler/translator/Types.cpp
index 87fdfe0d54..530ffe3aeb 100644
--- a/src/3rdparty/angle/src/compiler/translator/Types.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Types.cpp
@@ -5,58 +5,394 @@
//
#if defined(_MSC_VER)
-#pragma warning(disable: 4718)
+#pragma warning(disable : 4718)
#endif
#include "compiler/translator/Types.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/SymbolTable.h"
#include <algorithm>
#include <climits>
-const char* getBasicString(TBasicType t)
+namespace sh
+{
+
+const char *getBasicString(TBasicType t)
{
switch (t)
{
- case EbtVoid: return "void"; break;
- case EbtFloat: return "float"; break;
- case EbtInt: return "int"; break;
- case EbtUInt: return "uint"; break;
- case EbtBool: return "bool"; break;
- case EbtSampler2D: return "sampler2D"; break;
- case EbtSampler3D: return "sampler3D"; break;
- case EbtSamplerCube: return "samplerCube"; break;
- case EbtSamplerExternalOES: return "samplerExternalOES"; break;
- case EbtSampler2DRect: return "sampler2DRect"; break;
- case EbtSampler2DArray: return "sampler2DArray"; break;
- case EbtISampler2D: return "isampler2D"; break;
- case EbtISampler3D: return "isampler3D"; break;
- case EbtISamplerCube: return "isamplerCube"; break;
- case EbtISampler2DArray: return "isampler2DArray"; break;
- case EbtUSampler2D: return "usampler2D"; break;
- case EbtUSampler3D: return "usampler3D"; break;
- case EbtUSamplerCube: return "usamplerCube"; break;
- case EbtUSampler2DArray: return "usampler2DArray"; break;
- case EbtSampler2DShadow: return "sampler2DShadow"; break;
- case EbtSamplerCubeShadow: return "samplerCubeShadow"; break;
- case EbtSampler2DArrayShadow: return "sampler2DArrayShadow"; break;
- case EbtStruct: return "structure"; break;
- case EbtInterfaceBlock: return "interface block"; break;
- default: UNREACHABLE(); return "unknown type";
+ case EbtVoid:
+ return "void";
+ case EbtFloat:
+ return "float";
+ case EbtInt:
+ return "int";
+ case EbtUInt:
+ return "uint";
+ case EbtBool:
+ return "bool";
+ case EbtYuvCscStandardEXT:
+ return "yuvCscStandardEXT";
+ case EbtSampler2D:
+ return "sampler2D";
+ case EbtSampler3D:
+ return "sampler3D";
+ case EbtSamplerCube:
+ return "samplerCube";
+ case EbtSamplerExternalOES:
+ return "samplerExternalOES";
+ case EbtSamplerExternal2DY2YEXT:
+ return "__samplerExternal2DY2YEXT";
+ case EbtSampler2DRect:
+ return "sampler2DRect";
+ case EbtSampler2DArray:
+ return "sampler2DArray";
+ case EbtSampler2DMS:
+ return "sampler2DMS";
+ case EbtISampler2D:
+ return "isampler2D";
+ case EbtISampler3D:
+ return "isampler3D";
+ case EbtISamplerCube:
+ return "isamplerCube";
+ case EbtISampler2DArray:
+ return "isampler2DArray";
+ case EbtISampler2DMS:
+ return "isampler2DMS";
+ case EbtUSampler2D:
+ return "usampler2D";
+ case EbtUSampler3D:
+ return "usampler3D";
+ case EbtUSamplerCube:
+ return "usamplerCube";
+ case EbtUSampler2DArray:
+ return "usampler2DArray";
+ case EbtUSampler2DMS:
+ return "usampler2DMS";
+ case EbtSampler2DShadow:
+ return "sampler2DShadow";
+ case EbtSamplerCubeShadow:
+ return "samplerCubeShadow";
+ case EbtSampler2DArrayShadow:
+ return "sampler2DArrayShadow";
+ case EbtStruct:
+ return "structure";
+ case EbtInterfaceBlock:
+ return "interface block";
+ case EbtImage2D:
+ return "image2D";
+ case EbtIImage2D:
+ return "iimage2D";
+ case EbtUImage2D:
+ return "uimage2D";
+ case EbtImage3D:
+ return "image3D";
+ case EbtIImage3D:
+ return "iimage3D";
+ case EbtUImage3D:
+ return "uimage3D";
+ case EbtImage2DArray:
+ return "image2DArray";
+ case EbtIImage2DArray:
+ return "iimage2DArray";
+ case EbtUImage2DArray:
+ return "uimage2DArray";
+ case EbtImageCube:
+ return "imageCube";
+ case EbtIImageCube:
+ return "iimageCube";
+ case EbtUImageCube:
+ return "uimageCube";
+ case EbtAtomicCounter:
+ return "atomic_uint";
+ default:
+ UNREACHABLE();
+ return "unknown type";
}
}
+// TType implementation.
+TType::TType()
+ : type(EbtVoid),
+ precision(EbpUndefined),
+ qualifier(EvqGlobal),
+ invariant(false),
+ memoryQualifier(TMemoryQualifier::Create()),
+ layoutQualifier(TLayoutQualifier::Create()),
+ primarySize(0),
+ secondarySize(0),
+ mArraySizes(nullptr),
+ mInterfaceBlock(nullptr),
+ mStructure(nullptr),
+ mIsStructSpecifier(false),
+ mMangledName(nullptr)
+{
+}
+
+TType::TType(TBasicType t, unsigned char ps, unsigned char ss)
+ : type(t),
+ precision(EbpUndefined),
+ qualifier(EvqGlobal),
+ invariant(false),
+ memoryQualifier(TMemoryQualifier::Create()),
+ layoutQualifier(TLayoutQualifier::Create()),
+ primarySize(ps),
+ secondarySize(ss),
+ mArraySizes(nullptr),
+ mInterfaceBlock(nullptr),
+ mStructure(nullptr),
+ mIsStructSpecifier(false),
+ mMangledName(nullptr)
+{
+}
+
+TType::TType(TBasicType t, TPrecision p, TQualifier q, unsigned char ps, unsigned char ss)
+ : type(t),
+ precision(p),
+ qualifier(q),
+ invariant(false),
+ memoryQualifier(TMemoryQualifier::Create()),
+ layoutQualifier(TLayoutQualifier::Create()),
+ primarySize(ps),
+ secondarySize(ss),
+ mArraySizes(nullptr),
+ mInterfaceBlock(nullptr),
+ mStructure(nullptr),
+ mIsStructSpecifier(false),
+ mMangledName(nullptr)
+{
+}
+
TType::TType(const TPublicType &p)
- : type(p.type), precision(p.precision), qualifier(p.qualifier), invariant(p.invariant),
- layoutQualifier(p.layoutQualifier), primarySize(p.primarySize), secondarySize(p.secondarySize),
- array(p.array), arraySize(p.arraySize), interfaceBlock(0), structure(0)
+ : type(p.getBasicType()),
+ precision(p.precision),
+ qualifier(p.qualifier),
+ invariant(p.invariant),
+ memoryQualifier(p.memoryQualifier),
+ layoutQualifier(p.layoutQualifier),
+ primarySize(p.getPrimarySize()),
+ secondarySize(p.getSecondarySize()),
+ mArraySizes(nullptr),
+ mInterfaceBlock(nullptr),
+ mStructure(nullptr),
+ mIsStructSpecifier(false),
+ mMangledName(nullptr)
{
- if (p.userDef)
- structure = p.userDef->getStruct();
+ ASSERT(primarySize <= 4);
+ ASSERT(secondarySize <= 4);
+ if (p.isArray())
+ {
+ mArraySizes = new TVector<unsigned int>(*p.arraySizes);
+ }
+ if (p.getUserDef())
+ {
+ mStructure = p.getUserDef();
+ mIsStructSpecifier = p.isStructSpecifier();
+ }
}
-bool TStructure::equals(const TStructure &other) const
+TType::TType(TStructure *userDef)
+ : type(EbtStruct),
+ precision(EbpUndefined),
+ qualifier(EvqTemporary),
+ invariant(false),
+ memoryQualifier(TMemoryQualifier::Create()),
+ layoutQualifier(TLayoutQualifier::Create()),
+ primarySize(1),
+ secondarySize(1),
+ mArraySizes(nullptr),
+ mInterfaceBlock(nullptr),
+ mStructure(userDef),
+ mIsStructSpecifier(false),
+ mMangledName(nullptr)
{
- return (uniqueId() == other.uniqueId());
+}
+
+TType::TType(TInterfaceBlock *interfaceBlockIn,
+ TQualifier qualifierIn,
+ TLayoutQualifier layoutQualifierIn)
+ : type(EbtInterfaceBlock),
+ precision(EbpUndefined),
+ qualifier(qualifierIn),
+ invariant(false),
+ memoryQualifier(TMemoryQualifier::Create()),
+ layoutQualifier(layoutQualifierIn),
+ primarySize(1),
+ secondarySize(1),
+ mArraySizes(nullptr),
+ mInterfaceBlock(interfaceBlockIn),
+ mStructure(0),
+ mIsStructSpecifier(false),
+ mMangledName(nullptr)
+{
+}
+
+TType::TType(const TType &t)
+ : type(t.type),
+ precision(t.precision),
+ qualifier(t.qualifier),
+ invariant(t.invariant),
+ memoryQualifier(t.memoryQualifier),
+ layoutQualifier(t.layoutQualifier),
+ primarySize(t.primarySize),
+ secondarySize(t.secondarySize),
+ mArraySizes(t.mArraySizes ? new TVector<unsigned int>(*t.mArraySizes) : nullptr),
+ mInterfaceBlock(t.mInterfaceBlock),
+ mStructure(t.mStructure),
+ mIsStructSpecifier(t.mIsStructSpecifier),
+ mMangledName(t.mMangledName)
+{
+}
+
+TType &TType::operator=(const TType &t)
+{
+ type = t.type;
+ precision = t.precision;
+ qualifier = t.qualifier;
+ invariant = t.invariant;
+ memoryQualifier = t.memoryQualifier;
+ layoutQualifier = t.layoutQualifier;
+ primarySize = t.primarySize;
+ secondarySize = t.secondarySize;
+ mArraySizes = t.mArraySizes ? new TVector<unsigned int>(*t.mArraySizes) : nullptr;
+ mInterfaceBlock = t.mInterfaceBlock;
+ mStructure = t.mStructure;
+ mIsStructSpecifier = t.mIsStructSpecifier;
+ mMangledName = t.mMangledName;
+ return *this;
+}
+
+bool TType::canBeConstructed() const
+{
+ switch (type)
+ {
+ case EbtFloat:
+ case EbtInt:
+ case EbtUInt:
+ case EbtBool:
+ case EbtStruct:
+ return true;
+ default:
+ return false;
+ }
+}
+
+const char *TType::getBuiltInTypeNameString() const
+{
+ if (isMatrix())
+ {
+ switch (getCols())
+ {
+ case 2:
+ switch (getRows())
+ {
+ case 2:
+ return "mat2";
+ case 3:
+ return "mat2x3";
+ case 4:
+ return "mat2x4";
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ case 3:
+ switch (getRows())
+ {
+ case 2:
+ return "mat3x2";
+ case 3:
+ return "mat3";
+ case 4:
+ return "mat3x4";
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ case 4:
+ switch (getRows())
+ {
+ case 2:
+ return "mat4x2";
+ case 3:
+ return "mat4x3";
+ case 4:
+ return "mat4";
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ }
+ if (isVector())
+ {
+ switch (getBasicType())
+ {
+ case EbtFloat:
+ switch (getNominalSize())
+ {
+ case 2:
+ return "vec2";
+ case 3:
+ return "vec3";
+ case 4:
+ return "vec4";
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ case EbtInt:
+ switch (getNominalSize())
+ {
+ case 2:
+ return "ivec2";
+ case 3:
+ return "ivec3";
+ case 4:
+ return "ivec4";
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ case EbtBool:
+ switch (getNominalSize())
+ {
+ case 2:
+ return "bvec2";
+ case 3:
+ return "bvec3";
+ case 4:
+ return "bvec4";
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ case EbtUInt:
+ switch (getNominalSize())
+ {
+ case 2:
+ return "uvec2";
+ case 3:
+ return "uvec3";
+ case 4:
+ return "uvec4";
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ }
+ ASSERT(getBasicType() != EbtStruct);
+ ASSERT(getBasicType() != EbtInterfaceBlock);
+ return getBasicString();
}
TString TType::getCompleteString() const
@@ -69,8 +405,14 @@ TString TType::getCompleteString() const
stream << getQualifierString() << " ";
if (precision != EbpUndefined)
stream << getPrecisionString() << " ";
- if (array)
- stream << "array[" << getArraySize() << "] of ";
+ if (mArraySizes)
+ {
+ for (auto arraySizeIter = mArraySizes->rbegin(); arraySizeIter != mArraySizes->rend();
+ ++arraySizeIter)
+ {
+ stream << "array[" << (*arraySizeIter) << "] of ";
+ }
+ }
if (isMatrix())
stream << getCols() << "X" << getRows() << " matrix of ";
else if (isVector())
@@ -83,7 +425,7 @@ TString TType::getCompleteString() const
//
// Recursively generate mangled names.
//
-TString TType::buildMangledName() const
+const char *TType::buildMangledName() const
{
TString mangledName;
if (isMatrix())
@@ -93,78 +435,132 @@ TString TType::buildMangledName() const
switch (type)
{
- case EbtFloat:
- mangledName += 'f';
- break;
- case EbtInt:
- mangledName += 'i';
- break;
- case EbtUInt:
- mangledName += 'u';
- break;
- case EbtBool:
- mangledName += 'b';
- break;
- case EbtSampler2D:
- mangledName += "s2";
- break;
- case EbtSampler3D:
- mangledName += "s3";
- break;
- case EbtSamplerCube:
- mangledName += "sC";
- break;
- case EbtSampler2DArray:
- mangledName += "s2a";
- break;
- case EbtSamplerExternalOES:
- mangledName += "sext";
- break;
- case EbtSampler2DRect:
- mangledName += "s2r";
- break;
- case EbtISampler2D:
- mangledName += "is2";
- break;
- case EbtISampler3D:
- mangledName += "is3";
- break;
- case EbtISamplerCube:
- mangledName += "isC";
- break;
- case EbtISampler2DArray:
- mangledName += "is2a";
- break;
- case EbtUSampler2D:
- mangledName += "us2";
- break;
- case EbtUSampler3D:
- mangledName += "us3";
- break;
- case EbtUSamplerCube:
- mangledName += "usC";
- break;
- case EbtUSampler2DArray:
- mangledName += "us2a";
- break;
- case EbtSampler2DShadow:
- mangledName += "s2s";
- break;
- case EbtSamplerCubeShadow:
- mangledName += "sCs";
- break;
- case EbtSampler2DArrayShadow:
- mangledName += "s2as";
- break;
- case EbtStruct:
- mangledName += structure->mangledName();
- break;
- case EbtInterfaceBlock:
- mangledName += interfaceBlock->mangledName();
- break;
- default:
- // EbtVoid, EbtAddress and non types
- break;
+ case EbtFloat:
+ mangledName += 'f';
+ break;
+ case EbtInt:
+ mangledName += 'i';
+ break;
+ case EbtUInt:
+ mangledName += 'u';
+ break;
+ case EbtBool:
+ mangledName += 'b';
+ break;
+ case EbtYuvCscStandardEXT:
+ mangledName += "ycs";
+ break;
+ case EbtSampler2D:
+ mangledName += "s2";
+ break;
+ case EbtSampler3D:
+ mangledName += "s3";
+ break;
+ case EbtSamplerCube:
+ mangledName += "sC";
+ break;
+ case EbtSampler2DArray:
+ mangledName += "s2a";
+ break;
+ case EbtSamplerExternalOES:
+ mangledName += "sext";
+ break;
+ case EbtSamplerExternal2DY2YEXT:
+ mangledName += "sext2y2y";
+ break;
+ case EbtSampler2DRect:
+ mangledName += "s2r";
+ break;
+ case EbtSampler2DMS:
+ mangledName += "s2ms";
+ break;
+ case EbtISampler2D:
+ mangledName += "is2";
+ break;
+ case EbtISampler3D:
+ mangledName += "is3";
+ break;
+ case EbtISamplerCube:
+ mangledName += "isC";
+ break;
+ case EbtISampler2DArray:
+ mangledName += "is2a";
+ break;
+ case EbtISampler2DMS:
+ mangledName += "is2ms";
+ break;
+ case EbtUSampler2D:
+ mangledName += "us2";
+ break;
+ case EbtUSampler3D:
+ mangledName += "us3";
+ break;
+ case EbtUSamplerCube:
+ mangledName += "usC";
+ break;
+ case EbtUSampler2DArray:
+ mangledName += "us2a";
+ break;
+ case EbtUSampler2DMS:
+ mangledName += "us2ms";
+ break;
+ case EbtSampler2DShadow:
+ mangledName += "s2s";
+ break;
+ case EbtSamplerCubeShadow:
+ mangledName += "sCs";
+ break;
+ case EbtSampler2DArrayShadow:
+ mangledName += "s2as";
+ break;
+ case EbtImage2D:
+ mangledName += "im2";
+ break;
+ case EbtIImage2D:
+ mangledName += "iim2";
+ break;
+ case EbtUImage2D:
+ mangledName += "uim2";
+ break;
+ case EbtImage3D:
+ mangledName += "im3";
+ break;
+ case EbtIImage3D:
+ mangledName += "iim3";
+ break;
+ case EbtUImage3D:
+ mangledName += "uim3";
+ break;
+ case EbtImage2DArray:
+ mangledName += "im2a";
+ break;
+ case EbtIImage2DArray:
+ mangledName += "iim2a";
+ break;
+ case EbtUImage2DArray:
+ mangledName += "uim2a";
+ break;
+ case EbtImageCube:
+ mangledName += "imc";
+ break;
+ case EbtIImageCube:
+ mangledName += "iimc";
+ break;
+ case EbtUImageCube:
+ mangledName += "uimc";
+ break;
+ case EbtAtomicCounter:
+ mangledName += "ac";
+ break;
+ case EbtStruct:
+ mangledName += mStructure->mangledName();
+ break;
+ case EbtInterfaceBlock:
+ mangledName += mInterfaceBlock->mangledName();
+ break;
+ default:
+ // EbtVoid, EbtAddress and non types
+ break;
}
if (isMatrix())
@@ -178,15 +574,25 @@ TString TType::buildMangledName() const
mangledName += static_cast<char>('0' + getNominalSize());
}
- if (isArray())
+ if (mArraySizes)
{
- char buf[20];
- snprintf(buf, sizeof(buf), "%d", arraySize);
- mangledName += '[';
- mangledName += buf;
- mangledName += ']';
+ for (unsigned int arraySize : *mArraySizes)
+ {
+ char buf[20];
+ snprintf(buf, sizeof(buf), "%d", arraySize);
+ mangledName += '[';
+ mangledName += buf;
+ mangledName += ']';
+ }
}
- return mangledName;
+
+ mangledName += ';';
+
+ // Copy string contents into a pool-allocated buffer, so we never need to call delete.
+ size_t requiredSize = mangledName.size() + 1;
+ char *buffer = reinterpret_cast<char *>(GetGlobalPoolAllocator()->allocate(requiredSize));
+ memcpy(buffer, mangledName.c_str(), requiredSize);
+ return buffer;
}
size_t TType::getObjectSize() const
@@ -194,23 +600,265 @@ size_t TType::getObjectSize() const
size_t totalSize;
if (getBasicType() == EbtStruct)
- totalSize = structure->objectSize();
+ totalSize = mStructure->objectSize();
else
totalSize = primarySize * secondarySize;
- if (isArray())
+ if (totalSize == 0)
+ return 0;
+
+ if (mArraySizes)
{
- // TODO: getArraySize() returns an int, not a size_t
- size_t currentArraySize = getArraySize();
- if (currentArraySize > INT_MAX / totalSize)
- totalSize = INT_MAX;
- else
- totalSize *= currentArraySize;
+ for (size_t arraySize : *mArraySizes)
+ {
+ if (arraySize > INT_MAX / totalSize)
+ totalSize = INT_MAX;
+ else
+ totalSize *= arraySize;
+ }
}
return totalSize;
}
+int TType::getLocationCount() const
+{
+ int count = 1;
+
+ if (getBasicType() == EbtStruct)
+ {
+ count = mStructure->getLocationCount();
+ }
+
+ if (count == 0)
+ {
+ return 0;
+ }
+
+ if (mArraySizes)
+ {
+ for (unsigned int arraySize : *mArraySizes)
+ {
+ if (arraySize > static_cast<unsigned int>(std::numeric_limits<int>::max() / count))
+ {
+ count = std::numeric_limits<int>::max();
+ }
+ else
+ {
+ count *= static_cast<int>(arraySize);
+ }
+ }
+ }
+
+ return count;
+}
+
+unsigned int TType::getArraySizeProduct() const
+{
+ if (!mArraySizes)
+ return 1u;
+
+ unsigned int product = 1u;
+
+ for (unsigned int arraySize : *mArraySizes)
+ {
+ product *= arraySize;
+ }
+ return product;
+}
+
+bool TType::isUnsizedArray() const
+{
+ if (!mArraySizes)
+ return false;
+
+ for (unsigned int arraySize : *mArraySizes)
+ {
+ if (arraySize == 0u)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool TType::sameNonArrayType(const TType &right) const
+{
+ return (type == right.type && primarySize == right.primarySize &&
+ secondarySize == right.secondarySize && mStructure == right.mStructure);
+}
+
+bool TType::isElementTypeOf(const TType &arrayType) const
+{
+ if (!sameNonArrayType(arrayType))
+ {
+ return false;
+ }
+ if (arrayType.getNumArraySizes() != getNumArraySizes() + 1u)
+ {
+ return false;
+ }
+ if (isArray())
+ {
+ for (size_t i = 0; i < mArraySizes->size(); ++i)
+ {
+ if ((*mArraySizes)[i] != (*arrayType.mArraySizes)[i])
+ {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+void TType::sizeUnsizedArrays(const TVector<unsigned int> *newArraySizes)
+{
+ size_t newArraySizesSize = newArraySizes ? newArraySizes->size() : 0;
+ for (size_t i = 0u; i < getNumArraySizes(); ++i)
+ {
+ if ((*mArraySizes)[i] == 0)
+ {
+ if (i < newArraySizesSize)
+ {
+ ASSERT(newArraySizes != nullptr);
+ (*mArraySizes)[i] = (*newArraySizes)[i];
+ }
+ else
+ {
+ (*mArraySizes)[i] = 1u;
+ }
+ }
+ }
+ invalidateMangledName();
+}
+
+void TType::sizeOutermostUnsizedArray(unsigned int arraySize)
+{
+ ASSERT(isArray());
+ ASSERT(mArraySizes->back() == 0u);
+ mArraySizes->back() = arraySize;
+}
+
+void TType::setBasicType(TBasicType t)
+{
+ if (type != t)
+ {
+ type = t;
+ invalidateMangledName();
+ }
+}
+
+void TType::setPrimarySize(unsigned char ps)
+{
+ if (primarySize != ps)
+ {
+ ASSERT(ps <= 4);
+ primarySize = ps;
+ invalidateMangledName();
+ }
+}
+
+void TType::setSecondarySize(unsigned char ss)
+{
+ if (secondarySize != ss)
+ {
+ ASSERT(ss <= 4);
+ secondarySize = ss;
+ invalidateMangledName();
+ }
+}
+
+void TType::makeArray(unsigned int s)
+{
+ if (!mArraySizes)
+ mArraySizes = new TVector<unsigned int>();
+
+ mArraySizes->push_back(s);
+ invalidateMangledName();
+}
+
+void TType::makeArrays(const TVector<unsigned int> &sizes)
+{
+ if (!mArraySizes)
+ mArraySizes = new TVector<unsigned int>();
+
+ mArraySizes->insert(mArraySizes->end(), sizes.begin(), sizes.end());
+ invalidateMangledName();
+}
+
+void TType::setArraySize(size_t arrayDimension, unsigned int s)
+{
+ ASSERT(mArraySizes != nullptr);
+ ASSERT(arrayDimension < mArraySizes->size());
+ if (mArraySizes->at(arrayDimension) != s)
+ {
+ (*mArraySizes)[arrayDimension] = s;
+ invalidateMangledName();
+ }
+}
+
+void TType::toArrayElementType()
+{
+ ASSERT(mArraySizes != nullptr);
+ if (mArraySizes->size() > 0)
+ {
+ mArraySizes->pop_back();
+ invalidateMangledName();
+ }
+}
+
+void TType::setInterfaceBlock(TInterfaceBlock *interfaceBlockIn)
+{
+ if (mInterfaceBlock != interfaceBlockIn)
+ {
+ mInterfaceBlock = interfaceBlockIn;
+ invalidateMangledName();
+ }
+}
+
+void TType::setStruct(TStructure *s)
+{
+ if (mStructure != s)
+ {
+ mStructure = s;
+ invalidateMangledName();
+ }
+}
+
+const char *TType::getMangledName() const
+{
+ if (mMangledName == nullptr)
+ {
+ mMangledName = buildMangledName();
+ }
+
+ return mMangledName;
+}
+
+void TType::realize()
+{
+ getMangledName();
+}
+
+void TType::invalidateMangledName()
+{
+ mMangledName = nullptr;
+}
+
+// TStructure implementation.
+TStructure::TStructure(TSymbolTable *symbolTable, const TString *name, TFieldList *fields)
+ : TFieldListCollection(name, fields),
+ mDeepestNesting(0),
+ mUniqueId(symbolTable->nextUniqueId()),
+ mAtGlobalScope(false)
+{
+}
+
+bool TStructure::equals(const TStructure &other) const
+{
+ return (uniqueId() == other.uniqueId());
+}
+
bool TStructure::containsArrays() const
{
for (size_t i = 0; i < mFields->size(); ++i)
@@ -244,6 +892,66 @@ bool TStructure::containsSamplers() const
return false;
}
+void TType::createSamplerSymbols(const TString &namePrefix,
+ const TString &apiNamePrefix,
+ TVector<TIntermSymbol *> *outputSymbols,
+ TMap<TIntermSymbol *, TString> *outputSymbolsToAPINames,
+ TSymbolTable *symbolTable) const
+{
+ if (isStructureContainingSamplers())
+ {
+ if (isArray())
+ {
+ TType elementType(*this);
+ elementType.toArrayElementType();
+ for (unsigned int arrayIndex = 0u; arrayIndex < getOutermostArraySize(); ++arrayIndex)
+ {
+ TStringStream elementName;
+ elementName << namePrefix << "_" << arrayIndex;
+ TStringStream elementApiName;
+ elementApiName << apiNamePrefix << "[" << arrayIndex << "]";
+ elementType.createSamplerSymbols(elementName.str(), elementApiName.str(),
+ outputSymbols, outputSymbolsToAPINames,
+ symbolTable);
+ }
+ }
+ else
+ {
+ mStructure->createSamplerSymbols(namePrefix, apiNamePrefix, outputSymbols,
+ outputSymbolsToAPINames, symbolTable);
+ }
+ return;
+ }
+
+ ASSERT(IsSampler(type));
+ TIntermSymbol *symbol = new TIntermSymbol(symbolTable->nextUniqueId(), namePrefix, *this);
+ outputSymbols->push_back(symbol);
+ if (outputSymbolsToAPINames)
+ {
+ (*outputSymbolsToAPINames)[symbol] = apiNamePrefix;
+ }
+}
+
+void TStructure::createSamplerSymbols(const TString &namePrefix,
+ const TString &apiNamePrefix,
+ TVector<TIntermSymbol *> *outputSymbols,
+ TMap<TIntermSymbol *, TString> *outputSymbolsToAPINames,
+ TSymbolTable *symbolTable) const
+{
+ ASSERT(containsSamplers());
+ for (auto &field : *mFields)
+ {
+ const TType *fieldType = field->type();
+ if (IsSampler(fieldType->getBasicType()) || fieldType->isStructureContainingSamplers())
+ {
+ TString fieldName = namePrefix + "_" + field->name();
+ TString fieldApiName = apiNamePrefix + "." + field->name();
+ fieldType->createSamplerSymbols(fieldName, fieldApiName, outputSymbols,
+ outputSymbolsToAPINames, symbolTable);
+ }
+ }
+}
+
TString TFieldListCollection::buildMangledName(const TString &mangledNamePrefix) const
{
TString mangledName(mangledNamePrefix);
@@ -259,9 +967,9 @@ TString TFieldListCollection::buildMangledName(const TString &mangledNamePrefix)
size_t TFieldListCollection::calculateObjectSize() const
{
size_t size = 0;
- for (size_t i = 0; i < mFields->size(); ++i)
+ for (const TField *field : *mFields)
{
- size_t fieldSize = (*mFields)[i]->type()->getObjectSize();
+ size_t fieldSize = field->type()->getObjectSize();
if (fieldSize > INT_MAX - size)
size = INT_MAX;
else
@@ -270,6 +978,24 @@ size_t TFieldListCollection::calculateObjectSize() const
return size;
}
+int TFieldListCollection::getLocationCount() const
+{
+ int count = 0;
+ for (const TField *field : *mFields)
+ {
+ int fieldCount = field->type()->getLocationCount();
+ if (fieldCount > std::numeric_limits<int>::max() - count)
+ {
+ count = std::numeric_limits<int>::max();
+ }
+ else
+ {
+ count += fieldCount;
+ }
+ }
+ return count;
+}
+
int TStructure::calculateDeepestNesting() const
{
int maxNesting = 0;
@@ -277,3 +1003,70 @@ int TStructure::calculateDeepestNesting() const
maxNesting = std::max(maxNesting, (*mFields)[i]->type()->getDeepestStructNesting());
return 1 + maxNesting;
}
+
+// TPublicType implementation.
+void TPublicType::initialize(const TTypeSpecifierNonArray &typeSpecifier, TQualifier q)
+{
+ typeSpecifierNonArray = typeSpecifier;
+ layoutQualifier = TLayoutQualifier::Create();
+ memoryQualifier = TMemoryQualifier::Create();
+ qualifier = q;
+ invariant = false;
+ precision = EbpUndefined;
+ arraySizes = nullptr;
+}
+
+void TPublicType::initializeBasicType(TBasicType basicType)
+{
+ typeSpecifierNonArray.type = basicType;
+ typeSpecifierNonArray.primarySize = 1;
+ typeSpecifierNonArray.secondarySize = 1;
+ layoutQualifier = TLayoutQualifier::Create();
+ memoryQualifier = TMemoryQualifier::Create();
+ qualifier = EvqTemporary;
+ invariant = false;
+ precision = EbpUndefined;
+ arraySizes = nullptr;
+}
+
+bool TPublicType::isStructureContainingArrays() const
+{
+ if (!typeSpecifierNonArray.userDef)
+ {
+ return false;
+ }
+
+ return typeSpecifierNonArray.userDef->containsArrays();
+}
+
+bool TPublicType::isStructureContainingType(TBasicType t) const
+{
+ if (!typeSpecifierNonArray.userDef)
+ {
+ return false;
+ }
+
+ return typeSpecifierNonArray.userDef->containsType(t);
+}
+
+void TPublicType::setArraySizes(TVector<unsigned int> *sizes)
+{
+ arraySizes = sizes;
+}
+
+bool TPublicType::isArray() const
+{
+ return arraySizes && !arraySizes->empty();
+}
+
+void TPublicType::clearArrayness()
+{
+ arraySizes = nullptr;
+}
+
+bool TPublicType::isAggregate() const
+{
+ return isArray() || typeSpecifierNonArray.isMatrix() || typeSpecifierNonArray.isVector();
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/Types.h b/src/3rdparty/angle/src/compiler/translator/Types.h
index c2968dceba..7dc84c5b1c 100644
--- a/src/3rdparty/angle/src/compiler/translator/Types.h
+++ b/src/3rdparty/angle/src/compiler/translator/Types.h
@@ -12,41 +12,33 @@
#include "compiler/translator/BaseTypes.h"
#include "compiler/translator/Common.h"
+#include "compiler/translator/SymbolUniqueId.h"
+
+namespace sh
+{
struct TPublicType;
class TType;
class TSymbol;
+class TIntermSymbol;
+class TSymbolTable;
class TField : angle::NonCopyable
{
public:
POOL_ALLOCATOR_NEW_DELETE();
TField(TType *type, TString *name, const TSourceLoc &line)
- : mType(type),
- mName(name),
- mLine(line)
+ : mType(type), mName(name), mLine(line)
{
}
// TODO(alokp): We should only return const type.
// Fix it by tweaking grammar.
- TType *type()
- {
- return mType;
- }
- const TType *type() const
- {
- return mType;
- }
+ TType *type() { return mType; }
+ const TType *type() const { return mType; }
- const TString &name() const
- {
- return *mName;
- }
- const TSourceLoc &line() const
- {
- return mLine;
- }
+ const TString &name() const { return *mName; }
+ const TSourceLoc &line() const { return mLine; }
private:
TType *mType;
@@ -58,33 +50,28 @@ typedef TVector<TField *> TFieldList;
inline TFieldList *NewPoolTFieldList()
{
void *memory = GetGlobalPoolAllocator()->allocate(sizeof(TFieldList));
- return new(memory) TFieldList;
+ return new (memory) TFieldList;
}
class TFieldListCollection : angle::NonCopyable
{
public:
- const TString &name() const
- {
- return *mName;
- }
- const TFieldList &fields() const
- {
- return *mFields;
- }
+ const TString &name() const { return *mName; }
+ const TFieldList &fields() const { return *mFields; }
size_t objectSize() const
{
if (mObjectSize == 0)
mObjectSize = calculateObjectSize();
return mObjectSize;
- };
+ }
+
+ // How many locations the field list consumes as a uniform.
+ int getLocationCount() const;
protected:
TFieldListCollection(const TString *name, TFieldList *fields)
- : mName(name),
- mFields(fields),
- mObjectSize(0)
+ : mName(name), mFields(fields), mObjectSize(0)
{
}
TString buildMangledName(const TString &mangledNamePrefix) const;
@@ -102,13 +89,7 @@ class TStructure : public TFieldListCollection
{
public:
POOL_ALLOCATOR_NEW_DELETE();
- TStructure(const TString *name, TFieldList *fields)
- : TFieldListCollection(name, fields),
- mDeepestNesting(0),
- mUniqueId(0),
- mAtGlobalScope(false)
- {
- }
+ TStructure(TSymbolTable *symbolTable, const TString *name, TFieldList *fields);
int deepestNesting() const
{
@@ -120,28 +101,19 @@ class TStructure : public TFieldListCollection
bool containsType(TBasicType t) const;
bool containsSamplers() const;
- bool equals(const TStructure &other) const;
+ void createSamplerSymbols(const TString &namePrefix,
+ const TString &apiNamePrefix,
+ TVector<TIntermSymbol *> *outputSymbols,
+ TMap<TIntermSymbol *, TString> *outputSymbolsToAPINames,
+ TSymbolTable *symbolTable) const;
- void setUniqueId(int uniqueId)
- {
- mUniqueId = uniqueId;
- }
+ bool equals(const TStructure &other) const;
- int uniqueId() const
- {
- ASSERT(mUniqueId != 0);
- return mUniqueId;
- }
+ int uniqueId() const { return mUniqueId.get(); }
- void setAtGlobalScope(bool atGlobalScope)
- {
- mAtGlobalScope = atGlobalScope;
- }
+ void setAtGlobalScope(bool atGlobalScope) { mAtGlobalScope = atGlobalScope; }
- bool atGlobalScope() const
- {
- return mAtGlobalScope;
- }
+ bool atGlobalScope() const { return mAtGlobalScope; }
const TString &mangledName() const
{
@@ -158,13 +130,13 @@ class TStructure : public TFieldListCollection
void setName(const TString &name)
{
TString *mutableName = const_cast<TString *>(mName);
- *mutableName = name;
+ *mutableName = name;
}
int calculateDeepestNesting() const;
mutable int mDeepestNesting;
- int mUniqueId;
+ const TSymbolUniqueId mUniqueId;
bool mAtGlobalScope;
};
@@ -172,40 +144,23 @@ class TInterfaceBlock : public TFieldListCollection
{
public:
POOL_ALLOCATOR_NEW_DELETE();
- TInterfaceBlock(const TString *name, TFieldList *fields, const TString *instanceName,
- int arraySize, const TLayoutQualifier &layoutQualifier)
+ TInterfaceBlock(const TString *name,
+ TFieldList *fields,
+ const TString *instanceName,
+ const TLayoutQualifier &layoutQualifier)
: TFieldListCollection(name, fields),
mInstanceName(instanceName),
- mArraySize(arraySize),
mBlockStorage(layoutQualifier.blockStorage),
- mMatrixPacking(layoutQualifier.matrixPacking)
+ mMatrixPacking(layoutQualifier.matrixPacking),
+ mBinding(layoutQualifier.binding)
{
}
- const TString &instanceName() const
- {
- return *mInstanceName;
- }
- bool hasInstanceName() const
- {
- return mInstanceName != NULL;
- }
- bool isArray() const
- {
- return mArraySize > 0;
- }
- int arraySize() const
- {
- return mArraySize;
- }
- TLayoutBlockStorage blockStorage() const
- {
- return mBlockStorage;
- }
- TLayoutMatrixPacking matrixPacking() const
- {
- return mMatrixPacking;
- }
+ const TString &instanceName() const { return *mInstanceName; }
+ bool hasInstanceName() const { return mInstanceName != nullptr; }
+ TLayoutBlockStorage blockStorage() const { return mBlockStorage; }
+ TLayoutMatrixPacking matrixPacking() const { return mMatrixPacking; }
+ int blockBinding() const { return mBinding; }
const TString &mangledName() const
{
if (mMangledName.empty())
@@ -214,10 +169,10 @@ class TInterfaceBlock : public TFieldListCollection
}
private:
- const TString *mInstanceName; // for interface block instance names
- int mArraySize; // 0 if not an array
+ const TString *mInstanceName; // for interface block instance names
TLayoutBlockStorage mBlockStorage;
TLayoutMatrixPacking mMatrixPacking;
+ int mBinding;
};
//
@@ -227,101 +182,42 @@ class TType
{
public:
POOL_ALLOCATOR_NEW_DELETE();
- TType()
- : type(EbtVoid), precision(EbpUndefined), qualifier(EvqGlobal), invariant(false),
- layoutQualifier(TLayoutQualifier::create()),
- primarySize(0), secondarySize(0), array(false), arraySize(0),
- interfaceBlock(nullptr), structure(nullptr)
- {
- }
- TType(TBasicType t, unsigned char ps = 1, unsigned char ss = 1)
- : type(t), precision(EbpUndefined), qualifier(EvqGlobal), invariant(false),
- layoutQualifier(TLayoutQualifier::create()),
- primarySize(ps), secondarySize(ss), array(false), arraySize(0),
- interfaceBlock(0), structure(0)
- {
- }
- TType(TBasicType t, TPrecision p, TQualifier q = EvqTemporary,
- unsigned char ps = 1, unsigned char ss = 1, bool a = false)
- : type(t), precision(p), qualifier(q), invariant(false),
- layoutQualifier(TLayoutQualifier::create()),
- primarySize(ps), secondarySize(ss), array(a), arraySize(0),
- interfaceBlock(0), structure(0)
- {
- }
+ TType();
+ explicit TType(TBasicType t, unsigned char ps = 1, unsigned char ss = 1);
+ TType(TBasicType t,
+ TPrecision p,
+ TQualifier q = EvqTemporary,
+ unsigned char ps = 1,
+ unsigned char ss = 1);
explicit TType(const TPublicType &p);
- TType(TStructure *userDef, TPrecision p = EbpUndefined)
- : type(EbtStruct), precision(p), qualifier(EvqTemporary), invariant(false),
- layoutQualifier(TLayoutQualifier::create()),
- primarySize(1), secondarySize(1), array(false), arraySize(0),
- interfaceBlock(0), structure(userDef)
- {
- }
- TType(TInterfaceBlock *interfaceBlockIn, TQualifier qualifierIn,
- TLayoutQualifier layoutQualifierIn, int arraySizeIn)
- : type(EbtInterfaceBlock), precision(EbpUndefined), qualifier(qualifierIn),
- invariant(false), layoutQualifier(layoutQualifierIn),
- primarySize(1), secondarySize(1), array(arraySizeIn > 0), arraySize(arraySizeIn),
- interfaceBlock(interfaceBlockIn), structure(0)
- {
- }
+ explicit TType(TStructure *userDef);
+ TType(TInterfaceBlock *interfaceBlockIn,
+ TQualifier qualifierIn,
+ TLayoutQualifier layoutQualifierIn);
+ TType(const TType &t);
+ TType &operator=(const TType &t);
- TType(const TType &) = default;
- TType &operator=(const TType &) = default;
+ TBasicType getBasicType() const { return type; }
+ void setBasicType(TBasicType t);
- TBasicType getBasicType() const
- {
- return type;
- }
- void setBasicType(TBasicType t)
- {
- if (type != t)
- {
- type = t;
- invalidateMangledName();
- }
- }
+ TPrecision getPrecision() const { return precision; }
+ void setPrecision(TPrecision p) { precision = p; }
- TPrecision getPrecision() const
- {
- return precision;
- }
- void setPrecision(TPrecision p)
- {
- precision = p;
- }
+ TQualifier getQualifier() const { return qualifier; }
+ void setQualifier(TQualifier q) { qualifier = q; }
- TQualifier getQualifier() const
- {
- return qualifier;
- }
- void setQualifier(TQualifier q)
- {
- qualifier = q;
- }
+ bool isInvariant() const { return invariant; }
- bool isInvariant() const
- {
- return invariant;
- }
+ void setInvariant(bool i) { invariant = i; }
- TLayoutQualifier getLayoutQualifier() const
- {
- return layoutQualifier;
- }
- void setLayoutQualifier(TLayoutQualifier lq)
- {
- layoutQualifier = lq;
- }
+ TMemoryQualifier getMemoryQualifier() const { return memoryQualifier; }
+ void setMemoryQualifier(const TMemoryQualifier &mq) { memoryQualifier = mq; }
- int getNominalSize() const
- {
- return primarySize;
- }
- int getSecondarySize() const
- {
- return secondarySize;
- }
+ TLayoutQualifier getLayoutQualifier() const { return layoutQualifier; }
+ void setLayoutQualifier(TLayoutQualifier lq) { layoutQualifier = lq; }
+
+ int getNominalSize() const { return primarySize; }
+ int getSecondarySize() const { return secondarySize; }
int getCols() const
{
ASSERT(isMatrix());
@@ -332,139 +228,82 @@ class TType
ASSERT(isMatrix());
return secondarySize;
}
- void setPrimarySize(unsigned char ps)
- {
- if (primarySize != ps)
- {
- primarySize = ps;
- invalidateMangledName();
- }
- }
- void setSecondarySize(unsigned char ss)
- {
- if (secondarySize != ss)
- {
- secondarySize = ss;
- invalidateMangledName();
- }
- }
+ void setPrimarySize(unsigned char ps);
+ void setSecondarySize(unsigned char ss);
// Full size of single instance of type
size_t getObjectSize() const;
- bool isMatrix() const
- {
- return primarySize > 1 && secondarySize > 1;
- }
- bool isNonSquareMatrix() const
- {
- return isMatrix() && primarySize != secondarySize;
- }
- bool isArray() const
- {
- return array;
- }
- bool isUnsizedArray() const
- {
- return array && arraySize == 0;
- }
- int getArraySize() const
- {
- return arraySize;
- }
- void setArraySize(int s)
- {
- if (!array || arraySize != s)
- {
- array = true;
- arraySize = s;
- invalidateMangledName();
- }
- }
- void clearArrayness()
- {
- if (array)
- {
- array = false;
- arraySize = 0;
- invalidateMangledName();
- }
- }
+ // Get how many locations this type consumes as a uniform.
+ int getLocationCount() const;
- TInterfaceBlock *getInterfaceBlock() const
- {
- return interfaceBlock;
- }
- void setInterfaceBlock(TInterfaceBlock *interfaceBlockIn)
- {
- if (interfaceBlock != interfaceBlockIn)
- {
- interfaceBlock = interfaceBlockIn;
- invalidateMangledName();
- }
- }
- bool isInterfaceBlock() const
- {
- return type == EbtInterfaceBlock;
+ bool isMatrix() const { return primarySize > 1 && secondarySize > 1; }
+ bool isNonSquareMatrix() const { return isMatrix() && primarySize != secondarySize; }
+ bool isArray() const { return mArraySizes != nullptr && !mArraySizes->empty(); }
+ bool isArrayOfArrays() const { return isArray() && mArraySizes->size() > 1u; }
+ size_t getNumArraySizes() const { return isArray() ? mArraySizes->size() : 0; }
+ const TVector<unsigned int> *getArraySizes() const { return mArraySizes; }
+ unsigned int getArraySizeProduct() const;
+ bool isUnsizedArray() const;
+ unsigned int getOutermostArraySize() const {
+ ASSERT(isArray());
+ return mArraySizes->back();
}
+ void makeArray(unsigned int s);
- bool isVector() const
- {
- return primarySize > 1 && secondarySize == 1;
- }
+ // sizes contain new outermost array sizes.
+ void makeArrays(const TVector<unsigned int> &sizes);
+ // Here, the array dimension value 0 corresponds to the innermost array.
+ void setArraySize(size_t arrayDimension, unsigned int s);
+
+ // Will set unsized array sizes according to newArraySizes. In case there are more
+ // unsized arrays than there are sizes in newArraySizes, defaults to setting any
+ // remaining array sizes to 1.
+ void sizeUnsizedArrays(const TVector<unsigned int> *newArraySizes);
+
+ // Will size the outermost array according to arraySize.
+ void sizeOutermostUnsizedArray(unsigned int arraySize);
+
+ // Note that the array element type might still be an array type in GLSL ES version >= 3.10.
+ void toArrayElementType();
+
+ TInterfaceBlock *getInterfaceBlock() const { return mInterfaceBlock; }
+ void setInterfaceBlock(TInterfaceBlock *interfaceBlockIn);
+ bool isInterfaceBlock() const { return type == EbtInterfaceBlock; }
+
+ bool isVector() const { return primarySize > 1 && secondarySize == 1; }
bool isScalar() const
{
- return primarySize == 1 && secondarySize == 1 && !structure;
- }
- bool isScalarInt() const
- {
- return isScalar() && (type == EbtInt || type == EbtUInt);
+ return primarySize == 1 && secondarySize == 1 && !mStructure && !isArray();
}
+ bool isScalarFloat() const { return isScalar() && type == EbtFloat; }
+ bool isScalarInt() const { return isScalar() && (type == EbtInt || type == EbtUInt); }
- TStructure *getStruct() const
- {
- return structure;
- }
- void setStruct(TStructure *s)
- {
- if (structure != s)
- {
- structure = s;
- invalidateMangledName();
- }
- }
+ bool canBeConstructed() const;
- const TString &getMangledName() const
- {
- if (mangled.empty())
- {
- mangled = buildMangledName();
- mangled += ';';
- }
+ TStructure *getStruct() { return mStructure; }
+ const TStructure *getStruct() const { return mStructure; }
+ void setStruct(TStructure *s);
- return mangled;
- }
+ const char *getMangledName() const;
+
+ bool sameNonArrayType(const TType &right) const;
+
+ // Returns true if arrayType is an array made of this type.
+ bool isElementTypeOf(const TType &arrayType) const;
- bool sameElementType(const TType &right) const
- {
- return type == right.type &&
- primarySize == right.primarySize &&
- secondarySize == right.secondarySize &&
- structure == right.structure;
- }
bool operator==(const TType &right) const
{
- return type == right.type &&
- primarySize == right.primarySize &&
- secondarySize == right.secondarySize &&
- array == right.array && (!array || arraySize == right.arraySize) &&
- structure == right.structure;
+ size_t numArraySizesL = getNumArraySizes();
+ size_t numArraySizesR = right.getNumArraySizes();
+ bool arraySizesEqual = numArraySizesL == numArraySizesR &&
+ (numArraySizesL == 0 || *mArraySizes == *right.mArraySizes);
+ return type == right.type && primarySize == right.primarySize &&
+ secondarySize == right.secondarySize && arraySizesEqual &&
+ mStructure == right.mStructure;
// don't check the qualifier, it's not ever what's being sought after
}
- bool operator!=(const TType &right) const
- {
- return !operator==(right);
- }
+ bool operator!=(const TType &right) const { return !operator==(right); }
bool operator<(const TType &right) const
{
if (type != right.type)
@@ -473,28 +312,28 @@ class TType
return primarySize < right.primarySize;
if (secondarySize != right.secondarySize)
return secondarySize < right.secondarySize;
- if (array != right.array)
- return array < right.array;
- if (arraySize != right.arraySize)
- return arraySize < right.arraySize;
- if (structure != right.structure)
- return structure < right.structure;
+ size_t numArraySizesL = getNumArraySizes();
+ size_t numArraySizesR = right.getNumArraySizes();
+ if (numArraySizesL != numArraySizesR)
+ return numArraySizesL < numArraySizesR;
+ for (size_t i = 0; i < numArraySizesL; ++i)
+ {
+ if ((*mArraySizes)[i] != (*right.mArraySizes)[i])
+ return (*mArraySizes)[i] < (*right.mArraySizes)[i];
+ }
+ if (mStructure != right.mStructure)
+ return mStructure < right.mStructure;
return false;
}
- const char *getBasicString() const
- {
- return ::getBasicString(type);
- }
- const char *getPrecisionString() const
- {
- return ::getPrecisionString(precision);
- }
- const char *getQualifierString() const
- {
- return ::getQualifierString(qualifier);
- }
+ const char *getBasicString() const { return sh::getBasicString(type); }
+
+ const char *getPrecisionString() const { return sh::getPrecisionString(precision); }
+ const char *getQualifierString() const { return sh::getQualifierString(qualifier); }
+
+ const char *getBuiltInTypeNameString() const;
+
TString getCompleteString() const;
// If this type is a struct, returns the deepest struct nesting of
@@ -509,176 +348,162 @@ class TType
// For type "nesting2", this method would return 2 -- the number
// of structures through which indirection must occur to reach the
// deepest field (nesting2.field1.position).
- int getDeepestStructNesting() const
- {
- return structure ? structure->deepestNesting() : 0;
- }
+ int getDeepestStructNesting() const { return mStructure ? mStructure->deepestNesting() : 0; }
+
+ bool isNamelessStruct() const { return mStructure && mStructure->name() == ""; }
bool isStructureContainingArrays() const
{
- return structure ? structure->containsArrays() : false;
+ return mStructure ? mStructure->containsArrays() : false;
}
bool isStructureContainingType(TBasicType t) const
{
- return structure ? structure->containsType(t) : false;
+ return mStructure ? mStructure->containsType(t) : false;
}
bool isStructureContainingSamplers() const
{
- return structure ? structure->containsSamplers() : false;
+ return mStructure ? mStructure->containsSamplers() : false;
}
+ bool isStructSpecifier() const { return mIsStructSpecifier; }
+
+ void createSamplerSymbols(const TString &namePrefix,
+ const TString &apiNamePrefix,
+ TVector<TIntermSymbol *> *outputSymbols,
+ TMap<TIntermSymbol *, TString> *outputSymbolsToAPINames,
+ TSymbolTable *symbolTable) const;
+
// Initializes all lazily-initialized members.
- void realize()
- {
- getMangledName();
- }
+ void realize();
private:
- void invalidateMangledName() { mangled = ""; }
- TString buildMangledName() const;
- size_t getStructSize() const;
+ void invalidateMangledName();
+ const char *buildMangledName() const;
TBasicType type;
TPrecision precision;
TQualifier qualifier;
bool invariant;
+ TMemoryQualifier memoryQualifier;
TLayoutQualifier layoutQualifier;
- unsigned char primarySize; // size of vector or cols matrix
- unsigned char secondarySize; // rows of a matrix
- bool array;
- int arraySize;
+ unsigned char primarySize; // size of vector or cols matrix
+ unsigned char secondarySize; // rows of a matrix
+
+ // Used to make an array type. Outermost array size is stored at the end of the vector. Having 0
+ // in this vector means an unsized array.
+ TVector<unsigned int> *mArraySizes;
- // 0 unless this is an interface block, or interface block member variable
- TInterfaceBlock *interfaceBlock;
+ // This is set only in the following two cases:
+ // 1) Represents an interface block.
+ // 2) Represents the member variable of an unnamed interface block.
+ // It's nullptr also for members of named interface blocks.
+ TInterfaceBlock *mInterfaceBlock;
// 0 unless this is a struct
- TStructure *structure;
+ TStructure *mStructure;
+ bool mIsStructSpecifier;
- mutable TString mangled;
+ mutable const char *mMangledName;
};
-//
-// This is a workaround for a problem with the yacc stack, It can't have
-// types that it thinks have non-trivial constructors. It should
-// just be used while recognizing the grammar, not anything else. Pointers
-// could be used, but also trying to avoid lots of memory management overhead.
-//
-// Not as bad as it looks, there is no actual assumption that the fields
-// match up or are name the same or anything like that.
-//
-struct TPublicType
+// TTypeSpecifierNonArray stores all of the necessary fields for type_specifier_nonarray from the
+// grammar
+struct TTypeSpecifierNonArray
{
TBasicType type;
- TLayoutQualifier layoutQualifier;
- TQualifier qualifier;
- bool invariant;
- TPrecision precision;
- unsigned char primarySize; // size of vector or cols of matrix
- unsigned char secondarySize; // rows of matrix
- bool array;
- int arraySize;
- TType *userDef;
+ unsigned char primarySize; // size of vector or cols of matrix
+ unsigned char secondarySize; // rows of matrix
+ TStructure *userDef;
TSourceLoc line;
// true if the type was defined by a struct specifier rather than a reference to a type name.
bool isStructSpecifier;
- void setBasic(TBasicType bt, TQualifier q, const TSourceLoc &ln)
+ void initialize(TBasicType aType, const TSourceLoc &aLine)
{
- type = bt;
- layoutQualifier = TLayoutQualifier::create();
- qualifier = q;
- invariant = false;
- precision = EbpUndefined;
- primarySize = 1;
- secondarySize = 1;
- array = false;
- arraySize = 0;
- userDef = 0;
- line = ln;
+ ASSERT(aType != EbtStruct);
+ type = aType;
+ primarySize = 1;
+ secondarySize = 1;
+ userDef = nullptr;
+ line = aLine;
isStructSpecifier = false;
}
- void setAggregate(unsigned char size)
+ void initializeStruct(TStructure *aUserDef, bool aIsStructSpecifier, const TSourceLoc &aLine)
{
- primarySize = size;
+ type = EbtStruct;
+ primarySize = 1;
+ secondarySize = 1;
+ userDef = aUserDef;
+ line = aLine;
+ isStructSpecifier = aIsStructSpecifier;
}
- void setMatrix(unsigned char c, unsigned char r)
- {
- ASSERT(c > 1 && r > 1 && c <= 4 && r <= 4);
- primarySize = c;
- secondarySize = r;
- }
+ void setAggregate(unsigned char size) { primarySize = size; }
- bool isUnsizedArray() const
- {
- return array && arraySize == 0;
- }
- void setArraySize(int s)
- {
- array = true;
- arraySize = s;
- }
- void clearArrayness()
+ void setMatrix(unsigned char columns, unsigned char rows)
{
- array = false;
- arraySize = 0;
+ ASSERT(columns > 1 && rows > 1 && columns <= 4 && rows <= 4);
+ primarySize = columns;
+ secondarySize = rows;
}
- bool isStructureContainingArrays() const
- {
- if (!userDef)
- {
- return false;
- }
+ bool isMatrix() const { return primarySize > 1 && secondarySize > 1; }
- return userDef->isStructureContainingArrays();
- }
+ bool isVector() const { return primarySize > 1 && secondarySize == 1; }
+};
- bool isStructureContainingType(TBasicType t) const
- {
- if (!userDef)
- {
- return false;
- }
+//
+// This is a workaround for a problem with the yacc stack, It can't have
+// types that it thinks have non-trivial constructors. It should
+// just be used while recognizing the grammar, not anything else. Pointers
+// could be used, but also trying to avoid lots of memory management overhead.
+//
+// Not as bad as it looks, there is no actual assumption that the fields
+// match up or are name the same or anything like that.
+//
+struct TPublicType
+{
+ // Must have a trivial default constructor since it is used in YYSTYPE.
+ TPublicType() = default;
- return userDef->isStructureContainingType(t);
- }
+ void initialize(const TTypeSpecifierNonArray &typeSpecifier, TQualifier q);
+ void initializeBasicType(TBasicType basicType);
- bool isMatrix() const
- {
- return primarySize > 1 && secondarySize > 1;
- }
+ TBasicType getBasicType() const { return typeSpecifierNonArray.type; }
+ void setBasicType(TBasicType basicType) { typeSpecifierNonArray.type = basicType; }
- bool isVector() const
- {
- return primarySize > 1 && secondarySize == 1;
- }
+ unsigned char getPrimarySize() const { return typeSpecifierNonArray.primarySize; }
+ unsigned char getSecondarySize() const { return typeSpecifierNonArray.secondarySize; }
- int getCols() const
- {
- ASSERT(isMatrix());
- return primarySize;
- }
+ TStructure *getUserDef() const { return typeSpecifierNonArray.userDef; }
+ const TSourceLoc &getLine() const { return typeSpecifierNonArray.line; }
- int getRows() const
- {
- ASSERT(isMatrix());
- return secondarySize;
- }
+ bool isStructSpecifier() const { return typeSpecifierNonArray.isStructSpecifier; }
- int getNominalSize() const
- {
- return primarySize;
- }
+ bool isStructureContainingArrays() const;
+ bool isStructureContainingType(TBasicType t) const;
+ void setArraySizes(TVector<unsigned int> *sizes);
+ bool isArray() const;
+ void clearArrayness();
+ bool isAggregate() const;
- bool isAggregate() const
- {
- return array || isMatrix() || isVector();
- }
+ TTypeSpecifierNonArray typeSpecifierNonArray;
+ TLayoutQualifier layoutQualifier;
+ TMemoryQualifier memoryQualifier;
+ TQualifier qualifier;
+ bool invariant;
+ TPrecision precision;
+
+ // Either nullptr or empty in case the type is not an array. The last element is the outermost
+ // array size. Note that due to bison restrictions, copies of the public type created by the
+ // copy constructor share the same arraySizes pointer.
+ const TVector<unsigned int> *arraySizes;
};
-#endif // COMPILER_TRANSLATOR_TYPES_H_
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_TYPES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.cpp b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.cpp
deleted file mode 100644
index f79f9dd7fb..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.cpp
+++ /dev/null
@@ -1,185 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// UnfoldShortCircuit is an AST traverser to output short-circuiting operators as if-else statements.
-// The results are assigned to s# temporaries, which are used by the main translator instead of
-// the original expression.
-//
-
-#include "compiler/translator/UnfoldShortCircuit.h"
-
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/OutputHLSL.h"
-#include "compiler/translator/UtilsHLSL.h"
-
-namespace sh
-{
-UnfoldShortCircuit::UnfoldShortCircuit(OutputHLSL *outputHLSL) : mOutputHLSL(outputHLSL)
-{
- mTemporaryIndex = 0;
-}
-
-void UnfoldShortCircuit::traverse(TIntermNode *node)
-{
- int rewindIndex = mTemporaryIndex;
- node->traverse(this);
- mTemporaryIndex = rewindIndex;
-}
-
-bool UnfoldShortCircuit::visitBinary(Visit visit, TIntermBinary *node)
-{
- TInfoSinkBase &out = mOutputHLSL->getInfoSink();
-
- // If our right node doesn't have side effects, we know we don't need to unfold this
- // expression: there will be no short-circuiting side effects to avoid
- // (note: unfolding doesn't depend on the left node -- it will always be evaluated)
- if (!node->getRight()->hasSideEffects())
- {
- return true;
- }
-
- switch (node->getOp())
- {
- case EOpLogicalOr:
- // "x || y" is equivalent to "x ? true : y", which unfolds to "bool s; if(x) s = true; else s = y;",
- // and then further simplifies down to "bool s = x; if(!s) s = y;".
- {
- int i = mTemporaryIndex;
-
- out << "bool s" << i << ";\n";
-
- out << "{\n";
-
- mTemporaryIndex = i + 1;
- node->getLeft()->traverse(this);
- out << "s" << i << " = ";
- mTemporaryIndex = i + 1;
- node->getLeft()->traverse(mOutputHLSL);
- out << ";\n";
- out << "if (!s" << i << ")\n"
- "{\n";
- mTemporaryIndex = i + 1;
- node->getRight()->traverse(this);
- out << " s" << i << " = ";
- mTemporaryIndex = i + 1;
- node->getRight()->traverse(mOutputHLSL);
- out << ";\n"
- "}\n";
-
- out << "}\n";
-
- mTemporaryIndex = i + 1;
- }
- return false;
- case EOpLogicalAnd:
- // "x && y" is equivalent to "x ? y : false", which unfolds to "bool s; if(x) s = y; else s = false;",
- // and then further simplifies down to "bool s = x; if(s) s = y;".
- {
- int i = mTemporaryIndex;
-
- out << "bool s" << i << ";\n";
-
- out << "{\n";
-
- mTemporaryIndex = i + 1;
- node->getLeft()->traverse(this);
- out << "s" << i << " = ";
- mTemporaryIndex = i + 1;
- node->getLeft()->traverse(mOutputHLSL);
- out << ";\n";
- out << "if (s" << i << ")\n"
- "{\n";
- mTemporaryIndex = i + 1;
- node->getRight()->traverse(this);
- out << " s" << i << " = ";
- mTemporaryIndex = i + 1;
- node->getRight()->traverse(mOutputHLSL);
- out << ";\n"
- "}\n";
-
- out << "}\n";
-
- mTemporaryIndex = i + 1;
- }
- return false;
- default:
- return true;
- }
-}
-
-bool UnfoldShortCircuit::visitSelection(Visit visit, TIntermSelection *node)
-{
- TInfoSinkBase &out = mOutputHLSL->getInfoSink();
-
- // Unfold "b ? x : y" into "type s; if(b) s = x; else s = y;"
- if (node->usesTernaryOperator())
- {
- int i = mTemporaryIndex;
-
- out << TypeString(node->getType()) << " s" << i << ";\n";
-
- out << "{\n";
-
- mTemporaryIndex = i + 1;
- node->getCondition()->traverse(this);
- out << "if (";
- mTemporaryIndex = i + 1;
- node->getCondition()->traverse(mOutputHLSL);
- out << ")\n"
- "{\n";
- mTemporaryIndex = i + 1;
- node->getTrueBlock()->traverse(this);
- out << " s" << i << " = ";
- mTemporaryIndex = i + 1;
- node->getTrueBlock()->traverse(mOutputHLSL);
- out << ";\n"
- "}\n"
- "else\n"
- "{\n";
- mTemporaryIndex = i + 1;
- node->getFalseBlock()->traverse(this);
- out << " s" << i << " = ";
- mTemporaryIndex = i + 1;
- node->getFalseBlock()->traverse(mOutputHLSL);
- out << ";\n"
- "}\n";
-
- out << "}\n";
-
- mTemporaryIndex = i + 1;
- }
-
- return false;
-}
-
-bool UnfoldShortCircuit::visitLoop(Visit visit, TIntermLoop *node)
-{
- int rewindIndex = mTemporaryIndex;
-
- if (node->getInit())
- {
- node->getInit()->traverse(this);
- }
-
- if (node->getCondition())
- {
- node->getCondition()->traverse(this);
- }
-
- if (node->getExpression())
- {
- node->getExpression()->traverse(this);
- }
-
- mTemporaryIndex = rewindIndex;
-
- return false;
-}
-
-int UnfoldShortCircuit::getNextTemporaryIndex()
-{
- return mTemporaryIndex++;
-}
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.h b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.h
deleted file mode 100644
index eaceb0a0b3..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.h
+++ /dev/null
@@ -1,38 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// UnfoldShortCircuit is an AST traverser to output short-circuiting operators as if-else statements
-//
-
-#ifndef COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUIT_H_
-#define COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUIT_H_
-
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/ParseContext.h"
-
-namespace sh
-{
-class OutputHLSL;
-
-class UnfoldShortCircuit : public TIntermTraverser
-{
- public:
- UnfoldShortCircuit(OutputHLSL *outputHLSL);
-
- void traverse(TIntermNode *node);
- bool visitBinary(Visit visit, TIntermBinary*);
- bool visitSelection(Visit visit, TIntermSelection *node);
- bool visitLoop(Visit visit, TIntermLoop *node);
-
- int getNextTemporaryIndex();
-
- protected:
- OutputHLSL *const mOutputHLSL;
-
- int mTemporaryIndex;
-};
-}
-
-#endif // COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUIT_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.cpp b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.cpp
index e50bf202ef..4e4653bbe5 100644
--- a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.cpp
@@ -6,52 +6,54 @@
#include "compiler/translator/UnfoldShortCircuitAST.h"
+namespace sh
+{
+
namespace
{
// "x || y" is equivalent to "x ? true : y".
-TIntermSelection *UnfoldOR(TIntermTyped *x, TIntermTyped *y)
+TIntermTernary *UnfoldOR(TIntermTyped *x, TIntermTyped *y)
{
- const TType boolType(EbtBool, EbpUndefined);
TConstantUnion *u = new TConstantUnion;
u->setBConst(true);
- TIntermConstantUnion *trueNode = new TIntermConstantUnion(
- u, TType(EbtBool, EbpUndefined, EvqConst, 1));
- return new TIntermSelection(x, trueNode, y, boolType);
+ TIntermConstantUnion *trueNode =
+ new TIntermConstantUnion(u, TType(EbtBool, EbpUndefined, EvqConst, 1));
+ return new TIntermTernary(x, trueNode, y);
}
// "x && y" is equivalent to "x ? y : false".
-TIntermSelection *UnfoldAND(TIntermTyped *x, TIntermTyped *y)
+TIntermTernary *UnfoldAND(TIntermTyped *x, TIntermTyped *y)
{
- const TType boolType(EbtBool, EbpUndefined);
TConstantUnion *u = new TConstantUnion;
u->setBConst(false);
- TIntermConstantUnion *falseNode = new TIntermConstantUnion(
- u, TType(EbtBool, EbpUndefined, EvqConst, 1));
- return new TIntermSelection(x, y, falseNode, boolType);
+ TIntermConstantUnion *falseNode =
+ new TIntermConstantUnion(u, TType(EbtBool, EbpUndefined, EvqConst, 1));
+ return new TIntermTernary(x, y, falseNode);
}
} // namespace anonymous
bool UnfoldShortCircuitAST::visitBinary(Visit visit, TIntermBinary *node)
{
- TIntermSelection *replacement = NULL;
+ TIntermTernary *replacement = nullptr;
switch (node->getOp())
{
- case EOpLogicalOr:
- replacement = UnfoldOR(node->getLeft(), node->getRight());
- break;
- case EOpLogicalAnd:
- replacement = UnfoldAND(node->getLeft(), node->getRight());
- break;
- default:
- break;
+ case EOpLogicalOr:
+ replacement = UnfoldOR(node->getLeft(), node->getRight());
+ break;
+ case EOpLogicalAnd:
+ replacement = UnfoldAND(node->getLeft(), node->getRight());
+ break;
+ default:
+ break;
}
if (replacement)
{
- mReplacements.push_back(
- NodeUpdateEntry(getParentNode(), node, replacement, false));
+ queueReplacement(replacement, OriginalNode::IS_DROPPED);
}
return true;
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.h b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.h
index b92a4e9152..7f377e6f15 100644
--- a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.h
+++ b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitAST.h
@@ -11,7 +11,10 @@
#define COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUITAST_H_
#include "common/angleutils.h"
-#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
// This traverser identifies all the short circuit binary nodes that need to
// be replaced, and creates the corresponding replacement nodes. However,
@@ -20,12 +23,11 @@
class UnfoldShortCircuitAST : public TIntermTraverser
{
public:
- UnfoldShortCircuitAST()
- : TIntermTraverser(true, false, false)
- {
- }
+ UnfoldShortCircuitAST() : TIntermTraverser(true, false, false) {}
bool visitBinary(Visit visit, TIntermBinary *) override;
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUITAST_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitToIf.cpp b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitToIf.cpp
index be23b524d7..774f1fc704 100644
--- a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitToIf.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitToIf.cpp
@@ -3,14 +3,19 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// UnfoldShortCircuitToIf is an AST traverser to convert short-circuiting operators to if-else statements.
+// UnfoldShortCircuitToIf is an AST traverser to convert short-circuiting operators to if-else
+// statements.
// The results are assigned to s# temporaries, which are used by the main translator instead of
// the original expression.
//
#include "compiler/translator/UnfoldShortCircuitToIf.h"
-#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermNodePatternMatcher.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
namespace
{
@@ -19,44 +24,26 @@ namespace
class UnfoldShortCircuitTraverser : public TIntermTraverser
{
public:
- UnfoldShortCircuitTraverser();
+ UnfoldShortCircuitTraverser(TSymbolTable *symbolTable);
bool visitBinary(Visit visit, TIntermBinary *node) override;
- bool visitAggregate(Visit visit, TIntermAggregate *node) override;
- bool visitSelection(Visit visit, TIntermSelection *node) override;
- bool visitLoop(Visit visit, TIntermLoop *node) override;
+ bool visitTernary(Visit visit, TIntermTernary *node) override;
void nextIteration();
bool foundShortCircuit() const { return mFoundShortCircuit; }
protected:
- // Check if the traversal is inside a loop condition or expression, in which case the unfolded
- // expression needs to be copied inside the loop. Returns true if the copying is done, in which
- // case no further unfolding should be done on the same traversal.
- // The parameters are the node that will be unfolded to multiple statements and so can't remain
- // inside a loop condition, and its parent.
- bool copyLoopConditionOrExpression(TIntermNode *parent, TIntermTyped *node);
-
// Marked to true once an operation that needs to be unfolded has been found.
// After that, no more unfolding is performed on that traversal.
bool mFoundShortCircuit;
- // Set to the loop node while a loop condition or expression is being traversed.
- TIntermLoop *mParentLoop;
- // Parent of the loop node while a loop condition or expression is being traversed.
- TIntermNode *mLoopParent;
-
- bool mInLoopCondition;
- bool mInLoopExpression;
+ IntermNodePatternMatcher mPatternToUnfoldMatcher;
};
-UnfoldShortCircuitTraverser::UnfoldShortCircuitTraverser()
- : TIntermTraverser(true, false, true),
+UnfoldShortCircuitTraverser::UnfoldShortCircuitTraverser(TSymbolTable *symbolTable)
+ : TIntermTraverser(true, false, true, symbolTable),
mFoundShortCircuit(false),
- mParentLoop(nullptr),
- mLoopParent(nullptr),
- mInLoopCondition(false),
- mInLoopExpression(false)
+ mPatternToUnfoldMatcher(IntermNodePatternMatcher::kUnfoldedShortCircuitExpression)
{
}
@@ -64,19 +51,23 @@ bool UnfoldShortCircuitTraverser::visitBinary(Visit visit, TIntermBinary *node)
{
if (mFoundShortCircuit)
return false;
+
+ if (visit != PreVisit)
+ return true;
+
+ if (!mPatternToUnfoldMatcher.match(node, getParentNode()))
+ return true;
+
// If our right node doesn't have side effects, we know we don't need to unfold this
// expression: there will be no short-circuiting side effects to avoid
// (note: unfolding doesn't depend on the left node -- it will always be evaluated)
- if (!node->getRight()->hasSideEffects())
- {
- return true;
- }
+ ASSERT(node->getRight()->hasSideEffects());
+
+ mFoundShortCircuit = true;
switch (node->getOp())
{
- case EOpLogicalOr:
- mFoundShortCircuit = true;
- if (!copyLoopConditionOrExpression(getParentNode(), node))
+ case EOpLogicalOr:
{
// "x || y" is equivalent to "x ? true : y", which unfolds to "bool s; if(x) s = true;
// else s = y;",
@@ -88,24 +79,21 @@ bool UnfoldShortCircuitTraverser::visitBinary(Visit visit, TIntermBinary *node)
ASSERT(node->getLeft()->getType() == boolType);
insertions.push_back(createTempInitDeclaration(node->getLeft()));
- TIntermAggregate *assignRightBlock = new TIntermAggregate(EOpSequence);
+ TIntermBlock *assignRightBlock = new TIntermBlock();
ASSERT(node->getRight()->getType() == boolType);
assignRightBlock->getSequence()->push_back(createTempAssignment(node->getRight()));
- TIntermUnary *notTempSymbol = new TIntermUnary(EOpLogicalNot, boolType);
- notTempSymbol->setOperand(createTempSymbol(boolType));
- TIntermSelection *ifNode = new TIntermSelection(notTempSymbol, assignRightBlock, nullptr);
+ TIntermUnary *notTempSymbol =
+ new TIntermUnary(EOpLogicalNot, createTempSymbol(boolType));
+ TIntermIfElse *ifNode = new TIntermIfElse(notTempSymbol, assignRightBlock, nullptr);
insertions.push_back(ifNode);
insertStatementsInParentBlock(insertions);
- NodeUpdateEntry replaceVariable(getParentNode(), node, createTempSymbol(boolType), false);
- mReplacements.push_back(replaceVariable);
+ queueReplacement(createTempSymbol(boolType), OriginalNode::IS_DROPPED);
+ return false;
}
- return false;
- case EOpLogicalAnd:
- mFoundShortCircuit = true;
- if (!copyLoopConditionOrExpression(getParentNode(), node))
+ case EOpLogicalAnd:
{
// "x && y" is equivalent to "x ? y : false", which unfolds to "bool s; if(x) s = y;
// else s = false;",
@@ -116,246 +104,75 @@ bool UnfoldShortCircuitTraverser::visitBinary(Visit visit, TIntermBinary *node)
ASSERT(node->getLeft()->getType() == boolType);
insertions.push_back(createTempInitDeclaration(node->getLeft()));
- TIntermAggregate *assignRightBlock = new TIntermAggregate(EOpSequence);
+ TIntermBlock *assignRightBlock = new TIntermBlock();
ASSERT(node->getRight()->getType() == boolType);
assignRightBlock->getSequence()->push_back(createTempAssignment(node->getRight()));
- TIntermSelection *ifNode = new TIntermSelection(createTempSymbol(boolType), assignRightBlock, nullptr);
+ TIntermIfElse *ifNode =
+ new TIntermIfElse(createTempSymbol(boolType), assignRightBlock, nullptr);
insertions.push_back(ifNode);
insertStatementsInParentBlock(insertions);
- NodeUpdateEntry replaceVariable(getParentNode(), node, createTempSymbol(boolType), false);
- mReplacements.push_back(replaceVariable);
+ queueReplacement(createTempSymbol(boolType), OriginalNode::IS_DROPPED);
+ return false;
}
- return false;
- default:
- return true;
+ default:
+ UNREACHABLE();
+ return true;
}
}
-bool UnfoldShortCircuitTraverser::visitSelection(Visit visit, TIntermSelection *node)
+bool UnfoldShortCircuitTraverser::visitTernary(Visit visit, TIntermTernary *node)
{
if (mFoundShortCircuit)
return false;
- // Unfold "b ? x : y" into "type s; if(b) s = x; else s = y;"
- if (visit == PreVisit && node->usesTernaryOperator())
- {
- mFoundShortCircuit = true;
- if (!copyLoopConditionOrExpression(getParentNode(), node))
- {
- TIntermSequence insertions;
-
- TIntermSymbol *tempSymbol = createTempSymbol(node->getType());
- TIntermAggregate *tempDeclaration = new TIntermAggregate(EOpDeclaration);
- tempDeclaration->getSequence()->push_back(tempSymbol);
- insertions.push_back(tempDeclaration);
-
- TIntermAggregate *trueBlock = new TIntermAggregate(EOpSequence);
- TIntermBinary *trueAssignment =
- createTempAssignment(node->getTrueBlock()->getAsTyped());
- trueBlock->getSequence()->push_back(trueAssignment);
-
- TIntermAggregate *falseBlock = new TIntermAggregate(EOpSequence);
- TIntermBinary *falseAssignment =
- createTempAssignment(node->getFalseBlock()->getAsTyped());
- falseBlock->getSequence()->push_back(falseAssignment);
-
- TIntermSelection *ifNode =
- new TIntermSelection(node->getCondition()->getAsTyped(), trueBlock, falseBlock);
- insertions.push_back(ifNode);
-
- insertStatementsInParentBlock(insertions);
-
- TIntermSymbol *ternaryResult = createTempSymbol(node->getType());
- NodeUpdateEntry replaceVariable(getParentNode(), node, ternaryResult, false);
- mReplacements.push_back(replaceVariable);
- }
- return false;
- }
-
- return true;
-}
-
-bool UnfoldShortCircuitTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- if (visit == PreVisit && mFoundShortCircuit)
- return false; // No need to traverse further
+ if (visit != PreVisit)
+ return true;
- if (node->getOp() == EOpComma)
- {
- ASSERT(visit != PreVisit || !mFoundShortCircuit);
+ if (!mPatternToUnfoldMatcher.match(node))
+ return true;
- if (visit == PostVisit && mFoundShortCircuit)
- {
- // We can be sure that we arrived here because there was a short-circuiting operator
- // inside the sequence operator since we only start traversing the sequence operator in
- // case a short-circuiting operator has not been found so far.
- // We need to unfold the sequence (comma) operator, otherwise the evaluation order of
- // statements would be messed up by unfolded operations inside.
- // Don't do any other unfolding on this round of traversal.
- mReplacements.clear();
- mMultiReplacements.clear();
- mInsertions.clear();
-
- if (!copyLoopConditionOrExpression(getParentNode(), node))
- {
- TIntermSequence insertions;
- TIntermSequence *seq = node->getSequence();
-
- TIntermSequence::size_type i = 0;
- ASSERT(!seq->empty());
- while (i < seq->size() - 1)
- {
- TIntermTyped *child = (*seq)[i]->getAsTyped();
- insertions.push_back(child);
- ++i;
- }
-
- insertStatementsInParentBlock(insertions);
-
- NodeUpdateEntry replaceVariable(getParentNode(), node, (*seq)[i], false);
- mReplacements.push_back(replaceVariable);
- }
- }
- }
- return true;
-}
+ mFoundShortCircuit = true;
-bool UnfoldShortCircuitTraverser::visitLoop(Visit visit, TIntermLoop *node)
-{
- if (visit == PreVisit)
- {
- if (mFoundShortCircuit)
- return false; // No need to traverse further
-
- mLoopParent = getParentNode();
- mParentLoop = node;
- incrementDepth(node);
+ // Unfold "b ? x : y" into "type s; if(b) s = x; else s = y;"
+ TIntermSequence insertions;
- if (node->getInit())
- {
- node->getInit()->traverse(this);
- if (mFoundShortCircuit)
- {
- decrementDepth();
- return false;
- }
- }
+ TIntermDeclaration *tempDeclaration = createTempDeclaration(node->getType());
+ insertions.push_back(tempDeclaration);
- if (node->getCondition())
- {
- mInLoopCondition = true;
- node->getCondition()->traverse(this);
- mInLoopCondition = false;
-
- if (mFoundShortCircuit)
- {
- decrementDepth();
- return false;
- }
- }
+ TIntermBlock *trueBlock = new TIntermBlock();
+ TIntermBinary *trueAssignment = createTempAssignment(node->getTrueExpression());
+ trueBlock->getSequence()->push_back(trueAssignment);
- if (node->getExpression())
- {
- mInLoopExpression = true;
- node->getExpression()->traverse(this);
- mInLoopExpression = false;
-
- if (mFoundShortCircuit)
- {
- decrementDepth();
- return false;
- }
- }
+ TIntermBlock *falseBlock = new TIntermBlock();
+ TIntermBinary *falseAssignment = createTempAssignment(node->getFalseExpression());
+ falseBlock->getSequence()->push_back(falseAssignment);
- if (node->getBody())
- node->getBody()->traverse(this);
+ TIntermIfElse *ifNode =
+ new TIntermIfElse(node->getCondition()->getAsTyped(), trueBlock, falseBlock);
+ insertions.push_back(ifNode);
- decrementDepth();
- }
- return false;
-}
+ insertStatementsInParentBlock(insertions);
-bool UnfoldShortCircuitTraverser::copyLoopConditionOrExpression(TIntermNode *parent,
- TIntermTyped *node)
-{
- if (mInLoopCondition)
- {
- mReplacements.push_back(
- NodeUpdateEntry(parent, node, createTempSymbol(node->getType()), false));
- TIntermAggregate *body = mParentLoop->getBody();
- TIntermSequence empty;
- if (mParentLoop->getType() == ELoopDoWhile)
- {
- // Declare the temporary variable before the loop.
- TIntermSequence insertionsBeforeLoop;
- insertionsBeforeLoop.push_back(createTempDeclaration(node->getType()));
- insertStatementsInParentBlock(insertionsBeforeLoop);
-
- // Move a part of do-while loop condition to inside the loop.
- TIntermSequence insertionsInLoop;
- insertionsInLoop.push_back(createTempAssignment(node));
- mInsertions.push_back(NodeInsertMultipleEntry(body, body->getSequence()->size() - 1,
- empty, insertionsInLoop));
- }
- else
- {
- // The loop initializer expression and one copy of the part of the loop condition are
- // executed before the loop. They need to be in a new scope.
- TIntermAggregate *loopScope = new TIntermAggregate(EOpSequence);
-
- TIntermNode *initializer = mParentLoop->getInit();
- if (initializer != nullptr)
- {
- // Move the initializer to the newly created outer scope, so that condition can
- // depend on it.
- mReplacements.push_back(NodeUpdateEntry(mParentLoop, initializer, nullptr, false));
- loopScope->getSequence()->push_back(initializer);
- }
-
- loopScope->getSequence()->push_back(createTempInitDeclaration(node));
- loopScope->getSequence()->push_back(mParentLoop);
- mReplacements.push_back(NodeUpdateEntry(mLoopParent, mParentLoop, loopScope, true));
-
- // The second copy of the part of the loop condition is executed inside the loop.
- TIntermSequence insertionsInLoop;
- insertionsInLoop.push_back(createTempAssignment(node->deepCopy()));
- mInsertions.push_back(NodeInsertMultipleEntry(body, body->getSequence()->size() - 1,
- empty, insertionsInLoop));
- }
- return true;
- }
+ TIntermSymbol *ternaryResult = createTempSymbol(node->getType());
+ queueReplacement(ternaryResult, OriginalNode::IS_DROPPED);
- if (mInLoopExpression)
- {
- TIntermTyped *movedExpression = mParentLoop->getExpression();
- mReplacements.push_back(NodeUpdateEntry(mParentLoop, movedExpression, nullptr, false));
- TIntermAggregate *body = mParentLoop->getBody();
- TIntermSequence empty;
- TIntermSequence insertions;
- insertions.push_back(movedExpression);
- mInsertions.push_back(
- NodeInsertMultipleEntry(body, body->getSequence()->size() - 1, empty, insertions));
- return true;
- }
return false;
}
void UnfoldShortCircuitTraverser::nextIteration()
{
mFoundShortCircuit = false;
- nextTemporaryIndex();
+ nextTemporaryId();
}
-} // namespace
+} // namespace
-void UnfoldShortCircuitToIf(TIntermNode *root, unsigned int *temporaryIndex)
+void UnfoldShortCircuitToIf(TIntermNode *root, TSymbolTable *symbolTable)
{
- UnfoldShortCircuitTraverser traverser;
- ASSERT(temporaryIndex != nullptr);
- traverser.useTemporaryIndex(temporaryIndex);
+ UnfoldShortCircuitTraverser traverser(symbolTable);
// Unfold one operator at a time, and reset the traverser between iterations.
do
{
@@ -363,6 +180,7 @@ void UnfoldShortCircuitToIf(TIntermNode *root, unsigned int *temporaryIndex)
root->traverse(&traverser);
if (traverser.foundShortCircuit())
traverser.updateTree();
- }
- while (traverser.foundShortCircuit());
+ } while (traverser.foundShortCircuit());
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitToIf.h b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitToIf.h
index 0fe37b7140..37dd83a8cf 100644
--- a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitToIf.h
+++ b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuitToIf.h
@@ -3,7 +3,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// UnfoldShortCircuitToIf is an AST traverser to convert short-circuiting operators to if-else statements.
+// UnfoldShortCircuitToIf is an AST traverser to convert short-circuiting operators to if-else
+// statements.
// The results are assigned to s# temporaries, which are used by the main translator instead of
// the original expression.
//
@@ -11,8 +12,14 @@
#ifndef COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUIT_H_
#define COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUIT_H_
+namespace sh
+{
+
class TIntermNode;
+class TSymbolTable;
+
+void UnfoldShortCircuitToIf(TIntermNode *root, TSymbolTable *symbolTable);
-void UnfoldShortCircuitToIf(TIntermNode *root, unsigned int *temporaryIndex);
+} // namespace sh
-#endif // COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUIT_H_
+#endif // COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUIT_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.cpp
index 20961c44c1..9f18509438 100644
--- a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.cpp
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
// UniformHLSL.cpp:
-// Methods for GLSL to HLSL translation for uniforms and interface blocks.
+// Methods for GLSL to HLSL translation for uniforms and uniform blocks.
//
#include "compiler/translator/UniformHLSL.h"
@@ -18,6 +18,9 @@
namespace sh
{
+namespace
+{
+
static const char *UniformRegisterPrefix(const TType &type)
{
if (IsSampler(type.getBasicType()))
@@ -32,22 +35,23 @@ static const char *UniformRegisterPrefix(const TType &type)
static TString InterfaceBlockFieldTypeString(const TField &field, TLayoutBlockStorage blockStorage)
{
- const TType &fieldType = *field.type();
+ const TType &fieldType = *field.type();
const TLayoutMatrixPacking matrixPacking = fieldType.getLayoutQualifier().matrixPacking;
ASSERT(matrixPacking != EmpUnspecified);
- TStructure *structure = fieldType.getStruct();
+ const TStructure *structure = fieldType.getStruct();
if (fieldType.isMatrix())
{
// Use HLSL row-major packing for GLSL column-major matrices
- const TString &matrixPackString = (matrixPacking == EmpRowMajor ? "column_major" : "row_major");
+ const TString &matrixPackString =
+ (matrixPacking == EmpRowMajor ? "column_major" : "row_major");
return matrixPackString + " " + TypeString(fieldType);
}
else if (structure)
{
// Use HLSL row-major packing for GLSL column-major matrices
return QualifiedStructNameString(*structure, matrixPacking == EmpColumnMajor,
- blockStorage == EbsStd140);
+ blockStorage == EbsStd140);
}
else
{
@@ -60,23 +64,58 @@ static TString InterfaceBlockStructName(const TInterfaceBlock &interfaceBlock)
return DecoratePrivate(interfaceBlock.name()) + "_type";
}
-UniformHLSL::UniformHLSL(StructureHLSL *structureHLSL, ShShaderOutput outputType, const std::vector<Uniform> &uniforms)
+void OutputSamplerIndexArrayInitializer(TInfoSinkBase &out,
+ const TType &type,
+ unsigned int startIndex)
+{
+ out << "{";
+ TType elementType(type);
+ elementType.toArrayElementType();
+ for (unsigned int i = 0u; i < type.getOutermostArraySize(); ++i)
+ {
+ if (i > 0u)
+ {
+ out << ", ";
+ }
+ if (elementType.isArray())
+ {
+ OutputSamplerIndexArrayInitializer(out, elementType,
+ startIndex + i * elementType.getArraySizeProduct());
+ }
+ else
+ {
+ out << (startIndex + i);
+ }
+ }
+ out << "}";
+}
+
+} // anonymous namespace
+
+UniformHLSL::UniformHLSL(sh::GLenum shaderType,
+ StructureHLSL *structureHLSL,
+ ShShaderOutput outputType,
+ const std::vector<Uniform> &uniforms)
: mUniformRegister(0),
- mInterfaceBlockRegister(0),
- mSamplerRegister(0),
+ mUniformBlockRegister(0),
+ mTextureRegister(0),
+ mRWTextureRegister(0),
+ mSamplerCount(0),
+ mShaderType(shaderType),
mStructureHLSL(structureHLSL),
mOutputType(outputType),
mUniforms(uniforms)
-{}
+{
+}
void UniformHLSL::reserveUniformRegisters(unsigned int registerCount)
{
mUniformRegister = registerCount;
}
-void UniformHLSL::reserveInterfaceBlockRegisters(unsigned int registerCount)
+void UniformHLSL::reserveUniformBlockRegisters(unsigned int registerCount)
{
- mInterfaceBlockRegister = registerCount;
+ mUniformBlockRegister = registerCount;
}
const Uniform *UniformHLSL::findUniformByName(const TString &name) const
@@ -89,46 +128,78 @@ const Uniform *UniformHLSL::findUniformByName(const TString &name) const
}
}
- UNREACHABLE();
- return NULL;
+ return nullptr;
}
-unsigned int UniformHLSL::declareUniformAndAssignRegister(const TType &type,
- const TString &name,
- unsigned int *registerCount)
+unsigned int UniformHLSL::assignUniformRegister(const TType &type,
+ const TString &name,
+ unsigned int *outRegisterCount)
{
- unsigned int registerIndex = (IsSampler(type.getBasicType()) ? mSamplerRegister : mUniformRegister);
-
+ unsigned int registerIndex;
const Uniform *uniform = findUniformByName(name);
ASSERT(uniform);
+ if (IsSampler(type.getBasicType()) ||
+ (IsImage(type.getBasicType()) && type.getMemoryQualifier().readonly))
+ {
+ registerIndex = mTextureRegister;
+ }
+ else if (IsImage(type.getBasicType()))
+ {
+ registerIndex = mRWTextureRegister;
+ }
+ else
+ {
+ registerIndex = mUniformRegister;
+ }
+
mUniformRegisterMap[uniform->name] = registerIndex;
- ASSERT(registerCount);
- *registerCount = HLSLVariableRegisterCount(*uniform, mOutputType);
+ unsigned int registerCount = HLSLVariableRegisterCount(*uniform, mOutputType);
- if (gl::IsSamplerType(uniform->type))
+ if (IsSampler(type.getBasicType()) ||
+ (IsImage(type.getBasicType()) && type.getMemoryQualifier().readonly))
{
- mSamplerRegister += *registerCount;
+ mTextureRegister += registerCount;
+ }
+ else if (IsImage(type.getBasicType()))
+ {
+ mRWTextureRegister += registerCount;
}
else
{
- mUniformRegister += *registerCount;
+ mUniformRegister += registerCount;
+ }
+ if (outRegisterCount)
+ {
+ *outRegisterCount = registerCount;
}
-
return registerIndex;
}
-unsigned int UniformHLSL::declareUniformAndAssignRegister(const TType &type, const TString &name)
+unsigned int UniformHLSL::assignSamplerInStructUniformRegister(const TType &type,
+ const TString &name,
+ unsigned int *outRegisterCount)
{
- unsigned int registerCount;
- return declareUniformAndAssignRegister(type, name, &registerCount);
+ // Sampler that is a field of a uniform structure.
+ ASSERT(IsSampler(type.getBasicType()));
+ unsigned int registerIndex = mTextureRegister;
+ mUniformRegisterMap[std::string(name.c_str())] = registerIndex;
+ unsigned int registerCount = type.isArray() ? type.getArraySizeProduct() : 1u;
+ mTextureRegister += registerCount;
+ if (outRegisterCount)
+ {
+ *outRegisterCount = registerCount;
+ }
+ return registerIndex;
}
-void UniformHLSL::outputHLSLSamplerUniformGroup(TInfoSinkBase &out,
- const HLSLTextureSamplerGroup textureGroup,
- const TVector<const TIntermSymbol *> &group,
- unsigned int *groupTextureRegisterIndex)
+void UniformHLSL::outputHLSLSamplerUniformGroup(
+ TInfoSinkBase &out,
+ const HLSLTextureGroup textureGroup,
+ const TVector<const TIntermSymbol *> &group,
+ const TMap<const TIntermSymbol *, TString> &samplerInStructSymbolsToAPINames,
+ unsigned int *groupTextureRegisterIndex)
{
if (group.empty())
{
@@ -140,24 +211,33 @@ void UniformHLSL::outputHLSLSamplerUniformGroup(TInfoSinkBase &out,
const TType &type = uniform->getType();
const TString &name = uniform->getSymbol();
unsigned int registerCount;
- unsigned int samplerArrayIndex =
- declareUniformAndAssignRegister(type, name, &registerCount);
+
+ // The uniform might be just a regular sampler or one extracted from a struct.
+ unsigned int samplerArrayIndex = 0u;
+ const Uniform *uniformByName = findUniformByName(name);
+ if (uniformByName)
+ {
+ samplerArrayIndex = assignUniformRegister(type, name, &registerCount);
+ }
+ else
+ {
+ ASSERT(samplerInStructSymbolsToAPINames.find(uniform) !=
+ samplerInStructSymbolsToAPINames.end());
+ samplerArrayIndex = assignSamplerInStructUniformRegister(
+ type, samplerInStructSymbolsToAPINames.at(uniform), &registerCount);
+ }
groupRegisterCount += registerCount;
+
if (type.isArray())
{
- out << "static const uint " << DecorateIfNeeded(uniform->getName()) << ArrayString(type)
- << " = {";
- for (int i = 0; i < type.getArraySize(); ++i)
- {
- if (i > 0)
- out << ", ";
- out << (samplerArrayIndex + i);
- }
- out << "};\n";
+ out << "static const uint " << DecorateVariableIfNeeded(uniform->getName())
+ << ArrayString(type) << " = ";
+ OutputSamplerIndexArrayInitializer(out, type, samplerArrayIndex);
+ out << ";\n";
}
else
{
- out << "static const uint " << DecorateIfNeeded(uniform->getName()) << " = "
+ out << "static const uint " << DecorateVariableIfNeeded(uniform->getName()) << " = "
<< samplerArrayIndex << ";\n";
}
}
@@ -179,9 +259,88 @@ void UniformHLSL::outputHLSLSamplerUniformGroup(TInfoSinkBase &out,
*groupTextureRegisterIndex += groupRegisterCount;
}
+void UniformHLSL::outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out,
+ const TType &type,
+ const TName &name,
+ const unsigned int registerIndex)
+{
+ out << "uniform " << SamplerString(type.getBasicType()) << " sampler_"
+ << DecorateVariableIfNeeded(name) << ArrayString(type) << " : register(s"
+ << str(registerIndex) << ");\n";
+ out << "uniform " << TextureString(type.getBasicType()) << " texture_"
+ << DecorateVariableIfNeeded(name) << ArrayString(type) << " : register(t"
+ << str(registerIndex) << ");\n";
+}
+
+void UniformHLSL::outputHLSL4_1_FL11Texture(TInfoSinkBase &out,
+ const TType &type,
+ const TName &name,
+ const unsigned int registerIndex)
+{
+ // TODO(xinghua.cao@intel.com): if image2D variable is bound on one layer of Texture3D or
+ // Texture2DArray. Translate this variable to HLSL Texture3D object or HLSL Texture2DArray
+ // object, or create a temporary Texture2D to save content of the layer and bind the
+ // temporary Texture2D to image2D variable.
+ out << "uniform "
+ << TextureString(type.getBasicType(), type.getLayoutQualifier().imageInternalFormat) << " "
+ << DecorateVariableIfNeeded(name) << ArrayString(type) << " : register(t"
+ << str(registerIndex) << ");\n";
+ return;
+}
+
+void UniformHLSL::outputHLSL4_1_FL11RWTexture(TInfoSinkBase &out,
+ const TType &type,
+ const TName &name,
+ const unsigned int registerIndex)
+{
+ // TODO(xinghua.cao@intel.com): if image2D variable is bound on one layer of Texture3D or
+ // Texture2DArray. Translate this variable to HLSL RWTexture3D object or HLSL RWTexture2DArray
+ // object, or create a temporary Texture2D to save content of the layer and bind the
+ // temporary Texture2D to image2D variable.
+ if (mShaderType == GL_COMPUTE_SHADER)
+ {
+ out << "uniform "
+ << RWTextureString(type.getBasicType(), type.getLayoutQualifier().imageInternalFormat)
+ << " " << DecorateVariableIfNeeded(name) << ArrayString(type) << " : register(u"
+ << str(registerIndex) << ");\n";
+ }
+ else
+ {
+ // TODO(xinghua.cao@intel.com): Support images in vertex shader and fragment shader,
+ // which are needed to sync binding value when linking program.
+ }
+ return;
+}
+
+void UniformHLSL::outputUniform(TInfoSinkBase &out,
+ const TType &type,
+ const TName &name,
+ const unsigned int registerIndex)
+{
+ const TStructure *structure = type.getStruct();
+ // If this is a nameless struct, we need to use its full definition, rather than its (empty)
+ // name.
+ // TypeString() will invoke defineNameless in this case; qualifier prefixes are unnecessary for
+ // nameless structs in ES, as nameless structs cannot be used anywhere that layout qualifiers
+ // are permitted.
+ const TString &typeName = ((structure && !structure->name().empty())
+ ? QualifiedStructNameString(*structure, false, false)
+ : TypeString(type));
+
+ const TString &registerString =
+ TString("register(") + UniformRegisterPrefix(type) + str(registerIndex) + ")";
+
+ out << "uniform " << typeName << " ";
+
+ out << DecorateVariableIfNeeded(name);
+
+ out << ArrayString(type) << " : " << registerString << ";\n";
+}
+
void UniformHLSL::uniformsHeader(TInfoSinkBase &out,
ShShaderOutput outputType,
- const ReferencedSymbols &referencedUniforms)
+ const ReferencedSymbols &referencedUniforms,
+ TSymbolTable *symbolTable)
{
if (!referencedUniforms.empty())
{
@@ -190,45 +349,69 @@ void UniformHLSL::uniformsHeader(TInfoSinkBase &out,
// In the case of HLSL 4, sampler uniforms need to be grouped by type before the code is
// written. They are grouped based on the combination of the HLSL texture type and
// HLSL sampler type, enumerated in HLSLTextureSamplerGroup.
- TVector<TVector<const TIntermSymbol *>> groupedSamplerUniforms;
- groupedSamplerUniforms.resize(HLSL_TEXTURE_MAX + 1);
+ TVector<TVector<const TIntermSymbol *>> groupedSamplerUniforms(HLSL_TEXTURE_MAX + 1);
+ TMap<const TIntermSymbol *, TString> samplerInStructSymbolsToAPINames;
+ TVector<const TIntermSymbol *> imageUniformsHLSL41Output;
for (auto &uniformIt : referencedUniforms)
{
// Output regular uniforms. Group sampler uniforms by type.
const TIntermSymbol &uniform = *uniformIt.second;
- const TType &type = uniform.getType();
- const TString &name = uniform.getSymbol();
+ const TType &type = uniform.getType();
+ const TName &name = uniform.getName();
if (outputType == SH_HLSL_4_1_OUTPUT && IsSampler(type.getBasicType()))
{
- HLSLTextureSamplerGroup group = TextureGroup(type.getBasicType());
+ HLSLTextureGroup group = TextureGroup(type.getBasicType());
groupedSamplerUniforms[group].push_back(&uniform);
}
else if (outputType == SH_HLSL_4_0_FL9_3_OUTPUT && IsSampler(type.getBasicType()))
{
- unsigned int registerIndex = declareUniformAndAssignRegister(type, name);
- out << "uniform " << SamplerString(type.getBasicType()) << " sampler_"
- << DecorateUniform(name, type) << ArrayString(type) << " : register(s"
- << str(registerIndex) << ");\n";
- out << "uniform " << TextureString(type.getBasicType()) << " texture_"
- << DecorateUniform(name, type) << ArrayString(type) << " : register(t"
- << str(registerIndex) << ");\n";
+ unsigned int registerIndex = assignUniformRegister(type, name.getString(), nullptr);
+ outputHLSL4_0_FL9_3Sampler(out, type, name, registerIndex);
+ }
+ else if (outputType == SH_HLSL_4_1_OUTPUT && IsImage(type.getBasicType()))
+ {
+ imageUniformsHLSL41Output.push_back(&uniform);
}
else
{
- unsigned int registerIndex = declareUniformAndAssignRegister(type, name);
- const TStructure *structure = type.getStruct();
- // If this is a nameless struct, we need to use its full definition, rather than its (empty) name.
- // TypeString() will invoke defineNameless in this case; qualifier prefixes are unnecessary for
- // nameless structs in ES, as nameless structs cannot be used anywhere that layout qualifiers are
- // permitted.
- const TString &typeName = ((structure && !structure->name().empty()) ?
- QualifiedStructNameString(*structure, false, false) : TypeString(type));
-
- const TString &registerString = TString("register(") + UniformRegisterPrefix(type) + str(registerIndex) + ")";
-
- out << "uniform " << typeName << " " << DecorateUniform(name, type) << ArrayString(type)
- << " : " << registerString << ";\n";
+ if (type.isStructureContainingSamplers())
+ {
+ TVector<TIntermSymbol *> samplerSymbols;
+ TMap<TIntermSymbol *, TString> symbolsToAPINames;
+ type.createSamplerSymbols("angle_" + name.getString(), name.getString(),
+ &samplerSymbols, &symbolsToAPINames, symbolTable);
+ for (TIntermSymbol *sampler : samplerSymbols)
+ {
+ const TType &samplerType = sampler->getType();
+
+ // Will use angle_ prefix instead of regular prefix.
+ sampler->setInternal(true);
+ const TName &samplerName = sampler->getName();
+
+ if (outputType == SH_HLSL_4_1_OUTPUT)
+ {
+ HLSLTextureGroup group = TextureGroup(samplerType.getBasicType());
+ groupedSamplerUniforms[group].push_back(sampler);
+ samplerInStructSymbolsToAPINames[sampler] = symbolsToAPINames[sampler];
+ }
+ else if (outputType == SH_HLSL_4_0_FL9_3_OUTPUT)
+ {
+ unsigned int registerIndex = assignSamplerInStructUniformRegister(
+ samplerType, symbolsToAPINames[sampler], nullptr);
+ outputHLSL4_0_FL9_3Sampler(out, samplerType, samplerName, registerIndex);
+ }
+ else
+ {
+ ASSERT(outputType == SH_HLSL_3_0_OUTPUT);
+ unsigned int registerIndex = assignSamplerInStructUniformRegister(
+ samplerType, symbolsToAPINames[sampler], nullptr);
+ outputUniform(out, samplerType, samplerName, registerIndex);
+ }
+ }
+ }
+ unsigned int registerIndex = assignUniformRegister(type, name.getString(), nullptr);
+ outputUniform(out, type, name, registerIndex);
}
}
@@ -239,70 +422,114 @@ void UniformHLSL::uniformsHeader(TInfoSinkBase &out,
ASSERT(HLSL_TEXTURE_MIN == HLSL_TEXTURE_2D);
for (int groupId = HLSL_TEXTURE_MIN; groupId < HLSL_TEXTURE_MAX; ++groupId)
{
- outputHLSLSamplerUniformGroup(out, HLSLTextureSamplerGroup(groupId),
- groupedSamplerUniforms[groupId],
- &groupTextureRegisterIndex);
+ outputHLSLSamplerUniformGroup(
+ out, HLSLTextureGroup(groupId), groupedSamplerUniforms[groupId],
+ samplerInStructSymbolsToAPINames, &groupTextureRegisterIndex);
+ }
+ mSamplerCount = groupTextureRegisterIndex;
+
+ for (const TIntermSymbol *image : imageUniformsHLSL41Output)
+ {
+ const TType &type = image->getType();
+ const TName &name = image->getName();
+ unsigned int registerIndex = assignUniformRegister(type, name.getString(), nullptr);
+ if (type.getMemoryQualifier().readonly)
+ {
+ outputHLSL4_1_FL11Texture(out, type, name, registerIndex);
+ }
+ else
+ {
+ outputHLSL4_1_FL11RWTexture(out, type, name, registerIndex);
+ }
}
}
}
-TString UniformHLSL::interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks)
+void UniformHLSL::samplerMetadataUniforms(TInfoSinkBase &out, const char *reg)
+{
+ // If mSamplerCount is 0 the shader doesn't use any textures for samplers.
+ if (mSamplerCount > 0)
+ {
+ out << " struct SamplerMetadata\n"
+ " {\n"
+ " int baseLevel;\n"
+ " int internalFormatBits;\n"
+ " int wrapModes;\n"
+ " int padding;\n"
+ " };\n"
+ " SamplerMetadata samplerMetadata["
+ << mSamplerCount << "] : packoffset(" << reg << ");\n";
+ }
+}
+
+TString UniformHLSL::uniformBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks)
{
TString interfaceBlocks;
for (ReferencedSymbols::const_iterator interfaceBlockIt = referencedInterfaceBlocks.begin();
interfaceBlockIt != referencedInterfaceBlocks.end(); interfaceBlockIt++)
{
- const TType &nodeType = interfaceBlockIt->second->getType();
+ const TType &nodeType = interfaceBlockIt->second->getType();
const TInterfaceBlock &interfaceBlock = *nodeType.getInterfaceBlock();
- unsigned int arraySize = static_cast<unsigned int>(interfaceBlock.arraySize());
- unsigned int activeRegister = mInterfaceBlockRegister;
+ // nodeType.isInterfaceBlock() == false means the node is a field of a uniform block which
+ // doesn't have instance name, so this block cannot be an array.
+ unsigned int interfaceBlockArraySize = 0u;
+ if (nodeType.isInterfaceBlock() && nodeType.isArray())
+ {
+ interfaceBlockArraySize = nodeType.getOutermostArraySize();
+ }
+ unsigned int activeRegister = mUniformBlockRegister;
- mInterfaceBlockRegisterMap[interfaceBlock.name().c_str()] = activeRegister;
- mInterfaceBlockRegister += std::max(1u, arraySize);
+ mUniformBlockRegisterMap[interfaceBlock.name().c_str()] = activeRegister;
+ mUniformBlockRegister += std::max(1u, interfaceBlockArraySize);
// FIXME: interface block field names
if (interfaceBlock.hasInstanceName())
{
- interfaceBlocks += interfaceBlockStructString(interfaceBlock);
+ interfaceBlocks += uniformBlockStructString(interfaceBlock);
}
- if (arraySize > 0)
+ if (interfaceBlockArraySize > 0)
{
- for (unsigned int arrayIndex = 0; arrayIndex < arraySize; arrayIndex++)
+ for (unsigned int arrayIndex = 0; arrayIndex < interfaceBlockArraySize; arrayIndex++)
{
- interfaceBlocks += interfaceBlockString(interfaceBlock, activeRegister + arrayIndex, arrayIndex);
+ interfaceBlocks +=
+ uniformBlockString(interfaceBlock, activeRegister + arrayIndex, arrayIndex);
}
}
else
{
- interfaceBlocks += interfaceBlockString(interfaceBlock, activeRegister, GL_INVALID_INDEX);
+ interfaceBlocks += uniformBlockString(interfaceBlock, activeRegister, GL_INVALID_INDEX);
}
}
- return (interfaceBlocks.empty() ? "" : ("// Interface Blocks\n\n" + interfaceBlocks));
+ return (interfaceBlocks.empty() ? "" : ("// Uniform Blocks\n\n" + interfaceBlocks));
}
-TString UniformHLSL::interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex)
+TString UniformHLSL::uniformBlockString(const TInterfaceBlock &interfaceBlock,
+ unsigned int registerIndex,
+ unsigned int arrayIndex)
{
- const TString &arrayIndexString = (arrayIndex != GL_INVALID_INDEX ? Decorate(str(arrayIndex)) : "");
+ const TString &arrayIndexString =
+ (arrayIndex != GL_INVALID_INDEX ? Decorate(str(arrayIndex)) : "");
const TString &blockName = interfaceBlock.name() + arrayIndexString;
TString hlsl;
- hlsl += "cbuffer " + blockName + " : register(b" + str(registerIndex) + ")\n"
+ hlsl += "cbuffer " + blockName + " : register(b" + str(registerIndex) +
+ ")\n"
"{\n";
if (interfaceBlock.hasInstanceName())
{
hlsl += " " + InterfaceBlockStructName(interfaceBlock) + " " +
- interfaceBlockInstanceString(interfaceBlock, arrayIndex) + ";\n";
+ uniformBlockInstanceString(interfaceBlock, arrayIndex) + ";\n";
}
else
{
const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage();
- hlsl += interfaceBlockMembersString(interfaceBlock, blockStorage);
+ hlsl += uniformBlockMembersString(interfaceBlock, blockStorage);
}
hlsl += "};\n\n";
@@ -310,13 +537,14 @@ TString UniformHLSL::interfaceBlockString(const TInterfaceBlock &interfaceBlock,
return hlsl;
}
-TString UniformHLSL::interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex)
+TString UniformHLSL::uniformBlockInstanceString(const TInterfaceBlock &interfaceBlock,
+ unsigned int arrayIndex)
{
if (!interfaceBlock.hasInstanceName())
{
return "";
}
- else if (interfaceBlock.isArray())
+ else if (arrayIndex != GL_INVALID_INDEX)
{
return DecoratePrivate(interfaceBlock.instanceName()) + "_" + str(arrayIndex);
}
@@ -326,7 +554,8 @@ TString UniformHLSL::interfaceBlockInstanceString(const TInterfaceBlock& interfa
}
}
-TString UniformHLSL::interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage)
+TString UniformHLSL::uniformBlockMembersString(const TInterfaceBlock &interfaceBlock,
+ TLayoutBlockStorage blockStorage)
{
TString hlsl;
@@ -334,7 +563,7 @@ TString UniformHLSL::interfaceBlockMembersString(const TInterfaceBlock &interfac
for (unsigned int typeIndex = 0; typeIndex < interfaceBlock.fields().size(); typeIndex++)
{
- const TField &field = *interfaceBlock.fields()[typeIndex];
+ const TField &field = *interfaceBlock.fields()[typeIndex];
const TType &fieldType = *field.type();
if (blockStorage == EbsStd140)
@@ -343,13 +572,15 @@ TString UniformHLSL::interfaceBlockMembersString(const TInterfaceBlock &interfac
hlsl += padHelper.prePaddingString(fieldType);
}
- hlsl += " " + InterfaceBlockFieldTypeString(field, blockStorage) +
- " " + Decorate(field.name()) + ArrayString(fieldType) + ";\n";
+ hlsl += " " + InterfaceBlockFieldTypeString(field, blockStorage) + " " +
+ Decorate(field.name()) + ArrayString(fieldType) + ";\n";
- // must pad out after matrices and arrays, where HLSL usually allows itself room to pack stuff
+ // must pad out after matrices and arrays, where HLSL usually allows itself room to pack
+ // stuff
if (blockStorage == EbsStd140)
{
- const bool useHLSLRowMajorPacking = (fieldType.getLayoutQualifier().matrixPacking == EmpColumnMajor);
+ const bool useHLSLRowMajorPacking =
+ (fieldType.getLayoutQualifier().matrixPacking == EmpColumnMajor);
hlsl += padHelper.postPaddingString(fieldType, useHLSLRowMajorPacking);
}
}
@@ -357,14 +588,13 @@ TString UniformHLSL::interfaceBlockMembersString(const TInterfaceBlock &interfac
return hlsl;
}
-TString UniformHLSL::interfaceBlockStructString(const TInterfaceBlock &interfaceBlock)
+TString UniformHLSL::uniformBlockStructString(const TInterfaceBlock &interfaceBlock)
{
const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage();
- return "struct " + InterfaceBlockStructName(interfaceBlock) + "\n"
+ return "struct " + InterfaceBlockStructName(interfaceBlock) +
+ "\n"
"{\n" +
- interfaceBlockMembersString(interfaceBlock, blockStorage) +
- "};\n\n";
+ uniformBlockMembersString(interfaceBlock, blockStorage) + "};\n\n";
}
-
}
diff --git a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
index 0f51f349bb..8784e50533 100644
--- a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
// UniformHLSL.h:
-// Methods for GLSL to HLSL translation for uniforms and interface blocks.
+// Methods for GLSL to HLSL translation for uniforms and uniform blocks.
//
#ifndef COMPILER_TRANSLATOR_UNIFORMHLSL_H_
@@ -16,29 +16,35 @@
namespace sh
{
class StructureHLSL;
+class TSymbolTable;
class UniformHLSL : angle::NonCopyable
{
public:
- UniformHLSL(StructureHLSL *structureHLSL, ShShaderOutput outputType, const std::vector<Uniform> &uniforms);
+ UniformHLSL(sh::GLenum shaderType,
+ StructureHLSL *structureHLSL,
+ ShShaderOutput outputType,
+ const std::vector<Uniform> &uniforms);
void reserveUniformRegisters(unsigned int registerCount);
- void reserveInterfaceBlockRegisters(unsigned int registerCount);
- void outputHLSLSamplerUniformGroup(TInfoSinkBase &out,
- const HLSLTextureSamplerGroup textureGroup,
- const TVector<const TIntermSymbol *> &group,
- unsigned int *groupTextureRegisterIndex);
+ void reserveUniformBlockRegisters(unsigned int registerCount);
void uniformsHeader(TInfoSinkBase &out,
ShShaderOutput outputType,
- const ReferencedSymbols &referencedUniforms);
- TString interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks);
+ const ReferencedSymbols &referencedUniforms,
+ TSymbolTable *symbolTable);
+
+ // Must be called after uniformsHeader
+ void samplerMetadataUniforms(TInfoSinkBase &out, const char *reg);
+
+ TString uniformBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks);
// Used for direct index references
- static TString interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex);
+ static TString uniformBlockInstanceString(const TInterfaceBlock &interfaceBlock,
+ unsigned int arrayIndex);
- const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const
+ const std::map<std::string, unsigned int> &getUniformBlockRegisterMap() const
{
- return mInterfaceBlockRegisterMap;
+ return mUniformBlockRegisterMap;
}
const std::map<std::string, unsigned int> &getUniformRegisterMap() const
{
@@ -46,28 +52,59 @@ class UniformHLSL : angle::NonCopyable
}
private:
- TString interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex);
- TString interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage);
- TString interfaceBlockStructString(const TInterfaceBlock &interfaceBlock);
+ TString uniformBlockString(const TInterfaceBlock &interfaceBlock,
+ unsigned int registerIndex,
+ unsigned int arrayIndex);
+ TString uniformBlockMembersString(const TInterfaceBlock &interfaceBlock,
+ TLayoutBlockStorage blockStorage);
+ TString uniformBlockStructString(const TInterfaceBlock &interfaceBlock);
const Uniform *findUniformByName(const TString &name) const;
+ void outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out,
+ const TType &type,
+ const TName &name,
+ const unsigned int registerIndex);
+ void outputHLSL4_1_FL11Texture(TInfoSinkBase &out,
+ const TType &type,
+ const TName &name,
+ const unsigned int registerIndex);
+ void outputHLSL4_1_FL11RWTexture(TInfoSinkBase &out,
+ const TType &type,
+ const TName &name,
+ const unsigned int registerIndex);
+ void outputUniform(TInfoSinkBase &out,
+ const TType &type,
+ const TName &name,
+ const unsigned int registerIndex);
+
// Returns the uniform's register index
- unsigned int declareUniformAndAssignRegister(const TType &type,
- const TString &name,
- unsigned int *registerCount);
- unsigned int declareUniformAndAssignRegister(const TType &type, const TString &name);
+ unsigned int assignUniformRegister(const TType &type,
+ const TString &name,
+ unsigned int *outRegisterCount);
+ unsigned int assignSamplerInStructUniformRegister(const TType &type,
+ const TString &name,
+ unsigned int *outRegisterCount);
+
+ void outputHLSLSamplerUniformGroup(
+ TInfoSinkBase &out,
+ const HLSLTextureGroup textureGroup,
+ const TVector<const TIntermSymbol *> &group,
+ const TMap<const TIntermSymbol *, TString> &samplerInStructSymbolsToAPINames,
+ unsigned int *groupTextureRegisterIndex);
unsigned int mUniformRegister;
- unsigned int mInterfaceBlockRegister;
- unsigned int mSamplerRegister;
+ unsigned int mUniformBlockRegister;
+ unsigned int mTextureRegister;
+ unsigned int mRWTextureRegister;
+ unsigned int mSamplerCount;
+ sh::GLenum mShaderType;
StructureHLSL *mStructureHLSL;
ShShaderOutput mOutputType;
const std::vector<Uniform> &mUniforms;
- std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
+ std::map<std::string, unsigned int> mUniformBlockRegisterMap;
std::map<std::string, unsigned int> mUniformRegisterMap;
};
-
}
-#endif // COMPILER_TRANSLATOR_UNIFORMHLSL_H_
+#endif // COMPILER_TRANSLATOR_UNIFORMHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/UseInterfaceBlockFields.cpp b/src/3rdparty/angle/src/compiler/translator/UseInterfaceBlockFields.cpp
new file mode 100644
index 0000000000..40bd42afad
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/UseInterfaceBlockFields.cpp
@@ -0,0 +1,105 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// UseInterfaceBlockFields.cpp: insert statements to reference all members in InterfaceBlock list at
+// the beginning of main. This is to work around a Mac driver that treats unused standard/shared
+// uniform blocks as inactive.
+
+#include "compiler/translator/UseInterfaceBlockFields.h"
+
+#include "compiler/translator/FindMain.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermNode_util.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+namespace
+{
+
+void AddNodeUseStatements(TIntermTyped *node, TIntermSequence *sequence)
+{
+ if (node->isArray())
+ {
+ for (unsigned int i = 0u; i < node->getOutermostArraySize(); ++i)
+ {
+ TIntermBinary *element =
+ new TIntermBinary(EOpIndexDirect, node->deepCopy(), CreateIndexNode(i));
+ AddNodeUseStatements(element, sequence);
+ }
+ }
+ else
+ {
+ sequence->insert(sequence->begin(), node);
+ }
+}
+
+void AddFieldUseStatements(const ShaderVariable &var,
+ TIntermSequence *sequence,
+ const TSymbolTable &symbolTable)
+{
+ TString name = TString(var.name.c_str());
+ ASSERT(name.find_last_of('[') == TString::npos);
+ TIntermSymbol *symbol = ReferenceGlobalVariable(name, symbolTable);
+ AddNodeUseStatements(symbol, sequence);
+}
+
+void InsertUseCode(const InterfaceBlock &block, TIntermTyped *blockNode, TIntermSequence *sequence)
+{
+ for (unsigned int i = 0; i < block.fields.size(); ++i)
+ {
+ TIntermBinary *element = new TIntermBinary(EOpIndexDirectInterfaceBlock,
+ blockNode->deepCopy(), CreateIndexNode(i));
+ sequence->insert(sequence->begin(), element);
+ }
+}
+
+void InsertUseCode(TIntermSequence *sequence,
+ const InterfaceBlockList &blocks,
+ const TSymbolTable &symbolTable)
+{
+ for (const auto &block : blocks)
+ {
+ if (block.instanceName.empty())
+ {
+ for (const auto &var : block.fields)
+ {
+ AddFieldUseStatements(var, sequence, symbolTable);
+ }
+ }
+ else if (block.arraySize > 0u)
+ {
+ TString name(block.instanceName.c_str());
+ TIntermSymbol *arraySymbol = ReferenceGlobalVariable(name, symbolTable);
+ for (unsigned int i = 0u; i < block.arraySize; ++i)
+ {
+ TIntermBinary *elementSymbol =
+ new TIntermBinary(EOpIndexDirect, arraySymbol->deepCopy(), CreateIndexNode(i));
+ InsertUseCode(block, elementSymbol, sequence);
+ }
+ }
+ else
+ {
+ TString name(block.instanceName.c_str());
+ TIntermSymbol *blockSymbol = ReferenceGlobalVariable(name, symbolTable);
+ InsertUseCode(block, blockSymbol, sequence);
+ }
+ }
+}
+
+} // namespace anonymous
+
+void UseInterfaceBlockFields(TIntermBlock *root,
+ const InterfaceBlockList &blocks,
+ const TSymbolTable &symbolTable)
+{
+ TIntermBlock *mainBody = FindMainBody(root);
+ InsertUseCode(mainBody->getSequence(), blocks, symbolTable);
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/UseInterfaceBlockFields.h b/src/3rdparty/angle/src/compiler/translator/UseInterfaceBlockFields.h
new file mode 100644
index 0000000000..3e2a4815d4
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/UseInterfaceBlockFields.h
@@ -0,0 +1,30 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at
+// the beginning of main. This is to work around a Mac driver that treats unused standard/shared
+// uniform blocks as inactive.
+
+#ifndef COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
+#define COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
+
+#include <GLSLANG/ShaderLang.h>
+
+namespace sh
+{
+
+class TIntermBlock;
+class TSymbolTable;
+
+using InterfaceBlockList = std::vector<sh::InterfaceBlock>;
+
+void UseInterfaceBlockFields(TIntermBlock *root,
+ const InterfaceBlockList &blocks,
+ const TSymbolTable &symbolTable);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.cpp
index 404ccee75d..8a77f0049a 100644
--- a/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.cpp
@@ -27,7 +27,7 @@ TString SamplerString(const TBasicType type)
}
}
-TString SamplerString(HLSLTextureSamplerGroup type)
+TString SamplerString(HLSLTextureGroup type)
{
if (type >= HLSL_COMPARISON_SAMPLER_GROUP_BEGIN && type <= HLSL_COMPARISON_SAMPLER_GROUP_END)
{
@@ -39,7 +39,8 @@ TString SamplerString(HLSLTextureSamplerGroup type)
}
}
-HLSLTextureSamplerGroup TextureGroup(const TBasicType type)
+HLSLTextureGroup TextureGroup(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat)
+
{
switch (type)
{
@@ -53,6 +54,8 @@ HLSLTextureSamplerGroup TextureGroup(const TBasicType type)
return HLSL_TEXTURE_2D_ARRAY;
case EbtSampler3D:
return HLSL_TEXTURE_3D;
+ case EbtSampler2DMS:
+ return HLSL_TEXTURE_2D_MS;
case EbtISampler2D:
return HLSL_TEXTURE_2D_INT4;
case EbtISampler3D:
@@ -61,6 +64,8 @@ HLSLTextureSamplerGroup TextureGroup(const TBasicType type)
return HLSL_TEXTURE_2D_ARRAY_INT4;
case EbtISampler2DArray:
return HLSL_TEXTURE_2D_ARRAY_INT4;
+ case EbtISampler2DMS:
+ return HLSL_TEXTURE_2D_MS_INT4;
case EbtUSampler2D:
return HLSL_TEXTURE_2D_UINT4;
case EbtUSampler3D:
@@ -69,42 +74,196 @@ HLSLTextureSamplerGroup TextureGroup(const TBasicType type)
return HLSL_TEXTURE_2D_ARRAY_UINT4;
case EbtUSampler2DArray:
return HLSL_TEXTURE_2D_ARRAY_UINT4;
+ case EbtUSampler2DMS:
+ return HLSL_TEXTURE_2D_MS_UINT4;
case EbtSampler2DShadow:
return HLSL_TEXTURE_2D_COMPARISON;
case EbtSamplerCubeShadow:
return HLSL_TEXTURE_CUBE_COMPARISON;
case EbtSampler2DArrayShadow:
return HLSL_TEXTURE_2D_ARRAY_COMPARISON;
+ case EbtImage2D:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32F:
+ case EiifRGBA16F:
+ case EiifR32F:
+ return HLSL_TEXTURE_2D;
+ case EiifRGBA8:
+ return HLSL_TEXTURE_2D_UNORM;
+ case EiifRGBA8_SNORM:
+ return HLSL_TEXTURE_2D_SNORM;
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtIImage2D:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32I:
+ case EiifRGBA16I:
+ case EiifRGBA8I:
+ case EiifR32I:
+ return HLSL_TEXTURE_2D_INT4;
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtUImage2D:
+ {
+ switch (imageInternalFormat)
+ {
+
+ case EiifRGBA32UI:
+ case EiifRGBA16UI:
+ case EiifRGBA8UI:
+ case EiifR32UI:
+ return HLSL_TEXTURE_2D_UINT4;
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtImage3D:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32F:
+ case EiifRGBA16F:
+ case EiifR32F:
+ return HLSL_TEXTURE_3D;
+ case EiifRGBA8:
+ return HLSL_TEXTURE_3D_UNORM;
+ case EiifRGBA8_SNORM:
+ return HLSL_TEXTURE_3D_SNORM;
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtIImage3D:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32I:
+ case EiifRGBA16I:
+ case EiifRGBA8I:
+ case EiifR32I:
+ return HLSL_TEXTURE_3D_INT4;
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtUImage3D:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32UI:
+ case EiifRGBA16UI:
+ case EiifRGBA8UI:
+ case EiifR32UI:
+ return HLSL_TEXTURE_3D_UINT4;
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtImage2DArray:
+ case EbtImageCube:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32F:
+ case EiifRGBA16F:
+ case EiifR32F:
+ return HLSL_TEXTURE_2D_ARRAY;
+ case EiifRGBA8:
+ return HLSL_TEXTURE_2D_ARRAY_UNORN;
+ case EiifRGBA8_SNORM:
+ return HLSL_TEXTURE_2D_ARRAY_SNORM;
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtIImage2DArray:
+ case EbtIImageCube:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32I:
+ case EiifRGBA16I:
+ case EiifRGBA8I:
+ case EiifR32I:
+ return HLSL_TEXTURE_2D_ARRAY_INT4;
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtUImage2DArray:
+ case EbtUImageCube:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32UI:
+ case EiifRGBA16UI:
+ case EiifRGBA8UI:
+ case EiifR32UI:
+ return HLSL_TEXTURE_2D_ARRAY_UINT4;
+ default:
+ UNREACHABLE();
+ }
+ }
default:
UNREACHABLE();
}
return HLSL_TEXTURE_UNKNOWN;
}
-TString TextureString(const HLSLTextureSamplerGroup type)
+TString TextureString(const HLSLTextureGroup textureGroup)
{
- switch (type)
+ switch (textureGroup)
{
case HLSL_TEXTURE_2D:
- return "Texture2D";
+ return "Texture2D<float4>";
case HLSL_TEXTURE_CUBE:
- return "TextureCube";
+ return "TextureCube<float4>";
case HLSL_TEXTURE_2D_ARRAY:
- return "Texture2DArray";
+ return "Texture2DArray<float4>";
case HLSL_TEXTURE_3D:
- return "Texture3D";
+ return "Texture3D<float4>";
+ case HLSL_TEXTURE_2D_UNORM:
+ return "Texture2D<unorm float4>";
+ case HLSL_TEXTURE_CUBE_UNORM:
+ return "TextureCube<unorm float4>";
+ case HLSL_TEXTURE_2D_ARRAY_UNORN:
+ return "Texture2DArray<unorm float4>";
+ case HLSL_TEXTURE_3D_UNORM:
+ return "Texture3D<unorm float4>";
+ case HLSL_TEXTURE_2D_SNORM:
+ return "Texture2D<snorm float4>";
+ case HLSL_TEXTURE_CUBE_SNORM:
+ return "TextureCube<snorm float4>";
+ case HLSL_TEXTURE_2D_ARRAY_SNORM:
+ return "Texture2DArray<snorm float4>";
+ case HLSL_TEXTURE_3D_SNORM:
+ return "Texture3D<snorm float4>";
+ case HLSL_TEXTURE_2D_MS:
+ return "Texture2DMS<float4>";
case HLSL_TEXTURE_2D_INT4:
return "Texture2D<int4>";
case HLSL_TEXTURE_3D_INT4:
return "Texture3D<int4>";
case HLSL_TEXTURE_2D_ARRAY_INT4:
return "Texture2DArray<int4>";
+ case HLSL_TEXTURE_2D_MS_INT4:
+ return "Texture2DMS<int4>";
case HLSL_TEXTURE_2D_UINT4:
return "Texture2D<uint4>";
case HLSL_TEXTURE_3D_UINT4:
return "Texture3D<uint4>";
case HLSL_TEXTURE_2D_ARRAY_UINT4:
return "Texture2DArray<uint4>";
+ case HLSL_TEXTURE_2D_MS_UINT4:
+ return "Texture2DMS<uint4>";
case HLSL_TEXTURE_2D_COMPARISON:
return "Texture2D";
case HLSL_TEXTURE_CUBE_COMPARISON:
@@ -115,15 +274,15 @@ TString TextureString(const HLSLTextureSamplerGroup type)
UNREACHABLE();
}
- return "<unknown texture type>";
+ return "<unknown read texture type>";
}
-TString TextureString(const TBasicType type)
+TString TextureString(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat)
{
- return TextureString(TextureGroup(type));
+ return TextureString(TextureGroup(type, imageInternalFormat));
}
-TString TextureGroupSuffix(const HLSLTextureSamplerGroup type)
+TString TextureGroupSuffix(const HLSLTextureGroup type)
{
switch (type)
{
@@ -135,18 +294,40 @@ TString TextureGroupSuffix(const HLSLTextureSamplerGroup type)
return "2DArray";
case HLSL_TEXTURE_3D:
return "3D";
+ case HLSL_TEXTURE_2D_UNORM:
+ return "2D_unorm_float4_";
+ case HLSL_TEXTURE_CUBE_UNORM:
+ return "Cube_unorm_float4_";
+ case HLSL_TEXTURE_2D_ARRAY_UNORN:
+ return "2DArray_unorm_float4_";
+ case HLSL_TEXTURE_3D_UNORM:
+ return "3D_unorm_float4_";
+ case HLSL_TEXTURE_2D_SNORM:
+ return "2D_snorm_float4_";
+ case HLSL_TEXTURE_CUBE_SNORM:
+ return "Cube_snorm_float4_";
+ case HLSL_TEXTURE_2D_ARRAY_SNORM:
+ return "2DArray_snorm_float4_";
+ case HLSL_TEXTURE_3D_SNORM:
+ return "3D_snorm_float4_";
+ case HLSL_TEXTURE_2D_MS:
+ return "2DMS";
case HLSL_TEXTURE_2D_INT4:
return "2D_int4_";
case HLSL_TEXTURE_3D_INT4:
return "3D_int4_";
case HLSL_TEXTURE_2D_ARRAY_INT4:
return "2DArray_int4_";
+ case HLSL_TEXTURE_2D_MS_INT4:
+ return "2DMS_int4_";
case HLSL_TEXTURE_2D_UINT4:
return "2D_uint4_";
case HLSL_TEXTURE_3D_UINT4:
return "3D_uint4_";
case HLSL_TEXTURE_2D_ARRAY_UINT4:
return "2DArray_uint4_";
+ case HLSL_TEXTURE_2D_MS_UINT4:
+ return "2DMS_uint4_";
case HLSL_TEXTURE_2D_COMPARISON:
return "2D_comparison";
case HLSL_TEXTURE_CUBE_COMPARISON:
@@ -160,12 +341,12 @@ TString TextureGroupSuffix(const HLSLTextureSamplerGroup type)
return "<unknown texture type>";
}
-TString TextureGroupSuffix(const TBasicType type)
+TString TextureGroupSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat)
{
- return TextureGroupSuffix(TextureGroup(type));
+ return TextureGroupSuffix(TextureGroup(type, imageInternalFormat));
}
-TString TextureTypeSuffix(const TBasicType type)
+TString TextureTypeSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat)
{
switch (type)
{
@@ -173,20 +354,340 @@ TString TextureTypeSuffix(const TBasicType type)
return "Cube_int4_";
case EbtUSamplerCube:
return "Cube_uint4_";
+ case EbtSamplerExternalOES:
+ return "_External";
+ case EbtImageCube:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32F:
+ case EiifRGBA16F:
+ case EiifR32F:
+ return "Cube_float4_";
+ case EiifRGBA8:
+ return "Cube_unorm_float4_";
+ case EiifRGBA8_SNORM:
+ return "Cube_snorm_float4_";
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtIImageCube:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32I:
+ case EiifRGBA16I:
+ case EiifRGBA8I:
+ case EiifR32I:
+ return "Cube_int4_";
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtUImageCube:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32UI:
+ case EiifRGBA16UI:
+ case EiifRGBA8UI:
+ case EiifR32UI:
+ return "Cube_uint4_";
+ default:
+ UNREACHABLE();
+ }
+ }
default:
// All other types are identified by their group suffix
- return TextureGroupSuffix(type);
+ return TextureGroupSuffix(type, imageInternalFormat);
+ }
+}
+
+HLSLRWTextureGroup RWTextureGroup(const TBasicType type,
+ TLayoutImageInternalFormat imageInternalFormat)
+
+{
+ switch (type)
+ {
+ case EbtImage2D:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32F:
+ case EiifRGBA16F:
+ case EiifR32F:
+ return HLSL_RWTEXTURE_2D_FLOAT4;
+ case EiifRGBA8:
+ return HLSL_RWTEXTURE_2D_UNORM;
+ case EiifRGBA8_SNORM:
+ return HLSL_RWTEXTURE_2D_SNORM;
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtIImage2D:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32I:
+ case EiifRGBA16I:
+ case EiifRGBA8I:
+ case EiifR32I:
+ return HLSL_RWTEXTURE_2D_INT4;
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtUImage2D:
+ {
+ switch (imageInternalFormat)
+ {
+
+ case EiifRGBA32UI:
+ case EiifRGBA16UI:
+ case EiifRGBA8UI:
+ case EiifR32UI:
+ return HLSL_RWTEXTURE_2D_UINT4;
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtImage3D:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32F:
+ case EiifRGBA16F:
+ case EiifR32F:
+ return HLSL_RWTEXTURE_3D_FLOAT4;
+ case EiifRGBA8:
+ return HLSL_RWTEXTURE_3D_UNORM;
+ case EiifRGBA8_SNORM:
+ return HLSL_RWTEXTURE_3D_SNORM;
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtIImage3D:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32I:
+ case EiifRGBA16I:
+ case EiifRGBA8I:
+ case EiifR32I:
+ return HLSL_RWTEXTURE_3D_INT4;
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtUImage3D:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32UI:
+ case EiifRGBA16UI:
+ case EiifRGBA8UI:
+ case EiifR32UI:
+ return HLSL_RWTEXTURE_3D_UINT4;
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtImage2DArray:
+ case EbtImageCube:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32F:
+ case EiifRGBA16F:
+ case EiifR32F:
+ return HLSL_RWTEXTURE_2D_ARRAY_FLOAT4;
+ case EiifRGBA8:
+ return HLSL_RWTEXTURE_2D_ARRAY_UNORN;
+ case EiifRGBA8_SNORM:
+ return HLSL_RWTEXTURE_2D_ARRAY_SNORM;
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtIImage2DArray:
+ case EbtIImageCube:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32I:
+ case EiifRGBA16I:
+ case EiifRGBA8I:
+ case EiifR32I:
+ return HLSL_RWTEXTURE_2D_ARRAY_INT4;
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtUImage2DArray:
+ case EbtUImageCube:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32UI:
+ case EiifRGBA16UI:
+ case EiifRGBA8UI:
+ case EiifR32UI:
+ return HLSL_RWTEXTURE_2D_ARRAY_UINT4;
+ default:
+ UNREACHABLE();
+ }
+ }
+ default:
+ UNREACHABLE();
}
+ return HLSL_RWTEXTURE_UNKNOWN;
}
-TString DecorateUniform(const TString &string, const TType &type)
+TString RWTextureString(const HLSLRWTextureGroup RWTextureGroup)
{
- if (type.getBasicType() == EbtSamplerExternalOES)
+ switch (RWTextureGroup)
{
- return "ex_" + string;
+ case HLSL_RWTEXTURE_2D_FLOAT4:
+ return "RWTexture2D<float4>";
+ case HLSL_RWTEXTURE_2D_ARRAY_FLOAT4:
+ return "RWTexture2DArray<float4>";
+ case HLSL_RWTEXTURE_3D_FLOAT4:
+ return "RWTexture3D<float4>";
+ case HLSL_RWTEXTURE_2D_UNORM:
+ return "RWTexture2D<unorm float4>";
+ case HLSL_RWTEXTURE_2D_ARRAY_UNORN:
+ return "RWTexture2DArray<unorm float4>";
+ case HLSL_RWTEXTURE_3D_UNORM:
+ return "RWTexture3D<unorm float4>";
+ case HLSL_RWTEXTURE_2D_SNORM:
+ return "RWTexture2D<snorm float4>";
+ case HLSL_RWTEXTURE_2D_ARRAY_SNORM:
+ return "RWTexture2DArray<snorm float4>";
+ case HLSL_RWTEXTURE_3D_SNORM:
+ return "RWTexture3D<snorm float4>";
+ case HLSL_RWTEXTURE_2D_UINT4:
+ return "RWTexture2D<uint4>";
+ case HLSL_RWTEXTURE_2D_ARRAY_UINT4:
+ return "RWTexture2DArray<uint4>";
+ case HLSL_RWTEXTURE_3D_UINT4:
+ return "RWTexture3D<uint4>";
+ case HLSL_RWTEXTURE_2D_INT4:
+ return "RWTexture2D<int4>";
+ case HLSL_RWTEXTURE_2D_ARRAY_INT4:
+ return "RWTexture2DArray<int4>";
+ case HLSL_RWTEXTURE_3D_INT4:
+ return "RWTexture3D<int4>";
+ default:
+ UNREACHABLE();
}
- return Decorate(string);
+ return "<unknown read and write texture type>";
+}
+
+TString RWTextureString(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat)
+{
+ return RWTextureString(RWTextureGroup(type, imageInternalFormat));
+}
+
+TString RWTextureGroupSuffix(const HLSLRWTextureGroup type)
+{
+ switch (type)
+ {
+ case HLSL_RWTEXTURE_2D_FLOAT4:
+ return "RW2D_float4_";
+ case HLSL_RWTEXTURE_2D_ARRAY_FLOAT4:
+ return "RW2DArray_float4_";
+ case HLSL_RWTEXTURE_3D_FLOAT4:
+ return "RW3D_float4_";
+ case HLSL_RWTEXTURE_2D_UNORM:
+ return "RW2D_unorm_float4_";
+ case HLSL_RWTEXTURE_2D_ARRAY_UNORN:
+ return "RW2DArray_unorm_float4_";
+ case HLSL_RWTEXTURE_3D_UNORM:
+ return "RW3D_unorm_float4_";
+ case HLSL_RWTEXTURE_2D_SNORM:
+ return "RW2D_snorm_float4_";
+ case HLSL_RWTEXTURE_2D_ARRAY_SNORM:
+ return "RW2DArray_snorm_float4_";
+ case HLSL_RWTEXTURE_3D_SNORM:
+ return "RW3D_snorm_float4_";
+ case HLSL_RWTEXTURE_2D_UINT4:
+ return "RW2D_uint4_";
+ case HLSL_RWTEXTURE_2D_ARRAY_UINT4:
+ return "RW2DArray_uint4_";
+ case HLSL_RWTEXTURE_3D_UINT4:
+ return "RW3D_uint4_";
+ case HLSL_RWTEXTURE_2D_INT4:
+ return "RW2D_int4_";
+ case HLSL_RWTEXTURE_2D_ARRAY_INT4:
+ return "RW2DArray_int4_";
+ case HLSL_RWTEXTURE_3D_INT4:
+ return "RW3D_int4_";
+ default:
+ UNREACHABLE();
+ }
+
+ return "<unknown read and write resource>";
+}
+
+TString RWTextureGroupSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat)
+{
+ return RWTextureGroupSuffix(RWTextureGroup(type, imageInternalFormat));
+}
+
+TString RWTextureTypeSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat)
+{
+ switch (type)
+ {
+ case EbtImageCube:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32F:
+ case EiifRGBA16F:
+ case EiifR32F:
+ return "RWCube_float4_";
+ case EiifRGBA8:
+ return "RWCube_unorm_float4_";
+ case EiifRGBA8_SNORM:
+ return "RWCube_unorm_float4_";
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtIImageCube:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32I:
+ case EiifRGBA16I:
+ case EiifRGBA8I:
+ case EiifR32I:
+ return "RWCube_int4_";
+ default:
+ UNREACHABLE();
+ }
+ }
+ case EbtUImageCube:
+ {
+ switch (imageInternalFormat)
+ {
+ case EiifRGBA32UI:
+ case EiifRGBA16UI:
+ case EiifRGBA8UI:
+ case EiifR32UI:
+ return "RWCube_uint4_";
+ default:
+ UNREACHABLE();
+ }
+ }
+ default:
+ // All other types are identified by their group suffix
+ return TextureGroupSuffix(type, imageInternalFormat);
+ }
}
TString DecorateField(const TString &string, const TStructure &structure)
@@ -214,10 +715,13 @@ TString Decorate(const TString &string)
return string;
}
-TString DecorateIfNeeded(const TName &name)
+TString DecorateVariableIfNeeded(const TName &name)
{
if (name.isInternal())
{
+ // The name should not have a prefix reserved for user-defined variables or functions.
+ ASSERT(name.getString().compare(0, 2, "f_") != 0);
+ ASSERT(name.getString().compare(0, 1, "_") != 0);
return name.getString();
}
else
@@ -230,25 +734,29 @@ TString DecorateFunctionIfNeeded(const TName &name)
{
if (name.isInternal())
{
- return TFunction::unmangleName(name.getString());
- }
- else
- {
- return Decorate(TFunction::unmangleName(name.getString()));
+ // The name should not have a prefix reserved for user-defined variables or functions.
+ ASSERT(name.getString().compare(0, 2, "f_") != 0);
+ ASSERT(name.getString().compare(0, 1, "_") != 0);
+ return name.getString();
}
+ ASSERT(name.getString().compare(0, 3, "gl_") != 0);
+ // Add an additional f prefix to functions so that they're always disambiguated from variables.
+ // This is necessary in the corner case where a variable declaration hides a function that it
+ // uses in its initializer.
+ return "f_" + name.getString();
}
TString TypeString(const TType &type)
{
- const TStructure* structure = type.getStruct();
+ const TStructure *structure = type.getStruct();
if (structure)
{
- const TString& typeName = structure->name();
+ const TString &typeName = structure->name();
if (typeName != "")
{
return StructNameString(*structure);
}
- else // Nameless structure, define in place
+ else // Nameless structure, define in place
{
return StructureHLSL::defineNameless(*structure);
}
@@ -263,55 +771,73 @@ TString TypeString(const TType &type)
{
switch (type.getBasicType())
{
- case EbtFloat:
- switch (type.getNominalSize())
- {
- case 1: return "float";
- case 2: return "float2";
- case 3: return "float3";
- case 4: return "float4";
- }
- case EbtInt:
- switch (type.getNominalSize())
- {
- case 1: return "int";
- case 2: return "int2";
- case 3: return "int3";
- case 4: return "int4";
- }
- case EbtUInt:
- switch (type.getNominalSize())
- {
- case 1: return "uint";
- case 2: return "uint2";
- case 3: return "uint3";
- case 4: return "uint4";
- }
- case EbtBool:
- switch (type.getNominalSize())
- {
- case 1: return "bool";
- case 2: return "bool2";
- case 3: return "bool3";
- case 4: return "bool4";
- }
- case EbtVoid:
- return "void";
- case EbtSampler2D:
- case EbtISampler2D:
- case EbtUSampler2D:
- case EbtSampler2DArray:
- case EbtISampler2DArray:
- case EbtUSampler2DArray:
- return "sampler2D";
- case EbtSamplerCube:
- case EbtISamplerCube:
- case EbtUSamplerCube:
- return "samplerCUBE";
- case EbtSamplerExternalOES:
- return "sampler2D";
- default:
- break;
+ case EbtFloat:
+ switch (type.getNominalSize())
+ {
+ case 1:
+ return "float";
+ case 2:
+ return "float2";
+ case 3:
+ return "float3";
+ case 4:
+ return "float4";
+ }
+ case EbtInt:
+ switch (type.getNominalSize())
+ {
+ case 1:
+ return "int";
+ case 2:
+ return "int2";
+ case 3:
+ return "int3";
+ case 4:
+ return "int4";
+ }
+ case EbtUInt:
+ switch (type.getNominalSize())
+ {
+ case 1:
+ return "uint";
+ case 2:
+ return "uint2";
+ case 3:
+ return "uint3";
+ case 4:
+ return "uint4";
+ }
+ case EbtBool:
+ switch (type.getNominalSize())
+ {
+ case 1:
+ return "bool";
+ case 2:
+ return "bool2";
+ case 3:
+ return "bool3";
+ case 4:
+ return "bool4";
+ }
+ case EbtVoid:
+ return "void";
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ return "sampler2D";
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ return "samplerCUBE";
+ case EbtSamplerExternalOES:
+ return "sampler2D";
+ case EbtAtomicCounter:
+ return "atomic_uint";
+ default:
+ break;
}
}
@@ -336,7 +862,8 @@ TString StructNameString(const TStructure &structure)
return "ss" + str(structure.uniqueId()) + "_" + structure.name();
}
-TString QualifiedStructNameString(const TStructure &structure, bool useHLSLRowMajorPacking,
+TString QualifiedStructNameString(const TStructure &structure,
+ bool useHLSLRowMajorPacking,
bool useStd140Packing)
{
if (structure.name() == "")
@@ -366,17 +893,28 @@ TString InterpolationString(TQualifier qualifier)
{
switch (qualifier)
{
- case EvqVaryingIn: return "";
- case EvqFragmentIn: return "";
- case EvqSmoothIn: return "linear";
- case EvqFlatIn: return "nointerpolation";
- case EvqCentroidIn: return "centroid";
- case EvqVaryingOut: return "";
- case EvqVertexOut: return "";
- case EvqSmoothOut: return "linear";
- case EvqFlatOut: return "nointerpolation";
- case EvqCentroidOut: return "centroid";
- default: UNREACHABLE();
+ case EvqVaryingIn:
+ return "";
+ case EvqFragmentIn:
+ return "";
+ case EvqSmoothIn:
+ return "linear";
+ case EvqFlatIn:
+ return "nointerpolation";
+ case EvqCentroidIn:
+ return "centroid";
+ case EvqVaryingOut:
+ return "";
+ case EvqVertexOut:
+ return "";
+ case EvqSmoothOut:
+ return "linear";
+ case EvqFlatOut:
+ return "nointerpolation";
+ case EvqCentroidOut:
+ return "centroid";
+ default:
+ UNREACHABLE();
}
return "";
@@ -386,53 +924,47 @@ TString QualifierString(TQualifier qualifier)
{
switch (qualifier)
{
- case EvqIn: return "in";
- case EvqOut: return "inout"; // 'out' results in an HLSL error if not all fields are written, for GLSL it's undefined
- case EvqInOut: return "inout";
- case EvqConstReadOnly: return "const";
- default: UNREACHABLE();
+ case EvqIn:
+ return "in";
+ case EvqOut:
+ return "inout"; // 'out' results in an HLSL error if not all fields are written, for
+ // GLSL it's undefined
+ case EvqInOut:
+ return "inout";
+ case EvqConstReadOnly:
+ return "const";
+ default:
+ UNREACHABLE();
}
return "";
}
-int HLSLTextureCoordsCount(const TBasicType samplerType)
+TString DisambiguateFunctionName(const TIntermSequence *parameters)
{
- switch (samplerType)
+ TString disambiguatingString;
+ for (auto parameter : *parameters)
{
- case EbtSampler2D:
- return 2;
- case EbtSampler3D:
- return 3;
- case EbtSamplerCube:
- return 3;
- case EbtSampler2DArray:
- return 3;
- case EbtISampler2D:
- return 2;
- case EbtISampler3D:
- return 3;
- case EbtISamplerCube:
- return 3;
- case EbtISampler2DArray:
- return 3;
- case EbtUSampler2D:
- return 2;
- case EbtUSampler3D:
- return 3;
- case EbtUSamplerCube:
- return 3;
- case EbtUSampler2DArray:
- return 3;
- case EbtSampler2DShadow:
- return 2;
- case EbtSamplerCubeShadow:
- return 3;
- case EbtSampler2DArrayShadow:
- return 3;
- default:
- UNREACHABLE();
+ const TType &paramType = parameter->getAsTyped()->getType();
+ // Parameter types are only added to function names if they are ambiguous according to the
+ // native HLSL compiler. Other parameter types are not added to function names to avoid
+ // making function names longer.
+ if (paramType.getObjectSize() == 4 && paramType.getBasicType() == EbtFloat)
+ {
+ // Disambiguation is needed for float2x2 and float4 parameters. These are the only
+ // built-in types that HLSL thinks are identical. float2x3 and float3x2 are different
+ // types, for example.
+ disambiguatingString += "_" + TypeString(paramType);
+ }
+ else if (paramType.getBasicType() == EbtStruct)
+ {
+ // Disambiguation is needed for struct parameters, since HLSL thinks that structs with
+ // the same fields but a different name are identical.
+ ASSERT(paramType.getStruct()->name() != "");
+ disambiguatingString += "_" + TypeString(paramType);
+ }
}
- return 0;
-}
+ return disambiguatingString;
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.h b/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.h
index 42444e3a56..daeec8de41 100644
--- a/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.h
@@ -11,6 +11,7 @@
#define COMPILER_TRANSLATOR_UTILSHLSL_H_
#include <vector>
+#include "compiler/translator/IntermNode.h"
#include "compiler/translator/Types.h"
#include "angle_gl.h"
@@ -20,22 +21,33 @@ class TName;
namespace sh
{
-// Unique combinations of HLSL Texture type and HLSL Sampler type.
-enum HLSLTextureSamplerGroup
+// HLSL Texture type for GLSL sampler type and readonly image type.
+enum HLSLTextureGroup
{
- // Regular samplers
+ // read resources
HLSL_TEXTURE_2D,
HLSL_TEXTURE_MIN = HLSL_TEXTURE_2D,
HLSL_TEXTURE_CUBE,
HLSL_TEXTURE_2D_ARRAY,
HLSL_TEXTURE_3D,
+ HLSL_TEXTURE_2D_UNORM,
+ HLSL_TEXTURE_CUBE_UNORM,
+ HLSL_TEXTURE_2D_ARRAY_UNORN,
+ HLSL_TEXTURE_3D_UNORM,
+ HLSL_TEXTURE_2D_SNORM,
+ HLSL_TEXTURE_CUBE_SNORM,
+ HLSL_TEXTURE_2D_ARRAY_SNORM,
+ HLSL_TEXTURE_3D_SNORM,
+ HLSL_TEXTURE_2D_MS,
HLSL_TEXTURE_2D_INT4,
HLSL_TEXTURE_3D_INT4,
HLSL_TEXTURE_2D_ARRAY_INT4,
+ HLSL_TEXTURE_2D_MS_INT4,
HLSL_TEXTURE_2D_UINT4,
HLSL_TEXTURE_3D_UINT4,
HLSL_TEXTURE_2D_ARRAY_UINT4,
+ HLSL_TEXTURE_2D_MS_UINT4,
// Comparison samplers
@@ -50,29 +62,68 @@ enum HLSLTextureSamplerGroup
HLSL_TEXTURE_MAX = HLSL_TEXTURE_UNKNOWN
};
-HLSLTextureSamplerGroup TextureGroup(const TBasicType type);
-TString TextureString(const HLSLTextureSamplerGroup type);
-TString TextureString(const TBasicType type);
-TString TextureGroupSuffix(const HLSLTextureSamplerGroup type);
-TString TextureGroupSuffix(const TBasicType type);
-TString TextureTypeSuffix(const TBasicType type);
+// HLSL RWTexture type for GLSL read and write image type.
+enum HLSLRWTextureGroup
+{
+ // read/write resource
+ HLSL_RWTEXTURE_2D_FLOAT4,
+ HLSL_RWTEXTURE_MIN = HLSL_RWTEXTURE_2D_FLOAT4,
+ HLSL_RWTEXTURE_2D_ARRAY_FLOAT4,
+ HLSL_RWTEXTURE_3D_FLOAT4,
+ HLSL_RWTEXTURE_2D_UNORM,
+ HLSL_RWTEXTURE_2D_ARRAY_UNORN,
+ HLSL_RWTEXTURE_3D_UNORM,
+ HLSL_RWTEXTURE_2D_SNORM,
+ HLSL_RWTEXTURE_2D_ARRAY_SNORM,
+ HLSL_RWTEXTURE_3D_SNORM,
+ HLSL_RWTEXTURE_2D_UINT4,
+ HLSL_RWTEXTURE_2D_ARRAY_UINT4,
+ HLSL_RWTEXTURE_3D_UINT4,
+ HLSL_RWTEXTURE_2D_INT4,
+ HLSL_RWTEXTURE_2D_ARRAY_INT4,
+ HLSL_RWTEXTURE_3D_INT4,
+
+ HLSL_RWTEXTURE_UNKNOWN,
+ HLSL_RWTEXTURE_MAX = HLSL_RWTEXTURE_UNKNOWN
+};
+
+HLSLTextureGroup TextureGroup(const TBasicType type,
+ TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified);
+TString TextureString(const HLSLTextureGroup textureGroup);
+TString TextureString(const TBasicType type,
+ TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified);
+TString TextureGroupSuffix(const HLSLTextureGroup type);
+TString TextureGroupSuffix(const TBasicType type,
+ TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified);
+TString TextureTypeSuffix(const TBasicType type,
+ TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified);
+HLSLRWTextureGroup RWTextureGroup(const TBasicType type,
+ TLayoutImageInternalFormat imageInternalFormat);
+TString RWTextureString(const HLSLRWTextureGroup textureGroup);
+TString RWTextureString(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat);
+TString RWTextureGroupSuffix(const HLSLRWTextureGroup type);
+TString RWTextureGroupSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat);
+TString RWTextureTypeSuffix(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat);
+
TString SamplerString(const TBasicType type);
-TString SamplerString(HLSLTextureSamplerGroup type);
-// Prepends an underscore to avoid naming clashes
+TString SamplerString(HLSLTextureGroup type);
+
+// Adds a prefix to user-defined names to avoid naming clashes.
TString Decorate(const TString &string);
-TString DecorateIfNeeded(const TName &name);
-// Decorates and also unmangles the function name
+TString DecorateVariableIfNeeded(const TName &name);
TString DecorateFunctionIfNeeded(const TName &name);
-TString DecorateUniform(const TString &string, const TType &type);
TString DecorateField(const TString &string, const TStructure &structure);
TString DecoratePrivate(const TString &privateText);
TString TypeString(const TType &type);
TString StructNameString(const TStructure &structure);
-TString QualifiedStructNameString(const TStructure &structure, bool useHLSLRowMajorPacking,
+TString QualifiedStructNameString(const TStructure &structure,
+ bool useHLSLRowMajorPacking,
bool useStd140Packing);
TString InterpolationString(TQualifier qualifier);
TString QualifierString(TQualifier qualifier);
-int HLSLTextureCoordsCount(const TBasicType samplerType);
+// Parameters may need to be included in function names to disambiguate between overloaded
+// functions.
+TString DisambiguateFunctionName(const TIntermSequence *parameters);
}
-#endif // COMPILER_TRANSLATOR_UTILSHLSL_H_
+#endif // COMPILER_TRANSLATOR_UTILSHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateGlobalInitializer.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateGlobalInitializer.cpp
index 2461b6a438..492972b60d 100644
--- a/src/3rdparty/angle/src/compiler/translator/ValidateGlobalInitializer.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateGlobalInitializer.cpp
@@ -6,8 +6,12 @@
#include "compiler/translator/ValidateGlobalInitializer.h"
+#include "compiler/translator/IntermTraverse.h"
#include "compiler/translator/ParseContext.h"
+namespace sh
+{
+
namespace
{
@@ -32,7 +36,8 @@ class ValidateGlobalInitializerTraverser : public TIntermTraverser
void ValidateGlobalInitializerTraverser::visitSymbol(TIntermSymbol *node)
{
- const TSymbol *sym = mContext->symbolTable.find(node->getSymbol(), mContext->getShaderVersion());
+ const TSymbol *sym =
+ mContext->symbolTable.find(node->getSymbol(), mContext->getShaderVersion());
if (sym->isVariable())
{
// ESSL 1.00 section 4.3 (or ESSL 3.00 section 4.3):
@@ -40,33 +45,36 @@ void ValidateGlobalInitializerTraverser::visitSymbol(TIntermSymbol *node)
const TVariable *var = static_cast<const TVariable *>(sym);
switch (var->getType().getQualifier())
{
- case EvqConst:
- break;
- case EvqGlobal:
- case EvqTemporary:
- case EvqUniform:
- // We allow these cases to be compatible with legacy ESSL 1.00 content.
- // Implement stricter rules for ESSL 3.00 since there's no legacy content to deal with.
- if (mContext->getShaderVersion() >= 300)
- {
+ case EvqConst:
+ break;
+ case EvqGlobal:
+ case EvqTemporary:
+ case EvqUniform:
+ // We allow these cases to be compatible with legacy ESSL 1.00 content.
+ // Implement stricter rules for ESSL 3.00 since there's no legacy content to deal
+ // with.
+ if (mContext->getShaderVersion() >= 300)
+ {
+ mIsValid = false;
+ }
+ else
+ {
+ mIssueWarning = true;
+ }
+ break;
+ default:
mIsValid = false;
- }
- else
- {
- mIssueWarning = true;
- }
- break;
- default:
- mIsValid = false;
}
}
}
bool ValidateGlobalInitializerTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
{
- // Disallow calls to user-defined functions and texture lookup functions in global variable initializers.
- // This is done simply by disabling all function calls - built-in math functions don't use EOpFunctionCall.
- if (node->getOp() == EOpFunctionCall)
+ // Disallow calls to user-defined functions and texture lookup functions in global variable
+ // initializers.
+ // This is done simply by disabling all function calls - built-in math functions don't use
+ // the function call ops.
+ if (node->isFunctionCall())
{
mIsValid = false;
}
@@ -92,16 +100,15 @@ bool ValidateGlobalInitializerTraverser::visitUnary(Visit visit, TIntermUnary *n
}
ValidateGlobalInitializerTraverser::ValidateGlobalInitializerTraverser(const TParseContext *context)
- : TIntermTraverser(true, false, false),
- mContext(context),
- mIsValid(true),
- mIssueWarning(false)
+ : TIntermTraverser(true, false, false), mContext(context), mIsValid(true), mIssueWarning(false)
{
}
-} // namespace
+} // namespace
-bool ValidateGlobalInitializer(TIntermTyped *initializer, const TParseContext *context, bool *warning)
+bool ValidateGlobalInitializer(TIntermTyped *initializer,
+ const TParseContext *context,
+ bool *warning)
{
ValidateGlobalInitializerTraverser validate(context);
initializer->traverse(&validate);
@@ -110,3 +117,4 @@ bool ValidateGlobalInitializer(TIntermTyped *initializer, const TParseContext *c
return validate.isValid();
}
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateGlobalInitializer.h b/src/3rdparty/angle/src/compiler/translator/ValidateGlobalInitializer.h
index c3d2a47eba..2e7570667a 100644
--- a/src/3rdparty/angle/src/compiler/translator/ValidateGlobalInitializer.h
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateGlobalInitializer.h
@@ -7,10 +7,17 @@
#ifndef COMPILER_TRANSLATOR_VALIDATEGLOBALINITIALIZER_H_
#define COMPILER_TRANSLATOR_VALIDATEGLOBALINITIALIZER_H_
+namespace sh
+{
+
class TIntermTyped;
class TParseContext;
// Returns true if the initializer is valid.
-bool ValidateGlobalInitializer(TIntermTyped *initializer, const TParseContext *context, bool *warning);
+bool ValidateGlobalInitializer(TIntermTyped *initializer,
+ const TParseContext *context,
+ bool *warning);
+
+} // namespace sh
-#endif // COMPILER_TRANSLATOR_VALIDATEGLOBALINITIALIZER_H_
+#endif // COMPILER_TRANSLATOR_VALIDATEGLOBALINITIALIZER_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp
index ba8cdd0aa8..941f79ae51 100644
--- a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp
@@ -5,14 +5,29 @@
//
#include "compiler/translator/ValidateLimitations.h"
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/InitializeParseContext.h"
-#include "compiler/translator/ParseContext.h"
+
#include "angle_gl.h"
+#include "compiler/translator/Diagnostics.h"
+#include "compiler/translator/IntermTraverse.h"
+#include "compiler/translator/ParseContext.h"
+
+namespace sh
+{
namespace
{
+int GetLoopSymbolId(TIntermLoop *loop)
+{
+ // Here we assume all the operations are valid, because the loop node is
+ // already validated before this call.
+ TIntermSequence *declSeq = loop->getInit()->getAsDeclarationNode()->getSequence();
+ TIntermBinary *declInit = (*declSeq)[0]->getAsBinaryNode();
+ TIntermSymbol *symbol = declInit->getLeft()->getAsSymbolNode();
+
+ return symbol->getId();
+}
+
// Traverses a node to check if it represents a constant index expression.
// Definition:
// constant-index-expressions are a superset of constant-expressions.
@@ -25,10 +40,8 @@ namespace
class ValidateConstIndexExpr : public TIntermTraverser
{
public:
- ValidateConstIndexExpr(TLoopStack& stack)
- : TIntermTraverser(true, false, false),
- mValid(true),
- mLoopStack(stack)
+ ValidateConstIndexExpr(const std::vector<int> &loopSymbols)
+ : TIntermTraverser(true, false, false), mValid(true), mLoopSymbolIds(loopSymbols)
{
}
@@ -41,93 +54,93 @@ class ValidateConstIndexExpr : public TIntermTraverser
// constant index expression.
if (mValid)
{
- mValid = (symbol->getQualifier() == EvqConst) ||
- (mLoopStack.findLoop(symbol));
+ bool isLoopSymbol = std::find(mLoopSymbolIds.begin(), mLoopSymbolIds.end(),
+ symbol->getId()) != mLoopSymbolIds.end();
+ mValid = (symbol->getQualifier() == EvqConst) || isLoopSymbol;
}
}
private:
bool mValid;
- TLoopStack& mLoopStack;
+ const std::vector<int> mLoopSymbolIds;
};
-} // namespace anonymous
+// Traverses intermediate tree to ensure that the shader does not exceed the
+// minimum functionality mandated in GLSL 1.0 spec, Appendix A.
+class ValidateLimitationsTraverser : public TLValueTrackingTraverser
+{
+ public:
+ ValidateLimitationsTraverser(sh::GLenum shaderType,
+ TSymbolTable *symbolTable,
+ int shaderVersion,
+ TDiagnostics *diagnostics);
-ValidateLimitations::ValidateLimitations(sh::GLenum shaderType, TInfoSinkBase *sink)
- : TIntermTraverser(true, false, false),
+ void visitSymbol(TIntermSymbol *node) override;
+ bool visitBinary(Visit, TIntermBinary *) override;
+ bool visitLoop(Visit, TIntermLoop *) override;
+
+ private:
+ void error(TSourceLoc loc, const char *reason, const char *token);
+
+ bool withinLoopBody() const;
+ bool isLoopIndex(TIntermSymbol *symbol);
+ bool validateLoopType(TIntermLoop *node);
+
+ bool validateForLoopHeader(TIntermLoop *node);
+ // If valid, return the index symbol id; Otherwise, return -1.
+ int validateForLoopInit(TIntermLoop *node);
+ bool validateForLoopCond(TIntermLoop *node, int indexSymbolId);
+ bool validateForLoopExpr(TIntermLoop *node, int indexSymbolId);
+
+ // Returns true if indexing does not exceed the minimum functionality
+ // mandated in GLSL 1.0 spec, Appendix A, Section 5.
+ bool isConstExpr(TIntermNode *node);
+ bool isConstIndexExpr(TIntermNode *node);
+ bool validateIndexing(TIntermBinary *node);
+
+ sh::GLenum mShaderType;
+ TDiagnostics *mDiagnostics;
+ std::vector<int> mLoopSymbolIds;
+};
+
+ValidateLimitationsTraverser::ValidateLimitationsTraverser(sh::GLenum shaderType,
+ TSymbolTable *symbolTable,
+ int shaderVersion,
+ TDiagnostics *diagnostics)
+ : TLValueTrackingTraverser(true, false, false, symbolTable, shaderVersion),
mShaderType(shaderType),
- mSink(sink),
- mNumErrors(0),
- mValidateIndexing(true),
- mValidateInnerLoops(true)
+ mDiagnostics(diagnostics)
{
+ ASSERT(diagnostics);
}
-// static
-bool ValidateLimitations::IsLimitedForLoop(TIntermLoop *loop)
+void ValidateLimitationsTraverser::visitSymbol(TIntermSymbol *node)
{
- // The shader type doesn't matter in this case.
- ValidateLimitations validate(GL_FRAGMENT_SHADER, nullptr);
- validate.mValidateIndexing = false;
- validate.mValidateInnerLoops = false;
- if (!validate.validateLoopType(loop))
- return false;
- if (!validate.validateForLoopHeader(loop))
- return false;
- TIntermNode *body = loop->getBody();
- if (body != nullptr)
+ if (isLoopIndex(node) && isLValueRequiredHere())
{
- validate.mLoopStack.push(loop);
- body->traverse(&validate);
- validate.mLoopStack.pop();
+ error(node->getLine(),
+ "Loop index cannot be statically assigned to within the body of the loop",
+ node->getSymbol().c_str());
}
- return (validate.mNumErrors == 0);
}
-bool ValidateLimitations::visitBinary(Visit, TIntermBinary *node)
+bool ValidateLimitationsTraverser::visitBinary(Visit, TIntermBinary *node)
{
- // Check if loop index is modified in the loop body.
- validateOperation(node, node->getLeft());
-
// Check indexing.
switch (node->getOp())
{
- case EOpIndexDirect:
- case EOpIndexIndirect:
- if (mValidateIndexing)
- validateIndexing(node);
- break;
- default:
- break;
- }
- return true;
-}
-
-bool ValidateLimitations::visitUnary(Visit, TIntermUnary *node)
-{
- // Check if loop index is modified in the loop body.
- validateOperation(node, node->getOperand());
-
- return true;
-}
-
-bool ValidateLimitations::visitAggregate(Visit, TIntermAggregate *node)
-{
- switch (node->getOp()) {
- case EOpFunctionCall:
- validateFunctionCall(node);
- break;
- default:
- break;
+ case EOpIndexDirect:
+ case EOpIndexIndirect:
+ validateIndexing(node);
+ break;
+ default:
+ break;
}
return true;
}
-bool ValidateLimitations::visitLoop(Visit, TIntermLoop *node)
+bool ValidateLimitationsTraverser::visitLoop(Visit, TIntermLoop *node)
{
- if (!mValidateInnerLoops)
- return true;
-
if (!validateLoopType(node))
return false;
@@ -135,53 +148,45 @@ bool ValidateLimitations::visitLoop(Visit, TIntermLoop *node)
return false;
TIntermNode *body = node->getBody();
- if (body != NULL)
+ if (body != nullptr)
{
- mLoopStack.push(node);
+ mLoopSymbolIds.push_back(GetLoopSymbolId(node));
body->traverse(this);
- mLoopStack.pop();
+ mLoopSymbolIds.pop_back();
}
// The loop is fully processed - no need to visit children.
return false;
}
-void ValidateLimitations::error(TSourceLoc loc,
- const char *reason, const char *token)
+void ValidateLimitationsTraverser::error(TSourceLoc loc, const char *reason, const char *token)
{
- if (mSink)
- {
- mSink->prefix(EPrefixError);
- mSink->location(loc);
- (*mSink) << "'" << token << "' : " << reason << "\n";
- }
- ++mNumErrors;
+ mDiagnostics->error(loc, reason, token);
}
-bool ValidateLimitations::withinLoopBody() const
+bool ValidateLimitationsTraverser::withinLoopBody() const
{
- return !mLoopStack.empty();
+ return !mLoopSymbolIds.empty();
}
-bool ValidateLimitations::isLoopIndex(TIntermSymbol *symbol)
+bool ValidateLimitationsTraverser::isLoopIndex(TIntermSymbol *symbol)
{
- return mLoopStack.findLoop(symbol) != NULL;
+ return std::find(mLoopSymbolIds.begin(), mLoopSymbolIds.end(), symbol->getId()) !=
+ mLoopSymbolIds.end();
}
-bool ValidateLimitations::validateLoopType(TIntermLoop *node)
+bool ValidateLimitationsTraverser::validateLoopType(TIntermLoop *node)
{
TLoopType type = node->getType();
if (type == ELoopFor)
return true;
// Reject while and do-while loops.
- error(node->getLine(),
- "This type of loop is not allowed",
- type == ELoopWhile ? "while" : "do");
+ error(node->getLine(), "This type of loop is not allowed", type == ELoopWhile ? "while" : "do");
return false;
}
-bool ValidateLimitations::validateForLoopHeader(TIntermLoop *node)
+bool ValidateLimitationsTraverser::validateForLoopHeader(TIntermLoop *node)
{
ASSERT(node->getType() == ELoopFor);
@@ -200,10 +205,10 @@ bool ValidateLimitations::validateForLoopHeader(TIntermLoop *node)
return true;
}
-int ValidateLimitations::validateForLoopInit(TIntermLoop *node)
+int ValidateLimitationsTraverser::validateForLoopInit(TIntermLoop *node)
{
TIntermNode *init = node->getInit();
- if (init == NULL)
+ if (init == nullptr)
{
error(node->getLine(), "Missing init declaration", "for");
return -1;
@@ -213,8 +218,8 @@ int ValidateLimitations::validateForLoopInit(TIntermLoop *node)
// init-declaration has the form:
// type-specifier identifier = constant-expression
//
- TIntermAggregate *decl = init->getAsAggregate();
- if ((decl == NULL) || (decl->getOp() != EOpDeclaration))
+ TIntermDeclaration *decl = init->getAsDeclarationNode();
+ if (decl == nullptr)
{
error(init->getLine(), "Invalid init declaration", "for");
return -1;
@@ -227,29 +232,28 @@ int ValidateLimitations::validateForLoopInit(TIntermLoop *node)
return -1;
}
TIntermBinary *declInit = (*declSeq)[0]->getAsBinaryNode();
- if ((declInit == NULL) || (declInit->getOp() != EOpInitialize))
+ if ((declInit == nullptr) || (declInit->getOp() != EOpInitialize))
{
error(decl->getLine(), "Invalid init declaration", "for");
return -1;
}
TIntermSymbol *symbol = declInit->getLeft()->getAsSymbolNode();
- if (symbol == NULL)
+ if (symbol == nullptr)
{
error(declInit->getLine(), "Invalid init declaration", "for");
return -1;
}
// The loop index has type int or float.
TBasicType type = symbol->getBasicType();
- if ((type != EbtInt) && (type != EbtUInt) && (type != EbtFloat)) {
- error(symbol->getLine(),
- "Invalid type for loop index", getBasicString(type));
+ if ((type != EbtInt) && (type != EbtUInt) && (type != EbtFloat))
+ {
+ error(symbol->getLine(), "Invalid type for loop index", getBasicString(type));
return -1;
}
// The loop index is initialized with constant expression.
if (!isConstExpr(declInit->getRight()))
{
- error(declInit->getLine(),
- "Loop index cannot be initialized with non-constant expression",
+ error(declInit->getLine(), "Loop index cannot be initialized with non-constant expression",
symbol->getSymbol().c_str());
return -1;
}
@@ -257,11 +261,10 @@ int ValidateLimitations::validateForLoopInit(TIntermLoop *node)
return symbol->getId();
}
-bool ValidateLimitations::validateForLoopCond(TIntermLoop *node,
- int indexSymbolId)
+bool ValidateLimitationsTraverser::validateForLoopCond(TIntermLoop *node, int indexSymbolId)
{
TIntermNode *cond = node->getCondition();
- if (cond == NULL)
+ if (cond == nullptr)
{
error(node->getLine(), "Missing condition", "for");
return false;
@@ -271,45 +274,42 @@ bool ValidateLimitations::validateForLoopCond(TIntermLoop *node,
// loop_index relational_operator constant_expression
//
TIntermBinary *binOp = cond->getAsBinaryNode();
- if (binOp == NULL)
+ if (binOp == nullptr)
{
error(node->getLine(), "Invalid condition", "for");
return false;
}
// Loop index should be to the left of relational operator.
TIntermSymbol *symbol = binOp->getLeft()->getAsSymbolNode();
- if (symbol == NULL)
+ if (symbol == nullptr)
{
error(binOp->getLine(), "Invalid condition", "for");
return false;
}
if (symbol->getId() != indexSymbolId)
{
- error(symbol->getLine(),
- "Expected loop index", symbol->getSymbol().c_str());
+ error(symbol->getLine(), "Expected loop index", symbol->getSymbol().c_str());
return false;
}
// Relational operator is one of: > >= < <= == or !=.
switch (binOp->getOp())
{
- case EOpEqual:
- case EOpNotEqual:
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- break;
- default:
- error(binOp->getLine(),
- "Invalid relational operator",
- GetOperatorString(binOp->getOp()));
- break;
+ case EOpEqual:
+ case EOpNotEqual:
+ case EOpLessThan:
+ case EOpGreaterThan:
+ case EOpLessThanEqual:
+ case EOpGreaterThanEqual:
+ break;
+ default:
+ error(binOp->getLine(), "Invalid relational operator",
+ GetOperatorString(binOp->getOp()));
+ break;
}
// Loop index must be compared with a constant.
if (!isConstExpr(binOp->getRight()))
{
- error(binOp->getLine(),
- "Loop index cannot be compared with non-constant expression",
+ error(binOp->getLine(), "Loop index cannot be compared with non-constant expression",
symbol->getSymbol().c_str());
return false;
}
@@ -317,11 +317,10 @@ bool ValidateLimitations::validateForLoopCond(TIntermLoop *node,
return true;
}
-bool ValidateLimitations::validateForLoopExpr(TIntermLoop *node,
- int indexSymbolId)
+bool ValidateLimitationsTraverser::validateForLoopExpr(TIntermLoop *node, int indexSymbolId)
{
TIntermNode *expr = node->getExpression();
- if (expr == NULL)
+ if (expr == nullptr)
{
error(node->getLine(), "Missing expression", "for");
return false;
@@ -336,60 +335,58 @@ bool ValidateLimitations::validateForLoopExpr(TIntermLoop *node,
// --loop_index
// The last two forms are not specified in the spec, but I am assuming
// its an oversight.
- TIntermUnary *unOp = expr->getAsUnaryNode();
- TIntermBinary *binOp = unOp ? NULL : expr->getAsBinaryNode();
+ TIntermUnary *unOp = expr->getAsUnaryNode();
+ TIntermBinary *binOp = unOp ? nullptr : expr->getAsBinaryNode();
- TOperator op = EOpNull;
- TIntermSymbol *symbol = NULL;
- if (unOp != NULL)
+ TOperator op = EOpNull;
+ TIntermSymbol *symbol = nullptr;
+ if (unOp != nullptr)
{
- op = unOp->getOp();
+ op = unOp->getOp();
symbol = unOp->getOperand()->getAsSymbolNode();
}
- else if (binOp != NULL)
+ else if (binOp != nullptr)
{
- op = binOp->getOp();
+ op = binOp->getOp();
symbol = binOp->getLeft()->getAsSymbolNode();
}
// The operand must be loop index.
- if (symbol == NULL)
+ if (symbol == nullptr)
{
error(expr->getLine(), "Invalid expression", "for");
return false;
}
if (symbol->getId() != indexSymbolId)
{
- error(symbol->getLine(),
- "Expected loop index", symbol->getSymbol().c_str());
+ error(symbol->getLine(), "Expected loop index", symbol->getSymbol().c_str());
return false;
}
// The operator is one of: ++ -- += -=.
switch (op)
{
- case EOpPostIncrement:
- case EOpPostDecrement:
- case EOpPreIncrement:
- case EOpPreDecrement:
- ASSERT((unOp != NULL) && (binOp == NULL));
- break;
- case EOpAddAssign:
- case EOpSubAssign:
- ASSERT((unOp == NULL) && (binOp != NULL));
- break;
- default:
- error(expr->getLine(), "Invalid operator", GetOperatorString(op));
- return false;
+ case EOpPostIncrement:
+ case EOpPostDecrement:
+ case EOpPreIncrement:
+ case EOpPreDecrement:
+ ASSERT((unOp != nullptr) && (binOp == nullptr));
+ break;
+ case EOpAddAssign:
+ case EOpSubAssign:
+ ASSERT((unOp == nullptr) && (binOp != nullptr));
+ break;
+ default:
+ error(expr->getLine(), "Invalid operator", GetOperatorString(op));
+ return false;
}
// Loop index must be incremented/decremented with a constant.
- if (binOp != NULL)
+ if (binOp != nullptr)
{
if (!isConstExpr(binOp->getRight()))
{
- error(binOp->getLine(),
- "Loop index cannot be modified by non-constant expression",
+ error(binOp->getLine(), "Loop index cannot be modified by non-constant expression",
symbol->getSymbol().c_str());
return false;
}
@@ -398,95 +395,31 @@ bool ValidateLimitations::validateForLoopExpr(TIntermLoop *node,
return true;
}
-bool ValidateLimitations::validateFunctionCall(TIntermAggregate *node)
-{
- ASSERT(node->getOp() == EOpFunctionCall);
-
- // If not within loop body, there is nothing to check.
- if (!withinLoopBody())
- return true;
-
- // List of param indices for which loop indices are used as argument.
- typedef std::vector<size_t> ParamIndex;
- ParamIndex pIndex;
- TIntermSequence *params = node->getSequence();
- for (TIntermSequence::size_type i = 0; i < params->size(); ++i)
- {
- TIntermSymbol *symbol = (*params)[i]->getAsSymbolNode();
- if (symbol && isLoopIndex(symbol))
- pIndex.push_back(i);
- }
- // If none of the loop indices are used as arguments,
- // there is nothing to check.
- if (pIndex.empty())
- return true;
-
- bool valid = true;
- TSymbolTable& symbolTable = GetGlobalParseContext()->symbolTable;
- TSymbol* symbol = symbolTable.find(node->getName(), GetGlobalParseContext()->getShaderVersion());
- ASSERT(symbol && symbol->isFunction());
- TFunction *function = static_cast<TFunction *>(symbol);
- for (ParamIndex::const_iterator i = pIndex.begin();
- i != pIndex.end(); ++i)
- {
- const TConstParameter &param = function->getParam(*i);
- TQualifier qual = param.type->getQualifier();
- if ((qual == EvqOut) || (qual == EvqInOut))
- {
- error((*params)[*i]->getLine(),
- "Loop index cannot be used as argument to a function out or inout parameter",
- (*params)[*i]->getAsSymbolNode()->getSymbol().c_str());
- valid = false;
- }
- }
-
- return valid;
-}
-
-bool ValidateLimitations::validateOperation(TIntermOperator *node,
- TIntermNode* operand)
-{
- // Check if loop index is modified in the loop body.
- if (!withinLoopBody() || !node->isAssignment())
- return true;
-
- TIntermSymbol *symbol = operand->getAsSymbolNode();
- if (symbol && isLoopIndex(symbol))
- {
- error(node->getLine(),
- "Loop index cannot be statically assigned to within the body of the loop",
- symbol->getSymbol().c_str());
- }
- return true;
-}
-
-bool ValidateLimitations::isConstExpr(TIntermNode *node)
+bool ValidateLimitationsTraverser::isConstExpr(TIntermNode *node)
{
ASSERT(node != nullptr);
return node->getAsConstantUnion() != nullptr && node->getAsTyped()->getQualifier() == EvqConst;
}
-bool ValidateLimitations::isConstIndexExpr(TIntermNode *node)
+bool ValidateLimitationsTraverser::isConstIndexExpr(TIntermNode *node)
{
- ASSERT(node != NULL);
+ ASSERT(node != nullptr);
- ValidateConstIndexExpr validate(mLoopStack);
+ ValidateConstIndexExpr validate(mLoopSymbolIds);
node->traverse(&validate);
return validate.isValid();
}
-bool ValidateLimitations::validateIndexing(TIntermBinary *node)
+bool ValidateLimitationsTraverser::validateIndexing(TIntermBinary *node)
{
- ASSERT((node->getOp() == EOpIndexDirect) ||
- (node->getOp() == EOpIndexIndirect));
+ ASSERT((node->getOp() == EOpIndexDirect) || (node->getOp() == EOpIndexIndirect));
- bool valid = true;
+ bool valid = true;
TIntermTyped *index = node->getRight();
// The index expession must be a constant-index-expression unless
// the operand is a uniform in a vertex shader.
TIntermTyped *operand = node->getLeft();
- bool skip = (mShaderType == GL_VERTEX_SHADER) &&
- (operand->getQualifier() == EvqUniform);
+ bool skip = (mShaderType == GL_VERTEX_SHADER) && (operand->getQualifier() == EvqUniform);
if (!skip && !isConstIndexExpr(index))
{
error(index->getLine(), "Index expression must be constant", "[]");
@@ -495,3 +428,17 @@ bool ValidateLimitations::validateIndexing(TIntermBinary *node)
return valid;
}
+} // namespace anonymous
+
+bool ValidateLimitations(TIntermNode *root,
+ GLenum shaderType,
+ TSymbolTable *symbolTable,
+ int shaderVersion,
+ TDiagnostics *diagnostics)
+{
+ ValidateLimitationsTraverser validate(shaderType, symbolTable, shaderVersion, diagnostics);
+ root->traverse(&validate);
+ return diagnostics->numErrors() == 0;
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h
index 666e38ff5c..9149b8c216 100644
--- a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h
@@ -8,56 +8,20 @@
#define COMPILER_TRANSLATOR_VALIDATELIMITATIONS_H_
#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/LoopInfo.h"
-class TInfoSinkBase;
-
-// Traverses intermediate tree to ensure that the shader does not exceed the
-// minimum functionality mandated in GLSL 1.0 spec, Appendix A.
-class ValidateLimitations : public TIntermTraverser
+namespace sh
{
- public:
- ValidateLimitations(sh::GLenum shaderType, TInfoSinkBase *sink);
-
- int numErrors() const { return mNumErrors; }
-
- bool visitBinary(Visit, TIntermBinary *) override;
- bool visitUnary(Visit, TIntermUnary *) override;
- bool visitAggregate(Visit, TIntermAggregate *) override;
- bool visitLoop(Visit, TIntermLoop *) override;
-
- static bool IsLimitedForLoop(TIntermLoop *node);
-
- private:
- void error(TSourceLoc loc, const char *reason, const char *token);
-
- bool withinLoopBody() const;
- bool isLoopIndex(TIntermSymbol *symbol);
- bool validateLoopType(TIntermLoop *node);
-
- bool validateForLoopHeader(TIntermLoop *node);
- // If valid, return the index symbol id; Otherwise, return -1.
- int validateForLoopInit(TIntermLoop *node);
- bool validateForLoopCond(TIntermLoop *node, int indexSymbolId);
- bool validateForLoopExpr(TIntermLoop *node, int indexSymbolId);
- // Returns true if none of the loop indices is used as the argument to
- // the given function out or inout parameter.
- bool validateFunctionCall(TIntermAggregate *node);
- bool validateOperation(TIntermOperator *node, TIntermNode *operand);
+class TDiagnostics;
- // Returns true if indexing does not exceed the minimum functionality
- // mandated in GLSL 1.0 spec, Appendix A, Section 5.
- bool isConstExpr(TIntermNode *node);
- bool isConstIndexExpr(TIntermNode *node);
- bool validateIndexing(TIntermBinary *node);
+// Returns true if the given shader does not exceed the minimum functionality mandated in GLSL ES
+// 1.00 spec Appendix A.
+bool ValidateLimitations(TIntermNode *root,
+ GLenum shaderType,
+ TSymbolTable *symbolTable,
+ int shaderVersion,
+ TDiagnostics *diagnostics);
- sh::GLenum mShaderType;
- TInfoSinkBase *mSink;
- int mNumErrors;
- TLoopStack mLoopStack;
- bool mValidateIndexing;
- bool mValidateInnerLoops;
-};
+} // namespace sh
-#endif // COMPILER_TRANSLATOR_VALIDATELIMITATIONS_H_
+#endif // COMPILER_TRANSLATOR_VALIDATELIMITATIONS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateMaxParameters.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateMaxParameters.cpp
new file mode 100644
index 0000000000..9dccbf413f
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateMaxParameters.cpp
@@ -0,0 +1,29 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ValidateMaxParameters checks if function definitions have more than a set number of parameters.
+
+#include "compiler/translator/ValidateMaxParameters.h"
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+bool ValidateMaxParameters(TIntermBlock *root, unsigned int maxParameters)
+{
+ for (TIntermNode *node : *root->getSequence())
+ {
+ TIntermFunctionDefinition *definition = node->getAsFunctionDefinition();
+ if (definition != nullptr &&
+ definition->getFunctionPrototype()->getSequence()->size() > maxParameters)
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateMaxParameters.h b/src/3rdparty/angle/src/compiler/translator/ValidateMaxParameters.h
new file mode 100644
index 0000000000..dec7597da4
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateMaxParameters.h
@@ -0,0 +1,21 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ValidateMaxParameters checks if function definitions have more than a set number of parameters.
+
+#ifndef COMPILER_TRANSLATOR_VALIDATEMAXPARAMETERS_H_
+#define COMPILER_TRANSLATOR_VALIDATEMAXPARAMETERS_H_
+
+namespace sh
+{
+
+class TIntermBlock;
+
+// Return true if valid.
+bool ValidateMaxParameters(TIntermBlock *root, unsigned int maxParameters);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_VALIDATEMAXPARAMETERS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.cpp
index cd37aeacd1..26f0e81ba7 100644
--- a/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.cpp
@@ -3,64 +3,101 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
+// ValidateOutputs validates fragment shader outputs. It checks for conflicting locations,
+// out-of-range locations, that locations are specified when using multiple outputs, and YUV output
+// validity.
#include "compiler/translator/ValidateOutputs.h"
+
+#include <set>
+
#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/InitializeParseContext.h"
+#include "compiler/translator/IntermTraverse.h"
#include "compiler/translator/ParseContext.h"
+namespace sh
+{
+
namespace
{
-void error(int *errorCount, TInfoSinkBase &sink, const TIntermSymbol &symbol, const char *reason)
+void error(const TIntermSymbol &symbol, const char *reason, TDiagnostics *diagnostics)
{
- sink.prefix(EPrefixError);
- sink.location(symbol.getLine());
- sink << "'" << symbol.getSymbol() << "' : " << reason << "\n";
- (*errorCount)++;
+ diagnostics->error(symbol.getLine(), reason, symbol.getSymbol().c_str());
}
-} // namespace
+class ValidateOutputsTraverser : public TIntermTraverser
+{
+ public:
+ ValidateOutputsTraverser(const TExtensionBehavior &extBehavior, int maxDrawBuffers);
+
+ void validate(TDiagnostics *diagnostics) const;
+
+ void visitSymbol(TIntermSymbol *) override;
-ValidateOutputs::ValidateOutputs(const TExtensionBehavior &extBehavior, int maxDrawBuffers)
+ private:
+ int mMaxDrawBuffers;
+ bool mAllowUnspecifiedOutputLocationResolution;
+ bool mUsesFragDepth;
+
+ typedef std::vector<TIntermSymbol *> OutputVector;
+ OutputVector mOutputs;
+ OutputVector mUnspecifiedLocationOutputs;
+ OutputVector mYuvOutputs;
+ std::set<std::string> mVisitedSymbols;
+};
+
+ValidateOutputsTraverser::ValidateOutputsTraverser(const TExtensionBehavior &extBehavior,
+ int maxDrawBuffers)
: TIntermTraverser(true, false, false),
mMaxDrawBuffers(maxDrawBuffers),
mAllowUnspecifiedOutputLocationResolution(
- IsExtensionEnabled(extBehavior, "GL_EXT_blend_func_extended"))
+ IsExtensionEnabled(extBehavior, TExtension::EXT_blend_func_extended)),
+ mUsesFragDepth(false)
{
}
-void ValidateOutputs::visitSymbol(TIntermSymbol *symbol)
+void ValidateOutputsTraverser::visitSymbol(TIntermSymbol *symbol)
{
- TString name = symbol->getSymbol();
+ TString name = symbol->getSymbol();
TQualifier qualifier = symbol->getQualifier();
- if (mVisitedSymbols.count(name) == 1)
+ if (mVisitedSymbols.count(name.c_str()) == 1)
return;
- mVisitedSymbols.insert(name);
+ mVisitedSymbols.insert(name.c_str());
if (qualifier == EvqFragmentOut)
{
- if (symbol->getType().getLayoutQualifier().location == -1)
+ if (symbol->getType().getLayoutQualifier().location != -1)
{
- mUnspecifiedLocationOutputs.push_back(symbol);
+ mOutputs.push_back(symbol);
+ }
+ else if (symbol->getType().getLayoutQualifier().yuv == true)
+ {
+ mYuvOutputs.push_back(symbol);
}
else
{
- mOutputs.push_back(symbol);
+ mUnspecifiedLocationOutputs.push_back(symbol);
}
}
+ else if (qualifier == EvqFragDepth || qualifier == EvqFragDepthEXT)
+ {
+ mUsesFragDepth = true;
+ }
}
-int ValidateOutputs::validateAndCountErrors(TInfoSinkBase &sink) const
+void ValidateOutputsTraverser::validate(TDiagnostics *diagnostics) const
{
+ ASSERT(diagnostics);
OutputVector validOutputs(mMaxDrawBuffers);
- int errorCount = 0;
for (const auto &symbol : mOutputs)
{
const TType &type = symbol->getType();
- const size_t elementCount = static_cast<size_t>(type.isArray() ? type.getArraySize() : 1);
+ ASSERT(!type.isArrayOfArrays()); // Disallowed in GLSL ES 3.10 section 4.3.6.
+ const size_t elementCount =
+ static_cast<size_t>(type.isArray() ? type.getOutermostArraySize() : 1u);
const size_t location = static_cast<size_t>(type.getLayoutQualifier().location);
ASSERT(type.getLayoutQualifier().location != -1);
@@ -75,7 +112,7 @@ int ValidateOutputs::validateAndCountErrors(TInfoSinkBase &sink) const
std::stringstream strstr;
strstr << "conflicting output locations with previously defined output '"
<< validOutputs[offsetLocation]->getSymbol() << "'";
- error(&errorCount, sink, *symbol, strstr.str().c_str());
+ error(*symbol, strstr.str().c_str(), diagnostics);
}
else
{
@@ -87,9 +124,10 @@ int ValidateOutputs::validateAndCountErrors(TInfoSinkBase &sink) const
{
if (elementCount > 0)
{
- error(&errorCount, sink, *symbol,
+ error(*symbol,
elementCount > 1 ? "output array locations would exceed MAX_DRAW_BUFFERS"
- : "output location must be < MAX_DRAW_BUFFERS");
+ : "output location must be < MAX_DRAW_BUFFERS",
+ diagnostics);
}
}
}
@@ -100,9 +138,37 @@ int ValidateOutputs::validateAndCountErrors(TInfoSinkBase &sink) const
{
for (const auto &symbol : mUnspecifiedLocationOutputs)
{
- error(&errorCount, sink, *symbol,
- "must explicitly specify all locations when using multiple fragment outputs");
+ error(*symbol,
+ "must explicitly specify all locations when using multiple fragment outputs",
+ diagnostics);
}
}
- return errorCount;
+
+ if (!mYuvOutputs.empty() && (mYuvOutputs.size() > 1 || mUsesFragDepth || !mOutputs.empty() ||
+ !mUnspecifiedLocationOutputs.empty()))
+ {
+ for (const auto &symbol : mYuvOutputs)
+ {
+ error(*symbol,
+ "not allowed to specify yuv qualifier when using depth or multiple color "
+ "fragment outputs",
+ diagnostics);
+ }
+ }
+}
+
+} // anonymous namespace
+
+bool ValidateOutputs(TIntermBlock *root,
+ const TExtensionBehavior &extBehavior,
+ int maxDrawBuffers,
+ TDiagnostics *diagnostics)
+{
+ ValidateOutputsTraverser validateOutputs(extBehavior, maxDrawBuffers);
+ root->traverse(&validateOutputs);
+ int numErrorsBefore = diagnostics->numErrors();
+ validateOutputs.validate(diagnostics);
+ return (diagnostics->numErrors() == numErrorsBefore);
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.h b/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.h
index 06f63994cd..e41ccd990c 100644
--- a/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.h
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.h
@@ -3,34 +3,28 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
+// ValidateOutputs validates fragment shader outputs. It checks for conflicting locations,
+// out-of-range locations, that locations are specified when using multiple outputs, and YUV output
+// validity.
+//
#ifndef COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
#define COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
#include "compiler/translator/ExtensionBehavior.h"
-#include "compiler/translator/IntermNode.h"
-
-#include <set>
-class TInfoSinkBase;
-
-class ValidateOutputs : public TIntermTraverser
+namespace sh
{
- public:
- ValidateOutputs(const TExtensionBehavior &extBehavior, int maxDrawBuffers);
-
- int validateAndCountErrors(TInfoSinkBase &sink) const;
- void visitSymbol(TIntermSymbol *) override;
+class TIntermBlock;
+class TDiagnostics;
- private:
- int mMaxDrawBuffers;
- bool mAllowUnspecifiedOutputLocationResolution;
+// Returns true if the shader has no conflicting or otherwise erroneous fragment outputs.
+bool ValidateOutputs(TIntermBlock *root,
+ const TExtensionBehavior &extBehavior,
+ int maxDrawBuffers,
+ TDiagnostics *diagnostics);
- typedef std::vector<TIntermSymbol *> OutputVector;
- OutputVector mOutputs;
- OutputVector mUnspecifiedLocationOutputs;
- std::set<TString> mVisitedSymbols;
-};
+} // namespace sh
-#endif // COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
+#endif // COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateSwitch.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateSwitch.cpp
index 9a4ed33632..9f7a264e58 100644
--- a/src/3rdparty/angle/src/compiler/translator/ValidateSwitch.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateSwitch.cpp
@@ -6,21 +6,76 @@
#include "compiler/translator/ValidateSwitch.h"
-#include "compiler/translator/ParseContext.h"
+#include "compiler/translator/Diagnostics.h"
+#include "compiler/translator/IntermTraverse.h"
-bool ValidateSwitch::validate(TBasicType switchType, TParseContext *context,
- TIntermAggregate *statementList, const TSourceLoc &loc)
+namespace sh
{
- ValidateSwitch validate(switchType, context);
+
+namespace
+{
+
+class ValidateSwitch : public TIntermTraverser
+{
+ public:
+ static bool validate(TBasicType switchType,
+ int shaderVersion,
+ TDiagnostics *diagnostics,
+ TIntermBlock *statementList,
+ const TSourceLoc &loc);
+
+ void visitSymbol(TIntermSymbol *) override;
+ void visitConstantUnion(TIntermConstantUnion *) override;
+ bool visitDeclaration(Visit, TIntermDeclaration *) override;
+ bool visitBlock(Visit, TIntermBlock *) override;
+ bool visitBinary(Visit, TIntermBinary *) override;
+ bool visitUnary(Visit, TIntermUnary *) override;
+ bool visitTernary(Visit, TIntermTernary *) override;
+ bool visitSwizzle(Visit, TIntermSwizzle *) override;
+ bool visitIfElse(Visit visit, TIntermIfElse *) override;
+ bool visitSwitch(Visit, TIntermSwitch *) override;
+ bool visitCase(Visit, TIntermCase *node) override;
+ bool visitAggregate(Visit, TIntermAggregate *) override;
+ bool visitLoop(Visit visit, TIntermLoop *) override;
+ bool visitBranch(Visit, TIntermBranch *) override;
+
+ private:
+ ValidateSwitch(TBasicType switchType, int shaderVersion, TDiagnostics *context);
+
+ bool validateInternal(const TSourceLoc &loc);
+
+ TBasicType mSwitchType;
+ int mShaderVersion;
+ TDiagnostics *mDiagnostics;
+ bool mCaseTypeMismatch;
+ bool mFirstCaseFound;
+ bool mStatementBeforeCase;
+ bool mLastStatementWasCase;
+ int mControlFlowDepth;
+ bool mCaseInsideControlFlow;
+ int mDefaultCount;
+ std::set<int> mCasesSigned;
+ std::set<unsigned int> mCasesUnsigned;
+ bool mDuplicateCases;
+};
+
+bool ValidateSwitch::validate(TBasicType switchType,
+ int shaderVersion,
+ TDiagnostics *diagnostics,
+ TIntermBlock *statementList,
+ const TSourceLoc &loc)
+{
+ ValidateSwitch validate(switchType, shaderVersion, diagnostics);
ASSERT(statementList);
statementList->traverse(&validate);
return validate.validateInternal(loc);
}
-ValidateSwitch::ValidateSwitch(TBasicType switchType, TParseContext *context)
+ValidateSwitch::ValidateSwitch(TBasicType switchType, int shaderVersion, TDiagnostics *diagnostics)
: TIntermTraverser(true, false, true),
mSwitchType(switchType),
- mContext(context),
+ mShaderVersion(shaderVersion),
+ mDiagnostics(diagnostics),
mCaseTypeMismatch(false),
mFirstCaseFound(false),
mStatementBeforeCase(false),
@@ -29,13 +84,14 @@ ValidateSwitch::ValidateSwitch(TBasicType switchType, TParseContext *context)
mCaseInsideControlFlow(false),
mDefaultCount(0),
mDuplicateCases(false)
-{}
+{
+}
void ValidateSwitch::visitSymbol(TIntermSymbol *)
{
if (!mFirstCaseFound)
mStatementBeforeCase = true;
- mLastStatementWasCase = false;
+ mLastStatementWasCase = false;
}
void ValidateSwitch::visitConstantUnion(TIntermConstantUnion *)
@@ -44,14 +100,33 @@ void ValidateSwitch::visitConstantUnion(TIntermConstantUnion *)
// Could be just a statement like "0;"
if (!mFirstCaseFound)
mStatementBeforeCase = true;
- mLastStatementWasCase = false;
+ mLastStatementWasCase = false;
+}
+
+bool ValidateSwitch::visitDeclaration(Visit, TIntermDeclaration *)
+{
+ if (!mFirstCaseFound)
+ mStatementBeforeCase = true;
+ mLastStatementWasCase = false;
+ return true;
+}
+
+bool ValidateSwitch::visitBlock(Visit, TIntermBlock *)
+{
+ if (getParentNode() != nullptr)
+ {
+ if (!mFirstCaseFound)
+ mStatementBeforeCase = true;
+ mLastStatementWasCase = false;
+ }
+ return true;
}
bool ValidateSwitch::visitBinary(Visit, TIntermBinary *)
{
if (!mFirstCaseFound)
mStatementBeforeCase = true;
- mLastStatementWasCase = false;
+ mLastStatementWasCase = false;
return true;
}
@@ -59,11 +134,27 @@ bool ValidateSwitch::visitUnary(Visit, TIntermUnary *)
{
if (!mFirstCaseFound)
mStatementBeforeCase = true;
- mLastStatementWasCase = false;
+ mLastStatementWasCase = false;
+ return true;
+}
+
+bool ValidateSwitch::visitTernary(Visit, TIntermTernary *)
+{
+ if (!mFirstCaseFound)
+ mStatementBeforeCase = true;
+ mLastStatementWasCase = false;
+ return true;
+}
+
+bool ValidateSwitch::visitSwizzle(Visit, TIntermSwizzle *)
+{
+ if (!mFirstCaseFound)
+ mStatementBeforeCase = true;
+ mLastStatementWasCase = false;
return true;
}
-bool ValidateSwitch::visitSelection(Visit visit, TIntermSelection *)
+bool ValidateSwitch::visitIfElse(Visit visit, TIntermIfElse *)
{
if (visit == PreVisit)
++mControlFlowDepth;
@@ -71,7 +162,7 @@ bool ValidateSwitch::visitSelection(Visit visit, TIntermSelection *)
--mControlFlowDepth;
if (!mFirstCaseFound)
mStatementBeforeCase = true;
- mLastStatementWasCase = false;
+ mLastStatementWasCase = false;
return true;
}
@@ -79,7 +170,7 @@ bool ValidateSwitch::visitSwitch(Visit, TIntermSwitch *)
{
if (!mFirstCaseFound)
mStatementBeforeCase = true;
- mLastStatementWasCase = false;
+ mLastStatementWasCase = false;
// Don't go into nested switch statements
return false;
}
@@ -89,17 +180,17 @@ bool ValidateSwitch::visitCase(Visit, TIntermCase *node)
const char *nodeStr = node->hasCondition() ? "case" : "default";
if (mControlFlowDepth > 0)
{
- mContext->error(node->getLine(), "label statement nested inside control flow", nodeStr);
+ mDiagnostics->error(node->getLine(), "label statement nested inside control flow", nodeStr);
mCaseInsideControlFlow = true;
}
- mFirstCaseFound = true;
+ mFirstCaseFound = true;
mLastStatementWasCase = true;
if (!node->hasCondition())
{
++mDefaultCount;
if (mDefaultCount > 1)
{
- mContext->error(node->getLine(), "duplicate default label", nodeStr);
+ mDiagnostics->error(node->getLine(), "duplicate default label", nodeStr);
}
}
else
@@ -113,8 +204,9 @@ bool ValidateSwitch::visitCase(Visit, TIntermCase *node)
TBasicType conditionType = condition->getBasicType();
if (conditionType != mSwitchType)
{
- mContext->error(condition->getLine(),
- "case label type does not match switch init-expression type", nodeStr);
+ mDiagnostics->error(condition->getLine(),
+ "case label type does not match switch init-expression type",
+ nodeStr);
mCaseTypeMismatch = true;
}
@@ -123,7 +215,7 @@ bool ValidateSwitch::visitCase(Visit, TIntermCase *node)
int iConst = condition->getIConst(0);
if (mCasesSigned.find(iConst) != mCasesSigned.end())
{
- mContext->error(condition->getLine(), "duplicate case label", nodeStr);
+ mDiagnostics->error(condition->getLine(), "duplicate case label", nodeStr);
mDuplicateCases = true;
}
else
@@ -136,7 +228,7 @@ bool ValidateSwitch::visitCase(Visit, TIntermCase *node)
unsigned int uConst = condition->getUConst(0);
if (mCasesUnsigned.find(uConst) != mCasesUnsigned.end())
{
- mContext->error(condition->getLine(), "duplicate case label", nodeStr);
+ mDiagnostics->error(condition->getLine(), "duplicate case label", nodeStr);
mDuplicateCases = true;
}
else
@@ -158,7 +250,7 @@ bool ValidateSwitch::visitAggregate(Visit visit, TIntermAggregate *)
// This is not the statementList node, but some other node.
if (!mFirstCaseFound)
mStatementBeforeCase = true;
- mLastStatementWasCase = false;
+ mLastStatementWasCase = false;
}
return true;
}
@@ -171,7 +263,7 @@ bool ValidateSwitch::visitLoop(Visit visit, TIntermLoop *)
--mControlFlowDepth;
if (!mFirstCaseFound)
mStatementBeforeCase = true;
- mLastStatementWasCase = false;
+ mLastStatementWasCase = false;
return true;
}
@@ -179,7 +271,7 @@ bool ValidateSwitch::visitBranch(Visit, TIntermBranch *)
{
if (!mFirstCaseFound)
mStatementBeforeCase = true;
- mLastStatementWasCase = false;
+ mLastStatementWasCase = false;
return true;
}
@@ -187,14 +279,41 @@ bool ValidateSwitch::validateInternal(const TSourceLoc &loc)
{
if (mStatementBeforeCase)
{
- mContext->error(loc,
- "statement before the first label", "switch");
+ mDiagnostics->error(loc, "statement before the first label", "switch");
}
+ bool lastStatementWasCaseError = false;
if (mLastStatementWasCase)
{
- mContext->error(loc,
- "no statement between the last label and the end of the switch statement", "switch");
+ if (mShaderVersion == 300)
+ {
+ lastStatementWasCaseError = true;
+ // This error has been proposed to be made optional in GLSL ES 3.00, but dEQP tests
+ // still require it.
+ mDiagnostics->error(
+ loc, "no statement between the last label and the end of the switch statement",
+ "switch");
+ }
+ else
+ {
+ // The error has been removed from GLSL ES 3.10.
+ mDiagnostics->warning(
+ loc, "no statement between the last label and the end of the switch statement",
+ "switch");
+ }
}
- return !mStatementBeforeCase && !mLastStatementWasCase && !mCaseInsideControlFlow &&
- !mCaseTypeMismatch && mDefaultCount <= 1 && !mDuplicateCases;
+ return !mStatementBeforeCase && !lastStatementWasCaseError && !mCaseInsideControlFlow &&
+ !mCaseTypeMismatch && mDefaultCount <= 1 && !mDuplicateCases;
+}
+
+} // anonymous namespace
+
+bool ValidateSwitchStatementList(TBasicType switchType,
+ int shaderVersion,
+ TDiagnostics *diagnostics,
+ TIntermBlock *statementList,
+ const TSourceLoc &loc)
+{
+ return ValidateSwitch::validate(switchType, shaderVersion, diagnostics, statementList, loc);
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateSwitch.h b/src/3rdparty/angle/src/compiler/translator/ValidateSwitch.h
index ddbefc5619..2d2dd70f78 100644
--- a/src/3rdparty/angle/src/compiler/translator/ValidateSwitch.h
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateSwitch.h
@@ -7,46 +7,22 @@
#ifndef COMPILER_TRANSLATOR_VALIDATESWITCH_H_
#define COMPILER_TRANSLATOR_VALIDATESWITCH_H_
-#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/BaseTypes.h"
+#include "compiler/translator/Common.h"
-class TParseContext;
-
-class ValidateSwitch : public TIntermTraverser
+namespace sh
{
- public:
- // Check for errors and output messages any remaining errors on the context.
- // Returns true if there are no errors.
- static bool validate(TBasicType switchType, TParseContext *context,
- TIntermAggregate *statementList, const TSourceLoc &loc);
-
- void visitSymbol(TIntermSymbol *) override;
- void visitConstantUnion(TIntermConstantUnion *) override;
- bool visitBinary(Visit, TIntermBinary *) override;
- bool visitUnary(Visit, TIntermUnary *) override;
- bool visitSelection(Visit visit, TIntermSelection *) override;
- bool visitSwitch(Visit, TIntermSwitch *) override;
- bool visitCase(Visit, TIntermCase *node) override;
- bool visitAggregate(Visit, TIntermAggregate *) override;
- bool visitLoop(Visit visit, TIntermLoop *) override;
- bool visitBranch(Visit, TIntermBranch *) override;
-
- private:
- ValidateSwitch(TBasicType switchType, TParseContext *context);
+class TDiagnostics;
+class TIntermBlock;
- bool validateInternal(const TSourceLoc &loc);
+// Check for errors and output error messages on the context.
+// Returns true if there are no errors.
+bool ValidateSwitchStatementList(TBasicType switchType,
+ int shaderVersion,
+ TDiagnostics *diagnostics,
+ TIntermBlock *statementList,
+ const TSourceLoc &loc);
- TBasicType mSwitchType;
- TParseContext *mContext;
- bool mCaseTypeMismatch;
- bool mFirstCaseFound;
- bool mStatementBeforeCase;
- bool mLastStatementWasCase;
- int mControlFlowDepth;
- bool mCaseInsideControlFlow;
- int mDefaultCount;
- std::set<int> mCasesSigned;
- std::set<unsigned int> mCasesUnsigned;
- bool mDuplicateCases;
-};
+} // namespace sh
-#endif // COMPILER_TRANSLATOR_VALIDATESWITCH_H_
+#endif // COMPILER_TRANSLATOR_VALIDATESWITCH_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateVaryingLocations.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateVaryingLocations.cpp
new file mode 100644
index 0000000000..9c36fcea78
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateVaryingLocations.cpp
@@ -0,0 +1,174 @@
+//
+// Copyright (c) 2002-2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// The ValidateVaryingLocations function checks if there exists location conflicts on shader
+// varyings.
+//
+
+#include "ValidateVaryingLocations.h"
+
+#include "compiler/translator/Diagnostics.h"
+#include "compiler/translator/IntermTraverse.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+namespace
+{
+
+void error(const TIntermSymbol &symbol, const char *reason, TDiagnostics *diagnostics)
+{
+ diagnostics->error(symbol.getLine(), reason, symbol.getSymbol().c_str());
+}
+
+int GetLocationCount(const TIntermSymbol *varying, bool ignoreVaryingArraySize)
+{
+ const auto &varyingType = varying->getType();
+ if (varyingType.getStruct() != nullptr)
+ {
+ ASSERT(!varyingType.isArray());
+ int totalLocation = 0;
+ for (const auto *field : varyingType.getStruct()->fields())
+ {
+ const auto *fieldType = field->type();
+ ASSERT(fieldType->getStruct() == nullptr && !fieldType->isArray());
+
+ totalLocation += fieldType->getSecondarySize();
+ }
+ return totalLocation;
+ }
+ // [GL_OES_shader_io_blocks SPEC Chapter 4.4.1]
+ // Geometry shader inputs, tessellation control shader inputs and outputs, and tessellation
+ // evaluation inputs all have an additional level of arrayness relative to other shader inputs
+ // and outputs. This outer array level is removed from the type before considering how many
+ // locations the type consumes.
+ else if (ignoreVaryingArraySize)
+ {
+ // Array-of-arrays cannot be inputs or outputs of a geometry shader.
+ // (GL_OES_geometry_shader SPEC issues(5))
+ ASSERT(!varyingType.isArrayOfArrays());
+ return varyingType.getSecondarySize();
+ }
+ else
+ {
+ return varyingType.getSecondarySize() * static_cast<int>(varyingType.getArraySizeProduct());
+ }
+}
+
+using VaryingVector = std::vector<const TIntermSymbol *>;
+
+void ValidateShaderInterface(TDiagnostics *diagnostics,
+ VaryingVector &varyingVector,
+ bool ignoreVaryingArraySize)
+{
+ // Location conflicts can only happen when there are two or more varyings in varyingVector.
+ if (varyingVector.size() <= 1)
+ {
+ return;
+ }
+
+ std::map<int, const TIntermSymbol *> locationMap;
+ for (const TIntermSymbol *varying : varyingVector)
+ {
+ const int location = varying->getType().getLayoutQualifier().location;
+ ASSERT(location >= 0);
+
+ const int elementCount = GetLocationCount(varying, ignoreVaryingArraySize);
+ for (int elementIndex = 0; elementIndex < elementCount; ++elementIndex)
+ {
+ const int offsetLocation = location + elementIndex;
+ if (locationMap.find(offsetLocation) != locationMap.end())
+ {
+ std::stringstream strstr;
+ strstr << "'" << varying->getSymbol()
+ << "' conflicting location with previously defined '"
+ << locationMap[offsetLocation]->getSymbol() << "'";
+ error(*varying, strstr.str().c_str(), diagnostics);
+ }
+ else
+ {
+ locationMap[offsetLocation] = varying;
+ }
+ }
+ }
+}
+
+class ValidateVaryingLocationsTraverser : public TIntermTraverser
+{
+ public:
+ ValidateVaryingLocationsTraverser(GLenum shaderType);
+ void validate(TDiagnostics *diagnostics);
+
+ private:
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
+
+ VaryingVector mInputVaryingsWithLocation;
+ VaryingVector mOutputVaryingsWithLocation;
+ GLenum mShaderType;
+};
+
+ValidateVaryingLocationsTraverser::ValidateVaryingLocationsTraverser(GLenum shaderType)
+ : TIntermTraverser(true, false, false), mShaderType(shaderType)
+{
+}
+
+bool ValidateVaryingLocationsTraverser::visitDeclaration(Visit visit, TIntermDeclaration *node)
+{
+ const TIntermSequence &sequence = *(node->getSequence());
+ ASSERT(!sequence.empty());
+
+ const TIntermSymbol *symbol = sequence.front()->getAsSymbolNode();
+ if (symbol == nullptr)
+ {
+ return false;
+ }
+
+ // Collect varyings that have explicit 'location' qualifiers.
+ const TQualifier qualifier = symbol->getQualifier();
+ if (symbol->getType().getLayoutQualifier().location != -1)
+ {
+ if (IsVaryingIn(qualifier))
+ {
+ mInputVaryingsWithLocation.push_back(symbol);
+ }
+ else if (IsVaryingOut(qualifier))
+ {
+ mOutputVaryingsWithLocation.push_back(symbol);
+ }
+ }
+
+ return false;
+}
+
+bool ValidateVaryingLocationsTraverser::visitFunctionDefinition(Visit visit,
+ TIntermFunctionDefinition *node)
+{
+ // We stop traversing function definitions because varyings cannot be defined in a function.
+ return false;
+}
+
+void ValidateVaryingLocationsTraverser::validate(TDiagnostics *diagnostics)
+{
+ ASSERT(diagnostics);
+
+ ValidateShaderInterface(diagnostics, mInputVaryingsWithLocation,
+ mShaderType == GL_GEOMETRY_SHADER_OES);
+ ValidateShaderInterface(diagnostics, mOutputVaryingsWithLocation, false);
+}
+
+} // anonymous namespace
+
+bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType)
+{
+ ValidateVaryingLocationsTraverser varyingValidator(shaderType);
+ root->traverse(&varyingValidator);
+ int numErrorsBefore = diagnostics->numErrors();
+ varyingValidator.validate(diagnostics);
+ return (diagnostics->numErrors() == numErrorsBefore);
+}
+
+} // namespace sh \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateVaryingLocations.h b/src/3rdparty/angle/src/compiler/translator/ValidateVaryingLocations.h
new file mode 100644
index 0000000000..1e53977c68
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateVaryingLocations.h
@@ -0,0 +1,25 @@
+//
+// Copyright (c) 2002-2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// The ValidateVaryingLocations function checks if there exists location conflicts on shader
+// varyings.
+//
+
+#ifndef COMPILER_TRANSLATOR_VALIDATEVARYINGLOCATIONS_H_
+#define COMPILER_TRANSLATOR_VALIDATEVARYINGLOCATIONS_H_
+
+#include "GLSLANG/ShaderVars.h"
+
+namespace sh
+{
+
+class TIntermBlock;
+class TDiagnostics;
+
+bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType);
+
+} // namespace sh
+
+#endif \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp b/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp
deleted file mode 100644
index 3b6aa6a68e..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp
+++ /dev/null
@@ -1,673 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "angle_gl.h"
-#include "compiler/translator/SymbolTable.h"
-#include "compiler/translator/VariableInfo.h"
-#include "compiler/translator/util.h"
-#include "common/utilities.h"
-
-namespace sh
-{
-
-namespace
-{
-
-BlockLayoutType GetBlockLayoutType(TLayoutBlockStorage blockStorage)
-{
- switch (blockStorage)
- {
- case EbsPacked: return BLOCKLAYOUT_PACKED;
- case EbsShared: return BLOCKLAYOUT_SHARED;
- case EbsStd140: return BLOCKLAYOUT_STANDARD;
- default: UNREACHABLE(); return BLOCKLAYOUT_SHARED;
- }
-}
-
-void ExpandUserDefinedVariable(const ShaderVariable &variable,
- const std::string &name,
- const std::string &mappedName,
- bool markStaticUse,
- std::vector<ShaderVariable> *expanded);
-
-void ExpandVariable(const ShaderVariable &variable,
- const std::string &name,
- const std::string &mappedName,
- bool markStaticUse,
- std::vector<ShaderVariable> *expanded)
-{
- if (variable.isStruct())
- {
- if (variable.isArray())
- {
- for (unsigned int elementIndex = 0; elementIndex < variable.elementCount();
- elementIndex++)
- {
- std::string lname = name + ::ArrayString(elementIndex);
- std::string lmappedName = mappedName + ::ArrayString(elementIndex);
- ExpandUserDefinedVariable(variable, lname, lmappedName, markStaticUse, expanded);
- }
- }
- else
- {
- ExpandUserDefinedVariable(variable, name, mappedName, markStaticUse, expanded);
- }
- }
- else
- {
- ShaderVariable expandedVar = variable;
-
- expandedVar.name = name;
- expandedVar.mappedName = mappedName;
-
- // Mark all expanded fields as used if the parent is used
- if (markStaticUse)
- {
- expandedVar.staticUse = true;
- }
-
- if (expandedVar.isArray())
- {
- expandedVar.name += "[0]";
- expandedVar.mappedName += "[0]";
- }
-
- expanded->push_back(expandedVar);
- }
-}
-
-void ExpandUserDefinedVariable(const ShaderVariable &variable,
- const std::string &name,
- const std::string &mappedName,
- bool markStaticUse,
- std::vector<ShaderVariable> *expanded)
-{
- ASSERT(variable.isStruct());
-
- const std::vector<ShaderVariable> &fields = variable.fields;
-
- for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
- {
- const ShaderVariable &field = fields[fieldIndex];
- ExpandVariable(field,
- name + "." + field.name,
- mappedName + "." + field.mappedName,
- markStaticUse,
- expanded);
- }
-}
-
-template <class VarT>
-VarT *FindVariable(const TString &name,
- std::vector<VarT> *infoList)
-{
- // TODO(zmo): optimize this function.
- for (size_t ii = 0; ii < infoList->size(); ++ii)
- {
- if ((*infoList)[ii].name.c_str() == name)
- return &((*infoList)[ii]);
- }
-
- return NULL;
-}
-
-}
-
-CollectVariables::CollectVariables(std::vector<sh::Attribute> *attribs,
- std::vector<sh::OutputVariable> *outputVariables,
- std::vector<sh::Uniform> *uniforms,
- std::vector<sh::Varying> *varyings,
- std::vector<sh::InterfaceBlock> *interfaceBlocks,
- ShHashFunction64 hashFunction,
- const TSymbolTable &symbolTable)
- : TIntermTraverser(true, false, false),
- mAttribs(attribs),
- mOutputVariables(outputVariables),
- mUniforms(uniforms),
- mVaryings(varyings),
- mInterfaceBlocks(interfaceBlocks),
- mDepthRangeAdded(false),
- mPointCoordAdded(false),
- mFrontFacingAdded(false),
- mFragCoordAdded(false),
- mInstanceIDAdded(false),
- mPositionAdded(false),
- mPointSizeAdded(false),
- mLastFragDataAdded(false),
- mFragColorAdded(false),
- mFragDataAdded(false),
- mFragDepthEXTAdded(false),
- mFragDepthAdded(false),
- mSecondaryFragColorEXTAdded(false),
- mSecondaryFragDataEXTAdded(false),
- mHashFunction(hashFunction),
- mSymbolTable(symbolTable)
-{
-}
-
-// We want to check whether a uniform/varying is statically used
-// because we only count the used ones in packing computing.
-// Also, gl_FragCoord, gl_PointCoord, and gl_FrontFacing count
-// toward varying counting if they are statically used in a fragment
-// shader.
-void CollectVariables::visitSymbol(TIntermSymbol *symbol)
-{
- ASSERT(symbol != NULL);
- ShaderVariable *var = NULL;
- const TString &symbolName = symbol->getSymbol();
-
- if (IsVarying(symbol->getQualifier()))
- {
- var = FindVariable(symbolName, mVaryings);
- }
- else if (symbol->getType().getBasicType() == EbtInterfaceBlock)
- {
- UNREACHABLE();
- }
- else if (symbolName == "gl_DepthRange")
- {
- ASSERT(symbol->getQualifier() == EvqUniform);
-
- if (!mDepthRangeAdded)
- {
- Uniform info;
- const char kName[] = "gl_DepthRange";
- info.name = kName;
- info.mappedName = kName;
- info.type = GL_STRUCT_ANGLEX;
- info.arraySize = 0;
- info.precision = GL_NONE;
- info.staticUse = true;
-
- ShaderVariable nearInfo;
- const char kNearName[] = "near";
- nearInfo.name = kNearName;
- nearInfo.mappedName = kNearName;
- nearInfo.type = GL_FLOAT;
- nearInfo.arraySize = 0;
- nearInfo.precision = GL_HIGH_FLOAT;
- nearInfo.staticUse = true;
-
- ShaderVariable farInfo;
- const char kFarName[] = "far";
- farInfo.name = kFarName;
- farInfo.mappedName = kFarName;
- farInfo.type = GL_FLOAT;
- farInfo.arraySize = 0;
- farInfo.precision = GL_HIGH_FLOAT;
- farInfo.staticUse = true;
-
- ShaderVariable diffInfo;
- const char kDiffName[] = "diff";
- diffInfo.name = kDiffName;
- diffInfo.mappedName = kDiffName;
- diffInfo.type = GL_FLOAT;
- diffInfo.arraySize = 0;
- diffInfo.precision = GL_HIGH_FLOAT;
- diffInfo.staticUse = true;
-
- info.fields.push_back(nearInfo);
- info.fields.push_back(farInfo);
- info.fields.push_back(diffInfo);
-
- mUniforms->push_back(info);
- mDepthRangeAdded = true;
- }
- }
- else
- {
- switch (symbol->getQualifier())
- {
- case EvqAttribute:
- case EvqVertexIn:
- var = FindVariable(symbolName, mAttribs);
- break;
- case EvqFragmentOut:
- var = FindVariable(symbolName, mOutputVariables);
- break;
- case EvqUniform:
- {
- const TInterfaceBlock *interfaceBlock = symbol->getType().getInterfaceBlock();
- if (interfaceBlock)
- {
- InterfaceBlock *namedBlock = FindVariable(interfaceBlock->name(), mInterfaceBlocks);
- ASSERT(namedBlock);
- var = FindVariable(symbolName, &namedBlock->fields);
-
- // Set static use on the parent interface block here
- namedBlock->staticUse = true;
- }
- else
- {
- var = FindVariable(symbolName, mUniforms);
- }
-
- // It's an internal error to reference an undefined user uniform
- ASSERT(symbolName.compare(0, 3, "gl_") != 0 || var);
- }
- break;
- case EvqFragCoord:
- if (!mFragCoordAdded)
- {
- Varying info;
- const char kName[] = "gl_FragCoord";
- info.name = kName;
- info.mappedName = kName;
- info.type = GL_FLOAT_VEC4;
- info.arraySize = 0;
- info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
- info.staticUse = true;
- info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
- mVaryings->push_back(info);
- mFragCoordAdded = true;
- }
- return;
- case EvqFrontFacing:
- if (!mFrontFacingAdded)
- {
- Varying info;
- const char kName[] = "gl_FrontFacing";
- info.name = kName;
- info.mappedName = kName;
- info.type = GL_BOOL;
- info.arraySize = 0;
- info.precision = GL_NONE;
- info.staticUse = true;
- info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
- mVaryings->push_back(info);
- mFrontFacingAdded = true;
- }
- return;
- case EvqPointCoord:
- if (!mPointCoordAdded)
- {
- Varying info;
- const char kName[] = "gl_PointCoord";
- info.name = kName;
- info.mappedName = kName;
- info.type = GL_FLOAT_VEC2;
- info.arraySize = 0;
- info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
- info.staticUse = true;
- info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
- mVaryings->push_back(info);
- mPointCoordAdded = true;
- }
- return;
- case EvqInstanceID:
- if (!mInstanceIDAdded)
- {
- Attribute info;
- const char kName[] = "gl_InstanceID";
- info.name = kName;
- info.mappedName = kName;
- info.type = GL_INT;
- info.arraySize = 0;
- info.precision = GL_HIGH_INT; // Defined by spec.
- info.staticUse = true;
- info.location = -1;
- mAttribs->push_back(info);
- mInstanceIDAdded = true;
- }
- return;
- case EvqPosition:
- if (!mPositionAdded)
- {
- Varying info;
- const char kName[] = "gl_Position";
- info.name = kName;
- info.mappedName = kName;
- info.type = GL_FLOAT_VEC4;
- info.arraySize = 0;
- info.precision = GL_HIGH_FLOAT; // Defined by spec.
- info.staticUse = true;
- info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
- mVaryings->push_back(info);
- mPositionAdded = true;
- }
- return;
- case EvqPointSize:
- if (!mPointSizeAdded)
- {
- Varying info;
- const char kName[] = "gl_PointSize";
- info.name = kName;
- info.mappedName = kName;
- info.type = GL_FLOAT;
- info.arraySize = 0;
- info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
- info.staticUse = true;
- info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
- mVaryings->push_back(info);
- mPointSizeAdded = true;
- }
- return;
- case EvqLastFragData:
- if (!mLastFragDataAdded)
- {
- Varying info;
- const char kName[] = "gl_LastFragData";
- info.name = kName;
- info.mappedName = kName;
- info.type = GL_FLOAT_VEC4;
- info.arraySize = static_cast<const TVariable*>(mSymbolTable.findBuiltIn("gl_MaxDrawBuffers", 100))->getConstPointer()->getIConst();
- info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
- info.staticUse = true;
- info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
- mVaryings->push_back(info);
- mLastFragDataAdded = true;
- }
- return;
- case EvqFragColor:
- if (!mFragColorAdded)
- {
- OutputVariable info;
- const char kName[] = "gl_FragColor";
- info.name = kName;
- info.mappedName = kName;
- info.type = GL_FLOAT_VEC4;
- info.arraySize = 0;
- info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
- info.staticUse = true;
- mOutputVariables->push_back(info);
- mFragColorAdded = true;
- }
- return;
- case EvqFragData:
- if (!mFragDataAdded)
- {
- OutputVariable info;
- const char kName[] = "gl_FragData";
- info.name = kName;
- info.mappedName = kName;
- info.type = GL_FLOAT_VEC4;
- info.arraySize = static_cast<const TVariable *>(
- mSymbolTable.findBuiltIn("gl_MaxDrawBuffers", 100))
- ->getConstPointer()
- ->getIConst();
- info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
- info.staticUse = true;
- mOutputVariables->push_back(info);
- mFragDataAdded = true;
- }
- return;
- case EvqFragDepthEXT:
- if (!mFragDepthEXTAdded)
- {
- OutputVariable info;
- const char kName[] = "gl_FragDepthEXT";
- info.name = kName;
- info.mappedName = kName;
- info.type = GL_FLOAT;
- info.arraySize = 0;
- info.precision =
- GLVariablePrecision(static_cast<const TVariable *>(
- mSymbolTable.findBuiltIn("gl_FragDepthEXT", 100))
- ->getType());
- info.staticUse = true;
- mOutputVariables->push_back(info);
- mFragDepthEXTAdded = true;
- }
- return;
- case EvqFragDepth:
- if (!mFragDepthAdded)
- {
- OutputVariable info;
- const char kName[] = "gl_FragDepth";
- info.name = kName;
- info.mappedName = kName;
- info.type = GL_FLOAT;
- info.arraySize = 0;
- info.precision = GL_HIGH_FLOAT;
- info.staticUse = true;
- mOutputVariables->push_back(info);
- mFragDepthAdded = true;
- }
- return;
- case EvqSecondaryFragColorEXT:
- if (!mSecondaryFragColorEXTAdded)
- {
- OutputVariable info;
- const char kName[] = "gl_SecondaryFragColorEXT";
- info.name = kName;
- info.mappedName = kName;
- info.type = GL_FLOAT_VEC4;
- info.arraySize = 0;
- info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
- info.staticUse = true;
- mOutputVariables->push_back(info);
- mSecondaryFragColorEXTAdded = true;
- }
- return;
- case EvqSecondaryFragDataEXT:
- if (!mSecondaryFragDataEXTAdded)
- {
- OutputVariable info;
- const char kName[] = "gl_SecondaryFragDataEXT";
- info.name = kName;
- info.mappedName = kName;
- info.type = GL_FLOAT_VEC4;
-
- const TVariable *maxDualSourceDrawBuffersVar = static_cast<const TVariable *>(
- mSymbolTable.findBuiltIn("gl_MaxDualSourceDrawBuffersEXT", 100));
- info.arraySize = maxDualSourceDrawBuffersVar->getConstPointer()->getIConst();
- info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
- info.staticUse = true;
- mOutputVariables->push_back(info);
- mSecondaryFragDataEXTAdded = true;
- }
- return;
- default:
- break;
- }
- }
- if (var)
- {
- var->staticUse = true;
- }
-}
-
-class NameHashingTraverser : public GetVariableTraverser
-{
- public:
- NameHashingTraverser(ShHashFunction64 hashFunction,
- const TSymbolTable &symbolTable)
- : GetVariableTraverser(symbolTable),
- mHashFunction(hashFunction)
- {}
-
- private:
- void visitVariable(ShaderVariable *variable) override
- {
- TString stringName = TString(variable->name.c_str());
- variable->mappedName = TIntermTraverser::hash(stringName, mHashFunction).c_str();
- }
-
- ShHashFunction64 mHashFunction;
-};
-
-// Attributes, which cannot have struct fields, are a special case
-template <>
-void CollectVariables::visitVariable(const TIntermSymbol *variable,
- std::vector<Attribute> *infoList) const
-{
- ASSERT(variable);
- const TType &type = variable->getType();
- ASSERT(!type.getStruct());
-
- Attribute attribute;
-
- attribute.type = GLVariableType(type);
- attribute.precision = GLVariablePrecision(type);
- attribute.name = variable->getSymbol().c_str();
- attribute.arraySize = static_cast<unsigned int>(type.getArraySize());
- attribute.mappedName = TIntermTraverser::hash(variable->getSymbol(), mHashFunction).c_str();
- attribute.location = variable->getType().getLayoutQualifier().location;
-
- infoList->push_back(attribute);
-}
-
-template <>
-void CollectVariables::visitVariable(const TIntermSymbol *variable,
- std::vector<OutputVariable> *infoList) const
-{
- ASSERT(variable);
- const TType &type = variable->getType();
- ASSERT(!type.getStruct());
-
- OutputVariable attribute;
-
- attribute.type = GLVariableType(type);
- attribute.precision = GLVariablePrecision(type);
- attribute.name = variable->getSymbol().c_str();
- attribute.arraySize = static_cast<unsigned int>(type.getArraySize());
- attribute.mappedName = TIntermTraverser::hash(variable->getSymbol(), mHashFunction).c_str();
- attribute.location = variable->getType().getLayoutQualifier().location;
-
- infoList->push_back(attribute);
-}
-
-template <>
-void CollectVariables::visitVariable(const TIntermSymbol *variable,
- std::vector<InterfaceBlock> *infoList) const
-{
- InterfaceBlock interfaceBlock;
- const TInterfaceBlock *blockType = variable->getType().getInterfaceBlock();
- ASSERT(blockType);
-
- interfaceBlock.name = blockType->name().c_str();
- interfaceBlock.mappedName =
- TIntermTraverser::hash(blockType->name().c_str(), mHashFunction).c_str();
- interfaceBlock.instanceName = (blockType->hasInstanceName() ? blockType->instanceName().c_str() : "");
- interfaceBlock.arraySize = variable->getArraySize();
- interfaceBlock.isRowMajorLayout = (blockType->matrixPacking() == EmpRowMajor);
- interfaceBlock.layout = GetBlockLayoutType(blockType->blockStorage());
-
- // Gather field information
- for (const TField *field : blockType->fields())
- {
- const TType &fieldType = *field->type();
-
- NameHashingTraverser traverser(mHashFunction, mSymbolTable);
- traverser.traverse(fieldType, field->name(), &interfaceBlock.fields);
-
- interfaceBlock.fields.back().isRowMajorLayout = (fieldType.getLayoutQualifier().matrixPacking == EmpRowMajor);
- }
-
- infoList->push_back(interfaceBlock);
-}
-
-template <typename VarT>
-void CollectVariables::visitVariable(const TIntermSymbol *variable,
- std::vector<VarT> *infoList) const
-{
- NameHashingTraverser traverser(mHashFunction, mSymbolTable);
- traverser.traverse(variable->getType(), variable->getSymbol(), infoList);
-}
-
-template <typename VarT>
-void CollectVariables::visitInfoList(const TIntermSequence &sequence,
- std::vector<VarT> *infoList) const
-{
- for (size_t seqIndex = 0; seqIndex < sequence.size(); seqIndex++)
- {
- const TIntermSymbol *variable = sequence[seqIndex]->getAsSymbolNode();
- // The only case in which the sequence will not contain a
- // TIntermSymbol node is initialization. It will contain a
- // TInterBinary node in that case. Since attributes, uniforms,
- // and varyings cannot be initialized in a shader, we must have
- // only TIntermSymbol nodes in the sequence.
- ASSERT(variable != NULL);
- visitVariable(variable, infoList);
- }
-}
-
-bool CollectVariables::visitAggregate(Visit, TIntermAggregate *node)
-{
- bool visitChildren = true;
-
- switch (node->getOp())
- {
- case EOpDeclaration:
- {
- const TIntermSequence &sequence = *(node->getSequence());
- ASSERT(!sequence.empty());
-
- const TIntermTyped &typedNode = *(sequence.front()->getAsTyped());
- TQualifier qualifier = typedNode.getQualifier();
-
- if (typedNode.getBasicType() == EbtInterfaceBlock)
- {
- visitInfoList(sequence, mInterfaceBlocks);
- visitChildren = false;
- }
- else if (qualifier == EvqAttribute || qualifier == EvqVertexIn ||
- qualifier == EvqFragmentOut || qualifier == EvqUniform ||
- IsVarying(qualifier))
- {
- switch (qualifier)
- {
- case EvqAttribute:
- case EvqVertexIn:
- visitInfoList(sequence, mAttribs);
- break;
- case EvqFragmentOut:
- visitInfoList(sequence, mOutputVariables);
- break;
- case EvqUniform:
- visitInfoList(sequence, mUniforms);
- break;
- default:
- visitInfoList(sequence, mVaryings);
- break;
- }
-
- visitChildren = false;
- }
- break;
- }
- default: break;
- }
-
- return visitChildren;
-}
-
-bool CollectVariables::visitBinary(Visit, TIntermBinary *binaryNode)
-{
- if (binaryNode->getOp() == EOpIndexDirectInterfaceBlock)
- {
- // NOTE: we do not determine static use for individual blocks of an array
- TIntermTyped *blockNode = binaryNode->getLeft()->getAsTyped();
- ASSERT(blockNode);
-
- TIntermConstantUnion *constantUnion = binaryNode->getRight()->getAsConstantUnion();
- ASSERT(constantUnion);
-
- const TInterfaceBlock *interfaceBlock = blockNode->getType().getInterfaceBlock();
- InterfaceBlock *namedBlock = FindVariable(interfaceBlock->name(), mInterfaceBlocks);
- ASSERT(namedBlock);
- namedBlock->staticUse = true;
-
- unsigned int fieldIndex = constantUnion->getUConst(0);
- ASSERT(fieldIndex < namedBlock->fields.size());
- namedBlock->fields[fieldIndex].staticUse = true;
- return false;
- }
-
- return true;
-}
-
-void ExpandUniforms(const std::vector<Uniform> &compact,
- std::vector<ShaderVariable> *expanded)
-{
- for (size_t variableIndex = 0; variableIndex < compact.size(); variableIndex++)
- {
- const ShaderVariable &variable = compact[variableIndex];
- ExpandVariable(variable, variable.name, variable.mappedName, variable.staticUse, expanded);
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/VariableInfo.h b/src/3rdparty/angle/src/compiler/translator/VariableInfo.h
deleted file mode 100644
index 9498e9b3a0..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/VariableInfo.h
+++ /dev/null
@@ -1,77 +0,0 @@
-//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_VARIABLEINFO_H_
-#define COMPILER_TRANSLATOR_VARIABLEINFO_H_
-
-#include <GLSLANG/ShaderLang.h>
-
-#include "compiler/translator/IntermNode.h"
-
-class TSymbolTable;
-
-namespace sh
-{
-
-// Traverses intermediate tree to collect all attributes, uniforms, varyings.
-class CollectVariables : public TIntermTraverser
-{
- public:
- CollectVariables(std::vector<Attribute> *attribs,
- std::vector<OutputVariable> *outputVariables,
- std::vector<Uniform> *uniforms,
- std::vector<Varying> *varyings,
- std::vector<InterfaceBlock> *interfaceBlocks,
- ShHashFunction64 hashFunction,
- const TSymbolTable &symbolTable);
-
- void visitSymbol(TIntermSymbol *symbol) override;
- bool visitAggregate(Visit, TIntermAggregate *node) override;
- bool visitBinary(Visit visit, TIntermBinary *binaryNode) override;
-
- private:
- template <typename VarT>
- void visitVariable(const TIntermSymbol *variable, std::vector<VarT> *infoList) const;
-
- template <typename VarT>
- void visitInfoList(const TIntermSequence &sequence, std::vector<VarT> *infoList) const;
-
- std::vector<Attribute> *mAttribs;
- std::vector<OutputVariable> *mOutputVariables;
- std::vector<Uniform> *mUniforms;
- std::vector<Varying> *mVaryings;
- std::vector<InterfaceBlock> *mInterfaceBlocks;
-
- std::map<std::string, InterfaceBlockField *> mInterfaceBlockFields;
-
- bool mDepthRangeAdded;
- bool mPointCoordAdded;
- bool mFrontFacingAdded;
- bool mFragCoordAdded;
-
- bool mInstanceIDAdded;
- bool mPositionAdded;
- bool mPointSizeAdded;
- bool mLastFragDataAdded;
- bool mFragColorAdded;
- bool mFragDataAdded;
- bool mFragDepthEXTAdded;
- bool mFragDepthAdded;
- bool mSecondaryFragColorEXTAdded;
- bool mSecondaryFragDataEXTAdded;
-
- ShHashFunction64 mHashFunction;
-
- const TSymbolTable &mSymbolTable;
-};
-
-// Expand struct uniforms to flattened lists of split variables
-void ExpandUniforms(const std::vector<Uniform> &compact,
- std::vector<ShaderVariable> *expanded);
-
-}
-
-#endif // COMPILER_TRANSLATOR_VARIABLEINFO_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp b/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp
index e69052162a..6dd396ff02 100644
--- a/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp
@@ -3,6 +3,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
+// Check whether variables fit within packing limits according to the packing rules from the GLSL ES
+// 1.00.17 spec, Appendix A, section 7.
#include <algorithm>
@@ -11,259 +13,401 @@
#include "compiler/translator/VariablePacker.h"
#include "common/utilities.h"
-int VariablePacker::GetNumComponentsPerRow(sh::GLenum type)
+namespace sh
{
- switch (type)
+
+namespace
+{
+
+// Expand the variable so that struct variables are split into their individual fields.
+// Will not set the mappedName or staticUse fields on the expanded variables.
+void ExpandVariable(const ShaderVariable &variable,
+ const std::string &name,
+ std::vector<ShaderVariable> *expanded);
+
+void ExpandStructVariable(const ShaderVariable &variable,
+ const std::string &name,
+ std::vector<ShaderVariable> *expanded)
+{
+ ASSERT(variable.isStruct());
+
+ const std::vector<ShaderVariable> &fields = variable.fields;
+
+ for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
{
- case GL_FLOAT_MAT4:
- case GL_FLOAT_MAT2:
- case GL_FLOAT_MAT2x4:
- case GL_FLOAT_MAT3x4:
- case GL_FLOAT_MAT4x2:
- case GL_FLOAT_MAT4x3:
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_BOOL_VEC4:
- case GL_UNSIGNED_INT_VEC4:
- return 4;
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT2x3:
- case GL_FLOAT_MAT3x2:
- case GL_FLOAT_VEC3:
- case GL_INT_VEC3:
- case GL_BOOL_VEC3:
- case GL_UNSIGNED_INT_VEC3:
- return 3;
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- case GL_BOOL_VEC2:
- case GL_UNSIGNED_INT_VEC2:
- return 2;
- default:
- ASSERT(gl::VariableComponentCount(type) == 1);
- return 1;
+ const ShaderVariable &field = fields[fieldIndex];
+ ExpandVariable(field, name + "." + field.name, expanded);
}
}
-int VariablePacker::GetNumRows(sh::GLenum type)
+void ExpandStructArrayVariable(const ShaderVariable &variable,
+ unsigned int arrayNestingIndex,
+ const std::string &name,
+ std::vector<ShaderVariable> *expanded)
{
- switch (type)
+ // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
+ // innermost.
+ const unsigned int currentArraySize = variable.getNestedArraySize(arrayNestingIndex);
+ for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
{
- case GL_FLOAT_MAT4:
- case GL_FLOAT_MAT2x4:
- case GL_FLOAT_MAT3x4:
- case GL_FLOAT_MAT4x3:
- case GL_FLOAT_MAT4x2:
- return 4;
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT2x3:
- case GL_FLOAT_MAT3x2:
- return 3;
- case GL_FLOAT_MAT2:
- return 2;
- default:
- ASSERT(gl::VariableRowCount(type) == 1);
- return 1;
+ const std::string elementName = name + ArrayString(arrayElement);
+ if (arrayNestingIndex + 1u < variable.arraySizes.size())
+ {
+ ExpandStructArrayVariable(variable, arrayNestingIndex + 1u, elementName, expanded);
+ }
+ else
+ {
+ ExpandStructVariable(variable, elementName, expanded);
+ }
}
}
+void ExpandVariable(const ShaderVariable &variable,
+ const std::string &name,
+ std::vector<ShaderVariable> *expanded)
+{
+ if (variable.isStruct())
+ {
+ if (variable.isArray())
+ {
+ ExpandStructArrayVariable(variable, 0u, name, expanded);
+ }
+ else
+ {
+ ExpandStructVariable(variable, name, expanded);
+ }
+ }
+ else
+ {
+ ShaderVariable expandedVar = variable;
+ expandedVar.name = name;
+
+ expanded->push_back(expandedVar);
+ }
+}
+
+int GetVariablePackingRows(const ShaderVariable &variable)
+{
+ return GetTypePackingRows(variable.type) * variable.getArraySizeProduct();
+}
+
+class VariablePacker
+{
+ public:
+ bool checkExpandedVariablesWithinPackingLimits(unsigned int maxVectors,
+ std::vector<sh::ShaderVariable> *variables);
+
+ private:
+ static const int kNumColumns = 4;
+ static const unsigned kColumnMask = (1 << kNumColumns) - 1;
+
+ unsigned makeColumnFlags(int column, int numComponentsPerRow);
+ void fillColumns(int topRow, int numRows, int column, int numComponentsPerRow);
+ bool searchColumn(int column, int numRows, int *destRow, int *destSize);
+
+ int topNonFullRow_;
+ int bottomNonFullRow_;
+ int maxRows_;
+ std::vector<unsigned> rows_;
+};
+
struct TVariableInfoComparer
{
bool operator()(const sh::ShaderVariable &lhs, const sh::ShaderVariable &rhs) const
{
int lhsSortOrder = gl::VariableSortOrder(lhs.type);
int rhsSortOrder = gl::VariableSortOrder(rhs.type);
- if (lhsSortOrder != rhsSortOrder) {
+ if (lhsSortOrder != rhsSortOrder)
+ {
return lhsSortOrder < rhsSortOrder;
}
// Sort by largest first.
- return lhs.arraySize > rhs.arraySize;
+ return lhs.getArraySizeProduct() > rhs.getArraySizeProduct();
}
};
unsigned VariablePacker::makeColumnFlags(int column, int numComponentsPerRow)
{
- return ((kColumnMask << (kNumColumns - numComponentsPerRow)) &
- kColumnMask) >> column;
+ return ((kColumnMask << (kNumColumns - numComponentsPerRow)) & kColumnMask) >> column;
}
void VariablePacker::fillColumns(int topRow, int numRows, int column, int numComponentsPerRow)
{
unsigned columnFlags = makeColumnFlags(column, numComponentsPerRow);
- for (int r = 0; r < numRows; ++r) {
+ for (int r = 0; r < numRows; ++r)
+ {
int row = topRow + r;
ASSERT((rows_[row] & columnFlags) == 0);
rows_[row] |= columnFlags;
}
}
-bool VariablePacker::searchColumn(int column, int numRows, int* destRow, int* destSize)
+bool VariablePacker::searchColumn(int column, int numRows, int *destRow, int *destSize)
{
ASSERT(destRow);
- for (; topNonFullRow_ < maxRows_ && rows_[topNonFullRow_] == kColumnMask;
- ++topNonFullRow_) {
+ for (; topNonFullRow_ < maxRows_ && rows_[topNonFullRow_] == kColumnMask; ++topNonFullRow_)
+ {
}
- for (; bottomNonFullRow_ >= 0 && rows_[bottomNonFullRow_] == kColumnMask;
- --bottomNonFullRow_) {
+ for (; bottomNonFullRow_ >= 0 && rows_[bottomNonFullRow_] == kColumnMask; --bottomNonFullRow_)
+ {
}
- if (bottomNonFullRow_ - topNonFullRow_ + 1 < numRows) {
+ if (bottomNonFullRow_ - topNonFullRow_ + 1 < numRows)
+ {
return false;
}
unsigned columnFlags = makeColumnFlags(column, 1);
- int topGoodRow = 0;
- int smallestGoodTop = -1;
+ int topGoodRow = 0;
+ int smallestGoodTop = -1;
int smallestGoodSize = maxRows_ + 1;
- int bottomRow = bottomNonFullRow_ + 1;
- bool found = false;
- for (int row = topNonFullRow_; row <= bottomRow; ++row) {
+ int bottomRow = bottomNonFullRow_ + 1;
+ bool found = false;
+ for (int row = topNonFullRow_; row <= bottomRow; ++row)
+ {
bool rowEmpty = row < bottomRow ? ((rows_[row] & columnFlags) == 0) : false;
- if (rowEmpty) {
- if (!found) {
+ if (rowEmpty)
+ {
+ if (!found)
+ {
topGoodRow = row;
- found = true;
+ found = true;
}
- } else {
- if (found) {
+ }
+ else
+ {
+ if (found)
+ {
int size = row - topGoodRow;
- if (size >= numRows && size < smallestGoodSize) {
+ if (size >= numRows && size < smallestGoodSize)
+ {
smallestGoodSize = size;
- smallestGoodTop = topGoodRow;
+ smallestGoodTop = topGoodRow;
}
}
found = false;
}
}
- if (smallestGoodTop < 0) {
+ if (smallestGoodTop < 0)
+ {
return false;
}
*destRow = smallestGoodTop;
- if (destSize) {
+ if (destSize)
+ {
*destSize = smallestGoodSize;
}
return true;
}
-template <typename VarT>
-bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int maxVectors,
- const std::vector<VarT> &in_variables)
+bool VariablePacker::checkExpandedVariablesWithinPackingLimits(
+ unsigned int maxVectors,
+ std::vector<sh::ShaderVariable> *variables)
{
ASSERT(maxVectors > 0);
- maxRows_ = maxVectors;
- topNonFullRow_ = 0;
+ maxRows_ = maxVectors;
+ topNonFullRow_ = 0;
bottomNonFullRow_ = maxRows_ - 1;
- std::vector<VarT> variables(in_variables);
// Check whether each variable fits in the available vectors.
- for (size_t i = 0; i < variables.size(); i++) {
- const sh::ShaderVariable &variable = variables[i];
- if (variable.elementCount() > maxVectors / GetNumRows(variable.type)) {
+ for (const sh::ShaderVariable &variable : *variables)
+ {
+ // Structs should have been expanded before reaching here.
+ ASSERT(!variable.isStruct());
+ if (variable.getArraySizeProduct() > maxVectors / GetTypePackingRows(variable.type))
+ {
return false;
}
}
// As per GLSL 1.017 Appendix A, Section 7 variables are packed in specific
// order by type, then by size of array, largest first.
- std::sort(variables.begin(), variables.end(), TVariableInfoComparer());
+ std::sort(variables->begin(), variables->end(), TVariableInfoComparer());
rows_.clear();
rows_.resize(maxVectors, 0);
// Packs the 4 column variables.
size_t ii = 0;
- for (; ii < variables.size(); ++ii) {
- const sh::ShaderVariable &variable = variables[ii];
- if (GetNumComponentsPerRow(variable.type) != 4) {
+ for (; ii < variables->size(); ++ii)
+ {
+ const sh::ShaderVariable &variable = (*variables)[ii];
+ if (GetTypePackingComponentsPerRow(variable.type) != 4)
+ {
break;
}
- topNonFullRow_ += GetNumRows(variable.type) * variable.elementCount();
+ topNonFullRow_ += GetVariablePackingRows(variable);
}
- if (topNonFullRow_ > maxRows_) {
+ if (topNonFullRow_ > maxRows_)
+ {
return false;
}
// Packs the 3 column variables.
int num3ColumnRows = 0;
- for (; ii < variables.size(); ++ii) {
- const sh::ShaderVariable &variable = variables[ii];
- if (GetNumComponentsPerRow(variable.type) != 3) {
+ for (; ii < variables->size(); ++ii)
+ {
+ const sh::ShaderVariable &variable = (*variables)[ii];
+ if (GetTypePackingComponentsPerRow(variable.type) != 3)
+ {
break;
}
- num3ColumnRows += GetNumRows(variable.type) * variable.elementCount();
+ num3ColumnRows += GetVariablePackingRows(variable);
}
- if (topNonFullRow_ + num3ColumnRows > maxRows_) {
+ if (topNonFullRow_ + num3ColumnRows > maxRows_)
+ {
return false;
}
fillColumns(topNonFullRow_, num3ColumnRows, 0, 3);
// Packs the 2 column variables.
- int top2ColumnRow = topNonFullRow_ + num3ColumnRows;
- int twoColumnRowsAvailable = maxRows_ - top2ColumnRow;
+ int top2ColumnRow = topNonFullRow_ + num3ColumnRows;
+ int twoColumnRowsAvailable = maxRows_ - top2ColumnRow;
int rowsAvailableInColumns01 = twoColumnRowsAvailable;
int rowsAvailableInColumns23 = twoColumnRowsAvailable;
- for (; ii < variables.size(); ++ii) {
- const sh::ShaderVariable &variable = variables[ii];
- if (GetNumComponentsPerRow(variable.type) != 2) {
+ for (; ii < variables->size(); ++ii)
+ {
+ const sh::ShaderVariable &variable = (*variables)[ii];
+ if (GetTypePackingComponentsPerRow(variable.type) != 2)
+ {
break;
}
- int numRows = GetNumRows(variable.type) * variable.elementCount();
- if (numRows <= rowsAvailableInColumns01) {
+ int numRows = GetVariablePackingRows(variable);
+ if (numRows <= rowsAvailableInColumns01)
+ {
rowsAvailableInColumns01 -= numRows;
- } else if (numRows <= rowsAvailableInColumns23) {
+ }
+ else if (numRows <= rowsAvailableInColumns23)
+ {
rowsAvailableInColumns23 -= numRows;
- } else {
+ }
+ else
+ {
return false;
}
}
- int numRowsUsedInColumns01 =
- twoColumnRowsAvailable - rowsAvailableInColumns01;
- int numRowsUsedInColumns23 =
- twoColumnRowsAvailable - rowsAvailableInColumns23;
+ int numRowsUsedInColumns01 = twoColumnRowsAvailable - rowsAvailableInColumns01;
+ int numRowsUsedInColumns23 = twoColumnRowsAvailable - rowsAvailableInColumns23;
fillColumns(top2ColumnRow, numRowsUsedInColumns01, 0, 2);
- fillColumns(maxRows_ - numRowsUsedInColumns23, numRowsUsedInColumns23,
- 2, 2);
+ fillColumns(maxRows_ - numRowsUsedInColumns23, numRowsUsedInColumns23, 2, 2);
// Packs the 1 column variables.
- for (; ii < variables.size(); ++ii) {
- const sh::ShaderVariable &variable = variables[ii];
- ASSERT(1 == GetNumComponentsPerRow(variable.type));
- int numRows = GetNumRows(variable.type) * variable.elementCount();
+ for (; ii < variables->size(); ++ii)
+ {
+ const sh::ShaderVariable &variable = (*variables)[ii];
+ ASSERT(1 == GetTypePackingComponentsPerRow(variable.type));
+ int numRows = GetVariablePackingRows(variable);
int smallestColumn = -1;
- int smallestSize = maxRows_ + 1;
- int topRow = -1;
- for (int column = 0; column < kNumColumns; ++column) {
- int row = 0;
+ int smallestSize = maxRows_ + 1;
+ int topRow = -1;
+ for (int column = 0; column < kNumColumns; ++column)
+ {
+ int row = 0;
int size = 0;
- if (searchColumn(column, numRows, &row, &size)) {
- if (size < smallestSize) {
- smallestSize = size;
+ if (searchColumn(column, numRows, &row, &size))
+ {
+ if (size < smallestSize)
+ {
+ smallestSize = size;
smallestColumn = column;
- topRow = row;
+ topRow = row;
}
}
}
- if (smallestColumn < 0) {
+ if (smallestColumn < 0)
+ {
return false;
}
fillColumns(topRow, numRows, smallestColumn, 1);
}
- ASSERT(variables.size() == ii);
+ ASSERT(variables->size() == ii);
return true;
}
-// Instantiate all possible variable packings
-template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::ShaderVariable> &);
-template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::Attribute> &);
-template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::Uniform> &);
-template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::Varying> &);
+} // anonymous namespace
+
+int GetTypePackingComponentsPerRow(sh::GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT3x4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT4x3:
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_BOOL_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ return 4;
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_BOOL_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ return 3;
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_BOOL_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ return 2;
+ default:
+ ASSERT(gl::VariableComponentCount(type) == 1);
+ return 1;
+ }
+}
+
+int GetTypePackingRows(sh::GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT3x4:
+ case GL_FLOAT_MAT4x3:
+ case GL_FLOAT_MAT4x2:
+ return 4;
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT3x2:
+ return 3;
+ case GL_FLOAT_MAT2:
+ return 2;
+ default:
+ ASSERT(gl::VariableRowCount(type) == 1);
+ return 1;
+ }
+}
+
+template <typename T>
+bool CheckVariablesInPackingLimits(unsigned int maxVectors, const std::vector<T> &variables)
+{
+ VariablePacker packer;
+ std::vector<sh::ShaderVariable> expandedVariables;
+ for (const ShaderVariable &variable : variables)
+ {
+ ExpandVariable(variable, variable.name, &expandedVariables);
+ }
+ return packer.checkExpandedVariablesWithinPackingLimits(maxVectors, &expandedVariables);
+}
+
+template bool CheckVariablesInPackingLimits<ShaderVariable>(
+ unsigned int maxVectors,
+ const std::vector<ShaderVariable> &variables);
+template bool CheckVariablesInPackingLimits<Uniform>(unsigned int maxVectors,
+ const std::vector<Uniform> &variables);
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/VariablePacker.h b/src/3rdparty/angle/src/compiler/translator/VariablePacker.h
index 9c80eea618..36b2104cd0 100644
--- a/src/3rdparty/angle/src/compiler/translator/VariablePacker.h
+++ b/src/3rdparty/angle/src/compiler/translator/VariablePacker.h
@@ -3,39 +3,30 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
+// Check whether variables fit within packing limits according to the packing rules from the GLSL ES
+// 1.00.17 spec, Appendix A, section 7.
#ifndef COMPILER_TRANSLATOR_VARIABLEPACKER_H_
#define COMPILER_TRANSLATOR_VARIABLEPACKER_H_
#include <vector>
-#include "compiler/translator/VariableInfo.h"
-class VariablePacker {
- public:
- // Returns true if the passed in variables pack in maxVectors following
- // the packing rules from the GLSL 1.017 spec, Appendix A, section 7.
- template <typename VarT>
- bool CheckVariablesWithinPackingLimits(unsigned int maxVectors,
- const std::vector<VarT> &in_variables);
+#include <GLSLANG/ShaderLang.h>
- // Gets how many components in a row a data type takes.
- static int GetNumComponentsPerRow(sh::GLenum type);
+namespace sh
+{
- // Gets how many rows a data type takes.
- static int GetNumRows(sh::GLenum type);
+// Gets how many components in a row a data type takes.
+int GetTypePackingComponentsPerRow(sh::GLenum type);
- private:
- static const int kNumColumns = 4;
- static const unsigned kColumnMask = (1 << kNumColumns) - 1;
+// Gets how many rows a data type takes.
+int GetTypePackingRows(sh::GLenum type);
- unsigned makeColumnFlags(int column, int numComponentsPerRow);
- void fillColumns(int topRow, int numRows, int column, int numComponentsPerRow);
- bool searchColumn(int column, int numRows, int* destRow, int* destSize);
+// Returns true if the passed in variables pack in maxVectors.
+// T should be ShaderVariable or one of the subclasses of ShaderVariable.
+template <typename T>
+bool CheckVariablesInPackingLimits(unsigned int maxVectors, const std::vector<T> &variables);
- int topNonFullRow_;
- int bottomNonFullRow_;
- int maxRows_;
- std::vector<unsigned> rows_;
-};
+} // namespace sh
-#endif // COMPILER_TRANSLATOR_VARIABLEPACKER_H_
+#endif // COMPILER_TRANSLATOR_VARIABLEPACKER_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/VectorizeVectorScalarArithmetic.cpp b/src/3rdparty/angle/src/compiler/translator/VectorizeVectorScalarArithmetic.cpp
new file mode 100644
index 0000000000..1e79a60991
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/VectorizeVectorScalarArithmetic.cpp
@@ -0,0 +1,284 @@
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// VectorizeVectorScalarArithmetic.cpp: Turn some arithmetic operations that operate on a float
+// vector-scalar pair into vector-vector operations. This is done recursively. Some scalar binary
+// operations inside vector constructors are also turned into vector operations.
+//
+// This is targeted to work around a bug in NVIDIA OpenGL drivers that was reproducible on NVIDIA
+// driver version 387.92. It works around the most common occurrences of the bug.
+
+#include "compiler/translator/VectorizeVectorScalarArithmetic.h"
+
+#include <set>
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class VectorizeVectorScalarArithmeticTraverser : public TIntermTraverser
+{
+ public:
+ VectorizeVectorScalarArithmeticTraverser(TSymbolTable *symbolTable)
+ : TIntermTraverser(true, false, false, symbolTable), mReplaced(false)
+ {
+ }
+
+ bool didReplaceScalarsWithVectors() { return mReplaced; }
+ void nextIteration()
+ {
+ mReplaced = false;
+ mModifiedBlocks.clear();
+ }
+
+ protected:
+ bool visitBinary(Visit visit, TIntermBinary *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+
+ private:
+ // These helpers should only be called from visitAggregate when visiting a constructor.
+ // argBinary is the only argument of the constructor.
+ void replaceMathInsideConstructor(TIntermAggregate *node, TIntermBinary *argBinary);
+ void replaceAssignInsideConstructor(const TIntermAggregate *node,
+ const TIntermBinary *argBinary);
+
+ static TIntermTyped *Vectorize(TIntermTyped *node,
+ TType vectorType,
+ TIntermTraverser::OriginalNode *originalNodeFate);
+
+ bool mReplaced;
+ std::set<const TIntermBlock *> mModifiedBlocks;
+};
+
+TIntermTyped *VectorizeVectorScalarArithmeticTraverser::Vectorize(
+ TIntermTyped *node,
+ TType vectorType,
+ TIntermTraverser::OriginalNode *originalNodeFate)
+{
+ ASSERT(node->isScalar());
+ vectorType.setQualifier(EvqTemporary);
+ TIntermSequence vectorConstructorArgs;
+ vectorConstructorArgs.push_back(node);
+ TIntermAggregate *vectorized =
+ TIntermAggregate::CreateConstructor(vectorType, &vectorConstructorArgs);
+ TIntermTyped *vectorizedFolded = vectorized->fold(nullptr);
+ if (originalNodeFate != nullptr)
+ {
+ if (vectorizedFolded != vectorized)
+ {
+ *originalNodeFate = OriginalNode::IS_DROPPED;
+ }
+ else
+ {
+ *originalNodeFate = OriginalNode::BECOMES_CHILD;
+ }
+ }
+ return vectorizedFolded;
+}
+
+bool VectorizeVectorScalarArithmeticTraverser::visitBinary(Visit /*visit*/, TIntermBinary *node)
+{
+ TIntermTyped *left = node->getLeft();
+ TIntermTyped *right = node->getRight();
+ ASSERT(left);
+ ASSERT(right);
+ switch (node->getOp())
+ {
+ case EOpAdd:
+ case EOpAddAssign:
+ // Only these specific ops are necessary to turn into vector ops.
+ break;
+ default:
+ return true;
+ }
+ if (node->getBasicType() != EbtFloat)
+ {
+ // Only float ops have reproduced the bug.
+ return true;
+ }
+ if (left->isScalar() && right->isVector())
+ {
+ ASSERT(!node->isAssignment());
+ ASSERT(!right->isArray());
+ OriginalNode originalNodeFate;
+ TIntermTyped *leftVectorized = Vectorize(left, right->getType(), &originalNodeFate);
+ queueReplacementWithParent(node, left, leftVectorized, originalNodeFate);
+ mReplaced = true;
+ // Don't replace more nodes in the same subtree on this traversal. However, nodes elsewhere
+ // in the tree may still be replaced.
+ return false;
+ }
+ else if (left->isVector() && right->isScalar())
+ {
+ OriginalNode originalNodeFate;
+ TIntermTyped *rightVectorized = Vectorize(right, left->getType(), &originalNodeFate);
+ queueReplacementWithParent(node, right, rightVectorized, originalNodeFate);
+ mReplaced = true;
+ // Don't replace more nodes in the same subtree on this traversal. However, nodes elsewhere
+ // in the tree may still be replaced.
+ return false;
+ }
+ return true;
+}
+
+void VectorizeVectorScalarArithmeticTraverser::replaceMathInsideConstructor(
+ TIntermAggregate *node,
+ TIntermBinary *argBinary)
+{
+ // Turn:
+ // a * b
+ // into:
+ // gvec(a) * gvec(b)
+
+ TIntermTyped *left = argBinary->getLeft();
+ TIntermTyped *right = argBinary->getRight();
+ ASSERT(left->isScalar() && right->isScalar());
+
+ TType leftVectorizedType = left->getType();
+ leftVectorizedType.setPrimarySize(static_cast<unsigned char>(node->getType().getNominalSize()));
+ TIntermTyped *leftVectorized = Vectorize(left, leftVectorizedType, nullptr);
+ TType rightVectorizedType = right->getType();
+ rightVectorizedType.setPrimarySize(
+ static_cast<unsigned char>(node->getType().getNominalSize()));
+ TIntermTyped *rightVectorized = Vectorize(right, rightVectorizedType, nullptr);
+
+ TIntermBinary *newArg = new TIntermBinary(argBinary->getOp(), leftVectorized, rightVectorized);
+ queueReplacementWithParent(node, argBinary, newArg, OriginalNode::IS_DROPPED);
+}
+
+void VectorizeVectorScalarArithmeticTraverser::replaceAssignInsideConstructor(
+ const TIntermAggregate *node,
+ const TIntermBinary *argBinary)
+{
+ // Turn:
+ // gvec(a *= b);
+ // into:
+ // // This is inserted into the parent block:
+ // gvec s0 = gvec(a);
+ //
+ // // This goes where the gvec constructor used to be:
+ // ((s0 *= b, a = s0.x), s0);
+
+ TIntermTyped *left = argBinary->getLeft();
+ TIntermTyped *right = argBinary->getRight();
+ ASSERT(left->isScalar() && right->isScalar());
+ ASSERT(!left->hasSideEffects());
+
+ TType vecType = node->getType();
+ vecType.setQualifier(EvqTemporary);
+
+ nextTemporaryId();
+ // gvec s0 = gvec(a);
+ // s0 is called "tempAssignmentTarget" below.
+ TIntermTyped *tempAssignmentTargetInitializer = Vectorize(left->deepCopy(), vecType, nullptr);
+ TIntermDeclaration *tempAssignmentTargetDeclaration =
+ createTempInitDeclaration(tempAssignmentTargetInitializer);
+
+ // s0 *= b
+ TOperator compoundAssignmentOp = argBinary->getOp();
+ if (compoundAssignmentOp == EOpMulAssign)
+ {
+ compoundAssignmentOp = EOpVectorTimesScalarAssign;
+ }
+ TIntermBinary *replacementCompoundAssignment =
+ new TIntermBinary(compoundAssignmentOp, createTempSymbol(vecType), right->deepCopy());
+
+ // s0.x
+ TVector<int> swizzleXOffset;
+ swizzleXOffset.push_back(0);
+ TIntermSwizzle *tempAssignmentTargetX =
+ new TIntermSwizzle(createTempSymbol(vecType), swizzleXOffset);
+ // a = s0.x
+ TIntermBinary *replacementAssignBackToTarget =
+ new TIntermBinary(EOpAssign, left->deepCopy(), tempAssignmentTargetX);
+
+ // s0 *= b, a = s0.x
+ TIntermBinary *replacementSequenceLeft =
+ new TIntermBinary(EOpComma, replacementCompoundAssignment, replacementAssignBackToTarget);
+ // (s0 *= b, a = s0.x), s0
+ TIntermBinary *replacementSequence =
+ new TIntermBinary(EOpComma, replacementSequenceLeft, createTempSymbol(vecType));
+
+ insertStatementInParentBlock(tempAssignmentTargetDeclaration);
+ queueReplacement(replacementSequence, OriginalNode::IS_DROPPED);
+}
+
+bool VectorizeVectorScalarArithmeticTraverser::visitAggregate(Visit /*visit*/,
+ TIntermAggregate *node)
+{
+ // Transform scalar binary expressions inside vector constructors.
+ if (!node->isConstructor() || !node->isVector() || node->getSequence()->size() != 1)
+ {
+ return true;
+ }
+ TIntermTyped *argument = node->getSequence()->back()->getAsTyped();
+ ASSERT(argument);
+ if (!argument->isScalar() || argument->getBasicType() != EbtFloat)
+ {
+ return true;
+ }
+ TIntermBinary *argBinary = argument->getAsBinaryNode();
+ if (!argBinary)
+ {
+ return true;
+ }
+
+ // Only specific ops are necessary to change.
+ switch (argBinary->getOp())
+ {
+ case EOpMul:
+ case EOpDiv:
+ {
+ replaceMathInsideConstructor(node, argBinary);
+ mReplaced = true;
+ // Don't replace more nodes in the same subtree on this traversal. However, nodes
+ // elsewhere in the tree may still be replaced.
+ return false;
+ }
+ case EOpMulAssign:
+ case EOpDivAssign:
+ {
+ // The case where the left side has side effects is too complicated to deal with, so we
+ // leave that be.
+ if (!argBinary->getLeft()->hasSideEffects())
+ {
+ const TIntermBlock *parentBlock = getParentBlock();
+ // We can't do more than one insertion to the same block on the same traversal.
+ if (mModifiedBlocks.find(parentBlock) == mModifiedBlocks.end())
+ {
+ replaceAssignInsideConstructor(node, argBinary);
+ mModifiedBlocks.insert(parentBlock);
+ mReplaced = true;
+ // Don't replace more nodes in the same subtree on this traversal.
+ // However, nodes elsewhere in the tree may still be replaced.
+ return false;
+ }
+ }
+ break;
+ }
+ default:
+ return true;
+ }
+ return true;
+}
+
+} // anonymous namespace
+
+void VectorizeVectorScalarArithmetic(TIntermBlock *root, TSymbolTable *symbolTable)
+{
+ VectorizeVectorScalarArithmeticTraverser traverser(symbolTable);
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ traverser.updateTree();
+ } while (traverser.didReplaceScalarsWithVectors());
+}
+
+} // namespace sh \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/VectorizeVectorScalarArithmetic.h b/src/3rdparty/angle/src/compiler/translator/VectorizeVectorScalarArithmetic.h
new file mode 100644
index 0000000000..69f092e039
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/VectorizeVectorScalarArithmetic.h
@@ -0,0 +1,25 @@
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// VectorizeVectorScalarArithmetic.h: Turn some arithmetic operations that operate on a float
+// vector-scalar pair into vector-vector operations. This is done recursively. Some scalar binary
+// operations inside vector constructors are also turned into vector operations.
+//
+// This is targeted to work around a bug in NVIDIA OpenGL drivers that was reproducible on NVIDIA
+// driver version 387.92. It works around the most common occurrences of the bug.
+
+#ifndef COMPILER_TRANSLATOR_VECTORIZEVECTORSCALARARITHMETIC_H_
+#define COMPILER_TRANSLATOR_VECTORIZEVECTORSCALARARITHMETIC_H_
+
+namespace sh
+{
+
+class TIntermBlock;
+class TSymbolTable;
+
+void VectorizeVectorScalarArithmetic(TIntermBlock *root, TSymbolTable *symbolTable);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_VECTORIZEVECTORSCALARARITHMETIC_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
index c8718daa10..81688765b8 100644
--- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
@@ -6,22 +6,40 @@
#include "compiler/translator/VersionGLSL.h"
+#include "angle_gl.h"
+
+namespace sh
+{
+
int ShaderOutputTypeToGLSLVersion(ShShaderOutput output)
{
switch (output)
{
- case SH_GLSL_130_OUTPUT: return GLSL_VERSION_130;
- case SH_GLSL_140_OUTPUT: return GLSL_VERSION_140;
- case SH_GLSL_150_CORE_OUTPUT: return GLSL_VERSION_150;
- case SH_GLSL_330_CORE_OUTPUT: return GLSL_VERSION_330;
- case SH_GLSL_400_CORE_OUTPUT: return GLSL_VERSION_400;
- case SH_GLSL_410_CORE_OUTPUT: return GLSL_VERSION_410;
- case SH_GLSL_420_CORE_OUTPUT: return GLSL_VERSION_420;
- case SH_GLSL_430_CORE_OUTPUT: return GLSL_VERSION_430;
- case SH_GLSL_440_CORE_OUTPUT: return GLSL_VERSION_440;
- case SH_GLSL_450_CORE_OUTPUT: return GLSL_VERSION_450;
- case SH_GLSL_COMPATIBILITY_OUTPUT: return GLSL_VERSION_110;
- default: UNREACHABLE(); return 0;
+ case SH_GLSL_130_OUTPUT:
+ return GLSL_VERSION_130;
+ case SH_GLSL_140_OUTPUT:
+ return GLSL_VERSION_140;
+ case SH_GLSL_150_CORE_OUTPUT:
+ return GLSL_VERSION_150;
+ case SH_GLSL_330_CORE_OUTPUT:
+ return GLSL_VERSION_330;
+ case SH_GLSL_400_CORE_OUTPUT:
+ return GLSL_VERSION_400;
+ case SH_GLSL_410_CORE_OUTPUT:
+ return GLSL_VERSION_410;
+ case SH_GLSL_420_CORE_OUTPUT:
+ return GLSL_VERSION_420;
+ case SH_GLSL_430_CORE_OUTPUT:
+ return GLSL_VERSION_430;
+ case SH_GLSL_440_CORE_OUTPUT:
+ return GLSL_VERSION_440;
+ case SH_GLSL_450_CORE_OUTPUT:
+ return GLSL_VERSION_450;
+ case SH_GLSL_COMPATIBILITY_OUTPUT:
+ return GLSL_VERSION_110;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
@@ -42,9 +60,7 @@ int ShaderOutputTypeToGLSLVersion(ShShaderOutput output)
// GLSL 1.2 relaxed the restriction on arrays, section 5.8: "Variables that
// are built-in types, entire structures or arrays... are all l-values."
//
-TVersionGLSL::TVersionGLSL(sh::GLenum type,
- const TPragma &pragma,
- ShShaderOutput output)
+TVersionGLSL::TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output)
: TIntermTraverser(true, false, false)
{
mVersion = ShaderOutputTypeToGLSLVersion(output);
@@ -52,6 +68,10 @@ TVersionGLSL::TVersionGLSL(sh::GLenum type,
{
ensureVersionIsAtLeast(GLSL_VERSION_120);
}
+ if (type == GL_COMPUTE_SHADER)
+ {
+ ensureVersionIsAtLeast(GLSL_VERSION_430);
+ }
}
void TVersionGLSL::visitSymbol(TIntermSymbol *node)
@@ -62,75 +82,57 @@ void TVersionGLSL::visitSymbol(TIntermSymbol *node)
}
}
-bool TVersionGLSL::visitAggregate(Visit, TIntermAggregate *node)
+bool TVersionGLSL::visitDeclaration(Visit, TIntermDeclaration *node)
+{
+ const TIntermSequence &sequence = *(node->getSequence());
+ if (sequence.front()->getAsTyped()->getType().isInvariant())
+ {
+ ensureVersionIsAtLeast(GLSL_VERSION_120);
+ }
+ return true;
+}
+
+bool TVersionGLSL::visitInvariantDeclaration(Visit, TIntermInvariantDeclaration *node)
{
- bool visitChildren = true;
+ ensureVersionIsAtLeast(GLSL_VERSION_120);
+ return true;
+}
- switch (node->getOp())
+bool TVersionGLSL::visitFunctionPrototype(Visit, TIntermFunctionPrototype *node)
+{
+ const TIntermSequence &params = *(node->getSequence());
+ for (TIntermSequence::const_iterator iter = params.begin(); iter != params.end(); ++iter)
{
- case EOpSequence:
- // We need to visit sequence children to get to global or inner scope.
- visitChildren = true;
- break;
- case EOpDeclaration:
+ const TIntermTyped *param = (*iter)->getAsTyped();
+ if (param->isArray())
{
- const TIntermSequence &sequence = *(node->getSequence());
- if (sequence.front()->getAsTyped()->getType().isInvariant())
+ TQualifier qualifier = param->getQualifier();
+ if ((qualifier == EvqOut) || (qualifier == EvqInOut))
{
ensureVersionIsAtLeast(GLSL_VERSION_120);
+ break;
}
- break;
}
- case EOpInvariantDeclaration:
- ensureVersionIsAtLeast(GLSL_VERSION_120);
- break;
- case EOpParameters:
- {
- const TIntermSequence &params = *(node->getSequence());
- for (TIntermSequence::const_iterator iter = params.begin();
- iter != params.end(); ++iter)
- {
- const TIntermTyped *param = (*iter)->getAsTyped();
- if (param->isArray())
- {
- TQualifier qualifier = param->getQualifier();
- if ((qualifier == EvqOut) || (qualifier == EvqInOut))
- {
- ensureVersionIsAtLeast(GLSL_VERSION_120);
- break;
- }
- }
- }
- // Fully processed. No need to visit children.
- visitChildren = false;
- break;
- }
- case EOpConstructMat2:
- case EOpConstructMat2x3:
- case EOpConstructMat2x4:
- case EOpConstructMat3x2:
- case EOpConstructMat3:
- case EOpConstructMat3x4:
- case EOpConstructMat4x2:
- case EOpConstructMat4x3:
- case EOpConstructMat4:
+ }
+ // Fully processed. No need to visit children.
+ return false;
+}
+
+bool TVersionGLSL::visitAggregate(Visit, TIntermAggregate *node)
+{
+ if (node->getOp() == EOpConstruct && node->getType().isMatrix())
+ {
+ const TIntermSequence &sequence = *(node->getSequence());
+ if (sequence.size() == 1)
{
- const TIntermSequence &sequence = *(node->getSequence());
- if (sequence.size() == 1)
+ TIntermTyped *typed = sequence.front()->getAsTyped();
+ if (typed && typed->isMatrix())
{
- TIntermTyped *typed = sequence.front()->getAsTyped();
- if (typed && typed->isMatrix())
- {
- ensureVersionIsAtLeast(GLSL_VERSION_120);
- }
+ ensureVersionIsAtLeast(GLSL_VERSION_120);
}
- break;
}
- default:
- break;
}
-
- return visitChildren;
+ return true;
}
void TVersionGLSL::ensureVersionIsAtLeast(int version)
@@ -138,3 +140,4 @@ void TVersionGLSL::ensureVersionIsAtLeast(int version)
mVersion = std::max(version, mVersion);
}
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
index c41069d42d..8b82eb9615 100644
--- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
@@ -7,10 +7,13 @@
#ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_
#define COMPILER_TRANSLATOR_VERSIONGLSL_H_
-#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermTraverse.h"
#include "compiler/translator/Pragma.h"
+namespace sh
+{
+
static const int GLSL_VERSION_110 = 110;
static const int GLSL_VERSION_120 = 120;
static const int GLSL_VERSION_130 = 130;
@@ -56,8 +59,11 @@ class TVersionGLSL : public TIntermTraverser
// Else 110 is returned.
int getVersion() const { return mVersion; }
- void visitSymbol(TIntermSymbol *) override;
- bool visitAggregate(Visit, TIntermAggregate *) override;
+ void visitSymbol(TIntermSymbol *node) override;
+ bool visitAggregate(Visit, TIntermAggregate *node) override;
+ bool visitInvariantDeclaration(Visit, TIntermInvariantDeclaration *node) override;
+ bool visitFunctionPrototype(Visit, TIntermFunctionPrototype *node) override;
+ bool visitDeclaration(Visit, TIntermDeclaration *node) override;
private:
void ensureVersionIsAtLeast(int version);
@@ -65,4 +71,6 @@ class TVersionGLSL : public TIntermTraverser
int mVersion;
};
+} // namespace sh
+
#endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/WrapSwitchStatementsInBlocks.cpp b/src/3rdparty/angle/src/compiler/translator/WrapSwitchStatementsInBlocks.cpp
new file mode 100644
index 0000000000..85a11c998d
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/WrapSwitchStatementsInBlocks.cpp
@@ -0,0 +1,132 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// WrapSwitchStatementsInBlocks.cpp: Wrap switch statements in blocks and declare all switch-scoped
+// variables there to make the AST compatible with HLSL output.
+//
+// switch (init)
+// {
+// case 0:
+// float f;
+// default:
+// f = 1.0;
+// }
+//
+// becomes
+//
+// {
+// float f;
+// switch (init)
+// {
+// case 0:
+// default:
+// f = 1.0;
+// }
+// }
+
+#include "compiler/translator/WrapSwitchStatementsInBlocks.h"
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermTraverse.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class WrapSwitchStatementsInBlocksTraverser : public TIntermTraverser
+{
+ public:
+ WrapSwitchStatementsInBlocksTraverser() : TIntermTraverser(true, false, false), mDidWrap(false)
+ {
+ }
+
+ bool visitSwitch(Visit visit, TIntermSwitch *node) override;
+
+ bool didWrap() const { return mDidWrap; }
+
+ private:
+ bool mDidWrap;
+};
+
+bool WrapSwitchStatementsInBlocksTraverser::visitSwitch(Visit, TIntermSwitch *node)
+{
+ std::vector<TIntermDeclaration *> declarations;
+ TIntermSequence *statementList = node->getStatementList()->getSequence();
+ for (TIntermNode *statement : *statementList)
+ {
+ TIntermDeclaration *asDeclaration = statement->getAsDeclarationNode();
+ if (asDeclaration)
+ {
+ declarations.push_back(asDeclaration);
+ }
+ }
+ if (declarations.empty())
+ {
+ // We don't need to wrap the switch if it doesn't contain declarations as its direct
+ // descendants.
+ return true;
+ }
+
+ TIntermBlock *wrapperBlock = new TIntermBlock();
+ for (TIntermDeclaration *declaration : declarations)
+ {
+ // SeparateDeclarations should have already been run.
+ ASSERT(declaration->getSequence()->size() == 1);
+
+ TIntermDeclaration *declarationInBlock = new TIntermDeclaration();
+ TIntermSymbol *declaratorAsSymbol = declaration->getSequence()->at(0)->getAsSymbolNode();
+ if (declaratorAsSymbol)
+ {
+ // This is a simple declaration like: "float f;"
+ // Remove the declaration from inside the switch and put it in the wrapping block.
+ TIntermSequence emptyReplacement;
+ mMultiReplacements.push_back(NodeReplaceWithMultipleEntry(
+ node->getStatementList(), declaration, emptyReplacement));
+
+ declarationInBlock->appendDeclarator(declaratorAsSymbol->deepCopy());
+ }
+ else
+ {
+ // This is an init declaration like: "float f = 0.0;"
+ // Change the init declaration inside the switch into an assignment and put a plain
+ // declaration in the wrapping block.
+ TIntermBinary *declaratorAsBinary =
+ declaration->getSequence()->at(0)->getAsBinaryNode();
+ ASSERT(declaratorAsBinary);
+
+ TIntermBinary *initAssignment = new TIntermBinary(
+ EOpAssign, declaratorAsBinary->getLeft(), declaratorAsBinary->getRight());
+
+ queueReplacementWithParent(node->getStatementList(), declaration, initAssignment,
+ OriginalNode::IS_DROPPED);
+
+ declarationInBlock->appendDeclarator(declaratorAsBinary->getLeft()->deepCopy());
+ }
+ wrapperBlock->appendStatement(declarationInBlock);
+ }
+
+ wrapperBlock->appendStatement(node);
+ queueReplacement(wrapperBlock, OriginalNode::BECOMES_CHILD);
+ mDidWrap = true;
+
+ // Should be fine to process multiple switch statements, even nesting ones in the same
+ // traversal.
+ return true;
+}
+
+} // anonymous namespace
+
+// Wrap switch statements in the AST into blocks when needed.
+bool WrapSwitchStatementsInBlocks(TIntermBlock *root)
+{
+ WrapSwitchStatementsInBlocksTraverser traverser;
+ root->traverse(&traverser);
+ traverser.updateTree();
+ return traverser.didWrap();
+}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/WrapSwitchStatementsInBlocks.h b/src/3rdparty/angle/src/compiler/translator/WrapSwitchStatementsInBlocks.h
new file mode 100644
index 0000000000..bc0179926d
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/WrapSwitchStatementsInBlocks.h
@@ -0,0 +1,22 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// WrapSwitchStatementsInBlocks.h: Wrap switch statements in blocks and declare all switch-scoped
+// variables there to make the AST compatible with HLSL output.
+
+#ifndef COMPILER_TRANSLATOR_WRAPSWITCHSTATEMENTSINBLOCKS_H_
+#define COMPILER_TRANSLATOR_WRAPSWITCHSTATEMENTSINBLOCKS_H_
+
+namespace sh
+{
+
+class TIntermBlock;
+
+// Wrap switch statements in the AST into blocks when needed. Returns true if the AST was changed.
+bool WrapSwitchStatementsInBlocks(TIntermBlock *root);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_WRAPSWITCHSTATEMENTSINBLOCKS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/blocklayout.cpp b/src/3rdparty/angle/src/compiler/translator/blocklayout.cpp
index ba6322848e..fd8c450c20 100644
--- a/src/3rdparty/angle/src/compiler/translator/blocklayout.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/blocklayout.cpp
@@ -15,24 +15,105 @@
namespace sh
{
-BlockLayoutEncoder::BlockLayoutEncoder()
- : mCurrentOffset(0)
+namespace
{
+bool IsRowMajorLayout(const InterfaceBlockField &var)
+{
+ return var.isRowMajorLayout;
+}
+
+bool IsRowMajorLayout(const ShaderVariable &var)
+{
+ return false;
+}
+
+template <typename VarT>
+void GetUniformBlockStructMemberInfo(const std::vector<VarT> &fields,
+ const std::string &fieldName,
+ sh::BlockLayoutEncoder *encoder,
+ bool inRowMajorLayout,
+ BlockLayoutMap *blockInfoOut)
+{
+ encoder->enterAggregateType();
+ GetUniformBlockInfo(fields, fieldName, encoder, inRowMajorLayout, blockInfoOut);
+ encoder->exitAggregateType();
+}
+
+template <typename VarT>
+void GetUniformBlockStructArrayMemberInfo(const VarT &field,
+ unsigned int arrayNestingIndex,
+ const std::string &arrayName,
+ sh::BlockLayoutEncoder *encoder,
+ bool inRowMajorLayout,
+ BlockLayoutMap *blockInfoOut)
+{
+ // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
+ // innermost.
+ const unsigned int currentArraySize = field.getNestedArraySize(arrayNestingIndex);
+ for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
+ {
+ const std::string elementName = arrayName + ArrayString(arrayElement);
+ if (arrayNestingIndex + 1u < field.arraySizes.size())
+ {
+ GetUniformBlockStructArrayMemberInfo(field, arrayNestingIndex + 1u, elementName,
+ encoder, inRowMajorLayout, blockInfoOut);
+ }
+ else
+ {
+ GetUniformBlockStructMemberInfo(field.fields, elementName, encoder, inRowMajorLayout,
+ blockInfoOut);
+ }
+ }
}
-BlockMemberInfo BlockLayoutEncoder::encodeType(GLenum type, unsigned int arraySize, bool isRowMajorMatrix)
+template <typename VarT>
+void GetUniformBlockArrayOfArraysMemberInfo(const VarT &field,
+ unsigned int arrayNestingIndex,
+ const std::string &arrayName,
+ sh::BlockLayoutEncoder *encoder,
+ bool inRowMajorLayout,
+ BlockLayoutMap *blockInfoOut)
+{
+ const unsigned int currentArraySize = field.getNestedArraySize(arrayNestingIndex);
+ for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
+ {
+ const std::string elementName = arrayName + ArrayString(arrayElement);
+ if (arrayNestingIndex + 2u < field.arraySizes.size())
+ {
+ GetUniformBlockArrayOfArraysMemberInfo(field, arrayNestingIndex + 1u, elementName,
+ encoder, inRowMajorLayout, blockInfoOut);
+ }
+ else
+ {
+ std::vector<unsigned int> innermostArraySize(
+ 1u, field.getNestedArraySize(arrayNestingIndex + 1u));
+ (*blockInfoOut)[elementName] =
+ encoder->encodeType(field.type, innermostArraySize, inRowMajorLayout);
+ }
+ }
+}
+
+} // anonymous namespace
+
+BlockLayoutEncoder::BlockLayoutEncoder() : mCurrentOffset(0)
+{
+}
+
+BlockMemberInfo BlockLayoutEncoder::encodeType(GLenum type,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix)
{
int arrayStride;
int matrixStride;
- getBlockLayoutInfo(type, arraySize, isRowMajorMatrix, &arrayStride, &matrixStride);
+ getBlockLayoutInfo(type, arraySizes, isRowMajorMatrix, &arrayStride, &matrixStride);
const BlockMemberInfo memberInfo(static_cast<int>(mCurrentOffset * BytesPerComponent),
static_cast<int>(arrayStride * BytesPerComponent),
static_cast<int>(matrixStride * BytesPerComponent),
isRowMajorMatrix);
- advanceOffset(type, arraySize, isRowMajorMatrix, arrayStride, matrixStride);
+ advanceOffset(type, arraySizes, isRowMajorMatrix, arrayStride, matrixStride);
return memberInfo;
}
@@ -68,48 +149,56 @@ void Std140BlockEncoder::exitAggregateType()
nextRegister();
}
-void Std140BlockEncoder::getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut)
+void Std140BlockEncoder::getBlockLayoutInfo(GLenum type,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix,
+ int *arrayStrideOut,
+ int *matrixStrideOut)
{
// We assume we are only dealing with 4 byte components (no doubles or half-words currently)
ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == BytesPerComponent);
size_t baseAlignment = 0;
- int matrixStride = 0;
- int arrayStride = 0;
+ int matrixStride = 0;
+ int arrayStride = 0;
if (gl::IsMatrixType(type))
{
baseAlignment = ComponentsPerRegister;
- matrixStride = ComponentsPerRegister;
+ matrixStride = ComponentsPerRegister;
- if (arraySize > 0)
+ if (!arraySizes.empty())
{
const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
- arrayStride = ComponentsPerRegister * numRegisters;
+ arrayStride = ComponentsPerRegister * numRegisters;
}
}
- else if (arraySize > 0)
+ else if (!arraySizes.empty())
{
baseAlignment = ComponentsPerRegister;
- arrayStride = ComponentsPerRegister;
+ arrayStride = ComponentsPerRegister;
}
else
{
const int numComponents = gl::VariableComponentCount(type);
- baseAlignment = (numComponents == 3 ? 4u : static_cast<size_t>(numComponents));
+ baseAlignment = (numComponents == 3 ? 4u : static_cast<size_t>(numComponents));
}
mCurrentOffset = rx::roundUp(mCurrentOffset, baseAlignment);
*matrixStrideOut = matrixStride;
- *arrayStrideOut = arrayStride;
+ *arrayStrideOut = arrayStride;
}
-void Std140BlockEncoder::advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride)
+void Std140BlockEncoder::advanceOffset(GLenum type,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix,
+ int arrayStride,
+ int matrixStride)
{
- if (arraySize > 0)
+ if (!arraySizes.empty())
{
- mCurrentOffset += arrayStride * arraySize;
+ mCurrentOffset += arrayStride * gl::ArraySizeProduct(arraySizes);
}
else if (gl::IsMatrixType(type))
{
@@ -123,4 +212,70 @@ void Std140BlockEncoder::advanceOffset(GLenum type, unsigned int arraySize, bool
}
}
+template <typename VarT>
+void GetUniformBlockInfo(const std::vector<VarT> &fields,
+ const std::string &prefix,
+ sh::BlockLayoutEncoder *encoder,
+ bool inRowMajorLayout,
+ BlockLayoutMap *blockInfoOut)
+{
+ for (const VarT &field : fields)
+ {
+ // Skip samplers. On Vulkan we use this for the default uniform block, so samplers may be
+ // included.
+ if (gl::IsSamplerType(field.type))
+ {
+ continue;
+ }
+
+ const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
+
+ if (field.isStruct())
+ {
+ bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
+
+ if (field.isArray())
+ {
+ GetUniformBlockStructArrayMemberInfo(field, 0u, fieldName, encoder, rowMajorLayout,
+ blockInfoOut);
+ }
+ else
+ {
+ GetUniformBlockStructMemberInfo(field.fields, fieldName, encoder, rowMajorLayout,
+ blockInfoOut);
+ }
+ }
+ else if (field.isArrayOfArrays())
+ {
+ bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
+ GetUniformBlockArrayOfArraysMemberInfo(field, 0u, fieldName, encoder, isRowMajorMatrix,
+ blockInfoOut);
+ }
+ else
+ {
+ bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
+ (*blockInfoOut)[fieldName] =
+ encoder->encodeType(field.type, field.arraySizes, isRowMajorMatrix);
+ }
+ }
}
+
+template void GetUniformBlockInfo(const std::vector<InterfaceBlockField> &,
+ const std::string &,
+ sh::BlockLayoutEncoder *,
+ bool,
+ BlockLayoutMap *);
+
+template void GetUniformBlockInfo(const std::vector<Uniform> &,
+ const std::string &,
+ sh::BlockLayoutEncoder *,
+ bool,
+ BlockLayoutMap *);
+
+template void GetUniformBlockInfo(const std::vector<ShaderVariable> &,
+ const std::string &,
+ sh::BlockLayoutEncoder *,
+ bool,
+ BlockLayoutMap *);
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/blocklayout.h b/src/3rdparty/angle/src/compiler/translator/blocklayout.h
index dd5fe07376..2b7acf4e60 100644
--- a/src/3rdparty/angle/src/compiler/translator/blocklayout.h
+++ b/src/3rdparty/angle/src/compiler/translator/blocklayout.h
@@ -11,6 +11,7 @@
#define COMMON_BLOCKLAYOUT_H_
#include <cstddef>
+#include <map>
#include <vector>
#include "angle_gl.h"
@@ -24,42 +25,64 @@ struct Uniform;
struct Varying;
struct InterfaceBlock;
-struct COMPILER_EXPORT BlockMemberInfo
+struct BlockMemberInfo
{
- BlockMemberInfo() : offset(-1), arrayStride(-1), matrixStride(-1), isRowMajorMatrix(false) {}
+ BlockMemberInfo()
+ : offset(-1),
+ arrayStride(-1),
+ matrixStride(-1),
+ isRowMajorMatrix(false),
+ topLevelArrayStride(-1)
+ {
+ }
BlockMemberInfo(int offset, int arrayStride, int matrixStride, bool isRowMajorMatrix)
: offset(offset),
arrayStride(arrayStride),
matrixStride(matrixStride),
- isRowMajorMatrix(isRowMajorMatrix)
- {}
+ isRowMajorMatrix(isRowMajorMatrix),
+ topLevelArrayStride(-1)
+ {
+ }
- static BlockMemberInfo getDefaultBlockInfo()
+ BlockMemberInfo(int offset,
+ int arrayStride,
+ int matrixStride,
+ bool isRowMajorMatrix,
+ int topLevelArrayStride)
+ : offset(offset),
+ arrayStride(arrayStride),
+ matrixStride(matrixStride),
+ isRowMajorMatrix(isRowMajorMatrix),
+ topLevelArrayStride(topLevelArrayStride)
{
- return BlockMemberInfo(-1, -1, -1, false);
}
+ static BlockMemberInfo getDefaultBlockInfo() { return BlockMemberInfo(-1, -1, -1, false, -1); }
+
int offset;
int arrayStride;
int matrixStride;
bool isRowMajorMatrix;
+ int topLevelArrayStride; // Only used for shader storage block members.
};
-class COMPILER_EXPORT BlockLayoutEncoder
+class BlockLayoutEncoder
{
public:
BlockLayoutEncoder();
virtual ~BlockLayoutEncoder() {}
- BlockMemberInfo encodeType(GLenum type, unsigned int arraySize, bool isRowMajorMatrix);
+ BlockMemberInfo encodeType(GLenum type,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix);
size_t getBlockSize() const { return mCurrentOffset * BytesPerComponent; }
virtual void enterAggregateType() = 0;
- virtual void exitAggregateType() = 0;
+ virtual void exitAggregateType() = 0;
- static const size_t BytesPerComponent = 4u;
+ static const size_t BytesPerComponent = 4u;
static const unsigned int ComponentsPerRegister = 4u;
static size_t getBlockRegister(const BlockMemberInfo &info);
@@ -70,14 +93,22 @@ class COMPILER_EXPORT BlockLayoutEncoder
void nextRegister();
- virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut) = 0;
- virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride) = 0;
+ virtual void getBlockLayoutInfo(GLenum type,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix,
+ int *arrayStrideOut,
+ int *matrixStrideOut) = 0;
+ virtual void advanceOffset(GLenum type,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix,
+ int arrayStride,
+ int matrixStride) = 0;
};
// Block layout according to the std140 block layout
// See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification
-class COMPILER_EXPORT Std140BlockEncoder : public BlockLayoutEncoder
+class Std140BlockEncoder : public BlockLayoutEncoder
{
public:
Std140BlockEncoder();
@@ -87,17 +118,27 @@ class COMPILER_EXPORT Std140BlockEncoder : public BlockLayoutEncoder
protected:
void getBlockLayoutInfo(GLenum type,
- unsigned int arraySize,
+ const std::vector<unsigned int> &arraySizes,
bool isRowMajorMatrix,
int *arrayStrideOut,
int *matrixStrideOut) override;
void advanceOffset(GLenum type,
- unsigned int arraySize,
+ const std::vector<unsigned int> &arraySizes,
bool isRowMajorMatrix,
int arrayStride,
int matrixStride) override;
};
-}
+using BlockLayoutMap = std::map<std::string, BlockMemberInfo>;
+
+// Only valid to call with ShaderVariable, InterfaceBlockField and Uniform.
+template <typename VarT>
+void GetUniformBlockInfo(const std::vector<VarT> &fields,
+ const std::string &prefix,
+ sh::BlockLayoutEncoder *encoder,
+ bool inRowMajorLayout,
+ BlockLayoutMap *blockLayoutMap);
+
+} // namespace sh
-#endif // COMMON_BLOCKLAYOUT_H_
+#endif // COMMON_BLOCKLAYOUT_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/blocklayoutHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/blocklayoutHLSL.cpp
index 43119248eb..867821f1ea 100644
--- a/src/3rdparty/angle/src/compiler/translator/blocklayoutHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/blocklayoutHLSL.cpp
@@ -15,9 +15,8 @@
namespace sh
{
-HLSLBlockEncoder::HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy)
- : mEncoderStrategy(strategy),
- mTransposeMatrices(false)
+HLSLBlockEncoder::HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy, bool transposeMatrices)
+ : mEncoderStrategy(strategy), mTransposeMatrices(transposeMatrices)
{
}
@@ -30,7 +29,11 @@ void HLSLBlockEncoder::exitAggregateType()
{
}
-void HLSLBlockEncoder::getBlockLayoutInfo(GLenum typeIn, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut)
+void HLSLBlockEncoder::getBlockLayoutInfo(GLenum typeIn,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix,
+ int *arrayStrideOut,
+ int *matrixStrideOut)
{
GLenum type = (mTransposeMatrices ? gl::TransposeMatrixType(typeIn) : typeIn);
@@ -38,14 +41,12 @@ void HLSLBlockEncoder::getBlockLayoutInfo(GLenum typeIn, unsigned int arraySize,
ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == BytesPerComponent);
int matrixStride = 0;
- int arrayStride = 0;
+ int arrayStride = 0;
// if variables are not to be packed, or we're about to
// pack a matrix or array, skip to the start of the next
// register
- if (!isPacked() ||
- gl::IsMatrixType(type) ||
- arraySize > 0)
+ if (!isPacked() || gl::IsMatrixType(type) || !arraySizes.empty())
{
nextRegister();
}
@@ -54,13 +55,13 @@ void HLSLBlockEncoder::getBlockLayoutInfo(GLenum typeIn, unsigned int arraySize,
{
matrixStride = ComponentsPerRegister;
- if (arraySize > 0)
+ if (!arraySizes.empty())
{
const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
- arrayStride = ComponentsPerRegister * numRegisters;
+ arrayStride = ComponentsPerRegister * numRegisters;
}
}
- else if (arraySize > 0)
+ else if (!arraySizes.empty())
{
arrayStride = ComponentsPerRegister;
}
@@ -74,22 +75,26 @@ void HLSLBlockEncoder::getBlockLayoutInfo(GLenum typeIn, unsigned int arraySize,
}
*matrixStrideOut = matrixStride;
- *arrayStrideOut = arrayStride;
+ *arrayStrideOut = arrayStride;
}
-void HLSLBlockEncoder::advanceOffset(GLenum typeIn, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride)
+void HLSLBlockEncoder::advanceOffset(GLenum typeIn,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix,
+ int arrayStride,
+ int matrixStride)
{
GLenum type = (mTransposeMatrices ? gl::TransposeMatrixType(typeIn) : typeIn);
- if (arraySize > 0)
+ if (!arraySizes.empty())
{
- mCurrentOffset += arrayStride * (arraySize - 1);
+ mCurrentOffset += arrayStride * (gl::ArraySizeProduct(arraySizes) - 1);
}
if (gl::IsMatrixType(type))
{
ASSERT(matrixStride == ComponentsPerRegister);
- const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
+ const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
const int numComponents = gl::MatrixComponentCount(type, isRowMajorMatrix);
mCurrentOffset += ComponentsPerRegister * (numRegisters - 1);
mCurrentOffset += numComponents;
@@ -109,7 +114,8 @@ void HLSLBlockEncoder::skipRegisters(unsigned int numRegisters)
mCurrentOffset += (numRegisters * ComponentsPerRegister);
}
-HLSLBlockEncoder::HLSLBlockEncoderStrategy HLSLBlockEncoder::GetStrategyFor(ShShaderOutput outputType)
+HLSLBlockEncoder::HLSLBlockEncoderStrategy HLSLBlockEncoder::GetStrategyFor(
+ ShShaderOutput outputType)
{
switch (outputType)
{
@@ -129,7 +135,7 @@ void HLSLVariableRegisterCount(const ShaderVarType &variable, HLSLBlockEncoder *
{
if (variable.isStruct())
{
- for (size_t arrayElement = 0; arrayElement < variable.elementCount(); arrayElement++)
+ for (size_t arrayElement = 0; arrayElement < variable.getArraySizeProduct(); arrayElement++)
{
encoder->enterAggregateType();
@@ -144,28 +150,17 @@ void HLSLVariableRegisterCount(const ShaderVarType &variable, HLSLBlockEncoder *
else
{
// We operate only on varyings and uniforms, which do not have matrix layout qualifiers
- encoder->encodeType(variable.type, variable.arraySize, false);
+ encoder->encodeType(variable.type, variable.arraySizes, false);
}
}
-unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices)
-{
- HLSLBlockEncoder encoder(HLSLBlockEncoder::ENCODE_PACKED);
- encoder.setTransposeMatrices(transposeMatrices);
- HLSLVariableRegisterCount(variable, &encoder);
-
- const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister);
- return static_cast<unsigned int>(rx::roundUp<size_t>(encoder.getBlockSize(), registerBytes) / registerBytes);
-}
-
unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType)
{
- HLSLBlockEncoder encoder(HLSLBlockEncoder::GetStrategyFor(outputType));
- encoder.setTransposeMatrices(true);
+ HLSLBlockEncoder encoder(HLSLBlockEncoder::GetStrategyFor(outputType), true);
HLSLVariableRegisterCount(variable, &encoder);
const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister);
- return static_cast<unsigned int>(rx::roundUp<size_t>(encoder.getBlockSize(), registerBytes) / registerBytes);
-}
-
+ return static_cast<unsigned int>(rx::roundUp<size_t>(encoder.getBlockSize(), registerBytes) /
+ registerBytes);
}
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/blocklayoutHLSL.h b/src/3rdparty/angle/src/compiler/translator/blocklayoutHLSL.h
index c61cb1ae57..8f4a51a906 100644
--- a/src/3rdparty/angle/src/compiler/translator/blocklayoutHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/blocklayoutHLSL.h
@@ -24,7 +24,7 @@ namespace sh
// The strategy should be ENCODE_LOOSE for D3D9 constant blocks, and ENCODE_PACKED
// for everything else (D3D10+ constant blocks and all attributes/varyings).
-class COMPILER_EXPORT HLSLBlockEncoder : public BlockLayoutEncoder
+class HLSLBlockEncoder : public BlockLayoutEncoder
{
public:
enum HLSLBlockEncoderStrategy
@@ -33,30 +33,36 @@ class COMPILER_EXPORT HLSLBlockEncoder : public BlockLayoutEncoder
ENCODE_LOOSE
};
- HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy);
+ HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy, bool transposeMatrices);
- virtual void enterAggregateType();
- virtual void exitAggregateType();
+ void enterAggregateType() override;
+ void exitAggregateType() override;
void skipRegisters(unsigned int numRegisters);
bool isPacked() const { return mEncoderStrategy == ENCODE_PACKED; }
- void setTransposeMatrices(bool enabled) { mTransposeMatrices = enabled; }
static HLSLBlockEncoderStrategy GetStrategyFor(ShShaderOutput outputType);
protected:
- virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut);
- virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride);
+ void getBlockLayoutInfo(GLenum type,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix,
+ int *arrayStrideOut,
+ int *matrixStrideOut) override;
+ void advanceOffset(GLenum type,
+ const std::vector<unsigned int> &arraySizes,
+ bool isRowMajorMatrix,
+ int arrayStride,
+ int matrixStride) override;
HLSLBlockEncoderStrategy mEncoderStrategy;
bool mTransposeMatrices;
};
-// This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder
-// class to count the number of used registers in a struct (which are individually packed according to the same rules).
-COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices);
-COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType);
-
+// This method returns the number of used registers for a ShaderVariable. It is dependent on the
+// HLSLBlockEncoder class to count the number of used registers in a struct (which are individually
+// packed according to the same rules).
+unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType);
}
-#endif // COMMON_BLOCKLAYOUTHLSL_H_
+#endif // COMMON_BLOCKLAYOUTHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/compilerdebug.cpp b/src/3rdparty/angle/src/compiler/translator/compilerdebug.cpp
deleted file mode 100644
index 10cbe43b8d..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/compilerdebug.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// debug.cpp: Debugging utilities.
-
-#include "compiler/translator/compilerdebug.h"
-
-#include <stdarg.h>
-#include <stdio.h>
-
-#include "compiler/translator/InitializeParseContext.h"
-#include "compiler/translator/ParseContext.h"
-
-#ifdef TRACE_ENABLED
-static const int kTraceBufferLen = 1024;
-
-extern "C" {
-void Trace(const char *format, ...) {
- if (!format) return;
-
- TParseContext* parseContext = GetGlobalParseContext();
- if (parseContext) {
- char buf[kTraceBufferLen];
- va_list args;
- va_start(args, format);
- vsnprintf(buf, kTraceBufferLen, format, args);
- va_end(args);
-
- parseContext->trace(buf);
- }
-}
-} // extern "C"
-#endif // TRACE_ENABLED
-
diff --git a/src/3rdparty/angle/src/compiler/translator/compilerdebug.h b/src/3rdparty/angle/src/compiler/translator/compilerdebug.h
deleted file mode 100644
index 84a12ad2f8..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/compilerdebug.h
+++ /dev/null
@@ -1,53 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// debug.h: Debugging utilities.
-
-#ifndef COMPILER_TRANSLATOR_COMPILERDEBUG_H_
-#define COMPILER_TRANSLATOR_COMPILERDEBUG_H_
-
-#include <assert.h>
-
-#ifdef _DEBUG
-#define TRACE_ENABLED // define to enable debug message tracing
-#endif // _DEBUG
-
-// Outputs text to the debug log
-#ifdef TRACE_ENABLED
-
-#ifdef __cplusplus
-extern "C" {
-#endif // __cplusplus
-void Trace(const char* format, ...);
-#ifdef __cplusplus
-}
-#endif // __cplusplus
-
-#else // TRACE_ENABLED
-
-#define Trace(...) ((void)0)
-
-#endif // TRACE_ENABLED
-
-// A macro asserting a condition and outputting failures to the debug log
-#define ASSERT(expression) do { \
- if(!(expression)) \
- Trace("Assert failed: %s(%d): "#expression"\n", __FUNCTION__, __LINE__); \
- assert(expression); \
-} while(0)
-
-#define UNIMPLEMENTED() do { \
- Trace("Unimplemented invoked: %s(%d)\n", __FUNCTION__, __LINE__); \
- assert(false); \
-} while(0)
-
-#define UNREACHABLE() do { \
- Trace("Unreachable reached: %s(%d)\n", __FUNCTION__, __LINE__); \
- assert(false); \
-} while(0)
-
-#endif // COMPILER_TRANSLATOR_COMPILERDEBUG_H_
-
diff --git a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.cpp b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.cpp
deleted file mode 100644
index 4dee0dbd2e..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.cpp
+++ /dev/null
@@ -1,95 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/depgraph/DependencyGraph.h"
-#include "compiler/translator/depgraph/DependencyGraphBuilder.h"
-
-TDependencyGraph::TDependencyGraph(TIntermNode* intermNode)
-{
- TDependencyGraphBuilder::build(intermNode, this);
-}
-
-TDependencyGraph::~TDependencyGraph()
-{
- for (TGraphNodeVector::const_iterator iter = mAllNodes.begin(); iter != mAllNodes.end(); ++iter)
- {
- TGraphNode* node = *iter;
- delete node;
- }
-}
-
-TGraphArgument* TDependencyGraph::createArgument(TIntermAggregate* intermFunctionCall,
- int argumentNumber)
-{
- TGraphArgument* argument = new TGraphArgument(intermFunctionCall, argumentNumber);
- mAllNodes.push_back(argument);
- return argument;
-}
-
-TGraphFunctionCall* TDependencyGraph::createFunctionCall(TIntermAggregate* intermFunctionCall)
-{
- TGraphFunctionCall* functionCall = new TGraphFunctionCall(intermFunctionCall);
- mAllNodes.push_back(functionCall);
- if (functionCall->getIntermFunctionCall()->isUserDefined())
- mUserDefinedFunctionCalls.push_back(functionCall);
- return functionCall;
-}
-
-TGraphSymbol* TDependencyGraph::getOrCreateSymbol(TIntermSymbol* intermSymbol)
-{
- TSymbolIdMap::const_iterator iter = mSymbolIdMap.find(intermSymbol->getId());
-
- TGraphSymbol* symbol = NULL;
-
- if (iter != mSymbolIdMap.end()) {
- TSymbolIdPair pair = *iter;
- symbol = pair.second;
- } else {
- symbol = new TGraphSymbol(intermSymbol);
- mAllNodes.push_back(symbol);
-
- TSymbolIdPair pair(intermSymbol->getId(), symbol);
- mSymbolIdMap.insert(pair);
-
- // We save all sampler symbols in a collection, so we can start graph traversals from them quickly.
- if (IsSampler(intermSymbol->getBasicType()))
- mSamplerSymbols.push_back(symbol);
- }
-
- return symbol;
-}
-
-TGraphSelection* TDependencyGraph::createSelection(TIntermSelection* intermSelection)
-{
- TGraphSelection* selection = new TGraphSelection(intermSelection);
- mAllNodes.push_back(selection);
- return selection;
-}
-
-TGraphLoop* TDependencyGraph::createLoop(TIntermLoop* intermLoop)
-{
- TGraphLoop* loop = new TGraphLoop(intermLoop);
- mAllNodes.push_back(loop);
- return loop;
-}
-
-TGraphLogicalOp* TDependencyGraph::createLogicalOp(TIntermBinary* intermLogicalOp)
-{
- TGraphLogicalOp* logicalOp = new TGraphLogicalOp(intermLogicalOp);
- mAllNodes.push_back(logicalOp);
- return logicalOp;
-}
-
-const char* TGraphLogicalOp::getOpString() const
-{
- const char* opString = NULL;
- switch (getIntermLogicalOp()->getOp()) {
- case EOpLogicalAnd: opString = "and"; break;
- case EOpLogicalOr: opString = "or"; break;
- default: opString = "unknown"; break;
- }
- return opString;
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.h b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.h
deleted file mode 100644
index 2f7f7b9ab8..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraph.h
+++ /dev/null
@@ -1,199 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_DEPGRAPH_DEPENDENCYGRAPH_H_
-#define COMPILER_TRANSLATOR_DEPGRAPH_DEPENDENCYGRAPH_H_
-
-#include "compiler/translator/IntermNode.h"
-
-#include <set>
-#include <stack>
-
-class TGraphNode;
-class TGraphParentNode;
-class TGraphArgument;
-class TGraphFunctionCall;
-class TGraphSymbol;
-class TGraphSelection;
-class TGraphLoop;
-class TGraphLogicalOp;
-class TDependencyGraphTraverser;
-class TDependencyGraphOutput;
-
-typedef std::set<TGraphNode*> TGraphNodeSet;
-typedef std::vector<TGraphNode*> TGraphNodeVector;
-typedef std::vector<TGraphSymbol*> TGraphSymbolVector;
-typedef std::vector<TGraphFunctionCall*> TFunctionCallVector;
-
-//
-// Base class for all dependency graph nodes.
-//
-class TGraphNode {
-public:
- TGraphNode(TIntermNode* node) : intermNode(node) {}
- virtual ~TGraphNode() {}
- virtual void traverse(TDependencyGraphTraverser* graphTraverser);
-protected:
- TIntermNode* intermNode;
-};
-
-//
-// Base class for dependency graph nodes that may have children.
-//
-class TGraphParentNode : public TGraphNode {
-public:
- TGraphParentNode(TIntermNode* node) : TGraphNode(node) {}
- ~TGraphParentNode() override {}
- void addDependentNode(TGraphNode* node) { if (node != this) mDependentNodes.insert(node); }
- void traverse(TDependencyGraphTraverser *graphTraverser) override;
-
-private:
- TGraphNodeSet mDependentNodes;
-};
-
-//
-// Handle function call arguments.
-//
-class TGraphArgument : public TGraphParentNode {
-public:
- TGraphArgument(TIntermAggregate* intermFunctionCall, int argumentNumber)
- : TGraphParentNode(intermFunctionCall)
- , mArgumentNumber(argumentNumber) {}
- ~TGraphArgument() override {}
- const TIntermAggregate* getIntermFunctionCall() const { return intermNode->getAsAggregate(); }
- int getArgumentNumber() const { return mArgumentNumber; }
- void traverse(TDependencyGraphTraverser *graphTraverser) override;
-
-private:
- int mArgumentNumber;
-};
-
-//
-// Handle function calls.
-//
-class TGraphFunctionCall : public TGraphParentNode {
-public:
- TGraphFunctionCall(TIntermAggregate* intermFunctionCall)
- : TGraphParentNode(intermFunctionCall) {}
- ~TGraphFunctionCall() override {}
- const TIntermAggregate* getIntermFunctionCall() const { return intermNode->getAsAggregate(); }
- void traverse(TDependencyGraphTraverser *graphTraverser) override;
-};
-
-//
-// Handle symbols.
-//
-class TGraphSymbol : public TGraphParentNode {
-public:
- TGraphSymbol(TIntermSymbol* intermSymbol) : TGraphParentNode(intermSymbol) {}
- ~TGraphSymbol() override {}
- const TIntermSymbol* getIntermSymbol() const { return intermNode->getAsSymbolNode(); }
- void traverse(TDependencyGraphTraverser *graphTraverser) override;
-};
-
-//
-// Handle if statements and ternary operators.
-//
-class TGraphSelection : public TGraphNode {
-public:
- TGraphSelection(TIntermSelection* intermSelection) : TGraphNode(intermSelection) {}
- ~TGraphSelection() override {}
- const TIntermSelection* getIntermSelection() const { return intermNode->getAsSelectionNode(); }
- void traverse(TDependencyGraphTraverser *graphTraverser) override;
-};
-
-//
-// Handle for, do-while, and while loops.
-//
-class TGraphLoop : public TGraphNode {
-public:
- TGraphLoop(TIntermLoop* intermLoop) : TGraphNode(intermLoop) {}
- ~TGraphLoop() override {}
- const TIntermLoop* getIntermLoop() const { return intermNode->getAsLoopNode(); }
- void traverse(TDependencyGraphTraverser *graphTraverser) override;
-};
-
-//
-// Handle logical and, or.
-//
-class TGraphLogicalOp : public TGraphNode {
-public:
- TGraphLogicalOp(TIntermBinary* intermLogicalOp) : TGraphNode(intermLogicalOp) {}
- ~TGraphLogicalOp() override {}
- const TIntermBinary* getIntermLogicalOp() const { return intermNode->getAsBinaryNode(); }
- const char* getOpString() const;
- void traverse(TDependencyGraphTraverser *graphTraverser) override;
-};
-
-//
-// A dependency graph of symbols, function calls, conditions etc.
-//
-// This class provides an interface to the entry points of the dependency graph.
-//
-// Dependency graph nodes should be created by using one of the provided "create..." methods.
-// This class (and nobody else) manages the memory of the created nodes.
-// Nodes may not be removed after being added, so all created nodes will exist while the
-// TDependencyGraph instance exists.
-//
-class TDependencyGraph {
-public:
- TDependencyGraph(TIntermNode* intermNode);
- ~TDependencyGraph();
- const TGraphNodeVector &allNodes() const { return mAllNodes; }
- const TGraphSymbolVector &samplerSymbols() const { return mSamplerSymbols; }
- const TFunctionCallVector &userDefinedFunctionCalls() const
- {
- return mUserDefinedFunctionCalls;
- }
-
- TGraphArgument* createArgument(TIntermAggregate* intermFunctionCall, int argumentNumber);
- TGraphFunctionCall* createFunctionCall(TIntermAggregate* intermFunctionCall);
- TGraphSymbol* getOrCreateSymbol(TIntermSymbol* intermSymbol);
- TGraphSelection* createSelection(TIntermSelection* intermSelection);
- TGraphLoop* createLoop(TIntermLoop* intermLoop);
- TGraphLogicalOp* createLogicalOp(TIntermBinary* intermLogicalOp);
-private:
- typedef TMap<int, TGraphSymbol*> TSymbolIdMap;
- typedef std::pair<int, TGraphSymbol*> TSymbolIdPair;
-
- TGraphNodeVector mAllNodes;
- TGraphSymbolVector mSamplerSymbols;
- TFunctionCallVector mUserDefinedFunctionCalls;
- TSymbolIdMap mSymbolIdMap;
-};
-
-//
-// For traversing the dependency graph. Users should derive from this,
-// put their traversal specific data in it, and then pass it to a
-// traverse method.
-//
-// When using this, just fill in the methods for nodes you want visited.
-//
-class TDependencyGraphTraverser : angle::NonCopyable {
-public:
- TDependencyGraphTraverser() : mDepth(0) {}
- virtual ~TDependencyGraphTraverser() {}
-
- virtual void visitSymbol(TGraphSymbol* symbol) {};
- virtual void visitArgument(TGraphArgument* selection) {};
- virtual void visitFunctionCall(TGraphFunctionCall* functionCall) {};
- virtual void visitSelection(TGraphSelection* selection) {};
- virtual void visitLoop(TGraphLoop* loop) {};
- virtual void visitLogicalOp(TGraphLogicalOp* logicalOp) {};
-
- int getDepth() const { return mDepth; }
- void incrementDepth() { ++mDepth; }
- void decrementDepth() { --mDepth; }
-
- void clearVisited() { mVisited.clear(); }
- void markVisited(TGraphNode* node) { mVisited.insert(node); }
- bool isVisited(TGraphNode* node) const { return mVisited.find(node) != mVisited.end(); }
-private:
- int mDepth;
- TGraphNodeSet mVisited;
-};
-
-#endif // COMPILER_TRANSLATOR_DEPGRAPH_DEPENDENCYGRAPH_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp
deleted file mode 100644
index 1aeb822d51..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp
+++ /dev/null
@@ -1,255 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/depgraph/DependencyGraphBuilder.h"
-
-void TDependencyGraphBuilder::build(TIntermNode *node, TDependencyGraph *graph)
-{
- TDependencyGraphBuilder builder(graph);
- builder.build(node);
-}
-
-bool TDependencyGraphBuilder::visitAggregate(
- Visit visit, TIntermAggregate *intermAggregate)
-{
- switch (intermAggregate->getOp())
- {
- case EOpFunction:
- visitFunctionDefinition(intermAggregate);
- break;
- case EOpFunctionCall:
- visitFunctionCall(intermAggregate);
- break;
- default:
- visitAggregateChildren(intermAggregate);
- break;
- }
- return false;
-}
-
-void TDependencyGraphBuilder::visitFunctionDefinition(
- TIntermAggregate *intermAggregate)
-{
- // Currently, we do not support user defined functions.
- if (intermAggregate->getName() != "main(")
- return;
-
- visitAggregateChildren(intermAggregate);
-}
-
-// Takes an expression like "f(x)" and creates a dependency graph like
-// "x -> argument 0 -> function call".
-void TDependencyGraphBuilder::visitFunctionCall(
- TIntermAggregate *intermFunctionCall)
-{
- TGraphFunctionCall *functionCall =
- mGraph->createFunctionCall(intermFunctionCall);
-
- // Run through the function call arguments.
- int argumentNumber = 0;
- TIntermSequence *intermArguments = intermFunctionCall->getSequence();
- for (TIntermSequence::const_iterator iter = intermArguments->begin();
- iter != intermArguments->end();
- ++iter, ++argumentNumber)
- {
- TNodeSetMaintainer nodeSetMaintainer(this);
-
- TIntermNode *intermArgument = *iter;
- intermArgument->traverse(this);
-
- if (TParentNodeSet *argumentNodes = mNodeSets.getTopSet())
- {
- TGraphArgument *argument = mGraph->createArgument(
- intermFunctionCall, argumentNumber);
- connectMultipleNodesToSingleNode(argumentNodes, argument);
- argument->addDependentNode(functionCall);
- }
- }
-
- // Push the leftmost symbol of this function call into the current set of
- // dependent symbols to represent the result of this function call.
- // Thus, an expression like "y = f(x)" will yield a dependency graph like
- // "x -> argument 0 -> function call -> y".
- // This line essentially passes the function call node back up to an earlier
- // visitAssignment call, which will create the connection "function call -> y".
- mNodeSets.insertIntoTopSet(functionCall);
-}
-
-void TDependencyGraphBuilder::visitAggregateChildren(
- TIntermAggregate *intermAggregate)
-{
- TIntermSequence *sequence = intermAggregate->getSequence();
- for (TIntermSequence::const_iterator iter = sequence->begin();
- iter != sequence->end(); ++iter)
- {
- TIntermNode *intermChild = *iter;
- intermChild->traverse(this);
- }
-}
-
-void TDependencyGraphBuilder::visitSymbol(TIntermSymbol *intermSymbol)
-{
- // Push this symbol into the set of dependent symbols for the current
- // assignment or condition that we are traversing.
- TGraphSymbol *symbol = mGraph->getOrCreateSymbol(intermSymbol);
- mNodeSets.insertIntoTopSet(symbol);
-
- // If this symbol is the current leftmost symbol under an assignment, replace
- // the previous leftmost symbol with this symbol.
- if (!mLeftmostSymbols.empty() && mLeftmostSymbols.top() != &mRightSubtree)
- {
- mLeftmostSymbols.pop();
- mLeftmostSymbols.push(symbol);
- }
-}
-
-bool TDependencyGraphBuilder::visitBinary(Visit visit, TIntermBinary *intermBinary)
-{
- TOperator op = intermBinary->getOp();
- if (op == EOpInitialize || intermBinary->isAssignment())
- visitAssignment(intermBinary);
- else if (op == EOpLogicalAnd || op == EOpLogicalOr)
- visitLogicalOp(intermBinary);
- else
- visitBinaryChildren(intermBinary);
-
- return false;
-}
-
-void TDependencyGraphBuilder::visitAssignment(TIntermBinary *intermAssignment)
-{
- TIntermTyped *intermLeft = intermAssignment->getLeft();
- if (!intermLeft)
- return;
-
- TGraphSymbol *leftmostSymbol = NULL;
-
- {
- TNodeSetMaintainer nodeSetMaintainer(this);
-
- {
- TLeftmostSymbolMaintainer leftmostSymbolMaintainer(this, mLeftSubtree);
- intermLeft->traverse(this);
- leftmostSymbol = mLeftmostSymbols.top();
-
- // After traversing the left subtree of this assignment, we should
- // have found a real leftmost symbol, and the leftmost symbol should
- // not be a placeholder.
- ASSERT(leftmostSymbol != &mLeftSubtree);
- ASSERT(leftmostSymbol != &mRightSubtree);
- }
-
- if (TIntermTyped *intermRight = intermAssignment->getRight())
- {
- TLeftmostSymbolMaintainer leftmostSymbolMaintainer(this, mRightSubtree);
- intermRight->traverse(this);
- }
-
- if (TParentNodeSet *assignmentNodes = mNodeSets.getTopSet())
- connectMultipleNodesToSingleNode(assignmentNodes, leftmostSymbol);
- }
-
- // Push the leftmost symbol of this assignment into the current set of dependent
- // symbols to represent the result of this assignment.
- // An expression like "a = (b = c)" will yield a dependency graph like
- // "c -> b -> a".
- // This line essentially passes the leftmost symbol of the nested assignment
- // ("b" in this example) back up to the earlier visitAssignment call for the
- // outer assignment, which will create the connection "b -> a".
- mNodeSets.insertIntoTopSet(leftmostSymbol);
-}
-
-void TDependencyGraphBuilder::visitLogicalOp(TIntermBinary *intermLogicalOp)
-{
- if (TIntermTyped *intermLeft = intermLogicalOp->getLeft())
- {
- TNodeSetPropagatingMaintainer nodeSetMaintainer(this);
-
- intermLeft->traverse(this);
- if (TParentNodeSet *leftNodes = mNodeSets.getTopSet())
- {
- TGraphLogicalOp *logicalOp = mGraph->createLogicalOp(intermLogicalOp);
- connectMultipleNodesToSingleNode(leftNodes, logicalOp);
- }
- }
-
- if (TIntermTyped *intermRight = intermLogicalOp->getRight())
- {
- TLeftmostSymbolMaintainer leftmostSymbolMaintainer(this, mRightSubtree);
- intermRight->traverse(this);
- }
-}
-
-void TDependencyGraphBuilder::visitBinaryChildren(TIntermBinary *intermBinary)
-{
- if (TIntermTyped *intermLeft = intermBinary->getLeft())
- intermLeft->traverse(this);
-
- if (TIntermTyped *intermRight = intermBinary->getRight())
- {
- TLeftmostSymbolMaintainer leftmostSymbolMaintainer(this, mRightSubtree);
- intermRight->traverse(this);
- }
-}
-
-bool TDependencyGraphBuilder::visitSelection(
- Visit visit, TIntermSelection *intermSelection)
-{
- if (TIntermNode *intermCondition = intermSelection->getCondition())
- {
- TNodeSetMaintainer nodeSetMaintainer(this);
-
- intermCondition->traverse(this);
- if (TParentNodeSet *conditionNodes = mNodeSets.getTopSet())
- {
- TGraphSelection *selection = mGraph->createSelection(intermSelection);
- connectMultipleNodesToSingleNode(conditionNodes, selection);
- }
- }
-
- if (TIntermNode *intermTrueBlock = intermSelection->getTrueBlock())
- intermTrueBlock->traverse(this);
-
- if (TIntermNode *intermFalseBlock = intermSelection->getFalseBlock())
- intermFalseBlock->traverse(this);
-
- return false;
-}
-
-bool TDependencyGraphBuilder::visitLoop(Visit visit, TIntermLoop *intermLoop)
-{
- if (TIntermTyped *intermCondition = intermLoop->getCondition())
- {
- TNodeSetMaintainer nodeSetMaintainer(this);
-
- intermCondition->traverse(this);
- if (TParentNodeSet *conditionNodes = mNodeSets.getTopSet())
- {
- TGraphLoop *loop = mGraph->createLoop(intermLoop);
- connectMultipleNodesToSingleNode(conditionNodes, loop);
- }
- }
-
- if (TIntermNode* intermBody = intermLoop->getBody())
- intermBody->traverse(this);
-
- if (TIntermTyped *intermExpression = intermLoop->getExpression())
- intermExpression->traverse(this);
-
- return false;
-}
-
-
-void TDependencyGraphBuilder::connectMultipleNodesToSingleNode(
- TParentNodeSet *nodes, TGraphNode *node) const
-{
- for (TParentNodeSet::const_iterator iter = nodes->begin();
- iter != nodes->end(); ++iter)
- {
- TGraphParentNode *currentNode = *iter;
- currentNode->addDependentNode(node);
- }
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.h b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.h
deleted file mode 100644
index c7b54f66b7..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.h
+++ /dev/null
@@ -1,199 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_DEPGRAPH_DEPENDENCYGRAPHBUILDER_H_
-#define COMPILER_TRANSLATOR_DEPGRAPH_DEPENDENCYGRAPHBUILDER_H_
-
-#include "compiler/translator/depgraph/DependencyGraph.h"
-
-//
-// Creates a dependency graph of symbols, function calls, conditions etc. by
-// traversing a intermediate tree.
-//
-class TDependencyGraphBuilder : public TIntermTraverser
-{
- public:
- static void build(TIntermNode *node, TDependencyGraph *graph);
-
- void visitSymbol(TIntermSymbol *) override;
- bool visitBinary(Visit visit, TIntermBinary *) override;
- bool visitSelection(Visit visit, TIntermSelection *) override;
- bool visitAggregate(Visit visit, TIntermAggregate *) override;
- bool visitLoop(Visit visit, TIntermLoop *) override;
-
- private:
- typedef std::stack<TGraphSymbol *> TSymbolStack;
- typedef std::set<TGraphParentNode *> TParentNodeSet;
-
- //
- // For collecting the dependent nodes of assignments, conditions, etc.
- // while traversing the intermediate tree.
- //
- // This data structure is stack of sets. Each set contains dependency graph
- // parent nodes.
- //
- class TNodeSetStack
- {
- public:
- TNodeSetStack() {};
- ~TNodeSetStack() { clear(); }
-
- // This should only be called after a pushSet.
- // Returns NULL if the top set is empty.
- TParentNodeSet *getTopSet() const
- {
- ASSERT(!mNodeSets.empty());
- TParentNodeSet *topSet = mNodeSets.top();
- return !topSet->empty() ? topSet : NULL;
- }
-
- void pushSet() { mNodeSets.push(new TParentNodeSet()); }
- void popSet()
- {
- ASSERT(!mNodeSets.empty());
- delete mNodeSets.top();
- mNodeSets.pop();
- }
-
- // Pops the top set and adds its contents to the new top set.
- // This should only be called after a pushSet.
- // If there is no set below the top set, the top set is just deleted.
- void popSetIntoNext()
- {
- ASSERT(!mNodeSets.empty());
- TParentNodeSet *oldTopSet = mNodeSets.top();
- mNodeSets.pop();
-
- if (!mNodeSets.empty())
- {
- TParentNodeSet *newTopSet = mNodeSets.top();
- newTopSet->insert(oldTopSet->begin(), oldTopSet->end());
- }
-
- delete oldTopSet;
- }
-
- // Does nothing if there is no top set.
- // This can be called when there is no top set if we are visiting
- // symbols that are not under an assignment or condition.
- // We don't need to track those symbols.
- void insertIntoTopSet(TGraphParentNode *node)
- {
- if (mNodeSets.empty())
- return;
-
- mNodeSets.top()->insert(node);
- }
-
- void clear()
- {
- while (!mNodeSets.empty())
- popSet();
- }
-
- private:
- typedef std::stack<TParentNodeSet *> TParentNodeSetStack;
-
- TParentNodeSetStack mNodeSets;
- };
-
- //
- // An instance of this class pushes a new node set when instantiated.
- // When the instance goes out of scope, it and pops the node set.
- //
- class TNodeSetMaintainer : angle::NonCopyable
- {
- public:
- TNodeSetMaintainer(TDependencyGraphBuilder *factory)
- : mSets(factory->mNodeSets)
- {
- mSets.pushSet();
- }
- ~TNodeSetMaintainer() { mSets.popSet(); }
- protected:
- TNodeSetStack &mSets;
- };
-
- //
- // An instance of this class pushes a new node set when instantiated.
- // When the instance goes out of scope, it and pops the top node set and adds
- // its contents to the new top node set.
- //
- class TNodeSetPropagatingMaintainer : angle::NonCopyable
- {
- public:
- TNodeSetPropagatingMaintainer(TDependencyGraphBuilder *factory)
- : mSets(factory->mNodeSets)
- {
- mSets.pushSet();
- }
- ~TNodeSetPropagatingMaintainer() { mSets.popSetIntoNext(); }
- protected:
- TNodeSetStack &mSets;
- };
-
- //
- // An instance of this class keeps track of the leftmost symbol while we're
- // exploring an assignment.
- // It will push the placeholder symbol kLeftSubtree when instantiated under a
- // left subtree, and kRightSubtree under a right subtree.
- // When it goes out of scope, it will pop the leftmost symbol at the top of the
- // scope.
- // During traversal, the TDependencyGraphBuilder will replace kLeftSubtree with
- // a real symbol.
- // kRightSubtree will never be replaced by a real symbol because we are tracking
- // the leftmost symbol.
- //
- class TLeftmostSymbolMaintainer : angle::NonCopyable
- {
- public:
- TLeftmostSymbolMaintainer(
- TDependencyGraphBuilder *factory, TGraphSymbol &subtree)
- : mLeftmostSymbols(factory->mLeftmostSymbols)
- {
- mNeedsPlaceholderSymbol =
- mLeftmostSymbols.empty() || mLeftmostSymbols.top() != &subtree;
- if (mNeedsPlaceholderSymbol)
- mLeftmostSymbols.push(&subtree);
- }
-
- ~TLeftmostSymbolMaintainer()
- {
- if (mNeedsPlaceholderSymbol)
- mLeftmostSymbols.pop();
- }
-
- protected:
- TSymbolStack& mLeftmostSymbols;
- bool mNeedsPlaceholderSymbol;
- };
-
- TDependencyGraphBuilder(TDependencyGraph *graph)
- : TIntermTraverser(true, false, false),
- mLeftSubtree(NULL),
- mRightSubtree(NULL),
- mGraph(graph) {}
- void build(TIntermNode *intermNode) { intermNode->traverse(this); }
-
- void connectMultipleNodesToSingleNode(
- TParentNodeSet *nodes, TGraphNode *node) const;
-
- void visitAssignment(TIntermBinary *);
- void visitLogicalOp(TIntermBinary *);
- void visitBinaryChildren(TIntermBinary *);
- void visitFunctionDefinition(TIntermAggregate *);
- void visitFunctionCall(TIntermAggregate *intermFunctionCall);
- void visitAggregateChildren(TIntermAggregate *);
-
- TGraphSymbol mLeftSubtree;
- TGraphSymbol mRightSubtree;
-
- TDependencyGraph *mGraph;
- TNodeSetStack mNodeSets;
- TSymbolStack mLeftmostSymbols;
-};
-
-#endif // COMPILER_TRANSLATOR_DEPGRAPH_DEPENDENCYGRAPHBUILDER_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphOutput.cpp b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphOutput.cpp
deleted file mode 100644
index 32a2f30141..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphOutput.cpp
+++ /dev/null
@@ -1,64 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/depgraph/DependencyGraphOutput.h"
-
-void TDependencyGraphOutput::outputIndentation()
-{
- for (int i = 0; i < getDepth(); ++i)
- mSink << " ";
-}
-
-void TDependencyGraphOutput::visitArgument(TGraphArgument* parameter)
-{
- outputIndentation();
- mSink << "argument " << parameter->getArgumentNumber() << " of call to "
- << parameter->getIntermFunctionCall()->getName() << "\n";
-}
-
-void TDependencyGraphOutput::visitFunctionCall(TGraphFunctionCall* functionCall)
-{
- outputIndentation();
- mSink << "function call " << functionCall->getIntermFunctionCall()->getName() << "\n";
-}
-
-void TDependencyGraphOutput::visitSymbol(TGraphSymbol* symbol)
-{
- outputIndentation();
- mSink << symbol->getIntermSymbol()->getSymbol() << " (symbol id: "
- << symbol->getIntermSymbol()->getId() << ")\n";
-}
-
-void TDependencyGraphOutput::visitSelection(TGraphSelection* selection)
-{
- outputIndentation();
- mSink << "selection\n";
-}
-
-void TDependencyGraphOutput::visitLoop(TGraphLoop* loop)
-{
- outputIndentation();
- mSink << "loop condition\n";
-}
-
-void TDependencyGraphOutput::visitLogicalOp(TGraphLogicalOp* logicalOp)
-{
- outputIndentation();
- mSink << "logical " << logicalOp->getOpString() << "\n";
-}
-
-void TDependencyGraphOutput::outputAllSpanningTrees(TDependencyGraph& graph)
-{
- mSink << "\n";
-
- for (auto symbol : graph.allNodes())
- {
- mSink << "--- Dependency graph spanning tree ---\n";
- clearVisited();
- symbol->traverse(this);
- mSink << "\n";
- }
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphOutput.h b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphOutput.h
deleted file mode 100644
index b201e0a671..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphOutput.h
+++ /dev/null
@@ -1,31 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_DEPGRAPH_DEPENDENCYGRAPHOUTPUT_H_
-#define COMPILER_TRANSLATOR_DEPGRAPH_DEPENDENCYGRAPHOUTPUT_H_
-
-#include "compiler/translator/depgraph/DependencyGraph.h"
-#include "compiler/translator/InfoSink.h"
-
-class TDependencyGraphOutput : public TDependencyGraphTraverser
-{
- public:
- TDependencyGraphOutput(TInfoSinkBase& sink) : mSink(sink) {}
- void visitSymbol(TGraphSymbol* symbol) override;
- void visitArgument(TGraphArgument* parameter) override;
- void visitFunctionCall(TGraphFunctionCall* functionCall) override;
- void visitSelection(TGraphSelection* selection) override;
- void visitLoop(TGraphLoop* loop) override;
- void visitLogicalOp(TGraphLogicalOp* logicalOp) override;
-
- void outputAllSpanningTrees(TDependencyGraph& graph);
- private:
- void outputIndentation();
-
- TInfoSinkBase& mSink;
-};
-
-#endif // COMPILER_TRANSLATOR_DEPGRAPH_DEPENDENCYGRAPHOUTPUT_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphTraverse.cpp b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphTraverse.cpp
deleted file mode 100644
index 197fde97e2..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphTraverse.cpp
+++ /dev/null
@@ -1,69 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/depgraph/DependencyGraph.h"
-
-// These methods do a breadth-first traversal through the graph and mark visited nodes.
-
-void TGraphNode::traverse(TDependencyGraphTraverser* graphTraverser)
-{
- graphTraverser->markVisited(this);
-}
-
-void TGraphParentNode::traverse(TDependencyGraphTraverser* graphTraverser)
-{
- TGraphNode::traverse(graphTraverser);
-
- graphTraverser->incrementDepth();
-
- // Visit the parent node's children.
- for (TGraphNodeSet::const_iterator iter = mDependentNodes.begin();
- iter != mDependentNodes.end();
- ++iter)
- {
- TGraphNode* node = *iter;
- if (!graphTraverser->isVisited(node))
- node->traverse(graphTraverser);
- }
-
- graphTraverser->decrementDepth();
-}
-
-void TGraphArgument::traverse(TDependencyGraphTraverser* graphTraverser)
-{
- graphTraverser->visitArgument(this);
- TGraphParentNode::traverse(graphTraverser);
-}
-
-void TGraphFunctionCall::traverse(TDependencyGraphTraverser* graphTraverser)
-{
- graphTraverser->visitFunctionCall(this);
- TGraphParentNode::traverse(graphTraverser);
-}
-
-void TGraphSymbol::traverse(TDependencyGraphTraverser* graphTraverser)
-{
- graphTraverser->visitSymbol(this);
- TGraphParentNode::traverse(graphTraverser);
-}
-
-void TGraphSelection::traverse(TDependencyGraphTraverser* graphTraverser)
-{
- graphTraverser->visitSelection(this);
- TGraphNode::traverse(graphTraverser);
-}
-
-void TGraphLoop::traverse(TDependencyGraphTraverser* graphTraverser)
-{
- graphTraverser->visitLoop(this);
- TGraphNode::traverse(graphTraverser);
-}
-
-void TGraphLogicalOp::traverse(TDependencyGraphTraverser* graphTraverser)
-{
- graphTraverser->visitLogicalOp(this);
- TGraphNode::traverse(graphTraverser);
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/emulated_builtin_function_data_hlsl.json b/src/3rdparty/angle/src/compiler/translator/emulated_builtin_function_data_hlsl.json
new file mode 100644
index 0000000000..32e500fe67
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/emulated_builtin_function_data_hlsl.json
@@ -0,0 +1,1382 @@
+[
+ {
+ "op":"mod",
+ "return_type":"float",
+ "args":[
+ "float x",
+ "float y"
+ ],
+ "body":[
+ "return x - y * floor(x / y);"
+ ]
+ },
+ {
+ "op":"mod",
+ "return_type":"float2",
+ "args":[
+ "float2 x",
+ "float2 y"
+ ],
+ "body":[
+ "return x - y * floor(x / y);"
+ ]
+ },
+ {
+ "op":"mod",
+ "return_type":"float2",
+ "args":[
+ "float2 x",
+ "float y"
+ ],
+ "body":[
+ "return x - y * floor(x / y);"
+ ]
+ },
+ {
+ "op":"mod",
+ "return_type":"float3",
+ "args":[
+ "float3 x",
+ "float3 y"
+ ],
+ "body":[
+ "return x - y * floor(x / y);"
+ ]
+ },
+ {
+ "op":"mod",
+ "return_type":"float3",
+ "args":[
+ "float3 x",
+ "float y"
+ ],
+ "body":[
+ "return x - y * floor(x / y);"
+ ]
+ },
+ {
+ "op":"mod",
+ "return_type":"float4",
+ "args":[
+ "float4 x",
+ "float4 y"
+ ],
+ "body":[
+ "return x - y * floor(x / y);"
+ ]
+ },
+ {
+ "op":"mod",
+ "return_type":"float4",
+ "args":[
+ "float4 x",
+ "float y"
+ ],
+ "body":[
+ "return x - y * floor(x / y);"
+ ]
+ },
+ {
+ "op":"frexp",
+ "return_type":"float",
+ "args":[
+ "float x",
+ "out int exp"
+ ],
+ "body":[
+ "float fexp;",
+ "float mantissa = frexp(abs(x), fexp) * sign(x);",
+ "exp = int(fexp);",
+ "return mantissa;"
+ ]
+ },
+ {
+ "op":"frexp",
+ "return_type":"float2",
+ "args":[
+ "float2 x",
+ "out int2 exp"
+ ],
+ "body":[
+ "float2 fexp;",
+ "float2 mantissa = frexp(abs(x), fexp) * sign(x);",
+ "exp = int2(fexp);",
+ "return mantissa;"
+ ]
+ },
+ {
+ "op":"frexp",
+ "return_type":"float3",
+ "args":[
+ "float3 x",
+ "out int3 exp"
+ ],
+ "body":[
+ "float3 fexp;",
+ "float3 mantissa = frexp(abs(x), fexp) * sign(x);",
+ "exp = int3(fexp);",
+ "return mantissa;"
+ ]
+ },
+ {
+ "op":"frexp",
+ "return_type":"float4",
+ "args":[
+ "float4 x",
+ "out int4 exp"
+ ],
+ "body":[
+ "float4 fexp;",
+ "float4 mantissa = frexp(abs(x), fexp) * sign(x);",
+ "exp = int4(fexp);",
+ "return mantissa;"
+ ]
+ },
+ {
+ "op":"ldexp",
+ "return_type":"float",
+ "args":[
+ "float x",
+ "int exp"
+ ],
+ "body":[
+ "return ldexp(x, float(exp));"
+ ]
+ },
+ {
+ "op":"ldexp",
+ "return_type":"float2",
+ "args":[
+ "float2 x",
+ "int2 exp"
+ ],
+ "body":[
+ "return ldexp(x, float2(exp));"
+ ]
+ },
+ {
+ "op":"ldexp",
+ "return_type":"float3",
+ "args":[
+ "float3 x",
+ "int3 exp"
+ ],
+ "body":[
+ "return ldexp(x, float3(exp));"
+ ]
+ },
+ {
+ "op":"ldexp",
+ "return_type":"float4",
+ "args":[
+ "float4 x",
+ "int4 exp"
+ ],
+ "body":[
+ "return ldexp(x, float4(exp));"
+ ]
+ },
+ {
+ "op":"faceforward",
+ "return_type":"float",
+ "args":[
+ "float N",
+ "float I",
+ "float Nref"
+ ],
+ "body":[
+ "if(dot(Nref, I) >= 0)",
+ "{",
+ " return -N;",
+ "}",
+ "else",
+ "{",
+ " return N;",
+ "}"
+ ]
+ },
+ {
+ "op":"faceforward",
+ "return_type":"float2",
+ "args":[
+ "float2 N",
+ "float2 I",
+ "float2 Nref"
+ ],
+ "body":[
+ "if(dot(Nref, I) >= 0)",
+ "{",
+ " return -N;",
+ "}",
+ "else",
+ "{",
+ " return N;",
+ "}"
+ ]
+ },
+ {
+ "op":"faceforward",
+ "return_type":"float3",
+ "args":[
+ "float3 N",
+ "float3 I",
+ "float3 Nref"
+ ],
+ "body":[
+ "if(dot(Nref, I) >= 0)",
+ "{",
+ " return -N;",
+ "}",
+ "else",
+ "{",
+ " return N;",
+ "}"
+ ]
+ },
+ {
+ "op":"faceforward",
+ "return_type":"float4",
+ "args":[
+ "float4 N",
+ "float4 I",
+ "float4 Nref"
+ ],
+ "body":[
+ "if(dot(Nref, I) >= 0)",
+ "{",
+ " return -N;",
+ "}",
+ "else",
+ "{",
+ " return N;",
+ "}"
+ ]
+ },
+ {
+ "op":"atan",
+ "return_type":"float",
+ "args":[
+ "float y",
+ "float x"
+ ],
+ "body":[
+ "if(x == 0 && y == 0) x = 1;",
+ "return atan2(y, x);"
+ ]
+ },
+ {
+ "op":"atan",
+ "return_type":"float2",
+ "args":[
+ "float2 y",
+ "float2 x"
+ ],
+ "body":[
+ "if(x[0] == 0 && y[0] == 0) x[0] = 1;",
+ "if(x[1] == 0 && y[1] == 0) x[1] = 1;",
+ "return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));"
+ ]
+ },
+ {
+ "op":"atan",
+ "return_type":"float3",
+ "args":[
+ "float3 y",
+ "float3 x"
+ ],
+ "body":[
+ "if(x[0] == 0 && y[0] == 0) x[0] = 1;",
+ "if(x[1] == 0 && y[1] == 0) x[1] = 1;",
+ "if(x[2] == 0 && y[2] == 0) x[2] = 1;",
+ "return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));"
+ ]
+ },
+ {
+ "op":"atan",
+ "return_type":"float4",
+ "args":[
+ "float4 y",
+ "float4 x"
+ ],
+ "body":[
+ "if(x[0] == 0 && y[0] == 0) x[0] = 1;",
+ "if(x[1] == 0 && y[1] == 0) x[1] = 1;",
+ "if(x[2] == 0 && y[2] == 0) x[2] = 1;",
+ "if(x[3] == 0 && y[3] == 0) x[3] = 1;",
+ "return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], ",
+ "x[2]), atan2(y[3], x[3]));"
+ ]
+ },
+ {
+ "op":"asinh",
+ "return_type":"float",
+ "args":[
+ "in float x"
+ ],
+ "body":[
+ "return log(x + sqrt(pow(x, 2.0) + 1.0));"
+ ]
+ },
+ {
+ "op":"asinh",
+ "return_type":"float2",
+ "args":[
+ "in float2 x"
+ ],
+ "body":[
+ "return log(x + sqrt(pow(x, 2.0) + 1.0));"
+ ]
+ },
+ {
+ "op":"asinh",
+ "return_type":"float3",
+ "args":[
+ "in float3 x"
+ ],
+ "body":[
+ "return log(x + sqrt(pow(x, 2.0) + 1.0));"
+ ]
+ },
+ {
+ "op":"asinh",
+ "return_type":"float4",
+ "args":[
+ "in float4 x"
+ ],
+ "body":[
+ "return log(x + sqrt(pow(x, 2.0) + 1.0));"
+ ]
+ },
+ {
+ "op":"acosh",
+ "return_type":"float",
+ "args":[
+ "in float x"
+ ],
+ "body":[
+ "return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));"
+ ]
+ },
+ {
+ "op":"acosh",
+ "return_type":"float2",
+ "args":[
+ "in float2 x"
+ ],
+ "body":[
+ "return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));"
+ ]
+ },
+ {
+ "op":"acosh",
+ "return_type":"float3",
+ "args":[
+ "in float3 x"
+ ],
+ "body":[
+ "return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));"
+ ]
+ },
+ {
+ "op":"acosh",
+ "return_type":"float4",
+ "args":[
+ "in float4 x"
+ ],
+ "body":[
+ "return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));"
+ ]
+ },
+ {
+ "op":"atanh",
+ "return_type":"float",
+ "args":[
+ "in float x"
+ ],
+ "body":[
+ "return 0.5 * log((1.0 + x) / (1.0 - x));"
+ ]
+ },
+ {
+ "op":"atanh",
+ "return_type":"float2",
+ "args":[
+ "in float2 x"
+ ],
+ "body":[
+ "return 0.5 * log((1.0 + x) / (1.0 - x));"
+ ]
+ },
+ {
+ "op":"atanh",
+ "return_type":"float3",
+ "args":[
+ "in float3 x"
+ ],
+ "body":[
+ "return 0.5 * log((1.0 + x) / (1.0 - x));"
+ ]
+ },
+ {
+ "op":"atanh",
+ "return_type":"float4",
+ "args":[
+ "in float4 x"
+ ],
+ "body":[
+ "return 0.5 * log((1.0 + x) / (1.0 - x));"
+ ]
+ },
+ {
+ "op":"roundEven",
+ "return_type":"float",
+ "args":[
+ "in float x"
+ ],
+ "body":[
+ "return (frac(x) == 0.5 && trunc(x) % 2.0 == 0.0) ? trunc(x) : round(x);"
+ ]
+ },
+ {
+ "op":"roundEven",
+ "return_type":"float2",
+ "args":[
+ "in float2 x"
+ ],
+ "body":[
+ "float2 v;",
+ "v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);",
+ "v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);",
+ "return v;"
+ ]
+ },
+ {
+ "op":"roundEven",
+ "return_type":"float3",
+ "args":[
+ "in float3 x"
+ ],
+ "body":[
+ "float3 v;",
+ "v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);",
+ "v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);",
+ "v[2] = (frac(x[2]) == 0.5 && trunc(x[2]) % 2.0 == 0.0) ? trunc(x[2]) : round(x[2]);",
+ "return v;"
+ ]
+ },
+ {
+ "op":"roundEven",
+ "return_type":"float4",
+ "args":[
+ "in float4 x"
+ ],
+ "body":[
+ "float4 v;",
+ "v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);",
+ "v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);",
+ "v[2] = (frac(x[2]) == 0.5 && trunc(x[2]) % 2.0 == 0.0) ? trunc(x[2]) : round(x[2]);",
+ "v[3] = (frac(x[3]) == 0.5 && trunc(x[3]) % 2.0 == 0.0) ? trunc(x[3]) : round(x[3]);",
+ "return v;"
+ ]
+ },
+ {
+ "op":"packSnorm2x16",
+ "return_type":"uint",
+ "args":[
+ "in float2 v"
+ ],
+ "helper":[
+ "int webgl_toSnorm16(in float x) {",
+ " return int(round(clamp(x, -1.0, 1.0) * 32767.0));",
+ "}"
+ ],
+ "body":[
+ "int x = webgl_toSnorm16(v.x);",
+ "int y = webgl_toSnorm16(v.y);",
+ "return (asuint(y) << 16) | (asuint(x) & 0xffffu);"
+ ]
+ },
+ {
+ "op":"packUnorm2x16",
+ "return_type":"uint",
+ "args":[
+ "in float2 v"
+ ],
+ "helper":[
+ "uint webgl_toUnorm16(in float x) {",
+ " return uint(round(clamp(x, 0.0, 1.0) * 65535.0));",
+ "}"
+ ],
+ "body":[
+ "uint x = webgl_toUnorm16(v.x);",
+ "uint y = webgl_toUnorm16(v.y);",
+ "return (y << 16) | x;"
+ ]
+ },
+ {
+ "op":"packHalf2x16",
+ "return_type":"uint",
+ "args":[
+ "in float2 v"
+ ],
+ "body":[
+ "uint x = f32tof16(v.x);",
+ "uint y = f32tof16(v.y);",
+ "return (y << 16) | x;"
+ ]
+ },
+ {
+ "op":"unpackSnorm2x16",
+ "return_type":"float2",
+ "args":[
+ "in uint u"
+ ],
+ "helper":[
+ "float webgl_fromSnorm16(in uint x) {",
+ " int xi = asint(x & 0x7fffu) - asint(x & 0x8000u);",
+ " return clamp(float(xi) / 32767.0, -1.0, 1.0);",
+ "}"
+ ],
+ "body":[
+ "uint y = (u >> 16);",
+ "uint x = u;",
+ "return float2(webgl_fromSnorm16(x), webgl_fromSnorm16(y));"
+ ]
+ },
+ {
+ "op":"unpackUnorm2x16",
+ "return_type":"float2",
+ "args":[
+ "in uint u"
+ ],
+ "helper":[
+ "float webgl_fromUnorm16(in uint x) {",
+ " return float(x) / 65535.0;",
+ "}"
+ ],
+ "body":[
+ "uint y = (u >> 16);",
+ "uint x = u & 0xffffu;",
+ "return float2(webgl_fromUnorm16(x), webgl_fromUnorm16(y));"
+ ]
+ },
+ {
+ "op":"unpackHalf2x16",
+ "return_type":"float2",
+ "args":[
+ "in uint u"
+ ],
+ "body":[
+ "uint y = (u >> 16);",
+ "uint x = u & 0xffffu;",
+ "return float2(f16tof32(x), f16tof32(y));"
+ ]
+ },
+ {
+ "op":"packSnorm4x8",
+ "return_type":"uint",
+ "args":[
+ "in float4 v"
+ ],
+ "helper":[
+ "int webgl_toSnorm8(in float x) {",
+ " return int(round(clamp(x, -1.0, 1.0) * 127.0));",
+ "}"
+ ],
+ "body":[
+ "int x = webgl_toSnorm8(v.x);",
+ "int y = webgl_toSnorm8(v.y);",
+ "int z = webgl_toSnorm8(v.z);",
+ "int w = webgl_toSnorm8(v.w);",
+ "return ((asuint(w) & 0xffu) << 24) | ((asuint(z) & 0xffu) << 16) ",
+ "| ((asuint(y) & 0xffu) << 8) | (asuint(x) & 0xffu);"
+ ]
+ },
+ {
+ "op":"packUnorm4x8",
+ "return_type":"uint",
+ "args":[
+ "in float4 v"
+ ],
+ "helper":[
+ "uint webgl_toUnorm8(in float x) {",
+ " return uint(round(clamp(x, 0.0, 1.0) * 255.0));",
+ "}"
+ ],
+ "body":[
+ "uint x = webgl_toUnorm8(v.x);",
+ "uint y = webgl_toUnorm8(v.y);",
+ "uint z = webgl_toUnorm8(v.z);",
+ "uint w = webgl_toUnorm8(v.w);",
+ "return (w << 24) | (z << 16) | (y << 8) | x;"
+ ]
+ },
+ {
+ "op":"unpackSnorm4x8",
+ "return_type":"float4",
+ "args":[
+ "in uint u"
+ ],
+ "helper":[
+ "float webgl_fromSnorm8(in uint x) {",
+ " int xi = asint(x & 0x7fu) - asint(x & 0x80u);",
+ " return clamp(float(xi) / 127.0, -1.0, 1.0);",
+ "}"
+ ],
+ "body":[
+ "uint w = (u >> 24);",
+ "uint z = (u >> 16);",
+ "uint y = (u >> 8);",
+ "uint x = u;",
+ "return float4(webgl_fromSnorm8(x), webgl_fromSnorm8(y), ",
+ "webgl_fromSnorm8(z), webgl_fromSnorm8(w));"
+ ]
+ },
+ {
+ "op":"unpackUnorm4x8",
+ "return_type":"float4",
+ "args":[
+ "in uint u"
+ ],
+ "helper":[
+ "float webgl_fromUnorm8(in uint x) {",
+ " return float(x) / 255.0;",
+ "}"
+ ],
+ "body":[
+ "uint w = (u >> 24) & 0xffu;",
+ "uint z = (u >> 16) & 0xffu;",
+ "uint y = (u >> 8) & 0xffu;",
+ "uint x = u & 0xffu;",
+ "return float4(webgl_fromUnorm8(x), webgl_fromUnorm8(y), ",
+ "webgl_fromUnorm8(z), webgl_fromUnorm8(w));"
+ ]
+ },
+ {
+ "comment":[
+ "The matrix resulting from outer product needs to be transposed",
+ "(matrices are stored as transposed to simplify element access in HLSL).",
+ "So the function should return transpose(c * r) where c is a column vector",
+ "and r is a row vector. This can be simplified by using the following",
+ "formula:",
+ "transpose(c * r) = transpose(r) * transpose(c)",
+ "transpose(r) and transpose(c) are in a sense free, since to get the",
+ "transpose of r, we simply can build a column matrix out of the original",
+ "vector instead of a row matrix."
+ ],
+ "op":"outerProduct",
+ "return_type":"float2x2",
+ "args":[
+ "in float2 c",
+ "in float2 r"
+ ],
+ "body":[
+ "return mul(float2x1(r), float1x2(c));"
+ ]
+ },
+ {
+ "op":"outerProduct",
+ "return_type":"float3x3",
+ "args":[
+ "in float3 c",
+ "in float3 r"
+ ],
+ "body":[
+ "return mul(float3x1(r), float1x3(c));"
+ ]
+ },
+ {
+ "op":"outerProduct",
+ "return_type":"float4x4",
+ "args":[
+ "in float4 c",
+ "in float4 r"
+ ],
+ "body":[
+ "return mul(float4x1(r), float1x4(c));"
+ ]
+ },
+ {
+ "op":"outerProduct",
+ "return_type":"float2x3",
+ "args":[
+ "in float3 c",
+ "in float2 r"
+ ],
+ "body":[
+ "return mul(float2x1(r), float1x3(c));"
+ ]
+ },
+ {
+ "op":"outerProduct",
+ "return_type":"float3x2",
+ "args":[
+ "in float2 c",
+ "in float3 r"
+ ],
+ "body":[
+ "return mul(float3x1(r), float1x2(c));"
+ ]
+ },
+ {
+ "op":"outerProduct",
+ "return_type":"float2x4",
+ "args":[
+ "in float4 c",
+ "in float2 r"
+ ],
+ "body":[
+ "return mul(float2x1(r), float1x4(c));"
+ ]
+ },
+ {
+ "op":"outerProduct",
+ "return_type":"float4x2",
+ "args":[
+ "in float2 c",
+ "in float4 r"
+ ],
+ "body":[
+ "return mul(float4x1(r), float1x2(c));"
+ ]
+ },
+ {
+ "op":"outerProduct",
+ "return_type":"float3x4",
+ "args":[
+ "in float4 c",
+ "in float3 r"
+ ],
+ "body":[
+ "return mul(float3x1(r), float1x4(c));"
+ ]
+ },
+ {
+ "op":"outerProduct",
+ "return_type":"float4x3",
+ "args":[
+ "in float3 c",
+ "in float4 r"
+ ],
+ "body":[
+ "return mul(float4x1(r), float1x3(c));"
+ ]
+ },
+ {
+ "comment":[
+ "Remember here that the parameter matrix is actually the transpose",
+ "of the matrix that we're trying to invert, and the resulting matrix",
+ "should also be the transpose of the inverse.",
+ "When accessing the parameter matrix with m[a][b] it can be thought of so",
+ "that a is the column and b is the row of the matrix that we're inverting.",
+ "We calculate the inverse as the adjugate matrix divided by the",
+ "determinant of the matrix being inverted. However, as the result needs",
+ "to be transposed, we actually use of the transpose of the adjugate matrix",
+ "which happens to be the cofactor matrix. That's stored in 'cof'.",
+ "We don't need to care about divide-by-zero since results are undefined",
+ "for singular or poorly-conditioned matrices."
+ ],
+ "op":"inverse",
+ "return_type":"float2x2",
+ "args":[
+ "in float2x2 m"
+ ],
+ "body":[
+ "float2x2 cof = { m[1][1], -m[0][1], -m[1][0], m[0][0] };",
+ "return cof / determinant(transpose(m));"
+ ]
+ },
+ {
+ "comment":[
+ "cofAB is the cofactor for column A and row B."
+ ],
+ "op":"inverse",
+ "return_type":"float3x3",
+ "args":[
+ "in float3x3 m"
+ ],
+ "body":[
+ "float cof00 = m[1][1] * m[2][2] - m[2][1] * m[1][2];",
+ "float cof01 = -(m[1][0] * m[2][2] - m[2][0] * m[1][2]);",
+ "float cof02 = m[1][0] * m[2][1] - m[2][0] * m[1][1];",
+ "float cof10 = -(m[0][1] * m[2][2] - m[2][1] * m[0][2]);",
+ "float cof11 = m[0][0] * m[2][2] - m[2][0] * m[0][2];",
+ "float cof12 = -(m[0][0] * m[2][1] - m[2][0] * m[0][1]);",
+ "float cof20 = m[0][1] * m[1][2] - m[1][1] * m[0][2];",
+ "float cof21 = -(m[0][0] * m[1][2] - m[1][0] * m[0][2]);",
+ "float cof22 = m[0][0] * m[1][1] - m[1][0] * m[0][1];",
+ "float3x3 cof = { cof00, cof10, cof20, cof01, cof11, cof21, cof02, cof12, cof22 };",
+ "return cof / determinant(transpose(m));"
+ ]
+ },
+ {
+ "op":"inverse",
+ "return_type":"float4x4",
+ "args":[
+ "in float4x4 m"
+ ],
+ "body":[
+ "float cof00 = m[1][1] * m[2][2] * m[3][3] + m[2][1] * m[3][2] * m[1][3] + m[3][1] * ",
+ "m[1][2] * m[2][3]",
+ " - m[1][1] * m[3][2] * m[2][3] - m[2][1] * m[1][2] * m[3][3] - m[3][1] * m[2][2] * ",
+ "m[1][3];",
+ "float cof01 = -(m[1][0] * m[2][2] * m[3][3] + m[2][0] * m[3][2] * m[1][3] + m[3][0] * ",
+ "m[1][2] * m[2][3]",
+ " - m[1][0] * m[3][2] * m[2][3] - m[2][0] * m[1][2] * m[3][3] - m[3][0] * m[2][2] * ",
+ "m[1][3]);",
+ "float cof02 = m[1][0] * m[2][1] * m[3][3] + m[2][0] * m[3][1] * m[1][3] + m[3][0] * ",
+ "m[1][1] * m[2][3]",
+ " - m[1][0] * m[3][1] * m[2][3] - m[2][0] * m[1][1] * m[3][3] - m[3][0] * m[2][1] * ",
+ "m[1][3];",
+ "float cof03 = -(m[1][0] * m[2][1] * m[3][2] + m[2][0] * m[3][1] * m[1][2] + m[3][0] * ",
+ "m[1][1] * m[2][2]",
+ " - m[1][0] * m[3][1] * m[2][2] - m[2][0] * m[1][1] * m[3][2] - m[3][0] * m[2][1] * ",
+ "m[1][2]);",
+ "float cof10 = -(m[0][1] * m[2][2] * m[3][3] + m[2][1] * m[3][2] * m[0][3] + m[3][1] * ",
+ "m[0][2] * m[2][3]",
+ " - m[0][1] * m[3][2] * m[2][3] - m[2][1] * m[0][2] * m[3][3] - m[3][1] * m[2][2] * ",
+ "m[0][3]);",
+ "float cof11 = m[0][0] * m[2][2] * m[3][3] + m[2][0] * m[3][2] * m[0][3] + m[3][0] * ",
+ "m[0][2] * m[2][3]",
+ " - m[0][0] * m[3][2] * m[2][3] - m[2][0] * m[0][2] * m[3][3] - m[3][0] * m[2][2] * ",
+ "m[0][3];",
+ "float cof12 = -(m[0][0] * m[2][1] * m[3][3] + m[2][0] * m[3][1] * m[0][3] + m[3][0] * ",
+ "m[0][1] * m[2][3]",
+ " - m[0][0] * m[3][1] * m[2][3] - m[2][0] * m[0][1] * m[3][3] - m[3][0] * m[2][1] * ",
+ "m[0][3]);",
+ "float cof13 = m[0][0] * m[2][1] * m[3][2] + m[2][0] * m[3][1] * m[0][2] + m[3][0] * ",
+ "m[0][1] * m[2][2]",
+ " - m[0][0] * m[3][1] * m[2][2] - m[2][0] * m[0][1] * m[3][2] - m[3][0] * m[2][1] * ",
+ "m[0][2];",
+ "float cof20 = m[0][1] * m[1][2] * m[3][3] + m[1][1] * m[3][2] * m[0][3] + m[3][1] * ",
+ "m[0][2] * m[1][3]",
+ " - m[0][1] * m[3][2] * m[1][3] - m[1][1] * m[0][2] * m[3][3] - m[3][1] * m[1][2] * ",
+ "m[0][3];",
+ "float cof21 = -(m[0][0] * m[1][2] * m[3][3] + m[1][0] * m[3][2] * m[0][3] + m[3][0] * ",
+ "m[0][2] * m[1][3]",
+ " - m[0][0] * m[3][2] * m[1][3] - m[1][0] * m[0][2] * m[3][3] - m[3][0] * m[1][2] * ",
+ "m[0][3]);",
+ "float cof22 = m[0][0] * m[1][1] * m[3][3] + m[1][0] * m[3][1] * m[0][3] + m[3][0] * ",
+ "m[0][1] * m[1][3]",
+ " - m[0][0] * m[3][1] * m[1][3] - m[1][0] * m[0][1] * m[3][3] - m[3][0] * m[1][1] * ",
+ "m[0][3];",
+ "float cof23 = -(m[0][0] * m[1][1] * m[3][2] + m[1][0] * m[3][1] * m[0][2] + m[3][0] * ",
+ "m[0][1] * m[1][2]",
+ " - m[0][0] * m[3][1] * m[1][2] - m[1][0] * m[0][1] * m[3][2] - m[3][0] * m[1][1] * ",
+ "m[0][2]);",
+ "float cof30 = -(m[0][1] * m[1][2] * m[2][3] + m[1][1] * m[2][2] * m[0][3] + m[2][1] * ",
+ "m[0][2] * m[1][3]",
+ " - m[0][1] * m[2][2] * m[1][3] - m[1][1] * m[0][2] * m[2][3] - m[2][1] * m[1][2] * ",
+ "m[0][3]);",
+ "float cof31 = m[0][0] * m[1][2] * m[2][3] + m[1][0] * m[2][2] * m[0][3] + m[2][0] * ",
+ "m[0][2] * m[1][3]",
+ " - m[0][0] * m[2][2] * m[1][3] - m[1][0] * m[0][2] * m[2][3] - m[2][0] * m[1][2] * ",
+ "m[0][3];",
+ "float cof32 = -(m[0][0] * m[1][1] * m[2][3] + m[1][0] * m[2][1] * m[0][3] + m[2][0] * ",
+ "m[0][1] * m[1][3]",
+ " - m[0][0] * m[2][1] * m[1][3] - m[1][0] * m[0][1] * m[2][3] - m[2][0] * m[1][1] * ",
+ "m[0][3]);",
+ "float cof33 = m[0][0] * m[1][1] * m[2][2] + m[1][0] * m[2][1] * m[0][2] + m[2][0] * ",
+ "m[0][1] * m[1][2]",
+ " - m[0][0] * m[2][1] * m[1][2] - m[1][0] * m[0][1] * m[2][2] - m[2][0] * m[1][1] * ",
+ "m[0][2];",
+ "float4x4 cof = { cof00, cof10, cof20, cof30, cof01, cof11, cof21, cof31,",
+ " cof02, cof12, cof22, cof32, cof03, cof13, cof23, cof33 };",
+ "return cof / determinant(transpose(m));"
+ ]
+ },
+ {
+ "comment":[
+ "Emulate ESSL3 variant of mix that takes last argument as boolean vector.",
+ "genType mix(genType x, genType y, genBType a): Selects which vector each returned component",
+ "comes from. For a component of 'a' that is false, the corresponding component of 'x' is",
+ "returned. For a component of 'a' that is true, the corresponding component of 'y' is returned."
+ ],
+ "op":"mix",
+ "return_type":"float",
+ "args":[
+ "float x",
+ "float y",
+ "bool a"
+ ],
+ "body":[
+ "return a ? y : x;"
+ ]
+ },
+ {
+ "op":"mix",
+ "return_type":"float2",
+ "args":[
+ "float2 x",
+ "float2 y",
+ "bool2 a"
+ ],
+ "body":[
+ "return a ? y : x;"
+ ]
+ },
+ {
+ "op":"mix",
+ "return_type":"float3",
+ "args":[
+ "float3 x",
+ "float3 y",
+ "bool3 a"
+ ],
+ "body":[
+ "return a ? y : x;"
+ ]
+ },
+ {
+ "op":"mix",
+ "return_type":"float4",
+ "args":[
+ "float4 x",
+ "float4 y",
+ "bool4 a"
+ ],
+ "body":[
+ "return a ? y : x;"
+ ]
+ },
+ {
+ "op":"bitfieldExtract",
+ "return_type":"uint",
+ "args":[
+ "uint value",
+ "int offset",
+ "int bits"
+ ],
+ "body":[
+ "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
+ "{",
+ " return 0u;",
+ "}",
+ "uint maskMsb = (1u << (bits - 1));",
+ "uint mask = ((maskMsb - 1u) | maskMsb) << offset;",
+ "return (value & mask) >> offset;"
+ ]
+ },
+ {
+ "op":"bitfieldExtract",
+ "return_type":"uint2",
+ "args":[
+ "uint2 value",
+ "int offset",
+ "int bits"
+ ],
+ "body":[
+ "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
+ "{",
+ " return uint2(0u, 0u);",
+ "}",
+ "uint maskMsb = (1u << (bits - 1));",
+ "uint mask = ((maskMsb - 1u) | maskMsb) << offset;",
+ "return (value & mask) >> offset;"
+ ]
+ },
+ {
+ "op":"bitfieldExtract",
+ "return_type":"uint3",
+ "args":[
+ "uint3 value",
+ "int offset",
+ "int bits"
+ ],
+ "body":[
+ "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
+ "{",
+ " return uint3(0u, 0u, 0u);",
+ "}",
+ "uint maskMsb = (1u << (bits - 1));",
+ "uint mask = ((maskMsb - 1u) | maskMsb) << offset;",
+ "return (value & mask) >> offset;"
+ ]
+ },
+ {
+ "op":"bitfieldExtract",
+ "return_type":"uint4",
+ "args":[
+ "uint4 value",
+ "int offset",
+ "int bits"
+ ],
+ "body":[
+ "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
+ "{",
+ " return uint4(0u, 0u, 0u, 0u);",
+ "}",
+ "uint maskMsb = (1u << (bits - 1));",
+ "uint mask = ((maskMsb - 1u) | maskMsb) << offset;",
+ "return (value & mask) >> offset;"
+ ]
+ },
+ {
+ "op":"bitfieldExtract",
+ "return_type":"int",
+ "args":[
+ "int value",
+ "int offset",
+ "int bits"
+ ],
+ "body":[
+ "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
+ "{",
+ " return 0;",
+ "}",
+ "uint maskMsb = (1u << (bits - 1));",
+ "uint mask = ((maskMsb - 1u) | maskMsb) << offset;",
+ "uint resultUnsigned = (asuint(value) & mask) >> offset;",
+ "if (bits != 32 && (resultUnsigned & maskMsb) != 0)",
+ "{",
+ " uint higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;",
+ " resultUnsigned |= higherBitsMask;",
+ "}",
+ "return asint(resultUnsigned);"
+ ]
+ },
+ {
+ "op":"bitfieldExtract",
+ "return_type":"int2",
+ "args":[
+ "int2 value",
+ "int offset",
+ "int bits"
+ ],
+ "body":[
+ "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
+ "{",
+ " return int2(0, 0);",
+ "}",
+ "uint maskMsb = (1u << (bits - 1));",
+ "uint mask = ((maskMsb - 1u) | maskMsb) << offset;",
+ "uint2 resultUnsigned = (asuint(value) & mask) >> offset;",
+ "if (bits != 32)",
+ "{",
+ " uint higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;",
+ " resultUnsigned |= ((resultUnsigned & maskMsb) >> (bits - 1)) * higherBitsMask;",
+ "}",
+ "return asint(resultUnsigned);"
+ ]
+ },
+ {
+ "op":"bitfieldExtract",
+ "return_type":"int3",
+ "args":[
+ "int3 value",
+ "int offset",
+ "int bits"
+ ],
+ "body":[
+ "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
+ "{",
+ " return int3(0, 0, 0);",
+ "}",
+ "uint maskMsb = (1u << (bits - 1));",
+ "uint mask = ((maskMsb - 1u) | maskMsb) << offset;",
+ "uint3 resultUnsigned = (asuint(value) & mask) >> offset;",
+ "if (bits != 32)",
+ "{",
+ " uint higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;",
+ " resultUnsigned |= ((resultUnsigned & maskMsb) >> (bits - 1)) * higherBitsMask;",
+ "}",
+ "return asint(resultUnsigned);"
+ ]
+ },
+ {
+ "op":"bitfieldExtract",
+ "return_type":"int4",
+ "args":[
+ "int4 value",
+ "int offset",
+ "int bits"
+ ],
+ "body":[
+ "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
+ "{",
+ " return int4(0, 0, 0, 0);",
+ "}",
+ "uint maskMsb = (1u << (bits - 1));",
+ "uint mask = ((maskMsb - 1u) | maskMsb) << offset;",
+ "uint4 resultUnsigned = (asuint(value) & mask) >> offset;",
+ "if (bits != 32)",
+ "{",
+ " uint higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;",
+ " resultUnsigned |= ((resultUnsigned & maskMsb) >> (bits - 1)) * higherBitsMask;",
+ "}",
+ "return asint(resultUnsigned);"
+ ]
+ },
+ {
+ "op":"bitfieldInsert",
+ "return_type":"uint",
+ "args":[
+ "uint base",
+ "uint insert",
+ "int offset",
+ "int bits"
+ ],
+ "body":[
+ "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
+ "{",
+ " return base;",
+ "}",
+ "uint maskMsb = (1u << (bits - 1));",
+ "uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;",
+ "uint baseMask = ~insertMask;",
+ "return (base & baseMask) | ((insert << offset) & insertMask);"
+ ]
+ },
+ {
+ "op":"bitfieldInsert",
+ "return_type":"uint2",
+ "args":[
+ "uint2 base",
+ "uint2 insert",
+ "int offset",
+ "int bits"
+ ],
+ "body":[
+ "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
+ "{",
+ " return base;",
+ "}",
+ "uint maskMsb = (1u << (bits - 1));",
+ "uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;",
+ "uint baseMask = ~insertMask;",
+ "return (base & baseMask) | ((insert << offset) & insertMask);"
+ ]
+ },
+ {
+ "op":"bitfieldInsert",
+ "return_type":"uint3",
+ "args":[
+ "uint3 base",
+ "uint3 insert",
+ "int offset",
+ "int bits"
+ ],
+ "body":[
+ "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
+ "{",
+ " return base;",
+ "}",
+ "uint maskMsb = (1u << (bits - 1));",
+ "uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;",
+ "uint baseMask = ~insertMask;",
+ "return (base & baseMask) | ((insert << offset) & insertMask);"
+ ]
+ },
+ {
+ "op":"bitfieldInsert",
+ "return_type":"uint4",
+ "args":[
+ "uint4 base",
+ "uint4 insert",
+ "int offset",
+ "int bits"
+ ],
+ "body":[
+ "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
+ "{",
+ " return base;",
+ "}",
+ "uint maskMsb = (1u << (bits - 1));",
+ "uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;",
+ "uint baseMask = ~insertMask;",
+ "return (base & baseMask) | ((insert << offset) & insertMask);"
+ ]
+ },
+ {
+ "op":"bitfieldInsert",
+ "return_type":"int",
+ "args":[
+ "int base",
+ "int insert",
+ "int offset",
+ "int bits"
+ ],
+ "body":[
+ "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
+ "{",
+ " return base;",
+ "}",
+ "uint maskMsb = (1u << (bits - 1));",
+ "uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;",
+ "uint baseMask = ~insertMask;",
+ "uint resultUnsigned = (asuint(base) & baseMask) | ((asuint(insert) << offset) & ",
+ " insertMask);",
+ "return asint(resultUnsigned);"
+ ]
+ },
+ {
+ "op":"bitfieldInsert",
+ "return_type":"int2",
+ "args":[
+ "int2 base",
+ "int2 insert",
+ "int offset",
+ "int bits"
+ ],
+ "body":[
+ "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
+ "{",
+ " return base;",
+ "}",
+ "uint maskMsb = (1u << (bits - 1));",
+ "uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;",
+ "uint baseMask = ~insertMask;",
+ "uint2 resultUnsigned = (asuint(base) & baseMask) | ((asuint(insert) << offset) & ",
+ " insertMask);",
+ "return asint(resultUnsigned);"
+ ]
+ },
+ {
+ "op":"bitfieldInsert",
+ "return_type":"int3",
+ "args":[
+ "int3 base",
+ "int3 insert",
+ "int offset",
+ "int bits"
+ ],
+ "body":[
+ "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
+ "{",
+ " return base;",
+ "}",
+ "uint maskMsb = (1u << (bits - 1));",
+ "uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;",
+ "uint baseMask = ~insertMask;",
+ "uint3 resultUnsigned = (asuint(base) & baseMask) | ((asuint(insert) << offset) & ",
+ " insertMask);",
+ "return asint(resultUnsigned);"
+ ]
+ },
+ {
+ "op":"bitfieldInsert",
+ "return_type":"int4",
+ "args":[
+ "int4 base",
+ "int4 insert",
+ "int offset",
+ "int bits"
+ ],
+ "body":[
+ "if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)",
+ "{",
+ " return base;",
+ "}",
+ "uint maskMsb = (1u << (bits - 1));",
+ "uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;",
+ "uint baseMask = ~insertMask;",
+ "uint4 resultUnsigned = (asuint(base) & baseMask) | ((asuint(insert) << offset) & ",
+ "insertMask);",
+ "return asint(resultUnsigned);"
+ ]
+ },
+ {
+ "op":"uaddCarry",
+ "return_type":"uint",
+ "args":[
+ "uint x",
+ "uint y",
+ "out uint carry"
+ ],
+ "body":[
+ "carry = uint(x > (0xffffffffu - y));",
+ "return x + y;"
+ ]
+ },
+ {
+ "op":"uaddCarry",
+ "return_type":"uint2",
+ "args":[
+ "uint2 x",
+ "uint2 y",
+ "out uint2 carry"
+ ],
+ "body":[
+ "carry = uint2(x > (0xffffffffu - y));",
+ "return x + y;"
+ ]
+ },
+ {
+ "op":"uaddCarry",
+ "return_type":"uint3",
+ "args":[
+ "uint3 x",
+ "uint3 y",
+ "out uint3 carry"
+ ],
+ "body":[
+ "carry = uint3(x > (0xffffffffu - y));",
+ "return x + y;"
+ ]
+ },
+ {
+ "op":"uaddCarry",
+ "return_type":"uint4",
+ "args":[
+ "uint4 x",
+ "uint4 y",
+ "out uint4 carry"
+ ],
+ "body":[
+ "carry = uint4(x > (0xffffffffu - y));",
+ "return x + y;"
+ ]
+ },
+ {
+ "op":"usubBorrow",
+ "return_type":"uint",
+ "args":[
+ "uint x",
+ "uint y",
+ "out uint borrow"
+ ],
+ "body":[
+ "borrow = uint(x < y);",
+ "return x - y;"
+ ]
+ },
+ {
+ "op":"usubBorrow",
+ "return_type":"uint2",
+ "args":[
+ "uint2 x",
+ "uint2 y",
+ "out uint2 borrow"
+ ],
+ "body":[
+ "borrow = uint2(x < y);",
+ "return x - y;"
+ ]
+ },
+ {
+ "op":"usubBorrow",
+ "return_type":"uint3",
+ "args":[
+ "uint3 x",
+ "uint3 y",
+ "out uint3 borrow"
+ ],
+ "body":[
+ "borrow = uint3(x < y);",
+ "return x - y;"
+ ]
+ },
+ {
+ "op":"usubBorrow",
+ "return_type":"uint4",
+ "args":[
+ "uint4 x",
+ "uint4 y",
+ "out uint4 borrow"
+ ],
+ "body":[
+ "borrow = uint4(x < y);",
+ "return x - y;"
+ ]
+ }
+]
diff --git a/src/3rdparty/angle/src/compiler/translator/emulated_builtin_functions_hlsl_autogen.cpp b/src/3rdparty/angle/src/compiler/translator/emulated_builtin_functions_hlsl_autogen.cpp
new file mode 100644
index 0000000000..288da5e0f5
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/emulated_builtin_functions_hlsl_autogen.cpp
@@ -0,0 +1,859 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_emulated_builtin_function_tables.py using data from
+// emulated_builtin_function_data_hlsl.json.
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// emulated_builtin_functions_hlsl:
+// HLSL code for emulating GLSL builtin functions not present in HLSL.
+
+#include "compiler/translator/BuiltInFunctionEmulator.h"
+
+namespace sh
+{
+
+namespace
+{
+
+struct FunctionPair
+{
+ constexpr FunctionPair(const MiniFunctionId &idIn, const char *bodyIn) : id(idIn), body(bodyIn)
+ {
+ }
+
+ MiniFunctionId id;
+ const char *body;
+};
+
+constexpr FunctionPair g_hlslFunctions[] = {
+ {{EOpMod, ParamType::Float1, ParamType::Float1},
+ "float mod_emu(float x, float y)\n"
+ "{\n"
+ " return x - y * floor(x / y);\n"
+ "}\n"},
+ {{EOpMod, ParamType::Float2, ParamType::Float2},
+ "float2 mod_emu(float2 x, float2 y)\n"
+ "{\n"
+ " return x - y * floor(x / y);\n"
+ "}\n"},
+ {{EOpMod, ParamType::Float2, ParamType::Float1},
+ "float2 mod_emu(float2 x, float y)\n"
+ "{\n"
+ " return x - y * floor(x / y);\n"
+ "}\n"},
+ {{EOpMod, ParamType::Float3, ParamType::Float3},
+ "float3 mod_emu(float3 x, float3 y)\n"
+ "{\n"
+ " return x - y * floor(x / y);\n"
+ "}\n"},
+ {{EOpMod, ParamType::Float3, ParamType::Float1},
+ "float3 mod_emu(float3 x, float y)\n"
+ "{\n"
+ " return x - y * floor(x / y);\n"
+ "}\n"},
+ {{EOpMod, ParamType::Float4, ParamType::Float4},
+ "float4 mod_emu(float4 x, float4 y)\n"
+ "{\n"
+ " return x - y * floor(x / y);\n"
+ "}\n"},
+ {{EOpMod, ParamType::Float4, ParamType::Float1},
+ "float4 mod_emu(float4 x, float y)\n"
+ "{\n"
+ " return x - y * floor(x / y);\n"
+ "}\n"},
+ {{EOpFrexp, ParamType::Float1, ParamType::Int1},
+ "float frexp_emu(float x, out int exp)\n"
+ "{\n"
+ " float fexp;\n"
+ " float mantissa = frexp(abs(x), fexp) * sign(x);\n"
+ " exp = int(fexp);\n"
+ " return mantissa;\n"
+ "}\n"},
+ {{EOpFrexp, ParamType::Float2, ParamType::Int2},
+ "float2 frexp_emu(float2 x, out int2 exp)\n"
+ "{\n"
+ " float2 fexp;\n"
+ " float2 mantissa = frexp(abs(x), fexp) * sign(x);\n"
+ " exp = int2(fexp);\n"
+ " return mantissa;\n"
+ "}\n"},
+ {{EOpFrexp, ParamType::Float3, ParamType::Int3},
+ "float3 frexp_emu(float3 x, out int3 exp)\n"
+ "{\n"
+ " float3 fexp;\n"
+ " float3 mantissa = frexp(abs(x), fexp) * sign(x);\n"
+ " exp = int3(fexp);\n"
+ " return mantissa;\n"
+ "}\n"},
+ {{EOpFrexp, ParamType::Float4, ParamType::Int4},
+ "float4 frexp_emu(float4 x, out int4 exp)\n"
+ "{\n"
+ " float4 fexp;\n"
+ " float4 mantissa = frexp(abs(x), fexp) * sign(x);\n"
+ " exp = int4(fexp);\n"
+ " return mantissa;\n"
+ "}\n"},
+ {{EOpLdexp, ParamType::Float1, ParamType::Int1},
+ "float ldexp_emu(float x, int exp)\n"
+ "{\n"
+ " return ldexp(x, float(exp));\n"
+ "}\n"},
+ {{EOpLdexp, ParamType::Float2, ParamType::Int2},
+ "float2 ldexp_emu(float2 x, int2 exp)\n"
+ "{\n"
+ " return ldexp(x, float2(exp));\n"
+ "}\n"},
+ {{EOpLdexp, ParamType::Float3, ParamType::Int3},
+ "float3 ldexp_emu(float3 x, int3 exp)\n"
+ "{\n"
+ " return ldexp(x, float3(exp));\n"
+ "}\n"},
+ {{EOpLdexp, ParamType::Float4, ParamType::Int4},
+ "float4 ldexp_emu(float4 x, int4 exp)\n"
+ "{\n"
+ " return ldexp(x, float4(exp));\n"
+ "}\n"},
+ {{EOpFaceforward, ParamType::Float1, ParamType::Float1, ParamType::Float1},
+ "float faceforward_emu(float N, float I, float Nref)\n"
+ "{\n"
+ " if(dot(Nref, I) >= 0)\n"
+ " {\n"
+ " return -N;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " return N;\n"
+ " }\n"
+ "}\n"},
+ {{EOpFaceforward, ParamType::Float2, ParamType::Float2, ParamType::Float2},
+ "float2 faceforward_emu(float2 N, float2 I, float2 Nref)\n"
+ "{\n"
+ " if(dot(Nref, I) >= 0)\n"
+ " {\n"
+ " return -N;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " return N;\n"
+ " }\n"
+ "}\n"},
+ {{EOpFaceforward, ParamType::Float3, ParamType::Float3, ParamType::Float3},
+ "float3 faceforward_emu(float3 N, float3 I, float3 Nref)\n"
+ "{\n"
+ " if(dot(Nref, I) >= 0)\n"
+ " {\n"
+ " return -N;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " return N;\n"
+ " }\n"
+ "}\n"},
+ {{EOpFaceforward, ParamType::Float4, ParamType::Float4, ParamType::Float4},
+ "float4 faceforward_emu(float4 N, float4 I, float4 Nref)\n"
+ "{\n"
+ " if(dot(Nref, I) >= 0)\n"
+ " {\n"
+ " return -N;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " return N;\n"
+ " }\n"
+ "}\n"},
+ {{EOpAtan, ParamType::Float1, ParamType::Float1},
+ "float atan_emu(float y, float x)\n"
+ "{\n"
+ " if(x == 0 && y == 0) x = 1;\n"
+ " return atan2(y, x);\n"
+ "}\n"},
+ {{EOpAtan, ParamType::Float2, ParamType::Float2},
+ "float2 atan_emu(float2 y, float2 x)\n"
+ "{\n"
+ " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
+ " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
+ " return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));\n"
+ "}\n"},
+ {{EOpAtan, ParamType::Float3, ParamType::Float3},
+ "float3 atan_emu(float3 y, float3 x)\n"
+ "{\n"
+ " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
+ " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
+ " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
+ " return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));\n"
+ "}\n"},
+ {{EOpAtan, ParamType::Float4, ParamType::Float4},
+ "float4 atan_emu(float4 y, float4 x)\n"
+ "{\n"
+ " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
+ " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
+ " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
+ " if(x[3] == 0 && y[3] == 0) x[3] = 1;\n"
+ " return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], \n"
+ " x[2]), atan2(y[3], x[3]));\n"
+ "}\n"},
+ {{EOpAsinh, ParamType::Float1},
+ "float asinh_emu(in float x)\n"
+ "{\n"
+ " return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
+ "}\n"},
+ {{EOpAsinh, ParamType::Float2},
+ "float2 asinh_emu(in float2 x)\n"
+ "{\n"
+ " return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
+ "}\n"},
+ {{EOpAsinh, ParamType::Float3},
+ "float3 asinh_emu(in float3 x)\n"
+ "{\n"
+ " return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
+ "}\n"},
+ {{EOpAsinh, ParamType::Float4},
+ "float4 asinh_emu(in float4 x)\n"
+ "{\n"
+ " return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
+ "}\n"},
+ {{EOpAcosh, ParamType::Float1},
+ "float acosh_emu(in float x)\n"
+ "{\n"
+ " return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
+ "}\n"},
+ {{EOpAcosh, ParamType::Float2},
+ "float2 acosh_emu(in float2 x)\n"
+ "{\n"
+ " return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
+ "}\n"},
+ {{EOpAcosh, ParamType::Float3},
+ "float3 acosh_emu(in float3 x)\n"
+ "{\n"
+ " return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
+ "}\n"},
+ {{EOpAcosh, ParamType::Float4},
+ "float4 acosh_emu(in float4 x)\n"
+ "{\n"
+ " return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
+ "}\n"},
+ {{EOpAtanh, ParamType::Float1},
+ "float atanh_emu(in float x)\n"
+ "{\n"
+ " return 0.5 * log((1.0 + x) / (1.0 - x));\n"
+ "}\n"},
+ {{EOpAtanh, ParamType::Float2},
+ "float2 atanh_emu(in float2 x)\n"
+ "{\n"
+ " return 0.5 * log((1.0 + x) / (1.0 - x));\n"
+ "}\n"},
+ {{EOpAtanh, ParamType::Float3},
+ "float3 atanh_emu(in float3 x)\n"
+ "{\n"
+ " return 0.5 * log((1.0 + x) / (1.0 - x));\n"
+ "}\n"},
+ {{EOpAtanh, ParamType::Float4},
+ "float4 atanh_emu(in float4 x)\n"
+ "{\n"
+ " return 0.5 * log((1.0 + x) / (1.0 - x));\n"
+ "}\n"},
+ {{EOpRoundEven, ParamType::Float1},
+ "float roundEven_emu(in float x)\n"
+ "{\n"
+ " return (frac(x) == 0.5 && trunc(x) % 2.0 == 0.0) ? trunc(x) : round(x);\n"
+ "}\n"},
+ {{EOpRoundEven, ParamType::Float2},
+ "float2 roundEven_emu(in float2 x)\n"
+ "{\n"
+ " float2 v;\n"
+ " v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);\n"
+ " v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);\n"
+ " return v;\n"
+ "}\n"},
+ {{EOpRoundEven, ParamType::Float3},
+ "float3 roundEven_emu(in float3 x)\n"
+ "{\n"
+ " float3 v;\n"
+ " v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);\n"
+ " v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);\n"
+ " v[2] = (frac(x[2]) == 0.5 && trunc(x[2]) % 2.0 == 0.0) ? trunc(x[2]) : round(x[2]);\n"
+ " return v;\n"
+ "}\n"},
+ {{EOpRoundEven, ParamType::Float4},
+ "float4 roundEven_emu(in float4 x)\n"
+ "{\n"
+ " float4 v;\n"
+ " v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);\n"
+ " v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);\n"
+ " v[2] = (frac(x[2]) == 0.5 && trunc(x[2]) % 2.0 == 0.0) ? trunc(x[2]) : round(x[2]);\n"
+ " v[3] = (frac(x[3]) == 0.5 && trunc(x[3]) % 2.0 == 0.0) ? trunc(x[3]) : round(x[3]);\n"
+ " return v;\n"
+ "}\n"},
+ {{EOpPackSnorm2x16, ParamType::Float2},
+ "int webgl_toSnorm16(in float x) {\n"
+ " return int(round(clamp(x, -1.0, 1.0) * 32767.0));\n"
+ "}\n"
+ "uint packSnorm2x16_emu(in float2 v)\n"
+ "{\n"
+ " int x = webgl_toSnorm16(v.x);\n"
+ " int y = webgl_toSnorm16(v.y);\n"
+ " return (asuint(y) << 16) | (asuint(x) & 0xffffu);\n"
+ "}\n"},
+ {{EOpPackUnorm2x16, ParamType::Float2},
+ "uint webgl_toUnorm16(in float x) {\n"
+ " return uint(round(clamp(x, 0.0, 1.0) * 65535.0));\n"
+ "}\n"
+ "uint packUnorm2x16_emu(in float2 v)\n"
+ "{\n"
+ " uint x = webgl_toUnorm16(v.x);\n"
+ " uint y = webgl_toUnorm16(v.y);\n"
+ " return (y << 16) | x;\n"
+ "}\n"},
+ {{EOpPackHalf2x16, ParamType::Float2},
+ "uint packHalf2x16_emu(in float2 v)\n"
+ "{\n"
+ " uint x = f32tof16(v.x);\n"
+ " uint y = f32tof16(v.y);\n"
+ " return (y << 16) | x;\n"
+ "}\n"},
+ {{EOpUnpackSnorm2x16, ParamType::Uint1},
+ "float webgl_fromSnorm16(in uint x) {\n"
+ " int xi = asint(x & 0x7fffu) - asint(x & 0x8000u);\n"
+ " return clamp(float(xi) / 32767.0, -1.0, 1.0);\n"
+ "}\n"
+ "float2 unpackSnorm2x16_emu(in uint u)\n"
+ "{\n"
+ " uint y = (u >> 16);\n"
+ " uint x = u;\n"
+ " return float2(webgl_fromSnorm16(x), webgl_fromSnorm16(y));\n"
+ "}\n"},
+ {{EOpUnpackUnorm2x16, ParamType::Uint1},
+ "float webgl_fromUnorm16(in uint x) {\n"
+ " return float(x) / 65535.0;\n"
+ "}\n"
+ "float2 unpackUnorm2x16_emu(in uint u)\n"
+ "{\n"
+ " uint y = (u >> 16);\n"
+ " uint x = u & 0xffffu;\n"
+ " return float2(webgl_fromUnorm16(x), webgl_fromUnorm16(y));\n"
+ "}\n"},
+ {{EOpUnpackHalf2x16, ParamType::Uint1},
+ "float2 unpackHalf2x16_emu(in uint u)\n"
+ "{\n"
+ " uint y = (u >> 16);\n"
+ " uint x = u & 0xffffu;\n"
+ " return float2(f16tof32(x), f16tof32(y));\n"
+ "}\n"},
+ {{EOpPackSnorm4x8, ParamType::Float4},
+ "int webgl_toSnorm8(in float x) {\n"
+ " return int(round(clamp(x, -1.0, 1.0) * 127.0));\n"
+ "}\n"
+ "uint packSnorm4x8_emu(in float4 v)\n"
+ "{\n"
+ " int x = webgl_toSnorm8(v.x);\n"
+ " int y = webgl_toSnorm8(v.y);\n"
+ " int z = webgl_toSnorm8(v.z);\n"
+ " int w = webgl_toSnorm8(v.w);\n"
+ " return ((asuint(w) & 0xffu) << 24) | ((asuint(z) & 0xffu) << 16) \n"
+ " | ((asuint(y) & 0xffu) << 8) | (asuint(x) & 0xffu);\n"
+ "}\n"},
+ {{EOpPackUnorm4x8, ParamType::Float4},
+ "uint webgl_toUnorm8(in float x) {\n"
+ " return uint(round(clamp(x, 0.0, 1.0) * 255.0));\n"
+ "}\n"
+ "uint packUnorm4x8_emu(in float4 v)\n"
+ "{\n"
+ " uint x = webgl_toUnorm8(v.x);\n"
+ " uint y = webgl_toUnorm8(v.y);\n"
+ " uint z = webgl_toUnorm8(v.z);\n"
+ " uint w = webgl_toUnorm8(v.w);\n"
+ " return (w << 24) | (z << 16) | (y << 8) | x;\n"
+ "}\n"},
+ {{EOpUnpackSnorm4x8, ParamType::Uint1},
+ "float webgl_fromSnorm8(in uint x) {\n"
+ " int xi = asint(x & 0x7fu) - asint(x & 0x80u);\n"
+ " return clamp(float(xi) / 127.0, -1.0, 1.0);\n"
+ "}\n"
+ "float4 unpackSnorm4x8_emu(in uint u)\n"
+ "{\n"
+ " uint w = (u >> 24);\n"
+ " uint z = (u >> 16);\n"
+ " uint y = (u >> 8);\n"
+ " uint x = u;\n"
+ " return float4(webgl_fromSnorm8(x), webgl_fromSnorm8(y), \n"
+ " webgl_fromSnorm8(z), webgl_fromSnorm8(w));\n"
+ "}\n"},
+ {{EOpUnpackUnorm4x8, ParamType::Uint1},
+ "float webgl_fromUnorm8(in uint x) {\n"
+ " return float(x) / 255.0;\n"
+ "}\n"
+ "float4 unpackUnorm4x8_emu(in uint u)\n"
+ "{\n"
+ " uint w = (u >> 24) & 0xffu;\n"
+ " uint z = (u >> 16) & 0xffu;\n"
+ " uint y = (u >> 8) & 0xffu;\n"
+ " uint x = u & 0xffu;\n"
+ " return float4(webgl_fromUnorm8(x), webgl_fromUnorm8(y), \n"
+ " webgl_fromUnorm8(z), webgl_fromUnorm8(w));\n"
+ "}\n"},
+ // The matrix resulting from outer product needs to be transposed
+ // (matrices are stored as transposed to simplify element access in HLSL).
+ // So the function should return transpose(c * r) where c is a column vector
+ // and r is a row vector. This can be simplified by using the following
+ // formula:
+ // transpose(c * r) = transpose(r) * transpose(c)
+ // transpose(r) and transpose(c) are in a sense free, since to get the
+ // transpose of r, we simply can build a column matrix out of the original
+ // vector instead of a row matrix.
+ {{EOpOuterProduct, ParamType::Float2, ParamType::Float2},
+ "float2x2 outerProduct_emu(in float2 c, in float2 r)\n"
+ "{\n"
+ " return mul(float2x1(r), float1x2(c));\n"
+ "}\n"},
+ {{EOpOuterProduct, ParamType::Float3, ParamType::Float3},
+ "float3x3 outerProduct_emu(in float3 c, in float3 r)\n"
+ "{\n"
+ " return mul(float3x1(r), float1x3(c));\n"
+ "}\n"},
+ {{EOpOuterProduct, ParamType::Float4, ParamType::Float4},
+ "float4x4 outerProduct_emu(in float4 c, in float4 r)\n"
+ "{\n"
+ " return mul(float4x1(r), float1x4(c));\n"
+ "}\n"},
+ {{EOpOuterProduct, ParamType::Float3, ParamType::Float2},
+ "float2x3 outerProduct_emu(in float3 c, in float2 r)\n"
+ "{\n"
+ " return mul(float2x1(r), float1x3(c));\n"
+ "}\n"},
+ {{EOpOuterProduct, ParamType::Float2, ParamType::Float3},
+ "float3x2 outerProduct_emu(in float2 c, in float3 r)\n"
+ "{\n"
+ " return mul(float3x1(r), float1x2(c));\n"
+ "}\n"},
+ {{EOpOuterProduct, ParamType::Float4, ParamType::Float2},
+ "float2x4 outerProduct_emu(in float4 c, in float2 r)\n"
+ "{\n"
+ " return mul(float2x1(r), float1x4(c));\n"
+ "}\n"},
+ {{EOpOuterProduct, ParamType::Float2, ParamType::Float4},
+ "float4x2 outerProduct_emu(in float2 c, in float4 r)\n"
+ "{\n"
+ " return mul(float4x1(r), float1x2(c));\n"
+ "}\n"},
+ {{EOpOuterProduct, ParamType::Float4, ParamType::Float3},
+ "float3x4 outerProduct_emu(in float4 c, in float3 r)\n"
+ "{\n"
+ " return mul(float3x1(r), float1x4(c));\n"
+ "}\n"},
+ {{EOpOuterProduct, ParamType::Float3, ParamType::Float4},
+ "float4x3 outerProduct_emu(in float3 c, in float4 r)\n"
+ "{\n"
+ " return mul(float4x1(r), float1x3(c));\n"
+ "}\n"},
+ // Remember here that the parameter matrix is actually the transpose
+ // of the matrix that we're trying to invert, and the resulting matrix
+ // should also be the transpose of the inverse.
+ // When accessing the parameter matrix with m[a][b] it can be thought of so
+ // that a is the column and b is the row of the matrix that we're inverting.
+ // We calculate the inverse as the adjugate matrix divided by the
+ // determinant of the matrix being inverted. However, as the result needs
+ // to be transposed, we actually use of the transpose of the adjugate matrix
+ // which happens to be the cofactor matrix. That's stored in 'cof'.
+ // We don't need to care about divide-by-zero since results are undefined
+ // for singular or poorly-conditioned matrices.
+ {{EOpInverse, ParamType::Mat2},
+ "float2x2 inverse_emu(in float2x2 m)\n"
+ "{\n"
+ " float2x2 cof = { m[1][1], -m[0][1], -m[1][0], m[0][0] };\n"
+ " return cof / determinant(transpose(m));\n"
+ "}\n"},
+ // cofAB is the cofactor for column A and row B.
+ {{EOpInverse, ParamType::Mat3},
+ "float3x3 inverse_emu(in float3x3 m)\n"
+ "{\n"
+ " float cof00 = m[1][1] * m[2][2] - m[2][1] * m[1][2];\n"
+ " float cof01 = -(m[1][0] * m[2][2] - m[2][0] * m[1][2]);\n"
+ " float cof02 = m[1][0] * m[2][1] - m[2][0] * m[1][1];\n"
+ " float cof10 = -(m[0][1] * m[2][2] - m[2][1] * m[0][2]);\n"
+ " float cof11 = m[0][0] * m[2][2] - m[2][0] * m[0][2];\n"
+ " float cof12 = -(m[0][0] * m[2][1] - m[2][0] * m[0][1]);\n"
+ " float cof20 = m[0][1] * m[1][2] - m[1][1] * m[0][2];\n"
+ " float cof21 = -(m[0][0] * m[1][2] - m[1][0] * m[0][2]);\n"
+ " float cof22 = m[0][0] * m[1][1] - m[1][0] * m[0][1];\n"
+ " float3x3 cof = { cof00, cof10, cof20, cof01, cof11, cof21, cof02, cof12, cof22 };\n"
+ " return cof / determinant(transpose(m));\n"
+ "}\n"},
+ {{EOpInverse, ParamType::Mat4},
+ "float4x4 inverse_emu(in float4x4 m)\n"
+ "{\n"
+ " float cof00 = m[1][1] * m[2][2] * m[3][3] + m[2][1] * m[3][2] * m[1][3] + m[3][1] * \n"
+ " m[1][2] * m[2][3]\n"
+ " - m[1][1] * m[3][2] * m[2][3] - m[2][1] * m[1][2] * m[3][3] - m[3][1] * m[2][2] * \n"
+ " m[1][3];\n"
+ " float cof01 = -(m[1][0] * m[2][2] * m[3][3] + m[2][0] * m[3][2] * m[1][3] + m[3][0] * \n"
+ " m[1][2] * m[2][3]\n"
+ " - m[1][0] * m[3][2] * m[2][3] - m[2][0] * m[1][2] * m[3][3] - m[3][0] * m[2][2] * \n"
+ " m[1][3]);\n"
+ " float cof02 = m[1][0] * m[2][1] * m[3][3] + m[2][0] * m[3][1] * m[1][3] + m[3][0] * \n"
+ " m[1][1] * m[2][3]\n"
+ " - m[1][0] * m[3][1] * m[2][3] - m[2][0] * m[1][1] * m[3][3] - m[3][0] * m[2][1] * \n"
+ " m[1][3];\n"
+ " float cof03 = -(m[1][0] * m[2][1] * m[3][2] + m[2][0] * m[3][1] * m[1][2] + m[3][0] * \n"
+ " m[1][1] * m[2][2]\n"
+ " - m[1][0] * m[3][1] * m[2][2] - m[2][0] * m[1][1] * m[3][2] - m[3][0] * m[2][1] * \n"
+ " m[1][2]);\n"
+ " float cof10 = -(m[0][1] * m[2][2] * m[3][3] + m[2][1] * m[3][2] * m[0][3] + m[3][1] * \n"
+ " m[0][2] * m[2][3]\n"
+ " - m[0][1] * m[3][2] * m[2][3] - m[2][1] * m[0][2] * m[3][3] - m[3][1] * m[2][2] * \n"
+ " m[0][3]);\n"
+ " float cof11 = m[0][0] * m[2][2] * m[3][3] + m[2][0] * m[3][2] * m[0][3] + m[3][0] * \n"
+ " m[0][2] * m[2][3]\n"
+ " - m[0][0] * m[3][2] * m[2][3] - m[2][0] * m[0][2] * m[3][3] - m[3][0] * m[2][2] * \n"
+ " m[0][3];\n"
+ " float cof12 = -(m[0][0] * m[2][1] * m[3][3] + m[2][0] * m[3][1] * m[0][3] + m[3][0] * \n"
+ " m[0][1] * m[2][3]\n"
+ " - m[0][0] * m[3][1] * m[2][3] - m[2][0] * m[0][1] * m[3][3] - m[3][0] * m[2][1] * \n"
+ " m[0][3]);\n"
+ " float cof13 = m[0][0] * m[2][1] * m[3][2] + m[2][0] * m[3][1] * m[0][2] + m[3][0] * \n"
+ " m[0][1] * m[2][2]\n"
+ " - m[0][0] * m[3][1] * m[2][2] - m[2][0] * m[0][1] * m[3][2] - m[3][0] * m[2][1] * \n"
+ " m[0][2];\n"
+ " float cof20 = m[0][1] * m[1][2] * m[3][3] + m[1][1] * m[3][2] * m[0][3] + m[3][1] * \n"
+ " m[0][2] * m[1][3]\n"
+ " - m[0][1] * m[3][2] * m[1][3] - m[1][1] * m[0][2] * m[3][3] - m[3][1] * m[1][2] * \n"
+ " m[0][3];\n"
+ " float cof21 = -(m[0][0] * m[1][2] * m[3][3] + m[1][0] * m[3][2] * m[0][3] + m[3][0] * \n"
+ " m[0][2] * m[1][3]\n"
+ " - m[0][0] * m[3][2] * m[1][3] - m[1][0] * m[0][2] * m[3][3] - m[3][0] * m[1][2] * \n"
+ " m[0][3]);\n"
+ " float cof22 = m[0][0] * m[1][1] * m[3][3] + m[1][0] * m[3][1] * m[0][3] + m[3][0] * \n"
+ " m[0][1] * m[1][3]\n"
+ " - m[0][0] * m[3][1] * m[1][3] - m[1][0] * m[0][1] * m[3][3] - m[3][0] * m[1][1] * \n"
+ " m[0][3];\n"
+ " float cof23 = -(m[0][0] * m[1][1] * m[3][2] + m[1][0] * m[3][1] * m[0][2] + m[3][0] * \n"
+ " m[0][1] * m[1][2]\n"
+ " - m[0][0] * m[3][1] * m[1][2] - m[1][0] * m[0][1] * m[3][2] - m[3][0] * m[1][1] * \n"
+ " m[0][2]);\n"
+ " float cof30 = -(m[0][1] * m[1][2] * m[2][3] + m[1][1] * m[2][2] * m[0][3] + m[2][1] * \n"
+ " m[0][2] * m[1][3]\n"
+ " - m[0][1] * m[2][2] * m[1][3] - m[1][1] * m[0][2] * m[2][3] - m[2][1] * m[1][2] * \n"
+ " m[0][3]);\n"
+ " float cof31 = m[0][0] * m[1][2] * m[2][3] + m[1][0] * m[2][2] * m[0][3] + m[2][0] * \n"
+ " m[0][2] * m[1][3]\n"
+ " - m[0][0] * m[2][2] * m[1][3] - m[1][0] * m[0][2] * m[2][3] - m[2][0] * m[1][2] * \n"
+ " m[0][3];\n"
+ " float cof32 = -(m[0][0] * m[1][1] * m[2][3] + m[1][0] * m[2][1] * m[0][3] + m[2][0] * \n"
+ " m[0][1] * m[1][3]\n"
+ " - m[0][0] * m[2][1] * m[1][3] - m[1][0] * m[0][1] * m[2][3] - m[2][0] * m[1][1] * \n"
+ " m[0][3]);\n"
+ " float cof33 = m[0][0] * m[1][1] * m[2][2] + m[1][0] * m[2][1] * m[0][2] + m[2][0] * \n"
+ " m[0][1] * m[1][2]\n"
+ " - m[0][0] * m[2][1] * m[1][2] - m[1][0] * m[0][1] * m[2][2] - m[2][0] * m[1][1] * \n"
+ " m[0][2];\n"
+ " float4x4 cof = { cof00, cof10, cof20, cof30, cof01, cof11, cof21, cof31,\n"
+ " cof02, cof12, cof22, cof32, cof03, cof13, cof23, cof33 };\n"
+ " return cof / determinant(transpose(m));\n"
+ "}\n"},
+ // Emulate ESSL3 variant of mix that takes last argument as boolean vector.
+ // genType mix(genType x, genType y, genBType a): Selects which vector each returned component
+ // comes from. For a component of 'a' that is false, the corresponding component of 'x' is
+ // returned. For a component of 'a' that is true, the corresponding component of 'y' is
+ // returned.
+ {{EOpMix, ParamType::Float1, ParamType::Float1, ParamType::Bool1},
+ "float mix_emu(float x, float y, bool a)\n"
+ "{\n"
+ " return a ? y : x;\n"
+ "}\n"},
+ {{EOpMix, ParamType::Float2, ParamType::Float2, ParamType::Bool2},
+ "float2 mix_emu(float2 x, float2 y, bool2 a)\n"
+ "{\n"
+ " return a ? y : x;\n"
+ "}\n"},
+ {{EOpMix, ParamType::Float3, ParamType::Float3, ParamType::Bool3},
+ "float3 mix_emu(float3 x, float3 y, bool3 a)\n"
+ "{\n"
+ " return a ? y : x;\n"
+ "}\n"},
+ {{EOpMix, ParamType::Float4, ParamType::Float4, ParamType::Bool4},
+ "float4 mix_emu(float4 x, float4 y, bool4 a)\n"
+ "{\n"
+ " return a ? y : x;\n"
+ "}\n"},
+ {{EOpBitfieldExtract, ParamType::Uint1, ParamType::Int1, ParamType::Int1},
+ "uint bitfieldExtract_emu(uint value, int offset, int bits)\n"
+ "{\n"
+ " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
+ " {\n"
+ " return 0u;\n"
+ " }\n"
+ " uint maskMsb = (1u << (bits - 1));\n"
+ " uint mask = ((maskMsb - 1u) | maskMsb) << offset;\n"
+ " return (value & mask) >> offset;\n"
+ "}\n"},
+ {{EOpBitfieldExtract, ParamType::Uint2, ParamType::Int1, ParamType::Int1},
+ "uint2 bitfieldExtract_emu(uint2 value, int offset, int bits)\n"
+ "{\n"
+ " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
+ " {\n"
+ " return uint2(0u, 0u);\n"
+ " }\n"
+ " uint maskMsb = (1u << (bits - 1));\n"
+ " uint mask = ((maskMsb - 1u) | maskMsb) << offset;\n"
+ " return (value & mask) >> offset;\n"
+ "}\n"},
+ {{EOpBitfieldExtract, ParamType::Uint3, ParamType::Int1, ParamType::Int1},
+ "uint3 bitfieldExtract_emu(uint3 value, int offset, int bits)\n"
+ "{\n"
+ " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
+ " {\n"
+ " return uint3(0u, 0u, 0u);\n"
+ " }\n"
+ " uint maskMsb = (1u << (bits - 1));\n"
+ " uint mask = ((maskMsb - 1u) | maskMsb) << offset;\n"
+ " return (value & mask) >> offset;\n"
+ "}\n"},
+ {{EOpBitfieldExtract, ParamType::Uint4, ParamType::Int1, ParamType::Int1},
+ "uint4 bitfieldExtract_emu(uint4 value, int offset, int bits)\n"
+ "{\n"
+ " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
+ " {\n"
+ " return uint4(0u, 0u, 0u, 0u);\n"
+ " }\n"
+ " uint maskMsb = (1u << (bits - 1));\n"
+ " uint mask = ((maskMsb - 1u) | maskMsb) << offset;\n"
+ " return (value & mask) >> offset;\n"
+ "}\n"},
+ {{EOpBitfieldExtract, ParamType::Int1, ParamType::Int1, ParamType::Int1},
+ "int bitfieldExtract_emu(int value, int offset, int bits)\n"
+ "{\n"
+ " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
+ " {\n"
+ " return 0;\n"
+ " }\n"
+ " uint maskMsb = (1u << (bits - 1));\n"
+ " uint mask = ((maskMsb - 1u) | maskMsb) << offset;\n"
+ " uint resultUnsigned = (asuint(value) & mask) >> offset;\n"
+ " if (bits != 32 && (resultUnsigned & maskMsb) != 0)\n"
+ " {\n"
+ " uint higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;\n"
+ " resultUnsigned |= higherBitsMask;\n"
+ " }\n"
+ " return asint(resultUnsigned);\n"
+ "}\n"},
+ {{EOpBitfieldExtract, ParamType::Int2, ParamType::Int1, ParamType::Int1},
+ "int2 bitfieldExtract_emu(int2 value, int offset, int bits)\n"
+ "{\n"
+ " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
+ " {\n"
+ " return int2(0, 0);\n"
+ " }\n"
+ " uint maskMsb = (1u << (bits - 1));\n"
+ " uint mask = ((maskMsb - 1u) | maskMsb) << offset;\n"
+ " uint2 resultUnsigned = (asuint(value) & mask) >> offset;\n"
+ " if (bits != 32)\n"
+ " {\n"
+ " uint higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;\n"
+ " resultUnsigned |= ((resultUnsigned & maskMsb) >> (bits - 1)) * higherBitsMask;\n"
+ " }\n"
+ " return asint(resultUnsigned);\n"
+ "}\n"},
+ {{EOpBitfieldExtract, ParamType::Int3, ParamType::Int1, ParamType::Int1},
+ "int3 bitfieldExtract_emu(int3 value, int offset, int bits)\n"
+ "{\n"
+ " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
+ " {\n"
+ " return int3(0, 0, 0);\n"
+ " }\n"
+ " uint maskMsb = (1u << (bits - 1));\n"
+ " uint mask = ((maskMsb - 1u) | maskMsb) << offset;\n"
+ " uint3 resultUnsigned = (asuint(value) & mask) >> offset;\n"
+ " if (bits != 32)\n"
+ " {\n"
+ " uint higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;\n"
+ " resultUnsigned |= ((resultUnsigned & maskMsb) >> (bits - 1)) * higherBitsMask;\n"
+ " }\n"
+ " return asint(resultUnsigned);\n"
+ "}\n"},
+ {{EOpBitfieldExtract, ParamType::Int4, ParamType::Int1, ParamType::Int1},
+ "int4 bitfieldExtract_emu(int4 value, int offset, int bits)\n"
+ "{\n"
+ " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
+ " {\n"
+ " return int4(0, 0, 0, 0);\n"
+ " }\n"
+ " uint maskMsb = (1u << (bits - 1));\n"
+ " uint mask = ((maskMsb - 1u) | maskMsb) << offset;\n"
+ " uint4 resultUnsigned = (asuint(value) & mask) >> offset;\n"
+ " if (bits != 32)\n"
+ " {\n"
+ " uint higherBitsMask = ((1u << (32 - bits)) - 1u) << bits;\n"
+ " resultUnsigned |= ((resultUnsigned & maskMsb) >> (bits - 1)) * higherBitsMask;\n"
+ " }\n"
+ " return asint(resultUnsigned);\n"
+ "}\n"},
+ {{EOpBitfieldInsert, ParamType::Uint1, ParamType::Uint1, ParamType::Int1, ParamType::Int1},
+ "uint bitfieldInsert_emu(uint base, uint insert, int offset, int bits)\n"
+ "{\n"
+ " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
+ " {\n"
+ " return base;\n"
+ " }\n"
+ " uint maskMsb = (1u << (bits - 1));\n"
+ " uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;\n"
+ " uint baseMask = ~insertMask;\n"
+ " return (base & baseMask) | ((insert << offset) & insertMask);\n"
+ "}\n"},
+ {{EOpBitfieldInsert, ParamType::Uint2, ParamType::Uint2, ParamType::Int1, ParamType::Int1},
+ "uint2 bitfieldInsert_emu(uint2 base, uint2 insert, int offset, int bits)\n"
+ "{\n"
+ " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
+ " {\n"
+ " return base;\n"
+ " }\n"
+ " uint maskMsb = (1u << (bits - 1));\n"
+ " uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;\n"
+ " uint baseMask = ~insertMask;\n"
+ " return (base & baseMask) | ((insert << offset) & insertMask);\n"
+ "}\n"},
+ {{EOpBitfieldInsert, ParamType::Uint3, ParamType::Uint3, ParamType::Int1, ParamType::Int1},
+ "uint3 bitfieldInsert_emu(uint3 base, uint3 insert, int offset, int bits)\n"
+ "{\n"
+ " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
+ " {\n"
+ " return base;\n"
+ " }\n"
+ " uint maskMsb = (1u << (bits - 1));\n"
+ " uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;\n"
+ " uint baseMask = ~insertMask;\n"
+ " return (base & baseMask) | ((insert << offset) & insertMask);\n"
+ "}\n"},
+ {{EOpBitfieldInsert, ParamType::Uint4, ParamType::Uint4, ParamType::Int1, ParamType::Int1},
+ "uint4 bitfieldInsert_emu(uint4 base, uint4 insert, int offset, int bits)\n"
+ "{\n"
+ " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
+ " {\n"
+ " return base;\n"
+ " }\n"
+ " uint maskMsb = (1u << (bits - 1));\n"
+ " uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;\n"
+ " uint baseMask = ~insertMask;\n"
+ " return (base & baseMask) | ((insert << offset) & insertMask);\n"
+ "}\n"},
+ {{EOpBitfieldInsert, ParamType::Int1, ParamType::Int1, ParamType::Int1, ParamType::Int1},
+ "int bitfieldInsert_emu(int base, int insert, int offset, int bits)\n"
+ "{\n"
+ " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
+ " {\n"
+ " return base;\n"
+ " }\n"
+ " uint maskMsb = (1u << (bits - 1));\n"
+ " uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;\n"
+ " uint baseMask = ~insertMask;\n"
+ " uint resultUnsigned = (asuint(base) & baseMask) | ((asuint(insert) << offset) & \n"
+ " insertMask);\n"
+ " return asint(resultUnsigned);\n"
+ "}\n"},
+ {{EOpBitfieldInsert, ParamType::Int2, ParamType::Int2, ParamType::Int1, ParamType::Int1},
+ "int2 bitfieldInsert_emu(int2 base, int2 insert, int offset, int bits)\n"
+ "{\n"
+ " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
+ " {\n"
+ " return base;\n"
+ " }\n"
+ " uint maskMsb = (1u << (bits - 1));\n"
+ " uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;\n"
+ " uint baseMask = ~insertMask;\n"
+ " uint2 resultUnsigned = (asuint(base) & baseMask) | ((asuint(insert) << offset) & \n"
+ " insertMask);\n"
+ " return asint(resultUnsigned);\n"
+ "}\n"},
+ {{EOpBitfieldInsert, ParamType::Int3, ParamType::Int3, ParamType::Int1, ParamType::Int1},
+ "int3 bitfieldInsert_emu(int3 base, int3 insert, int offset, int bits)\n"
+ "{\n"
+ " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
+ " {\n"
+ " return base;\n"
+ " }\n"
+ " uint maskMsb = (1u << (bits - 1));\n"
+ " uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;\n"
+ " uint baseMask = ~insertMask;\n"
+ " uint3 resultUnsigned = (asuint(base) & baseMask) | ((asuint(insert) << offset) & \n"
+ " insertMask);\n"
+ " return asint(resultUnsigned);\n"
+ "}\n"},
+ {{EOpBitfieldInsert, ParamType::Int4, ParamType::Int4, ParamType::Int1, ParamType::Int1},
+ "int4 bitfieldInsert_emu(int4 base, int4 insert, int offset, int bits)\n"
+ "{\n"
+ " if (offset < 0 || bits <= 0 || offset >= 32 || bits > 32 || offset + bits > 32)\n"
+ " {\n"
+ " return base;\n"
+ " }\n"
+ " uint maskMsb = (1u << (bits - 1));\n"
+ " uint insertMask = ((maskMsb - 1u) | maskMsb) << offset;\n"
+ " uint baseMask = ~insertMask;\n"
+ " uint4 resultUnsigned = (asuint(base) & baseMask) | ((asuint(insert) << offset) & \n"
+ " insertMask);\n"
+ " return asint(resultUnsigned);\n"
+ "}\n"},
+ {{EOpUaddCarry, ParamType::Uint1, ParamType::Uint1, ParamType::Uint1},
+ "uint uaddCarry_emu(uint x, uint y, out uint carry)\n"
+ "{\n"
+ " carry = uint(x > (0xffffffffu - y));\n"
+ " return x + y;\n"
+ "}\n"},
+ {{EOpUaddCarry, ParamType::Uint2, ParamType::Uint2, ParamType::Uint2},
+ "uint2 uaddCarry_emu(uint2 x, uint2 y, out uint2 carry)\n"
+ "{\n"
+ " carry = uint2(x > (0xffffffffu - y));\n"
+ " return x + y;\n"
+ "}\n"},
+ {{EOpUaddCarry, ParamType::Uint3, ParamType::Uint3, ParamType::Uint3},
+ "uint3 uaddCarry_emu(uint3 x, uint3 y, out uint3 carry)\n"
+ "{\n"
+ " carry = uint3(x > (0xffffffffu - y));\n"
+ " return x + y;\n"
+ "}\n"},
+ {{EOpUaddCarry, ParamType::Uint4, ParamType::Uint4, ParamType::Uint4},
+ "uint4 uaddCarry_emu(uint4 x, uint4 y, out uint4 carry)\n"
+ "{\n"
+ " carry = uint4(x > (0xffffffffu - y));\n"
+ " return x + y;\n"
+ "}\n"},
+ {{EOpUsubBorrow, ParamType::Uint1, ParamType::Uint1, ParamType::Uint1},
+ "uint usubBorrow_emu(uint x, uint y, out uint borrow)\n"
+ "{\n"
+ " borrow = uint(x < y);\n"
+ " return x - y;\n"
+ "}\n"},
+ {{EOpUsubBorrow, ParamType::Uint2, ParamType::Uint2, ParamType::Uint2},
+ "uint2 usubBorrow_emu(uint2 x, uint2 y, out uint2 borrow)\n"
+ "{\n"
+ " borrow = uint2(x < y);\n"
+ " return x - y;\n"
+ "}\n"},
+ {{EOpUsubBorrow, ParamType::Uint3, ParamType::Uint3, ParamType::Uint3},
+ "uint3 usubBorrow_emu(uint3 x, uint3 y, out uint3 borrow)\n"
+ "{\n"
+ " borrow = uint3(x < y);\n"
+ " return x - y;\n"
+ "}\n"},
+ {{EOpUsubBorrow, ParamType::Uint4, ParamType::Uint4, ParamType::Uint4},
+ "uint4 usubBorrow_emu(uint4 x, uint4 y, out uint4 borrow)\n"
+ "{\n"
+ " borrow = uint4(x < y);\n"
+ " return x - y;\n"
+ "}\n"},
+};
+} // anonymous namespace
+
+const char *FindHLSLFunction(const FunctionId &functionID)
+{
+ for (size_t index = 0; index < ArraySize(g_hlslFunctions); ++index)
+ {
+ const auto &function = g_hlslFunctions[index];
+ if (function.id == functionID)
+ {
+ return function.body;
+ }
+ }
+
+ return nullptr;
+}
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/glslang.h b/src/3rdparty/angle/src/compiler/translator/glslang.h
index 0555e96d45..e54c31ba3e 100644
--- a/src/3rdparty/angle/src/compiler/translator/glslang.h
+++ b/src/3rdparty/angle/src/compiler/translator/glslang.h
@@ -7,14 +7,18 @@
#ifndef COMPILER_TRANSLATOR_GLSLANG_H_
#define COMPILER_TRANSLATOR_GLSLANG_H_
+namespace sh
+{
class TParseContext;
-extern int glslang_initialize(TParseContext* context);
-extern int glslang_finalize(TParseContext* context);
+}
+
+extern int glslang_initialize(sh::TParseContext *context);
+extern int glslang_finalize(sh::TParseContext *context);
extern int glslang_scan(size_t count,
- const char* const string[],
+ const char *const string[],
const int length[],
- TParseContext* context);
-extern int glslang_parse(TParseContext* context);
+ sh::TParseContext *context);
+extern int glslang_parse(sh::TParseContext *context);
-#endif // COMPILER_TRANSLATOR_GLSLANG_H_
+#endif // COMPILER_TRANSLATOR_GLSLANG_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/glslang.l b/src/3rdparty/angle/src/compiler/translator/glslang.l
index d09358dd8a..858ffd96bb 100644
--- a/src/3rdparty/angle/src/compiler/translator/glslang.l
+++ b/src/3rdparty/angle/src/compiler/translator/glslang.l
@@ -22,6 +22,8 @@ WHICH GENERATES THE GLSL ES LEXER (glslang_lex.cpp).
// This file is auto-generated by generate_parser.sh. DO NOT EDIT!
+/* clang-format off */
+
// Ignore errors in auto-generated code.
#if defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wunused-function"
@@ -44,6 +46,9 @@ WHICH GENERATES THE GLSL ES LEXER (glslang_lex.cpp).
#include "compiler/preprocessor/Token.h"
#include "compiler/translator/util.h"
#include "compiler/translator/length_limits.h"
+
+using namespace sh;
+
#include "glslang_tab.h"
/* windows only pragma */
@@ -71,10 +76,16 @@ static int reserved_word(yyscan_t yyscanner);
static int ES2_reserved_ES3_keyword(TParseContext *context, int token);
static int ES2_keyword_ES3_reserved(TParseContext *context, int token);
static int ES2_ident_ES3_keyword(TParseContext *context, int token);
+static int ES2_ident_ES3_keyword_multiview_keyword(TParseContext *context, int token);
+static int ES2_ident_ES3_reserved_ES3_1_keyword(TParseContext *context, int token);
+static int ES2_and_ES3_reserved_ES3_1_keyword(TParseContext *context, int token);
+static int ES2_and_ES3_ident_ES3_1_keyword(TParseContext *context, int token);
+static int ES3_extension_keyword_else_ident(TParseContext *context, TExtension extension, int token);
static int uint_constant(TParseContext *context);
static int int_constant(TParseContext *context);
static int float_constant(yyscan_t yyscanner);
static int floatsuffix_check(TParseContext* context);
+static int yuvcscstandardext_constant(TParseContext *context);
%}
%option noyywrap nounput never-interactive
@@ -103,6 +114,7 @@ O [0-7]
"attribute" { return ES2_keyword_ES3_reserved(context, ATTRIBUTE); }
"const" { return CONST_QUAL; }
"uniform" { return UNIFORM; }
+"buffer" { return ES2_and_ES3_ident_ES3_1_keyword(context, BUFFER); }
"varying" { return ES2_keyword_ES3_reserved(context, VARYING); }
"break" { return BREAK; }
@@ -124,6 +136,7 @@ O [0-7]
"in" { return IN_QUAL; }
"out" { return OUT_QUAL; }
"inout" { return INOUT_QUAL; }
+"shared" { return ES2_and_ES3_ident_ES3_1_keyword(context, SHARED); }
"float" { return FLOAT_TYPE; }
"int" { return INT_TYPE; }
@@ -171,29 +184,52 @@ O [0-7]
"sampler3DRect" { return ES2_reserved_ES3_keyword(context, SAMPLER3DRECT); }
"sampler2DRect" { return SAMPLER2DRECT; }
"sampler2DArray" { return ES2_ident_ES3_keyword(context, SAMPLER2DARRAY); }
+"sampler2DMS" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, SAMPLER2DMS); }
"isampler2D" { return ES2_ident_ES3_keyword(context, ISAMPLER2D); }
"isampler3D" { return ES2_ident_ES3_keyword(context, ISAMPLER3D); }
"isamplerCube" { return ES2_ident_ES3_keyword(context, ISAMPLERCUBE); }
"isampler2DArray" { return ES2_ident_ES3_keyword(context, ISAMPLER2DARRAY); }
+"isampler2DMS" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, ISAMPLER2DMS); }
"usampler2D" { return ES2_ident_ES3_keyword(context, USAMPLER2D); }
"usampler3D" { return ES2_ident_ES3_keyword(context, USAMPLER3D); }
"usamplerCube" { return ES2_ident_ES3_keyword(context, USAMPLERCUBE); }
"usampler2DArray" { return ES2_ident_ES3_keyword(context, USAMPLER2DARRAY); }
+"usampler2DMS" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, USAMPLER2DMS); }
"sampler2DShadow" { return ES2_reserved_ES3_keyword(context, SAMPLER2DSHADOW); }
"samplerCubeShadow" { return ES2_ident_ES3_keyword(context, SAMPLERCUBESHADOW); }
"sampler2DArrayShadow" { return ES2_ident_ES3_keyword(context, SAMPLER2DARRAYSHADOW); }
+"__samplerExternal2DY2YEXT" { return ES3_extension_keyword_else_ident(context, TExtension::EXT_YUV_target, SAMPLEREXTERNAL2DY2YEXT); }
"struct" { return STRUCT; }
-"layout" { return ES2_ident_ES3_keyword(context, LAYOUT); }
+"layout" { return ES2_ident_ES3_keyword_multiview_keyword(context, LAYOUT); }
+
+"yuvCscStandardEXT" { return ES3_extension_keyword_else_ident(context, TExtension::EXT_YUV_target, YUVCSCSTANDARDEXT); }
+"itu_601" { return yuvcscstandardext_constant(context); }
+"itu_601_full_range" { return yuvcscstandardext_constant(context); }
+"itu_709" { return yuvcscstandardext_constant(context); }
+
+"image2D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IMAGE2D); }
+"iimage2D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IIMAGE2D); }
+"uimage2D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, UIMAGE2D); }
+"image2DArray" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IMAGE2DARRAY); }
+"iimage2DArray" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IIMAGE2DARRAY); }
+"uimage2DArray" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, UIMAGE2DARRAY); }
+"image3D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IMAGE3D); }
+"uimage3D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, UIMAGE3D); }
+"iimage3D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IIMAGE3D); }
+"iimageCube" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IIMAGECUBE); }
+"uimageCube" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, UIMAGECUBE); }
+"imageCube" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IMAGECUBE); }
+"readonly" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, READONLY); }
+"writeonly" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, WRITEONLY); }
+"coherent" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, COHERENT); }
+"restrict" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, RESTRICT); }
+"volatile" { return ES2_and_ES3_reserved_ES3_1_keyword(context, VOLATILE); }
+"atomic_uint" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, ATOMICUINT); }
/* Reserved keywords for GLSL ES 3.00 that are not reserved for GLSL ES 1.00 */
-"coherent" |
-"restrict" |
-"readonly" |
-"writeonly" |
"resource" |
-"atomic_uint" |
"noperspective" |
"patch" |
"sample" |
@@ -204,23 +240,11 @@ O [0-7]
"filter" |
"image1D" |
-"image2D" |
-"image3D" |
-"imageCube" |
"iimage1D" |
-"iimage2D" |
-"iimage3D" |
-"iimageCube" |
"uimage1D" |
-"uimage2D" |
-"uimage3D" |
-"uimageCube" |
"image1DArray" |
-"image2DArray" |
"iimage1DArray" |
-"iimage2DArray" |
"uimage1DArray" |
-"uimage2DArray" |
"image1DShadow" |
"image2DShadow" |
"image1DArrayShadow" |
@@ -240,9 +264,6 @@ O [0-7]
"samplerBuffer" |
"isamplerBuffer" |
"usamplerBuffer" |
-"sampler2DMS" |
-"isampler2DMS" |
-"usampler2DMS" |
"sampler2DMSArray" |
"isampler2DMSArray" |
"usampler2DMSArray" {
@@ -278,7 +299,6 @@ O [0-7]
"inline" |
"noinline" |
-"volatile" |
"public" |
"static" |
"extern" |
@@ -390,6 +410,10 @@ O [0-7]
return FIELD_SELECTION;
}
<FIELDS>[ \t\v\f\r] {}
+<FIELDS>. {
+ yyextra->error(*yylloc, "Illegal character at fieldname start", yytext);
+ return 0;
+}
[ \t\v\n\f\r] { }
<*><<EOF>> { yyterminate(); }
@@ -431,8 +455,7 @@ int check_type(yyscan_t yyscanner) {
int reserved_word(yyscan_t yyscanner) {
struct yyguts_t* yyg = (struct yyguts_t*) yyscanner;
- yyextra->error(*yylloc, "Illegal use of reserved word", yytext, "");
- yyextra->recover();
+ yyextra->error(*yylloc, "Illegal use of reserved word", yytext);
return 0;
}
@@ -460,6 +483,24 @@ int ES2_keyword_ES3_reserved(TParseContext *context, int token)
return token;
}
+int ES2_ident_ES3_reserved_ES3_1_keyword(TParseContext *context, int token)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
+ yyscan_t yyscanner = (yyscan_t) context->getScanner();
+
+ if (context->getShaderVersion() < 300)
+ {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+ else if (context->getShaderVersion() == 300)
+ {
+ return reserved_word(yyscanner);
+ }
+
+ return token;
+}
+
int ES2_ident_ES3_keyword(TParseContext *context, int token)
{
struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
@@ -475,19 +516,76 @@ int ES2_ident_ES3_keyword(TParseContext *context, int token)
return token;
}
+int ES2_ident_ES3_keyword_multiview_keyword(TParseContext *context, int token)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
+ yyscan_t yyscanner = (yyscan_t) context->getScanner();
+
+ // not a reserved word in GLSL ES 1.00, so could be used as an identifier/type name
+ // except when multiview extension is enabled
+ if (context->getShaderVersion() < 300 && !context->isExtensionEnabled(TExtension::OVR_multiview))
+ {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+
+ return token;
+}
+
+int ES2_and_ES3_reserved_ES3_1_keyword(TParseContext *context, int token)
+{
+ yyscan_t yyscanner = (yyscan_t) context->getScanner();
+
+ if (context->getShaderVersion() < 310)
+ {
+ return reserved_word(yyscanner);
+ }
+
+ return token;
+}
+
+int ES2_and_ES3_ident_ES3_1_keyword(TParseContext *context, int token)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
+ yyscan_t yyscanner = (yyscan_t) context->getScanner();
+
+ // not a reserved word in GLSL ES 1.00 and GLSL ES 3.00, so could be used as an identifier/type name
+ if (context->getShaderVersion() < 310)
+ {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+
+ return token;
+}
+
+int ES3_extension_keyword_else_ident(TParseContext *context, TExtension extension, int token)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
+ yyscan_t yyscanner = (yyscan_t) context->getScanner();
+
+ // a reserved word in GLSL ES 3.00 with enabled extension, otherwise could be used as an identifier/type name
+ if (context->getShaderVersion() >= 300 && context->isExtensionEnabled(extension))
+ {
+ return token;
+ }
+
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+}
+
int uint_constant(TParseContext *context)
{
struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
if (context->getShaderVersion() < 300)
{
- context->error(*yylloc, "Unsigned integers are unsupported prior to GLSL ES 3.00", yytext, "");
- context->recover();
+ context->error(*yylloc, "Unsigned integers are unsupported prior to GLSL ES 3.00", yytext);
return 0;
}
if (!atoi_clamp(yytext, &(yylval->lex.u)))
- yyextra->error(*yylloc, "Integer overflow", yytext, "");
+ yyextra->error(*yylloc, "Integer overflow", yytext);
return UINTCONSTANT;
}
@@ -499,21 +597,19 @@ int floatsuffix_check(TParseContext* context)
if (context->getShaderVersion() < 300)
{
context->error(*yylloc, "Floating-point suffix unsupported prior to GLSL ES 3.00", yytext);
- context->recover();
return 0;
}
std::string text = yytext;
text.resize(text.size() - 1);
if (!strtof_clamp(text, &(yylval->lex.f)))
- yyextra->warning(*yylloc, "Float overflow", yytext, "");
+ yyextra->warning(*yylloc, "Float overflow", yytext);
return(FLOATCONSTANT);
}
void yyerror(YYLTYPE* lloc, TParseContext* context, void *scanner, const char* reason) {
context->error(*lloc, reason, yyget_text(scanner));
- context->recover();
}
int int_constant(TParseContext *context) {
@@ -523,9 +619,9 @@ int int_constant(TParseContext *context) {
if (!atoi_clamp(yytext, &u))
{
if (context->getShaderVersion() >= 300)
- yyextra->error(*yylloc, "Integer overflow", yytext, "");
+ yyextra->error(*yylloc, "Integer overflow", yytext);
else
- yyextra->warning(*yylloc, "Integer overflow", yytext, "");
+ yyextra->warning(*yylloc, "Integer overflow", yytext);
}
yylval->lex.i = static_cast<int>(u);
return INTCONSTANT;
@@ -535,10 +631,26 @@ int float_constant(yyscan_t yyscanner) {
struct yyguts_t* yyg = (struct yyguts_t*) yyscanner;
if (!strtof_clamp(yytext, &(yylval->lex.f)))
- yyextra->warning(*yylloc, "Float overflow", yytext, "");
+ yyextra->warning(*yylloc, "Float overflow", yytext);
return FLOATCONSTANT;
}
+int yuvcscstandardext_constant(TParseContext *context)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
+ yyscan_t yyscanner = (yyscan_t) context->getScanner();
+
+ // a reserved word in GLSL ES 3.00 with enabled extension, otherwise could be used as an identifier/type name
+ if (context->getShaderVersion() >= 300 && context->isExtensionEnabled(TExtension::EXT_YUV_target))
+ {
+ yylval->lex.string = NewPoolTString(yytext);
+ return YUVCSCSTANDARDEXTCONSTANT;
+ }
+
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+}
+
int glslang_initialize(TParseContext* context) {
yyscan_t scanner = NULL;
if (yylex_init_extra(context, &scanner))
@@ -574,13 +686,12 @@ int glslang_scan(size_t count, const char* const string[], const int length[],
const TExtensionBehavior& extBehavior = context->extensionBehavior();
for (TExtensionBehavior::const_iterator iter = extBehavior.begin();
iter != extBehavior.end(); ++iter) {
- preprocessor->predefineMacro(iter->first.c_str(), 1);
+ preprocessor->predefineMacro(GetExtensionNameString(iter->first), 1);
}
if (context->getFragmentPrecisionHigh())
preprocessor->predefineMacro("GL_FRAGMENT_PRECISION_HIGH", 1);
- preprocessor->setMaxTokenSize(GetGlobalMaxTokenSize(context->getShaderSpec()));
+ preprocessor->setMaxTokenSize(sh::GetGlobalMaxTokenSize(context->getShaderSpec()));
return 0;
}
-
diff --git a/src/3rdparty/angle/src/compiler/translator/glslang.y b/src/3rdparty/angle/src/compiler/translator/glslang.y
index aba2706311..3e506caac8 100644
--- a/src/3rdparty/angle/src/compiler/translator/glslang.y
+++ b/src/3rdparty/angle/src/compiler/translator/glslang.y
@@ -22,6 +22,8 @@ WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
// This file is auto-generated by generate_parser.sh. DO NOT EDIT!
+// clang-format off
+
// Ignore errors in auto-generated code.
#if defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wunused-function"
@@ -44,6 +46,8 @@ WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
#define YYENABLE_NLS 0
+using namespace sh;
+
%}
%expect 1 /* One shift reduce conflict because of if | else */
%parse-param {TParseContext* context}
@@ -70,22 +74,30 @@ WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
struct {
TOperator op;
union {
- TIntermNode* intermNode;
+ TIntermNode *intermNode;
TIntermNodePair nodePair;
- TIntermTyped* intermTypedNode;
- TIntermAggregate* intermAggregate;
- TIntermSwitch* intermSwitch;
- TIntermCase* intermCase;
+ TIntermFunctionCallOrMethod callOrMethodPair;
+ TIntermTyped *intermTypedNode;
+ TIntermAggregate *intermAggregate;
+ TIntermBlock *intermBlock;
+ TIntermDeclaration *intermDeclaration;
+ TIntermFunctionPrototype *intermFunctionPrototype;
+ TIntermSwitch *intermSwitch;
+ TIntermCase *intermCase;
};
union {
+ TVector<unsigned int> *arraySizes;
+ TTypeSpecifierNonArray typeSpecifierNonArray;
TPublicType type;
TPrecision precision;
TLayoutQualifier layoutQualifier;
TQualifier qualifier;
- TFunction* function;
+ TFunction *function;
TParameter param;
- TField* field;
- TFieldList* fieldList;
+ TField *field;
+ TFieldList *fieldList;
+ TQualifierWrapperBase *qualifierWrapper;
+ TTypeQualifierBuilder *typeQualifierBuilder;
};
} interm;
}
@@ -112,29 +124,37 @@ extern void yyerror(YYLTYPE* yylloc, TParseContext* context, void *scanner, cons
#define VERTEX_ONLY(S, L) { \
if (context->getShaderType() != GL_VERTEX_SHADER) { \
- context->error(L, " supported in vertex shaders only ", S); \
- context->recover(); \
+ context->error(L, " supported in vertex shaders only", S); \
} \
}
-#define FRAG_ONLY(S, L) { \
- if (context->getShaderType() != GL_FRAGMENT_SHADER) { \
- context->error(L, " supported in fragment shaders only ", S); \
- context->recover(); \
+#define COMPUTE_ONLY(S, L) { \
+ if (context->getShaderType() != GL_COMPUTE_SHADER) { \
+ context->error(L, " supported in compute shaders only", S); \
} \
}
#define ES2_ONLY(S, L) { \
if (context->getShaderVersion() != 100) { \
- context->error(L, " supported in GLSL ES 1.00 only ", S); \
- context->recover(); \
+ context->error(L, " supported in GLSL ES 1.00 only", S); \
+ } \
+}
+
+#define ES3_OR_NEWER(TOKEN, LINE, REASON) { \
+ if (context->getShaderVersion() < 300) { \
+ context->error(LINE, REASON " supported in GLSL ES 3.00 and above only", TOKEN); \
} \
}
-#define ES3_ONLY(TOKEN, LINE, REASON) { \
- if (context->getShaderVersion() != 300) { \
- context->error(LINE, REASON " supported in GLSL ES 3.00 only ", TOKEN); \
- context->recover(); \
+#define ES3_OR_NEWER_OR_MULTIVIEW(TOKEN, LINE, REASON) { \
+ if (context->getShaderVersion() < 300 && !context->isExtensionEnabled(TExtension::OVR_multiview)) { \
+ context->error(LINE, REASON " supported in GLSL ES 3.00 and above only", TOKEN); \
+ } \
+}
+
+#define ES3_1_ONLY(TOKEN, LINE, REASON) { \
+ if (context->getShaderVersion() != 310) { \
+ context->error(LINE, REASON " supported in GLSL ES 3.10 only", TOKEN); \
} \
}
%}
@@ -143,15 +163,22 @@ extern void yyerror(YYLTYPE* yylloc, TParseContext* context, void *scanner, cons
%token <lex> ATTRIBUTE CONST_QUAL BOOL_TYPE FLOAT_TYPE INT_TYPE UINT_TYPE
%token <lex> BREAK CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
%token <lex> BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 VEC2 VEC3 VEC4 UVEC2 UVEC3 UVEC4
-%token <lex> MATRIX2 MATRIX3 MATRIX4 IN_QUAL OUT_QUAL INOUT_QUAL UNIFORM VARYING
+%token <lex> MATRIX2 MATRIX3 MATRIX4 IN_QUAL OUT_QUAL INOUT_QUAL UNIFORM BUFFER VARYING
%token <lex> MATRIX2x3 MATRIX3x2 MATRIX2x4 MATRIX4x2 MATRIX3x4 MATRIX4x3
%token <lex> CENTROID FLAT SMOOTH
+%token <lex> READONLY WRITEONLY COHERENT RESTRICT VOLATILE SHARED
%token <lex> STRUCT VOID_TYPE WHILE
%token <lex> SAMPLER2D SAMPLERCUBE SAMPLER_EXTERNAL_OES SAMPLER2DRECT SAMPLER2DARRAY
%token <lex> ISAMPLER2D ISAMPLER3D ISAMPLERCUBE ISAMPLER2DARRAY
%token <lex> USAMPLER2D USAMPLER3D USAMPLERCUBE USAMPLER2DARRAY
+%token <lex> SAMPLER2DMS ISAMPLER2DMS USAMPLER2DMS
%token <lex> SAMPLER3D SAMPLER3DRECT SAMPLER2DSHADOW SAMPLERCUBESHADOW SAMPLER2DARRAYSHADOW
+%token <lex> SAMPLEREXTERNAL2DY2YEXT
+%token <lex> IMAGE2D IIMAGE2D UIMAGE2D IMAGE3D IIMAGE3D UIMAGE3D IMAGE2DARRAY IIMAGE2DARRAY UIMAGE2DARRAY
+%token <lex> IMAGECUBE IIMAGECUBE UIMAGECUBE
+%token <lex> ATOMICUINT
%token <lex> LAYOUT
+%token <lex> YUVCSCSTANDARDEXT YUVCSCSTANDARDEXTCONSTANT
%token <lex> IDENTIFIER TYPE_NAME FLOATCONSTANT INTCONSTANT UINTCONSTANT BOOLCONSTANT
%token <lex> FIELD_SELECTION
@@ -166,7 +193,7 @@ extern void yyerror(YYLTYPE* yylloc, TParseContext* context, void *scanner, cons
%token <lex> LEFT_ANGLE RIGHT_ANGLE VERTICAL_BAR CARET AMPERSAND QUESTION
%type <lex> identifier
-%type <interm> assignment_operator unary_operator
+%type <interm.op> assignment_operator unary_operator
%type <interm.intermTypedNode> variable_identifier primary_expression postfix_expression
%type <interm.intermTypedNode> expression integer_expression assignment_expression
%type <interm.intermTypedNode> unary_expression multiplicative_expression additive_expression
@@ -174,11 +201,12 @@ extern void yyerror(YYLTYPE* yylloc, TParseContext* context, void *scanner, cons
%type <interm.intermTypedNode> conditional_expression constant_expression
%type <interm.intermTypedNode> logical_or_expression logical_xor_expression logical_and_expression
%type <interm.intermTypedNode> shift_expression and_expression exclusive_or_expression inclusive_or_expression
-%type <interm.intermTypedNode> function_call initializer condition conditionopt
+%type <interm.intermTypedNode> function_call initializer
-%type <interm.intermNode> translation_unit function_definition
-%type <interm.intermNode> statement simple_statement
-%type <interm.intermAggregate> statement_list compound_statement compound_statement_no_new_scope
+%type <interm.intermNode> condition conditionopt
+%type <interm.intermBlock> translation_unit
+%type <interm.intermNode> function_definition statement simple_statement
+%type <interm.intermBlock> statement_list compound_statement_with_scope compound_statement_no_new_scope
%type <interm.intermNode> declaration_statement selection_statement expression_statement
%type <interm.intermNode> declaration external_declaration
%type <interm.intermNode> for_init_statement
@@ -188,14 +216,22 @@ extern void yyerror(YYLTYPE* yylloc, TParseContext* context, void *scanner, cons
%type <interm.intermNode> iteration_statement jump_statement statement_no_new_scope statement_with_scope
%type <interm> single_declaration init_declarator_list
-%type <interm> parameter_declaration parameter_declarator parameter_type_specifier
-%type <interm.qualifier> parameter_qualifier parameter_type_qualifier
-%type <interm.layoutQualifier> layout_qualifier layout_qualifier_id_list layout_qualifier_id
+%type <interm.param> parameter_declaration parameter_declarator parameter_type_specifier
+%type <interm.layoutQualifier> layout_qualifier_id_list layout_qualifier_id
+
+// Note: array_specifier guaranteed to be non-null.
+%type <interm.arraySizes> array_specifier
+
+%type <interm.type> fully_specified_type type_specifier
%type <interm.precision> precision_qualifier
-%type <interm.type> type_qualifier fully_specified_type type_specifier storage_qualifier interpolation_qualifier
-%type <interm.type> type_specifier_no_prec type_specifier_nonarray
-%type <interm.type> struct_specifier
+%type <interm.layoutQualifier> layout_qualifier
+%type <interm.qualifier> interpolation_qualifier
+%type <interm.qualifierWrapper> storage_qualifier single_type_qualifier invariant_qualifier
+%type <interm.typeQualifierBuilder> type_qualifier
+
+%type <interm.typeSpecifierNonArray> type_specifier_nonarray struct_specifier
+%type <interm.type> type_specifier_no_prec
%type <interm.field> struct_declarator
%type <interm.fieldList> struct_declarator_list struct_declaration struct_declaration_list
%type <interm.function> function_header function_declarator function_identifier
@@ -229,22 +265,31 @@ primary_expression
| INTCONSTANT {
TConstantUnion *unionArray = new TConstantUnion[1];
unionArray->setIConst($1.i);
- $$ = context->intermediate.addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), @1);
+ $$ = context->addScalarLiteral(unionArray, @1);
}
| UINTCONSTANT {
TConstantUnion *unionArray = new TConstantUnion[1];
unionArray->setUConst($1.u);
- $$ = context->intermediate.addConstantUnion(unionArray, TType(EbtUInt, EbpUndefined, EvqConst), @1);
+ $$ = context->addScalarLiteral(unionArray, @1);
}
| FLOATCONSTANT {
TConstantUnion *unionArray = new TConstantUnion[1];
unionArray->setFConst($1.f);
- $$ = context->intermediate.addConstantUnion(unionArray, TType(EbtFloat, EbpUndefined, EvqConst), @1);
+ $$ = context->addScalarLiteral(unionArray, @1);
}
| BOOLCONSTANT {
TConstantUnion *unionArray = new TConstantUnion[1];
unionArray->setBConst($1.b);
- $$ = context->intermediate.addConstantUnion(unionArray, TType(EbtBool, EbpUndefined, EvqConst), @1);
+ $$ = context->addScalarLiteral(unionArray, @1);
+ }
+ | YUVCSCSTANDARDEXTCONSTANT {
+ if (!context->checkCanUseExtension(@1, TExtension::EXT_YUV_target))
+ {
+ context->error(@1, "unsupported value", $1.string->c_str());
+ }
+ TConstantUnion *unionArray = new TConstantUnion[1];
+ unionArray->setYuvCscStandardEXTConst(getYuvCscStandardEXT($1.string->c_str()));
+ $$ = context->addScalarLiteral(unionArray, @1);
}
| LEFT_PAREN expression RIGHT_PAREN {
$$ = $2;
@@ -274,32 +319,26 @@ postfix_expression
integer_expression
: expression {
- if (context->integerErrorCheck($1, "[]"))
- context->recover();
+ context->checkIsScalarInteger($1, "[]");
$$ = $1;
}
;
function_call
: function_call_or_method {
- bool fatalError = false;
- $$ = context->addFunctionCallOrMethod($1.function, $1.nodePair.node1, $1.nodePair.node2, @1, &fatalError);
- if (fatalError)
- {
- YYERROR;
- }
+ $$ = context->addFunctionCallOrMethod($1.function, $1.callOrMethodPair.arguments, $1.callOrMethodPair.thisNode, @1);
}
;
function_call_or_method
: function_call_generic {
$$ = $1;
- $$.nodePair.node2 = nullptr;
+ $$.callOrMethodPair.thisNode = nullptr;
}
| postfix_expression DOT function_call_generic {
- ES3_ONLY("", @3, "methods");
+ ES3_OR_NEWER("", @3, "methods");
$$ = $3;
- $$.nodePair.node2 = $1;
+ $$.callOrMethodPair.thisNode = $1;
}
;
@@ -315,26 +354,23 @@ function_call_generic
function_call_header_no_parameters
: function_call_header VOID_TYPE {
$$.function = $1;
- $$.nodePair.node1 = nullptr;
+ $$.callOrMethodPair.arguments = context->createEmptyArgumentsList();
}
| function_call_header {
$$.function = $1;
- $$.nodePair.node1 = nullptr;
+ $$.callOrMethodPair.arguments = context->createEmptyArgumentsList();
}
;
function_call_header_with_parameters
: function_call_header assignment_expression {
- const TType *type = new TType($2->getType());
- $1->addParameter(TConstParameter(type));
+ $$.callOrMethodPair.arguments = context->createEmptyArgumentsList();
$$.function = $1;
- $$.nodePair.node1 = context->intermediate.makeAggregate($2, @2);
+ $$.callOrMethodPair.arguments->push_back($2);
}
| function_call_header_with_parameters COMMA assignment_expression {
- const TType *type = new TType($3->getType());
- $1.function->addParameter(TConstParameter(type));
$$.function = $1.function;
- $$.nodePair.node1 = context->intermediate.growAggregate($1.intermNode, $3, @2);
+ $$.callOrMethodPair.arguments->push_back($3);
}
;
@@ -348,24 +384,13 @@ function_call_header
function_identifier
: type_specifier_no_prec {
- if ($1.array) {
- ES3_ONLY("[]", @1, "array constructor");
- }
$$ = context->addConstructorFunc($1);
}
| IDENTIFIER {
- if (context->reservedErrorCheck(@1, *$1.string))
- context->recover();
- const TType *type = TCache::getType(EbtVoid, EbpUndefined);
- TFunction *function = new TFunction($1.string, type);
- $$ = function;
+ $$ = context->addNonConstructorFunc($1.string, @1);
}
| FIELD_SELECTION {
- if (context->reservedErrorCheck(@1, *$1.string))
- context->recover();
- const TType *type = TCache::getType(EbtVoid, EbpUndefined);
- TFunction *function = new TFunction($1.string, type);
- $$ = function;
+ $$ = context->addNonConstructorFunc($1.string, @1);
}
;
@@ -380,21 +405,18 @@ unary_expression
$$ = context->addUnaryMathLValue(EOpPreDecrement, $2, @1);
}
| unary_operator unary_expression {
- if ($1.op != EOpNull) {
- $$ = context->addUnaryMath($1.op, $2, @1);
- } else
- $$ = $2;
+ $$ = context->addUnaryMath($1, $2, @1);
}
;
// Grammar Note: No traditional style type casts.
unary_operator
- : PLUS { $$.op = EOpPositive; }
- | DASH { $$.op = EOpNegative; }
- | BANG { $$.op = EOpLogicalNot; }
+ : PLUS { $$ = EOpPositive; }
+ | DASH { $$ = EOpNegative; }
+ | BANG { $$ = EOpLogicalNot; }
| TILDE {
- ES3_ONLY("~", @$, "bit-wise operator");
- $$.op = EOpBitwiseNot;
+ ES3_OR_NEWER("~", @$, "bit-wise operator");
+ $$ = EOpBitwiseNot;
}
;
// Grammar Note: No '*' or '&' unary ops. Pointers are not supported.
@@ -408,7 +430,7 @@ multiplicative_expression
$$ = context->addBinaryMath(EOpDiv, $1, $3, @2);
}
| multiplicative_expression PERCENT unary_expression {
- ES3_ONLY("%", @2, "integer modulus operator");
+ ES3_OR_NEWER("%", @2, "integer modulus operator");
$$ = context->addBinaryMath(EOpIMod, $1, $3, @2);
}
;
@@ -426,11 +448,11 @@ additive_expression
shift_expression
: additive_expression { $$ = $1; }
| shift_expression LEFT_OP additive_expression {
- ES3_ONLY("<<", @2, "bit-wise operator");
+ ES3_OR_NEWER("<<", @2, "bit-wise operator");
$$ = context->addBinaryMath(EOpBitShiftLeft, $1, $3, @2);
}
| shift_expression RIGHT_OP additive_expression {
- ES3_ONLY(">>", @2, "bit-wise operator");
+ ES3_OR_NEWER(">>", @2, "bit-wise operator");
$$ = context->addBinaryMath(EOpBitShiftRight, $1, $3, @2);
}
;
@@ -464,7 +486,7 @@ equality_expression
and_expression
: equality_expression { $$ = $1; }
| and_expression AMPERSAND equality_expression {
- ES3_ONLY("&", @2, "bit-wise operator");
+ ES3_OR_NEWER("&", @2, "bit-wise operator");
$$ = context->addBinaryMath(EOpBitwiseAnd, $1, $3, @2);
}
;
@@ -472,7 +494,7 @@ and_expression
exclusive_or_expression
: and_expression { $$ = $1; }
| exclusive_or_expression CARET and_expression {
- ES3_ONLY("^", @2, "bit-wise operator");
+ ES3_OR_NEWER("^", @2, "bit-wise operator");
$$ = context->addBinaryMath(EOpBitwiseXor, $1, $3, @2);
}
;
@@ -480,7 +502,7 @@ exclusive_or_expression
inclusive_or_expression
: exclusive_or_expression { $$ = $1; }
| inclusive_or_expression VERTICAL_BAR exclusive_or_expression {
- ES3_ONLY("|", @2, "bit-wise operator");
+ ES3_OR_NEWER("|", @2, "bit-wise operator");
$$ = context->addBinaryMath(EOpBitwiseOr, $1, $3, @2);
}
;
@@ -516,41 +538,39 @@ conditional_expression
assignment_expression
: conditional_expression { $$ = $1; }
| unary_expression assignment_operator assignment_expression {
- if (context->lValueErrorCheck(@2, "assign", $1))
- context->recover();
- $$ = context->addAssign($2.op, $1, $3, @2);
+ $$ = context->addAssign($2, $1, $3, @2);
}
;
assignment_operator
- : EQUAL { $$.op = EOpAssign; }
- | MUL_ASSIGN { $$.op = EOpMulAssign; }
- | DIV_ASSIGN { $$.op = EOpDivAssign; }
+ : EQUAL { $$ = EOpAssign; }
+ | MUL_ASSIGN { $$ = EOpMulAssign; }
+ | DIV_ASSIGN { $$ = EOpDivAssign; }
| MOD_ASSIGN {
- ES3_ONLY("%=", @$, "integer modulus operator");
- $$.op = EOpIModAssign;
+ ES3_OR_NEWER("%=", @$, "integer modulus operator");
+ $$ = EOpIModAssign;
}
- | ADD_ASSIGN { $$.op = EOpAddAssign; }
- | SUB_ASSIGN { $$.op = EOpSubAssign; }
+ | ADD_ASSIGN { $$ = EOpAddAssign; }
+ | SUB_ASSIGN { $$ = EOpSubAssign; }
| LEFT_ASSIGN {
- ES3_ONLY("<<=", @$, "bit-wise operator");
- $$.op = EOpBitShiftLeftAssign;
+ ES3_OR_NEWER("<<=", @$, "bit-wise operator");
+ $$ = EOpBitShiftLeftAssign;
}
| RIGHT_ASSIGN {
- ES3_ONLY(">>=", @$, "bit-wise operator");
- $$.op = EOpBitShiftRightAssign;
+ ES3_OR_NEWER(">>=", @$, "bit-wise operator");
+ $$ = EOpBitShiftRightAssign;
}
| AND_ASSIGN {
- ES3_ONLY("&=", @$, "bit-wise operator");
- $$.op = EOpBitwiseAndAssign;
+ ES3_OR_NEWER("&=", @$, "bit-wise operator");
+ $$ = EOpBitwiseAndAssign;
}
| XOR_ASSIGN {
- ES3_ONLY("^=", @$, "bit-wise operator");
- $$.op = EOpBitwiseXorAssign;
+ ES3_OR_NEWER("^=", @$, "bit-wise operator");
+ $$ = EOpBitwiseXorAssign;
}
| OR_ASSIGN {
- ES3_ONLY("|=", @$, "bit-wise operator");
- $$.op = EOpBitwiseOrAssign;
+ ES3_OR_NEWER("|=", @$, "bit-wise operator");
+ $$ = EOpBitwiseOrAssign;
}
;
@@ -565,16 +585,14 @@ expression
constant_expression
: conditional_expression {
- if (context->constErrorCheck($1))
- context->recover();
+ context->checkIsConst($1);
$$ = $1;
}
;
enter_struct
: IDENTIFIER LEFT_BRACE {
- if (context->enterStructDeclaration(@1, *$1.string))
- context->recover();
+ context->enterStructDeclaration(@1, *$1.string);
$$ = $1;
}
;
@@ -584,43 +602,38 @@ declaration
$$ = context->addFunctionPrototypeDeclaration(*($1.function), @1);
}
| init_declarator_list SEMICOLON {
- TIntermAggregate *aggNode = $1.intermAggregate;
- if (aggNode && aggNode->getOp() == EOpNull)
- aggNode->setOp(EOpDeclaration);
- $$ = aggNode;
+ $$ = $1.intermDeclaration;
}
| PRECISION precision_qualifier type_specifier_no_prec SEMICOLON {
- if (($2 == EbpHigh) && (context->getShaderType() == GL_FRAGMENT_SHADER) && !context->getFragmentPrecisionHigh()) {
- context->error(@1, "precision is not supported in fragment shader", "highp");
- context->recover();
- }
- if (!context->symbolTable.setDefaultPrecision( $3, $2 )) {
- context->error(@1, "illegal type argument for default precision qualifier", getBasicString($3.type));
- context->recover();
- }
- $$ = 0;
+ context->parseDefaultPrecisionQualifier($2, $3, @1);
+ $$ = nullptr;
}
| type_qualifier enter_struct struct_declaration_list RIGHT_BRACE SEMICOLON {
- ES3_ONLY(getQualifierString($1.qualifier), @1, "interface blocks");
- $$ = context->addInterfaceBlock($1, @2, *$2.string, $3, NULL, @$, NULL, @$);
+ ES3_OR_NEWER($2.string->c_str(), @1, "interface blocks");
+ $$ = context->addInterfaceBlock(*$1, @2, *$2.string, $3, NULL, @$, NULL, @$);
}
| type_qualifier enter_struct struct_declaration_list RIGHT_BRACE IDENTIFIER SEMICOLON {
- ES3_ONLY(getQualifierString($1.qualifier), @1, "interface blocks");
- $$ = context->addInterfaceBlock($1, @2, *$2.string, $3, $5.string, @5, NULL, @$);
+ ES3_OR_NEWER($2.string->c_str(), @1, "interface blocks");
+ $$ = context->addInterfaceBlock(*$1, @2, *$2.string, $3, $5.string, @5, NULL, @$);
}
| type_qualifier enter_struct struct_declaration_list RIGHT_BRACE IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET SEMICOLON {
- ES3_ONLY(getQualifierString($1.qualifier), @1, "interface blocks");
- $$ = context->addInterfaceBlock($1, @2, *$2.string, $3, $5.string, @5, $7, @6);
+ ES3_OR_NEWER($2.string->c_str(), @1, "interface blocks");
+ $$ = context->addInterfaceBlock(*$1, @2, *$2.string, $3, $5.string, @5, $7, @6);
}
| type_qualifier SEMICOLON {
- context->parseGlobalLayoutQualifier($1);
- $$ = 0;
+ context->parseGlobalLayoutQualifier(*$1);
+ $$ = nullptr;
+ }
+ | type_qualifier IDENTIFIER SEMICOLON // e.g. to qualify an existing variable as invariant
+ {
+ $$ = context->parseInvariantDeclaration(*$1, @2, $2.string, $2.symbol);
}
;
function_prototype
: function_declarator RIGHT_PAREN {
$$.function = context->parseFunctionDeclarator(@2, $1);
+ context->exitFunctionDeclaration();
}
;
@@ -638,145 +651,69 @@ function_header_with_parameters
: function_header parameter_declaration {
// Add the parameter
$$ = $1;
- if ($2.param.type->getBasicType() != EbtVoid)
- $1->addParameter($2.param.turnToConst());
- else
- delete $2.param.type;
+ if ($2.type->getBasicType() != EbtVoid)
+ {
+ $1->addParameter($2.turnToConst());
+ }
}
| function_header_with_parameters COMMA parameter_declaration {
- //
+ $$ = $1;
// Only first parameter of one-parameter functions can be void
// The check for named parameters not being void is done in parameter_declarator
- //
- if ($3.param.type->getBasicType() == EbtVoid) {
- //
+ if ($3.type->getBasicType() == EbtVoid)
+ {
// This parameter > first is void
- //
- context->error(@2, "cannot be an argument type except for '(void)'", "void");
- context->recover();
- delete $3.param.type;
- } else {
- // Add the parameter
- $$ = $1;
- $1->addParameter($3.param.turnToConst());
+ context->error(@2, "cannot be a parameter type except for '(void)'", "void");
+ }
+ else
+ {
+ $1->addParameter($3.turnToConst());
}
}
;
function_header
: fully_specified_type IDENTIFIER LEFT_PAREN {
- if ($1.qualifier != EvqGlobal && $1.qualifier != EvqTemporary)
- {
- context->error(@2, "no qualifiers allowed for function return", getQualifierString($1.qualifier));
- context->recover();
- }
- if (!$1.layoutQualifier.isEmpty())
- {
- context->error(@2, "no qualifiers allowed for function return", "layout");
- context->recover();
- }
- // make sure a sampler is not involved as well...
- if (context->samplerErrorCheck(@2, $1, "samplers can't be function return values"))
- context->recover();
-
- // Add the function as a prototype after parsing it (we do not support recursion)
- TFunction *function;
- const TType *type = new TType($1);
- function = new TFunction($2.string, type);
- $$ = function;
-
+ $$ = context->parseFunctionHeader($1, $2.string, @2);
+
context->symbolTable.push();
+ context->enterFunctionDeclaration();
}
;
parameter_declarator
// Type + name
: type_specifier identifier {
- if ($1.type == EbtVoid) {
- context->error(@2, "illegal use of type 'void'", $2.string->c_str());
- context->recover();
- }
- if (context->reservedErrorCheck(@2, *$2.string))
- context->recover();
- TParameter param = {$2.string, new TType($1)};
- $$.param = param;
+ $$ = context->parseParameterDeclarator($1, $2.string, @2);
}
- | type_specifier identifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
- // Check that we can make an array out of this type
- if (context->arrayTypeErrorCheck(@3, $1))
- context->recover();
-
- if (context->reservedErrorCheck(@2, *$2.string))
- context->recover();
-
- int size;
- if (context->arraySizeErrorCheck(@3, $4, size))
- context->recover();
- $1.setArraySize(size);
-
- TType* type = new TType($1);
- TParameter param = { $2.string, type };
- $$.param = param;
+ | type_specifier identifier array_specifier {
+ $$ = context->parseParameterArrayDeclarator($2.string, @2, *($3), @3, &$1);
}
;
parameter_declaration
- //
- // The only parameter qualifier a parameter can have are
- // IN_QUAL, OUT_QUAL, INOUT_QUAL, or CONST.
- //
-
- //
- // Type + name
- //
- : parameter_type_qualifier parameter_qualifier parameter_declarator {
- $$ = $3;
- if (context->paramErrorCheck(@3, $1, $2, $$.param.type))
- context->recover();
- }
- | parameter_qualifier parameter_declarator {
- $$ = $2;
- if (context->parameterSamplerErrorCheck(@2, $1, *$2.param.type))
- context->recover();
- if (context->paramErrorCheck(@2, EvqTemporary, $1, $$.param.type))
- context->recover();
- }
- //
- // Only type
- //
- | parameter_type_qualifier parameter_qualifier parameter_type_specifier {
- $$ = $3;
- if (context->paramErrorCheck(@3, $1, $2, $$.param.type))
- context->recover();
- }
- | parameter_qualifier parameter_type_specifier {
+ : type_qualifier parameter_declarator {
$$ = $2;
- if (context->parameterSamplerErrorCheck(@2, $1, *$2.param.type))
- context->recover();
- if (context->paramErrorCheck(@2, EvqTemporary, $1, $$.param.type))
- context->recover();
+ context->checkIsParameterQualifierValid(@2, *$1, $2.type);
}
- ;
-
-parameter_qualifier
- : /* empty */ {
- $$ = EvqIn;
- }
- | IN_QUAL {
- $$ = EvqIn;
+ | parameter_declarator {
+ $$ = $1;
+ $$.type->setQualifier(EvqIn);
}
- | OUT_QUAL {
- $$ = EvqOut;
+ | type_qualifier parameter_type_specifier {
+ $$ = $2;
+ context->checkIsParameterQualifierValid(@2, *$1, $2.type);
}
- | INOUT_QUAL {
- $$ = EvqInOut;
+ | parameter_type_specifier {
+ $$ = $1;
+ $$.type->setQualifier(EvqIn);
}
;
parameter_type_specifier
: type_specifier {
TParameter param = { 0, new TType($1) };
- $$.param = param;
+ $$ = param;
}
;
@@ -786,213 +723,164 @@ init_declarator_list
}
| init_declarator_list COMMA identifier {
$$ = $1;
- $$.intermAggregate = context->parseDeclarator($$.type, $1.intermAggregate, @3, *$3.string);
- }
- | init_declarator_list COMMA identifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
- $$ = $1;
- $$.intermAggregate = context->parseArrayDeclarator($$.type, $1.intermAggregate, @3, *$3.string, @4, $5);
+ context->parseDeclarator($$.type, @3, *$3.string, $$.intermDeclaration);
}
- | init_declarator_list COMMA identifier LEFT_BRACKET RIGHT_BRACKET EQUAL initializer {
- ES3_ONLY("[]", @3, "implicitly sized array");
+ | init_declarator_list COMMA identifier array_specifier {
$$ = $1;
- $$.intermAggregate = context->parseArrayInitDeclarator($$.type, $1.intermAggregate, @3, *$3.string, @4, nullptr, @6, $7);
+ context->parseArrayDeclarator($$.type, @3, *$3.string, @4, *($4), $$.intermDeclaration);
}
- | init_declarator_list COMMA identifier LEFT_BRACKET constant_expression RIGHT_BRACKET EQUAL initializer {
- ES3_ONLY("=", @7, "first-class arrays (array initializer)");
+ | init_declarator_list COMMA identifier array_specifier EQUAL initializer {
+ ES3_OR_NEWER("=", @5, "first-class arrays (array initializer)");
$$ = $1;
- $$.intermAggregate = context->parseArrayInitDeclarator($$.type, $1.intermAggregate, @3, *$3.string, @4, $5, @7, $8);
+ context->parseArrayInitDeclarator($$.type, @3, *$3.string, @4, *($4), @5, $6, $$.intermDeclaration);
}
| init_declarator_list COMMA identifier EQUAL initializer {
$$ = $1;
- $$.intermAggregate = context->parseInitDeclarator($$.type, $1.intermAggregate, @3, *$3.string, @4, $5);
+ context->parseInitDeclarator($$.type, @3, *$3.string, @4, $5, $$.intermDeclaration);
}
;
single_declaration
: fully_specified_type {
$$.type = $1;
- $$.intermAggregate = context->parseSingleDeclaration($$.type, @1, "");
+ $$.intermDeclaration = context->parseSingleDeclaration($$.type, @1, "");
}
| fully_specified_type identifier {
$$.type = $1;
- $$.intermAggregate = context->parseSingleDeclaration($$.type, @2, *$2.string);
- }
- | fully_specified_type identifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
- $$.type = $1;
- $$.intermAggregate = context->parseSingleArrayDeclaration($$.type, @2, *$2.string, @3, $4);
+ $$.intermDeclaration = context->parseSingleDeclaration($$.type, @2, *$2.string);
}
- | fully_specified_type identifier LEFT_BRACKET RIGHT_BRACKET EQUAL initializer {
- ES3_ONLY("[]", @3, "implicitly sized array");
+ | fully_specified_type identifier array_specifier {
$$.type = $1;
- $$.intermAggregate = context->parseSingleArrayInitDeclaration($$.type, @2, *$2.string, @3, nullptr, @5, $6);
+ $$.intermDeclaration = context->parseSingleArrayDeclaration($$.type, @2, *$2.string, @3, *($3));
}
- | fully_specified_type identifier LEFT_BRACKET constant_expression RIGHT_BRACKET EQUAL initializer {
- ES3_ONLY("=", @6, "first-class arrays (array initializer)");
+ | fully_specified_type identifier array_specifier EQUAL initializer {
+ ES3_OR_NEWER("[]", @3, "first-class arrays (array initializer)");
$$.type = $1;
- $$.intermAggregate = context->parseSingleArrayInitDeclaration($$.type, @2, *$2.string, @3, $4, @6, $7);
+ $$.intermDeclaration = context->parseSingleArrayInitDeclaration($$.type, @2, *$2.string, @3, *($3), @4, $5);
}
| fully_specified_type identifier EQUAL initializer {
$$.type = $1;
- $$.intermAggregate = context->parseSingleInitDeclaration($$.type, @2, *$2.string, @3, $4);
- }
- | INVARIANT IDENTIFIER {
- // $$.type is not used in invariant declarations.
- $$.intermAggregate = context->parseInvariantDeclaration(@1, @2, $2.string, $2.symbol);
+ $$.intermDeclaration = context->parseSingleInitDeclaration($$.type, @2, *$2.string, @3, $4);
}
;
fully_specified_type
: type_specifier {
+ context->addFullySpecifiedType(&$1);
$$ = $1;
-
- if ($1.array) {
- ES3_ONLY("[]", @1, "first-class-array");
- if (context->getShaderVersion() != 300) {
- $1.clearArrayness();
- }
- }
}
- | type_qualifier type_specifier {
- $$ = context->addFullySpecifiedType($1.qualifier, $1.invariant, $1.layoutQualifier, $2);
+ | type_qualifier type_specifier {
+ $$ = context->addFullySpecifiedType(*$1, $2);
}
;
interpolation_qualifier
: SMOOTH {
- $$.qualifier = EvqSmooth;
+ $$ = EvqSmooth;
}
| FLAT {
- $$.qualifier = EvqFlat;
- }
- ;
-
-parameter_type_qualifier
- : CONST_QUAL {
- $$ = EvqConst;
+ $$ = EvqFlat;
}
;
type_qualifier
- : ATTRIBUTE {
- VERTEX_ONLY("attribute", @1);
- ES2_ONLY("attribute", @1);
- if (context->globalErrorCheck(@1, context->symbolTable.atGlobalLevel(), "attribute"))
- context->recover();
- $$.setBasic(EbtVoid, EvqAttribute, @1);
- }
- | VARYING {
- ES2_ONLY("varying", @1);
- if (context->globalErrorCheck(@1, context->symbolTable.atGlobalLevel(), "varying"))
- context->recover();
- if (context->getShaderType() == GL_VERTEX_SHADER)
- $$.setBasic(EbtVoid, EvqVaryingOut, @1);
- else
- $$.setBasic(EbtVoid, EvqVaryingIn, @1);
+ : single_type_qualifier {
+ $$ = context->createTypeQualifierBuilder(@1);
+ $$->appendQualifier($1);
}
- | INVARIANT VARYING {
- ES2_ONLY("varying", @1);
- if (context->globalErrorCheck(@1, context->symbolTable.atGlobalLevel(), "invariant varying"))
- context->recover();
- if (context->getShaderType() == GL_VERTEX_SHADER)
- $$.setBasic(EbtVoid, EvqVaryingOut, @1);
- else
- $$.setBasic(EbtVoid, EvqVaryingIn, @1);
- $$.invariant = true;
- }
- | storage_qualifier {
- if ($1.qualifier != EvqConst && !context->symbolTable.atGlobalLevel())
- {
- context->error(@1, "Local variables can only use the const storage qualifier.", getQualifierString($1.qualifier));
- context->recover();
- }
- $$.setBasic(EbtVoid, $1.qualifier, @1);
+ | type_qualifier single_type_qualifier {
+ $$ = $1;
+ $$->appendQualifier($2);
}
- | interpolation_qualifier storage_qualifier {
- $$ = context->joinInterpolationQualifiers(@1, $1.qualifier, @2, $2.qualifier);
+ ;
+
+invariant_qualifier
+ : INVARIANT {
+ // empty
}
- | interpolation_qualifier {
- context->error(@1, "interpolation qualifier requires a fragment 'in' or vertex 'out' storage qualifier", getInterpolationString($1.qualifier));
- context->recover();
-
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtVoid, qual, @1);
+ ;
+
+single_type_qualifier
+ : storage_qualifier {
+ context->checkLocalVariableConstStorageQualifier(*$1);
+ $$ = $1;
}
| layout_qualifier {
- $$.qualifier = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.layoutQualifier = $1;
+ context->checkIsAtGlobalLevel(@1, "layout");
+ $$ = new TLayoutQualifierWrapper($1, @1);
}
- | layout_qualifier storage_qualifier {
- $$.setBasic(EbtVoid, $2.qualifier, @2);
- $$.layoutQualifier = $1;
+ | precision_qualifier {
+ $$ = new TPrecisionQualifierWrapper($1, @1);
}
- | INVARIANT storage_qualifier {
- context->es3InvariantErrorCheck($2.qualifier, @1);
- $$.setBasic(EbtVoid, $2.qualifier, @2);
- $$.invariant = true;
+ | interpolation_qualifier {
+ $$ = new TInterpolationQualifierWrapper($1, @1);
}
- | INVARIANT interpolation_qualifier storage_qualifier {
- context->es3InvariantErrorCheck($3.qualifier, @1);
- $$ = context->joinInterpolationQualifiers(@2, $2.qualifier, @3, $3.qualifier);
- $$.invariant = true;
+ | invariant_qualifier {
+ context->checkIsAtGlobalLevel(@1, "invariant");
+ $$ = new TInvariantQualifierWrapper(@1);
}
;
+
storage_qualifier
- : CONST_QUAL {
- $$.qualifier = EvqConst;
+ :
+ ATTRIBUTE {
+ VERTEX_ONLY("attribute", @1);
+ ES2_ONLY("attribute", @1);
+ $$ = context->parseGlobalStorageQualifier(EvqAttribute, @1);
+ }
+ | VARYING {
+ ES2_ONLY("varying", @1);
+ $$ = context->parseVaryingQualifier(@1);
+ }
+ | CONST_QUAL {
+ $$ = new TStorageQualifierWrapper(EvqConst, @1);
}
| IN_QUAL {
- ES3_ONLY("in", @1, "storage qualifier");
- $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn;
+ $$ = context->parseInQualifier(@1);
}
| OUT_QUAL {
- ES3_ONLY("out", @1, "storage qualifier");
- $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentOut : EvqVertexOut;
+ $$ = context->parseOutQualifier(@1);
}
- | CENTROID IN_QUAL {
- ES3_ONLY("centroid in", @1, "storage qualifier");
- if (context->getShaderType() == GL_VERTEX_SHADER)
- {
- context->error(@1, "invalid storage qualifier", "it is an error to use 'centroid in' in the vertex shader");
- context->recover();
- }
- $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqCentroidIn : EvqVertexIn;
+ | INOUT_QUAL {
+ $$ = context->parseInOutQualifier(@1);
}
- | CENTROID OUT_QUAL {
- ES3_ONLY("centroid out", @1, "storage qualifier");
- if (context->getShaderType() == GL_FRAGMENT_SHADER)
- {
- context->error(@1, "invalid storage qualifier", "it is an error to use 'centroid out' in the fragment shader");
- context->recover();
- }
- $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentOut : EvqCentroidOut;
+ | CENTROID {
+ ES3_OR_NEWER("centroid", @1, "storage qualifier");
+ $$ = new TStorageQualifierWrapper(EvqCentroid, @1);
}
| UNIFORM {
- if (context->globalErrorCheck(@1, context->symbolTable.atGlobalLevel(), "uniform"))
- context->recover();
- $$.qualifier = EvqUniform;
+ $$ = context->parseGlobalStorageQualifier(EvqUniform, @1);
+ }
+ | BUFFER {
+ ES3_1_ONLY("buffer", @1, "storage qualifier");
+ $$ = context->parseGlobalStorageQualifier(EvqBuffer, @1);
+ }
+ | READONLY {
+ $$ = new TMemoryQualifierWrapper(EvqReadOnly, @1);
+ }
+ | WRITEONLY {
+ $$ = new TMemoryQualifierWrapper(EvqWriteOnly, @1);
+ }
+ | COHERENT {
+ $$ = new TMemoryQualifierWrapper(EvqCoherent, @1);
+ }
+ | RESTRICT {
+ $$ = new TMemoryQualifierWrapper(EvqRestrict, @1);
+ }
+ | VOLATILE {
+ $$ = new TMemoryQualifierWrapper(EvqVolatile, @1);
+ }
+ | SHARED {
+ COMPUTE_ONLY("shared", @1);
+ $$ = context->parseGlobalStorageQualifier(EvqShared, @1);
}
;
type_specifier
: type_specifier_no_prec {
$$ = $1;
-
- if ($$.precision == EbpUndefined) {
- $$.precision = context->symbolTable.getDefaultPrecision($1.type);
- if (context->precisionErrorCheck(@1, $$.precision, $1.type)) {
- context->recover();
- }
- }
- }
- | precision_qualifier type_specifier_no_prec {
- $$ = $2;
- $$.precision = $1;
-
- if (!SupportsPrecision($2.type)) {
- context->error(@1, "illegal type for precision qualifier", getBasicString($2.type));
- context->recover();
- }
+ $$.precision = context->symbolTable.getDefaultPrecision($1.getBasicType());
}
;
@@ -1010,7 +898,7 @@ precision_qualifier
layout_qualifier
: LAYOUT LEFT_PAREN layout_qualifier_id_list RIGHT_PAREN {
- ES3_ONLY("layout", @1, "qualifier");
+ ES3_OR_NEWER_OR_MULTIVIEW("layout", @1, "qualifier");
$$ = $3;
}
;
@@ -1020,7 +908,7 @@ layout_qualifier_id_list
$$ = $1;
}
| layout_qualifier_id_list COMMA layout_qualifier_id {
- $$ = context->joinLayoutQualifiers($1, $3);
+ $$ = context->joinLayoutQualifiers($1, $3, @3);
}
;
@@ -1029,279 +917,303 @@ layout_qualifier_id
$$ = context->parseLayoutQualifier(*$1.string, @1);
}
| IDENTIFIER EQUAL INTCONSTANT {
- $$ = context->parseLayoutQualifier(*$1.string, @1, *$3.string, $3.i, @3);
+ $$ = context->parseLayoutQualifier(*$1.string, @1, $3.i, @3);
}
| IDENTIFIER EQUAL UINTCONSTANT {
- $$ = context->parseLayoutQualifier(*$1.string, @1, *$3.string, $3.i, @3);
+ $$ = context->parseLayoutQualifier(*$1.string, @1, $3.i, @3);
+ }
+ | SHARED {
+ $$ = context->parseLayoutQualifier("shared", @1);
}
;
type_specifier_no_prec
: type_specifier_nonarray {
- $$ = $1;
+ $$.initialize($1, (context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary));
+ }
+ | type_specifier_nonarray array_specifier {
+ $$.initialize($1, (context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary));
+ $$.setArraySizes($2);
+ }
+ ;
+
+array_specifier
+ : LEFT_BRACKET RIGHT_BRACKET {
+ ES3_OR_NEWER("[]", @1, "implicitly sized array");
+ $$ = new TVector<unsigned int>();
+ $$->push_back(0u);
}
- | type_specifier_nonarray LEFT_BRACKET RIGHT_BRACKET {
- ES3_ONLY("[]", @2, "implicitly sized array");
+ | LEFT_BRACKET constant_expression RIGHT_BRACKET {
+ $$ = new TVector<unsigned int>();
+ unsigned int size = context->checkIsValidArraySize(@1, $2);
+ // Make the type an array even if size check failed.
+ // This ensures useless error messages regarding a variable's non-arrayness won't follow.
+ $$->push_back(size);
+ }
+ | array_specifier LEFT_BRACKET RIGHT_BRACKET {
+ ES3_1_ONLY("[]", @2, "arrays of arrays");
$$ = $1;
- $$.setArraySize(0);
+ $$->insert($$->begin(), 0u);
}
- | type_specifier_nonarray LEFT_BRACKET constant_expression RIGHT_BRACKET {
+ | array_specifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
+ ES3_1_ONLY("[]", @2, "arrays of arrays");
$$ = $1;
-
- if (context->arrayTypeErrorCheck(@2, $1))
- context->recover();
- else {
- int size;
- if (context->arraySizeErrorCheck(@2, $3, size))
- context->recover();
- $$.setArraySize(size);
- }
+ unsigned int size = context->checkIsValidArraySize(@2, $3);
+ // Make the type an array even if size check failed.
+ // This ensures useless error messages regarding a variable's non-arrayness won't follow.
+ $$->insert($$->begin(), size);
}
;
type_specifier_nonarray
: VOID_TYPE {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtVoid, qual, @1);
+ $$.initialize(EbtVoid, @1);
}
| FLOAT_TYPE {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtFloat, qual, @1);
+ $$.initialize(EbtFloat, @1);
}
| INT_TYPE {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtInt, qual, @1);
+ $$.initialize(EbtInt, @1);
}
| UINT_TYPE {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtUInt, qual, @1);
+ $$.initialize(EbtUInt, @1);
}
| BOOL_TYPE {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtBool, qual, @1);
+ $$.initialize(EbtBool, @1);
}
| VEC2 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtFloat, qual, @1);
+ $$.initialize(EbtFloat, @1);
$$.setAggregate(2);
}
| VEC3 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtFloat, qual, @1);
+ $$.initialize(EbtFloat, @1);
$$.setAggregate(3);
}
| VEC4 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtFloat, qual, @1);
+ $$.initialize(EbtFloat, @1);
$$.setAggregate(4);
}
| BVEC2 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtBool, qual, @1);
+ $$.initialize(EbtBool, @1);
$$.setAggregate(2);
}
| BVEC3 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtBool, qual, @1);
+ $$.initialize(EbtBool, @1);
$$.setAggregate(3);
}
| BVEC4 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtBool, qual, @1);
+ $$.initialize(EbtBool, @1);
$$.setAggregate(4);
}
| IVEC2 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtInt, qual, @1);
+ $$.initialize(EbtInt, @1);
$$.setAggregate(2);
}
| IVEC3 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtInt, qual, @1);
+ $$.initialize(EbtInt, @1);
$$.setAggregate(3);
}
| IVEC4 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtInt, qual, @1);
+ $$.initialize(EbtInt, @1);
$$.setAggregate(4);
}
| UVEC2 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtUInt, qual, @1);
+ $$.initialize(EbtUInt, @1);
$$.setAggregate(2);
}
| UVEC3 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtUInt, qual, @1);
+ $$.initialize(EbtUInt, @1);
$$.setAggregate(3);
}
| UVEC4 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtUInt, qual, @1);
+ $$.initialize(EbtUInt, @1);
$$.setAggregate(4);
}
| MATRIX2 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtFloat, qual, @1);
+ $$.initialize(EbtFloat, @1);
$$.setMatrix(2, 2);
}
| MATRIX3 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtFloat, qual, @1);
+ $$.initialize(EbtFloat, @1);
$$.setMatrix(3, 3);
}
| MATRIX4 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtFloat, qual, @1);
+ $$.initialize(EbtFloat, @1);
$$.setMatrix(4, 4);
}
| MATRIX2x3 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtFloat, qual, @1);
+ $$.initialize(EbtFloat, @1);
$$.setMatrix(2, 3);
}
| MATRIX3x2 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtFloat, qual, @1);
+ $$.initialize(EbtFloat, @1);
$$.setMatrix(3, 2);
}
| MATRIX2x4 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtFloat, qual, @1);
+ $$.initialize(EbtFloat, @1);
$$.setMatrix(2, 4);
}
| MATRIX4x2 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtFloat, qual, @1);
+ $$.initialize(EbtFloat, @1);
$$.setMatrix(4, 2);
}
| MATRIX3x4 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtFloat, qual, @1);
+ $$.initialize(EbtFloat, @1);
$$.setMatrix(3, 4);
}
| MATRIX4x3 {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtFloat, qual, @1);
+ $$.initialize(EbtFloat, @1);
$$.setMatrix(4, 3);
}
+ | YUVCSCSTANDARDEXT {
+ if (!context->checkCanUseExtension(@1, TExtension::EXT_YUV_target))
+ {
+ context->error(@1, "unsupported type", "yuvCscStandardEXT");
+ }
+ $$.initialize(EbtYuvCscStandardEXT, @1);
+ }
| SAMPLER2D {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtSampler2D, qual, @1);
+ $$.initialize(EbtSampler2D, @1);
}
| SAMPLER3D {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtSampler3D, qual, @1);
+ $$.initialize(EbtSampler3D, @1);
}
| SAMPLERCUBE {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtSamplerCube, qual, @1);
+ $$.initialize(EbtSamplerCube, @1);
}
| SAMPLER2DARRAY {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtSampler2DArray, qual, @1);
+ $$.initialize(EbtSampler2DArray, @1);
+ }
+ | SAMPLER2DMS {
+ $$.initialize(EbtSampler2DMS, @1);
}
| ISAMPLER2D {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtISampler2D, qual, @1);
+ $$.initialize(EbtISampler2D, @1);
}
| ISAMPLER3D {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtISampler3D, qual, @1);
+ $$.initialize(EbtISampler3D, @1);
}
| ISAMPLERCUBE {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtISamplerCube, qual, @1);
+ $$.initialize(EbtISamplerCube, @1);
}
| ISAMPLER2DARRAY {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtISampler2DArray, qual, @1);
+ $$.initialize(EbtISampler2DArray, @1);
+ }
+ | ISAMPLER2DMS {
+ $$.initialize(EbtISampler2DMS, @1);
}
| USAMPLER2D {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtUSampler2D, qual, @1);
+ $$.initialize(EbtUSampler2D, @1);
}
| USAMPLER3D {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtUSampler3D, qual, @1);
+ $$.initialize(EbtUSampler3D, @1);
}
| USAMPLERCUBE {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtUSamplerCube, qual, @1);
+ $$.initialize(EbtUSamplerCube, @1);
}
| USAMPLER2DARRAY {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtUSampler2DArray, qual, @1);
+ $$.initialize(EbtUSampler2DArray, @1);
+ }
+ | USAMPLER2DMS {
+ $$.initialize(EbtUSampler2DMS, @1);
}
| SAMPLER2DSHADOW {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtSampler2DShadow, qual, @1);
+ $$.initialize(EbtSampler2DShadow, @1);
}
| SAMPLERCUBESHADOW {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtSamplerCubeShadow, qual, @1);
+ $$.initialize(EbtSamplerCubeShadow, @1);
}
| SAMPLER2DARRAYSHADOW {
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtSampler2DArrayShadow, qual, @1);
+ $$.initialize(EbtSampler2DArrayShadow, @1);
}
| SAMPLER_EXTERNAL_OES {
- if (!context->supportsExtension("GL_OES_EGL_image_external")) {
+ constexpr std::array<TExtension, 3u> extensions{ { TExtension::NV_EGL_stream_consumer_external,
+ TExtension::OES_EGL_image_external_essl3,
+ TExtension::OES_EGL_image_external } };
+ if (!context->checkCanUseOneOfExtensions(@1, extensions))
+ {
context->error(@1, "unsupported type", "samplerExternalOES");
- context->recover();
}
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtSamplerExternalOES, qual, @1);
+ $$.initialize(EbtSamplerExternalOES, @1);
+ }
+ | SAMPLEREXTERNAL2DY2YEXT {
+ if (!context->checkCanUseExtension(@1, TExtension::EXT_YUV_target))
+ {
+ context->error(@1, "unsupported type", "__samplerExternal2DY2YEXT");
+ }
+ $$.initialize(EbtSamplerExternal2DY2YEXT, @1);
}
| SAMPLER2DRECT {
- if (!context->supportsExtension("GL_ARB_texture_rectangle")) {
+ if (!context->checkCanUseExtension(@1, TExtension::ARB_texture_rectangle))
+ {
context->error(@1, "unsupported type", "sampler2DRect");
- context->recover();
}
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtSampler2DRect, qual, @1);
+ $$.initialize(EbtSampler2DRect, @1);
}
| struct_specifier {
$$ = $1;
- $$.qualifier = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ }
+ | IMAGE2D {
+ $$.initialize(EbtImage2D, @1);
+ }
+ | IIMAGE2D {
+ $$.initialize(EbtIImage2D, @1);
+ }
+ | UIMAGE2D {
+ $$.initialize(EbtUImage2D, @1);
+ }
+ | IMAGE3D {
+ $$.initialize(EbtImage3D, @1);
+ }
+ | IIMAGE3D {
+ $$.initialize(EbtIImage3D, @1);
+ }
+ | UIMAGE3D {
+ $$.initialize(EbtUImage3D, @1);
+ }
+ | IMAGE2DARRAY {
+ $$.initialize(EbtImage2DArray, @1);
+ }
+ | IIMAGE2DARRAY {
+ $$.initialize(EbtIImage2DArray, @1);
+ }
+ | UIMAGE2DARRAY {
+ $$.initialize(EbtUImage2DArray, @1);
+ }
+ | IMAGECUBE {
+ $$.initialize(EbtImageCube, @1);
+ }
+ | IIMAGECUBE {
+ $$.initialize(EbtIImageCube, @1);
+ }
+ | UIMAGECUBE {
+ $$.initialize(EbtUImageCube, @1);
+ }
+ | ATOMICUINT {
+ $$.initialize(EbtAtomicCounter, @1);
}
| TYPE_NAME {
- //
- // This is for user defined type names. The lexical phase looked up the
- // type.
- //
+ // This is for user defined type names. The lexical phase looked up the type.
TType& structure = static_cast<TVariable*>($1.symbol)->getType();
- TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
- $$.setBasic(EbtStruct, qual, @1);
- $$.userDef = &structure;
+ $$.initializeStruct(structure.getStruct(), false, @1);
}
;
struct_specifier
- : STRUCT identifier LEFT_BRACE { if (context->enterStructDeclaration(@2, *$2.string)) context->recover(); } struct_declaration_list RIGHT_BRACE {
+ : STRUCT identifier LEFT_BRACE { context->enterStructDeclaration(@2, *$2.string); } struct_declaration_list RIGHT_BRACE {
$$ = context->addStructure(@1, @2, $2.string, $5);
}
- | STRUCT LEFT_BRACE { if (context->enterStructDeclaration(@2, *$2.string)) context->recover(); } struct_declaration_list RIGHT_BRACE {
+ | STRUCT LEFT_BRACE { context->enterStructDeclaration(@2, *$2.string); } struct_declaration_list RIGHT_BRACE {
$$ = context->addStructure(@1, @$, NewPoolTString(""), $4);
}
;
struct_declaration_list
: struct_declaration {
- $$ = $1;
+ $$ = context->addStructFieldList($1, @1);
}
| struct_declaration_list struct_declaration {
- $$ = $1;
- for (size_t i = 0; i < $2->size(); ++i) {
- TField* field = (*$2)[i];
- for (size_t j = 0; j < $$->size(); ++j) {
- if ((*$$)[j]->name() == field->name()) {
- context->error(@2, "duplicate field name in structure:", "struct", field->name().c_str());
- context->recover();
- }
- }
- $$->push_back(field);
- }
+ $$ = context->combineStructFieldLists($1, $2, @2);
}
;
@@ -1311,9 +1223,7 @@ struct_declaration
}
| type_qualifier type_specifier struct_declarator_list SEMICOLON {
// ES3 Only, but errors should be handled elsewhere
- $2.qualifier = $1.qualifier;
- $2.layoutQualifier = $1.layoutQualifier;
- $$ = context->addStructDeclaratorList($2, $3);
+ $$ = context->addStructDeclaratorListWithQualifiers(*$1, &$2, $3);
}
;
@@ -1329,23 +1239,10 @@ struct_declarator_list
struct_declarator
: identifier {
- if (context->reservedErrorCheck(@1, *$1.string))
- context->recover();
-
- TType* type = new TType(EbtVoid, EbpUndefined);
- $$ = new TField(type, $1.string, @1);
+ $$ = context->parseStructDeclarator($1.string, @1);
}
- | identifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
- if (context->reservedErrorCheck(@1, *$1.string))
- context->recover();
-
- TType* type = new TType(EbtVoid, EbpUndefined);
- int size;
- if (context->arraySizeErrorCheck(@3, $3, size))
- context->recover();
- type->setArraySize(size);
-
- $$ = new TField(type, $1.string, @1);
+ | identifier array_specifier {
+ $$ = context->parseStructArrayDeclarator($1.string, @1, *($2), @2);
}
;
@@ -1358,8 +1255,8 @@ declaration_statement
;
statement
- : compound_statement { $$ = $1; }
- | simple_statement { $$ = $1; }
+ : compound_statement_with_scope { $$ = $1; }
+ | simple_statement { $$ = $1; }
;
// Grammar Note: Labeled statements for SWITCH only; 'goto' is not supported.
@@ -1374,13 +1271,13 @@ simple_statement
| jump_statement { $$ = $1; }
;
-compound_statement
- : LEFT_BRACE RIGHT_BRACE { $$ = 0; }
+compound_statement_with_scope
+ : LEFT_BRACE RIGHT_BRACE {
+ $$ = new TIntermBlock();
+ $$->setLine(@$);
+ }
| LEFT_BRACE { context->symbolTable.push(); } statement_list { context->symbolTable.pop(); } RIGHT_BRACE {
- if ($3 != 0) {
- $3->setOp(EOpSequence);
- $3->setLine(@$);
- }
+ $3->setLine(@$);
$$ = $3;
}
;
@@ -1396,38 +1293,36 @@ statement_with_scope
;
compound_statement_no_new_scope
- // Statement that doesn't create a new scope, for selection_statement, iteration_statement
+ // Statement that doesn't create a new scope for iteration_statement, function definition (scope is created for parameters)
: LEFT_BRACE RIGHT_BRACE {
- $$ = 0;
+ $$ = new TIntermBlock();
+ $$->setLine(@$);
}
| LEFT_BRACE statement_list RIGHT_BRACE {
- if ($2) {
- $2->setOp(EOpSequence);
- $2->setLine(@$);
- }
+ $2->setLine(@$);
$$ = $2;
}
;
statement_list
: statement {
- $$ = context->intermediate.makeAggregate($1, @$);
+ $$ = new TIntermBlock();
+ $$->appendStatement($1);
}
| statement_list statement {
- $$ = context->intermediate.growAggregate($1, $2, @$);
+ $$ = $1;
+ $$->appendStatement($2);
}
;
expression_statement
- : SEMICOLON { $$ = 0; }
- | expression SEMICOLON { $$ = static_cast<TIntermNode*>($1); }
+ : SEMICOLON { $$ = context->addEmptyStatement(@$); }
+ | expression SEMICOLON { $$ = $1; }
;
selection_statement
: IF LEFT_PAREN expression RIGHT_PAREN selection_rest_statement {
- if (context->boolErrorCheck(@1, $3))
- context->recover();
- $$ = context->intermediate.addSelection($3, $5, @1);
+ $$ = context->addIfElse($3, $5, @1);
}
;
@@ -1438,12 +1333,14 @@ selection_rest_statement
}
| statement_with_scope {
$$.node1 = $1;
- $$.node2 = 0;
+ $$.node2 = nullptr;
}
;
+// Note that we've diverged from the spec grammar here a bit for the sake of simplicity.
+// We're reusing compound_statement_with_scope instead of having separate rules for switch.
switch_statement
- : SWITCH LEFT_PAREN expression RIGHT_PAREN { context->incrSwitchNestingLevel(); } compound_statement {
+ : SWITCH LEFT_PAREN expression RIGHT_PAREN { context->incrSwitchNestingLevel(); } compound_statement_with_scope {
$$ = context->addSwitch($3, $6, @1);
context->decrSwitchNestingLevel();
}
@@ -1459,42 +1356,28 @@ case_label
;
condition
- // In 1996 c++ draft, conditions can include single declarations
: expression {
$$ = $1;
- if (context->boolErrorCheck($1->getLine(), $1))
- context->recover();
+ context->checkIsScalarBool($1->getLine(), $1);
}
| fully_specified_type identifier EQUAL initializer {
- TIntermNode *intermNode;
- if (context->boolErrorCheck(@2, $1))
- context->recover();
-
- if (!context->executeInitializer(@2, *$2.string, $1, $4, &intermNode))
- $$ = $4;
- else {
- context->recover();
- $$ = 0;
- }
+ $$ = context->addConditionInitializer($1, *$2.string, $4, @2);
}
;
iteration_statement
: WHILE LEFT_PAREN { context->symbolTable.push(); context->incrLoopNestingLevel(); } condition RIGHT_PAREN statement_no_new_scope {
context->symbolTable.pop();
- $$ = context->intermediate.addLoop(ELoopWhile, 0, $4, 0, $6, @1);
+ $$ = context->addLoop(ELoopWhile, 0, $4, 0, $6, @1);
context->decrLoopNestingLevel();
}
| DO { context->incrLoopNestingLevel(); } statement_with_scope WHILE LEFT_PAREN expression RIGHT_PAREN SEMICOLON {
- if (context->boolErrorCheck(@8, $6))
- context->recover();
-
- $$ = context->intermediate.addLoop(ELoopDoWhile, 0, $6, 0, $3, @4);
+ $$ = context->addLoop(ELoopDoWhile, 0, $6, 0, $3, @4);
context->decrLoopNestingLevel();
}
| FOR LEFT_PAREN { context->symbolTable.push(); context->incrLoopNestingLevel(); } for_init_statement for_rest_statement RIGHT_PAREN statement_no_new_scope {
context->symbolTable.pop();
- $$ = context->intermediate.addLoop(ELoopFor, $4, reinterpret_cast<TIntermTyped*>($5.node1), reinterpret_cast<TIntermTyped*>($5.node2), $7, @1);
+ $$ = context->addLoop(ELoopFor, $4, $5.node1, reinterpret_cast<TIntermTyped*>($5.node2), $7, @1);
context->decrLoopNestingLevel();
}
;
@@ -1513,7 +1396,7 @@ conditionopt
$$ = $1;
}
| /* May be null */ {
- $$ = 0;
+ $$ = nullptr;
}
;
@@ -1542,7 +1425,6 @@ jump_statement
$$ = context->addBranch(EOpReturn, $2, @1);
}
| DISCARD SEMICOLON {
- FRAG_ONLY("discard", @1);
$$ = context->addBranch(EOpKill, @1);
}
;
@@ -1551,12 +1433,13 @@ jump_statement
translation_unit
: external_declaration {
- $$ = $1;
+ $$ = new TIntermBlock();
+ $$->setLine(@$);
+ $$->appendStatement($1);
context->setTreeRoot($$);
}
| translation_unit external_declaration {
- $$ = context->intermediate.growAggregate($1, $2, @$);
- context->setTreeRoot($$);
+ $$->appendStatement($2);
}
;
@@ -1571,10 +1454,10 @@ external_declaration
function_definition
: function_prototype {
- context->parseFunctionPrototype(@1, $1.function, &$1.intermAggregate);
+ context->parseFunctionDefinitionHeader(@1, &($1.function), &($1.intermFunctionPrototype));
}
compound_statement_no_new_scope {
- $$ = context->addFunctionDefinition(*($1.function), $1.intermAggregate, $3, @1);
+ $$ = context->addFunctionDefinition($1.intermFunctionPrototype, $3, @1);
}
;
diff --git a/src/3rdparty/angle/src/compiler/translator/intermOut.cpp b/src/3rdparty/angle/src/compiler/translator/intermOut.cpp
deleted file mode 100644
index 6dca547f08..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/intermOut.cpp
+++ /dev/null
@@ -1,626 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/Intermediate.h"
-#include "compiler/translator/SymbolTable.h"
-
-namespace
-{
-
-void OutputFunction(TInfoSinkBase &out, const char *str, TIntermAggregate *node)
-{
- const char *internal = node->getNameObj().isInternal() ? " (internal function)" : "";
- out << str << internal << ": " << node->getNameObj().getString();
-}
-
-//
-// Two purposes:
-// 1. Show an example of how to iterate tree. Functions can
-// also directly call Traverse() on children themselves to
-// have finer grained control over the process than shown here.
-// See the last function for how to get started.
-// 2. Print out a text based description of the tree.
-//
-
-//
-// Use this class to carry along data from node to node in
-// the traversal
-//
-class TOutputTraverser : public TIntermTraverser
-{
- public:
- TOutputTraverser(TInfoSinkBase &i)
- : TIntermTraverser(true, false, false),
- sink(i)
- {
- }
- TInfoSinkBase& sink;
-
- protected:
- void visitSymbol(TIntermSymbol *) override;
- void visitConstantUnion(TIntermConstantUnion *) override;
- bool visitBinary(Visit visit, TIntermBinary *) override;
- bool visitUnary(Visit visit, TIntermUnary *) override;
- bool visitSelection(Visit visit, TIntermSelection *) override;
- bool visitAggregate(Visit visit, TIntermAggregate *) override;
- bool visitLoop(Visit visit, TIntermLoop *) override;
- bool visitBranch(Visit visit, TIntermBranch *) override;
-};
-
-//
-// Helper functions for printing, not part of traversing.
-//
-void OutputTreeText(TInfoSinkBase &sink, TIntermNode *node, const int depth)
-{
- int i;
-
- sink.location(node->getLine());
-
- for (i = 0; i < depth; ++i)
- sink << " ";
-}
-
-} // namespace anonymous
-
-//
-// The rest of the file are the traversal functions. The last one
-// is the one that starts the traversal.
-//
-// Return true from interior nodes to have the external traversal
-// continue on to children. If you process children yourself,
-// return false.
-//
-
-void TOutputTraverser::visitSymbol(TIntermSymbol *node)
-{
- OutputTreeText(sink, node, mDepth);
-
- sink << "'" << node->getSymbol() << "' ";
- sink << "(" << node->getCompleteString() << ")\n";
-}
-
-bool TOutputTraverser::visitBinary(Visit visit, TIntermBinary *node)
-{
- TInfoSinkBase& out = sink;
-
- OutputTreeText(out, node, mDepth);
-
- switch (node->getOp())
- {
- case EOpAssign:
- out << "move second child to first child";
- break;
- case EOpInitialize:
- out << "initialize first child with second child";
- break;
- case EOpAddAssign:
- out << "add second child into first child";
- break;
- case EOpSubAssign:
- out << "subtract second child into first child";
- break;
- case EOpMulAssign:
- out << "multiply second child into first child";
- break;
- case EOpVectorTimesMatrixAssign:
- out << "matrix mult second child into first child";
- break;
- case EOpVectorTimesScalarAssign:
- out << "vector scale second child into first child";
- break;
- case EOpMatrixTimesScalarAssign:
- out << "matrix scale second child into first child";
- break;
- case EOpMatrixTimesMatrixAssign:
- out << "matrix mult second child into first child";
- break;
- case EOpDivAssign:
- out << "divide second child into first child";
- break;
- case EOpIModAssign:
- out << "modulo second child into first child";
- break;
- case EOpBitShiftLeftAssign:
- out << "bit-wise shift first child left by second child";
- break;
- case EOpBitShiftRightAssign:
- out << "bit-wise shift first child right by second child";
- break;
- case EOpBitwiseAndAssign:
- out << "bit-wise and second child into first child";
- break;
- case EOpBitwiseXorAssign:
- out << "bit-wise xor second child into first child";
- break;
- case EOpBitwiseOrAssign:
- out << "bit-wise or second child into first child";
- break;
-
- case EOpIndexDirect:
- out << "direct index";
- break;
- case EOpIndexIndirect:
- out << "indirect index";
- break;
- case EOpIndexDirectStruct:
- out << "direct index for structure";
- break;
- case EOpIndexDirectInterfaceBlock:
- out << "direct index for interface block";
- break;
- case EOpVectorSwizzle:
- out << "vector swizzle";
- break;
-
- case EOpAdd:
- out << "add";
- break;
- case EOpSub:
- out << "subtract";
- break;
- case EOpMul:
- out << "component-wise multiply";
- break;
- case EOpDiv:
- out << "divide";
- break;
- case EOpIMod:
- out << "modulo";
- break;
- case EOpBitShiftLeft:
- out << "bit-wise shift left";
- break;
- case EOpBitShiftRight:
- out << "bit-wise shift right";
- break;
- case EOpBitwiseAnd:
- out << "bit-wise and";
- break;
- case EOpBitwiseXor:
- out << "bit-wise xor";
- break;
- case EOpBitwiseOr:
- out << "bit-wise or";
- break;
-
- case EOpEqual:
- out << "Compare Equal";
- break;
- case EOpNotEqual:
- out << "Compare Not Equal";
- break;
- case EOpLessThan:
- out << "Compare Less Than";
- break;
- case EOpGreaterThan:
- out << "Compare Greater Than";
- break;
- case EOpLessThanEqual:
- out << "Compare Less Than or Equal";
- break;
- case EOpGreaterThanEqual:
- out << "Compare Greater Than or Equal";
- break;
-
- case EOpVectorTimesScalar:
- out << "vector-scale";
- break;
- case EOpVectorTimesMatrix:
- out << "vector-times-matrix";
- break;
- case EOpMatrixTimesVector:
- out << "matrix-times-vector";
- break;
- case EOpMatrixTimesScalar:
- out << "matrix-scale";
- break;
- case EOpMatrixTimesMatrix:
- out << "matrix-multiply";
- break;
-
- case EOpLogicalOr:
- out << "logical-or";
- break;
- case EOpLogicalXor:
- out << "logical-xor";
- break;
- case EOpLogicalAnd:
- out << "logical-and";
- break;
- default:
- out << "<unknown op>";
- }
-
- out << " (" << node->getCompleteString() << ")";
-
- out << "\n";
-
- // Special handling for direct indexes. Because constant
- // unions are not aware they are struct indexes, treat them
- // here where we have that contextual knowledge.
- if (node->getOp() == EOpIndexDirectStruct ||
- node->getOp() == EOpIndexDirectInterfaceBlock)
- {
- mDepth++;
- node->getLeft()->traverse(this);
- mDepth--;
-
- TIntermConstantUnion *intermConstantUnion = node->getRight()->getAsConstantUnion();
- ASSERT(intermConstantUnion);
-
- OutputTreeText(out, intermConstantUnion, mDepth + 1);
-
- // The following code finds the field name from the constant union
- const TConstantUnion *constantUnion = intermConstantUnion->getUnionArrayPointer();
- const TStructure *structure = node->getLeft()->getType().getStruct();
- const TInterfaceBlock *interfaceBlock = node->getLeft()->getType().getInterfaceBlock();
- ASSERT(structure || interfaceBlock);
-
- const TFieldList &fields = structure ? structure->fields() : interfaceBlock->fields();
-
- const TField *field = fields[constantUnion->getIConst()];
-
- out << constantUnion->getIConst() << " (field '" << field->name() << "')";
-
- return false;
- }
-
- return true;
-}
-
-bool TOutputTraverser::visitUnary(Visit visit, TIntermUnary *node)
-{
- TInfoSinkBase& out = sink;
-
- OutputTreeText(out, node, mDepth);
-
- switch (node->getOp())
- {
- case EOpNegative: out << "Negate value"; break;
- case EOpPositive: out << "Positive sign"; break;
- case EOpVectorLogicalNot:
- case EOpLogicalNot: out << "Negate conditional"; break;
- case EOpBitwiseNot: out << "bit-wise not"; break;
-
- case EOpPostIncrement: out << "Post-Increment"; break;
- case EOpPostDecrement: out << "Post-Decrement"; break;
- case EOpPreIncrement: out << "Pre-Increment"; break;
- case EOpPreDecrement: out << "Pre-Decrement"; break;
-
- case EOpRadians: out << "radians"; break;
- case EOpDegrees: out << "degrees"; break;
- case EOpSin: out << "sine"; break;
- case EOpCos: out << "cosine"; break;
- case EOpTan: out << "tangent"; break;
- case EOpAsin: out << "arc sine"; break;
- case EOpAcos: out << "arc cosine"; break;
- case EOpAtan: out << "arc tangent"; break;
-
- case EOpSinh: out << "hyperbolic sine"; break;
- case EOpCosh: out << "hyperbolic cosine"; break;
- case EOpTanh: out << "hyperbolic tangent"; break;
- case EOpAsinh: out << "arc hyperbolic sine"; break;
- case EOpAcosh: out << "arc hyperbolic cosine"; break;
- case EOpAtanh: out << "arc hyperbolic tangent"; break;
-
- case EOpExp: out << "exp"; break;
- case EOpLog: out << "log"; break;
- case EOpExp2: out << "exp2"; break;
- case EOpLog2: out << "log2"; break;
- case EOpSqrt: out << "sqrt"; break;
- case EOpInverseSqrt: out << "inverse sqrt"; break;
-
- case EOpAbs: out << "Absolute value"; break;
- case EOpSign: out << "Sign"; break;
- case EOpFloor: out << "Floor"; break;
- case EOpTrunc: out << "Truncate"; break;
- case EOpRound: out << "Round"; break;
- case EOpRoundEven: out << "Round half even"; break;
- case EOpCeil: out << "Ceiling"; break;
- case EOpFract: out << "Fraction"; break;
- case EOpIsNan: out << "Is not a number"; break;
- case EOpIsInf: out << "Is infinity"; break;
-
- case EOpFloatBitsToInt: out << "float bits to int"; break;
- case EOpFloatBitsToUint: out << "float bits to uint"; break;
- case EOpIntBitsToFloat: out << "int bits to float"; break;
- case EOpUintBitsToFloat: out << "uint bits to float"; break;
-
- case EOpPackSnorm2x16: out << "pack Snorm 2x16"; break;
- case EOpPackUnorm2x16: out << "pack Unorm 2x16"; break;
- case EOpPackHalf2x16: out << "pack half 2x16"; break;
-
- case EOpUnpackSnorm2x16: out << "unpack Snorm 2x16"; break;
- case EOpUnpackUnorm2x16: out << "unpack Unorm 2x16"; break;
- case EOpUnpackHalf2x16: out << "unpack half 2x16"; break;
-
- case EOpLength: out << "length"; break;
- case EOpNormalize: out << "normalize"; break;
- // case EOpDPdx: out << "dPdx"; break;
- // case EOpDPdy: out << "dPdy"; break;
- // case EOpFwidth: out << "fwidth"; break;
-
- case EOpDeterminant: out << "determinant"; break;
- case EOpTranspose: out << "transpose"; break;
- case EOpInverse: out << "inverse"; break;
-
- case EOpAny: out << "any"; break;
- case EOpAll: out << "all"; break;
-
- default:
- out.prefix(EPrefixError);
- out << "Bad unary op";
- }
-
- out << " (" << node->getCompleteString() << ")";
-
- out << "\n";
-
- return true;
-}
-
-bool TOutputTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- TInfoSinkBase &out = sink;
-
- if (node->getOp() == EOpNull)
- {
- out.prefix(EPrefixError);
- out << "node is still EOpNull!";
- return true;
- }
-
- OutputTreeText(out, node, mDepth);
-
- switch (node->getOp())
- {
- case EOpSequence: out << "Sequence\n"; return true;
- case EOpComma: out << "Comma\n"; return true;
- case EOpFunction: OutputFunction(out, "Function Definition", node); break;
- case EOpFunctionCall: OutputFunction(out, "Function Call", node); break;
- case EOpParameters: out << "Function Parameters: "; break;
- case EOpPrototype: OutputFunction(out, "Function Prototype", node); break;
-
- case EOpConstructFloat: out << "Construct float"; break;
- case EOpConstructVec2: out << "Construct vec2"; break;
- case EOpConstructVec3: out << "Construct vec3"; break;
- case EOpConstructVec4: out << "Construct vec4"; break;
- case EOpConstructBool: out << "Construct bool"; break;
- case EOpConstructBVec2: out << "Construct bvec2"; break;
- case EOpConstructBVec3: out << "Construct bvec3"; break;
- case EOpConstructBVec4: out << "Construct bvec4"; break;
- case EOpConstructInt: out << "Construct int"; break;
- case EOpConstructIVec2: out << "Construct ivec2"; break;
- case EOpConstructIVec3: out << "Construct ivec3"; break;
- case EOpConstructIVec4: out << "Construct ivec4"; break;
- case EOpConstructUInt: out << "Construct uint"; break;
- case EOpConstructUVec2: out << "Construct uvec2"; break;
- case EOpConstructUVec3: out << "Construct uvec3"; break;
- case EOpConstructUVec4: out << "Construct uvec4"; break;
- case EOpConstructMat2: out << "Construct mat2"; break;
- case EOpConstructMat2x3: out << "Construct mat2x3"; break;
- case EOpConstructMat2x4: out << "Construct mat2x4"; break;
- case EOpConstructMat3x2: out << "Construct mat3x2"; break;
- case EOpConstructMat3: out << "Construct mat3"; break;
- case EOpConstructMat3x4: out << "Construct mat3x4"; break;
- case EOpConstructMat4x2: out << "Construct mat4x2"; break;
- case EOpConstructMat4x3: out << "Construct mat4x3"; break;
- case EOpConstructMat4: out << "Construct mat4"; break;
- case EOpConstructStruct: out << "Construct structure"; break;
-
- case EOpLessThan: out << "Compare Less Than"; break;
- case EOpGreaterThan: out << "Compare Greater Than"; break;
- case EOpLessThanEqual: out << "Compare Less Than or Equal"; break;
- case EOpGreaterThanEqual: out << "Compare Greater Than or Equal"; break;
- case EOpVectorEqual: out << "Equal"; break;
- case EOpVectorNotEqual: out << "NotEqual"; break;
-
- case EOpMod: out << "mod"; break;
- case EOpModf: out << "modf"; break;
- case EOpPow: out << "pow"; break;
-
- case EOpAtan: out << "arc tangent"; break;
-
- case EOpMin: out << "min"; break;
- case EOpMax: out << "max"; break;
- case EOpClamp: out << "clamp"; break;
- case EOpMix: out << "mix"; break;
- case EOpStep: out << "step"; break;
- case EOpSmoothStep: out << "smoothstep"; break;
-
- case EOpDistance: out << "distance"; break;
- case EOpDot: out << "dot-product"; break;
- case EOpCross: out << "cross-product"; break;
- case EOpFaceForward: out << "face-forward"; break;
- case EOpReflect: out << "reflect"; break;
- case EOpRefract: out << "refract"; break;
- case EOpMul: out << "component-wise multiply"; break;
-
- case EOpOuterProduct: out << "outer product"; break;
-
- case EOpDeclaration: out << "Declaration: "; break;
- case EOpInvariantDeclaration: out << "Invariant Declaration: "; break;
-
- default:
- out.prefix(EPrefixError);
- out << "Bad aggregation op";
- }
-
- if (node->getOp() != EOpSequence && node->getOp() != EOpParameters)
- out << " (" << node->getCompleteString() << ")";
-
- out << "\n";
-
- return true;
-}
-
-bool TOutputTraverser::visitSelection(Visit visit, TIntermSelection *node)
-{
- TInfoSinkBase &out = sink;
-
- OutputTreeText(out, node, mDepth);
-
- out << "Test condition and select";
- out << " (" << node->getCompleteString() << ")\n";
-
- ++mDepth;
-
- OutputTreeText(sink, node, mDepth);
- out << "Condition\n";
- node->getCondition()->traverse(this);
-
- OutputTreeText(sink, node, mDepth);
- if (node->getTrueBlock())
- {
- out << "true case\n";
- node->getTrueBlock()->traverse(this);
- }
- else
- {
- out << "true case is null\n";
- }
-
- if (node->getFalseBlock())
- {
- OutputTreeText(sink, node, mDepth);
- out << "false case\n";
- node->getFalseBlock()->traverse(this);
- }
-
- --mDepth;
-
- return false;
-}
-
-void TOutputTraverser::visitConstantUnion(TIntermConstantUnion *node)
-{
- TInfoSinkBase &out = sink;
-
- size_t size = node->getType().getObjectSize();
-
- for (size_t i = 0; i < size; i++)
- {
- OutputTreeText(out, node, mDepth);
- switch (node->getUnionArrayPointer()[i].getType())
- {
- case EbtBool:
- if (node->getUnionArrayPointer()[i].getBConst())
- out << "true";
- else
- out << "false";
-
- out << " (" << "const bool" << ")";
- out << "\n";
- break;
- case EbtFloat:
- out << node->getUnionArrayPointer()[i].getFConst();
- out << " (const float)\n";
- break;
- case EbtInt:
- out << node->getUnionArrayPointer()[i].getIConst();
- out << " (const int)\n";
- break;
- case EbtUInt:
- out << node->getUnionArrayPointer()[i].getUConst();
- out << " (const uint)\n";
- break;
- default:
- out.message(EPrefixInternalError, node->getLine(), "Unknown constant");
- break;
- }
- }
-}
-
-bool TOutputTraverser::visitLoop(Visit visit, TIntermLoop *node)
-{
- TInfoSinkBase &out = sink;
-
- OutputTreeText(out, node, mDepth);
-
- out << "Loop with condition ";
- if (node->getType() == ELoopDoWhile)
- out << "not ";
- out << "tested first\n";
-
- ++mDepth;
-
- OutputTreeText(sink, node, mDepth);
- if (node->getCondition())
- {
- out << "Loop Condition\n";
- node->getCondition()->traverse(this);
- }
- else
- {
- out << "No loop condition\n";
- }
-
- OutputTreeText(sink, node, mDepth);
- if (node->getBody())
- {
- out << "Loop Body\n";
- node->getBody()->traverse(this);
- }
- else
- {
- out << "No loop body\n";
- }
-
- if (node->getExpression())
- {
- OutputTreeText(sink, node, mDepth);
- out << "Loop Terminal Expression\n";
- node->getExpression()->traverse(this);
- }
-
- --mDepth;
-
- return false;
-}
-
-bool TOutputTraverser::visitBranch(Visit visit, TIntermBranch *node)
-{
- TInfoSinkBase &out = sink;
-
- OutputTreeText(out, node, mDepth);
-
- switch (node->getFlowOp())
- {
- case EOpKill: out << "Branch: Kill"; break;
- case EOpBreak: out << "Branch: Break"; break;
- case EOpContinue: out << "Branch: Continue"; break;
- case EOpReturn: out << "Branch: Return"; break;
- default: out << "Branch: Unknown Branch"; break;
- }
-
- if (node->getExpression())
- {
- out << " with expression\n";
- ++mDepth;
- node->getExpression()->traverse(this);
- --mDepth;
- }
- else
- {
- out << "\n";
- }
-
- return false;
-}
-
-//
-// This function is the one to call externally to start the traversal.
-// Individual functions can be initialized to 0 to skip processing of that
-// type of node. Its children will still be processed.
-//
-void TIntermediate::outputTree(TIntermNode *root, TInfoSinkBase &infoSink)
-{
- TOutputTraverser it(infoSink);
-
- ASSERT(root);
-
- root->traverse(&it);
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/length_limits.h b/src/3rdparty/angle/src/compiler/translator/length_limits.h
index 88634381fa..fcda639d71 100644
--- a/src/3rdparty/angle/src/compiler/translator/length_limits.h
+++ b/src/3rdparty/angle/src/compiler/translator/length_limits.h
@@ -16,6 +16,11 @@
// These constants are factored out from the rest of the headers to
// make it easier to reference them from the compiler sources.
+namespace sh
+{
+
size_t GetGlobalMaxTokenSize(ShShaderSpec spec);
-#endif // COMPILER_TRANSLATOR_LENGTHLIMITS_H_
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_LENGTHLIMITS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/parseConst.cpp b/src/3rdparty/angle/src/compiler/translator/parseConst.cpp
deleted file mode 100644
index 1897ed151c..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/parseConst.cpp
+++ /dev/null
@@ -1,264 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/ParseContext.h"
-
-//
-// Use this class to carry along data from node to node in
-// the traversal
-//
-class TConstTraverser : public TIntermTraverser
-{
- public:
- TConstTraverser(ConstantUnion *cUnion, bool singleConstParam,
- TOperator constructType, TInfoSink &sink, TType &t)
- : error(false),
- mIndex(0),
- mUnionArray(cUnion),
- mType(t),
- mConstructorType(constructType),
- mSingleConstantParam(singleConstParam),
- mInfoSink(sink),
- mSize(0),
- mIsDiagonalMatrixInit(false),
- mMatrixCols(0),
- mMatrixRows(0)
- {
- }
-
- bool error;
-
- protected:
- void visitSymbol(TIntermSymbol *);
- void visitConstantUnion(TIntermConstantUnion *);
- bool visitBinary(Visit visit, TIntermBinary *);
- bool visitUnary(Visit visit, TIntermUnary *);
- bool visitSelection(Visit visit, TIntermSelection *);
- bool visitAggregate(Visit visit, TIntermAggregate *);
- bool visitLoop(Visit visit, TIntermLoop *);
- bool visitBranch(Visit visit, TIntermBranch *);
-
- size_t mIndex;
- ConstantUnion *mUnionArray;
- TType mType;
- TOperator mConstructorType;
- bool mSingleConstantParam;
- TInfoSink &mInfoSink;
- size_t mSize; // size of the constructor ( 4 for vec4)
- bool mIsDiagonalMatrixInit;
- int mMatrixCols; // columns of the matrix
- int mMatrixRows; // rows of the matrix
-};
-
-//
-// The rest of the file are the traversal functions. The last one
-// is the one that starts the traversal.
-//
-// Return true from interior nodes to have the external traversal
-// continue on to children. If you process children yourself,
-// return false.
-//
-void TConstTraverser::visitSymbol(TIntermSymbol *node)
-{
- mInfoSink.info.message(EPrefixInternalError, node->getLine(),
- "Symbol Node found in constant constructor");
- return;
-}
-
-bool TConstTraverser::visitBinary(Visit visit, TIntermBinary *node)
-{
- TQualifier qualifier = node->getType().getQualifier();
-
- if (qualifier != EvqConst)
- {
- TString buf;
- buf.append("'constructor' : assigning non-constant to ");
- buf.append(mType.getCompleteString());
- mInfoSink.info.message(EPrefixError, node->getLine(), buf.c_str());
- error = true;
- return false;
- }
-
- mInfoSink.info.message(EPrefixInternalError, node->getLine(),
- "Binary Node found in constant constructor");
- return false;
-}
-
-bool TConstTraverser::visitUnary(Visit visit, TIntermUnary *node)
-{
- TString buf;
- buf.append("'constructor' : assigning non-constant to ");
- buf.append(mType.getCompleteString());
- mInfoSink.info.message(EPrefixError, node->getLine(), buf.c_str());
- error = true;
- return false;
-}
-
-bool TConstTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
-{
- if (!node->isConstructor() && node->getOp() != EOpComma)
- {
- TString buf;
- buf.append("'constructor' : assigning non-constant to ");
- buf.append(mType.getCompleteString());
- mInfoSink.info.message(EPrefixError, node->getLine(), buf.c_str());
- error = true;
- return false;
- }
-
- if (node->getSequence()->size() == 0)
- {
- error = true;
- return false;
- }
-
- bool flag = node->getSequence()->size() == 1 &&
- (*node->getSequence())[0]->getAsTyped()->getAsConstantUnion();
- if (flag)
- {
- mSingleConstantParam = true;
- mConstructorType = node->getOp();
- mSize = node->getType().getObjectSize();
-
- if (node->getType().isMatrix())
- {
- mIsDiagonalMatrixInit = true;
- mMatrixCols = node->getType().getCols();
- mMatrixRows = node->getType().getRows();
- }
- }
-
- for (TIntermSequence::iterator p = node->getSequence()->begin();
- p != node->getSequence()->end(); p++)
- {
- if (node->getOp() == EOpComma)
- mIndex = 0;
- (*p)->traverse(this);
- }
- if (flag)
- {
- mSingleConstantParam = false;
- mConstructorType = EOpNull;
- mSize = 0;
- mIsDiagonalMatrixInit = false;
- mMatrixCols = 0;
- mMatrixRows = 0;
- }
- return false;
-}
-
-bool TConstTraverser::visitSelection(Visit visit, TIntermSelection *node)
-{
- mInfoSink.info.message(EPrefixInternalError, node->getLine(),
- "Selection Node found in constant constructor");
- error = true;
- return false;
-}
-
-void TConstTraverser::visitConstantUnion(TIntermConstantUnion *node)
-{
- if (!node->getUnionArrayPointer())
- {
- // The constant was not initialized, this should already have been logged
- ASSERT(mInfoSink.info.size() != 0);
- return;
- }
-
- ConstantUnion *leftUnionArray = mUnionArray;
- size_t instanceSize = mType.getObjectSize();
- TBasicType basicType = mType.getBasicType();
-
- if (mIndex >= instanceSize)
- return;
-
- if (!mSingleConstantParam)
- {
- size_t objectSize = node->getType().getObjectSize();
- ConstantUnion *rightUnionArray = node->getUnionArrayPointer();
- for (size_t i=0; i < objectSize; i++)
- {
- if (mIndex >= instanceSize)
- return;
- leftUnionArray[mIndex].cast(basicType, rightUnionArray[i]);
- mIndex++;
- }
- }
- else
- {
- size_t totalSize = mIndex + mSize;
- ConstantUnion *rightUnionArray = node->getUnionArrayPointer();
- if (!mIsDiagonalMatrixInit)
- {
- int count = 0;
- for (size_t i = mIndex; i < totalSize; i++)
- {
- if (i >= instanceSize)
- return;
- leftUnionArray[i].cast(basicType, rightUnionArray[count]);
- mIndex++;
- if (node->getType().getObjectSize() > 1)
- count++;
- }
- }
- else
- {
- // for matrix diagonal constructors from a single scalar
- for (int i = 0, col = 0; col < mMatrixCols; col++)
- {
- for (int row = 0; row < mMatrixRows; row++, i++)
- {
- if (col == row)
- {
- leftUnionArray[i].cast(basicType, rightUnionArray[0]);
- }
- else
- {
- leftUnionArray[i].setFConst(0.0f);
- }
- mIndex++;
- }
- }
- }
- }
-}
-
-bool TConstTraverser::visitLoop(Visit visit, TIntermLoop *node)
-{
- mInfoSink.info.message(EPrefixInternalError, node->getLine(),
- "Loop Node found in constant constructor");
- error = true;
- return false;
-}
-
-bool TConstTraverser::visitBranch(Visit visit, TIntermBranch *node)
-{
- mInfoSink.info.message(EPrefixInternalError, node->getLine(),
- "Branch Node found in constant constructor");
- error = true;
- return false;
-}
-
-//
-// This function is the one to call externally to start the traversal.
-// Individual functions can be initialized to 0 to skip processing of that
-// type of node. It's children will still be processed.
-//
-bool TIntermediate::parseConstTree(
- const TSourceLoc &line, TIntermNode *root, ConstantUnion *unionArray,
- TOperator constructorType, TType t, bool singleConstantParam)
-{
- if (root == 0)
- return false;
-
- TConstTraverser it(unionArray, singleConstantParam, constructorType,
- mInfoSink, t);
-
- root->traverse(&it);
- if (it.error)
- return true;
- else
- return false;
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp b/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp
deleted file mode 100644
index 790974a2bf..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/InfoSink.h"
-#include "compiler/translator/ParseContext.h"
-#include "compiler/translator/depgraph/DependencyGraphOutput.h"
-#include "compiler/translator/timing/RestrictFragmentShaderTiming.h"
-
-RestrictFragmentShaderTiming::RestrictFragmentShaderTiming(TInfoSinkBase& sink)
- : mSink(sink)
- , mNumErrors(0)
-{
- // Sampling ops found only in fragment shaders.
- mSamplingOps.insert("texture2D(s21;vf2;f1;");
- mSamplingOps.insert("texture2DProj(s21;vf3;f1;");
- mSamplingOps.insert("texture2DProj(s21;vf4;f1;");
- mSamplingOps.insert("textureCube(sC1;vf3;f1;");
- // Sampling ops found in both vertex and fragment shaders.
- mSamplingOps.insert("texture2D(s21;vf2;");
- mSamplingOps.insert("texture2DProj(s21;vf3;");
- mSamplingOps.insert("texture2DProj(s21;vf4;");
- mSamplingOps.insert("textureCube(sC1;vf3;");
- // Sampling ops provided by OES_EGL_image_external.
- mSamplingOps.insert("texture2D(1;vf2;");
- mSamplingOps.insert("texture2DProj(1;vf3;");
- mSamplingOps.insert("texture2DProj(1;vf4;");
- // Sampling ops provided by ARB_texture_rectangle.
- mSamplingOps.insert("texture2DRect(1;vf2;");
- mSamplingOps.insert("texture2DRectProj(1;vf3;");
- mSamplingOps.insert("texture2DRectProj(1;vf4;");
- // Sampling ops provided by EXT_shader_texture_lod.
- mSamplingOps.insert("texture2DLodEXT(1;vf2;f1;");
- mSamplingOps.insert("texture2DProjLodEXT(1;vf3;f1;");
- mSamplingOps.insert("texture2DProjLodEXT(1;vf4;f1;");
- mSamplingOps.insert("textureCubeLodEXT(1;vf4;f1;");
- mSamplingOps.insert("texture2DGradEXT(1;vf2;vf2;vf2;");
- mSamplingOps.insert("texture2DProjGradEXT(1;vf3;vf2;vf2;");
- mSamplingOps.insert("texture2DProjGradEXT(1;vf4;vf2;vf2;");
- mSamplingOps.insert("textureCubeGradEXT(1;vf3;vf3;vf3;");
-}
-
-// FIXME(mvujovic): We do not know if the execution time of built-in operations like sin, pow, etc.
-// can vary based on the value of the input arguments. If so, we should restrict those as well.
-void RestrictFragmentShaderTiming::enforceRestrictions(const TDependencyGraph& graph)
-{
- mNumErrors = 0;
-
- // FIXME(mvujovic): The dependency graph does not support user defined function calls right now,
- // so we generate errors for them.
- validateUserDefinedFunctionCallUsage(graph);
-
- // Starting from each sampler, traverse the dependency graph and generate an error each time we
- // hit a node where sampler dependent values are not allowed.
- for (auto samplerSymbol : graph.samplerSymbols())
- {
- clearVisited();
- samplerSymbol->traverse(this);
- }
-}
-
-void RestrictFragmentShaderTiming::validateUserDefinedFunctionCallUsage(const TDependencyGraph& graph)
-{
- for (const auto* functionCall : graph.userDefinedFunctionCalls())
- {
- beginError(functionCall->getIntermFunctionCall());
- mSink << "A call to a user defined function is not permitted.\n";
- }
-}
-
-void RestrictFragmentShaderTiming::beginError(const TIntermNode* node)
-{
- ++mNumErrors;
- mSink.prefix(EPrefixError);
- mSink.location(node->getLine());
-}
-
-bool RestrictFragmentShaderTiming::isSamplingOp(const TIntermAggregate* intermFunctionCall) const
-{
- return !intermFunctionCall->isUserDefined() &&
- mSamplingOps.find(intermFunctionCall->getName()) != mSamplingOps.end();
-}
-
-void RestrictFragmentShaderTiming::visitArgument(TGraphArgument* parameter)
-{
- // Texture cache access time might leak sensitive information.
- // Thus, we restrict sampler dependent values from affecting the coordinate or LOD bias of a
- // sampling operation.
- if (isSamplingOp(parameter->getIntermFunctionCall())) {
- switch (parameter->getArgumentNumber()) {
- case 1:
- // Second argument (coord)
- beginError(parameter->getIntermFunctionCall());
- mSink << "An expression dependent on a sampler is not permitted to be the"
- << " coordinate argument of a sampling operation.\n";
- break;
- case 2:
- // Third argument (bias)
- beginError(parameter->getIntermFunctionCall());
- mSink << "An expression dependent on a sampler is not permitted to be the"
- << " bias argument of a sampling operation.\n";
- break;
- default:
- // First argument (sampler)
- break;
- }
- }
-}
-
-void RestrictFragmentShaderTiming::visitSelection(TGraphSelection* selection)
-{
- beginError(selection->getIntermSelection());
- mSink << "An expression dependent on a sampler is not permitted in a conditional statement.\n";
-}
-
-void RestrictFragmentShaderTiming::visitLoop(TGraphLoop* loop)
-{
- beginError(loop->getIntermLoop());
- mSink << "An expression dependent on a sampler is not permitted in a loop condition.\n";
-}
-
-void RestrictFragmentShaderTiming::visitLogicalOp(TGraphLogicalOp* logicalOp)
-{
- beginError(logicalOp->getIntermLogicalOp());
- mSink << "An expression dependent on a sampler is not permitted on the left hand side of a logical "
- << logicalOp->getOpString()
- << " operator.\n";
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.h b/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.h
deleted file mode 100644
index b8c7e82956..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.h
+++ /dev/null
@@ -1,39 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_TIMING_RESTRICTFRAGMENTSHADERTIMING_H_
-#define COMPILER_TRANSLATOR_TIMING_RESTRICTFRAGMENTSHADERTIMING_H_
-
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/depgraph/DependencyGraph.h"
-
-class TInfoSinkBase;
-
-class RestrictFragmentShaderTiming : TDependencyGraphTraverser
-{
- public:
- RestrictFragmentShaderTiming(TInfoSinkBase &sink);
- void enforceRestrictions(const TDependencyGraph &graph);
- int numErrors() const { return mNumErrors; }
-
- void visitArgument(TGraphArgument *parameter) override;
- void visitSelection(TGraphSelection *selection) override;
- void visitLoop(TGraphLoop *loop) override;
- void visitLogicalOp(TGraphLogicalOp *logicalOp) override;
-
- private:
- void beginError(const TIntermNode *node);
- void validateUserDefinedFunctionCallUsage(const TDependencyGraph &graph);
- bool isSamplingOp(const TIntermAggregate *intermFunctionCall) const;
-
- TInfoSinkBase &mSink;
- int mNumErrors;
-
- typedef std::set<TString> StringSet;
- StringSet mSamplingOps;
-};
-
-#endif // COMPILER_TRANSLATOR_TIMING_RESTRICTFRAGMENTSHADERTIMING_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp b/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp
deleted file mode 100644
index 7c1208a298..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp
+++ /dev/null
@@ -1,17 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/timing/RestrictVertexShaderTiming.h"
-
-void RestrictVertexShaderTiming::visitSymbol(TIntermSymbol* node)
-{
- if (IsSampler(node->getBasicType())) {
- ++mNumErrors;
- mSink.message(EPrefixError,
- node->getLine(),
- "Samplers are not permitted in vertex shaders.\n");
- }
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.h b/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.h
deleted file mode 100644
index 23a8217722..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.h
+++ /dev/null
@@ -1,32 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_TRANSLATOR_TIMING_RESTRICTVERTEXSHADERTIMING_H_
-#define COMPILER_TRANSLATOR_TIMING_RESTRICTVERTEXSHADERTIMING_H_
-
-#include "compiler/translator/IntermNode.h"
-#include "compiler/translator/InfoSink.h"
-
-class TInfoSinkBase;
-
-class RestrictVertexShaderTiming : public TIntermTraverser {
-public:
- RestrictVertexShaderTiming(TInfoSinkBase& sink)
- : TIntermTraverser(true, false, false)
- , mSink(sink)
- , mNumErrors(0) {}
-
- void enforceRestrictions(TIntermNode* root) { root->traverse(this); }
- int numErrors() { return mNumErrors; }
-
- void visitSymbol(TIntermSymbol *) override;
-
-private:
- TInfoSinkBase& mSink;
- int mNumErrors;
-};
-
-#endif // COMPILER_TRANSLATOR_TIMING_RESTRICTVERTEXSHADERTIMING_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/util.cpp b/src/3rdparty/angle/src/compiler/translator/util.cpp
index 0131137206..9738370c47 100644
--- a/src/3rdparty/angle/src/compiler/translator/util.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/util.cpp
@@ -8,17 +8,9 @@
#include <limits>
+#include "common/utilities.h"
#include "compiler/preprocessor/numeric_lex.h"
#include "compiler/translator/SymbolTable.h"
-#include "common/utilities.h"
-
-bool strtof_clamp(const std::string &str, float *value)
-{
- bool success = pp::numeric_lex_float(str, value);
- if (!success)
- *value = std::numeric_limits<float>::max();
- return success;
-}
bool atoi_clamp(const char *str, unsigned int *value)
{
@@ -31,135 +23,392 @@ bool atoi_clamp(const char *str, unsigned int *value)
namespace sh
{
-GLenum GLVariableType(const TType &type)
+namespace
{
- if (type.getBasicType() == EbtFloat)
+
+bool IsInterpolationIn(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqSmoothIn:
+ case EvqFlatIn:
+ case EvqCentroidIn:
+ return true;
+ default:
+ return false;
+ }
+}
+
+} // anonymous namespace
+
+float NumericLexFloat32OutOfRangeToInfinity(const std::string &str)
+{
+ // Parses a decimal string using scientific notation into a floating point number.
+ // Out-of-range values are converted to infinity. Values that are too small to be
+ // represented are converted to zero.
+
+ // The mantissa in decimal scientific notation. The magnitude of the mantissa integer does not
+ // matter.
+ unsigned int decimalMantissa = 0;
+ size_t i = 0;
+ bool decimalPointSeen = false;
+ bool nonZeroSeenInMantissa = false;
+
+ // The exponent offset reflects the position of the decimal point.
+ int exponentOffset = -1;
+ while (i < str.length())
{
- if (type.isScalar())
+ const char c = str[i];
+ if (c == 'e' || c == 'E')
{
- return GL_FLOAT;
+ break;
+ }
+ if (c == '.')
+ {
+ decimalPointSeen = true;
+ ++i;
+ continue;
+ }
+
+ unsigned int digit = static_cast<unsigned int>(c - '0');
+ ASSERT(digit < 10u);
+ if (digit != 0u)
+ {
+ nonZeroSeenInMantissa = true;
}
- else if (type.isVector())
+ if (nonZeroSeenInMantissa)
+ {
+ // Add bits to the mantissa until space runs out in 32-bit int. This should be
+ // enough precision to make the resulting binary mantissa accurate to 1 ULP.
+ if (decimalMantissa <= (std::numeric_limits<unsigned int>::max() - 9u) / 10u)
+ {
+ decimalMantissa = decimalMantissa * 10u + digit;
+ }
+ if (!decimalPointSeen)
+ {
+ ++exponentOffset;
+ }
+ }
+ else if (decimalPointSeen)
+ {
+ --exponentOffset;
+ }
+ ++i;
+ }
+ if (decimalMantissa == 0)
+ {
+ return 0.0f;
+ }
+ int exponent = 0;
+ if (i < str.length())
+ {
+ ASSERT(str[i] == 'e' || str[i] == 'E');
+ ++i;
+ bool exponentOutOfRange = false;
+ bool negativeExponent = false;
+ if (str[i] == '-')
+ {
+ negativeExponent = true;
+ ++i;
+ }
+ else if (str[i] == '+')
+ {
+ ++i;
+ }
+ while (i < str.length())
+ {
+ const char c = str[i];
+ unsigned int digit = static_cast<unsigned int>(c - '0');
+ ASSERT(digit < 10u);
+ if (exponent <= (std::numeric_limits<int>::max() - 9) / 10)
+ {
+ exponent = exponent * 10 + digit;
+ }
+ else
+ {
+ exponentOutOfRange = true;
+ }
+ ++i;
+ }
+ if (negativeExponent)
+ {
+ exponent = -exponent;
+ }
+ if (exponentOutOfRange)
+ {
+ if (negativeExponent)
+ {
+ return 0.0f;
+ }
+ else
+ {
+ return std::numeric_limits<float>::infinity();
+ }
+ }
+ }
+ // Do the calculation in 64-bit to avoid overflow.
+ long long exponentLong =
+ static_cast<long long>(exponent) + static_cast<long long>(exponentOffset);
+ if (exponentLong > std::numeric_limits<float>::max_exponent10)
+ {
+ return std::numeric_limits<float>::infinity();
+ }
+ else if (exponentLong < std::numeric_limits<float>::min_exponent10)
+ {
+ return 0.0f;
+ }
+ // The exponent is in range, so we need to actually evaluate the float.
+ exponent = static_cast<int>(exponentLong);
+ double value = decimalMantissa;
+
+ // Calculate the exponent offset to normalize the mantissa.
+ int normalizationExponentOffset = 0;
+ while (decimalMantissa >= 10u)
+ {
+ --normalizationExponentOffset;
+ decimalMantissa /= 10u;
+ }
+ // Apply the exponent.
+ value *= std::pow(10.0, static_cast<double>(exponent + normalizationExponentOffset));
+ if (value > static_cast<double>(std::numeric_limits<float>::max()))
+ {
+ return std::numeric_limits<float>::infinity();
+ }
+ if (value < static_cast<double>(std::numeric_limits<float>::min()))
+ {
+ return 0.0f;
+ }
+ return static_cast<float>(value);
+}
+
+bool strtof_clamp(const std::string &str, float *value)
+{
+ // Try the standard float parsing path first.
+ bool success = pp::numeric_lex_float(str, value);
+
+ // If the standard path doesn't succeed, take the path that can handle the following corner
+ // cases:
+ // 1. The decimal mantissa is very small but the exponent is very large, putting the resulting
+ // number inside the float range.
+ // 2. The decimal mantissa is very large but the exponent is very small, putting the resulting
+ // number inside the float range.
+ // 3. The value is out-of-range and should be evaluated as infinity.
+ // 4. The value is too small and should be evaluated as zero.
+ // See ESSL 3.00.6 section 4.1.4 for the relevant specification.
+ if (!success)
+ *value = NumericLexFloat32OutOfRangeToInfinity(str);
+ return !gl::isInf(*value);
+}
+
+GLenum GLVariableType(const TType &type)
+{
+ if (type.getBasicType() == EbtFloat)
+ {
+ if (type.isVector())
{
switch (type.getNominalSize())
{
- case 2: return GL_FLOAT_VEC2;
- case 3: return GL_FLOAT_VEC3;
- case 4: return GL_FLOAT_VEC4;
- default: UNREACHABLE();
+ case 2:
+ return GL_FLOAT_VEC2;
+ case 3:
+ return GL_FLOAT_VEC3;
+ case 4:
+ return GL_FLOAT_VEC4;
+ default:
+ UNREACHABLE();
}
}
else if (type.isMatrix())
{
switch (type.getCols())
{
- case 2:
- switch (type.getRows())
- {
- case 2: return GL_FLOAT_MAT2;
- case 3: return GL_FLOAT_MAT2x3;
- case 4: return GL_FLOAT_MAT2x4;
- default: UNREACHABLE();
- }
-
- case 3:
- switch (type.getRows())
- {
- case 2: return GL_FLOAT_MAT3x2;
- case 3: return GL_FLOAT_MAT3;
- case 4: return GL_FLOAT_MAT3x4;
- default: UNREACHABLE();
- }
-
- case 4:
- switch (type.getRows())
- {
- case 2: return GL_FLOAT_MAT4x2;
- case 3: return GL_FLOAT_MAT4x3;
- case 4: return GL_FLOAT_MAT4;
- default: UNREACHABLE();
- }
-
- default: UNREACHABLE();
+ case 2:
+ switch (type.getRows())
+ {
+ case 2:
+ return GL_FLOAT_MAT2;
+ case 3:
+ return GL_FLOAT_MAT2x3;
+ case 4:
+ return GL_FLOAT_MAT2x4;
+ default:
+ UNREACHABLE();
+ }
+
+ case 3:
+ switch (type.getRows())
+ {
+ case 2:
+ return GL_FLOAT_MAT3x2;
+ case 3:
+ return GL_FLOAT_MAT3;
+ case 4:
+ return GL_FLOAT_MAT3x4;
+ default:
+ UNREACHABLE();
+ }
+
+ case 4:
+ switch (type.getRows())
+ {
+ case 2:
+ return GL_FLOAT_MAT4x2;
+ case 3:
+ return GL_FLOAT_MAT4x3;
+ case 4:
+ return GL_FLOAT_MAT4;
+ default:
+ UNREACHABLE();
+ }
+
+ default:
+ UNREACHABLE();
}
}
- else UNREACHABLE();
+ else
+ {
+ return GL_FLOAT;
+ }
}
else if (type.getBasicType() == EbtInt)
{
- if (type.isScalar())
- {
- return GL_INT;
- }
- else if (type.isVector())
+ if (type.isVector())
{
switch (type.getNominalSize())
{
- case 2: return GL_INT_VEC2;
- case 3: return GL_INT_VEC3;
- case 4: return GL_INT_VEC4;
- default: UNREACHABLE();
+ case 2:
+ return GL_INT_VEC2;
+ case 3:
+ return GL_INT_VEC3;
+ case 4:
+ return GL_INT_VEC4;
+ default:
+ UNREACHABLE();
}
}
- else UNREACHABLE();
+ else
+ {
+ ASSERT(!type.isMatrix());
+ return GL_INT;
+ }
}
else if (type.getBasicType() == EbtUInt)
{
- if (type.isScalar())
- {
- return GL_UNSIGNED_INT;
- }
- else if (type.isVector())
+ if (type.isVector())
{
switch (type.getNominalSize())
{
- case 2: return GL_UNSIGNED_INT_VEC2;
- case 3: return GL_UNSIGNED_INT_VEC3;
- case 4: return GL_UNSIGNED_INT_VEC4;
- default: UNREACHABLE();
+ case 2:
+ return GL_UNSIGNED_INT_VEC2;
+ case 3:
+ return GL_UNSIGNED_INT_VEC3;
+ case 4:
+ return GL_UNSIGNED_INT_VEC4;
+ default:
+ UNREACHABLE();
}
}
- else UNREACHABLE();
+ else
+ {
+ ASSERT(!type.isMatrix());
+ return GL_UNSIGNED_INT;
+ }
}
else if (type.getBasicType() == EbtBool)
{
- if (type.isScalar())
- {
- return GL_BOOL;
- }
- else if (type.isVector())
+ if (type.isVector())
{
switch (type.getNominalSize())
{
- case 2: return GL_BOOL_VEC2;
- case 3: return GL_BOOL_VEC3;
- case 4: return GL_BOOL_VEC4;
- default: UNREACHABLE();
+ case 2:
+ return GL_BOOL_VEC2;
+ case 3:
+ return GL_BOOL_VEC3;
+ case 4:
+ return GL_BOOL_VEC4;
+ default:
+ UNREACHABLE();
}
}
- else UNREACHABLE();
+ else
+ {
+ ASSERT(!type.isMatrix());
+ return GL_BOOL;
+ }
}
switch (type.getBasicType())
{
- case EbtSampler2D: return GL_SAMPLER_2D;
- case EbtSampler3D: return GL_SAMPLER_3D;
- case EbtSamplerCube: return GL_SAMPLER_CUBE;
- case EbtSamplerExternalOES: return GL_SAMPLER_EXTERNAL_OES;
- case EbtSampler2DRect: return GL_SAMPLER_2D_RECT_ARB;
- case EbtSampler2DArray: return GL_SAMPLER_2D_ARRAY;
- case EbtISampler2D: return GL_INT_SAMPLER_2D;
- case EbtISampler3D: return GL_INT_SAMPLER_3D;
- case EbtISamplerCube: return GL_INT_SAMPLER_CUBE;
- case EbtISampler2DArray: return GL_INT_SAMPLER_2D_ARRAY;
- case EbtUSampler2D: return GL_UNSIGNED_INT_SAMPLER_2D;
- case EbtUSampler3D: return GL_UNSIGNED_INT_SAMPLER_3D;
- case EbtUSamplerCube: return GL_UNSIGNED_INT_SAMPLER_CUBE;
- case EbtUSampler2DArray: return GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
- case EbtSampler2DShadow: return GL_SAMPLER_2D_SHADOW;
- case EbtSamplerCubeShadow: return GL_SAMPLER_CUBE_SHADOW;
- case EbtSampler2DArrayShadow: return GL_SAMPLER_2D_ARRAY_SHADOW;
- default: UNREACHABLE();
+ case EbtSampler2D:
+ return GL_SAMPLER_2D;
+ case EbtSampler3D:
+ return GL_SAMPLER_3D;
+ case EbtSamplerCube:
+ return GL_SAMPLER_CUBE;
+ case EbtSamplerExternalOES:
+ return GL_SAMPLER_EXTERNAL_OES;
+ case EbtSamplerExternal2DY2YEXT:
+ return GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT;
+ case EbtSampler2DRect:
+ return GL_SAMPLER_2D_RECT_ANGLE;
+ case EbtSampler2DArray:
+ return GL_SAMPLER_2D_ARRAY;
+ case EbtSampler2DMS:
+ return GL_SAMPLER_2D_MULTISAMPLE;
+ case EbtISampler2D:
+ return GL_INT_SAMPLER_2D;
+ case EbtISampler3D:
+ return GL_INT_SAMPLER_3D;
+ case EbtISamplerCube:
+ return GL_INT_SAMPLER_CUBE;
+ case EbtISampler2DArray:
+ return GL_INT_SAMPLER_2D_ARRAY;
+ case EbtISampler2DMS:
+ return GL_INT_SAMPLER_2D_MULTISAMPLE;
+ case EbtUSampler2D:
+ return GL_UNSIGNED_INT_SAMPLER_2D;
+ case EbtUSampler3D:
+ return GL_UNSIGNED_INT_SAMPLER_3D;
+ case EbtUSamplerCube:
+ return GL_UNSIGNED_INT_SAMPLER_CUBE;
+ case EbtUSampler2DArray:
+ return GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
+ case EbtUSampler2DMS:
+ return GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
+ case EbtSampler2DShadow:
+ return GL_SAMPLER_2D_SHADOW;
+ case EbtSamplerCubeShadow:
+ return GL_SAMPLER_CUBE_SHADOW;
+ case EbtSampler2DArrayShadow:
+ return GL_SAMPLER_2D_ARRAY_SHADOW;
+ case EbtImage2D:
+ return GL_IMAGE_2D;
+ case EbtIImage2D:
+ return GL_INT_IMAGE_2D;
+ case EbtUImage2D:
+ return GL_UNSIGNED_INT_IMAGE_2D;
+ case EbtImage2DArray:
+ return GL_IMAGE_2D_ARRAY;
+ case EbtIImage2DArray:
+ return GL_INT_IMAGE_2D_ARRAY;
+ case EbtUImage2DArray:
+ return GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
+ case EbtImage3D:
+ return GL_IMAGE_3D;
+ case EbtIImage3D:
+ return GL_INT_IMAGE_3D;
+ case EbtUImage3D:
+ return GL_UNSIGNED_INT_IMAGE_3D;
+ case EbtImageCube:
+ return GL_IMAGE_CUBE;
+ case EbtIImageCube:
+ return GL_INT_IMAGE_CUBE;
+ case EbtUImageCube:
+ return GL_UNSIGNED_INT_IMAGE_CUBE;
+ case EbtAtomicCounter:
+ return GL_UNSIGNED_INT_ATOMIC_COUNTER;
+ default:
+ UNREACHABLE();
}
return GL_NONE;
@@ -171,32 +420,32 @@ GLenum GLVariablePrecision(const TType &type)
{
switch (type.getPrecision())
{
- case EbpHigh:
- return GL_HIGH_FLOAT;
- case EbpMedium:
- return GL_MEDIUM_FLOAT;
- case EbpLow:
- return GL_LOW_FLOAT;
- case EbpUndefined:
- // Should be defined as the default precision by the parser
- default:
- UNREACHABLE();
+ case EbpHigh:
+ return GL_HIGH_FLOAT;
+ case EbpMedium:
+ return GL_MEDIUM_FLOAT;
+ case EbpLow:
+ return GL_LOW_FLOAT;
+ case EbpUndefined:
+ // Should be defined as the default precision by the parser
+ default:
+ UNREACHABLE();
}
}
else if (type.getBasicType() == EbtInt || type.getBasicType() == EbtUInt)
{
switch (type.getPrecision())
{
- case EbpHigh:
- return GL_HIGH_INT;
- case EbpMedium:
- return GL_MEDIUM_INT;
- case EbpLow:
- return GL_LOW_INT;
- case EbpUndefined:
- // Should be defined as the default precision by the parser
- default:
- UNREACHABLE();
+ case EbpHigh:
+ return GL_HIGH_INT;
+ case EbpMedium:
+ return GL_MEDIUM_INT;
+ case EbpLow:
+ return GL_LOW_INT;
+ case EbpUndefined:
+ // Should be defined as the default precision by the parser
+ default:
+ UNREACHABLE();
}
}
@@ -206,26 +455,46 @@ GLenum GLVariablePrecision(const TType &type)
TString ArrayString(const TType &type)
{
+ TStringStream arrayString;
if (!type.isArray())
+ return arrayString.str();
+
+ const TVector<unsigned int> &arraySizes = *type.getArraySizes();
+ for (auto arraySizeIter = arraySizes.rbegin(); arraySizeIter != arraySizes.rend();
+ ++arraySizeIter)
{
- return "";
+ arrayString << "[";
+ if (*arraySizeIter > 0)
+ {
+ arrayString << (*arraySizeIter);
+ }
+ arrayString << "]";
}
+ return arrayString.str();
+}
- return "[" + str(type.getArraySize()) + "]";
+TString GetTypeName(const TType &type, ShHashFunction64 hashFunction, NameMap *nameMap)
+{
+ if (type.getBasicType() == EbtStruct)
+ return HashName(TName(type.getStruct()->name()), hashFunction, nameMap);
+ else
+ return type.getBuiltInTypeNameString();
}
bool IsVaryingOut(TQualifier qualifier)
{
switch (qualifier)
{
- case EvqVaryingOut:
- case EvqSmoothOut:
- case EvqFlatOut:
- case EvqCentroidOut:
- case EvqVertexOut:
- return true;
-
- default: break;
+ case EvqVaryingOut:
+ case EvqSmoothOut:
+ case EvqFlatOut:
+ case EvqCentroidOut:
+ case EvqVertexOut:
+ case EvqGeometryOut:
+ return true;
+
+ default:
+ break;
}
return false;
@@ -235,14 +504,16 @@ bool IsVaryingIn(TQualifier qualifier)
{
switch (qualifier)
{
- case EvqVaryingIn:
- case EvqSmoothIn:
- case EvqFlatIn:
- case EvqCentroidIn:
- case EvqFragmentIn:
- return true;
-
- default: break;
+ case EvqVaryingIn:
+ case EvqSmoothIn:
+ case EvqFlatIn:
+ case EvqCentroidIn:
+ case EvqFragmentIn:
+ case EvqGeometryIn:
+ return true;
+
+ default:
+ break;
}
return false;
@@ -253,108 +524,191 @@ bool IsVarying(TQualifier qualifier)
return IsVaryingIn(qualifier) || IsVaryingOut(qualifier);
}
+bool IsGeometryShaderInput(GLenum shaderType, TQualifier qualifier)
+{
+ return (qualifier == EvqGeometryIn) ||
+ ((shaderType == GL_GEOMETRY_SHADER_OES) && IsInterpolationIn(qualifier));
+}
+
InterpolationType GetInterpolationType(TQualifier qualifier)
{
switch (qualifier)
{
- case EvqFlatIn:
- case EvqFlatOut:
- return INTERPOLATION_FLAT;
-
- case EvqSmoothIn:
- case EvqSmoothOut:
- case EvqVertexOut:
- case EvqFragmentIn:
- case EvqVaryingIn:
- case EvqVaryingOut:
- return INTERPOLATION_SMOOTH;
-
- case EvqCentroidIn:
- case EvqCentroidOut:
- return INTERPOLATION_CENTROID;
-
- default: UNREACHABLE();
- return INTERPOLATION_SMOOTH;
+ case EvqFlatIn:
+ case EvqFlatOut:
+ return INTERPOLATION_FLAT;
+
+ case EvqSmoothIn:
+ case EvqSmoothOut:
+ case EvqVertexOut:
+ case EvqFragmentIn:
+ case EvqVaryingIn:
+ case EvqVaryingOut:
+ case EvqGeometryIn:
+ case EvqGeometryOut:
+ return INTERPOLATION_SMOOTH;
+
+ case EvqCentroidIn:
+ case EvqCentroidOut:
+ return INTERPOLATION_CENTROID;
+
+ default:
+ UNREACHABLE();
+ return INTERPOLATION_SMOOTH;
+ }
+}
+
+TType GetShaderVariableBasicType(const sh::ShaderVariable &var)
+{
+ switch (var.type)
+ {
+ case GL_BOOL:
+ return TType(EbtBool);
+ case GL_BOOL_VEC2:
+ return TType(EbtBool, 2);
+ case GL_BOOL_VEC3:
+ return TType(EbtBool, 3);
+ case GL_BOOL_VEC4:
+ return TType(EbtBool, 4);
+ case GL_FLOAT:
+ return TType(EbtFloat);
+ case GL_FLOAT_VEC2:
+ return TType(EbtFloat, 2);
+ case GL_FLOAT_VEC3:
+ return TType(EbtFloat, 3);
+ case GL_FLOAT_VEC4:
+ return TType(EbtFloat, 4);
+ case GL_FLOAT_MAT2:
+ return TType(EbtFloat, 2, 2);
+ case GL_FLOAT_MAT3:
+ return TType(EbtFloat, 3, 3);
+ case GL_FLOAT_MAT4:
+ return TType(EbtFloat, 4, 4);
+ case GL_FLOAT_MAT2x3:
+ return TType(EbtFloat, 2, 3);
+ case GL_FLOAT_MAT2x4:
+ return TType(EbtFloat, 2, 4);
+ case GL_FLOAT_MAT3x2:
+ return TType(EbtFloat, 3, 2);
+ case GL_FLOAT_MAT3x4:
+ return TType(EbtFloat, 3, 4);
+ case GL_FLOAT_MAT4x2:
+ return TType(EbtFloat, 4, 2);
+ case GL_FLOAT_MAT4x3:
+ return TType(EbtFloat, 4, 3);
+ case GL_INT:
+ return TType(EbtInt);
+ case GL_INT_VEC2:
+ return TType(EbtInt, 2);
+ case GL_INT_VEC3:
+ return TType(EbtInt, 3);
+ case GL_INT_VEC4:
+ return TType(EbtInt, 4);
+ case GL_UNSIGNED_INT:
+ return TType(EbtUInt);
+ case GL_UNSIGNED_INT_VEC2:
+ return TType(EbtUInt, 2);
+ case GL_UNSIGNED_INT_VEC3:
+ return TType(EbtUInt, 3);
+ case GL_UNSIGNED_INT_VEC4:
+ return TType(EbtUInt, 4);
+ default:
+ UNREACHABLE();
+ return TType();
}
}
-GetVariableTraverser::GetVariableTraverser(const TSymbolTable &symbolTable)
- : mSymbolTable(symbolTable)
+// GLSL ES 1.0.17 4.6.1 The Invariant Qualifier
+bool CanBeInvariantESSL1(TQualifier qualifier)
{
+ return IsVaryingIn(qualifier) || IsVaryingOut(qualifier) ||
+ IsBuiltinOutputVariable(qualifier) ||
+ (IsBuiltinFragmentInputVariable(qualifier) && qualifier != EvqFrontFacing);
}
-template void GetVariableTraverser::setTypeSpecificInfo(
- const TType &type, const TString& name, InterfaceBlockField *variable);
-template void GetVariableTraverser::setTypeSpecificInfo(
- const TType &type, const TString& name, ShaderVariable *variable);
-template void GetVariableTraverser::setTypeSpecificInfo(
- const TType &type, const TString& name, Uniform *variable);
+// GLSL ES 3.00 Revision 6, 4.6.1 The Invariant Qualifier
+// GLSL ES 3.10 Revision 4, 4.8.1 The Invariant Qualifier
+bool CanBeInvariantESSL3OrGreater(TQualifier qualifier)
+{
+ return IsVaryingOut(qualifier) || qualifier == EvqFragmentOut ||
+ IsBuiltinOutputVariable(qualifier);
+}
-template<>
-void GetVariableTraverser::setTypeSpecificInfo(
- const TType &type, const TString& name, Varying *variable)
+bool IsBuiltinOutputVariable(TQualifier qualifier)
{
- ASSERT(variable);
- switch (type.getQualifier())
+ switch (qualifier)
{
- case EvqVaryingIn:
- case EvqVaryingOut:
- case EvqVertexOut:
- case EvqSmoothOut:
- case EvqFlatOut:
- case EvqCentroidOut:
- if (mSymbolTable.isVaryingInvariant(std::string(name.c_str())) || type.isInvariant())
- {
- variable->isInvariant = true;
- }
- break;
- default:
- break;
+ case EvqPosition:
+ case EvqPointSize:
+ case EvqFragDepth:
+ case EvqFragDepthEXT:
+ case EvqFragColor:
+ case EvqSecondaryFragColorEXT:
+ case EvqFragData:
+ case EvqSecondaryFragDataEXT:
+ return true;
+ default:
+ break;
}
-
- variable->interpolation = GetInterpolationType(type.getQualifier());
+ return false;
}
-template <typename VarT>
-void GetVariableTraverser::traverse(const TType &type,
- const TString &name,
- std::vector<VarT> *output)
+bool IsBuiltinFragmentInputVariable(TQualifier qualifier)
{
- const TStructure *structure = type.getStruct();
+ switch (qualifier)
+ {
+ case EvqFragCoord:
+ case EvqPointCoord:
+ case EvqFrontFacing:
+ return true;
+ default:
+ break;
+ }
+ return false;
+}
- VarT variable;
- variable.name = name.c_str();
- variable.arraySize = static_cast<unsigned int>(type.getArraySize());
+bool IsOutputESSL(ShShaderOutput output)
+{
+ return output == SH_ESSL_OUTPUT;
+}
- if (!structure)
+bool IsOutputGLSL(ShShaderOutput output)
+{
+ switch (output)
{
- variable.type = GLVariableType(type);
- variable.precision = GLVariablePrecision(type);
+ case SH_GLSL_130_OUTPUT:
+ case SH_GLSL_140_OUTPUT:
+ case SH_GLSL_150_CORE_OUTPUT:
+ case SH_GLSL_330_CORE_OUTPUT:
+ case SH_GLSL_400_CORE_OUTPUT:
+ case SH_GLSL_410_CORE_OUTPUT:
+ case SH_GLSL_420_CORE_OUTPUT:
+ case SH_GLSL_430_CORE_OUTPUT:
+ case SH_GLSL_440_CORE_OUTPUT:
+ case SH_GLSL_450_CORE_OUTPUT:
+ case SH_GLSL_COMPATIBILITY_OUTPUT:
+ return true;
+ default:
+ break;
}
- else
+ return false;
+}
+bool IsOutputHLSL(ShShaderOutput output)
+{
+ switch (output)
{
- // Note: this enum value is not exposed outside ANGLE
- variable.type = GL_STRUCT_ANGLEX;
- variable.structName = structure->name().c_str();
-
- const TFieldList &fields = structure->fields();
-
- for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
- {
- TField *field = fields[fieldIndex];
- traverse(*field->type(), field->name(), &variable.fields);
- }
+ case SH_HLSL_3_0_OUTPUT:
+ case SH_HLSL_4_1_OUTPUT:
+ case SH_HLSL_4_0_FL9_3_OUTPUT:
+ return true;
+ default:
+ break;
}
- setTypeSpecificInfo(type, name, &variable);
- visitVariable(&variable);
-
- ASSERT(output);
- output->push_back(variable);
+ return false;
}
-
-template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<InterfaceBlockField> *);
-template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<ShaderVariable> *);
-template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Uniform> *);
-template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Varying> *);
-
+bool IsOutputVulkan(ShShaderOutput output)
+{
+ return output == SH_GLSL_VULKAN_OUTPUT;
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/compiler/translator/util.h b/src/3rdparty/angle/src/compiler/translator/util.h
index ea7a35a352..6d6dc95b3b 100644
--- a/src/3rdparty/angle/src/compiler/translator/util.h
+++ b/src/3rdparty/angle/src/compiler/translator/util.h
@@ -12,54 +12,52 @@
#include "angle_gl.h"
#include <GLSLANG/ShaderLang.h>
+#include "compiler/translator/HashNames.h"
+#include "compiler/translator/Operator.h"
#include "compiler/translator/Types.h"
-// strtof_clamp is like strtof but
-// 1. it forces C locale, i.e. forcing '.' as decimal point.
-// 2. it clamps the value to -FLT_MAX or FLT_MAX if overflow happens.
-// Return false if overflow happens.
-bool strtof_clamp(const std::string &str, float *value);
-
// If overflow happens, clamp the value to UINT_MIN or UINT_MAX.
// Return false if overflow happens.
bool atoi_clamp(const char *str, unsigned int *value);
-class TSymbolTable;
-
namespace sh
{
+class TSymbolTable;
+
+float NumericLexFloat32OutOfRangeToInfinity(const std::string &str);
+
+// strtof_clamp is like strtof but
+// 1. it forces C locale, i.e. forcing '.' as decimal point.
+// 2. it sets the value to infinity if overflow happens.
+// 3. str should be guaranteed to be in the valid format for a floating point number as defined
+// by the grammar in the ESSL 3.00.6 spec section 4.1.4.
+// Return false if overflow happens.
+bool strtof_clamp(const std::string &str, float *value);
GLenum GLVariableType(const TType &type);
GLenum GLVariablePrecision(const TType &type);
bool IsVaryingIn(TQualifier qualifier);
bool IsVaryingOut(TQualifier qualifier);
bool IsVarying(TQualifier qualifier);
+bool IsGeometryShaderInput(GLenum shaderType, TQualifier qualifier);
InterpolationType GetInterpolationType(TQualifier qualifier);
-TString ArrayString(const TType &type);
-class GetVariableTraverser : angle::NonCopyable
-{
- public:
- GetVariableTraverser(const TSymbolTable &symbolTable);
- virtual ~GetVariableTraverser() {}
-
- template <typename VarT>
- void traverse(const TType &type, const TString &name, std::vector<VarT> *output);
-
- protected:
- // May be overloaded
- virtual void visitVariable(ShaderVariable *newVar) {}
+// Returns array brackets including size with outermost array size first, as specified in GLSL ES
+// 3.10 section 4.1.9.
+TString ArrayString(const TType &type);
- private:
- // Helper function called by traverse() to fill specific fields
- // for attributes/varyings/uniforms.
- template <typename VarT>
- void setTypeSpecificInfo(
- const TType &type, const TString &name, VarT *variable) {}
+TString GetTypeName(const TType &type, ShHashFunction64 hashFunction, NameMap *nameMap);
- const TSymbolTable &mSymbolTable;
-};
+TType GetShaderVariableBasicType(const sh::ShaderVariable &var);
-}
+bool IsBuiltinOutputVariable(TQualifier qualifier);
+bool IsBuiltinFragmentInputVariable(TQualifier qualifier);
+bool CanBeInvariantESSL1(TQualifier qualifier);
+bool CanBeInvariantESSL3OrGreater(TQualifier qualifier);
+bool IsOutputESSL(ShShaderOutput output);
+bool IsOutputGLSL(ShShaderOutput output);
+bool IsOutputHLSL(ShShaderOutput output);
+bool IsOutputVulkan(ShShaderOutput output);
+} // namespace sh
-#endif // COMPILER_TRANSLATOR_UTIL_H_
+#endif // COMPILER_TRANSLATOR_UTIL_H_
diff --git a/src/3rdparty/angle/src/gpu_info_util/SystemInfo.cpp b/src/3rdparty/angle/src/gpu_info_util/SystemInfo.cpp
new file mode 100644
index 0000000000..f8d744342d
--- /dev/null
+++ b/src/3rdparty/angle/src/gpu_info_util/SystemInfo.cpp
@@ -0,0 +1,171 @@
+//
+// Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SystemInfo.cpp: implementation of the system-agnostic parts of SystemInfo.h
+
+#include "gpu_info_util/SystemInfo.h"
+
+#include <cstring>
+#include <sstream>
+
+#include "common/debug.h"
+#include "common/string_utils.h"
+
+namespace angle
+{
+
+GPUDeviceInfo::GPUDeviceInfo() = default;
+
+GPUDeviceInfo::~GPUDeviceInfo() = default;
+
+GPUDeviceInfo::GPUDeviceInfo(const GPUDeviceInfo &other) = default;
+
+SystemInfo::SystemInfo() = default;
+
+SystemInfo::~SystemInfo() = default;
+
+SystemInfo::SystemInfo(const SystemInfo &other) = default;
+
+bool IsAMD(VendorID vendorId)
+{
+ return vendorId == kVendorID_AMD;
+}
+
+bool IsIntel(VendorID vendorId)
+{
+ return vendorId == kVendorID_Intel;
+}
+
+bool IsNvidia(VendorID vendorId)
+{
+ return vendorId == kVendorID_Nvidia;
+}
+
+bool IsQualcomm(VendorID vendorId)
+{
+ return vendorId == kVendorID_Qualcomm;
+}
+
+bool ParseAMDBrahmaDriverVersion(const std::string &content, std::string *version)
+{
+ const size_t begin = content.find_first_of("0123456789");
+ if (begin == std::string::npos)
+ {
+ return false;
+ }
+
+ const size_t end = content.find_first_not_of("0123456789.", begin);
+ if (end == std::string::npos)
+ {
+ *version = content.substr(begin);
+ }
+ else
+ {
+ *version = content.substr(begin, end - begin);
+ }
+ return true;
+}
+
+bool ParseAMDCatalystDriverVersion(const std::string &content, std::string *version)
+{
+ std::istringstream stream(content);
+
+ std::string line;
+ while (std::getline(stream, line))
+ {
+ static const char kReleaseVersion[] = "ReleaseVersion=";
+ if (line.compare(0, std::strlen(kReleaseVersion), kReleaseVersion) != 0)
+ {
+ continue;
+ }
+
+ if (ParseAMDBrahmaDriverVersion(line, version))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool ParseMacMachineModel(const std::string &identifier,
+ std::string *type,
+ int32_t *major,
+ int32_t *minor)
+{
+ size_t numberLoc = identifier.find_first_of("0123456789");
+ if (numberLoc == std::string::npos)
+ {
+ return false;
+ }
+
+ size_t commaLoc = identifier.find(',', numberLoc);
+ if (commaLoc == std::string::npos || commaLoc >= identifier.size())
+ {
+ return false;
+ }
+
+ const char *numberPtr = &identifier[numberLoc];
+ const char *commaPtr = &identifier[commaLoc + 1];
+ char *endPtr = nullptr;
+
+ int32_t majorTmp = std::strtol(numberPtr, &endPtr, 10);
+ if (endPtr == numberPtr)
+ {
+ return false;
+ }
+
+ int32_t minorTmp = std::strtol(commaPtr, &endPtr, 10);
+ if (endPtr == commaPtr)
+ {
+ return false;
+ }
+
+ *major = majorTmp;
+ *minor = minorTmp;
+ *type = identifier.substr(0, numberLoc);
+
+ return true;
+}
+
+bool CMDeviceIDToDeviceAndVendorID(const std::string &id, uint32_t *vendorId, uint32_t *deviceId)
+{
+ unsigned int vendor = 0;
+ unsigned int device = 0;
+
+ bool success = id.length() >= 21 && HexStringToUInt(id.substr(8, 4), &vendor) &&
+ HexStringToUInt(id.substr(17, 4), &device);
+
+ *vendorId = vendor;
+ *deviceId = device;
+ return success;
+}
+
+void FindPrimaryGPU(SystemInfo *info)
+{
+ ASSERT(!info->gpus.empty());
+
+ // On dual-GPU systems we assume the non-Intel GPU is the primary one.
+ int primary = 0;
+ bool hasIntel = false;
+ for (size_t i = 0; i < info->gpus.size(); ++i)
+ {
+ if (IsIntel(info->gpus[i].vendorId))
+ {
+ hasIntel = true;
+ }
+ if (IsIntel(info->gpus[primary].vendorId))
+ {
+ primary = static_cast<int>(i);
+ }
+ }
+
+ // Assume that a combination of AMD or Nvidia with Intel means Optimus or AMD Switchable
+ info->primaryGPUIndex = primary;
+ info->isOptimus = hasIntel && IsNvidia(info->gpus[primary].vendorId);
+ info->isAMDSwitchable = hasIntel && IsAMD(info->gpus[primary].vendorId);
+}
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/gpu_info_util/SystemInfo.h b/src/3rdparty/angle/src/gpu_info_util/SystemInfo.h
new file mode 100644
index 0000000000..ada43f0a15
--- /dev/null
+++ b/src/3rdparty/angle/src/gpu_info_util/SystemInfo.h
@@ -0,0 +1,73 @@
+//
+// Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SystemInfo.h: gathers information available without starting a GPU driver.
+
+#ifndef GPU_INFO_UTIL_SYSTEM_INFO_H_
+#define GPU_INFO_UTIL_SYSTEM_INFO_H_
+
+#include <cstdint>
+#include <string>
+#include <vector>
+
+namespace angle
+{
+
+using VendorID = uint32_t;
+using DeviceID = uint32_t;
+
+constexpr VendorID kVendorID_AMD = 0x1002;
+constexpr VendorID kVendorID_Intel = 0x8086;
+constexpr VendorID kVendorID_Nvidia = 0x10DE;
+constexpr VendorID kVendorID_Qualcomm = 0x5143;
+
+struct GPUDeviceInfo
+{
+ GPUDeviceInfo();
+ ~GPUDeviceInfo();
+
+ GPUDeviceInfo(const GPUDeviceInfo &other);
+
+ VendorID vendorId = 0;
+ DeviceID deviceId = 0;
+
+ std::string driverVendor;
+ std::string driverVersion;
+ std::string driverDate;
+};
+
+struct SystemInfo
+{
+ SystemInfo();
+ ~SystemInfo();
+
+ SystemInfo(const SystemInfo &other);
+
+ std::vector<GPUDeviceInfo> gpus;
+ int primaryGPUIndex = -1;
+ int activeGPUIndex = -1;
+
+ bool isOptimus = false;
+ bool isAMDSwitchable = false;
+
+ // Only available on macOS
+ std::string machineModelName;
+ std::string machineModelVersion;
+
+ // Only available on Windows, set even on failure.
+ std::string primaryDisplayDeviceId;
+};
+
+bool GetSystemInfo(SystemInfo *info);
+
+bool IsAMD(VendorID vendorId);
+bool IsIntel(VendorID vendorId);
+bool IsNvidia(VendorID vendorId);
+bool IsQualcomm(VendorID vendorId);
+
+} // namespace angle
+
+#endif // GPU_INFO_UTIL_SYSTEM_INFO_H_
diff --git a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_internal.h b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_internal.h
new file mode 100644
index 0000000000..d2f6124662
--- /dev/null
+++ b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_internal.h
@@ -0,0 +1,38 @@
+//
+// Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SystemInfo_internal.h: Functions used by the SystemInfo_* files and unittests
+
+#ifndef GPU_INFO_UTIL_SYSTEM_INFO_INTERNAL_H_
+#define GPU_INFO_UTIL_SYSTEM_INFO_INTERNAL_H_
+
+#include "gpu_info_util/SystemInfo.h"
+
+namespace angle
+{
+
+// Defined in SystemInfo_libpci when GPU_INFO_USE_LIBPCI is defined.
+bool GetPCIDevicesWithLibPCI(std::vector<GPUDeviceInfo> *devices);
+// Defined in SystemInfo_x11 when GPU_INFO_USE_X11 is defined.
+bool GetNvidiaDriverVersionWithXNVCtrl(std::string *version);
+
+// Target specific helper functions that can be compiled on all targets
+// Live in SystemInfo.cpp
+bool ParseAMDBrahmaDriverVersion(const std::string &content, std::string *version);
+bool ParseAMDCatalystDriverVersion(const std::string &content, std::string *version);
+bool ParseMacMachineModel(const std::string &identifier,
+ std::string *type,
+ int32_t *major,
+ int32_t *minor);
+bool CMDeviceIDToDeviceAndVendorID(const std::string &id, uint32_t *vendorId, uint32_t *deviceId);
+
+// In the case there are multiple GPUs, this finds the primary one and sets Optimus or AMD
+// Switchable
+void FindPrimaryGPU(SystemInfo *info);
+
+} // namespace angle
+
+#endif // GPU_INFO_UTIL_SYSTEM_INFO_INTERNAL_H_
diff --git a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_libpci.cpp b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_libpci.cpp
new file mode 100644
index 0000000000..07c72872ad
--- /dev/null
+++ b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_libpci.cpp
@@ -0,0 +1,132 @@
+//
+// Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SystemInfo_libpci.cpp: implementation of the libPCI-specific parts of SystemInfo.h
+
+#include "gpu_info_util/SystemInfo_internal.h"
+
+#include <dlfcn.h>
+#include <pci/pci.h>
+#include <unistd.h>
+
+#include "common/angleutils.h"
+#include "common/debug.h"
+
+#if !defined(GPU_INFO_USE_LIBPCI)
+#error SystemInfo_libpci.cpp compiled without GPU_INFO_USE_LIBPCI
+#endif
+
+namespace angle
+{
+
+namespace
+{
+
+struct LibPCI : private angle::NonCopyable
+{
+ LibPCI()
+ {
+ if (access("/sys/bus/pci/", F_OK) != 0 && access("/sys/bs/pci_express/", F_OK) != 0)
+ {
+ return;
+ }
+
+ mHandle = dlopen("libpci.so.3", RTLD_LAZY);
+
+ if (mHandle == nullptr)
+ {
+ mHandle = dlopen("libpci.so", RTLD_LAZY);
+ }
+
+ if (mHandle == nullptr)
+ {
+ return;
+ }
+
+ mValid =
+ (Alloc = reinterpret_cast<decltype(Alloc)>(dlsym(mHandle, "pci_alloc"))) != nullptr &&
+ (Init = reinterpret_cast<decltype(Init)>(dlsym(mHandle, "pci_init"))) != nullptr &&
+ (Cleanup = reinterpret_cast<decltype(Cleanup)>(dlsym(mHandle, "pci_cleanup"))) !=
+ nullptr &&
+ (ScanBus = reinterpret_cast<decltype(ScanBus)>(dlsym(mHandle, "pci_scan_bus"))) !=
+ nullptr &&
+ (FillInfo = reinterpret_cast<decltype(FillInfo)>(dlsym(mHandle, "pci_fill_info"))) !=
+ nullptr &&
+ (LookupName = reinterpret_cast<decltype(LookupName)>(
+ dlsym(mHandle, "pci_lookup_name"))) != nullptr;
+ }
+
+ bool IsValid() const { return mValid; }
+
+ ~LibPCI()
+ {
+ if (mHandle != nullptr)
+ {
+ dlclose(mHandle);
+ }
+ }
+
+ decltype(&::pci_alloc) Alloc = nullptr;
+ decltype(&::pci_init) Init = nullptr;
+ decltype(&::pci_cleanup) Cleanup = nullptr;
+ decltype(&::pci_scan_bus) ScanBus = nullptr;
+ decltype(&::pci_fill_info) FillInfo = nullptr;
+ decltype(&::pci_lookup_name) LookupName = nullptr;
+
+ private:
+ void *mHandle = nullptr;
+ bool mValid = false;
+};
+
+} // anonymous namespace
+
+// Adds an entry per PCI GPU found and fills the device and vendor ID.
+bool GetPCIDevicesWithLibPCI(std::vector<GPUDeviceInfo> *devices)
+{
+ LibPCI pci;
+ if (!pci.IsValid())
+ {
+ return false;
+ }
+
+ pci_access *access = pci.Alloc();
+ ASSERT(access != nullptr);
+ pci.Init(access);
+ pci.ScanBus(access);
+
+ for (pci_dev *device = access->devices; device != nullptr; device = device->next)
+ {
+ pci.FillInfo(device, PCI_FILL_IDENT | PCI_FILL_CLASS);
+
+ // Skip non-GPU devices
+ switch (device->device_class)
+ {
+ case PCI_CLASS_DISPLAY_VGA:
+ case PCI_CLASS_DISPLAY_XGA:
+ case PCI_CLASS_DISPLAY_3D:
+ break;
+ default:
+ continue;
+ }
+
+ // Skip unknown devices
+ if (device->vendor_id == 0 || device->device_id == 0)
+ {
+ continue;
+ }
+
+ GPUDeviceInfo info;
+ info.vendorId = device->vendor_id;
+ info.deviceId = device->device_id;
+
+ devices->push_back(info);
+ }
+
+ pci.Cleanup(access);
+
+ return true;
+}
+}
diff --git a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_linux.cpp b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_linux.cpp
new file mode 100644
index 0000000000..98f000b069
--- /dev/null
+++ b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_linux.cpp
@@ -0,0 +1,144 @@
+//
+// Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SystemInfo_linux.cpp: implementation of the Linux-specific parts of SystemInfo.h
+
+#include "gpu_info_util/SystemInfo_internal.h"
+
+#include <cstring>
+#include <fstream>
+
+#include "common/angleutils.h"
+#include "common/debug.h"
+
+namespace angle
+{
+
+namespace
+{
+
+bool ReadWholeFile(const char *filename, std::string *content)
+{
+ std::ifstream file(filename);
+
+ if (!file)
+ {
+ return false;
+ }
+
+ *content = std::string(std::istreambuf_iterator<char>(file), std::istreambuf_iterator<char>());
+ return true;
+}
+
+// Scan /sys/module/amdgpu/version.
+bool GetAMDBrahmaDriverVersion(std::string *version)
+{
+ *version = "";
+ std::string content;
+
+ return ReadWholeFile("/sys/module/amdgpu/version", &content) &&
+ ParseAMDBrahmaDriverVersion(content, version);
+}
+
+// Scan /etc/ati/amdpcsdb.default for "ReleaseVersion".
+bool GetAMDCatalystDriverVersion(std::string *version)
+{
+ *version = "";
+ std::string content;
+
+ return ReadWholeFile("/etc/ati/amdpcsdb.default", &content) &&
+ ParseAMDCatalystDriverVersion(content, version);
+}
+
+} // anonymous namespace
+
+#if !defined(GPU_INFO_USE_X11)
+bool GetNvidiaDriverVersionWithXNVCtrl(std::string *version)
+{
+ return false;
+}
+#endif
+
+#if !defined(GPU_INFO_USE_LIBPCI)
+bool GetPCIDevicesWithLibPCI(std::vector<GPUDeviceInfo> *devices)
+{
+ return false;
+}
+#endif
+
+bool GetSystemInfo(SystemInfo *info)
+{
+ if (!GetPCIDevicesWithLibPCI(&(info->gpus)))
+ {
+ return false;
+ }
+
+ if (info->gpus.size() == 0)
+ {
+ return false;
+ }
+
+ FindPrimaryGPU(info);
+
+ for (size_t i = 0; i < info->gpus.size(); ++i)
+ {
+ GPUDeviceInfo *gpu = &info->gpus[i];
+
+ // New GPUs might be added inside this loop, don't query for their driver version again
+ if (!gpu->driverVendor.empty())
+ {
+ continue;
+ }
+
+ if (IsAMD(gpu->vendorId))
+ {
+ std::string version;
+ if (GetAMDBrahmaDriverVersion(&version))
+ {
+ gpu->driverVendor = "AMD (Brahma)";
+ gpu->driverVersion = std::move(version);
+ }
+ else if (GetAMDCatalystDriverVersion(&version))
+ {
+ gpu->driverVendor = "AMD (Catalyst)";
+ gpu->driverVersion = std::move(version);
+ }
+ }
+
+ if (IsNvidia(gpu->vendorId))
+ {
+ std::string version;
+ if (GetNvidiaDriverVersionWithXNVCtrl(&version))
+ {
+ gpu->driverVendor = "Nvidia";
+ gpu->driverVersion = std::move(version);
+ }
+ }
+
+ // In dual-GPU cases the PCI scan sometimes only gives us the Intel GPU.
+ // If we are able to query for the Nvidia driver version, it means there
+ // was hidden Nvidia GPU, so we add it to the list and make it primary.
+ if (IsIntel(gpu->vendorId) && info->gpus.size() == 1)
+ {
+ std::string version;
+ if (GetNvidiaDriverVersionWithXNVCtrl(&version))
+ {
+ GPUDeviceInfo nvidiaInfo;
+ nvidiaInfo.vendorId = kVendorID_Nvidia;
+ nvidiaInfo.deviceId = 0;
+ gpu->driverVendor = "Nvidia";
+ gpu->driverVersion = std::move(version);
+
+ info->gpus.emplace_back(std::move(nvidiaInfo));
+ info->isOptimus = true;
+ }
+ }
+ }
+
+ return true;
+}
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_mac.mm b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_mac.mm
new file mode 100644
index 0000000000..7a7a62d170
--- /dev/null
+++ b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_mac.mm
@@ -0,0 +1,170 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SystemInfo_mac.cpp: implementation of the Mac-specific parts of SystemInfo.h
+
+#include "gpu_info_util/SystemInfo_internal.h"
+
+#import <Cocoa/Cocoa.h>
+#import <IOKit/IOKitLib.h>
+
+namespace angle
+{
+
+namespace
+{
+
+std::string GetMachineModel()
+{
+ io_service_t platformExpert = IOServiceGetMatchingService(
+ kIOMasterPortDefault, IOServiceMatching("IOPlatformExpertDevice"));
+
+ if (platformExpert == IO_OBJECT_NULL)
+ {
+ return "";
+ }
+
+ CFDataRef modelData = static_cast<CFDataRef>(
+ IORegistryEntryCreateCFProperty(platformExpert, CFSTR("model"), kCFAllocatorDefault, 0));
+ if (modelData == nullptr)
+ {
+ IOObjectRelease(platformExpert);
+ return "";
+ }
+
+ std::string result = reinterpret_cast<const char *>(CFDataGetBytePtr(modelData));
+
+ IOObjectRelease(platformExpert);
+ CFRelease(modelData);
+
+ return result;
+}
+
+// Extracts one integer property from a registry entry.
+bool GetEntryProperty(io_registry_entry_t entry, CFStringRef name, uint32_t *value)
+{
+ *value = 0;
+
+ CFDataRef data = static_cast<CFDataRef>(
+ IORegistryEntrySearchCFProperty(entry, kIOServicePlane, name, kCFAllocatorDefault,
+ kIORegistryIterateRecursively | kIORegistryIterateParents));
+
+ if (data == nullptr)
+ {
+ return false;
+ }
+
+ const uint32_t *valuePtr = reinterpret_cast<const uint32_t *>(CFDataGetBytePtr(data));
+
+ if (valuePtr == nullptr)
+ {
+ CFRelease(data);
+ return false;
+ }
+
+ *value = *valuePtr;
+ CFRelease(data);
+ return true;
+}
+
+// CGDisplayIOServicePort is deprecated as of macOS 10.9, but has no replacement, see
+// https://crbug.com/650837
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wdeprecated-declarations"
+
+// Find the info of the current GPU.
+bool GetActiveGPU(VendorID *vendorId, DeviceID *deviceId)
+{
+ io_registry_entry_t port = CGDisplayIOServicePort(kCGDirectMainDisplay);
+
+ return GetEntryProperty(port, CFSTR("vendor-id"), vendorId) &&
+ GetEntryProperty(port, CFSTR("device-id"), deviceId);
+}
+
+#pragma clang diagnostic pop
+
+// Gathers the vendor and device IDs for the PCI GPUs
+bool GetPCIDevices(std::vector<GPUDeviceInfo> *devices)
+{
+ // matchDictionary will be consumed by IOServiceGetMatchingServices, no need to release it.
+ CFMutableDictionaryRef matchDictionary = IOServiceMatching("IOPCIDevice");
+
+ io_iterator_t entryIterator;
+ if (IOServiceGetMatchingServices(kIOMasterPortDefault, matchDictionary, &entryIterator) !=
+ kIOReturnSuccess)
+ {
+ return false;
+ }
+
+ io_registry_entry_t entry = IO_OBJECT_NULL;
+
+ while ((entry = IOIteratorNext(entryIterator)) != IO_OBJECT_NULL)
+ {
+ constexpr uint32_t kClassCodeDisplayVGA = 0x30000;
+ uint32_t classCode;
+ GPUDeviceInfo info;
+
+ if (GetEntryProperty(entry, CFSTR("class-code"), &classCode) &&
+ classCode == kClassCodeDisplayVGA &&
+ GetEntryProperty(entry, CFSTR("vendor-id"), &info.vendorId) &&
+ GetEntryProperty(entry, CFSTR("device-id"), &info.deviceId))
+ {
+ devices->push_back(info);
+ }
+
+ IOObjectRelease(entry);
+ }
+ IOObjectRelease(entryIterator);
+
+ return true;
+}
+
+} // anonymous namespace
+
+bool GetSystemInfo(SystemInfo *info)
+{
+ {
+ int32_t major = 0;
+ int32_t minor = 0;
+ ParseMacMachineModel(GetMachineModel(), &info->machineModelName, &major, &minor);
+ info->machineModelVersion = std::to_string(major) + "." + std::to_string(minor);
+ }
+
+ if (!GetPCIDevices(&(info->gpus)))
+ {
+ return false;
+ }
+
+ if (info->gpus.empty())
+ {
+ return false;
+ }
+
+ // Find the active GPU
+ {
+ VendorID activeVendor;
+ DeviceID activeDevice;
+ if (!GetActiveGPU(&activeVendor, &activeDevice))
+ {
+ return false;
+ }
+
+ for (size_t i = 0; i < info->gpus.size(); ++i)
+ {
+ if (info->gpus[i].vendorId == activeVendor && info->gpus[i].deviceId == activeDevice)
+ {
+ info->activeGPUIndex = i;
+ break;
+ }
+ }
+ }
+
+ FindPrimaryGPU(info);
+
+ return true;
+}
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_win.cpp b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_win.cpp
new file mode 100644
index 0000000000..041fdad34d
--- /dev/null
+++ b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_win.cpp
@@ -0,0 +1,251 @@
+//
+// Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SystemInfo_win.cpp: implementation of the Windows-specific parts of SystemInfo.h
+
+#include "gpu_info_util/SystemInfo_internal.h"
+
+#include "common/debug.h"
+#include "common/string_utils.h"
+
+// Windows.h needs to be included first
+#include <windows.h>
+
+#if defined(GPU_INFO_USE_SETUPAPI)
+// Remove parts of commctrl.h that have compile errors
+#define NOTOOLBAR
+#define NOTOOLTIPS
+#include <cfgmgr32.h>
+#include <setupapi.h>
+#elif defined(GPU_INFO_USE_DXGI)
+#include <dxgi.h>
+#include <d3d10.h>
+#else
+#error "SystemInfo_win needs at least GPU_INFO_USE_SETUPAPI or GPU_INFO_USE_DXGI defined"
+#endif
+
+#include <array>
+#include <sstream>
+
+namespace angle
+{
+
+namespace
+{
+
+// Returns the CM device ID of the primary GPU.
+std::string GetPrimaryDisplayDeviceId()
+{
+ DISPLAY_DEVICEA displayDevice;
+ displayDevice.cb = sizeof(DISPLAY_DEVICEA);
+
+ for (int i = 0; EnumDisplayDevicesA(nullptr, i, &displayDevice, 0); ++i)
+ {
+ if (displayDevice.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
+ {
+ return displayDevice.DeviceID;
+ }
+ }
+
+ return "";
+}
+
+#if defined(GPU_INFO_USE_SETUPAPI)
+
+std::string GetRegistryStringValue(HKEY key, const char *valueName)
+{
+ std::array<char, 255> value;
+ DWORD valueSize = sizeof(value);
+ if (RegQueryValueExA(key, valueName, nullptr, nullptr, reinterpret_cast<LPBYTE>(value.data()),
+ &valueSize) == ERROR_SUCCESS)
+ {
+ return value.data();
+ }
+ return "";
+}
+
+// Gathers information about the devices from the registry. The reason why we aren't using
+// a dedicated API such as DXGI is that we need information like the driver vendor and date.
+// DXGI doesn't provide a way to know the device registry key from an IDXGIAdapter.
+bool GetDevicesFromRegistry(std::vector<GPUDeviceInfo> *devices)
+{
+ // Display adapter class GUID from
+ // https://msdn.microsoft.com/en-us/library/windows/hardware/ff553426%28v=vs.85%29.aspx
+ GUID displayClass = {
+ 0x4d36e968, 0xe325, 0x11ce, {0xbf, 0xc1, 0x08, 0x00, 0x2b, 0xe1, 0x03, 0x18}};
+
+ HDEVINFO deviceInfo = SetupDiGetClassDevsW(&displayClass, nullptr, nullptr, DIGCF_PRESENT);
+
+ if (deviceInfo == INVALID_HANDLE_VALUE)
+ {
+ return false;
+ }
+
+ // This iterates over the devices of the "Display adapter" class
+ DWORD deviceIndex = 0;
+ SP_DEVINFO_DATA deviceData;
+ deviceData.cbSize = sizeof(deviceData);
+ while (SetupDiEnumDeviceInfo(deviceInfo, deviceIndex++, &deviceData))
+ {
+ // The device and vendor IDs can be gathered directly, but information about the driver
+ // requires some registry digging
+ char fullDeviceID[MAX_DEVICE_ID_LEN];
+ if (CM_Get_Device_IDA(deviceData.DevInst, fullDeviceID, MAX_DEVICE_ID_LEN, 0) != CR_SUCCESS)
+ {
+ continue;
+ }
+
+ GPUDeviceInfo device;
+
+ if (!CMDeviceIDToDeviceAndVendorID(fullDeviceID, &device.vendorId, &device.deviceId))
+ {
+ continue;
+ }
+
+ // The driver key will end with something like {<displayClass>}/<4 digit number>.
+ std::array<WCHAR, 255> value;
+ if (!SetupDiGetDeviceRegistryPropertyW(deviceInfo, &deviceData, SPDRP_DRIVER, nullptr,
+ reinterpret_cast<PBYTE>(value.data()), sizeof(value),
+ nullptr))
+ {
+ continue;
+ }
+
+ std::wstring driverKey = L"System\\CurrentControlSet\\Control\\Class\\";
+ driverKey += value.data();
+
+ HKEY key;
+ if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, driverKey.c_str(), 0, KEY_QUERY_VALUE, &key) !=
+ ERROR_SUCCESS)
+ {
+ continue;
+ }
+
+ device.driverVersion = GetRegistryStringValue(key, "DriverVersion");
+ device.driverDate = GetRegistryStringValue(key, "DriverDate");
+ device.driverVendor = GetRegistryStringValue(key, "ProviderName");
+
+ RegCloseKey(key);
+
+ devices->push_back(device);
+ }
+
+ SetupDiDestroyDeviceInfoList(deviceInfo);
+
+ return true;
+}
+
+#elif defined(GPU_INFO_USE_DXGI)
+
+bool GetDevicesFromDXGI(std::vector<GPUDeviceInfo> *devices)
+{
+ IDXGIFactory *factory;
+ if (!SUCCEEDED(CreateDXGIFactory(__uuidof(IDXGIFactory), reinterpret_cast<void **>(&factory))))
+ {
+ return false;
+ }
+
+ UINT i = 0;
+ IDXGIAdapter *adapter = nullptr;
+ while (factory->EnumAdapters(i++, &adapter) != DXGI_ERROR_NOT_FOUND)
+ {
+ DXGI_ADAPTER_DESC desc;
+ adapter->GetDesc(&desc);
+
+ LARGE_INTEGER umdVersion;
+ if (adapter->CheckInterfaceSupport(__uuidof(ID3D10Device), &umdVersion) ==
+ DXGI_ERROR_UNSUPPORTED)
+ {
+ adapter->Release();
+ continue;
+ }
+
+ // The UMD driver version here is the same as in the registry except for the last number.
+ uint64_t intVersion = umdVersion.QuadPart;
+ std::ostringstream o;
+
+ const uint64_t kMask = 0xFF;
+ o << ((intVersion >> 48) & kMask) << ".";
+ o << ((intVersion >> 32) & kMask) << ".";
+ o << ((intVersion >> 16) & kMask) << ".";
+ o << (intVersion & kMask);
+
+ GPUDeviceInfo device;
+ device.vendorId = desc.VendorId;
+ device.deviceId = desc.DeviceId;
+ device.driverVersion = o.str();
+
+ devices->push_back(device);
+
+ adapter->Release();
+ }
+
+ factory->Release();
+
+ return true;
+}
+
+#else
+#error
+#endif
+
+} // anonymous namespace
+
+bool GetSystemInfo(SystemInfo *info)
+{
+ // Get the CM device ID first so that it is returned even in error cases.
+ info->primaryDisplayDeviceId = GetPrimaryDisplayDeviceId();
+
+#if defined(GPU_INFO_USE_SETUPAPI)
+ if (!GetDevicesFromRegistry(&info->gpus))
+ {
+ return false;
+ }
+#elif defined(GPU_INFO_USE_DXGI)
+ if (!GetDevicesFromDXGI(&info->gpus))
+ {
+ return false;
+ }
+#else
+#error
+#endif
+
+ if (info->gpus.size() == 0)
+ {
+ return false;
+ }
+
+ FindPrimaryGPU(info);
+
+ // Override the primary GPU index with what we gathered from EnumDisplayDevices
+ uint32_t primaryVendorId = 0;
+ uint32_t primaryDeviceId = 0;
+
+ if (!CMDeviceIDToDeviceAndVendorID(info->primaryDisplayDeviceId, &primaryVendorId,
+ &primaryDeviceId))
+ {
+ return false;
+ }
+
+ bool foundPrimary = false;
+ for (size_t i = 0; i < info->gpus.size(); ++i)
+ {
+ if (info->gpus[i].vendorId == primaryVendorId && info->gpus[i].deviceId == primaryDeviceId)
+ {
+ info->primaryGPUIndex = static_cast<int>(i);
+ foundPrimary = true;
+ }
+ }
+ ASSERT(foundPrimary);
+
+ // nvd3d9wrap.dll is loaded into all processes when Optimus is enabled.
+ HMODULE nvd3d9wrap = GetModuleHandleW(L"nvd3d9wrap.dll");
+ info->isOptimus = nvd3d9wrap != nullptr;
+
+ return true;
+}
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/gpu_info_util/SystemInfo_x11.cpp b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_x11.cpp
new file mode 100644
index 0000000000..3513309f36
--- /dev/null
+++ b/src/3rdparty/angle/src/gpu_info_util/SystemInfo_x11.cpp
@@ -0,0 +1,53 @@
+//
+// Copyright (c) 2013-2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SystemInfo_x11.cpp: implementation of the X11-specific parts of SystemInfo.h
+
+#include "gpu_info_util/SystemInfo_internal.h"
+
+#include <X11/Xlib.h>
+
+#include "common/debug.h"
+#include "third_party/libXNVCtrl/NVCtrl.h"
+#include "third_party/libXNVCtrl/NVCtrlLib.h"
+
+#if !defined(GPU_INFO_USE_X11)
+#error SystemInfo_x11.cpp compiled without GPU_INFO_USE_X11
+#endif
+
+namespace angle
+{
+
+bool GetNvidiaDriverVersionWithXNVCtrl(std::string *version)
+{
+ *version = "";
+
+ int eventBase = 0;
+ int errorBase = 0;
+
+ Display *display = XOpenDisplay(nullptr);
+
+ if (XNVCTRLQueryExtension(display, &eventBase, &errorBase))
+ {
+ int screenCount = ScreenCount(display);
+ for (int screen = 0; screen < screenCount; ++screen)
+ {
+ char *buffer = nullptr;
+ if (XNVCTRLIsNvScreen(display, screen) &&
+ XNVCTRLQueryStringAttribute(display, screen, 0,
+ NV_CTRL_STRING_NVIDIA_DRIVER_VERSION, &buffer))
+ {
+ ASSERT(buffer != nullptr);
+ *version = buffer;
+ XFree(buffer);
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+}
diff --git a/src/3rdparty/angle/src/id/commit.h b/src/3rdparty/angle/src/id/commit.h
deleted file mode 100644
index 0546412964..0000000000
--- a/src/3rdparty/angle/src/id/commit.h
+++ /dev/null
@@ -1,3 +0,0 @@
-#define ANGLE_COMMIT_HASH "8613f4946861"
-#define ANGLE_COMMIT_HASH_SIZE 12
-#define ANGLE_COMMIT_DATE "2016-02-11 19:53:41 +0000"
diff --git a/src/3rdparty/angle/src/image_util/copyimage.cpp b/src/3rdparty/angle/src/image_util/copyimage.cpp
new file mode 100644
index 0000000000..cc07908158
--- /dev/null
+++ b/src/3rdparty/angle/src/image_util/copyimage.cpp
@@ -0,0 +1,22 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// copyimage.cpp: Defines image copying functions
+
+#include "image_util/copyimage.h"
+
+namespace angle
+{
+
+void CopyBGRA8ToRGBA8(const uint8_t *source, uint8_t *dest)
+{
+ uint32_t argb = *reinterpret_cast<const uint32_t *>(source);
+ *reinterpret_cast<uint32_t *>(dest) = (argb & 0xFF00FF00) | // Keep alpha and green
+ (argb & 0x00FF0000) >> 16 | // Move red to blue
+ (argb & 0x000000FF) << 16; // Move blue to red
+}
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/copyimage.h b/src/3rdparty/angle/src/image_util/copyimage.h
index 189654ca39..bc8c1390eb 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/copyimage.h
+++ b/src/3rdparty/angle/src/image_util/copyimage.h
@@ -6,15 +6,16 @@
// copyimage.h: Defines image copying functions
-#ifndef LIBANGLE_RENDERER_D3D_COPYIMAGE_H_
-#define LIBANGLE_RENDERER_D3D_COPYIMAGE_H_
+#ifndef IMAGEUTIL_COPYIMAGE_H_
+#define IMAGEUTIL_COPYIMAGE_H_
-#include "common/mathutil.h"
-#include "libANGLE/angletypes.h"
+#include "common/Color.h"
+
+#include "image_util/imageformats.h"
#include <stdint.h>
-namespace rx
+namespace angle
{
template <typename sourceType, typename colorDataType>
@@ -28,8 +29,8 @@ void CopyPixel(const uint8_t *source, uint8_t *dest);
void CopyBGRA8ToRGBA8(const uint8_t *source, uint8_t *dest);
-}
+} // namespace angle
#include "copyimage.inl"
-#endif // LIBANGLE_RENDERER_D3D_COPYIMAGE_H_
+#endif // IMAGEUTIL_COPYIMAGE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/copyimage.inl b/src/3rdparty/angle/src/image_util/copyimage.inl
index 0498cf7750..dbada81291 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/copyimage.inl
+++ b/src/3rdparty/angle/src/image_util/copyimage.inl
@@ -6,19 +6,21 @@
// copyimage.inl: Defines image copying functions
-namespace rx
+namespace angle
{
template <typename sourceType, typename colorDataType>
inline void ReadColor(const uint8_t *source, uint8_t *dest)
{
- sourceType::readColor(reinterpret_cast<gl::Color<colorDataType>*>(dest), reinterpret_cast<const sourceType*>(source));
+ sourceType::readColor(reinterpret_cast<Color<colorDataType>*>(dest),
+ reinterpret_cast<const sourceType*>(source));
}
template <typename destType, typename colorDataType>
inline void WriteColor(const uint8_t *source, uint8_t *dest)
{
- destType::writeColor(reinterpret_cast<destType*>(dest), reinterpret_cast<const gl::Color<colorDataType>*>(source));
+ destType::writeColor(reinterpret_cast<destType*>(dest),
+ reinterpret_cast<const Color<colorDataType>*>(source));
}
template <typename sourceType, typename destType, typename colorDataType>
@@ -29,4 +31,4 @@ inline void CopyPixel(const uint8_t *source, uint8_t *dest)
WriteColor<destType, colorDataType>(&temp, dest);
}
-}
+} // namespace angle
diff --git a/src/3rdparty/angle/src/image_util/generatemip.h b/src/3rdparty/angle/src/image_util/generatemip.h
new file mode 100644
index 0000000000..a89db823b0
--- /dev/null
+++ b/src/3rdparty/angle/src/image_util/generatemip.h
@@ -0,0 +1,34 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// generatemip.h: Defines the GenerateMip function, templated on the format
+// type of the image for which mip levels are being generated.
+
+#ifndef IMAGEUTIL_GENERATEMIP_H_
+#define IMAGEUTIL_GENERATEMIP_H_
+
+#include <stddef.h>
+#include <stdint.h>
+
+namespace angle
+{
+
+template <typename T>
+inline void GenerateMip(size_t sourceWidth,
+ size_t sourceHeight,
+ size_t sourceDepth,
+ const uint8_t *sourceData,
+ size_t sourceRowPitch,
+ size_t sourceDepthPitch,
+ uint8_t *destData,
+ size_t destRowPitch,
+ size_t destDepthPitch);
+
+} // namespace angle
+
+#include "generatemip.inl"
+
+#endif // IMAGEUTIL_GENERATEMIP_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/generatemip.inl b/src/3rdparty/angle/src/image_util/generatemip.inl
index 265783641e..ddf510c749 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/generatemip.inl
+++ b/src/3rdparty/angle/src/image_util/generatemip.inl
@@ -9,7 +9,9 @@
#include "common/mathutil.h"
-namespace rx
+#include "image_util/imageformats.h"
+
+namespace angle
{
namespace priv
@@ -231,7 +233,7 @@ static MipGenerationFunction GetMipGenerationFunction(size_t sourceWidth, size_t
switch (index)
{
- case 0: return NULL;
+ case 0: return nullptr;
case 1: return GenerateMip_X<T>; // W x 1 x 1
case 2: return GenerateMip_Y<T>; // 1 x H x 1
case 3: return GenerateMip_XY<T>; // W x H x 1
@@ -242,10 +244,10 @@ static MipGenerationFunction GetMipGenerationFunction(size_t sourceWidth, size_t
}
UNREACHABLE();
- return NULL;
+ return nullptr;
}
-}
+} // namespace priv
template <typename T>
inline void GenerateMip(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
@@ -257,10 +259,10 @@ inline void GenerateMip(size_t sourceWidth, size_t sourceHeight, size_t sourceDe
size_t mipDepth = std::max<size_t>(1, sourceDepth >> 1);
priv::MipGenerationFunction generationFunction = priv::GetMipGenerationFunction<T>(sourceWidth, sourceHeight, sourceDepth);
- ASSERT(generationFunction != NULL);
+ ASSERT(generationFunction != nullptr);
generationFunction(sourceWidth, sourceHeight, sourceDepth, sourceData, sourceRowPitch, sourceDepthPitch,
mipWidth, mipHeight, mipDepth, destData, destRowPitch, destDepthPitch);
}
-}
+} // namespace angle
diff --git a/src/3rdparty/angle/src/image_util/imageformats.cpp b/src/3rdparty/angle/src/image_util/imageformats.cpp
new file mode 100644
index 0000000000..a4c86945b6
--- /dev/null
+++ b/src/3rdparty/angle/src/image_util/imageformats.cpp
@@ -0,0 +1,1722 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// imageformats.cpp: Defines image format types with functions for mip generation
+// and copying.
+
+#include "image_util/imageformats.h"
+
+#include "common/mathutil.h"
+
+namespace angle
+{
+
+void L8::readColor(gl::ColorF *dst, const L8 *src)
+{
+ const float lum = gl::normalizedToFloat(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = 1.0f;
+}
+
+void L8::writeColor(L8 *dst, const gl::ColorF *src)
+{
+ dst->L = gl::floatToNormalized<uint8_t>(src->red);
+}
+
+void L8::average(L8 *dst, const L8 *src1, const L8 *src2)
+{
+ dst->L = gl::average(src1->L, src2->L);
+}
+
+void R8::readColor(gl::ColorUI *dst, const R8 *src)
+{
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R8::readColor(gl::ColorF *dst, const R8 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R8::writeColor(R8 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint8_t>(src->red);
+}
+
+void R8::writeColor(R8 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+}
+
+void R8::average(R8 *dst, const R8 *src1, const R8 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+}
+
+void A8::readColor(gl::ColorF *dst, const A8 *src)
+{
+ dst->red = 0.0f;
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void A8::writeColor(A8 *dst, const gl::ColorF *src)
+{
+ dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
+}
+
+void A8::average(A8 *dst, const A8 *src1, const A8 *src2)
+{
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void L8A8::readColor(gl::ColorF *dst, const L8A8 *src)
+{
+ const float lum = gl::normalizedToFloat(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void L8A8::writeColor(L8A8 *dst, const gl::ColorF *src)
+{
+ dst->L = gl::floatToNormalized<uint8_t>(src->red);
+ dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
+}
+
+void L8A8::average(L8A8 *dst, const L8A8 *src1, const L8A8 *src2)
+{
+ *(uint16_t *)dst = (((*(uint16_t *)src1 ^ *(uint16_t *)src2) & 0xFEFE) >> 1) +
+ (*(uint16_t *)src1 & *(uint16_t *)src2);
+}
+
+void A8L8::readColor(gl::ColorF *dst, const A8L8 *src)
+{
+ const float lum = gl::normalizedToFloat(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void A8L8::writeColor(A8L8 *dst, const gl::ColorF *src)
+{
+ dst->L = gl::floatToNormalized<uint8_t>(src->red);
+ dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
+}
+
+void A8L8::average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
+{
+ *(uint16_t *)dst = (((*(uint16_t *)src1 ^ *(uint16_t *)src2) & 0xFEFE) >> 1) +
+ (*(uint16_t *)src1 & *(uint16_t *)src2);
+}
+
+void R8G8::readColor(gl::ColorUI *dst, const R8G8 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R8G8::readColor(gl::ColorF *dst, const R8G8 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R8G8::writeColor(R8G8 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint8_t>(src->red);
+ dst->G = static_cast<uint8_t>(src->green);
+}
+
+void R8G8::writeColor(R8G8 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+ dst->G = gl::floatToNormalized<uint8_t>(src->green);
+}
+
+void R8G8::average(R8G8 *dst, const R8G8 *src1, const R8G8 *src2)
+{
+ *(uint16_t *)dst = (((*(uint16_t *)src1 ^ *(uint16_t *)src2) & 0xFEFE) >> 1) +
+ (*(uint16_t *)src1 & *(uint16_t *)src2);
+}
+
+void R8G8B8::readColor(gl::ColorUI *dst, const R8G8B8 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->G;
+ dst->alpha = 1;
+}
+
+void R8G8B8::readColor(gl::ColorF *dst, const R8G8B8 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+}
+
+void R8G8B8::writeColor(R8G8B8 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint8_t>(src->red);
+ dst->G = static_cast<uint8_t>(src->green);
+ dst->B = static_cast<uint8_t>(src->blue);
+}
+
+void R8G8B8::writeColor(R8G8B8 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+ dst->G = gl::floatToNormalized<uint8_t>(src->green);
+ dst->B = gl::floatToNormalized<uint8_t>(src->blue);
+}
+
+void R8G8B8::average(R8G8B8 *dst, const R8G8B8 *src1, const R8G8B8 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+}
+
+void B8G8R8::readColor(gl::ColorUI *dst, const B8G8R8 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->G;
+ dst->alpha = 1;
+}
+
+void B8G8R8::readColor(gl::ColorF *dst, const B8G8R8 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+}
+
+void B8G8R8::writeColor(B8G8R8 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint8_t>(src->red);
+ dst->G = static_cast<uint8_t>(src->green);
+ dst->B = static_cast<uint8_t>(src->blue);
+}
+
+void B8G8R8::writeColor(B8G8R8 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+ dst->G = gl::floatToNormalized<uint8_t>(src->green);
+ dst->B = gl::floatToNormalized<uint8_t>(src->blue);
+}
+
+void B8G8R8::average(B8G8R8 *dst, const B8G8R8 *src1, const B8G8R8 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+}
+
+void R5G6B5::readColor(gl::ColorF *dst, const R5G6B5 *src)
+{
+ dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGB));
+ dst->green = gl::normalizedToFloat<6>(gl::getShiftedData<6, 5>(src->RGB));
+ dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->RGB));
+ dst->alpha = 1.0f;
+}
+
+void R5G6B5::writeColor(R5G6B5 *dst, const gl::ColorF *src)
+{
+ dst->RGB = gl::shiftData<5, 11>(gl::floatToNormalized<5, uint16_t>(src->red)) |
+ gl::shiftData<6, 5>(gl::floatToNormalized<6, uint16_t>(src->green)) |
+ gl::shiftData<5, 0>(gl::floatToNormalized<5, uint16_t>(src->blue));
+}
+
+void R5G6B5::average(R5G6B5 *dst, const R5G6B5 *src1, const R5G6B5 *src2)
+{
+ dst->RGB = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGB),
+ gl::getShiftedData<5, 11>(src2->RGB))) |
+ gl::shiftData<6, 5>(gl::average(gl::getShiftedData<6, 5>(src1->RGB),
+ gl::getShiftedData<6, 5>(src2->RGB))) |
+ gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->RGB),
+ gl::getShiftedData<5, 0>(src2->RGB)));
+}
+
+void B5G6R5::readColor(gl::ColorF *dst, const B5G6R5 *src)
+{
+ dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->BGR));
+ dst->green = gl::normalizedToFloat<6>(gl::getShiftedData<6, 5>(src->BGR));
+ dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->BGR));
+ dst->alpha = 1.0f;
+}
+
+void B5G6R5::writeColor(B5G6R5 *dst, const gl::ColorF *src)
+{
+ dst->BGR = gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->blue)) |
+ gl::shiftData<6, 5>(gl::floatToNormalized<6, unsigned short>(src->green)) |
+ gl::shiftData<5, 11>(gl::floatToNormalized<5, unsigned short>(src->red));
+}
+
+void B5G6R5::average(B5G6R5 *dst, const B5G6R5 *src1, const B5G6R5 *src2)
+{
+ dst->BGR = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->BGR),
+ gl::getShiftedData<5, 11>(src2->BGR))) |
+ gl::shiftData<6, 5>(gl::average(gl::getShiftedData<6, 5>(src1->BGR),
+ gl::getShiftedData<6, 5>(src2->BGR))) |
+ gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->BGR),
+ gl::getShiftedData<5, 0>(src2->BGR)));
+}
+
+void A8R8G8B8::readColor(gl::ColorUI *dst, const A8R8G8B8 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void A8R8G8B8::readColor(gl::ColorF *dst, const A8R8G8B8 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void A8R8G8B8::writeColor(A8R8G8B8 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint8_t>(src->red);
+ dst->G = static_cast<uint8_t>(src->green);
+ dst->B = static_cast<uint8_t>(src->blue);
+ dst->A = static_cast<uint8_t>(src->alpha);
+}
+
+void A8R8G8B8::writeColor(A8R8G8B8 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+ dst->G = gl::floatToNormalized<uint8_t>(src->green);
+ dst->B = gl::floatToNormalized<uint8_t>(src->blue);
+ dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
+}
+
+void A8R8G8B8::average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
+{
+ *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) +
+ (*(uint32_t *)src1 & *(uint32_t *)src2);
+}
+
+void R8G8B8A8::readColor(gl::ColorUI *dst, const R8G8B8A8 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void R8G8B8A8::readColor(gl::ColorF *dst, const R8G8B8A8 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void R8G8B8A8::writeColor(R8G8B8A8 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint8_t>(src->red);
+ dst->G = static_cast<uint8_t>(src->green);
+ dst->B = static_cast<uint8_t>(src->blue);
+ dst->A = static_cast<uint8_t>(src->alpha);
+}
+
+void R8G8B8A8::writeColor(R8G8B8A8 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+ dst->G = gl::floatToNormalized<uint8_t>(src->green);
+ dst->B = gl::floatToNormalized<uint8_t>(src->blue);
+ dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
+}
+
+void R8G8B8A8::average(R8G8B8A8 *dst, const R8G8B8A8 *src1, const R8G8B8A8 *src2)
+{
+ *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) +
+ (*(uint32_t *)src1 & *(uint32_t *)src2);
+}
+
+void R8G8B8A8SRGB::readColor(gl::ColorF *dst, const R8G8B8A8SRGB *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void R8G8B8A8SRGB::writeColor(R8G8B8A8SRGB *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+ dst->G = gl::floatToNormalized<uint8_t>(src->green);
+ dst->B = gl::floatToNormalized<uint8_t>(src->blue);
+ dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
+}
+
+void R8G8B8A8SRGB::average(R8G8B8A8SRGB *dst, const R8G8B8A8SRGB *src1, const R8G8B8A8SRGB *src2)
+{
+ dst->R =
+ gl::linearToSRGB(static_cast<uint8_t>((static_cast<uint16_t>(gl::sRGBToLinear(src1->R)) +
+ static_cast<uint16_t>(gl::sRGBToLinear(src2->R))) >>
+ 1));
+ dst->G =
+ gl::linearToSRGB(static_cast<uint8_t>((static_cast<uint16_t>(gl::sRGBToLinear(src1->G)) +
+ static_cast<uint16_t>(gl::sRGBToLinear(src2->G))) >>
+ 1));
+ dst->B =
+ gl::linearToSRGB(static_cast<uint8_t>((static_cast<uint16_t>(gl::sRGBToLinear(src1->B)) +
+ static_cast<uint16_t>(gl::sRGBToLinear(src2->B))) >>
+ 1));
+ dst->A = static_cast<uint8_t>(
+ (static_cast<uint16_t>(src1->A) + static_cast<uint16_t>(src2->A)) >> 1);
+}
+
+void B8G8R8A8::readColor(gl::ColorUI *dst, const B8G8R8A8 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void B8G8R8A8::readColor(gl::ColorF *dst, const B8G8R8A8 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void B8G8R8A8::writeColor(B8G8R8A8 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint8_t>(src->red);
+ dst->G = static_cast<uint8_t>(src->green);
+ dst->B = static_cast<uint8_t>(src->blue);
+ dst->A = static_cast<uint8_t>(src->alpha);
+}
+
+void B8G8R8A8::writeColor(B8G8R8A8 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+ dst->G = gl::floatToNormalized<uint8_t>(src->green);
+ dst->B = gl::floatToNormalized<uint8_t>(src->blue);
+ dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
+}
+
+void B8G8R8A8::average(B8G8R8A8 *dst, const B8G8R8A8 *src1, const B8G8R8A8 *src2)
+{
+ *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) +
+ (*(uint32_t *)src1 & *(uint32_t *)src2);
+}
+
+void B8G8R8X8::readColor(gl::ColorUI *dst, const B8G8R8X8 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+}
+
+void B8G8R8X8::readColor(gl::ColorF *dst, const B8G8R8X8 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+}
+
+void B8G8R8X8::writeColor(B8G8R8X8 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint8_t>(src->red);
+ dst->G = static_cast<uint8_t>(src->green);
+ dst->B = static_cast<uint8_t>(src->blue);
+ dst->X = 255;
+}
+
+void B8G8R8X8::writeColor(B8G8R8X8 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+ dst->G = gl::floatToNormalized<uint8_t>(src->green);
+ dst->B = gl::floatToNormalized<uint8_t>(src->blue);
+ dst->X = 255;
+}
+
+void B8G8R8X8::average(B8G8R8X8 *dst, const B8G8R8X8 *src1, const B8G8R8X8 *src2)
+{
+ *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) +
+ (*(uint32_t *)src1 & *(uint32_t *)src2);
+ dst->X = 255;
+}
+
+void A1R5G5B5::readColor(gl::ColorF *dst, const A1R5G5B5 *src)
+{
+ dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 15>(src->ARGB));
+ dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 10>(src->ARGB));
+ dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 5>(src->ARGB));
+ dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->ARGB));
+}
+
+void A1R5G5B5::writeColor(A1R5G5B5 *dst, const gl::ColorF *src)
+{
+ dst->ARGB = gl::shiftData<1, 15>(gl::floatToNormalized<1, uint16_t>(src->alpha)) |
+ gl::shiftData<5, 10>(gl::floatToNormalized<5, uint16_t>(src->red)) |
+ gl::shiftData<5, 5>(gl::floatToNormalized<5, uint16_t>(src->green)) |
+ gl::shiftData<5, 0>(gl::floatToNormalized<5, uint16_t>(src->blue));
+}
+
+void A1R5G5B5::average(A1R5G5B5 *dst, const A1R5G5B5 *src1, const A1R5G5B5 *src2)
+{
+ dst->ARGB = gl::shiftData<1, 15>(gl::average(gl::getShiftedData<1, 15>(src1->ARGB),
+ gl::getShiftedData<1, 15>(src2->ARGB))) |
+ gl::shiftData<5, 10>(gl::average(gl::getShiftedData<5, 10>(src1->ARGB),
+ gl::getShiftedData<5, 10>(src2->ARGB))) |
+ gl::shiftData<5, 5>(gl::average(gl::getShiftedData<5, 5>(src1->ARGB),
+ gl::getShiftedData<5, 5>(src2->ARGB))) |
+ gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->ARGB),
+ gl::getShiftedData<5, 0>(src2->ARGB)));
+}
+
+void R5G5B5A1::readColor(gl::ColorF *dst, const R5G5B5A1 *src)
+{
+ dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGBA));
+ dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 6>(src->RGBA));
+ dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 1>(src->RGBA));
+ dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 0>(src->RGBA));
+}
+
+void R5G5B5A1::writeColor(R5G5B5A1 *dst, const gl::ColorF *src)
+{
+ dst->RGBA = gl::shiftData<5, 11>(gl::floatToNormalized<5, uint16_t>(src->red)) |
+ gl::shiftData<5, 6>(gl::floatToNormalized<5, uint16_t>(src->green)) |
+ gl::shiftData<5, 1>(gl::floatToNormalized<5, uint16_t>(src->blue)) |
+ gl::shiftData<1, 0>(gl::floatToNormalized<1, uint16_t>(src->alpha));
+}
+
+void R5G5B5A1::average(R5G5B5A1 *dst, const R5G5B5A1 *src1, const R5G5B5A1 *src2)
+{
+ dst->RGBA = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGBA),
+ gl::getShiftedData<5, 11>(src2->RGBA))) |
+ gl::shiftData<5, 6>(gl::average(gl::getShiftedData<5, 6>(src1->RGBA),
+ gl::getShiftedData<5, 6>(src2->RGBA))) |
+ gl::shiftData<5, 1>(gl::average(gl::getShiftedData<5, 1>(src1->RGBA),
+ gl::getShiftedData<5, 1>(src2->RGBA))) |
+ gl::shiftData<1, 0>(gl::average(gl::getShiftedData<1, 0>(src1->RGBA),
+ gl::getShiftedData<1, 0>(src2->RGBA)));
+}
+
+void R4G4B4A4::readColor(gl::ColorF *dst, const R4G4B4A4 *src)
+{
+ dst->red = gl::normalizedToFloat<4>(gl::getShiftedData<4, 12>(src->RGBA));
+ dst->green = gl::normalizedToFloat<4>(gl::getShiftedData<4, 8>(src->RGBA));
+ dst->blue = gl::normalizedToFloat<4>(gl::getShiftedData<4, 4>(src->RGBA));
+ dst->alpha = gl::normalizedToFloat<4>(gl::getShiftedData<4, 0>(src->RGBA));
+}
+
+void R4G4B4A4::writeColor(R4G4B4A4 *dst, const gl::ColorF *src)
+{
+ dst->RGBA = gl::shiftData<4, 12>(gl::floatToNormalized<4, uint16_t>(src->red)) |
+ gl::shiftData<4, 8>(gl::floatToNormalized<4, uint16_t>(src->green)) |
+ gl::shiftData<4, 4>(gl::floatToNormalized<4, uint16_t>(src->blue)) |
+ gl::shiftData<4, 0>(gl::floatToNormalized<4, uint16_t>(src->alpha));
+}
+
+void R4G4B4A4::average(R4G4B4A4 *dst, const R4G4B4A4 *src1, const R4G4B4A4 *src2)
+{
+ dst->RGBA = gl::shiftData<4, 12>(gl::average(gl::getShiftedData<4, 12>(src1->RGBA),
+ gl::getShiftedData<4, 12>(src2->RGBA))) |
+ gl::shiftData<4, 8>(gl::average(gl::getShiftedData<4, 8>(src1->RGBA),
+ gl::getShiftedData<4, 8>(src2->RGBA))) |
+ gl::shiftData<4, 4>(gl::average(gl::getShiftedData<4, 4>(src1->RGBA),
+ gl::getShiftedData<4, 4>(src2->RGBA))) |
+ gl::shiftData<4, 0>(gl::average(gl::getShiftedData<4, 0>(src1->RGBA),
+ gl::getShiftedData<4, 0>(src2->RGBA)));
+}
+
+void A4R4G4B4::readColor(gl::ColorF *dst, const A4R4G4B4 *src)
+{
+ dst->alpha = gl::normalizedToFloat<4>(gl::getShiftedData<4, 12>(src->ARGB));
+ dst->red = gl::normalizedToFloat<4>(gl::getShiftedData<4, 8>(src->ARGB));
+ dst->green = gl::normalizedToFloat<4>(gl::getShiftedData<4, 4>(src->ARGB));
+ dst->blue = gl::normalizedToFloat<4>(gl::getShiftedData<4, 0>(src->ARGB));
+}
+
+void A4R4G4B4::writeColor(A4R4G4B4 *dst, const gl::ColorF *src)
+{
+ dst->ARGB = gl::shiftData<4, 12>(gl::floatToNormalized<4, uint16_t>(src->alpha)) |
+ gl::shiftData<4, 8>(gl::floatToNormalized<4, uint16_t>(src->red)) |
+ gl::shiftData<4, 4>(gl::floatToNormalized<4, uint16_t>(src->green)) |
+ gl::shiftData<4, 0>(gl::floatToNormalized<4, uint16_t>(src->blue));
+}
+
+void A4R4G4B4::average(A4R4G4B4 *dst, const A4R4G4B4 *src1, const A4R4G4B4 *src2)
+{
+ dst->ARGB = gl::shiftData<4, 12>(gl::average(gl::getShiftedData<4, 12>(src1->ARGB),
+ gl::getShiftedData<4, 12>(src2->ARGB))) |
+ gl::shiftData<4, 8>(gl::average(gl::getShiftedData<4, 8>(src1->ARGB),
+ gl::getShiftedData<4, 8>(src2->ARGB))) |
+ gl::shiftData<4, 4>(gl::average(gl::getShiftedData<4, 4>(src1->ARGB),
+ gl::getShiftedData<4, 4>(src2->ARGB))) |
+ gl::shiftData<4, 0>(gl::average(gl::getShiftedData<4, 0>(src1->ARGB),
+ gl::getShiftedData<4, 0>(src2->ARGB)));
+}
+
+void R16::readColor(gl::ColorUI *dst, const R16 *src)
+{
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R16::readColor(gl::ColorF *dst, const R16 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R16::writeColor(R16 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint16_t>(src->red);
+}
+
+void R16::writeColor(R16 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint16_t>(src->red);
+}
+
+void R16::average(R16 *dst, const R16 *src1, const R16 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+}
+
+void R16G16::readColor(gl::ColorUI *dst, const R16G16 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R16G16::readColor(gl::ColorF *dst, const R16G16 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R16G16::writeColor(R16G16 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint16_t>(src->red);
+ dst->G = static_cast<uint16_t>(src->green);
+}
+
+void R16G16::writeColor(R16G16 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint16_t>(src->red);
+ dst->G = gl::floatToNormalized<uint16_t>(src->green);
+}
+
+void R16G16::average(R16G16 *dst, const R16G16 *src1, const R16G16 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+}
+
+void R16G16B16::readColor(gl::ColorUI *dst, const R16G16B16 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+}
+
+void R16G16B16::readColor(gl::ColorF *dst, const R16G16B16 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+}
+
+void R16G16B16::writeColor(R16G16B16 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint16_t>(src->red);
+ dst->G = static_cast<uint16_t>(src->green);
+ dst->B = static_cast<uint16_t>(src->blue);
+}
+
+void R16G16B16::writeColor(R16G16B16 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint16_t>(src->red);
+ dst->G = gl::floatToNormalized<uint16_t>(src->green);
+ dst->B = gl::floatToNormalized<uint16_t>(src->blue);
+}
+
+void R16G16B16::average(R16G16B16 *dst, const R16G16B16 *src1, const R16G16B16 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+}
+
+void R16G16B16A16::readColor(gl::ColorUI *dst, const R16G16B16A16 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void R16G16B16A16::readColor(gl::ColorF *dst, const R16G16B16A16 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void R16G16B16A16::writeColor(R16G16B16A16 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint16_t>(src->red);
+ dst->G = static_cast<uint16_t>(src->green);
+ dst->B = static_cast<uint16_t>(src->blue);
+ dst->A = static_cast<uint16_t>(src->alpha);
+}
+
+void R16G16B16A16::writeColor(R16G16B16A16 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint16_t>(src->red);
+ dst->G = gl::floatToNormalized<uint16_t>(src->green);
+ dst->B = gl::floatToNormalized<uint16_t>(src->blue);
+ dst->A = gl::floatToNormalized<uint16_t>(src->alpha);
+}
+
+void R16G16B16A16::average(R16G16B16A16 *dst, const R16G16B16A16 *src1, const R16G16B16A16 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void R32::readColor(gl::ColorUI *dst, const R32 *src)
+{
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R32::readColor(gl::ColorF *dst, const R32 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R32::writeColor(R32 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint32_t>(src->red);
+}
+
+void R32::writeColor(R32 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint32_t>(src->red);
+}
+
+void R32::average(R32 *dst, const R32 *src1, const R32 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+}
+
+void R32G32::readColor(gl::ColorUI *dst, const R32G32 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R32G32::readColor(gl::ColorF *dst, const R32G32 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R32G32::writeColor(R32G32 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint32_t>(src->red);
+ dst->G = static_cast<uint32_t>(src->green);
+}
+
+void R32G32::writeColor(R32G32 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint32_t>(src->red);
+ dst->G = gl::floatToNormalized<uint32_t>(src->green);
+}
+
+void R32G32::average(R32G32 *dst, const R32G32 *src1, const R32G32 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+}
+
+void R32G32B32::readColor(gl::ColorUI *dst, const R32G32B32 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+}
+
+void R32G32B32::readColor(gl::ColorF *dst, const R32G32B32 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+}
+
+void R32G32B32::writeColor(R32G32B32 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint32_t>(src->red);
+ dst->G = static_cast<uint32_t>(src->green);
+ dst->B = static_cast<uint32_t>(src->blue);
+}
+
+void R32G32B32::writeColor(R32G32B32 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint32_t>(src->red);
+ dst->G = gl::floatToNormalized<uint32_t>(src->green);
+ dst->B = gl::floatToNormalized<uint32_t>(src->blue);
+}
+
+void R32G32B32::average(R32G32B32 *dst, const R32G32B32 *src1, const R32G32B32 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+}
+
+void R32G32B32A32::readColor(gl::ColorUI *dst, const R32G32B32A32 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void R32G32B32A32::readColor(gl::ColorF *dst, const R32G32B32A32 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void R32G32B32A32::writeColor(R32G32B32A32 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint32_t>(src->red);
+ dst->G = static_cast<uint32_t>(src->green);
+ dst->B = static_cast<uint32_t>(src->blue);
+ dst->A = static_cast<uint32_t>(src->alpha);
+}
+
+void R32G32B32A32::writeColor(R32G32B32A32 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint32_t>(src->red);
+ dst->G = gl::floatToNormalized<uint32_t>(src->green);
+ dst->B = gl::floatToNormalized<uint32_t>(src->blue);
+ dst->A = gl::floatToNormalized<uint32_t>(src->alpha);
+}
+
+void R32G32B32A32::average(R32G32B32A32 *dst, const R32G32B32A32 *src1, const R32G32B32A32 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void R8S::readColor(gl::ColorI *dst, const R8S *src)
+{
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R8S::readColor(gl::ColorF *dst, const R8S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R8S::writeColor(R8S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int8_t>(src->red);
+}
+
+void R8S::writeColor(R8S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int8_t>(src->red);
+}
+
+void R8S::average(R8S *dst, const R8S *src1, const R8S *src2)
+{
+ dst->R = static_cast<int8_t>(gl::average(src1->R, src2->R));
+}
+
+void R8G8S::readColor(gl::ColorI *dst, const R8G8S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R8G8S::readColor(gl::ColorF *dst, const R8G8S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R8G8S::writeColor(R8G8S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int8_t>(src->red);
+ dst->G = static_cast<int8_t>(src->green);
+}
+
+void R8G8S::writeColor(R8G8S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int8_t>(src->red);
+ dst->G = gl::floatToNormalized<int8_t>(src->green);
+}
+
+void R8G8S::average(R8G8S *dst, const R8G8S *src1, const R8G8S *src2)
+{
+ dst->R = static_cast<int8_t>(gl::average(src1->R, src2->R));
+ dst->G = static_cast<int8_t>(gl::average(src1->G, src2->G));
+}
+
+void R8G8B8S::readColor(gl::ColorI *dst, const R8G8B8S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+}
+
+void R8G8B8S::readColor(gl::ColorF *dst, const R8G8B8S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+}
+
+void R8G8B8S::writeColor(R8G8B8S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int8_t>(src->red);
+ dst->G = static_cast<int8_t>(src->green);
+ dst->B = static_cast<int8_t>(src->blue);
+}
+
+void R8G8B8S::writeColor(R8G8B8S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int8_t>(src->red);
+ dst->G = gl::floatToNormalized<int8_t>(src->green);
+ dst->B = gl::floatToNormalized<int8_t>(src->blue);
+}
+
+void R8G8B8S::average(R8G8B8S *dst, const R8G8B8S *src1, const R8G8B8S *src2)
+{
+ dst->R = static_cast<int8_t>(gl::average(src1->R, src2->R));
+ dst->G = static_cast<int8_t>(gl::average(src1->G, src2->G));
+ dst->B = static_cast<int8_t>(gl::average(src1->B, src2->B));
+}
+
+void R8G8B8A8S::readColor(gl::ColorI *dst, const R8G8B8A8S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void R8G8B8A8S::readColor(gl::ColorF *dst, const R8G8B8A8S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void R8G8B8A8S::writeColor(R8G8B8A8S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int8_t>(src->red);
+ dst->G = static_cast<int8_t>(src->green);
+ dst->B = static_cast<int8_t>(src->blue);
+ dst->A = static_cast<int8_t>(src->alpha);
+}
+
+void R8G8B8A8S::writeColor(R8G8B8A8S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int8_t>(src->red);
+ dst->G = gl::floatToNormalized<int8_t>(src->green);
+ dst->B = gl::floatToNormalized<int8_t>(src->blue);
+ dst->A = gl::floatToNormalized<int8_t>(src->alpha);
+}
+
+void R8G8B8A8S::average(R8G8B8A8S *dst, const R8G8B8A8S *src1, const R8G8B8A8S *src2)
+{
+ dst->R = static_cast<int8_t>(gl::average(src1->R, src2->R));
+ dst->G = static_cast<int8_t>(gl::average(src1->G, src2->G));
+ dst->B = static_cast<int8_t>(gl::average(src1->B, src2->B));
+ dst->A = static_cast<int8_t>(gl::average(src1->A, src2->A));
+}
+
+void R16S::readColor(gl::ColorI *dst, const R16S *src)
+{
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R16S::readColor(gl::ColorF *dst, const R16S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R16S::writeColor(R16S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int16_t>(src->red);
+}
+
+void R16S::writeColor(R16S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int16_t>(src->red);
+}
+
+void R16S::average(R16S *dst, const R16S *src1, const R16S *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+}
+
+void R16G16S::readColor(gl::ColorI *dst, const R16G16S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R16G16S::readColor(gl::ColorF *dst, const R16G16S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R16G16S::writeColor(R16G16S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int16_t>(src->red);
+ dst->G = static_cast<int16_t>(src->green);
+}
+
+void R16G16S::writeColor(R16G16S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int16_t>(src->red);
+ dst->G = gl::floatToNormalized<int16_t>(src->green);
+}
+
+void R16G16S::average(R16G16S *dst, const R16G16S *src1, const R16G16S *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+}
+
+void R16G16B16S::readColor(gl::ColorI *dst, const R16G16B16S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+}
+
+void R16G16B16S::readColor(gl::ColorF *dst, const R16G16B16S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+}
+
+void R16G16B16S::writeColor(R16G16B16S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int16_t>(src->red);
+ dst->G = static_cast<int16_t>(src->green);
+ dst->B = static_cast<int16_t>(src->blue);
+}
+
+void R16G16B16S::writeColor(R16G16B16S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int16_t>(src->red);
+ dst->G = gl::floatToNormalized<int16_t>(src->green);
+ dst->B = gl::floatToNormalized<int16_t>(src->blue);
+}
+
+void R16G16B16S::average(R16G16B16S *dst, const R16G16B16S *src1, const R16G16B16S *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+}
+
+void R16G16B16A16S::readColor(gl::ColorI *dst, const R16G16B16A16S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void R16G16B16A16S::readColor(gl::ColorF *dst, const R16G16B16A16S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void R16G16B16A16S::writeColor(R16G16B16A16S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int16_t>(src->red);
+ dst->G = static_cast<int16_t>(src->green);
+ dst->B = static_cast<int16_t>(src->blue);
+ dst->A = static_cast<int16_t>(src->alpha);
+}
+
+void R16G16B16A16S::writeColor(R16G16B16A16S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int16_t>(src->red);
+ dst->G = gl::floatToNormalized<int16_t>(src->green);
+ dst->B = gl::floatToNormalized<int16_t>(src->blue);
+ dst->A = gl::floatToNormalized<int16_t>(src->alpha);
+}
+
+void R16G16B16A16S::average(R16G16B16A16S *dst,
+ const R16G16B16A16S *src1,
+ const R16G16B16A16S *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void R32S::readColor(gl::ColorI *dst, const R32S *src)
+{
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R32S::readColor(gl::ColorF *dst, const R32S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R32S::writeColor(R32S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int32_t>(src->red);
+}
+
+void R32S::writeColor(R32S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int32_t>(src->red);
+}
+
+void R32S::average(R32S *dst, const R32S *src1, const R32S *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+}
+
+void R32G32S::readColor(gl::ColorI *dst, const R32G32S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R32G32S::readColor(gl::ColorF *dst, const R32G32S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R32G32S::writeColor(R32G32S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int32_t>(src->red);
+ dst->G = static_cast<int32_t>(src->green);
+}
+
+void R32G32S::writeColor(R32G32S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int32_t>(src->red);
+ dst->G = gl::floatToNormalized<int32_t>(src->green);
+}
+
+void R32G32S::average(R32G32S *dst, const R32G32S *src1, const R32G32S *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+}
+
+void R32G32B32S::readColor(gl::ColorI *dst, const R32G32B32S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+}
+
+void R32G32B32S::readColor(gl::ColorF *dst, const R32G32B32S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+}
+
+void R32G32B32S::writeColor(R32G32B32S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int32_t>(src->red);
+ dst->G = static_cast<int32_t>(src->green);
+ dst->B = static_cast<int32_t>(src->blue);
+}
+
+void R32G32B32S::writeColor(R32G32B32S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int32_t>(src->red);
+ dst->G = gl::floatToNormalized<int32_t>(src->green);
+ dst->B = gl::floatToNormalized<int32_t>(src->blue);
+}
+
+void R32G32B32S::average(R32G32B32S *dst, const R32G32B32S *src1, const R32G32B32S *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+}
+
+void R32G32B32A32S::readColor(gl::ColorI *dst, const R32G32B32A32S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void R32G32B32A32S::readColor(gl::ColorF *dst, const R32G32B32A32S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void R32G32B32A32S::writeColor(R32G32B32A32S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int32_t>(src->red);
+ dst->G = static_cast<int32_t>(src->green);
+ dst->B = static_cast<int32_t>(src->blue);
+ dst->A = static_cast<int32_t>(src->alpha);
+}
+
+void R32G32B32A32S::writeColor(R32G32B32A32S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int32_t>(src->red);
+ dst->G = gl::floatToNormalized<int32_t>(src->green);
+ dst->B = gl::floatToNormalized<int32_t>(src->blue);
+ dst->A = gl::floatToNormalized<int32_t>(src->alpha);
+}
+
+void R32G32B32A32S::average(R32G32B32A32S *dst,
+ const R32G32B32A32S *src1,
+ const R32G32B32A32S *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void A16B16G16R16F::readColor(gl::ColorF *dst, const A16B16G16R16F *src)
+{
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = gl::float16ToFloat32(src->G);
+ dst->blue = gl::float16ToFloat32(src->B);
+ dst->alpha = gl::float16ToFloat32(src->A);
+}
+
+void A16B16G16R16F::writeColor(A16B16G16R16F *dst, const gl::ColorF *src)
+{
+ dst->R = gl::float32ToFloat16(src->red);
+ dst->G = gl::float32ToFloat16(src->green);
+ dst->B = gl::float32ToFloat16(src->blue);
+ dst->A = gl::float32ToFloat16(src->alpha);
+}
+
+void A16B16G16R16F::average(A16B16G16R16F *dst,
+ const A16B16G16R16F *src1,
+ const A16B16G16R16F *src2)
+{
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ dst->G = gl::averageHalfFloat(src1->G, src2->G);
+ dst->B = gl::averageHalfFloat(src1->B, src2->B);
+ dst->A = gl::averageHalfFloat(src1->A, src2->A);
+}
+
+void R16G16B16A16F::readColor(gl::ColorF *dst, const R16G16B16A16F *src)
+{
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = gl::float16ToFloat32(src->G);
+ dst->blue = gl::float16ToFloat32(src->B);
+ dst->alpha = gl::float16ToFloat32(src->A);
+}
+
+void R16G16B16A16F::writeColor(R16G16B16A16F *dst, const gl::ColorF *src)
+{
+ dst->R = gl::float32ToFloat16(src->red);
+ dst->G = gl::float32ToFloat16(src->green);
+ dst->B = gl::float32ToFloat16(src->blue);
+ dst->A = gl::float32ToFloat16(src->alpha);
+}
+
+void R16G16B16A16F::average(R16G16B16A16F *dst,
+ const R16G16B16A16F *src1,
+ const R16G16B16A16F *src2)
+{
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ dst->G = gl::averageHalfFloat(src1->G, src2->G);
+ dst->B = gl::averageHalfFloat(src1->B, src2->B);
+ dst->A = gl::averageHalfFloat(src1->A, src2->A);
+}
+
+void R16F::readColor(gl::ColorF *dst, const R16F *src)
+{
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R16F::writeColor(R16F *dst, const gl::ColorF *src)
+{
+ dst->R = gl::float32ToFloat16(src->red);
+}
+
+void R16F::average(R16F *dst, const R16F *src1, const R16F *src2)
+{
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+}
+
+void A16F::readColor(gl::ColorF *dst, const A16F *src)
+{
+ dst->red = 0.0f;
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = gl::float16ToFloat32(src->A);
+}
+
+void A16F::writeColor(A16F *dst, const gl::ColorF *src)
+{
+ dst->A = gl::float32ToFloat16(src->alpha);
+}
+
+void A16F::average(A16F *dst, const A16F *src1, const A16F *src2)
+{
+ dst->A = gl::averageHalfFloat(src1->A, src2->A);
+}
+
+void L16F::readColor(gl::ColorF *dst, const L16F *src)
+{
+ float lum = gl::float16ToFloat32(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = 1.0f;
+}
+
+void L16F::writeColor(L16F *dst, const gl::ColorF *src)
+{
+ dst->L = gl::float32ToFloat16(src->red);
+}
+
+void L16F::average(L16F *dst, const L16F *src1, const L16F *src2)
+{
+ dst->L = gl::averageHalfFloat(src1->L, src2->L);
+}
+
+void L16A16F::readColor(gl::ColorF *dst, const L16A16F *src)
+{
+ float lum = gl::float16ToFloat32(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = gl::float16ToFloat32(src->A);
+}
+
+void L16A16F::writeColor(L16A16F *dst, const gl::ColorF *src)
+{
+ dst->L = gl::float32ToFloat16(src->red);
+ dst->A = gl::float32ToFloat16(src->alpha);
+}
+
+void L16A16F::average(L16A16F *dst, const L16A16F *src1, const L16A16F *src2)
+{
+ dst->L = gl::averageHalfFloat(src1->L, src2->L);
+ dst->A = gl::averageHalfFloat(src1->A, src2->A);
+}
+
+void R16G16F::readColor(gl::ColorF *dst, const R16G16F *src)
+{
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = gl::float16ToFloat32(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R16G16F::writeColor(R16G16F *dst, const gl::ColorF *src)
+{
+ dst->R = gl::float32ToFloat16(src->red);
+ dst->G = gl::float32ToFloat16(src->green);
+}
+
+void R16G16F::average(R16G16F *dst, const R16G16F *src1, const R16G16F *src2)
+{
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ dst->G = gl::averageHalfFloat(src1->G, src2->G);
+}
+
+void R16G16B16F::readColor(gl::ColorF *dst, const R16G16B16F *src)
+{
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = gl::float16ToFloat32(src->G);
+ dst->blue = gl::float16ToFloat32(src->B);
+ dst->alpha = 1.0f;
+}
+
+void R16G16B16F::writeColor(R16G16B16F *dst, const gl::ColorF *src)
+{
+ dst->R = gl::float32ToFloat16(src->red);
+ dst->G = gl::float32ToFloat16(src->green);
+ dst->B = gl::float32ToFloat16(src->blue);
+}
+
+void R16G16B16F::average(R16G16B16F *dst, const R16G16B16F *src1, const R16G16B16F *src2)
+{
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ dst->G = gl::averageHalfFloat(src1->G, src2->G);
+ dst->B = gl::averageHalfFloat(src1->B, src2->B);
+}
+
+void A32B32G32R32F::readColor(gl::ColorF *dst, const A32B32G32R32F *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void A32B32G32R32F::writeColor(A32B32G32R32F *dst, const gl::ColorF *src)
+{
+ dst->R = src->red;
+ dst->G = src->green;
+ dst->B = src->blue;
+ dst->A = src->alpha;
+}
+
+void A32B32G32R32F::average(A32B32G32R32F *dst,
+ const A32B32G32R32F *src1,
+ const A32B32G32R32F *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void R32G32B32A32F::readColor(gl::ColorF *dst, const R32G32B32A32F *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void R32G32B32A32F::writeColor(R32G32B32A32F *dst, const gl::ColorF *src)
+{
+ dst->R = src->red;
+ dst->G = src->green;
+ dst->B = src->blue;
+ dst->A = src->alpha;
+}
+
+void R32G32B32A32F::average(R32G32B32A32F *dst,
+ const R32G32B32A32F *src1,
+ const R32G32B32A32F *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void R32F::readColor(gl::ColorF *dst, const R32F *src)
+{
+ dst->red = src->R;
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R32F::writeColor(R32F *dst, const gl::ColorF *src)
+{
+ dst->R = src->red;
+}
+
+void R32F::average(R32F *dst, const R32F *src1, const R32F *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+}
+
+void A32F::readColor(gl::ColorF *dst, const A32F *src)
+{
+ dst->red = 0.0f;
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = src->A;
+}
+
+void A32F::writeColor(A32F *dst, const gl::ColorF *src)
+{
+ dst->A = src->alpha;
+}
+
+void A32F::average(A32F *dst, const A32F *src1, const A32F *src2)
+{
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void L32F::readColor(gl::ColorF *dst, const L32F *src)
+{
+ dst->red = src->L;
+ dst->green = src->L;
+ dst->blue = src->L;
+ dst->alpha = 1.0f;
+}
+
+void L32F::writeColor(L32F *dst, const gl::ColorF *src)
+{
+ dst->L = src->red;
+}
+
+void L32F::average(L32F *dst, const L32F *src1, const L32F *src2)
+{
+ dst->L = gl::average(src1->L, src2->L);
+}
+
+void L32A32F::readColor(gl::ColorF *dst, const L32A32F *src)
+{
+ dst->red = src->L;
+ dst->green = src->L;
+ dst->blue = src->L;
+ dst->alpha = src->A;
+}
+
+void L32A32F::writeColor(L32A32F *dst, const gl::ColorF *src)
+{
+ dst->L = src->red;
+ dst->A = src->alpha;
+}
+
+void L32A32F::average(L32A32F *dst, const L32A32F *src1, const L32A32F *src2)
+{
+ dst->L = gl::average(src1->L, src2->L);
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void R32G32F::readColor(gl::ColorF *dst, const R32G32F *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R32G32F::writeColor(R32G32F *dst, const gl::ColorF *src)
+{
+ dst->R = src->red;
+ dst->G = src->green;
+}
+
+void R32G32F::average(R32G32F *dst, const R32G32F *src1, const R32G32F *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+}
+
+void R32G32B32F::readColor(gl::ColorF *dst, const R32G32B32F *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1.0f;
+}
+
+void R32G32B32F::writeColor(R32G32B32F *dst, const gl::ColorF *src)
+{
+ dst->R = src->red;
+ dst->G = src->green;
+ dst->B = src->blue;
+}
+
+void R32G32B32F::average(R32G32B32F *dst, const R32G32B32F *src1, const R32G32B32F *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+}
+
+void R10G10B10A2::readColor(gl::ColorUI *dst, const R10G10B10A2 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void R10G10B10A2::readColor(gl::ColorF *dst, const R10G10B10A2 *src)
+{
+ dst->red = gl::normalizedToFloat<10>(src->R);
+ dst->green = gl::normalizedToFloat<10>(src->G);
+ dst->blue = gl::normalizedToFloat<10>(src->B);
+ dst->alpha = gl::normalizedToFloat<2>(src->A);
+}
+
+void R10G10B10A2::writeColor(R10G10B10A2 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint32_t>(src->red);
+ dst->G = static_cast<uint32_t>(src->green);
+ dst->B = static_cast<uint32_t>(src->blue);
+ dst->A = static_cast<uint32_t>(src->alpha);
+}
+
+void R10G10B10A2::writeColor(R10G10B10A2 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<10, uint32_t>(src->red);
+ dst->G = gl::floatToNormalized<10, uint32_t>(src->green);
+ dst->B = gl::floatToNormalized<10, uint32_t>(src->blue);
+ dst->A = gl::floatToNormalized<2, uint32_t>(src->alpha);
+}
+
+void R10G10B10A2::average(R10G10B10A2 *dst, const R10G10B10A2 *src1, const R10G10B10A2 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void R9G9B9E5::readColor(gl::ColorF *dst, const R9G9B9E5 *src)
+{
+ gl::convert999E5toRGBFloats(gl::bitCast<uint32_t>(*src), &dst->red, &dst->green, &dst->blue);
+ dst->alpha = 1.0f;
+}
+
+void R9G9B9E5::writeColor(R9G9B9E5 *dst, const gl::ColorF *src)
+{
+ *reinterpret_cast<uint32_t *>(dst) =
+ gl::convertRGBFloatsTo999E5(src->red, src->green, src->blue);
+}
+
+void R9G9B9E5::average(R9G9B9E5 *dst, const R9G9B9E5 *src1, const R9G9B9E5 *src2)
+{
+ float r1, g1, b1;
+ gl::convert999E5toRGBFloats(*reinterpret_cast<const uint32_t *>(src1), &r1, &g1, &b1);
+
+ float r2, g2, b2;
+ gl::convert999E5toRGBFloats(*reinterpret_cast<const uint32_t *>(src2), &r2, &g2, &b2);
+
+ *reinterpret_cast<uint32_t *>(dst) =
+ gl::convertRGBFloatsTo999E5(gl::average(r1, r2), gl::average(g1, g2), gl::average(b1, b2));
+}
+
+void R11G11B10F::readColor(gl::ColorF *dst, const R11G11B10F *src)
+{
+ dst->red = gl::float11ToFloat32(src->R);
+ dst->green = gl::float11ToFloat32(src->G);
+ dst->blue = gl::float10ToFloat32(src->B);
+ dst->alpha = 1.0f;
+}
+
+void R11G11B10F::writeColor(R11G11B10F *dst, const gl::ColorF *src)
+{
+ dst->R = gl::float32ToFloat11(src->red);
+ dst->G = gl::float32ToFloat11(src->green);
+ dst->B = gl::float32ToFloat10(src->blue);
+}
+
+void R11G11B10F::average(R11G11B10F *dst, const R11G11B10F *src1, const R11G11B10F *src2)
+{
+ dst->R = gl::averageFloat11(src1->R, src2->R);
+ dst->G = gl::averageFloat11(src1->G, src2->G);
+ dst->B = gl::averageFloat10(src1->B, src2->B);
+}
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/image_util/imageformats.h b/src/3rdparty/angle/src/image_util/imageformats.h
new file mode 100644
index 0000000000..65644cd8d9
--- /dev/null
+++ b/src/3rdparty/angle/src/image_util/imageformats.h
@@ -0,0 +1,700 @@
+//
+// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// imageformats.h: Defines image format types with functions for mip generation
+// and copying.
+
+#ifndef IMAGEUTIL_IMAGEFORMATS_H_
+#define IMAGEUTIL_IMAGEFORMATS_H_
+
+#include "common/Color.h"
+
+#include <cstdint>
+
+namespace angle
+{
+
+// Several structures share functionality for reading, writing or mipmapping but the layout
+// must match the texture format which the structure represents. If collapsing or typedefing
+// structs in this header, make sure the functionality and memory layout is exactly the same.
+
+struct L8
+{
+ uint8_t L;
+
+ static void readColor(gl::ColorF *dst, const L8 *src);
+ static void writeColor(L8 *dst, const gl::ColorF *src);
+ static void average(L8 *dst, const L8 *src1, const L8 *src2);
+};
+
+struct R8
+{
+ uint8_t R;
+
+ static void readColor(gl::ColorF *dst, const R8 *src);
+ static void readColor(gl::ColorUI *dst, const R8 *src);
+ static void writeColor(R8 *dst, const gl::ColorF *src);
+ static void writeColor(R8 *dst, const gl::ColorUI *src);
+ static void average(R8 *dst, const R8 *src1, const R8 *src2);
+};
+
+struct A8
+{
+ uint8_t A;
+
+ static void readColor(gl::ColorF *dst, const A8 *src);
+ static void writeColor(A8 *dst, const gl::ColorF *src);
+ static void average(A8 *dst, const A8 *src1, const A8 *src2);
+};
+
+struct L8A8
+{
+ uint8_t L;
+ uint8_t A;
+
+ static void readColor(gl::ColorF *dst, const L8A8 *src);
+ static void writeColor(L8A8 *dst, const gl::ColorF *src);
+ static void average(L8A8 *dst, const L8A8 *src1, const L8A8 *src2);
+};
+
+struct A8L8
+{
+ uint8_t A;
+ uint8_t L;
+
+ static void readColor(gl::ColorF *dst, const A8L8 *src);
+ static void writeColor(A8L8 *dst, const gl::ColorF *src);
+ static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2);
+};
+
+struct R8G8
+{
+ uint8_t R;
+ uint8_t G;
+
+ static void readColor(gl::ColorF *dst, const R8G8 *src);
+ static void readColor(gl::ColorUI *dst, const R8G8 *src);
+ static void writeColor(R8G8 *dst, const gl::ColorF *src);
+ static void writeColor(R8G8 *dst, const gl::ColorUI *src);
+ static void average(R8G8 *dst, const R8G8 *src1, const R8G8 *src2);
+};
+
+struct R8G8B8
+{
+ uint8_t R;
+ uint8_t G;
+ uint8_t B;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8 *src);
+ static void readColor(gl::ColorUI *dst, const R8G8B8 *src);
+ static void writeColor(R8G8B8 *dst, const gl::ColorF *src);
+ static void writeColor(R8G8B8 *dst, const gl::ColorUI *src);
+ static void average(R8G8B8 *dst, const R8G8B8 *src1, const R8G8B8 *src2);
+};
+
+struct B8G8R8
+{
+ uint8_t B;
+ uint8_t G;
+ uint8_t R;
+
+ static void readColor(gl::ColorF *dst, const B8G8R8 *src);
+ static void readColor(gl::ColorUI *dst, const B8G8R8 *src);
+ static void writeColor(B8G8R8 *dst, const gl::ColorF *src);
+ static void writeColor(B8G8R8 *dst, const gl::ColorUI *src);
+ static void average(B8G8R8 *dst, const B8G8R8 *src1, const B8G8R8 *src2);
+};
+
+struct R5G6B5
+{
+ // OpenGL ES 2.0.25 spec Section 3.6.2: "Components are packed with the first component in the
+ // most significant bits of the bitfield, and successive component occupying progressively less
+ // significant locations"
+ uint16_t RGB;
+
+ static void readColor(gl::ColorF *dst, const R5G6B5 *src);
+ static void writeColor(R5G6B5 *dst, const gl::ColorF *src);
+ static void average(R5G6B5 *dst, const R5G6B5 *src1, const R5G6B5 *src2);
+};
+
+struct B5G6R5
+{
+ uint16_t BGR;
+
+ static void readColor(gl::ColorF *dst, const B5G6R5 *src);
+ static void writeColor(B5G6R5 *dst, const gl::ColorF *src);
+ static void average(B5G6R5 *dst, const B5G6R5 *src1, const B5G6R5 *src2);
+};
+
+struct A8R8G8B8
+{
+ uint8_t A;
+ uint8_t R;
+ uint8_t G;
+ uint8_t B;
+
+ static void readColor(gl::ColorF *dst, const A8R8G8B8 *src);
+ static void readColor(gl::ColorUI *dst, const A8R8G8B8 *src);
+ static void writeColor(A8R8G8B8 *dst, const gl::ColorF *src);
+ static void writeColor(A8R8G8B8 *dst, const gl::ColorUI *src);
+ static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2);
+};
+
+struct R8G8B8A8
+{
+ uint8_t R;
+ uint8_t G;
+ uint8_t B;
+ uint8_t A;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8A8 *src);
+ static void readColor(gl::ColorUI *dst, const R8G8B8A8 *src);
+ static void writeColor(R8G8B8A8 *dst, const gl::ColorF *src);
+ static void writeColor(R8G8B8A8 *dst, const gl::ColorUI *src);
+ static void average(R8G8B8A8 *dst, const R8G8B8A8 *src1, const R8G8B8A8 *src2);
+};
+
+struct R8G8B8A8SRGB
+{
+ uint8_t R;
+ uint8_t G;
+ uint8_t B;
+ uint8_t A;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8A8SRGB *src);
+ static void writeColor(R8G8B8A8SRGB *dst, const gl::ColorF *src);
+ static void average(R8G8B8A8SRGB *dst, const R8G8B8A8SRGB *src1, const R8G8B8A8SRGB *src2);
+};
+
+struct B8G8R8A8
+{
+ uint8_t B;
+ uint8_t G;
+ uint8_t R;
+ uint8_t A;
+
+ static void readColor(gl::ColorF *dst, const B8G8R8A8 *src);
+ static void readColor(gl::ColorUI *dst, const B8G8R8A8 *src);
+ static void writeColor(B8G8R8A8 *dst, const gl::ColorF *src);
+ static void writeColor(B8G8R8A8 *dst, const gl::ColorUI *src);
+ static void average(B8G8R8A8 *dst, const B8G8R8A8 *src1, const B8G8R8A8 *src2);
+};
+
+struct B8G8R8X8
+{
+ uint8_t B;
+ uint8_t G;
+ uint8_t R;
+ uint8_t X;
+
+ static void readColor(gl::ColorF *dst, const B8G8R8X8 *src);
+ static void readColor(gl::ColorUI *dst, const B8G8R8X8 *src);
+ static void writeColor(B8G8R8X8 *dst, const gl::ColorF *src);
+ static void writeColor(B8G8R8X8 *dst, const gl::ColorUI *src);
+ static void average(B8G8R8X8 *dst, const B8G8R8X8 *src1, const B8G8R8X8 *src2);
+};
+
+struct A1R5G5B5
+{
+ uint16_t ARGB;
+
+ static void readColor(gl::ColorF *dst, const A1R5G5B5 *src);
+ static void writeColor(A1R5G5B5 *dst, const gl::ColorF *src);
+ static void average(A1R5G5B5 *dst, const A1R5G5B5 *src1, const A1R5G5B5 *src2);
+};
+
+struct R5G5B5A1
+{
+ // OpenGL ES 2.0.25 spec Section 3.6.2: "Components are packed with the first component in the
+ // most significant
+ // bits of the bitfield, and successive component occupying progressively less significant
+ // locations"
+ uint16_t RGBA;
+
+ static void readColor(gl::ColorF *dst, const R5G5B5A1 *src);
+ static void writeColor(R5G5B5A1 *dst, const gl::ColorF *src);
+ static void average(R5G5B5A1 *dst, const R5G5B5A1 *src1, const R5G5B5A1 *src2);
+};
+
+struct R4G4B4A4
+{
+ // OpenGL ES 2.0.25 spec Section 3.6.2: "Components are packed with the first component in the
+ // most significant
+ // bits of the bitfield, and successive component occupying progressively less significant
+ // locations"
+ uint16_t RGBA;
+
+ static void readColor(gl::ColorF *dst, const R4G4B4A4 *src);
+ static void writeColor(R4G4B4A4 *dst, const gl::ColorF *src);
+ static void average(R4G4B4A4 *dst, const R4G4B4A4 *src1, const R4G4B4A4 *src2);
+};
+
+struct A4R4G4B4
+{
+ uint16_t ARGB;
+
+ static void readColor(gl::ColorF *dst, const A4R4G4B4 *src);
+ static void writeColor(A4R4G4B4 *dst, const gl::ColorF *src);
+ static void average(A4R4G4B4 *dst, const A4R4G4B4 *src1, const A4R4G4B4 *src2);
+};
+
+struct R16
+{
+ uint16_t R;
+
+ static void readColor(gl::ColorF *dst, const R16 *src);
+ static void readColor(gl::ColorUI *dst, const R16 *src);
+ static void writeColor(R16 *dst, const gl::ColorF *src);
+ static void writeColor(R16 *dst, const gl::ColorUI *src);
+ static void average(R16 *dst, const R16 *src1, const R16 *src2);
+};
+
+struct R16G16
+{
+ uint16_t R;
+ uint16_t G;
+
+ static void readColor(gl::ColorF *dst, const R16G16 *src);
+ static void readColor(gl::ColorUI *dst, const R16G16 *src);
+ static void writeColor(R16G16 *dst, const gl::ColorF *src);
+ static void writeColor(R16G16 *dst, const gl::ColorUI *src);
+ static void average(R16G16 *dst, const R16G16 *src1, const R16G16 *src2);
+};
+
+struct R16G16B16
+{
+ uint16_t R;
+ uint16_t G;
+ uint16_t B;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16 *src);
+ static void readColor(gl::ColorUI *dst, const R16G16B16 *src);
+ static void writeColor(R16G16B16 *dst, const gl::ColorF *src);
+ static void writeColor(R16G16B16 *dst, const gl::ColorUI *src);
+ static void average(R16G16B16 *dst, const R16G16B16 *src1, const R16G16B16 *src2);
+};
+
+struct R16G16B16A16
+{
+ uint16_t R;
+ uint16_t G;
+ uint16_t B;
+ uint16_t A;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16A16 *src);
+ static void readColor(gl::ColorUI *dst, const R16G16B16A16 *src);
+ static void writeColor(R16G16B16A16 *dst, const gl::ColorF *src);
+ static void writeColor(R16G16B16A16 *dst, const gl::ColorUI *src);
+ static void average(R16G16B16A16 *dst, const R16G16B16A16 *src1, const R16G16B16A16 *src2);
+};
+
+struct R32
+{
+ uint32_t R;
+
+ static void readColor(gl::ColorF *dst, const R32 *src);
+ static void readColor(gl::ColorUI *dst, const R32 *src);
+ static void writeColor(R32 *dst, const gl::ColorF *src);
+ static void writeColor(R32 *dst, const gl::ColorUI *src);
+ static void average(R32 *dst, const R32 *src1, const R32 *src2);
+};
+
+struct R32G32
+{
+ uint32_t R;
+ uint32_t G;
+
+ static void readColor(gl::ColorF *dst, const R32G32 *src);
+ static void readColor(gl::ColorUI *dst, const R32G32 *src);
+ static void writeColor(R32G32 *dst, const gl::ColorF *src);
+ static void writeColor(R32G32 *dst, const gl::ColorUI *src);
+ static void average(R32G32 *dst, const R32G32 *src1, const R32G32 *src2);
+};
+
+struct R32G32B32
+{
+ uint32_t R;
+ uint32_t G;
+ uint32_t B;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32 *src);
+ static void readColor(gl::ColorUI *dst, const R32G32B32 *src);
+ static void writeColor(R32G32B32 *dst, const gl::ColorF *src);
+ static void writeColor(R32G32B32 *dst, const gl::ColorUI *src);
+ static void average(R32G32B32 *dst, const R32G32B32 *src1, const R32G32B32 *src2);
+};
+
+struct R32G32B32A32
+{
+ uint32_t R;
+ uint32_t G;
+ uint32_t B;
+ uint32_t A;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32A32 *src);
+ static void readColor(gl::ColorUI *dst, const R32G32B32A32 *src);
+ static void writeColor(R32G32B32A32 *dst, const gl::ColorF *src);
+ static void writeColor(R32G32B32A32 *dst, const gl::ColorUI *src);
+ static void average(R32G32B32A32 *dst, const R32G32B32A32 *src1, const R32G32B32A32 *src2);
+};
+
+struct R8S
+{
+ int8_t R;
+
+ static void readColor(gl::ColorF *dst, const R8S *src);
+ static void readColor(gl::ColorI *dst, const R8S *src);
+ static void writeColor(R8S *dst, const gl::ColorF *src);
+ static void writeColor(R8S *dst, const gl::ColorI *src);
+ static void average(R8S *dst, const R8S *src1, const R8S *src2);
+};
+
+struct R8G8S
+{
+ int8_t R;
+ int8_t G;
+
+ static void readColor(gl::ColorF *dst, const R8G8S *src);
+ static void readColor(gl::ColorI *dst, const R8G8S *src);
+ static void writeColor(R8G8S *dst, const gl::ColorF *src);
+ static void writeColor(R8G8S *dst, const gl::ColorI *src);
+ static void average(R8G8S *dst, const R8G8S *src1, const R8G8S *src2);
+};
+
+struct R8G8B8S
+{
+ int8_t R;
+ int8_t G;
+ int8_t B;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8S *src);
+ static void readColor(gl::ColorI *dst, const R8G8B8S *src);
+ static void writeColor(R8G8B8S *dst, const gl::ColorF *src);
+ static void writeColor(R8G8B8S *dst, const gl::ColorI *src);
+ static void average(R8G8B8S *dst, const R8G8B8S *src1, const R8G8B8S *src2);
+};
+
+struct R8G8B8A8S
+{
+ int8_t R;
+ int8_t G;
+ int8_t B;
+ int8_t A;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8A8S *src);
+ static void readColor(gl::ColorI *dst, const R8G8B8A8S *src);
+ static void writeColor(R8G8B8A8S *dst, const gl::ColorF *src);
+ static void writeColor(R8G8B8A8S *dst, const gl::ColorI *src);
+ static void average(R8G8B8A8S *dst, const R8G8B8A8S *src1, const R8G8B8A8S *src2);
+};
+
+struct R16S
+{
+ int16_t R;
+
+ static void readColor(gl::ColorF *dst, const R16S *src);
+ static void readColor(gl::ColorI *dst, const R16S *src);
+ static void writeColor(R16S *dst, const gl::ColorF *src);
+ static void writeColor(R16S *dst, const gl::ColorI *src);
+ static void average(R16S *dst, const R16S *src1, const R16S *src2);
+};
+
+struct R16G16S
+{
+ int16_t R;
+ int16_t G;
+
+ static void readColor(gl::ColorF *dst, const R16G16S *src);
+ static void readColor(gl::ColorI *dst, const R16G16S *src);
+ static void writeColor(R16G16S *dst, const gl::ColorF *src);
+ static void writeColor(R16G16S *dst, const gl::ColorI *src);
+ static void average(R16G16S *dst, const R16G16S *src1, const R16G16S *src2);
+};
+
+struct R16G16B16S
+{
+ int16_t R;
+ int16_t G;
+ int16_t B;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16S *src);
+ static void readColor(gl::ColorI *dst, const R16G16B16S *src);
+ static void writeColor(R16G16B16S *dst, const gl::ColorF *src);
+ static void writeColor(R16G16B16S *dst, const gl::ColorI *src);
+ static void average(R16G16B16S *dst, const R16G16B16S *src1, const R16G16B16S *src2);
+};
+
+struct R16G16B16A16S
+{
+ int16_t R;
+ int16_t G;
+ int16_t B;
+ int16_t A;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16A16S *src);
+ static void readColor(gl::ColorI *dst, const R16G16B16A16S *src);
+ static void writeColor(R16G16B16A16S *dst, const gl::ColorF *src);
+ static void writeColor(R16G16B16A16S *dst, const gl::ColorI *src);
+ static void average(R16G16B16A16S *dst, const R16G16B16A16S *src1, const R16G16B16A16S *src2);
+};
+
+struct R32S
+{
+ int32_t R;
+
+ static void readColor(gl::ColorF *dst, const R32S *src);
+ static void readColor(gl::ColorI *dst, const R32S *src);
+ static void writeColor(R32S *dst, const gl::ColorF *src);
+ static void writeColor(R32S *dst, const gl::ColorI *src);
+ static void average(R32S *dst, const R32S *src1, const R32S *src2);
+};
+
+struct R32G32S
+{
+ int32_t R;
+ int32_t G;
+
+ static void readColor(gl::ColorF *dst, const R32G32S *src);
+ static void readColor(gl::ColorI *dst, const R32G32S *src);
+ static void writeColor(R32G32S *dst, const gl::ColorF *src);
+ static void writeColor(R32G32S *dst, const gl::ColorI *src);
+ static void average(R32G32S *dst, const R32G32S *src1, const R32G32S *src2);
+};
+
+struct R32G32B32S
+{
+ int32_t R;
+ int32_t G;
+ int32_t B;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32S *src);
+ static void readColor(gl::ColorI *dst, const R32G32B32S *src);
+ static void writeColor(R32G32B32S *dst, const gl::ColorF *src);
+ static void writeColor(R32G32B32S *dst, const gl::ColorI *src);
+ static void average(R32G32B32S *dst, const R32G32B32S *src1, const R32G32B32S *src2);
+};
+
+struct R32G32B32A32S
+{
+ int32_t R;
+ int32_t G;
+ int32_t B;
+ int32_t A;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32A32S *src);
+ static void readColor(gl::ColorI *dst, const R32G32B32A32S *src);
+ static void writeColor(R32G32B32A32S *dst, const gl::ColorF *src);
+ static void writeColor(R32G32B32A32S *dst, const gl::ColorI *src);
+ static void average(R32G32B32A32S *dst, const R32G32B32A32S *src1, const R32G32B32A32S *src2);
+};
+
+struct A16B16G16R16F
+{
+ uint16_t A;
+ uint16_t R;
+ uint16_t G;
+ uint16_t B;
+
+ static void readColor(gl::ColorF *dst, const A16B16G16R16F *src);
+ static void writeColor(A16B16G16R16F *dst, const gl::ColorF *src);
+ static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2);
+};
+
+struct R16G16B16A16F
+{
+ uint16_t R;
+ uint16_t G;
+ uint16_t B;
+ uint16_t A;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16A16F *src);
+ static void writeColor(R16G16B16A16F *dst, const gl::ColorF *src);
+ static void average(R16G16B16A16F *dst, const R16G16B16A16F *src1, const R16G16B16A16F *src2);
+};
+
+struct R16F
+{
+ uint16_t R;
+
+ static void readColor(gl::ColorF *dst, const R16F *src);
+ static void writeColor(R16F *dst, const gl::ColorF *src);
+ static void average(R16F *dst, const R16F *src1, const R16F *src2);
+};
+
+struct A16F
+{
+ uint16_t A;
+
+ static void readColor(gl::ColorF *dst, const A16F *src);
+ static void writeColor(A16F *dst, const gl::ColorF *src);
+ static void average(A16F *dst, const A16F *src1, const A16F *src2);
+};
+
+struct L16F
+{
+ uint16_t L;
+
+ static void readColor(gl::ColorF *dst, const L16F *src);
+ static void writeColor(L16F *dst, const gl::ColorF *src);
+ static void average(L16F *dst, const L16F *src1, const L16F *src2);
+};
+
+struct L16A16F
+{
+ uint16_t L;
+ uint16_t A;
+
+ static void readColor(gl::ColorF *dst, const L16A16F *src);
+ static void writeColor(L16A16F *dst, const gl::ColorF *src);
+ static void average(L16A16F *dst, const L16A16F *src1, const L16A16F *src2);
+};
+
+struct R16G16F
+{
+ uint16_t R;
+ uint16_t G;
+
+ static void readColor(gl::ColorF *dst, const R16G16F *src);
+ static void writeColor(R16G16F *dst, const gl::ColorF *src);
+ static void average(R16G16F *dst, const R16G16F *src1, const R16G16F *src2);
+};
+
+struct R16G16B16F
+{
+ uint16_t R;
+ uint16_t G;
+ uint16_t B;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16F *src);
+ static void writeColor(R16G16B16F *dst, const gl::ColorF *src);
+ static void average(R16G16B16F *dst, const R16G16B16F *src1, const R16G16B16F *src2);
+};
+
+struct A32B32G32R32F
+{
+ float A;
+ float R;
+ float G;
+ float B;
+
+ static void readColor(gl::ColorF *dst, const A32B32G32R32F *src);
+ static void writeColor(A32B32G32R32F *dst, const gl::ColorF *src);
+ static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2);
+};
+
+struct R32G32B32A32F
+{
+ float R;
+ float G;
+ float B;
+ float A;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32A32F *src);
+ static void writeColor(R32G32B32A32F *dst, const gl::ColorF *src);
+ static void average(R32G32B32A32F *dst, const R32G32B32A32F *src1, const R32G32B32A32F *src2);
+};
+
+struct R32F
+{
+ float R;
+
+ static void readColor(gl::ColorF *dst, const R32F *src);
+ static void writeColor(R32F *dst, const gl::ColorF *src);
+ static void average(R32F *dst, const R32F *src1, const R32F *src2);
+};
+
+struct A32F
+{
+ float A;
+
+ static void readColor(gl::ColorF *dst, const A32F *src);
+ static void writeColor(A32F *dst, const gl::ColorF *src);
+ static void average(A32F *dst, const A32F *src1, const A32F *src2);
+};
+
+struct L32F
+{
+ float L;
+
+ static void readColor(gl::ColorF *dst, const L32F *src);
+ static void writeColor(L32F *dst, const gl::ColorF *src);
+ static void average(L32F *dst, const L32F *src1, const L32F *src2);
+};
+
+struct L32A32F
+{
+ float L;
+ float A;
+
+ static void readColor(gl::ColorF *dst, const L32A32F *src);
+ static void writeColor(L32A32F *dst, const gl::ColorF *src);
+ static void average(L32A32F *dst, const L32A32F *src1, const L32A32F *src2);
+};
+
+struct R32G32F
+{
+ float R;
+ float G;
+
+ static void readColor(gl::ColorF *dst, const R32G32F *src);
+ static void writeColor(R32G32F *dst, const gl::ColorF *src);
+ static void average(R32G32F *dst, const R32G32F *src1, const R32G32F *src2);
+};
+
+struct R32G32B32F
+{
+ float R;
+ float G;
+ float B;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32F *src);
+ static void writeColor(R32G32B32F *dst, const gl::ColorF *src);
+ static void average(R32G32B32F *dst, const R32G32B32F *src1, const R32G32B32F *src2);
+};
+
+struct R10G10B10A2
+{
+ uint32_t R : 10;
+ uint32_t G : 10;
+ uint32_t B : 10;
+ uint32_t A : 2;
+
+ static void readColor(gl::ColorF *dst, const R10G10B10A2 *src);
+ static void readColor(gl::ColorUI *dst, const R10G10B10A2 *src);
+ static void writeColor(R10G10B10A2 *dst, const gl::ColorF *src);
+ static void writeColor(R10G10B10A2 *dst, const gl::ColorUI *src);
+ static void average(R10G10B10A2 *dst, const R10G10B10A2 *src1, const R10G10B10A2 *src2);
+};
+static_assert(sizeof(R10G10B10A2) == 4, "R10G10B10A2 struct not 32-bits.");
+
+struct R9G9B9E5
+{
+ uint32_t R : 9;
+ uint32_t G : 9;
+ uint32_t B : 9;
+ uint32_t E : 5;
+
+ static void readColor(gl::ColorF *dst, const R9G9B9E5 *src);
+ static void writeColor(R9G9B9E5 *dst, const gl::ColorF *src);
+ static void average(R9G9B9E5 *dst, const R9G9B9E5 *src1, const R9G9B9E5 *src2);
+};
+static_assert(sizeof(R9G9B9E5) == 4, "R9G9B9E5 struct not 32-bits.");
+
+struct R11G11B10F
+{
+ uint32_t R : 11;
+ uint32_t G : 11;
+ uint32_t B : 10;
+
+ static void readColor(gl::ColorF *dst, const R11G11B10F *src);
+ static void writeColor(R11G11B10F *dst, const gl::ColorF *src);
+ static void average(R11G11B10F *dst, const R11G11B10F *src1, const R11G11B10F *src2);
+};
+static_assert(sizeof(R11G11B10F) == 4, "R11G11B10F struct not 32-bits.");
+
+} // namespace angle
+
+#endif // IMAGEUTIL_IMAGEFORMATS_H_
diff --git a/src/3rdparty/angle/src/image_util/loadimage.cpp b/src/3rdparty/angle/src/image_util/loadimage.cpp
new file mode 100644
index 0000000000..56ad3b32e3
--- /dev/null
+++ b/src/3rdparty/angle/src/image_util/loadimage.cpp
@@ -0,0 +1,1323 @@
+//
+// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// angle_loadimage.cpp: Defines image loading functions.
+
+#include "image_util/loadimage.h"
+
+#include "common/mathutil.h"
+#include "common/platform.h"
+#include "image_util/imageformats.h"
+
+namespace angle
+{
+
+void LoadA8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+#if defined(ANGLE_USE_SSE)
+ if (gl::supportsSSE2())
+ {
+ __m128i zeroWide = _mm_setzero_si128();
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source =
+ priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch,
+ outputDepthPitch);
+
+ size_t x = 0;
+
+ // Make output writes aligned
+ for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 0xF) != 0 && x < width); x++)
+ {
+ dest[x] = static_cast<uint32_t>(source[x]) << 24;
+ }
+
+ for (; x + 7 < width; x += 8)
+ {
+ __m128i sourceData =
+ _mm_loadl_epi64(reinterpret_cast<const __m128i *>(&source[x]));
+ // Interleave each byte to 16bit, make the lower byte to zero
+ sourceData = _mm_unpacklo_epi8(zeroWide, sourceData);
+ // Interleave each 16bit to 32bit, make the lower 16bit to zero
+ __m128i lo = _mm_unpacklo_epi16(zeroWide, sourceData);
+ __m128i hi = _mm_unpackhi_epi16(zeroWide, sourceData);
+
+ _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x]), lo);
+ _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x + 4]), hi);
+ }
+
+ // Handle the remainder
+ for (; x < width; x++)
+ {
+ dest[x] = static_cast<uint32_t>(source[x]) << 24;
+ }
+ }
+ }
+
+ return;
+ }
+#endif
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source =
+ priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = static_cast<uint32_t>(source[x]) << 24;
+ }
+ }
+ }
+}
+
+void LoadA8ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ // Same as loading to RGBA
+ LoadA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch);
+}
+
+void LoadA32FToRGBA32F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source =
+ priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ float *dest =
+ priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0.0f;
+ dest[4 * x + 1] = 0.0f;
+ dest[4 * x + 2] = 0.0f;
+ dest[4 * x + 3] = source[x];
+ }
+ }
+ }
+}
+
+void LoadA16FToRGBA16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0;
+ dest[4 * x + 1] = 0;
+ dest[4 * x + 2] = 0;
+ dest[4 * x + 3] = source[x];
+ }
+ }
+ }
+}
+
+void LoadL8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source =
+ priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint8_t sourceVal = source[x];
+ dest[4 * x + 0] = sourceVal;
+ dest[4 * x + 1] = sourceVal;
+ dest[4 * x + 2] = sourceVal;
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadL8ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ // Same as loading to RGBA
+ LoadL8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch);
+}
+
+void LoadL32FToRGBA32F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source =
+ priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ float *dest =
+ priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x];
+ dest[4 * x + 1] = source[x];
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = 1.0f;
+ }
+ }
+ }
+}
+
+void LoadL16FToRGBA16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x];
+ dest[4 * x + 1] = source[x];
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = gl::Float16One;
+ }
+ }
+ }
+}
+
+void LoadLA8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source =
+ priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[2 * x + 0];
+ dest[4 * x + 1] = source[2 * x + 0];
+ dest[4 * x + 2] = source[2 * x + 0];
+ dest[4 * x + 3] = source[2 * x + 1];
+ }
+ }
+ }
+}
+
+void LoadLA8ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ // Same as loading to RGBA
+ LoadLA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch);
+}
+
+void LoadLA32FToRGBA32F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source =
+ priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ float *dest =
+ priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[2 * x + 0];
+ dest[4 * x + 1] = source[2 * x + 0];
+ dest[4 * x + 2] = source[2 * x + 0];
+ dest[4 * x + 3] = source[2 * x + 1];
+ }
+ }
+ }
+}
+
+void LoadLA16FToRGBA16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[2 * x + 0];
+ dest[4 * x + 1] = source[2 * x + 0];
+ dest[4 * x + 2] = source[2 * x + 0];
+ dest[4 * x + 3] = source[2 * x + 1];
+ }
+ }
+ }
+}
+
+void LoadRGB8ToBGR565(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source =
+ priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint8_t r8 = source[x * 3 + 0];
+ uint8_t g8 = source[x * 3 + 1];
+ uint8_t b8 = source[x * 3 + 2];
+ auto r5 = static_cast<uint16_t>(r8 >> 3);
+ auto g6 = static_cast<uint16_t>(g8 >> 2);
+ auto b5 = static_cast<uint16_t>(b8 >> 3);
+ dest[x] = (r5 << 11) | (g6 << 5) | b5;
+ }
+ }
+ }
+}
+
+void LoadRGB565ToBGR565(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ // The GL type RGB is packed with with red in the MSB, while the D3D11 type BGR
+ // is packed with red in the LSB
+ auto rgb = source[x];
+ uint16_t r5 = gl::getShiftedData<5, 11>(rgb);
+ uint16_t g6 = gl::getShiftedData<6, 5>(rgb);
+ uint16_t b5 = gl::getShiftedData<5, 0>(rgb);
+ dest[x] = (r5 << 11) | (g6 << 5) | b5;
+ }
+ }
+ }
+}
+
+void LoadRGB8ToBGRX8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source =
+ priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x * 3 + 2];
+ dest[4 * x + 1] = source[x * 3 + 1];
+ dest[4 * x + 2] = source[x * 3 + 0];
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadRG8ToBGRX8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source =
+ priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0x00;
+ dest[4 * x + 1] = source[x * 2 + 1];
+ dest[4 * x + 2] = source[x * 2 + 0];
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadR8ToBGRX8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source =
+ priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0x00;
+ dest[4 * x + 1] = 0x00;
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadR5G6B5ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgb = source[x];
+ dest[4 * x + 0] =
+ static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2));
+ dest[4 * x + 1] =
+ static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9));
+ dest[4 * x + 2] =
+ static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13));
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadR5G6B5ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgb = source[x];
+ dest[4 * x + 0] =
+ static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13));
+ dest[4 * x + 1] =
+ static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9));
+ dest[4 * x + 2] =
+ static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2));
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadRGBA8ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+#if defined(ANGLE_USE_SSE)
+ if (gl::supportsSSE2())
+ {
+ __m128i brMask = _mm_set1_epi32(0x00ff00ff);
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch,
+ outputDepthPitch);
+
+ size_t x = 0;
+
+ // Make output writes aligned
+ for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 15) != 0) && x < width; x++)
+ {
+ uint32_t rgba = source[x];
+ dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
+ }
+
+ for (; x + 3 < width; x += 4)
+ {
+ __m128i sourceData =
+ _mm_loadu_si128(reinterpret_cast<const __m128i *>(&source[x]));
+ // Mask out g and a, which don't change
+ __m128i gaComponents = _mm_andnot_si128(brMask, sourceData);
+ // Mask out b and r
+ __m128i brComponents = _mm_and_si128(sourceData, brMask);
+ // Swap b and r
+ __m128i brSwapped = _mm_shufflehi_epi16(
+ _mm_shufflelo_epi16(brComponents, _MM_SHUFFLE(2, 3, 0, 1)),
+ _MM_SHUFFLE(2, 3, 0, 1));
+ __m128i result = _mm_or_si128(gaComponents, brSwapped);
+ _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x]), result);
+ }
+
+ // Perform leftover writes
+ for (; x < width; x++)
+ {
+ uint32_t rgba = source[x];
+ dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
+ }
+ }
+ }
+
+ return;
+ }
+#endif
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint32_t rgba = source[x];
+ dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
+ }
+ }
+ }
+}
+
+void LoadRGBA8ToBGRA4(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint32_t rgba8 = source[x];
+ auto r4 = static_cast<uint16_t>((rgba8 & 0x000000FF) >> 4);
+ auto g4 = static_cast<uint16_t>((rgba8 & 0x0000FF00) >> 12);
+ auto b4 = static_cast<uint16_t>((rgba8 & 0x00FF0000) >> 20);
+ auto a4 = static_cast<uint16_t>((rgba8 & 0xFF000000) >> 28);
+ dest[x] = (a4 << 12) | (r4 << 8) | (g4 << 4) | b4;
+ }
+ }
+ }
+}
+
+void LoadRGBA4ToARGB4(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = ANGLE_ROTR16(source[x], 4);
+ }
+ }
+ }
+}
+
+void LoadRGBA4ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgba = source[x];
+ dest[4 * x + 0] =
+ static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4));
+ dest[4 * x + 1] =
+ static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8));
+ dest[4 * x + 2] =
+ static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12));
+ dest[4 * x + 3] =
+ static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0));
+ }
+ }
+ }
+}
+
+void LoadRGBA4ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgba = source[x];
+ dest[4 * x + 0] =
+ static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12));
+ dest[4 * x + 1] =
+ static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8));
+ dest[4 * x + 2] =
+ static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4));
+ dest[4 * x + 3] =
+ static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0));
+ }
+ }
+ }
+}
+
+void LoadBGRA4ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t bgra = source[x];
+ dest[4 * x + 0] =
+ static_cast<uint8_t>(((bgra & 0xF000) >> 8) | ((bgra & 0xF000) >> 12));
+ dest[4 * x + 1] =
+ static_cast<uint8_t>(((bgra & 0x0F00) >> 4) | ((bgra & 0x0F00) >> 8));
+ dest[4 * x + 2] =
+ static_cast<uint8_t>(((bgra & 0x00F0) << 0) | ((bgra & 0x00F0) >> 4));
+ dest[4 * x + 3] =
+ static_cast<uint8_t>(((bgra & 0x000F) << 4) | ((bgra & 0x000F) >> 0));
+ }
+ }
+ }
+}
+
+void LoadRGBA8ToBGR5A1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint32_t rgba8 = source[x];
+ auto r5 = static_cast<uint16_t>((rgba8 & 0x000000FF) >> 3);
+ auto g5 = static_cast<uint16_t>((rgba8 & 0x0000FF00) >> 11);
+ auto b5 = static_cast<uint16_t>((rgba8 & 0x00FF0000) >> 19);
+ auto a1 = static_cast<uint16_t>((rgba8 & 0xFF000000) >> 31);
+ dest[x] = (a1 << 15) | (r5 << 10) | (g5 << 5) | b5;
+ }
+ }
+ }
+}
+
+void LoadRGB10A2ToBGR5A1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const R10G10B10A2 *source =
+ priv::OffsetDataPointer<R10G10B10A2>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ R10G10B10A2 rgb10a2 = source[x];
+
+ uint16_t r5 = static_cast<uint16_t>(rgb10a2.R >> 5u);
+ uint16_t g5 = static_cast<uint16_t>(rgb10a2.G >> 5u);
+ uint16_t b5 = static_cast<uint16_t>(rgb10a2.B >> 5u);
+ uint16_t a1 = static_cast<uint16_t>(rgb10a2.A >> 1u);
+
+ dest[x] = (a1 << 15) | (r5 << 10) | (g5 << 5) | b5;
+ }
+ }
+ }
+}
+
+void LoadRGB5A1ToA1RGB5(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = ANGLE_ROTR16(source[x], 1);
+ }
+ }
+ }
+}
+
+void LoadRGB5A1ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgba = source[x];
+ dest[4 * x + 0] =
+ static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3));
+ dest[4 * x + 1] =
+ static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8));
+ dest[4 * x + 2] =
+ static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13));
+ dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0);
+ }
+ }
+ }
+}
+
+void LoadRGB5A1ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgba = source[x];
+ dest[4 * x + 0] =
+ static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13));
+ dest[4 * x + 1] =
+ static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8));
+ dest[4 * x + 2] =
+ static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3));
+ dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0);
+ }
+ }
+ }
+}
+
+void LoadBGR5A1ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t bgra = source[x];
+ dest[4 * x + 0] =
+ static_cast<uint8_t>(((bgra & 0xF800) >> 8) | ((bgra & 0xF800) >> 13));
+ dest[4 * x + 1] =
+ static_cast<uint8_t>(((bgra & 0x07C0) >> 3) | ((bgra & 0x07C0) >> 8));
+ dest[4 * x + 2] =
+ static_cast<uint8_t>(((bgra & 0x003E) << 2) | ((bgra & 0x003E) >> 3));
+ dest[4 * x + 3] = static_cast<uint8_t>((bgra & 0x0001) ? 0xFF : 0);
+ }
+ }
+ }
+}
+
+void LoadRGB10A2ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint32_t rgba = source[x];
+ dest[4 * x + 0] = static_cast<uint8_t>((rgba & 0x000003FF) >> 2);
+ dest[4 * x + 1] = static_cast<uint8_t>((rgba & 0x000FFC00) >> 12);
+ dest[4 * x + 2] = static_cast<uint8_t>((rgba & 0x3FF00000) >> 22);
+ dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0xC0000000) >> 30) * 0x55);
+ }
+ }
+ }
+}
+
+void LoadRGB16FToRGB9E5(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = gl::convertRGBFloatsTo999E5(gl::float16ToFloat32(source[x * 3 + 0]),
+ gl::float16ToFloat32(source[x * 3 + 1]),
+ gl::float16ToFloat32(source[x * 3 + 2]));
+ }
+ }
+ }
+}
+
+void LoadRGB32FToRGB9E5(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source =
+ priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = gl::convertRGBFloatsTo999E5(source[x * 3 + 0], source[x * 3 + 1],
+ source[x * 3 + 2]);
+ }
+ }
+ }
+}
+
+void LoadRGB16FToRG11B10F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 0])) << 0) |
+ (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 1])) << 11) |
+ (gl::float32ToFloat10(gl::float16ToFloat32(source[x * 3 + 2])) << 22);
+ }
+ }
+ }
+}
+
+void LoadRGB32FToRG11B10F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source =
+ priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = (gl::float32ToFloat11(source[x * 3 + 0]) << 0) |
+ (gl::float32ToFloat11(source[x * 3 + 1]) << 11) |
+ (gl::float32ToFloat10(source[x * 3 + 2]) << 22);
+ }
+ }
+ }
+}
+
+void LoadG8R24ToR24G8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint32_t d = source[x] >> 8;
+ uint8_t s = source[x] & 0xFF;
+ dest[x] = d | (s << 24);
+ }
+ }
+ }
+}
+
+void LoadD32FToD32F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source =
+ priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ float *dest =
+ priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = gl::clamp01(source[x]);
+ }
+ }
+ }
+}
+
+void LoadD32FS8X24ToD32FS8X24(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *sourceDepth =
+ priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ const uint32_t *sourceStencil =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch) + 1;
+ float *destDepth =
+ priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+ uint32_t *destStencil =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch) +
+ 1;
+ for (size_t x = 0; x < width; x++)
+ {
+ destDepth[x * 2] = gl::clamp01(sourceDepth[x * 2]);
+ destStencil[x * 2] = sourceStencil[x * 2] & 0xFF000000;
+ }
+ }
+ }
+}
+
+void LoadRGB32FToRGBA16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source =
+ priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x * 4 + 0] = gl::float32ToFloat16(source[x * 3 + 0]);
+ dest[x * 4 + 1] = gl::float32ToFloat16(source[x * 3 + 1]);
+ dest[x * 4 + 2] = gl::float32ToFloat16(source[x * 3 + 2]);
+ dest[x * 4 + 3] = gl::Float16One;
+ }
+ }
+ }
+}
+
+void LoadR32ToR16(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = source[x] >> 16;
+ }
+ }
+ }
+}
+
+void LoadR32ToR24G8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = source[x] >> 8;
+ }
+ }
+ }
+}
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/image_util/loadimage.h b/src/3rdparty/angle/src/image_util/loadimage.h
new file mode 100644
index 0000000000..3e8aac79c2
--- /dev/null
+++ b/src/3rdparty/angle/src/image_util/loadimage.h
@@ -0,0 +1,658 @@
+//
+// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// loadimage.h: Defines image loading functions
+
+#ifndef IMAGEUTIL_LOADIMAGE_H_
+#define IMAGEUTIL_LOADIMAGE_H_
+
+#include <stddef.h>
+#include <stdint.h>
+
+namespace angle
+{
+
+void LoadA8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadA8ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadA32FToRGBA32F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadA16FToRGBA16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadL8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadL8ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadL32FToRGBA32F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadL16FToRGBA16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadLA8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadLA8ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadLA32FToRGBA32F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadLA16FToRGBA16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB8ToBGR565(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB565ToBGR565(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB8ToBGRX8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRG8ToBGRX8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadR8ToBGRX8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadR5G6B5ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadR5G6B5ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGBA8ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGBA8ToBGRA4(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGBA4ToARGB4(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGBA4ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGBA4ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadBGRA4ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGBA8ToBGR5A1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB10A2ToBGR5A1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB5A1ToA1RGB5(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB5A1ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB5A1ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadBGR5A1ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB10A2ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB16FToRGB9E5(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB32FToRGB9E5(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB16FToRG11B10F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB32FToRG11B10F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadG8R24ToR24G8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadD32FToD32F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadD32FS8X24ToD32FS8X24(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+template <typename type, size_t componentCount>
+inline void LoadToNative(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+template <typename type, uint32_t fourthComponentBits>
+inline void LoadToNative3To4(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+template <size_t componentCount>
+inline void Load32FTo16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB32FToRGBA16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+template <size_t blockWidth, size_t blockHeight, size_t blockSize>
+inline void LoadCompressedToNative(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadR32ToR16(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+template <typename type,
+ uint32_t firstBits,
+ uint32_t secondBits,
+ uint32_t thirdBits,
+ uint32_t fourthBits>
+inline void Initialize4ComponentData(size_t width,
+ size_t height,
+ size_t depth,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadR32ToR24G8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC1RGB8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC1RGB8ToBC1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadEACR11ToR8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadEACR11SToR8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadEACRG11ToRG8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadEACRG11SToRG8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC2RGB8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC2RGB8ToBC1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC2SRGB8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC2SRGB8ToBC1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC2RGB8A1ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC2RGB8A1ToBC1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC2SRGB8A1ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC2SRGB8A1ToBC1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC2RGBA8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC2SRGBA8ToSRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+} // namespace angle
+
+#include "loadimage.inl"
+
+#endif // IMAGEUTIL_LOADIMAGE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage.inl b/src/3rdparty/angle/src/image_util/loadimage.inl
index 920e667db1..b8d590ca1b 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage.inl
+++ b/src/3rdparty/angle/src/image_util/loadimage.inl
@@ -6,7 +6,12 @@
#include "common/mathutil.h"
-namespace rx
+#include <string.h>
+
+namespace angle
+{
+
+namespace priv
{
template <typename T>
@@ -21,6 +26,8 @@ inline const T *OffsetDataPointer(const uint8_t *data, size_t y, size_t z, size_
return reinterpret_cast<const T*>(data + (y * rowPitch) + (z * depthPitch));
}
+} // namespace priv
+
template <typename type, size_t componentCount>
inline void LoadToNative(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
@@ -39,8 +46,8 @@ inline void LoadToNative(size_t width, size_t height, size_t depth,
{
for (size_t z = 0; z < depth; z++)
{
- const type *source = OffsetDataPointer<type>(input, 0, z, inputRowPitch, inputDepthPitch);
- type *dest = OffsetDataPointer<type>(output, 0, z, outputRowPitch, outputDepthPitch);
+ const type *source = priv::OffsetDataPointer<type>(input, 0, z, inputRowPitch, inputDepthPitch);
+ type *dest = priv::OffsetDataPointer<type>(output, 0, z, outputRowPitch, outputDepthPitch);
memcpy(dest, source, layerSize);
}
@@ -51,8 +58,8 @@ inline void LoadToNative(size_t width, size_t height, size_t depth,
{
for (size_t y = 0; y < height; y++)
{
- const type *source = OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
- type *dest = OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
+ const type *source = priv::OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
+ type *dest = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
memcpy(dest, source, width * sizeof(type) * componentCount);
}
}
@@ -70,8 +77,8 @@ inline void LoadToNative3To4(size_t width, size_t height, size_t depth,
{
for (size_t y = 0; y < height; y++)
{
- const type *source = OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
- type *dest = OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
+ const type *source = priv::OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
+ type *dest = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
dest[x * 4 + 0] = source[x * 3 + 0];
@@ -94,8 +101,8 @@ inline void Load32FTo16F(size_t width, size_t height, size_t depth,
{
for (size_t y = 0; y < height; y++)
{
- const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ const float *source = priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest = priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < elementWidth; x++)
{
@@ -117,8 +124,8 @@ inline void LoadCompressedToNative(size_t width, size_t height, size_t depth,
{
for (size_t y = 0; y < rows; ++y)
{
- const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ const uint8_t *source = priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
memcpy(dest, source, columns * blockSize);
}
}
@@ -140,7 +147,7 @@ inline void Initialize4ComponentData(size_t width, size_t height, size_t depth,
{
for (size_t y = 0; y < height; y++)
{
- type *destRow = OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
+ type *destRow = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x++)
{
type* destPixel = destRow + x * 4;
@@ -153,4 +160,4 @@ inline void Initialize4ComponentData(size_t width, size_t height, size_t depth,
}
}
-}
+} // namespace angle
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage_etc.cpp b/src/3rdparty/angle/src/image_util/loadimage_etc.cpp
index 26a3b32ce0..67f73837c0 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage_etc.cpp
+++ b/src/3rdparty/angle/src/image_util/loadimage_etc.cpp
@@ -6,18 +6,22 @@
// loadimage_etc.cpp: Decodes ETC and EAC encoded textures.
-#include "libANGLE/renderer/d3d/loadimage_etc.h"
+#include "image_util/loadimage.h"
-#include "libANGLE/renderer/d3d/loadimage.h"
-#include "libANGLE/renderer/d3d/imageformats.h"
+#include "common/mathutil.h"
-namespace rx
+#include "image_util/imageformats.h"
+
+namespace angle
{
namespace
{
+
+using IntensityModifier = const int[4];
+
// Table 3.17.2 sorted according to table 3.17.3
// clang-format off
-static const int intensityModifierDefault[][4] =
+static IntensityModifier intensityModifierDefault[] =
{
{ 2, 8, -2, -8 },
{ 5, 17, -5, -17 },
@@ -32,7 +36,7 @@ static const int intensityModifierDefault[][4] =
// Table C.12, intensity modifier for non opaque punchthrough alpha
// clang-format off
-static const int intensityModifierNonOpaque[][4] =
+static IntensityModifier intensityModifierNonOpaque[] =
{
{ 0, 8, 0, -8 },
{ 0, 17, 0, -17 },
@@ -45,13 +49,7 @@ static const int intensityModifierNonOpaque[][4] =
};
// clang-format on
-// Table C.7, mapping from pixel index values to modifier value orders
-// clang-format off
-static const int valueMappingTable[] =
-{
- 2, 3, 1, 0
-};
-// clang-format on
+static const int kNumPixelsInBlock = 16;
struct ETC2Block
{
@@ -101,7 +99,7 @@ struct ETC2Block
const auto &block = u.idht.mode.idm.colors.diff;
int r = (block.R + block.dR);
int g = (block.G + block.dG);
- int b = (block.B + block.dB);
+ int b = (block.B + block.dB);
if (r < 0 || r > 31)
{
decodeTBlock(dest, x, y, w, h, destRowPitch, alphaValues,
@@ -146,7 +144,7 @@ struct ETC2Block
const auto &block = u.idht.mode.idm.colors.diff;
int r = (block.R + block.dR);
int g = (block.G + block.dG);
- int b = (block.B + block.dB);
+ int b = (block.B + block.dB);
if (r < 0 || r > 31)
{
transcodeTBlockToBC1(dest, x, y, w, h, alphaValues, nonOpaquePunchThroughAlpha);
@@ -173,18 +171,15 @@ struct ETC2Block
}
private:
- union
- {
+ union {
// Individual, differential, H and T modes
struct
{
- union
- {
+ union {
// Individual and differential modes
struct
{
- union
- {
+ union {
struct // Individual colors
{
unsigned char R2 : 4;
@@ -294,8 +289,7 @@ struct ETC2Block
// Single channel block
struct
{
- union
- {
+ union {
unsigned char us;
signed char s;
} base_codeword;
@@ -369,7 +363,7 @@ struct ETC2Block
int b1 = extend_4to8bits(block.B1);
int r2 = extend_4to8bits(block.R2);
int g2 = extend_4to8bits(block.G2);
- int b2 = extend_4to8bits(block.B2);
+ int b2 = extend_4to8bits(block.B2);
decodeIndividualOrDifferentialBlock(dest, x, y, w, h, destRowPitch, r1, g1, b1, r2, g2, b2,
alphaValues, nonOpaquePunchThroughAlpha);
}
@@ -389,7 +383,7 @@ struct ETC2Block
int r1 = extend_5to8bits(block.R);
int r2 = extend_5to8bits(block.R + block.dR);
int g2 = extend_5to8bits(block.G + block.dG);
- int b2 = extend_5to8bits(block.B + block.dB);
+ int b2 = extend_5to8bits(block.B + block.dB);
decodeIndividualOrDifferentialBlock(dest, x, y, w, h, destRowPitch, r1, g1, b1, r2, g2, b2,
alphaValues, nonOpaquePunchThroughAlpha);
}
@@ -409,7 +403,7 @@ struct ETC2Block
const uint8_t alphaValues[4][4],
bool nonOpaquePunchThroughAlpha) const
{
- const auto intensityModifier =
+ const IntensityModifier *intensityModifier =
nonOpaquePunchThroughAlpha ? intensityModifierNonOpaque : intensityModifierDefault;
R8G8B8A8 subblockColors0[4];
@@ -537,8 +531,9 @@ struct ETC2Block
int b2 = extend_4to8bits(block.HB2);
static const int distance[8] = {3, 6, 11, 16, 23, 32, 41, 64};
- const int d = distance[(block.Hda << 2) | (block.Hdb << 1) |
- ((r1 << 16 | g1 << 8 | b1) >= (r2 << 16 | g2 << 8 | b2) ? 1 : 0)];
+ const int orderingTrickBit =
+ ((r1 << 16 | g1 << 8 | b1) >= (r2 << 16 | g2 << 8 | b2) ? 1 : 0);
+ const int d = distance[(block.Hda << 2) | (block.Hdb << 1) | orderingTrickBit];
const R8G8B8A8 paintColors[4] = {
createRGBA(r1 + d, g1 + d, b1 + d), createRGBA(r1 - d, g1 - d, b1 - d),
@@ -607,7 +602,7 @@ struct ETC2Block
size_t bitIndex = x * 4 + y;
size_t bitOffset = bitIndex & 7;
size_t lsb = (u.idht.pixelIndexLSB[1 - (bitIndex >> 3)] >> bitOffset) & 1;
- size_t msb = (u.idht.pixelIndexMSB[1 - (bitIndex >> 3)] >> bitOffset) & 1;
+ size_t msb = (u.idht.pixelIndexMSB[1 - (bitIndex >> 3)] >> bitOffset) & 1;
return (msb << 1) | lsb;
}
@@ -640,10 +635,13 @@ struct ETC2Block
(static_cast<uint16_t>(rgba.B >> 3) << 0);
}
- uint32_t matchBC1Bits(const R8G8B8A8 *rgba,
+ uint32_t matchBC1Bits(const int *pixelIndices,
+ const int *pixelIndexCounts,
+ const R8G8B8A8 *subblockColors,
+ size_t numColors,
const R8G8B8A8 &minColor,
const R8G8B8A8 &maxColor,
- bool opaque) const
+ bool nonOpaquePunchThroughAlpha) const
{
// Project each pixel on the (maxColor, minColor) line to decide which
// BC1 code to assign to it.
@@ -664,102 +662,127 @@ struct ETC2Block
decodedColors[i][2] * direction[2];
}
- uint32_t bits = 0;
- if (opaque)
+ ASSERT(numColors <= kNumPixelsInBlock);
+
+ int encodedColors[kNumPixelsInBlock];
+ if (nonOpaquePunchThroughAlpha)
{
- for (int i = 15; i >= 0; i--)
+ for (size_t i = 0; i < numColors; i++)
{
- // In opaque mode, the code is from 0 to 3.
-
- bits <<= 2;
- const int dot =
- rgba[i].R * direction[0] + rgba[i].G * direction[1] + rgba[i].B * direction[2];
- const int factor = gl::clamp(
- static_cast<int>(
- (static_cast<float>(dot - stops[1]) / (stops[0] - stops[1])) * 3 + 0.5f),
- 0, 3);
- switch (factor)
+ const int count = pixelIndexCounts[i];
+ if (count > 0)
{
- case 0:
- bits |= 1;
- break;
- case 1:
- bits |= 3;
- break;
- case 2:
- bits |= 2;
- break;
- case 3:
- default:
- bits |= 0;
- break;
+ // In non-opaque mode, 3 is for tranparent pixels.
+
+ if (0 == subblockColors[i].A)
+ {
+ encodedColors[i] = 3;
+ }
+ else
+ {
+ const R8G8B8A8 &pixel = subblockColors[i];
+ const int dot = pixel.R * direction[0] + pixel.G * direction[1] +
+ pixel.B * direction[2];
+ const int factor = gl::clamp(
+ static_cast<int>(
+ (static_cast<float>(dot - stops[1]) / (stops[0] - stops[1])) * 2 +
+ 0.5f),
+ 0, 2);
+ switch (factor)
+ {
+ case 0:
+ encodedColors[i] = 0;
+ break;
+ case 1:
+ encodedColors[i] = 2;
+ break;
+ case 2:
+ default:
+ encodedColors[i] = 1;
+ break;
+ }
+ }
}
}
}
else
{
- for (int i = 15; i >= 0; i--)
+ for (size_t i = 0; i < numColors; i++)
{
- // In non-opaque mode, 3 is for tranparent pixels.
-
- bits <<= 2;
- if (0 == rgba[i].A)
+ const int count = pixelIndexCounts[i];
+ if (count > 0)
{
- bits |= 3;
- }
- else
- {
- const int dot = rgba[i].R * direction[0] + rgba[i].G * direction[1] +
- rgba[i].B * direction[2];
+ // In opaque mode, the code is from 0 to 3.
+
+ const R8G8B8A8 &pixel = subblockColors[i];
+ const int dot =
+ pixel.R * direction[0] + pixel.G * direction[1] + pixel.B * direction[2];
const int factor = gl::clamp(
static_cast<int>(
- (static_cast<float>(dot - stops[1]) / (stops[0] - stops[1])) * 2 +
+ (static_cast<float>(dot - stops[1]) / (stops[0] - stops[1])) * 3 +
0.5f),
- 0, 2);
+ 0, 3);
switch (factor)
{
case 0:
- bits |= 0;
+ encodedColors[i] = 1;
break;
case 1:
- bits |= 2;
+ encodedColors[i] = 3;
break;
case 2:
+ encodedColors[i] = 2;
+ break;
+ case 3:
default:
- bits |= 1;
+ encodedColors[i] = 0;
break;
}
}
}
}
+ uint32_t bits = 0;
+ for (int i = kNumPixelsInBlock - 1; i >= 0; i--)
+ {
+ bits <<= 2;
+ bits |= encodedColors[pixelIndices[i]];
+ }
+
return bits;
}
void packBC1(void *bc1,
- const R8G8B8A8 *rgba,
- R8G8B8A8 &minColor,
- R8G8B8A8 &maxColor,
- bool opaque) const
+ const int *pixelIndices,
+ const int *pixelIndexCounts,
+ const R8G8B8A8 *subblockColors,
+ size_t numColors,
+ int minColorIndex,
+ int maxColorIndex,
+ bool nonOpaquePunchThroughAlpha) const
{
+ const R8G8B8A8 &minColor = subblockColors[minColorIndex];
+ const R8G8B8A8 &maxColor = subblockColors[maxColorIndex];
+
uint32_t bits;
uint16_t max16 = RGB8ToRGB565(maxColor);
uint16_t min16 = RGB8ToRGB565(minColor);
if (max16 != min16)
{
// Find the best BC1 code for each pixel
- bits = matchBC1Bits(rgba, minColor, maxColor, opaque);
+ bits = matchBC1Bits(pixelIndices, pixelIndexCounts, subblockColors, numColors, minColor,
+ maxColor, nonOpaquePunchThroughAlpha);
}
else
{
// Same colors, BC1 index 0 is the color in both opaque and transparent mode
bits = 0;
// BC1 index 3 is transparent
- if (!opaque)
+ if (nonOpaquePunchThroughAlpha)
{
- for (int i = 0; i < 16; i++)
+ for (int i = 0; i < kNumPixelsInBlock; i++)
{
- if (0 == rgba[i].A)
+ if (0 == subblockColors[pixelIndices[i]].A)
{
bits |= (3 << (i * 2));
}
@@ -772,15 +795,7 @@ struct ETC2Block
std::swap(max16, min16);
uint32_t xorMask = 0;
- if (opaque)
- {
- // In opaque mode switching the two colors is doing the
- // following code swaps: 0 <-> 1 and 2 <-> 3. This is
- // equivalent to flipping the first bit of each code
- // (5 = 0b0101)
- xorMask = 0x55555555;
- }
- else
+ if (nonOpaquePunchThroughAlpha)
{
// In transparent mode switching the colors is doing the
// following code swap: 0 <-> 1. 0xA selects the second bit of
@@ -790,6 +805,14 @@ struct ETC2Block
// 0 or 1.
xorMask = ~((bits >> 1) | 0xAAAAAAAA);
}
+ else
+ {
+ // In opaque mode switching the two colors is doing the
+ // following code swaps: 0 <-> 1 and 2 <-> 3. This is
+ // equivalent to flipping the first bit of each code
+ // (5 = 0b0101)
+ xorMask = 0x55555555;
+ }
bits ^= xorMask;
}
@@ -802,15 +825,15 @@ struct ETC2Block
// Encode the opaqueness in the order of the two BC1 colors
BC1Block *dest = reinterpret_cast<BC1Block *>(bc1);
- if (opaque)
+ if (nonOpaquePunchThroughAlpha)
{
- dest->color0 = max16;
- dest->color1 = min16;
+ dest->color0 = min16;
+ dest->color1 = max16;
}
else
{
- dest->color0 = min16;
- dest->color1 = max16;
+ dest->color0 = max16;
+ dest->color1 = min16;
}
dest->bits = bits;
}
@@ -829,7 +852,7 @@ struct ETC2Block
int b1 = extend_4to8bits(block.B1);
int r2 = extend_4to8bits(block.R2);
int g2 = extend_4to8bits(block.G2);
- int b2 = extend_4to8bits(block.B2);
+ int b2 = extend_4to8bits(block.B2);
transcodeIndividualOrDifferentialBlockToBC1(dest, x, y, w, h, r1, g1, b1, r2, g2, b2,
alphaValues, nonOpaquePunchThroughAlpha);
}
@@ -848,51 +871,182 @@ struct ETC2Block
int r1 = extend_5to8bits(block.R);
int r2 = extend_5to8bits(block.R + block.dR);
int g2 = extend_5to8bits(block.G + block.dG);
- int b2 = extend_5to8bits(block.B + block.dB);
+ int b2 = extend_5to8bits(block.B + block.dB);
transcodeIndividualOrDifferentialBlockToBC1(dest, x, y, w, h, r1, g1, b1, r2, g2, b2,
alphaValues, nonOpaquePunchThroughAlpha);
}
- void decodeSubblock(R8G8B8A8 *rgbaBlock,
- size_t pixelRange[2][2],
- size_t x,
- size_t y,
- size_t w,
- size_t h,
- const uint8_t alphaValues[4][4],
- bool flipbit,
- size_t subblockIdx,
- const R8G8B8A8 subblockColors[2][4]) const
+ void extractPixelIndices(int *pixelIndices,
+ int *pixelIndicesCounts,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ bool flipbit,
+ size_t subblockIdx) const
{
size_t dxBegin = 0;
size_t dxEnd = 4;
size_t dyBegin = subblockIdx * 2;
- size_t dyEnd = dyBegin + 2;
+ size_t dyEnd = dyBegin + 2;
if (!flipbit)
{
std::swap(dxBegin, dyBegin);
std::swap(dxEnd, dyEnd);
}
- for (size_t j = dyBegin; j < dyEnd && (y + j) < h; j++)
+ for (size_t j = dyBegin; j < dyEnd; j++)
{
- R8G8B8A8 *row = &rgbaBlock[j * 4];
- for (size_t i = dxBegin; i < dxEnd && (x + i) < w; i++)
+ int *row = &pixelIndices[j * 4];
+ for (size_t i = dxBegin; i < dxEnd; i++)
{
- const size_t pixelIndex = getIndex(i, j);
- if (valueMappingTable[pixelIndex] < valueMappingTable[pixelRange[subblockIdx][0]])
+ const size_t pixelIndex = subblockIdx * 4 + getIndex(i, j);
+ row[i] = static_cast<int>(pixelIndex);
+ pixelIndicesCounts[pixelIndex]++;
+ }
+ }
+ }
+
+ void selectEndPointPCA(const int *pixelIndexCounts,
+ const R8G8B8A8 *subblockColors,
+ size_t numColors,
+ int *minColorIndex,
+ int *maxColorIndex) const
+ {
+ // determine color distribution
+ int mu[3], min[3], max[3];
+ for (int ch = 0; ch < 3; ch++)
+ {
+ int muv = 0;
+ int minv = 255;
+ int maxv = 0;
+ for (size_t i = 0; i < numColors; i++)
+ {
+ const int count = pixelIndexCounts[i];
+ if (count > 0)
{
- pixelRange[subblockIdx][0] = pixelIndex;
+ const auto &pixel = subblockColors[i];
+ if (pixel.A > 0)
+ {
+ // Non-transparent pixels
+ muv += (&pixel.R)[ch] * count;
+ minv = std::min<int>(minv, (&pixel.R)[ch]);
+ maxv = std::max<int>(maxv, (&pixel.R)[ch]);
+ }
}
- if (valueMappingTable[pixelIndex] > valueMappingTable[pixelRange[subblockIdx][1]])
+ }
+
+ mu[ch] = (muv + kNumPixelsInBlock / 2) / kNumPixelsInBlock;
+ min[ch] = minv;
+ max[ch] = maxv;
+ }
+
+ // determine covariance matrix
+ int cov[6] = {0, 0, 0, 0, 0, 0};
+ for (size_t i = 0; i < numColors; i++)
+ {
+ const int count = pixelIndexCounts[i];
+ if (count > 0)
+ {
+ const auto &pixel = subblockColors[i];
+ if (pixel.A > 0)
{
- pixelRange[subblockIdx][1] = pixelIndex;
+ int r = pixel.R - mu[0];
+ int g = pixel.G - mu[1];
+ int b = pixel.B - mu[2];
+
+ cov[0] += r * r * count;
+ cov[1] += r * g * count;
+ cov[2] += r * b * count;
+ cov[3] += g * g * count;
+ cov[4] += g * b * count;
+ cov[5] += b * b * count;
}
+ }
+ }
- row[i] = subblockColors[subblockIdx][pixelIndex];
- row[i].A = alphaValues[j][i];
+ // Power iteration algorithm to get the eigenvalues and eigenvector
+
+ // Starts with diagonal vector
+ float vfr = static_cast<float>(max[0] - min[0]);
+ float vfg = static_cast<float>(max[1] - min[1]);
+ float vfb = static_cast<float>(max[2] - min[2]);
+ float eigenvalue;
+
+ static const size_t kPowerIterations = 4;
+ for (size_t i = 0; i < kPowerIterations; i++)
+ {
+ float r = vfr * cov[0] + vfg * cov[1] + vfb * cov[2];
+ float g = vfr * cov[1] + vfg * cov[3] + vfb * cov[4];
+ float b = vfr * cov[2] + vfg * cov[4] + vfb * cov[5];
+
+ vfr = r;
+ vfg = g;
+ vfb = b;
+
+ eigenvalue = sqrt(r * r + g * g + b * b);
+ if (eigenvalue > 0)
+ {
+ float invNorm = 1.0f / eigenvalue;
+ vfr *= invNorm;
+ vfg *= invNorm;
+ vfb *= invNorm;
+ }
+ }
+
+ int vr, vg, vb;
+
+ static const float kDefaultLuminanceThreshold = 4.0f * 255;
+ static const float kQuantizeRange = 512.0f;
+ if (eigenvalue < kDefaultLuminanceThreshold) // too small, default to luminance
+ {
+ // Luminance weights defined by ITU-R Recommendation BT.601, scaled by 1000
+ vr = 299;
+ vg = 587;
+ vb = 114;
+ }
+ else
+ {
+ // From the eigenvalue and eigenvector, choose the axis to project
+ // colors on. When projecting colors we want to do integer computations
+ // for speed, so we normalize the eigenvector to the [0, 512] range.
+ float magn = std::max(std::max(std::abs(vfr), std::abs(vfg)), std::abs(vfb));
+ magn = kQuantizeRange / magn;
+ vr = static_cast<int>(vfr * magn);
+ vg = static_cast<int>(vfg * magn);
+ vb = static_cast<int>(vfb * magn);
+ }
+
+ // Pick colors at extreme points
+ int minD = INT_MAX;
+ int maxD = 0;
+ size_t minIndex = 0;
+ size_t maxIndex = 0;
+ for (size_t i = 0; i < numColors; i++)
+ {
+ const int count = pixelIndexCounts[i];
+ if (count > 0)
+ {
+ const auto &pixel = subblockColors[i];
+ if (pixel.A > 0)
+ {
+ int dot = pixel.R * vr + pixel.G * vg + pixel.B * vb;
+ if (dot < minD)
+ {
+ minD = dot;
+ minIndex = i;
+ }
+ if (dot > maxD)
+ {
+ maxD = dot;
+ maxIndex = i;
+ }
+ }
}
}
+
+ *minColorIndex = static_cast<int>(minIndex);
+ *maxColorIndex = static_cast<int>(maxIndex);
}
void transcodeIndividualOrDifferentialBlockToBC1(uint8_t *dest,
@@ -912,76 +1066,63 @@ struct ETC2Block
// A BC1 block has 2 endpoints, pixels is encoded as linear
// interpolations of them. A ETC1/ETC2 individual or differential block
// has 2 subblocks. Each subblock has one color and a modifier. We
- // compute the max intensity and min intensity pixel values to use as
+ // select axis by principal component analysis (PCA) to use as
// our two BC1 endpoints and then map pixels to BC1 by projecting on the
// line between the two endpoints and choosing the right fraction.
- //
- // In the future, we have 2 potential improvements to this algorithm.
- // 1. We don't actually need to decode ETC blocks to RGBs. Instead,
- // the subblock colors and pixel indices alreay contains enough
- // information for transcode. A direct mapping would be more
- // efficient here.
- // 2. Currently the BC1 endpoints come from the max and min intensity
- // of ETC colors. A principal component analysis (PCA) on them might
- // give us better quality results, with limited costs
-
- const auto intensityModifier =
+
+ // The goal of this algorithm is make it faster than decode ETC to RGBs
+ // and then encode to BC. To achieve this, we only extract subblock
+ // colors, pixel indices, and counts of each pixel indices from ETC.
+ // With those information, we can only encode used subblock colors
+ // to BC1, and copy the bits to the right pixels.
+ // Fully decode and encode need to process 16 RGBA pixels. With this
+ // algorithm, it's 8 pixels at maximum for a individual or
+ // differential block. Saves us bandwidth and computations.
+
+ static const size_t kNumColors = 8;
+
+ const IntensityModifier *intensityModifier =
nonOpaquePunchThroughAlpha ? intensityModifierNonOpaque : intensityModifierDefault;
// Compute the colors that pixels can have in each subblock both for
// the decoding of the RGBA data and BC1 encoding
- R8G8B8A8 subblockColors[2][4];
+ R8G8B8A8 subblockColors[kNumColors];
for (size_t modifierIdx = 0; modifierIdx < 4; modifierIdx++)
{
- const int i1 = intensityModifier[u.idht.mode.idm.cw1][modifierIdx];
- subblockColors[0][modifierIdx] = createRGBA(r1 + i1, g1 + i1, b1 + i1);
+ if (nonOpaquePunchThroughAlpha && (modifierIdx == 2))
+ {
+ // In ETC opaque punch through formats, individual and
+ // differential blocks take index 2 as transparent pixel.
+ // Thus we don't need to compute its color, just assign it
+ // as black.
+ subblockColors[modifierIdx] = createRGBA(0, 0, 0, 0);
+ subblockColors[4 + modifierIdx] = createRGBA(0, 0, 0, 0);
+ }
+ else
+ {
+ const int i1 = intensityModifier[u.idht.mode.idm.cw1][modifierIdx];
+ subblockColors[modifierIdx] = createRGBA(r1 + i1, g1 + i1, b1 + i1);
- const int i2 = intensityModifier[u.idht.mode.idm.cw2][modifierIdx];
- subblockColors[1][modifierIdx] = createRGBA(r2 + i2, g2 + i2, b2 + i2);
+ const int i2 = intensityModifier[u.idht.mode.idm.cw2][modifierIdx];
+ subblockColors[4 + modifierIdx] = createRGBA(r2 + i2, g2 + i2, b2 + i2);
+ }
}
- // 1 and 3 are the argmax and argmin of valueMappingTable
- size_t pixelRange[2][2] = {{1, 3}, {1, 3}};
- R8G8B8A8 rgbaBlock[16];
- // Decode the block in rgbaBlock and store the inverse valueTableMapping
- // of {min(modifier index), max(modifier index)}
+ int pixelIndices[kNumPixelsInBlock];
+ int pixelIndexCounts[kNumColors] = {0};
+ // Extract pixel indices from a ETC block.
for (size_t blockIdx = 0; blockIdx < 2; blockIdx++)
{
- decodeSubblock(rgbaBlock, pixelRange, x, y, w, h, alphaValues, u.idht.mode.idm.flipbit,
- blockIdx, subblockColors);
- }
- if (nonOpaquePunchThroughAlpha)
- {
- decodePunchThroughAlphaBlock(reinterpret_cast<uint8_t *>(rgbaBlock), x, y, w, h,
- sizeof(R8G8B8A8) * 4);
- }
-
- // Get the "min" and "max" pixel colors that have been used.
- R8G8B8A8 minColor;
- const R8G8B8A8 &minColor0 = subblockColors[0][pixelRange[0][0]];
- const R8G8B8A8 &minColor1 = subblockColors[1][pixelRange[1][0]];
- if (minColor0.R + minColor0.G + minColor0.B < minColor1.R + minColor1.G + minColor1.B)
- {
- minColor = minColor0;
- }
- else
- {
- minColor = minColor1;
+ extractPixelIndices(pixelIndices, pixelIndexCounts, x, y, w, h, u.idht.mode.idm.flipbit,
+ blockIdx);
}
- R8G8B8A8 maxColor;
- const R8G8B8A8 &maxColor0 = subblockColors[0][pixelRange[0][1]];
- const R8G8B8A8 &maxColor1 = subblockColors[1][pixelRange[1][1]];
- if (maxColor0.R + maxColor0.G + maxColor0.B < maxColor1.R + maxColor1.G + maxColor1.B)
- {
- maxColor = maxColor1;
- }
- else
- {
- maxColor = maxColor0;
- }
+ int minColorIndex, maxColorIndex;
+ selectEndPointPCA(pixelIndexCounts, subblockColors, kNumColors, &minColorIndex,
+ &maxColorIndex);
- packBC1(dest, rgbaBlock, minColor, maxColor, !nonOpaquePunchThroughAlpha);
+ packBC1(dest, pixelIndices, pixelIndexCounts, subblockColors, kNumColors, minColorIndex,
+ maxColorIndex, nonOpaquePunchThroughAlpha);
}
void transcodeTBlockToBC1(uint8_t *dest,
@@ -992,8 +1133,48 @@ struct ETC2Block
const uint8_t alphaValues[4][4],
bool nonOpaquePunchThroughAlpha) const
{
- // TODO (mgong): Will be implemented soon
- UNIMPLEMENTED();
+ static const size_t kNumColors = 4;
+
+ // Table C.8, distance index for T and H modes
+ const auto &block = u.idht.mode.tm;
+
+ int r1 = extend_4to8bits(block.TR1a << 2 | block.TR1b);
+ int g1 = extend_4to8bits(block.TG1);
+ int b1 = extend_4to8bits(block.TB1);
+ int r2 = extend_4to8bits(block.TR2);
+ int g2 = extend_4to8bits(block.TG2);
+ int b2 = extend_4to8bits(block.TB2);
+
+ static int distance[8] = {3, 6, 11, 16, 23, 32, 41, 64};
+ const int d = distance[block.Tda << 1 | block.Tdb];
+
+ // In ETC opaque punch through formats, index == 2 means transparent pixel.
+ // Thus we don't need to compute its color, just assign it as black.
+ const R8G8B8A8 paintColors[kNumColors] = {
+ createRGBA(r1, g1, b1), createRGBA(r2 + d, g2 + d, b2 + d),
+ nonOpaquePunchThroughAlpha ? createRGBA(0, 0, 0, 0) : createRGBA(r2, g2, b2),
+ createRGBA(r2 - d, g2 - d, b2 - d),
+ };
+
+ int pixelIndices[kNumPixelsInBlock];
+ int pixelIndexCounts[kNumColors] = {0};
+ for (size_t j = 0; j < 4; j++)
+ {
+ int *row = &pixelIndices[j * 4];
+ for (size_t i = 0; i < 4; i++)
+ {
+ const size_t pixelIndex = getIndex(i, j);
+ row[i] = static_cast<int>(pixelIndex);
+ pixelIndexCounts[pixelIndex]++;
+ }
+ }
+
+ int minColorIndex, maxColorIndex;
+ selectEndPointPCA(pixelIndexCounts, paintColors, kNumColors, &minColorIndex,
+ &maxColorIndex);
+
+ packBC1(dest, pixelIndices, pixelIndexCounts, paintColors, kNumColors, minColorIndex,
+ maxColorIndex, nonOpaquePunchThroughAlpha);
}
void transcodeHBlockToBC1(uint8_t *dest,
@@ -1004,8 +1185,51 @@ struct ETC2Block
const uint8_t alphaValues[4][4],
bool nonOpaquePunchThroughAlpha) const
{
- // TODO (mgong): Will be implemented soon
- UNIMPLEMENTED();
+ static const size_t kNumColors = 4;
+
+ // Table C.8, distance index for T and H modes
+ const auto &block = u.idht.mode.hm;
+
+ int r1 = extend_4to8bits(block.HR1);
+ int g1 = extend_4to8bits(block.HG1a << 1 | block.HG1b);
+ int b1 = extend_4to8bits(block.HB1a << 3 | block.HB1b << 1 | block.HB1c);
+ int r2 = extend_4to8bits(block.HR2);
+ int g2 = extend_4to8bits(block.HG2a << 1 | block.HG2b);
+ int b2 = extend_4to8bits(block.HB2);
+
+ static const int distance[8] = {3, 6, 11, 16, 23, 32, 41, 64};
+ const int orderingTrickBit =
+ ((r1 << 16 | g1 << 8 | b1) >= (r2 << 16 | g2 << 8 | b2) ? 1 : 0);
+ const int d = distance[(block.Hda << 2) | (block.Hdb << 1) | orderingTrickBit];
+
+ // In ETC opaque punch through formats, index == 2 means transparent pixel.
+ // Thus we don't need to compute its color, just assign it as black.
+ const R8G8B8A8 paintColors[kNumColors] = {
+ createRGBA(r1 + d, g1 + d, b1 + d), createRGBA(r1 - d, g1 - d, b1 - d),
+ nonOpaquePunchThroughAlpha ? createRGBA(0, 0, 0, 0)
+ : createRGBA(r2 + d, g2 + d, b2 + d),
+ createRGBA(r2 - d, g2 - d, b2 - d),
+ };
+
+ int pixelIndices[kNumPixelsInBlock];
+ int pixelIndexCounts[kNumColors] = {0};
+ for (size_t j = 0; j < 4; j++)
+ {
+ int *row = &pixelIndices[j * 4];
+ for (size_t i = 0; i < 4; i++)
+ {
+ const size_t pixelIndex = getIndex(i, j);
+ row[i] = static_cast<int>(pixelIndex);
+ pixelIndexCounts[pixelIndex]++;
+ }
+ }
+
+ int minColorIndex, maxColorIndex;
+ selectEndPointPCA(pixelIndexCounts, paintColors, kNumColors, &minColorIndex,
+ &maxColorIndex);
+
+ packBC1(dest, pixelIndices, pixelIndexCounts, paintColors, kNumColors, minColorIndex,
+ maxColorIndex, nonOpaquePunchThroughAlpha);
}
void transcodePlanarBlockToBC1(uint8_t *dest,
@@ -1015,8 +1239,22 @@ struct ETC2Block
size_t h,
const uint8_t alphaValues[4][4]) const
{
- // TODO (mgong): Will be implemented soon
- UNIMPLEMENTED();
+ static const size_t kNumColors = kNumPixelsInBlock;
+
+ R8G8B8A8 rgbaBlock[kNumColors];
+ decodePlanarBlock(reinterpret_cast<uint8_t *>(rgbaBlock), x, y, w, h, sizeof(R8G8B8A8) * 4,
+ alphaValues);
+
+ // Planar block doesn't have a color table, fill indices as full
+ int pixelIndices[kNumPixelsInBlock] = {0, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, 10, 11, 12, 13, 14, 15};
+ int pixelIndexCounts[kNumColors] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
+
+ int minColorIndex, maxColorIndex;
+ selectEndPointPCA(pixelIndexCounts, rgbaBlock, kNumColors, &minColorIndex, &maxColorIndex);
+
+ packBC1(dest, pixelIndices, pixelIndexCounts, rgbaBlock, kNumColors, minColorIndex,
+ maxColorIndex, false);
}
// Single channel utility functions
@@ -1108,9 +1346,9 @@ void LoadR11EACToR8(size_t width,
for (size_t y = 0; y < height; y += 4)
{
const ETC2Block *sourceRow =
- OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
+ priv::OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
uint8_t *destRow =
- OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x += 4)
{
@@ -1140,9 +1378,9 @@ void LoadRG11EACToRG8(size_t width,
for (size_t y = 0; y < height; y += 4)
{
const ETC2Block *sourceRow =
- OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
+ priv::OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
uint8_t *destRow =
- OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x += 4)
{
@@ -1176,9 +1414,9 @@ void LoadETC2RGB8ToRGBA8(size_t width,
for (size_t y = 0; y < height; y += 4)
{
const ETC2Block *sourceRow =
- OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
+ priv::OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
uint8_t *destRow =
- OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x += 4)
{
@@ -1208,9 +1446,9 @@ void LoadETC2RGB8ToBC1(size_t width,
for (size_t y = 0; y < height; y += 4)
{
const ETC2Block *sourceRow =
- OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
- uint8_t *destRow =
- OffsetDataPointer<uint8_t>(output, y / 4, z, outputRowPitch, outputDepthPitch);
+ priv::OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
+ uint8_t *destRow = priv::OffsetDataPointer<uint8_t>(output, y / 4, z, outputRowPitch,
+ outputDepthPitch);
for (size_t x = 0; x < width; x += 4)
{
@@ -1242,9 +1480,9 @@ void LoadETC2RGBA8ToRGBA8(size_t width,
for (size_t y = 0; y < height; y += 4)
{
const ETC2Block *sourceRow =
- OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
+ priv::OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
uint8_t *destRow =
- OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
for (size_t x = 0; x < width; x += 4)
{
@@ -1362,6 +1600,20 @@ void LoadETC2RGB8ToRGBA8(size_t width,
outputRowPitch, outputDepthPitch, false);
}
+void LoadETC2RGB8ToBC1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ LoadETC2RGB8ToBC1(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch, false);
+}
+
void LoadETC2SRGB8ToRGBA8(size_t width,
size_t height,
size_t depth,
@@ -1376,6 +1628,20 @@ void LoadETC2SRGB8ToRGBA8(size_t width,
outputRowPitch, outputDepthPitch, false);
}
+void LoadETC2SRGB8ToBC1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ LoadETC2RGB8ToBC1(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch, false);
+}
+
void LoadETC2RGB8A1ToRGBA8(size_t width,
size_t height,
size_t depth,
@@ -1390,6 +1656,20 @@ void LoadETC2RGB8A1ToRGBA8(size_t width,
outputRowPitch, outputDepthPitch, true);
}
+void LoadETC2RGB8A1ToBC1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ LoadETC2RGB8ToBC1(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch, true);
+}
+
void LoadETC2SRGB8A1ToRGBA8(size_t width,
size_t height,
size_t depth,
@@ -1404,6 +1684,20 @@ void LoadETC2SRGB8A1ToRGBA8(size_t width,
outputRowPitch, outputDepthPitch, true);
}
+void LoadETC2SRGB8A1ToBC1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ LoadETC2RGB8ToBC1(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch, true);
+}
+
void LoadETC2RGBA8ToRGBA8(size_t width,
size_t height,
size_t depth,
@@ -1432,4 +1726,4 @@ void LoadETC2SRGBA8ToSRGBA8(size_t width,
outputRowPitch, outputDepthPitch, true);
}
-} // namespace rx
+} // namespace angle
diff --git a/src/3rdparty/angle/src/libANGLE/AttributeMap.cpp b/src/3rdparty/angle/src/libANGLE/AttributeMap.cpp
index 651a012037..e10d3add7c 100644
--- a/src/3rdparty/angle/src/libANGLE/AttributeMap.cpp
+++ b/src/3rdparty/angle/src/libANGLE/AttributeMap.cpp
@@ -6,6 +6,8 @@
#include "libANGLE/AttributeMap.h"
+#include "common/debug.h"
+
namespace egl
{
@@ -13,33 +15,61 @@ AttributeMap::AttributeMap()
{
}
-AttributeMap::AttributeMap(const EGLint *attributes)
-{
- if (attributes)
- {
- for (const EGLint *curAttrib = attributes; curAttrib[0] != EGL_NONE; curAttrib += 2)
- {
- insert(curAttrib[0], curAttrib[1]);
- }
- }
-}
+AttributeMap::AttributeMap(const AttributeMap &other) = default;
-void AttributeMap::insert(EGLint key, EGLint value)
+AttributeMap::~AttributeMap() = default;
+
+void AttributeMap::insert(EGLAttrib key, EGLAttrib value)
{
mAttributes[key] = value;
}
-bool AttributeMap::contains(EGLint key) const
+bool AttributeMap::contains(EGLAttrib key) const
{
return (mAttributes.find(key) != mAttributes.end());
}
-EGLint AttributeMap::get(EGLint key, EGLint defaultValue) const
+EGLAttrib AttributeMap::get(EGLAttrib key) const
+{
+ auto iter = mAttributes.find(key);
+ ASSERT(iter != mAttributes.end());
+ return iter->second;
+}
+
+EGLAttrib AttributeMap::get(EGLAttrib key, EGLAttrib defaultValue) const
{
- std::map<EGLint, EGLint>::const_iterator iter = mAttributes.find(key);
+ auto iter = mAttributes.find(key);
return (mAttributes.find(key) != mAttributes.end()) ? iter->second : defaultValue;
}
+EGLint AttributeMap::getAsInt(EGLAttrib key) const
+{
+ return static_cast<EGLint>(get(key));
+}
+
+EGLint AttributeMap::getAsInt(EGLAttrib key, EGLint defaultValue) const
+{
+ return static_cast<EGLint>(get(key, static_cast<EGLAttrib>(defaultValue)));
+}
+
+bool AttributeMap::isEmpty() const
+{
+ return mAttributes.empty();
+}
+
+std::vector<EGLint> AttributeMap::toIntVector() const
+{
+ std::vector<EGLint> ret;
+ for (const auto &pair : mAttributes)
+ {
+ ret.push_back(static_cast<EGLint>(pair.first));
+ ret.push_back(static_cast<EGLint>(pair.second));
+ }
+ ret.push_back(EGL_NONE);
+
+ return ret;
+}
+
AttributeMap::const_iterator AttributeMap::begin() const
{
return mAttributes.begin();
@@ -50,4 +80,31 @@ AttributeMap::const_iterator AttributeMap::end() const
return mAttributes.end();
}
+// static
+AttributeMap AttributeMap::CreateFromIntArray(const EGLint *attributes)
+{
+ AttributeMap map;
+ if (attributes)
+ {
+ for (const EGLint *curAttrib = attributes; curAttrib[0] != EGL_NONE; curAttrib += 2)
+ {
+ map.insert(static_cast<EGLAttrib>(curAttrib[0]), static_cast<EGLAttrib>(curAttrib[1]));
+ }
+ }
+ return map;
+}
+
+// static
+AttributeMap AttributeMap::CreateFromAttribArray(const EGLAttrib *attributes)
+{
+ AttributeMap map;
+ if (attributes)
+ {
+ for (const EGLAttrib *curAttrib = attributes; curAttrib[0] != EGL_NONE; curAttrib += 2)
+ {
+ map.insert(curAttrib[0], curAttrib[1]);
+ }
+ }
+ return map;
+}
}
diff --git a/src/3rdparty/angle/src/libANGLE/AttributeMap.h b/src/3rdparty/angle/src/libANGLE/AttributeMap.h
index 56f1684415..eddc1b72d0 100644
--- a/src/3rdparty/angle/src/libANGLE/AttributeMap.h
+++ b/src/3rdparty/angle/src/libANGLE/AttributeMap.h
@@ -11,6 +11,7 @@
#include <EGL/egl.h>
#include <map>
+#include <vector>
namespace egl
{
@@ -19,19 +20,28 @@ class AttributeMap final
{
public:
AttributeMap();
- explicit AttributeMap(const EGLint *attributes);
+ AttributeMap(const AttributeMap &other);
+ ~AttributeMap();
- void insert(EGLint key, EGLint value);
- bool contains(EGLint key) const;
- EGLint get(EGLint key, EGLint defaultValue) const;
+ void insert(EGLAttrib key, EGLAttrib value);
+ bool contains(EGLAttrib key) const;
+ EGLAttrib get(EGLAttrib key) const;
+ EGLAttrib get(EGLAttrib key, EGLAttrib defaultValue) const;
+ EGLint getAsInt(EGLAttrib key) const;
+ EGLint getAsInt(EGLAttrib key, EGLint defaultValue) const;
+ bool isEmpty() const;
+ std::vector<EGLint> toIntVector() const;
- typedef std::map<EGLint, EGLint>::const_iterator const_iterator;
+ typedef std::map<EGLAttrib, EGLAttrib>::const_iterator const_iterator;
const_iterator begin() const;
const_iterator end() const;
+ static AttributeMap CreateFromIntArray(const EGLint *attributes);
+ static AttributeMap CreateFromAttribArray(const EGLAttrib *attributes);
+
private:
- std::map<EGLint, EGLint> mAttributes;
+ std::map<EGLAttrib, EGLAttrib> mAttributes;
};
}
diff --git a/src/3rdparty/angle/src/libANGLE/BinaryStream.h b/src/3rdparty/angle/src/libANGLE/BinaryStream.h
index 3e6ccc7446..3e4c0934cf 100644
--- a/src/3rdparty/angle/src/libANGLE/BinaryStream.h
+++ b/src/3rdparty/angle/src/libANGLE/BinaryStream.h
@@ -9,25 +9,13 @@
#ifndef LIBANGLE_BINARYSTREAM_H_
#define LIBANGLE_BINARYSTREAM_H_
-#include "common/angleutils.h"
-#include "common/mathutil.h"
-
#include <cstddef>
#include <string>
#include <vector>
#include <stdint.h>
-template <typename T>
-void StaticAssertIsFundamental()
-{
- // c++11 STL is not available on OSX or Android
-#if !defined(ANGLE_PLATFORM_APPLE) && !defined(ANGLE_PLATFORM_ANDROID)
- static_assert(std::is_fundamental<T>::value, "T must be a fundamental type.");
-#else
- union { T dummy; } dummy;
- static_cast<void>(dummy);
-#endif
-}
+#include "common/angleutils.h"
+#include "common/mathutil.h"
namespace gl
{
@@ -58,6 +46,16 @@ class BinaryInputStream : angle::NonCopyable
*outValue = readInt<IntT>();
}
+ template <class IntT, class VectorElementT>
+ void readIntVector(std::vector<VectorElementT> *param)
+ {
+ unsigned int size = readInt<unsigned int>();
+ for (unsigned int index = 0; index < size; ++index)
+ {
+ param->push_back(readInt<IntT>());
+ }
+ }
+
bool readBool()
{
int value = 0;
@@ -92,25 +90,31 @@ class BinaryInputStream : angle::NonCopyable
return;
}
- if (!rx::IsUnsignedAdditionSafe(mOffset, length) || mOffset + length > mLength)
+ angle::CheckedNumeric<size_t> checkedOffset(mOffset);
+ checkedOffset += length;
+
+ if (!checkedOffset.IsValid() || mOffset + length > mLength)
{
mError = true;
return;
}
v->assign(reinterpret_cast<const char *>(mData) + mOffset, length);
- mOffset += length;
+ mOffset = checkedOffset.ValueOrDie();
}
void skip(size_t length)
{
- if (!rx::IsUnsignedAdditionSafe(mOffset, length) || mOffset + length > mLength)
+ angle::CheckedNumeric<size_t> checkedOffset(mOffset);
+ checkedOffset += length;
+
+ if (!checkedOffset.IsValid() || mOffset + length > mLength)
{
mError = true;
return;
}
- mOffset += length;
+ mOffset = checkedOffset.ValueOrDie();
}
size_t offset() const
@@ -142,24 +146,27 @@ class BinaryInputStream : angle::NonCopyable
template <typename T>
void read(T *v, size_t num)
{
- StaticAssertIsFundamental<T>();
+ static_assert(std::is_fundamental<T>::value, "T must be a fundamental type.");
- if (!rx::IsUnsignedMultiplicationSafe(num, sizeof(T)))
+ angle::CheckedNumeric<size_t> checkedLength(num);
+ checkedLength *= sizeof(T);
+ if (!checkedLength.IsValid())
{
mError = true;
return;
}
- size_t length = num * sizeof(T);
+ angle::CheckedNumeric<size_t> checkedOffset(mOffset);
+ checkedOffset += checkedLength;
- if (!rx::IsUnsignedAdditionSafe(mOffset, length) || mOffset + length > mLength)
+ if (!checkedOffset.IsValid() || checkedOffset.ValueOrDie() > mLength)
{
mError = true;
return;
}
- memcpy(v, mData + mOffset, length);
- mOffset += length;
+ memcpy(v, mData + mOffset, checkedLength.ValueOrDie());
+ mOffset = checkedOffset.ValueOrDie();
}
template <typename T>
@@ -173,19 +180,42 @@ class BinaryInputStream : angle::NonCopyable
class BinaryOutputStream : angle::NonCopyable
{
public:
- BinaryOutputStream()
- {
- }
+ BinaryOutputStream();
+ ~BinaryOutputStream();
// writeInt also handles bool types
template <class IntT>
void writeInt(IntT param)
{
- ASSERT(rx::IsIntegerCastSafe<int>(param));
+ ASSERT(angle::IsValueInRangeForNumericType<int>(param));
int intValue = static_cast<int>(param);
write(&intValue, 1);
}
+ // Specialized writeInt for values that can also be exactly -1.
+ template <class UintT>
+ void writeIntOrNegOne(UintT param)
+ {
+ if (param == static_cast<UintT>(-1))
+ {
+ writeInt(-1);
+ }
+ else
+ {
+ writeInt(param);
+ }
+ }
+
+ template <class IntT>
+ void writeIntVector(std::vector<IntT> param)
+ {
+ writeInt(param.size());
+ for (IntT element : param)
+ {
+ writeIntOrNegOne(element);
+ }
+ }
+
void writeString(const std::string &v)
{
writeInt(v.length());
@@ -204,7 +234,7 @@ class BinaryOutputStream : angle::NonCopyable
const void* data() const
{
- return mData.size() ? &mData[0] : NULL;
+ return mData.size() ? &mData[0] : nullptr;
}
private:
@@ -213,12 +243,19 @@ class BinaryOutputStream : angle::NonCopyable
template <typename T>
void write(const T *v, size_t num)
{
- StaticAssertIsFundamental<T>();
+ static_assert(std::is_fundamental<T>::value, "T must be a fundamental type.");
const char *asBytes = reinterpret_cast<const char*>(v);
mData.insert(mData.end(), asBytes, asBytes + num * sizeof(T));
}
};
+
+inline BinaryOutputStream::BinaryOutputStream()
+{
}
+inline BinaryOutputStream::~BinaryOutputStream() = default;
+
+} // namespace gl
+
#endif // LIBANGLE_BINARYSTREAM_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Buffer.cpp b/src/3rdparty/angle/src/libANGLE/Buffer.cpp
index 589735c5a8..a1ebfc1acb 100644
--- a/src/3rdparty/angle/src/libANGLE/Buffer.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Buffer.cpp
@@ -9,123 +9,148 @@
// [OpenGL ES 2.0.24] section 2.9 page 21.
#include "libANGLE/Buffer.h"
+
+#include "libANGLE/Context.h"
#include "libANGLE/renderer/BufferImpl.h"
-#include "libANGLE/renderer/Renderer.h"
+#include "libANGLE/renderer/GLImplFactory.h"
namespace gl
{
-Buffer::Buffer(rx::BufferImpl *impl, GLuint id)
- : RefCountObject(id),
- mBuffer(impl),
- mLabel(),
- mUsage(GL_STATIC_DRAW),
+BufferState::BufferState()
+ : mLabel(),
+ mUsage(BufferUsage::StaticDraw),
mSize(0),
mAccessFlags(0),
mAccess(GL_WRITE_ONLY_OES),
mMapped(GL_FALSE),
- mMapPointer(NULL),
+ mMapPointer(nullptr),
mMapOffset(0),
mMapLength(0)
{
}
+BufferState::~BufferState()
+{
+}
+
+Buffer::Buffer(rx::GLImplFactory *factory, GLuint id)
+ : RefCountObject(id), mImpl(factory->createBuffer(mState))
+{
+}
+
Buffer::~Buffer()
{
- SafeDelete(mBuffer);
+ SafeDelete(mImpl);
+}
+
+Error Buffer::onDestroy(const Context *context)
+{
+ // In tests, mImpl might be null.
+ if (mImpl)
+ mImpl->destroy(context);
+ return NoError();
}
void Buffer::setLabel(const std::string &label)
{
- mLabel = label;
+ mState.mLabel = label;
}
const std::string &Buffer::getLabel() const
{
- return mLabel;
+ return mState.mLabel;
}
-Error Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
+Error Buffer::bufferData(const Context *context,
+ BufferBinding target,
+ const void *data,
+ GLsizeiptr size,
+ BufferUsage usage)
{
- gl::Error error = mBuffer->setData(data, size, usage);
- if (error.isError())
+ const void *dataForImpl = data;
+
+ // If we are using robust resource init, make sure the buffer starts cleared.
+ // Note: the Context is checked for nullptr because of some testing code.
+ // TODO(jmadill): Investigate lazier clearing.
+ if (context && context->getGLState().isRobustResourceInitEnabled() && !data && size > 0)
{
- return error;
+ angle::MemoryBuffer *scratchBuffer = nullptr;
+ ANGLE_TRY(context->getZeroFilledBuffer(static_cast<size_t>(size), &scratchBuffer));
+ dataForImpl = scratchBuffer->data();
}
+ ANGLE_TRY(mImpl->setData(context, target, dataForImpl, size, usage));
+
mIndexRangeCache.clear();
- mUsage = usage;
- mSize = size;
+ mState.mUsage = usage;
+ mState.mSize = size;
- return error;
+ return NoError();
}
-Error Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
+Error Buffer::bufferSubData(const Context *context,
+ BufferBinding target,
+ const void *data,
+ GLsizeiptr size,
+ GLintptr offset)
{
- gl::Error error = mBuffer->setSubData(data, size, offset);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mImpl->setSubData(context, target, data, size, offset));
mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(size));
- return error;
+ return NoError();
}
-Error Buffer::copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
+Error Buffer::copyBufferSubData(const Context *context,
+ Buffer *source,
+ GLintptr sourceOffset,
+ GLintptr destOffset,
+ GLsizeiptr size)
{
- gl::Error error = mBuffer->copySubData(source->getImplementation(), sourceOffset, destOffset, size);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(
+ mImpl->copySubData(context, source->getImplementation(), sourceOffset, destOffset, size));
mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset), static_cast<unsigned int>(size));
- return error;
+ return NoError();
}
-Error Buffer::map(GLenum access)
+Error Buffer::map(const Context *context, GLenum access)
{
- ASSERT(!mMapped);
+ ASSERT(!mState.mMapped);
- Error error = mBuffer->map(access, &mMapPointer);
- if (error.isError())
- {
- mMapPointer = NULL;
- return error;
- }
+ mState.mMapPointer = nullptr;
+ ANGLE_TRY(mImpl->map(context, access, &mState.mMapPointer));
ASSERT(access == GL_WRITE_ONLY_OES);
- mMapped = GL_TRUE;
- mMapOffset = 0;
- mMapLength = mSize;
- mAccess = access;
- mAccessFlags = GL_MAP_WRITE_BIT;
+ mState.mMapped = GL_TRUE;
+ mState.mMapOffset = 0;
+ mState.mMapLength = mState.mSize;
+ mState.mAccess = access;
+ mState.mAccessFlags = GL_MAP_WRITE_BIT;
mIndexRangeCache.clear();
- return error;
+ return NoError();
}
-Error Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
+Error Buffer::mapRange(const Context *context,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
{
- ASSERT(!mMapped);
- ASSERT(offset + length <= mSize);
+ ASSERT(!mState.mMapped);
+ ASSERT(offset + length <= mState.mSize);
- Error error = mBuffer->mapRange(offset, length, access, &mMapPointer);
- if (error.isError())
- {
- mMapPointer = NULL;
- return error;
- }
+ mState.mMapPointer = nullptr;
+ ANGLE_TRY(mImpl->mapRange(context, offset, length, access, &mState.mMapPointer));
- mMapped = GL_TRUE;
- mMapOffset = static_cast<GLint64>(offset);
- mMapLength = static_cast<GLint64>(length);
- mAccess = GL_WRITE_ONLY_OES;
- mAccessFlags = access;
+ mState.mMapped = GL_TRUE;
+ mState.mMapOffset = static_cast<GLint64>(offset);
+ mState.mMapLength = static_cast<GLint64>(length);
+ mState.mAccess = GL_WRITE_ONLY_OES;
+ mState.mAccessFlags = access;
// The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
// value for GL_BUFFER_ACCESS_OES because it was written against ES2. Since there is
@@ -137,28 +162,24 @@ Error Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(length));
}
- return error;
+ return NoError();
}
-Error Buffer::unmap(GLboolean *result)
+Error Buffer::unmap(const Context *context, GLboolean *result)
{
- ASSERT(mMapped);
+ ASSERT(mState.mMapped);
- Error error = mBuffer->unmap(result);
- if (error.isError())
- {
- *result = GL_FALSE;
- return error;
- }
+ *result = GL_FALSE;
+ ANGLE_TRY(mImpl->unmap(context, result));
- mMapped = GL_FALSE;
- mMapPointer = NULL;
- mMapOffset = 0;
- mMapLength = 0;
- mAccess = GL_WRITE_ONLY_OES;
- mAccessFlags = 0;
+ mState.mMapped = GL_FALSE;
+ mState.mMapPointer = nullptr;
+ mState.mMapOffset = 0;
+ mState.mMapLength = 0;
+ mState.mAccess = GL_WRITE_ONLY_OES;
+ mState.mAccessFlags = 0;
- return error;
+ return NoError();
}
void Buffer::onTransformFeedback()
@@ -171,7 +192,8 @@ void Buffer::onPixelUnpack()
mIndexRangeCache.clear();
}
-Error Buffer::getIndexRange(GLenum type,
+Error Buffer::getIndexRange(const gl::Context *context,
+ GLenum type,
size_t offset,
size_t count,
bool primitiveRestartEnabled,
@@ -179,18 +201,15 @@ Error Buffer::getIndexRange(GLenum type,
{
if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
{
- return gl::Error(GL_NO_ERROR);
+ return NoError();
}
- Error error = mBuffer->getIndexRange(type, offset, count, primitiveRestartEnabled, outRange);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(
+ mImpl->getIndexRange(context, type, offset, count, primitiveRestartEnabled, outRange));
mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
- return Error(GL_NO_ERROR);
+ return NoError();
}
-}
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Buffer.h b/src/3rdparty/angle/src/libANGLE/Buffer.h
index 6c951ef586..86d4a9fd6f 100644
--- a/src/3rdparty/angle/src/libANGLE/Buffer.h
+++ b/src/3rdparty/angle/src/libANGLE/Buffer.h
@@ -15,69 +15,109 @@
#include "libANGLE/Debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/IndexRangeCache.h"
+#include "libANGLE/PackedGLEnums.h"
#include "libANGLE/RefCountObject.h"
namespace rx
{
class BufferImpl;
+class GLImplFactory;
};
namespace gl
{
+class Buffer;
+class Context;
-class Buffer final : public RefCountObject, public LabeledObject
+class BufferState final : angle::NonCopyable
{
public:
- Buffer(rx::BufferImpl *impl, GLuint id);
- virtual ~Buffer();
+ BufferState();
+ ~BufferState();
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
+ const std::string &getLabel();
- Error bufferData(const void *data, GLsizeiptr size, GLenum usage);
- Error bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
- Error copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
- Error map(GLenum access);
- Error mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access);
- Error unmap(GLboolean *result);
-
- void onTransformFeedback();
- void onPixelUnpack();
-
- Error getIndexRange(GLenum type,
- size_t offset,
- size_t count,
- bool primitiveRestartEnabled,
- IndexRange *outRange) const;
-
- GLenum getUsage() const { return mUsage; }
+ BufferUsage getUsage() const { return mUsage; }
GLbitfield getAccessFlags() const { return mAccessFlags; }
GLenum getAccess() const { return mAccess; }
GLboolean isMapped() const { return mMapped; }
- GLvoid *getMapPointer() const { return mMapPointer; }
+ void *getMapPointer() const { return mMapPointer; }
GLint64 getMapOffset() const { return mMapOffset; }
GLint64 getMapLength() const { return mMapLength; }
GLint64 getSize() const { return mSize; }
- rx::BufferImpl *getImplementation() const { return mBuffer; }
-
private:
- rx::BufferImpl *mBuffer;
+ friend class Buffer;
std::string mLabel;
- GLenum mUsage;
+ BufferUsage mUsage;
GLint64 mSize;
GLbitfield mAccessFlags;
GLenum mAccess;
GLboolean mMapped;
- GLvoid *mMapPointer;
+ void *mMapPointer;
GLint64 mMapOffset;
GLint64 mMapLength;
+};
+
+class Buffer final : public RefCountObject, public LabeledObject
+{
+ public:
+ Buffer(rx::GLImplFactory *factory, GLuint id);
+ ~Buffer() override;
+ Error onDestroy(const Context *context) override;
+
+ void setLabel(const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ Error bufferData(const Context *context,
+ BufferBinding target,
+ const void *data,
+ GLsizeiptr size,
+ BufferUsage usage);
+ Error bufferSubData(const Context *context,
+ BufferBinding target,
+ const void *data,
+ GLsizeiptr size,
+ GLintptr offset);
+ Error copyBufferSubData(const Context *context,
+ Buffer *source,
+ GLintptr sourceOffset,
+ GLintptr destOffset,
+ GLsizeiptr size);
+ Error map(const Context *context, GLenum access);
+ Error mapRange(const Context *context, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ Error unmap(const Context *context, GLboolean *result);
+
+ void onTransformFeedback();
+ void onPixelUnpack();
+
+ Error getIndexRange(const gl::Context *context,
+ GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ IndexRange *outRange) const;
+
+ BufferUsage getUsage() const { return mState.mUsage; }
+ GLbitfield getAccessFlags() const { return mState.mAccessFlags; }
+ GLenum getAccess() const { return mState.mAccess; }
+ GLboolean isMapped() const { return mState.mMapped; }
+ void *getMapPointer() const { return mState.mMapPointer; }
+ GLint64 getMapOffset() const { return mState.mMapOffset; }
+ GLint64 getMapLength() const { return mState.mMapLength; }
+ GLint64 getSize() const { return mState.mSize; }
+
+ rx::BufferImpl *getImplementation() const { return mImpl; }
+
+ private:
+ BufferState mState;
+ rx::BufferImpl *mImpl;
mutable IndexRangeCache mIndexRangeCache;
};
-}
+} // namespace gl
-#endif // LIBANGLE_BUFFER_H_
+#endif // LIBANGLE_BUFFER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Caps.cpp b/src/3rdparty/angle/src/libANGLE/Caps.cpp
index 1eb54a1589..44da2bbe27 100644
--- a/src/3rdparty/angle/src/libANGLE/Caps.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Caps.cpp
@@ -5,9 +5,12 @@
//
#include "libANGLE/Caps.h"
+
#include "common/debug.h"
#include "common/angleutils.h"
+#include "libANGLE/formatutils.h"
+
#include "angle_gl.h"
#include <algorithm>
@@ -32,6 +35,10 @@ TextureCaps::TextureCaps()
{
}
+TextureCaps::TextureCaps(const TextureCaps &other) = default;
+
+TextureCaps::~TextureCaps() = default;
+
GLuint TextureCaps::getMaxSamples() const
{
return !sampleCounts.empty() ? *sampleCounts.rbegin() : 0;
@@ -56,40 +63,80 @@ GLuint TextureCaps::getNearestSamples(GLuint requestedSamples) const
return 0;
}
+TextureCaps GenerateMinimumTextureCaps(GLenum sizedInternalFormat,
+ const Version &clientVersion,
+ const Extensions &extensions)
+{
+ TextureCaps caps;
+
+ const InternalFormat &internalFormatInfo = GetSizedInternalFormatInfo(sizedInternalFormat);
+ caps.texturable = internalFormatInfo.textureSupport(clientVersion, extensions);
+ caps.renderable = internalFormatInfo.renderSupport(clientVersion, extensions);
+ caps.filterable = internalFormatInfo.filterSupport(clientVersion, extensions);
+
+ caps.sampleCounts.insert(0);
+ if (internalFormatInfo.isRequiredRenderbufferFormat(clientVersion))
+ {
+ if ((clientVersion.major >= 3 && clientVersion.minor >= 1) ||
+ (clientVersion.major >= 3 && internalFormatInfo.componentType != GL_UNSIGNED_INT &&
+ internalFormatInfo.componentType != GL_INT))
+ {
+ caps.sampleCounts.insert(4);
+ }
+ }
+
+ return caps;
+}
+
+TextureCapsMap::TextureCapsMap()
+{
+}
+
+TextureCapsMap::~TextureCapsMap()
+{
+}
+
void TextureCapsMap::insert(GLenum internalFormat, const TextureCaps &caps)
{
- mCapsMap[internalFormat] = caps;
+ angle::Format::ID formatID = angle::Format::InternalFormatToID(internalFormat);
+ get(formatID) = caps;
}
-void TextureCapsMap::remove(GLenum internalFormat)
+void TextureCapsMap::clear()
{
- InternalFormatToCapsMap::iterator i = mCapsMap.find(internalFormat);
- if (i != mCapsMap.end())
- {
- mCapsMap.erase(i);
- }
+ mFormatData.fill(TextureCaps());
}
const TextureCaps &TextureCapsMap::get(GLenum internalFormat) const
{
- static TextureCaps defaultUnsupportedTexture;
- InternalFormatToCapsMap::const_iterator iter = mCapsMap.find(internalFormat);
- return (iter != mCapsMap.end()) ? iter->second : defaultUnsupportedTexture;
+ angle::Format::ID formatID = angle::Format::InternalFormatToID(internalFormat);
+ return get(formatID);
}
-TextureCapsMap::const_iterator TextureCapsMap::begin() const
+const TextureCaps &TextureCapsMap::get(angle::Format::ID formatID) const
{
- return mCapsMap.begin();
+ return mFormatData[static_cast<size_t>(formatID)];
}
-TextureCapsMap::const_iterator TextureCapsMap::end() const
+TextureCaps &TextureCapsMap::get(angle::Format::ID formatID)
{
- return mCapsMap.end();
+ return mFormatData[static_cast<size_t>(formatID)];
}
-size_t TextureCapsMap::size() const
+void TextureCapsMap::set(angle::Format::ID formatID, const TextureCaps &caps)
{
- return mCapsMap.size();
+ get(formatID) = caps;
+}
+
+void InitMinimumTextureCapsMap(const Version &clientVersion,
+ const Extensions &extensions,
+ TextureCapsMap *capsMap)
+{
+ for (GLenum internalFormat : GetAllSizedInternalFormats())
+ {
+ capsMap->insert(internalFormat,
+ GenerateMinimumTextureCaps(internalFormat, clientVersion, extensions));
+ }
}
Extensions::Extensions()
@@ -111,23 +158,25 @@ Extensions::Extensions()
textureCompressionDXT1(false),
textureCompressionDXT3(false),
textureCompressionDXT5(false),
+ textureCompressionS3TCsRGB(false),
textureCompressionASTCHDR(false),
textureCompressionASTCLDR(false),
compressedETC1RGB8Texture(false),
+ sRGB(false),
depthTextures(false),
depth32(false),
textureStorage(false),
textureNPOT(false),
drawBuffers(false),
textureFilterAnisotropic(false),
- maxTextureAnisotropy(false),
+ maxTextureAnisotropy(0.0f),
occlusionQueryBoolean(false),
fence(false),
- timerQuery(false),
disjointTimerQuery(false),
queryCounterBitsTimeElapsed(0),
queryCounterBitsTimestamp(0),
robustness(false),
+ robustBufferAccessBehavior(false),
blendMinMax(false),
framebufferBlit(false),
framebufferMultisample(false),
@@ -135,10 +184,9 @@ Extensions::Extensions()
packReverseRowOrder(false),
standardDerivatives(false),
shaderTextureLOD(false),
- shaderFramebufferFetch(false),
- ARMshaderFramebufferFetch(false),
- NVshaderFramebufferFetch(false),
fragDepth(false),
+ multiview(false),
+ maxViews(1u),
textureUsage(false),
translatedShaderSource(false),
fboRenderMipmap(false),
@@ -147,6 +195,7 @@ Extensions::Extensions()
eglImage(false),
eglImageExternal(false),
eglImageExternalEssl3(false),
+ eglStreamConsumerExternal(false),
unpackSubimage(false),
packSubimage(false),
vertexArrayObject(false),
@@ -157,7 +206,31 @@ Extensions::Extensions()
maxLabelLength(0),
noError(false),
lossyETCDecode(false),
- colorBufferFloat(false)
+ bindUniformLocation(false),
+ syncQuery(false),
+ copyTexture(false),
+ copyCompressedTexture(false),
+ webglCompatibility(false),
+ requestExtension(false),
+ bindGeneratesResource(false),
+ robustClientMemory(false),
+ textureSRGBDecode(false),
+ sRGBWriteControl(false),
+ colorBufferFloatRGB(false),
+ colorBufferFloatRGBA(false),
+ colorBufferFloat(false),
+ multisampleCompatibility(false),
+ framebufferMixedSamples(false),
+ textureNorm16(false),
+ pathRendering(false),
+ surfacelessContext(false),
+ clientArrays(false),
+ robustResourceInitialization(false),
+ programCacheControl(false),
+ textureRectangle(false),
+ geometryShader(false),
+ maxGeometryOutputVertices(0),
+ maxGeometryShaderInvocations(0)
{
}
@@ -165,70 +238,13 @@ std::vector<std::string> Extensions::getStrings() const
{
std::vector<std::string> extensionStrings;
- // clang-format off
- // | Extension name | Supported flag | Output vector |
- InsertExtensionString("GL_OES_element_index_uint", elementIndexUint, &extensionStrings);
- InsertExtensionString("GL_OES_packed_depth_stencil", packedDepthStencil, &extensionStrings);
- InsertExtensionString("GL_OES_get_program_binary", getProgramBinary, &extensionStrings);
- InsertExtensionString("GL_OES_rgb8_rgba8", rgb8rgba8, &extensionStrings);
- InsertExtensionString("GL_EXT_texture_format_BGRA8888", textureFormatBGRA8888, &extensionStrings);
- InsertExtensionString("GL_EXT_read_format_bgra", readFormatBGRA, &extensionStrings);
- InsertExtensionString("GL_NV_pixel_buffer_object", pixelBufferObject, &extensionStrings);
- InsertExtensionString("GL_OES_mapbuffer", mapBuffer, &extensionStrings);
- InsertExtensionString("GL_EXT_map_buffer_range", mapBufferRange, &extensionStrings);
- InsertExtensionString("GL_EXT_color_buffer_half_float", colorBufferHalfFloat, &extensionStrings);
- InsertExtensionString("GL_OES_texture_half_float", textureHalfFloat, &extensionStrings);
- InsertExtensionString("GL_OES_texture_half_float_linear", textureHalfFloatLinear, &extensionStrings);
- InsertExtensionString("GL_OES_texture_float", textureFloat, &extensionStrings);
- InsertExtensionString("GL_OES_texture_float_linear", textureFloatLinear, &extensionStrings);
- InsertExtensionString("GL_EXT_texture_rg", textureRG, &extensionStrings);
- InsertExtensionString("GL_EXT_texture_compression_dxt1", textureCompressionDXT1, &extensionStrings);
- InsertExtensionString("GL_ANGLE_texture_compression_dxt3", textureCompressionDXT3, &extensionStrings);
- InsertExtensionString("GL_ANGLE_texture_compression_dxt5", textureCompressionDXT5, &extensionStrings);
- InsertExtensionString("GL_KHR_texture_compression_astc_hdr", textureCompressionASTCHDR, &extensionStrings);
- InsertExtensionString("GL_KHR_texture_compression_astc_ldr", textureCompressionASTCLDR, &extensionStrings);
- InsertExtensionString("GL_OES_compressed_ETC1_RGB8_texture", compressedETC1RGB8Texture, &extensionStrings);
- InsertExtensionString("GL_EXT_sRGB", sRGB, &extensionStrings);
- InsertExtensionString("GL_ANGLE_depth_texture", depthTextures, &extensionStrings);
- InsertExtensionString("GL_OES_depth32", depth32, &extensionStrings);
- InsertExtensionString("GL_EXT_texture_storage", textureStorage, &extensionStrings);
- InsertExtensionString("GL_OES_texture_npot", textureNPOT, &extensionStrings);
- InsertExtensionString("GL_EXT_draw_buffers", drawBuffers, &extensionStrings);
- InsertExtensionString("GL_EXT_texture_filter_anisotropic", textureFilterAnisotropic, &extensionStrings);
- InsertExtensionString("GL_EXT_occlusion_query_boolean", occlusionQueryBoolean, &extensionStrings);
- InsertExtensionString("GL_NV_fence", fence, &extensionStrings);
- InsertExtensionString("GL_ANGLE_timer_query", timerQuery, &extensionStrings);
- InsertExtensionString("GL_EXT_disjoint_timer_query", disjointTimerQuery, &extensionStrings);
- InsertExtensionString("GL_EXT_robustness", robustness, &extensionStrings);
- InsertExtensionString("GL_EXT_blend_minmax", blendMinMax, &extensionStrings);
- InsertExtensionString("GL_ANGLE_framebuffer_blit", framebufferBlit, &extensionStrings);
- InsertExtensionString("GL_ANGLE_framebuffer_multisample", framebufferMultisample, &extensionStrings);
- InsertExtensionString("GL_ANGLE_instanced_arrays", instancedArrays, &extensionStrings);
- InsertExtensionString("GL_ANGLE_pack_reverse_row_order", packReverseRowOrder, &extensionStrings);
- InsertExtensionString("GL_OES_standard_derivatives", standardDerivatives, &extensionStrings);
- InsertExtensionString("GL_EXT_shader_texture_lod", shaderTextureLOD, &extensionStrings);
- InsertExtensionString("GL_NV_shader_framebuffer_fetch", NVshaderFramebufferFetch, &extensionStrings);
- InsertExtensionString("GL_ARM_shader_framebuffer_fetch", ARMshaderFramebufferFetch, &extensionStrings);
- InsertExtensionString("GL_EXT_shader_framebuffer_fetch", shaderFramebufferFetch, &extensionStrings);
- InsertExtensionString("GL_EXT_frag_depth", fragDepth, &extensionStrings);
- InsertExtensionString("GL_ANGLE_texture_usage", textureUsage, &extensionStrings);
- InsertExtensionString("GL_ANGLE_translated_shader_source", translatedShaderSource, &extensionStrings);
- InsertExtensionString("GL_OES_fbo_render_mipmap", fboRenderMipmap, &extensionStrings);
- InsertExtensionString("GL_EXT_discard_framebuffer", discardFramebuffer, &extensionStrings);
- InsertExtensionString("GL_EXT_debug_marker", debugMarker, &extensionStrings);
- InsertExtensionString("GL_OES_EGL_image", eglImage, &extensionStrings);
- InsertExtensionString("GL_OES_EGL_image_external", eglImageExternal, &extensionStrings);
- InsertExtensionString("GL_OES_EGL_image_external_essl3", eglImageExternalEssl3, &extensionStrings);
- InsertExtensionString("GL_EXT_unpack_subimage", unpackSubimage, &extensionStrings);
- InsertExtensionString("GL_NV_pack_subimage", packSubimage, &extensionStrings);
- InsertExtensionString("GL_EXT_color_buffer_float", colorBufferFloat, &extensionStrings);
- InsertExtensionString("GL_OES_vertex_array_object", vertexArrayObject, &extensionStrings);
- InsertExtensionString("GL_KHR_debug", debug, &extensionStrings);
- // TODO(jmadill): Enable this when complete.
- //InsertExtensionString("GL_KHR_no_error", noError, &extensionStrings);
-
- InsertExtensionString("GL_ANGLE_lossy_etc_decode", lossyETCDecode, &extensionStrings);
- // clang-format on
+ for (const auto &extensionInfo : GetExtensionInfoMap())
+ {
+ if (this->*(extensionInfo.second.ExtensionsMember))
+ {
+ extensionStrings.push_back(extensionInfo.first);
+ }
+ }
return extensionStrings;
}
@@ -243,10 +259,14 @@ Limitations::Limitations()
{
}
-static bool GetFormatSupport(const TextureCapsMap &textureCaps, const std::vector<GLenum> &requiredFormats,
- bool requiresTexturing, bool requiresFiltering, bool requiresRendering)
+static bool GetFormatSupportBase(const TextureCapsMap &textureCaps,
+ const GLenum *requiredFormats,
+ size_t requiredFormatsSize,
+ bool requiresTexturing,
+ bool requiresFiltering,
+ bool requiresRendering)
{
- for (size_t i = 0; i < requiredFormats.size(); i++)
+ for (size_t i = 0; i < requiredFormatsSize; i++)
{
const TextureCaps &cap = textureCaps.get(requiredFormats[i]);
@@ -269,11 +289,23 @@ static bool GetFormatSupport(const TextureCapsMap &textureCaps, const std::vecto
return true;
}
+template <size_t N>
+static bool GetFormatSupport(const TextureCapsMap &textureCaps,
+ const GLenum (&requiredFormats)[N],
+ bool requiresTexturing,
+ bool requiresFiltering,
+ bool requiresRendering)
+{
+ return GetFormatSupportBase(textureCaps, requiredFormats, N, requiresTexturing,
+ requiresFiltering, requiresRendering);
+}
+
// Check for GL_OES_packed_depth_stencil
static bool DeterminePackedDepthStencilSupport(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_DEPTH24_STENCIL8);
+ constexpr GLenum requiredFormats[] = {
+ GL_DEPTH24_STENCIL8,
+ };
return GetFormatSupport(textureCaps, requiredFormats, false, false, true);
}
@@ -281,9 +313,9 @@ static bool DeterminePackedDepthStencilSupport(const TextureCapsMap &textureCaps
// Checks for GL_OES_rgb8_rgba8 support
static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_RGB8);
- requiredFormats.push_back(GL_RGBA8);
+ constexpr GLenum requiredFormats[] = {
+ GL_RGB8, GL_RGBA8,
+ };
return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
}
@@ -291,8 +323,9 @@ static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCap
// Checks for GL_EXT_texture_format_BGRA8888 support
static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_BGRA8_EXT);
+ constexpr GLenum requiredFormats[] = {
+ GL_BGRA8_EXT,
+ };
return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
}
@@ -300,11 +333,9 @@ static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps)
// Checks for GL_OES_color_buffer_half_float support
static bool DetermineColorBufferHalfFloatSupport(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_RGBA16F);
- requiredFormats.push_back(GL_RGB16F);
- requiredFormats.push_back(GL_RG16F);
- requiredFormats.push_back(GL_R16F);
+ constexpr GLenum requiredFormats[] = {
+ GL_RGBA16F, GL_RGB16F, GL_RG16F, GL_R16F,
+ };
return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
}
@@ -312,19 +343,19 @@ static bool DetermineColorBufferHalfFloatSupport(const TextureCapsMap &textureCa
// Checks for GL_OES_texture_half_float support
static bool DetermineHalfFloatTextureSupport(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_RGB16F);
- requiredFormats.push_back(GL_RGBA16F);
+ constexpr GLenum requiredFormats[] = {
+ GL_RGB16F, GL_RGBA16F,
+ };
- return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
+ return GetFormatSupport(textureCaps, requiredFormats, true, false, false);
}
// Checks for GL_OES_texture_half_float_linear support
static bool DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_RGB16F);
- requiredFormats.push_back(GL_RGBA16F);
+ constexpr GLenum requiredFormats[] = {
+ GL_RGB16F, GL_RGBA16F,
+ };
return DetermineHalfFloatTextureSupport(textureCaps) &&
GetFormatSupport(textureCaps, requiredFormats, true, true, false);
@@ -333,50 +364,65 @@ static bool DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap &text
// Checks for GL_OES_texture_float support
static bool DetermineFloatTextureSupport(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_RGB32F);
- requiredFormats.push_back(GL_RGBA32F);
+ constexpr GLenum requiredFormats[] = {
+ GL_RGB32F, GL_RGBA32F,
+ };
- return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
+ return GetFormatSupport(textureCaps, requiredFormats, true, false, false);
}
// Checks for GL_OES_texture_float_linear support
static bool DetermineFloatTextureFilteringSupport(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_RGB32F);
- requiredFormats.push_back(GL_RGBA32F);
+ constexpr GLenum requiredFormats[] = {
+ GL_RGB32F, GL_RGBA32F,
+ };
return DetermineFloatTextureSupport(textureCaps) &&
GetFormatSupport(textureCaps, requiredFormats, true, true, false);
}
// Checks for GL_EXT_texture_rg support
+static bool DetermineRGHalfFloatTextureSupport(const TextureCapsMap &textureCaps)
+{
+ constexpr GLenum requiredFormats[] = {
+ GL_R16F, GL_RG16F,
+ };
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+static bool DetermineRGFloatTextureSupport(const TextureCapsMap &textureCaps)
+{
+ constexpr GLenum requiredFormats[] = {
+ GL_R32F, GL_RG32F,
+ };
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
static bool DetermineRGTextureSupport(const TextureCapsMap &textureCaps, bool checkHalfFloatFormats, bool checkFloatFormats)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_R8);
- requiredFormats.push_back(GL_RG8);
- if (checkHalfFloatFormats)
+ if (checkHalfFloatFormats && !DetermineRGHalfFloatTextureSupport(textureCaps))
{
- requiredFormats.push_back(GL_R16F);
- requiredFormats.push_back(GL_RG16F);
+ return false;
}
- if (checkFloatFormats)
+
+ if (checkFloatFormats && !DetermineRGFloatTextureSupport(textureCaps))
{
- requiredFormats.push_back(GL_R32F);
- requiredFormats.push_back(GL_RG32F);
+ return false;
}
+ constexpr GLenum requiredFormats[] = {
+ GL_R8, GL_RG8,
+ };
return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
}
// Check for GL_EXT_texture_compression_dxt1
static bool DetermineDXT1TextureSupport(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
- requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
+ constexpr GLenum requiredFormats[] = {
+ GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
+ };
return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
}
@@ -384,8 +430,9 @@ static bool DetermineDXT1TextureSupport(const TextureCapsMap &textureCaps)
// Check for GL_ANGLE_texture_compression_dxt3
static bool DetermineDXT3TextureSupport(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
+ constexpr GLenum requiredFormats[] = {
+ GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,
+ };
return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
}
@@ -393,8 +440,20 @@ static bool DetermineDXT3TextureSupport(const TextureCapsMap &textureCaps)
// Check for GL_ANGLE_texture_compression_dxt5
static bool DetermineDXT5TextureSupport(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
+ constexpr GLenum requiredFormats[] = {
+ GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,
+ };
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_EXT_texture_compression_s3tc_srgb
+static bool DetermineS3TCsRGBTextureSupport(const TextureCapsMap &textureCaps)
+{
+ constexpr GLenum requiredFormats[] = {
+ GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,
+ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,
+ };
return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
}
@@ -402,35 +461,22 @@ static bool DetermineDXT5TextureSupport(const TextureCapsMap &textureCaps)
// Check for GL_KHR_texture_compression_astc_hdr and GL_KHR_texture_compression_astc_ldr
static bool DetermineASTCTextureSupport(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_4x4_KHR);
- requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_5x4_KHR);
- requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_5x5_KHR);
- requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_6x5_KHR);
- requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_6x6_KHR);
- requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_8x5_KHR);
- requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_8x6_KHR);
- requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_8x8_KHR);
- requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_10x5_KHR);
- requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_10x6_KHR);
- requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_10x8_KHR);
- requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_10x10_KHR);
- requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_12x10_KHR);
- requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_12x12_KHR);
- requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR);
- requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR);
- requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR);
- requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR);
- requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR);
- requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR);
- requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR);
- requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR);
- requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR);
- requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR);
- requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR);
- requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR);
- requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR);
- requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR);
+ constexpr GLenum requiredFormats[] = {
+ GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
+ GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
+ GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
+ GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
+ GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
+ GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
+ GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
+ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
+ };
return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
}
@@ -438,8 +484,9 @@ static bool DetermineASTCTextureSupport(const TextureCapsMap &textureCaps)
// Check for GL_ETC1_RGB8_OES
static bool DetermineETC1RGB8TextureSupport(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_ETC1_RGB8_OES);
+ constexpr GLenum requiredFormats[] = {
+ GL_ETC1_RGB8_OES,
+ };
return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
}
@@ -447,12 +494,13 @@ static bool DetermineETC1RGB8TextureSupport(const TextureCapsMap &textureCaps)
// Check for GL_ANGLE_texture_compression_dxt5
static bool DetermineSRGBTextureSupport(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFilterFormats;
- requiredFilterFormats.push_back(GL_SRGB8);
- requiredFilterFormats.push_back(GL_SRGB8_ALPHA8);
+ constexpr GLenum requiredFilterFormats[] = {
+ GL_SRGB8, GL_SRGB8_ALPHA8,
+ };
- std::vector<GLenum> requiredRenderFormats;
- requiredRenderFormats.push_back(GL_SRGB8_ALPHA8);
+ constexpr GLenum requiredRenderFormats[] = {
+ GL_SRGB8_ALPHA8,
+ };
return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false) &&
GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true);
@@ -461,10 +509,9 @@ static bool DetermineSRGBTextureSupport(const TextureCapsMap &textureCaps)
// Check for GL_ANGLE_depth_texture
static bool DetermineDepthTextureSupport(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_DEPTH_COMPONENT16);
- requiredFormats.push_back(GL_DEPTH_COMPONENT32_OES);
- requiredFormats.push_back(GL_DEPTH24_STENCIL8_OES);
+ constexpr GLenum requiredFormats[] = {
+ GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32_OES, GL_DEPTH24_STENCIL8_OES,
+ };
return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
}
@@ -472,27 +519,59 @@ static bool DetermineDepthTextureSupport(const TextureCapsMap &textureCaps)
// Check for GL_OES_depth32
static bool DetermineDepth32Support(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_DEPTH_COMPONENT32_OES);
+ constexpr GLenum requiredFormats[] = {
+ GL_DEPTH_COMPONENT32_OES,
+ };
return GetFormatSupport(textureCaps, requiredFormats, false, false, true);
}
+// Check for GL_CHROMIUM_color_buffer_float_rgb
+static bool DetermineColorBufferFloatRGBSupport(const TextureCapsMap &textureCaps)
+{
+ constexpr GLenum requiredFormats[] = {
+ GL_RGB32F,
+ };
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
+}
+
+// Check for GL_CHROMIUM_color_buffer_float_rgba
+static bool DetermineColorBufferFloatRGBASupport(const TextureCapsMap &textureCaps)
+{
+ constexpr GLenum requiredFormats[] = {
+ GL_RGBA32F,
+ };
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
+}
+
// Check for GL_EXT_color_buffer_float
static bool DetermineColorBufferFloatSupport(const TextureCapsMap &textureCaps)
{
- std::vector<GLenum> requiredFormats;
- requiredFormats.push_back(GL_R16F);
- requiredFormats.push_back(GL_RG16F);
- requiredFormats.push_back(GL_RGBA16F);
- requiredFormats.push_back(GL_R32F);
- requiredFormats.push_back(GL_RG32F);
- requiredFormats.push_back(GL_RGBA32F);
- requiredFormats.push_back(GL_R11F_G11F_B10F);
+ constexpr GLenum requiredFormats[] = {
+ GL_R16F, GL_RG16F, GL_RGBA16F, GL_R32F, GL_RG32F, GL_RGBA32F, GL_R11F_G11F_B10F,
+ };
return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
}
+// Check for GL_EXT_texture_norm16
+static bool DetermineTextureNorm16Support(const TextureCapsMap &textureCaps)
+{
+ constexpr GLenum requiredFilterFormats[] = {
+ GL_R16_EXT, GL_RG16_EXT, GL_RGB16_EXT, GL_RGBA16_EXT,
+ GL_R16_SNORM_EXT, GL_RG16_SNORM_EXT, GL_RGB16_SNORM_EXT, GL_RGBA16_SNORM_EXT,
+ };
+
+ constexpr GLenum requiredRenderFormats[] = {
+ GL_R16_EXT, GL_RG16_EXT, GL_RGBA16_EXT,
+ };
+
+ return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false) &&
+ GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true);
+}
+
void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps)
{
packedDepthStencil = DeterminePackedDepthStencilSupport(textureCaps);
@@ -507,47 +586,161 @@ void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps)
textureCompressionDXT1 = DetermineDXT1TextureSupport(textureCaps);
textureCompressionDXT3 = DetermineDXT3TextureSupport(textureCaps);
textureCompressionDXT5 = DetermineDXT5TextureSupport(textureCaps);
+ textureCompressionS3TCsRGB = DetermineS3TCsRGBTextureSupport(textureCaps);
textureCompressionASTCHDR = DetermineASTCTextureSupport(textureCaps);
textureCompressionASTCLDR = textureCompressionASTCHDR;
compressedETC1RGB8Texture = DetermineETC1RGB8TextureSupport(textureCaps);
sRGB = DetermineSRGBTextureSupport(textureCaps);
depthTextures = DetermineDepthTextureSupport(textureCaps);
depth32 = DetermineDepth32Support(textureCaps);
+ colorBufferFloatRGB = DetermineColorBufferFloatRGBSupport(textureCaps);
+ colorBufferFloatRGBA = DetermineColorBufferFloatRGBASupport(textureCaps);
colorBufferFloat = DetermineColorBufferFloatSupport(textureCaps);
+ textureNorm16 = DetermineTextureNorm16Support(textureCaps);
}
-TypePrecision::TypePrecision()
+const ExtensionInfoMap &GetExtensionInfoMap()
{
- range[0] = 0;
- range[1] = 0;
- precision = 0;
+ auto buildExtensionInfoMap = []() {
+ auto enableableExtension = [](ExtensionInfo::ExtensionBool member) {
+ ExtensionInfo info;
+ info.Requestable = true;
+ info.ExtensionsMember = member;
+ return info;
+ };
+
+ auto esOnlyExtension = [](ExtensionInfo::ExtensionBool member) {
+ ExtensionInfo info;
+ info.ExtensionsMember = member;
+ return info;
+ };
+
+ // clang-format off
+ ExtensionInfoMap map;
+ map["GL_OES_element_index_uint"] = enableableExtension(&Extensions::elementIndexUint);
+ map["GL_OES_packed_depth_stencil"] = esOnlyExtension(&Extensions::packedDepthStencil);
+ map["GL_OES_get_program_binary"] = enableableExtension(&Extensions::getProgramBinary);
+ map["GL_OES_rgb8_rgba8"] = enableableExtension(&Extensions::rgb8rgba8);
+ map["GL_EXT_texture_format_BGRA8888"] = enableableExtension(&Extensions::textureFormatBGRA8888);
+ map["GL_EXT_read_format_bgra"] = esOnlyExtension(&Extensions::readFormatBGRA);
+ map["GL_NV_pixel_buffer_object"] = enableableExtension(&Extensions::pixelBufferObject);
+ map["GL_OES_mapbuffer"] = enableableExtension(&Extensions::mapBuffer);
+ map["GL_EXT_map_buffer_range"] = enableableExtension(&Extensions::mapBufferRange);
+ map["GL_EXT_color_buffer_half_float"] = enableableExtension(&Extensions::colorBufferHalfFloat);
+ map["GL_OES_texture_half_float"] = enableableExtension(&Extensions::textureHalfFloat);
+ map["GL_OES_texture_half_float_linear"] = enableableExtension(&Extensions::textureHalfFloatLinear);
+ map["GL_OES_texture_float"] = enableableExtension(&Extensions::textureFloat);
+ map["GL_OES_texture_float_linear"] = enableableExtension(&Extensions::textureFloatLinear);
+ map["GL_EXT_texture_rg"] = enableableExtension(&Extensions::textureRG);
+ map["GL_EXT_texture_compression_dxt1"] = enableableExtension(&Extensions::textureCompressionDXT1);
+ map["GL_ANGLE_texture_compression_dxt3"] = enableableExtension(&Extensions::textureCompressionDXT3);
+ map["GL_ANGLE_texture_compression_dxt5"] = enableableExtension(&Extensions::textureCompressionDXT5);
+ map["GL_EXT_texture_compression_s3tc_srgb"] = enableableExtension(&Extensions::textureCompressionS3TCsRGB);
+ map["GL_KHR_texture_compression_astc_hdr"] = enableableExtension(&Extensions::textureCompressionASTCHDR);
+ map["GL_KHR_texture_compression_astc_ldr"] = enableableExtension(&Extensions::textureCompressionASTCLDR);
+ map["GL_OES_compressed_ETC1_RGB8_texture"] = enableableExtension(&Extensions::compressedETC1RGB8Texture);
+ map["GL_EXT_sRGB"] = enableableExtension(&Extensions::sRGB);
+ map["GL_ANGLE_depth_texture"] = esOnlyExtension(&Extensions::depthTextures);
+ map["GL_OES_depth32"] = esOnlyExtension(&Extensions::depth32);
+ map["GL_EXT_texture_storage"] = esOnlyExtension(&Extensions::textureStorage);
+ map["GL_OES_texture_npot"] = enableableExtension(&Extensions::textureNPOT);
+ map["GL_EXT_draw_buffers"] = enableableExtension(&Extensions::drawBuffers);
+ map["GL_EXT_texture_filter_anisotropic"] = enableableExtension(&Extensions::textureFilterAnisotropic);
+ map["GL_EXT_occlusion_query_boolean"] = enableableExtension(&Extensions::occlusionQueryBoolean);
+ map["GL_NV_fence"] = esOnlyExtension(&Extensions::fence);
+ map["GL_EXT_disjoint_timer_query"] = enableableExtension(&Extensions::disjointTimerQuery);
+ map["GL_EXT_robustness"] = esOnlyExtension(&Extensions::robustness);
+ map["GL_KHR_robust_buffer_access_behavior"] = esOnlyExtension(&Extensions::robustBufferAccessBehavior);
+ map["GL_EXT_blend_minmax"] = enableableExtension(&Extensions::blendMinMax);
+ map["GL_ANGLE_framebuffer_blit"] = enableableExtension(&Extensions::framebufferBlit);
+ map["GL_ANGLE_framebuffer_multisample"] = enableableExtension(&Extensions::framebufferMultisample);
+ map["GL_ANGLE_instanced_arrays"] = enableableExtension(&Extensions::instancedArrays);
+ map["GL_ANGLE_pack_reverse_row_order"] = enableableExtension(&Extensions::packReverseRowOrder);
+ map["GL_OES_standard_derivatives"] = enableableExtension(&Extensions::standardDerivatives);
+ map["GL_EXT_shader_texture_lod"] = enableableExtension(&Extensions::shaderTextureLOD);
+ map["GL_EXT_frag_depth"] = enableableExtension(&Extensions::fragDepth);
+ map["GL_ANGLE_multiview"] = enableableExtension(&Extensions::multiview);
+ map["GL_ANGLE_texture_usage"] = enableableExtension(&Extensions::textureUsage);
+ map["GL_ANGLE_translated_shader_source"] = esOnlyExtension(&Extensions::translatedShaderSource);
+ map["GL_OES_fbo_render_mipmap"] = enableableExtension(&Extensions::fboRenderMipmap);
+ map["GL_EXT_discard_framebuffer"] = esOnlyExtension(&Extensions::discardFramebuffer);
+ map["GL_EXT_debug_marker"] = esOnlyExtension(&Extensions::debugMarker);
+ map["GL_OES_EGL_image"] = esOnlyExtension(&Extensions::eglImage);
+ map["GL_OES_EGL_image_external"] = esOnlyExtension(&Extensions::eglImageExternal);
+ map["GL_OES_EGL_image_external_essl3"] = esOnlyExtension(&Extensions::eglImageExternalEssl3);
+ map["GL_NV_EGL_stream_consumer_external"] = esOnlyExtension(&Extensions::eglStreamConsumerExternal);
+ map["GL_EXT_unpack_subimage"] = enableableExtension(&Extensions::unpackSubimage);
+ map["GL_NV_pack_subimage"] = enableableExtension(&Extensions::packSubimage);
+ map["GL_EXT_color_buffer_float"] = enableableExtension(&Extensions::colorBufferFloat);
+ map["GL_OES_vertex_array_object"] = esOnlyExtension(&Extensions::vertexArrayObject);
+ map["GL_KHR_debug"] = esOnlyExtension(&Extensions::debug);
+ // TODO(jmadill): Enable this when complete.
+ //map["GL_KHR_no_error"] = esOnlyExtension(&Extensions::noError);
+ map["GL_ANGLE_lossy_etc_decode"] = enableableExtension(&Extensions::lossyETCDecode);
+ map["GL_CHROMIUM_bind_uniform_location"] = esOnlyExtension(&Extensions::bindUniformLocation);
+ map["GL_CHROMIUM_sync_query"] = enableableExtension(&Extensions::syncQuery);
+ map["GL_CHROMIUM_copy_texture"] = esOnlyExtension(&Extensions::copyTexture);
+ map["GL_CHROMIUM_copy_compressed_texture"] = esOnlyExtension(&Extensions::copyCompressedTexture);
+ map["GL_ANGLE_webgl_compatibility"] = esOnlyExtension(&Extensions::webglCompatibility);
+ map["GL_ANGLE_request_extension"] = esOnlyExtension(&Extensions::requestExtension);
+ map["GL_CHROMIUM_bind_generates_resource"] = esOnlyExtension(&Extensions::bindGeneratesResource);
+ map["GL_ANGLE_robust_client_memory"] = esOnlyExtension(&Extensions::robustClientMemory);
+ map["GL_EXT_texture_sRGB_decode"] = esOnlyExtension(&Extensions::textureSRGBDecode);
+ map["GL_EXT_sRGB_write_control"] = esOnlyExtension(&Extensions::sRGBWriteControl);
+ map["GL_CHROMIUM_color_buffer_float_rgb"] = enableableExtension(&Extensions::colorBufferFloatRGB);
+ map["GL_CHROMIUM_color_buffer_float_rgba"] = enableableExtension(&Extensions::colorBufferFloatRGBA);
+ map["GL_EXT_multisample_compatibility"] = esOnlyExtension(&Extensions::multisampleCompatibility);
+ map["GL_CHROMIUM_framebuffer_mixed_samples"] = esOnlyExtension(&Extensions::framebufferMixedSamples);
+ map["GL_EXT_texture_norm16"] = esOnlyExtension(&Extensions::textureNorm16);
+ map["GL_CHROMIUM_path_rendering"] = esOnlyExtension(&Extensions::pathRendering);
+ map["GL_OES_surfaceless_context"] = esOnlyExtension(&Extensions::surfacelessContext);
+ map["GL_ANGLE_client_arrays"] = esOnlyExtension(&Extensions::clientArrays);
+ map["GL_ANGLE_robust_resource_initialization"] = esOnlyExtension(&Extensions::robustResourceInitialization);
+ map["GL_ANGLE_program_cache_control"] = esOnlyExtension(&Extensions::programCacheControl);
+ map["GL_ANGLE_texture_rectangle"] = enableableExtension(&Extensions::textureRectangle);
+ map["GL_EXT_geometry_shader"] = enableableExtension(&Extensions::geometryShader);
+ // clang-format on
+
+ return map;
+ };
+
+ static const ExtensionInfoMap extensionInfo = buildExtensionInfoMap();
+ return extensionInfo;
}
+TypePrecision::TypePrecision() : range({{0, 0}}), precision(0)
+{
+}
+
+TypePrecision::TypePrecision(const TypePrecision &other) = default;
+
void TypePrecision::setIEEEFloat()
{
- range[0] = 127;
- range[1] = 127;
+ range = {{127, 127}};
precision = 23;
}
void TypePrecision::setTwosComplementInt(unsigned int bits)
{
- range[0] = GLint(bits) - 1;
- range[1] = GLint(bits) - 2;
+ range = {{static_cast<GLint>(bits) - 1, static_cast<GLint>(bits) - 2}};
precision = 0;
}
+void TypePrecision::setSimulatedFloat(unsigned int r, unsigned int p)
+{
+ range = {{static_cast<GLint>(r), static_cast<GLint>(r)}};
+ precision = static_cast<GLint>(p);
+}
+
void TypePrecision::setSimulatedInt(unsigned int r)
{
- range[0] = GLint(r);
- range[1] = GLint(r);
+ range = {{static_cast<GLint>(r), static_cast<GLint>(r)}};
precision = 0;
}
void TypePrecision::get(GLint *returnRange, GLint *returnPrecision) const
{
- returnRange[0] = range[0];
- returnRange[1] = range[1];
+ std::copy(range.begin(), range.end(), returnRange);
*returnPrecision = precision;
}
@@ -555,37 +748,77 @@ Caps::Caps()
: maxElementIndex(0),
max3DTextureSize(0),
max2DTextureSize(0),
+ maxRectangleTextureSize(0),
maxArrayTextureLayers(0),
maxLODBias(0),
maxCubeMapTextureSize(0),
maxRenderbufferSize(0),
+ minAliasedPointSize(0),
+ maxAliasedPointSize(0),
+ minAliasedLineWidth(0),
+ maxAliasedLineWidth(0),
+
+ // Table 20.40
maxDrawBuffers(0),
+ maxFramebufferWidth(0),
+ maxFramebufferHeight(0),
+ maxFramebufferSamples(0),
maxColorAttachments(0),
maxViewportWidth(0),
maxViewportHeight(0),
- minAliasedPointSize(0),
- maxAliasedPointSize(0),
- minAliasedLineWidth(0),
- // Table 6.29
+ maxSampleMaskWords(0),
+ maxColorTextureSamples(0),
+ maxDepthTextureSamples(0),
+ maxIntegerSamples(0),
+ maxServerWaitTimeout(0),
+
+ // Table 20.41
+ maxVertexAttribRelativeOffset(0),
+ maxVertexAttribBindings(0),
+ maxVertexAttribStride(0),
maxElementsIndices(0),
maxElementsVertices(0),
- maxServerWaitTimeout(0),
- // Table 6.31
+
+ // Table 20.43
maxVertexAttributes(0),
maxVertexUniformComponents(0),
maxVertexUniformVectors(0),
maxVertexUniformBlocks(0),
maxVertexOutputComponents(0),
maxVertexTextureImageUnits(0),
- // Table 6.32
+ maxVertexAtomicCounterBuffers(0),
+ maxVertexAtomicCounters(0),
+ maxVertexImageUniforms(0),
+ maxVertexShaderStorageBlocks(0),
+
+ // Table 20.44
maxFragmentUniformComponents(0),
maxFragmentUniformVectors(0),
maxFragmentUniformBlocks(0),
maxFragmentInputComponents(0),
maxTextureImageUnits(0),
+ maxFragmentAtomicCounterBuffers(0),
+ maxFragmentAtomicCounters(0),
+ maxFragmentImageUniforms(0),
+ maxFragmentShaderStorageBlocks(0),
+ minProgramTextureGatherOffset(0),
+ maxProgramTextureGatherOffset(0),
minProgramTexelOffset(0),
maxProgramTexelOffset(0),
- // Table 6.33
+
+ // Table 20.45
+ maxComputeWorkGroupInvocations(0),
+ maxComputeUniformBlocks(0),
+ maxComputeTextureImageUnits(0),
+ maxComputeSharedMemorySize(0),
+ maxComputeUniformComponents(0),
+ maxComputeAtomicCounterBuffers(0),
+ maxComputeAtomicCounters(0),
+ maxComputeImageUniforms(0),
+ maxCombinedComputeUniformComponents(0),
+ maxComputeShaderStorageBlocks(0),
+
+ // Table 20.46
maxUniformBufferBindings(0),
maxUniformBlockSize(0),
uniformBufferOffsetAlignment(0),
@@ -595,15 +828,233 @@ Caps::Caps()
maxVaryingComponents(0),
maxVaryingVectors(0),
maxCombinedTextureImageUnits(0),
- // Table 6.34
+ maxCombinedShaderOutputResources(0),
+
+ // Table 20.47
+ maxUniformLocations(0),
+ maxAtomicCounterBufferBindings(0),
+ maxAtomicCounterBufferSize(0),
+ maxCombinedAtomicCounterBuffers(0),
+ maxCombinedAtomicCounters(0),
+ maxImageUnits(0),
+ maxCombinedImageUniforms(0),
+ maxShaderStorageBufferBindings(0),
+ maxShaderStorageBlockSize(0),
+ maxCombinedShaderStorageBlocks(0),
+ shaderStorageBufferOffsetAlignment(0),
+
+ // Table 20.48
maxTransformFeedbackInterleavedComponents(0),
maxTransformFeedbackSeparateAttributes(0),
maxTransformFeedbackSeparateComponents(0),
- // Table 6.35
+
+ // Table 20.49
maxSamples(0)
{
+ for (size_t i = 0; i < 3; ++i)
+ {
+ maxComputeWorkGroupCount[i] = 0;
+ maxComputeWorkGroupSize[i] = 0;
+ }
}
+Caps::Caps(const Caps &other) = default;
+Caps::~Caps() = default;
+
+Caps GenerateMinimumCaps(const Version &clientVersion, const Extensions &extensions)
+{
+ Caps caps;
+
+ if (clientVersion >= Version(2, 0))
+ {
+ // Table 6.18
+ caps.max2DTextureSize = 64;
+ caps.maxCubeMapTextureSize = 16;
+ caps.maxViewportWidth = caps.max2DTextureSize;
+ caps.maxViewportHeight = caps.max2DTextureSize;
+ caps.minAliasedPointSize = 1;
+ caps.maxAliasedPointSize = 1;
+ caps.minAliasedLineWidth = 1;
+ caps.maxAliasedLineWidth = 1;
+
+ // Table 6.19
+ caps.vertexHighpFloat.setSimulatedFloat(62, 16);
+ caps.vertexMediumpFloat.setSimulatedFloat(14, 10);
+ caps.vertexLowpFloat.setSimulatedFloat(1, 8);
+ caps.vertexHighpInt.setSimulatedInt(16);
+ caps.vertexMediumpInt.setSimulatedInt(10);
+ caps.vertexLowpInt.setSimulatedInt(8);
+ caps.fragmentHighpFloat.setSimulatedFloat(62, 16);
+ caps.fragmentMediumpFloat.setSimulatedFloat(14, 10);
+ caps.fragmentLowpFloat.setSimulatedFloat(1, 8);
+ caps.fragmentHighpInt.setSimulatedInt(16);
+ caps.fragmentMediumpInt.setSimulatedInt(10);
+ caps.fragmentLowpInt.setSimulatedInt(8);
+
+ // Table 6.20
+ caps.maxVertexAttributes = 8;
+ caps.maxVertexUniformVectors = 128;
+ caps.maxVaryingVectors = 8;
+ caps.maxCombinedTextureImageUnits = 8;
+ caps.maxTextureImageUnits = 8;
+ caps.maxFragmentUniformVectors = 16;
+ caps.maxRenderbufferSize = 1;
+ }
+
+ if (clientVersion >= Version(3, 0))
+ {
+ // Table 6.28
+ caps.maxElementIndex = (1 << 24) - 1;
+ caps.max3DTextureSize = 256;
+ caps.max2DTextureSize = 2048;
+ caps.maxArrayTextureLayers = 256;
+ caps.maxLODBias = 2.0f;
+ caps.maxCubeMapTextureSize = 2048;
+ caps.maxRenderbufferSize = 2048;
+ caps.maxDrawBuffers = 4;
+ caps.maxColorAttachments = 4;
+ caps.maxViewportWidth = caps.max2DTextureSize;
+ caps.maxViewportHeight = caps.max2DTextureSize;
+
+ // Table 6.29
+ caps.compressedTextureFormats.push_back(GL_COMPRESSED_R11_EAC);
+ caps.compressedTextureFormats.push_back(GL_COMPRESSED_SIGNED_R11_EAC);
+ caps.compressedTextureFormats.push_back(GL_COMPRESSED_RG11_EAC);
+ caps.compressedTextureFormats.push_back(GL_COMPRESSED_SIGNED_RG11_EAC);
+ caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGB8_ETC2);
+ caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_ETC2);
+ caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
+ caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
+ caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC);
+ caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
+ caps.vertexHighpFloat.setIEEEFloat();
+ caps.vertexHighpInt.setTwosComplementInt(32);
+ caps.vertexMediumpInt.setTwosComplementInt(16);
+ caps.vertexLowpInt.setTwosComplementInt(8);
+ caps.fragmentHighpFloat.setIEEEFloat();
+ caps.fragmentHighpInt.setSimulatedInt(32);
+ caps.fragmentMediumpInt.setTwosComplementInt(16);
+ caps.fragmentLowpInt.setTwosComplementInt(8);
+ caps.maxServerWaitTimeout = 0;
+
+ // Table 6.31
+ caps.maxVertexAttributes = 16;
+ caps.maxVertexUniformComponents = 1024;
+ caps.maxVertexUniformVectors = 256;
+ caps.maxVertexUniformBlocks = 12;
+ caps.maxVertexOutputComponents = 64;
+ caps.maxVertexTextureImageUnits = 16;
+
+ // Table 6.32
+ caps.maxFragmentUniformComponents = 896;
+ caps.maxFragmentUniformVectors = 224;
+ caps.maxFragmentUniformBlocks = 12;
+ caps.maxFragmentInputComponents = 60;
+ caps.maxTextureImageUnits = 16;
+ caps.minProgramTexelOffset = -8;
+ caps.maxProgramTexelOffset = 7;
+
+ // Table 6.33
+ caps.maxUniformBufferBindings = 24;
+ caps.maxUniformBlockSize = 16384;
+ caps.uniformBufferOffsetAlignment = 256;
+ caps.maxCombinedUniformBlocks = 24;
+ caps.maxCombinedVertexUniformComponents =
+ caps.maxVertexUniformBlocks * (caps.maxUniformBlockSize / 4) +
+ caps.maxVertexUniformComponents;
+ caps.maxCombinedFragmentUniformComponents =
+ caps.maxFragmentUniformBlocks * (caps.maxUniformBlockSize / 4) +
+ caps.maxFragmentUniformComponents;
+ caps.maxVaryingComponents = 60;
+ caps.maxVaryingVectors = 15;
+ caps.maxCombinedTextureImageUnits = 32;
+
+ // Table 6.34
+ caps.maxTransformFeedbackInterleavedComponents = 64;
+ caps.maxTransformFeedbackSeparateAttributes = 4;
+ caps.maxTransformFeedbackSeparateComponents = 4;
+
+ // Table 3.35
+ caps.maxSamples = 4;
+ }
+
+ if (clientVersion >= Version(3, 1))
+ {
+ // Table 20.40
+ caps.maxFramebufferWidth = 2048;
+ caps.maxFramebufferHeight = 2048;
+ caps.maxFramebufferSamples = 4;
+ caps.maxSampleMaskWords = 1;
+ caps.maxColorTextureSamples = 1;
+ caps.maxDepthTextureSamples = 1;
+ caps.maxIntegerSamples = 1;
+
+ // Table 20.41
+ caps.maxVertexAttribRelativeOffset = 2047;
+ caps.maxVertexAttribBindings = 16;
+ caps.maxVertexAttribStride = 2048;
+
+ // Table 20.43
+ caps.maxVertexAtomicCounterBuffers = 0;
+ caps.maxVertexAtomicCounters = 0;
+ caps.maxVertexImageUniforms = 0;
+ caps.maxVertexShaderStorageBlocks = 0;
+
+ // Table 20.44
+ caps.maxFragmentUniformComponents = 1024;
+ caps.maxFragmentUniformVectors = 256;
+ caps.maxFragmentAtomicCounterBuffers = 0;
+ caps.maxFragmentAtomicCounters = 0;
+ caps.maxFragmentImageUniforms = 0;
+ caps.maxFragmentShaderStorageBlocks = 0;
+ caps.minProgramTextureGatherOffset = 0;
+ caps.maxProgramTextureGatherOffset = 0;
+
+ // Table 20.45
+ caps.maxComputeWorkGroupCount = {{65535, 65535, 65535}};
+ caps.maxComputeWorkGroupSize = {{128, 128, 64}};
+ caps.maxComputeWorkGroupInvocations = 12;
+ caps.maxComputeUniformBlocks = 12;
+ caps.maxComputeTextureImageUnits = 16;
+ caps.maxComputeSharedMemorySize = 16384;
+ caps.maxComputeUniformComponents = 1024;
+ caps.maxComputeAtomicCounterBuffers = 1;
+ caps.maxComputeAtomicCounters = 8;
+ caps.maxComputeImageUniforms = 4;
+ caps.maxCombinedComputeUniformComponents =
+ caps.maxComputeUniformBlocks * static_cast<GLuint>(caps.maxUniformBlockSize / 4) +
+ caps.maxComputeUniformComponents;
+ caps.maxComputeShaderStorageBlocks = 4;
+
+ // Table 20.46
+ caps.maxUniformBufferBindings = 36;
+ caps.maxCombinedFragmentUniformComponents =
+ caps.maxFragmentUniformBlocks * (caps.maxUniformBlockSize / 4) +
+ caps.maxFragmentUniformComponents;
+ caps.maxCombinedTextureImageUnits = 48;
+ caps.maxCombinedShaderOutputResources = 4;
+
+ // Table 20.47
+ caps.maxUniformLocations = 1024;
+ caps.maxAtomicCounterBufferBindings = 1;
+ caps.maxAtomicCounterBufferSize = 32;
+ caps.maxCombinedAtomicCounterBuffers = 1;
+ caps.maxCombinedAtomicCounters = 8;
+ caps.maxImageUnits = 4;
+ caps.maxCombinedImageUniforms = 4;
+ caps.maxShaderStorageBufferBindings = 4;
+ caps.maxShaderStorageBlockSize = 1 << 27;
+ caps.maxCombinedShaderStorageBlocks = 4;
+ caps.shaderStorageBufferOffsetAlignment = 256;
+ }
+
+ if (extensions.textureRectangle)
+ {
+ caps.maxRectangleTextureSize = 64;
+ }
+
+ return caps;
+}
}
namespace egl
@@ -617,6 +1068,7 @@ Caps::Caps()
DisplayExtensions::DisplayExtensions()
: createContextRobustness(false),
d3dShareHandleClientBuffer(false),
+ d3dTextureClientBuffer(false),
surfaceD3DTexture2DShareHandle(false),
querySurfacePointer(false),
windowFixedSize(false),
@@ -635,7 +1087,21 @@ DisplayExtensions::DisplayExtensions()
getAllProcAddresses(false),
flexibleSurfaceCompatibility(false),
directComposition(false),
- createContextNoError(false)
+ createContextNoError(false),
+ stream(false),
+ streamConsumerGLTexture(false),
+ streamConsumerGLTextureYUV(false),
+ streamProducerD3DTextureNV12(false),
+ createContextWebGLCompatibility(false),
+ createContextBindGeneratesResource(false),
+ getSyncValues(false),
+ swapBuffersWithDamage(false),
+ pixelFormatFloat(false),
+ surfacelessContext(false),
+ displayTextureShareGroup(false),
+ createContextClientArrays(false),
+ programCacheControl(false),
+ robustResourceInitialization(false)
{
}
@@ -644,29 +1110,44 @@ std::vector<std::string> DisplayExtensions::getStrings() const
std::vector<std::string> extensionStrings;
// clang-format off
- // | Extension name | Supported flag | Output vector |
- InsertExtensionString("EGL_EXT_create_context_robustness", createContextRobustness, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_d3d_share_handle_client_buffer", d3dShareHandleClientBuffer, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_surface_d3d_texture_2d_share_handle", surfaceD3DTexture2DShareHandle, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_query_surface_pointer", querySurfacePointer, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_window_fixed_size", windowFixedSize, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_keyed_mutex", keyedMutex, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_surface_orientation", surfaceOrientation, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_direct_composition", directComposition, &extensionStrings);
- InsertExtensionString("EGL_NV_post_sub_buffer", postSubBuffer, &extensionStrings);
- InsertExtensionString("EGL_KHR_create_context", createContext, &extensionStrings);
- InsertExtensionString("EGL_EXT_device_query", deviceQuery, &extensionStrings);
- InsertExtensionString("EGL_KHR_image", image, &extensionStrings);
- InsertExtensionString("EGL_KHR_image_base", imageBase, &extensionStrings);
- InsertExtensionString("EGL_KHR_image_pixmap", imagePixmap, &extensionStrings);
- InsertExtensionString("EGL_KHR_gl_texture_2D_image", glTexture2DImage, &extensionStrings);
- InsertExtensionString("EGL_KHR_gl_texture_cubemap_image", glTextureCubemapImage, &extensionStrings);
- InsertExtensionString("EGL_KHR_gl_texture_3D_image", glTexture3DImage, &extensionStrings);
- InsertExtensionString("EGL_KHR_gl_renderbuffer_image", glRenderbufferImage, &extensionStrings);
- InsertExtensionString("EGL_KHR_get_all_proc_addresses", getAllProcAddresses, &extensionStrings);
- InsertExtensionString("EGL_ANGLE_flexible_surface_compatibility", flexibleSurfaceCompatibility, &extensionStrings);
+ // | Extension name | Supported flag | Output vector |
+ InsertExtensionString("EGL_EXT_create_context_robustness", createContextRobustness, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_d3d_share_handle_client_buffer", d3dShareHandleClientBuffer, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_d3d_texture_client_buffer", d3dTextureClientBuffer, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_surface_d3d_texture_2d_share_handle", surfaceD3DTexture2DShareHandle, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_query_surface_pointer", querySurfacePointer, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_window_fixed_size", windowFixedSize, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_keyed_mutex", keyedMutex, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_surface_orientation", surfaceOrientation, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_direct_composition", directComposition, &extensionStrings);
+ InsertExtensionString("EGL_NV_post_sub_buffer", postSubBuffer, &extensionStrings);
+ InsertExtensionString("EGL_KHR_create_context", createContext, &extensionStrings);
+ InsertExtensionString("EGL_EXT_device_query", deviceQuery, &extensionStrings);
+ InsertExtensionString("EGL_KHR_image", image, &extensionStrings);
+ InsertExtensionString("EGL_KHR_image_base", imageBase, &extensionStrings);
+ InsertExtensionString("EGL_KHR_image_pixmap", imagePixmap, &extensionStrings);
+ InsertExtensionString("EGL_KHR_gl_texture_2D_image", glTexture2DImage, &extensionStrings);
+ InsertExtensionString("EGL_KHR_gl_texture_cubemap_image", glTextureCubemapImage, &extensionStrings);
+ InsertExtensionString("EGL_KHR_gl_texture_3D_image", glTexture3DImage, &extensionStrings);
+ InsertExtensionString("EGL_KHR_gl_renderbuffer_image", glRenderbufferImage, &extensionStrings);
+ InsertExtensionString("EGL_KHR_get_all_proc_addresses", getAllProcAddresses, &extensionStrings);
+ InsertExtensionString("EGL_KHR_stream", stream, &extensionStrings);
+ InsertExtensionString("EGL_KHR_stream_consumer_gltexture", streamConsumerGLTexture, &extensionStrings);
+ InsertExtensionString("EGL_NV_stream_consumer_gltexture_yuv", streamConsumerGLTextureYUV, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_flexible_surface_compatibility", flexibleSurfaceCompatibility, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_stream_producer_d3d_texture_nv12", streamProducerD3DTextureNV12, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_create_context_webgl_compatibility", createContextWebGLCompatibility, &extensionStrings);
+ InsertExtensionString("EGL_CHROMIUM_create_context_bind_generates_resource", createContextBindGeneratesResource, &extensionStrings);
+ InsertExtensionString("EGL_CHROMIUM_sync_control", getSyncValues, &extensionStrings);
+ InsertExtensionString("EGL_EXT_swap_buffers_with_damage", swapBuffersWithDamage, &extensionStrings);
+ InsertExtensionString("EGL_EXT_pixel_format_float", pixelFormatFloat, &extensionStrings);
+ InsertExtensionString("EGL_KHR_surfaceless_context", surfacelessContext, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_display_texture_share_group", displayTextureShareGroup, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_create_context_client_arrays", createContextClientArrays, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_program_cache_control", programCacheControl, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_robust_resource_initialization", robustResourceInitialization, &extensionStrings);
// TODO(jmadill): Enable this when complete.
- //InsertExtensionString("KHR_create_context_no_error", createContextNoError, &extensionStrings);
+ //InsertExtensionString("KHR_create_context_no_error", createContextNoError, &extensionStrings);
// clang-format on
return extensionStrings;
@@ -694,6 +1175,7 @@ ClientExtensions::ClientExtensions()
platformANGLE(false),
platformANGLED3D(false),
platformANGLEOpenGL(false),
+ platformANGLEVulkan(false),
deviceCreation(false),
deviceCreationD3D11(false),
x11Visual(false),
@@ -702,6 +1184,8 @@ ClientExtensions::ClientExtensions()
{
}
+ClientExtensions::ClientExtensions(const ClientExtensions &other) = default;
+
std::vector<std::string> ClientExtensions::getStrings() const
{
std::vector<std::string> extensionStrings;
@@ -714,6 +1198,8 @@ std::vector<std::string> ClientExtensions::getStrings() const
InsertExtensionString("EGL_ANGLE_platform_angle", platformANGLE, &extensionStrings);
InsertExtensionString("EGL_ANGLE_platform_angle_d3d", platformANGLED3D, &extensionStrings);
InsertExtensionString("EGL_ANGLE_platform_angle_opengl", platformANGLEOpenGL, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_platform_angle_null", platformANGLENULL, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_platform_angle_vulkan", platformANGLEVulkan, &extensionStrings);
InsertExtensionString("EGL_ANGLE_device_creation", deviceCreation, &extensionStrings);
InsertExtensionString("EGL_ANGLE_device_creation_d3d11", deviceCreationD3D11, &extensionStrings);
InsertExtensionString("EGL_ANGLE_x11_visual", x11Visual, &extensionStrings);
@@ -724,4 +1210,4 @@ std::vector<std::string> ClientExtensions::getStrings() const
return extensionStrings;
}
-}
+} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/Caps.h b/src/3rdparty/angle/src/libANGLE/Caps.h
index d0e839a2ba..64bdf97112 100644
--- a/src/3rdparty/angle/src/libANGLE/Caps.h
+++ b/src/3rdparty/angle/src/libANGLE/Caps.h
@@ -8,21 +8,28 @@
#define LIBANGLE_CAPS_H_
#include "angle_gl.h"
+#include "libANGLE/Version.h"
#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/Format.h"
#include <map>
#include <set>
#include <string>
#include <vector>
+#include <array>
namespace gl
{
+struct Extensions;
+
typedef std::set<GLuint> SupportedSampleSet;
struct TextureCaps
{
TextureCaps();
+ TextureCaps(const TextureCaps &other);
+ ~TextureCaps();
// Supports for basic texturing: glTexImage, glTexSubImage, etc
bool texturable;
@@ -44,26 +51,37 @@ struct TextureCaps
GLuint getNearestSamples(GLuint requestedSamples) const;
};
-class TextureCapsMap
+TextureCaps GenerateMinimumTextureCaps(GLenum internalFormat,
+ const Version &clientVersion,
+ const Extensions &extensions);
+
+class TextureCapsMap final : angle::NonCopyable
{
public:
- typedef std::map<GLenum, TextureCaps>::const_iterator const_iterator;
+ TextureCapsMap();
+ ~TextureCapsMap();
+ // These methods are deprecated. Please use angle::Format for new features.
void insert(GLenum internalFormat, const TextureCaps &caps);
- void remove(GLenum internalFormat);
-
const TextureCaps &get(GLenum internalFormat) const;
- const_iterator begin() const;
- const_iterator end() const;
+ void clear();
- size_t size() const;
+ // Prefer using angle::Format methods.
+ const TextureCaps &get(angle::Format::ID formatID) const;
+ void set(angle::Format::ID formatID, const TextureCaps &caps);
private:
- typedef std::map<GLenum, TextureCaps> InternalFormatToCapsMap;
- InternalFormatToCapsMap mCapsMap;
+ TextureCaps &get(angle::Format::ID formatID);
+
+ // Indexed by angle::Format::ID
+ std::array<TextureCaps, angle::kNumANGLEFormats> mFormatData;
};
+void InitMinimumTextureCapsMap(const Version &clientVersion,
+ const Extensions &extensions,
+ TextureCapsMap *capsMap);
+
struct Extensions
{
Extensions();
@@ -87,6 +105,7 @@ struct Extensions
// GL_EXT_sRGB
// GL_ANGLE_depth_texture, GL_OES_depth32
// GL_EXT_color_buffer_float
+ // GL_EXT_texture_norm16
void setTextureExtensionSupport(const TextureCapsMap &textureCaps);
// ES2 Extension support
@@ -141,12 +160,18 @@ struct Extensions
bool textureRG;
// GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3 and GL_ANGLE_texture_compression_dxt5
- // Implies that TextureCaps for GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
+ // Implies that TextureCaps exist for GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
// GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE and GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
bool textureCompressionDXT1;
bool textureCompressionDXT3;
bool textureCompressionDXT5;
+ // GL_EXT_texture_compression_s3tc_srgb
+ // Implies that TextureCaps exist for GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,
+ // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, and
+ // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
+ bool textureCompressionS3TCsRGB;
+
// GL_KHR_texture_compression_astc_hdr
bool textureCompressionASTCHDR;
@@ -188,9 +213,6 @@ struct Extensions
// GL_NV_fence
bool fence;
- // GL_ANGLE_timer_query
- bool timerQuery;
-
// GL_EXT_disjoint_timer_query
bool disjointTimerQuery;
GLuint queryCounterBitsTimeElapsed;
@@ -199,6 +221,9 @@ struct Extensions
// GL_EXT_robustness
bool robustness;
+ // GL_KHR_robust_buffer_access_behavior
+ bool robustBufferAccessBehavior;
+
// GL_EXT_blend_minmax
bool blendMinMax;
@@ -220,18 +245,13 @@ struct Extensions
// GL_EXT_shader_texture_lod
bool shaderTextureLOD;
- // GL_EXT_shader_framebuffer_fetch
- bool shaderFramebufferFetch;
-
- // GL_ARM_shader_framebuffer_fetch
- bool ARMshaderFramebufferFetch;
-
- // GL_NV_shader_framebuffer_fetch
- bool NVshaderFramebufferFetch;
-
// GL_EXT_frag_depth
bool fragDepth;
+ // ANGLE_multiview
+ bool multiview;
+ GLuint maxViews;
+
// GL_ANGLE_texture_usage
bool textureUsage;
@@ -256,6 +276,9 @@ struct Extensions
// GL_OES_EGL_image_external_essl3
bool eglImageExternalEssl3;
+ // NV_EGL_stream_consumer_external
+ bool eglStreamConsumerExternal;
+
// EXT_unpack_subimage
bool unpackSubimage;
@@ -278,12 +301,98 @@ struct Extensions
// GL_ANGLE_lossy_etc_decode
bool lossyETCDecode;
+ // GL_CHROMIUM_bind_uniform_location
+ bool bindUniformLocation;
+
+ // GL_CHROMIUM_sync_query
+ bool syncQuery;
+
+ // GL_CHROMIUM_copy_texture
+ bool copyTexture;
+
+ // GL_CHROMIUM_copy_compressed_texture
+ bool copyCompressedTexture;
+
+ // GL_ANGLE_webgl_compatibility
+ bool webglCompatibility;
+
+ // GL_ANGLE_request_extension
+ bool requestExtension;
+
+ // GL_CHROMIUM_bind_generates_resource
+ bool bindGeneratesResource;
+
+ // GL_ANGLE_robust_client_memory
+ bool robustClientMemory;
+
+ // GL_EXT_texture_sRGB_decode
+ bool textureSRGBDecode;
+
+ // GL_EXT_sRGB_write_control
+ bool sRGBWriteControl;
+
+ // GL_CHROMIUM_color_buffer_float_rgb
+ bool colorBufferFloatRGB;
+
+ // GL_CHROMIUM_color_buffer_float_rgba
+ bool colorBufferFloatRGBA;
+
// ES3 Extension support
// GL_EXT_color_buffer_float
bool colorBufferFloat;
+
+ // GL_EXT_multisample_compatibility.
+ // written against ES 3.1 but can apply to earlier versions.
+ bool multisampleCompatibility;
+
+ // GL_CHROMIUM_framebuffer_mixed_samples
+ bool framebufferMixedSamples;
+
+ // GL_EXT_texture_norm16
+ // written against ES 3.1 but can apply to ES 3.0 as well.
+ bool textureNorm16;
+
+ // GL_CHROMIUM_path_rendering
+ bool pathRendering;
+
+ // GL_OES_surfaceless_context
+ bool surfacelessContext;
+
+ // GL_ANGLE_client_arrays
+ bool clientArrays;
+
+ // GL_ANGLE_robust_resource_initialization
+ bool robustResourceInitialization;
+
+ // GL_ANGLE_program_cache_control
+ bool programCacheControl;
+
+ // GL_ANGLE_texture_rectangle
+ bool textureRectangle;
+
+ // GL_EXT_geometry_shader
+ bool geometryShader;
+ // GL_EXT_geometry_shader (May 31, 2016) Table 20.43gs: Implementation dependent geometry shader
+ // limits
+ // TODO(jiawei.shao@intel.com): add all implementation dependent geometry shader limits.
+ GLuint maxGeometryOutputVertices;
+ GLuint maxGeometryShaderInvocations;
};
+struct ExtensionInfo
+{
+ // If this extension can be enabled with glRequestExtension (GL_ANGLE_request_extension)
+ bool Requestable = false;
+
+ // Pointer to a boolean member of the Extensions struct
+ typedef bool(Extensions::*ExtensionBool);
+ ExtensionBool ExtensionsMember = nullptr;
+};
+
+using ExtensionInfoMap = std::map<std::string, ExtensionInfo>;
+const ExtensionInfoMap &GetExtensionInfoMap();
+
struct Limitations
{
Limitations();
@@ -311,39 +420,57 @@ struct Limitations
struct TypePrecision
{
TypePrecision();
+ TypePrecision(const TypePrecision &other);
void setIEEEFloat();
void setTwosComplementInt(unsigned int bits);
+ void setSimulatedFloat(unsigned int range, unsigned int precision);
void setSimulatedInt(unsigned int range);
void get(GLint *returnRange, GLint *returnPrecision) const;
- GLint range[2];
+ std::array<GLint, 2> range;
GLint precision;
};
struct Caps
{
Caps();
+ Caps(const Caps &other);
+ ~Caps();
- // Table 6.28, implementation dependent values
+ // ES 3.1 (April 29, 2015) 20.39: implementation dependent values
GLuint64 maxElementIndex;
GLuint max3DTextureSize;
GLuint max2DTextureSize;
+ GLuint maxRectangleTextureSize;
GLuint maxArrayTextureLayers;
GLfloat maxLODBias;
GLuint maxCubeMapTextureSize;
GLuint maxRenderbufferSize;
- GLuint maxDrawBuffers;
- GLuint maxColorAttachments;
- GLuint maxViewportWidth;
- GLuint maxViewportHeight;
GLfloat minAliasedPointSize;
GLfloat maxAliasedPointSize;
GLfloat minAliasedLineWidth;
GLfloat maxAliasedLineWidth;
- // Table 6.29, implementation dependent values (cont.)
+ // ES 3.1 (April 29, 2015) 20.40: implementation dependent values (cont.)
+ GLuint maxDrawBuffers;
+ GLuint maxFramebufferWidth;
+ GLuint maxFramebufferHeight;
+ GLuint maxFramebufferSamples;
+ GLuint maxColorAttachments;
+ GLuint maxViewportWidth;
+ GLuint maxViewportHeight;
+ GLuint maxSampleMaskWords;
+ GLuint maxColorTextureSamples;
+ GLuint maxDepthTextureSamples;
+ GLuint maxIntegerSamples;
+ GLuint64 maxServerWaitTimeout;
+
+ // ES 3.1 (April 29, 2015) Table 20.41: Implementation dependent values (cont.)
+ GLint maxVertexAttribRelativeOffset;
+ GLuint maxVertexAttribBindings;
+ GLint maxVertexAttribStride;
GLuint maxElementsIndices;
GLuint maxElementsVertices;
std::vector<GLenum> compressedTextureFormats;
@@ -361,26 +488,49 @@ struct Caps
TypePrecision fragmentHighpInt;
TypePrecision fragmentMediumpInt;
TypePrecision fragmentLowpInt;
- GLuint64 maxServerWaitTimeout;
- // Table 6.31, implementation dependent vertex shader limits
+ // ES 3.1 (April 29, 2015) Table 20.43: Implementation dependent Vertex shader limits
GLuint maxVertexAttributes;
GLuint maxVertexUniformComponents;
GLuint maxVertexUniformVectors;
GLuint maxVertexUniformBlocks;
GLuint maxVertexOutputComponents;
GLuint maxVertexTextureImageUnits;
+ GLuint maxVertexAtomicCounterBuffers;
+ GLuint maxVertexAtomicCounters;
+ GLuint maxVertexImageUniforms;
+ GLuint maxVertexShaderStorageBlocks;
- // Table 6.32, implementation dependent fragment shader limits
+ // ES 3.1 (April 29, 2015) Table 20.44: Implementation dependent Fragment shader limits
GLuint maxFragmentUniformComponents;
GLuint maxFragmentUniformVectors;
GLuint maxFragmentUniformBlocks;
GLuint maxFragmentInputComponents;
GLuint maxTextureImageUnits;
+ GLuint maxFragmentAtomicCounterBuffers;
+ GLuint maxFragmentAtomicCounters;
+ GLuint maxFragmentImageUniforms;
+ GLuint maxFragmentShaderStorageBlocks;
+ GLint minProgramTextureGatherOffset;
+ GLuint maxProgramTextureGatherOffset;
GLint minProgramTexelOffset;
GLint maxProgramTexelOffset;
- // Table 6.33, implementation dependent aggregate shader limits
+ // ES 3.1 (April 29, 2015) Table 20.45: implementation dependent compute shader limits
+ std::array<GLuint, 3> maxComputeWorkGroupCount;
+ std::array<GLuint, 3> maxComputeWorkGroupSize;
+ GLuint maxComputeWorkGroupInvocations;
+ GLuint maxComputeUniformBlocks;
+ GLuint maxComputeTextureImageUnits;
+ GLuint maxComputeSharedMemorySize;
+ GLuint maxComputeUniformComponents;
+ GLuint maxComputeAtomicCounterBuffers;
+ GLuint maxComputeAtomicCounters;
+ GLuint maxComputeImageUniforms;
+ GLuint maxCombinedComputeUniformComponents;
+ GLuint maxComputeShaderStorageBlocks;
+
+ // ES 3.1 (April 29, 2015) Table 20.46: implementation dependent aggregate shader limits
GLuint maxUniformBufferBindings;
GLuint64 maxUniformBlockSize;
GLuint uniformBufferOffsetAlignment;
@@ -390,16 +540,31 @@ struct Caps
GLuint maxVaryingComponents;
GLuint maxVaryingVectors;
GLuint maxCombinedTextureImageUnits;
-
- // Table 6.34, implementation dependent transform feedback limits
+ GLuint maxCombinedShaderOutputResources;
+
+ // ES 3.1 (April 29, 2015) Table 20.47: implementation dependent aggregate shader limits (cont.)
+ GLuint maxUniformLocations;
+ GLuint maxAtomicCounterBufferBindings;
+ GLuint maxAtomicCounterBufferSize;
+ GLuint maxCombinedAtomicCounterBuffers;
+ GLuint maxCombinedAtomicCounters;
+ GLuint maxImageUnits;
+ GLuint maxCombinedImageUniforms;
+ GLuint maxShaderStorageBufferBindings;
+ GLuint64 maxShaderStorageBlockSize;
+ GLuint maxCombinedShaderStorageBlocks;
+ GLuint shaderStorageBufferOffsetAlignment;
+
+ // ES 3.1 (April 29, 2015) Table 20.48: implementation dependent transform feedback limits
GLuint maxTransformFeedbackInterleavedComponents;
GLuint maxTransformFeedbackSeparateAttributes;
GLuint maxTransformFeedbackSeparateComponents;
- // Table 6.35, Framebuffer Dependent Values
+ // ES 3.1 (April 29, 2015) Table 20.49: Framebuffer Dependent Values
GLuint maxSamples;
};
+Caps GenerateMinimumCaps(const Version &clientVersion, const Extensions &extensions);
}
namespace egl
@@ -426,6 +591,9 @@ struct DisplayExtensions
// EGL_ANGLE_d3d_share_handle_client_buffer
bool d3dShareHandleClientBuffer;
+ // EGL_ANGLE_d3d_texture_client_buffer
+ bool d3dTextureClientBuffer;
+
// EGL_ANGLE_surface_d3d_texture_2d_share_handle
bool surfaceD3DTexture2DShareHandle;
@@ -482,6 +650,48 @@ struct DisplayExtensions
// KHR_create_context_no_error
bool createContextNoError;
+
+ // EGL_KHR_stream
+ bool stream;
+
+ // EGL_KHR_stream_consumer_gltexture
+ bool streamConsumerGLTexture;
+
+ // EGL_NV_stream_consumer_gltexture_yuv
+ bool streamConsumerGLTextureYUV;
+
+ // EGL_ANGLE_stream_producer_d3d_texture_nv12
+ bool streamProducerD3DTextureNV12;
+
+ // EGL_ANGLE_create_context_webgl_compatibility
+ bool createContextWebGLCompatibility;
+
+ // EGL_CHROMIUM_create_context_bind_generates_resource
+ bool createContextBindGeneratesResource;
+
+ // EGL_CHROMIUM_get_sync_values
+ bool getSyncValues;
+
+ // EGL_EXT_swap_buffers_with_damage
+ bool swapBuffersWithDamage;
+
+ // EGL_EXT_pixel_format_float
+ bool pixelFormatFloat;
+
+ // EGL_KHR_surfaceless_context
+ bool surfacelessContext;
+
+ // EGL_ANGLE_display_texture_share_group
+ bool displayTextureShareGroup;
+
+ // EGL_ANGLE_create_context_client_arrays
+ bool createContextClientArrays;
+
+ // EGL_ANGLE_program_cache_control
+ bool programCacheControl;
+
+ // EGL_ANGLE_robust_resource_initialization
+ bool robustResourceInitialization;
};
struct DeviceExtensions
@@ -498,6 +708,7 @@ struct DeviceExtensions
struct ClientExtensions
{
ClientExtensions();
+ ClientExtensions(const ClientExtensions &other);
// Generate a vector of supported extension strings
std::vector<std::string> getStrings() const;
@@ -520,6 +731,12 @@ struct ClientExtensions
// EGL_ANGLE_platform_angle_opengl
bool platformANGLEOpenGL;
+ // EGL_ANGLE_platform_angle_null
+ bool platformANGLENULL;
+
+ // EGL_ANGLE_platform_angle_vulkan
+ bool platformANGLEVulkan;
+
// EGL_ANGLE_device_creation
bool deviceCreation;
@@ -536,6 +753,6 @@ struct ClientExtensions
bool clientGetAllProcAddresses;
};
-}
+} // namespace egl
#endif // LIBANGLE_CAPS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Compiler.cpp b/src/3rdparty/angle/src/libANGLE/Compiler.cpp
index 348c41bef3..236c7e1fc2 100644
--- a/src/3rdparty/angle/src/libANGLE/Compiler.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Compiler.cpp
@@ -9,9 +9,9 @@
#include "libANGLE/Compiler.h"
#include "common/debug.h"
-#include "libANGLE/Data.h"
+#include "libANGLE/ContextState.h"
#include "libANGLE/renderer/CompilerImpl.h"
-#include "libANGLE/renderer/ImplFactory.h"
+#include "libANGLE/renderer/GLImplFactory.h"
namespace gl
{
@@ -19,26 +19,46 @@ namespace gl
namespace
{
-// Global count of active shader compiler handles. Needed to know when to call ShInitialize and
-// ShFinalize.
+// Global count of active shader compiler handles. Needed to know when to call sh::Initialize and
+// sh::Finalize.
size_t activeCompilerHandles = 0;
+ShShaderSpec SelectShaderSpec(GLint majorVersion, GLint minorVersion, bool isWebGL)
+{
+ if (majorVersion >= 3)
+ {
+ if (minorVersion == 1)
+ {
+ return isWebGL ? SH_WEBGL3_SPEC : SH_GLES3_1_SPEC;
+ }
+ else
+ {
+ return isWebGL ? SH_WEBGL2_SPEC : SH_GLES3_SPEC;
+ }
+ }
+ return isWebGL ? SH_WEBGL_SPEC : SH_GLES2_SPEC;
+}
+
} // anonymous namespace
-Compiler::Compiler(rx::ImplFactory *implFactory, const gl::Data &data)
+Compiler::Compiler(rx::GLImplFactory *implFactory, const ContextState &state)
: mImplementation(implFactory->createCompiler()),
- mSpec(data.clientVersion > 2 ? SH_GLES3_SPEC : SH_GLES2_SPEC),
+ mSpec(SelectShaderSpec(state.getClientMajorVersion(),
+ state.getClientMinorVersion(),
+ state.getExtensions().webglCompatibility)),
mOutputType(mImplementation->getTranslatorOutputType()),
mResources(),
mFragmentCompiler(nullptr),
- mVertexCompiler(nullptr)
+ mVertexCompiler(nullptr),
+ mComputeCompiler(nullptr),
+ mGeometryCompiler(nullptr)
{
- ASSERT(data.clientVersion == 2 || data.clientVersion == 3);
+ ASSERT(state.getClientMajorVersion() == 2 || state.getClientMajorVersion() == 3);
- const gl::Caps &caps = *data.caps;
- const gl::Extensions &extensions = *data.extensions;
+ const gl::Caps &caps = state.getCaps();
+ const gl::Extensions &extensions = state.getExtensions();
- ShInitBuiltInResources(&mResources);
+ sh::InitBuiltInResources(&mResources);
mResources.MaxVertexAttribs = caps.maxVertexAttributes;
mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors;
mResources.MaxVaryingVectors = caps.maxVaryingVectors;
@@ -50,30 +70,79 @@ Compiler::Compiler(rx::ImplFactory *implFactory, const gl::Data &data)
mResources.OES_standard_derivatives = extensions.standardDerivatives;
mResources.EXT_draw_buffers = extensions.drawBuffers;
mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD;
- // TODO: disabled until the extension is actually supported.
- mResources.OES_EGL_image_external = 0;
+ mResources.OES_EGL_image_external = extensions.eglImageExternal;
+ mResources.OES_EGL_image_external_essl3 = extensions.eglImageExternalEssl3;
+ mResources.NV_EGL_stream_consumer_external = extensions.eglStreamConsumerExternal;
+ mResources.ARB_texture_rectangle = extensions.textureRectangle;
// TODO: use shader precision caps to determine if high precision is supported?
mResources.FragmentPrecisionHigh = 1;
mResources.EXT_frag_depth = extensions.fragDepth;
+ // OVR_multiview state
+ mResources.OVR_multiview = extensions.multiview;
+ mResources.MaxViewsOVR = extensions.maxViews;
+
// GLSL ES 3.0 constants
mResources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4;
mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4;
mResources.MinProgramTexelOffset = caps.minProgramTexelOffset;
mResources.MaxProgramTexelOffset = caps.maxProgramTexelOffset;
-}
-Compiler::~Compiler()
-{
- release();
- SafeDelete(mImplementation);
+ // GLSL ES 3.1 constants
+ mResources.MaxProgramTextureGatherOffset = caps.maxProgramTextureGatherOffset;
+ mResources.MinProgramTextureGatherOffset = caps.minProgramTextureGatherOffset;
+ mResources.MaxImageUnits = caps.maxImageUnits;
+ mResources.MaxVertexImageUniforms = caps.maxVertexImageUniforms;
+ mResources.MaxFragmentImageUniforms = caps.maxFragmentImageUniforms;
+ mResources.MaxComputeImageUniforms = caps.maxComputeImageUniforms;
+ mResources.MaxCombinedImageUniforms = caps.maxCombinedImageUniforms;
+ mResources.MaxCombinedShaderOutputResources = caps.maxCombinedShaderOutputResources;
+ mResources.MaxUniformLocations = caps.maxUniformLocations;
+
+ for (size_t index = 0u; index < 3u; ++index)
+ {
+ mResources.MaxComputeWorkGroupCount[index] = caps.maxComputeWorkGroupCount[index];
+ mResources.MaxComputeWorkGroupSize[index] = caps.maxComputeWorkGroupSize[index];
+ }
+
+ mResources.MaxComputeUniformComponents = caps.maxComputeUniformComponents;
+ mResources.MaxComputeTextureImageUnits = caps.maxComputeTextureImageUnits;
+
+ mResources.MaxComputeAtomicCounters = caps.maxComputeAtomicCounters;
+ mResources.MaxComputeAtomicCounterBuffers = caps.maxComputeAtomicCounterBuffers;
+
+ mResources.MaxVertexAtomicCounters = caps.maxVertexAtomicCounters;
+ mResources.MaxFragmentAtomicCounters = caps.maxFragmentAtomicCounters;
+ mResources.MaxCombinedAtomicCounters = caps.maxCombinedAtomicCounters;
+ mResources.MaxAtomicCounterBindings = caps.maxAtomicCounterBufferBindings;
+ mResources.MaxVertexAtomicCounterBuffers = caps.maxVertexAtomicCounterBuffers;
+ mResources.MaxFragmentAtomicCounterBuffers = caps.maxFragmentAtomicCounterBuffers;
+ mResources.MaxCombinedAtomicCounterBuffers = caps.maxCombinedAtomicCounterBuffers;
+ mResources.MaxAtomicCounterBufferSize = caps.maxAtomicCounterBufferSize;
+
+ mResources.MaxUniformBufferBindings = caps.maxUniformBufferBindings;
+ mResources.MaxShaderStorageBufferBindings = caps.maxShaderStorageBufferBindings;
+
+ // Needed by point size clamping workaround
+ mResources.MaxPointSize = caps.maxAliasedPointSize;
+
+ if (state.getClientMajorVersion() == 2 && !extensions.drawBuffers)
+ {
+ mResources.MaxDrawBuffers = 1;
+ }
+
+ // Geometry Shader constants
+ mResources.OES_geometry_shader = extensions.geometryShader;
+ // TODO(jiawei.shao@intel.com): initialize all implementation dependent geometry shader limits.
+ mResources.MaxGeometryOutputVertices = extensions.maxGeometryOutputVertices;
+ mResources.MaxGeometryShaderInvocations = extensions.maxGeometryShaderInvocations;
}
-Error Compiler::release()
+Compiler::~Compiler()
{
if (mFragmentCompiler)
{
- ShDestruct(mFragmentCompiler);
+ sh::Destruct(mFragmentCompiler);
mFragmentCompiler = nullptr;
ASSERT(activeCompilerHandles > 0);
@@ -82,21 +151,28 @@ Error Compiler::release()
if (mVertexCompiler)
{
- ShDestruct(mVertexCompiler);
+ sh::Destruct(mVertexCompiler);
mVertexCompiler = nullptr;
ASSERT(activeCompilerHandles > 0);
activeCompilerHandles--;
}
- if (activeCompilerHandles == 0)
+ if (mComputeCompiler)
{
- ShFinalize();
+ sh::Destruct(mComputeCompiler);
+ mComputeCompiler = nullptr;
+
+ ASSERT(activeCompilerHandles > 0);
+ activeCompilerHandles--;
}
- mImplementation->release();
+ if (activeCompilerHandles == 0)
+ {
+ sh::Finalize();
+ }
- return gl::Error(GL_NO_ERROR);
+ ANGLE_SWALLOW_ERR(mImplementation->release());
}
ShHandle Compiler::getCompilerHandle(GLenum type)
@@ -111,7 +187,12 @@ ShHandle Compiler::getCompilerHandle(GLenum type)
case GL_FRAGMENT_SHADER:
compiler = &mFragmentCompiler;
break;
-
+ case GL_COMPUTE_SHADER:
+ compiler = &mComputeCompiler;
+ break;
+ case GL_GEOMETRY_SHADER_EXT:
+ compiler = &mGeometryCompiler;
+ break;
default:
UNREACHABLE();
return nullptr;
@@ -121,14 +202,20 @@ ShHandle Compiler::getCompilerHandle(GLenum type)
{
if (activeCompilerHandles == 0)
{
- ShInitialize();
+ sh::Initialize();
}
- *compiler = ShConstructCompiler(type, mSpec, mOutputType, &mResources);
+ *compiler = sh::ConstructCompiler(type, mSpec, mOutputType, &mResources);
+ ASSERT(*compiler);
activeCompilerHandles++;
}
return *compiler;
}
+const std::string &Compiler::getBuiltinResourcesString(GLenum type)
+{
+ return sh::GetBuiltInResourcesString(getCompilerHandle(type));
+}
+
} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Compiler.h b/src/3rdparty/angle/src/libANGLE/Compiler.h
index 8634e39a45..b7f7e9f31b 100644
--- a/src/3rdparty/angle/src/libANGLE/Compiler.h
+++ b/src/3rdparty/angle/src/libANGLE/Compiler.h
@@ -10,38 +10,40 @@
#ifndef LIBANGLE_COMPILER_H_
#define LIBANGLE_COMPILER_H_
-#include "libANGLE/Error.h"
#include "GLSLANG/ShaderLang.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/RefCountObject.h"
namespace rx
{
class CompilerImpl;
-class ImplFactory;
+class GLImplFactory;
}
namespace gl
{
-struct Data;
+class ContextState;
-class Compiler final : angle::NonCopyable
+class Compiler final : public RefCountObjectNoID
{
public:
- Compiler(rx::ImplFactory *implFactory, const Data &data);
- ~Compiler();
-
- Error release();
+ Compiler(rx::GLImplFactory *implFactory, const ContextState &data);
ShHandle getCompilerHandle(GLenum type);
ShShaderOutput getShaderOutputType() const { return mOutputType; }
+ const std::string &getBuiltinResourcesString(GLenum type);
private:
- rx::CompilerImpl *mImplementation;
+ ~Compiler() override;
+ std::unique_ptr<rx::CompilerImpl> mImplementation;
ShShaderSpec mSpec;
ShShaderOutput mOutputType;
ShBuiltInResources mResources;
ShHandle mFragmentCompiler;
ShHandle mVertexCompiler;
+ ShHandle mComputeCompiler;
+ ShHandle mGeometryCompiler;
};
} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Config.cpp b/src/3rdparty/angle/src/libANGLE/Config.cpp
index d511df3a69..172c312ae0 100644
--- a/src/3rdparty/angle/src/libANGLE/Config.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Config.cpp
@@ -58,10 +58,27 @@ Config::Config()
transparentRedValue(0),
transparentGreenValue(0),
transparentBlueValue(0),
- optimalOrientation(0)
+ optimalOrientation(0),
+ colorComponentType(EGL_COLOR_COMPONENT_TYPE_FIXED_EXT)
{
}
+Config::~Config()
+{
+}
+
+Config::Config(const Config &other) = default;
+
+Config &Config::operator=(const Config &other) = default;
+
+ConfigSet::ConfigSet() = default;
+
+ConfigSet::ConfigSet(const ConfigSet &other) = default;
+
+ConfigSet &ConfigSet::operator=(const ConfigSet &other) = default;
+
+ConfigSet::~ConfigSet() = default;
+
EGLint ConfigSet::add(const Config &config)
{
// Set the config's ID to a small number that starts at 1 ([EGL 1.5] section 3.4)
@@ -134,6 +151,10 @@ class ConfigSorter
static_assert(EGL_NONE < EGL_SLOW_CONFIG && EGL_SLOW_CONFIG < EGL_NON_CONFORMANT_CONFIG, "Unexpected EGL enum value.");
SORT(configCaveat);
+ static_assert(EGL_COLOR_COMPONENT_TYPE_FIXED_EXT < EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT,
+ "Unexpected order of EGL enums.");
+ SORT(colorComponentType);
+
static_assert(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER, "Unexpected EGL enum value.");
SORT(colorBufferType);
@@ -160,6 +181,7 @@ class ConfigSorter
}
private:
+
void scanForWantedComponents(const AttributeMap &attributeMap)
{
// [EGL 1.5] section 3.4.1.2 page 30
@@ -215,8 +237,13 @@ std::vector<const Config*> ConfigSet::filter(const AttributeMap &attributeMap) c
for (auto attribIter = attributeMap.begin(); attribIter != attributeMap.end(); attribIter++)
{
- EGLint attributeKey = attribIter->first;
- EGLint attributeValue = attribIter->second;
+ EGLAttrib attributeKey = attribIter->first;
+ EGLAttrib attributeValue = attribIter->second;
+
+ if (attributeValue == EGL_DONT_CARE)
+ {
+ continue;
+ }
switch (attributeKey)
{
@@ -255,6 +282,9 @@ std::vector<const Config*> ConfigSet::filter(const AttributeMap &attributeMap) c
case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE:
match = config.optimalOrientation == attributeValue;
break;
+ case EGL_COLOR_COMPONENT_TYPE_EXT:
+ match = config.colorComponentType == static_cast<EGLenum>(attributeValue);
+ break;
default: UNREACHABLE();
}
diff --git a/src/3rdparty/angle/src/libANGLE/Config.h b/src/3rdparty/angle/src/libANGLE/Config.h
index 00f5673b59..f2fbe8b95a 100644
--- a/src/3rdparty/angle/src/libANGLE/Config.h
+++ b/src/3rdparty/angle/src/libANGLE/Config.h
@@ -27,6 +27,9 @@ namespace egl
struct Config
{
Config();
+ ~Config();
+ Config(const Config &other);
+ Config &operator=(const Config &other);
GLenum renderTargetFormat; // TODO(geofflang): remove this
GLenum depthStencilFormat; // TODO(geofflang): remove this
@@ -65,11 +68,17 @@ struct Config
EGLint transparentGreenValue; // Transparent green value
EGLint transparentBlueValue; // Transparent blue value
EGLint optimalOrientation; // Optimal window surface orientation
+ EGLenum colorComponentType; // Color component type
};
class ConfigSet
{
public:
+ ConfigSet();
+ ConfigSet(const ConfigSet &other);
+ ~ConfigSet();
+ ConfigSet &operator=(const ConfigSet &other);
+
EGLint add(const Config &config);
const Config &get(EGLint id) const;
@@ -83,7 +92,7 @@ class ConfigSet
std::vector<const Config*> filter(const AttributeMap &attributeMap) const;
private:
- typedef std::map<EGLint, const Config> ConfigMap;
+ typedef std::map<EGLint, Config> ConfigMap;
ConfigMap mConfigs;
};
diff --git a/src/3rdparty/angle/src/libANGLE/Constants.h b/src/3rdparty/angle/src/libANGLE/Constants.h
index dc8f9555b8..2fe921af38 100644
--- a/src/3rdparty/angle/src/libANGLE/Constants.h
+++ b/src/3rdparty/angle/src/libANGLE/Constants.h
@@ -9,36 +9,54 @@
#ifndef LIBANGLE_CONSTANTS_H_
#define LIBANGLE_CONSTANTS_H_
+#include "common/platform.h"
+
namespace gl
{
+// The binary cache is currently left disable by default, and the application can enable it.
+const size_t kDefaultMaxProgramCacheMemoryBytes = 0;
+
enum
{
- MAX_VERTEX_ATTRIBS = 16,
+ // Implementation upper limits, real maximums depend on the hardware
+ MAX_SAMPLE_MASK_WORDS = 2,
+
+ MAX_VERTEX_ATTRIBS = 16,
+ MAX_VERTEX_ATTRIB_BINDINGS = 16,
// Implementation upper limits, real maximums depend on the hardware
IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
- IMPLEMENTATION_MAX_DRAW_BUFFERS = 8,
- IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS = IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers
+ IMPLEMENTATION_MAX_DRAW_BUFFERS = 8,
+ IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS =
+ IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers
- IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16,
+ IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16,
IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16,
- IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS +
- IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS,
+ IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS =
+ IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS +
+ IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS,
IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4,
+ // Maximum number of views which are supported by the implementation of ANGLE_multiview.
+ IMPLEMENTATION_ANGLE_MULTIVIEW_MAX_VIEWS = 4,
+
// These are the maximums the implementation can support
// The actual GL caps are limited by the device caps
// and should be queried from the Context
- IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
- IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
- IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
+ IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
+ IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
+ IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048,
- IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE
-};
+ // 1+log2 of max of MAX_*_TEXTURE_SIZE
+ IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15,
+ // Limit active textures so we can use fast bitsets.
+ IMPLEMENTATION_MAX_SHADER_TEXTURES = 32,
+ IMPLEMENTATION_MAX_ACTIVE_TEXTURES = IMPLEMENTATION_MAX_SHADER_TEXTURES * 2,
+};
}
#endif // LIBANGLE_CONSTANTS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Context.cpp b/src/3rdparty/angle/src/libANGLE/Context.cpp
index 26f2970068..f638beda58 100644
--- a/src/3rdparty/angle/src/libANGLE/Context.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Context.cpp
@@ -9,18 +9,24 @@
#include "libANGLE/Context.h"
+#include <string.h>
#include <iterator>
#include <sstream>
+#include <vector>
+#include "common/matrix_utils.h"
#include "common/platform.h"
#include "common/utilities.h"
+#include "common/version.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/Compiler.h"
#include "libANGLE/Display.h"
#include "libANGLE/Fence.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Path.h"
#include "libANGLE/Program.h"
+#include "libANGLE/ProgramPipeline.h"
#include "libANGLE/Query.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/ResourceManager.h"
@@ -29,36 +35,97 @@
#include "libANGLE/Texture.h"
#include "libANGLE/TransformFeedback.h"
#include "libANGLE/VertexArray.h"
+#include "libANGLE/Workarounds.h"
#include "libANGLE/formatutils.h"
+#include "libANGLE/queryconversions.h"
+#include "libANGLE/queryutils.h"
+#include "libANGLE/renderer/ContextImpl.h"
+#include "libANGLE/renderer/EGLImplFactory.h"
+#include "libANGLE/renderer/Format.h"
#include "libANGLE/validationES.h"
-#include "libANGLE/renderer/Renderer.h"
namespace
{
+#define ANGLE_HANDLE_ERR(X) \
+ handleError(X); \
+ return;
+#define ANGLE_CONTEXT_TRY(EXPR) ANGLE_TRY_TEMPLATE(EXPR, ANGLE_HANDLE_ERR);
+
+template <typename T>
+std::vector<gl::Path *> GatherPaths(gl::PathManager &resourceManager,
+ GLsizei numPaths,
+ const void *paths,
+ GLuint pathBase)
+{
+ std::vector<gl::Path *> ret;
+ ret.reserve(numPaths);
+
+ const auto *nameArray = static_cast<const T *>(paths);
+
+ for (GLsizei i = 0; i < numPaths; ++i)
+ {
+ const GLuint pathName = nameArray[i] + pathBase;
+
+ ret.push_back(resourceManager.getPath(pathName));
+ }
+
+ return ret;
+}
+
+std::vector<gl::Path *> GatherPaths(gl::PathManager &resourceManager,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase)
+{
+ switch (pathNameType)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GatherPaths<GLubyte>(resourceManager, numPaths, paths, pathBase);
+
+ case GL_BYTE:
+ return GatherPaths<GLbyte>(resourceManager, numPaths, paths, pathBase);
+
+ case GL_UNSIGNED_SHORT:
+ return GatherPaths<GLushort>(resourceManager, numPaths, paths, pathBase);
+
+ case GL_SHORT:
+ return GatherPaths<GLshort>(resourceManager, numPaths, paths, pathBase);
+
+ case GL_UNSIGNED_INT:
+ return GatherPaths<GLuint>(resourceManager, numPaths, paths, pathBase);
+
+ case GL_INT:
+ return GatherPaths<GLint>(resourceManager, numPaths, paths, pathBase);
+ }
+
+ UNREACHABLE();
+ return std::vector<gl::Path *>();
+}
+
template <typename T>
-gl::Error GetQueryObjectParameter(gl::Context *context, GLuint id, GLenum pname, T *params)
+gl::Error GetQueryObjectParameter(gl::Query *query, GLenum pname, T *params)
{
- gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
- ASSERT(queryObject != nullptr);
+ ASSERT(query != nullptr);
switch (pname)
{
case GL_QUERY_RESULT_EXT:
- return queryObject->getResult(params);
+ return query->getResult(params);
case GL_QUERY_RESULT_AVAILABLE_EXT:
{
bool available;
- gl::Error error = queryObject->isResultAvailable(&available);
+ gl::Error error = query->isResultAvailable(&available);
if (!error.isError())
{
- *params = static_cast<T>(available ? GL_TRUE : GL_FALSE);
+ *params = gl::CastFromStateValue<T>(pname, static_cast<GLuint>(available));
}
return error;
}
default:
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION, "Unreachable Error");
+ return gl::InternalError() << "Unreachable Error";
}
}
@@ -69,7 +136,7 @@ void MarkTransformFeedbackBufferUsage(gl::TransformFeedback *transformFeedback)
for (size_t tfBufferIndex = 0; tfBufferIndex < transformFeedback->getIndexedBufferCount();
tfBufferIndex++)
{
- const OffsetBindingPointer<gl::Buffer> &buffer =
+ const gl::OffsetBindingPointer<gl::Buffer> &buffer =
transformFeedback->getIndexedBuffer(tfBufferIndex);
if (buffer.get() != nullptr)
{
@@ -80,15 +147,25 @@ void MarkTransformFeedbackBufferUsage(gl::TransformFeedback *transformFeedback)
}
// Attribute map queries.
-EGLint GetClientVersion(const egl::AttributeMap &attribs)
+EGLint GetClientMajorVersion(const egl::AttributeMap &attribs)
+{
+ return static_cast<EGLint>(attribs.get(EGL_CONTEXT_CLIENT_VERSION, 1));
+}
+
+EGLint GetClientMinorVersion(const egl::AttributeMap &attribs)
+{
+ return static_cast<EGLint>(attribs.get(EGL_CONTEXT_MINOR_VERSION, 0));
+}
+
+gl::Version GetClientVersion(const egl::AttributeMap &attribs)
{
- return attribs.get(EGL_CONTEXT_CLIENT_VERSION, 1);
+ return gl::Version(GetClientMajorVersion(attribs), GetClientMinorVersion(attribs));
}
GLenum GetResetStrategy(const egl::AttributeMap &attribs)
{
- EGLenum attrib = attribs.get(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT,
- EGL_NO_RESET_NOTIFICATION_EXT);
+ EGLAttrib attrib = attribs.get(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT,
+ EGL_NO_RESET_NOTIFICATION);
switch (attrib)
{
case EGL_NO_RESET_NOTIFICATION:
@@ -103,12 +180,15 @@ GLenum GetResetStrategy(const egl::AttributeMap &attribs)
bool GetRobustAccess(const egl::AttributeMap &attribs)
{
- return (attribs.get(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_FALSE) == EGL_TRUE);
+ return (attribs.get(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_FALSE) == EGL_TRUE) ||
+ ((attribs.get(EGL_CONTEXT_FLAGS_KHR, 0) & EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR) !=
+ 0);
}
bool GetDebug(const egl::AttributeMap &attribs)
{
- return (attribs.get(EGL_CONTEXT_OPENGL_DEBUG, EGL_FALSE) == EGL_TRUE);
+ return (attribs.get(EGL_CONTEXT_OPENGL_DEBUG, EGL_FALSE) == EGL_TRUE) ||
+ ((attribs.get(EGL_CONTEXT_FLAGS_KHR, 0) & EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR) != 0);
}
bool GetNoError(const egl::AttributeMap &attribs)
@@ -116,504 +196,657 @@ bool GetNoError(const egl::AttributeMap &attribs)
return (attribs.get(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, EGL_FALSE) == EGL_TRUE);
}
+bool GetWebGLContext(const egl::AttributeMap &attribs)
+{
+ return (attribs.get(EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE, EGL_FALSE) == EGL_TRUE);
+}
+
+bool GetBindGeneratesResource(const egl::AttributeMap &attribs)
+{
+ return (attribs.get(EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM, EGL_TRUE) == EGL_TRUE);
+}
+
+bool GetClientArraysEnabled(const egl::AttributeMap &attribs)
+{
+ return (attribs.get(EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE, EGL_TRUE) == EGL_TRUE);
+}
+
+bool GetRobustResourceInit(const egl::AttributeMap &attribs)
+{
+ return (attribs.get(EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE, EGL_FALSE) == EGL_TRUE);
+}
+
+std::string GetObjectLabelFromPointer(GLsizei length, const GLchar *label)
+{
+ std::string labelName;
+ if (label != nullptr)
+ {
+ size_t labelLength = length < 0 ? strlen(label) : length;
+ labelName = std::string(label, labelLength);
+ }
+ return labelName;
+}
+
+void GetObjectLabelBase(const std::string &objectLabel,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label)
+{
+ size_t writeLength = objectLabel.length();
+ if (label != nullptr && bufSize > 0)
+ {
+ writeLength = std::min(static_cast<size_t>(bufSize) - 1, objectLabel.length());
+ std::copy(objectLabel.begin(), objectLabel.begin() + writeLength, label);
+ label[writeLength] = '\0';
+ }
+
+ if (length != nullptr)
+ {
+ *length = static_cast<GLsizei>(writeLength);
+ }
+}
+
+template <typename CapT, typename MaxT>
+void LimitCap(CapT *cap, MaxT maximum)
+{
+ *cap = std::min(*cap, static_cast<CapT>(maximum));
+}
+
} // anonymous namespace
namespace gl
{
-Context::Context(const egl::Config *config,
+Context::Context(rx::EGLImplFactory *implFactory,
+ const egl::Config *config,
const Context *shareContext,
- rx::Renderer *renderer,
- const egl::AttributeMap &attribs)
- : ValidationContext(GetClientVersion(attribs),
- mState,
+ TextureManager *shareTextures,
+ MemoryProgramCache *memoryProgramCache,
+ const egl::AttributeMap &attribs,
+ const egl::DisplayExtensions &displayExtensions)
+
+ : ValidationContext(shareContext,
+ shareTextures,
+ GetClientVersion(attribs),
+ &mGLState,
mCaps,
mTextureCaps,
mExtensions,
- nullptr,
mLimitations,
GetNoError(attribs)),
- mCompiler(nullptr),
- mRenderer(renderer),
- mClientVersion(GetClientVersion(attribs)),
+ mImplementation(implFactory->createContext(mState)),
+ mCompiler(),
mConfig(config),
mClientType(EGL_OPENGL_ES_API),
mHasBeenCurrent(false),
mContextLost(false),
mResetStatus(GL_NO_ERROR),
+ mContextLostForced(false),
mResetStrategy(GetResetStrategy(attribs)),
mRobustAccess(GetRobustAccess(attribs)),
- mCurrentSurface(nullptr),
- mResourceManager(nullptr)
+ mCurrentSurface(static_cast<egl::Surface *>(EGL_NO_SURFACE)),
+ mCurrentDisplay(static_cast<egl::Display *>(EGL_NO_DISPLAY)),
+ mSurfacelessFramebuffer(nullptr),
+ mWebGLContext(GetWebGLContext(attribs)),
+ mMemoryProgramCache(memoryProgramCache),
+ mScratchBuffer(1000u),
+ mZeroFilledBuffer(1000u)
{
- ASSERT(!mRobustAccess); // Unimplemented
+ mImplementation->setMemoryProgramCache(memoryProgramCache);
- initCaps(mClientVersion);
+ bool robustResourceInit = GetRobustResourceInit(attribs);
+ initCaps(displayExtensions, robustResourceInit);
+ initWorkarounds();
- mState.initialize(mCaps, mExtensions, mClientVersion, GetDebug(attribs));
+ mGLState.initialize(this, GetDebug(attribs), GetBindGeneratesResource(attribs),
+ GetClientArraysEnabled(attribs), robustResourceInit,
+ mMemoryProgramCache != nullptr);
mFenceNVHandleAllocator.setBaseHandle(0);
- if (shareContext != NULL)
- {
- mResourceManager = shareContext->mResourceManager;
- mResourceManager->addRef();
- }
- else
- {
- mResourceManager = new ResourceManager(mRenderer);
- }
-
- mData.resourceManager = mResourceManager;
-
// [OpenGL ES 2.0.24] section 3.7 page 83:
- // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
+ // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have two-dimensional
// and cube map texture state vectors respectively associated with them.
// In order that access to these initial textures not be lost, they are treated as texture
// objects all of whose names are 0.
- Texture *zeroTexture2D = new Texture(mRenderer->createTexture(GL_TEXTURE_2D), 0, GL_TEXTURE_2D);
- mZeroTextures[GL_TEXTURE_2D].set(zeroTexture2D);
+ Texture *zeroTexture2D = new Texture(mImplementation.get(), 0, GL_TEXTURE_2D);
+ mZeroTextures[GL_TEXTURE_2D].set(this, zeroTexture2D);
- Texture *zeroTextureCube = new Texture(mRenderer->createTexture(GL_TEXTURE_CUBE_MAP), 0, GL_TEXTURE_CUBE_MAP);
- mZeroTextures[GL_TEXTURE_CUBE_MAP].set(zeroTextureCube);
+ Texture *zeroTextureCube = new Texture(mImplementation.get(), 0, GL_TEXTURE_CUBE_MAP);
+ mZeroTextures[GL_TEXTURE_CUBE_MAP].set(this, zeroTextureCube);
- if (mClientVersion >= 3)
+ if (getClientVersion() >= Version(3, 0))
{
// TODO: These could also be enabled via extension
- Texture *zeroTexture3D = new Texture(mRenderer->createTexture(GL_TEXTURE_3D), 0, GL_TEXTURE_3D);
- mZeroTextures[GL_TEXTURE_3D].set(zeroTexture3D);
+ Texture *zeroTexture3D = new Texture(mImplementation.get(), 0, GL_TEXTURE_3D);
+ mZeroTextures[GL_TEXTURE_3D].set(this, zeroTexture3D);
- Texture *zeroTexture2DArray = new Texture(mRenderer->createTexture(GL_TEXTURE_2D_ARRAY), 0, GL_TEXTURE_2D_ARRAY);
- mZeroTextures[GL_TEXTURE_2D_ARRAY].set(zeroTexture2DArray);
+ Texture *zeroTexture2DArray = new Texture(mImplementation.get(), 0, GL_TEXTURE_2D_ARRAY);
+ mZeroTextures[GL_TEXTURE_2D_ARRAY].set(this, zeroTexture2DArray);
}
+ if (getClientVersion() >= Version(3, 1))
+ {
+ Texture *zeroTexture2DMultisample =
+ new Texture(mImplementation.get(), 0, GL_TEXTURE_2D_MULTISAMPLE);
+ mZeroTextures[GL_TEXTURE_2D_MULTISAMPLE].set(this, zeroTexture2DMultisample);
- mState.initializeZeroTextures(mZeroTextures);
+ for (unsigned int i = 0; i < mCaps.maxAtomicCounterBufferBindings; i++)
+ {
+ bindBufferRange(BufferBinding::AtomicCounter, 0, i, 0, 0);
+ }
- bindVertexArray(0);
- bindArrayBuffer(0);
- bindElementArrayBuffer(0);
+ for (unsigned int i = 0; i < mCaps.maxShaderStorageBufferBindings; i++)
+ {
+ bindBufferRange(BufferBinding::ShaderStorage, i, 0, 0, 0);
+ }
+ }
- bindRenderbuffer(0);
+ const Extensions &nativeExtensions = mImplementation->getNativeExtensions();
+ if (nativeExtensions.textureRectangle)
+ {
+ Texture *zeroTextureRectangle =
+ new Texture(mImplementation.get(), 0, GL_TEXTURE_RECTANGLE_ANGLE);
+ mZeroTextures[GL_TEXTURE_RECTANGLE_ANGLE].set(this, zeroTextureRectangle);
+ }
- bindGenericUniformBuffer(0);
- for (unsigned int i = 0; i < mCaps.maxCombinedUniformBlocks; i++)
+ if (nativeExtensions.eglImageExternal || nativeExtensions.eglStreamConsumerExternal)
{
- bindIndexedUniformBuffer(0, i, 0, -1);
+ Texture *zeroTextureExternal =
+ new Texture(mImplementation.get(), 0, GL_TEXTURE_EXTERNAL_OES);
+ mZeroTextures[GL_TEXTURE_EXTERNAL_OES].set(this, zeroTextureExternal);
}
- bindCopyReadBuffer(0);
- bindCopyWriteBuffer(0);
- bindPixelPackBuffer(0);
- bindPixelUnpackBuffer(0);
+ mGLState.initializeZeroTextures(this, mZeroTextures);
- if (mClientVersion >= 3)
+ bindVertexArray(0);
+
+ if (getClientVersion() >= Version(3, 0))
{
// [OpenGL ES 3.0.2] section 2.14.1 pg 85:
// In the initial state, a default transform feedback object is bound and treated as
// a transform feedback object with a name of zero. That object is bound any time
// BindTransformFeedback is called with id of zero
- bindTransformFeedback(0);
+ bindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
}
- mCompiler = new Compiler(mRenderer, getData());
-}
+ for (auto type : angle::AllEnums<BufferBinding>())
+ {
+ bindBuffer(type, 0);
+ }
-Context::~Context()
-{
- mState.reset();
+ bindRenderbuffer(GL_RENDERBUFFER, 0);
- for (auto framebuffer : mFramebufferMap)
+ for (unsigned int i = 0; i < mCaps.maxUniformBufferBindings; i++)
{
- // Default framebuffer are owned by their respective Surface
- if (framebuffer.second != nullptr && framebuffer.second->id() != 0)
- {
- SafeDelete(framebuffer.second);
- }
+ bindBufferRange(BufferBinding::Uniform, i, 0, 0, -1);
}
+ // Initialize dirty bit masks
+ mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_STATE);
+ mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_BUFFER_BINDING);
+ // No dirty objects.
+
+ // Readpixels uses the pack state and read FBO
+ mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_STATE);
+ mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_BUFFER_BINDING);
+ mReadPixelsDirtyObjects.set(State::DIRTY_OBJECT_READ_FRAMEBUFFER);
+
+ mClearDirtyBits.set(State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED);
+ mClearDirtyBits.set(State::DIRTY_BIT_SCISSOR_TEST_ENABLED);
+ mClearDirtyBits.set(State::DIRTY_BIT_SCISSOR);
+ mClearDirtyBits.set(State::DIRTY_BIT_VIEWPORT);
+ mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_COLOR);
+ mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_DEPTH);
+ mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_STENCIL);
+ mClearDirtyBits.set(State::DIRTY_BIT_COLOR_MASK);
+ mClearDirtyBits.set(State::DIRTY_BIT_DEPTH_MASK);
+ mClearDirtyBits.set(State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT);
+ mClearDirtyBits.set(State::DIRTY_BIT_STENCIL_WRITEMASK_BACK);
+ mClearDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER);
+
+ mBlitDirtyBits.set(State::DIRTY_BIT_SCISSOR_TEST_ENABLED);
+ mBlitDirtyBits.set(State::DIRTY_BIT_SCISSOR);
+ mBlitDirtyBits.set(State::DIRTY_BIT_FRAMEBUFFER_SRGB);
+ mBlitDirtyObjects.set(State::DIRTY_OBJECT_READ_FRAMEBUFFER);
+ mBlitDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER);
+
+ handleError(mImplementation->initialize());
+}
+
+egl::Error Context::onDestroy(const egl::Display *display)
+{
for (auto fence : mFenceNVMap)
{
SafeDelete(fence.second);
}
+ mFenceNVMap.clear();
for (auto query : mQueryMap)
{
if (query.second != nullptr)
{
- query.second->release();
+ query.second->release(this);
}
}
+ mQueryMap.clear();
for (auto vertexArray : mVertexArrayMap)
{
- SafeDelete(vertexArray.second);
+ if (vertexArray.second)
+ {
+ vertexArray.second->onDestroy(this);
+ }
}
+ mVertexArrayMap.clear();
for (auto transformFeedback : mTransformFeedbackMap)
{
if (transformFeedback.second != nullptr)
{
- transformFeedback.second->release();
+ transformFeedback.second->release(this);
}
}
+ mTransformFeedbackMap.clear();
for (auto &zeroTexture : mZeroTextures)
{
- zeroTexture.second.set(NULL);
+ ANGLE_TRY(zeroTexture.second->onDestroy(this));
+ zeroTexture.second.set(this, nullptr);
}
mZeroTextures.clear();
- if (mCurrentSurface != nullptr)
- {
- releaseSurface();
- }
+ SafeDelete(mSurfacelessFramebuffer);
- if (mResourceManager)
- {
- mResourceManager->release();
- }
+ ANGLE_TRY(releaseSurface(display));
+ releaseShaderCompiler();
+
+ mGLState.reset(this);
- SafeDelete(mCompiler);
+ mState.mBuffers->release(this);
+ mState.mShaderPrograms->release(this);
+ mState.mTextures->release(this);
+ mState.mRenderbuffers->release(this);
+ mState.mSamplers->release(this);
+ mState.mSyncs->release(this);
+ mState.mPaths->release(this);
+ mState.mFramebuffers->release(this);
+ mState.mPipelines->release(this);
+
+ mImplementation->onDestroy(this);
+
+ return egl::NoError();
+}
+
+Context::~Context()
+{
}
-void Context::makeCurrent(egl::Surface *surface)
+egl::Error Context::makeCurrent(egl::Display *display, egl::Surface *surface)
{
- ASSERT(surface != nullptr);
+ mCurrentDisplay = display;
if (!mHasBeenCurrent)
{
initRendererString();
+ initVersionStrings();
initExtensionStrings();
- mState.setViewportParams(0, 0, surface->getWidth(), surface->getHeight());
- mState.setScissorParams(0, 0, surface->getWidth(), surface->getHeight());
+ int width = 0;
+ int height = 0;
+ if (surface != nullptr)
+ {
+ width = surface->getWidth();
+ height = surface->getHeight();
+ }
+
+ mGLState.setViewportParams(0, 0, width, height);
+ mGLState.setScissorParams(0, 0, width, height);
mHasBeenCurrent = true;
}
// TODO(jmadill): Rework this when we support ContextImpl
- mState.setAllDirtyBits();
+ mGLState.setAllDirtyBits();
+ mGLState.setAllDirtyObjects();
- if (mCurrentSurface)
+ ANGLE_TRY(releaseSurface(display));
+
+ Framebuffer *newDefault = nullptr;
+ if (surface != nullptr)
+ {
+ ANGLE_TRY(surface->setIsCurrent(this, true));
+ mCurrentSurface = surface;
+ newDefault = surface->getDefaultFramebuffer();
+ }
+ else
{
- releaseSurface();
+ if (mSurfacelessFramebuffer == nullptr)
+ {
+ mSurfacelessFramebuffer = new Framebuffer(mImplementation.get());
+ }
+
+ newDefault = mSurfacelessFramebuffer;
}
- surface->setIsCurrent(true);
- mCurrentSurface = surface;
// Update default framebuffer, the binding of the previous default
// framebuffer (or lack of) will have a nullptr.
{
- Framebuffer *newDefault = surface->getDefaultFramebuffer();
- if (mState.getReadFramebuffer() == nullptr)
+ if (mGLState.getReadFramebuffer() == nullptr)
{
- mState.setReadFramebufferBinding(newDefault);
+ mGLState.setReadFramebufferBinding(newDefault);
}
- if (mState.getDrawFramebuffer() == nullptr)
+ if (mGLState.getDrawFramebuffer() == nullptr)
{
- mState.setDrawFramebufferBinding(newDefault);
+ mGLState.setDrawFramebufferBinding(newDefault);
}
- mFramebufferMap[0] = newDefault;
+ mState.mFramebuffers->setDefaultFramebuffer(newDefault);
}
// Notify the renderer of a context switch
- mRenderer->onMakeCurrent(getData());
+ mImplementation->onMakeCurrent(this);
+ return egl::NoError();
}
-void Context::releaseSurface()
+egl::Error Context::releaseSurface(const egl::Display *display)
{
- ASSERT(mCurrentSurface != nullptr);
-
// Remove the default framebuffer
+ Framebuffer *currentDefault = nullptr;
+ if (mCurrentSurface != nullptr)
{
- Framebuffer *currentDefault = mCurrentSurface->getDefaultFramebuffer();
- if (mState.getReadFramebuffer() == currentDefault)
- {
- mState.setReadFramebufferBinding(nullptr);
- }
- if (mState.getDrawFramebuffer() == currentDefault)
- {
- mState.setDrawFramebufferBinding(nullptr);
- }
- mFramebufferMap.erase(0);
+ currentDefault = mCurrentSurface->getDefaultFramebuffer();
+ }
+ else if (mSurfacelessFramebuffer != nullptr)
+ {
+ currentDefault = mSurfacelessFramebuffer;
}
- mCurrentSurface->setIsCurrent(false);
- mCurrentSurface = nullptr;
-}
+ if (mGLState.getReadFramebuffer() == currentDefault)
+ {
+ mGLState.setReadFramebufferBinding(nullptr);
+ }
+ if (mGLState.getDrawFramebuffer() == currentDefault)
+ {
+ mGLState.setDrawFramebufferBinding(nullptr);
+ }
+ mState.mFramebuffers->setDefaultFramebuffer(nullptr);
-// NOTE: this function should not assume that this context is current!
-void Context::markContextLost()
-{
- if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
- mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
- mContextLost = true;
-}
+ if (mCurrentSurface)
+ {
+ ANGLE_TRY(mCurrentSurface->setIsCurrent(this, false));
+ mCurrentSurface = nullptr;
+ }
-bool Context::isContextLost()
-{
- return mContextLost;
+ return egl::NoError();
}
GLuint Context::createBuffer()
{
- return mResourceManager->createBuffer();
+ return mState.mBuffers->createBuffer();
}
GLuint Context::createProgram()
{
- return mResourceManager->createProgram();
+ return mState.mShaderPrograms->createProgram(mImplementation.get());
}
GLuint Context::createShader(GLenum type)
{
- return mResourceManager->createShader(mRenderer->getRendererLimitations(), type);
+ return mState.mShaderPrograms->createShader(mImplementation.get(), mLimitations, type);
}
GLuint Context::createTexture()
{
- return mResourceManager->createTexture();
+ return mState.mTextures->createTexture();
}
GLuint Context::createRenderbuffer()
{
- return mResourceManager->createRenderbuffer();
-}
-
-GLsync Context::createFenceSync()
-{
- GLuint handle = mResourceManager->createFenceSync();
-
- return reinterpret_cast<GLsync>(static_cast<uintptr_t>(handle));
-}
-
-GLuint Context::createVertexArray()
-{
- GLuint vertexArray = mVertexArrayHandleAllocator.allocate();
- mVertexArrayMap[vertexArray] = nullptr;
- return vertexArray;
-}
-
-GLuint Context::createSampler()
-{
- return mResourceManager->createSampler();
+ return mState.mRenderbuffers->createRenderbuffer();
}
-GLuint Context::createTransformFeedback()
+GLuint Context::createPaths(GLsizei range)
{
- GLuint transformFeedback = mTransformFeedbackAllocator.allocate();
- mTransformFeedbackMap[transformFeedback] = nullptr;
- return transformFeedback;
+ auto resultOrError = mState.mPaths->createPaths(mImplementation.get(), range);
+ if (resultOrError.isError())
+ {
+ handleError(resultOrError.getError());
+ return 0;
+ }
+ return resultOrError.getResult();
}
// Returns an unused framebuffer name
GLuint Context::createFramebuffer()
{
- GLuint handle = mFramebufferHandleAllocator.allocate();
-
- mFramebufferMap[handle] = NULL;
-
- return handle;
+ return mState.mFramebuffers->createFramebuffer();
}
GLuint Context::createFenceNV()
{
GLuint handle = mFenceNVHandleAllocator.allocate();
-
- mFenceNVMap[handle] = new FenceNV(mRenderer->createFenceNV());
-
+ mFenceNVMap.assign(handle, new FenceNV(mImplementation->createFenceNV()));
return handle;
}
-// Returns an unused query name
-GLuint Context::createQuery()
+GLuint Context::createProgramPipeline()
{
- GLuint handle = mQueryHandleAllocator.allocate();
-
- mQueryMap[handle] = NULL;
+ return mState.mPipelines->createProgramPipeline();
+}
- return handle;
+GLuint Context::createShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
+{
+ UNIMPLEMENTED();
+ return 0u;
}
void Context::deleteBuffer(GLuint buffer)
{
- if (mResourceManager->getBuffer(buffer))
+ if (mState.mBuffers->getBuffer(buffer))
{
detachBuffer(buffer);
}
- mResourceManager->deleteBuffer(buffer);
+ mState.mBuffers->deleteObject(this, buffer);
}
void Context::deleteShader(GLuint shader)
{
- mResourceManager->deleteShader(shader);
+ mState.mShaderPrograms->deleteShader(this, shader);
}
void Context::deleteProgram(GLuint program)
{
- mResourceManager->deleteProgram(program);
+ mState.mShaderPrograms->deleteProgram(this, program);
}
void Context::deleteTexture(GLuint texture)
{
- if (mResourceManager->getTexture(texture))
+ if (mState.mTextures->getTexture(texture))
{
detachTexture(texture);
}
- mResourceManager->deleteTexture(texture);
+ mState.mTextures->deleteObject(this, texture);
}
void Context::deleteRenderbuffer(GLuint renderbuffer)
{
- if (mResourceManager->getRenderbuffer(renderbuffer))
+ if (mState.mRenderbuffers->getRenderbuffer(renderbuffer))
{
detachRenderbuffer(renderbuffer);
}
- mResourceManager->deleteRenderbuffer(renderbuffer);
+ mState.mRenderbuffers->deleteObject(this, renderbuffer);
}
-void Context::deleteFenceSync(GLsync fenceSync)
+void Context::deleteSync(GLsync sync)
{
// The spec specifies the underlying Fence object is not deleted until all current
// wait commands finish. However, since the name becomes invalid, we cannot query the fence,
// and since our API is currently designed for being called from a single thread, we can delete
// the fence immediately.
- mResourceManager->deleteFenceSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(fenceSync)));
+ mState.mSyncs->deleteObject(this, static_cast<GLuint>(reinterpret_cast<uintptr_t>(sync)));
}
-void Context::deleteVertexArray(GLuint vertexArray)
+void Context::deleteProgramPipeline(GLuint pipeline)
{
- auto iter = mVertexArrayMap.find(vertexArray);
- if (iter != mVertexArrayMap.end())
+ if (mState.mPipelines->getProgramPipeline(pipeline))
{
- VertexArray *vertexArrayObject = iter->second;
- if (vertexArrayObject != nullptr)
- {
- detachVertexArray(vertexArray);
- delete vertexArrayObject;
- }
-
- mVertexArrayMap.erase(iter);
- mVertexArrayHandleAllocator.release(vertexArray);
+ detachProgramPipeline(pipeline);
}
+
+ mState.mPipelines->deleteObject(this, pipeline);
}
-void Context::deleteSampler(GLuint sampler)
+void Context::deletePaths(GLuint first, GLsizei range)
{
- if (mResourceManager->getSampler(sampler))
- {
- detachSampler(sampler);
- }
-
- mResourceManager->deleteSampler(sampler);
+ mState.mPaths->deletePaths(first, range);
}
-void Context::deleteTransformFeedback(GLuint transformFeedback)
+bool Context::hasPathData(GLuint path) const
{
- auto iter = mTransformFeedbackMap.find(transformFeedback);
- if (iter != mTransformFeedbackMap.end())
- {
- TransformFeedback *transformFeedbackObject = iter->second;
- if (transformFeedbackObject != nullptr)
- {
- detachTransformFeedback(transformFeedback);
- transformFeedbackObject->release();
- }
+ const auto *pathObj = mState.mPaths->getPath(path);
+ if (pathObj == nullptr)
+ return false;
- mTransformFeedbackMap.erase(iter);
- mTransformFeedbackAllocator.release(transformFeedback);
- }
+ return pathObj->hasPathData();
}
-void Context::deleteFramebuffer(GLuint framebuffer)
+bool Context::hasPath(GLuint path) const
{
- FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
+ return mState.mPaths->hasPath(path);
+}
- if (framebufferObject != mFramebufferMap.end())
- {
- detachFramebuffer(framebuffer);
+void Context::setPathCommands(GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords)
+{
+ auto *pathObject = mState.mPaths->getPath(path);
- mFramebufferHandleAllocator.release(framebufferObject->first);
- delete framebufferObject->second;
- mFramebufferMap.erase(framebufferObject);
- }
+ handleError(pathObject->setCommands(numCommands, commands, numCoords, coordType, coords));
}
-void Context::deleteFenceNV(GLuint fence)
+void Context::setPathParameterf(GLuint path, GLenum pname, GLfloat value)
{
- FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
+ auto *pathObj = mState.mPaths->getPath(path);
- if (fenceObject != mFenceNVMap.end())
+ switch (pname)
{
- mFenceNVHandleAllocator.release(fenceObject->first);
- delete fenceObject->second;
- mFenceNVMap.erase(fenceObject);
+ case GL_PATH_STROKE_WIDTH_CHROMIUM:
+ pathObj->setStrokeWidth(value);
+ break;
+ case GL_PATH_END_CAPS_CHROMIUM:
+ pathObj->setEndCaps(static_cast<GLenum>(value));
+ break;
+ case GL_PATH_JOIN_STYLE_CHROMIUM:
+ pathObj->setJoinStyle(static_cast<GLenum>(value));
+ break;
+ case GL_PATH_MITER_LIMIT_CHROMIUM:
+ pathObj->setMiterLimit(value);
+ break;
+ case GL_PATH_STROKE_BOUND_CHROMIUM:
+ pathObj->setStrokeBound(value);
+ break;
+ default:
+ UNREACHABLE();
+ break;
}
}
-void Context::deleteQuery(GLuint query)
+void Context::getPathParameterfv(GLuint path, GLenum pname, GLfloat *value) const
{
- QueryMap::iterator queryObject = mQueryMap.find(query);
- if (queryObject != mQueryMap.end())
+ const auto *pathObj = mState.mPaths->getPath(path);
+
+ switch (pname)
{
- mQueryHandleAllocator.release(queryObject->first);
- if (queryObject->second)
- {
- queryObject->second->release();
- }
- mQueryMap.erase(queryObject);
+ case GL_PATH_STROKE_WIDTH_CHROMIUM:
+ *value = pathObj->getStrokeWidth();
+ break;
+ case GL_PATH_END_CAPS_CHROMIUM:
+ *value = static_cast<GLfloat>(pathObj->getEndCaps());
+ break;
+ case GL_PATH_JOIN_STYLE_CHROMIUM:
+ *value = static_cast<GLfloat>(pathObj->getJoinStyle());
+ break;
+ case GL_PATH_MITER_LIMIT_CHROMIUM:
+ *value = pathObj->getMiterLimit();
+ break;
+ case GL_PATH_STROKE_BOUND_CHROMIUM:
+ *value = pathObj->getStrokeBound();
+ break;
+ default:
+ UNREACHABLE();
+ break;
}
}
-Buffer *Context::getBuffer(GLuint handle) const
+void Context::setPathStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ mGLState.setPathStencilFunc(func, ref, mask);
+}
+
+void Context::deleteFramebuffer(GLuint framebuffer)
{
- return mResourceManager->getBuffer(handle);
+ if (mState.mFramebuffers->getFramebuffer(framebuffer))
+ {
+ detachFramebuffer(framebuffer);
+ }
+
+ mState.mFramebuffers->deleteObject(this, framebuffer);
}
-Shader *Context::getShader(GLuint handle) const
+void Context::deleteFenceNV(GLuint fence)
{
- return mResourceManager->getShader(handle);
+ FenceNV *fenceObject = nullptr;
+ if (mFenceNVMap.erase(fence, &fenceObject))
+ {
+ mFenceNVHandleAllocator.release(fence);
+ delete fenceObject;
+ }
}
-Program *Context::getProgram(GLuint handle) const
+Buffer *Context::getBuffer(GLuint handle) const
{
- return mResourceManager->getProgram(handle);
+ return mState.mBuffers->getBuffer(handle);
}
Texture *Context::getTexture(GLuint handle) const
{
- return mResourceManager->getTexture(handle);
+ return mState.mTextures->getTexture(handle);
}
Renderbuffer *Context::getRenderbuffer(GLuint handle) const
{
- return mResourceManager->getRenderbuffer(handle);
+ return mState.mRenderbuffers->getRenderbuffer(handle);
}
-FenceSync *Context::getFenceSync(GLsync handle) const
+Sync *Context::getSync(GLsync handle) const
{
- return mResourceManager->getFenceSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(handle)));
+ return mState.mSyncs->getSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(handle)));
}
VertexArray *Context::getVertexArray(GLuint handle) const
{
- auto vertexArray = mVertexArrayMap.find(handle);
- return (vertexArray != mVertexArrayMap.end()) ? vertexArray->second : nullptr;
+ return mVertexArrayMap.query(handle);
}
Sampler *Context::getSampler(GLuint handle) const
{
- return mResourceManager->getSampler(handle);
+ return mState.mSamplers->getSampler(handle);
}
TransformFeedback *Context::getTransformFeedback(GLuint handle) const
{
- auto iter = mTransformFeedbackMap.find(handle);
- return (iter != mTransformFeedbackMap.end()) ? iter->second : nullptr;
+ return mTransformFeedbackMap.query(handle);
+}
+
+ProgramPipeline *Context::getProgramPipeline(GLuint handle) const
+{
+ return mState.mPipelines->getProgramPipeline(handle);
}
LabeledObject *Context::getLabeledObject(GLenum identifier, GLuint name) const
@@ -648,31 +881,64 @@ LabeledObject *Context::getLabeledObject(GLenum identifier, GLuint name) const
LabeledObject *Context::getLabeledObjectFromPtr(const void *ptr) const
{
- return getFenceSync(reinterpret_cast<GLsync>(const_cast<void *>(ptr)));
+ return getSync(reinterpret_cast<GLsync>(const_cast<void *>(ptr)));
}
-bool Context::isSampler(GLuint samplerName) const
+void Context::objectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
+{
+ LabeledObject *object = getLabeledObject(identifier, name);
+ ASSERT(object != nullptr);
+
+ std::string labelName = GetObjectLabelFromPointer(length, label);
+ object->setLabel(labelName);
+
+ // TODO(jmadill): Determine if the object is dirty based on 'name'. Conservatively assume the
+ // specified object is active until we do this.
+ mGLState.setObjectDirty(identifier);
+}
+
+void Context::objectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
{
- return mResourceManager->isSampler(samplerName);
+ LabeledObject *object = getLabeledObjectFromPtr(ptr);
+ ASSERT(object != nullptr);
+
+ std::string labelName = GetObjectLabelFromPointer(length, label);
+ object->setLabel(labelName);
}
-void Context::bindArrayBuffer(unsigned int buffer)
+void Context::getObjectLabel(GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label) const
{
- mResourceManager->checkBufferAllocation(buffer);
+ LabeledObject *object = getLabeledObject(identifier, name);
+ ASSERT(object != nullptr);
- mState.setArrayBufferBinding(getBuffer(buffer));
+ const std::string &objectLabel = object->getLabel();
+ GetObjectLabelBase(objectLabel, bufSize, length, label);
}
-void Context::bindElementArrayBuffer(unsigned int buffer)
+void Context::getObjectPtrLabel(const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label) const
{
- mResourceManager->checkBufferAllocation(buffer);
+ LabeledObject *object = getLabeledObjectFromPtr(ptr);
+ ASSERT(object != nullptr);
- mState.getVertexArray()->setElementArrayBuffer(getBuffer(buffer));
+ const std::string &objectLabel = object->getLabel();
+ GetObjectLabelBase(objectLabel, bufSize, length, label);
+}
+
+bool Context::isSampler(GLuint samplerName) const
+{
+ return mState.mSamplers->isSampler(samplerName);
}
void Context::bindTexture(GLenum target, GLuint handle)
{
- Texture *texture = NULL;
+ Texture *texture = nullptr;
if (handle == 0)
{
@@ -680,156 +946,118 @@ void Context::bindTexture(GLenum target, GLuint handle)
}
else
{
- mResourceManager->checkTextureAllocation(handle, target);
- texture = getTexture(handle);
+ texture = mState.mTextures->checkTextureAllocation(mImplementation.get(), handle, target);
}
ASSERT(texture);
-
- mState.setSamplerTexture(target, texture);
+ mGLState.setSamplerTexture(this, target, texture);
}
void Context::bindReadFramebuffer(GLuint framebufferHandle)
{
- Framebuffer *framebuffer = checkFramebufferAllocation(framebufferHandle);
- mState.setReadFramebufferBinding(framebuffer);
+ Framebuffer *framebuffer = mState.mFramebuffers->checkFramebufferAllocation(
+ mImplementation.get(), mCaps, framebufferHandle);
+ mGLState.setReadFramebufferBinding(framebuffer);
}
void Context::bindDrawFramebuffer(GLuint framebufferHandle)
{
- Framebuffer *framebuffer = checkFramebufferAllocation(framebufferHandle);
- mState.setDrawFramebufferBinding(framebuffer);
+ Framebuffer *framebuffer = mState.mFramebuffers->checkFramebufferAllocation(
+ mImplementation.get(), mCaps, framebufferHandle);
+ mGLState.setDrawFramebufferBinding(framebuffer);
}
-void Context::bindRenderbuffer(GLuint renderbuffer)
+void Context::bindVertexArray(GLuint vertexArrayHandle)
{
- mResourceManager->checkRenderbufferAllocation(renderbuffer);
-
- mState.setRenderbufferBinding(getRenderbuffer(renderbuffer));
+ VertexArray *vertexArray = checkVertexArrayAllocation(vertexArrayHandle);
+ mGLState.setVertexArrayBinding(vertexArray);
}
-void Context::bindVertexArray(GLuint vertexArray)
+void Context::bindVertexBuffer(GLuint bindingIndex,
+ GLuint bufferHandle,
+ GLintptr offset,
+ GLsizei stride)
{
- checkVertexArrayAllocation(vertexArray);
-
- mState.setVertexArrayBinding(getVertexArray(vertexArray));
+ Buffer *buffer = mState.mBuffers->checkBufferAllocation(mImplementation.get(), bufferHandle);
+ mGLState.bindVertexBuffer(this, bindingIndex, buffer, offset, stride);
}
-void Context::bindSampler(GLuint textureUnit, GLuint sampler)
+void Context::bindSampler(GLuint textureUnit, GLuint samplerHandle)
{
ASSERT(textureUnit < mCaps.maxCombinedTextureImageUnits);
- mResourceManager->checkSamplerAllocation(sampler);
-
- mState.setSamplerBinding(textureUnit, getSampler(sampler));
-}
-
-void Context::bindGenericUniformBuffer(GLuint buffer)
-{
- mResourceManager->checkBufferAllocation(buffer);
-
- mState.setGenericUniformBufferBinding(getBuffer(buffer));
-}
-
-void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
-{
- mResourceManager->checkBufferAllocation(buffer);
-
- mState.setIndexedUniformBufferBinding(index, getBuffer(buffer), offset, size);
+ Sampler *sampler =
+ mState.mSamplers->checkSamplerAllocation(mImplementation.get(), samplerHandle);
+ mGLState.setSamplerBinding(this, textureUnit, sampler);
}
-void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
+void Context::bindImageTexture(GLuint unit,
+ GLuint texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format)
{
- mResourceManager->checkBufferAllocation(buffer);
-
- mState.getCurrentTransformFeedback()->bindGenericBuffer(getBuffer(buffer));
-}
-
-void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
-{
- mResourceManager->checkBufferAllocation(buffer);
-
- mState.getCurrentTransformFeedback()->bindIndexedBuffer(index, getBuffer(buffer), offset, size);
-}
-
-void Context::bindCopyReadBuffer(GLuint buffer)
-{
- mResourceManager->checkBufferAllocation(buffer);
-
- mState.setCopyReadBufferBinding(getBuffer(buffer));
-}
-
-void Context::bindCopyWriteBuffer(GLuint buffer)
-{
- mResourceManager->checkBufferAllocation(buffer);
-
- mState.setCopyWriteBufferBinding(getBuffer(buffer));
+ Texture *tex = mState.mTextures->getTexture(texture);
+ mGLState.setImageUnit(this, unit, tex, level, layered, layer, access, format);
}
-void Context::bindPixelPackBuffer(GLuint buffer)
+void Context::useProgram(GLuint program)
{
- mResourceManager->checkBufferAllocation(buffer);
-
- mState.setPixelPackBufferBinding(getBuffer(buffer));
+ mGLState.setProgram(this, getProgram(program));
}
-void Context::bindPixelUnpackBuffer(GLuint buffer)
+void Context::useProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
- mResourceManager->checkBufferAllocation(buffer);
-
- mState.setPixelUnpackBufferBinding(getBuffer(buffer));
+ UNIMPLEMENTED();
}
-void Context::useProgram(GLuint program)
+void Context::bindTransformFeedback(GLenum target, GLuint transformFeedbackHandle)
{
- mState.setProgram(getProgram(program));
+ ASSERT(target == GL_TRANSFORM_FEEDBACK);
+ TransformFeedback *transformFeedback =
+ checkTransformFeedbackAllocation(transformFeedbackHandle);
+ mGLState.setTransformFeedbackBinding(this, transformFeedback);
}
-void Context::bindTransformFeedback(GLuint transformFeedback)
+void Context::bindProgramPipeline(GLuint pipelineHandle)
{
- checkTransformFeedbackAllocation(transformFeedback);
-
- mState.setTransformFeedbackBinding(getTransformFeedback(transformFeedback));
+ ProgramPipeline *pipeline =
+ mState.mPipelines->checkProgramPipelineAllocation(mImplementation.get(), pipelineHandle);
+ mGLState.setProgramPipelineBinding(this, pipeline);
}
-Error Context::beginQuery(GLenum target, GLuint query)
+void Context::beginQuery(GLenum target, GLuint query)
{
Query *queryObject = getQuery(query, true, target);
ASSERT(queryObject);
// begin query
- Error error = queryObject->begin();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_CONTEXT_TRY(queryObject->begin());
// set query as active for specified target only if begin succeeded
- mState.setActiveQuery(target, queryObject);
-
- return Error(GL_NO_ERROR);
+ mGLState.setActiveQuery(this, target, queryObject);
}
-Error Context::endQuery(GLenum target)
+void Context::endQuery(GLenum target)
{
- Query *queryObject = mState.getActiveQuery(target);
+ Query *queryObject = mGLState.getActiveQuery(target);
ASSERT(queryObject);
- gl::Error error = queryObject->end();
+ handleError(queryObject->end());
// Always unbind the query, even if there was an error. This may delete the query object.
- mState.setActiveQuery(target, NULL);
-
- return error;
+ mGLState.setActiveQuery(this, target, nullptr);
}
-Error Context::queryCounter(GLuint id, GLenum target)
+void Context::queryCounter(GLuint id, GLenum target)
{
ASSERT(target == GL_TIMESTAMP_EXT);
Query *queryObject = getQuery(id, true, target);
ASSERT(queryObject);
- return queryObject->queryCounter();
+ handleError(queryObject->queryCounter());
}
void Context::getQueryiv(GLenum target, GLenum pname, GLint *params)
@@ -837,7 +1065,7 @@ void Context::getQueryiv(GLenum target, GLenum pname, GLint *params)
switch (pname)
{
case GL_CURRENT_QUERY_EXT:
- params[0] = getState().getActiveQueryId(target);
+ params[0] = mGLState.getActiveQueryId(target);
break;
case GL_QUERY_COUNTER_BITS_EXT:
switch (target)
@@ -860,763 +1088,992 @@ void Context::getQueryiv(GLenum target, GLenum pname, GLint *params)
}
}
-Error Context::getQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+void Context::getQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- return GetQueryObjectParameter(this, id, pname, params);
+ handleError(GetQueryObjectParameter(getQuery(id), pname, params));
}
-Error Context::getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+void Context::getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- return GetQueryObjectParameter(this, id, pname, params);
+ handleError(GetQueryObjectParameter(getQuery(id), pname, params));
}
-Error Context::getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
+void Context::getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
- return GetQueryObjectParameter(this, id, pname, params);
+ handleError(GetQueryObjectParameter(getQuery(id), pname, params));
}
-Error Context::getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
+void Context::getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
- return GetQueryObjectParameter(this, id, pname, params);
+ handleError(GetQueryObjectParameter(getQuery(id), pname, params));
}
-Framebuffer *Context::getFramebuffer(unsigned int handle) const
+Framebuffer *Context::getFramebuffer(GLuint handle) const
{
- auto framebufferIt = mFramebufferMap.find(handle);
- return ((framebufferIt == mFramebufferMap.end()) ? nullptr : framebufferIt->second);
+ return mState.mFramebuffers->getFramebuffer(handle);
}
-FenceNV *Context::getFenceNV(unsigned int handle)
+FenceNV *Context::getFenceNV(GLuint handle)
{
- FenceNVMap::iterator fence = mFenceNVMap.find(handle);
-
- if (fence == mFenceNVMap.end())
- {
- return NULL;
- }
- else
- {
- return fence->second;
- }
+ return mFenceNVMap.query(handle);
}
-Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
+Query *Context::getQuery(GLuint handle, bool create, GLenum type)
{
- QueryMap::iterator query = mQueryMap.find(handle);
-
- if (query == mQueryMap.end())
+ if (!mQueryMap.contains(handle))
{
- return NULL;
+ return nullptr;
}
- else
+
+ Query *query = mQueryMap.query(handle);
+ if (!query && create)
{
- if (!query->second && create)
- {
- query->second = new Query(mRenderer->createQuery(type), handle);
- query->second->addRef();
- }
- return query->second;
+ query = new Query(mImplementation->createQuery(type), handle);
+ query->addRef();
+ mQueryMap.assign(handle, query);
}
+ return query;
}
Query *Context::getQuery(GLuint handle) const
{
- auto iter = mQueryMap.find(handle);
- return (iter != mQueryMap.end()) ? iter->second : nullptr;
+ return mQueryMap.query(handle);
}
Texture *Context::getTargetTexture(GLenum target) const
{
- ASSERT(ValidTextureTarget(this, target));
- return mState.getTargetTexture(target);
+ ASSERT(ValidTextureTarget(this, target) || ValidTextureExternalTarget(this, target));
+ return mGLState.getTargetTexture(target);
}
Texture *Context::getSamplerTexture(unsigned int sampler, GLenum type) const
{
- return mState.getSamplerTexture(sampler, type);
+ return mGLState.getSamplerTexture(sampler, type);
}
Compiler *Context::getCompiler() const
{
- return mCompiler;
+ if (mCompiler.get() == nullptr)
+ {
+ mCompiler.set(this, new Compiler(mImplementation.get(), mState));
+ }
+ return mCompiler.get();
}
-void Context::getBooleanv(GLenum pname, GLboolean *params)
+void Context::getBooleanvImpl(GLenum pname, GLboolean *params)
{
switch (pname)
{
- case GL_SHADER_COMPILER: *params = GL_TRUE; break;
- case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
- default:
- mState.getBooleanv(pname, params);
- break;
+ case GL_SHADER_COMPILER:
+ *params = GL_TRUE;
+ break;
+ case GL_CONTEXT_ROBUST_ACCESS_EXT:
+ *params = mRobustAccess ? GL_TRUE : GL_FALSE;
+ break;
+ default:
+ mGLState.getBooleanv(pname, params);
+ break;
}
}
-void Context::getFloatv(GLenum pname, GLfloat *params)
+void Context::getFloatvImpl(GLenum pname, GLfloat *params)
{
// Queries about context capabilities and maximums are answered by Context.
// Queries about current GL state values are answered by State.
switch (pname)
{
- case GL_ALIASED_LINE_WIDTH_RANGE:
- params[0] = mCaps.minAliasedLineWidth;
- params[1] = mCaps.maxAliasedLineWidth;
- break;
- case GL_ALIASED_POINT_SIZE_RANGE:
- params[0] = mCaps.minAliasedPointSize;
- params[1] = mCaps.maxAliasedPointSize;
- break;
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- ASSERT(mExtensions.textureFilterAnisotropic);
- *params = mExtensions.maxTextureAnisotropy;
- break;
- case GL_MAX_TEXTURE_LOD_BIAS:
- *params = mCaps.maxLODBias;
- break;
- default:
- mState.getFloatv(pname, params);
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ params[0] = mCaps.minAliasedLineWidth;
+ params[1] = mCaps.maxAliasedLineWidth;
+ break;
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ params[0] = mCaps.minAliasedPointSize;
+ params[1] = mCaps.maxAliasedPointSize;
+ break;
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ ASSERT(mExtensions.textureFilterAnisotropic);
+ *params = mExtensions.maxTextureAnisotropy;
+ break;
+ case GL_MAX_TEXTURE_LOD_BIAS:
+ *params = mCaps.maxLODBias;
+ break;
+
+ case GL_PATH_MODELVIEW_MATRIX_CHROMIUM:
+ case GL_PATH_PROJECTION_MATRIX_CHROMIUM:
+ {
+ ASSERT(mExtensions.pathRendering);
+ const GLfloat *m = mGLState.getPathRenderingMatrix(pname);
+ memcpy(params, m, 16 * sizeof(GLfloat));
+ }
break;
+
+ default:
+ mGLState.getFloatv(pname, params);
+ break;
}
}
-void Context::getIntegerv(GLenum pname, GLint *params)
+void Context::getIntegervImpl(GLenum pname, GLint *params)
{
// Queries about context capabilities and maximums are answered by Context.
// Queries about current GL state values are answered by State.
switch (pname)
{
- case GL_MAX_VERTEX_ATTRIBS: *params = mCaps.maxVertexAttributes; break;
- case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mCaps.maxVertexUniformVectors; break;
- case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mCaps.maxVertexUniformComponents; break;
- case GL_MAX_VARYING_VECTORS: *params = mCaps.maxVaryingVectors; break;
- case GL_MAX_VARYING_COMPONENTS: *params = mCaps.maxVertexOutputComponents; break;
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mCaps.maxCombinedTextureImageUnits; break;
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mCaps.maxVertexTextureImageUnits; break;
- case GL_MAX_TEXTURE_IMAGE_UNITS: *params = mCaps.maxTextureImageUnits; break;
- case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mCaps.maxFragmentUniformVectors; break;
- case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mCaps.maxFragmentUniformComponents; break;
- case GL_MAX_RENDERBUFFER_SIZE: *params = mCaps.maxRenderbufferSize; break;
- case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mCaps.maxColorAttachments; break;
- case GL_MAX_DRAW_BUFFERS_EXT: *params = mCaps.maxDrawBuffers; break;
- //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
- case GL_SUBPIXEL_BITS: *params = 4; break;
- case GL_MAX_TEXTURE_SIZE: *params = mCaps.max2DTextureSize; break;
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = mCaps.maxCubeMapTextureSize; break;
- case GL_MAX_3D_TEXTURE_SIZE: *params = mCaps.max3DTextureSize; break;
- case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = mCaps.maxArrayTextureLayers; break;
- case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = mCaps.uniformBufferOffsetAlignment; break;
- case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = mCaps.maxUniformBufferBindings; break;
- case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mCaps.maxVertexUniformBlocks; break;
- case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mCaps.maxFragmentUniformBlocks; break;
- case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = mCaps.maxCombinedTextureImageUnits; break;
- case GL_MAX_VERTEX_OUTPUT_COMPONENTS: *params = mCaps.maxVertexOutputComponents; break;
- case GL_MAX_FRAGMENT_INPUT_COMPONENTS: *params = mCaps.maxFragmentInputComponents; break;
- case GL_MIN_PROGRAM_TEXEL_OFFSET: *params = mCaps.minProgramTexelOffset; break;
- case GL_MAX_PROGRAM_TEXEL_OFFSET: *params = mCaps.maxProgramTexelOffset; break;
- case GL_MAJOR_VERSION: *params = mClientVersion; break;
- case GL_MINOR_VERSION: *params = 0; break;
- case GL_MAX_ELEMENTS_INDICES: *params = mCaps.maxElementsIndices; break;
- case GL_MAX_ELEMENTS_VERTICES: *params = mCaps.maxElementsVertices; break;
- case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mCaps.maxTransformFeedbackInterleavedComponents; break;
- case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mCaps.maxTransformFeedbackSeparateAttributes; break;
- case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mCaps.maxTransformFeedbackSeparateComponents; break;
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
- *params = static_cast<GLint>(mCaps.compressedTextureFormats.size());
- break;
- case GL_MAX_SAMPLES_ANGLE: *params = mCaps.maxSamples; break;
- case GL_MAX_VIEWPORT_DIMS:
+ case GL_MAX_VERTEX_ATTRIBS:
+ *params = mCaps.maxVertexAttributes;
+ break;
+ case GL_MAX_VERTEX_UNIFORM_VECTORS:
+ *params = mCaps.maxVertexUniformVectors;
+ break;
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
+ *params = mCaps.maxVertexUniformComponents;
+ break;
+ case GL_MAX_VARYING_VECTORS:
+ *params = mCaps.maxVaryingVectors;
+ break;
+ case GL_MAX_VARYING_COMPONENTS:
+ *params = mCaps.maxVertexOutputComponents;
+ break;
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ *params = mCaps.maxCombinedTextureImageUnits;
+ break;
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ *params = mCaps.maxVertexTextureImageUnits;
+ break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS:
+ *params = mCaps.maxTextureImageUnits;
+ break;
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ *params = mCaps.maxFragmentUniformVectors;
+ break;
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
+ *params = mCaps.maxFragmentUniformComponents;
+ break;
+ case GL_MAX_RENDERBUFFER_SIZE:
+ *params = mCaps.maxRenderbufferSize;
+ break;
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ *params = mCaps.maxColorAttachments;
+ break;
+ case GL_MAX_DRAW_BUFFERS_EXT:
+ *params = mCaps.maxDrawBuffers;
+ break;
+ // case GL_FRAMEBUFFER_BINDING: // now equivalent to
+ // GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
+ case GL_SUBPIXEL_BITS:
+ *params = 4;
+ break;
+ case GL_MAX_TEXTURE_SIZE:
+ *params = mCaps.max2DTextureSize;
+ break;
+ case GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE:
+ *params = mCaps.maxRectangleTextureSize;
+ break;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
+ *params = mCaps.maxCubeMapTextureSize;
+ break;
+ case GL_MAX_3D_TEXTURE_SIZE:
+ *params = mCaps.max3DTextureSize;
+ break;
+ case GL_MAX_ARRAY_TEXTURE_LAYERS:
+ *params = mCaps.maxArrayTextureLayers;
+ break;
+ case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
+ *params = mCaps.uniformBufferOffsetAlignment;
+ break;
+ case GL_MAX_UNIFORM_BUFFER_BINDINGS:
+ *params = mCaps.maxUniformBufferBindings;
+ break;
+ case GL_MAX_VERTEX_UNIFORM_BLOCKS:
+ *params = mCaps.maxVertexUniformBlocks;
+ break;
+ case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
+ *params = mCaps.maxFragmentUniformBlocks;
+ break;
+ case GL_MAX_COMBINED_UNIFORM_BLOCKS:
+ *params = mCaps.maxCombinedTextureImageUnits;
+ break;
+ case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
+ *params = mCaps.maxVertexOutputComponents;
+ break;
+ case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
+ *params = mCaps.maxFragmentInputComponents;
+ break;
+ case GL_MIN_PROGRAM_TEXEL_OFFSET:
+ *params = mCaps.minProgramTexelOffset;
+ break;
+ case GL_MAX_PROGRAM_TEXEL_OFFSET:
+ *params = mCaps.maxProgramTexelOffset;
+ break;
+ case GL_MAJOR_VERSION:
+ *params = getClientVersion().major;
+ break;
+ case GL_MINOR_VERSION:
+ *params = getClientVersion().minor;
+ break;
+ case GL_MAX_ELEMENTS_INDICES:
+ *params = mCaps.maxElementsIndices;
+ break;
+ case GL_MAX_ELEMENTS_VERTICES:
+ *params = mCaps.maxElementsVertices;
+ break;
+ case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
+ *params = mCaps.maxTransformFeedbackInterleavedComponents;
+ break;
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
+ *params = mCaps.maxTransformFeedbackSeparateAttributes;
+ break;
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
+ *params = mCaps.maxTransformFeedbackSeparateComponents;
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+ *params = static_cast<GLint>(mCaps.compressedTextureFormats.size());
+ break;
+ case GL_MAX_SAMPLES_ANGLE:
+ *params = mCaps.maxSamples;
+ break;
+ case GL_MAX_VIEWPORT_DIMS:
{
params[0] = mCaps.maxViewportWidth;
params[1] = mCaps.maxViewportHeight;
}
break;
- case GL_COMPRESSED_TEXTURE_FORMATS:
- std::copy(mCaps.compressedTextureFormats.begin(), mCaps.compressedTextureFormats.end(), params);
- break;
- case GL_RESET_NOTIFICATION_STRATEGY_EXT:
- *params = mResetStrategy;
- break;
- case GL_NUM_SHADER_BINARY_FORMATS:
- *params = static_cast<GLint>(mCaps.shaderBinaryFormats.size());
- break;
- case GL_SHADER_BINARY_FORMATS:
- std::copy(mCaps.shaderBinaryFormats.begin(), mCaps.shaderBinaryFormats.end(), params);
- break;
- case GL_NUM_PROGRAM_BINARY_FORMATS:
- *params = static_cast<GLint>(mCaps.programBinaryFormats.size());
- break;
- case GL_PROGRAM_BINARY_FORMATS:
- std::copy(mCaps.programBinaryFormats.begin(), mCaps.programBinaryFormats.end(), params);
- break;
- case GL_NUM_EXTENSIONS:
- *params = static_cast<GLint>(mExtensionStrings.size());
- break;
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+ std::copy(mCaps.compressedTextureFormats.begin(), mCaps.compressedTextureFormats.end(),
+ params);
+ break;
+ case GL_RESET_NOTIFICATION_STRATEGY_EXT:
+ *params = mResetStrategy;
+ break;
+ case GL_NUM_SHADER_BINARY_FORMATS:
+ *params = static_cast<GLint>(mCaps.shaderBinaryFormats.size());
+ break;
+ case GL_SHADER_BINARY_FORMATS:
+ std::copy(mCaps.shaderBinaryFormats.begin(), mCaps.shaderBinaryFormats.end(), params);
+ break;
+ case GL_NUM_PROGRAM_BINARY_FORMATS:
+ *params = static_cast<GLint>(mCaps.programBinaryFormats.size());
+ break;
+ case GL_PROGRAM_BINARY_FORMATS:
+ std::copy(mCaps.programBinaryFormats.begin(), mCaps.programBinaryFormats.end(), params);
+ break;
+ case GL_NUM_EXTENSIONS:
+ *params = static_cast<GLint>(mExtensionStrings.size());
+ break;
- // GL_KHR_debug
- case GL_MAX_DEBUG_MESSAGE_LENGTH:
- *params = mExtensions.maxDebugMessageLength;
- break;
- case GL_MAX_DEBUG_LOGGED_MESSAGES:
- *params = mExtensions.maxDebugLoggedMessages;
- break;
- case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
- *params = mExtensions.maxDebugGroupStackDepth;
- break;
- case GL_MAX_LABEL_LENGTH:
- *params = mExtensions.maxLabelLength;
- break;
-
- // GL_EXT_disjoint_timer_query
- case GL_GPU_DISJOINT_EXT:
- *params = mRenderer->getGPUDisjoint();
- break;
-
- default:
- mState.getIntegerv(getData(), pname, params);
- break;
+ // GL_KHR_debug
+ case GL_MAX_DEBUG_MESSAGE_LENGTH:
+ *params = mExtensions.maxDebugMessageLength;
+ break;
+ case GL_MAX_DEBUG_LOGGED_MESSAGES:
+ *params = mExtensions.maxDebugLoggedMessages;
+ break;
+ case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
+ *params = mExtensions.maxDebugGroupStackDepth;
+ break;
+ case GL_MAX_LABEL_LENGTH:
+ *params = mExtensions.maxLabelLength;
+ break;
+
+ // GL_ANGLE_multiview
+ case GL_MAX_VIEWS_ANGLE:
+ *params = mExtensions.maxViews;
+ break;
+
+ // GL_EXT_disjoint_timer_query
+ case GL_GPU_DISJOINT_EXT:
+ *params = mImplementation->getGPUDisjoint();
+ break;
+ case GL_MAX_FRAMEBUFFER_WIDTH:
+ *params = mCaps.maxFramebufferWidth;
+ break;
+ case GL_MAX_FRAMEBUFFER_HEIGHT:
+ *params = mCaps.maxFramebufferHeight;
+ break;
+ case GL_MAX_FRAMEBUFFER_SAMPLES:
+ *params = mCaps.maxFramebufferSamples;
+ break;
+ case GL_MAX_SAMPLE_MASK_WORDS:
+ *params = mCaps.maxSampleMaskWords;
+ break;
+ case GL_MAX_COLOR_TEXTURE_SAMPLES:
+ *params = mCaps.maxColorTextureSamples;
+ break;
+ case GL_MAX_DEPTH_TEXTURE_SAMPLES:
+ *params = mCaps.maxDepthTextureSamples;
+ break;
+ case GL_MAX_INTEGER_SAMPLES:
+ *params = mCaps.maxIntegerSamples;
+ break;
+ case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:
+ *params = mCaps.maxVertexAttribRelativeOffset;
+ break;
+ case GL_MAX_VERTEX_ATTRIB_BINDINGS:
+ *params = mCaps.maxVertexAttribBindings;
+ break;
+ case GL_MAX_VERTEX_ATTRIB_STRIDE:
+ *params = mCaps.maxVertexAttribStride;
+ break;
+ case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
+ *params = mCaps.maxVertexAtomicCounterBuffers;
+ break;
+ case GL_MAX_VERTEX_ATOMIC_COUNTERS:
+ *params = mCaps.maxVertexAtomicCounters;
+ break;
+ case GL_MAX_VERTEX_IMAGE_UNIFORMS:
+ *params = mCaps.maxVertexImageUniforms;
+ break;
+ case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
+ *params = mCaps.maxVertexShaderStorageBlocks;
+ break;
+ case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
+ *params = mCaps.maxFragmentAtomicCounterBuffers;
+ break;
+ case GL_MAX_FRAGMENT_ATOMIC_COUNTERS:
+ *params = mCaps.maxFragmentAtomicCounters;
+ break;
+ case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
+ *params = mCaps.maxFragmentImageUniforms;
+ break;
+ case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
+ *params = mCaps.maxFragmentShaderStorageBlocks;
+ break;
+ case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:
+ *params = mCaps.minProgramTextureGatherOffset;
+ break;
+ case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET:
+ *params = mCaps.maxProgramTextureGatherOffset;
+ break;
+ case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:
+ *params = mCaps.maxComputeWorkGroupInvocations;
+ break;
+ case GL_MAX_COMPUTE_UNIFORM_BLOCKS:
+ *params = mCaps.maxComputeUniformBlocks;
+ break;
+ case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:
+ *params = mCaps.maxComputeTextureImageUnits;
+ break;
+ case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE:
+ *params = mCaps.maxComputeSharedMemorySize;
+ break;
+ case GL_MAX_COMPUTE_UNIFORM_COMPONENTS:
+ *params = mCaps.maxComputeUniformComponents;
+ break;
+ case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
+ *params = mCaps.maxComputeAtomicCounterBuffers;
+ break;
+ case GL_MAX_COMPUTE_ATOMIC_COUNTERS:
+ *params = mCaps.maxComputeAtomicCounters;
+ break;
+ case GL_MAX_COMPUTE_IMAGE_UNIFORMS:
+ *params = mCaps.maxComputeImageUniforms;
+ break;
+ case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS:
+ *params = mCaps.maxCombinedComputeUniformComponents;
+ break;
+ case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
+ *params = mCaps.maxComputeShaderStorageBlocks;
+ break;
+ case GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
+ *params = mCaps.maxCombinedShaderOutputResources;
+ break;
+ case GL_MAX_UNIFORM_LOCATIONS:
+ *params = mCaps.maxUniformLocations;
+ break;
+ case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
+ *params = mCaps.maxAtomicCounterBufferBindings;
+ break;
+ case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
+ *params = mCaps.maxAtomicCounterBufferSize;
+ break;
+ case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS:
+ *params = mCaps.maxCombinedAtomicCounterBuffers;
+ break;
+ case GL_MAX_COMBINED_ATOMIC_COUNTERS:
+ *params = mCaps.maxCombinedAtomicCounters;
+ break;
+ case GL_MAX_IMAGE_UNITS:
+ *params = mCaps.maxImageUnits;
+ break;
+ case GL_MAX_COMBINED_IMAGE_UNIFORMS:
+ *params = mCaps.maxCombinedImageUniforms;
+ break;
+ case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
+ *params = mCaps.maxShaderStorageBufferBindings;
+ break;
+ case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:
+ *params = mCaps.maxCombinedShaderStorageBlocks;
+ break;
+ case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
+ *params = mCaps.shaderStorageBufferOffsetAlignment;
+ break;
+ default:
+ mGLState.getIntegerv(this, pname, params);
+ break;
}
}
-void Context::getInteger64v(GLenum pname, GLint64 *params)
+void Context::getInteger64vImpl(GLenum pname, GLint64 *params)
{
// Queries about context capabilities and maximums are answered by Context.
// Queries about current GL state values are answered by State.
switch (pname)
{
- case GL_MAX_ELEMENT_INDEX:
- *params = mCaps.maxElementIndex;
- break;
- case GL_MAX_UNIFORM_BLOCK_SIZE:
- *params = mCaps.maxUniformBlockSize;
- break;
- case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
- *params = mCaps.maxCombinedVertexUniformComponents;
- break;
- case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
- *params = mCaps.maxCombinedFragmentUniformComponents;
- break;
- case GL_MAX_SERVER_WAIT_TIMEOUT:
- *params = mCaps.maxServerWaitTimeout;
- break;
+ case GL_MAX_ELEMENT_INDEX:
+ *params = mCaps.maxElementIndex;
+ break;
+ case GL_MAX_UNIFORM_BLOCK_SIZE:
+ *params = mCaps.maxUniformBlockSize;
+ break;
+ case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
+ *params = mCaps.maxCombinedVertexUniformComponents;
+ break;
+ case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
+ *params = mCaps.maxCombinedFragmentUniformComponents;
+ break;
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ *params = mCaps.maxServerWaitTimeout;
+ break;
- // GL_EXT_disjoint_timer_query
- case GL_TIMESTAMP_EXT:
- *params = mRenderer->getTimestamp();
- break;
- default:
- UNREACHABLE();
- break;
+ // GL_EXT_disjoint_timer_query
+ case GL_TIMESTAMP_EXT:
+ *params = mImplementation->getTimestamp();
+ break;
+
+ case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
+ *params = mCaps.maxShaderStorageBlockSize;
+ break;
+ default:
+ UNREACHABLE();
+ break;
}
}
void Context::getPointerv(GLenum pname, void **params) const
{
- mState.getPointerv(pname, params);
+ mGLState.getPointerv(pname, params);
}
-bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
+void Context::getIntegeri_v(GLenum target, GLuint index, GLint *data)
{
// Queries about context capabilities and maximums are answered by Context.
// Queries about current GL state values are answered by State.
- // Indexed integer queries all refer to current state, so this function is a
- // mere passthrough.
- return mState.getIndexedIntegerv(target, index, data);
+
+ GLenum nativeType;
+ unsigned int numParams;
+ bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams);
+ ASSERT(queryStatus);
+
+ if (nativeType == GL_INT)
+ {
+ switch (target)
+ {
+ case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
+ ASSERT(index < 3u);
+ *data = mCaps.maxComputeWorkGroupCount[index];
+ break;
+ case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
+ ASSERT(index < 3u);
+ *data = mCaps.maxComputeWorkGroupSize[index];
+ break;
+ default:
+ mGLState.getIntegeri_v(target, index, data);
+ }
+ }
+ else
+ {
+ CastIndexedStateValues(this, nativeType, target, index, numParams, data);
+ }
}
-bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
+void Context::getInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
// Queries about context capabilities and maximums are answered by Context.
// Queries about current GL state values are answered by State.
- // Indexed integer queries all refer to current state, so this function is a
- // mere passthrough.
- return mState.getIndexedInteger64v(target, index, data);
-}
-bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
-{
- if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
+ GLenum nativeType;
+ unsigned int numParams;
+ bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams);
+ ASSERT(queryStatus);
+
+ if (nativeType == GL_INT_64_ANGLEX)
{
- *type = GL_INT;
- *numParams = 1;
- return true;
+ mGLState.getInteger64i_v(target, index, data);
}
-
- // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
- // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
- // to the fact that it is stored internally as a float, and so would require conversion
- // if returned from Context::getIntegerv. Since this conversion is already implemented
- // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
- // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
- // application.
- switch (pname)
+ else
{
- case GL_COMPRESSED_TEXTURE_FORMATS:
- {
- *type = GL_INT;
- *numParams = static_cast<unsigned int>(mCaps.compressedTextureFormats.size());
- }
- return true;
- case GL_PROGRAM_BINARY_FORMATS_OES:
- {
- *type = GL_INT;
- *numParams = static_cast<unsigned int>(mCaps.programBinaryFormats.size());
- }
- return true;
- case GL_SHADER_BINARY_FORMATS:
- {
- *type = GL_INT;
- *numParams = static_cast<unsigned int>(mCaps.shaderBinaryFormats.size());
- }
- return true;
-
- case GL_MAX_VERTEX_ATTRIBS:
- case GL_MAX_VERTEX_UNIFORM_VECTORS:
- case GL_MAX_VARYING_VECTORS:
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
- case GL_MAX_TEXTURE_IMAGE_UNITS:
- case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
- case GL_MAX_RENDERBUFFER_SIZE:
- case GL_MAX_COLOR_ATTACHMENTS_EXT:
- case GL_MAX_DRAW_BUFFERS_EXT:
- case GL_NUM_SHADER_BINARY_FORMATS:
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
- case GL_ARRAY_BUFFER_BINDING:
- //case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
- case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
- case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
- case GL_RENDERBUFFER_BINDING:
- case GL_CURRENT_PROGRAM:
- case GL_PACK_ALIGNMENT:
- case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
- case GL_UNPACK_ALIGNMENT:
- case GL_GENERATE_MIPMAP_HINT:
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
- case GL_RED_BITS:
- case GL_GREEN_BITS:
- case GL_BLUE_BITS:
- case GL_ALPHA_BITS:
- case GL_DEPTH_BITS:
- case GL_STENCIL_BITS:
- case GL_ELEMENT_ARRAY_BUFFER_BINDING:
- case GL_CULL_FACE_MODE:
- case GL_FRONT_FACE:
- case GL_ACTIVE_TEXTURE:
- case GL_STENCIL_FUNC:
- case GL_STENCIL_VALUE_MASK:
- case GL_STENCIL_REF:
- case GL_STENCIL_FAIL:
- case GL_STENCIL_PASS_DEPTH_FAIL:
- case GL_STENCIL_PASS_DEPTH_PASS:
- case GL_STENCIL_BACK_FUNC:
- case GL_STENCIL_BACK_VALUE_MASK:
- case GL_STENCIL_BACK_REF:
- case GL_STENCIL_BACK_FAIL:
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
- case GL_STENCIL_BACK_PASS_DEPTH_PASS:
- case GL_DEPTH_FUNC:
- case GL_BLEND_SRC_RGB:
- case GL_BLEND_SRC_ALPHA:
- case GL_BLEND_DST_RGB:
- case GL_BLEND_DST_ALPHA:
- case GL_BLEND_EQUATION_RGB:
- case GL_BLEND_EQUATION_ALPHA:
- case GL_STENCIL_WRITEMASK:
- case GL_STENCIL_BACK_WRITEMASK:
- case GL_STENCIL_CLEAR_VALUE:
- case GL_SUBPIXEL_BITS:
- case GL_MAX_TEXTURE_SIZE:
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
- case GL_SAMPLE_BUFFERS:
- case GL_SAMPLES:
- case GL_IMPLEMENTATION_COLOR_READ_TYPE:
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
- case GL_TEXTURE_BINDING_2D:
- case GL_TEXTURE_BINDING_CUBE_MAP:
- case GL_RESET_NOTIFICATION_STRATEGY_EXT:
- case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
- {
- *type = GL_INT;
- *numParams = 1;
- }
- return true;
- case GL_MAX_SAMPLES_ANGLE:
- {
- if (mExtensions.framebufferMultisample)
- {
- *type = GL_INT;
- *numParams = 1;
- }
- else
- {
- return false;
- }
- }
- return true;
- case GL_MAX_VIEWPORT_DIMS:
- {
- *type = GL_INT;
- *numParams = 2;
- }
- return true;
- case GL_VIEWPORT:
- case GL_SCISSOR_BOX:
- {
- *type = GL_INT;
- *numParams = 4;
- }
- return true;
- case GL_SHADER_COMPILER:
- case GL_SAMPLE_COVERAGE_INVERT:
- case GL_DEPTH_WRITEMASK:
- case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
- case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
- case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
- case GL_SAMPLE_COVERAGE:
- case GL_SCISSOR_TEST:
- case GL_STENCIL_TEST:
- case GL_DEPTH_TEST:
- case GL_BLEND:
- case GL_DITHER:
- case GL_CONTEXT_ROBUST_ACCESS_EXT:
- {
- *type = GL_BOOL;
- *numParams = 1;
- }
- return true;
- case GL_COLOR_WRITEMASK:
- {
- *type = GL_BOOL;
- *numParams = 4;
- }
- return true;
- case GL_POLYGON_OFFSET_FACTOR:
- case GL_POLYGON_OFFSET_UNITS:
- case GL_SAMPLE_COVERAGE_VALUE:
- case GL_DEPTH_CLEAR_VALUE:
- case GL_LINE_WIDTH:
- {
- *type = GL_FLOAT;
- *numParams = 1;
- }
- return true;
- case GL_ALIASED_LINE_WIDTH_RANGE:
- case GL_ALIASED_POINT_SIZE_RANGE:
- case GL_DEPTH_RANGE:
- {
- *type = GL_FLOAT;
- *numParams = 2;
- }
- return true;
- case GL_COLOR_CLEAR_VALUE:
- case GL_BLEND_COLOR:
- {
- *type = GL_FLOAT;
- *numParams = 4;
- }
- return true;
- case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!mExtensions.maxTextureAnisotropy)
- {
- return false;
- }
- *type = GL_FLOAT;
- *numParams = 1;
- return true;
- case GL_TIMESTAMP_EXT:
- if (!mExtensions.disjointTimerQuery)
- {
- return false;
- }
- *type = GL_INT_64_ANGLEX;
- *numParams = 1;
- return true;
- case GL_GPU_DISJOINT_EXT:
- if (!mExtensions.disjointTimerQuery)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
- }
-
- if (mExtensions.debug)
- {
- switch (pname)
- {
- case GL_DEBUG_LOGGED_MESSAGES:
- case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
- case GL_DEBUG_GROUP_STACK_DEPTH:
- case GL_MAX_DEBUG_MESSAGE_LENGTH:
- case GL_MAX_DEBUG_LOGGED_MESSAGES:
- case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
- case GL_MAX_LABEL_LENGTH:
- *type = GL_INT;
- *numParams = 1;
- return true;
-
- case GL_DEBUG_OUTPUT_SYNCHRONOUS:
- case GL_DEBUG_OUTPUT:
- *type = GL_BOOL;
- *numParams = 1;
- return true;
- }
+ CastIndexedStateValues(this, nativeType, target, index, numParams, data);
}
+}
- // Check for ES3.0+ parameter names which are also exposed as ES2 extensions
- switch (pname)
+void Context::getBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
+
+ GLenum nativeType;
+ unsigned int numParams;
+ bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams);
+ ASSERT(queryStatus);
+
+ if (nativeType == GL_BOOL)
{
- case GL_PACK_ROW_LENGTH:
- case GL_PACK_SKIP_ROWS:
- case GL_PACK_SKIP_PIXELS:
- if ((mClientVersion < 3) && !mExtensions.packSubimage)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
- case GL_UNPACK_ROW_LENGTH:
- case GL_UNPACK_SKIP_ROWS:
- case GL_UNPACK_SKIP_PIXELS:
- if ((mClientVersion < 3) && !mExtensions.unpackSubimage)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
- case GL_VERTEX_ARRAY_BINDING:
- if ((mClientVersion < 3) && !mExtensions.vertexArrayObject)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
- case GL_PIXEL_PACK_BUFFER_BINDING:
- case GL_PIXEL_UNPACK_BUFFER_BINDING:
- if ((mClientVersion < 3) && !mExtensions.pixelBufferObject)
- {
- return false;
- }
- *type = GL_INT;
- *numParams = 1;
- return true;
+ mGLState.getBooleani_v(target, index, data);
}
-
- if (mClientVersion < 3)
+ else
{
- return false;
+ CastIndexedStateValues(this, nativeType, target, index, numParams, data);
}
+}
- // Check for ES3.0+ parameter names
- switch (pname)
- {
- case GL_MAX_UNIFORM_BUFFER_BINDINGS:
- case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
- case GL_UNIFORM_BUFFER_BINDING:
- case GL_TRANSFORM_FEEDBACK_BINDING:
- case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
- case GL_COPY_READ_BUFFER_BINDING:
- case GL_COPY_WRITE_BUFFER_BINDING:
- case GL_TEXTURE_BINDING_3D:
- case GL_TEXTURE_BINDING_2D_ARRAY:
- case GL_MAX_3D_TEXTURE_SIZE:
- case GL_MAX_ARRAY_TEXTURE_LAYERS:
- case GL_MAX_VERTEX_UNIFORM_BLOCKS:
- case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
- case GL_MAX_COMBINED_UNIFORM_BLOCKS:
- case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
- case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
- case GL_MAX_VARYING_COMPONENTS:
- case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
- case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
- case GL_MIN_PROGRAM_TEXEL_OFFSET:
- case GL_MAX_PROGRAM_TEXEL_OFFSET:
- case GL_NUM_EXTENSIONS:
- case GL_MAJOR_VERSION:
- case GL_MINOR_VERSION:
- case GL_MAX_ELEMENTS_INDICES:
- case GL_MAX_ELEMENTS_VERTICES:
- case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
- case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
- case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
- case GL_UNPACK_IMAGE_HEIGHT:
- case GL_UNPACK_SKIP_IMAGES:
- {
- *type = GL_INT;
- *numParams = 1;
- }
- return true;
+void Context::getBufferParameteriv(BufferBinding target, GLenum pname, GLint *params)
+{
+ Buffer *buffer = mGLState.getTargetBuffer(target);
+ QueryBufferParameteriv(buffer, pname, params);
+}
- case GL_MAX_ELEMENT_INDEX:
- case GL_MAX_UNIFORM_BLOCK_SIZE:
- case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
- case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
- case GL_MAX_SERVER_WAIT_TIMEOUT:
- {
- *type = GL_INT_64_ANGLEX;
- *numParams = 1;
- }
- return true;
+void Context::getFramebufferAttachmentParameteriv(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params)
+{
+ const Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
+ QueryFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
+}
- case GL_TRANSFORM_FEEDBACK_ACTIVE:
- case GL_TRANSFORM_FEEDBACK_PAUSED:
- case GL_PRIMITIVE_RESTART_FIXED_INDEX:
- case GL_RASTERIZER_DISCARD:
- {
- *type = GL_BOOL;
- *numParams = 1;
- }
- return true;
+void Context::getRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ Renderbuffer *renderbuffer = mGLState.getCurrentRenderbuffer();
+ QueryRenderbufferiv(this, renderbuffer, pname, params);
+}
- case GL_MAX_TEXTURE_LOD_BIAS:
- {
- *type = GL_FLOAT;
- *numParams = 1;
- }
- return true;
- }
+void Context::getTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ Texture *texture = getTargetTexture(target);
+ QueryTexParameterfv(texture, pname, params);
+}
- return false;
+void Context::getTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ Texture *texture = getTargetTexture(target);
+ QueryTexParameteriv(texture, pname, params);
}
-bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
+void Context::getTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- if (mClientVersion < 3)
- {
- return false;
- }
+ Texture *texture =
+ getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ QueryTexLevelParameteriv(texture, target, level, pname, params);
+}
- switch (target)
- {
- case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
- case GL_UNIFORM_BUFFER_BINDING:
- {
- *type = GL_INT;
- *numParams = 1;
- }
- return true;
- case GL_TRANSFORM_FEEDBACK_BUFFER_START:
- case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
- case GL_UNIFORM_BUFFER_START:
- case GL_UNIFORM_BUFFER_SIZE:
- {
- *type = GL_INT_64_ANGLEX;
- *numParams = 1;
- }
- }
+void Context::getTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ Texture *texture =
+ getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ QueryTexLevelParameterfv(texture, target, level, pname, params);
+}
- return false;
+void Context::texParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ Texture *texture = getTargetTexture(target);
+ SetTexParameterf(this, texture, pname, param);
+ onTextureChange(texture);
+}
+
+void Context::texParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ Texture *texture = getTargetTexture(target);
+ SetTexParameterfv(this, texture, pname, params);
+ onTextureChange(texture);
+}
+
+void Context::texParameteri(GLenum target, GLenum pname, GLint param)
+{
+ Texture *texture = getTargetTexture(target);
+ SetTexParameteri(this, texture, pname, param);
+ onTextureChange(texture);
+}
+
+void Context::texParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ Texture *texture = getTargetTexture(target);
+ SetTexParameteriv(this, texture, pname, params);
+ onTextureChange(texture);
+}
+
+void Context::drawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ ANGLE_CONTEXT_TRY(prepareForDraw());
+ ANGLE_CONTEXT_TRY(mImplementation->drawArrays(this, mode, first, count));
+ MarkTransformFeedbackBufferUsage(mGLState.getCurrentTransformFeedback());
+}
+
+void Context::drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
+{
+ ANGLE_CONTEXT_TRY(prepareForDraw());
+ ANGLE_CONTEXT_TRY(
+ mImplementation->drawArraysInstanced(this, mode, first, count, instanceCount));
+ MarkTransformFeedbackBufferUsage(mGLState.getCurrentTransformFeedback());
+}
+
+void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
+{
+ ANGLE_CONTEXT_TRY(prepareForDraw());
+ ANGLE_CONTEXT_TRY(mImplementation->drawElements(this, mode, count, type, indices));
+}
+
+void Context::drawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instances)
+{
+ ANGLE_CONTEXT_TRY(prepareForDraw());
+ ANGLE_CONTEXT_TRY(
+ mImplementation->drawElementsInstanced(this, mode, count, type, indices, instances));
+}
+
+void Context::drawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices)
+{
+ ANGLE_CONTEXT_TRY(prepareForDraw());
+ ANGLE_CONTEXT_TRY(
+ mImplementation->drawRangeElements(this, mode, start, end, count, type, indices));
+}
+
+void Context::drawArraysIndirect(GLenum mode, const void *indirect)
+{
+ ANGLE_CONTEXT_TRY(prepareForDraw());
+ ANGLE_CONTEXT_TRY(mImplementation->drawArraysIndirect(this, mode, indirect));
+}
+
+void Context::drawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
+{
+ ANGLE_CONTEXT_TRY(prepareForDraw());
+ ANGLE_CONTEXT_TRY(mImplementation->drawElementsIndirect(this, mode, type, indirect));
+}
+
+void Context::flush()
+{
+ handleError(mImplementation->flush(this));
+}
+
+void Context::finish()
+{
+ handleError(mImplementation->finish(this));
+}
+
+void Context::insertEventMarker(GLsizei length, const char *marker)
+{
+ ASSERT(mImplementation);
+ mImplementation->insertEventMarker(length, marker);
}
-Error Context::drawArrays(GLenum mode, GLint first, GLsizei count)
+void Context::pushGroupMarker(GLsizei length, const char *marker)
+{
+ ASSERT(mImplementation);
+ mImplementation->pushGroupMarker(length, marker);
+}
+
+void Context::popGroupMarker()
+{
+ ASSERT(mImplementation);
+ mImplementation->popGroupMarker();
+}
+
+void Context::bindUniformLocation(GLuint program, GLint location, const GLchar *name)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+
+ programObject->bindUniformLocation(location, name);
+}
+
+void Context::setCoverageModulation(GLenum components)
+{
+ mGLState.setCoverageModulation(components);
+}
+
+void Context::loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix)
+{
+ mGLState.loadPathRenderingMatrix(matrixMode, matrix);
+}
+
+void Context::loadPathRenderingIdentityMatrix(GLenum matrixMode)
+{
+ GLfloat I[16];
+ angle::Matrix<GLfloat>::setToIdentity(I);
+
+ mGLState.loadPathRenderingMatrix(matrixMode, I);
+}
+
+void Context::stencilFillPath(GLuint path, GLenum fillMode, GLuint mask)
{
+ const auto *pathObj = mState.mPaths->getPath(path);
+ if (!pathObj)
+ return;
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
syncRendererState();
- Error error = mRenderer->drawArrays(getData(), mode, first, count);
- if (error.isError())
- {
- return error;
- }
- MarkTransformFeedbackBufferUsage(mState.getCurrentTransformFeedback());
+ mImplementation->stencilFillPath(pathObj, fillMode, mask);
+}
+
+void Context::stencilStrokePath(GLuint path, GLint reference, GLuint mask)
+{
+ const auto *pathObj = mState.mPaths->getPath(path);
+ if (!pathObj)
+ return;
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
- return Error(GL_NO_ERROR);
+ mImplementation->stencilStrokePath(pathObj, reference, mask);
}
-Error Context::drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
+void Context::coverFillPath(GLuint path, GLenum coverMode)
{
+ const auto *pathObj = mState.mPaths->getPath(path);
+ if (!pathObj)
+ return;
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
syncRendererState();
- Error error = mRenderer->drawArraysInstanced(getData(), mode, first, count, instanceCount);
- if (error.isError())
- {
- return error;
- }
- MarkTransformFeedbackBufferUsage(mState.getCurrentTransformFeedback());
+ mImplementation->coverFillPath(pathObj, coverMode);
+}
+
+void Context::coverStrokePath(GLuint path, GLenum coverMode)
+{
+ const auto *pathObj = mState.mPaths->getPath(path);
+ if (!pathObj)
+ return;
- return Error(GL_NO_ERROR);
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->coverStrokePath(pathObj, coverMode);
}
-Error Context::drawElements(GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- const IndexRange &indexRange)
+void Context::stencilThenCoverFillPath(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode)
{
+ const auto *pathObj = mState.mPaths->getPath(path);
+ if (!pathObj)
+ return;
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
syncRendererState();
- return mRenderer->drawElements(getData(), mode, count, type, indices, indexRange);
+
+ mImplementation->stencilThenCoverFillPath(pathObj, fillMode, mask, coverMode);
}
-Error Context::drawElementsInstanced(GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei instances,
- const IndexRange &indexRange)
+void Context::stencilThenCoverStrokePath(GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode)
{
+ const auto *pathObj = mState.mPaths->getPath(path);
+ if (!pathObj)
+ return;
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
syncRendererState();
- return mRenderer->drawElementsInstanced(getData(), mode, count, type, indices, instances,
- indexRange);
+
+ mImplementation->stencilThenCoverStrokePath(pathObj, reference, mask, coverMode);
}
-Error Context::drawRangeElements(GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- const IndexRange &indexRange)
+void Context::coverFillPathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
{
+ const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
syncRendererState();
- return mRenderer->drawRangeElements(getData(), mode, start, end, count, type, indices,
- indexRange);
+
+ mImplementation->coverFillPathInstanced(pathObjects, coverMode, transformType, transformValues);
}
-Error Context::flush()
+void Context::coverStrokePathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
{
- return mRenderer->flush();
+ const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->coverStrokePathInstanced(pathObjects, coverMode, transformType,
+ transformValues);
}
-Error Context::finish()
+void Context::stencilFillPathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
{
- return mRenderer->finish();
+ const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->stencilFillPathInstanced(pathObjects, fillMode, mask, transformType,
+ transformValues);
}
-void Context::insertEventMarker(GLsizei length, const char *marker)
+void Context::stencilStrokePathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
{
- ASSERT(mRenderer);
- mRenderer->insertEventMarker(length, marker);
+ const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->stencilStrokePathInstanced(pathObjects, reference, mask, transformType,
+ transformValues);
}
-void Context::pushGroupMarker(GLsizei length, const char *marker)
+void Context::stencilThenCoverFillPathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
{
- ASSERT(mRenderer);
- mRenderer->pushGroupMarker(length, marker);
+ const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->stencilThenCoverFillPathInstanced(pathObjects, coverMode, fillMode, mask,
+ transformType, transformValues);
}
-void Context::popGroupMarker()
+void Context::stencilThenCoverStrokePathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase);
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->stencilThenCoverStrokePathInstanced(pathObjects, coverMode, reference, mask,
+ transformType, transformValues);
+}
+
+void Context::bindFragmentInputLocation(GLuint program, GLint location, const GLchar *name)
+{
+ auto *programObject = getProgram(program);
+
+ programObject->bindFragmentInputLocation(location, name);
+}
+
+void Context::programPathFragmentInputGen(GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs)
+{
+ auto *programObject = getProgram(program);
+
+ programObject->pathFragmentInputGen(this, location, genMode, components, coeffs);
+}
+
+GLuint Context::getProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ const auto *programObject = getProgram(program);
+ return QueryProgramResourceIndex(programObject, programInterface, name);
+}
+
+void Context::getProgramResourceName(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name)
+{
+ const auto *programObject = getProgram(program);
+ QueryProgramResourceName(programObject, programInterface, index, bufSize, length, name);
+}
+
+GLint Context::getProgramResourceLocation(GLuint program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ const auto *programObject = getProgram(program);
+ return QueryProgramResourceLocation(programObject, programInterface, name);
+}
+
+void Context::getProgramResourceiv(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ const auto *programObject = getProgram(program);
+ QueryProgramResourceiv(programObject, programInterface, index, propCount, props, bufSize,
+ length, params);
+}
+
+void Context::getProgramInterfaceiv(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params)
{
- ASSERT(mRenderer);
- mRenderer->popGroupMarker();
+ const auto *programObject = getProgram(program);
+ QueryProgramInterfaceiv(programObject, programInterface, pname, params);
}
-void Context::recordError(const Error &error)
+void Context::handleError(const Error &error)
{
if (error.isError())
{
- mErrors.insert(error.getCode());
-
- if (!error.getMessage().empty())
+ GLenum code = error.getCode();
+ mErrors.insert(code);
+ if (code == GL_OUT_OF_MEMORY && getWorkarounds().loseContextOnOutOfMemory)
{
- auto &debug = mState.getDebug();
- debug.insertMessage(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, error.getID(),
- GL_DEBUG_SEVERITY_HIGH, error.getMessage());
+ markContextLost();
}
+
+ ASSERT(!error.getMessage().empty());
+ mGLState.getDebug().insertMessage(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, error.getID(),
+ GL_DEBUG_SEVERITY_HIGH, error.getMessage());
}
}
@@ -1636,32 +2093,61 @@ GLenum Context::getError()
}
}
+// NOTE: this function should not assume that this context is current!
+void Context::markContextLost()
+{
+ if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
+ {
+ mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
+ mContextLostForced = true;
+ }
+ mContextLost = true;
+}
+
+bool Context::isContextLost()
+{
+ return mContextLost;
+}
+
GLenum Context::getResetStatus()
{
- //TODO(jmadill): needs MANGLE reworking
- if (mResetStatus == GL_NO_ERROR && !mContextLost)
+ // Even if the application doesn't want to know about resets, we want to know
+ // as it will allow us to skip all the calls.
+ if (mResetStrategy == GL_NO_RESET_NOTIFICATION_EXT)
{
- // mResetStatus will be set by the markContextLost callback
- // in the case a notification is sent
- if (mRenderer->testDeviceLost())
+ if (!mContextLost && mImplementation->getResetStatus() != GL_NO_ERROR)
{
- mRenderer->notifyDeviceLost();
+ mContextLost = true;
}
- }
- GLenum status = mResetStatus;
+ // EXT_robustness, section 2.6: If the reset notification behavior is
+ // NO_RESET_NOTIFICATION_EXT, then the implementation will never deliver notification of
+ // reset events, and GetGraphicsResetStatusEXT will always return NO_ERROR.
+ return GL_NO_ERROR;
+ }
- if (mResetStatus != GL_NO_ERROR)
+ // The GL_EXT_robustness spec says that if a reset is encountered, a reset
+ // status should be returned at least once, and GL_NO_ERROR should be returned
+ // once the device has finished resetting.
+ if (!mContextLost)
{
- ASSERT(mContextLost);
+ ASSERT(mResetStatus == GL_NO_ERROR);
+ mResetStatus = mImplementation->getResetStatus();
- if (mRenderer->testDeviceResettable())
+ if (mResetStatus != GL_NO_ERROR)
{
- mResetStatus = GL_NO_ERROR;
+ mContextLost = true;
}
}
+ else if (!mContextLostForced && mResetStatus != GL_NO_ERROR)
+ {
+ // If markContextLost was used to mark the context lost then
+ // assume that is not recoverable, and continue to report the
+ // lost reset status for the lifetime of this context.
+ mResetStatus = mImplementation->getResetStatus();
+ }
- return status;
+ return mResetStatus;
}
bool Context::isResetNotificationEnabled()
@@ -1681,73 +2167,57 @@ EGLenum Context::getClientType() const
EGLenum Context::getRenderBuffer() const
{
- auto framebufferIt = mFramebufferMap.find(0);
- if (framebufferIt != mFramebufferMap.end())
- {
- const Framebuffer *framebuffer = framebufferIt->second;
- const FramebufferAttachment *backAttachment = framebuffer->getAttachment(GL_BACK);
-
- ASSERT(backAttachment != nullptr);
- return backAttachment->getSurface()->getRenderBuffer();
- }
- else
+ const Framebuffer *framebuffer = mState.mFramebuffers->getFramebuffer(0);
+ if (framebuffer == nullptr)
{
return EGL_NONE;
}
-}
-void Context::checkVertexArrayAllocation(GLuint vertexArray)
-{
- // Only called after a prior call to Gen.
- if (!getVertexArray(vertexArray))
- {
- VertexArray *vertexArrayObject =
- new VertexArray(mRenderer, vertexArray, MAX_VERTEX_ATTRIBS);
- mVertexArrayMap[vertexArray] = vertexArrayObject;
- }
+ const FramebufferAttachment *backAttachment = framebuffer->getAttachment(GL_BACK);
+ ASSERT(backAttachment != nullptr);
+ return backAttachment->getSurface()->getRenderBuffer();
}
-void Context::checkTransformFeedbackAllocation(GLuint transformFeedback)
+VertexArray *Context::checkVertexArrayAllocation(GLuint vertexArrayHandle)
{
// Only called after a prior call to Gen.
- if (!getTransformFeedback(transformFeedback))
+ VertexArray *vertexArray = getVertexArray(vertexArrayHandle);
+ if (!vertexArray)
{
- TransformFeedback *transformFeedbackObject =
- new TransformFeedback(mRenderer->createTransformFeedback(), transformFeedback, mCaps);
- transformFeedbackObject->addRef();
- mTransformFeedbackMap[transformFeedback] = transformFeedbackObject;
+ vertexArray = new VertexArray(mImplementation.get(), vertexArrayHandle,
+ mCaps.maxVertexAttributes, mCaps.maxVertexAttribBindings);
+
+ mVertexArrayMap.assign(vertexArrayHandle, vertexArray);
}
+
+ return vertexArray;
}
-Framebuffer *Context::checkFramebufferAllocation(GLuint framebuffer)
+TransformFeedback *Context::checkTransformFeedbackAllocation(GLuint transformFeedbackHandle)
{
- // Can be called from Bind without a prior call to Gen.
- auto framebufferIt = mFramebufferMap.find(framebuffer);
- bool neverCreated = framebufferIt == mFramebufferMap.end();
- if (neverCreated || framebufferIt->second == nullptr)
+ // Only called after a prior call to Gen.
+ TransformFeedback *transformFeedback = getTransformFeedback(transformFeedbackHandle);
+ if (!transformFeedback)
{
- Framebuffer *newFBO = new Framebuffer(mCaps, mRenderer, framebuffer);
- if (neverCreated)
- {
- mFramebufferHandleAllocator.reserve(framebuffer);
- mFramebufferMap[framebuffer] = newFBO;
- return newFBO;
- }
-
- framebufferIt->second = newFBO;
+ transformFeedback =
+ new TransformFeedback(mImplementation.get(), transformFeedbackHandle, mCaps);
+ transformFeedback->addRef();
+ mTransformFeedbackMap.assign(transformFeedbackHandle, transformFeedback);
}
- return framebufferIt->second;
+ return transformFeedback;
}
bool Context::isVertexArrayGenerated(GLuint vertexArray)
{
- return mVertexArrayMap.find(vertexArray) != mVertexArrayMap.end();
+ ASSERT(mVertexArrayMap.contains(0));
+ return mVertexArrayMap.contains(vertexArray);
}
bool Context::isTransformFeedbackGenerated(GLuint transformFeedback)
{
- return mTransformFeedbackMap.find(transformFeedback) != mTransformFeedbackMap.end();
+ ASSERT(mTransformFeedbackMap.contains(0));
+ return mTransformFeedbackMap.contains(transformFeedback);
}
void Context::detachTexture(GLuint texture)
@@ -1756,7 +2226,7 @@ void Context::detachTexture(GLuint texture)
// allocation map management either here or in the resource manager at detach time.
// Zero textures are held by the Context, and we don't attempt to request them from
// the State.
- mState.detachTexture(mZeroTextures, texture);
+ mGLState.detachTexture(this, mZeroTextures, texture);
}
void Context::detachBuffer(GLuint buffer)
@@ -1769,7 +2239,7 @@ void Context::detachBuffer(GLuint buffer)
// Attachments to unbound container objects, such as
// deletion of a buffer attached to a vertex array object which is not bound to the context,
// are not affected and continue to act as references on the deleted object
- mState.detachBuffer(buffer);
+ mGLState.detachBuffer(this, buffer);
}
void Context::detachFramebuffer(GLuint framebuffer)
@@ -1779,15 +2249,16 @@ void Context::detachFramebuffer(GLuint framebuffer)
// to State at binding time.
// [OpenGL ES 2.0.24] section 4.4 page 107:
- // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
- // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
+ // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as
+ // though BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of
+ // zero.
- if (mState.removeReadFramebufferBinding(framebuffer) && framebuffer != 0)
+ if (mGLState.removeReadFramebufferBinding(framebuffer) && framebuffer != 0)
{
bindReadFramebuffer(0);
}
- if (mState.removeDrawFramebufferBinding(framebuffer) && framebuffer != 0)
+ if (mGLState.removeDrawFramebufferBinding(framebuffer) && framebuffer != 0)
{
bindDrawFramebuffer(0);
}
@@ -1795,7 +2266,7 @@ void Context::detachFramebuffer(GLuint framebuffer)
void Context::detachRenderbuffer(GLuint renderbuffer)
{
- mState.detachRenderbuffer(renderbuffer);
+ mGLState.detachRenderbuffer(this, renderbuffer);
}
void Context::detachVertexArray(GLuint vertexArray)
@@ -1807,7 +2278,7 @@ void Context::detachVertexArray(GLuint vertexArray)
// [OpenGL ES 3.0.2] section 2.10 page 43:
// If a vertex array object that is currently bound is deleted, the binding
// for that object reverts to zero and the default vertex array becomes current.
- if (mState.removeVertexArrayBinding(vertexArray))
+ if (mGLState.removeVertexArrayBinding(vertexArray))
{
bindVertexArray(0);
}
@@ -1815,151 +2286,188 @@ void Context::detachVertexArray(GLuint vertexArray)
void Context::detachTransformFeedback(GLuint transformFeedback)
{
- mState.detachTransformFeedback(transformFeedback);
+ // Transform feedback detachment is handled by Context, because 0 is a valid
+ // transform feedback, and a pointer to it must be passed from Context to State at
+ // binding time.
+
+ // The OpenGL specification doesn't mention what should happen when the currently bound
+ // transform feedback object is deleted. Since it is a container object, we treat it like
+ // VAOs and FBOs and set the current bound transform feedback back to 0.
+ if (mGLState.removeTransformFeedbackBinding(this, transformFeedback))
+ {
+ bindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
+ }
}
void Context::detachSampler(GLuint sampler)
{
- mState.detachSampler(sampler);
+ mGLState.detachSampler(this, sampler);
}
-void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
+void Context::detachProgramPipeline(GLuint pipeline)
{
- mState.setVertexAttribDivisor(index, divisor);
+ mGLState.detachProgramPipeline(this, pipeline);
}
-void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
+void Context::vertexAttribDivisor(GLuint index, GLuint divisor)
{
- mResourceManager->checkSamplerAllocation(sampler);
+ mGLState.setVertexAttribDivisor(this, index, divisor);
+}
- Sampler *samplerObject = getSampler(sampler);
- ASSERT(samplerObject);
+void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ Sampler *samplerObject =
+ mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler);
+ SetSamplerParameteri(samplerObject, pname, param);
+ mGLState.setObjectDirty(GL_SAMPLER);
+}
- // clang-format off
- switch (pname)
- {
- case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT: samplerObject->setMaxAnisotropy(std::min(static_cast<GLfloat>(param), getExtensions().maxTextureAnisotropy)); break;
- case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
- case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
- case GL_TEXTURE_COMPARE_MODE: samplerObject->setCompareMode(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_COMPARE_FUNC: samplerObject->setCompareFunc(static_cast<GLenum>(param)); break;
- default: UNREACHABLE(); break;
- }
- // clang-format on
+void Context::samplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ Sampler *samplerObject =
+ mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler);
+ SetSamplerParameteriv(samplerObject, pname, param);
+ mGLState.setObjectDirty(GL_SAMPLER);
}
void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
- mResourceManager->checkSamplerAllocation(sampler);
-
- Sampler *samplerObject = getSampler(sampler);
- ASSERT(samplerObject);
-
- // clang-format off
- switch (pname)
- {
- case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
- case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
- case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
- case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
- case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT: samplerObject->setMaxAnisotropy(std::min(param, getExtensions().maxTextureAnisotropy)); break;
- case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
- case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
- case GL_TEXTURE_COMPARE_MODE: samplerObject->setCompareMode(uiround<GLenum>(param)); break;
- case GL_TEXTURE_COMPARE_FUNC: samplerObject->setCompareFunc(uiround<GLenum>(param)); break;
- default: UNREACHABLE(); break;
- }
- // clang-format on
+ Sampler *samplerObject =
+ mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler);
+ SetSamplerParameterf(samplerObject, pname, param);
+ mGLState.setObjectDirty(GL_SAMPLER);
}
-GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
+void Context::samplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
- mResourceManager->checkSamplerAllocation(sampler);
-
- Sampler *samplerObject = getSampler(sampler);
- ASSERT(samplerObject);
-
- // clang-format off
- switch (pname)
- {
- case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
- case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
- case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
- case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
- case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
- case GL_TEXTURE_MAX_ANISOTROPY_EXT: return static_cast<GLint>(samplerObject->getMaxAnisotropy());
- case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
- case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
- case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getCompareMode());
- case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getCompareFunc());
- default: UNREACHABLE(); return 0;
- }
- // clang-format on
+ Sampler *samplerObject =
+ mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler);
+ SetSamplerParameterfv(samplerObject, pname, param);
+ mGLState.setObjectDirty(GL_SAMPLER);
}
-GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
+void Context::getSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
- mResourceManager->checkSamplerAllocation(sampler);
+ const Sampler *samplerObject =
+ mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler);
+ QuerySamplerParameteriv(samplerObject, pname, params);
+ mGLState.setObjectDirty(GL_SAMPLER);
+}
- Sampler *samplerObject = getSampler(sampler);
- ASSERT(samplerObject);
+void Context::getSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ const Sampler *samplerObject =
+ mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler);
+ QuerySamplerParameterfv(samplerObject, pname, params);
+ mGLState.setObjectDirty(GL_SAMPLER);
+}
- // clang-format off
- switch (pname)
- {
- case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
- case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
- case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
- case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
- case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
- case GL_TEXTURE_MAX_ANISOTROPY_EXT: return samplerObject->getMaxAnisotropy();
- case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
- case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
- case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getCompareMode());
- case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getCompareFunc());
- default: UNREACHABLE(); return 0;
- }
- // clang-format on
+void Context::programParameteri(GLuint program, GLenum pname, GLint value)
+{
+ gl::Program *programObject = getProgram(program);
+ SetProgramParameteri(programObject, pname, value);
}
void Context::initRendererString()
{
std::ostringstream rendererString;
rendererString << "ANGLE (";
- rendererString << mRenderer->getRendererDescription();
+ rendererString << mImplementation->getRendererDescription();
rendererString << ")";
mRendererString = MakeStaticString(rendererString.str());
}
-const std::string &Context::getRendererString() const
+void Context::initVersionStrings()
{
- return mRendererString;
+ const Version &clientVersion = getClientVersion();
+
+ std::ostringstream versionString;
+ versionString << "OpenGL ES " << clientVersion.major << "." << clientVersion.minor << " (ANGLE "
+ << ANGLE_VERSION_STRING << ")";
+ mVersionString = MakeStaticString(versionString.str());
+
+ std::ostringstream shadingLanguageVersionString;
+ shadingLanguageVersionString << "OpenGL ES GLSL ES "
+ << (clientVersion.major == 2 ? 1 : clientVersion.major) << "."
+ << clientVersion.minor << "0 (ANGLE " << ANGLE_VERSION_STRING
+ << ")";
+ mShadingLanguageString = MakeStaticString(shadingLanguageVersionString.str());
}
void Context::initExtensionStrings()
{
- mExtensionStrings = mExtensions.getStrings();
+ auto mergeExtensionStrings = [](const std::vector<const char *> &strings) {
+ std::ostringstream combinedStringStream;
+ std::copy(strings.begin(), strings.end(),
+ std::ostream_iterator<const char *>(combinedStringStream, " "));
+ return MakeStaticString(combinedStringStream.str());
+ };
- std::ostringstream combinedStringStream;
- std::copy(mExtensionStrings.begin(), mExtensionStrings.end(), std::ostream_iterator<std::string>(combinedStringStream, " "));
- mExtensionString = combinedStringStream.str();
+ mExtensionStrings.clear();
+ for (const auto &extensionString : mExtensions.getStrings())
+ {
+ mExtensionStrings.push_back(MakeStaticString(extensionString));
+ }
+ mExtensionString = mergeExtensionStrings(mExtensionStrings);
+
+ const gl::Extensions &nativeExtensions = mImplementation->getNativeExtensions();
+
+ mRequestableExtensionStrings.clear();
+ for (const auto &extensionInfo : GetExtensionInfoMap())
+ {
+ if (extensionInfo.second.Requestable &&
+ !(mExtensions.*(extensionInfo.second.ExtensionsMember)) &&
+ nativeExtensions.*(extensionInfo.second.ExtensionsMember))
+ {
+ mRequestableExtensionStrings.push_back(MakeStaticString(extensionInfo.first));
+ }
+ }
+ mRequestableExtensionString = mergeExtensionStrings(mRequestableExtensionStrings);
}
-const std::string &Context::getExtensionString() const
+const GLubyte *Context::getString(GLenum name) const
{
- return mExtensionString;
+ switch (name)
+ {
+ case GL_VENDOR:
+ return reinterpret_cast<const GLubyte *>("Google Inc.");
+
+ case GL_RENDERER:
+ return reinterpret_cast<const GLubyte *>(mRendererString);
+
+ case GL_VERSION:
+ return reinterpret_cast<const GLubyte *>(mVersionString);
+
+ case GL_SHADING_LANGUAGE_VERSION:
+ return reinterpret_cast<const GLubyte *>(mShadingLanguageString);
+
+ case GL_EXTENSIONS:
+ return reinterpret_cast<const GLubyte *>(mExtensionString);
+
+ case GL_REQUESTABLE_EXTENSIONS_ANGLE:
+ return reinterpret_cast<const GLubyte *>(mRequestableExtensionString);
+
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
}
-const std::string &Context::getExtensionString(size_t idx) const
+const GLubyte *Context::getStringi(GLenum name, GLuint index) const
{
- return mExtensionStrings[idx];
+ switch (name)
+ {
+ case GL_EXTENSIONS:
+ return reinterpret_cast<const GLubyte *>(mExtensionStrings[index]);
+
+ case GL_REQUESTABLE_EXTENSIONS_ANGLE:
+ return reinterpret_cast<const GLubyte *>(mRequestableExtensionStrings[index]);
+
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
}
size_t Context::getExtensionStringCount() const
@@ -1967,26 +2475,117 @@ size_t Context::getExtensionStringCount() const
return mExtensionStrings.size();
}
-void Context::initCaps(GLuint clientVersion)
+bool Context::isExtensionRequestable(const char *name)
+{
+ const ExtensionInfoMap &extensionInfos = GetExtensionInfoMap();
+ auto extension = extensionInfos.find(name);
+
+ const Extensions &nativeExtensions = mImplementation->getNativeExtensions();
+ return extension != extensionInfos.end() && extension->second.Requestable &&
+ nativeExtensions.*(extension->second.ExtensionsMember);
+}
+
+void Context::requestExtension(const char *name)
+{
+ const ExtensionInfoMap &extensionInfos = GetExtensionInfoMap();
+ ASSERT(extensionInfos.find(name) != extensionInfos.end());
+ const auto &extension = extensionInfos.at(name);
+ ASSERT(extension.Requestable);
+ ASSERT(mImplementation->getNativeExtensions().*(extension.ExtensionsMember));
+
+ if (mExtensions.*(extension.ExtensionsMember))
+ {
+ // Extension already enabled
+ return;
+ }
+
+ mExtensions.*(extension.ExtensionsMember) = true;
+ updateCaps();
+ initExtensionStrings();
+
+ // Release the shader compiler so it will be re-created with the requested extensions enabled.
+ releaseShaderCompiler();
+
+ // Invalidate all textures and framebuffer. Some extensions make new formats renderable or
+ // sampleable.
+ mState.mTextures->signalAllTexturesDirty();
+ for (auto &zeroTexture : mZeroTextures)
+ {
+ zeroTexture.second->signalDirty(InitState::Initialized);
+ }
+
+ mState.mFramebuffers->invalidateFramebufferComplenessCache();
+}
+
+size_t Context::getRequestableExtensionStringCount() const
+{
+ return mRequestableExtensionStrings.size();
+}
+
+void Context::beginTransformFeedback(GLenum primitiveMode)
+{
+ TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback();
+ ASSERT(transformFeedback != nullptr);
+ ASSERT(!transformFeedback->isPaused());
+
+ transformFeedback->begin(this, primitiveMode, mGLState.getProgram());
+}
+
+bool Context::hasActiveTransformFeedback(GLuint program) const
+{
+ for (auto pair : mTransformFeedbackMap)
+ {
+ if (pair.second != nullptr && pair.second->hasBoundProgram(program))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+void Context::initCaps(const egl::DisplayExtensions &displayExtensions, bool robustResourceInit)
{
- mCaps = mRenderer->getRendererCaps();
+ mCaps = mImplementation->getNativeCaps();
- mExtensions = mRenderer->getRendererExtensions();
+ mExtensions = mImplementation->getNativeExtensions();
- mLimitations = mRenderer->getRendererLimitations();
+ mLimitations = mImplementation->getNativeLimitations();
- if (clientVersion < 3)
+ if (getClientVersion() < Version(3, 0))
{
// Disable ES3+ extensions
- mExtensions.colorBufferFloat = false;
+ mExtensions.colorBufferFloat = false;
+ mExtensions.eglImageExternalEssl3 = false;
+ mExtensions.textureNorm16 = false;
+ mExtensions.multiview = false;
+ mExtensions.maxViews = 1u;
}
- if (clientVersion > 2)
+ if (getClientVersion() < ES_3_1)
+ {
+ // Disable ES3.1+ extensions
+ mExtensions.geometryShader = false;
+ }
+
+ if (getClientVersion() > Version(2, 0))
{
// FIXME(geofflang): Don't support EXT_sRGB in non-ES2 contexts
- //mExtensions.sRGB = false;
+ // mExtensions.sRGB = false;
}
+ // Some extensions are always available because they are implemented in the GL layer.
+ mExtensions.bindUniformLocation = true;
+ mExtensions.vertexArrayObject = true;
+ mExtensions.bindGeneratesResource = true;
+ mExtensions.clientArrays = true;
+ mExtensions.requestExtension = true;
+
+ // Enable the no error extension if the context was created with the flag.
+ mExtensions.noError = mSkipValidation;
+
+ // Enable surfaceless to advertise we'll have the correct behavior when there is no default FBO
+ mExtensions.surfacelessContext = displayExtensions.surfacelessContext;
+
// Explicitly enable GL_KHR_debug
mExtensions.debug = true;
mExtensions.maxDebugMessageLength = 1024;
@@ -1994,64 +2593,186 @@ void Context::initCaps(GLuint clientVersion)
mExtensions.maxDebugGroupStackDepth = 1024;
mExtensions.maxLabelLength = 1024;
+ // Explicitly enable GL_ANGLE_robust_client_memory
+ mExtensions.robustClientMemory = true;
+
+ // Determine robust resource init availability from EGL.
+ mExtensions.robustResourceInitialization = robustResourceInit;
+
+ // mExtensions.robustBufferAccessBehavior is true only if robust access is true and the backend
+ // supports it.
+ mExtensions.robustBufferAccessBehavior =
+ mRobustAccess && mExtensions.robustBufferAccessBehavior;
+
+ // Enable the cache control query unconditionally.
+ mExtensions.programCacheControl = true;
+
// Apply implementation limits
- mCaps.maxVertexAttributes = std::min<GLuint>(mCaps.maxVertexAttributes, MAX_VERTEX_ATTRIBS);
- mCaps.maxVertexUniformBlocks = std::min<GLuint>(mCaps.maxVertexUniformBlocks, IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS);
- mCaps.maxVertexOutputComponents = std::min<GLuint>(mCaps.maxVertexOutputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4);
+ LimitCap(&mCaps.maxVertexAttributes, MAX_VERTEX_ATTRIBS);
+
+ if (getClientVersion() < ES_3_1)
+ {
+ mCaps.maxVertexAttribBindings = mCaps.maxVertexAttributes;
+ }
+ else
+ {
+ LimitCap(&mCaps.maxVertexAttribBindings, MAX_VERTEX_ATTRIB_BINDINGS);
+ }
- mCaps.maxFragmentInputComponents = std::min<GLuint>(mCaps.maxFragmentInputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4);
+ LimitCap(&mCaps.maxVertexUniformBlocks, IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS);
+ LimitCap(&mCaps.maxVertexOutputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4);
+ LimitCap(&mCaps.maxFragmentInputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4);
- mCaps.compressedTextureFormats.clear();
+ // Limit textures as well, so we can use fast bitsets with texture bindings.
+ LimitCap(&mCaps.maxCombinedTextureImageUnits, IMPLEMENTATION_MAX_ACTIVE_TEXTURES);
+ LimitCap(&mCaps.maxVertexTextureImageUnits, IMPLEMENTATION_MAX_ACTIVE_TEXTURES / 2);
+ LimitCap(&mCaps.maxTextureImageUnits, IMPLEMENTATION_MAX_ACTIVE_TEXTURES / 2);
+
+ mCaps.maxSampleMaskWords = std::min<GLuint>(mCaps.maxSampleMaskWords, MAX_SAMPLE_MASK_WORDS);
- const TextureCapsMap &rendererFormats = mRenderer->getRendererTextureCaps();
- for (TextureCapsMap::const_iterator i = rendererFormats.begin(); i != rendererFormats.end(); i++)
+ // WebGL compatibility
+ mExtensions.webglCompatibility = mWebGLContext;
+ for (const auto &extensionInfo : GetExtensionInfoMap())
{
- GLenum format = i->first;
- TextureCaps formatCaps = i->second;
+ // If this context is for WebGL, disable all enableable extensions
+ if (mWebGLContext && extensionInfo.second.Requestable)
+ {
+ mExtensions.*(extensionInfo.second.ExtensionsMember) = false;
+ }
+ }
+
+ // Generate texture caps
+ updateCaps();
+}
+
+void Context::updateCaps()
+{
+ mCaps.compressedTextureFormats.clear();
+ mTextureCaps.clear();
- const InternalFormat &formatInfo = GetInternalFormatInfo(format);
+ for (GLenum sizedInternalFormat : GetAllSizedInternalFormats())
+ {
+ TextureCaps formatCaps = mImplementation->getNativeTextureCaps().get(sizedInternalFormat);
+ const InternalFormat &formatInfo = GetSizedInternalFormatInfo(sizedInternalFormat);
// Update the format caps based on the client version and extensions.
// Caps are AND'd with the renderer caps because some core formats are still unsupported in
// ES3.
formatCaps.texturable =
- formatCaps.texturable && formatInfo.textureSupport(clientVersion, mExtensions);
+ formatCaps.texturable && formatInfo.textureSupport(getClientVersion(), mExtensions);
formatCaps.renderable =
- formatCaps.renderable && formatInfo.renderSupport(clientVersion, mExtensions);
+ formatCaps.renderable && formatInfo.renderSupport(getClientVersion(), mExtensions);
formatCaps.filterable =
- formatCaps.filterable && formatInfo.filterSupport(clientVersion, mExtensions);
+ formatCaps.filterable && formatInfo.filterSupport(getClientVersion(), mExtensions);
- // OpenGL ES does not support multisampling with integer formats
- if (!formatInfo.renderSupport || formatInfo.componentType == GL_INT || formatInfo.componentType == GL_UNSIGNED_INT)
+ // OpenGL ES does not support multisampling with non-rendererable formats
+ // OpenGL ES 3.0 or prior does not support multisampling with integer formats
+ if (!formatCaps.renderable ||
+ (getClientVersion() < ES_3_1 &&
+ (formatInfo.componentType == GL_INT || formatInfo.componentType == GL_UNSIGNED_INT)))
{
formatCaps.sampleCounts.clear();
}
+ else
+ {
+ // We may have limited the max samples for some required renderbuffer formats due to
+ // non-conformant formats. In this case MAX_SAMPLES needs to be lowered accordingly.
+ GLuint formatMaxSamples = formatCaps.getMaxSamples();
+
+ // GLES 3.0.5 section 4.4.2.2: "Implementations must support creation of renderbuffers
+ // in these required formats with up to the value of MAX_SAMPLES multisamples, with the
+ // exception of signed and unsigned integer formats."
+ if (formatInfo.componentType != GL_INT && formatInfo.componentType != GL_UNSIGNED_INT &&
+ formatInfo.isRequiredRenderbufferFormat(getClientVersion()))
+ {
+ ASSERT(getClientVersion() < ES_3_0 || formatMaxSamples >= 4);
+ mCaps.maxSamples = std::min(mCaps.maxSamples, formatMaxSamples);
+ }
+
+ // Handle GLES 3.1 MAX_*_SAMPLES values similarly to MAX_SAMPLES.
+ if (getClientVersion() >= ES_3_1)
+ {
+ // GLES 3.1 section 9.2.5: "Implementations must support creation of renderbuffers
+ // in these required formats with up to the value of MAX_SAMPLES multisamples, with
+ // the exception that the signed and unsigned integer formats are required only to
+ // support creation of renderbuffers with up to the value of MAX_INTEGER_SAMPLES
+ // multisamples, which must be at least one."
+ if (formatInfo.componentType == GL_INT ||
+ formatInfo.componentType == GL_UNSIGNED_INT)
+ {
+ mCaps.maxIntegerSamples = std::min(mCaps.maxIntegerSamples, formatMaxSamples);
+ }
+
+ // GLES 3.1 section 19.3.1.
+ if (formatCaps.texturable)
+ {
+ if (formatInfo.depthBits > 0)
+ {
+ mCaps.maxDepthTextureSamples =
+ std::min(mCaps.maxDepthTextureSamples, formatMaxSamples);
+ }
+ else if (formatInfo.redBits > 0)
+ {
+ mCaps.maxColorTextureSamples =
+ std::min(mCaps.maxColorTextureSamples, formatMaxSamples);
+ }
+ }
+ }
+ }
if (formatCaps.texturable && formatInfo.compressed)
{
- mCaps.compressedTextureFormats.push_back(format);
+ mCaps.compressedTextureFormats.push_back(sizedInternalFormat);
}
- mTextureCaps.insert(format, formatCaps);
+ mTextureCaps.insert(sizedInternalFormat, formatCaps);
+ }
+
+ // If program binary is disabled, blank out the memory cache pointer.
+ if (!mImplementation->getNativeExtensions().getProgramBinary)
+ {
+ mMemoryProgramCache = nullptr;
}
}
-void Context::syncRendererState()
+void Context::initWorkarounds()
+{
+ // Apply back-end workarounds.
+ mImplementation->applyNativeWorkarounds(&mWorkarounds);
+
+ // Lose the context upon out of memory error if the application is
+ // expecting to watch for those events.
+ mWorkarounds.loseContextOnOutOfMemory = (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
+}
+
+Error Context::prepareForDraw()
{
- const State::DirtyBits &dirtyBits = mState.getDirtyBits();
- mRenderer->syncState(mState, dirtyBits);
- mState.clearDirtyBits();
- mState.syncDirtyObjects();
+ syncRendererState();
+
+ if (isRobustResourceInitEnabled())
+ {
+ ANGLE_TRY(mGLState.clearUnclearedActiveTextures(this));
+ ANGLE_TRY(mGLState.getDrawFramebuffer()->ensureDrawAttachmentsInitialized(this));
+ }
+
+ return NoError();
}
-void Context::syncRendererState(const State::DirtyBits &bitMask)
+void Context::syncRendererState()
{
- const State::DirtyBits &dirtyBits = (mState.getDirtyBits() & bitMask);
- mRenderer->syncState(mState, dirtyBits);
- mState.clearDirtyBits(dirtyBits);
+ mGLState.syncDirtyObjects(this);
+ const State::DirtyBits &dirtyBits = mGLState.getDirtyBits();
+ mImplementation->syncState(this, dirtyBits);
+ mGLState.clearDirtyBits();
+}
- // TODO(jmadill): Filter objects by bitMask somehow?
- mState.syncDirtyObjects();
+void Context::syncRendererState(const State::DirtyBits &bitMask,
+ const State::DirtyObjects &objectMask)
+{
+ mGLState.syncDirtyObjects(this, objectMask);
+ const State::DirtyBits &dirtyBits = (mGLState.getDirtyBits() & bitMask);
+ mImplementation->syncState(this, dirtyBits);
+ mGLState.clearDirtyBits(dirtyBits);
}
void Context::blitFramebuffer(GLint srcX0,
@@ -2065,76 +2786,44 @@ void Context::blitFramebuffer(GLint srcX0,
GLbitfield mask,
GLenum filter)
{
- Framebuffer *readFramebuffer = mState.getReadFramebuffer();
- ASSERT(readFramebuffer);
-
- Framebuffer *drawFramebuffer = mState.getDrawFramebuffer();
+ Framebuffer *drawFramebuffer = mGLState.getDrawFramebuffer();
ASSERT(drawFramebuffer);
Rectangle srcArea(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
Rectangle dstArea(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
- syncRendererState(mState.blitStateBitMask());
+ syncStateForBlit();
- Error error = drawFramebuffer->blit(mState, srcArea, dstArea, mask, filter, readFramebuffer);
- if (error.isError())
- {
- recordError(error);
- return;
- }
+ handleError(drawFramebuffer->blit(this, srcArea, dstArea, mask, filter));
}
void Context::clear(GLbitfield mask)
{
- // Sync the clear state
- syncRendererState(mState.clearStateBitMask());
-
- Error error = mState.getDrawFramebuffer()->clear(mData, mask);
- if (error.isError())
- {
- recordError(error);
- }
+ syncStateForClear();
+ handleError(mGLState.getDrawFramebuffer()->clear(this, mask));
}
void Context::clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values)
{
- // Sync the clear state
- syncRendererState(mState.clearStateBitMask());
-
- Error error = mState.getDrawFramebuffer()->clearBufferfv(mData, buffer, drawbuffer, values);
- if (error.isError())
- {
- recordError(error);
- }
+ syncStateForClear();
+ handleError(mGLState.getDrawFramebuffer()->clearBufferfv(this, buffer, drawbuffer, values));
}
void Context::clearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *values)
{
- // Sync the clear state
- syncRendererState(mState.clearStateBitMask());
-
- Error error = mState.getDrawFramebuffer()->clearBufferuiv(mData, buffer, drawbuffer, values);
- if (error.isError())
- {
- recordError(error);
- }
+ syncStateForClear();
+ handleError(mGLState.getDrawFramebuffer()->clearBufferuiv(this, buffer, drawbuffer, values));
}
void Context::clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values)
{
- // Sync the clear state
- syncRendererState(mState.clearStateBitMask());
-
- Error error = mState.getDrawFramebuffer()->clearBufferiv(mData, buffer, drawbuffer, values);
- if (error.isError())
- {
- recordError(error);
- }
+ syncStateForClear();
+ handleError(mGLState.getDrawFramebuffer()->clearBufferiv(this, buffer, drawbuffer, values));
}
void Context::clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- Framebuffer *framebufferObject = mState.getDrawFramebuffer();
+ Framebuffer *framebufferObject = mGLState.getDrawFramebuffer();
ASSERT(framebufferObject);
// If a buffer is not present, the clear has no effect
@@ -2144,14 +2833,8 @@ void Context::clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLin
return;
}
- // Sync the clear state
- syncRendererState(mState.clearStateBitMask());
-
- Error error = framebufferObject->clearBufferfi(mData, buffer, drawbuffer, depth, stencil);
- if (error.isError())
- {
- recordError(error);
- }
+ syncStateForClear();
+ handleError(framebufferObject->clearBufferfi(this, buffer, drawbuffer, depth, stencil));
}
void Context::readPixels(GLint x,
@@ -2160,20 +2843,20 @@ void Context::readPixels(GLint x,
GLsizei height,
GLenum format,
GLenum type,
- GLvoid *pixels)
+ void *pixels)
{
- // Sync pack state
- syncRendererState(mState.packStateBitMask());
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
- Framebuffer *framebufferObject = mState.getReadFramebuffer();
- ASSERT(framebufferObject);
+ syncStateForReadPixels();
+
+ Framebuffer *readFBO = mGLState.getReadFramebuffer();
+ ASSERT(readFBO);
Rectangle area(x, y, width, height);
- Error error = framebufferObject->readPixels(mState, area, format, type, pixels);
- if (error.isError())
- {
- recordError(error);
- }
+ handleError(readFBO->readPixels(this, area, format, type, pixels));
}
void Context::copyTexImage2D(GLenum target,
@@ -2186,18 +2869,14 @@ void Context::copyTexImage2D(GLenum target,
GLint border)
{
// Only sync the read FBO
- mState.syncDirtyObject(GL_READ_FRAMEBUFFER);
+ mGLState.syncDirtyObject(this, GL_READ_FRAMEBUFFER);
Rectangle sourceArea(x, y, width, height);
- const Framebuffer *framebuffer = mState.getReadFramebuffer();
+ Framebuffer *framebuffer = mGLState.getReadFramebuffer();
Texture *texture =
getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- Error error = texture->copyImage(target, level, sourceArea, internalformat, framebuffer);
- if (error.isError())
- {
- recordError(error);
- }
+ handleError(texture->copyImage(this, target, level, sourceArea, internalformat, framebuffer));
}
void Context::copyTexSubImage2D(GLenum target,
@@ -2209,20 +2888,21 @@ void Context::copyTexSubImage2D(GLenum target,
GLsizei width,
GLsizei height)
{
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
+
// Only sync the read FBO
- mState.syncDirtyObject(GL_READ_FRAMEBUFFER);
+ mGLState.syncDirtyObject(this, GL_READ_FRAMEBUFFER);
Offset destOffset(xoffset, yoffset, 0);
Rectangle sourceArea(x, y, width, height);
- const Framebuffer *framebuffer = mState.getReadFramebuffer();
+ Framebuffer *framebuffer = mGLState.getReadFramebuffer();
Texture *texture =
getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- Error error = texture->copySubImage(target, level, destOffset, sourceArea, framebuffer);
- if (error.isError())
- {
- recordError(error);
- }
+ handleError(texture->copySubImage(this, target, level, destOffset, sourceArea, framebuffer));
}
void Context::copyTexSubImage3D(GLenum target,
@@ -2235,19 +2915,20 @@ void Context::copyTexSubImage3D(GLenum target,
GLsizei width,
GLsizei height)
{
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
+
// Only sync the read FBO
- mState.syncDirtyObject(GL_READ_FRAMEBUFFER);
+ mGLState.syncDirtyObject(this, GL_READ_FRAMEBUFFER);
Offset destOffset(xoffset, yoffset, zoffset);
Rectangle sourceArea(x, y, width, height);
- const Framebuffer *framebuffer = mState.getReadFramebuffer();
- Texture *texture = getTargetTexture(target);
- Error error = texture->copySubImage(target, level, destOffset, sourceArea, framebuffer);
- if (error.isError())
- {
- recordError(error);
- }
+ Framebuffer *framebuffer = mGLState.getReadFramebuffer();
+ Texture *texture = getTargetTexture(target);
+ handleError(texture->copySubImage(this, target, level, destOffset, sourceArea, framebuffer));
}
void Context::framebufferTexture2D(GLenum target,
@@ -2256,7 +2937,7 @@ void Context::framebufferTexture2D(GLenum target,
GLuint texture,
GLint level)
{
- Framebuffer *framebuffer = mState.getTargetFramebuffer(target);
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
ASSERT(framebuffer);
if (texture != 0)
@@ -2269,20 +2950,29 @@ void Context::framebufferTexture2D(GLenum target,
{
index = ImageIndex::Make2D(level);
}
+ else if (textarget == GL_TEXTURE_RECTANGLE_ANGLE)
+ {
+ index = ImageIndex::MakeRectangle(level);
+ }
+ else if (textarget == GL_TEXTURE_2D_MULTISAMPLE)
+ {
+ ASSERT(level == 0);
+ index = ImageIndex::Make2DMultisample();
+ }
else
{
ASSERT(IsCubeMapTextureTarget(textarget));
index = ImageIndex::MakeCube(textarget, level);
}
- framebuffer->setAttachment(GL_TEXTURE, attachment, index, textureObj);
+ framebuffer->setAttachment(this, GL_TEXTURE, attachment, index, textureObj);
}
else
{
- framebuffer->resetAttachment(attachment);
+ framebuffer->resetAttachment(this, attachment);
}
- mState.setObjectDirty(target);
+ mGLState.setObjectDirty(target);
}
void Context::framebufferRenderbuffer(GLenum target,
@@ -2290,21 +2980,22 @@ void Context::framebufferRenderbuffer(GLenum target,
GLenum renderbuffertarget,
GLuint renderbuffer)
{
- Framebuffer *framebuffer = mState.getTargetFramebuffer(target);
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
ASSERT(framebuffer);
if (renderbuffer != 0)
{
Renderbuffer *renderbufferObject = getRenderbuffer(renderbuffer);
- framebuffer->setAttachment(GL_RENDERBUFFER, attachment, gl::ImageIndex::MakeInvalid(),
+
+ framebuffer->setAttachment(this, GL_RENDERBUFFER, attachment, gl::ImageIndex::MakeInvalid(),
renderbufferObject);
}
else
{
- framebuffer->resetAttachment(attachment);
+ framebuffer->resetAttachment(this, attachment);
}
- mState.setObjectDirty(target);
+ mGLState.setObjectDirty(target);
}
void Context::framebufferTextureLayer(GLenum target,
@@ -2313,7 +3004,7 @@ void Context::framebufferTextureLayer(GLenum target,
GLint level,
GLint layer)
{
- Framebuffer *framebuffer = mState.getTargetFramebuffer(target);
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
ASSERT(framebuffer);
if (texture != 0)
@@ -2332,46 +3023,94 @@ void Context::framebufferTextureLayer(GLenum target,
index = ImageIndex::Make2DArray(level, layer);
}
- framebuffer->setAttachment(GL_TEXTURE, attachment, index, textureObject);
+ framebuffer->setAttachment(this, GL_TEXTURE, attachment, index, textureObject);
+ }
+ else
+ {
+ framebuffer->resetAttachment(this, attachment);
+ }
+
+ mGLState.setObjectDirty(target);
+}
+
+void Context::framebufferTextureMultiviewLayeredANGLE(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint baseViewIndex,
+ GLsizei numViews)
+{
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (texture != 0)
+ {
+ Texture *textureObj = getTexture(texture);
+
+ ImageIndex index = ImageIndex::Make2DArrayRange(level, baseViewIndex, numViews);
+ framebuffer->setAttachmentMultiviewLayered(this, GL_TEXTURE, attachment, index, textureObj,
+ numViews, baseViewIndex);
+ }
+ else
+ {
+ framebuffer->resetAttachment(this, attachment);
+ }
+
+ mGLState.setObjectDirty(target);
+}
+
+void Context::framebufferTextureMultiviewSideBySideANGLE(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLsizei numViews,
+ const GLint *viewportOffsets)
+{
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (texture != 0)
+ {
+ Texture *textureObj = getTexture(texture);
+
+ ImageIndex index = ImageIndex::Make2D(level);
+ framebuffer->setAttachmentMultiviewSideBySide(this, GL_TEXTURE, attachment, index,
+ textureObj, numViews, viewportOffsets);
}
else
{
- framebuffer->resetAttachment(attachment);
+ framebuffer->resetAttachment(this, attachment);
}
- mState.setObjectDirty(target);
+ mGLState.setObjectDirty(target);
}
void Context::drawBuffers(GLsizei n, const GLenum *bufs)
{
- Framebuffer *framebuffer = mState.getDrawFramebuffer();
+ Framebuffer *framebuffer = mGLState.getDrawFramebuffer();
ASSERT(framebuffer);
framebuffer->setDrawBuffers(n, bufs);
- mState.setObjectDirty(GL_DRAW_FRAMEBUFFER);
+ mGLState.setObjectDirty(GL_DRAW_FRAMEBUFFER);
}
void Context::readBuffer(GLenum mode)
{
- Framebuffer *readFBO = mState.getReadFramebuffer();
+ Framebuffer *readFBO = mGLState.getReadFramebuffer();
readFBO->setReadBuffer(mode);
- mState.setObjectDirty(GL_READ_FRAMEBUFFER);
+ mGLState.setObjectDirty(GL_READ_FRAMEBUFFER);
}
void Context::discardFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
{
// Only sync the FBO
- mState.syncDirtyObject(target);
+ mGLState.syncDirtyObject(this, target);
- Framebuffer *framebuffer = mState.getTargetFramebuffer(target);
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
ASSERT(framebuffer);
// The specification isn't clear what should be done when the framebuffer isn't complete.
// We leave it up to the framebuffer implementation to decide what to do.
- Error error = framebuffer->discard(numAttachments, attachments);
- if (error.isError())
- {
- recordError(error);
- }
+ handleError(framebuffer->discard(this, numAttachments, attachments));
}
void Context::invalidateFramebuffer(GLenum target,
@@ -2379,20 +3118,17 @@ void Context::invalidateFramebuffer(GLenum target,
const GLenum *attachments)
{
// Only sync the FBO
- mState.syncDirtyObject(target);
+ mGLState.syncDirtyObject(this, target);
- Framebuffer *framebuffer = mState.getTargetFramebuffer(target);
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
ASSERT(framebuffer);
- if (framebuffer->checkStatus(mData) == GL_FRAMEBUFFER_COMPLETE)
+ if (framebuffer->checkStatus(this) != GL_FRAMEBUFFER_COMPLETE)
{
- Error error = framebuffer->invalidate(numAttachments, attachments);
- if (error.isError())
- {
- recordError(error);
- return;
- }
+ return;
}
+
+ handleError(framebuffer->invalidate(this, numAttachments, attachments));
}
void Context::invalidateSubFramebuffer(GLenum target,
@@ -2404,21 +3140,2419 @@ void Context::invalidateSubFramebuffer(GLenum target,
GLsizei height)
{
// Only sync the FBO
- mState.syncDirtyObject(target);
+ mGLState.syncDirtyObject(this, target);
- Framebuffer *framebuffer = mState.getTargetFramebuffer(target);
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
ASSERT(framebuffer);
- if (framebuffer->checkStatus(mData) == GL_FRAMEBUFFER_COMPLETE)
+ if (framebuffer->checkStatus(this) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return;
+ }
+
+ Rectangle area(x, y, width, height);
+ handleError(framebuffer->invalidateSub(this, numAttachments, attachments, area));
+}
+
+void Context::texImage2D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ syncStateForTexImage();
+
+ Extents size(width, height, 1);
+ Texture *texture =
+ getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ handleError(texture->setImage(this, mGLState.getUnpackState(), target, level, internalformat,
+ size, format, type, reinterpret_cast<const uint8_t *>(pixels)));
+}
+
+void Context::texImage3D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ syncStateForTexImage();
+
+ Extents size(width, height, depth);
+ Texture *texture = getTargetTexture(target);
+ handleError(texture->setImage(this, mGLState.getUnpackState(), target, level, internalformat,
+ size, format, type, reinterpret_cast<const uint8_t *>(pixels)));
+}
+
+void Context::texSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ // Zero sized uploads are valid but no-ops
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
+
+ syncStateForTexImage();
+
+ Box area(xoffset, yoffset, 0, width, height, 1);
+ Texture *texture =
+ getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ handleError(texture->setSubImage(this, mGLState.getUnpackState(), target, level, area, format,
+ type, reinterpret_cast<const uint8_t *>(pixels)));
+}
+
+void Context::texSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ // Zero sized uploads are valid but no-ops
+ if (width == 0 || height == 0 || depth == 0)
+ {
+ return;
+ }
+
+ syncStateForTexImage();
+
+ Box area(xoffset, yoffset, zoffset, width, height, depth);
+ Texture *texture = getTargetTexture(target);
+ handleError(texture->setSubImage(this, mGLState.getUnpackState(), target, level, area, format,
+ type, reinterpret_cast<const uint8_t *>(pixels)));
+}
+
+void Context::compressedTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void *data)
+{
+ syncStateForTexImage();
+
+ Extents size(width, height, 1);
+ Texture *texture =
+ getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ handleError(texture->setCompressedImage(this, mGLState.getUnpackState(), target, level,
+ internalformat, size, imageSize,
+ reinterpret_cast<const uint8_t *>(data)));
+}
+
+void Context::compressedTexImage3D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void *data)
+{
+ syncStateForTexImage();
+
+ Extents size(width, height, depth);
+ Texture *texture = getTargetTexture(target);
+ handleError(texture->setCompressedImage(this, mGLState.getUnpackState(), target, level,
+ internalformat, size, imageSize,
+ reinterpret_cast<const uint8_t *>(data)));
+}
+
+void Context::compressedTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
+{
+ syncStateForTexImage();
+
+ Box area(xoffset, yoffset, 0, width, height, 1);
+ Texture *texture =
+ getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ handleError(texture->setCompressedSubImage(this, mGLState.getUnpackState(), target, level, area,
+ format, imageSize,
+ reinterpret_cast<const uint8_t *>(data)));
+}
+
+void Context::compressedTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
+{
+ // Zero sized uploads are valid but no-ops
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
+
+ syncStateForTexImage();
+
+ Box area(xoffset, yoffset, zoffset, width, height, depth);
+ Texture *texture = getTargetTexture(target);
+ handleError(texture->setCompressedSubImage(this, mGLState.getUnpackState(), target, level, area,
+ format, imageSize,
+ reinterpret_cast<const uint8_t *>(data)));
+}
+
+void Context::generateMipmap(GLenum target)
+{
+ Texture *texture = getTargetTexture(target);
+ handleError(texture->generateMipmap(this));
+}
+
+void Context::copyTextureCHROMIUM(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha)
+{
+ syncStateForTexImage();
+
+ gl::Texture *sourceTexture = getTexture(sourceId);
+ gl::Texture *destTexture = getTexture(destId);
+ handleError(destTexture->copyTexture(this, destTarget, destLevel, internalFormat, destType,
+ sourceLevel, ConvertToBool(unpackFlipY),
+ ConvertToBool(unpackPremultiplyAlpha),
+ ConvertToBool(unpackUnmultiplyAlpha), sourceTexture));
+}
+
+void Context::copySubTextureCHROMIUM(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha)
+{
+ // Zero sized copies are valid but no-ops
+ if (width == 0 || height == 0)
{
- Rectangle area(x, y, width, height);
- Error error = framebuffer->invalidateSub(numAttachments, attachments, area);
- if (error.isError())
+ return;
+ }
+
+ syncStateForTexImage();
+
+ gl::Texture *sourceTexture = getTexture(sourceId);
+ gl::Texture *destTexture = getTexture(destId);
+ Offset offset(xoffset, yoffset, 0);
+ Rectangle area(x, y, width, height);
+ handleError(destTexture->copySubTexture(this, destTarget, destLevel, offset, sourceLevel, area,
+ ConvertToBool(unpackFlipY),
+ ConvertToBool(unpackPremultiplyAlpha),
+ ConvertToBool(unpackUnmultiplyAlpha), sourceTexture));
+}
+
+void Context::compressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId)
+{
+ syncStateForTexImage();
+
+ gl::Texture *sourceTexture = getTexture(sourceId);
+ gl::Texture *destTexture = getTexture(destId);
+ handleError(destTexture->copyCompressedTexture(this, sourceTexture));
+}
+
+void Context::getBufferPointerv(BufferBinding target, GLenum pname, void **params)
+{
+ Buffer *buffer = mGLState.getTargetBuffer(target);
+ ASSERT(buffer);
+
+ QueryBufferPointerv(buffer, pname, params);
+}
+
+void *Context::mapBuffer(BufferBinding target, GLenum access)
+{
+ Buffer *buffer = mGLState.getTargetBuffer(target);
+ ASSERT(buffer);
+
+ Error error = buffer->map(this, access);
+ if (error.isError())
+ {
+ handleError(error);
+ return nullptr;
+ }
+
+ return buffer->getMapPointer();
+}
+
+GLboolean Context::unmapBuffer(BufferBinding target)
+{
+ Buffer *buffer = mGLState.getTargetBuffer(target);
+ ASSERT(buffer);
+
+ GLboolean result;
+ Error error = buffer->unmap(this, &result);
+ if (error.isError())
+ {
+ handleError(error);
+ return GL_FALSE;
+ }
+
+ return result;
+}
+
+void *Context::mapBufferRange(BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ Buffer *buffer = mGLState.getTargetBuffer(target);
+ ASSERT(buffer);
+
+ Error error = buffer->mapRange(this, offset, length, access);
+ if (error.isError())
+ {
+ handleError(error);
+ return nullptr;
+ }
+
+ return buffer->getMapPointer();
+}
+
+void Context::flushMappedBufferRange(BufferBinding /*target*/,
+ GLintptr /*offset*/,
+ GLsizeiptr /*length*/)
+{
+ // We do not currently support a non-trivial implementation of FlushMappedBufferRange
+}
+
+void Context::syncStateForReadPixels()
+{
+ syncRendererState(mReadPixelsDirtyBits, mReadPixelsDirtyObjects);
+}
+
+void Context::syncStateForTexImage()
+{
+ syncRendererState(mTexImageDirtyBits, mTexImageDirtyObjects);
+}
+
+void Context::syncStateForClear()
+{
+ syncRendererState(mClearDirtyBits, mClearDirtyObjects);
+}
+
+void Context::syncStateForBlit()
+{
+ syncRendererState(mBlitDirtyBits, mBlitDirtyObjects);
+}
+
+void Context::activeShaderProgram(GLuint pipeline, GLuint program)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::activeTexture(GLenum texture)
+{
+ mGLState.setActiveSampler(texture - GL_TEXTURE0);
+}
+
+void Context::blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ mGLState.setBlendColor(clamp01(red), clamp01(green), clamp01(blue), clamp01(alpha));
+}
+
+void Context::blendEquation(GLenum mode)
+{
+ mGLState.setBlendEquation(mode, mode);
+}
+
+void Context::blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ mGLState.setBlendEquation(modeRGB, modeAlpha);
+}
+
+void Context::blendFunc(GLenum sfactor, GLenum dfactor)
+{
+ mGLState.setBlendFactors(sfactor, dfactor, sfactor, dfactor);
+}
+
+void Context::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ mGLState.setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void Context::clearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ mGLState.setColorClearValue(red, green, blue, alpha);
+}
+
+void Context::clearDepthf(GLfloat depth)
+{
+ mGLState.setDepthClearValue(depth);
+}
+
+void Context::clearStencil(GLint s)
+{
+ mGLState.setStencilClearValue(s);
+}
+
+void Context::colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ mGLState.setColorMask(ConvertToBool(red), ConvertToBool(green), ConvertToBool(blue),
+ ConvertToBool(alpha));
+}
+
+void Context::cullFace(CullFaceMode mode)
+{
+ mGLState.setCullMode(mode);
+}
+
+void Context::depthFunc(GLenum func)
+{
+ mGLState.setDepthFunc(func);
+}
+
+void Context::depthMask(GLboolean flag)
+{
+ mGLState.setDepthMask(ConvertToBool(flag));
+}
+
+void Context::depthRangef(GLfloat zNear, GLfloat zFar)
+{
+ mGLState.setDepthRange(zNear, zFar);
+}
+
+void Context::disable(GLenum cap)
+{
+ mGLState.setEnableFeature(cap, false);
+}
+
+void Context::disableVertexAttribArray(GLuint index)
+{
+ mGLState.setEnableVertexAttribArray(index, false);
+}
+
+void Context::enable(GLenum cap)
+{
+ mGLState.setEnableFeature(cap, true);
+}
+
+void Context::enableVertexAttribArray(GLuint index)
+{
+ mGLState.setEnableVertexAttribArray(index, true);
+}
+
+void Context::frontFace(GLenum mode)
+{
+ mGLState.setFrontFace(mode);
+}
+
+void Context::hint(GLenum target, GLenum mode)
+{
+ switch (target)
+ {
+ case GL_GENERATE_MIPMAP_HINT:
+ mGLState.setGenerateMipmapHint(mode);
+ break;
+
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
+ mGLState.setFragmentShaderDerivativeHint(mode);
+ break;
+
+ default:
+ UNREACHABLE();
+ return;
+ }
+}
+
+void Context::lineWidth(GLfloat width)
+{
+ mGLState.setLineWidth(width);
+}
+
+void Context::pixelStorei(GLenum pname, GLint param)
+{
+ switch (pname)
+ {
+ case GL_UNPACK_ALIGNMENT:
+ mGLState.setUnpackAlignment(param);
+ break;
+
+ case GL_PACK_ALIGNMENT:
+ mGLState.setPackAlignment(param);
+ break;
+
+ case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
+ mGLState.setPackReverseRowOrder(param != 0);
+ break;
+
+ case GL_UNPACK_ROW_LENGTH:
+ ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage);
+ mGLState.setUnpackRowLength(param);
+ break;
+
+ case GL_UNPACK_IMAGE_HEIGHT:
+ ASSERT(getClientMajorVersion() >= 3);
+ mGLState.setUnpackImageHeight(param);
+ break;
+
+ case GL_UNPACK_SKIP_IMAGES:
+ ASSERT(getClientMajorVersion() >= 3);
+ mGLState.setUnpackSkipImages(param);
+ break;
+
+ case GL_UNPACK_SKIP_ROWS:
+ ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage);
+ mGLState.setUnpackSkipRows(param);
+ break;
+
+ case GL_UNPACK_SKIP_PIXELS:
+ ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage);
+ mGLState.setUnpackSkipPixels(param);
+ break;
+
+ case GL_PACK_ROW_LENGTH:
+ ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage);
+ mGLState.setPackRowLength(param);
+ break;
+
+ case GL_PACK_SKIP_ROWS:
+ ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage);
+ mGLState.setPackSkipRows(param);
+ break;
+
+ case GL_PACK_SKIP_PIXELS:
+ ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage);
+ mGLState.setPackSkipPixels(param);
+ break;
+
+ default:
+ UNREACHABLE();
+ return;
+ }
+}
+
+void Context::polygonOffset(GLfloat factor, GLfloat units)
+{
+ mGLState.setPolygonOffsetParams(factor, units);
+}
+
+void Context::sampleCoverage(GLfloat value, GLboolean invert)
+{
+ mGLState.setSampleCoverageParams(clamp01(value), ConvertToBool(invert));
+}
+
+void Context::sampleMaski(GLuint maskNumber, GLbitfield mask)
+{
+ mGLState.setSampleMaskParams(maskNumber, mask);
+}
+
+void Context::scissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ mGLState.setScissorParams(x, y, width, height);
+}
+
+void Context::stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ mGLState.setStencilParams(func, ref, mask);
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ mGLState.setStencilBackParams(func, ref, mask);
+ }
+}
+
+void Context::stencilMaskSeparate(GLenum face, GLuint mask)
+{
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ mGLState.setStencilWritemask(mask);
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ mGLState.setStencilBackWritemask(mask);
+ }
+}
+
+void Context::stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ mGLState.setStencilOperations(fail, zfail, zpass);
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ mGLState.setStencilBackOperations(fail, zfail, zpass);
+ }
+}
+
+void Context::vertexAttrib1f(GLuint index, GLfloat x)
+{
+ GLfloat vals[4] = {x, 0, 0, 1};
+ mGLState.setVertexAttribf(index, vals);
+}
+
+void Context::vertexAttrib1fv(GLuint index, const GLfloat *values)
+{
+ GLfloat vals[4] = {values[0], 0, 0, 1};
+ mGLState.setVertexAttribf(index, vals);
+}
+
+void Context::vertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ GLfloat vals[4] = {x, y, 0, 1};
+ mGLState.setVertexAttribf(index, vals);
+}
+
+void Context::vertexAttrib2fv(GLuint index, const GLfloat *values)
+{
+ GLfloat vals[4] = {values[0], values[1], 0, 1};
+ mGLState.setVertexAttribf(index, vals);
+}
+
+void Context::vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ GLfloat vals[4] = {x, y, z, 1};
+ mGLState.setVertexAttribf(index, vals);
+}
+
+void Context::vertexAttrib3fv(GLuint index, const GLfloat *values)
+{
+ GLfloat vals[4] = {values[0], values[1], values[2], 1};
+ mGLState.setVertexAttribf(index, vals);
+}
+
+void Context::vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GLfloat vals[4] = {x, y, z, w};
+ mGLState.setVertexAttribf(index, vals);
+}
+
+void Context::vertexAttrib4fv(GLuint index, const GLfloat *values)
+{
+ mGLState.setVertexAttribf(index, values);
+}
+
+void Context::vertexAttribPointer(GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *ptr)
+{
+ mGLState.setVertexAttribPointer(this, index, mGLState.getTargetBuffer(BufferBinding::Array),
+ size, type, ConvertToBool(normalized), false, stride, ptr);
+}
+
+void Context::vertexAttribFormat(GLuint attribIndex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeOffset)
+{
+ mGLState.setVertexAttribFormat(attribIndex, size, type, ConvertToBool(normalized), false,
+ relativeOffset);
+}
+
+void Context::vertexAttribIFormat(GLuint attribIndex,
+ GLint size,
+ GLenum type,
+ GLuint relativeOffset)
+{
+ mGLState.setVertexAttribFormat(attribIndex, size, type, false, true, relativeOffset);
+}
+
+void Context::vertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
+{
+ mGLState.setVertexAttribBinding(this, attribIndex, bindingIndex);
+}
+
+void Context::vertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
+{
+ mGLState.setVertexBindingDivisor(bindingIndex, divisor);
+}
+
+void Context::viewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ mGLState.setViewportParams(x, y, width, height);
+}
+
+void Context::vertexAttribIPointer(GLuint index,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer)
+{
+ mGLState.setVertexAttribPointer(this, index, mGLState.getTargetBuffer(BufferBinding::Array),
+ size, type, false, true, stride, pointer);
+}
+
+void Context::vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ GLint vals[4] = {x, y, z, w};
+ mGLState.setVertexAttribi(index, vals);
+}
+
+void Context::vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ GLuint vals[4] = {x, y, z, w};
+ mGLState.setVertexAttribu(index, vals);
+}
+
+void Context::vertexAttribI4iv(GLuint index, const GLint *v)
+{
+ mGLState.setVertexAttribi(index, v);
+}
+
+void Context::vertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ mGLState.setVertexAttribu(index, v);
+}
+
+void Context::getVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ const VertexAttribCurrentValueData &currentValues =
+ getGLState().getVertexAttribCurrentValue(index);
+ const VertexArray *vao = getGLState().getVertexArray();
+ QueryVertexAttribiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index),
+ currentValues, pname, params);
+}
+
+void Context::getVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ const VertexAttribCurrentValueData &currentValues =
+ getGLState().getVertexAttribCurrentValue(index);
+ const VertexArray *vao = getGLState().getVertexArray();
+ QueryVertexAttribfv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index),
+ currentValues, pname, params);
+}
+
+void Context::getVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ const VertexAttribCurrentValueData &currentValues =
+ getGLState().getVertexAttribCurrentValue(index);
+ const VertexArray *vao = getGLState().getVertexArray();
+ QueryVertexAttribIiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index),
+ currentValues, pname, params);
+}
+
+void Context::getVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ const VertexAttribCurrentValueData &currentValues =
+ getGLState().getVertexAttribCurrentValue(index);
+ const VertexArray *vao = getGLState().getVertexArray();
+ QueryVertexAttribIuiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index),
+ currentValues, pname, params);
+}
+
+void Context::getVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
+{
+ const VertexAttribute &attrib = getGLState().getVertexArray()->getVertexAttribute(index);
+ QueryVertexAttribPointerv(attrib, pname, pointer);
+}
+
+void Context::debugMessageControl(GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled)
+{
+ std::vector<GLuint> idVector(ids, ids + count);
+ mGLState.getDebug().setMessageControl(source, type, severity, std::move(idVector),
+ ConvertToBool(enabled));
+}
+
+void Context::debugMessageInsert(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf)
+{
+ std::string msg(buf, (length > 0) ? static_cast<size_t>(length) : strlen(buf));
+ mGLState.getDebug().insertMessage(source, type, id, severity, std::move(msg));
+}
+
+void Context::debugMessageCallback(GLDEBUGPROCKHR callback, const void *userParam)
+{
+ mGLState.getDebug().setCallback(callback, userParam);
+}
+
+GLuint Context::getDebugMessageLog(GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog)
+{
+ return static_cast<GLuint>(mGLState.getDebug().getMessages(count, bufSize, sources, types, ids,
+ severities, lengths, messageLog));
+}
+
+void Context::pushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
+{
+ std::string msg(message, (length > 0) ? static_cast<size_t>(length) : strlen(message));
+ mGLState.getDebug().pushGroup(source, id, std::move(msg));
+ mImplementation->pushDebugGroup(source, id, length, message);
+}
+
+void Context::popDebugGroup()
+{
+ mGLState.getDebug().popGroup();
+ mImplementation->popDebugGroup();
+}
+
+void Context::bufferData(BufferBinding target, GLsizeiptr size, const void *data, BufferUsage usage)
+{
+ Buffer *buffer = mGLState.getTargetBuffer(target);
+ ASSERT(buffer);
+ handleError(buffer->bufferData(this, target, data, size, usage));
+}
+
+void Context::bufferSubData(BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void *data)
+{
+ if (data == nullptr)
+ {
+ return;
+ }
+
+ Buffer *buffer = mGLState.getTargetBuffer(target);
+ ASSERT(buffer);
+ handleError(buffer->bufferSubData(this, target, data, size, offset));
+}
+
+void Context::attachShader(GLuint program, GLuint shader)
+{
+ Program *programObject = mState.mShaderPrograms->getProgram(program);
+ Shader *shaderObject = mState.mShaderPrograms->getShader(shader);
+ ASSERT(programObject && shaderObject);
+ programObject->attachShader(shaderObject);
+}
+
+const Workarounds &Context::getWorkarounds() const
+{
+ return mWorkarounds;
+}
+
+void Context::copyBufferSubData(BufferBinding readTarget,
+ BufferBinding writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ // if size is zero, the copy is a successful no-op
+ if (size == 0)
+ {
+ return;
+ }
+
+ // TODO(jmadill): cache these.
+ Buffer *readBuffer = mGLState.getTargetBuffer(readTarget);
+ Buffer *writeBuffer = mGLState.getTargetBuffer(writeTarget);
+
+ handleError(writeBuffer->copyBufferSubData(this, readBuffer, readOffset, writeOffset, size));
+}
+
+void Context::bindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ Program *programObject = getProgram(program);
+ // TODO(jmadill): Re-use this from the validation if possible.
+ ASSERT(programObject);
+ programObject->bindAttributeLocation(index, name);
+}
+
+void Context::bindBuffer(BufferBinding target, GLuint buffer)
+{
+ Buffer *bufferObject = mState.mBuffers->checkBufferAllocation(mImplementation.get(), buffer);
+ mGLState.setBufferBinding(this, target, bufferObject);
+}
+
+void Context::bindBufferBase(BufferBinding target, GLuint index, GLuint buffer)
+{
+ bindBufferRange(target, index, buffer, 0, 0);
+}
+
+void Context::bindBufferRange(BufferBinding target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size)
+{
+ Buffer *bufferObject = mState.mBuffers->checkBufferAllocation(mImplementation.get(), buffer);
+ mGLState.setIndexedBufferBinding(this, target, index, bufferObject, offset, size);
+}
+
+void Context::bindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ if (target == GL_READ_FRAMEBUFFER || target == GL_FRAMEBUFFER)
+ {
+ bindReadFramebuffer(framebuffer);
+ }
+
+ if (target == GL_DRAW_FRAMEBUFFER || target == GL_FRAMEBUFFER)
+ {
+ bindDrawFramebuffer(framebuffer);
+ }
+}
+
+void Context::bindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ ASSERT(target == GL_RENDERBUFFER);
+ Renderbuffer *object =
+ mState.mRenderbuffers->checkRenderbufferAllocation(mImplementation.get(), renderbuffer);
+ mGLState.setRenderbufferBinding(this, object);
+}
+
+void Context::texStorage2DMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations)
+{
+ Extents size(width, height, 1);
+ Texture *texture = getTargetTexture(target);
+ handleError(texture->setStorageMultisample(this, target, samples, internalformat, size,
+ ConvertToBool(fixedsamplelocations)));
+}
+
+void Context::getMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ // According to spec 3.1 Table 20.49: Framebuffer Dependent Values,
+ // the sample position should be queried by DRAW_FRAMEBUFFER.
+ mGLState.syncDirtyObject(this, GL_DRAW_FRAMEBUFFER);
+ const Framebuffer *framebuffer = mGLState.getDrawFramebuffer();
+
+ switch (pname)
+ {
+ case GL_SAMPLE_POSITION:
+ handleError(framebuffer->getSamplePosition(index, val));
+ break;
+ default:
+ UNREACHABLE();
+ }
+}
+
+void Context::renderbufferStorage(GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format.
+ GLenum convertedInternalFormat = getConvertedRenderbufferFormat(internalformat);
+
+ Renderbuffer *renderbuffer = mGLState.getCurrentRenderbuffer();
+ handleError(renderbuffer->setStorage(this, convertedInternalFormat, width, height));
+}
+
+void Context::renderbufferStorageMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format.
+ GLenum convertedInternalFormat = getConvertedRenderbufferFormat(internalformat);
+
+ Renderbuffer *renderbuffer = mGLState.getCurrentRenderbuffer();
+ handleError(
+ renderbuffer->setStorageMultisample(this, samples, convertedInternalFormat, width, height));
+}
+
+void Context::getSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ const Sync *syncObject = getSync(sync);
+ handleError(QuerySynciv(syncObject, pname, bufSize, length, values));
+}
+
+void Context::getFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
+ QueryFramebufferParameteriv(framebuffer, pname, params);
+}
+
+void Context::framebufferParameteri(GLenum target, GLenum pname, GLint param)
+{
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
+ SetFramebufferParameteri(framebuffer, pname, param);
+}
+
+Error Context::getScratchBuffer(size_t requstedSizeBytes,
+ angle::MemoryBuffer **scratchBufferOut) const
+{
+ if (!mScratchBuffer.get(requstedSizeBytes, scratchBufferOut))
+ {
+ return OutOfMemory() << "Failed to allocate internal buffer.";
+ }
+ return NoError();
+}
+
+Error Context::getZeroFilledBuffer(size_t requstedSizeBytes,
+ angle::MemoryBuffer **zeroBufferOut) const
+{
+ if (!mZeroFilledBuffer.getInitialized(requstedSizeBytes, zeroBufferOut, 0))
+ {
+ return OutOfMemory() << "Failed to allocate internal buffer.";
+ }
+ return NoError();
+}
+
+void Context::dispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ)
+{
+ if (numGroupsX == 0u || numGroupsY == 0u || numGroupsZ == 0u)
+ {
+ return;
+ }
+
+ // TODO(jmadill): Dirty bits for compute.
+ if (isRobustResourceInitEnabled())
+ {
+ ANGLE_CONTEXT_TRY(mGLState.clearUnclearedActiveTextures(this));
+ }
+
+ handleError(mImplementation->dispatchCompute(this, numGroupsX, numGroupsY, numGroupsZ));
+}
+
+void Context::dispatchComputeIndirect(GLintptr indirect)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::texStorage2D(GLenum target,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height)
+{
+ Extents size(width, height, 1);
+ Texture *texture = getTargetTexture(target);
+ handleError(texture->setStorage(this, target, levels, internalFormat, size));
+}
+
+void Context::texStorage3D(GLenum target,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
+{
+ Extents size(width, height, depth);
+ Texture *texture = getTargetTexture(target);
+ handleError(texture->setStorage(this, target, levels, internalFormat, size));
+}
+
+void Context::memoryBarrier(GLbitfield barriers)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::memoryBarrierByRegion(GLbitfield barriers)
+{
+ UNIMPLEMENTED();
+}
+
+GLenum Context::checkFramebufferStatus(GLenum target)
+{
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ return framebuffer->checkStatus(this);
+}
+
+void Context::compileShader(GLuint shader)
+{
+ Shader *shaderObject = GetValidShader(this, shader);
+ if (!shaderObject)
+ {
+ return;
+ }
+ shaderObject->compile(this);
+}
+
+void Context::deleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ for (int i = 0; i < n; i++)
+ {
+ deleteBuffer(buffers[i]);
+ }
+}
+
+void Context::deleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ for (int i = 0; i < n; i++)
+ {
+ if (framebuffers[i] != 0)
+ {
+ deleteFramebuffer(framebuffers[i]);
+ }
+ }
+}
+
+void Context::deleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ for (int i = 0; i < n; i++)
+ {
+ deleteRenderbuffer(renderbuffers[i]);
+ }
+}
+
+void Context::deleteTextures(GLsizei n, const GLuint *textures)
+{
+ for (int i = 0; i < n; i++)
+ {
+ if (textures[i] != 0)
{
- recordError(error);
+ deleteTexture(textures[i]);
+ }
+ }
+}
+
+void Context::detachShader(GLuint program, GLuint shader)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+
+ Shader *shaderObject = getShader(shader);
+ ASSERT(shaderObject);
+
+ programObject->detachShader(this, shaderObject);
+}
+
+void Context::genBuffers(GLsizei n, GLuint *buffers)
+{
+ for (int i = 0; i < n; i++)
+ {
+ buffers[i] = createBuffer();
+ }
+}
+
+void Context::genFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ for (int i = 0; i < n; i++)
+ {
+ framebuffers[i] = createFramebuffer();
+ }
+}
+
+void Context::genRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ for (int i = 0; i < n; i++)
+ {
+ renderbuffers[i] = createRenderbuffer();
+ }
+}
+
+void Context::genTextures(GLsizei n, GLuint *textures)
+{
+ for (int i = 0; i < n; i++)
+ {
+ textures[i] = createTexture();
+ }
+}
+
+void Context::getActiveAttrib(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->getActiveAttribute(index, bufsize, length, size, type, name);
+}
+
+void Context::getActiveUniform(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->getActiveUniform(index, bufsize, length, size, type, name);
+}
+
+void Context::getAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->getAttachedShaders(maxcount, count, shaders);
+}
+
+GLint Context::getAttribLocation(GLuint program, const GLchar *name)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ return programObject->getAttributeLocation(name);
+}
+
+void Context::getBooleanv(GLenum pname, GLboolean *params)
+{
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ getQueryParameterInfo(pname, &nativeType, &numParams);
+
+ if (nativeType == GL_BOOL)
+ {
+ getBooleanvImpl(pname, params);
+ }
+ else
+ {
+ CastStateValues(this, nativeType, pname, numParams, params);
+ }
+}
+
+void Context::getFloatv(GLenum pname, GLfloat *params)
+{
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ getQueryParameterInfo(pname, &nativeType, &numParams);
+
+ if (nativeType == GL_FLOAT)
+ {
+ getFloatvImpl(pname, params);
+ }
+ else
+ {
+ CastStateValues(this, nativeType, pname, numParams, params);
+ }
+}
+
+void Context::getIntegerv(GLenum pname, GLint *params)
+{
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ getQueryParameterInfo(pname, &nativeType, &numParams);
+
+ if (nativeType == GL_INT)
+ {
+ getIntegervImpl(pname, params);
+ }
+ else
+ {
+ CastStateValues(this, nativeType, pname, numParams, params);
+ }
+}
+
+void Context::getProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ QueryProgramiv(this, programObject, pname, params);
+}
+
+void Context::getProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->getInfoLog(bufsize, length, infolog);
+}
+
+void Context::getProgramPipelineInfoLog(GLuint pipeline,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ Shader *shaderObject = getShader(shader);
+ ASSERT(shaderObject);
+ QueryShaderiv(this, shaderObject, pname, params);
+}
+
+void Context::getShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
+{
+ Shader *shaderObject = getShader(shader);
+ ASSERT(shaderObject);
+ shaderObject->getInfoLog(this, bufsize, length, infolog);
+}
+
+void Context::getShaderPrecisionFormat(GLenum shadertype,
+ GLenum precisiontype,
+ GLint *range,
+ GLint *precision)
+{
+ // TODO(jmadill): Compute shaders.
+
+ switch (shadertype)
+ {
+ case GL_VERTEX_SHADER:
+ switch (precisiontype)
+ {
+ case GL_LOW_FLOAT:
+ mCaps.vertexLowpFloat.get(range, precision);
+ break;
+ case GL_MEDIUM_FLOAT:
+ mCaps.vertexMediumpFloat.get(range, precision);
+ break;
+ case GL_HIGH_FLOAT:
+ mCaps.vertexHighpFloat.get(range, precision);
+ break;
+
+ case GL_LOW_INT:
+ mCaps.vertexLowpInt.get(range, precision);
+ break;
+ case GL_MEDIUM_INT:
+ mCaps.vertexMediumpInt.get(range, precision);
+ break;
+ case GL_HIGH_INT:
+ mCaps.vertexHighpInt.get(range, precision);
+ break;
+
+ default:
+ UNREACHABLE();
+ return;
+ }
+ break;
+
+ case GL_FRAGMENT_SHADER:
+ switch (precisiontype)
+ {
+ case GL_LOW_FLOAT:
+ mCaps.fragmentLowpFloat.get(range, precision);
+ break;
+ case GL_MEDIUM_FLOAT:
+ mCaps.fragmentMediumpFloat.get(range, precision);
+ break;
+ case GL_HIGH_FLOAT:
+ mCaps.fragmentHighpFloat.get(range, precision);
+ break;
+
+ case GL_LOW_INT:
+ mCaps.fragmentLowpInt.get(range, precision);
+ break;
+ case GL_MEDIUM_INT:
+ mCaps.fragmentMediumpInt.get(range, precision);
+ break;
+ case GL_HIGH_INT:
+ mCaps.fragmentHighpInt.get(range, precision);
+ break;
+
+ default:
+ UNREACHABLE();
+ return;
+ }
+ break;
+
+ default:
+ UNREACHABLE();
return;
+ }
+}
+
+void Context::getShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
+{
+ Shader *shaderObject = getShader(shader);
+ ASSERT(shaderObject);
+ shaderObject->getSource(bufsize, length, source);
+}
+
+void Context::getUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->getUniformfv(this, location, params);
+}
+
+void Context::getUniformiv(GLuint program, GLint location, GLint *params)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->getUniformiv(this, location, params);
+}
+
+GLint Context::getUniformLocation(GLuint program, const GLchar *name)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ return programObject->getUniformLocation(name);
+}
+
+GLboolean Context::isBuffer(GLuint buffer)
+{
+ if (buffer == 0)
+ {
+ return GL_FALSE;
+ }
+
+ return (getBuffer(buffer) ? GL_TRUE : GL_FALSE);
+}
+
+GLboolean Context::isEnabled(GLenum cap)
+{
+ return mGLState.getEnableFeature(cap);
+}
+
+GLboolean Context::isFramebuffer(GLuint framebuffer)
+{
+ if (framebuffer == 0)
+ {
+ return GL_FALSE;
+ }
+
+ return (getFramebuffer(framebuffer) ? GL_TRUE : GL_FALSE);
+}
+
+GLboolean Context::isProgram(GLuint program)
+{
+ if (program == 0)
+ {
+ return GL_FALSE;
+ }
+
+ return (getProgram(program) ? GL_TRUE : GL_FALSE);
+}
+
+GLboolean Context::isRenderbuffer(GLuint renderbuffer)
+{
+ if (renderbuffer == 0)
+ {
+ return GL_FALSE;
+ }
+
+ return (getRenderbuffer(renderbuffer) ? GL_TRUE : GL_FALSE);
+}
+
+GLboolean Context::isShader(GLuint shader)
+{
+ if (shader == 0)
+ {
+ return GL_FALSE;
+ }
+
+ return (getShader(shader) ? GL_TRUE : GL_FALSE);
+}
+
+GLboolean Context::isTexture(GLuint texture)
+{
+ if (texture == 0)
+ {
+ return GL_FALSE;
+ }
+
+ return (getTexture(texture) ? GL_TRUE : GL_FALSE);
+}
+
+void Context::linkProgram(GLuint program)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ handleError(programObject->link(this));
+ mGLState.onProgramExecutableChange(programObject);
+}
+
+void Context::releaseShaderCompiler()
+{
+ mCompiler.set(this, nullptr);
+}
+
+void Context::shaderBinary(GLsizei n,
+ const GLuint *shaders,
+ GLenum binaryformat,
+ const void *binary,
+ GLsizei length)
+{
+ // No binary shader formats are supported.
+ UNIMPLEMENTED();
+}
+
+void Context::shaderSource(GLuint shader,
+ GLsizei count,
+ const GLchar *const *string,
+ const GLint *length)
+{
+ Shader *shaderObject = getShader(shader);
+ ASSERT(shaderObject);
+ shaderObject->setSource(count, string, length);
+}
+
+void Context::stencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ stencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
+}
+
+void Context::stencilMask(GLuint mask)
+{
+ stencilMaskSeparate(GL_FRONT_AND_BACK, mask);
+}
+
+void Context::stencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ stencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
+}
+
+void Context::uniform1f(GLint location, GLfloat x)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniform1fv(location, 1, &x);
+}
+
+void Context::uniform1fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniform1fv(location, count, v);
+}
+
+void Context::uniform1i(GLint location, GLint x)
+{
+ Program *program = mGLState.getProgram();
+ if (program->setUniform1iv(location, 1, &x) == Program::SetUniformResult::SamplerChanged)
+ {
+ mGLState.setObjectDirty(GL_PROGRAM);
+ }
+}
+
+void Context::uniform1iv(GLint location, GLsizei count, const GLint *v)
+{
+ Program *program = mGLState.getProgram();
+ if (program->setUniform1iv(location, count, v) == Program::SetUniformResult::SamplerChanged)
+ {
+ mGLState.setObjectDirty(GL_PROGRAM);
+ }
+}
+
+void Context::uniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ GLfloat xy[2] = {x, y};
+ Program *program = mGLState.getProgram();
+ program->setUniform2fv(location, 1, xy);
+}
+
+void Context::uniform2fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniform2fv(location, count, v);
+}
+
+void Context::uniform2i(GLint location, GLint x, GLint y)
+{
+ GLint xy[2] = {x, y};
+ Program *program = mGLState.getProgram();
+ program->setUniform2iv(location, 1, xy);
+}
+
+void Context::uniform2iv(GLint location, GLsizei count, const GLint *v)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniform2iv(location, count, v);
+}
+
+void Context::uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ GLfloat xyz[3] = {x, y, z};
+ Program *program = mGLState.getProgram();
+ program->setUniform3fv(location, 1, xyz);
+}
+
+void Context::uniform3fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniform3fv(location, count, v);
+}
+
+void Context::uniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ GLint xyz[3] = {x, y, z};
+ Program *program = mGLState.getProgram();
+ program->setUniform3iv(location, 1, xyz);
+}
+
+void Context::uniform3iv(GLint location, GLsizei count, const GLint *v)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniform3iv(location, count, v);
+}
+
+void Context::uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GLfloat xyzw[4] = {x, y, z, w};
+ Program *program = mGLState.getProgram();
+ program->setUniform4fv(location, 1, xyzw);
+}
+
+void Context::uniform4fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniform4fv(location, count, v);
+}
+
+void Context::uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ GLint xyzw[4] = {x, y, z, w};
+ Program *program = mGLState.getProgram();
+ program->setUniform4iv(location, 1, xyzw);
+}
+
+void Context::uniform4iv(GLint location, GLsizei count, const GLint *v)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniform4iv(location, count, v);
+}
+
+void Context::uniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniformMatrix2fv(location, count, transpose, value);
+}
+
+void Context::uniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniformMatrix3fv(location, count, transpose, value);
+}
+
+void Context::uniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniformMatrix4fv(location, count, transpose, value);
+}
+
+void Context::validateProgram(GLuint program)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->validate(mCaps);
+}
+
+void Context::validateProgramPipeline(GLuint pipeline)
+{
+ UNIMPLEMENTED();
+}
+
+void Context::getProgramBinary(GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject != nullptr);
+
+ handleError(programObject->saveBinary(this, binaryFormat, binary, bufSize, length));
+}
+
+void Context::programBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject != nullptr);
+
+ handleError(programObject->loadBinary(this, binaryFormat, binary, length));
+}
+
+void Context::uniform1ui(GLint location, GLuint v0)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniform1uiv(location, 1, &v0);
+}
+
+void Context::uniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ Program *program = mGLState.getProgram();
+ const GLuint xy[] = {v0, v1};
+ program->setUniform2uiv(location, 1, xy);
+}
+
+void Context::uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ Program *program = mGLState.getProgram();
+ const GLuint xyz[] = {v0, v1, v2};
+ program->setUniform3uiv(location, 1, xyz);
+}
+
+void Context::uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ Program *program = mGLState.getProgram();
+ const GLuint xyzw[] = {v0, v1, v2, v3};
+ program->setUniform4uiv(location, 1, xyzw);
+}
+
+void Context::uniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniform1uiv(location, count, value);
+}
+void Context::uniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniform2uiv(location, count, value);
+}
+
+void Context::uniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniform3uiv(location, count, value);
+}
+
+void Context::uniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniform4uiv(location, count, value);
+}
+
+void Context::genQueries(GLsizei n, GLuint *ids)
+{
+ for (GLsizei i = 0; i < n; i++)
+ {
+ GLuint handle = mQueryHandleAllocator.allocate();
+ mQueryMap.assign(handle, nullptr);
+ ids[i] = handle;
+ }
+}
+
+void Context::deleteQueries(GLsizei n, const GLuint *ids)
+{
+ for (int i = 0; i < n; i++)
+ {
+ GLuint query = ids[i];
+
+ Query *queryObject = nullptr;
+ if (mQueryMap.erase(query, &queryObject))
+ {
+ mQueryHandleAllocator.release(query);
+ if (queryObject)
+ {
+ queryObject->release(this);
+ }
+ }
+ }
+}
+
+GLboolean Context::isQuery(GLuint id)
+{
+ return (getQuery(id, false, GL_NONE) != nullptr) ? GL_TRUE : GL_FALSE;
+}
+
+void Context::uniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+void Context::uniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void Context::uniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void Context::uniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void Context::uniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void Context::uniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *program = mGLState.getProgram();
+ program->setUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void Context::deleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
+ {
+ GLuint vertexArray = arrays[arrayIndex];
+
+ if (arrays[arrayIndex] != 0)
+ {
+ VertexArray *vertexArrayObject = nullptr;
+ if (mVertexArrayMap.erase(vertexArray, &vertexArrayObject))
+ {
+ if (vertexArrayObject != nullptr)
+ {
+ detachVertexArray(vertexArray);
+ vertexArrayObject->onDestroy(this);
+ }
+
+ mVertexArrayHandleAllocator.release(vertexArray);
+ }
}
}
}
+void Context::genVertexArrays(GLsizei n, GLuint *arrays)
+{
+ for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
+ {
+ GLuint vertexArray = mVertexArrayHandleAllocator.allocate();
+ mVertexArrayMap.assign(vertexArray, nullptr);
+ arrays[arrayIndex] = vertexArray;
+ }
+}
+
+bool Context::isVertexArray(GLuint array)
+{
+ if (array == 0)
+ {
+ return GL_FALSE;
+ }
+
+ VertexArray *vao = getVertexArray(array);
+ return (vao != nullptr ? GL_TRUE : GL_FALSE);
+}
+
+void Context::endTransformFeedback()
+{
+ TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback();
+ transformFeedback->end(this);
+}
+
+void Context::transformFeedbackVaryings(GLuint program,
+ GLsizei count,
+ const GLchar *const *varyings,
+ GLenum bufferMode)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setTransformFeedbackVaryings(count, varyings, bufferMode);
+}
+
+void Context::getTransformFeedbackVarying(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *size,
+ GLenum *type,
+ GLchar *name)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name);
+}
+
+void Context::deleteTransformFeedbacks(GLsizei n, const GLuint *ids)
+{
+ for (int i = 0; i < n; i++)
+ {
+ GLuint transformFeedback = ids[i];
+ if (transformFeedback == 0)
+ {
+ continue;
+ }
+
+ TransformFeedback *transformFeedbackObject = nullptr;
+ if (mTransformFeedbackMap.erase(transformFeedback, &transformFeedbackObject))
+ {
+ if (transformFeedbackObject != nullptr)
+ {
+ detachTransformFeedback(transformFeedback);
+ transformFeedbackObject->release(this);
+ }
+
+ mTransformFeedbackHandleAllocator.release(transformFeedback);
+ }
+ }
+}
+
+void Context::genTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ for (int i = 0; i < n; i++)
+ {
+ GLuint transformFeedback = mTransformFeedbackHandleAllocator.allocate();
+ mTransformFeedbackMap.assign(transformFeedback, nullptr);
+ ids[i] = transformFeedback;
+ }
+}
+
+bool Context::isTransformFeedback(GLuint id)
+{
+ if (id == 0)
+ {
+ // The 3.0.4 spec [section 6.1.11] states that if ID is zero, IsTransformFeedback
+ // returns FALSE
+ return GL_FALSE;
+ }
+
+ const TransformFeedback *transformFeedback = getTransformFeedback(id);
+ return ((transformFeedback != nullptr) ? GL_TRUE : GL_FALSE);
+}
+
+void Context::pauseTransformFeedback()
+{
+ TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback();
+ transformFeedback->pause();
+}
+
+void Context::resumeTransformFeedback()
+{
+ TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback();
+ transformFeedback->resume();
+}
+
+void Context::getUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ const Program *programObject = getProgram(program);
+ programObject->getUniformuiv(this, location, params);
+}
+
+GLint Context::getFragDataLocation(GLuint program, const GLchar *name)
+{
+ const Program *programObject = getProgram(program);
+ return programObject->getFragDataLocation(name);
+}
+
+void Context::getUniformIndices(GLuint program,
+ GLsizei uniformCount,
+ const GLchar *const *uniformNames,
+ GLuint *uniformIndices)
+{
+ const Program *programObject = getProgram(program);
+ if (!programObject->isLinked())
+ {
+ for (int uniformId = 0; uniformId < uniformCount; uniformId++)
+ {
+ uniformIndices[uniformId] = GL_INVALID_INDEX;
+ }
+ }
+ else
+ {
+ for (int uniformId = 0; uniformId < uniformCount; uniformId++)
+ {
+ uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]);
+ }
+ }
+}
+
+void Context::getActiveUniformsiv(GLuint program,
+ GLsizei uniformCount,
+ const GLuint *uniformIndices,
+ GLenum pname,
+ GLint *params)
+{
+ const Program *programObject = getProgram(program);
+ for (int uniformId = 0; uniformId < uniformCount; uniformId++)
+ {
+ const GLuint index = uniformIndices[uniformId];
+ params[uniformId] = GetUniformResourceProperty(programObject, index, pname);
+ }
+}
+
+GLuint Context::getUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ const Program *programObject = getProgram(program);
+ return programObject->getUniformBlockIndex(uniformBlockName);
+}
+
+void Context::getActiveUniformBlockiv(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params)
+{
+ const Program *programObject = getProgram(program);
+ QueryActiveUniformBlockiv(programObject, uniformBlockIndex, pname, params);
+}
+
+void Context::getActiveUniformBlockName(GLuint program,
+ GLuint uniformBlockIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformBlockName)
+{
+ const Program *programObject = getProgram(program);
+ programObject->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+void Context::uniformBlockBinding(GLuint program,
+ GLuint uniformBlockIndex,
+ GLuint uniformBlockBinding)
+{
+ Program *programObject = getProgram(program);
+ programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding);
+}
+
+GLsync Context::fenceSync(GLenum condition, GLbitfield flags)
+{
+ GLuint handle = mState.mSyncs->createSync(mImplementation.get());
+ GLsync syncHandle = reinterpret_cast<GLsync>(static_cast<uintptr_t>(handle));
+
+ Sync *syncObject = getSync(syncHandle);
+ Error error = syncObject->set(condition, flags);
+ if (error.isError())
+ {
+ deleteSync(syncHandle);
+ handleError(error);
+ return nullptr;
+ }
+
+ return syncHandle;
+}
+
+GLboolean Context::isSync(GLsync sync)
+{
+ return (getSync(sync) != nullptr);
+}
+
+GLenum Context::clientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ Sync *syncObject = getSync(sync);
+
+ GLenum result = GL_WAIT_FAILED;
+ handleError(syncObject->clientWait(flags, timeout, &result));
+ return result;
+}
+
+void Context::waitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ Sync *syncObject = getSync(sync);
+ handleError(syncObject->serverWait(flags, timeout));
+}
+
+void Context::getInteger64v(GLenum pname, GLint64 *params)
+{
+ GLenum nativeType = GL_NONE;
+ unsigned int numParams = 0;
+ getQueryParameterInfo(pname, &nativeType, &numParams);
+
+ if (nativeType == GL_INT_64_ANGLEX)
+ {
+ getInteger64vImpl(pname, params);
+ }
+ else
+ {
+ CastStateValues(this, nativeType, pname, numParams, params);
+ }
+}
+
+void Context::getBufferParameteri64v(BufferBinding target, GLenum pname, GLint64 *params)
+{
+ Buffer *buffer = mGLState.getTargetBuffer(target);
+ QueryBufferParameteri64v(buffer, pname, params);
+}
+
+void Context::genSamplers(GLsizei count, GLuint *samplers)
+{
+ for (int i = 0; i < count; i++)
+ {
+ samplers[i] = mState.mSamplers->createSampler();
+ }
+}
+
+void Context::deleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ for (int i = 0; i < count; i++)
+ {
+ GLuint sampler = samplers[i];
+
+ if (mState.mSamplers->getSampler(sampler))
+ {
+ detachSampler(sampler);
+ }
+
+ mState.mSamplers->deleteObject(this, sampler);
+ }
+}
+
+void Context::getInternalformativ(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint *params)
+{
+ const TextureCaps &formatCaps = mTextureCaps.get(internalformat);
+ QueryInternalFormativ(formatCaps, pname, bufSize, params);
+}
+
+void Context::programUniform1i(GLuint program, GLint location, GLint v0)
+{
+ programUniform1iv(program, location, 1, &v0);
+}
+
+void Context::programUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ GLint xy[2] = {v0, v1};
+ programUniform2iv(program, location, 1, xy);
+}
+
+void Context::programUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ GLint xyz[3] = {v0, v1, v2};
+ programUniform3iv(program, location, 1, xyz);
+}
+
+void Context::programUniform4i(GLuint program,
+ GLint location,
+ GLint v0,
+ GLint v1,
+ GLint v2,
+ GLint v3)
+{
+ GLint xyzw[4] = {v0, v1, v2, v3};
+ programUniform4iv(program, location, 1, xyzw);
+}
+
+void Context::programUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ programUniform1uiv(program, location, 1, &v0);
+}
+
+void Context::programUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ GLuint xy[2] = {v0, v1};
+ programUniform2uiv(program, location, 1, xy);
+}
+
+void Context::programUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ GLuint xyz[3] = {v0, v1, v2};
+ programUniform3uiv(program, location, 1, xyz);
+}
+
+void Context::programUniform4ui(GLuint program,
+ GLint location,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLuint xyzw[4] = {v0, v1, v2, v3};
+ programUniform4uiv(program, location, 1, xyzw);
+}
+
+void Context::programUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ programUniform1fv(program, location, 1, &v0);
+}
+
+void Context::programUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ GLfloat xy[2] = {v0, v1};
+ programUniform2fv(program, location, 1, xy);
+}
+
+void Context::programUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ GLfloat xyz[3] = {v0, v1, v2};
+ programUniform3fv(program, location, 1, xyz);
+}
+
+void Context::programUniform4f(GLuint program,
+ GLint location,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2,
+ GLfloat v3)
+{
+ GLfloat xyzw[4] = {v0, v1, v2, v3};
+ programUniform4fv(program, location, 1, xyzw);
+}
+
+void Context::programUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ if (programObject->setUniform1iv(location, count, value) ==
+ Program::SetUniformResult::SamplerChanged)
+ {
+ mGLState.setObjectDirty(GL_PROGRAM);
+ }
+}
+
+void Context::programUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniform2iv(location, count, value);
+}
+
+void Context::programUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniform3iv(location, count, value);
+}
+
+void Context::programUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniform4iv(location, count, value);
+}
+
+void Context::programUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniform1uiv(location, count, value);
+}
+
+void Context::programUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniform2uiv(location, count, value);
+}
+
+void Context::programUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniform3uiv(location, count, value);
+}
+
+void Context::programUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniform4uiv(location, count, value);
+}
+
+void Context::programUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniform1fv(location, count, value);
+}
+
+void Context::programUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniform2fv(location, count, value);
+}
+
+void Context::programUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniform3fv(location, count, value);
+}
+
+void Context::programUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniform4fv(location, count, value);
+}
+
+void Context::programUniformMatrix2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniformMatrix2fv(location, count, transpose, value);
+}
+
+void Context::programUniformMatrix3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniformMatrix3fv(location, count, transpose, value);
+}
+
+void Context::programUniformMatrix4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniformMatrix4fv(location, count, transpose, value);
+}
+
+void Context::programUniformMatrix2x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniformMatrix2x3fv(location, count, transpose, value);
+}
+
+void Context::programUniformMatrix3x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void Context::programUniformMatrix2x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void Context::programUniformMatrix4x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void Context::programUniformMatrix3x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void Context::programUniformMatrix4x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+ programObject->setUniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void Context::onTextureChange(const Texture *texture)
+{
+ // Conservatively assume all textures are dirty.
+ // TODO(jmadill): More fine-grained update.
+ mGLState.setObjectDirty(GL_TEXTURE);
+}
+
+void Context::genProgramPipelines(GLsizei count, GLuint *pipelines)
+{
+ for (int i = 0; i < count; i++)
+ {
+ pipelines[i] = createProgramPipeline();
+ }
+}
+
+void Context::deleteProgramPipelines(GLsizei count, const GLuint *pipelines)
+{
+ for (int i = 0; i < count; i++)
+ {
+ if (pipelines[i] != 0)
+ {
+ deleteProgramPipeline(pipelines[i]);
+ }
+ }
+}
+
+GLboolean Context::isProgramPipeline(GLuint pipeline)
+{
+ if (pipeline == 0)
+ {
+ return GL_FALSE;
+ }
+
+ return (getProgramPipeline(pipeline) ? GL_TRUE : GL_FALSE);
+}
+
} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Context.h b/src/3rdparty/angle/src/libANGLE/Context.h
index 6b82eb7cb9..38c4e7b4d1 100644
--- a/src/3rdparty/angle/src/libANGLE/Context.h
+++ b/src/3rdparty/angle/src/libANGLE/Context.h
@@ -10,25 +10,28 @@
#ifndef LIBANGLE_CONTEXT_H_
#define LIBANGLE_CONTEXT_H_
+#include <set>
+#include <string>
+
+#include "angle_gl.h"
+#include "common/MemoryBuffer.h"
#include "common/angleutils.h"
-#include "libANGLE/RefCountObject.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Constants.h"
-#include "libANGLE/Data.h"
+#include "libANGLE/ContextState.h"
#include "libANGLE/Error.h"
#include "libANGLE/HandleAllocator.h"
+#include "libANGLE/PackedGLEnums.h"
+#include "libANGLE/RefCountObject.h"
+#include "libANGLE/ResourceMap.h"
#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/Workarounds.h"
#include "libANGLE/angletypes.h"
-#include "angle_gl.h"
-
-#include <string>
-#include <set>
-#include <map>
-
namespace rx
{
-class Renderer;
+class ContextImpl;
+class EGLImplFactory;
}
namespace egl
@@ -36,41 +39,44 @@ namespace egl
class AttributeMap;
class Surface;
struct Config;
+class Thread;
}
namespace gl
{
+class Buffer;
class Compiler;
-class Shader;
-class Program;
-class Texture;
-class Framebuffer;
-class Renderbuffer;
class FenceNV;
-class FenceSync;
+class Sync;
+class Framebuffer;
+class MemoryProgramCache;
+class Program;
class Query;
-class ResourceManager;
-class Buffer;
-struct VertexAttribute;
-class VertexArray;
+class Renderbuffer;
class Sampler;
+class Shader;
+class Texture;
class TransformFeedback;
+class VertexArray;
+struct VertexAttribute;
+class ProgramPipeline;
class Context final : public ValidationContext
{
public:
- Context(const egl::Config *config,
+ Context(rx::EGLImplFactory *implFactory,
+ const egl::Config *config,
const Context *shareContext,
- rx::Renderer *renderer,
- const egl::AttributeMap &attribs);
-
- virtual ~Context();
+ TextureManager *shareTextures,
+ MemoryProgramCache *memoryProgramCache,
+ const egl::AttributeMap &attribs,
+ const egl::DisplayExtensions &displayExtensions);
- void makeCurrent(egl::Surface *surface);
- void releaseSurface();
+ egl::Error onDestroy(const egl::Display *display);
+ ~Context() override;
- virtual void markContextLost();
- bool isContextLost();
+ egl::Error makeCurrent(egl::Display *display, egl::Surface *surface);
+ egl::Error releaseSurface(const egl::Display *display);
// These create and destroy methods are merely pass-throughs to
// ResourceManager, which owns these object types
@@ -79,18 +85,30 @@ class Context final : public ValidationContext
GLuint createProgram();
GLuint createTexture();
GLuint createRenderbuffer();
- GLuint createSampler();
- GLuint createTransformFeedback();
- GLsync createFenceSync();
+ GLuint createPaths(GLsizei range);
+ GLuint createProgramPipeline();
+ GLuint createShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings);
void deleteBuffer(GLuint buffer);
void deleteShader(GLuint shader);
void deleteProgram(GLuint program);
void deleteTexture(GLuint texture);
void deleteRenderbuffer(GLuint renderbuffer);
- void deleteSampler(GLuint sampler);
- void deleteTransformFeedback(GLuint transformFeedback);
- void deleteFenceSync(GLsync fenceSync);
+ void deletePaths(GLuint first, GLsizei range);
+ void deleteProgramPipeline(GLuint pipeline);
+
+ // CHROMIUM_path_rendering
+ bool hasPathData(GLuint path) const;
+ bool hasPath(GLuint path) const;
+ void setPathCommands(GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords);
+ void setPathParameterf(GLuint path, GLenum pname, GLfloat value);
+ void getPathParameterfv(GLuint path, GLenum pname, GLfloat *value) const;
+ void setPathStencilFunc(GLenum func, GLint ref, GLuint mask);
// Framebuffers are owned by the Context, so these methods do not pass through
GLuint createFramebuffer();
@@ -100,54 +118,90 @@ class Context final : public ValidationContext
GLuint createFenceNV();
void deleteFenceNV(GLuint fence);
- // Queries are owned by the Context;
- GLuint createQuery();
- void deleteQuery(GLuint query);
-
- // Vertex arrays are owned by the Context
- GLuint createVertexArray();
- void deleteVertexArray(GLuint vertexArray);
-
- void bindArrayBuffer(GLuint buffer);
- void bindElementArrayBuffer(GLuint buffer);
void bindTexture(GLenum target, GLuint handle);
void bindReadFramebuffer(GLuint framebufferHandle);
void bindDrawFramebuffer(GLuint framebufferHandle);
- void bindRenderbuffer(GLuint renderbuffer);
- void bindVertexArray(GLuint vertexArray);
- void bindSampler(GLuint textureUnit, GLuint sampler);
- void bindGenericUniformBuffer(GLuint buffer);
- void bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
- void bindGenericTransformFeedbackBuffer(GLuint buffer);
- void bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
- void bindCopyReadBuffer(GLuint buffer);
- void bindCopyWriteBuffer(GLuint buffer);
- void bindPixelPackBuffer(GLuint buffer);
- void bindPixelUnpackBuffer(GLuint buffer);
+ void bindVertexArray(GLuint vertexArrayHandle);
+ void bindVertexBuffer(GLuint bindingIndex,
+ GLuint bufferHandle,
+ GLintptr offset,
+ GLsizei stride);
+ void bindSampler(GLuint textureUnit, GLuint samplerHandle);
+ void bindImageTexture(GLuint unit,
+ GLuint texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format);
void useProgram(GLuint program);
- void bindTransformFeedback(GLuint transformFeedback);
+ void useProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+ void bindTransformFeedback(GLenum target, GLuint transformFeedbackHandle);
+ void bindProgramPipeline(GLuint pipelineHandle);
- Error beginQuery(GLenum target, GLuint query);
- Error endQuery(GLenum target);
- Error queryCounter(GLuint id, GLenum target);
+ void beginQuery(GLenum target, GLuint query);
+ void endQuery(GLenum target);
+ void queryCounter(GLuint id, GLenum target);
void getQueryiv(GLenum target, GLenum pname, GLint *params);
- Error getQueryObjectiv(GLuint id, GLenum pname, GLint *params);
- Error getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
- Error getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
- Error getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
-
- void setVertexAttribDivisor(GLuint index, GLuint divisor);
+ void getQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ void getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+
+ void vertexAttribDivisor(GLuint index, GLuint divisor);
+ void vertexBindingDivisor(GLuint bindingIndex, GLuint divisor);
+
+ void getBufferParameteriv(BufferBinding target, GLenum pname, GLint *params);
+ void getFramebufferAttachmentParameteriv(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params);
+ void getRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+
+ void getTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void getTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void getTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void getTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void texParameterf(GLenum target, GLenum pname, GLfloat param);
+ void texParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void texParameteri(GLenum target, GLenum pname, GLint param);
+ void texParameteriv(GLenum target, GLenum pname, const GLint *params);
void samplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void samplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
void samplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
- GLint getSamplerParameteri(GLuint sampler, GLenum pname);
- GLfloat getSamplerParameterf(GLuint sampler, GLenum pname);
+ void samplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+
+ void getSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void getSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+
+ void programParameteri(GLuint program, GLenum pname, GLint value);
+
+ GLuint getProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
+ void getProgramResourceName(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name);
+ GLint getProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
+ void getProgramResourceiv(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+ void getProgramInterfaceiv(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params);
Buffer *getBuffer(GLuint handle) const;
FenceNV *getFenceNV(GLuint handle);
- FenceSync *getFenceSync(GLsync handle) const;
- Shader *getShader(GLuint handle) const;
- Program *getProgram(GLuint handle) const;
+ Sync *getSync(GLsync handle) const;
Texture *getTexture(GLuint handle) const;
Framebuffer *getFramebuffer(GLuint handle) const;
Renderbuffer *getRenderbuffer(GLuint handle) const;
@@ -156,8 +210,16 @@ class Context final : public ValidationContext
Query *getQuery(GLuint handle, bool create, GLenum type);
Query *getQuery(GLuint handle) const;
TransformFeedback *getTransformFeedback(GLuint handle) const;
- LabeledObject *getLabeledObject(GLenum identifier, GLuint name) const;
- LabeledObject *getLabeledObjectFromPtr(const void *ptr) const;
+ ProgramPipeline *getProgramPipeline(GLuint handle) const;
+
+ void objectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+ void objectPtrLabel(const void *ptr, GLsizei length, const GLchar *label);
+ void getObjectLabel(GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label) const;
+ void getObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) const;
Texture *getTargetTexture(GLenum target) const;
Texture *getSamplerTexture(unsigned int sampler, GLenum type) const;
@@ -170,16 +232,108 @@ class Context final : public ValidationContext
bool isTransformFeedbackGenerated(GLuint vertexArray);
void getBooleanv(GLenum pname, GLboolean *params);
+ void getBooleanvImpl(GLenum pname, GLboolean *params);
void getFloatv(GLenum pname, GLfloat *params);
+ void getFloatvImpl(GLenum pname, GLfloat *params);
void getIntegerv(GLenum pname, GLint *params);
- void getInteger64v(GLenum pname, GLint64 *params);
+ void getIntegervImpl(GLenum pname, GLint *params);
+ void getInteger64vImpl(GLenum pname, GLint64 *params);
void getPointerv(GLenum pname, void **params) const;
-
- bool getIndexedIntegerv(GLenum target, GLuint index, GLint *data);
- bool getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data);
-
- bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams);
- bool getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams);
+ void getBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void getIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void getInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+
+ void activeShaderProgram(GLuint pipeline, GLuint program);
+ void activeTexture(GLenum texture);
+ void blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void blendEquation(GLenum mode);
+ void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+ void blendFunc(GLenum sfactor, GLenum dfactor);
+ void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void clearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void clearDepthf(GLfloat depth);
+ void clearStencil(GLint s);
+ void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void cullFace(CullFaceMode mode);
+ void depthFunc(GLenum func);
+ void depthMask(GLboolean flag);
+ void depthRangef(GLfloat zNear, GLfloat zFar);
+ void disable(GLenum cap);
+ void disableVertexAttribArray(GLuint index);
+ void enable(GLenum cap);
+ void enableVertexAttribArray(GLuint index);
+ void frontFace(GLenum mode);
+ void hint(GLenum target, GLenum mode);
+ void lineWidth(GLfloat width);
+ void pixelStorei(GLenum pname, GLint param);
+ void polygonOffset(GLfloat factor, GLfloat units);
+ void sampleCoverage(GLfloat value, GLboolean invert);
+ void sampleMaski(GLuint maskNumber, GLbitfield mask);
+ void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void stencilMaskSeparate(GLenum face, GLuint mask);
+ void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+ void vertexAttrib1f(GLuint index, GLfloat x);
+ void vertexAttrib1fv(GLuint index, const GLfloat *values);
+ void vertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+ void vertexAttrib2fv(GLuint index, const GLfloat *values);
+ void vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void vertexAttrib3fv(GLuint index, const GLfloat *values);
+ void vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void vertexAttrib4fv(GLuint index, const GLfloat *values);
+ void vertexAttribFormat(GLuint attribIndex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeOffset);
+ void vertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type, GLuint relativeOffset);
+ void vertexAttribBinding(GLuint attribIndex, GLuint bindingIndex);
+ void vertexAttribPointer(GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *ptr);
+ void vertexAttribIPointer(GLuint index,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer);
+ void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
+
+ void vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void vertexAttribI4iv(GLuint index, const GLint *v);
+ void vertexAttribI4uiv(GLuint index, const GLuint *v);
+ void getVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void getVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void getVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void getVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void getVertexAttribPointerv(GLuint index, GLenum pname, void **pointer);
+
+ void debugMessageControl(GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled);
+ void debugMessageInsert(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf);
+ void debugMessageCallback(GLDEBUGPROCKHR callback, const void *userParam);
+ GLuint getDebugMessageLog(GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog);
+ void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message);
+ void popDebugGroup();
void clear(GLbitfield mask);
void clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values);
@@ -187,27 +341,23 @@ class Context final : public ValidationContext
void clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values);
void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
- Error drawArrays(GLenum mode, GLint first, GLsizei count);
- Error drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
-
- Error drawElements(GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- const IndexRange &indexRange);
- Error drawElementsInstanced(GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei instances,
- const IndexRange &indexRange);
- Error drawRangeElements(GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- const IndexRange &indexRange);
+ void drawArrays(GLenum mode, GLint first, GLsizei count);
+ void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+
+ void drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
+ void drawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instances);
+ void drawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices);
+ void drawArraysIndirect(GLenum mode, const void *indirect);
+ void drawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
void blitFramebuffer(GLint srcX0,
GLint srcY0,
@@ -226,7 +376,7 @@ class Context final : public ValidationContext
GLsizei height,
GLenum format,
GLenum type,
- GLvoid *pixels);
+ void *pixels);
void copyTexImage2D(GLenum target,
GLint level,
@@ -272,6 +422,18 @@ class Context final : public ValidationContext
GLuint texture,
GLint level,
GLint layer);
+ void framebufferTextureMultiviewLayeredANGLE(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint baseViewIndex,
+ GLsizei numViews);
+ void framebufferTextureMultiviewSideBySideANGLE(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLsizei numViews,
+ const GLint *viewportOffsets);
void drawBuffers(GLsizei n, const GLenum *bufs);
void readBuffer(GLenum mode);
@@ -286,40 +448,596 @@ class Context final : public ValidationContext
GLsizei width,
GLsizei height);
- Error flush();
- Error finish();
+ void texImage2D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+ void texImage3D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+ void texSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+ void texSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+ void compressedTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void *data);
+ void compressedTexImage3D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void *data);
+ void compressedTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+ void compressedTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+ void copyTextureCHROMIUM(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+ void copySubTextureCHROMIUM(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+ void compressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
+
+ void generateMipmap(GLenum target);
+
+ void flush();
+ void finish();
+
+ void getBufferPointerv(BufferBinding target, GLenum pname, void **params);
+ void *mapBuffer(BufferBinding target, GLenum access);
+ GLboolean unmapBuffer(BufferBinding target);
+ void *mapBufferRange(BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+ void flushMappedBufferRange(BufferBinding target, GLintptr offset, GLsizeiptr length);
+
+ void beginTransformFeedback(GLenum primitiveMode);
+
+ bool hasActiveTransformFeedback(GLuint program) const;
void insertEventMarker(GLsizei length, const char *marker);
void pushGroupMarker(GLsizei length, const char *marker);
void popGroupMarker();
- void recordError(const Error &error) override;
+ void bindUniformLocation(GLuint program, GLint location, const GLchar *name);
+ void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void renderbufferStorageMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+
+ void getSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+
+ // CHROMIUM_framebuffer_mixed_samples
+ void setCoverageModulation(GLenum components);
+
+ // CHROMIUM_path_rendering
+ void loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix);
+ void loadPathRenderingIdentityMatrix(GLenum matrixMode);
+ void stencilFillPath(GLuint path, GLenum fillMode, GLuint mask);
+ void stencilStrokePath(GLuint path, GLint reference, GLuint mask);
+ void coverFillPath(GLuint path, GLenum coverMode);
+ void coverStrokePath(GLuint path, GLenum coverMode);
+ void stencilThenCoverFillPath(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
+ void stencilThenCoverStrokePath(GLuint path, GLint reference, GLuint mask, GLenum coverMode);
+ void coverFillPathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ void coverStrokePathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ void stencilFillPathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBAse,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ void stencilStrokePathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ void stencilThenCoverFillPathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ void stencilThenCoverStrokePathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ void bindFragmentInputLocation(GLuint program, GLint location, const GLchar *name);
+ void programPathFragmentInputGen(GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs);
+
+ void bufferData(BufferBinding target, GLsizeiptr size, const void *data, BufferUsage usage);
+ void bufferSubData(BufferBinding target, GLintptr offset, GLsizeiptr size, const void *data);
+ void attachShader(GLuint program, GLuint shader);
+ void bindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void bindBuffer(BufferBinding target, GLuint buffer);
+ void bindBufferBase(BufferBinding target, GLuint index, GLuint buffer);
+ void bindBufferRange(BufferBinding target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size);
+ void bindFramebuffer(GLenum target, GLuint framebuffer);
+ void bindRenderbuffer(GLenum target, GLuint renderbuffer);
+
+ void texStorage2DMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+
+ void getMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+
+ void copyBufferSubData(BufferBinding readTarget,
+ BufferBinding writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size);
+
+ GLenum checkFramebufferStatus(GLenum target);
+ void compileShader(GLuint shader);
+ void deleteBuffers(GLsizei n, const GLuint *buffers);
+ void deleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void deleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void deleteTextures(GLsizei n, const GLuint *textures);
+ void detachShader(GLuint program, GLuint shader);
+ void genBuffers(GLsizei n, GLuint *buffers);
+ void genFramebuffers(GLsizei n, GLuint *framebuffers);
+ void genRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void genTextures(GLsizei n, GLuint *textures);
+ void getActiveAttrib(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name);
+ void getActiveUniform(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name);
+ void getAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders);
+ GLint getAttribLocation(GLuint program, const GLchar *name);
+ void getProgramiv(GLuint program, GLenum pname, GLint *params);
+ void getProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+ void getProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog);
+ void getProgramPipelineInfoLog(GLuint pipeline,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog);
+ void getShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void getShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog);
+ void getShaderPrecisionFormat(GLenum shadertype,
+ GLenum precisiontype,
+ GLint *range,
+ GLint *precision);
+ void getShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+ void getUniformfv(GLuint program, GLint location, GLfloat *params);
+ void getUniformiv(GLuint program, GLint location, GLint *params);
+ GLint getUniformLocation(GLuint program, const GLchar *name);
+ GLboolean isBuffer(GLuint buffer);
+ GLboolean isEnabled(GLenum cap);
+ GLboolean isFramebuffer(GLuint framebuffer);
+ GLboolean isProgram(GLuint program);
+ GLboolean isRenderbuffer(GLuint renderbuffer);
+ GLboolean isShader(GLuint shader);
+ GLboolean isTexture(GLuint texture);
+ void linkProgram(GLuint program);
+ void releaseShaderCompiler();
+ void shaderBinary(GLsizei n,
+ const GLuint *shaders,
+ GLenum binaryformat,
+ const void *binary,
+ GLsizei length);
+ void shaderSource(GLuint shader,
+ GLsizei count,
+ const GLchar *const *string,
+ const GLint *length);
+ void stencilFunc(GLenum func, GLint ref, GLuint mask);
+ void stencilMask(GLuint mask);
+ void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void uniform1f(GLint location, GLfloat x);
+ void uniform1fv(GLint location, GLsizei count, const GLfloat *v);
+ void uniform1i(GLint location, GLint x);
+ void uniform1iv(GLint location, GLsizei count, const GLint *v);
+ void uniform2f(GLint location, GLfloat x, GLfloat y);
+ void uniform2fv(GLint location, GLsizei count, const GLfloat *v);
+ void uniform2i(GLint location, GLint x, GLint y);
+ void uniform2iv(GLint location, GLsizei count, const GLint *v);
+ void uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
+ void uniform3fv(GLint location, GLsizei count, const GLfloat *v);
+ void uniform3i(GLint location, GLint x, GLint y, GLint z);
+ void uniform3iv(GLint location, GLsizei count, const GLint *v);
+ void uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void uniform4fv(GLint location, GLsizei count, const GLfloat *v);
+ void uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
+ void uniform4iv(GLint location, GLsizei count, const GLint *v);
+ void uniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void uniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void uniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void validateProgram(GLuint program);
+ void validateProgramPipeline(GLuint pipeline);
+
+ void genQueries(GLsizei n, GLuint *ids);
+ void deleteQueries(GLsizei n, const GLuint *ids);
+ GLboolean isQuery(GLuint id);
+
+ void uniform1ui(GLint location, GLuint v0);
+ void uniform2ui(GLint location, GLuint v0, GLuint v1);
+ void uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void uniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void uniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void uniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void uniform4uiv(GLint location, GLsizei count, const GLuint *value);
+
+ void uniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ void uniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ void uniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ void uniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ void uniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ void uniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+
+ void deleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void genVertexArrays(GLsizei n, GLuint *arrays);
+ bool isVertexArray(GLuint array);
+
+ void endTransformFeedback();
+ void transformFeedbackVaryings(GLuint program,
+ GLsizei count,
+ const GLchar *const *varyings,
+ GLenum bufferMode);
+ void getTransformFeedbackVarying(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *size,
+ GLenum *type,
+ GLchar *name);
+
+ void deleteTransformFeedbacks(GLsizei n, const GLuint *ids);
+ void genTransformFeedbacks(GLsizei n, GLuint *ids);
+ bool isTransformFeedback(GLuint id);
+ void pauseTransformFeedback();
+ void resumeTransformFeedback();
+
+ void getProgramBinary(GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary);
+ void programBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+
+ void getUniformuiv(GLuint program, GLint location, GLuint *params);
+ GLint getFragDataLocation(GLuint program, const GLchar *name);
+ void getUniformIndices(GLuint program,
+ GLsizei uniformCount,
+ const GLchar *const *uniformNames,
+ GLuint *uniformIndices);
+ void getActiveUniformsiv(GLuint program,
+ GLsizei uniformCount,
+ const GLuint *uniformIndices,
+ GLenum pname,
+ GLint *params);
+ GLuint getUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void getActiveUniformBlockiv(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params);
+ void getActiveUniformBlockName(GLuint program,
+ GLuint uniformBlockIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformBlockName);
+ void uniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+
+ GLsync fenceSync(GLenum condition, GLbitfield flags);
+ GLboolean isSync(GLsync sync);
+ void deleteSync(GLsync sync);
+ GLenum clientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void waitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void getInteger64v(GLenum pname, GLint64 *params);
+
+ void getBufferParameteri64v(BufferBinding target, GLenum pname, GLint64 *params);
+ void genSamplers(GLsizei count, GLuint *samplers);
+ void deleteSamplers(GLsizei count, const GLuint *samplers);
+ void getInternalformativ(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint *params);
+
+ void programUniform1i(GLuint program, GLint location, GLint v0);
+ void programUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
+ void programUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ void programUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void programUniform1ui(GLuint program, GLint location, GLuint v0);
+ void programUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+ void programUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void programUniform4ui(GLuint program,
+ GLint location,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3);
+ void programUniform1f(GLuint program, GLint location, GLfloat v0);
+ void programUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ void programUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void programUniform4f(GLuint program,
+ GLint location,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2,
+ GLfloat v3);
+ void programUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void programUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void programUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void programUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void programUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void programUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void programUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void programUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void programUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void programUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void programUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void programUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+
+ void programUniformMatrix2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+
+ void programUniformMatrix3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+
+ void programUniformMatrix4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+
+ void programUniformMatrix2x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+
+ void programUniformMatrix3x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+
+ void programUniformMatrix2x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+
+ void programUniformMatrix4x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+
+ void programUniformMatrix3x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+
+ void programUniformMatrix4x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+
+ void deleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+ void genProgramPipelines(GLsizei n, GLuint *pipelines);
+ GLboolean isProgramPipeline(GLuint pipeline);
+
+ // Consumes the error.
+ void handleError(const Error &error) override;
GLenum getError();
+ void markContextLost();
+ bool isContextLost();
GLenum getResetStatus();
- virtual bool isResetNotificationEnabled();
+ bool isResetNotificationEnabled();
const egl::Config *getConfig() const;
EGLenum getClientType() const;
EGLenum getRenderBuffer() const;
- const std::string &getRendererString() const;
+ const GLubyte *getString(GLenum name) const;
+ const GLubyte *getStringi(GLenum name, GLuint index) const;
- const std::string &getExtensionString() const;
- const std::string &getExtensionString(size_t idx) const;
size_t getExtensionStringCount() const;
- rx::Renderer *getRenderer() { return mRenderer; }
+ bool isExtensionRequestable(const char *name);
+ void requestExtension(const char *name);
+ size_t getRequestableExtensionStringCount() const;
- State &getState() { return mState; }
+ rx::ContextImpl *getImplementation() const { return mImplementation.get(); }
+ const Workarounds &getWorkarounds() const;
- void syncRendererState();
- void syncRendererState(const State::DirtyBits &bitMask);
+ void getFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void framebufferParameteri(GLenum target, GLenum pname, GLint param);
+
+ Error getScratchBuffer(size_t requestedSizeBytes, angle::MemoryBuffer **scratchBufferOut) const;
+ Error getZeroFilledBuffer(size_t requstedSizeBytes, angle::MemoryBuffer **zeroBufferOut) const;
+
+ void dispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
+ void dispatchComputeIndirect(GLintptr indirect);
+
+ MemoryProgramCache *getMemoryProgramCache() const { return mMemoryProgramCache; }
+
+ template <EntryPoint EP, typename... ParamsT>
+ void gatherParams(ParamsT &&... params);
+
+ void texStorage2D(GLenum target,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height);
+ void texStorage3D(GLenum target,
+ GLsizei levels,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+ void memoryBarrier(GLbitfield barriers);
+ void memoryBarrierByRegion(GLbitfield barriers);
+
+ // Notification for a state change in a Texture.
+ void onTextureChange(const Texture *texture);
+
+ egl::Display *getCurrentDisplay() const { return mCurrentDisplay; }
+ egl::Surface *getCurrentDrawSurface() const { return mCurrentSurface; }
+ egl::Surface *getCurrentReadSurface() const { return mCurrentSurface; }
+
+ bool isRobustResourceInitEnabled() const { return mGLState.isRobustResourceInitEnabled(); }
private:
- void checkVertexArrayAllocation(GLuint vertexArray);
- void checkTransformFeedbackAllocation(GLuint transformFeedback);
- Framebuffer *checkFramebufferAllocation(GLuint framebufferHandle);
+ Error prepareForDraw();
+ void syncRendererState();
+ void syncRendererState(const State::DirtyBits &bitMask, const State::DirtyObjects &objectMask);
+ void syncStateForReadPixels();
+ void syncStateForTexImage();
+ void syncStateForClear();
+ void syncStateForBlit();
+ VertexArray *checkVertexArrayAllocation(GLuint vertexArrayHandle);
+ TransformFeedback *checkTransformFeedbackAllocation(GLuint transformFeedback);
void detachBuffer(GLuint buffer);
void detachTexture(GLuint texture);
@@ -328,11 +1046,20 @@ class Context final : public ValidationContext
void detachVertexArray(GLuint vertexArray);
void detachTransformFeedback(GLuint transformFeedback);
void detachSampler(GLuint sampler);
+ void detachProgramPipeline(GLuint pipeline);
void initRendererString();
+ void initVersionStrings();
void initExtensionStrings();
- void initCaps(GLuint clientVersion);
+ void initCaps(const egl::DisplayExtensions &displayExtensions, bool robustResourceInit);
+ void updateCaps();
+ void initWorkarounds();
+
+ LabeledObject *getLabeledObject(GLenum identifier, GLuint name) const;
+ LabeledObject *getLabeledObjectFromPtr(const void *ptr) const;
+
+ std::unique_ptr<rx::ContextImpl> mImplementation;
// Caps to use for validation
Caps mCaps;
@@ -340,42 +1067,35 @@ class Context final : public ValidationContext
Extensions mExtensions;
Limitations mLimitations;
- // Shader compiler
- Compiler *mCompiler;
-
- rx::Renderer *const mRenderer;
- State mState;
+ // Shader compiler. Lazily initialized hence the mutable value.
+ mutable BindingPointer<Compiler> mCompiler;
- int mClientVersion;
+ State mGLState;
const egl::Config *mConfig;
EGLenum mClientType;
TextureMap mZeroTextures;
- typedef std::map<GLuint, Framebuffer*> FramebufferMap;
- FramebufferMap mFramebufferMap;
- HandleAllocator mFramebufferHandleAllocator;
-
- typedef std::map<GLuint, FenceNV*> FenceNVMap;
- FenceNVMap mFenceNVMap;
+ ResourceMap<FenceNV> mFenceNVMap;
HandleAllocator mFenceNVHandleAllocator;
- typedef std::map<GLuint, Query*> QueryMap;
- QueryMap mQueryMap;
+ ResourceMap<Query> mQueryMap;
HandleAllocator mQueryHandleAllocator;
- typedef std::map<GLuint, VertexArray*> VertexArrayMap;
- VertexArrayMap mVertexArrayMap;
+ ResourceMap<VertexArray> mVertexArrayMap;
HandleAllocator mVertexArrayHandleAllocator;
- typedef std::map<GLuint, TransformFeedback*> TransformFeedbackMap;
- TransformFeedbackMap mTransformFeedbackMap;
- HandleAllocator mTransformFeedbackAllocator;
+ ResourceMap<TransformFeedback> mTransformFeedbackMap;
+ HandleAllocator mTransformFeedbackHandleAllocator;
- std::string mRendererString;
- std::string mExtensionString;
- std::vector<std::string> mExtensionStrings;
+ const char *mVersionString;
+ const char *mShadingLanguageString;
+ const char *mRendererString;
+ const char *mExtensionString;
+ std::vector<const char *> mExtensionStrings;
+ const char *mRequestableExtensionString;
+ std::vector<const char *> mRequestableExtensionStrings;
// Recorded errors
typedef std::set<GLenum> ErrorSet;
@@ -385,13 +1105,50 @@ class Context final : public ValidationContext
bool mHasBeenCurrent;
bool mContextLost;
GLenum mResetStatus;
+ bool mContextLostForced;
GLenum mResetStrategy;
bool mRobustAccess;
egl::Surface *mCurrentSurface;
-
- ResourceManager *mResourceManager;
+ egl::Display *mCurrentDisplay;
+ Framebuffer *mSurfacelessFramebuffer;
+ bool mWebGLContext;
+ MemoryProgramCache *mMemoryProgramCache;
+
+ State::DirtyBits mTexImageDirtyBits;
+ State::DirtyObjects mTexImageDirtyObjects;
+ State::DirtyBits mReadPixelsDirtyBits;
+ State::DirtyObjects mReadPixelsDirtyObjects;
+ State::DirtyBits mClearDirtyBits;
+ State::DirtyObjects mClearDirtyObjects;
+ State::DirtyBits mBlitDirtyBits;
+ State::DirtyObjects mBlitDirtyObjects;
+
+ Workarounds mWorkarounds;
+
+ // Not really a property of context state. The size and contexts change per-api-call.
+ mutable angle::ScratchBuffer mScratchBuffer;
+ mutable angle::ScratchBuffer mZeroFilledBuffer;
};
+template <EntryPoint EP, typename... ArgsT>
+ANGLE_INLINE void Context::gatherParams(ArgsT &&... args)
+{
+ static_assert(sizeof(EntryPointParamType<EP>) <= kParamsBufferSize,
+ "Params struct too large, please increase kParamsBufferSize.");
+
+ mSavedArgsType = &EntryPointParamType<EP>::TypeInfo;
+
+ // Skip doing any work for ParamsBase/Invalid type.
+ if (!EntryPointParamType<EP>::TypeInfo.isValid())
+ {
+ return;
+ }
+
+ EntryPointParamType<EP> *objBuffer =
+ reinterpret_cast<EntryPointParamType<EP> *>(mParamsBuffer.data());
+ EntryPointParamType<EP>::template Factory<EP>(objBuffer, this, std::forward<ArgsT>(args)...);
+}
+
} // namespace gl
-#endif // LIBANGLE_CONTEXT_H_
+#endif // LIBANGLE_CONTEXT_H_
diff --git a/src/3rdparty/angle/src/libANGLE/ContextState.cpp b/src/3rdparty/angle/src/libANGLE/ContextState.cpp
new file mode 100644
index 0000000000..d109cca76d
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/ContextState.cpp
@@ -0,0 +1,839 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Data.cpp: Container class for all GL relevant state, caps and objects
+
+#include "libANGLE/ContextState.h"
+
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/ResourceManager.h"
+
+namespace gl
+{
+
+namespace
+{
+
+template <typename T>
+using ContextStateMember = T *(ContextState::*);
+
+template <typename T>
+T *AllocateOrGetSharedResourceManager(const ContextState *shareContextState,
+ ContextStateMember<T> member)
+{
+ if (shareContextState)
+ {
+ T *resourceManager = (*shareContextState).*member;
+ resourceManager->addRef();
+ return resourceManager;
+ }
+ else
+ {
+ return new T();
+ }
+}
+
+TextureManager *AllocateOrGetSharedTextureManager(const ContextState *shareContextState,
+ TextureManager *shareTextures,
+ ContextStateMember<TextureManager> member)
+{
+ if (shareContextState)
+ {
+ TextureManager *textureManager = (*shareContextState).*member;
+ ASSERT(shareTextures == nullptr || textureManager == shareTextures);
+ textureManager->addRef();
+ return textureManager;
+ }
+ else if (shareTextures)
+ {
+ TextureManager *textureManager = shareTextures;
+ textureManager->addRef();
+ return textureManager;
+ }
+ else
+ {
+ return new TextureManager();
+ }
+}
+
+} // anonymous namespace
+
+ContextState::ContextState(ContextID contextIn,
+ const ContextState *shareContextState,
+ TextureManager *shareTextures,
+ const Version &clientVersion,
+ State *stateIn,
+ const Caps &capsIn,
+ const TextureCapsMap &textureCapsIn,
+ const Extensions &extensionsIn,
+ const Limitations &limitationsIn)
+ : mClientVersion(clientVersion),
+ mContext(contextIn),
+ mState(stateIn),
+ mCaps(capsIn),
+ mTextureCaps(textureCapsIn),
+ mExtensions(extensionsIn),
+ mLimitations(limitationsIn),
+ mBuffers(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mBuffers)),
+ mShaderPrograms(
+ AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mShaderPrograms)),
+ mTextures(AllocateOrGetSharedTextureManager(shareContextState,
+ shareTextures,
+ &ContextState::mTextures)),
+ mRenderbuffers(
+ AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mRenderbuffers)),
+ mSamplers(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mSamplers)),
+ mSyncs(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mSyncs)),
+ mPaths(AllocateOrGetSharedResourceManager(shareContextState, &ContextState::mPaths)),
+ mFramebuffers(new FramebufferManager()),
+ mPipelines(new ProgramPipelineManager())
+{
+}
+
+ContextState::~ContextState()
+{
+ // Handles are released by the Context.
+}
+
+bool ContextState::isWebGL() const
+{
+ return mExtensions.webglCompatibility;
+}
+
+bool ContextState::isWebGL1() const
+{
+ return (isWebGL() && mClientVersion.major == 2);
+}
+
+const TextureCaps &ContextState::getTextureCap(GLenum internalFormat) const
+{
+ return mTextureCaps.get(internalFormat);
+}
+
+ValidationContext::ValidationContext(const ValidationContext *shareContext,
+ TextureManager *shareTextures,
+ const Version &clientVersion,
+ State *state,
+ const Caps &caps,
+ const TextureCapsMap &textureCaps,
+ const Extensions &extensions,
+ const Limitations &limitations,
+ bool skipValidation)
+ : mState(reinterpret_cast<ContextID>(this),
+ shareContext ? &shareContext->mState : nullptr,
+ shareTextures,
+ clientVersion,
+ state,
+ caps,
+ textureCaps,
+ extensions,
+ limitations),
+ mSkipValidation(skipValidation),
+ mDisplayTextureShareGroup(shareTextures != nullptr)
+{
+}
+
+ValidationContext::~ValidationContext()
+{
+}
+
+bool ValidationContext::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
+{
+ // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
+ // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
+ // to the fact that it is stored internally as a float, and so would require conversion
+ // if returned from Context::getIntegerv. Since this conversion is already implemented
+ // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
+ // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
+ // application.
+ switch (pname)
+ {
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+ {
+ *type = GL_INT;
+ *numParams = static_cast<unsigned int>(getCaps().compressedTextureFormats.size());
+ return true;
+ }
+ case GL_SHADER_BINARY_FORMATS:
+ {
+ *type = GL_INT;
+ *numParams = static_cast<unsigned int>(getCaps().shaderBinaryFormats.size());
+ return true;
+ }
+
+ case GL_MAX_VERTEX_ATTRIBS:
+ case GL_MAX_VERTEX_UNIFORM_VECTORS:
+ case GL_MAX_VARYING_VECTORS:
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ case GL_MAX_RENDERBUFFER_SIZE:
+ case GL_NUM_SHADER_BINARY_FORMATS:
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+ case GL_ARRAY_BUFFER_BINDING:
+ case GL_FRAMEBUFFER_BINDING:
+ case GL_RENDERBUFFER_BINDING:
+ case GL_CURRENT_PROGRAM:
+ case GL_PACK_ALIGNMENT:
+ case GL_UNPACK_ALIGNMENT:
+ case GL_GENERATE_MIPMAP_HINT:
+ case GL_RED_BITS:
+ case GL_GREEN_BITS:
+ case GL_BLUE_BITS:
+ case GL_ALPHA_BITS:
+ case GL_DEPTH_BITS:
+ case GL_STENCIL_BITS:
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING:
+ case GL_CULL_FACE_MODE:
+ case GL_FRONT_FACE:
+ case GL_ACTIVE_TEXTURE:
+ case GL_STENCIL_FUNC:
+ case GL_STENCIL_VALUE_MASK:
+ case GL_STENCIL_REF:
+ case GL_STENCIL_FAIL:
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ case GL_STENCIL_BACK_FUNC:
+ case GL_STENCIL_BACK_VALUE_MASK:
+ case GL_STENCIL_BACK_REF:
+ case GL_STENCIL_BACK_FAIL:
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
+ case GL_DEPTH_FUNC:
+ case GL_BLEND_SRC_RGB:
+ case GL_BLEND_SRC_ALPHA:
+ case GL_BLEND_DST_RGB:
+ case GL_BLEND_DST_ALPHA:
+ case GL_BLEND_EQUATION_RGB:
+ case GL_BLEND_EQUATION_ALPHA:
+ case GL_STENCIL_WRITEMASK:
+ case GL_STENCIL_BACK_WRITEMASK:
+ case GL_STENCIL_CLEAR_VALUE:
+ case GL_SUBPIXEL_BITS:
+ case GL_MAX_TEXTURE_SIZE:
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
+ case GL_SAMPLE_BUFFERS:
+ case GL_SAMPLES:
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_RESET_NOTIFICATION_STRATEGY_EXT:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
+ {
+ if (!getExtensions().packReverseRowOrder)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE:
+ case GL_TEXTURE_BINDING_RECTANGLE_ANGLE:
+ {
+ if (!getExtensions().textureRectangle)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_MAX_DRAW_BUFFERS_EXT:
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ {
+ if ((getClientMajorVersion() < 3) && !getExtensions().drawBuffers)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_MAX_VIEWPORT_DIMS:
+ {
+ *type = GL_INT;
+ *numParams = 2;
+ return true;
+ }
+ case GL_VIEWPORT:
+ case GL_SCISSOR_BOX:
+ {
+ *type = GL_INT;
+ *numParams = 4;
+ return true;
+ }
+ case GL_SHADER_COMPILER:
+ case GL_SAMPLE_COVERAGE_INVERT:
+ case GL_DEPTH_WRITEMASK:
+ case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
+ case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as
+ // bool-natural
+ case GL_SAMPLE_COVERAGE:
+ case GL_SCISSOR_TEST:
+ case GL_STENCIL_TEST:
+ case GL_DEPTH_TEST:
+ case GL_BLEND:
+ case GL_DITHER:
+ case GL_CONTEXT_ROBUST_ACCESS_EXT:
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ case GL_COLOR_WRITEMASK:
+ {
+ *type = GL_BOOL;
+ *numParams = 4;
+ return true;
+ }
+ case GL_POLYGON_OFFSET_FACTOR:
+ case GL_POLYGON_OFFSET_UNITS:
+ case GL_SAMPLE_COVERAGE_VALUE:
+ case GL_DEPTH_CLEAR_VALUE:
+ case GL_LINE_WIDTH:
+ {
+ *type = GL_FLOAT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ case GL_DEPTH_RANGE:
+ {
+ *type = GL_FLOAT;
+ *numParams = 2;
+ return true;
+ }
+ case GL_COLOR_CLEAR_VALUE:
+ case GL_BLEND_COLOR:
+ {
+ *type = GL_FLOAT;
+ *numParams = 4;
+ return true;
+ }
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!getExtensions().textureFilterAnisotropic)
+ {
+ return false;
+ }
+ *type = GL_FLOAT;
+ *numParams = 1;
+ return true;
+ case GL_TIMESTAMP_EXT:
+ if (!getExtensions().disjointTimerQuery)
+ {
+ return false;
+ }
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ case GL_GPU_DISJOINT_EXT:
+ if (!getExtensions().disjointTimerQuery)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_COVERAGE_MODULATION_CHROMIUM:
+ if (!getExtensions().framebufferMixedSamples)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ if (!getExtensions().eglStreamConsumerExternal && !getExtensions().eglImageExternal)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ if (getExtensions().debug)
+ {
+ switch (pname)
+ {
+ case GL_DEBUG_LOGGED_MESSAGES:
+ case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
+ case GL_DEBUG_GROUP_STACK_DEPTH:
+ case GL_MAX_DEBUG_MESSAGE_LENGTH:
+ case GL_MAX_DEBUG_LOGGED_MESSAGES:
+ case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
+ case GL_MAX_LABEL_LENGTH:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+
+ case GL_DEBUG_OUTPUT_SYNCHRONOUS:
+ case GL_DEBUG_OUTPUT:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getExtensions().multisampleCompatibility)
+ {
+ switch (pname)
+ {
+ case GL_MULTISAMPLE_EXT:
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getExtensions().pathRendering)
+ {
+ switch (pname)
+ {
+ case GL_PATH_MODELVIEW_MATRIX_CHROMIUM:
+ case GL_PATH_PROJECTION_MATRIX_CHROMIUM:
+ *type = GL_FLOAT;
+ *numParams = 16;
+ return true;
+ }
+ }
+
+ if (getExtensions().bindGeneratesResource)
+ {
+ switch (pname)
+ {
+ case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getExtensions().clientArrays)
+ {
+ switch (pname)
+ {
+ case GL_CLIENT_ARRAYS_ANGLE:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getExtensions().sRGBWriteControl)
+ {
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_SRGB_EXT:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getExtensions().robustResourceInitialization &&
+ pname == GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE)
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+
+ if (getExtensions().programCacheControl && pname == GL_PROGRAM_CACHE_ENABLED_ANGLE)
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+
+ // Check for ES3.0+ parameter names which are also exposed as ES2 extensions
+ switch (pname)
+ {
+ // case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE // equivalent to FRAMEBUFFER_BINDING
+ case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
+ if ((getClientMajorVersion() < 3) && !getExtensions().framebufferBlit)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+
+ case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
+ if ((getClientMajorVersion() < 3) && !getExtensions().getProgramBinary)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+
+ case GL_PROGRAM_BINARY_FORMATS_OES:
+ if ((getClientMajorVersion() < 3) && !getExtensions().getProgramBinary)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = static_cast<unsigned int>(getCaps().programBinaryFormats.size());
+ return true;
+
+ case GL_PACK_ROW_LENGTH:
+ case GL_PACK_SKIP_ROWS:
+ case GL_PACK_SKIP_PIXELS:
+ if ((getClientMajorVersion() < 3) && !getExtensions().packSubimage)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_UNPACK_ROW_LENGTH:
+ case GL_UNPACK_SKIP_ROWS:
+ case GL_UNPACK_SKIP_PIXELS:
+ if ((getClientMajorVersion() < 3) && !getExtensions().unpackSubimage)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_VERTEX_ARRAY_BINDING:
+ if ((getClientMajorVersion() < 3) && !getExtensions().vertexArrayObject)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_PIXEL_PACK_BUFFER_BINDING:
+ case GL_PIXEL_UNPACK_BUFFER_BINDING:
+ if ((getClientMajorVersion() < 3) && !getExtensions().pixelBufferObject)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_MAX_SAMPLES:
+ {
+ static_assert(GL_MAX_SAMPLES_ANGLE == GL_MAX_SAMPLES,
+ "GL_MAX_SAMPLES_ANGLE not equal to GL_MAX_SAMPLES");
+ if ((getClientMajorVersion() < 3) && !getExtensions().framebufferMultisample)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
+ if ((getClientMajorVersion() < 3) && !getExtensions().standardDerivatives)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
+ {
+ if ((getClientVersion() < Version(3, 0)) && !getExtensions().drawBuffers)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ if (getExtensions().multiview && pname == GL_MAX_VIEWS_ANGLE)
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ if (getClientVersion() < Version(3, 0))
+ {
+ return false;
+ }
+
+ // Check for ES3.0+ parameter names
+ switch (pname)
+ {
+ case GL_MAX_UNIFORM_BUFFER_BINDINGS:
+ case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
+ case GL_UNIFORM_BUFFER_BINDING:
+ case GL_TRANSFORM_FEEDBACK_BINDING:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ case GL_COPY_READ_BUFFER_BINDING:
+ case GL_COPY_WRITE_BUFFER_BINDING:
+ case GL_SAMPLER_BINDING:
+ case GL_READ_BUFFER:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ case GL_MAX_3D_TEXTURE_SIZE:
+ case GL_MAX_ARRAY_TEXTURE_LAYERS:
+ case GL_MAX_VERTEX_UNIFORM_BLOCKS:
+ case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
+ case GL_MAX_COMBINED_UNIFORM_BLOCKS:
+ case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
+ case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
+ case GL_MAX_VARYING_COMPONENTS:
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
+ case GL_MIN_PROGRAM_TEXEL_OFFSET:
+ case GL_MAX_PROGRAM_TEXEL_OFFSET:
+ case GL_NUM_EXTENSIONS:
+ case GL_MAJOR_VERSION:
+ case GL_MINOR_VERSION:
+ case GL_MAX_ELEMENTS_INDICES:
+ case GL_MAX_ELEMENTS_VERTICES:
+ case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
+ case GL_UNPACK_IMAGE_HEIGHT:
+ case GL_UNPACK_SKIP_IMAGES:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ case GL_MAX_ELEMENT_INDEX:
+ case GL_MAX_UNIFORM_BLOCK_SIZE:
+ case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
+ case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ {
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ }
+
+ case GL_TRANSFORM_FEEDBACK_ACTIVE:
+ case GL_TRANSFORM_FEEDBACK_PAUSED:
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX:
+ case GL_RASTERIZER_DISCARD:
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+
+ case GL_MAX_TEXTURE_LOD_BIAS:
+ {
+ *type = GL_FLOAT;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getExtensions().requestExtension)
+ {
+ switch (pname)
+ {
+ case GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getClientVersion() < Version(3, 1))
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_ATOMIC_COUNTER_BUFFER_BINDING:
+ case GL_DRAW_INDIRECT_BUFFER_BINDING:
+ case GL_MAX_FRAMEBUFFER_WIDTH:
+ case GL_MAX_FRAMEBUFFER_HEIGHT:
+ case GL_MAX_FRAMEBUFFER_SAMPLES:
+ case GL_MAX_SAMPLE_MASK_WORDS:
+ case GL_MAX_COLOR_TEXTURE_SAMPLES:
+ case GL_MAX_DEPTH_TEXTURE_SAMPLES:
+ case GL_MAX_INTEGER_SAMPLES:
+ case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:
+ case GL_MAX_VERTEX_ATTRIB_BINDINGS:
+ case GL_MAX_VERTEX_ATTRIB_STRIDE:
+ case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
+ case GL_MAX_VERTEX_ATOMIC_COUNTERS:
+ case GL_MAX_VERTEX_IMAGE_UNIFORMS:
+ case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
+ case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
+ case GL_MAX_FRAGMENT_ATOMIC_COUNTERS:
+ case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
+ case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
+ case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:
+ case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET:
+ case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:
+ case GL_MAX_COMPUTE_UNIFORM_BLOCKS:
+ case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE:
+ case GL_MAX_COMPUTE_UNIFORM_COMPONENTS:
+ case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
+ case GL_MAX_COMPUTE_ATOMIC_COUNTERS:
+ case GL_MAX_COMPUTE_IMAGE_UNIFORMS:
+ case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS:
+ case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
+ case GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
+ case GL_MAX_UNIFORM_LOCATIONS:
+ case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
+ case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
+ case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS:
+ case GL_MAX_COMBINED_ATOMIC_COUNTERS:
+ case GL_MAX_IMAGE_UNITS:
+ case GL_MAX_COMBINED_IMAGE_UNIFORMS:
+ case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
+ case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:
+ case GL_SHADER_STORAGE_BUFFER_BINDING:
+ case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ case GL_SAMPLE_MASK:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+
+ return false;
+}
+
+bool ValidationContext::getIndexedQueryParameterInfo(GLenum target,
+ GLenum *type,
+ unsigned int *numParams)
+{
+ if (getClientVersion() < Version(3, 0))
+ {
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ case GL_UNIFORM_BUFFER_BINDING:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ case GL_UNIFORM_BUFFER_START:
+ case GL_UNIFORM_BUFFER_SIZE:
+ {
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getClientVersion() < Version(3, 1))
+ {
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
+ case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
+ case GL_ATOMIC_COUNTER_BUFFER_BINDING:
+ case GL_SHADER_STORAGE_BUFFER_BINDING:
+ case GL_VERTEX_BINDING_BUFFER:
+ case GL_VERTEX_BINDING_DIVISOR:
+ case GL_VERTEX_BINDING_OFFSET:
+ case GL_VERTEX_BINDING_STRIDE:
+ case GL_SAMPLE_MASK_VALUE:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_ATOMIC_COUNTER_BUFFER_START:
+ case GL_ATOMIC_COUNTER_BUFFER_SIZE:
+ case GL_SHADER_STORAGE_BUFFER_START:
+ case GL_SHADER_STORAGE_BUFFER_SIZE:
+ {
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+Program *ValidationContext::getProgram(GLuint handle) const
+{
+ return mState.mShaderPrograms->getProgram(handle);
+}
+
+Shader *ValidationContext::getShader(GLuint handle) const
+{
+ return mState.mShaderPrograms->getShader(handle);
+}
+
+bool ValidationContext::isTextureGenerated(GLuint texture) const
+{
+ return mState.mTextures->isHandleGenerated(texture);
+}
+
+bool ValidationContext::isBufferGenerated(GLuint buffer) const
+{
+ return mState.mBuffers->isHandleGenerated(buffer);
+}
+
+bool ValidationContext::isRenderbufferGenerated(GLuint renderbuffer) const
+{
+ return mState.mRenderbuffers->isHandleGenerated(renderbuffer);
+}
+
+bool ValidationContext::isFramebufferGenerated(GLuint framebuffer) const
+{
+ return mState.mFramebuffers->isHandleGenerated(framebuffer);
+}
+
+bool ValidationContext::isProgramPipelineGenerated(GLuint pipeline) const
+{
+ return mState.mPipelines->isHandleGenerated(pipeline);
+}
+
+bool ValidationContext::usingDisplayTextureShareGroup() const
+{
+ return mDisplayTextureShareGroup;
+}
+
+GLenum ValidationContext::getConvertedRenderbufferFormat(GLenum internalformat) const
+{
+ return mState.mExtensions.webglCompatibility && mState.mClientVersion.major == 2 &&
+ internalformat == GL_DEPTH_STENCIL
+ ? GL_DEPTH24_STENCIL8
+ : internalformat;
+}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/ContextState.h b/src/3rdparty/angle/src/libANGLE/ContextState.h
new file mode 100644
index 0000000000..e6e9f4c6b0
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/ContextState.h
@@ -0,0 +1,164 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ContextState: Container class for all GL context state, caps and objects.
+
+#ifndef LIBANGLE_CONTEXTSTATE_H_
+#define LIBANGLE_CONTEXTSTATE_H_
+
+#include "common/MemoryBuffer.h"
+#include "common/angleutils.h"
+#include "libANGLE/State.h"
+#include "libANGLE/Version.h"
+#include "libANGLE/params.h"
+
+namespace gl
+{
+class BufferManager;
+class ContextState;
+class FramebufferManager;
+class PathManager;
+class ProgramPipelineManager;
+class RenderbufferManager;
+class SamplerManager;
+class ShaderProgramManager;
+class SyncManager;
+class TextureManager;
+class ValidationContext;
+
+static constexpr Version ES_2_0 = Version(2, 0);
+static constexpr Version ES_3_0 = Version(3, 0);
+static constexpr Version ES_3_1 = Version(3, 1);
+
+using ContextID = uintptr_t;
+
+class ContextState final : angle::NonCopyable
+{
+ public:
+ ContextState(ContextID context,
+ const ContextState *shareContextState,
+ TextureManager *shareTextures,
+ const Version &clientVersion,
+ State *state,
+ const Caps &caps,
+ const TextureCapsMap &textureCaps,
+ const Extensions &extensions,
+ const Limitations &limitations);
+ ~ContextState();
+
+ ContextID getContextID() const { return mContext; }
+ GLint getClientMajorVersion() const { return mClientVersion.major; }
+ GLint getClientMinorVersion() const { return mClientVersion.minor; }
+ const Version &getClientVersion() const { return mClientVersion; }
+ const State &getState() const { return *mState; }
+ const Caps &getCaps() const { return mCaps; }
+ const TextureCapsMap &getTextureCaps() const { return mTextureCaps; }
+ const Extensions &getExtensions() const { return mExtensions; }
+ const Limitations &getLimitations() const { return mLimitations; }
+
+ const TextureCaps &getTextureCap(GLenum internalFormat) const;
+
+ bool usingDisplayTextureShareGroup() const;
+
+ bool isWebGL() const;
+ bool isWebGL1() const;
+
+ private:
+ friend class Context;
+ friend class ValidationContext;
+
+ Version mClientVersion;
+ ContextID mContext;
+ State *mState;
+ const Caps &mCaps;
+ const TextureCapsMap &mTextureCaps;
+ const Extensions &mExtensions;
+ const Limitations &mLimitations;
+
+ BufferManager *mBuffers;
+ ShaderProgramManager *mShaderPrograms;
+ TextureManager *mTextures;
+ RenderbufferManager *mRenderbuffers;
+ SamplerManager *mSamplers;
+ SyncManager *mSyncs;
+ PathManager *mPaths;
+ FramebufferManager *mFramebuffers;
+ ProgramPipelineManager *mPipelines;
+};
+
+class ValidationContext : angle::NonCopyable
+{
+ public:
+ ValidationContext(const ValidationContext *shareContext,
+ TextureManager *shareTextures,
+ const Version &clientVersion,
+ State *state,
+ const Caps &caps,
+ const TextureCapsMap &textureCaps,
+ const Extensions &extensions,
+ const Limitations &limitations,
+ bool skipValidation);
+ virtual ~ValidationContext();
+
+ virtual void handleError(const Error &error) = 0;
+
+ const ContextState &getContextState() const { return mState; }
+ GLint getClientMajorVersion() const { return mState.getClientMajorVersion(); }
+ GLint getClientMinorVersion() const { return mState.getClientMinorVersion(); }
+ const Version &getClientVersion() const { return mState.getClientVersion(); }
+ const State &getGLState() const { return mState.getState(); }
+ const Caps &getCaps() const { return mState.getCaps(); }
+ const TextureCapsMap &getTextureCaps() const { return mState.getTextureCaps(); }
+ const Extensions &getExtensions() const { return mState.getExtensions(); }
+ const Limitations &getLimitations() const { return mState.getLimitations(); }
+ bool skipValidation() const { return mSkipValidation; }
+
+ // Specific methods needed for validation.
+ bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams);
+ bool getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams);
+
+ Program *getProgram(GLuint handle) const;
+ Shader *getShader(GLuint handle) const;
+
+ bool isTextureGenerated(GLuint texture) const;
+ bool isBufferGenerated(GLuint buffer) const;
+ bool isRenderbufferGenerated(GLuint renderbuffer) const;
+ bool isFramebufferGenerated(GLuint framebuffer) const;
+ bool isProgramPipelineGenerated(GLuint pipeline) const;
+
+ bool usingDisplayTextureShareGroup() const;
+
+ // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format.
+ GLenum getConvertedRenderbufferFormat(GLenum internalformat) const;
+
+ bool isWebGL() const { return mState.isWebGL(); }
+ bool isWebGL1() const { return mState.isWebGL1(); }
+
+ template <typename T>
+ const T &getParams() const;
+
+ protected:
+ ContextState mState;
+ bool mSkipValidation;
+ bool mDisplayTextureShareGroup;
+
+ // Caches entry point parameters and values re-used between layers.
+ mutable const ParamTypeInfo *mSavedArgsType;
+ static constexpr size_t kParamsBufferSize = 64u;
+ mutable std::array<uint8_t, kParamsBufferSize> mParamsBuffer;
+};
+
+template <typename T>
+const T &ValidationContext::getParams() const
+{
+ const T *params = reinterpret_cast<T *>(mParamsBuffer.data());
+ ASSERT(mSavedArgsType->hasDynamicType(T::TypeInfo));
+ return *params;
+}
+
+} // namespace gl
+
+#endif // LIBANGLE_CONTEXTSTATE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Data.cpp b/src/3rdparty/angle/src/libANGLE/Data.cpp
deleted file mode 100644
index 83f04b5a0b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Data.cpp
+++ /dev/null
@@ -1,56 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Data.cpp: Container class for all GL relevant state, caps and objects
-
-#include "libANGLE/Data.h"
-#include "libANGLE/ResourceManager.h"
-
-namespace gl
-{
-
-Data::Data(uintptr_t contextIn,
- GLint clientVersionIn,
- const State &stateIn,
- const Caps &capsIn,
- const TextureCapsMap &textureCapsIn,
- const Extensions &extensionsIn,
- const ResourceManager *resourceManagerIn,
- const Limitations &limitationsIn)
- : context(contextIn),
- clientVersion(clientVersionIn),
- state(&stateIn),
- caps(&capsIn),
- textureCaps(&textureCapsIn),
- extensions(&extensionsIn),
- resourceManager(resourceManagerIn),
- limitations(&limitationsIn)
-{}
-
-Data::~Data()
-{
-}
-
-ValidationContext::ValidationContext(GLint clientVersion,
- const State &state,
- const Caps &caps,
- const TextureCapsMap &textureCaps,
- const Extensions &extensions,
- const ResourceManager *resourceManager,
- const Limitations &limitations,
- bool skipValidation)
- : mData(reinterpret_cast<uintptr_t>(this),
- clientVersion,
- state,
- caps,
- textureCaps,
- extensions,
- resourceManager,
- limitations),
- mSkipValidation(skipValidation)
-{
-}
-} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Data.h b/src/3rdparty/angle/src/libANGLE/Data.h
deleted file mode 100644
index f7230d74bc..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Data.h
+++ /dev/null
@@ -1,72 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Data.h: Container class for all GL relevant state, caps and objects
-
-#ifndef LIBANGLE_DATA_H_
-#define LIBANGLE_DATA_H_
-
-#include "common/angleutils.h"
-#include "libANGLE/State.h"
-
-namespace gl
-{
-
-struct Data final : public angle::NonCopyable
-{
- public:
- Data(uintptr_t context,
- GLint clientVersion,
- const State &state,
- const Caps &caps,
- const TextureCapsMap &textureCaps,
- const Extensions &extensions,
- const ResourceManager *resourceManager,
- const Limitations &limitations);
- ~Data();
-
- uintptr_t context;
- GLint clientVersion;
- const State *state;
- const Caps *caps;
- const TextureCapsMap *textureCaps;
- const Extensions *extensions;
- const ResourceManager *resourceManager;
- const Limitations *limitations;
-};
-
-class ValidationContext : angle::NonCopyable
-{
- public:
- ValidationContext(GLint clientVersion,
- const State &state,
- const Caps &caps,
- const TextureCapsMap &textureCaps,
- const Extensions &extensions,
- const ResourceManager *resourceManager,
- const Limitations &limitations,
- bool skipValidation);
- virtual ~ValidationContext() {}
-
- virtual void recordError(const Error &error) = 0;
-
- const Data &getData() const { return mData; }
- int getClientVersion() const { return mData.clientVersion; }
- const State &getState() const { return *mData.state; }
- const Caps &getCaps() const { return *mData.caps; }
- const TextureCapsMap &getTextureCaps() const { return *mData.textureCaps; }
- const Extensions &getExtensions() const { return *mData.extensions; }
- const Limitations &getLimitations() const { return *mData.limitations; }
- bool skipValidation() const { return mSkipValidation; }
-
- protected:
- Data mData;
- bool mSkipValidation;
-};
-
-}
-
-#endif // LIBANGLE_DATA_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Debug.cpp b/src/3rdparty/angle/src/libANGLE/Debug.cpp
index 30321f4160..96f30df98c 100644
--- a/src/3rdparty/angle/src/libANGLE/Debug.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Debug.cpp
@@ -16,6 +16,26 @@
namespace gl
{
+Debug::Control::Control()
+{
+}
+
+Debug::Control::~Control()
+{
+}
+
+Debug::Control::Control(const Control &other) = default;
+
+Debug::Group::Group()
+{
+}
+
+Debug::Group::~Group()
+{
+}
+
+Debug::Group::Group(const Group &other) = default;
+
Debug::Debug()
: mOutputEnabled(false),
mCallbackFunction(nullptr),
@@ -28,6 +48,10 @@ Debug::Debug()
pushDefaultGroup();
}
+Debug::~Debug()
+{
+}
+
void Debug::setMaxLoggedMessages(GLuint maxLoggedMessages)
{
mMaxLoggedMessages = maxLoggedMessages;
diff --git a/src/3rdparty/angle/src/libANGLE/Debug.h b/src/3rdparty/angle/src/libANGLE/Debug.h
index f545b815e4..2c15c25e9a 100644
--- a/src/3rdparty/angle/src/libANGLE/Debug.h
+++ b/src/3rdparty/angle/src/libANGLE/Debug.h
@@ -31,6 +31,7 @@ class Debug : angle::NonCopyable
{
public:
Debug();
+ ~Debug();
void setMaxLoggedMessages(GLuint maxLoggedMessages);
@@ -91,6 +92,10 @@ class Debug : angle::NonCopyable
struct Control
{
+ Control();
+ ~Control();
+ Control(const Control &other);
+
GLenum source;
GLenum type;
GLenum severity;
@@ -100,6 +105,10 @@ class Debug : angle::NonCopyable
struct Group
{
+ Group();
+ ~Group();
+ Group(const Group &other);
+
GLenum source;
GLuint id;
std::string message;
diff --git a/src/3rdparty/angle/src/libANGLE/Device.cpp b/src/3rdparty/angle/src/libANGLE/Device.cpp
index eb30b2023f..3ebf48b919 100644
--- a/src/3rdparty/angle/src/libANGLE/Device.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Device.cpp
@@ -45,33 +45,28 @@ static DeviceSet *GetDeviceSet()
// Static factory methods
egl::Error Device::CreateDevice(void *devicePointer, EGLint deviceType, Device **outDevice)
{
+ *outDevice = nullptr;
+
#if defined(ANGLE_ENABLE_D3D11)
if (deviceType == EGL_D3D11_DEVICE_ANGLE)
{
- rx::DeviceD3D *deviceD3D = new rx::DeviceD3D();
- egl::Error error = deviceD3D->initialize(devicePointer, deviceType, EGL_TRUE);
- if (error.isError())
- {
- *outDevice = nullptr;
- return error;
- }
-
- *outDevice = new Device(nullptr, deviceD3D);
+ std::unique_ptr<rx::DeviceD3D> deviceD3D(new rx::DeviceD3D());
+ ANGLE_TRY(deviceD3D->initialize(devicePointer, deviceType, EGL_TRUE));
+ *outDevice = new Device(nullptr, deviceD3D.release());
GetDeviceSet()->insert(*outDevice);
- return egl::Error(EGL_SUCCESS);
+ return NoError();
}
#endif
// Note that creating an EGL device from inputted D3D9 parameters isn't currently supported
- *outDevice = nullptr;
- return egl::Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
egl::Error Device::CreateDevice(Display *owningDisplay, rx::DeviceImpl *impl, Device **outDevice)
{
*outDevice = new Device(owningDisplay, impl);
GetDeviceSet()->insert(*outDevice);
- return egl::Error(EGL_SUCCESS);
+ return NoError();
}
bool Device::IsValidDevice(Device *device)
diff --git a/src/3rdparty/angle/src/libANGLE/Display.cpp b/src/3rdparty/angle/src/libANGLE/Display.cpp
index 486c74abc0..735b472787 100644
--- a/src/3rdparty/angle/src/libANGLE/Display.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Display.cpp
@@ -28,6 +28,8 @@
#include "libANGLE/histogram_macros.h"
#include "libANGLE/Image.h"
#include "libANGLE/Surface.h"
+#include "libANGLE/Stream.h"
+#include "libANGLE/ResourceManager.h"
#include "libANGLE/renderer/DisplayImpl.h"
#include "libANGLE/renderer/ImageImpl.h"
#include "third_party/trace_event/trace_event.h"
@@ -43,38 +45,34 @@
# include "libANGLE/renderer/gl/glx/DisplayGLX.h"
# elif defined(ANGLE_PLATFORM_APPLE)
# include "libANGLE/renderer/gl/cgl/DisplayCGL.h"
+# elif defined(ANGLE_USE_OZONE)
+# include "libANGLE/renderer/gl/egl/ozone/DisplayOzone.h"
+# elif defined(ANGLE_PLATFORM_ANDROID)
+# include "libANGLE/renderer/gl/egl/android/DisplayAndroid.h"
# else
# error Unsupported OpenGL platform.
# endif
#endif
-namespace egl
-{
+#if defined(ANGLE_ENABLE_NULL)
+#include "libANGLE/renderer/null/DisplayNULL.h"
+#endif // defined(ANGLE_ENABLE_NULL)
-namespace
-{
+#if defined(ANGLE_ENABLE_VULKAN)
+#if defined(ANGLE_PLATFORM_WINDOWS)
+#include "libANGLE/renderer/vulkan/win32/DisplayVkWin32.h"
+#elif defined(ANGLE_PLATFORM_LINUX)
+#include "libANGLE/renderer/vulkan/xcb/DisplayVkXcb.h"
+#else
+#error Unsupported Vulkan platform.
+#endif
+#endif // defined(ANGLE_ENABLE_VULKAN)
-class DefaultPlatform : public angle::Platform
+namespace egl
{
-public:
- DefaultPlatform() {}
- ~DefaultPlatform() override {}
-};
-DefaultPlatform *defaultPlatform = nullptr;
-
-void InitDefaultPlatformImpl()
+namespace
{
- if (ANGLEPlatformCurrent() == nullptr)
- {
- if (defaultPlatform == nullptr)
- {
- defaultPlatform = new DefaultPlatform();
- }
-
- ANGLEPlatformInitialize(defaultPlatform);
- }
-}
typedef std::map<EGLNativeWindowType, Surface*> WindowSurfaceMap;
// Get a map of all EGL window surfaces to validate that no window has more than one EGL surface
@@ -99,7 +97,7 @@ static DevicePlatformDisplayMap *GetDevicePlatformDisplayMap()
return &displays;
}
-rx::DisplayImpl *CreateDisplayFromDevice(Device *eglDevice)
+rx::DisplayImpl *CreateDisplayFromDevice(Device *eglDevice, const DisplayState &state)
{
rx::DisplayImpl *impl = nullptr;
@@ -107,7 +105,7 @@ rx::DisplayImpl *CreateDisplayFromDevice(Device *eglDevice)
{
#if defined(ANGLE_ENABLE_D3D11)
case EGL_D3D11_DEVICE_ANGLE:
- impl = new rx::DisplayD3D();
+ impl = new rx::DisplayD3D(state);
break;
#endif
#if defined(ANGLE_ENABLE_D3D9)
@@ -130,86 +128,162 @@ rx::DisplayImpl *CreateDisplayFromDevice(Device *eglDevice)
return impl;
}
-rx::DisplayImpl *CreateDisplayFromAttribs(const AttributeMap &attribMap)
+rx::DisplayImpl *CreateDisplayFromAttribs(const AttributeMap &attribMap, const DisplayState &state)
{
rx::DisplayImpl *impl = nullptr;
- EGLint displayType = attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
+ EGLAttrib displayType =
+ attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
switch (displayType)
{
- case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
- // Default to D3D displays
- impl = new rx::DisplayD3D();
+ // Default to D3D displays
+ impl = new rx::DisplayD3D(state);
#elif defined(ANGLE_USE_X11)
- impl = new rx::DisplayGLX();
+ impl = new rx::DisplayGLX(state);
#elif defined(ANGLE_PLATFORM_APPLE)
- impl = new rx::DisplayCGL();
+ impl = new rx::DisplayCGL(state);
+#elif defined(ANGLE_USE_OZONE)
+ impl = new rx::DisplayOzone(state);
+#elif defined(ANGLE_PLATFORM_ANDROID)
+ impl = new rx::DisplayAndroid(state);
#else
- // No display available
- UNREACHABLE();
+ // No display available
+ UNREACHABLE();
#endif
- break;
+ break;
- case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
- case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
- impl = new rx::DisplayD3D();
+ impl = new rx::DisplayD3D(state);
#else
- // A D3D display was requested on a platform that doesn't support it
- UNREACHABLE();
+ // A D3D display was requested on a platform that doesn't support it
+ UNREACHABLE();
#endif
- break;
+ break;
- case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
#if defined(ANGLE_ENABLE_OPENGL)
#if defined(ANGLE_PLATFORM_WINDOWS)
- impl = new rx::DisplayWGL();
+ impl = new rx::DisplayWGL(state);
#elif defined(ANGLE_USE_X11)
- impl = new rx::DisplayGLX();
+ impl = new rx::DisplayGLX(state);
#elif defined(ANGLE_PLATFORM_APPLE)
- impl = new rx::DisplayCGL();
+ impl = new rx::DisplayCGL(state);
+#elif defined(ANGLE_USE_OZONE)
+ // This might work but has never been tried, so disallow for now.
+ impl = nullptr;
+#elif defined(ANGLE_PLATFORM_ANDROID)
+ // No GL support on this platform, fail display creation.
+ impl = nullptr;
#else
#error Unsupported OpenGL platform.
#endif
#else
- UNREACHABLE();
-#endif
- break;
+ // No display available
+ UNREACHABLE();
+#endif // defined(ANGLE_ENABLE_OPENGL)
+ break;
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
#if defined(ANGLE_ENABLE_OPENGL)
- case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
#if defined(ANGLE_PLATFORM_WINDOWS)
- impl = new rx::DisplayWGL();
+ impl = new rx::DisplayWGL(state);
#elif defined(ANGLE_USE_X11)
- impl = new rx::DisplayGLX();
+ impl = new rx::DisplayGLX(state);
+#elif defined(ANGLE_USE_OZONE)
+ impl = new rx::DisplayOzone(state);
+#elif defined(ANGLE_PLATFORM_ANDROID)
+ impl = new rx::DisplayAndroid(state);
#else
- // No GLES support on this platform, fail display creation.
- impl = nullptr;
+ // No GLES support on this platform, fail display creation.
+ impl = nullptr;
#endif
- break;
+#endif // defined(ANGLE_ENABLE_OPENGL)
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
+#if defined(ANGLE_ENABLE_VULKAN)
+#if defined(ANGLE_PLATFORM_WINDOWS)
+ impl = new rx::DisplayVkWin32(state);
+#elif defined(ANGLE_PLATFORM_LINUX)
+ impl = new rx::DisplayVkXcb(state);
+#else
+#error Unsupported Vulkan platform.
#endif
+#else
+ // No display available
+ UNREACHABLE();
+#endif // defined(ANGLE_ENABLE_VULKAN)
+ break;
- default:
- UNREACHABLE();
- break;
+ case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
+#if defined(ANGLE_ENABLE_NULL)
+ impl = new rx::DisplayNULL(state);
+#else
+ // No display available
+ UNREACHABLE();
+#endif // defined(ANGLE_ENABLE_NULL)
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
}
return impl;
}
+void Display_logError(angle::PlatformMethods *platform, const char *errorMessage)
+{
+ gl::Trace(gl::LOG_ERR, errorMessage);
}
-Display *Display::GetDisplayFromAttribs(void *native_display, const AttributeMap &attribMap)
+void Display_logWarning(angle::PlatformMethods *platform, const char *warningMessage)
{
- // Initialize the global platform if not already
- InitDefaultPlatformImpl();
+ gl::Trace(gl::LOG_WARN, warningMessage);
+}
- Display *display = nullptr;
+void Display_logInfo(angle::PlatformMethods *platform, const char *infoMessage)
+{
+ // Uncomment to get info spam
+ // gl::Trace(gl::LOG_WARN, infoMessage);
+}
+
+void ANGLESetDefaultDisplayPlatform(angle::EGLDisplayType display)
+{
+ angle::PlatformMethods *platformMethods = ANGLEPlatformCurrent();
+ if (platformMethods->logError != angle::DefaultLogError)
+ {
+ // Don't reset pre-set Platform to Default
+ return;
+ }
+
+ ANGLEResetDisplayPlatform(display);
+ platformMethods->logError = Display_logError;
+ platformMethods->logWarning = Display_logWarning;
+ platformMethods->logInfo = Display_logInfo;
+}
+
+} // anonymous namespace
- EGLNativeDisplayType displayId = reinterpret_cast<EGLNativeDisplayType>(native_display);
+DisplayState::DisplayState()
+{
+}
+
+DisplayState::~DisplayState()
+{
+}
- ANGLEPlatformDisplayMap *displays = GetANGLEPlatformDisplayMap();
- ANGLEPlatformDisplayMap::const_iterator iter = displays->find(displayId);
+// static
+Display *Display::GetDisplayFromNativeDisplay(EGLNativeDisplayType nativeDisplay,
+ const AttributeMap &attribMap)
+{
+ Display *display = nullptr;
+
+ ANGLEPlatformDisplayMap *displays = GetANGLEPlatformDisplayMap();
+ const auto &iter = displays->find(nativeDisplay);
if (iter != displays->end())
{
display = iter->second;
@@ -218,19 +292,19 @@ Display *Display::GetDisplayFromAttribs(void *native_display, const AttributeMap
if (display == nullptr)
{
// Validate the native display
- if (!Display::isValidNativeDisplay(displayId))
+ if (!Display::isValidNativeDisplay(nativeDisplay))
{
- return NULL;
+ return nullptr;
}
- display = new Display(EGL_PLATFORM_ANGLE_ANGLE, displayId, nullptr);
- displays->insert(std::make_pair(displayId, display));
+ display = new Display(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, nullptr);
+ displays->insert(std::make_pair(nativeDisplay, display));
}
// Apply new attributes if the display is not initialized yet.
if (!display->isInitialized())
{
- rx::DisplayImpl *impl = CreateDisplayFromAttribs(attribMap);
+ rx::DisplayImpl *impl = CreateDisplayFromAttribs(attribMap, display->getState());
if (impl == nullptr)
{
// No valid display implementation for these attributes
@@ -243,15 +317,12 @@ Display *Display::GetDisplayFromAttribs(void *native_display, const AttributeMap
return display;
}
-Display *Display::GetDisplayFromDevice(void *native_display)
+// static
+Display *Display::GetDisplayFromDevice(Device *device, const AttributeMap &attribMap)
{
- // Initialize the global platform if not already
- InitDefaultPlatformImpl();
-
Display *display = nullptr;
- Device *eglDevice = reinterpret_cast<Device *>(native_display);
- ASSERT(Device::IsValidDevice(eglDevice));
+ ASSERT(Device::IsValidDevice(device));
ANGLEPlatformDisplayMap *anglePlatformDisplays = GetANGLEPlatformDisplayMap();
DevicePlatformDisplayMap *devicePlatformDisplays = GetDevicePlatformDisplayMap();
@@ -260,7 +331,7 @@ Display *Display::GetDisplayFromDevice(void *native_display)
for (auto &displayMapEntry : *anglePlatformDisplays)
{
egl::Display *iterDisplay = displayMapEntry.second;
- if (iterDisplay->getDevice() == eglDevice)
+ if (iterDisplay->getDevice() == device)
{
display = iterDisplay;
}
@@ -269,7 +340,7 @@ Display *Display::GetDisplayFromDevice(void *native_display)
if (display == nullptr)
{
// See if the eglDevice is in use by a Display created using the DEVICE platform
- DevicePlatformDisplayMap::const_iterator iter = devicePlatformDisplays->find(eglDevice);
+ const auto &iter = devicePlatformDisplays->find(device);
if (iter != devicePlatformDisplays->end())
{
display = iter->second;
@@ -279,15 +350,15 @@ Display *Display::GetDisplayFromDevice(void *native_display)
if (display == nullptr)
{
// Otherwise create a new Display
- display = new Display(EGL_PLATFORM_DEVICE_EXT, 0, eglDevice);
- devicePlatformDisplays->insert(std::make_pair(eglDevice, display));
+ display = new Display(EGL_PLATFORM_DEVICE_EXT, 0, device);
+ devicePlatformDisplays->insert(std::make_pair(device, display));
}
// Apply new attributes if the display is not initialized yet.
if (!display->isInitialized())
{
- rx::DisplayImpl *impl = CreateDisplayFromDevice(eglDevice);
- display->setAttributes(impl, egl::AttributeMap());
+ rx::DisplayImpl *impl = CreateDisplayFromDevice(device, display->getState());
+ display->setAttributes(impl, attribMap);
}
return display;
@@ -299,19 +370,26 @@ Display::Display(EGLenum platform, EGLNativeDisplayType displayId, Device *eglDe
mAttributeMap(),
mConfigSet(),
mContextSet(),
+ mStreamSet(),
mInitialized(false),
+ mDeviceLost(false),
mCaps(),
mDisplayExtensions(),
mDisplayExtensionString(),
mVendorString(),
mDevice(eglDevice),
- mPlatform(platform)
+ mPlatform(platform),
+ mTextureManager(nullptr),
+ mMemoryProgramCache(gl::kDefaultMaxProgramCacheMemoryBytes),
+ mGlobalTextureShareGroupUsers(0),
+ mProxyContext(this)
{
}
Display::~Display()
{
- terminate();
+ // TODO(jmadill): When is this called?
+ // terminate();
if (mPlatform == EGL_PLATFORM_ANGLE_ANGLE)
{
@@ -336,6 +414,8 @@ Display::~Display()
UNREACHABLE();
}
+ mProxyContext.reset(nullptr);
+
SafeDelete(mDevice);
SafeDelete(mImplementation);
}
@@ -353,8 +433,20 @@ void Display::setAttributes(rx::DisplayImpl *impl, const AttributeMap &attribMap
Error Display::initialize()
{
- // Re-initialize default platform if it's needed
- InitDefaultPlatformImpl();
+ // TODO(jmadill): Store Platform in Display and init here.
+ const angle::PlatformMethods *platformMethods =
+ reinterpret_cast<const angle::PlatformMethods *>(
+ mAttributeMap.get(EGL_PLATFORM_ANGLE_PLATFORM_METHODS_ANGLEX, 0));
+ if (platformMethods != nullptr)
+ {
+ *ANGLEPlatformCurrent() = *platformMethods;
+ }
+ else
+ {
+ ANGLESetDefaultDisplayPlatform(this);
+ }
+
+ gl::InitializeDebugAnnotations(&mAnnotator);
SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.DisplayInitializeMS");
TRACE_EVENT0("gpu.angle", "egl::Display::initialize");
@@ -363,17 +455,14 @@ Error Display::initialize()
if (isInitialized())
{
- return Error(EGL_SUCCESS);
+ return NoError();
}
Error error = mImplementation->initialize(this);
if (error.isError())
{
// Log extended error message here
- std::stringstream errorStream;
- errorStream << "ANGLE Display::initialize error " << error.getID() << ": "
- << error.getMessage();
- ANGLEPlatformCurrent()->logError(errorStream.str().c_str());
+ ERR() << "ANGLE Display::initialize error " << error.getID() << ": " << error.getMessage();
return error;
}
@@ -383,7 +472,7 @@ Error Display::initialize()
if (mConfigSet.size() == 0)
{
mImplementation->terminate();
- return Error(EGL_NOT_INITIALIZED);
+ return EglNotInitialized();
}
initDisplayExtensions();
@@ -395,17 +484,8 @@ Error Display::initialize()
if (mDisplayExtensions.deviceQuery)
{
rx::DeviceImpl *impl = nullptr;
- error = mImplementation->getDevice(&impl);
- if (error.isError())
- {
- return error;
- }
-
- error = Device::CreateDevice(this, impl, &mDevice);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mImplementation->getDevice(&impl));
+ ANGLE_TRY(Device::CreateDevice(this, impl, &mDevice));
}
else
{
@@ -419,28 +499,45 @@ Error Display::initialize()
ASSERT(mDevice != nullptr);
}
+ mProxyContext.reset(nullptr);
+ gl::Context *proxyContext = new gl::Context(mImplementation, nullptr, nullptr, nullptr, nullptr,
+ egl::AttributeMap(), mDisplayExtensions);
+ mProxyContext.reset(proxyContext);
+
mInitialized = true;
- return Error(EGL_SUCCESS);
+ return NoError();
}
-void Display::terminate()
+Error Display::terminate()
{
- makeCurrent(nullptr, nullptr, nullptr);
+ ANGLE_TRY(makeCurrent(nullptr, nullptr, nullptr));
+
+ mMemoryProgramCache.clear();
+
+ mProxyContext.reset(nullptr);
while (!mContextSet.empty())
{
- destroyContext(*mContextSet.begin());
+ ANGLE_TRY(destroyContext(*mContextSet.begin()));
}
+ // The global texture manager should be deleted with the last context that uses it.
+ ASSERT(mGlobalTextureShareGroupUsers == 0 && mTextureManager == nullptr);
+
while (!mImageSet.empty())
{
destroyImage(*mImageSet.begin());
}
- while (!mImplementation->getSurfaceSet().empty())
+ while (!mStreamSet.empty())
{
- destroySurface(*mImplementation->getSurfaceSet().begin());
+ destroyStream(*mStreamSet.begin());
+ }
+
+ while (!mState.surfaceSet.empty())
+ {
+ ANGLE_TRY(destroySurface(*mState.surfaceSet.begin()));
}
mConfigSet.clear();
@@ -454,9 +551,16 @@ void Display::terminate()
mImplementation->terminate();
+ mDeviceLost = false;
+
mInitialized = false;
- // Never de-init default platform.. terminate is not that final.
+ gl::UninitializeDebugAnnotations();
+
+ // TODO(jmadill): Store Platform in Display and deinit here.
+ ANGLEResetDisplayPlatform(this);
+
+ return NoError();
}
std::vector<const Config*> Display::getConfigs(const egl::AttributeMap &attribs) const
@@ -464,189 +568,100 @@ std::vector<const Config*> Display::getConfigs(const egl::AttributeMap &attribs)
return mConfigSet.filter(attribs);
}
-bool Display::getConfigAttrib(const Config *configuration, EGLint attribute, EGLint *value)
-{
- switch (attribute)
- {
- case EGL_BUFFER_SIZE: *value = configuration->bufferSize; break;
- case EGL_ALPHA_SIZE: *value = configuration->alphaSize; break;
- case EGL_BLUE_SIZE: *value = configuration->blueSize; break;
- case EGL_GREEN_SIZE: *value = configuration->greenSize; break;
- case EGL_RED_SIZE: *value = configuration->redSize; break;
- case EGL_DEPTH_SIZE: *value = configuration->depthSize; break;
- case EGL_STENCIL_SIZE: *value = configuration->stencilSize; break;
- case EGL_CONFIG_CAVEAT: *value = configuration->configCaveat; break;
- case EGL_CONFIG_ID: *value = configuration->configID; break;
- case EGL_LEVEL: *value = configuration->level; break;
- case EGL_NATIVE_RENDERABLE: *value = configuration->nativeRenderable; break;
- case EGL_NATIVE_VISUAL_ID: *value = configuration->nativeVisualID; break;
- case EGL_NATIVE_VISUAL_TYPE: *value = configuration->nativeVisualType; break;
- case EGL_SAMPLES: *value = configuration->samples; break;
- case EGL_SAMPLE_BUFFERS: *value = configuration->sampleBuffers; break;
- case EGL_SURFACE_TYPE: *value = configuration->surfaceType; break;
- case EGL_TRANSPARENT_TYPE: *value = configuration->transparentType; break;
- case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->transparentBlueValue; break;
- case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->transparentGreenValue; break;
- case EGL_TRANSPARENT_RED_VALUE: *value = configuration->transparentRedValue; break;
- case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->bindToTextureRGB; break;
- case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->bindToTextureRGBA; break;
- case EGL_MIN_SWAP_INTERVAL: *value = configuration->minSwapInterval; break;
- case EGL_MAX_SWAP_INTERVAL: *value = configuration->maxSwapInterval; break;
- case EGL_LUMINANCE_SIZE: *value = configuration->luminanceSize; break;
- case EGL_ALPHA_MASK_SIZE: *value = configuration->alphaMaskSize; break;
- case EGL_COLOR_BUFFER_TYPE: *value = configuration->colorBufferType; break;
- case EGL_RENDERABLE_TYPE: *value = configuration->renderableType; break;
- case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break;
- case EGL_CONFORMANT: *value = configuration->conformant; break;
- case EGL_MAX_PBUFFER_WIDTH: *value = configuration->maxPBufferWidth; break;
- case EGL_MAX_PBUFFER_HEIGHT: *value = configuration->maxPBufferHeight; break;
- case EGL_MAX_PBUFFER_PIXELS: *value = configuration->maxPBufferPixels; break;
-
- case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE:
- if (!getExtensions().surfaceOrientation)
- {
- return false;
- }
- *value = configuration->optimalOrientation;
- break;
-
- default:
- return false;
- }
-
- return true;
-}
-
-Error Display::createWindowSurface(const Config *configuration, EGLNativeWindowType window, const AttributeMap &attribs,
+Error Display::createWindowSurface(const Config *configuration,
+ EGLNativeWindowType window,
+ const AttributeMap &attribs,
Surface **outSurface)
{
if (mImplementation->testDeviceLost())
{
- Error error = restoreLostDevice();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(restoreLostDevice());
}
- rx::SurfaceImpl *surfaceImpl = mImplementation->createWindowSurface(configuration, window, attribs);
- ASSERT(surfaceImpl != nullptr);
-
- Error error = surfaceImpl->initialize();
- if (error.isError())
- {
- SafeDelete(surfaceImpl);
- return error;
- }
+ SurfacePointer surface(new WindowSurface(mImplementation, configuration, window, attribs),
+ this);
+ ANGLE_TRY(surface->initialize(this));
- Surface *surface = new Surface(surfaceImpl, EGL_WINDOW_BIT, configuration, attribs);
- mImplementation->getSurfaceSet().insert(surface);
+ ASSERT(outSurface != nullptr);
+ *outSurface = surface.release();
+ mState.surfaceSet.insert(*outSurface);
WindowSurfaceMap *windowSurfaces = GetWindowSurfaces();
ASSERT(windowSurfaces && windowSurfaces->find(window) == windowSurfaces->end());
- windowSurfaces->insert(std::make_pair(window, surface));
+ windowSurfaces->insert(std::make_pair(window, *outSurface));
- ASSERT(outSurface != nullptr);
- *outSurface = surface;
- return Error(EGL_SUCCESS);
+ return NoError();
}
-Error Display::createPbufferSurface(const Config *configuration, const AttributeMap &attribs, Surface **outSurface)
+Error Display::createPbufferSurface(const Config *configuration,
+ const AttributeMap &attribs,
+ Surface **outSurface)
{
ASSERT(isInitialized());
if (mImplementation->testDeviceLost())
{
- Error error = restoreLostDevice();
- if (error.isError())
- {
- return error;
- }
- }
-
- rx::SurfaceImpl *surfaceImpl = mImplementation->createPbufferSurface(configuration, attribs);
- ASSERT(surfaceImpl != nullptr);
-
- Error error = surfaceImpl->initialize();
- if (error.isError())
- {
- SafeDelete(surfaceImpl);
- return error;
+ ANGLE_TRY(restoreLostDevice());
}
- Surface *surface = new Surface(surfaceImpl, EGL_PBUFFER_BIT, configuration, attribs);
- mImplementation->getSurfaceSet().insert(surface);
+ SurfacePointer surface(new PbufferSurface(mImplementation, configuration, attribs), this);
+ ANGLE_TRY(surface->initialize(this));
ASSERT(outSurface != nullptr);
- *outSurface = surface;
- return Error(EGL_SUCCESS);
+ *outSurface = surface.release();
+ mState.surfaceSet.insert(*outSurface);
+
+ return NoError();
}
-Error Display::createPbufferFromClientBuffer(const Config *configuration, EGLClientBuffer shareHandle,
- const AttributeMap &attribs, Surface **outSurface)
+Error Display::createPbufferFromClientBuffer(const Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const AttributeMap &attribs,
+ Surface **outSurface)
{
ASSERT(isInitialized());
if (mImplementation->testDeviceLost())
{
- Error error = restoreLostDevice();
- if (error.isError())
- {
- return error;
- }
- }
-
- rx::SurfaceImpl *surfaceImpl = mImplementation->createPbufferFromClientBuffer(configuration, shareHandle, attribs);
- ASSERT(surfaceImpl != nullptr);
-
- Error error = surfaceImpl->initialize();
- if (error.isError())
- {
- SafeDelete(surfaceImpl);
- return error;
+ ANGLE_TRY(restoreLostDevice());
}
- Surface *surface = new Surface(surfaceImpl, EGL_PBUFFER_BIT, configuration, attribs);
- mImplementation->getSurfaceSet().insert(surface);
+ SurfacePointer surface(
+ new PbufferSurface(mImplementation, configuration, buftype, clientBuffer, attribs), this);
+ ANGLE_TRY(surface->initialize(this));
ASSERT(outSurface != nullptr);
- *outSurface = surface;
- return Error(EGL_SUCCESS);
+ *outSurface = surface.release();
+ mState.surfaceSet.insert(*outSurface);
+
+ return NoError();
}
-Error Display::createPixmapSurface(const Config *configuration, NativePixmapType nativePixmap, const AttributeMap &attribs,
+Error Display::createPixmapSurface(const Config *configuration,
+ NativePixmapType nativePixmap,
+ const AttributeMap &attribs,
Surface **outSurface)
{
ASSERT(isInitialized());
if (mImplementation->testDeviceLost())
{
- Error error = restoreLostDevice();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(restoreLostDevice());
}
- rx::SurfaceImpl *surfaceImpl = mImplementation->createPixmapSurface(configuration, nativePixmap, attribs);
- ASSERT(surfaceImpl != nullptr);
-
- Error error = surfaceImpl->initialize();
- if (error.isError())
- {
- SafeDelete(surfaceImpl);
- return error;
- }
-
- Surface *surface = new Surface(surfaceImpl, EGL_PIXMAP_BIT, configuration, attribs);
- mImplementation->getSurfaceSet().insert(surface);
+ SurfacePointer surface(new PixmapSurface(mImplementation, configuration, nativePixmap, attribs),
+ this);
+ ANGLE_TRY(surface->initialize(this));
ASSERT(outSurface != nullptr);
- *outSurface = surface;
- return Error(EGL_SUCCESS);
+ *outSurface = surface.release();
+ mState.surfaceSet.insert(*outSurface);
+
+ return NoError();
}
-Error Display::createImage(gl::Context *context,
+Error Display::createImage(const gl::Context *context,
EGLenum target,
EGLClientBuffer buffer,
const AttributeMap &attribs,
@@ -656,11 +671,7 @@ Error Display::createImage(gl::Context *context,
if (mImplementation->testDeviceLost())
{
- Error error = restoreLostDevice();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(restoreLostDevice());
}
egl::ImageSibling *sibling = nullptr;
@@ -678,16 +689,11 @@ Error Display::createImage(gl::Context *context,
}
ASSERT(sibling != nullptr);
- rx::ImageImpl *imageImpl = mImplementation->createImage(target, sibling, attribs);
- ASSERT(imageImpl != nullptr);
+ angle::UniqueObjectPointer<Image, gl::Context> imagePtr(
+ new Image(mImplementation, target, sibling, attribs), context);
+ ANGLE_TRY(imagePtr->initialize());
- Error error = imageImpl->initialize();
- if (error.isError())
- {
- return error;
- }
-
- Image *image = new Image(imageImpl, target, sibling, attribs);
+ Image *image = imagePtr.release();
ASSERT(outImage != nullptr);
*outImage = image;
@@ -696,49 +702,92 @@ Error Display::createImage(gl::Context *context,
image->addRef();
mImageSet.insert(image);
- return Error(EGL_SUCCESS);
+ return NoError();
+}
+
+Error Display::createStream(const AttributeMap &attribs, Stream **outStream)
+{
+ ASSERT(isInitialized());
+
+ Stream *stream = new Stream(this, attribs);
+
+ ASSERT(stream != nullptr);
+ mStreamSet.insert(stream);
+
+ ASSERT(outStream != nullptr);
+ *outStream = stream;
+
+ return NoError();
}
-Error Display::createContext(const Config *configuration, gl::Context *shareContext, const AttributeMap &attribs,
+Error Display::createContext(const Config *configuration,
+ gl::Context *shareContext,
+ const AttributeMap &attribs,
gl::Context **outContext)
{
ASSERT(isInitialized());
if (mImplementation->testDeviceLost())
{
- Error error = restoreLostDevice();
- if (error.isError())
+ ANGLE_TRY(restoreLostDevice());
+ }
+
+ // This display texture sharing will allow the first context to create the texture share group.
+ bool usingDisplayTextureShareGroup =
+ attribs.get(EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE, EGL_FALSE) == EGL_TRUE;
+ gl::TextureManager *shareTextures = nullptr;
+
+ if (usingDisplayTextureShareGroup)
+ {
+ ASSERT((mTextureManager == nullptr) == (mGlobalTextureShareGroupUsers == 0));
+ if (mTextureManager == nullptr)
{
- return error;
+ mTextureManager = new gl::TextureManager();
}
+
+ mGlobalTextureShareGroupUsers++;
+ shareTextures = mTextureManager;
}
- gl::Context *context = *outContext =
- mImplementation->createContext(configuration, shareContext, attribs);
+ gl::MemoryProgramCache *cachePointer = &mMemoryProgramCache;
+
+ // Check context creation attributes to see if we should enable the cache.
+ if (mAttributeMap.get(EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE, EGL_TRUE) == EGL_FALSE)
+ {
+ cachePointer = nullptr;
+ }
+
+ // A program cache size of zero indicates it should be disabled.
+ if (mMemoryProgramCache.maxSize() == 0)
+ {
+ cachePointer = nullptr;
+ }
+
+ gl::Context *context =
+ new gl::Context(mImplementation, configuration, shareContext, shareTextures, cachePointer,
+ attribs, mDisplayExtensions);
ASSERT(context != nullptr);
mContextSet.insert(context);
ASSERT(outContext != nullptr);
*outContext = context;
- return Error(EGL_SUCCESS);
+ return NoError();
}
-Error Display::makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context)
+Error Display::makeCurrent(egl::Surface *drawSurface,
+ egl::Surface *readSurface,
+ gl::Context *context)
{
- Error error = mImplementation->makeCurrent(drawSurface, readSurface, context);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mImplementation->makeCurrent(drawSurface, readSurface, context));
- if (context != nullptr && drawSurface != nullptr)
+ if (context != nullptr)
{
ASSERT(readSurface == drawSurface);
- context->makeCurrent(drawSurface);
+ ANGLE_TRY(context->makeCurrent(this, drawSurface));
}
- return egl::Error(EGL_SUCCESS);
+ return NoError();
}
Error Display::restoreLostDevice()
@@ -748,14 +797,14 @@ Error Display::restoreLostDevice()
if ((*ctx)->isResetNotificationEnabled())
{
// If reset notifications have been requested, application must delete all contexts first
- return Error(EGL_CONTEXT_LOST);
+ return EglContextLost();
}
}
- return mImplementation->restoreLostDevice();
+ return mImplementation->restoreLostDevice(this);
}
-void Display::destroySurface(Surface *surface)
+Error Display::destroySurface(Surface *surface)
{
if (surface->getType() == EGL_WINDOW_BIT)
{
@@ -774,54 +823,89 @@ void Display::destroySurface(Surface *surface)
}
ASSERT(surfaceRemoved);
- UNUSED_ASSERTION_VARIABLE(surfaceRemoved);
}
- mImplementation->destroySurface(surface);
+ mState.surfaceSet.erase(surface);
+ ANGLE_TRY(surface->onDestroy(this));
+ return NoError();
}
void Display::destroyImage(egl::Image *image)
{
auto iter = mImageSet.find(image);
ASSERT(iter != mImageSet.end());
- (*iter)->release();
+ (*iter)->release(mProxyContext.get());
mImageSet.erase(iter);
}
-void Display::destroyContext(gl::Context *context)
+void Display::destroyStream(egl::Stream *stream)
{
+ mStreamSet.erase(stream);
+ SafeDelete(stream);
+}
+
+Error Display::destroyContext(gl::Context *context)
+{
+ if (context->usingDisplayTextureShareGroup())
+ {
+ ASSERT(mGlobalTextureShareGroupUsers >= 1 && mTextureManager != nullptr);
+ if (mGlobalTextureShareGroupUsers == 1)
+ {
+ // If this is the last context using the global share group, destroy the global texture
+ // manager so that the textures can be destroyed while a context still exists
+ mTextureManager->release(context);
+ mTextureManager = nullptr;
+ }
+ mGlobalTextureShareGroupUsers--;
+ }
+
+ ANGLE_TRY(context->onDestroy(this));
mContextSet.erase(context);
SafeDelete(context);
+ return NoError();
}
bool Display::isDeviceLost() const
{
ASSERT(isInitialized());
- return mImplementation->isDeviceLost();
+ return mDeviceLost;
}
bool Display::testDeviceLost()
{
ASSERT(isInitialized());
- return mImplementation->testDeviceLost();
+
+ if (!mDeviceLost && mImplementation->testDeviceLost())
+ {
+ notifyDeviceLost();
+ }
+
+ return mDeviceLost;
}
void Display::notifyDeviceLost()
{
+ if (mDeviceLost)
+ {
+ return;
+ }
+
for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++)
{
(*context)->markContextLost();
}
+
+ mDeviceLost = true;
}
-Error Display::waitClient() const
+Error Display::waitClient(const gl::Context *context) const
{
- return mImplementation->waitClient();
+ return mImplementation->waitClient(context);
}
-Error Display::waitNative(EGLint engine, egl::Surface *drawSurface, egl::Surface *readSurface) const
+Error Display::waitNative(const gl::Context *context, EGLint engine) const
{
- return mImplementation->waitNative(engine, drawSurface, readSurface);
+ return mImplementation->waitNative(context, engine);
}
const Caps &Display::getCaps() const
@@ -839,14 +923,14 @@ bool Display::isValidConfig(const Config *config) const
return mConfigSet.contains(config);
}
-bool Display::isValidContext(gl::Context *context) const
+bool Display::isValidContext(const gl::Context *context) const
{
- return mContextSet.find(context) != mContextSet.end();
+ return mContextSet.find(const_cast<gl::Context *>(context)) != mContextSet.end();
}
-bool Display::isValidSurface(Surface *surface) const
+bool Display::isValidSurface(const Surface *surface) const
{
- return mImplementation->getSurfaceSet().find(surface) != mImplementation->getSurfaceSet().end();
+ return mState.surfaceSet.find(const_cast<Surface *>(surface)) != mState.surfaceSet.end();
}
bool Display::isValidImage(const Image *image) const
@@ -854,6 +938,11 @@ bool Display::isValidImage(const Image *image) const
return mImageSet.find(const_cast<Image *>(image)) != mImageSet.end();
}
+bool Display::isValidStream(const Stream *stream) const
+{
+ return mStreamSet.find(const_cast<Stream *>(stream)) != mStreamSet.end();
+}
+
bool Display::hasExistingWindowSurface(EGLNativeWindowType window)
{
WindowSurfaceMap *windowSurfaces = GetWindowSurfaces();
@@ -879,12 +968,20 @@ static ClientExtensions GenerateClientExtensions()
extensions.platformANGLEOpenGL = true;
#endif
+#if defined(ANGLE_ENABLE_NULL)
+ extensions.platformANGLENULL = true;
+#endif
+
#if defined(ANGLE_ENABLE_D3D11)
extensions.deviceCreation = true;
extensions.deviceCreationD3D11 = true;
extensions.experimentalPresentPath = true;
#endif
+#if defined(ANGLE_ENABLE_VULKAN)
+ extensions.platformANGLEVulkan = true;
+#endif
+
#if defined(ANGLE_USE_X11)
extensions.x11Visual = true;
#endif
@@ -904,15 +1001,18 @@ static std::string GenerateExtensionsString(const T &extensions)
return stream.str();
}
-const ClientExtensions &Display::getClientExtensions()
+// static
+const ClientExtensions &Display::GetClientExtensions()
{
static const ClientExtensions clientExtensions = GenerateClientExtensions();
return clientExtensions;
}
-const std::string &Display::getClientExtensionString()
+// static
+const std::string &Display::GetClientExtensionString()
{
- static const std::string clientExtensionsString = GenerateExtensionsString(getClientExtensions());
+ static const std::string clientExtensionsString =
+ GenerateExtensionsString(GetClientExtensions());
return clientExtensionsString;
}
@@ -920,9 +1020,20 @@ void Display::initDisplayExtensions()
{
mDisplayExtensions = mImplementation->getExtensions();
+ // Some extensions are always available because they are implemented in the EGL layer.
+ mDisplayExtensions.createContext = true;
+ mDisplayExtensions.createContextNoError = true;
+ mDisplayExtensions.createContextWebGLCompatibility = true;
+ mDisplayExtensions.createContextBindGeneratesResource = true;
+ mDisplayExtensions.createContextClientArrays = true;
+ mDisplayExtensions.pixelFormatFloat = true;
+
// Force EGL_KHR_get_all_proc_addresses on.
mDisplayExtensions.getAllProcAddresses = true;
+ // Enable program cache control since it is not back-end dependent.
+ mDisplayExtensions.programCacheControl = true;
+
mDisplayExtensionString = GenerateExtensionsString(mDisplayExtensions);
}
@@ -931,6 +1042,14 @@ bool Display::isValidNativeWindow(EGLNativeWindowType window) const
return mImplementation->isValidNativeWindow(window);
}
+Error Display::validateClientBuffer(const Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const AttributeMap &attribs)
+{
+ return mImplementation->validateClientBuffer(configuration, buftype, clientBuffer, attribs);
+}
+
bool Display::isValidDisplay(const egl::Display *display)
{
const ANGLEPlatformDisplayMap *anglePlatformDisplayMap = GetANGLEPlatformDisplayMap();
@@ -969,7 +1088,7 @@ bool Display::isValidNativeDisplay(EGLNativeDisplayType display)
{
return true;
}
- return (WindowFromDC(display) != NULL);
+ return (WindowFromDC(display) != nullptr);
#else
return true;
#endif
@@ -1000,4 +1119,105 @@ Device *Display::getDevice() const
return mDevice;
}
+gl::Version Display::getMaxSupportedESVersion() const
+{
+ return mImplementation->getMaxSupportedESVersion();
}
+
+EGLint Display::programCacheGetAttrib(EGLenum attrib) const
+{
+ switch (attrib)
+ {
+ case EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE:
+ return static_cast<EGLint>(gl::kProgramHashLength);
+
+ case EGL_PROGRAM_CACHE_SIZE_ANGLE:
+ return static_cast<EGLint>(mMemoryProgramCache.entryCount());
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+Error Display::programCacheQuery(EGLint index,
+ void *key,
+ EGLint *keysize,
+ void *binary,
+ EGLint *binarysize)
+{
+ ASSERT(index >= 0 && index < static_cast<EGLint>(mMemoryProgramCache.entryCount()));
+
+ const angle::MemoryBuffer *programBinary = nullptr;
+ gl::ProgramHash programHash;
+ // TODO(jmadill): Make this thread-safe.
+ bool result =
+ mMemoryProgramCache.getAt(static_cast<size_t>(index), &programHash, &programBinary);
+ if (!result)
+ {
+ return EglBadAccess() << "Program binary not accessible.";
+ }
+
+ ASSERT(keysize && binarysize);
+
+ if (key)
+ {
+ ASSERT(*keysize == static_cast<EGLint>(gl::kProgramHashLength));
+ memcpy(key, programHash.data(), gl::kProgramHashLength);
+ }
+
+ if (binary)
+ {
+ // Note: we check the size here instead of in the validation code, since we need to
+ // access the cache as atomically as possible. It's possible that the cache contents
+ // could change between the validation size check and the retrieval.
+ if (programBinary->size() > static_cast<size_t>(*binarysize))
+ {
+ return EglBadAccess() << "Program binary too large or changed during access.";
+ }
+
+ memcpy(binary, programBinary->data(), programBinary->size());
+ }
+
+ *binarysize = static_cast<EGLint>(programBinary->size());
+ *keysize = static_cast<EGLint>(gl::kProgramHashLength);
+
+ return NoError();
+}
+
+Error Display::programCachePopulate(const void *key,
+ EGLint keysize,
+ const void *binary,
+ EGLint binarysize)
+{
+ ASSERT(keysize == static_cast<EGLint>(gl::kProgramHashLength));
+
+ gl::ProgramHash programHash;
+ memcpy(programHash.data(), key, gl::kProgramHashLength);
+
+ mMemoryProgramCache.putBinary(programHash, reinterpret_cast<const uint8_t *>(binary),
+ static_cast<size_t>(binarysize));
+ return NoError();
+}
+
+EGLint Display::programCacheResize(EGLint limit, EGLenum mode)
+{
+ switch (mode)
+ {
+ case EGL_PROGRAM_CACHE_RESIZE_ANGLE:
+ {
+ size_t initialSize = mMemoryProgramCache.size();
+ mMemoryProgramCache.resize(static_cast<size_t>(limit));
+ return static_cast<EGLint>(initialSize);
+ }
+
+ case EGL_PROGRAM_CACHE_TRIM_ANGLE:
+ return static_cast<EGLint>(mMemoryProgramCache.trim(static_cast<size_t>(limit)));
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/Display.h b/src/3rdparty/angle/src/libANGLE/Display.h
index f80e308347..aa1d1c3b37 100644
--- a/src/3rdparty/angle/src/libANGLE/Display.h
+++ b/src/3rdparty/angle/src/libANGLE/Display.h
@@ -14,15 +14,18 @@
#include <set>
#include <vector>
-#include "libANGLE/Error.h"
+#include "libANGLE/AttributeMap.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Config.h"
-#include "libANGLE/AttributeMap.h"
-#include "libANGLE/renderer/Renderer.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/LoggingAnnotator.h"
+#include "libANGLE/MemoryProgramCache.h"
+#include "libANGLE/Version.h"
namespace gl
{
class Context;
+class TextureManager;
}
namespace rx
@@ -35,6 +38,21 @@ namespace egl
class Device;
class Image;
class Surface;
+class Stream;
+class Thread;
+
+using SurfaceSet = std::set<Surface *>;
+
+struct DisplayState final : private angle::NonCopyable
+{
+ DisplayState();
+ ~DisplayState();
+
+ SurfaceSet surfaceSet;
+};
+
+// Constant coded here as a sanity limit.
+constexpr EGLAttrib kProgramCacheSizeAbsoluteMax = 0x4000000;
class Display final : angle::NonCopyable
{
@@ -42,48 +60,68 @@ class Display final : angle::NonCopyable
~Display();
Error initialize();
- void terminate();
+ Error terminate();
- static egl::Display *GetDisplayFromDevice(void *native_display);
- static egl::Display *GetDisplayFromAttribs(void *native_display, const AttributeMap &attribMap);
+ static Display *GetDisplayFromDevice(Device *device, const AttributeMap &attribMap);
+ static Display *GetDisplayFromNativeDisplay(EGLNativeDisplayType nativeDisplay,
+ const AttributeMap &attribMap);
- static const ClientExtensions &getClientExtensions();
- static const std::string &getClientExtensionString();
+ static const ClientExtensions &GetClientExtensions();
+ static const std::string &GetClientExtensionString();
- std::vector<const Config*> getConfigs(const egl::AttributeMap &attribs) const;
- bool getConfigAttrib(const Config *configuration, EGLint attribute, EGLint *value);
+ std::vector<const Config *> getConfigs(const AttributeMap &attribs) const;
- Error createWindowSurface(const Config *configuration, EGLNativeWindowType window, const AttributeMap &attribs,
+ Error createWindowSurface(const Config *configuration,
+ EGLNativeWindowType window,
+ const AttributeMap &attribs,
Surface **outSurface);
- Error createPbufferSurface(const Config *configuration, const AttributeMap &attribs, Surface **outSurface);
- Error createPbufferFromClientBuffer(const Config *configuration, EGLClientBuffer shareHandle, const AttributeMap &attribs,
+ Error createPbufferSurface(const Config *configuration,
+ const AttributeMap &attribs,
+ Surface **outSurface);
+ Error createPbufferFromClientBuffer(const Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const AttributeMap &attribs,
Surface **outSurface);
- Error createPixmapSurface(const Config *configuration, NativePixmapType nativePixmap, const AttributeMap &attribs,
+ Error createPixmapSurface(const Config *configuration,
+ NativePixmapType nativePixmap,
+ const AttributeMap &attribs,
Surface **outSurface);
- Error createImage(gl::Context *context,
+ Error createImage(const gl::Context *context,
EGLenum target,
EGLClientBuffer buffer,
const AttributeMap &attribs,
Image **outImage);
- Error createContext(const Config *configuration, gl::Context *shareContext, const AttributeMap &attribs,
+ Error createStream(const AttributeMap &attribs, Stream **outStream);
+
+ Error createContext(const Config *configuration,
+ gl::Context *shareContext,
+ const AttributeMap &attribs,
gl::Context **outContext);
- Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context);
+ Error makeCurrent(Surface *drawSurface, Surface *readSurface, gl::Context *context);
- void destroySurface(egl::Surface *surface);
- void destroyImage(egl::Image *image);
- void destroyContext(gl::Context *context);
+ Error destroySurface(Surface *surface);
+ void destroyImage(Image *image);
+ void destroyStream(Stream *stream);
+ Error destroyContext(gl::Context *context);
bool isInitialized() const;
bool isValidConfig(const Config *config) const;
- bool isValidContext(gl::Context *context) const;
- bool isValidSurface(egl::Surface *surface) const;
+ bool isValidContext(const gl::Context *context) const;
+ bool isValidSurface(const Surface *surface) const;
bool isValidImage(const Image *image) const;
+ bool isValidStream(const Stream *stream) const;
bool isValidNativeWindow(EGLNativeWindowType window) const;
- static bool isValidDisplay(const egl::Display *display);
+ Error validateClientBuffer(const Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const AttributeMap &attribs);
+
+ static bool isValidDisplay(const Display *display);
static bool isValidNativeDisplay(EGLNativeDisplayType display);
static bool hasExistingWindowSurface(EGLNativeWindowType window);
@@ -91,8 +129,8 @@ class Display final : angle::NonCopyable
bool testDeviceLost();
void notifyDeviceLost();
- Error waitClient() const;
- Error waitNative(EGLint engine, egl::Surface *drawSurface, egl::Surface *readSurface) const;
+ Error waitClient(const gl::Context *context) const;
+ Error waitNative(const gl::Context *context, EGLint engine) const;
const Caps &getCaps() const;
@@ -100,13 +138,31 @@ class Display final : angle::NonCopyable
const std::string &getExtensionString() const;
const std::string &getVendorString() const;
+ EGLint programCacheGetAttrib(EGLenum attrib) const;
+ Error programCacheQuery(EGLint index,
+ void *key,
+ EGLint *keysize,
+ void *binary,
+ EGLint *binarysize);
+ Error programCachePopulate(const void *key,
+ EGLint keysize,
+ const void *binary,
+ EGLint binarysize);
+ EGLint programCacheResize(EGLint limit, EGLenum mode);
+
const AttributeMap &getAttributeMap() const { return mAttributeMap; }
EGLNativeDisplayType getNativeDisplayId() const { return mDisplayId; }
- rx::DisplayImpl *getImplementation() { return mImplementation; }
+ rx::DisplayImpl *getImplementation() const { return mImplementation; }
Device *getDevice() const;
EGLenum getPlatform() const { return mPlatform; }
+ gl::Version getMaxSupportedESVersion() const;
+
+ const DisplayState &getState() const { return mState; }
+
+ gl::Context *getProxyContext() const { return mProxyContext.get(); }
+
private:
Display(EGLenum platform, EGLNativeDisplayType displayId, Device *eglDevice);
@@ -117,6 +173,7 @@ class Display final : angle::NonCopyable
void initDisplayExtensions();
void initVendorString();
+ DisplayState mState;
rx::DisplayImpl *mImplementation;
EGLNativeDisplayType mDisplayId;
@@ -130,7 +187,11 @@ class Display final : angle::NonCopyable
typedef std::set<Image *> ImageSet;
ImageSet mImageSet;
+ typedef std::set<Stream *> StreamSet;
+ StreamSet mStreamSet;
+
bool mInitialized;
+ bool mDeviceLost;
Caps mCaps;
@@ -141,8 +202,17 @@ class Display final : angle::NonCopyable
Device *mDevice;
EGLenum mPlatform;
+ angle::LoggingAnnotator mAnnotator;
+
+ gl::TextureManager *mTextureManager;
+ gl::MemoryProgramCache mMemoryProgramCache;
+ size_t mGlobalTextureShareGroupUsers;
+
+ // This gl::Context is a simple proxy to the Display for the GL back-end entry points
+ // that need access to implementation-specific data, like a Renderer object.
+ angle::UniqueObjectPointer<gl::Context, Display> mProxyContext;
};
-}
+} // namespace egl
#endif // LIBANGLE_DISPLAY_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Error.cpp b/src/3rdparty/angle/src/libANGLE/Error.cpp
index fed1594972..388f0259fa 100644
--- a/src/3rdparty/angle/src/libANGLE/Error.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Error.cpp
@@ -10,35 +10,38 @@
#include "libANGLE/Error.h"
#include "common/angleutils.h"
+#include "common/debug.h"
+#include "common/utilities.h"
#include <cstdarg>
+namespace
+{
+std::unique_ptr<std::string> EmplaceErrorString(std::string &&message)
+{
+ return message.empty() ? std::unique_ptr<std::string>()
+ : std::unique_ptr<std::string>(new std::string(std::move(message)));
+}
+} // anonymous namespace
+
namespace gl
{
-Error::Error(GLenum errorCode, const char *msg, ...) : mCode(errorCode), mID(errorCode)
+Error::Error(GLenum errorCode, std::string &&message)
+ : mCode(errorCode), mID(errorCode), mMessage(EmplaceErrorString(std::move(message)))
{
- va_list vararg;
- va_start(vararg, msg);
- createMessageString();
- *mMessage = FormatString(msg, vararg);
- va_end(vararg);
}
-Error::Error(GLenum errorCode, GLuint id, const char *msg, ...) : mCode(errorCode), mID(id)
+Error::Error(GLenum errorCode, GLuint id, std::string &&message)
+ : mCode(errorCode), mID(id), mMessage(EmplaceErrorString(std::move(message)))
{
- va_list vararg;
- va_start(vararg, msg);
- createMessageString();
- *mMessage = FormatString(msg, vararg);
- va_end(vararg);
}
void Error::createMessageString() const
{
if (!mMessage)
{
- mMessage.reset(new std::string);
+ mMessage.reset(new std::string(GetGenericErrorMessage(mCode)));
}
}
@@ -64,34 +67,32 @@ bool Error::operator!=(const Error &other) const
{
return !(*this == other);
}
+
+std::ostream &operator<<(std::ostream &os, const Error &err)
+{
+ return gl::FmtHexShort(os, err.getCode());
}
+} // namespace gl
+
namespace egl
{
-Error::Error(EGLint errorCode, const char *msg, ...) : mCode(errorCode), mID(0)
+Error::Error(EGLint errorCode, std::string &&message)
+ : mCode(errorCode), mID(errorCode), mMessage(EmplaceErrorString(std::move(message)))
{
- va_list vararg;
- va_start(vararg, msg);
- createMessageString();
- *mMessage = FormatString(msg, vararg);
- va_end(vararg);
}
-Error::Error(EGLint errorCode, EGLint id, const char *msg, ...) : mCode(errorCode), mID(id)
+Error::Error(EGLint errorCode, EGLint id, std::string &&message)
+ : mCode(errorCode), mID(id), mMessage(EmplaceErrorString(std::move(message)))
{
- va_list vararg;
- va_start(vararg, msg);
- createMessageString();
- *mMessage = FormatString(msg, vararg);
- va_end(vararg);
}
void Error::createMessageString() const
{
if (!mMessage)
{
- mMessage.reset(new std::string);
+ mMessage.reset(new std::string(GetGenericErrorMessage(mCode)));
}
}
@@ -101,4 +102,9 @@ const std::string &Error::getMessage() const
return *mMessage;
}
+std::ostream &operator<<(std::ostream &os, const Error &err)
+{
+ return gl::FmtHexShort(os, err.getCode());
}
+
+} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/Error.h b/src/3rdparty/angle/src/libANGLE/Error.h
index a5f760956a..1d57bb8707 100644
--- a/src/3rdparty/angle/src/libANGLE/Error.h
+++ b/src/3rdparty/angle/src/libANGLE/Error.h
@@ -9,23 +9,89 @@
#ifndef LIBANGLE_ERROR_H_
#define LIBANGLE_ERROR_H_
-#include "angle_gl.h"
#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "common/debug.h"
-#include <string>
#include <memory>
+#include <ostream>
+#include <string>
+
+namespace angle
+{
+template <typename ErrorT, typename ResultT, typename ErrorBaseT, ErrorBaseT NoErrorVal>
+class ANGLE_NO_DISCARD ErrorOrResultBase
+{
+ public:
+ ErrorOrResultBase(const ErrorT &error) : mError(error) {}
+ ErrorOrResultBase(ErrorT &&error) : mError(std::move(error)) {}
+
+ ErrorOrResultBase(ResultT &&result) : mError(NoErrorVal), mResult(std::forward<ResultT>(result))
+ {
+ }
+
+ ErrorOrResultBase(const ResultT &result) : mError(NoErrorVal), mResult(result) {}
+
+ bool isError() const { return mError.isError(); }
+ const ErrorT &getError() const { return mError; }
+ ResultT &&getResult() { return std::move(mResult); }
+
+ private:
+ ErrorT mError;
+ ResultT mResult;
+};
+
+template <typename ErrorT, typename ErrorBaseT, ErrorBaseT NoErrorVal, typename CodeT, CodeT EnumT>
+class ErrorStreamBase : angle::NonCopyable
+{
+ public:
+ ErrorStreamBase() : mID(EnumT) {}
+ ErrorStreamBase(GLuint id) : mID(id) {}
+
+ template <typename T>
+ ErrorStreamBase &operator<<(T value)
+ {
+ mErrorStream << value;
+ return *this;
+ }
+
+ operator ErrorT() { return ErrorT(EnumT, mID, mErrorStream.str()); }
+
+ template <typename ResultT>
+ operator ErrorOrResultBase<ErrorT, ResultT, ErrorBaseT, NoErrorVal>()
+ {
+ return static_cast<ErrorT>(*this);
+ }
+
+ private:
+ GLuint mID;
+ std::ostringstream mErrorStream;
+};
+} // namespace angle
+
+namespace egl
+{
+class Error;
+} // namespace egl
namespace gl
{
-class Error final
+class ANGLE_NO_DISCARD Error final
{
public:
explicit inline Error(GLenum errorCode);
- Error(GLenum errorCode, const char *msg, ...);
- Error(GLenum errorCode, GLuint id, const char *msg, ...);
+ Error(GLenum errorCode, std::string &&message);
+ Error(GLenum errorCode, GLuint id, std::string &&message);
inline Error(const Error &other);
inline Error(Error &&other);
+ inline ~Error() = default;
+
+ // automatic error type conversion
+ inline Error(egl::Error &&eglErr);
+ inline Error(egl::Error eglErr);
inline Error &operator=(const Error &other);
inline Error &operator=(Error &&other);
@@ -43,40 +109,60 @@ class Error final
private:
void createMessageString() const;
+ friend std::ostream &operator<<(std::ostream &os, const Error &err);
+ friend class egl::Error;
+
GLenum mCode;
GLuint mID;
mutable std::unique_ptr<std::string> mMessage;
};
-template <typename T>
-class ErrorOrResult
+template <typename ResultT>
+using ErrorOrResult = angle::ErrorOrResultBase<Error, ResultT, GLenum, GL_NO_ERROR>;
+
+namespace priv
{
- public:
- ErrorOrResult(const gl::Error &error) : mError(error) {}
- ErrorOrResult(T &&result) : mError(GL_NO_ERROR), mResult(std::move(result)) {}
- bool isError() const { return mError.isError(); }
- const gl::Error &getError() const { return mError; }
- T &&getResult() { return std::move(mResult); }
+template <GLenum EnumT>
+using ErrorStream = angle::ErrorStreamBase<Error, GLenum, GL_NO_ERROR, GLenum, EnumT>;
- private:
- Error mError;
- T mResult;
-};
+} // namespace priv
+
+using InternalError = priv::ErrorStream<GL_INVALID_OPERATION>;
+
+using InvalidEnum = priv::ErrorStream<GL_INVALID_ENUM>;
+using InvalidValue = priv::ErrorStream<GL_INVALID_VALUE>;
+using InvalidOperation = priv::ErrorStream<GL_INVALID_OPERATION>;
+using StackOverflow = priv::ErrorStream<GL_STACK_OVERFLOW>;
+using StackUnderflow = priv::ErrorStream<GL_STACK_UNDERFLOW>;
+using OutOfMemory = priv::ErrorStream<GL_OUT_OF_MEMORY>;
+using InvalidFramebufferOperation = priv::ErrorStream<GL_INVALID_FRAMEBUFFER_OPERATION>;
+
+inline Error NoError()
+{
+ return Error(GL_NO_ERROR);
+}
+
+using LinkResult = ErrorOrResult<bool>;
} // namespace gl
namespace egl
{
-class Error final
+class ANGLE_NO_DISCARD Error final
{
public:
explicit inline Error(EGLint errorCode);
- Error(EGLint errorCode, const char *msg, ...);
- Error(EGLint errorCode, EGLint id, const char *msg, ...);
+ Error(EGLint errorCode, std::string &&message);
+ Error(EGLint errorCode, EGLint id, std::string &&message);
inline Error(const Error &other);
inline Error(Error &&other);
+ inline ~Error() = default;
+
+ // automatic error type conversion
+ inline Error(gl::Error &&glErr);
+ inline Error(gl::Error glErr);
inline Error &operator=(const Error &other);
inline Error &operator=(Error &&other);
@@ -90,13 +176,92 @@ class Error final
private:
void createMessageString() const;
+ friend std::ostream &operator<<(std::ostream &os, const Error &err);
+ friend class gl::Error;
+
EGLint mCode;
EGLint mID;
mutable std::unique_ptr<std::string> mMessage;
};
+template <typename ResultT>
+using ErrorOrResult = angle::ErrorOrResultBase<Error, ResultT, EGLint, EGL_SUCCESS>;
+
+namespace priv
+{
+
+template <EGLint EnumT>
+using ErrorStream = angle::ErrorStreamBase<Error, EGLint, EGL_SUCCESS, EGLint, EnumT>;
+
+} // namespace priv
+
+using EglNotInitialized = priv::ErrorStream<EGL_NOT_INITIALIZED>;
+using EglBadAccess = priv::ErrorStream<EGL_BAD_ACCESS>;
+using EglBadAlloc = priv::ErrorStream<EGL_BAD_ALLOC>;
+using EglBadAttribute = priv::ErrorStream<EGL_BAD_ATTRIBUTE>;
+using EglBadConfig = priv::ErrorStream<EGL_BAD_CONFIG>;
+using EglBadContext = priv::ErrorStream<EGL_BAD_CONTEXT>;
+using EglBadCurrentSurface = priv::ErrorStream<EGL_BAD_CURRENT_SURFACE>;
+using EglBadDisplay = priv::ErrorStream<EGL_BAD_DISPLAY>;
+using EglBadMatch = priv::ErrorStream<EGL_BAD_MATCH>;
+using EglBadNativeWindow = priv::ErrorStream<EGL_BAD_NATIVE_WINDOW>;
+using EglBadParameter = priv::ErrorStream<EGL_BAD_PARAMETER>;
+using EglBadSurface = priv::ErrorStream<EGL_BAD_SURFACE>;
+using EglContextLost = priv::ErrorStream<EGL_CONTEXT_LOST>;
+using EglBadStream = priv::ErrorStream<EGL_BAD_STREAM_KHR>;
+using EglBadState = priv::ErrorStream<EGL_BAD_STATE_KHR>;
+using EglBadDevice = priv::ErrorStream<EGL_BAD_DEVICE_EXT>;
+
+inline Error NoError()
+{
+ return Error(EGL_SUCCESS);
+}
+
} // namespace egl
+#define ANGLE_CONCAT1(x, y) x##y
+#define ANGLE_CONCAT2(x, y) ANGLE_CONCAT1(x, y)
+#define ANGLE_LOCAL_VAR ANGLE_CONCAT2(_localVar, __LINE__)
+
+#define ANGLE_TRY_TEMPLATE(EXPR, FUNC) \
+ { \
+ auto ANGLE_LOCAL_VAR = EXPR; \
+ if (ANGLE_LOCAL_VAR.isError()) \
+ { \
+ FUNC(ANGLE_LOCAL_VAR); \
+ } \
+ } \
+ ANGLE_EMPTY_STATEMENT
+
+#define ANGLE_RETURN(X) return X;
+#define ANGLE_TRY(EXPR) ANGLE_TRY_TEMPLATE(EXPR, ANGLE_RETURN);
+
+#define ANGLE_TRY_RESULT(EXPR, RESULT) \
+ { \
+ auto ANGLE_LOCAL_VAR = EXPR; \
+ if (ANGLE_LOCAL_VAR.isError()) \
+ { \
+ return ANGLE_LOCAL_VAR.getError(); \
+ } \
+ RESULT = ANGLE_LOCAL_VAR.getResult(); \
+ } \
+ ANGLE_EMPTY_STATEMENT
+
+// TODO(jmadill): Introduce way to store errors to a const Context.
+#define ANGLE_SWALLOW_ERR(EXPR) \
+ { \
+ auto ANGLE_LOCAL_VAR = EXPR; \
+ if (ANGLE_LOCAL_VAR.isError()) \
+ { \
+ ERR() << "Unhandled internal error: " << ANGLE_LOCAL_VAR; \
+ } \
+ } \
+ ANGLE_EMPTY_STATEMENT
+
+#undef ANGLE_LOCAL_VAR
+#undef ANGLE_CONCAT2
+#undef ANGLE_CONCAT1
+
#include "Error.inl"
#endif // LIBANGLE_ERROR_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Error.inl b/src/3rdparty/angle/src/libANGLE/Error.inl
index 900fc5fd03..4632830ce0 100644
--- a/src/3rdparty/angle/src/libANGLE/Error.inl
+++ b/src/3rdparty/angle/src/libANGLE/Error.inl
@@ -37,6 +37,21 @@ Error::Error(Error &&other)
{
}
+// automatic error type conversion
+Error::Error(egl::Error &&eglErr)
+ : mCode(GL_INVALID_OPERATION),
+ mID(0),
+ mMessage(std::move(eglErr.mMessage))
+{
+}
+
+Error::Error(egl::Error eglErr)
+ : mCode(GL_INVALID_OPERATION),
+ mID(0),
+ mMessage(std::move(eglErr.mMessage))
+{
+}
+
Error &Error::operator=(const Error &other)
{
mCode = other.mCode;
@@ -82,7 +97,7 @@ bool Error::isError() const
return (mCode != GL_NO_ERROR);
}
-}
+} // namespace gl
namespace egl
{
@@ -111,6 +126,21 @@ Error::Error(Error &&other)
{
}
+// automatic error type conversion
+Error::Error(gl::Error &&glErr)
+ : mCode(EGL_BAD_ACCESS),
+ mID(0),
+ mMessage(std::move(glErr.mMessage))
+{
+}
+
+Error::Error(gl::Error glErr)
+ : mCode(EGL_BAD_ACCESS),
+ mID(0),
+ mMessage(std::move(glErr.mMessage))
+{
+}
+
Error &Error::operator=(const Error &other)
{
mCode = other.mCode;
diff --git a/src/3rdparty/angle/src/libANGLE/ErrorStrings.h b/src/3rdparty/angle/src/libANGLE/ErrorStrings.h
new file mode 100644
index 0000000000..93d64482d9
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/ErrorStrings.h
@@ -0,0 +1,173 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ErrorStrings.h: Contains mapping of commonly used error messages
+
+#ifndef LIBANGLE_ERRORSTRINGS_H_
+#define LIBANGLE_ERRORSTRINGS_H_
+
+#define ERRMSG(name, message) \
+ static const constexpr char *kError##name = static_cast<const char *>(message);
+#define ANGLE_VALIDATION_ERR(context, error, errorName) \
+ context->handleError(error << kError##errorName)
+
+namespace gl
+{
+ERRMSG(BufferNotBound, "A buffer must be bound.");
+ERRMSG(CompressedTextureDimensionsMustMatchData,
+ "Compressed texture dimensions must exactly match the dimensions of the data passed in.");
+ERRMSG(CompressedTexturesNotAttachable, "Compressed textures cannot be attached to a framebuffer.");
+ERRMSG(CubemapFacesEqualDimensions, "Each cubemap face must have equal width and height.");
+ERRMSG(CubemapIncomplete,
+ "Texture is not cubemap complete. All cubemaps faces must be defined and be the same size.");
+ERRMSG(DefaultFramebufferInvalidAttachment,
+ "Invalid attachment when the default framebuffer is bound.");
+ERRMSG(DefaultFramebufferTarget, "It is invalid to change default FBO's attachments");
+ERRMSG(EnumNotSupported, "Enum is not currently supported.");
+ERRMSG(EnumRequiresGLES31, "Enum requires GLES 3.1");
+ERRMSG(ES31Required, "OpenGL ES 3.1 Required");
+ERRMSG(ES3Required, "OpenGL ES 3.0 Required.");
+ERRMSG(ExceedsMaxElement, "Element value exceeds maximum element index.");
+ERRMSG(ExpectedProgramName, "Expected a program name, but found a shader name.");
+ERRMSG(ExpectedShaderName, "Expected a shader name, but found a program name.");
+ERRMSG(ExtensionNotEnabled, "Extension is not enabled.");
+ERRMSG(FeedbackLoop, "Feedback loop formed between Framebuffer and active Texture.");
+ERRMSG(FramebufferIncompleteAttachment,
+ "Attachment type must be compatible with attachment object.");
+ERRMSG(GenerateMipmapNotAllowed, "Texture format does not support mipmap generation.");
+ERRMSG(IndexExceedsMaxActiveUniform, "Index exceeds program active uniform count.");
+ERRMSG(IndexExceedsMaxDrawBuffer, "Index exceeds MAX_DRAW_BUFFERS.");
+ERRMSG(IndexExceedsMaxVertexAttribute, "Index exceeds MAX_VERTEX_ATTRIBS.");
+ERRMSG(InsufficientBufferSize, "Insufficient buffer size.");
+ERRMSG(InsufficientVertexBufferSize, "Vertex buffer is not big enough for the draw call");
+ERRMSG(IntegerOverflow, "Integer overflow.");
+ERRMSG(InvalidAttachment, "Invalid Attachment Type.");
+ERRMSG(InvalidBlendEquation, "Invalid blend equation.");
+ERRMSG(InvalidBlendFunction, "Invalid blend function.");
+ERRMSG(InvalidBorder, "Border must be 0.");
+ERRMSG(InvalidBufferTypes, "Invalid buffer target enum.");
+ERRMSG(InvalidBufferUsage, "Invalid buffer usage enum.");
+ERRMSG(InvalidClearMask, "Invalid mask bits.");
+ERRMSG(InvalidConstantColor,
+ "CONSTANT_COLOR (or ONE_MINUS_CONSTANT_COLOR) and CONSTANT_ALPHA (or "
+ "ONE_MINUS_CONSTANT_ALPHA) cannot be used together as source and destination factors in the "
+ "blend function.");
+ERRMSG(InvalidCoverMode, "Invalid cover mode.");
+ERRMSG(InvalidCullMode, "Cull mode not recognized.");
+ERRMSG(InvalidDebugSeverity, "Invalid debug severity.");
+ERRMSG(InvalidDebugSource, "Invalid debug source.");
+ERRMSG(InvalidDebugType, "Invalid debug type.");
+ERRMSG(InvalidDepthRange, "Near value cannot be greater than far.");
+ERRMSG(InvalidDrawMode, "Invalid draw mode.");
+ERRMSG(InvalidDrawModeTransformFeedback,
+ "Draw mode must match current transform feedback object's draw mode.");
+ERRMSG(InvalidFillMode, "Invalid fill mode.");
+ERRMSG(InvalidFilterTexture, "Texture only supports NEAREST and LINEAR filtering.");
+ERRMSG(InvalidFormat, "Invalid format.");
+ERRMSG(InvalidFramebufferTarget, "Invalid framebuffer target.");
+ERRMSG(InvalidFramebufferTextureLevel, "Mipmap level must be 0 when attaching a texture.");
+ERRMSG(InvalidFramebufferAttachmentParameter, "Invalid parameter name for framebuffer attachment.");
+ERRMSG(InvalidInternalFormat, "Invalid internal format.");
+ERRMSG(InvalidMatrixMode, "Invalid matrix mode.");
+ERRMSG(InvalidMipLevel, "Level of detail outside of range.");
+ERRMSG(InvalidName, "Invalid name.");
+ERRMSG(InvalidNameCharacters, "Name contains invalid characters.");
+ERRMSG(InvalidPname, "Invalid pname.");
+ERRMSG(InvalidPrecision, "Invalid or unsupported precision type.");
+ERRMSG(InvalidProgramName, "Program object expected.");
+ERRMSG(InvalidQueryId, "Invalid query Id.");
+ERRMSG(InvalidQueryTarget, "Invalid query target.");
+ERRMSG(InvalidQueryType, "Invalid query type.");
+ERRMSG(InvalidRange, "Invalid range.");
+ERRMSG(InvalidRenderbufferInternalFormat, "Invalid renderbuffer internalformat.");
+ERRMSG(InvalidRenderbufferTarget, "Invalid renderbuffer target.");
+ERRMSG(InvalidRenderbufferTextureParameter, "Invalid parameter name for renderbuffer attachment.");
+ERRMSG(InvalidRenderbufferWidthHeight,
+ "Renderbuffer width and height cannot be negative and cannot exceed maximum texture size.");
+ERRMSG(InvalidSampleMaskNumber,
+ "MaskNumber cannot be greater than or equal to the value of MAX_SAMPLE_MASK_WORDS.");
+ERRMSG(InvalidSampler, "Sampler is not valid");
+ERRMSG(InvalidShaderName, "Shader object expected.");
+ERRMSG(InvalidShaderType, "Invalid shader type.");
+ERRMSG(InvalidStencil, "Invalid stencil.");
+ERRMSG(InvalidStencilBitMask, "Invalid stencil bit mask.");
+ERRMSG(InvalidTarget, "Invalid target.");
+ERRMSG(InvalidTextureFilterParam, "Texture filter not recognized.");
+ERRMSG(InvalidTextureRange, "Cannot be less than 0 or greater than maximum number of textures.");
+ERRMSG(InvalidTextureTarget, "Invalid or unsupported texture target.");
+ERRMSG(InvalidTextureWrap, "Texture wrap mode not recognized.");
+ERRMSG(InvalidType, "Invalid type.");
+ERRMSG(InvalidTypePureInt, "Invalid type, should be integer");
+ERRMSG(InvalidUnpackAlignment, "Unpack alignment must be 1, 2, 4, or 8.");
+ERRMSG(InvalidVertexAttrSize, "Vertex attribute size must be 1, 2, 3, or 4.");
+ERRMSG(InvalidWidth, "Invalid width.");
+ERRMSG(InvalidWrapModeTexture, "Invalid wrap mode for texture type.");
+ERRMSG(LevelNotZero, "Texture level must be zero.");
+ERRMSG(MismatchedByteCountType, "Buffer size does not align with data type.");
+ERRMSG(MismatchedFormat, "Format must match internal format.");
+ERRMSG(MismatchedTargetAndFormat, "Invalid texture target and format combination.");
+ERRMSG(MismatchedTypeAndFormat, "Invalid format and type combination.");
+ERRMSG(MismatchedVariableProgram, "Variable is not part of the current program.");
+ERRMSG(MissingReadAttachment, "Missing read attachment.");
+ERRMSG(MustHaveElementArrayBinding, "Must have element array buffer binding.");
+ERRMSG(NameBeginsWithGL, "Attributes that begin with 'gl_' are not allowed.");
+ERRMSG(NegativeAttachments, "Negative number of attachments.");
+ERRMSG(NegativeBufferSize, "Negative buffer size.");
+ERRMSG(NegativeCount, "Negative count.");
+ERRMSG(NegativeLength, "Negative length.");
+ERRMSG(NegativeMaxCount, "Negative maxcount.");
+ERRMSG(NegativeOffset, "Negative offset.");
+ERRMSG(NegativePrimcount, "Primcount must be greater than or equal to zero.");
+ERRMSG(NegativeSize, "Cannot have negative height or width.");
+ERRMSG(NegativeStart, "Cannot have negative start.");
+ERRMSG(NegativeStride, "Cannot have negative stride.");
+ERRMSG(NoSuchPath, "No such path object.");
+ERRMSG(NoTransformFeedbackOutputVariables,
+ "The active program has specified no output variables to record.");
+ERRMSG(NoZeroDivisor, "At least one enabled attribute must have a divisor of zero.");
+ERRMSG(ObjectNotGenerated, "Object cannot be used because it has not been generated.");
+ERRMSG(OffsetMustBeMultipleOfType, "Offset must be a multiple of the passed in datatype.");
+ERRMSG(OutsideOfBounds, "Parameter outside of bounds.");
+ERRMSG(ParamOverflow, "The provided parameters overflow with the provided buffer.");
+ERRMSG(PixelDataNotNull, "Pixel data must be null.");
+ERRMSG(PixelDataNull, "Pixel data cannot be null.");
+ERRMSG(ProgramDoesNotExist, "Program doesn't exist.");
+ERRMSG(ProgramNotBound, "A program must be bound.");
+ERRMSG(ProgramNotLinked, "Program not linked.");
+ERRMSG(QueryActive, "Query is active.");
+ERRMSG(QueryExtensionNotEnabled, "Query extension not enabled.");
+ERRMSG(ReadBufferNone, "Read buffer is GL_NONE.");
+ERRMSG(RenderbufferNotBound, "A renderbuffer must be bound.");
+ERRMSG(ResourceMaxTextureSize, "Desired resource size is greater than max texture size.");
+ERRMSG(ShaderAttachmentHasShader, "Shader attachment already has a shader.");
+ERRMSG(ShaderSourceInvalidCharacters, "Shader source contains invalid characters.");
+ERRMSG(ShaderToDetachMustBeAttached,
+ "Shader to be detached must be currently attached to the program.");
+ERRMSG(SourceTextureTooSmall, "The specified dimensions are outside of the bounds of the texture.");
+ERRMSG(StencilReferenceMaskOrMismatch,
+ "Stencil reference and mask values must be the same for front facing and back facing "
+ "triangles.");
+ERRMSG(StrideMustBeMultipleOfType, "Stride must be a multiple of the passed in datatype.");
+ERRMSG(TextureNotBound, "A texture must be bound.");
+ERRMSG(TextureNotPow2, "The texture is a non-power-of-two texture.");
+ERRMSG(TransformFeedbackDoesNotExist, "Transform feedback object that does not exist.");
+ERRMSG(TypeMismatch,
+ "Passed in texture target and format must match the one originally used to define the "
+ "texture.");
+ERRMSG(TypeNotUnsignedShortByte, "Only UNSIGNED_SHORT and UNSIGNED_BYTE types are supported.");
+ERRMSG(UniformSizeMismatch, "Uniform size does not match uniform method.");
+ERRMSG(UnknownParameter, "Unknown parameter value.");
+ERRMSG(VertexArrayNoBuffer, "An enabled vertex array has no buffer.");
+ERRMSG(VertexArrayNoBufferPointer, "An enabled vertex array has no buffer and no pointer.");
+ERRMSG(ViewportNegativeSize, "Viewport size cannot be negative.");
+ERRMSG(Webgl2NameLengthLimitExceeded, "Location lengths must not be greater than 1024 characters.");
+ERRMSG(WebglBindAttribLocationReservedPrefix,
+ "Attributes that begin with 'webgl_', or '_webgl_' are not allowed.");
+ERRMSG(WebglNameLengthLimitExceeded,
+ "Location name lengths must not be greater than 256 characters.");
+}
+#undef ERRMSG
+#endif // LIBANGLE_ERRORSTRINGS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Fence.cpp b/src/3rdparty/angle/src/libANGLE/Fence.cpp
index ff32f4bbe9..9c4d381673 100644
--- a/src/3rdparty/angle/src/libANGLE/Fence.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Fence.cpp
@@ -4,18 +4,17 @@
// found in the LICENSE file.
//
-// Fence.cpp: Implements the gl::FenceNV and gl::FenceSync classes, which support the GL_NV_fence
+// Fence.cpp: Implements the gl::FenceNV and gl::Sync classes, which support the GL_NV_fence
// extension and GLES3 sync objects.
#include "libANGLE/Fence.h"
-#include "libANGLE/renderer/FenceNVImpl.h"
-#include "libANGLE/renderer/FenceSyncImpl.h"
-#include "libANGLE/renderer/Renderer.h"
-#include "common/utilities.h"
-
#include "angle_gl.h"
+#include "common/utilities.h"
+#include "libANGLE/renderer/FenceNVImpl.h"
+#include "libANGLE/renderer/SyncImpl.h"
+
namespace gl
{
@@ -44,7 +43,7 @@ Error FenceNV::set(GLenum condition)
mStatus = GL_FALSE;
mIsSet = true;
- return Error(GL_NO_ERROR);
+ return NoError();
}
Error FenceNV::test(GLboolean *outResult)
@@ -57,7 +56,7 @@ Error FenceNV::test(GLboolean *outResult)
}
*outResult = mStatus;
- return Error(GL_NO_ERROR);
+ return NoError();
}
Error FenceNV::finish()
@@ -72,30 +71,39 @@ Error FenceNV::finish()
mStatus = GL_TRUE;
- return Error(GL_NO_ERROR);
+ return NoError();
}
-FenceSync::FenceSync(rx::FenceSyncImpl *impl, GLuint id)
- : RefCountObject(id), mFence(impl), mLabel(), mCondition(GL_NONE), mFlags(0)
+Sync::Sync(rx::SyncImpl *impl, GLuint id)
+ : RefCountObject(id),
+ mFence(impl),
+ mLabel(),
+ mCondition(GL_SYNC_GPU_COMMANDS_COMPLETE),
+ mFlags(0)
{
}
-FenceSync::~FenceSync()
+Error Sync::onDestroy(const Context *context)
+{
+ return NoError();
+}
+
+Sync::~Sync()
{
SafeDelete(mFence);
}
-void FenceSync::setLabel(const std::string &label)
+void Sync::setLabel(const std::string &label)
{
mLabel = label;
}
-const std::string &FenceSync::getLabel() const
+const std::string &Sync::getLabel() const
{
return mLabel;
}
-Error FenceSync::set(GLenum condition, GLbitfield flags)
+Error Sync::set(GLenum condition, GLbitfield flags)
{
Error error = mFence->set(condition, flags);
if (error.isError())
@@ -105,23 +113,23 @@ Error FenceSync::set(GLenum condition, GLbitfield flags)
mCondition = condition;
mFlags = flags;
- return Error(GL_NO_ERROR);
+ return NoError();
}
-Error FenceSync::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
+Error Sync::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
{
ASSERT(mCondition != GL_NONE);
return mFence->clientWait(flags, timeout, outResult);
}
-Error FenceSync::serverWait(GLbitfield flags, GLuint64 timeout)
+Error Sync::serverWait(GLbitfield flags, GLuint64 timeout)
{
return mFence->serverWait(flags, timeout);
}
-Error FenceSync::getStatus(GLint *outResult) const
+Error Sync::getStatus(GLint *outResult) const
{
return mFence->getStatus(outResult);
}
-}
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Fence.h b/src/3rdparty/angle/src/libANGLE/Fence.h
index b2daed6f0e..24bc689ca3 100644
--- a/src/3rdparty/angle/src/libANGLE/Fence.h
+++ b/src/3rdparty/angle/src/libANGLE/Fence.h
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-// Fence.h: Defines the gl::FenceNV and gl::FenceSync classes, which support the GL_NV_fence
+// Fence.h: Defines the gl::FenceNV and gl::Sync classes, which support the GL_NV_fence
// extension and GLES3 sync objects.
#ifndef LIBANGLE_FENCE_H_
@@ -19,7 +19,7 @@
namespace rx
{
class FenceNVImpl;
-class FenceSyncImpl;
+class SyncImpl;
}
namespace gl
@@ -48,11 +48,13 @@ class FenceNV final : angle::NonCopyable
GLenum mCondition;
};
-class FenceSync final : public RefCountObject, public LabeledObject
+class Sync final : public RefCountObject, public LabeledObject
{
public:
- FenceSync(rx::FenceSyncImpl *impl, GLuint id);
- virtual ~FenceSync();
+ Sync(rx::SyncImpl *impl, GLuint id);
+ ~Sync() override;
+
+ Error onDestroy(const Context *context) override;
void setLabel(const std::string &label) override;
const std::string &getLabel() const override;
@@ -66,7 +68,7 @@ class FenceSync final : public RefCountObject, public LabeledObject
GLbitfield getFlags() const { return mFlags; }
private:
- rx::FenceSyncImpl *mFence;
+ rx::SyncImpl *mFence;
std::string mLabel;
@@ -74,6 +76,6 @@ class FenceSync final : public RefCountObject, public LabeledObject
GLbitfield mFlags;
};
-}
+} // namespace gl
#endif // LIBANGLE_FENCE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Framebuffer.cpp b/src/3rdparty/angle/src/libANGLE/Framebuffer.cpp
index 3def57b87e..48e71685b3 100644
--- a/src/3rdparty/angle/src/libANGLE/Framebuffer.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Framebuffer.cpp
@@ -10,72 +10,349 @@
#include "libANGLE/Framebuffer.h"
#include "common/Optional.h"
+#include "common/bitset_utils.h"
#include "common/utilities.h"
#include "libANGLE/Config.h"
#include "libANGLE/Context.h"
+#include "libANGLE/Display.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/Surface.h"
#include "libANGLE/Texture.h"
#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/ContextImpl.h"
#include "libANGLE/renderer/FramebufferImpl.h"
-#include "libANGLE/renderer/ImplFactory.h"
+#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/RenderbufferImpl.h"
#include "libANGLE/renderer/SurfaceImpl.h"
+using namespace angle;
+
namespace gl
{
namespace
{
-void DetachMatchingAttachment(FramebufferAttachment *attachment, GLenum matchType, GLuint matchId)
+
+void BindResourceChannel(OnAttachmentDirtyBinding *binding, FramebufferAttachmentObject *resource)
+{
+ binding->bind(resource ? resource->getDirtyChannel() : nullptr);
+}
+
+bool CheckMultiviewStateMatchesForCompleteness(const FramebufferAttachment *firstAttachment,
+ const FramebufferAttachment *secondAttachment)
{
- if (attachment->isAttached() &&
- attachment->type() == matchType &&
- attachment->id() == matchId)
+ ASSERT(firstAttachment && secondAttachment);
+ ASSERT(firstAttachment->isAttached() && secondAttachment->isAttached());
+
+ if (firstAttachment->getNumViews() != secondAttachment->getNumViews())
+ {
+ return false;
+ }
+ if (firstAttachment->getBaseViewIndex() != secondAttachment->getBaseViewIndex())
+ {
+ return false;
+ }
+ if (firstAttachment->getMultiviewLayout() != secondAttachment->getMultiviewLayout())
{
- attachment->detach();
+ return false;
+ }
+ if (firstAttachment->getMultiviewViewportOffsets() !=
+ secondAttachment->getMultiviewViewportOffsets())
+ {
+ return false;
}
+ return true;
}
+
+bool CheckAttachmentCompleteness(const Context *context, const FramebufferAttachment &attachment)
+{
+ ASSERT(attachment.isAttached());
+
+ const Extents &size = attachment.getSize();
+ if (size.width == 0 || size.height == 0)
+ {
+ return false;
+ }
+
+ const InternalFormat &format = *attachment.getFormat().info;
+ if (!format.renderSupport(context->getClientVersion(), context->getExtensions()))
+ {
+ return false;
+ }
+
+ if (attachment.type() == GL_TEXTURE)
+ {
+ if (attachment.layer() >= size.depth)
+ {
+ return false;
+ }
+
+ // ES3 specifies that cube map texture attachments must be cube complete.
+ // This language is missing from the ES2 spec, but we enforce it here because some
+ // desktop OpenGL drivers also enforce this validation.
+ // TODO(jmadill): Check if OpenGL ES2 drivers enforce cube completeness.
+ const Texture *texture = attachment.getTexture();
+ ASSERT(texture);
+ if (texture->getTarget() == GL_TEXTURE_CUBE_MAP &&
+ !texture->getTextureState().isCubeComplete())
+ {
+ return false;
+ }
+
+ if (!texture->getImmutableFormat())
+ {
+ GLuint attachmentMipLevel = static_cast<GLuint>(attachment.mipLevel());
+
+ // From the ES 3.0 spec, pg 213:
+ // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
+ // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture,
+ // then the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL must be in the
+ // range[levelbase, q], where levelbase is the value of TEXTURE_BASE_LEVEL and q is
+ // the effective maximum texture level defined in the Mipmapping discussion of
+ // section 3.8.10.4.
+ if (attachmentMipLevel < texture->getBaseLevel() ||
+ attachmentMipLevel > texture->getMipmapMaxLevel())
+ {
+ return false;
+ }
+
+ // Form the ES 3.0 spec, pg 213/214:
+ // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
+ // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture and
+ // the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL is not levelbase, then the
+ // texture must be mipmap complete, and if FRAMEBUFFER_ATTACHMENT_OBJECT_NAME names
+ // a cubemap texture, the texture must also be cube complete.
+ if (attachmentMipLevel != texture->getBaseLevel() && !texture->isMipmapComplete())
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+};
+
+bool CheckAttachmentSampleCompleteness(const Context *context,
+ const FramebufferAttachment &attachment,
+ bool colorAttachment,
+ Optional<int> *samples,
+ Optional<bool> *fixedSampleLocations)
+{
+ ASSERT(attachment.isAttached());
+
+ if (attachment.type() == GL_TEXTURE)
+ {
+ const Texture *texture = attachment.getTexture();
+ ASSERT(texture);
+
+ const ImageIndex &attachmentImageIndex = attachment.getTextureImageIndex();
+
+ // ES3.1 (section 9.4) requires that the value of TEXTURE_FIXED_SAMPLE_LOCATIONS should be
+ // the same for all attached textures.
+ bool fixedSampleloc = texture->getFixedSampleLocations(attachmentImageIndex.type,
+ attachmentImageIndex.mipIndex);
+ if (fixedSampleLocations->valid() && fixedSampleloc != fixedSampleLocations->value())
+ {
+ return false;
+ }
+ else
+ {
+ *fixedSampleLocations = fixedSampleloc;
+ }
+ }
+
+ if (samples->valid())
+ {
+ if (attachment.getSamples() != samples->value())
+ {
+ if (colorAttachment)
+ {
+ // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
+ // all color attachments have the same number of samples for the FBO to be complete.
+ return false;
+ }
+ else
+ {
+ // CHROMIUM_framebuffer_mixed_samples allows a framebuffer to be considered complete
+ // when its depth or stencil samples are a multiple of the number of color samples.
+ if (!context->getExtensions().framebufferMixedSamples)
+ {
+ return false;
+ }
+
+ if ((attachment.getSamples() % std::max(samples->value(), 1)) != 0)
+ {
+ return false;
+ }
+ }
+ }
+ }
+ else
+ {
+ *samples = attachment.getSamples();
+ }
+
+ return true;
+}
+
+// Needed to index into the attachment arrays/bitsets.
+static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS) ==
+ gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX,
+ "Framebuffer Dirty bit mismatch");
+static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS) ==
+ gl::Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT,
+ "Framebuffer Dirty bit mismatch");
+static_assert(static_cast<size_t>(IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS + 1) ==
+ gl::Framebuffer::DIRTY_BIT_STENCIL_ATTACHMENT,
+ "Framebuffer Dirty bit mismatch");
+
+Error InitAttachment(const Context *context, FramebufferAttachment *attachment)
+{
+ ASSERT(attachment->isAttached());
+ if (attachment->initState() == InitState::MayNeedInit)
+ {
+ ANGLE_TRY(attachment->initializeContents(context));
+ }
+ return NoError();
+}
+
+bool IsColorMaskedOut(const BlendState &blend)
+{
+ return (!blend.colorMaskRed && !blend.colorMaskGreen && !blend.colorMaskBlue &&
+ !blend.colorMaskAlpha);
+}
+
+bool IsDepthMaskedOut(const DepthStencilState &depthStencil)
+{
+ return !depthStencil.depthMask;
+}
+
+bool IsStencilMaskedOut(const DepthStencilState &depthStencil)
+{
+ return ((depthStencil.stencilMask & depthStencil.stencilWritemask) == 0);
+}
+
+bool IsClearBufferMaskedOut(const Context *context, GLenum buffer)
+{
+ switch (buffer)
+ {
+ case GL_COLOR:
+ return IsColorMaskedOut(context->getGLState().getBlendState());
+ case GL_DEPTH:
+ return IsDepthMaskedOut(context->getGLState().getDepthStencilState());
+ case GL_STENCIL:
+ return IsStencilMaskedOut(context->getGLState().getDepthStencilState());
+ case GL_DEPTH_STENCIL:
+ return IsDepthMaskedOut(context->getGLState().getDepthStencilState()) &&
+ IsStencilMaskedOut(context->getGLState().getDepthStencilState());
+ default:
+ UNREACHABLE();
+ return true;
+ }
}
-Framebuffer::Data::Data()
+} // anonymous namespace
+
+// This constructor is only used for default framebuffers.
+FramebufferState::FramebufferState()
: mLabel(),
mColorAttachments(1),
- mDrawBufferStates(1, GL_NONE),
- mReadBufferState(GL_COLOR_ATTACHMENT0_EXT)
+ mDrawBufferStates(1, GL_BACK),
+ mReadBufferState(GL_BACK),
+ mDefaultWidth(0),
+ mDefaultHeight(0),
+ mDefaultSamples(0),
+ mDefaultFixedSampleLocations(GL_FALSE),
+ mWebGLDepthStencilConsistent(true)
{
- mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
+ ASSERT(mDrawBufferStates.size() > 0);
+ mEnabledDrawBuffers.set(0);
}
-Framebuffer::Data::Data(const Caps &caps)
+FramebufferState::FramebufferState(const Caps &caps)
: mLabel(),
mColorAttachments(caps.maxColorAttachments),
mDrawBufferStates(caps.maxDrawBuffers, GL_NONE),
- mReadBufferState(GL_COLOR_ATTACHMENT0_EXT)
+ mReadBufferState(GL_COLOR_ATTACHMENT0_EXT),
+ mDefaultWidth(0),
+ mDefaultHeight(0),
+ mDefaultSamples(0),
+ mDefaultFixedSampleLocations(GL_FALSE),
+ mWebGLDepthStencilConsistent(true)
{
ASSERT(mDrawBufferStates.size() > 0);
mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
}
-Framebuffer::Data::~Data()
+FramebufferState::~FramebufferState()
{
}
-const std::string &Framebuffer::Data::getLabel()
+const std::string &FramebufferState::getLabel()
{
return mLabel;
}
-const FramebufferAttachment *Framebuffer::Data::getReadAttachment() const
+const FramebufferAttachment *FramebufferState::getAttachment(GLenum attachment) const
+{
+ if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
+ {
+ return getColorAttachment(attachment - GL_COLOR_ATTACHMENT0);
+ }
+
+ switch (attachment)
+ {
+ case GL_COLOR:
+ case GL_BACK:
+ return getColorAttachment(0);
+ case GL_DEPTH:
+ case GL_DEPTH_ATTACHMENT:
+ return getDepthAttachment();
+ case GL_STENCIL:
+ case GL_STENCIL_ATTACHMENT:
+ return getStencilAttachment();
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ return getDepthStencilAttachment();
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+}
+
+size_t FramebufferState::getReadIndex() const
{
- ASSERT(mReadBufferState == GL_BACK || (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
- size_t readIndex = (mReadBufferState == GL_BACK ? 0 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
+ ASSERT(mReadBufferState == GL_BACK ||
+ (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
+ size_t readIndex = (mReadBufferState == GL_BACK
+ ? 0
+ : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
ASSERT(readIndex < mColorAttachments.size());
+ return readIndex;
+}
+
+const FramebufferAttachment *FramebufferState::getReadAttachment() const
+{
+ if (mReadBufferState == GL_NONE)
+ {
+ return nullptr;
+ }
+ size_t readIndex = getReadIndex();
return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr;
}
-const FramebufferAttachment *Framebuffer::Data::getFirstColorAttachment() const
+const FramebufferAttachment *FramebufferState::getFirstNonNullAttachment() const
+{
+ auto *colorAttachment = getFirstColorAttachment();
+ if (colorAttachment)
+ {
+ return colorAttachment;
+ }
+ return getDepthOrStencilAttachment();
+}
+
+const FramebufferAttachment *FramebufferState::getFirstColorAttachment() const
{
for (const FramebufferAttachment &colorAttachment : mColorAttachments)
{
@@ -88,7 +365,7 @@ const FramebufferAttachment *Framebuffer::Data::getFirstColorAttachment() const
return nullptr;
}
-const FramebufferAttachment *Framebuffer::Data::getDepthOrStencilAttachment() const
+const FramebufferAttachment *FramebufferState::getDepthOrStencilAttachment() const
{
if (mDepthAttachment.isAttached())
{
@@ -101,31 +378,38 @@ const FramebufferAttachment *Framebuffer::Data::getDepthOrStencilAttachment() co
return nullptr;
}
-const FramebufferAttachment *Framebuffer::Data::getColorAttachment(size_t colorAttachment) const
+const FramebufferAttachment *FramebufferState::getStencilOrDepthStencilAttachment() const
+{
+ if (mStencilAttachment.isAttached())
+ {
+ return &mStencilAttachment;
+ }
+ return getDepthStencilAttachment();
+}
+
+const FramebufferAttachment *FramebufferState::getColorAttachment(size_t colorAttachment) const
{
ASSERT(colorAttachment < mColorAttachments.size());
- return mColorAttachments[colorAttachment].isAttached() ?
- &mColorAttachments[colorAttachment] :
- nullptr;
+ return mColorAttachments[colorAttachment].isAttached() ? &mColorAttachments[colorAttachment]
+ : nullptr;
}
-const FramebufferAttachment *Framebuffer::Data::getDepthAttachment() const
+const FramebufferAttachment *FramebufferState::getDepthAttachment() const
{
return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr;
}
-const FramebufferAttachment *Framebuffer::Data::getStencilAttachment() const
+const FramebufferAttachment *FramebufferState::getStencilAttachment() const
{
return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr;
}
-const FramebufferAttachment *Framebuffer::Data::getDepthStencilAttachment() const
+const FramebufferAttachment *FramebufferState::getDepthStencilAttachment() const
{
// A valid depth-stencil attachment has the same resource bound to both the
// depth and stencil attachment points.
if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() &&
- mDepthAttachment.type() == mStencilAttachment.type() &&
- mDepthAttachment.id() == mStencilAttachment.id())
+ mDepthAttachment == mStencilAttachment)
{
return &mDepthAttachment;
}
@@ -133,12 +417,11 @@ const FramebufferAttachment *Framebuffer::Data::getDepthStencilAttachment() cons
return nullptr;
}
-bool Framebuffer::Data::attachmentsHaveSameDimensions() const
+bool FramebufferState::attachmentsHaveSameDimensions() const
{
Optional<Extents> attachmentSize;
- auto hasMismatchedSize = [&attachmentSize](const FramebufferAttachment &attachment)
- {
+ auto hasMismatchedSize = [&attachmentSize](const FramebufferAttachment &attachment) {
if (!attachment.isAttached())
{
return false;
@@ -150,7 +433,9 @@ bool Framebuffer::Data::attachmentsHaveSameDimensions() const
return false;
}
- return (attachment.getSize() != attachmentSize.value());
+ const auto &prevSize = attachmentSize.value();
+ const auto &curSize = attachment.getSize();
+ return (curSize.width != prevSize.width || curSize.height != prevSize.height);
};
for (const auto &attachment : mColorAttachments)
@@ -169,17 +454,184 @@ bool Framebuffer::Data::attachmentsHaveSameDimensions() const
return !hasMismatchedSize(mStencilAttachment);
}
-Framebuffer::Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id)
- : mData(caps), mImpl(factory->createFramebuffer(mData)), mId(id)
+const gl::FramebufferAttachment *FramebufferState::getDrawBuffer(size_t drawBufferIdx) const
+{
+ ASSERT(drawBufferIdx < mDrawBufferStates.size());
+ if (mDrawBufferStates[drawBufferIdx] != GL_NONE)
+ {
+ // ES3 spec: "If the GL is bound to a draw framebuffer object, the ith buffer listed in bufs
+ // must be COLOR_ATTACHMENTi or NONE"
+ ASSERT(mDrawBufferStates[drawBufferIdx] == GL_COLOR_ATTACHMENT0 + drawBufferIdx ||
+ (drawBufferIdx == 0 && mDrawBufferStates[drawBufferIdx] == GL_BACK));
+ return getAttachment(mDrawBufferStates[drawBufferIdx]);
+ }
+ else
+ {
+ return nullptr;
+ }
+}
+
+size_t FramebufferState::getDrawBufferCount() const
+{
+ return mDrawBufferStates.size();
+}
+
+bool FramebufferState::colorAttachmentsAreUniqueImages() const
+{
+ for (size_t firstAttachmentIdx = 0; firstAttachmentIdx < mColorAttachments.size();
+ firstAttachmentIdx++)
+ {
+ const gl::FramebufferAttachment &firstAttachment = mColorAttachments[firstAttachmentIdx];
+ if (!firstAttachment.isAttached())
+ {
+ continue;
+ }
+
+ for (size_t secondAttachmentIdx = firstAttachmentIdx + 1;
+ secondAttachmentIdx < mColorAttachments.size(); secondAttachmentIdx++)
+ {
+ const gl::FramebufferAttachment &secondAttachment =
+ mColorAttachments[secondAttachmentIdx];
+ if (!secondAttachment.isAttached())
+ {
+ continue;
+ }
+
+ if (firstAttachment == secondAttachment)
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool FramebufferState::hasDepth() const
+{
+ return (mDepthAttachment.isAttached() && mDepthAttachment.getDepthSize() > 0);
+}
+
+bool FramebufferState::hasStencil() const
+{
+ return (mStencilAttachment.isAttached() && mStencilAttachment.getStencilSize() > 0);
+}
+
+GLsizei FramebufferState::getNumViews() const
+{
+ const FramebufferAttachment *attachment = getFirstNonNullAttachment();
+ if (attachment == nullptr)
+ {
+ return FramebufferAttachment::kDefaultNumViews;
+ }
+ return attachment->getNumViews();
+}
+
+const std::vector<Offset> *FramebufferState::getViewportOffsets() const
+{
+ const FramebufferAttachment *attachment = getFirstNonNullAttachment();
+ if (attachment == nullptr)
+ {
+ return nullptr;
+ }
+ return &attachment->getMultiviewViewportOffsets();
+}
+
+GLenum FramebufferState::getMultiviewLayout() const
+{
+ const FramebufferAttachment *attachment = getFirstNonNullAttachment();
+ if (attachment == nullptr)
+ {
+ return GL_NONE;
+ }
+ return attachment->getMultiviewLayout();
+}
+
+int FramebufferState::getBaseViewIndex() const
+{
+ const FramebufferAttachment *attachment = getFirstNonNullAttachment();
+ if (attachment == nullptr)
+ {
+ return GL_NONE;
+ }
+ return attachment->getBaseViewIndex();
+}
+
+Box FramebufferState::getDimensions() const
+{
+ ASSERT(attachmentsHaveSameDimensions());
+ ASSERT(getFirstNonNullAttachment() != nullptr);
+ Extents extents = getFirstNonNullAttachment()->getSize();
+ return Box(0, 0, 0, extents.width, extents.height, extents.depth);
+}
+
+Framebuffer::Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id)
+ : mState(caps),
+ mImpl(factory->createFramebuffer(mState)),
+ mId(id),
+ mCachedStatus(),
+ mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
+ mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
{
ASSERT(mId != 0);
ASSERT(mImpl != nullptr);
+ ASSERT(mState.mColorAttachments.size() == static_cast<size_t>(caps.maxColorAttachments));
+
+ for (uint32_t colorIndex = 0;
+ colorIndex < static_cast<uint32_t>(mState.mColorAttachments.size()); ++colorIndex)
+ {
+ mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
+ }
}
-Framebuffer::Framebuffer(rx::SurfaceImpl *surface)
- : mData(), mImpl(surface->createDefaultFramebuffer(mData)), mId(0)
+Framebuffer::Framebuffer(const egl::Display *display, egl::Surface *surface)
+ : mState(),
+ mImpl(surface->getImplementation()->createDefaultFramebuffer(mState)),
+ mId(0),
+ mCachedStatus(GL_FRAMEBUFFER_COMPLETE),
+ mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
+ mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
{
ASSERT(mImpl != nullptr);
+ mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
+
+ const Context *proxyContext = display->getProxyContext();
+
+ setAttachmentImpl(proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_BACK, gl::ImageIndex::MakeInvalid(),
+ surface, FramebufferAttachment::kDefaultNumViews,
+ FramebufferAttachment::kDefaultBaseViewIndex,
+ FramebufferAttachment::kDefaultMultiviewLayout,
+ FramebufferAttachment::kDefaultViewportOffsets);
+
+ if (surface->getConfig()->depthSize > 0)
+ {
+ setAttachmentImpl(
+ proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_DEPTH, gl::ImageIndex::MakeInvalid(), surface,
+ FramebufferAttachment::kDefaultNumViews, FramebufferAttachment::kDefaultBaseViewIndex,
+ FramebufferAttachment::kDefaultMultiviewLayout,
+ FramebufferAttachment::kDefaultViewportOffsets);
+ }
+
+ if (surface->getConfig()->stencilSize > 0)
+ {
+ setAttachmentImpl(proxyContext, GL_FRAMEBUFFER_DEFAULT, GL_STENCIL,
+ gl::ImageIndex::MakeInvalid(), surface,
+ FramebufferAttachment::kDefaultNumViews,
+ FramebufferAttachment::kDefaultBaseViewIndex,
+ FramebufferAttachment::kDefaultMultiviewLayout,
+ FramebufferAttachment::kDefaultViewportOffsets);
+ }
+}
+
+Framebuffer::Framebuffer(rx::GLImplFactory *factory)
+ : mState(),
+ mImpl(factory->createFramebuffer(mState)),
+ mId(0),
+ mCachedStatus(GL_FRAMEBUFFER_UNDEFINED_OES),
+ mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
+ mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
+{
+ mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
}
Framebuffer::~Framebuffer()
@@ -187,148 +639,227 @@ Framebuffer::~Framebuffer()
SafeDelete(mImpl);
}
+void Framebuffer::onDestroy(const Context *context)
+{
+ for (auto &attachment : mState.mColorAttachments)
+ {
+ attachment.detach(context);
+ }
+ mState.mDepthAttachment.detach(context);
+ mState.mStencilAttachment.detach(context);
+ mState.mWebGLDepthAttachment.detach(context);
+ mState.mWebGLStencilAttachment.detach(context);
+ mState.mWebGLDepthStencilAttachment.detach(context);
+
+ mImpl->destroy(context);
+}
+
+void Framebuffer::destroyDefault(const egl::Display *display)
+{
+ mImpl->destroyDefault(display);
+}
+
void Framebuffer::setLabel(const std::string &label)
{
- mData.mLabel = label;
+ mState.mLabel = label;
}
const std::string &Framebuffer::getLabel() const
{
- return mData.mLabel;
+ return mState.mLabel;
}
-void Framebuffer::detachTexture(GLuint textureId)
+bool Framebuffer::detachTexture(const Context *context, GLuint textureId)
{
- detachResourceById(GL_TEXTURE, textureId);
+ return detachResourceById(context, GL_TEXTURE, textureId);
}
-void Framebuffer::detachRenderbuffer(GLuint renderbufferId)
+bool Framebuffer::detachRenderbuffer(const Context *context, GLuint renderbufferId)
{
- detachResourceById(GL_RENDERBUFFER, renderbufferId);
+ return detachResourceById(context, GL_RENDERBUFFER, renderbufferId);
}
-void Framebuffer::detachResourceById(GLenum resourceType, GLuint resourceId)
+bool Framebuffer::detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId)
{
- for (auto &colorAttachment : mData.mColorAttachments)
+ bool found = false;
+
+ for (size_t colorIndex = 0; colorIndex < mState.mColorAttachments.size(); ++colorIndex)
+ {
+ if (detachMatchingAttachment(context, &mState.mColorAttachments[colorIndex], resourceType,
+ resourceId, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex))
+ {
+ found = true;
+ }
+ }
+
+ if (context->isWebGL1())
+ {
+ const std::array<FramebufferAttachment *, 3> attachments = {
+ {&mState.mWebGLDepthStencilAttachment, &mState.mWebGLDepthAttachment,
+ &mState.mWebGLStencilAttachment}};
+ for (FramebufferAttachment *attachment : attachments)
+ {
+ if (attachment->isAttached() && attachment->type() == resourceType &&
+ attachment->id() == resourceId)
+ {
+ resetAttachment(context, attachment->getBinding());
+ found = true;
+ }
+ }
+ }
+ else
{
- DetachMatchingAttachment(&colorAttachment, resourceType, resourceId);
+ if (detachMatchingAttachment(context, &mState.mDepthAttachment, resourceType, resourceId,
+ DIRTY_BIT_DEPTH_ATTACHMENT))
+ {
+ found = true;
+ }
+ if (detachMatchingAttachment(context, &mState.mStencilAttachment, resourceType, resourceId,
+ DIRTY_BIT_STENCIL_ATTACHMENT))
+ {
+ found = true;
+ }
}
- DetachMatchingAttachment(&mData.mDepthAttachment, resourceType, resourceId);
- DetachMatchingAttachment(&mData.mStencilAttachment, resourceType, resourceId);
+ return found;
+}
+
+bool Framebuffer::detachMatchingAttachment(const Context *context,
+ FramebufferAttachment *attachment,
+ GLenum matchType,
+ GLuint matchId,
+ size_t dirtyBit)
+{
+ if (attachment->isAttached() && attachment->type() == matchType && attachment->id() == matchId)
+ {
+ attachment->detach(context);
+ mDirtyBits.set(dirtyBit);
+ mState.mResourceNeedsInit.set(dirtyBit, false);
+ return true;
+ }
+
+ return false;
}
const FramebufferAttachment *Framebuffer::getColorbuffer(size_t colorAttachment) const
{
- return mData.getColorAttachment(colorAttachment);
+ return mState.getColorAttachment(colorAttachment);
}
const FramebufferAttachment *Framebuffer::getDepthbuffer() const
{
- return mData.getDepthAttachment();
+ return mState.getDepthAttachment();
}
const FramebufferAttachment *Framebuffer::getStencilbuffer() const
{
- return mData.getStencilAttachment();
+ return mState.getStencilAttachment();
}
const FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
{
- return mData.getDepthStencilAttachment();
+ return mState.getDepthStencilAttachment();
}
const FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
{
- return mData.getDepthOrStencilAttachment();
+ return mState.getDepthOrStencilAttachment();
+}
+
+const FramebufferAttachment *Framebuffer::getStencilOrDepthStencilAttachment() const
+{
+ return mState.getStencilOrDepthStencilAttachment();
}
const FramebufferAttachment *Framebuffer::getReadColorbuffer() const
{
- return mData.getReadAttachment();
+ return mState.getReadAttachment();
}
GLenum Framebuffer::getReadColorbufferType() const
{
- const FramebufferAttachment *readAttachment = mData.getReadAttachment();
+ const FramebufferAttachment *readAttachment = mState.getReadAttachment();
return (readAttachment != nullptr ? readAttachment->type() : GL_NONE);
}
const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
{
- return mData.getFirstColorAttachment();
+ return mState.getFirstColorAttachment();
+}
+
+const FramebufferAttachment *Framebuffer::getFirstNonNullAttachment() const
+{
+ return mState.getFirstNonNullAttachment();
}
const FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
{
- if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
- {
- return mData.getColorAttachment(attachment - GL_COLOR_ATTACHMENT0);
- }
- else
- {
- switch (attachment)
- {
- case GL_COLOR:
- case GL_BACK:
- return mData.getColorAttachment(0);
- case GL_DEPTH:
- case GL_DEPTH_ATTACHMENT:
- return mData.getDepthAttachment();
- case GL_STENCIL:
- case GL_STENCIL_ATTACHMENT:
- return mData.getStencilAttachment();
- case GL_DEPTH_STENCIL:
- case GL_DEPTH_STENCIL_ATTACHMENT:
- return getDepthStencilBuffer();
- default:
- UNREACHABLE();
- return nullptr;
- }
- }
+ return mState.getAttachment(attachment);
}
size_t Framebuffer::getDrawbufferStateCount() const
{
- return mData.mDrawBufferStates.size();
+ return mState.mDrawBufferStates.size();
}
GLenum Framebuffer::getDrawBufferState(size_t drawBuffer) const
{
- ASSERT(drawBuffer < mData.mDrawBufferStates.size());
- return mData.mDrawBufferStates[drawBuffer];
+ ASSERT(drawBuffer < mState.mDrawBufferStates.size());
+ return mState.mDrawBufferStates[drawBuffer];
+}
+
+const std::vector<GLenum> &Framebuffer::getDrawBufferStates() const
+{
+ return mState.getDrawBufferStates();
}
void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
{
- auto &drawStates = mData.mDrawBufferStates;
+ auto &drawStates = mState.mDrawBufferStates;
ASSERT(count <= drawStates.size());
std::copy(buffers, buffers + count, drawStates.begin());
std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE);
mDirtyBits.set(DIRTY_BIT_DRAW_BUFFERS);
+
+ mState.mEnabledDrawBuffers.reset();
+ for (size_t index = 0; index < count; ++index)
+ {
+ if (drawStates[index] != GL_NONE && mState.mColorAttachments[index].isAttached())
+ {
+ mState.mEnabledDrawBuffers.set(index);
+ }
+ }
}
const FramebufferAttachment *Framebuffer::getDrawBuffer(size_t drawBuffer) const
{
- ASSERT(drawBuffer < mData.mDrawBufferStates.size());
- if (mData.mDrawBufferStates[drawBuffer] != GL_NONE)
+ return mState.getDrawBuffer(drawBuffer);
+}
+
+GLenum Framebuffer::getDrawbufferWriteType(size_t drawBuffer) const
+{
+ const FramebufferAttachment *attachment = mState.getDrawBuffer(drawBuffer);
+ if (attachment == nullptr)
{
- // ES3 spec: "If the GL is bound to a draw framebuffer object, the ith buffer listed in bufs
- // must be COLOR_ATTACHMENTi or NONE"
- ASSERT(mData.mDrawBufferStates[drawBuffer] == GL_COLOR_ATTACHMENT0 + drawBuffer ||
- (drawBuffer == 0 && mData.mDrawBufferStates[drawBuffer] == GL_BACK));
- return getAttachment(mData.mDrawBufferStates[drawBuffer]);
+ return GL_NONE;
}
- else
+
+ GLenum componentType = attachment->getFormat().info->componentType;
+ switch (componentType)
{
- return nullptr;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return componentType;
+
+ default:
+ return GL_FLOAT;
}
}
bool Framebuffer::hasEnabledDrawBuffer() const
{
- for (size_t drawbufferIdx = 0; drawbufferIdx < mData.mDrawBufferStates.size(); ++drawbufferIdx)
+ for (size_t drawbufferIdx = 0; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
{
if (getDrawBuffer(drawbufferIdx) != nullptr)
{
@@ -341,36 +872,36 @@ bool Framebuffer::hasEnabledDrawBuffer() const
GLenum Framebuffer::getReadBufferState() const
{
- return mData.mReadBufferState;
+ return mState.mReadBufferState;
}
void Framebuffer::setReadBuffer(GLenum buffer)
{
ASSERT(buffer == GL_BACK || buffer == GL_NONE ||
(buffer >= GL_COLOR_ATTACHMENT0 &&
- (buffer - GL_COLOR_ATTACHMENT0) < mData.mColorAttachments.size()));
- mData.mReadBufferState = buffer;
+ (buffer - GL_COLOR_ATTACHMENT0) < mState.mColorAttachments.size()));
+ mState.mReadBufferState = buffer;
mDirtyBits.set(DIRTY_BIT_READ_BUFFER);
}
size_t Framebuffer::getNumColorBuffers() const
{
- return mData.mColorAttachments.size();
+ return mState.mColorAttachments.size();
}
bool Framebuffer::hasDepth() const
{
- return (mData.mDepthAttachment.isAttached() && mData.mDepthAttachment.getDepthSize() > 0);
+ return mState.hasDepth();
}
bool Framebuffer::hasStencil() const
{
- return (mData.mStencilAttachment.isAttached() && mData.mStencilAttachment.getStencilSize() > 0);
+ return mState.hasStencil();
}
bool Framebuffer::usingExtendedDrawBuffers() const
{
- for (size_t drawbufferIdx = 1; drawbufferIdx < mData.mDrawBufferStates.size(); ++drawbufferIdx)
+ for (size_t drawbufferIdx = 1; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
{
if (getDrawBuffer(drawbufferIdx) != nullptr)
{
@@ -381,210 +912,234 @@ bool Framebuffer::usingExtendedDrawBuffers() const
return false;
}
-GLenum Framebuffer::checkStatus(const gl::Data &data) const
+void Framebuffer::invalidateCompletenessCache()
{
- // The default framebuffer *must* always be complete, though it may not be
- // subject to the same rules as application FBOs. ie, it could have 0x0 size.
+ if (mId != 0)
+ {
+ mCachedStatus.reset();
+ }
+}
+
+GLenum Framebuffer::checkStatus(const Context *context)
+{
+ // The default framebuffer is always complete except when it is surfaceless in which
+ // case it is always unsupported. We return early because the default framebuffer may
+ // not be subject to the same rules as application FBOs. ie, it could have 0x0 size.
if (mId == 0)
{
- return GL_FRAMEBUFFER_COMPLETE;
+ ASSERT(mCachedStatus.valid());
+ ASSERT(mCachedStatus.value() == GL_FRAMEBUFFER_COMPLETE ||
+ mCachedStatus.value() == GL_FRAMEBUFFER_UNDEFINED_OES);
+ return mCachedStatus.value();
+ }
+
+ if (hasAnyDirtyBit() || !mCachedStatus.valid())
+ {
+ mCachedStatus = checkStatusImpl(context);
}
- unsigned int colorbufferSize = 0;
- int samples = -1;
- bool missingAttachment = true;
+ return mCachedStatus.value();
+}
+
+GLenum Framebuffer::checkStatusImpl(const Context *context)
+{
+ const ContextState &state = context->getContextState();
+
+ ASSERT(mId != 0);
+
+ bool hasAttachments = false;
+ Optional<unsigned int> colorbufferSize;
+ Optional<int> samples;
+ Optional<bool> fixedSampleLocations;
+ bool hasRenderbuffer = false;
- for (const FramebufferAttachment &colorAttachment : mData.mColorAttachments)
+ const FramebufferAttachment *firstAttachment = getFirstNonNullAttachment();
+
+ for (const FramebufferAttachment &colorAttachment : mState.mColorAttachments)
{
if (colorAttachment.isAttached())
{
- const Extents &size = colorAttachment.getSize();
- if (size.width == 0 || size.height == 0)
+ if (!CheckAttachmentCompleteness(context, colorAttachment))
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- GLenum internalformat = colorAttachment.getInternalFormat();
- const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
- const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
- if (colorAttachment.type() == GL_TEXTURE)
+ const InternalFormat &format = *colorAttachment.getFormat().info;
+ if (format.depthBits > 0 || format.stencilBits > 0)
{
- if (!formatCaps.renderable)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- if (colorAttachment.layer() >= size.depth)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- // ES3 specifies that cube map texture attachments must be cube complete.
- // This language is missing from the ES2 spec, but we enforce it here because some
- // desktop OpenGL drivers also enforce this validation.
- // TODO(jmadill): Check if OpenGL ES2 drivers enforce cube completeness.
- const Texture *texture = colorAttachment.getTexture();
- ASSERT(texture);
- if (texture->getTarget() == GL_TEXTURE_CUBE_MAP && !texture->isCubeComplete())
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- else if (colorAttachment.type() == GL_RENDERBUFFER)
+
+ if (!CheckAttachmentSampleCompleteness(context, colorAttachment, true, &samples,
+ &fixedSampleLocations))
{
- if (!formatCaps.renderable || formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
+ return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
}
- if (!missingAttachment)
+ // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
+ // in GLES 3.0, there is no such restriction
+ if (state.getClientMajorVersion() < 3)
{
- // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
- // all color attachments have the same number of samples for the FBO to be complete.
- if (colorAttachment.getSamples() != samples)
+ if (colorbufferSize.valid())
{
- return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
- }
-
- // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
- // in GLES 3.0, there is no such restriction
- if (data.clientVersion < 3)
- {
- if (formatInfo.pixelBytes != colorbufferSize)
+ if (format.pixelBytes != colorbufferSize.value())
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
}
+ else
+ {
+ colorbufferSize = format.pixelBytes;
+ }
}
- else
+
+ if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &colorAttachment))
{
- samples = colorAttachment.getSamples();
- colorbufferSize = formatInfo.pixelBytes;
- missingAttachment = false;
+ return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
}
+
+ hasRenderbuffer = hasRenderbuffer || (colorAttachment.type() == GL_RENDERBUFFER);
+ hasAttachments = true;
}
}
- const FramebufferAttachment &depthAttachment = mData.mDepthAttachment;
+ const FramebufferAttachment &depthAttachment = mState.mDepthAttachment;
if (depthAttachment.isAttached())
{
- const Extents &size = depthAttachment.getSize();
- if (size.width == 0 || size.height == 0)
+ if (!CheckAttachmentCompleteness(context, depthAttachment))
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- GLenum internalformat = depthAttachment.getInternalFormat();
- const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
- const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
- if (depthAttachment.type() == GL_TEXTURE)
+ const InternalFormat &format = *depthAttachment.getFormat().info;
+ if (format.depthBits == 0)
{
- // depth texture attachments require OES/ANGLE_depth_texture
- if (!data.extensions->depthTextures)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
- if (!formatCaps.renderable)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
+ if (!CheckAttachmentSampleCompleteness(context, depthAttachment, false, &samples,
+ &fixedSampleLocations))
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
+ }
- if (formatInfo.depthBits == 0)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
+ if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &depthAttachment))
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
}
- else if (depthAttachment.type() == GL_RENDERBUFFER)
+
+ hasRenderbuffer = hasRenderbuffer || (depthAttachment.type() == GL_RENDERBUFFER);
+ hasAttachments = true;
+ }
+
+ const FramebufferAttachment &stencilAttachment = mState.mStencilAttachment;
+ if (stencilAttachment.isAttached())
+ {
+ if (!CheckAttachmentCompleteness(context, stencilAttachment))
{
- if (!formatCaps.renderable || formatInfo.depthBits == 0)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+
+ const InternalFormat &format = *stencilAttachment.getFormat().info;
+ if (format.stencilBits == 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- if (missingAttachment)
+ if (!CheckAttachmentSampleCompleteness(context, stencilAttachment, false, &samples,
+ &fixedSampleLocations))
{
- samples = depthAttachment.getSamples();
- missingAttachment = false;
+ return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
}
- else if (samples != depthAttachment.getSamples())
+
+ if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment, &stencilAttachment))
{
- return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
+ return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
}
+
+ hasRenderbuffer = hasRenderbuffer || (stencilAttachment.type() == GL_RENDERBUFFER);
+ hasAttachments = true;
}
- const FramebufferAttachment &stencilAttachment = mData.mStencilAttachment;
- if (stencilAttachment.isAttached())
+ // Starting from ES 3.0 stencil and depth, if present, should be the same image
+ if (state.getClientMajorVersion() >= 3 && depthAttachment.isAttached() &&
+ stencilAttachment.isAttached() && stencilAttachment != depthAttachment)
+ {
+ return GL_FRAMEBUFFER_UNSUPPORTED;
+ }
+
+ // Special additional validation for WebGL 1 DEPTH/STENCIL/DEPTH_STENCIL.
+ if (state.isWebGL1())
{
- const Extents &size = stencilAttachment.getSize();
- if (size.width == 0 || size.height == 0)
+ if (!mState.mWebGLDepthStencilConsistent)
{
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ return GL_FRAMEBUFFER_UNSUPPORTED;
}
- GLenum internalformat = stencilAttachment.getInternalFormat();
- const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
- const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
- if (stencilAttachment.type() == GL_TEXTURE)
+ if (mState.mWebGLDepthStencilAttachment.isAttached())
{
- // texture stencil attachments come along as part
- // of OES_packed_depth_stencil + OES/ANGLE_depth_texture
- if (!data.extensions->depthTextures)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
-
- if (!formatCaps.renderable)
+ if (mState.mWebGLDepthStencilAttachment.getDepthSize() == 0 ||
+ mState.mWebGLDepthStencilAttachment.getStencilSize() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- if (formatInfo.stencilBits == 0)
+ if (!CheckMultiviewStateMatchesForCompleteness(firstAttachment,
+ &mState.mWebGLDepthStencilAttachment))
{
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ return GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_ANGLE;
}
}
- else if (stencilAttachment.type() == GL_RENDERBUFFER)
+ else if (mState.mStencilAttachment.isAttached() &&
+ mState.mStencilAttachment.getDepthSize() > 0)
{
- if (!formatCaps.renderable || formatInfo.stencilBits == 0)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
- }
-
- if (missingAttachment)
- {
- samples = stencilAttachment.getSamples();
- missingAttachment = false;
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- else if (samples != stencilAttachment.getSamples())
+ else if (mState.mDepthAttachment.isAttached() &&
+ mState.mDepthAttachment.getStencilSize() > 0)
{
- return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
- // we need to have at least one attachment to be complete
- if (missingAttachment)
+ // ES3.1(section 9.4) requires that if no image is attached to the framebuffer, and either the
+ // value of the framebuffer's FRAMEBUFFER_DEFAULT_WIDTH or FRAMEBUFFER_DEFAULT_HEIGHT parameters
+ // is zero, the framebuffer is considered incomplete.
+ GLint defaultWidth = mState.getDefaultWidth();
+ GLint defaultHeight = mState.getDefaultHeight();
+ if (!hasAttachments && (defaultWidth == 0 || defaultHeight == 0))
{
return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
}
- // In ES 2.0, all color attachments must have the same width and height.
+ // In ES 2.0 and WebGL, all color attachments must have the same width and height.
// In ES 3.0, there is no such restriction.
- if (data.clientVersion < 3 && !mData.attachmentsHaveSameDimensions())
+ if ((state.getClientMajorVersion() < 3 || state.getExtensions().webglCompatibility) &&
+ !mState.attachmentsHaveSameDimensions())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
- syncState();
- if (!mImpl->checkStatus())
+ // ES3.1(section 9.4) requires that if the attached images are a mix of renderbuffers and
+ // textures, the value of TEXTURE_FIXED_SAMPLE_LOCATIONS must be TRUE for all attached textures.
+ if (fixedSampleLocations.valid() && hasRenderbuffer && !fixedSampleLocations.value())
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
+ }
+
+ // The WebGL conformance tests implicitly define that all framebuffer
+ // attachments must be unique. For example, the same level of a texture can
+ // not be attached to two different color attachments.
+ if (state.getExtensions().webglCompatibility)
+ {
+ if (!mState.colorAttachmentsAreUniqueImages())
+ {
+ return GL_FRAMEBUFFER_UNSUPPORTED;
+ }
+ }
+
+ syncState(context);
+ if (!mImpl->checkStatus(context))
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
@@ -592,216 +1147,1036 @@ GLenum Framebuffer::checkStatus(const gl::Data &data) const
return GL_FRAMEBUFFER_COMPLETE;
}
-Error Framebuffer::discard(size_t count, const GLenum *attachments)
+Error Framebuffer::discard(const Context *context, size_t count, const GLenum *attachments)
{
- return mImpl->discard(count, attachments);
+ // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
+ // can be no-ops, so we should probably do that to ensure consistency.
+ // TODO(jmadill): WebGL behaviour, and robust resource init behaviour without WebGL.
+
+ return mImpl->discard(context, count, attachments);
}
-Error Framebuffer::invalidate(size_t count, const GLenum *attachments)
+Error Framebuffer::invalidate(const Context *context, size_t count, const GLenum *attachments)
{
- return mImpl->invalidate(count, attachments);
+ // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
+ // can be no-ops, so we should probably do that to ensure consistency.
+ // TODO(jmadill): WebGL behaviour, and robust resource init behaviour without WebGL.
+
+ return mImpl->invalidate(context, count, attachments);
}
-Error Framebuffer::invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area)
+bool Framebuffer::partialClearNeedsInit(const Context *context,
+ bool color,
+ bool depth,
+ bool stencil)
{
- return mImpl->invalidateSub(count, attachments, area);
+ const auto &glState = context->getGLState();
+
+ if (!glState.isRobustResourceInitEnabled())
+ {
+ return false;
+ }
+
+ // Scissors can affect clearing.
+ // TODO(jmadill): Check for complete scissor overlap.
+ if (glState.isScissorTestEnabled())
+ {
+ return true;
+ }
+
+ // If colors masked, we must clear before we clear. Do a simple check.
+ // TODO(jmadill): Filter out unused color channels from the test.
+ if (color)
+ {
+ const auto &blend = glState.getBlendState();
+ if (!(blend.colorMaskRed && blend.colorMaskGreen && blend.colorMaskBlue &&
+ blend.colorMaskAlpha))
+ {
+ return true;
+ }
+ }
+
+ const auto &depthStencil = glState.getDepthStencilState();
+ ASSERT(depthStencil.stencilBackMask == depthStencil.stencilMask);
+ if (stencil && depthStencil.stencilMask != depthStencil.stencilWritemask)
+ {
+ return true;
+ }
+
+ return false;
+}
+
+Error Framebuffer::invalidateSub(const Context *context,
+ size_t count,
+ const GLenum *attachments,
+ const gl::Rectangle &area)
+{
+ // Back-ends might make the contents of the FBO undefined. In WebGL 2.0, invalidate operations
+ // can be no-ops, so we should probably do that to ensure consistency.
+ // TODO(jmadill): Make a invalidate no-op in WebGL 2.0.
+
+ return mImpl->invalidateSub(context, count, attachments, area);
}
-Error Framebuffer::clear(const gl::Data &data, GLbitfield mask)
+Error Framebuffer::clear(const gl::Context *context, GLbitfield mask)
{
- if (data.state->isRasterizerDiscardEnabled())
+ const auto &glState = context->getGLState();
+ if (glState.isRasterizerDiscardEnabled())
{
- return gl::Error(GL_NO_ERROR);
+ return NoError();
}
- return mImpl->clear(data, mask);
+ const auto &blend = glState.getBlendState();
+ const auto &depthStencil = glState.getDepthStencilState();
+
+ bool color = (mask & GL_COLOR_BUFFER_BIT) != 0 && !IsColorMaskedOut(blend);
+ bool depth = (mask & GL_DEPTH_BUFFER_BIT) != 0 && !IsDepthMaskedOut(depthStencil);
+ bool stencil = (mask & GL_STENCIL_BUFFER_BIT) != 0 && !IsStencilMaskedOut(depthStencil);
+
+ if (partialClearNeedsInit(context, color, depth, stencil))
+ {
+ ANGLE_TRY(ensureDrawAttachmentsInitialized(context));
+ }
+
+ ANGLE_TRY(mImpl->clear(context, mask));
+
+ if (glState.isRobustResourceInitEnabled())
+ {
+ markDrawAttachmentsInitialized(color, depth, stencil);
+ }
+
+ return NoError();
}
-Error Framebuffer::clearBufferfv(const gl::Data &data,
+Error Framebuffer::clearBufferfv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *values)
{
- if (data.state->isRasterizerDiscardEnabled())
+ if (context->getGLState().isRasterizerDiscardEnabled() ||
+ IsClearBufferMaskedOut(context, buffer))
+ {
+ return NoError();
+ }
+
+ if (partialBufferClearNeedsInit(context, buffer))
{
- return gl::Error(GL_NO_ERROR);
+ ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
}
- return mImpl->clearBufferfv(data, buffer, drawbuffer, values);
+ ANGLE_TRY(mImpl->clearBufferfv(context, buffer, drawbuffer, values));
+
+ if (context->isRobustResourceInitEnabled())
+ {
+ markBufferInitialized(buffer, drawbuffer);
+ }
+ return NoError();
}
-Error Framebuffer::clearBufferuiv(const gl::Data &data,
+Error Framebuffer::clearBufferuiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *values)
{
- if (data.state->isRasterizerDiscardEnabled())
+ if (context->getGLState().isRasterizerDiscardEnabled() ||
+ IsClearBufferMaskedOut(context, buffer))
+ {
+ return NoError();
+ }
+
+ if (partialBufferClearNeedsInit(context, buffer))
{
- return gl::Error(GL_NO_ERROR);
+ ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
}
- return mImpl->clearBufferuiv(data, buffer, drawbuffer, values);
+ ANGLE_TRY(mImpl->clearBufferuiv(context, buffer, drawbuffer, values));
+
+ if (context->isRobustResourceInitEnabled())
+ {
+ markBufferInitialized(buffer, drawbuffer);
+ }
+ return NoError();
}
-Error Framebuffer::clearBufferiv(const gl::Data &data,
+Error Framebuffer::clearBufferiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLint *values)
{
- if (data.state->isRasterizerDiscardEnabled())
+ if (context->getGLState().isRasterizerDiscardEnabled() ||
+ IsClearBufferMaskedOut(context, buffer))
+ {
+ return NoError();
+ }
+
+ if (partialBufferClearNeedsInit(context, buffer))
{
- return gl::Error(GL_NO_ERROR);
+ ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
}
- return mImpl->clearBufferiv(data, buffer, drawbuffer, values);
+ ANGLE_TRY(mImpl->clearBufferiv(context, buffer, drawbuffer, values));
+
+ if (context->isRobustResourceInitEnabled())
+ {
+ markBufferInitialized(buffer, drawbuffer);
+ }
+ return NoError();
}
-Error Framebuffer::clearBufferfi(const gl::Data &data,
+Error Framebuffer::clearBufferfi(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil)
{
- if (data.state->isRasterizerDiscardEnabled())
+ if (context->getGLState().isRasterizerDiscardEnabled() ||
+ IsClearBufferMaskedOut(context, buffer))
+ {
+ return NoError();
+ }
+
+ if (partialBufferClearNeedsInit(context, buffer))
{
- return gl::Error(GL_NO_ERROR);
+ ANGLE_TRY(ensureBufferInitialized(context, buffer, drawbuffer));
}
- return mImpl->clearBufferfi(data, buffer, drawbuffer, depth, stencil);
+ ANGLE_TRY(mImpl->clearBufferfi(context, buffer, drawbuffer, depth, stencil));
+
+ if (context->isRobustResourceInitEnabled())
+ {
+ markBufferInitialized(buffer, drawbuffer);
+ }
+ return NoError();
}
-GLenum Framebuffer::getImplementationColorReadFormat() const
+GLenum Framebuffer::getImplementationColorReadFormat(const Context *context) const
{
- return mImpl->getImplementationColorReadFormat();
+ return mImpl->getImplementationColorReadFormat(context);
}
-GLenum Framebuffer::getImplementationColorReadType() const
+GLenum Framebuffer::getImplementationColorReadType(const Context *context) const
{
- return mImpl->getImplementationColorReadType();
+ return mImpl->getImplementationColorReadType(context);
}
-Error Framebuffer::readPixels(const State &state,
+Error Framebuffer::readPixels(const gl::Context *context,
const Rectangle &area,
GLenum format,
GLenum type,
- GLvoid *pixels) const
+ void *pixels)
{
- Error error = mImpl->readPixels(state, area, format, type, pixels);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ensureReadAttachmentInitialized(context, GL_COLOR_BUFFER_BIT));
+ ANGLE_TRY(mImpl->readPixels(context, area, format, type, pixels));
- Buffer *unpackBuffer = state.getUnpackState().pixelBuffer.get();
+ Buffer *unpackBuffer = context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
if (unpackBuffer)
{
unpackBuffer->onPixelUnpack();
}
- return Error(GL_NO_ERROR);
+ return NoError();
}
-Error Framebuffer::blit(const State &state,
+Error Framebuffer::blit(const gl::Context *context,
const Rectangle &sourceArea,
const Rectangle &destArea,
GLbitfield mask,
- GLenum filter,
- const Framebuffer *sourceFramebuffer)
+ GLenum filter)
{
- return mImpl->blit(state, sourceArea, destArea, mask, filter, sourceFramebuffer);
+ GLbitfield blitMask = mask;
+
+ // Note that blitting is called against draw framebuffer.
+ // See the code in gl::Context::blitFramebuffer.
+ if ((mask & GL_COLOR_BUFFER_BIT) && !hasEnabledDrawBuffer())
+ {
+ blitMask &= ~GL_COLOR_BUFFER_BIT;
+ }
+
+ if ((mask & GL_STENCIL_BUFFER_BIT) && mState.getStencilAttachment() == nullptr)
+ {
+ blitMask &= ~GL_STENCIL_BUFFER_BIT;
+ }
+
+ if ((mask & GL_DEPTH_BUFFER_BIT) && mState.getDepthAttachment() == nullptr)
+ {
+ blitMask &= ~GL_DEPTH_BUFFER_BIT;
+ }
+
+ if (!blitMask)
+ {
+ return NoError();
+ }
+
+ auto *sourceFBO = context->getGLState().getReadFramebuffer();
+ ANGLE_TRY(sourceFBO->ensureReadAttachmentInitialized(context, blitMask));
+
+ // TODO(jmadill): Only clear if not the full FBO dimensions, and only specified bitmask.
+ ANGLE_TRY(ensureDrawAttachmentsInitialized(context));
+
+ return mImpl->blit(context, sourceArea, destArea, blitMask, filter);
}
-int Framebuffer::getSamples(const gl::Data &data) const
+int Framebuffer::getSamples(const Context *context)
{
- if (checkStatus(data) == GL_FRAMEBUFFER_COMPLETE)
+ if (complete(context))
{
- // for a complete framebuffer, all attachments must have the same sample count
- // in this case return the first nonzero sample size
- for (const FramebufferAttachment &colorAttachment : mData.mColorAttachments)
- {
- if (colorAttachment.isAttached())
- {
- return colorAttachment.getSamples();
- }
- }
+ return getCachedSamples(context);
}
return 0;
}
+int Framebuffer::getCachedSamples(const Context *context)
+{
+ // For a complete framebuffer, all attachments must have the same sample count.
+ // In this case return the first nonzero sample size.
+ const auto *firstNonNullAttachment = mState.getFirstNonNullAttachment();
+ if (firstNonNullAttachment)
+ {
+ ASSERT(firstNonNullAttachment->isAttached());
+ return firstNonNullAttachment->getSamples();
+ }
+
+ // No attachments found.
+ return 0;
+}
+
+Error Framebuffer::getSamplePosition(size_t index, GLfloat *xy) const
+{
+ ANGLE_TRY(mImpl->getSamplePosition(index, xy));
+ return NoError();
+}
+
bool Framebuffer::hasValidDepthStencil() const
{
- return mData.getDepthStencilAttachment() != nullptr;
+ return mState.getDepthStencilAttachment() != nullptr;
}
-void Framebuffer::setAttachment(GLenum type,
+void Framebuffer::setAttachment(const Context *context,
+ GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
FramebufferAttachmentObject *resource)
{
- if (binding == GL_DEPTH_STENCIL || binding == GL_DEPTH_STENCIL_ATTACHMENT)
+ setAttachment(context, type, binding, textureIndex, resource,
+ FramebufferAttachment::kDefaultNumViews,
+ FramebufferAttachment::kDefaultBaseViewIndex,
+ FramebufferAttachment::kDefaultMultiviewLayout,
+ FramebufferAttachment::kDefaultViewportOffsets);
+}
+
+void Framebuffer::setAttachment(const Context *context,
+ GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ GLuint baseViewIndex,
+ GLenum multiviewLayout,
+ const GLint *viewportOffsets)
+{
+ // Context may be null in unit tests.
+ if (!context || !context->isWebGL1())
+ {
+ setAttachmentImpl(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
+ multiviewLayout, viewportOffsets);
+ return;
+ }
+
+ switch (binding)
{
- // ensure this is a legitimate depth+stencil format
- FramebufferAttachmentObject *attachmentObj = resource;
- if (resource)
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ mState.mWebGLDepthStencilAttachment.attach(context, type, binding, textureIndex,
+ resource, numViews, baseViewIndex,
+ multiviewLayout, viewportOffsets);
+ break;
+ case GL_DEPTH:
+ case GL_DEPTH_ATTACHMENT:
+ mState.mWebGLDepthAttachment.attach(context, type, binding, textureIndex, resource,
+ numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
+ break;
+ case GL_STENCIL:
+ case GL_STENCIL_ATTACHMENT:
+ mState.mWebGLStencilAttachment.attach(context, type, binding, textureIndex, resource,
+ numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
+ break;
+ default:
+ setAttachmentImpl(context, type, binding, textureIndex, resource, numViews,
+ baseViewIndex, multiviewLayout, viewportOffsets);
+ return;
+ }
+
+ commitWebGL1DepthStencilIfConsistent(context, numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
+}
+
+void Framebuffer::setAttachmentMultiviewLayered(const Context *context,
+ GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ GLint baseViewIndex)
+{
+ setAttachment(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
+ GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE,
+ FramebufferAttachment::kDefaultViewportOffsets);
+}
+
+void Framebuffer::setAttachmentMultiviewSideBySide(const Context *context,
+ GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ const GLint *viewportOffsets)
+{
+ setAttachment(context, type, binding, textureIndex, resource, numViews,
+ FramebufferAttachment::kDefaultBaseViewIndex,
+ GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, viewportOffsets);
+}
+
+void Framebuffer::commitWebGL1DepthStencilIfConsistent(const Context *context,
+ GLsizei numViews,
+ GLuint baseViewIndex,
+ GLenum multiviewLayout,
+ const GLint *viewportOffsets)
+{
+ int count = 0;
+
+ std::array<FramebufferAttachment *, 3> attachments = {{&mState.mWebGLDepthStencilAttachment,
+ &mState.mWebGLDepthAttachment,
+ &mState.mWebGLStencilAttachment}};
+ for (FramebufferAttachment *attachment : attachments)
+ {
+ if (attachment->isAttached())
{
- FramebufferAttachment::Target target(binding, textureIndex);
- GLenum internalFormat = resource->getAttachmentInternalFormat(target);
- const InternalFormat &formatInfo = GetInternalFormatInfo(internalFormat);
- if (formatInfo.depthBits == 0 || formatInfo.stencilBits == 0)
- {
- // Attaching nullptr detaches the current attachment.
- attachmentObj = nullptr;
- }
+ count++;
+ }
+ }
+
+ mState.mWebGLDepthStencilConsistent = (count <= 1);
+ if (!mState.mWebGLDepthStencilConsistent)
+ {
+ // Inconsistent.
+ return;
+ }
+
+ auto getImageIndexIfTextureAttachment = [](const FramebufferAttachment &attachment) {
+ if (attachment.type() == GL_TEXTURE)
+ {
+ return attachment.getTextureImageIndex();
+ }
+ else
+ {
+ return ImageIndex::MakeInvalid();
}
+ };
- mData.mDepthAttachment.attach(type, binding, textureIndex, attachmentObj);
- mData.mStencilAttachment.attach(type, binding, textureIndex, attachmentObj);
- mDirtyBits.set(DIRTY_BIT_DEPTH_ATTACHMENT);
- mDirtyBits.set(DIRTY_BIT_STENCIL_ATTACHMENT);
+ if (mState.mWebGLDepthAttachment.isAttached())
+ {
+ const auto &depth = mState.mWebGLDepthAttachment;
+ setAttachmentImpl(context, depth.type(), GL_DEPTH_ATTACHMENT,
+ getImageIndexIfTextureAttachment(depth), depth.getResource(), numViews,
+ baseViewIndex, multiviewLayout, viewportOffsets);
+ setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex::MakeInvalid(),
+ nullptr, numViews, baseViewIndex, multiviewLayout, viewportOffsets);
+ }
+ else if (mState.mWebGLStencilAttachment.isAttached())
+ {
+ const auto &stencil = mState.mWebGLStencilAttachment;
+ setAttachmentImpl(context, GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr,
+ numViews, baseViewIndex, multiviewLayout, viewportOffsets);
+ setAttachmentImpl(context, stencil.type(), GL_STENCIL_ATTACHMENT,
+ getImageIndexIfTextureAttachment(stencil), stencil.getResource(),
+ numViews, baseViewIndex, multiviewLayout, viewportOffsets);
+ }
+ else if (mState.mWebGLDepthStencilAttachment.isAttached())
+ {
+ const auto &depthStencil = mState.mWebGLDepthStencilAttachment;
+ setAttachmentImpl(context, depthStencil.type(), GL_DEPTH_ATTACHMENT,
+ getImageIndexIfTextureAttachment(depthStencil),
+ depthStencil.getResource(), numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
+ setAttachmentImpl(context, depthStencil.type(), GL_STENCIL_ATTACHMENT,
+ getImageIndexIfTextureAttachment(depthStencil),
+ depthStencil.getResource(), numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
}
else
{
- switch (binding)
+ setAttachmentImpl(context, GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr,
+ numViews, baseViewIndex, multiviewLayout, viewportOffsets);
+ setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex::MakeInvalid(),
+ nullptr, numViews, baseViewIndex, multiviewLayout, viewportOffsets);
+ }
+}
+
+void Framebuffer::setAttachmentImpl(const Context *context,
+ GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ GLuint baseViewIndex,
+ GLenum multiviewLayout,
+ const GLint *viewportOffsets)
+{
+ switch (binding)
+ {
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
{
- case GL_DEPTH:
- case GL_DEPTH_ATTACHMENT:
- mData.mDepthAttachment.attach(type, binding, textureIndex, resource);
- mDirtyBits.set(DIRTY_BIT_DEPTH_ATTACHMENT);
+ // ensure this is a legitimate depth+stencil format
+ FramebufferAttachmentObject *attachmentObj = resource;
+ if (resource)
+ {
+ const Format &format = resource->getAttachmentFormat(binding, textureIndex);
+ if (format.info->depthBits == 0 || format.info->stencilBits == 0)
+ {
+ // Attaching nullptr detaches the current attachment.
+ attachmentObj = nullptr;
+ }
+ }
+
+ updateAttachment(context, &mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
+ &mDirtyDepthAttachmentBinding, type, binding, textureIndex,
+ attachmentObj, numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
+ updateAttachment(context, &mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
+ &mDirtyStencilAttachmentBinding, type, binding, textureIndex,
+ attachmentObj, numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
break;
- case GL_STENCIL:
- case GL_STENCIL_ATTACHMENT:
- mData.mStencilAttachment.attach(type, binding, textureIndex, resource);
- mDirtyBits.set(DIRTY_BIT_STENCIL_ATTACHMENT);
+ }
+
+ case GL_DEPTH:
+ case GL_DEPTH_ATTACHMENT:
+ updateAttachment(context, &mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
+ &mDirtyDepthAttachmentBinding, type, binding, textureIndex, resource,
+ numViews, baseViewIndex, multiviewLayout, viewportOffsets);
break;
- case GL_BACK:
- mData.mColorAttachments[0].attach(type, binding, textureIndex, resource);
- mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0);
+
+ case GL_STENCIL:
+ case GL_STENCIL_ATTACHMENT:
+ updateAttachment(context, &mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
+ &mDirtyStencilAttachmentBinding, type, binding, textureIndex, resource,
+ numViews, baseViewIndex, multiviewLayout, viewportOffsets);
break;
+
+ case GL_BACK:
+ mState.mColorAttachments[0].attach(context, type, binding, textureIndex, resource,
+ numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
+ mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0);
+ // No need for a resource binding for the default FBO, it's always complete.
+ break;
+
+ default:
+ {
+ size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
+ ASSERT(colorIndex < mState.mColorAttachments.size());
+ size_t dirtyBit = DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex;
+ updateAttachment(context, &mState.mColorAttachments[colorIndex], dirtyBit,
+ &mDirtyColorAttachmentBindings[colorIndex], type, binding,
+ textureIndex, resource, numViews, baseViewIndex, multiviewLayout,
+ viewportOffsets);
+
+ // TODO(jmadill): ASSERT instead of checking the attachment exists in
+ // formsRenderingFeedbackLoopWith
+ bool enabled = (type != GL_NONE && getDrawBufferState(colorIndex) != GL_NONE);
+ mState.mEnabledDrawBuffers.set(colorIndex, enabled);
+ }
+ break;
+ }
+
+ mAttachedTextures.reset();
+}
+
+void Framebuffer::updateAttachment(const Context *context,
+ FramebufferAttachment *attachment,
+ size_t dirtyBit,
+ OnAttachmentDirtyBinding *onDirtyBinding,
+ GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ GLuint baseViewIndex,
+ GLenum multiviewLayout,
+ const GLint *viewportOffsets)
+{
+ attachment->attach(context, type, binding, textureIndex, resource, numViews, baseViewIndex,
+ multiviewLayout, viewportOffsets);
+ mDirtyBits.set(dirtyBit);
+ mState.mResourceNeedsInit.set(dirtyBit, attachment->initState() == InitState::MayNeedInit);
+ BindResourceChannel(onDirtyBinding, resource);
+}
+
+void Framebuffer::resetAttachment(const Context *context, GLenum binding)
+{
+ setAttachment(context, GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr);
+}
+
+void Framebuffer::syncState(const Context *context)
+{
+ if (mDirtyBits.any())
+ {
+ mImpl->syncState(context, mDirtyBits);
+ mDirtyBits.reset();
+ if (mId != 0)
+ {
+ mCachedStatus.reset();
+ }
+ }
+}
+
+void Framebuffer::signal(size_t dirtyBit, InitState state)
+{
+ // TOOD(jmadill): Make this only update individual attachments to do less work.
+ mCachedStatus.reset();
+
+ // Mark the appropriate init flag.
+ mState.mResourceNeedsInit.set(dirtyBit, state == InitState::MayNeedInit);
+}
+
+bool Framebuffer::complete(const Context *context)
+{
+ return (checkStatus(context) == GL_FRAMEBUFFER_COMPLETE);
+}
+
+bool Framebuffer::cachedComplete() const
+{
+ return (mCachedStatus.valid() && mCachedStatus == GL_FRAMEBUFFER_COMPLETE);
+}
+
+bool Framebuffer::formsRenderingFeedbackLoopWith(const State &state) const
+{
+ const Program *program = state.getProgram();
+
+ // TODO(jmadill): Default framebuffer feedback loops.
+ if (mId == 0)
+ {
+ return false;
+ }
+
+ // The bitset will skip inactive draw buffers.
+ for (size_t drawIndex : mState.mEnabledDrawBuffers)
+ {
+ const FramebufferAttachment &attachment = mState.mColorAttachments[drawIndex];
+ ASSERT(attachment.isAttached());
+ if (attachment.type() == GL_TEXTURE)
+ {
+ // Validate the feedback loop.
+ if (program->samplesFromTexture(state, attachment.id()))
+ {
+ return true;
+ }
+ }
+ }
+
+ // Validate depth-stencil feedback loop.
+ const auto &dsState = state.getDepthStencilState();
+
+ // We can skip the feedback loop checks if depth/stencil is masked out or disabled.
+ const FramebufferAttachment *depth = getDepthbuffer();
+ if (depth && depth->type() == GL_TEXTURE && dsState.depthTest && dsState.depthMask)
+ {
+ if (program->samplesFromTexture(state, depth->id()))
+ {
+ return true;
+ }
+ }
+
+ // Note: we assume the front and back masks are the same for WebGL.
+ const FramebufferAttachment *stencil = getStencilbuffer();
+ ASSERT(dsState.stencilBackWritemask == dsState.stencilWritemask);
+ if (stencil && stencil->type() == GL_TEXTURE && dsState.stencilTest &&
+ dsState.stencilWritemask != 0)
+ {
+ // Skip the feedback loop check if depth/stencil point to the same resource.
+ if (!depth || *stencil != *depth)
+ {
+ if (program->samplesFromTexture(state, stencil->id()))
+ {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+bool Framebuffer::formsCopyingFeedbackLoopWith(GLuint copyTextureID,
+ GLint copyTextureLevel,
+ GLint copyTextureLayer) const
+{
+ if (mId == 0)
+ {
+ // It seems impossible to form a texture copying feedback loop with the default FBO.
+ return false;
+ }
+
+ const FramebufferAttachment *readAttachment = getReadColorbuffer();
+ ASSERT(readAttachment);
+
+ if (readAttachment->isTextureWithId(copyTextureID))
+ {
+ const auto &imageIndex = readAttachment->getTextureImageIndex();
+ if (imageIndex.mipIndex == copyTextureLevel)
+ {
+ // Check 3D/Array texture layers.
+ return imageIndex.layerIndex == ImageIndex::ENTIRE_LEVEL ||
+ copyTextureLayer == ImageIndex::ENTIRE_LEVEL ||
+ imageIndex.layerIndex == copyTextureLayer;
+ }
+ }
+ return false;
+}
+
+GLint Framebuffer::getDefaultWidth() const
+{
+ return mState.getDefaultWidth();
+}
+
+GLint Framebuffer::getDefaultHeight() const
+{
+ return mState.getDefaultHeight();
+}
+
+GLint Framebuffer::getDefaultSamples() const
+{
+ return mState.getDefaultSamples();
+}
+
+bool Framebuffer::getDefaultFixedSampleLocations() const
+{
+ return mState.getDefaultFixedSampleLocations();
+}
+
+void Framebuffer::setDefaultWidth(GLint defaultWidth)
+{
+ mState.mDefaultWidth = defaultWidth;
+ mDirtyBits.set(DIRTY_BIT_DEFAULT_WIDTH);
+}
+
+void Framebuffer::setDefaultHeight(GLint defaultHeight)
+{
+ mState.mDefaultHeight = defaultHeight;
+ mDirtyBits.set(DIRTY_BIT_DEFAULT_HEIGHT);
+}
+
+void Framebuffer::setDefaultSamples(GLint defaultSamples)
+{
+ mState.mDefaultSamples = defaultSamples;
+ mDirtyBits.set(DIRTY_BIT_DEFAULT_SAMPLES);
+}
+
+void Framebuffer::setDefaultFixedSampleLocations(bool defaultFixedSampleLocations)
+{
+ mState.mDefaultFixedSampleLocations = defaultFixedSampleLocations;
+ mDirtyBits.set(DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS);
+}
+
+// TODO(jmadill): Remove this kludge.
+GLenum Framebuffer::checkStatus(const ValidationContext *context)
+{
+ return checkStatus(static_cast<const Context *>(context));
+}
+
+int Framebuffer::getSamples(const ValidationContext *context)
+{
+ return getSamples(static_cast<const Context *>(context));
+}
+
+GLsizei Framebuffer::getNumViews() const
+{
+ return mState.getNumViews();
+}
+
+GLint Framebuffer::getBaseViewIndex() const
+{
+ return mState.getBaseViewIndex();
+}
+
+const std::vector<Offset> *Framebuffer::getViewportOffsets() const
+{
+ return mState.getViewportOffsets();
+}
+
+GLenum Framebuffer::getMultiviewLayout() const
+{
+ return mState.getMultiviewLayout();
+}
+
+Error Framebuffer::ensureDrawAttachmentsInitialized(const Context *context)
+{
+ if (!context->isRobustResourceInitEnabled())
+ {
+ return NoError();
+ }
+
+ // Note: we don't actually filter by the draw attachment enum. Just init everything.
+ for (size_t bit : mState.mResourceNeedsInit)
+ {
+ switch (bit)
+ {
+ case DIRTY_BIT_DEPTH_ATTACHMENT:
+ ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
+ break;
+ case DIRTY_BIT_STENCIL_ATTACHMENT:
+ ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
+ break;
default:
+ ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[bit]));
+ break;
+ }
+ }
+
+ mState.mResourceNeedsInit.reset();
+ return NoError();
+}
+
+Error Framebuffer::ensureReadAttachmentInitialized(const Context *context, GLbitfield blitMask)
+{
+ if (!context->isRobustResourceInitEnabled() || mState.mResourceNeedsInit.none())
+ {
+ return NoError();
+ }
+
+ if ((blitMask & GL_COLOR_BUFFER_BIT) != 0 && mState.mReadBufferState != GL_NONE)
+ {
+ size_t readIndex = mState.getReadIndex();
+ if (mState.mResourceNeedsInit[readIndex])
+ {
+ ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[readIndex]));
+ mState.mResourceNeedsInit.reset(readIndex);
+ }
+ }
+
+ if ((blitMask & GL_DEPTH_BUFFER_BIT) != 0 && hasDepth())
+ {
+ if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
+ {
+ ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
+ }
+ }
+
+ if ((blitMask & GL_STENCIL_BUFFER_BIT) != 0 && hasStencil())
+ {
+ if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
+ {
+ ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
+ }
+ }
+
+ return NoError();
+}
+
+void Framebuffer::markDrawAttachmentsInitialized(bool color, bool depth, bool stencil)
+{
+ // Mark attachments as initialized.
+ if (color)
+ {
+ for (auto colorIndex : mState.mEnabledDrawBuffers)
+ {
+ auto &colorAttachment = mState.mColorAttachments[colorIndex];
+ ASSERT(colorAttachment.isAttached());
+ colorAttachment.setInitState(InitState::Initialized);
+ mState.mResourceNeedsInit.reset(colorIndex);
+ }
+ }
+
+ if (depth && mState.mDepthAttachment.isAttached())
+ {
+ mState.mDepthAttachment.setInitState(InitState::Initialized);
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
+ }
+
+ if (stencil && mState.mStencilAttachment.isAttached())
+ {
+ mState.mStencilAttachment.setInitState(InitState::Initialized);
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
+ }
+}
+
+void Framebuffer::markBufferInitialized(GLenum bufferType, GLint bufferIndex)
+{
+ switch (bufferType)
+ {
+ case GL_COLOR:
+ {
+ ASSERT(bufferIndex < static_cast<GLint>(mState.mColorAttachments.size()));
+ if (mState.mColorAttachments[bufferIndex].isAttached())
+ {
+ mState.mColorAttachments[bufferIndex].setInitState(InitState::Initialized);
+ mState.mResourceNeedsInit.reset(bufferIndex);
+ }
+ break;
+ }
+ case GL_DEPTH:
+ {
+ if (mState.mDepthAttachment.isAttached())
{
- size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
- ASSERT(colorIndex < mData.mColorAttachments.size());
- mData.mColorAttachments[colorIndex].attach(type, binding, textureIndex, resource);
- mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
+ mState.mDepthAttachment.setInitState(InitState::Initialized);
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
}
break;
}
+ case GL_STENCIL:
+ {
+ if (mState.mStencilAttachment.isAttached())
+ {
+ mState.mStencilAttachment.setInitState(InitState::Initialized);
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
+ }
+ break;
+ }
+ case GL_DEPTH_STENCIL:
+ {
+ if (mState.mDepthAttachment.isAttached())
+ {
+ mState.mDepthAttachment.setInitState(InitState::Initialized);
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
+ }
+ if (mState.mStencilAttachment.isAttached())
+ {
+ mState.mStencilAttachment.setInitState(InitState::Initialized);
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
+ }
+ break;
+ }
+ default:
+ UNREACHABLE();
+ break;
}
}
-void Framebuffer::resetAttachment(GLenum binding)
+Box Framebuffer::getDimensions() const
{
- setAttachment(GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr);
+ return mState.getDimensions();
}
-void Framebuffer::syncState() const
+Error Framebuffer::ensureBufferInitialized(const Context *context,
+ GLenum bufferType,
+ GLint bufferIndex)
{
- if (mDirtyBits.any())
+ ASSERT(context->isRobustResourceInitEnabled());
+
+ if (mState.mResourceNeedsInit.none())
{
- mImpl->syncState(mDirtyBits);
- mDirtyBits.reset();
+ return NoError();
+ }
+
+ switch (bufferType)
+ {
+ case GL_COLOR:
+ {
+ ASSERT(bufferIndex < static_cast<GLint>(mState.mColorAttachments.size()));
+ if (mState.mResourceNeedsInit[bufferIndex])
+ {
+ ANGLE_TRY(InitAttachment(context, &mState.mColorAttachments[bufferIndex]));
+ mState.mResourceNeedsInit.reset(bufferIndex);
+ }
+ break;
+ }
+ case GL_DEPTH:
+ {
+ if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
+ {
+ ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
+ }
+ break;
+ }
+ case GL_STENCIL:
+ {
+ if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
+ {
+ ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
+ }
+ break;
+ }
+ case GL_DEPTH_STENCIL:
+ {
+ if (mState.mResourceNeedsInit[DIRTY_BIT_DEPTH_ATTACHMENT])
+ {
+ ANGLE_TRY(InitAttachment(context, &mState.mDepthAttachment));
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_DEPTH_ATTACHMENT);
+ }
+ if (mState.mResourceNeedsInit[DIRTY_BIT_STENCIL_ATTACHMENT])
+ {
+ ANGLE_TRY(InitAttachment(context, &mState.mStencilAttachment));
+ mState.mResourceNeedsInit.reset(DIRTY_BIT_STENCIL_ATTACHMENT);
+ }
+ break;
+ }
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return NoError();
+}
+
+bool Framebuffer::partialBufferClearNeedsInit(const Context *context, GLenum bufferType)
+{
+ if (!context->isRobustResourceInitEnabled() || mState.mResourceNeedsInit.none())
+ {
+ return false;
}
+
+ switch (bufferType)
+ {
+ case GL_COLOR:
+ return partialClearNeedsInit(context, true, false, false);
+ case GL_DEPTH:
+ return partialClearNeedsInit(context, false, true, false);
+ case GL_STENCIL:
+ return partialClearNeedsInit(context, false, false, true);
+ case GL_DEPTH_STENCIL:
+ return partialClearNeedsInit(context, false, true, true);
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool Framebuffer::hasTextureAttachment(const Texture *texture) const
+{
+ if (!mAttachedTextures.valid())
+ {
+ std::set<const FramebufferAttachmentObject *> attachedTextures;
+
+ for (const auto &colorAttachment : mState.mColorAttachments)
+ {
+ if (colorAttachment.isAttached() && colorAttachment.type() == GL_TEXTURE)
+ {
+ attachedTextures.insert(colorAttachment.getResource());
+ }
+ }
+
+ if (mState.mDepthAttachment.isAttached() && mState.mDepthAttachment.type() == GL_TEXTURE)
+ {
+ attachedTextures.insert(mState.mDepthAttachment.getResource());
+ }
+
+ if (mState.mStencilAttachment.isAttached() &&
+ mState.mStencilAttachment.type() == GL_TEXTURE)
+ {
+ attachedTextures.insert(mState.mStencilAttachment.getResource());
+ }
+
+ mAttachedTextures = std::move(attachedTextures);
+ }
+
+ return (mAttachedTextures.value().count(texture) > 0);
}
} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Framebuffer.h b/src/3rdparty/angle/src/libANGLE/Framebuffer.h
index b07b59ac90..70223f0bc7 100644
--- a/src/3rdparty/angle/src/libANGLE/Framebuffer.h
+++ b/src/3rdparty/angle/src/libANGLE/Framebuffer.h
@@ -12,16 +12,18 @@
#include <vector>
+#include "common/Optional.h"
#include "common/angleutils.h"
#include "libANGLE/Constants.h"
#include "libANGLE/Debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/RefCountObject.h"
+#include "libANGLE/signal_utils.h"
namespace rx
{
-class ImplFactory;
+class GLImplFactory;
class FramebufferImpl;
class RenderbufferImpl;
class SurfaceImpl;
@@ -29,98 +31,171 @@ class SurfaceImpl;
namespace egl
{
+class Display;
class Surface;
}
namespace gl
{
class Context;
+class ContextState;
+class Framebuffer;
class Renderbuffer;
class State;
class Texture;
class TextureCapsMap;
+class ValidationContext;
struct Caps;
-struct Data;
struct Extensions;
struct ImageIndex;
struct Rectangle;
-class Framebuffer final : public LabeledObject
+class FramebufferState final : angle::NonCopyable
{
public:
+ FramebufferState();
+ explicit FramebufferState(const Caps &caps);
+ ~FramebufferState();
- class Data final : angle::NonCopyable
+ const std::string &getLabel();
+ size_t getReadIndex() const;
+
+ const FramebufferAttachment *getAttachment(GLenum attachment) const;
+ const FramebufferAttachment *getReadAttachment() const;
+ const FramebufferAttachment *getFirstNonNullAttachment() const;
+ const FramebufferAttachment *getFirstColorAttachment() const;
+ const FramebufferAttachment *getDepthOrStencilAttachment() const;
+ const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
+ const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
+ const FramebufferAttachment *getDepthAttachment() const;
+ const FramebufferAttachment *getStencilAttachment() const;
+ const FramebufferAttachment *getDepthStencilAttachment() const;
+
+ const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
+ DrawBufferMask getEnabledDrawBuffers() const { return mEnabledDrawBuffers; }
+ GLenum getReadBufferState() const { return mReadBufferState; }
+ const std::vector<FramebufferAttachment> &getColorAttachments() const
{
- public:
- explicit Data();
- explicit Data(const Caps &caps);
- ~Data();
+ return mColorAttachments;
+ }
- const std::string &getLabel();
+ bool attachmentsHaveSameDimensions() const;
+ bool colorAttachmentsAreUniqueImages() const;
+ Box getDimensions() const;
- const FramebufferAttachment *getReadAttachment() const;
- const FramebufferAttachment *getFirstColorAttachment() const;
- const FramebufferAttachment *getDepthOrStencilAttachment() const;
- const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
- const FramebufferAttachment *getDepthAttachment() const;
- const FramebufferAttachment *getStencilAttachment() const;
- const FramebufferAttachment *getDepthStencilAttachment() const;
+ const FramebufferAttachment *getDrawBuffer(size_t drawBufferIdx) const;
+ size_t getDrawBufferCount() const;
- const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
- GLenum getReadBufferState() const { return mReadBufferState; }
- const std::vector<FramebufferAttachment> &getColorAttachments() const { return mColorAttachments; }
+ GLint getDefaultWidth() const { return mDefaultWidth; };
+ GLint getDefaultHeight() const { return mDefaultHeight; };
+ GLint getDefaultSamples() const { return mDefaultSamples; };
+ bool getDefaultFixedSampleLocations() const { return mDefaultFixedSampleLocations; };
- bool attachmentsHaveSameDimensions() const;
+ bool hasDepth() const;
+ bool hasStencil() const;
- private:
- friend class Framebuffer;
+ GLenum getMultiviewLayout() const;
+ GLsizei getNumViews() const;
+ const std::vector<Offset> *getViewportOffsets() const;
+ GLint getBaseViewIndex() const;
- std::string mLabel;
+ private:
+ friend class Framebuffer;
- std::vector<FramebufferAttachment> mColorAttachments;
- FramebufferAttachment mDepthAttachment;
- FramebufferAttachment mStencilAttachment;
+ std::string mLabel;
- std::vector<GLenum> mDrawBufferStates;
- GLenum mReadBufferState;
- };
+ std::vector<FramebufferAttachment> mColorAttachments;
+ FramebufferAttachment mDepthAttachment;
+ FramebufferAttachment mStencilAttachment;
- Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id);
- Framebuffer(rx::SurfaceImpl *surface);
- virtual ~Framebuffer();
+ std::vector<GLenum> mDrawBufferStates;
+ GLenum mReadBufferState;
+ DrawBufferMask mEnabledDrawBuffers;
+
+ GLint mDefaultWidth;
+ GLint mDefaultHeight;
+ GLint mDefaultSamples;
+ bool mDefaultFixedSampleLocations;
+
+ // It's necessary to store all this extra state so we can restore attachments
+ // when DEPTH_STENCIL/DEPTH/STENCIL is unbound in WebGL 1.
+ FramebufferAttachment mWebGLDepthStencilAttachment;
+ FramebufferAttachment mWebGLDepthAttachment;
+ FramebufferAttachment mWebGLStencilAttachment;
+ bool mWebGLDepthStencilConsistent;
+
+ // Tracks if we need to initialize the resources for each attachment.
+ angle::BitSet<IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS + 2> mResourceNeedsInit;
+};
+
+class Framebuffer final : public LabeledObject, public OnAttachmentDirtyReceiver
+{
+ public:
+ // Constructor to build application-defined framebuffers
+ Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id);
+ // Constructor to build default framebuffers for a surface
+ Framebuffer(const egl::Display *display, egl::Surface *surface);
+ // Constructor to build a fake default framebuffer when surfaceless
+ Framebuffer(rx::GLImplFactory *factory);
+
+ ~Framebuffer() override;
+ void onDestroy(const Context *context);
+ void destroyDefault(const egl::Display *display);
void setLabel(const std::string &label) override;
const std::string &getLabel() const override;
- const rx::FramebufferImpl *getImplementation() const { return mImpl; }
- rx::FramebufferImpl *getImplementation() { return mImpl; }
+ rx::FramebufferImpl *getImplementation() const { return mImpl; }
GLuint id() const { return mId; }
- void setAttachment(GLenum type,
+ void setAttachment(const Context *context,
+ GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
FramebufferAttachmentObject *resource);
- void resetAttachment(GLenum binding);
-
- void detachTexture(GLuint texture);
- void detachRenderbuffer(GLuint renderbuffer);
+ void setAttachmentMultiviewLayered(const Context *context,
+ GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ GLint baseViewIndex);
+ void setAttachmentMultiviewSideBySide(const Context *context,
+ GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ const GLint *viewportOffsets);
+ void resetAttachment(const Context *context, GLenum binding);
+
+ bool detachTexture(const Context *context, GLuint texture);
+ bool detachRenderbuffer(const Context *context, GLuint renderbuffer);
const FramebufferAttachment *getColorbuffer(size_t colorAttachment) const;
const FramebufferAttachment *getDepthbuffer() const;
const FramebufferAttachment *getStencilbuffer() const;
const FramebufferAttachment *getDepthStencilBuffer() const;
const FramebufferAttachment *getDepthOrStencilbuffer() const;
+ const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
const FramebufferAttachment *getReadColorbuffer() const;
GLenum getReadColorbufferType() const;
const FramebufferAttachment *getFirstColorbuffer() const;
+ const FramebufferAttachment *getFirstNonNullAttachment() const;
const FramebufferAttachment *getAttachment(GLenum attachment) const;
+ GLenum getMultiviewLayout() const;
+ GLsizei getNumViews() const;
+ GLint getBaseViewIndex() const;
+ const std::vector<Offset> *getViewportOffsets() const;
size_t getDrawbufferStateCount() const;
GLenum getDrawBufferState(size_t drawBuffer) const;
+ const std::vector<GLenum> &getDrawBufferStates() const;
void setDrawBuffers(size_t count, const GLenum *buffers);
const FramebufferAttachment *getDrawBuffer(size_t drawBuffer) const;
+ GLenum getDrawbufferWriteType(size_t drawBuffer) const;
bool hasEnabledDrawBuffer() const;
GLenum getReadBufferState() const;
@@ -129,48 +204,81 @@ class Framebuffer final : public LabeledObject
size_t getNumColorBuffers() const;
bool hasDepth() const;
bool hasStencil() const;
- int getSamples(const gl::Data &data) const;
+
bool usingExtendedDrawBuffers() const;
- GLenum checkStatus(const gl::Data &data) const;
+ // This method calls checkStatus.
+ int getSamples(const Context *context);
+
+ Error getSamplePosition(size_t index, GLfloat *xy) const;
+
+ GLint getDefaultWidth() const;
+ GLint getDefaultHeight() const;
+ GLint getDefaultSamples() const;
+ bool getDefaultFixedSampleLocations() const;
+ void setDefaultWidth(GLint defaultWidth);
+ void setDefaultHeight(GLint defaultHeight);
+ void setDefaultSamples(GLint defaultSamples);
+ void setDefaultFixedSampleLocations(bool defaultFixedSampleLocations);
+
+ void invalidateCompletenessCache();
+
+ GLenum checkStatus(const Context *context);
+
+ // TODO(jmadill): Remove this kludge.
+ GLenum checkStatus(const ValidationContext *context);
+ int getSamples(const ValidationContext *context);
+
+ // For when we don't want to check completeness in getSamples().
+ int getCachedSamples(const Context *context);
+
+ // Helper for checkStatus == GL_FRAMEBUFFER_COMPLETE.
+ bool complete(const Context *context);
+ bool cachedComplete() const;
+
bool hasValidDepthStencil() const;
- Error discard(size_t count, const GLenum *attachments);
- Error invalidate(size_t count, const GLenum *attachments);
- Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area);
+ Error discard(const Context *context, size_t count, const GLenum *attachments);
+ Error invalidate(const Context *context, size_t count, const GLenum *attachments);
+ Error invalidateSub(const Context *context,
+ size_t count,
+ const GLenum *attachments,
+ const gl::Rectangle &area);
- Error clear(const gl::Data &data, GLbitfield mask);
- Error clearBufferfv(const gl::Data &data,
+ Error clear(const gl::Context *context, GLbitfield mask);
+ Error clearBufferfv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *values);
- Error clearBufferuiv(const gl::Data &data,
+ Error clearBufferuiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *values);
- Error clearBufferiv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLint *values);
- Error clearBufferfi(const gl::Data &data,
+ Error clearBufferiv(const gl::Context *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *values);
+ Error clearBufferfi(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil);
- GLenum getImplementationColorReadFormat() const;
- GLenum getImplementationColorReadType() const;
- Error readPixels(const gl::State &state,
+ GLenum getImplementationColorReadFormat(const Context *context) const;
+ GLenum getImplementationColorReadType(const Context *context) const;
+ Error readPixels(const gl::Context *context,
const gl::Rectangle &area,
GLenum format,
GLenum type,
- GLvoid *pixels) const;
+ void *pixels);
- Error blit(const State &state,
+ Error blit(const gl::Context *context,
const Rectangle &sourceArea,
const Rectangle &destArea,
GLbitfield mask,
- GLenum filter,
- const Framebuffer *sourceFramebuffer);
+ GLenum filter);
- enum DirtyBitType
+ enum DirtyBitType : size_t
{
DIRTY_BIT_COLOR_ATTACHMENT_0,
DIRTY_BIT_COLOR_ATTACHMENT_MAX =
@@ -179,26 +287,103 @@ class Framebuffer final : public LabeledObject
DIRTY_BIT_STENCIL_ATTACHMENT,
DIRTY_BIT_DRAW_BUFFERS,
DIRTY_BIT_READ_BUFFER,
+ DIRTY_BIT_DEFAULT_WIDTH,
+ DIRTY_BIT_DEFAULT_HEIGHT,
+ DIRTY_BIT_DEFAULT_SAMPLES,
+ DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS,
DIRTY_BIT_UNKNOWN,
- DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN,
+ DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN
};
- typedef std::bitset<DIRTY_BIT_MAX> DirtyBits;
+ typedef angle::BitSet<DIRTY_BIT_MAX> DirtyBits;
bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
- void syncState() const;
+ void syncState(const Context *context);
- protected:
- void detachResourceById(GLenum resourceType, GLuint resourceId);
+ // OnAttachmentChangedReceiver implementation
+ void signal(size_t dirtyBit, InitState state) override;
- Data mData;
+ bool formsRenderingFeedbackLoopWith(const State &state) const;
+ bool formsCopyingFeedbackLoopWith(GLuint copyTextureID,
+ GLint copyTextureLevel,
+ GLint copyTextureLayer) const;
+
+ Error ensureDrawAttachmentsInitialized(const Context *context);
+ Error ensureReadAttachmentInitialized(const Context *context, GLbitfield blitMask);
+ Box getDimensions() const;
+
+ bool hasTextureAttachment(const Texture *texture) const;
+
+ private:
+ bool detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId);
+ bool detachMatchingAttachment(const Context *context,
+ FramebufferAttachment *attachment,
+ GLenum matchType,
+ GLuint matchId,
+ size_t dirtyBit);
+ GLenum checkStatusImpl(const Context *context);
+ void setAttachment(const Context *context,
+ GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ GLuint baseViewIndex,
+ GLenum multiviewLayout,
+ const GLint *viewportOffsets);
+ void commitWebGL1DepthStencilIfConsistent(const Context *context,
+ GLsizei numViews,
+ GLuint baseViewIndex,
+ GLenum multiviewLayout,
+ const GLint *viewportOffsets);
+ void setAttachmentImpl(const Context *context,
+ GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ GLuint baseViewIndex,
+ GLenum multiviewLayout,
+ const GLint *viewportOffsets);
+ void updateAttachment(const Context *context,
+ FramebufferAttachment *attachment,
+ size_t dirtyBit,
+ OnAttachmentDirtyBinding *onDirtyBinding,
+ GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ GLuint baseViewIndex,
+ GLenum multiviewLayout,
+ const GLint *viewportOffsets);
+
+ void markDrawAttachmentsInitialized(bool color, bool depth, bool stencil);
+ void markBufferInitialized(GLenum bufferType, GLint bufferIndex);
+ Error ensureBufferInitialized(const Context *context, GLenum bufferType, GLint bufferIndex);
+
+ // Checks that we have a partially masked clear:
+ // * some color channels are masked out
+ // * some stencil values are masked out
+ // * scissor test partially overlaps the framebuffer
+ bool partialClearNeedsInit(const Context *context, bool color, bool depth, bool stencil);
+ bool partialBufferClearNeedsInit(const Context *context, GLenum bufferType);
+
+ FramebufferState mState;
rx::FramebufferImpl *mImpl;
GLuint mId;
- // TODO(jmadill): See if we can make this non-mutable.
- mutable DirtyBits mDirtyBits;
+ Optional<GLenum> mCachedStatus;
+ std::vector<OnAttachmentDirtyBinding> mDirtyColorAttachmentBindings;
+ OnAttachmentDirtyBinding mDirtyDepthAttachmentBinding;
+ OnAttachmentDirtyBinding mDirtyStencilAttachmentBinding;
+
+ DirtyBits mDirtyBits;
+
+ // A cache of attached textures for quick validation of feedback loops.
+ mutable Optional<std::set<const FramebufferAttachmentObject *>> mAttachedTextures;
};
-}
+} // namespace gl
-#endif // LIBANGLE_FRAMEBUFFER_H_
+#endif // LIBANGLE_FRAMEBUFFER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/FramebufferAttachment.cpp b/src/3rdparty/angle/src/libANGLE/FramebufferAttachment.cpp
index 352a326c23..cf6bd9c264 100644
--- a/src/3rdparty/angle/src/libANGLE/FramebufferAttachment.cpp
+++ b/src/3rdparty/angle/src/libANGLE/FramebufferAttachment.cpp
@@ -11,17 +11,48 @@
#include "common/utilities.h"
#include "libANGLE/Config.h"
+#include "libANGLE/Context.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/Surface.h"
#include "libANGLE/Texture.h"
#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
#include "libANGLE/renderer/FramebufferImpl.h"
namespace gl
{
+namespace
+{
+
+std::vector<Offset> TransformViewportOffsetArrayToVectorOfOffsets(const GLint *viewportOffsets,
+ GLsizei numViews)
+{
+ const size_t numViewsAsSizeT = static_cast<size_t>(numViews);
+ std::vector<Offset> offsetVector;
+ offsetVector.reserve(numViewsAsSizeT);
+ for (size_t i = 0u; i < numViewsAsSizeT; ++i)
+ {
+ offsetVector.emplace_back(Offset(viewportOffsets[i * 2u], viewportOffsets[i * 2u + 1u], 0));
+ }
+ return offsetVector;
+}
+
+} // namespace
+
////// FramebufferAttachment::Target Implementation //////
+const GLsizei FramebufferAttachment::kDefaultNumViews = 1;
+const GLenum FramebufferAttachment::kDefaultMultiviewLayout = GL_NONE;
+const GLint FramebufferAttachment::kDefaultBaseViewIndex = 0;
+const GLint FramebufferAttachment::kDefaultViewportOffsets[2] = {0};
+
+std::vector<Offset> FramebufferAttachment::GetDefaultViewportOffsetVector()
+{
+ return TransformViewportOffsetArrayToVectorOfOffsets(
+ FramebufferAttachment::kDefaultViewportOffsets, FramebufferAttachment::kDefaultNumViews);
+}
+
FramebufferAttachment::Target::Target()
: mBinding(GL_NONE),
mTextureIndex(ImageIndex::MakeInvalid())
@@ -50,106 +81,143 @@ FramebufferAttachment::Target &FramebufferAttachment::Target::operator=(const Ta
////// FramebufferAttachment Implementation //////
FramebufferAttachment::FramebufferAttachment()
- : mType(GL_NONE), mResource(nullptr)
+ : mType(GL_NONE),
+ mResource(nullptr),
+ mNumViews(kDefaultNumViews),
+ mMultiviewLayout(kDefaultMultiviewLayout),
+ mBaseViewIndex(kDefaultBaseViewIndex),
+ mViewportOffsets(GetDefaultViewportOffsetVector())
{
}
-FramebufferAttachment::FramebufferAttachment(GLenum type,
+FramebufferAttachment::FramebufferAttachment(const Context *context,
+ GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
FramebufferAttachmentObject *resource)
: mResource(nullptr)
{
- attach(type, binding, textureIndex, resource);
+ attach(context, type, binding, textureIndex, resource, kDefaultNumViews, kDefaultBaseViewIndex,
+ kDefaultMultiviewLayout, kDefaultViewportOffsets);
}
-FramebufferAttachment::FramebufferAttachment(const FramebufferAttachment &other)
- : mResource(nullptr)
+FramebufferAttachment::FramebufferAttachment(FramebufferAttachment &&other)
+ : FramebufferAttachment()
{
- attach(other.mType, other.mTarget.binding(), other.mTarget.textureIndex(), other.mResource);
+ *this = std::move(other);
}
-FramebufferAttachment &FramebufferAttachment::operator=(const FramebufferAttachment &other)
+FramebufferAttachment &FramebufferAttachment::operator=(FramebufferAttachment &&other)
{
- attach(other.mType, other.mTarget.binding(), other.mTarget.textureIndex(), other.mResource);
+ std::swap(mType, other.mType);
+ std::swap(mTarget, other.mTarget);
+ std::swap(mResource, other.mResource);
+ std::swap(mNumViews, other.mNumViews);
+ std::swap(mMultiviewLayout, other.mMultiviewLayout);
+ std::swap(mBaseViewIndex, other.mBaseViewIndex);
+ std::swap(mViewportOffsets, other.mViewportOffsets);
return *this;
}
FramebufferAttachment::~FramebufferAttachment()
{
- detach();
+ ASSERT(!isAttached());
}
-void FramebufferAttachment::detach()
+void FramebufferAttachment::detach(const Context *context)
{
mType = GL_NONE;
if (mResource != nullptr)
{
- mResource->onDetach();
+ mResource->onDetach(context);
mResource = nullptr;
}
+ mNumViews = kDefaultNumViews;
+ mMultiviewLayout = kDefaultMultiviewLayout;
+ mBaseViewIndex = kDefaultBaseViewIndex;
+ mViewportOffsets = GetDefaultViewportOffsetVector();
// not technically necessary, could omit for performance
mTarget = Target();
}
-void FramebufferAttachment::attach(GLenum type,
+void FramebufferAttachment::attach(const Context *context,
+ GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource)
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ GLuint baseViewIndex,
+ GLenum multiviewLayout,
+ const GLint *viewportOffsets)
{
+ if (resource == nullptr)
+ {
+ detach(context);
+ return;
+ }
+
mType = type;
mTarget = Target(binding, textureIndex);
-
- if (resource)
+ mNumViews = numViews;
+ mBaseViewIndex = baseViewIndex;
+ mMultiviewLayout = multiviewLayout;
+ if (multiviewLayout == GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE)
{
- resource->onAttach();
+ mViewportOffsets = TransformViewportOffsetArrayToVectorOfOffsets(viewportOffsets, numViews);
}
+ else
+ {
+ mViewportOffsets = GetDefaultViewportOffsetVector();
+ }
+ resource->onAttach(context);
+
if (mResource != nullptr)
{
- mResource->onDetach();
+ mResource->onDetach(context);
}
+
mResource = resource;
}
GLuint FramebufferAttachment::getRedSize() const
{
- return GetInternalFormatInfo(getInternalFormat()).redBits;
+ return getFormat().info->redBits;
}
GLuint FramebufferAttachment::getGreenSize() const
{
- return GetInternalFormatInfo(getInternalFormat()).greenBits;
+ return getFormat().info->greenBits;
}
GLuint FramebufferAttachment::getBlueSize() const
{
- return GetInternalFormatInfo(getInternalFormat()).blueBits;
+ return getFormat().info->blueBits;
}
GLuint FramebufferAttachment::getAlphaSize() const
{
- return GetInternalFormatInfo(getInternalFormat()).alphaBits;
+ return getFormat().info->alphaBits;
}
GLuint FramebufferAttachment::getDepthSize() const
{
- return GetInternalFormatInfo(getInternalFormat()).depthBits;
+ return getFormat().info->depthBits;
}
GLuint FramebufferAttachment::getStencilSize() const
{
- return GetInternalFormatInfo(getInternalFormat()).stencilBits;
+ return getFormat().info->stencilBits;
}
GLenum FramebufferAttachment::getComponentType() const
{
- return GetInternalFormatInfo(getInternalFormat()).componentType;
+ return getFormat().info->componentType;
}
GLenum FramebufferAttachment::getColorEncoding() const
{
- return GetInternalFormatInfo(getInternalFormat()).colorEncoding;
+ return getFormat().info->colorEncoding;
}
GLuint FramebufferAttachment::id() const
@@ -190,6 +258,26 @@ GLint FramebufferAttachment::layer() const
return 0;
}
+GLsizei FramebufferAttachment::getNumViews() const
+{
+ return mNumViews;
+}
+
+GLenum FramebufferAttachment::getMultiviewLayout() const
+{
+ return mMultiviewLayout;
+}
+
+GLint FramebufferAttachment::getBaseViewIndex() const
+{
+ return mBaseViewIndex;
+}
+
+const std::vector<Offset> &FramebufferAttachment::getMultiviewViewportOffsets() const
+{
+ return mViewportOffsets;
+}
+
Texture *FramebufferAttachment::getTexture() const
{
return rx::GetAs<Texture>(mResource);
@@ -205,4 +293,93 @@ const egl::Surface *FramebufferAttachment::getSurface() const
return rx::GetAs<egl::Surface>(mResource);
}
+FramebufferAttachmentObject *FramebufferAttachment::getResource() const
+{
+ return mResource;
}
+
+bool FramebufferAttachment::operator==(const FramebufferAttachment &other) const
+{
+ if (mResource != other.mResource || mType != other.mType || mNumViews != other.mNumViews ||
+ mMultiviewLayout != other.mMultiviewLayout || mBaseViewIndex != other.mBaseViewIndex ||
+ mViewportOffsets != other.mViewportOffsets)
+ {
+ return false;
+ }
+
+ if (mType == GL_TEXTURE && getTextureImageIndex() != other.getTextureImageIndex())
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool FramebufferAttachment::operator!=(const FramebufferAttachment &other) const
+{
+ return !(*this == other);
+}
+
+InitState FramebufferAttachment::initState() const
+{
+ return mResource ? mResource->initState(mTarget.textureIndex()) : InitState::Initialized;
+}
+
+Error FramebufferAttachment::initializeContents(const Context *context)
+{
+ ASSERT(mResource);
+ ANGLE_TRY(mResource->initializeContents(context, mTarget.textureIndex()));
+ setInitState(InitState::Initialized);
+ return NoError();
+}
+
+void FramebufferAttachment::setInitState(InitState initState) const
+{
+ ASSERT(mResource);
+ mResource->setInitState(mTarget.textureIndex(), initState);
+}
+
+////// FramebufferAttachmentObject Implementation //////
+
+FramebufferAttachmentObject::FramebufferAttachmentObject()
+{
+}
+
+FramebufferAttachmentObject::~FramebufferAttachmentObject()
+{
+}
+
+Error FramebufferAttachmentObject::getAttachmentRenderTarget(
+ const Context *context,
+ GLenum binding,
+ const ImageIndex &imageIndex,
+ rx::FramebufferAttachmentRenderTarget **rtOut) const
+{
+ return getAttachmentImpl()->getAttachmentRenderTarget(context, binding, imageIndex, rtOut);
+}
+
+OnAttachmentDirtyChannel *FramebufferAttachmentObject::getDirtyChannel()
+{
+ return &mDirtyChannel;
+}
+
+Error FramebufferAttachmentObject::initializeContents(const Context *context,
+ const ImageIndex &imageIndex)
+{
+ ASSERT(context->isRobustResourceInitEnabled());
+
+ // Because gl::Texture cannot support tracking individual layer dirtiness, we only handle
+ // initializing entire mip levels for 2D array textures.
+ if (imageIndex.type == GL_TEXTURE_2D_ARRAY && imageIndex.hasLayer())
+ {
+ ImageIndex fullMipIndex = imageIndex;
+ fullMipIndex.layerIndex = ImageIndex::ENTIRE_LEVEL;
+ return getAttachmentImpl()->initializeContents(context, fullMipIndex);
+ }
+ else
+ {
+ return getAttachmentImpl()->initializeContents(context, imageIndex);
+ }
+}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/FramebufferAttachment.h b/src/3rdparty/angle/src/libANGLE/FramebufferAttachment.h
index 33196f5c61..5c0553a1d4 100644
--- a/src/3rdparty/angle/src/libANGLE/FramebufferAttachment.h
+++ b/src/3rdparty/angle/src/libANGLE/FramebufferAttachment.h
@@ -15,6 +15,7 @@
#include "libANGLE/angletypes.h"
#include "libANGLE/Error.h"
#include "libANGLE/ImageIndex.h"
+#include "libANGLE/signal_utils.h"
namespace egl
{
@@ -38,9 +39,20 @@ class FramebufferAttachmentObjectImpl;
namespace gl
{
class FramebufferAttachmentObject;
+struct Format;
class Renderbuffer;
class Texture;
+enum class InitState
+{
+ MayNeedInit,
+ Initialized,
+};
+
+using OnAttachmentDirtyBinding = angle::ChannelBinding<size_t, InitState>;
+using OnAttachmentDirtyChannel = angle::BroadcastChannel<size_t, InitState>;
+using OnAttachmentDirtyReceiver = angle::SignalReceiver<size_t, InitState>;
+
// FramebufferAttachment implements a GL framebuffer attachment.
// Attachments are "light" containers, which store pointers to ref-counted GL objects.
// We support GL texture (2D/3D/Cube/2D array) and renderbuffer object attachments.
@@ -52,43 +64,27 @@ class FramebufferAttachment final
public:
FramebufferAttachment();
- FramebufferAttachment(GLenum type,
+ FramebufferAttachment(const Context *context,
+ GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
FramebufferAttachmentObject *resource);
- FramebufferAttachment(const FramebufferAttachment &other);
- FramebufferAttachment &operator=(const FramebufferAttachment &other);
+ FramebufferAttachment(FramebufferAttachment &&other);
+ FramebufferAttachment &operator=(FramebufferAttachment &&other);
~FramebufferAttachment();
- // A framebuffer attachment points to one of three types of resources: Renderbuffers,
- // Textures and egl::Surface. The "Target" struct indicates which part of the
- // object an attachment references. For the three types:
- // - a Renderbuffer has a unique renderable target, and needs no target index
- // - a Texture has targets for every image and uses an ImageIndex
- // - a Surface has targets for Color and Depth/Stencil, and uses the attachment binding
- class Target
- {
- public:
- Target();
- Target(GLenum binding, const ImageIndex &imageIndex);
- Target(const Target &other);
- Target &operator=(const Target &other);
-
- GLenum binding() const { return mBinding; }
- const ImageIndex &textureIndex() const { return mTextureIndex; }
-
- private:
- GLenum mBinding;
- ImageIndex mTextureIndex;
- };
-
- void detach();
- void attach(GLenum type,
+ void detach(const Context *context);
+ void attach(const Context *context,
+ GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
- FramebufferAttachmentObject *resource);
+ FramebufferAttachmentObject *resource,
+ GLsizei numViews,
+ GLuint baseViewIndex,
+ GLenum multiviewLayout,
+ const GLint *viewportOffsets);
// Helper methods
GLuint getRedSize() const;
@@ -111,12 +107,16 @@ class FramebufferAttachment final
GLenum cubeMapFace() const;
GLint mipLevel() const;
GLint layer() const;
+ GLsizei getNumViews() const;
+ GLenum getMultiviewLayout() const;
+ GLint getBaseViewIndex() const;
+ const std::vector<Offset> &getMultiviewViewportOffsets() const;
// The size of the underlying resource the attachment points to. The 'depth' value will
// correspond to a 3D texture depth or the layer count of a 2D array texture. For Surfaces and
// Renderbuffers, it will always be 1.
Extents getSize() const;
- GLenum getInternalFormat() const;
+ const Format &getFormat() const;
GLsizei getSamples() const;
GLenum type() const { return mType; }
bool isAttached() const { return mType != GL_NONE; }
@@ -124,95 +124,127 @@ class FramebufferAttachment final
Renderbuffer *getRenderbuffer() const;
Texture *getTexture() const;
const egl::Surface *getSurface() const;
+ FramebufferAttachmentObject *getResource() const;
+ InitState initState() const;
+ Error initializeContents(const Context *context);
+ void setInitState(InitState initState) const;
// "T" must be static_castable from FramebufferAttachmentRenderTarget
template <typename T>
- gl::Error getRenderTarget(T **rtOut) const
+ gl::Error getRenderTarget(const Context *context, T **rtOut) const
{
- // Cast through the pointer-to-pointer type
- rx::FramebufferAttachmentRenderTarget *rtPtr = nullptr;
- gl::Error error = getRenderTarget(&rtPtr);
- *rtOut = static_cast<T*>(rtPtr);
- return error;
+ static_assert(std::is_base_of<rx::FramebufferAttachmentRenderTarget, T>(),
+ "Invalid RenderTarget class.");
+ return getRenderTargetImpl(
+ context, reinterpret_cast<rx::FramebufferAttachmentRenderTarget **>(rtOut));
}
+ bool operator==(const FramebufferAttachment &other) const;
+ bool operator!=(const FramebufferAttachment &other) const;
+
+ static std::vector<Offset> GetDefaultViewportOffsetVector();
+ static const GLsizei kDefaultNumViews;
+ static const GLenum kDefaultMultiviewLayout;
+ static const GLint kDefaultBaseViewIndex;
+ static const GLint kDefaultViewportOffsets[2];
+
private:
- gl::Error getRenderTarget(rx::FramebufferAttachmentRenderTarget **rtOut) const;
+ gl::Error getRenderTargetImpl(const Context *context,
+ rx::FramebufferAttachmentRenderTarget **rtOut) const;
+
+ // A framebuffer attachment points to one of three types of resources: Renderbuffers,
+ // Textures and egl::Surface. The "Target" struct indicates which part of the
+ // object an attachment references. For the three types:
+ // - a Renderbuffer has a unique renderable target, and needs no target index
+ // - a Texture has targets for every image and uses an ImageIndex
+ // - a Surface has targets for Color and Depth/Stencil, and uses the attachment binding
+ class Target
+ {
+ public:
+ Target();
+ Target(GLenum binding, const ImageIndex &imageIndex);
+ Target(const Target &other);
+ Target &operator=(const Target &other);
+
+ GLenum binding() const { return mBinding; }
+ const ImageIndex &textureIndex() const { return mTextureIndex; }
+
+ private:
+ GLenum mBinding;
+ ImageIndex mTextureIndex;
+ };
GLenum mType;
Target mTarget;
FramebufferAttachmentObject *mResource;
+ GLsizei mNumViews;
+ GLenum mMultiviewLayout;
+ GLint mBaseViewIndex;
+ std::vector<Offset> mViewportOffsets;
};
// A base class for objects that FBO Attachments may point to.
class FramebufferAttachmentObject
{
public:
- FramebufferAttachmentObject() {}
- virtual ~FramebufferAttachmentObject() {}
+ FramebufferAttachmentObject();
+ virtual ~FramebufferAttachmentObject();
- virtual Extents getAttachmentSize(const FramebufferAttachment::Target &target) const = 0;
- virtual GLenum getAttachmentInternalFormat(const FramebufferAttachment::Target &target) const = 0;
- virtual GLsizei getAttachmentSamples(const FramebufferAttachment::Target &target) const = 0;
+ virtual Extents getAttachmentSize(const ImageIndex &imageIndex) const = 0;
+ virtual const Format &getAttachmentFormat(GLenum binding,
+ const ImageIndex &imageIndex) const = 0;
+ virtual GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const = 0;
- virtual void onAttach() = 0;
- virtual void onDetach() = 0;
+ virtual void onAttach(const Context *context) = 0;
+ virtual void onDetach(const Context *context) = 0;
virtual GLuint getId() const = 0;
- Error getAttachmentRenderTarget(const FramebufferAttachment::Target &target,
+ // These are used for robust resource initialization.
+ virtual InitState initState(const ImageIndex &imageIndex) const = 0;
+ virtual void setInitState(const ImageIndex &imageIndex, InitState initState) = 0;
+
+ Error getAttachmentRenderTarget(const Context *context,
+ GLenum binding,
+ const ImageIndex &imageIndex,
rx::FramebufferAttachmentRenderTarget **rtOut) const;
+ Error initializeContents(const Context *context, const ImageIndex &imageIndex);
+
+ OnAttachmentDirtyChannel *getDirtyChannel();
+
protected:
virtual rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const = 0;
+
+ OnAttachmentDirtyChannel mDirtyChannel;
};
inline Extents FramebufferAttachment::getSize() const
{
- return mResource->getAttachmentSize(mTarget);
+ ASSERT(mResource);
+ return mResource->getAttachmentSize(mTarget.textureIndex());
}
-inline GLenum FramebufferAttachment::getInternalFormat() const
+inline const Format &FramebufferAttachment::getFormat() const
{
- return mResource->getAttachmentInternalFormat(mTarget);
+ ASSERT(mResource);
+ return mResource->getAttachmentFormat(mTarget.binding(), mTarget.textureIndex());
}
inline GLsizei FramebufferAttachment::getSamples() const
{
- return mResource->getAttachmentSamples(mTarget);
-}
-
-inline gl::Error FramebufferAttachment::getRenderTarget(rx::FramebufferAttachmentRenderTarget **rtOut) const
-{
- return mResource->getAttachmentRenderTarget(mTarget, rtOut);
+ ASSERT(mResource);
+ return mResource->getAttachmentSamples(mTarget.textureIndex());
}
-} // namespace gl
-
-namespace rx
-{
-
-class FramebufferAttachmentObjectImpl : angle::NonCopyable
-{
- public:
- FramebufferAttachmentObjectImpl() {}
- virtual ~FramebufferAttachmentObjectImpl() {}
-
- virtual gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
- FramebufferAttachmentRenderTarget **rtOut) = 0;
-};
-
-} // namespace rx
-
-namespace gl
-{
-
-inline Error FramebufferAttachmentObject::getAttachmentRenderTarget(
- const FramebufferAttachment::Target &target,
+inline gl::Error FramebufferAttachment::getRenderTargetImpl(
+ const Context *context,
rx::FramebufferAttachmentRenderTarget **rtOut) const
{
- return getAttachmentImpl()->getAttachmentRenderTarget(target, rtOut);
+ ASSERT(mResource);
+ return mResource->getAttachmentRenderTarget(context, mTarget.binding(), mTarget.textureIndex(),
+ rtOut);
}
-}
+} // namespace gl
#endif // LIBANGLE_FRAMEBUFFERATTACHMENT_H_
diff --git a/src/3rdparty/angle/src/libANGLE/HandleAllocator.cpp b/src/3rdparty/angle/src/libANGLE/HandleAllocator.cpp
index 4815855d5a..c3c184258f 100644
--- a/src/3rdparty/angle/src/libANGLE/HandleAllocator.cpp
+++ b/src/3rdparty/angle/src/libANGLE/HandleAllocator.cpp
@@ -49,9 +49,10 @@ GLuint HandleAllocator::allocate()
{
ASSERT(!mUnallocatedList.empty() || !mReleasedList.empty());
- // Allocate from released list, constant time.
+ // Allocate from released list, logarithmic time for pop_heap.
if (!mReleasedList.empty())
{
+ std::pop_heap(mReleasedList.begin(), mReleasedList.end());
GLuint reusedHandle = mReleasedList.back();
mReleasedList.pop_back();
return reusedHandle;
@@ -63,19 +64,23 @@ GLuint HandleAllocator::allocate()
GLuint freeListHandle = listIt->begin;
ASSERT(freeListHandle > 0);
- listIt->begin++;
if (listIt->begin == listIt->end)
{
mUnallocatedList.erase(listIt);
}
+ else
+ {
+ listIt->begin++;
+ }
return freeListHandle;
}
void HandleAllocator::release(GLuint handle)
{
- // Add to released list, constant time.
+ // Add to released list, logarithmic time for push_heap.
mReleasedList.push_back(handle);
+ std::push_heap(mReleasedList.begin(), mReleasedList.end());
}
void HandleAllocator::reserve(GLuint handle)
@@ -101,7 +106,7 @@ void HandleAllocator::reserve(GLuint handle)
if (handle == begin || handle == end)
{
- if (begin + 1 == end)
+ if (begin == end)
{
mUnallocatedList.erase(boundIt);
}
@@ -117,18 +122,21 @@ void HandleAllocator::reserve(GLuint handle)
return;
}
+ ASSERT(begin < handle && handle < end);
+
// need to split the range
auto placementIt = mUnallocatedList.erase(boundIt);
+ placementIt = mUnallocatedList.insert(placementIt, HandleRange(handle + 1, end));
+ mUnallocatedList.insert(placementIt, HandleRange(begin, handle - 1));
+}
- if (handle + 1 != end)
- {
- placementIt = mUnallocatedList.insert(placementIt, HandleRange(handle + 1, end));
- }
- if (begin != handle)
- {
- ASSERT(begin < handle);
- mUnallocatedList.insert(placementIt, HandleRange(begin, handle));
- }
+void HandleAllocator::reset()
+{
+ mUnallocatedList.clear();
+ mUnallocatedList.push_back(HandleRange(1, std::numeric_limits<GLuint>::max()));
+ mReleasedList.clear();
+ mBaseValue = 1;
+ mNextValue = 1;
}
} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/HandleAllocator.h b/src/3rdparty/angle/src/libANGLE/HandleAllocator.h
index 1888d57cfa..cd21d687f4 100644
--- a/src/3rdparty/angle/src/libANGLE/HandleAllocator.h
+++ b/src/3rdparty/angle/src/libANGLE/HandleAllocator.h
@@ -14,8 +14,6 @@
#include "angle_gl.h"
-#include <stack>
-
namespace gl
{
@@ -24,7 +22,7 @@ class HandleAllocator final : angle::NonCopyable
public:
// Maximum handle = MAX_UINT-1
HandleAllocator();
- // Specify maximum handle value
+ // Specify maximum handle value. Used for testing.
HandleAllocator(GLuint maximumHandleValue);
~HandleAllocator();
@@ -34,6 +32,7 @@ class HandleAllocator final : angle::NonCopyable
GLuint allocate();
void release(GLuint handle);
void reserve(GLuint handle);
+ void reset();
private:
GLuint mBaseValue;
@@ -41,6 +40,7 @@ class HandleAllocator final : angle::NonCopyable
typedef std::vector<GLuint> HandleList;
HandleList mFreeValues;
+ // Represents an inclusive range [begin, end]
struct HandleRange
{
HandleRange(GLuint beginIn, GLuint endIn) : begin(beginIn), end(endIn) {}
@@ -53,7 +53,7 @@ class HandleAllocator final : angle::NonCopyable
// The freelist consists of never-allocated handles, stored
// as ranges, and handles that were previously allocated and
- // released, stored in a stack.
+ // released, stored in a heap.
std::vector<HandleRange> mUnallocatedList;
std::vector<GLuint> mReleasedList;
};
diff --git a/src/3rdparty/angle/src/libANGLE/HandleRangeAllocator.cpp b/src/3rdparty/angle/src/libANGLE/HandleRangeAllocator.cpp
new file mode 100644
index 0000000000..2a97ce939f
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/HandleRangeAllocator.cpp
@@ -0,0 +1,229 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// HandleRangeAllocator.cpp : Implementation for HandleRangeAllocator.h
+
+#include "libANGLE/HandleRangeAllocator.h"
+
+#include <algorithm>
+#include <limits>
+#include <utility>
+
+#include "common/angleutils.h"
+#include "common/debug.h"
+
+namespace gl
+{
+
+const GLuint HandleRangeAllocator::kInvalidHandle = 0;
+
+HandleRangeAllocator::HandleRangeAllocator()
+{
+ // Simplify the code by making sure that lower_bound(id) never
+ // returns the beginning of the map, if id is valid (eg != kInvalidHandle).
+ mUsed.insert(std::make_pair(0u, 0u));
+}
+
+HandleRangeAllocator::~HandleRangeAllocator()
+{
+}
+
+GLuint HandleRangeAllocator::allocate()
+{
+ return allocateRange(1u);
+}
+
+GLuint HandleRangeAllocator::allocateAtOrAbove(GLuint wanted)
+{
+ if (wanted == 0u || wanted == 1u)
+ return allocateRange(1u);
+
+ auto current = mUsed.lower_bound(wanted);
+ auto next = current;
+ if (current == mUsed.end() || current->first > wanted)
+ {
+ current--;
+ }
+ else
+ {
+ next++;
+ }
+
+ GLuint firstId = current->first;
+ GLuint lastId = current->second;
+ ASSERT(wanted >= firstId);
+
+ if (wanted - 1u <= lastId)
+ {
+ // Append to current range.
+ lastId++;
+ if (lastId == 0)
+ {
+ // The increment overflowed.
+ return allocateRange(1u);
+ }
+
+ current->second = lastId;
+
+ if (next != mUsed.end() && next->first - 1u == lastId)
+ {
+ // Merge with next range.
+ current->second = next->second;
+ mUsed.erase(next);
+ }
+ return lastId;
+ }
+ else if (next != mUsed.end() && next->first - 1u == wanted)
+ {
+ // Prepend to next range.
+ GLuint lastExisting = next->second;
+ mUsed.erase(next);
+ mUsed.insert(std::make_pair(wanted, lastExisting));
+ return wanted;
+ }
+ mUsed.insert(std::make_pair(wanted, wanted));
+ return wanted;
+}
+
+GLuint HandleRangeAllocator::allocateRange(GLuint range)
+{
+ ASSERT(range != 0);
+
+ auto current = mUsed.begin();
+ auto next = current;
+
+ while (++next != mUsed.end())
+ {
+ if (next->first - current->second > range)
+ break;
+ current = next;
+ }
+ const GLuint firstId = current->second + 1u;
+ const GLuint lastId = firstId + range - 1u;
+
+ // deal with wraparound
+ if (firstId == 0u || lastId < firstId)
+ return kInvalidHandle;
+
+ current->second = lastId;
+
+ if (next != mUsed.end() && next->first - 1u == lastId)
+ {
+ // merge with next range
+ current->second = next->second;
+ mUsed.erase(next);
+ }
+ return firstId;
+}
+
+bool HandleRangeAllocator::markAsUsed(GLuint handle)
+{
+ ASSERT(handle);
+ auto current = mUsed.lower_bound(handle);
+ if (current != mUsed.end() && current->first == handle)
+ return false;
+
+ auto next = current;
+ --current;
+
+ if (current->second >= handle)
+ return false;
+
+ ASSERT(current->first < handle && current->second < handle);
+
+ if (current->second + 1u == handle)
+ {
+ // Append to current range.
+ current->second = handle;
+ if (next != mUsed.end() && next->first - 1u == handle)
+ {
+ // Merge with next range.
+ current->second = next->second;
+ mUsed.erase(next);
+ }
+ return true;
+ }
+ else if (next != mUsed.end() && next->first - 1u == handle)
+ {
+ // Prepend to next range.
+ GLuint lastExisting = next->second;
+ mUsed.erase(next);
+ mUsed.insert(std::make_pair(handle, lastExisting));
+ return true;
+ }
+
+ mUsed.insert(std::make_pair(handle, handle));
+ return true;
+}
+
+void HandleRangeAllocator::release(GLuint handle)
+{
+ releaseRange(handle, 1u);
+}
+
+void HandleRangeAllocator::releaseRange(GLuint first, GLuint range)
+{
+ if (range == 0u || (first == 0u && range == 1u))
+ return;
+
+ if (first == 0u)
+ {
+ first++;
+ range--;
+ }
+
+ GLuint last = first + range - 1u;
+ if (last < first)
+ last = std::numeric_limits<GLuint>::max();
+
+ while (true)
+ {
+ auto current = mUsed.lower_bound(last);
+ if (current == mUsed.end() || current->first > last)
+ --current;
+
+ if (current->second < first)
+ return;
+
+ if (current->first >= first)
+ {
+ const GLuint lastExisting = current->second;
+ mUsed.erase(current);
+ if (last < lastExisting)
+ {
+ mUsed.insert(std::make_pair(last + 1u, lastExisting));
+ }
+ }
+ else if (current->second <= last)
+ {
+ current->second = first - 1u;
+ }
+ else
+ {
+ ASSERT(current->first < first && current->second > last);
+ const GLuint lastExisting = current->second;
+ current->second = first - 1u;
+ mUsed.insert(std::make_pair(last + 1u, lastExisting));
+ }
+ }
+}
+
+bool HandleRangeAllocator::isUsed(GLuint handle) const
+{
+ if (handle == kInvalidHandle)
+ return false;
+
+ auto current = mUsed.lower_bound(handle);
+ if (current != mUsed.end())
+ {
+ if (current->first == handle)
+ return true;
+ }
+ --current;
+ return current->second >= handle;
+}
+
+} // namespace gl \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libANGLE/HandleRangeAllocator.h b/src/3rdparty/angle/src/libANGLE/HandleRangeAllocator.h
new file mode 100644
index 0000000000..4d4b6f4f69
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/HandleRangeAllocator.h
@@ -0,0 +1,60 @@
+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// HandleRangeAllocator.h: Defines the gl::HandleRangeAllocator class, which is used to
+// allocate contiguous ranges of GL path handles.
+
+#ifndef LIBANGLE_HANDLERANGEALLOCATOR_H_
+#define LIBANGLE_HANDLERANGEALLOCATOR_H_
+
+#include <map>
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+
+namespace gl
+{
+
+// Allocates contiguous ranges of path object handles.
+class HandleRangeAllocator final : angle::NonCopyable
+{
+ public:
+ static const GLuint kInvalidHandle;
+
+ HandleRangeAllocator();
+ ~HandleRangeAllocator();
+
+ // Allocates a new path handle.
+ GLuint allocate();
+
+ // Allocates a handle starting at or above the value of |wanted|.
+ // Note: may wrap if it starts near limit.
+ GLuint allocateAtOrAbove(GLuint wanted);
+
+ // Allocates |range| amount of contiguous paths.
+ // Returns the first id to |first_id| or |kInvalidHandle| if
+ // allocation failed.
+ GLuint allocateRange(GLuint range);
+
+ // Marks an id as used. Returns false if handle was already used.
+ bool markAsUsed(GLuint handle);
+
+ // Release handle.
+ void release(GLuint handle);
+
+ // Release a |range| amount of contiguous handles, starting from |first|
+ void releaseRange(GLuint first, GLuint range);
+
+ // Checks whether or not a resource ID is in use.
+ bool isUsed(GLuint handle) const;
+
+ private:
+ std::map<GLuint, GLuint> mUsed;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_HANDLERANGEALLOCATOR_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libANGLE/Image.cpp b/src/3rdparty/angle/src/libANGLE/Image.cpp
index a9448e3f6c..04c757c2c4 100644
--- a/src/3rdparty/angle/src/libANGLE/Image.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Image.cpp
@@ -11,13 +11,42 @@
#include "common/debug.h"
#include "common/utilities.h"
#include "libANGLE/angletypes.h"
+#include "libANGLE/formatutils.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/renderer/EGLImplFactory.h"
#include "libANGLE/renderer/ImageImpl.h"
namespace egl
{
-ImageSibling::ImageSibling(GLuint id) : RefCountObject(id), mSourcesOf(), mTargetOf()
+
+namespace
+{
+gl::ImageIndex GetImageIndex(EGLenum eglTarget, const egl::AttributeMap &attribs)
+{
+ if (eglTarget == EGL_GL_RENDERBUFFER)
+ {
+ return gl::ImageIndex::MakeInvalid();
+ }
+
+ GLenum target = egl_gl::EGLImageTargetToGLTextureTarget(eglTarget);
+ GLint mip = static_cast<GLint>(attribs.get(EGL_GL_TEXTURE_LEVEL_KHR, 0));
+ GLint layer = static_cast<GLint>(attribs.get(EGL_GL_TEXTURE_ZOFFSET_KHR, 0));
+
+ if (target == GL_TEXTURE_3D)
+ {
+ return gl::ImageIndex::Make3D(mip, layer);
+ }
+ else
+ {
+ ASSERT(layer == 0);
+ return gl::ImageIndex::MakeGeneric(target, mip);
+ }
+}
+} // anonymous namespace
+
+ImageSibling::ImageSibling(GLuint id)
+ : RefCountObject(id), FramebufferAttachmentObject(), mSourcesOf(), mTargetOf()
{
}
@@ -25,46 +54,38 @@ ImageSibling::~ImageSibling()
{
// EGL images should hold a ref to their targets and siblings, a Texture should not be deletable
// while it is attached to an EGL image.
+ // Child class should orphan images before destruction.
ASSERT(mSourcesOf.empty());
- orphanImages();
+ ASSERT(mTargetOf.get() == nullptr);
}
-void ImageSibling::setTargetImage(egl::Image *imageTarget)
+void ImageSibling::setTargetImage(const gl::Context *context, egl::Image *imageTarget)
{
ASSERT(imageTarget != nullptr);
- mTargetOf.set(imageTarget);
+ mTargetOf.set(context, imageTarget);
imageTarget->addTargetSibling(this);
}
-gl::Error ImageSibling::orphanImages()
+gl::Error ImageSibling::orphanImages(const gl::Context *context)
{
if (mTargetOf.get() != nullptr)
{
// Can't be a target and have sources.
ASSERT(mSourcesOf.empty());
- gl::Error error = mTargetOf->orphanSibling(this);
- if (error.isError())
- {
- return error;
- }
-
- mTargetOf.set(nullptr);
+ ANGLE_TRY(mTargetOf->orphanSibling(context, this));
+ mTargetOf.set(context, nullptr);
}
else
{
- for (auto &sourceImage : mSourcesOf)
+ for (egl::Image *sourceImage : mSourcesOf)
{
- gl::Error error = sourceImage->orphanSibling(this);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(sourceImage->orphanSibling(context, this));
}
mSourcesOf.clear();
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
void ImageSibling::addImageSource(egl::Image *imageSource)
@@ -79,114 +100,146 @@ void ImageSibling::removeImageSource(egl::Image *imageSource)
mSourcesOf.erase(imageSource);
}
-Image::Image(rx::ImageImpl *impl, EGLenum target, ImageSibling *buffer, const AttributeMap &attribs)
+bool ImageSibling::isEGLImageTarget() const
+{
+ return (mTargetOf.get() != nullptr);
+}
+
+gl::InitState ImageSibling::sourceEGLImageInitState() const
+{
+ ASSERT(isEGLImageTarget());
+ return mTargetOf->sourceInitState();
+}
+
+void ImageSibling::setSourceEGLImageInitState(gl::InitState initState) const
+{
+ ASSERT(isEGLImageTarget());
+ mTargetOf->setInitState(initState);
+}
+
+ImageState::ImageState(EGLenum target, ImageSibling *buffer, const AttributeMap &attribs)
+ : imageIndex(GetImageIndex(target, attribs)), source(buffer), targets()
+{
+}
+
+ImageState::~ImageState()
+{
+}
+
+Image::Image(rx::EGLImplFactory *factory,
+ EGLenum target,
+ ImageSibling *buffer,
+ const AttributeMap &attribs)
: RefCountObject(0),
- mImplementation(impl),
- mInternalFormat(GL_NONE),
- mWidth(0),
- mHeight(0),
- mSamples(0),
- mSource(),
- mTargets()
+ mState(target, buffer, attribs),
+ mImplementation(factory->createImage(mState, target, attribs)),
+ mOrphanedAndNeedsInit(false)
{
ASSERT(mImplementation != nullptr);
ASSERT(buffer != nullptr);
- mSource.set(buffer);
- mSource->addImageSource(this);
-
- if (IsTextureTarget(target))
- {
- gl::Texture *texture = rx::GetAs<gl::Texture>(mSource.get());
- GLenum textureTarget = egl_gl::EGLImageTargetToGLTextureTarget(target);
- size_t level = attribs.get(EGL_GL_TEXTURE_LEVEL_KHR, 0);
- mInternalFormat = texture->getInternalFormat(textureTarget, level);
- mWidth = texture->getWidth(textureTarget, level);
- mHeight = texture->getHeight(textureTarget, level);
- mSamples = 0;
- }
- else if (IsRenderbufferTarget(target))
- {
- gl::Renderbuffer *renderbuffer = rx::GetAs<gl::Renderbuffer>(mSource.get());
- mInternalFormat = renderbuffer->getInternalFormat();
- mWidth = renderbuffer->getWidth();
- mHeight = renderbuffer->getHeight();
- mSamples = renderbuffer->getSamples();
- }
- else
- {
- UNREACHABLE();
- }
+ mState.source->addImageSource(this);
}
-Image::~Image()
+gl::Error Image::onDestroy(const gl::Context *context)
{
- SafeDelete(mImplementation);
-
// All targets should hold a ref to the egl image and it should not be deleted until there are
// no siblings left.
- ASSERT(mTargets.empty());
+ ASSERT(mState.targets.empty());
// Tell the source that it is no longer used by this image
- if (mSource.get() != nullptr)
+ if (mState.source.get() != nullptr)
{
- mSource->removeImageSource(this);
- mSource.set(nullptr);
+ mState.source->removeImageSource(this);
+ mState.source.set(context, nullptr);
}
+ return gl::NoError();
+}
+
+Image::~Image()
+{
+ SafeDelete(mImplementation);
}
void Image::addTargetSibling(ImageSibling *sibling)
{
- mTargets.insert(sibling);
+ mState.targets.insert(sibling);
}
-gl::Error Image::orphanSibling(ImageSibling *sibling)
+gl::Error Image::orphanSibling(const gl::Context *context, ImageSibling *sibling)
{
// notify impl
- gl::Error error = mImplementation->orphan(sibling);
+ ANGLE_TRY(mImplementation->orphan(context, sibling));
- if (mSource.get() == sibling)
+ if (mState.source.get() == sibling)
{
// If the sibling is the source, it cannot be a target.
- ASSERT(mTargets.find(sibling) == mTargets.end());
-
- mSource.set(nullptr);
+ ASSERT(mState.targets.find(sibling) == mState.targets.end());
+ mState.source.set(context, nullptr);
+ mOrphanedAndNeedsInit =
+ (sibling->initState(mState.imageIndex) == gl::InitState::MayNeedInit);
}
else
{
- mTargets.erase(sibling);
+ mState.targets.erase(sibling);
}
- return error;
+ return gl::NoError();
}
-GLenum Image::getInternalFormat() const
+const gl::Format &Image::getFormat() const
{
- return mInternalFormat;
+ return mState.source->getAttachmentFormat(GL_NONE, mState.imageIndex);
}
size_t Image::getWidth() const
{
- return mWidth;
+ return mState.source->getAttachmentSize(mState.imageIndex).width;
}
size_t Image::getHeight() const
{
- return mHeight;
+ return mState.source->getAttachmentSize(mState.imageIndex).height;
}
size_t Image::getSamples() const
{
- return mSamples;
+ return mState.source->getAttachmentSamples(mState.imageIndex);
}
-rx::ImageImpl *Image::getImplementation()
+rx::ImageImpl *Image::getImplementation() const
{
return mImplementation;
}
-const rx::ImageImpl *Image::getImplementation() const
+Error Image::initialize()
{
- return mImplementation;
+ return mImplementation->initialize();
+}
+
+bool Image::orphaned() const
+{
+ return (mState.source.get() == nullptr);
+}
+
+gl::InitState Image::sourceInitState() const
+{
+ if (orphaned())
+ {
+ return mOrphanedAndNeedsInit ? gl::InitState::MayNeedInit : gl::InitState::Initialized;
+ }
+
+ return mState.source->initState(mState.imageIndex);
}
+
+void Image::setInitState(gl::InitState initState)
+{
+ if (orphaned())
+ {
+ mOrphanedAndNeedsInit = false;
+ }
+
+ return mState.source->setInitState(mState.imageIndex, initState);
}
+
+} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/Image.h b/src/3rdparty/angle/src/libANGLE/Image.h
index 26c9df914c..d2f1b875c6 100644
--- a/src/3rdparty/angle/src/libANGLE/Image.h
+++ b/src/3rdparty/angle/src/libANGLE/Image.h
@@ -12,12 +12,15 @@
#include "common/angleutils.h"
#include "libANGLE/AttributeMap.h"
#include "libANGLE/Error.h"
+#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/RefCountObject.h"
+#include "libANGLE/formatutils.h"
#include <set>
namespace rx
{
+class EGLImplFactory;
class ImageImpl;
}
@@ -25,18 +28,25 @@ namespace egl
{
class Image;
-class ImageSibling : public RefCountObject
+// Only currently Renderbuffers and Textures can be bound with images. This makes the relationship
+// explicit, and also ensures that an image sibling can determine if it's been initialized or not,
+// which is important for the robust resource init extension with Textures and EGLImages.
+class ImageSibling : public gl::RefCountObject, public gl::FramebufferAttachmentObject
{
public:
ImageSibling(GLuint id);
- virtual ~ImageSibling();
+ ~ImageSibling() override;
+
+ bool isEGLImageTarget() const;
+ gl::InitState sourceEGLImageInitState() const;
+ void setSourceEGLImageInitState(gl::InitState initState) const;
protected:
// Set the image target of this sibling
- void setTargetImage(egl::Image *imageTarget);
+ void setTargetImage(const gl::Context *context, egl::Image *imageTarget);
// Orphan all EGL image sources and targets
- gl::Error orphanImages();
+ gl::Error orphanImages(const gl::Context *context);
private:
friend class Image;
@@ -48,22 +58,42 @@ class ImageSibling : public RefCountObject
void removeImageSource(egl::Image *imageSource);
std::set<Image *> mSourcesOf;
- BindingPointer<Image> mTargetOf;
+ gl::BindingPointer<Image> mTargetOf;
+};
+
+struct ImageState : private angle::NonCopyable
+{
+ ImageState(EGLenum target, ImageSibling *buffer, const AttributeMap &attribs);
+ ~ImageState();
+
+ gl::ImageIndex imageIndex;
+ gl::BindingPointer<ImageSibling> source;
+ std::set<ImageSibling *> targets;
};
-class Image final : public RefCountObject
+class Image final : public gl::RefCountObject
{
public:
- Image(rx::ImageImpl *impl, EGLenum target, ImageSibling *buffer, const AttributeMap &attribs);
- ~Image();
+ Image(rx::EGLImplFactory *factory,
+ EGLenum target,
+ ImageSibling *buffer,
+ const AttributeMap &attribs);
+
+ gl::Error onDestroy(const gl::Context *context) override;
+ ~Image() override;
- GLenum getInternalFormat() const;
+ const gl::Format &getFormat() const;
size_t getWidth() const;
size_t getHeight() const;
size_t getSamples() const;
- rx::ImageImpl *getImplementation();
- const rx::ImageImpl *getImplementation() const;
+ Error initialize();
+
+ rx::ImageImpl *getImplementation() const;
+
+ bool orphaned() const;
+ gl::InitState sourceInitState() const;
+ void setInitState(gl::InitState initState);
private:
friend class ImageSibling;
@@ -74,18 +104,12 @@ class Image final : public RefCountObject
// Called from ImageSibling only to notify the image that a sibling (source or target) has
// been respecified and state tracking should be updated.
- gl::Error orphanSibling(ImageSibling *sibling);
+ gl::Error orphanSibling(const gl::Context *context, ImageSibling *sibling);
+ ImageState mState;
rx::ImageImpl *mImplementation;
-
- GLenum mInternalFormat;
- size_t mWidth;
- size_t mHeight;
- size_t mSamples;
-
- BindingPointer<ImageSibling> mSource;
- std::set<ImageSibling *> mTargets;
+ bool mOrphanedAndNeedsInit;
};
-}
+} // namespace egl
#endif // LIBANGLE_IMAGE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp b/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp
index c84e7c5d65..6f99f8ab54 100644
--- a/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp
+++ b/src/3rdparty/angle/src/libANGLE/ImageIndex.cpp
@@ -1,3 +1,4 @@
+#include "ImageIndex.h"
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -16,7 +17,8 @@ namespace gl
ImageIndex::ImageIndex(const ImageIndex &other)
: type(other.type),
mipIndex(other.mipIndex),
- layerIndex(other.layerIndex)
+ layerIndex(other.layerIndex),
+ numLayers(other.numLayers)
{}
ImageIndex &ImageIndex::operator=(const ImageIndex &other)
@@ -24,29 +26,45 @@ ImageIndex &ImageIndex::operator=(const ImageIndex &other)
type = other.type;
mipIndex = other.mipIndex;
layerIndex = other.layerIndex;
+ numLayers = other.numLayers;
return *this;
}
+bool ImageIndex::is3D() const
+{
+ return type == GL_TEXTURE_3D || type == GL_TEXTURE_2D_ARRAY;
+}
+
ImageIndex ImageIndex::Make2D(GLint mipIndex)
{
- return ImageIndex(GL_TEXTURE_2D, mipIndex, ENTIRE_LEVEL);
+ return ImageIndex(GL_TEXTURE_2D, mipIndex, ENTIRE_LEVEL, 1);
+}
+
+ImageIndex ImageIndex::MakeRectangle(GLint mipIndex)
+{
+ return ImageIndex(GL_TEXTURE_RECTANGLE_ANGLE, mipIndex, ENTIRE_LEVEL, 1);
}
ImageIndex ImageIndex::MakeCube(GLenum target, GLint mipIndex)
{
ASSERT(gl::IsCubeMapTextureTarget(target));
return ImageIndex(target, mipIndex,
- static_cast<GLint>(CubeMapTextureTargetToLayerIndex(target)));
+ static_cast<GLint>(CubeMapTextureTargetToLayerIndex(target)), 1);
}
ImageIndex ImageIndex::Make2DArray(GLint mipIndex, GLint layerIndex)
{
- return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex);
+ return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex, 1);
+}
+
+ImageIndex ImageIndex::Make2DArrayRange(GLint mipIndex, GLint layerIndex, GLint numLayers)
+{
+ return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex, numLayers);
}
ImageIndex ImageIndex::Make3D(GLint mipIndex, GLint layerIndex)
{
- return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex);
+ return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex, 1);
}
ImageIndex ImageIndex::MakeGeneric(GLenum target, GLint mipIndex)
@@ -54,12 +72,17 @@ ImageIndex ImageIndex::MakeGeneric(GLenum target, GLint mipIndex)
GLint layerIndex = IsCubeMapTextureTarget(target)
? static_cast<GLint>(CubeMapTextureTargetToLayerIndex(target))
: ENTIRE_LEVEL;
- return ImageIndex(target, mipIndex, layerIndex);
+ return ImageIndex(target, mipIndex, layerIndex, 1);
+}
+
+ImageIndex ImageIndex::Make2DMultisample()
+{
+ return ImageIndex(GL_TEXTURE_2D_MULTISAMPLE, 0, ENTIRE_LEVEL, 1);
}
ImageIndex ImageIndex::MakeInvalid()
{
- return ImageIndex(GL_NONE, -1, -1);
+ return ImageIndex(GL_NONE, -1, -1, -1);
}
bool ImageIndex::operator<(const ImageIndex &other) const
@@ -72,33 +95,58 @@ bool ImageIndex::operator<(const ImageIndex &other) const
{
return mipIndex < other.mipIndex;
}
- else
+ else if (layerIndex != other.layerIndex)
{
return layerIndex < other.layerIndex;
}
+ else
+ {
+ return numLayers < other.numLayers;
+ }
+}
+
+bool ImageIndex::operator==(const ImageIndex &other) const
+{
+ return (type == other.type) && (mipIndex == other.mipIndex) &&
+ (layerIndex == other.layerIndex) && (numLayers == other.numLayers);
}
-ImageIndex::ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn)
- : type(typeIn),
- mipIndex(mipIndexIn),
- layerIndex(layerIndexIn)
+bool ImageIndex::operator!=(const ImageIndex &other) const
+{
+ return !(*this == other);
+}
+
+ImageIndex::ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn, GLint numLayersIn)
+ : type(typeIn), mipIndex(mipIndexIn), layerIndex(layerIndexIn), numLayers(numLayersIn)
{}
+ImageIndexIterator::ImageIndexIterator(const ImageIndexIterator &other) = default;
+
ImageIndexIterator ImageIndexIterator::Make2D(GLint minMip, GLint maxMip)
{
return ImageIndexIterator(GL_TEXTURE_2D, Range<GLint>(minMip, maxMip),
- Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL), NULL);
+ Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL),
+ nullptr);
+}
+
+ImageIndexIterator ImageIndexIterator::MakeRectangle(GLint minMip, GLint maxMip)
+{
+ return ImageIndexIterator(GL_TEXTURE_RECTANGLE_ANGLE, Range<GLint>(minMip, maxMip),
+ Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL),
+ nullptr);
}
ImageIndexIterator ImageIndexIterator::MakeCube(GLint minMip, GLint maxMip)
{
- return ImageIndexIterator(GL_TEXTURE_CUBE_MAP, Range<GLint>(minMip, maxMip), Range<GLint>(0, 6), NULL);
+ return ImageIndexIterator(GL_TEXTURE_CUBE_MAP, Range<GLint>(minMip, maxMip), Range<GLint>(0, 6),
+ nullptr);
}
ImageIndexIterator ImageIndexIterator::Make3D(GLint minMip, GLint maxMip,
GLint minLayer, GLint maxLayer)
{
- return ImageIndexIterator(GL_TEXTURE_3D, Range<GLint>(minMip, maxMip), Range<GLint>(minLayer, maxLayer), NULL);
+ return ImageIndexIterator(GL_TEXTURE_3D, Range<GLint>(minMip, maxMip),
+ Range<GLint>(minLayer, maxLayer), nullptr);
}
ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, GLint maxMip,
@@ -108,19 +156,33 @@ ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, GLint maxMip,
Range<GLint>(0, IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS), layerCounts);
}
-ImageIndexIterator::ImageIndexIterator(GLenum type, const Range<GLint> &mipRange,
- const Range<GLint> &layerRange, const GLsizei *layerCounts)
+ImageIndexIterator ImageIndexIterator::Make2DMultisample()
+{
+ return ImageIndexIterator(GL_TEXTURE_2D_MULTISAMPLE, Range<GLint>(0, 0),
+ Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL),
+ nullptr);
+}
+
+ImageIndexIterator::ImageIndexIterator(GLenum type,
+ const Range<GLint> &mipRange,
+ const Range<GLint> &layerRange,
+ const GLsizei *layerCounts)
: mType(type),
mMipRange(mipRange),
mLayerRange(layerRange),
mLayerCounts(layerCounts),
- mCurrentMip(mipRange.start),
- mCurrentLayer(layerRange.start)
+ mCurrentMip(mipRange.low()),
+ mCurrentLayer(layerRange.low())
{}
GLint ImageIndexIterator::maxLayer() const
{
- return (mLayerCounts ? static_cast<GLint>(mLayerCounts[mCurrentMip]) : mLayerRange.end);
+ if (mLayerCounts)
+ {
+ ASSERT(mCurrentMip >= 0);
+ return (mCurrentMip < mMipRange.high()) ? mLayerCounts[mCurrentMip] : 0;
+ }
+ return mLayerRange.high();
}
ImageIndex ImageIndexIterator::next()
@@ -134,20 +196,28 @@ ImageIndex ImageIndexIterator::next()
if (mCurrentLayer != ImageIndex::ENTIRE_LEVEL)
{
- if (mCurrentLayer < maxLayer()-1)
+ if (mCurrentLayer < maxLayer() - 1)
{
mCurrentLayer++;
}
- else if (mCurrentMip < mMipRange.end-1)
+ else if (mCurrentMip < mMipRange.high() - 1)
{
mCurrentMip++;
- mCurrentLayer = mLayerRange.start;
+ mCurrentLayer = mLayerRange.low();
+ }
+ else
+ {
+ done();
}
}
- else if (mCurrentMip < mMipRange.end-1)
+ else if (mCurrentMip < mMipRange.high() - 1)
{
mCurrentMip++;
- mCurrentLayer = mLayerRange.start;
+ mCurrentLayer = mLayerRange.low();
+ }
+ else
+ {
+ done();
}
return value;
@@ -155,7 +225,7 @@ ImageIndex ImageIndexIterator::next()
ImageIndex ImageIndexIterator::current() const
{
- ImageIndex value(mType, mCurrentMip, mCurrentLayer);
+ ImageIndex value(mType, mCurrentMip, mCurrentLayer, 1);
if (mType == GL_TEXTURE_CUBE_MAP)
{
@@ -167,7 +237,13 @@ ImageIndex ImageIndexIterator::current() const
bool ImageIndexIterator::hasNext() const
{
- return (mCurrentMip < mMipRange.end || mCurrentLayer < maxLayer());
+ return (mCurrentMip < mMipRange.high() || mCurrentLayer < maxLayer());
}
+void ImageIndexIterator::done()
+{
+ mCurrentMip = mMipRange.high();
+ mCurrentLayer = maxLayer();
}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/ImageIndex.h b/src/3rdparty/angle/src/libANGLE/ImageIndex.h
index b527c7c8ab..8e1b010325 100644
--- a/src/3rdparty/angle/src/libANGLE/ImageIndex.h
+++ b/src/3rdparty/angle/src/libANGLE/ImageIndex.h
@@ -23,37 +23,48 @@ struct ImageIndex
GLenum type;
GLint mipIndex;
GLint layerIndex;
+ GLint numLayers;
ImageIndex(const ImageIndex &other);
ImageIndex &operator=(const ImageIndex &other);
bool hasLayer() const { return layerIndex != ENTIRE_LEVEL; }
+ bool is3D() const;
static ImageIndex Make2D(GLint mipIndex);
+ static ImageIndex MakeRectangle(GLint mipIndex);
static ImageIndex MakeCube(GLenum target, GLint mipIndex);
static ImageIndex Make2DArray(GLint mipIndex, GLint layerIndex);
+ static ImageIndex Make2DArrayRange(GLint mipIndex, GLint layerIndex, GLint numLayers);
static ImageIndex Make3D(GLint mipIndex, GLint layerIndex = ENTIRE_LEVEL);
static ImageIndex MakeGeneric(GLenum target, GLint mipIndex);
+ static ImageIndex Make2DMultisample();
static ImageIndex MakeInvalid();
static const GLint ENTIRE_LEVEL = static_cast<GLint>(-1);
bool operator<(const ImageIndex &other) const;
+ bool operator==(const ImageIndex &other) const;
+ bool operator!=(const ImageIndex &other) const;
private:
friend class ImageIndexIterator;
- ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn);
+ ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn, GLint numLayersIn);
};
class ImageIndexIterator
{
public:
+ ImageIndexIterator(const ImageIndexIterator &other);
+
static ImageIndexIterator Make2D(GLint minMip, GLint maxMip);
+ static ImageIndexIterator MakeRectangle(GLint minMip, GLint maxMip);
static ImageIndexIterator MakeCube(GLint minMip, GLint maxMip);
static ImageIndexIterator Make3D(GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer);
static ImageIndexIterator Make2DArray(GLint minMip, GLint maxMip, const GLsizei *layerCounts);
+ static ImageIndexIterator Make2DMultisample();
ImageIndex next();
ImageIndex current() const;
@@ -65,6 +76,7 @@ class ImageIndexIterator
const Range<GLint> &layerRange, const GLsizei *layerCounts);
GLint maxLayer() const;
+ void done();
GLenum mType;
Range<GLint> mMipRange;
diff --git a/src/3rdparty/angle/src/libANGLE/IndexRangeCache.cpp b/src/3rdparty/angle/src/libANGLE/IndexRangeCache.cpp
index 4f165c1b28..71a1392b1b 100644
--- a/src/3rdparty/angle/src/libANGLE/IndexRangeCache.cpp
+++ b/src/3rdparty/angle/src/libANGLE/IndexRangeCache.cpp
@@ -15,6 +15,14 @@
namespace gl
{
+IndexRangeCache::IndexRangeCache()
+{
+}
+
+IndexRangeCache::~IndexRangeCache()
+{
+}
+
void IndexRangeCache::addRange(GLenum type,
size_t offset,
size_t count,
diff --git a/src/3rdparty/angle/src/libANGLE/IndexRangeCache.h b/src/3rdparty/angle/src/libANGLE/IndexRangeCache.h
index 69de421c13..3b183448e6 100644
--- a/src/3rdparty/angle/src/libANGLE/IndexRangeCache.h
+++ b/src/3rdparty/angle/src/libANGLE/IndexRangeCache.h
@@ -23,6 +23,9 @@ namespace gl
class IndexRangeCache
{
public:
+ IndexRangeCache();
+ ~IndexRangeCache();
+
void addRange(GLenum type,
size_t offset,
size_t count,
diff --git a/src/3rdparty/angle/src/libANGLE/LoggingAnnotator.cpp b/src/3rdparty/angle/src/libANGLE/LoggingAnnotator.cpp
new file mode 100644
index 0000000000..799399e453
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/LoggingAnnotator.cpp
@@ -0,0 +1,44 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// LoggingAnnotator.cpp: DebugAnnotator implementing logging
+//
+
+#include "libANGLE/LoggingAnnotator.h"
+
+#include <platform/Platform.h>
+
+namespace angle
+{
+
+bool LoggingAnnotator::getStatus()
+{
+ return false;
+}
+
+void LoggingAnnotator::logMessage(const gl::LogMessage &msg) const
+{
+ auto *plat = ANGLEPlatformCurrent();
+ if (plat != nullptr)
+ {
+ switch (msg.getSeverity())
+ {
+ case gl::LOG_ERR:
+ plat->logError(plat, msg.getMessage().c_str());
+ break;
+ case gl::LOG_WARN:
+ plat->logWarning(plat, msg.getMessage().c_str());
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ gl::Trace(msg.getSeverity(), msg.getMessage().c_str());
+ }
+}
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/libANGLE/LoggingAnnotator.h b/src/3rdparty/angle/src/libANGLE/LoggingAnnotator.h
new file mode 100644
index 0000000000..5bec68e189
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/LoggingAnnotator.h
@@ -0,0 +1,31 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// LoggingAnnotator.h: DebugAnnotator implementing logging
+//
+
+#ifndef LIBANGLE_LOGGINGANNOTATOR_H_
+#define LIBANGLE_LOGGINGANNOTATOR_H_
+
+#include "common/debug.h"
+
+namespace angle
+{
+
+class LoggingAnnotator : public gl::DebugAnnotator
+{
+ public:
+ LoggingAnnotator(){};
+ ~LoggingAnnotator() override{};
+ void beginEvent(const wchar_t *eventName) override {}
+ void endEvent() override {}
+ void setMarker(const wchar_t *markerName) override {}
+ bool getStatus() override;
+ void logMessage(const gl::LogMessage &msg) const override;
+};
+
+} // namespace angle
+
+#endif // LIBANGLE_LOGGINGANNOTATOR_H_
diff --git a/src/3rdparty/angle/src/libANGLE/MemoryProgramCache.cpp b/src/3rdparty/angle/src/libANGLE/MemoryProgramCache.cpp
new file mode 100644
index 0000000000..9eec12e3ea
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/MemoryProgramCache.cpp
@@ -0,0 +1,772 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// MemoryProgramCache: Stores compiled and linked programs in memory so they don't
+// always have to be re-compiled. Can be used in conjunction with the platform
+// layer to warm up the cache from disk.
+
+#include "libANGLE/MemoryProgramCache.h"
+
+#include <GLSLANG/ShaderVars.h>
+#include <anglebase/sha1.h>
+
+#include "common/utilities.h"
+#include "common/version.h"
+#include "libANGLE/BinaryStream.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Uniform.h"
+#include "libANGLE/histogram_macros.h"
+#include "libANGLE/renderer/ProgramImpl.h"
+#include "platform/Platform.h"
+
+namespace gl
+{
+
+namespace
+{
+enum CacheResult
+{
+ kCacheMiss,
+ kCacheHitMemory,
+ kCacheHitDisk,
+ kCacheResultMax,
+};
+
+constexpr unsigned int kWarningLimit = 3;
+
+void WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var)
+{
+ stream->writeInt(var.type);
+ stream->writeInt(var.precision);
+ stream->writeString(var.name);
+ stream->writeString(var.mappedName);
+ stream->writeIntVector(var.arraySizes);
+ stream->writeInt(var.staticUse);
+ stream->writeString(var.structName);
+ ASSERT(var.fields.empty());
+}
+
+void LoadShaderVar(BinaryInputStream *stream, sh::ShaderVariable *var)
+{
+ var->type = stream->readInt<GLenum>();
+ var->precision = stream->readInt<GLenum>();
+ var->name = stream->readString();
+ var->mappedName = stream->readString();
+ stream->readIntVector<unsigned int>(&var->arraySizes);
+ var->staticUse = stream->readBool();
+ var->structName = stream->readString();
+}
+
+void WriteShaderVariableBuffer(BinaryOutputStream *stream, const ShaderVariableBuffer &var)
+{
+ stream->writeInt(var.binding);
+ stream->writeInt(var.dataSize);
+
+ stream->writeInt(var.vertexStaticUse);
+ stream->writeInt(var.fragmentStaticUse);
+ stream->writeInt(var.computeStaticUse);
+
+ stream->writeInt(var.memberIndexes.size());
+ for (unsigned int memberCounterIndex : var.memberIndexes)
+ {
+ stream->writeInt(memberCounterIndex);
+ }
+}
+
+void LoadShaderVariableBuffer(BinaryInputStream *stream, ShaderVariableBuffer *var)
+{
+ var->binding = stream->readInt<int>();
+ var->dataSize = stream->readInt<unsigned int>();
+ var->vertexStaticUse = stream->readBool();
+ var->fragmentStaticUse = stream->readBool();
+ var->computeStaticUse = stream->readBool();
+
+ unsigned int numMembers = stream->readInt<unsigned int>();
+ for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
+ {
+ var->memberIndexes.push_back(stream->readInt<unsigned int>());
+ }
+}
+
+void WriteBufferVariable(BinaryOutputStream *stream, const BufferVariable &var)
+{
+ WriteShaderVar(stream, var);
+
+ stream->writeInt(var.bufferIndex);
+ stream->writeInt(var.blockInfo.offset);
+ stream->writeInt(var.blockInfo.arrayStride);
+ stream->writeInt(var.blockInfo.matrixStride);
+ stream->writeInt(var.blockInfo.isRowMajorMatrix);
+ stream->writeInt(var.blockInfo.topLevelArrayStride);
+ stream->writeInt(var.topLevelArraySize);
+ stream->writeInt(var.vertexStaticUse);
+ stream->writeInt(var.fragmentStaticUse);
+ stream->writeInt(var.computeStaticUse);
+}
+
+void LoadBufferVariable(BinaryInputStream *stream, BufferVariable *var)
+{
+ LoadShaderVar(stream, var);
+
+ var->bufferIndex = stream->readInt<int>();
+ var->blockInfo.offset = stream->readInt<int>();
+ var->blockInfo.arrayStride = stream->readInt<int>();
+ var->blockInfo.matrixStride = stream->readInt<int>();
+ var->blockInfo.isRowMajorMatrix = stream->readBool();
+ var->blockInfo.topLevelArrayStride = stream->readInt<int>();
+ var->topLevelArraySize = stream->readInt<int>();
+ var->vertexStaticUse = stream->readBool();
+ var->fragmentStaticUse = stream->readBool();
+ var->computeStaticUse = stream->readBool();
+}
+
+void WriteInterfaceBlock(BinaryOutputStream *stream, const InterfaceBlock &block)
+{
+ stream->writeString(block.name);
+ stream->writeString(block.mappedName);
+ stream->writeInt(block.isArray);
+ stream->writeInt(block.arrayElement);
+
+ WriteShaderVariableBuffer(stream, block);
+}
+
+void LoadInterfaceBlock(BinaryInputStream *stream, InterfaceBlock *block)
+{
+ block->name = stream->readString();
+ block->mappedName = stream->readString();
+ block->isArray = stream->readBool();
+ block->arrayElement = stream->readInt<unsigned int>();
+
+ LoadShaderVariableBuffer(stream, block);
+}
+
+class HashStream final : angle::NonCopyable
+{
+ public:
+ std::string str() { return mStringStream.str(); }
+
+ template <typename T>
+ HashStream &operator<<(T value)
+ {
+ mStringStream << value << kSeparator;
+ return *this;
+ }
+
+ private:
+ static constexpr char kSeparator = ':';
+ std::ostringstream mStringStream;
+};
+
+HashStream &operator<<(HashStream &stream, const Shader *shader)
+{
+ if (shader)
+ {
+ stream << shader->getSourceString().c_str() << shader->getSourceString().length()
+ << shader->getCompilerResourcesString().c_str();
+ }
+ return stream;
+}
+
+HashStream &operator<<(HashStream &stream, const Program::Bindings &bindings)
+{
+ for (const auto &binding : bindings)
+ {
+ stream << binding.first << binding.second;
+ }
+ return stream;
+}
+
+HashStream &operator<<(HashStream &stream, const std::vector<std::string> &strings)
+{
+ for (const auto &str : strings)
+ {
+ stream << str;
+ }
+ return stream;
+}
+
+} // anonymous namespace
+
+MemoryProgramCache::MemoryProgramCache(size_t maxCacheSizeBytes)
+ : mProgramBinaryCache(maxCacheSizeBytes), mIssuedWarnings(0)
+{
+}
+
+MemoryProgramCache::~MemoryProgramCache()
+{
+}
+
+// static
+LinkResult MemoryProgramCache::Deserialize(const Context *context,
+ const Program *program,
+ ProgramState *state,
+ const uint8_t *binary,
+ size_t length,
+ InfoLog &infoLog)
+{
+ BinaryInputStream stream(binary, length);
+
+ unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
+ stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
+ if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) !=
+ 0)
+ {
+ infoLog << "Invalid program binary version.";
+ return false;
+ }
+
+ int majorVersion = stream.readInt<int>();
+ int minorVersion = stream.readInt<int>();
+ if (majorVersion != context->getClientMajorVersion() ||
+ minorVersion != context->getClientMinorVersion())
+ {
+ infoLog << "Cannot load program binaries across different ES context versions.";
+ return false;
+ }
+
+ state->mComputeShaderLocalSize[0] = stream.readInt<int>();
+ state->mComputeShaderLocalSize[1] = stream.readInt<int>();
+ state->mComputeShaderLocalSize[2] = stream.readInt<int>();
+
+ state->mNumViews = stream.readInt<int>();
+
+ static_assert(MAX_VERTEX_ATTRIBS <= sizeof(unsigned long) * 8,
+ "Too many vertex attribs for mask");
+ state->mActiveAttribLocationsMask = stream.readInt<unsigned long>();
+
+ unsigned int attribCount = stream.readInt<unsigned int>();
+ ASSERT(state->mAttributes.empty());
+ for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex)
+ {
+ sh::Attribute attrib;
+ LoadShaderVar(&stream, &attrib);
+ attrib.location = stream.readInt<int>();
+ state->mAttributes.push_back(attrib);
+ }
+
+ unsigned int uniformCount = stream.readInt<unsigned int>();
+ ASSERT(state->mUniforms.empty());
+ for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex)
+ {
+ LinkedUniform uniform;
+ LoadShaderVar(&stream, &uniform);
+
+ uniform.bufferIndex = stream.readInt<int>();
+ uniform.blockInfo.offset = stream.readInt<int>();
+ uniform.blockInfo.arrayStride = stream.readInt<int>();
+ uniform.blockInfo.matrixStride = stream.readInt<int>();
+ uniform.blockInfo.isRowMajorMatrix = stream.readBool();
+
+ uniform.typeInfo = &GetUniformTypeInfo(uniform.type);
+
+ state->mUniforms.push_back(uniform);
+ }
+
+ const unsigned int uniformIndexCount = stream.readInt<unsigned int>();
+ ASSERT(state->mUniformLocations.empty());
+ for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount;
+ uniformIndexIndex++)
+ {
+ VariableLocation variable;
+ stream.readInt(&variable.arrayIndex);
+ stream.readInt(&variable.index);
+ stream.readBool(&variable.ignored);
+
+ state->mUniformLocations.push_back(variable);
+ }
+
+ unsigned int uniformBlockCount = stream.readInt<unsigned int>();
+ ASSERT(state->mUniformBlocks.empty());
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount;
+ ++uniformBlockIndex)
+ {
+ InterfaceBlock uniformBlock;
+ LoadInterfaceBlock(&stream, &uniformBlock);
+ state->mUniformBlocks.push_back(uniformBlock);
+
+ state->mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlock.binding != 0);
+ }
+
+ unsigned int bufferVariableCount = stream.readInt<unsigned int>();
+ ASSERT(state->mBufferVariables.empty());
+ for (unsigned int index = 0; index < bufferVariableCount; ++index)
+ {
+ BufferVariable bufferVariable;
+ LoadBufferVariable(&stream, &bufferVariable);
+ state->mBufferVariables.push_back(bufferVariable);
+ }
+
+ unsigned int shaderStorageBlockCount = stream.readInt<unsigned int>();
+ ASSERT(state->mShaderStorageBlocks.empty());
+ for (unsigned int shaderStorageBlockIndex = 0;
+ shaderStorageBlockIndex < shaderStorageBlockCount; ++shaderStorageBlockIndex)
+ {
+ InterfaceBlock shaderStorageBlock;
+ LoadInterfaceBlock(&stream, &shaderStorageBlock);
+ state->mShaderStorageBlocks.push_back(shaderStorageBlock);
+ }
+
+ unsigned int atomicCounterBufferCount = stream.readInt<unsigned int>();
+ ASSERT(state->mAtomicCounterBuffers.empty());
+ for (unsigned int bufferIndex = 0; bufferIndex < atomicCounterBufferCount; ++bufferIndex)
+ {
+ AtomicCounterBuffer atomicCounterBuffer;
+ LoadShaderVariableBuffer(&stream, &atomicCounterBuffer);
+
+ state->mAtomicCounterBuffers.push_back(atomicCounterBuffer);
+ }
+
+ unsigned int transformFeedbackVaryingCount = stream.readInt<unsigned int>();
+
+ // Reject programs that use transform feedback varyings if the hardware cannot support them.
+ if (transformFeedbackVaryingCount > 0 &&
+ context->getWorkarounds().disableProgramCachingForTransformFeedback)
+ {
+ infoLog << "Current driver does not support transform feedback in binary programs.";
+ return false;
+ }
+
+ ASSERT(state->mLinkedTransformFeedbackVaryings.empty());
+ for (unsigned int transformFeedbackVaryingIndex = 0;
+ transformFeedbackVaryingIndex < transformFeedbackVaryingCount;
+ ++transformFeedbackVaryingIndex)
+ {
+ sh::Varying varying;
+ stream.readIntVector<unsigned int>(&varying.arraySizes);
+ stream.readInt(&varying.type);
+ stream.readString(&varying.name);
+
+ GLuint arrayIndex = stream.readInt<GLuint>();
+
+ state->mLinkedTransformFeedbackVaryings.emplace_back(varying, arrayIndex);
+ }
+
+ stream.readInt(&state->mTransformFeedbackBufferMode);
+
+ unsigned int outputCount = stream.readInt<unsigned int>();
+ ASSERT(state->mOutputVariables.empty());
+ for (unsigned int outputIndex = 0; outputIndex < outputCount; ++outputIndex)
+ {
+ sh::OutputVariable output;
+ LoadShaderVar(&stream, &output);
+ output.location = stream.readInt<int>();
+ state->mOutputVariables.push_back(output);
+ }
+
+ unsigned int outputVarCount = stream.readInt<unsigned int>();
+ ASSERT(state->mOutputLocations.empty());
+ for (unsigned int outputIndex = 0; outputIndex < outputVarCount; ++outputIndex)
+ {
+ VariableLocation locationData;
+ stream.readInt(&locationData.arrayIndex);
+ stream.readInt(&locationData.index);
+ stream.readBool(&locationData.ignored);
+ state->mOutputLocations.push_back(locationData);
+ }
+
+ unsigned int outputTypeCount = stream.readInt<unsigned int>();
+ for (unsigned int outputIndex = 0; outputIndex < outputTypeCount; ++outputIndex)
+ {
+ state->mOutputVariableTypes.push_back(stream.readInt<GLenum>());
+ }
+ static_assert(IMPLEMENTATION_MAX_DRAW_BUFFERS < 8 * sizeof(uint32_t),
+ "All bits of DrawBufferMask can be contained in an uint32_t");
+ state->mActiveOutputVariables = stream.readInt<uint32_t>();
+
+ unsigned int samplerRangeLow = stream.readInt<unsigned int>();
+ unsigned int samplerRangeHigh = stream.readInt<unsigned int>();
+ state->mSamplerUniformRange = RangeUI(samplerRangeLow, samplerRangeHigh);
+ unsigned int samplerCount = stream.readInt<unsigned int>();
+ for (unsigned int samplerIndex = 0; samplerIndex < samplerCount; ++samplerIndex)
+ {
+ GLenum textureType = stream.readInt<GLenum>();
+ size_t bindingCount = stream.readInt<size_t>();
+ bool unreferenced = stream.readBool();
+ state->mSamplerBindings.emplace_back(
+ SamplerBinding(textureType, bindingCount, unreferenced));
+ }
+
+ unsigned int imageRangeLow = stream.readInt<unsigned int>();
+ unsigned int imageRangeHigh = stream.readInt<unsigned int>();
+ state->mImageUniformRange = RangeUI(imageRangeLow, imageRangeHigh);
+ unsigned int imageBindingCount = stream.readInt<unsigned int>();
+ for (unsigned int imageIndex = 0; imageIndex < imageBindingCount; ++imageIndex)
+ {
+ unsigned int elementCount = stream.readInt<unsigned int>();
+ ImageBinding imageBinding(elementCount);
+ for (unsigned int i = 0; i < elementCount; ++i)
+ {
+ imageBinding.boundImageUnits[i] = stream.readInt<unsigned int>();
+ }
+ state->mImageBindings.emplace_back(imageBinding);
+ }
+
+ unsigned int atomicCounterRangeLow = stream.readInt<unsigned int>();
+ unsigned int atomicCounterRangeHigh = stream.readInt<unsigned int>();
+ state->mAtomicCounterUniformRange = RangeUI(atomicCounterRangeLow, atomicCounterRangeHigh);
+
+ static_assert(SHADER_TYPE_MAX <= sizeof(unsigned long) * 8, "Too many shader types");
+ state->mLinkedShaderStages = stream.readInt<unsigned long>();
+
+ return program->getImplementation()->load(context, infoLog, &stream);
+}
+
+// static
+void MemoryProgramCache::Serialize(const Context *context,
+ const gl::Program *program,
+ angle::MemoryBuffer *binaryOut)
+{
+ BinaryOutputStream stream;
+
+ stream.writeBytes(reinterpret_cast<const unsigned char *>(ANGLE_COMMIT_HASH),
+ ANGLE_COMMIT_HASH_SIZE);
+
+ // nullptr context is supported when computing binary length.
+ if (context)
+ {
+ stream.writeInt(context->getClientVersion().major);
+ stream.writeInt(context->getClientVersion().minor);
+ }
+ else
+ {
+ stream.writeInt(2);
+ stream.writeInt(0);
+ }
+
+ const auto &state = program->getState();
+
+ const auto &computeLocalSize = state.getComputeShaderLocalSize();
+
+ stream.writeInt(computeLocalSize[0]);
+ stream.writeInt(computeLocalSize[1]);
+ stream.writeInt(computeLocalSize[2]);
+
+ stream.writeInt(state.mNumViews);
+
+ stream.writeInt(state.getActiveAttribLocationsMask().to_ulong());
+
+ stream.writeInt(state.getAttributes().size());
+ for (const sh::Attribute &attrib : state.getAttributes())
+ {
+ WriteShaderVar(&stream, attrib);
+ stream.writeInt(attrib.location);
+ }
+
+ stream.writeInt(state.getUniforms().size());
+ for (const LinkedUniform &uniform : state.getUniforms())
+ {
+ WriteShaderVar(&stream, uniform);
+
+ // FIXME: referenced
+
+ stream.writeInt(uniform.bufferIndex);
+ stream.writeInt(uniform.blockInfo.offset);
+ stream.writeInt(uniform.blockInfo.arrayStride);
+ stream.writeInt(uniform.blockInfo.matrixStride);
+ stream.writeInt(uniform.blockInfo.isRowMajorMatrix);
+ }
+
+ stream.writeInt(state.getUniformLocations().size());
+ for (const auto &variable : state.getUniformLocations())
+ {
+ stream.writeInt(variable.arrayIndex);
+ stream.writeIntOrNegOne(variable.index);
+ stream.writeInt(variable.ignored);
+ }
+
+ stream.writeInt(state.getUniformBlocks().size());
+ for (const InterfaceBlock &uniformBlock : state.getUniformBlocks())
+ {
+ WriteInterfaceBlock(&stream, uniformBlock);
+ }
+
+ stream.writeInt(state.getBufferVariables().size());
+ for (const BufferVariable &bufferVariable : state.getBufferVariables())
+ {
+ WriteBufferVariable(&stream, bufferVariable);
+ }
+
+ stream.writeInt(state.getShaderStorageBlocks().size());
+ for (const InterfaceBlock &shaderStorageBlock : state.getShaderStorageBlocks())
+ {
+ WriteInterfaceBlock(&stream, shaderStorageBlock);
+ }
+
+ stream.writeInt(state.mAtomicCounterBuffers.size());
+ for (const auto &atomicCounterBuffer : state.mAtomicCounterBuffers)
+ {
+ WriteShaderVariableBuffer(&stream, atomicCounterBuffer);
+ }
+
+ // Warn the app layer if saving a binary with unsupported transform feedback.
+ if (!state.getLinkedTransformFeedbackVaryings().empty() &&
+ context->getWorkarounds().disableProgramCachingForTransformFeedback)
+ {
+ WARN() << "Saving program binary with transform feedback, which is not supported on this "
+ "driver.";
+ }
+
+ stream.writeInt(state.getLinkedTransformFeedbackVaryings().size());
+ for (const auto &var : state.getLinkedTransformFeedbackVaryings())
+ {
+ stream.writeIntVector(var.arraySizes);
+ stream.writeInt(var.type);
+ stream.writeString(var.name);
+
+ stream.writeIntOrNegOne(var.arrayIndex);
+ }
+
+ stream.writeInt(state.getTransformFeedbackBufferMode());
+
+ stream.writeInt(state.getOutputVariables().size());
+ for (const sh::OutputVariable &output : state.getOutputVariables())
+ {
+ WriteShaderVar(&stream, output);
+ stream.writeInt(output.location);
+ }
+
+ stream.writeInt(state.getOutputLocations().size());
+ for (const auto &outputVar : state.getOutputLocations())
+ {
+ stream.writeInt(outputVar.arrayIndex);
+ stream.writeIntOrNegOne(outputVar.index);
+ stream.writeInt(outputVar.ignored);
+ }
+
+ stream.writeInt(state.mOutputVariableTypes.size());
+ for (const auto &outputVariableType : state.mOutputVariableTypes)
+ {
+ stream.writeInt(outputVariableType);
+ }
+
+ static_assert(IMPLEMENTATION_MAX_DRAW_BUFFERS < 8 * sizeof(uint32_t),
+ "All bits of DrawBufferMask can be contained in an uint32_t");
+ stream.writeInt(static_cast<uint32_t>(state.mActiveOutputVariables.to_ulong()));
+
+ stream.writeInt(state.getSamplerUniformRange().low());
+ stream.writeInt(state.getSamplerUniformRange().high());
+
+ stream.writeInt(state.getSamplerBindings().size());
+ for (const auto &samplerBinding : state.getSamplerBindings())
+ {
+ stream.writeInt(samplerBinding.textureType);
+ stream.writeInt(samplerBinding.boundTextureUnits.size());
+ stream.writeInt(samplerBinding.unreferenced);
+ }
+
+ stream.writeInt(state.getImageUniformRange().low());
+ stream.writeInt(state.getImageUniformRange().high());
+
+ stream.writeInt(state.getImageBindings().size());
+ for (const auto &imageBinding : state.getImageBindings())
+ {
+ stream.writeInt(imageBinding.boundImageUnits.size());
+ for (size_t i = 0; i < imageBinding.boundImageUnits.size(); ++i)
+ {
+ stream.writeInt(imageBinding.boundImageUnits[i]);
+ }
+ }
+
+ stream.writeInt(state.getAtomicCounterUniformRange().low());
+ stream.writeInt(state.getAtomicCounterUniformRange().high());
+
+ stream.writeInt(state.getLinkedShaderStages().to_ulong());
+
+ program->getImplementation()->save(context, &stream);
+
+ ASSERT(binaryOut);
+ binaryOut->resize(stream.length());
+ memcpy(binaryOut->data(), stream.data(), stream.length());
+}
+
+// static
+void MemoryProgramCache::ComputeHash(const Context *context,
+ const Program *program,
+ ProgramHash *hashOut)
+{
+ const Shader *vertexShader = program->getAttachedVertexShader();
+ const Shader *fragmentShader = program->getAttachedFragmentShader();
+ const Shader *computeShader = program->getAttachedComputeShader();
+
+ // Compute the program hash. Start with the shader hashes and resource strings.
+ HashStream hashStream;
+ hashStream << vertexShader << fragmentShader << computeShader;
+
+ // Add some ANGLE metadata and Context properties, such as version and back-end.
+ hashStream << ANGLE_COMMIT_HASH << context->getClientMajorVersion()
+ << context->getClientMinorVersion() << context->getString(GL_RENDERER);
+
+ // Hash pre-link program properties.
+ hashStream << program->getAttributeBindings() << program->getUniformLocationBindings()
+ << program->getFragmentInputBindings()
+ << program->getState().getTransformFeedbackVaryingNames()
+ << program->getState().getTransformFeedbackBufferMode();
+
+ // Call the secure SHA hashing function.
+ const std::string &programKey = hashStream.str();
+ angle::base::SHA1HashBytes(reinterpret_cast<const unsigned char *>(programKey.c_str()),
+ programKey.length(), hashOut->data());
+}
+
+LinkResult MemoryProgramCache::getProgram(const Context *context,
+ const Program *program,
+ ProgramState *state,
+ ProgramHash *hashOut)
+{
+ ComputeHash(context, program, hashOut);
+ const angle::MemoryBuffer *binaryProgram = nullptr;
+ LinkResult result(false);
+ if (get(*hashOut, &binaryProgram))
+ {
+ InfoLog infoLog;
+ ANGLE_TRY_RESULT(Deserialize(context, program, state, binaryProgram->data(),
+ binaryProgram->size(), infoLog),
+ result);
+ ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", result.getResult());
+ if (!result.getResult())
+ {
+ // Cache load failed, evict.
+ if (mIssuedWarnings++ < kWarningLimit)
+ {
+ WARN() << "Failed to load binary from cache: " << infoLog.str();
+
+ if (mIssuedWarnings == kWarningLimit)
+ {
+ WARN() << "Reaching warning limit for cache load failures, silencing "
+ "subsequent warnings.";
+ }
+ }
+ remove(*hashOut);
+ }
+ }
+ return result;
+}
+
+bool MemoryProgramCache::get(const ProgramHash &programHash, const angle::MemoryBuffer **programOut)
+{
+ const CacheEntry *entry = nullptr;
+ if (!mProgramBinaryCache.get(programHash, &entry))
+ {
+ ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.ProgramCache.CacheResult", kCacheMiss,
+ kCacheResultMax);
+ return false;
+ }
+
+ if (entry->second == CacheSource::PutProgram)
+ {
+ ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.ProgramCache.CacheResult", kCacheHitMemory,
+ kCacheResultMax);
+ }
+ else
+ {
+ ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.ProgramCache.CacheResult", kCacheHitDisk,
+ kCacheResultMax);
+ }
+
+ *programOut = &entry->first;
+ return true;
+}
+
+bool MemoryProgramCache::getAt(size_t index,
+ ProgramHash *hashOut,
+ const angle::MemoryBuffer **programOut)
+{
+ const CacheEntry *entry = nullptr;
+ if (!mProgramBinaryCache.getAt(index, hashOut, &entry))
+ {
+ return false;
+ }
+
+ *programOut = &entry->first;
+ return true;
+}
+
+void MemoryProgramCache::remove(const ProgramHash &programHash)
+{
+ bool result = mProgramBinaryCache.eraseByKey(programHash);
+ ASSERT(result);
+}
+
+void MemoryProgramCache::putProgram(const ProgramHash &programHash,
+ const Context *context,
+ const Program *program)
+{
+ CacheEntry newEntry;
+ Serialize(context, program, &newEntry.first);
+ newEntry.second = CacheSource::PutProgram;
+
+ ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramBinarySizeBytes",
+ static_cast<int>(newEntry.first.size()));
+
+ const CacheEntry *result =
+ mProgramBinaryCache.put(programHash, std::move(newEntry), newEntry.first.size());
+ if (!result)
+ {
+ ERR() << "Failed to store binary program in memory cache, program is too large.";
+ }
+ else
+ {
+ auto *platform = ANGLEPlatformCurrent();
+ platform->cacheProgram(platform, programHash, result->first.size(), result->first.data());
+ }
+}
+
+void MemoryProgramCache::updateProgram(const Context *context, const Program *program)
+{
+ gl::ProgramHash programHash;
+ ComputeHash(context, program, &programHash);
+ putProgram(programHash, context, program);
+}
+
+void MemoryProgramCache::putBinary(const ProgramHash &programHash,
+ const uint8_t *binary,
+ size_t length)
+{
+ // Copy the binary.
+ CacheEntry newEntry;
+ newEntry.first.resize(length);
+ memcpy(newEntry.first.data(), binary, length);
+ newEntry.second = CacheSource::PutBinary;
+
+ // Store the binary.
+ const CacheEntry *result = mProgramBinaryCache.put(programHash, std::move(newEntry), length);
+ if (!result)
+ {
+ ERR() << "Failed to store binary program in memory cache, program is too large.";
+ }
+}
+
+void MemoryProgramCache::clear()
+{
+ mProgramBinaryCache.clear();
+ mIssuedWarnings = 0;
+}
+
+void MemoryProgramCache::resize(size_t maxCacheSizeBytes)
+{
+ mProgramBinaryCache.resize(maxCacheSizeBytes);
+}
+
+size_t MemoryProgramCache::entryCount() const
+{
+ return mProgramBinaryCache.entryCount();
+}
+
+size_t MemoryProgramCache::trim(size_t limit)
+{
+ return mProgramBinaryCache.shrinkToSize(limit);
+}
+
+size_t MemoryProgramCache::size() const
+{
+ return mProgramBinaryCache.size();
+}
+
+size_t MemoryProgramCache::maxSize() const
+{
+ return mProgramBinaryCache.maxSize();
+}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/MemoryProgramCache.h b/src/3rdparty/angle/src/libANGLE/MemoryProgramCache.h
new file mode 100644
index 0000000000..044bd48ecc
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/MemoryProgramCache.h
@@ -0,0 +1,130 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// MemoryProgramCache: Stores compiled and linked programs in memory so they don't
+// always have to be re-compiled. Can be used in conjunction with the platform
+// layer to warm up the cache from disk.
+
+#ifndef LIBANGLE_MEMORY_PROGRAM_CACHE_H_
+#define LIBANGLE_MEMORY_PROGRAM_CACHE_H_
+
+#include <array>
+
+#include "common/MemoryBuffer.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/SizedMRUCache.h"
+
+namespace gl
+{
+// 160-bit SHA-1 hash key.
+constexpr size_t kProgramHashLength = 20;
+using ProgramHash = std::array<uint8_t, kProgramHashLength>;
+} // namespace gl
+
+namespace std
+{
+template <>
+struct hash<gl::ProgramHash>
+{
+ // Simple routine to hash four ints.
+ size_t operator()(const gl::ProgramHash &programHash) const
+ {
+ unsigned int hash = 0;
+ for (uint32_t num : programHash)
+ {
+ hash *= 37;
+ hash += num;
+ }
+ return hash;
+ }
+};
+} // namespace std
+
+namespace gl
+{
+class Context;
+class InfoLog;
+class Program;
+class ProgramState;
+
+class MemoryProgramCache final : angle::NonCopyable
+{
+ public:
+ MemoryProgramCache(size_t maxCacheSizeBytes);
+ ~MemoryProgramCache();
+
+ // Writes a program's binary to the output memory buffer.
+ static void Serialize(const Context *context,
+ const Program *program,
+ angle::MemoryBuffer *binaryOut);
+
+ // Loads program state according to the specified binary blob.
+ static LinkResult Deserialize(const Context *context,
+ const Program *program,
+ ProgramState *state,
+ const uint8_t *binary,
+ size_t length,
+ InfoLog &infoLog);
+
+ static void ComputeHash(const Context *context, const Program *program, ProgramHash *hashOut);
+
+ // Check if the cache contains a binary matching the specified program.
+ bool get(const ProgramHash &programHash, const angle::MemoryBuffer **programOut);
+
+ // For querying the contents of the cache.
+ bool getAt(size_t index, ProgramHash *hashOut, const angle::MemoryBuffer **programOut);
+
+ // Evict a program from the binary cache.
+ void remove(const ProgramHash &programHash);
+
+ // Helper method that serializes a program.
+ void putProgram(const ProgramHash &programHash, const Context *context, const Program *program);
+
+ // Same as putProgram but computes the hash.
+ void updateProgram(const Context *context, const Program *program);
+
+ // Store a binary directly.
+ void putBinary(const ProgramHash &programHash, const uint8_t *binary, size_t length);
+
+ // Check the cache, and deserialize and load the program if found. Evict existing hash if load
+ // fails.
+ LinkResult getProgram(const Context *context,
+ const Program *program,
+ ProgramState *state,
+ ProgramHash *hashOut);
+
+ // Empty the cache.
+ void clear();
+
+ // Resize the cache. Discards current contents.
+ void resize(size_t maxCacheSizeBytes);
+
+ // Returns the number of entries in the cache.
+ size_t entryCount() const;
+
+ // Reduces the current cache size and returns the number of bytes freed.
+ size_t trim(size_t limit);
+
+ // Returns the current cache size in bytes.
+ size_t size() const;
+
+ // Returns the maximum cache size in bytes.
+ size_t maxSize() const;
+
+ private:
+ enum class CacheSource
+ {
+ PutProgram,
+ PutBinary,
+ };
+
+ using CacheEntry = std::pair<angle::MemoryBuffer, CacheSource>;
+ angle::SizedMRUCache<ProgramHash, CacheEntry> mProgramBinaryCache;
+ unsigned int mIssuedWarnings;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_MEMORY_PROGRAM_CACHE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/PackedGLEnums.h b/src/3rdparty/angle/src/libANGLE/PackedGLEnums.h
new file mode 100644
index 0000000000..70e32910fc
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/PackedGLEnums.h
@@ -0,0 +1,111 @@
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// PackedGLEnums_autogen.h:
+// Declares ANGLE-specific enums classes for GLEnum and functions operating
+// on them.
+
+#ifndef LIBANGLE_PACKEDGLENUMS_H_
+#define LIBANGLE_PACKEDGLENUMS_H_
+
+#include "libANGLE/PackedGLEnums_autogen.h"
+
+#include <array>
+#include <cstddef>
+
+namespace angle
+{
+
+template <typename E>
+class EnumIterator final
+{
+ private:
+ using UnderlyingType = typename std::underlying_type<E>::type;
+
+ public:
+ EnumIterator(E value) : mValue(static_cast<UnderlyingType>(value)) {}
+ EnumIterator &operator++()
+ {
+ mValue++;
+ return *this;
+ }
+ bool operator==(const EnumIterator &other) const { return mValue == other.mValue; }
+ bool operator!=(const EnumIterator &other) const { return mValue != other.mValue; }
+ E operator*() const { return static_cast<E>(mValue); }
+
+ private:
+ UnderlyingType mValue;
+};
+
+template <typename E>
+struct AllEnums
+{
+ EnumIterator<E> begin() const { return {static_cast<E>(0)}; }
+ EnumIterator<E> end() const { return {E::InvalidEnum}; }
+};
+
+template <typename E, typename T>
+class PackedEnumMap
+{
+ private:
+ using UnderlyingType = typename std::underlying_type<E>::type;
+ static constexpr size_t kSize = static_cast<UnderlyingType>(E::EnumCount);
+ using Storage = std::array<T, kSize>;
+
+ Storage mData;
+
+ public:
+ // types:
+ using value_type = T;
+ using pointer = T *;
+ using const_pointer = const T *;
+ using reference = T &;
+ using const_reference = const T &;
+
+ using size_type = size_t;
+ using difference_type = ptrdiff_t;
+
+ using iterator = typename Storage::iterator;
+ using const_iterator = typename Storage::const_iterator;
+ using reverse_iterator = std::reverse_iterator<iterator>;
+ using const_reverse_iterator = std::reverse_iterator<const_iterator>;
+
+ // No explicit construct/copy/destroy for aggregate type
+ void fill(const T &u) { mData.fill(u); }
+ void swap(PackedEnumMap<E, T> &a) noexcept { mData.swap(a.mData); }
+
+ // iterators:
+ iterator begin() noexcept { return mData.begin(); }
+ const_iterator begin() const noexcept { return mData.begin(); }
+ iterator end() noexcept { return mData.end(); }
+ const_iterator end() const noexcept { return mData.end(); }
+
+ reverse_iterator rbegin() noexcept { return mData.rbegin(); }
+ const_reverse_iterator rbegin() const noexcept { return mData.rbegin(); }
+ reverse_iterator rend() noexcept { return mData.rend(); }
+ const_reverse_iterator rend() const noexcept { return mData.rend(); }
+
+ // capacity:
+ constexpr size_type size() const noexcept { return mData.size(); }
+ constexpr size_type max_size() const noexcept { return mData.max_size(); }
+ constexpr bool empty() const noexcept { return mData.empty(); }
+
+ // element access:
+ reference operator[](E n) { return mData[static_cast<UnderlyingType>(n)]; }
+ const_reference operator[](E n) const { return mData[static_cast<UnderlyingType>(n)]; }
+ const_reference at(E n) const { return mData.at(static_cast<UnderlyingType>(n)); }
+ reference at(E n) { return mData.at(static_cast<UnderlyingType>(n)); }
+
+ reference front() { return mData.front(); }
+ const_reference front() const { return mData.front(); }
+ reference back() { return mData.back(); }
+ const_reference back() const { return mData.back(); }
+
+ T *data() noexcept { return mData.data(); }
+ const T *data() const noexcept { return mData.data(); }
+};
+
+} // namespace angle
+
+#endif // LIBANGLE_PACKEDGLENUMS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.cpp b/src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.cpp
new file mode 100644
index 0000000000..4959a8ff14
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.cpp
@@ -0,0 +1,174 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_packed_gl_enums.py using data from packed_gl_enums.json.
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// PackedGLEnums_autogen.cpp:
+// Implements ANGLE-specific enums classes for GLEnum and functions operating
+// on them.
+
+#include "libANGLE/PackedGLEnums_autogen.h"
+#include "common/debug.h"
+
+namespace gl
+{
+
+template <>
+BufferBinding FromGLenum<BufferBinding>(GLenum from)
+{
+ switch (from)
+ {
+ case GL_ARRAY_BUFFER:
+ return BufferBinding::Array;
+ case GL_ATOMIC_COUNTER_BUFFER:
+ return BufferBinding::AtomicCounter;
+ case GL_COPY_READ_BUFFER:
+ return BufferBinding::CopyRead;
+ case GL_COPY_WRITE_BUFFER:
+ return BufferBinding::CopyWrite;
+ case GL_DISPATCH_INDIRECT_BUFFER:
+ return BufferBinding::DispatchIndirect;
+ case GL_DRAW_INDIRECT_BUFFER:
+ return BufferBinding::DrawIndirect;
+ case GL_ELEMENT_ARRAY_BUFFER:
+ return BufferBinding::ElementArray;
+ case GL_PIXEL_PACK_BUFFER:
+ return BufferBinding::PixelPack;
+ case GL_PIXEL_UNPACK_BUFFER:
+ return BufferBinding::PixelUnpack;
+ case GL_SHADER_STORAGE_BUFFER:
+ return BufferBinding::ShaderStorage;
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ return BufferBinding::TransformFeedback;
+ case GL_UNIFORM_BUFFER:
+ return BufferBinding::Uniform;
+ default:
+ return BufferBinding::InvalidEnum;
+ }
+}
+
+GLenum ToGLenum(BufferBinding from)
+{
+ switch (from)
+ {
+ case BufferBinding::Array:
+ return GL_ARRAY_BUFFER;
+ case BufferBinding::AtomicCounter:
+ return GL_ATOMIC_COUNTER_BUFFER;
+ case BufferBinding::CopyRead:
+ return GL_COPY_READ_BUFFER;
+ case BufferBinding::CopyWrite:
+ return GL_COPY_WRITE_BUFFER;
+ case BufferBinding::DispatchIndirect:
+ return GL_DISPATCH_INDIRECT_BUFFER;
+ case BufferBinding::DrawIndirect:
+ return GL_DRAW_INDIRECT_BUFFER;
+ case BufferBinding::ElementArray:
+ return GL_ELEMENT_ARRAY_BUFFER;
+ case BufferBinding::PixelPack:
+ return GL_PIXEL_PACK_BUFFER;
+ case BufferBinding::PixelUnpack:
+ return GL_PIXEL_UNPACK_BUFFER;
+ case BufferBinding::ShaderStorage:
+ return GL_SHADER_STORAGE_BUFFER;
+ case BufferBinding::TransformFeedback:
+ return GL_TRANSFORM_FEEDBACK_BUFFER;
+ case BufferBinding::Uniform:
+ return GL_UNIFORM_BUFFER;
+ default:
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+template <>
+BufferUsage FromGLenum<BufferUsage>(GLenum from)
+{
+ switch (from)
+ {
+ case GL_DYNAMIC_COPY:
+ return BufferUsage::DynamicCopy;
+ case GL_DYNAMIC_DRAW:
+ return BufferUsage::DynamicDraw;
+ case GL_DYNAMIC_READ:
+ return BufferUsage::DynamicRead;
+ case GL_STATIC_COPY:
+ return BufferUsage::StaticCopy;
+ case GL_STATIC_DRAW:
+ return BufferUsage::StaticDraw;
+ case GL_STATIC_READ:
+ return BufferUsage::StaticRead;
+ case GL_STREAM_COPY:
+ return BufferUsage::StreamCopy;
+ case GL_STREAM_DRAW:
+ return BufferUsage::StreamDraw;
+ case GL_STREAM_READ:
+ return BufferUsage::StreamRead;
+ default:
+ return BufferUsage::InvalidEnum;
+ }
+}
+
+GLenum ToGLenum(BufferUsage from)
+{
+ switch (from)
+ {
+ case BufferUsage::DynamicCopy:
+ return GL_DYNAMIC_COPY;
+ case BufferUsage::DynamicDraw:
+ return GL_DYNAMIC_DRAW;
+ case BufferUsage::DynamicRead:
+ return GL_DYNAMIC_READ;
+ case BufferUsage::StaticCopy:
+ return GL_STATIC_COPY;
+ case BufferUsage::StaticDraw:
+ return GL_STATIC_DRAW;
+ case BufferUsage::StaticRead:
+ return GL_STATIC_READ;
+ case BufferUsage::StreamCopy:
+ return GL_STREAM_COPY;
+ case BufferUsage::StreamDraw:
+ return GL_STREAM_DRAW;
+ case BufferUsage::StreamRead:
+ return GL_STREAM_READ;
+ default:
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+template <>
+CullFaceMode FromGLenum<CullFaceMode>(GLenum from)
+{
+ switch (from)
+ {
+ case GL_BACK:
+ return CullFaceMode::Back;
+ case GL_FRONT:
+ return CullFaceMode::Front;
+ case GL_FRONT_AND_BACK:
+ return CullFaceMode::FrontAndBack;
+ default:
+ return CullFaceMode::InvalidEnum;
+ }
+}
+
+GLenum ToGLenum(CullFaceMode from)
+{
+ switch (from)
+ {
+ case CullFaceMode::Back:
+ return GL_BACK;
+ case CullFaceMode::Front:
+ return GL_FRONT;
+ case CullFaceMode::FrontAndBack:
+ return GL_FRONT_AND_BACK;
+ default:
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.h b/src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.h
new file mode 100644
index 0000000000..f3f349ab68
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/PackedGLEnums_autogen.h
@@ -0,0 +1,84 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_packed_gl_enums.py using data from packed_gl_enums.json.
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// PackedGLEnums_autogen.h:
+// Declares ANGLE-specific enums classes for GLEnum and functions operating
+// on them.
+
+#ifndef LIBANGLE_PACKEDGLENUMS_AUTOGEN_H_
+#define LIBANGLE_PACKEDGLENUMS_AUTOGEN_H_
+
+#include <angle_gl.h>
+
+#include <cstdint>
+
+namespace gl
+{
+
+template <typename Enum>
+Enum FromGLenum(GLenum from);
+
+enum class BufferBinding : uint8_t
+{
+ Array = 0,
+ AtomicCounter = 1,
+ CopyRead = 2,
+ CopyWrite = 3,
+ DispatchIndirect = 4,
+ DrawIndirect = 5,
+ ElementArray = 6,
+ PixelPack = 7,
+ PixelUnpack = 8,
+ ShaderStorage = 9,
+ TransformFeedback = 10,
+ Uniform = 11,
+
+ InvalidEnum = 12,
+ EnumCount = 12,
+};
+
+template <>
+BufferBinding FromGLenum<BufferBinding>(GLenum from);
+GLenum ToGLenum(BufferBinding from);
+
+enum class BufferUsage : uint8_t
+{
+ DynamicCopy = 0,
+ DynamicDraw = 1,
+ DynamicRead = 2,
+ StaticCopy = 3,
+ StaticDraw = 4,
+ StaticRead = 5,
+ StreamCopy = 6,
+ StreamDraw = 7,
+ StreamRead = 8,
+
+ InvalidEnum = 9,
+ EnumCount = 9,
+};
+
+template <>
+BufferUsage FromGLenum<BufferUsage>(GLenum from);
+GLenum ToGLenum(BufferUsage from);
+
+enum class CullFaceMode : uint8_t
+{
+ Back = 0,
+ Front = 1,
+ FrontAndBack = 2,
+
+ InvalidEnum = 3,
+ EnumCount = 3,
+};
+
+template <>
+CullFaceMode FromGLenum<CullFaceMode>(GLenum from);
+GLenum ToGLenum(CullFaceMode from);
+
+} // namespace gl
+
+#endif // LIBANGLE_PACKEDGLENUMS_AUTOGEN_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Path.cpp b/src/3rdparty/angle/src/libANGLE/Path.cpp
new file mode 100644
index 0000000000..8f2ce9ef92
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/Path.cpp
@@ -0,0 +1,78 @@
+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Path.h: Defines the gl::Path class, representing CHROMIUM_path_rendering
+// path object.
+
+#include "libANGLE/Path.h"
+#include "libANGLE/renderer/PathImpl.h"
+
+#include "common/mathutil.h"
+#include "common/debug.h"
+
+namespace gl
+{
+
+Path::Path(rx::PathImpl *impl)
+ : mPath(impl),
+ mHasData(false),
+ mEndCaps(GL_FLAT_CHROMIUM),
+ mJoinStyle(GL_MITER_REVERT_CHROMIUM),
+ mStrokeWidth(1.0f),
+ mStrokeBound(0.2f),
+ mMiterLimit(4.0f)
+{
+}
+
+Path::~Path()
+{
+ delete mPath;
+}
+
+Error Path::setCommands(GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords)
+{
+ ANGLE_TRY(mPath->setCommands(numCommands, commands, numCoords, coordType, coords));
+
+ mHasData = true;
+
+ return NoError();
+}
+
+void Path::setStrokeWidth(GLfloat width)
+{
+ mStrokeWidth = width;
+ mPath->setPathParameter(GL_PATH_STROKE_WIDTH_CHROMIUM, mStrokeWidth);
+}
+
+void Path::setStrokeBound(GLfloat bound)
+{
+ mStrokeBound = clamp(bound, 0.0f, 1.0f);
+ mPath->setPathParameter(GL_PATH_STROKE_BOUND_CHROMIUM, mStrokeBound);
+}
+
+void Path::setEndCaps(GLenum type)
+{
+ mEndCaps = type;
+ mPath->setPathParameter(GL_PATH_END_CAPS_CHROMIUM, static_cast<GLfloat>(type));
+}
+
+void Path::setJoinStyle(GLenum type)
+{
+ mJoinStyle = type;
+ mPath->setPathParameter(GL_PATH_JOIN_STYLE_CHROMIUM, static_cast<GLfloat>(type));
+}
+
+void Path::setMiterLimit(GLfloat value)
+{
+ mMiterLimit = value;
+ mPath->setPathParameter(GL_PATH_MITER_LIMIT_CHROMIUM, value);
+}
+
+} // gl
diff --git a/src/3rdparty/angle/src/libANGLE/Path.h b/src/3rdparty/angle/src/libANGLE/Path.h
new file mode 100644
index 0000000000..b103c84607
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/Path.h
@@ -0,0 +1,71 @@
+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Path.h: Defines the gl::Path class, representing CHROMIUM_path_rendering
+// path object.
+
+#ifndef LIBANGLE_PATH_H_
+#define LIBANGLE_PATH_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/RefCountObject.h"
+
+namespace rx
+{
+class PathImpl;
+}
+
+namespace gl
+{
+class Path final : angle::NonCopyable
+{
+ public:
+ Path(rx::PathImpl *impl);
+
+ ~Path();
+
+ Error setCommands(GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords);
+
+ void setStrokeWidth(GLfloat width);
+ void setStrokeBound(GLfloat bound);
+ void setEndCaps(GLenum type);
+ void setJoinStyle(GLenum type);
+ void setMiterLimit(GLfloat value);
+
+ GLfloat getStrokeWidth() const { return mStrokeWidth; }
+ GLfloat getStrokeBound() const { return mStrokeBound; }
+ GLfloat getMiterLimit() const { return mMiterLimit; }
+ GLenum getEndCaps() const { return mEndCaps; }
+ GLenum getJoinStyle() const { return mJoinStyle; }
+
+ bool hasPathData() const { return mHasData; }
+
+ rx::PathImpl *getImplementation() const { return mPath; }
+
+ private:
+ rx::PathImpl *mPath;
+
+ // a Path object is not actually considered "a path"
+ // untill it has been specified with data. So we'll
+ // keep this flag to support this semantics.
+ bool mHasData;
+
+ GLenum mEndCaps;
+ GLenum mJoinStyle;
+ GLfloat mStrokeWidth;
+ GLfloat mStrokeBound;
+ GLfloat mMiterLimit;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_PATH_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libANGLE/Platform.cpp b/src/3rdparty/angle/src/libANGLE/Platform.cpp
index bfcdb1494e..702091624f 100644
--- a/src/3rdparty/angle/src/libANGLE/Platform.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Platform.cpp
@@ -8,28 +8,62 @@
#include <platform/Platform.h>
+#include <cstring>
+
#include "common/debug.h"
namespace
{
-angle::Platform *currentPlatform = nullptr;
+// TODO(jmadill): Make methods owned by egl::Display.
+angle::PlatformMethods g_platformMethods;
+} // anonymous namespace
+
+angle::PlatformMethods::PlatformMethods()
+{
}
-// static
-angle::Platform *ANGLE_APIENTRY ANGLEPlatformCurrent()
+angle::PlatformMethods *ANGLEPlatformCurrent()
{
- return currentPlatform;
+ return &g_platformMethods;
}
-// static
-void ANGLE_APIENTRY ANGLEPlatformInitialize(angle::Platform *platformImpl)
+bool ANGLE_APIENTRY ANGLEGetDisplayPlatform(angle::EGLDisplayType display,
+ const char *const methodNames[],
+ unsigned int methodNameCount,
+ void *context,
+ void *platformMethods)
{
- ASSERT(platformImpl != nullptr);
- currentPlatform = platformImpl;
+ angle::PlatformMethods **platformMethodsOut =
+ reinterpret_cast<angle::PlatformMethods **>(platformMethods);
+
+ // We allow for a lower input count of impl platform methods if the subset is correct.
+ if (methodNameCount > angle::g_NumPlatformMethods)
+ {
+ ERR() << "Invalid platform method count: " << methodNameCount << ", expected "
+ << angle::g_NumPlatformMethods << ".";
+ return false;
+ }
+
+ for (unsigned int nameIndex = 0; nameIndex < methodNameCount; ++nameIndex)
+ {
+ const char *expectedName = angle::g_PlatformMethodNames[nameIndex];
+ const char *actualName = methodNames[nameIndex];
+ if (strcmp(expectedName, actualName) != 0)
+ {
+ ERR() << "Invalid platform method name: " << actualName << ", expected " << expectedName
+ << ".";
+ return false;
+ }
+ }
+
+ // TODO(jmadill): Store platform methods in display.
+ g_platformMethods.context = context;
+ *platformMethodsOut = &g_platformMethods;
+ return true;
}
-// static
-void ANGLE_APIENTRY ANGLEPlatformShutdown()
+void ANGLE_APIENTRY ANGLEResetDisplayPlatform(angle::EGLDisplayType display)
{
- currentPlatform = nullptr;
+ // TODO(jmadill): Store platform methods in display.
+ g_platformMethods = angle::PlatformMethods();
}
diff --git a/src/3rdparty/angle/src/libANGLE/Program.cpp b/src/3rdparty/angle/src/libANGLE/Program.cpp
index 69497c4436..795d326041 100644
--- a/src/3rdparty/angle/src/libANGLE/Program.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Program.cpp
@@ -11,18 +11,24 @@
#include <algorithm>
-#include "common/BitSetIterator.h"
+#include "common/bitset_utils.h"
#include "common/debug.h"
#include "common/platform.h"
+#include "common/string_utils.h"
#include "common/utilities.h"
-#include "common/version.h"
#include "compiler/translator/blocklayout.h"
-#include "libANGLE/Data.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/MemoryProgramCache.h"
+#include "libANGLE/ProgramLinkedResources.h"
#include "libANGLE/ResourceManager.h"
+#include "libANGLE/Uniform.h"
+#include "libANGLE/VaryingPacking.h"
#include "libANGLE/features.h"
-#include "libANGLE/renderer/Renderer.h"
-#include "libANGLE/renderer/ProgramImpl.h"
+#include "libANGLE/histogram_macros.h"
#include "libANGLE/queryconversions.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+#include "libANGLE/renderer/ProgramImpl.h"
+#include "platform/Platform.h"
namespace gl
{
@@ -30,29 +36,6 @@ namespace gl
namespace
{
-void WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var)
-{
- stream->writeInt(var.type);
- stream->writeInt(var.precision);
- stream->writeString(var.name);
- stream->writeString(var.mappedName);
- stream->writeInt(var.arraySize);
- stream->writeInt(var.staticUse);
- stream->writeString(var.structName);
- ASSERT(var.fields.empty());
-}
-
-void LoadShaderVar(BinaryInputStream *stream, sh::ShaderVariable *var)
-{
- var->type = stream->readInt<GLenum>();
- var->precision = stream->readInt<GLenum>();
- var->name = stream->readString();
- var->mappedName = stream->readString();
- var->arraySize = stream->readInt<unsigned int>();
- var->staticUse = stream->readBool();
- var->structName = stream->readString();
-}
-
// This simplified cast function doesn't need to worry about advanced concepts like
// depth range values, or casting to bool.
template <typename DestT, typename SrcT>
@@ -88,19 +71,19 @@ GLuint UniformStateQueryCast(GLint value)
template <>
GLfloat UniformStateQueryCast(GLboolean value)
{
- return (value == GL_TRUE ? 1.0f : 0.0f);
+ return (ConvertToBool(value) ? 1.0f : 0.0f);
}
template <>
GLint UniformStateQueryCast(GLboolean value)
{
- return (value == GL_TRUE ? 1 : 0);
+ return (ConvertToBool(value) ? 1 : 0);
}
template <>
GLuint UniformStateQueryCast(GLboolean value)
{
- return (value == GL_TRUE ? 1u : 0u);
+ return (ConvertToBool(value) ? 1u : 0u);
}
// Default to static_cast
@@ -123,29 +106,224 @@ void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int co
}
}
-bool UniformInList(const std::vector<LinkedUniform> &list, const std::string &name)
+template <typename VarT>
+GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name)
{
- for (const LinkedUniform &uniform : list)
+ std::string nameAsArrayName = name + "[0]";
+ for (size_t index = 0; index < list.size(); index++)
{
- if (uniform.name == name)
- return true;
+ const VarT &resource = list[index];
+ if (resource.name == name || (resource.isArray() && resource.name == nameAsArrayName))
+ {
+ return static_cast<GLuint>(index);
+ }
+ }
+
+ return GL_INVALID_INDEX;
+}
+
+template <typename VarT>
+GLint GetVariableLocation(const std::vector<VarT> &list,
+ const std::vector<VariableLocation> &locationList,
+ const std::string &name)
+{
+ size_t nameLengthWithoutArrayIndex;
+ unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
+
+ for (size_t location = 0u; location < locationList.size(); ++location)
+ {
+ const VariableLocation &variableLocation = locationList[location];
+ if (!variableLocation.used())
+ {
+ continue;
+ }
+
+ const VarT &variable = list[variableLocation.index];
+
+ if (angle::BeginsWith(variable.name, name))
+ {
+ if (name.length() == variable.name.length())
+ {
+ ASSERT(name == variable.name);
+ // GLES 3.1 November 2016 page 87.
+ // The string exactly matches the name of the active variable.
+ return static_cast<GLint>(location);
+ }
+ if (name.length() + 3u == variable.name.length() && variable.isArray())
+ {
+ ASSERT(name + "[0]" == variable.name);
+ // The string identifies the base name of an active array, where the string would
+ // exactly match the name of the variable if the suffix "[0]" were appended to the
+ // string.
+ return static_cast<GLint>(location);
+ }
+ }
+ if (variable.isArray() && variableLocation.arrayIndex == arrayIndex &&
+ nameLengthWithoutArrayIndex + 3u == variable.name.length() &&
+ angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex))
+ {
+ ASSERT(name.substr(0u, nameLengthWithoutArrayIndex) + "[0]" == variable.name);
+ // The string identifies an active element of the array, where the string ends with the
+ // concatenation of the "[" character, an integer (with no "+" sign, extra leading
+ // zeroes, or whitespace) identifying an array element, and the "]" character, the
+ // integer is less than the number of active elements of the array variable, and where
+ // the string would exactly match the enumerated name of the array if the decimal
+ // integer were replaced with zero.
+ return static_cast<GLint>(location);
+ }
}
+ return -1;
+}
+
+void CopyStringToBuffer(GLchar *buffer, const std::string &string, GLsizei bufSize, GLsizei *length)
+{
+ ASSERT(bufSize > 0);
+ strncpy(buffer, string.c_str(), bufSize);
+ buffer[bufSize - 1] = '\0';
+
+ if (length)
+ {
+ *length = static_cast<GLsizei>(strlen(buffer));
+ }
+}
+
+bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name)
+{
+ std::vector<unsigned int> subscripts;
+ std::string baseName = ParseResourceName(name, &subscripts);
+ for (auto nameInSet : nameSet)
+ {
+ std::vector<unsigned int> arrayIndices;
+ std::string arrayName = ParseResourceName(nameInSet, &arrayIndices);
+ if (baseName == arrayName &&
+ (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices))
+ {
+ return true;
+ }
+ }
return false;
}
-} // anonymous namespace
+bool validateInterfaceBlocksCount(GLuint maxInterfaceBlocks,
+ const std::vector<sh::InterfaceBlock> &interfaceBlocks,
+ const std::string &errorMessage,
+ InfoLog &infoLog)
+{
+ GLuint blockCount = 0;
+ for (const sh::InterfaceBlock &block : interfaceBlocks)
+ {
+ if (block.staticUse || block.layout != sh::BLOCKLAYOUT_PACKED)
+ {
+ blockCount += (block.arraySize ? block.arraySize : 1);
+ if (blockCount > maxInterfaceBlocks)
+ {
+ infoLog << errorMessage << maxInterfaceBlocks << ")";
+ return false;
+ }
+ }
+ }
+ return true;
+}
-const char *const g_fakepath = "C:\\fakepath";
+GLuint GetInterfaceBlockIndex(const std::vector<InterfaceBlock> &list, const std::string &name)
+{
+ std::vector<unsigned int> subscripts;
+ std::string baseName = ParseResourceName(name, &subscripts);
+
+ unsigned int numBlocks = static_cast<unsigned int>(list.size());
+ for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++)
+ {
+ const auto &block = list[blockIndex];
+ if (block.name == baseName)
+ {
+ const bool arrayElementZero =
+ (subscripts.empty() && (!block.isArray || block.arrayElement == 0));
+ const bool arrayElementMatches =
+ (subscripts.size() == 1 && subscripts[0] == block.arrayElement);
+ if (arrayElementMatches || arrayElementZero)
+ {
+ return blockIndex;
+ }
+ }
+ }
+
+ return GL_INVALID_INDEX;
+}
+
+void GetInterfaceBlockName(const GLuint index,
+ const std::vector<InterfaceBlock> &list,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name)
+{
+ ASSERT(index < list.size());
+
+ const auto &block = list[index];
+
+ if (bufSize > 0)
+ {
+ std::string blockName = block.name;
+
+ if (block.isArray)
+ {
+ blockName += ArrayString(block.arrayElement);
+ }
+ CopyStringToBuffer(name, blockName, bufSize, length);
+ }
+}
-AttributeBindings::AttributeBindings()
+void InitUniformBlockLinker(const gl::Context *context,
+ const ProgramState &state,
+ UniformBlockLinker *blockLinker)
{
+ if (state.getAttachedVertexShader())
+ {
+ blockLinker->addShaderBlocks(GL_VERTEX_SHADER,
+ &state.getAttachedVertexShader()->getUniformBlocks(context));
+ }
+
+ if (state.getAttachedFragmentShader())
+ {
+ blockLinker->addShaderBlocks(GL_FRAGMENT_SHADER,
+ &state.getAttachedFragmentShader()->getUniformBlocks(context));
+ }
+
+ if (state.getAttachedComputeShader())
+ {
+ blockLinker->addShaderBlocks(GL_COMPUTE_SHADER,
+ &state.getAttachedComputeShader()->getUniformBlocks(context));
+ }
}
-AttributeBindings::~AttributeBindings()
+void InitShaderStorageBlockLinker(const gl::Context *context,
+ const ProgramState &state,
+ ShaderStorageBlockLinker *blockLinker)
{
+ if (state.getAttachedVertexShader())
+ {
+ blockLinker->addShaderBlocks(
+ GL_VERTEX_SHADER, &state.getAttachedVertexShader()->getShaderStorageBlocks(context));
+ }
+
+ if (state.getAttachedFragmentShader())
+ {
+ blockLinker->addShaderBlocks(
+ GL_FRAGMENT_SHADER,
+ &state.getAttachedFragmentShader()->getShaderStorageBlocks(context));
+ }
+
+ if (state.getAttachedComputeShader())
+ {
+ blockLinker->addShaderBlocks(
+ GL_COMPUTE_SHADER, &state.getAttachedComputeShader()->getShaderStorageBlocks(context));
+ }
}
+} // anonymous namespace
+
+const char *const g_fakepath = "C:\\fakepath";
+
InfoLog::InfoLog()
{
}
@@ -156,7 +334,12 @@ InfoLog::~InfoLog()
size_t InfoLog::getLength() const
{
- const std::string &logString = mStream.str();
+ if (!mLazyStream)
+ {
+ return 0;
+ }
+
+ const std::string &logString = mLazyStream->str();
return logString.empty() ? 0 : logString.length() + 1;
}
@@ -166,12 +349,12 @@ void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
if (bufSize > 0)
{
- const std::string str(mStream.str());
+ const std::string logString(str());
- if (!str.empty())
+ if (!logString.empty())
{
- index = std::min(static_cast<size_t>(bufSize) - 1, str.length());
- memcpy(infoLog, str.c_str(), index);
+ index = std::min(static_cast<size_t>(bufSize) - 1, logString.length());
+ memcpy(infoLog, logString.c_str(), index);
}
infoLog[index] = '\0';
@@ -184,10 +367,12 @@ void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
}
// append a santized message to the program info log.
-// The D3D compiler includes a fake file path in some of the warning or error
+// The D3D compiler includes a fake file path in some of the warning or error
// messages, so lets remove all occurrences of this fake file path from the log.
void InfoLog::appendSanitized(const char *message)
{
+ ensureInitialized();
+
std::string msg(message);
size_t found;
@@ -201,569 +386,682 @@ void InfoLog::appendSanitized(const char *message)
}
while (found != std::string::npos);
- mStream << message << std::endl;
+ *mLazyStream << message << std::endl;
}
void InfoLog::reset()
{
}
-VariableLocation::VariableLocation()
- : name(),
- element(0),
- index(0)
+VariableLocation::VariableLocation() : arrayIndex(0), index(kUnused), ignored(false)
+{
+}
+
+VariableLocation::VariableLocation(unsigned int arrayIndex, unsigned int index)
+ : arrayIndex(arrayIndex), index(index), ignored(false)
{
+ ASSERT(arrayIndex != GL_INVALID_INDEX);
}
-VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
- : name(name),
- element(element),
- index(index)
+SamplerBinding::SamplerBinding(GLenum textureTypeIn, size_t elementCount, bool unreferenced)
+ : textureType(textureTypeIn), boundTextureUnits(elementCount, 0), unreferenced(unreferenced)
{
}
-Program::Data::Data()
+SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;
+
+SamplerBinding::~SamplerBinding() = default;
+
+Program::Bindings::Bindings()
+{
+}
+
+Program::Bindings::~Bindings()
+{
+}
+
+void Program::Bindings::bindLocation(GLuint index, const std::string &name)
+{
+ mBindings[name] = index;
+}
+
+int Program::Bindings::getBinding(const std::string &name) const
+{
+ auto iter = mBindings.find(name);
+ return (iter != mBindings.end()) ? iter->second : -1;
+}
+
+Program::Bindings::const_iterator Program::Bindings::begin() const
+{
+ return mBindings.begin();
+}
+
+Program::Bindings::const_iterator Program::Bindings::end() const
+{
+ return mBindings.end();
+}
+
+ImageBinding::ImageBinding(size_t count) : boundImageUnits(count, 0)
+{
+}
+ImageBinding::ImageBinding(GLuint imageUnit, size_t count)
+{
+ for (size_t index = 0; index < count; ++index)
+ {
+ boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
+ }
+}
+
+ImageBinding::ImageBinding(const ImageBinding &other) = default;
+
+ImageBinding::~ImageBinding() = default;
+
+ProgramState::ProgramState()
: mLabel(),
mAttachedFragmentShader(nullptr),
mAttachedVertexShader(nullptr),
+ mAttachedComputeShader(nullptr),
+ mAttachedGeometryShader(nullptr),
mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS),
- mBinaryRetrieveableHint(false)
+ mMaxActiveAttribLocation(0),
+ mSamplerUniformRange(0, 0),
+ mImageUniformRange(0, 0),
+ mAtomicCounterUniformRange(0, 0),
+ mBinaryRetrieveableHint(false),
+ mNumViews(-1)
{
+ mComputeShaderLocalSize.fill(1);
}
-Program::Data::~Data()
+ProgramState::~ProgramState()
{
- if (mAttachedVertexShader != nullptr)
- {
- mAttachedVertexShader->release();
- }
-
- if (mAttachedFragmentShader != nullptr)
- {
- mAttachedFragmentShader->release();
- }
+ ASSERT(!mAttachedVertexShader && !mAttachedFragmentShader && !mAttachedComputeShader &&
+ !mAttachedGeometryShader);
}
-const std::string &Program::Data::getLabel()
+const std::string &ProgramState::getLabel()
{
return mLabel;
}
-const LinkedUniform *Program::Data::getUniformByName(const std::string &name) const
+GLuint ProgramState::getUniformIndexFromName(const std::string &name) const
{
- for (const LinkedUniform &linkedUniform : mUniforms)
- {
- if (linkedUniform.name == name)
- {
- return &linkedUniform;
- }
- }
+ return GetResourceIndexFromName(mUniforms, name);
+}
- return nullptr;
+GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const
+{
+ return GetResourceIndexFromName(mBufferVariables, name);
}
-GLint Program::Data::getUniformLocation(const std::string &name) const
+GLuint ProgramState::getUniformIndexFromLocation(GLint location) const
{
- size_t subscript = GL_INVALID_INDEX;
- std::string baseName = gl::ParseUniformName(name, &subscript);
+ ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size());
+ return mUniformLocations[location].index;
+}
- for (size_t location = 0; location < mUniformLocations.size(); ++location)
+Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const
+{
+ GLuint index = getUniformIndexFromLocation(location);
+ if (!isSamplerUniformIndex(index))
{
- const VariableLocation &uniformLocation = mUniformLocations[location];
- const LinkedUniform &uniform = mUniforms[uniformLocation.index];
-
- if (uniform.name == baseName)
- {
- if ((uniform.isArray() && uniformLocation.element == subscript) ||
- (subscript == GL_INVALID_INDEX))
- {
- return static_cast<GLint>(location);
- }
- }
+ return Optional<GLuint>::Invalid();
}
- return -1;
+ return getSamplerIndexFromUniformIndex(index);
}
-GLuint Program::Data::getUniformIndex(const std::string &name) const
+bool ProgramState::isSamplerUniformIndex(GLuint index) const
{
- size_t subscript = GL_INVALID_INDEX;
- std::string baseName = gl::ParseUniformName(name, &subscript);
+ return mSamplerUniformRange.contains(index);
+}
- // The app is not allowed to specify array indices other than 0 for arrays of basic types
- if (subscript != 0 && subscript != GL_INVALID_INDEX)
- {
- return GL_INVALID_INDEX;
- }
+GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const
+{
+ ASSERT(isSamplerUniformIndex(uniformIndex));
+ return uniformIndex - mSamplerUniformRange.low();
+}
- for (size_t index = 0; index < mUniforms.size(); index++)
+GLuint ProgramState::getAttributeLocation(const std::string &name) const
+{
+ for (const sh::Attribute &attribute : mAttributes)
{
- const LinkedUniform &uniform = mUniforms[index];
- if (uniform.name == baseName)
+ if (attribute.name == name)
{
- if (uniform.isArray() || subscript == GL_INVALID_INDEX)
- {
- return static_cast<GLuint>(index);
- }
+ return attribute.location;
}
}
- return GL_INVALID_INDEX;
+ return static_cast<GLuint>(-1);
}
-Program::Program(rx::ImplFactory *factory, ResourceManager *manager, GLuint handle)
- : mProgram(factory->createProgram(mData)),
+Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle)
+ : mProgram(factory->createProgram(mState)),
mValidated(false),
mLinked(false),
mDeleteStatus(false),
mRefCount(0),
mResourceManager(manager),
- mHandle(handle),
- mSamplerUniformRange(0, 0)
+ mHandle(handle)
{
ASSERT(mProgram);
- resetUniformBlockBindings();
unlink();
}
Program::~Program()
{
- unlink(true);
+ ASSERT(!mProgram);
+}
+
+void Program::onDestroy(const Context *context)
+{
+ if (mState.mAttachedVertexShader != nullptr)
+ {
+ mState.mAttachedVertexShader->release(context);
+ mState.mAttachedVertexShader = nullptr;
+ }
+ if (mState.mAttachedFragmentShader != nullptr)
+ {
+ mState.mAttachedFragmentShader->release(context);
+ mState.mAttachedFragmentShader = nullptr;
+ }
+
+ if (mState.mAttachedComputeShader != nullptr)
+ {
+ mState.mAttachedComputeShader->release(context);
+ mState.mAttachedComputeShader = nullptr;
+ }
+
+ if (mState.mAttachedGeometryShader != nullptr)
+ {
+ mState.mAttachedGeometryShader->release(context);
+ mState.mAttachedGeometryShader = nullptr;
+ }
+
+ mProgram->destroy(context);
+
+ ASSERT(!mState.mAttachedVertexShader && !mState.mAttachedFragmentShader &&
+ !mState.mAttachedComputeShader && !mState.mAttachedGeometryShader);
SafeDelete(mProgram);
+
+ delete this;
}
void Program::setLabel(const std::string &label)
{
- mData.mLabel = label;
+ mState.mLabel = label;
}
const std::string &Program::getLabel() const
{
- return mData.mLabel;
+ return mState.mLabel;
}
-bool Program::attachShader(Shader *shader)
+void Program::attachShader(Shader *shader)
{
- if (shader->getType() == GL_VERTEX_SHADER)
+ switch (shader->getType())
{
- if (mData.mAttachedVertexShader)
+ case GL_VERTEX_SHADER:
{
- return false;
+ ASSERT(!mState.mAttachedVertexShader);
+ mState.mAttachedVertexShader = shader;
+ mState.mAttachedVertexShader->addRef();
+ break;
}
-
- mData.mAttachedVertexShader = shader;
- mData.mAttachedVertexShader->addRef();
- }
- else if (shader->getType() == GL_FRAGMENT_SHADER)
- {
- if (mData.mAttachedFragmentShader)
+ case GL_FRAGMENT_SHADER:
{
- return false;
+ ASSERT(!mState.mAttachedFragmentShader);
+ mState.mAttachedFragmentShader = shader;
+ mState.mAttachedFragmentShader->addRef();
+ break;
}
-
- mData.mAttachedFragmentShader = shader;
- mData.mAttachedFragmentShader->addRef();
+ case GL_COMPUTE_SHADER:
+ {
+ ASSERT(!mState.mAttachedComputeShader);
+ mState.mAttachedComputeShader = shader;
+ mState.mAttachedComputeShader->addRef();
+ break;
+ }
+ case GL_GEOMETRY_SHADER_EXT:
+ {
+ ASSERT(!mState.mAttachedGeometryShader);
+ mState.mAttachedGeometryShader = shader;
+ mState.mAttachedGeometryShader->addRef();
+ break;
+ }
+ default:
+ UNREACHABLE();
}
- else UNREACHABLE();
-
- return true;
}
-bool Program::detachShader(Shader *shader)
+void Program::detachShader(const Context *context, Shader *shader)
{
- if (shader->getType() == GL_VERTEX_SHADER)
+ switch (shader->getType())
{
- if (mData.mAttachedVertexShader != shader)
+ case GL_VERTEX_SHADER:
{
- return false;
+ ASSERT(mState.mAttachedVertexShader == shader);
+ shader->release(context);
+ mState.mAttachedVertexShader = nullptr;
+ break;
}
-
- shader->release();
- mData.mAttachedVertexShader = nullptr;
- }
- else if (shader->getType() == GL_FRAGMENT_SHADER)
- {
- if (mData.mAttachedFragmentShader != shader)
+ case GL_FRAGMENT_SHADER:
{
- return false;
+ ASSERT(mState.mAttachedFragmentShader == shader);
+ shader->release(context);
+ mState.mAttachedFragmentShader = nullptr;
+ break;
}
-
- shader->release();
- mData.mAttachedFragmentShader = nullptr;
+ case GL_COMPUTE_SHADER:
+ {
+ ASSERT(mState.mAttachedComputeShader == shader);
+ shader->release(context);
+ mState.mAttachedComputeShader = nullptr;
+ break;
+ }
+ case GL_GEOMETRY_SHADER_EXT:
+ {
+ ASSERT(mState.mAttachedGeometryShader == shader);
+ shader->release(context);
+ mState.mAttachedGeometryShader = nullptr;
+ break;
+ }
+ default:
+ UNREACHABLE();
}
- else UNREACHABLE();
-
- return true;
}
int Program::getAttachedShadersCount() const
{
- return (mData.mAttachedVertexShader ? 1 : 0) + (mData.mAttachedFragmentShader ? 1 : 0);
+ return (mState.mAttachedVertexShader ? 1 : 0) + (mState.mAttachedFragmentShader ? 1 : 0) +
+ (mState.mAttachedComputeShader ? 1 : 0) + (mState.mAttachedGeometryShader ? 1 : 0);
}
-void AttributeBindings::bindAttributeLocation(GLuint index, const char *name)
+void Program::bindAttributeLocation(GLuint index, const char *name)
{
- if (index < MAX_VERTEX_ATTRIBS)
- {
- for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
- {
- mAttributeBinding[i].erase(name);
- }
+ mAttributeBindings.bindLocation(index, name);
+}
- mAttributeBinding[index].insert(name);
- }
+void Program::bindUniformLocation(GLuint index, const char *name)
+{
+ mUniformLocationBindings.bindLocation(index, name);
}
-void Program::bindAttributeLocation(GLuint index, const char *name)
+void Program::bindFragmentInputLocation(GLint index, const char *name)
{
- mAttributeBindings.bindAttributeLocation(index, name);
+ mFragmentInputBindings.bindLocation(index, name);
}
-// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
-// compiling them into binaries, determining the attribute mappings, and collecting
-// a list of uniforms
-Error Program::link(const gl::Data &data)
+BindingInfo Program::getFragmentInputBindingInfo(const Context *context, GLint index) const
{
- unlink(false);
+ BindingInfo ret;
+ ret.type = GL_NONE;
+ ret.valid = false;
- mInfoLog.reset();
- resetUniformBlockBindings();
+ Shader *fragmentShader = mState.getAttachedFragmentShader();
+ ASSERT(fragmentShader);
- if (!mData.mAttachedFragmentShader || !mData.mAttachedFragmentShader->isCompiled())
- {
- return Error(GL_NO_ERROR);
- }
- ASSERT(mData.mAttachedFragmentShader->getType() == GL_FRAGMENT_SHADER);
+ // Find the actual fragment shader varying we're interested in
+ const std::vector<sh::Varying> &inputs = fragmentShader->getInputVaryings(context);
- if (!mData.mAttachedVertexShader || !mData.mAttachedVertexShader->isCompiled())
+ for (const auto &binding : mFragmentInputBindings)
{
- return Error(GL_NO_ERROR);
- }
- ASSERT(mData.mAttachedVertexShader->getType() == GL_VERTEX_SHADER);
+ if (binding.second != static_cast<GLuint>(index))
+ continue;
- if (!linkAttributes(data, mInfoLog, mAttributeBindings, mData.mAttachedVertexShader))
- {
- return Error(GL_NO_ERROR);
- }
+ ret.valid = true;
- if (!linkVaryings(mInfoLog, mData.mAttachedVertexShader, mData.mAttachedFragmentShader))
- {
- return Error(GL_NO_ERROR);
+ size_t nameLengthWithoutArrayIndex;
+ unsigned int arrayIndex = ParseArrayIndex(binding.first, &nameLengthWithoutArrayIndex);
+
+ for (const auto &in : inputs)
+ {
+ if (in.name.length() == nameLengthWithoutArrayIndex &&
+ angle::BeginsWith(in.name, binding.first, nameLengthWithoutArrayIndex))
+ {
+ if (in.isArray())
+ {
+ // The client wants to bind either "name" or "name[0]".
+ // GL ES 3.1 spec refers to active array names with language such as:
+ // "if the string identifies the base name of an active array, where the
+ // string would exactly match the name of the variable if the suffix "[0]"
+ // were appended to the string".
+ if (arrayIndex == GL_INVALID_INDEX)
+ arrayIndex = 0;
+
+ ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]";
+ }
+ else
+ {
+ ret.name = in.mappedName;
+ }
+ ret.type = in.type;
+ return ret;
+ }
+ }
}
- if (!linkUniforms(mInfoLog, *data.caps))
+ return ret;
+}
+
+void Program::pathFragmentInputGen(const Context *context,
+ GLint index,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs)
+{
+ // If the location is -1 then the command is silently ignored
+ if (index == -1)
+ return;
+
+ const auto &binding = getFragmentInputBindingInfo(context, index);
+
+ // If the input doesn't exist then then the command is silently ignored
+ // This could happen through optimization for example, the shader translator
+ // decides that a variable is not actually being used and optimizes it away.
+ if (binding.name.empty())
+ return;
+
+ mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs);
+}
+
+// The attached shaders are checked for linking errors by matching up their variables.
+// Uniform, input and output variables get collected.
+// The code gets compiled into binaries.
+Error Program::link(const gl::Context *context)
+{
+ const auto &data = context->getContextState();
+
+ auto *platform = ANGLEPlatformCurrent();
+ double startTime = platform->currentTime(platform);
+
+ unlink();
+
+ ProgramHash programHash;
+ auto *cache = context->getMemoryProgramCache();
+ if (cache)
{
- return Error(GL_NO_ERROR);
+ ANGLE_TRY_RESULT(cache->getProgram(context, this, &mState, &programHash), mLinked);
+ ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", mLinked);
}
- if (!linkUniformBlocks(mInfoLog, *data.caps))
+ if (mLinked)
{
- return Error(GL_NO_ERROR);
+ double delta = platform->currentTime(platform) - startTime;
+ int us = static_cast<int>(delta * 1000000.0);
+ ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheHitTimeUS", us);
+ return NoError();
}
- const auto &mergedVaryings = getMergedVaryings();
+ // Cache load failed, fall through to normal linking.
+ unlink();
+ mInfoLog.reset();
- if (!linkValidateTransformFeedback(mInfoLog, mergedVaryings, *data.caps))
- {
- return Error(GL_NO_ERROR);
- }
+ const Caps &caps = data.getCaps();
- linkOutputVariables();
+ Shader *vertexShader = mState.mAttachedVertexShader;
+ Shader *fragmentShader = mState.mAttachedFragmentShader;
+ Shader *computeShader = mState.mAttachedComputeShader;
- rx::LinkResult result = mProgram->link(data, mInfoLog);
- if (result.error.isError() || !result.linkSuccess)
+ bool isComputeShaderAttached = (computeShader != nullptr);
+ bool nonComputeShadersAttached = (vertexShader != nullptr || fragmentShader != nullptr);
+ // Check whether we both have a compute and non-compute shaders attached.
+ // If there are of both types attached, then linking should fail.
+ // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram
+ if (isComputeShaderAttached == true && nonComputeShadersAttached == true)
{
- return result.error;
+ mInfoLog << "Both a compute and non-compute shaders are attached to the same program.";
+ return NoError();
}
- gatherTransformFeedbackVaryings(mergedVaryings);
- gatherInterfaceBlockInfo();
-
- mLinked = true;
- return gl::Error(GL_NO_ERROR);
-}
-
-int AttributeBindings::getAttributeBinding(const std::string &name) const
-{
- for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
+ if (computeShader)
{
- if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
+ if (!computeShader->isCompiled(context))
{
- return location;
+ mInfoLog << "Attached compute shader is not compiled.";
+ return NoError();
}
- }
+ ASSERT(computeShader->getType() == GL_COMPUTE_SHADER);
- return -1;
-}
+ mState.mComputeShaderLocalSize = computeShader->getWorkGroupSize(context);
-// Returns the program object to an unlinked state, before re-linking, or at destruction
-void Program::unlink(bool destroy)
-{
- if (destroy) // Object being destructed
- {
- if (mData.mAttachedFragmentShader)
+ // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs
+ // If the work group size is not specified, a link time error should occur.
+ if (!mState.mComputeShaderLocalSize.isDeclared())
{
- mData.mAttachedFragmentShader->release();
- mData.mAttachedFragmentShader = nullptr;
+ mInfoLog << "Work group size is not specified.";
+ return NoError();
}
- if (mData.mAttachedVertexShader)
+ if (!linkUniforms(context, mInfoLog, mUniformLocationBindings))
{
- mData.mAttachedVertexShader->release();
- mData.mAttachedVertexShader = nullptr;
+ return NoError();
}
- }
- mData.mAttributes.clear();
- mData.mActiveAttribLocationsMask.reset();
- mData.mTransformFeedbackVaryingVars.clear();
- mData.mUniforms.clear();
- mData.mUniformLocations.clear();
- mData.mUniformBlocks.clear();
- mData.mOutputVariables.clear();
+ if (!linkInterfaceBlocks(context, mInfoLog))
+ {
+ return NoError();
+ }
- mValidated = false;
+ ProgramLinkedResources resources = {
+ {0, PackMode::ANGLE_RELAXED},
+ {&mState.mUniformBlocks, &mState.mUniforms},
+ {&mState.mShaderStorageBlocks, &mState.mBufferVariables}};
- mLinked = false;
-}
+ InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
+ InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
-bool Program::isLinked() const
-{
- return mLinked;
-}
+ ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
+ if (!mLinked)
+ {
+ return NoError();
+ }
+ }
+ else
+ {
+ if (!fragmentShader || !fragmentShader->isCompiled(context))
+ {
+ return NoError();
+ }
+ ASSERT(fragmentShader->getType() == GL_FRAGMENT_SHADER);
-Error Program::loadBinary(GLenum binaryFormat, const void *binary, GLsizei length)
-{
- unlink(false);
+ if (!vertexShader || !vertexShader->isCompiled(context))
+ {
+ return NoError();
+ }
+ ASSERT(vertexShader->getType() == GL_VERTEX_SHADER);
-#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
- return Error(GL_NO_ERROR);
-#else
- ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
- if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
- {
- mInfoLog << "Invalid program binary format.";
- return Error(GL_NO_ERROR);
- }
+ if (fragmentShader->getShaderVersion(context) != vertexShader->getShaderVersion(context))
+ {
+ mInfoLog << "Fragment shader version does not match vertex shader version.";
+ return NoError();
+ }
- BinaryInputStream stream(binary, length);
+ if (!linkAttributes(context, mInfoLog))
+ {
+ return NoError();
+ }
- int majorVersion = stream.readInt<int>();
- int minorVersion = stream.readInt<int>();
- if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
- {
- mInfoLog << "Invalid program binary version.";
- return Error(GL_NO_ERROR);
- }
+ if (!linkVaryings(context, mInfoLog))
+ {
+ return NoError();
+ }
- unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
- stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
- if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
- {
- mInfoLog << "Invalid program binary version.";
- return Error(GL_NO_ERROR);
- }
+ if (!linkUniforms(context, mInfoLog, mUniformLocationBindings))
+ {
+ return NoError();
+ }
- static_assert(MAX_VERTEX_ATTRIBS <= sizeof(unsigned long) * 8,
- "Too many vertex attribs for mask");
- mData.mActiveAttribLocationsMask = stream.readInt<unsigned long>();
+ if (!linkInterfaceBlocks(context, mInfoLog))
+ {
+ return NoError();
+ }
- unsigned int attribCount = stream.readInt<unsigned int>();
- ASSERT(mData.mAttributes.empty());
- for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex)
- {
- sh::Attribute attrib;
- LoadShaderVar(&stream, &attrib);
- attrib.location = stream.readInt<int>();
- mData.mAttributes.push_back(attrib);
- }
+ if (!linkValidateGlobalNames(context, mInfoLog))
+ {
+ return NoError();
+ }
- unsigned int uniformCount = stream.readInt<unsigned int>();
- ASSERT(mData.mUniforms.empty());
- for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex)
- {
- LinkedUniform uniform;
- LoadShaderVar(&stream, &uniform);
+ const auto &mergedVaryings = getMergedVaryings(context);
- uniform.blockIndex = stream.readInt<int>();
- uniform.blockInfo.offset = stream.readInt<int>();
- uniform.blockInfo.arrayStride = stream.readInt<int>();
- uniform.blockInfo.matrixStride = stream.readInt<int>();
- uniform.blockInfo.isRowMajorMatrix = stream.readBool();
+ mState.mNumViews = vertexShader->getNumViews(context);
- mData.mUniforms.push_back(uniform);
- }
+ linkOutputVariables(context);
- const unsigned int uniformIndexCount = stream.readInt<unsigned int>();
- ASSERT(mData.mUniformLocations.empty());
- for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount;
- uniformIndexIndex++)
- {
- VariableLocation variable;
- stream.readString(&variable.name);
- stream.readInt(&variable.element);
- stream.readInt(&variable.index);
+ // Map the varyings to the register file
+ // In WebGL, we use a slightly different handling for packing variables.
+ auto packMode = data.getExtensions().webglCompatibility ? PackMode::WEBGL_STRICT
+ : PackMode::ANGLE_RELAXED;
- mData.mUniformLocations.push_back(variable);
- }
+ ProgramLinkedResources resources = {
+ {data.getCaps().maxVaryingVectors, packMode},
+ {&mState.mUniformBlocks, &mState.mUniforms},
+ {&mState.mShaderStorageBlocks, &mState.mBufferVariables}};
- unsigned int uniformBlockCount = stream.readInt<unsigned int>();
- ASSERT(mData.mUniformBlocks.empty());
- for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount;
- ++uniformBlockIndex)
- {
- UniformBlock uniformBlock;
- stream.readString(&uniformBlock.name);
- stream.readBool(&uniformBlock.isArray);
- stream.readInt(&uniformBlock.arrayElement);
- stream.readInt(&uniformBlock.dataSize);
- stream.readBool(&uniformBlock.vertexStaticUse);
- stream.readBool(&uniformBlock.fragmentStaticUse);
+ InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
+ InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
- unsigned int numMembers = stream.readInt<unsigned int>();
- for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
+ if (!linkValidateTransformFeedback(context, mInfoLog, mergedVaryings, caps))
{
- uniformBlock.memberUniformIndexes.push_back(stream.readInt<unsigned int>());
+ return NoError();
}
- mData.mUniformBlocks.push_back(uniformBlock);
- }
+ if (!resources.varyingPacking.collectAndPackUserVaryings(
+ mInfoLog, mergedVaryings, mState.getTransformFeedbackVaryingNames()))
+ {
+ return NoError();
+ }
- unsigned int transformFeedbackVaryingCount = stream.readInt<unsigned int>();
- ASSERT(mData.mTransformFeedbackVaryingVars.empty());
- for (unsigned int transformFeedbackVaryingIndex = 0;
- transformFeedbackVaryingIndex < transformFeedbackVaryingCount;
- ++transformFeedbackVaryingIndex)
- {
- sh::Varying varying;
- stream.readInt(&varying.arraySize);
- stream.readInt(&varying.type);
- stream.readString(&varying.name);
+ ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
+ if (!mLinked)
+ {
+ return NoError();
+ }
- mData.mTransformFeedbackVaryingVars.push_back(varying);
+ gatherTransformFeedbackVaryings(mergedVaryings);
}
- stream.readInt(&mData.mTransformFeedbackBufferMode);
+ gatherAtomicCounterBuffers();
+ initInterfaceBlockBindings();
- unsigned int outputVarCount = stream.readInt<unsigned int>();
- for (unsigned int outputIndex = 0; outputIndex < outputVarCount; ++outputIndex)
- {
- int locationIndex = stream.readInt<int>();
- VariableLocation locationData;
- stream.readInt(&locationData.element);
- stream.readInt(&locationData.index);
- stream.readString(&locationData.name);
- mData.mOutputVariables[locationIndex] = locationData;
- }
+ setUniformValuesFromBindingQualifiers();
- stream.readInt(&mSamplerUniformRange.start);
- stream.readInt(&mSamplerUniformRange.end);
+ ASSERT(mLinked);
+ updateLinkedShaderStages();
- rx::LinkResult result = mProgram->load(mInfoLog, &stream);
- if (result.error.isError() || !result.linkSuccess)
+ // Mark implementation-specific unreferenced uniforms as ignored.
+ mProgram->markUnusedUniformLocations(&mState.mUniformLocations, &mState.mSamplerBindings);
+
+ // Save to the program cache.
+ if (cache && (mState.mLinkedTransformFeedbackVaryings.empty() ||
+ !context->getWorkarounds().disableProgramCachingForTransformFeedback))
{
- return result.error;
+ cache->putProgram(programHash, context, this);
}
- mLinked = true;
- return Error(GL_NO_ERROR);
-#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
+ double delta = platform->currentTime(platform) - startTime;
+ int us = static_cast<int>(delta * 1000000.0);
+ ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheMissTimeUS", us);
+
+ return NoError();
}
-Error Program::saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const
+void Program::updateLinkedShaderStages()
{
- if (binaryFormat)
+ if (mState.mAttachedVertexShader)
{
- *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
+ mState.mLinkedShaderStages.set(SHADER_VERTEX);
}
- BinaryOutputStream stream;
-
- stream.writeInt(ANGLE_MAJOR_VERSION);
- stream.writeInt(ANGLE_MINOR_VERSION);
- stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE);
-
- stream.writeInt(mData.mActiveAttribLocationsMask.to_ulong());
-
- stream.writeInt(mData.mAttributes.size());
- for (const sh::Attribute &attrib : mData.mAttributes)
+ if (mState.mAttachedFragmentShader)
{
- WriteShaderVar(&stream, attrib);
- stream.writeInt(attrib.location);
+ mState.mLinkedShaderStages.set(SHADER_FRAGMENT);
}
- stream.writeInt(mData.mUniforms.size());
- for (const gl::LinkedUniform &uniform : mData.mUniforms)
+ if (mState.mAttachedComputeShader)
{
- WriteShaderVar(&stream, uniform);
-
- // FIXME: referenced
-
- stream.writeInt(uniform.blockIndex);
- stream.writeInt(uniform.blockInfo.offset);
- stream.writeInt(uniform.blockInfo.arrayStride);
- stream.writeInt(uniform.blockInfo.matrixStride);
- stream.writeInt(uniform.blockInfo.isRowMajorMatrix);
+ mState.mLinkedShaderStages.set(SHADER_COMPUTE);
}
+}
- stream.writeInt(mData.mUniformLocations.size());
- for (const auto &variable : mData.mUniformLocations)
- {
- stream.writeString(variable.name);
- stream.writeInt(variable.element);
- stream.writeInt(variable.index);
- }
+// Returns the program object to an unlinked state, before re-linking, or at destruction
+void Program::unlink()
+{
+ mState.mAttributes.clear();
+ mState.mActiveAttribLocationsMask.reset();
+ mState.mMaxActiveAttribLocation = 0;
+ mState.mLinkedTransformFeedbackVaryings.clear();
+ mState.mUniforms.clear();
+ mState.mUniformLocations.clear();
+ mState.mUniformBlocks.clear();
+ mState.mActiveUniformBlockBindings.reset();
+ mState.mAtomicCounterBuffers.clear();
+ mState.mOutputVariables.clear();
+ mState.mOutputLocations.clear();
+ mState.mOutputVariableTypes.clear();
+ mState.mActiveOutputVariables.reset();
+ mState.mComputeShaderLocalSize.fill(1);
+ mState.mSamplerBindings.clear();
+ mState.mImageBindings.clear();
+ mState.mNumViews = -1;
+ mState.mLinkedShaderStages.reset();
- stream.writeInt(mData.mUniformBlocks.size());
- for (const UniformBlock &uniformBlock : mData.mUniformBlocks)
- {
- stream.writeString(uniformBlock.name);
- stream.writeInt(uniformBlock.isArray);
- stream.writeInt(uniformBlock.arrayElement);
- stream.writeInt(uniformBlock.dataSize);
+ mValidated = false;
- stream.writeInt(uniformBlock.vertexStaticUse);
- stream.writeInt(uniformBlock.fragmentStaticUse);
+ mLinked = false;
+}
- stream.writeInt(uniformBlock.memberUniformIndexes.size());
- for (unsigned int memberUniformIndex : uniformBlock.memberUniformIndexes)
- {
- stream.writeInt(memberUniformIndex);
- }
- }
+bool Program::isLinked() const
+{
+ return mLinked;
+}
+
+Error Program::loadBinary(const Context *context,
+ GLenum binaryFormat,
+ const void *binary,
+ GLsizei length)
+{
+ unlink();
- stream.writeInt(mData.mTransformFeedbackVaryingVars.size());
- for (const sh::Varying &varying : mData.mTransformFeedbackVaryingVars)
+#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
+ return NoError();
+#else
+ ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
+ if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
{
- stream.writeInt(varying.arraySize);
- stream.writeInt(varying.type);
- stream.writeString(varying.name);
+ mInfoLog << "Invalid program binary format.";
+ return NoError();
}
- stream.writeInt(mData.mTransformFeedbackBufferMode);
+ const uint8_t *bytes = reinterpret_cast<const uint8_t *>(binary);
+ ANGLE_TRY_RESULT(
+ MemoryProgramCache::Deserialize(context, this, &mState, bytes, length, mInfoLog), mLinked);
- stream.writeInt(mData.mOutputVariables.size());
- for (const auto &outputPair : mData.mOutputVariables)
- {
- stream.writeInt(outputPair.first);
- stream.writeInt(outputPair.second.element);
- stream.writeInt(outputPair.second.index);
- stream.writeString(outputPair.second.name);
- }
+ // Currently we require the full shader text to compute the program hash.
+ // TODO(jmadill): Store the binary in the internal program cache.
- stream.writeInt(mSamplerUniformRange.start);
- stream.writeInt(mSamplerUniformRange.end);
+ return NoError();
+#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
+}
- gl::Error error = mProgram->save(&stream);
- if (error.isError())
+Error Program::saveBinary(const Context *context,
+ GLenum *binaryFormat,
+ void *binary,
+ GLsizei bufSize,
+ GLsizei *length) const
+{
+ if (binaryFormat)
{
- return error;
+ *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
}
- GLsizei streamLength = static_cast<GLsizei>(stream.length());
- const void *streamData = stream.data();
+ angle::MemoryBuffer memoryBuf;
+ MemoryProgramCache::Serialize(context, this, &memoryBuf);
+
+ GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size());
+ const uint8_t *streamState = memoryBuf.data();
if (streamLength > bufSize)
{
@@ -775,14 +1073,14 @@ Error Program::saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, G
// TODO: This should be moved to the validation layer but computing the size of the binary before saving
// it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
// sizes and then copy it.
- return Error(GL_INVALID_OPERATION);
+ return InternalError();
}
if (binary)
{
char *ptr = reinterpret_cast<char*>(binary);
- memcpy(ptr, streamData, streamLength);
+ memcpy(ptr, streamState, streamLength);
ptr += streamLength;
ASSERT(ptr - streamLength == binary);
@@ -793,13 +1091,13 @@ Error Program::saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, G
*length = streamLength;
}
- return Error(GL_NO_ERROR);
+ return NoError();
}
-GLint Program::getBinaryLength() const
+GLint Program::getBinaryLength(const Context *context) const
{
GLint length;
- Error error = saveBinary(nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
+ Error error = saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
if (error.isError())
{
return 0;
@@ -812,21 +1110,36 @@ void Program::setBinaryRetrievableHint(bool retrievable)
{
// TODO(jmadill) : replace with dirty bits
mProgram->setBinaryRetrievableHint(retrievable);
- mData.mBinaryRetrieveableHint = retrievable;
+ mState.mBinaryRetrieveableHint = retrievable;
}
bool Program::getBinaryRetrievableHint() const
{
- return mData.mBinaryRetrieveableHint;
+ return mState.mBinaryRetrieveableHint;
}
-void Program::release()
+void Program::setSeparable(bool separable)
+{
+ // TODO(yunchao) : replace with dirty bits
+ if (mState.mSeparable != separable)
+ {
+ mProgram->setSeparable(separable);
+ mState.mSeparable = separable;
+ }
+}
+
+bool Program::isSeparable() const
+{
+ return mState.mSeparable;
+}
+
+void Program::release(const Context *context)
{
mRefCount--;
if (mRefCount == 0 && mDeleteStatus)
{
- mResourceManager->deleteProgram(mHandle);
+ mResourceManager->deleteProgram(context, mHandle);
}
}
@@ -854,24 +1167,40 @@ void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shade
{
int total = 0;
- if (mData.mAttachedVertexShader)
+ if (mState.mAttachedComputeShader)
{
if (total < maxCount)
{
- shaders[total] = mData.mAttachedVertexShader->getHandle();
+ shaders[total] = mState.mAttachedComputeShader->getHandle();
+ total++;
}
+ }
- total++;
+ if (mState.mAttachedVertexShader)
+ {
+ if (total < maxCount)
+ {
+ shaders[total] = mState.mAttachedVertexShader->getHandle();
+ total++;
+ }
}
- if (mData.mAttachedFragmentShader)
+ if (mState.mAttachedFragmentShader)
{
if (total < maxCount)
{
- shaders[total] = mData.mAttachedFragmentShader->getHandle();
+ shaders[total] = mState.mAttachedFragmentShader->getHandle();
+ total++;
}
+ }
- total++;
+ if (mState.mAttachedGeometryShader)
+ {
+ if (total < maxCount)
+ {
+ shaders[total] = mState.mAttachedGeometryShader->getHandle();
+ total++;
+ }
}
if (count)
@@ -882,24 +1211,21 @@ void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shade
GLuint Program::getAttributeLocation(const std::string &name) const
{
- for (const sh::Attribute &attribute : mData.mAttributes)
- {
- if (attribute.name == name && attribute.staticUse)
- {
- return attribute.location;
- }
- }
-
- return static_cast<GLuint>(-1);
+ return mState.getAttributeLocation(name);
}
bool Program::isAttribLocationActive(size_t attribLocation) const
{
- ASSERT(attribLocation < mData.mActiveAttribLocationsMask.size());
- return mData.mActiveAttribLocationsMask[attribLocation];
+ ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size());
+ return mState.mActiveAttribLocationsMask[attribLocation];
}
-void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+void Program::getActiveAttribute(GLuint index,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name) const
{
if (!mLinked)
{
@@ -918,35 +1244,12 @@ void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length,
return;
}
- size_t attributeIndex = 0;
-
- for (const sh::Attribute &attribute : mData.mAttributes)
- {
- // Skip over inactive attributes
- if (attribute.staticUse)
- {
- if (static_cast<size_t>(index) == attributeIndex)
- {
- break;
- }
- attributeIndex++;
- }
- }
-
- ASSERT(index == attributeIndex && attributeIndex < mData.mAttributes.size());
- const sh::Attribute &attrib = mData.mAttributes[attributeIndex];
+ ASSERT(index < mState.mAttributes.size());
+ const sh::Attribute &attrib = mState.mAttributes[index];
if (bufsize > 0)
{
- const char *string = attrib.name.c_str();
-
- strncpy(name, string, bufsize);
- name[bufsize - 1] = '\0';
-
- if (length)
- {
- *length = static_cast<GLsizei>(strlen(name));
- }
+ CopyStringToBuffer(name, attrib.name, bufsize, length);
}
// Always a single 'type' instance
@@ -961,14 +1264,7 @@ GLint Program::getActiveAttributeCount() const
return 0;
}
- GLint count = 0;
-
- for (const sh::Attribute &attrib : mData.mAttributes)
- {
- count += (attrib.staticUse ? 1 : 0);
- }
-
- return count;
+ return static_cast<GLint>(mState.mAttributes.size());
}
GLint Program::getActiveAttributeMaxLength() const
@@ -980,30 +1276,105 @@ GLint Program::getActiveAttributeMaxLength() const
size_t maxLength = 0;
- for (const sh::Attribute &attrib : mData.mAttributes)
+ for (const sh::Attribute &attrib : mState.mAttributes)
{
- if (attrib.staticUse)
- {
- maxLength = std::max(attrib.name.length() + 1, maxLength);
- }
+ maxLength = std::max(attrib.name.length() + 1, maxLength);
}
return static_cast<GLint>(maxLength);
}
-GLint Program::getFragDataLocation(const std::string &name) const
+GLuint Program::getInputResourceIndex(const GLchar *name) const
{
- std::string baseName(name);
- unsigned int arrayIndex = ParseAndStripArrayIndex(&baseName);
- for (auto outputPair : mData.mOutputVariables)
+ return GetResourceIndexFromName(mState.mAttributes, std::string(name));
+}
+
+GLuint Program::getOutputResourceIndex(const GLchar *name) const
+{
+ return GetResourceIndexFromName(mState.mOutputVariables, std::string(name));
+}
+
+size_t Program::getOutputResourceCount() const
+{
+ return (mLinked ? mState.mOutputVariables.size() : 0);
+}
+
+template <typename T>
+void Program::getResourceName(GLuint index,
+ const std::vector<T> &resources,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name) const
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (!mLinked)
{
- const VariableLocation &outputVariable = outputPair.second;
- if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
+ if (bufSize > 0)
{
- return static_cast<GLint>(outputPair.first);
+ name[0] = '\0';
}
+ return;
}
- return -1;
+ ASSERT(index < resources.size());
+ const auto &resource = resources[index];
+
+ if (bufSize > 0)
+ {
+ CopyStringToBuffer(name, resource.name, bufSize, length);
+ }
+}
+
+void Program::getInputResourceName(GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name) const
+{
+ getResourceName(index, mState.mAttributes, bufSize, length, name);
+}
+
+void Program::getOutputResourceName(GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name) const
+{
+ getResourceName(index, mState.mOutputVariables, bufSize, length, name);
+}
+
+void Program::getUniformResourceName(GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name) const
+{
+ getResourceName(index, mState.mUniforms, bufSize, length, name);
+}
+
+void Program::getBufferVariableResourceName(GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name) const
+{
+ getResourceName(index, mState.mBufferVariables, bufSize, length, name);
+}
+
+const sh::Attribute &Program::getInputResource(GLuint index) const
+{
+ ASSERT(index < mState.mAttributes.size());
+ return mState.mAttributes[index];
+}
+
+const sh::OutputVariable &Program::getOutputResource(GLuint index) const
+{
+ ASSERT(index < mState.mOutputVariables.size());
+ return mState.mOutputVariables[index];
+}
+
+GLint Program::getFragDataLocation(const std::string &name) const
+{
+ return GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name);
}
void Program::getActiveUniform(GLuint index,
@@ -1016,27 +1387,16 @@ void Program::getActiveUniform(GLuint index,
if (mLinked)
{
// index must be smaller than getActiveUniformCount()
- ASSERT(index < mData.mUniforms.size());
- const LinkedUniform &uniform = mData.mUniforms[index];
+ ASSERT(index < mState.mUniforms.size());
+ const LinkedUniform &uniform = mState.mUniforms[index];
if (bufsize > 0)
{
std::string string = uniform.name;
- if (uniform.isArray())
- {
- string += "[0]";
- }
-
- strncpy(name, string.c_str(), bufsize);
- name[bufsize - 1] = '\0';
-
- if (length)
- {
- *length = static_cast<GLsizei>(strlen(name));
- }
+ CopyStringToBuffer(name, string, bufsize, length);
}
- *size = uniform.elementCount();
+ *size = clampCast<GLint>(uniform.getBasicTypeElementCount());
*type = uniform.type;
}
else
@@ -1060,7 +1420,7 @@ GLint Program::getActiveUniformCount() const
{
if (mLinked)
{
- return static_cast<GLint>(mData.mUniforms.size());
+ return static_cast<GLint>(mState.mUniforms.size());
}
else
{
@@ -1068,13 +1428,18 @@ GLint Program::getActiveUniformCount() const
}
}
+size_t Program::getActiveBufferVariableCount() const
+{
+ return mLinked ? mState.mBufferVariables.size() : 0;
+}
+
GLint Program::getActiveUniformMaxLength() const
{
size_t maxLength = 0;
if (mLinked)
{
- for (const LinkedUniform &uniform : mData.mUniforms)
+ for (const LinkedUniform &uniform : mState.mUniforms)
{
if (!uniform.name.empty())
{
@@ -1091,188 +1456,248 @@ GLint Program::getActiveUniformMaxLength() const
return static_cast<GLint>(maxLength);
}
-GLint Program::getActiveUniformi(GLuint index, GLenum pname) const
+bool Program::isValidUniformLocation(GLint location) const
{
- ASSERT(static_cast<size_t>(index) < mData.mUniforms.size());
- const gl::LinkedUniform &uniform = mData.mUniforms[index];
- switch (pname)
- {
- case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
- case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
- case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
- case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
- case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
- case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
- case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
- case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
- default:
- UNREACHABLE();
- break;
- }
- return 0;
+ ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size()));
+ return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() &&
+ mState.mUniformLocations[static_cast<size_t>(location)].used());
}
-bool Program::isValidUniformLocation(GLint location) const
+const LinkedUniform &Program::getUniformByLocation(GLint location) const
{
- ASSERT(rx::IsIntegerCastSafe<GLint>(mData.mUniformLocations.size()));
- return (location >= 0 && static_cast<size_t>(location) < mData.mUniformLocations.size());
+ ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
+ return mState.mUniforms[mState.getUniformIndexFromLocation(location)];
}
-const LinkedUniform &Program::getUniformByLocation(GLint location) const
+const VariableLocation &Program::getUniformLocation(GLint location) const
+{
+ ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
+ return mState.mUniformLocations[location];
+}
+
+const std::vector<VariableLocation> &Program::getUniformLocations() const
{
- ASSERT(location >= 0 && static_cast<size_t>(location) < mData.mUniformLocations.size());
- return mData.mUniforms[mData.mUniformLocations[location].index];
+ return mState.mUniformLocations;
+}
+
+const LinkedUniform &Program::getUniformByIndex(GLuint index) const
+{
+ ASSERT(index < static_cast<size_t>(mState.mUniforms.size()));
+ return mState.mUniforms[index];
+}
+
+const BufferVariable &Program::getBufferVariableByIndex(GLuint index) const
+{
+ ASSERT(index < static_cast<size_t>(mState.mBufferVariables.size()));
+ return mState.mBufferVariables[index];
}
GLint Program::getUniformLocation(const std::string &name) const
{
- return mData.getUniformLocation(name);
+ return GetVariableLocation(mState.mUniforms, mState.mUniformLocations, name);
}
GLuint Program::getUniformIndex(const std::string &name) const
{
- return mData.getUniformIndex(name);
+ return mState.getUniformIndexFromName(name);
}
void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
{
- setUniformInternal(location, count * 1, v);
- mProgram->setUniform1fv(location, count, v);
+ const VariableLocation &locationInfo = mState.mUniformLocations[location];
+ GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
+ mProgram->setUniform1fv(location, clampedCount, v);
}
void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
{
- setUniformInternal(location, count * 2, v);
- mProgram->setUniform2fv(location, count, v);
+ const VariableLocation &locationInfo = mState.mUniformLocations[location];
+ GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
+ mProgram->setUniform2fv(location, clampedCount, v);
}
void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
{
- setUniformInternal(location, count * 3, v);
- mProgram->setUniform3fv(location, count, v);
+ const VariableLocation &locationInfo = mState.mUniformLocations[location];
+ GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
+ mProgram->setUniform3fv(location, clampedCount, v);
}
void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
{
- setUniformInternal(location, count * 4, v);
- mProgram->setUniform4fv(location, count, v);
+ const VariableLocation &locationInfo = mState.mUniformLocations[location];
+ GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
+ mProgram->setUniform4fv(location, clampedCount, v);
}
-void Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
+Program::SetUniformResult Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
{
- setUniformInternal(location, count * 1, v);
- mProgram->setUniform1iv(location, count, v);
+ const VariableLocation &locationInfo = mState.mUniformLocations[location];
+ GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
+
+ mProgram->setUniform1iv(location, clampedCount, v);
+
+ if (mState.isSamplerUniformIndex(locationInfo.index))
+ {
+ updateSamplerUniform(locationInfo, clampedCount, v);
+ return SetUniformResult::SamplerChanged;
+ }
+
+ return SetUniformResult::NoSamplerChange;
}
void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
{
- setUniformInternal(location, count * 2, v);
- mProgram->setUniform2iv(location, count, v);
+ const VariableLocation &locationInfo = mState.mUniformLocations[location];
+ GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
+ mProgram->setUniform2iv(location, clampedCount, v);
}
void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
{
- setUniformInternal(location, count * 3, v);
- mProgram->setUniform3iv(location, count, v);
+ const VariableLocation &locationInfo = mState.mUniformLocations[location];
+ GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
+ mProgram->setUniform3iv(location, clampedCount, v);
}
void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
{
- setUniformInternal(location, count * 4, v);
- mProgram->setUniform4iv(location, count, v);
+ const VariableLocation &locationInfo = mState.mUniformLocations[location];
+ GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
+ mProgram->setUniform4iv(location, clampedCount, v);
}
void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
{
- setUniformInternal(location, count * 1, v);
- mProgram->setUniform1uiv(location, count, v);
+ const VariableLocation &locationInfo = mState.mUniformLocations[location];
+ GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
+ mProgram->setUniform1uiv(location, clampedCount, v);
}
void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
{
- setUniformInternal(location, count * 2, v);
- mProgram->setUniform2uiv(location, count, v);
+ const VariableLocation &locationInfo = mState.mUniformLocations[location];
+ GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
+ mProgram->setUniform2uiv(location, clampedCount, v);
}
void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
{
- setUniformInternal(location, count * 3, v);
- mProgram->setUniform3uiv(location, count, v);
+ const VariableLocation &locationInfo = mState.mUniformLocations[location];
+ GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
+ mProgram->setUniform3uiv(location, clampedCount, v);
}
void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
{
- setUniformInternal(location, count * 4, v);
- mProgram->setUniform4uiv(location, count, v);
+ const VariableLocation &locationInfo = mState.mUniformLocations[location];
+ GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
+ mProgram->setUniform4uiv(location, clampedCount, v);
}
void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
{
- setMatrixUniformInternal<2, 2>(location, count, transpose, v);
- mProgram->setUniformMatrix2fv(location, count, transpose, v);
+ GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v);
+ mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v);
}
void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
{
- setMatrixUniformInternal<3, 3>(location, count, transpose, v);
- mProgram->setUniformMatrix3fv(location, count, transpose, v);
+ GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v);
+ mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v);
}
void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
{
- setMatrixUniformInternal<4, 4>(location, count, transpose, v);
- mProgram->setUniformMatrix4fv(location, count, transpose, v);
+ GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v);
+ mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v);
}
void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
{
- setMatrixUniformInternal<2, 3>(location, count, transpose, v);
- mProgram->setUniformMatrix2x3fv(location, count, transpose, v);
+ GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v);
+ mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v);
}
void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
{
- setMatrixUniformInternal<2, 4>(location, count, transpose, v);
- mProgram->setUniformMatrix2x4fv(location, count, transpose, v);
+ GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v);
+ mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v);
}
void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
{
- setMatrixUniformInternal<3, 2>(location, count, transpose, v);
- mProgram->setUniformMatrix3x2fv(location, count, transpose, v);
+ GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v);
+ mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v);
}
void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
{
- setMatrixUniformInternal<3, 4>(location, count, transpose, v);
- mProgram->setUniformMatrix3x4fv(location, count, transpose, v);
+ GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v);
+ mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v);
}
void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
{
- setMatrixUniformInternal<4, 2>(location, count, transpose, v);
- mProgram->setUniformMatrix4x2fv(location, count, transpose, v);
+ GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v);
+ mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v);
}
void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
{
- setMatrixUniformInternal<4, 3>(location, count, transpose, v);
- mProgram->setUniformMatrix4x3fv(location, count, transpose, v);
+ GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v);
+ mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v);
}
-void Program::getUniformfv(GLint location, GLfloat *v) const
+void Program::getUniformfv(const Context *context, GLint location, GLfloat *v) const
{
- getUniformInternal(location, v);
+ const auto &uniformLocation = mState.getUniformLocations()[location];
+ const auto &uniform = mState.getUniforms()[uniformLocation.index];
+
+ GLenum nativeType = gl::VariableComponentType(uniform.type);
+ if (nativeType == GL_FLOAT)
+ {
+ mProgram->getUniformfv(context, location, v);
+ }
+ else
+ {
+ getUniformInternal(context, v, location, nativeType,
+ gl::VariableComponentCount(uniform.type));
+ }
}
-void Program::getUniformiv(GLint location, GLint *v) const
+void Program::getUniformiv(const Context *context, GLint location, GLint *v) const
{
- getUniformInternal(location, v);
+ const auto &uniformLocation = mState.getUniformLocations()[location];
+ const auto &uniform = mState.getUniforms()[uniformLocation.index];
+
+ GLenum nativeType = gl::VariableComponentType(uniform.type);
+ if (nativeType == GL_INT || nativeType == GL_BOOL)
+ {
+ mProgram->getUniformiv(context, location, v);
+ }
+ else
+ {
+ getUniformInternal(context, v, location, nativeType,
+ gl::VariableComponentCount(uniform.type));
+ }
}
-void Program::getUniformuiv(GLint location, GLuint *v) const
+void Program::getUniformuiv(const Context *context, GLint location, GLuint *v) const
{
- getUniformInternal(location, v);
+ const auto &uniformLocation = mState.getUniformLocations()[location];
+ const auto &uniform = mState.getUniforms()[uniformLocation.index];
+
+ GLenum nativeType = gl::VariableComponentType(uniform.type);
+ if (nativeType == GL_UNSIGNED_INT)
+ {
+ mProgram->getUniformuiv(context, location, v);
+ }
+ else
+ {
+ getUniformInternal(context, v, location, nativeType,
+ gl::VariableComponentCount(uniform.type));
+ }
}
void Program::flagForDeletion()
@@ -1291,7 +1716,7 @@ void Program::validate(const Caps &caps)
if (mLinked)
{
- mValidated = (mProgram->validate(caps, &mInfoLog) == GL_TRUE);
+ mValidated = ConvertToBool(mProgram->validate(caps, &mInfoLog));
}
else
{
@@ -1320,22 +1745,15 @@ bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
// if any two active samplers in a program are of different types, but refer to the same
// texture image unit, and this is the current program, then ValidateProgram will fail, and
// DrawArrays and DrawElements will issue the INVALID_OPERATION error.
- for (unsigned int samplerIndex = mSamplerUniformRange.start;
- samplerIndex < mSamplerUniformRange.end; ++samplerIndex)
+ for (const auto &samplerBinding : mState.mSamplerBindings)
{
- const LinkedUniform &uniform = mData.mUniforms[samplerIndex];
- ASSERT(uniform.isSampler());
-
- if (!uniform.staticUse)
+ if (samplerBinding.unreferenced)
continue;
- const GLuint *dataPtr = reinterpret_cast<const GLuint *>(uniform.getDataPtrToElement(0));
- GLenum textureType = SamplerTypeToTextureType(uniform.type);
+ GLenum textureType = samplerBinding.textureType;
- for (unsigned int arrayElement = 0; arrayElement < uniform.elementCount(); ++arrayElement)
+ for (GLuint textureUnit : samplerBinding.boundTextureUnits)
{
- GLuint textureUnit = dataPtr[arrayElement];
-
if (textureUnit >= caps.maxCombinedTextureImageUnits)
{
if (infoLog)
@@ -1382,70 +1800,34 @@ bool Program::isValidated() const
GLuint Program::getActiveUniformBlockCount() const
{
- return static_cast<GLuint>(mData.mUniformBlocks.size());
+ return static_cast<GLuint>(mState.mUniformBlocks.size());
}
-void Program::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
+GLuint Program::getActiveAtomicCounterBufferCount() const
{
- ASSERT(uniformBlockIndex <
- mData.mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
-
- const UniformBlock &uniformBlock = mData.mUniformBlocks[uniformBlockIndex];
-
- if (bufSize > 0)
- {
- std::string string = uniformBlock.name;
-
- if (uniformBlock.isArray)
- {
- string += ArrayString(uniformBlock.arrayElement);
- }
-
- strncpy(uniformBlockName, string.c_str(), bufSize);
- uniformBlockName[bufSize - 1] = '\0';
+ return static_cast<GLuint>(mState.mAtomicCounterBuffers.size());
+}
- if (length)
- {
- *length = static_cast<GLsizei>(strlen(uniformBlockName));
- }
- }
+GLuint Program::getActiveShaderStorageBlockCount() const
+{
+ return static_cast<GLuint>(mState.mShaderStorageBlocks.size());
}
-void Program::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
+void Program::getActiveUniformBlockName(const GLuint blockIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *blockName) const
{
- ASSERT(uniformBlockIndex <
- mData.mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
+ GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName);
+}
- const UniformBlock &uniformBlock = mData.mUniformBlocks[uniformBlockIndex];
+void Program::getActiveShaderStorageBlockName(const GLuint blockIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *blockName) const
+{
- switch (pname)
- {
- case GL_UNIFORM_BLOCK_DATA_SIZE:
- *params = static_cast<GLint>(uniformBlock.dataSize);
- break;
- case GL_UNIFORM_BLOCK_NAME_LENGTH:
- *params =
- static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArray ? 3 : 0));
- break;
- case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
- *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
- break;
- case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
- {
- for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
- {
- params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
- }
- }
- break;
- case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
- *params = static_cast<GLint>(uniformBlock.vertexStaticUse);
- break;
- case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
- *params = static_cast<GLint>(uniformBlock.fragmentStaticUse);
- break;
- default: UNREACHABLE();
- }
+ GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName);
}
GLint Program::getActiveUniformBlockMaxLength() const
@@ -1454,18 +1836,14 @@ GLint Program::getActiveUniformBlockMaxLength() const
if (mLinked)
{
- unsigned int numUniformBlocks = static_cast<unsigned int>(mData.mUniformBlocks.size());
+ unsigned int numUniformBlocks = static_cast<unsigned int>(mState.mUniformBlocks.size());
for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
{
- const UniformBlock &uniformBlock = mData.mUniformBlocks[uniformBlockIndex];
+ const InterfaceBlock &uniformBlock = mState.mUniformBlocks[uniformBlockIndex];
if (!uniformBlock.name.empty())
{
- const int length = static_cast<int>(uniformBlock.name.length()) + 1;
-
- // Counting in "[0]".
- const int arrayLength = (uniformBlock.isArray ? 3 : 0);
-
- maxLength = std::max(length + arrayLength, maxLength);
+ int length = static_cast<int>(uniformBlock.nameWithArrayIndex().length());
+ maxLength = std::max(length + 1, maxLength);
}
}
}
@@ -1475,87 +1853,77 @@ GLint Program::getActiveUniformBlockMaxLength() const
GLuint Program::getUniformBlockIndex(const std::string &name) const
{
- size_t subscript = GL_INVALID_INDEX;
- std::string baseName = gl::ParseUniformName(name, &subscript);
+ return GetInterfaceBlockIndex(mState.mUniformBlocks, name);
+}
- unsigned int numUniformBlocks = static_cast<unsigned int>(mData.mUniformBlocks.size());
- for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
- {
- const gl::UniformBlock &uniformBlock = mData.mUniformBlocks[blockIndex];
- if (uniformBlock.name == baseName)
- {
- const bool arrayElementZero =
- (subscript == GL_INVALID_INDEX &&
- (!uniformBlock.isArray || uniformBlock.arrayElement == 0));
- if (subscript == uniformBlock.arrayElement || arrayElementZero)
- {
- return blockIndex;
- }
- }
- }
+GLuint Program::getShaderStorageBlockIndex(const std::string &name) const
+{
+ return GetInterfaceBlockIndex(mState.mShaderStorageBlocks, name);
+}
- return GL_INVALID_INDEX;
+const InterfaceBlock &Program::getUniformBlockByIndex(GLuint index) const
+{
+ ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size()));
+ return mState.mUniformBlocks[index];
}
-const UniformBlock &Program::getUniformBlockByIndex(GLuint index) const
+const InterfaceBlock &Program::getShaderStorageBlockByIndex(GLuint index) const
{
- ASSERT(index < static_cast<GLuint>(mData.mUniformBlocks.size()));
- return mData.mUniformBlocks[index];
+ ASSERT(index < static_cast<GLuint>(mState.mShaderStorageBlocks.size()));
+ return mState.mShaderStorageBlocks[index];
}
void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- mData.mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding;
+ mState.mUniformBlocks[uniformBlockIndex].binding = uniformBlockBinding;
+ mState.mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlockBinding != 0);
mProgram->setUniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
}
GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
{
- return mData.getUniformBlockBinding(uniformBlockIndex);
+ return mState.getUniformBlockBinding(uniformBlockIndex);
}
-void Program::resetUniformBlockBindings()
+GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const
{
- for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++)
- {
- mData.mUniformBlockBindings[blockId] = 0;
- }
- mData.mActiveUniformBlockBindings.reset();
+ return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex);
}
void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
{
- mData.mTransformFeedbackVaryingNames.resize(count);
+ mState.mTransformFeedbackVaryingNames.resize(count);
for (GLsizei i = 0; i < count; i++)
{
- mData.mTransformFeedbackVaryingNames[i] = varyings[i];
+ mState.mTransformFeedbackVaryingNames[i] = varyings[i];
}
- mData.mTransformFeedbackBufferMode = bufferMode;
+ mState.mTransformFeedbackBufferMode = bufferMode;
}
void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
{
if (mLinked)
{
- ASSERT(index < mData.mTransformFeedbackVaryingVars.size());
- const sh::Varying &varying = mData.mTransformFeedbackVaryingVars[index];
- GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length()));
+ ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
+ const auto &var = mState.mLinkedTransformFeedbackVaryings[index];
+ std::string varName = var.nameWithArrayIndex();
+ GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varName.length()));
if (length)
{
*length = lastNameIdx;
}
if (size)
{
- *size = varying.elementCount();
+ *size = var.size();
}
if (type)
{
- *type = varying.type;
+ *type = var.type;
}
if (name)
{
- memcpy(name, varying.name.c_str(), lastNameIdx);
+ memcpy(name, varName.c_str(), lastNameIdx);
name[lastNameIdx] = '\0';
}
}
@@ -1565,7 +1933,7 @@ GLsizei Program::getTransformFeedbackVaryingCount() const
{
if (mLinked)
{
- return static_cast<GLsizei>(mData.mTransformFeedbackVaryingVars.size());
+ return static_cast<GLsizei>(mState.mLinkedTransformFeedbackVaryings.size());
}
else
{
@@ -1578,9 +1946,10 @@ GLsizei Program::getTransformFeedbackVaryingMaxLength() const
if (mLinked)
{
GLsizei maxSize = 0;
- for (const sh::Varying &varying : mData.mTransformFeedbackVaryingVars)
+ for (const auto &var : mState.mLinkedTransformFeedbackVaryings)
{
- maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1));
+ maxSize =
+ std::max(maxSize, static_cast<GLsizei>(var.nameWithArrayIndex().length() + 1));
}
return maxSize;
@@ -1593,16 +1962,20 @@ GLsizei Program::getTransformFeedbackVaryingMaxLength() const
GLenum Program::getTransformFeedbackBufferMode() const
{
- return mData.mTransformFeedbackBufferMode;
+ return mState.mTransformFeedbackBufferMode;
}
-// static
-bool Program::linkVaryings(InfoLog &infoLog,
- const Shader *vertexShader,
- const Shader *fragmentShader)
+bool Program::linkVaryings(const Context *context, InfoLog &infoLog) const
{
- const std::vector<sh::Varying> &vertexVaryings = vertexShader->getVaryings();
- const std::vector<sh::Varying> &fragmentVaryings = fragmentShader->getVaryings();
+ Shader *vertexShader = mState.mAttachedVertexShader;
+ Shader *fragmentShader = mState.mAttachedFragmentShader;
+
+ ASSERT(vertexShader->getShaderVersion(context) == fragmentShader->getShaderVersion(context));
+
+ const std::vector<sh::Varying> &vertexVaryings = vertexShader->getOutputVaryings(context);
+ const std::vector<sh::Varying> &fragmentVaryings = fragmentShader->getInputVaryings(context);
+
+ std::map<GLuint, std::string> staticFragmentInputLocations;
for (const sh::Varying &output : fragmentVaryings)
{
@@ -1619,7 +1992,8 @@ bool Program::linkVaryings(InfoLog &infoLog,
if (output.name == input.name)
{
ASSERT(!input.isBuiltIn());
- if (!linkValidateVaryings(infoLog, output.name, input, output))
+ if (!linkValidateVaryings(infoLog, output.name, input, output,
+ vertexShader->getShaderVersion(context)))
{
return false;
}
@@ -1635,6 +2009,34 @@ bool Program::linkVaryings(InfoLog &infoLog,
infoLog << "Fragment varying " << output.name << " does not match any vertex varying";
return false;
}
+
+ // Check for aliased path rendering input bindings (if any).
+ // If more than one binding refer statically to the same
+ // location the link must fail.
+
+ if (!output.staticUse)
+ continue;
+
+ const auto inputBinding = mFragmentInputBindings.getBinding(output.name);
+ if (inputBinding == -1)
+ continue;
+
+ const auto it = staticFragmentInputLocations.find(inputBinding);
+ if (it == std::end(staticFragmentInputLocations))
+ {
+ staticFragmentInputLocations.insert(std::make_pair(inputBinding, output.name));
+ }
+ else
+ {
+ infoLog << "Binding for fragment input " << output.name << " conflicts with "
+ << it->second;
+ return false;
+ }
+ }
+
+ if (!linkValidateBuiltInVaryings(context, infoLog))
+ {
+ return false;
}
// TODO(jmadill): verify no unmatched vertex varyings?
@@ -1642,67 +2044,135 @@ bool Program::linkVaryings(InfoLog &infoLog,
return true;
}
-bool Program::linkUniforms(gl::InfoLog &infoLog, const gl::Caps &caps)
+bool Program::linkUniforms(const Context *context,
+ InfoLog &infoLog,
+ const Bindings &uniformLocationBindings)
{
- const std::vector<sh::Uniform> &vertexUniforms = mData.mAttachedVertexShader->getUniforms();
- const std::vector<sh::Uniform> &fragmentUniforms = mData.mAttachedFragmentShader->getUniforms();
+ UniformLinker linker(mState);
+ if (!linker.link(context, infoLog, uniformLocationBindings))
+ {
+ return false;
+ }
+
+ linker.getResults(&mState.mUniforms, &mState.mUniformLocations);
- // Check that uniforms defined in the vertex and fragment shaders are identical
- std::map<std::string, LinkedUniform> linkedUniforms;
+ linkSamplerAndImageBindings();
- for (const sh::Uniform &vertexUniform : vertexUniforms)
+ if (!linkAtomicCounterBuffers())
{
- linkedUniforms[vertexUniform.name] = LinkedUniform(vertexUniform);
+ return false;
}
- for (const sh::Uniform &fragmentUniform : fragmentUniforms)
+ return true;
+}
+
+void Program::linkSamplerAndImageBindings()
+{
+ unsigned int high = static_cast<unsigned int>(mState.mUniforms.size());
+ unsigned int low = high;
+
+ for (auto counterIter = mState.mUniforms.rbegin();
+ counterIter != mState.mUniforms.rend() && counterIter->isAtomicCounter(); ++counterIter)
{
- auto entry = linkedUniforms.find(fragmentUniform.name);
- if (entry != linkedUniforms.end())
+ --low;
+ }
+
+ mState.mAtomicCounterUniformRange = RangeUI(low, high);
+
+ high = low;
+
+ for (auto imageIter = mState.mUniforms.rbegin();
+ imageIter != mState.mUniforms.rend() && imageIter->isImage(); ++imageIter)
+ {
+ --low;
+ }
+
+ mState.mImageUniformRange = RangeUI(low, high);
+
+ // If uniform is a image type, insert it into the mImageBindings array.
+ for (unsigned int imageIndex : mState.mImageUniformRange)
+ {
+ // ES3.1 (section 7.6.1) and GLSL ES3.1 (section 4.4.5), Uniform*i{v} commands
+ // cannot load values into a uniform defined as an image. if declare without a
+ // binding qualifier, any uniform image variable (include all elements of
+ // unbound image array) shoud be bound to unit zero.
+ auto &imageUniform = mState.mUniforms[imageIndex];
+ if (imageUniform.binding == -1)
{
- LinkedUniform *vertexUniform = &entry->second;
- const std::string &uniformName = "uniform '" + vertexUniform->name + "'";
- if (!linkValidateUniforms(infoLog, uniformName, *vertexUniform, fragmentUniform))
- {
- return false;
- }
+ mState.mImageBindings.emplace_back(
+ ImageBinding(imageUniform.getBasicTypeElementCount()));
+ }
+ else
+ {
+ mState.mImageBindings.emplace_back(
+ ImageBinding(imageUniform.binding, imageUniform.getBasicTypeElementCount()));
}
}
- // Flatten the uniforms list (nested fields) into a simple list (no nesting).
- // Also check the maximum uniform vector and sampler counts.
- if (!flattenUniformsAndCheckCaps(caps, infoLog))
+ high = low;
+
+ for (auto samplerIter = mState.mUniforms.rbegin() + mState.mImageUniformRange.length();
+ samplerIter != mState.mUniforms.rend() && samplerIter->isSampler(); ++samplerIter)
{
- return false;
+ --low;
}
- indexUniforms();
+ mState.mSamplerUniformRange = RangeUI(low, high);
- return true;
+ // If uniform is a sampler type, insert it into the mSamplerBindings array.
+ for (unsigned int samplerIndex : mState.mSamplerUniformRange)
+ {
+ const auto &samplerUniform = mState.mUniforms[samplerIndex];
+ GLenum textureType = SamplerTypeToTextureType(samplerUniform.type);
+ mState.mSamplerBindings.emplace_back(
+ SamplerBinding(textureType, samplerUniform.getBasicTypeElementCount(), false));
+ }
}
-void Program::indexUniforms()
+bool Program::linkAtomicCounterBuffers()
{
- for (size_t uniformIndex = 0; uniformIndex < mData.mUniforms.size(); uniformIndex++)
+ for (unsigned int index : mState.mAtomicCounterUniformRange)
{
- const gl::LinkedUniform &uniform = mData.mUniforms[uniformIndex];
-
- for (unsigned int arrayIndex = 0; arrayIndex < uniform.elementCount(); arrayIndex++)
+ auto &uniform = mState.mUniforms[index];
+ bool found = false;
+ for (unsigned int bufferIndex = 0; bufferIndex < mState.mAtomicCounterBuffers.size();
+ ++bufferIndex)
{
- if (!uniform.isBuiltIn())
+ auto &buffer = mState.mAtomicCounterBuffers[bufferIndex];
+ if (buffer.binding == uniform.binding)
{
- // Assign in-order uniform locations
- mData.mUniformLocations.push_back(gl::VariableLocation(
- uniform.name, arrayIndex, static_cast<unsigned int>(uniformIndex)));
+ buffer.memberIndexes.push_back(index);
+ uniform.bufferIndex = bufferIndex;
+ found = true;
+ buffer.unionReferencesWith(uniform);
+ break;
}
}
+ if (!found)
+ {
+ AtomicCounterBuffer atomicCounterBuffer;
+ atomicCounterBuffer.binding = uniform.binding;
+ atomicCounterBuffer.memberIndexes.push_back(index);
+ atomicCounterBuffer.unionReferencesWith(uniform);
+ mState.mAtomicCounterBuffers.push_back(atomicCounterBuffer);
+ uniform.bufferIndex = static_cast<int>(mState.mAtomicCounterBuffers.size() - 1);
+ }
}
+ // TODO(jie.a.chen@intel.com): Count each atomic counter buffer to validate against
+ // gl_Max[Vertex|Fragment|Compute|Combined]AtomicCounterBuffers.
+
+ return true;
}
-bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform)
+bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog,
+ const std::string &uniformName,
+ const sh::InterfaceBlockField &vertexUniform,
+ const sh::InterfaceBlockField &fragmentUniform,
+ bool webglCompatibility)
{
- // We don't validate precision on UBO fields. See resolution of Khronos bug 10287.
- if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, false))
+ // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287.
+ if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform,
+ webglCompatibility))
{
return false;
}
@@ -1716,32 +2186,34 @@ bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::stri
return true;
}
-// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
-bool Program::linkAttributes(const gl::Data &data,
- InfoLog &infoLog,
- const AttributeBindings &attributeBindings,
- const Shader *vertexShader)
+// Assigns locations to all attributes from the bindings and program locations.
+bool Program::linkAttributes(const Context *context, InfoLog &infoLog)
{
+ const ContextState &data = context->getContextState();
+ auto *vertexShader = mState.getAttachedVertexShader();
+
unsigned int usedLocations = 0;
- mData.mAttributes = vertexShader->getActiveAttributes();
- GLuint maxAttribs = data.caps->maxVertexAttributes;
+ mState.mAttributes = vertexShader->getActiveAttributes(context);
+ GLuint maxAttribs = data.getCaps().maxVertexAttributes;
// TODO(jmadill): handle aliasing robustly
- if (mData.mAttributes.size() > maxAttribs)
+ if (mState.mAttributes.size() > maxAttribs)
{
infoLog << "Too many vertex attributes.";
return false;
}
- std::vector<sh::Attribute *> usedAttribMap(data.caps->maxVertexAttributes, nullptr);
+ std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr);
// Link attributes that have a binding location
- for (sh::Attribute &attribute : mData.mAttributes)
+ for (sh::Attribute &attribute : mState.mAttributes)
{
- // TODO(jmadill): do staticUse filtering step here, or not at all
- ASSERT(attribute.staticUse);
+ // GLSL ES 3.10 January 2016 section 4.3.4: Vertex shader inputs can't be arrays or
+ // structures, so we don't need to worry about adjusting their names or generating entries
+ // for each member/element (unlike uniforms for example).
+ ASSERT(!attribute.isArray() && !attribute.isStruct());
- int bindingLocation = attributeBindings.getAttributeBinding(attribute.name);
+ int bindingLocation = mAttributeBindings.getBinding(attribute.name);
if (attribute.location == -1 && bindingLocation != -1)
{
attribute.location = bindingLocation;
@@ -1788,10 +2260,8 @@ bool Program::linkAttributes(const gl::Data &data,
}
// Link attributes that don't have a binding location
- for (sh::Attribute &attribute : mData.mAttributes)
+ for (sh::Attribute &attribute : mState.mAttributes)
{
- ASSERT(attribute.staticUse);
-
// Not set by glBindAttribLocation or by location layout qualifier
if (attribute.location == -1)
{
@@ -1808,82 +2278,150 @@ bool Program::linkAttributes(const gl::Data &data,
}
}
- for (const sh::Attribute &attribute : mData.mAttributes)
+ for (const sh::Attribute &attribute : mState.mAttributes)
{
- ASSERT(attribute.staticUse);
ASSERT(attribute.location != -1);
- int regs = VariableRegisterCount(attribute.type);
+ unsigned int regs = static_cast<unsigned int>(VariableRegisterCount(attribute.type));
- for (int r = 0; r < regs; r++)
+ for (unsigned int r = 0; r < regs; r++)
{
- mData.mActiveAttribLocationsMask.set(attribute.location + r);
+ unsigned int location = static_cast<unsigned int>(attribute.location) + r;
+ mState.mActiveAttribLocationsMask.set(location);
+ mState.mMaxActiveAttribLocation =
+ std::max(mState.mMaxActiveAttribLocation, location + 1);
}
}
return true;
}
-bool Program::linkUniformBlocks(InfoLog &infoLog, const Caps &caps)
+bool Program::validateVertexAndFragmentInterfaceBlocks(
+ const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
+ const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
+ InfoLog &infoLog,
+ bool webglCompatibility) const
{
- const Shader &vertexShader = *mData.mAttachedVertexShader;
- const Shader &fragmentShader = *mData.mAttachedFragmentShader;
-
- const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
- const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
-
// Check that interface blocks defined in the vertex and fragment shaders are identical
- typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
- UniformBlockMap linkedUniformBlocks;
+ typedef std::map<std::string, const sh::InterfaceBlock *> InterfaceBlockMap;
+ InterfaceBlockMap linkedInterfaceBlocks;
- GLuint vertexBlockCount = 0;
for (const sh::InterfaceBlock &vertexInterfaceBlock : vertexInterfaceBlocks)
{
- linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
+ linkedInterfaceBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
+ }
- // Note: shared and std140 layouts are always considered active
- if (vertexInterfaceBlock.staticUse || vertexInterfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
+ for (const sh::InterfaceBlock &fragmentInterfaceBlock : fragmentInterfaceBlocks)
+ {
+ auto entry = linkedInterfaceBlocks.find(fragmentInterfaceBlock.name);
+ if (entry != linkedInterfaceBlocks.end())
{
- if (++vertexBlockCount > caps.maxVertexUniformBlocks)
+ const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
+ if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock,
+ webglCompatibility))
{
- infoLog << "Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS ("
- << caps.maxVertexUniformBlocks << ")";
return false;
}
}
+ // TODO(jiajia.qin@intel.com): Add
+ // MAX_COMBINED_UNIFORM_BLOCKS/MAX_COMBINED_SHADER_STORAGE_BLOCKS validation.
}
+ return true;
+}
- GLuint fragmentBlockCount = 0;
- for (const sh::InterfaceBlock &fragmentInterfaceBlock : fragmentInterfaceBlocks)
+bool Program::linkInterfaceBlocks(const Context *context, InfoLog &infoLog)
+{
+ const auto &caps = context->getCaps();
+
+ if (mState.mAttachedComputeShader)
{
- auto entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
- if (entry != linkedUniformBlocks.end())
+ Shader &computeShader = *mState.mAttachedComputeShader;
+ const auto &computeUniformBlocks = computeShader.getUniformBlocks(context);
+
+ if (!validateInterfaceBlocksCount(
+ caps.maxComputeUniformBlocks, computeUniformBlocks,
+ "Compute shader uniform block count exceeds GL_MAX_COMPUTE_UNIFORM_BLOCKS (",
+ infoLog))
{
- const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
- if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
- {
- return false;
- }
+ return false;
}
- // Note: shared and std140 layouts are always considered active
- if (fragmentInterfaceBlock.staticUse ||
- fragmentInterfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
+ const auto &computeShaderStorageBlocks = computeShader.getShaderStorageBlocks(context);
+ if (!validateInterfaceBlocksCount(caps.maxComputeShaderStorageBlocks,
+ computeShaderStorageBlocks,
+ "Compute shader shader storage block count exceeds "
+ "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (",
+ infoLog))
{
- if (++fragmentBlockCount > caps.maxFragmentUniformBlocks)
- {
- infoLog
- << "Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS ("
- << caps.maxFragmentUniformBlocks << ")";
- return false;
- }
+ return false;
}
+ return true;
}
+ Shader &vertexShader = *mState.mAttachedVertexShader;
+ Shader &fragmentShader = *mState.mAttachedFragmentShader;
+
+ const auto &vertexUniformBlocks = vertexShader.getUniformBlocks(context);
+ const auto &fragmentUniformBlocks = fragmentShader.getUniformBlocks(context);
+
+ if (!validateInterfaceBlocksCount(
+ caps.maxVertexUniformBlocks, vertexUniformBlocks,
+ "Vertex shader uniform block count exceeds GL_MAX_VERTEX_UNIFORM_BLOCKS (", infoLog))
+ {
+ return false;
+ }
+ if (!validateInterfaceBlocksCount(
+ caps.maxFragmentUniformBlocks, fragmentUniformBlocks,
+ "Fragment shader uniform block count exceeds GL_MAX_FRAGMENT_UNIFORM_BLOCKS (",
+ infoLog))
+ {
+
+ return false;
+ }
+
+ bool webglCompatibility = context->getExtensions().webglCompatibility;
+ if (!validateVertexAndFragmentInterfaceBlocks(vertexUniformBlocks, fragmentUniformBlocks,
+ infoLog, webglCompatibility))
+ {
+ return false;
+ }
+
+ if (context->getClientVersion() >= Version(3, 1))
+ {
+ const auto &vertexShaderStorageBlocks = vertexShader.getShaderStorageBlocks(context);
+ const auto &fragmentShaderStorageBlocks = fragmentShader.getShaderStorageBlocks(context);
+
+ if (!validateInterfaceBlocksCount(caps.maxVertexShaderStorageBlocks,
+ vertexShaderStorageBlocks,
+ "Vertex shader shader storage block count exceeds "
+ "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS (",
+ infoLog))
+ {
+ return false;
+ }
+ if (!validateInterfaceBlocksCount(caps.maxFragmentShaderStorageBlocks,
+ fragmentShaderStorageBlocks,
+ "Fragment shader shader storage block count exceeds "
+ "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (",
+ infoLog))
+ {
+
+ return false;
+ }
+
+ if (!validateVertexAndFragmentInterfaceBlocks(vertexShaderStorageBlocks,
+ fragmentShaderStorageBlocks, infoLog,
+ webglCompatibility))
+ {
+ return false;
+ }
+ }
return true;
}
-bool Program::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
- const sh::InterfaceBlock &fragmentInterfaceBlock)
+bool Program::areMatchingInterfaceBlocks(InfoLog &infoLog,
+ const sh::InterfaceBlock &vertexInterfaceBlock,
+ const sh::InterfaceBlock &fragmentInterfaceBlock,
+ bool webglCompatibility) const
{
const char* blockName = vertexInterfaceBlock.name.c_str();
// validate blocks for the same member types
@@ -1899,7 +2437,9 @@ bool Program::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::Interfa
<< "' between vertex and fragment shaders";
return false;
}
- if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
+ if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout ||
+ vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout ||
+ vertexInterfaceBlock.binding != fragmentInterfaceBlock.binding)
{
infoLog << "Layout qualifiers differ for interface block '" << blockName
<< "' between vertex and fragment shaders";
@@ -1920,7 +2460,8 @@ bool Program::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::Interfa
return false;
}
std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
- if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
+ if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember,
+ webglCompatibility))
{
return false;
}
@@ -1936,7 +2477,7 @@ bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &var
infoLog << "Types for " << variableName << " differ between vertex and fragment shaders";
return false;
}
- if (vertexVariable.arraySize != fragmentVariable.arraySize)
+ if (vertexVariable.arraySizes != fragmentVariable.arraySizes)
{
infoLog << "Array sizes for " << variableName << " differ between vertex and fragment shaders";
return false;
@@ -1946,6 +2487,12 @@ bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &var
infoLog << "Precisions for " << variableName << " differ between vertex and fragment shaders";
return false;
}
+ if (vertexVariable.structName != fragmentVariable.structName)
+ {
+ infoLog << "Structure names for " << variableName
+ << " differ between vertex and fragment shaders";
+ return false;
+ }
if (vertexVariable.fields.size() != fragmentVariable.fields.size())
{
@@ -1979,52 +2526,125 @@ bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &var
return true;
}
-bool Program::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
+bool Program::linkValidateVaryings(InfoLog &infoLog,
+ const std::string &varyingName,
+ const sh::Varying &vertexVarying,
+ const sh::Varying &fragmentVarying,
+ int shaderVersion)
{
-#if ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION == ANGLE_ENABLED
- const bool validatePrecision = true;
-#else
- const bool validatePrecision = false;
-#endif
+ if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
+ {
+ return false;
+ }
+
+ if (!sh::InterpolationTypesMatch(vertexVarying.interpolation, fragmentVarying.interpolation))
+ {
+ infoLog << "Interpolation types for " << varyingName
+ << " differ between vertex and fragment shaders.";
+ return false;
+ }
- if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, validatePrecision))
+ if (shaderVersion == 100 && vertexVarying.isInvariant != fragmentVarying.isInvariant)
{
+ infoLog << "Invariance for " << varyingName
+ << " differs between vertex and fragment shaders.";
return false;
}
return true;
}
-bool Program::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying)
+bool Program::linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const
{
- if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
+ Shader *vertexShader = mState.mAttachedVertexShader;
+ Shader *fragmentShader = mState.mAttachedFragmentShader;
+ const auto &vertexVaryings = vertexShader->getOutputVaryings(context);
+ const auto &fragmentVaryings = fragmentShader->getInputVaryings(context);
+ int shaderVersion = vertexShader->getShaderVersion(context);
+
+ if (shaderVersion != 100)
{
- return false;
+ // Only ESSL 1.0 has restrictions on matching input and output invariance
+ return true;
}
- if (!sh::InterpolationTypesMatch(vertexVarying.interpolation, fragmentVarying.interpolation))
+ bool glPositionIsInvariant = false;
+ bool glPointSizeIsInvariant = false;
+ bool glFragCoordIsInvariant = false;
+ bool glPointCoordIsInvariant = false;
+
+ for (const sh::Varying &varying : vertexVaryings)
+ {
+ if (!varying.isBuiltIn())
+ {
+ continue;
+ }
+ if (varying.name.compare("gl_Position") == 0)
+ {
+ glPositionIsInvariant = varying.isInvariant;
+ }
+ else if (varying.name.compare("gl_PointSize") == 0)
+ {
+ glPointSizeIsInvariant = varying.isInvariant;
+ }
+ }
+
+ for (const sh::Varying &varying : fragmentVaryings)
+ {
+ if (!varying.isBuiltIn())
+ {
+ continue;
+ }
+ if (varying.name.compare("gl_FragCoord") == 0)
+ {
+ glFragCoordIsInvariant = varying.isInvariant;
+ }
+ else if (varying.name.compare("gl_PointCoord") == 0)
+ {
+ glPointCoordIsInvariant = varying.isInvariant;
+ }
+ }
+
+ // There is some ambiguity in ESSL 1.00.17 paragraph 4.6.4 interpretation,
+ // for example, https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13842.
+ // Not requiring invariance to match is supported by:
+ // dEQP, WebGL CTS, Nexus 5X GLES
+ if (glFragCoordIsInvariant && !glPositionIsInvariant)
+ {
+ infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is "
+ "declared invariant.";
+ return false;
+ }
+ if (glPointCoordIsInvariant && !glPointSizeIsInvariant)
{
- infoLog << "Interpolation types for " << varyingName << " differ between vertex and fragment shaders";
+ infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is "
+ "declared invariant.";
return false;
}
return true;
}
-bool Program::linkValidateTransformFeedback(InfoLog &infoLog,
- const std::vector<const sh::Varying *> &varyings,
+bool Program::linkValidateTransformFeedback(const gl::Context *context,
+ InfoLog &infoLog,
+ const Program::MergedVaryings &varyings,
const Caps &caps) const
{
size_t totalComponents = 0;
std::set<std::string> uniqueNames;
- for (const std::string &tfVaryingName : mData.mTransformFeedbackVaryingNames)
+ for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
{
bool found = false;
- for (const sh::Varying *varying : varyings)
+ std::vector<unsigned int> subscripts;
+ std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
+
+ for (const auto &ref : varyings)
{
- if (tfVaryingName == varying->name)
+ const sh::Varying *varying = ref.second.get();
+
+ if (baseName == varying->name)
{
if (uniqueNames.count(tfVaryingName) > 0)
{
@@ -2032,17 +2652,33 @@ bool Program::linkValidateTransformFeedback(InfoLog &infoLog,
<< tfVaryingName << ").";
return false;
}
- uniqueNames.insert(tfVaryingName);
-
- if (varying->isArray())
+ if (context->getClientVersion() >= Version(3, 1))
+ {
+ if (IncludeSameArrayElement(uniqueNames, tfVaryingName))
+ {
+ infoLog
+ << "Two transform feedback varyings include the same array element ("
+ << tfVaryingName << ").";
+ return false;
+ }
+ }
+ else if (varying->isArray())
{
infoLog << "Capture of arrays is undefined and not supported.";
return false;
}
+ uniqueNames.insert(tfVaryingName);
+
// TODO(jmadill): Investigate implementation limits on D3D11
- size_t componentCount = gl::VariableComponentCount(varying->type);
- if (mData.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
+
+ // GLSL ES 3.10 section 4.3.6: A vertex output can't be an array of arrays.
+ ASSERT(!varying->isArrayOfArrays());
+ size_t elementCount =
+ ((varying->isArray() && subscripts.empty()) ? varying->getOutermostArraySize()
+ : 1);
+ size_t componentCount = VariableComponentCount(varying->type) * elementCount;
+ if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
componentCount > caps.maxTransformFeedbackSeparateComponents)
{
infoLog << "Transform feedback varying's " << varying->name << " components ("
@@ -2056,19 +2692,21 @@ bool Program::linkValidateTransformFeedback(InfoLog &infoLog,
break;
}
}
-
- if (tfVaryingName.find('[') != std::string::npos)
+ if (context->getClientVersion() < Version(3, 1) &&
+ tfVaryingName.find('[') != std::string::npos)
{
infoLog << "Capture of array elements is undefined and not supported.";
return false;
}
-
- // All transform feedback varyings are expected to exist since packVaryings checks for them.
- ASSERT(found);
- UNUSED_ASSERTION_VARIABLE(found);
+ if (!found)
+ {
+ infoLog << "Transform feedback varying " << tfVaryingName
+ << " does not exist in the vertex shader.";
+ return false;
+ }
}
- if (mData.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
+ if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
totalComponents > caps.maxTransformFeedbackInterleavedComponents)
{
infoLog << "Transform feedback varying total components (" << totalComponents
@@ -2080,454 +2718,349 @@ bool Program::linkValidateTransformFeedback(InfoLog &infoLog,
return true;
}
-void Program::gatherTransformFeedbackVaryings(const std::vector<const sh::Varying *> &varyings)
+bool Program::linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const
{
- // Gather the linked varyings that are used for transform feedback, they should all exist.
- mData.mTransformFeedbackVaryingVars.clear();
- for (const std::string &tfVaryingName : mData.mTransformFeedbackVaryingNames)
+ const std::vector<sh::Uniform> &vertexUniforms =
+ mState.mAttachedVertexShader->getUniforms(context);
+ const std::vector<sh::Uniform> &fragmentUniforms =
+ mState.mAttachedFragmentShader->getUniforms(context);
+ const std::vector<sh::Attribute> &attributes =
+ mState.mAttachedVertexShader->getActiveAttributes(context);
+ for (const auto &attrib : attributes)
{
- for (const sh::Varying *varying : varyings)
+ for (const auto &uniform : vertexUniforms)
{
- if (tfVaryingName == varying->name)
+ if (uniform.name == attrib.name)
{
- mData.mTransformFeedbackVaryingVars.push_back(*varying);
- break;
+ infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
+ return false;
+ }
+ }
+ for (const auto &uniform : fragmentUniforms)
+ {
+ if (uniform.name == attrib.name)
+ {
+ infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
+ return false;
}
}
}
+ return true;
}
-std::vector<const sh::Varying *> Program::getMergedVaryings() const
+void Program::gatherTransformFeedbackVaryings(const Program::MergedVaryings &varyings)
{
- std::set<std::string> uniqueNames;
- std::vector<const sh::Varying *> varyings;
-
- for (const sh::Varying &varying : mData.mAttachedVertexShader->getVaryings())
+ // Gather the linked varyings that are used for transform feedback, they should all exist.
+ mState.mLinkedTransformFeedbackVaryings.clear();
+ for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
{
- if (uniqueNames.count(varying.name) == 0)
+ std::vector<unsigned int> subscripts;
+ std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
+ size_t subscript = GL_INVALID_INDEX;
+ if (!subscripts.empty())
{
- uniqueNames.insert(varying.name);
- varyings.push_back(&varying);
+ subscript = subscripts.back();
}
- }
-
- for (const sh::Varying &varying : mData.mAttachedFragmentShader->getVaryings())
- {
- if (uniqueNames.count(varying.name) == 0)
+ for (const auto &ref : varyings)
{
- uniqueNames.insert(varying.name);
- varyings.push_back(&varying);
+ const sh::Varying *varying = ref.second.get();
+ if (baseName == varying->name)
+ {
+ mState.mLinkedTransformFeedbackVaryings.emplace_back(
+ *varying, static_cast<GLuint>(subscript));
+ break;
+ }
}
}
-
- return varyings;
}
-void Program::linkOutputVariables()
+Program::MergedVaryings Program::getMergedVaryings(const Context *context) const
{
- const Shader *fragmentShader = mData.mAttachedFragmentShader;
- ASSERT(fragmentShader != nullptr);
-
- // Skip this step for GLES2 shaders.
- if (fragmentShader->getShaderVersion() == 100)
- return;
-
- const auto &shaderOutputVars = fragmentShader->getActiveOutputVariables();
-
- // TODO(jmadill): any caps validation here?
+ MergedVaryings merged;
- for (unsigned int outputVariableIndex = 0; outputVariableIndex < shaderOutputVars.size();
- outputVariableIndex++)
+ for (const sh::Varying &varying : mState.mAttachedVertexShader->getOutputVaryings(context))
{
- const sh::OutputVariable &outputVariable = shaderOutputVars[outputVariableIndex];
-
- // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
- if (outputVariable.isBuiltIn())
- continue;
-
- // Since multiple output locations must be specified, use 0 for non-specified locations.
- int baseLocation = (outputVariable.location == -1 ? 0 : outputVariable.location);
-
- ASSERT(outputVariable.staticUse);
-
- for (unsigned int elementIndex = 0; elementIndex < outputVariable.elementCount();
- elementIndex++)
- {
- const int location = baseLocation + elementIndex;
- ASSERT(mData.mOutputVariables.count(location) == 0);
- unsigned int element = outputVariable.isArray() ? elementIndex : GL_INVALID_INDEX;
- mData.mOutputVariables[location] =
- VariableLocation(outputVariable.name, element, outputVariableIndex);
- }
+ merged[varying.name].vertex = &varying;
}
-}
-
-bool Program::flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog)
-{
- const gl::Shader *vertexShader = mData.getAttachedVertexShader();
- VectorAndSamplerCount vsCounts;
- std::vector<LinkedUniform> samplerUniforms;
-
- for (const sh::Uniform &uniform : vertexShader->getUniforms())
+ for (const sh::Varying &varying : mState.mAttachedFragmentShader->getInputVaryings(context))
{
- if (uniform.staticUse)
- {
- vsCounts += flattenUniform(uniform, uniform.name, &samplerUniforms);
- }
+ merged[varying.name].fragment = &varying;
}
- if (vsCounts.vectorCount > caps.maxVertexUniformVectors)
- {
- infoLog << "Vertex shader active uniforms exceed MAX_VERTEX_UNIFORM_VECTORS ("
- << caps.maxVertexUniformVectors << ").";
- return false;
- }
+ return merged;
+}
- if (vsCounts.samplerCount > caps.maxVertexTextureImageUnits)
- {
- infoLog << "Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS ("
- << caps.maxVertexTextureImageUnits << ").";
- return false;
- }
- const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
- VectorAndSamplerCount fsCounts;
+void Program::linkOutputVariables(const Context *context)
+{
+ Shader *fragmentShader = mState.mAttachedFragmentShader;
+ ASSERT(fragmentShader != nullptr);
+
+ ASSERT(mState.mOutputVariableTypes.empty());
+ ASSERT(mState.mActiveOutputVariables.none());
- for (const sh::Uniform &uniform : fragmentShader->getUniforms())
+ // Gather output variable types
+ for (const auto &outputVariable : fragmentShader->getActiveOutputVariables(context))
{
- if (uniform.staticUse)
+ if (outputVariable.isBuiltIn() && outputVariable.name != "gl_FragColor" &&
+ outputVariable.name != "gl_FragData")
{
- fsCounts += flattenUniform(uniform, uniform.name, &samplerUniforms);
+ continue;
}
- }
-
- if (fsCounts.vectorCount > caps.maxFragmentUniformVectors)
- {
- infoLog << "Fragment shader active uniforms exceed MAX_FRAGMENT_UNIFORM_VECTORS ("
- << caps.maxFragmentUniformVectors << ").";
- return false;
- }
- if (fsCounts.samplerCount > caps.maxTextureImageUnits)
- {
- infoLog << "Fragment shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS ("
- << caps.maxTextureImageUnits << ").";
- return false;
- }
-
- mSamplerUniformRange.start = static_cast<unsigned int>(mData.mUniforms.size());
- mSamplerUniformRange.end =
- mSamplerUniformRange.start + static_cast<unsigned int>(samplerUniforms.size());
-
- mData.mUniforms.insert(mData.mUniforms.end(), samplerUniforms.begin(), samplerUniforms.end());
-
- return true;
-}
-
-Program::VectorAndSamplerCount Program::flattenUniform(const sh::ShaderVariable &uniform,
- const std::string &fullName,
- std::vector<LinkedUniform> *samplerUniforms)
-{
- VectorAndSamplerCount vectorAndSamplerCount;
+ unsigned int baseLocation =
+ (outputVariable.location == -1 ? 0u
+ : static_cast<unsigned int>(outputVariable.location));
- if (uniform.isStruct())
- {
- for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
+ // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
+ // structures, so we may use getBasicTypeElementCount().
+ unsigned int elementCount = outputVariable.getBasicTypeElementCount();
+ for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
{
- const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
-
- for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
+ const unsigned int location = baseLocation + elementIndex;
+ if (location >= mState.mOutputVariableTypes.size())
{
- const sh::ShaderVariable &field = uniform.fields[fieldIndex];
- const std::string &fieldFullName = (fullName + elementString + "." + field.name);
-
- vectorAndSamplerCount += flattenUniform(field, fieldFullName, samplerUniforms);
+ mState.mOutputVariableTypes.resize(location + 1, GL_NONE);
}
+ ASSERT(location < mState.mActiveOutputVariables.size());
+ mState.mActiveOutputVariables.set(location);
+ mState.mOutputVariableTypes[location] = VariableComponentType(outputVariable.type);
}
-
- return vectorAndSamplerCount;
}
- // Not a struct
- bool isSampler = IsSamplerType(uniform.type);
- if (!UniformInList(mData.getUniforms(), fullName) && !UniformInList(*samplerUniforms, fullName))
+ // Skip this step for GLES2 shaders.
+ if (fragmentShader->getShaderVersion(context) == 100)
+ return;
+
+ mState.mOutputVariables = fragmentShader->getActiveOutputVariables(context);
+ // TODO(jmadill): any caps validation here?
+
+ for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size();
+ outputVariableIndex++)
{
- gl::LinkedUniform linkedUniform(uniform.type, uniform.precision, fullName,
- uniform.arraySize, -1,
- sh::BlockMemberInfo::getDefaultBlockInfo());
- linkedUniform.staticUse = true;
+ const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex];
- // Store sampler uniforms separately, so we'll append them to the end of the list.
- if (isSampler)
+ if (outputVariable.isArray())
{
- samplerUniforms->push_back(linkedUniform);
+ // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active
+ // Resources and including [0] at the end of array variable names.
+ mState.mOutputVariables[outputVariableIndex].name += "[0]";
+ mState.mOutputVariables[outputVariableIndex].mappedName += "[0]";
}
- else
- {
- mData.mUniforms.push_back(linkedUniform);
- }
- }
- unsigned int elementCount = uniform.elementCount();
-
- // Samplers aren't "real" uniforms, so they don't count towards register usage.
- // Likewise, don't count "real" uniforms towards sampler count.
- vectorAndSamplerCount.vectorCount =
- (isSampler ? 0 : (VariableRegisterCount(uniform.type) * elementCount));
- vectorAndSamplerCount.samplerCount = (isSampler ? elementCount : 0);
-
- return vectorAndSamplerCount;
-}
-
-void Program::gatherInterfaceBlockInfo()
-{
- std::set<std::string> visitedList;
-
- const gl::Shader *vertexShader = mData.getAttachedVertexShader();
-
- ASSERT(mData.mUniformBlocks.empty());
- for (const sh::InterfaceBlock &vertexBlock : vertexShader->getInterfaceBlocks())
- {
- // Only 'packed' blocks are allowed to be considered inacive.
- if (!vertexBlock.staticUse && vertexBlock.layout == sh::BLOCKLAYOUT_PACKED)
- continue;
-
- if (visitedList.count(vertexBlock.name) > 0)
+ // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
+ if (outputVariable.isBuiltIn())
continue;
- defineUniformBlock(vertexBlock, GL_VERTEX_SHADER);
- visitedList.insert(vertexBlock.name);
- }
-
- const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
-
- for (const sh::InterfaceBlock &fragmentBlock : fragmentShader->getInterfaceBlocks())
- {
- // Only 'packed' blocks are allowed to be considered inacive.
- if (!fragmentBlock.staticUse && fragmentBlock.layout == sh::BLOCKLAYOUT_PACKED)
- continue;
+ // Since multiple output locations must be specified, use 0 for non-specified locations.
+ unsigned int baseLocation =
+ (outputVariable.location == -1 ? 0u
+ : static_cast<unsigned int>(outputVariable.location));
- if (visitedList.count(fragmentBlock.name) > 0)
+ // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
+ // structures, so we may use getBasicTypeElementCount().
+ unsigned int elementCount = outputVariable.getBasicTypeElementCount();
+ for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
{
- for (gl::UniformBlock &block : mData.mUniformBlocks)
+ const unsigned int location = baseLocation + elementIndex;
+ if (location >= mState.mOutputLocations.size())
{
- if (block.name == fragmentBlock.name)
- {
- block.fragmentStaticUse = fragmentBlock.staticUse;
- }
+ mState.mOutputLocations.resize(location + 1);
+ }
+ ASSERT(!mState.mOutputLocations.at(location).used());
+ if (outputVariable.isArray())
+ {
+ mState.mOutputLocations[location] =
+ VariableLocation(elementIndex, outputVariableIndex);
+ }
+ else
+ {
+ VariableLocation locationInfo;
+ locationInfo.index = outputVariableIndex;
+ mState.mOutputLocations[location] = locationInfo;
}
-
- continue;
}
-
- defineUniformBlock(fragmentBlock, GL_FRAGMENT_SHADER);
- visitedList.insert(fragmentBlock.name);
}
}
-template <typename VarT>
-void Program::defineUniformBlockMembers(const std::vector<VarT> &fields,
- const std::string &prefix,
- int blockIndex)
+void Program::setUniformValuesFromBindingQualifiers()
{
- for (const VarT &field : fields)
+ for (unsigned int samplerIndex : mState.mSamplerUniformRange)
{
- const std::string &fullName = (prefix.empty() ? field.name : prefix + "." + field.name);
-
- if (field.isStruct())
- {
- for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
- {
- const std::string uniformElementName =
- fullName + (field.isArray() ? ArrayString(arrayElement) : "");
- defineUniformBlockMembers(field.fields, uniformElementName, blockIndex);
- }
- }
- else
+ const auto &samplerUniform = mState.mUniforms[samplerIndex];
+ if (samplerUniform.binding != -1)
{
- // If getBlockMemberInfo returns false, the uniform is optimized out.
- sh::BlockMemberInfo memberInfo;
- if (!mProgram->getUniformBlockMemberInfo(fullName, &memberInfo))
+ GLint location = getUniformLocation(samplerUniform.name);
+ ASSERT(location != -1);
+ std::vector<GLint> boundTextureUnits;
+ for (unsigned int elementIndex = 0;
+ elementIndex < samplerUniform.getBasicTypeElementCount(); ++elementIndex)
{
- continue;
+ boundTextureUnits.push_back(samplerUniform.binding + elementIndex);
}
-
- LinkedUniform newUniform(field.type, field.precision, fullName, field.arraySize,
- blockIndex, memberInfo);
-
- // Since block uniforms have no location, we don't need to store them in the uniform
- // locations list.
- mData.mUniforms.push_back(newUniform);
+ setUniform1iv(location, static_cast<GLsizei>(boundTextureUnits.size()),
+ boundTextureUnits.data());
}
}
}
-void Program::defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType)
+void Program::gatherAtomicCounterBuffers()
{
- int blockIndex = static_cast<int>(mData.mUniformBlocks.size());
- size_t blockSize = 0;
-
- // Don't define this block at all if it's not active in the implementation.
- if (!mProgram->getUniformBlockSize(interfaceBlock.name, &blockSize))
+ for (unsigned int index : mState.mAtomicCounterUniformRange)
{
- return;
+ auto &uniform = mState.mUniforms[index];
+ uniform.blockInfo.offset = uniform.offset;
+ uniform.blockInfo.arrayStride = (uniform.isArray() ? 4 : 0);
+ uniform.blockInfo.matrixStride = 0;
+ uniform.blockInfo.isRowMajorMatrix = false;
}
- // Track the first and last uniform index to determine the range of active uniforms in the
- // block.
- size_t firstBlockUniformIndex = mData.mUniforms.size();
- defineUniformBlockMembers(interfaceBlock.fields, interfaceBlock.fieldPrefix(), blockIndex);
- size_t lastBlockUniformIndex = mData.mUniforms.size();
+ // TODO(jie.a.chen@intel.com): Get the actual BUFFER_DATA_SIZE from backend for each buffer.
+}
- std::vector<unsigned int> blockUniformIndexes;
- for (size_t blockUniformIndex = firstBlockUniformIndex;
- blockUniformIndex < lastBlockUniformIndex; ++blockUniformIndex)
+void Program::initInterfaceBlockBindings()
+{
+ // Set initial bindings from shader.
+ for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++)
{
- blockUniformIndexes.push_back(static_cast<unsigned int>(blockUniformIndex));
+ InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex];
+ bindUniformBlock(blockIndex, uniformBlock.binding);
}
+}
- if (interfaceBlock.arraySize > 0)
- {
- for (unsigned int arrayElement = 0; arrayElement < interfaceBlock.arraySize; ++arrayElement)
- {
- UniformBlock block(interfaceBlock.name, true, arrayElement);
- block.memberUniformIndexes = blockUniformIndexes;
-
- if (shaderType == GL_VERTEX_SHADER)
- {
- block.vertexStaticUse = interfaceBlock.staticUse;
- }
- else
- {
- ASSERT(shaderType == GL_FRAGMENT_SHADER);
- block.fragmentStaticUse = interfaceBlock.staticUse;
- }
-
- // TODO(jmadill): Determine if we can ever have an inactive array element block.
- size_t blockElementSize = 0;
- if (!mProgram->getUniformBlockSize(block.nameWithArrayIndex(), &blockElementSize))
- {
- continue;
- }
-
- ASSERT(blockElementSize == blockSize);
- block.dataSize = static_cast<unsigned int>(blockElementSize);
- mData.mUniformBlocks.push_back(block);
- }
- }
- else
- {
- UniformBlock block(interfaceBlock.name, false, 0);
- block.memberUniformIndexes = blockUniformIndexes;
+void Program::updateSamplerUniform(const VariableLocation &locationInfo,
+ GLsizei clampedCount,
+ const GLint *v)
+{
+ ASSERT(mState.isSamplerUniformIndex(locationInfo.index));
+ GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index);
+ std::vector<GLuint> *boundTextureUnits =
+ &mState.mSamplerBindings[samplerIndex].boundTextureUnits;
- if (shaderType == GL_VERTEX_SHADER)
- {
- block.vertexStaticUse = interfaceBlock.staticUse;
- }
- else
- {
- ASSERT(shaderType == GL_FRAGMENT_SHADER);
- block.fragmentStaticUse = interfaceBlock.staticUse;
- }
+ std::copy(v, v + clampedCount, boundTextureUnits->begin() + locationInfo.arrayIndex);
- block.dataSize = static_cast<unsigned int>(blockSize);
- mData.mUniformBlocks.push_back(block);
- }
+ // Invalidate the validation cache.
+ mCachedValidateSamplersResult.reset();
}
template <typename T>
-void Program::setUniformInternal(GLint location, GLsizei count, const T *v)
+GLsizei Program::clampUniformCount(const VariableLocation &locationInfo,
+ GLsizei count,
+ int vectorSize,
+ const T *v)
{
- const VariableLocation &locationInfo = mData.mUniformLocations[location];
- LinkedUniform *linkedUniform = &mData.mUniforms[locationInfo.index];
- uint8_t *destPointer = linkedUniform->getDataPtrToElement(locationInfo.element);
+ if (count == 1)
+ return 1;
+
+ const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
- if (VariableComponentType(linkedUniform->type) == GL_BOOL)
+ // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
+ // element index used, as reported by GetActiveUniform, will be ignored by the GL."
+ unsigned int remainingElements =
+ linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
+ GLsizei maxElementCount =
+ static_cast<GLsizei>(remainingElements * linkedUniform.getElementComponents());
+
+ if (count * vectorSize > maxElementCount)
{
- // Do a cast conversion for boolean types. From the spec:
- // "The uniform is set to FALSE if the input value is 0 or 0.0f, and set to TRUE otherwise."
- GLint *destAsInt = reinterpret_cast<GLint *>(destPointer);
- for (GLsizei component = 0; component < count; ++component)
- {
- destAsInt[component] = (v[component] != static_cast<T>(0) ? GL_TRUE : GL_FALSE);
- }
+ return maxElementCount / vectorSize;
}
- else
- {
- // Invalide the validation cache if we modify the sampler data.
- if (linkedUniform->isSampler() && memcmp(destPointer, v, sizeof(T) * count) != 0)
- {
- mCachedValidateSamplersResult.reset();
- }
- memcpy(destPointer, v, sizeof(T) * count);
- }
+ return count;
}
template <size_t cols, size_t rows, typename T>
-void Program::setMatrixUniformInternal(GLint location,
- GLsizei count,
- GLboolean transpose,
- const T *v)
+GLsizei Program::clampMatrixUniformCount(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const T *v)
{
+ const VariableLocation &locationInfo = mState.mUniformLocations[location];
+
if (!transpose)
{
- setUniformInternal(location, count * cols * rows, v);
- return;
+ return clampUniformCount(locationInfo, count, cols * rows, v);
}
- // Perform a transposing copy.
- const VariableLocation &locationInfo = mData.mUniformLocations[location];
- LinkedUniform *linkedUniform = &mData.mUniforms[locationInfo.index];
- T *destPtr = reinterpret_cast<T *>(linkedUniform->getDataPtrToElement(locationInfo.element));
- for (GLsizei element = 0; element < count; ++element)
- {
- size_t elementOffset = element * rows * cols;
+ const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
- for (size_t row = 0; row < rows; ++row)
- {
- for (size_t col = 0; col < cols; ++col)
- {
- destPtr[col * rows + row + elementOffset] = v[row * cols + col + elementOffset];
- }
- }
- }
+ // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
+ // element index used, as reported by GetActiveUniform, will be ignored by the GL."
+ unsigned int remainingElements =
+ linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
+ return std::min(count, static_cast<GLsizei>(remainingElements));
}
+// Driver differences mean that doing the uniform value cast ourselves gives consistent results.
+// EG: on NVIDIA drivers, it was observed that getUniformi for MAX_INT+1 returned MIN_INT.
template <typename DestT>
-void Program::getUniformInternal(GLint location, DestT *dataOut) const
+void Program::getUniformInternal(const Context *context,
+ DestT *dataOut,
+ GLint location,
+ GLenum nativeType,
+ int components) const
{
- const VariableLocation &locationInfo = mData.mUniformLocations[location];
- const LinkedUniform &uniform = mData.mUniforms[locationInfo.index];
-
- const uint8_t *srcPointer = uniform.getDataPtrToElement(locationInfo.element);
-
- GLenum componentType = VariableComponentType(uniform.type);
- if (componentType == GLTypeToGLenum<DestT>::value)
- {
- memcpy(dataOut, srcPointer, uniform.getElementSize());
- return;
- }
-
- int components = VariableComponentCount(uniform.type);
-
- switch (componentType)
+ switch (nativeType)
{
+ case GL_BOOL:
+ {
+ GLint tempValue[16] = {0};
+ mProgram->getUniformiv(context, location, tempValue);
+ UniformStateQueryCastLoop<GLboolean>(
+ dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
+ break;
+ }
case GL_INT:
- UniformStateQueryCastLoop<GLint>(dataOut, srcPointer, components);
+ {
+ GLint tempValue[16] = {0};
+ mProgram->getUniformiv(context, location, tempValue);
+ UniformStateQueryCastLoop<GLint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
+ components);
break;
+ }
case GL_UNSIGNED_INT:
- UniformStateQueryCastLoop<GLuint>(dataOut, srcPointer, components);
- break;
- case GL_BOOL:
- UniformStateQueryCastLoop<GLboolean>(dataOut, srcPointer, components);
+ {
+ GLuint tempValue[16] = {0};
+ mProgram->getUniformuiv(context, location, tempValue);
+ UniformStateQueryCastLoop<GLuint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
+ components);
break;
+ }
case GL_FLOAT:
- UniformStateQueryCastLoop<GLfloat>(dataOut, srcPointer, components);
+ {
+ GLfloat tempValue[16] = {0};
+ mProgram->getUniformfv(context, location, tempValue);
+ UniformStateQueryCastLoop<GLfloat>(
+ dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
break;
+ }
default:
UNREACHABLE();
+ break;
}
}
+
+bool Program::samplesFromTexture(const gl::State &state, GLuint textureID) const
+{
+ // Must be called after samplers are validated.
+ ASSERT(mCachedValidateSamplersResult.valid() && mCachedValidateSamplersResult.value());
+
+ for (const auto &binding : mState.mSamplerBindings)
+ {
+ GLenum textureType = binding.textureType;
+ for (const auto &unit : binding.boundTextureUnits)
+ {
+ GLenum programTextureID = state.getSamplerTextureId(unit, textureType);
+ if (programTextureID == textureID)
+ {
+ // TODO(jmadill): Check for appropriate overlap.
+ return true;
+ }
+ }
+ }
+
+ return false;
}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Program.h b/src/3rdparty/angle/src/libANGLE/Program.h
index f885ad1694..c242d84671 100644
--- a/src/3rdparty/angle/src/libANGLE/Program.h
+++ b/src/3rdparty/angle/src/libANGLE/Program.h
@@ -11,8 +11,10 @@
#define LIBANGLE_PROGRAM_H_
#include <GLES2/gl2.h>
-#include <GLSLANG/ShaderLang.h>
+#include <GLSLANG/ShaderVars.h>
+#include <array>
+#include <map>
#include <set>
#include <sstream>
#include <string>
@@ -22,15 +24,16 @@
#include "common/mathutil.h"
#include "common/Optional.h"
-#include "libANGLE/angletypes.h"
#include "libANGLE/Constants.h"
#include "libANGLE/Debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/RefCountObject.h"
+#include "libANGLE/Uniform.h"
+#include "libANGLE/angletypes.h"
namespace rx
{
-class ImplFactory;
+class GLImplFactory;
class ProgramImpl;
struct TranslatedAttribute;
}
@@ -38,31 +41,17 @@ struct TranslatedAttribute;
namespace gl
{
struct Caps;
-struct Data;
-class ResourceManager;
+class Context;
+class ContextState;
class Shader;
+class ShaderProgramManager;
+class State;
class InfoLog;
-class AttributeBindings;
class Buffer;
class Framebuffer;
-struct UniformBlock;
-struct LinkedUniform;
extern const char * const g_fakepath;
-class AttributeBindings
-{
- public:
- AttributeBindings();
- ~AttributeBindings();
-
- void bindAttributeLocation(GLuint index, const char *name);
- int getAttributeBinding(const std::string &name) const;
-
- private:
- std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
-};
-
class InfoLog : angle::NonCopyable
{
public:
@@ -122,134 +111,330 @@ class InfoLog : angle::NonCopyable
template <typename T>
StreamHelper operator<<(const T &value)
{
- StreamHelper helper(&mStream);
+ ensureInitialized();
+ StreamHelper helper(mLazyStream.get());
helper << value;
return helper;
}
- std::string str() const { return mStream.str(); }
+ std::string str() const { return mLazyStream ? mLazyStream->str() : ""; }
private:
- std::stringstream mStream;
+ void ensureInitialized()
+ {
+ if (!mLazyStream)
+ {
+ mLazyStream.reset(new std::stringstream());
+ }
+ }
+
+ std::unique_ptr<std::stringstream> mLazyStream;
};
// Struct used for correlating uniforms/elements of uniform arrays to handles
struct VariableLocation
{
+ static constexpr unsigned int kUnused = GL_INVALID_INDEX;
+
VariableLocation();
- VariableLocation(const std::string &name, unsigned int element, unsigned int index);
+ VariableLocation(unsigned int arrayIndex, unsigned int index);
+
+ // If used is false, it means this location is only used to fill an empty space in an array,
+ // and there is no corresponding uniform variable for this location. It can also mean the
+ // uniform was optimized out by the implementation.
+ bool used() const { return (index != kUnused); }
+ void markUnused() { index = kUnused; }
+ void markIgnored() { ignored = true; }
+
+ // "arrayIndex" stores the index of the innermost GLSL array. It's zero for non-arrays.
+ unsigned int arrayIndex;
+ // "index" is an index of the variable. The variable contains the indices for other than the
+ // innermost GLSL arrays.
+ unsigned int index;
+
+ // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
+ // no-op.
+ bool ignored;
+};
+// Information about a variable binding.
+// Currently used by CHROMIUM_path_rendering
+struct BindingInfo
+{
+ // The type of binding, for example GL_FLOAT_VEC3.
+ // This can be GL_NONE if the variable is optimized away.
+ GLenum type;
+
+ // This is the name of the variable in
+ // the translated shader program. Note that
+ // this can be empty in the case where the
+ // variable has been optimized away.
std::string name;
- unsigned int element;
- unsigned int index;
+
+ // True if the binding is valid, otherwise false.
+ bool valid;
};
-class Program final : angle::NonCopyable, public LabeledObject
+// This small structure encapsulates binding sampler uniforms to active GL textures.
+struct SamplerBinding
{
- public:
- class Data final : angle::NonCopyable
- {
- public:
- Data();
- ~Data();
+ SamplerBinding(GLenum textureTypeIn, size_t elementCount, bool unreferenced);
+ SamplerBinding(const SamplerBinding &other);
+ ~SamplerBinding();
- const std::string &getLabel();
+ // Necessary for retrieving active textures from the GL state.
+ GLenum textureType;
- const Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
- const Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
- const std::vector<std::string> &getTransformFeedbackVaryingNames() const
- {
- return mTransformFeedbackVaryingNames;
- }
- GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
- GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
- {
- ASSERT(uniformBlockIndex < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
- return mUniformBlockBindings[uniformBlockIndex];
- }
- const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
- {
- return mActiveUniformBlockBindings;
- }
- const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
- const AttributesMask &getActiveAttribLocationsMask() const
- {
- return mActiveAttribLocationsMask;
- }
- const std::map<int, VariableLocation> &getOutputVariables() const
- {
- return mOutputVariables;
- }
- const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
- const std::vector<VariableLocation> &getUniformLocations() const
+ // List of all textures bound to this sampler, of type textureType.
+ std::vector<GLuint> boundTextureUnits;
+
+ // A note if this sampler is an unreferenced uniform.
+ bool unreferenced;
+};
+
+// A varying with tranform feedback enabled. If it's an array, either the whole array or one of its
+// elements specified by 'arrayIndex' can set to be enabled.
+struct TransformFeedbackVarying : public sh::Varying
+{
+ TransformFeedbackVarying(const sh::Varying &varyingIn, GLuint index)
+ : sh::Varying(varyingIn), arrayIndex(index)
+ {
+ ASSERT(!isArrayOfArrays());
+ }
+ std::string nameWithArrayIndex() const
+ {
+ std::stringstream fullNameStr;
+ fullNameStr << name;
+ if (arrayIndex != GL_INVALID_INDEX)
{
- return mUniformLocations;
+ fullNameStr << "[" << arrayIndex << "]";
}
- const std::vector<UniformBlock> &getUniformBlocks() const { return mUniformBlocks; }
+ return fullNameStr.str();
+ }
+ GLsizei size() const
+ {
+ return (isArray() && arrayIndex == GL_INVALID_INDEX ? getOutermostArraySize() : 1);
+ }
- const LinkedUniform *getUniformByName(const std::string &name) const;
- GLint getUniformLocation(const std::string &name) const;
- GLuint getUniformIndex(const std::string &name) const;
+ GLuint arrayIndex;
+};
- private:
- friend class Program;
+struct ImageBinding
+{
+ ImageBinding(size_t count);
+ ImageBinding(GLuint imageUnit, size_t count);
+ ImageBinding(const ImageBinding &other);
+ ~ImageBinding();
+
+ std::vector<GLuint> boundImageUnits;
+};
+
+using ShaderStagesMask = angle::BitSet<SHADER_TYPE_MAX>;
+
+class ProgramState final : angle::NonCopyable
+{
+ public:
+ ProgramState();
+ ~ProgramState();
+
+ const std::string &getLabel();
+
+ Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
+ Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
+ Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
+ Shader *getAttachedGeometryShader() const { return mAttachedGeometryShader; }
+ const std::vector<std::string> &getTransformFeedbackVaryingNames() const
+ {
+ return mTransformFeedbackVaryingNames;
+ }
+ GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
+ GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
+ {
+ ASSERT(uniformBlockIndex < mUniformBlocks.size());
+ return mUniformBlocks[uniformBlockIndex].binding;
+ }
+ GLuint getShaderStorageBlockBinding(GLuint blockIndex) const
+ {
+ ASSERT(blockIndex < mShaderStorageBlocks.size());
+ return mShaderStorageBlocks[blockIndex].binding;
+ }
+ const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
+ {
+ return mActiveUniformBlockBindings;
+ }
+ const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
+ const AttributesMask &getActiveAttribLocationsMask() const
+ {
+ return mActiveAttribLocationsMask;
+ }
+ unsigned int getMaxActiveAttribLocation() const { return mMaxActiveAttribLocation; }
+ DrawBufferMask getActiveOutputVariables() const { return mActiveOutputVariables; }
+ const std::vector<sh::OutputVariable> &getOutputVariables() const { return mOutputVariables; }
+ const std::vector<VariableLocation> &getOutputLocations() const { return mOutputLocations; }
+ const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
+ const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
+ const std::vector<InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; }
+ const std::vector<InterfaceBlock> &getShaderStorageBlocks() const
+ {
+ return mShaderStorageBlocks;
+ }
+ const std::vector<BufferVariable> &getBufferVariables() const { return mBufferVariables; }
+ const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; }
+ const std::vector<ImageBinding> &getImageBindings() const { return mImageBindings; }
+ const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
+ const RangeUI &getSamplerUniformRange() const { return mSamplerUniformRange; }
+ const RangeUI &getImageUniformRange() const { return mImageUniformRange; }
+ const RangeUI &getAtomicCounterUniformRange() const { return mAtomicCounterUniformRange; }
+
+ const std::vector<TransformFeedbackVarying> &getLinkedTransformFeedbackVaryings() const
+ {
+ return mLinkedTransformFeedbackVaryings;
+ }
+ const std::vector<AtomicCounterBuffer> &getAtomicCounterBuffers() const
+ {
+ return mAtomicCounterBuffers;
+ }
- std::string mLabel;
+ GLuint getUniformIndexFromName(const std::string &name) const;
+ GLuint getUniformIndexFromLocation(GLint location) const;
+ Optional<GLuint> getSamplerIndex(GLint location) const;
+ bool isSamplerUniformIndex(GLuint index) const;
+ GLuint getSamplerIndexFromUniformIndex(GLuint uniformIndex) const;
+ GLuint getAttributeLocation(const std::string &name) const;
- Shader *mAttachedFragmentShader;
- Shader *mAttachedVertexShader;
+ GLuint getBufferVariableIndexFromName(const std::string &name) const;
- std::vector<std::string> mTransformFeedbackVaryingNames;
- std::vector<sh::Varying> mTransformFeedbackVaryingVars;
- GLenum mTransformFeedbackBufferMode;
+ int getNumViews() const { return mNumViews; }
+ bool usesMultiview() const { return mNumViews != -1; }
- GLuint mUniformBlockBindings[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
- UniformBlockBindingMask mActiveUniformBlockBindings;
+ const ShaderStagesMask &getLinkedShaderStages() const { return mLinkedShaderStages; }
- std::vector<sh::Attribute> mAttributes;
- std::bitset<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
+ private:
+ friend class MemoryProgramCache;
+ friend class Program;
+
+ std::string mLabel;
+
+ sh::WorkGroupSize mComputeShaderLocalSize;
+
+ Shader *mAttachedFragmentShader;
+ Shader *mAttachedVertexShader;
+ Shader *mAttachedComputeShader;
+ Shader *mAttachedGeometryShader;
+
+ std::vector<std::string> mTransformFeedbackVaryingNames;
+ std::vector<TransformFeedbackVarying> mLinkedTransformFeedbackVaryings;
+ GLenum mTransformFeedbackBufferMode;
+
+ // For faster iteration on the blocks currently being bound.
+ UniformBlockBindingMask mActiveUniformBlockBindings;
+
+ std::vector<sh::Attribute> mAttributes;
+ angle::BitSet<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
+ unsigned int mMaxActiveAttribLocation;
+
+ // Uniforms are sorted in order:
+ // 1. Non-opaque uniforms
+ // 2. Sampler uniforms
+ // 3. Image uniforms
+ // 4. Atomic counter uniforms
+ // 5. Uniform block uniforms
+ // This makes opaque uniform validation easier, since we don't need a separate list.
+ // For generating the entries and naming them we follow the spec: GLES 3.1 November 2016 section
+ // 7.3.1.1 Naming Active Resources. There's a separate entry for each struct member and each
+ // inner array of an array of arrays. Names and mapped names of uniforms that are arrays include
+ // [0] in the end. This makes implementation of queries simpler.
+ std::vector<LinkedUniform> mUniforms;
+
+ std::vector<VariableLocation> mUniformLocations;
+ std::vector<InterfaceBlock> mUniformBlocks;
+ std::vector<BufferVariable> mBufferVariables;
+ std::vector<InterfaceBlock> mShaderStorageBlocks;
+ std::vector<AtomicCounterBuffer> mAtomicCounterBuffers;
+ RangeUI mSamplerUniformRange;
+ RangeUI mImageUniformRange;
+ RangeUI mAtomicCounterUniformRange;
- // Uniforms are sorted in order:
- // 1. Non-sampler uniforms
- // 2. Sampler uniforms
- // 3. Uniform block uniforms
- // This makes sampler validation easier, since we don't need a separate list.
- std::vector<LinkedUniform> mUniforms;
- std::vector<VariableLocation> mUniformLocations;
- std::vector<UniformBlock> mUniformBlocks;
+ // An array of the samplers that are used by the program
+ std::vector<gl::SamplerBinding> mSamplerBindings;
- // TODO(jmadill): use unordered/hash map when available
- std::map<int, VariableLocation> mOutputVariables;
+ // An array of the images that are used by the program
+ std::vector<gl::ImageBinding> mImageBindings;
- bool mBinaryRetrieveableHint;
- };
+ // Names and mapped names of output variables that are arrays include [0] in the end, similarly
+ // to uniforms.
+ std::vector<sh::OutputVariable> mOutputVariables;
+ std::vector<VariableLocation> mOutputLocations;
+ DrawBufferMask mActiveOutputVariables;
- Program(rx::ImplFactory *factory, ResourceManager *manager, GLuint handle);
- ~Program();
+ // Fragment output variable base types: FLOAT, INT, or UINT. Ordered by location.
+ std::vector<GLenum> mOutputVariableTypes;
+
+ bool mBinaryRetrieveableHint;
+ bool mSeparable;
+ ShaderStagesMask mLinkedShaderStages;
+
+ // ANGLE_multiview.
+ int mNumViews;
+};
+
+class Program final : angle::NonCopyable, public LabeledObject
+{
+ public:
+ Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle);
+ void onDestroy(const Context *context);
GLuint id() const { return mHandle; }
void setLabel(const std::string &label) override;
const std::string &getLabel() const override;
- rx::ProgramImpl *getImplementation() { return mProgram; }
- const rx::ProgramImpl *getImplementation() const { return mProgram; }
+ rx::ProgramImpl *getImplementation() const { return mProgram; }
- bool attachShader(Shader *shader);
- bool detachShader(Shader *shader);
+ void attachShader(Shader *shader);
+ void detachShader(const Context *context, Shader *shader);
int getAttachedShadersCount() const;
- void bindAttributeLocation(GLuint index, const char *name);
+ const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
+ const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
+ const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
+ const Shader *getAttachedGeometryShader() const { return mState.mAttachedGeometryShader; }
- Error link(const gl::Data &data);
+ void bindAttributeLocation(GLuint index, const char *name);
+ void bindUniformLocation(GLuint index, const char *name);
+
+ // CHROMIUM_path_rendering
+ BindingInfo getFragmentInputBindingInfo(const Context *context, GLint index) const;
+ void bindFragmentInputLocation(GLint index, const char *name);
+ void pathFragmentInputGen(const Context *context,
+ GLint index,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs);
+
+ Error link(const gl::Context *context);
bool isLinked() const;
- Error loadBinary(GLenum binaryFormat, const void *binary, GLsizei length);
- Error saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const;
- GLint getBinaryLength() const;
+ bool hasLinkedVertexShader() const { return mState.mLinkedShaderStages[SHADER_VERTEX]; }
+ bool hasLinkedFragmentShader() const { return mState.mLinkedShaderStages[SHADER_FRAGMENT]; }
+ bool hasLinkedComputeShader() const { return mState.mLinkedShaderStages[SHADER_COMPUTE]; }
+
+ Error loadBinary(const Context *context,
+ GLenum binaryFormat,
+ const void *binary,
+ GLsizei length);
+ Error saveBinary(const Context *context,
+ GLenum *binaryFormat,
+ void *binary,
+ GLsizei bufSize,
+ GLsizei *length) const;
+ GLint getBinaryLength(const Context *context) const;
void setBinaryRetrievableHint(bool retrievable);
bool getBinaryRetrievableHint() const;
+ void setSeparable(bool separable);
+ bool isSeparable() const;
+
int getInfoLogLength() const;
void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
@@ -257,12 +442,23 @@ class Program final : angle::NonCopyable, public LabeledObject
GLuint getAttributeLocation(const std::string &name) const;
bool isAttribLocationActive(size_t attribLocation) const;
- void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void getActiveAttribute(GLuint index,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name) const;
GLint getActiveAttributeCount() const;
GLint getActiveAttributeMaxLength() const;
- const std::vector<sh::Attribute> &getAttributes() const { return mData.mAttributes; }
+ const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
GLint getFragDataLocation(const std::string &name) const;
+ size_t getOutputResourceCount() const;
+ const std::vector<GLenum> &getOutputVariableTypes() const
+ {
+ return mState.mOutputVariableTypes;
+ }
+ DrawBufferMask getActiveOutputVariables() const { return mState.mActiveOutputVariables; }
void getActiveUniform(GLuint index,
GLsizei bufsize,
@@ -271,10 +467,21 @@ class Program final : angle::NonCopyable, public LabeledObject
GLenum *type,
GLchar *name) const;
GLint getActiveUniformCount() const;
+ size_t getActiveBufferVariableCount() const;
GLint getActiveUniformMaxLength() const;
- GLint getActiveUniformi(GLuint index, GLenum pname) const;
bool isValidUniformLocation(GLint location) const;
const LinkedUniform &getUniformByLocation(GLint location) const;
+ const VariableLocation &getUniformLocation(GLint location) const;
+ const std::vector<VariableLocation> &getUniformLocations() const;
+ const LinkedUniform &getUniformByIndex(GLuint index) const;
+
+ const BufferVariable &getBufferVariableByIndex(GLuint index) const;
+
+ enum SetUniformResult
+ {
+ SamplerChanged,
+ NoSamplerChange,
+ };
GLint getUniformLocation(const std::string &name) const;
GLuint getUniformIndex(const std::string &name) const;
@@ -282,7 +489,7 @@ class Program final : angle::NonCopyable, public LabeledObject
void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
- void setUniform1iv(GLint location, GLsizei count, const GLint *v);
+ SetUniformResult setUniform1iv(GLint location, GLsizei count, const GLint *v);
void setUniform2iv(GLint location, GLsizei count, const GLint *v);
void setUniform3iv(GLint location, GLsizei count, const GLint *v);
void setUniform4iv(GLint location, GLsizei count, const GLint *v);
@@ -300,21 +507,32 @@ class Program final : angle::NonCopyable, public LabeledObject
void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void getUniformfv(GLint location, GLfloat *params) const;
- void getUniformiv(GLint location, GLint *params) const;
- void getUniformuiv(GLint location, GLuint *params) const;
-
- void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
- void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
+ void getUniformfv(const Context *context, GLint location, GLfloat *params) const;
+ void getUniformiv(const Context *context, GLint location, GLint *params) const;
+ void getUniformuiv(const Context *context, GLint location, GLuint *params) const;
+
+ void getActiveUniformBlockName(const GLuint blockIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *blockName) const;
+ void getActiveShaderStorageBlockName(const GLuint blockIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *blockName) const;
GLuint getActiveUniformBlockCount() const;
+ GLuint getActiveAtomicCounterBufferCount() const;
+ GLuint getActiveShaderStorageBlockCount() const;
GLint getActiveUniformBlockMaxLength() const;
GLuint getUniformBlockIndex(const std::string &name) const;
+ GLuint getShaderStorageBlockIndex(const std::string &name) const;
void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
+ GLuint getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const;
- const UniformBlock &getUniformBlockByIndex(GLuint index) const;
+ const InterfaceBlock &getUniformBlockByIndex(GLuint index) const;
+ const InterfaceBlock &getShaderStorageBlockByIndex(GLuint index) const;
void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
@@ -322,11 +540,14 @@ class Program final : angle::NonCopyable, public LabeledObject
GLsizei getTransformFeedbackVaryingMaxLength() const;
GLenum getTransformFeedbackBufferMode() const;
- static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
- static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
+ static bool linkValidateInterfaceBlockFields(InfoLog &infoLog,
+ const std::string &uniformName,
+ const sh::InterfaceBlockField &vertexUniform,
+ const sh::InterfaceBlockField &fragmentUniform,
+ bool webglCompatibility);
void addRef();
- void release();
+ void release(const Context *context);
unsigned int getRefCount() const;
void flagForDeletion();
bool isFlaggedForDeletion() const;
@@ -334,28 +555,25 @@ class Program final : angle::NonCopyable, public LabeledObject
void validate(const Caps &caps);
bool validateSamplers(InfoLog *infoLog, const Caps &caps);
bool isValidated() const;
+ bool samplesFromTexture(const gl::State &state, GLuint textureID) const;
const AttributesMask &getActiveAttribLocationsMask() const
{
- return mData.mActiveAttribLocationsMask;
+ return mState.mActiveAttribLocationsMask;
}
- private:
- void unlink(bool destroy = false);
- void resetUniformBlockBindings();
-
- bool linkAttributes(const gl::Data &data,
- InfoLog &infoLog,
- const AttributeBindings &attributeBindings,
- const Shader *vertexShader);
- bool linkUniformBlocks(InfoLog &infoLog, const Caps &caps);
- static bool linkVaryings(InfoLog &infoLog,
- const Shader *vertexShader,
- const Shader *fragmentShader);
- bool linkUniforms(gl::InfoLog &infoLog, const gl::Caps &caps);
- void indexUniforms();
- bool areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
- const sh::InterfaceBlock &fragmentInterfaceBlock);
+ const std::vector<SamplerBinding> &getSamplerBindings() const
+ {
+ return mState.mSamplerBindings;
+ }
+
+ const std::vector<ImageBinding> &getImageBindings() const { return mState.mImageBindings; }
+ const sh::WorkGroupSize &getComputeShaderLocalSize() const
+ {
+ return mState.mComputeShaderLocalSize;
+ }
+
+ const ProgramState &getState() const { return mState; }
static bool linkValidateVariablesBase(InfoLog &infoLog,
const std::string &variableName,
@@ -363,71 +581,147 @@ class Program final : angle::NonCopyable, public LabeledObject
const sh::ShaderVariable &fragmentVariable,
bool validatePrecision);
- static bool linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
- bool linkValidateTransformFeedback(InfoLog &infoLog,
- const std::vector<const sh::Varying *> &linkedVaryings,
- const Caps &caps) const;
+ GLuint getInputResourceIndex(const GLchar *name) const;
+ GLuint getOutputResourceIndex(const GLchar *name) const;
+ void getInputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
+ void getOutputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
+ void getUniformResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
+ void getBufferVariableResourceName(GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name) const;
+ const sh::Attribute &getInputResource(GLuint index) const;
+ const sh::OutputVariable &getOutputResource(GLuint index) const;
+
+ class Bindings final : angle::NonCopyable
+ {
+ public:
+ Bindings();
+ ~Bindings();
+ void bindLocation(GLuint index, const std::string &name);
+ int getBinding(const std::string &name) const;
- void gatherTransformFeedbackVaryings(const std::vector<const sh::Varying *> &varyings);
- bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
- void defineOutputVariables(Shader *fragmentShader);
+ typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
+ const_iterator begin() const;
+ const_iterator end() const;
- std::vector<const sh::Varying *> getMergedVaryings() const;
- void linkOutputVariables();
+ private:
+ std::unordered_map<std::string, GLuint> mBindings;
+ };
- bool flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog);
+ const Bindings &getAttributeBindings() const { return mAttributeBindings; }
+ const Bindings &getUniformLocationBindings() const { return mUniformLocationBindings; }
+ const Bindings &getFragmentInputBindings() const { return mFragmentInputBindings; }
- struct VectorAndSamplerCount
- {
- VectorAndSamplerCount() : vectorCount(0), samplerCount(0) {}
- VectorAndSamplerCount(const VectorAndSamplerCount &other) = default;
- VectorAndSamplerCount &operator=(const VectorAndSamplerCount &other) = default;
+ int getNumViews() const { return mState.getNumViews(); }
+ bool usesMultiview() const { return mState.usesMultiview(); }
- VectorAndSamplerCount &operator+=(const VectorAndSamplerCount &other)
- {
- vectorCount += other.vectorCount;
- samplerCount += other.samplerCount;
- return *this;
- }
+ struct VaryingRef
+ {
+ const sh::Varying *get() const { return vertex ? vertex : fragment; }
- unsigned int vectorCount;
- unsigned int samplerCount;
+ const sh::Varying *vertex = nullptr;
+ const sh::Varying *fragment = nullptr;
};
+ using MergedVaryings = std::map<std::string, VaryingRef>;
+
+ private:
+ ~Program() override;
+
+ void unlink();
+
+ bool linkAttributes(const Context *context, InfoLog &infoLog);
+ bool validateVertexAndFragmentInterfaceBlocks(
+ const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
+ const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
+ InfoLog &infoLog,
+ bool webglCompatibility) const;
+ bool linkInterfaceBlocks(const Context *context, InfoLog &infoLog);
+ bool linkVaryings(const Context *context, InfoLog &infoLog) const;
+
+ bool linkUniforms(const Context *context,
+ InfoLog &infoLog,
+ const Bindings &uniformLocationBindings);
+ void linkSamplerAndImageBindings();
+ bool linkAtomicCounterBuffers();
+
+ void updateLinkedShaderStages();
+
+ bool areMatchingInterfaceBlocks(InfoLog &infoLog,
+ const sh::InterfaceBlock &vertexInterfaceBlock,
+ const sh::InterfaceBlock &fragmentInterfaceBlock,
+ bool webglCompatibility) const;
+
+ static bool linkValidateVaryings(InfoLog &infoLog,
+ const std::string &varyingName,
+ const sh::Varying &vertexVarying,
+ const sh::Varying &fragmentVarying,
+ int shaderVersion);
+ bool linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const;
+ bool linkValidateTransformFeedback(const gl::Context *context,
+ InfoLog &infoLog,
+ const MergedVaryings &linkedVaryings,
+ const Caps &caps) const;
+ bool linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const;
- VectorAndSamplerCount flattenUniform(const sh::ShaderVariable &uniform,
- const std::string &fullName,
- std::vector<LinkedUniform> *samplerUniforms);
+ void gatherTransformFeedbackVaryings(const MergedVaryings &varyings);
- void gatherInterfaceBlockInfo();
- template <typename VarT>
- void defineUniformBlockMembers(const std::vector<VarT> &fields,
- const std::string &prefix,
- int blockIndex);
+ MergedVaryings getMergedVaryings(const Context *context) const;
+ void linkOutputVariables(const Context *context);
- void defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType);
+ void setUniformValuesFromBindingQualifiers();
- template <typename T>
- void setUniformInternal(GLint location, GLsizei count, const T *v);
+ void gatherAtomicCounterBuffers();
+ void initInterfaceBlockBindings();
+ // Both these function update the cached uniform values and return a modified "count"
+ // so that the uniform update doesn't overflow the uniform.
+ template <typename T>
+ GLsizei clampUniformCount(const VariableLocation &locationInfo,
+ GLsizei count,
+ int vectorSize,
+ const T *v);
template <size_t cols, size_t rows, typename T>
- void setMatrixUniformInternal(GLint location, GLsizei count, GLboolean transpose, const T *v);
+ GLsizei clampMatrixUniformCount(GLint location, GLsizei count, GLboolean transpose, const T *v);
+
+ void updateSamplerUniform(const VariableLocation &locationInfo,
+ GLsizei clampedCount,
+ const GLint *v);
template <typename DestT>
- void getUniformInternal(GLint location, DestT *dataOut) const;
+ void getUniformInternal(const Context *context,
+ DestT *dataOut,
+ GLint location,
+ GLenum nativeType,
+ int components) const;
+
+ template <typename T>
+ void getResourceName(GLuint index,
+ const std::vector<T> &resources,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name) const;
- Data mData;
+ ProgramState mState;
rx::ProgramImpl *mProgram;
bool mValidated;
- AttributeBindings mAttributeBindings;
+ Bindings mAttributeBindings;
+
+ // Note that this has nothing to do with binding layout qualifiers that can be set for some
+ // uniforms in GLES3.1+. It is used to pre-set the location of uniforms.
+ Bindings mUniformLocationBindings;
+
+ // CHROMIUM_path_rendering
+ Bindings mFragmentInputBindings;
bool mLinked;
bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
unsigned int mRefCount;
- ResourceManager *mResourceManager;
+ ShaderProgramManager *mResourceManager;
const GLuint mHandle;
InfoLog mInfoLog;
@@ -435,8 +729,7 @@ class Program final : angle::NonCopyable, public LabeledObject
// Cache for sampler validation
Optional<bool> mCachedValidateSamplersResult;
std::vector<GLenum> mTextureUnitTypesCache;
- RangeUI mSamplerUniformRange;
};
-}
+} // namespace gl
#endif // LIBANGLE_PROGRAM_H_
diff --git a/src/3rdparty/angle/src/libANGLE/ProgramLinkedResources.cpp b/src/3rdparty/angle/src/libANGLE/ProgramLinkedResources.cpp
new file mode 100644
index 0000000000..a33f751525
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/ProgramLinkedResources.cpp
@@ -0,0 +1,1040 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// UniformLinker.cpp: implements link-time checks for default block uniforms, and generates uniform
+// locations. Populates data structures related to uniforms so that they can be stored in program
+// state.
+
+#include "libANGLE/ProgramLinkedResources.h"
+
+#include "common/string_utils.h"
+#include "common/utilities.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/features.h"
+
+namespace gl
+{
+
+namespace
+{
+
+LinkedUniform *FindUniform(std::vector<LinkedUniform> &list, const std::string &name)
+{
+ for (LinkedUniform &uniform : list)
+ {
+ if (uniform.name == name)
+ return &uniform;
+ }
+
+ return nullptr;
+}
+
+int GetUniformLocationBinding(const Program::Bindings &uniformLocationBindings,
+ const sh::Uniform &uniform)
+{
+ int binding = uniformLocationBindings.getBinding(uniform.name);
+ if (uniform.isArray() && binding == -1)
+ {
+ // Bindings for array uniforms can be set either with or without [0] in the end.
+ ASSERT(angle::EndsWith(uniform.name, "[0]"));
+ std::string nameWithoutIndex = uniform.name.substr(0u, uniform.name.length() - 3u);
+ return uniformLocationBindings.getBinding(nameWithoutIndex);
+ }
+ return binding;
+}
+
+} // anonymous namespace
+
+UniformLinker::UniformLinker(const ProgramState &state) : mState(state)
+{
+}
+
+UniformLinker::~UniformLinker() = default;
+
+void UniformLinker::getResults(std::vector<LinkedUniform> *uniforms,
+ std::vector<VariableLocation> *uniformLocations)
+{
+ uniforms->swap(mUniforms);
+ uniformLocations->swap(mUniformLocations);
+}
+
+bool UniformLinker::link(const Context *context,
+ InfoLog &infoLog,
+ const Program::Bindings &uniformLocationBindings)
+{
+ if (mState.getAttachedVertexShader() && mState.getAttachedFragmentShader())
+ {
+ ASSERT(mState.getAttachedComputeShader() == nullptr);
+ if (!validateVertexAndFragmentUniforms(context, infoLog))
+ {
+ return false;
+ }
+ }
+
+ // Flatten the uniforms list (nested fields) into a simple list (no nesting).
+ // Also check the maximum uniform vector and sampler counts.
+ if (!flattenUniformsAndCheckCaps(context, infoLog))
+ {
+ return false;
+ }
+
+ if (!checkMaxCombinedAtomicCounters(context->getCaps(), infoLog))
+ {
+ return false;
+ }
+
+ if (!indexUniforms(infoLog, uniformLocationBindings))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool UniformLinker::validateVertexAndFragmentUniforms(const Context *context,
+ InfoLog &infoLog) const
+{
+ // Check that uniforms defined in the vertex and fragment shaders are identical
+ std::map<std::string, sh::Uniform> linkedUniforms;
+ const std::vector<sh::Uniform> &vertexUniforms =
+ mState.getAttachedVertexShader()->getUniforms(context);
+ const std::vector<sh::Uniform> &fragmentUniforms =
+ mState.getAttachedFragmentShader()->getUniforms(context);
+
+ for (const sh::Uniform &vertexUniform : vertexUniforms)
+ {
+ linkedUniforms[vertexUniform.name] = vertexUniform;
+ }
+
+ for (const sh::Uniform &fragmentUniform : fragmentUniforms)
+ {
+ auto entry = linkedUniforms.find(fragmentUniform.name);
+ if (entry != linkedUniforms.end())
+ {
+ const sh::Uniform &linkedUniform = entry->second;
+ const std::string &uniformName = "uniform '" + linkedUniform.name + "'";
+ if (!linkValidateUniforms(infoLog, uniformName, linkedUniform, fragmentUniform))
+ {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+// GLSL ES Spec 3.00.3, section 4.3.5.
+bool UniformLinker::linkValidateUniforms(InfoLog &infoLog,
+ const std::string &uniformName,
+ const sh::Uniform &vertexUniform,
+ const sh::Uniform &fragmentUniform)
+{
+#if ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION == ANGLE_ENABLED
+ const bool validatePrecision = true;
+#else
+ const bool validatePrecision = false;
+#endif
+
+ if (!Program::linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform,
+ validatePrecision))
+ {
+ return false;
+ }
+
+ // GLSL ES Spec 3.10.4, section 4.4.5.
+ if (vertexUniform.binding != -1 && fragmentUniform.binding != -1 &&
+ vertexUniform.binding != fragmentUniform.binding)
+ {
+ infoLog << "Binding layout qualifiers for " << uniformName
+ << " differ between vertex and fragment shaders.";
+ return false;
+ }
+
+ // GLSL ES Spec 3.10.4, section 9.2.1.
+ if (vertexUniform.location != -1 && fragmentUniform.location != -1 &&
+ vertexUniform.location != fragmentUniform.location)
+ {
+ infoLog << "Location layout qualifiers for " << uniformName
+ << " differ between vertex and fragment shaders.";
+ return false;
+ }
+ if (vertexUniform.offset != fragmentUniform.offset)
+ {
+ infoLog << "Offset layout qualifiers for " << uniformName
+ << " differ between vertex and fragment shaders.";
+ return false;
+ }
+
+ return true;
+}
+
+bool UniformLinker::indexUniforms(InfoLog &infoLog,
+ const Program::Bindings &uniformLocationBindings)
+{
+ // All the locations where another uniform can't be located.
+ std::set<GLuint> reservedLocations;
+ // Locations which have been allocated for an unused uniform.
+ std::set<GLuint> ignoredLocations;
+
+ int maxUniformLocation = -1;
+
+ // Gather uniform locations that have been set either using the bindUniformLocation API or by
+ // using a location layout qualifier and check conflicts between them.
+ if (!gatherUniformLocationsAndCheckConflicts(infoLog, uniformLocationBindings,
+ &reservedLocations, &ignoredLocations,
+ &maxUniformLocation))
+ {
+ return false;
+ }
+
+ // Conflicts have been checked, now we can prune non-statically used uniforms. Code further down
+ // the line relies on only having statically used uniforms in mUniforms.
+ pruneUnusedUniforms();
+
+ // Gather uniforms that have their location pre-set and uniforms that don't yet have a location.
+ std::vector<VariableLocation> unlocatedUniforms;
+ std::map<GLuint, VariableLocation> preLocatedUniforms;
+
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
+ {
+ const LinkedUniform &uniform = mUniforms[uniformIndex];
+
+ if (uniform.isBuiltIn() || IsAtomicCounterType(uniform.type))
+ {
+ continue;
+ }
+
+ int preSetLocation = GetUniformLocationBinding(uniformLocationBindings, uniform);
+ int shaderLocation = uniform.location;
+
+ if (shaderLocation != -1)
+ {
+ preSetLocation = shaderLocation;
+ }
+
+ unsigned int elementCount = uniform.getBasicTypeElementCount();
+ for (unsigned int arrayIndex = 0; arrayIndex < elementCount; arrayIndex++)
+ {
+ VariableLocation location(arrayIndex, static_cast<unsigned int>(uniformIndex));
+
+ if ((arrayIndex == 0 && preSetLocation != -1) || shaderLocation != -1)
+ {
+ int elementLocation = preSetLocation + arrayIndex;
+ preLocatedUniforms[elementLocation] = location;
+ }
+ else
+ {
+ unlocatedUniforms.push_back(location);
+ }
+ }
+ }
+
+ // Make enough space for all uniforms, with pre-set locations or not.
+ mUniformLocations.resize(
+ std::max(unlocatedUniforms.size() + preLocatedUniforms.size() + ignoredLocations.size(),
+ static_cast<size_t>(maxUniformLocation + 1)));
+
+ // Assign uniforms with pre-set locations
+ for (const auto &uniform : preLocatedUniforms)
+ {
+ mUniformLocations[uniform.first] = uniform.second;
+ }
+
+ // Assign ignored uniforms
+ for (const auto &ignoredLocation : ignoredLocations)
+ {
+ mUniformLocations[ignoredLocation].markIgnored();
+ }
+
+ // Automatically assign locations for the rest of the uniforms
+ size_t nextUniformLocation = 0;
+ for (const auto &unlocatedUniform : unlocatedUniforms)
+ {
+ while (mUniformLocations[nextUniformLocation].used() ||
+ mUniformLocations[nextUniformLocation].ignored)
+ {
+ nextUniformLocation++;
+ }
+
+ ASSERT(nextUniformLocation < mUniformLocations.size());
+ mUniformLocations[nextUniformLocation] = unlocatedUniform;
+ nextUniformLocation++;
+ }
+
+ return true;
+}
+
+bool UniformLinker::gatherUniformLocationsAndCheckConflicts(
+ InfoLog &infoLog,
+ const Program::Bindings &uniformLocationBindings,
+ std::set<GLuint> *reservedLocations,
+ std::set<GLuint> *ignoredLocations,
+ int *maxUniformLocation)
+{
+ for (const LinkedUniform &uniform : mUniforms)
+ {
+ if (uniform.isBuiltIn())
+ {
+ continue;
+ }
+
+ int apiBoundLocation = GetUniformLocationBinding(uniformLocationBindings, uniform);
+ int shaderLocation = uniform.location;
+
+ if (shaderLocation != -1)
+ {
+ unsigned int elementCount = uniform.getBasicTypeElementCount();
+
+ for (unsigned int arrayIndex = 0; arrayIndex < elementCount; arrayIndex++)
+ {
+ // GLSL ES 3.10 section 4.4.3
+ int elementLocation = shaderLocation + arrayIndex;
+ *maxUniformLocation = std::max(*maxUniformLocation, elementLocation);
+ if (reservedLocations->find(elementLocation) != reservedLocations->end())
+ {
+ infoLog << "Multiple uniforms bound to location " << elementLocation << ".";
+ return false;
+ }
+ reservedLocations->insert(elementLocation);
+ if (!uniform.staticUse)
+ {
+ ignoredLocations->insert(elementLocation);
+ }
+ }
+ }
+ else if (apiBoundLocation != -1 && uniform.staticUse)
+ {
+ // Only the first location is reserved even if the uniform is an array.
+ *maxUniformLocation = std::max(*maxUniformLocation, apiBoundLocation);
+ if (reservedLocations->find(apiBoundLocation) != reservedLocations->end())
+ {
+ infoLog << "Multiple uniforms bound to location " << apiBoundLocation << ".";
+ return false;
+ }
+ reservedLocations->insert(apiBoundLocation);
+ }
+ }
+
+ // Record the uniform locations that were bound using the API for uniforms that were not found
+ // from the shader. Other uniforms should not be assigned to those locations.
+ for (const auto &locationBinding : uniformLocationBindings)
+ {
+ GLuint location = locationBinding.second;
+ if (reservedLocations->find(location) == reservedLocations->end())
+ {
+ ignoredLocations->insert(location);
+ *maxUniformLocation = std::max(*maxUniformLocation, static_cast<int>(location));
+ }
+ }
+
+ return true;
+}
+
+void UniformLinker::pruneUnusedUniforms()
+{
+ auto uniformIter = mUniforms.begin();
+ while (uniformIter != mUniforms.end())
+ {
+ if (uniformIter->staticUse)
+ {
+ ++uniformIter;
+ }
+ else
+ {
+ uniformIter = mUniforms.erase(uniformIter);
+ }
+ }
+}
+
+bool UniformLinker::flattenUniformsAndCheckCapsForShader(
+ const Context *context,
+ Shader *shader,
+ GLuint maxUniformComponents,
+ GLuint maxTextureImageUnits,
+ GLuint maxImageUnits,
+ GLuint maxAtomicCounters,
+ const std::string &componentsErrorMessage,
+ const std::string &samplerErrorMessage,
+ const std::string &imageErrorMessage,
+ const std::string &atomicCounterErrorMessage,
+ std::vector<LinkedUniform> &samplerUniforms,
+ std::vector<LinkedUniform> &imageUniforms,
+ std::vector<LinkedUniform> &atomicCounterUniforms,
+ InfoLog &infoLog)
+{
+ ShaderUniformCount shaderUniformCount;
+ for (const sh::Uniform &uniform : shader->getUniforms(context))
+ {
+ shaderUniformCount += flattenUniform(uniform, &samplerUniforms, &imageUniforms,
+ &atomicCounterUniforms, shader->getType());
+ }
+
+ if (shaderUniformCount.vectorCount > maxUniformComponents)
+ {
+ infoLog << componentsErrorMessage << maxUniformComponents << ").";
+ return false;
+ }
+
+ if (shaderUniformCount.samplerCount > maxTextureImageUnits)
+ {
+ infoLog << samplerErrorMessage << maxTextureImageUnits << ").";
+ return false;
+ }
+
+ if (shaderUniformCount.imageCount > maxImageUnits)
+ {
+ infoLog << imageErrorMessage << maxImageUnits << ").";
+ return false;
+ }
+
+ if (shaderUniformCount.atomicCounterCount > maxAtomicCounters)
+ {
+ infoLog << atomicCounterErrorMessage << maxAtomicCounters << ").";
+ return false;
+ }
+
+ return true;
+}
+
+bool UniformLinker::flattenUniformsAndCheckCaps(const Context *context, InfoLog &infoLog)
+{
+ std::vector<LinkedUniform> samplerUniforms;
+ std::vector<LinkedUniform> imageUniforms;
+ std::vector<LinkedUniform> atomicCounterUniforms;
+
+ const Caps &caps = context->getCaps();
+
+ if (mState.getAttachedComputeShader())
+ {
+ Shader *computeShader = mState.getAttachedComputeShader();
+
+ // TODO (mradev): check whether we need finer-grained component counting
+ if (!flattenUniformsAndCheckCapsForShader(
+ context, computeShader, caps.maxComputeUniformComponents / 4,
+ caps.maxComputeTextureImageUnits, caps.maxComputeImageUniforms,
+ caps.maxComputeAtomicCounters,
+ "Compute shader active uniforms exceed MAX_COMPUTE_UNIFORM_COMPONENTS (",
+ "Compute shader sampler count exceeds MAX_COMPUTE_TEXTURE_IMAGE_UNITS (",
+ "Compute shader image count exceeds MAX_COMPUTE_IMAGE_UNIFORMS (",
+ "Compute shader atomic counter count exceeds MAX_COMPUTE_ATOMIC_COUNTERS (",
+ samplerUniforms, imageUniforms, atomicCounterUniforms, infoLog))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ Shader *vertexShader = mState.getAttachedVertexShader();
+
+ if (!flattenUniformsAndCheckCapsForShader(
+ context, vertexShader, caps.maxVertexUniformVectors,
+ caps.maxVertexTextureImageUnits, caps.maxVertexImageUniforms,
+ caps.maxVertexAtomicCounters,
+ "Vertex shader active uniforms exceed MAX_VERTEX_UNIFORM_VECTORS (",
+ "Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS (",
+ "Vertex shader image count exceeds MAX_VERTEX_IMAGE_UNIFORMS (",
+ "Vertex shader atomic counter count exceeds MAX_VERTEX_ATOMIC_COUNTERS (",
+ samplerUniforms, imageUniforms, atomicCounterUniforms, infoLog))
+ {
+ return false;
+ }
+
+ Shader *fragmentShader = mState.getAttachedFragmentShader();
+
+ if (!flattenUniformsAndCheckCapsForShader(
+ context, fragmentShader, caps.maxFragmentUniformVectors, caps.maxTextureImageUnits,
+ caps.maxFragmentImageUniforms, caps.maxFragmentAtomicCounters,
+ "Fragment shader active uniforms exceed MAX_FRAGMENT_UNIFORM_VECTORS (",
+ "Fragment shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (",
+ "Fragment shader image count exceeds MAX_FRAGMENT_IMAGE_UNIFORMS (",
+ "Fragment shader atomic counter count exceeds MAX_FRAGMENT_ATOMIC_COUNTERS (",
+ samplerUniforms, imageUniforms, atomicCounterUniforms, infoLog))
+ {
+ return false;
+ }
+ }
+
+ mUniforms.insert(mUniforms.end(), samplerUniforms.begin(), samplerUniforms.end());
+ mUniforms.insert(mUniforms.end(), imageUniforms.begin(), imageUniforms.end());
+ mUniforms.insert(mUniforms.end(), atomicCounterUniforms.begin(), atomicCounterUniforms.end());
+ return true;
+}
+
+UniformLinker::ShaderUniformCount UniformLinker::flattenUniform(
+ const sh::Uniform &uniform,
+ std::vector<LinkedUniform> *samplerUniforms,
+ std::vector<LinkedUniform> *imageUniforms,
+ std::vector<LinkedUniform> *atomicCounterUniforms,
+ GLenum shaderType)
+{
+ int location = uniform.location;
+ ShaderUniformCount shaderUniformCount =
+ flattenUniformImpl(uniform, uniform.name, uniform.mappedName, samplerUniforms,
+ imageUniforms, atomicCounterUniforms, shaderType, uniform.staticUse,
+ uniform.binding, uniform.offset, &location);
+ if (uniform.staticUse)
+ {
+ return shaderUniformCount;
+ }
+ return ShaderUniformCount();
+}
+
+UniformLinker::ShaderUniformCount UniformLinker::flattenArrayOfStructsUniform(
+ const sh::ShaderVariable &uniform,
+ unsigned int arrayNestingIndex,
+ const std::string &namePrefix,
+ const std::string &mappedNamePrefix,
+ std::vector<LinkedUniform> *samplerUniforms,
+ std::vector<LinkedUniform> *imageUniforms,
+ std::vector<LinkedUniform> *atomicCounterUniforms,
+ GLenum shaderType,
+ bool markStaticUse,
+ int binding,
+ int offset,
+ int *location)
+{
+ // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
+ // innermost.
+ ShaderUniformCount shaderUniformCount;
+ const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
+ for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
+ {
+ const std::string elementName = namePrefix + ArrayString(arrayElement);
+ const std::string elementMappedName = mappedNamePrefix + ArrayString(arrayElement);
+ if (arrayNestingIndex + 1u < uniform.arraySizes.size())
+ {
+ shaderUniformCount += flattenArrayOfStructsUniform(
+ uniform, arrayNestingIndex + 1u, elementName, elementMappedName, samplerUniforms,
+ imageUniforms, atomicCounterUniforms, shaderType, markStaticUse, binding, offset,
+ location);
+ }
+ else
+ {
+ shaderUniformCount += flattenStructUniform(
+ uniform.fields, elementName, elementMappedName, samplerUniforms, imageUniforms,
+ atomicCounterUniforms, shaderType, markStaticUse, binding, offset, location);
+ }
+ }
+ return shaderUniformCount;
+}
+
+UniformLinker::ShaderUniformCount UniformLinker::flattenStructUniform(
+ const std::vector<sh::ShaderVariable> &fields,
+ const std::string &namePrefix,
+ const std::string &mappedNamePrefix,
+ std::vector<LinkedUniform> *samplerUniforms,
+ std::vector<LinkedUniform> *imageUniforms,
+ std::vector<LinkedUniform> *atomicCounterUniforms,
+ GLenum shaderType,
+ bool markStaticUse,
+ int binding,
+ int offset,
+ int *location)
+{
+ ShaderUniformCount shaderUniformCount;
+ for (const sh::ShaderVariable &field : fields)
+ {
+ const std::string &fieldName = namePrefix + "." + field.name;
+ const std::string &fieldMappedName = mappedNamePrefix + "." + field.mappedName;
+
+ shaderUniformCount +=
+ flattenUniformImpl(field, fieldName, fieldMappedName, samplerUniforms, imageUniforms,
+ atomicCounterUniforms, shaderType, markStaticUse, -1, -1, location);
+ }
+ return shaderUniformCount;
+}
+
+UniformLinker::ShaderUniformCount UniformLinker::flattenArrayUniform(
+ const sh::ShaderVariable &uniform,
+ const std::string &namePrefix,
+ const std::string &mappedNamePrefix,
+ std::vector<LinkedUniform> *samplerUniforms,
+ std::vector<LinkedUniform> *imageUniforms,
+ std::vector<LinkedUniform> *atomicCounterUniforms,
+ GLenum shaderType,
+ bool markStaticUse,
+ int binding,
+ int offset,
+ int *location)
+{
+ ShaderUniformCount shaderUniformCount;
+
+ ASSERT(uniform.isArray());
+ for (unsigned int arrayElement = 0u; arrayElement < uniform.getOutermostArraySize();
+ ++arrayElement)
+ {
+ sh::ShaderVariable uniformElement = uniform;
+ uniformElement.indexIntoArray(arrayElement);
+ const std::string elementName = namePrefix + ArrayString(arrayElement);
+ const std::string elementMappedName = mappedNamePrefix + ArrayString(arrayElement);
+
+ shaderUniformCount += flattenUniformImpl(
+ uniformElement, elementName, elementMappedName, samplerUniforms, imageUniforms,
+ atomicCounterUniforms, shaderType, markStaticUse, binding, offset, location);
+ }
+ return shaderUniformCount;
+}
+
+UniformLinker::ShaderUniformCount UniformLinker::flattenUniformImpl(
+ const sh::ShaderVariable &uniform,
+ const std::string &fullName,
+ const std::string &fullMappedName,
+ std::vector<LinkedUniform> *samplerUniforms,
+ std::vector<LinkedUniform> *imageUniforms,
+ std::vector<LinkedUniform> *atomicCounterUniforms,
+ GLenum shaderType,
+ bool markStaticUse,
+ int binding,
+ int offset,
+ int *location)
+{
+ ASSERT(location);
+ ShaderUniformCount shaderUniformCount;
+
+ if (uniform.isStruct())
+ {
+ if (uniform.isArray())
+ {
+ shaderUniformCount += flattenArrayOfStructsUniform(
+ uniform, 0u, fullName, fullMappedName, samplerUniforms, imageUniforms,
+ atomicCounterUniforms, shaderType, markStaticUse, binding, offset, location);
+ }
+ else
+ {
+ shaderUniformCount += flattenStructUniform(
+ uniform.fields, fullName, fullMappedName, samplerUniforms, imageUniforms,
+ atomicCounterUniforms, shaderType, markStaticUse, binding, offset, location);
+ }
+ return shaderUniformCount;
+ }
+ if (uniform.isArrayOfArrays())
+ {
+ // GLES 3.1 November 2016 section 7.3.1 page 77:
+ // "For an active variable declared as an array of an aggregate data type (structures or
+ // arrays), a separate entry will be generated for each active array element"
+ return flattenArrayUniform(uniform, fullName, fullMappedName, samplerUniforms,
+ imageUniforms, atomicCounterUniforms, shaderType, markStaticUse,
+ binding, offset, location);
+ }
+
+ // Not a struct
+ bool isSampler = IsSamplerType(uniform.type);
+ bool isImage = IsImageType(uniform.type);
+ bool isAtomicCounter = IsAtomicCounterType(uniform.type);
+ std::vector<gl::LinkedUniform> *uniformList = &mUniforms;
+ if (isSampler)
+ {
+ uniformList = samplerUniforms;
+ }
+ else if (isImage)
+ {
+ uniformList = imageUniforms;
+ }
+ else if (isAtomicCounter)
+ {
+ uniformList = atomicCounterUniforms;
+ }
+
+ std::string fullNameWithArrayIndex(fullName);
+ std::string fullMappedNameWithArrayIndex(fullMappedName);
+
+ if (uniform.isArray())
+ {
+ // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active Resources
+ // and including [0] at the end of array variable names.
+ fullNameWithArrayIndex += "[0]";
+ fullMappedNameWithArrayIndex += "[0]";
+ }
+
+ LinkedUniform *existingUniform = FindUniform(*uniformList, fullNameWithArrayIndex);
+ if (existingUniform)
+ {
+ if (binding != -1)
+ {
+ existingUniform->binding = binding;
+ }
+ if (offset != -1)
+ {
+ existingUniform->offset = offset;
+ }
+ if (*location != -1)
+ {
+ existingUniform->location = *location;
+ }
+ if (markStaticUse)
+ {
+ existingUniform->staticUse = true;
+ existingUniform->setStaticUse(shaderType, true);
+ }
+ }
+ else
+ {
+ ASSERT(uniform.arraySizes.size() <= 1u);
+ LinkedUniform linkedUniform(uniform.type, uniform.precision, fullNameWithArrayIndex,
+ uniform.arraySizes, binding, offset, *location, -1,
+ sh::BlockMemberInfo::getDefaultBlockInfo());
+ linkedUniform.mappedName = fullMappedNameWithArrayIndex;
+ linkedUniform.staticUse = markStaticUse;
+ linkedUniform.flattenedOffsetInParentArrays = uniform.flattenedOffsetInParentArrays;
+ if (markStaticUse)
+ {
+ linkedUniform.setStaticUse(shaderType, true);
+ }
+
+ uniformList->push_back(linkedUniform);
+ }
+
+ // Struct and array of arrays uniforms get flattened so we can use getBasicTypeElementCount().
+ unsigned int elementCount = uniform.getBasicTypeElementCount();
+
+ // Samplers and images aren't "real" uniforms, so they don't count towards register usage.
+ // Likewise, don't count "real" uniforms towards opaque count.
+ shaderUniformCount.vectorCount =
+ (IsOpaqueType(uniform.type) ? 0 : (VariableRegisterCount(uniform.type) * elementCount));
+ shaderUniformCount.samplerCount = (isSampler ? elementCount : 0);
+ shaderUniformCount.imageCount = (isImage ? elementCount : 0);
+ shaderUniformCount.atomicCounterCount = (isAtomicCounter ? elementCount : 0);
+
+ if (*location != -1)
+ {
+ *location += elementCount;
+ }
+
+ return shaderUniformCount;
+}
+
+bool UniformLinker::checkMaxCombinedAtomicCounters(const Caps &caps, InfoLog &infoLog)
+{
+ unsigned int atomicCounterCount = 0;
+ for (const auto &uniform : mUniforms)
+ {
+ if (IsAtomicCounterType(uniform.type) && uniform.staticUse)
+ {
+ atomicCounterCount += uniform.getBasicTypeElementCount();
+ if (atomicCounterCount > caps.maxCombinedAtomicCounters)
+ {
+ infoLog << "atomic counter count exceeds MAX_COMBINED_ATOMIC_COUNTERS"
+ << caps.maxCombinedAtomicCounters << ").";
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+// InterfaceBlockLinker implementation.
+InterfaceBlockLinker::InterfaceBlockLinker(std::vector<InterfaceBlock> *blocksOut)
+ : mBlocksOut(blocksOut)
+{
+}
+
+InterfaceBlockLinker::~InterfaceBlockLinker()
+{
+}
+
+void InterfaceBlockLinker::addShaderBlocks(GLenum shader,
+ const std::vector<sh::InterfaceBlock> *blocks)
+{
+ mShaderBlocks.push_back(std::make_pair(shader, blocks));
+}
+
+void InterfaceBlockLinker::linkBlocks(const GetBlockSize &getBlockSize,
+ const GetBlockMemberInfo &getMemberInfo) const
+{
+ ASSERT(mBlocksOut->empty());
+
+ std::set<std::string> visitedList;
+
+ for (const auto &shaderBlocks : mShaderBlocks)
+ {
+ const GLenum shaderType = shaderBlocks.first;
+
+ for (const auto &block : *shaderBlocks.second)
+ {
+ // Only 'packed' blocks are allowed to be considered inactive.
+ if (!block.staticUse && block.layout == sh::BLOCKLAYOUT_PACKED)
+ continue;
+
+ if (visitedList.count(block.name) > 0)
+ {
+ if (block.staticUse)
+ {
+ for (InterfaceBlock &priorBlock : *mBlocksOut)
+ {
+ if (block.name == priorBlock.name)
+ {
+ priorBlock.setStaticUse(shaderType, true);
+ // TODO(jiajia.qin@intel.com): update the block members static use.
+ }
+ }
+ }
+ }
+ else
+ {
+ defineInterfaceBlock(getBlockSize, getMemberInfo, block, shaderType);
+ visitedList.insert(block.name);
+ }
+ }
+ }
+}
+
+template <typename VarT>
+void InterfaceBlockLinker::defineArrayOfStructsBlockMembers(const GetBlockMemberInfo &getMemberInfo,
+ const VarT &field,
+ unsigned int arrayNestingIndex,
+ const std::string &prefix,
+ const std::string &mappedPrefix,
+ int blockIndex,
+ bool singleEntryForTopLevelArray,
+ int topLevelArraySize) const
+{
+ // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
+ // innermost.
+ unsigned int entryGenerationArraySize = field.getNestedArraySize(arrayNestingIndex);
+ if (singleEntryForTopLevelArray)
+ {
+ entryGenerationArraySize = 1;
+ }
+ for (unsigned int arrayElement = 0u; arrayElement < entryGenerationArraySize; ++arrayElement)
+ {
+ const std::string elementName = prefix + ArrayString(arrayElement);
+ const std::string elementMappedName = mappedPrefix + ArrayString(arrayElement);
+ if (arrayNestingIndex + 1u < field.arraySizes.size())
+ {
+ defineArrayOfStructsBlockMembers(getMemberInfo, field, arrayNestingIndex + 1u,
+ elementName, elementMappedName, blockIndex, false,
+ topLevelArraySize);
+ }
+ else
+ {
+ defineBlockMembers(getMemberInfo, field.fields, elementName, elementMappedName,
+ blockIndex, false, topLevelArraySize);
+ }
+ }
+}
+
+template <typename VarT>
+void InterfaceBlockLinker::defineBlockMembers(const GetBlockMemberInfo &getMemberInfo,
+ const std::vector<VarT> &fields,
+ const std::string &prefix,
+ const std::string &mappedPrefix,
+ int blockIndex,
+ bool singleEntryForTopLevelArray,
+ int topLevelArraySize) const
+{
+ for (const VarT &field : fields)
+ {
+ std::string fullName = (prefix.empty() ? field.name : prefix + "." + field.name);
+ std::string fullMappedName =
+ (mappedPrefix.empty() ? field.mappedName : mappedPrefix + "." + field.mappedName);
+
+ defineBlockMember(getMemberInfo, field, fullName, fullMappedName, blockIndex,
+ singleEntryForTopLevelArray, topLevelArraySize);
+ }
+}
+
+template <typename VarT>
+void InterfaceBlockLinker::defineBlockMember(const GetBlockMemberInfo &getMemberInfo,
+ const VarT &field,
+ const std::string &fullName,
+ const std::string &fullMappedName,
+ int blockIndex,
+ bool singleEntryForTopLevelArray,
+ int topLevelArraySize) const
+{
+ int nextArraySize = topLevelArraySize;
+ if (((field.isArray() && field.isStruct()) || field.isArrayOfArrays()) &&
+ singleEntryForTopLevelArray)
+ {
+ // In OpenGL ES 3.10 spec, session 7.3.1.1 'For an active shader storage block
+ // member declared as an array of an aggregate type, an entry will be generated only
+ // for the first array element, regardless of its type.'
+ nextArraySize = field.getOutermostArraySize();
+ }
+
+ if (field.isStruct())
+ {
+ if (field.isArray())
+ {
+ defineArrayOfStructsBlockMembers(getMemberInfo, field, 0u, fullName, fullMappedName,
+ blockIndex, singleEntryForTopLevelArray,
+ nextArraySize);
+ }
+ else
+ {
+ ASSERT(nextArraySize == topLevelArraySize);
+ defineBlockMembers(getMemberInfo, field.fields, fullName, fullMappedName, blockIndex,
+ false, nextArraySize);
+ }
+ return;
+ }
+ if (field.isArrayOfArrays())
+ {
+ unsigned int entryGenerationArraySize = field.getOutermostArraySize();
+ if (singleEntryForTopLevelArray)
+ {
+ entryGenerationArraySize = 1u;
+ }
+ for (unsigned int arrayElement = 0u; arrayElement < entryGenerationArraySize;
+ ++arrayElement)
+ {
+ VarT fieldElement = field;
+ fieldElement.indexIntoArray(arrayElement);
+ const std::string elementName = fullName + ArrayString(arrayElement);
+ const std::string elementMappedName = fullMappedName + ArrayString(arrayElement);
+
+ defineBlockMember(getMemberInfo, fieldElement, elementName, elementMappedName,
+ blockIndex, false, nextArraySize);
+ }
+ return;
+ }
+
+ // If getBlockMemberInfo returns false, the variable is optimized out.
+ sh::BlockMemberInfo memberInfo;
+ if (!getMemberInfo(fullName, fullMappedName, &memberInfo))
+ {
+ return;
+ }
+
+ std::string fullNameWithArrayIndex = fullName;
+ std::string fullMappedNameWithArrayIndex = fullMappedName;
+
+ if (field.isArray())
+ {
+ fullNameWithArrayIndex += "[0]";
+ fullMappedNameWithArrayIndex += "[0]";
+ }
+
+ ASSERT(nextArraySize == topLevelArraySize);
+ defineBlockMemberImpl(field, fullNameWithArrayIndex, fullMappedNameWithArrayIndex, blockIndex,
+ memberInfo, nextArraySize);
+}
+
+void InterfaceBlockLinker::defineInterfaceBlock(const GetBlockSize &getBlockSize,
+ const GetBlockMemberInfo &getMemberInfo,
+ const sh::InterfaceBlock &interfaceBlock,
+ GLenum shaderType) const
+{
+ size_t blockSize = 0;
+ std::vector<unsigned int> blockIndexes;
+
+ int blockIndex = static_cast<int>(mBlocksOut->size());
+ // Track the first and last block member index to determine the range of active block members in
+ // the block.
+ size_t firstBlockMemberIndex = getCurrentBlockMemberIndex();
+ defineBlockMembers(getMemberInfo, interfaceBlock.fields, interfaceBlock.fieldPrefix(),
+ interfaceBlock.fieldMappedPrefix(), blockIndex,
+ interfaceBlock.blockType == sh::BlockType::BLOCK_BUFFER, 1);
+ size_t lastBlockMemberIndex = getCurrentBlockMemberIndex();
+
+ for (size_t blockMemberIndex = firstBlockMemberIndex; blockMemberIndex < lastBlockMemberIndex;
+ ++blockMemberIndex)
+ {
+ blockIndexes.push_back(static_cast<unsigned int>(blockMemberIndex));
+ }
+
+ // ESSL 3.10 section 4.4.4 page 58:
+ // Any uniform or shader storage block declared without a binding qualifier is initially
+ // assigned to block binding point zero.
+ int blockBinding = (interfaceBlock.binding == -1 ? 0 : interfaceBlock.binding);
+ for (unsigned int arrayElement = 0; arrayElement < interfaceBlock.elementCount();
+ ++arrayElement)
+ {
+ std::string blockArrayName = interfaceBlock.name;
+ std::string blockMappedArrayName = interfaceBlock.mappedName;
+ if (interfaceBlock.isArray())
+ {
+ blockArrayName += ArrayString(arrayElement);
+ blockMappedArrayName += ArrayString(arrayElement);
+ }
+
+ // Don't define this block at all if it's not active in the implementation.
+ if (!getBlockSize(blockArrayName, blockMappedArrayName, &blockSize))
+ {
+ continue;
+ }
+
+ InterfaceBlock block(interfaceBlock.name, interfaceBlock.mappedName,
+ interfaceBlock.isArray(), arrayElement, blockBinding + arrayElement);
+ block.memberIndexes = blockIndexes;
+ block.setStaticUse(shaderType, interfaceBlock.staticUse);
+
+ // Since all block elements in an array share the same active interface blocks, they
+ // will all be active once any block member is used. So, since interfaceBlock.name[0]
+ // was active, here we will add every block element in the array.
+ block.dataSize = static_cast<unsigned int>(blockSize);
+ mBlocksOut->push_back(block);
+ }
+}
+
+// UniformBlockLinker implementation.
+UniformBlockLinker::UniformBlockLinker(std::vector<InterfaceBlock> *blocksOut,
+ std::vector<LinkedUniform> *uniformsOut)
+ : InterfaceBlockLinker(blocksOut), mUniformsOut(uniformsOut)
+{
+}
+
+UniformBlockLinker::~UniformBlockLinker()
+{
+}
+
+void UniformBlockLinker::defineBlockMemberImpl(const sh::ShaderVariable &field,
+ const std::string &fullName,
+ const std::string &fullMappedName,
+ int blockIndex,
+ const sh::BlockMemberInfo &memberInfo,
+ int /*topLevelArraySize*/) const
+{
+ LinkedUniform newUniform(field.type, field.precision, fullName, field.arraySizes, -1, -1, -1,
+ blockIndex, memberInfo);
+ newUniform.mappedName = fullMappedName;
+ // TODO(jiajia.qin@intel.com): update the block memeber static use.
+
+ // Since block uniforms have no location, we don't need to store them in the uniform locations
+ // list.
+ mUniformsOut->push_back(newUniform);
+}
+
+size_t UniformBlockLinker::getCurrentBlockMemberIndex() const
+{
+ return mUniformsOut->size();
+}
+
+// ShaderStorageBlockLinker implementation.
+ShaderStorageBlockLinker::ShaderStorageBlockLinker(std::vector<InterfaceBlock> *blocksOut,
+ std::vector<BufferVariable> *bufferVariablesOut)
+ : InterfaceBlockLinker(blocksOut), mBufferVariablesOut(bufferVariablesOut)
+{
+}
+
+ShaderStorageBlockLinker::~ShaderStorageBlockLinker()
+{
+}
+
+void ShaderStorageBlockLinker::defineBlockMemberImpl(const sh::ShaderVariable &field,
+ const std::string &fullName,
+ const std::string &fullMappedName,
+ int blockIndex,
+ const sh::BlockMemberInfo &memberInfo,
+ int topLevelArraySize) const
+{
+ BufferVariable newBufferVariable(field.type, field.precision, fullName, field.arraySizes,
+ blockIndex, memberInfo);
+ newBufferVariable.mappedName = fullMappedName;
+ // TODO(jiajia.qin@intel.com): update the block memeber static use.
+
+ newBufferVariable.topLevelArraySize = topLevelArraySize;
+
+ mBufferVariablesOut->push_back(newBufferVariable);
+}
+
+size_t ShaderStorageBlockLinker::getCurrentBlockMemberIndex() const
+{
+ return mBufferVariablesOut->size();
+}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/ProgramLinkedResources.h b/src/3rdparty/angle/src/libANGLE/ProgramLinkedResources.h
new file mode 100644
index 0000000000..1bf91b7f3b
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/ProgramLinkedResources.h
@@ -0,0 +1,274 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// UniformLinker.h: implements link-time checks for default block uniforms, and generates uniform
+// locations. Populates data structures related to uniforms so that they can be stored in program
+// state.
+
+#ifndef LIBANGLE_UNIFORMLINKER_H_
+#define LIBANGLE_UNIFORMLINKER_H_
+
+#include "libANGLE/Program.h"
+#include "libANGLE/Uniform.h"
+#include "libANGLE/VaryingPacking.h"
+
+#include <functional>
+
+namespace gl
+{
+
+class UniformLinker
+{
+ public:
+ UniformLinker(const ProgramState &state);
+ ~UniformLinker();
+
+ bool link(const Context *context,
+ InfoLog &infoLog,
+ const Program::Bindings &uniformLocationBindings);
+
+ void getResults(std::vector<LinkedUniform> *uniforms,
+ std::vector<VariableLocation> *uniformLocations);
+
+ private:
+ struct ShaderUniformCount
+ {
+ ShaderUniformCount() : vectorCount(0), samplerCount(0), imageCount(0), atomicCounterCount(0)
+ {
+ }
+ ShaderUniformCount(const ShaderUniformCount &other) = default;
+ ShaderUniformCount &operator=(const ShaderUniformCount &other) = default;
+
+ ShaderUniformCount &operator+=(const ShaderUniformCount &other)
+ {
+ vectorCount += other.vectorCount;
+ samplerCount += other.samplerCount;
+ imageCount += other.imageCount;
+ atomicCounterCount += other.atomicCounterCount;
+ return *this;
+ }
+
+ unsigned int vectorCount;
+ unsigned int samplerCount;
+ unsigned int imageCount;
+ unsigned int atomicCounterCount;
+ };
+
+ bool validateVertexAndFragmentUniforms(const Context *context, InfoLog &infoLog) const;
+
+ static bool linkValidateUniforms(InfoLog &infoLog,
+ const std::string &uniformName,
+ const sh::Uniform &vertexUniform,
+ const sh::Uniform &fragmentUniform);
+
+ bool flattenUniformsAndCheckCapsForShader(const Context *context,
+ Shader *shader,
+ GLuint maxUniformComponents,
+ GLuint maxTextureImageUnits,
+ GLuint maxImageUnits,
+ GLuint maxAtomicCounters,
+ const std::string &componentsErrorMessage,
+ const std::string &samplerErrorMessage,
+ const std::string &imageErrorMessage,
+ const std::string &atomicCounterErrorMessage,
+ std::vector<LinkedUniform> &samplerUniforms,
+ std::vector<LinkedUniform> &imageUniforms,
+ std::vector<LinkedUniform> &atomicCounterUniforms,
+ InfoLog &infoLog);
+
+ bool flattenUniformsAndCheckCaps(const Context *context, InfoLog &infoLog);
+ bool checkMaxCombinedAtomicCounters(const Caps &caps, InfoLog &infoLog);
+
+ ShaderUniformCount flattenUniform(const sh::Uniform &uniform,
+ std::vector<LinkedUniform> *samplerUniforms,
+ std::vector<LinkedUniform> *imageUniforms,
+ std::vector<LinkedUniform> *atomicCounterUniforms,
+ GLenum shaderType);
+
+ ShaderUniformCount flattenArrayOfStructsUniform(
+ const sh::ShaderVariable &uniform,
+ unsigned int arrayNestingIndex,
+ const std::string &namePrefix,
+ const std::string &mappedNamePrefix,
+ std::vector<LinkedUniform> *samplerUniforms,
+ std::vector<LinkedUniform> *imageUniforms,
+ std::vector<LinkedUniform> *atomicCounterUniforms,
+ GLenum shaderType,
+ bool markStaticUse,
+ int binding,
+ int offset,
+ int *location);
+
+ ShaderUniformCount flattenStructUniform(const std::vector<sh::ShaderVariable> &fields,
+ const std::string &namePrefix,
+ const std::string &mappedNamePrefix,
+ std::vector<LinkedUniform> *samplerUniforms,
+ std::vector<LinkedUniform> *imageUniforms,
+ std::vector<LinkedUniform> *atomicCounterUniforms,
+ GLenum shaderType,
+ bool markStaticUse,
+ int binding,
+ int offset,
+ int *location);
+
+ ShaderUniformCount flattenArrayUniform(const sh::ShaderVariable &uniform,
+ const std::string &fullName,
+ const std::string &fullMappedName,
+ std::vector<LinkedUniform> *samplerUniforms,
+ std::vector<LinkedUniform> *imageUniforms,
+ std::vector<LinkedUniform> *atomicCounterUniforms,
+ GLenum shaderType,
+ bool markStaticUse,
+ int binding,
+ int offset,
+ int *location);
+
+ // markStaticUse is given as a separate parameter because it is tracked here at struct
+ // granularity.
+ ShaderUniformCount flattenUniformImpl(const sh::ShaderVariable &uniform,
+ const std::string &fullName,
+ const std::string &fullMappedName,
+ std::vector<LinkedUniform> *samplerUniforms,
+ std::vector<LinkedUniform> *imageUniforms,
+ std::vector<LinkedUniform> *atomicCounterUniforms,
+ GLenum shaderType,
+ bool markStaticUse,
+ int binding,
+ int offset,
+ int *location);
+
+ bool indexUniforms(InfoLog &infoLog, const Program::Bindings &uniformLocationBindings);
+ bool gatherUniformLocationsAndCheckConflicts(InfoLog &infoLog,
+ const Program::Bindings &uniformLocationBindings,
+ std::set<GLuint> *reservedLocations,
+ std::set<GLuint> *ignoredLocations,
+ int *maxUniformLocation);
+ void pruneUnusedUniforms();
+
+ const ProgramState &mState;
+ std::vector<LinkedUniform> mUniforms;
+ std::vector<VariableLocation> mUniformLocations;
+};
+
+// This class is intended to be used during the link step to store interface block information.
+// It is called by the Impl class during ProgramImpl::link so that it has access to the
+// real block size and layout.
+class InterfaceBlockLinker : angle::NonCopyable
+{
+ public:
+ virtual ~InterfaceBlockLinker();
+
+ using GetBlockSize = std::function<
+ bool(const std::string &blockName, const std::string &blockMappedName, size_t *sizeOut)>;
+ using GetBlockMemberInfo = std::function<
+ bool(const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut)>;
+
+ // This is called once per shader stage. It stores a pointer to the block vector, so it's
+ // important that this class does not persist longer than the duration of Program::link.
+ void addShaderBlocks(GLenum shader, const std::vector<sh::InterfaceBlock> *blocks);
+
+ // This is called once during a link operation, after all shader blocks are added.
+ void linkBlocks(const GetBlockSize &getBlockSize,
+ const GetBlockMemberInfo &getMemberInfo) const;
+
+ protected:
+ InterfaceBlockLinker(std::vector<InterfaceBlock> *blocksOut);
+ void defineInterfaceBlock(const GetBlockSize &getBlockSize,
+ const GetBlockMemberInfo &getMemberInfo,
+ const sh::InterfaceBlock &interfaceBlock,
+ GLenum shaderType) const;
+
+ template <typename VarT>
+ void defineBlockMembers(const GetBlockMemberInfo &getMemberInfo,
+ const std::vector<VarT> &fields,
+ const std::string &prefix,
+ const std::string &mappedPrefix,
+ int blockIndex,
+ bool singleEntryForTopLevelArray,
+ int topLevelArraySize) const;
+ template <typename VarT>
+ void defineBlockMember(const GetBlockMemberInfo &getMemberInfo,
+ const VarT &field,
+ const std::string &fullName,
+ const std::string &fullMappedName,
+ int blockIndex,
+ bool singleEntryForTopLevelArray,
+ int topLevelArraySize) const;
+
+ virtual void defineBlockMemberImpl(const sh::ShaderVariable &field,
+ const std::string &fullName,
+ const std::string &fullMappedName,
+ int blockIndex,
+ const sh::BlockMemberInfo &memberInfo,
+ int topLevelArraySize) const = 0;
+ virtual size_t getCurrentBlockMemberIndex() const = 0;
+
+ using ShaderBlocks = std::pair<GLenum, const std::vector<sh::InterfaceBlock> *>;
+ std::vector<ShaderBlocks> mShaderBlocks;
+
+ std::vector<InterfaceBlock> *mBlocksOut;
+
+ private:
+ template <typename VarT>
+ void defineArrayOfStructsBlockMembers(const GetBlockMemberInfo &getMemberInfo,
+ const VarT &field,
+ unsigned int arrayNestingIndex,
+ const std::string &prefix,
+ const std::string &mappedPrefix,
+ int blockIndex,
+ bool singleEntryForTopLevelArray,
+ int topLevelArraySize) const;
+};
+
+class UniformBlockLinker final : public InterfaceBlockLinker
+{
+ public:
+ UniformBlockLinker(std::vector<InterfaceBlock> *blocksOut,
+ std::vector<LinkedUniform> *uniformsOut);
+ ~UniformBlockLinker() override;
+
+ private:
+ void defineBlockMemberImpl(const sh::ShaderVariable &field,
+ const std::string &fullName,
+ const std::string &fullMappedName,
+ int blockIndex,
+ const sh::BlockMemberInfo &memberInfo,
+ int topLevelArraySize) const override;
+ size_t getCurrentBlockMemberIndex() const override;
+ std::vector<LinkedUniform> *mUniformsOut;
+};
+
+class ShaderStorageBlockLinker final : public InterfaceBlockLinker
+{
+ public:
+ ShaderStorageBlockLinker(std::vector<InterfaceBlock> *blocksOut,
+ std::vector<BufferVariable> *bufferVariablesOut);
+ ~ShaderStorageBlockLinker() override;
+
+ private:
+ void defineBlockMemberImpl(const sh::ShaderVariable &field,
+ const std::string &fullName,
+ const std::string &fullMappedName,
+ int blockIndex,
+ const sh::BlockMemberInfo &memberInfo,
+ int topLevelArraySize) const override;
+ size_t getCurrentBlockMemberIndex() const override;
+ std::vector<BufferVariable> *mBufferVariablesOut;
+};
+
+// The link operation is responsible for finishing the link of uniform and interface blocks.
+// This way it can filter out unreferenced resources and still have access to the info.
+// TODO(jmadill): Integrate uniform linking/filtering as well as interface blocks.
+struct ProgramLinkedResources
+{
+ VaryingPacking varyingPacking;
+ UniformBlockLinker uniformBlockLinker;
+ ShaderStorageBlockLinker shaderStorageBlockLinker;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_UNIFORMLINKER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/ProgramPipeline.cpp b/src/3rdparty/angle/src/libANGLE/ProgramPipeline.cpp
new file mode 100644
index 0000000000..0445512090
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/ProgramPipeline.cpp
@@ -0,0 +1,65 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ProgramPipeline.cpp: Implements the gl::ProgramPipeline class.
+// Implements GL program pipeline objects and related functionality.
+// [OpenGL ES 3.1] section 7.4 page 105.
+
+#include "libANGLE/ProgramPipeline.h"
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+#include "libANGLE/renderer/ProgramPipelineImpl.h"
+
+namespace gl
+{
+
+ProgramPipelineState::ProgramPipelineState() : mLabel()
+{
+}
+
+ProgramPipelineState::~ProgramPipelineState()
+{
+}
+
+const std::string &ProgramPipelineState::getLabel() const
+{
+ return mLabel;
+}
+
+ProgramPipeline::ProgramPipeline(rx::GLImplFactory *factory, GLuint handle)
+ : RefCountObject(handle),
+ mProgramPipeline(factory->createProgramPipeline(mState))
+{
+ ASSERT(mProgramPipeline);
+}
+
+ProgramPipeline::~ProgramPipeline()
+{
+ mProgramPipeline.release();
+}
+
+Error ProgramPipeline::onDestroy(const Context *context)
+{
+ return NoError();
+}
+
+void ProgramPipeline::setLabel(const std::string &label)
+{
+ mState.mLabel = label;
+}
+
+const std::string &ProgramPipeline::getLabel() const
+{
+ return mState.mLabel;
+}
+
+rx::ProgramPipelineImpl *ProgramPipeline::getImplementation() const
+{
+ return mProgramPipeline.get();
+}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/ProgramPipeline.h b/src/3rdparty/angle/src/libANGLE/ProgramPipeline.h
new file mode 100644
index 0000000000..2aac87c7b8
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/ProgramPipeline.h
@@ -0,0 +1,65 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ProgramPipeline.h: Defines the gl::ProgramPipeline class.
+// Implements GL program pipeline objects and related functionality.
+// [OpenGL ES 3.1] section 7.4 page 105.
+
+#ifndef LIBANGLE_PROGRAMPIPELINE_H_
+#define LIBANGLE_PROGRAMPIPELINE_H_
+
+#include <memory>
+
+#include "common/angleutils.h"
+#include "libANGLE/Debug.h"
+#include "libANGLE/RefCountObject.h"
+
+namespace rx
+{
+class GLImplFactory;
+class ProgramPipelineImpl;
+};
+
+namespace gl
+{
+class Context;
+class ProgramPipeline;
+
+class ProgramPipelineState final : angle::NonCopyable
+{
+ public:
+ ProgramPipelineState();
+ ~ProgramPipelineState();
+
+ const std::string &getLabel() const;
+
+ private:
+ friend class ProgramPipeline;
+
+ std::string mLabel;
+};
+
+class ProgramPipeline final : public RefCountObject, public LabeledObject
+{
+ public:
+ ProgramPipeline(rx::GLImplFactory *factory, GLuint handle);
+ ~ProgramPipeline() override;
+
+ Error onDestroy(const Context *context) override;
+
+ void setLabel(const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ rx::ProgramPipelineImpl *getImplementation() const;
+
+ private:
+ std::unique_ptr<rx::ProgramPipelineImpl> mProgramPipeline;
+
+ ProgramPipelineState mState;
+};
+}
+
+#endif // LIBANGLE_PROGRAMPIPELINE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Query.h b/src/3rdparty/angle/src/libANGLE/Query.h
index 5486f983e7..c307eaaf08 100644
--- a/src/3rdparty/angle/src/libANGLE/Query.h
+++ b/src/3rdparty/angle/src/libANGLE/Query.h
@@ -29,7 +29,8 @@ class Query final : public RefCountObject, public LabeledObject
{
public:
Query(rx::QueryImpl *impl, GLuint id);
- virtual ~Query();
+ void destroy(const gl::Context *context) {}
+ ~Query() override;
void setLabel(const std::string &label) override;
const std::string &getLabel() const override;
diff --git a/src/3rdparty/angle/src/libANGLE/RefCountObject.cpp b/src/3rdparty/angle/src/libANGLE/RefCountObject.cpp
deleted file mode 100644
index b1210200cf..0000000000
--- a/src/3rdparty/angle/src/libANGLE/RefCountObject.cpp
+++ /dev/null
@@ -1,39 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RefCountObject.cpp: Defines the gl::RefCountObject base class that provides
-// lifecycle support for GL objects using the traditional BindObject scheme, but
-// that need to be reference counted for correct cross-context deletion.
-// (Concretely, textures, buffers and renderbuffers.)
-
-#include "RefCountObject.h"
-
-RefCountObject::RefCountObject(GLuint id)
- : mId(id),
- mRefCount(0)
-{
-}
-
-RefCountObject::~RefCountObject()
-{
- ASSERT(mRefCount == 0);
-}
-
-void RefCountObject::addRef() const
-{
- mRefCount++;
-}
-
-void RefCountObject::release() const
-{
- ASSERT(mRefCount > 0);
-
- if (--mRefCount == 0)
- {
- delete this;
- }
-}
-
diff --git a/src/3rdparty/angle/src/libANGLE/RefCountObject.h b/src/3rdparty/angle/src/libANGLE/RefCountObject.h
index 86e6d788b5..cb41cc27f4 100644
--- a/src/3rdparty/angle/src/libANGLE/RefCountObject.h
+++ b/src/3rdparty/angle/src/libANGLE/RefCountObject.h
@@ -12,16 +12,21 @@
#ifndef LIBANGLE_REFCOUNTOBJECT_H_
#define LIBANGLE_REFCOUNTOBJECT_H_
-#include "common/debug.h"
-
#include "angle_gl.h"
+#include "common/debug.h"
+#include "libANGLE/Error.h"
#include <cstddef>
-class RefCountObject : angle::NonCopyable
+namespace gl
+{
+class Context;
+
+class RefCountObjectNoID : angle::NonCopyable
{
public:
- explicit RefCountObject(GLuint id) : mId(id), mRefCount(0) {}
+ RefCountObjectNoID() : mRefCount(0) {}
+ virtual Error onDestroy(const Context *context);
void addRef() const { ++mRefCount; }
@@ -35,17 +40,56 @@ class RefCountObject : angle::NonCopyable
}
}
+ size_t getRefCount() const { return mRefCount; }
+
+ protected:
+ virtual ~RefCountObjectNoID();
+
+ // A specialized release method for objects which need a destroy context.
+ void release(const gl::Context *context)
+ {
+ ASSERT(mRefCount > 0);
+ if (--mRefCount == 0)
+ {
+ ANGLE_SWALLOW_ERR(onDestroy(context));
+ delete this;
+ }
+ }
+
+ template <class ObjectType>
+ friend class BindingPointer;
+ mutable std::size_t mRefCount;
+};
+
+inline RefCountObjectNoID::~RefCountObjectNoID()
+{
+ ASSERT(mRefCount == 0);
+}
+
+inline Error RefCountObjectNoID::onDestroy(const Context *context)
+{
+ return NoError();
+}
+
+template <class ObjectType>
+class BindingPointer;
+
+class RefCountObject : RefCountObjectNoID
+{
+ public:
+ explicit RefCountObject(GLuint id) : mId(id) {}
+
GLuint id() const { return mId; }
- size_t getRefCount() const { return mRefCount; }
+ using RefCountObjectNoID::release;
+ using RefCountObjectNoID::addRef;
+ using RefCountObjectNoID::getRefCount;
protected:
- virtual ~RefCountObject() { ASSERT(mRefCount == 0); }
+ ~RefCountObject() override {}
private:
GLuint mId;
-
- mutable std::size_t mRefCount;
};
template <class ObjectType>
@@ -57,15 +101,17 @@ class BindingPointer
{
}
- BindingPointer(const BindingPointer<ObjectType> &other)
- : mObject(nullptr)
+ BindingPointer(ObjectType *object) : mObject(object) { mObject->addRef(); }
+
+ BindingPointer(const BindingPointer<ObjectType> &other) : mObject(other.mObject)
{
- set(other.mObject);
+ mObject->addRef();
}
- void operator=(const BindingPointer<ObjectType> &other)
+ BindingPointer &operator=(BindingPointer<ObjectType> &&other)
{
- set(other.mObject);
+ std::swap(mObject, other.mObject);
+ return *this;
}
virtual ~BindingPointer()
@@ -74,11 +120,12 @@ class BindingPointer
ASSERT(mObject == nullptr);
}
- virtual void set(ObjectType *newObject)
+ virtual void set(const Context *context, ObjectType *newObject)
{
// addRef first in case newObject == mObject and this is the last reference to it.
- if (newObject != nullptr) reinterpret_cast<const RefCountObject*>(newObject)->addRef();
- if (mObject != nullptr) reinterpret_cast<const RefCountObject*>(mObject)->release();
+ if (newObject != nullptr) reinterpret_cast<const RefCountObjectNoID*>(newObject)->addRef();
+ if (mObject != nullptr)
+ reinterpret_cast<RefCountObjectNoID *>(mObject)->release(context);
mObject = newObject;
}
@@ -104,16 +151,16 @@ class OffsetBindingPointer : public BindingPointer<ObjectType>
public:
OffsetBindingPointer() : mOffset(0), mSize(0) { }
- void set(ObjectType *newObject) override
+ void set(const Context *context, ObjectType *newObject) override
{
- BindingPointer<ObjectType>::set(newObject);
+ BindingPointer<ObjectType>::set(context, newObject);
mOffset = 0;
mSize = 0;
}
- void set(ObjectType *newObject, GLintptr offset, GLsizeiptr size)
+ void set(const Context *context, ObjectType *newObject, GLintptr offset, GLsizeiptr size)
{
- BindingPointer<ObjectType>::set(newObject);
+ BindingPointer<ObjectType>::set(context, newObject);
mOffset = offset;
mSize = size;
}
@@ -135,5 +182,6 @@ class OffsetBindingPointer : public BindingPointer<ObjectType>
GLintptr mOffset;
GLsizeiptr mSize;
};
+} // namespace gl
#endif // LIBANGLE_REFCOUNTOBJECT_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Renderbuffer.cpp b/src/3rdparty/angle/src/libANGLE/Renderbuffer.cpp
index 161fbea797..8310f1abda 100644
--- a/src/3rdparty/angle/src/libANGLE/Renderbuffer.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Renderbuffer.cpp
@@ -25,11 +25,24 @@ Renderbuffer::Renderbuffer(rx::RenderbufferImpl *impl, GLuint id)
mLabel(),
mWidth(0),
mHeight(0),
- mInternalFormat(GL_RGBA4),
- mSamples(0)
+ mFormat(GL_RGBA4),
+ mSamples(0),
+ mInitState(InitState::MayNeedInit)
{
}
+Error Renderbuffer::onDestroy(const Context *context)
+{
+ ANGLE_TRY(orphanImages(context));
+
+ if (mRenderbuffer)
+ {
+ ANGLE_TRY(mRenderbuffer->onDestroy(context));
+ }
+
+ return NoError();
+}
+
Renderbuffer::~Renderbuffer()
{
SafeDelete(mRenderbuffer);
@@ -45,70 +58,70 @@ const std::string &Renderbuffer::getLabel() const
return mLabel;
}
-Error Renderbuffer::setStorage(GLenum internalformat, size_t width, size_t height)
+Error Renderbuffer::setStorage(const Context *context,
+ GLenum internalformat,
+ size_t width,
+ size_t height)
{
- orphanImages();
+ ANGLE_TRY(orphanImages(context));
- Error error = mRenderbuffer->setStorage(internalformat, width, height);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mRenderbuffer->setStorage(context, internalformat, width, height));
mWidth = static_cast<GLsizei>(width);
mHeight = static_cast<GLsizei>(height);
- mInternalFormat = internalformat;
+ mFormat = Format(internalformat);
mSamples = 0;
- return Error(GL_NO_ERROR);
+ mInitState = InitState::MayNeedInit;
+ mDirtyChannel.signal(mInitState);
+
+ return NoError();
}
-Error Renderbuffer::setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height)
+Error Renderbuffer::setStorageMultisample(const Context *context,
+ size_t samples,
+ GLenum internalformat,
+ size_t width,
+ size_t height)
{
- orphanImages();
+ ANGLE_TRY(orphanImages(context));
- Error error = mRenderbuffer->setStorageMultisample(samples, internalformat, width, height);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(
+ mRenderbuffer->setStorageMultisample(context, samples, internalformat, width, height));
mWidth = static_cast<GLsizei>(width);
mHeight = static_cast<GLsizei>(height);
- mInternalFormat = internalformat;
+ mFormat = Format(internalformat);
mSamples = static_cast<GLsizei>(samples);
- return Error(GL_NO_ERROR);
+ mInitState = InitState::MayNeedInit;
+ mDirtyChannel.signal(mInitState);
+
+ return NoError();
}
-Error Renderbuffer::setStorageEGLImageTarget(egl::Image *image)
+Error Renderbuffer::setStorageEGLImageTarget(const Context *context, egl::Image *image)
{
- orphanImages();
+ ANGLE_TRY(orphanImages(context));
- Error error = mRenderbuffer->setStorageEGLImageTarget(image);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mRenderbuffer->setStorageEGLImageTarget(context, image));
- setTargetImage(image);
+ setTargetImage(context, image);
mWidth = static_cast<GLsizei>(image->getWidth());
mHeight = static_cast<GLsizei>(image->getHeight());
- mInternalFormat = image->getInternalFormat();
+ mFormat = Format(image->getFormat());
mSamples = 0;
- return Error(GL_NO_ERROR);
-}
+ mInitState = image->sourceInitState();
+ mDirtyChannel.signal(mInitState);
-rx::RenderbufferImpl *Renderbuffer::getImplementation()
-{
- ASSERT(mRenderbuffer);
- return mRenderbuffer;
+ return NoError();
}
-const rx::RenderbufferImpl *Renderbuffer::getImplementation() const
+rx::RenderbufferImpl *Renderbuffer::getImplementation() const
{
+ ASSERT(mRenderbuffer);
return mRenderbuffer;
}
@@ -122,9 +135,9 @@ GLsizei Renderbuffer::getHeight() const
return mHeight;
}
-GLenum Renderbuffer::getInternalFormat() const
+const Format &Renderbuffer::getFormat() const
{
- return mInternalFormat;
+ return mFormat;
}
GLsizei Renderbuffer::getSamples() const
@@ -134,42 +147,42 @@ GLsizei Renderbuffer::getSamples() const
GLuint Renderbuffer::getRedSize() const
{
- return GetInternalFormatInfo(mInternalFormat).redBits;
+ return mFormat.info->redBits;
}
GLuint Renderbuffer::getGreenSize() const
{
- return GetInternalFormatInfo(mInternalFormat).greenBits;
+ return mFormat.info->greenBits;
}
GLuint Renderbuffer::getBlueSize() const
{
- return GetInternalFormatInfo(mInternalFormat).blueBits;
+ return mFormat.info->blueBits;
}
GLuint Renderbuffer::getAlphaSize() const
{
- return GetInternalFormatInfo(mInternalFormat).alphaBits;
+ return mFormat.info->alphaBits;
}
GLuint Renderbuffer::getDepthSize() const
{
- return GetInternalFormatInfo(mInternalFormat).depthBits;
+ return mFormat.info->depthBits;
}
GLuint Renderbuffer::getStencilSize() const
{
- return GetInternalFormatInfo(mInternalFormat).stencilBits;
+ return mFormat.info->stencilBits;
}
-void Renderbuffer::onAttach()
+void Renderbuffer::onAttach(const Context *context)
{
addRef();
}
-void Renderbuffer::onDetach()
+void Renderbuffer::onDetach(const Context *context)
{
- release();
+ release(context);
}
GLuint Renderbuffer::getId() const
@@ -177,8 +190,46 @@ GLuint Renderbuffer::getId() const
return id();
}
-Extents Renderbuffer::getAttachmentSize(const FramebufferAttachment::Target & /*target*/) const
+Extents Renderbuffer::getAttachmentSize(const gl::ImageIndex & /*imageIndex*/) const
{
return Extents(mWidth, mHeight, 1);
}
+
+const Format &Renderbuffer::getAttachmentFormat(GLenum /*binding*/,
+ const ImageIndex & /*imageIndex*/) const
+{
+ return getFormat();
+}
+GLsizei Renderbuffer::getAttachmentSamples(const ImageIndex & /*imageIndex*/) const
+{
+ return getSamples();
}
+
+InitState Renderbuffer::initState(const gl::ImageIndex & /*imageIndex*/) const
+{
+ if (isEGLImageTarget())
+ {
+ return sourceEGLImageInitState();
+ }
+
+ return mInitState;
+}
+
+void Renderbuffer::setInitState(const gl::ImageIndex & /*imageIndex*/, InitState initState)
+{
+ if (isEGLImageTarget())
+ {
+ setSourceEGLImageInitState(initState);
+ }
+ else
+ {
+ mInitState = initState;
+ }
+}
+
+rx::FramebufferAttachmentObjectImpl *Renderbuffer::getAttachmentImpl() const
+{
+ return mRenderbuffer;
+}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Renderbuffer.h b/src/3rdparty/angle/src/libANGLE/Renderbuffer.h
index 04af03e879..def18e6ff7 100644
--- a/src/3rdparty/angle/src/libANGLE/Renderbuffer.h
+++ b/src/3rdparty/angle/src/libANGLE/Renderbuffer.h
@@ -17,6 +17,7 @@
#include "libANGLE/Error.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Image.h"
+#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/RenderbufferImpl.h"
namespace gl
@@ -27,26 +28,30 @@ namespace gl
// attachment point.
class Renderbuffer final : public egl::ImageSibling,
- public gl::FramebufferAttachmentObject,
public LabeledObject
{
public:
Renderbuffer(rx::RenderbufferImpl *impl, GLuint id);
- virtual ~Renderbuffer();
+ ~Renderbuffer() override;
+
+ Error onDestroy(const Context *context) override;
void setLabel(const std::string &label) override;
const std::string &getLabel() const override;
- Error setStorage(GLenum internalformat, size_t width, size_t height);
- Error setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height);
- Error setStorageEGLImageTarget(egl::Image *imageTarget);
+ Error setStorage(const Context *context, GLenum internalformat, size_t width, size_t height);
+ Error setStorageMultisample(const Context *context,
+ size_t samples,
+ GLenum internalformat,
+ size_t width,
+ size_t height);
+ Error setStorageEGLImageTarget(const Context *context, egl::Image *imageTarget);
- rx::RenderbufferImpl *getImplementation();
- const rx::RenderbufferImpl *getImplementation() const;
+ rx::RenderbufferImpl *getImplementation() const;
GLsizei getWidth() const;
GLsizei getHeight() const;
- GLenum getInternalFormat() const;
+ const Format &getFormat() const;
GLsizei getSamples() const;
GLuint getRedSize() const;
GLuint getGreenSize() const;
@@ -56,16 +61,19 @@ class Renderbuffer final : public egl::ImageSibling,
GLuint getStencilSize() const;
// FramebufferAttachmentObject Impl
- Extents getAttachmentSize(const FramebufferAttachment::Target &target) const override;
- GLenum getAttachmentInternalFormat(const FramebufferAttachment::Target &/*target*/) const override { return getInternalFormat(); }
- GLsizei getAttachmentSamples(const FramebufferAttachment::Target &/*target*/) const override { return getSamples(); }
+ Extents getAttachmentSize(const ImageIndex &imageIndex) const override;
+ const Format &getAttachmentFormat(GLenum binding, const ImageIndex &imageIndex) const override;
+ GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const override;
- void onAttach() override;
- void onDetach() override;
+ void onAttach(const Context *context) override;
+ void onDetach(const Context *context) override;
GLuint getId() const override;
+ InitState initState(const ImageIndex &imageIndex) const override;
+ void setInitState(const ImageIndex &imageIndex, InitState initState) override;
+
private:
- rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override { return mRenderbuffer; }
+ rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
rx::RenderbufferImpl *mRenderbuffer;
@@ -73,10 +81,13 @@ class Renderbuffer final : public egl::ImageSibling,
GLsizei mWidth;
GLsizei mHeight;
- GLenum mInternalFormat;
+ Format mFormat;
GLsizei mSamples;
+
+ // For robust resource init.
+ InitState mInitState;
};
-}
+} // namespace gl
#endif // LIBANGLE_RENDERBUFFER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/ResourceManager.cpp b/src/3rdparty/angle/src/libANGLE/ResourceManager.cpp
index dc9dad1e9f..79eb7e5f42 100644
--- a/src/3rdparty/angle/src/libANGLE/ResourceManager.cpp
+++ b/src/3rdparty/angle/src/libANGLE/ResourceManager.cpp
@@ -1,456 +1,483 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// ResourceManager.cpp: Implements the gl::ResourceManager class, which tracks and
-// retrieves objects which may be shared by multiple Contexts.
+// ResourceManager.cpp: Implements the the ResourceManager classes, which handle allocation and
+// lifetime of GL objects.
#include "libANGLE/ResourceManager.h"
#include "libANGLE/Buffer.h"
+#include "libANGLE/Fence.h"
+#include "libANGLE/Path.h"
#include "libANGLE/Program.h"
+#include "libANGLE/ProgramPipeline.h"
#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/Sampler.h"
#include "libANGLE/Shader.h"
#include "libANGLE/Texture.h"
-#include "libANGLE/Sampler.h"
-#include "libANGLE/Fence.h"
-#include "libANGLE/renderer/Renderer.h"
+#include "libANGLE/renderer/GLImplFactory.h"
namespace gl
{
-ResourceManager::ResourceManager(rx::ImplFactory *factory)
- : mFactory(factory),
- mRefCount(1)
+
+namespace
+{
+
+template <typename ResourceType>
+GLuint AllocateEmptyObject(HandleAllocator *handleAllocator, ResourceMap<ResourceType> *objectMap)
{
+ GLuint handle = handleAllocator->allocate();
+ objectMap->assign(handle, nullptr);
+ return handle;
}
-ResourceManager::~ResourceManager()
+} // anonymous namespace
+
+template <typename HandleAllocatorType>
+ResourceManagerBase<HandleAllocatorType>::ResourceManagerBase() : mRefCount(1)
{
- while (!mBufferMap.empty())
- {
- deleteBuffer(mBufferMap.begin()->first);
- }
+}
- while (!mProgramMap.empty())
- {
- deleteProgram(mProgramMap.begin()->first);
- }
+template <typename HandleAllocatorType>
+void ResourceManagerBase<HandleAllocatorType>::addRef()
+{
+ mRefCount++;
+}
- while (!mShaderMap.empty())
+template <typename HandleAllocatorType>
+void ResourceManagerBase<HandleAllocatorType>::release(const Context *context)
+{
+ if (--mRefCount == 0)
{
- deleteShader(mShaderMap.begin()->first);
+ reset(context);
+ delete this;
}
+}
- while (!mRenderbufferMap.empty())
- {
- deleteRenderbuffer(mRenderbufferMap.begin()->first);
- }
+template <typename ResourceType, typename HandleAllocatorType, typename ImplT>
+TypedResourceManager<ResourceType, HandleAllocatorType, ImplT>::~TypedResourceManager()
+{
+ ASSERT(mObjectMap.empty());
+}
- while (!mTextureMap.empty())
+template <typename ResourceType, typename HandleAllocatorType, typename ImplT>
+void TypedResourceManager<ResourceType, HandleAllocatorType, ImplT>::reset(const Context *context)
+{
+ this->mHandleAllocator.reset();
+ for (const auto &resource : mObjectMap)
{
- deleteTexture(mTextureMap.begin()->first);
+ if (resource.second)
+ {
+ ImplT::DeleteObject(context, resource.second);
+ }
}
+ mObjectMap.clear();
+}
- while (!mSamplerMap.empty())
+template <typename ResourceType, typename HandleAllocatorType, typename ImplT>
+void TypedResourceManager<ResourceType, HandleAllocatorType, ImplT>::deleteObject(
+ const Context *context,
+ GLuint handle)
+{
+ ResourceType *resource = nullptr;
+ if (!mObjectMap.erase(handle, &resource))
{
- deleteSampler(mSamplerMap.begin()->first);
+ return;
}
- while (!mFenceSyncMap.empty())
+ // Requires an explicit this-> because of C++ template rules.
+ this->mHandleAllocator.release(handle);
+
+ if (resource)
{
- deleteFenceSync(mFenceSyncMap.begin()->first);
+ ImplT::DeleteObject(context, resource);
}
}
-void ResourceManager::addRef()
+template class ResourceManagerBase<HandleAllocator>;
+template class ResourceManagerBase<HandleRangeAllocator>;
+template class TypedResourceManager<Buffer, HandleAllocator, BufferManager>;
+template class TypedResourceManager<Texture, HandleAllocator, TextureManager>;
+template class TypedResourceManager<Renderbuffer, HandleAllocator, RenderbufferManager>;
+template class TypedResourceManager<Sampler, HandleAllocator, SamplerManager>;
+template class TypedResourceManager<Sync, HandleAllocator, SyncManager>;
+template class TypedResourceManager<Framebuffer, HandleAllocator, FramebufferManager>;
+template class TypedResourceManager<ProgramPipeline, HandleAllocator, ProgramPipelineManager>;
+
+// BufferManager Implementation.
+
+// static
+Buffer *BufferManager::AllocateNewObject(rx::GLImplFactory *factory, GLuint handle)
{
- mRefCount++;
+ Buffer *buffer = new Buffer(factory, handle);
+ buffer->addRef();
+ return buffer;
}
-void ResourceManager::release()
+// static
+void BufferManager::DeleteObject(const Context *context, Buffer *buffer)
{
- if (--mRefCount == 0)
- {
- delete this;
- }
+ buffer->release(context);
}
-// Returns an unused buffer name
-GLuint ResourceManager::createBuffer()
+GLuint BufferManager::createBuffer()
{
- GLuint handle = mBufferHandleAllocator.allocate();
+ return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
+}
- mBufferMap[handle] = NULL;
+Buffer *BufferManager::getBuffer(GLuint handle) const
+{
+ return mObjectMap.query(handle);
+}
- return handle;
+// ShaderProgramManager Implementation.
+
+ShaderProgramManager::ShaderProgramManager()
+{
}
-// Returns an unused shader/program name
-GLuint ResourceManager::createShader(const gl::Limitations &rendererLimitations, GLenum type)
+ShaderProgramManager::~ShaderProgramManager()
{
- GLuint handle = mProgramShaderHandleAllocator.allocate();
+ ASSERT(mPrograms.empty());
+ ASSERT(mShaders.empty());
+}
- if (type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER)
+void ShaderProgramManager::reset(const Context *context)
+{
+ while (!mPrograms.empty())
{
- mShaderMap[handle] = new Shader(this, mFactory, rendererLimitations, type, handle);
+ deleteProgram(context, mPrograms.begin()->first);
}
- else UNREACHABLE();
-
- return handle;
+ mPrograms.clear();
+ while (!mShaders.empty())
+ {
+ deleteShader(context, mShaders.begin()->first);
+ }
+ mShaders.clear();
}
-// Returns an unused program/shader name
-GLuint ResourceManager::createProgram()
+GLuint ShaderProgramManager::createShader(rx::GLImplFactory *factory,
+ const gl::Limitations &rendererLimitations,
+ GLenum type)
{
- GLuint handle = mProgramShaderHandleAllocator.allocate();
-
- mProgramMap[handle] = new Program(mFactory, this, handle);
-
+ ASSERT(type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER || type == GL_COMPUTE_SHADER ||
+ type == GL_GEOMETRY_SHADER_EXT);
+ GLuint handle = mHandleAllocator.allocate();
+ mShaders.assign(handle, new Shader(this, factory, rendererLimitations, type, handle));
return handle;
}
-// Returns an unused texture name
-GLuint ResourceManager::createTexture()
+void ShaderProgramManager::deleteShader(const Context *context, GLuint shader)
{
- GLuint handle = mTextureHandleAllocator.allocate();
-
- mTextureMap[handle] = NULL;
-
- return handle;
+ deleteObject(context, &mShaders, shader);
}
-// Returns an unused renderbuffer name
-GLuint ResourceManager::createRenderbuffer()
+Shader *ShaderProgramManager::getShader(GLuint handle) const
{
- GLuint handle = mRenderbufferHandleAllocator.allocate();
-
- mRenderbufferMap[handle] = NULL;
-
- return handle;
+ return mShaders.query(handle);
}
-// Returns an unused sampler name
-GLuint ResourceManager::createSampler()
+GLuint ShaderProgramManager::createProgram(rx::GLImplFactory *factory)
{
- GLuint handle = mSamplerHandleAllocator.allocate();
-
- mSamplerMap[handle] = NULL;
-
+ GLuint handle = mHandleAllocator.allocate();
+ mPrograms.assign(handle, new Program(factory, this, handle));
return handle;
}
-// Returns the next unused fence name, and allocates the fence
-GLuint ResourceManager::createFenceSync()
+void ShaderProgramManager::deleteProgram(const gl::Context *context, GLuint program)
{
- GLuint handle = mFenceSyncHandleAllocator.allocate();
-
- FenceSync *fenceSync = new FenceSync(mFactory->createFenceSync(), handle);
- fenceSync->addRef();
- mFenceSyncMap[handle] = fenceSync;
+ deleteObject(context, &mPrograms, program);
+}
- return handle;
+Program *ShaderProgramManager::getProgram(GLuint handle) const
+{
+ return mPrograms.query(handle);
}
-void ResourceManager::deleteBuffer(GLuint buffer)
+template <typename ObjectType>
+void ShaderProgramManager::deleteObject(const Context *context,
+ ResourceMap<ObjectType> *objectMap,
+ GLuint id)
{
- BufferMap::iterator bufferObject = mBufferMap.find(buffer);
+ ObjectType *object = objectMap->query(id);
+ if (!object)
+ {
+ return;
+ }
- if (bufferObject != mBufferMap.end())
+ if (object->getRefCount() == 0)
+ {
+ mHandleAllocator.release(id);
+ object->onDestroy(context);
+ objectMap->erase(id, &object);
+ }
+ else
{
- mBufferHandleAllocator.release(bufferObject->first);
- if (bufferObject->second) bufferObject->second->release();
- mBufferMap.erase(bufferObject);
+ object->flagForDeletion();
}
}
-void ResourceManager::deleteShader(GLuint shader)
+// TextureManager Implementation.
+
+// static
+Texture *TextureManager::AllocateNewObject(rx::GLImplFactory *factory, GLuint handle, GLenum target)
{
- ShaderMap::iterator shaderObject = mShaderMap.find(shader);
+ Texture *texture = new Texture(factory, handle, target);
+ texture->addRef();
+ return texture;
+}
- if (shaderObject != mShaderMap.end())
- {
- if (shaderObject->second->getRefCount() == 0)
- {
- mProgramShaderHandleAllocator.release(shaderObject->first);
- delete shaderObject->second;
- mShaderMap.erase(shaderObject);
- }
- else
- {
- shaderObject->second->flagForDeletion();
- }
- }
+// static
+void TextureManager::DeleteObject(const Context *context, Texture *texture)
+{
+ texture->release(context);
}
-void ResourceManager::deleteProgram(GLuint program)
+GLuint TextureManager::createTexture()
{
- ProgramMap::iterator programObject = mProgramMap.find(program);
+ return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
+}
+
+Texture *TextureManager::getTexture(GLuint handle) const
+{
+ ASSERT(mObjectMap.query(0) == nullptr);
+ return mObjectMap.query(handle);
+}
- if (programObject != mProgramMap.end())
+void TextureManager::signalAllTexturesDirty() const
+{
+ for (const auto &texture : mObjectMap)
{
- if (programObject->second->getRefCount() == 0)
+ if (texture.second)
{
- mProgramShaderHandleAllocator.release(programObject->first);
- delete programObject->second;
- mProgramMap.erase(programObject);
- }
- else
- {
- programObject->second->flagForDeletion();
+ // We don't know if the Texture needs init, but that's ok, since it will only force
+ // a re-check, and will not initialize the pixels if it's not needed.
+ texture.second->signalDirty(InitState::MayNeedInit);
}
}
}
-void ResourceManager::deleteTexture(GLuint texture)
-{
- TextureMap::iterator textureObject = mTextureMap.find(texture);
+// RenderbufferManager Implementation.
- if (textureObject != mTextureMap.end())
- {
- mTextureHandleAllocator.release(textureObject->first);
- if (textureObject->second) textureObject->second->release();
- mTextureMap.erase(textureObject);
- }
+// static
+Renderbuffer *RenderbufferManager::AllocateNewObject(rx::GLImplFactory *factory, GLuint handle)
+{
+ Renderbuffer *renderbuffer = new Renderbuffer(factory->createRenderbuffer(), handle);
+ renderbuffer->addRef();
+ return renderbuffer;
}
-void ResourceManager::deleteRenderbuffer(GLuint renderbuffer)
+// static
+void RenderbufferManager::DeleteObject(const Context *context, Renderbuffer *renderbuffer)
{
- RenderbufferMap::iterator renderbufferObject = mRenderbufferMap.find(renderbuffer);
+ renderbuffer->release(context);
+}
- if (renderbufferObject != mRenderbufferMap.end())
- {
- mRenderbufferHandleAllocator.release(renderbufferObject->first);
- if (renderbufferObject->second) renderbufferObject->second->release();
- mRenderbufferMap.erase(renderbufferObject);
- }
+GLuint RenderbufferManager::createRenderbuffer()
+{
+ return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
}
-void ResourceManager::deleteSampler(GLuint sampler)
+Renderbuffer *RenderbufferManager::getRenderbuffer(GLuint handle) const
{
- auto samplerObject = mSamplerMap.find(sampler);
+ return mObjectMap.query(handle);
+}
- if (samplerObject != mSamplerMap.end())
- {
- mSamplerHandleAllocator.release(samplerObject->first);
- if (samplerObject->second) samplerObject->second->release();
- mSamplerMap.erase(samplerObject);
- }
+// SamplerManager Implementation.
+
+// static
+Sampler *SamplerManager::AllocateNewObject(rx::GLImplFactory *factory, GLuint handle)
+{
+ Sampler *sampler = new Sampler(factory, handle);
+ sampler->addRef();
+ return sampler;
}
-void ResourceManager::deleteFenceSync(GLuint fenceSync)
+// static
+void SamplerManager::DeleteObject(const Context *context, Sampler *sampler)
{
- auto fenceObjectIt = mFenceSyncMap.find(fenceSync);
+ sampler->release(context);
+}
- if (fenceObjectIt != mFenceSyncMap.end())
- {
- mFenceSyncHandleAllocator.release(fenceObjectIt->first);
- if (fenceObjectIt->second) fenceObjectIt->second->release();
- mFenceSyncMap.erase(fenceObjectIt);
- }
+GLuint SamplerManager::createSampler()
+{
+ return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
}
-Buffer *ResourceManager::getBuffer(unsigned int handle)
+Sampler *SamplerManager::getSampler(GLuint handle) const
{
- BufferMap::iterator buffer = mBufferMap.find(handle);
+ return mObjectMap.query(handle);
+}
- if (buffer == mBufferMap.end())
- {
- return NULL;
- }
- else
- {
- return buffer->second;
- }
+bool SamplerManager::isSampler(GLuint sampler) const
+{
+ return mObjectMap.contains(sampler);
}
-Shader *ResourceManager::getShader(unsigned int handle)
+// SyncManager Implementation.
+
+// static
+void SyncManager::DeleteObject(const Context *context, Sync *sync)
{
- ShaderMap::iterator shader = mShaderMap.find(handle);
+ sync->release(context);
+}
- if (shader == mShaderMap.end())
- {
- return NULL;
- }
- else
- {
- return shader->second;
- }
+GLuint SyncManager::createSync(rx::GLImplFactory *factory)
+{
+ GLuint handle = mHandleAllocator.allocate();
+ Sync *sync = new Sync(factory->createSync(), handle);
+ sync->addRef();
+ mObjectMap.assign(handle, sync);
+ return handle;
}
-Texture *ResourceManager::getTexture(unsigned int handle)
+Sync *SyncManager::getSync(GLuint handle) const
{
- if (handle == 0) return NULL;
+ return mObjectMap.query(handle);
+}
- TextureMap::iterator texture = mTextureMap.find(handle);
+// PathManager Implementation.
- if (texture == mTextureMap.end())
- {
- return NULL;
- }
- else
- {
- return texture->second;
- }
+PathManager::PathManager()
+{
}
-Program *ResourceManager::getProgram(unsigned int handle) const
+ErrorOrResult<GLuint> PathManager::createPaths(rx::GLImplFactory *factory, GLsizei range)
{
- ProgramMap::const_iterator program = mProgramMap.find(handle);
+ // Allocate client side handles.
+ const GLuint client = mHandleAllocator.allocateRange(static_cast<GLuint>(range));
+ if (client == HandleRangeAllocator::kInvalidHandle)
+ return OutOfMemory() << "Failed to allocate path handle range.";
- if (program == mProgramMap.end())
+ const auto &paths = factory->createPaths(range);
+ if (paths.empty())
{
- return NULL;
+ mHandleAllocator.releaseRange(client, range);
+ return OutOfMemory() << "Failed to allocate path objects.";
}
- else
+
+ for (GLsizei i = 0; i < range; ++i)
{
- return program->second;
+ rx::PathImpl *impl = paths[static_cast<unsigned>(i)];
+ const auto id = client + i;
+ mPaths.assign(id, new Path(impl));
}
+ return client;
}
-Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle)
+void PathManager::deletePaths(GLuint first, GLsizei range)
{
- RenderbufferMap::iterator renderbuffer = mRenderbufferMap.find(handle);
-
- if (renderbuffer == mRenderbufferMap.end())
+ for (GLsizei i = 0; i < range; ++i)
{
- return NULL;
- }
- else
- {
- return renderbuffer->second;
+ const auto id = first + i;
+ Path *p = nullptr;
+ if (!mPaths.erase(id, &p))
+ continue;
+ delete p;
}
+ mHandleAllocator.releaseRange(first, static_cast<GLuint>(range));
}
-Sampler *ResourceManager::getSampler(unsigned int handle)
+Path *PathManager::getPath(GLuint handle) const
{
- auto sampler = mSamplerMap.find(handle);
+ return mPaths.query(handle);
+}
- if (sampler == mSamplerMap.end())
- {
- return NULL;
- }
- else
- {
- return sampler->second;
- }
+bool PathManager::hasPath(GLuint handle) const
+{
+ return mHandleAllocator.isUsed(handle);
}
-FenceSync *ResourceManager::getFenceSync(unsigned int handle)
+PathManager::~PathManager()
{
- auto fenceObjectIt = mFenceSyncMap.find(handle);
+ ASSERT(mPaths.empty());
+}
- if (fenceObjectIt == mFenceSyncMap.end())
- {
- return NULL;
- }
- else
+void PathManager::reset(const Context *context)
+{
+ for (auto path : mPaths)
{
- return fenceObjectIt->second;
+ SafeDelete(path.second);
}
+ mPaths.clear();
}
-void ResourceManager::setRenderbuffer(GLuint handle, Renderbuffer *buffer)
+// FramebufferManager Implementation.
+
+// static
+Framebuffer *FramebufferManager::AllocateNewObject(rx::GLImplFactory *factory,
+ GLuint handle,
+ const Caps &caps)
{
- mRenderbufferMap[handle] = buffer;
+ return new Framebuffer(caps, factory, handle);
}
-void ResourceManager::checkBufferAllocation(GLuint handle)
+// static
+void FramebufferManager::DeleteObject(const Context *context, Framebuffer *framebuffer)
{
- if (handle != 0)
+ // Default framebuffer are owned by their respective Surface
+ if (framebuffer->id() != 0)
{
- auto bufferMapIt = mBufferMap.find(handle);
- bool handleAllocated = (bufferMapIt != mBufferMap.end());
-
- if (handleAllocated && bufferMapIt->second != nullptr)
- {
- return;
- }
-
- Buffer *buffer = new Buffer(mFactory->createBuffer(), handle);
- buffer->addRef();
-
- if (handleAllocated)
- {
- bufferMapIt->second = buffer;
- }
- else
- {
- mBufferHandleAllocator.reserve(handle);
- mBufferMap[handle] = buffer;
- }
+ framebuffer->onDestroy(context);
+ delete framebuffer;
}
}
-void ResourceManager::checkTextureAllocation(GLuint handle, GLenum type)
+GLuint FramebufferManager::createFramebuffer()
{
- if (handle != 0)
- {
- auto textureMapIt = mTextureMap.find(handle);
- bool handleAllocated = (textureMapIt != mTextureMap.end());
-
- if (handleAllocated && textureMapIt->second != nullptr)
- {
- return;
- }
+ return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
+}
- Texture *texture = new Texture(mFactory->createTexture(type), handle, type);
- texture->addRef();
+Framebuffer *FramebufferManager::getFramebuffer(GLuint handle) const
+{
+ return mObjectMap.query(handle);
+}
- if (handleAllocated)
- {
- textureMapIt->second = texture;
- }
- else
- {
- mTextureHandleAllocator.reserve(handle);
- mTextureMap[handle] = texture;
- }
- }
+void FramebufferManager::setDefaultFramebuffer(Framebuffer *framebuffer)
+{
+ ASSERT(framebuffer == nullptr || framebuffer->id() == 0);
+ mObjectMap.assign(0, framebuffer);
}
-void ResourceManager::checkRenderbufferAllocation(GLuint handle)
+void FramebufferManager::invalidateFramebufferComplenessCache() const
{
- if (handle != 0)
+ for (const auto &framebuffer : mObjectMap)
{
- auto renderbufferMapIt = mRenderbufferMap.find(handle);
- bool handleAllocated = (renderbufferMapIt != mRenderbufferMap.end());
-
- if (handleAllocated && renderbufferMapIt->second != nullptr)
+ if (framebuffer.second)
{
- return;
+ framebuffer.second->invalidateCompletenessCache();
}
+ }
+}
- Renderbuffer *renderbuffer = new Renderbuffer(mFactory->createRenderbuffer(), handle);
- renderbuffer->addRef();
+// ProgramPipelineManager Implementation.
- if (handleAllocated)
- {
- renderbufferMapIt->second = renderbuffer;
- }
- else
- {
- mRenderbufferHandleAllocator.reserve(handle);
- mRenderbufferMap[handle] = renderbuffer;
- }
- }
+// static
+ProgramPipeline *ProgramPipelineManager::AllocateNewObject(rx::GLImplFactory *factory,
+ GLuint handle)
+{
+ ProgramPipeline *pipeline = new ProgramPipeline(factory, handle);
+ pipeline->addRef();
+ return pipeline;
}
-void ResourceManager::checkSamplerAllocation(GLuint sampler)
+// static
+void ProgramPipelineManager::DeleteObject(const Context *context, ProgramPipeline *pipeline)
{
- if (sampler != 0 && !getSampler(sampler))
- {
- Sampler *samplerObject = new Sampler(mFactory, sampler);
- mSamplerMap[sampler] = samplerObject;
- samplerObject->addRef();
- // Samplers cannot be created via Bind
- }
+ pipeline->release(context);
}
-bool ResourceManager::isSampler(GLuint sampler)
+GLuint ProgramPipelineManager::createProgramPipeline()
{
- return mSamplerMap.find(sampler) != mSamplerMap.end();
+ return AllocateEmptyObject(&mHandleAllocator, &mObjectMap);
}
+ProgramPipeline *ProgramPipelineManager::getProgramPipeline(GLuint handle) const
+{
+ return mObjectMap.query(handle);
}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/ResourceManager.h b/src/3rdparty/angle/src/libANGLE/ResourceManager.h
index 2073e9d728..2dfeff5234 100644
--- a/src/3rdparty/angle/src/libANGLE/ResourceManager.h
+++ b/src/3rdparty/angle/src/libANGLE/ResourceManager.h
@@ -1,115 +1,289 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// ResourceManager.h : Defines the ResourceManager class, which tracks objects
-// shared by multiple GL contexts.
+// ResourceManager.h : Defines the ResourceManager classes, which handle allocation and lifetime of
+// GL objects.
#ifndef LIBANGLE_RESOURCEMANAGER_H_
#define LIBANGLE_RESOURCEMANAGER_H_
#include "angle_gl.h"
#include "common/angleutils.h"
-#include "libANGLE/angletypes.h"
+#include "libANGLE/Error.h"
#include "libANGLE/HandleAllocator.h"
-
-#include <map>
+#include "libANGLE/HandleRangeAllocator.h"
+#include "libANGLE/ResourceMap.h"
namespace rx
{
-class ImplFactory;
+class GLImplFactory;
}
namespace gl
{
class Buffer;
-struct Data;
-class FenceSync;
+struct Caps;
+class Context;
+class Sync;
+class Framebuffer;
struct Limitations;
+class Path;
class Program;
+class ProgramPipeline;
class Renderbuffer;
class Sampler;
class Shader;
class Texture;
-class ResourceManager : angle::NonCopyable
+template <typename HandleAllocatorType>
+class ResourceManagerBase : angle::NonCopyable
{
public:
- explicit ResourceManager(rx::ImplFactory *factory);
- ~ResourceManager();
+ ResourceManagerBase();
void addRef();
- void release();
+ void release(const Context *context);
+
+ protected:
+ virtual void reset(const Context *context) = 0;
+ virtual ~ResourceManagerBase() {}
+
+ HandleAllocatorType mHandleAllocator;
+
+ private:
+ size_t mRefCount;
+};
+
+template <typename ResourceType, typename HandleAllocatorType, typename ImplT>
+class TypedResourceManager : public ResourceManagerBase<HandleAllocatorType>
+{
+ public:
+ TypedResourceManager() {}
+
+ void deleteObject(const Context *context, GLuint handle);
+ bool isHandleGenerated(GLuint handle) const
+ {
+ // Zero is always assumed to have been generated implicitly.
+ return handle == 0 || mObjectMap.contains(handle);
+ }
+
+ protected:
+ ~TypedResourceManager() override;
+
+ // Inlined in the header for performance.
+ template <typename... ArgTypes>
+ ResourceType *checkObjectAllocation(rx::GLImplFactory *factory, GLuint handle, ArgTypes... args)
+ {
+ ResourceType *value = mObjectMap.query(handle);
+ if (value)
+ {
+ return value;
+ }
+
+ if (handle == 0)
+ {
+ return nullptr;
+ }
+
+ ResourceType *object = ImplT::AllocateNewObject(factory, handle, args...);
+
+ if (!mObjectMap.contains(handle))
+ {
+ this->mHandleAllocator.reserve(handle);
+ }
+ mObjectMap.assign(handle, object);
+
+ return object;
+ }
+
+ void reset(const Context *context) override;
+
+ ResourceMap<ResourceType> mObjectMap;
+};
+class BufferManager : public TypedResourceManager<Buffer, HandleAllocator, BufferManager>
+{
+ public:
GLuint createBuffer();
- GLuint createShader(const gl::Limitations &rendererLimitations, GLenum type);
- GLuint createProgram();
+ Buffer *getBuffer(GLuint handle) const;
+
+ Buffer *checkBufferAllocation(rx::GLImplFactory *factory, GLuint handle)
+ {
+ return checkObjectAllocation(factory, handle);
+ }
+
+ // TODO(jmadill): Investigate design which doesn't expose these methods publicly.
+ static Buffer *AllocateNewObject(rx::GLImplFactory *factory, GLuint handle);
+ static void DeleteObject(const Context *context, Buffer *buffer);
+
+ protected:
+ ~BufferManager() override {}
+};
+
+class ShaderProgramManager : public ResourceManagerBase<HandleAllocator>
+{
+ public:
+ ShaderProgramManager();
+
+ GLuint createShader(rx::GLImplFactory *factory,
+ const Limitations &rendererLimitations,
+ GLenum type);
+ void deleteShader(const Context *context, GLuint shader);
+ Shader *getShader(GLuint handle) const;
+
+ GLuint createProgram(rx::GLImplFactory *factory);
+ void deleteProgram(const Context *context, GLuint program);
+ Program *getProgram(GLuint handle) const;
+
+ protected:
+ ~ShaderProgramManager() override;
+
+ private:
+ template <typename ObjectType>
+ void deleteObject(const Context *context, ResourceMap<ObjectType> *objectMap, GLuint id);
+
+ void reset(const Context *context) override;
+
+ ResourceMap<Shader> mShaders;
+ ResourceMap<Program> mPrograms;
+};
+
+class TextureManager : public TypedResourceManager<Texture, HandleAllocator, TextureManager>
+{
+ public:
GLuint createTexture();
+ Texture *getTexture(GLuint handle) const;
+
+ void signalAllTexturesDirty() const;
+
+ Texture *checkTextureAllocation(rx::GLImplFactory *factory, GLuint handle, GLenum target)
+ {
+ return checkObjectAllocation(factory, handle, target);
+ }
+
+ static Texture *AllocateNewObject(rx::GLImplFactory *factory, GLuint handle, GLenum target);
+ static void DeleteObject(const Context *context, Texture *texture);
+
+ protected:
+ ~TextureManager() override {}
+};
+
+class RenderbufferManager
+ : public TypedResourceManager<Renderbuffer, HandleAllocator, RenderbufferManager>
+{
+ public:
GLuint createRenderbuffer();
+ Renderbuffer *getRenderbuffer(GLuint handle) const;
+
+ Renderbuffer *checkRenderbufferAllocation(rx::GLImplFactory *factory, GLuint handle)
+ {
+ return checkObjectAllocation(factory, handle);
+ }
+
+ static Renderbuffer *AllocateNewObject(rx::GLImplFactory *factory, GLuint handle);
+ static void DeleteObject(const Context *context, Renderbuffer *renderbuffer);
+
+ protected:
+ ~RenderbufferManager() override {}
+};
+
+class SamplerManager : public TypedResourceManager<Sampler, HandleAllocator, SamplerManager>
+{
+ public:
GLuint createSampler();
- GLuint createFenceSync();
-
- void deleteBuffer(GLuint buffer);
- void deleteShader(GLuint shader);
- void deleteProgram(GLuint program);
- void deleteTexture(GLuint texture);
- void deleteRenderbuffer(GLuint renderbuffer);
- void deleteSampler(GLuint sampler);
- void deleteFenceSync(GLuint fenceSync);
-
- Buffer *getBuffer(GLuint handle);
- Shader *getShader(GLuint handle);
- Program *getProgram(GLuint handle) const;
- Texture *getTexture(GLuint handle);
- Renderbuffer *getRenderbuffer(GLuint handle);
- Sampler *getSampler(GLuint handle);
- FenceSync *getFenceSync(GLuint handle);
+ Sampler *getSampler(GLuint handle) const;
+ bool isSampler(GLuint sampler) const;
+
+ Sampler *checkSamplerAllocation(rx::GLImplFactory *factory, GLuint handle)
+ {
+ return checkObjectAllocation(factory, handle);
+ }
- void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer);
+ static Sampler *AllocateNewObject(rx::GLImplFactory *factory, GLuint handle);
+ static void DeleteObject(const Context *context, Sampler *sampler);
- void checkBufferAllocation(GLuint handle);
- void checkTextureAllocation(GLuint handle, GLenum type);
- void checkRenderbufferAllocation(GLuint handle);
- void checkSamplerAllocation(GLuint sampler);
+ protected:
+ ~SamplerManager() override {}
+};
+
+class SyncManager : public TypedResourceManager<Sync, HandleAllocator, SyncManager>
+{
+ public:
+ GLuint createSync(rx::GLImplFactory *factory);
+ Sync *getSync(GLuint handle) const;
+
+ static void DeleteObject(const Context *context, Sync *sync);
+
+ protected:
+ ~SyncManager() override {}
+};
+
+class PathManager : public ResourceManagerBase<HandleRangeAllocator>
+{
+ public:
+ PathManager();
- bool isSampler(GLuint sampler);
+ ErrorOrResult<GLuint> createPaths(rx::GLImplFactory *factory, GLsizei range);
+ void deletePaths(GLuint first, GLsizei range);
+ Path *getPath(GLuint handle) const;
+ bool hasPath(GLuint handle) const;
+
+ protected:
+ ~PathManager() override;
+ void reset(const Context *context) override;
private:
- void createTextureInternal(GLuint handle);
+ ResourceMap<Path> mPaths;
+};
- rx::ImplFactory *mFactory;
- std::size_t mRefCount;
+class FramebufferManager
+ : public TypedResourceManager<Framebuffer, HandleAllocator, FramebufferManager>
+{
+ public:
+ GLuint createFramebuffer();
+ Framebuffer *getFramebuffer(GLuint handle) const;
+ void setDefaultFramebuffer(Framebuffer *framebuffer);
- typedef std::map<GLuint, Buffer*> BufferMap;
- BufferMap mBufferMap;
- HandleAllocator mBufferHandleAllocator;
+ void invalidateFramebufferComplenessCache() const;
- typedef std::map<GLuint, Shader*> ShaderMap;
- ShaderMap mShaderMap;
+ Framebuffer *checkFramebufferAllocation(rx::GLImplFactory *factory,
+ const Caps &caps,
+ GLuint handle)
+ {
+ return checkObjectAllocation<const Caps &>(factory, handle, caps);
+ }
- typedef std::map<GLuint, Program*> ProgramMap;
- ProgramMap mProgramMap;
- HandleAllocator mProgramShaderHandleAllocator;
+ static Framebuffer *AllocateNewObject(rx::GLImplFactory *factory,
+ GLuint handle,
+ const Caps &caps);
+ static void DeleteObject(const Context *context, Framebuffer *framebuffer);
- typedef std::map<GLuint, Texture*> TextureMap;
- TextureMap mTextureMap;
- HandleAllocator mTextureHandleAllocator;
+ protected:
+ ~FramebufferManager() override {}
+};
- typedef std::map<GLuint, Renderbuffer*> RenderbufferMap;
- RenderbufferMap mRenderbufferMap;
- HandleAllocator mRenderbufferHandleAllocator;
+class ProgramPipelineManager
+ : public TypedResourceManager<ProgramPipeline, HandleAllocator, ProgramPipelineManager>
+{
+ public:
+ GLuint createProgramPipeline();
+ ProgramPipeline *getProgramPipeline(GLuint handle) const;
- typedef std::map<GLuint, Sampler*> SamplerMap;
- SamplerMap mSamplerMap;
- HandleAllocator mSamplerHandleAllocator;
+ ProgramPipeline *checkProgramPipelineAllocation(rx::GLImplFactory *factory, GLuint handle)
+ {
+ return checkObjectAllocation(factory, handle);
+ }
- typedef std::map<GLuint, FenceSync*> FenceMap;
- FenceMap mFenceSyncMap;
- HandleAllocator mFenceSyncHandleAllocator;
+ static ProgramPipeline *AllocateNewObject(rx::GLImplFactory *factory, GLuint handle);
+ static void DeleteObject(const Context *context, ProgramPipeline *pipeline);
+
+ protected:
+ ~ProgramPipelineManager() override {}
};
-}
+} // namespace gl
#endif // LIBANGLE_RESOURCEMANAGER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/ResourceMap.h b/src/3rdparty/angle/src/libANGLE/ResourceMap.h
new file mode 100644
index 0000000000..b00da68612
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/ResourceMap.h
@@ -0,0 +1,305 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ResourceMap:
+// An optimized resource map which packs the first set of allocated objects into a
+// flat array, and then falls back to an unordered map for the higher handle values.
+//
+
+#ifndef LIBANGLE_RESOURCE_MAP_H_
+#define LIBANGLE_RESOURCE_MAP_H_
+
+#include "libANGLE/angletypes.h"
+
+namespace gl
+{
+
+template <typename ResourceType>
+class ResourceMap final : angle::NonCopyable
+{
+ public:
+ ResourceMap();
+ ~ResourceMap();
+
+ ResourceType *query(GLuint handle) const;
+
+ // Returns true if the handle was reserved. Not necessarily if the resource is created.
+ bool contains(GLuint handle) const;
+
+ // Returns the element that was at this location.
+ bool erase(GLuint handle, ResourceType **resourceOut);
+
+ void assign(GLuint handle, ResourceType *resource);
+
+ // Clears the map.
+ void clear();
+
+ using IndexAndResource = std::pair<GLuint, ResourceType *>;
+ using HashMap = std::unordered_map<GLuint, ResourceType *>;
+
+ class Iterator final
+ {
+ public:
+ bool operator==(const Iterator &other) const;
+ bool operator!=(const Iterator &other) const;
+ Iterator &operator++();
+ const IndexAndResource *operator->() const;
+ const IndexAndResource &operator*() const;
+
+ private:
+ friend class ResourceMap;
+ Iterator(const ResourceMap &origin,
+ GLuint flatIndex,
+ typename HashMap::const_iterator hashIndex);
+ void updateValue();
+
+ const ResourceMap &mOrigin;
+ GLuint mFlatIndex;
+ typename HashMap::const_iterator mHashIndex;
+ IndexAndResource mValue;
+ };
+
+ // null values represent reserved handles.
+ Iterator begin() const;
+ Iterator end() const;
+ Iterator find(GLuint handle) const;
+
+ // Not a constant-time operation, should only be used for verification.
+ bool empty() const;
+
+ private:
+ friend class Iterator;
+
+ GLuint nextNonNullResource(size_t flatIndex) const;
+
+ // constexpr methods cannot contain reinterpret_cast, so we need a static method.
+ static ResourceType *InvalidPointer();
+ static constexpr intptr_t kInvalidPointer = static_cast<intptr_t>(-1);
+
+ // Start with 32 maximum elements in the map, which can grow.
+ static constexpr size_t kInitialFlatResourcesSize = 0x20;
+
+ // Experimental testing suggests that 16k is a reasonable upper limit.
+ static constexpr size_t kFlatResourcesLimit = 0x4000;
+
+ std::vector<ResourceType *> mFlatResources;
+
+ // A map of GL objects indexed by object ID.
+ HashMap mHashedResources;
+};
+
+template <typename ResourceType>
+ResourceMap<ResourceType>::ResourceMap()
+ : mFlatResources(kInitialFlatResourcesSize, InvalidPointer()), mHashedResources()
+{
+}
+
+template <typename ResourceType>
+ResourceMap<ResourceType>::~ResourceMap()
+{
+ ASSERT(empty());
+}
+
+template <typename ResourceType>
+ResourceType *ResourceMap<ResourceType>::query(GLuint handle) const
+{
+ if (handle < mFlatResources.size())
+ {
+ auto value = mFlatResources[handle];
+ return (value == InvalidPointer() ? nullptr : value);
+ }
+ auto it = mHashedResources.find(handle);
+ return (it == mHashedResources.end() ? nullptr : it->second);
+}
+
+template <typename ResourceType>
+bool ResourceMap<ResourceType>::contains(GLuint handle) const
+{
+ if (handle < mFlatResources.size())
+ {
+ return (mFlatResources[handle] != InvalidPointer());
+ }
+ return (mHashedResources.find(handle) != mHashedResources.end());
+}
+
+template <typename ResourceType>
+bool ResourceMap<ResourceType>::erase(GLuint handle, ResourceType **resourceOut)
+{
+ if (handle < mFlatResources.size())
+ {
+ auto &value = mFlatResources[handle];
+ if (value == InvalidPointer())
+ {
+ return false;
+ }
+ *resourceOut = value;
+ value = InvalidPointer();
+ }
+ else
+ {
+ auto it = mHashedResources.find(handle);
+ if (it == mHashedResources.end())
+ {
+ return false;
+ }
+ *resourceOut = it->second;
+ mHashedResources.erase(it);
+ }
+ return true;
+}
+
+template <typename ResourceType>
+void ResourceMap<ResourceType>::assign(GLuint handle, ResourceType *resource)
+{
+ if (handle < kFlatResourcesLimit)
+ {
+ if (handle >= mFlatResources.size())
+ {
+ // Use power-of-two.
+ size_t newSize = mFlatResources.size();
+ while (newSize <= handle)
+ {
+ newSize *= 2;
+ }
+ mFlatResources.resize(newSize, nullptr);
+ }
+ ASSERT(mFlatResources.size() > handle);
+ mFlatResources[handle] = resource;
+ }
+ else
+ {
+ mHashedResources[handle] = resource;
+ }
+}
+
+template <typename ResourceType>
+typename ResourceMap<ResourceType>::Iterator ResourceMap<ResourceType>::begin() const
+{
+ return Iterator(*this, nextNonNullResource(0), mHashedResources.begin());
+}
+
+template <typename ResourceType>
+typename ResourceMap<ResourceType>::Iterator ResourceMap<ResourceType>::end() const
+{
+ return Iterator(*this, static_cast<GLuint>(mFlatResources.size()), mHashedResources.end());
+}
+
+template <typename ResourceType>
+typename ResourceMap<ResourceType>::Iterator ResourceMap<ResourceType>::find(GLuint handle) const
+{
+ if (handle < mFlatResources.size())
+ {
+ return (mFlatResources[handle] != InvalidPointer()
+ ? Iterator(handle, mHashedResources.begin())
+ : end());
+ }
+ else
+ {
+ return mHashedResources.find(handle);
+ }
+}
+
+template <typename ResourceType>
+bool ResourceMap<ResourceType>::empty() const
+{
+ return (begin() == end());
+}
+
+template <typename ResourceType>
+void ResourceMap<ResourceType>::clear()
+{
+ mFlatResources.assign(kInitialFlatResourcesSize, InvalidPointer());
+ mHashedResources.clear();
+}
+
+template <typename ResourceType>
+GLuint ResourceMap<ResourceType>::nextNonNullResource(size_t flatIndex) const
+{
+ for (size_t index = flatIndex; index < mFlatResources.size(); index++)
+ {
+ if (mFlatResources[index] != nullptr && mFlatResources[index] != InvalidPointer())
+ {
+ return static_cast<GLuint>(index);
+ }
+ }
+ return static_cast<GLuint>(mFlatResources.size());
+}
+
+template <typename ResourceType>
+// static
+ResourceType *ResourceMap<ResourceType>::InvalidPointer()
+{
+ return reinterpret_cast<ResourceType *>(kInvalidPointer);
+}
+
+template <typename ResourceType>
+ResourceMap<ResourceType>::Iterator::Iterator(
+ const ResourceMap &origin,
+ GLuint flatIndex,
+ typename ResourceMap<ResourceType>::HashMap::const_iterator hashIndex)
+ : mOrigin(origin), mFlatIndex(flatIndex), mHashIndex(hashIndex), mValue()
+{
+ updateValue();
+}
+
+template <typename ResourceType>
+bool ResourceMap<ResourceType>::Iterator::operator==(const Iterator &other) const
+{
+ return (mFlatIndex == other.mFlatIndex && mHashIndex == other.mHashIndex);
+}
+
+template <typename ResourceType>
+bool ResourceMap<ResourceType>::Iterator::operator!=(const Iterator &other) const
+{
+ return !(*this == other);
+}
+
+template <typename ResourceType>
+typename ResourceMap<ResourceType>::Iterator &ResourceMap<ResourceType>::Iterator::operator++()
+{
+ if (mFlatIndex < static_cast<GLuint>(mOrigin.mFlatResources.size()))
+ {
+ mFlatIndex = mOrigin.nextNonNullResource(mFlatIndex + 1);
+ }
+ else
+ {
+ mHashIndex++;
+ }
+ updateValue();
+ return *this;
+}
+
+template <typename ResourceType>
+const typename ResourceMap<ResourceType>::IndexAndResource
+ *ResourceMap<ResourceType>::Iterator::operator->() const
+{
+ return &mValue;
+}
+
+template <typename ResourceType>
+const typename ResourceMap<ResourceType>::IndexAndResource
+ &ResourceMap<ResourceType>::Iterator::operator*() const
+{
+ return mValue;
+}
+
+template <typename ResourceType>
+void ResourceMap<ResourceType>::Iterator::updateValue()
+{
+ if (mFlatIndex < static_cast<GLuint>(mOrigin.mFlatResources.size()))
+ {
+ mValue.first = mFlatIndex;
+ mValue.second = mOrigin.mFlatResources[mFlatIndex];
+ }
+ else if (mHashIndex != mOrigin.mHashedResources.end())
+ {
+ mValue.first = mHashIndex->first;
+ mValue.second = mHashIndex->second;
+ }
+}
+
+} // namespace gl
+
+#endif // LIBANGLE_RESOURCE_MAP_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Sampler.cpp b/src/3rdparty/angle/src/libANGLE/Sampler.cpp
index d8d606a46f..0f05b697a2 100644
--- a/src/3rdparty/angle/src/libANGLE/Sampler.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Sampler.cpp
@@ -9,14 +9,14 @@
#include "libANGLE/Sampler.h"
#include "libANGLE/angletypes.h"
-#include "libANGLE/renderer/ImplFactory.h"
+#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/SamplerImpl.h"
namespace gl
{
-Sampler::Sampler(rx::ImplFactory *factory, GLuint id)
- : RefCountObject(id), mImpl(factory->createSampler()), mLabel(), mSamplerState()
+Sampler::Sampler(rx::GLImplFactory *factory, GLuint id)
+ : RefCountObject(id), mState(), mImpl(factory->createSampler(mState)), mLabel()
{
}
@@ -25,6 +25,11 @@ Sampler::~Sampler()
SafeDelete(mImpl);
}
+Error Sampler::onDestroy(const Context *context)
+{
+ return NoError();
+}
+
void Sampler::setLabel(const std::string &label)
{
mLabel = label;
@@ -37,116 +42,128 @@ const std::string &Sampler::getLabel() const
void Sampler::setMinFilter(GLenum minFilter)
{
- mSamplerState.minFilter = minFilter;
+ mState.minFilter = minFilter;
}
GLenum Sampler::getMinFilter() const
{
- return mSamplerState.minFilter;
+ return mState.minFilter;
}
void Sampler::setMagFilter(GLenum magFilter)
{
- mSamplerState.magFilter = magFilter;
+ mState.magFilter = magFilter;
}
GLenum Sampler::getMagFilter() const
{
- return mSamplerState.magFilter;
+ return mState.magFilter;
}
void Sampler::setWrapS(GLenum wrapS)
{
- mSamplerState.wrapS = wrapS;
+ mState.wrapS = wrapS;
}
GLenum Sampler::getWrapS() const
{
- return mSamplerState.wrapS;
+ return mState.wrapS;
}
void Sampler::setWrapT(GLenum wrapT)
{
- mSamplerState.wrapT = wrapT;
+ mState.wrapT = wrapT;
}
GLenum Sampler::getWrapT() const
{
- return mSamplerState.wrapT;
+ return mState.wrapT;
}
void Sampler::setWrapR(GLenum wrapR)
{
- mSamplerState.wrapR = wrapR;
+ mState.wrapR = wrapR;
}
GLenum Sampler::getWrapR() const
{
- return mSamplerState.wrapR;
+ return mState.wrapR;
}
void Sampler::setMaxAnisotropy(float maxAnisotropy)
{
- mSamplerState.maxAnisotropy = maxAnisotropy;
+ mState.maxAnisotropy = maxAnisotropy;
}
float Sampler::getMaxAnisotropy() const
{
- return mSamplerState.maxAnisotropy;
+ return mState.maxAnisotropy;
}
void Sampler::setMinLod(GLfloat minLod)
{
- mSamplerState.minLod = minLod;
+ mState.minLod = minLod;
}
GLfloat Sampler::getMinLod() const
{
- return mSamplerState.minLod;
+ return mState.minLod;
}
void Sampler::setMaxLod(GLfloat maxLod)
{
- mSamplerState.maxLod = maxLod;
+ mState.maxLod = maxLod;
}
GLfloat Sampler::getMaxLod() const
{
- return mSamplerState.maxLod;
+ return mState.maxLod;
}
void Sampler::setCompareMode(GLenum compareMode)
{
- mSamplerState.compareMode = compareMode;
+ mState.compareMode = compareMode;
}
GLenum Sampler::getCompareMode() const
{
- return mSamplerState.compareMode;
+ return mState.compareMode;
}
void Sampler::setCompareFunc(GLenum compareFunc)
{
- mSamplerState.compareFunc = compareFunc;
+ mState.compareFunc = compareFunc;
}
GLenum Sampler::getCompareFunc() const
{
- return mSamplerState.compareFunc;
+ return mState.compareFunc;
}
-const SamplerState &Sampler::getSamplerState() const
+void Sampler::setSRGBDecode(GLenum sRGBDecode)
{
- return mSamplerState;
+ mState.sRGBDecode = sRGBDecode;
}
-const rx::SamplerImpl *Sampler::getImplementation() const
+GLenum Sampler::getSRGBDecode() const
{
- return mImpl;
+ return mState.sRGBDecode;
+}
+
+const SamplerState &Sampler::getSamplerState() const
+{
+ return mState;
}
-rx::SamplerImpl *Sampler::getImplementation()
+rx::SamplerImpl *Sampler::getImplementation() const
{
return mImpl;
}
+
+void Sampler::syncState(const Context *context)
+{
+ // TODO(jmadill): Use actual dirty bits for sampler.
+ mImpl->syncState(context);
}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Sampler.h b/src/3rdparty/angle/src/libANGLE/Sampler.h
index a40b1655fc..cd34273b44 100644
--- a/src/3rdparty/angle/src/libANGLE/Sampler.h
+++ b/src/3rdparty/angle/src/libANGLE/Sampler.h
@@ -16,7 +16,7 @@
namespace rx
{
-class ImplFactory;
+class GLImplFactory;
class SamplerImpl;
}
@@ -26,9 +26,11 @@ namespace gl
class Sampler final : public RefCountObject, public LabeledObject
{
public:
- Sampler(rx::ImplFactory *factory, GLuint id);
+ Sampler(rx::GLImplFactory *factory, GLuint id);
~Sampler() override;
+ Error onDestroy(const Context *context) override;
+
void setLabel(const std::string &label) override;
const std::string &getLabel() const override;
@@ -62,19 +64,22 @@ class Sampler final : public RefCountObject, public LabeledObject
void setCompareFunc(GLenum compareFunc);
GLenum getCompareFunc() const;
+ void setSRGBDecode(GLenum sRGBDecode);
+ GLenum getSRGBDecode() const;
+
const SamplerState &getSamplerState() const;
- const rx::SamplerImpl *getImplementation() const;
- rx::SamplerImpl *getImplementation();
+ rx::SamplerImpl *getImplementation() const;
+
+ void syncState(const Context *context);
private:
+ SamplerState mState;
rx::SamplerImpl *mImpl;
std::string mLabel;
-
- SamplerState mSamplerState;
};
-}
+} // namespace gl
#endif // LIBANGLE_SAMPLER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Shader.cpp b/src/3rdparty/angle/src/libANGLE/Shader.cpp
index bbe9077fc9..94c4f3c705 100644
--- a/src/3rdparty/angle/src/libANGLE/Shader.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Shader.cpp
@@ -14,11 +14,13 @@
#include "common/utilities.h"
#include "GLSLANG/ShaderLang.h"
+#include "libANGLE/Caps.h"
#include "libANGLE/Compiler.h"
#include "libANGLE/Constants.h"
-#include "libANGLE/renderer/Renderer.h"
+#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/ShaderImpl.h"
#include "libANGLE/ResourceManager.h"
+#include "libANGLE/Context.h"
namespace gl
{
@@ -55,16 +57,16 @@ bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y)
{
if (x.type == y.type)
{
- return x.arraySize > y.arraySize;
+ return x.getArraySizeProduct() > y.getArraySizeProduct();
}
// Special case for handling structs: we sort these to the end of the list
- if (x.type == GL_STRUCT_ANGLEX)
+ if (x.type == GL_NONE)
{
return false;
}
- if (y.type == GL_STRUCT_ANGLEX)
+ if (y.type == GL_NONE)
{
return true;
}
@@ -72,45 +74,61 @@ bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y)
return gl::VariableSortOrder(x.type) < gl::VariableSortOrder(y.type);
}
-Shader::Data::Data(GLenum shaderType) : mLabel(), mShaderType(shaderType), mShaderVersion(100)
+ShaderState::ShaderState(GLenum shaderType)
+ : mLabel(),
+ mShaderType(shaderType),
+ mShaderVersion(100),
+ mNumViews(-1),
+ mGeometryShaderInputPrimitiveType(GL_INVALID_VALUE),
+ mGeometryShaderOutputPrimitiveType(GL_INVALID_VALUE),
+ mGeometryShaderInvocations(1),
+ mGeometryShaderMaxVertices(-1),
+ mCompileStatus(CompileStatus::NOT_COMPILED)
{
+ mLocalSize.fill(-1);
}
-Shader::Data::~Data()
+ShaderState::~ShaderState()
{
}
-Shader::Shader(ResourceManager *manager,
- rx::ImplFactory *implFactory,
+Shader::Shader(ShaderProgramManager *manager,
+ rx::GLImplFactory *implFactory,
const gl::Limitations &rendererLimitations,
GLenum type,
GLuint handle)
- : mData(type),
- mImplementation(implFactory->createShader(mData)),
+ : mState(type),
+ mImplementation(implFactory->createShader(mState)),
mRendererLimitations(rendererLimitations),
mHandle(handle),
mType(type),
mRefCount(0),
mDeleteStatus(false),
- mCompiled(false),
mResourceManager(manager)
{
ASSERT(mImplementation);
}
+void Shader::onDestroy(const gl::Context *context)
+{
+ mBoundCompiler.set(context, nullptr);
+ mImplementation.reset(nullptr);
+ delete this;
+}
+
Shader::~Shader()
{
- SafeDelete(mImplementation);
+ ASSERT(!mImplementation);
}
void Shader::setLabel(const std::string &label)
{
- mData.mLabel = label;
+ mState.mLabel = label;
}
const std::string &Shader::getLabel() const
{
- return mData.mLabel;
+ return mState.mLabel;
}
GLuint Shader::getHandle() const
@@ -134,11 +152,12 @@ void Shader::setSource(GLsizei count, const char *const *string, const GLint *le
}
}
- mData.mSource = stream.str();
+ mState.mSource = stream.str();
}
-int Shader::getInfoLogLength() const
+int Shader::getInfoLogLength(const Context *context)
{
+ resolveCompile(context);
if (mInfoLog.empty())
{
return 0;
@@ -147,8 +166,10 @@ int Shader::getInfoLogLength() const
return (static_cast<int>(mInfoLog.length()) + 1);
}
-void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
+void Shader::getInfoLog(const Context *context, GLsizei bufSize, GLsizei *length, char *infoLog)
{
+ resolveCompile(context);
+
int index = 0;
if (bufSize > 0)
@@ -167,21 +188,25 @@ void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
int Shader::getSourceLength() const
{
- return mData.mSource.empty() ? 0 : (static_cast<int>(mData.mSource.length()) + 1);
+ return mState.mSource.empty() ? 0 : (static_cast<int>(mState.mSource.length()) + 1);
}
-int Shader::getTranslatedSourceLength() const
+int Shader::getTranslatedSourceLength(const Context *context)
{
- if (mData.mTranslatedSource.empty())
+ resolveCompile(context);
+
+ if (mState.mTranslatedSource.empty())
{
return 0;
}
- return (static_cast<int>(mData.mTranslatedSource.length()) + 1);
+ return (static_cast<int>(mState.mTranslatedSource.length()) + 1);
}
-int Shader::getTranslatedSourceWithDebugInfoLength() const
+int Shader::getTranslatedSourceWithDebugInfoLength(const Context *context)
{
+ resolveCompile(context);
+
const std::string &debugInfo = mImplementation->getDebugInfo();
if (debugInfo.empty())
{
@@ -191,7 +216,11 @@ int Shader::getTranslatedSourceWithDebugInfoLength() const
return (static_cast<int>(debugInfo.length()) + 1);
}
-void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer)
+// static
+void Shader::GetSourceImpl(const std::string &source,
+ GLsizei bufSize,
+ GLsizei *length,
+ char *buffer)
{
int index = 0;
@@ -211,117 +240,186 @@ void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *
void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const
{
- getSourceImpl(mData.mSource, bufSize, length, buffer);
+ GetSourceImpl(mState.mSource, bufSize, length, buffer);
+}
+
+void Shader::getTranslatedSource(const Context *context,
+ GLsizei bufSize,
+ GLsizei *length,
+ char *buffer)
+{
+ GetSourceImpl(getTranslatedSource(context), bufSize, length, buffer);
}
-void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const
+const std::string &Shader::getTranslatedSource(const Context *context)
{
- getSourceImpl(mData.mTranslatedSource, bufSize, length, buffer);
+ resolveCompile(context);
+ return mState.mTranslatedSource;
}
-void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const
+void Shader::getTranslatedSourceWithDebugInfo(const Context *context,
+ GLsizei bufSize,
+ GLsizei *length,
+ char *buffer)
{
+ resolveCompile(context);
const std::string &debugInfo = mImplementation->getDebugInfo();
- getSourceImpl(debugInfo, bufSize, length, buffer);
+ GetSourceImpl(debugInfo, bufSize, length, buffer);
}
-void Shader::compile(Compiler *compiler)
+void Shader::compile(const Context *context)
{
- mData.mTranslatedSource.clear();
+ mState.mTranslatedSource.clear();
mInfoLog.clear();
- mData.mShaderVersion = 100;
- mData.mVaryings.clear();
- mData.mUniforms.clear();
- mData.mInterfaceBlocks.clear();
- mData.mActiveAttributes.clear();
- mData.mActiveOutputVariables.clear();
-
- ShHandle compilerHandle = compiler->getCompilerHandle(mData.mShaderType);
+ mState.mShaderVersion = 100;
+ mState.mInputVaryings.clear();
+ mState.mOutputVaryings.clear();
+ mState.mUniforms.clear();
+ mState.mUniformBlocks.clear();
+ mState.mShaderStorageBlocks.clear();
+ mState.mActiveAttributes.clear();
+ mState.mActiveOutputVariables.clear();
+ mState.mNumViews = -1;
+ mState.mGeometryShaderInputPrimitiveType = GL_INVALID_VALUE;
+ mState.mGeometryShaderOutputPrimitiveType = GL_INVALID_VALUE;
+ mState.mGeometryShaderInvocations = 1;
+ mState.mGeometryShaderMaxVertices = -1;
+
+ mState.mCompileStatus = CompileStatus::COMPILE_REQUESTED;
+ mBoundCompiler.set(context, context->getCompiler());
+
+ // Cache the compile source and options for compilation. Must be done now, since the source
+ // can change before the link call or another call that resolves the compile.
std::stringstream sourceStream;
- std::string sourcePath;
- int additionalOptions =
- mImplementation->prepareSourceAndReturnOptions(&sourceStream, &sourcePath);
- int compileOptions = (SH_OBJECT_CODE | SH_VARIABLES | additionalOptions);
+ mLastCompileOptions =
+ mImplementation->prepareSourceAndReturnOptions(&sourceStream, &mLastCompiledSourcePath);
+ mLastCompileOptions |= (SH_OBJECT_CODE | SH_VARIABLES);
+ mLastCompiledSource = sourceStream.str();
+
+ // Add default options to WebGL shaders to prevent unexpected behavior during compilation.
+ if (context->getExtensions().webglCompatibility)
+ {
+ mLastCompileOptions |= SH_INIT_GL_POSITION;
+ mLastCompileOptions |= SH_LIMIT_CALL_STACK_DEPTH;
+ mLastCompileOptions |= SH_LIMIT_EXPRESSION_COMPLEXITY;
+ mLastCompileOptions |= SH_ENFORCE_PACKING_RESTRICTIONS;
+ }
// Some targets (eg D3D11 Feature Level 9_3 and below) do not support non-constant loop indexes
// in fragment shaders. Shader compilation will fail. To provide a better error message we can
// instruct the compiler to pre-validate.
if (mRendererLimitations.shadersRequireIndexedLoopValidation)
{
- compileOptions |= SH_VALIDATE_LOOP_INDEXING;
+ mLastCompileOptions |= SH_VALIDATE_LOOP_INDEXING;
}
+}
- std::string sourceString = sourceStream.str();
- std::vector<const char *> sourceCStrings;
-
- if (!sourcePath.empty())
+void Shader::resolveCompile(const Context *context)
+{
+ if (!mState.compilePending())
{
- sourceCStrings.push_back(sourcePath.c_str());
+ return;
}
- sourceCStrings.push_back(sourceString.c_str());
+ ASSERT(mBoundCompiler.get());
+ ShHandle compilerHandle = mBoundCompiler->getCompilerHandle(mState.mShaderType);
+
+ std::vector<const char *> srcStrings;
+
+ if (!mLastCompiledSourcePath.empty())
+ {
+ srcStrings.push_back(mLastCompiledSourcePath.c_str());
+ }
- bool result =
- ShCompile(compilerHandle, &sourceCStrings[0], sourceCStrings.size(), compileOptions);
+ srcStrings.push_back(mLastCompiledSource.c_str());
- if (!result)
+ if (!sh::Compile(compilerHandle, &srcStrings[0], srcStrings.size(), mLastCompileOptions))
{
- mInfoLog = ShGetInfoLog(compilerHandle);
- TRACE("\n%s", mInfoLog.c_str());
- mCompiled = false;
+ mInfoLog = sh::GetInfoLog(compilerHandle);
+ WARN() << std::endl << mInfoLog;
+ mState.mCompileStatus = CompileStatus::NOT_COMPILED;
return;
}
- mData.mTranslatedSource = ShGetObjectCode(compilerHandle);
+ mState.mTranslatedSource = sh::GetObjectCode(compilerHandle);
-#ifndef NDEBUG
+#if !defined(NDEBUG)
// Prefix translated shader with commented out un-translated shader.
// Useful in diagnostics tools which capture the shader source.
std::ostringstream shaderStream;
shaderStream << "// GLSL\n";
shaderStream << "//\n";
- size_t curPos = 0;
- while (curPos != std::string::npos)
+ std::istringstream inputSourceStream(mState.mSource);
+ std::string line;
+ while (std::getline(inputSourceStream, line))
{
- size_t nextLine = mData.mSource.find("\n", curPos);
- size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1);
-
- shaderStream << "// " << mData.mSource.substr(curPos, len);
+ // Remove null characters from the source line
+ line.erase(std::remove(line.begin(), line.end(), '\0'), line.end());
- curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1);
+ shaderStream << "// " << line << std::endl;
}
shaderStream << "\n\n";
- shaderStream << mData.mTranslatedSource;
- mData.mTranslatedSource = shaderStream.str();
-#endif
+ shaderStream << mState.mTranslatedSource;
+ mState.mTranslatedSource = shaderStream.str();
+#endif // !defined(NDEBUG)
// Gather the shader information
- mData.mShaderVersion = ShGetShaderVersion(compilerHandle);
+ mState.mShaderVersion = sh::GetShaderVersion(compilerHandle);
- mData.mVaryings = GetShaderVariables(ShGetVaryings(compilerHandle));
- mData.mUniforms = GetShaderVariables(ShGetUniforms(compilerHandle));
- mData.mInterfaceBlocks = GetShaderVariables(ShGetInterfaceBlocks(compilerHandle));
+ mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle));
+ mState.mUniformBlocks = GetShaderVariables(sh::GetUniformBlocks(compilerHandle));
+ mState.mShaderStorageBlocks = GetShaderVariables(sh::GetShaderStorageBlocks(compilerHandle));
- if (mData.mShaderType == GL_VERTEX_SHADER)
+ switch (mState.mShaderType)
{
- mData.mActiveAttributes = GetActiveShaderVariables(ShGetAttributes(compilerHandle));
- }
- else
- {
- ASSERT(mData.mShaderType == GL_FRAGMENT_SHADER);
-
- // TODO(jmadill): Figure out why we only sort in the FS, and if we need to.
- std::sort(mData.mVaryings.begin(), mData.mVaryings.end(), CompareShaderVar);
- mData.mActiveOutputVariables =
- GetActiveShaderVariables(ShGetOutputVariables(compilerHandle));
+ case GL_COMPUTE_SHADER:
+ {
+ mState.mLocalSize = sh::GetComputeShaderLocalGroupSize(compilerHandle);
+ break;
+ }
+ case GL_VERTEX_SHADER:
+ {
+ {
+ mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle));
+ mState.mActiveAttributes =
+ GetActiveShaderVariables(sh::GetAttributes(compilerHandle));
+ mState.mNumViews = sh::GetVertexShaderNumViews(compilerHandle);
+ }
+ break;
+ }
+ case GL_FRAGMENT_SHADER:
+ {
+ mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle));
+ // TODO(jmadill): Figure out why we only sort in the FS, and if we need to.
+ std::sort(mState.mInputVaryings.begin(), mState.mInputVaryings.end(), CompareShaderVar);
+ mState.mActiveOutputVariables =
+ GetActiveShaderVariables(sh::GetOutputVariables(compilerHandle));
+ break;
+ }
+ case GL_GEOMETRY_SHADER_EXT:
+ {
+ mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle));
+ mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle));
+
+ mState.mGeometryShaderInputPrimitiveType =
+ sh::GetGeometryShaderInputPrimitiveType(compilerHandle);
+ mState.mGeometryShaderOutputPrimitiveType =
+ sh::GetGeometryShaderOutputPrimitiveType(compilerHandle);
+ mState.mGeometryShaderInvocations = sh::GetGeometryShaderInvocations(compilerHandle);
+ mState.mGeometryShaderMaxVertices = sh::GetGeometryShaderMaxVertices(compilerHandle);
+ break;
+ }
+ default:
+ UNREACHABLE();
}
- ASSERT(!mData.mTranslatedSource.empty());
+ ASSERT(!mState.mTranslatedSource.empty());
- mCompiled = mImplementation->postTranslateCompile(compiler, &mInfoLog);
+ bool success = mImplementation->postTranslateCompile(mBoundCompiler.get(), &mInfoLog);
+ mState.mCompileStatus = success ? CompileStatus::COMPILED : CompileStatus::NOT_COMPILED;
}
void Shader::addRef()
@@ -329,13 +427,13 @@ void Shader::addRef()
mRefCount++;
}
-void Shader::release()
+void Shader::release(const Context *context)
{
mRefCount--;
if (mRefCount == 0 && mDeleteStatus)
{
- mResourceManager->deleteShader(mHandle);
+ mResourceManager->deleteShader(context, mHandle);
}
}
@@ -354,57 +452,110 @@ void Shader::flagForDeletion()
mDeleteStatus = true;
}
-int Shader::getShaderVersion() const
+bool Shader::isCompiled(const Context *context)
{
- return mData.mShaderVersion;
+ resolveCompile(context);
+ return mState.mCompileStatus == CompileStatus::COMPILED;
}
-const std::vector<sh::Varying> &Shader::getVaryings() const
+int Shader::getShaderVersion(const Context *context)
{
- return mData.getVaryings();
+ resolveCompile(context);
+ return mState.mShaderVersion;
}
-const std::vector<sh::Uniform> &Shader::getUniforms() const
+const std::vector<sh::Varying> &Shader::getInputVaryings(const Context *context)
{
- return mData.getUniforms();
+ resolveCompile(context);
+ return mState.getInputVaryings();
}
-const std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks() const
+const std::vector<sh::Varying> &Shader::getOutputVaryings(const Context *context)
{
- return mData.getInterfaceBlocks();
+ resolveCompile(context);
+ return mState.getOutputVaryings();
}
-const std::vector<sh::Attribute> &Shader::getActiveAttributes() const
+const std::vector<sh::Uniform> &Shader::getUniforms(const Context *context)
{
- return mData.getActiveAttributes();
+ resolveCompile(context);
+ return mState.getUniforms();
}
-const std::vector<sh::OutputVariable> &Shader::getActiveOutputVariables() const
+const std::vector<sh::InterfaceBlock> &Shader::getUniformBlocks(const Context *context)
{
- return mData.getActiveOutputVariables();
+ resolveCompile(context);
+ return mState.getUniformBlocks();
}
-int Shader::getSemanticIndex(const std::string &attributeName) const
+const std::vector<sh::InterfaceBlock> &Shader::getShaderStorageBlocks(const Context *context)
{
- if (!attributeName.empty())
- {
- const auto &activeAttributes = mData.getActiveAttributes();
+ resolveCompile(context);
+ return mState.getShaderStorageBlocks();
+}
- int semanticIndex = 0;
- for (size_t attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
- {
- const sh::ShaderVariable &attribute = activeAttributes[attributeIndex];
+const std::vector<sh::Attribute> &Shader::getActiveAttributes(const Context *context)
+{
+ resolveCompile(context);
+ return mState.getActiveAttributes();
+}
+
+const std::vector<sh::OutputVariable> &Shader::getActiveOutputVariables(const Context *context)
+{
+ resolveCompile(context);
+ return mState.getActiveOutputVariables();
+}
- if (attribute.name == attributeName)
+std::string Shader::getTransformFeedbackVaryingMappedName(const std::string &tfVaryingName,
+ const Context *context)
+{
+ // TODO(jiawei.shao@intel.com): support transform feedback on geometry shader.
+ ASSERT(mState.getShaderType() == GL_VERTEX_SHADER);
+ const auto &varyings = getOutputVaryings(context);
+ auto bracketPos = tfVaryingName.find("[");
+ if (bracketPos != std::string::npos)
+ {
+ auto tfVaryingBaseName = tfVaryingName.substr(0, bracketPos);
+ for (const auto &varying : varyings)
+ {
+ if (varying.name == tfVaryingBaseName)
{
- return semanticIndex;
+ std::string mappedNameWithArrayIndex =
+ varying.mappedName + tfVaryingName.substr(bracketPos);
+ return mappedNameWithArrayIndex;
+ }
+ }
+ }
+ else
+ {
+ for (const auto &varying : varyings)
+ {
+ if (varying.name == tfVaryingName)
+ {
+ return varying.mappedName;
}
-
- semanticIndex += gl::VariableRegisterCount(attribute.type);
}
}
+ UNREACHABLE();
+ return std::string();
+}
- return -1;
+const sh::WorkGroupSize &Shader::getWorkGroupSize(const Context *context)
+{
+ resolveCompile(context);
+ return mState.mLocalSize;
}
+int Shader::getNumViews(const Context *context)
+{
+ resolveCompile(context);
+ return mState.mNumViews;
}
+
+const std::string &Shader::getCompilerResourcesString() const
+{
+ ASSERT(mBoundCompiler.get());
+ return mBoundCompiler->getBuiltinResourcesString(mState.mShaderType);
+}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Shader.h b/src/3rdparty/angle/src/libANGLE/Shader.h
index 997977c87b..4b6be4696d 100644
--- a/src/3rdparty/angle/src/libANGLE/Shader.h
+++ b/src/3rdparty/angle/src/libANGLE/Shader.h
@@ -12,20 +12,22 @@
#ifndef LIBANGLE_SHADER_H_
#define LIBANGLE_SHADER_H_
-#include <string>
#include <list>
+#include <memory>
+#include <string>
#include <vector>
#include "angle_gl.h"
#include <GLSLANG/ShaderLang.h>
+#include "common/Optional.h"
#include "common/angleutils.h"
-#include "libANGLE/angletypes.h"
#include "libANGLE/Debug.h"
+#include "libANGLE/angletypes.h"
namespace rx
{
-class ImplFactory;
+class GLImplFactory;
class ShaderImpl;
class ShaderSh;
}
@@ -33,63 +35,92 @@ class ShaderSh;
namespace gl
{
class Compiler;
+class ContextState;
struct Limitations;
-class ResourceManager;
-struct Data;
+class ShaderProgramManager;
+class Context;
-class Shader final : angle::NonCopyable, public LabeledObject
+// We defer the compile until link time, or until properties are queried.
+enum class CompileStatus
+{
+ NOT_COMPILED,
+ COMPILE_REQUESTED,
+ COMPILED,
+};
+
+class ShaderState final : angle::NonCopyable
{
public:
- class Data final : angle::NonCopyable
+ ShaderState(GLenum shaderType);
+ ~ShaderState();
+
+ const std::string &getLabel() const { return mLabel; }
+
+ const std::string &getSource() const { return mSource; }
+ const std::string &getTranslatedSource() const { return mTranslatedSource; }
+
+ GLenum getShaderType() const { return mShaderType; }
+ int getShaderVersion() const { return mShaderVersion; }
+
+ const std::vector<sh::Varying> &getInputVaryings() const { return mInputVaryings; }
+ const std::vector<sh::Varying> &getOutputVaryings() const { return mOutputVaryings; }
+ const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; }
+ const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; }
+ const std::vector<sh::InterfaceBlock> &getShaderStorageBlocks() const
{
- public:
- Data(GLenum shaderType);
- ~Data();
-
- const std::string &getLabel() const { return mLabel; }
-
- const std::string &getSource() const { return mSource; }
- const std::string &getTranslatedSource() const { return mTranslatedSource; }
-
- GLenum getShaderType() const { return mShaderType; }
- int getShaderVersion() const { return mShaderVersion; }
-
- const std::vector<sh::Varying> &getVaryings() const { return mVaryings; }
- const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; }
- const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const
- {
- return mInterfaceBlocks;
- }
- const std::vector<sh::Attribute> &getActiveAttributes() const { return mActiveAttributes; }
- const std::vector<sh::OutputVariable> &getActiveOutputVariables() const
- {
- return mActiveOutputVariables;
- }
-
- private:
- friend class Shader;
-
- std::string mLabel;
-
- GLenum mShaderType;
- int mShaderVersion;
- std::string mTranslatedSource;
- std::string mSource;
-
- std::vector<sh::Varying> mVaryings;
- std::vector<sh::Uniform> mUniforms;
- std::vector<sh::InterfaceBlock> mInterfaceBlocks;
- std::vector<sh::Attribute> mActiveAttributes;
- std::vector<sh::OutputVariable> mActiveOutputVariables;
- };
-
- Shader(ResourceManager *manager,
- rx::ImplFactory *implFactory,
+ return mShaderStorageBlocks;
+ }
+ const std::vector<sh::Attribute> &getActiveAttributes() const { return mActiveAttributes; }
+ const std::vector<sh::OutputVariable> &getActiveOutputVariables() const
+ {
+ return mActiveOutputVariables;
+ }
+
+ bool compilePending() const { return mCompileStatus == CompileStatus::COMPILE_REQUESTED; }
+
+ private:
+ friend class Shader;
+
+ std::string mLabel;
+
+ GLenum mShaderType;
+ int mShaderVersion;
+ std::string mTranslatedSource;
+ std::string mSource;
+
+ sh::WorkGroupSize mLocalSize;
+
+ std::vector<sh::Varying> mInputVaryings;
+ std::vector<sh::Varying> mOutputVaryings;
+ std::vector<sh::Uniform> mUniforms;
+ std::vector<sh::InterfaceBlock> mUniformBlocks;
+ std::vector<sh::InterfaceBlock> mShaderStorageBlocks;
+ std::vector<sh::Attribute> mActiveAttributes;
+ std::vector<sh::OutputVariable> mActiveOutputVariables;
+
+ // ANGLE_multiview.
+ int mNumViews;
+
+ // Geometry Shader.
+ GLenum mGeometryShaderInputPrimitiveType;
+ GLenum mGeometryShaderOutputPrimitiveType;
+ int mGeometryShaderInvocations;
+ int mGeometryShaderMaxVertices;
+
+ // Indicates if this shader has been successfully compiled
+ CompileStatus mCompileStatus;
+};
+
+class Shader final : angle::NonCopyable, public LabeledObject
+{
+ public:
+ Shader(ShaderProgramManager *manager,
+ rx::GLImplFactory *implFactory,
const gl::Limitations &rendererLimitations,
GLenum type,
GLuint handle);
- virtual ~Shader();
+ void onDestroy(const Context *context);
void setLabel(const std::string &label) override;
const std::string &getLabel() const override;
@@ -97,56 +128,85 @@ class Shader final : angle::NonCopyable, public LabeledObject
GLenum getType() const { return mType; }
GLuint getHandle() const;
- const rx::ShaderImpl *getImplementation() const { return mImplementation; }
+ rx::ShaderImpl *getImplementation() const { return mImplementation.get(); }
- void deleteSource();
void setSource(GLsizei count, const char *const *string, const GLint *length);
- int getInfoLogLength() const;
- void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
+ int getInfoLogLength(const Context *context);
+ void getInfoLog(const Context *context, GLsizei bufSize, GLsizei *length, char *infoLog);
int getSourceLength() const;
+ const std::string &getSourceString() const { return mState.getSource(); }
void getSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
- int getTranslatedSourceLength() const;
- int getTranslatedSourceWithDebugInfoLength() const;
- const std::string &getTranslatedSource() const { return mData.getTranslatedSource(); }
- void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
- void getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const;
-
- void compile(Compiler *compiler);
- bool isCompiled() const { return mCompiled; }
+ int getTranslatedSourceLength(const Context *context);
+ int getTranslatedSourceWithDebugInfoLength(const Context *context);
+ const std::string &getTranslatedSource(const Context *context);
+ void getTranslatedSource(const Context *context,
+ GLsizei bufSize,
+ GLsizei *length,
+ char *buffer);
+ void getTranslatedSourceWithDebugInfo(const Context *context,
+ GLsizei bufSize,
+ GLsizei *length,
+ char *buffer);
+
+ void compile(const Context *context);
+ bool isCompiled(const Context *context);
void addRef();
- void release();
+ void release(const Context *context);
unsigned int getRefCount() const;
bool isFlaggedForDeletion() const;
void flagForDeletion();
- int getShaderVersion() const;
+ int getShaderVersion(const Context *context);
- const std::vector<sh::Varying> &getVaryings() const;
- const std::vector<sh::Uniform> &getUniforms() const;
- const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const;
- const std::vector<sh::Attribute> &getActiveAttributes() const;
- const std::vector<sh::OutputVariable> &getActiveOutputVariables() const;
+ const std::vector<sh::Varying> &getInputVaryings(const Context *context);
+ const std::vector<sh::Varying> &getOutputVaryings(const Context *context);
+ const std::vector<sh::Uniform> &getUniforms(const Context *context);
+ const std::vector<sh::InterfaceBlock> &getUniformBlocks(const Context *context);
+ const std::vector<sh::InterfaceBlock> &getShaderStorageBlocks(const Context *context);
+ const std::vector<sh::Attribute> &getActiveAttributes(const Context *context);
+ const std::vector<sh::OutputVariable> &getActiveOutputVariables(const Context *context);
- int getSemanticIndex(const std::string &attributeName) const;
+ // Returns mapped name of a transform feedback varying. The original name may contain array
+ // brackets with an index inside, which will get copied to the mapped name. The varying must be
+ // known to be declared in the shader.
+ std::string getTransformFeedbackVaryingMappedName(const std::string &tfVaryingName,
+ const Context *context);
- private:
- static void getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer);
+ const sh::WorkGroupSize &getWorkGroupSize(const Context *context);
+
+ int getNumViews(const Context *context);
- Data mData;
- rx::ShaderImpl *mImplementation;
+ const std::string &getCompilerResourcesString() const;
+
+ private:
+ ~Shader() override;
+ static void GetSourceImpl(const std::string &source,
+ GLsizei bufSize,
+ GLsizei *length,
+ char *buffer);
+
+ void resolveCompile(const Context *context);
+
+ ShaderState mState;
+ std::string mLastCompiledSource;
+ std::string mLastCompiledSourcePath;
+ ShCompileOptions mLastCompileOptions;
+ std::unique_ptr<rx::ShaderImpl> mImplementation;
const gl::Limitations &mRendererLimitations;
const GLuint mHandle;
const GLenum mType;
unsigned int mRefCount; // Number of program objects this shader is attached to
bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use
- bool mCompiled; // Indicates if this shader has been successfully compiled
std::string mInfoLog;
- ResourceManager *mResourceManager;
+ // We keep a reference to the translator in order to defer compiles while preserving settings.
+ BindingPointer<Compiler> mBoundCompiler;
+
+ ShaderProgramManager *mResourceManager;
};
bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y);
-}
+} // namespace gl
#endif // LIBANGLE_SHADER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/SizedMRUCache.h b/src/3rdparty/angle/src/libANGLE/SizedMRUCache.h
new file mode 100644
index 0000000000..6a608a697e
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/SizedMRUCache.h
@@ -0,0 +1,174 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SizedMRUCache.h: A hashing map that stores blobs of sized, untyped data.
+
+#ifndef LIBANGLE_SIZED_MRU_CACHE_H_
+#define LIBANGLE_SIZED_MRU_CACHE_H_
+
+#include <anglebase/containers/mru_cache.h>
+#include "common/third_party/smhasher/src/PMurHash.h"
+
+namespace angle
+{
+
+template <typename Key, typename Value>
+class SizedMRUCache final : angle::NonCopyable
+{
+ public:
+ SizedMRUCache(size_t maximumTotalSize)
+ : mMaximumTotalSize(maximumTotalSize),
+ mCurrentSize(0),
+ mStore(SizedMRUCacheStore::NO_AUTO_EVICT)
+ {
+ }
+
+ // Returns nullptr on failure.
+ const Value *put(const Key &key, Value &&value, size_t size)
+ {
+ if (size > mMaximumTotalSize)
+ {
+ return nullptr;
+ }
+
+ // Check for existing key.
+ eraseByKey(key);
+
+ auto retVal = mStore.Put(key, ValueAndSize(std::move(value), size));
+ mCurrentSize += size;
+
+ shrinkToSize(mMaximumTotalSize);
+
+ return &retVal->second.value;
+ }
+
+ bool get(const Key &key, const Value **valueOut)
+ {
+ const auto &iter = mStore.Get(key);
+ if (iter == mStore.end())
+ {
+ return false;
+ }
+ *valueOut = &iter->second.value;
+ return true;
+ }
+
+ bool getAt(size_t index, Key *keyOut, const Value **valueOut)
+ {
+ if (index < mStore.size())
+ {
+ auto it = mStore.begin();
+ std::advance(it, index);
+ *keyOut = it->first;
+ *valueOut = &it->second.value;
+ return true;
+ }
+ *valueOut = nullptr;
+ return false;
+ }
+
+ bool empty() const { return mStore.empty(); }
+
+ void clear()
+ {
+ mStore.Clear();
+ mCurrentSize = 0;
+ }
+
+ bool eraseByKey(const Key &key)
+ {
+ // Check for existing key.
+ auto existing = mStore.Peek(key);
+ if (existing != mStore.end())
+ {
+ mCurrentSize -= existing->second.size;
+ mStore.Erase(existing);
+ return true;
+ }
+
+ return false;
+ }
+
+ size_t entryCount() const { return mStore.size(); }
+
+ size_t size() const { return mCurrentSize; }
+
+ // Also discards the cache contents.
+ void resize(size_t maximumTotalSize)
+ {
+ clear();
+ mMaximumTotalSize = maximumTotalSize;
+ }
+
+ // Reduce current memory usage.
+ size_t shrinkToSize(size_t limit)
+ {
+ size_t initialSize = mCurrentSize;
+
+ while (mCurrentSize > limit)
+ {
+ ASSERT(!mStore.empty());
+ auto iter = mStore.rbegin();
+ mCurrentSize -= iter->second.size;
+ mStore.Erase(iter);
+ }
+
+ return (initialSize - mCurrentSize);
+ }
+
+ size_t maxSize() const { return mMaximumTotalSize; }
+
+ private:
+ struct ValueAndSize
+ {
+ ValueAndSize() : value(), size(0) {}
+ ValueAndSize(Value &&value, size_t size) : value(std::move(value)), size(size) {}
+ ValueAndSize(ValueAndSize &&other) : ValueAndSize() { *this = std::move(other); }
+ ValueAndSize &operator=(ValueAndSize &&other)
+ {
+ std::swap(value, other.value);
+ std::swap(size, other.size);
+ return *this;
+ }
+
+ Value value;
+ size_t size;
+ };
+
+ using SizedMRUCacheStore = base::HashingMRUCache<Key, ValueAndSize>;
+
+ size_t mMaximumTotalSize;
+ size_t mCurrentSize;
+ SizedMRUCacheStore mStore;
+};
+
+// Helper function used in a few places.
+template <typename T>
+void TrimCache(size_t maxStates, size_t gcLimit, const char *name, T *cache)
+{
+ const size_t kGarbageCollectionLimit = maxStates / 2 + gcLimit;
+
+ if (cache->size() >= kGarbageCollectionLimit)
+ {
+ WARN() << "Overflowed the " << name << " cache limit of " << (maxStates / 2)
+ << " elements, removing the least recently used to make room.";
+ cache->ShrinkToSize(maxStates / 2);
+ }
+}
+
+// Computes a hash of struct "key". Any structs passed to this function must be multiples of
+// 4 bytes, since the PMurhHas32 method can only operate increments of 4-byte words.
+template <typename T>
+std::size_t ComputeGenericHash(const T &key)
+{
+ static const unsigned int seed = 0xABCDEF98;
+
+ // We can't support "odd" alignments.
+ static_assert(sizeof(key) % 4 == 0, "ComputeGenericHash requires aligned types");
+ return PMurHash32(seed, &key, sizeof(T));
+}
+
+} // namespace angle
+#endif // LIBANGLE_SIZED_MRU_CACHE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/State.cpp b/src/3rdparty/angle/src/libANGLE/State.cpp
index a1437b838b..f87e963710 100644
--- a/src/3rdparty/angle/src/libANGLE/State.cpp
+++ b/src/3rdparty/angle/src/libANGLE/State.cpp
@@ -8,15 +8,32 @@
#include "libANGLE/State.h"
-#include "common/BitSetIterator.h"
-#include "libANGLE/Context.h"
+#include <limits>
+#include <string.h>
+
+#include "common/bitset_utils.h"
+#include "common/mathutil.h"
+#include "common/matrix_utils.h"
#include "libANGLE/Caps.h"
+#include "libANGLE/Context.h"
#include "libANGLE/Debug.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Query.h"
#include "libANGLE/VertexArray.h"
#include "libANGLE/formatutils.h"
+#include "libANGLE/queryconversions.h"
+#include "libANGLE/renderer/ContextImpl.h"
+
+namespace
+{
+
+GLenum ActiveQueryType(const GLenum type)
+{
+ return (type == GL_ANY_SAMPLES_PASSED_CONSERVATIVE) ? GL_ANY_SAMPLES_PASSED : type;
+}
+
+} // anonymous namepace
namespace gl
{
@@ -30,11 +47,15 @@ State::State()
mSampleCoverage(false),
mSampleCoverageValue(0),
mSampleCoverageInvert(false),
+ mSampleMask(false),
+ mMaxSampleMaskWords(0),
mStencilRef(0),
mStencilBackRef(0),
mLineWidth(0),
mGenerateMipmapHint(GL_NONE),
mFragmentShaderDerivativeHint(GL_NONE),
+ mBindGeneratesResource(true),
+ mClientArraysEnabled(true),
mNearZ(0),
mFarZ(0),
mReadFramebuffer(nullptr),
@@ -42,49 +63,31 @@ State::State()
mProgram(nullptr),
mVertexArray(nullptr),
mActiveSampler(0),
- mPrimitiveRestart(false)
-{
- // Initialize dirty bit masks
- // TODO(jmadill): additional ES3 state
- mUnpackStateBitMask.set(DIRTY_BIT_UNPACK_ALIGNMENT);
- mUnpackStateBitMask.set(DIRTY_BIT_UNPACK_ROW_LENGTH);
- mUnpackStateBitMask.set(DIRTY_BIT_UNPACK_IMAGE_HEIGHT);
- mUnpackStateBitMask.set(DIRTY_BIT_UNPACK_SKIP_IMAGES);
- mUnpackStateBitMask.set(DIRTY_BIT_UNPACK_SKIP_ROWS);
- mUnpackStateBitMask.set(DIRTY_BIT_UNPACK_SKIP_PIXELS);
-
- mPackStateBitMask.set(DIRTY_BIT_PACK_ALIGNMENT);
- mPackStateBitMask.set(DIRTY_BIT_PACK_REVERSE_ROW_ORDER);
- mPackStateBitMask.set(DIRTY_BIT_PACK_ROW_LENGTH);
- mPackStateBitMask.set(DIRTY_BIT_PACK_SKIP_ROWS);
- mPackStateBitMask.set(DIRTY_BIT_PACK_SKIP_PIXELS);
-
- mClearStateBitMask.set(DIRTY_BIT_RASTERIZER_DISCARD_ENABLED);
- mClearStateBitMask.set(DIRTY_BIT_SCISSOR_TEST_ENABLED);
- mClearStateBitMask.set(DIRTY_BIT_SCISSOR);
- mClearStateBitMask.set(DIRTY_BIT_VIEWPORT);
- mClearStateBitMask.set(DIRTY_BIT_CLEAR_COLOR);
- mClearStateBitMask.set(DIRTY_BIT_CLEAR_DEPTH);
- mClearStateBitMask.set(DIRTY_BIT_CLEAR_STENCIL);
- mClearStateBitMask.set(DIRTY_BIT_COLOR_MASK);
- mClearStateBitMask.set(DIRTY_BIT_DEPTH_MASK);
- mClearStateBitMask.set(DIRTY_BIT_STENCIL_WRITEMASK_FRONT);
- mClearStateBitMask.set(DIRTY_BIT_STENCIL_WRITEMASK_BACK);
-
- mBlitStateBitMask.set(DIRTY_BIT_SCISSOR_TEST_ENABLED);
- mBlitStateBitMask.set(DIRTY_BIT_SCISSOR);
+ mPrimitiveRestart(false),
+ mMultiSampling(false),
+ mSampleAlphaToOne(false),
+ mFramebufferSRGB(true),
+ mRobustResourceInit(false),
+ mProgramBinaryCacheEnabled(false)
+{
}
State::~State()
{
- reset();
}
-void State::initialize(const Caps &caps,
- const Extensions &extensions,
- GLuint clientVersion,
- bool debug)
+void State::initialize(const Context *context,
+ bool debug,
+ bool bindGeneratesResource,
+ bool clientArraysEnabled,
+ bool robustResourceInit,
+ bool programBinaryCacheEnabled)
{
+ const Caps &caps = context->getCaps();
+ const Extensions &extensions = context->getExtensions();
+ const Extensions &nativeExtensions = context->getImplementation()->getNativeExtensions();
+ const Version &clientVersion = context->getClientVersion();
+
mMaxDrawBuffers = caps.maxDrawBuffers;
mMaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
@@ -93,62 +96,34 @@ void State::initialize(const Caps &caps,
mDepthClearValue = 1.0f;
mStencilClearValue = 0;
- mRasterizer.rasterizerDiscard = false;
- mRasterizer.cullFace = false;
- mRasterizer.cullMode = GL_BACK;
- mRasterizer.frontFace = GL_CCW;
- mRasterizer.polygonOffsetFill = false;
- mRasterizer.polygonOffsetFactor = 0.0f;
- mRasterizer.polygonOffsetUnits = 0.0f;
- mRasterizer.pointDrawMode = false;
- mRasterizer.multiSample = false;
mScissorTest = false;
mScissor.x = 0;
mScissor.y = 0;
mScissor.width = 0;
mScissor.height = 0;
- mBlend.blend = false;
- mBlend.sourceBlendRGB = GL_ONE;
- mBlend.sourceBlendAlpha = GL_ONE;
- mBlend.destBlendRGB = GL_ZERO;
- mBlend.destBlendAlpha = GL_ZERO;
- mBlend.blendEquationRGB = GL_FUNC_ADD;
- mBlend.blendEquationAlpha = GL_FUNC_ADD;
- mBlend.sampleAlphaToCoverage = false;
- mBlend.dither = true;
-
mBlendColor.red = 0;
mBlendColor.green = 0;
mBlendColor.blue = 0;
mBlendColor.alpha = 0;
- mDepthStencil.depthTest = false;
- mDepthStencil.depthFunc = GL_LESS;
- mDepthStencil.depthMask = true;
- mDepthStencil.stencilTest = false;
- mDepthStencil.stencilFunc = GL_ALWAYS;
- mDepthStencil.stencilMask = static_cast<GLuint>(-1);
- mDepthStencil.stencilWritemask = static_cast<GLuint>(-1);
- mDepthStencil.stencilBackFunc = GL_ALWAYS;
- mDepthStencil.stencilBackMask = static_cast<GLuint>(-1);
- mDepthStencil.stencilBackWritemask = static_cast<GLuint>(-1);
- mDepthStencil.stencilFail = GL_KEEP;
- mDepthStencil.stencilPassDepthFail = GL_KEEP;
- mDepthStencil.stencilPassDepthPass = GL_KEEP;
- mDepthStencil.stencilBackFail = GL_KEEP;
- mDepthStencil.stencilBackPassDepthFail = GL_KEEP;
- mDepthStencil.stencilBackPassDepthPass = GL_KEEP;
-
mStencilRef = 0;
mStencilBackRef = 0;
mSampleCoverage = false;
mSampleCoverageValue = 1.0f;
mSampleCoverageInvert = false;
+
+ mMaxSampleMaskWords = caps.maxSampleMaskWords;
+ mSampleMask = false;
+ mSampleMaskValues.fill(~GLbitfield(0));
+
mGenerateMipmapHint = GL_DONT_CARE;
mFragmentShaderDerivativeHint = GL_DONT_CARE;
+ mBindGeneratesResource = bindGeneratesResource;
+ mClientArraysEnabled = clientArraysEnabled;
+
mLineWidth = 1.0f;
mViewport.x = 0;
@@ -167,23 +142,48 @@ void State::initialize(const Caps &caps,
mVertexAttribCurrentValues.resize(caps.maxVertexAttributes);
- mUniformBuffers.resize(caps.maxCombinedUniformBlocks);
+ mUniformBuffers.resize(caps.maxUniformBufferBindings);
mSamplerTextures[GL_TEXTURE_2D].resize(caps.maxCombinedTextureImageUnits);
mSamplerTextures[GL_TEXTURE_CUBE_MAP].resize(caps.maxCombinedTextureImageUnits);
- if (clientVersion >= 3)
+ if (clientVersion >= Version(3, 0))
{
// TODO: These could also be enabled via extension
mSamplerTextures[GL_TEXTURE_2D_ARRAY].resize(caps.maxCombinedTextureImageUnits);
mSamplerTextures[GL_TEXTURE_3D].resize(caps.maxCombinedTextureImageUnits);
}
+ if (clientVersion >= Version(3, 1))
+ {
+ mSamplerTextures[GL_TEXTURE_2D_MULTISAMPLE].resize(caps.maxCombinedTextureImageUnits);
+
+ mAtomicCounterBuffers.resize(caps.maxAtomicCounterBufferBindings);
+ mShaderStorageBuffers.resize(caps.maxShaderStorageBufferBindings);
+ mImageUnits.resize(caps.maxImageUnits);
+ }
+ if (nativeExtensions.textureRectangle)
+ {
+ mSamplerTextures[GL_TEXTURE_RECTANGLE_ANGLE].resize(caps.maxCombinedTextureImageUnits);
+ }
+ if (nativeExtensions.eglImageExternal || nativeExtensions.eglStreamConsumerExternal)
+ {
+ mSamplerTextures[GL_TEXTURE_EXTERNAL_OES].resize(caps.maxCombinedTextureImageUnits);
+ }
+ mCompleteTextureCache.resize(caps.maxCombinedTextureImageUnits, nullptr);
+ mCompleteTextureBindings.reserve(caps.maxCombinedTextureImageUnits);
+ mCachedTexturesInitState = InitState::MayNeedInit;
+ for (uint32_t textureIndex = 0; textureIndex < caps.maxCombinedTextureImageUnits;
+ ++textureIndex)
+ {
+ mCompleteTextureBindings.emplace_back(OnAttachmentDirtyBinding(this, textureIndex));
+ }
mSamplers.resize(caps.maxCombinedTextureImageUnits);
- mActiveQueries[GL_ANY_SAMPLES_PASSED].set(nullptr);
- mActiveQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(nullptr);
- mActiveQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(nullptr);
- mActiveQueries[GL_TIME_ELAPSED_EXT].set(nullptr);
+ mActiveQueries[GL_ANY_SAMPLES_PASSED].set(context, nullptr);
+ mActiveQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(context, nullptr);
+ mActiveQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(context, nullptr);
+ mActiveQueries[GL_TIME_ELAPSED_EXT].set(context, nullptr);
+ mActiveQueries[GL_COMMANDS_COMPLETED_CHROMIUM].set(context, nullptr);
mProgram = nullptr;
@@ -194,52 +194,89 @@ void State::initialize(const Caps &caps,
mDebug.setOutputEnabled(debug);
mDebug.setMaxLoggedMessages(extensions.maxDebugLoggedMessages);
+
+ mMultiSampling = true;
+ mSampleAlphaToOne = false;
+
+ mCoverageModulation = GL_NONE;
+
+ angle::Matrix<GLfloat>::setToIdentity(mPathMatrixProj);
+ angle::Matrix<GLfloat>::setToIdentity(mPathMatrixMV);
+ mPathStencilFunc = GL_ALWAYS;
+ mPathStencilRef = 0;
+ mPathStencilMask = std::numeric_limits<GLuint>::max();
+
+ mRobustResourceInit = robustResourceInit;
+ mProgramBinaryCacheEnabled = programBinaryCacheEnabled;
}
-void State::reset()
+void State::reset(const Context *context)
{
- for (TextureBindingMap::iterator bindingVec = mSamplerTextures.begin(); bindingVec != mSamplerTextures.end(); bindingVec++)
+ for (auto &bindingVec : mSamplerTextures)
{
- TextureBindingVector &textureVector = bindingVec->second;
+ TextureBindingVector &textureVector = bindingVec.second;
for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++)
{
- textureVector[textureIdx].set(NULL);
+ textureVector[textureIdx].set(context, nullptr);
}
}
for (size_t samplerIdx = 0; samplerIdx < mSamplers.size(); samplerIdx++)
{
- mSamplers[samplerIdx].set(NULL);
+ mSamplers[samplerIdx].set(context, nullptr);
}
- mArrayBuffer.set(NULL);
- mRenderbuffer.set(NULL);
+ for (auto &imageUnit : mImageUnits)
+ {
+ imageUnit.texture.set(context, nullptr);
+ imageUnit.level = 0;
+ imageUnit.layered = false;
+ imageUnit.layer = 0;
+ imageUnit.access = GL_READ_ONLY;
+ imageUnit.format = GL_R32UI;
+ }
+
+ mRenderbuffer.set(context, nullptr);
+
+ for (auto type : angle::AllEnums<BufferBinding>())
+ {
+ mBoundBuffers[type].set(context, nullptr);
+ }
if (mProgram)
{
- mProgram->release();
+ mProgram->release(context);
}
- mProgram = NULL;
+ mProgram = nullptr;
+
+ mProgramPipeline.set(context, nullptr);
- mTransformFeedback.set(NULL);
+ mTransformFeedback.set(context, nullptr);
for (State::ActiveQueryMap::iterator i = mActiveQueries.begin(); i != mActiveQueries.end(); i++)
{
- i->second.set(NULL);
+ i->second.set(context, nullptr);
}
- mGenericUniformBuffer.set(NULL);
- for (BufferVector::iterator bufItr = mUniformBuffers.begin(); bufItr != mUniformBuffers.end(); ++bufItr)
+ for (auto &buf : mUniformBuffers)
{
- bufItr->set(NULL);
+ buf.set(context, nullptr);
}
- mCopyReadBuffer.set(NULL);
- mCopyWriteBuffer.set(NULL);
+ for (auto &buf : mAtomicCounterBuffers)
+ {
+ buf.set(context, nullptr);
+ }
- mPack.pixelBuffer.set(NULL);
- mUnpack.pixelBuffer.set(NULL);
+ for (auto &buf : mShaderStorageBuffers)
+ {
+ buf.set(context, nullptr);
+ }
- mProgram = NULL;
+ angle::Matrix<GLfloat>::setToIdentity(mPathMatrixProj);
+ angle::Matrix<GLfloat>::setToIdentity(mPathMatrixMV);
+ mPathStencilFunc = GL_ALWAYS;
+ mPathStencilRef = 0;
+ mPathStencilMask = std::numeric_limits<GLuint>::max();
// TODO(jmadill): Is this necessary?
setAllDirtyBits();
@@ -318,7 +355,7 @@ void State::setCullFace(bool enabled)
mDirtyBits.set(DIRTY_BIT_CULL_FACE_ENABLED);
}
-void State::setCullMode(GLenum mode)
+void State::setCullMode(CullFaceMode mode)
{
mRasterizer.cullMode = mode;
mDirtyBits.set(DIRTY_BIT_CULL_FACE);
@@ -528,6 +565,58 @@ bool State::getSampleCoverageInvert() const
return mSampleCoverageInvert;
}
+bool State::isSampleMaskEnabled() const
+{
+ return mSampleMask;
+}
+
+void State::setSampleMaskEnabled(bool enabled)
+{
+ mSampleMask = enabled;
+ mDirtyBits.set(DIRTY_BIT_SAMPLE_MASK_ENABLED);
+}
+
+void State::setSampleMaskParams(GLuint maskNumber, GLbitfield mask)
+{
+ ASSERT(maskNumber < mMaxSampleMaskWords);
+ mSampleMaskValues[maskNumber] = mask;
+ // TODO(jmadill): Use a child dirty bit if we ever use more than two words.
+ mDirtyBits.set(DIRTY_BIT_SAMPLE_MASK);
+}
+
+GLbitfield State::getSampleMaskWord(GLuint maskNumber) const
+{
+ ASSERT(maskNumber < mMaxSampleMaskWords);
+ return mSampleMaskValues[maskNumber];
+}
+
+GLuint State::getMaxSampleMaskWords() const
+{
+ return mMaxSampleMaskWords;
+}
+
+void State::setSampleAlphaToOne(bool enabled)
+{
+ mSampleAlphaToOne = enabled;
+ mDirtyBits.set(DIRTY_BIT_SAMPLE_ALPHA_TO_ONE);
+}
+
+bool State::isSampleAlphaToOneEnabled() const
+{
+ return mSampleAlphaToOne;
+}
+
+void State::setMultisampling(bool enabled)
+{
+ mMultiSampling = enabled;
+ mDirtyBits.set(DIRTY_BIT_MULTISAMPLING);
+}
+
+bool State::isMultisamplingEnabled() const
+{
+ return mMultiSampling;
+}
+
bool State::isScissorTestEnabled() const
{
return mScissorTest;
@@ -579,6 +668,8 @@ void State::setEnableFeature(GLenum feature, bool enabled)
{
switch (feature)
{
+ case GL_MULTISAMPLE_EXT: setMultisampling(enabled); break;
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT: setSampleAlphaToOne(enabled); break;
case GL_CULL_FACE: setCullFace(enabled); break;
case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
@@ -590,20 +681,28 @@ void State::setEnableFeature(GLenum feature, bool enabled)
case GL_DITHER: setDither(enabled); break;
case GL_PRIMITIVE_RESTART_FIXED_INDEX: setPrimitiveRestart(enabled); break;
case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
+ case GL_SAMPLE_MASK:
+ setSampleMaskEnabled(enabled);
+ break;
case GL_DEBUG_OUTPUT_SYNCHRONOUS:
mDebug.setOutputSynchronous(enabled);
break;
case GL_DEBUG_OUTPUT:
mDebug.setOutputEnabled(enabled);
break;
+ case GL_FRAMEBUFFER_SRGB_EXT:
+ setFramebufferSRGB(enabled);
+ break;
default: UNREACHABLE();
}
}
-bool State::getEnableFeature(GLenum feature)
+bool State::getEnableFeature(GLenum feature) const
{
switch (feature)
{
+ case GL_MULTISAMPLE_EXT: return isMultisamplingEnabled();
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT: return isSampleAlphaToOneEnabled();
case GL_CULL_FACE: return isCullFaceEnabled();
case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
@@ -615,11 +714,26 @@ bool State::getEnableFeature(GLenum feature)
case GL_DITHER: return isDitherEnabled();
case GL_PRIMITIVE_RESTART_FIXED_INDEX: return isPrimitiveRestartEnabled();
case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
+ case GL_SAMPLE_MASK:
+ return isSampleMaskEnabled();
case GL_DEBUG_OUTPUT_SYNCHRONOUS:
return mDebug.isOutputSynchronous();
case GL_DEBUG_OUTPUT:
return mDebug.isOutputEnabled();
- default: UNREACHABLE(); return false;
+ case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
+ return isBindGeneratesResourceEnabled();
+ case GL_CLIENT_ARRAYS_ANGLE:
+ return areClientArraysEnabled();
+ case GL_FRAMEBUFFER_SRGB_EXT:
+ return getFramebufferSRGB();
+ case GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
+ return mRobustResourceInit;
+ case GL_PROGRAM_CACHE_ENABLED_ANGLE:
+ return mProgramBinaryCacheEnabled;
+
+ default:
+ UNREACHABLE();
+ return false;
}
}
@@ -649,6 +763,16 @@ void State::setFragmentShaderDerivativeHint(GLenum hint)
// Ignore for now. It is valid for implementations to ignore hint.
}
+bool State::isBindGeneratesResourceEnabled() const
+{
+ return mBindGeneratesResource;
+}
+
+bool State::areClientArraysEnabled() const
+{
+ return mClientArraysEnabled;
+}
+
void State::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
{
mViewport.x = x;
@@ -673,9 +797,11 @@ unsigned int State::getActiveSampler() const
return static_cast<unsigned int>(mActiveSampler);
}
-void State::setSamplerTexture(GLenum type, Texture *texture)
+void State::setSamplerTexture(const Context *context, GLenum type, Texture *texture)
{
- mSamplerTextures[type][mActiveSampler].set(texture);
+ mSamplerTextures[type][mActiveSampler].set(context, texture);
+ mDirtyBits.set(DIRTY_BIT_TEXTURE_BINDINGS);
+ mDirtyObjects.set(DIRTY_OBJECT_PROGRAM_TEXTURES);
}
Texture *State::getTargetTexture(GLenum target) const
@@ -699,7 +825,7 @@ GLuint State::getSamplerTextureId(unsigned int sampler, GLenum type) const
return it->second[sampler].id();
}
-void State::detachTexture(const TextureMap &zeroTextures, GLuint texture)
+void State::detachTexture(const Context *context, const TextureMap &zeroTextures, GLuint texture)
{
// Textures have a detach method on State rather than a simple
// removeBinding, because the zero/null texture objects are managed
@@ -710,40 +836,54 @@ void State::detachTexture(const TextureMap &zeroTextures, GLuint texture)
// If a texture object is deleted, it is as if all texture units which are bound to that texture object are
// rebound to texture object zero
- for (TextureBindingMap::iterator bindingVec = mSamplerTextures.begin(); bindingVec != mSamplerTextures.end(); bindingVec++)
+ for (auto &bindingVec : mSamplerTextures)
{
- GLenum textureType = bindingVec->first;
- TextureBindingVector &textureVector = bindingVec->second;
- for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++)
+ GLenum textureType = bindingVec.first;
+ TextureBindingVector &textureVector = bindingVec.second;
+ for (BindingPointer<Texture> &binding : textureVector)
{
- BindingPointer<Texture> &binding = textureVector[textureIdx];
if (binding.id() == texture)
{
auto it = zeroTextures.find(textureType);
ASSERT(it != zeroTextures.end());
// Zero textures are the "default" textures instead of NULL
- binding.set(it->second.get());
+ binding.set(context, it->second.get());
+ mDirtyBits.set(DIRTY_BIT_TEXTURE_BINDINGS);
}
}
}
+ for (auto &bindingImageUnit : mImageUnits)
+ {
+ if (bindingImageUnit.texture.id() == texture)
+ {
+ bindingImageUnit.texture.set(context, nullptr);
+ bindingImageUnit.level = 0;
+ bindingImageUnit.layered = false;
+ bindingImageUnit.layer = 0;
+ bindingImageUnit.access = GL_READ_ONLY;
+ bindingImageUnit.format = GL_R32UI;
+ break;
+ }
+ }
+
// [OpenGL ES 2.0.24] section 4.4 page 112:
// If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
// as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
// image was attached in the currently bound framebuffer.
- if (mReadFramebuffer)
+ if (mReadFramebuffer && mReadFramebuffer->detachTexture(context, texture))
{
- mReadFramebuffer->detachTexture(texture);
+ mDirtyObjects.set(DIRTY_OBJECT_READ_FRAMEBUFFER);
}
- if (mDrawFramebuffer)
+ if (mDrawFramebuffer && mDrawFramebuffer->detachTexture(context, texture))
{
- mDrawFramebuffer->detachTexture(texture);
+ mDirtyObjects.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER);
}
}
-void State::initializeZeroTextures(const TextureMap &zeroTextures)
+void State::initializeZeroTextures(const Context *context, const TextureMap &zeroTextures)
{
for (const auto &zeroTexture : zeroTextures)
{
@@ -751,14 +891,16 @@ void State::initializeZeroTextures(const TextureMap &zeroTextures)
for (size_t textureUnit = 0; textureUnit < samplerTextureArray.size(); ++textureUnit)
{
- samplerTextureArray[textureUnit].set(zeroTexture.second.get());
+ samplerTextureArray[textureUnit].set(context, zeroTexture.second.get());
}
}
}
-void State::setSamplerBinding(GLuint textureUnit, Sampler *sampler)
+void State::setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler)
{
- mSamplers[textureUnit].set(sampler);
+ mSamplers[textureUnit].set(context, sampler);
+ mDirtyBits.set(DIRTY_BIT_SAMPLER_BINDINGS);
+ mDirtyObjects.set(DIRTY_OBJECT_PROGRAM_TEXTURES);
}
GLuint State::getSamplerId(GLuint textureUnit) const
@@ -772,25 +914,26 @@ Sampler *State::getSampler(GLuint textureUnit) const
return mSamplers[textureUnit].get();
}
-void State::detachSampler(GLuint sampler)
+void State::detachSampler(const Context *context, GLuint sampler)
{
// [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
// If a sampler object that is currently bound to one or more texture units is
// deleted, it is as though BindSampler is called once for each texture unit to
// which the sampler is bound, with unit set to the texture unit and sampler set to zero.
- for (size_t textureUnit = 0; textureUnit < mSamplers.size(); textureUnit++)
+ for (BindingPointer<Sampler> &samplerBinding : mSamplers)
{
- BindingPointer<Sampler> &samplerBinding = mSamplers[textureUnit];
if (samplerBinding.id() == sampler)
{
- samplerBinding.set(NULL);
+ samplerBinding.set(context, nullptr);
+ mDirtyBits.set(DIRTY_BIT_SAMPLER_BINDINGS);
}
}
}
-void State::setRenderbufferBinding(Renderbuffer *renderbuffer)
+void State::setRenderbufferBinding(const Context *context, Renderbuffer *renderbuffer)
{
- mRenderbuffer.set(renderbuffer);
+ mRenderbuffer.set(context, renderbuffer);
+ mDirtyBits.set(DIRTY_BIT_RENDERBUFFER_BINDING);
}
GLuint State::getRenderbufferId() const
@@ -798,12 +941,12 @@ GLuint State::getRenderbufferId() const
return mRenderbuffer.id();
}
-Renderbuffer *State::getCurrentRenderbuffer()
+Renderbuffer *State::getCurrentRenderbuffer() const
{
return mRenderbuffer.get();
}
-void State::detachRenderbuffer(GLuint renderbuffer)
+void State::detachRenderbuffer(const Context *context, GLuint renderbuffer)
{
// [OpenGL ES 2.0.24] section 4.4 page 109:
// If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
@@ -811,7 +954,7 @@ void State::detachRenderbuffer(GLuint renderbuffer)
if (mRenderbuffer.id() == renderbuffer)
{
- mRenderbuffer.set(NULL);
+ setRenderbufferBinding(context, nullptr);
}
// [OpenGL ES 2.0.24] section 4.4 page 111:
@@ -822,14 +965,17 @@ void State::detachRenderbuffer(GLuint renderbuffer)
Framebuffer *readFramebuffer = mReadFramebuffer;
Framebuffer *drawFramebuffer = mDrawFramebuffer;
- if (readFramebuffer)
+ if (readFramebuffer && readFramebuffer->detachRenderbuffer(context, renderbuffer))
{
- readFramebuffer->detachRenderbuffer(renderbuffer);
+ mDirtyObjects.set(DIRTY_OBJECT_READ_FRAMEBUFFER);
}
if (drawFramebuffer && drawFramebuffer != readFramebuffer)
{
- drawFramebuffer->detachRenderbuffer(renderbuffer);
+ if (drawFramebuffer->detachRenderbuffer(context, renderbuffer))
+ {
+ mDirtyObjects.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER);
+ }
}
}
@@ -873,26 +1019,16 @@ Framebuffer *State::getTargetFramebuffer(GLenum target) const
return mDrawFramebuffer;
default:
UNREACHABLE();
- return NULL;
+ return nullptr;
}
}
-Framebuffer *State::getReadFramebuffer()
+Framebuffer *State::getReadFramebuffer() const
{
return mReadFramebuffer;
}
-Framebuffer *State::getDrawFramebuffer()
-{
- return mDrawFramebuffer;
-}
-
-const Framebuffer *State::getReadFramebuffer() const
-{
- return mReadFramebuffer;
-}
-
-const Framebuffer *State::getDrawFramebuffer() const
+Framebuffer *State::getDrawFramebuffer() const
{
return mDrawFramebuffer;
}
@@ -934,13 +1070,13 @@ void State::setVertexArrayBinding(VertexArray *vertexArray)
GLuint State::getVertexArrayId() const
{
- ASSERT(mVertexArray != NULL);
+ ASSERT(mVertexArray != nullptr);
return mVertexArray->id();
}
VertexArray *State::getVertexArray() const
{
- ASSERT(mVertexArray != NULL);
+ ASSERT(mVertexArray != nullptr);
return mVertexArray;
}
@@ -948,7 +1084,7 @@ bool State::removeVertexArrayBinding(GLuint vertexArray)
{
if (mVertexArray->id() == vertexArray)
{
- mVertexArray = NULL;
+ mVertexArray = nullptr;
mDirtyBits.set(DIRTY_BIT_VERTEX_ARRAY_BINDING);
mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
return true;
@@ -957,13 +1093,47 @@ bool State::removeVertexArrayBinding(GLuint vertexArray)
return false;
}
-void State::setProgram(Program *newProgram)
+void State::bindVertexBuffer(const Context *context,
+ GLuint bindingIndex,
+ Buffer *boundBuffer,
+ GLintptr offset,
+ GLsizei stride)
+{
+ getVertexArray()->bindVertexBuffer(context, bindingIndex, boundBuffer, offset, stride);
+ mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
+}
+
+void State::setVertexAttribBinding(const Context *context, GLuint attribIndex, GLuint bindingIndex)
+{
+ getVertexArray()->setVertexAttribBinding(context, attribIndex, bindingIndex);
+ mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
+}
+
+void State::setVertexAttribFormat(GLuint attribIndex,
+ GLint size,
+ GLenum type,
+ bool normalized,
+ bool pureInteger,
+ GLuint relativeOffset)
+{
+ getVertexArray()->setVertexAttribFormat(attribIndex, size, type, normalized, pureInteger,
+ relativeOffset);
+ mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
+}
+
+void State::setVertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
+{
+ getVertexArray()->setVertexBindingDivisor(bindingIndex, divisor);
+ mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
+}
+
+void State::setProgram(const Context *context, Program *newProgram)
{
if (mProgram != newProgram)
{
if (mProgram)
{
- mProgram->release();
+ mProgram->release(context);
}
mProgram = newProgram;
@@ -971,7 +1141,10 @@ void State::setProgram(Program *newProgram)
if (mProgram)
{
newProgram->addRef();
+ mDirtyObjects.set(DIRTY_OBJECT_PROGRAM_TEXTURES);
}
+ mDirtyBits.set(DIRTY_BIT_PROGRAM_EXECUTABLE);
+ mDirtyBits.set(DIRTY_BIT_PROGRAM_BINDING);
}
}
@@ -980,9 +1153,10 @@ Program *State::getProgram() const
return mProgram;
}
-void State::setTransformFeedbackBinding(TransformFeedback *transformFeedback)
+void State::setTransformFeedbackBinding(const Context *context,
+ TransformFeedback *transformFeedback)
{
- mTransformFeedback.set(transformFeedback);
+ mTransformFeedback.set(context, transformFeedback);
}
TransformFeedback *State::getCurrentTransformFeedback() const
@@ -992,23 +1166,37 @@ TransformFeedback *State::getCurrentTransformFeedback() const
bool State::isTransformFeedbackActiveUnpaused() const
{
- gl::TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
+ TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
return curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused();
}
-void State::detachTransformFeedback(GLuint transformFeedback)
+bool State::removeTransformFeedbackBinding(const Context *context, GLuint transformFeedback)
{
if (mTransformFeedback.id() == transformFeedback)
{
- mTransformFeedback.set(NULL);
+ mTransformFeedback.set(context, nullptr);
+ return true;
}
+
+ return false;
+}
+
+void State::setProgramPipelineBinding(const Context *context, ProgramPipeline *pipeline)
+{
+ mProgramPipeline.set(context, pipeline);
+}
+
+void State::detachProgramPipeline(const Context *context, GLuint pipeline)
+{
+ mProgramPipeline.set(context, nullptr);
}
-bool State::isQueryActive() const
+bool State::isQueryActive(const GLenum type) const
{
for (auto &iter : mActiveQueries)
{
- if (iter.second.get() != NULL)
+ const Query *query = iter.second.get();
+ if (query != nullptr && ActiveQueryType(query->getType()) == ActiveQueryType(type))
{
return true;
}
@@ -1030,9 +1218,9 @@ bool State::isQueryActive(Query *query) const
return false;
}
-void State::setActiveQuery(GLenum target, Query *query)
+void State::setActiveQuery(const Context *context, GLenum target, Query *query)
{
- mActiveQueries[target].set(query);
+ mActiveQueries[target].set(context, query);
}
GLuint State::getActiveQueryId(GLenum target) const
@@ -1051,24 +1239,64 @@ Query *State::getActiveQuery(GLenum target) const
return it->second.get();
}
-void State::setArrayBufferBinding(Buffer *buffer)
+void State::setBufferBinding(const Context *context, BufferBinding target, Buffer *buffer)
{
- mArrayBuffer.set(buffer);
-}
-
-GLuint State::getArrayBufferId() const
-{
- return mArrayBuffer.id();
+ switch (target)
+ {
+ case BufferBinding::PixelPack:
+ mBoundBuffers[target].set(context, buffer);
+ mDirtyBits.set(DIRTY_BIT_PACK_BUFFER_BINDING);
+ break;
+ case BufferBinding::PixelUnpack:
+ mBoundBuffers[target].set(context, buffer);
+ mDirtyBits.set(DIRTY_BIT_UNPACK_BUFFER_BINDING);
+ break;
+ case BufferBinding::DrawIndirect:
+ mBoundBuffers[target].set(context, buffer);
+ mDirtyBits.set(DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING);
+ break;
+ case BufferBinding::TransformFeedback:
+ if (mTransformFeedback.get() != nullptr)
+ {
+ mTransformFeedback->bindGenericBuffer(context, buffer);
+ }
+ break;
+ case BufferBinding::ElementArray:
+ getVertexArray()->setElementArrayBuffer(context, buffer);
+ mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
+ break;
+ default:
+ mBoundBuffers[target].set(context, buffer);
+ break;
+ }
}
-
-void State::setGenericUniformBufferBinding(Buffer *buffer)
+void State::setIndexedBufferBinding(const Context *context,
+ BufferBinding target,
+ GLuint index,
+ Buffer *buffer,
+ GLintptr offset,
+ GLsizeiptr size)
{
- mGenericUniformBuffer.set(buffer);
-}
+ setBufferBinding(context, target, buffer);
-void State::setIndexedUniformBufferBinding(GLuint index, Buffer *buffer, GLintptr offset, GLsizeiptr size)
-{
- mUniformBuffers[index].set(buffer, offset, size);
+ switch (target)
+ {
+ case BufferBinding::TransformFeedback:
+ mTransformFeedback->bindIndexedBuffer(context, index, buffer, offset, size);
+ break;
+ case BufferBinding::Uniform:
+ mUniformBuffers[index].set(context, buffer, offset, size);
+ break;
+ case BufferBinding::AtomicCounter:
+ mAtomicCounterBuffers[index].set(context, buffer, offset, size);
+ break;
+ case BufferBinding::ShaderStorage:
+ mShaderStorageBuffers[index].set(context, buffer, offset, size);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
}
const OffsetBindingPointer<Buffer> &State::getIndexedUniformBuffer(size_t index) const
@@ -1077,62 +1305,48 @@ const OffsetBindingPointer<Buffer> &State::getIndexedUniformBuffer(size_t index)
return mUniformBuffers[index];
}
-void State::setCopyReadBufferBinding(Buffer *buffer)
+const OffsetBindingPointer<Buffer> &State::getIndexedAtomicCounterBuffer(size_t index) const
{
- mCopyReadBuffer.set(buffer);
+ ASSERT(static_cast<size_t>(index) < mAtomicCounterBuffers.size());
+ return mAtomicCounterBuffers[index];
}
-void State::setCopyWriteBufferBinding(Buffer *buffer)
+const OffsetBindingPointer<Buffer> &State::getIndexedShaderStorageBuffer(size_t index) const
{
- mCopyWriteBuffer.set(buffer);
+ ASSERT(static_cast<size_t>(index) < mShaderStorageBuffers.size());
+ return mShaderStorageBuffers[index];
}
-void State::setPixelPackBufferBinding(Buffer *buffer)
-{
- mPack.pixelBuffer.set(buffer);
-}
-
-void State::setPixelUnpackBufferBinding(Buffer *buffer)
-{
- mUnpack.pixelBuffer.set(buffer);
-}
-
-Buffer *State::getTargetBuffer(GLenum target) const
+Buffer *State::getTargetBuffer(BufferBinding target) const
{
switch (target)
{
- case GL_ARRAY_BUFFER: return mArrayBuffer.get();
- case GL_COPY_READ_BUFFER: return mCopyReadBuffer.get();
- case GL_COPY_WRITE_BUFFER: return mCopyWriteBuffer.get();
- case GL_ELEMENT_ARRAY_BUFFER: return getVertexArray()->getElementArrayBuffer().get();
- case GL_PIXEL_PACK_BUFFER: return mPack.pixelBuffer.get();
- case GL_PIXEL_UNPACK_BUFFER: return mUnpack.pixelBuffer.get();
- case GL_TRANSFORM_FEEDBACK_BUFFER: return mTransformFeedback->getGenericBuffer().get();
- case GL_UNIFORM_BUFFER: return mGenericUniformBuffer.get();
- default: UNREACHABLE(); return NULL;
+ case BufferBinding::ElementArray:
+ return getVertexArray()->getElementArrayBuffer().get();
+ case BufferBinding::TransformFeedback:
+ return mTransformFeedback->getGenericBuffer().get();
+ default:
+ return mBoundBuffers[target].get();
}
}
-void State::detachBuffer(GLuint bufferName)
+void State::detachBuffer(const Context *context, GLuint bufferName)
{
- BindingPointer<Buffer> *buffers[] = {&mArrayBuffer, &mCopyReadBuffer,
- &mCopyWriteBuffer, &mPack.pixelBuffer,
- &mUnpack.pixelBuffer, &mGenericUniformBuffer};
- for (auto buffer : buffers)
+ for (auto &buffer : mBoundBuffers)
{
- if (buffer->id() == bufferName)
+ if (buffer.id() == bufferName)
{
- buffer->set(nullptr);
+ buffer.set(context, nullptr);
}
}
TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
if (curTransformFeedback)
{
- curTransformFeedback->detachBuffer(bufferName);
+ curTransformFeedback->detachBuffer(context, bufferName);
}
- getVertexArray()->detachBuffer(bufferName);
+ getVertexArray()->detachBuffer(context, bufferName);
}
void State::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
@@ -1145,46 +1359,56 @@ void State::setVertexAttribf(GLuint index, const GLfloat values[4])
{
ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
mVertexAttribCurrentValues[index].setFloatValues(values);
- mDirtyBits.set(DIRTY_BIT_CURRENT_VALUE_0 + index);
+ mDirtyBits.set(DIRTY_BIT_CURRENT_VALUES);
+ mDirtyCurrentValues.set(index);
}
void State::setVertexAttribu(GLuint index, const GLuint values[4])
{
ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
mVertexAttribCurrentValues[index].setUnsignedIntValues(values);
- mDirtyBits.set(DIRTY_BIT_CURRENT_VALUE_0 + index);
+ mDirtyBits.set(DIRTY_BIT_CURRENT_VALUES);
+ mDirtyCurrentValues.set(index);
}
void State::setVertexAttribi(GLuint index, const GLint values[4])
{
ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
mVertexAttribCurrentValues[index].setIntValues(values);
- mDirtyBits.set(DIRTY_BIT_CURRENT_VALUE_0 + index);
+ mDirtyBits.set(DIRTY_BIT_CURRENT_VALUES);
+ mDirtyCurrentValues.set(index);
+}
+
+void State::setVertexAttribPointer(const Context *context,
+ unsigned int attribNum,
+ Buffer *boundBuffer,
+ GLint size,
+ GLenum type,
+ bool normalized,
+ bool pureInteger,
+ GLsizei stride,
+ const void *pointer)
+{
+ getVertexArray()->setVertexAttribPointer(context, attribNum, boundBuffer, size, type,
+ normalized, pureInteger, stride, pointer);
+ mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
}
-void State::setVertexAttribState(unsigned int attribNum,
- Buffer *boundBuffer,
- GLint size,
- GLenum type,
- bool normalized,
- bool pureInteger,
- GLsizei stride,
- const void *pointer)
+void State::setVertexAttribDivisor(const Context *context, GLuint index, GLuint divisor)
{
- getVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
+ getVertexArray()->setVertexAttribDivisor(context, index, divisor);
mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
}
-void State::setVertexAttribDivisor(GLuint index, GLuint divisor)
+const VertexAttribCurrentValueData &State::getVertexAttribCurrentValue(size_t attribNum) const
{
- getVertexArray()->setVertexAttribDivisor(index, divisor);
- mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
+ ASSERT(attribNum < mVertexAttribCurrentValues.size());
+ return mVertexAttribCurrentValues[attribNum];
}
-const VertexAttribCurrentValueData &State::getVertexAttribCurrentValue(unsigned int attribNum) const
+const std::vector<VertexAttribCurrentValueData> &State::getVertexAttribCurrentValues() const
{
- ASSERT(static_cast<size_t>(attribNum) < mVertexAttribCurrentValues.size());
- return mVertexAttribCurrentValues[attribNum];
+ return mVertexAttribCurrentValues;
}
const void *State::getVertexAttribPointer(unsigned int attribNum) const
@@ -1195,7 +1419,7 @@ const void *State::getVertexAttribPointer(unsigned int attribNum) const
void State::setPackAlignment(GLint alignment)
{
mPack.alignment = alignment;
- mDirtyBits.set(DIRTY_BIT_PACK_ALIGNMENT);
+ mDirtyBits.set(DIRTY_BIT_PACK_STATE);
}
GLint State::getPackAlignment() const
@@ -1206,7 +1430,7 @@ GLint State::getPackAlignment() const
void State::setPackReverseRowOrder(bool reverseRowOrder)
{
mPack.reverseRowOrder = reverseRowOrder;
- mDirtyBits.set(DIRTY_BIT_PACK_REVERSE_ROW_ORDER);
+ mDirtyBits.set(DIRTY_BIT_PACK_STATE);
}
bool State::getPackReverseRowOrder() const
@@ -1217,7 +1441,7 @@ bool State::getPackReverseRowOrder() const
void State::setPackRowLength(GLint rowLength)
{
mPack.rowLength = rowLength;
- mDirtyBits.set(DIRTY_BIT_PACK_ROW_LENGTH);
+ mDirtyBits.set(DIRTY_BIT_PACK_STATE);
}
GLint State::getPackRowLength() const
@@ -1228,7 +1452,7 @@ GLint State::getPackRowLength() const
void State::setPackSkipRows(GLint skipRows)
{
mPack.skipRows = skipRows;
- mDirtyBits.set(DIRTY_BIT_PACK_SKIP_ROWS);
+ mDirtyBits.set(DIRTY_BIT_PACK_STATE);
}
GLint State::getPackSkipRows() const
@@ -1239,7 +1463,7 @@ GLint State::getPackSkipRows() const
void State::setPackSkipPixels(GLint skipPixels)
{
mPack.skipPixels = skipPixels;
- mDirtyBits.set(DIRTY_BIT_PACK_SKIP_PIXELS);
+ mDirtyBits.set(DIRTY_BIT_PACK_STATE);
}
GLint State::getPackSkipPixels() const
@@ -1260,7 +1484,7 @@ PixelPackState &State::getPackState()
void State::setUnpackAlignment(GLint alignment)
{
mUnpack.alignment = alignment;
- mDirtyBits.set(DIRTY_BIT_UNPACK_ALIGNMENT);
+ mDirtyBits.set(DIRTY_BIT_UNPACK_STATE);
}
GLint State::getUnpackAlignment() const
@@ -1271,7 +1495,7 @@ GLint State::getUnpackAlignment() const
void State::setUnpackRowLength(GLint rowLength)
{
mUnpack.rowLength = rowLength;
- mDirtyBits.set(DIRTY_BIT_UNPACK_ROW_LENGTH);
+ mDirtyBits.set(DIRTY_BIT_UNPACK_STATE);
}
GLint State::getUnpackRowLength() const
@@ -1282,7 +1506,7 @@ GLint State::getUnpackRowLength() const
void State::setUnpackImageHeight(GLint imageHeight)
{
mUnpack.imageHeight = imageHeight;
- mDirtyBits.set(DIRTY_BIT_UNPACK_IMAGE_HEIGHT);
+ mDirtyBits.set(DIRTY_BIT_UNPACK_STATE);
}
GLint State::getUnpackImageHeight() const
@@ -1293,7 +1517,7 @@ GLint State::getUnpackImageHeight() const
void State::setUnpackSkipImages(GLint skipImages)
{
mUnpack.skipImages = skipImages;
- mDirtyBits.set(DIRTY_BIT_UNPACK_SKIP_IMAGES);
+ mDirtyBits.set(DIRTY_BIT_UNPACK_STATE);
}
GLint State::getUnpackSkipImages() const
@@ -1304,7 +1528,7 @@ GLint State::getUnpackSkipImages() const
void State::setUnpackSkipRows(GLint skipRows)
{
mUnpack.skipRows = skipRows;
- mDirtyBits.set(DIRTY_BIT_UNPACK_SKIP_ROWS);
+ mDirtyBits.set(DIRTY_BIT_UNPACK_STATE);
}
GLint State::getUnpackSkipRows() const
@@ -1315,7 +1539,7 @@ GLint State::getUnpackSkipRows() const
void State::setUnpackSkipPixels(GLint skipPixels)
{
mUnpack.skipPixels = skipPixels;
- mDirtyBits.set(DIRTY_BIT_UNPACK_SKIP_PIXELS);
+ mDirtyBits.set(DIRTY_BIT_UNPACK_STATE);
}
GLint State::getUnpackSkipPixels() const
@@ -1343,6 +1567,84 @@ Debug &State::getDebug()
return mDebug;
}
+void State::setCoverageModulation(GLenum components)
+{
+ mCoverageModulation = components;
+ mDirtyBits.set(DIRTY_BIT_COVERAGE_MODULATION);
+}
+
+GLenum State::getCoverageModulation() const
+{
+ return mCoverageModulation;
+}
+
+void State::loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix)
+{
+ if (matrixMode == GL_PATH_MODELVIEW_CHROMIUM)
+ {
+ memcpy(mPathMatrixMV, matrix, 16 * sizeof(GLfloat));
+ mDirtyBits.set(DIRTY_BIT_PATH_RENDERING_MATRIX_MV);
+ }
+ else if (matrixMode == GL_PATH_PROJECTION_CHROMIUM)
+ {
+ memcpy(mPathMatrixProj, matrix, 16 * sizeof(GLfloat));
+ mDirtyBits.set(DIRTY_BIT_PATH_RENDERING_MATRIX_PROJ);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+}
+
+const GLfloat *State::getPathRenderingMatrix(GLenum which) const
+{
+ if (which == GL_PATH_MODELVIEW_MATRIX_CHROMIUM)
+ {
+ return mPathMatrixMV;
+ }
+ else if (which == GL_PATH_PROJECTION_MATRIX_CHROMIUM)
+ {
+ return mPathMatrixProj;
+ }
+
+ UNREACHABLE();
+ return nullptr;
+}
+
+void State::setPathStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ mPathStencilFunc = func;
+ mPathStencilRef = ref;
+ mPathStencilMask = mask;
+ mDirtyBits.set(DIRTY_BIT_PATH_RENDERING_STENCIL_STATE);
+}
+
+GLenum State::getPathStencilFunc() const
+{
+ return mPathStencilFunc;
+}
+
+GLint State::getPathStencilRef() const
+{
+ return mPathStencilRef;
+}
+
+GLuint State::getPathStencilMask() const
+{
+ return mPathStencilMask;
+}
+
+void State::setFramebufferSRGB(bool sRGB)
+{
+ mFramebufferSRGB = sRGB;
+ mDirtyBits.set(DIRTY_BIT_FRAMEBUFFER_SRGB);
+}
+
+bool State::getFramebufferSRGB() const
+{
+ return mFramebufferSRGB;
+}
+
void State::getBooleanv(GLenum pname, GLboolean *params)
{
switch (pname)
@@ -1355,10 +1657,15 @@ void State::getBooleanv(GLenum pname, GLboolean *params)
params[2] = mBlend.colorMaskBlue;
params[3] = mBlend.colorMaskAlpha;
break;
- case GL_CULL_FACE: *params = mRasterizer.cullFace; break;
+ case GL_CULL_FACE:
+ *params = mRasterizer.cullFace;
+ break;
case GL_POLYGON_OFFSET_FILL: *params = mRasterizer.polygonOffsetFill; break;
case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mBlend.sampleAlphaToCoverage; break;
case GL_SAMPLE_COVERAGE: *params = mSampleCoverage; break;
+ case GL_SAMPLE_MASK:
+ *params = mSampleMask;
+ break;
case GL_SCISSOR_TEST: *params = mScissorTest; break;
case GL_STENCIL_TEST: *params = mDepthStencil.stencilTest; break;
case GL_DEPTH_TEST: *params = mDepthStencil.depthTest; break;
@@ -1378,6 +1685,28 @@ void State::getBooleanv(GLenum pname, GLboolean *params)
case GL_DEBUG_OUTPUT:
*params = mDebug.isOutputEnabled() ? GL_TRUE : GL_FALSE;
break;
+ case GL_MULTISAMPLE_EXT:
+ *params = mMultiSampling;
+ break;
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT:
+ *params = mSampleAlphaToOne;
+ break;
+ case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
+ *params = isBindGeneratesResourceEnabled() ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_CLIENT_ARRAYS_ANGLE:
+ *params = areClientArraysEnabled() ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_FRAMEBUFFER_SRGB_EXT:
+ *params = getFramebufferSRGB() ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
+ *params = mRobustResourceInit ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_PROGRAM_CACHE_ENABLED_ANGLE:
+ *params = mProgramBinaryCacheEnabled ? GL_TRUE : GL_FALSE;
+ break;
+
default:
UNREACHABLE();
break;
@@ -1413,13 +1742,21 @@ void State::getFloatv(GLenum pname, GLfloat *params)
params[2] = mBlendColor.blue;
params[3] = mBlendColor.alpha;
break;
+ case GL_MULTISAMPLE_EXT:
+ *params = static_cast<GLfloat>(mMultiSampling);
+ break;
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT:
+ *params = static_cast<GLfloat>(mSampleAlphaToOne);
+ case GL_COVERAGE_MODULATION_CHROMIUM:
+ params[0] = static_cast<GLfloat>(mCoverageModulation);
+ break;
default:
UNREACHABLE();
break;
}
}
-void State::getIntegerv(const gl::Data &data, GLenum pname, GLint *params)
+void State::getIntegerv(const Context *context, GLenum pname, GLint *params)
{
if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
{
@@ -1437,8 +1774,15 @@ void State::getIntegerv(const gl::Data &data, GLenum pname, GLint *params)
// State::getFloatv.
switch (pname)
{
- case GL_ARRAY_BUFFER_BINDING: *params = mArrayBuffer.id(); break;
- case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getVertexArray()->getElementArrayBuffer().id(); break;
+ case GL_ARRAY_BUFFER_BINDING:
+ *params = mBoundBuffers[BufferBinding::Array].id();
+ break;
+ case GL_DRAW_INDIRECT_BUFFER_BINDING:
+ *params = mBoundBuffers[BufferBinding::DrawIndirect].id();
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING:
+ *params = getVertexArray()->getElementArrayBuffer().id();
+ break;
//case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mDrawFramebuffer->id(); break;
case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mReadFramebuffer->id(); break;
@@ -1477,10 +1821,14 @@ void State::getIntegerv(const gl::Data &data, GLenum pname, GLint *params)
break;
case GL_STENCIL_FUNC: *params = mDepthStencil.stencilFunc; break;
case GL_STENCIL_REF: *params = mStencilRef; break;
- case GL_STENCIL_VALUE_MASK: *params = clampToInt(mDepthStencil.stencilMask); break;
+ case GL_STENCIL_VALUE_MASK:
+ *params = CastMaskValue(context, mDepthStencil.stencilMask);
+ break;
case GL_STENCIL_BACK_FUNC: *params = mDepthStencil.stencilBackFunc; break;
case GL_STENCIL_BACK_REF: *params = mStencilBackRef; break;
- case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mDepthStencil.stencilBackMask); break;
+ case GL_STENCIL_BACK_VALUE_MASK:
+ *params = CastMaskValue(context, mDepthStencil.stencilBackMask);
+ break;
case GL_STENCIL_FAIL: *params = mDepthStencil.stencilFail; break;
case GL_STENCIL_PASS_DEPTH_FAIL: *params = mDepthStencil.stencilPassDepthFail; break;
case GL_STENCIL_PASS_DEPTH_PASS: *params = mDepthStencil.stencilPassDepthPass; break;
@@ -1494,32 +1842,40 @@ void State::getIntegerv(const gl::Data &data, GLenum pname, GLint *params)
case GL_BLEND_DST_ALPHA: *params = mBlend.destBlendAlpha; break;
case GL_BLEND_EQUATION_RGB: *params = mBlend.blendEquationRGB; break;
case GL_BLEND_EQUATION_ALPHA: *params = mBlend.blendEquationAlpha; break;
- case GL_STENCIL_WRITEMASK: *params = clampToInt(mDepthStencil.stencilWritemask); break;
- case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mDepthStencil.stencilBackWritemask); break;
+ case GL_STENCIL_WRITEMASK:
+ *params = CastMaskValue(context, mDepthStencil.stencilWritemask);
+ break;
+ case GL_STENCIL_BACK_WRITEMASK:
+ *params = CastMaskValue(context, mDepthStencil.stencilBackWritemask);
+ break;
case GL_STENCIL_CLEAR_VALUE: *params = mStencilClearValue; break;
- case GL_IMPLEMENTATION_COLOR_READ_TYPE: *params = mReadFramebuffer->getImplementationColorReadType(); break;
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT: *params = mReadFramebuffer->getImplementationColorReadFormat(); break;
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ *params = mReadFramebuffer->getImplementationColorReadType(context);
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ *params = mReadFramebuffer->getImplementationColorReadFormat(context);
+ break;
case GL_SAMPLE_BUFFERS:
case GL_SAMPLES:
{
- gl::Framebuffer *framebuffer = mDrawFramebuffer;
- if (framebuffer->checkStatus(data) == GL_FRAMEBUFFER_COMPLETE)
+ Framebuffer *framebuffer = mDrawFramebuffer;
+ if (framebuffer->checkStatus(context) == GL_FRAMEBUFFER_COMPLETE)
{
switch (pname)
{
- case GL_SAMPLE_BUFFERS:
- if (framebuffer->getSamples(data) != 0)
- {
- *params = 1;
- }
- else
- {
- *params = 0;
- }
- break;
- case GL_SAMPLES:
- *params = framebuffer->getSamples(data);
- break;
+ case GL_SAMPLE_BUFFERS:
+ if (framebuffer->getSamples(context) != 0)
+ {
+ *params = 1;
+ }
+ else
+ {
+ *params = 0;
+ }
+ break;
+ case GL_SAMPLES:
+ *params = framebuffer->getSamples(context);
+ break;
}
}
else
@@ -1540,15 +1896,19 @@ void State::getIntegerv(const gl::Data &data, GLenum pname, GLint *params)
params[2] = mScissor.width;
params[3] = mScissor.height;
break;
- case GL_CULL_FACE_MODE: *params = mRasterizer.cullMode; break;
- case GL_FRONT_FACE: *params = mRasterizer.frontFace; break;
+ case GL_CULL_FACE_MODE:
+ *params = ToGLenum(mRasterizer.cullMode);
+ break;
+ case GL_FRONT_FACE:
+ *params = mRasterizer.frontFace;
+ break;
case GL_RED_BITS:
case GL_GREEN_BITS:
case GL_BLUE_BITS:
case GL_ALPHA_BITS:
{
- gl::Framebuffer *framebuffer = getDrawFramebuffer();
- const gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
+ Framebuffer *framebuffer = getDrawFramebuffer();
+ const FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
if (colorbuffer)
{
@@ -1568,8 +1928,8 @@ void State::getIntegerv(const gl::Data &data, GLenum pname, GLint *params)
break;
case GL_DEPTH_BITS:
{
- const gl::Framebuffer *framebuffer = getDrawFramebuffer();
- const gl::FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
+ const Framebuffer *framebuffer = getDrawFramebuffer();
+ const FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
if (depthbuffer)
{
@@ -1583,8 +1943,8 @@ void State::getIntegerv(const gl::Data &data, GLenum pname, GLint *params)
break;
case GL_STENCIL_BITS:
{
- const gl::Framebuffer *framebuffer = getDrawFramebuffer();
- const gl::FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
+ const Framebuffer *framebuffer = getDrawFramebuffer();
+ const FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
if (stencilbuffer)
{
@@ -1600,6 +1960,11 @@ void State::getIntegerv(const gl::Data &data, GLenum pname, GLint *params)
ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
*params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), GL_TEXTURE_2D);
break;
+ case GL_TEXTURE_BINDING_RECTANGLE_ANGLE:
+ ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
+ *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler),
+ GL_TEXTURE_RECTANGLE_ANGLE);
+ break;
case GL_TEXTURE_BINDING_CUBE_MAP:
ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
*params =
@@ -1614,27 +1979,45 @@ void State::getIntegerv(const gl::Data &data, GLenum pname, GLint *params)
*params =
getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), GL_TEXTURE_2D_ARRAY);
break;
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
+ ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
+ *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler),
+ GL_TEXTURE_2D_MULTISAMPLE);
+ break;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
+ *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler),
+ GL_TEXTURE_EXTERNAL_OES);
+ break;
case GL_UNIFORM_BUFFER_BINDING:
- *params = mGenericUniformBuffer.id();
- break;
+ *params = mBoundBuffers[BufferBinding::Uniform].id();
+ break;
case GL_TRANSFORM_FEEDBACK_BINDING:
*params = mTransformFeedback.id();
break;
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
- *params = mTransformFeedback->getGenericBuffer().id();
- break;
+ ASSERT(mTransformFeedback.get() != nullptr);
+ *params = mTransformFeedback->getGenericBuffer().id();
+ break;
case GL_COPY_READ_BUFFER_BINDING:
- *params = mCopyReadBuffer.id();
- break;
+ *params = mBoundBuffers[BufferBinding::CopyRead].id();
+ break;
case GL_COPY_WRITE_BUFFER_BINDING:
- *params = mCopyWriteBuffer.id();
- break;
+ *params = mBoundBuffers[BufferBinding::CopyWrite].id();
+ break;
case GL_PIXEL_PACK_BUFFER_BINDING:
- *params = mPack.pixelBuffer.id();
- break;
+ *params = mBoundBuffers[BufferBinding::PixelPack].id();
+ break;
case GL_PIXEL_UNPACK_BUFFER_BINDING:
- *params = mUnpack.pixelBuffer.id();
- break;
+ *params = mBoundBuffers[BufferBinding::PixelUnpack].id();
+ break;
+ case GL_READ_BUFFER:
+ *params = mReadFramebuffer->getReadBufferState();
+ break;
+ case GL_SAMPLER_BINDING:
+ ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
+ *params = getSamplerId(static_cast<GLuint>(mActiveSampler));
+ break;
case GL_DEBUG_LOGGED_MESSAGES:
*params = static_cast<GLint>(mDebug.getMessageCount());
break;
@@ -1644,6 +2027,20 @@ void State::getIntegerv(const gl::Data &data, GLenum pname, GLint *params)
case GL_DEBUG_GROUP_STACK_DEPTH:
*params = static_cast<GLint>(mDebug.getGroupStackDepth());
break;
+ case GL_MULTISAMPLE_EXT:
+ *params = static_cast<GLint>(mMultiSampling);
+ break;
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT:
+ *params = static_cast<GLint>(mSampleAlphaToOne);
+ case GL_COVERAGE_MODULATION_CHROMIUM:
+ *params = static_cast<GLint>(mCoverageModulation);
+ break;
+ case GL_ATOMIC_COUNTER_BUFFER_BINDING:
+ *params = mBoundBuffers[BufferBinding::AtomicCounter].id();
+ break;
+ case GL_SHADER_STORAGE_BUFFER_BINDING:
+ *params = mBoundBuffers[BufferBinding::ShaderStorage].id();
+ break;
default:
UNREACHABLE();
break;
@@ -1666,75 +2063,111 @@ void State::getPointerv(GLenum pname, void **params) const
}
}
-bool State::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
+void State::getIntegeri_v(GLenum target, GLuint index, GLint *data)
{
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
- if (static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount())
- {
- *data = mTransformFeedback->getIndexedBuffer(index).id();
- }
- break;
+ ASSERT(static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount());
+ *data = mTransformFeedback->getIndexedBuffer(index).id();
+ break;
case GL_UNIFORM_BUFFER_BINDING:
- if (static_cast<size_t>(index) < mUniformBuffers.size())
- {
- *data = mUniformBuffers[index].id();
- }
- break;
+ ASSERT(static_cast<size_t>(index) < mUniformBuffers.size());
+ *data = mUniformBuffers[index].id();
+ break;
+ case GL_ATOMIC_COUNTER_BUFFER_BINDING:
+ ASSERT(static_cast<size_t>(index) < mAtomicCounterBuffers.size());
+ *data = mAtomicCounterBuffers[index].id();
+ break;
+ case GL_SHADER_STORAGE_BUFFER_BINDING:
+ ASSERT(static_cast<size_t>(index) < mShaderStorageBuffers.size());
+ *data = mShaderStorageBuffers[index].id();
+ break;
+ case GL_VERTEX_BINDING_BUFFER:
+ ASSERT(static_cast<size_t>(index) < mVertexArray->getMaxBindings());
+ *data = mVertexArray->getVertexBinding(index).getBuffer().id();
+ break;
+ case GL_VERTEX_BINDING_DIVISOR:
+ ASSERT(static_cast<size_t>(index) < mVertexArray->getMaxBindings());
+ *data = mVertexArray->getVertexBinding(index).getDivisor();
+ break;
+ case GL_VERTEX_BINDING_OFFSET:
+ ASSERT(static_cast<size_t>(index) < mVertexArray->getMaxBindings());
+ *data = static_cast<GLuint>(mVertexArray->getVertexBinding(index).getOffset());
+ break;
+ case GL_VERTEX_BINDING_STRIDE:
+ ASSERT(static_cast<size_t>(index) < mVertexArray->getMaxBindings());
+ *data = mVertexArray->getVertexBinding(index).getStride();
+ break;
+ case GL_SAMPLE_MASK_VALUE:
+ ASSERT(static_cast<size_t>(index) < mSampleMaskValues.size());
+ *data = mSampleMaskValues[index];
+ break;
default:
- return false;
+ UNREACHABLE();
+ break;
}
-
- return true;
}
-bool State::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
+void State::getInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
switch (target)
{
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
- if (static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount())
- {
- *data = mTransformFeedback->getIndexedBuffer(index).getOffset();
- }
- break;
+ ASSERT(static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount());
+ *data = mTransformFeedback->getIndexedBuffer(index).getOffset();
+ break;
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
- if (static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount())
- {
- *data = mTransformFeedback->getIndexedBuffer(index).getSize();
- }
- break;
+ ASSERT(static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount());
+ *data = mTransformFeedback->getIndexedBuffer(index).getSize();
+ break;
case GL_UNIFORM_BUFFER_START:
- if (static_cast<size_t>(index) < mUniformBuffers.size())
- {
- *data = mUniformBuffers[index].getOffset();
- }
- break;
+ ASSERT(static_cast<size_t>(index) < mUniformBuffers.size());
+ *data = mUniformBuffers[index].getOffset();
+ break;
case GL_UNIFORM_BUFFER_SIZE:
- if (static_cast<size_t>(index) < mUniformBuffers.size())
- {
- *data = mUniformBuffers[index].getSize();
- }
- break;
+ ASSERT(static_cast<size_t>(index) < mUniformBuffers.size());
+ *data = mUniformBuffers[index].getSize();
+ break;
+ case GL_ATOMIC_COUNTER_BUFFER_START:
+ ASSERT(static_cast<size_t>(index) < mAtomicCounterBuffers.size());
+ *data = mAtomicCounterBuffers[index].getOffset();
+ break;
+ case GL_ATOMIC_COUNTER_BUFFER_SIZE:
+ ASSERT(static_cast<size_t>(index) < mAtomicCounterBuffers.size());
+ *data = mAtomicCounterBuffers[index].getSize();
+ break;
+ case GL_SHADER_STORAGE_BUFFER_START:
+ ASSERT(static_cast<size_t>(index) < mShaderStorageBuffers.size());
+ *data = mShaderStorageBuffers[index].getOffset();
+ break;
+ case GL_SHADER_STORAGE_BUFFER_SIZE:
+ ASSERT(static_cast<size_t>(index) < mShaderStorageBuffers.size());
+ *data = mShaderStorageBuffers[index].getSize();
+ break;
default:
- return false;
+ UNREACHABLE();
+ break;
}
+}
- return true;
+void State::getBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ UNREACHABLE();
}
-bool State::hasMappedBuffer(GLenum target) const
+bool State::hasMappedBuffer(BufferBinding target) const
{
- if (target == GL_ARRAY_BUFFER)
+ if (target == BufferBinding::Array)
{
- const VertexArray *vao = getVertexArray();
+ const VertexArray *vao = getVertexArray();
const auto &vertexAttribs = vao->getVertexAttributes();
+ const auto &vertexBindings = vao->getVertexBindings();
size_t maxEnabledAttrib = vao->getMaxEnabledAttribute();
for (size_t attribIndex = 0; attribIndex < maxEnabledAttrib; attribIndex++)
{
- const gl::VertexAttribute &vertexAttrib = vertexAttribs[attribIndex];
- gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
+ const VertexAttribute &vertexAttrib = vertexAttribs[attribIndex];
+ auto *boundBuffer = vertexBindings[vertexAttrib.bindingIndex].getBuffer().get();
if (vertexAttrib.enabled && boundBuffer && boundBuffer->isMapped())
{
return true;
@@ -1750,35 +2183,36 @@ bool State::hasMappedBuffer(GLenum target) const
}
}
-void State::syncDirtyObjects()
+void State::syncDirtyObjects(const Context *context)
{
if (!mDirtyObjects.any())
return;
- syncDirtyObjects(mDirtyObjects);
+ syncDirtyObjects(context, mDirtyObjects);
}
-void State::syncDirtyObjects(const DirtyObjects &bitset)
+void State::syncDirtyObjects(const Context *context, const DirtyObjects &bitset)
{
- for (auto dirtyObject : angle::IterateBitSet(bitset))
+ for (auto dirtyObject : bitset)
{
switch (dirtyObject)
{
case DIRTY_OBJECT_READ_FRAMEBUFFER:
ASSERT(mReadFramebuffer);
- mReadFramebuffer->syncState();
+ mReadFramebuffer->syncState(context);
break;
case DIRTY_OBJECT_DRAW_FRAMEBUFFER:
ASSERT(mDrawFramebuffer);
- mDrawFramebuffer->syncState();
+ mDrawFramebuffer->syncState(context);
break;
case DIRTY_OBJECT_VERTEX_ARRAY:
ASSERT(mVertexArray);
- mVertexArray->syncImplState();
+ mVertexArray->syncState(context);
break;
- case DIRTY_OBJECT_PROGRAM:
- // TODO(jmadill): implement this
+ case DIRTY_OBJECT_PROGRAM_TEXTURES:
+ syncProgramTextures(context);
break;
+
default:
UNREACHABLE();
break;
@@ -1788,7 +2222,82 @@ void State::syncDirtyObjects(const DirtyObjects &bitset)
mDirtyObjects &= ~bitset;
}
-void State::syncDirtyObject(GLenum target)
+void State::syncProgramTextures(const Context *context)
+{
+ // TODO(jmadill): Fine-grained updates.
+ if (!mProgram)
+ {
+ return;
+ }
+
+ ASSERT(mDirtyObjects[DIRTY_OBJECT_PROGRAM_TEXTURES]);
+ mDirtyBits.set(DIRTY_BIT_TEXTURE_BINDINGS);
+
+ ActiveTextureMask newActiveTextures;
+
+ // Initialize to the 'Initialized' state and set to 'MayNeedInit' if any texture is not
+ // initialized.
+ mCachedTexturesInitState = InitState::Initialized;
+
+ for (const SamplerBinding &samplerBinding : mProgram->getSamplerBindings())
+ {
+ if (samplerBinding.unreferenced)
+ continue;
+
+ GLenum textureType = samplerBinding.textureType;
+ for (GLuint textureUnitIndex : samplerBinding.boundTextureUnits)
+ {
+ Texture *texture = getSamplerTexture(textureUnitIndex, textureType);
+ Sampler *sampler = getSampler(textureUnitIndex);
+ ASSERT(static_cast<size_t>(textureUnitIndex) < mCompleteTextureCache.size());
+ ASSERT(static_cast<size_t>(textureUnitIndex) < newActiveTextures.size());
+
+ ASSERT(texture);
+
+ // Mark the texture binding bit as dirty if the texture completeness changes.
+ // TODO(jmadill): Use specific dirty bit for completeness change.
+ if (texture->isSamplerComplete(context, sampler) &&
+ !mDrawFramebuffer->hasTextureAttachment(texture))
+ {
+ texture->syncState();
+ mCompleteTextureCache[textureUnitIndex] = texture;
+ }
+ else
+ {
+ mCompleteTextureCache[textureUnitIndex] = nullptr;
+ }
+
+ // Bind the texture unconditionally, to recieve completeness change notifications.
+ mCompleteTextureBindings[textureUnitIndex].bind(texture->getDirtyChannel());
+ mActiveTexturesMask.set(textureUnitIndex);
+ newActiveTextures.set(textureUnitIndex);
+
+ if (sampler != nullptr)
+ {
+ sampler->syncState(context);
+ }
+
+ if (texture->initState() == InitState::MayNeedInit)
+ {
+ mCachedTexturesInitState = InitState::MayNeedInit;
+ }
+ }
+ }
+
+ // Unset now missing textures.
+ ActiveTextureMask negativeMask = mActiveTexturesMask & ~newActiveTextures;
+ if (negativeMask.any())
+ {
+ for (auto textureIndex : negativeMask)
+ {
+ mCompleteTextureBindings[textureIndex].reset();
+ mCompleteTextureCache[textureIndex] = nullptr;
+ mActiveTexturesMask.reset(textureIndex);
+ }
+ }
+}
+
+void State::syncDirtyObject(const Context *context, GLenum target)
{
DirtyObjects localSet;
@@ -1807,12 +2316,14 @@ void State::syncDirtyObject(GLenum target)
case GL_VERTEX_ARRAY:
localSet.set(DIRTY_OBJECT_VERTEX_ARRAY);
break;
+ case GL_TEXTURE:
+ case GL_SAMPLER:
case GL_PROGRAM:
- localSet.set(DIRTY_OBJECT_PROGRAM);
+ localSet.set(DIRTY_OBJECT_PROGRAM_TEXTURES);
break;
}
- syncDirtyObjects(localSet);
+ syncDirtyObjects(context, localSet);
}
void State::setObjectDirty(GLenum target)
@@ -1832,10 +2343,91 @@ void State::setObjectDirty(GLenum target)
case GL_VERTEX_ARRAY:
mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
break;
+ case GL_TEXTURE:
+ case GL_SAMPLER:
case GL_PROGRAM:
- mDirtyObjects.set(DIRTY_OBJECT_PROGRAM);
+ mDirtyObjects.set(DIRTY_OBJECT_PROGRAM_TEXTURES);
+ mDirtyBits.set(DIRTY_BIT_TEXTURE_BINDINGS);
break;
}
}
+void State::onProgramExecutableChange(Program *program)
+{
+ // OpenGL Spec:
+ // "If LinkProgram or ProgramBinary successfully re-links a program object
+ // that was already in use as a result of a previous call to UseProgram, then the
+ // generated executable code will be installed as part of the current rendering state."
+ if (program->isLinked() && mProgram == program)
+ {
+ mDirtyBits.set(DIRTY_BIT_PROGRAM_EXECUTABLE);
+ mDirtyObjects.set(DIRTY_OBJECT_PROGRAM_TEXTURES);
+ }
+}
+
+void State::setImageUnit(const Context *context,
+ GLuint unit,
+ Texture *texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format)
+{
+ mImageUnits[unit].texture.set(context, texture);
+ mImageUnits[unit].level = level;
+ mImageUnits[unit].layered = layered;
+ mImageUnits[unit].layer = layer;
+ mImageUnits[unit].access = access;
+ mImageUnits[unit].format = format;
+}
+
+const ImageUnit &State::getImageUnit(GLuint unit) const
+{
+ return mImageUnits[unit];
+}
+
+// Handle a dirty texture event.
+void State::signal(size_t textureIndex, InitState initState)
+{
+ // Conservatively assume all textures are dirty.
+ // TODO(jmadill): More fine-grained update.
+ mDirtyObjects.set(DIRTY_OBJECT_PROGRAM_TEXTURES);
+
+ if (initState == InitState::MayNeedInit)
+ {
+ mCachedTexturesInitState = InitState::MayNeedInit;
+ }
+}
+
+Error State::clearUnclearedActiveTextures(const Context *context)
+{
+ ASSERT(mRobustResourceInit);
+
+ if (mCachedTexturesInitState == InitState::Initialized)
+ {
+ return NoError();
+ }
+
+ for (auto textureIndex : mActiveTexturesMask)
+ {
+ Texture *texture = mCompleteTextureCache[textureIndex];
+ if (texture)
+ {
+ ANGLE_TRY(texture->ensureInitialized(context));
+ }
+ }
+
+ mCachedTexturesInitState = InitState::Initialized;
+
+ return NoError();
+}
+
+AttributesMask State::getAndResetDirtyCurrentValues() const
+{
+ AttributesMask retVal = mDirtyCurrentValues;
+ mDirtyCurrentValues.reset();
+ return retVal;
+}
+
} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/State.h b/src/3rdparty/angle/src/libANGLE/State.h
index e822d7e679..52e1d78382 100644
--- a/src/3rdparty/angle/src/libANGLE/State.h
+++ b/src/3rdparty/angle/src/libANGLE/State.h
@@ -12,14 +12,18 @@
#include <bitset>
#include <memory>
+#include "common/Color.h"
#include "common/angleutils.h"
+#include "common/bitset_utils.h"
#include "libANGLE/Debug.h"
#include "libANGLE/Program.h"
+#include "libANGLE/ProgramPipeline.h"
#include "libANGLE/RefCountObject.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/Sampler.h"
#include "libANGLE/Texture.h"
#include "libANGLE/TransformFeedback.h"
+#include "libANGLE/Version.h"
#include "libANGLE/VertexAttribute.h"
#include "libANGLE/angletypes.h"
@@ -29,21 +33,20 @@ class Query;
class VertexArray;
class Context;
struct Caps;
-struct Data;
-typedef std::map<GLenum, BindingPointer<Texture>> TextureMap;
-
-class State : angle::NonCopyable
+class State : public OnAttachmentDirtyReceiver, angle::NonCopyable
{
public:
State();
- ~State();
+ ~State() override;
- void initialize(const Caps &caps,
- const Extensions &extensions,
- GLuint clientVersion,
- bool debug);
- void reset();
+ void initialize(const Context *context,
+ bool debug,
+ bool bindGeneratesResource,
+ bool clientArraysEnabled,
+ bool robustResourceInit,
+ bool programBinaryCacheEnabled);
+ void reset(const Context *context);
// State chunk getters
const RasterizerState &getRasterizerState() const;
@@ -74,7 +77,7 @@ class State : angle::NonCopyable
// Face culling state manipulation
bool isCullFaceEnabled() const;
void setCullFace(bool enabled);
- void setCullMode(GLenum mode);
+ void setCullMode(CullFaceMode mode);
void setFrontFace(GLenum front);
// Depth test state manipulation
@@ -100,8 +103,12 @@ class State : angle::NonCopyable
void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
void setStencilWritemask(GLuint stencilWritemask);
void setStencilBackWritemask(GLuint stencilBackWritemask);
- void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
- void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
+ void setStencilOperations(GLenum stencilFail,
+ GLenum stencilPassDepthFail,
+ GLenum stencilPassDepthPass);
+ void setStencilBackOperations(GLenum stencilBackFail,
+ GLenum stencilBackPassDepthFail,
+ GLenum stencilBackPassDepthPass);
GLint getStencilRef() const;
GLint getStencilBackRef() const;
@@ -116,9 +123,22 @@ class State : angle::NonCopyable
bool isSampleCoverageEnabled() const;
void setSampleCoverage(bool enabled);
void setSampleCoverageParams(GLclampf value, bool invert);
- GLclampf getSampleCoverageValue() const;
+ GLfloat getSampleCoverageValue() const;
bool getSampleCoverageInvert() const;
+ // Multisample mask state manipulation.
+ bool isSampleMaskEnabled() const;
+ void setSampleMaskEnabled(bool enabled);
+ void setSampleMaskParams(GLuint maskNumber, GLbitfield mask);
+ GLbitfield getSampleMaskWord(GLuint maskNumber) const;
+ GLuint getMaxSampleMaskWords() const;
+
+ // Multisampling/alpha to one manipulation.
+ void setSampleAlphaToOne(bool enabled);
+ bool isSampleAlphaToOneEnabled() const;
+ void setMultisampling(bool enabled);
+ bool isMultisamplingEnabled() const;
+
// Scissor test state toggle & query
bool isScissorTestEnabled() const;
void setScissorTest(bool enabled);
@@ -131,7 +151,7 @@ class State : angle::NonCopyable
// Generic state toggle & query
void setEnableFeature(GLenum feature, bool enabled);
- bool getEnableFeature(GLenum feature);
+ bool getEnableFeature(GLenum feature) const;
// Line width state setter
void setLineWidth(GLfloat width);
@@ -141,6 +161,12 @@ class State : angle::NonCopyable
void setGenerateMipmapHint(GLenum hint);
void setFragmentShaderDerivativeHint(GLenum hint);
+ // GL_CHROMIUM_bind_generates_resource
+ bool isBindGeneratesResourceEnabled() const;
+
+ // GL_ANGLE_client_arrays
+ bool areClientArraysEnabled() const;
+
// Viewport state setter/getter
void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height);
const Rectangle &getViewport() const;
@@ -148,33 +174,31 @@ class State : angle::NonCopyable
// Texture binding & active texture unit manipulation
void setActiveSampler(unsigned int active);
unsigned int getActiveSampler() const;
- void setSamplerTexture(GLenum type, Texture *texture);
+ void setSamplerTexture(const Context *context, GLenum type, Texture *texture);
Texture *getTargetTexture(GLenum target) const;
Texture *getSamplerTexture(unsigned int sampler, GLenum type) const;
GLuint getSamplerTextureId(unsigned int sampler, GLenum type) const;
- void detachTexture(const TextureMap &zeroTextures, GLuint texture);
- void initializeZeroTextures(const TextureMap &zeroTextures);
+ void detachTexture(const Context *context, const TextureMap &zeroTextures, GLuint texture);
+ void initializeZeroTextures(const Context *context, const TextureMap &zeroTextures);
// Sampler object binding manipulation
- void setSamplerBinding(GLuint textureUnit, Sampler *sampler);
+ void setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler);
GLuint getSamplerId(GLuint textureUnit) const;
Sampler *getSampler(GLuint textureUnit) const;
- void detachSampler(GLuint sampler);
+ void detachSampler(const Context *context, GLuint sampler);
// Renderbuffer binding manipulation
- void setRenderbufferBinding(Renderbuffer *renderbuffer);
+ void setRenderbufferBinding(const Context *context, Renderbuffer *renderbuffer);
GLuint getRenderbufferId() const;
- Renderbuffer *getCurrentRenderbuffer();
- void detachRenderbuffer(GLuint renderbuffer);
+ Renderbuffer *getCurrentRenderbuffer() const;
+ void detachRenderbuffer(const Context *context, GLuint renderbuffer);
// Framebuffer binding manipulation
void setReadFramebufferBinding(Framebuffer *framebuffer);
void setDrawFramebufferBinding(Framebuffer *framebuffer);
Framebuffer *getTargetFramebuffer(GLenum target) const;
- Framebuffer *getReadFramebuffer();
- Framebuffer *getDrawFramebuffer();
- const Framebuffer *getReadFramebuffer() const;
- const Framebuffer *getDrawFramebuffer() const;
+ Framebuffer *getReadFramebuffer() const;
+ Framebuffer *getDrawFramebuffer() const;
bool removeReadFramebufferBinding(GLuint framebuffer);
bool removeDrawFramebufferBinding(GLuint framebuffer);
@@ -185,55 +209,75 @@ class State : angle::NonCopyable
bool removeVertexArrayBinding(GLuint vertexArray);
// Program binding manipulation
- void setProgram(Program *newProgram);
+ void setProgram(const Context *context, Program *newProgram);
Program *getProgram() const;
// Transform feedback object (not buffer) binding manipulation
- void setTransformFeedbackBinding(TransformFeedback *transformFeedback);
+ void setTransformFeedbackBinding(const Context *context, TransformFeedback *transformFeedback);
TransformFeedback *getCurrentTransformFeedback() const;
bool isTransformFeedbackActiveUnpaused() const;
- void detachTransformFeedback(GLuint transformFeedback);
+ bool removeTransformFeedbackBinding(const Context *context, GLuint transformFeedback);
// Query binding manipulation
- bool isQueryActive() const;
+ bool isQueryActive(const GLenum type) const;
bool isQueryActive(Query *query) const;
- void setActiveQuery(GLenum target, Query *query);
+ void setActiveQuery(const Context *context, GLenum target, Query *query);
GLuint getActiveQueryId(GLenum target) const;
Query *getActiveQuery(GLenum target) const;
+ // Program Pipeline binding manipulation
+ void setProgramPipelineBinding(const Context *context, ProgramPipeline *pipeline);
+ void detachProgramPipeline(const Context *context, GLuint pipeline);
+
//// Typed buffer binding point manipulation ////
- // GL_ARRAY_BUFFER
- void setArrayBufferBinding(Buffer *buffer);
- GLuint getArrayBufferId() const;
+ void setBufferBinding(const Context *context, BufferBinding target, Buffer *buffer);
+ Buffer *getTargetBuffer(BufferBinding target) const;
+ void setIndexedBufferBinding(const Context *context,
+ BufferBinding target,
+ GLuint index,
+ Buffer *buffer,
+ GLintptr offset,
+ GLsizeiptr size);
- // GL_UNIFORM_BUFFER - Both indexed and generic targets
- void setGenericUniformBufferBinding(Buffer *buffer);
- void setIndexedUniformBufferBinding(GLuint index, Buffer *buffer, GLintptr offset, GLsizeiptr size);
const OffsetBindingPointer<Buffer> &getIndexedUniformBuffer(size_t index) const;
+ const OffsetBindingPointer<Buffer> &getIndexedAtomicCounterBuffer(size_t index) const;
+ const OffsetBindingPointer<Buffer> &getIndexedShaderStorageBuffer(size_t index) const;
- // GL_COPY_[READ/WRITE]_BUFFER
- void setCopyReadBufferBinding(Buffer *buffer);
- void setCopyWriteBufferBinding(Buffer *buffer);
-
- // GL_PIXEL[PACK/UNPACK]_BUFFER
- void setPixelPackBufferBinding(Buffer *buffer);
- void setPixelUnpackBufferBinding(Buffer *buffer);
-
- // Retrieve typed buffer by target (non-indexed)
- Buffer *getTargetBuffer(GLenum target) const;
// Detach a buffer from all bindings
- void detachBuffer(GLuint bufferName);
+ void detachBuffer(const Context *context, GLuint bufferName);
// Vertex attrib manipulation
void setEnableVertexAttribArray(unsigned int attribNum, bool enabled);
+ void setElementArrayBuffer(const Context *context, Buffer *buffer);
void setVertexAttribf(GLuint index, const GLfloat values[4]);
void setVertexAttribu(GLuint index, const GLuint values[4]);
void setVertexAttribi(GLuint index, const GLint values[4]);
- void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
- bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
- void setVertexAttribDivisor(GLuint index, GLuint divisor);
- const VertexAttribCurrentValueData &getVertexAttribCurrentValue(unsigned int attribNum) const;
+ void setVertexAttribPointer(const Context *context,
+ unsigned int attribNum,
+ Buffer *boundBuffer,
+ GLint size,
+ GLenum type,
+ bool normalized,
+ bool pureInteger,
+ GLsizei stride,
+ const void *pointer);
+ void setVertexAttribDivisor(const Context *context, GLuint index, GLuint divisor);
+ const VertexAttribCurrentValueData &getVertexAttribCurrentValue(size_t attribNum) const;
+ const std::vector<VertexAttribCurrentValueData> &getVertexAttribCurrentValues() const;
const void *getVertexAttribPointer(unsigned int attribNum) const;
+ void bindVertexBuffer(const Context *context,
+ GLuint bindingIndex,
+ Buffer *boundBuffer,
+ GLintptr offset,
+ GLsizei stride);
+ void setVertexAttribFormat(GLuint attribIndex,
+ GLint size,
+ GLenum type,
+ bool normalized,
+ bool pureInteger,
+ GLuint relativeOffset);
+ void setVertexAttribBinding(const Context *context, GLuint attribIndex, GLuint bindingIndex);
+ void setVertexBindingDivisor(GLuint bindingIndex, GLuint divisor);
// Pixel pack state manipulation
void setPackAlignment(GLint alignment);
@@ -269,15 +313,37 @@ class State : angle::NonCopyable
const Debug &getDebug() const;
Debug &getDebug();
+ // CHROMIUM_framebuffer_mixed_samples coverage modulation
+ void setCoverageModulation(GLenum components);
+ GLenum getCoverageModulation() const;
+
+ // CHROMIUM_path_rendering
+ void loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix);
+ const GLfloat *getPathRenderingMatrix(GLenum which) const;
+ void setPathStencilFunc(GLenum func, GLint ref, GLuint mask);
+
+ GLenum getPathStencilFunc() const;
+ GLint getPathStencilRef() const;
+ GLuint getPathStencilMask() const;
+
+ // GL_EXT_sRGB_write_control
+ void setFramebufferSRGB(bool sRGB);
+ bool getFramebufferSRGB() const;
+
// State query functions
void getBooleanv(GLenum pname, GLboolean *params);
void getFloatv(GLenum pname, GLfloat *params);
- void getIntegerv(const gl::Data &data, GLenum pname, GLint *params);
+ void getIntegerv(const Context *context, GLenum pname, GLint *params);
void getPointerv(GLenum pname, void **params) const;
- bool getIndexedIntegerv(GLenum target, GLuint index, GLint *data);
- bool getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data);
+ void getIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void getInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+ void getBooleani_v(GLenum target, GLuint index, GLboolean *data);
- bool hasMappedBuffer(GLenum target) const;
+ bool hasMappedBuffer(BufferBinding target) const;
+ bool isRobustResourceInitEnabled() const { return mRobustResourceInit; }
+
+ // Sets the dirty bit for the program executable.
+ void onProgramExecutableChange(Program *program);
enum DirtyBitType
{
@@ -293,6 +359,8 @@ class State : angle::NonCopyable
DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED,
DIRTY_BIT_SAMPLE_COVERAGE_ENABLED,
DIRTY_BIT_SAMPLE_COVERAGE,
+ DIRTY_BIT_SAMPLE_MASK_ENABLED,
+ DIRTY_BIT_SAMPLE_MASK,
DIRTY_BIT_DEPTH_TEST_ENABLED,
DIRTY_BIT_DEPTH_FUNC,
DIRTY_BIT_DEPTH_MASK,
@@ -314,17 +382,10 @@ class State : angle::NonCopyable
DIRTY_BIT_CLEAR_COLOR,
DIRTY_BIT_CLEAR_DEPTH,
DIRTY_BIT_CLEAR_STENCIL,
- DIRTY_BIT_UNPACK_ALIGNMENT,
- DIRTY_BIT_UNPACK_ROW_LENGTH,
- DIRTY_BIT_UNPACK_IMAGE_HEIGHT,
- DIRTY_BIT_UNPACK_SKIP_IMAGES,
- DIRTY_BIT_UNPACK_SKIP_ROWS,
- DIRTY_BIT_UNPACK_SKIP_PIXELS,
- DIRTY_BIT_PACK_ALIGNMENT,
- DIRTY_BIT_PACK_REVERSE_ROW_ORDER,
- DIRTY_BIT_PACK_ROW_LENGTH,
- DIRTY_BIT_PACK_SKIP_ROWS,
- DIRTY_BIT_PACK_SKIP_PIXELS,
+ DIRTY_BIT_UNPACK_STATE,
+ DIRTY_BIT_UNPACK_BUFFER_BINDING,
+ DIRTY_BIT_PACK_STATE,
+ DIRTY_BIT_PACK_BUFFER_BINDING,
DIRTY_BIT_DITHER_ENABLED,
DIRTY_BIT_GENERATE_MIPMAP_HINT,
DIRTY_BIT_SHADER_DERIVATIVE_HINT,
@@ -332,51 +393,83 @@ class State : angle::NonCopyable
DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING,
DIRTY_BIT_RENDERBUFFER_BINDING,
DIRTY_BIT_VERTEX_ARRAY_BINDING,
+ DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING,
DIRTY_BIT_PROGRAM_BINDING,
- DIRTY_BIT_CURRENT_VALUE_0,
- DIRTY_BIT_CURRENT_VALUE_MAX = DIRTY_BIT_CURRENT_VALUE_0 + MAX_VERTEX_ATTRIBS,
- DIRTY_BIT_INVALID = DIRTY_BIT_CURRENT_VALUE_MAX,
- DIRTY_BIT_MAX = DIRTY_BIT_INVALID,
+ DIRTY_BIT_PROGRAM_EXECUTABLE,
+ // TODO(jmadill): Fine-grained dirty bits for each texture/sampler.
+ DIRTY_BIT_TEXTURE_BINDINGS,
+ DIRTY_BIT_SAMPLER_BINDINGS,
+ DIRTY_BIT_MULTISAMPLING,
+ DIRTY_BIT_SAMPLE_ALPHA_TO_ONE,
+ DIRTY_BIT_COVERAGE_MODULATION, // CHROMIUM_framebuffer_mixed_samples
+ DIRTY_BIT_PATH_RENDERING_MATRIX_MV, // CHROMIUM_path_rendering path model view matrix
+ DIRTY_BIT_PATH_RENDERING_MATRIX_PROJ, // CHROMIUM_path_rendering path projection matrix
+ DIRTY_BIT_PATH_RENDERING_STENCIL_STATE,
+ DIRTY_BIT_FRAMEBUFFER_SRGB, // GL_EXT_sRGB_write_control
+ DIRTY_BIT_CURRENT_VALUES,
+ DIRTY_BIT_INVALID,
+ DIRTY_BIT_MAX = DIRTY_BIT_INVALID,
};
+ static_assert(DIRTY_BIT_MAX <= 64, "State dirty bits must be capped at 64");
+
// TODO(jmadill): Consider storing dirty objects in a list instead of by binding.
enum DirtyObjectType
{
DIRTY_OBJECT_READ_FRAMEBUFFER,
DIRTY_OBJECT_DRAW_FRAMEBUFFER,
DIRTY_OBJECT_VERTEX_ARRAY,
- DIRTY_OBJECT_PROGRAM,
+ // Use a very coarse bit for any program or texture change.
+ // TODO(jmadill): Fine-grained dirty bits for each texture/sampler.
+ DIRTY_OBJECT_PROGRAM_TEXTURES,
DIRTY_OBJECT_UNKNOWN,
DIRTY_OBJECT_MAX = DIRTY_OBJECT_UNKNOWN,
};
- typedef std::bitset<DIRTY_BIT_MAX> DirtyBits;
+ typedef angle::BitSet<DIRTY_BIT_MAX> DirtyBits;
const DirtyBits &getDirtyBits() const { return mDirtyBits; }
void clearDirtyBits() { mDirtyBits.reset(); }
void clearDirtyBits(const DirtyBits &bitset) { mDirtyBits &= ~bitset; }
void setAllDirtyBits() { mDirtyBits.set(); }
- typedef std::bitset<DIRTY_OBJECT_MAX> DirtyObjects;
+ typedef angle::BitSet<DIRTY_OBJECT_MAX> DirtyObjects;
void clearDirtyObjects() { mDirtyObjects.reset(); }
void setAllDirtyObjects() { mDirtyObjects.set(); }
- void syncDirtyObjects();
- void syncDirtyObjects(const DirtyObjects &bitset);
- void syncDirtyObject(GLenum target);
+ void syncDirtyObjects(const Context *context);
+ void syncDirtyObjects(const Context *context, const DirtyObjects &bitset);
+ void syncDirtyObject(const Context *context, GLenum target);
void setObjectDirty(GLenum target);
- // Dirty bit masks
- const DirtyBits &unpackStateBitMask() const { return mUnpackStateBitMask; }
- const DirtyBits &packStateBitMask() const { return mPackStateBitMask; }
- const DirtyBits &clearStateBitMask() const { return mClearStateBitMask; }
- const DirtyBits &blitStateBitMask() const { return mBlitStateBitMask; }
+ // This actually clears the current value dirty bits.
+ // TODO(jmadill): Pass mutable dirty bits into Impl.
+ AttributesMask getAndResetDirtyCurrentValues() const;
+
+ void setImageUnit(const Context *context,
+ GLuint unit,
+ Texture *texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format);
+
+ const ImageUnit &getImageUnit(GLuint unit) const;
+ const std::vector<Texture *> &getCompleteTextureCache() const { return mCompleteTextureCache; }
+
+ // Handle a dirty texture event.
+ void signal(size_t textureIndex, InitState initState) override;
+
+ Error clearUnclearedActiveTextures(const Context *context);
private:
+ void syncProgramTextures(const Context *context);
+
// Cached values from Context's caps
GLuint mMaxDrawBuffers;
GLuint mMaxCombinedTextureImageUnits;
ColorF mColorClearValue;
- GLclampf mDepthClearValue;
+ GLfloat mDepthClearValue;
int mStencilClearValue;
RasterizerState mRasterizer;
@@ -386,8 +479,11 @@ class State : angle::NonCopyable
BlendState mBlend;
ColorF mBlendColor;
bool mSampleCoverage;
- GLclampf mSampleCoverageValue;
+ GLfloat mSampleCoverageValue;
bool mSampleCoverageInvert;
+ bool mSampleMask;
+ GLuint mMaxSampleMaskWords;
+ std::array<GLbitfield, MAX_SAMPLE_MASK_WORDS> mSampleMaskValues;
DepthStencilState mDepthStencil;
GLint mStencilRef;
@@ -398,59 +494,109 @@ class State : angle::NonCopyable
GLenum mGenerateMipmapHint;
GLenum mFragmentShaderDerivativeHint;
+ bool mBindGeneratesResource;
+ bool mClientArraysEnabled;
+
Rectangle mViewport;
float mNearZ;
float mFarZ;
- BindingPointer<Buffer> mArrayBuffer;
Framebuffer *mReadFramebuffer;
Framebuffer *mDrawFramebuffer;
BindingPointer<Renderbuffer> mRenderbuffer;
Program *mProgram;
+ BindingPointer<ProgramPipeline> mProgramPipeline;
typedef std::vector<VertexAttribCurrentValueData> VertexAttribVector;
- VertexAttribVector mVertexAttribCurrentValues; // From glVertexAttrib
+ VertexAttribVector mVertexAttribCurrentValues; // From glVertexAttrib
VertexArray *mVertexArray;
// Texture and sampler bindings
- size_t mActiveSampler; // Active texture unit selector - GL_TEXTURE0
+ size_t mActiveSampler; // Active texture unit selector - GL_TEXTURE0
typedef std::vector<BindingPointer<Texture>> TextureBindingVector;
typedef std::map<GLenum, TextureBindingVector> TextureBindingMap;
TextureBindingMap mSamplerTextures;
+ // Texture Completeness Caching
+ // ----------------------------
+ // The texture completeness cache uses dirty bits to avoid having to scan the list
+ // of textures each draw call. This gl::State class implements OnAttachmentDirtyReceiver,
+ // and keeps an array of bindings to the Texture class. When the Textures are marked dirty,
+ // they send messages to the State class (and any Framebuffers they're attached to) via the
+ // State::signal method (see above). Internally this then invalidates the completeness cache.
+ //
+ // Note this requires that we also invalidate the completeness cache manually on events like
+ // re-binding textures/samplers or a change in the program. For more information see the
+ // signal_utils.h header and the design doc linked there.
+
+ // A cache of complete textures. nullptr indicates unbound or incomplete.
+ // Don't use BindingPointer because this cache is only valid within a draw call.
+ // Also stores a notification channel to the texture itself to handle texture change events.
+ std::vector<Texture *> mCompleteTextureCache;
+ std::vector<OnAttachmentDirtyBinding> mCompleteTextureBindings;
+ InitState mCachedTexturesInitState;
+ using ActiveTextureMask = angle::BitSet<IMPLEMENTATION_MAX_ACTIVE_TEXTURES>;
+ ActiveTextureMask mActiveTexturesMask;
+
typedef std::vector<BindingPointer<Sampler>> SamplerBindingVector;
SamplerBindingVector mSamplers;
+ typedef std::vector<ImageUnit> ImageUnitVector;
+ ImageUnitVector mImageUnits;
+
typedef std::map<GLenum, BindingPointer<Query>> ActiveQueryMap;
ActiveQueryMap mActiveQueries;
- BindingPointer<Buffer> mGenericUniformBuffer;
- typedef std::vector<OffsetBindingPointer<Buffer>> BufferVector;
+ // Stores the currently bound buffer for each binding point. It has entries for the element
+ // array buffer and the transform feedback buffer but these should not be used. Instead these
+ // bind points are respectively owned by current the vertex array object and the current
+ // transform feedback object.
+ using BoundBufferMap = angle::PackedEnumMap<BufferBinding, BindingPointer<Buffer>>;
+ BoundBufferMap mBoundBuffers;
+
+ using BufferVector = std::vector<OffsetBindingPointer<Buffer>>;
BufferVector mUniformBuffers;
+ BufferVector mAtomicCounterBuffers;
+ BufferVector mShaderStorageBuffers;
BindingPointer<TransformFeedback> mTransformFeedback;
- BindingPointer<Buffer> mCopyReadBuffer;
- BindingPointer<Buffer> mCopyWriteBuffer;
-
+ BindingPointer<Buffer> mPixelUnpackBuffer;
PixelUnpackState mUnpack;
+ BindingPointer<Buffer> mPixelPackBuffer;
PixelPackState mPack;
bool mPrimitiveRestart;
Debug mDebug;
- DirtyBits mDirtyBits;
- DirtyBits mUnpackStateBitMask;
- DirtyBits mPackStateBitMask;
- DirtyBits mClearStateBitMask;
- DirtyBits mBlitStateBitMask;
+ bool mMultiSampling;
+ bool mSampleAlphaToOne;
+
+ GLenum mCoverageModulation;
+
+ // CHROMIUM_path_rendering
+ GLfloat mPathMatrixMV[16];
+ GLfloat mPathMatrixProj[16];
+ GLenum mPathStencilFunc;
+ GLint mPathStencilRef;
+ GLuint mPathStencilMask;
+
+ // GL_EXT_sRGB_write_control
+ bool mFramebufferSRGB;
+ // GL_ANGLE_robust_resource_intialization
+ bool mRobustResourceInit;
+
+ // GL_ANGLE_program_cache_control
+ bool mProgramBinaryCacheEnabled;
+
+ DirtyBits mDirtyBits;
DirtyObjects mDirtyObjects;
+ mutable AttributesMask mDirtyCurrentValues;
};
-}
-
-#endif // LIBANGLE_STATE_H_
+} // namespace gl
+#endif // LIBANGLE_STATE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Stream.cpp b/src/3rdparty/angle/src/libANGLE/Stream.cpp
new file mode 100644
index 0000000000..68279976b7
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/Stream.cpp
@@ -0,0 +1,271 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Stream.cpp: Implements the egl::Stream class, representing the stream
+// where frames are streamed in. Implements EGLStreanKHR.
+
+#include "libANGLE/Stream.h"
+
+#include <platform/Platform.h>
+#include <EGL/eglext.h>
+
+#include "common/debug.h"
+#include "common/mathutil.h"
+#include "common/platform.h"
+#include "common/utilities.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/renderer/DisplayImpl.h"
+#include "libANGLE/renderer/StreamProducerImpl.h"
+
+namespace egl
+{
+
+Stream::Stream(Display *display, const AttributeMap &attribs)
+ : mDisplay(display),
+ mProducerImplementation(nullptr),
+ mState(EGL_STREAM_STATE_CREATED_KHR),
+ mProducerFrame(0),
+ mConsumerFrame(0),
+ mConsumerLatency(attribs.getAsInt(EGL_CONSUMER_LATENCY_USEC_KHR, 0)),
+ mConsumerAcquireTimeout(attribs.getAsInt(EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR, 0)),
+ mPlaneCount(0),
+ mConsumerType(ConsumerType::NoConsumer),
+ mProducerType(ProducerType::NoProducer)
+{
+ for (auto &plane : mPlanes)
+ {
+ plane.textureUnit = -1;
+ plane.texture = nullptr;
+ }
+}
+
+Stream::~Stream()
+{
+ SafeDelete(mProducerImplementation);
+ for (auto &plane : mPlanes)
+ {
+ if (plane.texture != nullptr)
+ {
+ plane.texture->releaseStream();
+ }
+ }
+}
+
+void Stream::setConsumerLatency(EGLint latency)
+{
+ mConsumerLatency = latency;
+}
+
+EGLint Stream::getConsumerLatency() const
+{
+ return mConsumerLatency;
+}
+
+EGLuint64KHR Stream::getProducerFrame() const
+{
+ return mProducerFrame;
+}
+
+EGLuint64KHR Stream::getConsumerFrame() const
+{
+ return mConsumerFrame;
+}
+
+EGLenum Stream::getState() const
+{
+ return mState;
+}
+
+void Stream::setConsumerAcquireTimeout(EGLint timeout)
+{
+ mConsumerAcquireTimeout = timeout;
+}
+
+EGLint Stream::getConsumerAcquireTimeout() const
+{
+ return mConsumerAcquireTimeout;
+}
+
+Stream::ProducerType Stream::getProducerType() const
+{
+ return mProducerType;
+}
+
+Stream::ConsumerType Stream::getConsumerType() const
+{
+ return mConsumerType;
+}
+
+EGLint Stream::getPlaneCount() const
+{
+ return mPlaneCount;
+}
+
+rx::StreamProducerImpl *Stream::getImplementation()
+{
+ return mProducerImplementation;
+}
+
+Error Stream::createConsumerGLTextureExternal(const AttributeMap &attributes, gl::Context *context)
+{
+ ASSERT(mState == EGL_STREAM_STATE_CREATED_KHR);
+ ASSERT(mConsumerType == ConsumerType::NoConsumer);
+ ASSERT(mProducerType == ProducerType::NoProducer);
+ ASSERT(context != nullptr);
+
+ const auto &glState = context->getGLState();
+ EGLenum bufferType = attributes.getAsInt(EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
+ if (bufferType == EGL_RGB_BUFFER)
+ {
+ mPlanes[0].texture = glState.getTargetTexture(GL_TEXTURE_EXTERNAL_OES);
+ ASSERT(mPlanes[0].texture != nullptr);
+ mPlanes[0].texture->bindStream(this);
+ mConsumerType = ConsumerType::GLTextureRGB;
+ mPlaneCount = 1;
+ }
+ else
+ {
+ mPlaneCount = attributes.getAsInt(EGL_YUV_NUMBER_OF_PLANES_EXT, 2);
+ ASSERT(mPlaneCount <= 3);
+ for (EGLint i = 0; i < mPlaneCount; i++)
+ {
+ // Fetch all the textures
+ mPlanes[i].textureUnit = attributes.getAsInt(EGL_YUV_PLANE0_TEXTURE_UNIT_NV + i, -1);
+ if (mPlanes[i].textureUnit != EGL_NONE)
+ {
+ mPlanes[i].texture =
+ glState.getSamplerTexture(mPlanes[i].textureUnit, GL_TEXTURE_EXTERNAL_OES);
+ ASSERT(mPlanes[i].texture != nullptr);
+ }
+ }
+
+ // Bind them to the stream
+ for (EGLint i = 0; i < mPlaneCount; i++)
+ {
+ if (mPlanes[i].textureUnit != EGL_NONE)
+ {
+ mPlanes[i].texture->bindStream(this);
+ }
+ }
+ mConsumerType = ConsumerType::GLTextureYUV;
+ }
+
+ mContext = context;
+ mState = EGL_STREAM_STATE_CONNECTING_KHR;
+
+ return NoError();
+}
+
+Error Stream::createProducerD3D11TextureNV12(const AttributeMap &attributes)
+{
+ ASSERT(mState == EGL_STREAM_STATE_CONNECTING_KHR);
+ ASSERT(mConsumerType == ConsumerType::GLTextureYUV);
+ ASSERT(mProducerType == ProducerType::NoProducer);
+ ASSERT(mPlaneCount == 2);
+
+ mProducerImplementation = mDisplay->getImplementation()->createStreamProducerD3DTextureNV12(
+ mConsumerType, attributes);
+ mProducerType = ProducerType::D3D11TextureNV12;
+ mState = EGL_STREAM_STATE_EMPTY_KHR;
+
+ return NoError();
+}
+
+// Called when the consumer of this stream starts using the stream
+Error Stream::consumerAcquire(const gl::Context *context)
+{
+ ASSERT(mState == EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR ||
+ mState == EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR);
+ ASSERT(mConsumerType == ConsumerType::GLTextureRGB ||
+ mConsumerType == ConsumerType::GLTextureYUV);
+ ASSERT(mProducerType == ProducerType::D3D11TextureNV12);
+
+ mState = EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR;
+ mConsumerFrame++;
+
+ // Bind the planes to the gl textures
+ for (int i = 0; i < mPlaneCount; i++)
+ {
+ if (mPlanes[i].texture != nullptr)
+ {
+ ANGLE_TRY(mPlanes[i].texture->acquireImageFromStream(
+ context, mProducerImplementation->getGLFrameDescription(i)));
+ }
+ }
+
+ return NoError();
+}
+
+Error Stream::consumerRelease(const gl::Context *context)
+{
+ ASSERT(mState == EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR ||
+ mState == EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR);
+ ASSERT(mConsumerType == ConsumerType::GLTextureRGB ||
+ mConsumerType == ConsumerType::GLTextureYUV);
+ ASSERT(mProducerType == ProducerType::D3D11TextureNV12);
+
+ // Release the images
+ for (int i = 0; i < mPlaneCount; i++)
+ {
+ if (mPlanes[i].texture != nullptr)
+ {
+ ANGLE_TRY(mPlanes[i].texture->releaseImageFromStream(context));
+ }
+ }
+
+ return NoError();
+}
+
+bool Stream::isConsumerBoundToContext(const gl::Context *context) const
+{
+ ASSERT(context != nullptr);
+ return (context == mContext);
+}
+
+Error Stream::validateD3D11NV12Texture(void *texture) const
+{
+ ASSERT(mConsumerType == ConsumerType::GLTextureRGB ||
+ mConsumerType == ConsumerType::GLTextureYUV);
+ ASSERT(mProducerType == ProducerType::D3D11TextureNV12);
+ ASSERT(mProducerImplementation != nullptr);
+
+ return mProducerImplementation->validateD3DNV12Texture(texture);
+}
+
+Error Stream::postD3D11NV12Texture(void *texture, const AttributeMap &attributes)
+{
+ ASSERT(mConsumerType == ConsumerType::GLTextureRGB ||
+ mConsumerType == ConsumerType::GLTextureYUV);
+ ASSERT(mProducerType == ProducerType::D3D11TextureNV12);
+
+ mProducerImplementation->postD3DNV12Texture(texture, attributes);
+ mProducerFrame++;
+
+ mState = EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR;
+
+ return NoError();
+}
+
+// This is called when a texture object associated with this stream is destroyed. Even if multiple
+// textures are bound, one being destroyed invalidates the stream, so all the remaining textures
+// will be released and the stream will be invalidated.
+void Stream::releaseTextures()
+{
+ for (auto &plane : mPlanes)
+ {
+ if (plane.texture != nullptr)
+ {
+ plane.texture->releaseStream();
+ plane.texture = nullptr;
+ }
+ }
+ mConsumerType = ConsumerType::NoConsumer;
+ mProducerType = ProducerType::NoProducer;
+ mState = EGL_STREAM_STATE_DISCONNECTED_KHR;
+}
+
+} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/Stream.h b/src/3rdparty/angle/src/libANGLE/Stream.h
new file mode 100644
index 0000000000..b674c44008
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/Stream.h
@@ -0,0 +1,143 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Stream.h: Defines the egl::Stream class, representing the stream
+// where frames are streamed in. Implements EGLStreanKHR.
+
+#ifndef LIBANGLE_STREAM_H_
+#define LIBANGLE_STREAM_H_
+
+#include <array>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "common/angleutils.h"
+#include "libANGLE/AttributeMap.h"
+
+namespace rx
+{
+class StreamProducerImpl;
+}
+
+namespace gl
+{
+class Context;
+class Texture;
+}
+
+namespace egl
+{
+class Display;
+class Error;
+class Thread;
+
+class Stream final : angle::NonCopyable
+{
+ public:
+ Stream(Display *display, const AttributeMap &attribs);
+ ~Stream();
+
+ enum class ConsumerType
+ {
+ NoConsumer,
+ GLTextureRGB,
+ GLTextureYUV,
+ };
+
+ enum class ProducerType
+ {
+ NoProducer,
+ D3D11TextureNV12,
+ };
+
+ // A GL texture interpretation of a part of a producer frame. For use with GL texture consumers
+ struct GLTextureDescription
+ {
+ unsigned int width;
+ unsigned int height;
+ unsigned int internalFormat;
+ unsigned int mipLevels;
+ };
+
+ EGLenum getState() const;
+
+ void setConsumerLatency(EGLint latency);
+ EGLint getConsumerLatency() const;
+
+ EGLuint64KHR getProducerFrame() const;
+ EGLuint64KHR getConsumerFrame() const;
+
+ void setConsumerAcquireTimeout(EGLint timeout);
+ EGLint getConsumerAcquireTimeout() const;
+
+ ConsumerType getConsumerType() const;
+ ProducerType getProducerType() const;
+
+ EGLint getPlaneCount() const;
+
+ rx::StreamProducerImpl *getImplementation();
+
+ // Consumer creation methods
+ Error createConsumerGLTextureExternal(const AttributeMap &attributes, gl::Context *context);
+
+ // Producer creation methods
+ Error createProducerD3D11TextureNV12(const AttributeMap &attributes);
+
+ // Consumer methods
+ Error consumerAcquire(const gl::Context *context);
+ Error consumerRelease(const gl::Context *context);
+
+ // Some consumers are bound to GL contexts. This validates that a given context is bound to the
+ // stream's consumer
+ bool isConsumerBoundToContext(const gl::Context *context) const;
+
+ // Producer methods
+ Error validateD3D11NV12Texture(void *texture) const;
+ Error postD3D11NV12Texture(void *texture, const AttributeMap &attributes);
+
+ private:
+ // Associated display
+ Display *mDisplay;
+
+ // Producer Implementation
+ rx::StreamProducerImpl *mProducerImplementation;
+
+ // Associated GL context. Note that this is a weak pointer used for validation purposes only,
+ // and should never be arbitrarily dereferenced without knowing the context still exists as it
+ // can become dangling at any time.
+ gl::Context *mContext;
+
+ // EGL defined attributes
+ EGLint mState;
+ EGLuint64KHR mProducerFrame;
+ EGLuint64KHR mConsumerFrame;
+ EGLint mConsumerLatency;
+
+ // EGL gltexture consumer attributes
+ EGLint mConsumerAcquireTimeout;
+
+ // EGL gltexture yuv consumer attributes
+ EGLint mPlaneCount;
+ struct PlaneTexture
+ {
+ EGLint textureUnit;
+ gl::Texture *texture;
+ };
+ // Texture units and textures for all the planes
+ std::array<PlaneTexture, 3> mPlanes;
+
+ // Consumer and producer types
+ ConsumerType mConsumerType;
+ ProducerType mProducerType;
+
+ // ANGLE-only method, used internally
+ friend class gl::Texture;
+ void releaseTextures();
+};
+} // namespace egl
+
+#endif // LIBANGLE_STREAM_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Surface.cpp b/src/3rdparty/angle/src/libANGLE/Surface.cpp
index b5ed0ff5a6..746da03778 100644
--- a/src/3rdparty/angle/src/libANGLE/Surface.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Surface.cpp
@@ -10,29 +10,44 @@
#include "libANGLE/Surface.h"
-#include "libANGLE/Config.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/Texture.h"
-
#include <EGL/eglext.h>
#include <iostream>
+#include "libANGLE/Config.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Thread.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/EGLImplFactory.h"
+
namespace egl
{
-Surface::Surface(rx::SurfaceImpl *impl,
- EGLint surfaceType,
- const egl::Config *config,
- const AttributeMap &attributes)
+SurfaceState::SurfaceState(const egl::Config *configIn, const AttributeMap &attributesIn)
+ : defaultFramebuffer(nullptr), config(configIn), attributes(attributesIn)
+{
+}
+
+Surface::Surface(EGLint surfaceType, const egl::Config *config, const AttributeMap &attributes)
: FramebufferAttachmentObject(),
- mImplementation(impl),
- mDefaultFramebuffer(nullptr),
+ mState(config, attributes),
+ mImplementation(nullptr),
mCurrentCount(0),
mDestroyed(false),
mType(surfaceType),
- mConfig(config),
mPostSubBufferRequested(false),
+ mLargestPbuffer(false),
+ mGLColorspace(EGL_GL_COLORSPACE_LINEAR),
+ mVGAlphaFormat(EGL_VG_ALPHA_FORMAT_NONPRE),
+ mVGColorspace(EGL_VG_COLORSPACE_sRGB),
+ mMipmapTexture(false),
+ mMipmapLevel(0),
+ mHorizontalResolution(EGL_UNKNOWN),
+ mVerticalResolution(EGL_UNKNOWN),
+ mMultisampleResolve(EGL_MULTISAMPLE_RESOLVE_DEFAULT),
mFixedSize(false),
mFixedWidth(0),
mFixedHeight(0),
@@ -41,75 +56,135 @@ Surface::Surface(rx::SurfaceImpl *impl,
// FIXME: Determine actual pixel aspect ratio
mPixelAspectRatio(static_cast<EGLint>(1.0 * EGL_DISPLAY_SCALING)),
mRenderBuffer(EGL_BACK_BUFFER),
- mSwapBehavior(impl->getSwapBehavior()),
+ mSwapBehavior(EGL_NONE),
mOrientation(0),
- mTexture()
+ mTexture(),
+ mBackFormat(config->renderTargetFormat),
+ mDSFormat(config->depthStencilFormat)
{
mPostSubBufferRequested = (attributes.get(EGL_POST_SUB_BUFFER_SUPPORTED_NV, EGL_FALSE) == EGL_TRUE);
mFlexibleSurfaceCompatibilityRequested =
(attributes.get(EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE, EGL_FALSE) == EGL_TRUE);
+ if (mType == EGL_PBUFFER_BIT)
+ {
+ mLargestPbuffer = (attributes.get(EGL_LARGEST_PBUFFER, EGL_FALSE) == EGL_TRUE);
+ }
+
+ mGLColorspace =
+ static_cast<EGLenum>(attributes.get(EGL_GL_COLORSPACE, EGL_GL_COLORSPACE_LINEAR));
+ mVGAlphaFormat =
+ static_cast<EGLenum>(attributes.get(EGL_VG_ALPHA_FORMAT, EGL_VG_ALPHA_FORMAT_NONPRE));
+ mVGColorspace = static_cast<EGLenum>(attributes.get(EGL_VG_COLORSPACE, EGL_VG_COLORSPACE_sRGB));
+ mMipmapTexture = (attributes.get(EGL_MIPMAP_TEXTURE, EGL_FALSE) == EGL_TRUE);
+
mDirectComposition = (attributes.get(EGL_DIRECT_COMPOSITION_ANGLE, EGL_FALSE) == EGL_TRUE);
+ mRobustResourceInitialization =
+ (attributes.get(EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE, EGL_FALSE) == EGL_TRUE);
+
mFixedSize = (attributes.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE);
if (mFixedSize)
{
- mFixedWidth = attributes.get(EGL_WIDTH, 0);
- mFixedHeight = attributes.get(EGL_HEIGHT, 0);
+ mFixedWidth = static_cast<size_t>(attributes.get(EGL_WIDTH, 0));
+ mFixedHeight = static_cast<size_t>(attributes.get(EGL_HEIGHT, 0));
}
if (mType != EGL_WINDOW_BIT)
{
- mTextureFormat = attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE);
- mTextureTarget = attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE);
+ mTextureFormat = static_cast<EGLenum>(attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE));
+ mTextureTarget = static_cast<EGLenum>(attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE));
}
- mOrientation = attributes.get(EGL_SURFACE_ORIENTATION_ANGLE, 0);
-
- mDefaultFramebuffer = createDefaultFramebuffer();
- ASSERT(mDefaultFramebuffer != nullptr);
+ mOrientation = static_cast<EGLint>(attributes.get(EGL_SURFACE_ORIENTATION_ANGLE, 0));
}
Surface::~Surface()
{
+}
+
+rx::FramebufferAttachmentObjectImpl *Surface::getAttachmentImpl() const
+{
+ return mImplementation;
+}
+
+Error Surface::destroyImpl(const Display *display)
+{
+ if (mState.defaultFramebuffer)
+ {
+ mState.defaultFramebuffer->destroyDefault(display);
+ }
+ if (mImplementation)
+ {
+ mImplementation->destroy(display);
+ }
+
if (mTexture.get())
{
if (mImplementation)
{
- mImplementation->releaseTexImage(EGL_BACK_BUFFER);
+ ANGLE_TRY(mImplementation->releaseTexImage(EGL_BACK_BUFFER));
}
- mTexture->releaseTexImageFromSurface();
- mTexture.set(nullptr);
+ auto glErr = mTexture->releaseTexImageFromSurface(display->getProxyContext());
+ if (glErr.isError())
+ {
+ return Error(EGL_BAD_SURFACE);
+ }
+ mTexture.set(nullptr, nullptr);
}
- SafeDelete(mDefaultFramebuffer);
+ if (mState.defaultFramebuffer)
+ {
+ mState.defaultFramebuffer->onDestroy(display->getProxyContext());
+ }
+ SafeDelete(mState.defaultFramebuffer);
SafeDelete(mImplementation);
+
+ delete this;
+ return NoError();
+}
+
+Error Surface::initialize(const Display *display)
+{
+ ANGLE_TRY(mImplementation->initialize(display));
+
+ // Initialized here since impl is nullptr in the constructor.
+ // Must happen after implementation initialize for Android.
+ mSwapBehavior = mImplementation->getSwapBehavior();
+
+ // Must happen after implementation initialize for OSX.
+ mState.defaultFramebuffer = createDefaultFramebuffer(display);
+ ASSERT(mState.defaultFramebuffer != nullptr);
+
+ return NoError();
}
-void Surface::setIsCurrent(bool isCurrent)
+Error Surface::setIsCurrent(const gl::Context *context, bool isCurrent)
{
if (isCurrent)
{
mCurrentCount++;
+ return NoError();
}
- else
+
+ ASSERT(mCurrentCount > 0);
+ mCurrentCount--;
+ if (mCurrentCount == 0 && mDestroyed)
{
- ASSERT(mCurrentCount > 0);
- mCurrentCount--;
- if (mCurrentCount == 0 && mDestroyed)
- {
- delete this;
- }
+ ASSERT(context);
+ return destroyImpl(context->getCurrentDisplay());
}
+ return NoError();
}
-void Surface::onDestroy()
+Error Surface::onDestroy(const Display *display)
{
mDestroyed = true;
if (mCurrentCount == 0)
{
- delete this;
+ return destroyImpl(display);
}
+ return NoError();
}
EGLint Surface::getType() const
@@ -117,14 +192,23 @@ EGLint Surface::getType() const
return mType;
}
-Error Surface::swap()
+Error Surface::swap(const gl::Context *context)
+{
+ return mImplementation->swap(context);
+}
+
+Error Surface::swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects)
{
- return mImplementation->swap();
+ return mImplementation->swapWithDamage(context, rects, n_rects);
}
-Error Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+Error Surface::postSubBuffer(const gl::Context *context,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height)
{
- return mImplementation->postSubBuffer(x, y, width, height);
+ return mImplementation->postSubBuffer(context, x, y, width, height);
}
Error Surface::querySurfacePointerANGLE(EGLint attribute, void **value)
@@ -142,9 +226,30 @@ void Surface::setSwapInterval(EGLint interval)
mImplementation->setSwapInterval(interval);
}
+void Surface::setMipmapLevel(EGLint level)
+{
+ // Level is set but ignored
+ UNIMPLEMENTED();
+ mMipmapLevel = level;
+}
+
+void Surface::setMultisampleResolve(EGLenum resolve)
+{
+ // Behaviour is set but ignored
+ UNIMPLEMENTED();
+ mMultisampleResolve = resolve;
+}
+
+void Surface::setSwapBehavior(EGLenum behavior)
+{
+ // Behaviour is set but ignored
+ UNIMPLEMENTED();
+ mSwapBehavior = behavior;
+}
+
const Config *Surface::getConfig() const
{
- return mConfig;
+ return mState.config;
}
EGLint Surface::getPixelAspectRatio() const
@@ -172,6 +277,51 @@ EGLenum Surface::getTextureTarget() const
return mTextureTarget;
}
+bool Surface::getLargestPbuffer() const
+{
+ return mLargestPbuffer;
+}
+
+EGLenum Surface::getGLColorspace() const
+{
+ return mGLColorspace;
+}
+
+EGLenum Surface::getVGAlphaFormat() const
+{
+ return mVGAlphaFormat;
+}
+
+EGLenum Surface::getVGColorspace() const
+{
+ return mVGColorspace;
+}
+
+bool Surface::getMipmapTexture() const
+{
+ return mMipmapTexture;
+}
+
+EGLint Surface::getMipmapLevel() const
+{
+ return mMipmapLevel;
+}
+
+EGLint Surface::getHorizontalResolution() const
+{
+ return mHorizontalResolution;
+}
+
+EGLint Surface::getVerticalResolution() const
+{
+ return mVerticalResolution;
+}
+
+EGLenum Surface::getMultisampleResolve() const
+{
+ return mMultisampleResolve;
+}
+
EGLint Surface::isFixedSize() const
{
return mFixedSize;
@@ -187,42 +337,60 @@ EGLint Surface::getHeight() const
return mFixedSize ? static_cast<EGLint>(mFixedHeight) : mImplementation->getHeight();
}
-Error Surface::bindTexImage(gl::Texture *texture, EGLint buffer)
+Error Surface::bindTexImage(const gl::Context *context, gl::Texture *texture, EGLint buffer)
{
ASSERT(!mTexture.get());
+ ANGLE_TRY(mImplementation->bindTexImage(texture, buffer));
+
+ auto glErr = texture->bindTexImageFromSurface(context, this);
+ if (glErr.isError())
+ {
+ return Error(EGL_BAD_SURFACE);
+ }
+ mTexture.set(context, texture);
- texture->bindTexImageFromSurface(this);
- mTexture.set(texture);
- return mImplementation->bindTexImage(texture, buffer);
+ return NoError();
}
-Error Surface::releaseTexImage(EGLint buffer)
+Error Surface::releaseTexImage(const gl::Context *context, EGLint buffer)
{
+ ASSERT(context);
+
+ ANGLE_TRY(mImplementation->releaseTexImage(buffer));
+
ASSERT(mTexture.get());
- mTexture->releaseTexImageFromSurface();
- mTexture.set(nullptr);
+ auto glErr = mTexture->releaseTexImageFromSurface(context);
+ if (glErr.isError())
+ {
+ return Error(EGL_BAD_SURFACE);
+ }
+ mTexture.set(context, nullptr);
- return mImplementation->releaseTexImage(buffer);
+ return NoError();
}
-void Surface::releaseTexImageFromTexture()
+Error Surface::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
+{
+ return mImplementation->getSyncValues(ust, msc, sbc);
+}
+
+void Surface::releaseTexImageFromTexture(const gl::Context *context)
{
ASSERT(mTexture.get());
- mTexture.set(nullptr);
+ mTexture.set(context, nullptr);
}
-gl::Extents Surface::getAttachmentSize(const gl::FramebufferAttachment::Target & /*target*/) const
+gl::Extents Surface::getAttachmentSize(const gl::ImageIndex & /*target*/) const
{
return gl::Extents(getWidth(), getHeight(), 1);
}
-GLenum Surface::getAttachmentInternalFormat(const gl::FramebufferAttachment::Target &target) const
+const gl::Format &Surface::getAttachmentFormat(GLenum binding, const gl::ImageIndex &target) const
{
- const egl::Config *config = getConfig();
- return (target.binding() == GL_BACK ? config->renderTargetFormat : config->depthStencilFormat);
+ return (binding == GL_BACK ? mBackFormat : mDSFormat);
}
-GLsizei Surface::getAttachmentSamples(const gl::FramebufferAttachment::Target &target) const
+GLsizei Surface::getAttachmentSamples(const gl::ImageIndex &target) const
{
return getConfig()->samples;
}
@@ -233,29 +401,84 @@ GLuint Surface::getId() const
return 0;
}
-gl::Framebuffer *Surface::createDefaultFramebuffer()
+gl::Framebuffer *Surface::createDefaultFramebuffer(const Display *display)
{
- gl::Framebuffer *framebuffer = new gl::Framebuffer(mImplementation);
+ return new gl::Framebuffer(display, this);
+}
- GLenum drawBufferState = GL_BACK;
- framebuffer->setDrawBuffers(1, &drawBufferState);
- framebuffer->setReadBuffer(GL_BACK);
+gl::InitState Surface::initState(const gl::ImageIndex & /*imageIndex*/) const
+{
+ // TODO(jmadill): Lazy surface init.
+ return gl::InitState::Initialized;
+}
- framebuffer->setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_BACK, gl::ImageIndex::MakeInvalid(),
- this);
+void Surface::setInitState(const gl::ImageIndex & /*imageIndex*/, gl::InitState /*initState*/)
+{
+ // No-op.
+}
- if (mConfig->depthSize > 0)
- {
- framebuffer->setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_DEPTH, gl::ImageIndex::MakeInvalid(),
- this);
- }
+WindowSurface::WindowSurface(rx::EGLImplFactory *implFactory,
+ const egl::Config *config,
+ EGLNativeWindowType window,
+ const AttributeMap &attribs)
+ : Surface(EGL_WINDOW_BIT, config, attribs)
+{
+ mImplementation = implFactory->createWindowSurface(mState, window, attribs);
+}
- if (mConfig->stencilSize > 0)
- {
- framebuffer->setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_STENCIL,
- gl::ImageIndex::MakeInvalid(), this);
- }
+WindowSurface::~WindowSurface()
+{
+}
- return framebuffer;
+PbufferSurface::PbufferSurface(rx::EGLImplFactory *implFactory,
+ const Config *config,
+ const AttributeMap &attribs)
+ : Surface(EGL_PBUFFER_BIT, config, attribs)
+{
+ mImplementation = implFactory->createPbufferSurface(mState, attribs);
+}
+
+PbufferSurface::PbufferSurface(rx::EGLImplFactory *implFactory,
+ const Config *config,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const AttributeMap &attribs)
+ : Surface(EGL_PBUFFER_BIT, config, attribs)
+{
+ mImplementation =
+ implFactory->createPbufferFromClientBuffer(mState, buftype, clientBuffer, attribs);
}
+
+PbufferSurface::~PbufferSurface()
+{
}
+
+PixmapSurface::PixmapSurface(rx::EGLImplFactory *implFactory,
+ const Config *config,
+ NativePixmapType nativePixmap,
+ const AttributeMap &attribs)
+ : Surface(EGL_PIXMAP_BIT, config, attribs)
+{
+ mImplementation = implFactory->createPixmapSurface(mState, nativePixmap, attribs);
+}
+
+PixmapSurface::~PixmapSurface()
+{
+}
+
+// SurfaceDeleter implementation.
+
+SurfaceDeleter::SurfaceDeleter(const Display *display) : mDisplay(display)
+{
+}
+
+SurfaceDeleter::~SurfaceDeleter()
+{
+}
+
+void SurfaceDeleter::operator()(Surface *surface)
+{
+ ANGLE_SWALLOW_ERR(surface->onDestroy(mDisplay));
+}
+
+} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/Surface.h b/src/3rdparty/angle/src/libANGLE/Surface.h
index e110f5da7b..b3188ff909 100644
--- a/src/3rdparty/angle/src/libANGLE/Surface.h
+++ b/src/3rdparty/angle/src/libANGLE/Surface.h
@@ -14,9 +14,11 @@
#include <EGL/egl.h>
#include "common/angleutils.h"
+#include "libANGLE/AttributeMap.h"
#include "libANGLE/Error.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/RefCountObject.h"
+#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/SurfaceImpl.h"
namespace gl
@@ -25,33 +27,55 @@ class Framebuffer;
class Texture;
}
+namespace rx
+{
+class EGLImplFactory;
+}
+
namespace egl
{
-class AttributeMap;
class Display;
struct Config;
-class Surface final : public gl::FramebufferAttachmentObject
+struct SurfaceState final : private angle::NonCopyable
{
- public:
- Surface(rx::SurfaceImpl *impl, EGLint surfaceType, const egl::Config *config, const AttributeMap &attributes);
+ SurfaceState(const egl::Config *configIn, const AttributeMap &attributesIn);
+
+ gl::Framebuffer *defaultFramebuffer;
+ const egl::Config *config;
+ AttributeMap attributes;
+};
- rx::SurfaceImpl *getImplementation() { return mImplementation; }
- const rx::SurfaceImpl *getImplementation() const { return mImplementation; }
+class Surface : public gl::FramebufferAttachmentObject
+{
+ public:
+ rx::SurfaceImpl *getImplementation() const { return mImplementation; }
EGLint getType() const;
- Error swap();
- Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height);
+ Error initialize(const Display *display);
+ Error swap(const gl::Context *context);
+ Error swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects);
+ Error postSubBuffer(const gl::Context *context,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height);
Error querySurfacePointerANGLE(EGLint attribute, void **value);
- Error bindTexImage(gl::Texture *texture, EGLint buffer);
- Error releaseTexImage(EGLint buffer);
+ Error bindTexImage(const gl::Context *context, gl::Texture *texture, EGLint buffer);
+ Error releaseTexImage(const gl::Context *context, EGLint buffer);
+
+ Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc);
EGLint isPostSubBufferSupported() const;
void setSwapInterval(EGLint interval);
- void setIsCurrent(bool isCurrent);
- void onDestroy();
+ Error setIsCurrent(const gl::Context *context, bool isCurrent);
+ Error onDestroy(const Display *display);
+
+ void setMipmapLevel(EGLint level);
+ void setMultisampleResolve(EGLenum resolve);
+ void setSwapBehavior(EGLenum behavior);
const Config *getConfig() const;
@@ -63,19 +87,29 @@ class Surface final : public gl::FramebufferAttachmentObject
EGLenum getSwapBehavior() const;
EGLenum getTextureFormat() const;
EGLenum getTextureTarget() const;
+ bool getLargestPbuffer() const;
+ EGLenum getGLColorspace() const;
+ EGLenum getVGAlphaFormat() const;
+ EGLenum getVGColorspace() const;
+ bool getMipmapTexture() const;
+ EGLint getMipmapLevel() const;
+ EGLint getHorizontalResolution() const;
+ EGLint getVerticalResolution() const;
+ EGLenum getMultisampleResolve() const;
gl::Texture *getBoundTexture() const { return mTexture.get(); }
- gl::Framebuffer *getDefaultFramebuffer() { return mDefaultFramebuffer; }
+ gl::Framebuffer *getDefaultFramebuffer() { return mState.defaultFramebuffer; }
EGLint isFixedSize() const;
// FramebufferAttachmentObject implementation
- gl::Extents getAttachmentSize(const gl::FramebufferAttachment::Target &target) const override;
- GLenum getAttachmentInternalFormat(const gl::FramebufferAttachment::Target &target) const override;
- GLsizei getAttachmentSamples(const gl::FramebufferAttachment::Target &target) const override;
+ gl::Extents getAttachmentSize(const gl::ImageIndex &imageIndex) const override;
+ const gl::Format &getAttachmentFormat(GLenum binding,
+ const gl::ImageIndex &imageIndex) const override;
+ GLsizei getAttachmentSamples(const gl::ImageIndex &imageIndex) const override;
- void onAttach() override {}
- void onDetach() override {}
+ void onAttach(const gl::Context *context) override {}
+ void onDetach(const gl::Context *context) override {}
GLuint getId() const override;
bool flexibleSurfaceCompatibilityRequested() const
@@ -86,34 +120,50 @@ class Surface final : public gl::FramebufferAttachmentObject
bool directComposition() const { return mDirectComposition; }
- private:
- virtual ~Surface();
- rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override { return mImplementation; }
+ gl::InitState initState(const gl::ImageIndex &imageIndex) const override;
+ void setInitState(const gl::ImageIndex &imageIndex, gl::InitState initState) override;
+
+ bool isRobustResourceInitEnabled() const { return mRobustResourceInitialization; }
+
+ protected:
+ Surface(EGLint surfaceType, const egl::Config *config, const AttributeMap &attributes);
+ ~Surface() override;
+ rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
- gl::Framebuffer *createDefaultFramebuffer();
+ gl::Framebuffer *createDefaultFramebuffer(const Display *display);
// ANGLE-only method, used internally
friend class gl::Texture;
- void releaseTexImageFromTexture();
+ void releaseTexImageFromTexture(const gl::Context *context);
+ SurfaceState mState;
rx::SurfaceImpl *mImplementation;
- gl::Framebuffer *mDefaultFramebuffer;
int mCurrentCount;
bool mDestroyed;
EGLint mType;
- const egl::Config *mConfig;
-
bool mPostSubBufferRequested;
bool mFlexibleSurfaceCompatibilityRequested;
+ bool mLargestPbuffer;
+ EGLenum mGLColorspace;
+ EGLenum mVGAlphaFormat;
+ EGLenum mVGColorspace;
+ bool mMipmapTexture;
+ EGLint mMipmapLevel;
+ EGLint mHorizontalResolution;
+ EGLint mVerticalResolution;
+ EGLenum mMultisampleResolve;
+
bool mFixedSize;
size_t mFixedWidth;
size_t mFixedHeight;
bool mDirectComposition;
+ bool mRobustResourceInitialization;
+
EGLenum mTextureFormat;
EGLenum mTextureTarget;
@@ -123,9 +173,66 @@ class Surface final : public gl::FramebufferAttachmentObject
EGLint mOrientation;
- BindingPointer<gl::Texture> mTexture;
+ gl::BindingPointer<gl::Texture> mTexture;
+
+ gl::Format mBackFormat;
+ gl::Format mDSFormat;
+
+ private:
+ Error destroyImpl(const Display *display);
};
-}
+class WindowSurface final : public Surface
+{
+ public:
+ WindowSurface(rx::EGLImplFactory *implFactory,
+ const Config *config,
+ EGLNativeWindowType window,
+ const AttributeMap &attribs);
+ ~WindowSurface() override;
+};
+
+class PbufferSurface final : public Surface
+{
+ public:
+ PbufferSurface(rx::EGLImplFactory *implFactory,
+ const Config *config,
+ const AttributeMap &attribs);
+ PbufferSurface(rx::EGLImplFactory *implFactory,
+ const Config *config,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const AttributeMap &attribs);
+
+ protected:
+ ~PbufferSurface() override;
+};
+
+class PixmapSurface final : public Surface
+{
+ public:
+ PixmapSurface(rx::EGLImplFactory *implFactory,
+ const Config *config,
+ NativePixmapType nativePixmap,
+ const AttributeMap &attribs);
+
+ protected:
+ ~PixmapSurface() override;
+};
+
+class SurfaceDeleter final
+{
+ public:
+ SurfaceDeleter(const Display *display);
+ ~SurfaceDeleter();
+ void operator()(Surface *surface);
+
+ private:
+ const Display *mDisplay;
+};
+
+using SurfacePointer = angle::UniqueObjectPointerBase<Surface, SurfaceDeleter>;
+
+} // namespace egl
#endif // LIBANGLE_SURFACE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Texture.cpp b/src/3rdparty/angle/src/libANGLE/Texture.cpp
index 5ef6762d3d..da92e65916 100644
--- a/src/3rdparty/angle/src/libANGLE/Texture.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Texture.cpp
@@ -12,66 +12,571 @@
#include "common/utilities.h"
#include "libANGLE/Config.h"
#include "libANGLE/Context.h"
-#include "libANGLE/Data.h"
+#include "libANGLE/ContextState.h"
#include "libANGLE/Image.h"
#include "libANGLE/Surface.h"
#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+#include "libANGLE/renderer/TextureImpl.h"
namespace gl
{
-bool IsMipmapFiltered(const gl::SamplerState &samplerState)
+namespace
+{
+bool IsPointSampled(const SamplerState &samplerState)
+{
+ return (samplerState.magFilter == GL_NEAREST &&
+ (samplerState.minFilter == GL_NEAREST ||
+ samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
+}
+
+size_t GetImageDescIndex(GLenum target, size_t level)
+{
+ return IsCubeMapTextureTarget(target) ? ((level * 6) + CubeMapTextureTargetToLayerIndex(target))
+ : level;
+}
+
+ImageIndex GetImageIndexFromDescIndex(GLenum target, size_t descIndex)
+{
+ if (target == GL_TEXTURE_CUBE_MAP)
+ {
+ size_t faceIndex = descIndex % 6;
+ size_t mipIndex = descIndex / 6;
+ return ImageIndex::MakeCube(LayerIndexToCubeMapTextureTarget(faceIndex),
+ static_cast<GLint>(mipIndex));
+ }
+
+ return ImageIndex::MakeGeneric(target, static_cast<GLint>(descIndex));
+}
+
+InitState DetermineInitState(const Context *context, const uint8_t *pixels)
+{
+ // Can happen in tests.
+ if (!context || !context->isRobustResourceInitEnabled())
+ return InitState::Initialized;
+
+ const auto &glState = context->getGLState();
+ return (pixels == nullptr && glState.getTargetBuffer(gl::BufferBinding::PixelUnpack) == nullptr)
+ ? InitState::MayNeedInit
+ : InitState::Initialized;
+}
+
+} // namespace
+
+bool IsMipmapFiltered(const SamplerState &samplerState)
{
switch (samplerState.minFilter)
{
- case GL_NEAREST:
- case GL_LINEAR:
+ case GL_NEAREST:
+ case GL_LINEAR:
+ return false;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return true;
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+SwizzleState::SwizzleState()
+ : swizzleRed(GL_INVALID_INDEX),
+ swizzleGreen(GL_INVALID_INDEX),
+ swizzleBlue(GL_INVALID_INDEX),
+ swizzleAlpha(GL_INVALID_INDEX)
+{
+}
+
+SwizzleState::SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha)
+ : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha)
+{
+}
+
+bool SwizzleState::swizzleRequired() const
+{
+ return swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE ||
+ swizzleAlpha != GL_ALPHA;
+}
+
+bool SwizzleState::operator==(const SwizzleState &other) const
+{
+ return swizzleRed == other.swizzleRed && swizzleGreen == other.swizzleGreen &&
+ swizzleBlue == other.swizzleBlue && swizzleAlpha == other.swizzleAlpha;
+}
+
+bool SwizzleState::operator!=(const SwizzleState &other) const
+{
+ return !(*this == other);
+}
+
+TextureState::TextureState(GLenum target)
+ : mTarget(target),
+ mSwizzleState(GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA),
+ mSamplerState(SamplerState::CreateDefaultForTarget(target)),
+ mBaseLevel(0),
+ mMaxLevel(1000),
+ mDepthStencilTextureMode(GL_DEPTH_COMPONENT),
+ mImmutableFormat(false),
+ mImmutableLevels(0),
+ mUsage(GL_NONE),
+ mImageDescs((IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) *
+ (target == GL_TEXTURE_CUBE_MAP ? 6 : 1)),
+ mInitState(InitState::MayNeedInit)
+{
+}
+
+TextureState::~TextureState()
+{
+}
+
+bool TextureState::swizzleRequired() const
+{
+ return mSwizzleState.swizzleRequired();
+}
+
+GLuint TextureState::getEffectiveBaseLevel() const
+{
+ if (mImmutableFormat)
+ {
+ // GLES 3.0.4 section 3.8.10
+ return std::min(mBaseLevel, mImmutableLevels - 1);
+ }
+ // Some classes use the effective base level to index arrays with level data. By clamping the
+ // effective base level to max levels these arrays need just one extra item to store properties
+ // that should be returned for all out-of-range base level values, instead of needing special
+ // handling for out-of-range base levels.
+ return std::min(mBaseLevel, static_cast<GLuint>(IMPLEMENTATION_MAX_TEXTURE_LEVELS));
+}
+
+GLuint TextureState::getEffectiveMaxLevel() const
+{
+ if (mImmutableFormat)
+ {
+ // GLES 3.0.4 section 3.8.10
+ GLuint clampedMaxLevel = std::max(mMaxLevel, getEffectiveBaseLevel());
+ clampedMaxLevel = std::min(clampedMaxLevel, mImmutableLevels - 1);
+ return clampedMaxLevel;
+ }
+ return mMaxLevel;
+}
+
+GLuint TextureState::getMipmapMaxLevel() const
+{
+ const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
+ GLuint expectedMipLevels = 0;
+ if (mTarget == GL_TEXTURE_3D)
+ {
+ const int maxDim = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height),
+ baseImageDesc.size.depth);
+ expectedMipLevels = static_cast<GLuint>(log2(maxDim));
+ }
+ else
+ {
+ expectedMipLevels = static_cast<GLuint>(
+ log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height)));
+ }
+
+ return std::min<GLuint>(getEffectiveBaseLevel() + expectedMipLevels, getEffectiveMaxLevel());
+}
+
+bool TextureState::setBaseLevel(GLuint baseLevel)
+{
+ if (mBaseLevel != baseLevel)
+ {
+ mBaseLevel = baseLevel;
+ return true;
+ }
+ return false;
+}
+
+bool TextureState::setMaxLevel(GLuint maxLevel)
+{
+ if (mMaxLevel != maxLevel)
+ {
+ mMaxLevel = maxLevel;
+ return true;
+ }
+
+ return false;
+}
+
+// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+// According to [OpenGL ES 3.0.5] section 3.8.13 Texture Completeness page 160 any
+// per-level checks begin at the base-level.
+// For OpenGL ES2 the base level is always zero.
+bool TextureState::isCubeComplete() const
+{
+ ASSERT(mTarget == GL_TEXTURE_CUBE_MAP);
+
+ const ImageDesc &baseImageDesc =
+ getImageDesc(FirstCubeMapTextureTarget, getEffectiveBaseLevel());
+ if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height)
+ {
+ return false;
+ }
+
+ for (GLenum face = FirstCubeMapTextureTarget + 1; face <= LastCubeMapTextureTarget; face++)
+ {
+ const ImageDesc &faceImageDesc = getImageDesc(face, getEffectiveBaseLevel());
+ if (faceImageDesc.size.width != baseImageDesc.size.width ||
+ faceImageDesc.size.height != baseImageDesc.size.height ||
+ !Format::SameSized(faceImageDesc.format, baseImageDesc.format))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState,
+ const ContextState &data) const
+{
+ if (mBaseLevel > mMaxLevel)
+ {
+ return false;
+ }
+ const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
+ if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 ||
+ baseImageDesc.size.depth == 0)
+ {
+ return false;
+ }
+ // The cases where the texture is incomplete because base level is out of range should be
+ // handled by the above condition.
+ ASSERT(mBaseLevel < IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat);
+
+ if (mTarget == GL_TEXTURE_CUBE_MAP && baseImageDesc.size.width != baseImageDesc.size.height)
+ {
+ return false;
+ }
+
+ // According to es 3.1 spec, texture is justified as incomplete if sized internalformat is
+ // unfilterable(table 20.11) and filter is not GL_NEAREST(8.16). The default value of minFilter
+ // is NEAREST_MIPMAP_LINEAR and magFilter is LINEAR(table 20.11,). For multismaple texture,
+ // filter state of multisample texture is ignored(11.1.3.3). So it shouldn't be judged as
+ // incomplete texture. So, we ignore filtering for multisample texture completeness here.
+ if (mTarget != GL_TEXTURE_2D_MULTISAMPLE &&
+ !baseImageDesc.format.info->filterSupport(data.getClientVersion(), data.getExtensions()) &&
+ !IsPointSampled(samplerState))
+ {
return false;
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
+ }
+ bool npotSupport = data.getExtensions().textureNPOT || data.getClientMajorVersion() >= 3;
+ if (!npotSupport)
+ {
+ if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(baseImageDesc.size.width)) ||
+ (samplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(baseImageDesc.size.height)))
+ {
+ return false;
+ }
+ }
+
+ if (mTarget != GL_TEXTURE_2D_MULTISAMPLE && IsMipmapFiltered(samplerState))
+ {
+ if (!npotSupport)
+ {
+ if (!isPow2(baseImageDesc.size.width) || !isPow2(baseImageDesc.size.height))
+ {
+ return false;
+ }
+ }
+
+ if (!computeMipmapCompleteness())
+ {
+ return false;
+ }
+ }
+ else
+ {
+ if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete())
+ {
+ return false;
+ }
+ }
+
+ // From GL_OES_EGL_image_external_essl3: If state is present in a sampler object bound to a
+ // texture unit that would have been rejected by a call to TexParameter* for the texture bound
+ // to that unit, the behavior of the implementation is as if the texture were incomplete. For
+ // example, if TEXTURE_WRAP_S or TEXTURE_WRAP_T is set to anything but CLAMP_TO_EDGE on the
+ // sampler object bound to a texture unit and the texture bound to that unit is an external
+ // texture, the texture will be considered incomplete.
+ // Sampler object state which does not affect sampling for the type of texture bound to a
+ // texture unit, such as TEXTURE_WRAP_R for an external texture, does not affect completeness.
+ if (mTarget == GL_TEXTURE_EXTERNAL_OES)
+ {
+ if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE)
+ {
+ return false;
+ }
+
+ if (samplerState.minFilter != GL_LINEAR && samplerState.minFilter != GL_NEAREST)
+ {
+ return false;
+ }
+ }
+
+ // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
+ // The internalformat specified for the texture arrays is a sized internal depth or
+ // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
+ // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
+ // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
+ if (mTarget != GL_TEXTURE_2D_MULTISAMPLE && baseImageDesc.format.info->depthBits > 0 &&
+ data.getClientMajorVersion() >= 3)
+ {
+ // Note: we restrict this validation to sized types. For the OES_depth_textures
+ // extension, due to some underspecification problems, we must allow linear filtering
+ // for legacy compatibility with WebGL 1.
+ // See http://crbug.com/649200
+ if (samplerState.compareMode == GL_NONE && baseImageDesc.format.info->sized)
+ {
+ if ((samplerState.minFilter != GL_NEAREST &&
+ samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
+ samplerState.magFilter != GL_NEAREST)
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool TextureState::computeMipmapCompleteness() const
+{
+ const GLuint maxLevel = getMipmapMaxLevel();
+
+ for (GLuint level = getEffectiveBaseLevel(); level <= maxLevel; level++)
+ {
+ if (mTarget == GL_TEXTURE_CUBE_MAP)
+ {
+ for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
+ {
+ if (!computeLevelCompleteness(face, level))
+ {
+ return false;
+ }
+ }
+ }
+ else
+ {
+ if (!computeLevelCompleteness(mTarget, level))
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool TextureState::computeLevelCompleteness(GLenum target, size_t level) const
+{
+ ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+
+ if (mImmutableFormat)
+ {
return true;
- default: UNREACHABLE();
+ }
+
+ const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
+ if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 ||
+ baseImageDesc.size.depth == 0)
+ {
return false;
}
+
+ const ImageDesc &levelImageDesc = getImageDesc(target, level);
+ if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 ||
+ levelImageDesc.size.depth == 0)
+ {
+ return false;
+ }
+
+ if (!Format::SameSized(levelImageDesc.format, baseImageDesc.format))
+ {
+ return false;
+ }
+
+ ASSERT(level >= getEffectiveBaseLevel());
+ const size_t relativeLevel = level - getEffectiveBaseLevel();
+ if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> relativeLevel))
+ {
+ return false;
+ }
+
+ if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> relativeLevel))
+ {
+ return false;
+ }
+
+ if (mTarget == GL_TEXTURE_3D)
+ {
+ if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> relativeLevel))
+ {
+ return false;
+ }
+ }
+ else if (mTarget == GL_TEXTURE_2D_ARRAY)
+ {
+ if (levelImageDesc.size.depth != baseImageDesc.size.depth)
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+GLenum TextureState::getBaseImageTarget() const
+{
+ return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget;
+}
+
+ImageDesc::ImageDesc()
+ : ImageDesc(Extents(0, 0, 0), Format::Invalid(), 0, GL_TRUE, InitState::Initialized)
+{
}
-bool IsPointSampled(const gl::SamplerState &samplerState)
+ImageDesc::ImageDesc(const Extents &size, const Format &format, const InitState initState)
+ : size(size), format(format), samples(0), fixedSampleLocations(GL_TRUE), initState(initState)
{
- return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
}
-static size_t GetImageDescIndex(GLenum target, size_t level)
+ImageDesc::ImageDesc(const Extents &size,
+ const Format &format,
+ const GLsizei samples,
+ const bool fixedSampleLocations,
+ const InitState initState)
+ : size(size),
+ format(format),
+ samples(samples),
+ fixedSampleLocations(fixedSampleLocations),
+ initState(initState)
{
- return IsCubeMapTextureTarget(target) ? ((level * 6) + CubeMapTextureTargetToLayerIndex(target)) : level;
}
-Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target)
+const ImageDesc &TextureState::getImageDesc(GLenum target, size_t level) const
+{
+ size_t descIndex = GetImageDescIndex(target, level);
+ ASSERT(descIndex < mImageDescs.size());
+ return mImageDescs[descIndex];
+}
+
+void TextureState::setImageDesc(GLenum target, size_t level, const ImageDesc &desc)
+{
+ size_t descIndex = GetImageDescIndex(target, level);
+ ASSERT(descIndex < mImageDescs.size());
+ mImageDescs[descIndex] = desc;
+ if (desc.initState == InitState::MayNeedInit)
+ {
+ mInitState = InitState::MayNeedInit;
+ }
+}
+
+const ImageDesc &TextureState::getImageDesc(const ImageIndex &imageIndex) const
+{
+ return getImageDesc(imageIndex.type, imageIndex.mipIndex);
+}
+
+void TextureState::setImageDescChain(GLuint baseLevel,
+ GLuint maxLevel,
+ Extents baseSize,
+ const Format &format,
+ InitState initState)
+{
+ for (GLuint level = baseLevel; level <= maxLevel; level++)
+ {
+ int relativeLevel = (level - baseLevel);
+ Extents levelSize(std::max<int>(baseSize.width >> relativeLevel, 1),
+ std::max<int>(baseSize.height >> relativeLevel, 1),
+ (mTarget == GL_TEXTURE_2D_ARRAY)
+ ? baseSize.depth
+ : std::max<int>(baseSize.depth >> relativeLevel, 1));
+ ImageDesc levelInfo(levelSize, format, initState);
+
+ if (mTarget == GL_TEXTURE_CUBE_MAP)
+ {
+ for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
+ {
+ setImageDesc(face, level, levelInfo);
+ }
+ }
+ else
+ {
+ setImageDesc(mTarget, level, levelInfo);
+ }
+ }
+}
+
+void TextureState::setImageDescChainMultisample(Extents baseSize,
+ const Format &format,
+ GLsizei samples,
+ bool fixedSampleLocations,
+ InitState initState)
+{
+ ASSERT(mTarget == GL_TEXTURE_2D_MULTISAMPLE);
+ ImageDesc levelInfo(baseSize, format, samples, fixedSampleLocations, initState);
+ setImageDesc(mTarget, 0, levelInfo);
+}
+
+void TextureState::clearImageDesc(GLenum target, size_t level)
+{
+ setImageDesc(target, level, ImageDesc());
+}
+
+void TextureState::clearImageDescs()
+{
+ for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++)
+ {
+ mImageDescs[descIndex] = ImageDesc();
+ }
+}
+
+Texture::Texture(rx::GLImplFactory *factory, GLuint id, GLenum target)
: egl::ImageSibling(id),
- mTexture(impl),
+ mState(target),
+ mTexture(factory->createTexture(mState)),
mLabel(),
- mTextureState(),
- mTarget(target),
- mImageDescs(IMPLEMENTATION_MAX_TEXTURE_LEVELS * (target == GL_TEXTURE_CUBE_MAP ? 6 : 1)),
- mCompletenessCache(),
- mBoundSurface(NULL)
+ mBoundSurface(nullptr),
+ mBoundStream(nullptr)
{
}
-Texture::~Texture()
+Error Texture::onDestroy(const Context *context)
{
if (mBoundSurface)
{
- mBoundSurface->releaseTexImage(EGL_BACK_BUFFER);
- mBoundSurface = NULL;
+ ANGLE_TRY(mBoundSurface->releaseTexImage(context, EGL_BACK_BUFFER));
+ mBoundSurface = nullptr;
+ }
+ if (mBoundStream)
+ {
+ mBoundStream->releaseTextures();
+ mBoundStream = nullptr;
}
+
+ ANGLE_TRY(orphanImages(context));
+
+ if (mTexture)
+ {
+ ANGLE_TRY(mTexture->onDestroy(context));
+ }
+ return NoError();
+}
+
+Texture::~Texture()
+{
SafeDelete(mTexture);
}
void Texture::setLabel(const std::string &label)
{
mLabel = label;
+ mDirtyBits.set(DIRTY_BIT_LABEL);
}
const std::string &Texture::getLabel() const
@@ -81,287 +586,303 @@ const std::string &Texture::getLabel() const
GLenum Texture::getTarget() const
{
- return mTarget;
+ return mState.mTarget;
}
void Texture::setSwizzleRed(GLenum swizzleRed)
{
- mTextureState.swizzleRed = swizzleRed;
+ mState.mSwizzleState.swizzleRed = swizzleRed;
+ mDirtyBits.set(DIRTY_BIT_SWIZZLE_RED);
}
GLenum Texture::getSwizzleRed() const
{
- return mTextureState.swizzleRed;
+ return mState.mSwizzleState.swizzleRed;
}
void Texture::setSwizzleGreen(GLenum swizzleGreen)
{
- mTextureState.swizzleGreen = swizzleGreen;
+ mState.mSwizzleState.swizzleGreen = swizzleGreen;
+ mDirtyBits.set(DIRTY_BIT_SWIZZLE_GREEN);
}
GLenum Texture::getSwizzleGreen() const
{
- return mTextureState.swizzleGreen;
+ return mState.mSwizzleState.swizzleGreen;
}
void Texture::setSwizzleBlue(GLenum swizzleBlue)
{
- mTextureState.swizzleBlue = swizzleBlue;
+ mState.mSwizzleState.swizzleBlue = swizzleBlue;
+ mDirtyBits.set(DIRTY_BIT_SWIZZLE_BLUE);
}
GLenum Texture::getSwizzleBlue() const
{
- return mTextureState.swizzleBlue;
+ return mState.mSwizzleState.swizzleBlue;
}
void Texture::setSwizzleAlpha(GLenum swizzleAlpha)
{
- mTextureState.swizzleAlpha = swizzleAlpha;
+ mState.mSwizzleState.swizzleAlpha = swizzleAlpha;
+ mDirtyBits.set(DIRTY_BIT_SWIZZLE_ALPHA);
}
GLenum Texture::getSwizzleAlpha() const
{
- return mTextureState.swizzleAlpha;
+ return mState.mSwizzleState.swizzleAlpha;
}
void Texture::setMinFilter(GLenum minFilter)
{
- mTextureState.samplerState.minFilter = minFilter;
+ mState.mSamplerState.minFilter = minFilter;
+ mDirtyBits.set(DIRTY_BIT_MIN_FILTER);
}
GLenum Texture::getMinFilter() const
{
- return mTextureState.samplerState.minFilter;
+ return mState.mSamplerState.minFilter;
}
void Texture::setMagFilter(GLenum magFilter)
{
- mTextureState.samplerState.magFilter = magFilter;
+ mState.mSamplerState.magFilter = magFilter;
+ mDirtyBits.set(DIRTY_BIT_MAG_FILTER);
}
GLenum Texture::getMagFilter() const
{
- return mTextureState.samplerState.magFilter;
+ return mState.mSamplerState.magFilter;
}
void Texture::setWrapS(GLenum wrapS)
{
- mTextureState.samplerState.wrapS = wrapS;
+ mState.mSamplerState.wrapS = wrapS;
+ mDirtyBits.set(DIRTY_BIT_WRAP_S);
}
GLenum Texture::getWrapS() const
{
- return mTextureState.samplerState.wrapS;
+ return mState.mSamplerState.wrapS;
}
void Texture::setWrapT(GLenum wrapT)
{
- mTextureState.samplerState.wrapT = wrapT;
+ mState.mSamplerState.wrapT = wrapT;
+ mDirtyBits.set(DIRTY_BIT_WRAP_T);
}
GLenum Texture::getWrapT() const
{
- return mTextureState.samplerState.wrapT;
+ return mState.mSamplerState.wrapT;
}
void Texture::setWrapR(GLenum wrapR)
{
- mTextureState.samplerState.wrapR = wrapR;
+ mState.mSamplerState.wrapR = wrapR;
+ mDirtyBits.set(DIRTY_BIT_WRAP_R);
}
GLenum Texture::getWrapR() const
{
- return mTextureState.samplerState.wrapR;
+ return mState.mSamplerState.wrapR;
}
void Texture::setMaxAnisotropy(float maxAnisotropy)
{
- mTextureState.samplerState.maxAnisotropy = maxAnisotropy;
+ mState.mSamplerState.maxAnisotropy = maxAnisotropy;
+ mDirtyBits.set(DIRTY_BIT_MAX_ANISOTROPY);
}
float Texture::getMaxAnisotropy() const
{
- return mTextureState.samplerState.maxAnisotropy;
+ return mState.mSamplerState.maxAnisotropy;
}
void Texture::setMinLod(GLfloat minLod)
{
- mTextureState.samplerState.minLod = minLod;
+ mState.mSamplerState.minLod = minLod;
+ mDirtyBits.set(DIRTY_BIT_MIN_LOD);
}
GLfloat Texture::getMinLod() const
{
- return mTextureState.samplerState.minLod;
+ return mState.mSamplerState.minLod;
}
void Texture::setMaxLod(GLfloat maxLod)
{
- mTextureState.samplerState.maxLod = maxLod;
+ mState.mSamplerState.maxLod = maxLod;
+ mDirtyBits.set(DIRTY_BIT_MAX_LOD);
}
GLfloat Texture::getMaxLod() const
{
- return mTextureState.samplerState.maxLod;
+ return mState.mSamplerState.maxLod;
}
void Texture::setCompareMode(GLenum compareMode)
{
- mTextureState.samplerState.compareMode = compareMode;
+ mState.mSamplerState.compareMode = compareMode;
+ mDirtyBits.set(DIRTY_BIT_COMPARE_MODE);
}
GLenum Texture::getCompareMode() const
{
- return mTextureState.samplerState.compareMode;
+ return mState.mSamplerState.compareMode;
}
void Texture::setCompareFunc(GLenum compareFunc)
{
- mTextureState.samplerState.compareFunc = compareFunc;
+ mState.mSamplerState.compareFunc = compareFunc;
+ mDirtyBits.set(DIRTY_BIT_COMPARE_FUNC);
}
GLenum Texture::getCompareFunc() const
{
- return mTextureState.samplerState.compareFunc;
+ return mState.mSamplerState.compareFunc;
+}
+
+void Texture::setSRGBDecode(GLenum sRGBDecode)
+{
+ mState.mSamplerState.sRGBDecode = sRGBDecode;
+ mDirtyBits.set(DIRTY_BIT_SRGB_DECODE);
+}
+
+GLenum Texture::getSRGBDecode() const
+{
+ return mState.mSamplerState.sRGBDecode;
}
const SamplerState &Texture::getSamplerState() const
{
- return mTextureState.samplerState;
+ return mState.mSamplerState;
}
-void Texture::setBaseLevel(GLuint baseLevel)
+Error Texture::setBaseLevel(const Context *context, GLuint baseLevel)
{
- mTextureState.baseLevel = baseLevel;
+ if (mState.setBaseLevel(baseLevel))
+ {
+ ANGLE_TRY(mTexture->setBaseLevel(context, mState.getEffectiveBaseLevel()));
+ mDirtyBits.set(DIRTY_BIT_BASE_LEVEL);
+ invalidateCompletenessCache();
+ }
+
+ return NoError();
}
GLuint Texture::getBaseLevel() const
{
- return mTextureState.baseLevel;
+ return mState.mBaseLevel;
}
void Texture::setMaxLevel(GLuint maxLevel)
{
- mTextureState.maxLevel = maxLevel;
+ if (mState.setMaxLevel(maxLevel))
+ {
+ mDirtyBits.set(DIRTY_BIT_MAX_LEVEL);
+ invalidateCompletenessCache();
+ }
}
GLuint Texture::getMaxLevel() const
{
- return mTextureState.maxLevel;
+ return mState.mMaxLevel;
+}
+
+void Texture::setDepthStencilTextureMode(GLenum mode)
+{
+ if (mode != mState.mDepthStencilTextureMode)
+ {
+ // Changing the mode from the default state (GL_DEPTH_COMPONENT) is not implemented yet
+ UNIMPLEMENTED();
+ }
+
+ // TODO(geofflang): add dirty bits
+ mState.mDepthStencilTextureMode = mode;
+}
+
+GLenum Texture::getDepthStencilTextureMode() const
+{
+ return mState.mDepthStencilTextureMode;
}
bool Texture::getImmutableFormat() const
{
- return mTextureState.immutableFormat;
+ return mState.mImmutableFormat;
}
GLuint Texture::getImmutableLevels() const
{
- return mTextureState.immutableLevels;
+ return mState.mImmutableLevels;
}
void Texture::setUsage(GLenum usage)
{
- mTextureState.usage = usage;
- getImplementation()->setUsage(usage);
+ mState.mUsage = usage;
+ mDirtyBits.set(DIRTY_BIT_USAGE);
}
GLenum Texture::getUsage() const
{
- return mTextureState.usage;
+ return mState.mUsage;
}
const TextureState &Texture::getTextureState() const
{
- return mTextureState;
+ return mState;
}
size_t Texture::getWidth(GLenum target, size_t level) const
{
- ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- return getImageDesc(target, level).size.width;
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ return mState.getImageDesc(target, level).size.width;
}
size_t Texture::getHeight(GLenum target, size_t level) const
{
- ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- return getImageDesc(target, level).size.height;
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ return mState.getImageDesc(target, level).size.height;
}
size_t Texture::getDepth(GLenum target, size_t level) const
{
- ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- return getImageDesc(target, level).size.depth;
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ return mState.getImageDesc(target, level).size.depth;
}
-GLenum Texture::getInternalFormat(GLenum target, size_t level) const
+const Format &Texture::getFormat(GLenum target, size_t level) const
{
- ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- return getImageDesc(target, level).internalFormat;
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ return mState.getImageDesc(target, level).format;
}
-bool Texture::isSamplerComplete(const SamplerState &samplerState, const Data &data) const
+GLsizei Texture::getSamples(GLenum target, size_t level) const
{
- const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), mTextureState.baseLevel);
- const TextureCaps &textureCaps = data.textureCaps->get(baseImageDesc.internalFormat);
- if (!mCompletenessCache.cacheValid ||
- mCompletenessCache.samplerState != samplerState ||
- mCompletenessCache.filterable != textureCaps.filterable ||
- mCompletenessCache.clientVersion != data.clientVersion ||
- mCompletenessCache.supportsNPOT != data.extensions->textureNPOT)
- {
- mCompletenessCache.cacheValid = true;
- mCompletenessCache.samplerState = samplerState;
- mCompletenessCache.filterable = textureCaps.filterable;
- mCompletenessCache.clientVersion = data.clientVersion;
- mCompletenessCache.supportsNPOT = data.extensions->textureNPOT;
- mCompletenessCache.samplerComplete = computeSamplerCompleteness(samplerState, data);
- }
- return mCompletenessCache.samplerComplete;
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ return mState.getImageDesc(target, level).samples;
}
-bool Texture::isMipmapComplete() const
+bool Texture::getFixedSampleLocations(GLenum target, size_t level) const
{
- return computeMipmapCompleteness();
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ return mState.getImageDesc(target, level).fixedSampleLocations;
}
-// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-bool Texture::isCubeComplete() const
+GLuint Texture::getMipmapMaxLevel() const
{
- ASSERT(mTarget == GL_TEXTURE_CUBE_MAP);
-
- const ImageDesc &baseImageDesc = getImageDesc(FirstCubeMapTextureTarget, 0);
- if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height)
- {
- return false;
- }
-
- for (GLenum face = FirstCubeMapTextureTarget + 1; face <= LastCubeMapTextureTarget; face++)
- {
- const ImageDesc &faceImageDesc = getImageDesc(face, 0);
- if (faceImageDesc.size.width != baseImageDesc.size.width ||
- faceImageDesc.size.height != baseImageDesc.size.height ||
- faceImageDesc.internalFormat != baseImageDesc.internalFormat)
- {
- return false;
- }
- }
-
- return true;
+ return mState.getMipmapMaxLevel();
}
-size_t Texture::getMipCompleteLevels() const
+bool Texture::isMipmapComplete() const
{
- const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), 0);
- if (mTarget == GL_TEXTURE_3D)
- {
- const int maxDim = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height),
- baseImageDesc.size.depth);
- return log2(maxDim) + 1;
- }
- else
- {
- return log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height)) + 1;
- }
+ return mState.computeMipmapCompleteness();
}
egl::Surface *Texture::getBoundSurface() const
@@ -369,7 +890,19 @@ egl::Surface *Texture::getBoundSurface() const
return mBoundSurface;
}
-Error Texture::setImage(Context *context,
+egl::Stream *Texture::getBoundStream() const
+{
+ return mBoundStream;
+}
+
+void Texture::signalDirty(InitState initState) const
+{
+ mDirtyChannel.signal(initState);
+ invalidateCompletenessCache();
+}
+
+Error Texture::setImage(const Context *context,
+ const PixelUnpackState &unpackState,
GLenum target,
size_t level,
GLenum internalFormat,
@@ -378,33 +911,25 @@ Error Texture::setImage(Context *context,
GLenum type,
const uint8_t *pixels)
{
- ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- releaseTexImageInternal();
- orphanImages();
+ ANGLE_TRY(releaseTexImageInternal(context));
+ ANGLE_TRY(orphanImages(context));
- // Hack: allow nullptr for testing
- if (context != nullptr)
- {
- // Sync the unpack state
- context->syncRendererState(context->getState().unpackStateBitMask());
- }
+ ANGLE_TRY(mTexture->setImage(context, target, level, internalFormat, size, format, type,
+ unpackState, pixels));
- const PixelUnpackState defaultUnpack;
- const PixelUnpackState &unpack = context ? context->getState().getUnpackState() : defaultUnpack;
- Error error = mTexture->setImage(target, level, internalFormat, size, format, type, unpack, pixels);
- if (error.isError())
- {
- return error;
- }
-
- setImageDesc(target, level, ImageDesc(size, GetSizedInternalFormat(internalFormat, type)));
+ InitState initState = DetermineInitState(context, pixels);
+ mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat, type), initState));
+ signalDirty(initState);
- return Error(GL_NO_ERROR);
+ return NoError();
}
-Error Texture::setSubImage(Context *context,
+Error Texture::setSubImage(const Context *context,
+ const PixelUnpackState &unpackState,
GLenum target,
size_t level,
const Box &area,
@@ -412,16 +937,16 @@ Error Texture::setSubImage(Context *context,
GLenum type,
const uint8_t *pixels)
{
- ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- // Sync the unpack state
- context->syncRendererState(context->getState().unpackStateBitMask());
+ ANGLE_TRY(ensureSubImageInitialized(context, target, level, area));
- const PixelUnpackState &unpack = context->getState().getUnpackState();
- return mTexture->setSubImage(target, level, area, format, type, unpack, pixels);
+ return mTexture->setSubImage(context, target, level, area, format, type, unpackState, pixels);
}
-Error Texture::setCompressedImage(Context *context,
+Error Texture::setCompressedImage(const Context *context,
+ const PixelUnpackState &unpackState,
GLenum target,
size_t level,
GLenum internalFormat,
@@ -429,28 +954,25 @@ Error Texture::setCompressedImage(Context *context,
size_t imageSize,
const uint8_t *pixels)
{
- ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- releaseTexImageInternal();
- orphanImages();
+ ANGLE_TRY(releaseTexImageInternal(context));
+ ANGLE_TRY(orphanImages(context));
- // Sync the unpack state
- context->syncRendererState(context->getState().unpackStateBitMask());
-
- const PixelUnpackState &unpack = context->getState().getUnpackState();
- Error error = mTexture->setCompressedImage(target, level, internalFormat, size, unpack, imageSize, pixels);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mTexture->setCompressedImage(context, target, level, internalFormat, size,
+ unpackState, imageSize, pixels));
- setImageDesc(target, level, ImageDesc(size, GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE)));
+ InitState initState = DetermineInitState(context, pixels);
+ mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat), initState));
+ signalDirty(initState);
- return Error(GL_NO_ERROR);
+ return NoError();
}
-Error Texture::setCompressedSubImage(Context *context,
+Error Texture::setCompressedSubImage(const Context *context,
+ const PixelUnpackState &unpackState,
GLenum target,
size_t level,
const Box &area,
@@ -458,428 +980,505 @@ Error Texture::setCompressedSubImage(Context *context,
size_t imageSize,
const uint8_t *pixels)
{
- ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- // Sync the unpack state
- context->syncRendererState(context->getState().unpackStateBitMask());
+ ANGLE_TRY(ensureSubImageInitialized(context, target, level, area));
- const PixelUnpackState &unpack = context->getState().getUnpackState();
- return mTexture->setCompressedSubImage(target, level, area, format, unpack, imageSize, pixels);
+ return mTexture->setCompressedSubImage(context, target, level, area, format, unpackState,
+ imageSize, pixels);
}
-Error Texture::copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat,
- const Framebuffer *source)
+Error Texture::copyImage(const Context *context,
+ GLenum target,
+ size_t level,
+ const Rectangle &sourceArea,
+ GLenum internalFormat,
+ Framebuffer *source)
{
- ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- releaseTexImageInternal();
- orphanImages();
+ ANGLE_TRY(releaseTexImageInternal(context));
+ ANGLE_TRY(orphanImages(context));
- Error error = mTexture->copyImage(target, level, sourceArea, internalFormat, source);
- if (error.isError())
- {
- return error;
- }
+ // Ensure source FBO is initialized.
+ ANGLE_TRY(source->ensureReadAttachmentInitialized(context, GL_COLOR_BUFFER_BIT));
- setImageDesc(target, level, ImageDesc(Extents(sourceArea.width, sourceArea.height, 1),
- GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE)));
+ // Use the source FBO size as the init image area.
+ Box destBox(0, 0, 0, sourceArea.width, sourceArea.height, 1);
+ ANGLE_TRY(ensureSubImageInitialized(context, target, level, destBox));
- return Error(GL_NO_ERROR);
-}
+ ANGLE_TRY(mTexture->copyImage(context, target, level, sourceArea, internalFormat, source));
-Error Texture::copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea,
- const Framebuffer *source)
-{
- ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ const InternalFormat &internalFormatInfo =
+ GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE);
- return mTexture->copySubImage(target, level, destOffset, sourceArea, source);
+ mState.setImageDesc(target, level,
+ ImageDesc(Extents(sourceArea.width, sourceArea.height, 1),
+ Format(internalFormatInfo), InitState::Initialized));
+
+ // We need to initialize this texture only if the source attachment is not initialized.
+ signalDirty(InitState::Initialized);
+
+ return NoError();
}
-Error Texture::setStorage(GLenum target, size_t levels, GLenum internalFormat, const Extents &size)
+Error Texture::copySubImage(const Context *context,
+ GLenum target,
+ size_t level,
+ const Offset &destOffset,
+ const Rectangle &sourceArea,
+ Framebuffer *source)
{
- ASSERT(target == mTarget);
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- releaseTexImageInternal();
- orphanImages();
+ // Ensure source FBO is initialized.
+ ANGLE_TRY(source->ensureReadAttachmentInitialized(context, GL_COLOR_BUFFER_BIT));
- Error error = mTexture->setStorage(target, levels, internalFormat, size);
- if (error.isError())
- {
- return error;
- }
+ Box destBox(destOffset.x, destOffset.y, destOffset.y, sourceArea.width, sourceArea.height, 1);
+ ANGLE_TRY(ensureSubImageInitialized(context, target, level, destBox));
- mTextureState.immutableFormat = true;
- mTextureState.immutableLevels = static_cast<GLuint>(levels);
- clearImageDescs();
- setImageDescChain(levels, size, internalFormat);
-
- return Error(GL_NO_ERROR);
+ return mTexture->copySubImage(context, target, level, destOffset, sourceArea, source);
}
-Error Texture::generateMipmaps()
+Error Texture::copyTexture(const Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ GLenum type,
+ size_t sourceLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ Texture *source)
{
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- releaseTexImageInternal();
+ ANGLE_TRY(releaseTexImageInternal(context));
+ ANGLE_TRY(orphanImages(context));
- // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture
- // is not mip complete.
- if (!isMipmapComplete())
- {
- orphanImages();
- }
+ // Initialize source texture.
+ // Note: we don't have a way to notify which portions of the image changed currently.
+ ANGLE_TRY(source->ensureInitialized(context));
- Error error = mTexture->generateMipmaps(mTextureState);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mTexture->copyTexture(context, target, level, internalFormat, type, sourceLevel,
+ unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha,
+ source));
- const ImageDesc &baseImageInfo = getImageDesc(getBaseImageTarget(), 0);
- size_t mipLevels = log2(std::max(std::max(baseImageInfo.size.width, baseImageInfo.size.height), baseImageInfo.size.depth)) + 1;
- setImageDescChain(mipLevels, baseImageInfo.size, baseImageInfo.internalFormat);
+ const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0);
+ const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, type);
+ mState.setImageDesc(
+ target, level,
+ ImageDesc(sourceDesc.size, Format(internalFormatInfo), InitState::Initialized));
- return Error(GL_NO_ERROR);
+ signalDirty(InitState::Initialized);
+
+ return NoError();
}
-void Texture::setImageDescChain(size_t levels, Extents baseSize, GLenum sizedInternalFormat)
+Error Texture::copySubTexture(const Context *context,
+ GLenum target,
+ size_t level,
+ const Offset &destOffset,
+ size_t sourceLevel,
+ const Rectangle &sourceArea,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ Texture *source)
{
- for (int level = 0; level < static_cast<int>(levels); level++)
- {
- Extents levelSize(
- std::max<int>(baseSize.width >> level, 1), std::max<int>(baseSize.height >> level, 1),
- (mTarget == GL_TEXTURE_2D_ARRAY) ? baseSize.depth
- : std::max<int>(baseSize.depth >> level, 1));
- ImageDesc levelInfo(levelSize, sizedInternalFormat);
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
- if (mTarget == GL_TEXTURE_CUBE_MAP)
- {
- for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
- {
- setImageDesc(face, level, levelInfo);
- }
- }
- else
- {
- setImageDesc(mTarget, level, levelInfo);
- }
- }
-}
+ // Ensure source is initialized.
+ ANGLE_TRY(source->ensureInitialized(context));
-Texture::ImageDesc::ImageDesc()
- : ImageDesc(Extents(0, 0, 0), GL_NONE)
-{
-}
+ Box destBox(destOffset.x, destOffset.y, destOffset.y, sourceArea.width, sourceArea.height, 1);
+ ANGLE_TRY(ensureSubImageInitialized(context, target, level, destBox));
-Texture::ImageDesc::ImageDesc(const Extents &size, GLenum internalFormat)
- : size(size),
- internalFormat(internalFormat)
-{
+ return mTexture->copySubTexture(context, target, level, destOffset, sourceLevel, sourceArea,
+ unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha,
+ source);
}
-const Texture::ImageDesc &Texture::getImageDesc(GLenum target, size_t level) const
+Error Texture::copyCompressedTexture(const Context *context, const Texture *source)
{
- size_t descIndex = GetImageDescIndex(target, level);
- ASSERT(descIndex < mImageDescs.size());
- return mImageDescs[descIndex];
+ // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
+ ANGLE_TRY(releaseTexImageInternal(context));
+ ANGLE_TRY(orphanImages(context));
+
+ ANGLE_TRY(mTexture->copyCompressedTexture(context, source));
+
+ ASSERT(source->getTarget() != GL_TEXTURE_CUBE_MAP && getTarget() != GL_TEXTURE_CUBE_MAP);
+ const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0);
+ mState.setImageDesc(getTarget(), 0, sourceDesc);
+
+ return NoError();
}
-void Texture::setImageDesc(GLenum target, size_t level, const ImageDesc &desc)
+Error Texture::setStorage(const Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalFormat,
+ const Extents &size)
{
- size_t descIndex = GetImageDescIndex(target, level);
- ASSERT(descIndex < mImageDescs.size());
- mImageDescs[descIndex] = desc;
- mCompletenessCache.cacheValid = false;
+ ASSERT(target == mState.mTarget);
+
+ // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
+ ANGLE_TRY(releaseTexImageInternal(context));
+ ANGLE_TRY(orphanImages(context));
+
+ ANGLE_TRY(mTexture->setStorage(context, target, levels, internalFormat, size));
+
+ mState.mImmutableFormat = true;
+ mState.mImmutableLevels = static_cast<GLuint>(levels);
+ mState.clearImageDescs();
+ mState.setImageDescChain(0, static_cast<GLuint>(levels - 1), size, Format(internalFormat),
+ InitState::MayNeedInit);
+
+ // Changing the texture to immutable can trigger a change in the base and max levels:
+ // GLES 3.0.4 section 3.8.10 pg 158:
+ // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then
+ // clamped to the range[levelbase;levels].
+ mDirtyBits.set(DIRTY_BIT_BASE_LEVEL);
+ mDirtyBits.set(DIRTY_BIT_MAX_LEVEL);
+
+ signalDirty(InitState::MayNeedInit);
+
+ return NoError();
}
-void Texture::clearImageDesc(GLenum target, size_t level)
+Error Texture::setStorageMultisample(const Context *context,
+ GLenum target,
+ GLsizei samples,
+ GLint internalFormat,
+ const Extents &size,
+ bool fixedSampleLocations)
{
- setImageDesc(target, level, ImageDesc());
+ ASSERT(target == mState.mTarget);
+
+ // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
+ ANGLE_TRY(releaseTexImageInternal(context));
+ ANGLE_TRY(orphanImages(context));
+
+ ANGLE_TRY(mTexture->setStorageMultisample(context, target, samples, internalFormat, size,
+ fixedSampleLocations));
+
+ mState.mImmutableFormat = true;
+ mState.mImmutableLevels = static_cast<GLuint>(1);
+ mState.clearImageDescs();
+ mState.setImageDescChainMultisample(size, Format(internalFormat), samples, fixedSampleLocations,
+ InitState::MayNeedInit);
+
+ signalDirty(InitState::MayNeedInit);
+
+ return NoError();
}
-void Texture::clearImageDescs()
+Error Texture::generateMipmap(const Context *context)
{
- for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++)
+ // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
+ ANGLE_TRY(releaseTexImageInternal(context));
+
+ // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture
+ // is not mip complete.
+ if (!isMipmapComplete())
{
- mImageDescs[descIndex] = ImageDesc();
+ ANGLE_TRY(orphanImages(context));
}
- mCompletenessCache.cacheValid = false;
+
+ const GLuint baseLevel = mState.getEffectiveBaseLevel();
+ const GLuint maxLevel = mState.getMipmapMaxLevel();
+
+ if (maxLevel > baseLevel)
+ {
+ syncState();
+ const ImageDesc &baseImageInfo =
+ mState.getImageDesc(mState.getBaseImageTarget(), baseLevel);
+
+ // Clear the base image immediately if necessary.
+ if (context->isRobustResourceInitEnabled() &&
+ baseImageInfo.initState == InitState::MayNeedInit)
+ {
+ ANGLE_TRY(initializeContents(
+ context, GetImageIndexFromDescIndex(mState.getBaseImageTarget(), baseLevel)));
+ }
+
+ ANGLE_TRY(mTexture->generateMipmap(context));
+
+ mState.setImageDescChain(baseLevel, maxLevel, baseImageInfo.size, baseImageInfo.format,
+ InitState::Initialized);
+ }
+
+ signalDirty(InitState::Initialized);
+
+ return NoError();
}
-void Texture::bindTexImageFromSurface(egl::Surface *surface)
+Error Texture::bindTexImageFromSurface(const Context *context, egl::Surface *surface)
{
ASSERT(surface);
if (mBoundSurface)
{
- releaseTexImageFromSurface();
+ ANGLE_TRY(releaseTexImageFromSurface(context));
}
- mTexture->bindTexImage(surface);
+ ANGLE_TRY(mTexture->bindTexImage(context, surface));
mBoundSurface = surface;
// Set the image info to the size and format of the surface
- ASSERT(mTarget == GL_TEXTURE_2D);
+ ASSERT(mState.mTarget == GL_TEXTURE_2D || mState.mTarget == GL_TEXTURE_RECTANGLE_ANGLE);
Extents size(surface->getWidth(), surface->getHeight(), 1);
- ImageDesc desc(size, surface->getConfig()->renderTargetFormat);
- setImageDesc(mTarget, 0, desc);
+ ImageDesc desc(size, Format(surface->getConfig()->renderTargetFormat), InitState::Initialized);
+ mState.setImageDesc(mState.mTarget, 0, desc);
+ signalDirty(InitState::Initialized);
+ return NoError();
}
-void Texture::releaseTexImageFromSurface()
+Error Texture::releaseTexImageFromSurface(const Context *context)
{
ASSERT(mBoundSurface);
mBoundSurface = nullptr;
- mTexture->releaseTexImage();
+ ANGLE_TRY(mTexture->releaseTexImage(context));
// Erase the image info for level 0
- ASSERT(mTarget == GL_TEXTURE_2D);
- clearImageDesc(mTarget, 0);
+ ASSERT(mState.mTarget == GL_TEXTURE_2D || mState.mTarget == GL_TEXTURE_RECTANGLE_ANGLE);
+ mState.clearImageDesc(mState.mTarget, 0);
+ signalDirty(InitState::Initialized);
+ return NoError();
}
-void Texture::releaseTexImageInternal()
+void Texture::bindStream(egl::Stream *stream)
+{
+ ASSERT(stream);
+
+ // It should not be possible to bind a texture already bound to another stream
+ ASSERT(mBoundStream == nullptr);
+
+ mBoundStream = stream;
+
+ ASSERT(mState.mTarget == GL_TEXTURE_EXTERNAL_OES);
+}
+
+void Texture::releaseStream()
+{
+ ASSERT(mBoundStream);
+ mBoundStream = nullptr;
+}
+
+Error Texture::acquireImageFromStream(const Context *context,
+ const egl::Stream::GLTextureDescription &desc)
+{
+ ASSERT(mBoundStream != nullptr);
+ ANGLE_TRY(mTexture->setImageExternal(context, mState.mTarget, mBoundStream, desc));
+
+ Extents size(desc.width, desc.height, 1);
+ mState.setImageDesc(mState.mTarget, 0,
+ ImageDesc(size, Format(desc.internalFormat), InitState::Initialized));
+ signalDirty(InitState::Initialized);
+ return NoError();
+}
+
+Error Texture::releaseImageFromStream(const Context *context)
+{
+ ASSERT(mBoundStream != nullptr);
+ ANGLE_TRY(mTexture->setImageExternal(context, mState.mTarget, nullptr,
+ egl::Stream::GLTextureDescription()));
+
+ // Set to incomplete
+ mState.clearImageDesc(mState.mTarget, 0);
+ signalDirty(InitState::Initialized);
+ return NoError();
+}
+
+Error Texture::releaseTexImageInternal(const Context *context)
{
if (mBoundSurface)
{
// Notify the surface
- mBoundSurface->releaseTexImageFromTexture();
+ mBoundSurface->releaseTexImageFromTexture(context);
// Then, call the same method as from the surface
- releaseTexImageFromSurface();
+ ANGLE_TRY(releaseTexImageFromSurface(context));
}
+ return NoError();
}
-Error Texture::setEGLImageTarget(GLenum target, egl::Image *imageTarget)
+Error Texture::setEGLImageTarget(const Context *context, GLenum target, egl::Image *imageTarget)
{
- ASSERT(target == mTarget);
- ASSERT(target == GL_TEXTURE_2D);
+ ASSERT(target == mState.mTarget);
+ ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES);
// Release from previous calls to eglBindTexImage, to avoid calling the Impl after
- releaseTexImageInternal();
- orphanImages();
+ ANGLE_TRY(releaseTexImageInternal(context));
+ ANGLE_TRY(orphanImages(context));
- Error error = mTexture->setEGLImageTarget(target, imageTarget);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mTexture->setEGLImageTarget(context, target, imageTarget));
- setTargetImage(imageTarget);
+ setTargetImage(context, imageTarget);
Extents size(static_cast<int>(imageTarget->getWidth()),
static_cast<int>(imageTarget->getHeight()), 1);
- GLenum internalFormat = imageTarget->getInternalFormat();
- GLenum type = GetInternalFormatInfo(internalFormat).type;
- clearImageDescs();
- setImageDesc(target, 0, ImageDesc(size, GetSizedInternalFormat(internalFormat, type)));
+ auto initState = imageTarget->sourceInitState();
+
+ mState.clearImageDescs();
+ mState.setImageDesc(target, 0, ImageDesc(size, imageTarget->getFormat(), initState));
+ signalDirty(initState);
- return Error(GL_NO_ERROR);
+ return NoError();
}
-GLenum Texture::getBaseImageTarget() const
+Extents Texture::getAttachmentSize(const ImageIndex &imageIndex) const
{
- return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget;
+ return mState.getImageDesc(imageIndex).size;
}
-bool Texture::computeSamplerCompleteness(const SamplerState &samplerState, const Data &data) const
+const Format &Texture::getAttachmentFormat(GLenum /*binding*/, const ImageIndex &imageIndex) const
{
- const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), mTextureState.baseLevel);
- if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || baseImageDesc.size.depth == 0)
- {
- return false;
- }
-
- if (mTarget == GL_TEXTURE_CUBE_MAP && baseImageDesc.size.width != baseImageDesc.size.height)
- {
- return false;
- }
-
- const TextureCaps &textureCaps = data.textureCaps->get(baseImageDesc.internalFormat);
- if (!textureCaps.filterable && !IsPointSampled(samplerState))
- {
- return false;
- }
-
- bool npotSupport = data.extensions->textureNPOT || data.clientVersion >= 3;
- if (!npotSupport)
- {
- if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.width)) ||
- (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.height)))
- {
- return false;
- }
- }
-
- if (IsMipmapFiltered(samplerState))
- {
- if (!npotSupport)
- {
- if (!gl::isPow2(baseImageDesc.size.width) || !gl::isPow2(baseImageDesc.size.height))
- {
- return false;
- }
- }
-
- if (!computeMipmapCompleteness())
- {
- return false;
- }
- }
- else
- {
- if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete())
- {
- return false;
- }
- }
+ return mState.getImageDesc(imageIndex).format;
+}
- // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
- // The internalformat specified for the texture arrays is a sized internal depth or
- // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
- // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
- // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(baseImageDesc.internalFormat);
- if (formatInfo.depthBits > 0 && data.clientVersion > 2)
- {
- if (samplerState.compareMode == GL_NONE)
- {
- if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
- samplerState.magFilter != GL_NEAREST)
- {
- return false;
- }
- }
- }
+GLsizei Texture::getAttachmentSamples(const ImageIndex &imageIndex) const
+{
+ return getSamples(imageIndex.type, 0);
+}
- return true;
+void Texture::onAttach(const Context *context)
+{
+ addRef();
}
-bool Texture::computeMipmapCompleteness() const
+void Texture::onDetach(const Context *context)
{
- size_t expectedMipLevels = getMipCompleteLevels();
+ release(context);
+}
- size_t maxLevel = std::min<size_t>(expectedMipLevels, mTextureState.maxLevel + 1);
+GLuint Texture::getId() const
+{
+ return id();
+}
- for (size_t level = mTextureState.baseLevel; level < maxLevel; level++)
- {
- if (mTarget == GL_TEXTURE_CUBE_MAP)
- {
- for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
- {
- if (!computeLevelCompleteness(face, level))
- {
- return false;
- }
- }
- }
- else
- {
- if (!computeLevelCompleteness(mTarget, level))
- {
- return false;
- }
- }
- }
+void Texture::syncState()
+{
+ mTexture->syncState(mDirtyBits);
+ mDirtyBits.reset();
+}
- return true;
+rx::FramebufferAttachmentObjectImpl *Texture::getAttachmentImpl() const
+{
+ return mTexture;
}
-bool Texture::computeLevelCompleteness(GLenum target, size_t level) const
+bool Texture::isSamplerComplete(const Context *context, const Sampler *optionalSampler)
{
- ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ const auto &samplerState =
+ optionalSampler ? optionalSampler->getSamplerState() : mState.mSamplerState;
+ const auto &contextState = context->getContextState();
- if (mTextureState.immutableFormat)
+ if (contextState.getContextID() != mCompletenessCache.context ||
+ mCompletenessCache.samplerState != samplerState)
{
- return true;
+ mCompletenessCache.context = context->getContextState().getContextID();
+ mCompletenessCache.samplerState = samplerState;
+ mCompletenessCache.samplerComplete =
+ mState.computeSamplerCompleteness(samplerState, contextState);
}
- const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), mTextureState.baseLevel);
- if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || baseImageDesc.size.depth == 0)
- {
- return false;
- }
+ return mCompletenessCache.samplerComplete;
+}
- const ImageDesc &levelImageDesc = getImageDesc(target, level);
- if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 ||
- levelImageDesc.size.depth == 0)
- {
- return false;
- }
+Texture::SamplerCompletenessCache::SamplerCompletenessCache()
+ : context(0), samplerState(), samplerComplete(false)
+{
+}
- if (levelImageDesc.internalFormat != baseImageDesc.internalFormat)
- {
- return false;
- }
+void Texture::invalidateCompletenessCache() const
+{
+ mCompletenessCache.context = 0;
+}
- ASSERT(level >= mTextureState.baseLevel);
- const size_t relativeLevel = level - mTextureState.baseLevel;
- if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> relativeLevel))
+Error Texture::ensureInitialized(const Context *context)
+{
+ if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized)
{
- return false;
+ return NoError();
}
- if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> relativeLevel))
- {
- return false;
- }
+ bool anyDirty = false;
- if (mTarget == GL_TEXTURE_3D)
+ for (size_t descIndex = 0; descIndex < mState.mImageDescs.size(); ++descIndex)
{
- if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> relativeLevel))
+ auto &imageDesc = mState.mImageDescs[descIndex];
+ if (imageDesc.initState == InitState::MayNeedInit)
{
- return false;
+ ASSERT(mState.mInitState == InitState::MayNeedInit);
+ const auto &imageIndex = GetImageIndexFromDescIndex(mState.mTarget, descIndex);
+ ANGLE_TRY(initializeContents(context, imageIndex));
+ imageDesc.initState = InitState::Initialized;
+ anyDirty = true;
}
}
- else if (mTarget == GL_TEXTURE_2D_ARRAY)
+ if (anyDirty)
{
- if (levelImageDesc.size.depth != baseImageDesc.size.depth)
- {
- return false;
- }
+ signalDirty(InitState::Initialized);
}
+ mState.mInitState = InitState::Initialized;
- return true;
+ return NoError();
}
-Texture::SamplerCompletenessCache::SamplerCompletenessCache()
- : cacheValid(false),
- samplerState(),
- filterable(false),
- clientVersion(0),
- supportsNPOT(false),
- samplerComplete(false)
+InitState Texture::initState(const ImageIndex &imageIndex) const
{
+ return mState.getImageDesc(imageIndex).initState;
}
-Extents Texture::getAttachmentSize(const gl::FramebufferAttachment::Target &target) const
+InitState Texture::initState() const
{
- return getImageDesc(target.textureIndex().type, target.textureIndex().mipIndex).size;
+ return mState.mInitState;
}
-GLenum Texture::getAttachmentInternalFormat(const gl::FramebufferAttachment::Target &target) const
+void Texture::setInitState(const ImageIndex &imageIndex, InitState initState)
{
- return getInternalFormat(target.textureIndex().type, target.textureIndex().mipIndex);
+ ImageDesc newDesc = mState.getImageDesc(imageIndex);
+ newDesc.initState = initState;
+ mState.setImageDesc(imageIndex.type, imageIndex.mipIndex, newDesc);
}
-GLsizei Texture::getAttachmentSamples(const gl::FramebufferAttachment::Target &/*target*/) const
+Error Texture::ensureSubImageInitialized(const Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area)
{
- // Multisample textures not currently supported
- return 0;
-}
+ if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized)
+ {
+ return NoError();
+ }
-void Texture::onAttach()
-{
- addRef();
-}
+ // Pre-initialize the texture contents if necessary.
+ // TODO(jmadill): Check if area overlaps the entire texture.
+ const auto &imageIndex = GetImageIndexFromDescIndex(target, level);
+ const auto &desc = mState.getImageDesc(imageIndex);
+ if (desc.initState == InitState::MayNeedInit)
+ {
+ ASSERT(mState.mInitState == InitState::MayNeedInit);
+ bool coversWholeImage = area.x == 0 && area.y == 0 && area.z == 0 &&
+ area.width == desc.size.width && area.height == desc.size.height &&
+ area.depth == desc.size.depth;
+ if (!coversWholeImage)
+ {
+ ANGLE_TRY(initializeContents(context, imageIndex));
+ }
+ setInitState(imageIndex, InitState::Initialized);
+ }
-void Texture::onDetach()
-{
- release();
+ return NoError();
}
-GLuint Texture::getId() const
-{
- return id();
-}
-}
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Texture.h b/src/3rdparty/angle/src/libANGLE/Texture.h
index 7ca8a456fc..7525da2b2f 100644
--- a/src/3rdparty/angle/src/libANGLE/Texture.h
+++ b/src/3rdparty/angle/src/libANGLE/Texture.h
@@ -13,37 +13,169 @@
#include <map>
#include "angle_gl.h"
+#include "common/Optional.h"
#include "common/debug.h"
#include "libANGLE/Caps.h"
-#include "libANGLE/Debug.h"
#include "libANGLE/Constants.h"
+#include "libANGLE/Debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Image.h"
+#include "libANGLE/Stream.h"
#include "libANGLE/angletypes.h"
-#include "libANGLE/renderer/TextureImpl.h"
+#include "libANGLE/formatutils.h"
namespace egl
{
class Surface;
+class Stream;
+}
+
+namespace rx
+{
+class GLImplFactory;
+class TextureImpl;
+class TextureGL;
}
namespace gl
{
-class Context;
+class ContextState;
class Framebuffer;
-struct Data;
+class Sampler;
+class Texture;
bool IsMipmapFiltered(const SamplerState &samplerState);
+struct ImageDesc final
+{
+ ImageDesc();
+ ImageDesc(const Extents &size, const Format &format, const InitState initState);
+ ImageDesc(const Extents &size,
+ const Format &format,
+ const GLsizei samples,
+ const bool fixedSampleLocations,
+ const InitState initState);
+
+ ImageDesc(const ImageDesc &other) = default;
+ ImageDesc &operator=(const ImageDesc &other) = default;
+
+ Extents size;
+ Format format;
+ GLsizei samples;
+ bool fixedSampleLocations;
+
+ // Needed for robust resource initialization.
+ InitState initState;
+};
+
+struct SwizzleState final
+{
+ SwizzleState();
+ SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha);
+ SwizzleState(const SwizzleState &other) = default;
+ SwizzleState &operator=(const SwizzleState &other) = default;
+
+ bool swizzleRequired() const;
+
+ bool operator==(const SwizzleState &other) const;
+ bool operator!=(const SwizzleState &other) const;
+
+ GLenum swizzleRed;
+ GLenum swizzleGreen;
+ GLenum swizzleBlue;
+ GLenum swizzleAlpha;
+};
+
+// State from Table 6.9 (state per texture object) in the OpenGL ES 3.0.2 spec.
+struct TextureState final : private angle::NonCopyable
+{
+ TextureState(GLenum target);
+ ~TextureState();
+
+ bool swizzleRequired() const;
+ GLuint getEffectiveBaseLevel() const;
+ GLuint getEffectiveMaxLevel() const;
+
+ // Returns the value called "q" in the GLES 3.0.4 spec section 3.8.10.
+ GLuint getMipmapMaxLevel() const;
+
+ // Returns true if base level changed.
+ bool setBaseLevel(GLuint baseLevel);
+ bool setMaxLevel(GLuint maxLevel);
+
+ bool isCubeComplete() const;
+
+ const ImageDesc &getImageDesc(GLenum target, size_t level) const;
+ const ImageDesc &getImageDesc(const ImageIndex &imageIndex) const;
+
+ GLenum getTarget() const { return mTarget; }
+ const SwizzleState &getSwizzleState() const { return mSwizzleState; }
+ const SamplerState &getSamplerState() const { return mSamplerState; }
+ GLenum getUsage() const { return mUsage; }
+
+ private:
+ // Texture needs access to the ImageDesc functions.
+ friend class Texture;
+ // TODO(jmadill): Remove TextureGL from friends.
+ friend class rx::TextureGL;
+ friend bool operator==(const TextureState &a, const TextureState &b);
+
+ bool computeSamplerCompleteness(const SamplerState &samplerState,
+ const ContextState &data) const;
+ bool computeMipmapCompleteness() const;
+ bool computeLevelCompleteness(GLenum target, size_t level) const;
+
+ GLenum getBaseImageTarget() const;
+
+ void setImageDesc(GLenum target, size_t level, const ImageDesc &desc);
+ void setImageDescChain(GLuint baselevel,
+ GLuint maxLevel,
+ Extents baseSize,
+ const Format &format,
+ InitState initState);
+ void setImageDescChainMultisample(Extents baseSize,
+ const Format &format,
+ GLsizei samples,
+ bool fixedSampleLocations,
+ InitState initState);
+
+ void clearImageDesc(GLenum target, size_t level);
+ void clearImageDescs();
+
+ const GLenum mTarget;
+
+ SwizzleState mSwizzleState;
+
+ SamplerState mSamplerState;
+
+ GLuint mBaseLevel;
+ GLuint mMaxLevel;
+
+ GLenum mDepthStencilTextureMode;
+
+ bool mImmutableFormat;
+ GLuint mImmutableLevels;
+
+ // From GL_ANGLE_texture_usage
+ GLenum mUsage;
+
+ std::vector<ImageDesc> mImageDescs;
+ InitState mInitState;
+};
+
+bool operator==(const TextureState &a, const TextureState &b);
+bool operator!=(const TextureState &a, const TextureState &b);
+
class Texture final : public egl::ImageSibling,
- public FramebufferAttachmentObject,
public LabeledObject
{
public:
- Texture(rx::TextureImpl *impl, GLuint id, GLenum target);
+ Texture(rx::GLImplFactory *factory, GLuint id, GLenum target);
~Texture() override;
+ Error onDestroy(const Context *context) override;
+
void setLabel(const std::string &label) override;
const std::string &getLabel() const override;
@@ -91,14 +223,20 @@ class Texture final : public egl::ImageSibling,
void setCompareFunc(GLenum compareFunc);
GLenum getCompareFunc() const;
+ void setSRGBDecode(GLenum sRGBDecode);
+ GLenum getSRGBDecode() const;
+
const SamplerState &getSamplerState() const;
- void setBaseLevel(GLuint baseLevel);
+ gl::Error setBaseLevel(const Context *context, GLuint baseLevel);
GLuint getBaseLevel() const;
void setMaxLevel(GLuint maxLevel);
GLuint getMaxLevel() const;
+ void setDepthStencilTextureMode(GLenum mode);
+ GLenum getDepthStencilTextureMode() const;
+
bool getImmutableFormat() const;
GLuint getImmutableLevels() const;
@@ -111,14 +249,17 @@ class Texture final : public egl::ImageSibling,
size_t getWidth(GLenum target, size_t level) const;
size_t getHeight(GLenum target, size_t level) const;
size_t getDepth(GLenum target, size_t level) const;
- GLenum getInternalFormat(GLenum target, size_t level) const;
+ GLsizei getSamples(GLenum target, size_t level) const;
+ bool getFixedSampleLocations(GLenum target, size_t level) const;
+ const Format &getFormat(GLenum target, size_t level) const;
+
+ // Returns the value called "q" in the GLES 3.0.4 spec section 3.8.10.
+ GLuint getMipmapMaxLevel() const;
- bool isSamplerComplete(const SamplerState &samplerState, const Data &data) const;
bool isMipmapComplete() const;
- bool isCubeComplete() const;
- size_t getMipCompleteLevels() const;
- Error setImage(Context *context,
+ Error setImage(const Context *context,
+ const PixelUnpackState &unpackState,
GLenum target,
size_t level,
GLenum internalFormat,
@@ -126,7 +267,8 @@ class Texture final : public egl::ImageSibling,
GLenum format,
GLenum type,
const uint8_t *pixels);
- Error setSubImage(Context *context,
+ Error setSubImage(const Context *context,
+ const PixelUnpackState &unpackState,
GLenum target,
size_t level,
const Box &area,
@@ -134,14 +276,16 @@ class Texture final : public egl::ImageSibling,
GLenum type,
const uint8_t *pixels);
- Error setCompressedImage(Context *context,
+ Error setCompressedImage(const Context *context,
+ const PixelUnpackState &unpackState,
GLenum target,
size_t level,
GLenum internalFormat,
const Extents &size,
size_t imageSize,
const uint8_t *pixels);
- Error setCompressedSubImage(Context *context,
+ Error setCompressedSubImage(const Context *context,
+ const PixelUnpackState &unpackState,
GLenum target,
size_t level,
const Box &area,
@@ -149,98 +293,179 @@ class Texture final : public egl::ImageSibling,
size_t imageSize,
const uint8_t *pixels);
- Error copyImage(GLenum target,
+ Error copyImage(const Context *context,
+ GLenum target,
size_t level,
const Rectangle &sourceArea,
GLenum internalFormat,
- const Framebuffer *source);
- Error copySubImage(GLenum target,
+ Framebuffer *source);
+ Error copySubImage(const Context *context,
+ GLenum target,
size_t level,
const Offset &destOffset,
const Rectangle &sourceArea,
- const Framebuffer *source);
+ Framebuffer *source);
- Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const Extents &size);
+ Error copyTexture(const Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ GLenum type,
+ size_t sourceLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ Texture *source);
+ Error copySubTexture(const Context *context,
+ GLenum target,
+ size_t level,
+ const Offset &destOffset,
+ size_t sourceLevel,
+ const Rectangle &sourceArea,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ Texture *source);
+ Error copyCompressedTexture(const Context *context, const Texture *source);
+
+ Error setStorage(const Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalFormat,
+ const Extents &size);
+
+ Error setStorageMultisample(const Context *context,
+ GLenum target,
+ GLsizei samples,
+ GLint internalformat,
+ const Extents &size,
+ bool fixedSampleLocations);
- Error setEGLImageTarget(GLenum target, egl::Image *imageTarget);
+ Error setEGLImageTarget(const Context *context, GLenum target, egl::Image *imageTarget);
- Error generateMipmaps();
+ Error generateMipmap(const Context *context);
egl::Surface *getBoundSurface() const;
+ egl::Stream *getBoundStream() const;
- rx::TextureImpl *getImplementation() { return mTexture; }
- const rx::TextureImpl *getImplementation() const { return mTexture; }
+ void signalDirty(InitState initState) const;
+
+ bool isSamplerComplete(const Context *context, const Sampler *optionalSampler);
+
+ rx::TextureImpl *getImplementation() const { return mTexture; }
// FramebufferAttachmentObject implementation
- Extents getAttachmentSize(const FramebufferAttachment::Target &target) const override;
- GLenum getAttachmentInternalFormat(const FramebufferAttachment::Target &target) const override;
- GLsizei getAttachmentSamples(const FramebufferAttachment::Target &target) const override;
+ Extents getAttachmentSize(const ImageIndex &imageIndex) const override;
+ const Format &getAttachmentFormat(GLenum binding, const ImageIndex &imageIndex) const override;
+ GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const override;
- void onAttach() override;
- void onDetach() override;
+ void onAttach(const Context *context) override;
+ void onDetach(const Context *context) override;
GLuint getId() const override;
+ // Needed for robust resource init.
+ Error ensureInitialized(const Context *context);
+ InitState initState(const ImageIndex &imageIndex) const override;
+ InitState initState() const;
+ void setInitState(const ImageIndex &imageIndex, InitState initState) override;
+
+ enum DirtyBitType
+ {
+ // Sampler state
+ DIRTY_BIT_MIN_FILTER,
+ DIRTY_BIT_MAG_FILTER,
+ DIRTY_BIT_WRAP_S,
+ DIRTY_BIT_WRAP_T,
+ DIRTY_BIT_WRAP_R,
+ DIRTY_BIT_MAX_ANISOTROPY,
+ DIRTY_BIT_MIN_LOD,
+ DIRTY_BIT_MAX_LOD,
+ DIRTY_BIT_COMPARE_MODE,
+ DIRTY_BIT_COMPARE_FUNC,
+ DIRTY_BIT_SRGB_DECODE,
+
+ // Texture state
+ DIRTY_BIT_SWIZZLE_RED,
+ DIRTY_BIT_SWIZZLE_GREEN,
+ DIRTY_BIT_SWIZZLE_BLUE,
+ DIRTY_BIT_SWIZZLE_ALPHA,
+ DIRTY_BIT_BASE_LEVEL,
+ DIRTY_BIT_MAX_LEVEL,
+
+ // Misc
+ DIRTY_BIT_LABEL,
+ DIRTY_BIT_USAGE,
+
+ DIRTY_BIT_COUNT,
+ };
+ using DirtyBits = angle::BitSet<DIRTY_BIT_COUNT>;
+
+ void syncState();
+ bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
+
private:
- rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override { return mTexture; }
+ rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
// ANGLE-only method, used internally
friend class egl::Surface;
- void bindTexImageFromSurface(egl::Surface *surface);
- void releaseTexImageFromSurface();
-
+ Error bindTexImageFromSurface(const Context *context, egl::Surface *surface);
+ Error releaseTexImageFromSurface(const Context *context);
+
+ // ANGLE-only methods, used internally
+ friend class egl::Stream;
+ void bindStream(egl::Stream *stream);
+ void releaseStream();
+ Error acquireImageFromStream(const Context *context,
+ const egl::Stream::GLTextureDescription &desc);
+ Error releaseImageFromStream(const Context *context);
+
+ void invalidateCompletenessCache() const;
+ Error releaseTexImageInternal(const Context *context);
+
+ Error ensureSubImageInitialized(const Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area);
+
+ TextureState mState;
+ DirtyBits mDirtyBits;
rx::TextureImpl *mTexture;
std::string mLabel;
- TextureState mTextureState;
-
- GLenum mTarget;
-
- struct ImageDesc
- {
- Extents size;
- GLenum internalFormat;
-
- ImageDesc();
- ImageDesc(const Extents &size, GLenum internalFormat);
- };
-
- GLenum getBaseImageTarget() const;
-
- bool computeSamplerCompleteness(const SamplerState &samplerState, const Data &data) const;
- bool computeMipmapCompleteness() const;
- bool computeLevelCompleteness(GLenum target, size_t level) const;
-
- const ImageDesc &getImageDesc(GLenum target, size_t level) const;
- void setImageDesc(GLenum target, size_t level, const ImageDesc &desc);
- void setImageDescChain(size_t levels, Extents baseSize, GLenum sizedInternalFormat);
- void clearImageDesc(GLenum target, size_t level);
- void clearImageDescs();
- void releaseTexImageInternal();
-
- std::vector<ImageDesc> mImageDescs;
+ egl::Surface *mBoundSurface;
+ egl::Stream *mBoundStream;
struct SamplerCompletenessCache
{
SamplerCompletenessCache();
- bool cacheValid;
+ // Context used to generate this cache entry
+ ContextID context;
// All values that affect sampler completeness that are not stored within
// the texture itself
SamplerState samplerState;
- bool filterable;
- GLint clientVersion;
- bool supportsNPOT;
// Result of the sampler completeness with the above parameters
bool samplerComplete;
};
- mutable SamplerCompletenessCache mCompletenessCache;
- egl::Surface *mBoundSurface;
+ mutable SamplerCompletenessCache mCompletenessCache;
};
+inline bool operator==(const TextureState &a, const TextureState &b)
+{
+ return a.mSwizzleState == b.mSwizzleState && a.mSamplerState == b.mSamplerState &&
+ a.mBaseLevel == b.mBaseLevel && a.mMaxLevel == b.mMaxLevel &&
+ a.mImmutableFormat == b.mImmutableFormat && a.mImmutableLevels == b.mImmutableLevels &&
+ a.mUsage == b.mUsage;
+}
+
+inline bool operator!=(const TextureState &a, const TextureState &b)
+{
+ return !(a == b);
}
+} // namespace gl
-#endif // LIBANGLE_TEXTURE_H_
+#endif // LIBANGLE_TEXTURE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Thread.cpp b/src/3rdparty/angle/src/libANGLE/Thread.cpp
new file mode 100644
index 0000000000..d346db1fa2
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/Thread.cpp
@@ -0,0 +1,91 @@
+//
+// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Thread.cpp : Defines the Thread class which represents a global EGL thread.
+
+#include "libANGLE/Thread.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/Error.h"
+
+namespace egl
+{
+Thread::Thread()
+ : mError(EGL_SUCCESS),
+ mAPI(EGL_OPENGL_ES_API),
+ mContext(static_cast<gl::Context *>(EGL_NO_CONTEXT))
+{
+}
+
+void Thread::setError(const Error &error)
+{
+ mError = error.getCode();
+}
+
+EGLint Thread::getError() const
+{
+ return mError;
+}
+
+void Thread::setAPI(EGLenum api)
+{
+ mAPI = api;
+}
+
+EGLenum Thread::getAPI() const
+{
+ return mAPI;
+}
+
+void Thread::setCurrent(gl::Context *context)
+{
+ mContext = context;
+}
+
+Surface *Thread::getCurrentDrawSurface() const
+{
+ if (mContext)
+ {
+ return mContext->getCurrentDrawSurface();
+ }
+ return nullptr;
+}
+
+Surface *Thread::getCurrentReadSurface() const
+{
+ if (mContext)
+ {
+ return mContext->getCurrentReadSurface();
+ }
+ return nullptr;
+}
+
+gl::Context *Thread::getContext() const
+{
+ return mContext;
+}
+
+gl::Context *Thread::getValidContext() const
+{
+ if (mContext && mContext->isContextLost())
+ {
+ mContext->handleError(gl::OutOfMemory() << "Context has been lost.");
+ return nullptr;
+ }
+
+ return mContext;
+}
+
+Display *Thread::getCurrentDisplay() const
+{
+ if (mContext)
+ {
+ return mContext->getCurrentDisplay();
+ }
+ return nullptr;
+}
+
+} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/Thread.h b/src/3rdparty/angle/src/libANGLE/Thread.h
new file mode 100644
index 0000000000..6406dad9e0
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/Thread.h
@@ -0,0 +1,51 @@
+//
+// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Thread.h : Defines the Thread class which represents a global EGL thread.
+
+#ifndef LIBANGLE_THREAD_H_
+#define LIBANGLE_THREAD_H_
+
+#include <EGL/egl.h>
+
+namespace gl
+{
+class Context;
+} // namespace gl
+
+namespace egl
+{
+class Error;
+class Display;
+class Surface;
+
+class Thread
+{
+ public:
+ Thread();
+
+ void setError(const Error &error);
+ EGLint getError() const;
+
+ void setAPI(EGLenum api);
+ EGLenum getAPI() const;
+
+ void setCurrent(gl::Context *context);
+ Surface *getCurrentDrawSurface() const;
+ Surface *getCurrentReadSurface() const;
+ gl::Context *getContext() const;
+ gl::Context *getValidContext() const;
+ Display *getCurrentDisplay() const;
+
+ private:
+ EGLint mError;
+ EGLenum mAPI;
+ gl::Context *mContext;
+};
+
+} // namespace egl
+
+#endif // LIBANGLE_THREAD_H_
diff --git a/src/3rdparty/angle/src/libANGLE/TransformFeedback.cpp b/src/3rdparty/angle/src/libANGLE/TransformFeedback.cpp
index b7961971d0..99235debd4 100644
--- a/src/3rdparty/angle/src/libANGLE/TransformFeedback.cpp
+++ b/src/3rdparty/angle/src/libANGLE/TransformFeedback.cpp
@@ -8,133 +8,204 @@
#include "libANGLE/Buffer.h"
#include "libANGLE/Caps.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/TransformFeedbackImpl.h"
namespace gl
{
-TransformFeedback::TransformFeedback(rx::TransformFeedbackImpl *impl, GLuint id, const Caps &caps)
- : RefCountObject(id),
- mImplementation(impl),
- mLabel(),
+TransformFeedbackState::TransformFeedbackState(size_t maxIndexedBuffers)
+ : mLabel(),
mActive(false),
mPrimitiveMode(GL_NONE),
mPaused(false),
+ mProgram(nullptr),
mGenericBuffer(),
- mIndexedBuffers(caps.maxTransformFeedbackSeparateAttributes)
+ mIndexedBuffers(maxIndexedBuffers)
{
- ASSERT(impl != NULL);
}
-TransformFeedback::~TransformFeedback()
+TransformFeedbackState::~TransformFeedbackState()
+{
+}
+
+const BindingPointer<Buffer> &TransformFeedbackState::getGenericBuffer() const
{
- mGenericBuffer.set(nullptr);
- for (size_t i = 0; i < mIndexedBuffers.size(); i++)
+ return mGenericBuffer;
+}
+
+const OffsetBindingPointer<Buffer> &TransformFeedbackState::getIndexedBuffer(size_t idx) const
+{
+ return mIndexedBuffers[idx];
+}
+
+const std::vector<OffsetBindingPointer<Buffer>> &TransformFeedbackState::getIndexedBuffers() const
+{
+ return mIndexedBuffers;
+}
+
+TransformFeedback::TransformFeedback(rx::GLImplFactory *implFactory, GLuint id, const Caps &caps)
+ : RefCountObject(id),
+ mState(caps.maxTransformFeedbackSeparateAttributes),
+ mImplementation(implFactory->createTransformFeedback(mState))
+{
+ ASSERT(mImplementation != nullptr);
+}
+
+Error TransformFeedback::onDestroy(const Context *context)
+{
+ if (mState.mProgram)
{
- mIndexedBuffers[i].set(nullptr);
+ mState.mProgram->release(context);
+ mState.mProgram = nullptr;
}
+ ASSERT(!mState.mProgram);
+ mState.mGenericBuffer.set(context, nullptr);
+ for (size_t i = 0; i < mState.mIndexedBuffers.size(); i++)
+ {
+ mState.mIndexedBuffers[i].set(context, nullptr);
+ }
+
+ return NoError();
+}
+
+TransformFeedback::~TransformFeedback()
+{
SafeDelete(mImplementation);
}
void TransformFeedback::setLabel(const std::string &label)
{
- mLabel = label;
+ mState.mLabel = label;
}
const std::string &TransformFeedback::getLabel() const
{
- return mLabel;
+ return mState.mLabel;
}
-void TransformFeedback::begin(GLenum primitiveMode)
+void TransformFeedback::begin(const Context *context, GLenum primitiveMode, Program *program)
{
- mActive = true;
- mPrimitiveMode = primitiveMode;
- mPaused = false;
+ mState.mActive = true;
+ mState.mPrimitiveMode = primitiveMode;
+ mState.mPaused = false;
mImplementation->begin(primitiveMode);
+ bindProgram(context, program);
}
-void TransformFeedback::end()
+void TransformFeedback::end(const Context *context)
{
- mActive = false;
- mPrimitiveMode = GL_NONE;
- mPaused = false;
+ mState.mActive = false;
+ mState.mPrimitiveMode = GL_NONE;
+ mState.mPaused = false;
mImplementation->end();
+ if (mState.mProgram)
+ {
+ mState.mProgram->release(context);
+ mState.mProgram = nullptr;
+ }
}
void TransformFeedback::pause()
{
- mPaused = true;
+ mState.mPaused = true;
mImplementation->pause();
}
void TransformFeedback::resume()
{
- mPaused = false;
+ mState.mPaused = false;
mImplementation->resume();
}
bool TransformFeedback::isActive() const
{
- return mActive;
+ return mState.mActive;
}
bool TransformFeedback::isPaused() const
{
- return mPaused;
+ return mState.mPaused;
}
GLenum TransformFeedback::getPrimitiveMode() const
{
- return mPrimitiveMode;
+ return mState.mPrimitiveMode;
+}
+
+void TransformFeedback::bindProgram(const Context *context, Program *program)
+{
+ if (mState.mProgram != program)
+ {
+ if (mState.mProgram != nullptr)
+ {
+ mState.mProgram->release(context);
+ }
+ mState.mProgram = program;
+ if (mState.mProgram != nullptr)
+ {
+ mState.mProgram->addRef();
+ }
+ }
}
-void TransformFeedback::bindGenericBuffer(Buffer *buffer)
+bool TransformFeedback::hasBoundProgram(GLuint program) const
{
- mGenericBuffer.set(buffer);
- mImplementation->bindGenericBuffer(mGenericBuffer);
+ return mState.mProgram != nullptr && mState.mProgram->id() == program;
}
-void TransformFeedback::detachBuffer(GLuint bufferName)
+void TransformFeedback::bindGenericBuffer(const Context *context, Buffer *buffer)
{
- for (size_t index = 0; index < mIndexedBuffers.size(); index++)
+ mState.mGenericBuffer.set(context, buffer);
+ mImplementation->bindGenericBuffer(mState.mGenericBuffer);
+}
+
+void TransformFeedback::detachBuffer(const Context *context, GLuint bufferName)
+{
+ for (size_t index = 0; index < mState.mIndexedBuffers.size(); index++)
{
- if (mIndexedBuffers[index].id() == bufferName)
+ if (mState.mIndexedBuffers[index].id() == bufferName)
{
- mIndexedBuffers[index].set(nullptr);
- mImplementation->bindIndexedBuffer(index, mIndexedBuffers[index]);
+ mState.mIndexedBuffers[index].set(context, nullptr);
+ mImplementation->bindIndexedBuffer(index, mState.mIndexedBuffers[index]);
}
}
- if (mGenericBuffer.id() == bufferName)
+ if (mState.mGenericBuffer.id() == bufferName)
{
- mGenericBuffer.set(nullptr);
- mImplementation->bindGenericBuffer(mGenericBuffer);
+ mState.mGenericBuffer.set(context, nullptr);
+ mImplementation->bindGenericBuffer(mState.mGenericBuffer);
}
}
const BindingPointer<Buffer> &TransformFeedback::getGenericBuffer() const
{
- return mGenericBuffer;
+ return mState.mGenericBuffer;
}
-void TransformFeedback::bindIndexedBuffer(size_t index, Buffer *buffer, size_t offset, size_t size)
+void TransformFeedback::bindIndexedBuffer(const Context *context,
+ size_t index,
+ Buffer *buffer,
+ size_t offset,
+ size_t size)
{
- ASSERT(index < mIndexedBuffers.size());
- mIndexedBuffers[index].set(buffer, offset, size);
- mImplementation->bindIndexedBuffer(index, mIndexedBuffers[index]);
+ ASSERT(index < mState.mIndexedBuffers.size());
+ mState.mIndexedBuffers[index].set(context, buffer, offset, size);
+ mImplementation->bindIndexedBuffer(index, mState.mIndexedBuffers[index]);
}
const OffsetBindingPointer<Buffer> &TransformFeedback::getIndexedBuffer(size_t index) const
{
- ASSERT(index < mIndexedBuffers.size());
- return mIndexedBuffers[index];
+ ASSERT(index < mState.mIndexedBuffers.size());
+ return mState.mIndexedBuffers[index];
}
size_t TransformFeedback::getIndexedBufferCount() const
{
- return mIndexedBuffers.size();
+ return mState.mIndexedBuffers.size();
}
rx::TransformFeedbackImpl *TransformFeedback::getImplementation()
diff --git a/src/3rdparty/angle/src/libANGLE/TransformFeedback.h b/src/3rdparty/angle/src/libANGLE/TransformFeedback.h
index 098e4ea4d6..2b35d43f9a 100644
--- a/src/3rdparty/angle/src/libANGLE/TransformFeedback.h
+++ b/src/3rdparty/angle/src/libANGLE/TransformFeedback.h
@@ -16,6 +16,7 @@
namespace rx
{
+class GLImplFactory;
class TransformFeedbackImpl;
}
@@ -23,18 +24,46 @@ namespace gl
{
class Buffer;
struct Caps;
+class Context;
+class Program;
+
+class TransformFeedbackState final : angle::NonCopyable
+{
+ public:
+ TransformFeedbackState(size_t maxIndexedBuffers);
+ ~TransformFeedbackState();
+
+ const BindingPointer<Buffer> &getGenericBuffer() const;
+ const OffsetBindingPointer<Buffer> &getIndexedBuffer(size_t idx) const;
+ const std::vector<OffsetBindingPointer<Buffer>> &getIndexedBuffers() const;
+
+ private:
+ friend class TransformFeedback;
+
+ std::string mLabel;
+
+ bool mActive;
+ GLenum mPrimitiveMode;
+ bool mPaused;
+
+ Program *mProgram;
+
+ BindingPointer<Buffer> mGenericBuffer;
+ std::vector<OffsetBindingPointer<Buffer>> mIndexedBuffers;
+};
class TransformFeedback final : public RefCountObject, public LabeledObject
{
public:
- TransformFeedback(rx::TransformFeedbackImpl* impl, GLuint id, const Caps &caps);
- virtual ~TransformFeedback();
+ TransformFeedback(rx::GLImplFactory *implFactory, GLuint id, const Caps &caps);
+ ~TransformFeedback() override;
+ Error onDestroy(const Context *context) override;
void setLabel(const std::string &label) override;
const std::string &getLabel() const override;
- void begin(GLenum primitiveMode);
- void end();
+ void begin(const Context *context, GLenum primitiveMode, Program *program);
+ void end(const Context *context);
void pause();
void resume();
@@ -42,29 +71,29 @@ class TransformFeedback final : public RefCountObject, public LabeledObject
bool isPaused() const;
GLenum getPrimitiveMode() const;
- void bindGenericBuffer(Buffer *buffer);
+ bool hasBoundProgram(GLuint program) const;
+
+ void bindGenericBuffer(const Context *context, Buffer *buffer);
const BindingPointer<Buffer> &getGenericBuffer() const;
- void bindIndexedBuffer(size_t index, Buffer *buffer, size_t offset, size_t size);
+ void bindIndexedBuffer(const Context *context,
+ size_t index,
+ Buffer *buffer,
+ size_t offset,
+ size_t size);
const OffsetBindingPointer<Buffer> &getIndexedBuffer(size_t index) const;
size_t getIndexedBufferCount() const;
- void detachBuffer(GLuint bufferName);
+ void detachBuffer(const Context *context, GLuint bufferName);
rx::TransformFeedbackImpl *getImplementation();
const rx::TransformFeedbackImpl *getImplementation() const;
private:
- rx::TransformFeedbackImpl* mImplementation;
-
- std::string mLabel;
+ void bindProgram(const Context *context, Program *program);
- bool mActive;
- GLenum mPrimitiveMode;
- bool mPaused;
-
- BindingPointer<Buffer> mGenericBuffer;
- std::vector<OffsetBindingPointer<Buffer>> mIndexedBuffers;
+ TransformFeedbackState mState;
+ rx::TransformFeedbackImpl* mImplementation;
};
}
diff --git a/src/3rdparty/angle/src/libANGLE/Uniform.cpp b/src/3rdparty/angle/src/libANGLE/Uniform.cpp
index bfae3c014f..dee8eee915 100644
--- a/src/3rdparty/angle/src/libANGLE/Uniform.cpp
+++ b/src/3rdparty/angle/src/libANGLE/Uniform.cpp
@@ -13,46 +13,99 @@
namespace gl
{
+StaticallyUsed::StaticallyUsed()
+ : vertexStaticUse(false), fragmentStaticUse(false), computeStaticUse(false)
+{
+}
+
+StaticallyUsed::~StaticallyUsed()
+{
+}
+
+StaticallyUsed::StaticallyUsed(const StaticallyUsed &rhs) = default;
+StaticallyUsed &StaticallyUsed::operator=(const StaticallyUsed &rhs) = default;
+
+void StaticallyUsed::setStaticUse(GLenum shaderType, bool used)
+{
+ switch (shaderType)
+ {
+ case GL_VERTEX_SHADER:
+ vertexStaticUse = used;
+ break;
+
+ case GL_FRAGMENT_SHADER:
+ fragmentStaticUse = used;
+ break;
+
+ case GL_COMPUTE_SHADER:
+ computeStaticUse = used;
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+}
+
+void StaticallyUsed::unionReferencesWith(const StaticallyUsed &other)
+{
+ vertexStaticUse |= other.vertexStaticUse;
+ fragmentStaticUse |= other.fragmentStaticUse;
+ computeStaticUse |= other.computeStaticUse;
+}
+
LinkedUniform::LinkedUniform()
- : blockIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
+ : typeInfo(nullptr), bufferIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
{
}
LinkedUniform::LinkedUniform(GLenum typeIn,
GLenum precisionIn,
const std::string &nameIn,
- unsigned int arraySizeIn,
- const int blockIndexIn,
+ const std::vector<unsigned int> &arraySizesIn,
+ const int bindingIn,
+ const int offsetIn,
+ const int locationIn,
+ const int bufferIndexIn,
const sh::BlockMemberInfo &blockInfoIn)
- : blockIndex(blockIndexIn), blockInfo(blockInfoIn)
+ : typeInfo(&GetUniformTypeInfo(typeIn)), bufferIndex(bufferIndexIn), blockInfo(blockInfoIn)
{
type = typeIn;
precision = precisionIn;
name = nameIn;
- arraySize = arraySizeIn;
+ arraySizes = arraySizesIn;
+ binding = bindingIn;
+ offset = offsetIn;
+ location = locationIn;
+ ASSERT(!isArrayOfArrays());
+ ASSERT(!isArray() || !isStruct());
}
LinkedUniform::LinkedUniform(const sh::Uniform &uniform)
- : sh::Uniform(uniform), blockIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
+ : sh::Uniform(uniform),
+ typeInfo(&GetUniformTypeInfo(type)),
+ bufferIndex(-1),
+ blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
{
+ ASSERT(!isArrayOfArrays());
+ ASSERT(!isArray() || !isStruct());
}
LinkedUniform::LinkedUniform(const LinkedUniform &uniform)
- : sh::Uniform(uniform), blockIndex(uniform.blockIndex), blockInfo(uniform.blockInfo)
+ : sh::Uniform(uniform),
+ StaticallyUsed(uniform),
+ typeInfo(uniform.typeInfo),
+ bufferIndex(uniform.bufferIndex),
+ blockInfo(uniform.blockInfo)
{
- // This function is not intended to be called during runtime.
- ASSERT(uniform.mLazyData.empty());
}
LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform)
{
- // This function is not intended to be called during runtime.
- ASSERT(uniform.mLazyData.empty());
-
sh::Uniform::operator=(uniform);
- blockIndex = uniform.blockIndex;
+ StaticallyUsed::operator=(uniform);
+ typeInfo = uniform.typeInfo;
+ bufferIndex = uniform.bufferIndex;
blockInfo = uniform.blockInfo;
-
return *this;
}
@@ -62,80 +115,92 @@ LinkedUniform::~LinkedUniform()
bool LinkedUniform::isInDefaultBlock() const
{
- return blockIndex == -1;
+ return bufferIndex == -1;
}
-size_t LinkedUniform::dataSize() const
+bool LinkedUniform::isSampler() const
{
- ASSERT(type != GL_STRUCT_ANGLEX);
- if (mLazyData.empty())
- {
- mLazyData.resize(VariableExternalSize(type) * elementCount());
- ASSERT(!mLazyData.empty());
- }
+ return typeInfo->isSampler;
+}
- return mLazyData.size();
+bool LinkedUniform::isImage() const
+{
+ return typeInfo->isImageType;
}
-uint8_t *LinkedUniform::data()
+bool LinkedUniform::isAtomicCounter() const
{
- if (mLazyData.empty())
- {
- // dataSize() will init the data store.
- size_t size = dataSize();
- memset(mLazyData.data(), 0, size);
- }
+ return IsAtomicCounterType(type);
+}
- return mLazyData.data();
+bool LinkedUniform::isField() const
+{
+ return name.find('.') != std::string::npos;
}
-const uint8_t *LinkedUniform::data() const
+size_t LinkedUniform::getElementSize() const
{
- return const_cast<LinkedUniform *>(this)->data();
+ return typeInfo->externalSize;
}
-bool LinkedUniform::isSampler() const
+size_t LinkedUniform::getElementComponents() const
{
- return IsSamplerType(type);
+ return typeInfo->componentCount;
}
-bool LinkedUniform::isField() const
+BufferVariable::BufferVariable()
+ : bufferIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo()), topLevelArraySize(-1)
{
- return name.find('.') != std::string::npos;
}
-size_t LinkedUniform::getElementSize() const
+BufferVariable::BufferVariable(GLenum typeIn,
+ GLenum precisionIn,
+ const std::string &nameIn,
+ const std::vector<unsigned int> &arraySizesIn,
+ const int bufferIndexIn,
+ const sh::BlockMemberInfo &blockInfoIn)
+ : bufferIndex(bufferIndexIn), blockInfo(blockInfoIn), topLevelArraySize(-1)
+{
+ type = typeIn;
+ precision = precisionIn;
+ name = nameIn;
+ arraySizes = arraySizesIn;
+}
+
+BufferVariable::~BufferVariable()
{
- return VariableExternalSize(type);
}
-uint8_t *LinkedUniform::getDataPtrToElement(size_t elementIndex)
+ShaderVariableBuffer::ShaderVariableBuffer() : binding(0), dataSize(0)
{
- ASSERT((!isArray() && elementIndex == 0) || (isArray() && elementIndex < arraySize));
- return data() + getElementSize() * elementIndex;
}
-const uint8_t *LinkedUniform::getDataPtrToElement(size_t elementIndex) const
+ShaderVariableBuffer::ShaderVariableBuffer(const ShaderVariableBuffer &other) = default;
+
+ShaderVariableBuffer::~ShaderVariableBuffer()
+{
+}
+
+int ShaderVariableBuffer::numActiveVariables() const
{
- return const_cast<LinkedUniform *>(this)->getDataPtrToElement(elementIndex);
+ return static_cast<int>(memberIndexes.size());
}
-UniformBlock::UniformBlock()
- : isArray(false), arrayElement(0), dataSize(0), vertexStaticUse(false), fragmentStaticUse(false)
+InterfaceBlock::InterfaceBlock() : isArray(false), arrayElement(0)
{
}
-UniformBlock::UniformBlock(const std::string &nameIn, bool isArrayIn, unsigned int arrayElementIn)
- : name(nameIn),
- isArray(isArrayIn),
- arrayElement(arrayElementIn),
- dataSize(0),
- vertexStaticUse(false),
- fragmentStaticUse(false)
+InterfaceBlock::InterfaceBlock(const std::string &nameIn,
+ const std::string &mappedNameIn,
+ bool isArrayIn,
+ unsigned int arrayElementIn,
+ int bindingIn)
+ : name(nameIn), mappedName(mappedNameIn), isArray(isArrayIn), arrayElement(arrayElementIn)
{
+ binding = bindingIn;
}
-std::string UniformBlock::nameWithArrayIndex() const
+std::string InterfaceBlock::nameWithArrayIndex() const
{
std::stringstream fullNameStr;
fullNameStr << name;
@@ -146,4 +211,16 @@ std::string UniformBlock::nameWithArrayIndex() const
return fullNameStr.str();
}
+
+std::string InterfaceBlock::mappedNameWithArrayIndex() const
+{
+ std::stringstream fullNameStr;
+ fullNameStr << mappedName;
+ if (isArray)
+ {
+ fullNameStr << "[" << arrayElement << "]";
+ }
+
+ return fullNameStr.str();
+}
}
diff --git a/src/3rdparty/angle/src/libANGLE/Uniform.h b/src/3rdparty/angle/src/libANGLE/Uniform.h
index e62a583f3d..14c39387a6 100644
--- a/src/3rdparty/angle/src/libANGLE/Uniform.h
+++ b/src/3rdparty/angle/src/libANGLE/Uniform.h
@@ -18,53 +18,107 @@
namespace gl
{
+struct UniformTypeInfo;
+
+struct StaticallyUsed
+{
+ StaticallyUsed();
+ StaticallyUsed(const StaticallyUsed &rhs);
+ virtual ~StaticallyUsed();
+
+ StaticallyUsed &operator=(const StaticallyUsed &rhs);
+
+ void setStaticUse(GLenum shaderType, bool used);
+ void unionReferencesWith(const StaticallyUsed &other);
+
+ bool vertexStaticUse;
+ bool fragmentStaticUse;
+ bool computeStaticUse;
+};
// Helper struct representing a single shader uniform
-struct LinkedUniform : public sh::Uniform
+struct LinkedUniform : public sh::Uniform, public StaticallyUsed
{
LinkedUniform();
- LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, const int blockIndex, const sh::BlockMemberInfo &blockInfo);
+ LinkedUniform(GLenum type,
+ GLenum precision,
+ const std::string &name,
+ const std::vector<unsigned int> &arraySizes,
+ const int binding,
+ const int offset,
+ const int location,
+ const int bufferIndex,
+ const sh::BlockMemberInfo &blockInfo);
LinkedUniform(const sh::Uniform &uniform);
LinkedUniform(const LinkedUniform &uniform);
LinkedUniform &operator=(const LinkedUniform &uniform);
- ~LinkedUniform();
+ ~LinkedUniform() override;
- size_t dataSize() const;
- uint8_t *data();
- const uint8_t *data() const;
bool isSampler() const;
+ bool isImage() const;
+ bool isAtomicCounter() const;
bool isInDefaultBlock() const;
bool isField() const;
size_t getElementSize() const;
- uint8_t *getDataPtrToElement(size_t elementIndex);
- const uint8_t *getDataPtrToElement(size_t elementIndex) const;
+ size_t getElementComponents() const;
+
+ const UniformTypeInfo *typeInfo;
- int blockIndex;
+ // Identifies the containing buffer backed resource -- interface block or atomic counter buffer.
+ int bufferIndex;
sh::BlockMemberInfo blockInfo;
+};
- private:
- mutable rx::MemoryBuffer mLazyData;
+struct BufferVariable : public sh::ShaderVariable, public StaticallyUsed
+{
+ BufferVariable();
+ BufferVariable(GLenum type,
+ GLenum precision,
+ const std::string &name,
+ const std::vector<unsigned int> &arraySizes,
+ const int bufferIndex,
+ const sh::BlockMemberInfo &blockInfo);
+ ~BufferVariable() override;
+
+ int bufferIndex;
+ sh::BlockMemberInfo blockInfo;
+
+ int topLevelArraySize;
+};
+
+// Parent struct for atomic counter, uniform block, and shader storage block buffer, which all
+// contain a group of shader variables, and have a GL buffer backed.
+struct ShaderVariableBuffer : public StaticallyUsed
+{
+ ShaderVariableBuffer();
+ ShaderVariableBuffer(const ShaderVariableBuffer &other);
+ ~ShaderVariableBuffer() override;
+ int numActiveVariables() const;
+
+ int binding;
+ unsigned int dataSize;
+ std::vector<unsigned int> memberIndexes;
};
-// Helper struct representing a single shader uniform block
-struct UniformBlock
+using AtomicCounterBuffer = ShaderVariableBuffer;
+
+// Helper struct representing a single shader interface block
+struct InterfaceBlock : public ShaderVariableBuffer
{
- UniformBlock();
- UniformBlock(const std::string &nameIn, bool isArrayIn, unsigned int arrayElementIn);
- UniformBlock(const UniformBlock &other) = default;
- UniformBlock &operator=(const UniformBlock &other) = default;
+ InterfaceBlock();
+ InterfaceBlock(const std::string &nameIn,
+ const std::string &mappedNameIn,
+ bool isArrayIn,
+ unsigned int arrayElementIn,
+ int bindingIn);
std::string nameWithArrayIndex() const;
+ std::string mappedNameWithArrayIndex() const;
std::string name;
+ std::string mappedName;
bool isArray;
unsigned int arrayElement;
- unsigned int dataSize;
-
- bool vertexStaticUse;
- bool fragmentStaticUse;
-
- std::vector<unsigned int> memberUniformIndexes;
};
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VaryingPacking.cpp b/src/3rdparty/angle/src/libANGLE/VaryingPacking.cpp
index f2654d34e3..6fc707b549 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VaryingPacking.cpp
+++ b/src/3rdparty/angle/src/libANGLE/VaryingPacking.cpp
@@ -4,75 +4,103 @@
// found in the LICENSE file.
//
// VaryingPacking:
-// Class which describes a mapping from varyings to registers in D3D
-// for linking between shader stages.
+// Class which describes a mapping from varyings to registers, according
+// to the spec, or using custom packing algorithms. We also keep a register
+// allocation list for the D3D renderer.
//
-#include "libANGLE/renderer/d3d/VaryingPacking.h"
+#include "libANGLE/VaryingPacking.h"
#include "common/utilities.h"
-#include "compiler/translator/blocklayoutHLSL.h"
-#include "libANGLE/renderer/d3d/DynamicHLSL.h"
-#include "libANGLE/renderer/d3d/ProgramD3D.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Shader.h"
-namespace rx
+namespace gl
{
-// Implementation of VaryingPacking::BuiltinVarying
-VaryingPacking::BuiltinVarying::BuiltinVarying() : enabled(false), index(0), systemValue(false)
+namespace
{
-}
-std::string VaryingPacking::BuiltinVarying::str() const
+// true if varying x has a higher priority in packing than y
+bool ComparePackedVarying(const PackedVarying &x, const PackedVarying &y)
{
- return (systemValue ? semantic : (semantic + Str(index)));
-}
+ // If the PackedVarying 'x' or 'y' to be compared is an array element, this clones an equivalent
+ // non-array shader variable 'vx' or 'vy' for actual comparison instead.
+ sh::ShaderVariable vx, vy;
+ const sh::ShaderVariable *px, *py;
+ if (x.isArrayElement())
+ {
+ vx = *x.varying;
+ vx.arraySizes.clear();
+ px = &vx;
+ }
+ else
+ {
+ px = x.varying;
+ }
-void VaryingPacking::BuiltinVarying::enableSystem(const std::string &systemValueSemantic)
-{
- enabled = true;
- semantic = systemValueSemantic;
- systemValue = true;
-}
+ if (y.isArrayElement())
+ {
+ vy = *y.varying;
+ vy.arraySizes.clear();
+ py = &vy;
+ }
+ else
+ {
+ py = y.varying;
+ }
-void VaryingPacking::BuiltinVarying::enable(const std::string &semanticVal, unsigned int indexVal)
-{
- enabled = true;
- semantic = semanticVal;
- index = indexVal;
+ return gl::CompareShaderVar(*px, *py);
}
+} // anonymous namespace
+
// Implementation of VaryingPacking
-VaryingPacking::VaryingPacking(GLuint maxVaryingVectors)
- : mRegisterMap(maxVaryingVectors), mBuiltinInfo(SHADER_TYPE_MAX)
+VaryingPacking::VaryingPacking(GLuint maxVaryingVectors, PackMode packMode)
+ : mRegisterMap(maxVaryingVectors), mPackMode(packMode)
{
}
+VaryingPacking::~VaryingPacking() = default;
+
// Packs varyings into generic varying registers, using the algorithm from
// See [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
// Also [OpenGL ES Shading Language 3.00 rev. 4] Section 11 page 119
// Returns false if unsuccessful.
bool VaryingPacking::packVarying(const PackedVarying &packedVarying)
{
- unsigned int varyingRows = 0;
- unsigned int varyingColumns = 0;
-
const auto &varying = *packedVarying.varying;
// "Non - square matrices of type matCxR consume the same space as a square matrix of type matN
- // where N is the greater of C and R.Variables of type mat2 occupies 2 complete rows."
+ // where N is the greater of C and R."
// Here we are a bit more conservative and allow packing non-square matrices more tightly.
// Make sure we use transposed matrix types to count registers correctly.
ASSERT(!varying.isStruct());
- GLenum transposedType = gl::TransposeMatrixType(varying.type);
- varyingRows = gl::VariableRowCount(transposedType);
- varyingColumns = gl::VariableColumnCount(transposedType);
+ GLenum transposedType = gl::TransposeMatrixType(varying.type);
+ unsigned int varyingRows = gl::VariableRowCount(transposedType);
+ unsigned int varyingColumns = gl::VariableColumnCount(transposedType);
+
+ // "Variables of type mat2 occupies 2 complete rows."
+ // For non-WebGL contexts, we allow mat2 to occupy only two columns per row.
+ if (mPackMode == PackMode::WEBGL_STRICT && varying.type == GL_FLOAT_MAT2)
+ {
+ varyingColumns = 4;
+ }
// "Arrays of size N are assumed to take N times the size of the base type"
- varyingRows *= varying.elementCount();
+ // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
+ // structures, so we may use getBasicTypeElementCount().
+ const unsigned int elementCount = varying.getBasicTypeElementCount();
+ varyingRows *= (packedVarying.isArrayElement() ? 1 : elementCount);
unsigned int maxVaryingVectors = static_cast<unsigned int>(mRegisterMap.size());
+ // Fail if we are packing a single over-large varying.
+ if (varyingRows > maxVaryingVectors)
+ {
+ return false;
+ }
+
// "For 2, 3 and 4 component variables packing is started using the 1st column of the 1st row.
// Variables are then allocated to successive rows, aligning them to the 1st column."
if (varyingColumns >= 2 && varyingColumns <= 4)
@@ -157,9 +185,15 @@ bool VaryingPacking::packVarying(const PackedVarying &packedVarying)
registerInfo.packedVarying = &packedVarying;
registerInfo.registerRow = row + arrayIndex;
registerInfo.registerColumn = bestColumn;
- registerInfo.varyingArrayIndex = arrayIndex;
- registerInfo.varyingRowIndex = 0;
- mRegisterList.push_back(registerInfo);
+ registerInfo.varyingArrayIndex =
+ (packedVarying.isArrayElement() ? packedVarying.arrayIndex : arrayIndex);
+ registerInfo.varyingRowIndex = 0;
+ // Do not record register info for builtins.
+ // TODO(jmadill): Clean this up.
+ if (!packedVarying.varying->isBuiltIn())
+ {
+ mRegisterList.push_back(registerInfo);
+ }
mRegisterMap[row + arrayIndex][bestColumn] = true;
}
break;
@@ -209,14 +243,26 @@ void VaryingPacking::insert(unsigned int registerRow,
registerInfo.packedVarying = &packedVarying;
registerInfo.registerColumn = registerColumn;
- for (unsigned int arrayElement = 0; arrayElement < varying.elementCount(); ++arrayElement)
+ // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
+ // structures, so we may use getBasicTypeElementCount().
+ const unsigned int arrayElementCount = varying.getBasicTypeElementCount();
+ for (unsigned int arrayElement = 0; arrayElement < arrayElementCount; ++arrayElement)
{
+ if (packedVarying.isArrayElement() && arrayElement != packedVarying.arrayIndex)
+ {
+ continue;
+ }
for (unsigned int varyingRow = 0; varyingRow < varyingRows; ++varyingRow)
{
- registerInfo.registerRow = registerRow + (arrayElement * varyingRows) + varyingRow;
- registerInfo.varyingRowIndex = varyingRow;
+ registerInfo.registerRow = registerRow + (arrayElement * varyingRows) + varyingRow;
+ registerInfo.varyingRowIndex = varyingRow;
registerInfo.varyingArrayIndex = arrayElement;
- mRegisterList.push_back(registerInfo);
+ // Do not record register info for builtins.
+ // TODO(jmadill): Clean this up.
+ if (!packedVarying.varying->isBuiltIn())
+ {
+ mRegisterList.push_back(registerInfo);
+ }
for (unsigned int columnIndex = 0; columnIndex < varyingColumns; ++columnIndex)
{
@@ -226,76 +272,111 @@ void VaryingPacking::insert(unsigned int registerRow,
}
}
-// See comment on packVarying.
-bool VaryingPacking::packVaryings(gl::InfoLog &infoLog,
- const std::vector<PackedVarying> &packedVaryings,
- const std::vector<std::string> &transformFeedbackVaryings)
+bool VaryingPacking::collectAndPackUserVaryings(gl::InfoLog &infoLog,
+ const Program::MergedVaryings &mergedVaryings,
+ const std::vector<std::string> &tfVaryings)
{
- std::set<std::string> uniqueVaryingNames;
+ std::set<std::string> uniqueFullNames;
+ mPackedVaryings.clear();
- // "Variables are packed into the registers one at a time so that they each occupy a contiguous
- // subrectangle. No splitting of variables is permitted."
- for (const PackedVarying &packedVarying : packedVaryings)
+ for (const auto &ref : mergedVaryings)
{
- const auto &varying = *packedVarying.varying;
+ const sh::Varying *input = ref.second.vertex;
+ const sh::Varying *output = ref.second.fragment;
- // Do not assign registers to built-in or unreferenced varyings
- if (varying.isBuiltIn() || (!varying.staticUse && !packedVarying.isStructField()))
+ // Only pack statically used varyings that have a matched input or output, plus special
+ // builtins.
+ if (((input && output) || (output && output->isBuiltIn())) && output->staticUse)
{
- continue;
- }
-
- ASSERT(!varying.isStruct());
- ASSERT(uniqueVaryingNames.count(varying.name) == 0);
+ // Will get the vertex shader interpolation by default.
+ auto interpolation = ref.second.get()->interpolation;
- if (packVarying(packedVarying))
- {
- uniqueVaryingNames.insert(varying.name);
- }
- else
- {
- infoLog << "Could not pack varying " << varying.name;
- return false;
+ // Note that we lose the vertex shader static use information here. The data for the
+ // variable is taken from the fragment shader.
+ if (output->isStruct())
+ {
+ ASSERT(!output->isArray());
+ for (const auto &field : output->fields)
+ {
+ ASSERT(!field.isStruct() && !field.isArray());
+ mPackedVaryings.push_back(PackedVarying(field, interpolation, output->name));
+ uniqueFullNames.insert(mPackedVaryings.back().nameWithArrayIndex());
+ }
+ }
+ else
+ {
+ mPackedVaryings.push_back(PackedVarying(*output, interpolation));
+ uniqueFullNames.insert(mPackedVaryings.back().nameWithArrayIndex());
+ }
+ continue;
}
- }
- for (const std::string &transformFeedbackVaryingName : transformFeedbackVaryings)
- {
- if (transformFeedbackVaryingName.compare(0, 3, "gl_") == 0)
+ // Keep Transform FB varyings in the merged list always.
+ if (!input)
{
- // do not pack builtin XFB varyings
continue;
}
- for (const PackedVarying &packedVarying : packedVaryings)
+ for (const std::string &tfVarying : tfVaryings)
{
- const auto &varying = *packedVarying.varying;
-
- // Make sure transform feedback varyings aren't optimized out.
- if (uniqueVaryingNames.count(transformFeedbackVaryingName) == 0)
+ std::vector<unsigned int> subscripts;
+ std::string baseName = ParseResourceName(tfVarying, &subscripts);
+ size_t subscript = GL_INVALID_INDEX;
+ if (!subscripts.empty())
{
- bool found = false;
- if (transformFeedbackVaryingName == varying.name)
+ subscript = subscripts.back();
+ }
+ // Already packed for fragment shader.
+ if (uniqueFullNames.count(tfVarying) > 0 || uniqueFullNames.count(baseName) > 0)
+ {
+ continue;
+ }
+ // Array as a whole and array element conflict has already been checked in
+ // linkValidateTransformFeedback.
+ if (baseName == input->name)
+ {
+ // Transform feedback for varying structs is underspecified.
+ // See Khronos bug 9856.
+ // TODO(jmadill): Figure out how to be spec-compliant here.
+ if (!input->isStruct() && tfVarying.compare(0, 3, "gl_") != 0)
{
- if (!packVarying(packedVarying))
- {
- infoLog << "Could not pack varying " << varying.name;
- return false;
- }
-
- found = true;
- break;
+ mPackedVaryings.push_back(PackedVarying(*input, input->interpolation));
+ mPackedVaryings.back().vertexOnly = true;
+ mPackedVaryings.back().arrayIndex = static_cast<GLuint>(subscript);
+ uniqueFullNames.insert(tfVarying);
}
- if (!found)
+ // Continue to match next array element for 'input' if the current match is array
+ // element.
+ if (subscript == GL_INVALID_INDEX)
{
- infoLog << "Transform feedback varying " << transformFeedbackVaryingName
- << " does not exist in the vertex shader.";
- return false;
+ break;
}
}
}
}
+ std::sort(mPackedVaryings.begin(), mPackedVaryings.end(), ComparePackedVarying);
+
+ return packUserVaryings(infoLog, mPackedVaryings, tfVaryings);
+}
+
+// See comment on packVarying.
+bool VaryingPacking::packUserVaryings(gl::InfoLog &infoLog,
+ const std::vector<PackedVarying> &packedVaryings,
+ const std::vector<std::string> &transformFeedbackVaryings)
+{
+
+ // "Variables are packed into the registers one at a time so that they each occupy a contiguous
+ // subrectangle. No splitting of variables is permitted."
+ for (const PackedVarying &packedVarying : packedVaryings)
+ {
+ if (!packVarying(packedVarying))
+ {
+ infoLog << "Could not pack varying " << packedVarying.nameWithArrayIndex();
+ return false;
+ }
+ }
+
// Sort the packed register list
std::sort(mRegisterList.begin(), mRegisterList.end());
@@ -321,77 +402,7 @@ unsigned int VaryingPacking::getRegisterCount() const
}
}
- if (mBuiltinInfo[SHADER_PIXEL].glFragCoord.enabled)
- {
- ++count;
- }
-
- if (mBuiltinInfo[SHADER_PIXEL].glPointCoord.enabled)
- {
- ++count;
- }
-
return count;
}
-void VaryingPacking::enableBuiltins(ShaderType shaderType,
- const ProgramD3DMetadata &programMetadata)
-{
- int majorShaderModel = programMetadata.getRendererMajorShaderModel();
- bool position = programMetadata.usesTransformFeedbackGLPosition();
- bool fragCoord = programMetadata.usesFragCoord();
- bool pointCoord = shaderType == SHADER_VERTEX ? programMetadata.addsPointCoordToVertexShader()
- : programMetadata.usesPointCoord();
- bool pointSize = programMetadata.usesSystemValuePointSize();
- bool hlsl4 = (majorShaderModel >= 4);
- const std::string &userSemantic = GetVaryingSemantic(majorShaderModel, pointSize);
-
- unsigned int reservedSemanticIndex = getMaxSemanticIndex();
-
- BuiltinInfo *builtins = &mBuiltinInfo[shaderType];
-
- if (hlsl4)
- {
- builtins->dxPosition.enableSystem("SV_Position");
- }
- else if (shaderType == SHADER_PIXEL)
- {
- builtins->dxPosition.enableSystem("VPOS");
- }
- else
- {
- builtins->dxPosition.enableSystem("POSITION");
- }
-
- if (position)
- {
- builtins->glPosition.enable(userSemantic, reservedSemanticIndex++);
- }
-
- if (fragCoord)
- {
- builtins->glFragCoord.enable(userSemantic, reservedSemanticIndex++);
- }
-
- if (pointCoord)
- {
- // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
- // In D3D11 we manually compute gl_PointCoord in the GS.
- if (hlsl4)
- {
- builtins->glPointCoord.enable(userSemantic, reservedSemanticIndex++);
- }
- else
- {
- builtins->glPointCoord.enable("TEXCOORD", 0);
- }
- }
-
- // Special case: do not include PSIZE semantic in HLSL 3 pixel shaders
- if (pointSize && (shaderType != SHADER_PIXEL || hlsl4))
- {
- builtins->glPointSize.enableSystem("PSIZE");
- }
-}
-
} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VaryingPacking.h b/src/3rdparty/angle/src/libANGLE/VaryingPacking.h
index ca4640b000..14b25f929e 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VaryingPacking.h
+++ b/src/3rdparty/angle/src/libANGLE/VaryingPacking.h
@@ -4,23 +4,28 @@
// found in the LICENSE file.
//
// VaryingPacking:
-// Class which describes a mapping from varyings to registers in D3D
-// for linking between shader stages.
+// Class which describes a mapping from varyings to registers, according
+// to the spec, or using custom packing algorithms. We also keep a register
+// allocation list for the D3D renderer.
//
-#ifndef LIBANGLE_RENDERER_D3D_VARYINGPACKING_H_
-#define LIBANGLE_RENDERER_D3D_VARYINGPACKING_H_
+#ifndef LIBANGLE_VARYINGPACKING_H_
+#define LIBANGLE_VARYINGPACKING_H_
-#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include <GLSLANG/ShaderVars.h>
-namespace rx
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/Program.h"
+
+namespace gl
{
-class ProgramD3DMetadata;
+class InfoLog;
struct PackedVarying
{
PackedVarying(const sh::ShaderVariable &varyingIn, sh::InterpolationType interpolationIn)
- : varying(&varyingIn), vertexOnly(false), interpolation(interpolationIn)
+ : PackedVarying(varyingIn, interpolationIn, "")
{
}
PackedVarying(const sh::ShaderVariable &varyingIn,
@@ -29,12 +34,26 @@ struct PackedVarying
: varying(&varyingIn),
vertexOnly(false),
interpolation(interpolationIn),
- parentStructName(parentStructNameIn)
+ parentStructName(parentStructNameIn),
+ arrayIndex(GL_INVALID_INDEX)
{
}
bool isStructField() const { return !parentStructName.empty(); }
+ bool isArrayElement() const { return arrayIndex != GL_INVALID_INDEX; }
+
+ std::string nameWithArrayIndex() const
+ {
+ std::stringstream fullNameStr;
+ fullNameStr << varying->name;
+ if (arrayIndex != GL_INVALID_INDEX)
+ {
+ fullNameStr << "[" << arrayIndex << "]";
+ }
+ return fullNameStr.str();
+ }
+
const sh::ShaderVariable *varying;
// Transform feedback varyings can be only referenced in the VS.
@@ -45,6 +64,8 @@ struct PackedVarying
// Struct name
std::string parentStructName;
+
+ GLuint arrayIndex;
};
struct PackedVaryingRegister final
@@ -96,14 +117,29 @@ struct PackedVaryingRegister final
std::string structFieldName;
};
+// Supported packing modes:
+enum class PackMode
+{
+ // We treat mat2 arrays as taking two full rows.
+ WEBGL_STRICT,
+
+ // We allow mat2 to take a 2x2 chunk.
+ ANGLE_RELAXED,
+};
+
class VaryingPacking final : angle::NonCopyable
{
public:
- VaryingPacking(GLuint maxVaryingVectors);
+ VaryingPacking(GLuint maxVaryingVectors, PackMode packMode);
+ ~VaryingPacking();
+
+ bool packUserVaryings(gl::InfoLog &infoLog,
+ const std::vector<PackedVarying> &packedVaryings,
+ const std::vector<std::string> &tfVaryings);
- bool packVaryings(gl::InfoLog &infoLog,
- const std::vector<PackedVarying> &packedVaryings,
- const std::vector<std::string> &transformFeedbackVaryings);
+ bool collectAndPackUserVaryings(gl::InfoLog &infoLog,
+ const Program::MergedVaryings &mergedVaryings,
+ const std::vector<std::string> &tfVaryings);
struct Register
{
@@ -124,35 +160,7 @@ class VaryingPacking final : angle::NonCopyable
return static_cast<unsigned int>(mRegisterList.size());
}
unsigned int getRegisterCount() const;
-
- void enableBuiltins(ShaderType shaderType, const ProgramD3DMetadata &programMetadata);
-
- struct BuiltinVarying final : angle::NonCopyable
- {
- BuiltinVarying();
-
- std::string str() const;
- void enableSystem(const std::string &systemValueSemantic);
- void enable(const std::string &semanticVal, unsigned int indexVal);
-
- bool enabled;
- std::string semantic;
- unsigned int index;
- bool systemValue;
- };
-
- struct BuiltinInfo
- {
- BuiltinVarying dxPosition;
- BuiltinVarying glPosition;
- BuiltinVarying glFragCoord;
- BuiltinVarying glPointCoord;
- BuiltinVarying glPointSize;
- };
-
- const BuiltinInfo &builtins(ShaderType shaderType) const { return mBuiltinInfo[shaderType]; }
-
- bool usesPointSize() const { return mBuiltinInfo[SHADER_VERTEX].glPointSize.enabled; }
+ size_t getRegisterMapSize() const { return mRegisterMap.size(); }
private:
bool packVarying(const PackedVarying &packedVarying);
@@ -166,10 +174,11 @@ class VaryingPacking final : angle::NonCopyable
std::vector<Register> mRegisterMap;
std::vector<PackedVaryingRegister> mRegisterList;
+ std::vector<PackedVarying> mPackedVaryings;
- std::vector<BuiltinInfo> mBuiltinInfo;
+ PackMode mPackMode;
};
-} // namespace rx
+} // namespace gl
-#endif // LIBANGLE_RENDERER_D3D_VARYINGPACKING_H_
+#endif // LIBANGLE_VARYINGPACKING_H_
diff --git a/src/3rdparty/angle/src/libANGLE/Version.h b/src/3rdparty/angle/src/libANGLE/Version.h
index 72dfbb6b8d..7bd41846c8 100644
--- a/src/3rdparty/angle/src/libANGLE/Version.h
+++ b/src/3rdparty/angle/src/libANGLE/Version.h
@@ -9,23 +9,24 @@
#ifndef LIBANGLE_VERSION_H_
#define LIBANGLE_VERSION_H_
-#include <angle_gl.h>
-
namespace gl
{
struct Version
{
- Version();
- Version(GLuint major, GLuint minor);
+ constexpr Version();
+ constexpr Version(unsigned int major, unsigned int minor);
- GLuint major;
- GLuint minor;
+ unsigned int major;
+ unsigned int minor;
};
+bool operator==(const Version &a, const Version &b);
+bool operator!=(const Version &a, const Version &b);
bool operator>=(const Version &a, const Version &b);
+bool operator<=(const Version &a, const Version &b);
bool operator<(const Version &a, const Version &b);
-
+bool operator>(const Version &a, const Version &b);
}
#include "Version.inl"
diff --git a/src/3rdparty/angle/src/libANGLE/Version.inl b/src/3rdparty/angle/src/libANGLE/Version.inl
index f64f7cae77..c98054829e 100644
--- a/src/3rdparty/angle/src/libANGLE/Version.inl
+++ b/src/3rdparty/angle/src/libANGLE/Version.inl
@@ -6,28 +6,54 @@
// Version.inl: Encapsulation of a GL version.
+#include <tuple>
+
namespace gl
{
-inline Version::Version()
+constexpr Version::Version()
: Version(0, 0)
{
}
-inline Version::Version(GLuint major_, GLuint minor_)
+// Avoid conflicts with linux system defines
+#undef major
+#undef minor
+
+constexpr Version::Version(unsigned int major_, unsigned int minor_)
+ : major(major_),
+ minor(minor_)
{
- major = major_;
- minor = minor_;
+}
+
+inline bool operator==(const Version &a, const Version &b)
+{
+ return std::tie(a.major, a.minor) == std::tie(b.major, b.minor);
+}
+
+inline bool operator!=(const Version &a, const Version &b)
+{
+ return std::tie(a.major, a.minor) != std::tie(b.major, b.minor);
}
inline bool operator>=(const Version &a, const Version &b)
{
- return a.major > b.major || (a.major == b.major && a.minor >= b.minor);
+ return std::tie(a.major, a.minor) >= std::tie(b.major, b.minor);
+}
+
+inline bool operator<=(const Version &a, const Version &b)
+{
+ return std::tie(a.major, a.minor) <= std::tie(b.major, b.minor);
}
inline bool operator<(const Version &a, const Version &b)
{
- return !(a >= b);
+ return std::tie(a.major, a.minor) < std::tie(b.major, b.minor);
}
+inline bool operator>(const Version &a, const Version &b)
+{
+ return std::tie(a.major, a.minor) > std::tie(b.major, b.minor);
}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/VertexArray.cpp b/src/3rdparty/angle/src/libANGLE/VertexArray.cpp
index 8d51e9b469..a8c2fce155 100644
--- a/src/3rdparty/angle/src/libANGLE/VertexArray.cpp
+++ b/src/3rdparty/angle/src/libANGLE/VertexArray.cpp
@@ -8,36 +8,53 @@
#include "libANGLE/VertexArray.h"
#include "libANGLE/Buffer.h"
-#include "libANGLE/renderer/ImplFactory.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/VertexArrayImpl.h"
namespace gl
{
-VertexArray::Data::Data(size_t maxAttribs)
- : mLabel(), mVertexAttributes(maxAttribs), mMaxEnabledAttribute(0)
+VertexArrayState::VertexArrayState(size_t maxAttribs, size_t maxAttribBindings)
+ : mLabel(), mVertexBindings(maxAttribBindings), mMaxEnabledAttribute(0)
{
-}
+ ASSERT(maxAttribs <= maxAttribBindings);
-VertexArray::Data::~Data()
-{
- for (size_t i = 0; i < getMaxAttribs(); i++)
+ for (size_t i = 0; i < maxAttribs; i++)
{
- mVertexAttributes[i].buffer.set(nullptr);
+ mVertexAttributes.emplace_back(static_cast<GLuint>(i));
}
- mElementArrayBuffer.set(nullptr);
}
-VertexArray::VertexArray(rx::ImplFactory *factory, GLuint id, size_t maxAttribs)
+VertexArrayState::~VertexArrayState()
+{
+}
+
+VertexArray::VertexArray(rx::GLImplFactory *factory,
+ GLuint id,
+ size_t maxAttribs,
+ size_t maxAttribBindings)
: mId(id),
- mVertexArray(factory->createVertexArray(mData)),
- mData(maxAttribs)
+ mState(maxAttribs, maxAttribBindings),
+ mVertexArray(factory->createVertexArray(mState))
{
}
-VertexArray::~VertexArray()
+void VertexArray::onDestroy(const Context *context)
{
+ for (auto &binding : mState.mVertexBindings)
+ {
+ binding.setBuffer(context, nullptr);
+ }
+ mState.mElementArrayBuffer.set(context, nullptr);
+ mVertexArray->destroy(context);
SafeDelete(mVertexArray);
+ delete this;
+}
+
+VertexArray::~VertexArray()
+{
+ ASSERT(!mVertexArray);
}
GLuint VertexArray::id() const
@@ -47,94 +64,204 @@ GLuint VertexArray::id() const
void VertexArray::setLabel(const std::string &label)
{
- mData.mLabel = label;
+ mState.mLabel = label;
}
const std::string &VertexArray::getLabel() const
{
- return mData.mLabel;
+ return mState.mLabel;
}
-void VertexArray::detachBuffer(GLuint bufferName)
+void VertexArray::detachBuffer(const Context *context, GLuint bufferName)
{
- for (size_t attribute = 0; attribute < getMaxAttribs(); attribute++)
+ for (auto &binding : mState.mVertexBindings)
{
- if (mData.mVertexAttributes[attribute].buffer.id() == bufferName)
+ if (binding.getBuffer().id() == bufferName)
{
- mData.mVertexAttributes[attribute].buffer.set(nullptr);
+ binding.setBuffer(context, nullptr);
}
}
- if (mData.mElementArrayBuffer.id() == bufferName)
+ if (mState.mElementArrayBuffer.id() == bufferName)
+ {
+ mState.mElementArrayBuffer.set(context, nullptr);
+ }
+}
+
+const VertexAttribute &VertexArray::getVertexAttribute(size_t attribIndex) const
+{
+ ASSERT(attribIndex < getMaxAttribs());
+ return mState.mVertexAttributes[attribIndex];
+}
+
+const VertexBinding &VertexArray::getVertexBinding(size_t bindingIndex) const
+{
+ ASSERT(bindingIndex < getMaxBindings());
+ return mState.mVertexBindings[bindingIndex];
+}
+
+size_t VertexArray::GetVertexIndexFromDirtyBit(size_t dirtyBit)
+{
+ static_assert(gl::MAX_VERTEX_ATTRIBS == gl::MAX_VERTEX_ATTRIB_BINDINGS,
+ "The stride of vertex attributes should equal to that of vertex bindings.");
+ ASSERT(dirtyBit > DIRTY_BIT_ELEMENT_ARRAY_BUFFER);
+ return (dirtyBit - DIRTY_BIT_ATTRIB_0_ENABLED) % gl::MAX_VERTEX_ATTRIBS;
+}
+
+void VertexArray::bindVertexBufferImpl(const Context *context,
+ size_t bindingIndex,
+ Buffer *boundBuffer,
+ GLintptr offset,
+ GLsizei stride)
+{
+ ASSERT(bindingIndex < getMaxBindings());
+
+ VertexBinding *binding = &mState.mVertexBindings[bindingIndex];
+
+ binding->setBuffer(context, boundBuffer);
+ binding->setOffset(offset);
+ binding->setStride(stride);
+}
+
+void VertexArray::bindVertexBuffer(const Context *context,
+ size_t bindingIndex,
+ Buffer *boundBuffer,
+ GLintptr offset,
+ GLsizei stride)
+{
+ bindVertexBufferImpl(context, bindingIndex, boundBuffer, offset, stride);
+
+ mDirtyBits.set(DIRTY_BIT_BINDING_0_BUFFER + bindingIndex);
+}
+
+void VertexArray::setVertexAttribBinding(const Context *context,
+ size_t attribIndex,
+ GLuint bindingIndex)
+{
+ ASSERT(attribIndex < getMaxAttribs() && bindingIndex < getMaxBindings());
+
+ if (mState.mVertexAttributes[attribIndex].bindingIndex != bindingIndex)
{
- mData.mElementArrayBuffer.set(nullptr);
+ // In ES 3.0 contexts, the binding cannot change, hence the code below is unreachable.
+ ASSERT(context->getClientVersion() >= ES_3_1);
+ mState.mVertexAttributes[attribIndex].bindingIndex = bindingIndex;
+
+ mDirtyBits.set(DIRTY_BIT_ATTRIB_0_BINDING + attribIndex);
}
}
-const VertexAttribute &VertexArray::getVertexAttribute(size_t attributeIndex) const
+void VertexArray::setVertexBindingDivisor(size_t bindingIndex, GLuint divisor)
+{
+ ASSERT(bindingIndex < getMaxBindings());
+
+ mState.mVertexBindings[bindingIndex].setDivisor(divisor);
+
+ mDirtyBits.set(DIRTY_BIT_BINDING_0_DIVISOR + bindingIndex);
+}
+
+void VertexArray::setVertexAttribFormatImpl(size_t attribIndex,
+ GLint size,
+ GLenum type,
+ bool normalized,
+ bool pureInteger,
+ GLuint relativeOffset)
{
- ASSERT(attributeIndex < getMaxAttribs());
- return mData.mVertexAttributes[attributeIndex];
+ ASSERT(attribIndex < getMaxAttribs());
+
+ VertexAttribute *attrib = &mState.mVertexAttributes[attribIndex];
+
+ attrib->size = size;
+ attrib->type = type;
+ attrib->normalized = normalized;
+ attrib->pureInteger = pureInteger;
+ attrib->relativeOffset = relativeOffset;
}
-void VertexArray::setVertexAttribDivisor(size_t index, GLuint divisor)
+void VertexArray::setVertexAttribFormat(size_t attribIndex,
+ GLint size,
+ GLenum type,
+ bool normalized,
+ bool pureInteger,
+ GLuint relativeOffset)
{
- ASSERT(index < getMaxAttribs());
- mData.mVertexAttributes[index].divisor = divisor;
- mDirtyBits.set(DIRTY_BIT_ATTRIB_0_DIVISOR + index);
+ setVertexAttribFormatImpl(attribIndex, size, type, normalized, pureInteger, relativeOffset);
+
+ mDirtyBits.set(DIRTY_BIT_ATTRIB_0_FORMAT + attribIndex);
+}
+
+void VertexArray::setVertexAttribDivisor(const Context *context, size_t attribIndex, GLuint divisor)
+{
+ ASSERT(attribIndex < getMaxAttribs());
+
+ setVertexAttribBinding(context, attribIndex, static_cast<GLuint>(attribIndex));
+ setVertexBindingDivisor(attribIndex, divisor);
}
-void VertexArray::enableAttribute(size_t attributeIndex, bool enabledState)
+void VertexArray::enableAttribute(size_t attribIndex, bool enabledState)
{
- ASSERT(attributeIndex < getMaxAttribs());
- mData.mVertexAttributes[attributeIndex].enabled = enabledState;
- mDirtyBits.set(DIRTY_BIT_ATTRIB_0_ENABLED + attributeIndex);
+ ASSERT(attribIndex < getMaxAttribs());
+
+ mState.mVertexAttributes[attribIndex].enabled = enabledState;
+
+ mDirtyBits.set(DIRTY_BIT_ATTRIB_0_ENABLED + attribIndex);
// Update state cache
if (enabledState)
{
- mData.mMaxEnabledAttribute = std::max(attributeIndex + 1, mData.mMaxEnabledAttribute);
+ mState.mMaxEnabledAttribute = std::max(attribIndex + 1, mState.mMaxEnabledAttribute);
}
- else if (mData.mMaxEnabledAttribute == attributeIndex + 1)
+ else if (mState.mMaxEnabledAttribute == attribIndex + 1)
{
- while (mData.mMaxEnabledAttribute > 0 &&
- !mData.mVertexAttributes[mData.mMaxEnabledAttribute - 1].enabled)
+ while (mState.mMaxEnabledAttribute > 0 &&
+ !mState.mVertexAttributes[mState.mMaxEnabledAttribute - 1].enabled)
{
- --mData.mMaxEnabledAttribute;
+ --mState.mMaxEnabledAttribute;
}
}
}
-void VertexArray::setAttributeState(size_t attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
- bool normalized, bool pureInteger, GLsizei stride, const void *pointer)
+void VertexArray::setVertexAttribPointer(const Context *context,
+ size_t attribIndex,
+ gl::Buffer *boundBuffer,
+ GLint size,
+ GLenum type,
+ bool normalized,
+ bool pureInteger,
+ GLsizei stride,
+ const void *pointer)
{
- ASSERT(attributeIndex < getMaxAttribs());
+ ASSERT(attribIndex < getMaxAttribs());
+
+ GLintptr offset = boundBuffer ? reinterpret_cast<GLintptr>(pointer) : 0;
+
+ setVertexAttribFormatImpl(attribIndex, size, type, normalized, pureInteger, 0);
+ setVertexAttribBinding(context, attribIndex, static_cast<GLuint>(attribIndex));
- VertexAttribute *attrib = &mData.mVertexAttributes[attributeIndex];
+ VertexAttribute &attrib = mState.mVertexAttributes[attribIndex];
- attrib->buffer.set(boundBuffer);
- attrib->size = size;
- attrib->type = type;
- attrib->normalized = normalized;
- attrib->pureInteger = pureInteger;
- attrib->stride = stride;
- attrib->pointer = pointer;
- mDirtyBits.set(DIRTY_BIT_ATTRIB_0_POINTER + attributeIndex);
+ GLsizei effectiveStride =
+ stride != 0 ? stride : static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib));
+ attrib.pointer = pointer;
+ attrib.vertexAttribArrayStride = stride;
+
+ bindVertexBufferImpl(context, attribIndex, boundBuffer, offset, effectiveStride);
+
+ mDirtyBits.set(DIRTY_BIT_ATTRIB_0_POINTER + attribIndex);
}
-void VertexArray::setElementArrayBuffer(Buffer *buffer)
+void VertexArray::setElementArrayBuffer(const Context *context, Buffer *buffer)
{
- mData.mElementArrayBuffer.set(buffer);
+ mState.mElementArrayBuffer.set(context, buffer);
mDirtyBits.set(DIRTY_BIT_ELEMENT_ARRAY_BUFFER);
}
-void VertexArray::syncImplState()
+void VertexArray::syncState(const Context *context)
{
if (mDirtyBits.any())
{
- mVertexArray->syncState(mDirtyBits);
+ mVertexArray->syncState(context, mDirtyBits);
mDirtyBits.reset();
}
}
-}
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/VertexArray.h b/src/3rdparty/angle/src/libANGLE/VertexArray.h
index 6bc267d399..f82ec789f0 100644
--- a/src/3rdparty/angle/src/libANGLE/VertexArray.h
+++ b/src/3rdparty/angle/src/libANGLE/VertexArray.h
@@ -23,68 +23,131 @@
namespace rx
{
-class ImplFactory;
+class GLImplFactory;
class VertexArrayImpl;
-}
+} // namespace rx
namespace gl
{
class Buffer;
-class VertexArray final : public LabeledObject
+class VertexArrayState final : angle::NonCopyable
{
public:
- VertexArray(rx::ImplFactory *factory, GLuint id, size_t maxAttribs);
- ~VertexArray();
+ VertexArrayState(size_t maxAttribs, size_t maxBindings);
+ ~VertexArrayState();
- GLuint id() const;
+ const std::string &getLabel() const { return mLabel; }
- void setLabel(const std::string &label) override;
- const std::string &getLabel() const override;
+ const BindingPointer<Buffer> &getElementArrayBuffer() const { return mElementArrayBuffer; }
+ size_t getMaxAttribs() const { return mVertexAttributes.size(); }
+ size_t getMaxBindings() const { return mVertexBindings.size(); }
+ size_t getMaxEnabledAttribute() const { return mMaxEnabledAttribute; }
+ const std::vector<VertexAttribute> &getVertexAttributes() const { return mVertexAttributes; }
+ const VertexAttribute &getVertexAttribute(size_t attribIndex) const
+ {
+ return mVertexAttributes[attribIndex];
+ }
+ const std::vector<VertexBinding> &getVertexBindings() const { return mVertexBindings; }
+ const VertexBinding &getVertexBinding(size_t bindingIndex) const
+ {
+ return mVertexBindings[bindingIndex];
+ }
+ const VertexBinding &getBindingFromAttribIndex(size_t attribIndex) const
+ {
+ return mVertexBindings[mVertexAttributes[attribIndex].bindingIndex];
+ }
+ size_t getBindingIndexFromAttribIndex(size_t attribIndex) const
+ {
+ return mVertexAttributes[attribIndex].bindingIndex;
+ }
- const VertexAttribute &getVertexAttribute(size_t attributeIndex) const;
+ private:
+ friend class VertexArray;
+ std::string mLabel;
+ std::vector<VertexAttribute> mVertexAttributes;
+ BindingPointer<Buffer> mElementArrayBuffer;
+ std::vector<VertexBinding> mVertexBindings;
+ size_t mMaxEnabledAttribute;
+};
- void detachBuffer(GLuint bufferName);
- void setVertexAttribDivisor(size_t index, GLuint divisor);
- void enableAttribute(size_t attributeIndex, bool enabledState);
- void setAttributeState(size_t attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
- bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
+class VertexArray final : public LabeledObject
+{
+ public:
+ VertexArray(rx::GLImplFactory *factory, GLuint id, size_t maxAttribs, size_t maxAttribBindings);
- void setElementArrayBuffer(Buffer *buffer);
+ void onDestroy(const Context *context);
- const BindingPointer<Buffer> &getElementArrayBuffer() const { return mData.getElementArrayBuffer(); }
- size_t getMaxAttribs() const { return mData.getVertexAttributes().size(); }
- const std::vector<VertexAttribute> &getVertexAttributes() const { return mData.getVertexAttributes(); }
+ GLuint id() const;
- rx::VertexArrayImpl *getImplementation() { return mVertexArray; }
- const rx::VertexArrayImpl *getImplementation() const { return mVertexArray; }
+ void setLabel(const std::string &label) override;
+ const std::string &getLabel() const override;
- size_t getMaxEnabledAttribute() const { return mData.getMaxEnabledAttribute(); }
+ const VertexBinding &getVertexBinding(size_t bindingIndex) const;
+ const VertexAttribute &getVertexAttribute(size_t attribIndex) const;
+ const VertexBinding &getBindingFromAttribIndex(size_t attribIndex) const
+ {
+ return mState.getBindingFromAttribIndex(attribIndex);
+ }
+
+ void detachBuffer(const Context *context, GLuint bufferName);
+ void setVertexAttribDivisor(const Context *context, size_t index, GLuint divisor);
+ void enableAttribute(size_t attribIndex, bool enabledState);
+ void setVertexAttribPointer(const Context *context,
+ size_t attribIndex,
+ Buffer *boundBuffer,
+ GLint size,
+ GLenum type,
+ bool normalized,
+ bool pureInteger,
+ GLsizei stride,
+ const void *pointer);
+ void setVertexAttribFormat(size_t attribIndex,
+ GLint size,
+ GLenum type,
+ bool normalized,
+ bool pureInteger,
+ GLuint relativeOffset);
+ void bindVertexBuffer(const Context *context,
+ size_t bindingIndex,
+ Buffer *boundBuffer,
+ GLintptr offset,
+ GLsizei stride);
+ void setVertexAttribBinding(const Context *context, size_t attribIndex, GLuint bindingIndex);
+ void setVertexBindingDivisor(size_t bindingIndex, GLuint divisor);
+ void setVertexAttribFormatImpl(size_t attribIndex,
+ GLint size,
+ GLenum type,
+ bool normalized,
+ bool pureInteger,
+ GLuint relativeOffset);
+ void bindVertexBufferImpl(const Context *context,
+ size_t bindingIndex,
+ Buffer *boundBuffer,
+ GLintptr offset,
+ GLsizei stride);
+
+ void setElementArrayBuffer(const Context *context, Buffer *buffer);
+
+ const BindingPointer<Buffer> &getElementArrayBuffer() const
+ {
+ return mState.getElementArrayBuffer();
+ }
+ size_t getMaxAttribs() const { return mState.getMaxAttribs(); }
+ size_t getMaxBindings() const { return mState.getMaxBindings(); }
- class Data final : public angle::NonCopyable
+ const std::vector<VertexAttribute> &getVertexAttributes() const
{
- public:
- explicit Data(size_t maxAttribs);
- ~Data();
-
- const std::string &getLabel() const { return mLabel; }
-
- const BindingPointer<Buffer> &getElementArrayBuffer() const { return mElementArrayBuffer; }
- size_t getMaxAttribs() const { return mVertexAttributes.size(); }
- size_t getMaxEnabledAttribute() const { return mMaxEnabledAttribute; }
- const std::vector<VertexAttribute> &getVertexAttributes() const { return mVertexAttributes; }
- const VertexAttribute &getVertexAttribute(size_t index) const
- {
- return mVertexAttributes[index];
- }
-
- private:
- friend class VertexArray;
- std::string mLabel;
- std::vector<VertexAttribute> mVertexAttributes;
- BindingPointer<Buffer> mElementArrayBuffer;
- size_t mMaxEnabledAttribute;
- };
+ return mState.getVertexAttributes();
+ }
+ const std::vector<VertexBinding> &getVertexBindings() const
+ {
+ return mState.getVertexBindings();
+ }
+
+ rx::VertexArrayImpl *getImplementation() const { return mVertexArray; }
+
+ size_t getMaxEnabledAttribute() const { return mState.getMaxEnabledAttribute(); }
enum DirtyBitType
{
@@ -98,28 +161,45 @@ class VertexArray final : public LabeledObject
DIRTY_BIT_ATTRIB_0_POINTER = DIRTY_BIT_ATTRIB_MAX_ENABLED,
DIRTY_BIT_ATTRIB_MAX_POINTER = DIRTY_BIT_ATTRIB_0_POINTER + gl::MAX_VERTEX_ATTRIBS,
- // Reserve bits for divisors
- DIRTY_BIT_ATTRIB_0_DIVISOR = DIRTY_BIT_ATTRIB_MAX_POINTER,
- DIRTY_BIT_ATTRIB_MAX_DIVISOR = DIRTY_BIT_ATTRIB_0_DIVISOR + gl::MAX_VERTEX_ATTRIBS,
+ // Reserve bits for changes to VertexAttribFormat
+ DIRTY_BIT_ATTRIB_0_FORMAT = DIRTY_BIT_ATTRIB_MAX_POINTER,
+ DIRTY_BIT_ATTRIB_MAX_FORMAT = DIRTY_BIT_ATTRIB_0_FORMAT + gl::MAX_VERTEX_ATTRIBS,
+
+ // Reserve bits for changes to VertexAttribBinding
+ DIRTY_BIT_ATTRIB_0_BINDING = DIRTY_BIT_ATTRIB_MAX_FORMAT,
+ DIRTY_BIT_ATTRIB_MAX_BINDING = DIRTY_BIT_ATTRIB_0_BINDING + gl::MAX_VERTEX_ATTRIBS,
+
+ // Reserve bits for changes to BindVertexBuffer
+ DIRTY_BIT_BINDING_0_BUFFER = DIRTY_BIT_ATTRIB_MAX_BINDING,
+ DIRTY_BIT_BINDING_MAX_BUFFER = DIRTY_BIT_BINDING_0_BUFFER + gl::MAX_VERTEX_ATTRIB_BINDINGS,
- DIRTY_BIT_UNKNOWN = DIRTY_BIT_ATTRIB_MAX_DIVISOR,
+ // Reserve bits for binding divisors
+ DIRTY_BIT_BINDING_0_DIVISOR = DIRTY_BIT_BINDING_MAX_BUFFER,
+ DIRTY_BIT_BINDING_MAX_DIVISOR =
+ DIRTY_BIT_BINDING_0_DIVISOR + gl::MAX_VERTEX_ATTRIB_BINDINGS,
+
+ DIRTY_BIT_UNKNOWN = DIRTY_BIT_BINDING_MAX_DIVISOR,
DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN,
};
- typedef std::bitset<DIRTY_BIT_MAX> DirtyBits;
+ using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>;
+
+ static size_t GetVertexIndexFromDirtyBit(size_t dirtyBit);
- void syncImplState();
+ void syncState(const Context *context);
bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
private:
- GLuint mId;
+ ~VertexArray() override;
- rx::VertexArrayImpl *mVertexArray;
+ GLuint mId;
- Data mData;
+ VertexArrayState mState;
DirtyBits mDirtyBits;
+
+ rx::VertexArrayImpl *mVertexArray;
};
-}
+} // namespace gl
#endif // LIBANGLE_VERTEXARRAY_H_
diff --git a/src/3rdparty/angle/src/libANGLE/VertexAttribute.cpp b/src/3rdparty/angle/src/libANGLE/VertexAttribute.cpp
index 13d78fd13c..20f7452fa5 100644
--- a/src/3rdparty/angle/src/libANGLE/VertexAttribute.cpp
+++ b/src/3rdparty/angle/src/libANGLE/VertexAttribute.cpp
@@ -3,7 +3,7 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// Implementation of the state class for mananging GLES 3 Vertex Array Objects.
+// Implementation of the state classes for mananging GLES 3.1 Vertex Array Objects.
//
#include "libANGLE/VertexAttribute.h"
@@ -11,16 +11,74 @@
namespace gl
{
-VertexAttribute::VertexAttribute()
+// [OpenGL ES 3.1] (November 3, 2016) Section 20 Page 361
+// Table 20.2: Vertex Array Object State
+VertexBinding::VertexBinding() : mStride(16u), mDivisor(0), mOffset(0)
+{
+}
+
+VertexBinding::VertexBinding(VertexBinding &&binding)
+{
+ *this = std::move(binding);
+}
+
+VertexBinding::~VertexBinding()
+{
+}
+
+VertexBinding &VertexBinding::operator=(VertexBinding &&binding)
+{
+ if (this != &binding)
+ {
+ mStride = binding.mStride;
+ mDivisor = binding.mDivisor;
+ mOffset = binding.mOffset;
+ std::swap(binding.mBuffer, mBuffer);
+ }
+ return *this;
+}
+
+VertexAttribute::VertexAttribute(GLuint bindingIndex)
: enabled(false),
type(GL_FLOAT),
- size(4),
+ size(4u),
normalized(false),
pureInteger(false),
- stride(0),
- pointer(NULL),
- divisor(0)
+ pointer(nullptr),
+ relativeOffset(0),
+ vertexAttribArrayStride(0),
+ bindingIndex(bindingIndex)
+{
+}
+
+VertexAttribute::VertexAttribute(VertexAttribute &&attrib)
+ : enabled(attrib.enabled),
+ type(attrib.type),
+ size(attrib.size),
+ normalized(attrib.normalized),
+ pureInteger(attrib.pureInteger),
+ pointer(attrib.pointer),
+ relativeOffset(attrib.relativeOffset),
+ vertexAttribArrayStride(attrib.vertexAttribArrayStride),
+ bindingIndex(attrib.bindingIndex)
+{
+}
+
+VertexAttribute &VertexAttribute::operator=(VertexAttribute &&attrib)
{
+ if (this != &attrib)
+ {
+ enabled = attrib.enabled;
+ type = attrib.type;
+ size = attrib.size;
+ normalized = attrib.normalized;
+ pureInteger = attrib.pureInteger;
+ pointer = attrib.pointer;
+ relativeOffset = attrib.relativeOffset;
+ vertexAttribArrayStride = attrib.vertexAttribArrayStride;
+ bindingIndex = attrib.bindingIndex;
+ }
+ return *this;
}
size_t ComputeVertexAttributeTypeSize(const VertexAttribute& attrib)
@@ -43,32 +101,62 @@ size_t ComputeVertexAttributeTypeSize(const VertexAttribute& attrib)
}
}
-size_t ComputeVertexAttributeStride(const VertexAttribute& attrib)
+size_t ComputeVertexAttributeStride(const VertexAttribute &attrib, const VertexBinding &binding)
{
- if (!attrib.enabled)
- {
- return 16;
- }
- return attrib.stride ? attrib.stride : ComputeVertexAttributeTypeSize(attrib);
+ // In ES 3.1, VertexAttribPointer will store the type size in the binding stride.
+ // Hence, rendering always uses the binding's stride.
+ return attrib.enabled ? binding.getStride() : 16u;
+}
+
+// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
+GLintptr ComputeVertexAttributeOffset(const VertexAttribute &attrib, const VertexBinding &binding)
+{
+ return attrib.relativeOffset + binding.getOffset();
}
-size_t ComputeVertexAttributeElementCount(const VertexAttribute &attrib,
- size_t drawCount,
- size_t instanceCount)
+size_t ComputeVertexBindingElementCount(GLuint divisor, size_t drawCount, size_t instanceCount)
{
// For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices.
//
// A vertex attribute with a positive divisor loads one instanced vertex for every set of
// non-instanced vertices, and the instanced vertex index advances once every "mDivisor"
// instances.
- if (instanceCount > 0 && attrib.divisor > 0)
+ if (instanceCount > 0 && divisor > 0)
{
// When instanceDrawCount is not a multiple attrib.divisor, the division must round up.
// For instance, with 5 non-instanced vertices and a divisor equal to 3, we need 2 instanced
// vertices.
- return (instanceCount + attrib.divisor - 1u) / attrib.divisor;
+ return (instanceCount + divisor - 1u) / divisor;
}
return drawCount;
}
+
+GLenum GetVertexAttributeBaseType(const VertexAttribute &attrib)
+{
+ if (attrib.pureInteger)
+ {
+ switch (attrib.type)
+ {
+ case GL_BYTE:
+ case GL_SHORT:
+ case GL_INT:
+ return GL_INT;
+
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ return GL_UNSIGNED_INT;
+
+ default:
+ UNREACHABLE();
+ return GL_NONE;
+ }
+ }
+ else
+ {
+ return GL_FLOAT;
+ }
}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/VertexAttribute.h b/src/3rdparty/angle/src/libANGLE/VertexAttribute.h
index d1ee1b47a2..c531bece7c 100644
--- a/src/3rdparty/angle/src/libANGLE/VertexAttribute.h
+++ b/src/3rdparty/angle/src/libANGLE/VertexAttribute.h
@@ -3,7 +3,7 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// Helper structure describing a single vertex attribute
+// Helper structures about Generic Vertex Attribute.
//
#ifndef LIBANGLE_VERTEXATTRIBUTE_H_
@@ -13,45 +13,77 @@
namespace gl
{
+class VertexArray;
-struct VertexAttribute
+//
+// Implementation of Generic Vertex Attribute Bindings for ES3.1. The members are intentionally made
+// private in order to hide implementation details.
+//
+class VertexBinding final : angle::NonCopyable
{
- bool enabled; // From glEnable/DisableVertexAttribArray
+ public:
+ VertexBinding();
+ VertexBinding(VertexBinding &&binding);
+ ~VertexBinding();
+ VertexBinding &operator=(VertexBinding &&binding);
+
+ GLuint getStride() const { return mStride; }
+ void setStride(GLuint strideIn) { mStride = strideIn; }
+
+ GLuint getDivisor() const { return mDivisor; }
+ void setDivisor(GLuint divisorIn) { mDivisor = divisorIn; }
+
+ GLintptr getOffset() const { return mOffset; }
+ void setOffset(GLintptr offsetIn) { mOffset = offsetIn; }
+
+ const BindingPointer<Buffer> &getBuffer() const { return mBuffer; }
+ void setBuffer(const gl::Context *context, Buffer *bufferIn) { mBuffer.set(context, bufferIn); }
+
+ private:
+ GLuint mStride;
+ GLuint mDivisor;
+ GLintptr mOffset;
+
+ BindingPointer<Buffer> mBuffer;
+};
+//
+// Implementation of Generic Vertex Attributes for ES3.1
+//
+struct VertexAttribute final : private angle::NonCopyable
+{
+ explicit VertexAttribute(GLuint bindingIndex);
+ explicit VertexAttribute(VertexAttribute &&attrib);
+ VertexAttribute &operator=(VertexAttribute &&attrib);
+
+ bool enabled; // For glEnable/DisableVertexAttribArray
GLenum type;
GLuint size;
bool normalized;
bool pureInteger;
- GLuint stride; // 0 means natural stride
- union
- {
- const GLvoid *pointer;
- GLintptr offset;
- };
- BindingPointer<Buffer> buffer; // Captured when glVertexAttribPointer is called.
-
- GLuint divisor;
+ const void *pointer;
+ GLuint relativeOffset;
- VertexAttribute();
+ GLuint vertexAttribArrayStride; // ONLY for queries of VERTEX_ATTRIB_ARRAY_STRIDE
+ GLuint bindingIndex;
};
-bool operator==(const VertexAttribute &a, const VertexAttribute &b);
-bool operator!=(const VertexAttribute &a, const VertexAttribute &b);
+size_t ComputeVertexAttributeTypeSize(const VertexAttribute &attrib);
+
+// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
+size_t ComputeVertexAttributeStride(const VertexAttribute &attrib, const VertexBinding &binding);
+
+// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
+GLintptr ComputeVertexAttributeOffset(const VertexAttribute &attrib, const VertexBinding &binding);
-template <typename T>
-T QuerySingleVertexAttributeParameter(const VertexAttribute& attrib, GLenum pname);
+size_t ComputeVertexBindingElementCount(GLuint divisor, size_t drawCount, size_t instanceCount);
-size_t ComputeVertexAttributeTypeSize(const VertexAttribute& attrib);
-size_t ComputeVertexAttributeStride(const VertexAttribute& attrib);
-size_t ComputeVertexAttributeElementCount(const VertexAttribute &attrib,
- size_t drawCount,
- size_t instanceCount);
+GLenum GetVertexAttributeBaseType(const VertexAttribute &attrib);
struct VertexAttribCurrentValueData
{
- union
- {
+ union {
GLfloat FloatValues[4];
GLint IntValues[4];
GLuint UnsignedIntValues[4];
@@ -68,8 +100,8 @@ struct VertexAttribCurrentValueData
bool operator==(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b);
bool operator!=(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b);
-}
+} // namespace gl
#include "VertexAttribute.inl"
-#endif // LIBANGLE_VERTEXATTRIBUTE_H_
+#endif // LIBANGLE_VERTEXATTRIBUTE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/VertexAttribute.inl b/src/3rdparty/angle/src/libANGLE/VertexAttribute.inl
index 0cd31f6762..1c1843e46f 100644
--- a/src/3rdparty/angle/src/libANGLE/VertexAttribute.inl
+++ b/src/3rdparty/angle/src/libANGLE/VertexAttribute.inl
@@ -9,51 +9,6 @@
namespace gl
{
-inline bool operator==(const VertexAttribute &a, const VertexAttribute &b)
-{
- return a.enabled == b.enabled &&
- a.type == b.type &&
- a.size == b.size &&
- a.normalized == b.normalized &&
- a.pureInteger == b.pureInteger &&
- a.stride == b.stride &&
- a.pointer == b.pointer &&
- a.buffer.get() == b.buffer.get() &&
- a.divisor == b.divisor;
-}
-
-inline bool operator!=(const VertexAttribute &a, const VertexAttribute &b)
-{
- return !(a == b);
-}
-
-template <typename T>
-T QuerySingleVertexAttributeParameter(const VertexAttribute& attrib, GLenum pname)
-{
- switch (pname)
- {
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
- return static_cast<T>(attrib.enabled ? GL_TRUE : GL_FALSE);
- case GL_VERTEX_ATTRIB_ARRAY_SIZE:
- return static_cast<T>(attrib.size);
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
- return static_cast<T>(attrib.stride);
- case GL_VERTEX_ATTRIB_ARRAY_TYPE:
- return static_cast<T>(attrib.type);
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
- return static_cast<T>(attrib.normalized ? GL_TRUE : GL_FALSE);
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- return static_cast<T>(attrib.buffer.id());
- case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
- return static_cast<T>(attrib.divisor);
- case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
- return static_cast<T>(attrib.pureInteger ? GL_TRUE : GL_FALSE);
- default:
- UNREACHABLE();
- return static_cast<T>(0);
- }
-}
-
inline VertexAttribCurrentValueData::VertexAttribCurrentValueData()
: Type(GL_FLOAT)
{
@@ -100,4 +55,4 @@ inline bool operator!=(const VertexAttribCurrentValueData &a, const VertexAttrib
return !(a == b);
}
-}
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/Workarounds.h b/src/3rdparty/angle/src/libANGLE/Workarounds.h
new file mode 100644
index 0000000000..898031d78d
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/Workarounds.h
@@ -0,0 +1,29 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Workarounds.h: Workarounds for driver bugs and other behaviors seen
+// on all platforms.
+
+#ifndef LIBANGLE_WORKAROUNDS_H_
+#define LIBANGLE_WORKAROUNDS_H_
+
+namespace gl
+{
+
+struct Workarounds
+{
+ // Force the context to be lost (via KHR_robustness) if a GL_OUT_OF_MEMORY error occurs. The
+ // driver may be in an inconsistent state if this happens, and some users of ANGLE rely on this
+ // notification to prevent further execution.
+ bool loseContextOnOutOfMemory = false;
+
+ // Program binaries don't contain transform feedback varyings on Qualcomm GPUs.
+ // Work around this by disabling the program cache for programs with transform feedback.
+ bool disableProgramCachingForTransformFeedback = false;
+};
+} // namespace gl
+
+#endif // LIBANGLE_WORKAROUNDS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/WorkerThread.cpp b/src/3rdparty/angle/src/libANGLE/WorkerThread.cpp
new file mode 100644
index 0000000000..b5d789ef93
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/WorkerThread.cpp
@@ -0,0 +1,157 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// WorkerThread:
+// Task running thread for ANGLE, similar to a TaskRunner in Chromium.
+// Might be implemented differently depending on platform.
+//
+
+#include "libANGLE/WorkerThread.h"
+
+namespace angle
+{
+
+namespace priv
+{
+// SingleThreadedWorkerPool implementation.
+SingleThreadedWorkerPool::SingleThreadedWorkerPool(size_t maxThreads)
+ : WorkerThreadPoolBase(maxThreads)
+{
+}
+
+SingleThreadedWorkerPool::~SingleThreadedWorkerPool()
+{
+}
+
+SingleThreadedWaitableEvent SingleThreadedWorkerPool::postWorkerTaskImpl(Closure *task)
+{
+ (*task)();
+ return SingleThreadedWaitableEvent(EventResetPolicy::Automatic, EventInitialState::Signaled);
+}
+
+// SingleThreadedWaitableEvent implementation.
+SingleThreadedWaitableEvent::SingleThreadedWaitableEvent()
+ : SingleThreadedWaitableEvent(EventResetPolicy::Automatic, EventInitialState::NonSignaled)
+{
+}
+
+SingleThreadedWaitableEvent::SingleThreadedWaitableEvent(EventResetPolicy resetPolicy,
+ EventInitialState initialState)
+ : WaitableEventBase(resetPolicy, initialState)
+{
+}
+
+SingleThreadedWaitableEvent::~SingleThreadedWaitableEvent()
+{
+}
+
+SingleThreadedWaitableEvent::SingleThreadedWaitableEvent(SingleThreadedWaitableEvent &&other)
+ : WaitableEventBase(std::move(other))
+{
+}
+
+SingleThreadedWaitableEvent &SingleThreadedWaitableEvent::operator=(
+ SingleThreadedWaitableEvent &&other)
+{
+ return copyBase(std::move(other));
+}
+
+void SingleThreadedWaitableEvent::resetImpl()
+{
+ mSignaled = false;
+}
+
+void SingleThreadedWaitableEvent::waitImpl()
+{
+}
+
+void SingleThreadedWaitableEvent::signalImpl()
+{
+ mSignaled = true;
+}
+
+#if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
+// AsyncWorkerPool implementation.
+AsyncWorkerPool::AsyncWorkerPool(size_t maxThreads) : WorkerThreadPoolBase(maxThreads)
+{
+}
+
+AsyncWorkerPool::~AsyncWorkerPool()
+{
+}
+
+AsyncWaitableEvent AsyncWorkerPool::postWorkerTaskImpl(Closure *task)
+{
+ auto future = std::async(std::launch::async, [task] { (*task)(); });
+
+ AsyncWaitableEvent waitable(EventResetPolicy::Automatic, EventInitialState::NonSignaled);
+
+ waitable.setFuture(std::move(future));
+
+ return waitable;
+}
+
+// AsyncWaitableEvent implementation.
+AsyncWaitableEvent::AsyncWaitableEvent()
+ : AsyncWaitableEvent(EventResetPolicy::Automatic, EventInitialState::NonSignaled)
+{
+}
+
+AsyncWaitableEvent::AsyncWaitableEvent(EventResetPolicy resetPolicy, EventInitialState initialState)
+ : WaitableEventBase(resetPolicy, initialState)
+{
+}
+
+AsyncWaitableEvent::~AsyncWaitableEvent()
+{
+}
+
+AsyncWaitableEvent::AsyncWaitableEvent(AsyncWaitableEvent &&other)
+ : WaitableEventBase(std::move(other)), mFuture(std::move(other.mFuture))
+{
+}
+
+AsyncWaitableEvent &AsyncWaitableEvent::operator=(AsyncWaitableEvent &&other)
+{
+ std::swap(mFuture, other.mFuture);
+ return copyBase(std::move(other));
+}
+
+void AsyncWaitableEvent::setFuture(std::future<void> &&future)
+{
+ mFuture = std::move(future);
+}
+
+void AsyncWaitableEvent::resetImpl()
+{
+ mSignaled = false;
+ mFuture = std::future<void>();
+}
+
+void AsyncWaitableEvent::waitImpl()
+{
+ if (mSignaled || !mFuture.valid())
+ {
+ return;
+ }
+
+ mFuture.wait();
+ signal();
+}
+
+void AsyncWaitableEvent::signalImpl()
+{
+ mSignaled = true;
+
+ if (mResetPolicy == EventResetPolicy::Automatic)
+ {
+ reset();
+ }
+}
+#endif // (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
+
+} // namespace priv
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/libANGLE/WorkerThread.h b/src/3rdparty/angle/src/libANGLE/WorkerThread.h
new file mode 100644
index 0000000000..f6b81dce21
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/WorkerThread.h
@@ -0,0 +1,284 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// WorkerThread:
+// Asychronous tasks/threads for ANGLE, similar to a TaskRunner in Chromium.
+// Can be implemented as different targets, depending on platform.
+//
+
+#ifndef LIBANGLE_WORKER_THREAD_H_
+#define LIBANGLE_WORKER_THREAD_H_
+
+#include <array>
+#include <vector>
+
+#include "common/debug.h"
+#include "libANGLE/features.h"
+
+#if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
+#include <future>
+#endif // (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
+
+namespace angle
+{
+// Indicates whether a WaitableEvent should automatically reset the event state after a single
+// waiting thread has been released or remain signaled until reset() is manually invoked.
+enum class EventResetPolicy
+{
+ Manual,
+ Automatic
+};
+
+// Specify the initial state on creation.
+enum class EventInitialState
+{
+ NonSignaled,
+ Signaled
+};
+
+// A callback function with no return value and no arguments.
+class Closure
+{
+ public:
+ virtual ~Closure() = default;
+ virtual void operator()() = 0;
+};
+
+namespace priv
+{
+// An event that we can wait on, useful for joining worker threads.
+template <typename Impl>
+class WaitableEventBase : angle::NonCopyable
+{
+ public:
+ WaitableEventBase(EventResetPolicy resetPolicy, EventInitialState initialState);
+
+ WaitableEventBase(WaitableEventBase &&other);
+
+ // Puts the event in the un-signaled state.
+ void reset();
+
+ // Waits indefinitely for the event to be signaled.
+ void wait();
+
+ // Puts the event in the signaled state, causing any thread blocked on Wait to be woken up.
+ // The event state is reset to non-signaled after a waiting thread has been released.
+ void signal();
+
+ protected:
+ Impl &copyBase(Impl &&other);
+
+ template <size_t Count>
+ static size_t WaitManyBase(std::array<Impl, Count> *waitables);
+
+ EventResetPolicy mResetPolicy;
+ bool mSignaled;
+};
+
+template <typename Impl>
+WaitableEventBase<Impl>::WaitableEventBase(EventResetPolicy resetPolicy,
+ EventInitialState initialState)
+ : mResetPolicy(resetPolicy), mSignaled(initialState == EventInitialState::Signaled)
+{
+}
+
+template <typename Impl>
+WaitableEventBase<Impl>::WaitableEventBase(WaitableEventBase &&other)
+ : mResetPolicy(other.mResetPolicy), mSignaled(other.mSignaled)
+{
+}
+
+template <typename Impl>
+void WaitableEventBase<Impl>::reset()
+{
+ static_cast<Impl *>(this)->resetImpl();
+}
+
+template <typename Impl>
+void WaitableEventBase<Impl>::wait()
+{
+ static_cast<Impl *>(this)->waitImpl();
+}
+
+template <typename Impl>
+void WaitableEventBase<Impl>::signal()
+{
+ static_cast<Impl *>(this)->signalImpl();
+}
+
+template <typename Impl>
+template <size_t Count>
+// static
+size_t WaitableEventBase<Impl>::WaitManyBase(std::array<Impl, Count> *waitables)
+{
+ ASSERT(Count > 0);
+
+ for (size_t index = 0; index < Count; ++index)
+ {
+ (*waitables)[index].wait();
+ }
+
+ return 0;
+}
+
+template <typename Impl>
+Impl &WaitableEventBase<Impl>::copyBase(Impl &&other)
+{
+ std::swap(mSignaled, other.mSignaled);
+ std::swap(mResetPolicy, other.mResetPolicy);
+ return *static_cast<Impl *>(this);
+}
+
+class SingleThreadedWaitableEvent : public WaitableEventBase<SingleThreadedWaitableEvent>
+{
+ public:
+ SingleThreadedWaitableEvent();
+ SingleThreadedWaitableEvent(EventResetPolicy resetPolicy, EventInitialState initialState);
+ ~SingleThreadedWaitableEvent();
+
+ SingleThreadedWaitableEvent(SingleThreadedWaitableEvent &&other);
+ SingleThreadedWaitableEvent &operator=(SingleThreadedWaitableEvent &&other);
+
+ void resetImpl();
+ void waitImpl();
+ void signalImpl();
+
+ // Wait, synchronously, on multiple events.
+ // returns the index of a WaitableEvent which has been signaled.
+ template <size_t Count>
+ static size_t WaitMany(std::array<SingleThreadedWaitableEvent, Count> *waitables);
+};
+
+template <size_t Count>
+// static
+size_t SingleThreadedWaitableEvent::WaitMany(
+ std::array<SingleThreadedWaitableEvent, Count> *waitables)
+{
+ return WaitableEventBase<SingleThreadedWaitableEvent>::WaitManyBase(waitables);
+}
+
+#if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
+class AsyncWaitableEvent : public WaitableEventBase<AsyncWaitableEvent>
+{
+ public:
+ AsyncWaitableEvent();
+ AsyncWaitableEvent(EventResetPolicy resetPolicy, EventInitialState initialState);
+ ~AsyncWaitableEvent();
+
+ AsyncWaitableEvent(AsyncWaitableEvent &&other);
+ AsyncWaitableEvent &operator=(AsyncWaitableEvent &&other);
+
+ void resetImpl();
+ void waitImpl();
+ void signalImpl();
+
+ // Wait, synchronously, on multiple events.
+ // returns the index of a WaitableEvent which has been signaled.
+ template <size_t Count>
+ static size_t WaitMany(std::array<AsyncWaitableEvent, Count> *waitables);
+
+ private:
+ friend class AsyncWorkerPool;
+ void setFuture(std::future<void> &&future);
+
+ std::future<void> mFuture;
+};
+
+template <size_t Count>
+// static
+size_t AsyncWaitableEvent::WaitMany(std::array<AsyncWaitableEvent, Count> *waitables)
+{
+ return WaitableEventBase<AsyncWaitableEvent>::WaitManyBase(waitables);
+}
+#endif // (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
+
+// The traits class allows the the thread pool to return the "Typed" waitable event from postTask.
+// Otherwise postTask would always think it returns the current active type, so the unit tests
+// could not run on multiple worker types in the same compilation.
+template <typename Impl>
+struct WorkerThreadPoolTraits;
+
+class SingleThreadedWorkerPool;
+template <>
+struct WorkerThreadPoolTraits<SingleThreadedWorkerPool>
+{
+ using WaitableEventType = SingleThreadedWaitableEvent;
+};
+
+#if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
+class AsyncWorkerPool;
+template <>
+struct WorkerThreadPoolTraits<AsyncWorkerPool>
+{
+ using WaitableEventType = AsyncWaitableEvent;
+};
+#endif // (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
+
+// Request WorkerThreads from the WorkerThreadPool. Each pool can keep worker threads around so
+// we avoid the costly spin up and spin down time.
+template <typename Impl>
+class WorkerThreadPoolBase : angle::NonCopyable
+{
+ public:
+ WorkerThreadPoolBase(size_t maxThreads);
+ ~WorkerThreadPoolBase();
+
+ using WaitableEventType = typename WorkerThreadPoolTraits<Impl>::WaitableEventType;
+
+ // Returns an event to wait on for the task to finish.
+ // If the pool fails to create the task, returns null.
+ WaitableEventType postWorkerTask(Closure *task);
+};
+
+template <typename Impl>
+WorkerThreadPoolBase<Impl>::WorkerThreadPoolBase(size_t maxThreads)
+{
+}
+
+template <typename Impl>
+WorkerThreadPoolBase<Impl>::~WorkerThreadPoolBase()
+{
+}
+
+template <typename Impl>
+typename WorkerThreadPoolBase<Impl>::WaitableEventType WorkerThreadPoolBase<Impl>::postWorkerTask(
+ Closure *task)
+{
+ return static_cast<Impl *>(this)->postWorkerTaskImpl(task);
+}
+
+class SingleThreadedWorkerPool : public WorkerThreadPoolBase<SingleThreadedWorkerPool>
+{
+ public:
+ SingleThreadedWorkerPool(size_t maxThreads);
+ ~SingleThreadedWorkerPool();
+
+ SingleThreadedWaitableEvent postWorkerTaskImpl(Closure *task);
+};
+
+#if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
+class AsyncWorkerPool : public WorkerThreadPoolBase<AsyncWorkerPool>
+{
+ public:
+ AsyncWorkerPool(size_t maxThreads);
+ ~AsyncWorkerPool();
+
+ AsyncWaitableEvent postWorkerTaskImpl(Closure *task);
+};
+#endif // (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
+
+} // namespace priv
+
+#if (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
+using WaitableEvent = priv::AsyncWaitableEvent;
+using WorkerThreadPool = priv::AsyncWorkerPool;
+#else
+using WaitableEvent = priv::SingleThreadedWaitableEvent;
+using WorkerThreadPool = priv::SingleThreadedWorkerPool;
+#endif // (ANGLE_STD_ASYNC_WORKERS == ANGLE_ENABLED)
+
+} // namespace angle
+
+#endif // LIBANGLE_WORKER_THREAD_H_
diff --git a/src/3rdparty/angle/src/libANGLE/angletypes.cpp b/src/3rdparty/angle/src/libANGLE/angletypes.cpp
index fa5b157906..702d391e46 100644
--- a/src/3rdparty/angle/src/libANGLE/angletypes.cpp
+++ b/src/3rdparty/angle/src/libANGLE/angletypes.cpp
@@ -39,39 +39,143 @@ PrimitiveType GetPrimitiveType(GLenum drawMode)
}
}
+RasterizerState::RasterizerState()
+{
+ memset(this, 0, sizeof(RasterizerState));
+
+ rasterizerDiscard = false;
+ cullFace = false;
+ cullMode = CullFaceMode::Back;
+ frontFace = GL_CCW;
+ polygonOffsetFill = false;
+ polygonOffsetFactor = 0.0f;
+ polygonOffsetUnits = 0.0f;
+ pointDrawMode = false;
+ multiSample = false;
+}
+
+bool operator==(const RasterizerState &a, const RasterizerState &b)
+{
+ return memcmp(&a, &b, sizeof(RasterizerState)) == 0;
+}
+
+bool operator!=(const RasterizerState &a, const RasterizerState &b)
+{
+ return !(a == b);
+}
+
+BlendState::BlendState()
+{
+ memset(this, 0, sizeof(BlendState));
+
+ blend = false;
+ sourceBlendRGB = GL_ONE;
+ sourceBlendAlpha = GL_ONE;
+ destBlendRGB = GL_ZERO;
+ destBlendAlpha = GL_ZERO;
+ blendEquationRGB = GL_FUNC_ADD;
+ blendEquationAlpha = GL_FUNC_ADD;
+ sampleAlphaToCoverage = false;
+ dither = true;
+}
+
+BlendState::BlendState(const BlendState &other)
+{
+ memcpy(this, &other, sizeof(BlendState));
+}
+
+bool operator==(const BlendState &a, const BlendState &b)
+{
+ return memcmp(&a, &b, sizeof(BlendState)) == 0;
+}
+
+bool operator!=(const BlendState &a, const BlendState &b)
+{
+ return !(a == b);
+}
+
+DepthStencilState::DepthStencilState()
+{
+ memset(this, 0, sizeof(DepthStencilState));
+
+ depthTest = false;
+ depthFunc = GL_LESS;
+ depthMask = true;
+ stencilTest = false;
+ stencilFunc = GL_ALWAYS;
+ stencilMask = static_cast<GLuint>(-1);
+ stencilWritemask = static_cast<GLuint>(-1);
+ stencilBackFunc = GL_ALWAYS;
+ stencilBackMask = static_cast<GLuint>(-1);
+ stencilBackWritemask = static_cast<GLuint>(-1);
+ stencilFail = GL_KEEP;
+ stencilPassDepthFail = GL_KEEP;
+ stencilPassDepthPass = GL_KEEP;
+ stencilBackFail = GL_KEEP;
+ stencilBackPassDepthFail = GL_KEEP;
+ stencilBackPassDepthPass = GL_KEEP;
+}
+
+DepthStencilState::DepthStencilState(const DepthStencilState &other)
+{
+ memcpy(this, &other, sizeof(DepthStencilState));
+}
+
+bool operator==(const DepthStencilState &a, const DepthStencilState &b)
+{
+ return memcmp(&a, &b, sizeof(DepthStencilState)) == 0;
+}
+
+bool operator!=(const DepthStencilState &a, const DepthStencilState &b)
+{
+ return !(a == b);
+}
+
SamplerState::SamplerState()
- : minFilter(GL_NEAREST_MIPMAP_LINEAR),
- magFilter(GL_LINEAR),
- wrapS(GL_REPEAT),
- wrapT(GL_REPEAT),
- wrapR(GL_REPEAT),
- maxAnisotropy(1.0f),
- minLod(-1000.0f),
- maxLod(1000.0f),
- compareMode(GL_NONE),
- compareFunc(GL_LEQUAL)
{
+ memset(this, 0, sizeof(SamplerState));
+
+ minFilter = GL_NEAREST_MIPMAP_LINEAR;
+ magFilter = GL_LINEAR;
+ wrapS = GL_REPEAT;
+ wrapT = GL_REPEAT;
+ wrapR = GL_REPEAT;
+ maxAnisotropy = 1.0f;
+ minLod = -1000.0f;
+ maxLod = 1000.0f;
+ compareMode = GL_NONE;
+ compareFunc = GL_LEQUAL;
+ sRGBDecode = GL_DECODE_EXT;
}
-TextureState::TextureState()
- : swizzleRed(GL_RED),
- swizzleGreen(GL_GREEN),
- swizzleBlue(GL_BLUE),
- swizzleAlpha(GL_ALPHA),
- samplerState(),
- baseLevel(0),
- maxLevel(1000),
- immutableFormat(false),
- immutableLevels(0)
+SamplerState::SamplerState(const SamplerState &other) = default;
+
+// static
+SamplerState SamplerState::CreateDefaultForTarget(GLenum target)
{
+ SamplerState state;
+
+ // According to OES_EGL_image_external and ARB_texture_rectangle: For external textures, the
+ // default min filter is GL_LINEAR and the default s and t wrap modes are GL_CLAMP_TO_EDGE.
+ if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ANGLE)
+ {
+ state.minFilter = GL_LINEAR;
+ state.wrapS = GL_CLAMP_TO_EDGE;
+ state.wrapT = GL_CLAMP_TO_EDGE;
+ }
+
+ return state;
}
-bool TextureState::swizzleRequired() const
+ImageUnit::ImageUnit()
+ : texture(), level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI)
{
- return swizzleRed != GL_RED || swizzleGreen != GL_GREEN ||
- swizzleBlue != GL_BLUE || swizzleAlpha != GL_ALPHA;
}
+ImageUnit::ImageUnit(const ImageUnit &other) = default;
+
+ImageUnit::~ImageUnit() = default;
+
static void MinMax(int a, int b, int *minimum, int *maximum)
{
if (a < b)
@@ -133,6 +237,16 @@ bool Box::operator!=(const Box &other) const
return !(*this == other);
}
+bool operator==(const Offset &a, const Offset &b)
+{
+ return a.x == b.x && a.y == b.y && a.z == b.z;
+}
+
+bool operator!=(const Offset &a, const Offset &b)
+{
+ return !(a == b);
+}
+
bool operator==(const Extents &lhs, const Extents &rhs)
{
return lhs.width == rhs.width && lhs.height == rhs.height && lhs.depth == rhs.depth;
@@ -142,4 +256,4 @@ bool operator!=(const Extents &lhs, const Extents &rhs)
{
return !(lhs == rhs);
}
-}
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/angletypes.h b/src/3rdparty/angle/src/libANGLE/angletypes.h
index c29ad06bd2..4f364b090a 100644
--- a/src/3rdparty/angle/src/libANGLE/angletypes.h
+++ b/src/3rdparty/angle/src/libANGLE/angletypes.h
@@ -9,20 +9,22 @@
#ifndef LIBANGLE_ANGLETYPES_H_
#define LIBANGLE_ANGLETYPES_H_
+#include "common/bitset_utils.h"
#include "libANGLE/Constants.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/PackedGLEnums.h"
#include "libANGLE/RefCountObject.h"
#include <stdint.h>
#include <bitset>
+#include <map>
+#include <unordered_map>
namespace gl
{
class Buffer;
-class State;
-class Program;
-struct VertexAttribute;
-struct VertexAttribCurrentValueData;
+class Texture;
enum PrimitiveType
{
@@ -41,31 +43,19 @@ PrimitiveType GetPrimitiveType(GLenum drawMode);
enum SamplerType
{
SAMPLER_PIXEL,
- SAMPLER_VERTEX
+ SAMPLER_VERTEX,
+ SAMPLER_COMPUTE
};
-template <typename T>
-struct Color
+enum ShaderType
{
- T red;
- T green;
- T blue;
- T alpha;
-
- Color() : red(0), green(0), blue(0), alpha(0) { }
- Color(T r, T g, T b, T a) : red(r), green(g), blue(b), alpha(a) { }
+ SHADER_VERTEX,
+ SHADER_FRAGMENT,
+ SHADER_GEOMETRY,
+ SHADER_COMPUTE,
+ SHADER_TYPE_MAX
};
-template <typename T>
-bool operator==(const Color<T> &a, const Color<T> &b);
-
-template <typename T>
-bool operator!=(const Color<T> &a, const Color<T> &b);
-
-typedef Color<float> ColorF;
-typedef Color<int> ColorI;
-typedef Color<unsigned int> ColorUI;
-
struct Rectangle
{
Rectangle() : x(0), y(0), width(0), height(0) {}
@@ -100,6 +90,9 @@ struct Offset
Offset(int x_in, int y_in, int z_in) : x(x_in), y(y_in), z(z_in) { }
};
+bool operator==(const Offset &a, const Offset &b);
+bool operator!=(const Offset &a, const Offset &b);
+
struct Extents
{
int width;
@@ -109,6 +102,9 @@ struct Extents
Extents() : width(0), height(0), depth(0) { }
Extents(int width_, int height_, int depth_) : width(width_), height(height_), depth(depth_) { }
+ Extents(const Extents &other) = default;
+ Extents &operator=(const Extents &other) = default;
+
bool empty() const { return (width * height * depth) == 0; }
};
@@ -131,11 +127,13 @@ struct Box
bool operator!=(const Box &other) const;
};
-
-struct RasterizerState
+struct RasterizerState final
{
+ // This will zero-initialize the struct, including padding.
+ RasterizerState();
+
bool cullFace;
- GLenum cullMode;
+ CullFaceMode cullMode;
GLenum frontFace;
bool polygonOffsetFill;
@@ -148,8 +146,15 @@ struct RasterizerState
bool rasterizerDiscard;
};
-struct BlendState
+bool operator==(const RasterizerState &a, const RasterizerState &b);
+bool operator!=(const RasterizerState &a, const RasterizerState &b);
+
+struct BlendState final
{
+ // This will zero-initialize the struct, including padding.
+ BlendState();
+ BlendState(const BlendState &other);
+
bool blend;
GLenum sourceBlendRGB;
GLenum destBlendRGB;
@@ -168,8 +173,15 @@ struct BlendState
bool dither;
};
-struct DepthStencilState
+bool operator==(const BlendState &a, const BlendState &b);
+bool operator!=(const BlendState &a, const BlendState &b);
+
+struct DepthStencilState final
{
+ // This will zero-initialize the struct, including padding.
+ DepthStencilState();
+ DepthStencilState(const DepthStencilState &other);
+
bool depthTest;
GLenum depthFunc;
bool depthMask;
@@ -189,10 +201,17 @@ struct DepthStencilState
GLuint stencilBackWritemask;
};
+bool operator==(const DepthStencilState &a, const DepthStencilState &b);
+bool operator!=(const DepthStencilState &a, const DepthStencilState &b);
+
// State from Table 6.10 (state per sampler object)
-struct SamplerState
+struct SamplerState final
{
+ // This will zero-initialize the struct, including padding.
SamplerState();
+ SamplerState(const SamplerState &other);
+
+ static SamplerState CreateDefaultForTarget(GLenum target);
GLenum minFilter;
GLenum magFilter;
@@ -209,110 +228,92 @@ struct SamplerState
GLenum compareMode;
GLenum compareFunc;
+
+ GLenum sRGBDecode;
};
bool operator==(const SamplerState &a, const SamplerState &b);
bool operator!=(const SamplerState &a, const SamplerState &b);
-// State from Table 6.9 (state per texture object) in the OpenGL ES 3.0.2 spec.
-struct TextureState
+struct DrawArraysIndirectCommand
{
- TextureState();
-
- GLenum swizzleRed;
- GLenum swizzleGreen;
- GLenum swizzleBlue;
- GLenum swizzleAlpha;
-
- SamplerState samplerState;
-
- GLuint baseLevel;
- GLuint maxLevel;
-
- bool immutableFormat;
- GLuint immutableLevels;
+ GLuint count;
+ GLuint instanceCount;
+ GLuint first;
+ GLuint baseInstance;
+};
+static_assert(sizeof(DrawArraysIndirectCommand) == 16,
+ "Unexpected size of DrawArraysIndirectCommand");
- // From GL_ANGLE_texture_usage
- GLenum usage;
+struct DrawElementsIndirectCommand
+{
+ GLuint count;
+ GLuint primCount;
+ GLuint firstIndex;
+ GLint baseVertex;
+ GLuint baseInstance;
+};
+static_assert(sizeof(DrawElementsIndirectCommand) == 20,
+ "Unexpected size of DrawElementsIndirectCommand");
- bool swizzleRequired() const;
+struct ImageUnit
+{
+ ImageUnit();
+ ImageUnit(const ImageUnit &other);
+ ~ImageUnit();
+
+ BindingPointer<Texture> texture;
+ GLint level;
+ GLboolean layered;
+ GLint layer;
+ GLenum access;
+ GLenum format;
};
-bool operator==(const TextureState &a, const TextureState &b);
-bool operator!=(const TextureState &a, const TextureState &b);
+struct PixelStoreStateBase
+{
+ GLint alignment = 4;
+ GLint rowLength = 0;
+ GLint skipRows = 0;
+ GLint skipPixels = 0;
+ GLint imageHeight = 0;
+ GLint skipImages = 0;
+};
-struct PixelUnpackState
+struct PixelUnpackState : PixelStoreStateBase
{
- BindingPointer<Buffer> pixelBuffer;
- GLint alignment;
- GLint rowLength;
- GLint skipRows;
- GLint skipPixels;
- GLint imageHeight;
- GLint skipImages;
-
- PixelUnpackState()
- : alignment(4),
- rowLength(0),
- skipRows(0),
- skipPixels(0),
- imageHeight(0),
- skipImages(0)
- {}
-
- PixelUnpackState(GLint alignmentIn, GLint rowLengthIn)
- : alignment(alignmentIn),
- rowLength(rowLengthIn),
- skipRows(0),
- skipPixels(0),
- imageHeight(0),
- skipImages(0)
- {}
};
-struct PixelPackState
+struct PixelPackState : PixelStoreStateBase
{
- BindingPointer<Buffer> pixelBuffer;
- GLint alignment;
- bool reverseRowOrder;
- GLint rowLength;
- GLint skipRows;
- GLint skipPixels;
-
- PixelPackState()
- : alignment(4),
- reverseRowOrder(false),
- rowLength(0),
- skipRows(0),
- skipPixels(0)
- {}
-
- explicit PixelPackState(GLint alignmentIn, bool reverseRowOrderIn)
- : alignment(alignmentIn),
- reverseRowOrder(reverseRowOrderIn),
- rowLength(0),
- skipRows(0),
- skipPixels(0)
- {}
+ bool reverseRowOrder = false;
};
// Used in Program and VertexArray.
-typedef std::bitset<MAX_VERTEX_ATTRIBS> AttributesMask;
+using AttributesMask = angle::BitSet<MAX_VERTEX_ATTRIBS>;
-// Use in Program
-typedef std::bitset<IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS> UniformBlockBindingMask;
-}
+// Used in Program
+using UniformBlockBindingMask = angle::BitSet<IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS>;
+
+// Used in Framebuffer
+using DrawBufferMask = angle::BitSet<IMPLEMENTATION_MAX_DRAW_BUFFERS>;
+
+using ContextID = uintptr_t;
+
+constexpr size_t CUBE_FACE_COUNT = 6;
+
+using TextureMap = std::map<GLenum, BindingPointer<Texture>>;
+
+template <typename T>
+using AttachmentArray = std::array<T, IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS>;
+
+template <typename T>
+using DrawBuffersArray = std::array<T, IMPLEMENTATION_MAX_DRAW_BUFFERS>;
+
+} // namespace gl
namespace rx
{
-enum VendorID : uint32_t
-{
- VENDOR_ID_UNKNOWN = 0x0,
- VENDOR_ID_AMD = 0x1002,
- VENDOR_ID_INTEL = 0x8086,
- VENDOR_ID_NVIDIA = 0x10DE,
-};
-
// A macro that determines whether an object has a given runtime type.
#if defined(__clang__)
#if __has_feature(cxx_rtti)
@@ -354,12 +355,12 @@ inline DestT *GetImplAs(SrcT *src)
}
template <typename DestT, typename SrcT>
-inline const DestT *GetImplAs(const SrcT *src)
+inline DestT *SafeGetImplAs(SrcT *src)
{
- return GetAs<const DestT>(src->getImplementation());
+ return src != nullptr ? GetAs<DestT>(src->getImplementation()) : nullptr;
}
-}
+} // namespace rx
#include "angletypes.inl"
@@ -407,6 +408,80 @@ inline GLenum FramebufferBindingToEnum(FramebufferBinding binding)
return GL_NONE;
}
}
-}
+
+template <typename ObjT, typename ContextT>
+class DestroyThenDelete
+{
+ public:
+ DestroyThenDelete(const ContextT *context) : mContext(context) {}
+
+ void operator()(ObjT *obj)
+ {
+ ANGLE_SWALLOW_ERR(obj->onDestroy(mContext));
+ delete obj;
+ }
+
+ private:
+ const ContextT *mContext;
+};
+
+// Helper class for wrapping an onDestroy function.
+template <typename ObjT, typename DeleterT>
+class UniqueObjectPointerBase : angle::NonCopyable
+{
+ public:
+ template <typename ContextT>
+ UniqueObjectPointerBase(const ContextT *context) : mObject(nullptr), mDeleter(context)
+ {
+ }
+
+ template <typename ContextT>
+ UniqueObjectPointerBase(ObjT *obj, const ContextT *context) : mObject(obj), mDeleter(context)
+ {
+ }
+
+ ~UniqueObjectPointerBase()
+ {
+ if (mObject)
+ {
+ mDeleter(mObject);
+ }
+ }
+
+ ObjT *operator->() const { return mObject; }
+
+ ObjT *release()
+ {
+ auto obj = mObject;
+ mObject = nullptr;
+ return obj;
+ }
+
+ ObjT *get() const { return mObject; }
+
+ void reset(ObjT *obj)
+ {
+ if (mObject)
+ {
+ mDeleter(mObject);
+ }
+ mObject = obj;
+ }
+
+ private:
+ ObjT *mObject;
+ DeleterT mDeleter;
+};
+
+template <typename ObjT, typename ContextT>
+using UniqueObjectPointer = UniqueObjectPointerBase<ObjT, DestroyThenDelete<ObjT, ContextT>>;
+
+} // namespace angle
+
+namespace gl
+{
+class ContextState;
+
+} // namespace gl
#endif // LIBANGLE_ANGLETYPES_H_
diff --git a/src/3rdparty/angle/src/libANGLE/angletypes.inl b/src/3rdparty/angle/src/libANGLE/angletypes.inl
index d51bcaaa78..3fbe0747d2 100644
--- a/src/3rdparty/angle/src/libANGLE/angletypes.inl
+++ b/src/3rdparty/angle/src/libANGLE/angletypes.inl
@@ -9,21 +9,6 @@
namespace gl
{
-template <typename T>
-bool operator==(const Color<T> &a, const Color<T> &b)
-{
- return a.red == b.red &&
- a.green == b.green &&
- a.blue == b.blue &&
- a.alpha == b.alpha;
-}
-
-template <typename T>
-bool operator!=(const Color<T> &a, const Color<T> &b)
-{
- return !(a == b);
-}
-
inline bool operator==(const Rectangle &a, const Rectangle &b)
{
return a.x == b.x &&
@@ -39,16 +24,7 @@ inline bool operator!=(const Rectangle &a, const Rectangle &b)
inline bool operator==(const SamplerState &a, const SamplerState &b)
{
- return a.minFilter == b.minFilter &&
- a.magFilter == b.magFilter &&
- a.wrapS == b.wrapS &&
- a.wrapT == b.wrapT &&
- a.wrapR == b.wrapR &&
- a.maxAnisotropy == b.maxAnisotropy &&
- a.minLod == b.minLod &&
- a.maxLod == b.maxLod &&
- a.compareMode == b.compareMode &&
- a.compareFunc == b.compareFunc;
+ return memcmp(&a, &b, sizeof(SamplerState)) == 0;
}
inline bool operator!=(const SamplerState &a, const SamplerState &b)
@@ -56,23 +32,4 @@ inline bool operator!=(const SamplerState &a, const SamplerState &b)
return !(a == b);
}
-inline bool operator==(const TextureState &a, const TextureState &b)
-{
- return a.swizzleRed == b.swizzleRed &&
- a.swizzleGreen == b.swizzleGreen &&
- a.swizzleBlue == b.swizzleBlue &&
- a.swizzleAlpha == b.swizzleAlpha &&
- a.samplerState == b.samplerState &&
- a.baseLevel == b.baseLevel &&
- a.maxLevel == b.maxLevel &&
- a.immutableFormat == b.immutableFormat &&
- a.immutableLevels == b.immutableLevels &&
- a.usage == b.usage;
-}
-
-inline bool operator!=(const TextureState &a, const TextureState &b)
-{
- return !(a == b);
-}
-
-}
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/entry_points_enum_autogen.h b/src/3rdparty/angle/src/libANGLE/entry_points_enum_autogen.h
new file mode 100644
index 0000000000..14b5e3c1b0
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/entry_points_enum_autogen.h
@@ -0,0 +1,336 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml.
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// entry_points_enum_autogen.h:
+// Defines the GLES entry points enumeration.
+
+#ifndef LIBGLESV2_ENTRYPOINTSENUM_AUTOGEN_H_
+#define LIBGLESV2_ENTRYPOINTSENUM_AUTOGEN_H_
+
+namespace gl
+{
+enum class EntryPoint
+{
+ Invalid,
+ ActiveTexture,
+ AttachShader,
+ BindAttribLocation,
+ BindBuffer,
+ BindFramebuffer,
+ BindRenderbuffer,
+ BindTexture,
+ BlendColor,
+ BlendEquation,
+ BlendEquationSeparate,
+ BlendFunc,
+ BlendFuncSeparate,
+ BufferData,
+ BufferSubData,
+ CheckFramebufferStatus,
+ Clear,
+ ClearColor,
+ ClearDepthf,
+ ClearStencil,
+ ColorMask,
+ CompileShader,
+ CompressedTexImage2D,
+ CompressedTexSubImage2D,
+ CopyTexImage2D,
+ CopyTexSubImage2D,
+ CreateProgram,
+ CreateShader,
+ CullFace,
+ DeleteBuffers,
+ DeleteFramebuffers,
+ DeleteProgram,
+ DeleteRenderbuffers,
+ DeleteShader,
+ DeleteTextures,
+ DepthFunc,
+ DepthMask,
+ DepthRangef,
+ DetachShader,
+ Disable,
+ DisableVertexAttribArray,
+ DrawArrays,
+ DrawElements,
+ Enable,
+ EnableVertexAttribArray,
+ Finish,
+ Flush,
+ FramebufferRenderbuffer,
+ FramebufferTexture2D,
+ FrontFace,
+ GenBuffers,
+ GenerateMipmap,
+ GenFramebuffers,
+ GenRenderbuffers,
+ GenTextures,
+ GetActiveAttrib,
+ GetActiveUniform,
+ GetAttachedShaders,
+ GetAttribLocation,
+ GetBooleanv,
+ GetBufferParameteriv,
+ GetError,
+ GetFloatv,
+ GetFramebufferAttachmentParameteriv,
+ GetIntegerv,
+ GetProgramiv,
+ GetProgramInfoLog,
+ GetRenderbufferParameteriv,
+ GetShaderiv,
+ GetShaderInfoLog,
+ GetShaderPrecisionFormat,
+ GetShaderSource,
+ GetString,
+ GetTexParameterfv,
+ GetTexParameteriv,
+ GetUniformfv,
+ GetUniformiv,
+ GetUniformLocation,
+ GetVertexAttribfv,
+ GetVertexAttribiv,
+ GetVertexAttribPointerv,
+ Hint,
+ IsBuffer,
+ IsEnabled,
+ IsFramebuffer,
+ IsProgram,
+ IsRenderbuffer,
+ IsShader,
+ IsTexture,
+ LineWidth,
+ LinkProgram,
+ PixelStorei,
+ PolygonOffset,
+ ReadPixels,
+ ReleaseShaderCompiler,
+ RenderbufferStorage,
+ SampleCoverage,
+ Scissor,
+ ShaderBinary,
+ ShaderSource,
+ StencilFunc,
+ StencilFuncSeparate,
+ StencilMask,
+ StencilMaskSeparate,
+ StencilOp,
+ StencilOpSeparate,
+ TexImage2D,
+ TexParameterf,
+ TexParameterfv,
+ TexParameteri,
+ TexParameteriv,
+ TexSubImage2D,
+ Uniform1f,
+ Uniform1fv,
+ Uniform1i,
+ Uniform1iv,
+ Uniform2f,
+ Uniform2fv,
+ Uniform2i,
+ Uniform2iv,
+ Uniform3f,
+ Uniform3fv,
+ Uniform3i,
+ Uniform3iv,
+ Uniform4f,
+ Uniform4fv,
+ Uniform4i,
+ Uniform4iv,
+ UniformMatrix2fv,
+ UniformMatrix3fv,
+ UniformMatrix4fv,
+ UseProgram,
+ ValidateProgram,
+ VertexAttrib1f,
+ VertexAttrib1fv,
+ VertexAttrib2f,
+ VertexAttrib2fv,
+ VertexAttrib3f,
+ VertexAttrib3fv,
+ VertexAttrib4f,
+ VertexAttrib4fv,
+ VertexAttribPointer,
+ Viewport,
+ ReadBuffer,
+ DrawRangeElements,
+ TexImage3D,
+ TexSubImage3D,
+ CopyTexSubImage3D,
+ CompressedTexImage3D,
+ CompressedTexSubImage3D,
+ GenQueries,
+ DeleteQueries,
+ IsQuery,
+ BeginQuery,
+ EndQuery,
+ GetQueryiv,
+ GetQueryObjectuiv,
+ UnmapBuffer,
+ GetBufferPointerv,
+ DrawBuffers,
+ UniformMatrix2x3fv,
+ UniformMatrix3x2fv,
+ UniformMatrix2x4fv,
+ UniformMatrix4x2fv,
+ UniformMatrix3x4fv,
+ UniformMatrix4x3fv,
+ BlitFramebuffer,
+ RenderbufferStorageMultisample,
+ FramebufferTextureLayer,
+ MapBufferRange,
+ FlushMappedBufferRange,
+ BindVertexArray,
+ DeleteVertexArrays,
+ GenVertexArrays,
+ IsVertexArray,
+ GetIntegeri_v,
+ BeginTransformFeedback,
+ EndTransformFeedback,
+ BindBufferRange,
+ BindBufferBase,
+ TransformFeedbackVaryings,
+ GetTransformFeedbackVarying,
+ VertexAttribIPointer,
+ GetVertexAttribIiv,
+ GetVertexAttribIuiv,
+ VertexAttribI4i,
+ VertexAttribI4ui,
+ VertexAttribI4iv,
+ VertexAttribI4uiv,
+ GetUniformuiv,
+ GetFragDataLocation,
+ Uniform1ui,
+ Uniform2ui,
+ Uniform3ui,
+ Uniform4ui,
+ Uniform1uiv,
+ Uniform2uiv,
+ Uniform3uiv,
+ Uniform4uiv,
+ ClearBufferiv,
+ ClearBufferuiv,
+ ClearBufferfv,
+ ClearBufferfi,
+ GetStringi,
+ CopyBufferSubData,
+ GetUniformIndices,
+ GetActiveUniformsiv,
+ GetUniformBlockIndex,
+ GetActiveUniformBlockiv,
+ GetActiveUniformBlockName,
+ UniformBlockBinding,
+ DrawArraysInstanced,
+ DrawElementsInstanced,
+ FenceSync,
+ IsSync,
+ DeleteSync,
+ ClientWaitSync,
+ WaitSync,
+ GetInteger64v,
+ GetSynciv,
+ GetInteger64i_v,
+ GetBufferParameteri64v,
+ GenSamplers,
+ DeleteSamplers,
+ IsSampler,
+ BindSampler,
+ SamplerParameteri,
+ SamplerParameteriv,
+ SamplerParameterf,
+ SamplerParameterfv,
+ GetSamplerParameteriv,
+ GetSamplerParameterfv,
+ VertexAttribDivisor,
+ BindTransformFeedback,
+ DeleteTransformFeedbacks,
+ GenTransformFeedbacks,
+ IsTransformFeedback,
+ PauseTransformFeedback,
+ ResumeTransformFeedback,
+ GetProgramBinary,
+ ProgramBinary,
+ ProgramParameteri,
+ InvalidateFramebuffer,
+ InvalidateSubFramebuffer,
+ TexStorage2D,
+ TexStorage3D,
+ GetInternalformativ,
+ DispatchCompute,
+ DispatchComputeIndirect,
+ DrawArraysIndirect,
+ DrawElementsIndirect,
+ FramebufferParameteri,
+ GetFramebufferParameteriv,
+ GetProgramInterfaceiv,
+ GetProgramResourceIndex,
+ GetProgramResourceName,
+ GetProgramResourceiv,
+ GetProgramResourceLocation,
+ UseProgramStages,
+ ActiveShaderProgram,
+ CreateShaderProgramv,
+ BindProgramPipeline,
+ DeleteProgramPipelines,
+ GenProgramPipelines,
+ IsProgramPipeline,
+ GetProgramPipelineiv,
+ ProgramUniform1i,
+ ProgramUniform2i,
+ ProgramUniform3i,
+ ProgramUniform4i,
+ ProgramUniform1ui,
+ ProgramUniform2ui,
+ ProgramUniform3ui,
+ ProgramUniform4ui,
+ ProgramUniform1f,
+ ProgramUniform2f,
+ ProgramUniform3f,
+ ProgramUniform4f,
+ ProgramUniform1iv,
+ ProgramUniform2iv,
+ ProgramUniform3iv,
+ ProgramUniform4iv,
+ ProgramUniform1uiv,
+ ProgramUniform2uiv,
+ ProgramUniform3uiv,
+ ProgramUniform4uiv,
+ ProgramUniform1fv,
+ ProgramUniform2fv,
+ ProgramUniform3fv,
+ ProgramUniform4fv,
+ ProgramUniformMatrix2fv,
+ ProgramUniformMatrix3fv,
+ ProgramUniformMatrix4fv,
+ ProgramUniformMatrix2x3fv,
+ ProgramUniformMatrix3x2fv,
+ ProgramUniformMatrix2x4fv,
+ ProgramUniformMatrix4x2fv,
+ ProgramUniformMatrix3x4fv,
+ ProgramUniformMatrix4x3fv,
+ ValidateProgramPipeline,
+ GetProgramPipelineInfoLog,
+ BindImageTexture,
+ GetBooleani_v,
+ MemoryBarrier,
+ MemoryBarrierByRegion,
+ TexStorage2DMultisample,
+ GetMultisamplefv,
+ SampleMaski,
+ GetTexLevelParameteriv,
+ GetTexLevelParameterfv,
+ BindVertexBuffer,
+ VertexAttribFormat,
+ VertexAttribIFormat,
+ VertexAttribBinding,
+ VertexBindingDivisor,
+ DrawElementsInstancedANGLE
+};
+} // namespace gl
+#endif // LIBGLESV2_ENTRY_POINTS_ENUM_AUTOGEN_H_
diff --git a/src/3rdparty/angle/src/libANGLE/es3_copy_conversion_formats.json b/src/3rdparty/angle/src/libANGLE/es3_copy_conversion_formats.json
new file mode 100644
index 0000000000..39b71fd93a
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/es3_copy_conversion_formats.json
@@ -0,0 +1,44 @@
+{
+ "From ES 3.0.1 spec, table 3.15":
+ [
+ [ "GL_ALPHA", "GL_RGBA" ],
+ [ "GL_LUMINANCE", "GL_RED" ],
+ [ "GL_LUMINANCE", "GL_RG" ],
+ [ "GL_LUMINANCE", "GL_RGB" ],
+ [ "GL_LUMINANCE", "GL_RGBA" ],
+ [ "GL_LUMINANCE_ALPHA", "GL_RGBA" ],
+ [ "GL_RED", "GL_RED" ],
+ [ "GL_RED", "GL_RG" ],
+ [ "GL_RED", "GL_RGB" ],
+ [ "GL_RED", "GL_RGBA" ],
+ [ "GL_RG", "GL_RG" ],
+ [ "GL_RG", "GL_RGB" ],
+ [ "GL_RG", "GL_RGBA" ],
+ [ "GL_RGB", "GL_RGB" ],
+ [ "GL_RGB", "GL_RGBA" ],
+ [ "GL_RGBA", "GL_RGBA" ]
+ ],
+
+ "Necessary for ANGLE back-buffers":
+ [
+ [ "GL_ALPHA", "GL_BGRA_EXT" ],
+ [ "GL_LUMINANCE", "GL_BGRA_EXT" ],
+ [ "GL_LUMINANCE_ALPHA", "GL_BGRA_EXT" ],
+ [ "GL_RED", "GL_BGRA_EXT" ],
+ [ "GL_RG", "GL_BGRA_EXT" ],
+ [ "GL_RGB", "GL_BGRA_EXT" ],
+ [ "GL_RGBA", "GL_BGRA_EXT" ],
+ [ "GL_BGRA_EXT", "GL_BGRA_EXT" ],
+
+ [ "GL_RED_INTEGER", "GL_RED_INTEGER" ],
+ [ "GL_RED_INTEGER", "GL_RG_INTEGER" ],
+ [ "GL_RED_INTEGER", "GL_RGB_INTEGER" ],
+ [ "GL_RED_INTEGER", "GL_RGBA_INTEGER" ],
+ [ "GL_RG_INTEGER", "GL_RG_INTEGER" ],
+ [ "GL_RG_INTEGER", "GL_RGB_INTEGER" ],
+ [ "GL_RG_INTEGER", "GL_RGBA_INTEGER" ],
+ [ "GL_RGB_INTEGER", "GL_RGB_INTEGER" ],
+ [ "GL_RGB_INTEGER", "GL_RGBA_INTEGER" ],
+ [ "GL_RGBA_INTEGER", "GL_RGBA_INTEGER" ]
+ ]
+}
diff --git a/src/3rdparty/angle/src/libANGLE/es3_copy_conversion_table_autogen.cpp b/src/3rdparty/angle/src/libANGLE/es3_copy_conversion_table_autogen.cpp
new file mode 100644
index 0000000000..149f79f458
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/es3_copy_conversion_table_autogen.cpp
@@ -0,0 +1,171 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_copy_conversion_table.py using data from es3_copy_conversion_formats.json.
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// format_map:
+// Determining the sized internal format from a (format,type) pair.
+// Also check es3 format combinations for validity.
+
+#include "angle_gl.h"
+#include "common/debug.h"
+
+namespace gl
+{
+
+bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
+{
+ switch (textureFormat)
+ {
+ case GL_ALPHA:
+ switch (framebufferFormat)
+ {
+ case GL_BGRA_EXT:
+ case GL_RGBA:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_BGRA_EXT:
+ switch (framebufferFormat)
+ {
+ case GL_BGRA_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_LUMINANCE:
+ switch (framebufferFormat)
+ {
+ case GL_BGRA_EXT:
+ case GL_RED:
+ case GL_RG:
+ case GL_RGB:
+ case GL_RGBA:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ switch (framebufferFormat)
+ {
+ case GL_BGRA_EXT:
+ case GL_RGBA:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RED:
+ switch (framebufferFormat)
+ {
+ case GL_BGRA_EXT:
+ case GL_RED:
+ case GL_RG:
+ case GL_RGB:
+ case GL_RGBA:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RED_INTEGER:
+ switch (framebufferFormat)
+ {
+ case GL_RED_INTEGER:
+ case GL_RGBA_INTEGER:
+ case GL_RGB_INTEGER:
+ case GL_RG_INTEGER:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RG:
+ switch (framebufferFormat)
+ {
+ case GL_BGRA_EXT:
+ case GL_RG:
+ case GL_RGB:
+ case GL_RGBA:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGB:
+ switch (framebufferFormat)
+ {
+ case GL_BGRA_EXT:
+ case GL_RGB:
+ case GL_RGBA:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGBA:
+ switch (framebufferFormat)
+ {
+ case GL_BGRA_EXT:
+ case GL_RGBA:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGBA_INTEGER:
+ switch (framebufferFormat)
+ {
+ case GL_RGBA_INTEGER:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGB_INTEGER:
+ switch (framebufferFormat)
+ {
+ case GL_RGBA_INTEGER:
+ case GL_RGB_INTEGER:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RG_INTEGER:
+ switch (framebufferFormat)
+ {
+ case GL_RGBA_INTEGER:
+ case GL_RGB_INTEGER:
+ case GL_RG_INTEGER:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ return false;
+}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/es3_format_type_combinations.json b/src/3rdparty/angle/src/libANGLE/es3_format_type_combinations.json
new file mode 100644
index 0000000000..fb12242e75
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/es3_format_type_combinations.json
@@ -0,0 +1,171 @@
+{
+ "Format combinations from ES 3.0.1 spec, table 3.2":
+ [
+ [ "GL_RGBA8", "GL_RGBA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGB5_A1", "GL_RGBA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGBA4", "GL_RGBA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_SRGB8_ALPHA8", "GL_RGBA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGBA8_SNORM", "GL_RGBA", "GL_BYTE" ],
+ [ "GL_RGBA4", "GL_RGBA", "GL_UNSIGNED_SHORT_4_4_4_4" ],
+ [ "GL_RGB10_A2", "GL_RGBA", "GL_UNSIGNED_INT_2_10_10_10_REV" ],
+ [ "GL_RGB5_A1", "GL_RGBA", "GL_UNSIGNED_INT_2_10_10_10_REV" ],
+ [ "GL_RGB5_A1", "GL_RGBA", "GL_UNSIGNED_SHORT_5_5_5_1" ],
+ [ "GL_RGBA16F", "GL_RGBA", "GL_HALF_FLOAT" ],
+ [ "GL_RGBA16F", "GL_RGBA", "GL_HALF_FLOAT_OES" ],
+ [ "GL_RGBA32F", "GL_RGBA", "GL_FLOAT" ],
+ [ "GL_RGBA16F", "GL_RGBA", "GL_FLOAT" ],
+ [ "GL_RGBA8UI", "GL_RGBA_INTEGER", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGBA8I", "GL_RGBA_INTEGER", "GL_BYTE" ],
+ [ "GL_RGBA16UI", "GL_RGBA_INTEGER", "GL_UNSIGNED_SHORT" ],
+ [ "GL_RGBA16I", "GL_RGBA_INTEGER", "GL_SHORT" ],
+ [ "GL_RGBA32UI", "GL_RGBA_INTEGER", "GL_UNSIGNED_INT" ],
+ [ "GL_RGBA32I", "GL_RGBA_INTEGER", "GL_INT" ],
+ [ "GL_RGB10_A2UI", "GL_RGBA_INTEGER", "GL_UNSIGNED_INT_2_10_10_10_REV" ],
+ [ "GL_RGB8", "GL_RGB", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGB565", "GL_RGB", "GL_UNSIGNED_BYTE" ],
+ [ "GL_SRGB8", "GL_RGB", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGB8_SNORM", "GL_RGB", "GL_BYTE" ],
+ [ "GL_RGB565", "GL_RGB", "GL_UNSIGNED_SHORT_5_6_5" ],
+ [ "GL_R11F_G11F_B10F", "GL_RGB", "GL_UNSIGNED_INT_10F_11F_11F_REV" ],
+ [ "GL_RGB9_E5", "GL_RGB", "GL_UNSIGNED_INT_5_9_9_9_REV" ],
+ [ "GL_RGB16F", "GL_RGB", "GL_HALF_FLOAT" ],
+ [ "GL_RGB16F", "GL_RGB", "GL_HALF_FLOAT_OES" ],
+ [ "GL_R11F_G11F_B10F", "GL_RGB", "GL_HALF_FLOAT" ],
+ [ "GL_R11F_G11F_B10F", "GL_RGB", "GL_HALF_FLOAT_OES" ],
+ [ "GL_RGB9_E5", "GL_RGB", "GL_HALF_FLOAT" ],
+ [ "GL_RGB9_E5", "GL_RGB", "GL_HALF_FLOAT_OES" ],
+ [ "GL_RGB32F", "GL_RGB", "GL_FLOAT" ],
+ [ "GL_RGB16F", "GL_RGB", "GL_FLOAT" ],
+ [ "GL_R11F_G11F_B10F", "GL_RGB", "GL_FLOAT" ],
+ [ "GL_RGB9_E5", "GL_RGB", "GL_FLOAT" ],
+ [ "GL_RGB8UI", "GL_RGB_INTEGER", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGB8I", "GL_RGB_INTEGER", "GL_BYTE" ],
+ [ "GL_RGB16UI", "GL_RGB_INTEGER", "GL_UNSIGNED_SHORT" ],
+ [ "GL_RGB16I", "GL_RGB_INTEGER", "GL_SHORT" ],
+ [ "GL_RGB32UI", "GL_RGB_INTEGER", "GL_UNSIGNED_INT" ],
+ [ "GL_RGB32I", "GL_RGB_INTEGER", "GL_INT" ],
+ [ "GL_RG8", "GL_RG", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RG8_SNORM", "GL_RG", "GL_BYTE" ],
+ [ "GL_RG16F", "GL_RG", "GL_HALF_FLOAT" ],
+ [ "GL_RG16F", "GL_RG", "GL_HALF_FLOAT_OES" ],
+ [ "GL_RG32F", "GL_RG", "GL_FLOAT" ],
+ [ "GL_RG16F", "GL_RG", "GL_FLOAT" ],
+ [ "GL_RG8UI", "GL_RG_INTEGER", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RG8I", "GL_RG_INTEGER", "GL_BYTE" ],
+ [ "GL_RG16UI", "GL_RG_INTEGER", "GL_UNSIGNED_SHORT" ],
+ [ "GL_RG16I", "GL_RG_INTEGER", "GL_SHORT" ],
+ [ "GL_RG32UI", "GL_RG_INTEGER", "GL_UNSIGNED_INT" ],
+ [ "GL_RG32I", "GL_RG_INTEGER", "GL_INT" ],
+ [ "GL_R8", "GL_RED", "GL_UNSIGNED_BYTE" ],
+ [ "GL_R8_SNORM", "GL_RED", "GL_BYTE" ],
+ [ "GL_R16F", "GL_RED", "GL_HALF_FLOAT" ],
+ [ "GL_R16F", "GL_RED", "GL_HALF_FLOAT_OES" ],
+ [ "GL_R32F", "GL_RED", "GL_FLOAT" ],
+ [ "GL_R16F", "GL_RED", "GL_FLOAT" ],
+ [ "GL_R8UI", "GL_RED_INTEGER", "GL_UNSIGNED_BYTE" ],
+ [ "GL_R8I", "GL_RED_INTEGER", "GL_BYTE" ],
+ [ "GL_R16UI", "GL_RED_INTEGER", "GL_UNSIGNED_SHORT" ],
+ [ "GL_R16I", "GL_RED_INTEGER", "GL_SHORT" ],
+ [ "GL_R32UI", "GL_RED_INTEGER", "GL_UNSIGNED_INT" ],
+ [ "GL_R32I", "GL_RED_INTEGER", "GL_INT" ]
+ ],
+ "Unsized formats":
+ [
+ [ "GL_RGBA", "GL_RGBA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGBA", "GL_RGBA", "GL_UNSIGNED_SHORT_4_4_4_4" ],
+ [ "GL_RGBA", "GL_RGBA", "GL_UNSIGNED_SHORT_5_5_5_1" ],
+ [ "GL_RGB", "GL_RGB", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGB", "GL_RGB", "GL_UNSIGNED_SHORT_5_6_5" ],
+ [ "GL_LUMINANCE_ALPHA", "GL_LUMINANCE_ALPHA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_LUMINANCE", "GL_LUMINANCE", "GL_UNSIGNED_BYTE" ],
+ [ "GL_ALPHA", "GL_ALPHA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_SRGB_ALPHA_EXT", "GL_SRGB_ALPHA_EXT", "GL_UNSIGNED_BYTE" ],
+ [ "GL_SRGB_EXT", "GL_SRGB_EXT", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RG", "GL_RG", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RG", "GL_RG", "GL_FLOAT" ],
+ [ "GL_RG", "GL_RG", "GL_HALF_FLOAT" ],
+ [ "GL_RG", "GL_RG", "GL_HALF_FLOAT_OES" ],
+ [ "GL_RED", "GL_RED", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RED", "GL_RED", "GL_FLOAT" ],
+ [ "GL_RED", "GL_RED", "GL_HALF_FLOAT" ],
+ [ "GL_RED", "GL_RED", "GL_HALF_FLOAT_OES" ],
+ [ "GL_DEPTH_STENCIL", "GL_DEPTH_STENCIL", "GL_UNSIGNED_INT_24_8" ]
+ ],
+ "Depth stencil formats":
+ [
+ [ "GL_DEPTH_COMPONENT16", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_SHORT" ],
+ [ "GL_DEPTH_COMPONENT24", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_INT" ],
+ [ "GL_DEPTH_COMPONENT16", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_INT" ],
+ [ "GL_DEPTH_COMPONENT32F", "GL_DEPTH_COMPONENT", "GL_FLOAT" ],
+ [ "GL_DEPTH24_STENCIL8", "GL_DEPTH_STENCIL", "GL_UNSIGNED_INT_24_8" ],
+ [ "GL_DEPTH32F_STENCIL8", "GL_DEPTH_STENCIL", "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" ]
+ ],
+ "From GL_EXT_sRGB":
+ [
+ [ "GL_SRGB8_ALPHA8_EXT", "GL_SRGB_ALPHA_EXT", "GL_UNSIGNED_BYTE" ],
+ [ "GL_SRGB8", "GL_SRGB_EXT", "GL_UNSIGNED_BYTE" ]
+ ],
+ "From GL_OES_texture_float":
+ [
+ [ "GL_RGBA", "GL_RGBA", "GL_FLOAT" ],
+ [ "GL_RGB", "GL_RGB", "GL_FLOAT" ],
+ [ "GL_LUMINANCE_ALPHA", "GL_LUMINANCE_ALPHA", "GL_FLOAT" ],
+ [ "GL_LUMINANCE", "GL_LUMINANCE", "GL_FLOAT" ],
+ [ "GL_ALPHA", "GL_ALPHA", "GL_FLOAT" ]
+ ],
+ "From GL_OES_texture_half_float":
+ [
+ [ "GL_RGBA", "GL_RGBA", "GL_HALF_FLOAT_OES" ],
+ [ "GL_RGB", "GL_RGB", "GL_HALF_FLOAT_OES" ],
+ [ "GL_LUMINANCE_ALPHA", "GL_LUMINANCE_ALPHA", "GL_HALF_FLOAT" ],
+ [ "GL_LUMINANCE_ALPHA", "GL_LUMINANCE_ALPHA", "GL_HALF_FLOAT_OES" ],
+ [ "GL_LUMINANCE", "GL_LUMINANCE", "GL_HALF_FLOAT" ],
+ [ "GL_LUMINANCE", "GL_LUMINANCE", "GL_HALF_FLOAT_OES" ],
+ [ "GL_ALPHA", "GL_ALPHA", "GL_HALF_FLOAT" ],
+ [ "GL_ALPHA", "GL_ALPHA", "GL_HALF_FLOAT_OES" ]
+ ],
+ "From GL_EXT_texture_format_BGRA8888":
+ [
+ [ "GL_BGRA_EXT", "GL_BGRA_EXT", "GL_UNSIGNED_BYTE" ]
+ ],
+ "From GL_EXT_texture_storage":
+ [
+ [ "GL_ALPHA8_EXT", "GL_ALPHA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_LUMINANCE8_EXT", "GL_LUMINANCE", "GL_UNSIGNED_BYTE" ],
+ [ "GL_LUMINANCE8_ALPHA8_EXT", "GL_LUMINANCE_ALPHA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_ALPHA32F_EXT", "GL_ALPHA", "GL_FLOAT" ],
+ [ "GL_LUMINANCE32F_EXT", "GL_LUMINANCE", "GL_FLOAT" ],
+ [ "GL_LUMINANCE_ALPHA32F_EXT", "GL_LUMINANCE_ALPHA", "GL_FLOAT" ],
+ [ "GL_ALPHA16F_EXT", "GL_ALPHA", "GL_HALF_FLOAT" ],
+ [ "GL_ALPHA16F_EXT", "GL_ALPHA", "GL_HALF_FLOAT_OES" ],
+ [ "GL_LUMINANCE16F_EXT", "GL_LUMINANCE", "GL_HALF_FLOAT" ],
+ [ "GL_LUMINANCE16F_EXT", "GL_LUMINANCE", "GL_HALF_FLOAT_OES" ],
+ [ "GL_LUMINANCE_ALPHA16F_EXT", "GL_LUMINANCE_ALPHA", "GL_HALF_FLOAT" ],
+ [ "GL_LUMINANCE_ALPHA16F_EXT", "GL_LUMINANCE_ALPHA", "GL_HALF_FLOAT_OES" ]
+ ],
+ "From GL_EXT_texture_storage and GL_EXT_texture_format_BGRA8888":
+ [
+ [ "GL_BGRA8_EXT", "GL_BGRA_EXT", "GL_UNSIGNED_BYTE" ],
+ [ "GL_BGRA4_ANGLEX", "GL_BGRA_EXT", "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT" ],
+ [ "GL_BGRA4_ANGLEX", "GL_BGRA_EXT", "GL_UNSIGNED_BYTE" ],
+ [ "GL_BGR5_A1_ANGLEX", "GL_BGRA_EXT", "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT" ],
+ [ "GL_BGR5_A1_ANGLEX", "GL_BGRA_EXT", "GL_UNSIGNED_BYTE" ]
+ ],
+ "From GL_ANGLE_depth_texture and OES_depth_texture":
+ [
+ [ "GL_DEPTH_COMPONENT32_OES", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_INT_24_8" ],
+ [ "GL_DEPTH_COMPONENT", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_SHORT" ],
+ [ "GL_DEPTH_COMPONENT", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_INT" ]
+ ],
+ "From GL_EXT_texture_norm16":
+ [
+ [ "GL_R16_EXT", "GL_RED", "GL_UNSIGNED_SHORT" ],
+ [ "GL_RG16_EXT", "GL_RG", "GL_UNSIGNED_SHORT" ],
+ [ "GL_RGB16_EXT", "GL_RGB", "GL_UNSIGNED_SHORT" ],
+ [ "GL_RGBA16_EXT", "GL_RGBA", "GL_UNSIGNED_SHORT" ],
+ [ "GL_R16_SNORM_EXT", "GL_RED", "GL_SHORT" ],
+ [ "GL_RG16_SNORM_EXT", "GL_RG", "GL_SHORT" ],
+ [ "GL_RGB16_SNORM_EXT", "GL_RGB", "GL_SHORT" ],
+ [ "GL_RGBA16_SNORM_EXT", "GL_RGBA", "GL_SHORT" ]
+ ]
+}
diff --git a/src/3rdparty/angle/src/libANGLE/features.h b/src/3rdparty/angle/src/libANGLE/features.h
index ecf486dcf7..48a194ff0b 100644
--- a/src/3rdparty/angle/src/libANGLE/features.h
+++ b/src/3rdparty/angle/src/libANGLE/features.h
@@ -7,6 +7,8 @@
#ifndef LIBANGLE_FEATURES_H_
#define LIBANGLE_FEATURES_H_
+#include "common/platform.h"
+
#define ANGLE_DISABLED 0
#define ANGLE_ENABLED 1
@@ -50,4 +52,14 @@
#define ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION ANGLE_ENABLED
#endif
+// Controls if our threading code uses std::async or falls back to single-threaded operations.
+// TODO(jmadill): Enable on Linux once STL chrono headers are updated.
+#if !defined(ANGLE_STD_ASYNC_WORKERS)
+#if defined(ANGLE_PLATFORM_WINDOWS)
+#define ANGLE_STD_ASYNC_WORKERS ANGLE_ENABLED
+#else
+#define ANGLE_STD_ASYNC_WORKERS ANGLE_DISABLED
+#endif // defined(ANGLE_PLATFORM_WINDOWS)
+#endif // !defined(ANGLE_STD_ASYNC_WORKERS)
+
#endif // LIBANGLE_FEATURES_H_
diff --git a/src/3rdparty/angle/src/libANGLE/format_map_autogen.cpp b/src/3rdparty/angle/src/libANGLE/format_map_autogen.cpp
new file mode 100644
index 0000000000..a7f3ebafc8
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/format_map_autogen.cpp
@@ -0,0 +1,1570 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_format_map.py using data from format_map_data.json.
+// ES3 format info from es3_format_type_combinations.json.
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// format_map:
+// Determining the sized internal format from a (format,type) pair.
+// Also check es3 format combinations for validity.
+
+#include "angle_gl.h"
+#include "common/debug.h"
+
+namespace gl
+{
+
+GLenum GetSizedFormatInternal(GLenum format, GLenum type)
+{
+ switch (format)
+ {
+ case GL_ALPHA:
+ switch (type)
+ {
+ case GL_FLOAT:
+ return GL_ALPHA32F_EXT;
+ case GL_HALF_FLOAT:
+ return GL_ALPHA16F_EXT;
+ case GL_HALF_FLOAT_OES:
+ return GL_ALPHA16F_EXT;
+ case GL_UNSIGNED_BYTE:
+ return GL_ALPHA8_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_BGRA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_BGRA8_EXT;
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ return GL_BGR5_A1_ANGLEX;
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ return GL_BGRA4_ANGLEX;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return GL_BGR565_ANGLEX;
+ default:
+ break;
+ }
+ break;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
+ default:
+ break;
+ }
+ break;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
+ default:
+ break;
+ }
+ break;
+
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_DEPTH_COMPONENT:
+ switch (type)
+ {
+ case GL_FLOAT:
+ return GL_DEPTH_COMPONENT32F;
+ case GL_UNSIGNED_INT:
+ return GL_DEPTH_COMPONENT32_OES;
+ case GL_UNSIGNED_SHORT:
+ return GL_DEPTH_COMPONENT16;
+ default:
+ break;
+ }
+ break;
+
+ case GL_DEPTH_STENCIL:
+ switch (type)
+ {
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ return GL_DEPTH32F_STENCIL8;
+ case GL_UNSIGNED_INT_24_8:
+ return GL_DEPTH24_STENCIL8;
+ default:
+ break;
+ }
+ break;
+
+ case GL_LUMINANCE:
+ switch (type)
+ {
+ case GL_FLOAT:
+ return GL_LUMINANCE32F_EXT;
+ case GL_HALF_FLOAT:
+ return GL_LUMINANCE16F_EXT;
+ case GL_HALF_FLOAT_OES:
+ return GL_LUMINANCE16F_EXT;
+ case GL_UNSIGNED_BYTE:
+ return GL_LUMINANCE8_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ switch (type)
+ {
+ case GL_FLOAT:
+ return GL_LUMINANCE_ALPHA32F_EXT;
+ case GL_HALF_FLOAT:
+ return GL_LUMINANCE_ALPHA16F_EXT;
+ case GL_HALF_FLOAT_OES:
+ return GL_LUMINANCE_ALPHA16F_EXT;
+ case GL_UNSIGNED_BYTE:
+ return GL_LUMINANCE8_ALPHA8_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RED:
+ switch (type)
+ {
+ case GL_BYTE:
+ return GL_R8_SNORM;
+ case GL_FLOAT:
+ return GL_R32F;
+ case GL_HALF_FLOAT:
+ return GL_R16F;
+ case GL_HALF_FLOAT_OES:
+ return GL_R16F;
+ case GL_SHORT:
+ return GL_R16_SNORM_EXT;
+ case GL_UNSIGNED_BYTE:
+ return GL_R8;
+ case GL_UNSIGNED_SHORT:
+ return GL_R16_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RED_INTEGER:
+ switch (type)
+ {
+ case GL_BYTE:
+ return GL_R8I;
+ case GL_INT:
+ return GL_R32I;
+ case GL_SHORT:
+ return GL_R16I;
+ case GL_UNSIGNED_BYTE:
+ return GL_R8UI;
+ case GL_UNSIGNED_INT:
+ return GL_R32UI;
+ case GL_UNSIGNED_SHORT:
+ return GL_R16UI;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RG:
+ switch (type)
+ {
+ case GL_BYTE:
+ return GL_RG8_SNORM;
+ case GL_FLOAT:
+ return GL_RG32F;
+ case GL_HALF_FLOAT:
+ return GL_RG16F;
+ case GL_HALF_FLOAT_OES:
+ return GL_RG16F;
+ case GL_SHORT:
+ return GL_RG16_SNORM_EXT;
+ case GL_UNSIGNED_BYTE:
+ return GL_RG8;
+ case GL_UNSIGNED_SHORT:
+ return GL_RG16_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGB:
+ switch (type)
+ {
+ case GL_BYTE:
+ return GL_RGB8_SNORM;
+ case GL_FLOAT:
+ return GL_RGB32F;
+ case GL_HALF_FLOAT:
+ return GL_RGB16F;
+ case GL_HALF_FLOAT_OES:
+ return GL_RGB16F;
+ case GL_SHORT:
+ return GL_RGB16_SNORM_EXT;
+ case GL_UNSIGNED_BYTE:
+ return GL_RGB8;
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ return GL_R11F_G11F_B10F;
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ return GL_RGB9_E5;
+ case GL_UNSIGNED_SHORT:
+ return GL_RGB16_EXT;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return GL_RGB565;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_BYTE:
+ return GL_RGBA8_SNORM;
+ case GL_FLOAT:
+ return GL_RGBA32F;
+ case GL_HALF_FLOAT:
+ return GL_RGBA16F;
+ case GL_HALF_FLOAT_OES:
+ return GL_RGBA16F;
+ case GL_SHORT:
+ return GL_RGBA16_SNORM_EXT;
+ case GL_UNSIGNED_BYTE:
+ return GL_RGBA8;
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return GL_RGB10_A2;
+ case GL_UNSIGNED_SHORT:
+ return GL_RGBA16_EXT;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ return GL_RGBA4;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ return GL_RGB5_A1;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGBA_INTEGER:
+ switch (type)
+ {
+ case GL_BYTE:
+ return GL_RGBA8I;
+ case GL_INT:
+ return GL_RGBA32I;
+ case GL_SHORT:
+ return GL_RGBA16I;
+ case GL_UNSIGNED_BYTE:
+ return GL_RGBA8UI;
+ case GL_UNSIGNED_INT:
+ return GL_RGBA32UI;
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return GL_RGB10_A2UI;
+ case GL_UNSIGNED_SHORT:
+ return GL_RGBA16UI;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGB_INTEGER:
+ switch (type)
+ {
+ case GL_BYTE:
+ return GL_RGB8I;
+ case GL_INT:
+ return GL_RGB32I;
+ case GL_SHORT:
+ return GL_RGB16I;
+ case GL_UNSIGNED_BYTE:
+ return GL_RGB8UI;
+ case GL_UNSIGNED_INT:
+ return GL_RGB32UI;
+ case GL_UNSIGNED_SHORT:
+ return GL_RGB16UI;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RG_INTEGER:
+ switch (type)
+ {
+ case GL_BYTE:
+ return GL_RG8I;
+ case GL_INT:
+ return GL_RG32I;
+ case GL_SHORT:
+ return GL_RG16I;
+ case GL_UNSIGNED_BYTE:
+ return GL_RG8UI;
+ case GL_UNSIGNED_INT:
+ return GL_RG32UI;
+ case GL_UNSIGNED_SHORT:
+ return GL_RG16UI;
+ default:
+ break;
+ }
+ break;
+
+ case GL_SRGB_ALPHA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_SRGB8_ALPHA8;
+ default:
+ break;
+ }
+ break;
+
+ case GL_SRGB_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_SRGB8;
+ default:
+ break;
+ }
+ break;
+
+ case GL_STENCIL:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_STENCIL_INDEX8;
+ default:
+ break;
+ }
+ break;
+
+ case GL_NONE:
+ return GL_NONE;
+
+ default:
+ break;
+ }
+
+ return GL_NONE;
+}
+
+bool ValidES3Format(GLenum format)
+{
+ switch (format)
+ {
+ case GL_ALPHA:
+ case GL_BGRA_EXT:
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RED:
+ case GL_RED_INTEGER:
+ case GL_RG:
+ case GL_RGB:
+ case GL_RGBA:
+ case GL_RGBA_INTEGER:
+ case GL_RGB_INTEGER:
+ case GL_RG_INTEGER:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB_EXT:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidES3Type(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ case GL_FLOAT:
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ case GL_HALF_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ case GL_INT:
+ case GL_SHORT:
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL_UNSIGNED_INT_24_8:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidES3FormatCombination(GLenum format, GLenum type, GLenum internalFormat)
+{
+ ASSERT(ValidES3Format(format) && ValidES3Type(type));
+
+ switch (format)
+ {
+ case GL_RGB_INTEGER:
+ switch (type)
+ {
+ case GL_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB32I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB16UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB16I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB8UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB8I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB32UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGBA_INTEGER:
+ switch (type)
+ {
+ case GL_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA32I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA16UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB10_A2UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA16I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA8UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA8I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA32UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGB:
+ switch (type)
+ {
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ {
+ switch (internalFormat)
+ {
+ case GL_R11F_G11F_B10F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB16_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB16_SNORM_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB:
+ case GL_RGB8:
+ case GL_RGB565:
+ case GL_SRGB8:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT_5_6_5:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB:
+ case GL_RGB565:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT_OES:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB:
+ case GL_RGB16F:
+ case GL_R11F_G11F_B10F:
+ case GL_RGB9_E5:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB16F:
+ case GL_R11F_G11F_B10F:
+ case GL_RGB9_E5:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB:
+ case GL_RGB32F:
+ case GL_RGB16F:
+ case GL_R11F_G11F_B10F:
+ case GL_RGB9_E5:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB8_SNORM:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB9_E5:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT_OES:
+ {
+ switch (internalFormat)
+ {
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_ALPHA:
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_ALPHA:
+ case GL_ALPHA16F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_ALPHA:
+ case GL_ALPHA32F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_ALPHA:
+ case GL_ALPHA8_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT_OES:
+ {
+ switch (internalFormat)
+ {
+ case GL_ALPHA:
+ case GL_ALPHA16F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA16_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB10_A2:
+ case GL_RGB5_A1:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA16_SNORM_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA:
+ case GL_RGBA4:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA:
+ case GL_RGBA8:
+ case GL_RGB5_A1:
+ case GL_RGBA4:
+ case GL_SRGB8_ALPHA8:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT_OES:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA:
+ case GL_RGBA16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA:
+ case GL_RGBA32F:
+ case GL_RGBA16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA8_SNORM:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA:
+ case GL_RGB5_A1:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_LUMINANCE:
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_LUMINANCE:
+ case GL_LUMINANCE16F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_LUMINANCE:
+ case GL_LUMINANCE32F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_LUMINANCE:
+ case GL_LUMINANCE8_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT_OES:
+ {
+ switch (internalFormat)
+ {
+ case GL_LUMINANCE:
+ case GL_LUMINANCE16F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_RG_INTEGER:
+ switch (type)
+ {
+ case GL_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG32I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG16UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG16I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG8UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG8I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG32UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_RED_INTEGER:
+ switch (type)
+ {
+ case GL_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_R32I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_R16UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_R16I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_R8UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_R8I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_R32UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_RED:
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_R16_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_R16_SNORM_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RED:
+ case GL_R32F:
+ case GL_R16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT_OES:
+ {
+ switch (internalFormat)
+ {
+ case GL_RED:
+ case GL_R16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RED:
+ case GL_R16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RED:
+ case GL_R8:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_R8_SNORM:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_DEPTH_COMPONENT:
+ switch (type)
+ {
+ case GL_UNSIGNED_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT16:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT_24_8:
+ {
+ switch (internalFormat)
+ {
+ case GL_DEPTH_COMPONENT32_OES:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_DEPTH_COMPONENT32F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_DEPTH_STENCIL:
+ switch (type)
+ {
+ case GL_UNSIGNED_INT_24_8:
+ {
+ switch (internalFormat)
+ {
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH24_STENCIL8:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ {
+ switch (internalFormat)
+ {
+ case GL_DEPTH32F_STENCIL8:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_SRGB_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_SRGB_EXT:
+ case GL_SRGB8:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_SRGB_ALPHA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_RG:
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG16_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG16_SNORM_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG:
+ case GL_RG32F:
+ case GL_RG16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT_OES:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG:
+ case GL_RG16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG:
+ case GL_RG16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG:
+ case GL_RG8:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG8_SNORM:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_BGRA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ {
+ switch (internalFormat)
+ {
+ case GL_BGRA4_ANGLEX:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_BGRA8_EXT:
+ case GL_BGRA4_ANGLEX:
+ case GL_BGR5_A1_ANGLEX:
+ case GL_BGRA_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ {
+ switch (internalFormat)
+ {
+ case GL_BGR5_A1_ANGLEX:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return false;
+}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/format_map_data.json b/src/3rdparty/angle/src/libANGLE/format_map_data.json
new file mode 100644
index 0000000000..a4f1c98b4d
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/format_map_data.json
@@ -0,0 +1,142 @@
+{
+ "GL_RGBA": {
+ "GL_UNSIGNED_BYTE": "GL_RGBA8",
+ "GL_UNSIGNED_SHORT": "GL_RGBA16_EXT",
+ "GL_BYTE": "GL_RGBA8_SNORM",
+ "GL_SHORT": "GL_RGBA16_SNORM_EXT",
+ "GL_UNSIGNED_SHORT_4_4_4_4": "GL_RGBA4",
+ "GL_UNSIGNED_SHORT_5_5_5_1": "GL_RGB5_A1",
+ "GL_UNSIGNED_INT_2_10_10_10_REV": "GL_RGB10_A2",
+ "GL_FLOAT": "GL_RGBA32F",
+ "GL_HALF_FLOAT": "GL_RGBA16F",
+ "GL_HALF_FLOAT_OES": "GL_RGBA16F"
+ },
+ "GL_RGBA_INTEGER": {
+ "GL_UNSIGNED_BYTE": "GL_RGBA8UI",
+ "GL_BYTE": "GL_RGBA8I",
+ "GL_UNSIGNED_SHORT": "GL_RGBA16UI",
+ "GL_SHORT": "GL_RGBA16I",
+ "GL_UNSIGNED_INT": "GL_RGBA32UI",
+ "GL_INT": "GL_RGBA32I",
+ "GL_UNSIGNED_INT_2_10_10_10_REV": "GL_RGB10_A2UI"
+ },
+ "GL_RGB": {
+ "GL_UNSIGNED_BYTE": "GL_RGB8",
+ "GL_UNSIGNED_SHORT": "GL_RGB16_EXT",
+ "GL_BYTE": "GL_RGB8_SNORM",
+ "GL_SHORT": "GL_RGB16_SNORM_EXT",
+ "GL_UNSIGNED_SHORT_5_6_5": "GL_RGB565",
+ "GL_UNSIGNED_INT_10F_11F_11F_REV": "GL_R11F_G11F_B10F",
+ "GL_UNSIGNED_INT_5_9_9_9_REV": "GL_RGB9_E5",
+ "GL_FLOAT": "GL_RGB32F",
+ "GL_HALF_FLOAT": "GL_RGB16F",
+ "GL_HALF_FLOAT_OES": "GL_RGB16F"
+ },
+ "GL_RGB_INTEGER": {
+ "GL_UNSIGNED_BYTE": "GL_RGB8UI",
+ "GL_BYTE": "GL_RGB8I", "GL_UNSIGNED_SHORT": "GL_RGB16UI",
+ "GL_SHORT": "GL_RGB16I",
+ "GL_UNSIGNED_INT": "GL_RGB32UI",
+ "GL_INT": "GL_RGB32I"
+ },
+ "GL_RG": {
+ "GL_UNSIGNED_BYTE": "GL_RG8",
+ "GL_UNSIGNED_SHORT": "GL_RG16_EXT",
+ "GL_BYTE": "GL_RG8_SNORM",
+ "GL_SHORT": "GL_RG16_SNORM_EXT",
+ "GL_FLOAT": "GL_RG32F",
+ "GL_HALF_FLOAT": "GL_RG16F",
+ "GL_HALF_FLOAT_OES": "GL_RG16F"
+ },
+ "GL_RG_INTEGER": {
+ "GL_UNSIGNED_BYTE": "GL_RG8UI",
+ "GL_BYTE": "GL_RG8I",
+ "GL_UNSIGNED_SHORT": "GL_RG16UI",
+ "GL_SHORT": "GL_RG16I",
+ "GL_UNSIGNED_INT": "GL_RG32UI",
+ "GL_INT": "GL_RG32I"
+ },
+ "GL_RED": {
+ "GL_UNSIGNED_BYTE": "GL_R8",
+ "GL_UNSIGNED_SHORT": "GL_R16_EXT",
+ "GL_BYTE": "GL_R8_SNORM",
+ "GL_SHORT": "GL_R16_SNORM_EXT",
+ "GL_FLOAT": "GL_R32F",
+ "GL_HALF_FLOAT": "GL_R16F",
+ "GL_HALF_FLOAT_OES": "GL_R16F"
+ },
+ "GL_RED_INTEGER": {
+ "GL_UNSIGNED_BYTE": "GL_R8UI",
+ "GL_BYTE": "GL_R8I",
+ "GL_UNSIGNED_SHORT": "GL_R16UI",
+ "GL_SHORT": "GL_R16I",
+ "GL_UNSIGNED_INT": "GL_R32UI",
+ "GL_INT": "GL_R32I"
+ },
+ "GL_LUMINANCE_ALPHA": {
+ "GL_UNSIGNED_BYTE": "GL_LUMINANCE8_ALPHA8_EXT",
+ "GL_FLOAT": "GL_LUMINANCE_ALPHA32F_EXT",
+ "GL_HALF_FLOAT": "GL_LUMINANCE_ALPHA16F_EXT",
+ "GL_HALF_FLOAT_OES": "GL_LUMINANCE_ALPHA16F_EXT"
+ },
+ "GL_LUMINANCE": {
+ "GL_UNSIGNED_BYTE": "GL_LUMINANCE8_EXT",
+ "GL_FLOAT": "GL_LUMINANCE32F_EXT",
+ "GL_HALF_FLOAT": "GL_LUMINANCE16F_EXT",
+ "GL_HALF_FLOAT_OES": "GL_LUMINANCE16F_EXT"
+ },
+ "GL_ALPHA": {
+ "GL_UNSIGNED_BYTE": "GL_ALPHA8_EXT",
+ "GL_FLOAT": "GL_ALPHA32F_EXT",
+ "GL_HALF_FLOAT": "GL_ALPHA16F_EXT",
+ "GL_HALF_FLOAT_OES": "GL_ALPHA16F_EXT"
+ },
+ "GL_BGRA_EXT": {
+ "GL_UNSIGNED_BYTE": "GL_BGRA8_EXT",
+ "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT": "GL_BGRA4_ANGLEX",
+ "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT": "GL_BGR5_A1_ANGLEX",
+ "GL_UNSIGNED_SHORT_5_6_5": "GL_BGR565_ANGLEX"
+ },
+ "GL_SRGB_EXT": {
+ "GL_UNSIGNED_BYTE": "GL_SRGB8"
+ },
+ "GL_SRGB_ALPHA_EXT": {
+ "GL_UNSIGNED_BYTE": "GL_SRGB8_ALPHA8"
+ },
+ "GL_COMPRESSED_RGB_S3TC_DXT1_EXT": {
+ "GL_UNSIGNED_BYTE": "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"
+ },
+ "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT": {
+ "GL_UNSIGNED_BYTE": "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"
+ },
+ "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE": {
+ "GL_UNSIGNED_BYTE": "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"
+ },
+ "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE": {
+ "GL_UNSIGNED_BYTE": "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"
+ },
+ "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT": {
+ "GL_UNSIGNED_BYTE": "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"
+ },
+ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT": {
+ "GL_UNSIGNED_BYTE": "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"
+ },
+ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT": {
+ "GL_UNSIGNED_BYTE": "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"
+ },
+ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT": {
+ "GL_UNSIGNED_BYTE": "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"
+ },
+ "GL_DEPTH_COMPONENT": {
+ "GL_UNSIGNED_SHORT": "GL_DEPTH_COMPONENT16",
+ "GL_UNSIGNED_INT": "GL_DEPTH_COMPONENT32_OES",
+ "GL_FLOAT": "GL_DEPTH_COMPONENT32F"
+ },
+ "GL_STENCIL": {
+ "GL_UNSIGNED_BYTE": "GL_STENCIL_INDEX8"
+ },
+ "GL_DEPTH_STENCIL": {
+ "GL_UNSIGNED_INT_24_8": "GL_DEPTH24_STENCIL8",
+ "GL_FLOAT_32_UNSIGNED_INT_24_8_REV": "GL_DEPTH32F_STENCIL8"
+ }
+}
diff --git a/src/3rdparty/angle/src/libANGLE/formatutils.cpp b/src/3rdparty/angle/src/libANGLE/formatutils.cpp
index f8b9a8bab8..67bb2efdea 100644
--- a/src/3rdparty/angle/src/libANGLE/formatutils.cpp
+++ b/src/3rdparty/angle/src/libANGLE/formatutils.cpp
@@ -6,11 +6,13 @@
// formatutils.cpp: Queries for GL image formats.
-#include "common/mathutil.h"
#include "libANGLE/formatutils.h"
+
+#include "common/mathutil.h"
#include "libANGLE/Context.h"
#include "libANGLE/Framebuffer.h"
-#include "libANGLE/renderer/Renderer.h"
+
+using namespace angle;
namespace gl
{
@@ -18,116 +20,28 @@ namespace gl
// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation
// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
// format and type combinations.
+GLenum GetSizedFormatInternal(GLenum format, GLenum type);
-typedef std::pair<GLenum, GLenum> FormatTypePair;
-typedef std::pair<FormatTypePair, GLenum> FormatPair;
-typedef std::map<FormatTypePair, GLenum> FormatMap;
-
-// A helper function to insert data into the format map with fewer characters.
-static inline void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat)
-{
- map->insert(FormatPair(FormatTypePair(format, type), internalFormat));
-}
-
-FormatMap BuildFormatMap()
-{
- FormatMap map;
-
- // | Format | Type | Internal format |
- InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8);
- InsertFormatMapping(&map, GL_RGBA, GL_BYTE, GL_RGBA8_SNORM);
- InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4);
- InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1);
- InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2);
- InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F);
- InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F);
- InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, GL_RGBA16F);
-
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI);
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I);
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI);
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I);
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI);
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I);
- InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI);
-
- InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8);
- InsertFormatMapping(&map, GL_RGB, GL_BYTE, GL_RGB8_SNORM);
- InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565);
- InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_R11F_G11F_B10F);
- InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_RGB9_E5);
- InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F);
- InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F);
- InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F);
-
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI);
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I);
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_RGB16UI);
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I);
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI);
- InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I);
-
- InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8);
- InsertFormatMapping(&map, GL_RG, GL_BYTE, GL_RG8_SNORM);
- InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F);
- InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT, GL_RG16F);
- InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT_OES, GL_RG16F);
-
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI);
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I);
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI);
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I);
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI);
- InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I);
-
- InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8);
- InsertFormatMapping(&map, GL_RED, GL_BYTE, GL_R8_SNORM);
- InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F);
- InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT, GL_R16F);
- InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT_OES, GL_R16F);
-
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI);
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I);
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI);
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I);
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI);
- InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I);
-
- InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT);
- InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT);
- InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT);
- InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT);
- InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT);
- InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT);
- InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA16F_EXT);
- InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_EXT);
- InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE16F_EXT);
- InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_LUMINANCE16F_EXT);
- InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA16F_EXT);
- InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, GL_ALPHA16F_EXT);
-
- InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT);
- InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX);
- InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX);
-
- InsertFormatMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, GL_SRGB8);
- InsertFormatMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, GL_SRGB8_ALPHA8);
-
- InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
- InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
- InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
- InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
-
- InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16);
- InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES);
- InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F);
-
- InsertFormatMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, GL_STENCIL_INDEX8);
-
- InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8);
- InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8);
+namespace
+{
+using InternalFormatInfoMap =
+ std::unordered_map<GLenum, std::unordered_map<GLenum, InternalFormat>>;
- return map;
+} // anonymous namespace
+
+FormatType::FormatType() : format(GL_NONE), type(GL_NONE)
+{
+}
+
+FormatType::FormatType(GLenum format_, GLenum type_) : format(format_), type(type_)
+{
+}
+
+bool FormatType::operator<(const FormatType &other) const
+{
+ if (format != other.format)
+ return format < other.format;
+ return type < other.type;
}
Type::Type()
@@ -158,20 +72,20 @@ bool operator<(const Type& a, const Type& b)
}
// Information about internal formats
-static bool AlwaysSupported(GLuint, const Extensions &)
+static bool AlwaysSupported(const Version &, const Extensions &)
{
return true;
}
-static bool NeverSupported(GLuint, const Extensions &)
+static bool NeverSupported(const Version &, const Extensions &)
{
return false;
}
-template <GLuint minCoreGLVersion>
-static bool RequireES(GLuint clientVersion, const Extensions &)
+template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion>
+static bool RequireES(const Version &clientVersion, const Extensions &)
{
- return clientVersion >= minCoreGLVersion;
+ return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion);
}
// Pointer to a boolean memeber of the Extensions struct
@@ -179,96 +93,192 @@ typedef bool(Extensions::*ExtensionBool);
// Check support for a single extension
template <ExtensionBool bool1>
-static bool RequireExt(GLuint, const Extensions & extensions)
+static bool RequireExt(const Version &, const Extensions &extensions)
{
return extensions.*bool1;
}
// Check for a minimum client version or a single extension
-template <GLuint minCoreGLVersion, ExtensionBool bool1>
-static bool RequireESOrExt(GLuint clientVersion, const Extensions &extensions)
+template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion, ExtensionBool bool1>
+static bool RequireESOrExt(const Version &clientVersion, const Extensions &extensions)
{
- return clientVersion >= minCoreGLVersion || extensions.*bool1;
+ return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
+ extensions.*bool1;
}
// Check for a minimum client version or two extensions
-template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireESOrExtAndExt(GLuint clientVersion, const Extensions &extensions)
+template <GLuint minCoreGLMajorVersion,
+ GLuint minCoreGLMinorVersion,
+ ExtensionBool bool1,
+ ExtensionBool bool2>
+static bool RequireESOrExtAndExt(const Version &clientVersion, const Extensions &extensions)
{
- return clientVersion >= minCoreGLVersion || (extensions.*bool1 && extensions.*bool2);
+ return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
+ (extensions.*bool1 && extensions.*bool2);
}
// Check for a minimum client version or at least one of two extensions
-template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireESOrExtOrExt(GLuint clientVersion, const Extensions &extensions)
+template <GLuint minCoreGLMajorVersion,
+ GLuint minCoreGLMinorVersion,
+ ExtensionBool bool1,
+ ExtensionBool bool2>
+static bool RequireESOrExtOrExt(const Version &clientVersion, const Extensions &extensions)
{
- return clientVersion >= minCoreGLVersion || extensions.*bool1 || extensions.*bool2;
+ return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
+ extensions.*bool1 || extensions.*bool2;
}
// Check support for two extensions
template <ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireExtAndExt(GLuint, const Extensions &extensions)
+static bool RequireExtAndExt(const Version &, const Extensions &extensions)
{
return extensions.*bool1 && extensions.*bool2;
}
// Check support for either of two extensions
template <ExtensionBool bool1, ExtensionBool bool2>
-static bool RequireExtOrExt(GLuint, const Extensions &extensions)
+static bool RequireExtOrExt(const Version &, const Extensions &extensions)
{
return extensions.*bool1 || extensions.*bool2;
}
// Special function for half float formats with three or four channels.
-static bool HalfFloatSupport(GLuint clientVersion, const Extensions &extensions)
+static bool HalfFloatSupport(const Version &clientVersion, const Extensions &extensions)
{
- return clientVersion >= 3 || extensions.textureHalfFloat;
+ return clientVersion >= Version(3, 0) || extensions.textureHalfFloat;
}
-static bool HalfFloatRenderableSupport(GLuint clientVersion, const Extensions &extensions)
+static bool HalfFloatRGBRenderableSupport(const Version &clientVersion,
+ const Extensions &extensions)
{
return HalfFloatSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
}
+static bool HalfFloatRGBARenderableSupport(const Version &clientVersion,
+ const Extensions &extensions)
+{
+ return HalfFloatSupport(clientVersion, extensions) &&
+ (extensions.colorBufferHalfFloat || extensions.colorBufferFloat);
+}
+
// Special function for half float formats with one or two channels.
-static bool HalfFloatSupportRG(GLuint clientVersion, const Extensions &extensions)
+
+// R16F, RG16F
+static bool HalfFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= Version(3, 0) || (extensions.textureHalfFloat && extensions.textureRG);
+}
+
+// R16F, RG16F
+static bool HalfFloatRGRenderableSupport(const Version &clientVersion, const Extensions &extensions)
{
- return clientVersion >= 3 || (extensions.textureHalfFloat && extensions.textureRG);
+ // It's unclear if EXT_color_buffer_half_float gives renderability to non-OES half float
+ // textures
+ return HalfFloatRGSupport(clientVersion, extensions) &&
+ (extensions.colorBufferHalfFloat || extensions.colorBufferFloat);
}
-static bool HalfFloatRenderableSupportRG(GLuint clientVersion, const Extensions &extensions)
+// RED + HALF_FLOAT_OES, RG + HALF_FLOAT_OES
+static bool UnsizedHalfFloatOESRGSupport(const Version &, const Extensions &extensions)
{
- return HalfFloatSupportRG(clientVersion, extensions) && extensions.colorBufferHalfFloat;
+ return extensions.textureHalfFloat && extensions.textureRG;
+}
+
+// RED + HALF_FLOAT_OES, RG + HALF_FLOAT_OES
+static bool UnsizedHalfFloatOESRGRenderableSupport(const Version &clientVersion,
+ const Extensions &extensions)
+{
+ return UnsizedHalfFloatOESRGSupport(clientVersion, extensions) &&
+ extensions.colorBufferHalfFloat;
+}
+
+// RGB + HALF_FLOAT_OES, RGBA + HALF_FLOAT_OES
+static bool UnsizedHalfFloatOESSupport(const Version &clientVersion, const Extensions &extensions)
+{
+ return extensions.textureHalfFloat;
+}
+
+// RGB + HALF_FLOAT_OES, RGBA + HALF_FLOAT_OES
+static bool UnsizedHalfFloatOESRenderableSupport(const Version &clientVersion,
+ const Extensions &extensions)
+{
+ return UnsizedHalfFloatOESSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
}
// Special function for float formats with three or four channels.
-static bool FloatSupport(GLuint clientVersion, const Extensions &extensions)
+
+// RGB32F, RGBA32F
+static bool FloatSupport(const Version &clientVersion, const Extensions &extensions)
{
- return clientVersion >= 3 || extensions.textureFloat;
+ return clientVersion >= Version(3, 0) || extensions.textureFloat;
}
-static bool FloatRenderableSupport(GLuint clientVersion, const Extensions &extensions)
+// RGB32F
+static bool FloatRGBRenderableSupport(const Version &clientVersion, const Extensions &extensions)
+{
+ return FloatSupport(clientVersion, extensions) && extensions.colorBufferFloatRGB;
+}
+
+// RGBA32F
+static bool FloatRGBARenderableSupport(const Version &clientVersion, const Extensions &extensions)
{
- // We don't expose colorBufferFloat in ES2, but we silently support rendering to float.
return FloatSupport(clientVersion, extensions) &&
- (extensions.colorBufferFloat || clientVersion == 2);
+ (extensions.colorBufferFloat || extensions.colorBufferFloatRGBA);
+}
+
+// RGB + FLOAT, RGBA + FLOAT
+static bool UnsizedFloatSupport(const Version &clientVersion, const Extensions &extensions)
+{
+ return extensions.textureFloat;
+}
+
+// RGB + FLOAT
+static bool UnsizedFloatRGBRenderableSupport(const Version &clientVersion,
+ const Extensions &extensions)
+{
+ return UnsizedFloatSupport(clientVersion, extensions) && extensions.colorBufferFloatRGB;
+}
+
+// RGBA + FLOAT
+static bool UnsizedFloatRGBARenderableSupport(const Version &clientVersion,
+ const Extensions &extensions)
+{
+ return UnsizedFloatSupport(clientVersion, extensions) &&
+ (extensions.colorBufferFloatRGBA || extensions.colorBufferFloat);
}
// Special function for float formats with one or two channels.
-static bool FloatSupportRG(GLuint clientVersion, const Extensions &extensions)
+
+// R32F, RG32F
+static bool FloatRGSupport(const Version &clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= Version(3, 0) || (extensions.textureFloat && extensions.textureRG);
+}
+
+// R32F, RG32F
+static bool FloatRGRenderableSupport(const Version &clientVersion, const Extensions &extensions)
{
- return clientVersion >= 3 || (extensions.textureFloat && extensions.textureRG);
+ return FloatRGSupport(clientVersion, extensions) && extensions.colorBufferFloat;
}
-static bool FloatRenderableSupportRG(GLuint clientVersion, const Extensions &extensions)
+// RED + FLOAT, RG + FLOAT
+static bool UnsizedFloatRGSupport(const Version &clientVersion, const Extensions &extensions)
{
- // We don't expose colorBufferFloat in ES2, but we silently support rendering to float.
- return FloatSupportRG(clientVersion, extensions) &&
- (extensions.colorBufferFloat || clientVersion == 2);
+ return extensions.textureFloat && extensions.textureRG;
+}
+
+// RED + FLOAT, RG + FLOAT
+static bool UnsizedFloatRGRenderableSupport(const Version &clientVersion,
+ const Extensions &extensions)
+{
+ return FloatRGSupport(clientVersion, extensions) && extensions.colorBufferFloat;
}
InternalFormat::InternalFormat()
- : redBits(0),
+ : internalFormat(GL_NONE),
+ sized(false),
+ sizedInternalFormat(GL_NONE),
+ redBits(0),
greenBits(0),
blueBits(0),
luminanceBits(0),
@@ -291,32 +301,252 @@ InternalFormat::InternalFormat()
{
}
-static InternalFormat UnsizedFormat(GLenum format, InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
+InternalFormat::InternalFormat(const InternalFormat &other) = default;
+
+bool InternalFormat::isLUMA() const
{
- InternalFormat formatInfo;
- formatInfo.format = format;
- formatInfo.textureSupport = textureSupport;
- formatInfo.renderSupport = renderSupport;
- formatInfo.filterSupport = filterSupport;
- return formatInfo;
+ return ((redBits + greenBits + blueBits + depthBits + stencilBits) == 0 &&
+ (luminanceBits + alphaBits) > 0);
+}
+
+GLenum InternalFormat::getReadPixelsFormat() const
+{
+ return format;
}
-static InternalFormat RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared,
- GLenum format, GLenum type, GLenum componentType, bool srgb,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
+GLenum InternalFormat::getReadPixelsType(const Version &version) const
+{
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ if (version < Version(3, 0))
+ {
+ // The internal format may have a type of GL_HALF_FLOAT but when exposing this type
+ // as the IMPLEMENTATION_READ_TYPE, only HALF_FLOAT_OES is allowed by
+ // OES_texture_half_float. HALF_FLOAT becomes core in ES3 and is acceptable to use
+ // as an IMPLEMENTATION_READ_TYPE.
+ return GL_HALF_FLOAT_OES;
+ }
+ else
+ {
+ return GL_HALF_FLOAT;
+ }
+
+ default:
+ return type;
+ }
+}
+
+bool InternalFormat::isRequiredRenderbufferFormat(const Version &version) const
+{
+ // GLES 3.0.5 section 4.4.2.2:
+ // "Implementations are required to support the same internal formats for renderbuffers as the
+ // required formats for textures enumerated in section 3.8.3.1, with the exception of the color
+ // formats labelled "texture-only"."
+ if (!sized || compressed)
+ {
+ return false;
+ }
+
+ // Luma formats.
+ if (isLUMA())
+ {
+ return false;
+ }
+
+ // Depth/stencil formats.
+ if (depthBits > 0 || stencilBits > 0)
+ {
+ // GLES 2.0.25 table 4.5.
+ // GLES 3.0.5 section 3.8.3.1.
+ // GLES 3.1 table 8.14.
+
+ // Required formats in all versions.
+ switch (internalFormat)
+ {
+ case GL_DEPTH_COMPONENT16:
+ case GL_STENCIL_INDEX8:
+ // Note that STENCIL_INDEX8 is not mentioned in GLES 3.0.5 section 3.8.3.1, but it
+ // is in section 4.4.2.2.
+ return true;
+ default:
+ break;
+ }
+ if (version.major < 3)
+ {
+ return false;
+ }
+ // Required formats in GLES 3.0 and up.
+ switch (internalFormat)
+ {
+ case GL_DEPTH_COMPONENT32F:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH32F_STENCIL8:
+ case GL_DEPTH24_STENCIL8:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ // RGBA formats.
+ // GLES 2.0.25 table 4.5.
+ // GLES 3.0.5 section 3.8.3.1.
+ // GLES 3.1 table 8.13.
+
+ // Required formats in all versions.
+ switch (internalFormat)
+ {
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGB565:
+ return true;
+ default:
+ break;
+ }
+ if (version.major < 3)
+ {
+ return false;
+ }
+
+ if (format == GL_BGRA_EXT)
+ {
+ return false;
+ }
+
+ switch (componentType)
+ {
+ case GL_SIGNED_NORMALIZED:
+ case GL_FLOAT:
+ return false;
+ case GL_UNSIGNED_INT:
+ case GL_INT:
+ // Integer RGB formats are not required renderbuffer formats.
+ if (alphaBits == 0 && blueBits != 0)
+ {
+ return false;
+ }
+ // All integer R and RG formats are required.
+ // Integer RGBA formats including RGB10_A2_UI are required.
+ return true;
+ case GL_UNSIGNED_NORMALIZED:
+ if (internalFormat == GL_SRGB8)
+ {
+ return false;
+ }
+ return true;
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+Format::Format(GLenum internalFormat) : Format(GetSizedInternalFormatInfo(internalFormat))
+{
+}
+
+Format::Format(const InternalFormat &internalFormat) : info(&internalFormat)
+{
+}
+
+Format::Format(GLenum internalFormat, GLenum type)
+ : info(&GetInternalFormatInfo(internalFormat, type))
+{
+}
+
+Format::Format(const Format &other) = default;
+Format &Format::operator=(const Format &other) = default;
+
+bool Format::valid() const
+{
+ return info->internalFormat != GL_NONE;
+}
+
+// static
+bool Format::SameSized(const Format &a, const Format &b)
+{
+ return a.info->sizedInternalFormat == b.info->sizedInternalFormat;
+}
+
+static GLenum EquivalentBlitInternalFormat(GLenum internalformat)
+{
+ // BlitFramebuffer works if the color channels are identically
+ // sized, even if there is a swizzle (for example, blitting from a
+ // multisampled RGBA8 renderbuffer to a BGRA8 texture). This could
+ // be expanded and/or autogenerated if that is found necessary.
+ if (internalformat == GL_BGRA8_EXT)
+ return GL_RGBA8;
+ return internalformat;
+}
+
+// static
+bool Format::EquivalentForBlit(const Format &a, const Format &b)
+{
+ return (EquivalentBlitInternalFormat(a.info->sizedInternalFormat) ==
+ EquivalentBlitInternalFormat(b.info->sizedInternalFormat));
+}
+
+// static
+Format Format::Invalid()
+{
+ static Format invalid(GL_NONE, GL_NONE);
+ return invalid;
+}
+
+std::ostream &operator<<(std::ostream &os, const Format &fmt)
+{
+ // TODO(ynovikov): return string representation when available
+ return FmtHexShort(os, fmt.info->sizedInternalFormat);
+}
+
+bool InternalFormat::operator==(const InternalFormat &other) const
+{
+ // We assume all internal formats are unique if they have the same internal format and type
+ return internalFormat == other.internalFormat && type == other.type;
+}
+
+bool InternalFormat::operator!=(const InternalFormat &other) const
+{
+ return !(*this == other);
+}
+
+void InsertFormatInfo(InternalFormatInfoMap *map, const InternalFormat &formatInfo)
+{
+ ASSERT(!formatInfo.sized || (*map).count(formatInfo.internalFormat) == 0);
+ ASSERT((*map)[formatInfo.internalFormat].count(formatInfo.type) == 0);
+ (*map)[formatInfo.internalFormat][formatInfo.type] = formatInfo;
+}
+
+void AddRGBAFormat(InternalFormatInfoMap *map,
+ GLenum internalFormat,
+ bool sized,
+ GLuint red,
+ GLuint green,
+ GLuint blue,
+ GLuint alpha,
+ GLuint shared,
+ GLenum format,
+ GLenum type,
+ GLenum componentType,
+ bool srgb,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
+ formatInfo.internalFormat = internalFormat;
+ formatInfo.sized = sized;
+ formatInfo.sizedInternalFormat =
+ sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
formatInfo.redBits = red;
formatInfo.greenBits = green;
formatInfo.blueBits = blue;
formatInfo.alphaBits = alpha;
formatInfo.sharedBits = shared;
formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8;
- formatInfo.componentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
+ formatInfo.componentCount =
+ ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
formatInfo.format = format;
formatInfo.type = type;
formatInfo.componentType = componentType;
@@ -324,15 +554,27 @@ static InternalFormat RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint a
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
- return formatInfo;
+
+ InsertFormatInfo(map, formatInfo);
}
-static InternalFormat LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
+static void AddLUMAFormat(InternalFormatInfoMap *map,
+ GLenum internalFormat,
+ bool sized,
+ GLuint luminance,
+ GLuint alpha,
+ GLenum format,
+ GLenum type,
+ GLenum componentType,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
+ formatInfo.internalFormat = internalFormat;
+ formatInfo.sized = sized;
+ formatInfo.sizedInternalFormat =
+ sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
formatInfo.luminanceBits = luminance;
formatInfo.alphaBits = alpha;
formatInfo.pixelBytes = (luminance + alpha) / 8;
@@ -344,15 +586,28 @@ static InternalFormat LUMAFormat(GLuint luminance, GLuint alpha, GLenum format,
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
- return formatInfo;
+
+ InsertFormatInfo(map, formatInfo);
}
-static InternalFormat DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format,
- GLenum type, GLenum componentType, InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
+void AddDepthStencilFormat(InternalFormatInfoMap *map,
+ GLenum internalFormat,
+ bool sized,
+ GLuint depthBits,
+ GLuint stencilBits,
+ GLuint unusedBits,
+ GLenum format,
+ GLenum type,
+ GLenum componentType,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
+ formatInfo.internalFormat = internalFormat;
+ formatInfo.sized = sized;
+ formatInfo.sizedInternalFormat =
+ sized ? internalFormat : GetSizedFormatInternal(internalFormat, type);
formatInfo.depthBits = depthBits;
formatInfo.stencilBits = stencilBits;
formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8;
@@ -364,16 +619,27 @@ static InternalFormat DepthStencilFormat(GLuint depthBits, GLuint stencilBits, G
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
- return formatInfo;
+
+ InsertFormatInfo(map, formatInfo);
}
-static InternalFormat CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize,
- GLuint componentCount, GLenum format, GLenum type, bool srgb,
- InternalFormat::SupportCheckFunction textureSupport,
- InternalFormat::SupportCheckFunction renderSupport,
- InternalFormat::SupportCheckFunction filterSupport)
+void AddCompressedFormat(InternalFormatInfoMap *map,
+ GLenum internalFormat,
+ GLuint compressedBlockWidth,
+ GLuint compressedBlockHeight,
+ GLuint compressedBlockSize,
+ GLuint componentCount,
+ GLenum format,
+ GLenum type,
+ bool srgb,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
+ formatInfo.internalFormat = internalFormat;
+ formatInfo.sized = true;
+ formatInfo.sizedInternalFormat = internalFormat;
formatInfo.compressedBlockWidth = compressedBlockWidth;
formatInfo.compressedBlockHeight = compressedBlockHeight;
formatInfo.pixelBytes = compressedBlockSize / 8;
@@ -386,189 +652,279 @@ static InternalFormat CompressedFormat(GLuint compressedBlockWidth, GLuint compr
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
- return formatInfo;
-}
-typedef std::pair<GLenum, InternalFormat> InternalFormatInfoPair;
-typedef std::map<GLenum, InternalFormat> InternalFormatInfoMap;
+ InsertFormatInfo(map, formatInfo);
+}
static InternalFormatInfoMap BuildInternalFormatInfoMap()
{
InternalFormatInfoMap map;
- // clang-format off
// From ES 3.0.1 spec, table 3.12
- map.insert(InternalFormatInfoPair(GL_NONE, InternalFormat()));
-
- // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_R8, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_R8_SNORM, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RG8, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::textureRG>, RequireESOrExt<3, &Extensions::textureRG>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RG8_SNORM, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB565, RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA4, RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB5_A1, RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, &Extensions::rgb8rgba8>, RequireESOrExt<3, &Extensions::rgb8rgba8>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB10_A2, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3>, RequireES<3>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_SRGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB9_E5, RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_R8I, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R8UI, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R16I, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R16UI, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R32I, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_R32UI, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG8I, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG8UI, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG16I, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG16UI, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG32I, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RG32UI, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB8I, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB8UI, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB16I, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB16UI, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB32I, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB32UI, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, NeverSupported, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA8I, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA8UI, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA16I, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA16UI, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA32I, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA32UI, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3>, RequireES<3>, NeverSupported)));
-
- map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
+ map[GL_NONE][GL_NONE] = InternalFormat();
+
+ // clang-format off
+
+ // | Internal format |sized| R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
+ AddRGBAFormat(&map, GL_R8, true, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_R8_SNORM, true, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG8, true, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG8_SNORM, true, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB8_SNORM, true, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB565, true, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA4, true, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB5_A1, true, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA8_SNORM, true, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB10_A2, true, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3, 0>, RequireES<3, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB10_A2UI, true, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_SRGB8, true, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, 0, &Extensions::sRGB>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_SRGB8_ALPHA8, true, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, 0, &Extensions::sRGB>, RequireESOrExt<3, 0, &Extensions::sRGB>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB9_E5, true, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_R8I, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R8UI, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R16I, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R16UI, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R32I, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R32UI, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RG8I, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RG8UI, true, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RG16I, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RG16UI, true, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RG32I, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R11F_G11F_B10F, true, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3, 0>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG32UI, true, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB8I, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB8UI, true, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB16I, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB16UI, true, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB32I, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB32UI, true, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA8I, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA8UI, true, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA16I, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA16UI, true, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA32I, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA32UI, true, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+
+ AddRGBAFormat(&map, GL_BGRA8_EXT, true, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_BGRA4_ANGLEX, true, 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_BGR5_A1_ANGLEX, true, 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
+
+ // Special format which is not really supported, so always false for all supports.
+ AddRGBAFormat(&map, GL_BGR565_ANGLEX, true, 5, 6, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported);
// Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
- // | Internal format | | D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
- // | | | | | | | type | | | | |
- map.insert(InternalFormatInfoPair(GL_R16F, RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupportRG, HalfFloatRenderableSupportRG, RequireExt<&Extensions::textureHalfFloatLinear>)));
- map.insert(InternalFormatInfoPair(GL_RG16F, RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupportRG, HalfFloatRenderableSupportRG, RequireExt<&Extensions::textureHalfFloatLinear>)));
- map.insert(InternalFormatInfoPair(GL_RGB16F, RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRenderableSupport, RequireExt<&Extensions::textureHalfFloatLinear>)));
- map.insert(InternalFormatInfoPair(GL_RGBA16F, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRenderableSupport, RequireExt<&Extensions::textureHalfFloatLinear>)));
- map.insert(InternalFormatInfoPair(GL_R32F, RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, FloatSupportRG, FloatRenderableSupportRG, RequireExt<&Extensions::textureFloatLinear> )));
- map.insert(InternalFormatInfoPair(GL_RG32F, RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, FloatSupportRG, FloatRenderableSupportRG, RequireExt<&Extensions::textureFloatLinear> )));
- map.insert(InternalFormatInfoPair(GL_RGB32F, RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRenderableSupport, RequireExt<&Extensions::textureFloatLinear> )));
- map.insert(InternalFormatInfoPair(GL_RGBA32F, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRenderableSupport, RequireExt<&Extensions::textureFloatLinear> )));
+ // | Internal format |sized| D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
+ // | | | | | | | type | | | | |
+ AddRGBAFormat(&map, GL_R16F, true, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatRGSupport, HalfFloatRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RG16F, true, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatRGSupport, HalfFloatRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RGB16F, true, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRGBRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RGBA16F, true, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRGBARenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_R32F, true, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, FloatRGSupport, FloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
+ AddRGBAFormat(&map, GL_RG32F, true, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, FloatRGSupport, FloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
+ AddRGBAFormat(&map, GL_RGB32F, true, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRGBRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
+ AddRGBAFormat(&map, GL_RGBA32F, true, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRGBARenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
// Depth stencil formats
- // | Internal format | | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, RequireESOrExt<3, &Extensions::depthTextures>)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3>, RequireES<3>, RequireESOrExt<3, &Extensions::depthTextures>)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, AlwaysSupported )));
- map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, &Extensions::depthTextures>, RequireESOrExtOrExt<3, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported )));
- map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3>, RequireES<3>, AlwaysSupported )));
+ // | Internal format |sized| D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT16, true, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>);
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT24, true, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3, 0>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>);
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32F, true, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3, 0>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>);
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32_OES, true, 32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, AlwaysSupported );
+ AddDepthStencilFormat(&map, GL_DEPTH24_STENCIL8, true, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::depthTextures>, RequireESOrExtOrExt<3, 0, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported );
+ AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8, true, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3, 0>, RequireES<3, 0>, AlwaysSupported );
// STENCIL_INDEX8 is special-cased, see around the bottom of the list.
// Luminance alpha formats
- // | Internal format | | L | A | Format | Type | Component type | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
-
- // Unsized formats
- // | Internal format | | Format | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_ALPHA, UnsizedFormat(GL_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE, UnsizedFormat(GL_LUMINANCE, RequireES<2>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, UnsizedFormat(GL_LUMINANCE_ALPHA, RequireES<2>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RED, UnsizedFormat(GL_RED, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RG, UnsizedFormat(GL_RG, RequireESOrExt<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGB, UnsizedFormat(GL_RGB, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RGBA, UnsizedFormat(GL_RGBA, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_RED_INTEGER, UnsizedFormat(GL_RED_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
- map.insert(InternalFormatInfoPair(GL_RG_INTEGER, UnsizedFormat(GL_RG_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
- map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, UnsizedFormat(GL_RGB_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
- map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, UnsizedFormat(GL_RGBA_INTEGER, RequireES<3>, NeverSupported, NeverSupported )));
- map.insert(InternalFormatInfoPair(GL_BGRA_EXT, UnsizedFormat(GL_BGRA_EXT, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, UnsizedFormat(GL_DEPTH_COMPONENT, RequireES<2>, RequireES<2>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL, UnsizedFormat(GL_DEPTH_STENCIL, RequireESOrExt<3, &Extensions::packedDepthStencil>, RequireESOrExt<3, &Extensions::packedDepthStencil>, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_SRGB_EXT, UnsizedFormat(GL_RGB, RequireESOrExt<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT, UnsizedFormat(GL_RGBA, RequireESOrExt<3, &Extensions::sRGB>, RequireESOrExt<3, &Extensions::sRGB>, AlwaysSupported)));
+ // | Internal format |sized| L | A | Format | Type | Component type | Supported | Renderable | Filterable |
+ AddLUMAFormat(&map, GL_ALPHA8_EXT, true, 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported);
+ AddLUMAFormat(&map, GL_LUMINANCE8_EXT, true, 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported);
+ AddLUMAFormat(&map, GL_LUMINANCE8_ALPHA8_EXT, true, 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported);
+ AddLUMAFormat(&map, GL_ALPHA16F_EXT, true, 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddLUMAFormat(&map, GL_LUMINANCE16F_EXT, true, 16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddLUMAFormat(&map, GL_LUMINANCE_ALPHA16F_EXT, true, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddLUMAFormat(&map, GL_ALPHA32F_EXT, true, 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
+ AddLUMAFormat(&map, GL_LUMINANCE32F_EXT, true, 32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
+ AddLUMAFormat(&map, GL_LUMINANCE_ALPHA32F_EXT, true, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear>);
// Compressed formats, From ES 3.0.1 spec, table 3.16
- // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, RequireES<3>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, RequireES<3>, NeverSupported, AlwaysSupported)));
+ // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ AddCompressedFormat(&map, GL_COMPRESSED_R11_EAC, 4, 4, 64, 1, GL_RED, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_R11_EAC, 4, 4, 64, 1, GL_RED, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RG11_EAC, 4, 4, 128, 2, GL_RG, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RG11_EAC, 4, 4, 128, 2, GL_RG, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGB8_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported);
// From GL_EXT_texture_compression_dxt1
- // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported)));
+ // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ AddCompressedFormat(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 64, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported);
// From GL_ANGLE_texture_compression_dxt3
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported)));
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT3>, NeverSupported, AlwaysSupported);
// From GL_ANGLE_texture_compression_dxt5
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported)));
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported);
// From GL_OES_compressed_ETC1_RGB8_texture
- map.insert(InternalFormatInfoPair(GL_ETC1_RGB8_OES, CompressedFormat(4, 4, 64, 3, GL_ETC1_RGB8_OES, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::compressedETC1RGB8Texture>, NeverSupported, AlwaysSupported)));
+ AddCompressedFormat(&map, GL_ETC1_RGB8_OES, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::compressedETC1RGB8Texture>, NeverSupported, AlwaysSupported);
+
+ // From GL_EXT_texture_compression_s3tc_srgb
+ // | Internal format |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 4, 4, 64, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::textureCompressionS3TCsRGB>, NeverSupported, AlwaysSupported);
// From KHR_texture_compression_astc_hdr
- // | Internal format | | W | H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_4x4_KHR, CompressedFormat( 4, 4, 128, 4, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_5x4_KHR, CompressedFormat( 5, 4, 128, 4, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_5x5_KHR, CompressedFormat( 5, 5, 128, 4, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_6x5_KHR, CompressedFormat( 6, 5, 128, 4, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_6x6_KHR, CompressedFormat( 6, 6, 128, 4, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_8x5_KHR, CompressedFormat( 8, 5, 128, 4, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_8x6_KHR, CompressedFormat( 8, 6, 128, 4, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_8x8_KHR, CompressedFormat( 8, 8, 128, 4, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_10x5_KHR, CompressedFormat(10, 5, 128, 4, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_10x6_KHR, CompressedFormat(10, 6, 128, 4, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_10x8_KHR, CompressedFormat(10, 8, 128, 4, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_10x10_KHR, CompressedFormat(10, 10, 128, 4, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_12x10_KHR, CompressedFormat(12, 10, 128, 4, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_12x12_KHR, CompressedFormat(12, 12, 128, 4, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
-
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, CompressedFormat( 4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, CompressedFormat( 5, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, CompressedFormat( 5, 5, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, CompressedFormat( 6, 5, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, CompressedFormat( 6, 6, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, CompressedFormat( 8, 5, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, CompressedFormat( 8, 6, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, CompressedFormat( 8, 8, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, CompressedFormat(10, 5, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, CompressedFormat(10, 6, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, CompressedFormat(10, 8, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, CompressedFormat(10, 10, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, CompressedFormat(12, 10, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
- map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, CompressedFormat(12, 12, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ // | Internal format | W | H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 5, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 5, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 6, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 6, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 8, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 8, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 8, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 10, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 10, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 10, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 12, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 12, 12, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, 4, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, 5, 4, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, 5, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, 6, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, 6, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, 8, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, 8, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, 8, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, 10, 5, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, 10, 6, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, 10, 8, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 10, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 12, 10, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 12, 12, 128, 4, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported);
// For STENCIL_INDEX8 we chose a normalized component type for the following reasons:
// - Multisampled buffer are disallowed for non-normalized integer component types and we want to support it for STENCIL_INDEX8
// - All other stencil formats (all depth-stencil) are either float or normalized
// - It affects only validation of internalformat in RenderbufferStorageMultisample.
- // | Internal format | |D |S |X | Format | Type | Component type | Supported | Renderable | Filterable |
- map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, DepthStencilFormat(0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2>, RequireES<2>, NeverSupported)));
+ // | Internal format |sized|D |S |X | Format | Type | Component type | Supported | Renderable | Filterable |
+ AddDepthStencilFormat(&map, GL_STENCIL_INDEX8, true, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, NeverSupported);
// From GL_ANGLE_lossy_etc_decode
- map.insert(InternalFormatInfoPair(GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, CompressedFormat(4, 4, 64, 3, GL_ETC1_RGB8_OES, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported)));
+ // | Internal format |W |H |BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ AddCompressedFormat(&map, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGB, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGBA, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
+ AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 64, 3, GL_RGBA, GL_UNSIGNED_BYTE, true, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported);
+
+ // From GL_EXT_texture_norm16
+ // | Internal format |sized| R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
+ AddRGBAFormat(&map, GL_R16_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_R16_SNORM_EXT, true, 16, 0, 0, 0, 0, GL_RED, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG16_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG16_SNORM_EXT, true, 16, 16, 0, 0, 0, GL_RG, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB16_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB16_SNORM_EXT, true, 16, 16, 16, 0, 0, GL_RGB, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA16_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA16_SNORM_EXT, true, 16, 16, 16, 16, 0, GL_RGBA, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
+ // Unsized formats
+ // | Internal format |sized | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
+ AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>, AlwaysSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RED, false, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureRG>, AlwaysSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG, false, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, AlwaysSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB, false, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RGBA, false, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA, false, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA, false, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA, false, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_SRGB, false, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireExt<&Extensions::sRGB>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_SRGB_ALPHA_EXT, false, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireExt<&Extensions::sRGB>, RequireExt<&Extensions::sRGB>, AlwaysSupported);
+
+ AddRGBAFormat(&map, GL_BGRA_EXT, false, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
+
+ // Unsized integer formats
+ // |Internal format |sized | R | G | B | A |S | Format | Type | Component type | SRGB | Texture | Renderable | Filterable |
+ AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RED_INTEGER, false, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RED_INTEGER, false, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RG_INTEGER, false, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RG_INTEGER, false, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RG_INTEGER, false, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB_INTEGER, false, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB_INTEGER, false, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB_INTEGER, false, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA_INTEGER, false, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+
+ // Unsized floating point formats
+ // |Internal format |sized | R | G | B | A |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
+ AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RED, false, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESRGSupport, UnsizedHalfFloatOESRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RG, false, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESRGSupport, UnsizedHalfFloatOESRGRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RGB, false, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESSupport, UnsizedHalfFloatOESRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RGBA, false, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, GL_FLOAT, false, UnsizedHalfFloatOESSupport, UnsizedHalfFloatOESRenderableSupport, RequireESOrExt<3, 0, &Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RED, false, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, UnsizedFloatRGSupport, UnsizedFloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
+ AddRGBAFormat(&map, GL_RG, false, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, UnsizedFloatRGSupport, UnsizedFloatRGRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
+ AddRGBAFormat(&map, GL_RGB, false, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, UnsizedFloatSupport, UnsizedFloatRGBRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
+ AddRGBAFormat(&map, GL_RGB, false, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RGB, false, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, NeverSupported, NeverSupported, NeverSupported );
+ AddRGBAFormat(&map, GL_RGBA, false, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, UnsizedFloatSupport, UnsizedFloatRGBARenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
+
+ // Unsized luminance alpha formats
+ // | Internal format |sized | L | A | Format | Type | Component type | Supported | Renderable | Filterable |
+ AddLUMAFormat(&map, GL_ALPHA, false, 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported );
+ AddLUMAFormat(&map, GL_LUMINANCE, false, 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported );
+ AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, NeverSupported, AlwaysSupported );
+ AddLUMAFormat(&map, GL_ALPHA, false, 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
+ AddLUMAFormat(&map, GL_LUMINANCE, false, 16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
+ AddLUMAFormat(&map, GL_LUMINANCE_ALPHA ,false, 16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, RequireExt<&Extensions::textureHalfFloat>, NeverSupported, RequireExt<&Extensions::textureHalfFloatLinear>);
+ AddLUMAFormat(&map, GL_ALPHA, false, 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> );
+ AddLUMAFormat(&map, GL_LUMINANCE, false, 32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> );
+ AddLUMAFormat(&map, GL_LUMINANCE_ALPHA, false, 32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExt<&Extensions::textureFloat>, NeverSupported, RequireExt<&Extensions::textureFloatLinear> );
+
+ // Unsized depth stencil formats
+ // | Internal format |sized | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT, false, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddDepthStencilFormat(&map, GL_DEPTH_STENCIL, false, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported);
+ AddDepthStencilFormat(&map, GL_DEPTH_STENCIL, false, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported);
+ AddDepthStencilFormat(&map, GL_STENCIL, false, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, NeverSupported);
// clang-format on
return map;
@@ -584,12 +940,18 @@ static FormatSet BuildAllSizedInternalFormatSet()
{
FormatSet result;
- const InternalFormatInfoMap &formats = GetInternalFormatMap();
- for (InternalFormatInfoMap::const_iterator i = formats.begin(); i != formats.end(); i++)
+ for (const auto &internalFormat : GetInternalFormatMap())
{
- if (i->second.pixelBytes > 0)
+ for (const auto &type : internalFormat.second)
{
- result.insert(i->first);
+ if (type.second.sized)
+ {
+ // TODO(jmadill): Fix this hack.
+ if (internalFormat.first == GL_BGR565_ANGLEX)
+ continue;
+
+ result.insert(internalFormat.first);
+ }
}
}
@@ -652,107 +1014,199 @@ const Type &GetTypeInfo(GLenum type)
}
}
-const InternalFormat GetInternalFormatInfo(GLenum internalFormat)
+const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat)
{
+ static const InternalFormat defaultInternalFormat;
const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
- InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat);
- if (iter != formatMap.end())
+ auto iter = formatMap.find(internalFormat);
+
+ // Sized internal formats only have one type per entry
+ if (iter == formatMap.end() || iter->second.size() != 1)
{
- return iter->second;
+ return defaultInternalFormat;
}
- else
+
+ const InternalFormat &internalFormatInfo = iter->second.begin()->second;
+ if (!internalFormatInfo.sized)
{
- static const InternalFormat defaultInternalFormat;
return defaultInternalFormat;
}
+
+ return internalFormatInfo;
}
-GLuint InternalFormat::computeRowPitch(GLenum formatType, GLsizei width, GLint alignment, GLint rowLength) const
+const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type)
{
- ASSERT(alignment > 0 && isPow2(alignment));
- GLuint rowBytes;
- if (rowLength > 0)
+ static const InternalFormat defaultInternalFormat;
+ const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
+
+ auto internalFormatIter = formatMap.find(internalFormat);
+ if (internalFormatIter == formatMap.end())
{
- ASSERT(!compressed);
- rowBytes = pixelBytes * rowLength;
+ return defaultInternalFormat;
}
- else
+
+ // If the internal format is sized, simply return it without the type check.
+ if (internalFormatIter->second.size() == 1 && internalFormatIter->second.begin()->second.sized)
{
- rowBytes = computeBlockSize(formatType, width, 1);
+ return internalFormatIter->second.begin()->second;
}
- return rx::roundUp(rowBytes, static_cast<GLuint>(alignment));
+
+ auto typeIter = internalFormatIter->second.find(type);
+ if (typeIter == internalFormatIter->second.end())
+ {
+ return defaultInternalFormat;
+ }
+
+ return typeIter->second;
+}
+
+GLuint InternalFormat::computePixelBytes(GLenum formatType) const
+{
+ const auto &typeInfo = GetTypeInfo(formatType);
+ GLuint components = typeInfo.specialInterpretation ? 1u : componentCount;
+ return components * typeInfo.bytes;
}
-GLuint InternalFormat::computeDepthPitch(GLenum formatType,
- GLsizei width,
- GLsizei height,
- GLint alignment,
- GLint rowLength,
- GLint imageHeight) const
+ErrorOrResult<GLuint> InternalFormat::computeRowPitch(GLenum formatType,
+ GLsizei width,
+ GLint alignment,
+ GLint rowLength) const
{
- GLuint rows;
- if (imageHeight > 0)
+ // Compressed images do not use pack/unpack parameters.
+ if (compressed)
{
- rows = imageHeight;
+ ASSERT(rowLength == 0);
+ return computeCompressedImageSize(Extents(width, 1, 1));
}
- else
+
+ CheckedNumeric<GLuint> checkedWidth(rowLength > 0 ? rowLength : width);
+ CheckedNumeric<GLuint> checkedRowBytes = checkedWidth * computePixelBytes(formatType);
+
+ ASSERT(alignment > 0 && isPow2(alignment));
+ CheckedNumeric<GLuint> checkedAlignment(alignment);
+ auto aligned = rx::roundUp(checkedRowBytes, checkedAlignment);
+ ANGLE_TRY_CHECKED_MATH(aligned);
+ return aligned.ValueOrDie();
+}
+
+ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLsizei height,
+ GLint imageHeight,
+ GLuint rowPitch) const
+{
+ GLuint rows =
+ (imageHeight > 0 ? static_cast<GLuint>(imageHeight) : static_cast<GLuint>(height));
+ CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
+
+ auto depthPitch = checkedRowPitch * rows;
+ ANGLE_TRY_CHECKED_MATH(depthPitch);
+ return depthPitch.ValueOrDie();
+}
+
+ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLenum formatType,
+ GLsizei width,
+ GLsizei height,
+ GLint alignment,
+ GLint rowLength,
+ GLint imageHeight) const
+{
+ GLuint rowPitch = 0;
+ ANGLE_TRY_RESULT(computeRowPitch(formatType, width, alignment, rowLength), rowPitch);
+ return computeDepthPitch(height, imageHeight, rowPitch);
+}
+
+ErrorOrResult<GLuint> InternalFormat::computeCompressedImageSize(const Extents &size) const
+{
+ CheckedNumeric<GLuint> checkedWidth(size.width);
+ CheckedNumeric<GLuint> checkedHeight(size.height);
+ CheckedNumeric<GLuint> checkedDepth(size.depth);
+ CheckedNumeric<GLuint> checkedBlockWidth(compressedBlockWidth);
+ CheckedNumeric<GLuint> checkedBlockHeight(compressedBlockHeight);
+
+ ASSERT(compressed);
+ auto numBlocksWide = (checkedWidth + checkedBlockWidth - 1u) / checkedBlockWidth;
+ auto numBlocksHigh = (checkedHeight + checkedBlockHeight - 1u) / checkedBlockHeight;
+ auto bytes = numBlocksWide * numBlocksHigh * pixelBytes * checkedDepth;
+ ANGLE_TRY_CHECKED_MATH(bytes);
+ return bytes.ValueOrDie();
+}
+
+ErrorOrResult<GLuint> InternalFormat::computeSkipBytes(GLuint rowPitch,
+ GLuint depthPitch,
+ const PixelStoreStateBase &state,
+ bool is3D) const
+{
+ CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
+ CheckedNumeric<GLuint> checkedDepthPitch(depthPitch);
+ CheckedNumeric<GLuint> checkedSkipImages(static_cast<GLuint>(state.skipImages));
+ CheckedNumeric<GLuint> checkedSkipRows(static_cast<GLuint>(state.skipRows));
+ CheckedNumeric<GLuint> checkedSkipPixels(static_cast<GLuint>(state.skipPixels));
+ CheckedNumeric<GLuint> checkedPixelBytes(pixelBytes);
+ auto checkedSkipImagesBytes = checkedSkipImages * checkedDepthPitch;
+ if (!is3D)
{
- rows = height;
+ checkedSkipImagesBytes = 0;
}
- return computeRowPitch(formatType, width, alignment, rowLength) * rows;
+ auto skipBytes = checkedSkipImagesBytes + checkedSkipRows * checkedRowPitch +
+ checkedSkipPixels * checkedPixelBytes;
+ ANGLE_TRY_CHECKED_MATH(skipBytes);
+ return skipBytes.ValueOrDie();
}
-GLuint InternalFormat::computeBlockSize(GLenum formatType, GLsizei width, GLsizei height) const
+ErrorOrResult<GLuint> InternalFormat::computePackUnpackEndByte(
+ GLenum formatType,
+ const Extents &size,
+ const PixelStoreStateBase &state,
+ bool is3D) const
{
+ GLuint rowPitch = 0;
+ ANGLE_TRY_RESULT(computeRowPitch(formatType, size.width, state.alignment, state.rowLength),
+ rowPitch);
+
+ GLuint depthPitch = 0;
+ if (is3D)
+ {
+ ANGLE_TRY_RESULT(computeDepthPitch(size.height, state.imageHeight, rowPitch), depthPitch);
+ }
+
+ CheckedNumeric<GLuint> checkedCopyBytes = 0;
if (compressed)
{
- GLsizei numBlocksWide = (width + compressedBlockWidth - 1) / compressedBlockWidth;
- GLsizei numBlocksHight = (height + compressedBlockHeight - 1) / compressedBlockHeight;
- return (pixelBytes * numBlocksWide * numBlocksHight);
+ ANGLE_TRY_RESULT(computeCompressedImageSize(size), checkedCopyBytes);
}
- else
+ else if (size.height != 0 && (!is3D || size.depth != 0))
{
- const Type &typeInfo = GetTypeInfo(formatType);
- if (typeInfo.specialInterpretation)
- {
- return typeInfo.bytes * width * height;
- }
- else
+ CheckedNumeric<GLuint> bytes = computePixelBytes(formatType);
+ checkedCopyBytes += size.width * bytes;
+
+ CheckedNumeric<GLuint> heightMinusOne = size.height - 1;
+ checkedCopyBytes += heightMinusOne * rowPitch;
+
+ if (is3D)
{
- return componentCount * typeInfo.bytes * width * height;
+ CheckedNumeric<GLuint> depthMinusOne = size.depth - 1;
+ checkedCopyBytes += depthMinusOne * depthPitch;
}
}
-}
-GLuint InternalFormat::computeSkipPixels(GLint rowPitch,
- GLint depthPitch,
- GLint skipImages,
- GLint skipRows,
- GLint skipPixels) const
-{
- return skipImages * depthPitch + skipRows * rowPitch + skipPixels * pixelBytes;
+ CheckedNumeric<GLuint> checkedSkipBytes = 0;
+ ANGLE_TRY_RESULT(computeSkipBytes(rowPitch, depthPitch, state, is3D), checkedSkipBytes);
+
+ CheckedNumeric<GLuint> endByte = checkedCopyBytes + checkedSkipBytes;
+
+ ANGLE_TRY_CHECKED_MATH(endByte);
+ return endByte.ValueOrDie();
}
-GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type)
+GLenum GetUnsizedFormat(GLenum internalFormat)
{
- const InternalFormat& formatInfo = GetInternalFormatInfo(internalFormat);
- if (formatInfo.pixelBytes > 0)
+ auto sizedFormatInfo = GetSizedInternalFormatInfo(internalFormat);
+ if (sizedFormatInfo.internalFormat != GL_NONE)
{
- return internalFormat;
- }
- else
- {
- static const FormatMap formatMap = BuildFormatMap();
- FormatMap::const_iterator iter = formatMap.find(FormatTypePair(internalFormat, type));
- if (iter != formatMap.end())
- {
- return iter->second;
- }
- else
- {
- return GL_NONE;
- }
+ return sizedFormatInfo.format;
}
+
+ return internalFormat;
}
const FormatSet &GetAllSizedInternalFormats()
@@ -1543,6 +1997,129 @@ const VertexFormat &GetVertexFormatFromType(VertexFormatType vertexFormatType)
}
}
+size_t GetVertexFormatTypeSize(VertexFormatType vertexFormatType)
+{
+ switch (vertexFormatType)
+ {
+ case VERTEX_FORMAT_SBYTE1:
+ case VERTEX_FORMAT_SBYTE1_NORM:
+ case VERTEX_FORMAT_UBYTE1:
+ case VERTEX_FORMAT_UBYTE1_NORM:
+ case VERTEX_FORMAT_SBYTE1_INT:
+ case VERTEX_FORMAT_UBYTE1_INT:
+ return 1;
+
+ case VERTEX_FORMAT_SBYTE2:
+ case VERTEX_FORMAT_SBYTE2_NORM:
+ case VERTEX_FORMAT_UBYTE2:
+ case VERTEX_FORMAT_UBYTE2_NORM:
+ case VERTEX_FORMAT_SBYTE2_INT:
+ case VERTEX_FORMAT_UBYTE2_INT:
+ case VERTEX_FORMAT_SSHORT1:
+ case VERTEX_FORMAT_SSHORT1_NORM:
+ case VERTEX_FORMAT_USHORT1:
+ case VERTEX_FORMAT_USHORT1_NORM:
+ case VERTEX_FORMAT_SSHORT1_INT:
+ case VERTEX_FORMAT_USHORT1_INT:
+ case VERTEX_FORMAT_HALF1:
+ return 2;
+
+ case VERTEX_FORMAT_SBYTE3:
+ case VERTEX_FORMAT_SBYTE3_NORM:
+ case VERTEX_FORMAT_UBYTE3:
+ case VERTEX_FORMAT_UBYTE3_NORM:
+ case VERTEX_FORMAT_SBYTE3_INT:
+ case VERTEX_FORMAT_UBYTE3_INT:
+ return 3;
+
+ case VERTEX_FORMAT_SBYTE4:
+ case VERTEX_FORMAT_SBYTE4_NORM:
+ case VERTEX_FORMAT_UBYTE4:
+ case VERTEX_FORMAT_UBYTE4_NORM:
+ case VERTEX_FORMAT_SBYTE4_INT:
+ case VERTEX_FORMAT_UBYTE4_INT:
+ case VERTEX_FORMAT_SSHORT2:
+ case VERTEX_FORMAT_SSHORT2_NORM:
+ case VERTEX_FORMAT_USHORT2:
+ case VERTEX_FORMAT_USHORT2_NORM:
+ case VERTEX_FORMAT_SSHORT2_INT:
+ case VERTEX_FORMAT_USHORT2_INT:
+ case VERTEX_FORMAT_SINT1:
+ case VERTEX_FORMAT_SINT1_NORM:
+ case VERTEX_FORMAT_UINT1:
+ case VERTEX_FORMAT_UINT1_NORM:
+ case VERTEX_FORMAT_SINT1_INT:
+ case VERTEX_FORMAT_UINT1_INT:
+ case VERTEX_FORMAT_HALF2:
+ case VERTEX_FORMAT_FIXED1:
+ case VERTEX_FORMAT_FLOAT1:
+ case VERTEX_FORMAT_SINT210:
+ case VERTEX_FORMAT_UINT210:
+ case VERTEX_FORMAT_SINT210_NORM:
+ case VERTEX_FORMAT_UINT210_NORM:
+ case VERTEX_FORMAT_SINT210_INT:
+ case VERTEX_FORMAT_UINT210_INT:
+ return 4;
+
+ case VERTEX_FORMAT_SSHORT3:
+ case VERTEX_FORMAT_SSHORT3_NORM:
+ case VERTEX_FORMAT_USHORT3:
+ case VERTEX_FORMAT_USHORT3_NORM:
+ case VERTEX_FORMAT_SSHORT3_INT:
+ case VERTEX_FORMAT_USHORT3_INT:
+ case VERTEX_FORMAT_HALF3:
+ return 6;
+
+ case VERTEX_FORMAT_SSHORT4:
+ case VERTEX_FORMAT_SSHORT4_NORM:
+ case VERTEX_FORMAT_USHORT4:
+ case VERTEX_FORMAT_USHORT4_NORM:
+ case VERTEX_FORMAT_SSHORT4_INT:
+ case VERTEX_FORMAT_USHORT4_INT:
+ case VERTEX_FORMAT_SINT2:
+ case VERTEX_FORMAT_SINT2_NORM:
+ case VERTEX_FORMAT_UINT2:
+ case VERTEX_FORMAT_UINT2_NORM:
+ case VERTEX_FORMAT_SINT2_INT:
+ case VERTEX_FORMAT_UINT2_INT:
+ case VERTEX_FORMAT_HALF4:
+ case VERTEX_FORMAT_FIXED2:
+ case VERTEX_FORMAT_FLOAT2:
+ return 8;
+
+ case VERTEX_FORMAT_SINT3:
+ case VERTEX_FORMAT_SINT3_NORM:
+ case VERTEX_FORMAT_UINT3:
+ case VERTEX_FORMAT_UINT3_NORM:
+ case VERTEX_FORMAT_SINT3_INT:
+ case VERTEX_FORMAT_UINT3_INT:
+ case VERTEX_FORMAT_FIXED3:
+ case VERTEX_FORMAT_FLOAT3:
+ return 12;
+
+ case VERTEX_FORMAT_SINT4:
+ case VERTEX_FORMAT_SINT4_NORM:
+ case VERTEX_FORMAT_UINT4:
+ case VERTEX_FORMAT_UINT4_NORM:
+ case VERTEX_FORMAT_SINT4_INT:
+ case VERTEX_FORMAT_UINT4_INT:
+ case VERTEX_FORMAT_FIXED4:
+ case VERTEX_FORMAT_FLOAT4:
+ return 16;
+
+ case VERTEX_FORMAT_INVALID:
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+bool ValidES3InternalFormat(GLenum internalFormat)
+{
+ const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
+ return internalFormat != GL_NONE && formatMap.find(internalFormat) != formatMap.end();
+}
+
VertexFormat::VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn)
: type(typeIn),
normalized(normalizedIn),
diff --git a/src/3rdparty/angle/src/libANGLE/formatutils.h b/src/3rdparty/angle/src/libANGLE/formatutils.h
index 2165e6badd..dbfe590846 100644
--- a/src/3rdparty/angle/src/libANGLE/formatutils.h
+++ b/src/3rdparty/angle/src/libANGLE/formatutils.h
@@ -9,16 +9,32 @@
#ifndef LIBANGLE_FORMATUTILS_H_
#define LIBANGLE_FORMATUTILS_H_
-#include "libANGLE/Caps.h"
-#include "libANGLE/angletypes.h"
-
-#include "angle_gl.h"
-
#include <cstddef>
+#include <ostream>
#include <stdint.h>
+#include "angle_gl.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/Version.h"
+#include "libANGLE/angletypes.h"
+
namespace gl
{
+struct VertexAttribute;
+
+struct FormatType final
+{
+ FormatType();
+ FormatType(GLenum format_, GLenum type_);
+ FormatType(const FormatType &other) = default;
+ FormatType &operator=(const FormatType &other) = default;
+
+ bool operator<(const FormatType &other) const;
+
+ GLenum format;
+ GLenum type;
+};
struct Type
{
@@ -30,9 +46,58 @@ struct Type
};
const Type &GetTypeInfo(GLenum type);
+// Information about an OpenGL internal format. Can be keyed on the internalFormat and type
+// members.
struct InternalFormat
{
InternalFormat();
+ InternalFormat(const InternalFormat &other);
+
+ GLuint computePixelBytes(GLenum formatType) const;
+
+ ErrorOrResult<GLuint> computeRowPitch(GLenum formatType,
+ GLsizei width,
+ GLint alignment,
+ GLint rowLength) const;
+ ErrorOrResult<GLuint> computeDepthPitch(GLsizei height,
+ GLint imageHeight,
+ GLuint rowPitch) const;
+ ErrorOrResult<GLuint> computeDepthPitch(GLenum formatType,
+ GLsizei width,
+ GLsizei height,
+ GLint alignment,
+ GLint rowLength,
+ GLint imageHeight) const;
+
+ ErrorOrResult<GLuint> computeCompressedImageSize(const Extents &size) const;
+
+ ErrorOrResult<GLuint> computeSkipBytes(GLuint rowPitch,
+ GLuint depthPitch,
+ const PixelStoreStateBase &state,
+ bool is3D) const;
+
+ ErrorOrResult<GLuint> computePackUnpackEndByte(GLenum formatType,
+ const Extents &size,
+ const PixelStoreStateBase &state,
+ bool is3D) const;
+
+ bool isLUMA() const;
+ GLenum getReadPixelsFormat() const;
+ GLenum getReadPixelsType(const Version &version) const;
+
+ // Return true if the format is a required renderbuffer format in the given version of the core
+ // spec. Note that it isn't always clear whether all the rules that apply to core required
+ // renderbuffer formats also apply to additional formats added by extensions. Because of this
+ // extension formats are conservatively not included.
+ bool isRequiredRenderbufferFormat(const Version &version) const;
+
+ bool operator==(const InternalFormat &other) const;
+ bool operator!=(const InternalFormat &other) const;
+
+ GLenum internalFormat;
+
+ bool sized;
+ GLenum sizedInternalFormat;
GLuint redBits;
GLuint greenBits;
@@ -60,28 +125,45 @@ struct InternalFormat
GLenum componentType;
GLenum colorEncoding;
- typedef bool (*SupportCheckFunction)(GLuint, const Extensions &);
+ typedef bool (*SupportCheckFunction)(const Version &, const Extensions &);
SupportCheckFunction textureSupport;
SupportCheckFunction renderSupport;
SupportCheckFunction filterSupport;
+};
+
+// A "Format" wraps an InternalFormat struct, querying it from either a sized internal format or
+// unsized internal format and type.
+// TODO(geofflang): Remove this, it doesn't add any more information than the InternalFormat object.
+struct Format
+{
+ // Sized types only.
+ explicit Format(GLenum internalFormat);
+
+ // Sized or unsized types.
+ explicit Format(const InternalFormat &internalFormat);
+ Format(GLenum internalFormat, GLenum type);
+
+ Format(const Format &other);
+ Format &operator=(const Format &other);
- GLuint computeRowPitch(GLenum formatType, GLsizei width, GLint alignment, GLint rowLength) const;
- GLuint computeDepthPitch(GLenum formatType,
- GLsizei width,
- GLsizei height,
- GLint alignment,
- GLint rowLength,
- GLint imageHeight) const;
- GLuint computeBlockSize(GLenum formatType, GLsizei width, GLsizei height) const;
- GLuint computeSkipPixels(GLint rowPitch,
- GLint depthPitch,
- GLint skipImages,
- GLint skipRows,
- GLint skipPixels) const;
+ bool valid() const;
+
+ static Format Invalid();
+ static bool SameSized(const Format &a, const Format &b);
+ static bool EquivalentForBlit(const Format &a, const Format &b);
+
+ friend std::ostream &operator<<(std::ostream &os, const Format &fmt);
+
+ // This is the sized info.
+ const InternalFormat *info;
};
-const InternalFormat GetInternalFormatInfo(GLenum internalFormat);
-GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type);
+const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat);
+const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type);
+
+// Strip sizing information from an internal format. Doesn't necessarily validate that the internal
+// format is valid.
+GLenum GetUnsizedFormat(GLenum internalFormat);
typedef std::set<GLenum> FormatSet;
const FormatSet &GetAllSizedInternalFormats();
@@ -212,9 +294,9 @@ enum VertexFormatType
VERTEX_FORMAT_UINT210_INT,
};
-typedef std::vector<gl::VertexFormatType> InputLayout;
+typedef std::vector<VertexFormatType> InputLayout;
-struct VertexFormat : angle::NonCopyable
+struct VertexFormat : private angle::NonCopyable
{
VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn);
@@ -228,6 +310,19 @@ VertexFormatType GetVertexFormatType(GLenum type, GLboolean normalized, GLuint c
VertexFormatType GetVertexFormatType(const VertexAttribute &attrib);
VertexFormatType GetVertexFormatType(const VertexAttribute &attrib, GLenum currentValueType);
const VertexFormat &GetVertexFormatFromType(VertexFormatType vertexFormatType);
+size_t GetVertexFormatTypeSize(VertexFormatType vertexFormatType);
+
+// Check if an internal format is ever valid in ES3. Makes no checks about support for a specific
+// context.
+bool ValidES3InternalFormat(GLenum internalFormat);
+
+// Implemented in format_map_autogen.cpp
+bool ValidES3Format(GLenum format);
+bool ValidES3Type(GLenum type);
+bool ValidES3FormatCombination(GLenum format, GLenum type, GLenum internalFormat);
+
+// Implemented in es3_copy_conversion_table_autogen.cpp
+bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat);
} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/histogram_macros.h b/src/3rdparty/angle/src/libANGLE/histogram_macros.h
index d1c952a6bd..fb428b46d2 100644
--- a/src/3rdparty/angle/src/libANGLE/histogram_macros.h
+++ b/src/3rdparty/angle/src/libANGLE/histogram_macros.h
@@ -41,18 +41,19 @@
#define ANGLE_HISTOGRAM_COUNTS_10000(name, sample) \
ANGLE_HISTOGRAM_CUSTOM_COUNTS(name, sample, 1, 10000, 50)
-#define ANGLE_HISTOGRAM_CUSTOM_COUNTS(name, sample, min, max, bucket_count) \
- ANGLEPlatformCurrent()->histogramCustomCounts(\
- name, sample, min, max, bucket_count)
+#define ANGLE_HISTOGRAM_CUSTOM_COUNTS(name, sample, min, max, bucket_count) \
+ ANGLEPlatformCurrent()->histogramCustomCounts(ANGLEPlatformCurrent(), name, sample, min, max, \
+ bucket_count)
#define ANGLE_HISTOGRAM_PERCENTAGE(name, under_one_hundred) \
ANGLE_HISTOGRAM_ENUMERATION(name, under_one_hundred, 101)
#define ANGLE_HISTOGRAM_BOOLEAN(name, sample) \
- ANGLEPlatformCurrent()->histogramBoolean(name, sample)
+ ANGLEPlatformCurrent()->histogramBoolean(ANGLEPlatformCurrent(), name, sample)
-#define ANGLE_HISTOGRAM_ENUMERATION(name, sample, boundary_value) \
- ANGLEPlatformCurrent()->histogramEnumeration(name, sample, boundary_value)
+#define ANGLE_HISTOGRAM_ENUMERATION(name, sample, boundary_value) \
+ ANGLEPlatformCurrent()->histogramEnumeration(ANGLEPlatformCurrent(), name, sample, \
+ boundary_value)
#define ANGLE_HISTOGRAM_MEMORY_KB(name, sample) ANGLE_HISTOGRAM_CUSTOM_COUNTS( \
name, sample, 1000, 500000, 50)
@@ -61,7 +62,7 @@
name, sample, 1, 1000, 50)
#define ANGLE_HISTOGRAM_SPARSE_SLOWLY(name, sample) \
- ANGLEPlatformCurrent()->histogramSparse(name, sample)
+ ANGLEPlatformCurrent()->histogramSparse(ANGLEPlatformCurrent(), name, sample)
// Scoped class which logs its time on this earth as a UMA statistic. This is
// recommended for when you want a histogram which measures the time it takes
@@ -79,29 +80,33 @@
#define SCOPED_ANGLE_HISTOGRAM_TIMER_EXPANDER(name, is_long, key) \
SCOPED_ANGLE_HISTOGRAM_TIMER_UNIQUE(name, is_long, key)
-#define SCOPED_ANGLE_HISTOGRAM_TIMER_UNIQUE(name, is_long, key) \
- class ScopedHistogramTimer##key \
- { \
- public: \
- ScopedHistogramTimer##key() : constructed_(ANGLEPlatformCurrent()->currentTime()) {} \
- ~ScopedHistogramTimer##key() \
- { \
- if (constructed_ == 0) \
- return; \
- double elapsed = ANGLEPlatformCurrent()->currentTime() - constructed_; \
- int elapsedMS = static_cast<int>(elapsed * 1000.0); \
- if (is_long) \
- { \
- ANGLE_HISTOGRAM_LONG_TIMES_100(name, elapsedMS); \
- } \
- else \
- { \
- ANGLE_HISTOGRAM_TIMES(name, elapsedMS); \
- } \
- } \
- \
- private: \
- double constructed_; \
+#define SCOPED_ANGLE_HISTOGRAM_TIMER_UNIQUE(name, is_long, key) \
+ class ScopedHistogramTimer##key \
+ { \
+ public: \
+ ScopedHistogramTimer##key() \
+ : constructed_(ANGLEPlatformCurrent()->currentTime(ANGLEPlatformCurrent())) \
+ { \
+ } \
+ ~ScopedHistogramTimer##key() \
+ { \
+ if (constructed_ == 0) \
+ return; \
+ auto *platform = ANGLEPlatformCurrent(); \
+ double elapsed = platform->currentTime(platform) - constructed_; \
+ int elapsedMS = static_cast<int>(elapsed * 1000.0); \
+ if (is_long) \
+ { \
+ ANGLE_HISTOGRAM_LONG_TIMES_100(name, elapsedMS); \
+ } \
+ else \
+ { \
+ ANGLE_HISTOGRAM_TIMES(name, elapsedMS); \
+ } \
+ } \
+ \
+ private: \
+ double constructed_; \
} scoped_histogram_timer_##key
-#endif // BASE_METRICS_HISTOGRAM_MACROS_H_
+#endif // LIBANGLE_HISTOGRAM_MACROS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/packed_gl_enums.json b/src/3rdparty/angle/src/libANGLE/packed_gl_enums.json
new file mode 100644
index 0000000000..7e77de2f36
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/packed_gl_enums.json
@@ -0,0 +1,35 @@
+{
+ "BufferBinding":
+ {
+ "Array": "GL_ARRAY_BUFFER",
+ "AtomicCounter": "GL_ATOMIC_COUNTER_BUFFER",
+ "CopyRead": "GL_COPY_READ_BUFFER",
+ "CopyWrite": "GL_COPY_WRITE_BUFFER",
+ "DispatchIndirect": "GL_DISPATCH_INDIRECT_BUFFER",
+ "DrawIndirect": "GL_DRAW_INDIRECT_BUFFER",
+ "ElementArray": "GL_ELEMENT_ARRAY_BUFFER",
+ "PixelPack": "GL_PIXEL_PACK_BUFFER",
+ "PixelUnpack": "GL_PIXEL_UNPACK_BUFFER",
+ "ShaderStorage": "GL_SHADER_STORAGE_BUFFER",
+ "TransformFeedback": "GL_TRANSFORM_FEEDBACK_BUFFER",
+ "Uniform": "GL_UNIFORM_BUFFER"
+ },
+ "BufferUsage":
+ {
+ "DynamicCopy": "GL_DYNAMIC_COPY",
+ "DynamicDraw": "GL_DYNAMIC_DRAW",
+ "DynamicRead": "GL_DYNAMIC_READ",
+ "StaticCopy": "GL_STATIC_COPY",
+ "StaticDraw": "GL_STATIC_DRAW",
+ "StaticRead": "GL_STATIC_READ",
+ "StreamCopy": "GL_STREAM_COPY",
+ "StreamDraw": "GL_STREAM_DRAW",
+ "StreamRead": "GL_STREAM_READ"
+ },
+ "CullFaceMode":
+ {
+ "Back": "GL_BACK",
+ "Front": "GL_FRONT",
+ "FrontAndBack": "GL_FRONT_AND_BACK"
+ }
+}
diff --git a/src/3rdparty/angle/src/libANGLE/params.cpp b/src/3rdparty/angle/src/libANGLE/params.cpp
new file mode 100644
index 0000000000..a89d87e0a9
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/params.cpp
@@ -0,0 +1,68 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// params:
+// Parameter wrapper structs for OpenGL ES. These helpers cache re-used values
+// in entry point routines.
+
+#include "libANGLE/params.h"
+
+#include "common/utilities.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/VertexArray.h"
+
+namespace gl
+{
+
+// static
+constexpr ParamTypeInfo ParamsBase::TypeInfo;
+constexpr ParamTypeInfo HasIndexRange::TypeInfo;
+
+HasIndexRange::HasIndexRange()
+ : ParamsBase(nullptr), mContext(nullptr), mCount(0), mType(GL_NONE), mIndices(nullptr)
+{
+}
+
+HasIndexRange::HasIndexRange(Context *context, GLsizei count, GLenum type, const void *indices)
+ : ParamsBase(context), mContext(context), mCount(count), mType(type), mIndices(indices)
+{
+}
+
+const Optional<IndexRange> &HasIndexRange::getIndexRange() const
+{
+ if (mIndexRange.valid() || !mContext)
+ {
+ return mIndexRange;
+ }
+
+ const State &state = mContext->getGLState();
+
+ const gl::VertexArray *vao = state.getVertexArray();
+ gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
+
+ if (elementArrayBuffer)
+ {
+ uintptr_t offset = reinterpret_cast<uintptr_t>(mIndices);
+ IndexRange indexRange;
+ Error error =
+ elementArrayBuffer->getIndexRange(mContext, mType, static_cast<size_t>(offset), mCount,
+ state.isPrimitiveRestartEnabled(), &indexRange);
+ if (error.isError())
+ {
+ mContext->handleError(error);
+ return mIndexRange;
+ }
+
+ mIndexRange = indexRange;
+ }
+ else
+ {
+ mIndexRange = ComputeIndexRange(mType, mIndices, mCount, state.isPrimitiveRestartEnabled());
+ }
+
+ return mIndexRange;
+}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/params.h b/src/3rdparty/angle/src/libANGLE/params.h
new file mode 100644
index 0000000000..27dba640ff
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/params.h
@@ -0,0 +1,228 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// params:
+// Parameter wrapper structs for OpenGL ES. These helpers cache re-used values
+// in entry point routines.
+
+#ifndef LIBANGLE_PARAMS_H_
+#define LIBANGLE_PARAMS_H_
+
+#include "angle_gl.h"
+#include "common/Optional.h"
+#include "common/angleutils.h"
+#include "common/mathutil.h"
+#include "libANGLE/entry_points_enum_autogen.h"
+
+namespace gl
+{
+class Context;
+
+template <EntryPoint EP>
+struct EntryPointParam;
+
+template <EntryPoint EP>
+using EntryPointParamType = typename EntryPointParam<EP>::Type;
+
+class ParamTypeInfo
+{
+ public:
+ constexpr ParamTypeInfo(const char *selfClass, const ParamTypeInfo *parentType)
+ : mSelfClass(selfClass), mParentTypeInfo(parentType)
+ {
+ }
+
+ constexpr bool hasDynamicType(const ParamTypeInfo &typeInfo) const
+ {
+ return mSelfClass == typeInfo.mSelfClass ||
+ (mParentTypeInfo && mParentTypeInfo->hasDynamicType(typeInfo));
+ }
+
+ constexpr bool isValid() const { return mSelfClass != nullptr; }
+
+ private:
+ const char *mSelfClass;
+ const ParamTypeInfo *mParentTypeInfo;
+};
+
+#define ANGLE_PARAM_TYPE_INFO(NAME, BASENAME) \
+ static constexpr ParamTypeInfo TypeInfo = {#NAME, &BASENAME::TypeInfo}
+
+class ParamsBase : angle::NonCopyable
+{
+ public:
+ ParamsBase(Context *context, ...){};
+
+ template <EntryPoint EP, typename... ArgsT>
+ static void Factory(EntryPointParamType<EP> *objBuffer, ArgsT... args);
+
+ static constexpr ParamTypeInfo TypeInfo = {nullptr, nullptr};
+};
+
+// static
+template <EntryPoint EP, typename... ArgsT>
+ANGLE_INLINE void ParamsBase::Factory(EntryPointParamType<EP> *objBuffer, ArgsT... args)
+{
+ new (objBuffer) EntryPointParamType<EP>(args...);
+}
+
+class HasIndexRange : public ParamsBase
+{
+ public:
+ // Dummy placeholder that can't generate an index range.
+ HasIndexRange();
+ HasIndexRange(Context *context, GLsizei count, GLenum type, const void *indices);
+
+ template <EntryPoint EP, typename... ArgsT>
+ static void Factory(HasIndexRange *objBuffer, ArgsT... args);
+
+ const Optional<IndexRange> &getIndexRange() const;
+
+ ANGLE_PARAM_TYPE_INFO(HasIndexRange, ParamsBase);
+
+ private:
+ Context *mContext;
+ GLsizei mCount;
+ GLenum mType;
+ const GLvoid *mIndices;
+ mutable Optional<IndexRange> mIndexRange;
+};
+
+// Entry point funcs essentially re-map different entry point parameter arrays into
+// the format the parameter type class expects. For example, for HasIndexRange, for the
+// various indexed draw calls, they drop parameters that aren't useful and re-arrange
+// the rest.
+#define ANGLE_ENTRY_POINT_FUNC(NAME, CLASS, ...) \
+ \
+template<> struct EntryPointParam<EntryPoint::NAME> \
+ { \
+ using Type = CLASS; \
+ }; \
+ \
+template<> inline void CLASS::Factory<EntryPoint::NAME>(__VA_ARGS__)
+
+ANGLE_ENTRY_POINT_FUNC(DrawElements,
+ HasIndexRange,
+ HasIndexRange *objBuffer,
+ Context *context,
+ GLenum /*mode*/,
+ GLsizei count,
+ GLenum type,
+ const void *indices)
+{
+ return ParamsBase::Factory<EntryPoint::DrawElements>(objBuffer, context, count, type, indices);
+}
+
+ANGLE_ENTRY_POINT_FUNC(DrawElementsInstanced,
+ HasIndexRange,
+ HasIndexRange *objBuffer,
+ Context *context,
+ GLenum /*mode*/,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei /*instanceCount*/)
+{
+ return ParamsBase::Factory<EntryPoint::DrawElementsInstanced>(objBuffer, context, count, type,
+ indices);
+}
+
+ANGLE_ENTRY_POINT_FUNC(DrawElementsInstancedANGLE,
+ HasIndexRange,
+ HasIndexRange *objBuffer,
+ Context *context,
+ GLenum /*mode*/,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei /*instanceCount*/)
+{
+ return ParamsBase::Factory<EntryPoint::DrawElementsInstancedANGLE>(objBuffer, context, count,
+ type, indices);
+}
+
+ANGLE_ENTRY_POINT_FUNC(DrawRangeElements,
+ HasIndexRange,
+ HasIndexRange *objBuffer,
+ Context *context,
+ GLenum /*mode*/,
+ GLuint /*start*/,
+ GLuint /*end*/,
+ GLsizei count,
+ GLenum type,
+ const void *indices)
+{
+ return ParamsBase::Factory<EntryPoint::DrawRangeElements>(objBuffer, context, count, type,
+ indices);
+}
+
+#undef ANGLE_ENTRY_POINT_FUNC
+
+template <EntryPoint EP>
+struct EntryPointParam
+{
+ using Type = ParamsBase;
+};
+
+// A template struct for determining the default value to return for each entry point.
+template <EntryPoint EP, typename ReturnType>
+struct DefaultReturnValue;
+
+// Default return values for each basic return type.
+template <EntryPoint EP>
+struct DefaultReturnValue<EP, GLint>
+{
+ static constexpr GLint kValue = -1;
+};
+
+// This doubles as the GLenum return value.
+template <EntryPoint EP>
+struct DefaultReturnValue<EP, GLuint>
+{
+ static constexpr GLuint kValue = 0;
+};
+
+template <EntryPoint EP>
+struct DefaultReturnValue<EP, GLboolean>
+{
+ static constexpr GLboolean kValue = GL_FALSE;
+};
+
+// Catch-all rules for pointer types.
+template <EntryPoint EP, typename PointerType>
+struct DefaultReturnValue<EP, const PointerType *>
+{
+ static constexpr const PointerType *kValue = nullptr;
+};
+
+template <EntryPoint EP, typename PointerType>
+struct DefaultReturnValue<EP, PointerType *>
+{
+ static constexpr PointerType *kValue = nullptr;
+};
+
+// Overloaded to return invalid index
+template <>
+struct DefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>
+{
+ static constexpr GLuint kValue = GL_INVALID_INDEX;
+};
+
+// Specialized enum error value.
+template <>
+struct DefaultReturnValue<EntryPoint::ClientWaitSync, GLenum>
+{
+ static constexpr GLenum kValue = GL_WAIT_FAILED;
+};
+
+template <EntryPoint EP, typename ReturnType>
+constexpr ANGLE_INLINE ReturnType GetDefaultReturnValue()
+{
+ return DefaultReturnValue<EP, ReturnType>::kValue;
+}
+
+} // namespace gl
+
+#endif // LIBANGLE_PARAMS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/queryconversions.cpp b/src/3rdparty/angle/src/libANGLE/queryconversions.cpp
index 3a6059a89c..78d219365e 100644
--- a/src/3rdparty/angle/src/libANGLE/queryconversions.cpp
+++ b/src/3rdparty/angle/src/libANGLE/queryconversions.cpp
@@ -24,18 +24,9 @@ GLint64 ExpandFloatToInteger(GLfloat value)
return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0);
}
-template <typename QueryT>
-QueryT ClampToQueryRange(GLint64 value)
-{
- const GLint64 min = static_cast<GLint64>(std::numeric_limits<QueryT>::min());
- const GLint64 max = static_cast<GLint64>(std::numeric_limits<QueryT>::max());
- return static_cast<QueryT>(clamp(value, min, max));
-}
-
template <typename QueryT, typename NativeT>
-QueryT CastStateValueToInt(GLenum pname, NativeT value)
+QueryT CastFromStateValueToInt(GLenum pname, NativeT value)
{
- GLenum queryType = GLTypeToGLenum<QueryT>::value;
GLenum nativeType = GLTypeToGLenum<NativeT>::value;
if (nativeType == GL_FLOAT)
@@ -43,37 +34,68 @@ QueryT CastStateValueToInt(GLenum pname, NativeT value)
// RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
{
- return ClampToQueryRange<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value)));
+ return clampCast<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value)));
}
else
{
- return gl::iround<QueryT>(static_cast<GLfloat>(value));
+ return clampCast<QueryT>(std::round(value));
}
}
- // Clamp 64-bit int values when casting to int
- if (nativeType == GL_INT_64_ANGLEX && queryType == GL_INT)
+ return clampCast<QueryT>(value);
+}
+
+template <typename NativeT, typename QueryT>
+NativeT CastQueryValueToInt(GLenum pname, QueryT value)
+{
+ GLenum queryType = GLTypeToGLenum<QueryT>::value;
+
+ if (queryType == GL_FLOAT)
{
- GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::min());
- GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::max());
- GLint64 clampedValue = std::max(std::min(static_cast<GLint64>(value), maxIntValue), minIntValue);
- return static_cast<QueryT>(clampedValue);
+ return static_cast<NativeT>(std::round(value));
}
- return static_cast<QueryT>(value);
+ return static_cast<NativeT>(value);
+}
+
+} // anonymous namespace
+
+// ES 3.10 Section 2.2.2
+// When querying bitmasks(such as SAMPLE_MASK_VALUE or STENCIL_WRITEMASK) with GetIntegerv, the
+// mask value is treated as a signed integer, so that mask values with the high bit set will not be
+// clamped when returned as signed integers.
+GLint CastMaskValue(const Context *context, GLuint value)
+{
+ return (context->getClientVersion() >= Version(3, 1) ? static_cast<GLint>(value)
+ : clampCast<GLint>(value));
+}
+
+template <typename QueryT, typename InternalT>
+QueryT CastFromGLintStateValue(GLenum pname, InternalT value)
+{
+ return CastFromStateValue<QueryT, GLint>(pname, clampCast<GLint, InternalT>(value));
}
+template GLfloat CastFromGLintStateValue<GLfloat, GLenum>(GLenum pname, GLenum value);
+template GLint CastFromGLintStateValue<GLint, GLenum>(GLenum pname, GLenum value);
+template GLint64 CastFromGLintStateValue<GLint64, GLenum>(GLenum pname, GLenum value);
+template GLuint CastFromGLintStateValue<GLuint, GLenum>(GLenum pname, GLenum value);
+template GLfloat CastFromGLintStateValue<GLfloat, bool>(GLenum pname, bool value);
+template GLuint CastFromGLintStateValue<GLuint, bool>(GLenum pname, bool value);
+template GLint CastFromGLintStateValue<GLint, bool>(GLenum pname, bool value);
+
template <typename QueryT, typename NativeT>
-QueryT CastStateValue(GLenum pname, NativeT value)
+QueryT CastFromStateValue(GLenum pname, NativeT value)
{
GLenum queryType = GLTypeToGLenum<QueryT>::value;
switch (queryType)
{
case GL_INT:
- return CastStateValueToInt<QueryT, NativeT>(pname, value);
case GL_INT_64_ANGLEX:
- return CastStateValueToInt<QueryT, NativeT>(pname, value);
+ case GL_UNSIGNED_INT:
+ case GL_UINT_64_ANGLEX:
+ return CastFromStateValueToInt<QueryT, NativeT>(pname, value);
case GL_FLOAT:
return static_cast<QueryT>(value);
case GL_BOOL:
@@ -83,19 +105,50 @@ QueryT CastStateValue(GLenum pname, NativeT value)
return 0;
}
}
+template GLint CastFromStateValue<GLint, GLint>(GLenum pname, GLint value);
+template GLint CastFromStateValue<GLint, GLint64>(GLenum pname, GLint64 value);
+template GLint64 CastFromStateValue<GLint64, GLint>(GLenum pname, GLint value);
+template GLint64 CastFromStateValue<GLint64, GLint64>(GLenum pname, GLint64 value);
+template GLfloat CastFromStateValue<GLfloat, GLint>(GLenum pname, GLint value);
+template GLfloat CastFromStateValue<GLfloat, GLfloat>(GLenum pname, GLfloat value);
+template GLint CastFromStateValue<GLint, GLfloat>(GLenum pname, GLfloat value);
+template GLuint CastFromStateValue<GLuint, GLint>(GLenum pname, GLint value);
+template GLuint CastFromStateValue<GLuint, GLuint>(GLenum pname, GLuint value);
+template GLint CastFromStateValue<GLint, GLboolean>(GLenum pname, GLboolean value);
+template GLint64 CastFromStateValue<GLint64, GLboolean>(GLenum pname, GLboolean value);
+template GLint CastFromStateValue<GLint, GLuint>(GLenum pname, GLuint value);
+template GLint64 CastFromStateValue<GLint64, GLuint>(GLenum pname, GLuint value);
+template GLuint64 CastFromStateValue<GLuint64, GLuint>(GLenum pname, GLuint value);
-} // anonymous namespace
+template <typename NativeT, typename QueryT>
+NativeT CastQueryValueTo(GLenum pname, QueryT value)
+{
+ GLenum nativeType = GLTypeToGLenum<NativeT>::value;
+
+ switch (nativeType)
+ {
+ case GL_INT:
+ case GL_INT_64_ANGLEX:
+ case GL_UNSIGNED_INT:
+ case GL_UINT_64_ANGLEX:
+ return CastQueryValueToInt<NativeT, QueryT>(pname, value);
+ case GL_FLOAT:
+ return static_cast<NativeT>(value);
+ case GL_BOOL:
+ return static_cast<NativeT>(value == static_cast<QueryT>(0) ? GL_FALSE : GL_TRUE);
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
-template <>
-GLenum GLTypeToGLenum<GLint>::value = GL_INT;
-template <>
-GLenum GLTypeToGLenum<GLuint>::value = GL_UNSIGNED_INT;
-template <>
-GLenum GLTypeToGLenum<GLboolean>::value = GL_BOOL;
-template <>
-GLenum GLTypeToGLenum<GLint64>::value = GL_INT_64_ANGLEX;
-template <>
-GLenum GLTypeToGLenum<GLfloat>::value = GL_FLOAT;
+template GLint CastQueryValueTo<GLint, GLfloat>(GLenum pname, GLfloat value);
+template GLboolean CastQueryValueTo<GLboolean, GLint>(GLenum pname, GLint value);
+template GLint CastQueryValueTo<GLint, GLint>(GLenum pname, GLint value);
+template GLfloat CastQueryValueTo<GLfloat, GLint>(GLenum pname, GLint value);
+template GLfloat CastQueryValueTo<GLfloat, GLfloat>(GLenum pname, GLfloat value);
+template GLuint CastQueryValueTo<GLuint, GLint>(GLenum pname, GLint value);
+template GLuint CastQueryValueTo<GLuint, GLfloat>(GLenum pname, GLfloat value);
template <typename QueryT>
void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
@@ -104,17 +157,17 @@ void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
if (nativeType == GL_INT)
{
std::vector<GLint> intParams(numParams, 0);
- context->getIntegerv(pname, intParams.data());
+ context->getIntegervImpl(pname, intParams.data());
for (unsigned int i = 0; i < numParams; ++i)
{
- outParams[i] = CastStateValue<QueryT>(pname, intParams[i]);
+ outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]);
}
}
else if (nativeType == GL_BOOL)
{
std::vector<GLboolean> boolParams(numParams, GL_FALSE);
- context->getBooleanv(pname, boolParams.data());
+ context->getBooleanvImpl(pname, boolParams.data());
for (unsigned int i = 0; i < numParams; ++i)
{
@@ -124,11 +177,11 @@ void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
else if (nativeType == GL_FLOAT)
{
std::vector<GLfloat> floatParams(numParams, 0.0f);
- context->getFloatv(pname, floatParams.data());
+ context->getFloatvImpl(pname, floatParams.data());
for (unsigned int i = 0; i < numParams; ++i)
{
- outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]);
+ outParams[i] = CastFromStateValue<QueryT>(pname, floatParams[i]);
}
}
else if (nativeType == GL_INT_64_ANGLEX)
@@ -138,7 +191,7 @@ void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
for (unsigned int i = 0; i < numParams; ++i)
{
- outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]);
+ outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]);
}
}
else UNREACHABLE();
@@ -146,7 +199,7 @@ void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
// Explicit template instantiation (how we export template functions in different files)
// The calls below will make CastStateValues successfully link with the GL state query types
-// The GL state query API types are: bool, int, uint, float, int64
+// The GL state query API types are: bool, int, uint, float, int64, uint64
template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *);
template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *);
@@ -154,4 +207,77 @@ template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, G
template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *);
template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *);
+template <typename QueryT>
+void CastIndexedStateValues(Context *context,
+ GLenum nativeType,
+ GLenum pname,
+ GLuint index,
+ unsigned int numParams,
+ QueryT *outParams)
+{
+ if (nativeType == GL_INT)
+ {
+ std::vector<GLint> intParams(numParams, 0);
+ context->getIntegeri_v(pname, index, intParams.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]);
+ }
+ }
+ else if (nativeType == GL_BOOL)
+ {
+ std::vector<GLboolean> boolParams(numParams, GL_FALSE);
+ context->getBooleani_v(pname, index, boolParams.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] =
+ (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
+ }
+ }
+ else if (nativeType == GL_INT_64_ANGLEX)
+ {
+ std::vector<GLint64> int64Params(numParams, 0);
+ context->getInteger64i_v(pname, index, int64Params.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]);
+ }
+ }
+ else
+ UNREACHABLE();
+}
+
+template void CastIndexedStateValues<GLboolean>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLboolean *);
+template void CastIndexedStateValues<GLint>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLint *);
+template void CastIndexedStateValues<GLuint>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLuint *);
+template void CastIndexedStateValues<GLfloat>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLfloat *);
+template void CastIndexedStateValues<GLint64>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLint64 *);
}
diff --git a/src/3rdparty/angle/src/libANGLE/queryconversions.h b/src/3rdparty/angle/src/libANGLE/queryconversions.h
index e0fdbe17e0..805f36cf02 100644
--- a/src/3rdparty/angle/src/libANGLE/queryconversions.h
+++ b/src/3rdparty/angle/src/libANGLE/queryconversions.h
@@ -18,19 +18,100 @@ class Context;
// Helper class for converting a GL type to a GLenum:
// We can't use CastStateValueEnum generally, because of GLboolean + GLubyte overlap.
-// We restrict our use to CastStateValue, where it eliminates duplicate parameters.
+// We restrict our use to CastFromStateValue and CastQueryValueTo, where it eliminates
+// duplicate parameters.
template <typename GLType>
struct GLTypeToGLenum
{
- static GLenum value;
+ // static constexpr GLenum value;
};
-// The GL state query API types are: bool, int, uint, float, int64
+template <>
+struct GLTypeToGLenum<GLint>
+{
+ static constexpr GLenum value = GL_INT;
+};
+template <>
+struct GLTypeToGLenum<GLuint>
+{
+ static constexpr GLenum value = GL_UNSIGNED_INT;
+};
+template <>
+struct GLTypeToGLenum<GLboolean>
+{
+ static constexpr GLenum value = GL_BOOL;
+};
+template <>
+struct GLTypeToGLenum<GLint64>
+{
+ static constexpr GLenum value = GL_INT_64_ANGLEX;
+};
+template <>
+struct GLTypeToGLenum<GLuint64>
+{
+ static constexpr GLenum value = GL_UINT_64_ANGLEX;
+};
+template <>
+struct GLTypeToGLenum<GLfloat>
+{
+ static constexpr GLenum value = GL_FLOAT;
+};
+
+GLint CastMaskValue(const Context *context, GLuint value);
+
+template <typename QueryT, typename InternalT>
+QueryT CastFromGLintStateValue(GLenum pname, InternalT value);
+
+template <typename QueryT, typename NativeT>
+QueryT CastFromStateValue(GLenum pname, NativeT value);
+
+template <typename NativeT, typename QueryT>
+NativeT CastQueryValueTo(GLenum pname, QueryT value);
+
+template <typename ParamType>
+GLenum ConvertToGLenum(GLenum pname, ParamType param)
+{
+ return static_cast<GLenum>(CastQueryValueTo<GLuint>(pname, param));
+}
+
+template <typename ParamType>
+GLenum ConvertToGLenum(ParamType param)
+{
+ return ConvertToGLenum(GL_NONE, param);
+}
+
+template <typename ParamType>
+GLenum ConvertToGLint(ParamType param)
+{
+ return CastQueryValueTo<GLint>(GL_NONE, param);
+}
+
+template <typename ParamType>
+bool ConvertToBool(ParamType param)
+{
+ return param != GL_FALSE;
+}
+
+template <typename ParamType>
+GLboolean ConvertToGLBoolean(ParamType param)
+{
+ return param ? GL_TRUE : GL_FALSE;
+}
+
+// The GL state query API types are: bool, int, uint, float, int64, uint64
template <typename QueryT>
void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
unsigned int numParams, QueryT *outParams);
+// The GL state query API types are: bool, int, uint, float, int64, uint64
+template <typename QueryT>
+void CastIndexedStateValues(Context *context,
+ GLenum nativeType,
+ GLenum pname,
+ GLuint index,
+ unsigned int numParams,
+ QueryT *outParams);
}
#endif // LIBANGLE_QUERY_CONVERSIONS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/queryutils.cpp b/src/3rdparty/angle/src/libANGLE/queryutils.cpp
new file mode 100644
index 0000000000..16a989c688
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/queryutils.cpp
@@ -0,0 +1,1916 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryutils.cpp: Utilities for querying values from GL objects
+
+#include "libANGLE/queryutils.h"
+
+#include "common/utilities.h"
+
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Fence.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/Sampler.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Uniform.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/queryconversions.h"
+
+namespace gl
+{
+
+namespace
+{
+
+template <typename ParamType>
+void QueryTexLevelParameterBase(const Texture *texture,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ ParamType *params)
+{
+ ASSERT(texture != nullptr);
+ const InternalFormat *info = texture->getTextureState().getImageDesc(target, level).format.info;
+
+ switch (pname)
+ {
+ case GL_TEXTURE_RED_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->redBits ? info->componentType : GL_NONE);
+ break;
+ case GL_TEXTURE_GREEN_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->greenBits ? info->componentType : GL_NONE);
+ break;
+ case GL_TEXTURE_BLUE_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->blueBits ? info->componentType : GL_NONE);
+ break;
+ case GL_TEXTURE_ALPHA_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->alphaBits ? info->componentType : GL_NONE);
+ break;
+ case GL_TEXTURE_DEPTH_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->depthBits ? info->componentType : GL_NONE);
+ break;
+ case GL_TEXTURE_RED_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->redBits);
+ break;
+ case GL_TEXTURE_GREEN_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->greenBits);
+ break;
+ case GL_TEXTURE_BLUE_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->blueBits);
+ break;
+ case GL_TEXTURE_ALPHA_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->alphaBits);
+ break;
+ case GL_TEXTURE_DEPTH_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->depthBits);
+ break;
+ case GL_TEXTURE_STENCIL_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->stencilBits);
+ break;
+ case GL_TEXTURE_SHARED_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, info->sharedBits);
+ break;
+ case GL_TEXTURE_INTERNAL_FORMAT:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, info->internalFormat ? info->internalFormat : GL_RGBA);
+ break;
+ case GL_TEXTURE_WIDTH:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, static_cast<uint32_t>(texture->getWidth(target, level)));
+ break;
+ case GL_TEXTURE_HEIGHT:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, static_cast<uint32_t>(texture->getHeight(target, level)));
+ break;
+ case GL_TEXTURE_DEPTH:
+ *params = CastFromGLintStateValue<ParamType>(
+ pname, static_cast<uint32_t>(texture->getDepth(target, level)));
+ break;
+ case GL_TEXTURE_SAMPLES:
+ *params = CastFromStateValue<ParamType>(pname, texture->getSamples(target, level));
+ break;
+ case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
+ *params = CastFromStateValue<ParamType>(
+ pname, static_cast<GLint>(texture->getFixedSampleLocations(target, level)));
+ break;
+ case GL_TEXTURE_COMPRESSED:
+ *params = CastFromStateValue<ParamType>(pname, static_cast<GLint>(info->compressed));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void QueryTexParameterBase(const Texture *texture, GLenum pname, ParamType *params)
+{
+ ASSERT(texture != nullptr);
+
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getMagFilter());
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getMinFilter());
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapS());
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapT());
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getWrapR());
+ break;
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getImmutableFormat());
+ break;
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getImmutableLevels());
+ break;
+ case GL_TEXTURE_USAGE_ANGLE:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getUsage());
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ *params = CastFromStateValue<ParamType>(pname, texture->getMaxAnisotropy());
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleRed());
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleGreen());
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleBlue());
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getSwizzleAlpha());
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getBaseLevel());
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getMaxLevel());
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = CastFromStateValue<ParamType>(pname, texture->getSamplerState().minLod);
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = CastFromStateValue<ParamType>(pname, texture->getSamplerState().maxLod);
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getCompareMode());
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getCompareFunc());
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ *params = CastFromGLintStateValue<ParamType>(pname, texture->getSRGBDecode());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void SetTexParameterBase(Context *context, Texture *texture, GLenum pname, const ParamType *params)
+{
+ ASSERT(texture != nullptr);
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ texture->setWrapS(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_WRAP_T:
+ texture->setWrapT(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_WRAP_R:
+ texture->setWrapR(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ texture->setMinFilter(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ texture->setMagFilter(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_USAGE_ANGLE:
+ texture->setUsage(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ texture->setMaxAnisotropy(CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ texture->setCompareMode(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ texture->setCompareFunc(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ texture->setSwizzleRed(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ texture->setSwizzleGreen(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ texture->setSwizzleBlue(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ texture->setSwizzleAlpha(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ {
+ context->handleError(texture->setBaseLevel(
+ context, clampCast<GLuint>(CastQueryValueTo<GLint>(pname, params[0]))));
+ break;
+ }
+ case GL_TEXTURE_MAX_LEVEL:
+ texture->setMaxLevel(clampCast<GLuint>(CastQueryValueTo<GLint>(pname, params[0])));
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ texture->setMinLod(CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ texture->setMaxLod(CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_DEPTH_STENCIL_TEXTURE_MODE:
+ texture->setDepthStencilTextureMode(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ texture->setSRGBDecode(ConvertToGLenum(pname, params[0]));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void QuerySamplerParameterBase(const Sampler *sampler, GLenum pname, ParamType *params)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_MIN_FILTER:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getMinFilter());
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getMagFilter());
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapS());
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapT());
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getWrapR());
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ *params = CastFromStateValue<ParamType>(pname, sampler->getMaxAnisotropy());
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = CastFromStateValue<ParamType>(pname, sampler->getMinLod());
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = CastFromStateValue<ParamType>(pname, sampler->getMaxLod());
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getCompareMode());
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getCompareFunc());
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ *params = CastFromGLintStateValue<ParamType>(pname, sampler->getSRGBDecode());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void SetSamplerParameterBase(Sampler *sampler, GLenum pname, const ParamType *params)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ sampler->setWrapS(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_WRAP_T:
+ sampler->setWrapT(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_WRAP_R:
+ sampler->setWrapR(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ sampler->setMinFilter(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ sampler->setMagFilter(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ sampler->setMaxAnisotropy(CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ sampler->setCompareMode(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ sampler->setCompareFunc(ConvertToGLenum(pname, params[0]));
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ sampler->setMinLod(CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ sampler->setMaxLod(CastQueryValueTo<GLfloat>(pname, params[0]));
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ sampler->setSRGBDecode(ConvertToGLenum(pname, params[0]));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
+template <typename ParamType, typename CurrentDataType, size_t CurrentValueCount>
+void QueryVertexAttribBase(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const CurrentDataType (&currentValueData)[CurrentValueCount],
+ GLenum pname,
+ ParamType *params)
+{
+ switch (pname)
+ {
+ case GL_CURRENT_VERTEX_ATTRIB:
+ for (size_t i = 0; i < CurrentValueCount; ++i)
+ {
+ params[i] = CastFromStateValue<ParamType>(pname, currentValueData[i]);
+ }
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ *params = CastFromStateValue<ParamType>(pname, static_cast<GLint>(attrib.enabled));
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.size);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.vertexAttribArrayStride);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.type);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ *params = CastFromStateValue<ParamType>(pname, static_cast<GLint>(attrib.normalized));
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ *params = CastFromGLintStateValue<ParamType>(pname, binding.getBuffer().id());
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ *params = CastFromGLintStateValue<ParamType>(pname, binding.getDivisor());
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.pureInteger);
+ break;
+ case GL_VERTEX_ATTRIB_BINDING:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.bindingIndex);
+ break;
+ case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
+ *params = CastFromGLintStateValue<ParamType>(pname, attrib.relativeOffset);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void QueryBufferParameterBase(const Buffer *buffer, GLenum pname, ParamType *params)
+{
+ ASSERT(buffer != nullptr);
+
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ *params = CastFromGLintStateValue<ParamType>(pname, ToGLenum(buffer->getUsage()));
+ break;
+ case GL_BUFFER_SIZE:
+ *params = CastFromStateValue<ParamType>(pname, buffer->getSize());
+ break;
+ case GL_BUFFER_ACCESS_FLAGS:
+ *params = CastFromGLintStateValue<ParamType>(pname, buffer->getAccessFlags());
+ break;
+ case GL_BUFFER_ACCESS_OES:
+ *params = CastFromGLintStateValue<ParamType>(pname, buffer->getAccess());
+ break;
+ case GL_BUFFER_MAPPED:
+ *params = CastFromStateValue<ParamType>(pname, buffer->isMapped());
+ break;
+ case GL_BUFFER_MAP_OFFSET:
+ *params = CastFromStateValue<ParamType>(pname, buffer->getMapOffset());
+ break;
+ case GL_BUFFER_MAP_LENGTH:
+ *params = CastFromStateValue<ParamType>(pname, buffer->getMapLength());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+GLint GetCommonVariableProperty(const sh::ShaderVariable &var, GLenum prop)
+{
+ switch (prop)
+ {
+ case GL_TYPE:
+ return clampCast<GLint>(var.type);
+
+ case GL_ARRAY_SIZE:
+ // Queryable variables are guaranteed not to be arrays of arrays or arrays of structs,
+ // see GLES 3.1 spec section 7.3.1.1 page 77.
+ return clampCast<GLint>(var.getBasicTypeElementCount());
+
+ case GL_NAME_LENGTH:
+ // ES31 spec p84: This counts the terminating null char.
+ return clampCast<GLint>(var.name.size() + 1u);
+
+ default:
+ UNREACHABLE();
+ return GL_INVALID_VALUE;
+ }
+}
+
+GLint GetInputResourceProperty(const Program *program, GLuint index, GLenum prop)
+{
+ const auto &attribute = program->getInputResource(index);
+ switch (prop)
+ {
+ case GL_TYPE:
+ case GL_ARRAY_SIZE:
+ case GL_NAME_LENGTH:
+ return GetCommonVariableProperty(attribute, prop);
+
+ case GL_LOCATION:
+ return program->getAttributeLocation(attribute.name);
+
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ return 1;
+
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return GL_INVALID_VALUE;
+ }
+}
+
+GLint GetOutputResourceProperty(const Program *program, GLuint index, const GLenum prop)
+{
+ const auto &outputVariable = program->getOutputResource(index);
+ switch (prop)
+ {
+ case GL_TYPE:
+ case GL_ARRAY_SIZE:
+ case GL_NAME_LENGTH:
+ return GetCommonVariableProperty(outputVariable, prop);
+
+ case GL_LOCATION:
+ return program->getFragDataLocation(outputVariable.name);
+
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ return 0;
+
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ return 1;
+
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return GL_INVALID_VALUE;
+ }
+}
+
+GLint QueryProgramInterfaceActiveResources(const Program *program, GLenum programInterface)
+{
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ return clampCast<GLint>(program->getAttributes().size());
+
+ case GL_PROGRAM_OUTPUT:
+ return clampCast<GLint>(program->getState().getOutputVariables().size());
+
+ case GL_UNIFORM:
+ return clampCast<GLint>(program->getState().getUniforms().size());
+
+ case GL_UNIFORM_BLOCK:
+ return clampCast<GLint>(program->getState().getUniformBlocks().size());
+
+ case GL_ATOMIC_COUNTER_BUFFER:
+ return clampCast<GLint>(program->getState().getAtomicCounterBuffers().size());
+
+ case GL_BUFFER_VARIABLE:
+ return clampCast<GLint>(program->getState().getBufferVariables().size());
+
+ case GL_SHADER_STORAGE_BLOCK:
+ return clampCast<GLint>(program->getState().getShaderStorageBlocks().size());
+
+ // TODO(jie.a.chen@intel.com): more interfaces.
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ UNIMPLEMENTED();
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+template <typename T, typename M>
+GLint FindMaxSize(const std::vector<T> &resources, M member)
+{
+ GLint max = 0;
+ for (const T &resource : resources)
+ {
+ max = std::max(max, clampCast<GLint>((resource.*member).size()));
+ }
+ return max;
+}
+
+GLint QueryProgramInterfaceMaxNameLength(const Program *program, GLenum programInterface)
+{
+ GLint maxNameLength = 0;
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ maxNameLength = FindMaxSize(program->getAttributes(), &sh::Attribute::name);
+ break;
+
+ case GL_PROGRAM_OUTPUT:
+ maxNameLength =
+ FindMaxSize(program->getState().getOutputVariables(), &sh::OutputVariable::name);
+ break;
+
+ case GL_UNIFORM:
+ maxNameLength = FindMaxSize(program->getState().getUniforms(), &LinkedUniform::name);
+ break;
+
+ case GL_UNIFORM_BLOCK:
+ maxNameLength =
+ FindMaxSize(program->getState().getUniformBlocks(), &InterfaceBlock::name);
+ break;
+
+ case GL_BUFFER_VARIABLE:
+ maxNameLength =
+ FindMaxSize(program->getState().getBufferVariables(), &BufferVariable::name);
+ break;
+
+ case GL_SHADER_STORAGE_BLOCK:
+ maxNameLength =
+ FindMaxSize(program->getState().getShaderStorageBlocks(), &InterfaceBlock::name);
+ break;
+
+ // TODO(jie.a.chen@intel.com): more interfaces.
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ UNIMPLEMENTED();
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+ // This length includes an extra character for the null terminator.
+ return (maxNameLength == 0 ? 0 : maxNameLength + 1);
+}
+
+GLint QueryProgramInterfaceMaxNumActiveVariables(const Program *program, GLenum programInterface)
+{
+ switch (programInterface)
+ {
+ case GL_UNIFORM_BLOCK:
+ return FindMaxSize(program->getState().getUniformBlocks(),
+ &InterfaceBlock::memberIndexes);
+ case GL_ATOMIC_COUNTER_BUFFER:
+ return FindMaxSize(program->getState().getAtomicCounterBuffers(),
+ &AtomicCounterBuffer::memberIndexes);
+
+ case GL_SHADER_STORAGE_BLOCK:
+ return FindMaxSize(program->getState().getShaderStorageBlocks(),
+ &InterfaceBlock::memberIndexes);
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLenum GetUniformPropertyEnum(GLenum prop)
+{
+ switch (prop)
+ {
+ case GL_UNIFORM_TYPE:
+ return GL_TYPE;
+ case GL_UNIFORM_SIZE:
+ return GL_ARRAY_SIZE;
+ case GL_UNIFORM_NAME_LENGTH:
+ return GL_NAME_LENGTH;
+ case GL_UNIFORM_BLOCK_INDEX:
+ return GL_BLOCK_INDEX;
+ case GL_UNIFORM_OFFSET:
+ return GL_OFFSET;
+ case GL_UNIFORM_ARRAY_STRIDE:
+ return GL_ARRAY_STRIDE;
+ case GL_UNIFORM_MATRIX_STRIDE:
+ return GL_MATRIX_STRIDE;
+ case GL_UNIFORM_IS_ROW_MAJOR:
+ return GL_IS_ROW_MAJOR;
+
+ default:
+ return prop;
+ }
+}
+
+GLenum GetUniformBlockPropertyEnum(GLenum prop)
+{
+ switch (prop)
+ {
+ case GL_UNIFORM_BLOCK_BINDING:
+ return GL_BUFFER_BINDING;
+
+ case GL_UNIFORM_BLOCK_DATA_SIZE:
+ return GL_BUFFER_DATA_SIZE;
+
+ case GL_UNIFORM_BLOCK_NAME_LENGTH:
+ return GL_NAME_LENGTH;
+
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
+ return GL_NUM_ACTIVE_VARIABLES;
+
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
+ return GL_ACTIVE_VARIABLES;
+
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
+ return GL_REFERENCED_BY_VERTEX_SHADER;
+
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
+ return GL_REFERENCED_BY_FRAGMENT_SHADER;
+
+ default:
+ return prop;
+ }
+}
+
+void GetShaderVariableBufferResourceProperty(const ShaderVariableBuffer &buffer,
+ GLenum pname,
+ GLint *params,
+ GLsizei bufSize,
+ GLsizei *outputPosition)
+
+{
+ switch (pname)
+ {
+ case GL_BUFFER_BINDING:
+ params[(*outputPosition)++] = buffer.binding;
+ break;
+ case GL_BUFFER_DATA_SIZE:
+ params[(*outputPosition)++] = clampCast<GLint>(buffer.dataSize);
+ break;
+ case GL_NUM_ACTIVE_VARIABLES:
+ params[(*outputPosition)++] = buffer.numActiveVariables();
+ break;
+ case GL_ACTIVE_VARIABLES:
+ for (size_t memberIndex = 0;
+ memberIndex < buffer.memberIndexes.size() && *outputPosition < bufSize;
+ ++memberIndex)
+ {
+ params[(*outputPosition)++] = clampCast<GLint>(buffer.memberIndexes[memberIndex]);
+ }
+ break;
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ params[(*outputPosition)++] = static_cast<GLint>(buffer.vertexStaticUse);
+ break;
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ params[(*outputPosition)++] = static_cast<GLint>(buffer.fragmentStaticUse);
+ break;
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ params[(*outputPosition)++] = static_cast<GLint>(buffer.computeStaticUse);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void GetInterfaceBlockResourceProperty(const InterfaceBlock &block,
+ GLenum pname,
+ GLint *params,
+ GLsizei bufSize,
+ GLsizei *outputPosition)
+{
+ if (pname == GL_NAME_LENGTH)
+ {
+ params[(*outputPosition)++] = clampCast<GLint>(block.nameWithArrayIndex().size() + 1);
+ return;
+ }
+ GetShaderVariableBufferResourceProperty(block, pname, params, bufSize, outputPosition);
+}
+
+void GetUniformBlockResourceProperty(const Program *program,
+ GLuint blockIndex,
+ GLenum pname,
+ GLint *params,
+ GLsizei bufSize,
+ GLsizei *outputPosition)
+
+{
+ ASSERT(*outputPosition < bufSize);
+ const auto &block = program->getUniformBlockByIndex(blockIndex);
+ GetInterfaceBlockResourceProperty(block, pname, params, bufSize, outputPosition);
+}
+
+void GetShaderStorageBlockResourceProperty(const Program *program,
+ GLuint blockIndex,
+ GLenum pname,
+ GLint *params,
+ GLsizei bufSize,
+ GLsizei *outputPosition)
+
+{
+ ASSERT(*outputPosition < bufSize);
+ const auto &block = program->getShaderStorageBlockByIndex(blockIndex);
+ GetInterfaceBlockResourceProperty(block, pname, params, bufSize, outputPosition);
+}
+
+void GetAtomicCounterBufferResourceProperty(const Program *program,
+ GLuint index,
+ GLenum pname,
+ GLint *params,
+ GLsizei bufSize,
+ GLsizei *outputPosition)
+
+{
+ ASSERT(*outputPosition < bufSize);
+ const auto &buffer = program->getState().getAtomicCounterBuffers()[index];
+ GetShaderVariableBufferResourceProperty(buffer, pname, params, bufSize, outputPosition);
+}
+
+} // anonymous namespace
+
+void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params)
+{
+ ASSERT(framebuffer);
+
+ const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
+ if (attachmentObject == nullptr)
+ {
+ // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ // is NONE, then querying any other pname will generate INVALID_ENUM.
+
+ // ES 3.0.2 spec pg 235 states that if the attachment type is none,
+ // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
+ // INVALID_OPERATION for all other pnames
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = GL_NONE;
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ *params = 0;
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = attachmentObject->type();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ *params = attachmentObject->id();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ *params = attachmentObject->mipLevel();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ *params = attachmentObject->cubeMapFace();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ *params = attachmentObject->getRedSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ *params = attachmentObject->getGreenSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ *params = attachmentObject->getBlueSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ *params = attachmentObject->getAlphaSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ *params = attachmentObject->getDepthSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ *params = attachmentObject->getStencilSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ *params = attachmentObject->getComponentType();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ *params = attachmentObject->getColorEncoding();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ *params = attachmentObject->layer();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE:
+ *params = attachmentObject->getNumViews();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE:
+ *params = static_cast<GLint>(attachmentObject->getMultiviewLayout());
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE:
+ *params = attachmentObject->getBaseViewIndex();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE:
+ {
+ const std::vector<Offset> &offsets = attachmentObject->getMultiviewViewportOffsets();
+ for (size_t i = 0u; i < offsets.size(); ++i)
+ {
+ params[i * 2u] = offsets[i].x;
+ params[i * 2u + 1u] = offsets[i].y;
+ }
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params)
+{
+ QueryBufferParameterBase(buffer, pname, params);
+}
+
+void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params)
+{
+ QueryBufferParameterBase(buffer, pname, params);
+}
+
+void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params)
+{
+ switch (pname)
+ {
+ case GL_BUFFER_MAP_POINTER:
+ *params = buffer->getMapPointer();
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryProgramiv(const Context *context, const Program *program, GLenum pname, GLint *params)
+{
+ ASSERT(program != nullptr);
+
+ switch (pname)
+ {
+ case GL_DELETE_STATUS:
+ *params = program->isFlaggedForDeletion();
+ return;
+ case GL_LINK_STATUS:
+ *params = program->isLinked();
+ return;
+ case GL_VALIDATE_STATUS:
+ *params = program->isValidated();
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = program->getInfoLogLength();
+ return;
+ case GL_ATTACHED_SHADERS:
+ *params = program->getAttachedShadersCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTES:
+ *params = program->getActiveAttributeCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ *params = program->getActiveAttributeMaxLength();
+ return;
+ case GL_ACTIVE_UNIFORMS:
+ *params = program->getActiveUniformCount();
+ return;
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ *params = program->getActiveUniformMaxLength();
+ return;
+ case GL_PROGRAM_BINARY_LENGTH_OES:
+ *params = program->getBinaryLength(context);
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ *params = program->getActiveUniformBlockCount();
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ *params = program->getActiveUniformBlockMaxLength();
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ *params = program->getTransformFeedbackBufferMode();
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ *params = program->getTransformFeedbackVaryingCount();
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ *params = program->getTransformFeedbackVaryingMaxLength();
+ break;
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ *params = program->getBinaryRetrievableHint();
+ break;
+ case GL_PROGRAM_SEPARABLE:
+ *params = program->isSeparable();
+ break;
+ case GL_COMPUTE_WORK_GROUP_SIZE:
+ {
+ const sh::WorkGroupSize &localSize = program->getComputeShaderLocalSize();
+ params[0] = localSize[0];
+ params[1] = localSize[1];
+ params[2] = localSize[2];
+ }
+ break;
+ case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
+ *params = program->getActiveAtomicCounterBufferCount();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryRenderbufferiv(const Context *context,
+ const Renderbuffer *renderbuffer,
+ GLenum pname,
+ GLint *params)
+{
+ ASSERT(renderbuffer != nullptr);
+
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH:
+ *params = renderbuffer->getWidth();
+ break;
+ case GL_RENDERBUFFER_HEIGHT:
+ *params = renderbuffer->getHeight();
+ break;
+ case GL_RENDERBUFFER_INTERNAL_FORMAT:
+ // Special case the WebGL 1 DEPTH_STENCIL format.
+ if (context->isWebGL1() &&
+ renderbuffer->getFormat().info->internalFormat == GL_DEPTH24_STENCIL8)
+ {
+ *params = GL_DEPTH_STENCIL;
+ }
+ else
+ {
+ *params = renderbuffer->getFormat().info->internalFormat;
+ }
+ break;
+ case GL_RENDERBUFFER_RED_SIZE:
+ *params = renderbuffer->getRedSize();
+ break;
+ case GL_RENDERBUFFER_GREEN_SIZE:
+ *params = renderbuffer->getGreenSize();
+ break;
+ case GL_RENDERBUFFER_BLUE_SIZE:
+ *params = renderbuffer->getBlueSize();
+ break;
+ case GL_RENDERBUFFER_ALPHA_SIZE:
+ *params = renderbuffer->getAlphaSize();
+ break;
+ case GL_RENDERBUFFER_DEPTH_SIZE:
+ *params = renderbuffer->getDepthSize();
+ break;
+ case GL_RENDERBUFFER_STENCIL_SIZE:
+ *params = renderbuffer->getStencilSize();
+ break;
+ case GL_RENDERBUFFER_SAMPLES_ANGLE:
+ *params = renderbuffer->getSamples();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryShaderiv(const Context *context, Shader *shader, GLenum pname, GLint *params)
+{
+ ASSERT(shader != nullptr);
+
+ switch (pname)
+ {
+ case GL_SHADER_TYPE:
+ *params = shader->getType();
+ return;
+ case GL_DELETE_STATUS:
+ *params = shader->isFlaggedForDeletion();
+ return;
+ case GL_COMPILE_STATUS:
+ *params = shader->isCompiled(context) ? GL_TRUE : GL_FALSE;
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = shader->getInfoLogLength(context);
+ return;
+ case GL_SHADER_SOURCE_LENGTH:
+ *params = shader->getSourceLength();
+ return;
+ case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
+ *params = shader->getTranslatedSourceWithDebugInfoLength(context);
+ return;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryTexLevelParameterfv(const Texture *texture,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLfloat *params)
+{
+ QueryTexLevelParameterBase(texture, target, level, pname, params);
+}
+
+void QueryTexLevelParameteriv(const Texture *texture,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLint *params)
+{
+ QueryTexLevelParameterBase(texture, target, level, pname, params);
+}
+
+void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params)
+{
+ QueryTexParameterBase(texture, pname, params);
+}
+
+void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params)
+{
+ QueryTexParameterBase(texture, pname, params);
+}
+
+void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params)
+{
+ QuerySamplerParameterBase(sampler, pname, params);
+}
+
+void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params)
+{
+ QuerySamplerParameterBase(sampler, pname, params);
+}
+
+void QueryVertexAttribfv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLfloat *params)
+{
+ QueryVertexAttribBase(attrib, binding, currentValueData.FloatValues, pname, params);
+}
+
+void QueryVertexAttribiv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params)
+{
+ QueryVertexAttribBase(attrib, binding, currentValueData.FloatValues, pname, params);
+}
+
+void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, void **pointer)
+{
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_POINTER:
+ *pointer = const_cast<void *>(attrib.pointer);
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryVertexAttribIiv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params)
+{
+ QueryVertexAttribBase(attrib, binding, currentValueData.IntValues, pname, params);
+}
+
+void QueryVertexAttribIuiv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLuint *params)
+{
+ QueryVertexAttribBase(attrib, binding, currentValueData.UnsignedIntValues, pname, params);
+}
+
+void QueryActiveUniformBlockiv(const Program *program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params)
+{
+ GLenum prop = GetUniformBlockPropertyEnum(pname);
+ QueryProgramResourceiv(program, GL_UNIFORM_BLOCK, uniformBlockIndex, 1, &prop,
+ std::numeric_limits<GLsizei>::max(), nullptr, params);
+}
+
+void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params)
+{
+ switch (pname)
+ {
+ case GL_NUM_SAMPLE_COUNTS:
+ if (bufSize != 0)
+ {
+ *params = clampCast<GLint>(format.sampleCounts.size());
+ }
+ break;
+
+ case GL_SAMPLES:
+ {
+ size_t returnCount = std::min<size_t>(bufSize, format.sampleCounts.size());
+ auto sampleReverseIt = format.sampleCounts.rbegin();
+ for (size_t sampleIndex = 0; sampleIndex < returnCount; ++sampleIndex)
+ {
+ params[sampleIndex] = *sampleReverseIt++;
+ }
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryFramebufferParameteriv(const Framebuffer *framebuffer, GLenum pname, GLint *params)
+{
+ ASSERT(framebuffer);
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_DEFAULT_WIDTH:
+ *params = framebuffer->getDefaultWidth();
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
+ *params = framebuffer->getDefaultHeight();
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
+ *params = framebuffer->getDefaultSamples();
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+ *params = ConvertToGLBoolean(framebuffer->getDefaultFixedSampleLocations());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+Error QuerySynciv(const Sync *sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ ASSERT(sync);
+
+ // All queries return one value, exit early if the buffer can't fit anything.
+ if (bufSize < 1)
+ {
+ if (length != nullptr)
+ {
+ *length = 0;
+ }
+ return NoError();
+ }
+
+ switch (pname)
+ {
+ case GL_OBJECT_TYPE:
+ *values = clampCast<GLint>(GL_SYNC_FENCE);
+ break;
+ case GL_SYNC_CONDITION:
+ *values = clampCast<GLint>(sync->getCondition());
+ break;
+ case GL_SYNC_FLAGS:
+ *values = clampCast<GLint>(sync->getFlags());
+ break;
+ case GL_SYNC_STATUS:
+ ANGLE_TRY(sync->getStatus(values));
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ if (length != nullptr)
+ {
+ *length = 1;
+ }
+
+ return NoError();
+}
+
+void SetTexParameterf(Context *context, Texture *texture, GLenum pname, GLfloat param)
+{
+ SetTexParameterBase(context, texture, pname, &param);
+}
+
+void SetTexParameterfv(Context *context, Texture *texture, GLenum pname, const GLfloat *params)
+{
+ SetTexParameterBase(context, texture, pname, params);
+}
+
+void SetTexParameteri(Context *context, Texture *texture, GLenum pname, GLint param)
+{
+ SetTexParameterBase(context, texture, pname, &param);
+}
+
+void SetTexParameteriv(Context *context, Texture *texture, GLenum pname, const GLint *params)
+{
+ SetTexParameterBase(context, texture, pname, params);
+}
+
+void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param)
+{
+ SetSamplerParameterBase(sampler, pname, &param);
+}
+
+void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params)
+{
+ SetSamplerParameterBase(sampler, pname, params);
+}
+
+void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param)
+{
+ SetSamplerParameterBase(sampler, pname, &param);
+}
+
+void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params)
+{
+ SetSamplerParameterBase(sampler, pname, params);
+}
+
+void SetFramebufferParameteri(Framebuffer *framebuffer, GLenum pname, GLint param)
+{
+ ASSERT(framebuffer);
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_DEFAULT_WIDTH:
+ framebuffer->setDefaultWidth(param);
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
+ framebuffer->setDefaultHeight(param);
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
+ framebuffer->setDefaultSamples(param);
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+ framebuffer->setDefaultFixedSampleLocations(ConvertToBool(param));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void SetProgramParameteri(Program *program, GLenum pname, GLint value)
+{
+ ASSERT(program);
+
+ switch (pname)
+ {
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ program->setBinaryRetrievableHint(ConvertToBool(value));
+ break;
+ case GL_PROGRAM_SEPARABLE:
+ program->setSeparable(ConvertToBool(value));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+GLint GetUniformResourceProperty(const Program *program, GLuint index, const GLenum prop)
+{
+ const auto &uniform = program->getUniformByIndex(index);
+ GLenum resourceProp = GetUniformPropertyEnum(prop);
+ switch (resourceProp)
+ {
+ case GL_TYPE:
+ case GL_ARRAY_SIZE:
+ case GL_NAME_LENGTH:
+ return GetCommonVariableProperty(uniform, resourceProp);
+
+ case GL_LOCATION:
+ return program->getUniformLocation(uniform.name);
+
+ case GL_BLOCK_INDEX:
+ return (uniform.isAtomicCounter() ? -1 : uniform.bufferIndex);
+
+ case GL_OFFSET:
+ return uniform.blockInfo.offset;
+
+ case GL_ARRAY_STRIDE:
+ return uniform.blockInfo.arrayStride;
+
+ case GL_MATRIX_STRIDE:
+ return uniform.blockInfo.matrixStride;
+
+ case GL_IS_ROW_MAJOR:
+ return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
+
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ return uniform.vertexStaticUse;
+
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ return uniform.fragmentStaticUse;
+
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ return uniform.computeStaticUse;
+
+ case GL_ATOMIC_COUNTER_BUFFER_INDEX:
+ return (uniform.isAtomicCounter() ? uniform.bufferIndex : -1);
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLint GetBufferVariableResourceProperty(const Program *program, GLuint index, const GLenum prop)
+{
+ const auto &bufferVariable = program->getBufferVariableByIndex(index);
+ switch (prop)
+ {
+ case GL_TYPE:
+ case GL_ARRAY_SIZE:
+ case GL_NAME_LENGTH:
+ return GetCommonVariableProperty(bufferVariable, prop);
+
+ case GL_BLOCK_INDEX:
+ return bufferVariable.bufferIndex;
+
+ case GL_OFFSET:
+ return bufferVariable.blockInfo.offset;
+
+ case GL_ARRAY_STRIDE:
+ return bufferVariable.blockInfo.arrayStride;
+
+ case GL_MATRIX_STRIDE:
+ return bufferVariable.blockInfo.matrixStride;
+
+ case GL_IS_ROW_MAJOR:
+ return static_cast<GLint>(bufferVariable.blockInfo.isRowMajorMatrix);
+
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ return bufferVariable.vertexStaticUse;
+
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ return bufferVariable.fragmentStaticUse;
+
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ return bufferVariable.computeStaticUse;
+
+ case GL_TOP_LEVEL_ARRAY_SIZE:
+ return bufferVariable.topLevelArraySize;
+
+ case GL_TOP_LEVEL_ARRAY_STRIDE:
+ return bufferVariable.blockInfo.topLevelArrayStride;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint QueryProgramResourceIndex(const Program *program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ return program->getInputResourceIndex(name);
+
+ case GL_PROGRAM_OUTPUT:
+ return program->getOutputResourceIndex(name);
+
+ case GL_UNIFORM:
+ return program->getState().getUniformIndexFromName(name);
+
+ case GL_BUFFER_VARIABLE:
+ return program->getState().getBufferVariableIndexFromName(name);
+
+ case GL_SHADER_STORAGE_BLOCK:
+ return program->getShaderStorageBlockIndex(name);
+
+ case GL_UNIFORM_BLOCK:
+ return program->getUniformBlockIndex(name);
+
+ // TODO(jie.a.chen@intel.com): more interfaces.
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ UNIMPLEMENTED();
+ return GL_INVALID_INDEX;
+
+ default:
+ UNREACHABLE();
+ return GL_INVALID_INDEX;
+ }
+}
+
+void QueryProgramResourceName(const Program *program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name)
+{
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ program->getInputResourceName(index, bufSize, length, name);
+ break;
+
+ case GL_PROGRAM_OUTPUT:
+ program->getOutputResourceName(index, bufSize, length, name);
+ break;
+
+ case GL_UNIFORM:
+ program->getUniformResourceName(index, bufSize, length, name);
+ break;
+
+ case GL_BUFFER_VARIABLE:
+ program->getBufferVariableResourceName(index, bufSize, length, name);
+ break;
+
+ case GL_SHADER_STORAGE_BLOCK:
+ program->getActiveShaderStorageBlockName(index, bufSize, length, name);
+ break;
+
+ case GL_UNIFORM_BLOCK:
+ program->getActiveUniformBlockName(index, bufSize, length, name);
+ break;
+
+ // TODO(jie.a.chen@intel.com): more interfaces.
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ UNIMPLEMENTED();
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+}
+
+GLint QueryProgramResourceLocation(const Program *program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ return program->getAttributeLocation(name);
+
+ case GL_PROGRAM_OUTPUT:
+ return program->getFragDataLocation(name);
+
+ case GL_UNIFORM:
+ return program->getUniformLocation(name);
+
+ default:
+ UNREACHABLE();
+ return -1;
+ }
+}
+
+void QueryProgramResourceiv(const Program *program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!program->isLinked())
+ {
+ if (length != nullptr)
+ {
+ *length = 0;
+ }
+ return;
+ }
+
+ GLsizei pos = 0;
+ for (GLsizei i = 0; i < propCount; i++)
+ {
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ params[i] = GetInputResourceProperty(program, index, props[i]);
+ ++pos;
+ break;
+
+ case GL_PROGRAM_OUTPUT:
+ params[i] = GetOutputResourceProperty(program, index, props[i]);
+ ++pos;
+ break;
+
+ case GL_UNIFORM:
+ params[i] = GetUniformResourceProperty(program, index, props[i]);
+ ++pos;
+ break;
+
+ case GL_BUFFER_VARIABLE:
+ params[i] = GetBufferVariableResourceProperty(program, index, props[i]);
+ ++pos;
+ break;
+
+ case GL_UNIFORM_BLOCK:
+ GetUniformBlockResourceProperty(program, index, props[i], params, bufSize, &pos);
+ break;
+
+ case GL_SHADER_STORAGE_BLOCK:
+ GetShaderStorageBlockResourceProperty(program, index, props[i], params, bufSize,
+ &pos);
+ break;
+
+ case GL_ATOMIC_COUNTER_BUFFER:
+ GetAtomicCounterBufferResourceProperty(program, index, props[i], params, bufSize,
+ &pos);
+ break;
+ // TODO(jie.a.chen@intel.com): more interfaces.
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ UNIMPLEMENTED();
+ params[i] = GL_INVALID_VALUE;
+ break;
+
+ default:
+ UNREACHABLE();
+ params[i] = GL_INVALID_VALUE;
+ }
+ if (pos == bufSize)
+ {
+ // Most properties return one value, but GL_ACTIVE_VARIABLES returns an array of values.
+ // This checks not to break buffer bounds for such case.
+ break;
+ }
+ }
+
+ if (length != nullptr)
+ {
+ *length = pos;
+ }
+}
+
+void QueryProgramInterfaceiv(const Program *program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params)
+{
+ switch (pname)
+ {
+ case GL_ACTIVE_RESOURCES:
+ *params = QueryProgramInterfaceActiveResources(program, programInterface);
+ break;
+
+ case GL_MAX_NAME_LENGTH:
+ *params = QueryProgramInterfaceMaxNameLength(program, programInterface);
+ break;
+
+ case GL_MAX_NUM_ACTIVE_VARIABLES:
+ *params = QueryProgramInterfaceMaxNumActiveVariables(program, programInterface);
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+}
+
+} // namespace gl
+
+namespace egl
+{
+
+void QueryConfigAttrib(const Config *config, EGLint attribute, EGLint *value)
+{
+ ASSERT(config != nullptr);
+ switch (attribute)
+ {
+ case EGL_BUFFER_SIZE:
+ *value = config->bufferSize;
+ break;
+ case EGL_ALPHA_SIZE:
+ *value = config->alphaSize;
+ break;
+ case EGL_BLUE_SIZE:
+ *value = config->blueSize;
+ break;
+ case EGL_GREEN_SIZE:
+ *value = config->greenSize;
+ break;
+ case EGL_RED_SIZE:
+ *value = config->redSize;
+ break;
+ case EGL_DEPTH_SIZE:
+ *value = config->depthSize;
+ break;
+ case EGL_STENCIL_SIZE:
+ *value = config->stencilSize;
+ break;
+ case EGL_CONFIG_CAVEAT:
+ *value = config->configCaveat;
+ break;
+ case EGL_CONFIG_ID:
+ *value = config->configID;
+ break;
+ case EGL_LEVEL:
+ *value = config->level;
+ break;
+ case EGL_NATIVE_RENDERABLE:
+ *value = config->nativeRenderable;
+ break;
+ case EGL_NATIVE_VISUAL_ID:
+ *value = config->nativeVisualID;
+ break;
+ case EGL_NATIVE_VISUAL_TYPE:
+ *value = config->nativeVisualType;
+ break;
+ case EGL_SAMPLES:
+ *value = config->samples;
+ break;
+ case EGL_SAMPLE_BUFFERS:
+ *value = config->sampleBuffers;
+ break;
+ case EGL_SURFACE_TYPE:
+ *value = config->surfaceType;
+ break;
+ case EGL_TRANSPARENT_TYPE:
+ *value = config->transparentType;
+ break;
+ case EGL_TRANSPARENT_BLUE_VALUE:
+ *value = config->transparentBlueValue;
+ break;
+ case EGL_TRANSPARENT_GREEN_VALUE:
+ *value = config->transparentGreenValue;
+ break;
+ case EGL_TRANSPARENT_RED_VALUE:
+ *value = config->transparentRedValue;
+ break;
+ case EGL_BIND_TO_TEXTURE_RGB:
+ *value = config->bindToTextureRGB;
+ break;
+ case EGL_BIND_TO_TEXTURE_RGBA:
+ *value = config->bindToTextureRGBA;
+ break;
+ case EGL_MIN_SWAP_INTERVAL:
+ *value = config->minSwapInterval;
+ break;
+ case EGL_MAX_SWAP_INTERVAL:
+ *value = config->maxSwapInterval;
+ break;
+ case EGL_LUMINANCE_SIZE:
+ *value = config->luminanceSize;
+ break;
+ case EGL_ALPHA_MASK_SIZE:
+ *value = config->alphaMaskSize;
+ break;
+ case EGL_COLOR_BUFFER_TYPE:
+ *value = config->colorBufferType;
+ break;
+ case EGL_RENDERABLE_TYPE:
+ *value = config->renderableType;
+ break;
+ case EGL_MATCH_NATIVE_PIXMAP:
+ *value = false;
+ UNIMPLEMENTED();
+ break;
+ case EGL_CONFORMANT:
+ *value = config->conformant;
+ break;
+ case EGL_MAX_PBUFFER_WIDTH:
+ *value = config->maxPBufferWidth;
+ break;
+ case EGL_MAX_PBUFFER_HEIGHT:
+ *value = config->maxPBufferHeight;
+ break;
+ case EGL_MAX_PBUFFER_PIXELS:
+ *value = config->maxPBufferPixels;
+ break;
+ case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE:
+ *value = config->optimalOrientation;
+ break;
+ case EGL_COLOR_COMPONENT_TYPE_EXT:
+ *value = config->colorComponentType;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryContextAttrib(const gl::Context *context, EGLint attribute, EGLint *value)
+{
+ switch (attribute)
+ {
+ case EGL_CONFIG_ID:
+ *value = context->getConfig()->configID;
+ break;
+ case EGL_CONTEXT_CLIENT_TYPE:
+ *value = context->getClientType();
+ break;
+ case EGL_CONTEXT_CLIENT_VERSION:
+ *value = context->getClientMajorVersion();
+ break;
+ case EGL_RENDER_BUFFER:
+ *value = context->getRenderBuffer();
+ break;
+ case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
+ *value = context->isRobustResourceInitEnabled();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QuerySurfaceAttrib(const Surface *surface, EGLint attribute, EGLint *value)
+{
+ switch (attribute)
+ {
+ case EGL_GL_COLORSPACE:
+ *value = surface->getGLColorspace();
+ break;
+ case EGL_VG_ALPHA_FORMAT:
+ *value = surface->getVGAlphaFormat();
+ break;
+ case EGL_VG_COLORSPACE:
+ *value = surface->getVGColorspace();
+ break;
+ case EGL_CONFIG_ID:
+ *value = surface->getConfig()->configID;
+ break;
+ case EGL_HEIGHT:
+ *value = surface->getHeight();
+ break;
+ case EGL_HORIZONTAL_RESOLUTION:
+ *value = surface->getHorizontalResolution();
+ break;
+ case EGL_LARGEST_PBUFFER:
+ // The EGL spec states that value is not written if the surface is not a pbuffer
+ if (surface->getType() == EGL_PBUFFER_BIT)
+ {
+ *value = surface->getLargestPbuffer();
+ }
+ break;
+ case EGL_MIPMAP_TEXTURE:
+ // The EGL spec states that value is not written if the surface is not a pbuffer
+ if (surface->getType() == EGL_PBUFFER_BIT)
+ {
+ *value = surface->getMipmapTexture();
+ }
+ break;
+ case EGL_MIPMAP_LEVEL:
+ // The EGL spec states that value is not written if the surface is not a pbuffer
+ if (surface->getType() == EGL_PBUFFER_BIT)
+ {
+ *value = surface->getMipmapLevel();
+ }
+ break;
+ case EGL_MULTISAMPLE_RESOLVE:
+ *value = surface->getMultisampleResolve();
+ break;
+ case EGL_PIXEL_ASPECT_RATIO:
+ *value = surface->getPixelAspectRatio();
+ break;
+ case EGL_RENDER_BUFFER:
+ *value = surface->getRenderBuffer();
+ break;
+ case EGL_SWAP_BEHAVIOR:
+ *value = surface->getSwapBehavior();
+ break;
+ case EGL_TEXTURE_FORMAT:
+ // The EGL spec states that value is not written if the surface is not a pbuffer
+ if (surface->getType() == EGL_PBUFFER_BIT)
+ {
+ *value = surface->getTextureFormat();
+ }
+ break;
+ case EGL_TEXTURE_TARGET:
+ // The EGL spec states that value is not written if the surface is not a pbuffer
+ if (surface->getType() == EGL_PBUFFER_BIT)
+ {
+ *value = surface->getTextureTarget();
+ }
+ break;
+ case EGL_VERTICAL_RESOLUTION:
+ *value = surface->getVerticalResolution();
+ break;
+ case EGL_WIDTH:
+ *value = surface->getWidth();
+ break;
+ case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
+ *value = surface->isPostSubBufferSupported();
+ break;
+ case EGL_FIXED_SIZE_ANGLE:
+ *value = surface->isFixedSize();
+ break;
+ case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
+ *value = surface->flexibleSurfaceCompatibilityRequested();
+ break;
+ case EGL_SURFACE_ORIENTATION_ANGLE:
+ *value = surface->getOrientation();
+ break;
+ case EGL_DIRECT_COMPOSITION_ANGLE:
+ *value = surface->directComposition();
+ break;
+ case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
+ *value = surface->isRobustResourceInitEnabled();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void SetSurfaceAttrib(Surface *surface, EGLint attribute, EGLint value)
+{
+ switch (attribute)
+ {
+ case EGL_MIPMAP_LEVEL:
+ surface->setMipmapLevel(value);
+ break;
+ case EGL_MULTISAMPLE_RESOLVE:
+ surface->setMultisampleResolve(value);
+ break;
+ case EGL_SWAP_BEHAVIOR:
+ surface->setSwapBehavior(value);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/queryutils.h b/src/3rdparty/angle/src/libANGLE/queryutils.h
new file mode 100644
index 0000000000..990cbc169e
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/queryutils.h
@@ -0,0 +1,162 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryutils.h: Utilities for querying values from GL objects
+
+#ifndef LIBANGLE_QUERYUTILS_H_
+#define LIBANGLE_QUERYUTILS_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+
+#include <EGL/egl.h>
+
+namespace gl
+{
+class Buffer;
+class Context;
+class Error;
+class Sync;
+class Framebuffer;
+class Program;
+class Renderbuffer;
+class Sampler;
+class Shader;
+class Texture;
+struct TextureCaps;
+struct UniformBlock;
+struct VertexAttribute;
+class VertexBinding;
+struct VertexAttribCurrentValueData;
+
+void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params);
+void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params);
+void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params);
+void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params);
+void QueryProgramiv(const Context *context, const Program *program, GLenum pname, GLint *params);
+void QueryRenderbufferiv(const Context *context,
+ const Renderbuffer *renderbuffer,
+ GLenum pname,
+ GLint *params);
+void QueryShaderiv(const Context *context, Shader *shader, GLenum pname, GLint *params);
+void QueryTexLevelParameterfv(const Texture *texture,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLfloat *params);
+void QueryTexLevelParameteriv(const Texture *texture,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLint *params);
+void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params);
+void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params);
+void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params);
+void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params);
+
+// Warning: you should ensure binding really matches attrib.bindingIndex before using the following
+// functions.
+void QueryVertexAttribfv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLfloat *params);
+
+void QueryVertexAttribiv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params);
+
+void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, void **pointer);
+
+void QueryVertexAttribIiv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params);
+
+void QueryVertexAttribIuiv(const VertexAttribute &attrib,
+ const VertexBinding &binding,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLuint *params);
+
+void QueryActiveUniformBlockiv(const Program *program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params);
+
+void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params);
+
+void QueryFramebufferParameteriv(const Framebuffer *framebuffer, GLenum pname, GLint *params);
+
+Error QuerySynciv(const Sync *sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+
+void SetTexParameterf(Context *context, Texture *texture, GLenum pname, GLfloat param);
+void SetTexParameterfv(Context *context, Texture *texture, GLenum pname, const GLfloat *params);
+void SetTexParameteri(Context *context, Texture *texture, GLenum pname, GLint param);
+void SetTexParameteriv(Context *context, Texture *texture, GLenum pname, const GLint *params);
+
+void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param);
+void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params);
+void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param);
+void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params);
+
+void SetFramebufferParameteri(Framebuffer *framebuffer, GLenum pname, GLint param);
+
+void SetProgramParameteri(Program *program, GLenum pname, GLint value);
+
+GLint GetUniformResourceProperty(const Program *program, GLuint index, const GLenum prop);
+
+GLuint QueryProgramResourceIndex(const Program *program,
+ GLenum programInterface,
+ const GLchar *name);
+
+void QueryProgramResourceName(const Program *program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name);
+
+GLint QueryProgramResourceLocation(const Program *program,
+ GLenum programInterface,
+ const GLchar *name);
+void QueryProgramResourceiv(const Program *program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+void QueryProgramInterfaceiv(const Program *program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params);
+
+} // namespace gl
+
+namespace egl
+{
+struct Config;
+class Surface;
+
+void QueryConfigAttrib(const Config *config, EGLint attribute, EGLint *value);
+
+void QueryContextAttrib(const gl::Context *context, EGLint attribute, EGLint *value);
+
+void QuerySurfaceAttrib(const Surface *surface, EGLint attribute, EGLint *value);
+void SetSurfaceAttrib(Surface *surface, EGLint attribute, EGLint value);
+
+} // namespace egl
+
+#endif // LIBANGLE_QUERYUTILS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/BufferImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/BufferImpl.h
index d77f06cf09..f76fcdc8d7 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/BufferImpl.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/BufferImpl.h
@@ -12,31 +12,58 @@
#include "common/angleutils.h"
#include "common/mathutil.h"
#include "libANGLE/Error.h"
+#include "libANGLE/PackedGLEnums.h"
#include <stdint.h>
-namespace rx
+namespace gl
{
+class BufferState;
+class Context;
+}
+namespace rx
+{
class BufferImpl : angle::NonCopyable
{
public:
- virtual ~BufferImpl() { }
+ BufferImpl(const gl::BufferState &state) : mState(state) {}
+ virtual ~BufferImpl() {}
+ virtual void destroy(const gl::Context *context) {}
- virtual gl::Error setData(const void* data, size_t size, GLenum usage) = 0;
- virtual gl::Error setSubData(const void* data, size_t size, size_t offset) = 0;
- virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) = 0;
- virtual gl::Error map(GLenum access, GLvoid **mapPtr) = 0;
- virtual gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr) = 0;
- virtual gl::Error unmap(GLboolean *result) = 0;
+ virtual gl::Error setData(const gl::Context *context,
+ gl::BufferBinding target,
+ const void *data,
+ size_t size,
+ gl::BufferUsage usage) = 0;
+ virtual gl::Error setSubData(const gl::Context *context,
+ gl::BufferBinding target,
+ const void *data,
+ size_t size,
+ size_t offset) = 0;
+ virtual gl::Error copySubData(const gl::Context *context,
+ BufferImpl *source,
+ GLintptr sourceOffset,
+ GLintptr destOffset,
+ GLsizeiptr size) = 0;
+ virtual gl::Error map(const gl::Context *context, GLenum access, void **mapPtr) = 0;
+ virtual gl::Error mapRange(const gl::Context *context,
+ size_t offset,
+ size_t length,
+ GLbitfield access,
+ void **mapPtr) = 0;
+ virtual gl::Error unmap(const gl::Context *context, GLboolean *result) = 0;
- virtual gl::Error getIndexRange(GLenum type,
+ virtual gl::Error getIndexRange(const gl::Context *context,
+ GLenum type,
size_t offset,
size_t count,
bool primitiveRestartEnabled,
gl::IndexRange *outRange) = 0;
-};
+ protected:
+ const gl::BufferState &mState;
+};
}
-#endif // LIBANGLE_RENDERER_BUFFERIMPL_H_
+#endif // LIBANGLE_RENDERER_BUFFERIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/BufferImpl_mock.h b/src/3rdparty/angle/src/libANGLE/renderer/BufferImpl_mock.h
index a6387661ce..5a4e21003c 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/BufferImpl_mock.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/BufferImpl_mock.h
@@ -11,28 +11,38 @@
#include "gmock/gmock.h"
+#include "libANGLE/Buffer.h"
#include "libANGLE/renderer/BufferImpl.h"
namespace rx
{
-
class MockBufferImpl : public BufferImpl
{
public:
+ MockBufferImpl() : BufferImpl(mMockState) {}
~MockBufferImpl() { destructor(); }
- MOCK_METHOD3(setData, gl::Error(const void*, size_t, GLenum));
- MOCK_METHOD3(setSubData, gl::Error(const void*, size_t, size_t));
- MOCK_METHOD4(copySubData, gl::Error(BufferImpl *, GLintptr, GLintptr, GLsizeiptr));
- MOCK_METHOD2(map, gl::Error(GLenum, GLvoid **));
- MOCK_METHOD4(mapRange, gl::Error(size_t, size_t, GLbitfield, GLvoid **));
- MOCK_METHOD1(unmap, gl::Error(GLboolean *result));
-
- MOCK_METHOD5(getIndexRange, gl::Error(GLenum, size_t, size_t, bool, gl::IndexRange *));
+ MOCK_METHOD5(
+ setData,
+ gl::Error(const gl::Context *, gl::BufferBinding, const void *, size_t, gl::BufferUsage));
+ MOCK_METHOD5(setSubData,
+ gl::Error(const gl::Context *, gl::BufferBinding, const void *, size_t, size_t));
+ MOCK_METHOD5(
+ copySubData,
+ gl::Error(const gl::Context *contextImpl, BufferImpl *, GLintptr, GLintptr, GLsizeiptr));
+ MOCK_METHOD3(map, gl::Error(const gl::Context *contextImpl, GLenum, void **));
+ MOCK_METHOD5(mapRange,
+ gl::Error(const gl::Context *contextImpl, size_t, size_t, GLbitfield, void **));
+ MOCK_METHOD2(unmap, gl::Error(const gl::Context *contextImpl, GLboolean *result));
+
+ MOCK_METHOD6(getIndexRange,
+ gl::Error(const gl::Context *, GLenum, size_t, size_t, bool, gl::IndexRange *));
MOCK_METHOD0(destructor, void());
-};
+ protected:
+ gl::BufferState mMockState;
+};
}
-#endif // LIBANGLE_RENDERER_BUFFERIMPLMOCK_H_
+#endif // LIBANGLE_RENDERER_BUFFERIMPLMOCK_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.cpp b/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.cpp
new file mode 100644
index 0000000000..8d3df291d3
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.cpp
@@ -0,0 +1,119 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ContextImpl:
+// Implementation-specific functionality associated with a GL Context.
+//
+
+#include "libANGLE/renderer/ContextImpl.h"
+
+namespace rx
+{
+
+ContextImpl::ContextImpl(const gl::ContextState &state)
+ : mState(state), mMemoryProgramCache(nullptr)
+{
+}
+
+ContextImpl::~ContextImpl()
+{
+}
+
+void ContextImpl::stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::coverFillPath(const gl::Path *path, GLenum coverMode)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::coverStrokePath(const gl::Path *path, GLenum coverMode)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::stencilThenCoverFillPath(const gl::Path *path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::stencilThenCoverStrokePath(const gl::Path *path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::coverFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::coverStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::stencilFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::stencilStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::setMemoryProgramCache(gl::MemoryProgramCache *memoryProgramCache)
+{
+ mMemoryProgramCache = memoryProgramCache;
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.h
new file mode 100644
index 0000000000..7ba4b5ad2d
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/ContextImpl.h
@@ -0,0 +1,186 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ContextImpl:
+// Implementation-specific functionality associated with a GL Context.
+//
+
+#ifndef LIBANGLE_RENDERER_CONTEXTIMPL_H_
+#define LIBANGLE_RENDERER_CONTEXTIMPL_H_
+
+#include <vector>
+
+#include "common/angleutils.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+
+namespace gl
+{
+class MemoryProgramCache;
+class Path;
+struct Workarounds;
+}
+
+namespace rx
+{
+class ContextImpl : public GLImplFactory
+{
+ public:
+ ContextImpl(const gl::ContextState &state);
+ ~ContextImpl() override;
+
+ virtual void onDestroy(const gl::Context *context) {}
+
+ virtual gl::Error initialize() = 0;
+
+ // Flush and finish.
+ virtual gl::Error flush(const gl::Context *context) = 0;
+ virtual gl::Error finish(const gl::Context *context) = 0;
+
+ // Drawing methods.
+ virtual gl::Error drawArrays(const gl::Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count) = 0;
+ virtual gl::Error drawArraysInstanced(const gl::Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount) = 0;
+
+ virtual gl::Error drawElements(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices) = 0;
+ virtual gl::Error drawElementsInstanced(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instances) = 0;
+ virtual gl::Error drawRangeElements(const gl::Context *context,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices) = 0;
+
+ virtual gl::Error drawArraysIndirect(const gl::Context *context,
+ GLenum mode,
+ const void *indirect) = 0;
+ virtual gl::Error drawElementsIndirect(const gl::Context *context,
+ GLenum mode,
+ GLenum type,
+ const void *indirect) = 0;
+
+ // CHROMIUM_path_rendering path drawing methods.
+ virtual void stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask);
+ virtual void stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask);
+ virtual void coverFillPath(const gl::Path *path, GLenum coverMode);
+ virtual void coverStrokePath(const gl::Path *path, GLenum coverMode);
+ virtual void stencilThenCoverFillPath(const gl::Path *path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode);
+
+ virtual void stencilThenCoverStrokePath(const gl::Path *path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode);
+
+ virtual void coverFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ virtual void coverStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ virtual void stencilFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ virtual void stencilStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ virtual void stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ virtual void stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+
+ // Device loss
+ virtual GLenum getResetStatus() = 0;
+
+ // Vendor and description strings.
+ virtual std::string getVendorString() const = 0;
+ virtual std::string getRendererDescription() const = 0;
+
+ // EXT_debug_marker
+ virtual void insertEventMarker(GLsizei length, const char *marker) = 0;
+ virtual void pushGroupMarker(GLsizei length, const char *marker) = 0;
+ virtual void popGroupMarker() = 0;
+
+ // KHR_debug
+ virtual void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message) = 0;
+ virtual void popDebugGroup() = 0;
+
+ // State sync with dirty bits.
+ virtual void syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits) = 0;
+
+ // Disjoint timer queries
+ virtual GLint getGPUDisjoint() = 0;
+ virtual GLint64 getTimestamp() = 0;
+
+ // Context switching
+ virtual void onMakeCurrent(const gl::Context *context) = 0;
+
+ // Native capabilities, unmodified by gl::Context.
+ virtual const gl::Caps &getNativeCaps() const = 0;
+ virtual const gl::TextureCapsMap &getNativeTextureCaps() const = 0;
+ virtual const gl::Extensions &getNativeExtensions() const = 0;
+ virtual const gl::Limitations &getNativeLimitations() const = 0;
+
+ virtual void applyNativeWorkarounds(gl::Workarounds *workarounds) const {}
+
+ virtual gl::Error dispatchCompute(const gl::Context *context,
+ GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ) = 0;
+
+ const gl::ContextState &getContextState() { return mState; }
+ int getClientMajorVersion() const { return mState.getClientMajorVersion(); }
+ int getClientMinorVersion() const { return mState.getClientMinorVersion(); }
+ const gl::State &getGLState() const { return mState.getState(); }
+ const gl::Caps &getCaps() const { return mState.getCaps(); }
+ const gl::TextureCapsMap &getTextureCaps() const { return mState.getTextureCaps(); }
+ const gl::Extensions &getExtensions() const { return mState.getExtensions(); }
+ const gl::Limitations &getLimitations() const { return mState.getLimitations(); }
+
+ // A common GL driver behaviour is to trigger dynamic shader recompilation on a draw call,
+ // based on the current render states. We store a mutable pointer to the program cache so
+ // on draw calls we can store the refreshed shaders in the cache.
+ void setMemoryProgramCache(gl::MemoryProgramCache *memoryProgramCache);
+
+ protected:
+ const gl::ContextState &mState;
+ gl::MemoryProgramCache *mMemoryProgramCache;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_CONTEXTIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/DisplayImpl.cpp b/src/3rdparty/angle/src/libANGLE/renderer/DisplayImpl.cpp
index 8061189f0a..5cc9da96dc 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/DisplayImpl.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/DisplayImpl.cpp
@@ -8,26 +8,20 @@
#include "libANGLE/renderer/DisplayImpl.h"
+#include "libANGLE/Display.h"
#include "libANGLE/Surface.h"
namespace rx
{
-DisplayImpl::DisplayImpl()
- : mExtensionsInitialized(false),
- mCapsInitialized(false)
+DisplayImpl::DisplayImpl(const egl::DisplayState &state)
+ : mState(state), mExtensionsInitialized(false), mCapsInitialized(false)
{
}
DisplayImpl::~DisplayImpl()
{
- ASSERT(mSurfaceSet.empty());
-}
-
-void DisplayImpl::destroySurface(egl::Surface *surface)
-{
- mSurfaceSet.erase(surface);
- surface->onDestroy();
+ ASSERT(mState.surfaceSet.empty());
}
const egl::DisplayExtensions &DisplayImpl::getExtensions() const
@@ -41,6 +35,15 @@ const egl::DisplayExtensions &DisplayImpl::getExtensions() const
return mExtensions;
}
+egl::Error DisplayImpl::validateClientBuffer(const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) const
+{
+ UNREACHABLE();
+ return egl::EglBadDisplay() << "DisplayImpl::validateClientBuffer unimplemented.";
+}
+
const egl::Caps &DisplayImpl::getCaps() const
{
if (!mCapsInitialized)
@@ -52,4 +55,4 @@ const egl::Caps &DisplayImpl::getCaps() const
return mCaps;
}
-}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/DisplayImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/DisplayImpl.h
index 9e38f63370..b1c49d9bc8 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/DisplayImpl.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/DisplayImpl.h
@@ -13,7 +13,9 @@
#include "libANGLE/Caps.h"
#include "libANGLE/Config.h"
#include "libANGLE/Error.h"
-#include "libANGLE/renderer/Renderer.h"
+#include "libANGLE/renderer/EGLImplFactory.h"
+#include "libANGLE/Stream.h"
+#include "libANGLE/Version.h"
#include <set>
#include <vector>
@@ -22,9 +24,11 @@ namespace egl
{
class AttributeMap;
class Display;
+struct DisplayState;
struct Config;
class Surface;
class ImageSibling;
+class Thread;
}
namespace gl
@@ -38,69 +42,43 @@ class SurfaceImpl;
class ImageImpl;
struct ConfigDesc;
class DeviceImpl;
+class StreamProducerImpl;
-class DisplayImpl : angle::NonCopyable
+class DisplayImpl : public EGLImplFactory
{
public:
- DisplayImpl();
- virtual ~DisplayImpl();
+ DisplayImpl(const egl::DisplayState &state);
+ ~DisplayImpl() override;
virtual egl::Error initialize(egl::Display *display) = 0;
virtual void terminate() = 0;
- virtual SurfaceImpl *createWindowSurface(const egl::Config *configuration,
- EGLNativeWindowType window,
- const egl::AttributeMap &attribs) = 0;
- virtual SurfaceImpl *createPbufferSurface(const egl::Config *configuration,
- const egl::AttributeMap &attribs) = 0;
- virtual SurfaceImpl *createPbufferFromClientBuffer(const egl::Config *configuration,
- EGLClientBuffer shareHandle,
- const egl::AttributeMap &attribs) = 0;
- virtual SurfaceImpl *createPixmapSurface(const egl::Config *configuration,
- NativePixmapType nativePixmap,
- const egl::AttributeMap &attribs) = 0;
-
- virtual ImageImpl *createImage(EGLenum target,
- egl::ImageSibling *buffer,
- const egl::AttributeMap &attribs) = 0;
-
- virtual gl::Context *createContext(const egl::Config *config,
- const gl::Context *shareContext,
- const egl::AttributeMap &attribs) = 0;
-
virtual egl::Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) = 0;
- virtual egl::ConfigSet generateConfigs() const = 0;
+ virtual egl::ConfigSet generateConfigs() = 0;
- virtual bool isDeviceLost() const = 0;
virtual bool testDeviceLost() = 0;
- virtual egl::Error restoreLostDevice() = 0;
+ virtual egl::Error restoreLostDevice(const egl::Display *display) = 0;
virtual bool isValidNativeWindow(EGLNativeWindowType window) const = 0;
+ virtual egl::Error validateClientBuffer(const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) const;
virtual std::string getVendorString() const = 0;
virtual egl::Error getDevice(DeviceImpl **device) = 0;
- virtual egl::Error waitClient() const = 0;
- virtual egl::Error waitNative(EGLint engine,
- egl::Surface *drawSurface,
- egl::Surface *readSurface) const = 0;
-
+ virtual egl::Error waitClient(const gl::Context *context) const = 0;
+ virtual egl::Error waitNative(const gl::Context *context, EGLint engine) const = 0;
+ virtual gl::Version getMaxSupportedESVersion() const = 0;
const egl::Caps &getCaps() const;
- typedef std::set<egl::Surface*> SurfaceSet;
- const SurfaceSet &getSurfaceSet() const { return mSurfaceSet; }
- SurfaceSet &getSurfaceSet() { return mSurfaceSet; }
-
- void destroySurface(egl::Surface *surface);
-
const egl::DisplayExtensions &getExtensions() const;
protected:
- // Place the surface set here so it can be accessible for handling
- // context loss events. (It is shared between the Display and Impl.)
- SurfaceSet mSurfaceSet;
+ const egl::DisplayState &mState;
private:
virtual void generateExtensions(egl::DisplayExtensions *outExtensions) const = 0;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/EGLImplFactory.h b/src/3rdparty/angle/src/libANGLE/renderer/EGLImplFactory.h
new file mode 100644
index 0000000000..0433364cd3
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/EGLImplFactory.h
@@ -0,0 +1,68 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// EGLImplFactory.h:
+// Factory interface for EGL Impl objects.
+//
+
+#ifndef LIBANGLE_RENDERER_EGLIMPLFACTORY_H_
+#define LIBANGLE_RENDERER_EGLIMPLFACTORY_H_
+
+#include "libANGLE/Stream.h"
+
+namespace egl
+{
+class AttributeMap;
+struct Config;
+class ImageSibling;
+struct ImageState;
+struct SurfaceState;
+}
+
+namespace gl
+{
+class Context;
+class ContextState;
+}
+
+namespace rx
+{
+class ContextImpl;
+class ImageImpl;
+class SurfaceImpl;
+
+class EGLImplFactory : angle::NonCopyable
+{
+ public:
+ EGLImplFactory() {}
+ virtual ~EGLImplFactory() {}
+
+ virtual SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs) = 0;
+ virtual SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
+ const egl::AttributeMap &attribs) = 0;
+ virtual SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) = 0;
+ virtual SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs) = 0;
+
+ virtual ImageImpl *createImage(const egl::ImageState &state,
+ EGLenum target,
+ const egl::AttributeMap &attribs) = 0;
+
+ virtual ContextImpl *createContext(const gl::ContextState &state) = 0;
+
+ virtual StreamProducerImpl *createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs) = 0;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_EGLIMPLFACTORY_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/Format.h b/src/3rdparty/angle/src/libANGLE/renderer/Format.h
new file mode 100644
index 0000000000..66bdace3e9
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/Format.h
@@ -0,0 +1,105 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Format:
+// A universal description of typed GPU storage. Across multiple
+// renderer back-ends, there are common formats and some distinct
+// permutations, this enum encapsulates them all. Formats apply to
+// textures, but could also apply to any typed data.
+
+#ifndef LIBANGLE_RENDERER_FORMAT_H_
+#define LIBANGLE_RENDERER_FORMAT_H_
+
+#include "libANGLE/renderer/renderer_utils.h"
+
+namespace angle
+{
+
+struct Format final : private angle::NonCopyable
+{
+ enum class ID;
+
+ constexpr Format(ID id,
+ GLenum glFormat,
+ GLenum fboFormat,
+ rx::MipGenerationFunction mipGen,
+ const rx::FastCopyFunctionMap &fastCopyFunctions,
+ rx::ColorReadFunction colorRead,
+ rx::ColorWriteFunction colorWrite,
+ GLenum componentType,
+ GLuint redBits,
+ GLuint greenBits,
+ GLuint blueBits,
+ GLuint alphaBits,
+ GLuint depthBits,
+ GLuint stencilBits);
+
+ static const Format &Get(ID id);
+ static ID InternalFormatToID(GLenum internalFormat);
+
+ ID id;
+
+ // The closest matching GL internal format for the storage this format uses. Note that this
+ // may be a different internal format than the one this ANGLE format is used for.
+ GLenum glInternalFormat;
+
+ // The format we should report to the GL layer when querying implementation formats from a FBO.
+ // This might not be the same as the glInternalFormat, since some DXGI formats don't have
+ // matching GL format enums, like BGRA4, BGR5A1 and B5G6R6.
+ GLenum fboImplementationInternalFormat;
+
+ rx::MipGenerationFunction mipGenerationFunction;
+ rx::ColorReadFunction colorReadFunction;
+ rx::ColorWriteFunction colorWriteFunction;
+
+ // A map from a gl::FormatType to a fast pixel copy function for this format.
+ const rx::FastCopyFunctionMap &fastCopyFunctions;
+
+ GLenum componentType;
+
+ GLuint redBits;
+ GLuint greenBits;
+ GLuint blueBits;
+ GLuint alphaBits;
+ GLuint depthBits;
+ GLuint stencilBits;
+};
+
+constexpr Format::Format(ID id,
+ GLenum glFormat,
+ GLenum fboFormat,
+ rx::MipGenerationFunction mipGen,
+ const rx::FastCopyFunctionMap &fastCopyFunctions,
+ rx::ColorReadFunction colorRead,
+ rx::ColorWriteFunction colorWrite,
+ GLenum componentType,
+ GLuint redBits,
+ GLuint greenBits,
+ GLuint blueBits,
+ GLuint alphaBits,
+ GLuint depthBits,
+ GLuint stencilBits)
+ : id(id),
+ glInternalFormat(glFormat),
+ fboImplementationInternalFormat(fboFormat),
+ mipGenerationFunction(mipGen),
+ colorReadFunction(colorRead),
+ colorWriteFunction(colorWrite),
+ fastCopyFunctions(fastCopyFunctions),
+ componentType(componentType),
+ redBits(redBits),
+ greenBits(greenBits),
+ blueBits(blueBits),
+ alphaBits(alphaBits),
+ depthBits(depthBits),
+ stencilBits(stencilBits)
+{
+}
+
+} // namespace angle
+
+#include "libANGLE/renderer/Format_ID_autogen.inl"
+
+#endif // LIBANGLE_RENDERER_FORMAT_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/Format_ID_autogen.inl b/src/3rdparty/angle/src/libANGLE/renderer/Format_ID_autogen.inl
new file mode 100644
index 0000000000..b2cbfb0410
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/Format_ID_autogen.inl
@@ -0,0 +1,147 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_angle_format_table.py using data from angle_format_data.json
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ANGLE format enumeration.
+
+namespace angle
+{
+
+enum class Format::ID
+{
+ NONE,
+ A16_FLOAT,
+ A32_FLOAT,
+ A8_UNORM,
+ ASTC_10x10_SRGB_BLOCK,
+ ASTC_10x10_UNORM_BLOCK,
+ ASTC_10x5_SRGB_BLOCK,
+ ASTC_10x5_UNORM_BLOCK,
+ ASTC_10x6_SRGB_BLOCK,
+ ASTC_10x6_UNORM_BLOCK,
+ ASTC_10x8_SRGB_BLOCK,
+ ASTC_10x8_UNORM_BLOCK,
+ ASTC_12x10_SRGB_BLOCK,
+ ASTC_12x10_UNORM_BLOCK,
+ ASTC_12x12_SRGB_BLOCK,
+ ASTC_12x12_UNORM_BLOCK,
+ ASTC_4x4_SRGB_BLOCK,
+ ASTC_4x4_UNORM_BLOCK,
+ ASTC_5x4_SRGB_BLOCK,
+ ASTC_5x4_UNORM_BLOCK,
+ ASTC_5x5_SRGB_BLOCK,
+ ASTC_5x5_UNORM_BLOCK,
+ ASTC_6x5_SRGB_BLOCK,
+ ASTC_6x5_UNORM_BLOCK,
+ ASTC_6x6_SRGB_BLOCK,
+ ASTC_6x6_UNORM_BLOCK,
+ ASTC_8x5_SRGB_BLOCK,
+ ASTC_8x5_UNORM_BLOCK,
+ ASTC_8x6_SRGB_BLOCK,
+ ASTC_8x6_UNORM_BLOCK,
+ ASTC_8x8_SRGB_BLOCK,
+ ASTC_8x8_UNORM_BLOCK,
+ B4G4R4A4_UNORM,
+ B5G5R5A1_UNORM,
+ B5G6R5_UNORM,
+ B8G8R8A8_UNORM,
+ B8G8R8A8_UNORM_SRGB,
+ B8G8R8X8_UNORM,
+ BC1_RGBA_UNORM_BLOCK,
+ BC1_RGBA_UNORM_SRGB_BLOCK,
+ BC1_RGB_UNORM_BLOCK,
+ BC1_RGB_UNORM_SRGB_BLOCK,
+ BC2_RGBA_UNORM_BLOCK,
+ BC2_RGBA_UNORM_SRGB_BLOCK,
+ BC3_RGBA_UNORM_BLOCK,
+ BC3_RGBA_UNORM_SRGB_BLOCK,
+ D16_UNORM,
+ D24_UNORM,
+ D24_UNORM_S8_UINT,
+ D32_FLOAT,
+ D32_FLOAT_S8X24_UINT,
+ D32_UNORM,
+ EAC_R11G11_SNORM_BLOCK,
+ EAC_R11G11_UNORM_BLOCK,
+ EAC_R11_SNORM_BLOCK,
+ EAC_R11_UNORM_BLOCK,
+ ETC1_LOSSY_DECODE_R8G8B8_UNORM_BLOCK,
+ ETC1_R8G8B8_UNORM_BLOCK,
+ ETC2_R8G8B8A1_SRGB_BLOCK,
+ ETC2_R8G8B8A1_UNORM_BLOCK,
+ ETC2_R8G8B8A8_SRGB_BLOCK,
+ ETC2_R8G8B8A8_UNORM_BLOCK,
+ ETC2_R8G8B8_SRGB_BLOCK,
+ ETC2_R8G8B8_UNORM_BLOCK,
+ L16A16_FLOAT,
+ L16_FLOAT,
+ L32A32_FLOAT,
+ L32_FLOAT,
+ L8A8_UNORM,
+ L8_UNORM,
+ R10G10B10A2_UINT,
+ R10G10B10A2_UNORM,
+ R11G11B10_FLOAT,
+ R16G16B16A16_FLOAT,
+ R16G16B16A16_SINT,
+ R16G16B16A16_SNORM,
+ R16G16B16A16_UINT,
+ R16G16B16A16_UNORM,
+ R16G16B16_FLOAT,
+ R16G16B16_SINT,
+ R16G16B16_SNORM,
+ R16G16B16_UINT,
+ R16G16B16_UNORM,
+ R16G16_FLOAT,
+ R16G16_SINT,
+ R16G16_SNORM,
+ R16G16_UINT,
+ R16G16_UNORM,
+ R16_FLOAT,
+ R16_SINT,
+ R16_SNORM,
+ R16_UINT,
+ R16_UNORM,
+ R32G32B32A32_FLOAT,
+ R32G32B32A32_SINT,
+ R32G32B32A32_UINT,
+ R32G32B32_FLOAT,
+ R32G32B32_SINT,
+ R32G32B32_UINT,
+ R32G32_FLOAT,
+ R32G32_SINT,
+ R32G32_UINT,
+ R32_FLOAT,
+ R32_SINT,
+ R32_UINT,
+ R4G4B4A4_UNORM,
+ R5G5B5A1_UNORM,
+ R5G6B5_UNORM,
+ R8G8B8A8_SINT,
+ R8G8B8A8_SNORM,
+ R8G8B8A8_UINT,
+ R8G8B8A8_UNORM,
+ R8G8B8A8_UNORM_SRGB,
+ R8G8B8_SINT,
+ R8G8B8_SNORM,
+ R8G8B8_UINT,
+ R8G8B8_UNORM,
+ R8G8B8_UNORM_SRGB,
+ R8G8_SINT,
+ R8G8_SNORM,
+ R8G8_UINT,
+ R8G8_UNORM,
+ R8_SINT,
+ R8_SNORM,
+ R8_UINT,
+ R8_UNORM,
+ R9G9B9E5_SHAREDEXP,
+ S8_UINT
+};
+
+constexpr uint32_t kNumANGLEFormats = 128;
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/Format_table_autogen.cpp b/src/3rdparty/angle/src/libANGLE/renderer/Format_table_autogen.cpp
new file mode 100644
index 0000000000..ecb3ad231a
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/Format_table_autogen.cpp
@@ -0,0 +1,434 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_angle_format_table.py using data from angle_format_data.json
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ANGLE Format table:
+// Queries for typed format information from the ANGLE format enum.
+
+#include "libANGLE/renderer/Format.h"
+
+#include "image_util/copyimage.h"
+#include "image_util/generatemip.h"
+#include "image_util/loadimage.h"
+
+namespace angle
+{
+
+static constexpr rx::FastCopyFunctionMap::Entry BGRAEntry = {GL_RGBA, GL_UNSIGNED_BYTE,
+ CopyBGRA8ToRGBA8};
+static constexpr rx::FastCopyFunctionMap BGRACopyFunctions = {&BGRAEntry, 1};
+static constexpr rx::FastCopyFunctionMap NoCopyFunctions;
+
+constexpr Format g_formatInfoTable[] = {
+ // clang-format off
+ { Format::ID::NONE, GL_NONE, GL_NONE, nullptr, NoCopyFunctions, nullptr, nullptr, GL_NONE, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::A16_FLOAT, GL_ALPHA16F_EXT, GL_ALPHA16F_EXT, GenerateMip<A16F>, NoCopyFunctions, ReadColor<A16F, GLfloat>, WriteColor<A16F, GLfloat>, GL_FLOAT, 0, 0, 0, 16, 0, 0 },
+ { Format::ID::A32_FLOAT, GL_ALPHA32F_EXT, GL_ALPHA32F_EXT, GenerateMip<A32F>, NoCopyFunctions, ReadColor<A32F, GLfloat>, WriteColor<A32F, GLfloat>, GL_FLOAT, 0, 0, 0, 32, 0, 0 },
+ { Format::ID::A8_UNORM, GL_ALPHA8_EXT, GL_ALPHA8_EXT, GenerateMip<A8>, NoCopyFunctions, ReadColor<A8, GLfloat>, WriteColor<A8, GLfloat>, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 8, 0, 0 },
+ { Format::ID::ASTC_10x10_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_10x10_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_10x5_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_10x5_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_10x6_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_10x6_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_10x8_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_10x8_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_12x10_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_12x10_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_12x12_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_12x12_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_4x4_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_4x4_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_5x4_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_5x4_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_5x5_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_5x5_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_6x5_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_6x5_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_6x6_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_6x6_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_8x5_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_8x5_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_8x6_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_8x6_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_8x8_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_8x8_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::B4G4R4A4_UNORM, GL_BGRA4_ANGLEX, GL_RGBA4, GenerateMip<A4R4G4B4>, NoCopyFunctions, ReadColor<A4R4G4B4, GLfloat>, WriteColor<A4R4G4B4, GLfloat>, GL_UNSIGNED_NORMALIZED, 4, 4, 4, 4, 0, 0 },
+ { Format::ID::B5G5R5A1_UNORM, GL_BGR5_A1_ANGLEX, GL_RGB5_A1, GenerateMip<A1R5G5B5>, NoCopyFunctions, ReadColor<A1R5G5B5, GLfloat>, WriteColor<A1R5G5B5, GLfloat>, GL_UNSIGNED_NORMALIZED, 5, 5, 5, 1, 0, 0 },
+ { Format::ID::B5G6R5_UNORM, GL_BGR565_ANGLEX, GL_RGB565, GenerateMip<B5G6R5>, NoCopyFunctions, ReadColor<B5G6R5, GLfloat>, WriteColor<B5G6R5, GLfloat>, GL_UNSIGNED_NORMALIZED, 5, 6, 5, 0, 0, 0 },
+ { Format::ID::B8G8R8A8_UNORM, GL_BGRA8_EXT, GL_BGRA8_EXT, GenerateMip<B8G8R8A8>, BGRACopyFunctions, ReadColor<B8G8R8A8, GLfloat>, WriteColor<B8G8R8A8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::B8G8R8A8_UNORM_SRGB, GL_BGRA8_SRGB_ANGLEX, GL_BGRA8_SRGB_ANGLEX, GenerateMip<B8G8R8A8>, NoCopyFunctions, ReadColor<B8G8R8A8, GLfloat>, WriteColor<B8G8R8A8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::B8G8R8X8_UNORM, GL_BGRA8_EXT, GL_BGRA8_EXT, GenerateMip<B8G8R8X8>, NoCopyFunctions, ReadColor<B8G8R8X8, GLfloat>, WriteColor<B8G8R8X8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::BC1_RGBA_UNORM_BLOCK, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::BC1_RGBA_UNORM_SRGB_BLOCK, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::BC1_RGB_UNORM_BLOCK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::BC1_RGB_UNORM_SRGB_BLOCK, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::BC2_RGBA_UNORM_BLOCK, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::BC2_RGBA_UNORM_SRGB_BLOCK, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::BC3_RGBA_UNORM_BLOCK, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::BC3_RGBA_UNORM_SRGB_BLOCK, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::D16_UNORM, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 16, 0 },
+ { Format::ID::D24_UNORM, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT24, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 24, 0 },
+ { Format::ID::D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 24, 8 },
+ { Format::ID::D32_FLOAT, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, nullptr, NoCopyFunctions, nullptr, nullptr, GL_FLOAT, 0, 0, 0, 0, 32, 0 },
+ { Format::ID::D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, nullptr, NoCopyFunctions, nullptr, nullptr, GL_FLOAT, 0, 0, 0, 0, 32, 8 },
+ { Format::ID::D32_UNORM, GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT32_OES, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 32, 0 },
+ { Format::ID::EAC_R11G11_SNORM_BLOCK, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, nullptr, NoCopyFunctions, nullptr, nullptr, GL_SIGNED_NORMALIZED, 11, 11, 0, 0, 0, 0 },
+ { Format::ID::EAC_R11G11_UNORM_BLOCK, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RG11_EAC, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 11, 11, 0, 0, 0, 0 },
+ { Format::ID::EAC_R11_SNORM_BLOCK, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, nullptr, NoCopyFunctions, nullptr, nullptr, GL_SIGNED_NORMALIZED, 11, 0, 0, 0, 0, 0 },
+ { Format::ID::EAC_R11_UNORM_BLOCK, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 11, 0, 0, 0, 0, 0 },
+ { Format::ID::ETC1_LOSSY_DECODE_R8G8B8_UNORM_BLOCK, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::ETC1_R8G8B8_UNORM_BLOCK, GL_ETC1_RGB8_OES, GL_ETC1_RGB8_OES, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::ETC2_R8G8B8A1_SRGB_BLOCK, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 1, 0, 0 },
+ { Format::ID::ETC2_R8G8B8A1_UNORM_BLOCK, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 1, 0, 0 },
+ { Format::ID::ETC2_R8G8B8A8_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::ETC2_R8G8B8A8_UNORM_BLOCK, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_RGBA8_ETC2_EAC, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::ETC2_R8G8B8_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::ETC2_R8G8B8_UNORM_BLOCK, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::L16A16_FLOAT, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA16F_EXT, GenerateMip<L16A16F>, NoCopyFunctions, ReadColor<L16A16F, GLfloat>, WriteColor<L16A16F, GLfloat>, GL_FLOAT, 0, 0, 0, 16, 0, 0 },
+ { Format::ID::L16_FLOAT, GL_LUMINANCE16F_EXT, GL_LUMINANCE16F_EXT, GenerateMip<L16F>, NoCopyFunctions, ReadColor<L16F, GLfloat>, WriteColor<L16F, GLfloat>, GL_FLOAT, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::L32A32_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA32F_EXT, GenerateMip<L32A32F>, NoCopyFunctions, ReadColor<L32A32F, GLfloat>, WriteColor<L32A32F, GLfloat>, GL_FLOAT, 0, 0, 0, 32, 0, 0 },
+ { Format::ID::L32_FLOAT, GL_LUMINANCE32F_EXT, GL_LUMINANCE32F_EXT, GenerateMip<L32F>, NoCopyFunctions, ReadColor<L32F, GLfloat>, WriteColor<L32F, GLfloat>, GL_FLOAT, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::L8A8_UNORM, GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GenerateMip<L8A8>, NoCopyFunctions, ReadColor<L8A8, GLfloat>, WriteColor<L8A8, GLfloat>, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 8, 0, 0 },
+ { Format::ID::L8_UNORM, GL_LUMINANCE8_EXT, GL_LUMINANCE8_EXT, GenerateMip<L8>, NoCopyFunctions, ReadColor<L8, GLfloat>, WriteColor<L8, GLfloat>, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::R10G10B10A2_UINT, GL_RGB10_A2UI, GL_RGB10_A2UI, GenerateMip<R10G10B10A2>, NoCopyFunctions, ReadColor<R10G10B10A2, GLuint>, WriteColor<R10G10B10A2, GLuint>, GL_UNSIGNED_INT, 10, 10, 10, 2, 0, 0 },
+ { Format::ID::R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, GenerateMip<R10G10B10A2>, NoCopyFunctions, ReadColor<R10G10B10A2, GLfloat>, WriteColor<R10G10B10A2, GLfloat>, GL_UNSIGNED_NORMALIZED, 10, 10, 10, 2, 0, 0 },
+ { Format::ID::R11G11B10_FLOAT, GL_R11F_G11F_B10F, GL_R11F_G11F_B10F, GenerateMip<R11G11B10F>, NoCopyFunctions, ReadColor<R11G11B10F, GLfloat>, WriteColor<R11G11B10F, GLfloat>, GL_FLOAT, 11, 11, 10, 0, 0, 0 },
+ { Format::ID::R16G16B16A16_FLOAT, GL_RGBA16F, GL_RGBA16F, GenerateMip<R16G16B16A16F>, NoCopyFunctions, ReadColor<R16G16B16A16F, GLfloat>, WriteColor<R16G16B16A16F, GLfloat>, GL_FLOAT, 16, 16, 16, 16, 0, 0 },
+ { Format::ID::R16G16B16A16_SINT, GL_RGBA16I, GL_RGBA16I, GenerateMip<R16G16B16A16S>, NoCopyFunctions, ReadColor<R16G16B16A16S, GLint>, WriteColor<R16G16B16A16S, GLint>, GL_INT, 16, 16, 16, 16, 0, 0 },
+ { Format::ID::R16G16B16A16_SNORM, GL_RGBA16_SNORM_EXT, GL_RGBA16_SNORM_EXT, GenerateMip<R16G16B16A16S>, NoCopyFunctions, ReadColor<R16G16B16A16S, GLfloat>, WriteColor<R16G16B16A16S, GLfloat>, GL_SIGNED_NORMALIZED, 16, 16, 16, 16, 0, 0 },
+ { Format::ID::R16G16B16A16_UINT, GL_RGBA16UI, GL_RGBA16UI, GenerateMip<R16G16B16A16>, NoCopyFunctions, ReadColor<R16G16B16A16, GLuint>, WriteColor<R16G16B16A16, GLuint>, GL_UNSIGNED_INT, 16, 16, 16, 16, 0, 0 },
+ { Format::ID::R16G16B16A16_UNORM, GL_RGBA16_EXT, GL_RGBA16_EXT, GenerateMip<R16G16B16A16>, NoCopyFunctions, ReadColor<R16G16B16A16, GLfloat>, WriteColor<R16G16B16A16, GLfloat>, GL_UNSIGNED_NORMALIZED, 16, 16, 16, 16, 0, 0 },
+ { Format::ID::R16G16B16_FLOAT, GL_RGB16F, GL_RGB16F, GenerateMip<R16G16B16F>, NoCopyFunctions, ReadColor<R16G16B16F, GLfloat>, WriteColor<R16G16B16F, GLfloat>, GL_FLOAT, 16, 16, 16, 0, 0, 0 },
+ { Format::ID::R16G16B16_SINT, GL_RGB16I, GL_RGB16I, GenerateMip<R16G16B16S>, NoCopyFunctions, ReadColor<R16G16B16S, GLint>, WriteColor<R16G16B16S, GLint>, GL_INT, 16, 16, 16, 0, 0, 0 },
+ { Format::ID::R16G16B16_SNORM, GL_RGB16_SNORM_EXT, GL_RGB16_SNORM_EXT, GenerateMip<R16G16B16S>, NoCopyFunctions, ReadColor<R16G16B16S, GLfloat>, WriteColor<R16G16B16S, GLfloat>, GL_SIGNED_NORMALIZED, 16, 16, 16, 0, 0, 0 },
+ { Format::ID::R16G16B16_UINT, GL_RGB16UI, GL_RGB16UI, GenerateMip<R16G16B16>, NoCopyFunctions, ReadColor<R16G16B16, GLuint>, WriteColor<R16G16B16, GLuint>, GL_UNSIGNED_INT, 16, 16, 16, 0, 0, 0 },
+ { Format::ID::R16G16B16_UNORM, GL_RGB16_EXT, GL_RGB16_EXT, GenerateMip<R16G16B16>, NoCopyFunctions, ReadColor<R16G16B16, GLfloat>, WriteColor<R16G16B16, GLfloat>, GL_UNSIGNED_NORMALIZED, 16, 16, 16, 0, 0, 0 },
+ { Format::ID::R16G16_FLOAT, GL_RG16F, GL_RG16F, GenerateMip<R16G16F>, NoCopyFunctions, ReadColor<R16G16F, GLfloat>, WriteColor<R16G16F, GLfloat>, GL_FLOAT, 16, 16, 0, 0, 0, 0 },
+ { Format::ID::R16G16_SINT, GL_RG16I, GL_RG16I, GenerateMip<R16G16S>, NoCopyFunctions, ReadColor<R16G16S, GLint>, WriteColor<R16G16S, GLint>, GL_INT, 16, 16, 0, 0, 0, 0 },
+ { Format::ID::R16G16_SNORM, GL_RG16_SNORM_EXT, GL_RG16_SNORM_EXT, GenerateMip<R16G16S>, NoCopyFunctions, ReadColor<R16G16S, GLfloat>, WriteColor<R16G16S, GLfloat>, GL_SIGNED_NORMALIZED, 16, 16, 0, 0, 0, 0 },
+ { Format::ID::R16G16_UINT, GL_RG16UI, GL_RG16UI, GenerateMip<R16G16>, NoCopyFunctions, ReadColor<R16G16, GLuint>, WriteColor<R16G16, GLuint>, GL_UNSIGNED_INT, 16, 16, 0, 0, 0, 0 },
+ { Format::ID::R16G16_UNORM, GL_RG16_EXT, GL_RG16_EXT, GenerateMip<R16G16>, NoCopyFunctions, ReadColor<R16G16, GLfloat>, WriteColor<R16G16, GLfloat>, GL_UNSIGNED_NORMALIZED, 16, 16, 0, 0, 0, 0 },
+ { Format::ID::R16_FLOAT, GL_R16F, GL_R16F, GenerateMip<R16F>, NoCopyFunctions, ReadColor<R16F, GLfloat>, WriteColor<R16F, GLfloat>, GL_FLOAT, 16, 0, 0, 0, 0, 0 },
+ { Format::ID::R16_SINT, GL_R16I, GL_R16I, GenerateMip<R16S>, NoCopyFunctions, ReadColor<R16S, GLint>, WriteColor<R16S, GLint>, GL_INT, 16, 0, 0, 0, 0, 0 },
+ { Format::ID::R16_SNORM, GL_R16_SNORM_EXT, GL_R16_SNORM_EXT, GenerateMip<R16S>, NoCopyFunctions, ReadColor<R16S, GLfloat>, WriteColor<R16S, GLfloat>, GL_SIGNED_NORMALIZED, 16, 0, 0, 0, 0, 0 },
+ { Format::ID::R16_UINT, GL_R16UI, GL_R16UI, GenerateMip<R16>, NoCopyFunctions, ReadColor<R16, GLuint>, WriteColor<R16, GLuint>, GL_UNSIGNED_INT, 16, 0, 0, 0, 0, 0 },
+ { Format::ID::R16_UNORM, GL_R16_EXT, GL_R16_EXT, GenerateMip<R16>, NoCopyFunctions, ReadColor<R16, GLfloat>, WriteColor<R16, GLfloat>, GL_UNSIGNED_NORMALIZED, 16, 0, 0, 0, 0, 0 },
+ { Format::ID::R32G32B32A32_FLOAT, GL_RGBA32F, GL_RGBA32F, GenerateMip<R32G32B32A32F>, NoCopyFunctions, ReadColor<R32G32B32A32F, GLfloat>, WriteColor<R32G32B32A32F, GLfloat>, GL_FLOAT, 32, 32, 32, 32, 0, 0 },
+ { Format::ID::R32G32B32A32_SINT, GL_RGBA32I, GL_RGBA32I, GenerateMip<R32G32B32A32S>, NoCopyFunctions, ReadColor<R32G32B32A32S, GLint>, WriteColor<R32G32B32A32S, GLint>, GL_INT, 32, 32, 32, 32, 0, 0 },
+ { Format::ID::R32G32B32A32_UINT, GL_RGBA32UI, GL_RGBA32UI, GenerateMip<R32G32B32A32>, NoCopyFunctions, ReadColor<R32G32B32A32, GLuint>, WriteColor<R32G32B32A32, GLuint>, GL_UNSIGNED_INT, 32, 32, 32, 32, 0, 0 },
+ { Format::ID::R32G32B32_FLOAT, GL_RGB32F, GL_RGB32F, GenerateMip<R32G32B32F>, NoCopyFunctions, ReadColor<R32G32B32F, GLfloat>, WriteColor<R32G32B32F, GLfloat>, GL_FLOAT, 32, 32, 32, 0, 0, 0 },
+ { Format::ID::R32G32B32_SINT, GL_RGB32I, GL_RGB32I, GenerateMip<R32G32B32S>, NoCopyFunctions, ReadColor<R32G32B32S, GLint>, WriteColor<R32G32B32S, GLint>, GL_INT, 32, 32, 32, 0, 0, 0 },
+ { Format::ID::R32G32B32_UINT, GL_RGB32UI, GL_RGB32UI, GenerateMip<R32G32B32>, NoCopyFunctions, ReadColor<R32G32B32, GLuint>, WriteColor<R32G32B32, GLuint>, GL_UNSIGNED_INT, 32, 32, 32, 0, 0, 0 },
+ { Format::ID::R32G32_FLOAT, GL_RG32F, GL_RG32F, GenerateMip<R32G32F>, NoCopyFunctions, ReadColor<R32G32F, GLfloat>, WriteColor<R32G32F, GLfloat>, GL_FLOAT, 32, 32, 0, 0, 0, 0 },
+ { Format::ID::R32G32_SINT, GL_RG32I, GL_RG32I, GenerateMip<R32G32S>, NoCopyFunctions, ReadColor<R32G32S, GLint>, WriteColor<R32G32S, GLint>, GL_INT, 32, 32, 0, 0, 0, 0 },
+ { Format::ID::R32G32_UINT, GL_RG32UI, GL_RG32UI, GenerateMip<R32G32>, NoCopyFunctions, ReadColor<R32G32, GLuint>, WriteColor<R32G32, GLuint>, GL_UNSIGNED_INT, 32, 32, 0, 0, 0, 0 },
+ { Format::ID::R32_FLOAT, GL_R32F, GL_R32F, GenerateMip<R32F>, NoCopyFunctions, ReadColor<R32F, GLfloat>, WriteColor<R32F, GLfloat>, GL_FLOAT, 32, 0, 0, 0, 0, 0 },
+ { Format::ID::R32_SINT, GL_R32I, GL_R32I, GenerateMip<R32S>, NoCopyFunctions, ReadColor<R32S, GLint>, WriteColor<R32S, GLint>, GL_INT, 32, 0, 0, 0, 0, 0 },
+ { Format::ID::R32_UINT, GL_R32UI, GL_R32UI, GenerateMip<R32>, NoCopyFunctions, ReadColor<R32, GLuint>, WriteColor<R32, GLuint>, GL_UNSIGNED_INT, 32, 0, 0, 0, 0, 0 },
+ { Format::ID::R4G4B4A4_UNORM, GL_RGBA4, GL_RGBA4, GenerateMip<R4G4B4A4>, NoCopyFunctions, ReadColor<R4G4B4A4, GLfloat>, WriteColor<R4G4B4A4, GLfloat>, GL_UNSIGNED_NORMALIZED, 4, 4, 4, 4, 0, 0 },
+ { Format::ID::R5G5B5A1_UNORM, GL_RGB5_A1, GL_RGB5_A1, GenerateMip<R5G5B5A1>, NoCopyFunctions, ReadColor<R5G5B5A1, GLfloat>, WriteColor<R5G5B5A1, GLfloat>, GL_UNSIGNED_NORMALIZED, 5, 5, 5, 1, 0, 0 },
+ { Format::ID::R5G6B5_UNORM, GL_RGB565, GL_RGB565, GenerateMip<R5G6B5>, NoCopyFunctions, ReadColor<R5G6B5, GLfloat>, WriteColor<R5G6B5, GLfloat>, GL_UNSIGNED_NORMALIZED, 5, 6, 5, 0, 0, 0 },
+ { Format::ID::R8G8B8A8_SINT, GL_RGBA8I, GL_RGBA8I, GenerateMip<R8G8B8A8S>, NoCopyFunctions, ReadColor<R8G8B8A8S, GLint>, WriteColor<R8G8B8A8S, GLint>, GL_INT, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::R8G8B8A8_SNORM, GL_RGBA8_SNORM, GL_RGBA8_SNORM, GenerateMip<R8G8B8A8S>, NoCopyFunctions, ReadColor<R8G8B8A8S, GLfloat>, WriteColor<R8G8B8A8S, GLfloat>, GL_SIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::R8G8B8A8_UINT, GL_RGBA8UI, GL_RGBA8UI, GenerateMip<R8G8B8A8>, NoCopyFunctions, ReadColor<R8G8B8A8, GLuint>, WriteColor<R8G8B8A8, GLuint>, GL_UNSIGNED_INT, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA8, GenerateMip<R8G8B8A8>, NoCopyFunctions, ReadColor<R8G8B8A8, GLfloat>, WriteColor<R8G8B8A8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::R8G8B8A8_UNORM_SRGB, GL_SRGB8_ALPHA8, GL_SRGB8_ALPHA8, GenerateMip<R8G8B8A8SRGB>, NoCopyFunctions, ReadColor<R8G8B8A8SRGB, GLfloat>, WriteColor<R8G8B8A8SRGB, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::R8G8B8_SINT, GL_RGB8I, GL_RGB8I, GenerateMip<R8G8B8S>, NoCopyFunctions, ReadColor<R8G8B8S, GLint>, WriteColor<R8G8B8S, GLint>, GL_INT, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::R8G8B8_SNORM, GL_RGB8_SNORM, GL_RGB8_SNORM, GenerateMip<R8G8B8S>, NoCopyFunctions, ReadColor<R8G8B8S, GLfloat>, WriteColor<R8G8B8S, GLfloat>, GL_SIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::R8G8B8_UINT, GL_RGB8UI, GL_RGB8UI, GenerateMip<R8G8B8>, NoCopyFunctions, ReadColor<R8G8B8, GLuint>, WriteColor<R8G8B8, GLuint>, GL_UNSIGNED_INT, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::R8G8B8_UNORM, GL_RGB8, GL_RGB8, GenerateMip<R8G8B8>, NoCopyFunctions, ReadColor<R8G8B8, GLfloat>, WriteColor<R8G8B8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::R8G8B8_UNORM_SRGB, GL_SRGB8, GL_SRGB8, GenerateMip<R8G8B8>, NoCopyFunctions, ReadColor<R8G8B8, GLfloat>, WriteColor<R8G8B8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::R8G8_SINT, GL_RG8I, GL_RG8I, GenerateMip<R8G8S>, NoCopyFunctions, ReadColor<R8G8S, GLint>, WriteColor<R8G8S, GLint>, GL_INT, 8, 8, 0, 0, 0, 0 },
+ { Format::ID::R8G8_SNORM, GL_RG8_SNORM, GL_RG8_SNORM, GenerateMip<R8G8S>, NoCopyFunctions, ReadColor<R8G8S, GLfloat>, WriteColor<R8G8S, GLfloat>, GL_SIGNED_NORMALIZED, 8, 8, 0, 0, 0, 0 },
+ { Format::ID::R8G8_UINT, GL_RG8UI, GL_RG8UI, GenerateMip<R8G8>, NoCopyFunctions, ReadColor<R8G8, GLuint>, WriteColor<R8G8, GLuint>, GL_UNSIGNED_INT, 8, 8, 0, 0, 0, 0 },
+ { Format::ID::R8G8_UNORM, GL_RG8, GL_RG8, GenerateMip<R8G8>, NoCopyFunctions, ReadColor<R8G8, GLfloat>, WriteColor<R8G8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 0, 0, 0, 0 },
+ { Format::ID::R8_SINT, GL_R8I, GL_R8I, GenerateMip<R8S>, NoCopyFunctions, ReadColor<R8S, GLint>, WriteColor<R8S, GLint>, GL_INT, 8, 0, 0, 0, 0, 0 },
+ { Format::ID::R8_SNORM, GL_R8_SNORM, GL_R8_SNORM, GenerateMip<R8S>, NoCopyFunctions, ReadColor<R8S, GLfloat>, WriteColor<R8S, GLfloat>, GL_SIGNED_NORMALIZED, 8, 0, 0, 0, 0, 0 },
+ { Format::ID::R8_UINT, GL_R8UI, GL_R8UI, GenerateMip<R8>, NoCopyFunctions, ReadColor<R8, GLuint>, WriteColor<R8, GLuint>, GL_UNSIGNED_INT, 8, 0, 0, 0, 0, 0 },
+ { Format::ID::R8_UNORM, GL_R8, GL_R8, GenerateMip<R8>, NoCopyFunctions, ReadColor<R8, GLfloat>, WriteColor<R8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 0, 0, 0, 0, 0 },
+ { Format::ID::R9G9B9E5_SHAREDEXP, GL_RGB9_E5, GL_RGB9_E5, GenerateMip<R9G9B9E5>, NoCopyFunctions, ReadColor<R9G9B9E5, GLfloat>, WriteColor<R9G9B9E5, GLfloat>, GL_FLOAT, 9, 9, 9, 0, 0, 0 },
+ { Format::ID::S8_UINT, GL_STENCIL_INDEX8, GL_STENCIL_INDEX8, nullptr, NoCopyFunctions, nullptr, nullptr, GL_UNSIGNED_INT, 0, 0, 0, 0, 0, 8 },
+ // clang-format on
+};
+
+// static
+Format::ID Format::InternalFormatToID(GLenum internalFormat)
+{
+ switch (internalFormat)
+ {
+ case GL_RGBA16_EXT:
+ return Format::ID::R16G16B16A16_UNORM;
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ return Format::ID::ETC1_LOSSY_DECODE_R8G8B8_UNORM_BLOCK;
+ case GL_RG8I:
+ return Format::ID::R8G8_SINT;
+ case GL_R16F:
+ return Format::ID::R16_FLOAT;
+ case GL_RGBA8I:
+ return Format::ID::R8G8B8A8_SINT;
+ case GL_RG8UI:
+ return Format::ID::R8G8_UINT;
+ case GL_RGBA8_SNORM:
+ return Format::ID::R8G8B8A8_SNORM;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
+ return Format::ID::ASTC_12x10_SRGB_BLOCK;
+ case GL_RG8_SNORM:
+ return Format::ID::R8G8_SNORM;
+ case GL_BGR565_ANGLEX:
+ return Format::ID::B5G6R5_UNORM;
+ case GL_DEPTH_COMPONENT24:
+ return Format::ID::D24_UNORM;
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ return Format::ID::ETC2_R8G8B8A1_UNORM_BLOCK;
+ case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
+ return Format::ID::ASTC_10x10_UNORM_BLOCK;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
+ return Format::ID::ASTC_8x6_SRGB_BLOCK;
+ case GL_RGB32UI:
+ return Format::ID::R32G32B32_UINT;
+ case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
+ return Format::ID::ASTC_6x5_UNORM_BLOCK;
+ case GL_ALPHA32F_EXT:
+ return Format::ID::A32_FLOAT;
+ case GL_R16UI:
+ return Format::ID::R16_UINT;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
+ return Format::ID::ASTC_5x4_SRGB_BLOCK;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
+ return Format::ID::ASTC_5x5_SRGB_BLOCK;
+ case GL_COMPRESSED_R11_EAC:
+ return Format::ID::EAC_R11_UNORM_BLOCK;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
+ return Format::ID::ASTC_10x10_SRGB_BLOCK;
+ case GL_RGBA32UI:
+ return Format::ID::R32G32B32A32_UINT;
+ case GL_R8_SNORM:
+ return Format::ID::R8_SNORM;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ return Format::ID::BC1_RGBA_UNORM_SRGB_BLOCK;
+ case GL_LUMINANCE32F_EXT:
+ return Format::ID::L32_FLOAT;
+ case GL_RG16_EXT:
+ return Format::ID::R16G16_UNORM;
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ return Format::ID::ETC2_R8G8B8A1_SRGB_BLOCK;
+ case GL_SRGB8:
+ return Format::ID::R8G8B8_UNORM_SRGB;
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ return Format::ID::L8A8_UNORM;
+ case GL_BGRX8_ANGLEX:
+ return Format::ID::B8G8R8X8_UNORM;
+ case GL_RGB16_SNORM_EXT:
+ return Format::ID::R16G16B16_SNORM;
+ case GL_RGBA8UI:
+ return Format::ID::R8G8B8A8_UINT;
+ case GL_BGRA4_ANGLEX:
+ return Format::ID::B4G4R4A4_UNORM;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
+ return Format::ID::ETC2_R8G8B8A8_SRGB_BLOCK;
+ case GL_LUMINANCE8_EXT:
+ return Format::ID::L8_UNORM;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ return Format::ID::BC3_RGBA_UNORM_BLOCK;
+ case GL_R16I:
+ return Format::ID::R16_SINT;
+ case GL_RGB5_A1:
+ return Format::ID::R5G5B5A1_UNORM;
+ case GL_RGB16UI:
+ return Format::ID::R16G16B16_UINT;
+ case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
+ return Format::ID::ASTC_4x4_UNORM_BLOCK;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ return Format::ID::BC2_RGBA_UNORM_SRGB_BLOCK;
+ case GL_R16_SNORM_EXT:
+ return Format::ID::R16_SNORM;
+ case GL_COMPRESSED_RGB8_ETC2:
+ return Format::ID::ETC2_R8G8B8_UNORM_BLOCK;
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ return Format::ID::BC1_RGB_UNORM_SRGB_BLOCK;
+ case GL_RGBA32F:
+ return Format::ID::R32G32B32A32_FLOAT;
+ case GL_RGBA32I:
+ return Format::ID::R32G32B32A32_SINT;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return Format::ID::BC3_RGBA_UNORM_SRGB_BLOCK;
+ case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
+ return Format::ID::ASTC_8x5_UNORM_BLOCK;
+ case GL_RG8:
+ return Format::ID::R8G8_UNORM;
+ case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
+ return Format::ID::ASTC_8x8_UNORM_BLOCK;
+ case GL_RGB10_A2:
+ return Format::ID::R10G10B10A2_UNORM;
+ case GL_COMPRESSED_SIGNED_RG11_EAC:
+ return Format::ID::EAC_R11G11_SNORM_BLOCK;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
+ return Format::ID::ASTC_6x6_SRGB_BLOCK;
+ case GL_DEPTH_COMPONENT16:
+ return Format::ID::D16_UNORM;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
+ return Format::ID::ASTC_10x5_SRGB_BLOCK;
+ case GL_RGB32I:
+ return Format::ID::R32G32B32_SINT;
+ case GL_R8:
+ return Format::ID::R8_UNORM;
+ case GL_RGB32F:
+ return Format::ID::R32G32B32_FLOAT;
+ case GL_R16_EXT:
+ return Format::ID::R16_UNORM;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
+ return Format::ID::ASTC_8x8_SRGB_BLOCK;
+ case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
+ return Format::ID::ASTC_10x5_UNORM_BLOCK;
+ case GL_R11F_G11F_B10F:
+ return Format::ID::R11G11B10_FLOAT;
+ case GL_RGB8:
+ return Format::ID::R8G8B8_UNORM;
+ case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
+ return Format::ID::ASTC_5x5_UNORM_BLOCK;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
+ return Format::ID::ASTC_8x5_SRGB_BLOCK;
+ case GL_RGBA16I:
+ return Format::ID::R16G16B16A16_SINT;
+ case GL_R8I:
+ return Format::ID::R8_SINT;
+ case GL_RGB8_SNORM:
+ return Format::ID::R8G8B8_SNORM;
+ case GL_RG32F:
+ return Format::ID::R32G32_FLOAT;
+ case GL_DEPTH_COMPONENT32F:
+ return Format::ID::D32_FLOAT;
+ case GL_RG32I:
+ return Format::ID::R32G32_SINT;
+ case GL_ALPHA8_EXT:
+ return Format::ID::A8_UNORM;
+ case GL_RGB16_EXT:
+ return Format::ID::R16G16B16_UNORM;
+ case GL_BGRA8_EXT:
+ return Format::ID::B8G8R8A8_UNORM;
+ case GL_RG32UI:
+ return Format::ID::R32G32_UINT;
+ case GL_RGBA16UI:
+ return Format::ID::R16G16B16A16_UINT;
+ case GL_COMPRESSED_RGBA8_ETC2_EAC:
+ return Format::ID::ETC2_R8G8B8A8_UNORM_BLOCK;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return Format::ID::BC1_RGBA_UNORM_BLOCK;
+ case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
+ return Format::ID::ASTC_10x6_UNORM_BLOCK;
+ case GL_COMPRESSED_SRGB8_ETC2:
+ return Format::ID::ETC2_R8G8B8_SRGB_BLOCK;
+ case GL_BGRA8_SRGB_ANGLEX:
+ return Format::ID::B8G8R8A8_UNORM_SRGB;
+ case GL_DEPTH32F_STENCIL8:
+ return Format::ID::D32_FLOAT_S8X24_UINT;
+ case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
+ return Format::ID::ASTC_6x6_UNORM_BLOCK;
+ case GL_R32UI:
+ return Format::ID::R32_UINT;
+ case GL_BGR5_A1_ANGLEX:
+ return Format::ID::B5G5R5A1_UNORM;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
+ return Format::ID::ASTC_12x12_SRGB_BLOCK;
+ case GL_COMPRESSED_RG11_EAC:
+ return Format::ID::EAC_R11G11_UNORM_BLOCK;
+ case GL_SRGB8_ALPHA8:
+ return Format::ID::R8G8B8A8_UNORM_SRGB;
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ return Format::ID::L16A16_FLOAT;
+ case GL_RGBA:
+ return Format::ID::R8G8B8A8_UNORM;
+ case GL_ETC1_RGB8_OES:
+ return Format::ID::ETC1_R8G8B8_UNORM_BLOCK;
+ case GL_DEPTH24_STENCIL8:
+ return Format::ID::D24_UNORM_S8_UINT;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
+ return Format::ID::ASTC_4x4_SRGB_BLOCK;
+ case GL_RGB16I:
+ return Format::ID::R16G16B16_SINT;
+ case GL_R8UI:
+ return Format::ID::R8_UINT;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
+ return Format::ID::ASTC_10x6_SRGB_BLOCK;
+ case GL_RGBA16F:
+ return Format::ID::R16G16B16A16_FLOAT;
+ case GL_COMPRESSED_SIGNED_R11_EAC:
+ return Format::ID::EAC_R11_SNORM_BLOCK;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return Format::ID::BC1_RGB_UNORM_BLOCK;
+ case GL_RGB8I:
+ return Format::ID::R8G8B8_SINT;
+ case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
+ return Format::ID::ASTC_8x6_UNORM_BLOCK;
+ case GL_STENCIL_INDEX8:
+ return Format::ID::S8_UINT;
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ return Format::ID::L32A32_FLOAT;
+ case GL_ALPHA16F_EXT:
+ return Format::ID::A16_FLOAT;
+ case GL_RGB8UI:
+ return Format::ID::R8G8B8_UINT;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
+ return Format::ID::ASTC_10x8_SRGB_BLOCK;
+ case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
+ return Format::ID::ASTC_12x10_UNORM_BLOCK;
+ case GL_RGB9_E5:
+ return Format::ID::R9G9B9E5_SHAREDEXP;
+ case GL_RGBA16_SNORM_EXT:
+ return Format::ID::R16G16B16A16_SNORM;
+ case GL_R32I:
+ return Format::ID::R32_SINT;
+ case GL_DEPTH_COMPONENT32_OES:
+ return Format::ID::D32_UNORM;
+ case GL_R32F:
+ return Format::ID::R32_FLOAT;
+ case GL_NONE:
+ return Format::ID::NONE;
+ case GL_RG16F:
+ return Format::ID::R16G16_FLOAT;
+ case GL_RGB:
+ return Format::ID::R8G8B8_UNORM;
+ case GL_RGB565:
+ return Format::ID::R5G6B5_UNORM;
+ case GL_LUMINANCE16F_EXT:
+ return Format::ID::L16_FLOAT;
+ case GL_RG16UI:
+ return Format::ID::R16G16_UINT;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ return Format::ID::BC2_RGBA_UNORM_BLOCK;
+ case GL_RG16I:
+ return Format::ID::R16G16_SINT;
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
+ return Format::ID::ASTC_6x5_SRGB_BLOCK;
+ case GL_RG16_SNORM_EXT:
+ return Format::ID::R16G16_SNORM;
+ case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
+ return Format::ID::ASTC_12x12_UNORM_BLOCK;
+ case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
+ return Format::ID::ASTC_5x4_UNORM_BLOCK;
+ case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
+ return Format::ID::ASTC_10x8_UNORM_BLOCK;
+ case GL_RGBA4:
+ return Format::ID::R4G4B4A4_UNORM;
+ case GL_RGBA8:
+ return Format::ID::R8G8B8A8_UNORM;
+ case GL_RGB16F:
+ return Format::ID::R16G16B16_FLOAT;
+ case GL_RGB10_A2UI:
+ return Format::ID::R10G10B10A2_UINT;
+ default:
+ return Format::ID::NONE;
+ }
+}
+
+// static
+const Format &Format::Get(ID id)
+{
+ return g_formatInfoTable[static_cast<size_t>(id)];
+}
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h
new file mode 100644
index 0000000000..056ddc833a
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h
@@ -0,0 +1,54 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FramebufferAttachmentObjectImpl.h:
+// Common ancenstor for all implementations of FBO attachable-objects.
+// This means Surfaces, Textures and Renderbuffers.
+//
+
+#ifndef LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
+#define LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
+
+#include "libANGLE/FramebufferAttachment.h"
+
+namespace rx
+{
+
+class FramebufferAttachmentObjectImpl : angle::NonCopyable
+{
+ public:
+ FramebufferAttachmentObjectImpl() {}
+ virtual ~FramebufferAttachmentObjectImpl() {}
+
+ virtual gl::Error getAttachmentRenderTarget(const gl::Context *context,
+ GLenum binding,
+ const gl::ImageIndex &imageIndex,
+ FramebufferAttachmentRenderTarget **rtOut);
+
+ virtual gl::Error initializeContents(const gl::Context *context,
+ const gl::ImageIndex &imageIndex);
+};
+
+inline gl::Error FramebufferAttachmentObjectImpl::getAttachmentRenderTarget(
+ const gl::Context *context,
+ GLenum binding,
+ const gl::ImageIndex &imageIndex,
+ FramebufferAttachmentRenderTarget **rtOut)
+{
+ UNIMPLEMENTED();
+ return gl::OutOfMemory() << "getAttachmentRenderTarget not supported.";
+}
+
+inline gl::Error FramebufferAttachmentObjectImpl::initializeContents(
+ const gl::Context *context,
+ const gl::ImageIndex &imageIndex)
+{
+ UNIMPLEMENTED();
+ return gl::OutOfMemory() << "initialize not supported.";
+}
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl.h
index 680122d0ed..ebb166ca80 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl.h
@@ -24,53 +24,72 @@ struct Rectangle;
namespace rx
{
+class DisplayImpl;
class FramebufferImpl : angle::NonCopyable
{
public:
- explicit FramebufferImpl(const gl::Framebuffer::Data &data) : mData(data) { }
- virtual ~FramebufferImpl() { }
-
- virtual gl::Error discard(size_t count, const GLenum *attachments) = 0;
- virtual gl::Error invalidate(size_t count, const GLenum *attachments) = 0;
- virtual gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) = 0;
-
- virtual gl::Error clear(const gl::Data &data, GLbitfield mask) = 0;
- virtual gl::Error clearBufferfv(const gl::Data &data,
+ explicit FramebufferImpl(const gl::FramebufferState &state) : mState(state) {}
+ virtual ~FramebufferImpl() {}
+ virtual void destroy(const gl::Context *context) {}
+ virtual void destroyDefault(const egl::Display *display) {}
+
+ virtual gl::Error discard(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments) = 0;
+ virtual gl::Error invalidate(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments) = 0;
+ virtual gl::Error invalidateSub(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments,
+ const gl::Rectangle &area) = 0;
+
+ virtual gl::Error clear(const gl::Context *context, GLbitfield mask) = 0;
+ virtual gl::Error clearBufferfv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *values) = 0;
- virtual gl::Error clearBufferuiv(const gl::Data &data,
+ virtual gl::Error clearBufferuiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *values) = 0;
- virtual gl::Error clearBufferiv(const gl::Data &data,
+ virtual gl::Error clearBufferiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLint *values) = 0;
- virtual gl::Error clearBufferfi(const gl::Data &data,
+ virtual gl::Error clearBufferfi(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil) = 0;
- virtual GLenum getImplementationColorReadFormat() const = 0;
- virtual GLenum getImplementationColorReadType() const = 0;
- virtual gl::Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const = 0;
+ virtual GLenum getImplementationColorReadFormat(const gl::Context *context) const = 0;
+ virtual GLenum getImplementationColorReadType(const gl::Context *context) const = 0;
+ virtual gl::Error readPixels(const gl::Context *context,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ void *pixels) = 0;
- virtual gl::Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
- GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) = 0;
+ virtual gl::Error blit(const gl::Context *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter) = 0;
- virtual bool checkStatus() const = 0;
+ virtual bool checkStatus(const gl::Context *context) const = 0;
- virtual void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) = 0;
+ virtual void syncState(const gl::Context *context,
+ const gl::Framebuffer::DirtyBits &dirtyBits) = 0;
- const gl::Framebuffer::Data &getData() const { return mData; }
+ virtual gl::Error getSamplePosition(size_t index, GLfloat *xy) const = 0;
+
+ const gl::FramebufferState &getState() const { return mState; }
protected:
- const gl::Framebuffer::Data &mData;
+ const gl::FramebufferState &mState;
};
-
}
-#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
+#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl_mock.h b/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl_mock.h
index 57c95342d7..c2d069676e 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl_mock.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/FramebufferImpl_mock.h
@@ -20,38 +20,39 @@ namespace rx
class MockFramebufferImpl : public rx::FramebufferImpl
{
public:
- MockFramebufferImpl() : rx::FramebufferImpl(gl::Framebuffer::Data()) {}
- virtual ~MockFramebufferImpl() { destroy(); }
-
- MOCK_METHOD2(discard, gl::Error(size_t, const GLenum *));
- MOCK_METHOD2(invalidate, gl::Error(size_t, const GLenum *));
- MOCK_METHOD3(invalidateSub, gl::Error(size_t, const GLenum *, const gl::Rectangle &));
-
- MOCK_METHOD2(clear, gl::Error(const gl::Data &, GLbitfield));
- MOCK_METHOD4(clearBufferfv, gl::Error(const gl::Data &, GLenum, GLint, const GLfloat *));
- MOCK_METHOD4(clearBufferuiv, gl::Error(const gl::Data &, GLenum, GLint, const GLuint *));
- MOCK_METHOD4(clearBufferiv, gl::Error(const gl::Data &, GLenum, GLint, const GLint *));
- MOCK_METHOD5(clearBufferfi, gl::Error(const gl::Data &, GLenum, GLint, GLfloat, GLint));
-
- MOCK_CONST_METHOD0(getImplementationColorReadFormat, GLenum());
- MOCK_CONST_METHOD0(getImplementationColorReadType, GLenum());
- MOCK_CONST_METHOD5(
- readPixels,
- gl::Error(const gl::State &, const gl::Rectangle &, GLenum, GLenum, GLvoid *));
-
- MOCK_METHOD6(blit,
- gl::Error(const gl::State &,
+ MockFramebufferImpl() : rx::FramebufferImpl(gl::FramebufferState()) {}
+ virtual ~MockFramebufferImpl() { destructor(); }
+
+ MOCK_METHOD3(discard, gl::Error(const gl::Context *, size_t, const GLenum *));
+ MOCK_METHOD3(invalidate, gl::Error(const gl::Context *, size_t, const GLenum *));
+ MOCK_METHOD4(invalidateSub,
+ gl::Error(const gl::Context *, size_t, const GLenum *, const gl::Rectangle &));
+
+ MOCK_METHOD2(clear, gl::Error(const gl::Context *, GLbitfield));
+ MOCK_METHOD4(clearBufferfv, gl::Error(const gl::Context *, GLenum, GLint, const GLfloat *));
+ MOCK_METHOD4(clearBufferuiv, gl::Error(const gl::Context *, GLenum, GLint, const GLuint *));
+ MOCK_METHOD4(clearBufferiv, gl::Error(const gl::Context *, GLenum, GLint, const GLint *));
+ MOCK_METHOD5(clearBufferfi, gl::Error(const gl::Context *, GLenum, GLint, GLfloat, GLint));
+
+ MOCK_CONST_METHOD1(getImplementationColorReadFormat, GLenum(const gl::Context *));
+ MOCK_CONST_METHOD1(getImplementationColorReadType, GLenum(const gl::Context *));
+ MOCK_METHOD5(readPixels,
+ gl::Error(const gl::Context *, const gl::Rectangle &, GLenum, GLenum, void *));
+
+ MOCK_CONST_METHOD2(getSamplePosition, gl::Error(size_t, GLfloat *));
+
+ MOCK_METHOD5(blit,
+ gl::Error(const gl::Context *,
const gl::Rectangle &,
const gl::Rectangle &,
GLbitfield,
- GLenum,
- const gl::Framebuffer *));
+ GLenum));
- MOCK_CONST_METHOD0(checkStatus, bool());
+ MOCK_CONST_METHOD1(checkStatus, bool(const gl::Context *));
- MOCK_METHOD1(syncState, void(const gl::Framebuffer::DirtyBits &));
+ MOCK_METHOD2(syncState, void(const gl::Context *, const gl::Framebuffer::DirtyBits &));
- MOCK_METHOD0(destroy, void());
+ MOCK_METHOD0(destructor, void());
};
inline ::testing::NiceMock<MockFramebufferImpl> *MakeFramebufferMock()
@@ -59,10 +60,10 @@ inline ::testing::NiceMock<MockFramebufferImpl> *MakeFramebufferMock()
::testing::NiceMock<MockFramebufferImpl> *framebufferImpl =
new ::testing::NiceMock<MockFramebufferImpl>();
// TODO(jmadill): add ON_CALLS for other returning methods
- ON_CALL(*framebufferImpl, checkStatus()).WillByDefault(::testing::Return(true));
+ ON_CALL(*framebufferImpl, checkStatus(testing::_)).WillByDefault(::testing::Return(true));
// We must mock the destructor since NiceMock doesn't work for destructors.
- EXPECT_CALL(*framebufferImpl, destroy()).Times(1).RetiresOnSaturation();
+ EXPECT_CALL(*framebufferImpl, destructor()).Times(1).RetiresOnSaturation();
return framebufferImpl;
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/GLImplFactory.h b/src/3rdparty/angle/src/libANGLE/renderer/GLImplFactory.h
new file mode 100644
index 0000000000..b9a135f596
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/GLImplFactory.h
@@ -0,0 +1,93 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// GLImplFactory.h:
+// Factory interface for OpenGL ES Impl objects.
+//
+
+#ifndef LIBANGLE_RENDERER_GLIMPLFACTORY_H_
+#define LIBANGLE_RENDERER_GLIMPLFACTORY_H_
+
+#include <vector>
+
+#include "angle_gl.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/ProgramPipeline.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/TransformFeedback.h"
+#include "libANGLE/VertexArray.h"
+
+namespace gl
+{
+class ContextState;
+}
+
+namespace rx
+{
+class BufferImpl;
+class CompilerImpl;
+class ContextImpl;
+class FenceNVImpl;
+class SyncImpl;
+class FramebufferImpl;
+class PathImpl;
+class ProgramImpl;
+class ProgramPipelineImpl;
+class QueryImpl;
+class RenderbufferImpl;
+class SamplerImpl;
+class ShaderImpl;
+class TextureImpl;
+class TransformFeedbackImpl;
+class VertexArrayImpl;
+
+class GLImplFactory : angle::NonCopyable
+{
+ public:
+ GLImplFactory() {}
+ virtual ~GLImplFactory() {}
+
+ // Shader creation
+ virtual CompilerImpl *createCompiler() = 0;
+ virtual ShaderImpl *createShader(const gl::ShaderState &data) = 0;
+ virtual ProgramImpl *createProgram(const gl::ProgramState &data) = 0;
+
+ // Framebuffer creation
+ virtual FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) = 0;
+
+ // Texture creation
+ virtual TextureImpl *createTexture(const gl::TextureState &state) = 0;
+
+ // Renderbuffer creation
+ virtual RenderbufferImpl *createRenderbuffer() = 0;
+
+ // Buffer creation
+ virtual BufferImpl *createBuffer(const gl::BufferState &state) = 0;
+
+ // Vertex Array creation
+ virtual VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) = 0;
+
+ // Query and Fence creation
+ virtual QueryImpl *createQuery(GLenum type) = 0;
+ virtual FenceNVImpl *createFenceNV() = 0;
+ virtual SyncImpl *createSync() = 0;
+
+ // Transform Feedback creation
+ virtual TransformFeedbackImpl *createTransformFeedback(
+ const gl::TransformFeedbackState &state) = 0;
+
+ // Sampler object creation
+ virtual SamplerImpl *createSampler(const gl::SamplerState &state) = 0;
+
+ // Program Pipeline object creation
+ virtual ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) = 0;
+
+ virtual std::vector<PathImpl *> createPaths(GLsizei range) = 0;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GLIMPLFACTORY_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/Image.h b/src/3rdparty/angle/src/libANGLE/renderer/Image.h
deleted file mode 100644
index 62d854c9b6..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/Image.h
+++ /dev/null
@@ -1,77 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Image.h: Defines the rx::Image class, an abstract base class for the
-// renderer-specific classes which will define the interface to the underlying
-// surfaces or resources.
-
-#ifndef LIBANGLE_RENDERER_IMAGE_H_
-#define LIBANGLE_RENDERER_IMAGE_H_
-
-#include "common/debug.h"
-#include "libANGLE/Error.h"
-
-#include <GLES2/gl2.h>
-
-namespace gl
-{
-class Framebuffer;
-struct Rectangle;
-struct Extents;
-struct Box;
-struct Offset;
-struct ImageIndex;
-}
-
-namespace rx
-{
-class RendererD3D;
-class RenderTarget;
-class TextureStorage;
-
-class Image
-{
- public:
- Image();
- virtual ~Image() {};
-
- GLsizei getWidth() const { return mWidth; }
- GLsizei getHeight() const { return mHeight; }
- GLsizei getDepth() const { return mDepth; }
- GLenum getInternalFormat() const { return mInternalFormat; }
- GLenum getTarget() const { return mTarget; }
- bool isRenderableFormat() const { return mRenderable; }
-
- void markDirty() {mDirty = true;}
- void markClean() {mDirty = false;}
- virtual bool isDirty() const = 0;
-
- virtual bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) = 0;
-
- virtual gl::Error loadData(const gl::Box &area, GLint unpackAlignment, GLenum type, const void *input) = 0;
- virtual gl::Error loadCompressedData(const gl::Box &area, const void *input) = 0;
-
- virtual gl::Error copy(const gl::Offset &destOffset, const gl::Rectangle &sourceArea, const gl::Framebuffer *source) = 0;
- virtual gl::Error copy(const gl::Offset &destOffset, const gl::Box &sourceArea,
- const gl::ImageIndex &sourceIndex, TextureStorage *source) = 0;
-
- protected:
- GLsizei mWidth;
- GLsizei mHeight;
- GLsizei mDepth;
- GLenum mInternalFormat;
- bool mRenderable;
- GLenum mTarget;
-
- bool mDirty;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Image);
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_IMAGE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ImageImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/ImageImpl.h
index e48f1946a8..79694eaebf 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/ImageImpl.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/ImageImpl.h
@@ -12,21 +12,31 @@
#include "common/angleutils.h"
#include "libANGLE/Error.h"
+namespace gl
+{
+class Context;
+} // namespace gl
+
namespace egl
{
class ImageSibling;
-}
+struct ImageState;
+} // namespace egl
namespace rx
{
class ImageImpl : angle::NonCopyable
{
public:
+ ImageImpl(const egl::ImageState &state) : mState(state) {}
virtual ~ImageImpl() {}
virtual egl::Error initialize() = 0;
- virtual gl::Error orphan(egl::ImageSibling *sibling) = 0;
+ virtual gl::Error orphan(const gl::Context *context, egl::ImageSibling *sibling) = 0;
+
+ protected:
+ const egl::ImageState &mState;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_IMAGEIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ImageImpl_mock.h b/src/3rdparty/angle/src/libANGLE/renderer/ImageImpl_mock.h
index 27fe6a3947..30c0cc2594 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/ImageImpl_mock.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/ImageImpl_mock.h
@@ -18,11 +18,17 @@ namespace rx
class MockImageImpl : public ImageImpl
{
public:
+ MockImageImpl(const egl::ImageState &state,
+ EGLenum /*target*/,
+ const egl::AttributeMap & /*attribs*/)
+ : ImageImpl(state)
+ {
+ }
virtual ~MockImageImpl() { destructor(); }
MOCK_METHOD0(initialize, egl::Error(void));
- MOCK_METHOD1(orphan, gl::Error(egl::ImageSibling *));
+ MOCK_METHOD2(orphan, gl::Error(const gl::Context *, egl::ImageSibling *));
MOCK_METHOD0(destructor, void());
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_IMAGEIMPLMOCK_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ImplFactory.h b/src/3rdparty/angle/src/libANGLE/renderer/ImplFactory.h
deleted file mode 100644
index b988fcf97f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/ImplFactory.h
+++ /dev/null
@@ -1,74 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// ImplFactory.h:
-// Factory interface for Impl objects.
-//
-
-#ifndef LIBANGLE_RENDERER_IMPLFACTORY_H_
-#define LIBANGLE_RENDERER_IMPLFACTORY_H_
-
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/Shader.h"
-#include "libANGLE/VertexArray.h"
-
-namespace rx
-{
-class BufferImpl;
-class CompilerImpl;
-class FenceNVImpl;
-class FenceSyncImpl;
-class FramebufferImpl;
-class ProgramImpl;
-class QueryImpl;
-class RenderbufferImpl;
-class SamplerImpl;
-class ShaderImpl;
-class TextureImpl;
-class TransformFeedbackImpl;
-class VertexArrayImpl;
-
-class ImplFactory : angle::NonCopyable
-{
- public:
- ImplFactory() {}
- virtual ~ImplFactory() {}
-
- // Shader creation
- virtual CompilerImpl *createCompiler() = 0;
- virtual ShaderImpl *createShader(const gl::Shader::Data &data) = 0;
- virtual ProgramImpl *createProgram(const gl::Program::Data &data) = 0;
-
- // Framebuffer creation
- virtual FramebufferImpl *createFramebuffer(const gl::Framebuffer::Data &data) = 0;
-
- // Texture creation
- virtual TextureImpl *createTexture(GLenum target) = 0;
-
- // Renderbuffer creation
- virtual RenderbufferImpl *createRenderbuffer() = 0;
-
- // Buffer creation
- virtual BufferImpl *createBuffer() = 0;
-
- // Vertex Array creation
- virtual VertexArrayImpl *createVertexArray(const gl::VertexArray::Data &data) = 0;
-
- // Query and Fence creation
- virtual QueryImpl *createQuery(GLenum type) = 0;
- virtual FenceNVImpl *createFenceNV() = 0;
- virtual FenceSyncImpl *createFenceSync() = 0;
-
- // Transform Feedback creation
- virtual TransformFeedbackImpl *createTransformFeedback() = 0;
-
- // Sampler object creation
- virtual SamplerImpl *createSampler() = 0;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_IMPLFACTORY_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/PathImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/PathImpl.h
new file mode 100644
index 0000000000..3607f69a2b
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/PathImpl.h
@@ -0,0 +1,36 @@
+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PathImpl.h: Defines the Path implementation interface for
+// CHROMIUM_path_rendering path objects.
+
+#ifndef LIBANGLE_RENDERER_PATHIMPL_H_
+#define LIBANGLE_RENDERER_PATHIMPL_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+
+namespace rx
+{
+
+class PathImpl : angle::NonCopyable
+{
+ public:
+ virtual ~PathImpl() {}
+
+ virtual gl::Error setCommands(GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords) = 0;
+
+ virtual void setPathParameter(GLenum pname, GLfloat value) = 0;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_PATHIMPL_H_ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.cpp b/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.cpp
deleted file mode 100644
index 8fbc53768f..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.cpp
+++ /dev/null
@@ -1,152 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
-
-#include "libANGLE/renderer/ProgramImpl.h"
-
-#include "common/utilities.h"
-
-namespace rx
-{
-
-namespace
-{
-
-unsigned int ParseAndStripArrayIndex(std::string* name)
-{
- unsigned int subscript = GL_INVALID_INDEX;
-
- // Strip any trailing array operator and retrieve the subscript
- size_t open = name->find_last_of('[');
- size_t close = name->find_last_of(']');
- if (open != std::string::npos && close == name->length() - 1)
- {
- subscript = atoi(name->substr(open + 1).c_str());
- name->erase(open);
- }
-
- return subscript;
-}
-
-}
-
-LinkResult::LinkResult(bool linkSuccess, const gl::Error &error)
- : linkSuccess(linkSuccess),
- error(error)
-{
-}
-
-ProgramImpl::~ProgramImpl()
-{
- // Ensure that reset was called by the inherited class during destruction
- ASSERT(mUniformIndex.size() == 0);
-}
-
-gl::LinkedUniform *ProgramImpl::getUniformByLocation(GLint location) const
-{
- ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformIndex.size());
- return mUniforms[mUniformIndex[location].index];
-}
-
-gl::LinkedUniform *ProgramImpl::getUniformByName(const std::string &name) const
-{
- for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
- {
- if (mUniforms[uniformIndex]->name == name)
- {
- return mUniforms[uniformIndex];
- }
- }
-
- return NULL;
-}
-
-gl::UniformBlock *ProgramImpl::getUniformBlockByIndex(GLuint blockIndex) const
-{
- ASSERT(blockIndex < mUniformBlocks.size());
- return mUniformBlocks[blockIndex];
-}
-
-GLint ProgramImpl::getUniformLocation(std::string name)
-{
- unsigned int subscript = ParseAndStripArrayIndex(&name);
-
- unsigned int numUniforms = mUniformIndex.size();
- for (unsigned int location = 0; location < numUniforms; location++)
- {
- if (mUniformIndex[location].name == name)
- {
- const int index = mUniformIndex[location].index;
- const bool isArray = mUniforms[index]->isArray();
-
- if ((isArray && mUniformIndex[location].element == subscript) ||
- (subscript == GL_INVALID_INDEX))
- {
- return location;
- }
- }
- }
-
- return -1;
-}
-
-GLuint ProgramImpl::getUniformIndex(std::string name)
-{
- unsigned int subscript = ParseAndStripArrayIndex(&name);
-
- // The app is not allowed to specify array indices other than 0 for arrays of basic types
- if (subscript != 0 && subscript != GL_INVALID_INDEX)
- {
- return GL_INVALID_INDEX;
- }
-
- unsigned int numUniforms = mUniforms.size();
- for (unsigned int index = 0; index < numUniforms; index++)
- {
- if (mUniforms[index]->name == name)
- {
- if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX)
- {
- return index;
- }
- }
- }
-
- return GL_INVALID_INDEX;
-}
-
-GLuint ProgramImpl::getUniformBlockIndex(std::string name) const
-{
- unsigned int subscript = ParseAndStripArrayIndex(&name);
-
- unsigned int numUniformBlocks = mUniformBlocks.size();
- for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
- {
- const gl::UniformBlock &uniformBlock = *mUniformBlocks[blockIndex];
- if (uniformBlock.name == name)
- {
- const bool arrayElementZero = (subscript == GL_INVALID_INDEX && uniformBlock.elementIndex == 0);
- if (subscript == uniformBlock.elementIndex || arrayElementZero)
- {
- return blockIndex;
- }
- }
- }
-
- return GL_INVALID_INDEX;
-}
-
-void ProgramImpl::reset()
-{
- std::fill(mSemanticIndex, mSemanticIndex + ArraySize(mSemanticIndex), -1);
- SafeDeleteContainer(mUniforms);
- mUniformIndex.clear();
- SafeDeleteContainer(mUniformBlocks);
- mTransformFeedbackLinkedVaryings.clear();
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.h
index 1e688045a1..2371b2759c 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl.h
@@ -14,32 +14,39 @@
#include "libANGLE/Constants.h"
#include "libANGLE/Program.h"
#include "libANGLE/Shader.h"
-#include "libANGLE/renderer/Renderer.h"
#include <map>
-namespace rx
+namespace gl
{
+class Context;
+struct ProgramLinkedResources;
+}
-struct LinkResult
+namespace sh
{
- LinkResult(bool linkSuccess, const gl::Error &error) : linkSuccess(linkSuccess), error(error) {}
-
- bool linkSuccess;
- gl::Error error;
-};
+struct BlockMemberInfo;
+}
+namespace rx
+{
class ProgramImpl : angle::NonCopyable
{
public:
- ProgramImpl(const gl::Program::Data &data) : mData(data) {}
+ ProgramImpl(const gl::ProgramState &state) : mState(state) {}
virtual ~ProgramImpl() {}
+ virtual void destroy(const gl::Context *context) {}
- virtual LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
- virtual gl::Error save(gl::BinaryOutputStream *stream) = 0;
+ virtual gl::LinkResult load(const gl::Context *context,
+ gl::InfoLog &infoLog,
+ gl::BinaryInputStream *stream) = 0;
+ virtual void save(const gl::Context *context, gl::BinaryOutputStream *stream) = 0;
virtual void setBinaryRetrievableHint(bool retrievable) = 0;
+ virtual void setSeparable(bool separable) = 0;
- virtual LinkResult link(const gl::Data &data, gl::InfoLog &infoLog) = 0;
+ virtual gl::LinkResult link(const gl::Context *context,
+ const gl::ProgramLinkedResources &resources,
+ gl::InfoLog &infoLog) = 0;
virtual GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) = 0;
virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
@@ -64,22 +71,37 @@ class ProgramImpl : angle::NonCopyable
virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ // Done in the back-end to avoid having to keep a system copy of uniform data.
+ virtual void getUniformfv(const gl::Context *context,
+ GLint location,
+ GLfloat *params) const = 0;
+ virtual void getUniformiv(const gl::Context *context, GLint location, GLint *params) const = 0;
+ virtual void getUniformuiv(const gl::Context *context,
+ GLint location,
+ GLuint *params) const = 0;
+
// TODO: synchronize in syncState when dirty bits exist.
virtual void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0;
- // May only be called after a successful link operation.
- // Return false for inactive blocks.
- virtual bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const = 0;
-
- // May only be called after a successful link operation.
- // Returns false for inactive members.
- virtual bool getUniformBlockMemberInfo(const std::string &memberUniformName,
- sh::BlockMemberInfo *memberInfoOut) const = 0;
+ // CHROMIUM_path_rendering
+ // Set parameters to control fragment shader input variable interpolation
+ virtual void setPathFragmentInputGen(const std::string &inputName,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs) = 0;
+
+ // Implementation-specific method for ignoring unreferenced uniforms. Some implementations may
+ // perform more extensive analysis and ignore some locations that ANGLE doesn't detect as
+ // unreferenced. This method is not required to be overriden by a back-end.
+ virtual void markUnusedUniformLocations(std::vector<gl::VariableLocation> *uniformLocations,
+ std::vector<gl::SamplerBinding> *samplerBindings)
+ {
+ }
protected:
- const gl::Program::Data &mData;
+ const gl::ProgramState &mState;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl_mock.h b/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl_mock.h
index d6aa238f64..4717ab8843 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl_mock.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/ProgramImpl_mock.h
@@ -12,6 +12,7 @@
#include "gmock/gmock.h"
+#include "libANGLE/ProgramLinkedResources.h"
#include "libANGLE/renderer/ProgramImpl.h"
namespace rx
@@ -20,14 +21,18 @@ namespace rx
class MockProgramImpl : public rx::ProgramImpl
{
public:
- MockProgramImpl() : ProgramImpl(gl::Program::Data()) {}
- virtual ~MockProgramImpl() { destroy(); }
+ MockProgramImpl() : ProgramImpl(gl::ProgramState()) {}
+ virtual ~MockProgramImpl() { destructor(); }
- MOCK_METHOD2(load, LinkResult(gl::InfoLog &, gl::BinaryInputStream *));
- MOCK_METHOD1(save, gl::Error(gl::BinaryOutputStream *));
+ MOCK_METHOD3(load, gl::LinkResult(const gl::Context *, gl::InfoLog &, gl::BinaryInputStream *));
+ MOCK_METHOD2(save, void(const gl::Context *, gl::BinaryOutputStream *));
MOCK_METHOD1(setBinaryRetrievableHint, void(bool));
+ MOCK_METHOD1(setSeparable, void(bool));
- MOCK_METHOD2(link, LinkResult(const gl::Data &, gl::InfoLog &));
+ MOCK_METHOD3(link,
+ gl::LinkResult(const gl::Context *,
+ const gl::ProgramLinkedResources &,
+ gl::InfoLog &));
MOCK_METHOD2(validate, GLboolean(const gl::Caps &, gl::InfoLog *));
MOCK_METHOD3(setUniform1fv, void(GLint, GLsizei, const GLfloat *));
@@ -53,11 +58,15 @@ class MockProgramImpl : public rx::ProgramImpl
MOCK_METHOD4(setUniformMatrix3x4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix4x3fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
+ MOCK_CONST_METHOD3(getUniformfv, void(const gl::Context *, GLint, GLfloat *));
+ MOCK_CONST_METHOD3(getUniformiv, void(const gl::Context *, GLint, GLint *));
+ MOCK_CONST_METHOD3(getUniformuiv, void(const gl::Context *, GLint, GLuint *));
+
MOCK_METHOD2(setUniformBlockBinding, void(GLuint, GLuint));
- MOCK_CONST_METHOD2(getUniformBlockSize, bool(const std::string &, size_t *));
- MOCK_CONST_METHOD2(getUniformBlockMemberInfo, bool(const std::string &, sh::BlockMemberInfo *));
+ MOCK_METHOD4(setPathFragmentInputGen,
+ void(const std::string &, GLenum, GLint, const GLfloat *));
- MOCK_METHOD0(destroy, void());
+ MOCK_METHOD0(destructor, void());
};
inline ::testing::NiceMock<MockProgramImpl> *MakeProgramMock()
@@ -65,7 +74,7 @@ inline ::testing::NiceMock<MockProgramImpl> *MakeProgramMock()
::testing::NiceMock<MockProgramImpl> *programImpl = new ::testing::NiceMock<MockProgramImpl>();
// TODO(jmadill): add ON_CALLS for returning methods
// We must mock the destructor since NiceMock doesn't work for destructors.
- EXPECT_CALL(*programImpl, destroy()).Times(1).RetiresOnSaturation();
+ EXPECT_CALL(*programImpl, destructor()).Times(1).RetiresOnSaturation();
return programImpl;
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ProgramPipelineImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/ProgramPipelineImpl.h
new file mode 100644
index 0000000000..242e9260f1
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/ProgramPipelineImpl.h
@@ -0,0 +1,32 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ProgramPipelineImpl.h: Defines the abstract rx::ProgramPipelineImpl class.
+
+#ifndef LIBANGLE_RENDERER_PROGRAMPIPELINEIMPL_H_
+#define LIBANGLE_RENDERER_PROGRAMPIPELINEIMPL_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/ProgramPipeline.h"
+
+namespace rx
+{
+class ContextImpl;
+
+class ProgramPipelineImpl : public angle::NonCopyable
+{
+ public:
+ ProgramPipelineImpl(const gl::ProgramPipelineState &state) : mState(state) {}
+ virtual ~ProgramPipelineImpl() {}
+ virtual void destroy(const ContextImpl *contextImpl) {}
+
+ protected:
+ const gl::ProgramPipelineState &mState;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_PROGRAMPIPELINEIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl.cpp b/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl.cpp
deleted file mode 100644
index ea5a40a21a..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl.cpp
+++ /dev/null
@@ -1,21 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderbufferImpl.h: Implements the shared methods of the abstract class gl::RenderbufferImpl
-
-#include "libANGLE/renderer/RenderbufferImpl.h"
-
-namespace rx
-{
-RenderbufferImpl::RenderbufferImpl()
-{
-}
-
-RenderbufferImpl::~RenderbufferImpl()
-{
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl.h
index 75b4cdcfee..a70ab1d0f0 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl.h
@@ -12,7 +12,7 @@
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/Error.h"
-#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
namespace egl
{
@@ -26,13 +26,25 @@ class RenderbufferImpl : public FramebufferAttachmentObjectImpl
{
public:
RenderbufferImpl() {}
- virtual ~RenderbufferImpl() {}
-
- virtual gl::Error setStorage(GLenum internalformat, size_t width, size_t height) = 0;
- virtual gl::Error setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height) = 0;
- virtual gl::Error setStorageEGLImageTarget(egl::Image *image) = 0;
+ ~RenderbufferImpl() override {}
+ virtual gl::Error onDestroy(const gl::Context *context);
+
+ virtual gl::Error setStorage(const gl::Context *context,
+ GLenum internalformat,
+ size_t width,
+ size_t height) = 0;
+ virtual gl::Error setStorageMultisample(const gl::Context *context,
+ size_t samples,
+ GLenum internalformat,
+ size_t width,
+ size_t height) = 0;
+ virtual gl::Error setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) = 0;
};
+inline gl::Error RenderbufferImpl::onDestroy(const gl::Context *context)
+{
+ return gl::NoError();
+}
}
#endif // LIBANGLE_RENDERER_RENDERBUFFERIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl_mock.h b/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl_mock.h
index c2c67cc76a..408b9a5fe9 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl_mock.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/RenderbufferImpl_mock.h
@@ -21,11 +21,16 @@ class MockRenderbufferImpl : public RenderbufferImpl
{
public:
virtual ~MockRenderbufferImpl() { destructor(); }
- MOCK_METHOD3(setStorage, gl::Error(GLenum, size_t, size_t));
- MOCK_METHOD4(setStorageMultisample, gl::Error(size_t, GLenum, size_t, size_t));
- MOCK_METHOD1(setStorageEGLImageTarget, gl::Error(egl::Image *));
-
- MOCK_METHOD2(getAttachmentRenderTarget, gl::Error(const gl::FramebufferAttachment::Target &, FramebufferAttachmentRenderTarget **));
+ MOCK_METHOD4(setStorage, gl::Error(const gl::Context *, GLenum, size_t, size_t));
+ MOCK_METHOD5(setStorageMultisample,
+ gl::Error(const gl::Context *, size_t, GLenum, size_t, size_t));
+ MOCK_METHOD2(setStorageEGLImageTarget, gl::Error(const gl::Context *, egl::Image *));
+
+ MOCK_METHOD4(getAttachmentRenderTarget,
+ gl::Error(const gl::Context *,
+ GLenum,
+ const gl::ImageIndex &,
+ FramebufferAttachmentRenderTarget **));
MOCK_METHOD0(destructor, void());
};
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/Renderer.cpp b/src/3rdparty/angle/src/libANGLE/renderer/Renderer.cpp
deleted file mode 100644
index f3f7f55bb9..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/Renderer.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
-
-#include "common/utilities.h"
-#include "libANGLE/AttributeMap.h"
-#include "libANGLE/renderer/Renderer.h"
-
-#include <EGL/eglext.h>
-
-namespace rx
-{
-Renderer::Renderer() : mCapsInitialized(false)
-{
-}
-
-Renderer::~Renderer()
-{
-}
-
-void Renderer::ensureCapsInitialized() const
-{
- if (!mCapsInitialized)
- {
- generateCaps(&mCaps, &mTextureCaps, &mExtensions, &mLimitations);
- mCapsInitialized = true;
- }
-}
-
-const gl::Caps &Renderer::getRendererCaps() const
-{
- ensureCapsInitialized();
-
- return mCaps;
-}
-
-const gl::TextureCapsMap &Renderer::getRendererTextureCaps() const
-{
- ensureCapsInitialized();
-
- return mTextureCaps;
-}
-
-const gl::Extensions &Renderer::getRendererExtensions() const
-{
- ensureCapsInitialized();
-
- return mExtensions;
-}
-
-const gl::Limitations &Renderer::getRendererLimitations() const
-{
- ensureCapsInitialized();
-
- return mLimitations;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/Renderer.h b/src/3rdparty/angle/src/libANGLE/renderer/Renderer.h
deleted file mode 100644
index d0da2b140c..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/Renderer.h
+++ /dev/null
@@ -1,121 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Renderer.h: Defines a back-end specific class that hides the details of the
-// implementation-specific renderer.
-
-#ifndef LIBANGLE_RENDERER_RENDERER_H_
-#define LIBANGLE_RENDERER_RENDERER_H_
-
-#include "libANGLE/Caps.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/State.h"
-#include "libANGLE/Uniform.h"
-#include "libANGLE/angletypes.h"
-#include "libANGLE/renderer/ImplFactory.h"
-#include "common/mathutil.h"
-
-#include <stdint.h>
-
-#include <EGL/egl.h>
-
-namespace egl
-{
-class AttributeMap;
-class Display;
-class Surface;
-}
-
-namespace rx
-{
-struct TranslatedIndexData;
-struct SourceIndexData;
-struct WorkaroundsD3D;
-class DisplayImpl;
-
-class Renderer : public ImplFactory
-{
- public:
- Renderer();
- virtual ~Renderer();
-
- virtual gl::Error flush() = 0;
- virtual gl::Error finish() = 0;
-
- virtual gl::Error drawArrays(const gl::Data &data, GLenum mode, GLint first, GLsizei count) = 0;
- virtual gl::Error drawArraysInstanced(const gl::Data &data,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instanceCount) = 0;
-
- virtual gl::Error drawElements(const gl::Data &data,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- const gl::IndexRange &indexRange) = 0;
- virtual gl::Error drawElementsInstanced(const gl::Data &data,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei instances,
- const gl::IndexRange &indexRange) = 0;
- virtual gl::Error drawRangeElements(const gl::Data &data,
- GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- const gl::IndexRange &indexRange) = 0;
-
- // lost device
- //TODO(jmadill): investigate if this stuff is necessary in GL
- virtual void notifyDeviceLost() = 0;
- virtual bool isDeviceLost() const = 0;
- virtual bool testDeviceLost() = 0;
- virtual bool testDeviceResettable() = 0;
-
- virtual std::string getVendorString() const = 0;
- virtual std::string getRendererDescription() const = 0;
-
- virtual void insertEventMarker(GLsizei length, const char *marker) = 0;
- virtual void pushGroupMarker(GLsizei length, const char *marker) = 0;
- virtual void popGroupMarker() = 0;
-
- virtual void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) = 0;
-
- // Disjoint timer queries
- virtual GLint getGPUDisjoint() = 0;
- virtual GLint64 getTimestamp() = 0;
-
- // Context switching
- virtual void onMakeCurrent(const gl::Data &data) = 0;
-
- // Renderer capabilities
- const gl::Caps &getRendererCaps() const;
- const gl::TextureCapsMap &getRendererTextureCaps() const;
- const gl::Extensions &getRendererExtensions() const;
- const gl::Limitations &getRendererLimitations() const;
-
- private:
- void ensureCapsInitialized() const;
- virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap* outTextureCaps,
- gl::Extensions *outExtensions,
- gl::Limitations *outLimitations) const = 0;
-
- mutable bool mCapsInitialized;
- mutable gl::Caps mCaps;
- mutable gl::TextureCapsMap mTextureCaps;
- mutable gl::Extensions mExtensions;
- mutable gl::Limitations mLimitations;
-};
-
-}
-#endif // LIBANGLE_RENDERER_RENDERER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/SamplerImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/SamplerImpl.h
index 85383cf8e5..66e1079b64 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/SamplerImpl.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/SamplerImpl.h
@@ -11,15 +11,29 @@
#include "common/angleutils.h"
+namespace gl
+{
+class Context;
+struct SamplerState;
+} // namespace gl
+
namespace rx
{
-class SamplerImpl : public angle::NonCopyable
+class SamplerImpl : angle::NonCopyable
{
public:
- SamplerImpl() {}
+ SamplerImpl(const gl::SamplerState &state) : mState(state) {}
virtual ~SamplerImpl() {}
+
+ virtual void syncState(const gl::Context *context)
+ {
+ // Default implementation: no-op.
+ }
+
+ protected:
+ const gl::SamplerState &mState;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_SAMPLERIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ShaderImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/ShaderImpl.h
index 5a466377a5..77e02d0237 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/ShaderImpl.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/ShaderImpl.h
@@ -18,21 +18,21 @@ namespace rx
class ShaderImpl : angle::NonCopyable
{
public:
- ShaderImpl(const gl::Shader::Data &data) : mData(data) {}
+ ShaderImpl(const gl::ShaderState &data) : mData(data) {}
virtual ~ShaderImpl() { }
- // Returns additional ShCompile options.
- virtual int prepareSourceAndReturnOptions(std::stringstream *sourceStream,
- std::string *sourcePath) = 0;
+ // Returns additional sh::Compile options.
+ virtual ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream,
+ std::string *sourcePath) = 0;
// Returns success for compiling on the driver. Returns success.
virtual bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) = 0;
virtual std::string getDebugInfo() const = 0;
- const gl::Shader::Data &getData() const { return mData; }
+ const gl::ShaderState &getData() const { return mData; }
protected:
- const gl::Shader::Data &mData;
+ const gl::ShaderState &mData;
};
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/StreamProducerImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/StreamProducerImpl.h
new file mode 100644
index 0000000000..1915bf75d3
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/StreamProducerImpl.h
@@ -0,0 +1,39 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// StreamProducerImpl.h: Defines the abstract rx::StreamProducerImpl class.
+
+#ifndef LIBANGLE_RENDERER_STREAMPRODUCERIMPL_H_
+#define LIBANGLE_RENDERER_STREAMPRODUCERIMPL_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/Stream.h"
+
+namespace rx
+{
+
+class StreamProducerImpl : angle::NonCopyable
+{
+ public:
+ explicit StreamProducerImpl() {}
+ virtual ~StreamProducerImpl() {}
+
+ // Validates the ability for the producer to accept an arbitrary pointer to a frame. All
+ // pointers should be validated through this function before being used to produce a frame.
+ virtual egl::Error validateD3DNV12Texture(void *pointer) const = 0;
+
+ // Constructs a frame from an arbitrary external pointer that points to producer specific frame
+ // data. Replaces the internal frame with the new one.
+ virtual void postD3DNV12Texture(void *pointer, const egl::AttributeMap &attributes) = 0;
+
+ // Returns an OpenGL texture interpretation of some frame attributes for the purpose of
+ // constructing an OpenGL texture from a frame. Depending on the producer and consumer, some
+ // frames may have multiple "planes" with different OpenGL texture representations.
+ virtual egl::Stream::GLTextureDescription getGLFrameDescription(int planeIndex) = 0;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_STREAMPRODUCERIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/SurfaceImpl.cpp b/src/3rdparty/angle/src/libANGLE/renderer/SurfaceImpl.cpp
index 36f5fdca3f..cd2fa3dde6 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/SurfaceImpl.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/SurfaceImpl.cpp
@@ -11,7 +11,7 @@
namespace rx
{
-SurfaceImpl::SurfaceImpl()
+SurfaceImpl::SurfaceImpl(const egl::SurfaceState &state) : mState(state)
{
}
@@ -19,4 +19,10 @@ SurfaceImpl::~SurfaceImpl()
{
}
+egl::Error SurfaceImpl::swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects)
+{
+ UNREACHABLE();
+ return egl::EglBadSurface() << "swapWithDamage implementation missing.";
}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/SurfaceImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/SurfaceImpl.h
index 32125d542c..eaa27de281 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/SurfaceImpl.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/SurfaceImpl.h
@@ -9,35 +9,51 @@
#ifndef LIBANGLE_RENDERER_SURFACEIMPL_H_
#define LIBANGLE_RENDERER_SURFACEIMPL_H_
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
#include "common/angleutils.h"
#include "libANGLE/Error.h"
-#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
+
+namespace gl
+{
+class FramebufferState;
+}
namespace egl
{
class Display;
struct Config;
+struct SurfaceState;
+class Thread;
}
namespace rx
{
-
class FramebufferImpl;
class SurfaceImpl : public FramebufferAttachmentObjectImpl
{
public:
- SurfaceImpl();
- virtual ~SurfaceImpl();
+ SurfaceImpl(const egl::SurfaceState &surfaceState);
+ ~SurfaceImpl() override;
+ virtual void destroy(const egl::Display *display) {}
- virtual egl::Error initialize() = 0;
- virtual FramebufferImpl *createDefaultFramebuffer(const gl::Framebuffer::Data &data) = 0;
- virtual egl::Error swap() = 0;
- virtual egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) = 0;
+ virtual egl::Error initialize(const egl::Display *display) = 0;
+ virtual FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) = 0;
+ virtual egl::Error swap(const gl::Context *context) = 0;
+ virtual egl::Error swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects);
+ virtual egl::Error postSubBuffer(const gl::Context *context,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height) = 0;
virtual egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) = 0;
virtual egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) = 0;
virtual egl::Error releaseTexImage(EGLint buffer) = 0;
+ virtual egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) = 0;
virtual void setSwapInterval(EGLint interval) = 0;
// width and height can change with client window resizing
@@ -46,6 +62,9 @@ class SurfaceImpl : public FramebufferAttachmentObjectImpl
virtual EGLint isPostSubBufferSupported() const = 0;
virtual EGLint getSwapBehavior() const = 0;
+
+ protected:
+ const egl::SurfaceState &mState;
};
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/FenceSyncImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/SyncImpl.h
index 6b78e69d47..22c92c3729 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/FenceSyncImpl.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/SyncImpl.h
@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
-// FenceSyncImpl.h: Defines the rx::FenceSyncImpl class.
+// SyncImpl.h: Defines the rx::SyncImpl class.
#ifndef LIBANGLE_RENDERER_FENCESYNCIMPL_H_
#define LIBANGLE_RENDERER_FENCESYNCIMPL_H_
@@ -18,18 +18,17 @@
namespace rx
{
-class FenceSyncImpl : angle::NonCopyable
+class SyncImpl : angle::NonCopyable
{
public:
- FenceSyncImpl() { };
- virtual ~FenceSyncImpl() { };
+ SyncImpl(){};
+ virtual ~SyncImpl(){};
virtual gl::Error set(GLenum condition, GLbitfield flags) = 0;
virtual gl::Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) = 0;
virtual gl::Error serverWait(GLbitfield flags, GLuint64 timeout) = 0;
virtual gl::Error getStatus(GLint *outResult) = 0;
};
-
}
-#endif // LIBANGLE_RENDERER_FENCESYNCIMPL_H_
+#endif // LIBANGLE_RENDERER_FENCESYNCIMPL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl.cpp b/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl.cpp
new file mode 100644
index 0000000000..830d30e6d1
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl.cpp
@@ -0,0 +1,63 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureImpl.cpp: Defines the abstract rx::TextureImpl classes.
+
+#include "libANGLE/renderer/TextureImpl.h"
+
+namespace rx
+{
+
+TextureImpl::TextureImpl(const gl::TextureState &state) : mState(state)
+{
+}
+
+TextureImpl::~TextureImpl()
+{
+}
+
+gl::Error TextureImpl::onDestroy(const gl::Context *context)
+{
+ return gl::NoError();
+}
+
+gl::Error TextureImpl::copyTexture(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ GLenum type,
+ size_t sourceLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source)
+{
+ UNREACHABLE();
+ return gl::InternalError() << "CHROMIUM_copy_texture exposed but not implemented.";
+}
+
+gl::Error TextureImpl::copySubTexture(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ size_t sourceLevel,
+ const gl::Rectangle &sourceArea,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source)
+{
+ UNREACHABLE();
+ return gl::InternalError() << "CHROMIUM_copy_texture exposed but not implemented.";
+}
+
+gl::Error TextureImpl::copyCompressedTexture(const gl::Context *context, const gl::Texture *source)
+{
+ UNREACHABLE();
+ return gl::InternalError() << "CHROMIUM_copy_compressed_texture exposed but not implemented.";
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl.h
index ad4ec8d830..3b4f28f5f7 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl.h
@@ -14,8 +14,10 @@
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libANGLE/Error.h"
-#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/ImageIndex.h"
+#include "libANGLE/Stream.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
namespace egl
{
@@ -36,38 +38,120 @@ struct TextureState;
namespace rx
{
+class ContextImpl;
class TextureImpl : public FramebufferAttachmentObjectImpl
{
public:
- TextureImpl() {}
- virtual ~TextureImpl() {}
-
- virtual void setUsage(GLenum usage) = 0;
-
- virtual gl::Error setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels) = 0;
- virtual gl::Error setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels) = 0;
-
- virtual gl::Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
- const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) = 0;
- virtual gl::Error setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
- const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) = 0;
-
- virtual gl::Error copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+ TextureImpl(const gl::TextureState &state);
+ ~TextureImpl() override;
+
+ virtual gl::Error onDestroy(const gl::Context *context);
+
+ virtual gl::Error setImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) = 0;
+ virtual gl::Error setSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) = 0;
+
+ virtual gl::Error setCompressedImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) = 0;
+ virtual gl::Error setCompressedSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) = 0;
+
+ virtual gl::Error copyImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
const gl::Framebuffer *source) = 0;
- virtual gl::Error copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
+ virtual gl::Error copySubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
const gl::Framebuffer *source) = 0;
- virtual gl::Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) = 0;
-
- virtual gl::Error setEGLImageTarget(GLenum target, egl::Image *image) = 0;
-
- virtual gl::Error generateMipmaps(const gl::TextureState &textureState) = 0;
-
- virtual void bindTexImage(egl::Surface *surface) = 0;
- virtual void releaseTexImage() = 0;
+ virtual gl::Error copyTexture(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ GLenum type,
+ size_t sourceLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source);
+ virtual gl::Error copySubTexture(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ size_t sourceLevel,
+ const gl::Rectangle &sourceArea,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source);
+
+ virtual gl::Error copyCompressedTexture(const gl::Context *context, const gl::Texture *source);
+
+ virtual gl::Error setStorage(const gl::Context *context,
+ GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size) = 0;
+
+ virtual gl::Error setStorageMultisample(const gl::Context *context,
+ GLenum target,
+ GLsizei samples,
+ GLint internalformat,
+ const gl::Extents &size,
+ bool fixedSampleLocations) = 0;
+
+ virtual gl::Error setEGLImageTarget(const gl::Context *context,
+ GLenum target,
+ egl::Image *image) = 0;
+
+ virtual gl::Error setImageExternal(const gl::Context *context,
+ GLenum target,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) = 0;
+
+ virtual gl::Error generateMipmap(const gl::Context *context) = 0;
+
+ virtual gl::Error setBaseLevel(const gl::Context *context, GLuint baseLevel) = 0;
+
+ virtual gl::Error bindTexImage(const gl::Context *context, egl::Surface *surface) = 0;
+ virtual gl::Error releaseTexImage(const gl::Context *context) = 0;
+
+ virtual void syncState(const gl::Texture::DirtyBits &dirtyBits) = 0;
+
+ protected:
+ const gl::TextureState &mState;
};
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl_mock.h b/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl_mock.h
index 3eb43f0033..e7fa441781 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl_mock.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/TextureImpl_mock.h
@@ -19,23 +19,111 @@ namespace rx
class MockTextureImpl : public TextureImpl
{
public:
+ MockTextureImpl() : TextureImpl(mMockState), mMockState(GL_TEXTURE_2D) {}
virtual ~MockTextureImpl() { destructor(); }
- MOCK_METHOD1(setUsage, void(GLenum));
- MOCK_METHOD8(setImage, gl::Error(GLenum, size_t, GLenum, const gl::Extents &, GLenum, GLenum, const gl::PixelUnpackState &, const uint8_t *));
- MOCK_METHOD7(setSubImage, gl::Error(GLenum, size_t, const gl::Box &, GLenum, GLenum, const gl::PixelUnpackState &, const uint8_t *));
- MOCK_METHOD7(setCompressedImage, gl::Error(GLenum, size_t, GLenum, const gl::Extents &, const gl::PixelUnpackState &, size_t, const uint8_t *));
- MOCK_METHOD7(setCompressedSubImage, gl::Error(GLenum, size_t, const gl::Box &, GLenum, const gl::PixelUnpackState &, size_t, const uint8_t *));
- MOCK_METHOD5(copyImage, gl::Error(GLenum, size_t, const gl::Rectangle &, GLenum, const gl::Framebuffer *));
- MOCK_METHOD5(copySubImage, gl::Error(GLenum, size_t, const gl::Offset &, const gl::Rectangle &, const gl::Framebuffer *));
- MOCK_METHOD4(setStorage, gl::Error(GLenum, size_t, GLenum, const gl::Extents &));
- MOCK_METHOD2(setEGLImageTarget, gl::Error(GLenum, egl::Image *));
- MOCK_METHOD1(generateMipmaps, gl::Error(const gl::TextureState &));
- MOCK_METHOD1(bindTexImage, void(egl::Surface *));
- MOCK_METHOD0(releaseTexImage, void(void));
-
- MOCK_METHOD2(getAttachmentRenderTarget, gl::Error(const gl::FramebufferAttachment::Target &, FramebufferAttachmentRenderTarget **));
+ MOCK_METHOD9(setImage,
+ gl::Error(const gl::Context *,
+ GLenum,
+ size_t,
+ GLenum,
+ const gl::Extents &,
+ GLenum,
+ GLenum,
+ const gl::PixelUnpackState &,
+ const uint8_t *));
+ MOCK_METHOD8(setSubImage,
+ gl::Error(const gl::Context *,
+ GLenum,
+ size_t,
+ const gl::Box &,
+ GLenum,
+ GLenum,
+ const gl::PixelUnpackState &,
+ const uint8_t *));
+ MOCK_METHOD8(setCompressedImage,
+ gl::Error(const gl::Context *,
+ GLenum,
+ size_t,
+ GLenum,
+ const gl::Extents &,
+ const gl::PixelUnpackState &,
+ size_t,
+ const uint8_t *));
+ MOCK_METHOD8(setCompressedSubImage,
+ gl::Error(const gl::Context *,
+ GLenum,
+ size_t,
+ const gl::Box &,
+ GLenum,
+ const gl::PixelUnpackState &,
+ size_t,
+ const uint8_t *));
+ MOCK_METHOD6(copyImage,
+ gl::Error(const gl::Context *,
+ GLenum,
+ size_t,
+ const gl::Rectangle &,
+ GLenum,
+ const gl::Framebuffer *));
+ MOCK_METHOD6(copySubImage,
+ gl::Error(const gl::Context *,
+ GLenum,
+ size_t,
+ const gl::Offset &,
+ const gl::Rectangle &,
+ const gl::Framebuffer *));
+ MOCK_METHOD10(copyTexture,
+ gl::Error(const gl::Context *,
+ GLenum,
+ size_t,
+ GLenum,
+ GLenum,
+ size_t,
+ bool,
+ bool,
+ bool,
+ const gl::Texture *));
+ MOCK_METHOD10(copySubTexture,
+ gl::Error(const gl::Context *,
+ GLenum,
+ size_t,
+ const gl::Offset &,
+ size_t,
+ const gl::Rectangle &,
+ bool,
+ bool,
+ bool,
+ const gl::Texture *));
+ MOCK_METHOD2(copyCompressedTexture, gl::Error(const gl::Context *, const gl::Texture *source));
+ MOCK_METHOD5(setStorage,
+ gl::Error(const gl::Context *, GLenum, size_t, GLenum, const gl::Extents &));
+ MOCK_METHOD4(setImageExternal,
+ gl::Error(const gl::Context *,
+ GLenum,
+ egl::Stream *,
+ const egl::Stream::GLTextureDescription &));
+ MOCK_METHOD3(setEGLImageTarget, gl::Error(const gl::Context *, GLenum, egl::Image *));
+ MOCK_METHOD1(generateMipmap, gl::Error(const gl::Context *));
+ MOCK_METHOD2(bindTexImage, gl::Error(const gl::Context *, egl::Surface *));
+ MOCK_METHOD1(releaseTexImage, gl::Error(const gl::Context *));
+
+ MOCK_METHOD4(getAttachmentRenderTarget,
+ gl::Error(const gl::Context *,
+ GLenum,
+ const gl::ImageIndex &,
+ FramebufferAttachmentRenderTarget **));
+
+ MOCK_METHOD6(setStorageMultisample,
+ gl::Error(const gl::Context *, GLenum, GLsizei, GLint, const gl::Extents &, bool));
+
+ MOCK_METHOD2(setBaseLevel, gl::Error(const gl::Context *, GLuint));
+
+ MOCK_METHOD1(syncState, void(const gl::Texture::DirtyBits &));
MOCK_METHOD0(destructor, void());
+
+ protected:
+ gl::TextureState mMockState;
};
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/TransformFeedbackImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/TransformFeedbackImpl.h
index 5df7cad87b..ad371e9b36 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/TransformFeedbackImpl.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/TransformFeedbackImpl.h
@@ -18,6 +18,7 @@ namespace rx
class TransformFeedbackImpl : angle::NonCopyable
{
public:
+ TransformFeedbackImpl(const gl::TransformFeedbackState &state) : mState(state) {}
virtual ~TransformFeedbackImpl() { }
virtual void begin(GLenum primitiveMode) = 0;
@@ -25,8 +26,12 @@ class TransformFeedbackImpl : angle::NonCopyable
virtual void pause() = 0;
virtual void resume() = 0;
- virtual void bindGenericBuffer(const BindingPointer<gl::Buffer> &binding) = 0;
- virtual void bindIndexedBuffer(size_t index, const OffsetBindingPointer<gl::Buffer> &binding) = 0;
+ virtual void bindGenericBuffer(const gl::BindingPointer<gl::Buffer> &binding) = 0;
+ virtual void bindIndexedBuffer(size_t index,
+ const gl::OffsetBindingPointer<gl::Buffer> &binding) = 0;
+
+ protected:
+ const gl::TransformFeedbackState &mState;
};
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/TransformFeedbackImpl_mock.h b/src/3rdparty/angle/src/libANGLE/renderer/TransformFeedbackImpl_mock.h
index c7d2fc620d..2de3ad79a9 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/TransformFeedbackImpl_mock.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/TransformFeedbackImpl_mock.h
@@ -19,6 +19,10 @@ namespace rx
class MockTransformFeedbackImpl : public TransformFeedbackImpl
{
public:
+ MockTransformFeedbackImpl(const gl::TransformFeedbackState &state)
+ : TransformFeedbackImpl(state)
+ {
+ }
~MockTransformFeedbackImpl() { destructor(); }
MOCK_METHOD1(begin, void(GLenum primitiveMode));
@@ -26,8 +30,8 @@ class MockTransformFeedbackImpl : public TransformFeedbackImpl
MOCK_METHOD0(pause, void());
MOCK_METHOD0(resume, void());
- MOCK_METHOD1(bindGenericBuffer, void(const BindingPointer<gl::Buffer> &));
- MOCK_METHOD2(bindIndexedBuffer, void(size_t, const OffsetBindingPointer<gl::Buffer> &));
+ MOCK_METHOD1(bindGenericBuffer, void(const gl::BindingPointer<gl::Buffer> &));
+ MOCK_METHOD2(bindIndexedBuffer, void(size_t, const gl::OffsetBindingPointer<gl::Buffer> &));
MOCK_METHOD0(destructor, void());
};
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/VertexArrayImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/VertexArrayImpl.h
index 13617c7ecb..e48cc53d6c 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/VertexArrayImpl.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/VertexArrayImpl.h
@@ -15,15 +15,21 @@
namespace rx
{
+class ContextImpl;
class VertexArrayImpl : angle::NonCopyable
{
public:
- VertexArrayImpl(const gl::VertexArray::Data &data) : mData(data) { }
- virtual ~VertexArrayImpl() { }
- virtual void syncState(const gl::VertexArray::DirtyBits &dirtyBits) {}
+ VertexArrayImpl(const gl::VertexArrayState &state) : mState(state) {}
+ virtual void syncState(const gl::Context *context, const gl::VertexArray::DirtyBits &dirtyBits)
+ {
+ }
+
+ virtual void destroy(const gl::Context *context) {}
+ virtual ~VertexArrayImpl() {}
+
protected:
- const gl::VertexArray::Data &mData;
+ const gl::VertexArrayState &mState;
};
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/Workarounds.h b/src/3rdparty/angle/src/libANGLE/renderer/Workarounds.h
deleted file mode 100644
index b73f4a5472..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/Workarounds.h
+++ /dev/null
@@ -1,74 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// angletypes.h: Workarounds for driver bugs and other issues.
-
-#ifndef LIBANGLE_RENDERER_WORKAROUNDS_H_
-#define LIBANGLE_RENDERER_WORKAROUNDS_H_
-
-// TODO(jmadill,zmo,geofflang): make a workarounds library that can operate
-// independent of ANGLE's renderer. Workarounds should also be accessible
-// outside of the Renderer.
-
-namespace rx
-{
-
-struct D3DCompilerWorkarounds : angle::NonCopyable
-{
- D3DCompilerWorkarounds()
- : skipOptimization(false),
- useMaxOptimization(false),
- enableIEEEStrictness(false)
- {}
-
- void reset()
- {
- skipOptimization = false;
- useMaxOptimization = false;
- enableIEEEStrictness = false;
- }
-
- bool skipOptimization;
- bool useMaxOptimization;
-
- // IEEE strictness needs to be enabled for NANs to work.
- bool enableIEEEStrictness;
-};
-
-struct Workarounds
-{
- Workarounds()
- : mrtPerfWorkaround(false),
- setDataFasterThanImageUpload(false),
- zeroMaxLodWorkaround(false),
- useInstancedPointSpriteEmulation(false)
- {}
-
- // On some systems, having extra rendertargets than necessary slows down the shader.
- // We can fix this by optimizing those out of the shader. At the same time, we can
- // work around a bug on some nVidia drivers that they ignore "null" render targets
- // in D3D11, by compacting the active color attachments list to omit null entries.
- bool mrtPerfWorkaround;
-
- bool setDataFasterThanImageUpload;
-
- // Some renderers can't disable mipmaps on a mipmapped texture (i.e. solely sample from level zero, and ignore the other levels).
- // D3D11 Feature Level 10+ does this by setting MaxLOD to 0.0f in the Sampler state. D3D9 sets D3DSAMP_MIPFILTER to D3DTEXF_NONE.
- // There is no equivalent to this in D3D11 Feature Level 9_3.
- // This causes problems when (for example) an application creates a mipmapped texture2D, but sets GL_TEXTURE_MIN_FILTER to GL_NEAREST (i.e disables mipmaps).
- // To work around this, D3D11 FL9_3 has to create two copies of the texture. The textures' level zeros are identical, but only one texture has mips.
- bool zeroMaxLodWorkaround;
-
- // Some renderers do not support Geometry Shaders so the Geometry Shader-based
- // PointSprite emulation will not work.
- // To work around this, D3D11 FL9_3 has to use a different pointsprite
- // emulation that is implemented using instanced quads.
- bool useInstancedPointSpriteEmulation;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_WORKAROUNDS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/angle_format_data.json b/src/3rdparty/angle/src/libANGLE/renderer/angle_format_data.json
new file mode 100644
index 0000000000..5b3a226e2e
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/angle_format_data.json
@@ -0,0 +1,24 @@
+{
+ "B5G6R5_UNORM": {
+ "fboImplementationInternalFormat": "GL_RGB565"
+ },
+ "B5G5R5A1_UNORM": {
+ "fboImplementationInternalFormat": "GL_RGB5_A1",
+ "channelStruct": "A1R5G5B5"
+ },
+ "B8G8R8X8_UNORM": {
+ "glInternalFormat": "GL_BGRA8_EXT",
+ "channelStruct": "B8G8R8X8"
+ },
+ "R9G9B9E5_SHAREDEXP": {
+ "componentType": "float",
+ "channelStruct": "R9G9B9E5"
+ },
+ "B4G4R4A4_UNORM": {
+ "fboImplementationInternalFormat": "GL_RGBA4",
+ "channelStruct": "A4R4G4B4"
+ },
+ "R8G8B8A8_UNORM_SRGB": {
+ "channelStruct": "R8G8B8A8SRGB"
+ }
+}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/angle_format_map.json b/src/3rdparty/angle/src/libANGLE/renderer/angle_format_map.json
new file mode 100644
index 0000000000..5a4e487cbd
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/angle_format_map.json
@@ -0,0 +1,132 @@
+[
+ [ "GL_ALPHA16F_EXT", "A16_FLOAT" ],
+ [ "GL_ALPHA32F_EXT", "A32_FLOAT" ],
+ [ "GL_ALPHA8_EXT", "A8_UNORM" ],
+ [ "GL_BGR565_ANGLEX", "B5G6R5_UNORM" ],
+ [ "GL_BGR5_A1_ANGLEX", "B5G5R5A1_UNORM" ],
+ [ "GL_BGRA4_ANGLEX", "B4G4R4A4_UNORM" ],
+ [ "GL_BGRA8_EXT", "B8G8R8A8_UNORM" ],
+ [ "GL_BGRA8_SRGB_ANGLEX", "B8G8R8A8_UNORM_SRGB"],
+ [ "GL_BGRX8_ANGLEX", "B8G8R8X8_UNORM" ],
+ [ "GL_COMPRESSED_R11_EAC", "EAC_R11_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RG11_EAC", "EAC_R11G11_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGB8_ETC2", "ETC2_R8G8B8_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", "ETC2_R8G8B8A1_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA8_ETC2_EAC", "ETC2_R8G8B8A8_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", "BC1_RGBA_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", "BC2_RGBA_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", "BC3_RGBA_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", "ASTC_4x4_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", "ASTC_5x4_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", "ASTC_5x5_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", "ASTC_6x5_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", "ASTC_6x6_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", "ASTC_8x5_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", "ASTC_8x6_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", "ASTC_8x8_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", "ASTC_10x5_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", "ASTC_10x6_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", "ASTC_10x8_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", "ASTC_10x10_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", "ASTC_12x10_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", "ASTC_12x12_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", "BC1_RGB_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_SIGNED_R11_EAC", "EAC_R11_SNORM_BLOCK" ],
+ [ "GL_COMPRESSED_SIGNED_RG11_EAC", "EAC_R11G11_SNORM_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", "ASTC_4x4_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", "ASTC_5x4_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", "ASTC_5x5_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", "ASTC_6x5_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", "ASTC_6x6_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", "ASTC_8x5_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", "ASTC_8x6_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", "ASTC_8x8_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", "ASTC_10x5_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", "ASTC_10x6_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", "ASTC_10x8_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", "ASTC_10x10_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", "ASTC_12x10_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", "ASTC_12x12_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", "ETC2_R8G8B8A8_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ETC2", "ETC2_R8G8B8_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", "ETC2_R8G8B8A1_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", "BC1_RGBA_UNORM_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", "BC2_RGBA_UNORM_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", "BC3_RGBA_UNORM_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", "BC1_RGB_UNORM_SRGB_BLOCK" ],
+ [ "GL_DEPTH24_STENCIL8", "D24_UNORM_S8_UINT" ],
+ [ "GL_DEPTH32F_STENCIL8", "D32_FLOAT_S8X24_UINT" ],
+ [ "GL_DEPTH_COMPONENT16", "D16_UNORM" ],
+ [ "GL_DEPTH_COMPONENT24", "D24_UNORM" ],
+ [ "GL_DEPTH_COMPONENT32F", "D32_FLOAT" ],
+ [ "GL_DEPTH_COMPONENT32_OES", "D32_UNORM" ],
+ [ "GL_ETC1_RGB8_OES", "ETC1_R8G8B8_UNORM_BLOCK" ],
+ [ "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE", "ETC1_LOSSY_DECODE_R8G8B8_UNORM_BLOCK" ],
+ [ "GL_LUMINANCE16F_EXT", "L16_FLOAT" ],
+ [ "GL_LUMINANCE32F_EXT", "L32_FLOAT" ],
+ [ "GL_LUMINANCE8_ALPHA8_EXT", "L8A8_UNORM" ],
+ [ "GL_LUMINANCE8_EXT", "L8_UNORM" ],
+ [ "GL_LUMINANCE_ALPHA16F_EXT", "L16A16_FLOAT" ],
+ [ "GL_LUMINANCE_ALPHA32F_EXT", "L32A32_FLOAT" ],
+ [ "GL_NONE", "NONE" ],
+ [ "GL_R11F_G11F_B10F", "R11G11B10_FLOAT" ],
+ [ "GL_R16F", "R16_FLOAT" ],
+ [ "GL_R16I", "R16_SINT" ],
+ [ "GL_R16UI", "R16_UINT" ],
+ [ "GL_R32F", "R32_FLOAT" ],
+ [ "GL_R32I", "R32_SINT" ],
+ [ "GL_R32UI", "R32_UINT" ],
+ [ "GL_R8", "R8_UNORM" ],
+ [ "GL_R8I", "R8_SINT" ],
+ [ "GL_R8UI", "R8_UINT" ],
+ [ "GL_R8_SNORM", "R8_SNORM" ],
+ [ "GL_RG16F", "R16G16_FLOAT" ],
+ [ "GL_RG16I", "R16G16_SINT" ],
+ [ "GL_RG16UI", "R16G16_UINT" ],
+ [ "GL_RG32F", "R32G32_FLOAT" ],
+ [ "GL_RG32I", "R32G32_SINT" ],
+ [ "GL_RG32UI", "R32G32_UINT" ],
+ [ "GL_RG8", "R8G8_UNORM" ],
+ [ "GL_RG8I", "R8G8_SINT" ],
+ [ "GL_RG8UI", "R8G8_UINT" ],
+ [ "GL_RG8_SNORM", "R8G8_SNORM" ],
+ [ "GL_RGB", "R8G8B8_UNORM" ],
+ [ "GL_RGB10_A2", "R10G10B10A2_UNORM" ],
+ [ "GL_RGB10_A2UI", "R10G10B10A2_UINT" ],
+ [ "GL_RGB16F", "R16G16B16_FLOAT" ],
+ [ "GL_RGB16I", "R16G16B16_SINT" ],
+ [ "GL_RGB16UI", "R16G16B16_UINT" ],
+ [ "GL_RGB32F", "R32G32B32_FLOAT" ],
+ [ "GL_RGB32I", "R32G32B32_SINT" ],
+ [ "GL_RGB32UI", "R32G32B32_UINT" ],
+ [ "GL_RGB565", "R5G6B5_UNORM" ],
+ [ "GL_RGB5_A1", "R5G5B5A1_UNORM" ],
+ [ "GL_RGB8", "R8G8B8_UNORM" ],
+ [ "GL_RGB8I", "R8G8B8_SINT" ],
+ [ "GL_RGB8UI", "R8G8B8_UINT" ],
+ [ "GL_RGB8_SNORM", "R8G8B8_SNORM" ],
+ [ "GL_RGB9_E5", "R9G9B9E5_SHAREDEXP" ],
+ [ "GL_RGBA", "R8G8B8A8_UNORM" ],
+ [ "GL_RGBA16F", "R16G16B16A16_FLOAT" ],
+ [ "GL_RGBA16I", "R16G16B16A16_SINT" ],
+ [ "GL_RGBA16UI", "R16G16B16A16_UINT" ],
+ [ "GL_RGBA32F", "R32G32B32A32_FLOAT" ],
+ [ "GL_RGBA32I", "R32G32B32A32_SINT" ],
+ [ "GL_RGBA32UI", "R32G32B32A32_UINT" ],
+ [ "GL_RGBA4", "R4G4B4A4_UNORM" ],
+ [ "GL_RGBA8", "R8G8B8A8_UNORM" ],
+ [ "GL_RGBA8I", "R8G8B8A8_SINT" ],
+ [ "GL_RGBA8UI", "R8G8B8A8_UINT" ],
+ [ "GL_RGBA8_SNORM", "R8G8B8A8_SNORM" ],
+ [ "GL_SRGB8", "R8G8B8_UNORM_SRGB" ],
+ [ "GL_SRGB8_ALPHA8", "R8G8B8A8_UNORM_SRGB" ],
+ [ "GL_STENCIL_INDEX8", "S8_UINT" ],
+ [ "GL_R16_EXT", "R16_UNORM" ],
+ [ "GL_RG16_EXT", "R16G16_UNORM" ],
+ [ "GL_RGB16_EXT", "R16G16B16_UNORM" ],
+ [ "GL_RGBA16_EXT", "R16G16B16A16_UNORM" ],
+ [ "GL_R16_SNORM_EXT", "R16_SNORM" ],
+ [ "GL_RG16_SNORM_EXT", "R16G16_SNORM" ],
+ [ "GL_RGB16_SNORM_EXT", "R16G16B16_SNORM" ],
+ [ "GL_RGBA16_SNORM_EXT", "R16G16B16A16_SNORM" ]
+]
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.cpp
index ffca99c3ac..7769ab2b75 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.cpp
@@ -12,42 +12,33 @@
#include "common/utilities.h"
#include "libANGLE/renderer/d3d/IndexBuffer.h"
#include "libANGLE/renderer/d3d/VertexBuffer.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx
{
unsigned int BufferD3D::mNextSerial = 1;
-BufferD3D::BufferD3D(BufferFactoryD3D *factory)
- : BufferImpl(),
+BufferD3D::BufferD3D(const gl::BufferState &state, BufferFactoryD3D *factory)
+ : BufferImpl(state),
mFactory(factory),
- mStaticVertexBuffer(nullptr),
mStaticIndexBuffer(nullptr),
- mStaticBufferCache(nullptr),
mStaticBufferCacheTotalSize(0),
mStaticVertexBufferOutOfDate(false),
mUnmodifiedDataUse(0),
- mUsage(D3D_BUFFER_USAGE_STATIC)
+ mUsage(D3DBufferUsage::STATIC)
{
updateSerial();
}
BufferD3D::~BufferD3D()
{
- SafeDelete(mStaticVertexBuffer);
SafeDelete(mStaticIndexBuffer);
-
- emptyStaticBufferCache();
}
void BufferD3D::emptyStaticBufferCache()
{
- if (mStaticBufferCache != nullptr)
- {
- SafeDeleteContainer(*mStaticBufferCache);
- SafeDelete(mStaticBufferCache);
- }
-
+ mStaticVertexBuffers.clear();
mStaticBufferCacheTotalSize = 0;
}
@@ -56,35 +47,37 @@ void BufferD3D::updateSerial()
mSerial = mNextSerial++;
}
-void BufferD3D::updateD3DBufferUsage(GLenum usage)
+void BufferD3D::updateD3DBufferUsage(const gl::Context *context, gl::BufferUsage usage)
{
switch (usage)
{
- case GL_STATIC_DRAW:
- case GL_STATIC_READ:
- case GL_STATIC_COPY:
- mUsage = D3D_BUFFER_USAGE_STATIC;
- initializeStaticData();
+ case gl::BufferUsage::StaticCopy:
+ case gl::BufferUsage::StaticDraw:
+ case gl::BufferUsage::StaticRead:
+ mUsage = D3DBufferUsage::STATIC;
+ initializeStaticData(context);
break;
- case GL_STREAM_DRAW:
- case GL_STREAM_READ:
- case GL_STREAM_COPY:
- case GL_DYNAMIC_READ:
- case GL_DYNAMIC_COPY:
- case GL_DYNAMIC_DRAW:
- mUsage = D3D_BUFFER_USAGE_DYNAMIC;
+ case gl::BufferUsage::DynamicCopy:
+ case gl::BufferUsage::DynamicDraw:
+ case gl::BufferUsage::DynamicRead:
+ case gl::BufferUsage::StreamCopy:
+ case gl::BufferUsage::StreamDraw:
+ case gl::BufferUsage::StreamRead:
+ mUsage = D3DBufferUsage::DYNAMIC;
break;
default:
UNREACHABLE();
}
}
-void BufferD3D::initializeStaticData()
+void BufferD3D::initializeStaticData(const gl::Context *context)
{
- if (!mStaticVertexBuffer)
+ if (mStaticVertexBuffers.empty())
{
- mStaticVertexBuffer = new StaticVertexBufferInterface(mFactory);
+ StaticVertexBufferInterface *newStaticBuffer = new StaticVertexBufferInterface(mFactory);
+ mStaticVertexBuffers.push_back(
+ std::unique_ptr<StaticVertexBufferInterface>(newStaticBuffer));
}
if (!mStaticIndexBuffer)
{
@@ -97,168 +90,101 @@ StaticIndexBufferInterface *BufferD3D::getStaticIndexBuffer()
return mStaticIndexBuffer;
}
-StaticVertexBufferInterface *BufferD3D::getStaticVertexBuffer(
- const gl::VertexAttribute &attribute,
- D3DStaticBufferCreationType creationType)
+StaticVertexBufferInterface *BufferD3D::getStaticVertexBuffer(const gl::VertexAttribute &attribute,
+ const gl::VertexBinding &binding)
{
- if (!mStaticVertexBuffer)
+ if (mStaticVertexBuffers.empty())
{
// Early out if there aren't any static buffers at all
- ASSERT(mStaticBufferCache == nullptr);
return nullptr;
}
- if (mStaticBufferCache == nullptr && !mStaticVertexBuffer->isCommitted())
+ // Early out, the attribute can be added to mStaticVertexBuffer.
+ if (mStaticVertexBuffers.size() == 1 && mStaticVertexBuffers[0]->empty())
{
- // Early out, the attribute can be added to mStaticVertexBuffer or is already in there
- return mStaticVertexBuffer;
+ return mStaticVertexBuffers[0].get();
}
- // At this point, see if any of the existing static buffers contains the attribute data
+ // Cache size limiting: track the total allocated buffer sizes.
+ size_t currentTotalSize = 0;
- // If the default static vertex buffer contains the attribute, then return it
- if (mStaticVertexBuffer->lookupAttribute(attribute, nullptr))
- {
- return mStaticVertexBuffer;
- }
-
- if (mStaticBufferCache != nullptr)
+ // At this point, see if any of the existing static buffers contains the attribute data
+ // If there is a cached static buffer that already contains the attribute, then return it
+ for (const auto &staticBuffer : mStaticVertexBuffers)
{
- // If there is a cached static buffer that already contains the attribute, then return it
- for (StaticVertexBufferInterface *staticBuffer : *mStaticBufferCache)
+ if (staticBuffer->matchesAttribute(attribute, binding))
{
- if (staticBuffer->lookupAttribute(attribute, nullptr))
- {
- return staticBuffer;
- }
+ return staticBuffer.get();
}
- }
- if (!mStaticVertexBuffer->isCommitted())
- {
- // None of the existing static buffers contain the attribute data and we are able to add
- // the data to mStaticVertexBuffer, so we should just do so
- return mStaticVertexBuffer;
+ currentTotalSize += staticBuffer->getBufferSize();
}
- // At this point, we must create a new static buffer for the attribute data
- if (creationType != D3D_BUFFER_CREATE_IF_NECESSARY)
- {
- return nullptr;
- }
+ // Cache size limiting: Clean-up threshold is four times the base buffer size, with a minimum.
+ ASSERT(getSize() < std::numeric_limits<size_t>::max() / 4u);
+ size_t sizeThreshold = std::max(getSize() * 4u, static_cast<size_t>(0x1000u));
- ASSERT(mStaticVertexBuffer);
- ASSERT(mStaticVertexBuffer->isCommitted());
- unsigned int staticVertexBufferSize = mStaticVertexBuffer->getBufferSize();
- if (IsUnsignedAdditionSafe(staticVertexBufferSize, mStaticBufferCacheTotalSize))
+ // If we're past the threshold, clear the buffer cache. Note that this will release buffers
+ // that are currenly bound, and in an edge case can even translate the same attribute twice
+ // in the same draw call. It will not delete currently bound buffers, however, because they
+ // are ref counted.
+ if (currentTotalSize > sizeThreshold)
{
- // Ensure that the total size of the static buffer cache remains less than 4x the
- // size of the original buffer
- unsigned int maxStaticCacheSize =
- IsUnsignedMultiplicationSafe(static_cast<unsigned int>(getSize()), 4u)
- ? 4u * static_cast<unsigned int>(getSize())
- : std::numeric_limits<unsigned int>::max();
-
- // We can't reuse the default static vertex buffer, so we add it to the cache
- if (staticVertexBufferSize + mStaticBufferCacheTotalSize <= maxStaticCacheSize)
- {
- if (mStaticBufferCache == nullptr)
- {
- mStaticBufferCache = new std::vector<StaticVertexBufferInterface *>();
- }
-
- mStaticBufferCacheTotalSize += staticVertexBufferSize;
- (*mStaticBufferCache).push_back(mStaticVertexBuffer);
- mStaticVertexBuffer = nullptr;
-
- // Then reinitialize the static buffers to create a new static vertex buffer
- initializeStaticData();
-
- // Return the default static vertex buffer
- return mStaticVertexBuffer;
- }
+ emptyStaticBufferCache();
}
- // At this point:
- // - mStaticVertexBuffer is committed and can't be altered
- // - mStaticBufferCache is full (or nearly overflowing)
- // The inputted attribute should be put in some static buffer at some point, but it can't
- // go in one right now, since mStaticBufferCache is full and we can't delete mStaticVertexBuffer
- // in case another attribute is relying upon it for the current draw.
- // We therefore mark mStaticVertexBuffer for deletion at the next possible time.
- mStaticVertexBufferOutOfDate = true;
- return nullptr;
+ // At this point, we must create a new static buffer for the attribute data.
+ StaticVertexBufferInterface *newStaticBuffer = new StaticVertexBufferInterface(mFactory);
+ newStaticBuffer->setAttribute(attribute, binding);
+ mStaticVertexBuffers.push_back(std::unique_ptr<StaticVertexBufferInterface>(newStaticBuffer));
+ return newStaticBuffer;
}
-void BufferD3D::reinitOutOfDateStaticData()
+void BufferD3D::invalidateStaticData(const gl::Context *context)
{
- if (mStaticVertexBufferOutOfDate)
- {
- // During the last draw the caller tried to use some attribute with static data, but neither
- // the static buffer cache nor mStaticVertexBuffer contained that data.
- // Therefore, invalidate mStaticVertexBuffer so that if the caller tries to use that
- // attribute in the next draw, it'll successfully get put into mStaticVertexBuffer.
- invalidateStaticData(D3D_BUFFER_INVALIDATE_DEFAULT_BUFFER_ONLY);
- mStaticVertexBufferOutOfDate = false;
- }
-}
+ emptyStaticBufferCache();
-void BufferD3D::invalidateStaticData(D3DBufferInvalidationType invalidationType)
-{
- if (invalidationType == D3D_BUFFER_INVALIDATE_WHOLE_CACHE && mStaticBufferCache != nullptr)
+ if (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0)
{
- emptyStaticBufferCache();
+ SafeDelete(mStaticIndexBuffer);
}
- if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
+ // If the buffer was created with a static usage then we recreate the static
+ // buffers so that they are populated the next time we use this buffer.
+ if (mUsage == D3DBufferUsage::STATIC)
{
- SafeDelete(mStaticVertexBuffer);
- SafeDelete(mStaticIndexBuffer);
-
- // If the buffer was created with a static usage then we recreate the static
- // buffers so that they are populated the next time we use this buffer.
- if (mUsage == D3D_BUFFER_USAGE_STATIC)
- {
- initializeStaticData();
- }
+ initializeStaticData(context);
}
mUnmodifiedDataUse = 0;
}
// Creates static buffers if sufficient used data has been left unmodified
-void BufferD3D::promoteStaticUsage(int dataSize)
+void BufferD3D::promoteStaticUsage(const gl::Context *context, int dataSize)
{
- if (!mStaticVertexBuffer && !mStaticIndexBuffer)
+ if (mUsage == D3DBufferUsage::DYNAMIC)
{
- // There isn't any scenario that involves promoting static usage and the static buffer cache
- // being non-empty
- ASSERT(mStaticBufferCache == nullptr);
-
mUnmodifiedDataUse += dataSize;
if (mUnmodifiedDataUse > 3 * getSize())
{
- initializeStaticData();
+ updateD3DBufferUsage(context, gl::BufferUsage::StaticDraw);
}
}
}
-gl::Error BufferD3D::getIndexRange(GLenum type,
+gl::Error BufferD3D::getIndexRange(const gl::Context *context,
+ GLenum type,
size_t offset,
size_t count,
bool primitiveRestartEnabled,
gl::IndexRange *outRange)
{
const uint8_t *data = nullptr;
- gl::Error error = getData(&data);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(getData(context, &data));
*outRange = gl::ComputeIndexRange(type, data + offset, count, primitiveRestartEnabled);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.h
index a27ca9857a..60153748e6 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/BufferD3D.h
@@ -15,71 +15,69 @@
#include <stdint.h>
#include <vector>
+namespace gl
+{
+struct VertexAttribute;
+class VertexBinding;
+}
+
namespace rx
{
class BufferFactoryD3D;
class StaticIndexBufferInterface;
class StaticVertexBufferInterface;
-enum D3DBufferUsage
-{
- D3D_BUFFER_USAGE_STATIC,
- D3D_BUFFER_USAGE_DYNAMIC,
-};
-
-enum D3DBufferInvalidationType
+enum class D3DBufferUsage
{
- D3D_BUFFER_INVALIDATE_WHOLE_CACHE,
- D3D_BUFFER_INVALIDATE_DEFAULT_BUFFER_ONLY,
-};
-
-enum D3DStaticBufferCreationType
-{
- D3D_BUFFER_CREATE_IF_NECESSARY,
- D3D_BUFFER_DO_NOT_CREATE,
+ STATIC,
+ DYNAMIC,
};
class BufferD3D : public BufferImpl
{
public:
- BufferD3D(BufferFactoryD3D *factory);
- virtual ~BufferD3D();
+ BufferD3D(const gl::BufferState &state, BufferFactoryD3D *factory);
+ ~BufferD3D() override;
unsigned int getSerial() const { return mSerial; }
virtual size_t getSize() const = 0;
virtual bool supportsDirectBinding() const = 0;
- virtual void markTransformFeedbackUsage() = 0;
- virtual gl::Error getData(const uint8_t **outData) = 0;
+ virtual gl::Error markTransformFeedbackUsage(const gl::Context *context) = 0;
+ virtual gl::Error getData(const gl::Context *context, const uint8_t **outData) = 0;
+ // Warning: you should ensure binding really matches attrib.bindingIndex before using this
+ // function.
StaticVertexBufferInterface *getStaticVertexBuffer(const gl::VertexAttribute &attribute,
- D3DStaticBufferCreationType creationType);
+ const gl::VertexBinding &binding);
StaticIndexBufferInterface *getStaticIndexBuffer();
- void initializeStaticData();
- void invalidateStaticData(D3DBufferInvalidationType invalidationType);
- void reinitOutOfDateStaticData();
+ virtual void initializeStaticData(const gl::Context *context);
+ virtual void invalidateStaticData(const gl::Context *context);
- void promoteStaticUsage(int dataSize);
+ void promoteStaticUsage(const gl::Context *context, int dataSize);
- gl::Error getIndexRange(GLenum type,
+ gl::Error getIndexRange(const gl::Context *context,
+ GLenum type,
size_t offset,
size_t count,
bool primitiveRestartEnabled,
gl::IndexRange *outRange) override;
+ BufferFactoryD3D *getFactory() const { return mFactory; }
+ D3DBufferUsage getUsage() const { return mUsage; }
+
protected:
void updateSerial();
- void updateD3DBufferUsage(GLenum usage);
+ void updateD3DBufferUsage(const gl::Context *context, gl::BufferUsage usage);
void emptyStaticBufferCache();
BufferFactoryD3D *mFactory;
unsigned int mSerial;
static unsigned int mNextSerial;
- StaticVertexBufferInterface *mStaticVertexBuffer;
+ std::vector<std::unique_ptr<StaticVertexBufferInterface>> mStaticVertexBuffers;
StaticIndexBufferInterface *mStaticIndexBuffer;
- std::vector<StaticVertexBufferInterface *> *mStaticBufferCache;
unsigned int mStaticBufferCacheTotalSize;
unsigned int mStaticVertexBufferOutOfDate;
unsigned int mUnmodifiedDataUse;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.cpp
index 6f8d1717cd..8ceeec3c39 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.cpp
@@ -17,4 +17,14 @@ CompilerD3D::CompilerD3D(ShShaderOutput translatorOutputType)
{
}
+gl::Error CompilerD3D::release()
+{
+ return gl::NoError();
+}
+
+ShShaderOutput CompilerD3D::getTranslatorOutputType() const
+{
+ return mTranslatorOutputType;
+}
+
} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.h
index 8f4334963d..bcfe810d04 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.h
@@ -21,8 +21,8 @@ class CompilerD3D : public CompilerImpl
CompilerD3D(ShShaderOutput translatorOutputType);
~CompilerD3D() override {}
- gl::Error release() override { return gl::Error(GL_NO_ERROR); }
- ShShaderOutput getTranslatorOutputType() const override { return mTranslatorOutputType; }
+ gl::Error release() override;
+ ShShaderOutput getTranslatorOutputType() const override;
private:
ShShaderOutput mTranslatorOutputType;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DeviceD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DeviceD3D.cpp
index f40e6e6cab..5a06b15279 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DeviceD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DeviceD3D.cpp
@@ -39,11 +39,11 @@ egl::Error DeviceD3D::getDevice(void **outValue)
if (!mIsInitialized)
{
*outValue = nullptr;
- return egl::Error(EGL_BAD_DEVICE_EXT);
+ return egl::EglBadDevice();
}
*outValue = mDevice;
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
}
egl::Error DeviceD3D::initialize(void *device,
@@ -53,15 +53,11 @@ egl::Error DeviceD3D::initialize(void *device,
ASSERT(!mIsInitialized);
if (mIsInitialized)
{
- return egl::Error(EGL_BAD_DEVICE_EXT);
+ return egl::EglBadDevice();
}
- mDevice = device;
- mDeviceType = deviceType;
- mDeviceExternallySourced = !!deviceExternallySourced;
-
#if defined(ANGLE_ENABLE_D3D11)
- if (mDeviceType == EGL_D3D11_DEVICE_ANGLE)
+ if (deviceType == EGL_D3D11_DEVICE_ANGLE)
{
// Validate the device
IUnknown *iunknown = reinterpret_cast<IUnknown *>(device);
@@ -71,7 +67,7 @@ egl::Error DeviceD3D::initialize(void *device,
iunknown->QueryInterface(__uuidof(ID3D11Device), reinterpret_cast<void **>(&d3dDevice));
if (FAILED(hr))
{
- return egl::Error(EGL_BAD_ATTRIBUTE, "Invalid D3D device passed into EGLDeviceEXT");
+ return egl::EglBadAttribute() << "Invalid D3D device passed into EGLDeviceEXT";
}
// The QI to ID3D11Device adds a ref to the D3D11 device.
@@ -81,12 +77,15 @@ egl::Error DeviceD3D::initialize(void *device,
else
#endif
{
- ASSERT(!mDeviceExternallySourced);
+ ASSERT(deviceExternallySourced == EGL_FALSE);
}
- mIsInitialized = true;
+ mDevice = device;
+ mDeviceType = deviceType;
+ mDeviceExternallySourced = !!deviceExternallySourced;
+ mIsInitialized = true;
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
}
EGLint DeviceD3D::getType()
@@ -99,4 +98,8 @@ void DeviceD3D::generateExtensions(egl::DeviceExtensions *outExtensions) const
outExtensions->deviceD3D = true;
}
+bool DeviceD3D::deviceExternallySourced()
+{
+ return mDeviceExternallySourced;
+}
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DeviceD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DeviceD3D.h
index 1dd9979708..15eaf9210a 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DeviceD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DeviceD3D.h
@@ -25,7 +25,7 @@ class DeviceD3D : public DeviceImpl
egl::Error getDevice(void **outValue) override;
EGLint getType() override;
void generateExtensions(egl::DeviceExtensions *outExtensions) const override;
- bool deviceExternallySourced() override { return mDeviceExternallySourced; }
+ bool deviceExternallySourced() override;
private:
void *mDevice;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp
index d4dc702582..0edda9c584 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp
@@ -8,18 +8,19 @@
#include "libANGLE/renderer/d3d/DisplayD3D.h"
-#include "libANGLE/Context.h"
+#include <EGL/eglext.h>
+
#include "libANGLE/Config.h"
+#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/Surface.h"
+#include "libANGLE/Thread.h"
#include "libANGLE/histogram_macros.h"
+#include "libANGLE/renderer/d3d/DeviceD3D.h"
#include "libANGLE/renderer/d3d/EGLImageD3D.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/SurfaceD3D.h"
#include "libANGLE/renderer/d3d/SwapChainD3D.h"
-#include "libANGLE/renderer/d3d/DeviceD3D.h"
-
-#include <EGL/eglext.h>
#if defined (ANGLE_ENABLE_D3D9)
# include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
@@ -29,10 +30,6 @@
# include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#endif // ANGLE_ENABLE_D3D11
-#if defined (ANGLE_TEST_CONFIG)
-# define ANGLE_DEFAULT_D3D11 1
-#endif
-
#if !defined(ANGLE_DEFAULT_D3D11)
// Enables use of the Direct3D 11 API for a default display, when available
# define ANGLE_DEFAULT_D3D11 1
@@ -60,8 +57,8 @@ egl::Error CreateRendererD3D(egl::Display *display, RendererD3D **outRenderer)
const auto &attribMap = display->getAttributeMap();
EGLNativeDisplayType nativeDisplay = display->getNativeDisplayId();
- EGLint requestedDisplayType =
- attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
+ EGLint requestedDisplayType = static_cast<EGLint>(
+ attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE));
# if defined(ANGLE_ENABLE_D3D11)
if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
@@ -117,11 +114,10 @@ egl::Error CreateRendererD3D(egl::Display *display, RendererD3D **outRenderer)
UNIMPLEMENTED();
}
- egl::Error result(EGL_NOT_INITIALIZED, "No available renderers.");
for (size_t i = 0; i < rendererCreationFunctions.size(); i++)
{
RendererD3D *renderer = rendererCreationFunctions[i](display);
- result = renderer->initialize();
+ egl::Error result = renderer->initialize();
# if defined(ANGLE_ENABLE_D3D11)
if (renderer->getRendererClass() == RENDERER_D3D11)
@@ -146,70 +142,45 @@ egl::Error CreateRendererD3D(egl::Display *display, RendererD3D **outRenderer)
if (!result.isError())
{
*outRenderer = renderer;
- break;
- }
- else
- {
- // Failed to create the renderer, try the next
- SafeDelete(renderer);
+ return result;
}
+
+ // Failed to create the renderer, try the next
+ SafeDelete(renderer);
}
- return result;
+ return egl::EglNotInitialized() << "No available renderers.";
}
-DisplayD3D::DisplayD3D() : mRenderer(nullptr)
+DisplayD3D::DisplayD3D(const egl::DisplayState &state) : DisplayImpl(state), mRenderer(nullptr)
{
}
-
-SurfaceImpl *DisplayD3D::createWindowSurface(const egl::Config *configuration,
+SurfaceImpl *DisplayD3D::createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs)
{
ASSERT(mRenderer != nullptr);
-
- EGLint width = attribs.get(EGL_WIDTH, 0);
- EGLint height = attribs.get(EGL_HEIGHT, 0);
- EGLint fixedSize = attribs.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE);
- EGLint orientation = attribs.get(EGL_SURFACE_ORIENTATION_ANGLE, 0);
- EGLint directComposition = attribs.get(EGL_DIRECT_COMPOSITION_ANGLE, EGL_FALSE);
-
- if (!fixedSize)
- {
- width = -1;
- height = -1;
- }
-
- return SurfaceD3D::createFromWindow(mRenderer, mDisplay, configuration, window, fixedSize,
- directComposition, width, height, orientation);
+ return new WindowSurfaceD3D(state, mRenderer, mDisplay, window, attribs);
}
-SurfaceImpl *DisplayD3D::createPbufferSurface(const egl::Config *configuration,
+SurfaceImpl *DisplayD3D::createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs)
{
ASSERT(mRenderer != nullptr);
-
- EGLint width = attribs.get(EGL_WIDTH, 0);
- EGLint height = attribs.get(EGL_HEIGHT, 0);
-
- return SurfaceD3D::createOffscreen(mRenderer, mDisplay, configuration, nullptr, width, height);
+ return new PbufferSurfaceD3D(state, mRenderer, mDisplay, 0, nullptr, attribs);
}
-SurfaceImpl *DisplayD3D::createPbufferFromClientBuffer(const egl::Config *configuration,
- EGLClientBuffer shareHandle,
+SurfaceImpl *DisplayD3D::createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs)
{
ASSERT(mRenderer != nullptr);
-
- EGLint width = attribs.get(EGL_WIDTH, 0);
- EGLint height = attribs.get(EGL_HEIGHT, 0);
-
- return SurfaceD3D::createOffscreen(
- mRenderer, mDisplay, configuration, shareHandle, width, height);
+ return new PbufferSurfaceD3D(state, mRenderer, mDisplay, buftype, clientBuffer, attribs);
}
-SurfaceImpl *DisplayD3D::createPixmapSurface(const egl::Config *configuration,
+SurfaceImpl *DisplayD3D::createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs)
{
@@ -217,11 +188,11 @@ SurfaceImpl *DisplayD3D::createPixmapSurface(const egl::Config *configuration,
return nullptr;
}
-ImageImpl *DisplayD3D::createImage(EGLenum target,
- egl::ImageSibling *buffer,
+ImageImpl *DisplayD3D::createImage(const egl::ImageState &state,
+ EGLenum target,
const egl::AttributeMap &attribs)
{
- return new EGLImageD3D(mRenderer, target, buffer, attribs);
+ return new EGLImageD3D(state, target, attribs, mRenderer);
}
egl::Error DisplayD3D::getDevice(DeviceImpl **device)
@@ -229,30 +200,31 @@ egl::Error DisplayD3D::getDevice(DeviceImpl **device)
return mRenderer->getEGLDevice(device);
}
-gl::Context *DisplayD3D::createContext(const egl::Config *config,
- const gl::Context *shareContext,
- const egl::AttributeMap &attribs)
+ContextImpl *DisplayD3D::createContext(const gl::ContextState &state)
{
ASSERT(mRenderer != nullptr);
- return new gl::Context(config, shareContext, mRenderer, attribs);
+ return mRenderer->createContext(state);
+}
+
+StreamProducerImpl *DisplayD3D::createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs)
+{
+ ASSERT(mRenderer != nullptr);
+ return mRenderer->createStreamProducerD3DTextureNV12(consumerType, attribs);
}
egl::Error DisplayD3D::makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context)
{
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
}
egl::Error DisplayD3D::initialize(egl::Display *display)
{
ASSERT(mRenderer == nullptr && display != nullptr);
mDisplay = display;
- egl::Error error = CreateRendererD3D(display, &mRenderer);
- if (error.isError())
- {
- return error;
- }
-
- return egl::Error(EGL_SUCCESS);
+ ANGLE_TRY(CreateRendererD3D(display, &mRenderer));
+ return egl::NoError();
}
void DisplayD3D::terminate()
@@ -260,32 +232,26 @@ void DisplayD3D::terminate()
SafeDelete(mRenderer);
}
-egl::ConfigSet DisplayD3D::generateConfigs() const
+egl::ConfigSet DisplayD3D::generateConfigs()
{
ASSERT(mRenderer != nullptr);
return mRenderer->generateConfigs();
}
-bool DisplayD3D::isDeviceLost() const
-{
- ASSERT(mRenderer != nullptr);
- return mRenderer->isDeviceLost();
-}
-
bool DisplayD3D::testDeviceLost()
{
ASSERT(mRenderer != nullptr);
return mRenderer->testDeviceLost();
}
-egl::Error DisplayD3D::restoreLostDevice()
+egl::Error DisplayD3D::restoreLostDevice(const egl::Display *display)
{
// Release surface resources to make the Reset() succeed
- for (auto &surface : mSurfaceSet)
+ for (egl::Surface *surface : mState.surfaceSet)
{
if (surface->getBoundTexture())
{
- surface->releaseTexImage(EGL_BACK_BUFFER);
+ ANGLE_TRY(surface->releaseTexImage(display->getProxyContext(), EGL_BACK_BUFFER));
}
SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
surfaceD3D->releaseSwapChain();
@@ -293,27 +259,43 @@ egl::Error DisplayD3D::restoreLostDevice()
if (!mRenderer->resetDevice())
{
- return egl::Error(EGL_BAD_ALLOC);
+ return egl::EglBadAlloc();
}
// Restore any surfaces that may have been lost
- for (const auto &surface : mSurfaceSet)
+ for (const egl::Surface *surface : mState.surfaceSet)
{
SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
- egl::Error error = surfaceD3D->resetSwapChain();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(surfaceD3D->resetSwapChain(display));
}
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
}
bool DisplayD3D::isValidNativeWindow(EGLNativeWindowType window) const
{
- return NativeWindow::isValidNativeWindow(window);
+ return mRenderer->isValidNativeWindow(window);
+}
+
+egl::Error DisplayD3D::validateClientBuffer(const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) const
+{
+ switch (buftype)
+ {
+ case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
+ return mRenderer->validateShareHandle(configuration, static_cast<HANDLE>(clientBuffer),
+ attribs);
+
+ case EGL_D3D_TEXTURE_ANGLE:
+ return mRenderer->getD3DTextureInfo(
+ configuration, static_cast<IUnknown *>(clientBuffer), nullptr, nullptr, nullptr);
+
+ default:
+ return DisplayImpl::validateClientBuffer(configuration, buftype, clientBuffer, attribs);
+ }
}
void DisplayD3D::generateExtensions(egl::DisplayExtensions *outExtensions) const
@@ -337,20 +319,43 @@ void DisplayD3D::generateCaps(egl::Caps *outCaps) const
// Display must be initialized to generate caps
ASSERT(mRenderer != nullptr);
- outCaps->textureNPOT = mRenderer->getRendererExtensions().textureNPOT;
+ outCaps->textureNPOT = mRenderer->getNativeExtensions().textureNPOT;
}
-egl::Error DisplayD3D::waitClient() const
+egl::Error DisplayD3D::waitClient(const gl::Context *context) const
{
- // Unimplemented as it is a noop on D3D
- return egl::Error(EGL_SUCCESS);
+ for (egl::Surface *surface : mState.surfaceSet)
+ {
+ SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
+ ANGLE_TRY(surfaceD3D->checkForOutOfDateSwapChain(context));
+ }
+
+ return egl::NoError();
}
-egl::Error DisplayD3D::waitNative(EGLint engine,
- egl::Surface *drawSurface,
- egl::Surface *readSurface) const
+egl::Error DisplayD3D::waitNative(const gl::Context *context, EGLint engine) const
{
- // Unimplemented as it is a noop on D3D
- return egl::Error(EGL_SUCCESS);
+ egl::Surface *drawSurface = context->getCurrentDrawSurface();
+ egl::Surface *readSurface = context->getCurrentReadSurface();
+
+ if (drawSurface != nullptr)
+ {
+ SurfaceD3D *drawSurfaceD3D = GetImplAs<SurfaceD3D>(drawSurface);
+ ANGLE_TRY(drawSurfaceD3D->checkForOutOfDateSwapChain(context));
+ }
+
+ if (readSurface != nullptr)
+ {
+ SurfaceD3D *readSurfaceD3D = GetImplAs<SurfaceD3D>(readSurface);
+ ANGLE_TRY(readSurfaceD3D->checkForOutOfDateSwapChain(context));
+ }
+
+ return egl::NoError();
}
+
+gl::Version DisplayD3D::getMaxSupportedESVersion() const
+{
+ return mRenderer->getMaxSupportedESVersion();
}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.h
index 0ce196dea2..7090522312 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DisplayD3D.h
@@ -19,50 +19,55 @@ class RendererD3D;
class DisplayD3D : public DisplayImpl
{
public:
- DisplayD3D();
+ DisplayD3D(const egl::DisplayState &state);
egl::Error initialize(egl::Display *display) override;
- virtual void terminate() override;
+ void terminate() override;
// Surface creation
- SurfaceImpl *createWindowSurface(const egl::Config *configuration,
+ SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs) override;
- SurfaceImpl *createPbufferSurface(const egl::Config *configuration,
+ SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs) override;
- SurfaceImpl *createPbufferFromClientBuffer(const egl::Config *configuration,
- EGLClientBuffer shareHandle,
+ SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) override;
- SurfaceImpl *createPixmapSurface(const egl::Config *configuration,
+ SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs) override;
- ImageImpl *createImage(EGLenum target,
- egl::ImageSibling *buffer,
+ ImageImpl *createImage(const egl::ImageState &state,
+ EGLenum target,
const egl::AttributeMap &attribs) override;
- gl::Context *createContext(const egl::Config *config,
- const gl::Context *shareContext,
- const egl::AttributeMap &attribs) override;
+ ContextImpl *createContext(const gl::ContextState &state) override;
+
+ StreamProducerImpl *createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs) override;
egl::Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) override;
- egl::ConfigSet generateConfigs() const override;
+ egl::ConfigSet generateConfigs() override;
- bool isDeviceLost() const override;
bool testDeviceLost() override;
- egl::Error restoreLostDevice() override;
+ egl::Error restoreLostDevice(const egl::Display *display) override;
bool isValidNativeWindow(EGLNativeWindowType window) const override;
+ egl::Error validateClientBuffer(const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) const override;
egl::Error getDevice(DeviceImpl **device) override;
std::string getVendorString() const override;
- egl::Error waitClient() const override;
- egl::Error waitNative(EGLint engine,
- egl::Surface *drawSurface,
- egl::Surface *readSurface) const override;
+ egl::Error waitClient(const gl::Context *context) const override;
+ egl::Error waitNative(const gl::Context *context, EGLint engine) const override;
+ gl::Version getMaxSupportedESVersion() const override;
private:
void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DynamicHLSL.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DynamicHLSL.cpp
index 42a534f573..b4143a3f5f 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DynamicHLSL.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DynamicHLSL.cpp
@@ -8,15 +8,17 @@
#include "libANGLE/renderer/d3d/DynamicHLSL.h"
+#include "common/string_utils.h"
#include "common/utilities.h"
#include "compiler/translator/blocklayoutHLSL.h"
+#include "libANGLE/Context.h"
#include "libANGLE/Program.h"
#include "libANGLE/Shader.h"
+#include "libANGLE/VaryingPacking.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/d3d/ProgramD3D.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/ShaderD3D.h"
-#include "libANGLE/renderer/d3d/VaryingPacking.h"
using namespace gl;
@@ -26,7 +28,28 @@ namespace rx
namespace
{
-std::string HLSLComponentTypeString(GLenum componentType)
+// This class needs to match OutputHLSL::decorate
+class DecorateVariable final : angle::NonCopyable
+{
+ public:
+ explicit DecorateVariable(const std::string &str) : mName(str) {}
+ const std::string &getName() const { return mName; }
+
+ private:
+ const std::string &mName;
+};
+
+std::ostream &operator<<(std::ostream &o, const DecorateVariable &dv)
+{
+ if (dv.getName().compare(0, 3, "gl_") != 0)
+ {
+ o << "_";
+ }
+ o << dv.getName();
+ return o;
+}
+
+const char *HLSLComponentTypeString(GLenum componentType)
{
switch (componentType)
{
@@ -44,12 +67,16 @@ std::string HLSLComponentTypeString(GLenum componentType)
}
}
-std::string HLSLComponentTypeString(GLenum componentType, int componentCount)
+void HLSLComponentTypeString(std::ostringstream &ostream, GLenum componentType, int componentCount)
{
- return HLSLComponentTypeString(componentType) + (componentCount > 1 ? Str(componentCount) : "");
+ ostream << HLSLComponentTypeString(componentType);
+ if (componentCount > 1)
+ {
+ ostream << componentCount;
+ }
}
-std::string HLSLMatrixTypeString(GLenum type)
+const char *HLSLMatrixTypeString(GLenum type)
{
switch (type)
{
@@ -77,15 +104,16 @@ std::string HLSLMatrixTypeString(GLenum type)
}
}
-std::string HLSLTypeString(GLenum type)
+void HLSLTypeString(std::ostringstream &ostream, GLenum type)
{
if (gl::IsMatrixType(type))
{
- return HLSLMatrixTypeString(type);
+ ostream << HLSLMatrixTypeString(type);
+ return;
}
- return HLSLComponentTypeString(gl::VariableComponentType(type),
- gl::VariableComponentCount(type));
+ HLSLComponentTypeString(ostream, gl::VariableComponentType(type),
+ gl::VariableComponentCount(type));
}
const PixelShaderOutputVariable *FindOutputAtLocation(
@@ -103,7 +131,7 @@ const PixelShaderOutputVariable *FindOutputAtLocation(
return nullptr;
}
-void WriteArrayString(std::stringstream &strstr, unsigned int i)
+void WriteArrayString(std::ostringstream &strstr, unsigned int i)
{
static_assert(GL_INVALID_INDEX == UINT_MAX,
"GL_INVALID_INDEX must be equal to the max unsigned int.");
@@ -117,16 +145,14 @@ void WriteArrayString(std::stringstream &strstr, unsigned int i)
strstr << "]";
}
-const std::string VERTEX_ATTRIBUTE_STUB_STRING = "@@ VERTEX ATTRIBUTES @@";
-const std::string PIXEL_OUTPUT_STUB_STRING = "@@ PIXEL OUTPUT @@";
+constexpr const char *VERTEX_ATTRIBUTE_STUB_STRING = "@@ VERTEX ATTRIBUTES @@";
+constexpr const char *PIXEL_OUTPUT_STUB_STRING = "@@ PIXEL OUTPUT @@";
} // anonymous namespace
-std::string GetVaryingSemantic(int majorShaderModel, bool programUsesPointSize)
-{
- // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
- // In D3D11 we manually compute gl_PointCoord in the GS.
- return ((programUsesPointSize && majorShaderModel < 4) ? "COLOR" : "TEXCOORD");
-}
+// BuiltinInfo implementation
+
+BuiltinInfo::BuiltinInfo() = default;
+BuiltinInfo::~BuiltinInfo() = default;
// DynamicHLSL implementation
@@ -134,55 +160,13 @@ DynamicHLSL::DynamicHLSL(RendererD3D *const renderer) : mRenderer(renderer)
{
}
-void DynamicHLSL::generateVaryingHLSL(const VaryingPacking &varyingPacking,
- std::stringstream &hlslStream) const
-{
- std::string varyingSemantic =
- GetVaryingSemantic(mRenderer->getMajorShaderModel(), varyingPacking.usesPointSize());
-
- for (const PackedVaryingRegister &registerInfo : varyingPacking.getRegisterList())
- {
- const auto &varying = *registerInfo.packedVarying->varying;
- ASSERT(!varying.isStruct());
-
- // TODO: Add checks to ensure D3D interpolation modifiers don't result in too many
- // registers being used.
- // For example, if there are N registers, and we have N vec3 varyings and 1 float
- // varying, then D3D will pack them into N registers.
- // If the float varying has the 'nointerpolation' modifier on it then we would need
- // N + 1 registers, and D3D compilation will fail.
-
- switch (registerInfo.packedVarying->interpolation)
- {
- case sh::INTERPOLATION_SMOOTH:
- hlslStream << " ";
- break;
- case sh::INTERPOLATION_FLAT:
- hlslStream << " nointerpolation ";
- break;
- case sh::INTERPOLATION_CENTROID:
- hlslStream << " centroid ";
- break;
- default:
- UNREACHABLE();
- }
-
- GLenum transposedType = gl::TransposeMatrixType(varying.type);
- GLenum componentType = gl::VariableComponentType(transposedType);
- int columnCount = gl::VariableColumnCount(transposedType);
- hlslStream << HLSLComponentTypeString(componentType, columnCount);
- unsigned int semanticIndex = registerInfo.semanticIndex;
- hlslStream << " v" << semanticIndex << " : " << varyingSemantic << semanticIndex << ";\n";
- }
-}
-
std::string DynamicHLSL::generateVertexShaderForInputLayout(
const std::string &sourceShader,
const InputLayout &inputLayout,
const std::vector<sh::Attribute> &shaderAttributes) const
{
- std::stringstream structStream;
- std::stringstream initStream;
+ std::ostringstream structStream;
+ std::ostringstream initStream;
structStream << "struct VS_INPUT\n"
<< "{\n";
@@ -231,26 +215,31 @@ std::string DynamicHLSL::generateVertexShaderForInputLayout(
{
GLenum componentType = mRenderer->getVertexComponentType(vertexFormatType);
- if (shaderAttribute.name == "gl_InstanceID")
+ if (shaderAttribute.name == "gl_InstanceID" ||
+ shaderAttribute.name == "gl_VertexID")
{
- // The input type of the instance ID in HLSL (uint) differs from the one in ESSL
- // (int).
+ // The input types of the instance ID and vertex ID in HLSL (uint) differs from
+ // the ones in ESSL (int).
structStream << " uint";
}
else
{
- structStream << " " << HLSLComponentTypeString(
- componentType,
- VariableComponentCount(shaderAttribute.type));
+ structStream << " ";
+ HLSLComponentTypeString(structStream, componentType,
+ VariableComponentCount(shaderAttribute.type));
}
}
- structStream << " " << decorateVariable(shaderAttribute.name) << " : ";
+ structStream << " " << DecorateVariable(shaderAttribute.name) << " : ";
if (shaderAttribute.name == "gl_InstanceID")
{
structStream << "SV_InstanceID";
}
+ else if (shaderAttribute.name == "gl_VertexID")
+ {
+ structStream << "SV_VertexID";
+ }
else
{
structStream << "TEXCOORD" << semanticIndex;
@@ -260,7 +249,7 @@ std::string DynamicHLSL::generateVertexShaderForInputLayout(
structStream << ";\n";
// HLSL code for initialization
- initStream << " " << decorateVariable(shaderAttribute.name) << " = ";
+ initStream << " " << DecorateVariable(shaderAttribute.name) << " = ";
// Mismatched vertex attribute to vertex input may result in an undefined
// data reinterpretation (eg for pure integer->float, float->pure integer)
@@ -268,11 +257,11 @@ std::string DynamicHLSL::generateVertexShaderForInputLayout(
if (IsMatrixType(shaderAttribute.type) ||
(mRenderer->getVertexConversionType(vertexFormatType) & VERTEX_CONVERT_GPU) != 0)
{
- initStream << generateAttributeConversionHLSL(vertexFormatType, shaderAttribute);
+ GenerateAttributeConversionHLSL(vertexFormatType, shaderAttribute, initStream);
}
else
{
- initStream << "input." << decorateVariable(shaderAttribute.name);
+ initStream << "input." << DecorateVariable(shaderAttribute.name);
}
initStream << ";\n";
@@ -289,8 +278,9 @@ std::string DynamicHLSL::generateVertexShaderForInputLayout(
std::string vertexHLSL(sourceShader);
- size_t copyInsertionPos = vertexHLSL.find(VERTEX_ATTRIBUTE_STUB_STRING);
- vertexHLSL.replace(copyInsertionPos, VERTEX_ATTRIBUTE_STUB_STRING.length(), structStream.str());
+ bool success =
+ angle::ReplaceSubstring(&vertexHLSL, VERTEX_ATTRIBUTE_STUB_STRING, structStream.str());
+ ASSERT(success);
return vertexHLSL;
}
@@ -305,22 +295,32 @@ std::string DynamicHLSL::generatePixelShaderForOutputSignature(
std::string targetSemantic = (shaderModel >= 4) ? "SV_TARGET" : "COLOR";
std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH";
- std::stringstream declarationStream;
- std::stringstream copyStream;
+ std::ostringstream declarationStream;
+ std::ostringstream copyStream;
declarationStream << "struct PS_OUTPUT\n"
"{\n";
- for (size_t layoutIndex = 0; layoutIndex < outputLayout.size(); ++layoutIndex)
+ size_t numOutputs = outputLayout.size();
+
+ // Workaround for HLSL 3.x: We can't do a depth/stencil only render, the runtime will complain.
+ if (numOutputs == 0 && (shaderModel == 3 || !mRenderer->getShaderModelSuffix().empty()))
+ {
+ numOutputs = 1u;
+ }
+ const PixelShaderOutputVariable defaultOutput(GL_FLOAT_VEC4, "dummy", "float4(0, 0, 0, 1)", 0);
+
+ for (size_t layoutIndex = 0; layoutIndex < numOutputs; ++layoutIndex)
{
- GLenum binding = outputLayout[layoutIndex];
+ GLenum binding = outputLayout.empty() ? GL_COLOR_ATTACHMENT0 : outputLayout[layoutIndex];
if (binding != GL_NONE)
{
unsigned int location = (binding - GL_COLOR_ATTACHMENT0);
const PixelShaderOutputVariable *outputVariable =
- FindOutputAtLocation(outputVariables, location);
+ outputLayout.empty() ? &defaultOutput
+ : FindOutputAtLocation(outputVariables, location);
// OpenGL ES 3.0 spec $4.2.1
// If [...] not all user-defined output variables are written, the values of fragment
@@ -328,8 +328,9 @@ std::string DynamicHLSL::generatePixelShaderForOutputSignature(
// corresponding to unwritten variables are similarly undefined.
if (outputVariable)
{
- declarationStream << " " + HLSLTypeString(outputVariable->type) << " "
- << outputVariable->name << " : " << targetSemantic
+ declarationStream << " ";
+ HLSLTypeString(declarationStream, outputVariable->type);
+ declarationStream << " " << outputVariable->name << " : " << targetSemantic
<< static_cast<int>(layoutIndex) << ";\n";
copyStream << " output." << outputVariable->name << " = "
@@ -354,61 +355,113 @@ std::string DynamicHLSL::generatePixelShaderForOutputSignature(
std::string pixelHLSL(sourceShader);
- size_t outputInsertionPos = pixelHLSL.find(PIXEL_OUTPUT_STUB_STRING);
- pixelHLSL.replace(outputInsertionPos, PIXEL_OUTPUT_STUB_STRING.length(),
- declarationStream.str());
+ bool success =
+ angle::ReplaceSubstring(&pixelHLSL, PIXEL_OUTPUT_STUB_STRING, declarationStream.str());
+ ASSERT(success);
return pixelHLSL;
}
-void DynamicHLSL::generateVaryingLinkHLSL(ShaderType shaderType,
- const VaryingPacking &varyingPacking,
- std::stringstream &linkStream) const
+void DynamicHLSL::generateVaryingLinkHLSL(const VaryingPacking &varyingPacking,
+ const BuiltinInfo &builtins,
+ bool programUsesPointSize,
+ std::ostringstream &hlslStream) const
{
- const auto &builtins = varyingPacking.builtins(shaderType);
ASSERT(builtins.dxPosition.enabled);
- linkStream << "{\n"
+ hlslStream << "{\n"
<< " float4 dx_Position : " << builtins.dxPosition.str() << ";\n";
if (builtins.glPosition.enabled)
{
- linkStream << " float4 gl_Position : " << builtins.glPosition.str() << ";\n";
+ hlslStream << " float4 gl_Position : " << builtins.glPosition.str() << ";\n";
}
if (builtins.glFragCoord.enabled)
{
- linkStream << " float4 gl_FragCoord : " << builtins.glFragCoord.str() << ";\n";
+ hlslStream << " float4 gl_FragCoord : " << builtins.glFragCoord.str() << ";\n";
}
if (builtins.glPointCoord.enabled)
{
- linkStream << " float2 gl_PointCoord : " << builtins.glPointCoord.str() << ";\n";
+ hlslStream << " float2 gl_PointCoord : " << builtins.glPointCoord.str() << ";\n";
}
if (builtins.glPointSize.enabled)
{
- linkStream << " float gl_PointSize : " << builtins.glPointSize.str() << ";\n";
+ hlslStream << " float gl_PointSize : " << builtins.glPointSize.str() << ";\n";
+ }
+
+ if (builtins.glViewIDOVR.enabled)
+ {
+ hlslStream << " nointerpolation uint gl_ViewID_OVR : " << builtins.glViewIDOVR.str()
+ << ";\n";
+ }
+
+ if (builtins.glViewportIndex.enabled)
+ {
+ hlslStream << " nointerpolation uint gl_ViewportIndex : "
+ << builtins.glViewportIndex.str() << ";\n";
+ }
+
+ if (builtins.glLayer.enabled)
+ {
+ hlslStream << " nointerpolation uint gl_Layer : " << builtins.glLayer.str() << ";\n";
}
- // Do this after glPointSize, to potentially combine gl_PointCoord and gl_PointSize into the
- // same register.
- generateVaryingHLSL(varyingPacking, linkStream);
+ std::string varyingSemantic =
+ GetVaryingSemantic(mRenderer->getMajorShaderModel(), programUsesPointSize);
- linkStream << "};\n";
+ for (const PackedVaryingRegister &registerInfo : varyingPacking.getRegisterList())
+ {
+ const auto &varying = *registerInfo.packedVarying->varying;
+ ASSERT(!varying.isStruct());
+
+ // TODO: Add checks to ensure D3D interpolation modifiers don't result in too many
+ // registers being used.
+ // For example, if there are N registers, and we have N vec3 varyings and 1 float
+ // varying, then D3D will pack them into N registers.
+ // If the float varying has the 'nointerpolation' modifier on it then we would need
+ // N + 1 registers, and D3D compilation will fail.
+
+ switch (registerInfo.packedVarying->interpolation)
+ {
+ case sh::INTERPOLATION_SMOOTH:
+ hlslStream << " ";
+ break;
+ case sh::INTERPOLATION_FLAT:
+ hlslStream << " nointerpolation ";
+ break;
+ case sh::INTERPOLATION_CENTROID:
+ hlslStream << " centroid ";
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ GLenum transposedType = gl::TransposeMatrixType(varying.type);
+ GLenum componentType = gl::VariableComponentType(transposedType);
+ int columnCount = gl::VariableColumnCount(transposedType);
+ HLSLComponentTypeString(hlslStream, componentType, columnCount);
+ unsigned int semanticIndex = registerInfo.semanticIndex;
+ hlslStream << " v" << semanticIndex << " : " << varyingSemantic << semanticIndex << ";\n";
+ }
+
+ hlslStream << "};\n";
}
-bool DynamicHLSL::generateShaderLinkHLSL(const gl::Data &data,
- const gl::Program::Data &programData,
+void DynamicHLSL::generateShaderLinkHLSL(const gl::Context *context,
+ const gl::ProgramState &programData,
const ProgramD3DMetadata &programMetadata,
const VaryingPacking &varyingPacking,
+ const BuiltinVaryingsD3D &builtinsD3D,
std::string *pixelHLSL,
std::string *vertexHLSL) const
{
ASSERT(pixelHLSL->empty() && vertexHLSL->empty());
- const gl::Shader *vertexShaderGL = programData.getAttachedVertexShader();
- const ShaderD3D *vertexShader = GetImplAs<ShaderD3D>(vertexShaderGL);
- const gl::Shader *fragmentShaderGL = programData.getAttachedFragmentShader();
+ const auto &data = context->getContextState();
+ gl::Shader *vertexShaderGL = programData.getAttachedVertexShader();
+ gl::Shader *fragmentShaderGL = programData.getAttachedFragmentShader();
const ShaderD3D *fragmentShader = GetImplAs<ShaderD3D>(fragmentShaderGL);
const int shaderModel = mRenderer->getMajorShaderModel();
@@ -422,48 +475,59 @@ bool DynamicHLSL::generateShaderLinkHLSL(const gl::Data &data,
// Validation done in the compiler
ASSERT(!fragmentShader->usesFragColor() || !fragmentShader->usesFragData());
- std::stringstream vertexStream;
- vertexStream << vertexShaderGL->getTranslatedSource();
+ std::ostringstream vertexStream;
+ vertexStream << vertexShaderGL->getTranslatedSource(context);
// Instanced PointSprite emulation requires additional entries originally generated in the
// GeometryShader HLSL. These include pointsize clamp values.
if (useInstancedPointSpriteEmulation)
{
vertexStream << "static float minPointSize = "
- << static_cast<int>(data.caps->minAliasedPointSize) << ".0f;\n"
+ << static_cast<int>(data.getCaps().minAliasedPointSize) << ".0f;\n"
<< "static float maxPointSize = "
- << static_cast<int>(data.caps->maxAliasedPointSize) << ".0f;\n";
+ << static_cast<int>(data.getCaps().maxAliasedPointSize) << ".0f;\n";
}
// Add stub string to be replaced when shader is dynamically defined by its layout
- vertexStream << "\n" << VERTEX_ATTRIBUTE_STUB_STRING + "\n";
+ vertexStream << "\n" << std::string(VERTEX_ATTRIBUTE_STUB_STRING) << "\n";
+
+ const auto &vertexBuiltins = builtinsD3D[gl::SHADER_VERTEX];
// Write the HLSL input/output declarations
vertexStream << "struct VS_OUTPUT\n";
- generateVaryingLinkHLSL(SHADER_VERTEX, varyingPacking, vertexStream);
+ generateVaryingLinkHLSL(varyingPacking, vertexBuiltins, builtinsD3D.usesPointSize(),
+ vertexStream);
vertexStream << "\n"
<< "VS_OUTPUT main(VS_INPUT input)\n"
<< "{\n"
<< " initAttributes(input);\n";
- if (vertexShader->usesDeferredInit())
- {
- vertexStream << "\n"
- << " initializeDeferredGlobals();\n";
- }
-
vertexStream << "\n"
<< " gl_main();\n"
<< "\n"
<< " VS_OUTPUT output;\n";
- const auto &vertexBuiltins = varyingPacking.builtins(SHADER_VERTEX);
-
if (vertexBuiltins.glPosition.enabled)
{
vertexStream << " output.gl_Position = gl_Position;\n";
}
+ if (vertexBuiltins.glViewIDOVR.enabled)
+ {
+ vertexStream << " output.gl_ViewID_OVR = _ViewID_OVR;\n";
+ }
+ if (programMetadata.hasANGLEMultiviewEnabled() && programMetadata.canSelectViewInVertexShader())
+ {
+ ASSERT(vertexBuiltins.glViewportIndex.enabled && vertexBuiltins.glLayer.enabled);
+ vertexStream << " if (multiviewSelectViewportIndex)\n"
+ << " {\n"
+ << " output.gl_ViewportIndex = _ViewID_OVR;\n"
+ << " } else {\n"
+ << " output.gl_ViewportIndex = 0;\n"
+ << " output.gl_Layer = _ViewID_OVR;\n"
+ << " }\n";
+ }
+
// On D3D9 or D3D11 Feature Level 9, we need to emulate large viewports using dx_ViewAdjust.
if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "")
{
@@ -528,10 +592,10 @@ bool DynamicHLSL::generateShaderLinkHLSL(const gl::Data &data,
if (packedVarying.isStructField())
{
- vertexStream << decorateVariable(packedVarying.parentStructName) << ".";
+ vertexStream << DecorateVariable(packedVarying.parentStructName) << ".";
}
- vertexStream << decorateVariable(varying.name);
+ vertexStream << DecorateVariable(varying.name);
if (varying.isArray())
{
@@ -593,13 +657,16 @@ bool DynamicHLSL::generateShaderLinkHLSL(const gl::Data &data,
<< " return output;\n"
<< "}\n";
- std::stringstream pixelStream;
- pixelStream << fragmentShaderGL->getTranslatedSource();
+ const auto &pixelBuiltins = builtinsD3D[gl::SHADER_FRAGMENT];
+
+ std::ostringstream pixelStream;
+ pixelStream << fragmentShaderGL->getTranslatedSource(context);
pixelStream << "struct PS_INPUT\n";
- generateVaryingLinkHLSL(SHADER_PIXEL, varyingPacking, pixelStream);
+ generateVaryingLinkHLSL(varyingPacking, pixelBuiltins, builtinsD3D.usesPointSize(),
+ pixelStream);
pixelStream << "\n";
- pixelStream << PIXEL_OUTPUT_STUB_STRING + "\n";
+ pixelStream << std::string(PIXEL_OUTPUT_STUB_STRING) << "\n";
if (fragmentShader->usesFrontFacing())
{
@@ -620,7 +687,11 @@ bool DynamicHLSL::generateShaderLinkHLSL(const gl::Data &data,
<< "{\n";
}
- const auto &pixelBuiltins = varyingPacking.builtins(SHADER_PIXEL);
+ if (fragmentShader->usesViewID())
+ {
+ ASSERT(pixelBuiltins.glViewIDOVR.enabled);
+ pixelStream << " _ViewID_OVR = input.gl_ViewID_OVR;\n";
+ }
if (pixelBuiltins.glFragCoord.enabled)
{
@@ -721,18 +792,19 @@ bool DynamicHLSL::generateShaderLinkHLSL(const gl::Data &data,
const auto &varying = *packedVarying.varying;
ASSERT(!varying.isBuiltIn() && !varying.isStruct());
- // Don't reference VS-only transform feedback varyings in the PS.
- if (registerInfo.packedVarying->vertexOnly)
+ // Don't reference VS-only transform feedback varyings in the PS. Note that we're relying on
+ // that the staticUse flag is set according to usage in the fragment shader.
+ if (packedVarying.vertexOnly || !varying.staticUse)
continue;
pixelStream << " ";
if (packedVarying.isStructField())
{
- pixelStream << decorateVariable(packedVarying.parentStructName) << ".";
+ pixelStream << DecorateVariable(packedVarying.parentStructName) << ".";
}
- pixelStream << decorateVariable(varying.name);
+ pixelStream << DecorateVariable(varying.name);
if (varying.isArray())
{
@@ -766,12 +838,6 @@ bool DynamicHLSL::generateShaderLinkHLSL(const gl::Data &data,
pixelStream << ";\n";
}
- if (fragmentShader->usesDeferredInit())
- {
- pixelStream << "\n"
- << " initializeDeferredGlobals();\n";
- }
-
pixelStream << "\n"
<< " gl_main();\n"
<< "\n"
@@ -780,34 +846,126 @@ bool DynamicHLSL::generateShaderLinkHLSL(const gl::Data &data,
*vertexHLSL = vertexStream.str();
*pixelHLSL = pixelStream.str();
+}
+
+std::string DynamicHLSL::generateComputeShaderLinkHLSL(const gl::Context *context,
+ const gl::ProgramState &programData) const
+{
+ gl::Shader *computeShaderGL = programData.getAttachedComputeShader();
+ std::stringstream computeStream;
+ std::string translatedSource = computeShaderGL->getTranslatedSource(context);
+ computeStream << translatedSource;
+
+ bool usesWorkGroupID = translatedSource.find("GL_USES_WORK_GROUP_ID") != std::string::npos;
+ bool usesLocalInvocationID =
+ translatedSource.find("GL_USES_LOCAL_INVOCATION_ID") != std::string::npos;
+ bool usesGlobalInvocationID =
+ translatedSource.find("GL_USES_GLOBAL_INVOCATION_ID") != std::string::npos;
+ bool usesLocalInvocationIndex =
+ translatedSource.find("GL_USES_LOCAL_INVOCATION_INDEX") != std::string::npos;
+
+ computeStream << "\nstruct CS_INPUT\n{\n";
+ if (usesWorkGroupID)
+ {
+ computeStream << " uint3 dx_WorkGroupID : "
+ << "SV_GroupID;\n";
+ }
- return true;
+ if (usesLocalInvocationID)
+ {
+ computeStream << " uint3 dx_LocalInvocationID : "
+ << "SV_GroupThreadID;\n";
+ }
+
+ if (usesGlobalInvocationID)
+ {
+ computeStream << " uint3 dx_GlobalInvocationID : "
+ << "SV_DispatchThreadID;\n";
+ }
+
+ if (usesLocalInvocationIndex)
+ {
+ computeStream << " uint dx_LocalInvocationIndex : "
+ << "SV_GroupIndex;\n";
+ }
+
+ computeStream << "};\n\n";
+
+ const sh::WorkGroupSize &localSize = computeShaderGL->getWorkGroupSize(context);
+ computeStream << "[numthreads(" << localSize[0] << ", " << localSize[1] << ", " << localSize[2]
+ << ")]\n";
+
+ computeStream << "void main(CS_INPUT input)\n"
+ << "{\n";
+
+ if (usesWorkGroupID)
+ {
+ computeStream << " gl_WorkGroupID = input.dx_WorkGroupID;\n";
+ }
+ if (usesLocalInvocationID)
+ {
+ computeStream << " gl_LocalInvocationID = input.dx_LocalInvocationID;\n";
+ }
+ if (usesGlobalInvocationID)
+ {
+ computeStream << " gl_GlobalInvocationID = input.dx_GlobalInvocationID;\n";
+ }
+ if (usesLocalInvocationIndex)
+ {
+ computeStream << " gl_LocalInvocationIndex = input.dx_LocalInvocationIndex;\n";
+ }
+
+ computeStream << "\n"
+ << " gl_main();\n"
+ << "}\n";
+
+ return computeStream.str();
}
-std::string DynamicHLSL::generateGeometryShaderPreamble(const VaryingPacking &varyingPacking) const
+std::string DynamicHLSL::generateGeometryShaderPreamble(const VaryingPacking &varyingPacking,
+ const BuiltinVaryingsD3D &builtinsD3D,
+ const bool hasANGLEMultiviewEnabled,
+ const bool selectViewInVS) const
{
ASSERT(mRenderer->getMajorShaderModel() >= 4);
- std::stringstream preambleStream;
+ std::ostringstream preambleStream;
- const auto &builtins = varyingPacking.builtins(SHADER_VERTEX);
+ const auto &vertexBuiltins = builtinsD3D[gl::SHADER_VERTEX];
preambleStream << "struct GS_INPUT\n";
- generateVaryingLinkHLSL(SHADER_VERTEX, varyingPacking, preambleStream);
+ generateVaryingLinkHLSL(varyingPacking, vertexBuiltins, builtinsD3D.usesPointSize(),
+ preambleStream);
preambleStream << "\n"
<< "struct GS_OUTPUT\n";
- generateVaryingLinkHLSL(SHADER_GEOMETRY, varyingPacking, preambleStream);
+ generateVaryingLinkHLSL(varyingPacking, builtinsD3D[gl::SHADER_GEOMETRY],
+ builtinsD3D.usesPointSize(), preambleStream);
preambleStream
<< "\n"
<< "void copyVertex(inout GS_OUTPUT output, GS_INPUT input, GS_INPUT flatinput)\n"
<< "{\n"
<< " output.gl_Position = input.gl_Position;\n";
- if (builtins.glPointSize.enabled)
+ if (vertexBuiltins.glPointSize.enabled)
{
preambleStream << " output.gl_PointSize = input.gl_PointSize;\n";
}
+ if (hasANGLEMultiviewEnabled)
+ {
+ preambleStream << " output.gl_ViewID_OVR = input.gl_ViewID_OVR;\n";
+ if (selectViewInVS)
+ {
+ ASSERT(builtinsD3D[gl::SHADER_GEOMETRY].glViewportIndex.enabled &&
+ builtinsD3D[gl::SHADER_GEOMETRY].glLayer.enabled);
+
+ // If the view is already selected in the VS, then we just pass the gl_ViewportIndex and
+ // gl_Layer to the output.
+ preambleStream << " output.gl_ViewportIndex = input.gl_ViewportIndex;\n"
+ << " output.gl_Layer = input.gl_Layer;\n";
+ }
+ }
+
for (const PackedVaryingRegister &varyingRegister : varyingPacking.getRegisterList())
{
preambleStream << " output.v" << varyingRegister.semanticIndex << " = ";
@@ -818,7 +976,7 @@ std::string DynamicHLSL::generateGeometryShaderPreamble(const VaryingPacking &va
preambleStream << "input.v" << varyingRegister.semanticIndex << "; \n";
}
- if (builtins.glFragCoord.enabled)
+ if (vertexBuiltins.glFragCoord.enabled)
{
preambleStream << " output.gl_FragCoord = input.gl_FragCoord;\n";
}
@@ -829,20 +987,46 @@ std::string DynamicHLSL::generateGeometryShaderPreamble(const VaryingPacking &va
<< "#endif // ANGLE_POINT_SPRITE_SHADER\n"
<< "}\n";
+ if (hasANGLEMultiviewEnabled && !selectViewInVS)
+ {
+ ASSERT(builtinsD3D[gl::SHADER_GEOMETRY].glViewportIndex.enabled &&
+ builtinsD3D[gl::SHADER_GEOMETRY].glLayer.enabled);
+
+ // According to the HLSL reference, using SV_RenderTargetArrayIndex is only valid if the
+ // render target is an array resource. Because of this we do not write to gl_Layer if we are
+ // taking the side-by-side code path. We still select the viewport index in the layered code
+ // path as that is always valid. See:
+ // https://msdn.microsoft.com/en-us/library/windows/desktop/bb509647(v=vs.85).aspx
+ preambleStream << "\n"
+ << "void selectView(inout GS_OUTPUT output, GS_INPUT input)\n"
+ << "{\n"
+ << " if (multiviewSelectViewportIndex)\n"
+ << " {\n"
+ << " output.gl_ViewportIndex = input.gl_ViewID_OVR;\n"
+ << " } else {\n"
+ << " output.gl_ViewportIndex = 0;\n"
+ << " output.gl_Layer = input.gl_ViewID_OVR;\n"
+ << " }\n"
+ << "}\n";
+ }
+
return preambleStream.str();
}
-std::string DynamicHLSL::generateGeometryShaderHLSL(gl::PrimitiveType primitiveType,
- const gl::Data &data,
- const gl::Program::Data &programData,
+std::string DynamicHLSL::generateGeometryShaderHLSL(const gl::Context *context,
+ gl::PrimitiveType primitiveType,
+ const gl::ProgramState &programData,
const bool useViewScale,
+ const bool hasANGLEMultiviewEnabled,
+ const bool selectViewInVS,
+ const bool pointSpriteEmulation,
const std::string &preambleString) const
{
ASSERT(mRenderer->getMajorShaderModel() >= 4);
std::stringstream shaderStream;
- const bool pointSprites = (primitiveType == PRIMITIVE_POINTS);
+ const bool pointSprites = (primitiveType == PRIMITIVE_POINTS) && pointSpriteEmulation;
const bool usesPointCoord = preambleString.find("gl_PointCoord") != std::string::npos;
const char *inputPT = nullptr;
@@ -854,9 +1038,19 @@ std::string DynamicHLSL::generateGeometryShaderHLSL(gl::PrimitiveType primitiveT
{
case PRIMITIVE_POINTS:
inputPT = "point";
- outputPT = "Triangle";
inputSize = 1;
- maxVertexOutput = 4;
+
+ if (pointSprites)
+ {
+ outputPT = "Triangle";
+ maxVertexOutput = 4;
+ }
+ else
+ {
+ outputPT = "Point";
+ maxVertexOutput = 1;
+ }
+
break;
case PRIMITIVE_LINES:
@@ -882,18 +1076,34 @@ std::string DynamicHLSL::generateGeometryShaderHLSL(gl::PrimitiveType primitiveT
break;
}
- if (pointSprites)
+ if (pointSprites || hasANGLEMultiviewEnabled)
{
- shaderStream << "#define ANGLE_POINT_SPRITE_SHADER\n"
- "\n"
- "uniform float4 dx_ViewCoords : register(c1);\n";
+ shaderStream << "cbuffer DriverConstants : register(b0)\n"
+ "{\n";
+
+ if (pointSprites)
+ {
+ shaderStream << " float4 dx_ViewCoords : packoffset(c1);\n";
+ if (useViewScale)
+ {
+ shaderStream << " float2 dx_ViewScale : packoffset(c3);\n";
+ }
+ }
- if (useViewScale)
+ if (hasANGLEMultiviewEnabled)
{
- shaderStream << "uniform float2 dx_ViewScale : register(c3);\n";
+ // We have to add a value which we can use to keep track of which multi-view code path
+ // is to be selected in the GS.
+ shaderStream << " float multiviewSelectViewportIndex : packoffset(c3.z);\n";
}
- shaderStream << "\n"
+ shaderStream << "};\n\n";
+ }
+
+ if (pointSprites)
+ {
+ shaderStream << "#define ANGLE_POINT_SPRITE_SHADER\n"
+ "\n"
"static float2 pointSpriteCorners[] = \n"
"{\n"
" float2( 0.5f, -0.5f),\n"
@@ -911,10 +1121,10 @@ std::string DynamicHLSL::generateGeometryShaderHLSL(gl::PrimitiveType primitiveT
"};\n"
"\n"
"static float minPointSize = "
- << static_cast<int>(data.caps->minAliasedPointSize)
+ << static_cast<int>(context->getCaps().minAliasedPointSize)
<< ".0f;\n"
"static float maxPointSize = "
- << static_cast<int>(data.caps->maxAliasedPointSize) << ".0f;\n"
+ << static_cast<int>(context->getCaps().maxAliasedPointSize) << ".0f;\n"
<< "\n";
}
@@ -944,7 +1154,10 @@ std::string DynamicHLSL::generateGeometryShaderHLSL(gl::PrimitiveType primitiveT
{
shaderStream << " copyVertex(output, input[" << vertexIndex
<< "], input[lastVertexIndex]);\n";
-
+ if (hasANGLEMultiviewEnabled && !selectViewInVS)
+ {
+ shaderStream << " selectView(output, input[" << vertexIndex << "]);\n";
+ }
if (!pointSprites)
{
ASSERT(inputSize == maxVertexOutput);
@@ -995,50 +1208,38 @@ std::string DynamicHLSL::generateGeometryShaderHLSL(gl::PrimitiveType primitiveT
return shaderStream.str();
}
-// This method needs to match OutputHLSL::decorate
-std::string DynamicHLSL::decorateVariable(const std::string &name)
-{
- if (name.compare(0, 3, "gl_") != 0)
- {
- return "_" + name;
- }
-
- return name;
-}
-
-std::string DynamicHLSL::generateAttributeConversionHLSL(
- gl::VertexFormatType vertexFormatType,
- const sh::ShaderVariable &shaderAttrib) const
+// static
+void DynamicHLSL::GenerateAttributeConversionHLSL(gl::VertexFormatType vertexFormatType,
+ const sh::ShaderVariable &shaderAttrib,
+ std::ostringstream &outStream)
{
- const gl::VertexFormat &vertexFormat = gl::GetVertexFormatFromType(vertexFormatType);
- std::string attribString = "input." + decorateVariable(shaderAttrib.name);
-
// Matrix
if (IsMatrixType(shaderAttrib.type))
{
- return "transpose(" + attribString + ")";
+ outStream << "transpose(input." << DecorateVariable(shaderAttrib.name) << ")";
+ return;
}
GLenum shaderComponentType = VariableComponentType(shaderAttrib.type);
int shaderComponentCount = VariableComponentCount(shaderAttrib.type);
+ const gl::VertexFormat &vertexFormat = gl::GetVertexFormatFromType(vertexFormatType);
// Perform integer to float conversion (if necessary)
- bool requiresTypeConversion =
- (shaderComponentType == GL_FLOAT && vertexFormat.type != GL_FLOAT);
-
- if (requiresTypeConversion)
+ if (shaderComponentType == GL_FLOAT && vertexFormat.type != GL_FLOAT)
{
// TODO: normalization for 32-bit integer formats
ASSERT(!vertexFormat.normalized && !vertexFormat.pureInteger);
- return "float" + Str(shaderComponentCount) + "(" + attribString + ")";
+ outStream << "float" << shaderComponentCount << "(input."
+ << DecorateVariable(shaderAttrib.name) << ")";
+ return;
}
// No conversion necessary
- return attribString;
+ outStream << "input." << DecorateVariable(shaderAttrib.name);
}
-void DynamicHLSL::getPixelShaderOutputKey(const gl::Data &data,
- const gl::Program::Data &programData,
+void DynamicHLSL::getPixelShaderOutputKey(const gl::ContextState &data,
+ const gl::ProgramState &programData,
const ProgramD3DMetadata &metadata,
std::vector<PixelShaderOutputVariable> *outPixelShaderKey)
{
@@ -1047,7 +1248,7 @@ void DynamicHLSL::getPixelShaderOutputKey(const gl::Data &data,
// - with a 2.0 context, the output color is broadcast to all channels
bool broadcast = metadata.usesBroadcast(data);
const unsigned int numRenderTargets =
- (broadcast || metadata.usesMultipleFragmentOuts() ? data.caps->maxDrawBuffers : 1);
+ (broadcast || metadata.usesMultipleFragmentOuts() ? data.getCaps().maxDrawBuffers : 1);
if (metadata.getMajorShaderVersion() < 300)
{
@@ -1069,25 +1270,158 @@ void DynamicHLSL::getPixelShaderOutputKey(const gl::Data &data,
const auto &shaderOutputVars =
metadata.getFragmentShader()->getData().getActiveOutputVariables();
- for (auto outputPair : programData.getOutputVariables())
+ for (size_t outputLocationIndex = 0u;
+ outputLocationIndex < programData.getOutputLocations().size(); ++outputLocationIndex)
{
- const VariableLocation &outputLocation = outputPair.second;
+ const VariableLocation &outputLocation =
+ programData.getOutputLocations().at(outputLocationIndex);
+ if (!outputLocation.used())
+ {
+ continue;
+ }
const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index];
- const std::string &variableName = "out_" + outputLocation.name;
+ const std::string &variableName = "out_" + outputVariable.name;
+
+ // Fragment outputs can't be arrays of arrays. ESSL 3.10 section 4.3.6.
const std::string &elementString =
- (outputLocation.element == GL_INVALID_INDEX ? "" : Str(outputLocation.element));
+ (outputVariable.isArray() ? Str(outputLocation.arrayIndex) : "");
ASSERT(outputVariable.staticUse);
PixelShaderOutputVariable outputKeyVariable;
outputKeyVariable.type = outputVariable.type;
outputKeyVariable.name = variableName + elementString;
- outputKeyVariable.source = variableName + ArrayString(outputLocation.element);
- outputKeyVariable.outputIndex = outputPair.first;
+ outputKeyVariable.source =
+ variableName +
+ (outputVariable.isArray() ? ArrayString(outputLocation.arrayIndex) : "");
+ outputKeyVariable.outputIndex = outputLocationIndex;
outPixelShaderKey->push_back(outputKeyVariable);
}
}
}
+// BuiltinVarying Implementation.
+BuiltinVarying::BuiltinVarying() : enabled(false), index(0), systemValue(false)
+{
+}
+
+std::string BuiltinVarying::str() const
+{
+ return (systemValue ? semantic : (semantic + Str(index)));
+}
+
+void BuiltinVarying::enableSystem(const std::string &systemValueSemantic)
+{
+ enabled = true;
+ semantic = systemValueSemantic;
+ systemValue = true;
+}
+
+void BuiltinVarying::enable(const std::string &semanticVal, unsigned int indexVal)
+{
+ enabled = true;
+ semantic = semanticVal;
+ index = indexVal;
+}
+
+// BuiltinVaryingsD3D Implementation.
+BuiltinVaryingsD3D::BuiltinVaryingsD3D(const ProgramD3DMetadata &metadata,
+ const VaryingPacking &packing)
+{
+ updateBuiltins(gl::SHADER_VERTEX, metadata, packing);
+ updateBuiltins(gl::SHADER_FRAGMENT, metadata, packing);
+ if (metadata.getRendererMajorShaderModel() >= 4)
+ {
+ updateBuiltins(gl::SHADER_GEOMETRY, metadata, packing);
+ }
+}
+
+BuiltinVaryingsD3D::~BuiltinVaryingsD3D() = default;
+
+void BuiltinVaryingsD3D::updateBuiltins(gl::ShaderType shaderType,
+ const ProgramD3DMetadata &metadata,
+ const VaryingPacking &packing)
+{
+ const std::string &userSemantic = GetVaryingSemantic(metadata.getRendererMajorShaderModel(),
+ metadata.usesSystemValuePointSize());
+
+ unsigned int reservedSemanticIndex = packing.getMaxSemanticIndex();
+
+ BuiltinInfo *builtins = &mBuiltinInfo[shaderType];
+
+ if (metadata.getRendererMajorShaderModel() >= 4)
+ {
+ builtins->dxPosition.enableSystem("SV_Position");
+ }
+ else if (shaderType == gl::SHADER_FRAGMENT)
+ {
+ builtins->dxPosition.enableSystem("VPOS");
+ }
+ else
+ {
+ builtins->dxPosition.enableSystem("POSITION");
+ }
+
+ if (metadata.usesTransformFeedbackGLPosition())
+ {
+ builtins->glPosition.enable(userSemantic, reservedSemanticIndex++);
+ }
+
+ if (metadata.usesFragCoord())
+ {
+ builtins->glFragCoord.enable(userSemantic, reservedSemanticIndex++);
+ }
+
+ if (shaderType == gl::SHADER_VERTEX ? metadata.addsPointCoordToVertexShader()
+ : metadata.usesPointCoord())
+ {
+ // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
+ // In D3D11 we manually compute gl_PointCoord in the GS.
+ if (metadata.getRendererMajorShaderModel() >= 4)
+ {
+ builtins->glPointCoord.enable(userSemantic, reservedSemanticIndex++);
+ }
+ else
+ {
+ builtins->glPointCoord.enable("TEXCOORD", 0);
+ }
+ }
+
+ if (shaderType == gl::SHADER_VERTEX && metadata.hasANGLEMultiviewEnabled())
+ {
+ builtins->glViewIDOVR.enable(userSemantic, reservedSemanticIndex++);
+ if (metadata.canSelectViewInVertexShader())
+ {
+ builtins->glViewportIndex.enableSystem("SV_ViewportArrayIndex");
+ builtins->glLayer.enableSystem("SV_RenderTargetArrayIndex");
+ }
+ }
+
+ if (shaderType == gl::SHADER_FRAGMENT && metadata.hasANGLEMultiviewEnabled())
+ {
+ builtins->glViewIDOVR.enable(userSemantic, reservedSemanticIndex++);
+ }
+
+ if (shaderType == gl::SHADER_GEOMETRY && metadata.hasANGLEMultiviewEnabled())
+ {
+ // Although it is possible to retrieve gl_ViewID_OVR from the value of
+ // SV_ViewportArrayIndex or SV_RenderTargetArrayIndex based on the multi-view state in the
+ // driver constant buffer, it is easier and cleaner to pass it as a varying.
+ builtins->glViewIDOVR.enable(userSemantic, reservedSemanticIndex++);
+
+ // gl_Layer and gl_ViewportIndex are necessary so that we can write to either based on the
+ // multiview state in the driver constant buffer.
+ builtins->glViewportIndex.enableSystem("SV_ViewportArrayIndex");
+ builtins->glLayer.enableSystem("SV_RenderTargetArrayIndex");
+ }
+
+ // Special case: do not include PSIZE semantic in HLSL 3 pixel shaders
+ if (metadata.usesSystemValuePointSize() &&
+ (shaderType != gl::SHADER_FRAGMENT || metadata.getRendererMajorShaderModel() >= 4))
+ {
+ builtins->glPointSize.enableSystem("PSIZE");
+ }
+}
+
} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DynamicHLSL.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DynamicHLSL.h
index 69d941c06a..fe8d9cb0a3 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/DynamicHLSL.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/DynamicHLSL.h
@@ -16,6 +16,7 @@
#include "common/angleutils.h"
#include "libANGLE/Constants.h"
#include "libANGLE/Program.h"
+#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
@@ -29,23 +30,88 @@ namespace gl
{
class InfoLog;
struct VariableLocation;
+class VaryingPacking;
struct VertexAttribute;
-struct Data;
}
namespace rx
{
-struct PackedVarying;
class ProgramD3DMetadata;
class ShaderD3D;
-class VaryingPacking;
struct PixelShaderOutputVariable
{
- GLenum type;
+ PixelShaderOutputVariable() {}
+ PixelShaderOutputVariable(GLenum typeIn,
+ const std::string &nameIn,
+ const std::string &sourceIn,
+ size_t outputIndexIn)
+ : type(typeIn), name(nameIn), source(sourceIn), outputIndex(outputIndexIn)
+ {
+ }
+
+ GLenum type = GL_NONE;
std::string name;
std::string source;
- size_t outputIndex;
+ size_t outputIndex = 0;
+};
+
+struct BuiltinVarying final : private angle::NonCopyable
+{
+ BuiltinVarying();
+
+ std::string str() const;
+ void enableSystem(const std::string &systemValueSemantic);
+ void enable(const std::string &semanticVal, unsigned int indexVal);
+
+ bool enabled;
+ std::string semantic;
+ unsigned int index;
+ bool systemValue;
+};
+
+struct BuiltinInfo
+{
+ BuiltinInfo();
+ ~BuiltinInfo();
+
+ BuiltinVarying dxPosition;
+ BuiltinVarying glPosition;
+ BuiltinVarying glFragCoord;
+ BuiltinVarying glPointCoord;
+ BuiltinVarying glPointSize;
+ BuiltinVarying glViewIDOVR;
+ BuiltinVarying glViewportIndex;
+ BuiltinVarying glLayer;
+};
+
+inline std::string GetVaryingSemantic(int majorShaderModel, bool programUsesPointSize)
+{
+ // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
+ // In D3D11 we manually compute gl_PointCoord in the GS.
+ return ((programUsesPointSize && majorShaderModel < 4) ? "COLOR" : "TEXCOORD");
+}
+
+class BuiltinVaryingsD3D
+{
+ public:
+ BuiltinVaryingsD3D(const ProgramD3DMetadata &metadata, const gl::VaryingPacking &packing);
+ ~BuiltinVaryingsD3D();
+
+ bool usesPointSize() const { return mBuiltinInfo[gl::SHADER_VERTEX].glPointSize.enabled; }
+
+ const BuiltinInfo &operator[](gl::ShaderType shaderType) const
+ {
+ return mBuiltinInfo[shaderType];
+ }
+ BuiltinInfo &operator[](gl::ShaderType shaderType) { return mBuiltinInfo[shaderType]; }
+
+ private:
+ void updateBuiltins(gl::ShaderType shaderType,
+ const ProgramD3DMetadata &metadata,
+ const gl::VaryingPacking &packing);
+
+ std::array<BuiltinInfo, gl::SHADER_TYPE_MAX> mBuiltinInfo;
};
class DynamicHLSL : angle::NonCopyable
@@ -62,43 +128,48 @@ class DynamicHLSL : angle::NonCopyable
const std::vector<PixelShaderOutputVariable> &outputVariables,
bool usesFragDepth,
const std::vector<GLenum> &outputLayout) const;
- bool generateShaderLinkHLSL(const gl::Data &data,
- const gl::Program::Data &programData,
+ void generateShaderLinkHLSL(const gl::Context *context,
+ const gl::ProgramState &programData,
const ProgramD3DMetadata &programMetadata,
- const VaryingPacking &varyingPacking,
+ const gl::VaryingPacking &varyingPacking,
+ const BuiltinVaryingsD3D &builtinsD3D,
std::string *pixelHLSL,
std::string *vertexHLSL) const;
+ std::string generateComputeShaderLinkHLSL(const gl::Context *context,
+ const gl::ProgramState &programData) const;
- std::string generateGeometryShaderPreamble(const VaryingPacking &varyingPacking) const;
+ std::string generateGeometryShaderPreamble(const gl::VaryingPacking &varyingPacking,
+ const BuiltinVaryingsD3D &builtinsD3D,
+ const bool hasANGLEMultiviewEnabled,
+ const bool selectViewInVS) const;
- std::string generateGeometryShaderHLSL(gl::PrimitiveType primitiveType,
- const gl::Data &data,
- const gl::Program::Data &programData,
+ std::string generateGeometryShaderHLSL(const gl::Context *context,
+ gl::PrimitiveType primitiveType,
+ const gl::ProgramState &programData,
const bool useViewScale,
+ const bool hasANGLEMultiviewEnabled,
+ const bool selectViewInVS,
+ const bool pointSpriteEmulation,
const std::string &preambleString) const;
- void getPixelShaderOutputKey(const gl::Data &data,
- const gl::Program::Data &programData,
+ void getPixelShaderOutputKey(const gl::ContextState &data,
+ const gl::ProgramState &programData,
const ProgramD3DMetadata &metadata,
std::vector<PixelShaderOutputVariable> *outPixelShaderKey);
private:
RendererD3D *const mRenderer;
- void generateVaryingLinkHLSL(ShaderType shaderType,
- const VaryingPacking &varyingPacking,
- std::stringstream &linkStream) const;
- void generateVaryingHLSL(const VaryingPacking &varyingPacking,
- std::stringstream &hlslStream) const;
-
- // Prepend an underscore
- static std::string decorateVariable(const std::string &name);
+ void generateVaryingLinkHLSL(const gl::VaryingPacking &varyingPacking,
+ const BuiltinInfo &builtins,
+ bool programUsesPointSize,
+ std::ostringstream &hlslStream) const;
- std::string generateAttributeConversionHLSL(gl::VertexFormatType vertexFormatType,
- const sh::ShaderVariable &shaderAttrib) const;
+ static void GenerateAttributeConversionHLSL(gl::VertexFormatType vertexFormatType,
+ const sh::ShaderVariable &shaderAttrib,
+ std::ostringstream &outStream);
};
-std::string GetVaryingSemantic(int majorShaderModel, bool programUsesPointSize);
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_DYNAMICHLSL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp
index ca4b16987f..fcc2456bd6 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp
@@ -22,46 +22,14 @@
namespace rx
{
-static gl::ImageIndex GetImageIndex(GLenum target, size_t mip, size_t layer)
-{
- if (target == GL_TEXTURE_3D)
- {
- return gl::ImageIndex::Make3D(static_cast<GLint>(mip), static_cast<GLint>(layer));
- }
- else
- {
- ASSERT(layer == 0);
- return gl::ImageIndex::MakeGeneric(target, static_cast<GLint>(mip));
- }
-}
-EGLImageD3D::EGLImageD3D(RendererD3D *renderer,
+EGLImageD3D::EGLImageD3D(const egl::ImageState &state,
EGLenum target,
- egl::ImageSibling *buffer,
- const egl::AttributeMap &attribs)
- : mRenderer(renderer), mBuffer(buffer), mAttachmentBuffer(nullptr), mRenderTarget(nullptr)
+ const egl::AttributeMap &attribs,
+ RendererD3D *renderer)
+ : ImageImpl(state), mRenderer(renderer), mRenderTarget(nullptr)
{
ASSERT(renderer != nullptr);
- ASSERT(buffer != nullptr);
-
- if (egl::IsTextureTarget(target))
- {
- mAttachmentBuffer = GetImplAs<TextureD3D>(GetAs<gl::Texture>(buffer));
- mAttachmentTarget = gl::FramebufferAttachment::Target(
- GL_NONE, GetImageIndex(egl_gl::EGLImageTargetToGLTextureTarget(target),
- attribs.get(EGL_GL_TEXTURE_LEVEL_KHR, 0),
- attribs.get(EGL_GL_TEXTURE_ZOFFSET_KHR, 0)));
- }
- else if (egl::IsRenderbufferTarget(target))
- {
- mAttachmentBuffer = GetImplAs<RenderbufferD3D>(GetAs<gl::Renderbuffer>(buffer));
- mAttachmentTarget =
- gl::FramebufferAttachment::Target(GL_NONE, gl::ImageIndex::MakeInvalid());
- }
- else
- {
- UNREACHABLE();
- }
}
EGLImageD3D::~EGLImageD3D()
@@ -71,62 +39,49 @@ EGLImageD3D::~EGLImageD3D()
egl::Error EGLImageD3D::initialize()
{
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
}
-gl::Error EGLImageD3D::orphan(egl::ImageSibling *sibling)
+gl::Error EGLImageD3D::orphan(const gl::Context *context, egl::ImageSibling *sibling)
{
- if (sibling == mBuffer)
+ if (sibling == mState.source.get())
{
- gl::Error error = copyToLocalRendertarget();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(copyToLocalRendertarget(context));
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error EGLImageD3D::getRenderTarget(RenderTargetD3D **outRT) const
+gl::Error EGLImageD3D::getRenderTarget(const gl::Context *context, RenderTargetD3D **outRT) const
{
- if (mAttachmentBuffer)
+ if (mState.source.get())
{
+ ASSERT(!mRenderTarget);
FramebufferAttachmentRenderTarget *rt = nullptr;
- gl::Error error = mAttachmentBuffer->getAttachmentRenderTarget(mAttachmentTarget, &rt);
- if (error.isError())
- {
- return error;
- }
-
+ ANGLE_TRY(
+ mState.source->getAttachmentRenderTarget(context, GL_NONE, mState.imageIndex, &rt));
*outRT = static_cast<RenderTargetD3D *>(rt);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
else
{
ASSERT(mRenderTarget);
*outRT = mRenderTarget;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
}
-gl::Error EGLImageD3D::copyToLocalRendertarget()
+gl::Error EGLImageD3D::copyToLocalRendertarget(const gl::Context *context)
{
- ASSERT(mBuffer != nullptr);
- ASSERT(mAttachmentBuffer != nullptr);
+ ASSERT(mState.source.get() != nullptr);
ASSERT(mRenderTarget == nullptr);
RenderTargetD3D *curRenderTarget = nullptr;
- gl::Error error = getRenderTarget(&curRenderTarget);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(getRenderTarget(context, &curRenderTarget));
- // Clear the source image buffers
- mBuffer = nullptr;
- mAttachmentBuffer = nullptr;
+ // This only currently applies do D3D11, where it invalidates FBOs with this Image attached.
+ curRenderTarget->signalDirty(context);
return mRenderer->createRenderTargetCopy(curRenderTarget, &mRenderTarget);
}
-}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h
index 6ec33e08f2..1ee7984426 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h
@@ -9,9 +9,13 @@
#ifndef LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
#define LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
-#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/renderer/ImageImpl.h"
+namespace gl
+{
+class Context;
+}
+
namespace egl
{
class AttributeMap;
@@ -19,6 +23,7 @@ class AttributeMap;
namespace rx
{
+class FramebufferAttachmentObjectImpl;
class TextureD3D;
class RenderbufferD3D;
class RendererD3D;
@@ -27,30 +32,24 @@ class RenderTargetD3D;
class EGLImageD3D final : public ImageImpl
{
public:
- EGLImageD3D(RendererD3D *renderer,
+ EGLImageD3D(const egl::ImageState &state,
EGLenum target,
- egl::ImageSibling *buffer,
- const egl::AttributeMap &attribs);
+ const egl::AttributeMap &attribs,
+ RendererD3D *renderer);
~EGLImageD3D() override;
egl::Error initialize() override;
- gl::Error orphan(egl::ImageSibling *sibling) override;
+ gl::Error orphan(const gl::Context *context, egl::ImageSibling *sibling) override;
- gl::Error getRenderTarget(RenderTargetD3D **outRT) const;
+ gl::Error getRenderTarget(const gl::Context *context, RenderTargetD3D **outRT) const;
private:
- gl::Error copyToLocalRendertarget();
+ gl::Error copyToLocalRendertarget(const gl::Context *context);
RendererD3D *mRenderer;
-
- egl::ImageSibling *mBuffer;
-
- gl::FramebufferAttachment::Target mAttachmentTarget;
- FramebufferAttachmentObjectImpl *mAttachmentBuffer;
-
RenderTargetD3D *mRenderTarget;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
index 82967aced0..3d73b2c840 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
@@ -8,14 +8,16 @@
#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-#include "common/BitSetIterator.h"
-#include "libANGLE/formatutils.h"
+#include "common/bitset_utils.h"
+#include "libANGLE/Context.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Surface.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/ContextImpl.h"
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/SurfaceD3D.h"
#include "libANGLE/renderer/d3d/SwapChainD3D.h"
#include "libANGLE/renderer/d3d/TextureD3D.h"
@@ -37,19 +39,19 @@ ClearParameters GetClearParameters(const gl::State &state, GLbitfield mask)
{
clearParams.clearColor[i] = false;
}
- clearParams.colorFClearValue = state.getColorClearValue();
- clearParams.colorClearType = GL_FLOAT;
- clearParams.colorMaskRed = blendState.colorMaskRed;
- clearParams.colorMaskGreen = blendState.colorMaskGreen;
- clearParams.colorMaskBlue = blendState.colorMaskBlue;
- clearParams.colorMaskAlpha = blendState.colorMaskAlpha;
- clearParams.clearDepth = false;
- clearParams.depthClearValue = state.getDepthClearValue();
- clearParams.clearStencil = false;
- clearParams.stencilClearValue = state.getStencilClearValue();
+ clearParams.colorF = state.getColorClearValue();
+ clearParams.colorType = GL_FLOAT;
+ clearParams.colorMaskRed = blendState.colorMaskRed;
+ clearParams.colorMaskGreen = blendState.colorMaskGreen;
+ clearParams.colorMaskBlue = blendState.colorMaskBlue;
+ clearParams.colorMaskAlpha = blendState.colorMaskAlpha;
+ clearParams.clearDepth = false;
+ clearParams.depthValue = state.getDepthClearValue();
+ clearParams.clearStencil = false;
+ clearParams.stencilValue = state.getStencilClearValue();
clearParams.stencilWriteMask = state.getDepthStencilState().stencilWritemask;
- clearParams.scissorEnabled = state.isScissorTestEnabled();
- clearParams.scissor = state.getScissor();
+ clearParams.scissorEnabled = state.isScissorTestEnabled();
+ clearParams.scissor = state.getScissor();
const gl::Framebuffer *framebufferObject = state.getDrawFramebuffer();
if (mask & GL_COLOR_BUFFER_BIT)
@@ -65,7 +67,8 @@ ClearParameters GetClearParameters(const gl::State &state, GLbitfield mask)
if (mask & GL_DEPTH_BUFFER_BIT)
{
- if (state.getDepthStencilState().depthMask && framebufferObject->getDepthbuffer() != NULL)
+ if (state.getDepthStencilState().depthMask &&
+ framebufferObject->getDepthbuffer() != nullptr)
{
clearParams.clearDepth = true;
}
@@ -73,7 +76,7 @@ ClearParameters GetClearParameters(const gl::State &state, GLbitfield mask)
if (mask & GL_STENCIL_BUFFER_BIT)
{
- if (framebufferObject->getStencilbuffer() != NULL &&
+ if (framebufferObject->getStencilbuffer() != nullptr &&
framebufferObject->getStencilbuffer()->getStencilSize() > 0)
{
clearParams.clearStencil = true;
@@ -82,10 +85,13 @@ ClearParameters GetClearParameters(const gl::State &state, GLbitfield mask)
return clearParams;
}
-
}
-FramebufferD3D::FramebufferD3D(const gl::Framebuffer::Data &data, RendererD3D *renderer)
+ClearParameters::ClearParameters() = default;
+
+ClearParameters::ClearParameters(const ClearParameters &other) = default;
+
+FramebufferD3D::FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer)
: FramebufferImpl(data), mRenderer(renderer)
{
}
@@ -94,20 +100,19 @@ FramebufferD3D::~FramebufferD3D()
{
}
-gl::Error FramebufferD3D::clear(const gl::Data &data, GLbitfield mask)
+gl::Error FramebufferD3D::clear(const gl::Context *context, GLbitfield mask)
{
- const gl::State &state = *data.state;
- ClearParameters clearParams = GetClearParameters(state, mask);
- return clear(data, clearParams);
+ ClearParameters clearParams = GetClearParameters(context->getGLState(), mask);
+ return clearImpl(context, clearParams);
}
-gl::Error FramebufferD3D::clearBufferfv(const gl::Data &data,
+gl::Error FramebufferD3D::clearBufferfv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *values)
{
// glClearBufferfv can be called to clear the color buffer or depth buffer
- ClearParameters clearParams = GetClearParameters(*data.state, 0);
+ ClearParameters clearParams = GetClearParameters(context->getGLState(), 0);
if (buffer == GL_COLOR)
{
@@ -115,43 +120,43 @@ gl::Error FramebufferD3D::clearBufferfv(const gl::Data &data,
{
clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
}
- clearParams.colorFClearValue = gl::ColorF(values[0], values[1], values[2], values[3]);
- clearParams.colorClearType = GL_FLOAT;
+ clearParams.colorF = gl::ColorF(values[0], values[1], values[2], values[3]);
+ clearParams.colorType = GL_FLOAT;
}
if (buffer == GL_DEPTH)
{
clearParams.clearDepth = true;
- clearParams.depthClearValue = values[0];
+ clearParams.depthValue = values[0];
}
- return clear(data, clearParams);
+ return clearImpl(context, clearParams);
}
-gl::Error FramebufferD3D::clearBufferuiv(const gl::Data &data,
+gl::Error FramebufferD3D::clearBufferuiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *values)
{
// glClearBufferuiv can only be called to clear a color buffer
- ClearParameters clearParams = GetClearParameters(*data.state, 0);
+ ClearParameters clearParams = GetClearParameters(context->getGLState(), 0);
for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
{
clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
}
- clearParams.colorUIClearValue = gl::ColorUI(values[0], values[1], values[2], values[3]);
- clearParams.colorClearType = GL_UNSIGNED_INT;
+ clearParams.colorUI = gl::ColorUI(values[0], values[1], values[2], values[3]);
+ clearParams.colorType = GL_UNSIGNED_INT;
- return clear(data, clearParams);
+ return clearImpl(context, clearParams);
}
-gl::Error FramebufferD3D::clearBufferiv(const gl::Data &data,
+gl::Error FramebufferD3D::clearBufferiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLint *values)
{
// glClearBufferiv can be called to clear the color buffer or stencil buffer
- ClearParameters clearParams = GetClearParameters(*data.state, 0);
+ ClearParameters clearParams = GetClearParameters(context->getGLState(), 0);
if (buffer == GL_COLOR)
{
@@ -159,167 +164,154 @@ gl::Error FramebufferD3D::clearBufferiv(const gl::Data &data,
{
clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
}
- clearParams.colorIClearValue = gl::ColorI(values[0], values[1], values[2], values[3]);
- clearParams.colorClearType = GL_INT;
+ clearParams.colorI = gl::ColorI(values[0], values[1], values[2], values[3]);
+ clearParams.colorType = GL_INT;
}
if (buffer == GL_STENCIL)
{
clearParams.clearStencil = true;
- clearParams.stencilClearValue = values[1];
+ clearParams.stencilValue = values[0];
}
- return clear(data, clearParams);
+ return clearImpl(context, clearParams);
}
-gl::Error FramebufferD3D::clearBufferfi(const gl::Data &data,
+gl::Error FramebufferD3D::clearBufferfi(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil)
{
// glClearBufferfi can only be called to clear a depth stencil buffer
- ClearParameters clearParams = GetClearParameters(*data.state, 0);
- clearParams.clearDepth = true;
- clearParams.depthClearValue = depth;
- clearParams.clearStencil = true;
- clearParams.stencilClearValue = stencil;
+ ClearParameters clearParams = GetClearParameters(context->getGLState(), 0);
+ clearParams.clearDepth = true;
+ clearParams.depthValue = depth;
+ clearParams.clearStencil = true;
+ clearParams.stencilValue = stencil;
- return clear(data, clearParams);
+ return clearImpl(context, clearParams);
}
-GLenum FramebufferD3D::getImplementationColorReadFormat() const
+GLenum FramebufferD3D::getImplementationColorReadFormat(const gl::Context *context) const
{
- const gl::FramebufferAttachment *readAttachment = mData.getReadAttachment();
+ const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment();
if (readAttachment == nullptr)
{
return GL_NONE;
}
- RenderTargetD3D *attachmentRenderTarget = NULL;
- gl::Error error = readAttachment->getRenderTarget(&attachmentRenderTarget);
+ RenderTargetD3D *attachmentRenderTarget = nullptr;
+ gl::Error error = readAttachment->getRenderTarget(context, &attachmentRenderTarget);
if (error.isError())
{
return GL_NONE;
}
GLenum implementationFormat = getRenderTargetImplementationFormat(attachmentRenderTarget);
- const gl::InternalFormat &implementationFormatInfo = gl::GetInternalFormatInfo(implementationFormat);
+ const gl::InternalFormat &implementationFormatInfo =
+ gl::GetSizedInternalFormatInfo(implementationFormat);
- return implementationFormatInfo.format;
+ return implementationFormatInfo.getReadPixelsFormat();
}
-GLenum FramebufferD3D::getImplementationColorReadType() const
+GLenum FramebufferD3D::getImplementationColorReadType(const gl::Context *context) const
{
- const gl::FramebufferAttachment *readAttachment = mData.getReadAttachment();
+ const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment();
if (readAttachment == nullptr)
{
return GL_NONE;
}
- RenderTargetD3D *attachmentRenderTarget = NULL;
- gl::Error error = readAttachment->getRenderTarget(&attachmentRenderTarget);
+ RenderTargetD3D *attachmentRenderTarget = nullptr;
+ gl::Error error = readAttachment->getRenderTarget(context, &attachmentRenderTarget);
if (error.isError())
{
return GL_NONE;
}
GLenum implementationFormat = getRenderTargetImplementationFormat(attachmentRenderTarget);
- const gl::InternalFormat &implementationFormatInfo = gl::GetInternalFormatInfo(implementationFormat);
+ const gl::InternalFormat &implementationFormatInfo =
+ gl::GetSizedInternalFormatInfo(implementationFormat);
- return implementationFormatInfo.type;
+ return implementationFormatInfo.getReadPixelsType(context->getClientVersion());
}
-gl::Error FramebufferD3D::readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const
+gl::Error FramebufferD3D::readPixels(const gl::Context *context,
+ const gl::Rectangle &origArea,
+ GLenum format,
+ GLenum type,
+ void *pixels)
{
- const gl::PixelPackState &packState = state.getPackState();
-
- GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, type);
- const gl::InternalFormat &sizedFormatInfo = gl::GetInternalFormatInfo(sizedInternalFormat);
- GLuint outputPitch =
- sizedFormatInfo.computeRowPitch(type, area.width, packState.alignment, packState.rowLength);
- GLsizei outputSkipBytes = sizedFormatInfo.computeSkipPixels(
- outputPitch, 0, 0, packState.skipRows, packState.skipPixels);
-
- return readPixelsImpl(area, format, type, outputPitch, packState,
- reinterpret_cast<uint8_t *>(pixels) + outputSkipBytes);
-}
-
-gl::Error FramebufferD3D::blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
- GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer)
-{
- bool blitRenderTarget = false;
- if ((mask & GL_COLOR_BUFFER_BIT) &&
- sourceFramebuffer->getReadColorbuffer() != nullptr &&
- mData.getFirstColorAttachment() != nullptr)
+ // Clip read area to framebuffer.
+ const gl::Extents fbSize = getState().getReadAttachment()->getSize();
+ const gl::Rectangle fbRect(0, 0, fbSize.width, fbSize.height);
+ gl::Rectangle area;
+ if (!ClipRectangle(origArea, fbRect, &area))
{
- blitRenderTarget = true;
+ // nothing to read
+ return gl::NoError();
}
- bool blitStencil = false;
- if ((mask & GL_STENCIL_BUFFER_BIT) &&
- sourceFramebuffer->getStencilbuffer() != nullptr &&
- mData.getStencilAttachment() != nullptr)
- {
- blitStencil = true;
- }
+ const gl::PixelPackState &packState = context->getGLState().getPackState();
- bool blitDepth = false;
- if ((mask & GL_DEPTH_BUFFER_BIT) &&
- sourceFramebuffer->getDepthbuffer() != nullptr &&
- mData.getDepthAttachment() != nullptr)
- {
- blitDepth = true;
- }
+ const gl::InternalFormat &sizedFormatInfo = gl::GetInternalFormatInfo(format, type);
- if (blitRenderTarget || blitDepth || blitStencil)
- {
- const gl::Rectangle *scissor = state.isScissorTestEnabled() ? &state.getScissor() : NULL;
- gl::Error error = blit(sourceArea, destArea, scissor, blitRenderTarget, blitDepth, blitStencil,
- filter, sourceFramebuffer);
- if (error.isError())
- {
- return error;
- }
- }
+ GLuint outputPitch = 0;
+ ANGLE_TRY_RESULT(sizedFormatInfo.computeRowPitch(type, origArea.width, packState.alignment,
+ packState.rowLength),
+ outputPitch);
+ GLuint outputSkipBytes = 0;
+ ANGLE_TRY_RESULT(sizedFormatInfo.computeSkipBytes(outputPitch, 0, packState, false),
+ outputSkipBytes);
+ outputSkipBytes +=
+ (area.x - origArea.x) * sizedFormatInfo.pixelBytes + (area.y - origArea.y) * outputPitch;
+
+ return readPixelsImpl(context, area, format, type, outputPitch, packState,
+ reinterpret_cast<uint8_t *>(pixels) + outputSkipBytes);
+}
- return gl::Error(GL_NO_ERROR);
+gl::Error FramebufferD3D::blit(const gl::Context *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter)
+{
+ const auto &glState = context->getGLState();
+ const gl::Framebuffer *sourceFramebuffer = glState.getReadFramebuffer();
+ const gl::Rectangle *scissor = glState.isScissorTestEnabled() ? &glState.getScissor() : nullptr;
+ ANGLE_TRY(blitImpl(context, sourceArea, destArea, scissor, (mask & GL_COLOR_BUFFER_BIT) != 0,
+ (mask & GL_DEPTH_BUFFER_BIT) != 0, (mask & GL_STENCIL_BUFFER_BIT) != 0,
+ filter, sourceFramebuffer));
+
+ return gl::NoError();
}
-bool FramebufferD3D::checkStatus() const
+bool FramebufferD3D::checkStatus(const gl::Context *context) const
{
// if we have both a depth and stencil buffer, they must refer to the same object
// since we only support packed_depth_stencil and not separate depth and stencil
- if (mData.getDepthAttachment() != nullptr && mData.getStencilAttachment() != nullptr &&
- mData.getDepthStencilAttachment() == nullptr)
+ if (mState.getDepthAttachment() != nullptr && mState.getStencilAttachment() != nullptr &&
+ mState.getDepthStencilAttachment() == nullptr)
{
return false;
}
- // D3D11 does not allow for overlapping RenderTargetViews, so ensure uniqueness
- const auto &colorAttachments = mData.getColorAttachments();
- for (size_t colorAttachment = 0; colorAttachment < colorAttachments.size(); colorAttachment++)
+ // D3D11 does not allow for overlapping RenderTargetViews.
+ // If WebGL compatibility is enabled, this has already been checked at a higher level.
+ ASSERT(!context->getExtensions().webglCompatibility || mState.colorAttachmentsAreUniqueImages());
+ if (!context->getExtensions().webglCompatibility)
{
- const gl::FramebufferAttachment &attachment = colorAttachments[colorAttachment];
- if (attachment.isAttached())
+ if (!mState.colorAttachmentsAreUniqueImages())
{
- for (size_t prevColorAttachment = 0; prevColorAttachment < colorAttachment; prevColorAttachment++)
- {
- const gl::FramebufferAttachment &prevAttachment = colorAttachments[prevColorAttachment];
- if (prevAttachment.isAttached() &&
- (attachment.id() == prevAttachment.id() &&
- attachment.type() == prevAttachment.type()))
- {
- return false;
- }
- }
+ return false;
}
}
// D3D requires all render targets to have the same dimensions.
- if (!mData.attachmentsHaveSameDimensions())
+ if (!mState.attachmentsHaveSameDimensions())
{
return false;
}
@@ -327,45 +319,52 @@ bool FramebufferD3D::checkStatus() const
return true;
}
-void FramebufferD3D::syncState(const gl::Framebuffer::DirtyBits &dirtyBits)
+void FramebufferD3D::syncState(const gl::Context *context,
+ const gl::Framebuffer::DirtyBits &dirtyBits)
{
- bool invalidateColorAttachmentCache = false;
-
if (!mColorAttachmentsForRender.valid())
{
- invalidateColorAttachmentCache = true;
+ return;
}
- for (auto dirtyBit : angle::IterateBitSet(dirtyBits))
+ for (auto dirtyBit : dirtyBits)
{
if ((dirtyBit >= gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 &&
dirtyBit < gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX) ||
dirtyBit == gl::Framebuffer::DIRTY_BIT_DRAW_BUFFERS)
{
- invalidateColorAttachmentCache = true;
+ mColorAttachmentsForRender.reset();
}
}
+}
- if (!invalidateColorAttachmentCache)
+const gl::AttachmentList &FramebufferD3D::getColorAttachmentsForRender(const gl::Context *context)
+{
+ gl::DrawBufferMask activeProgramOutputs =
+ context->getContextState().getState().getProgram()->getActiveOutputVariables();
+
+ if (mColorAttachmentsForRender.valid() && mCurrentActiveProgramOutputs == activeProgramOutputs)
{
- return;
+ return mColorAttachmentsForRender.value();
}
// Does not actually free memory
gl::AttachmentList colorAttachmentsForRender;
- const auto &colorAttachments = mData.getColorAttachments();
- const auto &drawBufferStates = mData.getDrawBufferStates();
+ const auto &colorAttachments = mState.getColorAttachments();
+ const auto &drawBufferStates = mState.getDrawBufferStates();
const auto &workarounds = mRenderer->getWorkarounds();
for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size(); ++attachmentIndex)
{
- GLenum drawBufferState = drawBufferStates[attachmentIndex];
+ GLenum drawBufferState = drawBufferStates[attachmentIndex];
const gl::FramebufferAttachment &colorAttachment = colorAttachments[attachmentIndex];
- if (colorAttachment.isAttached() && drawBufferState != GL_NONE)
+ if (colorAttachment.isAttached() && drawBufferState != GL_NONE &&
+ activeProgramOutputs[attachmentIndex])
{
- ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + attachmentIndex));
+ ASSERT(drawBufferState == GL_BACK ||
+ drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + attachmentIndex));
colorAttachmentsForRender.push_back(&colorAttachment);
}
else if (!workarounds.mrtPerfWorkaround)
@@ -374,12 +373,32 @@ void FramebufferD3D::syncState(const gl::Framebuffer::DirtyBits &dirtyBits)
}
}
+ // When rendering with no render target on D3D, two bugs lead to incorrect behavior on Intel
+ // drivers < 4815. The rendering samples always pass neglecting discard statements in pixel
+ // shader. We add a dummy texture as render target in such case.
+ if (mRenderer->getWorkarounds().addDummyTextureNoRenderTarget &&
+ colorAttachmentsForRender.empty())
+ {
+ static_assert(static_cast<size_t>(activeProgramOutputs.size()) <= 32,
+ "Size of active program outputs should less or equal than 32.");
+ GLenum i = static_cast<GLenum>(
+ gl::ScanForward(static_cast<uint32_t>(activeProgramOutputs.bits())));
+
+ gl::Texture *dummyTex = nullptr;
+ // TODO(Jamie): Handle error if dummy texture can't be created.
+ ANGLE_SWALLOW_ERR(mRenderer->getIncompleteTexture(context, GL_TEXTURE_2D, &dummyTex));
+ if (dummyTex)
+ {
+ gl::ImageIndex index = gl::ImageIndex::Make2D(0);
+ gl::FramebufferAttachment *dummyAttach = new gl::FramebufferAttachment(
+ context, GL_TEXTURE, GL_COLOR_ATTACHMENT0_EXT + i, index, dummyTex);
+ colorAttachmentsForRender.push_back(dummyAttach);
+ }
+ }
+
mColorAttachmentsForRender = std::move(colorAttachmentsForRender);
-}
+ mCurrentActiveProgramOutputs = activeProgramOutputs;
-const gl::AttachmentList &FramebufferD3D::getColorAttachmentsForRender() const
-{
- ASSERT(mColorAttachmentsForRender.valid());
return mColorAttachmentsForRender.value();
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h
index eb839c4364..a7312fdef4 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h
@@ -9,9 +9,10 @@
#ifndef LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
#define LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
-#include <vector>
#include <cstdint>
+#include <vector>
+#include "common/Color.h"
#include "common/Optional.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/FramebufferImpl.h"
@@ -22,32 +23,33 @@ class FramebufferAttachment;
struct PixelPackState;
typedef std::vector<const FramebufferAttachment *> AttachmentList;
-
}
namespace rx
{
class RendererD3D;
class RenderTargetD3D;
-struct WorkaroundsD3D;
struct ClearParameters
{
+ ClearParameters();
+ ClearParameters(const ClearParameters &other);
+
bool clearColor[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
- gl::ColorF colorFClearValue;
- gl::ColorI colorIClearValue;
- gl::ColorUI colorUIClearValue;
- GLenum colorClearType;
+ gl::ColorF colorF;
+ gl::ColorI colorI;
+ gl::ColorUI colorUI;
+ GLenum colorType;
bool colorMaskRed;
bool colorMaskGreen;
bool colorMaskBlue;
bool colorMaskAlpha;
bool clearDepth;
- float depthClearValue;
+ float depthValue;
bool clearStencil;
- GLint stencilClearValue;
+ GLint stencilValue;
GLuint stencilWriteMask;
bool scissorEnabled;
@@ -57,61 +59,76 @@ struct ClearParameters
class FramebufferD3D : public FramebufferImpl
{
public:
- FramebufferD3D(const gl::Framebuffer::Data &data, RendererD3D *renderer);
- virtual ~FramebufferD3D();
+ FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer);
+ ~FramebufferD3D() override;
- gl::Error clear(const gl::Data &data, GLbitfield mask) override;
- gl::Error clearBufferfv(const gl::Data &data,
+ gl::Error clear(const gl::Context *context, GLbitfield mask) override;
+ gl::Error clearBufferfv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *values) override;
- gl::Error clearBufferuiv(const gl::Data &data,
+ gl::Error clearBufferuiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *values) override;
- gl::Error clearBufferiv(const gl::Data &data,
+ gl::Error clearBufferiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLint *values) override;
- gl::Error clearBufferfi(const gl::Data &data,
+ gl::Error clearBufferfi(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil) override;
- GLenum getImplementationColorReadFormat() const override;
- GLenum getImplementationColorReadType() const override;
- gl::Error readPixels(const gl::State &state, const gl::Rectangle &area, GLenum format, GLenum type, GLvoid *pixels) const override;
+ GLenum getImplementationColorReadFormat(const gl::Context *context) const override;
+ GLenum getImplementationColorReadType(const gl::Context *context) const override;
+ gl::Error readPixels(const gl::Context *context,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ void *pixels) override;
- gl::Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
- GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer) override;
+ gl::Error blit(const gl::Context *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter) override;
- bool checkStatus() const override;
+ bool checkStatus(const gl::Context *context) const override;
- void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) override;
+ void syncState(const gl::Context *context,
+ const gl::Framebuffer::DirtyBits &dirtyBits) override;
- const gl::AttachmentList &getColorAttachmentsForRender() const;
+ const gl::AttachmentList &getColorAttachmentsForRender(const gl::Context *context);
private:
- virtual gl::Error clear(const gl::Data &data, const ClearParameters &clearParams) = 0;
+ virtual gl::Error clearImpl(const gl::Context *context, const ClearParameters &clearParams) = 0;
- virtual gl::Error readPixelsImpl(const gl::Rectangle &area,
+ virtual gl::Error readPixelsImpl(const gl::Context *context,
+ const gl::Rectangle &area,
GLenum format,
GLenum type,
size_t outputPitch,
const gl::PixelPackState &pack,
- uint8_t *pixels) const = 0;
-
- virtual gl::Error blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor,
- bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter,
- const gl::Framebuffer *sourceFramebuffer) = 0;
+ uint8_t *pixels) = 0;
+
+ virtual gl::Error blitImpl(const gl::Context *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ const gl::Rectangle *scissor,
+ bool blitRenderTarget,
+ bool blitDepth,
+ bool blitStencil,
+ GLenum filter,
+ const gl::Framebuffer *sourceFramebuffer) = 0;
virtual GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const = 0;
RendererD3D *mRenderer;
Optional<gl::AttachmentList> mColorAttachmentsForRender;
+ gl::DrawBufferMask mCurrentActiveProgramOutputs;
};
-
}
-#endif // LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
+#endif // LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
index df0257e370..b38765070b 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
@@ -6,16 +6,14 @@
#include "libANGLE/renderer/d3d/HLSLCompiler.h"
+#include <sstream>
+
#include "common/utilities.h"
#include "libANGLE/Program.h"
#include "libANGLE/features.h"
#include "libANGLE/histogram_macros.h"
#include "third_party/trace_event/trace_event.h"
-#ifndef QT_D3DCOMPILER_DLL
-#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
-#endif
-
#if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
namespace
{
@@ -25,15 +23,6 @@ namespace
#define CREATE_COMPILER_FLAG_INFO(flag) { flag, #flag }
-#if defined(ANGLE_MINGW32_COMPAT)
-#ifndef D3DCOMPILE_RESERVED16
-#define D3DCOMPILE_RESERVED16 0x10000
-#endif
-#ifndef D3DCOMPILE_RESERVED17
-#define D3DCOMPILE_RESERVED17 0x20000
-#endif
-#endif
-
struct CompilerFlagInfo
{
UINT mFlag;
@@ -119,11 +108,11 @@ HLSLCompiler::~HLSLCompiler()
release();
}
-gl::Error HLSLCompiler::initialize()
+gl::Error HLSLCompiler::ensureInitialized()
{
if (mInitialized)
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
TRACE_EVENT0("gpu.angle", "HLSLCompiler::initialize");
@@ -141,28 +130,6 @@ gl::Error HLSLCompiler::initialize()
}
#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
- // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
- const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
- if (!defaultCompiler)
- defaultCompiler = QT_D3DCOMPILER_DLL;
-
- const wchar_t *compilerDlls[] = {
- defaultCompiler,
- L"d3dcompiler_47.dll",
- L"d3dcompiler_46.dll",
- L"d3dcompiler_43.dll",
- 0
- };
-
- // Load the first available known compiler DLL
- for (int i = 0; compilerDlls[i]; ++i)
- {
- mD3DCompilerModule = LoadLibrary(compilerDlls[i]);
- if (mD3DCompilerModule)
- break;
- }
-
-
if (!mD3DCompilerModule)
{
// Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
@@ -171,7 +138,8 @@ gl::Error HLSLCompiler::initialize()
if (!mD3DCompilerModule)
{
- return gl::Error(GL_INVALID_OPERATION, "No D3D compiler module found - aborting!\n");
+ ERR() << "D3D compiler module not found.";
+ return gl::OutOfMemory() << "D3D compiler module not found.";
}
mD3DCompileFunc = reinterpret_cast<pD3DCompile>(GetProcAddress(mD3DCompilerModule, "D3DCompile"));
@@ -190,11 +158,11 @@ gl::Error HLSLCompiler::initialize()
if (mD3DCompileFunc == nullptr)
{
- return gl::Error(GL_INVALID_OPERATION, "Error finding D3DCompile entry point");
+ return gl::OutOfMemory() << "Error finding D3DCompile entry point.";
}
mInitialized = true;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
void HLSLCompiler::release()
@@ -213,11 +181,7 @@ gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string
const std::vector<CompileConfig> &configs, const D3D_SHADER_MACRO *overrideMacros,
ID3DBlob **outCompiledBlob, std::string *outDebugInfo)
{
- gl::Error error = initialize();
- if (error.isError())
- {
- return error;
- }
+ ASSERT(mInitialized);
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
ASSERT(mD3DCompilerModule);
@@ -228,7 +192,9 @@ gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string
if (gl::DebugAnnotationsActive())
{
std::string sourcePath = getTempPath();
- std::string sourceText = FormatString("#line 2 \"%s\"\n\n%s", sourcePath.c_str(), hlsl.c_str());
+ std::ostringstream stream;
+ stream << "#line 2 \"" << sourcePath << "\"\n\n" << hlsl;
+ std::string sourceText = stream.str();
writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
}
#endif
@@ -255,8 +221,11 @@ gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string
SafeRelease(errorMessage);
infoLog.appendSanitized(message.c_str());
- TRACE("\n%s", hlsl.c_str());
- TRACE("\n%s", message.c_str());
+
+ // This produces unbelievable amounts of spam in about:gpu.
+ // WARN() << std::endl << hlsl;
+
+ WARN() << std::endl << message;
if ((message.find("error X3531:") != std::string::npos || // "can't unroll loops marked with loop attribute"
message.find("error X4014:") != std::string::npos) && // "cannot have gradient operations inside loops with divergent flow control",
@@ -304,20 +273,17 @@ gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string
}
std::string disassembly;
- error = disassembleBinary(binary, &disassembly);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(disassembleBinary(binary, &disassembly));
(*outDebugInfo) += "\n" + disassembly + "\n// ASSEMBLY END\n";
#endif // ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
if (result == E_OUTOFMEMORY)
{
*outCompiledBlob = nullptr;
- return gl::Error(GL_OUT_OF_MEMORY, "HLSL compiler had an unexpected failure, result: 0x%X.", result);
+ return gl::OutOfMemory()
+ << "HLSL compiler had an unexpected failure, " << gl::FmtHR(result);
}
infoLog << "Warning: D3D shader compilation failed with " << configs[i].name << " flags. ("
@@ -331,16 +297,12 @@ gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string
// None of the configurations succeeded in compiling this shader but the compiler is still intact
*outCompiledBlob = nullptr;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error HLSLCompiler::disassembleBinary(ID3DBlob *shaderBinary, std::string *disassemblyOut)
{
- gl::Error error = initialize();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ensureInitialized());
// Retrieve disassembly
UINT flags = D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS | D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING;
@@ -361,7 +323,7 @@ gl::Error HLSLCompiler::disassembleBinary(ID3DBlob *shaderBinary, std::string *d
SafeRelease(disassembly);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.h
index 3c0d2adcac..c8f9eac290 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.h
@@ -1,3 +1,11 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// HLSLCompiler: Wrapper for the D3DCompiler DLL.
+//
+
#ifndef LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
#define LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
@@ -41,9 +49,9 @@ class HLSLCompiler : angle::NonCopyable
ID3DBlob **outCompiledBlob, std::string *outDebugInfo);
gl::Error disassembleBinary(ID3DBlob *shaderBinary, std::string *disassemblyOut);
+ gl::Error ensureInitialized();
private:
- gl::Error initialize();
bool mInitialized;
HMODULE mD3DCompilerModule;
@@ -53,4 +61,4 @@ class HLSLCompiler : angle::NonCopyable
}
-#endif // LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
+#endif // LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.cpp
index ead5db6453..dbbcbbed2a 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.cpp
@@ -29,4 +29,34 @@ ImageD3D::ImageD3D()
{
}
+gl::Error ImageD3D::setManagedSurface2D(const gl::Context *context,
+ TextureStorage *storage,
+ int level)
+{
+ return gl::NoError();
+}
+
+gl::Error ImageD3D::setManagedSurfaceCube(const gl::Context *context,
+ TextureStorage *storage,
+ int face,
+ int level)
+{
+ return gl::NoError();
+}
+
+gl::Error ImageD3D::setManagedSurface3D(const gl::Context *context,
+ TextureStorage *storage,
+ int level)
+{
+ return gl::NoError();
+}
+
+gl::Error ImageD3D::setManagedSurface2DArray(const gl::Context *context,
+ TextureStorage *storage,
+ int layer,
+ int level)
+{
+ return gl::NoError();
+}
+
} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h
index 2afe1cfabf..1b7235fbaa 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h
@@ -17,6 +17,7 @@
namespace gl
{
+class Context;
class Framebuffer;
struct ImageIndex;
struct Box;
@@ -51,18 +52,40 @@ class ImageD3D : angle::NonCopyable
virtual bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) = 0;
- virtual gl::Error loadData(const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input) = 0;
- virtual gl::Error loadCompressedData(const gl::Box &area, const void *input) = 0;
-
- virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level) { return gl::Error(GL_NO_ERROR); };
- virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level) { return gl::Error(GL_NO_ERROR); };
- virtual gl::Error setManagedSurface3D(TextureStorage *storage, int level) { return gl::Error(GL_NO_ERROR); };
- virtual gl::Error setManagedSurface2DArray(TextureStorage *storage, int layer, int level) { return gl::Error(GL_NO_ERROR); };
- virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region) = 0;
-
- virtual gl::Error copyFromTexStorage(const gl::ImageIndex &imageIndex,
+ virtual gl::Error loadData(const gl::Context *context,
+ const gl::Box &area,
+ const gl::PixelUnpackState &unpack,
+ GLenum type,
+ const void *input,
+ bool applySkipImages) = 0;
+ virtual gl::Error loadCompressedData(const gl::Context *context,
+ const gl::Box &area,
+ const void *input) = 0;
+
+ virtual gl::Error setManagedSurface2D(const gl::Context *context,
+ TextureStorage *storage,
+ int level);
+ virtual gl::Error setManagedSurfaceCube(const gl::Context *context,
+ TextureStorage *storage,
+ int face,
+ int level);
+ virtual gl::Error setManagedSurface3D(const gl::Context *context,
+ TextureStorage *storage,
+ int level);
+ virtual gl::Error setManagedSurface2DArray(const gl::Context *context,
+ TextureStorage *storage,
+ int layer,
+ int level);
+ virtual gl::Error copyToStorage(const gl::Context *context,
+ TextureStorage *storage,
+ const gl::ImageIndex &index,
+ const gl::Box &region) = 0;
+
+ virtual gl::Error copyFromTexStorage(const gl::Context *context,
+ const gl::ImageIndex &imageIndex,
TextureStorage *source) = 0;
- virtual gl::Error copyFromFramebuffer(const gl::Offset &destOffset,
+ virtual gl::Error copyFromFramebuffer(const gl::Context *context,
+ const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
const gl::Framebuffer *source) = 0;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp
index 677b8bb240..937512a96a 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp
@@ -71,7 +71,8 @@ gl::Error IndexBufferInterface::mapBuffer(unsigned int size, void **outMappedMem
// Protect against integer overflow
if (mWritePosition + size < mWritePosition)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Mapping of internal index buffer would cause an integer overflow.");
+ return gl::OutOfMemory()
+ << "Mapping of internal index buffer would cause an integer overflow.";
}
gl::Error error = mIndexBuffer->mapBuffer(mWritePosition, size, outMappedMemory);
@@ -79,7 +80,7 @@ gl::Error IndexBufferInterface::mapBuffer(unsigned int size, void **outMappedMem
{
if (outMappedMemory)
{
- *outMappedMemory = NULL;
+ *outMappedMemory = nullptr;
}
return error;
}
@@ -90,7 +91,7 @@ gl::Error IndexBufferInterface::mapBuffer(unsigned int size, void **outMappedMem
}
mWritePosition += size;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error IndexBufferInterface::unmapBuffer()
@@ -145,24 +146,16 @@ gl::Error StreamingIndexBufferInterface::reserveBufferSpace(unsigned int size, G
unsigned int writePos = getWritePosition();
if (size > curBufferSize)
{
- gl::Error error = setBufferSize(std::max(size, 2 * curBufferSize), indexType);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(setBufferSize(std::max(size, 2 * curBufferSize), indexType));
setWritePosition(0);
}
else if (writePos + size > curBufferSize || writePos + size < writePos)
{
- gl::Error error = discard();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(discard());
setWritePosition(0);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
@@ -184,13 +177,13 @@ gl::Error StaticIndexBufferInterface::reserveBufferSpace(unsigned int size, GLen
}
else if (curSize >= size && indexType == getIndexType())
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
else
{
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION, "Internal static index buffers can't be resized");
+ return gl::InternalError() << "Internal static index buffers can't be resized";
}
}
-}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexBuffer.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexBuffer.h
index 0b7b28ddf0..969cf6ae63 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexBuffer.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexBuffer.h
@@ -81,7 +81,7 @@ class StreamingIndexBufferInterface : public IndexBufferInterface
{
public:
explicit StreamingIndexBufferInterface(BufferFactoryD3D *factory);
- ~StreamingIndexBufferInterface();
+ ~StreamingIndexBufferInterface() override;
gl::Error reserveBufferSpace(unsigned int size, GLenum indexType) override;
};
@@ -90,7 +90,7 @@ class StaticIndexBufferInterface : public IndexBufferInterface
{
public:
explicit StaticIndexBufferInterface(BufferFactoryD3D *factory);
- ~StaticIndexBufferInterface();
+ ~StaticIndexBufferInterface() override;
gl::Error reserveBufferSpace(unsigned int size, GLenum indexType) override;
};
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp
index f1ba3d3db0..e974097b45 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp
@@ -10,10 +10,12 @@
#include "libANGLE/renderer/d3d/IndexDataManager.h"
#include "common/utilities.h"
-#include "libANGLE/renderer/d3d/BufferD3D.h"
-#include "libANGLE/renderer/d3d/IndexBuffer.h"
#include "libANGLE/Buffer.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/VertexArray.h"
#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/IndexBuffer.h"
namespace rx
{
@@ -76,11 +78,12 @@ void ConvertIndices(GLenum sourceType,
ConvertIndexArray<GLushort, GLuint>(input, sourceType, output, destinationType, count,
usePrimitiveRestartFixedIndex);
}
- else UNREACHABLE();
+ else
+ UNREACHABLE();
}
gl::Error StreamInIndexBuffer(IndexBufferInterface *buffer,
- const GLvoid *data,
+ const void *data,
unsigned int count,
GLenum srcType,
GLenum dstType,
@@ -91,50 +94,59 @@ gl::Error StreamInIndexBuffer(IndexBufferInterface *buffer,
if (count > (std::numeric_limits<unsigned int>::max() >> dstTypeInfo.bytesShift))
{
- return gl::Error(GL_OUT_OF_MEMORY,
- "Reserving %u indices of %u bytes each exceeds the maximum buffer size.",
- count, dstTypeInfo.bytes);
+ return gl::OutOfMemory() << "Reserving " << count << " indices of " << dstTypeInfo.bytes
+ << " bytes each exceeds the maximum buffer size.";
}
unsigned int bufferSizeRequired = count << dstTypeInfo.bytesShift;
- gl::Error error = buffer->reserveBufferSpace(bufferSizeRequired, dstType);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(buffer->reserveBufferSpace(bufferSizeRequired, dstType));
void *output = nullptr;
- error = buffer->mapBuffer(bufferSizeRequired, &output, offset);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(buffer->mapBuffer(bufferSizeRequired, &output, offset));
ConvertIndices(srcType, dstType, data, count, output, usePrimitiveRestartFixedIndex);
- error = buffer->unmapBuffer();
- if (error.isError())
+ ANGLE_TRY(buffer->unmapBuffer());
+ return gl::NoError();
+}
+
+unsigned int ElementTypeSize(GLenum elementType)
+{
+ switch (elementType)
{
- return error;
+ case GL_UNSIGNED_BYTE:
+ return sizeof(GLubyte);
+ case GL_UNSIGNED_SHORT:
+ return sizeof(GLushort);
+ case GL_UNSIGNED_INT:
+ return sizeof(GLuint);
+ default:
+ UNREACHABLE();
+ return 0;
}
-
- return gl::Error(GL_NO_ERROR);
}
} // anonymous namespace
-IndexDataManager::IndexDataManager(BufferFactoryD3D *factory, RendererClass rendererClass)
- : mFactory(factory),
- mRendererClass(rendererClass),
- mStreamingBufferShort(nullptr),
- mStreamingBufferInt(nullptr)
+bool IsOffsetAligned(GLenum elementType, unsigned int offset)
+{
+ return (offset % ElementTypeSize(elementType) == 0);
+}
+
+// IndexDataManager implementation.
+IndexDataManager::IndexDataManager(BufferFactoryD3D *factory)
+ : mFactory(factory), mStreamingBufferShort(), mStreamingBufferInt()
{
}
IndexDataManager::~IndexDataManager()
{
- SafeDelete(mStreamingBufferShort);
- SafeDelete(mStreamingBufferInt);
+}
+
+void IndexDataManager::deinitialize()
+{
+ mStreamingBufferShort.reset();
+ mStreamingBufferInt.reset();
}
// This function translates a GL-style indices into DX-style indices, with their description
@@ -143,43 +155,31 @@ IndexDataManager::~IndexDataManager()
// possible in DX and requires streaming (Case 1). If the GL indices are specified with a buffer
// (Case 2), in a format supported by DX (subcase a) then all is good.
// When we have a buffer with an unsupported format (subcase b) then we need to do some translation:
-// we will start by falling back to streaming, and after a while will start using a static translated
-// copy of the index buffer.
-gl::Error IndexDataManager::prepareIndexData(GLenum srcType,
+// we will start by falling back to streaming, and after a while will start using a static
+// translated copy of the index buffer.
+gl::Error IndexDataManager::prepareIndexData(const gl::Context *context,
+ GLenum srcType,
+ GLenum dstType,
GLsizei count,
gl::Buffer *glBuffer,
- const GLvoid *indices,
- TranslatedIndexData *translated,
- bool primitiveRestartFixedIndexEnabled)
+ const void *indices,
+ TranslatedIndexData *translated)
{
- // Avoid D3D11's primitive restart index value
- // see http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
- bool hasPrimitiveRestartIndex =
- translated->indexRange.vertexIndexCount < static_cast<size_t>(count) ||
- translated->indexRange.end == gl::GetPrimitiveRestartIndex(srcType);
- bool primitiveRestartWorkaround = mRendererClass == RENDERER_D3D11 &&
- !primitiveRestartFixedIndexEnabled &&
- hasPrimitiveRestartIndex && srcType == GL_UNSIGNED_SHORT;
-
- // We should never have to deal with MAX_UINT indices, since we restrict it via
- // MAX_ELEMENT_INDEX.
- ASSERT(!(mRendererClass == RENDERER_D3D11 && !primitiveRestartFixedIndexEnabled &&
- hasPrimitiveRestartIndex && srcType == GL_UNSIGNED_INT));
-
- const GLenum dstType = (srcType == GL_UNSIGNED_INT || primitiveRestartWorkaround) ?
- GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
-
const gl::Type &srcTypeInfo = gl::GetTypeInfo(srcType);
const gl::Type &dstTypeInfo = gl::GetTypeInfo(dstType);
BufferD3D *buffer = glBuffer ? GetImplAs<BufferD3D>(glBuffer) : nullptr;
- translated->indexType = dstType;
+ translated->indexType = dstType;
translated->srcIndexData.srcBuffer = buffer;
translated->srcIndexData.srcIndices = indices;
translated->srcIndexData.srcIndexType = srcType;
translated->srcIndexData.srcCount = count;
+ // Context can be nullptr in perf tests.
+ bool primitiveRestartFixedIndexEnabled =
+ context ? context->getGLState().isPrimitiveRestartEnabled() : false;
+
// Case 1: the indices are passed by pointer, which forces the streaming of index data
if (glBuffer == nullptr)
{
@@ -192,95 +192,69 @@ gl::Error IndexDataManager::prepareIndexData(GLenum srcType,
unsigned int offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));
ASSERT(srcTypeInfo.bytes * static_cast<unsigned int>(count) + offset <= buffer->getSize());
- bool offsetAligned;
- switch (srcType)
- {
- case GL_UNSIGNED_BYTE: offsetAligned = (offset % sizeof(GLubyte) == 0); break;
- case GL_UNSIGNED_SHORT: offsetAligned = (offset % sizeof(GLushort) == 0); break;
- case GL_UNSIGNED_INT: offsetAligned = (offset % sizeof(GLuint) == 0); break;
- default: UNREACHABLE(); offsetAligned = false;
- }
+ bool offsetAligned = IsOffsetAligned(srcType, offset);
// Case 2a: the buffer can be used directly
- if (offsetAligned && buffer->supportsDirectBinding() &&
- dstType == srcType && !primitiveRestartWorkaround)
+ if (offsetAligned && buffer->supportsDirectBinding() && dstType == srcType)
{
- translated->storage = buffer;
+ translated->storage = buffer;
translated->indexBuffer = nullptr;
- translated->serial = buffer->getSerial();
- translated->startIndex = (offset >> srcTypeInfo.bytesShift);
+ translated->serial = buffer->getSerial();
+ translated->startIndex = (offset >> srcTypeInfo.bytesShift);
translated->startOffset = offset;
- buffer->promoteStaticUsage(count << srcTypeInfo.bytesShift);
- return gl::Error(GL_NO_ERROR);
- }
- else
- {
- translated->storage = nullptr;
+ return gl::NoError();
}
+ translated->storage = nullptr;
+
// Case 2b: use a static translated copy or fall back to streaming
StaticIndexBufferInterface *staticBuffer = buffer->getStaticIndexBuffer();
bool staticBufferInitialized = staticBuffer && staticBuffer->getBufferSize() != 0;
- bool staticBufferUsable = staticBuffer &&
- offsetAligned && staticBuffer->getIndexType() == dstType;
+ bool staticBufferUsable =
+ staticBuffer && offsetAligned && staticBuffer->getIndexType() == dstType;
if (staticBufferInitialized && !staticBufferUsable)
{
- buffer->invalidateStaticData(D3D_BUFFER_INVALIDATE_WHOLE_CACHE);
+ buffer->invalidateStaticData(context);
staticBuffer = nullptr;
}
if (staticBuffer == nullptr || !offsetAligned)
{
const uint8_t *bufferData = nullptr;
- gl::Error error = buffer->getData(&bufferData);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(buffer->getData(context, &bufferData));
ASSERT(bufferData != nullptr);
- error = streamIndexData(bufferData + offset, count, srcType, dstType,
- primitiveRestartFixedIndexEnabled, translated);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(streamIndexData(bufferData + offset, count, srcType, dstType,
+ primitiveRestartFixedIndexEnabled, translated));
+ buffer->promoteStaticUsage(context, count << srcTypeInfo.bytesShift);
}
else
{
if (!staticBufferInitialized)
{
const uint8_t *bufferData = nullptr;
- gl::Error error = buffer->getData(&bufferData);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(buffer->getData(context, &bufferData));
ASSERT(bufferData != nullptr);
unsigned int convertCount =
static_cast<unsigned int>(buffer->getSize()) >> srcTypeInfo.bytesShift;
- error = StreamInIndexBuffer(staticBuffer, bufferData, convertCount, srcType, dstType,
- primitiveRestartFixedIndexEnabled, nullptr);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(StreamInIndexBuffer(staticBuffer, bufferData, convertCount, srcType, dstType,
+ primitiveRestartFixedIndexEnabled, nullptr));
}
ASSERT(offsetAligned && staticBuffer->getIndexType() == dstType);
translated->indexBuffer = staticBuffer->getIndexBuffer();
- translated->serial = staticBuffer->getSerial();
- translated->startIndex = (offset >> srcTypeInfo.bytesShift);
+ translated->serial = staticBuffer->getSerial();
+ translated->startIndex = (offset >> srcTypeInfo.bytesShift);
translated->startOffset = (offset >> srcTypeInfo.bytesShift) << dstTypeInfo.bytesShift;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error IndexDataManager::streamIndexData(const GLvoid *data,
+gl::Error IndexDataManager::streamIndexData(const void *data,
unsigned int count,
GLenum srcType,
GLenum dstType,
@@ -290,65 +264,57 @@ gl::Error IndexDataManager::streamIndexData(const GLvoid *data,
const gl::Type &dstTypeInfo = gl::GetTypeInfo(dstType);
IndexBufferInterface *indexBuffer = nullptr;
- gl::Error error = getStreamingIndexBuffer(dstType, &indexBuffer);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(getStreamingIndexBuffer(dstType, &indexBuffer));
ASSERT(indexBuffer != nullptr);
unsigned int offset;
- StreamInIndexBuffer(indexBuffer, data, count, srcType, dstType, usePrimitiveRestartFixedIndex,
- &offset);
+ ANGLE_TRY(StreamInIndexBuffer(indexBuffer, data, count, srcType, dstType,
+ usePrimitiveRestartFixedIndex, &offset));
translated->indexBuffer = indexBuffer->getIndexBuffer();
- translated->serial = indexBuffer->getSerial();
- translated->startIndex = (offset >> dstTypeInfo.bytesShift);
+ translated->serial = indexBuffer->getSerial();
+ translated->startIndex = (offset >> dstTypeInfo.bytesShift);
translated->startOffset = offset;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error IndexDataManager::getStreamingIndexBuffer(GLenum destinationIndexType,
IndexBufferInterface **outBuffer)
{
ASSERT(outBuffer);
- if (destinationIndexType == GL_UNSIGNED_INT)
- {
- if (!mStreamingBufferInt)
- {
- mStreamingBufferInt = new StreamingIndexBufferInterface(mFactory);
- gl::Error error = mStreamingBufferInt->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE,
- GL_UNSIGNED_INT);
- if (error.isError())
- {
- SafeDelete(mStreamingBufferInt);
- return error;
- }
- }
+ ASSERT(destinationIndexType == GL_UNSIGNED_SHORT || destinationIndexType == GL_UNSIGNED_INT);
- *outBuffer = mStreamingBufferInt;
- return gl::Error(GL_NO_ERROR);
- }
- else
+ auto &streamingBuffer =
+ (destinationIndexType == GL_UNSIGNED_INT) ? mStreamingBufferInt : mStreamingBufferShort;
+
+ if (!streamingBuffer)
{
- ASSERT(destinationIndexType == GL_UNSIGNED_SHORT);
+ StreamingBuffer newBuffer(new StreamingIndexBufferInterface(mFactory));
+ ANGLE_TRY(newBuffer->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, destinationIndexType));
+ streamingBuffer = std::move(newBuffer);
+ }
- if (!mStreamingBufferShort)
+ *outBuffer = streamingBuffer.get();
+ return gl::NoError();
+}
+
+GLenum GetIndexTranslationDestType(GLenum srcType,
+ const gl::HasIndexRange &lazyIndexRange,
+ bool usePrimitiveRestartWorkaround)
+{
+ // Avoid D3D11's primitive restart index value
+ // see http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
+ if (usePrimitiveRestartWorkaround)
+ {
+ const gl::IndexRange &indexRange = lazyIndexRange.getIndexRange().value();
+ if (indexRange.end == gl::GetPrimitiveRestartIndex(srcType))
{
- mStreamingBufferShort = new StreamingIndexBufferInterface(mFactory);
- gl::Error error = mStreamingBufferShort->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE,
- GL_UNSIGNED_SHORT);
- if (error.isError())
- {
- SafeDelete(mStreamingBufferShort);
- return error;
- }
+ return GL_UNSIGNED_INT;
}
-
- *outBuffer = mStreamingBufferShort;
- return gl::Error(GL_NO_ERROR);
}
-}
+ return (srcType == GL_UNSIGNED_INT) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.h
index 44eb68c071..77f05df92d 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.h
@@ -19,7 +19,10 @@
namespace
{
- enum { INITIAL_INDEX_BUFFER_SIZE = 4096 * sizeof(GLuint) };
+enum
+{
+ INITIAL_INDEX_BUFFER_SIZE = 4096 * sizeof(GLuint)
+};
}
namespace gl
@@ -39,7 +42,7 @@ class RendererD3D;
struct SourceIndexData
{
BufferD3D *srcBuffer;
- const GLvoid *srcIndices;
+ const void *srcIndices;
unsigned int srcCount;
GLenum srcIndexType;
bool srcIndicesChanged;
@@ -47,9 +50,8 @@ struct SourceIndexData
struct TranslatedIndexData
{
- gl::IndexRange indexRange;
unsigned int startIndex;
- unsigned int startOffset; // In bytes
+ unsigned int startOffset; // In bytes
IndexBuffer *indexBuffer;
BufferD3D *storage;
@@ -62,18 +64,21 @@ struct TranslatedIndexData
class IndexDataManager : angle::NonCopyable
{
public:
- explicit IndexDataManager(BufferFactoryD3D *factory, RendererClass rendererClass);
+ explicit IndexDataManager(BufferFactoryD3D *factory);
virtual ~IndexDataManager();
- gl::Error prepareIndexData(GLenum srcType,
+ void deinitialize();
+
+ gl::Error prepareIndexData(const gl::Context *context,
+ GLenum srcType,
+ GLenum dstType,
GLsizei count,
gl::Buffer *glBuffer,
- const GLvoid *indices,
- TranslatedIndexData *translated,
- bool primitiveRestartFixedIndexEnabled);
+ const void *indices,
+ TranslatedIndexData *translated);
private:
- gl::Error streamIndexData(const GLvoid *data,
+ gl::Error streamIndexData(const void *data,
unsigned int count,
GLenum srcType,
GLenum dstType,
@@ -82,12 +87,19 @@ class IndexDataManager : angle::NonCopyable
gl::Error getStreamingIndexBuffer(GLenum destinationIndexType,
IndexBufferInterface **outBuffer);
+ using StreamingBuffer = std::unique_ptr<StreamingIndexBufferInterface>;
+
BufferFactoryD3D *const mFactory;
- RendererClass mRendererClass;
- StreamingIndexBufferInterface *mStreamingBufferShort;
- StreamingIndexBufferInterface *mStreamingBufferInt;
+ std::unique_ptr<StreamingIndexBufferInterface> mStreamingBufferShort;
+ std::unique_ptr<StreamingIndexBufferInterface> mStreamingBufferInt;
};
-}
+GLenum GetIndexTranslationDestType(GLenum srcType,
+ const gl::HasIndexRange &lazyIndexRange,
+ bool usePrimitiveRestartWorkaround);
+
+bool IsOffsetAligned(GLenum elementType, unsigned int offset);
+
+} // namespace rx
-#endif // LIBANGLE_INDEXDATAMANAGER_H_
+#endif // LIBANGLE_INDEXDATAMANAGER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.cpp
new file mode 100644
index 0000000000..113bad647c
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.cpp
@@ -0,0 +1,23 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindowD3D.cpp: Defines NativeWindowD3D, a class for managing and performing operations on
+// an EGLNativeWindowType for the D3D renderers.
+
+#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
+
+namespace rx
+{
+
+NativeWindowD3D::NativeWindowD3D(EGLNativeWindowType window) : mWindow(window)
+{
+}
+
+NativeWindowD3D::~NativeWindowD3D()
+{
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.h
new file mode 100644
index 0000000000..365448488d
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.h
@@ -0,0 +1,38 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindowD3D.h: Defines NativeWindowD3D, a class for managing and performing operations on an
+// EGLNativeWindowType for the D3D renderers.
+
+#ifndef LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
+#define LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
+
+#include "common/debug.h"
+#include "common/platform.h"
+
+#include <EGL/eglplatform.h>
+#include "libANGLE/Config.h"
+
+namespace rx
+{
+class NativeWindowD3D : angle::NonCopyable
+{
+ public:
+ NativeWindowD3D(EGLNativeWindowType window);
+ virtual ~NativeWindowD3D();
+
+ virtual bool initialize() = 0;
+ virtual bool getClientRect(LPRECT rect) const = 0;
+ virtual bool isIconic() const = 0;
+
+ inline EGLNativeWindowType getNativeWindow() const { return mWindow; }
+
+ private:
+ EGLNativeWindowType mWindow;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp
index 72c6f1a1a9..afc318d9fa 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp
@@ -8,31 +8,41 @@
#include "libANGLE/renderer/d3d/ProgramD3D.h"
-#include "common/BitSetIterator.h"
+#include "common/bitset_utils.h"
+#include "common/string_utils.h"
#include "common/utilities.h"
+#include "libANGLE/Context.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Program.h"
+#include "libANGLE/ProgramLinkedResources.h"
+#include "libANGLE/Uniform.h"
#include "libANGLE/VertexArray.h"
#include "libANGLE/features.h"
+#include "libANGLE/queryconversions.h"
+#include "libANGLE/renderer/ContextImpl.h"
#include "libANGLE/renderer/d3d/DynamicHLSL.h"
#include "libANGLE/renderer/d3d/FramebufferD3D.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/ShaderD3D.h"
#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
-#include "libANGLE/renderer/d3d/VaryingPacking.h"
#include "libANGLE/renderer/d3d/VertexDataManager.h"
+using namespace angle;
+
namespace rx
{
namespace
{
-gl::InputLayout GetDefaultInputLayoutFromShader(const gl::Shader *vertexShader)
+void GetDefaultInputLayoutFromShader(const gl::Context *context,
+ gl::Shader *vertexShader,
+ gl::InputLayout *inputLayoutOut)
{
- gl::InputLayout defaultLayout;
- for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
+ inputLayoutOut->clear();
+
+ for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
{
if (shaderAttr.type != GL_NONE)
{
@@ -47,301 +57,256 @@ gl::InputLayout GetDefaultInputLayoutFromShader(const gl::Shader *vertexShader)
gl::VertexFormatType defaultType =
gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
- defaultLayout.push_back(defaultType);
+ inputLayoutOut->push_back(defaultType);
}
}
}
-
- return defaultLayout;
}
-std::vector<GLenum> GetDefaultOutputLayoutFromShader(
- const std::vector<PixelShaderOutputVariable> &shaderOutputVars)
+void GetDefaultOutputLayoutFromShader(
+ const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
+ std::vector<GLenum> *outputLayoutOut)
{
- std::vector<GLenum> defaultPixelOutput;
+ outputLayoutOut->clear();
if (!shaderOutputVars.empty())
{
- defaultPixelOutput.push_back(GL_COLOR_ATTACHMENT0 +
- static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
+ outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
+ static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
}
-
- return defaultPixelOutput;
}
-bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
+template <typename T, int cols, int rows>
+bool TransposeExpandMatrix(T *target, const GLfloat *value)
{
- return var.isRowMajorLayout;
-}
+ constexpr int targetWidth = 4;
+ constexpr int targetHeight = rows;
+ constexpr int srcWidth = rows;
+ constexpr int srcHeight = cols;
-bool IsRowMajorLayout(const sh::ShaderVariable &var)
-{
- return false;
-}
+ constexpr int copyWidth = std::min(targetHeight, srcWidth);
+ constexpr int copyHeight = std::min(targetWidth, srcHeight);
-struct AttributeSorter
-{
- AttributeSorter(const ProgramD3D::SemanticIndexArray &semanticIndices)
- : originalIndices(&semanticIndices)
+ T staging[targetWidth * targetHeight] = {0};
+
+ for (int x = 0; x < copyWidth; x++)
{
+ for (int y = 0; y < copyHeight; y++)
+ {
+ staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
+ }
}
- bool operator()(int a, int b)
+ if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
{
- int indexA = (*originalIndices)[a];
- int indexB = (*originalIndices)[b];
-
- if (indexA == -1)
- return false;
- if (indexB == -1)
- return true;
- return (indexA < indexB);
+ return false;
}
- const ProgramD3D::SemanticIndexArray *originalIndices;
-};
-
-// true if varying x has a higher priority in packing than y
-bool ComparePackedVarying(const PackedVarying &x, const PackedVarying &y)
-{
- return gl::CompareShaderVar(*x.varying, *y.varying);
+ memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
+ return true;
}
-std::vector<PackedVarying> MergeVaryings(const gl::Shader &vertexShader,
- const gl::Shader &fragmentShader,
- const std::vector<std::string> &tfVaryings)
+template <typename T, int cols, int rows>
+bool ExpandMatrix(T *target, const GLfloat *value)
{
- std::vector<PackedVarying> packedVaryings;
+ constexpr int targetWidth = 4;
+ constexpr int targetHeight = rows;
+ constexpr int srcWidth = cols;
+ constexpr int srcHeight = rows;
- for (const sh::Varying &output : vertexShader.getVaryings())
- {
- bool packed = false;
+ constexpr int copyWidth = std::min(targetWidth, srcWidth);
+ constexpr int copyHeight = std::min(targetHeight, srcHeight);
- // Built-in varyings obey special rules
- if (output.isBuiltIn())
- {
- continue;
- }
-
- for (const sh::Varying &input : fragmentShader.getVaryings())
- {
- if (output.name == input.name)
- {
- if (output.isStruct())
- {
- ASSERT(!output.isArray());
- for (const auto &field : output.fields)
- {
- ASSERT(!field.isStruct() && !field.isArray());
- packedVaryings.push_back(
- PackedVarying(field, input.interpolation, input.name));
- }
- }
- else
- {
- packedVaryings.push_back(PackedVarying(input, input.interpolation));
- }
- packed = true;
- break;
- }
- }
+ T staging[targetWidth * targetHeight] = {0};
- // Keep Transform FB varyings in the merged list always.
- if (!packed)
+ for (int y = 0; y < copyHeight; y++)
+ {
+ for (int x = 0; x < copyWidth; x++)
{
- for (const std::string &tfVarying : tfVaryings)
- {
- if (tfVarying == output.name)
- {
- // Transform feedback for varying structs is underspecified.
- // See Khronos bug 9856.
- // TODO(jmadill): Figure out how to be spec-compliant here.
- if (!output.isStruct())
- {
- packedVaryings.push_back(PackedVarying(output, output.interpolation));
- packedVaryings.back().vertexOnly = true;
- }
- break;
- }
- }
+ staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
}
}
- std::sort(packedVaryings.begin(), packedVaryings.end(), ComparePackedVarying);
+ if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
+ {
+ return false;
+ }
- return packedVaryings;
+ memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
+ return true;
}
-template <typename VarT>
-void GetUniformBlockInfo(const std::vector<VarT> &fields,
- const std::string &prefix,
- sh::BlockLayoutEncoder *encoder,
- bool inRowMajorLayout,
- std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
+gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
{
- for (const VarT &field : fields)
+ switch (drawMode)
{
- const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
+ // Uses the point sprite geometry shader.
+ case GL_POINTS:
+ return gl::PRIMITIVE_POINTS;
- if (field.isStruct())
- {
- bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
+ // All line drawing uses the same geometry shader.
+ case GL_LINES:
+ case GL_LINE_STRIP:
+ case GL_LINE_LOOP:
+ return gl::PRIMITIVE_LINES;
- for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
- {
- encoder->enterAggregateType();
+ // The triangle fan primitive is emulated with strips in D3D11.
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_FAN:
+ return gl::PRIMITIVE_TRIANGLES;
- const std::string uniformElementName =
- fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
- GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
- blockInfoOut);
+ // Special case for triangle strips.
+ case GL_TRIANGLE_STRIP:
+ return gl::PRIMITIVE_TRIANGLE_STRIP;
- encoder->exitAggregateType();
- }
- }
- else
- {
- bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
- (*blockInfoOut)[fieldName] =
- encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
- }
+ default:
+ UNREACHABLE();
+ return gl::PRIMITIVE_TYPE_MAX;
}
}
-template <typename T>
-static inline void SetIfDirty(T *dest, const T &source, bool *dirtyFlag)
-{
- ASSERT(dest != NULL);
- ASSERT(dirtyFlag != NULL);
-
- *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
- *dest = source;
-}
-
-template <typename T>
-bool TransposeMatrix(T *target,
- const GLfloat *value,
- int targetWidth,
- int targetHeight,
- int srcWidth,
- int srcHeight)
+bool FindFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
{
- bool dirty = false;
- int copyWidth = std::min(targetHeight, srcWidth);
- int copyHeight = std::min(targetWidth, srcHeight);
-
- for (int x = 0; x < copyWidth; x++)
+ // Note: this assumes nested structs can only be packed with one interpolation.
+ for (const auto &varying : varyings)
{
- for (int y = 0; y < copyHeight; y++)
- {
- SetIfDirty(target + (x * targetWidth + y), static_cast<T>(value[y * srcWidth + x]),
- &dirty);
- }
- }
- // clear unfilled right side
- for (int y = 0; y < copyWidth; y++)
- {
- for (int x = copyHeight; x < targetWidth; x++)
+ if (varying.interpolation == sh::INTERPOLATION_FLAT)
{
- SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
+ return true;
}
}
- // clear unfilled bottom.
- for (int y = copyWidth; y < targetHeight; y++)
+
+ return false;
+}
+
+// Helper method to de-tranpose a matrix uniform for an API query.
+void GetMatrixUniform(GLint columns, GLint rows, GLfloat *dataOut, const GLfloat *source)
+{
+ for (GLint col = 0; col < columns; ++col)
{
- for (int x = 0; x < targetWidth; x++)
+ for (GLint row = 0; row < rows; ++row)
{
- SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
+ GLfloat *outptr = dataOut + ((col * rows) + row);
+ const GLfloat *inptr = source + ((row * 4) + col);
+ *outptr = *inptr;
}
}
+}
- return dirty;
+template <typename NonFloatT>
+void GetMatrixUniform(GLint columns, GLint rows, NonFloatT *dataOut, const NonFloatT *source)
+{
+ UNREACHABLE();
}
-template <typename T>
-bool ExpandMatrix(T *target,
- const GLfloat *value,
- int targetWidth,
- int targetHeight,
- int srcWidth,
- int srcHeight)
+class UniformBlockInfo final : angle::NonCopyable
{
- bool dirty = false;
- int copyWidth = std::min(targetWidth, srcWidth);
- int copyHeight = std::min(targetHeight, srcHeight);
+ public:
+ UniformBlockInfo() {}
- for (int y = 0; y < copyHeight; y++)
+ void getShaderBlockInfo(const gl::Context *context, gl::Shader *shader);
+
+ bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
+ bool getBlockMemberInfo(const std::string &name,
+ const std::string &mappedName,
+ sh::BlockMemberInfo *infoOut);
+
+ private:
+ size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
+
+ std::map<std::string, size_t> mBlockSizes;
+ sh::BlockLayoutMap mBlockLayout;
+};
+
+void UniformBlockInfo::getShaderBlockInfo(const gl::Context *context, gl::Shader *shader)
+{
+ for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
{
- for (int x = 0; x < copyWidth; x++)
- {
- SetIfDirty(target + (y * targetWidth + x), static_cast<T>(value[y * srcWidth + x]),
- &dirty);
- }
+ if (!interfaceBlock.staticUse && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
+ continue;
+
+ if (mBlockSizes.count(interfaceBlock.name) > 0)
+ continue;
+
+ size_t dataSize = getBlockInfo(interfaceBlock);
+ mBlockSizes[interfaceBlock.name] = dataSize;
}
- // clear unfilled right side
- for (int y = 0; y < copyHeight; y++)
+}
+
+size_t UniformBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
+{
+ ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
+
+ // define member uniforms
+ sh::Std140BlockEncoder std140Encoder;
+ sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
+ sh::BlockLayoutEncoder *encoder = nullptr;
+
+ if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
{
- for (int x = copyWidth; x < targetWidth; x++)
- {
- SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
- }
+ encoder = &std140Encoder;
}
- // clear unfilled bottom.
- for (int y = copyHeight; y < targetHeight; y++)
+ else
{
- for (int x = 0; x < targetWidth; x++)
- {
- SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
- }
+ encoder = &hlslEncoder;
}
- return dirty;
+ sh::GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
+ interfaceBlock.isRowMajorLayout, &mBlockLayout);
+
+ return encoder->getBlockSize();
}
-gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
+bool UniformBlockInfo::getBlockSize(const std::string &name,
+ const std::string &mappedName,
+ size_t *sizeOut)
{
- switch (drawMode)
+ size_t nameLengthWithoutArrayIndex;
+ gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
+ std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
+ auto sizeIter = mBlockSizes.find(baseName);
+ if (sizeIter == mBlockSizes.end())
{
- // Uses the point sprite geometry shader.
- case GL_POINTS:
- return gl::PRIMITIVE_POINTS;
-
- // All line drawing uses the same geometry shader.
- case GL_LINES:
- case GL_LINE_STRIP:
- case GL_LINE_LOOP:
- return gl::PRIMITIVE_LINES;
-
- // The triangle fan primitive is emulated with strips in D3D11.
- case GL_TRIANGLES:
- case GL_TRIANGLE_FAN:
- return gl::PRIMITIVE_TRIANGLES;
+ *sizeOut = 0;
+ return false;
+ }
- // Special case for triangle strips.
- case GL_TRIANGLE_STRIP:
- return gl::PRIMITIVE_TRIANGLE_STRIP;
+ *sizeOut = sizeIter->second;
+ return true;
+};
- default:
- UNREACHABLE();
- return gl::PRIMITIVE_TYPE_MAX;
+bool UniformBlockInfo::getBlockMemberInfo(const std::string &name,
+ const std::string &mappedName,
+ sh::BlockMemberInfo *infoOut)
+{
+ auto infoIter = mBlockLayout.find(name);
+ if (infoIter == mBlockLayout.end())
+ {
+ *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
+ return false;
}
-}
+
+ *infoOut = infoIter->second;
+ return true;
+};
} // anonymous namespace
// D3DUniform Implementation
-D3DUniform::D3DUniform(GLenum typeIn,
+D3DUniform::D3DUniform(GLenum type,
const std::string &nameIn,
- unsigned int arraySizeIn,
+ const std::vector<unsigned int> &arraySizesIn,
bool defaultBlock)
- : type(typeIn),
+ : typeInfo(gl::GetUniformTypeInfo(type)),
name(nameIn),
- arraySize(arraySizeIn),
- data(nullptr),
- dirty(true),
+ arraySizes(arraySizesIn),
+ vsData(nullptr),
+ psData(nullptr),
+ csData(nullptr),
vsRegisterIndex(GL_INVALID_INDEX),
psRegisterIndex(GL_INVALID_INDEX),
+ csRegisterIndex(GL_INVALID_INDEX),
registerCount(0),
registerElement(0)
{
@@ -350,23 +315,36 @@ D3DUniform::D3DUniform(GLenum typeIn,
// Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
if (defaultBlock)
{
- size_t bytes = gl::VariableInternalSize(type) * elementCount();
- data = new uint8_t[bytes];
- memset(data, 0, bytes);
-
- // TODO(jmadill): is this correct with non-square matrices?
- registerCount = gl::VariableRowCount(type) * elementCount();
+ // Use the row count as register count, will work for non-square matrices.
+ registerCount = typeInfo.rowCount * getArraySizeProduct();
}
}
D3DUniform::~D3DUniform()
{
- SafeDeleteArray(data);
+}
+
+unsigned int D3DUniform::getArraySizeProduct() const
+{
+ return gl::ArraySizeProduct(arraySizes);
+}
+
+const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
+{
+ ASSERT((!isArray() && elementIndex == 0) ||
+ (isArray() && elementIndex < getArraySizeProduct()));
+
+ if (isSampler())
+ {
+ return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
+ }
+
+ return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
}
bool D3DUniform::isSampler() const
{
- return gl::IsSamplerType(type);
+ return typeInfo.isSampler;
}
bool D3DUniform::isReferencedByVertexShader() const
@@ -379,6 +357,23 @@ bool D3DUniform::isReferencedByFragmentShader() const
return psRegisterIndex != GL_INVALID_INDEX;
}
+bool D3DUniform::isReferencedByComputeShader() const
+{
+ return csRegisterIndex != GL_INVALID_INDEX;
+}
+
+const uint8_t *D3DUniform::firstNonNullData() const
+{
+ ASSERT(vsData || psData || csData || !mSamplerData.empty());
+
+ if (!mSamplerData.empty())
+ {
+ return reinterpret_cast<const uint8_t *>(mSamplerData.data());
+ }
+
+ return vsData ? vsData : (psData ? psData : csData);
+}
+
// D3DVarying Implementation
D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
@@ -398,16 +393,17 @@ D3DVarying::D3DVarying(const std::string &semanticNameIn,
// ProgramD3DMetadata Implementation
-ProgramD3DMetadata::ProgramD3DMetadata(int rendererMajorShaderModel,
- const std::string &shaderModelSuffix,
- bool usesInstancedPointSpriteEmulation,
- bool usesViewScale,
+ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
const ShaderD3D *vertexShader,
const ShaderD3D *fragmentShader)
- : mRendererMajorShaderModel(rendererMajorShaderModel),
- mShaderModelSuffix(shaderModelSuffix),
- mUsesInstancedPointSpriteEmulation(usesInstancedPointSpriteEmulation),
- mUsesViewScale(usesViewScale),
+ : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
+ mShaderModelSuffix(renderer->getShaderModelSuffix()),
+ mUsesInstancedPointSpriteEmulation(
+ renderer->getWorkarounds().useInstancedPointSpriteEmulation),
+ mUsesViewScale(renderer->presentPathFastEnabled()),
+ mHasANGLEMultiviewEnabled(vertexShader->hasANGLEMultiviewEnabled()),
+ mUsesViewID(fragmentShader->usesViewID()),
+ mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
mVertexShader(vertexShader),
mFragmentShader(fragmentShader)
{
@@ -418,12 +414,13 @@ int ProgramD3DMetadata::getRendererMajorShaderModel() const
return mRendererMajorShaderModel;
}
-bool ProgramD3DMetadata::usesBroadcast(const gl::Data &data) const
+bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
{
- return (mFragmentShader->usesFragColor() && data.clientVersion < 3);
+ return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() &&
+ data.getClientMajorVersion() < 3);
}
-bool ProgramD3DMetadata::usesFragDepth(const gl::Program::Data &programData) const
+bool ProgramD3DMetadata::usesFragDepth() const
{
return mFragmentShader->usesFragDepth();
}
@@ -445,7 +442,8 @@ bool ProgramD3DMetadata::usesPointSize() const
bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
{
- return !usesPointSize() && usesPointCoord() && mRendererMajorShaderModel >= 4;
+ return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
+ mRendererMajorShaderModel >= 4;
}
bool ProgramD3DMetadata::usesViewScale() const
@@ -453,15 +451,29 @@ bool ProgramD3DMetadata::usesViewScale() const
return mUsesViewScale;
}
+bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
+{
+ return mHasANGLEMultiviewEnabled;
+}
+
+bool ProgramD3DMetadata::usesViewID() const
+{
+ return mUsesViewID;
+}
+
+bool ProgramD3DMetadata::canSelectViewInVertexShader() const
+{
+ return mCanSelectViewInVertexShader;
+}
+
bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
{
- // Instanced PointSprite emulation requires that gl_PointCoord is present in the vertex shader
+ // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
// VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
- // GeometryShader PointSprite emulation does not require this additional entry because the
- // GS_OUTPUT of the Geometry shader contains the pointCoord value and already matches the
- // PS_INPUT of the generated pixel shader. The Geometry Shader point sprite implementation needs
- // gl_PointSize to be in VS_OUTPUT and GS_INPUT. Instanced point sprites doesn't need
- // gl_PointSize in VS_OUTPUT.
+ // Even with a geometry shader, the app can render triangles or lines and reference
+ // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
+ // simplicity, we always add this to the vertex shader when the fragment shader
+ // references gl_PointCoord, even if we could skip it in the geometry shader.
return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
usesInsertedPointCoordValue();
}
@@ -509,24 +521,44 @@ ProgramD3D::VertexExecutable::~VertexExecutable()
}
// static
+ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
+ GLenum type)
+{
+ switch (type)
+ {
+ case GL_INT:
+ return HLSLAttribType::SIGNED_INT;
+ case GL_UNSIGNED_INT:
+ return HLSLAttribType::UNSIGNED_INT;
+ case GL_SIGNED_NORMALIZED:
+ case GL_UNSIGNED_NORMALIZED:
+ case GL_FLOAT:
+ return HLSLAttribType::FLOAT;
+ default:
+ UNREACHABLE();
+ return HLSLAttribType::FLOAT;
+ }
+}
+
+// static
void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
const gl::InputLayout &inputLayout,
Signature *signatureOut)
{
- signatureOut->resize(inputLayout.size());
+ signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
for (size_t index = 0; index < inputLayout.size(); ++index)
{
gl::VertexFormatType vertexFormatType = inputLayout[index];
- bool converted = false;
- if (vertexFormatType != gl::VERTEX_FORMAT_INVALID)
- {
- VertexConversionType conversionType =
- renderer->getVertexConversionType(vertexFormatType);
- converted = ((conversionType & VERTEX_CONVERT_GPU) != 0);
- }
+ if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
+ continue;
+
+ VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
+ if ((conversionType & VERTEX_CONVERT_GPU) == 0)
+ continue;
- (*signatureOut)[index] = converted;
+ GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
+ (*signatureOut)[index] = GetAttribType(componentType);
}
}
@@ -535,9 +567,9 @@ bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature)
size_t limit = std::max(mSignature.size(), signature.size());
for (size_t index = 0; index < limit; ++index)
{
- // treat undefined indexes as 'not converted'
- bool a = index < signature.size() ? signature[index] : false;
- bool b = index < mSignature.size() ? mSignature[index] : false;
+ // treat undefined indexes as FLOAT
+ auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
+ auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
if (a != b)
return false;
}
@@ -562,19 +594,25 @@ ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureTy
unsigned int ProgramD3D::mCurrentSerial = 1;
-ProgramD3D::ProgramD3D(const gl::Program::Data &data, RendererD3D *renderer)
- : ProgramImpl(data),
+ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
+ : ProgramImpl(state),
mRenderer(renderer),
- mDynamicHLSL(NULL),
- mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX, nullptr),
+ mDynamicHLSL(nullptr),
+ mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
+ mComputeExecutable(nullptr),
mUsesPointSize(false),
mUsesFlatInterpolation(false),
- mVertexUniformStorage(NULL),
- mFragmentUniformStorage(NULL),
+ mVertexUniformStorage(nullptr),
+ mFragmentUniformStorage(nullptr),
+ mComputeUniformStorage(nullptr),
mUsedVertexSamplerRange(0),
mUsedPixelSamplerRange(0),
+ mUsedComputeSamplerRange(0),
mDirtySamplerMapping(true),
- mSerial(issueSerial())
+ mSerial(issueSerial()),
+ mVertexUniformsDirty(true),
+ mFragmentUniformsDirty(true),
+ mComputeUniformsDirty(true)
{
mDynamicHLSL = new DynamicHLSL(renderer);
}
@@ -590,14 +628,22 @@ bool ProgramD3D::usesPointSpriteEmulation() const
return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
}
+bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
+{
+ return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
+}
+
bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
{
+ if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
+ {
+ return true;
+ }
if (drawMode != GL_POINTS)
{
return mUsesFlatInterpolation;
}
-
- return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
+ return usesGeometryShaderForPointSpriteEmulation();
}
bool ProgramD3D::usesInstancedPointSpriteEmulation() const
@@ -627,6 +673,13 @@ GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
}
break;
+ case gl::SAMPLER_COMPUTE:
+ ASSERT(samplerIndex < caps.maxComputeTextureImageUnits);
+ if (samplerIndex < mSamplersCS.size() && mSamplersCS[samplerIndex].active)
+ {
+ logicalTextureUnit = mSamplersCS[samplerIndex].logicalTextureUnit;
+ }
+ break;
default:
UNREACHABLE();
}
@@ -654,6 +707,10 @@ GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samp
ASSERT(samplerIndex < mSamplersVS.size());
ASSERT(mSamplersVS[samplerIndex].active);
return mSamplersVS[samplerIndex].textureType;
+ case gl::SAMPLER_COMPUTE:
+ ASSERT(samplerIndex < mSamplersCS.size());
+ ASSERT(mSamplersCS[samplerIndex].active);
+ return mSamplersCS[samplerIndex].textureType;
default:
UNREACHABLE();
}
@@ -661,7 +718,7 @@ GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samp
return GL_TEXTURE_2D;
}
-GLint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
+GLuint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
{
switch (type)
{
@@ -669,17 +726,19 @@ GLint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
return mUsedPixelSamplerRange;
case gl::SAMPLER_VERTEX:
return mUsedVertexSamplerRange;
+ case gl::SAMPLER_COMPUTE:
+ return mUsedComputeSamplerRange;
default:
UNREACHABLE();
- return 0;
+ return 0u;
}
}
-void ProgramD3D::updateSamplerMapping()
+ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
{
if (!mDirtySamplerMapping)
{
- return;
+ return SamplerMapping::WasClean;
}
mDirtySamplerMapping = false;
@@ -687,14 +746,10 @@ void ProgramD3D::updateSamplerMapping()
// Retrieve sampler uniform values
for (const D3DUniform *d3dUniform : mD3DUniforms)
{
- if (!d3dUniform->dirty)
- continue;
-
if (!d3dUniform->isSampler())
continue;
- int count = d3dUniform->elementCount();
- const GLint(*v)[4] = reinterpret_cast<const GLint(*)[4]>(d3dUniform->data);
+ int count = d3dUniform->getArraySizeProduct();
if (d3dUniform->isReferencedByFragmentShader())
{
@@ -707,7 +762,7 @@ void ProgramD3D::updateSamplerMapping()
if (samplerIndex < mSamplersPS.size())
{
ASSERT(mSamplersPS[samplerIndex].active);
- mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
+ mSamplersPS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
}
}
}
@@ -723,15 +778,37 @@ void ProgramD3D::updateSamplerMapping()
if (samplerIndex < mSamplersVS.size())
{
ASSERT(mSamplersVS[samplerIndex].active);
- mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
+ mSamplersVS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
+ }
+ }
+ }
+
+ if (d3dUniform->isReferencedByComputeShader())
+ {
+ unsigned int firstIndex = d3dUniform->csRegisterIndex;
+
+ for (int i = 0; i < count; i++)
+ {
+ unsigned int samplerIndex = firstIndex + i;
+
+ if (samplerIndex < mSamplersCS.size())
+ {
+ ASSERT(mSamplersCS[samplerIndex].active);
+ mSamplersCS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
}
}
}
}
+
+ return SamplerMapping::WasDirty;
}
-LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
+gl::LinkResult ProgramD3D::load(const gl::Context *context,
+ gl::InfoLog &infoLog,
+ gl::BinaryInputStream *stream)
{
+ // TODO(jmadill): Use Renderer from contextImpl.
+
reset();
DeviceIdentifier binaryDeviceIdentifier = {0};
@@ -742,20 +819,19 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
{
infoLog << "Invalid program binary, device configuration has changed.";
- return LinkResult(false, gl::Error(GL_NO_ERROR));
+ return false;
}
int compileFlags = stream->readInt<int>();
if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
{
infoLog << "Mismatched compilation flags.";
- return LinkResult(false, gl::Error(GL_NO_ERROR));
+ return false;
}
- // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
+ for (int &index : mAttribLocationToD3DSemantic)
{
- stream->readInt(&mSemanticIndexes[i]);
+ stream->readInt(&index);
}
const unsigned int psSamplerCount = stream->readInt<unsigned int>();
@@ -777,27 +853,39 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
mSamplersVS.push_back(sampler);
}
+ const unsigned int csSamplerCount = stream->readInt<unsigned int>();
+ for (unsigned int i = 0; i < csSamplerCount; ++i)
+ {
+ Sampler sampler;
+ stream->readBool(&sampler.active);
+ stream->readInt(&sampler.logicalTextureUnit);
+ stream->readInt(&sampler.textureType);
+ mSamplersCS.push_back(sampler);
+ }
+
stream->readInt(&mUsedVertexSamplerRange);
stream->readInt(&mUsedPixelSamplerRange);
+ stream->readInt(&mUsedComputeSamplerRange);
const unsigned int uniformCount = stream->readInt<unsigned int>();
if (stream->error())
{
infoLog << "Invalid program binary.";
- return LinkResult(false, gl::Error(GL_NO_ERROR));
+ return false;
}
- const auto &linkedUniforms = mData.getUniforms();
+ const auto &linkedUniforms = mState.getUniforms();
ASSERT(mD3DUniforms.empty());
for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
{
const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
D3DUniform *d3dUniform =
- new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
+ new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySizes,
linkedUniform.isInDefaultBlock());
stream->readInt(&d3dUniform->psRegisterIndex);
stream->readInt(&d3dUniform->vsRegisterIndex);
+ stream->readInt(&d3dUniform->csRegisterIndex);
stream->readInt(&d3dUniform->registerCount);
stream->readInt(&d3dUniform->registerElement);
@@ -808,7 +896,7 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
if (stream->error())
{
infoLog << "Invalid program binary.";
- return LinkResult(false, gl::Error(GL_NO_ERROR));
+ return false;
}
ASSERT(mD3DUniformBlocks.empty());
@@ -817,6 +905,7 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
D3DUniformBlock uniformBlock;
stream->readInt(&uniformBlock.psRegisterIndex);
stream->readInt(&uniformBlock.vsRegisterIndex);
+ stream->readInt(&uniformBlock.csRegisterIndex);
mD3DUniformBlocks.push_back(uniformBlock);
}
@@ -834,11 +923,13 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
stream->readString(&mVertexHLSL);
stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
- sizeof(D3DCompilerWorkarounds));
+ sizeof(angle::CompilerWorkaroundsD3D));
stream->readString(&mPixelHLSL);
stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
- sizeof(D3DCompilerWorkarounds));
+ sizeof(angle::CompilerWorkaroundsD3D));
stream->readBool(&mUsesFragDepth);
+ stream->readBool(&mHasANGLEMultiviewEnabled);
+ stream->readBool(&mUsesViewID);
stream->readBool(&mUsesPointSize);
stream->readBool(&mUsesFlatInterpolation);
@@ -857,6 +948,8 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
+ bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
+
const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
vertexShaderIndex++)
@@ -874,18 +967,14 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
ShaderExecutableD3D *shaderExecutable = nullptr;
- gl::Error error = mRenderer->loadExecutable(
- vertexShaderFunction, vertexShaderSize, SHADER_VERTEX, mStreamOutVaryings,
- (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
- if (error.isError())
- {
- return LinkResult(false, error);
- }
+ ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize,
+ gl::SHADER_VERTEX, mStreamOutVaryings, separateAttribs,
+ &shaderExecutable));
if (!shaderExecutable)
{
infoLog << "Could not create vertex shader.";
- return LinkResult(false, gl::Error(GL_NO_ERROR));
+ return false;
}
// generated converted input layout
@@ -893,8 +982,8 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
// add new binary
- mVertexExecutables.push_back(
- new VertexExecutable(inputLayout, signature, shaderExecutable));
+ mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
+ new VertexExecutable(inputLayout, signature, shaderExecutable)));
stream->skip(vertexShaderSize);
}
@@ -913,22 +1002,19 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
const unsigned char *pixelShaderFunction = binary + stream->offset();
ShaderExecutableD3D *shaderExecutable = nullptr;
- gl::Error error = mRenderer->loadExecutable(
- pixelShaderFunction, pixelShaderSize, SHADER_PIXEL, mStreamOutVaryings,
- (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
- if (error.isError())
- {
- return LinkResult(false, error);
- }
+ ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize,
+ gl::SHADER_FRAGMENT, mStreamOutVaryings,
+ separateAttribs, &shaderExecutable));
if (!shaderExecutable)
{
infoLog << "Could not create pixel shader.";
- return LinkResult(false, gl::Error(GL_NO_ERROR));
+ return false;
}
// add new binary
- mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable));
+ mPixelExecutables.push_back(
+ std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
stream->skip(pixelShaderSize);
}
@@ -939,36 +1025,52 @@ LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
unsigned int geometryShaderSize = stream->readInt<unsigned int>();
if (geometryShaderSize == 0)
{
- mGeometryExecutables[geometryExeIndex] = nullptr;
continue;
}
const unsigned char *geometryShaderFunction = binary + stream->offset();
- bool splitAttribs = (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
- gl::Error error = mRenderer->loadExecutable(
- geometryShaderFunction, geometryShaderSize, SHADER_GEOMETRY, mStreamOutVaryings,
- splitAttribs, &mGeometryExecutables[geometryExeIndex]);
- if (error.isError())
- {
- return LinkResult(false, error);
- }
+ ShaderExecutableD3D *geometryExecutable = nullptr;
+ ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
+ gl::SHADER_GEOMETRY, mStreamOutVaryings,
+ separateAttribs, &geometryExecutable));
- if (!mGeometryExecutables[geometryExeIndex])
+ if (!geometryExecutable)
{
infoLog << "Could not create geometry shader.";
- return LinkResult(false, gl::Error(GL_NO_ERROR));
+ return false;
}
+
+ mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
+
stream->skip(geometryShaderSize);
}
+ unsigned int computeShaderSize = stream->readInt<unsigned int>();
+ if (computeShaderSize > 0)
+ {
+ const unsigned char *computeShaderFunction = binary + stream->offset();
+
+ ShaderExecutableD3D *computeExecutable = nullptr;
+ ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
+ gl::SHADER_COMPUTE, std::vector<D3DVarying>(), false,
+ &computeExecutable));
+
+ if (!computeExecutable)
+ {
+ infoLog << "Could not create compute shader.";
+ return false;
+ }
+
+ mComputeExecutable.reset(computeExecutable);
+ }
+
initializeUniformStorage();
- initAttributesByLayout();
- return LinkResult(true, gl::Error(GL_NO_ERROR));
+ return true;
}
-gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
+void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
{
// Output the DeviceIdentifier before we output any shader code
// When we load the binary again later, we can validate the device identifier before trying to
@@ -979,10 +1081,9 @@ gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
- // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
- for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
+ for (int d3dSemantic : mAttribLocationToD3DSemantic)
{
- stream->writeInt(mSemanticIndexes[i]);
+ stream->writeInt(d3dSemantic);
}
stream->writeInt(mSamplersPS.size());
@@ -1001,15 +1102,25 @@ gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
stream->writeInt(mSamplersVS[i].textureType);
}
+ stream->writeInt(mSamplersCS.size());
+ for (unsigned int i = 0; i < mSamplersCS.size(); ++i)
+ {
+ stream->writeInt(mSamplersCS[i].active);
+ stream->writeInt(mSamplersCS[i].logicalTextureUnit);
+ stream->writeInt(mSamplersCS[i].textureType);
+ }
+
stream->writeInt(mUsedVertexSamplerRange);
stream->writeInt(mUsedPixelSamplerRange);
+ stream->writeInt(mUsedComputeSamplerRange);
stream->writeInt(mD3DUniforms.size());
for (const D3DUniform *uniform : mD3DUniforms)
{
// Type, name and arraySize are redundant, so aren't stored in the binary.
- stream->writeInt(uniform->psRegisterIndex);
- stream->writeInt(uniform->vsRegisterIndex);
+ stream->writeIntOrNegOne(uniform->psRegisterIndex);
+ stream->writeIntOrNegOne(uniform->vsRegisterIndex);
+ stream->writeIntOrNegOne(uniform->csRegisterIndex);
stream->writeInt(uniform->registerCount);
stream->writeInt(uniform->registerElement);
}
@@ -1017,8 +1128,9 @@ gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
stream->writeInt(mD3DUniformBlocks.size());
for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
{
- stream->writeInt(uniformBlock.psRegisterIndex);
- stream->writeInt(uniformBlock.vsRegisterIndex);
+ stream->writeIntOrNegOne(uniformBlock.psRegisterIndex);
+ stream->writeIntOrNegOne(uniformBlock.vsRegisterIndex);
+ stream->writeIntOrNegOne(uniformBlock.csRegisterIndex);
}
stream->writeInt(mStreamOutVaryings.size());
@@ -1032,11 +1144,13 @@ gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
stream->writeString(mVertexHLSL);
stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
- sizeof(D3DCompilerWorkarounds));
+ sizeof(angle::CompilerWorkaroundsD3D));
stream->writeString(mPixelHLSL);
stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
- sizeof(D3DCompilerWorkarounds));
+ sizeof(angle::CompilerWorkaroundsD3D));
stream->writeInt(mUsesFragDepth);
+ stream->writeInt(mHasANGLEMultiviewEnabled);
+ stream->writeInt(mUsesViewID);
stream->writeInt(mUsesPointSize);
stream->writeInt(mUsesFlatInterpolation);
@@ -1058,14 +1172,14 @@ gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
vertexExecutableIndex++)
{
- VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
+ VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
const auto &inputLayout = vertexExecutable->inputs();
stream->writeInt(inputLayout.size());
for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
{
- stream->writeInt(inputLayout[inputIndex]);
+ stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
}
size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
@@ -1079,7 +1193,7 @@ gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
pixelExecutableIndex++)
{
- PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex];
+ PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
stream->writeInt(outputs.size());
@@ -1095,150 +1209,120 @@ gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
stream->writeBytes(pixelBlob, pixelShaderSize);
}
- for (const ShaderExecutableD3D *geometryExe : mGeometryExecutables)
+ for (auto const &geometryExecutable : mGeometryExecutables)
{
- if (geometryExe == nullptr)
+ if (!geometryExecutable)
{
stream->writeInt(0);
continue;
}
- size_t geometryShaderSize = geometryExe->getLength();
+ size_t geometryShaderSize = geometryExecutable->getLength();
stream->writeInt(geometryShaderSize);
- stream->writeBytes(geometryExe->getFunction(), geometryShaderSize);
+ stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
}
- return gl::Error(GL_NO_ERROR);
+ if (mComputeExecutable)
+ {
+ size_t computeShaderSize = mComputeExecutable->getLength();
+ stream->writeInt(computeShaderSize);
+ stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
+ }
+ else
+ {
+ stream->writeInt(0);
+ }
}
void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
{
}
-gl::Error ProgramD3D::getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo,
- ShaderExecutableD3D **outExecutable)
+void ProgramD3D::setSeparable(bool /* separable */)
{
- mPixelShaderOutputFormatCache.clear();
-
- const FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(fbo);
- const gl::AttachmentList &colorbuffers = fboD3D->getColorAttachmentsForRender();
-
- for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
- {
- const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
-
- if (colorbuffer)
- {
- mPixelShaderOutputFormatCache.push_back(colorbuffer->getBinding() == GL_BACK
- ? GL_COLOR_ATTACHMENT0
- : colorbuffer->getBinding());
- }
- else
- {
- mPixelShaderOutputFormatCache.push_back(GL_NONE);
- }
- }
-
- return getPixelExecutableForOutputLayout(mPixelShaderOutputFormatCache, outExecutable, nullptr);
}
-gl::Error ProgramD3D::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature,
- ShaderExecutableD3D **outExectuable,
- gl::InfoLog *infoLog)
+gl::Error ProgramD3D::getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExecutable,
+ gl::InfoLog *infoLog)
{
- for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
+ if (mCachedPixelExecutableIndex.valid())
{
- if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
- {
- *outExectuable = mPixelExecutables[executableIndex]->shaderExecutable();
- return gl::Error(GL_NO_ERROR);
- }
+ *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
+ return gl::NoError();
}
std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
- mPixelHLSL, mPixelShaderKey, mUsesFragDepth, outputSignature);
+ mPixelHLSL, mPixelShaderKey, mUsesFragDepth, mPixelShaderOutputLayoutCache);
// Generate new pixel executable
- ShaderExecutableD3D *pixelExecutable = NULL;
+ ShaderExecutableD3D *pixelExecutable = nullptr;
gl::InfoLog tempInfoLog;
gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
- gl::Error error = mRenderer->compileToExecutable(
- *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mStreamOutVaryings,
- (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
- &pixelExecutable);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mRenderer->compileToExecutable(
+ *currentInfoLog, finalPixelHLSL, gl::SHADER_FRAGMENT, mStreamOutVaryings,
+ (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
+ &pixelExecutable));
if (pixelExecutable)
{
- mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable));
+ mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
+ new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
+ mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
}
else if (!infoLog)
{
- std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
- tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
- ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]);
+ ERR() << "Error compiling dynamic pixel executable:" << std::endl
+ << tempInfoLog.str() << std::endl;
}
- *outExectuable = pixelExecutable;
- return gl::Error(GL_NO_ERROR);
+ *outExecutable = pixelExecutable;
+ return gl::NoError();
}
-gl::Error ProgramD3D::getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout,
- ShaderExecutableD3D **outExectuable,
- gl::InfoLog *infoLog)
+gl::Error ProgramD3D::getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
+ gl::InfoLog *infoLog)
{
- VertexExecutable::getSignature(mRenderer, inputLayout, &mCachedVertexSignature);
-
- for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
+ if (mCachedVertexExecutableIndex.valid())
{
- if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
- {
- *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
- return gl::Error(GL_NO_ERROR);
- }
+ *outExectuable =
+ mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
+ return gl::NoError();
}
// Generate new dynamic layout with attribute conversions
std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
- mVertexHLSL, inputLayout, mData.getAttributes());
+ mVertexHLSL, mCachedInputLayout, mState.getAttributes());
// Generate new vertex executable
- ShaderExecutableD3D *vertexExecutable = NULL;
+ ShaderExecutableD3D *vertexExecutable = nullptr;
gl::InfoLog tempInfoLog;
gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
- gl::Error error = mRenderer->compileToExecutable(
- *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mStreamOutVaryings,
- (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
- &vertexExecutable);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mRenderer->compileToExecutable(
+ *currentInfoLog, finalVertexHLSL, gl::SHADER_VERTEX, mStreamOutVaryings,
+ (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
+ &vertexExecutable));
if (vertexExecutable)
{
- mVertexExecutables.push_back(
- new VertexExecutable(inputLayout, mCachedVertexSignature, vertexExecutable));
+ mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
+ new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
+ mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
}
else if (!infoLog)
{
- std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
- tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
- ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
+ ERR() << "Error compiling dynamic vertex executable:" << std::endl
+ << tempInfoLog.str() << std::endl;
}
*outExectuable = vertexExecutable;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Data &data,
+gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Context *context,
GLenum drawMode,
ShaderExecutableD3D **outExecutable,
gl::InfoLog *infoLog)
@@ -1251,75 +1335,188 @@ gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Data &data
// Return a null shader if the current rendering doesn't use a geometry shader
if (!usesGeometryShader(drawMode))
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
- if (mGeometryExecutables[geometryShaderType] != nullptr)
+ if (mGeometryExecutables[geometryShaderType])
{
if (outExecutable)
{
- *outExecutable = mGeometryExecutables[geometryShaderType];
+ *outExecutable = mGeometryExecutables[geometryShaderType].get();
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
- geometryShaderType, data, mData, mRenderer->presentPathFastEnabled(),
- mGeometryShaderPreamble);
+ context, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
+ mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
+ usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
gl::InfoLog tempInfoLog;
gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
- gl::Error error = mRenderer->compileToExecutable(
- *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mStreamOutVaryings,
- (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), D3DCompilerWorkarounds(),
- &mGeometryExecutables[geometryShaderType]);
+ ShaderExecutableD3D *geometryExecutable = nullptr;
+ gl::Error error = mRenderer->compileToExecutable(
+ *currentInfoLog, geometryHLSL, gl::SHADER_GEOMETRY, mStreamOutVaryings,
+ (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
+ angle::CompilerWorkaroundsD3D(), &geometryExecutable);
if (!infoLog && error.isError())
{
- std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
- tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
- ERR("Error compiling dynamic geometry executable:\n%s\n", &tempCharBuffer[0]);
+ ERR() << "Error compiling dynamic geometry executable:" << std::endl
+ << tempInfoLog.str() << std::endl;
+ }
+
+ if (geometryExecutable != nullptr)
+ {
+ mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
}
if (outExecutable)
{
- *outExecutable = mGeometryExecutables[geometryShaderType];
+ *outExecutable = mGeometryExecutables[geometryShaderType].get();
}
return error;
}
-LinkResult ProgramD3D::compileProgramExecutables(const gl::Data &data, gl::InfoLog &infoLog)
+class ProgramD3D::GetExecutableTask : public Closure
+{
+ public:
+ GetExecutableTask(ProgramD3D *program)
+ : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
+ {
+ }
+
+ virtual gl::Error run() = 0;
+
+ void operator()() override { mError = run(); }
+
+ const gl::Error &getError() const { return mError; }
+ const gl::InfoLog &getInfoLog() const { return mInfoLog; }
+ ShaderExecutableD3D *getResult() { return mResult; }
+
+ protected:
+ ProgramD3D *mProgram;
+ gl::Error mError;
+ gl::InfoLog mInfoLog;
+ ShaderExecutableD3D *mResult;
+};
+
+class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
+{
+ public:
+ GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
+ : GetExecutableTask(program), mContext(context)
+ {
+ }
+ gl::Error run() override
+ {
+ mProgram->updateCachedInputLayoutFromShader(mContext);
+
+ ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(&mResult, &mInfoLog));
+
+ return gl::NoError();
+ }
+
+ private:
+ const gl::Context *mContext;
+};
+
+void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
+{
+ GetDefaultInputLayoutFromShader(context, mState.getAttachedVertexShader(), &mCachedInputLayout);
+ VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
+ updateCachedVertexExecutableIndex();
+}
+
+class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
+{
+ public:
+ GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
+ gl::Error run() override
+ {
+ mProgram->updateCachedOutputLayoutFromShader();
+
+ ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(&mResult, &mInfoLog));
+
+ return gl::NoError();
+ }
+};
+
+void ProgramD3D::updateCachedOutputLayoutFromShader()
+{
+ GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
+ updateCachedPixelExecutableIndex();
+}
+
+class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
{
- const gl::InputLayout &defaultInputLayout =
- GetDefaultInputLayoutFromShader(mData.getAttachedVertexShader());
- ShaderExecutableD3D *defaultVertexExecutable = NULL;
- gl::Error error =
- getVertexExecutableForInputLayout(defaultInputLayout, &defaultVertexExecutable, &infoLog);
- if (error.isError())
+ public:
+ GetGeometryExecutableTask(ProgramD3D *program, const gl::Context *context)
+ : GetExecutableTask(program), mContext(context)
{
- return LinkResult(false, error);
}
- std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(getPixelShaderKey());
- ShaderExecutableD3D *defaultPixelExecutable = NULL;
- error =
- getPixelExecutableForOutputLayout(defaultPixelOutput, &defaultPixelExecutable, &infoLog);
- if (error.isError())
+ gl::Error run() override
{
- return LinkResult(false, error);
+ // Auto-generate the geometry shader here, if we expect to be using point rendering in
+ // D3D11.
+ if (mProgram->usesGeometryShader(GL_POINTS))
+ {
+ ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContext, GL_POINTS, &mResult,
+ &mInfoLog));
+ }
+
+ return gl::NoError();
}
- // Auto-generate the geometry shader here, if we expect to be using point rendering in D3D11.
- ShaderExecutableD3D *pointGS = nullptr;
- if (usesGeometryShader(GL_POINTS))
+ private:
+ const gl::Context *mContext;
+};
+
+gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
+{
+ if (outExecutable)
{
- getGeometryExecutableForPrimitiveType(data, GL_POINTS, &pointGS, &infoLog);
+ *outExecutable = mComputeExecutable.get();
}
- const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedVertexShader());
+ return gl::NoError();
+}
+
+gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
+ gl::InfoLog &infoLog)
+{
+ // Ensure the compiler is initialized to avoid race conditions.
+ ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
+
+ WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
+
+ GetVertexExecutableTask vertexTask(this, context);
+ GetPixelExecutableTask pixelTask(this);
+ GetGeometryExecutableTask geometryTask(this, context);
+
+ std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
+ workerPool->postWorkerTask(&pixelTask),
+ workerPool->postWorkerTask(&geometryTask)}};
+
+ WaitableEvent::WaitMany(&waitEvents);
+
+ infoLog << vertexTask.getInfoLog().str();
+ infoLog << pixelTask.getInfoLog().str();
+ infoLog << geometryTask.getInfoLog().str();
+
+ ANGLE_TRY(vertexTask.getError());
+ ANGLE_TRY(pixelTask.getError());
+ ANGLE_TRY(geometryTask.getError());
+
+ ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
+ ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
+ ShaderExecutableD3D *pointGS = geometryTask.getResult();
+
+ const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
if (usesGeometryShader(GL_POINTS) && pointGS)
{
@@ -1339,128 +1536,148 @@ LinkResult ProgramD3D::compileProgramExecutables(const gl::Data &data, gl::InfoL
if (defaultPixelExecutable)
{
const ShaderD3D *fragmentShaderD3D =
- GetImplAs<ShaderD3D>(mData.getAttachedFragmentShader());
+ GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
}
- bool linkSuccess = (defaultVertexExecutable && defaultPixelExecutable &&
- (!usesGeometryShader(GL_POINTS) || pointGS));
- return LinkResult(linkSuccess, gl::Error(GL_NO_ERROR));
+ return (defaultVertexExecutable && defaultPixelExecutable &&
+ (!usesGeometryShader(GL_POINTS) || pointGS));
}
-LinkResult ProgramD3D::link(const gl::Data &data, gl::InfoLog &infoLog)
+gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
+ gl::InfoLog &infoLog)
{
- reset();
+ // Ensure the compiler is initialized to avoid race conditions.
+ ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
+
+ std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
- // TODO(jmadill): structures containing samplers
- for (const gl::LinkedUniform &linkedUniform : mData.getUniforms())
+ ShaderExecutableD3D *computeExecutable = nullptr;
+ ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, gl::SHADER_COMPUTE,
+ std::vector<D3DVarying>(), false,
+ angle::CompilerWorkaroundsD3D(), &computeExecutable));
+
+ if (computeExecutable == nullptr)
{
- if (linkedUniform.isSampler() && linkedUniform.isField())
- {
- infoLog << "Structures containing samplers not currently supported in D3D.";
- return LinkResult(false, gl::Error(GL_NO_ERROR));
- }
+ ERR() << "Error compiling dynamic compute executable:" << std::endl
+ << infoLog.str() << std::endl;
+ }
+ else
+ {
+ const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
+ computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
+ mComputeExecutable.reset(computeExecutable);
}
- const gl::Shader *vertexShader = mData.getAttachedVertexShader();
- const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
-
- const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
- const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
+ return mComputeExecutable.get() != nullptr;
+}
- mSamplersVS.resize(data.caps->maxVertexTextureImageUnits);
- mSamplersPS.resize(data.caps->maxTextureImageUnits);
+gl::LinkResult ProgramD3D::link(const gl::Context *context,
+ const gl::ProgramLinkedResources &resources,
+ gl::InfoLog &infoLog)
+{
+ const auto &data = context->getContextState();
- vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
- fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
+ reset();
- if (mRenderer->getRendererLimitations().noFrontFacingSupport)
+ gl::Shader *computeShader = mState.getAttachedComputeShader();
+ if (computeShader)
{
- if (fragmentShaderD3D->usesFrontFacing())
+ mSamplersCS.resize(data.getCaps().maxComputeTextureImageUnits);
+
+ defineUniformsAndAssignRegisters(context);
+
+ gl::LinkResult result = compileComputeExecutable(context, infoLog);
+ if (result.isError())
{
- infoLog << "The current renderer doesn't support gl_FrontFacing";
- return LinkResult(false, gl::Error(GL_NO_ERROR));
+ infoLog << result.getError().getMessage();
+ return result;
+ }
+ else if (!result.getResult())
+ {
+ infoLog << "Failed to create D3D compute shader.";
+ return result;
}
}
+ else
+ {
+ gl::Shader *vertexShader = mState.getAttachedVertexShader();
+ gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
- std::vector<PackedVarying> packedVaryings =
- MergeVaryings(*vertexShader, *fragmentShader, mData.getTransformFeedbackVaryingNames());
+ const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
+ const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
- // Map the varyings to the register file
- VaryingPacking varyingPacking(data.caps->maxVaryingVectors);
- if (!varyingPacking.packVaryings(infoLog, packedVaryings,
- mData.getTransformFeedbackVaryingNames()))
- {
- return LinkResult(false, gl::Error(GL_NO_ERROR));
- }
+ mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
+ mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
- ProgramD3DMetadata metadata(mRenderer->getMajorShaderModel(), mRenderer->getShaderModelSuffix(),
- usesInstancedPointSpriteEmulation(),
- mRenderer->presentPathFastEnabled(), vertexShaderD3D,
- fragmentShaderD3D);
+ vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
+ fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
- varyingPacking.enableBuiltins(SHADER_VERTEX, metadata);
- varyingPacking.enableBuiltins(SHADER_PIXEL, metadata);
+ if (mRenderer->getNativeLimitations().noFrontFacingSupport)
+ {
+ if (fragmentShaderD3D->usesFrontFacing())
+ {
+ infoLog << "The current renderer doesn't support gl_FrontFacing";
+ return false;
+ }
+ }
- if (static_cast<GLuint>(varyingPacking.getRegisterCount()) > data.caps->maxVaryingVectors)
- {
- infoLog << "No varying registers left to support gl_FragCoord/gl_PointCoord";
- return LinkResult(false, gl::Error(GL_NO_ERROR));
- }
+ // TODO(jmadill): Implement more sophisticated component packing in D3D9.
+ // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
+ // intelligently, but D3D9 assumes one semantic per register.
+ if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
+ resources.varyingPacking.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors)
+ {
+ infoLog << "Cannot pack these varyings on D3D9.";
+ return false;
+ }
- // TODO(jmadill): Implement more sophisticated component packing in D3D9.
- // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
- // intelligently, but D3D9 assumes one semantic per register.
- if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
- varyingPacking.getMaxSemanticIndex() > data.caps->maxVaryingVectors)
- {
- infoLog << "Cannot pack these varyings on D3D9.";
- return LinkResult(false, gl::Error(GL_NO_ERROR));
- }
+ ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D);
+ BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
- if (!mDynamicHLSL->generateShaderLinkHLSL(data, mData, metadata, varyingPacking, &mPixelHLSL,
- &mVertexHLSL))
- {
- return LinkResult(false, gl::Error(GL_NO_ERROR));
- }
+ mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, resources.varyingPacking,
+ builtins, &mPixelHLSL, &mVertexHLSL);
- mUsesPointSize = vertexShaderD3D->usesPointSize();
- mDynamicHLSL->getPixelShaderOutputKey(data, mData, metadata, &mPixelShaderKey);
- mUsesFragDepth = metadata.usesFragDepth(mData);
+ mUsesPointSize = vertexShaderD3D->usesPointSize();
+ mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
+ mUsesFragDepth = metadata.usesFragDepth();
+ mUsesViewID = metadata.usesViewID();
+ mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
- // Cache if we use flat shading
- mUsesFlatInterpolation = false;
- for (const auto &varying : packedVaryings)
- {
- if (varying.interpolation == sh::INTERPOLATION_FLAT)
+ // Cache if we use flat shading
+ mUsesFlatInterpolation =
+ (FindFlatInterpolationVarying(fragmentShader->getInputVaryings(context)) ||
+ FindFlatInterpolationVarying(vertexShader->getOutputVaryings(context)));
+
+ if (mRenderer->getMajorShaderModel() >= 4)
{
- mUsesFlatInterpolation = true;
- break;
+ mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
+ resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
+ metadata.canSelectViewInVertexShader());
}
- }
- if (mRenderer->getMajorShaderModel() >= 4)
- {
- varyingPacking.enableBuiltins(SHADER_GEOMETRY, metadata);
- mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(varyingPacking);
- }
+ initAttribLocationsToD3DSemantic(context);
- initSemanticIndex();
+ defineUniformsAndAssignRegisters(context);
- defineUniformsAndAssignRegisters();
+ gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::SHADER_VERTEX]);
- gatherTransformFeedbackVaryings(varyingPacking);
-
- LinkResult result = compileProgramExecutables(data, infoLog);
- if (result.error.isError() || !result.linkSuccess)
- {
- infoLog << "Failed to create D3D shaders.";
- return result;
+ gl::LinkResult result = compileProgramExecutables(context, infoLog);
+ if (result.isError())
+ {
+ infoLog << result.getError().getMessage();
+ return result;
+ }
+ else if (!result.getResult())
+ {
+ infoLog << "Failed to create D3D shaders.";
+ return result;
+ }
}
- initUniformBlockInfo();
+ linkResources(context, resources);
- return LinkResult(true, gl::Error(GL_NO_ERROR));
+ return true;
}
GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
@@ -1469,46 +1686,22 @@ GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLo
return GL_TRUE;
}
-void ProgramD3D::initUniformBlockInfo()
+void ProgramD3D::initializeUniformBlocks()
{
- const gl::Shader *vertexShader = mData.getAttachedVertexShader();
-
- for (const sh::InterfaceBlock &vertexBlock : vertexShader->getInterfaceBlocks())
- {
- if (!vertexBlock.staticUse && vertexBlock.layout == sh::BLOCKLAYOUT_PACKED)
- continue;
-
- if (mBlockDataSizes.count(vertexBlock.name) > 0)
- continue;
-
- size_t dataSize = getUniformBlockInfo(vertexBlock);
- mBlockDataSizes[vertexBlock.name] = dataSize;
- }
-
- const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
-
- for (const sh::InterfaceBlock &fragmentBlock : fragmentShader->getInterfaceBlocks())
+ if (mState.getUniformBlocks().empty())
{
- if (!fragmentBlock.staticUse && fragmentBlock.layout == sh::BLOCKLAYOUT_PACKED)
- continue;
-
- if (mBlockDataSizes.count(fragmentBlock.name) > 0)
- continue;
-
- size_t dataSize = getUniformBlockInfo(fragmentBlock);
- mBlockDataSizes[fragmentBlock.name] = dataSize;
+ return;
}
-}
-void ProgramD3D::assignUniformBlockRegisters()
-{
- mD3DUniformBlocks.clear();
+ ASSERT(mD3DUniformBlocks.empty());
// Assign registers and update sizes.
- const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedVertexShader());
- const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedFragmentShader());
+ const ShaderD3D *vertexShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
+ const ShaderD3D *fragmentShaderD3D =
+ SafeGetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
+ const ShaderD3D *computeShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
- for (const gl::UniformBlock &uniformBlock : mData.getUniformBlocks())
+ for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
{
unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
@@ -1516,18 +1709,27 @@ void ProgramD3D::assignUniformBlockRegisters()
if (uniformBlock.vertexStaticUse)
{
- unsigned int baseRegister =
- vertexShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
+ ASSERT(vertexShaderD3D != nullptr);
+ unsigned int baseRegister = vertexShaderD3D->getUniformBlockRegister(uniformBlock.name);
d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
}
if (uniformBlock.fragmentStaticUse)
{
+ ASSERT(fragmentShaderD3D != nullptr);
unsigned int baseRegister =
- fragmentShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
+ fragmentShaderD3D->getUniformBlockRegister(uniformBlock.name);
d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
}
+ if (uniformBlock.computeStaticUse)
+ {
+ ASSERT(computeShaderD3D != nullptr);
+ unsigned int baseRegister =
+ computeShaderD3D->getUniformBlockRegister(uniformBlock.name);
+ d3dUniformBlock.csRegisterIndex = baseRegister + uniformBlockElement;
+ }
+
mD3DUniformBlocks.push_back(d3dUniformBlock);
}
}
@@ -1537,6 +1739,7 @@ void ProgramD3D::initializeUniformStorage()
// Compute total default block size
unsigned int vertexRegisters = 0;
unsigned int fragmentRegisters = 0;
+ unsigned int computeRegisters = 0;
for (const D3DUniform *d3dUniform : mD3DUniforms)
{
if (!d3dUniform->isSampler())
@@ -1551,55 +1754,67 @@ void ProgramD3D::initializeUniformStorage()
fragmentRegisters = std::max(
fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
}
+ if (d3dUniform->isReferencedByComputeShader())
+ {
+ computeRegisters = std::max(
+ computeRegisters, d3dUniform->csRegisterIndex + d3dUniform->registerCount);
+ }
}
}
- mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u);
- mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u);
-}
-
-gl::Error ProgramD3D::applyUniforms(GLenum drawMode)
-{
- ASSERT(!mDirtySamplerMapping);
-
- gl::Error error = mRenderer->applyUniforms(*this, drawMode, mD3DUniforms);
- if (error.isError())
- {
- return error;
- }
+ mVertexUniformStorage =
+ std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(vertexRegisters * 16u));
+ mFragmentUniformStorage = std::unique_ptr<UniformStorageD3D>(
+ mRenderer->createUniformStorage(fragmentRegisters * 16u));
+ mComputeUniformStorage =
+ std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(computeRegisters * 16u));
+ // Iterate the uniforms again to assign data pointers to default block uniforms.
for (D3DUniform *d3dUniform : mD3DUniforms)
{
- d3dUniform->dirty = false;
- }
+ if (d3dUniform->isSampler())
+ {
+ d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
+ continue;
+ }
- return gl::Error(GL_NO_ERROR);
-}
+ if (d3dUniform->isReferencedByVertexShader())
+ {
+ d3dUniform->vsData = mVertexUniformStorage->getDataPointer(d3dUniform->vsRegisterIndex,
+ d3dUniform->registerElement);
+ }
-gl::Error ProgramD3D::applyUniformBuffers(const gl::Data &data)
-{
- if (mData.getUniformBlocks().empty())
- {
- return gl::Error(GL_NO_ERROR);
+ if (d3dUniform->isReferencedByFragmentShader())
+ {
+ d3dUniform->psData = mFragmentUniformStorage->getDataPointer(
+ d3dUniform->psRegisterIndex, d3dUniform->registerElement);
+ }
+
+ if (d3dUniform->isReferencedByComputeShader())
+ {
+ d3dUniform->csData = mComputeUniformStorage->getDataPointer(
+ d3dUniform->csRegisterIndex, d3dUniform->registerElement);
+ }
}
+}
- // Lazy init.
- if (mD3DUniformBlocks.empty())
+void ProgramD3D::updateUniformBufferCache(const gl::Caps &caps,
+ unsigned int reservedVertex,
+ unsigned int reservedFragment)
+{
+ if (mState.getUniformBlocks().empty())
{
- assignUniformBlockRegisters();
+ return;
}
mVertexUBOCache.clear();
mFragmentUBOCache.clear();
- const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
- const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
-
for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
uniformBlockIndex++)
{
const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
- GLuint blockBinding = mData.getUniformBlockBinding(uniformBlockIndex);
+ GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
// Unnecessary to apply an unreferenced standard or shared UBO
if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
@@ -1609,8 +1824,8 @@ gl::Error ProgramD3D::applyUniformBuffers(const gl::Data &data)
if (uniformBlock.vertexStaticUse())
{
- unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
- ASSERT(registerIndex < data.caps->maxVertexUniformBlocks);
+ unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedVertex;
+ ASSERT(registerIndex < caps.maxVertexUniformBlocks);
if (mVertexUBOCache.size() <= registerIndex)
{
@@ -1623,8 +1838,8 @@ gl::Error ProgramD3D::applyUniformBuffers(const gl::Data &data)
if (uniformBlock.fragmentStaticUse())
{
- unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
- ASSERT(registerIndex < data.caps->maxFragmentUniformBlocks);
+ unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedFragment;
+ ASSERT(registerIndex < caps.maxFragmentUniformBlocks);
if (mFragmentUBOCache.size() <= registerIndex)
{
@@ -1635,36 +1850,50 @@ gl::Error ProgramD3D::applyUniformBuffers(const gl::Data &data)
mFragmentUBOCache[registerIndex] = blockBinding;
}
}
+}
- return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
+const std::vector<GLint> &ProgramD3D::getVertexUniformBufferCache() const
+{
+ return mVertexUBOCache;
+}
+
+const std::vector<GLint> &ProgramD3D::getFragmentUniformBufferCache() const
+{
+ return mFragmentUBOCache;
}
void ProgramD3D::dirtyAllUniforms()
{
- for (D3DUniform *d3dUniform : mD3DUniforms)
- {
- d3dUniform->dirty = true;
- }
+ mVertexUniformsDirty = true;
+ mFragmentUniformsDirty = true;
+ mComputeUniformsDirty = true;
+}
+
+void ProgramD3D::markUniformsClean()
+{
+ mVertexUniformsDirty = false;
+ mFragmentUniformsDirty = false;
+ mComputeUniformsDirty = false;
}
void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
{
- setUniform(location, count, v, GL_FLOAT);
+ setUniformInternal(location, count, v, GL_FLOAT);
}
void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
{
- setUniform(location, count, v, GL_FLOAT_VEC2);
+ setUniformInternal(location, count, v, GL_FLOAT_VEC2);
}
void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
{
- setUniform(location, count, v, GL_FLOAT_VEC3);
+ setUniformInternal(location, count, v, GL_FLOAT_VEC3);
}
void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
{
- setUniform(location, count, v, GL_FLOAT_VEC4);
+ setUniformInternal(location, count, v, GL_FLOAT_VEC4);
}
void ProgramD3D::setUniformMatrix2fv(GLint location,
@@ -1672,7 +1901,7 @@ void ProgramD3D::setUniformMatrix2fv(GLint location,
GLboolean transpose,
const GLfloat *value)
{
- setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
+ setUniformMatrixfvInternal<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
}
void ProgramD3D::setUniformMatrix3fv(GLint location,
@@ -1680,7 +1909,7 @@ void ProgramD3D::setUniformMatrix3fv(GLint location,
GLboolean transpose,
const GLfloat *value)
{
- setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
+ setUniformMatrixfvInternal<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
}
void ProgramD3D::setUniformMatrix4fv(GLint location,
@@ -1688,7 +1917,7 @@ void ProgramD3D::setUniformMatrix4fv(GLint location,
GLboolean transpose,
const GLfloat *value)
{
- setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
+ setUniformMatrixfvInternal<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
}
void ProgramD3D::setUniformMatrix2x3fv(GLint location,
@@ -1696,7 +1925,7 @@ void ProgramD3D::setUniformMatrix2x3fv(GLint location,
GLboolean transpose,
const GLfloat *value)
{
- setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
+ setUniformMatrixfvInternal<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
}
void ProgramD3D::setUniformMatrix3x2fv(GLint location,
@@ -1704,7 +1933,7 @@ void ProgramD3D::setUniformMatrix3x2fv(GLint location,
GLboolean transpose,
const GLfloat *value)
{
- setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
+ setUniformMatrixfvInternal<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
}
void ProgramD3D::setUniformMatrix2x4fv(GLint location,
@@ -1712,7 +1941,7 @@ void ProgramD3D::setUniformMatrix2x4fv(GLint location,
GLboolean transpose,
const GLfloat *value)
{
- setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
+ setUniformMatrixfvInternal<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
}
void ProgramD3D::setUniformMatrix4x2fv(GLint location,
@@ -1720,7 +1949,7 @@ void ProgramD3D::setUniformMatrix4x2fv(GLint location,
GLboolean transpose,
const GLfloat *value)
{
- setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
+ setUniformMatrixfvInternal<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
}
void ProgramD3D::setUniformMatrix3x4fv(GLint location,
@@ -1728,7 +1957,7 @@ void ProgramD3D::setUniformMatrix3x4fv(GLint location,
GLboolean transpose,
const GLfloat *value)
{
- setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
+ setUniformMatrixfvInternal<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
}
void ProgramD3D::setUniformMatrix4x3fv(GLint location,
@@ -1736,47 +1965,47 @@ void ProgramD3D::setUniformMatrix4x3fv(GLint location,
GLboolean transpose,
const GLfloat *value)
{
- setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
+ setUniformMatrixfvInternal<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
}
void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
{
- setUniform(location, count, v, GL_INT);
+ setUniformInternal(location, count, v, GL_INT);
}
void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
{
- setUniform(location, count, v, GL_INT_VEC2);
+ setUniformInternal(location, count, v, GL_INT_VEC2);
}
void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
{
- setUniform(location, count, v, GL_INT_VEC3);
+ setUniformInternal(location, count, v, GL_INT_VEC3);
}
void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
{
- setUniform(location, count, v, GL_INT_VEC4);
+ setUniformInternal(location, count, v, GL_INT_VEC4);
}
void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
{
- setUniform(location, count, v, GL_UNSIGNED_INT);
+ setUniformInternal(location, count, v, GL_UNSIGNED_INT);
}
void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
{
- setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
+ setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
}
void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
{
- setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
+ setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
}
void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
{
- setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
+ setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
}
void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
@@ -1784,35 +2013,58 @@ void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
{
}
-void ProgramD3D::defineUniformsAndAssignRegisters()
+void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
{
D3DUniformMap uniformMap;
- const gl::Shader *vertexShader = mData.getAttachedVertexShader();
- for (const sh::Uniform &vertexUniform : vertexShader->getUniforms())
-
+ gl::Shader *computeShader = mState.getAttachedComputeShader();
+ if (computeShader)
{
- if (vertexUniform.staticUse)
+ for (const sh::Uniform &computeUniform : computeShader->getUniforms(context))
{
- defineUniformBase(vertexShader, vertexUniform, &uniformMap);
+ if (computeUniform.staticUse)
+ {
+ defineUniformBase(computeShader, computeUniform, &uniformMap);
+ }
}
}
-
- const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
- for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms())
+ else
{
- if (fragmentUniform.staticUse)
+ gl::Shader *vertexShader = mState.getAttachedVertexShader();
+ for (const sh::Uniform &vertexUniform : vertexShader->getUniforms(context))
+ {
+ if (vertexUniform.staticUse)
+ {
+ defineUniformBase(vertexShader, vertexUniform, &uniformMap);
+ }
+ }
+
+ gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
+ for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms(context))
{
- defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
+ if (fragmentUniform.staticUse)
+ {
+ defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
+ }
}
}
// Initialize the D3DUniform list to mirror the indexing of the GL layer.
- for (const gl::LinkedUniform &glUniform : mData.getUniforms())
+ for (const gl::LinkedUniform &glUniform : mState.getUniforms())
{
if (!glUniform.isInDefaultBlock())
continue;
- auto mapEntry = uniformMap.find(glUniform.name);
+ std::string name = glUniform.name;
+ if (glUniform.isArray())
+ {
+ // In the program state, array uniform names include [0] as in the program resource
+ // spec. Here we don't include it.
+ // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
+ // layer.
+ ASSERT(angle::EndsWith(name, "[0]"));
+ name.resize(name.length() - 3);
+ }
+ auto mapEntry = uniformMap.find(name);
ASSERT(mapEntry != uniformMap.end());
mD3DUniforms.push_back(mapEntry->second);
}
@@ -1825,7 +2077,8 @@ void ProgramD3D::defineUniformBase(const gl::Shader *shader,
const sh::Uniform &uniform,
D3DUniformMap *uniformMap)
{
- if (uniform.isBuiltIn())
+ // Samplers get their registers assigned in assignAllSamplerRegisters.
+ if (uniform.isBuiltIn() || gl::IsSamplerType(uniform.type))
{
defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
return;
@@ -1835,7 +2088,7 @@ void ProgramD3D::defineUniformBase(const gl::Shader *shader,
unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
- sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType));
+ sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
encoder.skipRegisters(startRegister);
defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
@@ -1854,6 +2107,84 @@ D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
return nullptr;
}
+void ProgramD3D::defineStructUniformFields(GLenum shaderType,
+ const std::vector<sh::ShaderVariable> &fields,
+ const std::string &namePrefix,
+ sh::HLSLBlockEncoder *encoder,
+ D3DUniformMap *uniformMap)
+{
+ if (encoder)
+ encoder->enterAggregateType();
+
+ for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
+ {
+ const sh::ShaderVariable &field = fields[fieldIndex];
+ const std::string &fieldFullName = (namePrefix + "." + field.name);
+
+ // Samplers get their registers assigned in assignAllSamplerRegisters.
+ // Also they couldn't use the same encoder as the rest of the struct, since they are
+ // extracted out of the struct by the shader translator.
+ if (gl::IsSamplerType(field.type))
+ {
+ defineUniform(shaderType, field, fieldFullName, nullptr, uniformMap);
+ }
+ else
+ {
+ defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
+ }
+ }
+
+ if (encoder)
+ encoder->exitAggregateType();
+}
+
+void ProgramD3D::defineArrayOfStructsUniformFields(GLenum shaderType,
+ const sh::ShaderVariable &uniform,
+ unsigned int arrayNestingIndex,
+ const std::string &prefix,
+ sh::HLSLBlockEncoder *encoder,
+ D3DUniformMap *uniformMap)
+{
+ // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
+ // innermost.
+ const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
+ for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
+ {
+ const std::string &elementString = prefix + ArrayString(arrayElement);
+ if (arrayNestingIndex + 1u < uniform.arraySizes.size())
+ {
+ defineArrayOfStructsUniformFields(shaderType, uniform, arrayNestingIndex + 1u,
+ elementString, encoder, uniformMap);
+ }
+ else
+ {
+ defineStructUniformFields(shaderType, uniform.fields, elementString, encoder,
+ uniformMap);
+ }
+ }
+}
+
+void ProgramD3D::defineArrayUniformElements(GLenum shaderType,
+ const sh::ShaderVariable &uniform,
+ const std::string &fullName,
+ sh::HLSLBlockEncoder *encoder,
+ D3DUniformMap *uniformMap)
+{
+ if (encoder)
+ encoder->enterAggregateType();
+
+ sh::ShaderVariable uniformElement = uniform;
+ uniformElement.arraySizes.pop_back();
+ for (unsigned int arrayIndex = 0u; arrayIndex < uniform.getOutermostArraySize(); ++arrayIndex)
+ {
+ std::string elementFullName = fullName + ArrayString(arrayIndex);
+ defineUniform(shaderType, uniformElement, elementFullName, encoder, uniformMap);
+ }
+
+ if (encoder)
+ encoder->exitAggregateType();
+}
+
void ProgramD3D::defineUniform(GLenum shaderType,
const sh::ShaderVariable &uniform,
const std::string &fullName,
@@ -1862,24 +2193,20 @@ void ProgramD3D::defineUniform(GLenum shaderType,
{
if (uniform.isStruct())
{
- for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
+ if (uniform.isArray())
{
- const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
-
- if (encoder)
- encoder->enterAggregateType();
-
- for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
- {
- const sh::ShaderVariable &field = uniform.fields[fieldIndex];
- const std::string &fieldFullName = (fullName + elementString + "." + field.name);
-
- defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
- }
-
- if (encoder)
- encoder->exitAggregateType();
+ defineArrayOfStructsUniformFields(shaderType, uniform, 0u, fullName, encoder,
+ uniformMap);
}
+ else
+ {
+ defineStructUniformFields(shaderType, uniform.fields, fullName, encoder, uniformMap);
+ }
+ return;
+ }
+ if (uniform.isArrayOfArrays())
+ {
+ defineArrayUniformElements(shaderType, uniform, fullName, encoder, uniformMap);
return;
}
@@ -1891,7 +2218,7 @@ void ProgramD3D::defineUniform(GLenum shaderType,
// Advance the uniform offset, to track registers allocation for structs
sh::BlockMemberInfo blockInfo =
- encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
+ encoder ? encoder->encodeType(uniform.type, uniform.arraySizes, false)
: sh::BlockMemberInfo::getDefaultBlockInfo();
auto uniformMapEntry = uniformMap->find(fullName);
@@ -1903,7 +2230,7 @@ void ProgramD3D::defineUniform(GLenum shaderType,
}
else
{
- d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
+ d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySizes, true);
(*uniformMap)[fullName] = d3dUniform;
}
@@ -1917,11 +2244,15 @@ void ProgramD3D::defineUniform(GLenum shaderType,
{
d3dUniform->psRegisterIndex = reg;
}
- else
+ else if (shaderType == GL_VERTEX_SHADER)
{
- ASSERT(shaderType == GL_VERTEX_SHADER);
d3dUniform->vsRegisterIndex = reg;
}
+ else
+ {
+ ASSERT(shaderType == GL_COMPUTE_SHADER);
+ d3dUniform->csRegisterIndex = reg;
+ }
// Arrays are treated as aggregate types
if (uniform.isArray())
@@ -1931,177 +2262,223 @@ void ProgramD3D::defineUniform(GLenum shaderType,
}
}
+// Assume count is already clamped.
template <typename T>
-void ProgramD3D::setUniform(GLint location, GLsizei countIn, const T *v, GLenum targetUniformType)
+void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
+ GLsizei count,
+ const T *v,
+ uint8_t *targetData,
+ GLenum uniformType)
{
- const int components = gl::VariableComponentCount(targetUniformType);
- const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
-
- D3DUniform *targetUniform = getD3DUniformFromLocation(location);
+ D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
+ const int components = targetUniform->typeInfo.componentCount;
+ const unsigned int arrayElementOffset = locationInfo.arrayIndex;
- unsigned int elementCount = targetUniform->elementCount();
- unsigned int arrayElement = mData.getUniformLocations()[location].element;
- unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
-
- if (targetUniform->type == targetUniformType)
+ if (targetUniform->typeInfo.type == uniformType)
{
- T *target = reinterpret_cast<T *>(targetUniform->data) + arrayElement * 4;
+ T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
+ const T *source = v;
- for (unsigned int i = 0; i < count; i++)
+ for (GLint i = 0; i < count; i++, dest += 4, source += components)
{
- T *dest = target + (i * 4);
- const T *source = v + (i * components);
-
- for (int c = 0; c < components; c++)
- {
- SetIfDirty(dest + c, source[c], &targetUniform->dirty);
- }
- for (int c = components; c < 4; c++)
- {
- SetIfDirty(dest + c, T(0), &targetUniform->dirty);
- }
+ memcpy(dest, source, components * sizeof(T));
}
}
- else if (targetUniform->type == targetBoolType)
+ else
{
- GLint *boolParams = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
+ ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
+ GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
- for (unsigned int i = 0; i < count; i++)
+ for (GLint i = 0; i < count; i++)
{
GLint *dest = boolParams + (i * 4);
const T *source = v + (i * components);
for (int c = 0; c < components; c++)
{
- SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE,
- &targetUniform->dirty);
- }
- for (int c = components; c < 4; c++)
- {
- SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
+ dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
}
}
}
- else if (targetUniform->isSampler())
- {
- ASSERT(targetUniformType == GL_INT);
-
- GLint *target = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
-
- bool wasDirty = targetUniform->dirty;
-
- for (unsigned int i = 0; i < count; i++)
- {
- GLint *dest = target + (i * 4);
- const GLint *source = reinterpret_cast<const GLint *>(v) + (i * components);
+}
- SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
- SetIfDirty(dest + 1, 0, &targetUniform->dirty);
- SetIfDirty(dest + 2, 0, &targetUniform->dirty);
- SetIfDirty(dest + 3, 0, &targetUniform->dirty);
- }
+template <typename T>
+void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
+{
+ const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
+ D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
- if (!wasDirty && targetUniform->dirty)
+ if (targetUniform->typeInfo.isSampler)
+ {
+ ASSERT(uniformType == GL_INT);
+ size_t size = count * sizeof(T);
+ GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
+ if (memcmp(dest, v, size) != 0)
{
+ memcpy(dest, v, size);
mDirtySamplerMapping = true;
}
+ return;
+ }
+
+ if (targetUniform->vsData)
+ {
+ setUniformImpl(locationInfo, count, v, targetUniform->vsData, uniformType);
+ mVertexUniformsDirty = true;
+ }
+
+ if (targetUniform->psData)
+ {
+ setUniformImpl(locationInfo, count, v, targetUniform->psData, uniformType);
+ mFragmentUniformsDirty = true;
+ }
+
+ if (targetUniform->csData)
+ {
+ setUniformImpl(locationInfo, count, v, targetUniform->csData, uniformType);
+ mComputeUniformsDirty = true;
}
- else
- UNREACHABLE();
}
template <int cols, int rows>
-void ProgramD3D::setUniformMatrixfv(GLint location,
- GLsizei countIn,
- GLboolean transpose,
- const GLfloat *value,
- GLenum targetUniformType)
+bool ProgramD3D::setUniformMatrixfvImpl(GLint location,
+ GLsizei countIn,
+ GLboolean transpose,
+ const GLfloat *value,
+ uint8_t *targetData,
+ GLenum targetUniformType)
{
D3DUniform *targetUniform = getD3DUniformFromLocation(location);
- unsigned int elementCount = targetUniform->elementCount();
- unsigned int arrayElement = mData.getUniformLocations()[location].element;
- unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
+ unsigned int elementCount = targetUniform->getArraySizeProduct();
+ unsigned int arrayElementOffset = mState.getUniformLocations()[location].arrayIndex;
+ unsigned int count =
+ std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn));
const unsigned int targetMatrixStride = (4 * rows);
- GLfloat *target =
- (GLfloat *)(targetUniform->data + arrayElement * sizeof(GLfloat) * targetMatrixStride);
+ GLfloat *target = reinterpret_cast<GLfloat *>(
+ targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride);
+
+ bool dirty = false;
for (unsigned int i = 0; i < count; i++)
{
// Internally store matrices as transposed versions to accomodate HLSL matrix indexing
if (transpose == GL_FALSE)
{
- targetUniform->dirty = TransposeMatrix<GLfloat>(target, value, 4, rows, rows, cols) ||
- targetUniform->dirty;
+ dirty = TransposeExpandMatrix<GLfloat, cols, rows>(target, value) || dirty;
}
else
{
- targetUniform->dirty =
- ExpandMatrix<GLfloat>(target, value, 4, rows, cols, rows) || targetUniform->dirty;
+ dirty = ExpandMatrix<GLfloat, cols, rows>(target, value) || dirty;
}
target += targetMatrixStride;
value += cols * rows;
}
+
+ return dirty;
}
-size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
+template <int cols, int rows>
+void ProgramD3D::setUniformMatrixfvInternal(GLint location,
+ GLsizei countIn,
+ GLboolean transpose,
+ const GLfloat *value,
+ GLenum targetUniformType)
{
- ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
-
- // define member uniforms
- sh::Std140BlockEncoder std140Encoder;
- sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED);
- sh::BlockLayoutEncoder *encoder = nullptr;
+ D3DUniform *targetUniform = getD3DUniformFromLocation(location);
- if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
+ if (targetUniform->vsData)
{
- encoder = &std140Encoder;
+ if (setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
+ targetUniform->vsData, targetUniformType))
+ {
+ mVertexUniformsDirty = true;
+ }
}
- else
+
+ if (targetUniform->psData)
{
- encoder = &hlslEncoder;
+ if (setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
+ targetUniform->psData, targetUniformType))
+ {
+ mFragmentUniformsDirty = true;
+ }
}
- GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
- interfaceBlock.isRowMajorLayout, &mBlockInfo);
-
- return encoder->getBlockSize();
+ if (targetUniform->csData)
+ {
+ if (setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
+ targetUniform->csData, targetUniformType))
+ {
+ mComputeUniformsDirty = true;
+ }
+ }
}
void ProgramD3D::assignAllSamplerRegisters()
{
- for (const D3DUniform *d3dUniform : mD3DUniforms)
+ for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
{
- if (d3dUniform->isSampler())
+ if (mD3DUniforms[uniformIndex]->isSampler())
{
- assignSamplerRegisters(d3dUniform);
+ assignSamplerRegisters(uniformIndex);
}
}
}
-void ProgramD3D::assignSamplerRegisters(const D3DUniform *d3dUniform)
+void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
{
+ D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
ASSERT(d3dUniform->isSampler());
- ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX ||
- d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
-
- if (d3dUniform->vsRegisterIndex != GL_INVALID_INDEX)
- {
- AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
- mSamplersVS, &mUsedVertexSamplerRange);
+ // If the uniform is an array of arrays, then we have separate entries for each inner array in
+ // mD3DUniforms. However, the sampler register info is stored in the shader only for the
+ // outermost array.
+ std::vector<unsigned int> subscripts;
+ const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
+ unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
+ d3dUniform->getArraySizeProduct();
+
+ const gl::Shader *computeShader = mState.getAttachedComputeShader();
+ if (computeShader)
+ {
+ const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
+ ASSERT(computeShaderD3D->hasUniform(baseName));
+ d3dUniform->csRegisterIndex =
+ computeShaderD3D->getUniformRegister(baseName) + registerOffset;
+ ASSERT(d3dUniform->csRegisterIndex != GL_INVALID_INDEX);
+ AssignSamplers(d3dUniform->csRegisterIndex, d3dUniform->typeInfo,
+ d3dUniform->getArraySizeProduct(), mSamplersCS, &mUsedComputeSamplerRange);
}
-
- if (d3dUniform->psRegisterIndex != GL_INVALID_INDEX)
+ else
{
- AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
- mSamplersPS, &mUsedPixelSamplerRange);
+ const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
+ const ShaderD3D *fragmentShaderD3D =
+ GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
+ ASSERT(vertexShaderD3D->hasUniform(baseName) || fragmentShaderD3D->hasUniform(baseName));
+ if (vertexShaderD3D->hasUniform(baseName))
+ {
+ d3dUniform->vsRegisterIndex =
+ vertexShaderD3D->getUniformRegister(baseName) + registerOffset;
+ ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX);
+ AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->typeInfo,
+ d3dUniform->getArraySizeProduct(), mSamplersVS,
+ &mUsedVertexSamplerRange);
+ }
+ if (fragmentShaderD3D->hasUniform(baseName))
+ {
+ d3dUniform->psRegisterIndex =
+ fragmentShaderD3D->getUniformRegister(baseName) + registerOffset;
+ ASSERT(d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
+ AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->typeInfo,
+ d3dUniform->getArraySizeProduct(), mSamplersPS, &mUsedPixelSamplerRange);
+ }
}
}
// static
void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
- GLenum samplerType,
+ const gl::UniformTypeInfo &typeInfo,
unsigned int samplerCount,
std::vector<Sampler> &outSamplers,
GLuint *outUsedRange)
@@ -2113,7 +2490,7 @@ void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
ASSERT(samplerIndex < outSamplers.size());
Sampler *sampler = &outSamplers[samplerIndex];
sampler->active = true;
- sampler->textureType = gl::SamplerTypeToTextureType(samplerType);
+ sampler->textureType = typeInfo.samplerTextureType;
sampler->logicalTextureUnit = 0;
*outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
samplerIndex++;
@@ -2122,20 +2499,24 @@ void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
void ProgramD3D::reset()
{
- SafeDeleteContainer(mVertexExecutables);
- SafeDeleteContainer(mPixelExecutables);
+ mVertexExecutables.clear();
+ mPixelExecutables.clear();
- for (auto &element : mGeometryExecutables)
+ for (auto &geometryExecutable : mGeometryExecutables)
{
- SafeDelete(element);
+ geometryExecutable.reset(nullptr);
}
+ mComputeExecutable.reset(nullptr);
+
mVertexHLSL.clear();
- mVertexWorkarounds = D3DCompilerWorkarounds();
+ mVertexWorkarounds = angle::CompilerWorkaroundsD3D();
mPixelHLSL.clear();
- mPixelWorkarounds = D3DCompilerWorkarounds();
+ mPixelWorkarounds = angle::CompilerWorkaroundsD3D();
mUsesFragDepth = false;
+ mHasANGLEMultiviewEnabled = false;
+ mUsesViewID = false;
mPixelShaderKey.clear();
mUsesPointSize = false;
mUsesFlatInterpolation = false;
@@ -2143,22 +2524,29 @@ void ProgramD3D::reset()
SafeDeleteContainer(mD3DUniforms);
mD3DUniformBlocks.clear();
- SafeDelete(mVertexUniformStorage);
- SafeDelete(mFragmentUniformStorage);
+ mVertexUniformStorage.reset(nullptr);
+ mFragmentUniformStorage.reset(nullptr);
+ mComputeUniformStorage.reset(nullptr);
mSamplersPS.clear();
mSamplersVS.clear();
+ mSamplersCS.clear();
mUsedVertexSamplerRange = 0;
mUsedPixelSamplerRange = 0;
+ mUsedComputeSamplerRange = 0;
mDirtySamplerMapping = true;
- std::fill(mSemanticIndexes, mSemanticIndexes + ArraySize(mSemanticIndexes), -1);
- std::fill(mAttributesByLayout, mAttributesByLayout + ArraySize(mAttributesByLayout), -1);
+ mAttribLocationToD3DSemantic.fill(-1);
mStreamOutVaryings.clear();
mGeometryShaderPreamble.clear();
+
+ dirtyAllUniforms();
+
+ mCachedPixelExecutableIndex.reset();
+ mCachedVertexExecutableIndex.reset();
}
unsigned int ProgramD3D::getSerial() const
@@ -2171,84 +2559,96 @@ unsigned int ProgramD3D::issueSerial()
return mCurrentSerial++;
}
-void ProgramD3D::initSemanticIndex()
+void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
{
- const gl::Shader *vertexShader = mData.getAttachedVertexShader();
+ gl::Shader *vertexShader = mState.getAttachedVertexShader();
ASSERT(vertexShader != nullptr);
// Init semantic index
- for (const sh::Attribute &attribute : mData.getAttributes())
+ int semanticIndex = 0;
+ for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
{
- int attributeIndex = attribute.location;
- int index = vertexShader->getSemanticIndex(attribute.name);
- int regs = gl::VariableRegisterCount(attribute.type);
+ int regCount = gl::VariableRegisterCount(attribute.type);
+ GLuint location = mState.getAttributeLocation(attribute.name);
+ ASSERT(location != std::numeric_limits<GLuint>::max());
- for (int reg = 0; reg < regs; ++reg)
+ for (int reg = 0; reg < regCount; ++reg)
{
- mSemanticIndexes[attributeIndex + reg] = index + reg;
+ mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
}
}
-
- initAttributesByLayout();
}
-void ProgramD3D::initAttributesByLayout()
+void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
{
- for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ if (mCurrentVertexArrayStateSerial == associatedSerial)
{
- mAttributesByLayout[i] = i;
+ return;
}
- std::sort(&mAttributesByLayout[0], &mAttributesByLayout[gl::MAX_VERTEX_ATTRIBS],
- AttributeSorter(mSemanticIndexes));
-}
+ mCurrentVertexArrayStateSerial = associatedSerial;
+ mCachedInputLayout.clear();
-void ProgramD3D::sortAttributesByLayout(
- const std::vector<TranslatedAttribute> &unsortedAttributes,
- int sortedSemanticIndicesOut[gl::MAX_VERTEX_ATTRIBS],
- const rx::TranslatedAttribute *sortedAttributesOut[gl::MAX_VERTEX_ATTRIBS]) const
-{
- for (size_t attribIndex = 0; attribIndex < unsortedAttributes.size(); ++attribIndex)
+ const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
+
+ for (size_t locationIndex : mState.getActiveAttribLocationsMask())
{
- int oldIndex = mAttributesByLayout[attribIndex];
- sortedSemanticIndicesOut[attribIndex] = mSemanticIndexes[oldIndex];
- sortedAttributesOut[attribIndex] = &unsortedAttributes[oldIndex];
+ int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
+
+ if (d3dSemantic != -1)
+ {
+ if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
+ {
+ mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
+ }
+ mCachedInputLayout[d3dSemantic] =
+ GetVertexFormatType(vertexAttributes[locationIndex],
+ state.getVertexAttribCurrentValue(locationIndex).Type);
+ }
}
+
+ VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
+
+ updateCachedVertexExecutableIndex();
}
-void ProgramD3D::updateCachedInputLayout(const gl::State &state)
+void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
+ const gl::Framebuffer *framebuffer)
{
- mCachedInputLayout.clear();
- const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
+ mPixelShaderOutputLayoutCache.clear();
+
+ FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
+ const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
- for (unsigned int attributeIndex : angle::IterateBitSet(mData.getActiveAttribLocationsMask()))
+ for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
{
- int semanticIndex = mSemanticIndexes[attributeIndex];
+ const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
- if (semanticIndex != -1)
+ if (colorbuffer)
{
- if (mCachedInputLayout.size() < static_cast<size_t>(semanticIndex + 1))
- {
- mCachedInputLayout.resize(semanticIndex + 1, gl::VERTEX_FORMAT_INVALID);
- }
- mCachedInputLayout[semanticIndex] =
- GetVertexFormatType(vertexAttributes[attributeIndex],
- state.getVertexAttribCurrentValue(attributeIndex).Type);
+ auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
+ : colorbuffer->getBinding();
+ mPixelShaderOutputLayoutCache.push_back(binding);
+ }
+ else
+ {
+ mPixelShaderOutputLayoutCache.push_back(GL_NONE);
}
}
+
+ updateCachedPixelExecutableIndex();
}
-void ProgramD3D::gatherTransformFeedbackVaryings(const VaryingPacking &varyingPacking)
+void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
+ const BuiltinInfo &builtins)
{
- const auto &builtins = varyingPacking.builtins(SHADER_VERTEX);
-
const std::string &varyingSemantic =
GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
// Gather the linked varyings that are used for transform feedback, they should all exist.
mStreamOutVaryings.clear();
- const auto &tfVaryingNames = mData.getTransformFeedbackVaryingNames();
+ const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
++outputSlot)
{
@@ -2278,7 +2678,14 @@ void ProgramD3D::gatherTransformFeedbackVaryings(const VaryingPacking &varyingPa
}
else
{
- for (const PackedVaryingRegister &registerInfo : varyingPacking.getRegisterList())
+ std::vector<unsigned int> subscripts;
+ std::string baseName = gl::ParseResourceName(tfVaryingName, &subscripts);
+ size_t subscript = GL_INVALID_INDEX;
+ if (!subscripts.empty())
+ {
+ subscript = subscripts.back();
+ }
+ for (const auto &registerInfo : varyingPacking.getRegisterList())
{
const auto &varying = *registerInfo.packedVarying->varying;
GLenum transposedType = gl::TransposeMatrixType(varying.type);
@@ -2293,7 +2700,8 @@ void ProgramD3D::gatherTransformFeedbackVaryings(const VaryingPacking &varyingPa
// There can be more than one register assigned to a particular varying, and each
// register needs its own stream out entry.
- if (tfVaryingName == varying.name)
+ if (baseName == registerInfo.packedVarying->varying->name &&
+ (subscript == GL_INVALID_INDEX || subscript == registerInfo.varyingArrayIndex))
{
mStreamOutVaryings.push_back(D3DVarying(
varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
@@ -2305,36 +2713,155 @@ void ProgramD3D::gatherTransformFeedbackVaryings(const VaryingPacking &varyingPa
D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
{
- return mD3DUniforms[mData.getUniformLocations()[location].index];
+ return mD3DUniforms[mState.getUniformLocations()[location].index];
+}
+
+const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
+{
+ return mD3DUniforms[mState.getUniformLocations()[location].index];
+}
+
+void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs)
+{
+ UNREACHABLE();
}
-bool ProgramD3D::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
+bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
{
- std::string baseName = blockName;
- gl::ParseAndStripArrayIndex(&baseName);
+ return mCachedVertexExecutableIndex.valid();
+}
- auto sizeIter = mBlockDataSizes.find(baseName);
- if (sizeIter == mBlockDataSizes.end())
+bool ProgramD3D::hasGeometryExecutableForPrimitiveType(GLenum drawMode)
+{
+ if (!usesGeometryShader(drawMode))
{
- *sizeOut = 0;
- return false;
+ // No shader necessary mean we have the required (null) executable.
+ return true;
}
- *sizeOut = sizeIter->second;
- return true;
+ gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
+ return mGeometryExecutables[geometryShaderType].get() != nullptr;
+}
+
+bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
+{
+ return mCachedPixelExecutableIndex.valid();
}
-bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
- sh::BlockMemberInfo *memberInfoOut) const
+template <typename DestT>
+void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
{
- auto infoIter = mBlockInfo.find(memberUniformName);
- if (infoIter == mBlockInfo.end())
+ const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
+ const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
+
+ const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
+ const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
+
+ if (gl::IsMatrixType(uniform.type))
{
- *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
- return false;
+ GetMatrixUniform(gl::VariableColumnCount(uniform.type), gl::VariableRowCount(uniform.type),
+ dataOut, reinterpret_cast<const DestT *>(srcPointer));
}
+ else
+ {
+ memcpy(dataOut, srcPointer, uniform.getElementSize());
+ }
+}
- *memberInfoOut = infoIter->second;
- return true;
+void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
+{
+ getUniformInternal(location, params);
+}
+
+void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
+{
+ getUniformInternal(location, params);
+}
+
+void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
+{
+ getUniformInternal(location, params);
+}
+
+void ProgramD3D::updateCachedVertexExecutableIndex()
+{
+ mCachedVertexExecutableIndex.reset();
+ for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
+ {
+ if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
+ {
+ mCachedVertexExecutableIndex = executableIndex;
+ break;
+ }
+ }
+}
+
+void ProgramD3D::updateCachedPixelExecutableIndex()
+{
+ mCachedPixelExecutableIndex.reset();
+ for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
+ {
+ if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
+ {
+ mCachedPixelExecutableIndex = executableIndex;
+ break;
+ }
+ }
}
+
+void ProgramD3D::linkResources(const gl::Context *context,
+ const gl::ProgramLinkedResources &resources)
+{
+ UniformBlockInfo uniformBlockInfo;
+
+ if (mState.getAttachedVertexShader())
+ {
+ uniformBlockInfo.getShaderBlockInfo(context, mState.getAttachedVertexShader());
+ }
+
+ if (mState.getAttachedFragmentShader())
+ {
+ uniformBlockInfo.getShaderBlockInfo(context, mState.getAttachedFragmentShader());
+ }
+
+ if (mState.getAttachedComputeShader())
+ {
+ uniformBlockInfo.getShaderBlockInfo(context, mState.getAttachedComputeShader());
+ }
+
+ // Gather interface block info.
+ auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
+ const std::string &mappedName, size_t *sizeOut) {
+ return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
+ };
+
+ auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
+ const std::string &mappedName,
+ sh::BlockMemberInfo *infoOut) {
+ return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
+ };
+
+ resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
+ initializeUniformBlocks();
+
+ // TODO(jiajia.qin@intel.com): Determine correct shader storage block info.
+ auto getShaderStorageBlockSize = [](const std::string &name, const std::string &mappedName,
+ size_t *sizeOut) {
+ *sizeOut = 0;
+ return true;
+ };
+
+ auto getShaderStorageBlockMemberInfo =
+ [](const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut) {
+ *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
+ return true;
+ };
+
+ resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
+ getShaderStorageBlockMemberInfo);
}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ProgramD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ProgramD3D.h
index 3dfe52db1c..829757a73e 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ProgramD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ProgramD3D.h
@@ -17,7 +17,7 @@
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/ProgramImpl.h"
#include "libANGLE/renderer/d3d/DynamicHLSL.h"
-#include "libANGLE/renderer/d3d/WorkaroundsD3D.h"
+#include "platform/WorkaroundsD3D.h"
namespace rx
{
@@ -32,52 +32,71 @@ class ShaderExecutableD3D;
#endif
// Helper struct representing a single shader uniform
-struct D3DUniform : angle::NonCopyable
+// TODO(jmadill): Make uniform blocks shared between all programs, so we don't need separate
+// register indices.
+struct D3DUniform : private angle::NonCopyable
{
- D3DUniform(GLenum typeIn,
+ D3DUniform(GLenum type,
const std::string &nameIn,
- unsigned int arraySizeIn,
+ const std::vector<unsigned int> &arraySizesIn,
bool defaultBlock);
~D3DUniform();
bool isSampler() const;
- unsigned int elementCount() const { return std::max(1u, arraySize); }
+
+ bool isArray() const { return !arraySizes.empty(); }
+ unsigned int getArraySizeProduct() const;
+
bool isReferencedByVertexShader() const;
bool isReferencedByFragmentShader() const;
+ bool isReferencedByComputeShader() const;
- // Duplicated from the GL layer
- GLenum type;
- std::string name;
- unsigned int arraySize;
+ const uint8_t *firstNonNullData() const;
+ const uint8_t *getDataPtrToElement(size_t elementIndex) const;
- // Pointer to a system copy of the data.
- // TODO(jmadill): remove this in favor of gl::LinkedUniform::data().
- uint8_t *data;
+ // Duplicated from the GL layer
+ const gl::UniformTypeInfo &typeInfo;
+ std::string name; // Names of arrays don't include [0], unlike at the GL layer.
+ std::vector<unsigned int> arraySizes;
- // Has the data been updated since the last sync?
- bool dirty;
+ // Pointer to a system copies of the data. Separate pointers for each uniform storage type.
+ uint8_t *vsData;
+ uint8_t *psData;
+ uint8_t *csData;
// Register information.
unsigned int vsRegisterIndex;
unsigned int psRegisterIndex;
+ unsigned int csRegisterIndex;
unsigned int registerCount;
// Register "elements" are used for uniform structs in ES3, to appropriately identify single
// uniforms
// inside aggregate types, which are packed according C-like structure rules.
unsigned int registerElement;
+
+ // Special buffer for sampler values.
+ std::vector<GLint> mSamplerData;
};
struct D3DUniformBlock
{
- D3DUniformBlock() : vsRegisterIndex(GL_INVALID_INDEX), psRegisterIndex(GL_INVALID_INDEX) {}
+ D3DUniformBlock()
+ : vsRegisterIndex(GL_INVALID_INDEX),
+ psRegisterIndex(GL_INVALID_INDEX),
+ csRegisterIndex(GL_INVALID_INDEX)
+ {
+ }
bool vertexStaticUse() const { return vsRegisterIndex != GL_INVALID_INDEX; }
bool fragmentStaticUse() const { return psRegisterIndex != GL_INVALID_INDEX; }
+ bool computeStaticUse() const { return csRegisterIndex != GL_INVALID_INDEX; }
+
unsigned int vsRegisterIndex;
unsigned int psRegisterIndex;
+ unsigned int csRegisterIndex;
};
struct D3DVarying final
@@ -97,24 +116,24 @@ struct D3DVarying final
unsigned int outputSlot;
};
-class ProgramD3DMetadata : angle::NonCopyable
+class ProgramD3DMetadata final : angle::NonCopyable
{
public:
- ProgramD3DMetadata(int rendererMajorShaderModel,
- const std::string &shaderModelSuffix,
- bool usesInstancedPointSpriteEmulation,
- bool usesViewScale,
+ ProgramD3DMetadata(RendererD3D *renderer,
const ShaderD3D *vertexShader,
const ShaderD3D *fragmentShader);
int getRendererMajorShaderModel() const;
- bool usesBroadcast(const gl::Data &data) const;
- bool usesFragDepth(const gl::Program::Data &programData) const;
+ bool usesBroadcast(const gl::ContextState &data) const;
+ bool usesFragDepth() const;
bool usesPointCoord() const;
bool usesFragCoord() const;
bool usesPointSize() const;
bool usesInsertedPointCoordValue() const;
bool usesViewScale() const;
+ bool hasANGLEMultiviewEnabled() const;
+ bool usesViewID() const;
+ bool canSelectViewInVertexShader() const;
bool addsPointCoordToVertexShader() const;
bool usesTransformFeedbackGLPosition() const;
bool usesSystemValuePointSize() const;
@@ -127,6 +146,9 @@ class ProgramD3DMetadata : angle::NonCopyable
const std::string mShaderModelSuffix;
const bool mUsesInstancedPointSpriteEmulation;
const bool mUsesViewScale;
+ const bool mHasANGLEMultiviewEnabled;
+ const bool mUsesViewID;
+ const bool mCanSelectViewInVertexShader;
const ShaderD3D *mVertexShader;
const ShaderD3D *mFragmentShader;
};
@@ -134,10 +156,8 @@ class ProgramD3DMetadata : angle::NonCopyable
class ProgramD3D : public ProgramImpl
{
public:
- typedef int SemanticIndexArray[gl::MAX_VERTEX_ATTRIBS];
-
- ProgramD3D(const gl::Program::Data &data, RendererD3D *renderer);
- virtual ~ProgramD3D();
+ ProgramD3D(const gl::ProgramState &data, RendererD3D *renderer);
+ ~ProgramD3D() override;
const std::vector<PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; }
@@ -145,116 +165,157 @@ class ProgramD3D : public ProgramImpl
unsigned int samplerIndex,
const gl::Caps &caps) const;
GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const;
- GLint getUsedSamplerRange(gl::SamplerType type) const;
- void updateSamplerMapping();
+ GLuint getUsedSamplerRange(gl::SamplerType type) const;
+
+ enum SamplerMapping
+ {
+ WasDirty,
+ WasClean,
+ };
+
+ SamplerMapping updateSamplerMapping();
bool usesPointSize() const { return mUsesPointSize; }
bool usesPointSpriteEmulation() const;
bool usesGeometryShader(GLenum drawMode) const;
+ bool usesGeometryShaderForPointSpriteEmulation() const;
bool usesInstancedPointSpriteEmulation() const;
- LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) override;
- gl::Error save(gl::BinaryOutputStream *stream) override;
+ gl::LinkResult load(const gl::Context *context,
+ gl::InfoLog &infoLog,
+ gl::BinaryInputStream *stream) override;
+ void save(const gl::Context *context, gl::BinaryOutputStream *stream) override;
void setBinaryRetrievableHint(bool retrievable) override;
+ void setSeparable(bool separable) override;
- gl::Error getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo,
- ShaderExecutableD3D **outExectuable);
- gl::Error getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputLayout,
- ShaderExecutableD3D **outExectuable,
- gl::InfoLog *infoLog);
- gl::Error getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout,
- ShaderExecutableD3D **outExectuable,
- gl::InfoLog *infoLog);
- gl::Error getGeometryExecutableForPrimitiveType(const gl::Data &data,
+ gl::Error getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
+ gl::InfoLog *infoLog);
+ gl::Error getGeometryExecutableForPrimitiveType(const gl::Context *context,
GLenum drawMode,
ShaderExecutableD3D **outExecutable,
gl::InfoLog *infoLog);
-
- LinkResult link(const gl::Data &data, gl::InfoLog &infoLog) override;
+ gl::Error getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExectuable,
+ gl::InfoLog *infoLog);
+ gl::Error getComputeExecutable(ShaderExecutableD3D **outExecutable);
+ gl::LinkResult link(const gl::Context *context,
+ const gl::ProgramLinkedResources &resources,
+ gl::InfoLog &infoLog) override;
GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override;
- bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override;
- bool getUniformBlockMemberInfo(const std::string &memberUniformName,
- sh::BlockMemberInfo *memberInfoOut) const override;
+ void setPathFragmentInputGen(const std::string &inputName,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs) override;
void initializeUniformStorage();
- gl::Error applyUniforms(GLenum drawMode);
- gl::Error applyUniformBuffers(const gl::Data &data);
+ void updateUniformBufferCache(const gl::Caps &caps,
+ unsigned int reservedVertex,
+ unsigned int reservedFragment);
+ const std::vector<GLint> &getVertexUniformBufferCache() const;
+ const std::vector<GLint> &getFragmentUniformBufferCache() const;
+
void dirtyAllUniforms();
- void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
- void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
- void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
- void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
- void setUniform1iv(GLint location, GLsizei count, const GLint *v);
- void setUniform2iv(GLint location, GLsizei count, const GLint *v);
- void setUniform3iv(GLint location, GLsizei count, const GLint *v);
- void setUniform4iv(GLint location, GLsizei count, const GLint *v);
- void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
- void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
- void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
- void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
+ void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
+ void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override;
+ void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
+ void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
+ void setUniform2iv(GLint location, GLsizei count, const GLint *v) override;
+ void setUniform3iv(GLint location, GLsizei count, const GLint *v) override;
+ void setUniform4iv(GLint location, GLsizei count, const GLint *v) override;
+ void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override;
+ void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
+ void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override;
+ void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
void setUniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
- const GLfloat *value);
+ const GLfloat *value) override;
void setUniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
- const GLfloat *value);
+ const GLfloat *value) override;
void setUniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
- const GLfloat *value);
+ const GLfloat *value) override;
void setUniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
- const GLfloat *value);
+ const GLfloat *value) override;
void setUniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
- const GLfloat *value);
+ const GLfloat *value) override;
void setUniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
- const GLfloat *value);
+ const GLfloat *value) override;
void setUniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
- const GLfloat *value);
+ const GLfloat *value) override;
void setUniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
- const GLfloat *value);
+ const GLfloat *value) override;
void setUniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
- const GLfloat *value);
+ const GLfloat *value) override;
+
+ void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override;
+ void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override;
+ void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override;
void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override;
- const UniformStorageD3D &getVertexUniformStorage() const { return *mVertexUniformStorage; }
- const UniformStorageD3D &getFragmentUniformStorage() const { return *mFragmentUniformStorage; }
+ UniformStorageD3D &getVertexUniformStorage() const { return *mVertexUniformStorage.get(); }
+ UniformStorageD3D &getFragmentUniformStorage() const { return *mFragmentUniformStorage.get(); }
+ UniformStorageD3D &getComputeUniformStorage() const { return *mComputeUniformStorage.get(); }
unsigned int getSerial() const;
- void sortAttributesByLayout(
- const std::vector<TranslatedAttribute> &unsortedAttributes,
- int sortedSemanticIndicesOut[gl::MAX_VERTEX_ATTRIBS],
- const rx::TranslatedAttribute *sortedAttributesOut[gl::MAX_VERTEX_ATTRIBS]) const;
- const SemanticIndexArray &getSemanticIndexes() const { return mSemanticIndexes; }
- const SemanticIndexArray &getAttributesByLayout() const { return mAttributesByLayout; }
+ const AttribIndexArray &getAttribLocationToD3DSemantics() const
+ {
+ return mAttribLocationToD3DSemantic;
+ }
- void updateCachedInputLayout(const gl::State &state);
- const gl::InputLayout &getCachedInputLayout() const { return mCachedInputLayout; }
+ void updateCachedInputLayout(Serial associatedSerial, const gl::State &state);
+ void updateCachedOutputLayout(const gl::Context *context, const gl::Framebuffer *framebuffer);
bool isSamplerMappingDirty() { return mDirtySamplerMapping; }
+ // Checks if we need to recompile certain shaders.
+ bool hasVertexExecutableForCachedInputLayout();
+ bool hasGeometryExecutableForPrimitiveType(GLenum drawMode);
+ bool hasPixelExecutableForCachedOutputLayout();
+
+ bool areVertexUniformsDirty() const { return mVertexUniformsDirty; }
+ bool areFragmentUniformsDirty() const { return mFragmentUniformsDirty; }
+ bool areComputeUniformsDirty() const { return mComputeUniformsDirty; }
+ const std::vector<D3DUniform *> &getD3DUniforms() const { return mD3DUniforms; }
+ void markUniformsClean();
+
private:
+ // These forward-declared tasks are used for multi-thread shader compiles.
+ class GetExecutableTask;
+ class GetVertexExecutableTask;
+ class GetPixelExecutableTask;
+ class GetGeometryExecutableTask;
+
class VertexExecutable
{
public:
- typedef std::vector<bool> Signature;
+ enum HLSLAttribType
+ {
+ FLOAT,
+ UNSIGNED_INT,
+ SIGNED_INT,
+ };
+
+ typedef std::vector<HLSLAttribType> Signature;
VertexExecutable(const gl::InputLayout &inputLayout,
const Signature &signature,
@@ -271,6 +332,8 @@ class ProgramD3D : public ProgramImpl
ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; }
private:
+ static HLSLAttribType GetAttribType(GLenum type);
+
gl::InputLayout mInputs;
Signature mSignature;
ShaderExecutableD3D *mShaderExecutable;
@@ -307,62 +370,105 @@ class ProgramD3D : public ProgramImpl
typedef std::map<std::string, D3DUniform *> D3DUniformMap;
- void defineUniformsAndAssignRegisters();
+ void defineUniformsAndAssignRegisters(const gl::Context *context);
void defineUniformBase(const gl::Shader *shader,
const sh::Uniform &uniform,
D3DUniformMap *uniformMap);
+ void defineStructUniformFields(GLenum shaderType,
+ const std::vector<sh::ShaderVariable> &fields,
+ const std::string &namePrefix,
+ sh::HLSLBlockEncoder *encoder,
+ D3DUniformMap *uniformMap);
+ void defineArrayOfStructsUniformFields(GLenum shaderType,
+ const sh::ShaderVariable &uniform,
+ unsigned int arrayNestingIndex,
+ const std::string &prefix,
+ sh::HLSLBlockEncoder *encoder,
+ D3DUniformMap *uniformMap);
+ void defineArrayUniformElements(GLenum shaderType,
+ const sh::ShaderVariable &uniform,
+ const std::string &fullName,
+ sh::HLSLBlockEncoder *encoder,
+ D3DUniformMap *uniformMap);
void defineUniform(GLenum shaderType,
const sh::ShaderVariable &uniform,
const std::string &fullName,
sh::HLSLBlockEncoder *encoder,
D3DUniformMap *uniformMap);
void assignAllSamplerRegisters();
- void assignSamplerRegisters(const D3DUniform *d3dUniform);
+ void assignSamplerRegisters(size_t uniformIndex);
static void AssignSamplers(unsigned int startSamplerIndex,
- GLenum samplerType,
+ const gl::UniformTypeInfo &typeInfo,
unsigned int samplerCount,
std::vector<Sampler> &outSamplers,
GLuint *outUsedRange);
+ template <typename DestT>
+ void getUniformInternal(GLint location, DestT *dataOut) const;
+
+ template <typename T>
+ void setUniformImpl(const gl::VariableLocation &locationInfo,
+ GLsizei count,
+ const T *v,
+ uint8_t *targetData,
+ GLenum uniformType);
+
template <typename T>
- void setUniform(GLint location, GLsizei count, const T *v, GLenum targetUniformType);
+ void setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType);
template <int cols, int rows>
- void setUniformMatrixfv(GLint location,
- GLsizei count,
- GLboolean transpose,
- const GLfloat *value,
- GLenum targetUniformType);
+ bool setUniformMatrixfvImpl(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ uint8_t *targetData,
+ GLenum targetUniformType);
- LinkResult compileProgramExecutables(const gl::Data &data, gl::InfoLog &infoLog);
+ template <int cols, int rows>
+ void setUniformMatrixfvInternal(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ GLenum targetUniformType);
- void gatherTransformFeedbackVaryings(const VaryingPacking &varyings);
+ gl::LinkResult compileProgramExecutables(const gl::Context *context, gl::InfoLog &infoLog);
+ gl::LinkResult compileComputeExecutable(const gl::Context *context, gl::InfoLog &infoLog);
+
+ void gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyings,
+ const BuiltinInfo &builtins);
D3DUniform *getD3DUniformByName(const std::string &name);
D3DUniform *getD3DUniformFromLocation(GLint location);
+ const D3DUniform *getD3DUniformFromLocation(GLint location) const;
- void initSemanticIndex();
- void initAttributesByLayout();
+ void initAttribLocationsToD3DSemantic(const gl::Context *context);
void reset();
- void assignUniformBlockRegisters();
+ void initializeUniformBlocks();
+
+ void updateCachedInputLayoutFromShader(const gl::Context *context);
+ void updateCachedOutputLayoutFromShader();
+ void updateCachedVertexExecutableIndex();
+ void updateCachedPixelExecutableIndex();
- void initUniformBlockInfo();
- size_t getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock);
+ void linkResources(const gl::Context *context, const gl::ProgramLinkedResources &resources);
RendererD3D *mRenderer;
DynamicHLSL *mDynamicHLSL;
- std::vector<VertexExecutable *> mVertexExecutables;
- std::vector<PixelExecutable *> mPixelExecutables;
- std::vector<ShaderExecutableD3D *> mGeometryExecutables;
+ std::vector<std::unique_ptr<VertexExecutable>> mVertexExecutables;
+ std::vector<std::unique_ptr<PixelExecutable>> mPixelExecutables;
+ std::vector<std::unique_ptr<ShaderExecutableD3D>> mGeometryExecutables;
+ std::unique_ptr<ShaderExecutableD3D> mComputeExecutable;
std::string mVertexHLSL;
- D3DCompilerWorkarounds mVertexWorkarounds;
+ angle::CompilerWorkaroundsD3D mVertexWorkarounds;
std::string mPixelHLSL;
- D3DCompilerWorkarounds mPixelWorkarounds;
+ angle::CompilerWorkaroundsD3D mPixelWorkarounds;
bool mUsesFragDepth;
+ bool mHasANGLEMultiviewEnabled;
+ bool mUsesViewID;
std::vector<PixelShaderOutputVariable> mPixelShaderKey;
// Common code for all dynamic geometry shaders. Consists mainly of the GS input and output
@@ -373,20 +479,23 @@ class ProgramD3D : public ProgramImpl
bool mUsesPointSize;
bool mUsesFlatInterpolation;
- UniformStorageD3D *mVertexUniformStorage;
- UniformStorageD3D *mFragmentUniformStorage;
+ std::unique_ptr<UniformStorageD3D> mVertexUniformStorage;
+ std::unique_ptr<UniformStorageD3D> mFragmentUniformStorage;
+ std::unique_ptr<UniformStorageD3D> mComputeUniformStorage;
std::vector<Sampler> mSamplersPS;
std::vector<Sampler> mSamplersVS;
+ std::vector<Sampler> mSamplersCS;
GLuint mUsedVertexSamplerRange;
GLuint mUsedPixelSamplerRange;
+ GLuint mUsedComputeSamplerRange;
bool mDirtySamplerMapping;
- // Cache for getPixelExecutableForFramebuffer
- std::vector<GLenum> mPixelShaderOutputFormatCache;
+ // Cache for pixel shader output layout to save reallocations.
+ std::vector<GLenum> mPixelShaderOutputLayoutCache;
+ Optional<size_t> mCachedPixelExecutableIndex;
- SemanticIndexArray mSemanticIndexes;
- SemanticIndexArray mAttributesByLayout;
+ AttribIndexArray mAttribLocationToD3DSemantic;
unsigned int mSerial;
@@ -394,17 +503,21 @@ class ProgramD3D : public ProgramImpl
std::vector<GLint> mFragmentUBOCache;
VertexExecutable::Signature mCachedVertexSignature;
gl::InputLayout mCachedInputLayout;
+ Optional<size_t> mCachedVertexExecutableIndex;
std::vector<D3DVarying> mStreamOutVaryings;
std::vector<D3DUniform *> mD3DUniforms;
std::vector<D3DUniformBlock> mD3DUniformBlocks;
- std::map<std::string, sh::BlockMemberInfo> mBlockInfo;
- std::map<std::string, size_t> mBlockDataSizes;
+ bool mVertexUniformsDirty;
+ bool mFragmentUniformsDirty;
+ bool mComputeUniformsDirty;
static unsigned int issueSerial();
static unsigned int mCurrentSerial;
+
+ Serial mCurrentVertexArrayStateSerial;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.h
index b2d895d9c6..fde96133b0 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.h
@@ -21,7 +21,7 @@ class RenderTargetD3D : public FramebufferAttachmentRenderTarget
{
public:
RenderTargetD3D();
- virtual ~RenderTargetD3D();
+ ~RenderTargetD3D() override;
virtual GLsizei getWidth() const = 0;
virtual GLsizei getHeight() const = 0;
@@ -29,10 +29,14 @@ class RenderTargetD3D : public FramebufferAttachmentRenderTarget
virtual GLenum getInternalFormat() const = 0;
virtual GLsizei getSamples() const = 0;
gl::Extents getExtents() const { return gl::Extents(getWidth(), getHeight(), getDepth()); }
+ bool isMultisampled() const { return getSamples() > 0; }
virtual unsigned int getSerial() const;
static unsigned int issueSerials(unsigned int count);
+ // Only currently applies to D3D11.
+ virtual void signalDirty(const gl::Context *context) {}
+
private:
const unsigned int mSerial;
static unsigned int mCurrentSerial;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp
index 991801a091..d799e0b992 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp
@@ -27,12 +27,25 @@ RenderbufferD3D::~RenderbufferD3D()
mImage = nullptr;
}
-gl::Error RenderbufferD3D::setStorage(GLenum internalformat, size_t width, size_t height)
+gl::Error RenderbufferD3D::onDestroy(const gl::Context *context)
{
- return setStorageMultisample(0, internalformat, width, height);
+ deleteRenderTarget(context);
+ return gl::NoError();
}
-gl::Error RenderbufferD3D::setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height)
+gl::Error RenderbufferD3D::setStorage(const gl::Context *context,
+ GLenum internalformat,
+ size_t width,
+ size_t height)
+{
+ return setStorageMultisample(context, 0, internalformat, width, height);
+}
+
+gl::Error RenderbufferD3D::setStorageMultisample(const gl::Context *context,
+ size_t samples,
+ GLenum internalformat,
+ size_t width,
+ size_t height)
{
// If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
@@ -48,54 +61,70 @@ gl::Error RenderbufferD3D::setStorageMultisample(size_t samples, GLenum internal
// the specified storage.
// Because ES 3.0 already knows the exact number of supported samples, it would already have been
// validated and generated GL_INVALID_VALUE.
- const gl::TextureCaps &formatCaps = mRenderer->getRendererTextureCaps().get(creationFormat);
+ const gl::TextureCaps &formatCaps = mRenderer->getNativeTextureCaps().get(creationFormat);
if (samples > formatCaps.getMaxSamples())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Renderbuffer format does not support %u samples, %u is the maximum.",
- samples, formatCaps.getMaxSamples());
+ return gl::OutOfMemory() << "Renderbuffer format does not support " << samples
+ << " samples, " << formatCaps.getMaxSamples()
+ << " is the maximum.";
}
- RenderTargetD3D *newRT = NULL;
- gl::Error error =
- mRenderer->createRenderTarget(static_cast<int>(width), static_cast<int>(height),
- creationFormat, static_cast<GLsizei>(samples), &newRT);
- if (error.isError())
- {
- return error;
- }
+ RenderTargetD3D *newRT = nullptr;
+ ANGLE_TRY(mRenderer->createRenderTarget(static_cast<int>(width), static_cast<int>(height),
+ creationFormat, static_cast<GLsizei>(samples), &newRT));
- SafeDelete(mRenderTarget);
+ deleteRenderTarget(context);
mImage = nullptr;
mRenderTarget = newRT;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error RenderbufferD3D::setStorageEGLImageTarget(egl::Image *image)
+gl::Error RenderbufferD3D::setStorageEGLImageTarget(const gl::Context *context, egl::Image *image)
{
mImage = GetImplAs<EGLImageD3D>(image);
- SafeDelete(mRenderTarget);
+ deleteRenderTarget(context);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error RenderbufferD3D::getRenderTarget(RenderTargetD3D **outRenderTarget)
+gl::Error RenderbufferD3D::getRenderTarget(const gl::Context *context,
+ RenderTargetD3D **outRenderTarget)
{
if (mImage)
{
- return mImage->getRenderTarget(outRenderTarget);
+ return mImage->getRenderTarget(context, outRenderTarget);
}
else
{
*outRenderTarget = mRenderTarget;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
}
-gl::Error RenderbufferD3D::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+gl::Error RenderbufferD3D::getAttachmentRenderTarget(const gl::Context *context,
+ GLenum /*binding*/,
+ const gl::ImageIndex & /*imageIndex*/,
FramebufferAttachmentRenderTarget **rtOut)
{
- return getRenderTarget(reinterpret_cast<RenderTargetD3D **>(rtOut));
+ return getRenderTarget(context, reinterpret_cast<RenderTargetD3D **>(rtOut));
}
+void RenderbufferD3D::deleteRenderTarget(const gl::Context *context)
+{
+ if (mRenderTarget)
+ {
+ mRenderTarget->signalDirty(context);
+ SafeDelete(mRenderTarget);
+ }
}
+
+gl::Error RenderbufferD3D::initializeContents(const gl::Context *context,
+ const gl::ImageIndex &imageIndex)
+{
+ RenderTargetD3D *renderTarget = nullptr;
+ ANGLE_TRY(getRenderTarget(context, &renderTarget));
+ return mRenderer->initRenderTarget(renderTarget);
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.h
index 20f6a10b2d..b50eff7db7 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.h
@@ -25,20 +25,33 @@ class RenderbufferD3D : public RenderbufferImpl
{
public:
RenderbufferD3D(RendererD3D *renderer);
- virtual ~RenderbufferD3D();
+ ~RenderbufferD3D() override;
- gl::Error setStorage(GLenum internalformat, size_t width, size_t height) override;
- gl::Error setStorageMultisample(size_t samples,
+ gl::Error onDestroy(const gl::Context *context) override;
+
+ gl::Error setStorage(const gl::Context *context,
+ GLenum internalformat,
+ size_t width,
+ size_t height) override;
+ gl::Error setStorageMultisample(const gl::Context *context,
+ size_t samples,
GLenum internalformat,
size_t width,
size_t height) override;
- gl::Error setStorageEGLImageTarget(egl::Image *image) override;
+ gl::Error setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override;
- gl::Error getRenderTarget(RenderTargetD3D **outRenderTarget);
- gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ gl::Error getRenderTarget(const gl::Context *context, RenderTargetD3D **outRenderTarget);
+ gl::Error getAttachmentRenderTarget(const gl::Context *context,
+ GLenum binding,
+ const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut) override;
+ gl::Error initializeContents(const gl::Context *context,
+ const gl::ImageIndex &imageIndex) override;
+
private:
+ void deleteRenderTarget(const gl::Context *context);
+
RendererD3D *mRenderer;
RenderTargetD3D *mRenderTarget;
EGLImageD3D *mImage;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.cpp
index 105587f62c..2167200a91 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.cpp
@@ -8,43 +8,39 @@
#include "libANGLE/renderer/d3d/RendererD3D.h"
-#include "common/debug.h"
#include "common/MemoryBuffer.h"
+#include "common/debug.h"
#include "common/utilities.h"
+#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
-#include "libANGLE/formatutils.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/ImageIndex.h"
+#include "libANGLE/ResourceManager.h"
+#include "libANGLE/State.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/ContextImpl.h"
+#include "libANGLE/renderer/TextureImpl.h"
#include "libANGLE/renderer/d3d/BufferD3D.h"
#include "libANGLE/renderer/d3d/DeviceD3D.h"
#include "libANGLE/renderer/d3d/DisplayD3D.h"
#include "libANGLE/renderer/d3d/IndexDataManager.h"
#include "libANGLE/renderer/d3d/ProgramD3D.h"
#include "libANGLE/renderer/d3d/SamplerD3D.h"
-#include "libANGLE/ResourceManager.h"
-#include "libANGLE/State.h"
-#include "libANGLE/VertexArray.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
namespace rx
{
-namespace
-{
-// If we request a scratch buffer requesting a smaller size this many times,
-// release and recreate the scratch buffer. This ensures we don't have a
-// degenerate case where we are stuck hogging memory.
-const int ScratchMemoryBufferLifetime = 1000;
-
-} // anonymous namespace
-
RendererD3D::RendererD3D(egl::Display *display)
: mDisplay(display),
- mDeviceLost(false),
- mAnnotator(nullptr),
mPresentPathFastEnabled(false),
- mScratchMemoryBufferResetCounter(0),
+ mCapsInitialized(false),
mWorkaroundsInitialized(false),
- mDisjoint(false)
+ mDisjoint(false),
+ mDeviceLost(false),
+ mWorkerThreadPool(4)
{
}
@@ -55,451 +51,29 @@ RendererD3D::~RendererD3D()
void RendererD3D::cleanup()
{
- mScratchMemoryBuffer.resize(0);
- for (auto &incompleteTexture : mIncompleteTextures)
- {
- incompleteTexture.second.set(NULL);
- }
- mIncompleteTextures.clear();
-
- if (mAnnotator != nullptr)
- {
- gl::UninitializeDebugAnnotations();
- SafeDelete(mAnnotator);
- }
-}
-
-SamplerImpl *RendererD3D::createSampler()
-{
- return new SamplerD3D();
-}
-
-gl::Error RendererD3D::drawArrays(const gl::Data &data, GLenum mode, GLint first, GLsizei count)
-{
- return genericDrawArrays(data, mode, first, count, 0);
-}
-
-gl::Error RendererD3D::drawArraysInstanced(const gl::Data &data,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instanceCount)
-{
- return genericDrawArrays(data, mode, first, count, instanceCount);
-}
-
-gl::Error RendererD3D::drawElements(const gl::Data &data,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- const gl::IndexRange &indexRange)
-{
- return genericDrawElements(data, mode, count, type, indices, 0, indexRange);
-}
-
-gl::Error RendererD3D::drawElementsInstanced(const gl::Data &data,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei instances,
- const gl::IndexRange &indexRange)
-{
- return genericDrawElements(data, mode, count, type, indices, instances, indexRange);
-}
-
-gl::Error RendererD3D::drawRangeElements(const gl::Data &data,
- GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- const gl::IndexRange &indexRange)
-{
- return genericDrawElements(data, mode, count, type, indices, 0, indexRange);
-}
-
-gl::Error RendererD3D::genericDrawElements(const gl::Data &data,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei instances,
- const gl::IndexRange &indexRange)
-{
- gl::Program *program = data.state->getProgram();
- ASSERT(program != nullptr);
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
- bool usesPointSize = programD3D->usesPointSize();
-
- programD3D->updateSamplerMapping();
-
- gl::Error error = generateSwizzles(data);
- if (error.isError())
- {
- return error;
- }
-
- if (!applyPrimitiveType(mode, count, usesPointSize))
- {
- return gl::Error(GL_NO_ERROR);
- }
-
- error = updateState(data, mode);
- if (error.isError())
- {
- return error;
- }
-
- TranslatedIndexData indexInfo;
- indexInfo.indexRange = indexRange;
-
- error = applyIndexBuffer(data, indices, count, mode, type, &indexInfo);
- if (error.isError())
- {
- return error;
- }
-
- applyTransformFeedbackBuffers(*data.state);
- // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
- // layer.
- ASSERT(!data.state->isTransformFeedbackActiveUnpaused());
-
- size_t vertexCount = indexInfo.indexRange.vertexCount();
- error = applyVertexBuffer(*data.state, mode, static_cast<GLsizei>(indexInfo.indexRange.start),
- static_cast<GLsizei>(vertexCount), instances, &indexInfo);
- if (error.isError())
- {
- return error;
- }
-
- error = applyTextures(data);
- if (error.isError())
- {
- return error;
- }
-
- error = applyShaders(data, mode);
- if (error.isError())
- {
- return error;
- }
-
- error = programD3D->applyUniformBuffers(data);
- if (error.isError())
- {
- return error;
- }
-
- if (!skipDraw(data, mode))
- {
- error = drawElementsImpl(data, indexInfo, mode, count, type, indices, instances);
- if (error.isError())
- {
- return error;
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error RendererD3D::genericDrawArrays(const gl::Data &data,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instances)
-{
- gl::Program *program = data.state->getProgram();
- ASSERT(program != nullptr);
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
- bool usesPointSize = programD3D->usesPointSize();
-
- programD3D->updateSamplerMapping();
-
- gl::Error error = generateSwizzles(data);
- if (error.isError())
- {
- return error;
- }
-
- if (!applyPrimitiveType(mode, count, usesPointSize))
- {
- return gl::Error(GL_NO_ERROR);
- }
-
- error = updateState(data, mode);
- if (error.isError())
- {
- return error;
- }
-
- applyTransformFeedbackBuffers(*data.state);
-
- error = applyVertexBuffer(*data.state, mode, first, count, instances, nullptr);
- if (error.isError())
- {
- return error;
- }
-
- error = applyTextures(data);
- if (error.isError())
- {
- return error;
- }
-
- error = applyShaders(data, mode);
- if (error.isError())
- {
- return error;
- }
-
- error = programD3D->applyUniformBuffers(data);
- if (error.isError())
- {
- return error;
- }
-
- if (!skipDraw(data, mode))
- {
- error = drawArraysImpl(data, mode, count, instances);
- if (error.isError())
- {
- return error;
- }
-
- if (data.state->isTransformFeedbackActiveUnpaused())
- {
- markTransformFeedbackUsage(data);
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error RendererD3D::generateSwizzles(const gl::Data &data, gl::SamplerType type)
-{
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(data.state->getProgram());
-
- unsigned int samplerRange = static_cast<unsigned int>(programD3D->getUsedSamplerRange(type));
-
- for (unsigned int i = 0; i < samplerRange; i++)
- {
- GLenum textureType = programD3D->getSamplerTextureType(type, i);
- GLint textureUnit = programD3D->getSamplerMapping(type, i, *data.caps);
- if (textureUnit != -1)
- {
- gl::Texture *texture = data.state->getSamplerTexture(textureUnit, textureType);
- ASSERT(texture);
- if (texture->getTextureState().swizzleRequired())
- {
- gl::Error error = generateSwizzle(texture);
- if (error.isError())
- {
- return error;
- }
- }
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error RendererD3D::generateSwizzles(const gl::Data &data)
-{
- gl::Error error = generateSwizzles(data, gl::SAMPLER_VERTEX);
- if (error.isError())
- {
- return error;
- }
-
- error = generateSwizzles(data, gl::SAMPLER_PIXEL);
- if (error.isError())
- {
- return error;
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-unsigned int RendererD3D::GetBlendSampleMask(const gl::Data &data, int samples)
-{
- unsigned int mask = 0;
- if (data.state->isSampleCoverageEnabled())
- {
- GLclampf coverageValue = data.state->getSampleCoverageValue();
- if (coverageValue != 0)
- {
- float threshold = 0.5f;
-
- for (int i = 0; i < samples; ++i)
- {
- mask <<= 1;
-
- if ((i + 1) * coverageValue >= threshold)
- {
- threshold += 1.0f;
- mask |= 1;
- }
- }
- }
-
- bool coverageInvert = data.state->getSampleCoverageInvert();
- if (coverageInvert)
- {
- mask = ~mask;
- }
- }
- else
- {
- mask = 0xFFFFFFFF;
- }
-
- return mask;
-}
-
-// Applies the shaders and shader constants to the Direct3D device
-gl::Error RendererD3D::applyShaders(const gl::Data &data, GLenum drawMode)
-{
- gl::Program *program = data.state->getProgram();
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
- programD3D->updateCachedInputLayout(*data.state);
-
- gl::Error error = applyShadersImpl(data, drawMode);
- if (error.isError())
- {
- return error;
- }
-
- return programD3D->applyUniforms(drawMode);
-}
-
-// For each Direct3D sampler of either the pixel or vertex stage,
-// looks up the corresponding OpenGL texture image unit and texture type,
-// and sets the texture and its addressing/filtering state (or NULL when inactive).
-// Sampler mapping needs to be up-to-date on the program object before this is called.
-gl::Error RendererD3D::applyTextures(const gl::Data &data, gl::SamplerType shaderType,
- const FramebufferTextureArray &framebufferTextures, size_t framebufferTextureCount)
-{
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(data.state->getProgram());
-
- ASSERT(!programD3D->isSamplerMappingDirty());
-
- unsigned int samplerRange = programD3D->getUsedSamplerRange(shaderType);
- for (unsigned int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
- {
- GLenum textureType = programD3D->getSamplerTextureType(shaderType, samplerIndex);
- GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, *data.caps);
- if (textureUnit != -1)
- {
- gl::Texture *texture = data.state->getSamplerTexture(textureUnit, textureType);
- ASSERT(texture);
-
- gl::Sampler *samplerObject = data.state->getSampler(textureUnit);
-
- const gl::SamplerState &samplerState =
- samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState();
-
- // TODO: std::binary_search may become unavailable using older versions of GCC
- if (texture->isSamplerComplete(samplerState, data) &&
- !std::binary_search(framebufferTextures.begin(),
- framebufferTextures.begin() + framebufferTextureCount, texture))
- {
- gl::Error error = setSamplerState(shaderType, samplerIndex, texture, samplerState);
- if (error.isError())
- {
- return error;
- }
-
- error = setTexture(shaderType, samplerIndex, texture);
- if (error.isError())
- {
- return error;
- }
- }
- else
- {
- // Texture is not sampler complete or it is in use by the framebuffer. Bind the incomplete texture.
- gl::Texture *incompleteTexture = getIncompleteTexture(textureType);
-
- gl::Error error = setSamplerState(shaderType, samplerIndex, incompleteTexture,
- incompleteTexture->getSamplerState());
- if (error.isError())
- {
- return error;
- }
-
- error = setTexture(shaderType, samplerIndex, incompleteTexture);
- if (error.isError())
- {
- return error;
- }
- }
- }
- else
- {
- // No texture bound to this slot even though it is used by the shader, bind a NULL texture
- gl::Error error = setTexture(shaderType, samplerIndex, NULL);
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- // Set all the remaining textures to NULL
- size_t samplerCount = (shaderType == gl::SAMPLER_PIXEL) ? data.caps->maxTextureImageUnits
- : data.caps->maxVertexTextureImageUnits;
- clearTextures(shaderType, samplerRange, samplerCount);
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error RendererD3D::applyTextures(const gl::Data &data)
-{
- FramebufferTextureArray framebufferTextures;
- size_t framebufferSerialCount = getBoundFramebufferTextures(data, &framebufferTextures);
-
- gl::Error error = applyTextures(data, gl::SAMPLER_VERTEX, framebufferTextures, framebufferSerialCount);
- if (error.isError())
- {
- return error;
- }
-
- error = applyTextures(data, gl::SAMPLER_PIXEL, framebufferTextures, framebufferSerialCount);
- if (error.isError())
- {
- return error;
- }
-
- return gl::Error(GL_NO_ERROR);
+ mIncompleteTextures.onDestroy(mDisplay->getProxyContext());
}
-bool RendererD3D::skipDraw(const gl::Data &data, GLenum drawMode)
+bool RendererD3D::skipDraw(const gl::State &glState, GLenum drawMode)
{
- const gl::State &state = *data.state;
-
if (drawMode == GL_POINTS)
{
- bool usesPointSize = GetImplAs<ProgramD3D>(state.getProgram())->usesPointSize();
+ bool usesPointSize = GetImplAs<ProgramD3D>(glState.getProgram())->usesPointSize();
// ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
// which affects varying interpolation. Since the value of gl_PointSize is
// undefined when not written, just skip drawing to avoid unexpected results.
- if (!usesPointSize && !state.isTransformFeedbackActiveUnpaused())
+ if (!usesPointSize && !glState.isTransformFeedbackActiveUnpaused())
{
- // This is stictly speaking not an error, but developers should be
- // notified of risking undefined behavior.
- ERR("Point rendering without writing to gl_PointSize.");
-
+ // Notify developers of risking undefined behavior.
+ WARN() << "Point rendering without writing to gl_PointSize.";
return true;
}
}
else if (gl::IsTriangleMode(drawMode))
{
- if (state.getRasterizerState().cullFace &&
- state.getRasterizerState().cullMode == GL_FRONT_AND_BACK)
+ if (glState.getRasterizerState().cullFace &&
+ glState.getRasterizerState().cullMode == gl::CullFaceMode::FrontAndBack)
{
return true;
}
@@ -508,196 +82,179 @@ bool RendererD3D::skipDraw(const gl::Data &data, GLenum drawMode)
return false;
}
-void RendererD3D::markTransformFeedbackUsage(const gl::Data &data)
+gl::Error RendererD3D::getIncompleteTexture(const gl::Context *context,
+ GLenum type,
+ gl::Texture **textureOut)
{
- const gl::TransformFeedback *transformFeedback = data.state->getCurrentTransformFeedback();
- for (size_t i = 0; i < transformFeedback->getIndexedBufferCount(); i++)
- {
- const OffsetBindingPointer<gl::Buffer> &binding = transformFeedback->getIndexedBuffer(i);
- if (binding.get() != nullptr)
- {
- BufferD3D *bufferD3D = GetImplAs<BufferD3D>(binding.get());
- bufferD3D->markTransformFeedbackUsage();
- }
- }
+ return mIncompleteTextures.getIncompleteTexture(context, type, this, textureOut);
}
-size_t RendererD3D::getBoundFramebufferTextures(const gl::Data &data, FramebufferTextureArray *outTextureArray)
+GLenum RendererD3D::getResetStatus()
{
- size_t textureCount = 0;
-
- const gl::Framebuffer *drawFramebuffer = data.state->getDrawFramebuffer();
- for (size_t i = 0; i < drawFramebuffer->getNumColorBuffers(); i++)
+ if (!mDeviceLost)
{
- const gl::FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i);
- if (attachment && attachment->type() == GL_TEXTURE)
+ if (testDeviceLost())
{
- (*outTextureArray)[textureCount++] = attachment->getTexture();
+ mDeviceLost = true;
+ notifyDeviceLost();
+ return GL_UNKNOWN_CONTEXT_RESET_EXT;
}
+ return GL_NO_ERROR;
}
- const gl::FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer();
- if (depthStencilAttachment && depthStencilAttachment->type() == GL_TEXTURE)
+ if (testDeviceResettable())
{
- (*outTextureArray)[textureCount++] = depthStencilAttachment->getTexture();
+ return GL_NO_ERROR;
}
- std::sort(outTextureArray->begin(), outTextureArray->begin() + textureCount);
-
- return textureCount;
-}
-
-gl::Texture *RendererD3D::getIncompleteTexture(GLenum type)
-{
- if (mIncompleteTextures.find(type) == mIncompleteTextures.end())
- {
- const GLubyte color[] = { 0, 0, 0, 255 };
- const gl::Extents colorSize(1, 1, 1);
- const gl::PixelUnpackState unpack(1, 0);
- const gl::Box area(0, 0, 0, 1, 1, 1);
-
- // Skip the API layer to avoid needing to pass the Context and mess with dirty bits.
- gl::Texture *t =
- new gl::Texture(createTexture(type), std::numeric_limits<GLuint>::max(), type);
- t->setStorage(type, 1, GL_RGBA8, colorSize);
-
- if (type == GL_TEXTURE_CUBE_MAP)
- {
- for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; face++)
- {
- t->getImplementation()->setSubImage(face, 0, area, GL_RGBA8, GL_UNSIGNED_BYTE,
- unpack, color);
- }
- }
- else
- {
- t->getImplementation()->setSubImage(type, 0, area, GL_RGBA8, GL_UNSIGNED_BYTE, unpack,
- color);
- }
-
- mIncompleteTextures[type].set(t);
- }
-
- return mIncompleteTextures[type].get();
-}
-
-bool RendererD3D::isDeviceLost() const
-{
- return mDeviceLost;
+ return GL_UNKNOWN_CONTEXT_RESET_EXT;
}
void RendererD3D::notifyDeviceLost()
{
- mDeviceLost = true;
mDisplay->notifyDeviceLost();
}
std::string RendererD3D::getVendorString() const
{
- LUID adapterLuid = { 0 };
+ LUID adapterLuid = {0};
if (getLUID(&adapterLuid))
{
char adapterLuidString[64];
- sprintf_s(adapterLuidString, sizeof(adapterLuidString), "(adapter LUID: %08x%08x)", adapterLuid.HighPart, adapterLuid.LowPart);
+ sprintf_s(adapterLuidString, sizeof(adapterLuidString), "(adapter LUID: %08x%08x)",
+ adapterLuid.HighPart, adapterLuid.LowPart);
return std::string(adapterLuidString);
}
return std::string("");
}
-gl::Error RendererD3D::getScratchMemoryBuffer(size_t requestedSize, MemoryBuffer **bufferOut)
+void RendererD3D::setGPUDisjoint()
{
- if (mScratchMemoryBuffer.size() == requestedSize)
- {
- mScratchMemoryBufferResetCounter = ScratchMemoryBufferLifetime;
- *bufferOut = &mScratchMemoryBuffer;
- return gl::Error(GL_NO_ERROR);
- }
-
- if (mScratchMemoryBuffer.size() > requestedSize)
- {
- mScratchMemoryBufferResetCounter--;
- }
+ mDisjoint = true;
+}
- if (mScratchMemoryBufferResetCounter <= 0 || mScratchMemoryBuffer.size() < requestedSize)
- {
- mScratchMemoryBuffer.resize(0);
- if (!mScratchMemoryBuffer.resize(requestedSize))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal buffer.");
- }
- mScratchMemoryBufferResetCounter = ScratchMemoryBufferLifetime;
- }
+GLint RendererD3D::getGPUDisjoint()
+{
+ bool disjoint = mDisjoint;
- ASSERT(mScratchMemoryBuffer.size() >= requestedSize);
+ // Disjoint flag is cleared when read
+ mDisjoint = false;
- *bufferOut = &mScratchMemoryBuffer;
- return gl::Error(GL_NO_ERROR);
+ return disjoint;
}
-void RendererD3D::insertEventMarker(GLsizei length, const char *marker)
+GLint64 RendererD3D::getTimestamp()
{
- std::vector<wchar_t> wcstring (length + 1);
- size_t convertedChars = 0;
- errno_t err = mbstowcs_s(&convertedChars, wcstring.data(), length + 1, marker, _TRUNCATE);
- if (err == 0)
- {
- getAnnotator()->setMarker(wcstring.data());
- }
+ // D3D has no way to get an actual timestamp reliably so 0 is returned
+ return 0;
}
-void RendererD3D::pushGroupMarker(GLsizei length, const char *marker)
+void RendererD3D::ensureCapsInitialized() const
{
- std::vector<wchar_t> wcstring(length + 1);
- size_t convertedChars = 0;
- errno_t err = mbstowcs_s(&convertedChars, wcstring.data(), length + 1, marker, _TRUNCATE);
- if (err == 0)
+ if (!mCapsInitialized)
{
- getAnnotator()->beginEvent(wcstring.data());
+ generateCaps(&mNativeCaps, &mNativeTextureCaps, &mNativeExtensions, &mNativeLimitations);
+ mCapsInitialized = true;
}
}
-void RendererD3D::popGroupMarker()
+const gl::Caps &RendererD3D::getNativeCaps() const
{
- getAnnotator()->endEvent();
+ ensureCapsInitialized();
+ return mNativeCaps;
}
-void RendererD3D::setGPUDisjoint()
+const gl::TextureCapsMap &RendererD3D::getNativeTextureCaps() const
{
- mDisjoint = true;
+ ensureCapsInitialized();
+ return mNativeTextureCaps;
}
-GLint RendererD3D::getGPUDisjoint()
+const gl::Extensions &RendererD3D::getNativeExtensions() const
{
- bool disjoint = mDisjoint;
+ ensureCapsInitialized();
+ return mNativeExtensions;
+}
- // Disjoint flag is cleared when read
- mDisjoint = false;
+const gl::Limitations &RendererD3D::getNativeLimitations() const
+{
+ ensureCapsInitialized();
+ return mNativeLimitations;
+}
- return disjoint;
+angle::WorkerThreadPool *RendererD3D::getWorkerThreadPool()
+{
+ return &mWorkerThreadPool;
}
-GLint64 RendererD3D::getTimestamp()
+Serial RendererD3D::generateSerial()
{
- // D3D has no way to get an actual timestamp reliably so 0 is returned
- return 0;
+ return mSerialFactory.generate();
}
-void RendererD3D::onMakeCurrent(const gl::Data &data)
+bool InstancedPointSpritesActive(ProgramD3D *programD3D, GLenum mode)
{
+ return programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation() &&
+ mode == GL_POINTS;
}
-void RendererD3D::initializeDebugAnnotator()
+gl::Error RendererD3D::initRenderTarget(RenderTargetD3D *renderTarget)
{
- createAnnotator();
- ASSERT(mAnnotator);
- gl::InitializeDebugAnnotations(mAnnotator);
+ return clearRenderTarget(renderTarget, gl::ColorF(0, 0, 0, 0), 1, 0);
}
-gl::DebugAnnotator *RendererD3D::getAnnotator()
+gl::Error RendererD3D::initializeMultisampleTextureToBlack(const gl::Context *context,
+ gl::Texture *glTexture)
{
- ASSERT(mAnnotator);
- return mAnnotator;
+ ASSERT(glTexture->getTarget() == GL_TEXTURE_2D_MULTISAMPLE);
+ TextureD3D *textureD3D = GetImplAs<TextureD3D>(glTexture);
+ gl::ImageIndex index = gl::ImageIndex::Make2DMultisample();
+ RenderTargetD3D *renderTarget = nullptr;
+ ANGLE_TRY(textureD3D->getRenderTarget(context, index, &renderTarget));
+ return clearRenderTarget(renderTarget, gl::ColorF(0.0f, 0.0f, 0.0f, 1.0f), 1.0f, 0);
}
+
+unsigned int GetBlendSampleMask(const gl::State &glState, int samples)
+{
+ unsigned int mask = 0;
+ if (glState.isSampleCoverageEnabled())
+ {
+ GLfloat coverageValue = glState.getSampleCoverageValue();
+ if (coverageValue != 0)
+ {
+ float threshold = 0.5f;
+
+ for (int i = 0; i < samples; ++i)
+ {
+ mask <<= 1;
+
+ if ((i + 1) * coverageValue >= threshold)
+ {
+ threshold += 1.0f;
+ mask |= 1;
+ }
+ }
+ }
+
+ bool coverageInvert = glState.getSampleCoverageInvert();
+ if (coverageInvert)
+ {
+ mask = ~mask;
+ }
+ }
+ else
+ {
+ mask = 0xFFFFFFFF;
+ }
+
+ if (glState.isSampleMaskEnabled())
+ {
+ mask &= glState.getSampleMaskWord(0);
+ }
+
+ return mask;
}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.h
index f956f037e2..dcc98f2ec6 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/RendererD3D.h
@@ -9,19 +9,21 @@
#ifndef LIBANGLE_RENDERER_D3D_RENDERERD3D_H_
#define LIBANGLE_RENDERER_D3D_RENDERERD3D_H_
-#include "common/debug.h"
+#include <array>
+
+#include "common/Color.h"
#include "common/MemoryBuffer.h"
-#include "libANGLE/Data.h"
+#include "common/debug.h"
+#include "libANGLE/ContextState.h"
#include "libANGLE/Device.h"
+#include "libANGLE/Version.h"
+#include "libANGLE/WorkerThread.h"
+#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/Renderer.h"
#include "libANGLE/renderer/d3d/VertexDataManager.h"
#include "libANGLE/renderer/d3d/formatutilsD3D.h"
-#include "libANGLE/renderer/d3d/WorkaroundsD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/NativeWindow.h"
-
-//FIXME(jmadill): std::array is currently prohibited by Chromium style guide
-#include <array>
+#include "libANGLE/renderer/renderer_utils.h"
+#include "platform/WorkaroundsD3D.h"
namespace egl
{
@@ -30,7 +32,7 @@ class ConfigSet;
namespace gl
{
-class DebugAnnotator;
+class FramebufferState;
class InfoLog;
class Texture;
struct LinkedVarying;
@@ -38,28 +40,24 @@ struct LinkedVarying;
namespace rx
{
+class ContextImpl;
struct D3DUniform;
struct D3DVarying;
class DeviceD3D;
class EGLImageD3D;
+class FramebufferImpl;
class ImageD3D;
class IndexBuffer;
+class NativeWindowD3D;
class ProgramD3D;
class RenderTargetD3D;
class ShaderExecutableD3D;
class SwapChainD3D;
class TextureStorage;
+struct TranslatedIndexData;
class UniformStorageD3D;
class VertexBuffer;
-enum ShaderType
-{
- SHADER_VERTEX,
- SHADER_PIXEL,
- SHADER_GEOMETRY,
- SHADER_TYPE_MAX
-};
-
struct DeviceIdentifier
{
UINT VendorId;
@@ -76,7 +74,7 @@ enum RendererClass
};
// Useful for unit testing
-class BufferFactoryD3D
+class BufferFactoryD3D : angle::NonCopyable
{
public:
BufferFactoryD3D() {}
@@ -88,52 +86,32 @@ class BufferFactoryD3D
// TODO(jmadill): add VertexFormatCaps
virtual VertexConversionType getVertexConversionType(gl::VertexFormatType vertexFormatType) const = 0;
virtual GLenum getVertexComponentType(gl::VertexFormatType vertexFormatType) const = 0;
+
+ // Warning: you should ensure binding really matches attrib.bindingIndex before using this
+ // function.
+ virtual gl::ErrorOrResult<unsigned int> getVertexSpaceRequired(
+ const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLsizei count,
+ GLsizei instances) const = 0;
};
-class RendererD3D : public Renderer, public BufferFactoryD3D
+using AttribIndexArray = std::array<int, gl::MAX_VERTEX_ATTRIBS>;
+
+class RendererD3D : public BufferFactoryD3D, public MultisampleTextureInitializer
{
public:
explicit RendererD3D(egl::Display *display);
- virtual ~RendererD3D();
+ ~RendererD3D() override;
virtual egl::Error initialize() = 0;
- virtual egl::ConfigSet generateConfigs() const = 0;
+ virtual egl::ConfigSet generateConfigs() = 0;
virtual void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const = 0;
- gl::Error drawArrays(const gl::Data &data, GLenum mode, GLint first, GLsizei count) override;
- gl::Error drawArraysInstanced(const gl::Data &data,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instanceCount) override;
-
- gl::Error drawElements(const gl::Data &data,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- const gl::IndexRange &indexRange) override;
- gl::Error drawElementsInstanced(const gl::Data &data,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei instances,
- const gl::IndexRange &indexRange) override;
- gl::Error drawRangeElements(const gl::Data &data,
- GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- const gl::IndexRange &indexRange) override;
-
- bool isDeviceLost() const override;
- std::string getVendorString() const override;
-
- SamplerImpl *createSampler() override;
+ virtual ContextImpl *createContext(const gl::ContextState &state) = 0;
+
+ std::string getVendorString() const;
virtual int getMinorShaderModel() const = 0;
virtual std::string getShaderModelSuffix() const = 0;
@@ -141,204 +119,241 @@ class RendererD3D : public Renderer, public BufferFactoryD3D
// Direct3D Specific methods
virtual DeviceIdentifier getAdapterIdentifier() const = 0;
- virtual SwapChainD3D *createSwapChain(NativeWindow nativeWindow,
+ virtual bool isValidNativeWindow(EGLNativeWindowType window) const = 0;
+ virtual NativeWindowD3D *createNativeWindow(EGLNativeWindowType window,
+ const egl::Config *config,
+ const egl::AttributeMap &attribs) const = 0;
+
+ virtual SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
HANDLE shareHandle,
+ IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
- EGLint orientation) = 0;
-
- virtual gl::Error generateSwizzle(gl::Texture *texture) = 0;
- virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler) = 0;
- virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
-
- virtual gl::Error setUniformBuffers(const gl::Data &data,
- const std::vector<GLint> &vertexUniformBuffers,
- const std::vector<GLint> &fragmentUniformBuffers) = 0;
-
- virtual gl::Error updateState(const gl::Data &data, GLenum drawMode) = 0;
-
- virtual gl::Error applyRenderTarget(const gl::Framebuffer *frameBuffer) = 0;
- virtual gl::Error applyUniforms(const ProgramD3D &programD3D,
- GLenum drawMode,
- const std::vector<D3DUniform *> &uniformArray) = 0;
- virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount, bool usesPointSize) = 0;
- virtual gl::Error applyVertexBuffer(const gl::State &state,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instances,
- TranslatedIndexData *indexInfo) = 0;
- virtual gl::Error applyIndexBuffer(const gl::Data &data,
- const GLvoid *indices,
- GLsizei count,
- GLenum mode,
- GLenum type,
- TranslatedIndexData *indexInfo) = 0;
- virtual void applyTransformFeedbackBuffers(const gl::State& state) = 0;
-
- virtual unsigned int getReservedVertexUniformVectors() const = 0;
- virtual unsigned int getReservedFragmentUniformVectors() const = 0;
- virtual unsigned int getReservedVertexUniformBuffers() const = 0;
- virtual unsigned int getReservedFragmentUniformBuffers() const = 0;
+ EGLint orientation,
+ EGLint samples) = 0;
+ virtual egl::Error getD3DTextureInfo(const egl::Config *configuration,
+ IUnknown *d3dTexture,
+ EGLint *width,
+ EGLint *height,
+ GLenum *fboFormat) const = 0;
+ virtual egl::Error validateShareHandle(const egl::Config *config,
+ HANDLE shareHandle,
+ const egl::AttributeMap &attribs) const = 0;
virtual int getMajorShaderModel() const = 0;
- const WorkaroundsD3D &getWorkarounds() const;
+ const angle::WorkaroundsD3D &getWorkarounds() const;
// Pixel operations
- virtual gl::Error copyImage2D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level) = 0;
- virtual gl::Error copyImageCube(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level) = 0;
- virtual gl::Error copyImage3D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level) = 0;
- virtual gl::Error copyImage2DArray(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level) = 0;
+ virtual gl::Error copyImage2D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) = 0;
+ virtual gl::Error copyImageCube(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum target,
+ GLint level) = 0;
+ virtual gl::Error copyImage3D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) = 0;
+ virtual gl::Error copyImage2DArray(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) = 0;
+
+ virtual gl::Error copyTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum destTarget,
+ GLint destLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha) = 0;
+ virtual gl::Error copyCompressedTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ TextureStorage *storage,
+ GLint destLevel) = 0;
// RenderTarget creation
virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT) = 0;
virtual gl::Error createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT) = 0;
// Shader operations
- virtual gl::Error loadExecutable(const void *function,
+ virtual gl::Error loadExecutable(const uint8_t *function,
size_t length,
- ShaderType type,
+ gl::ShaderType type,
const std::vector<D3DVarying> &streamOutVaryings,
bool separatedOutputBuffers,
- ShaderExecutableD3D **outExecutable) = 0;
+ ShaderExecutableD3D **outExecutable) = 0;
virtual gl::Error compileToExecutable(gl::InfoLog &infoLog,
const std::string &shaderHLSL,
- ShaderType type,
+ gl::ShaderType type,
const std::vector<D3DVarying> &streamOutVaryings,
bool separatedOutputBuffers,
- const D3DCompilerWorkarounds &workarounds,
+ const angle::CompilerWorkaroundsD3D &workarounds,
ShaderExecutableD3D **outExectuable) = 0;
+ virtual gl::Error ensureHLSLCompilerInitialized() = 0;
+
virtual UniformStorageD3D *createUniformStorage(size_t storageSize) = 0;
// Image operations
virtual ImageD3D *createImage() = 0;
- virtual gl::Error generateMipmap(ImageD3D *dest, ImageD3D *source) = 0;
- virtual gl::Error generateMipmapsUsingD3D(TextureStorage *storage,
- const gl::TextureState &textureState) = 0;
+ virtual gl::Error generateMipmap(const gl::Context *context,
+ ImageD3D *dest,
+ ImageD3D *source) = 0;
+ virtual gl::Error generateMipmapUsingD3D(const gl::Context *context,
+ TextureStorage *storage,
+ const gl::TextureState &textureState) = 0;
+ virtual gl::Error copyImage(const gl::Context *context,
+ ImageD3D *dest,
+ ImageD3D *source,
+ const gl::Rectangle &sourceRect,
+ const gl::Offset &destOffset,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha) = 0;
virtual TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) = 0;
- virtual TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage) = 0;
+ virtual TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage,
+ RenderTargetD3D *renderTargetD3D) = 0;
+ virtual TextureStorage *createTextureStorageExternal(
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) = 0;
virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly) = 0;
virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly) = 0;
virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
+ virtual TextureStorage *createTextureStorage2DMultisample(GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ int samples,
+ bool fixedSampleLocations) = 0;
// Buffer-to-texture and Texture-to-buffer copies
virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const = 0;
- virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) = 0;
+ virtual gl::Error fastCopyBufferToTexture(const gl::Context *context,
+ const gl::PixelUnpackState &unpack,
+ unsigned int offset,
+ RenderTargetD3D *destRenderTarget,
+ GLenum destinationFormat,
+ GLenum sourcePixelsType,
+ const gl::Box &destArea) = 0;
// Device lost
- void notifyDeviceLost() override;
+ GLenum getResetStatus();
+ void notifyDeviceLost();
virtual bool resetDevice() = 0;
+ virtual bool testDeviceLost() = 0;
+ virtual bool testDeviceResettable() = 0;
+
virtual RendererClass getRendererClass() const = 0;
virtual void *getD3DDevice() = 0;
- gl::Error getScratchMemoryBuffer(size_t requestedSize, MemoryBuffer **bufferOut);
-
- // EXT_debug_marker
- void insertEventMarker(GLsizei length, const char *marker) override;
- void pushGroupMarker(GLsizei length, const char *marker) override;
- void popGroupMarker() override;
-
void setGPUDisjoint();
- GLint getGPUDisjoint() override;
- GLint64 getTimestamp() override;
-
- void onMakeCurrent(const gl::Data &data) override;
+ GLint getGPUDisjoint();
+ GLint64 getTimestamp();
- // In D3D11, faster than calling setTexture a jillion times
- virtual gl::Error clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd) = 0;
+ virtual gl::Error clearRenderTarget(RenderTargetD3D *renderTarget,
+ const gl::ColorF &clearColorValue,
+ const float clearDepthValue,
+ const unsigned int clearStencilValue) = 0;
virtual egl::Error getEGLDevice(DeviceImpl **device) = 0;
bool presentPathFastEnabled() const { return mPresentPathFastEnabled; }
+ // Stream creation
+ virtual StreamProducerImpl *createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs) = 0;
+
+ const gl::Caps &getNativeCaps() const;
+ const gl::TextureCapsMap &getNativeTextureCaps() const;
+ const gl::Extensions &getNativeExtensions() const;
+ const gl::Limitations &getNativeLimitations() const;
+
+ // Necessary hack for default framebuffers in D3D.
+ virtual FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) = 0;
+
+ virtual gl::Version getMaxSupportedESVersion() const = 0;
+
+ gl::Error initRenderTarget(RenderTargetD3D *renderTarget);
+
+ angle::WorkerThreadPool *getWorkerThreadPool();
+
+ gl::Error getIncompleteTexture(const gl::Context *context,
+ GLenum type,
+ gl::Texture **textureOut);
+
+ Serial generateSerial();
+
+ virtual bool canSelectViewInVertexShader() const = 0;
+
+ gl::Error initializeMultisampleTextureToBlack(const gl::Context *context,
+ gl::Texture *glTexture) override;
+
protected:
virtual bool getLUID(LUID *adapterLuid) const = 0;
- virtual gl::Error applyShadersImpl(const gl::Data &data, GLenum drawMode) = 0;
+ virtual void generateCaps(gl::Caps *outCaps,
+ gl::TextureCapsMap *outTextureCaps,
+ gl::Extensions *outExtensions,
+ gl::Limitations *outLimitations) const = 0;
void cleanup();
- virtual void createAnnotator() = 0;
-
- static unsigned int GetBlendSampleMask(const gl::Data &data, int samples);
- // dirtyPointer is a special value that will make the comparison with any valid pointer fail and force the renderer to re-apply the state.
+ bool skipDraw(const gl::State &glState, GLenum drawMode);
egl::Display *mDisplay;
- bool mDeviceLost;
-
- void initializeDebugAnnotator();
- gl::DebugAnnotator *mAnnotator;
-
- std::vector<TranslatedAttribute> mTranslatedAttribCache;
bool mPresentPathFastEnabled;
private:
- gl::Error genericDrawArrays(const gl::Data &data,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instances);
-
- gl::Error genericDrawElements(const gl::Data &data,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei instances,
- const gl::IndexRange &indexRange);
-
- virtual gl::Error drawArraysImpl(const gl::Data &data,
- GLenum mode,
- GLsizei count,
- GLsizei instances) = 0;
- virtual gl::Error drawElementsImpl(const gl::Data &data,
- const TranslatedIndexData &indexInfo,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei instances) = 0;
-
- //FIXME(jmadill): std::array is currently prohibited by Chromium style guide
- typedef std::array<gl::Texture*, gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS> FramebufferTextureArray;
-
- gl::Error generateSwizzles(const gl::Data &data, gl::SamplerType type);
- gl::Error generateSwizzles(const gl::Data &data);
-
- gl::Error applyState(const gl::Data &data, GLenum drawMode);
- gl::Error applyShaders(const gl::Data &data, GLenum drawMode);
- gl::Error applyTextures(const gl::Data &data, gl::SamplerType shaderType,
- const FramebufferTextureArray &framebufferTextures, size_t framebufferTextureCount);
- gl::Error applyTextures(const gl::Data &data);
-
- bool skipDraw(const gl::Data &data, GLenum drawMode);
- void markTransformFeedbackUsage(const gl::Data &data);
-
- size_t getBoundFramebufferTextures(const gl::Data &data, FramebufferTextureArray *outTextureArray);
- gl::Texture *getIncompleteTexture(GLenum type);
-
- gl::DebugAnnotator *getAnnotator();
-
- virtual WorkaroundsD3D generateWorkarounds() const = 0;
-
- gl::TextureMap mIncompleteTextures;
- MemoryBuffer mScratchMemoryBuffer;
- unsigned int mScratchMemoryBufferResetCounter;
+ void ensureCapsInitialized() const;
+
+ virtual angle::WorkaroundsD3D generateWorkarounds() const = 0;
+
+ mutable bool mCapsInitialized;
+ mutable gl::Caps mNativeCaps;
+ mutable gl::TextureCapsMap mNativeTextureCaps;
+ mutable gl::Extensions mNativeExtensions;
+ mutable gl::Limitations mNativeLimitations;
+
+ IncompleteTextureSet mIncompleteTextures;
mutable bool mWorkaroundsInitialized;
- mutable WorkaroundsD3D mWorkarounds;
+ mutable angle::WorkaroundsD3D mWorkarounds;
bool mDisjoint;
+ bool mDeviceLost;
+
+ angle::WorkerThreadPool mWorkerThreadPool;
+
+ SerialFactory mSerialFactory;
};
-}
+unsigned int GetBlendSampleMask(const gl::State &glState, int samples);
+bool InstancedPointSpritesActive(ProgramD3D *programD3D, GLenum mode);
+
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_RENDERERD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SamplerD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SamplerD3D.h
index 7aabdc8132..3f8f5b9d8d 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SamplerD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SamplerD3D.h
@@ -17,7 +17,7 @@ namespace rx
class SamplerD3D : public SamplerImpl
{
public:
- SamplerD3D() {}
+ SamplerD3D(const gl::SamplerState &state) : SamplerImpl(state) {}
~SamplerD3D() override {}
};
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp
index 1ecbfb7410..2a8f1fb11c 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp
@@ -9,9 +9,11 @@
#include "libANGLE/renderer/d3d/ShaderD3D.h"
#include "common/utilities.h"
+#include "libANGLE/Caps.h"
#include "libANGLE/Compiler.h"
#include "libANGLE/Shader.h"
#include "libANGLE/features.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
// Definitions local to the translation unit
@@ -28,6 +30,9 @@ const char *GetShaderTypeString(GLenum type)
case GL_FRAGMENT_SHADER:
return "FRAGMENT";
+ case GL_COMPUTE_SHADER:
+ return "COMPUTE";
+
default:
UNREACHABLE();
return "";
@@ -39,9 +44,39 @@ const char *GetShaderTypeString(GLenum type)
namespace rx
{
-ShaderD3D::ShaderD3D(const gl::Shader::Data &data) : ShaderImpl(data)
+ShaderD3D::ShaderD3D(const gl::ShaderState &data,
+ const angle::WorkaroundsD3D &workarounds,
+ const gl::Extensions &extensions)
+ : ShaderImpl(data), mAdditionalOptions(0)
{
uncompile();
+
+ if (workarounds.expandIntegerPowExpressions)
+ {
+ mAdditionalOptions |= SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS;
+ }
+
+ if (workarounds.getDimensionsIgnoresBaseLevel)
+ {
+ mAdditionalOptions |= SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL;
+ }
+
+ if (workarounds.preAddTexelFetchOffsets)
+ {
+ mAdditionalOptions |= SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH;
+ }
+ if (workarounds.rewriteUnaryMinusOperator)
+ {
+ mAdditionalOptions |= SH_REWRITE_INTEGER_UNARY_MINUS_OPERATOR;
+ }
+ if (workarounds.emulateIsnanFloat)
+ {
+ mAdditionalOptions |= SH_EMULATE_ISNAN_FLOAT_FUNCTION;
+ }
+ if (extensions.multiview)
+ {
+ mAdditionalOptions |= SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW;
+ }
}
ShaderD3D::~ShaderD3D()
@@ -50,6 +85,11 @@ ShaderD3D::~ShaderD3D()
std::string ShaderD3D::getDebugInfo() const
{
+ if (mDebugInfo.empty())
+ {
+ return "";
+ }
+
return mDebugInfo + std::string("\n// ") + GetShaderTypeString(mData.getShaderType()) +
" SHADER END\n";
}
@@ -69,15 +109,16 @@ void ShaderD3D::uncompile()
mUsesPointCoord = false;
mUsesDepthRange = false;
mUsesFragDepth = false;
+ mHasANGLEMultiviewEnabled = false;
+ mUsesViewID = false;
mUsesDiscardRewriting = false;
mUsesNestedBreak = false;
- mUsesDeferredInit = false;
mRequiresIEEEStrictCompiling = false;
mDebugInfo.clear();
}
-void ShaderD3D::generateWorkarounds(D3DCompilerWorkarounds *workarounds) const
+void ShaderD3D::generateWorkarounds(angle::CompilerWorkaroundsD3D *workarounds) const
{
if (mUsesDiscardRewriting)
{
@@ -106,10 +147,10 @@ unsigned int ShaderD3D::getUniformRegister(const std::string &uniformName) const
return mUniformRegisterMap.find(uniformName)->second;
}
-unsigned int ShaderD3D::getInterfaceBlockRegister(const std::string &blockName) const
+unsigned int ShaderD3D::getUniformBlockRegister(const std::string &blockName) const
{
- ASSERT(mInterfaceBlockRegisterMap.count(blockName) > 0);
- return mInterfaceBlockRegisterMap.find(blockName)->second;
+ ASSERT(mUniformBlockRegisterMap.count(blockName) > 0);
+ return mUniformBlockRegisterMap.find(blockName)->second;
}
ShShaderOutput ShaderD3D::getCompilerOutputType() const
@@ -117,12 +158,12 @@ ShShaderOutput ShaderD3D::getCompilerOutputType() const
return mCompilerOutputType;
}
-int ShaderD3D::prepareSourceAndReturnOptions(std::stringstream *shaderSourceStream,
- std::string *sourcePath)
+ShCompileOptions ShaderD3D::prepareSourceAndReturnOptions(std::stringstream *shaderSourceStream,
+ std::string *sourcePath)
{
uncompile();
- int additionalOptions = 0;
+ ShCompileOptions additionalOptions = 0;
const std::string &source = mData.getSource();
@@ -135,10 +176,24 @@ int ShaderD3D::prepareSourceAndReturnOptions(std::stringstream *shaderSourceStre
}
#endif
+ additionalOptions |= mAdditionalOptions;
+
*shaderSourceStream << source;
return additionalOptions;
}
+bool ShaderD3D::hasUniform(const std::string &name) const
+{
+ return mUniformRegisterMap.find(name) != mUniformRegisterMap.end();
+}
+
+const std::map<std::string, unsigned int> &GetUniformRegisterMap(
+ const std::map<std::string, unsigned int> *uniformRegisterMap)
+{
+ ASSERT(uniformRegisterMap);
+ return *uniformRegisterMap;
+}
+
bool ShaderD3D::postTranslateCompile(gl::Compiler *compiler, std::string *infoLog)
{
// TODO(jmadill): We shouldn't need to cache this.
@@ -154,41 +209,30 @@ bool ShaderD3D::postTranslateCompile(gl::Compiler *compiler, std::string *infoLo
mUsesPointSize = translatedSource.find("GL_USES_POINT_SIZE") != std::string::npos;
mUsesPointCoord = translatedSource.find("GL_USES_POINT_COORD") != std::string::npos;
mUsesDepthRange = translatedSource.find("GL_USES_DEPTH_RANGE") != std::string::npos;
- mUsesFragDepth = translatedSource.find("GL_USES_FRAG_DEPTH") != std::string::npos;
+ mUsesFragDepth = translatedSource.find("GL_USES_FRAG_DEPTH") != std::string::npos;
+ mHasANGLEMultiviewEnabled =
+ translatedSource.find("GL_ANGLE_MULTIVIEW_ENABLED") != std::string::npos;
+ mUsesViewID = translatedSource.find("GL_USES_VIEW_ID") != std::string::npos;
mUsesDiscardRewriting =
translatedSource.find("ANGLE_USES_DISCARD_REWRITING") != std::string::npos;
mUsesNestedBreak = translatedSource.find("ANGLE_USES_NESTED_BREAK") != std::string::npos;
- mUsesDeferredInit = translatedSource.find("ANGLE_USES_DEFERRED_INIT") != std::string::npos;
mRequiresIEEEStrictCompiling =
translatedSource.find("ANGLE_REQUIRES_IEEE_STRICT_COMPILING") != std::string::npos;
ShHandle compilerHandle = compiler->getCompilerHandle(mData.getShaderType());
- for (const sh::Uniform &uniform : mData.getUniforms())
- {
- if (uniform.staticUse && !uniform.isBuiltIn())
- {
- unsigned int index = static_cast<unsigned int>(-1);
- bool getUniformRegisterResult =
- ShGetUniformRegister(compilerHandle, uniform.name, &index);
- UNUSED_ASSERTION_VARIABLE(getUniformRegisterResult);
- ASSERT(getUniformRegisterResult);
-
- mUniformRegisterMap[uniform.name] = index;
- }
- }
+ mUniformRegisterMap = GetUniformRegisterMap(sh::GetUniformRegisterMap(compilerHandle));
- for (const sh::InterfaceBlock &interfaceBlock : mData.getInterfaceBlocks())
+ for (const sh::InterfaceBlock &interfaceBlock : mData.getUniformBlocks())
{
if (interfaceBlock.staticUse)
{
unsigned int index = static_cast<unsigned int>(-1);
bool blockRegisterResult =
- ShGetInterfaceBlockRegister(compilerHandle, interfaceBlock.name, &index);
- UNUSED_ASSERTION_VARIABLE(blockRegisterResult);
+ sh::GetUniformBlockRegister(compilerHandle, interfaceBlock.name, &index);
ASSERT(blockRegisterResult);
- mInterfaceBlockRegisterMap[interfaceBlock.name] = index;
+ mUniformBlockRegisterMap[interfaceBlock.name] = index;
}
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.h
index 47a73dc27b..f7b0b20db4 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderD3D.h
@@ -13,31 +13,50 @@
#include <map>
+namespace angle
+{
+struct CompilerWorkaroundsD3D;
+struct WorkaroundsD3D;
+}
+
+namespace gl
+{
+struct Extensions;
+}
+
namespace rx
{
class DynamicHLSL;
class RendererD3D;
-struct D3DCompilerWorkarounds;
+struct D3DUniform;
class ShaderD3D : public ShaderImpl
{
public:
- ShaderD3D(const gl::Shader::Data &data);
- virtual ~ShaderD3D();
+ ShaderD3D(const gl::ShaderState &data,
+ const angle::WorkaroundsD3D &workarounds,
+ const gl::Extensions &extensions);
+ ~ShaderD3D() override;
// ShaderImpl implementation
- int prepareSourceAndReturnOptions(std::stringstream *sourceStream,
- std::string *sourcePath) override;
+ ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream,
+ std::string *sourcePath) override;
bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) override;
std::string getDebugInfo() const override;
// D3D-specific methods
void uncompile();
+
+ bool hasUniform(const std::string &name) const;
+
+ // Query regular uniforms with their name. Query sampler fields of structs with field selection
+ // using dot (.) operator.
unsigned int getUniformRegister(const std::string &uniformName) const;
- unsigned int getInterfaceBlockRegister(const std::string &blockName) const;
+
+ unsigned int getUniformBlockRegister(const std::string &blockName) const;
void appendDebugInfo(const std::string &info) const { mDebugInfo += info; }
- void generateWorkarounds(D3DCompilerWorkarounds *workarounds) const;
+ void generateWorkarounds(angle::CompilerWorkaroundsD3D *workarounds) const;
bool usesMultipleRenderTargets() const { return mUsesMultipleRenderTargets; }
bool usesFragColor() const { return mUsesFragColor; }
@@ -48,7 +67,8 @@ class ShaderD3D : public ShaderImpl
bool usesPointCoord() const { return mUsesPointCoord; }
bool usesDepthRange() const { return mUsesDepthRange; }
bool usesFragDepth() const { return mUsesFragDepth; }
- bool usesDeferredInit() const { return mUsesDeferredInit; }
+ bool usesViewID() const { return mUsesViewID; }
+ bool hasANGLEMultiviewEnabled() const { return mHasANGLEMultiviewEnabled; }
ShShaderOutput getCompilerOutputType() const;
@@ -62,16 +82,18 @@ class ShaderD3D : public ShaderImpl
bool mUsesPointCoord;
bool mUsesDepthRange;
bool mUsesFragDepth;
+ bool mHasANGLEMultiviewEnabled;
+ bool mUsesViewID;
bool mUsesDiscardRewriting;
bool mUsesNestedBreak;
- bool mUsesDeferredInit;
bool mRequiresIEEEStrictCompiling;
ShShaderOutput mCompilerOutputType;
mutable std::string mDebugInfo;
std::map<std::string, unsigned int> mUniformRegisterMap;
- std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
+ std::map<std::string, unsigned int> mUniformBlockRegisterMap;
+ ShCompileOptions mAdditionalOptions;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_SHADERD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp
index 97ffdf5094..83a66bd1a5 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp
@@ -44,9 +44,13 @@ void ShaderExecutableD3D::appendDebugInfo(const std::string &info)
mDebugInfo += info;
}
-
-UniformStorageD3D::UniformStorageD3D(size_t initialSize) : mSize(initialSize)
+UniformStorageD3D::UniformStorageD3D(size_t initialSize) : mUniformData()
{
+ bool result = mUniformData.resize(initialSize);
+ ASSERT(result);
+
+ // Uniform data is zero-initialized by default.
+ mUniformData.fill(0);
}
UniformStorageD3D::~UniformStorageD3D()
@@ -55,7 +59,13 @@ UniformStorageD3D::~UniformStorageD3D()
size_t UniformStorageD3D::size() const
{
- return mSize;
+ return mUniformData.size();
}
+uint8_t *UniformStorageD3D::getDataPointer(unsigned int registerIndex, unsigned int registerElement)
+{
+ size_t offset = ((registerIndex * 4 + registerElement) * sizeof(float));
+ return mUniformData.data() + offset;
}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h
index 71b83b7954..b8097710e2 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h
@@ -10,6 +10,7 @@
#ifndef LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
#define LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
+#include "common/MemoryBuffer.h"
#include "common/debug.h"
#include <vector>
@@ -45,10 +46,12 @@ class UniformStorageD3D : angle::NonCopyable
size_t size() const;
+ uint8_t *getDataPointer(unsigned int registerIndex, unsigned int registerElement);
+
private:
- size_t mSize;
+ angle::MemoryBuffer mUniformData;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
index f567f47525..7657aef79e 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
@@ -8,10 +8,11 @@
#include "libANGLE/renderer/d3d/SurfaceD3D.h"
+#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/Surface.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/SwapChainD3D.h"
#include <tchar.h>
@@ -21,60 +22,62 @@
namespace rx
{
-SurfaceD3D *SurfaceD3D::createOffscreen(RendererD3D *renderer, egl::Display *display, const egl::Config *config, EGLClientBuffer shareHandle,
- EGLint width, EGLint height)
-{
- return new SurfaceD3D(renderer, display, config, width, height, EGL_TRUE, 0, EGL_FALSE,
- shareHandle, NULL);
-}
-
-SurfaceD3D *SurfaceD3D::createFromWindow(RendererD3D *renderer,
- egl::Display *display,
- const egl::Config *config,
- EGLNativeWindowType window,
- EGLint fixedSize,
- EGLint directComposition,
- EGLint width,
- EGLint height,
- EGLint orientation)
-{
- return new SurfaceD3D(renderer, display, config, width, height, fixedSize, orientation,
- directComposition, static_cast<EGLClientBuffer>(0), window);
-}
-
-SurfaceD3D::SurfaceD3D(RendererD3D *renderer,
+SurfaceD3D::SurfaceD3D(const egl::SurfaceState &state,
+ RendererD3D *renderer,
egl::Display *display,
- const egl::Config *config,
- EGLint width,
- EGLint height,
- EGLint fixedSize,
- EGLint orientation,
- EGLint directComposition,
- EGLClientBuffer shareHandle,
- EGLNativeWindowType window)
- : SurfaceImpl(),
+ EGLNativeWindowType window,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs)
+ : SurfaceImpl(state),
mRenderer(renderer),
mDisplay(display),
- mFixedSize(fixedSize == EGL_TRUE),
- mOrientation(orientation),
- mRenderTargetFormat(config->renderTargetFormat),
- mDepthStencilFormat(config->depthStencilFormat),
+ mFixedSize(window == nullptr || attribs.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE),
+ mOrientation(static_cast<EGLint>(attribs.get(EGL_SURFACE_ORIENTATION_ANGLE, 0))),
+ mRenderTargetFormat(state.config->renderTargetFormat),
+ mDepthStencilFormat(state.config->depthStencilFormat),
mSwapChain(nullptr),
mSwapIntervalDirty(true),
mWindowSubclassed(false),
- mNativeWindow(window, config, directComposition == EGL_TRUE),
- mWidth(width),
- mHeight(height),
+ mNativeWindow(renderer->createNativeWindow(window, state.config, attribs)),
+ mWidth(static_cast<EGLint>(attribs.get(EGL_WIDTH, 0))),
+ mHeight(static_cast<EGLint>(attribs.get(EGL_HEIGHT, 0))),
mSwapInterval(1),
- mShareHandle(reinterpret_cast<HANDLE *>(shareHandle))
+ mShareHandle(0),
+ mD3DTexture(nullptr)
{
subclassWindow();
+ if (window != nullptr && !mFixedSize)
+ {
+ mWidth = -1;
+ mHeight = -1;
+ }
+
+ switch (buftype)
+ {
+ case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
+ mShareHandle = static_cast<HANDLE>(clientBuffer);
+ break;
+
+ case EGL_D3D_TEXTURE_ANGLE:
+ mD3DTexture = static_cast<IUnknown *>(clientBuffer);
+ ASSERT(mD3DTexture != nullptr);
+ mD3DTexture->AddRef();
+ ANGLE_SWALLOW_ERR(mRenderer->getD3DTextureInfo(state.config, mD3DTexture, &mWidth,
+ &mHeight, &mRenderTargetFormat));
+ break;
+
+ default:
+ break;
+ }
}
SurfaceD3D::~SurfaceD3D()
{
unsubclassWindow();
releaseSwapChain();
+ SafeDelete(mNativeWindow);
+ SafeRelease(mD3DTexture);
}
void SurfaceD3D::releaseSwapChain()
@@ -82,41 +85,41 @@ void SurfaceD3D::releaseSwapChain()
SafeDelete(mSwapChain);
}
-egl::Error SurfaceD3D::initialize()
+egl::Error SurfaceD3D::initialize(const egl::Display *display)
{
- if (mNativeWindow.getNativeWindow())
+ if (mNativeWindow->getNativeWindow())
{
- if (!mNativeWindow.initialize())
+ if (!mNativeWindow->initialize())
{
- return egl::Error(EGL_BAD_SURFACE);
+ return egl::EglBadSurface();
}
}
- egl::Error error = resetSwapChain();
- if (error.isError())
- {
- return error;
- }
-
- return egl::Error(EGL_SUCCESS);
+ ANGLE_TRY(resetSwapChain(display));
+ return egl::NoError();
}
-FramebufferImpl *SurfaceD3D::createDefaultFramebuffer(const gl::Framebuffer::Data &data)
+FramebufferImpl *SurfaceD3D::createDefaultFramebuffer(const gl::FramebufferState &data)
{
- return mRenderer->createFramebuffer(data);
+ return mRenderer->createDefaultFramebuffer(data);
}
egl::Error SurfaceD3D::bindTexImage(gl::Texture *, EGLint)
{
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
}
egl::Error SurfaceD3D::releaseTexImage(EGLint)
{
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
+}
+
+egl::Error SurfaceD3D::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
+{
+ return mSwapChain->getSyncValues(ust, msc, sbc);
}
-egl::Error SurfaceD3D::resetSwapChain()
+egl::Error SurfaceD3D::resetSwapChain(const egl::Display *display)
{
ASSERT(!mSwapChain);
@@ -126,11 +129,11 @@ egl::Error SurfaceD3D::resetSwapChain()
if (!mFixedSize)
{
RECT windowRect;
- if (!mNativeWindow.getClientRect(&windowRect))
+ if (!mNativeWindow->getClientRect(&windowRect))
{
ASSERT(false);
- return egl::Error(EGL_BAD_SURFACE, "Could not retrieve the window dimensions");
+ return egl::EglBadSurface() << "Could not retrieve the window dimensions";
}
width = windowRect.right - windowRect.left;
@@ -143,29 +146,34 @@ egl::Error SurfaceD3D::resetSwapChain()
height = mHeight;
}
- mSwapChain = mRenderer->createSwapChain(mNativeWindow, mShareHandle, mRenderTargetFormat,
- mDepthStencilFormat, mOrientation);
+ mSwapChain =
+ mRenderer->createSwapChain(mNativeWindow, mShareHandle, mD3DTexture, mRenderTargetFormat,
+ mDepthStencilFormat, mOrientation, mState.config->samples);
if (!mSwapChain)
{
- return egl::Error(EGL_BAD_ALLOC);
+ return egl::EglBadAlloc();
}
- egl::Error error = resetSwapChain(width, height);
+ // This is a bit risky to pass the proxy context here, but it can happen at almost any time.
+ egl::Error error = resetSwapChain(display->getProxyContext(), width, height);
if (error.isError())
{
SafeDelete(mSwapChain);
return error;
}
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
}
-egl::Error SurfaceD3D::resizeSwapChain(int backbufferWidth, int backbufferHeight)
+egl::Error SurfaceD3D::resizeSwapChain(const gl::Context *context,
+ int backbufferWidth,
+ int backbufferHeight)
{
ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
ASSERT(mSwapChain);
- EGLint status = mSwapChain->resize(std::max(1, backbufferWidth), std::max(1, backbufferHeight));
+ EGLint status =
+ mSwapChain->resize(context, std::max(1, backbufferWidth), std::max(1, backbufferHeight));
if (status == EGL_CONTEXT_LOST)
{
@@ -180,15 +188,18 @@ egl::Error SurfaceD3D::resizeSwapChain(int backbufferWidth, int backbufferHeight
mWidth = backbufferWidth;
mHeight = backbufferHeight;
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
}
-egl::Error SurfaceD3D::resetSwapChain(int backbufferWidth, int backbufferHeight)
+egl::Error SurfaceD3D::resetSwapChain(const gl::Context *context,
+ int backbufferWidth,
+ int backbufferHeight)
{
ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
ASSERT(mSwapChain);
- EGLint status = mSwapChain->reset(std::max(1, backbufferWidth), std::max(1, backbufferHeight), mSwapInterval);
+ EGLint status = mSwapChain->reset(context, std::max(1, backbufferWidth),
+ std::max(1, backbufferHeight), mSwapInterval);
if (status == EGL_CONTEXT_LOST)
{
@@ -204,17 +215,20 @@ egl::Error SurfaceD3D::resetSwapChain(int backbufferWidth, int backbufferHeight)
mHeight = backbufferHeight;
mSwapIntervalDirty = false;
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
}
-egl::Error SurfaceD3D::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+egl::Error SurfaceD3D::swapRect(const gl::Context *context,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height)
{
if (!mSwapChain)
{
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
}
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE) || (defined(ANGLE_ENABLE_WINDOWS_STORE) && WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) // Qt WP: eglPostSubBufferNV comes here
if (x + width > mWidth)
{
width = mWidth - x;
@@ -224,11 +238,10 @@ egl::Error SurfaceD3D::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
{
height = mHeight - y;
}
-#endif
if (width != 0 && height != 0)
{
- EGLint status = mSwapChain->swapRect(x, y, width, height);
+ EGLint status = mSwapChain->swapRect(context, x, y, width, height);
if (status == EGL_CONTEXT_LOST)
{
@@ -241,34 +254,36 @@ egl::Error SurfaceD3D::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
}
}
- checkForOutOfDateSwapChain();
+ ANGLE_TRY(checkForOutOfDateSwapChain(context));
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
}
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
#define kSurfaceProperty _TEXT("Egl::SurfaceOwner")
#define kParentWndProc _TEXT("Egl::SurfaceParentWndProc")
+#define kDisplayProperty _TEXT("Egl::Display")
static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
- if (message == WM_SIZE)
- {
- SurfaceD3D* surf = reinterpret_cast<SurfaceD3D*>(GetProp(hwnd, kSurfaceProperty));
- if(surf)
- {
- surf->checkForOutOfDateSwapChain();
- }
- }
- WNDPROC prevWndFunc = reinterpret_cast<WNDPROC >(GetProp(hwnd, kParentWndProc));
- return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam);
+ if (message == WM_SIZE)
+ {
+ SurfaceD3D* surf = reinterpret_cast<SurfaceD3D*>(GetProp(hwnd, kSurfaceProperty));
+ if(surf)
+ {
+ egl::Display *display = reinterpret_cast<egl::Display *>(GetProp(hwnd, kDisplayProperty));
+ surf->checkForOutOfDateSwapChain(display->getProxyContext());
+ }
+ }
+ WNDPROC prevWndFunc = reinterpret_cast<WNDPROC >(GetProp(hwnd, kParentWndProc));
+ return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam);
}
#endif
void SurfaceD3D::subclassWindow()
{
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
- HWND window = mNativeWindow.getNativeWindow();
+ HWND window = mNativeWindow->getNativeWindow();
if (!window)
{
return;
@@ -291,6 +306,7 @@ void SurfaceD3D::subclassWindow()
SetProp(window, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
SetProp(window, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
+ SetProp(window, kDisplayProperty, reinterpret_cast<HANDLE>(mDisplay));
mWindowSubclassed = true;
#endif
}
@@ -303,7 +319,7 @@ void SurfaceD3D::unsubclassWindow()
}
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
- HWND window = mNativeWindow.getNativeWindow();
+ HWND window = mNativeWindow->getNativeWindow();
if (!window)
{
return;
@@ -320,30 +336,31 @@ void SurfaceD3D::unsubclassWindow()
if(parentWndFunc)
{
LONG_PTR prevWndFunc = SetWindowLongPtr(window, GWLP_WNDPROC, parentWndFunc);
- UNUSED_ASSERTION_VARIABLE(prevWndFunc);
ASSERT(prevWndFunc == reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
}
RemoveProp(window, kSurfaceProperty);
RemoveProp(window, kParentWndProc);
+ RemoveProp(window, kDisplayProperty);
#endif
mWindowSubclassed = false;
}
-bool SurfaceD3D::checkForOutOfDateSwapChain()
+
+egl::Error SurfaceD3D::checkForOutOfDateSwapChain(const gl::Context *context)
{
RECT client;
int clientWidth = getWidth();
int clientHeight = getHeight();
bool sizeDirty = false;
- if (!mFixedSize && !mNativeWindow.isIconic())
+ if (!mFixedSize && !mNativeWindow->isIconic())
{
// The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized
// because that's not a useful size to render to.
- if (!mNativeWindow.getClientRect(&client))
+ if (!mNativeWindow->getClientRect(&client))
{
- ASSERT(false);
- return false;
+ UNREACHABLE();
+ return egl::NoError();
}
// Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
@@ -352,28 +369,30 @@ bool SurfaceD3D::checkForOutOfDateSwapChain()
sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
}
- bool wasDirty = (mSwapIntervalDirty || sizeDirty);
-
if (mSwapIntervalDirty)
{
- resetSwapChain(clientWidth, clientHeight);
+ ANGLE_TRY(resetSwapChain(context, clientWidth, clientHeight));
}
else if (sizeDirty)
{
- resizeSwapChain(clientWidth, clientHeight);
+ ANGLE_TRY(resizeSwapChain(context, clientWidth, clientHeight));
}
- return wasDirty;
+ return egl::NoError();
}
-egl::Error SurfaceD3D::swap()
+egl::Error SurfaceD3D::swap(const gl::Context *context)
{
- return swapRect(0, 0, mWidth, mHeight);
+ return swapRect(context, 0, 0, mWidth, mHeight);
}
-egl::Error SurfaceD3D::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+egl::Error SurfaceD3D::postSubBuffer(const gl::Context *context,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height)
{
- return swapRect(x, y, width, height);
+ return swapRect(context, x, y, width, height);
}
rx::SwapChainD3D *SurfaceD3D::getSwapChain() const
@@ -429,13 +448,15 @@ egl::Error SurfaceD3D::querySurfacePointerANGLE(EGLint attribute, void **value)
}
else UNREACHABLE();
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
}
-gl::Error SurfaceD3D::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+gl::Error SurfaceD3D::getAttachmentRenderTarget(const gl::Context *context,
+ GLenum binding,
+ const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut)
{
- if (target.binding() == GL_BACK)
+ if (binding == GL_BACK)
{
*rtOut = mSwapChain->getColorRenderTarget();
}
@@ -443,7 +464,46 @@ gl::Error SurfaceD3D::getAttachmentRenderTarget(const gl::FramebufferAttachment:
{
*rtOut = mSwapChain->getDepthStencilRenderTarget();
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
+}
+
+WindowSurfaceD3D::WindowSurfaceD3D(const egl::SurfaceState &state,
+ RendererD3D *renderer,
+ egl::Display *display,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs)
+ : SurfaceD3D(state,
+ renderer,
+ display,
+ window,
+ 0,
+ static_cast<EGLClientBuffer>(0),
+ attribs)
+{
+}
+
+WindowSurfaceD3D::~WindowSurfaceD3D()
+{
}
+PbufferSurfaceD3D::PbufferSurfaceD3D(const egl::SurfaceState &state,
+ RendererD3D *renderer,
+ egl::Display *display,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs)
+ : SurfaceD3D(state,
+ renderer,
+ display,
+ static_cast<EGLNativeWindowType>(0),
+ buftype,
+ clientBuffer,
+ attribs)
+{
}
+
+PbufferSurfaceD3D::~PbufferSurfaceD3D()
+{
+}
+
+} // namespace rc
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h
index 67d408ddd9..01d2573244 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h
@@ -10,7 +10,7 @@
#define LIBANGLE_RENDERER_D3D_SURFACED3D_H_
#include "libANGLE/renderer/SurfaceImpl.h"
-#include "libANGLE/renderer/d3d/d3d11/NativeWindow.h"
+#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
namespace egl
{
@@ -25,28 +25,22 @@ class RendererD3D;
class SurfaceD3D : public SurfaceImpl
{
public:
- static SurfaceD3D *createFromWindow(RendererD3D *renderer,
- egl::Display *display,
- const egl::Config *config,
- EGLNativeWindowType window,
- EGLint fixedSize,
- EGLint directComposition,
- EGLint width,
- EGLint height,
- EGLint orientation);
- static SurfaceD3D *createOffscreen(RendererD3D *renderer, egl::Display *display, const egl::Config *config,
- EGLClientBuffer shareHandle, EGLint width, EGLint height);
~SurfaceD3D() override;
void releaseSwapChain();
- egl::Error initialize() override;
- FramebufferImpl *createDefaultFramebuffer(const gl::Framebuffer::Data &data) override;
+ egl::Error initialize(const egl::Display *display) override;
+ FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
- egl::Error swap() override;
- egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
+ egl::Error swap(const gl::Context *context) override;
+ egl::Error postSubBuffer(const gl::Context *context,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
egl::Error releaseTexImage(EGLint buffer) override;
+ egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
@@ -58,29 +52,35 @@ class SurfaceD3D : public SurfaceImpl
// D3D implementations
SwapChainD3D *getSwapChain() const;
- egl::Error resetSwapChain();
+ egl::Error resetSwapChain(const egl::Display *display);
- // Returns true if swapchain changed due to resize or interval update
- bool checkForOutOfDateSwapChain();
+ egl::Error checkForOutOfDateSwapChain(const gl::Context *context);
- gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ gl::Error getAttachmentRenderTarget(const gl::Context *context,
+ GLenum binding,
+ const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut) override;
- private:
- SurfaceD3D(RendererD3D *renderer,
+ protected:
+ SurfaceD3D(const egl::SurfaceState &state,
+ RendererD3D *renderer,
egl::Display *display,
- const egl::Config *config,
- EGLint width,
- EGLint height,
- EGLint fixedSize,
- EGLint orientation,
- EGLint directComposition,
- EGLClientBuffer shareHandle,
- EGLNativeWindowType window);
-
- egl::Error swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
- egl::Error resetSwapChain(int backbufferWidth, int backbufferHeight);
- egl::Error resizeSwapChain(int backbufferWidth, int backbufferHeight);
+ EGLNativeWindowType window,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs);
+
+ egl::Error swapRect(const gl::Context *context,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height);
+ egl::Error resetSwapChain(const gl::Context *context,
+ int backbufferWidth,
+ int backbufferHeight);
+ egl::Error resizeSwapChain(const gl::Context *context,
+ int backbufferWidth,
+ int backbufferHeight);
void subclassWindow();
void unsubclassWindow();
@@ -96,18 +96,41 @@ class SurfaceD3D : public SurfaceImpl
SwapChainD3D *mSwapChain;
bool mSwapIntervalDirty;
- bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking
+ bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking
- NativeWindow mNativeWindow; // Handler for the Window that the surface is created for.
+ NativeWindowD3D *mNativeWindow; // Handler for the Window that the surface is created for.
EGLint mWidth;
EGLint mHeight;
EGLint mSwapInterval;
HANDLE mShareHandle;
+ IUnknown *mD3DTexture;
};
+class WindowSurfaceD3D : public SurfaceD3D
+{
+ public:
+ WindowSurfaceD3D(const egl::SurfaceState &state,
+ RendererD3D *renderer,
+ egl::Display *display,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs);
+ ~WindowSurfaceD3D() override;
+};
-}
+class PbufferSurfaceD3D : public SurfaceD3D
+{
+ public:
+ PbufferSurfaceD3D(const egl::SurfaceState &state,
+ RendererD3D *renderer,
+ egl::Display *display,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs);
+ ~PbufferSurfaceD3D() override;
+};
+
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_SURFACED3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.cpp
new file mode 100644
index 0000000000..de8534c3da
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.cpp
@@ -0,0 +1,34 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SwapChainD3D.cpp: Defines a back-end specific class that hides the details of the
+// implementation-specific swapchain.
+
+#include "libANGLE/renderer/d3d/SwapChainD3D.h"
+
+namespace rx
+{
+
+SwapChainD3D::SwapChainD3D(HANDLE shareHandle,
+ IUnknown *d3dTexture,
+ GLenum backBufferFormat,
+ GLenum depthBufferFormat)
+ : mOffscreenRenderTargetFormat(backBufferFormat),
+ mDepthBufferFormat(depthBufferFormat),
+ mShareHandle(shareHandle),
+ mD3DTexture(d3dTexture)
+{
+ if (mD3DTexture)
+ {
+ mD3DTexture->AddRef();
+ }
+}
+
+SwapChainD3D::~SwapChainD3D()
+{
+ SafeRelease(mD3DTexture);
+}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h
index 171cab54dd..017737b878 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h
@@ -12,17 +12,26 @@
#include <GLES2/gl2.h>
#include <EGL/egl.h>
+#include <EGL/eglext.h>
#include "common/angleutils.h"
#include "common/platform.h"
-
-// TODO: move out of D3D11
-#include "libANGLE/renderer/d3d/d3d11/NativeWindow.h"
+#include "libANGLE/Error.h"
#if !defined(ANGLE_FORCE_VSYNC_OFF)
#define ANGLE_FORCE_VSYNC_OFF 0
#endif
+namespace gl
+{
+class Context;
+} // namespace gl
+
+namespace egl
+{
+class Display;
+} // namespace egl
+
namespace rx
{
class RenderTargetD3D;
@@ -30,35 +39,45 @@ class RenderTargetD3D;
class SwapChainD3D : angle::NonCopyable
{
public:
- SwapChainD3D(rx::NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
- : mNativeWindow(nativeWindow), mOffscreenRenderTargetFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat), mShareHandle(shareHandle)
- {
- }
-
- virtual ~SwapChainD3D() {};
-
- virtual EGLint resize(EGLint backbufferWidth, EGLint backbufferSize) = 0;
- virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) = 0;
- virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height) = 0;
+ SwapChainD3D(HANDLE shareHandle,
+ IUnknown *d3dTexture,
+ GLenum backBufferFormat,
+ GLenum depthBufferFormat);
+ virtual ~SwapChainD3D();
+
+ virtual EGLint resize(const gl::Context *context,
+ EGLint backbufferWidth,
+ EGLint backbufferSize) = 0;
+ virtual EGLint reset(const gl::Context *context,
+ EGLint backbufferWidth,
+ EGLint backbufferHeight,
+ EGLint swapInterval) = 0;
+ virtual EGLint swapRect(const gl::Context *context,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height) = 0;
virtual void recreate() = 0;
- virtual void *getDevice() { return NULL; }
+ virtual void *getDevice() { return nullptr; }
virtual RenderTargetD3D *getColorRenderTarget() = 0;
virtual RenderTargetD3D *getDepthStencilRenderTarget() = 0;
- GLenum GetRenderTargetInternalFormat() const { return mOffscreenRenderTargetFormat; }
- GLenum GetDepthBufferInternalFormat() const { return mDepthBufferFormat; }
+ GLenum getRenderTargetInternalFormat() const { return mOffscreenRenderTargetFormat; }
+ GLenum getDepthBufferInternalFormat() const { return mDepthBufferFormat; }
HANDLE getShareHandle() { return mShareHandle; }
virtual void *getKeyedMutex() = 0;
+ virtual egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) = 0;
+
protected:
- rx::NativeWindow mNativeWindow; // Handler for the Window that the surface is created for.
const GLenum mOffscreenRenderTargetFormat;
const GLenum mDepthBufferFormat;
HANDLE mShareHandle;
+ IUnknown *mD3DTexture;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp
index 430576b318..bf44cbb5d2 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp
@@ -12,6 +12,7 @@
#include "common/utilities.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/Config.h"
+#include "libANGLE/Context.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/Image.h"
#include "libANGLE/Surface.h"
@@ -21,8 +22,8 @@
#include "libANGLE/renderer/d3d/BufferD3D.h"
#include "libANGLE/renderer/d3d/EGLImageD3D.h"
#include "libANGLE/renderer/d3d/ImageD3D.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/SurfaceD3D.h"
#include "libANGLE/renderer/d3d/TextureStorage.h"
@@ -32,26 +33,24 @@ namespace rx
namespace
{
-gl::Error GetUnpackPointer(const gl::PixelUnpackState &unpack, const uint8_t *pixels,
- ptrdiff_t layerOffset, const uint8_t **pointerOut)
+gl::Error GetUnpackPointer(const gl::Context *context,
+ const gl::PixelUnpackState &unpack,
+ gl::Buffer *unpackBuffer,
+ const uint8_t *pixels,
+ ptrdiff_t layerOffset,
+ const uint8_t **pointerOut)
{
- if (unpack.pixelBuffer.id() != 0)
+ if (unpackBuffer)
{
// Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported
- gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
// TODO: this is the only place outside of renderer that asks for a buffers raw data.
// This functionality should be moved into renderer and the getData method of BufferImpl removed.
- BufferD3D *bufferD3D = GetImplAs<BufferD3D>(pixelBuffer);
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(unpackBuffer);
ASSERT(bufferD3D);
- const uint8_t *bufferData = NULL;
- gl::Error error = bufferD3D->getData(&bufferData);
- if (error.isError())
- {
- return error;
- }
-
+ const uint8_t *bufferData = nullptr;
+ ANGLE_TRY(bufferD3D->getData(context, &bufferData));
*pointerOut = bufferData + offset;
}
else
@@ -65,7 +64,7 @@ gl::Error GetUnpackPointer(const gl::PixelUnpackState &unpack, const uint8_t *pi
*pointerOut += layerOffset;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
bool IsRenderTargetUsage(GLenum usage)
@@ -75,41 +74,66 @@ bool IsRenderTargetUsage(GLenum usage)
}
-TextureD3D::TextureD3D(RendererD3D *renderer)
- : mRenderer(renderer),
- mUsage(GL_NONE),
+TextureD3D::TextureD3D(const gl::TextureState &state, RendererD3D *renderer)
+ : TextureImpl(state),
+ mRenderer(renderer),
mDirtyImages(true),
mImmutable(false),
- mTexStorage(NULL)
+ mTexStorage(nullptr),
+ mBaseLevel(0)
{
}
TextureD3D::~TextureD3D()
{
+ ASSERT(!mTexStorage);
}
-gl::Error TextureD3D::getNativeTexture(TextureStorage **outStorage)
+gl::Error TextureD3D::getNativeTexture(const gl::Context *context, TextureStorage **outStorage)
{
// ensure the underlying texture is created
- gl::Error error = initializeStorage(false);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(initializeStorage(context, false));
if (mTexStorage)
{
- error = updateStorage();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorage(context));
}
ASSERT(outStorage);
*outStorage = mTexStorage;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
+}
+
+gl::Error TextureD3D::getImageAndSyncFromStorage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ ImageD3D **outImage)
+{
+ ImageD3D *image = getImage(index);
+ if (mTexStorage && mTexStorage->isRenderTarget())
+ {
+ ANGLE_TRY(image->copyFromTexStorage(context, index, mTexStorage));
+ mDirtyImages = true;
+ }
+ *outImage = image;
+ return gl::NoError();
+}
+
+GLint TextureD3D::getLevelZeroWidth() const
+{
+ ASSERT(gl::CountLeadingZeros(static_cast<uint32_t>(getBaseLevelWidth())) > getBaseLevel());
+ return getBaseLevelWidth() << mBaseLevel;
+}
+
+GLint TextureD3D::getLevelZeroHeight() const
+{
+ ASSERT(gl::CountLeadingZeros(static_cast<uint32_t>(getBaseLevelHeight())) > getBaseLevel());
+ return getBaseLevelHeight() << mBaseLevel;
+}
+
+GLint TextureD3D::getLevelZeroDepth() const
+{
+ return getBaseLevelDepth();
}
GLint TextureD3D::getBaseLevelWidth() const
@@ -139,6 +163,27 @@ GLenum TextureD3D::getBaseLevelInternalFormat() const
return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
}
+gl::Error TextureD3D::setStorage(const gl::Context *context,
+ GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D::setStorageMultisample(const gl::Context *context,
+ GLenum target,
+ GLsizei samples,
+ GLint internalFormat,
+ const gl::Extents &size,
+ bool fixedSampleLocations)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
bool TextureD3D::shouldUseSetData(const ImageD3D *image) const
{
if (!mRenderer->getWorkarounds().setDataFasterThanImageUpload)
@@ -146,7 +191,12 @@ bool TextureD3D::shouldUseSetData(const ImageD3D *image) const
return false;
}
- gl::InternalFormat internalFormat = gl::GetInternalFormatInfo(image->getInternalFormat());
+ if (image->isDirty())
+ {
+ return false;
+ }
+
+ gl::InternalFormat internalFormat = gl::GetSizedInternalFormatInfo(image->getInternalFormat());
// We can only handle full updates for depth-stencil textures, so to avoid complications
// disable them entirely.
@@ -159,173 +209,166 @@ bool TextureD3D::shouldUseSetData(const ImageD3D *image) const
return (mTexStorage && !internalFormat.compressed);
}
-gl::Error TextureD3D::setImageImpl(const gl::ImageIndex &index,
+gl::Error TextureD3D::setImageImpl(const gl::Context *context,
+ const gl::ImageIndex &index,
GLenum type,
const gl::PixelUnpackState &unpack,
const uint8_t *pixels,
ptrdiff_t layerOffset)
{
ImageD3D *image = getImage(index);
+ gl::Buffer *unpackBuffer =
+ context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
ASSERT(image);
// No-op
if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
// We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
// From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
- const uint8_t *pixelData = NULL;
- gl::Error error = GetUnpackPointer(unpack, pixels, layerOffset, &pixelData);
- if (error.isError())
- {
- return error;
- }
+ const uint8_t *pixelData = nullptr;
+ ANGLE_TRY(GetUnpackPointer(context, unpack, unpackBuffer, pixels, layerOffset, &pixelData));
if (pixelData != nullptr)
{
if (shouldUseSetData(image))
{
- error = mTexStorage->setData(index, image, NULL, type, unpack, pixelData);
+ ANGLE_TRY(
+ mTexStorage->setData(context, index, image, nullptr, type, unpack, pixelData));
}
else
{
gl::Box fullImageArea(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth());
- error = image->loadData(fullImageArea, unpack, type, pixelData);
- }
-
- if (error.isError())
- {
- return error;
+ ANGLE_TRY(
+ image->loadData(context, fullImageArea, unpack, type, pixelData, index.is3D()));
}
mDirtyImages = true;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D::subImage(const gl::ImageIndex &index, const gl::Box &area, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels, ptrdiff_t layerOffset)
+gl::Error TextureD3D::subImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels,
+ ptrdiff_t layerOffset)
{
// CPU readback & copy where direct GPU copy is not supported
- const uint8_t *pixelData = NULL;
- gl::Error error = GetUnpackPointer(unpack, pixels, layerOffset, &pixelData);
- if (error.isError())
- {
- return error;
- }
+ const uint8_t *pixelData = nullptr;
+ gl::Buffer *unpackBuffer =
+ context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
+ ANGLE_TRY(GetUnpackPointer(context, unpack, unpackBuffer, pixels, layerOffset, &pixelData));
- if (pixelData != NULL)
+ if (pixelData != nullptr)
{
ImageD3D *image = getImage(index);
ASSERT(image);
if (shouldUseSetData(image))
{
- return mTexStorage->setData(index, image, &area, type, unpack, pixelData);
- }
-
- error = image->loadData(area, unpack, type, pixelData);
- if (error.isError())
- {
- return error;
- }
-
- error = commitRegion(index, area);
- if (error.isError())
- {
- return error;
+ return mTexStorage->setData(context, index, image, &area, type, unpack, pixelData);
}
+ ANGLE_TRY(image->loadData(context, area, unpack, type, pixelData, index.is3D()));
+ ANGLE_TRY(commitRegion(context, index, area));
mDirtyImages = true;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D::setCompressedImageImpl(const gl::ImageIndex &index,
+gl::Error TextureD3D::setCompressedImageImpl(const gl::Context *context,
+ const gl::ImageIndex &index,
const gl::PixelUnpackState &unpack,
const uint8_t *pixels,
ptrdiff_t layerOffset)
{
- // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
- // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
- const uint8_t *pixelData = NULL;
- gl::Error error = GetUnpackPointer(unpack, pixels, layerOffset, &pixelData);
- if (error.isError())
+ ImageD3D *image = getImage(index);
+ ASSERT(image);
+
+ if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
{
- return error;
+ return gl::NoError();
}
- if (pixelData != NULL)
- {
- ImageD3D *image = getImage(index);
- ASSERT(image);
+ // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
+ // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
+ const uint8_t *pixelData = nullptr;
+ gl::Buffer *unpackBuffer =
+ context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
+ ANGLE_TRY(GetUnpackPointer(context, unpack, unpackBuffer, pixels, layerOffset, &pixelData));
+ if (pixelData != nullptr)
+ {
gl::Box fullImageArea(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth());
- error = image->loadCompressedData(fullImageArea, pixelData);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(image->loadCompressedData(context, fullImageArea, pixelData));
mDirtyImages = true;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D::subImageCompressed(const gl::ImageIndex &index, const gl::Box &area, GLenum format,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels,
+gl::Error TextureD3D::subImageCompressed(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels,
ptrdiff_t layerOffset)
{
- const uint8_t *pixelData = NULL;
- gl::Error error = GetUnpackPointer(unpack, pixels, layerOffset, &pixelData);
- if (error.isError())
- {
- return error;
- }
+ const uint8_t *pixelData = nullptr;
+ gl::Buffer *unpackBuffer =
+ context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
+ ANGLE_TRY(GetUnpackPointer(context, unpack, unpackBuffer, pixels, layerOffset, &pixelData));
- if (pixelData != NULL)
+ if (pixelData != nullptr)
{
ImageD3D *image = getImage(index);
ASSERT(image);
- error = image->loadCompressedData(area, pixelData);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(image->loadCompressedData(context, area, pixelData));
mDirtyImages = true;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat)
+bool TextureD3D::isFastUnpackable(const gl::Buffer *unpackBuffer, GLenum sizedInternalFormat)
{
- return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
+ return unpackBuffer != nullptr &&
+ mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
}
-gl::Error TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const uint8_t *pixels, const gl::Box &destArea,
- GLenum sizedInternalFormat, GLenum type, RenderTargetD3D *destRenderTarget)
+gl::Error TextureD3D::fastUnpackPixels(const gl::Context *context,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels,
+ const gl::Box &destArea,
+ GLenum sizedInternalFormat,
+ GLenum type,
+ RenderTargetD3D *destRenderTarget)
{
if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 ||
unpack.skipImages != 0)
{
// TODO(jmadill): additional unpack parameters
UNIMPLEMENTED();
- return gl::Error(GL_INVALID_OPERATION,
- "Unimplemented pixel store parameters in fastUnpackPixels");
+ return gl::InternalError() << "Unimplemented pixel store parameters in fastUnpackPixels";
}
// No-op
if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
// In order to perform the fast copy through the shader, we must have the right format, and be able
@@ -334,18 +377,17 @@ gl::Error TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const
uintptr_t offset = reinterpret_cast<uintptr_t>(pixels);
- gl::Error error = mRenderer->fastCopyBufferToTexture(unpack, static_cast<unsigned int>(offset), destRenderTarget, sizedInternalFormat, type, destArea);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mRenderer->fastCopyBufferToTexture(context, unpack, static_cast<unsigned int>(offset),
+ destRenderTarget, sizedInternalFormat, type,
+ destArea));
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
{
- if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT)
+ if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) ||
+ mRenderer->getNativeExtensions().textureNPOT)
{
// Maximum number of levels
return gl::log2(std::max(std::max(width, height), depth)) + 1;
@@ -357,11 +399,6 @@ GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) c
}
}
-int TextureD3D::mipLevels() const
-{
- return gl::log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
-}
-
TextureStorage *TextureD3D::getStorage()
{
ASSERT(mTexStorage);
@@ -370,72 +407,60 @@ TextureStorage *TextureD3D::getStorage()
ImageD3D *TextureD3D::getBaseLevelImage() const
{
- return getImage(getImageIndex(0, 0));
+ if (mBaseLevel >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ return nullptr;
+ }
+ return getImage(getImageIndex(mBaseLevel, 0));
}
-gl::Error TextureD3D::generateMipmaps(const gl::TextureState &textureState)
+gl::Error TextureD3D::setImageExternal(const gl::Context *context,
+ GLenum target,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc)
{
- GLint mipCount = mipLevels();
+ // Only external images can accept external textures
+ UNREACHABLE();
+ return gl::InternalError();
+}
- if (mipCount == 1)
- {
- return gl::Error(GL_NO_ERROR); // no-op
- }
+gl::Error TextureD3D::generateMipmap(const gl::Context *context)
+{
+ const GLuint baseLevel = mState.getEffectiveBaseLevel();
+ const GLuint maxLevel = mState.getMipmapMaxLevel();
+ ASSERT(maxLevel > baseLevel); // Should be checked before calling this.
if (mTexStorage && mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
// Switch to using the mipmapped texture.
- TextureStorage *textureStorage = NULL;
- gl::Error error = getNativeTexture(&textureStorage);
- if (error.isError())
- {
- return error;
- }
-
- error = textureStorage->useLevelZeroWorkaroundTexture(false);
- if (error.isError())
- {
- return error;
- }
+ TextureStorage *textureStorage = nullptr;
+ ANGLE_TRY(getNativeTexture(context, &textureStorage));
+ ANGLE_TRY(textureStorage->useLevelZeroWorkaroundTexture(context, false));
}
// Set up proper mipmap chain in our Image array.
- initMipmapsImages();
+ ANGLE_TRY(initMipmapImages(context));
if (mTexStorage && mTexStorage->supportsNativeMipmapFunction())
{
- gl::Error error = updateStorage();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorage(context));
// Generate the mipmap chain using the ad-hoc DirectX function.
- error = mRenderer->generateMipmapsUsingD3D(mTexStorage, textureState);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mRenderer->generateMipmapUsingD3D(context, mTexStorage, mState));
}
else
{
// Generate the mipmap chain, one level at a time.
- gl::Error error = generateMipmapsUsingImages();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(generateMipmapUsingImages(context, maxLevel));
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D::generateMipmapsUsingImages()
+gl::Error TextureD3D::generateMipmapUsingImages(const gl::Context *context, const GLuint maxLevel)
{
- GLint mipCount = mipLevels();
-
// We know that all layers have the same dimension, for the texture to be complete
- GLint layerCount = static_cast<GLint>(getLayerCount(0));
+ GLint layerCount = static_cast<GLint>(getLayerCount(mBaseLevel));
// When making mipmaps with the setData workaround enabled, the texture storage has
// the image data already. For non-render-target storage, we have to pull it out into
@@ -447,23 +472,15 @@ gl::Error TextureD3D::generateMipmapsUsingImages()
// Copy from the storage mip 0 to Image mip 0
for (GLint layer = 0; layer < layerCount; ++layer)
{
- gl::ImageIndex srcIndex = getImageIndex(0, layer);
+ gl::ImageIndex srcIndex = getImageIndex(mBaseLevel, layer);
ImageD3D *image = getImage(srcIndex);
- gl::Error error = image->copyFromTexStorage(srcIndex, mTexStorage);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(image->copyFromTexStorage(context, srcIndex, mTexStorage));
}
}
else
{
- gl::Error error = updateStorage();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorage(context));
}
}
@@ -476,7 +493,7 @@ gl::Error TextureD3D::generateMipmapsUsingImages()
for (GLint layer = 0; layer < layerCount; ++layer)
{
- for (GLint mip = 1; mip < mipCount; ++mip)
+ for (GLuint mip = mBaseLevel + 1; mip <= maxLevel; ++mip)
{
ASSERT(getLayerCount(mip) == layerCount);
@@ -486,30 +503,25 @@ gl::Error TextureD3D::generateMipmapsUsingImages()
if (renderableStorage)
{
// GPU-side mipmapping
- gl::Error error = mTexStorage->generateMipmap(sourceIndex, destIndex);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mTexStorage->generateMipmap(context, sourceIndex, destIndex));
}
else
{
// CPU-side mipmapping
- gl::Error error = mRenderer->generateMipmap(getImage(destIndex), getImage(sourceIndex));
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(
+ mRenderer->generateMipmap(context, getImage(destIndex), getImage(sourceIndex)));
}
}
}
+ mDirtyImages = true;
+
if (mTexStorage)
{
- updateStorage();
+ ANGLE_TRY(updateStorage(context));
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
bool TextureD3D::isBaseImageZeroSize() const
@@ -531,7 +543,7 @@ bool TextureD3D::isBaseImageZeroSize() const
return true;
}
- if (baseImage->getTarget() == GL_TEXTURE_2D_ARRAY && getLayerCount(0) <= 0)
+ if (baseImage->getTarget() == GL_TEXTURE_2D_ARRAY && getLayerCount(getBaseLevel()) <= 0)
{
return true;
}
@@ -539,12 +551,16 @@ bool TextureD3D::isBaseImageZeroSize() const
return false;
}
-gl::Error TextureD3D::ensureRenderTarget()
+gl::Error TextureD3D::ensureRenderTarget(const gl::Context *context)
{
- gl::Error error = initializeStorage(true);
- if (error.isError())
+ ANGLE_TRY(initializeStorage(context, true));
+
+ // initializeStorage can fail with NoError if the texture is not complete. This is not
+ // an error for incomplete sampling, but it is a big problem for rendering.
+ if (!mTexStorage)
{
- return error;
+ UNREACHABLE();
+ return gl::InternalError() << "Cannot render to incomplete texture.";
}
if (!isBaseImageZeroSize())
@@ -552,94 +568,210 @@ gl::Error TextureD3D::ensureRenderTarget()
ASSERT(mTexStorage);
if (!mTexStorage->isRenderTarget())
{
- TextureStorage *newRenderTargetStorage = NULL;
- error = createCompleteStorage(true, &newRenderTargetStorage);
- if (error.isError())
- {
- return error;
- }
+ TexStoragePointer newRenderTargetStorage(context);
+ ANGLE_TRY(createCompleteStorage(true, &newRenderTargetStorage));
- error = mTexStorage->copyToStorage(newRenderTargetStorage);
- if (error.isError())
- {
- SafeDelete(newRenderTargetStorage);
- return error;
- }
-
- error = setCompleteTexStorage(newRenderTargetStorage);
- if (error.isError())
- {
- SafeDelete(newRenderTargetStorage);
- return error;
- }
+ ANGLE_TRY(mTexStorage->copyToStorage(context, newRenderTargetStorage.get()));
+ ANGLE_TRY(setCompleteTexStorage(context, newRenderTargetStorage.get()));
+ newRenderTargetStorage.release();
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
bool TextureD3D::canCreateRenderTargetForImage(const gl::ImageIndex &index) const
{
+ if (index.type == GL_TEXTURE_2D_MULTISAMPLE)
+ return true;
+
ImageD3D *image = getImage(index);
+ ASSERT(image);
bool levelsComplete = (isImageComplete(index) && isImageComplete(getImageIndex(0, 0)));
return (image->isRenderableFormat() && levelsComplete);
}
-gl::Error TextureD3D::commitRegion(const gl::ImageIndex &index, const gl::Box &region)
+gl::Error TextureD3D::commitRegion(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &region)
{
if (mTexStorage)
{
ASSERT(isValidIndex(index));
ImageD3D *image = getImage(index);
- gl::Error error = image->copyToStorage(mTexStorage, index, region);
- if (error.isError())
- {
- return error;
- }
-
+ ANGLE_TRY(image->copyToStorage(context, mTexStorage, index, region));
image->markClean();
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+gl::Error TextureD3D::getAttachmentRenderTarget(const gl::Context *context,
+ GLenum /*binding*/,
+ const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut)
{
RenderTargetD3D *rtD3D = nullptr;
- gl::Error error = getRenderTarget(target.textureIndex(), &rtD3D);
+ gl::Error error = getRenderTarget(context, imageIndex, &rtD3D);
*rtOut = static_cast<FramebufferAttachmentRenderTarget *>(rtD3D);
return error;
}
-TextureD3D_2D::TextureD3D_2D(RendererD3D *renderer)
- : TextureD3D(renderer)
+gl::Error TextureD3D::setBaseLevel(const gl::Context *context, GLuint baseLevel)
+{
+ const int oldStorageWidth = std::max(1, getLevelZeroWidth());
+ const int oldStorageHeight = std::max(1, getLevelZeroHeight());
+ const int oldStorageDepth = std::max(1, getLevelZeroDepth());
+ const int oldStorageFormat = getBaseLevelInternalFormat();
+ mBaseLevel = baseLevel;
+
+ // When the base level changes, the texture storage might not be valid anymore, since it could
+ // have been created based on the dimensions of the previous specified level range.
+ const int newStorageWidth = std::max(1, getLevelZeroWidth());
+ const int newStorageHeight = std::max(1, getLevelZeroHeight());
+ const int newStorageDepth = std::max(1, getLevelZeroDepth());
+ const int newStorageFormat = getBaseLevelInternalFormat();
+ if (mTexStorage &&
+ (newStorageWidth != oldStorageWidth || newStorageHeight != oldStorageHeight ||
+ newStorageDepth != oldStorageDepth || newStorageFormat != oldStorageFormat))
+ {
+ markAllImagesDirty();
+ ANGLE_TRY(releaseTexStorage(context));
+ }
+
+ return gl::NoError();
+}
+
+void TextureD3D::syncState(const gl::Texture::DirtyBits &dirtyBits)
+{
+ // TODO(geofflang): Use dirty bits
+}
+
+gl::Error TextureD3D::releaseTexStorage(const gl::Context *context)
+{
+ if (!mTexStorage)
+ {
+ return gl::NoError();
+ }
+ auto err = mTexStorage->onDestroy(context);
+ SafeDelete(mTexStorage);
+ return err;
+}
+
+gl::Error TextureD3D::onDestroy(const gl::Context *context)
+{
+ return releaseTexStorage(context);
+}
+
+gl::Error TextureD3D::initializeContents(const gl::Context *context,
+ const gl::ImageIndex &imageIndexIn)
+{
+ gl::ImageIndex imageIndex = imageIndexIn;
+
+ // Special case for D3D11 3D textures. We can't create render targets for individual layers of a
+ // 3D texture, so force the clear to the entire mip. There shouldn't ever be a case where we
+ // would lose existing data.
+ if (imageIndex.type == GL_TEXTURE_3D)
+ {
+ imageIndex.layerIndex = gl::ImageIndex::ENTIRE_LEVEL;
+ }
+ else if (imageIndex.type == GL_TEXTURE_2D_ARRAY &&
+ imageIndex.layerIndex == gl::ImageIndex::ENTIRE_LEVEL)
+ {
+ GLsizei layerCount = getLayerCount(imageIndex.mipIndex);
+ for (imageIndex.layerIndex = 0; imageIndex.layerIndex < layerCount; ++imageIndex.layerIndex)
+ {
+ ANGLE_TRY(initializeContents(context, imageIndex));
+ }
+ return gl::NoError();
+ }
+
+ // Force image clean.
+ ImageD3D *image = getImage(imageIndex);
+ if (image)
+ {
+ image->markClean();
+ }
+
+ // Fast path: can use a render target clear.
+ if (canCreateRenderTargetForImage(imageIndex))
+ {
+ ANGLE_TRY(ensureRenderTarget(context));
+ ASSERT(mTexStorage);
+ RenderTargetD3D *renderTarget = nullptr;
+ ANGLE_TRY(mTexStorage->getRenderTarget(context, imageIndex, &renderTarget));
+ ANGLE_TRY(mRenderer->initRenderTarget(renderTarget));
+ return gl::NoError();
+ }
+
+ // Slow path: non-renderable texture or the texture levels aren't set up.
+ const auto &formatInfo = gl::GetSizedInternalFormatInfo(image->getInternalFormat());
+
+ size_t imageBytes = 0;
+ ANGLE_TRY_RESULT(formatInfo.computeRowPitch(formatInfo.type, image->getWidth(), 1, 0),
+ imageBytes);
+ imageBytes *= image->getHeight() * image->getDepth();
+
+ gl::PixelUnpackState defaultUnpackState;
+
+ angle::MemoryBuffer *zeroBuffer = nullptr;
+ ANGLE_TRY(context->getZeroFilledBuffer(imageBytes, &zeroBuffer));
+ if (shouldUseSetData(image))
+ {
+ ANGLE_TRY(mTexStorage->setData(context, imageIndex, image, nullptr, formatInfo.type,
+ defaultUnpackState, zeroBuffer->data()));
+ }
+ else
+ {
+ gl::Box fullImageArea(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth());
+ ANGLE_TRY(image->loadData(context, fullImageArea, defaultUnpackState, formatInfo.type,
+ zeroBuffer->data(), false));
+
+ // Force an update to the tex storage so we avoid problems with subImage and dirty regions.
+ if (mTexStorage)
+ {
+ ANGLE_TRY(commitRegion(context, imageIndex, fullImageArea));
+ image->markClean();
+ }
+ else
+ {
+ mDirtyImages = true;
+ }
+ }
+ return gl::NoError();
+}
+
+TextureD3D_2D::TextureD3D_2D(const gl::TextureState &state, RendererD3D *renderer)
+ : TextureD3D(state, renderer)
{
mEGLImageTarget = false;
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ for (auto &image : mImageArray)
{
- mImageArray[i] = renderer->createImage();
+ image.reset(renderer->createImage());
}
}
-TextureD3D_2D::~TextureD3D_2D()
+gl::Error TextureD3D_2D::onDestroy(const gl::Context *context)
{
- // Delete the Images before the TextureStorage.
- // Images might be relying on the TextureStorage for some of their data.
- // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ // Delete the Images before the TextureStorage. Images might be relying on the TextureStorage
+ // for some of their data. If TextureStorage is deleted before the Images, then their data will
+ // be wastefully copied back from the GPU before we delete the Images.
+ for (auto &image : mImageArray)
{
- delete mImageArray[i];
+ image.reset();
}
+ return TextureD3D::onDestroy(context);
+}
- SafeDelete(mTexStorage);
+TextureD3D_2D::~TextureD3D_2D()
+{
}
ImageD3D *TextureD3D_2D::getImage(int level, int layer) const
{
ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
ASSERT(layer == 0);
- return mImageArray[level];
+ return mImageArray[level].get();
}
ImageD3D *TextureD3D_2D::getImage(const gl::ImageIndex &index) const
@@ -647,7 +779,7 @@ ImageD3D *TextureD3D_2D::getImage(const gl::ImageIndex &index) const
ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
ASSERT(!index.hasLayer());
ASSERT(index.type == GL_TEXTURE_2D);
- return mImageArray[index.mipIndex];
+ return mImageArray[index.mipIndex].get();
}
GLsizei TextureD3D_2D::getLayerCount(int level) const
@@ -682,10 +814,16 @@ GLenum TextureD3D_2D::getInternalFormat(GLint level) const
bool TextureD3D_2D::isDepth(GLint level) const
{
- return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
+ return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
+}
+
+bool TextureD3D_2D::isSRGB(GLint level) const
+{
+ return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).colorEncoding == GL_SRGB;
}
-gl::Error TextureD3D_2D::setImage(GLenum target,
+gl::Error TextureD3D_2D::setImage(const gl::Context *context,
+ GLenum target,
size_t imageLevel,
GLenum internalFormat,
const gl::Extents &size,
@@ -696,33 +834,29 @@ gl::Error TextureD3D_2D::setImage(GLenum target,
{
ASSERT(target == GL_TEXTURE_2D && size.depth == 1);
- GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat, type);
bool fastUnpacked = false;
GLint level = static_cast<GLint>(imageLevel);
- redefineImage(level, sizedInternalFormat, size, false);
+ ANGLE_TRY(redefineImage(context, level, internalFormatInfo.sizedInternalFormat, size, false));
gl::ImageIndex index = gl::ImageIndex::Make2D(level);
// Attempt a fast gpu copy of the pixel data to the surface
- if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
+ gl::Buffer *unpackBuffer =
+ context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
+ if (isFastUnpackable(unpackBuffer, internalFormatInfo.sizedInternalFormat) &&
+ isLevelComplete(level))
{
// Will try to create RT storage if it does not exist
- RenderTargetD3D *destRenderTarget = NULL;
- gl::Error error = getRenderTarget(index, &destRenderTarget);
- if (error.isError())
- {
- return error;
- }
+ RenderTargetD3D *destRenderTarget = nullptr;
+ ANGLE_TRY(getRenderTarget(context, index, &destRenderTarget));
gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
- error = fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(fastUnpackPixels(context, unpack, pixels, destArea,
+ internalFormatInfo.sizedInternalFormat, type, destRenderTarget));
// Ensure we don't overwrite our newly initialized data
mImageArray[level]->markClean();
@@ -732,17 +866,14 @@ gl::Error TextureD3D_2D::setImage(GLenum target,
if (!fastUnpacked)
{
- gl::Error error = setImageImpl(index, type, unpack, pixels, 0);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(setImageImpl(context, index, type, unpack, pixels, 0));
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_2D::setSubImage(GLenum target,
+gl::Error TextureD3D_2D::setSubImage(const gl::Context *context,
+ GLenum target,
size_t imageLevel,
const gl::Box &area,
GLenum format,
@@ -754,26 +885,26 @@ gl::Error TextureD3D_2D::setSubImage(GLenum target,
GLint level = static_cast<GLint>(imageLevel);
gl::ImageIndex index = gl::ImageIndex::Make2D(level);
- if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
- {
- RenderTargetD3D *renderTarget = NULL;
- gl::Error error = getRenderTarget(index, &renderTarget);
- if (error.isError())
- {
- return error;
- }
+ gl::Buffer *unpackBuffer =
+ context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
+ if (isFastUnpackable(unpackBuffer, getInternalFormat(level)) && isLevelComplete(level))
+ {
+ RenderTargetD3D *renderTarget = nullptr;
+ ANGLE_TRY(getRenderTarget(context, index, &renderTarget));
ASSERT(!mImageArray[level]->isDirty());
- return fastUnpackPixels(unpack, pixels, area, getInternalFormat(level), type, renderTarget);
+ return fastUnpackPixels(context, unpack, pixels, area, getInternalFormat(level), type,
+ renderTarget);
}
else
{
- return TextureD3D::subImage(index, area, format, type, unpack, pixels, 0);
+ return TextureD3D::subImage(context, index, area, format, type, unpack, pixels, 0);
}
}
-gl::Error TextureD3D_2D::setCompressedImage(GLenum target,
+gl::Error TextureD3D_2D::setCompressedImage(const gl::Context *context,
+ GLenum target,
size_t imageLevel,
GLenum internalFormat,
const gl::Extents &size,
@@ -785,84 +916,120 @@ gl::Error TextureD3D_2D::setCompressedImage(GLenum target,
GLint level = static_cast<GLint>(imageLevel);
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(level, internalFormat, size, false);
+ ANGLE_TRY(redefineImage(context, level, internalFormat, size, false));
- return setCompressedImageImpl(gl::ImageIndex::Make2D(level), unpack, pixels, 0);
+ return setCompressedImageImpl(context, gl::ImageIndex::Make2D(level), unpack, pixels, 0);
}
-gl::Error TextureD3D_2D::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
- const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
+gl::Error TextureD3D_2D::setCompressedSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
{
ASSERT(target == GL_TEXTURE_2D && area.depth == 1 && area.z == 0);
gl::ImageIndex index = gl::ImageIndex::Make2D(static_cast<GLint>(level));
- gl::Error error = TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(TextureD3D::subImageCompressed(context, index, area, format, unpack, pixels, 0));
- return commitRegion(index, area);
+ return commitRegion(context, index, area);
}
-gl::Error TextureD3D_2D::copyImage(GLenum target,
+gl::Error TextureD3D_2D::copyImage(const gl::Context *context,
+ GLenum target,
size_t imageLevel,
- const gl::Rectangle &sourceArea,
+ const gl::Rectangle &origSourceArea,
GLenum internalFormat,
const gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_2D);
- GLint level = static_cast<GLint>(imageLevel);
- GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE);
- redefineImage(level, sizedInternalFormat, gl::Extents(sourceArea.width, sourceArea.height, 1),
- false);
+ GLint level = static_cast<GLint>(imageLevel);
+ const gl::InternalFormat &internalFormatInfo =
+ gl::GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE);
+ gl::Extents sourceExtents(origSourceArea.width, origSourceArea.height, 1);
+ ANGLE_TRY(redefineImage(context, level, internalFormatInfo.sizedInternalFormat, sourceExtents,
+ false));
+
+ gl::Extents fbSize = source->getReadColorbuffer()->getSize();
+
+ // Does the read area extend beyond the framebuffer?
+ bool outside = origSourceArea.x < 0 || origSourceArea.y < 0 ||
+ origSourceArea.x + origSourceArea.width > fbSize.width ||
+ origSourceArea.y + origSourceArea.height > fbSize.height;
+
+ // In WebGL mode we need to zero the texture outside the framebuffer.
+ // If we have robust resource init, it was already zeroed by redefineImage() above, otherwise
+ // zero it explicitly.
+ // TODO(fjhenigman): When robust resource is fully implemented look into making it a
+ // prerequisite for WebGL and deleting this code.
+ if (outside &&
+ (context->getExtensions().webglCompatibility || context->isRobustResourceInitEnabled()))
+ {
+ angle::MemoryBuffer *zero;
+ ANGLE_TRY(context->getZeroFilledBuffer(
+ origSourceArea.width * origSourceArea.height * internalFormatInfo.pixelBytes, &zero));
+ gl::PixelUnpackState unpack;
+ unpack.alignment = 1;
+ ANGLE_TRY(setImage(context, target, imageLevel, internalFormat, sourceExtents,
+ internalFormatInfo.format, internalFormatInfo.type, unpack,
+ zero->data()));
+ }
+
+ gl::Rectangle sourceArea;
+ if (!ClipRectangle(origSourceArea, gl::Rectangle(0, 0, fbSize.width, fbSize.height),
+ &sourceArea))
+ {
+ // Empty source area, nothing to do.
+ return gl::NoError();
+ }
gl::ImageIndex index = gl::ImageIndex::Make2D(level);
- gl::Offset destOffset(0, 0, 0);
+ gl::Offset destOffset(sourceArea.x - origSourceArea.x, sourceArea.y - origSourceArea.y, 0);
// If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders,
// so we should use the non-rendering copy path.
if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
- gl::Error error = mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source);
- if (error.isError())
- {
- return error;
- }
-
+ ANGLE_TRY(mImageArray[level]->copyFromFramebuffer(context, destOffset, sourceArea, source));
mDirtyImages = true;
}
else
{
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
-
- mImageArray[level]->markClean();
+ ANGLE_TRY(ensureRenderTarget(context));
if (sourceArea.width != 0 && sourceArea.height != 0 && isValidLevel(level))
{
- error = mRenderer->copyImage2D(source, sourceArea, internalFormat, destOffset, mTexStorage, level);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorageLevel(context, level));
+ ANGLE_TRY(mRenderer->copyImage2D(context, source, sourceArea, internalFormat,
+ destOffset, mTexStorage, level));
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_2D::copySubImage(GLenum target,
+gl::Error TextureD3D_2D::copySubImage(const gl::Context *context,
+ GLenum target,
size_t imageLevel,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
+ const gl::Offset &origDestOffset,
+ const gl::Rectangle &origSourceArea,
const gl::Framebuffer *source)
{
- ASSERT(target == GL_TEXTURE_2D && destOffset.z == 0);
+ ASSERT(target == GL_TEXTURE_2D && origDestOffset.z == 0);
+
+ gl::Extents fbSize = source->getReadColorbuffer()->getSize();
+ gl::Rectangle sourceArea;
+ if (!ClipRectangle(origSourceArea, gl::Rectangle(0, 0, fbSize.width, fbSize.height),
+ &sourceArea))
+ {
+ return gl::NoError();
+ }
+ const gl::Offset destOffset(origDestOffset.x + sourceArea.x - origSourceArea.x,
+ origDestOffset.y + sourceArea.y - origSourceArea.y, 0);
// can only make our texture storage to a render target if level 0 is defined (with a width & height) and
// the current level we're copying to is defined (with appropriate format, width & height)
@@ -874,44 +1041,162 @@ gl::Error TextureD3D_2D::copySubImage(GLenum target,
// so we should use the non-rendering copy path.
if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
- gl::Error error = mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source);
- if (error.isError())
+ ANGLE_TRY(mImageArray[level]->copyFromFramebuffer(context, destOffset, sourceArea, source));
+ mDirtyImages = true;
+ }
+ else
+ {
+ ANGLE_TRY(ensureRenderTarget(context));
+
+ if (isValidLevel(level))
{
- return error;
+ ANGLE_TRY(updateStorageLevel(context, level));
+ ANGLE_TRY(mRenderer->copyImage2D(context, source, sourceArea,
+ gl::GetUnsizedFormat(getBaseLevelInternalFormat()),
+ destOffset, mTexStorage, level));
}
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2D::copyTexture(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ GLenum type,
+ size_t sourceLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source)
+{
+ ASSERT(target == GL_TEXTURE_2D);
+
+ GLenum sourceTarget = source->getTarget();
+
+ GLint destLevel = static_cast<GLint>(level);
+
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat, type);
+ gl::Extents size(static_cast<int>(source->getWidth(sourceTarget, sourceLevel)),
+ static_cast<int>(source->getHeight(sourceTarget, sourceLevel)), 1);
+ ANGLE_TRY(
+ redefineImage(context, destLevel, internalFormatInfo.sizedInternalFormat, size, false));
+
+ gl::Rectangle sourceRect(0, 0, size.width, size.height);
+ gl::Offset destOffset(0, 0, 0);
+
+ if (!isSRGB(destLevel) && canCreateRenderTargetForImage(gl::ImageIndex::Make2D(destLevel)))
+ {
+ ANGLE_TRY(ensureRenderTarget(context));
+ ASSERT(isValidLevel(destLevel));
+ ANGLE_TRY(updateStorageLevel(context, destLevel));
+
+ ANGLE_TRY(mRenderer->copyTexture(context, source, static_cast<GLint>(sourceLevel),
+ sourceRect, internalFormatInfo.format, destOffset,
+ mTexStorage, target, destLevel, unpackFlipY,
+ unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
+ }
+ else
+ {
+ gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make2D(static_cast<GLint>(sourceLevel));
+ TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source);
+ ImageD3D *sourceImage = nullptr;
+ ANGLE_TRY(sourceD3D->getImageAndSyncFromStorage(context, sourceImageIndex, &sourceImage));
+
+ gl::ImageIndex destImageIndex = gl::ImageIndex::Make2D(static_cast<GLint>(destLevel));
+ ImageD3D *destImage = nullptr;
+ ANGLE_TRY(getImageAndSyncFromStorage(context, destImageIndex, &destImage));
+
+ ANGLE_TRY(mRenderer->copyImage(context, destImage, sourceImage, sourceRect, destOffset,
+ unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
mDirtyImages = true;
+
+ gl::Box destRegion(destOffset, size);
+ ANGLE_TRY(commitRegion(context, destImageIndex, destRegion));
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2D::copySubTexture(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ size_t sourceLevel,
+ const gl::Rectangle &sourceArea,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source)
+{
+ ASSERT(target == GL_TEXTURE_2D);
+
+ GLint destLevel = static_cast<GLint>(level);
+
+ if (!isSRGB(destLevel) && canCreateRenderTargetForImage(gl::ImageIndex::Make2D(destLevel)))
+ {
+ ANGLE_TRY(ensureRenderTarget(context));
+ ASSERT(isValidLevel(destLevel));
+ ANGLE_TRY(updateStorageLevel(context, destLevel));
+
+ ANGLE_TRY(mRenderer->copyTexture(
+ context, source, static_cast<GLint>(sourceLevel), sourceArea,
+ gl::GetUnsizedFormat(getInternalFormat(destLevel)), destOffset, mTexStorage, target,
+ destLevel, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
}
else
{
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
+ gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make2D(static_cast<GLint>(sourceLevel));
+ TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source);
+ ImageD3D *sourceImage = nullptr;
+ ANGLE_TRY(sourceD3D->getImageAndSyncFromStorage(context, sourceImageIndex, &sourceImage));
- if (isValidLevel(level))
- {
- error = updateStorageLevel(level);
- if (error.isError())
- {
- return error;
- }
+ gl::ImageIndex destImageIndex = gl::ImageIndex::Make2D(static_cast<GLint>(destLevel));
+ ImageD3D *destImage = nullptr;
+ ANGLE_TRY(getImageAndSyncFromStorage(context, destImageIndex, &destImage));
- error = mRenderer->copyImage2D(source, sourceArea,
- gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
- destOffset, mTexStorage, level);
- if (error.isError())
- {
- return error;
- }
- }
+ ANGLE_TRY(mRenderer->copyImage(context, destImage, sourceImage, sourceArea, destOffset,
+ unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
+
+ mDirtyImages = true;
+
+ gl::Box destRegion(destOffset.x, destOffset.y, 0, sourceArea.width, sourceArea.height, 1);
+ ANGLE_TRY(commitRegion(context, destImageIndex, destRegion));
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2D::copyCompressedTexture(const gl::Context *context,
+ const gl::Texture *source)
+{
+ GLenum sourceTarget = source->getTarget();
+ GLint sourceLevel = 0;
+
+ GLint destLevel = 0;
+
+ GLenum sizedInternalFormat =
+ source->getFormat(sourceTarget, sourceLevel).info->sizedInternalFormat;
+ gl::Extents size(static_cast<int>(source->getWidth(sourceTarget, sourceLevel)),
+ static_cast<int>(source->getHeight(sourceTarget, sourceLevel)), 1);
+ ANGLE_TRY(redefineImage(context, destLevel, sizedInternalFormat, size, false));
+
+ ANGLE_TRY(initializeStorage(context, false));
+ ASSERT(mTexStorage);
+
+ ANGLE_TRY(
+ mRenderer->copyCompressedTexture(context, source, sourceLevel, mTexStorage, destLevel));
+
+ return gl::NoError();
}
-gl::Error TextureD3D_2D::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size)
+gl::Error TextureD3D_2D::setStorage(const gl::Context *context,
+ GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size)
{
ASSERT(GL_TEXTURE_2D && size.depth == 1);
@@ -920,49 +1205,38 @@ gl::Error TextureD3D_2D::setStorage(GLenum target, size_t levels, GLenum interna
gl::Extents levelSize(std::max(1, size.width >> level),
std::max(1, size.height >> level),
1);
- redefineImage(level, internalFormat, levelSize, true);
+ ANGLE_TRY(redefineImage(context, level, internalFormat, levelSize, true));
}
for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
- redefineImage(level, GL_NONE, gl::Extents(0, 0, 1), true);
+ ANGLE_TRY(redefineImage(context, level, GL_NONE, gl::Extents(0, 0, 1), true));
}
// TODO(geofflang): Verify storage creation had no errors
- bool renderTarget = IsRenderTargetUsage(mUsage);
- TextureStorage *storage = mRenderer->createTextureStorage2D(
- internalFormat, renderTarget, size.width, size.height, static_cast<int>(levels), false);
+ bool renderTarget = IsRenderTargetUsage(mState.getUsage());
+ TexStoragePointer storage(context);
+ storage.reset(mRenderer->createTextureStorage2D(internalFormat, renderTarget, size.width,
+ size.height, static_cast<int>(levels), false));
- gl::Error error = setCompleteTexStorage(storage);
- if (error.isError())
- {
- SafeDelete(storage);
- return error;
- }
-
- error = updateStorage();
+ ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
+ storage.release();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorage(context));
mImmutable = true;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void TextureD3D_2D::bindTexImage(egl::Surface *surface)
+gl::Error TextureD3D_2D::bindTexImage(const gl::Context *context, egl::Surface *surface)
{
GLenum internalformat = surface->getConfig()->renderTargetFormat;
gl::Extents size(surface->getWidth(), surface->getHeight(), 1);
- redefineImage(0, internalformat, size, true);
+ ANGLE_TRY(redefineImage(context, 0, internalformat, size, true));
- if (mTexStorage)
- {
- SafeDelete(mTexStorage);
- }
+ ANGLE_TRY(releaseTexStorage(context));
SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
ASSERT(surfaceD3D);
@@ -970,78 +1244,84 @@ void TextureD3D_2D::bindTexImage(egl::Surface *surface)
mTexStorage = mRenderer->createTextureStorage2D(surfaceD3D->getSwapChain());
mEGLImageTarget = false;
- mDirtyImages = true;
+ mDirtyImages = false;
+ mImageArray[0]->markClean();
+
+ return gl::NoError();
}
-void TextureD3D_2D::releaseTexImage()
+gl::Error TextureD3D_2D::releaseTexImage(const gl::Context *context)
{
if (mTexStorage)
{
- SafeDelete(mTexStorage);
+ ANGLE_TRY(releaseTexStorage(context));
}
for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
- redefineImage(i, GL_NONE, gl::Extents(0, 0, 1), true);
+ ANGLE_TRY(redefineImage(context, i, GL_NONE, gl::Extents(0, 0, 1), true));
}
+
+ return gl::NoError();
}
-gl::Error TextureD3D_2D::setEGLImageTarget(GLenum target, egl::Image *image)
+gl::Error TextureD3D_2D::setEGLImageTarget(const gl::Context *context,
+ GLenum target,
+ egl::Image *image)
{
EGLImageD3D *eglImaged3d = GetImplAs<EGLImageD3D>(image);
// Set the properties of the base mip level from the EGL image
- GLenum internalformat = image->getInternalFormat();
+ const auto &format = image->getFormat();
gl::Extents size(static_cast<int>(image->getWidth()), static_cast<int>(image->getHeight()), 1);
- redefineImage(0, internalformat, size, true);
+ ANGLE_TRY(redefineImage(context, 0, format.info->sizedInternalFormat, size, true));
// Clear all other images.
- for (size_t level = 1; level < ArraySize(mImageArray); level++)
+ for (size_t level = 1; level < mImageArray.size(); level++)
{
- redefineImage(level, GL_NONE, gl::Extents(0, 0, 1), true);
+ ANGLE_TRY(redefineImage(context, level, GL_NONE, gl::Extents(0, 0, 1), true));
}
- SafeDelete(mTexStorage);
+ ANGLE_TRY(releaseTexStorage(context));
mImageArray[0]->markClean();
- mTexStorage = mRenderer->createTextureStorageEGLImage(eglImaged3d);
+ // Pass in the RenderTargetD3D here: createTextureStorage can't generate an error.
+ RenderTargetD3D *renderTargetD3D = nullptr;
+ ANGLE_TRY(eglImaged3d->getRenderTarget(context, &renderTargetD3D));
+
+ mTexStorage = mRenderer->createTextureStorageEGLImage(eglImaged3d, renderTargetD3D);
mEGLImageTarget = true;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void TextureD3D_2D::initMipmapsImages()
+gl::Error TextureD3D_2D::initMipmapImages(const gl::Context *context)
{
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- int levelCount = mipLevels();
- for (int level = 1; level < levelCount; level++)
+ const GLuint baseLevel = mState.getEffectiveBaseLevel();
+ const GLuint maxLevel = mState.getMipmapMaxLevel();
+ // Purge array levels baseLevel + 1 through q and reset them to represent the generated mipmap
+ // levels.
+ for (GLuint level = baseLevel + 1; level <= maxLevel; level++)
{
- gl::Extents levelSize(std::max(getBaseLevelWidth() >> level, 1),
- std::max(getBaseLevelHeight() >> level, 1),
- 1);
+ gl::Extents levelSize(std::max(getLevelZeroWidth() >> level, 1),
+ std::max(getLevelZeroHeight() >> level, 1), 1);
- redefineImage(level, getBaseLevelInternalFormat(), levelSize, false);
+ ANGLE_TRY(redefineImage(context, level, getBaseLevelInternalFormat(), levelSize, false));
}
+ return gl::NoError();
}
-gl::Error TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+gl::Error TextureD3D_2D::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
{
ASSERT(!index.hasLayer());
// ensure the underlying texture is created
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ensureRenderTarget(context));
+ ANGLE_TRY(updateStorageLevel(context, index.mipIndex));
- error = updateStorageLevel(index.mipIndex);
- if (error.isError())
- {
- return error;
- }
-
- return mTexStorage->getRenderTarget(index, outRT);
+ return mTexStorage->getRenderTarget(context, index, outRT);
}
bool TextureD3D_2D::isValidLevel(int level) const
@@ -1056,10 +1336,8 @@ bool TextureD3D_2D::isLevelComplete(int level) const
return true;
}
- const ImageD3D *baseImage = getBaseLevelImage();
-
- GLsizei width = baseImage->getWidth();
- GLsizei height = baseImage->getHeight();
+ GLsizei width = getLevelZeroWidth();
+ GLsizei height = getLevelZeroHeight();
if (width <= 0 || height <= 0)
{
@@ -1067,15 +1345,16 @@ bool TextureD3D_2D::isLevelComplete(int level) const
}
// The base image level is complete if the width and height are positive
- if (level == 0)
+ if (level == static_cast<int>(getBaseLevel()))
{
return true;
}
- ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
- ImageD3D *image = mImageArray[level];
+ ASSERT(level >= 0 && level <= static_cast<int>(mImageArray.size()) &&
+ mImageArray[level] != nullptr);
+ ImageD3D *image = mImageArray[level].get();
- if (image->getInternalFormat() != baseImage->getInternalFormat())
+ if (image->getInternalFormat() != getBaseLevelInternalFormat())
{
return false;
}
@@ -1099,52 +1378,41 @@ bool TextureD3D_2D::isImageComplete(const gl::ImageIndex &index) const
}
// Constructs a native texture resource from the texture images
-gl::Error TextureD3D_2D::initializeStorage(bool renderTarget)
+gl::Error TextureD3D_2D::initializeStorage(const gl::Context *context, bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
// do not attempt to create storage for nonexistant data
- if (!isLevelComplete(0))
+ if (!isLevelComplete(getBaseLevel()))
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
- bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage()));
- TextureStorage *storage = NULL;
- gl::Error error = createCompleteStorage(createRenderTarget, &storage);
- if (error.isError())
- {
- return error;
- }
+ TexStoragePointer storage(context);
+ ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage));
- error = setCompleteTexStorage(storage);
- if (error.isError())
- {
- SafeDelete(storage);
- return error;
- }
+ ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
+ storage.release();
ASSERT(mTexStorage);
// flush image data to the storage
- error = updateStorage();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorage(context));
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_2D::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const
+gl::Error TextureD3D_2D::createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outStorage) const
{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
+ GLsizei width = getLevelZeroWidth();
+ GLsizei height = getLevelZeroHeight();
GLenum internalFormat = getBaseLevelInternalFormat();
ASSERT(width > 0 && height > 0);
@@ -1165,84 +1433,83 @@ gl::Error TextureD3D_2D::createCompleteStorage(bool renderTarget, TextureStorage
}
// TODO(geofflang): Determine if the texture creation succeeded
- *outTexStorage = mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels, hintLevelZeroOnly);
+ outStorage->reset(mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height,
+ levels, hintLevelZeroOnly));
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+gl::Error TextureD3D_2D::setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage)
{
if (newCompleteTexStorage && newCompleteTexStorage->isManaged())
{
for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++)
{
- gl::Error error = mImageArray[level]->setManagedSurface2D(newCompleteTexStorage, level);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(
+ mImageArray[level]->setManagedSurface2D(context, newCompleteTexStorage, level));
}
}
- SafeDelete(mTexStorage);
+ ANGLE_TRY(releaseTexStorage(context));
mTexStorage = newCompleteTexStorage;
mDirtyImages = true;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_2D::updateStorage()
+gl::Error TextureD3D_2D::updateStorage(const gl::Context *context)
{
- ASSERT(mTexStorage != NULL);
+ if (!mDirtyImages)
+ {
+ return gl::NoError();
+ }
+
+ ASSERT(mTexStorage != nullptr);
GLint storageLevels = mTexStorage->getLevelCount();
for (int level = 0; level < storageLevels; level++)
{
if (mImageArray[level]->isDirty() && isLevelComplete(level))
{
- gl::Error error = updateStorageLevel(level);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorageLevel(context, level));
}
}
- return gl::Error(GL_NO_ERROR);
+ mDirtyImages = false;
+ return gl::NoError();
}
-gl::Error TextureD3D_2D::updateStorageLevel(int level)
+gl::Error TextureD3D_2D::updateStorageLevel(const gl::Context *context, int level)
{
- ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ ASSERT(level <= static_cast<int>(mImageArray.size()) && mImageArray[level] != nullptr);
ASSERT(isLevelComplete(level));
if (mImageArray[level]->isDirty())
{
gl::ImageIndex index = gl::ImageIndex::Make2D(level);
gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1);
- gl::Error error = commitRegion(index, region);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(commitRegion(context, index, region));
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void TextureD3D_2D::redefineImage(size_t level,
- GLenum internalformat,
- const gl::Extents &size,
- bool forceRelease)
+gl::Error TextureD3D_2D::redefineImage(const gl::Context *context,
+ size_t level,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease)
{
ASSERT(size.depth == 1);
// If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
- const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const int storageWidth = std::max(1, getLevelZeroWidth() >> level);
+ const int storageHeight = std::max(1, getLevelZeroHeight() >> level);
const GLenum storageFormat = getBaseLevelInternalFormat();
mImageArray[level]->redefine(GL_TEXTURE_2D, internalformat, size, forceRelease);
+ mDirtyImages = mDirtyImages || mImageArray[level]->isDirty();
if (mTexStorage)
{
@@ -1252,27 +1519,23 @@ void TextureD3D_2D::redefineImage(size_t level,
// while orphaning
if (level != 0 && mEGLImageTarget)
{
- // TODO(jmadill): Don't discard error.
- mImageArray[0]->copyFromTexStorage(gl::ImageIndex::Make2D(0), mTexStorage);
+ ANGLE_TRY(mImageArray[0]->copyFromTexStorage(context, gl::ImageIndex::Make2D(0),
+ mTexStorage));
}
- if ((level >= storageLevels && storageLevels != 0) ||
- size.width != storageWidth ||
+ if ((level >= storageLevels && storageLevels != 0) || size.width != storageWidth ||
size.height != storageHeight ||
- internalformat != storageFormat) // Discard mismatched storage
+ internalformat != storageFormat) // Discard mismatched storage
{
- for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->markDirty();
- }
-
- SafeDelete(mTexStorage);
- mDirtyImages = true;
+ ANGLE_TRY(releaseTexStorage(context));
+ markAllImagesDirty();
}
}
// Can't be an EGL image target after being redefined
mEGLImageTarget = false;
+
+ return gl::NoError();
}
gl::ImageIndexIterator TextureD3D_2D::imageIterator() const
@@ -1292,46 +1555,58 @@ bool TextureD3D_2D::isValidIndex(const gl::ImageIndex &index) const
index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
}
-TextureD3D_Cube::TextureD3D_Cube(RendererD3D *renderer)
- : TextureD3D(renderer)
+void TextureD3D_2D::markAllImagesDirty()
+{
+ for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mImageArray[i]->markDirty();
+ }
+ mDirtyImages = true;
+}
+
+TextureD3D_Cube::TextureD3D_Cube(const gl::TextureState &state, RendererD3D *renderer)
+ : TextureD3D(state, renderer)
{
- for (int i = 0; i < 6; i++)
+ for (auto &face : mImageArray)
{
- for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
+ for (auto &image : face)
{
- mImageArray[i][j] = renderer->createImage();
+ image.reset(renderer->createImage());
}
}
}
-TextureD3D_Cube::~TextureD3D_Cube()
+gl::Error TextureD3D_Cube::onDestroy(const gl::Context *context)
{
- // Delete the Images before the TextureStorage.
- // Images might be relying on the TextureStorage for some of their data.
- // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
- for (int i = 0; i < 6; i++)
+ // Delete the Images before the TextureStorage. Images might be relying on the TextureStorage
+ // for some of their data. If TextureStorage is deleted before the Images, then their data will
+ // be wastefully copied back from the GPU before we delete the Images.
+ for (auto &face : mImageArray)
{
- for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
+ for (auto &image : face)
{
- SafeDelete(mImageArray[i][j]);
+ image.reset();
}
}
+ return TextureD3D::onDestroy(context);
+}
- SafeDelete(mTexStorage);
+TextureD3D_Cube::~TextureD3D_Cube()
+{
}
ImageD3D *TextureD3D_Cube::getImage(int level, int layer) const
{
ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
ASSERT(layer >= 0 && layer < 6);
- return mImageArray[layer][level];
+ return mImageArray[layer][level].get();
}
ImageD3D *TextureD3D_Cube::getImage(const gl::ImageIndex &index) const
{
ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
ASSERT(index.layerIndex >= 0 && index.layerIndex < 6);
- return mImageArray[index.layerIndex][index.mipIndex];
+ return mImageArray[index.layerIndex][index.mipIndex].get();
}
GLsizei TextureD3D_Cube::getLayerCount(int level) const
@@ -1350,128 +1625,191 @@ GLenum TextureD3D_Cube::getInternalFormat(GLint level, GLint layer) const
bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const
{
- return gl::GetInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0;
+ return gl::GetSizedInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0;
}
-gl::Error TextureD3D_Cube::setEGLImageTarget(GLenum target, egl::Image *image)
+bool TextureD3D_Cube::isSRGB(GLint level, GLint layer) const
+{
+ return gl::GetSizedInternalFormatInfo(getInternalFormat(level, layer)).colorEncoding == GL_SRGB;
+}
+
+gl::Error TextureD3D_Cube::setEGLImageTarget(const gl::Context *context,
+ GLenum target,
+ egl::Image *image)
{
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
}
-gl::Error TextureD3D_Cube::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+gl::Error TextureD3D_Cube::setImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
{
ASSERT(size.depth == 1);
- GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat, type);
gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level));
- redefineImage(index.layerIndex, static_cast<GLint>(level), sizedInternalFormat, size);
+ ANGLE_TRY(redefineImage(context, index.layerIndex, static_cast<GLint>(level),
+ internalFormatInfo.sizedInternalFormat, size, false));
- return setImageImpl(index, type, unpack, pixels, 0);
+ return setImageImpl(context, index, type, unpack, pixels, 0);
}
-gl::Error TextureD3D_Cube::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+gl::Error TextureD3D_Cube::setSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
{
ASSERT(area.depth == 1 && area.z == 0);
gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level));
- return TextureD3D::subImage(index, area, format, type, unpack, pixels, 0);
+ return TextureD3D::subImage(context, index, area, format, type, unpack, pixels, 0);
}
-gl::Error TextureD3D_Cube::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
- const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
+gl::Error TextureD3D_Cube::setCompressedImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
{
ASSERT(size.depth == 1);
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
size_t faceIndex = gl::CubeMapTextureTargetToLayerIndex(target);
- redefineImage(static_cast<int>(faceIndex), static_cast<GLint>(level), internalFormat, size);
+ ANGLE_TRY(redefineImage(context, static_cast<int>(faceIndex), static_cast<GLint>(level),
+ internalFormat, size, false));
gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level));
- return setCompressedImageImpl(index, unpack, pixels, 0);
+ return setCompressedImageImpl(context, index, unpack, pixels, 0);
}
-gl::Error TextureD3D_Cube::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
- const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
+gl::Error TextureD3D_Cube::setCompressedSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
{
ASSERT(area.depth == 1 && area.z == 0);
gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level));
- gl::Error error = TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0);
- if (error.isError())
- {
- return error;
- }
-
- return commitRegion(index, area);
+ ANGLE_TRY(TextureD3D::subImageCompressed(context, index, area, format, unpack, pixels, 0));
+ return commitRegion(context, index, area);
}
-gl::Error TextureD3D_Cube::copyImage(GLenum target,
+gl::Error TextureD3D_Cube::copyImage(const gl::Context *context,
+ GLenum target,
size_t imageLevel,
- const gl::Rectangle &sourceArea,
+ const gl::Rectangle &origSourceArea,
GLenum internalFormat,
const gl::Framebuffer *source)
{
int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target));
- GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE);
+ const gl::InternalFormat &internalFormatInfo =
+ gl::GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE);
GLint level = static_cast<GLint>(imageLevel);
- gl::Extents size(sourceArea.width, sourceArea.height, 1);
- redefineImage(static_cast<int>(faceIndex), level, sizedInternalFormat, size);
+ gl::Extents size(origSourceArea.width, origSourceArea.height, 1);
+ ANGLE_TRY(redefineImage(context, static_cast<int>(faceIndex), level,
+ internalFormatInfo.sizedInternalFormat, size, false));
+
+ gl::Extents fbSize = source->getReadColorbuffer()->getSize();
+
+ // Does the read area extend beyond the framebuffer?
+ bool outside = origSourceArea.x < 0 || origSourceArea.y < 0 ||
+ origSourceArea.x + origSourceArea.width > fbSize.width ||
+ origSourceArea.y + origSourceArea.height > fbSize.height;
+
+ // In WebGL mode we need to zero the texture outside the framebuffer.
+ // If we have robust resource init, it was already zeroed by redefineImage() above, otherwise
+ // zero it explicitly.
+ // TODO(fjhenigman): When robust resource is fully implemented look into making it a
+ // prerequisite for WebGL and deleting this code.
+ if (outside && context->getExtensions().webglCompatibility &&
+ !context->isRobustResourceInitEnabled())
+ {
+ angle::MemoryBuffer *zero;
+ ANGLE_TRY(context->getZeroFilledBuffer(
+ origSourceArea.width * origSourceArea.height * internalFormatInfo.pixelBytes, &zero));
+ gl::PixelUnpackState unpack;
+ unpack.alignment = 1;
+ ANGLE_TRY(setImage(context, target, imageLevel, internalFormat, size,
+ internalFormatInfo.format, internalFormatInfo.type, unpack,
+ zero->data()));
+ }
+
+ gl::Rectangle sourceArea;
+ if (!ClipRectangle(origSourceArea, gl::Rectangle(0, 0, fbSize.width, fbSize.height),
+ &sourceArea))
+ {
+ // Empty source area, nothing to do.
+ return gl::NoError();
+ }
gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
- gl::Offset destOffset(0, 0, 0);
+ gl::Offset destOffset(sourceArea.x - origSourceArea.x, sourceArea.y - origSourceArea.y, 0);
// If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders,
// so we should use the non-rendering copy path.
if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
- gl::Error error =
- mImageArray[faceIndex][level]->copyFromFramebuffer(destOffset, sourceArea, source);
- if (error.isError())
- {
- return error;
- }
-
+ ANGLE_TRY(mImageArray[faceIndex][level]->copyFromFramebuffer(context, destOffset,
+ sourceArea, source));
mDirtyImages = true;
}
else
{
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
-
- mImageArray[faceIndex][level]->markClean();
+ ANGLE_TRY(ensureRenderTarget(context));
ASSERT(size.width == size.height);
if (size.width > 0 && isValidFaceLevel(faceIndex, level))
{
- error = mRenderer->copyImageCube(source, sourceArea, internalFormat, destOffset, mTexStorage, target, level);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorageFaceLevel(context, faceIndex, level));
+ ANGLE_TRY(mRenderer->copyImageCube(context, source, sourceArea, internalFormat,
+ destOffset, mTexStorage, target, level));
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_Cube::copySubImage(GLenum target,
+gl::Error TextureD3D_Cube::copySubImage(const gl::Context *context,
+ GLenum target,
size_t imageLevel,
- const gl::Offset &destOffset,
- const gl::Rectangle &sourceArea,
+ const gl::Offset &origDestOffset,
+ const gl::Rectangle &origSourceArea,
const gl::Framebuffer *source)
{
+ gl::Extents fbSize = source->getReadColorbuffer()->getSize();
+ gl::Rectangle sourceArea;
+ if (!ClipRectangle(origSourceArea, gl::Rectangle(0, 0, fbSize.width, fbSize.height),
+ &sourceArea))
+ {
+ return gl::NoError();
+ }
+ const gl::Offset destOffset(origDestOffset.x + sourceArea.x - origSourceArea.x,
+ origDestOffset.y + sourceArea.y - origSourceArea.y, 0);
+
int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target));
GLint level = static_cast<GLint>(imageLevel);
@@ -1481,44 +1819,145 @@ gl::Error TextureD3D_Cube::copySubImage(GLenum target,
// so we should use the non-rendering copy path.
if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
- gl::Error error =
- mImageArray[faceIndex][level]->copyFromFramebuffer(destOffset, sourceArea, source);
- if (error.isError())
+ ANGLE_TRY(mImageArray[faceIndex][level]->copyFromFramebuffer(context, destOffset,
+ sourceArea, source));
+ mDirtyImages = true;
+ }
+ else
+ {
+ ANGLE_TRY(ensureRenderTarget(context));
+ if (isValidFaceLevel(faceIndex, level))
{
- return error;
+ ANGLE_TRY(updateStorageFaceLevel(context, faceIndex, level));
+ ANGLE_TRY(mRenderer->copyImageCube(context, source, sourceArea,
+ gl::GetUnsizedFormat(getBaseLevelInternalFormat()),
+ destOffset, mTexStorage, target, level));
}
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_Cube::copyTexture(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ GLenum type,
+ size_t sourceLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source)
+{
+ ASSERT(gl::IsCubeMapTextureTarget(target));
+
+ GLenum sourceTarget = source->getTarget();
+
+ GLint destLevel = static_cast<GLint>(level);
+ int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target));
+
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat, type);
+ gl::Extents size(static_cast<int>(source->getWidth(sourceTarget, sourceLevel)),
+ static_cast<int>(source->getHeight(sourceTarget, sourceLevel)), 1);
+ ANGLE_TRY(redefineImage(context, faceIndex, destLevel, internalFormatInfo.sizedInternalFormat,
+ size, false));
+
+ gl::Rectangle sourceRect(0, 0, size.width, size.height);
+ gl::Offset destOffset(0, 0, 0);
+
+ if (!isSRGB(destLevel, faceIndex) &&
+ canCreateRenderTargetForImage(gl::ImageIndex::MakeCube(target, destLevel)))
+ {
+ ANGLE_TRY(ensureRenderTarget(context));
+ ASSERT(isValidFaceLevel(faceIndex, destLevel));
+ ANGLE_TRY(updateStorageFaceLevel(context, faceIndex, destLevel));
+
+ ANGLE_TRY(mRenderer->copyTexture(context, source, static_cast<GLint>(sourceLevel),
+ sourceRect, internalFormatInfo.format, destOffset,
+ mTexStorage, target, destLevel, unpackFlipY,
+ unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
+ }
+ else
+ {
+ gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make2D(static_cast<GLint>(sourceLevel));
+ TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source);
+ ImageD3D *sourceImage = nullptr;
+ ANGLE_TRY(sourceD3D->getImageAndSyncFromStorage(context, sourceImageIndex, &sourceImage));
+
+ gl::ImageIndex destImageIndex =
+ gl::ImageIndex::MakeCube(target, static_cast<GLint>(destLevel));
+ ImageD3D *destImage = nullptr;
+ ANGLE_TRY(getImageAndSyncFromStorage(context, destImageIndex, &destImage));
+
+ ANGLE_TRY(mRenderer->copyImage(context, destImage, sourceImage, sourceRect, destOffset,
+ unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
mDirtyImages = true;
+
+ gl::Box destRegion(destOffset, size);
+ ANGLE_TRY(commitRegion(context, destImageIndex, destRegion));
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_Cube::copySubTexture(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ size_t sourceLevel,
+ const gl::Rectangle &sourceArea,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source)
+{
+ ASSERT(gl::IsCubeMapTextureTarget(target));
+
+ GLint destLevel = static_cast<GLint>(level);
+ int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target));
+
+ if (!isSRGB(destLevel, faceIndex) &&
+ canCreateRenderTargetForImage(gl::ImageIndex::MakeCube(target, destLevel)))
+ {
+ ANGLE_TRY(ensureRenderTarget(context));
+ ASSERT(isValidFaceLevel(faceIndex, destLevel));
+ ANGLE_TRY(updateStorageFaceLevel(context, faceIndex, destLevel));
+
+ ANGLE_TRY(mRenderer->copyTexture(
+ context, source, static_cast<GLint>(sourceLevel), sourceArea,
+ gl::GetUnsizedFormat(getInternalFormat(destLevel, faceIndex)), destOffset, mTexStorage,
+ target, destLevel, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
}
else
{
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
+ gl::ImageIndex sourceImageIndex = gl::ImageIndex::Make2D(static_cast<GLint>(sourceLevel));
+ TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source);
+ ImageD3D *sourceImage = nullptr;
+ ANGLE_TRY(sourceD3D->getImageAndSyncFromStorage(context, sourceImageIndex, &sourceImage));
- if (isValidFaceLevel(faceIndex, level))
- {
- error = updateStorageFaceLevel(faceIndex, level);
- if (error.isError())
- {
- return error;
- }
+ gl::ImageIndex destImageIndex =
+ gl::ImageIndex::MakeCube(target, static_cast<GLint>(destLevel));
+ ImageD3D *destImage = nullptr;
+ ANGLE_TRY(getImageAndSyncFromStorage(context, destImageIndex, &destImage));
- error = mRenderer->copyImageCube(source, sourceArea, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
- destOffset, mTexStorage, target, level);
- if (error.isError())
- {
- return error;
- }
- }
+ ANGLE_TRY(mRenderer->copyImage(context, destImage, sourceImage, sourceArea, destOffset,
+ unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
+
+ mDirtyImages = true;
+
+ gl::Box destRegion(destOffset.x, destOffset.y, 0, sourceArea.width, sourceArea.height, 1);
+ ANGLE_TRY(commitRegion(context, destImageIndex, destRegion));
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_Cube::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size)
+gl::Error TextureD3D_Cube::setStorage(const gl::Context *context,
+ GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size)
{
ASSERT(size.width == size.height);
ASSERT(size.depth == 1);
@@ -1541,28 +1980,20 @@ gl::Error TextureD3D_Cube::setStorage(GLenum target, size_t levels, GLenum inter
}
// TODO(geofflang): Verify storage creation had no errors
- bool renderTarget = IsRenderTargetUsage(mUsage);
+ bool renderTarget = IsRenderTargetUsage(mState.getUsage());
- TextureStorage *storage = mRenderer->createTextureStorageCube(
- internalFormat, renderTarget, size.width, static_cast<int>(levels), false);
+ TexStoragePointer storage(context);
+ storage.reset(mRenderer->createTextureStorageCube(internalFormat, renderTarget, size.width,
+ static_cast<int>(levels), false));
- gl::Error error = setCompleteTexStorage(storage);
- if (error.isError())
- {
- SafeDelete(storage);
- return error;
- }
-
- error = updateStorage();
+ ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
+ storage.release();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorage(context));
mImmutable = true;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
@@ -1579,7 +2010,7 @@ bool TextureD3D_Cube::isCubeComplete() const
for (int faceIndex = 1; faceIndex < 6; faceIndex++)
{
- const ImageD3D &faceBaseImage = *mImageArray[faceIndex][0];
+ const ImageD3D &faceBaseImage = *mImageArray[faceIndex][getBaseLevel()];
if (faceBaseImage.getWidth() != baseWidth ||
faceBaseImage.getHeight() != baseHeight ||
@@ -1592,97 +2023,85 @@ bool TextureD3D_Cube::isCubeComplete() const
return true;
}
-void TextureD3D_Cube::bindTexImage(egl::Surface *surface)
+gl::Error TextureD3D_Cube::bindTexImage(const gl::Context *context, egl::Surface *surface)
{
UNREACHABLE();
+ return gl::InternalError();
}
-void TextureD3D_Cube::releaseTexImage()
+gl::Error TextureD3D_Cube::releaseTexImage(const gl::Context *context)
{
UNREACHABLE();
+ return gl::InternalError();
}
-
-void TextureD3D_Cube::initMipmapsImages()
+gl::Error TextureD3D_Cube::initMipmapImages(const gl::Context *context)
{
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- int levelCount = mipLevels();
+ const GLuint baseLevel = mState.getEffectiveBaseLevel();
+ const GLuint maxLevel = mState.getMipmapMaxLevel();
+ // Purge array levels baseLevel + 1 through q and reset them to represent the generated mipmap
+ // levels.
for (int faceIndex = 0; faceIndex < 6; faceIndex++)
{
- for (int level = 1; level < levelCount; level++)
+ for (GLuint level = baseLevel + 1; level <= maxLevel; level++)
{
- int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1));
- redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(),
- gl::Extents(faceLevelSize, faceLevelSize, 1));
+ int faceLevelSize =
+ (std::max(mImageArray[faceIndex][baseLevel]->getWidth() >> (level - baseLevel), 1));
+ ANGLE_TRY(redefineImage(context, faceIndex, level,
+ mImageArray[faceIndex][baseLevel]->getInternalFormat(),
+ gl::Extents(faceLevelSize, faceLevelSize, 1), false));
}
}
+ return gl::NoError();
}
-gl::Error TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+gl::Error TextureD3D_Cube::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
{
ASSERT(gl::IsCubeMapTextureTarget(index.type));
// ensure the underlying texture is created
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
-
- error = updateStorageFaceLevel(index.layerIndex, index.mipIndex);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ensureRenderTarget(context));
+ ANGLE_TRY(updateStorageFaceLevel(context, index.layerIndex, index.mipIndex));
- return mTexStorage->getRenderTarget(index, outRT);
+ return mTexStorage->getRenderTarget(context, index, outRT);
}
-gl::Error TextureD3D_Cube::initializeStorage(bool renderTarget)
+gl::Error TextureD3D_Cube::initializeStorage(const gl::Context *context, bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
// do not attempt to create storage for nonexistant data
- if (!isFaceLevelComplete(0, 0))
+ if (!isFaceLevelComplete(0, getBaseLevel()))
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
- bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage()));
- TextureStorage *storage = NULL;
- gl::Error error = createCompleteStorage(createRenderTarget, &storage);
- if (error.isError())
- {
- return error;
- }
+ TexStoragePointer storage(context);
+ ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage));
- error = setCompleteTexStorage(storage);
- if (error.isError())
- {
- SafeDelete(storage);
- return error;
- }
+ ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
+ storage.release();
ASSERT(mTexStorage);
// flush image data to the storage
- error = updateStorage();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorage(context));
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_Cube::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const
+gl::Error TextureD3D_Cube::createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outStorage) const
{
- GLsizei size = getBaseLevelWidth();
+ GLsizei size = getLevelZeroWidth();
ASSERT(size > 0);
@@ -1705,12 +2124,14 @@ gl::Error TextureD3D_Cube::createCompleteStorage(bool renderTarget, TextureStora
}
// TODO (geofflang): detect if storage creation succeeded
- *outTexStorage = mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels, hintLevelZeroOnly);
+ outStorage->reset(mRenderer->createTextureStorageCube(
+ getBaseLevelInternalFormat(), renderTarget, size, levels, hintLevelZeroOnly));
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+gl::Error TextureD3D_Cube::setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage)
{
if (newCompleteTexStorage && newCompleteTexStorage->isManaged())
{
@@ -1718,25 +2139,27 @@ gl::Error TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexS
{
for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++)
{
- gl::Error error = mImageArray[faceIndex][level]->setManagedSurfaceCube(newCompleteTexStorage, faceIndex, level);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mImageArray[faceIndex][level]->setManagedSurfaceCube(
+ context, newCompleteTexStorage, faceIndex, level));
}
}
}
- SafeDelete(mTexStorage);
+ ANGLE_TRY(releaseTexStorage(context));
mTexStorage = newCompleteTexStorage;
mDirtyImages = true;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_Cube::updateStorage()
+gl::Error TextureD3D_Cube::updateStorage(const gl::Context *context)
{
- ASSERT(mTexStorage != NULL);
+ if (!mDirtyImages)
+ {
+ return gl::NoError();
+ }
+
+ ASSERT(mTexStorage != nullptr);
GLint storageLevels = mTexStorage->getLevelCount();
for (int face = 0; face < 6; face++)
{
@@ -1744,16 +2167,13 @@ gl::Error TextureD3D_Cube::updateStorage()
{
if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level))
{
- gl::Error error = updateStorageFaceLevel(face, level);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorageFaceLevel(context, face, level));
}
}
}
- return gl::Error(GL_NO_ERROR);
+ mDirtyImages = false;
+ return gl::NoError();
}
bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const
@@ -1763,16 +2183,21 @@ bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const
bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const
{
- ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
+ if (getBaseLevel() >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ return false;
+ }
+ ASSERT(level >= 0 && faceIndex < 6 && level < static_cast<int>(mImageArray[faceIndex].size()) &&
+ mImageArray[faceIndex][level] != nullptr);
if (isImmutable())
{
return true;
}
- int baseSize = getBaseLevelWidth();
+ int levelZeroSize = getLevelZeroWidth();
- if (baseSize <= 0)
+ if (levelZeroSize <= 0)
{
return false;
}
@@ -1786,14 +2211,14 @@ bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const
}
// Check that non-zero levels are consistent with the base level.
- const ImageD3D *faceLevelImage = mImageArray[faceIndex][level];
+ const ImageD3D *faceLevelImage = mImageArray[faceIndex][level].get();
if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
{
return false;
}
- if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
+ if (faceLevelImage->getWidth() != std::max(1, levelZeroSize >> level))
{
return false;
}
@@ -1806,57 +2231,55 @@ bool TextureD3D_Cube::isImageComplete(const gl::ImageIndex &index) const
return isFaceLevelComplete(index.layerIndex, index.mipIndex);
}
-gl::Error TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level)
+gl::Error TextureD3D_Cube::updateStorageFaceLevel(const gl::Context *context,
+ int faceIndex,
+ int level)
{
- ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
- ImageD3D *image = mImageArray[faceIndex][level];
+ ASSERT(level >= 0 && faceIndex < 6 && level < static_cast<int>(mImageArray[faceIndex].size()) &&
+ mImageArray[faceIndex][level] != nullptr);
+ ImageD3D *image = mImageArray[faceIndex][level].get();
if (image->isDirty())
{
GLenum faceTarget = gl::LayerIndexToCubeMapTextureTarget(faceIndex);
gl::ImageIndex index = gl::ImageIndex::MakeCube(faceTarget, level);
gl::Box region(0, 0, 0, image->getWidth(), image->getHeight(), 1);
- gl::Error error = commitRegion(index, region);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(commitRegion(context, index, region));
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, const gl::Extents &size)
+gl::Error TextureD3D_Cube::redefineImage(const gl::Context *context,
+ int faceIndex,
+ GLint level,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease)
{
// If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
- const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const int storageWidth = std::max(1, getLevelZeroWidth() >> level);
+ const int storageHeight = std::max(1, getLevelZeroHeight() >> level);
const GLenum storageFormat = getBaseLevelInternalFormat();
- mImageArray[faceIndex][level]->redefine(GL_TEXTURE_CUBE_MAP, internalformat, size, false);
+ mImageArray[faceIndex][level]->redefine(GL_TEXTURE_CUBE_MAP, internalformat, size,
+ forceRelease);
+ mDirtyImages = mDirtyImages || mImageArray[faceIndex][level]->isDirty();
if (mTexStorage)
{
const int storageLevels = mTexStorage->getLevelCount();
- if ((level >= storageLevels && storageLevels != 0) ||
- size.width != storageWidth ||
+ if ((level >= storageLevels && storageLevels != 0) || size.width != storageWidth ||
size.height != storageHeight ||
- internalformat != storageFormat) // Discard mismatched storage
+ internalformat != storageFormat) // Discard mismatched storage
{
- for (int dirtyLevel = 0; dirtyLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; dirtyLevel++)
- {
- for (int dirtyFace = 0; dirtyFace < 6; dirtyFace++)
- {
- mImageArray[dirtyFace][dirtyLevel]->markDirty();
- }
- }
-
- SafeDelete(mTexStorage);
-
- mDirtyImages = true;
+ markAllImagesDirty();
+ ANGLE_TRY(releaseTexStorage(context));
}
}
+
+ return gl::NoError();
}
gl::ImageIndexIterator TextureD3D_Cube::imageIterator() const
@@ -1876,33 +2299,48 @@ bool TextureD3D_Cube::isValidIndex(const gl::ImageIndex &index) const
index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
}
-TextureD3D_3D::TextureD3D_3D(RendererD3D *renderer)
- : TextureD3D(renderer)
+void TextureD3D_Cube::markAllImagesDirty()
{
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ for (int dirtyLevel = 0; dirtyLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; dirtyLevel++)
{
- mImageArray[i] = renderer->createImage();
+ for (int dirtyFace = 0; dirtyFace < 6; dirtyFace++)
+ {
+ mImageArray[dirtyFace][dirtyLevel]->markDirty();
+ }
}
+ mDirtyImages = true;
}
-TextureD3D_3D::~TextureD3D_3D()
+TextureD3D_3D::TextureD3D_3D(const gl::TextureState &state, RendererD3D *renderer)
+ : TextureD3D(state, renderer)
{
- // Delete the Images before the TextureStorage.
- // Images might be relying on the TextureStorage for some of their data.
- // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
{
- delete mImageArray[i];
+ mImageArray[i].reset(renderer->createImage());
}
+}
- SafeDelete(mTexStorage);
+gl::Error TextureD3D_3D::onDestroy(const gl::Context *context)
+{
+ // Delete the Images before the TextureStorage. Images might be relying on the TextureStorage
+ // for some of their data. If TextureStorage is deleted before the Images, then their data will
+ // be wastefully copied back from the GPU before we delete the Images.
+ for (auto &image : mImageArray)
+ {
+ image.reset();
+ }
+ return TextureD3D::onDestroy(context);
+}
+
+TextureD3D_3D::~TextureD3D_3D()
+{
}
ImageD3D *TextureD3D_3D::getImage(int level, int layer) const
{
ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
ASSERT(layer == 0);
- return mImageArray[level];
+ return mImageArray[level].get();
}
ImageD3D *TextureD3D_3D::getImage(const gl::ImageIndex &index) const
@@ -1910,7 +2348,7 @@ ImageD3D *TextureD3D_3D::getImage(const gl::ImageIndex &index) const
ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
ASSERT(!index.hasLayer());
ASSERT(index.type == GL_TEXTURE_3D);
- return mImageArray[index.mipIndex];
+ return mImageArray[index.mipIndex].get();
}
GLsizei TextureD3D_3D::getLayerCount(int level) const
@@ -1953,16 +2391,19 @@ GLenum TextureD3D_3D::getInternalFormat(GLint level) const
bool TextureD3D_3D::isDepth(GLint level) const
{
- return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
+ return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-gl::Error TextureD3D_3D::setEGLImageTarget(GLenum target, egl::Image *image)
+gl::Error TextureD3D_3D::setEGLImageTarget(const gl::Context *context,
+ GLenum target,
+ egl::Image *image)
{
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
}
-gl::Error TextureD3D_3D::setImage(GLenum target,
+gl::Error TextureD3D_3D::setImage(const gl::Context *context,
+ GLenum target,
size_t imageLevel,
GLenum internalFormat,
const gl::Extents &size,
@@ -1972,33 +2413,29 @@ gl::Error TextureD3D_3D::setImage(GLenum target,
const uint8_t *pixels)
{
ASSERT(target == GL_TEXTURE_3D);
- GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat, type);
GLint level = static_cast<GLint>(imageLevel);
- redefineImage(level, sizedInternalFormat, size);
+ ANGLE_TRY(redefineImage(context, level, internalFormatInfo.sizedInternalFormat, size, false));
bool fastUnpacked = false;
gl::ImageIndex index = gl::ImageIndex::Make3D(level);
// Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
- if (isFastUnpackable(unpack, sizedInternalFormat) && !size.empty())
+ gl::Buffer *unpackBuffer =
+ context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
+ if (isFastUnpackable(unpackBuffer, internalFormatInfo.sizedInternalFormat) && !size.empty() &&
+ isLevelComplete(level))
{
// Will try to create RT storage if it does not exist
- RenderTargetD3D *destRenderTarget = NULL;
- gl::Error error = getRenderTarget(index, &destRenderTarget);
- if (error.isError())
- {
- return error;
- }
+ RenderTargetD3D *destRenderTarget = nullptr;
+ ANGLE_TRY(getRenderTarget(context, index, &destRenderTarget));
gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
- error = fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(fastUnpackPixels(context, unpack, pixels, destArea,
+ internalFormatInfo.sizedInternalFormat, type, destRenderTarget));
// Ensure we don't overwrite our newly initialized data
mImageArray[level]->markClean();
@@ -2008,17 +2445,14 @@ gl::Error TextureD3D_3D::setImage(GLenum target,
if (!fastUnpacked)
{
- gl::Error error = setImageImpl(index, type, unpack, pixels, 0);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(setImageImpl(context, index, type, unpack, pixels, 0));
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_3D::setSubImage(GLenum target,
+gl::Error TextureD3D_3D::setSubImage(const gl::Context *context,
+ GLenum target,
size_t imageLevel,
const gl::Box &area,
GLenum format,
@@ -2032,26 +2466,25 @@ gl::Error TextureD3D_3D::setSubImage(GLenum target,
gl::ImageIndex index = gl::ImageIndex::Make3D(level);
// Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
- if (isFastUnpackable(unpack, getInternalFormat(level)))
+ gl::Buffer *unpackBuffer =
+ context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
+ if (isFastUnpackable(unpackBuffer, getInternalFormat(level)) && isLevelComplete(level))
{
- RenderTargetD3D *destRenderTarget = NULL;
- gl::Error error = getRenderTarget(index, &destRenderTarget);
- if (error.isError())
- {
- return error;
- }
-
+ RenderTargetD3D *destRenderTarget = nullptr;
+ ANGLE_TRY(getRenderTarget(context, index, &destRenderTarget));
ASSERT(!mImageArray[level]->isDirty());
- return fastUnpackPixels(unpack, pixels, area, getInternalFormat(level), type, destRenderTarget);
+ return fastUnpackPixels(context, unpack, pixels, area, getInternalFormat(level), type,
+ destRenderTarget);
}
else
{
- return TextureD3D::subImage(index, area, format, type, unpack, pixels, 0);
+ return TextureD3D::subImage(context, index, area, format, type, unpack, pixels, 0);
}
}
-gl::Error TextureD3D_3D::setCompressedImage(GLenum target,
+gl::Error TextureD3D_3D::setCompressedImage(const gl::Context *context,
+ GLenum target,
size_t imageLevel,
GLenum internalFormat,
const gl::Extents &size,
@@ -2063,35 +2496,41 @@ gl::Error TextureD3D_3D::setCompressedImage(GLenum target,
GLint level = static_cast<GLint>(imageLevel);
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(level, internalFormat, size);
+ ANGLE_TRY(redefineImage(context, level, internalFormat, size, false));
gl::ImageIndex index = gl::ImageIndex::Make3D(level);
- return setCompressedImageImpl(index, unpack, pixels, 0);
+ return setCompressedImageImpl(context, index, unpack, pixels, 0);
}
-gl::Error TextureD3D_3D::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
- const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
+gl::Error TextureD3D_3D::setCompressedSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
{
ASSERT(target == GL_TEXTURE_3D);
gl::ImageIndex index = gl::ImageIndex::Make3D(static_cast<GLint>(level));
- gl::Error error = TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0);
- if (error.isError())
- {
- return error;
- }
-
- return commitRegion(index, area);
+ ANGLE_TRY(TextureD3D::subImageCompressed(context, index, area, format, unpack, pixels, 0));
+ return commitRegion(context, index, area);
}
-gl::Error TextureD3D_3D::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+gl::Error TextureD3D_3D::copyImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
const gl::Framebuffer *source)
{
UNIMPLEMENTED();
- return gl::Error(GL_INVALID_OPERATION, "Copying 3D textures is unimplemented.");
+ return gl::InternalError() << "Copying 3D textures is unimplemented.";
}
-gl::Error TextureD3D_3D::copySubImage(GLenum target,
+gl::Error TextureD3D_3D::copySubImage(const gl::Context *context,
+ GLenum target,
size_t imageLevel,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
@@ -2099,49 +2538,47 @@ gl::Error TextureD3D_3D::copySubImage(GLenum target,
{
ASSERT(target == GL_TEXTURE_3D);
- GLint level = static_cast<GLint>(imageLevel);
- gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+ GLint level = static_cast<GLint>(imageLevel);
- if (canCreateRenderTargetForImage(index))
+ gl::Extents fbSize = source->getReadColorbuffer()->getSize();
+ gl::Rectangle clippedSourceArea;
+ if (!ClipRectangle(sourceArea, gl::Rectangle(0, 0, fbSize.width, fbSize.height),
+ &clippedSourceArea))
{
- gl::Error error = mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source);
- if (error.isError())
- {
- return error;
- }
-
- mDirtyImages = true;
+ return gl::NoError();
}
- else
- {
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
+ const gl::Offset clippedDestOffset(destOffset.x + clippedSourceArea.x - sourceArea.x,
+ destOffset.y + clippedSourceArea.y - sourceArea.y,
+ destOffset.z);
- if (isValidLevel(level))
- {
- error = updateStorageLevel(level);
- if (error.isError())
- {
- return error;
- }
+ // Currently, copying directly to the storage is not possible because it's not possible to
+ // create an SRV from a single layer of a 3D texture. Instead, make sure the image is up to
+ // date before the copy and then copy back to the storage afterwards if needed.
+ // TODO: Investigate 3D blits in D3D11.
- error = mRenderer->copyImage3D(source, sourceArea,
- gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
- destOffset, mTexStorage, level);
- if (error.isError())
- {
- return error;
- }
- }
+ bool syncTexStorage = mTexStorage && isLevelComplete(level);
+ if (syncTexStorage)
+ {
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+ ANGLE_TRY(mImageArray[level]->copyFromTexStorage(context, index, mTexStorage));
}
+ ANGLE_TRY(mImageArray[level]->copyFromFramebuffer(context, clippedDestOffset, clippedSourceArea,
+ source));
+ mDirtyImages = true;
- return gl::Error(GL_NO_ERROR);
+ if (syncTexStorage)
+ {
+ ANGLE_TRY(updateStorageLevel(context, level));
+ }
+
+ return gl::NoError();
}
-gl::Error TextureD3D_3D::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size)
+gl::Error TextureD3D_3D::setStorage(const gl::Context *context,
+ GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size)
{
ASSERT(target == GL_TEXTURE_3D);
@@ -2159,130 +2596,106 @@ gl::Error TextureD3D_3D::setStorage(GLenum target, size_t levels, GLenum interna
}
// TODO(geofflang): Verify storage creation had no errors
- bool renderTarget = IsRenderTargetUsage(mUsage);
- TextureStorage *storage =
- mRenderer->createTextureStorage3D(internalFormat, renderTarget, size.width, size.height,
- size.depth, static_cast<int>(levels));
+ bool renderTarget = IsRenderTargetUsage(mState.getUsage());
+ TexStoragePointer storage(context);
+ storage.reset(mRenderer->createTextureStorage3D(internalFormat, renderTarget, size.width,
+ size.height, size.depth,
+ static_cast<int>(levels)));
- gl::Error error = setCompleteTexStorage(storage);
- if (error.isError())
- {
- SafeDelete(storage);
- return error;
- }
+ ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
+ storage.release();
- error = updateStorage();
-
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorage(context));
mImmutable = true;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void TextureD3D_3D::bindTexImage(egl::Surface *surface)
+gl::Error TextureD3D_3D::bindTexImage(const gl::Context *context, egl::Surface *surface)
{
UNREACHABLE();
+ return gl::InternalError();
}
-void TextureD3D_3D::releaseTexImage()
+gl::Error TextureD3D_3D::releaseTexImage(const gl::Context *context)
{
UNREACHABLE();
+ return gl::InternalError();
}
-
-void TextureD3D_3D::initMipmapsImages()
+gl::Error TextureD3D_3D::initMipmapImages(const gl::Context *context)
{
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- int levelCount = mipLevels();
- for (int level = 1; level < levelCount; level++)
+ const GLuint baseLevel = mState.getEffectiveBaseLevel();
+ const GLuint maxLevel = mState.getMipmapMaxLevel();
+ // Purge array levels baseLevel + 1 through q and reset them to represent the generated mipmap
+ // levels.
+ for (GLuint level = baseLevel + 1; level <= maxLevel; level++)
{
- gl::Extents levelSize(std::max(getBaseLevelWidth() >> level, 1),
- std::max(getBaseLevelHeight() >> level, 1),
- std::max(getBaseLevelDepth() >> level, 1));
- redefineImage(level, getBaseLevelInternalFormat(), levelSize);
+ gl::Extents levelSize(std::max(getLevelZeroWidth() >> level, 1),
+ std::max(getLevelZeroHeight() >> level, 1),
+ std::max(getLevelZeroDepth() >> level, 1));
+ ANGLE_TRY(redefineImage(context, level, getBaseLevelInternalFormat(), levelSize, false));
}
+
+ return gl::NoError();
}
-gl::Error TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+gl::Error TextureD3D_3D::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
{
// ensure the underlying texture is created
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ensureRenderTarget(context));
if (index.hasLayer())
{
- error = updateStorage();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorage(context));
}
else
{
- error = updateStorageLevel(index.mipIndex);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorageLevel(context, index.mipIndex));
}
- return mTexStorage->getRenderTarget(index, outRT);
+ return mTexStorage->getRenderTarget(context, index, outRT);
}
-gl::Error TextureD3D_3D::initializeStorage(bool renderTarget)
+gl::Error TextureD3D_3D::initializeStorage(const gl::Context *context, bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
// do not attempt to create storage for nonexistant data
- if (!isLevelComplete(0))
+ if (!isLevelComplete(getBaseLevel()))
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
- bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage()));
- TextureStorage *storage = NULL;
- gl::Error error = createCompleteStorage(createRenderTarget, &storage);
- if (error.isError())
- {
- return error;
- }
+ TexStoragePointer storage(context);
+ ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage));
- error = setCompleteTexStorage(storage);
- if (error.isError())
- {
- SafeDelete(storage);
- return error;
- }
+ ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
+ storage.release();
ASSERT(mTexStorage);
// flush image data to the storage
- error = updateStorage();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorage(context));
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_3D::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const
+gl::Error TextureD3D_3D::createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outStorage) const
{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getBaseLevelDepth();
+ GLsizei width = getLevelZeroWidth();
+ GLsizei height = getLevelZeroHeight();
+ GLsizei depth = getLevelZeroDepth();
GLenum internalFormat = getBaseLevelInternalFormat();
ASSERT(width > 0 && height > 0 && depth > 0);
@@ -2291,40 +2704,44 @@ gl::Error TextureD3D_3D::createCompleteStorage(bool renderTarget, TextureStorage
GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth));
// TODO: Verify creation of the storage succeeded
- *outStorage = mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels);
+ outStorage->reset(mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height,
+ depth, levels));
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+gl::Error TextureD3D_3D::setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage)
{
- SafeDelete(mTexStorage);
+ ANGLE_TRY(releaseTexStorage(context));
mTexStorage = newCompleteTexStorage;
mDirtyImages = true;
// We do not support managed 3D storage, as that is D3D9/ES2-only
ASSERT(!mTexStorage->isManaged());
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_3D::updateStorage()
+gl::Error TextureD3D_3D::updateStorage(const gl::Context *context)
{
- ASSERT(mTexStorage != NULL);
+ if (!mDirtyImages)
+ {
+ return gl::NoError();
+ }
+
+ ASSERT(mTexStorage != nullptr);
GLint storageLevels = mTexStorage->getLevelCount();
for (int level = 0; level < storageLevels; level++)
{
if (mImageArray[level]->isDirty() && isLevelComplete(level))
{
- gl::Error error = updateStorageLevel(level);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorageLevel(context, level));
}
}
- return gl::Error(GL_NO_ERROR);
+ mDirtyImages = false;
+ return gl::NoError();
}
bool TextureD3D_3D::isValidLevel(int level) const
@@ -2334,28 +2751,29 @@ bool TextureD3D_3D::isValidLevel(int level) const
bool TextureD3D_3D::isLevelComplete(int level) const
{
- ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ ASSERT(level >= 0 && level < static_cast<int>(mImageArray.size()) &&
+ mImageArray[level] != nullptr);
if (isImmutable())
{
return true;
}
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getBaseLevelDepth();
+ GLsizei width = getLevelZeroWidth();
+ GLsizei height = getLevelZeroHeight();
+ GLsizei depth = getLevelZeroDepth();
if (width <= 0 || height <= 0 || depth <= 0)
{
return false;
}
- if (level == 0)
+ if (level == static_cast<int>(getBaseLevel()))
{
return true;
}
- ImageD3D *levelImage = mImageArray[level];
+ ImageD3D *levelImage = mImageArray[level].get();
if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
{
@@ -2385,54 +2803,51 @@ bool TextureD3D_3D::isImageComplete(const gl::ImageIndex &index) const
return isLevelComplete(index.mipIndex);
}
-gl::Error TextureD3D_3D::updateStorageLevel(int level)
+gl::Error TextureD3D_3D::updateStorageLevel(const gl::Context *context, int level)
{
- ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ ASSERT(level >= 0 && level < static_cast<int>(mImageArray.size()) &&
+ mImageArray[level] != nullptr);
ASSERT(isLevelComplete(level));
if (mImageArray[level]->isDirty())
{
gl::ImageIndex index = gl::ImageIndex::Make3D(level);
gl::Box region(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
- gl::Error error = commitRegion(index, region);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(commitRegion(context, index, region));
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, const gl::Extents &size)
+gl::Error TextureD3D_3D::redefineImage(const gl::Context *context,
+ GLint level,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease)
{
// If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
- const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
- const int storageDepth = std::max(1, getBaseLevelDepth() >> level);
+ const int storageWidth = std::max(1, getLevelZeroWidth() >> level);
+ const int storageHeight = std::max(1, getLevelZeroHeight() >> level);
+ const int storageDepth = std::max(1, getLevelZeroDepth() >> level);
const GLenum storageFormat = getBaseLevelInternalFormat();
- mImageArray[level]->redefine(GL_TEXTURE_3D, internalformat, size, false);
+ mImageArray[level]->redefine(GL_TEXTURE_3D, internalformat, size, forceRelease);
+ mDirtyImages = mDirtyImages || mImageArray[level]->isDirty();
if (mTexStorage)
{
const int storageLevels = mTexStorage->getLevelCount();
- if ((level >= storageLevels && storageLevels != 0) ||
- size.width != storageWidth ||
- size.height != storageHeight ||
- size.depth != storageDepth ||
- internalformat != storageFormat) // Discard mismatched storage
+ if ((level >= storageLevels && storageLevels != 0) || size.width != storageWidth ||
+ size.height != storageHeight || size.depth != storageDepth ||
+ internalformat != storageFormat) // Discard mismatched storage
{
- for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->markDirty();
- }
-
- SafeDelete(mTexStorage);
- mDirtyImages = true;
+ markAllImagesDirty();
+ ANGLE_TRY(releaseTexStorage(context));
}
}
+
+ return gl::NoError();
}
gl::ImageIndexIterator TextureD3D_3D::imageIterator() const
@@ -2453,23 +2868,42 @@ bool TextureD3D_3D::isValidIndex(const gl::ImageIndex &index) const
index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
}
-TextureD3D_2DArray::TextureD3D_2DArray(RendererD3D *renderer)
- : TextureD3D(renderer)
+void TextureD3D_3D::markAllImagesDirty()
+{
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mImageArray[i]->markDirty();
+ }
+ mDirtyImages = true;
+}
+
+GLint TextureD3D_3D::getLevelZeroDepth() const
+{
+ ASSERT(gl::CountLeadingZeros(static_cast<uint32_t>(getBaseLevelDepth())) > getBaseLevel());
+ return getBaseLevelDepth() << getBaseLevel();
+}
+
+TextureD3D_2DArray::TextureD3D_2DArray(const gl::TextureState &state, RendererD3D *renderer)
+ : TextureD3D(state, renderer)
{
for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
{
mLayerCounts[level] = 0;
- mImageArray[level] = NULL;
+ mImageArray[level] = nullptr;
}
}
-TextureD3D_2DArray::~TextureD3D_2DArray()
+gl::Error TextureD3D_2DArray::onDestroy(const gl::Context *context)
{
- // Delete the Images before the TextureStorage.
- // Images might be relying on the TextureStorage for some of their data.
- // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
+ // Delete the Images before the TextureStorage. Images might be relying on the TextureStorage
+ // for some of their data. If TextureStorage is deleted before the Images, then their data will
+ // be wastefully copied back from the GPU before we delete the Images.
deleteImages();
- SafeDelete(mTexStorage);
+ return TextureD3D::onDestroy(context);
+}
+
+TextureD3D_2DArray::~TextureD3D_2DArray()
+{
}
ImageD3D *TextureD3D_2DArray::getImage(int level, int layer) const
@@ -2477,16 +2911,17 @@ ImageD3D *TextureD3D_2DArray::getImage(int level, int layer) const
ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
ASSERT((layer == 0 && mLayerCounts[level] == 0) ||
layer < mLayerCounts[level]);
- return (mImageArray[level] ? mImageArray[level][layer] : NULL);
+ return (mImageArray[level] ? mImageArray[level][layer] : nullptr);
}
ImageD3D *TextureD3D_2DArray::getImage(const gl::ImageIndex &index) const
{
ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(index.layerIndex != gl::ImageIndex::ENTIRE_LEVEL);
ASSERT((index.layerIndex == 0 && mLayerCounts[index.mipIndex] == 0) ||
index.layerIndex < mLayerCounts[index.mipIndex]);
ASSERT(index.type == GL_TEXTURE_2D_ARRAY);
- return (mImageArray[index.mipIndex] ? mImageArray[index.mipIndex][index.layerIndex] : NULL);
+ return (mImageArray[index.mipIndex] ? mImageArray[index.mipIndex][index.layerIndex] : nullptr);
}
GLsizei TextureD3D_2DArray::getLayerCount(int level) const
@@ -2512,16 +2947,19 @@ GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const
bool TextureD3D_2DArray::isDepth(GLint level) const
{
- return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
+ return gl::GetSizedInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
-gl::Error TextureD3D_2DArray::setEGLImageTarget(GLenum target, egl::Image *image)
+gl::Error TextureD3D_2DArray::setEGLImageTarget(const gl::Context *context,
+ GLenum target,
+ egl::Image *image)
{
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
}
-gl::Error TextureD3D_2DArray::setImage(GLenum target,
+gl::Error TextureD3D_2DArray::setImage(const gl::Context *context,
+ GLenum target,
size_t imageLevel,
GLenum internalFormat,
const gl::Extents &size,
@@ -2532,30 +2970,28 @@ gl::Error TextureD3D_2DArray::setImage(GLenum target,
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
- GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat, type);
GLint level = static_cast<GLint>(imageLevel);
- redefineImage(level, sizedInternalFormat, size);
+ ANGLE_TRY(redefineImage(context, level, formatInfo.sizedInternalFormat, size, false));
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedInternalFormat);
- GLsizei inputDepthPitch = formatInfo.computeDepthPitch(
- type, size.width, size.height, unpack.alignment, unpack.rowLength, unpack.imageHeight);
+ GLsizei inputDepthPitch = 0;
+ ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(type, size.width, size.height, unpack.alignment,
+ unpack.rowLength, unpack.imageHeight),
+ inputDepthPitch);
for (int i = 0; i < size.depth; i++)
{
const ptrdiff_t layerOffset = (inputDepthPitch * i);
gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i);
- gl::Error error = setImageImpl(index, type, unpack, pixels, layerOffset);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(setImageImpl(context, index, type, unpack, pixels, layerOffset));
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_2DArray::setSubImage(GLenum target,
+gl::Error TextureD3D_2DArray::setSubImage(const gl::Context *context,
+ GLenum target,
size_t imageLevel,
const gl::Box &area,
GLenum format,
@@ -2565,9 +3001,12 @@ gl::Error TextureD3D_2DArray::setSubImage(GLenum target,
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
GLint level = static_cast<GLint>(imageLevel);
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(level));
- GLsizei inputDepthPitch = formatInfo.computeDepthPitch(
- type, area.width, area.height, unpack.alignment, unpack.rowLength, unpack.imageHeight);
+ const gl::InternalFormat &formatInfo =
+ gl::GetInternalFormatInfo(getInternalFormat(level), type);
+ GLsizei inputDepthPitch = 0;
+ ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(type, area.width, area.height, unpack.alignment,
+ unpack.rowLength, unpack.imageHeight),
+ inputDepthPitch);
for (int i = 0; i < area.depth; i++)
{
@@ -2577,17 +3016,15 @@ gl::Error TextureD3D_2DArray::setSubImage(GLenum target,
gl::Box layerArea(area.x, area.y, 0, area.width, area.height, 1);
gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
- gl::Error error = TextureD3D::subImage(index, layerArea, format, type, unpack, pixels, layerOffset);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(TextureD3D::subImage(context, index, layerArea, format, type, unpack, pixels,
+ layerOffset));
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target,
+gl::Error TextureD3D_2DArray::setCompressedImage(const gl::Context *context,
+ GLenum target,
size_t imageLevel,
GLenum internalFormat,
const gl::Extents &size,
@@ -2599,35 +3036,41 @@ gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target,
GLint level = static_cast<GLint>(imageLevel);
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(level, internalFormat, size);
+ ANGLE_TRY(redefineImage(context, level, internalFormat, size, false));
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
- GLsizei inputDepthPitch =
- formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, size.width, size.height, 1, 0, 0);
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
+ GLsizei inputDepthPitch = 0;
+ ANGLE_TRY_RESULT(
+ formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, size.width, size.height, 1, 0, 0),
+ inputDepthPitch);
for (int i = 0; i < size.depth; i++)
{
const ptrdiff_t layerOffset = (inputDepthPitch * i);
gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i);
- gl::Error error = setCompressedImageImpl(index, unpack, pixels, layerOffset);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(setCompressedImageImpl(context, index, unpack, pixels, layerOffset));
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_2DArray::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
- const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
+gl::Error TextureD3D_2DArray::setCompressedSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
- GLsizei inputDepthPitch =
- formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height, 1, 0, 0);
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(format);
+ GLsizei inputDepthPitch = 0;
+ ANGLE_TRY_RESULT(
+ formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height, 1, 0, 0),
+ inputDepthPitch);
for (int i = 0; i < area.depth; i++)
{
@@ -2637,30 +3080,27 @@ gl::Error TextureD3D_2DArray::setCompressedSubImage(GLenum target, size_t level,
gl::Box layerArea(area.x, area.y, 0, area.width, area.height, 1);
gl::ImageIndex index = gl::ImageIndex::Make2DArray(static_cast<GLint>(level), layer);
- gl::Error error = TextureD3D::subImageCompressed(index, layerArea, format, unpack, pixels, layerOffset);
- if (error.isError())
- {
- return error;
- }
-
- error = commitRegion(index, layerArea);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(TextureD3D::subImageCompressed(context, index, layerArea, format, unpack, pixels,
+ layerOffset));
+ ANGLE_TRY(commitRegion(context, index, layerArea));
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_2DArray::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+gl::Error TextureD3D_2DArray::copyImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
const gl::Framebuffer *source)
{
UNIMPLEMENTED();
- return gl::Error(GL_INVALID_OPERATION, "Copying 2D array textures is unimplemented.");
+ return gl::InternalError() << "Copying 2D array textures is unimplemented.";
}
-gl::Error TextureD3D_2DArray::copySubImage(GLenum target,
+gl::Error TextureD3D_2DArray::copySubImage(const gl::Context *context,
+ GLenum target,
size_t imageLevel,
const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
@@ -2671,46 +3111,45 @@ gl::Error TextureD3D_2DArray::copySubImage(GLenum target,
GLint level = static_cast<GLint>(imageLevel);
gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, destOffset.z);
- if (canCreateRenderTargetForImage(index))
+ gl::Extents fbSize = source->getReadColorbuffer()->getSize();
+ gl::Rectangle clippedSourceArea;
+ if (!ClipRectangle(sourceArea, gl::Rectangle(0, 0, fbSize.width, fbSize.height),
+ &clippedSourceArea))
{
- gl::Offset destLayerOffset(destOffset.x, destOffset.y, 0);
- gl::Error error = mImageArray[level][destOffset.z]->copyFromFramebuffer(destLayerOffset,
- sourceArea, source);
- if (error.isError())
- {
- return error;
- }
+ return gl::NoError();
+ }
+ const gl::Offset clippedDestOffset(destOffset.x + clippedSourceArea.x - sourceArea.x,
+ destOffset.y + clippedSourceArea.y - sourceArea.y,
+ destOffset.z);
+ if (!canCreateRenderTargetForImage(index))
+ {
+ gl::Offset destLayerOffset(clippedDestOffset.x, clippedDestOffset.y, 0);
+ ANGLE_TRY(mImageArray[level][clippedDestOffset.z]->copyFromFramebuffer(
+ context, destLayerOffset, clippedSourceArea, source));
mDirtyImages = true;
}
else
{
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ensureRenderTarget(context));
if (isValidLevel(level))
{
- error = updateStorageLevel(level);
- if (error.isError())
- {
- return error;
- }
-
- error = mRenderer->copyImage2DArray(source, sourceArea, gl::GetInternalFormatInfo(getInternalFormat(0)).format,
- destOffset, mTexStorage, level);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorageLevel(context, level));
+ ANGLE_TRY(
+ mRenderer->copyImage2DArray(context, source, clippedSourceArea,
+ gl::GetUnsizedFormat(getInternalFormat(getBaseLevel())),
+ clippedDestOffset, mTexStorage, level));
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_2DArray::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size)
+gl::Error TextureD3D_2DArray::setStorage(const gl::Context *context,
+ GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
@@ -2738,124 +3177,103 @@ gl::Error TextureD3D_2DArray::setStorage(GLenum target, size_t levels, GLenum in
}
// TODO(geofflang): Verify storage creation had no errors
- bool renderTarget = IsRenderTargetUsage(mUsage);
- TextureStorage *storage =
- mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, size.width,
- size.height, size.depth, static_cast<int>(levels));
+ bool renderTarget = IsRenderTargetUsage(mState.getUsage());
+ TexStoragePointer storage(context);
+ storage.reset(mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, size.width,
+ size.height, size.depth,
+ static_cast<int>(levels)));
- gl::Error error = setCompleteTexStorage(storage);
- if (error.isError())
- {
- SafeDelete(storage);
- return error;
- }
+ ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
+ storage.release();
- error = updateStorage();
-
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorage(context));
mImmutable = true;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void TextureD3D_2DArray::bindTexImage(egl::Surface *surface)
+gl::Error TextureD3D_2DArray::bindTexImage(const gl::Context *context, egl::Surface *surface)
{
UNREACHABLE();
+ return gl::InternalError();
}
-void TextureD3D_2DArray::releaseTexImage()
+gl::Error TextureD3D_2DArray::releaseTexImage(const gl::Context *context)
{
UNREACHABLE();
+ return gl::InternalError();
}
-
-void TextureD3D_2DArray::initMipmapsImages()
+gl::Error TextureD3D_2DArray::initMipmapImages(const gl::Context *context)
{
- int baseWidth = getBaseLevelWidth();
- int baseHeight = getBaseLevelHeight();
- int baseDepth = getLayerCount(0);
+ const GLuint baseLevel = mState.getEffectiveBaseLevel();
+ const GLuint maxLevel = mState.getMipmapMaxLevel();
+ int baseWidth = getLevelZeroWidth();
+ int baseHeight = getLevelZeroHeight();
+ int baseDepth = getLayerCount(getBaseLevel());
GLenum baseFormat = getBaseLevelInternalFormat();
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- int levelCount = mipLevels();
- for (int level = 1; level < levelCount; level++)
+ // Purge array levels baseLevel + 1 through q and reset them to represent the generated mipmap
+ // levels.
+ for (GLuint level = baseLevel + 1u; level <= maxLevel; level++)
{
+ ASSERT((baseWidth >> level) > 0 || (baseHeight >> level) > 0);
gl::Extents levelLayerSize(std::max(baseWidth >> level, 1),
std::max(baseHeight >> level, 1),
baseDepth);
- redefineImage(level, baseFormat, levelLayerSize);
+ ANGLE_TRY(redefineImage(context, level, baseFormat, levelLayerSize, false));
}
+
+ return gl::NoError();
}
-gl::Error TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+gl::Error TextureD3D_2DArray::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
{
// ensure the underlying texture is created
- gl::Error error = ensureRenderTarget();
- if (error.isError())
- {
- return error;
- }
-
- error = updateStorageLevel(index.mipIndex);
- if (error.isError())
- {
- return error;
- }
-
- return mTexStorage->getRenderTarget(index, outRT);
+ ANGLE_TRY(ensureRenderTarget(context));
+ ANGLE_TRY(updateStorageLevel(context, index.mipIndex));
+ return mTexStorage->getRenderTarget(context, index, outRT);
}
-gl::Error TextureD3D_2DArray::initializeStorage(bool renderTarget)
+gl::Error TextureD3D_2DArray::initializeStorage(const gl::Context *context, bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
// do not attempt to create storage for nonexistant data
- if (!isLevelComplete(0))
+ if (!isLevelComplete(getBaseLevel()))
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
- bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage()));
- TextureStorage *storage = NULL;
- gl::Error error = createCompleteStorage(createRenderTarget, &storage);
- if (error.isError())
- {
- return error;
- }
+ TexStoragePointer storage(context);
+ ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage));
- error = setCompleteTexStorage(storage);
- if (error.isError())
- {
- SafeDelete(storage);
- return error;
- }
+ ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
+ storage.release();
ASSERT(mTexStorage);
// flush image data to the storage
- error = updateStorage();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorage(context));
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_2DArray::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const
+gl::Error TextureD3D_2DArray::createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outStorage) const
{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getLayerCount(0);
+ GLsizei width = getLevelZeroWidth();
+ GLsizei height = getLevelZeroHeight();
+ GLsizei depth = getLayerCount(getBaseLevel());
GLenum internalFormat = getBaseLevelInternalFormat();
ASSERT(width > 0 && height > 0 && depth > 0);
@@ -2864,40 +3282,44 @@ gl::Error TextureD3D_2DArray::createCompleteStorage(bool renderTarget, TextureSt
GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
// TODO(geofflang): Verify storage creation succeeds
- *outStorage = mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels);
+ outStorage->reset(mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width,
+ height, depth, levels));
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+gl::Error TextureD3D_2DArray::setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage)
{
- SafeDelete(mTexStorage);
+ ANGLE_TRY(releaseTexStorage(context));
mTexStorage = newCompleteTexStorage;
mDirtyImages = true;
// We do not support managed 2D array storage, as managed storage is ES2/D3D9 only
ASSERT(!mTexStorage->isManaged());
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureD3D_2DArray::updateStorage()
+gl::Error TextureD3D_2DArray::updateStorage(const gl::Context *context)
{
- ASSERT(mTexStorage != NULL);
+ if (!mDirtyImages)
+ {
+ return gl::NoError();
+ }
+
+ ASSERT(mTexStorage != nullptr);
GLint storageLevels = mTexStorage->getLevelCount();
for (int level = 0; level < storageLevels; level++)
{
if (isLevelComplete(level))
{
- gl::Error error = updateStorageLevel(level);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(updateStorageLevel(context, level));
}
}
- return gl::Error(GL_NO_ERROR);
+ mDirtyImages = false;
+ return gl::NoError();
}
bool TextureD3D_2DArray::isValidLevel(int level) const
@@ -2914,21 +3336,29 @@ bool TextureD3D_2DArray::isLevelComplete(int level) const
return true;
}
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei layers = getLayerCount(0);
+ GLsizei width = getLevelZeroWidth();
+ GLsizei height = getLevelZeroHeight();
- if (width <= 0 || height <= 0 || layers <= 0)
+ if (width <= 0 || height <= 0)
{
return false;
}
- if (level == 0)
+ // Layers check needs to happen after the above checks, otherwise out-of-range base level may be
+ // queried.
+ GLsizei layers = getLayerCount(getBaseLevel());
+
+ if (layers <= 0)
+ {
+ return false;
+ }
+
+ if (level == static_cast<int>(getBaseLevel()))
{
return true;
}
- if (getInternalFormat(level) != getInternalFormat(0))
+ if (getInternalFormat(level) != getInternalFormat(getBaseLevel()))
{
return false;
}
@@ -2956,27 +3386,23 @@ bool TextureD3D_2DArray::isImageComplete(const gl::ImageIndex &index) const
return isLevelComplete(index.mipIndex);
}
-gl::Error TextureD3D_2DArray::updateStorageLevel(int level)
+gl::Error TextureD3D_2DArray::updateStorageLevel(const gl::Context *context, int level)
{
- ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts));
+ ASSERT(level >= 0 && level < static_cast<int>(ArraySize(mLayerCounts)));
ASSERT(isLevelComplete(level));
for (int layer = 0; layer < mLayerCounts[level]; layer++)
{
- ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL);
+ ASSERT(mImageArray[level] != nullptr && mImageArray[level][layer] != nullptr);
if (mImageArray[level][layer]->isDirty())
{
gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1);
- gl::Error error = commitRegion(index, region);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(commitRegion(context, index, region));
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
void TextureD3D_2DArray::deleteImages()
@@ -2988,18 +3414,26 @@ void TextureD3D_2DArray::deleteImages()
delete mImageArray[level][layer];
}
delete[] mImageArray[level];
- mImageArray[level] = NULL;
+ mImageArray[level] = nullptr;
mLayerCounts[level] = 0;
}
}
-void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, const gl::Extents &size)
+gl::Error TextureD3D_2DArray::redefineImage(const gl::Context *context,
+ GLint level,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease)
{
// If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
- const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
- const int storageDepth = getLayerCount(0);
- const GLenum storageFormat = getBaseLevelInternalFormat();
+ const int storageWidth = std::max(1, getLevelZeroWidth() >> level);
+ const int storageHeight = std::max(1, getLevelZeroHeight() >> level);
+ const GLuint baseLevel = getBaseLevel();
+ int storageDepth = 0;
+ if (baseLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ storageDepth = getLayerCount(baseLevel);
+ }
// Only reallocate the layers if the size doesn't match
if (size.depth != mLayerCounts[level])
@@ -3026,33 +3460,27 @@ void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, const
for (int layer = 0; layer < mLayerCounts[level]; layer++)
{
mImageArray[level][layer]->redefine(GL_TEXTURE_2D_ARRAY, internalformat,
- gl::Extents(size.width, size.height, 1), false);
+ gl::Extents(size.width, size.height, 1),
+ forceRelease);
+ mDirtyImages = mDirtyImages || mImageArray[level][layer]->isDirty();
}
}
if (mTexStorage)
{
+ const GLenum storageFormat = getBaseLevelInternalFormat();
const int storageLevels = mTexStorage->getLevelCount();
- if ((level >= storageLevels && storageLevels != 0) ||
- size.width != storageWidth ||
- size.height != storageHeight ||
- size.depth != storageDepth ||
- internalformat != storageFormat) // Discard mismatched storage
+ if ((level >= storageLevels && storageLevels != 0) || size.width != storageWidth ||
+ size.height != storageHeight || size.depth != storageDepth ||
+ internalformat != storageFormat) // Discard mismatched storage
{
- for (int dirtyLevel = 0; dirtyLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; dirtyLevel++)
- {
- for (int dirtyLayer = 0; dirtyLayer < mLayerCounts[dirtyLevel]; dirtyLayer++)
- {
- mImageArray[dirtyLevel][dirtyLayer]->markDirty();
- }
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
- mDirtyImages = true;
+ markAllImagesDirty();
+ ANGLE_TRY(releaseTexStorage(context));
}
}
+
+ return gl::NoError();
}
gl::ImageIndexIterator TextureD3D_2DArray::imageIterator() const
@@ -3083,4 +3511,464 @@ bool TextureD3D_2DArray::isValidIndex(const gl::ImageIndex &index) const
return (!index.hasLayer() || (index.layerIndex >= 0 && index.layerIndex < mLayerCounts[index.mipIndex]));
}
+void TextureD3D_2DArray::markAllImagesDirty()
+{
+ for (int dirtyLevel = 0; dirtyLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; dirtyLevel++)
+ {
+ for (int dirtyLayer = 0; dirtyLayer < mLayerCounts[dirtyLevel]; dirtyLayer++)
+ {
+ mImageArray[dirtyLevel][dirtyLayer]->markDirty();
+ }
+ }
+ mDirtyImages = true;
+}
+
+TextureD3D_External::TextureD3D_External(const gl::TextureState &state, RendererD3D *renderer)
+ : TextureD3D(state, renderer)
+{
+}
+
+TextureD3D_External::~TextureD3D_External()
+{
+}
+
+ImageD3D *TextureD3D_External::getImage(const gl::ImageIndex &index) const
+{
+ UNREACHABLE();
+ return nullptr;
+}
+
+GLsizei TextureD3D_External::getLayerCount(int level) const
+{
+ return 1;
+}
+
+gl::Error TextureD3D_External::setImage(const gl::Context *context,
+ GLenum target,
+ size_t imageLevel,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ // Image setting is not supported for external images
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_External::setSubImage(const gl::Context *context,
+ GLenum target,
+ size_t imageLevel,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_External::setCompressedImage(const gl::Context *context,
+ GLenum target,
+ size_t imageLevel,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_External::setCompressedSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_External::copyImage(const gl::Context *context,
+ GLenum target,
+ size_t imageLevel,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ const gl::Framebuffer *source)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_External::copySubImage(const gl::Context *context,
+ GLenum target,
+ size_t imageLevel,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_External::setStorage(const gl::Context *context,
+ GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_External::setImageExternal(const gl::Context *context,
+ GLenum target,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc)
+{
+ ASSERT(target == GL_TEXTURE_EXTERNAL_OES);
+
+ ANGLE_TRY(releaseTexStorage(context));
+
+ // If the stream is null, the external image is unbound and we release the storage
+ if (stream != nullptr)
+ {
+ mTexStorage = mRenderer->createTextureStorageExternal(stream, desc);
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_External::bindTexImage(const gl::Context *context, egl::Surface *surface)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_External::releaseTexImage(const gl::Context *context)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_External::setEGLImageTarget(const gl::Context *context,
+ GLenum target,
+ egl::Image *image)
+{
+ EGLImageD3D *eglImaged3d = GetImplAs<EGLImageD3D>(image);
+
+ // Pass in the RenderTargetD3D here: createTextureStorage can't generate an error.
+ RenderTargetD3D *renderTargetD3D = nullptr;
+ ANGLE_TRY(eglImaged3d->getRenderTarget(context, &renderTargetD3D));
+
+ ANGLE_TRY(releaseTexStorage(context));
+ mTexStorage = mRenderer->createTextureStorageEGLImage(eglImaged3d, renderTargetD3D);
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_External::initMipmapImages(const gl::Context *context)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_External::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+bool TextureD3D_External::isImageComplete(const gl::ImageIndex &index) const
+{
+ return (index.mipIndex == 0) ? (mTexStorage != nullptr) : false;
+}
+
+gl::Error TextureD3D_External::initializeStorage(const gl::Context *context, bool renderTarget)
+{
+ // Texture storage is created when an external image is bound
+ ASSERT(mTexStorage);
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_External::createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outStorage) const
+{
+ UNREACHABLE();
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_External::setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage)
+{
+ UNREACHABLE();
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_External::updateStorage(const gl::Context *context)
+{
+ // Texture storage does not need to be updated since it is already loaded with the latest
+ // external image
+ ASSERT(mTexStorage);
+ return gl::NoError();
+}
+
+gl::ImageIndexIterator TextureD3D_External::imageIterator() const
+{
+ return gl::ImageIndexIterator::Make2D(0, mTexStorage->getLevelCount());
+}
+
+gl::ImageIndex TextureD3D_External::getImageIndex(GLint mip, GLint /*layer*/) const
+{
+ // "layer" does not apply to 2D Textures.
+ return gl::ImageIndex::Make2D(mip);
+}
+
+bool TextureD3D_External::isValidIndex(const gl::ImageIndex &index) const
+{
+ return (mTexStorage && index.type == GL_TEXTURE_EXTERNAL_OES && index.mipIndex == 0);
+}
+
+void TextureD3D_External::markAllImagesDirty()
+{
+ UNREACHABLE();
+}
+
+TextureD3D_2DMultisample::TextureD3D_2DMultisample(const gl::TextureState &state,
+ RendererD3D *renderer)
+ : TextureD3D(state, renderer)
+{
+}
+
+TextureD3D_2DMultisample::~TextureD3D_2DMultisample()
+{
+}
+
+ImageD3D *TextureD3D_2DMultisample::getImage(const gl::ImageIndex &index) const
+{
+ return nullptr;
+}
+
+gl::Error TextureD3D_2DMultisample::setImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_2DMultisample::setSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_2DMultisample::setCompressedImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_2DMultisample::setCompressedSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_2DMultisample::copyImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ const gl::Framebuffer *source)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_2DMultisample::copySubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_2DMultisample::setStorageMultisample(const gl::Context *context,
+ GLenum target,
+ GLsizei samples,
+ GLint internalFormat,
+ const gl::Extents &size,
+ bool fixedSampleLocations)
+{
+ ASSERT(target == GL_TEXTURE_2D_MULTISAMPLE && size.depth == 1);
+
+ TexStoragePointer storage(context);
+ storage.reset(mRenderer->createTextureStorage2DMultisample(internalFormat, size.width,
+ size.height, static_cast<int>(0),
+ samples, fixedSampleLocations));
+
+ ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
+ storage.release();
+
+ ANGLE_TRY(updateStorage(context));
+
+ mImmutable = false;
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2DMultisample::bindTexImage(const gl::Context *context, egl::Surface *surface)
+{
+ UNREACHABLE();
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2DMultisample::releaseTexImage(const gl::Context *context)
+{
+ UNREACHABLE();
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2DMultisample::setEGLImageTarget(const gl::Context *context,
+ GLenum target,
+ egl::Image *image)
+{
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureD3D_2DMultisample::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
+{
+ ASSERT(!index.hasLayer());
+
+ // ensure the underlying texture is created
+ ANGLE_TRY(ensureRenderTarget(context));
+
+ return mTexStorage->getRenderTarget(context, index, outRT);
+}
+
+gl::ImageIndexIterator TextureD3D_2DMultisample::imageIterator() const
+{
+ return gl::ImageIndexIterator::Make2DMultisample();
+}
+
+gl::ImageIndex TextureD3D_2DMultisample::getImageIndex(GLint mip, GLint layer) const
+{
+ return gl::ImageIndex::Make2DMultisample();
+}
+
+bool TextureD3D_2DMultisample::isValidIndex(const gl::ImageIndex &index) const
+{
+ return (mTexStorage && index.type == GL_TEXTURE_2D_MULTISAMPLE && index.mipIndex == 0);
+}
+
+GLsizei TextureD3D_2DMultisample::getLayerCount(int level) const
+{
+ return 1;
}
+
+void TextureD3D_2DMultisample::markAllImagesDirty()
+{
+}
+
+gl::Error TextureD3D_2DMultisample::initializeStorage(const gl::Context *context, bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return gl::NoError();
+ }
+
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage()));
+
+ TexStoragePointer storage(context);
+ ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage));
+
+ ANGLE_TRY(setCompleteTexStorage(context, storage.get()));
+ storage.release();
+
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ ANGLE_TRY(updateStorage(context));
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2DMultisample::createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outStorage) const
+{
+ outStorage->reset(mTexStorage);
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2DMultisample::setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage)
+{
+ ANGLE_TRY(releaseTexStorage(context));
+ mTexStorage = newCompleteTexStorage;
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2DMultisample::updateStorage(const gl::Context *context)
+{
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2DMultisample::initMipmapImages(const gl::Context *context)
+{
+ UNIMPLEMENTED();
+ return gl::NoError();
+}
+
+bool TextureD3D_2DMultisample::isImageComplete(const gl::ImageIndex &index) const
+{
+ return true;
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.h
index 1d5faee703..eb206a6ccc 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureD3D.h
@@ -9,9 +9,12 @@
#ifndef LIBANGLE_RENDERER_D3D_TEXTURED3D_H_
#define LIBANGLE_RENDERER_D3D_TEXTURED3D_H_
-#include "libANGLE/renderer/TextureImpl.h"
-#include "libANGLE/angletypes.h"
+#include "common/Color.h"
#include "libANGLE/Constants.h"
+#include "libANGLE/Stream.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/TextureImpl.h"
+#include "libANGLE/renderer/d3d/TextureStorage.h"
namespace gl
{
@@ -26,29 +29,51 @@ class RendererD3D;
class RenderTargetD3D;
class TextureStorage;
+template <typename T>
+using TexLevelsArray = std::array<T, gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS>;
+
class TextureD3D : public TextureImpl
{
public:
- TextureD3D(RendererD3D *renderer);
- virtual ~TextureD3D();
+ TextureD3D(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3D() override;
+
+ gl::Error onDestroy(const gl::Context *context) override;
- gl::Error getNativeTexture(TextureStorage **outStorage);
+ gl::Error getNativeTexture(const gl::Context *context, TextureStorage **outStorage);
- virtual void setUsage(GLenum usage) { mUsage = usage; }
bool hasDirtyImages() const { return mDirtyImages; }
void resetDirty() { mDirtyImages = false; }
virtual ImageD3D *getImage(const gl::ImageIndex &index) const = 0;
virtual GLsizei getLayerCount(int level) const = 0;
+ gl::Error getImageAndSyncFromStorage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ ImageD3D **outImage);
+
GLint getBaseLevelWidth() const;
GLint getBaseLevelHeight() const;
- GLint getBaseLevelDepth() const;
GLenum getBaseLevelInternalFormat() const;
+ gl::Error setStorage(const gl::Context *context,
+ GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size) override;
+
+ gl::Error setStorageMultisample(const gl::Context *context,
+ GLenum target,
+ GLsizei samples,
+ GLint internalFormat,
+ const gl::Extents &size,
+ bool fixedSampleLocations) override;
+
bool isImmutable() const { return mImmutable; }
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) = 0;
+ virtual gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) = 0;
// Returns an iterator over all "Images" for this particular Texture.
virtual gl::ImageIndexIterator imageIterator() const = 0;
@@ -58,47 +83,91 @@ class TextureD3D : public TextureImpl
virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const = 0;
virtual bool isValidIndex(const gl::ImageIndex &index) const = 0;
- gl::Error generateMipmaps(const gl::TextureState &textureState) override;
+ gl::Error setImageExternal(const gl::Context *context,
+ GLenum target,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) override;
+ gl::Error generateMipmap(const gl::Context *context) override;
TextureStorage *getStorage();
ImageD3D *getBaseLevelImage() const;
- gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ gl::Error getAttachmentRenderTarget(const gl::Context *context,
+ GLenum binding,
+ const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut) override;
+ gl::Error setBaseLevel(const gl::Context *context, GLuint baseLevel) override;
+
+ void syncState(const gl::Texture::DirtyBits &dirtyBits) override;
+
+ gl::Error initializeContents(const gl::Context *context,
+ const gl::ImageIndex &imageIndex) override;
+
protected:
- gl::Error setImageImpl(const gl::ImageIndex &index,
+ gl::Error setImageImpl(const gl::Context *context,
+ const gl::ImageIndex &index,
GLenum type,
const gl::PixelUnpackState &unpack,
const uint8_t *pixels,
ptrdiff_t layerOffset);
- gl::Error subImage(const gl::ImageIndex &index, const gl::Box &area, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels, ptrdiff_t layerOffset);
- gl::Error setCompressedImageImpl(const gl::ImageIndex &index,
+ gl::Error subImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels,
+ ptrdiff_t layerOffset);
+ gl::Error setCompressedImageImpl(const gl::Context *context,
+ const gl::ImageIndex &index,
const gl::PixelUnpackState &unpack,
const uint8_t *pixels,
ptrdiff_t layerOffset);
- gl::Error subImageCompressed(const gl::ImageIndex &index, const gl::Box &area, GLenum format,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels, ptrdiff_t layerOffset);
- bool isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat);
- gl::Error fastUnpackPixels(const gl::PixelUnpackState &unpack, const uint8_t *pixels, const gl::Box &destArea,
- GLenum sizedInternalFormat, GLenum type, RenderTargetD3D *destRenderTarget);
+ gl::Error subImageCompressed(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels,
+ ptrdiff_t layerOffset);
+ bool isFastUnpackable(const gl::Buffer *unpackBuffer, GLenum sizedInternalFormat);
+ gl::Error fastUnpackPixels(const gl::Context *context,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels,
+ const gl::Box &destArea,
+ GLenum sizedInternalFormat,
+ GLenum type,
+ RenderTargetD3D *destRenderTarget);
+
+ GLint getLevelZeroWidth() const;
+ GLint getLevelZeroHeight() const;
+ virtual GLint getLevelZeroDepth() const;
GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
- int mipLevels() const;
- virtual void initMipmapsImages() = 0;
+ virtual gl::Error initMipmapImages(const gl::Context *context) = 0;
bool isBaseImageZeroSize() const;
virtual bool isImageComplete(const gl::ImageIndex &index) const = 0;
bool canCreateRenderTargetForImage(const gl::ImageIndex &index) const;
- virtual gl::Error ensureRenderTarget();
+ gl::Error ensureRenderTarget(const gl::Context *context);
- virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const = 0;
- virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage) = 0;
- gl::Error commitRegion(const gl::ImageIndex &index, const gl::Box &region);
+ virtual gl::Error createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outTexStorage) const = 0;
+ virtual gl::Error setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage) = 0;
+ gl::Error commitRegion(const gl::Context *context,
+ const gl::ImageIndex &index,
+ const gl::Box &region);
- RendererD3D *mRenderer;
+ gl::Error releaseTexStorage(const gl::Context *context);
+
+ GLuint getBaseLevel() const { return mBaseLevel; };
- GLenum mUsage;
+ virtual void markAllImagesDirty() = 0;
+
+ GLint getBaseLevelDepth() const;
+
+ RendererD3D *mRenderer;
bool mDirtyImages;
@@ -106,154 +175,301 @@ class TextureD3D : public TextureImpl
TextureStorage *mTexStorage;
private:
- virtual gl::Error initializeStorage(bool renderTarget) = 0;
+ virtual gl::Error initializeStorage(const gl::Context *context, bool renderTarget) = 0;
- virtual gl::Error updateStorage() = 0;
+ virtual gl::Error updateStorage(const gl::Context *context) = 0;
bool shouldUseSetData(const ImageD3D *image) const;
- gl::Error generateMipmapsUsingImages();
+ gl::Error generateMipmapUsingImages(const gl::Context *context, const GLuint maxLevel);
+
+ GLuint mBaseLevel;
};
class TextureD3D_2D : public TextureD3D
{
public:
- TextureD3D_2D(RendererD3D *renderer);
- virtual ~TextureD3D_2D();
+ TextureD3D_2D(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3D_2D() override;
- virtual ImageD3D *getImage(int level, int layer) const;
- virtual ImageD3D *getImage(const gl::ImageIndex &index) const;
- virtual GLsizei getLayerCount(int level) const;
+ gl::Error onDestroy(const gl::Context *context) override;
+
+ ImageD3D *getImage(int level, int layer) const;
+ ImageD3D *getImage(const gl::ImageIndex &index) const override;
+ GLsizei getLayerCount(int level) const override;
GLsizei getWidth(GLint level) const;
GLsizei getHeight(GLint level) const;
GLenum getInternalFormat(GLint level) const;
bool isDepth(GLint level) const;
+ bool isSRGB(GLint level) const;
- gl::Error setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
- gl::Error setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
-
- gl::Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
- const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
- gl::Error setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
- const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
-
- gl::Error copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+ gl::Error setImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+ gl::Error setSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+
+ gl::Error setCompressedImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+ gl::Error setCompressedSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+
+ gl::Error copyImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
const gl::Framebuffer *source) override;
- gl::Error copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
+ gl::Error copySubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
const gl::Framebuffer *source) override;
- gl::Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) override;
-
- virtual void bindTexImage(egl::Surface *surface);
- virtual void releaseTexImage();
+ gl::Error copyTexture(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ GLenum type,
+ size_t sourceLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source) override;
+ gl::Error copySubTexture(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ size_t sourceLevel,
+ const gl::Rectangle &sourceArea,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source) override;
+ gl::Error copyCompressedTexture(const gl::Context *context, const gl::Texture *source) override;
+
+ gl::Error setStorage(const gl::Context *context,
+ GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size) override;
+
+ gl::Error bindTexImage(const gl::Context *context, egl::Surface *surface) override;
+ gl::Error releaseTexImage(const gl::Context *context) override;
+
+ gl::Error setEGLImageTarget(const gl::Context *context,
+ GLenum target,
+ egl::Image *image) override;
+
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+
+ gl::ImageIndexIterator imageIterator() const override;
+ gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
+ bool isValidIndex(const gl::ImageIndex &index) const override;
- gl::Error setEGLImageTarget(GLenum target, egl::Image *image) override;
-
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
-
- virtual gl::ImageIndexIterator imageIterator() const;
- virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
- virtual bool isValidIndex(const gl::ImageIndex &index) const;
+ protected:
+ void markAllImagesDirty() override;
private:
- virtual gl::Error initializeStorage(bool renderTarget);
- virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const;
- virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+ gl::Error initializeStorage(const gl::Context *context, bool renderTarget) override;
+ gl::Error createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outTexStorage) const override;
+ gl::Error setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage) override;
- virtual gl::Error updateStorage();
- virtual void initMipmapsImages();
+ gl::Error updateStorage(const gl::Context *context) override;
+ gl::Error initMipmapImages(const gl::Context *context) override;
bool isValidLevel(int level) const;
bool isLevelComplete(int level) const;
- virtual bool isImageComplete(const gl::ImageIndex &index) const;
+ bool isImageComplete(const gl::ImageIndex &index) const override;
- gl::Error updateStorageLevel(int level);
+ gl::Error updateStorageLevel(const gl::Context *context, int level);
- void redefineImage(size_t level,
- GLenum internalformat,
- const gl::Extents &size,
- bool forceRelease);
+ gl::Error redefineImage(const gl::Context *context,
+ size_t level,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease);
bool mEGLImageTarget;
- ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TexLevelsArray<std::unique_ptr<ImageD3D>> mImageArray;
};
class TextureD3D_Cube : public TextureD3D
{
public:
- TextureD3D_Cube(RendererD3D *renderer);
- virtual ~TextureD3D_Cube();
+ TextureD3D_Cube(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3D_Cube() override;
- virtual ImageD3D *getImage(int level, int layer) const;
- virtual ImageD3D *getImage(const gl::ImageIndex &index) const;
- virtual GLsizei getLayerCount(int level) const;
+ gl::Error onDestroy(const gl::Context *context) override;
- virtual bool hasDirtyImages() const { return mDirtyImages; }
- virtual void resetDirty() { mDirtyImages = false; }
- virtual void setUsage(GLenum usage) { mUsage = usage; }
+ ImageD3D *getImage(int level, int layer) const;
+ ImageD3D *getImage(const gl::ImageIndex &index) const override;
+ GLsizei getLayerCount(int level) const override;
GLenum getInternalFormat(GLint level, GLint layer) const;
bool isDepth(GLint level, GLint layer) const;
+ bool isSRGB(GLint level, GLint layer) const;
- gl::Error setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
- gl::Error setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
-
- gl::Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
- const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
- gl::Error setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
- const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
-
- gl::Error copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+ gl::Error setImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+ gl::Error setSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+
+ gl::Error setCompressedImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+ gl::Error setCompressedSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+
+ gl::Error copyImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
const gl::Framebuffer *source) override;
- gl::Error copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
+ gl::Error copySubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
const gl::Framebuffer *source) override;
- gl::Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) override;
+ gl::Error copyTexture(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ GLenum type,
+ size_t sourceLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source) override;
+ gl::Error copySubTexture(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ size_t sourceLevel,
+ const gl::Rectangle &sourceArea,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source) override;
+
+ gl::Error setStorage(const gl::Context *context,
+ GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size) override;
+
+ gl::Error bindTexImage(const gl::Context *context, egl::Surface *surface) override;
+ gl::Error releaseTexImage(const gl::Context *context) override;
+
+ gl::Error setEGLImageTarget(const gl::Context *context,
+ GLenum target,
+ egl::Image *image) override;
+
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+
+ gl::ImageIndexIterator imageIterator() const override;
+ gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
+ bool isValidIndex(const gl::ImageIndex &index) const override;
- virtual void bindTexImage(egl::Surface *surface);
- virtual void releaseTexImage();
-
- gl::Error setEGLImageTarget(GLenum target, egl::Image *image) override;
-
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
-
- virtual gl::ImageIndexIterator imageIterator() const;
- virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
- virtual bool isValidIndex(const gl::ImageIndex &index) const;
+ protected:
+ void markAllImagesDirty() override;
private:
- virtual gl::Error initializeStorage(bool renderTarget);
- virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const;
- virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+ gl::Error initializeStorage(const gl::Context *context, bool renderTarget) override;
+ gl::Error createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outTexStorage) const override;
+ gl::Error setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage) override;
- virtual gl::Error updateStorage();
- virtual void initMipmapsImages();
+ gl::Error updateStorage(const gl::Context *context) override;
+ gl::Error initMipmapImages(const gl::Context *context) override;
bool isValidFaceLevel(int faceIndex, int level) const;
bool isFaceLevelComplete(int faceIndex, int level) const;
bool isCubeComplete() const;
- virtual bool isImageComplete(const gl::ImageIndex &index) const;
- gl::Error updateStorageFaceLevel(int faceIndex, int level);
+ bool isImageComplete(const gl::ImageIndex &index) const override;
+ gl::Error updateStorageFaceLevel(const gl::Context *context, int faceIndex, int level);
- void redefineImage(int faceIndex, GLint level, GLenum internalformat, const gl::Extents &size);
+ gl::Error redefineImage(const gl::Context *context,
+ int faceIndex,
+ GLint level,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease);
- ImageD3D *mImageArray[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ std::array<TexLevelsArray<std::unique_ptr<ImageD3D>>, 6> mImageArray;
};
class TextureD3D_3D : public TextureD3D
{
public:
- TextureD3D_3D(RendererD3D *renderer);
- virtual ~TextureD3D_3D();
+ TextureD3D_3D(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3D_3D() override;
- virtual ImageD3D *getImage(int level, int layer) const;
- virtual ImageD3D *getImage(const gl::ImageIndex &index) const;
- virtual GLsizei getLayerCount(int level) const;
+ gl::Error onDestroy(const gl::Context *context) override;
+
+ ImageD3D *getImage(int level, int layer) const;
+ ImageD3D *getImage(const gl::ImageIndex &index) const override;
+ GLsizei getLayerCount(int level) const override;
GLsizei getWidth(GLint level) const;
GLsizei getHeight(GLint level) const;
@@ -261,110 +477,213 @@ class TextureD3D_3D : public TextureD3D
GLenum getInternalFormat(GLint level) const;
bool isDepth(GLint level) const;
- gl::Error setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
- gl::Error setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
-
- gl::Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
- const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
- gl::Error setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
- const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
-
- gl::Error copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+ gl::Error setImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+ gl::Error setSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+
+ gl::Error setCompressedImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+ gl::Error setCompressedSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+
+ gl::Error copyImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
const gl::Framebuffer *source) override;
- gl::Error copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
+ gl::Error copySubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
const gl::Framebuffer *source) override;
- gl::Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) override;
+ gl::Error setStorage(const gl::Context *context,
+ GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size) override;
- virtual void bindTexImage(egl::Surface *surface);
- virtual void releaseTexImage();
+ gl::Error bindTexImage(const gl::Context *context, egl::Surface *surface) override;
+ gl::Error releaseTexImage(const gl::Context *context) override;
- gl::Error setEGLImageTarget(GLenum target, egl::Image *image) override;
+ gl::Error setEGLImageTarget(const gl::Context *context,
+ GLenum target,
+ egl::Image *image) override;
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
- virtual gl::ImageIndexIterator imageIterator() const;
- virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
- virtual bool isValidIndex(const gl::ImageIndex &index) const;
+ gl::ImageIndexIterator imageIterator() const override;
+ gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
+ bool isValidIndex(const gl::ImageIndex &index) const override;
+
+ protected:
+ void markAllImagesDirty() override;
+ GLint getLevelZeroDepth() const override;
private:
- virtual gl::Error initializeStorage(bool renderTarget);
- virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const;
- virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+ gl::Error initializeStorage(const gl::Context *context, bool renderTarget) override;
+ gl::Error createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outStorage) const override;
+ gl::Error setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage) override;
- virtual gl::Error updateStorage();
- virtual void initMipmapsImages();
+ gl::Error updateStorage(const gl::Context *context) override;
+ gl::Error initMipmapImages(const gl::Context *context) override;
bool isValidLevel(int level) const;
bool isLevelComplete(int level) const;
- virtual bool isImageComplete(const gl::ImageIndex &index) const;
- gl::Error updateStorageLevel(int level);
+ bool isImageComplete(const gl::ImageIndex &index) const override;
+ gl::Error updateStorageLevel(const gl::Context *context, int level);
- void redefineImage(GLint level, GLenum internalformat, const gl::Extents &size);
+ gl::Error redefineImage(const gl::Context *context,
+ GLint level,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease);
- ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TexLevelsArray<std::unique_ptr<ImageD3D>> mImageArray;
};
class TextureD3D_2DArray : public TextureD3D
{
public:
- TextureD3D_2DArray(RendererD3D *renderer);
- virtual ~TextureD3D_2DArray();
+ TextureD3D_2DArray(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3D_2DArray() override;
+
+ gl::Error onDestroy(const gl::Context *context) override;
virtual ImageD3D *getImage(int level, int layer) const;
- virtual ImageD3D *getImage(const gl::ImageIndex &index) const;
- virtual GLsizei getLayerCount(int level) const;
+ ImageD3D *getImage(const gl::ImageIndex &index) const override;
+ GLsizei getLayerCount(int level) const override;
GLsizei getWidth(GLint level) const;
GLsizei getHeight(GLint level) const;
GLenum getInternalFormat(GLint level) const;
bool isDepth(GLint level) const;
- gl::Error setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
- gl::Error setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
-
- gl::Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
- const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
- gl::Error setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
- const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
-
- gl::Error copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+ gl::Error setImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+ gl::Error setSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+
+ gl::Error setCompressedImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+ gl::Error setCompressedSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+
+ gl::Error copyImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
const gl::Framebuffer *source) override;
- gl::Error copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
+ gl::Error copySubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
const gl::Framebuffer *source) override;
- gl::Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) override;
+ gl::Error setStorage(const gl::Context *context,
+ GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size) override;
+
+ gl::Error bindTexImage(const gl::Context *context, egl::Surface *surface) override;
+ gl::Error releaseTexImage(const gl::Context *context) override;
- virtual void bindTexImage(egl::Surface *surface);
- virtual void releaseTexImage();
+ gl::Error setEGLImageTarget(const gl::Context *context,
+ GLenum target,
+ egl::Image *image) override;
- gl::Error setEGLImageTarget(GLenum target, egl::Image *image) override;
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+ gl::ImageIndexIterator imageIterator() const override;
+ gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
+ bool isValidIndex(const gl::ImageIndex &index) const override;
- virtual gl::ImageIndexIterator imageIterator() const;
- virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
- virtual bool isValidIndex(const gl::ImageIndex &index) const;
+ protected:
+ void markAllImagesDirty() override;
private:
- virtual gl::Error initializeStorage(bool renderTarget);
- virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const;
- virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+ gl::Error initializeStorage(const gl::Context *context, bool renderTarget) override;
+ gl::Error createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outStorage) const override;
+ gl::Error setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage) override;
- virtual gl::Error updateStorage();
- virtual void initMipmapsImages();
+ gl::Error updateStorage(const gl::Context *context) override;
+ gl::Error initMipmapImages(const gl::Context *context) override;
bool isValidLevel(int level) const;
bool isLevelComplete(int level) const;
- virtual bool isImageComplete(const gl::ImageIndex &index) const;
- gl::Error updateStorageLevel(int level);
+ bool isImageComplete(const gl::ImageIndex &index) const override;
+ gl::Error updateStorageLevel(const gl::Context *context, int level);
void deleteImages();
- void redefineImage(GLint level, GLenum internalformat, const gl::Extents &size);
+ gl::Error redefineImage(const gl::Context *context,
+ GLint level,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease);
// Storing images as an array of single depth textures since D3D11 treats each array level of a
// Texture2D object as a separate subresource. Each layer would have to be looped over
@@ -374,6 +693,199 @@ class TextureD3D_2DArray : public TextureD3D
ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
};
+class TextureD3D_External : public TextureD3D
+{
+ public:
+ TextureD3D_External(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3D_External() override;
+
+ ImageD3D *getImage(const gl::ImageIndex &index) const override;
+ GLsizei getLayerCount(int level) const override;
+
+ gl::Error setImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+ gl::Error setSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+
+ gl::Error setCompressedImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+ gl::Error setCompressedSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+
+ gl::Error copyImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ const gl::Framebuffer *source) override;
+ gl::Error copySubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) override;
+
+ gl::Error setStorage(const gl::Context *context,
+ GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size) override;
+
+ gl::Error setImageExternal(const gl::Context *context,
+ GLenum target,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) override;
+
+ gl::Error bindTexImage(const gl::Context *context, egl::Surface *surface) override;
+ gl::Error releaseTexImage(const gl::Context *context) override;
+
+ gl::Error setEGLImageTarget(const gl::Context *context,
+ GLenum target,
+ egl::Image *image) override;
+
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+
+ gl::ImageIndexIterator imageIterator() const override;
+ gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
+ bool isValidIndex(const gl::ImageIndex &index) const override;
+
+ protected:
+ void markAllImagesDirty() override;
+
+ private:
+ gl::Error initializeStorage(const gl::Context *context, bool renderTarget) override;
+ gl::Error createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outTexStorage) const override;
+ gl::Error setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage) override;
+
+ gl::Error updateStorage(const gl::Context *context) override;
+ gl::Error initMipmapImages(const gl::Context *context) override;
+
+ bool isImageComplete(const gl::ImageIndex &index) const override;
+};
+
+class TextureD3D_2DMultisample : public TextureD3D
+{
+ public:
+ TextureD3D_2DMultisample(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3D_2DMultisample() override;
+
+ ImageD3D *getImage(const gl::ImageIndex &index) const override;
+ gl::Error setImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+ gl::Error setSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+
+ gl::Error setCompressedImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+ gl::Error setCompressedSubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+
+ gl::Error copyImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ const gl::Framebuffer *source) override;
+ gl::Error copySubImage(const gl::Context *context,
+ GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) override;
+
+ gl::Error setStorageMultisample(const gl::Context *context,
+ GLenum target,
+ GLsizei samples,
+ GLint internalFormat,
+ const gl::Extents &size,
+ bool fixedSampleLocations) override;
+
+ gl::Error bindTexImage(const gl::Context *context, egl::Surface *surface) override;
+ gl::Error releaseTexImage(const gl::Context *context) override;
+
+ gl::Error setEGLImageTarget(const gl::Context *context,
+ GLenum target,
+ egl::Image *image) override;
+
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+
+ gl::ImageIndexIterator imageIterator() const override;
+ gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
+ bool isValidIndex(const gl::ImageIndex &index) const override;
+
+ GLsizei getLayerCount(int level) const override;
+
+ protected:
+ void markAllImagesDirty() override;
+
+ private:
+ gl::Error initializeStorage(const gl::Context *context, bool renderTarget) override;
+ gl::Error createCompleteStorage(bool renderTarget,
+ TexStoragePointer *outTexStorage) const override;
+ gl::Error setCompleteTexStorage(const gl::Context *context,
+ TextureStorage *newCompleteTexStorage) override;
+
+ gl::Error updateStorage(const gl::Context *context) override;
+ gl::Error initMipmapImages(const gl::Context *context) override;
+
+ bool isImageComplete(const gl::ImageIndex &index) const override;
+};
}
#endif // LIBANGLE_RENDERER_D3D_TEXTURED3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureStorage.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureStorage.cpp
deleted file mode 100644
index abb83a14d5..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureStorage.cpp
+++ /dev/null
@@ -1,39 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage.cpp: Shared members of abstract rx::TextureStorage class.
-
-#include "libANGLE/renderer/d3d/TextureStorage.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
-#include "libANGLE/renderer/Renderer.h"
-#include "libANGLE/Renderbuffer.h"
-#include "libANGLE/Texture.h"
-
-#include "common/debug.h"
-#include "common/mathutil.h"
-
-namespace rx
-{
-
-TextureStorage::TextureStorage()
- : mFirstRenderTargetSerial(0),
- mRenderTargetSerialsLayerStride(0)
-{}
-
-void TextureStorage::initializeSerials(unsigned int rtSerialsToReserve, unsigned int rtSerialsLayerStride)
-{
- mFirstRenderTargetSerial = RenderTargetD3D::issueSerials(rtSerialsToReserve);
- mRenderTargetSerialsLayerStride = rtSerialsLayerStride;
-}
-
-unsigned int TextureStorage::getRenderTargetSerial(const gl::ImageIndex &index) const
-{
- unsigned int layerOffset = (index.hasLayer() ? (static_cast<unsigned int>(index.layerIndex) * mRenderTargetSerialsLayerStride) : 0);
- return mFirstRenderTargetSerial + static_cast<unsigned int>(index.mipIndex) + layerOffset;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureStorage.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureStorage.h
index 417237495d..383fbc2141 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureStorage.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/TextureStorage.h
@@ -9,20 +9,19 @@
#ifndef LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_
#define LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_
-#include "libANGLE/Error.h"
-
#include "common/debug.h"
-#include "libANGLE/Error.h"
+#include "libANGLE/angletypes.h"
#include <GLES2/gl2.h>
#include <stdint.h>
namespace gl
{
+class Context;
struct ImageIndex;
struct Box;
struct PixelUnpackState;
-}
+} // namespace gl
namespace rx
{
@@ -36,23 +35,48 @@ class TextureStorage : angle::NonCopyable
TextureStorage() {}
virtual ~TextureStorage() {}
+ virtual gl::Error onDestroy(const gl::Context *context);
+
virtual int getTopLevel() const = 0;
virtual bool isRenderTarget() const = 0;
virtual bool isManaged() const = 0;
virtual bool supportsNativeMipmapFunction() const = 0;
virtual int getLevelCount() const = 0;
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) = 0;
- virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex) = 0;
+ virtual gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) = 0;
+ virtual gl::Error generateMipmap(const gl::Context *context,
+ const gl::ImageIndex &sourceIndex,
+ const gl::ImageIndex &destIndex) = 0;
- virtual gl::Error copyToStorage(TextureStorage *destStorage) = 0;
- virtual gl::Error setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixelData) = 0;
+ virtual gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) = 0;
+ virtual gl::Error setData(const gl::Context *context,
+ const gl::ImageIndex &index,
+ ImageD3D *image,
+ const gl::Box *destBox,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixelData) = 0;
// This is a no-op for most implementations of TextureStorage. Some (e.g. TextureStorage11_2D) might override it.
- virtual gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture) { return gl::Error(GL_NO_ERROR); }
+ virtual gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context,
+ bool useLevelZeroTexture);
};
+inline gl::Error TextureStorage::onDestroy(const gl::Context *context)
+{
+ return gl::NoError();
}
+inline gl::Error TextureStorage::useLevelZeroWorkaroundTexture(const gl::Context *context,
+ bool useLevelZeroTexture)
+{
+ return gl::NoError();
+}
+
+using TexStoragePointer = angle::UniqueObjectPointer<TextureStorage, gl::Context>;
+
+} // namespace rx
+
#endif // LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TransformFeedbackD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/TransformFeedbackD3D.cpp
deleted file mode 100644
index 80a4ec3ae1..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TransformFeedbackD3D.cpp
+++ /dev/null
@@ -1,46 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TransformFeedbackD3D.cpp is a no-op implementation for both the D3D9 and D3D11 renderers.
-
-#include "libANGLE/renderer/d3d/TransformFeedbackD3D.h"
-
-namespace rx
-{
-
-TransformFeedbackD3D::TransformFeedbackD3D()
-{
-}
-
-TransformFeedbackD3D::~TransformFeedbackD3D()
-{
-}
-
-void TransformFeedbackD3D::begin(GLenum primitiveMode)
-{
-}
-
-void TransformFeedbackD3D::end()
-{
-}
-
-void TransformFeedbackD3D::pause()
-{
-}
-
-void TransformFeedbackD3D::resume()
-{
-}
-
-void TransformFeedbackD3D::bindGenericBuffer(const BindingPointer<gl::Buffer> &binding)
-{
-}
-
-void TransformFeedbackD3D::bindIndexedBuffer(size_t index, const OffsetBindingPointer<gl::Buffer> &binding)
-{
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TransformFeedbackD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/TransformFeedbackD3D.h
deleted file mode 100644
index 6925966153..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/TransformFeedbackD3D.h
+++ /dev/null
@@ -1,35 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TransformFeedbackD3D.h: Implements the abstract rx::TransformFeedbackImpl class.
-
-#ifndef LIBANGLE_RENDERER_D3D_TRANSFORMFEEDBACKD3D_H_
-#define LIBANGLE_RENDERER_D3D_TRANSFORMFEEDBACKD3D_H_
-
-#include "libANGLE/renderer/TransformFeedbackImpl.h"
-#include "libANGLE/angletypes.h"
-
-namespace rx
-{
-
-class TransformFeedbackD3D : public TransformFeedbackImpl
-{
- public:
- TransformFeedbackD3D();
- virtual ~TransformFeedbackD3D();
-
- void begin(GLenum primitiveMode) override;
- void end() override;
- void pause() override;
- void resume() override;
-
- void bindGenericBuffer(const BindingPointer<gl::Buffer> &binding) override;
- void bindIndexedBuffer(size_t index, const OffsetBindingPointer<gl::Buffer> &binding) override;
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_TRANSFORMFEEDBACKD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.cpp
index 9efee9db7c..7c2d5aec70 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.cpp
@@ -8,18 +8,19 @@
// class with derivations, classes that perform graphics API agnostic vertex buffer operations.
#include "libANGLE/renderer/d3d/VertexBuffer.h"
+
+#include "common/mathutil.h"
#include "libANGLE/renderer/d3d/BufferD3D.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/VertexAttribute.h"
-#include "common/mathutil.h"
-
namespace rx
{
+// VertexBuffer Implementation
unsigned int VertexBuffer::mNextSerial = 1;
-VertexBuffer::VertexBuffer()
+VertexBuffer::VertexBuffer() : mRefCount(1)
{
updateSerial();
}
@@ -38,19 +39,34 @@ unsigned int VertexBuffer::getSerial() const
return mSerial;
}
-VertexBufferInterface::VertexBufferInterface(BufferFactoryD3D *factory, bool dynamic)
- : mFactory(factory)
+void VertexBuffer::addRef()
{
- mDynamic = dynamic;
- mWritePosition = 0;
- mReservedSpace = 0;
+ mRefCount++;
+}
+
+void VertexBuffer::release()
+{
+ ASSERT(mRefCount > 0);
+ mRefCount--;
+
+ if (mRefCount == 0)
+ {
+ delete this;
+ }
+}
- mVertexBuffer = factory->createVertexBuffer();
+// VertexBufferInterface Implementation
+VertexBufferInterface::VertexBufferInterface(BufferFactoryD3D *factory, bool dynamic)
+ : mFactory(factory), mVertexBuffer(factory->createVertexBuffer()), mDynamic(dynamic)
+{
}
VertexBufferInterface::~VertexBufferInterface()
{
- delete mVertexBuffer;
+ if (mVertexBuffer)
+ {
+ mVertexBuffer->release();
+ }
}
unsigned int VertexBufferInterface::getSerial() const
@@ -69,181 +85,172 @@ gl::Error VertexBufferInterface::setBufferSize(unsigned int size)
{
return mVertexBuffer->initialize(size, mDynamic);
}
- else
+
+ return mVertexBuffer->setBufferSize(size);
+}
+
+gl::ErrorOrResult<unsigned int> VertexBufferInterface::getSpaceRequired(
+ const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLsizei count,
+ GLsizei instances) const
+{
+ unsigned int spaceRequired = 0;
+ ANGLE_TRY_RESULT(mFactory->getVertexSpaceRequired(attrib, binding, count, instances),
+ spaceRequired);
+
+ // Align to 16-byte boundary
+ unsigned int alignedSpaceRequired = roundUp(spaceRequired, 16u);
+
+ if (alignedSpaceRequired < spaceRequired)
{
- return mVertexBuffer->setBufferSize(size);
+ return gl::OutOfMemory()
+ << "Vertex buffer overflow in VertexBufferInterface::getSpaceRequired.";
}
+
+ return alignedSpaceRequired;
}
-unsigned int VertexBufferInterface::getWritePosition() const
+gl::Error VertexBufferInterface::discard()
{
- return mWritePosition;
+ return mVertexBuffer->discard();
}
-void VertexBufferInterface::setWritePosition(unsigned int writePosition)
+VertexBuffer *VertexBufferInterface::getVertexBuffer() const
{
- mWritePosition = writePosition;
+ return mVertexBuffer;
}
-gl::Error VertexBufferInterface::discard()
+// StreamingVertexBufferInterface Implementation
+StreamingVertexBufferInterface::StreamingVertexBufferInterface(BufferFactoryD3D *factory,
+ std::size_t initialSize)
+ : VertexBufferInterface(factory, true), mWritePosition(0), mReservedSpace(0)
{
- return mVertexBuffer->discard();
+ // TODO(jmadill): Make an initialize method that can return an error.
+ ANGLE_SWALLOW_ERR(setBufferSize(static_cast<unsigned int>(initialSize)));
}
-gl::Error VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib,
- GLenum currentValueType,
- GLint start,
- GLsizei count,
- GLsizei instances,
- unsigned int *outStreamOffset,
- const uint8_t *sourceData)
+StreamingVertexBufferInterface::~StreamingVertexBufferInterface()
{
- gl::Error error(GL_NO_ERROR);
+}
- unsigned int spaceRequired;
- error = mVertexBuffer->getSpaceRequired(attrib, count, instances, &spaceRequired);
- if (error.isError())
+gl::Error StreamingVertexBufferInterface::reserveSpace(unsigned int size)
+{
+ unsigned int curBufferSize = getBufferSize();
+ if (size > curBufferSize)
+ {
+ ANGLE_TRY(setBufferSize(std::max(size, 3 * curBufferSize / 2)));
+ mWritePosition = 0;
+ }
+ else if (mWritePosition + size > curBufferSize)
{
- return error;
+ ANGLE_TRY(discard());
+ mWritePosition = 0;
}
- // Align to 16-byte boundary
- unsigned int alignedSpaceRequired = roundUp(spaceRequired, 16u);
+ return gl::NoError();
+}
+
+gl::Error StreamingVertexBufferInterface::storeDynamicAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLenum currentValueType,
+ GLint start,
+ GLsizei count,
+ GLsizei instances,
+ unsigned int *outStreamOffset,
+ const uint8_t *sourceData)
+{
+ unsigned int spaceRequired = 0;
+ ANGLE_TRY_RESULT(getSpaceRequired(attrib, binding, count, instances), spaceRequired);
// Protect against integer overflow
- if (!IsUnsignedAdditionSafe(mWritePosition, alignedSpaceRequired) ||
- alignedSpaceRequired < spaceRequired)
+ angle::CheckedNumeric<unsigned int> checkedPosition(mWritePosition);
+ checkedPosition += spaceRequired;
+ if (!checkedPosition.IsValid())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal error, new vertex buffer write position would overflow.");
+ return gl::OutOfMemory()
+ << "Internal error, new vertex buffer write position would overflow.";
}
- error = reserveSpace(mReservedSpace);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(reserveSpace(mReservedSpace));
mReservedSpace = 0;
- error = mVertexBuffer->storeVertexAttributes(attrib, currentValueType, start, count, instances, mWritePosition, sourceData);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mVertexBuffer->storeVertexAttributes(attrib, binding, currentValueType, start, count,
+ instances, mWritePosition, sourceData));
if (outStreamOffset)
{
*outStreamOffset = mWritePosition;
}
- mWritePosition += alignedSpaceRequired;
+ mWritePosition += spaceRequired;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances)
+gl::Error StreamingVertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLsizei count,
+ GLsizei instances)
{
- gl::Error error(GL_NO_ERROR);
-
- unsigned int requiredSpace;
- error = mVertexBuffer->getSpaceRequired(attrib, count, instances, &requiredSpace);
- if (error.isError())
- {
- return error;
- }
+ unsigned int requiredSpace = 0;
+ ANGLE_TRY_RESULT(mFactory->getVertexSpaceRequired(attrib, binding, count, instances),
+ requiredSpace);
// Align to 16-byte boundary
- unsigned int alignedRequiredSpace = roundUp(requiredSpace, 16u);
+ auto alignedRequiredSpace = rx::CheckedRoundUp(requiredSpace, 16u);
+ alignedRequiredSpace += mReservedSpace;
// Protect against integer overflow
- if (!IsUnsignedAdditionSafe(mReservedSpace, alignedRequiredSpace) ||
- alignedRequiredSpace < requiredSpace)
+ if (!alignedRequiredSpace.IsValid())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Unable to reserve %u extra bytes in internal vertex buffer, "
- "it would result in an overflow.", requiredSpace);
+ return gl::OutOfMemory()
+ << "Unable to reserve " << requiredSpace
+ << " extra bytes in internal vertex buffer, it would result in an overflow.";
}
- mReservedSpace += alignedRequiredSpace;
+ mReservedSpace = alignedRequiredSpace.ValueOrDie();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-VertexBuffer* VertexBufferInterface::getVertexBuffer() const
+// StaticVertexBufferInterface Implementation
+StaticVertexBufferInterface::AttributeSignature::AttributeSignature()
+ : type(GL_NONE), size(0), stride(0), normalized(false), pureInteger(false), offset(0)
{
- return mVertexBuffer;
}
-bool VertexBufferInterface::directStoragePossible(const gl::VertexAttribute &attrib,
- GLenum currentValueType) const
+bool StaticVertexBufferInterface::AttributeSignature::matchesAttribute(
+ const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding) const
{
- gl::Buffer *buffer = attrib.buffer.get();
- BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : NULL;
+ size_t attribStride = ComputeVertexAttributeStride(attrib, binding);
- if (!storage || !storage->supportsDirectBinding())
+ if (type != attrib.type || size != attrib.size || static_cast<GLuint>(stride) != attribStride ||
+ normalized != attrib.normalized || pureInteger != attrib.pureInteger)
{
return false;
}
- // Alignment restrictions: In D3D, vertex data must be aligned to
- // the format stride, or to a 4-byte boundary, whichever is smaller.
- // (Undocumented, and experimentally confirmed)
- size_t alignment = 4;
- bool requiresConversion = false;
-
- if (attrib.type != GL_FLOAT)
- {
- gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib, currentValueType);
-
- unsigned int outputElementSize;
- getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
- alignment = std::min<size_t>(outputElementSize, 4);
-
- // TODO(jmadill): add VertexFormatCaps
- requiresConversion = (mFactory->getVertexConversionType(vertexFormatType) & VERTEX_CONVERT_CPU) != 0;
- }
-
- bool isAligned = (static_cast<size_t>(ComputeVertexAttributeStride(attrib)) % alignment == 0) &&
- (static_cast<size_t>(attrib.offset) % alignment == 0);
-
- return !requiresConversion && isAligned;
+ size_t attribOffset =
+ (static_cast<size_t>(ComputeVertexAttributeOffset(attrib, binding)) % attribStride);
+ return (offset == attribOffset);
}
-StreamingVertexBufferInterface::StreamingVertexBufferInterface(BufferFactoryD3D *factory, std::size_t initialSize)
- : VertexBufferInterface(factory, true)
+void StaticVertexBufferInterface::AttributeSignature::set(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding)
{
- setBufferSize(static_cast<unsigned int>(initialSize));
-}
-
-StreamingVertexBufferInterface::~StreamingVertexBufferInterface()
-{
-}
-
-gl::Error StreamingVertexBufferInterface::reserveSpace(unsigned int size)
-{
- unsigned int curBufferSize = getBufferSize();
- if (size > curBufferSize)
- {
- gl::Error error = setBufferSize(std::max(size, 3 * curBufferSize / 2));
- if (error.isError())
- {
- return error;
- }
- setWritePosition(0);
- }
- else if (getWritePosition() + size > curBufferSize)
- {
- gl::Error error = discard();
- if (error.isError())
- {
- return error;
- }
- setWritePosition(0);
- }
-
- return gl::Error(GL_NO_ERROR);
+ type = attrib.type;
+ size = attrib.size;
+ normalized = attrib.normalized;
+ pureInteger = attrib.pureInteger;
+ offset = stride = static_cast<GLuint>(ComputeVertexAttributeStride(attrib, binding));
+ offset = static_cast<size_t>(ComputeVertexAttributeOffset(attrib, binding)) %
+ ComputeVertexAttributeStride(attrib, binding);
}
StaticVertexBufferInterface::StaticVertexBufferInterface(BufferFactoryD3D *factory)
- : VertexBufferInterface(factory, false), mIsCommitted(false)
+ : VertexBufferInterface(factory, false)
{
}
@@ -251,82 +258,36 @@ StaticVertexBufferInterface::~StaticVertexBufferInterface()
{
}
-bool StaticVertexBufferInterface::lookupAttribute(const gl::VertexAttribute &attrib, unsigned int *outStreamOffset)
+bool StaticVertexBufferInterface::matchesAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding) const
{
- for (unsigned int element = 0; element < mCache.size(); element++)
- {
- size_t attribStride = ComputeVertexAttributeStride(attrib);
-
- if (mCache[element].type == attrib.type && mCache[element].size == attrib.size &&
- mCache[element].stride == attribStride &&
- mCache[element].normalized == attrib.normalized &&
- mCache[element].pureInteger == attrib.pureInteger)
- {
- size_t offset = (static_cast<size_t>(attrib.offset) % attribStride);
- if (mCache[element].attributeOffset == offset)
- {
- if (outStreamOffset)
- {
- *outStreamOffset = mCache[element].streamOffset;
- }
- return true;
- }
- }
- }
-
- return false;
+ return mSignature.matchesAttribute(attrib, binding);
}
-gl::Error StaticVertexBufferInterface::reserveSpace(unsigned int size)
+void StaticVertexBufferInterface::setAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding)
{
- unsigned int curSize = getBufferSize();
- if (curSize == 0)
- {
- return setBufferSize(size);
- }
- else if (curSize >= size)
- {
- return gl::Error(GL_NO_ERROR);
- }
- else
- {
- UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION, "Internal error, Static vertex buffers can't be resized.");
- }
+ return mSignature.set(attrib, binding);
}
-gl::Error StaticVertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib,
- GLenum currentValueType,
- GLint start,
- GLsizei count,
- GLsizei instances,
- unsigned int *outStreamOffset,
- const uint8_t *sourceData)
+gl::Error StaticVertexBufferInterface::storeStaticAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLint start,
+ GLsizei count,
+ GLsizei instances,
+ const uint8_t *sourceData)
{
- unsigned int streamOffset;
- gl::Error error = VertexBufferInterface::storeVertexAttributes(attrib, currentValueType, start, count, instances, &streamOffset, sourceData);
- if (error.isError())
- {
- return error;
- }
+ unsigned int spaceRequired = 0;
+ ANGLE_TRY_RESULT(getSpaceRequired(attrib, binding, count, instances), spaceRequired);
+ ANGLE_TRY(setBufferSize(spaceRequired));
- size_t attributeOffset = static_cast<size_t>(attrib.offset) % ComputeVertexAttributeStride(attrib);
- VertexElement element = { attrib.type, attrib.size, static_cast<GLuint>(ComputeVertexAttributeStride(attrib)), attrib.normalized, attrib.pureInteger, attributeOffset, streamOffset };
- mCache.push_back(element);
-
- if (outStreamOffset)
- {
- *outStreamOffset = streamOffset;
- }
+ ASSERT(attrib.enabled);
+ ANGLE_TRY(mVertexBuffer->storeVertexAttributes(attrib, binding, GL_NONE, start, count,
+ instances, 0, sourceData));
- return gl::Error(GL_NO_ERROR);
+ mSignature.set(attrib, binding);
+ mVertexBuffer->hintUnmapResource();
+ return gl::NoError();
}
-void StaticVertexBufferInterface::commit()
-{
- if (getBufferSize() > 0)
- {
- mIsCommitted = true;
- }
-}
-}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.h
index 692b6ac506..df8085d3cb 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexBuffer.h
@@ -22,6 +22,7 @@
namespace gl
{
struct VertexAttribute;
+class VertexBinding;
struct VertexAttribCurrentValueData;
}
@@ -29,23 +30,25 @@ namespace rx
{
class BufferFactoryD3D;
+// Use a ref-counting scheme with self-deletion on release. We do this so that we can more
+// easily manage the static buffer cache, without deleting currently bound buffers.
class VertexBuffer : angle::NonCopyable
{
public:
VertexBuffer();
- virtual ~VertexBuffer();
virtual gl::Error initialize(unsigned int size, bool dynamicUsage) = 0;
+ // Warning: you should ensure binding really matches attrib.bindingIndex before using this
+ // function.
virtual gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
GLenum currentValueType,
GLint start,
GLsizei count,
GLsizei instances,
unsigned int offset,
const uint8_t *sourceData) = 0;
- virtual gl::Error getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
- unsigned int *outSpaceRequired) const = 0;
virtual unsigned int getBufferSize() const = 0;
virtual gl::Error setBufferSize(unsigned int size) = 0;
@@ -56,12 +59,18 @@ class VertexBuffer : angle::NonCopyable
// This may be overridden (e.g. by VertexBuffer11) if necessary.
virtual void hintUnmapResource() { };
+ // Reference counting.
+ void addRef();
+ void release();
+
protected:
void updateSerial();
+ virtual ~VertexBuffer();
private:
unsigned int mSerial;
static unsigned int mNextSerial;
+ unsigned int mRefCount;
};
class VertexBufferInterface : angle::NonCopyable
@@ -70,42 +79,24 @@ class VertexBufferInterface : angle::NonCopyable
VertexBufferInterface(BufferFactoryD3D *factory, bool dynamic);
virtual ~VertexBufferInterface();
- gl::Error reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances);
-
unsigned int getBufferSize() const;
+ bool empty() const { return getBufferSize() == 0; }
unsigned int getSerial() const;
- virtual gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib,
- GLenum currentValueType,
- GLint start,
- GLsizei count,
- GLsizei instances,
- unsigned int *outStreamOffset,
- const uint8_t *sourceData);
-
- bool directStoragePossible(const gl::VertexAttribute &attrib,
- GLenum currentValueType) const;
-
- VertexBuffer* getVertexBuffer() const;
+ VertexBuffer *getVertexBuffer() const;
protected:
- virtual gl::Error reserveSpace(unsigned int size) = 0;
-
- unsigned int getWritePosition() const;
- void setWritePosition(unsigned int writePosition);
-
gl::Error discard();
gl::Error setBufferSize(unsigned int size);
- private:
+ gl::ErrorOrResult<unsigned int> getSpaceRequired(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLsizei count,
+ GLsizei instances) const;
BufferFactoryD3D *const mFactory;
-
- VertexBuffer* mVertexBuffer;
-
- unsigned int mWritePosition;
- unsigned int mReservedSpace;
+ VertexBuffer *mVertexBuffer;
bool mDynamic;
};
@@ -113,53 +104,72 @@ class StreamingVertexBufferInterface : public VertexBufferInterface
{
public:
StreamingVertexBufferInterface(BufferFactoryD3D *factory, std::size_t initialSize);
- ~StreamingVertexBufferInterface();
+ ~StreamingVertexBufferInterface() override;
- protected:
+ gl::Error storeDynamicAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLenum currentValueType,
+ GLint start,
+ GLsizei count,
+ GLsizei instances,
+ unsigned int *outStreamOffset,
+ const uint8_t *sourceData);
+
+ gl::Error reserveVertexSpace(const gl::VertexAttribute &attribute,
+ const gl::VertexBinding &binding,
+ GLsizei count,
+ GLsizei instances);
+
+ private:
gl::Error reserveSpace(unsigned int size);
+
+ unsigned int mWritePosition;
+ unsigned int mReservedSpace;
};
class StaticVertexBufferInterface : public VertexBufferInterface
{
public:
explicit StaticVertexBufferInterface(BufferFactoryD3D *factory);
- ~StaticVertexBufferInterface();
+ ~StaticVertexBufferInterface() override;
- gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib,
- GLenum currentValueType,
- GLint start,
- GLsizei count,
- GLsizei instances,
- unsigned int *outStreamOffset,
- const uint8_t *sourceData) override;
-
- bool lookupAttribute(const gl::VertexAttribute &attribute, unsigned int* outStreamFffset);
+ // Warning: you should ensure binding really matches attrib.bindingIndex before using these
+ // functions.
+ gl::Error storeStaticAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLint start,
+ GLsizei count,
+ GLsizei instances,
+ const uint8_t *sourceData);
- // If a static vertex buffer is committed then no more attribute data can be added to it
- // A new static vertex buffer should be created instead
- void commit();
- bool isCommitted() { return mIsCommitted; }
+ bool matchesAttribute(const gl::VertexAttribute &attribute,
+ const gl::VertexBinding &binding) const;
- protected:
- gl::Error reserveSpace(unsigned int size);
+ void setAttribute(const gl::VertexAttribute &attribute, const gl::VertexBinding &binding);
private:
- struct VertexElement
+ class AttributeSignature final : angle::NonCopyable
{
+ public:
+ AttributeSignature();
+
+ bool matchesAttribute(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding) const;
+
+ void set(const gl::VertexAttribute &attrib, const gl::VertexBinding &binding);
+
+ private:
GLenum type;
GLuint size;
GLuint stride;
bool normalized;
bool pureInteger;
- size_t attributeOffset;
-
- unsigned int streamOffset;
+ size_t offset;
};
- bool mIsCommitted;
- std::vector<VertexElement> mCache;
+ AttributeSignature mSignature;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_VERTEXBUFFER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp
index b392d0f4da..54ad5e54f5 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp
@@ -9,25 +9,38 @@
#include "libANGLE/renderer/d3d/VertexDataManager.h"
+#include "common/bitset_utils.h"
#include "libANGLE/Buffer.h"
+#include "libANGLE/Context.h"
#include "libANGLE/Program.h"
#include "libANGLE/State.h"
-#include "libANGLE/VertexAttribute.h"
#include "libANGLE/VertexArray.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/VertexBuffer.h"
-namespace
-{
- enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
- // This has to be at least 4k or else it fails on ATI cards.
- enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 };
-}
+using namespace angle;
namespace rx
{
+namespace
+{
+enum
+{
+ INITIAL_STREAM_BUFFER_SIZE = 1024 * 1024
+};
+// This has to be at least 4k or else it fails on ATI cards.
+enum
+{
+ CONSTANT_VERTEX_BUFFER_SIZE = 4096
+};
-static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size)
+// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
+int ElementsInBuffer(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ unsigned int size)
{
// Size cannot be larger than a GLsizei
if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
@@ -35,15 +48,139 @@ static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size
size = static_cast<unsigned int>(std::numeric_limits<int>::max());
}
- GLsizei stride = static_cast<GLsizei>(ComputeVertexAttributeStride(attrib));
- return (size - attrib.offset % stride +
+ GLsizei stride = static_cast<GLsizei>(ComputeVertexAttributeStride(attrib, binding));
+ GLsizei offset = static_cast<GLsizei>(ComputeVertexAttributeOffset(attrib, binding));
+ return (size - offset % stride +
(stride - static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib)))) /
stride;
}
-VertexDataManager::CurrentValueState::CurrentValueState()
- : buffer(nullptr),
- offset(0)
+// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
+bool DirectStoragePossible(const gl::VertexAttribute &attrib, const gl::VertexBinding &binding)
+{
+ // Current value attribs may not use direct storage.
+ if (!attrib.enabled)
+ {
+ return false;
+ }
+
+ gl::Buffer *buffer = binding.getBuffer().get();
+ if (!buffer)
+ {
+ return false;
+ }
+
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
+ ASSERT(bufferD3D);
+ if (!bufferD3D->supportsDirectBinding())
+ {
+ return false;
+ }
+
+ // Alignment restrictions: In D3D, vertex data must be aligned to the format stride, or to a
+ // 4-byte boundary, whichever is smaller. (Undocumented, and experimentally confirmed)
+ size_t alignment = 4;
+
+ // TODO(jmadill): add VertexFormatCaps
+ BufferFactoryD3D *factory = bufferD3D->getFactory();
+
+ gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib);
+
+ // CPU-converted vertex data must be converted (naturally).
+ if ((factory->getVertexConversionType(vertexFormatType) & VERTEX_CONVERT_CPU) != 0)
+ {
+ return false;
+ }
+
+ if (attrib.type != GL_FLOAT)
+ {
+ auto errorOrElementSize = factory->getVertexSpaceRequired(attrib, binding, 1, 0);
+ if (errorOrElementSize.isError())
+ {
+ ERR() << "Unlogged error in DirectStoragePossible.";
+ return false;
+ }
+
+ alignment = std::min<size_t>(errorOrElementSize.getResult(), 4);
+ }
+
+ GLintptr offset = ComputeVertexAttributeOffset(attrib, binding);
+ // Final alignment check - unaligned data must be converted.
+ return (static_cast<size_t>(ComputeVertexAttributeStride(attrib, binding)) % alignment == 0) &&
+ (static_cast<size_t>(offset) % alignment == 0);
+}
+} // anonymous namespace
+
+TranslatedAttribute::TranslatedAttribute()
+ : active(false),
+ attribute(nullptr),
+ binding(nullptr),
+ currentValueType(GL_NONE),
+ baseOffset(0),
+ usesFirstVertexOffset(false),
+ stride(0),
+ vertexBuffer(),
+ storage(nullptr),
+ serial(0),
+ divisor(0)
+{
+}
+
+TranslatedAttribute::TranslatedAttribute(const TranslatedAttribute &other) = default;
+
+gl::ErrorOrResult<unsigned int> TranslatedAttribute::computeOffset(GLint startVertex) const
+{
+ if (!usesFirstVertexOffset)
+ {
+ return baseOffset;
+ }
+
+ CheckedNumeric<unsigned int> offset;
+
+ offset = baseOffset + stride * static_cast<unsigned int>(startVertex);
+ ANGLE_TRY_CHECKED_MATH(offset);
+ return offset.ValueOrDie();
+}
+
+// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
+VertexStorageType ClassifyAttributeStorage(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding)
+{
+ // If attribute is disabled, we use the current value.
+ if (!attrib.enabled)
+ {
+ return VertexStorageType::CURRENT_VALUE;
+ }
+
+ // If specified with immediate data, we must use dynamic storage.
+ auto *buffer = binding.getBuffer().get();
+ if (!buffer)
+ {
+ return VertexStorageType::DYNAMIC;
+ }
+
+ // Check if the buffer supports direct storage.
+ if (DirectStoragePossible(attrib, binding))
+ {
+ return VertexStorageType::DIRECT;
+ }
+
+ // Otherwise the storage is static or dynamic.
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
+ ASSERT(bufferD3D);
+ switch (bufferD3D->getUsage())
+ {
+ case D3DBufferUsage::DYNAMIC:
+ return VertexStorageType::DYNAMIC;
+ case D3DBufferUsage::STATIC:
+ return VertexStorageType::STATIC;
+ default:
+ UNREACHABLE();
+ return VertexStorageType::UNKNOWN;
+ }
+}
+
+VertexDataManager::CurrentValueState::CurrentValueState() : buffer(), offset(0)
{
data.FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
data.FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
@@ -54,379 +191,456 @@ VertexDataManager::CurrentValueState::CurrentValueState()
VertexDataManager::CurrentValueState::~CurrentValueState()
{
- SafeDelete(buffer);
}
VertexDataManager::VertexDataManager(BufferFactoryD3D *factory)
- : mFactory(factory),
- mStreamingBuffer(nullptr),
- // TODO(jmadill): use context caps
- mCurrentValueCache(gl::MAX_VERTEX_ATTRIBS)
+ : mFactory(factory), mStreamingBuffer(), mCurrentValueCache(gl::MAX_VERTEX_ATTRIBS)
{
- mStreamingBuffer = new StreamingVertexBufferInterface(factory, INITIAL_STREAM_BUFFER_SIZE);
-
- if (!mStreamingBuffer)
- {
- ERR("Failed to allocate the streaming vertex buffer.");
- }
-
- // TODO(jmadill): use context caps
- mActiveEnabledAttributes.reserve(gl::MAX_VERTEX_ATTRIBS);
- mActiveDisabledAttributes.reserve(gl::MAX_VERTEX_ATTRIBS);
}
VertexDataManager::~VertexDataManager()
{
- SafeDelete(mStreamingBuffer);
}
-void VertexDataManager::hintUnmapAllResources(const std::vector<gl::VertexAttribute> &vertexAttributes)
+gl::Error VertexDataManager::initialize()
{
- mStreamingBuffer->getVertexBuffer()->hintUnmapResource();
-
- for (const TranslatedAttribute *translated : mActiveEnabledAttributes)
+ mStreamingBuffer.reset(
+ new StreamingVertexBufferInterface(mFactory, INITIAL_STREAM_BUFFER_SIZE));
+ if (!mStreamingBuffer)
{
- gl::Buffer *buffer = translated->attribute->buffer.get();
- BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
- StaticVertexBufferInterface *staticBuffer =
- storage
- ? storage->getStaticVertexBuffer(*translated->attribute, D3D_BUFFER_DO_NOT_CREATE)
- : nullptr;
-
- if (staticBuffer)
- {
- // Commit all the static vertex buffers. This fixes them in size/contents, and forces
- // ANGLE to use a new static buffer (or recreate the static buffers) next time
- staticBuffer->commit();
-
- staticBuffer->getVertexBuffer()->hintUnmapResource();
- }
+ return gl::OutOfMemory() << "Failed to allocate the streaming vertex buffer.";
}
- for (auto &currentValue : mCurrentValueCache)
- {
- if (currentValue.buffer != nullptr)
- {
- currentValue.buffer->getVertexBuffer()->hintUnmapResource();
- }
- }
+ return gl::NoError();
}
-gl::Error VertexDataManager::prepareVertexData(const gl::State &state,
+void VertexDataManager::deinitialize()
+{
+ mStreamingBuffer.reset();
+ mCurrentValueCache.clear();
+}
+
+gl::Error VertexDataManager::prepareVertexData(const gl::Context *context,
GLint start,
GLsizei count,
std::vector<TranslatedAttribute> *translatedAttribs,
GLsizei instances)
{
- if (!mStreamingBuffer)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Internal streaming vertex buffer is unexpectedly NULL.");
- }
+ ASSERT(mStreamingBuffer);
- // Compute active enabled and active disable attributes, for speed.
- // TODO(jmadill): don't recompute if there was no state change
+ const gl::State &state = context->getGLState();
const gl::VertexArray *vertexArray = state.getVertexArray();
- const gl::Program *program = state.getProgram();
const auto &vertexAttributes = vertexArray->getVertexAttributes();
+ const auto &vertexBindings = vertexArray->getVertexBindings();
+
+ mDynamicAttribsMaskCache.reset();
+ const gl::Program *program = state.getProgram();
- mActiveEnabledAttributes.clear();
- mActiveDisabledAttributes.clear();
translatedAttribs->clear();
for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex)
{
- if (program->isAttribLocationActive(attribIndex))
- {
- // Resize automatically puts in empty attribs
- translatedAttribs->resize(attribIndex + 1);
+ // Skip attrib locations the program doesn't use.
+ if (!program->isAttribLocationActive(attribIndex))
+ continue;
+
+ const auto &attrib = vertexAttributes[attribIndex];
+ const auto &binding = vertexBindings[attrib.bindingIndex];
- TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex];
+ // Resize automatically puts in empty attribs
+ translatedAttribs->resize(attribIndex + 1);
- // Record the attribute now
- translated->active = true;
- translated->attribute = &vertexAttributes[attribIndex];
- translated->currentValueType =
- state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex)).Type;
- translated->divisor = vertexAttributes[attribIndex].divisor;
+ TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex];
+ auto currentValueData = state.getVertexAttribCurrentValue(attribIndex);
- if (vertexAttributes[attribIndex].enabled)
+ // Record the attribute now
+ translated->active = true;
+ translated->attribute = &attrib;
+ translated->binding = &binding;
+ translated->currentValueType = currentValueData.Type;
+ translated->divisor = binding.getDivisor();
+
+ switch (ClassifyAttributeStorage(attrib, binding))
+ {
+ case VertexStorageType::STATIC:
{
- mActiveEnabledAttributes.push_back(translated);
-
- gl::Buffer *buffer = vertexAttributes[attribIndex].buffer.get();
- if (buffer)
- {
- // Also reinitialize static buffers which didn't contain matching data
- // last time they were used
- BufferD3D *bufferImpl = GetImplAs<BufferD3D>(buffer);
- bufferImpl->reinitOutOfDateStaticData();
- }
+ // Store static attribute.
+ ANGLE_TRY(StoreStaticAttrib(context, translated));
+ break;
}
- else
+ case VertexStorageType::DYNAMIC:
+ // Dynamic attributes must be handled together.
+ mDynamicAttribsMaskCache.set(attribIndex);
+ break;
+ case VertexStorageType::DIRECT:
+ // Update translated data for direct attributes.
+ StoreDirectAttrib(translated);
+ break;
+ case VertexStorageType::CURRENT_VALUE:
{
- mActiveDisabledAttributes.push_back(attribIndex);
+ ANGLE_TRY(storeCurrentValue(currentValueData, translated, attribIndex));
+ break;
}
+ default:
+ UNREACHABLE();
+ break;
}
}
- // Reserve the required space in the buffers
- for (const TranslatedAttribute *activeAttrib : mActiveEnabledAttributes)
+ if (mDynamicAttribsMaskCache.none())
{
- gl::Error error = reserveSpaceForAttrib(*activeAttrib, count, instances);
- if (error.isError())
- {
- return error;
- }
+ return gl::NoError();
}
- // Perform the vertex data translations
- for (TranslatedAttribute *activeAttrib : mActiveEnabledAttributes)
+ ANGLE_TRY(storeDynamicAttribs(context, translatedAttribs, mDynamicAttribsMaskCache, start,
+ count, instances));
+
+ PromoteDynamicAttribs(context, *translatedAttribs, mDynamicAttribsMaskCache, count);
+
+ return gl::NoError();
+}
+
+// static
+void VertexDataManager::StoreDirectAttrib(TranslatedAttribute *directAttrib)
+{
+ ASSERT(directAttrib->attribute && directAttrib->binding);
+ const auto &attrib = *directAttrib->attribute;
+ const auto &binding = *directAttrib->binding;
+
+ gl::Buffer *buffer = binding.getBuffer().get();
+ ASSERT(buffer);
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
+
+ ASSERT(DirectStoragePossible(attrib, binding));
+ directAttrib->vertexBuffer.set(nullptr);
+ directAttrib->storage = bufferD3D;
+ directAttrib->serial = bufferD3D->getSerial();
+ directAttrib->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding));
+ directAttrib->baseOffset =
+ static_cast<unsigned int>(ComputeVertexAttributeOffset(attrib, binding));
+
+ // Instanced vertices do not apply the 'start' offset
+ directAttrib->usesFirstVertexOffset = (binding.getDivisor() == 0);
+}
+
+// static
+gl::Error VertexDataManager::StoreStaticAttrib(const gl::Context *context,
+ TranslatedAttribute *translated)
+{
+ ASSERT(translated->attribute && translated->binding);
+ const auto &attrib = *translated->attribute;
+ const auto &binding = *translated->binding;
+
+ gl::Buffer *buffer = binding.getBuffer().get();
+ ASSERT(buffer && attrib.enabled && !DirectStoragePossible(attrib, binding));
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
+
+ // Compute source data pointer
+ const uint8_t *sourceData = nullptr;
+ const int offset = static_cast<int>(ComputeVertexAttributeOffset(attrib, binding));
+
+ ANGLE_TRY(bufferD3D->getData(context, &sourceData));
+ sourceData += offset;
+
+ unsigned int streamOffset = 0;
+
+ translated->storage = nullptr;
+ ANGLE_TRY_RESULT(bufferD3D->getFactory()->getVertexSpaceRequired(attrib, binding, 1, 0),
+ translated->stride);
+
+ auto *staticBuffer = bufferD3D->getStaticVertexBuffer(attrib, binding);
+ ASSERT(staticBuffer);
+
+ if (staticBuffer->empty())
{
- gl::Error error = storeAttribute(activeAttrib, start, count, instances);
+ // Convert the entire buffer
+ int totalCount =
+ ElementsInBuffer(attrib, binding, static_cast<unsigned int>(bufferD3D->getSize()));
+ int startIndex = offset / static_cast<int>(ComputeVertexAttributeStride(attrib, binding));
- if (error.isError())
- {
- hintUnmapAllResources(vertexAttributes);
- return error;
- }
+ ANGLE_TRY(staticBuffer->storeStaticAttribute(attrib, binding, -startIndex, totalCount, 0,
+ sourceData));
}
- for (size_t attribIndex : mActiveDisabledAttributes)
+ unsigned int firstElementOffset =
+ (static_cast<unsigned int>(offset) /
+ static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding))) *
+ translated->stride;
+
+ VertexBuffer *vertexBuffer = staticBuffer->getVertexBuffer();
+
+ CheckedNumeric<unsigned int> checkedOffset(streamOffset);
+ checkedOffset += firstElementOffset;
+
+ if (!checkedOffset.IsValid())
{
- if (mCurrentValueCache[attribIndex].buffer == nullptr)
- {
- mCurrentValueCache[attribIndex].buffer = new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE);
- }
+ return gl::InternalError() << "Integer overflow in VertexDataManager::StoreStaticAttrib";
+ }
+
+ translated->vertexBuffer.set(vertexBuffer);
+ translated->serial = vertexBuffer->getSerial();
+ translated->baseOffset = streamOffset + firstElementOffset;
+
+ // Instanced vertices do not apply the 'start' offset
+ translated->usesFirstVertexOffset = (binding.getDivisor() == 0);
- gl::Error error = storeCurrentValue(
- state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex)),
- &(*translatedAttribs)[attribIndex], &mCurrentValueCache[attribIndex]);
- if (error.isError())
+ return gl::NoError();
+}
+
+gl::Error VertexDataManager::storeDynamicAttribs(
+ const gl::Context *context,
+ std::vector<TranslatedAttribute> *translatedAttribs,
+ const gl::AttributesMask &dynamicAttribsMask,
+ GLint start,
+ GLsizei count,
+ GLsizei instances)
+{
+ // Instantiating this class will ensure the streaming buffer is never left mapped.
+ class StreamingBufferUnmapper final : NonCopyable
+ {
+ public:
+ StreamingBufferUnmapper(StreamingVertexBufferInterface *streamingBuffer)
+ : mStreamingBuffer(streamingBuffer)
{
- hintUnmapAllResources(vertexAttributes);
- return error;
+ ASSERT(mStreamingBuffer);
}
+ ~StreamingBufferUnmapper() { mStreamingBuffer->getVertexBuffer()->hintUnmapResource(); }
+
+ private:
+ StreamingVertexBufferInterface *mStreamingBuffer;
+ };
+
+ // Will trigger unmapping on return.
+ StreamingBufferUnmapper localUnmapper(mStreamingBuffer.get());
+
+ // Reserve the required space for the dynamic buffers.
+ for (auto attribIndex : dynamicAttribsMask)
+ {
+ const auto &dynamicAttrib = (*translatedAttribs)[attribIndex];
+ ANGLE_TRY(reserveSpaceForAttrib(dynamicAttrib, start, count, instances));
+ }
+
+ // Store dynamic attributes
+ for (auto attribIndex : dynamicAttribsMask)
+ {
+ auto *dynamicAttrib = &(*translatedAttribs)[attribIndex];
+ ANGLE_TRY(storeDynamicAttrib(context, dynamicAttrib, start, count, instances));
}
- // Hint to unmap all the resources
- hintUnmapAllResources(vertexAttributes);
+ return gl::NoError();
+}
- for (const TranslatedAttribute *activeAttrib : mActiveEnabledAttributes)
+void VertexDataManager::PromoteDynamicAttribs(
+ const gl::Context *context,
+ const std::vector<TranslatedAttribute> &translatedAttribs,
+ const gl::AttributesMask &dynamicAttribsMask,
+ GLsizei count)
+{
+ for (auto attribIndex : dynamicAttribsMask)
{
- gl::Buffer *buffer = activeAttrib->attribute->buffer.get();
+ const auto &dynamicAttrib = translatedAttribs[attribIndex];
+ ASSERT(dynamicAttrib.attribute && dynamicAttrib.binding);
+ const auto &binding = *dynamicAttrib.binding;
+ gl::Buffer *buffer = binding.getBuffer().get();
if (buffer)
{
BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
- size_t typeSize = ComputeVertexAttributeTypeSize(*activeAttrib->attribute);
- bufferD3D->promoteStaticUsage(count * static_cast<int>(typeSize));
+ size_t typeSize = ComputeVertexAttributeTypeSize(*dynamicAttrib.attribute);
+ bufferD3D->promoteStaticUsage(context, count * static_cast<int>(typeSize));
}
}
-
- return gl::Error(GL_NO_ERROR);
}
gl::Error VertexDataManager::reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib,
+ GLint start,
GLsizei count,
GLsizei instances) const
{
- const gl::VertexAttribute &attrib = *translatedAttrib.attribute;
- gl::Buffer *buffer = attrib.buffer.get();
- BufferD3D *bufferImpl = buffer ? GetImplAs<BufferD3D>(buffer) : NULL;
- StaticVertexBufferInterface *staticBuffer =
- bufferImpl ? bufferImpl->getStaticVertexBuffer(attrib, D3D_BUFFER_CREATE_IF_NECESSARY)
- : NULL;
- VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
-
- if (!vertexBuffer->directStoragePossible(attrib, translatedAttrib.currentValueType))
+ ASSERT(translatedAttrib.attribute && translatedAttrib.binding);
+ const auto &attrib = *translatedAttrib.attribute;
+ const auto &binding = *translatedAttrib.binding;
+
+ ASSERT(!DirectStoragePossible(attrib, binding));
+
+ gl::Buffer *buffer = binding.getBuffer().get();
+ BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
+ ASSERT(!bufferD3D || bufferD3D->getStaticVertexBuffer(attrib, binding) == nullptr);
+
+ size_t totalCount = gl::ComputeVertexBindingElementCount(
+ binding.getDivisor(), static_cast<size_t>(count), static_cast<size_t>(instances));
+ // TODO(jiajia.qin@intel.com): force the index buffer to clamp any out of range indices instead
+ // of invalid operation here.
+ if (bufferD3D)
{
- if (staticBuffer)
+ // Vertices do not apply the 'start' offset when the divisor is non-zero even when doing
+ // a non-instanced draw call
+ GLint firstVertexIndex = binding.getDivisor() > 0 ? 0 : start;
+ int64_t maxVertexCount =
+ static_cast<int64_t>(firstVertexIndex) + static_cast<int64_t>(totalCount);
+ int elementsInBuffer =
+ ElementsInBuffer(attrib, binding, static_cast<unsigned int>(bufferD3D->getSize()));
+
+ if (maxVertexCount > elementsInBuffer)
{
- if (staticBuffer->getBufferSize() == 0)
- {
- int totalCount =
- ElementsInBuffer(attrib, static_cast<unsigned int>(bufferImpl->getSize()));
- gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0);
- if (error.isError())
- {
- return error;
- }
- }
- }
- else
- {
- size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances);
- ASSERT(!bufferImpl ||
- ElementsInBuffer(attrib, static_cast<unsigned int>(bufferImpl->getSize())) >=
- static_cast<int>(totalCount));
-
- gl::Error error = mStreamingBuffer->reserveVertexSpace(
- attrib, static_cast<GLsizei>(totalCount), instances);
- if (error.isError())
- {
- return error;
- }
+ return gl::InvalidOperation() << "Vertex buffer is not big enough for the draw call.";
}
}
-
- return gl::Error(GL_NO_ERROR);
+ return mStreamingBuffer->reserveVertexSpace(attrib, binding, static_cast<GLsizei>(totalCount),
+ instances);
}
-gl::Error VertexDataManager::storeAttribute(TranslatedAttribute *translated,
- GLint start,
- GLsizei count,
- GLsizei instances)
+gl::Error VertexDataManager::storeDynamicAttrib(const gl::Context *context,
+ TranslatedAttribute *translated,
+ GLint start,
+ GLsizei count,
+ GLsizei instances)
{
- const gl::VertexAttribute &attrib = *translated->attribute;
+ ASSERT(translated->attribute && translated->binding);
+ const auto &attrib = *translated->attribute;
+ const auto &binding = *translated->binding;
- gl::Buffer *buffer = attrib.buffer.get();
+ gl::Buffer *buffer = binding.getBuffer().get();
ASSERT(buffer || attrib.pointer);
ASSERT(attrib.enabled);
- BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : NULL;
- StaticVertexBufferInterface *staticBuffer =
- storage ? storage->getStaticVertexBuffer(attrib, D3D_BUFFER_DO_NOT_CREATE) : NULL;
- VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
- bool directStorage = vertexBuffer->directStoragePossible(attrib, translated->currentValueType);
+ BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
// Instanced vertices do not apply the 'start' offset
- GLint firstVertexIndex = (attrib.divisor > 0 ? 0 : start);
-
- translated->vertexBuffer = vertexBuffer->getVertexBuffer();
-
- if (directStorage)
- {
- translated->storage = storage;
- translated->serial = storage->getSerial();
- translated->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib));
- translated->offset = static_cast<unsigned int>(attrib.offset + translated->stride * firstVertexIndex);
-
- return gl::Error(GL_NO_ERROR);
- }
+ GLint firstVertexIndex = (binding.getDivisor() > 0 ? 0 : start);
// Compute source data pointer
const uint8_t *sourceData = nullptr;
if (buffer)
{
- gl::Error error = storage->getData(&sourceData);
- if (error.isError())
- {
- return error;
- }
- sourceData += static_cast<int>(attrib.offset);
+ ANGLE_TRY(storage->getData(context, &sourceData));
+ sourceData += static_cast<int>(ComputeVertexAttributeOffset(attrib, binding));
}
else
{
+ // Attributes using client memory ignore the VERTEX_ATTRIB_BINDING state.
+ // https://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt
sourceData = static_cast<const uint8_t*>(attrib.pointer);
}
unsigned int streamOffset = 0;
- unsigned int outputElementSize = 0;
- if (staticBuffer)
- {
- gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
- if (error.isError())
- {
- return error;
- }
-
- if (!staticBuffer->lookupAttribute(attrib, &streamOffset))
- {
- // Convert the entire buffer
- int totalCount =
- ElementsInBuffer(attrib, static_cast<unsigned int>(storage->getSize()));
- int startIndex = static_cast<int>(attrib.offset) /
- static_cast<int>(ComputeVertexAttributeStride(attrib));
-
- error = staticBuffer->storeVertexAttributes(attrib,
- translated->currentValueType,
- -startIndex,
- totalCount,
- 0,
- &streamOffset,
- sourceData);
- if (error.isError())
- {
- return error;
- }
- }
+ translated->storage = nullptr;
+ ANGLE_TRY_RESULT(mFactory->getVertexSpaceRequired(attrib, binding, 1, 0), translated->stride);
- unsigned int firstElementOffset =
- (static_cast<unsigned int>(attrib.offset) /
- static_cast<unsigned int>(ComputeVertexAttributeStride(attrib))) *
- outputElementSize;
- ASSERT(attrib.divisor == 0 || firstVertexIndex == 0);
- unsigned int startOffset = firstVertexIndex * outputElementSize;
- if (streamOffset + firstElementOffset + startOffset < streamOffset)
- {
- return gl::Error(GL_OUT_OF_MEMORY);
- }
+ size_t totalCount = gl::ComputeVertexBindingElementCount(
+ binding.getDivisor(), static_cast<size_t>(count), static_cast<size_t>(instances));
- streamOffset += firstElementOffset + startOffset;
- }
- else
- {
- size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances);
- gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mStreamingBuffer->storeDynamicAttribute(
+ attrib, binding, translated->currentValueType, firstVertexIndex,
+ static_cast<GLsizei>(totalCount), instances, &streamOffset, sourceData));
- error = mStreamingBuffer->storeVertexAttributes(
- attrib, translated->currentValueType, firstVertexIndex,
- static_cast<GLsizei>(totalCount), instances, &streamOffset, sourceData);
- if (error.isError())
- {
- return error;
- }
- }
+ VertexBuffer *vertexBuffer = mStreamingBuffer->getVertexBuffer();
- translated->storage = nullptr;
+ translated->vertexBuffer.set(vertexBuffer);
translated->serial = vertexBuffer->getSerial();
- translated->stride = outputElementSize;
- translated->offset = streamOffset;
+ translated->baseOffset = streamOffset;
+ translated->usesFirstVertexOffset = false;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribCurrentValueData &currentValue,
TranslatedAttribute *translated,
- CurrentValueState *cachedState)
+ size_t attribIndex)
{
+ CurrentValueState *cachedState = &mCurrentValueCache[attribIndex];
+ auto &buffer = cachedState->buffer;
+
+ if (!buffer)
+ {
+ buffer.reset(new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE));
+ }
+
if (cachedState->data != currentValue)
{
- const gl::VertexAttribute &attrib = *translated->attribute;
+ ASSERT(translated->attribute && translated->binding);
+ const auto &attrib = *translated->attribute;
+ const auto &binding = *translated->binding;
- gl::Error error = cachedState->buffer->reserveVertexSpace(attrib, 1, 0);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(buffer->reserveVertexSpace(attrib, binding, 1, 0));
const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(currentValue.FloatValues);
unsigned int streamOffset;
- error = cachedState->buffer->storeVertexAttributes(attrib, currentValue.Type, 0, 1, 0, &streamOffset, sourceData);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(buffer->storeDynamicAttribute(attrib, binding, currentValue.Type, 0, 1, 0,
+ &streamOffset, sourceData));
+
+ buffer->getVertexBuffer()->hintUnmapResource();
cachedState->data = currentValue;
cachedState->offset = streamOffset;
}
- translated->storage = NULL;
- translated->vertexBuffer = cachedState->buffer->getVertexBuffer();
- translated->serial = cachedState->buffer->getSerial();
+ translated->vertexBuffer.set(buffer->getVertexBuffer());
+
+ translated->storage = nullptr;
+ translated->serial = buffer->getSerial();
translated->divisor = 0;
+ translated->stride = 0;
+ translated->baseOffset = static_cast<unsigned int>(cachedState->offset);
+ translated->usesFirstVertexOffset = false;
- translated->stride = 0;
- translated->offset = static_cast<unsigned int>(cachedState->offset);
+ return gl::NoError();
+}
- return gl::Error(GL_NO_ERROR);
+// VertexBufferBinding implementation
+VertexBufferBinding::VertexBufferBinding() : mBoundVertexBuffer(nullptr)
+{
}
+VertexBufferBinding::VertexBufferBinding(const VertexBufferBinding &other)
+ : mBoundVertexBuffer(other.mBoundVertexBuffer)
+{
+ if (mBoundVertexBuffer)
+ {
+ mBoundVertexBuffer->addRef();
+ }
+}
+
+VertexBufferBinding::~VertexBufferBinding()
+{
+ if (mBoundVertexBuffer)
+ {
+ mBoundVertexBuffer->release();
+ }
}
+
+VertexBufferBinding &VertexBufferBinding::operator=(const VertexBufferBinding &other)
+{
+ mBoundVertexBuffer = other.mBoundVertexBuffer;
+ if (mBoundVertexBuffer)
+ {
+ mBoundVertexBuffer->addRef();
+ }
+ return *this;
+}
+
+void VertexBufferBinding::set(VertexBuffer *vertexBuffer)
+{
+ if (mBoundVertexBuffer == vertexBuffer)
+ return;
+
+ if (mBoundVertexBuffer)
+ {
+ mBoundVertexBuffer->release();
+ }
+ if (vertexBuffer)
+ {
+ vertexBuffer->addRef();
+ }
+
+ mBoundVertexBuffer = vertexBuffer;
+}
+
+VertexBuffer *VertexBufferBinding::get() const
+{
+ return mBoundVertexBuffer;
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.h
index fb349c4cc2..694366deb7 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/VertexDataManager.h
@@ -10,14 +10,16 @@
#ifndef LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_
#define LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_
+#include "common/angleutils.h"
+#include "libANGLE/angletypes.h"
#include "libANGLE/Constants.h"
#include "libANGLE/VertexAttribute.h"
-#include "common/angleutils.h"
namespace gl
{
class State;
struct VertexAttribute;
+class VertexBinding;
struct VertexAttribCurrentValueData;
}
@@ -28,81 +30,123 @@ class BufferFactoryD3D;
class StreamingVertexBufferInterface;
class VertexBuffer;
+class VertexBufferBinding final
+{
+ public:
+ VertexBufferBinding();
+ VertexBufferBinding(const VertexBufferBinding &other);
+ ~VertexBufferBinding();
+
+ void set(VertexBuffer *vertexBuffer);
+ VertexBuffer *get() const;
+ VertexBufferBinding &operator=(const VertexBufferBinding &other);
+
+ private:
+ VertexBuffer *mBoundVertexBuffer;
+};
+
struct TranslatedAttribute
{
- TranslatedAttribute()
- : active(false),
- attribute(NULL),
- currentValueType(GL_NONE),
- offset(0),
- stride(0),
- vertexBuffer(NULL),
- storage(NULL),
- serial(0),
- divisor(0)
- {}
+ TranslatedAttribute();
+ TranslatedAttribute(const TranslatedAttribute &other);
+
+ // Computes the correct offset from baseOffset, usesFirstVertexOffset, stride and startVertex.
+ // Can throw an error on integer overflow.
+ gl::ErrorOrResult<unsigned int> computeOffset(GLint startVertex) const;
bool active;
const gl::VertexAttribute *attribute;
+ const gl::VertexBinding *binding;
GLenum currentValueType;
- unsigned int offset;
+ unsigned int baseOffset;
+ bool usesFirstVertexOffset;
unsigned int stride; // 0 means not to advance the read pointer at all
- VertexBuffer *vertexBuffer;
+ VertexBufferBinding vertexBuffer;
BufferD3D *storage;
unsigned int serial;
unsigned int divisor;
};
+enum class VertexStorageType
+{
+ UNKNOWN,
+ STATIC, // Translate the vertex data once and re-use it.
+ DYNAMIC, // Translate the data every frame into a ring buffer.
+ DIRECT, // Bind a D3D buffer directly without any translation.
+ CURRENT_VALUE, // Use a single value for the attribute.
+};
+
+// Given a vertex attribute, return the type of storage it will use.
+VertexStorageType ClassifyAttributeStorage(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding);
+
class VertexDataManager : angle::NonCopyable
{
public:
VertexDataManager(BufferFactoryD3D *factory);
virtual ~VertexDataManager();
- gl::Error prepareVertexData(const gl::State &state,
+ gl::Error initialize();
+ void deinitialize();
+
+ gl::Error prepareVertexData(const gl::Context *context,
GLint start,
GLsizei count,
std::vector<TranslatedAttribute> *translatedAttribs,
GLsizei instances);
+ static void StoreDirectAttrib(TranslatedAttribute *directAttrib);
+
+ static gl::Error StoreStaticAttrib(const gl::Context *context, TranslatedAttribute *translated);
+
+ gl::Error storeDynamicAttribs(const gl::Context *context,
+ std::vector<TranslatedAttribute> *translatedAttribs,
+ const gl::AttributesMask &dynamicAttribsMask,
+ GLint start,
+ GLsizei count,
+ GLsizei instances);
+
+ // Promote static usage of dynamic buffers.
+ static void PromoteDynamicAttribs(const gl::Context *context,
+ const std::vector<TranslatedAttribute> &translatedAttribs,
+ const gl::AttributesMask &dynamicAttribsMask,
+ GLsizei count);
+
+ gl::Error storeCurrentValue(const gl::VertexAttribCurrentValueData &currentValue,
+ TranslatedAttribute *translated,
+ size_t attribIndex);
+
private:
struct CurrentValueState
{
CurrentValueState();
~CurrentValueState();
- StreamingVertexBufferInterface *buffer;
+ std::unique_ptr<StreamingVertexBufferInterface> buffer;
gl::VertexAttribCurrentValueData data;
size_t offset;
};
gl::Error reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib,
GLsizei count,
+ GLint start,
GLsizei instances) const;
- gl::Error storeAttribute(TranslatedAttribute *translated,
- GLint start,
- GLsizei count,
- GLsizei instances);
-
- gl::Error storeCurrentValue(const gl::VertexAttribCurrentValueData &currentValue,
- TranslatedAttribute *translated,
- CurrentValueState *cachedState);
-
- void hintUnmapAllResources(const std::vector<gl::VertexAttribute> &vertexAttributes);
+ gl::Error storeDynamicAttrib(const gl::Context *context,
+ TranslatedAttribute *translated,
+ GLint start,
+ GLsizei count,
+ GLsizei instances);
BufferFactoryD3D *const mFactory;
- StreamingVertexBufferInterface *mStreamingBuffer;
+ std::unique_ptr<StreamingVertexBufferInterface> mStreamingBuffer;
std::vector<CurrentValueState> mCurrentValueCache;
-
- // Cache variables
- std::vector<TranslatedAttribute *> mActiveEnabledAttributes;
- std::vector<size_t> mActiveDisabledAttributes;
+ gl::AttributesMask mDynamicAttribsMaskCache;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/WorkaroundsD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/WorkaroundsD3D.h
deleted file mode 100644
index 58f65f6496..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/WorkaroundsD3D.h
+++ /dev/null
@@ -1,66 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// WorkaroundsD3D.h: Workarounds for D3D driver bugs and other issues.
-
-#ifndef LIBANGLE_RENDERER_D3D_WORKAROUNDSD3D_H_
-#define LIBANGLE_RENDERER_D3D_WORKAROUNDSD3D_H_
-
-// TODO(jmadill,zmo,geofflang): make a workarounds library that can operate
-// independent of ANGLE's renderer. Workarounds should also be accessible
-// outside of the Renderer.
-
-namespace rx
-{
-struct D3DCompilerWorkarounds
-{
- D3DCompilerWorkarounds()
- : skipOptimization(false), useMaxOptimization(false), enableIEEEStrictness(false)
- {
- }
-
- bool skipOptimization;
- bool useMaxOptimization;
-
- // IEEE strictness needs to be enabled for NANs to work.
- bool enableIEEEStrictness;
-};
-
-struct WorkaroundsD3D
-{
- WorkaroundsD3D()
- : mrtPerfWorkaround(false),
- setDataFasterThanImageUpload(false),
- zeroMaxLodWorkaround(false),
- useInstancedPointSpriteEmulation(false)
- {
- }
-
- // On some systems, having extra rendertargets than necessary slows down the shader.
- // We can fix this by optimizing those out of the shader. At the same time, we can
- // work around a bug on some nVidia drivers that they ignore "null" render targets
- // in D3D11, by compacting the active color attachments list to omit null entries.
- bool mrtPerfWorkaround;
-
- bool setDataFasterThanImageUpload;
-
- // Some renderers can't disable mipmaps on a mipmapped texture (i.e. solely sample from level
- // zero, and ignore the other levels). D3D11 Feature Level 10+ does this by setting MaxLOD to
- // 0.0f in the Sampler state. D3D9 sets D3DSAMP_MIPFILTER to D3DTEXF_NONE. There is no
- // equivalent to this in D3D11 Feature Level 9_3. This causes problems when (for example) an
- // application creates a mipmapped texture2D, but sets GL_TEXTURE_MIN_FILTER to GL_NEAREST
- // (i.e disables mipmaps). To work around this, D3D11 FL9_3 has to create two copies of the
- // texture. The textures' level zeros are identical, but only one texture has mips.
- bool zeroMaxLodWorkaround;
-
- // Some renderers do not support Geometry Shaders so the Geometry Shader-based PointSprite
- // emulation will not work. To work around this, D3D11 FL9_3 has to use a different pointsprite
- // emulation that is implemented using instanced quads.
- bool useInstancedPointSpriteEmulation;
-};
-}
-
-#endif // LIBANGLE_RENDERER_D3D_WORKAROUNDSD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/copyimage.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/copyimage.cpp
deleted file mode 100644
index b1798454ca..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/copyimage.cpp
+++ /dev/null
@@ -1,22 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// copyimage.cpp: Defines image copying functions
-
-#include "libANGLE/renderer/d3d/copyimage.h"
-
-namespace rx
-{
-
-void CopyBGRA8ToRGBA8(const uint8_t *source, uint8_t *dest)
-{
- uint32_t argb = *reinterpret_cast<const uint32_t*>(source);
- *reinterpret_cast<uint32_t*>(dest) = (argb & 0xFF00FF00) | // Keep alpha and green
- (argb & 0x00FF0000) >> 16 | // Move red to blue
- (argb & 0x000000FF) << 16; // Move blue to red
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp
index e951e13408..f032e888f1 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp
@@ -10,112 +10,404 @@
#include <float.h>
+#include "common/utilities.h"
#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
#include "third_party/trace_event/trace_event.h"
+namespace rx
+{
+
+namespace
+{
+
+// Include inline shaders in the anonymous namespace to make sure no symbols are exported
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h"
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h"
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h"
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h"
+
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h"
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h"
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h"
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h"
+
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepth11_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_vs.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvestencil11_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h"
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h"
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h"
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h"
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h"
-namespace rx
+void StretchedBlitNearest_RowByRow(const gl::Box &sourceArea,
+ const gl::Box &destArea,
+ const gl::Rectangle &clippedDestArea,
+ const gl::Extents &sourceSize,
+ unsigned int sourceRowPitch,
+ unsigned int destRowPitch,
+ size_t pixelSize,
+ const uint8_t *sourceData,
+ uint8_t *destData)
{
+ int srcHeightSubOne = (sourceArea.height - 1);
+ size_t copySize = pixelSize * destArea.width;
+ size_t srcOffset = sourceArea.x * pixelSize;
+ size_t destOffset = destArea.x * pixelSize;
-namespace
+ for (int y = clippedDestArea.y; y < clippedDestArea.y + clippedDestArea.height; y++)
+ {
+ float yPerc = static_cast<float>(y - destArea.y) / (destArea.height - 1);
+
+ // Interpolate using the original source rectangle to determine which row to sample from
+ // while clamping to the edges
+ unsigned int readRow = static_cast<unsigned int>(
+ gl::clamp(sourceArea.y + floor(yPerc * srcHeightSubOne + 0.5f), 0, srcHeightSubOne));
+ unsigned int writeRow = y;
+
+ const uint8_t *sourceRow = sourceData + readRow * sourceRowPitch + srcOffset;
+ uint8_t *destRow = destData + writeRow * destRowPitch + destOffset;
+ memcpy(destRow, sourceRow, copySize);
+ }
+}
+
+void StretchedBlitNearest_PixelByPixel(const gl::Box &sourceArea,
+ const gl::Box &destArea,
+ const gl::Rectangle &clippedDestArea,
+ const gl::Extents &sourceSize,
+ unsigned int sourceRowPitch,
+ unsigned int destRowPitch,
+ ptrdiff_t readOffset,
+ ptrdiff_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ const uint8_t *sourceData,
+ uint8_t *destData)
{
+ auto xMax = clippedDestArea.x + clippedDestArea.width;
+ auto yMax = clippedDestArea.y + clippedDestArea.height;
-DXGI_FORMAT GetTextureFormat(ID3D11Resource *resource)
+ for (int writeRow = clippedDestArea.y; writeRow < yMax; writeRow++)
+ {
+ // Interpolate using the original source rectangle to determine which row to sample from
+ // while clamping to the edges
+ float yPerc = static_cast<float>(writeRow - destArea.y) / (destArea.height - 1);
+ float yRounded = floor(yPerc * (sourceArea.height - 1) + 0.5f);
+ unsigned int readRow =
+ static_cast<unsigned int>(gl::clamp(sourceArea.y + yRounded, 0, sourceSize.height - 1));
+
+ for (int writeColumn = clippedDestArea.x; writeColumn < xMax; writeColumn++)
+ {
+ // Interpolate the original source rectangle to determine which column to sample
+ // from while clamping to the edges
+ float xPerc = static_cast<float>(writeColumn - destArea.x) / (destArea.width - 1);
+ float xRounded = floor(xPerc * (sourceArea.width - 1) + 0.5f);
+ unsigned int readColumn = static_cast<unsigned int>(
+ gl::clamp(sourceArea.x + xRounded, 0, sourceSize.height - 1));
+
+ const uint8_t *sourcePixel =
+ sourceData + readRow * sourceRowPitch + readColumn * srcPixelStride + readOffset;
+
+ uint8_t *destPixel =
+ destData + writeRow * destRowPitch + writeColumn * destPixelStride + writeOffset;
+
+ memcpy(destPixel, sourcePixel, copySize);
+ }
+ }
+}
+
+void StretchedBlitNearest(const gl::Box &sourceArea,
+ const gl::Box &destArea,
+ const gl::Rectangle &clipRect,
+ const gl::Extents &sourceSize,
+ unsigned int sourceRowPitch,
+ unsigned int destRowPitch,
+ ptrdiff_t readOffset,
+ ptrdiff_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ const uint8_t *sourceData,
+ uint8_t *destData)
{
- ID3D11Texture2D *texture = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource);
- if (!texture)
+ gl::Rectangle clippedDestArea(destArea.x, destArea.y, destArea.width, destArea.height);
+ gl::ClipRectangle(clippedDestArea, clipRect, &clippedDestArea);
+
+ // Determine if entire rows can be copied at once instead of each individual pixel. There
+ // must be no out of bounds lookups, whole rows copies, and no scale.
+ if (sourceArea.width == clippedDestArea.width && sourceArea.x >= 0 &&
+ sourceArea.x + sourceArea.width <= sourceSize.width && copySize == srcPixelStride &&
+ copySize == destPixelStride)
+ {
+ StretchedBlitNearest_RowByRow(sourceArea, destArea, clippedDestArea, sourceSize,
+ sourceRowPitch, destRowPitch, srcPixelStride, sourceData,
+ destData);
+ }
+ else
{
- return DXGI_FORMAT_UNKNOWN;
+ StretchedBlitNearest_PixelByPixel(sourceArea, destArea, clippedDestArea, sourceSize,
+ sourceRowPitch, destRowPitch, readOffset, writeOffset,
+ copySize, srcPixelStride, destPixelStride, sourceData,
+ destData);
}
+}
- D3D11_TEXTURE2D_DESC desc;
- texture->GetDesc(&desc);
+using DepthStencilLoader = void(const float *, uint8_t *);
- SafeRelease(texture);
+void LoadDepth16(const float *source, uint8_t *dest)
+{
+ uint32_t convertedDepth = gl::floatToNormalized<16, uint32_t>(source[0]);
+ memcpy(dest, &convertedDepth, 2u);
+}
- return desc.Format;
+void LoadDepth24(const float *source, uint8_t *dest)
+{
+ uint32_t convertedDepth = gl::floatToNormalized<24, uint32_t>(source[0]);
+ memcpy(dest, &convertedDepth, 3u);
}
-ID3D11Resource *CreateStagingTexture(ID3D11Device *device, ID3D11DeviceContext *context,
- ID3D11Resource *source, unsigned int subresource,
- const gl::Extents &size, unsigned int cpuAccessFlags)
+void LoadStencilHelper(const float *source, uint8_t *dest)
{
- D3D11_TEXTURE2D_DESC stagingDesc;
- stagingDesc.Width = size.width;
- stagingDesc.Height = size.height;
- stagingDesc.MipLevels = 1;
- stagingDesc.ArraySize = 1;
- stagingDesc.Format = GetTextureFormat(source);
- stagingDesc.SampleDesc.Count = 1;
- stagingDesc.SampleDesc.Quality = 0;
- stagingDesc.Usage = D3D11_USAGE_STAGING;
- stagingDesc.CPUAccessFlags = cpuAccessFlags;
- stagingDesc.MiscFlags = 0;
- stagingDesc.BindFlags = 0;
-
- ID3D11Texture2D *stagingTexture = nullptr;
- HRESULT result = device->CreateTexture2D(&stagingDesc, nullptr, &stagingTexture);
- if (FAILED(result))
+ uint32_t convertedStencil = gl::getShiftedData<8, 0>(static_cast<uint32_t>(source[1]));
+ memcpy(dest, &convertedStencil, 1u);
+}
+
+void LoadStencil8(const float *source, uint8_t *dest)
+{
+ // STENCIL_INDEX8 is implemented with D24S8, with the depth bits unused. Writes zero for safety.
+ float zero = 0.0f;
+ LoadDepth24(&zero, &dest[0]);
+ LoadStencilHelper(source, &dest[3]);
+}
+
+void LoadDepth24Stencil8(const float *source, uint8_t *dest)
+{
+ LoadDepth24(source, &dest[0]);
+ LoadStencilHelper(source, &dest[3]);
+}
+
+void LoadDepth32F(const float *source, uint8_t *dest)
+{
+ memcpy(dest, source, sizeof(float));
+}
+
+void LoadDepth32FStencil8(const float *source, uint8_t *dest)
+{
+ LoadDepth32F(source, &dest[0]);
+ LoadStencilHelper(source, &dest[4]);
+}
+
+template <DepthStencilLoader loader>
+void CopyDepthStencil(const gl::Box &sourceArea,
+ const gl::Box &destArea,
+ const gl::Rectangle &clippedDestArea,
+ const gl::Extents &sourceSize,
+ unsigned int sourceRowPitch,
+ unsigned int destRowPitch,
+ ptrdiff_t readOffset,
+ ptrdiff_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ const uint8_t *sourceData,
+ uint8_t *destData)
+{
+ // No stretching or subregions are supported, only full blits.
+ ASSERT(sourceArea == destArea);
+ ASSERT(sourceSize.width == sourceArea.width && sourceSize.height == sourceArea.height &&
+ sourceSize.depth == 1);
+ ASSERT(clippedDestArea.width == sourceSize.width &&
+ clippedDestArea.height == sourceSize.height);
+ ASSERT(readOffset == 0 && writeOffset == 0);
+ ASSERT(destArea.x == 0 && destArea.y == 0);
+
+ for (int row = 0; row < destArea.height; ++row)
+ {
+ for (int column = 0; column < destArea.width; ++column)
+ {
+ ptrdiff_t offset = row * sourceRowPitch + column * srcPixelStride;
+ const float *sourcePixel = reinterpret_cast<const float *>(sourceData + offset);
+
+ uint8_t *destPixel = destData + row * destRowPitch + column * destPixelStride;
+
+ loader(sourcePixel, destPixel);
+ }
+ }
+}
+
+void Depth32FStencil8ToDepth32F(const float *source, float *dest)
+{
+ *dest = *source;
+}
+
+void Depth24Stencil8ToDepth32F(const uint32_t *source, float *dest)
+{
+ uint32_t normDepth = source[0] & 0x00FFFFFF;
+ float floatDepth = gl::normalizedToFloat<24>(normDepth);
+ *dest = floatDepth;
+}
+
+void BlitD24S8ToD32F(const gl::Box &sourceArea,
+ const gl::Box &destArea,
+ const gl::Rectangle &clippedDestArea,
+ const gl::Extents &sourceSize,
+ unsigned int sourceRowPitch,
+ unsigned int destRowPitch,
+ ptrdiff_t readOffset,
+ ptrdiff_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ const uint8_t *sourceData,
+ uint8_t *destData)
+{
+ // No stretching or subregions are supported, only full blits.
+ ASSERT(sourceArea == destArea);
+ ASSERT(sourceSize.width == sourceArea.width && sourceSize.height == sourceArea.height &&
+ sourceSize.depth == 1);
+ ASSERT(clippedDestArea.width == sourceSize.width &&
+ clippedDestArea.height == sourceSize.height);
+ ASSERT(readOffset == 0 && writeOffset == 0);
+ ASSERT(destArea.x == 0 && destArea.y == 0);
+
+ for (int row = 0; row < destArea.height; ++row)
{
- ERR("Failed to create staging texture for depth stencil blit. HRESULT: 0x%X.", result);
- return nullptr;
+ for (int column = 0; column < destArea.width; ++column)
+ {
+ ptrdiff_t offset = row * sourceRowPitch + column * srcPixelStride;
+ const uint32_t *sourcePixel = reinterpret_cast<const uint32_t *>(sourceData + offset);
+
+ float *destPixel =
+ reinterpret_cast<float *>(destData + row * destRowPitch + column * destPixelStride);
+
+ Depth24Stencil8ToDepth32F(sourcePixel, destPixel);
+ }
}
+}
- context->CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, source, subresource, nullptr);
+void BlitD32FS8ToD32F(const gl::Box &sourceArea,
+ const gl::Box &destArea,
+ const gl::Rectangle &clippedDestArea,
+ const gl::Extents &sourceSize,
+ unsigned int sourceRowPitch,
+ unsigned int destRowPitch,
+ ptrdiff_t readOffset,
+ ptrdiff_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ const uint8_t *sourceData,
+ uint8_t *destData)
+{
+ // No stretching or subregions are supported, only full blits.
+ ASSERT(sourceArea == destArea);
+ ASSERT(sourceSize.width == sourceArea.width && sourceSize.height == sourceArea.height &&
+ sourceSize.depth == 1);
+ ASSERT(clippedDestArea.width == sourceSize.width &&
+ clippedDestArea.height == sourceSize.height);
+ ASSERT(readOffset == 0 && writeOffset == 0);
+ ASSERT(destArea.x == 0 && destArea.y == 0);
+
+ for (int row = 0; row < destArea.height; ++row)
+ {
+ for (int column = 0; column < destArea.width; ++column)
+ {
+ ptrdiff_t offset = row * sourceRowPitch + column * srcPixelStride;
+ const float *sourcePixel = reinterpret_cast<const float *>(sourceData + offset);
+ float *destPixel =
+ reinterpret_cast<float *>(destData + row * destRowPitch + column * destPixelStride);
- return stagingTexture;
+ Depth32FStencil8ToDepth32F(sourcePixel, destPixel);
+ }
+ }
+}
+
+Blit11::BlitConvertFunction *GetCopyDepthStencilFunction(GLenum internalFormat)
+{
+ switch (internalFormat)
+ {
+ case GL_DEPTH_COMPONENT16:
+ return &CopyDepthStencil<LoadDepth16>;
+ case GL_DEPTH_COMPONENT24:
+ return &CopyDepthStencil<LoadDepth24>;
+ case GL_DEPTH_COMPONENT32F:
+ return &CopyDepthStencil<LoadDepth32F>;
+ case GL_STENCIL_INDEX8:
+ return &CopyDepthStencil<LoadStencil8>;
+ case GL_DEPTH24_STENCIL8:
+ return &CopyDepthStencil<LoadDepth24Stencil8>;
+ case GL_DEPTH32F_STENCIL8:
+ return &CopyDepthStencil<LoadDepth32FStencil8>;
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
}
-inline void GenerateVertexCoords(const gl::Box &sourceArea, const gl::Extents &sourceSize,
- const gl::Box &destArea, const gl::Extents &destSize,
- float *x1, float *y1, float *x2, float *y2,
- float *u1, float *v1, float *u2, float *v2)
+inline void GenerateVertexCoords(const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ float *x1,
+ float *y1,
+ float *x2,
+ float *y2,
+ float *u1,
+ float *v1,
+ float *u2,
+ float *v2)
{
*x1 = (destArea.x / float(destSize.width)) * 2.0f - 1.0f;
*y1 = ((destSize.height - destArea.y - destArea.height) / float(destSize.height)) * 2.0f - 1.0f;
@@ -128,37 +420,49 @@ inline void GenerateVertexCoords(const gl::Box &sourceArea, const gl::Extents &s
*v2 = (sourceArea.y + sourceArea.height) / float(sourceSize.height);
}
-void Write2DVertices(const gl::Box &sourceArea, const gl::Extents &sourceSize,
- const gl::Box &destArea, const gl::Extents &destSize,
- void *outVertices, unsigned int *outStride, unsigned int *outVertexCount,
+void Write2DVertices(const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ void *outVertices,
+ unsigned int *outStride,
+ unsigned int *outVertexCount,
D3D11_PRIMITIVE_TOPOLOGY *outTopology)
{
float x1, y1, x2, y2, u1, v1, u2, v2;
- GenerateVertexCoords(sourceArea, sourceSize, destArea, destSize, &x1, &y1, &x2, &y2, &u1, &v1, &u2, &v2);
+ GenerateVertexCoords(sourceArea, sourceSize, destArea, destSize, &x1, &y1, &x2, &y2, &u1, &v1,
+ &u2, &v2);
- d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(outVertices);
+ d3d11::PositionTexCoordVertex *vertices =
+ static_cast<d3d11::PositionTexCoordVertex *>(outVertices);
d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v2);
d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v1);
d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v2);
d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v1);
- *outStride = sizeof(d3d11::PositionTexCoordVertex);
+ *outStride = sizeof(d3d11::PositionTexCoordVertex);
*outVertexCount = 4;
- *outTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
+ *outTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
}
-void Write3DVertices(const gl::Box &sourceArea, const gl::Extents &sourceSize,
- const gl::Box &destArea, const gl::Extents &destSize,
- void *outVertices, unsigned int *outStride, unsigned int *outVertexCount,
+void Write3DVertices(const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ void *outVertices,
+ unsigned int *outStride,
+ unsigned int *outVertexCount,
D3D11_PRIMITIVE_TOPOLOGY *outTopology)
{
ASSERT(sourceSize.depth > 0 && destSize.depth > 0);
float x1, y1, x2, y2, u1, v1, u2, v2;
- GenerateVertexCoords(sourceArea, sourceSize, destArea, destSize, &x1, &y1, &x2, &y2, &u1, &v1, &u2, &v2);
+ GenerateVertexCoords(sourceArea, sourceSize, destArea, destSize, &x1, &y1, &x2, &y2, &u1, &v1,
+ &u2, &v2);
- d3d11::PositionLayerTexCoord3DVertex *vertices = static_cast<d3d11::PositionLayerTexCoord3DVertex*>(outVertices);
+ d3d11::PositionLayerTexCoord3DVertex *vertices =
+ static_cast<d3d11::PositionLayerTexCoord3DVertex *>(outVertices);
for (int i = 0; i < destSize.depth; i++)
{
@@ -173,24 +477,38 @@ void Write3DVertices(const gl::Box &sourceArea, const gl::Extents &sourceSize,
d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 5], x2, y1, i, u2, v2, readDepth);
}
- *outStride = sizeof(d3d11::PositionLayerTexCoord3DVertex);
+ *outStride = sizeof(d3d11::PositionLayerTexCoord3DVertex);
*outVertexCount = destSize.depth * 6;
- *outTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
+ *outTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
}
-inline unsigned int GetSwizzleIndex(GLenum swizzle)
+unsigned int GetSwizzleIndex(GLenum swizzle)
{
unsigned int colorIndex = 0;
switch (swizzle)
{
- case GL_RED: colorIndex = 0; break;
- case GL_GREEN: colorIndex = 1; break;
- case GL_BLUE: colorIndex = 2; break;
- case GL_ALPHA: colorIndex = 3; break;
- case GL_ZERO: colorIndex = 4; break;
- case GL_ONE: colorIndex = 5; break;
- default: UNREACHABLE(); break;
+ case GL_RED:
+ colorIndex = 0;
+ break;
+ case GL_GREEN:
+ colorIndex = 1;
+ break;
+ case GL_BLUE:
+ colorIndex = 2;
+ break;
+ case GL_ALPHA:
+ colorIndex = 3;
+ break;
+ case GL_ZERO:
+ colorIndex = 4;
+ break;
+ case GL_ONE:
+ colorIndex = 5;
+ break;
+ default:
+ UNREACHABLE();
+ break;
}
return colorIndex;
@@ -213,30 +531,50 @@ D3D11_BLEND_DESC GetAlphaMaskBlendStateDesc()
return desc;
}
-D3D11_INPUT_ELEMENT_DESC quad2DLayout[] =
-{
- { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+D3D11_INPUT_ELEMENT_DESC quad2DLayout[] = {
+ {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
};
-D3D11_INPUT_ELEMENT_DESC quad3DLayout[] =
-{
- { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "LAYER", 0, DXGI_FORMAT_R32_UINT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+D3D11_INPUT_ELEMENT_DESC quad3DLayout[] = {
+ {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"LAYER", 0, DXGI_FORMAT_R32_UINT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"TEXCOORD", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
};
-} // namespace
+DXGI_FORMAT GetStencilSRVFormat(const d3d11::Format &formatSet)
+{
+ switch (formatSet.texFormat)
+ {
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ return DXGI_FORMAT_X32_TYPELESS_G8X24_UINT;
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ return DXGI_FORMAT_X24_TYPELESS_G8_UINT;
+ default:
+ UNREACHABLE();
+ return DXGI_FORMAT_UNKNOWN;
+ }
+}
+
+} // namespace
+
+Blit11::Shader::Shader() = default;
+
+Blit11::Shader::Shader(Shader &&other) = default;
+
+Blit11::Shader::~Shader() = default;
+
+Blit11::Shader &Blit11::Shader::operator=(Blit11::Shader &&other) = default;
Blit11::Blit11(Renderer11 *renderer)
: mRenderer(renderer),
mResourcesInitialized(false),
- mVertexBuffer(nullptr),
- mPointSampler(nullptr),
- mLinearSampler(nullptr),
- mScissorEnabledRasterizerState(nullptr),
- mScissorDisabledRasterizerState(nullptr),
- mDepthStencilState(nullptr),
+ mVertexBuffer(),
+ mPointSampler(),
+ mLinearSampler(),
+ mScissorEnabledRasterizerState(),
+ mScissorDisabledRasterizerState(),
+ mDepthStencilState(),
mQuad2DIL(quad2DLayout,
ArraySize(quad2DLayout),
g_VS_Passthrough2D,
@@ -254,516 +592,552 @@ Blit11::Blit11(Renderer11 *renderer)
mQuad3DVS(g_VS_Passthrough3D, ArraySize(g_VS_Passthrough3D), "Blit11 3D vertex shader"),
mQuad3DGS(g_GS_Passthrough3D, ArraySize(g_GS_Passthrough3D), "Blit11 3D geometry shader"),
mAlphaMaskBlendState(GetAlphaMaskBlendStateDesc(), "Blit11 Alpha Mask Blend"),
- mSwizzleCB(nullptr)
+ mSwizzleCB(),
+ mResolveDepthStencilVS(g_VS_ResolveDepthStencil,
+ ArraySize(g_VS_ResolveDepthStencil),
+ "Blit11::mResolveDepthStencilVS"),
+ mResolveDepthPS(g_PS_ResolveDepth, ArraySize(g_PS_ResolveDepth), "Blit11::mResolveDepthPS"),
+ mResolveDepthStencilPS(g_PS_ResolveDepthStencil,
+ ArraySize(g_PS_ResolveDepthStencil),
+ "Blit11::mResolveDepthStencilPS"),
+ mResolveStencilPS(g_PS_ResolveStencil,
+ ArraySize(g_PS_ResolveStencil),
+ "Blit11::mResolveStencilPS"),
+ mStencilSRV(),
+ mResolvedDepthStencilRTView()
{
}
Blit11::~Blit11()
{
- freeResources();
-
- mQuad2DIL.release();
- mQuad2DVS.release();
- mDepthPS.release();
-
- mQuad3DIL.release();
- mQuad3DVS.release();
- mQuad3DGS.release();
-
- clearShaderMap();
}
gl::Error Blit11::initResources()
{
if (mResourcesInitialized)
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
TRACE_EVENT0("gpu.angle", "Blit11::initResources");
- HRESULT result;
- ID3D11Device *device = mRenderer->getDevice();
-
D3D11_BUFFER_DESC vbDesc;
vbDesc.ByteWidth =
static_cast<unsigned int>(std::max(sizeof(d3d11::PositionLayerTexCoord3DVertex),
sizeof(d3d11::PositionTexCoordVertex)) *
- 6 * mRenderer->getRendererCaps().max3DTextureSize);
- vbDesc.Usage = D3D11_USAGE_DYNAMIC;
- vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- vbDesc.MiscFlags = 0;
+ 6 * mRenderer->getNativeCaps().max3DTextureSize);
+ vbDesc.Usage = D3D11_USAGE_DYNAMIC;
+ vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ vbDesc.MiscFlags = 0;
vbDesc.StructureByteStride = 0;
- result = device->CreateBuffer(&vbDesc, nullptr, &mVertexBuffer);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- freeResources();
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create blit vertex buffer, HRESULT: 0x%X",
- result);
- }
- d3d11::SetDebugName(mVertexBuffer, "Blit11 vertex buffer");
+ ANGLE_TRY(mRenderer->allocateResource(vbDesc, &mVertexBuffer));
+ mVertexBuffer.setDebugName("Blit11 vertex buffer");
D3D11_SAMPLER_DESC pointSamplerDesc;
- pointSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
- pointSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
- pointSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
- pointSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
- pointSamplerDesc.MipLODBias = 0.0f;
- pointSamplerDesc.MaxAnisotropy = 0;
+ pointSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
+ pointSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
+ pointSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
+ pointSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+ pointSamplerDesc.MipLODBias = 0.0f;
+ pointSamplerDesc.MaxAnisotropy = 0;
pointSamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
pointSamplerDesc.BorderColor[0] = 0.0f;
pointSamplerDesc.BorderColor[1] = 0.0f;
pointSamplerDesc.BorderColor[2] = 0.0f;
pointSamplerDesc.BorderColor[3] = 0.0f;
- pointSamplerDesc.MinLOD = 0.0f;
- pointSamplerDesc.MaxLOD = FLT_MAX;
+ pointSamplerDesc.MinLOD = 0.0f;
+ pointSamplerDesc.MaxLOD = FLT_MAX;
- result = device->CreateSamplerState(&pointSamplerDesc, &mPointSampler);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- freeResources();
- return gl::Error(GL_OUT_OF_MEMORY,
- "Failed to create blit point sampler state, HRESULT: 0x%X", result);
- }
- d3d11::SetDebugName(mPointSampler, "Blit11 point sampler");
+ ANGLE_TRY(mRenderer->allocateResource(pointSamplerDesc, &mPointSampler));
+ mPointSampler.setDebugName("Blit11 point sampler");
D3D11_SAMPLER_DESC linearSamplerDesc;
- linearSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
- linearSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
- linearSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
- linearSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
- linearSamplerDesc.MipLODBias = 0.0f;
- linearSamplerDesc.MaxAnisotropy = 0;
+ linearSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
+ linearSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
+ linearSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
+ linearSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+ linearSamplerDesc.MipLODBias = 0.0f;
+ linearSamplerDesc.MaxAnisotropy = 0;
linearSamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
linearSamplerDesc.BorderColor[0] = 0.0f;
linearSamplerDesc.BorderColor[1] = 0.0f;
linearSamplerDesc.BorderColor[2] = 0.0f;
linearSamplerDesc.BorderColor[3] = 0.0f;
- linearSamplerDesc.MinLOD = 0.0f;
- linearSamplerDesc.MaxLOD = FLT_MAX;
+ linearSamplerDesc.MinLOD = 0.0f;
+ linearSamplerDesc.MaxLOD = FLT_MAX;
- result = device->CreateSamplerState(&linearSamplerDesc, &mLinearSampler);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- freeResources();
- return gl::Error(GL_OUT_OF_MEMORY,
- "Failed to create blit linear sampler state, HRESULT: 0x%X", result);
- }
- d3d11::SetDebugName(mLinearSampler, "Blit11 linear sampler");
+ ANGLE_TRY(mRenderer->allocateResource(linearSamplerDesc, &mLinearSampler));
+ mLinearSampler.setDebugName("Blit11 linear sampler");
// Use a rasterizer state that will not cull so that inverted quads will not be culled
D3D11_RASTERIZER_DESC rasterDesc;
- rasterDesc.FillMode = D3D11_FILL_SOLID;
- rasterDesc.CullMode = D3D11_CULL_NONE;
+ rasterDesc.FillMode = D3D11_FILL_SOLID;
+ rasterDesc.CullMode = D3D11_CULL_NONE;
rasterDesc.FrontCounterClockwise = FALSE;
- rasterDesc.DepthBias = 0;
- rasterDesc.SlopeScaledDepthBias = 0.0f;
- rasterDesc.DepthBiasClamp = 0.0f;
- rasterDesc.DepthClipEnable = TRUE;
- rasterDesc.MultisampleEnable = FALSE;
+ rasterDesc.DepthBias = 0;
+ rasterDesc.SlopeScaledDepthBias = 0.0f;
+ rasterDesc.DepthBiasClamp = 0.0f;
+ rasterDesc.DepthClipEnable = TRUE;
+ rasterDesc.MultisampleEnable = FALSE;
rasterDesc.AntialiasedLineEnable = FALSE;
rasterDesc.ScissorEnable = TRUE;
- result = device->CreateRasterizerState(&rasterDesc, &mScissorEnabledRasterizerState);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- freeResources();
- return gl::Error(GL_OUT_OF_MEMORY,
- "Failed to create blit scissoring rasterizer state, HRESULT: 0x%X",
- result);
- }
- d3d11::SetDebugName(mScissorEnabledRasterizerState, "Blit11 scissoring rasterizer state");
+ ANGLE_TRY(mRenderer->allocateResource(rasterDesc, &mScissorEnabledRasterizerState));
+ mScissorEnabledRasterizerState.setDebugName("Blit11 scissoring rasterizer state");
rasterDesc.ScissorEnable = FALSE;
- result = device->CreateRasterizerState(&rasterDesc, &mScissorDisabledRasterizerState);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- freeResources();
- return gl::Error(GL_OUT_OF_MEMORY,
- "Failed to create blit no scissoring rasterizer state, HRESULT: 0x%X",
- result);
- }
- d3d11::SetDebugName(mScissorDisabledRasterizerState, "Blit11 no scissoring rasterizer state");
+ ANGLE_TRY(mRenderer->allocateResource(rasterDesc, &mScissorDisabledRasterizerState));
+ mScissorDisabledRasterizerState.setDebugName("Blit11 no scissoring rasterizer state");
D3D11_DEPTH_STENCIL_DESC depthStencilDesc;
- depthStencilDesc.DepthEnable = true;
- depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
- depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
- depthStencilDesc.StencilEnable = FALSE;
- depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
- depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
- depthStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.DepthEnable = TRUE;
+ depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
+ depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
+ depthStencilDesc.StencilEnable = FALSE;
+ depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
+ depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
+ depthStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
depthStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
- depthStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
- depthStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
-
- result = device->CreateDepthStencilState(&depthStencilDesc, &mDepthStencilState);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- freeResources();
- return gl::Error(GL_OUT_OF_MEMORY,
- "Failed to create blit depth stencil state, HRESULT: 0x%X", result);
- }
- d3d11::SetDebugName(mDepthStencilState, "Blit11 depth stencil state");
+ depthStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+ depthStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+
+ ANGLE_TRY(mRenderer->allocateResource(depthStencilDesc, &mDepthStencilState));
+ mDepthStencilState.setDebugName("Blit11 depth stencil state");
D3D11_BUFFER_DESC swizzleBufferDesc;
- swizzleBufferDesc.ByteWidth = sizeof(unsigned int) * 4;
- swizzleBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
- swizzleBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- swizzleBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- swizzleBufferDesc.MiscFlags = 0;
+ swizzleBufferDesc.ByteWidth = sizeof(unsigned int) * 4;
+ swizzleBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ swizzleBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ swizzleBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ swizzleBufferDesc.MiscFlags = 0;
swizzleBufferDesc.StructureByteStride = 0;
- result = device->CreateBuffer(&swizzleBufferDesc, nullptr, &mSwizzleCB);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- freeResources();
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create blit swizzle buffer, HRESULT: 0x%X",
- result);
- }
- d3d11::SetDebugName(mSwizzleCB, "Blit11 swizzle constant buffer");
+ ANGLE_TRY(mRenderer->allocateResource(swizzleBufferDesc, &mSwizzleCB));
+ mSwizzleCB.setDebugName("Blit11 swizzle constant buffer");
mResourcesInitialized = true;
- return gl::Error(GL_NO_ERROR);
-}
-
-void Blit11::freeResources()
-{
- SafeRelease(mVertexBuffer);
- SafeRelease(mPointSampler);
- SafeRelease(mLinearSampler);
- SafeRelease(mScissorEnabledRasterizerState);
- SafeRelease(mScissorDisabledRasterizerState);
- SafeRelease(mDepthStencilState);
- SafeRelease(mSwizzleCB);
-
- mResourcesInitialized = false;
+ return gl::NoError();
}
// static
-Blit11::BlitShaderType Blit11::GetBlitShaderType(GLenum destinationFormat, bool isSigned, ShaderDimension dimension)
+Blit11::BlitShaderType Blit11::GetBlitShaderType(GLenum destinationFormat,
+ GLenum sourceFormat,
+ bool isSigned,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ ShaderDimension dimension)
{
if (dimension == SHADER_3D)
{
+ ASSERT(!unpackPremultiplyAlpha && !unpackUnmultiplyAlpha);
+
if (isSigned)
{
switch (destinationFormat)
{
- case GL_RGBA_INTEGER: return BLITSHADER_3D_RGBAI;
- case GL_RGB_INTEGER: return BLITSHADER_3D_RGBI;
- case GL_RG_INTEGER: return BLITSHADER_3D_RGI;
- case GL_RED_INTEGER: return BLITSHADER_3D_RI;
- default:
- UNREACHABLE();
- return BLITSHADER_INVALID;
+ case GL_RGBA_INTEGER:
+ return BLITSHADER_3D_RGBAI;
+ case GL_RGB_INTEGER:
+ return BLITSHADER_3D_RGBI;
+ case GL_RG_INTEGER:
+ return BLITSHADER_3D_RGI;
+ case GL_RED_INTEGER:
+ return BLITSHADER_3D_RI;
+ default:
+ UNREACHABLE();
+ return BLITSHADER_INVALID;
}
}
else
{
switch (destinationFormat)
{
- case GL_RGBA: return BLITSHADER_3D_RGBAF;
- case GL_RGBA_INTEGER: return BLITSHADER_3D_RGBAUI;
- case GL_BGRA_EXT: return BLITSHADER_3D_BGRAF;
- case GL_RGB: return BLITSHADER_3D_RGBF;
- case GL_RGB_INTEGER: return BLITSHADER_3D_RGBUI;
- case GL_RG: return BLITSHADER_3D_RGF;
- case GL_RG_INTEGER: return BLITSHADER_3D_RGUI;
- case GL_RED: return BLITSHADER_3D_RF;
- case GL_RED_INTEGER: return BLITSHADER_3D_RUI;
- case GL_ALPHA: return BLITSHADER_3D_ALPHA;
- case GL_LUMINANCE: return BLITSHADER_3D_LUMA;
- case GL_LUMINANCE_ALPHA: return BLITSHADER_3D_LUMAALPHA;
- default:
- UNREACHABLE();
- return BLITSHADER_INVALID;
+ case GL_RGBA:
+ return BLITSHADER_3D_RGBAF;
+ case GL_RGBA_INTEGER:
+ return BLITSHADER_3D_RGBAUI;
+ case GL_BGRA_EXT:
+ return BLITSHADER_3D_BGRAF;
+ case GL_RGB:
+ return BLITSHADER_3D_RGBF;
+ case GL_RGB_INTEGER:
+ return BLITSHADER_3D_RGBUI;
+ case GL_RG:
+ return BLITSHADER_3D_RGF;
+ case GL_RG_INTEGER:
+ return BLITSHADER_3D_RGUI;
+ case GL_RED:
+ return BLITSHADER_3D_RF;
+ case GL_RED_INTEGER:
+ return BLITSHADER_3D_RUI;
+ case GL_ALPHA:
+ return BLITSHADER_3D_ALPHA;
+ case GL_LUMINANCE:
+ return BLITSHADER_3D_LUMA;
+ case GL_LUMINANCE_ALPHA:
+ return BLITSHADER_3D_LUMAALPHA;
+ default:
+ UNREACHABLE();
+ return BLITSHADER_INVALID;
}
}
}
else if (isSigned)
{
+ ASSERT(!unpackPremultiplyAlpha && !unpackUnmultiplyAlpha);
+
switch (destinationFormat)
{
- case GL_RGBA_INTEGER: return BLITSHADER_2D_RGBAI;
- case GL_RGB_INTEGER: return BLITSHADER_2D_RGBI;
- case GL_RG_INTEGER: return BLITSHADER_2D_RGI;
- case GL_RED_INTEGER: return BLITSHADER_2D_RI;
- default:
- UNREACHABLE();
- return BLITSHADER_INVALID;
+ case GL_RGBA_INTEGER:
+ return BLITSHADER_2D_RGBAI;
+ case GL_RGB_INTEGER:
+ return BLITSHADER_2D_RGBI;
+ case GL_RG_INTEGER:
+ return BLITSHADER_2D_RGI;
+ case GL_RED_INTEGER:
+ return BLITSHADER_2D_RI;
+ default:
+ UNREACHABLE();
+ return BLITSHADER_INVALID;
}
}
else
{
- switch (destinationFormat)
+ bool floatToIntBlit =
+ !gl::IsIntegerFormat(sourceFormat) && gl::IsIntegerFormat(destinationFormat);
+ if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha || floatToIntBlit)
{
- case GL_RGBA: return BLITSHADER_2D_RGBAF;
- case GL_RGBA_INTEGER: return BLITSHADER_2D_RGBAUI;
- case GL_BGRA_EXT: return BLITSHADER_2D_BGRAF;
- case GL_RGB: return BLITSHADER_2D_RGBF;
- case GL_RGB_INTEGER: return BLITSHADER_2D_RGBUI;
- case GL_RG: return BLITSHADER_2D_RGF;
- case GL_RG_INTEGER: return BLITSHADER_2D_RGUI;
- case GL_RED: return BLITSHADER_2D_RF;
- case GL_RED_INTEGER: return BLITSHADER_2D_RUI;
- case GL_ALPHA: return BLITSHADER_2D_ALPHA;
- case GL_LUMINANCE: return BLITSHADER_2D_LUMA;
- case GL_LUMINANCE_ALPHA: return BLITSHADER_2D_LUMAALPHA;
- default:
- UNREACHABLE();
- return BLITSHADER_INVALID;
+ switch (destinationFormat)
+ {
+ case GL_RGBA:
+ case GL_BGRA_EXT:
+ ASSERT(!floatToIntBlit);
+ return unpackPremultiplyAlpha ? BLITSHADER_2D_RGBAF_PREMULTIPLY
+ : BLITSHADER_2D_RGBAF_UNMULTIPLY;
+
+ case GL_RGB:
+ case GL_RG:
+ case GL_RED:
+ ASSERT(!floatToIntBlit);
+ return unpackPremultiplyAlpha ? BLITSHADER_2D_RGBF_PREMULTIPLY
+ : BLITSHADER_2D_RGBF_UNMULTIPLY;
+
+ case GL_RGBA_INTEGER:
+ if (unpackPremultiplyAlpha == unpackUnmultiplyAlpha)
+ {
+ return BLITSHADER_2D_RGBAF_TOUI;
+ }
+ else
+ {
+ return unpackPremultiplyAlpha ? BLITSHADER_2D_RGBAF_TOUI_PREMULTIPLY
+ : BLITSHADER_2D_RGBAF_TOUI_UNMULTIPLY;
+ }
+
+ case GL_RGB_INTEGER:
+ case GL_RG_INTEGER:
+ case GL_RED_INTEGER:
+ if (unpackPremultiplyAlpha == unpackUnmultiplyAlpha)
+ {
+ return BLITSHADER_2D_RGBF_TOUI;
+ }
+ else
+ {
+ return unpackPremultiplyAlpha ? BLITSHADER_2D_RGBF_TOUI_PREMULTIPLY
+ : BLITSHADER_2D_RGBF_TOUI_UNMULTIPLY;
+ }
+ case GL_LUMINANCE:
+ ASSERT(!floatToIntBlit);
+ return unpackPremultiplyAlpha ? BLITSHADER_2D_LUMAF_PREMULTIPLY
+ : BLITSHADER_2D_LUMAF_UNMULTIPLY;
+ case GL_LUMINANCE_ALPHA:
+ ASSERT(!floatToIntBlit);
+ return unpackPremultiplyAlpha ? BLITSHADER_2D_LUMAALPHAF_PREMULTIPLY
+ : BLITSHADER_2D_LUMAALPHAF_UNMULTIPLY;
+ case GL_ALPHA:
+ ASSERT(!floatToIntBlit);
+ return BLITSHADER_2D_ALPHA;
+ default:
+ UNREACHABLE();
+ return BLITSHADER_INVALID;
+ }
+ }
+ else
+ {
+ switch (destinationFormat)
+ {
+ case GL_RGBA:
+ return BLITSHADER_2D_RGBAF;
+ case GL_RGBA_INTEGER:
+ return BLITSHADER_2D_RGBAUI;
+ case GL_BGRA_EXT:
+ return BLITSHADER_2D_BGRAF;
+ case GL_RGB:
+ return BLITSHADER_2D_RGBF;
+ case GL_RGB_INTEGER:
+ return BLITSHADER_2D_RGBUI;
+ case GL_RG:
+ return BLITSHADER_2D_RGF;
+ case GL_RG_INTEGER:
+ return BLITSHADER_2D_RGUI;
+ case GL_RED:
+ return BLITSHADER_2D_RF;
+ case GL_RED_INTEGER:
+ return BLITSHADER_2D_RUI;
+ case GL_ALPHA:
+ return BLITSHADER_2D_ALPHA;
+ case GL_LUMINANCE:
+ return BLITSHADER_2D_LUMA;
+ case GL_LUMINANCE_ALPHA:
+ return BLITSHADER_2D_LUMAALPHA;
+ default:
+ UNREACHABLE();
+ return BLITSHADER_INVALID;
+ }
}
}
}
// static
-Blit11::SwizzleShaderType Blit11::GetSwizzleShaderType(GLenum type, D3D11_SRV_DIMENSION dimensionality)
+Blit11::SwizzleShaderType Blit11::GetSwizzleShaderType(GLenum type,
+ D3D11_SRV_DIMENSION dimensionality)
{
switch (dimensionality)
{
- case D3D11_SRV_DIMENSION_TEXTURE2D:
- switch (type)
- {
- case GL_FLOAT: return SWIZZLESHADER_2D_FLOAT;
- case GL_UNSIGNED_INT: return SWIZZLESHADER_2D_UINT;
- case GL_INT: return SWIZZLESHADER_2D_INT;
- default:
- UNREACHABLE();
- return SWIZZLESHADER_INVALID;
- }
- case D3D11_SRV_DIMENSION_TEXTURECUBE:
- switch (type)
- {
- case GL_FLOAT: return SWIZZLESHADER_CUBE_FLOAT;
- case GL_UNSIGNED_INT: return SWIZZLESHADER_CUBE_UINT;
- case GL_INT: return SWIZZLESHADER_CUBE_INT;
- default:
- UNREACHABLE();
- return SWIZZLESHADER_INVALID;
- }
- case D3D11_SRV_DIMENSION_TEXTURE3D:
- switch (type)
- {
- case GL_FLOAT: return SWIZZLESHADER_3D_FLOAT;
- case GL_UNSIGNED_INT: return SWIZZLESHADER_3D_UINT;
- case GL_INT: return SWIZZLESHADER_3D_INT;
- default:
- UNREACHABLE();
- return SWIZZLESHADER_INVALID;
- }
- case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
- switch (type)
- {
- case GL_FLOAT: return SWIZZLESHADER_ARRAY_FLOAT;
- case GL_UNSIGNED_INT: return SWIZZLESHADER_ARRAY_UINT;
- case GL_INT: return SWIZZLESHADER_ARRAY_INT;
- default:
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ switch (type)
+ {
+ case GL_FLOAT:
+ return SWIZZLESHADER_2D_FLOAT;
+ case GL_UNSIGNED_INT:
+ return SWIZZLESHADER_2D_UINT;
+ case GL_INT:
+ return SWIZZLESHADER_2D_INT;
+ default:
+ UNREACHABLE();
+ return SWIZZLESHADER_INVALID;
+ }
+ case D3D11_SRV_DIMENSION_TEXTURECUBE:
+ switch (type)
+ {
+ case GL_FLOAT:
+ return SWIZZLESHADER_CUBE_FLOAT;
+ case GL_UNSIGNED_INT:
+ return SWIZZLESHADER_CUBE_UINT;
+ case GL_INT:
+ return SWIZZLESHADER_CUBE_INT;
+ default:
+ UNREACHABLE();
+ return SWIZZLESHADER_INVALID;
+ }
+ case D3D11_SRV_DIMENSION_TEXTURE3D:
+ switch (type)
+ {
+ case GL_FLOAT:
+ return SWIZZLESHADER_3D_FLOAT;
+ case GL_UNSIGNED_INT:
+ return SWIZZLESHADER_3D_UINT;
+ case GL_INT:
+ return SWIZZLESHADER_3D_INT;
+ default:
+ UNREACHABLE();
+ return SWIZZLESHADER_INVALID;
+ }
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ switch (type)
+ {
+ case GL_FLOAT:
+ return SWIZZLESHADER_ARRAY_FLOAT;
+ case GL_UNSIGNED_INT:
+ return SWIZZLESHADER_ARRAY_UINT;
+ case GL_INT:
+ return SWIZZLESHADER_ARRAY_INT;
+ default:
+ UNREACHABLE();
+ return SWIZZLESHADER_INVALID;
+ }
+ default:
UNREACHABLE();
return SWIZZLESHADER_INVALID;
- }
- default:
- UNREACHABLE();
- return SWIZZLESHADER_INVALID;
}
}
-Blit11::ShaderSupport Blit11::getShaderSupport(const Shader &shader)
+gl::Error Blit11::getShaderSupport(const Shader &shader, Blit11::ShaderSupport *supportOut)
{
- ID3D11Device *device = mRenderer->getDevice();
- ShaderSupport support;
-
if (shader.dimension == SHADER_2D)
{
- support.inputLayout = mQuad2DIL.resolve(device);
- support.vertexShader = mQuad2DVS.resolve(device);
- support.geometryShader = nullptr;
- support.vertexWriteFunction = Write2DVertices;
+ ANGLE_TRY(mQuad2DIL.resolve(mRenderer));
+ ANGLE_TRY(mQuad2DVS.resolve(mRenderer));
+ supportOut->inputLayout = &mQuad2DIL.getObj();
+ supportOut->vertexShader = &mQuad2DVS.getObj();
+ supportOut->geometryShader = nullptr;
+ supportOut->vertexWriteFunction = Write2DVertices;
}
else
{
ASSERT(shader.dimension == SHADER_3D);
- support.inputLayout = mQuad3DIL.resolve(device);
- support.vertexShader = mQuad3DVS.resolve(device);
- support.geometryShader = mQuad3DGS.resolve(device);
- support.vertexWriteFunction = Write3DVertices;
+ ANGLE_TRY(mQuad3DIL.resolve(mRenderer));
+ ANGLE_TRY(mQuad3DVS.resolve(mRenderer));
+ ANGLE_TRY(mQuad3DGS.resolve(mRenderer));
+ supportOut->inputLayout = &mQuad2DIL.getObj();
+ supportOut->vertexShader = &mQuad3DVS.getObj();
+ supportOut->geometryShader = &mQuad3DGS.getObj();
+ supportOut->vertexWriteFunction = Write3DVertices;
}
- return support;
+ return gl::NoError();
}
-gl::Error Blit11::swizzleTexture(ID3D11ShaderResourceView *source,
- ID3D11RenderTargetView *dest,
+gl::Error Blit11::swizzleTexture(const gl::Context *context,
+ const d3d11::SharedSRV &source,
+ const d3d11::RenderTargetView &dest,
const gl::Extents &size,
- GLenum swizzleRed,
- GLenum swizzleGreen,
- GLenum swizzleBlue,
- GLenum swizzleAlpha)
+ const gl::SwizzleState &swizzleTarget)
{
- gl::Error error = initResources();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(initResources());
HRESULT result;
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc;
- source->GetDesc(&sourceSRVDesc);
+ source.get()->GetDesc(&sourceSRVDesc);
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(sourceSRVDesc.Format);
- const gl::InternalFormat &sourceFormatInfo = gl::GetInternalFormatInfo(dxgiFormatInfo.internalFormat);
+ GLenum componentType = d3d11::GetComponentType(sourceSRVDesc.Format);
+ if (componentType == GL_NONE)
+ {
+ // We're swizzling the depth component of a depth-stencil texture.
+ switch (sourceSRVDesc.Format)
+ {
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ componentType = GL_UNSIGNED_NORMALIZED;
+ break;
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ componentType = GL_FLOAT;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
GLenum shaderType = GL_NONE;
- switch (sourceFormatInfo.componentType)
+ switch (componentType)
{
- case GL_UNSIGNED_NORMALIZED:
- case GL_SIGNED_NORMALIZED:
- case GL_FLOAT:
- shaderType = GL_FLOAT;
- break;
- case GL_INT:
- shaderType = GL_INT;
- break;
- case GL_UNSIGNED_INT:
- shaderType = GL_UNSIGNED_INT;
- break;
- default:
- UNREACHABLE();
- break;
+ case GL_UNSIGNED_NORMALIZED:
+ case GL_SIGNED_NORMALIZED:
+ case GL_FLOAT:
+ shaderType = GL_FLOAT;
+ break;
+ case GL_INT:
+ shaderType = GL_INT;
+ break;
+ case GL_UNSIGNED_INT:
+ shaderType = GL_UNSIGNED_INT;
+ break;
+ default:
+ UNREACHABLE();
+ break;
}
const Shader *shader = nullptr;
- error = getSwizzleShader(shaderType, sourceSRVDesc.ViewDimension, &shader);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(getSwizzleShader(shaderType, sourceSRVDesc.ViewDimension, &shader));
// Set vertices
D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ result =
+ deviceContext->Map(mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal vertex buffer for swizzle, HRESULT: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to map internal vertex buffer for swizzle, "
+ << gl::FmtHR(result);
}
- const ShaderSupport &support = getShaderSupport(*shader);
+ ShaderSupport support;
+ ANGLE_TRY(getShaderSupport(*shader, &support));
- UINT stride = 0;
- UINT startIdx = 0;
+ UINT stride = 0;
UINT drawCount = 0;
D3D11_PRIMITIVE_TOPOLOGY topology;
gl::Box area(0, 0, 0, size.width, size.height, size.depth);
- support.vertexWriteFunction(area, size, area, size, mappedResource.pData, &stride, &drawCount, &topology);
+ support.vertexWriteFunction(area, size, area, size, mappedResource.pData, &stride, &drawCount,
+ &topology);
- deviceContext->Unmap(mVertexBuffer, 0);
+ deviceContext->Unmap(mVertexBuffer.get(), 0);
// Set constant buffer
- result = deviceContext->Map(mSwizzleCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ result = deviceContext->Map(mSwizzleCB.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal constant buffer for swizzle, HRESULT: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to map internal constant buffer for swizzle, "
+ << gl::FmtHR(result);
}
- unsigned int *swizzleIndices = reinterpret_cast<unsigned int*>(mappedResource.pData);
- swizzleIndices[0] = GetSwizzleIndex(swizzleRed);
- swizzleIndices[1] = GetSwizzleIndex(swizzleGreen);
- swizzleIndices[2] = GetSwizzleIndex(swizzleBlue);
- swizzleIndices[3] = GetSwizzleIndex(swizzleAlpha);
+ unsigned int *swizzleIndices = reinterpret_cast<unsigned int *>(mappedResource.pData);
+ swizzleIndices[0] = GetSwizzleIndex(swizzleTarget.swizzleRed);
+ swizzleIndices[1] = GetSwizzleIndex(swizzleTarget.swizzleGreen);
+ swizzleIndices[2] = GetSwizzleIndex(swizzleTarget.swizzleBlue);
+ swizzleIndices[3] = GetSwizzleIndex(swizzleTarget.swizzleAlpha);
- deviceContext->Unmap(mSwizzleCB, 0);
+ deviceContext->Unmap(mSwizzleCB.get(), 0);
+
+ StateManager11 *stateManager = mRenderer->getStateManager();
// Apply vertex buffer
- deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx);
+ stateManager->setSingleVertexBuffer(&mVertexBuffer, stride, 0);
// Apply constant buffer
- deviceContext->PSSetConstantBuffers(0, 1, &mSwizzleCB);
+ stateManager->setPixelConstantBuffer(0, &mSwizzleCB);
// Apply state
- deviceContext->OMSetBlendState(nullptr, nullptr, 0xFFFFFFF);
- deviceContext->OMSetDepthStencilState(nullptr, 0xFFFFFFFF);
- deviceContext->RSSetState(mScissorDisabledRasterizerState);
+ stateManager->setSimpleBlendState(nullptr);
+ stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF);
+ stateManager->setRasterizerState(&mScissorDisabledRasterizerState);
// Apply shaders
- deviceContext->IASetInputLayout(support.inputLayout);
- deviceContext->IASetPrimitiveTopology(topology);
- deviceContext->VSSetShader(support.vertexShader, nullptr, 0);
-
- deviceContext->PSSetShader(shader->pixelShader, nullptr, 0);
- deviceContext->GSSetShader(support.geometryShader, nullptr, 0);
+ stateManager->setInputLayout(support.inputLayout);
+ stateManager->setPrimitiveTopology(topology);
- // Unset the currently bound shader resource to avoid conflicts
- auto stateManager = mRenderer->getStateManager();
- stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, nullptr);
+ stateManager->setDrawShaders(support.vertexShader, support.geometryShader,
+ &shader->pixelShader);
// Apply render target
- mRenderer->setOneTimeRenderTarget(dest);
+ stateManager->setRenderTarget(dest.get(), nullptr);
// Set the viewport
- D3D11_VIEWPORT viewport;
- viewport.TopLeftX = 0;
- viewport.TopLeftY = 0;
- viewport.Width = static_cast<FLOAT>(size.width);
- viewport.Height = static_cast<FLOAT>(size.height);
- viewport.MinDepth = 0.0f;
- viewport.MaxDepth = 1.0f;
- deviceContext->RSSetViewports(1, &viewport);
-
- // Apply textures
- stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, source);
+ stateManager->setSimpleViewport(size);
- // Apply samplers
- deviceContext->PSSetSamplers(0, 1, &mPointSampler);
+ // Apply textures and sampler
+ stateManager->setSimplePixelTextureAndSampler(source, mPointSampler);
// Draw the quad
deviceContext->Draw(drawCount, 0);
- // Unbind textures and render targets and vertex buffer
- stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, nullptr);
-
- mRenderer->unapplyRenderTargets();
-
- UINT zero = 0;
- ID3D11Buffer *const nullBuffer = nullptr;
- deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
-
- mRenderer->markAllStateDirty();
-
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Blit11::copyTexture(ID3D11ShaderResourceView *source,
+gl::Error Blit11::copyTexture(const gl::Context *context,
+ const d3d11::SharedSRV &source,
const gl::Box &sourceArea,
const gl::Extents &sourceSize,
- ID3D11RenderTargetView *dest,
+ GLenum sourceFormat,
+ const d3d11::RenderTargetView &dest,
const gl::Box &destArea,
const gl::Extents &destSize,
const gl::Rectangle *scissor,
GLenum destFormat,
GLenum filter,
- bool maskOffAlpha)
+ bool maskOffAlpha,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha)
{
- gl::Error error = initResources();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(initResources());
HRESULT result;
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
@@ -771,635 +1145,1009 @@ gl::Error Blit11::copyTexture(ID3D11ShaderResourceView *source,
// Determine if the source format is a signed integer format, the destFormat will already
// be GL_XXXX_INTEGER but it does not tell us if it is signed or unsigned.
D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc;
- source->GetDesc(&sourceSRVDesc);
+ source.get()->GetDesc(&sourceSRVDesc);
+
+ GLenum componentType = d3d11::GetComponentType(sourceSRVDesc.Format);
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(sourceSRVDesc.Format);
- const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(dxgiFormatInfo.internalFormat);
+ ASSERT(componentType != GL_NONE);
+ ASSERT(componentType != GL_SIGNED_NORMALIZED);
+ bool isSigned = (componentType == GL_INT);
- bool isSigned = (internalFormatInfo.componentType == GL_INT);
- ShaderDimension dimension = (sourceSRVDesc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE3D) ? SHADER_3D : SHADER_2D;
+ ShaderDimension dimension =
+ (sourceSRVDesc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE3D) ? SHADER_3D : SHADER_2D;
const Shader *shader = nullptr;
- error = getBlitShader(destFormat, isSigned, dimension, &shader);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(getBlitShader(destFormat, sourceFormat, isSigned, unpackPremultiplyAlpha,
+ unpackUnmultiplyAlpha, dimension, &shader));
- const ShaderSupport &support = getShaderSupport(*shader);
+ ShaderSupport support;
+ ANGLE_TRY(getShaderSupport(*shader, &support));
// Set vertices
D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ result =
+ deviceContext->Map(mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal vertex buffer for texture copy, HRESULT: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to map internal vertex buffer for texture copy, "
+ << gl::FmtHR(result);
}
- UINT stride = 0;
- UINT startIdx = 0;
+ UINT stride = 0;
UINT drawCount = 0;
D3D11_PRIMITIVE_TOPOLOGY topology;
support.vertexWriteFunction(sourceArea, sourceSize, destArea, destSize, mappedResource.pData,
&stride, &drawCount, &topology);
- deviceContext->Unmap(mVertexBuffer, 0);
+ deviceContext->Unmap(mVertexBuffer.get(), 0);
+
+ StateManager11 *stateManager = mRenderer->getStateManager();
// Apply vertex buffer
- deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx);
+ stateManager->setSingleVertexBuffer(&mVertexBuffer, stride, 0);
// Apply state
if (maskOffAlpha)
{
- ID3D11BlendState *blendState = mAlphaMaskBlendState.resolve(mRenderer->getDevice());
- ASSERT(blendState);
- deviceContext->OMSetBlendState(blendState, nullptr, 0xFFFFFFF);
+ ANGLE_TRY(mAlphaMaskBlendState.resolve(mRenderer));
+ stateManager->setSimpleBlendState(&mAlphaMaskBlendState.getObj());
}
else
{
- deviceContext->OMSetBlendState(nullptr, nullptr, 0xFFFFFFF);
+ stateManager->setSimpleBlendState(nullptr);
}
- deviceContext->OMSetDepthStencilState(nullptr, 0xFFFFFFFF);
+ stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF);
if (scissor)
{
- D3D11_RECT scissorRect;
- scissorRect.left = scissor->x;
- scissorRect.right = scissor->x + scissor->width;
- scissorRect.top = scissor->y;
- scissorRect.bottom = scissor->y + scissor->height;
-
- deviceContext->RSSetScissorRects(1, &scissorRect);
- deviceContext->RSSetState(mScissorEnabledRasterizerState);
+ stateManager->setSimpleScissorRect(*scissor);
+ stateManager->setRasterizerState(&mScissorEnabledRasterizerState);
}
else
{
- deviceContext->RSSetState(mScissorDisabledRasterizerState);
+ stateManager->setRasterizerState(&mScissorDisabledRasterizerState);
}
// Apply shaders
- deviceContext->IASetInputLayout(support.inputLayout);
- deviceContext->IASetPrimitiveTopology(topology);
- deviceContext->VSSetShader(support.vertexShader, nullptr, 0);
-
- deviceContext->PSSetShader(shader->pixelShader, nullptr, 0);
- deviceContext->GSSetShader(support.geometryShader, nullptr, 0);
+ stateManager->setInputLayout(support.inputLayout);
+ stateManager->setPrimitiveTopology(topology);
- // Unset the currently bound shader resource to avoid conflicts
- auto stateManager = mRenderer->getStateManager();
- stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, nullptr);
+ stateManager->setDrawShaders(support.vertexShader, support.geometryShader,
+ &shader->pixelShader);
// Apply render target
- mRenderer->setOneTimeRenderTarget(dest);
+ stateManager->setRenderTarget(dest.get(), nullptr);
// Set the viewport
- D3D11_VIEWPORT viewport;
- viewport.TopLeftX = 0;
- viewport.TopLeftY = 0;
- viewport.Width = static_cast<FLOAT>(destSize.width);
- viewport.Height = static_cast<FLOAT>(destSize.height);
- viewport.MinDepth = 0.0f;
- viewport.MaxDepth = 1.0f;
- deviceContext->RSSetViewports(1, &viewport);
-
- // Apply textures
- stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, source);
-
- // Apply samplers
- ID3D11SamplerState *sampler = nullptr;
+ stateManager->setSimpleViewport(destSize);
+
+ // Apply texture and sampler
switch (filter)
{
- case GL_NEAREST: sampler = mPointSampler; break;
- case GL_LINEAR: sampler = mLinearSampler; break;
-
- default:
- UNREACHABLE();
- return gl::Error(GL_OUT_OF_MEMORY, "Internal error, unknown blit filter mode.");
+ case GL_NEAREST:
+ stateManager->setSimplePixelTextureAndSampler(source, mPointSampler);
+ break;
+ case GL_LINEAR:
+ stateManager->setSimplePixelTextureAndSampler(source, mLinearSampler);
+ break;
+
+ default:
+ UNREACHABLE();
+ return gl::InternalError() << "Internal error, unknown blit filter mode.";
}
- deviceContext->PSSetSamplers(0, 1, &sampler);
// Draw the quad
deviceContext->Draw(drawCount, 0);
- // Unbind textures and render targets and vertex buffer
- stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, nullptr);
-
- mRenderer->unapplyRenderTargets();
-
- UINT zero = 0;
- ID3D11Buffer *const nullBuffer = nullptr;
- deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
-
- mRenderer->markAllStateDirty();
-
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Blit11::copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+gl::Error Blit11::copyStencil(const gl::Context *context,
+ const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &dest,
+ unsigned int destSubresource,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
const gl::Rectangle *scissor)
{
- return copyDepthStencil(source, sourceSubresource, sourceArea, sourceSize,
- dest, destSubresource, destArea, destSize,
- scissor, true);
+ return copyDepthStencilImpl(source, sourceSubresource, sourceArea, sourceSize, dest,
+ destSubresource, destArea, destSize, scissor, true);
}
-gl::Error Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize,
+gl::Error Blit11::copyDepth(const gl::Context *context,
+ const d3d11::SharedSRV &source,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const d3d11::DepthStencilView &dest,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
const gl::Rectangle *scissor)
{
- gl::Error error = initResources();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(initResources());
HRESULT result;
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
// Set vertices
D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ result =
+ deviceContext->Map(mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal vertex buffer for texture copy, HRESULT: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to map internal vertex buffer for texture copy, "
+ << gl::FmtHR(result);
}
- UINT stride = 0;
- UINT startIdx = 0;
+ UINT stride = 0;
UINT drawCount = 0;
D3D11_PRIMITIVE_TOPOLOGY topology;
- Write2DVertices(sourceArea, sourceSize, destArea, destSize, mappedResource.pData,
- &stride, &drawCount, &topology);
+ Write2DVertices(sourceArea, sourceSize, destArea, destSize, mappedResource.pData, &stride,
+ &drawCount, &topology);
- deviceContext->Unmap(mVertexBuffer, 0);
+ deviceContext->Unmap(mVertexBuffer.get(), 0);
+
+ StateManager11 *stateManager = mRenderer->getStateManager();
// Apply vertex buffer
- deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx);
+ stateManager->setSingleVertexBuffer(&mVertexBuffer, stride, 0);
// Apply state
- deviceContext->OMSetBlendState(nullptr, nullptr, 0xFFFFFFF);
- deviceContext->OMSetDepthStencilState(mDepthStencilState, 0xFFFFFFFF);
+ stateManager->setSimpleBlendState(nullptr);
+ stateManager->setDepthStencilState(&mDepthStencilState, 0xFFFFFFFF);
if (scissor)
{
- D3D11_RECT scissorRect;
- scissorRect.left = scissor->x;
- scissorRect.right = scissor->x + scissor->width;
- scissorRect.top = scissor->y;
- scissorRect.bottom = scissor->y + scissor->height;
-
- deviceContext->RSSetScissorRects(1, &scissorRect);
- deviceContext->RSSetState(mScissorEnabledRasterizerState);
+ stateManager->setSimpleScissorRect(*scissor);
+ stateManager->setRasterizerState(&mScissorEnabledRasterizerState);
}
else
{
- deviceContext->RSSetState(mScissorDisabledRasterizerState);
+ stateManager->setRasterizerState(&mScissorDisabledRasterizerState);
}
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11VertexShader *quad2DVS = mQuad2DVS.resolve(device);
- if (quad2DVS == nullptr)
- {
- return gl::Error(GL_INVALID_OPERATION, "Error compiling internal 2D blit vertex shader");
- }
+ ANGLE_TRY(mQuad2DIL.resolve(mRenderer));
+ ANGLE_TRY(mQuad2DVS.resolve(mRenderer));
+ ANGLE_TRY(mDepthPS.resolve(mRenderer));
// Apply shaders
- deviceContext->IASetInputLayout(mQuad2DIL.resolve(device));
- deviceContext->IASetPrimitiveTopology(topology);
- deviceContext->VSSetShader(quad2DVS, nullptr, 0);
+ stateManager->setInputLayout(&mQuad2DIL.getObj());
+ stateManager->setPrimitiveTopology(topology);
- deviceContext->PSSetShader(mDepthPS.resolve(device), nullptr, 0);
- deviceContext->GSSetShader(nullptr, nullptr, 0);
-
- // Unset the currently bound shader resource to avoid conflicts
- auto stateManager = mRenderer->getStateManager();
- stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, nullptr);
+ stateManager->setDrawShaders(&mQuad2DVS.getObj(), nullptr, &mDepthPS.getObj());
// Apply render target
- deviceContext->OMSetRenderTargets(0, nullptr, dest);
+ stateManager->setRenderTarget(nullptr, dest.get());
// Set the viewport
- D3D11_VIEWPORT viewport;
- viewport.TopLeftX = 0;
- viewport.TopLeftY = 0;
- viewport.Width = static_cast<FLOAT>(destSize.width);
- viewport.Height = static_cast<FLOAT>(destSize.height);
- viewport.MinDepth = 0.0f;
- viewport.MaxDepth = 1.0f;
- deviceContext->RSSetViewports(1, &viewport);
-
- // Apply textures
- stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, source);
+ stateManager->setSimpleViewport(destSize);
- // Apply samplers
- deviceContext->PSSetSamplers(0, 1, &mPointSampler);
+ // Apply texture and sampler
+ stateManager->setSimplePixelTextureAndSampler(source, mPointSampler);
// Draw the quad
deviceContext->Draw(drawCount, 0);
- // Unbind textures and render targets and vertex buffer
- stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, nullptr);
-
- mRenderer->unapplyRenderTargets();
-
- UINT zero = 0;
- ID3D11Buffer *const nullBuffer = nullptr;
- deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
-
- mRenderer->markAllStateDirty();
-
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+gl::Error Blit11::copyDepthStencil(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &dest,
+ unsigned int destSubresource,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
const gl::Rectangle *scissor)
{
- return copyDepthStencil(source, sourceSubresource, sourceArea, sourceSize,
- dest, destSubresource, destArea, destSize,
- scissor, false);
+ return copyDepthStencilImpl(source, sourceSubresource, sourceArea, sourceSize, dest,
+ destSubresource, destArea, destSize, scissor, false);
}
-gl::Error Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
- const gl::Rectangle *scissor, bool stencilOnly)
+gl::Error Blit11::copyDepthStencilImpl(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &dest,
+ unsigned int destSubresource,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor,
+ bool stencilOnly)
{
- gl::Error error = initResources();
- if (error.isError())
- {
- return error;
- }
+ auto srcDXGIFormat = source.getFormat();
+ const auto &srcSizeInfo = d3d11::GetDXGIFormatSizeInfo(srcDXGIFormat);
+ unsigned int srcPixelSize = srcSizeInfo.pixelBytes;
+ unsigned int copyOffset = 0;
+ unsigned int copySize = srcPixelSize;
+ auto destDXGIFormat = dest.getFormat();
+ const auto &destSizeInfo = d3d11::GetDXGIFormatSizeInfo(destDXGIFormat);
+ unsigned int destPixelSize = destSizeInfo.pixelBytes;
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ ASSERT(srcDXGIFormat == destDXGIFormat || destDXGIFormat == DXGI_FORMAT_R32_TYPELESS);
- ID3D11Resource *sourceStaging = CreateStagingTexture(device, deviceContext, source, sourceSubresource, sourceSize, D3D11_CPU_ACCESS_READ);
- // HACK: Create the destination staging buffer as a read/write texture so ID3D11DevicContext::UpdateSubresource can be called
- // using it's mapped data as a source
- ID3D11Resource *destStaging = CreateStagingTexture(device, deviceContext, dest, destSubresource, destSize, D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE);
+ if (stencilOnly)
+ {
+ const auto &srcFormat = source.getFormatSet().format();
+
+ // Stencil channel should be right after the depth channel. Some views to depth/stencil
+ // resources have red channel for depth, in which case the depth channel bit width is in
+ // redBits.
+ ASSERT((srcFormat.redBits != 0) != (srcFormat.depthBits != 0));
+ GLuint depthBits = srcFormat.redBits + srcFormat.depthBits;
+ // Known formats have either 24 or 32 bits of depth.
+ ASSERT(depthBits == 24 || depthBits == 32);
+ copyOffset = depthBits / 8;
+
+ // Stencil is assumed to be 8-bit - currently this is true for all possible formats.
+ copySize = 1;
+ }
- if (!sourceStaging || !destStaging)
+ if (srcDXGIFormat != destDXGIFormat)
{
- SafeRelease(sourceStaging);
- SafeRelease(destStaging);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal staging textures for depth stencil blit.");
+ if (srcDXGIFormat == DXGI_FORMAT_R24G8_TYPELESS)
+ {
+ ASSERT(sourceArea == destArea && sourceSize == destSize && scissor == nullptr);
+ return copyAndConvert(source, sourceSubresource, sourceArea, sourceSize, dest,
+ destSubresource, destArea, destSize, scissor, copyOffset,
+ copyOffset, copySize, srcPixelSize, destPixelSize,
+ BlitD24S8ToD32F);
+ }
+ ASSERT(srcDXGIFormat == DXGI_FORMAT_R32G8X24_TYPELESS);
+ return copyAndConvert(source, sourceSubresource, sourceArea, sourceSize, dest,
+ destSubresource, destArea, destSize, scissor, copyOffset, copyOffset,
+ copySize, srcPixelSize, destPixelSize, BlitD32FS8ToD32F);
}
- DXGI_FORMAT format = GetTextureFormat(source);
- ASSERT(format == GetTextureFormat(dest));
+ return copyAndConvert(source, sourceSubresource, sourceArea, sourceSize, dest, destSubresource,
+ destArea, destSize, scissor, copyOffset, copyOffset, copySize,
+ srcPixelSize, destPixelSize, StretchedBlitNearest);
+}
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(format);
- unsigned int pixelSize = dxgiFormatInfo.pixelBytes;
- unsigned int copyOffset = 0;
- unsigned int copySize = pixelSize;
- if (stencilOnly)
- {
- copyOffset = dxgiFormatInfo.depthBits / 8;
- copySize = dxgiFormatInfo.stencilBits / 8;
+gl::Error Blit11::copyAndConvertImpl(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &destStaging,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor,
+ size_t readOffset,
+ size_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ BlitConvertFunction *convertFunction)
+{
+ ANGLE_TRY(initResources());
- // It would be expensive to have non-byte sized stencil sizes since it would
- // require reading from the destination, currently there aren't any though.
- ASSERT(dxgiFormatInfo.stencilBits % 8 == 0 &&
- dxgiFormatInfo.depthBits % 8 == 0);
- }
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ TextureHelper11 sourceStaging;
+ ANGLE_TRY_RESULT(mRenderer->createStagingTexture(ResourceType::Texture2D, source.getFormatSet(),
+ sourceSize, StagingAccess::READ),
+ sourceStaging);
+
+ deviceContext->CopySubresourceRegion(sourceStaging.get(), 0, 0, 0, 0, source.get(),
+ sourceSubresource, nullptr);
D3D11_MAPPED_SUBRESOURCE sourceMapping;
- HRESULT result = deviceContext->Map(sourceStaging, 0, D3D11_MAP_READ, 0, &sourceMapping);
+ HRESULT result = deviceContext->Map(sourceStaging.get(), 0, D3D11_MAP_READ, 0, &sourceMapping);
if (FAILED(result))
{
- SafeRelease(sourceStaging);
- SafeRelease(destStaging);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal source staging texture for depth stencil blit, HRESULT: 0x%X.", result);
+ return gl::OutOfMemory()
+ << "Failed to map internal source staging texture for depth stencil blit, "
+ << gl::FmtHR(result);
}
D3D11_MAPPED_SUBRESOURCE destMapping;
- result = deviceContext->Map(destStaging, 0, D3D11_MAP_WRITE, 0, &destMapping);
+ result = deviceContext->Map(destStaging.get(), 0, D3D11_MAP_WRITE, 0, &destMapping);
if (FAILED(result))
{
- deviceContext->Unmap(sourceStaging, 0);
- SafeRelease(sourceStaging);
- SafeRelease(destStaging);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal destination staging texture for depth stencil blit, HRESULT: 0x%X.", result);
+ deviceContext->Unmap(sourceStaging.get(), 0);
+ return gl::OutOfMemory()
+ << "Failed to map internal destination staging texture for depth stencil blit, "
+ << gl::FmtHR(result);
}
- gl::Rectangle clippedDestArea(destArea.x, destArea.y, destArea.width, destArea.height);
-
// Clip dest area to the destination size
- gl::ClipRectangle(clippedDestArea, gl::Rectangle(0, 0, destSize.width, destSize.height), &clippedDestArea);
+ gl::Rectangle clipRect = gl::Rectangle(0, 0, destSize.width, destSize.height);
// Clip dest area to the scissor
if (scissor)
{
- gl::ClipRectangle(clippedDestArea, *scissor, &clippedDestArea);
+ gl::ClipRectangle(clipRect, *scissor, &clipRect);
}
- // Determine if entire rows can be copied at once instead of each individual pixel, requires that there is
- // no out of bounds lookups required, the entire pixel is copied and no stretching
- bool wholeRowCopy = sourceArea.width == clippedDestArea.width &&
- sourceArea.x >= 0 && sourceArea.x + sourceArea.width <= sourceSize.width &&
- copySize == pixelSize;
+ convertFunction(sourceArea, destArea, clipRect, sourceSize, sourceMapping.RowPitch,
+ destMapping.RowPitch, readOffset, writeOffset, copySize, srcPixelStride,
+ destPixelStride, static_cast<const uint8_t *>(sourceMapping.pData),
+ static_cast<uint8_t *>(destMapping.pData));
- for (int y = clippedDestArea.y; y < clippedDestArea.y + clippedDestArea.height; y++)
- {
- float yPerc = static_cast<float>(y - destArea.y) / (destArea.height - 1);
+ deviceContext->Unmap(sourceStaging.get(), 0);
+ deviceContext->Unmap(destStaging.get(), 0);
- // Interpolate using the original source rectangle to determine which row to sample from while clamping to the edges
- unsigned int readRow = static_cast<unsigned int>(gl::clamp(sourceArea.y + floor(yPerc * (sourceArea.height - 1) + 0.5f), 0, sourceSize.height - 1));
- unsigned int writeRow = y;
-
- if (wholeRowCopy)
- {
- void *sourceRow = reinterpret_cast<char*>(sourceMapping.pData) +
- readRow * sourceMapping.RowPitch +
- sourceArea.x * pixelSize;
+ return gl::NoError();
+}
- void *destRow = reinterpret_cast<char*>(destMapping.pData) +
- writeRow * destMapping.RowPitch +
- destArea.x * pixelSize;
+gl::Error Blit11::copyAndConvert(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &dest,
+ unsigned int destSubresource,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor,
+ size_t readOffset,
+ size_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ BlitConvertFunction *convertFunction)
+{
+ ANGLE_TRY(initResources());
- memcpy(destRow, sourceRow, pixelSize * destArea.width);
- }
- else
- {
- for (int x = clippedDestArea.x; x < clippedDestArea.x + clippedDestArea.width; x++)
- {
- float xPerc = static_cast<float>(x - destArea.x) / (destArea.width - 1);
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- // Interpolate the original source rectangle to determine which column to sample from while clamping to the edges
- unsigned int readColumn = static_cast<unsigned int>(gl::clamp(sourceArea.x + floor(xPerc * (sourceArea.width - 1) + 0.5f), 0, sourceSize.width - 1));
- unsigned int writeColumn = x;
+ // HACK: Create the destination staging buffer as a read/write texture so
+ // ID3D11DevicContext::UpdateSubresource can be called
+ // using it's mapped data as a source
+ TextureHelper11 destStaging;
+ ANGLE_TRY_RESULT(mRenderer->createStagingTexture(ResourceType::Texture2D, dest.getFormatSet(),
+ destSize, StagingAccess::READ_WRITE),
+ destStaging);
- void *sourcePixel = reinterpret_cast<char*>(sourceMapping.pData) +
- readRow * sourceMapping.RowPitch +
- readColumn * pixelSize +
- copyOffset;
+ deviceContext->CopySubresourceRegion(destStaging.get(), 0, 0, 0, 0, dest.get(), destSubresource,
+ nullptr);
- void *destPixel = reinterpret_cast<char*>(destMapping.pData) +
- writeRow * destMapping.RowPitch +
- writeColumn * pixelSize +
- copyOffset;
+ ANGLE_TRY(copyAndConvertImpl(source, sourceSubresource, sourceArea, sourceSize, destStaging,
+ destArea, destSize, scissor, readOffset, writeOffset, copySize,
+ srcPixelStride, destPixelStride, convertFunction));
- memcpy(destPixel, sourcePixel, copySize);
- }
- }
+ // Work around timeouts/TDRs in older NVIDIA drivers.
+ if (mRenderer->getWorkarounds().depthStencilBlitExtraCopy)
+ {
+ D3D11_MAPPED_SUBRESOURCE mapped;
+ deviceContext->Map(destStaging.get(), 0, D3D11_MAP_READ, 0, &mapped);
+ deviceContext->UpdateSubresource(dest.get(), destSubresource, nullptr, mapped.pData,
+ mapped.RowPitch, mapped.DepthPitch);
+ deviceContext->Unmap(destStaging.get(), 0);
+ }
+ else
+ {
+ deviceContext->CopySubresourceRegion(dest.get(), destSubresource, 0, 0, 0,
+ destStaging.get(), 0, nullptr);
}
- // HACK: Use ID3D11DevicContext::UpdateSubresource which causes an extra copy compared to ID3D11DevicContext::CopySubresourceRegion
- // according to MSDN.
- deviceContext->UpdateSubresource(dest, destSubresource, nullptr, destMapping.pData, destMapping.RowPitch, destMapping.DepthPitch);
-
- deviceContext->Unmap(sourceStaging, 0);
- deviceContext->Unmap(destStaging, 0);
-
- // TODO: Determine why this call to ID3D11DevicContext::CopySubresourceRegion causes a TDR timeout on some
- // systems when called repeatedly.
- // deviceContext->CopySubresourceRegion(dest, destSubresource, 0, 0, 0, destStaging, 0, nullptr);
-
- SafeRelease(sourceStaging);
- SafeRelease(destStaging);
-
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void Blit11::addBlitShaderToMap(BlitShaderType blitShaderType, ShaderDimension dimension, ID3D11PixelShader *ps)
+gl::Error Blit11::addBlitShaderToMap(BlitShaderType blitShaderType,
+ ShaderDimension dimension,
+ const ShaderData &shaderData,
+ const char *name)
{
ASSERT(mBlitShaderMap.find(blitShaderType) == mBlitShaderMap.end());
- ASSERT(ps);
+
+ d3d11::PixelShader ps;
+ ANGLE_TRY(mRenderer->allocateResource(shaderData, &ps));
+ ps.setDebugName(name);
Shader shader;
- shader.dimension = dimension;
- shader.pixelShader = ps;
+ shader.dimension = dimension;
+ shader.pixelShader = std::move(ps);
- mBlitShaderMap[blitShaderType] = shader;
+ mBlitShaderMap[blitShaderType] = std::move(shader);
+ return gl::NoError();
}
-void Blit11::addSwizzleShaderToMap(SwizzleShaderType swizzleShaderType, ShaderDimension dimension, ID3D11PixelShader *ps)
+gl::Error Blit11::addSwizzleShaderToMap(SwizzleShaderType swizzleShaderType,
+ ShaderDimension dimension,
+ const ShaderData &shaderData,
+ const char *name)
{
ASSERT(mSwizzleShaderMap.find(swizzleShaderType) == mSwizzleShaderMap.end());
- ASSERT(ps);
+
+ d3d11::PixelShader ps;
+ ANGLE_TRY(mRenderer->allocateResource(shaderData, &ps));
+ ps.setDebugName(name);
Shader shader;
- shader.dimension = dimension;
- shader.pixelShader = ps;
+ shader.dimension = dimension;
+ shader.pixelShader = std::move(ps);
- mSwizzleShaderMap[swizzleShaderType] = shader;
+ mSwizzleShaderMap[swizzleShaderType] = std::move(shader);
+ return gl::NoError();
}
void Blit11::clearShaderMap()
{
- for (auto &blitShader : mBlitShaderMap)
- {
- SafeRelease(blitShader.second.pixelShader);
- }
mBlitShaderMap.clear();
-
- for (auto &swizzleShader : mSwizzleShaderMap)
- {
- SafeRelease(swizzleShader.second.pixelShader);
- }
mSwizzleShaderMap.clear();
}
-gl::Error Blit11::getBlitShader(GLenum destFormat, bool isSigned, ShaderDimension dimension, const Shader **shader)
+gl::Error Blit11::getBlitShader(GLenum destFormat,
+ GLenum sourceFormat,
+ bool isSigned,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ ShaderDimension dimension,
+ const Shader **shader)
{
- BlitShaderType blitShaderType = GetBlitShaderType(destFormat, isSigned, dimension);
+ BlitShaderType blitShaderType =
+ GetBlitShaderType(destFormat, sourceFormat, isSigned, unpackPremultiplyAlpha,
+ unpackUnmultiplyAlpha, dimension);
if (blitShaderType == BLITSHADER_INVALID)
{
- return gl::Error(GL_INVALID_OPERATION, "Internal blit shader type mismatch");
+ return gl::InternalError() << "Internal blit shader type mismatch";
}
auto blitShaderIt = mBlitShaderMap.find(blitShaderType);
if (blitShaderIt != mBlitShaderMap.end())
{
*shader = &blitShaderIt->second;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
ASSERT(dimension == SHADER_2D || mRenderer->isES3Capable());
- ID3D11Device *device = mRenderer->getDevice();
-
switch (blitShaderType)
{
- case BLITSHADER_2D_RGBAF:
- addBlitShaderToMap(blitShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D RGBA pixel shader"));
- break;
- case BLITSHADER_2D_BGRAF:
- addBlitShaderToMap(blitShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D BGRA pixel shader"));
- break;
- case BLITSHADER_2D_RGBF:
- addBlitShaderToMap(blitShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_PassthroughRGB2D, "Blit11 2D RGB pixel shader"));
- break;
- case BLITSHADER_2D_RGF:
- addBlitShaderToMap(blitShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_PassthroughRG2D, "Blit11 2D RG pixel shader"));
- break;
- case BLITSHADER_2D_RF:
- addBlitShaderToMap(blitShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_PassthroughR2D, "Blit11 2D R pixel shader"));
- break;
- case BLITSHADER_2D_ALPHA:
- addBlitShaderToMap(blitShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D alpha pixel shader"));
- break;
- case BLITSHADER_2D_LUMA:
- addBlitShaderToMap(blitShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_PassthroughLum2D, "Blit11 2D lum pixel shader"));
- break;
- case BLITSHADER_2D_LUMAALPHA:
- addBlitShaderToMap(blitShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_PassthroughLumAlpha2D, "Blit11 2D luminance alpha pixel shader"));
- break;
- case BLITSHADER_2D_RGBAUI:
- addBlitShaderToMap(blitShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_PassthroughRGBA2DUI, "Blit11 2D RGBA UI pixel shader"));
- break;
- case BLITSHADER_2D_RGBAI:
- addBlitShaderToMap(blitShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_PassthroughRGBA2DI, "Blit11 2D RGBA I pixel shader"));
- break;
- case BLITSHADER_2D_RGBUI:
- addBlitShaderToMap(blitShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_PassthroughRGB2DUI, "Blit11 2D RGB UI pixel shader"));
- break;
- case BLITSHADER_2D_RGBI:
- addBlitShaderToMap(blitShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_PassthroughRGB2DI, "Blit11 2D RGB I pixel shader"));
- break;
- case BLITSHADER_2D_RGUI:
- addBlitShaderToMap(blitShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_PassthroughRG2DUI, "Blit11 2D RG UI pixel shader"));
- break;
- case BLITSHADER_2D_RGI:
- addBlitShaderToMap(blitShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_PassthroughRG2DI, "Blit11 2D RG I pixel shader"));
- break;
- case BLITSHADER_2D_RUI:
- addBlitShaderToMap(blitShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_PassthroughR2DUI, "Blit11 2D R UI pixel shader"));
- break;
- case BLITSHADER_2D_RI:
- addBlitShaderToMap(blitShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_PassthroughR2DI, "Blit11 2D R I pixel shader"));
- break;
- case BLITSHADER_3D_RGBAF:
- addBlitShaderToMap(blitShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D RGBA pixel shader"));
- break;
- case BLITSHADER_3D_RGBAUI:
- addBlitShaderToMap(blitShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_PassthroughRGBA3DUI, "Blit11 3D UI RGBA pixel shader"));
- break;
- case BLITSHADER_3D_RGBAI:
- addBlitShaderToMap(blitShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_PassthroughRGBA3DI, "Blit11 3D I RGBA pixel shader"));
- break;
- case BLITSHADER_3D_BGRAF:
- addBlitShaderToMap(blitShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D BGRA pixel shader"));
- break;
- case BLITSHADER_3D_RGBF:
- addBlitShaderToMap(blitShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_PassthroughRGB3D, "Blit11 3D RGB pixel shader"));
- break;
- case BLITSHADER_3D_RGBUI:
- addBlitShaderToMap(blitShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_PassthroughRGB3DUI, "Blit11 3D RGB UI pixel shader"));
- break;
- case BLITSHADER_3D_RGBI:
- addBlitShaderToMap(blitShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_PassthroughRGB3DI, "Blit11 3D RGB I pixel shader"));
- break;
- case BLITSHADER_3D_RGF:
- addBlitShaderToMap(blitShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_PassthroughRG3D, "Blit11 3D RG pixel shader"));
- break;
- case BLITSHADER_3D_RGUI:
- addBlitShaderToMap(blitShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_PassthroughRG3DUI, "Blit11 3D RG UI pixel shader"));
- break;
- case BLITSHADER_3D_RGI:
- addBlitShaderToMap(blitShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_PassthroughRG3DI, "Blit11 3D RG I pixel shader"));
- break;
- case BLITSHADER_3D_RF:
- addBlitShaderToMap(blitShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_PassthroughR3D, "Blit11 3D R pixel shader"));
- break;
- case BLITSHADER_3D_RUI:
- addBlitShaderToMap(blitShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_PassthroughR3DUI, "Blit11 3D R UI pixel shader"));
- break;
- case BLITSHADER_3D_RI:
- addBlitShaderToMap(blitShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_PassthroughR3DI, "Blit11 3D R I pixel shader"));
- break;
- case BLITSHADER_3D_ALPHA:
- addBlitShaderToMap(blitShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D alpha pixel shader"));
- break;
- case BLITSHADER_3D_LUMA:
- addBlitShaderToMap(blitShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_PassthroughLum3D, "Blit11 3D luminance pixel shader"));
- break;
- case BLITSHADER_3D_LUMAALPHA:
- addBlitShaderToMap(blitShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_PassthroughLumAlpha3D, "Blit11 3D luminance alpha pixel shader"));
- break;
- default:
- UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION, "Internal error");
+ case BLITSHADER_2D_RGBAF:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
+ ShaderData(g_PS_PassthroughRGBA2D),
+ "Blit11 2D RGBA pixel shader"));
+ break;
+ case BLITSHADER_2D_BGRAF:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
+ ShaderData(g_PS_PassthroughRGBA2D),
+ "Blit11 2D BGRA pixel shader"));
+ break;
+ case BLITSHADER_2D_RGBF:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
+ ShaderData(g_PS_PassthroughRGB2D),
+ "Blit11 2D RGB pixel shader"));
+ break;
+ case BLITSHADER_2D_RGF:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
+ ShaderData(g_PS_PassthroughRG2D),
+ "Blit11 2D RG pixel shader"));
+ break;
+ case BLITSHADER_2D_RF:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_PassthroughR2D),
+ "Blit11 2D R pixel shader"));
+ break;
+ case BLITSHADER_2D_ALPHA:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_PassthroughA2D),
+ "Blit11 2D alpha pixel shader"));
+ break;
+ case BLITSHADER_2D_LUMA:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
+ ShaderData(g_PS_PassthroughLum2D),
+ "Blit11 2D lum pixel shader"));
+ break;
+ case BLITSHADER_2D_LUMAALPHA:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
+ ShaderData(g_PS_PassthroughLumAlpha2D),
+ "Blit11 2D luminance alpha pixel shader"));
+ break;
+ case BLITSHADER_2D_RGBAUI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
+ ShaderData(g_PS_PassthroughRGBA2DUI),
+ "Blit11 2D RGBA UI pixel shader"));
+ break;
+ case BLITSHADER_2D_RGBAI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
+ ShaderData(g_PS_PassthroughRGBA2DI),
+ "Blit11 2D RGBA I pixel shader"));
+ break;
+ case BLITSHADER_2D_RGBUI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
+ ShaderData(g_PS_PassthroughRGB2DUI),
+ "Blit11 2D RGB UI pixel shader"));
+ break;
+ case BLITSHADER_2D_RGBI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
+ ShaderData(g_PS_PassthroughRGB2DI),
+ "Blit11 2D RGB I pixel shader"));
+ break;
+ case BLITSHADER_2D_RGUI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
+ ShaderData(g_PS_PassthroughRG2DUI),
+ "Blit11 2D RG UI pixel shader"));
+ break;
+ case BLITSHADER_2D_RGI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
+ ShaderData(g_PS_PassthroughRG2DI),
+ "Blit11 2D RG I pixel shader"));
+ break;
+ case BLITSHADER_2D_RUI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
+ ShaderData(g_PS_PassthroughR2DUI),
+ "Blit11 2D R UI pixel shader"));
+ break;
+ case BLITSHADER_2D_RI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
+ ShaderData(g_PS_PassthroughR2DI),
+ "Blit11 2D R I pixel shader"));
+ break;
+ case BLITSHADER_3D_RGBAF:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
+ ShaderData(g_PS_PassthroughRGBA3D),
+ "Blit11 3D RGBA pixel shader"));
+ break;
+ case BLITSHADER_3D_RGBAUI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
+ ShaderData(g_PS_PassthroughRGBA3DUI),
+ "Blit11 3D UI RGBA pixel shader"));
+ break;
+ case BLITSHADER_3D_RGBAI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
+ ShaderData(g_PS_PassthroughRGBA3DI),
+ "Blit11 3D I RGBA pixel shader"));
+ break;
+ case BLITSHADER_3D_BGRAF:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
+ ShaderData(g_PS_PassthroughRGBA3D),
+ "Blit11 3D BGRA pixel shader"));
+ break;
+ case BLITSHADER_3D_RGBF:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
+ ShaderData(g_PS_PassthroughRGB3D),
+ "Blit11 3D RGB pixel shader"));
+ break;
+ case BLITSHADER_3D_RGBUI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
+ ShaderData(g_PS_PassthroughRGB3DUI),
+ "Blit11 3D RGB UI pixel shader"));
+ break;
+ case BLITSHADER_3D_RGBI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
+ ShaderData(g_PS_PassthroughRGB3DI),
+ "Blit11 3D RGB I pixel shader"));
+ break;
+ case BLITSHADER_3D_RGF:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
+ ShaderData(g_PS_PassthroughRG3D),
+ "Blit11 3D RG pixel shader"));
+ break;
+ case BLITSHADER_3D_RGUI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
+ ShaderData(g_PS_PassthroughRG3DUI),
+ "Blit11 3D RG UI pixel shader"));
+ break;
+ case BLITSHADER_3D_RGI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
+ ShaderData(g_PS_PassthroughRG3DI),
+ "Blit11 3D RG I pixel shader"));
+ break;
+ case BLITSHADER_3D_RF:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D, ShaderData(g_PS_PassthroughR3D),
+ "Blit11 3D R pixel shader"));
+ break;
+ case BLITSHADER_3D_RUI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
+ ShaderData(g_PS_PassthroughR3DUI),
+ "Blit11 3D R UI pixel shader"));
+ break;
+ case BLITSHADER_3D_RI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
+ ShaderData(g_PS_PassthroughR3DI),
+ "Blit11 3D R I pixel shader"));
+ break;
+ case BLITSHADER_3D_ALPHA:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
+ ShaderData(g_PS_PassthroughRGBA3D),
+ "Blit11 3D alpha pixel shader"));
+ break;
+ case BLITSHADER_3D_LUMA:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
+ ShaderData(g_PS_PassthroughLum3D),
+ "Blit11 3D luminance pixel shader"));
+ break;
+ case BLITSHADER_3D_LUMAALPHA:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_3D,
+ ShaderData(g_PS_PassthroughLumAlpha3D),
+ "Blit11 3D luminance alpha pixel shader"));
+ break;
+
+ case BLITSHADER_2D_RGBAF_PREMULTIPLY:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoF_PM_RGBA),
+ "Blit11 2D RGBA premultiply pixel shader"));
+ break;
+
+ case BLITSHADER_2D_RGBAF_UNMULTIPLY:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoF_UM_RGBA),
+ "Blit11 2D RGBA unmultiply pixel shader"));
+ break;
+
+ case BLITSHADER_2D_RGBF_PREMULTIPLY:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoF_PM_RGB),
+ "Blit11 2D RGB premultiply pixel shader"));
+ break;
+
+ case BLITSHADER_2D_RGBF_UNMULTIPLY:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoF_UM_RGB),
+ "Blit11 2D RGB unmultiply pixel shader"));
+ break;
+
+ case BLITSHADER_2D_RGBAF_TOUI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoU_PT_RGBA),
+ "Blit11 2D RGBA to uint pixel shader"));
+ break;
+
+ case BLITSHADER_2D_RGBAF_TOUI_PREMULTIPLY:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoU_PM_RGBA),
+ "Blit11 2D RGBA to uint premultiply pixel shader"));
+ break;
+
+ case BLITSHADER_2D_RGBAF_TOUI_UNMULTIPLY:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoU_UM_RGBA),
+ "Blit11 2D RGBA to uint unmultiply pixel shader"));
+ break;
+
+ case BLITSHADER_2D_RGBF_TOUI:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoU_PT_RGB),
+ "Blit11 2D RGB to uint pixel shader"));
+ break;
+
+ case BLITSHADER_2D_RGBF_TOUI_PREMULTIPLY:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoU_PM_RGB),
+ "Blit11 2D RGB to uint premultiply pixel shader"));
+ break;
+
+ case BLITSHADER_2D_RGBF_TOUI_UNMULTIPLY:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoU_UM_RGB),
+ "Blit11 2D RGB to uint unmultiply pixel shader"));
+ break;
+ case BLITSHADER_2D_LUMAF_PREMULTIPLY:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoF_PM_LUMA),
+ "Blit11 2D LUMA premultiply pixel shader"));
+ break;
+ case BLITSHADER_2D_LUMAF_UNMULTIPLY:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D, ShaderData(g_PS_FtoF_UM_LUMA),
+ "Blit11 2D LUMA unmultiply pixel shader"));
+ break;
+ case BLITSHADER_2D_LUMAALPHAF_PREMULTIPLY:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
+ ShaderData(g_PS_FtoF_PM_LUMAALPHA),
+ "Blit11 2D LUMAALPHA premultiply pixel shader"));
+ break;
+ case BLITSHADER_2D_LUMAALPHAF_UNMULTIPLY:
+ ANGLE_TRY(addBlitShaderToMap(blitShaderType, SHADER_2D,
+ ShaderData(g_PS_FtoF_UM_LUMAALPHA),
+ "Blit11 2D LUMAALPHA unmultiply pixel shader"));
+ break;
+
+ default:
+ UNREACHABLE();
+ return gl::InternalError() << "Internal error";
}
blitShaderIt = mBlitShaderMap.find(blitShaderType);
ASSERT(blitShaderIt != mBlitShaderMap.end());
*shader = &blitShaderIt->second;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Blit11::getSwizzleShader(GLenum type, D3D11_SRV_DIMENSION viewDimension, const Shader **shader)
+gl::Error Blit11::getSwizzleShader(GLenum type,
+ D3D11_SRV_DIMENSION viewDimension,
+ const Shader **shader)
{
SwizzleShaderType swizzleShaderType = GetSwizzleShaderType(type, viewDimension);
if (swizzleShaderType == SWIZZLESHADER_INVALID)
{
- return gl::Error(GL_INVALID_OPERATION, "Swizzle shader type not found");
+ return gl::InternalError() << "Swizzle shader type not found";
}
auto swizzleShaderIt = mSwizzleShaderMap.find(swizzleShaderType);
if (swizzleShaderIt != mSwizzleShaderMap.end())
{
*shader = &swizzleShaderIt->second;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
// Swizzling shaders (OpenGL ES 3+)
ASSERT(mRenderer->isES3Capable());
- ID3D11Device *device = mRenderer->getDevice();
-
switch (swizzleShaderType)
{
- case SWIZZLESHADER_2D_FLOAT:
- addSwizzleShaderToMap(swizzleShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_SwizzleF2D, "Blit11 2D F swizzle pixel shader"));
- break;
- case SWIZZLESHADER_2D_UINT:
- addSwizzleShaderToMap(swizzleShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_SwizzleUI2D, "Blit11 2D UI swizzle pixel shader"));
- break;
- case SWIZZLESHADER_2D_INT:
- addSwizzleShaderToMap(swizzleShaderType, SHADER_2D, d3d11::CompilePS(device, g_PS_SwizzleI2D, "Blit11 2D I swizzle pixel shader"));
- break;
- case SWIZZLESHADER_CUBE_FLOAT:
- addSwizzleShaderToMap(swizzleShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_SwizzleF2DArray, "Blit11 2D Cube F swizzle pixel shader"));
- break;
- case SWIZZLESHADER_CUBE_UINT:
- addSwizzleShaderToMap(swizzleShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_SwizzleUI2DArray, "Blit11 2D Cube UI swizzle pixel shader"));
- break;
- case SWIZZLESHADER_CUBE_INT:
- addSwizzleShaderToMap(swizzleShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_SwizzleI2DArray, "Blit11 2D Cube I swizzle pixel shader"));
- break;
- case SWIZZLESHADER_3D_FLOAT:
- addSwizzleShaderToMap(swizzleShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_SwizzleF3D, "Blit11 3D F swizzle pixel shader"));
- break;
- case SWIZZLESHADER_3D_UINT:
- addSwizzleShaderToMap(swizzleShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_SwizzleUI3D, "Blit11 3D UI swizzle pixel shader"));
- break;
- case SWIZZLESHADER_3D_INT:
- addSwizzleShaderToMap(swizzleShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_SwizzleI3D, "Blit11 3D I swizzle pixel shader"));
- break;
- case SWIZZLESHADER_ARRAY_FLOAT:
- addSwizzleShaderToMap(swizzleShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_SwizzleF2DArray, "Blit11 2D Array F swizzle pixel shader"));
- break;
- case SWIZZLESHADER_ARRAY_UINT:
- addSwizzleShaderToMap(swizzleShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_SwizzleUI2DArray, "Blit11 2D Array UI swizzle pixel shader"));
- break;
- case SWIZZLESHADER_ARRAY_INT:
- addSwizzleShaderToMap(swizzleShaderType, SHADER_3D, d3d11::CompilePS(device, g_PS_SwizzleI2DArray, "Blit11 2D Array I swizzle pixel shader"));
- break;
- default:
- UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION, "Internal error");
+ case SWIZZLESHADER_2D_FLOAT:
+ ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_2D,
+ ShaderData(g_PS_SwizzleF2D),
+ "Blit11 2D F swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_2D_UINT:
+ ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_2D,
+ ShaderData(g_PS_SwizzleUI2D),
+ "Blit11 2D UI swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_2D_INT:
+ ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_2D,
+ ShaderData(g_PS_SwizzleI2D),
+ "Blit11 2D I swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_CUBE_FLOAT:
+ ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
+ ShaderData(g_PS_SwizzleF2DArray),
+ "Blit11 2D Cube F swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_CUBE_UINT:
+ ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
+ ShaderData(g_PS_SwizzleUI2DArray),
+ "Blit11 2D Cube UI swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_CUBE_INT:
+ ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
+ ShaderData(g_PS_SwizzleI2DArray),
+ "Blit11 2D Cube I swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_3D_FLOAT:
+ ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
+ ShaderData(g_PS_SwizzleF3D),
+ "Blit11 3D F swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_3D_UINT:
+ ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
+ ShaderData(g_PS_SwizzleUI3D),
+ "Blit11 3D UI swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_3D_INT:
+ ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
+ ShaderData(g_PS_SwizzleI3D),
+ "Blit11 3D I swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_ARRAY_FLOAT:
+ ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
+ ShaderData(g_PS_SwizzleF2DArray),
+ "Blit11 2D Array F swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_ARRAY_UINT:
+ ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
+ ShaderData(g_PS_SwizzleUI2DArray),
+ "Blit11 2D Array UI swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_ARRAY_INT:
+ ANGLE_TRY(addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
+ ShaderData(g_PS_SwizzleI2DArray),
+ "Blit11 2D Array I swizzle pixel shader"));
+ break;
+ default:
+ UNREACHABLE();
+ return gl::InternalError() << "Internal error";
}
swizzleShaderIt = mSwizzleShaderMap.find(swizzleShaderType);
ASSERT(swizzleShaderIt != mSwizzleShaderMap.end());
*shader = &swizzleShaderIt->second;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
+gl::ErrorOrResult<TextureHelper11> Blit11::resolveDepth(const gl::Context *context,
+ RenderTarget11 *depth)
+{
+ ANGLE_TRY(initResources());
+
+ // Multisampled depth stencil SRVs are not available in feature level 10.0
+ ASSERT(mRenderer->getRenderer11DeviceCaps().featureLevel > D3D_FEATURE_LEVEL_10_0);
+
+ const auto &extents = depth->getExtents();
+ auto *deviceContext = mRenderer->getDeviceContext();
+ auto *stateManager = mRenderer->getStateManager();
+
+ ANGLE_TRY(initResolveDepthOnly(depth->getFormatSet(), extents));
+
+ ANGLE_TRY(mResolveDepthStencilVS.resolve(mRenderer));
+ ANGLE_TRY(mResolveDepthPS.resolve(mRenderer));
+
+ // Apply the necessary state changes to the D3D11 immediate device context.
+ stateManager->setInputLayout(nullptr);
+ stateManager->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ stateManager->setDrawShaders(&mResolveDepthStencilVS.getObj(), nullptr,
+ &mResolveDepthPS.getObj());
+ stateManager->setRasterizerState(nullptr);
+ stateManager->setDepthStencilState(&mDepthStencilState, 0xFFFFFFFF);
+ stateManager->setRenderTargets(nullptr, 0, mResolvedDepthDSView.get());
+ stateManager->setSimpleBlendState(nullptr);
+ stateManager->setSimpleViewport(extents);
+
+ // Set the viewport
+ stateManager->setShaderResourceShared(gl::SAMPLER_PIXEL, 0, &depth->getShaderResourceView());
+
+ // Trigger the blit on the GPU.
+ deviceContext->Draw(6, 0);
+
+ return mResolvedDepth;
}
+
+gl::Error Blit11::initResolveDepthOnly(const d3d11::Format &format, const gl::Extents &extents)
+{
+ if (mResolvedDepth.valid() && extents == mResolvedDepth.getExtents() &&
+ format.texFormat == mResolvedDepth.getFormat())
+ {
+ return gl::NoError();
+ }
+
+ D3D11_TEXTURE2D_DESC textureDesc;
+ textureDesc.Width = extents.width;
+ textureDesc.Height = extents.height;
+ textureDesc.MipLevels = 1;
+ textureDesc.ArraySize = 1;
+ textureDesc.Format = format.texFormat;
+ textureDesc.SampleDesc.Count = 1;
+ textureDesc.SampleDesc.Quality = 0;
+ textureDesc.Usage = D3D11_USAGE_DEFAULT;
+ textureDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE;
+ textureDesc.CPUAccessFlags = 0;
+ textureDesc.MiscFlags = 0;
+
+ ANGLE_TRY(mRenderer->allocateTexture(textureDesc, format, &mResolvedDepth));
+ mResolvedDepth.setDebugName("Blit11::mResolvedDepth");
+
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ dsvDesc.Flags = 0;
+ dsvDesc.Format = format.dsvFormat;
+ dsvDesc.Texture2D.MipSlice = 0;
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+
+ ANGLE_TRY(mRenderer->allocateResource(dsvDesc, mResolvedDepth.get(), &mResolvedDepthDSView));
+ mResolvedDepthDSView.setDebugName("Blit11::mResolvedDepthDSView");
+
+ // Possibly D3D11 bug or undefined behaviour: Clear the DSV so that our first render
+ // works as expected. Otherwise the results of the first use seem to be incorrect.
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ context->ClearDepthStencilView(mResolvedDepthDSView.get(), D3D11_CLEAR_DEPTH, 1.0f, 0);
+
+ return gl::NoError();
+}
+
+gl::Error Blit11::initResolveDepthStencil(const gl::Extents &extents)
+{
+ // Check if we need to recreate depth stencil view
+ if (mResolvedDepthStencil.valid() && extents == mResolvedDepthStencil.getExtents())
+ {
+ ASSERT(mResolvedDepthStencil.getFormat() == DXGI_FORMAT_R32G32_FLOAT);
+ return gl::NoError();
+ }
+
+ if (mResolvedDepthStencil.valid())
+ {
+ releaseResolveDepthStencilResources();
+ }
+
+ const auto &formatSet = d3d11::Format::Get(GL_RG32F, mRenderer->getRenderer11DeviceCaps());
+
+ D3D11_TEXTURE2D_DESC textureDesc;
+ textureDesc.Width = extents.width;
+ textureDesc.Height = extents.height;
+ textureDesc.MipLevels = 1;
+ textureDesc.ArraySize = 1;
+ textureDesc.Format = formatSet.texFormat;
+ textureDesc.SampleDesc.Count = 1;
+ textureDesc.SampleDesc.Quality = 0;
+ textureDesc.Usage = D3D11_USAGE_DEFAULT;
+ textureDesc.BindFlags = D3D11_BIND_RENDER_TARGET;
+ textureDesc.CPUAccessFlags = 0;
+ textureDesc.MiscFlags = 0;
+
+ ANGLE_TRY(mRenderer->allocateTexture(textureDesc, formatSet, &mResolvedDepthStencil));
+ mResolvedDepthStencil.setDebugName("Blit11::mResolvedDepthStencil");
+
+ ANGLE_TRY(mRenderer->allocateResourceNoDesc(mResolvedDepthStencil.get(),
+ &mResolvedDepthStencilRTView));
+ mResolvedDepthStencilRTView.setDebugName("Blit11::mResolvedDepthStencilRTView");
+
+ return gl::NoError();
+}
+
+gl::ErrorOrResult<TextureHelper11> Blit11::resolveStencil(const gl::Context *context,
+ RenderTarget11 *depthStencil,
+ bool alsoDepth)
+{
+ ANGLE_TRY(initResources());
+
+ // Multisampled depth stencil SRVs are not available in feature level 10.0
+ ASSERT(mRenderer->getRenderer11DeviceCaps().featureLevel > D3D_FEATURE_LEVEL_10_0);
+
+ const auto &extents = depthStencil->getExtents();
+
+ ANGLE_TRY(initResolveDepthStencil(extents));
+
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ auto *stateManager = mRenderer->getStateManager();
+ ID3D11Resource *stencilResource = depthStencil->getTexture().get();
+
+ // Check if we need to re-create the stencil SRV.
+ if (mStencilSRV.valid())
+ {
+ ID3D11Resource *priorResource = nullptr;
+ mStencilSRV.get()->GetResource(&priorResource);
+
+ if (stencilResource != priorResource)
+ {
+ mStencilSRV.reset();
+ }
+
+ SafeRelease(priorResource);
+ }
+
+ if (!mStencilSRV.valid())
+ {
+ D3D11_SHADER_RESOURCE_VIEW_DESC srViewDesc;
+ srViewDesc.Format = GetStencilSRVFormat(depthStencil->getFormatSet());
+ srViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
+
+ ANGLE_TRY(mRenderer->allocateResource(srViewDesc, stencilResource, &mStencilSRV));
+ mStencilSRV.setDebugName("Blit11::mStencilSRV");
+ }
+
+ // Notify the Renderer that all state should be invalidated.
+ ANGLE_TRY(mResolveDepthStencilVS.resolve(mRenderer));
+
+ // Resolving the depth buffer works by sampling the depth in the shader using a SRV, then
+ // writing to the resolved depth buffer using SV_Depth. We can't use this method for stencil
+ // because SV_StencilRef isn't supported until HLSL 5.1/D3D11.3.
+ const d3d11::PixelShader *pixelShader = nullptr;
+ if (alsoDepth)
+ {
+ ANGLE_TRY(mResolveDepthStencilPS.resolve(mRenderer));
+ pixelShader = &mResolveDepthStencilPS.getObj();
+ }
+ else
+ {
+ ANGLE_TRY(mResolveStencilPS.resolve(mRenderer));
+ pixelShader = &mResolveStencilPS.getObj();
+ }
+
+ // Apply the necessary state changes to the D3D11 immediate device context.
+ stateManager->setInputLayout(nullptr);
+ stateManager->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ stateManager->setDrawShaders(&mResolveDepthStencilVS.getObj(), nullptr, pixelShader);
+ stateManager->setRasterizerState(nullptr);
+ stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF);
+ stateManager->setRenderTarget(mResolvedDepthStencilRTView.get(), nullptr);
+ stateManager->setSimpleBlendState(nullptr);
+
+ // Set the viewport
+ stateManager->setSimpleViewport(extents);
+ stateManager->setShaderResourceShared(gl::SAMPLER_PIXEL, 0,
+ &depthStencil->getShaderResourceView());
+ stateManager->setShaderResource(gl::SAMPLER_PIXEL, 1, &mStencilSRV);
+
+ // Trigger the blit on the GPU.
+ deviceContext->Draw(6, 0);
+
+ gl::Box copyBox(0, 0, 0, extents.width, extents.height, 1);
+
+ TextureHelper11 dest;
+ ANGLE_TRY_RESULT(
+ mRenderer->createStagingTexture(ResourceType::Texture2D, depthStencil->getFormatSet(),
+ extents, StagingAccess::READ_WRITE),
+ dest);
+
+ const auto &copyFunction = GetCopyDepthStencilFunction(depthStencil->getInternalFormat());
+ const auto &dsFormatSet = depthStencil->getFormatSet();
+ const auto &dsDxgiInfo = d3d11::GetDXGIFormatSizeInfo(dsFormatSet.texFormat);
+
+ ANGLE_TRY(copyAndConvertImpl(mResolvedDepthStencil, 0, copyBox, extents, dest, copyBox, extents,
+ nullptr, 0, 0, 0, 8u, dsDxgiInfo.pixelBytes, copyFunction));
+
+ // Return the resolved depth texture, which the caller must Release.
+ return dest;
+}
+
+void Blit11::releaseResolveDepthStencilResources()
+{
+ mStencilSRV.reset();
+ mResolvedDepthStencilRTView.reset();
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.h
index 906616131e..14078f9db8 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.h
@@ -10,8 +10,9 @@
#define LIBANGLE_RENDERER_D3D_D3D11_BLIT11_H_
#include "common/angleutils.h"
-#include "libANGLE/angletypes.h"
#include "libANGLE/Error.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include <map>
@@ -26,36 +27,84 @@ class Blit11 : angle::NonCopyable
explicit Blit11(Renderer11 *renderer);
~Blit11();
- gl::Error swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size,
- GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
+ gl::Error swizzleTexture(const gl::Context *context,
+ const d3d11::SharedSRV &source,
+ const d3d11::RenderTargetView &dest,
+ const gl::Extents &size,
+ const gl::SwizzleState &swizzleTarget);
- gl::Error copyTexture(ID3D11ShaderResourceView *source,
+ gl::Error copyTexture(const gl::Context *context,
+ const d3d11::SharedSRV &source,
const gl::Box &sourceArea,
const gl::Extents &sourceSize,
- ID3D11RenderTargetView *dest,
+ GLenum sourceFormat,
+ const d3d11::RenderTargetView &dest,
const gl::Box &destArea,
const gl::Extents &destSize,
const gl::Rectangle *scissor,
GLenum destFormat,
GLenum filter,
- bool maskOffAlpha);
+ bool maskOffAlpha,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha);
- gl::Error copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ gl::Error copyStencil(const gl::Context *context,
+ const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &dest,
+ unsigned int destSubresource,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
const gl::Rectangle *scissor);
- gl::Error copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize,
+ gl::Error copyDepth(const gl::Context *context,
+ const d3d11::SharedSRV &source,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const d3d11::DepthStencilView &dest,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
const gl::Rectangle *scissor);
- gl::Error copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ gl::Error copyDepthStencil(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &dest,
+ unsigned int destSubresource,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
const gl::Rectangle *scissor);
+ gl::ErrorOrResult<TextureHelper11> resolveDepth(const gl::Context *context,
+ RenderTarget11 *depth);
+
+ gl::ErrorOrResult<TextureHelper11> resolveStencil(const gl::Context *context,
+ RenderTarget11 *depthStencil,
+ bool alsoDepth);
+
+ using BlitConvertFunction = void(const gl::Box &sourceArea,
+ const gl::Box &destArea,
+ const gl::Rectangle &clipRect,
+ const gl::Extents &sourceSize,
+ unsigned int sourceRowPitch,
+ unsigned int destRowPitch,
+ ptrdiff_t readOffset,
+ ptrdiff_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ const uint8_t *sourceData,
+ uint8_t *destData);
+
private:
enum BlitShaderType
{
BLITSHADER_INVALID,
+
+ // Passthrough shaders
BLITSHADER_2D_RGBAF,
BLITSHADER_2D_BGRAF,
BLITSHADER_2D_RGBF,
@@ -88,6 +137,27 @@ class Blit11 : angle::NonCopyable
BLITSHADER_3D_ALPHA,
BLITSHADER_3D_LUMA,
BLITSHADER_3D_LUMAALPHA,
+
+ // Multiply alpha shaders
+ BLITSHADER_2D_RGBAF_PREMULTIPLY,
+ BLITSHADER_2D_RGBAF_UNMULTIPLY,
+
+ BLITSHADER_2D_RGBF_PREMULTIPLY,
+ BLITSHADER_2D_RGBF_UNMULTIPLY,
+
+ BLITSHADER_2D_RGBAF_TOUI,
+ BLITSHADER_2D_RGBAF_TOUI_PREMULTIPLY,
+ BLITSHADER_2D_RGBAF_TOUI_UNMULTIPLY,
+
+ BLITSHADER_2D_RGBF_TOUI,
+ BLITSHADER_2D_RGBF_TOUI_PREMULTIPLY,
+ BLITSHADER_2D_RGBF_TOUI_UNMULTIPLY,
+
+ BLITSHADER_2D_LUMAF_PREMULTIPLY,
+ BLITSHADER_2D_LUMAF_UNMULTIPLY,
+
+ BLITSHADER_2D_LUMAALPHAF_PREMULTIPLY,
+ BLITSHADER_2D_LUMAALPHAF_UNMULTIPLY
};
enum SwizzleShaderType
@@ -107,9 +177,13 @@ class Blit11 : angle::NonCopyable
SWIZZLESHADER_ARRAY_INT,
};
- typedef void (*WriteVertexFunction)(const gl::Box &sourceArea, const gl::Extents &sourceSize,
- const gl::Box &destArea, const gl::Extents &destSize,
- void *outVertices, unsigned int *outStride, unsigned int *outVertexCount,
+ typedef void (*WriteVertexFunction)(const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ void *outVertices,
+ unsigned int *outStride,
+ unsigned int *outVertexCount,
D3D11_PRIMITIVE_TOPOLOGY *outTopology);
enum ShaderDimension
@@ -120,38 +194,102 @@ class Blit11 : angle::NonCopyable
struct Shader
{
+ Shader();
+ Shader(Shader &&other);
+ ~Shader();
+ Shader &operator=(Shader &&other);
+
ShaderDimension dimension;
- ID3D11PixelShader *pixelShader;
+ d3d11::PixelShader pixelShader;
};
struct ShaderSupport
{
- ID3D11InputLayout *inputLayout;
- ID3D11VertexShader *vertexShader;
- ID3D11GeometryShader *geometryShader;
+ const d3d11::InputLayout *inputLayout;
+ const d3d11::VertexShader *vertexShader;
+ const d3d11::GeometryShader *geometryShader;
WriteVertexFunction vertexWriteFunction;
};
gl::Error initResources();
- void freeResources();
- ShaderSupport getShaderSupport(const Shader &shader);
+ gl::Error getShaderSupport(const Shader &shader, ShaderSupport *supportOut);
- static BlitShaderType GetBlitShaderType(GLenum destinationFormat, bool isSigned, ShaderDimension dimension);
+ static BlitShaderType GetBlitShaderType(GLenum destinationFormat,
+ GLenum sourceFormat,
+ bool isSigned,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ ShaderDimension dimension);
static SwizzleShaderType GetSwizzleShaderType(GLenum type, D3D11_SRV_DIMENSION dimensionality);
- gl::Error copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
- ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
- const gl::Rectangle *scissor, bool stencilOnly);
-
- void addBlitShaderToMap(BlitShaderType blitShaderType, ShaderDimension dimension, ID3D11PixelShader *ps);
-
- gl::Error getBlitShader(GLenum destFormat, bool isSigned, ShaderDimension dimension, const Shader **shaderOut);
- gl::Error getSwizzleShader(GLenum type, D3D11_SRV_DIMENSION viewDimension, const Shader **shaderOut);
-
- void addSwizzleShaderToMap(SwizzleShaderType swizzleShaderType, ShaderDimension dimension, ID3D11PixelShader *ps);
+ gl::Error copyDepthStencilImpl(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &dest,
+ unsigned int destSubresource,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor,
+ bool stencilOnly);
+
+ gl::Error copyAndConvertImpl(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &destStaging,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor,
+ size_t readOffset,
+ size_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ BlitConvertFunction *convertFunction);
+
+ gl::Error copyAndConvert(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &dest,
+ unsigned int destSubresource,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor,
+ size_t readOffset,
+ size_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ BlitConvertFunction *convertFunction);
+
+ gl::Error addBlitShaderToMap(BlitShaderType blitShaderType,
+ ShaderDimension dimension,
+ const ShaderData &shaderData,
+ const char *name);
+
+ gl::Error getBlitShader(GLenum destFormat,
+ GLenum sourceFormat,
+ bool isSigned,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ ShaderDimension dimension,
+ const Shader **shaderOut);
+ gl::Error getSwizzleShader(GLenum type,
+ D3D11_SRV_DIMENSION viewDimension,
+ const Shader **shaderOut);
+
+ gl::Error addSwizzleShaderToMap(SwizzleShaderType swizzleShaderType,
+ ShaderDimension dimension,
+ const ShaderData &shaderData,
+ const char *name);
void clearShaderMap();
+ void releaseResolveDepthStencilResources();
+ gl::Error initResolveDepthOnly(const d3d11::Format &format, const gl::Extents &extents);
+ gl::Error initResolveDepthStencil(const gl::Extents &extents);
Renderer11 *mRenderer;
@@ -159,12 +297,12 @@ class Blit11 : angle::NonCopyable
std::map<SwizzleShaderType, Shader> mSwizzleShaderMap;
bool mResourcesInitialized;
- ID3D11Buffer *mVertexBuffer;
- ID3D11SamplerState *mPointSampler;
- ID3D11SamplerState *mLinearSampler;
- ID3D11RasterizerState *mScissorEnabledRasterizerState;
- ID3D11RasterizerState *mScissorDisabledRasterizerState;
- ID3D11DepthStencilState *mDepthStencilState;
+ d3d11::Buffer mVertexBuffer;
+ d3d11::SamplerState mPointSampler;
+ d3d11::SamplerState mLinearSampler;
+ d3d11::RasterizerState mScissorEnabledRasterizerState;
+ d3d11::RasterizerState mScissorDisabledRasterizerState;
+ d3d11::DepthStencilState mDepthStencilState;
d3d11::LazyInputLayout mQuad2DIL;
d3d11::LazyShader<ID3D11VertexShader> mQuad2DVS;
@@ -176,9 +314,19 @@ class Blit11 : angle::NonCopyable
d3d11::LazyBlendState mAlphaMaskBlendState;
- ID3D11Buffer *mSwizzleCB;
+ d3d11::Buffer mSwizzleCB;
+
+ d3d11::LazyShader<ID3D11VertexShader> mResolveDepthStencilVS;
+ d3d11::LazyShader<ID3D11PixelShader> mResolveDepthPS;
+ d3d11::LazyShader<ID3D11PixelShader> mResolveDepthStencilPS;
+ d3d11::LazyShader<ID3D11PixelShader> mResolveStencilPS;
+ d3d11::ShaderResourceView mStencilSRV;
+ TextureHelper11 mResolvedDepthStencil;
+ d3d11::RenderTargetView mResolvedDepthStencilRTView;
+ TextureHelper11 mResolvedDepth;
+ d3d11::DepthStencilView mResolvedDepthDSView;
};
-}
+} // namespace rx
-#endif // LIBANGLE_RENDERER_D3D_D3D11_BLIT11_H_
+#endif // LIBANGLE_RENDERER_D3D_D3D11_BLIT11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp
index 0d5dc08b03..2317c9abdb 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp
@@ -13,10 +13,14 @@
#include "common/MemoryBuffer.h"
#include "libANGLE/renderer/d3d/IndexDataManager.h"
#include "libANGLE/renderer/d3d/VertexDataManager.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/renderer_utils.h"
+
+namespace rx
+{
namespace
{
@@ -27,41 +31,41 @@ GLuint ReadIndexValueFromIndices(const uint8_t *data, size_t index)
return reinterpret_cast<const T *>(data)[index];
}
typedef GLuint (*ReadIndexValueFunction)(const uint8_t *data, size_t index);
-}
-
-#if defined(ANGLE_MINGW32_COMPAT)
-typedef enum D3D11_MAP_FLAG {
- D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000
-} D3D11_MAP_FLAG;
-#endif
-namespace rx
-{
-PackPixelsParams::PackPixelsParams()
- : format(GL_NONE), type(GL_NONE), outputPitch(0), packBuffer(nullptr), offset(0)
+enum class CopyResult
{
-}
+ RECREATED,
+ NOT_RECREATED,
+};
-PackPixelsParams::PackPixelsParams(const gl::Rectangle &areaIn,
- GLenum formatIn,
- GLenum typeIn,
- GLuint outputPitchIn,
- const gl::PixelPackState &packIn,
- ptrdiff_t offsetIn)
- : area(areaIn),
- format(formatIn),
- type(typeIn),
- outputPitch(outputPitchIn),
- packBuffer(packIn.pixelBuffer.get()),
- pack(packIn.alignment, packIn.reverseRowOrder),
- offset(offsetIn)
+void CalculateConstantBufferParams(GLintptr offset,
+ GLsizeiptr size,
+ UINT *outFirstConstant,
+ UINT *outNumConstants)
{
+ // The offset must be aligned to 256 bytes (should have been enforced by glBindBufferRange).
+ ASSERT(offset % 256 == 0);
+
+ // firstConstant and numConstants are expressed in constants of 16-bytes. Furthermore they must
+ // be a multiple of 16 constants.
+ *outFirstConstant = static_cast<UINT>(offset / 16);
+
+ // The GL size is not required to be aligned to a 256 bytes boundary.
+ // Round the size up to a 256 bytes boundary then express the results in constants of 16-bytes.
+ *outNumConstants = static_cast<UINT>(rx::roundUp(size, static_cast<GLsizeiptr>(256)) / 16);
+
+ // Since the size is rounded up, firstConstant + numConstants may be bigger than the actual size
+ // of the buffer. This behaviour is explictly allowed according to the documentation on
+ // ID3D11DeviceContext1::PSSetConstantBuffers1
+ // https://msdn.microsoft.com/en-us/library/windows/desktop/hh404649%28v=vs.85%29.aspx
}
+} // anonymous namespace
+
namespace gl_d3d11
{
-D3D11_MAP GetD3DMapTypeFromBits(GLbitfield access)
+D3D11_MAP GetD3DMapTypeFromBits(BufferUsage usage, GLbitfield access)
{
bool readBit = ((access & GL_MAP_READ_BIT) != 0);
bool writeBit = ((access & GL_MAP_WRITE_BIT) != 0);
@@ -77,7 +81,8 @@ D3D11_MAP GetD3DMapTypeFromBits(GLbitfield access)
}
else if (writeBit && !readBit)
{
- return D3D11_MAP_WRITE;
+ // Special case for uniform storage - we only allow full buffer updates.
+ return usage == BUFFER_USAGE_UNIFORM ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE;
}
else if (writeBit && readBit)
{
@@ -89,7 +94,7 @@ D3D11_MAP GetD3DMapTypeFromBits(GLbitfield access)
return D3D11_MAP_READ;
}
}
-}
+} // namespace gl_d3d11
// Each instance of Buffer11::BufferStorage is specialized for a class of D3D binding points
// - vertex/transform feedback buffers
@@ -106,16 +111,22 @@ class Buffer11::BufferStorage : angle::NonCopyable
size_t getSize() const { return mBufferSize; }
void setDataRevision(DataRevision rev) { mRevision = rev; }
- virtual bool isMappable() const = 0;
+ virtual bool isCPUAccessible(GLbitfield access) const = 0;
+
+ virtual bool isGPUAccessible() const = 0;
- virtual bool copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset) = 0;
- virtual gl::Error resize(size_t size, bool preserveData) = 0;
+ virtual gl::ErrorOrResult<CopyResult> copyFromStorage(const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) = 0;
+ virtual gl::Error resize(const gl::Context *context, size_t size, bool preserveData) = 0;
- virtual uint8_t *map(size_t offset, size_t length, GLbitfield access) = 0;
- virtual void unmap() = 0;
+ virtual gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) = 0;
+ virtual void unmap() = 0;
gl::Error setData(const uint8_t *data, size_t offset, size_t size);
@@ -133,28 +144,41 @@ class Buffer11::BufferStorage : angle::NonCopyable
class Buffer11::NativeStorage : public Buffer11::BufferStorage
{
public:
- NativeStorage(Renderer11 *renderer, BufferUsage usage);
+ NativeStorage(Renderer11 *renderer,
+ BufferUsage usage,
+ const OnBufferDataDirtyChannel *onStorageChanged);
~NativeStorage() override;
- bool isMappable() const override { return mUsage == BUFFER_USAGE_STAGING; }
+ bool isCPUAccessible(GLbitfield access) const override;
+
+ bool isGPUAccessible() const override { return true; }
- ID3D11Buffer *getNativeStorage() const { return mNativeStorage; }
- bool copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset) override;
- gl::Error resize(size_t size, bool preserveData) override;
+ const d3d11::Buffer &getBuffer() const { return mBuffer; }
+ gl::ErrorOrResult<CopyResult> copyFromStorage(const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) override;
+ gl::Error resize(const gl::Context *context, size_t size, bool preserveData) override;
- uint8_t *map(size_t offset, size_t length, GLbitfield access) override;
+ gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) override;
void unmap() override;
+ gl::ErrorOrResult<const d3d11::ShaderResourceView *> getSRVForFormat(DXGI_FORMAT srvFormat);
+
private:
- static void fillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
+ static void FillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
Renderer11 *renderer,
BufferUsage usage,
unsigned int bufferSize);
+ void clearSRVs();
- ID3D11Buffer *mNativeStorage;
+ d3d11::Buffer mBuffer;
+ const OnBufferDataDirtyChannel *mOnStorageChanged;
+ std::map<DXGI_FORMAT, d3d11::ShaderResourceView> mBufferResourceViews;
};
// A emulated indexed buffer storage represents an underlying D3D11 buffer for data
@@ -166,28 +190,32 @@ class Buffer11::EmulatedIndexedStorage : public Buffer11::BufferStorage
EmulatedIndexedStorage(Renderer11 *renderer);
~EmulatedIndexedStorage() override;
- bool isMappable() const override { return true; }
+ bool isCPUAccessible(GLbitfield access) const override { return true; }
+
+ bool isGPUAccessible() const override { return false; }
- ID3D11Buffer *getNativeStorage();
+ gl::ErrorOrResult<const d3d11::Buffer *> getBuffer(SourceIndexData *indexInfo,
+ const TranslatedAttribute &attribute,
+ GLint startVertex);
- bool copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset) override;
+ gl::ErrorOrResult<CopyResult> copyFromStorage(const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) override;
- gl::Error resize(size_t size, bool preserveData) override;
+ gl::Error resize(const gl::Context *context, size_t size, bool preserveData) override;
- uint8_t *map(size_t offset, size_t length, GLbitfield access) override;
+ gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) override;
void unmap() override;
- bool update(SourceIndexData *indexInfo, const TranslatedAttribute *attribute);
private:
- ID3D11Buffer *mNativeStorage; // contains expanded data for use by D3D
- MemoryBuffer mMemoryBuffer; // original data (not expanded)
- MemoryBuffer mIndicesMemoryBuffer; // indices data
- SourceIndexData mIndexInfo; // indices information
- size_t mAttributeStride; // per element stride in bytes
- size_t mAttributeOffset; // starting offset
+ d3d11::Buffer mBuffer; // contains expanded data for use by D3D
+ angle::MemoryBuffer mMemoryBuffer; // original data (not expanded)
+ angle::MemoryBuffer mIndicesMemoryBuffer; // indices data
};
// Pack storage represents internal storage for pack buffers. We implement pack buffers
@@ -198,24 +226,32 @@ class Buffer11::PackStorage : public Buffer11::BufferStorage
explicit PackStorage(Renderer11 *renderer);
~PackStorage() override;
- bool isMappable() const override { return true; }
- bool copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset) override;
- gl::Error resize(size_t size, bool preserveData) override;
+ bool isCPUAccessible(GLbitfield access) const override { return true; }
- uint8_t *map(size_t offset, size_t length, GLbitfield access) override;
+ bool isGPUAccessible() const override { return false; }
+
+ gl::ErrorOrResult<CopyResult> copyFromStorage(const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) override;
+ gl::Error resize(const gl::Context *context, size_t size, bool preserveData) override;
+
+ gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) override;
void unmap() override;
- gl::Error packPixels(const gl::FramebufferAttachment &readAttachment,
+ gl::Error packPixels(const gl::Context *context,
+ const gl::FramebufferAttachment &readAttachment,
const PackPixelsParams &params);
private:
gl::Error flushQueuedPackCommand();
TextureHelper11 mStagingTexture;
- MemoryBuffer mMemoryBuffer;
+ angle::MemoryBuffer mMemoryBuffer;
std::unique_ptr<PackPixelsParams> mQueuedPackCommand;
PackPixelsParams mPackParams;
bool mDataModified;
@@ -230,37 +266,46 @@ class Buffer11::SystemMemoryStorage : public Buffer11::BufferStorage
explicit SystemMemoryStorage(Renderer11 *renderer);
~SystemMemoryStorage() override {}
- bool isMappable() const override { return true; }
- bool copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset) override;
- gl::Error resize(size_t size, bool preserveData) override;
+ bool isCPUAccessible(GLbitfield access) const override { return true; }
+
+ bool isGPUAccessible() const override { return false; }
- uint8_t *map(size_t offset, size_t length, GLbitfield access) override;
+ gl::ErrorOrResult<CopyResult> copyFromStorage(const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) override;
+ gl::Error resize(const gl::Context *context, size_t size, bool preserveData) override;
+
+ gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) override;
void unmap() override;
- MemoryBuffer *getSystemCopy() { return &mSystemCopy; }
+ angle::MemoryBuffer *getSystemCopy() { return &mSystemCopy; }
protected:
- MemoryBuffer mSystemCopy;
+ angle::MemoryBuffer mSystemCopy;
};
-Buffer11::Buffer11(Renderer11 *renderer)
- : BufferD3D(renderer),
+Buffer11::Buffer11(const gl::BufferState &state, Renderer11 *renderer)
+ : BufferD3D(state, renderer),
mRenderer(renderer),
mSize(0),
mMappedStorage(nullptr),
- mBufferStorages(BUFFER_USAGE_COUNT, nullptr),
+ mBufferStorages({}),
+ mLatestBufferStorage(nullptr),
+ mDeallocThresholds({}),
+ mIdleness({}),
mConstantBufferStorageAdditionalSize(0),
- mMaxConstantBufferLruCount(0),
- mReadUsageCount(0)
+ mMaxConstantBufferLruCount(0)
{
}
Buffer11::~Buffer11()
{
- for (auto &storage : mBufferStorages)
+ for (BufferStorage *&storage : mBufferStorages)
{
SafeDelete(storage);
}
@@ -273,79 +318,74 @@ Buffer11::~Buffer11()
mRenderer->onBufferDelete(this);
}
-gl::Error Buffer11::setData(const void *data, size_t size, GLenum usage)
+gl::Error Buffer11::setData(const gl::Context *context,
+ gl::BufferBinding target,
+ const void *data,
+ size_t size,
+ gl::BufferUsage usage)
{
- gl::Error error = setSubData(data, size, 0);
- if (error.isError())
- {
- return error;
- }
-
- updateD3DBufferUsage(usage);
- return error;
+ updateD3DBufferUsage(context, usage);
+ ANGLE_TRY(setSubData(context, target, data, size, 0));
+ return gl::NoError();
}
-gl::Error Buffer11::getData(const uint8_t **outData)
+gl::Error Buffer11::getData(const gl::Context *context, const uint8_t **outData)
{
SystemMemoryStorage *systemMemoryStorage = nullptr;
- gl::Error error = getSystemMemoryStorage(&systemMemoryStorage);
-
- if (error.isError())
- {
- *outData = nullptr;
- return error;
- }
-
- mReadUsageCount = 0;
+ ANGLE_TRY_RESULT(getSystemMemoryStorage(context), systemMemoryStorage);
ASSERT(systemMemoryStorage->getSize() >= mSize);
*outData = systemMemoryStorage->getSystemCopy()->data();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Buffer11::getSystemMemoryStorage(SystemMemoryStorage **storageOut)
+gl::ErrorOrResult<Buffer11::SystemMemoryStorage *> Buffer11::getSystemMemoryStorage(
+ const gl::Context *context)
{
- BufferStorage *memStorageUntyped = getBufferStorage(BUFFER_USAGE_SYSTEM_MEMORY);
-
- if (memStorageUntyped == nullptr)
- {
- // TODO(jmadill): convert all to errors
- return gl::Error(GL_OUT_OF_MEMORY);
- }
-
- *storageOut = GetAs<SystemMemoryStorage>(memStorageUntyped);
- return gl::Error(GL_NO_ERROR);
+ BufferStorage *storage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_SYSTEM_MEMORY), storage);
+ return GetAs<SystemMemoryStorage>(storage);
}
-gl::Error Buffer11::setSubData(const void *data, size_t size, size_t offset)
+gl::Error Buffer11::setSubData(const gl::Context *context,
+ gl::BufferBinding target,
+ const void *data,
+ size_t size,
+ size_t offset)
{
size_t requiredSize = size + offset;
if (data && size > 0)
{
// Use system memory storage for dynamic buffers.
-
+ // Try using a constant storage for constant buffers
BufferStorage *writeBuffer = nullptr;
- if (supportsDirectBinding())
+ if (target == gl::BufferBinding::Uniform)
{
- writeBuffer = getStagingStorage();
-
- if (!writeBuffer)
+ // If we are a very large uniform buffer, keep system memory storage around so that we
+ // aren't forced to read back from a constant buffer. We also check the workaround for
+ // Intel - this requires us to use system memory so we don't end up having to copy from
+ // a constant buffer to a staging buffer.
+ // TODO(jmadill): Use Context caps.
+ if (offset == 0 && size >= mSize &&
+ size <= static_cast<UINT>(mRenderer->getNativeCaps().maxUniformBlockSize) &&
+ !mRenderer->getWorkarounds().useSystemMemoryForConstantBuffers)
+ {
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_UNIFORM), writeBuffer);
+ }
+ else
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal buffer.");
+ ANGLE_TRY_RESULT(getSystemMemoryStorage(context), writeBuffer);
}
}
+ else if (supportsDirectBinding())
+ {
+ ANGLE_TRY_RESULT(getStagingStorage(context), writeBuffer);
+ }
else
{
- SystemMemoryStorage *systemMemoryStorage = nullptr;
- gl::Error error = getSystemMemoryStorage(&systemMemoryStorage);
- if (error.isError())
- {
- return error;
- }
-
- writeBuffer = systemMemoryStorage;
+ ANGLE_TRY_RESULT(getSystemMemoryStorage(context), writeBuffer);
}
ASSERT(writeBuffer);
@@ -355,24 +395,25 @@ gl::Error Buffer11::setSubData(const void *data, size_t size, size_t offset)
if (writeBuffer->getSize() < requiredSize)
{
bool preserveData = (offset > 0);
- gl::Error error = writeBuffer->resize(requiredSize, preserveData);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(writeBuffer->resize(context, requiredSize, preserveData));
}
- writeBuffer->setData(static_cast<const uint8_t *>(data), offset, size);
- writeBuffer->setDataRevision(writeBuffer->getDataRevision() + 1);
+ ANGLE_TRY(writeBuffer->setData(static_cast<const uint8_t *>(data), offset, size));
+ onStorageUpdate(writeBuffer);
+
+ // Notify any vertex arrays that we have dirty data.
+ // TODO(jmadill): Use a more fine grained notification for data updates.
+ mDirectBroadcastChannel.signal(context);
}
mSize = std::max(mSize, requiredSize);
- invalidateStaticData(D3D_BUFFER_INVALIDATE_WHOLE_CACHE);
+ invalidateStaticData(context);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Buffer11::copySubData(BufferImpl *source,
+gl::Error Buffer11::copySubData(const gl::Context *context,
+ BufferImpl *source,
GLintptr sourceOffset,
GLintptr destOffset,
GLsizeiptr size)
@@ -380,28 +421,32 @@ gl::Error Buffer11::copySubData(BufferImpl *source,
Buffer11 *sourceBuffer = GetAs<Buffer11>(source);
ASSERT(sourceBuffer != nullptr);
- BufferStorage *copyDest = getLatestBufferStorage();
+ BufferStorage *copyDest = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(context), copyDest);
+
if (!copyDest)
{
- copyDest = getStagingStorage();
+ ANGLE_TRY_RESULT(getStagingStorage(context), copyDest);
}
- BufferStorage *copySource = sourceBuffer->getLatestBufferStorage();
+ BufferStorage *copySource = nullptr;
+ ANGLE_TRY_RESULT(sourceBuffer->getLatestBufferStorage(context), copySource);
- if (!copySource || !copyDest)
+ if (!copySource)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal staging buffer.");
+ ANGLE_TRY_RESULT(sourceBuffer->getStagingStorage(context), copySource);
}
- // If copying to/from a pixel pack buffer, we must have a staging or
- // pack buffer partner, because other native buffers can't be mapped
- if (copyDest->getUsage() == BUFFER_USAGE_PIXEL_PACK && !copySource->isMappable())
+ ASSERT(copySource && copyDest);
+
+ // A staging buffer is needed if there is no cpu-cpu or gpu-gpu copy path avaiable.
+ if (!copyDest->isGPUAccessible() && !copySource->isCPUAccessible(GL_MAP_READ_BIT))
{
- copySource = sourceBuffer->getStagingStorage();
+ ANGLE_TRY_RESULT(sourceBuffer->getStagingStorage(context), copySource);
}
- else if (copySource->getUsage() == BUFFER_USAGE_PIXEL_PACK && !copyDest->isMappable())
+ else if (!copySource->isGPUAccessible() && !copyDest->isCPUAccessible(GL_MAP_WRITE_BIT))
{
- copyDest = getStagingStorage();
+ ANGLE_TRY_RESULT(getStagingStorage(context), copyDest);
}
// D3D11 does not allow overlapped copies until 11.1, and only if the
@@ -411,36 +456,48 @@ gl::Error Buffer11::copySubData(BufferImpl *source,
{
if (copySource->getUsage() == BUFFER_USAGE_STAGING)
{
- copySource = getBufferStorage(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK);
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK),
+ copySource);
}
else
{
- copySource = getStagingStorage();
+ ANGLE_TRY_RESULT(getStagingStorage(context), copySource);
}
}
- copyDest->copyFromStorage(copySource, sourceOffset, size, destOffset);
- copyDest->setDataRevision(copyDest->getDataRevision() + 1);
+ CopyResult copyResult = CopyResult::NOT_RECREATED;
+ ANGLE_TRY_RESULT(copyDest->copyFromStorage(context, copySource, sourceOffset, size, destOffset),
+ copyResult);
+ onStorageUpdate(copyDest);
mSize = std::max<size_t>(mSize, destOffset + size);
- invalidateStaticData(D3D_BUFFER_INVALIDATE_WHOLE_CACHE);
+ invalidateStaticData(context);
+
+ // Also notify that direct buffers are dirty.
+ mDirectBroadcastChannel.signal(context);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Buffer11::map(GLenum access, GLvoid **mapPtr)
+gl::Error Buffer11::map(const gl::Context *context, GLenum access, void **mapPtr)
{
// GL_OES_mapbuffer uses an enum instead of a bitfield for it's access, convert to a bitfield
// and call mapRange.
ASSERT(access == GL_WRITE_ONLY_OES);
- return mapRange(0, mSize, GL_MAP_WRITE_BIT, mapPtr);
+ return mapRange(context, 0, mSize, GL_MAP_WRITE_BIT, mapPtr);
}
-gl::Error Buffer11::mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr)
+gl::Error Buffer11::mapRange(const gl::Context *context,
+ size_t offset,
+ size_t length,
+ GLbitfield access,
+ void **mapPtr)
{
ASSERT(!mMappedStorage);
- BufferStorage *latestStorage = getLatestBufferStorage();
+ BufferStorage *latestStorage = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(context), latestStorage);
+
if (latestStorage && (latestStorage->getUsage() == BUFFER_USAGE_PIXEL_PACK ||
latestStorage->getUsage() == BUFFER_USAGE_STAGING))
{
@@ -449,34 +506,32 @@ gl::Error Buffer11::mapRange(size_t offset, size_t length, GLbitfield access, GL
}
else
{
- // Fall back to using the staging buffer if the latest storage does
- // not exist or is not CPU-accessible.
- mMappedStorage = getStagingStorage();
+ // Fall back to using the staging buffer if the latest storage does not exist or is not
+ // CPU-accessible.
+ ANGLE_TRY_RESULT(getStagingStorage(context), mMappedStorage);
}
if (!mMappedStorage)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate mappable internal buffer.");
+ return gl::OutOfMemory() << "Failed to allocate mappable internal buffer.";
}
if ((access & GL_MAP_WRITE_BIT) > 0)
{
// Update the data revision immediately, since the data might be changed at any time
- mMappedStorage->setDataRevision(mMappedStorage->getDataRevision() + 1);
- invalidateStaticData(D3D_BUFFER_INVALIDATE_WHOLE_CACHE);
+ onStorageUpdate(mMappedStorage);
+ invalidateStaticData(context);
}
- uint8_t *mappedBuffer = mMappedStorage->map(offset, length, access);
- if (!mappedBuffer)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal buffer.");
- }
+ uint8_t *mappedBuffer = nullptr;
+ ANGLE_TRY(mMappedStorage->map(offset, length, access, &mappedBuffer));
+ ASSERT(mappedBuffer);
- *mapPtr = static_cast<GLvoid *>(mappedBuffer);
- return gl::Error(GL_NO_ERROR);
+ *mapPtr = static_cast<void *>(mappedBuffer);
+ return gl::NoError();
}
-gl::Error Buffer11::unmap(GLboolean *result)
+gl::Error Buffer11::unmap(const gl::Context *context, GLboolean *result)
{
ASSERT(mMappedStorage);
mMappedStorage->unmap();
@@ -485,168 +540,171 @@ gl::Error Buffer11::unmap(GLboolean *result)
// TODO: detect if we had corruption. if so, return false.
*result = GL_TRUE;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void Buffer11::markTransformFeedbackUsage()
+gl::Error Buffer11::markTransformFeedbackUsage(const gl::Context *context)
{
- BufferStorage *transformFeedbackStorage =
- getBufferStorage(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK);
+ BufferStorage *transformFeedbackStorage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK),
+ transformFeedbackStorage);
if (transformFeedbackStorage)
{
- transformFeedbackStorage->setDataRevision(transformFeedbackStorage->getDataRevision() + 1);
+ onStorageUpdate(transformFeedbackStorage);
}
- invalidateStaticData(D3D_BUFFER_INVALIDATE_WHOLE_CACHE);
+ invalidateStaticData(context);
+ return gl::NoError();
}
-void Buffer11::markBufferUsage()
+void Buffer11::updateDeallocThreshold(BufferUsage usage)
{
- mReadUsageCount++;
+ // The following strategy was tuned on the Oort online benchmark (http://oortonline.gl/)
+ // as well as a custom microbenchmark (IndexConversionPerfTest.Run/index_range_d3d11)
+
+ // First readback: 8 unmodified uses before we free buffer memory.
+ // After that, double the threshold each time until we reach the max.
+ if (mDeallocThresholds[usage] == 0)
+ {
+ mDeallocThresholds[usage] = 8;
+ }
+ else if (mDeallocThresholds[usage] < std::numeric_limits<unsigned int>::max() / 2u)
+ {
+ mDeallocThresholds[usage] *= 2u;
+ }
+ else
+ {
+ mDeallocThresholds[usage] = std::numeric_limits<unsigned int>::max();
+ }
+}
- // Free the system memory storage if we decide it isn't being used very often.
- const unsigned int usageLimit = 5;
+// Free the storage if we decide it isn't being used very often.
+gl::Error Buffer11::checkForDeallocation(const gl::Context *context, BufferUsage usage)
+{
+ mIdleness[usage]++;
- BufferStorage *&sysMemUsage = mBufferStorages[BUFFER_USAGE_SYSTEM_MEMORY];
- if (mReadUsageCount > usageLimit && sysMemUsage != nullptr)
+ BufferStorage *&storage = mBufferStorages[usage];
+ if (storage != nullptr && mIdleness[usage] > mDeallocThresholds[usage])
{
- if (getLatestBufferStorage() != sysMemUsage)
+ BufferStorage *latestStorage = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(context), latestStorage);
+ if (latestStorage != storage)
{
- SafeDelete(sysMemUsage);
+ SafeDelete(storage);
}
}
+
+ return gl::NoError();
}
-ID3D11Buffer *Buffer11::getBuffer(BufferUsage usage)
+// Keep system memory when we are using it for the canonical version of data.
+bool Buffer11::canDeallocateSystemMemory() const
{
- markBufferUsage();
-
- BufferStorage *bufferStorage = getBufferStorage(usage);
-
- if (!bufferStorage)
+ // Must keep system memory on Intel.
+ if (mRenderer->getWorkarounds().useSystemMemoryForConstantBuffers)
{
- // Storage out-of-memory
- return nullptr;
+ return false;
}
- return GetAs<NativeStorage>(bufferStorage)->getNativeStorage();
+ return (!mBufferStorages[BUFFER_USAGE_UNIFORM] ||
+ mSize <= mRenderer->getNativeCaps().maxUniformBlockSize);
}
-ID3D11Buffer *Buffer11::getEmulatedIndexedBuffer(SourceIndexData *indexInfo,
- const TranslatedAttribute *attribute)
+void Buffer11::markBufferUsage(BufferUsage usage)
{
- markBufferUsage();
-
- assert(indexInfo != nullptr);
- assert(attribute != nullptr);
+ mIdleness[usage] = 0;
+}
- BufferStorage *bufferStorage = getBufferStorage(BUFFER_USAGE_EMULATED_INDEXED_VERTEX);
- if (!bufferStorage)
+gl::Error Buffer11::garbageCollection(const gl::Context *context, BufferUsage currentUsage)
+{
+ if (currentUsage != BUFFER_USAGE_SYSTEM_MEMORY && canDeallocateSystemMemory())
{
- // Storage out-of-memory
- return nullptr;
+ ANGLE_TRY(checkForDeallocation(context, BUFFER_USAGE_SYSTEM_MEMORY));
}
- EmulatedIndexedStorage *emulatedStorage = GetAs<EmulatedIndexedStorage>(bufferStorage);
- if (!emulatedStorage->update(indexInfo, attribute))
+ if (currentUsage != BUFFER_USAGE_STAGING)
{
- // Storage out-of-memory
- return nullptr;
+ ANGLE_TRY(checkForDeallocation(context, BUFFER_USAGE_STAGING));
}
- return emulatedStorage->getNativeStorage();
+ return gl::NoError();
}
-ID3D11Buffer *Buffer11::getConstantBufferRange(GLintptr offset, GLsizeiptr size)
+gl::ErrorOrResult<ID3D11Buffer *> Buffer11::getBuffer(const gl::Context *context, BufferUsage usage)
{
- markBufferUsage();
+ BufferStorage *storage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(context, usage), storage);
+ return GetAs<NativeStorage>(storage)->getBuffer().get();
+}
- BufferStorage *bufferStorage;
+gl::ErrorOrResult<ID3D11Buffer *> Buffer11::getEmulatedIndexedBuffer(
+ const gl::Context *context,
+ SourceIndexData *indexInfo,
+ const TranslatedAttribute &attribute,
+ GLint startVertex)
+{
+ ASSERT(indexInfo);
- if (offset == 0)
- {
- bufferStorage = getBufferStorage(BUFFER_USAGE_UNIFORM);
- }
- else
- {
- bufferStorage = getConstantBufferRangeStorage(offset, size);
- }
+ BufferStorage *untypedStorage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_EMULATED_INDEXED_VERTEX),
+ untypedStorage);
- if (!bufferStorage)
- {
- // Storage out-of-memory
- return nullptr;
- }
+ EmulatedIndexedStorage *emulatedStorage = GetAs<EmulatedIndexedStorage>(untypedStorage);
+
+ const d3d11::Buffer *nativeStorage = nullptr;
+ ANGLE_TRY_RESULT(emulatedStorage->getBuffer(indexInfo, attribute, startVertex), nativeStorage);
- return GetAs<NativeStorage>(bufferStorage)->getNativeStorage();
+ return nativeStorage->get();
}
-ID3D11ShaderResourceView *Buffer11::getSRV(DXGI_FORMAT srvFormat)
+gl::Error Buffer11::getConstantBufferRange(const gl::Context *context,
+ GLintptr offset,
+ GLsizeiptr size,
+ const d3d11::Buffer **bufferOut,
+ UINT *firstConstantOut,
+ UINT *numConstantsOut)
{
- BufferStorage *storage = getBufferStorage(BUFFER_USAGE_PIXEL_UNPACK);
+ BufferStorage *bufferStorage = nullptr;
- if (!storage)
+ if (offset == 0 || mRenderer->getRenderer11DeviceCaps().supportsConstantBufferOffsets)
{
- // Storage out-of-memory
- return nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_UNIFORM), bufferStorage);
+ CalculateConstantBufferParams(offset, size, firstConstantOut, numConstantsOut);
}
-
- ID3D11Buffer *buffer = GetAs<NativeStorage>(storage)->getNativeStorage();
-
- auto bufferSRVIt = mBufferResourceViews.find(srvFormat);
-
- if (bufferSRVIt != mBufferResourceViews.end())
+ else
{
- if (bufferSRVIt->second.first == buffer)
- {
- return bufferSRVIt->second.second;
- }
- else
- {
- // The underlying buffer has changed since the SRV was created: recreate the SRV.
- SafeRelease(bufferSRVIt->second.second);
- }
+ ANGLE_TRY_RESULT(getConstantBufferRangeStorage(context, offset, size), bufferStorage);
+ *firstConstantOut = 0;
+ *numConstantsOut = 0;
}
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11ShaderResourceView *bufferSRV = nullptr;
-
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(srvFormat);
+ *bufferOut = &GetAs<NativeStorage>(bufferStorage)->getBuffer();
- D3D11_SHADER_RESOURCE_VIEW_DESC bufferSRVDesc;
- bufferSRVDesc.Buffer.ElementOffset = 0;
- bufferSRVDesc.Buffer.ElementWidth =
- static_cast<unsigned int>(mSize) / dxgiFormatInfo.pixelBytes;
- bufferSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
- bufferSRVDesc.Format = srvFormat;
-
- HRESULT result = device->CreateShaderResourceView(buffer, &bufferSRVDesc, &bufferSRV);
- UNUSED_ASSERTION_VARIABLE(result);
- ASSERT(SUCCEEDED(result));
-
- mBufferResourceViews[srvFormat] = BufferSRVPair(buffer, bufferSRV);
+ return gl::NoError();
+}
- return bufferSRV;
+gl::ErrorOrResult<const d3d11::ShaderResourceView *> Buffer11::getSRV(const gl::Context *context,
+ DXGI_FORMAT srvFormat)
+{
+ BufferStorage *storage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_PIXEL_UNPACK), storage);
+ NativeStorage *nativeStorage = GetAs<NativeStorage>(storage);
+ return nativeStorage->getSRVForFormat(srvFormat);
}
-gl::Error Buffer11::packPixels(const gl::FramebufferAttachment &readAttachment,
+gl::Error Buffer11::packPixels(const gl::Context *context,
+ const gl::FramebufferAttachment &readAttachment,
const PackPixelsParams &params)
{
- PackStorage *packStorage = getPackStorage();
- BufferStorage *latestStorage = getLatestBufferStorage();
+ PackStorage *packStorage = nullptr;
+ ANGLE_TRY_RESULT(getPackStorage(context), packStorage);
- if (packStorage)
- {
- gl::Error error = packStorage->packPixels(readAttachment, params);
- if (error.isError())
- {
- return error;
- }
- packStorage->setDataRevision(latestStorage ? latestStorage->getDataRevision() + 1 : 1);
- }
+ ASSERT(packStorage);
+ ANGLE_TRY(packStorage->packPixels(context, readAttachment, params));
+ onStorageUpdate(packStorage);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
size_t Buffer11::getTotalCPUBufferMemoryBytes() const
@@ -662,48 +720,56 @@ size_t Buffer11::getTotalCPUBufferMemoryBytes() const
return allocationSize;
}
-Buffer11::BufferStorage *Buffer11::getBufferStorage(BufferUsage usage)
+gl::ErrorOrResult<Buffer11::BufferStorage *> Buffer11::getBufferStorage(const gl::Context *context,
+ BufferUsage usage)
{
ASSERT(0 <= usage && usage < BUFFER_USAGE_COUNT);
BufferStorage *&newStorage = mBufferStorages[usage];
if (!newStorage)
{
- if (usage == BUFFER_USAGE_PIXEL_PACK)
- {
- newStorage = new PackStorage(mRenderer);
- }
- else if (usage == BUFFER_USAGE_SYSTEM_MEMORY)
- {
- newStorage = new SystemMemoryStorage(mRenderer);
- }
- else if (usage == BUFFER_USAGE_EMULATED_INDEXED_VERTEX)
- {
- newStorage = new EmulatedIndexedStorage(mRenderer);
- }
- else
- {
- // buffer is not allocated, create it
- newStorage = new NativeStorage(mRenderer, usage);
- }
+ newStorage = allocateStorage(usage);
}
+ markBufferUsage(usage);
+
// resize buffer
if (newStorage->getSize() < mSize)
{
- if (newStorage->resize(mSize, true).isError())
- {
- // Out of memory error
- return nullptr;
- }
+ ANGLE_TRY(newStorage->resize(context, mSize, true));
}
- updateBufferStorage(newStorage, 0, mSize);
+ ASSERT(newStorage);
+
+ ANGLE_TRY(updateBufferStorage(context, newStorage, 0, mSize));
+ ANGLE_TRY(garbageCollection(context, usage));
return newStorage;
}
-Buffer11::BufferStorage *Buffer11::getConstantBufferRangeStorage(GLintptr offset, GLsizeiptr size)
+Buffer11::BufferStorage *Buffer11::allocateStorage(BufferUsage usage)
+{
+ updateDeallocThreshold(usage);
+ switch (usage)
+ {
+ case BUFFER_USAGE_PIXEL_PACK:
+ return new PackStorage(mRenderer);
+ case BUFFER_USAGE_SYSTEM_MEMORY:
+ return new SystemMemoryStorage(mRenderer);
+ case BUFFER_USAGE_EMULATED_INDEXED_VERTEX:
+ return new EmulatedIndexedStorage(mRenderer);
+ case BUFFER_USAGE_INDEX:
+ case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK:
+ return new NativeStorage(mRenderer, usage, &mDirectBroadcastChannel);
+ default:
+ return new NativeStorage(mRenderer, usage, nullptr);
+ }
+}
+
+gl::ErrorOrResult<Buffer11::BufferStorage *> Buffer11::getConstantBufferRangeStorage(
+ const gl::Context *context,
+ GLintptr offset,
+ GLsizeiptr size)
{
BufferStorage *newStorage;
@@ -714,7 +780,7 @@ Buffer11::BufferStorage *Buffer11::getConstantBufferRangeStorage(GLintptr offset
if (!cacheEntry->storage)
{
- cacheEntry->storage = new NativeStorage(mRenderer, BUFFER_USAGE_UNIFORM);
+ cacheEntry->storage = allocateStorage(BUFFER_USAGE_UNIFORM);
cacheEntry->lruCount = ++mMaxConstantBufferLruCount;
}
@@ -722,6 +788,8 @@ Buffer11::BufferStorage *Buffer11::getConstantBufferRangeStorage(GLintptr offset
newStorage = cacheEntry->storage;
}
+ markBufferUsage(BUFFER_USAGE_UNIFORM);
+
if (newStorage->getSize() < static_cast<size_t>(size))
{
size_t maximumAllowedAdditionalSize = 2 * getSize();
@@ -733,8 +801,7 @@ Buffer11::BufferStorage *Buffer11::getConstantBufferRangeStorage(GLintptr offset
auto iter = std::min_element(std::begin(mConstantBufferRangeStoragesCache),
std::end(mConstantBufferRangeStoragesCache),
[](const ConstantBufferCache::value_type &a,
- const ConstantBufferCache::value_type &b)
- {
+ const ConstantBufferCache::value_type &b) {
return a.second.lruCount < b.second.lruCount;
});
@@ -746,12 +813,7 @@ Buffer11::BufferStorage *Buffer11::getConstantBufferRangeStorage(GLintptr offset
mConstantBufferRangeStoragesCache.erase(iter);
}
- if (newStorage->resize(size, false).isError())
- {
- // Out of memory error
- return nullptr;
- }
-
+ ANGLE_TRY(newStorage->resize(context, size, false));
mConstantBufferStorageAdditionalSize += sizeDelta;
// We don't copy the old data when resizing the constant buffer because the data may be
@@ -760,103 +822,148 @@ Buffer11::BufferStorage *Buffer11::getConstantBufferRangeStorage(GLintptr offset
newStorage->setDataRevision(0);
}
- updateBufferStorage(newStorage, offset, size);
-
+ ANGLE_TRY(updateBufferStorage(context, newStorage, offset, size));
+ ANGLE_TRY(garbageCollection(context, BUFFER_USAGE_UNIFORM));
return newStorage;
}
-void Buffer11::updateBufferStorage(BufferStorage *storage, size_t sourceOffset, size_t storageSize)
+gl::Error Buffer11::updateBufferStorage(const gl::Context *context,
+ BufferStorage *storage,
+ size_t sourceOffset,
+ size_t storageSize)
{
- BufferStorage *latestBuffer = getLatestBufferStorage();
- if (latestBuffer && latestBuffer->getDataRevision() > storage->getDataRevision())
- {
- // Copy through a staging buffer if we're copying from or to a non-staging, mappable
- // buffer storage. This is because we can't map a GPU buffer, and copy CPU
- // data directly. If we're already using a staging buffer we're fine.
- if (latestBuffer->getUsage() != BUFFER_USAGE_STAGING &&
- storage->getUsage() != BUFFER_USAGE_STAGING &&
- (!latestBuffer->isMappable() || !storage->isMappable()))
- {
- NativeStorage *stagingBuffer = getStagingStorage();
+ BufferStorage *latestBuffer = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(context), latestBuffer);
- stagingBuffer->copyFromStorage(latestBuffer, 0, latestBuffer->getSize(), 0);
- stagingBuffer->setDataRevision(latestBuffer->getDataRevision());
-
- latestBuffer = stagingBuffer;
- }
+ ASSERT(storage);
- // if copyFromStorage returns true, the D3D buffer has been recreated
- // and we should update our serial
- if (storage->copyFromStorage(latestBuffer, sourceOffset, storageSize, 0))
- {
- updateSerial();
- }
- storage->setDataRevision(latestBuffer->getDataRevision());
+ if (!latestBuffer)
+ {
+ onStorageUpdate(storage);
+ return gl::NoError();
}
-}
-Buffer11::BufferStorage *Buffer11::getLatestBufferStorage() const
-{
- // Even though we iterate over all the direct buffers, it is expected that only
- // 1 or 2 will be present.
- BufferStorage *latestStorage = nullptr;
- DataRevision latestRevision = 0;
- for (auto &storage : mBufferStorages)
+ if (latestBuffer->getDataRevision() <= storage->getDataRevision())
{
- if (storage && (!latestStorage || storage->getDataRevision() > latestRevision))
- {
- latestStorage = storage;
- latestRevision = storage->getDataRevision();
- }
+ return gl::NoError();
}
- // resize buffer
- if (latestStorage && latestStorage->getSize() < mSize)
+ // Copy through a staging buffer if we're copying from or to a non-staging, mappable
+ // buffer storage. This is because we can't map a GPU buffer, and copy CPU
+ // data directly. If we're already using a staging buffer we're fine.
+ if (latestBuffer->getUsage() != BUFFER_USAGE_STAGING &&
+ storage->getUsage() != BUFFER_USAGE_STAGING &&
+ (!latestBuffer->isCPUAccessible(GL_MAP_READ_BIT) ||
+ !storage->isCPUAccessible(GL_MAP_WRITE_BIT)))
{
- if (latestStorage->resize(mSize, true).isError())
- {
- // Out of memory error
- return nullptr;
- }
+ NativeStorage *stagingBuffer = nullptr;
+ ANGLE_TRY_RESULT(getStagingStorage(context), stagingBuffer);
+
+ CopyResult copyResult = CopyResult::NOT_RECREATED;
+ ANGLE_TRY_RESULT(
+ stagingBuffer->copyFromStorage(context, latestBuffer, 0, latestBuffer->getSize(), 0),
+ copyResult);
+ onCopyStorage(stagingBuffer, latestBuffer);
+
+ latestBuffer = stagingBuffer;
}
- return latestStorage;
+ CopyResult copyResult = CopyResult::NOT_RECREATED;
+ ANGLE_TRY_RESULT(storage->copyFromStorage(context, latestBuffer, sourceOffset, storageSize, 0),
+ copyResult);
+ // If the D3D buffer has been recreated, we should update our serial.
+ if (copyResult == CopyResult::RECREATED)
+ {
+ updateSerial();
+ }
+ onCopyStorage(storage, latestBuffer);
+ return gl::NoError();
}
-Buffer11::NativeStorage *Buffer11::getStagingStorage()
+gl::ErrorOrResult<Buffer11::BufferStorage *> Buffer11::getLatestBufferStorage(
+ const gl::Context *context) const
{
- BufferStorage *stagingStorage = getBufferStorage(BUFFER_USAGE_STAGING);
-
- if (!stagingStorage)
+ // resize buffer
+ if (mLatestBufferStorage && mLatestBufferStorage->getSize() < mSize)
{
- // Out-of-memory
- return nullptr;
+ ANGLE_TRY(mLatestBufferStorage->resize(context, mSize, true));
}
- return GetAs<NativeStorage>(stagingStorage);
+ return mLatestBufferStorage;
}
-Buffer11::PackStorage *Buffer11::getPackStorage()
+gl::ErrorOrResult<Buffer11::NativeStorage *> Buffer11::getStagingStorage(const gl::Context *context)
{
- BufferStorage *packStorage = getBufferStorage(BUFFER_USAGE_PIXEL_PACK);
-
- if (!packStorage)
- {
- // Out-of-memory
- return nullptr;
- }
+ BufferStorage *stagingStorage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_STAGING), stagingStorage);
+ return GetAs<NativeStorage>(stagingStorage);
+}
+gl::ErrorOrResult<Buffer11::PackStorage *> Buffer11::getPackStorage(const gl::Context *context)
+{
+ BufferStorage *packStorage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(context, BUFFER_USAGE_PIXEL_PACK), packStorage);
return GetAs<PackStorage>(packStorage);
}
+size_t Buffer11::getSize() const
+{
+ return mSize;
+}
+
bool Buffer11::supportsDirectBinding() const
{
// Do not support direct buffers for dynamic data. The streaming buffer
// offers better performance for data which changes every frame.
- // Check for absence of static buffer interfaces to detect dynamic data.
- return (mStaticVertexBuffer && mStaticIndexBuffer);
+ return (mUsage == D3DBufferUsage::STATIC);
+}
+
+void Buffer11::initializeStaticData(const gl::Context *context)
+{
+ BufferD3D::initializeStaticData(context);
+
+ // Notify when static data changes.
+ mStaticBroadcastChannel.signal(context);
}
+void Buffer11::invalidateStaticData(const gl::Context *context)
+{
+ BufferD3D::invalidateStaticData(context);
+
+ // Notify when static data changes.
+ mStaticBroadcastChannel.signal(context);
+}
+
+OnBufferDataDirtyChannel *Buffer11::getStaticBroadcastChannel()
+{
+ return &mStaticBroadcastChannel;
+}
+
+OnBufferDataDirtyChannel *Buffer11::getDirectBroadcastChannel()
+{
+ return &mDirectBroadcastChannel;
+}
+
+void Buffer11::onCopyStorage(BufferStorage *dest, BufferStorage *source)
+{
+ ASSERT(source && mLatestBufferStorage);
+ dest->setDataRevision(source->getDataRevision());
+
+ // Only update the latest buffer storage if our usage index is lower. See comment in header.
+ if (dest->getUsage() < mLatestBufferStorage->getUsage())
+ {
+ mLatestBufferStorage = dest;
+ }
+}
+
+void Buffer11::onStorageUpdate(BufferStorage *updatedStorage)
+{
+ updatedStorage->setDataRevision(updatedStorage->getDataRevision() + 1);
+ mLatestBufferStorage = updatedStorage;
+}
+
+// Buffer11::BufferStorage implementation
+
Buffer11::BufferStorage::BufferStorage(Renderer11 *renderer, BufferUsage usage)
: mRenderer(renderer), mRevision(0), mUsage(usage), mBufferSize(0)
{
@@ -864,113 +971,118 @@ Buffer11::BufferStorage::BufferStorage(Renderer11 *renderer, BufferUsage usage)
gl::Error Buffer11::BufferStorage::setData(const uint8_t *data, size_t offset, size_t size)
{
- ASSERT(isMappable());
+ ASSERT(isCPUAccessible(GL_MAP_WRITE_BIT));
- uint8_t *writePointer = map(offset, size, GL_MAP_WRITE_BIT);
- if (!writePointer)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal buffer.");
- }
+ // Uniform storage can have a different internal size than the buffer size. Ensure we don't
+ // overflow.
+ size_t mapSize = std::min(size, mBufferSize - offset);
+
+ uint8_t *writePointer = nullptr;
+ ANGLE_TRY(map(offset, mapSize, GL_MAP_WRITE_BIT, &writePointer));
- memcpy(writePointer, data, size);
+ memcpy(writePointer, data, mapSize);
unmap();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-Buffer11::NativeStorage::NativeStorage(Renderer11 *renderer, BufferUsage usage)
- : BufferStorage(renderer, usage), mNativeStorage(nullptr)
+// Buffer11::NativeStorage implementation
+
+Buffer11::NativeStorage::NativeStorage(Renderer11 *renderer,
+ BufferUsage usage,
+ const OnBufferDataDirtyChannel *onStorageChanged)
+ : BufferStorage(renderer, usage), mBuffer(), mOnStorageChanged(onStorageChanged)
{
}
Buffer11::NativeStorage::~NativeStorage()
{
- SafeRelease(mNativeStorage);
+ clearSRVs();
}
-// Returns true if it recreates the direct buffer
-bool Buffer11::NativeStorage::copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset)
+bool Buffer11::NativeStorage::isCPUAccessible(GLbitfield access) const
{
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ if ((access & GL_MAP_READ_BIT) != 0)
+ {
+ // Read is more exclusive than write mappability.
+ return (mUsage == BUFFER_USAGE_STAGING);
+ }
+ ASSERT((access & GL_MAP_WRITE_BIT) != 0);
+ return (mUsage == BUFFER_USAGE_STAGING || mUsage == BUFFER_USAGE_UNIFORM);
+}
+// Returns true if it recreates the direct buffer
+gl::ErrorOrResult<CopyResult> Buffer11::NativeStorage::copyFromStorage(const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset)
+{
size_t requiredSize = destOffset + size;
- bool createBuffer = !mNativeStorage || mBufferSize < requiredSize;
+ bool createBuffer = !mBuffer.valid() || mBufferSize < requiredSize;
// (Re)initialize D3D buffer if needed
+ bool preserveData = (destOffset > 0);
if (createBuffer)
{
- bool preserveData = (destOffset > 0);
- resize(requiredSize, preserveData);
+ ANGLE_TRY(resize(context, requiredSize, preserveData));
+ }
+
+ size_t clampedSize = size;
+ if (mUsage == BUFFER_USAGE_UNIFORM)
+ {
+ clampedSize = std::min(clampedSize, mBufferSize - destOffset);
}
if (source->getUsage() == BUFFER_USAGE_PIXEL_PACK ||
source->getUsage() == BUFFER_USAGE_SYSTEM_MEMORY)
{
- ASSERT(source->isMappable());
-
- uint8_t *sourcePointer = source->map(sourceOffset, size, GL_MAP_READ_BIT);
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT hr = context->Map(mNativeStorage, 0, D3D11_MAP_WRITE, 0, &mappedResource);
- ASSERT(SUCCEEDED(hr));
- if (FAILED(hr))
- {
- source->unmap();
- return false;
- }
+ ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT) && isCPUAccessible(GL_MAP_WRITE_BIT));
- uint8_t *destPointer = static_cast<uint8_t *>(mappedResource.pData) + destOffset;
+ // Uniform buffers must be mapped with write/discard.
+ ASSERT(!(preserveData && mUsage == BUFFER_USAGE_UNIFORM));
- // Offset bounds are validated at the API layer
- ASSERT(sourceOffset + size <= destOffset + mBufferSize);
- memcpy(destPointer, sourcePointer, size);
+ uint8_t *sourcePointer = nullptr;
+ ANGLE_TRY(source->map(sourceOffset, clampedSize, GL_MAP_READ_BIT, &sourcePointer));
- context->Unmap(mNativeStorage, 0);
+ auto err = setData(sourcePointer, destOffset, clampedSize);
source->unmap();
+ ANGLE_TRY(err);
}
else
{
D3D11_BOX srcBox;
srcBox.left = static_cast<unsigned int>(sourceOffset);
- srcBox.right = static_cast<unsigned int>(sourceOffset + size);
+ srcBox.right = static_cast<unsigned int>(sourceOffset + clampedSize);
srcBox.top = 0;
srcBox.bottom = 1;
srcBox.front = 0;
srcBox.back = 1;
- ID3D11Buffer *sourceBuffer = GetAs<NativeStorage>(source)->getNativeStorage();
+ const d3d11::Buffer *sourceBuffer = &GetAs<NativeStorage>(source)->getBuffer();
- context->CopySubresourceRegion(mNativeStorage, 0, static_cast<unsigned int>(destOffset), 0,
- 0, sourceBuffer, 0, &srcBox);
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ deviceContext->CopySubresourceRegion(mBuffer.get(), 0,
+ static_cast<unsigned int>(destOffset), 0, 0,
+ sourceBuffer->get(), 0, &srcBox);
}
- return createBuffer;
+ return createBuffer ? CopyResult::RECREATED : CopyResult::NOT_RECREATED;
}
-gl::Error Buffer11::NativeStorage::resize(size_t size, bool preserveData)
+gl::Error Buffer11::NativeStorage::resize(const gl::Context *context,
+ size_t size,
+ bool preserveData)
{
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
-
D3D11_BUFFER_DESC bufferDesc;
- fillBufferDesc(&bufferDesc, mRenderer, mUsage, static_cast<unsigned int>(size));
-
- ID3D11Buffer *newBuffer;
- HRESULT result = device->CreateBuffer(&bufferDesc, nullptr, &newBuffer);
-
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer, result: 0x%X.",
- result);
- }
+ FillBufferDesc(&bufferDesc, mRenderer, mUsage, static_cast<unsigned int>(size));
- d3d11::SetDebugName(newBuffer, "Buffer11::NativeStorage");
+ d3d11::Buffer newBuffer;
+ ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &newBuffer));
+ newBuffer.setDebugName("Buffer11::NativeStorage");
- if (mNativeStorage && preserveData)
+ if (mBuffer.valid() && preserveData)
{
// We don't call resize if the buffer is big enough already.
ASSERT(mBufferSize <= size);
@@ -983,19 +1095,30 @@ gl::Error Buffer11::NativeStorage::resize(size_t size, bool preserveData)
srcBox.front = 0;
srcBox.back = 1;
- context->CopySubresourceRegion(newBuffer, 0, 0, 0, 0, mNativeStorage, 0, &srcBox);
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ deviceContext->CopySubresourceRegion(newBuffer.get(), 0, 0, 0, 0, mBuffer.get(), 0,
+ &srcBox);
}
// No longer need the old buffer
- SafeRelease(mNativeStorage);
- mNativeStorage = newBuffer;
+ mBuffer = std::move(newBuffer);
mBufferSize = bufferDesc.ByteWidth;
- return gl::Error(GL_NO_ERROR);
+ // Free the SRVs.
+ clearSRVs();
+
+ // Notify that the storage has changed.
+ if (mOnStorageChanged)
+ {
+ mOnStorageChanged->signal(context);
+ }
+
+ return gl::NoError();
}
-void Buffer11::NativeStorage::fillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
+// static
+void Buffer11::NativeStorage::FillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
Renderer11 *renderer,
BufferUsage usage,
unsigned int bufferSize)
@@ -1030,6 +1153,13 @@ void Buffer11::NativeStorage::fillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
bufferDesc->CPUAccessFlags = 0;
break;
+ case BUFFER_USAGE_INDIRECT:
+ bufferDesc->MiscFlags = D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS;
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = 0;
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
case BUFFER_USAGE_PIXEL_UNPACK:
bufferDesc->Usage = D3D11_USAGE_DEFAULT;
bufferDesc->BindFlags = D3D11_BIND_SHADER_RESOURCE;
@@ -1044,9 +1174,12 @@ void Buffer11::NativeStorage::fillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
// Constant buffers must be of a limited size, and aligned to 16 byte boundaries
// For our purposes we ignore any buffer data past the maximum constant buffer size
bufferDesc->ByteWidth = roundUp(bufferDesc->ByteWidth, 16u);
+
+ // Note: it seems that D3D11 allows larger buffers on some platforms, but not all.
+ // (Windows 10 seems to allow larger constant buffers, but not Windows 7)
bufferDesc->ByteWidth =
std::min<UINT>(bufferDesc->ByteWidth,
- static_cast<UINT>(renderer->getRendererCaps().maxUniformBlockSize));
+ static_cast<UINT>(renderer->getNativeCaps().maxUniformBlockSize));
break;
default:
@@ -1054,67 +1187,146 @@ void Buffer11::NativeStorage::fillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
}
}
-uint8_t *Buffer11::NativeStorage::map(size_t offset, size_t length, GLbitfield access)
+gl::Error Buffer11::NativeStorage::map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut)
{
- ASSERT(mUsage == BUFFER_USAGE_STAGING);
+ ASSERT(isCPUAccessible(access));
D3D11_MAPPED_SUBRESOURCE mappedResource;
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- D3D11_MAP d3dMapType = gl_d3d11::GetD3DMapTypeFromBits(access);
- UINT d3dMapFlag = ((access & GL_MAP_UNSYNCHRONIZED_BIT) != 0 ? D3D11_MAP_FLAG_DO_NOT_WAIT : 0);
+ D3D11_MAP d3dMapType = gl_d3d11::GetD3DMapTypeFromBits(mUsage, access);
+ UINT d3dMapFlag = ((access & GL_MAP_UNSYNCHRONIZED_BIT) != 0 ? D3D11_MAP_FLAG_DO_NOT_WAIT : 0);
- HRESULT result = context->Map(mNativeStorage, 0, d3dMapType, d3dMapFlag, &mappedResource);
+ HRESULT result = context->Map(mBuffer.get(), 0, d3dMapType, d3dMapFlag, &mappedResource);
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
- return nullptr;
+ return gl::OutOfMemory() << "Failed to map native storage in Buffer11::NativeStorage::map";
}
- return static_cast<uint8_t *>(mappedResource.pData) + offset;
+ ASSERT(mappedResource.pData);
+ *mapPointerOut = static_cast<uint8_t *>(mappedResource.pData) + offset;
+ return gl::NoError();
}
void Buffer11::NativeStorage::unmap()
{
- ASSERT(mUsage == BUFFER_USAGE_STAGING);
+ ASSERT(isCPUAccessible(GL_MAP_WRITE_BIT) || isCPUAccessible(GL_MAP_READ_BIT));
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- context->Unmap(mNativeStorage, 0);
+ context->Unmap(mBuffer.get(), 0);
+}
+
+gl::ErrorOrResult<const d3d11::ShaderResourceView *> Buffer11::NativeStorage::getSRVForFormat(
+ DXGI_FORMAT srvFormat)
+{
+ auto bufferSRVIt = mBufferResourceViews.find(srvFormat);
+
+ if (bufferSRVIt != mBufferResourceViews.end())
+ {
+ return &bufferSRVIt->second;
+ }
+
+ const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(srvFormat);
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC bufferSRVDesc;
+ bufferSRVDesc.Buffer.ElementOffset = 0;
+ bufferSRVDesc.Buffer.ElementWidth = static_cast<UINT>(mBufferSize) / dxgiFormatInfo.pixelBytes;
+ bufferSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
+ bufferSRVDesc.Format = srvFormat;
+
+ ANGLE_TRY(mRenderer->allocateResource(bufferSRVDesc, mBuffer.get(),
+ &mBufferResourceViews[srvFormat]));
+
+ return &mBufferResourceViews[srvFormat];
+}
+
+void Buffer11::NativeStorage::clearSRVs()
+{
+ mBufferResourceViews.clear();
}
+// Buffer11::EmulatedIndexStorage implementation
+
Buffer11::EmulatedIndexedStorage::EmulatedIndexedStorage(Renderer11 *renderer)
- : BufferStorage(renderer, BUFFER_USAGE_EMULATED_INDEXED_VERTEX), mNativeStorage(nullptr)
+ : BufferStorage(renderer, BUFFER_USAGE_EMULATED_INDEXED_VERTEX), mBuffer()
{
}
Buffer11::EmulatedIndexedStorage::~EmulatedIndexedStorage()
{
- SafeRelease(mNativeStorage);
}
-ID3D11Buffer *Buffer11::EmulatedIndexedStorage::getNativeStorage()
+gl::ErrorOrResult<const d3d11::Buffer *> Buffer11::EmulatedIndexedStorage::getBuffer(
+ SourceIndexData *indexInfo,
+ const TranslatedAttribute &attribute,
+ GLint startVertex)
{
- if (!mNativeStorage)
+ // If a change in the indices applied from the last draw call is detected, then the emulated
+ // indexed buffer needs to be invalidated. After invalidation, the change detected flag should
+ // be cleared to avoid unnecessary recreation of the buffer.
+ if (!mBuffer.valid() || indexInfo->srcIndicesChanged)
+ {
+ mBuffer.reset();
+
+ // Copy the source index data. This ensures that the lifetime of the indices pointer
+ // stays with this storage until the next time we invalidate.
+ size_t indicesDataSize = 0;
+ switch (indexInfo->srcIndexType)
+ {
+ case GL_UNSIGNED_INT:
+ indicesDataSize = sizeof(GLuint) * indexInfo->srcCount;
+ break;
+ case GL_UNSIGNED_SHORT:
+ indicesDataSize = sizeof(GLushort) * indexInfo->srcCount;
+ break;
+ case GL_UNSIGNED_BYTE:
+ indicesDataSize = sizeof(GLubyte) * indexInfo->srcCount;
+ break;
+ default:
+ indicesDataSize = sizeof(GLushort) * indexInfo->srcCount;
+ break;
+ }
+
+ if (!mIndicesMemoryBuffer.resize(indicesDataSize))
+ {
+ return gl::OutOfMemory() << "Error resizing index memory buffer in "
+ "Buffer11::EmulatedIndexedStorage::getBuffer";
+ }
+
+ memcpy(mIndicesMemoryBuffer.data(), indexInfo->srcIndices, indicesDataSize);
+
+ indexInfo->srcIndicesChanged = false;
+ }
+
+ if (!mBuffer.valid())
{
+ unsigned int offset = 0;
+ ANGLE_TRY_RESULT(attribute.computeOffset(startVertex), offset);
+
// Expand the memory storage upon request and cache the results.
unsigned int expandedDataSize =
- static_cast<unsigned int>((mIndexInfo.srcCount * mAttributeStride) + mAttributeOffset);
- MemoryBuffer expandedData;
+ static_cast<unsigned int>((indexInfo->srcCount * attribute.stride) + offset);
+ angle::MemoryBuffer expandedData;
if (!expandedData.resize(expandedDataSize))
{
- return nullptr;
+ return gl::OutOfMemory()
+ << "Error resizing buffer in Buffer11::EmulatedIndexedStorage::getBuffer";
}
// Clear the contents of the allocated buffer
ZeroMemory(expandedData.data(), expandedDataSize);
uint8_t *curr = expandedData.data();
- const uint8_t *ptr = static_cast<const uint8_t *>(mIndexInfo.srcIndices);
+ const uint8_t *ptr = static_cast<const uint8_t *>(indexInfo->srcIndices);
// Ensure that we start in the correct place for the emulated data copy operation to
// maintain offset behaviors.
- curr += mAttributeOffset;
+ curr += offset;
ReadIndexValueFunction readIndexValue = ReadIndexValueFromIndices<GLushort>;
- switch (mIndexInfo.srcIndexType)
+ switch (indexInfo->srcIndexType)
{
case GL_UNSIGNED_INT:
readIndexValue = ReadIndexValueFromIndices<GLuint>;
@@ -1128,17 +1340,15 @@ ID3D11Buffer *Buffer11::EmulatedIndexedStorage::getNativeStorage()
}
// Iterate over the cached index data and copy entries indicated into the emulated buffer.
- for (GLuint i = 0; i < mIndexInfo.srcCount; i++)
+ for (GLuint i = 0; i < indexInfo->srcCount; i++)
{
GLuint idx = readIndexValue(ptr, i);
- memcpy(curr, mMemoryBuffer.data() + (mAttributeStride * idx), mAttributeStride);
- curr += mAttributeStride;
+ memcpy(curr, mMemoryBuffer.data() + (attribute.stride * idx), attribute.stride);
+ curr += attribute.stride;
}
// Finally, initialize the emulated indexed native storage object with the newly copied data
// and free the temporary buffers used.
- ID3D11Device *device = mRenderer->getDevice();
-
D3D11_BUFFER_DESC bufferDesc;
bufferDesc.ByteWidth = expandedDataSize;
bufferDesc.MiscFlags = 0;
@@ -1149,99 +1359,53 @@ ID3D11Buffer *Buffer11::EmulatedIndexedStorage::getNativeStorage()
D3D11_SUBRESOURCE_DATA subResourceData = {expandedData.data(), 0, 0};
- HRESULT result = device->CreateBuffer(&bufferDesc, &subResourceData, &mNativeStorage);
- if (FAILED(result))
- {
- ERR("Could not create emulated index data buffer: %08lX", result);
- return nullptr;
- }
- d3d11::SetDebugName(mNativeStorage, "Buffer11::EmulatedIndexedStorage");
+ ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &subResourceData, &mBuffer));
+ mBuffer.setDebugName("Buffer11::EmulatedIndexedStorage");
}
- return mNativeStorage;
-}
-
-bool Buffer11::EmulatedIndexedStorage::update(SourceIndexData *indexInfo,
- const TranslatedAttribute *attribute)
-{
- // If a change in the indices applied from the last draw call is detected, then the emulated
- // indexed buffer needs to be invalidated. After invalidation, the change detected flag should
- // be cleared to avoid unnecessary recreation of the buffer.
- if (mNativeStorage == nullptr || indexInfo->srcIndicesChanged)
- {
- SafeRelease(mNativeStorage);
-
- // Copy attribute offset and stride information
- mAttributeStride = attribute->stride;
- mAttributeOffset = attribute->offset;
-
- // Copy the source index data. This ensures that the lifetime of the indices pointer
- // stays with this storage until the next time we invalidate.
- size_t indicesDataSize = 0;
- switch (indexInfo->srcIndexType)
- {
- case GL_UNSIGNED_INT:
- indicesDataSize = sizeof(GLuint) * indexInfo->srcCount;
- break;
- case GL_UNSIGNED_SHORT:
- indicesDataSize = sizeof(GLushort) * indexInfo->srcCount;
- break;
- case GL_UNSIGNED_BYTE:
- indicesDataSize = sizeof(GLubyte) * indexInfo->srcCount;
- break;
- default:
- indicesDataSize = sizeof(GLushort) * indexInfo->srcCount;
- break;
- }
-
- if (!mIndicesMemoryBuffer.resize(indicesDataSize))
- {
- return false;
- }
-
- memcpy(mIndicesMemoryBuffer.data(), indexInfo->srcIndices, indicesDataSize);
-
- // Copy the source index data description and update the srcIndices pointer to point
- // to our cached index data.
- mIndexInfo = *indexInfo;
- mIndexInfo.srcIndices = mIndicesMemoryBuffer.data();
-
- indexInfo->srcIndicesChanged = false;
- }
- return true;
+ return &mBuffer;
}
-bool Buffer11::EmulatedIndexedStorage::copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset)
+gl::ErrorOrResult<CopyResult> Buffer11::EmulatedIndexedStorage::copyFromStorage(
+ const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset)
{
- ASSERT(source->isMappable());
- const uint8_t *sourceData = source->map(sourceOffset, size, GL_MAP_READ_BIT);
+ ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT));
+ uint8_t *sourceData = nullptr;
+ ANGLE_TRY(source->map(sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
ASSERT(destOffset + size <= mMemoryBuffer.size());
memcpy(mMemoryBuffer.data() + destOffset, sourceData, size);
source->unmap();
- return true;
+ return CopyResult::RECREATED;
}
-gl::Error Buffer11::EmulatedIndexedStorage::resize(size_t size, bool preserveData)
+gl::Error Buffer11::EmulatedIndexedStorage::resize(const gl::Context *context,
+ size_t size,
+ bool preserveData)
{
if (mMemoryBuffer.size() < size)
{
if (!mMemoryBuffer.resize(size))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize EmulatedIndexedStorage");
+ return gl::OutOfMemory() << "Failed to resize EmulatedIndexedStorage";
}
mBufferSize = size;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-uint8_t *Buffer11::EmulatedIndexedStorage::map(size_t offset, size_t length, GLbitfield access)
+gl::Error Buffer11::EmulatedIndexedStorage::map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut)
{
ASSERT(!mMemoryBuffer.empty() && offset + length <= mMemoryBuffer.size());
- return mMemoryBuffer.data() + offset;
+ *mapPointerOut = mMemoryBuffer.data() + offset;
+ return gl::NoError();
}
void Buffer11::EmulatedIndexedStorage::unmap()
@@ -1249,6 +1413,8 @@ void Buffer11::EmulatedIndexedStorage::unmap()
// No-op
}
+// Buffer11::PackStorage implementation
+
Buffer11::PackStorage::PackStorage(Renderer11 *renderer)
: BufferStorage(renderer, BUFFER_USAGE_PIXEL_PACK), mStagingTexture(), mDataModified(false)
{
@@ -1258,32 +1424,42 @@ Buffer11::PackStorage::~PackStorage()
{
}
-bool Buffer11::PackStorage::copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset)
+gl::ErrorOrResult<CopyResult> Buffer11::PackStorage::copyFromStorage(const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset)
{
- // We copy through a staging buffer when drawing with a pack buffer,
- // or for other cases where we access the pack buffer
- UNREACHABLE();
- return false;
+ ANGLE_TRY(flushQueuedPackCommand());
+
+ // For all use cases of pack buffers, we must copy through a readable buffer.
+ ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT));
+ uint8_t *sourceData = nullptr;
+ ANGLE_TRY(source->map(sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
+ ASSERT(destOffset + size <= mMemoryBuffer.size());
+ memcpy(mMemoryBuffer.data() + destOffset, sourceData, size);
+ source->unmap();
+ return CopyResult::NOT_RECREATED;
}
-gl::Error Buffer11::PackStorage::resize(size_t size, bool preserveData)
+gl::Error Buffer11::PackStorage::resize(const gl::Context *context, size_t size, bool preserveData)
{
if (size != mBufferSize)
{
if (!mMemoryBuffer.resize(size))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer storage.");
+ return gl::OutOfMemory() << "Failed to resize internal buffer storage.";
}
mBufferSize = size;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-uint8_t *Buffer11::PackStorage::map(size_t offset, size_t length, GLbitfield access)
+gl::Error Buffer11::PackStorage::map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut)
{
ASSERT(offset + length <= getSize());
// TODO: fast path
@@ -1291,15 +1467,12 @@ uint8_t *Buffer11::PackStorage::map(size_t offset, size_t length, GLbitfield acc
// and if D3D packs the staging texture memory identically to how we would fill
// the pack buffer according to the current pack state.
- gl::Error error = flushQueuedPackCommand();
- if (error.isError())
- {
- return nullptr;
- }
+ ANGLE_TRY(flushQueuedPackCommand());
mDataModified = (mDataModified || (access & GL_MAP_WRITE_BIT) != 0);
- return mMemoryBuffer.data() + offset;
+ *mapPointerOut = mMemoryBuffer.data() + offset;
+ return gl::NoError();
}
void Buffer11::PackStorage::unmap()
@@ -1307,42 +1480,29 @@ void Buffer11::PackStorage::unmap()
// No-op
}
-gl::Error Buffer11::PackStorage::packPixels(const gl::FramebufferAttachment &readAttachment,
+gl::Error Buffer11::PackStorage::packPixels(const gl::Context *context,
+ const gl::FramebufferAttachment &readAttachment,
const PackPixelsParams &params)
{
- gl::Error error = flushQueuedPackCommand();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(flushQueuedPackCommand());
RenderTarget11 *renderTarget = nullptr;
- error = readAttachment.getRenderTarget(&renderTarget);
- if (error.isError())
- {
- return error;
- }
-
- ID3D11Resource *renderTargetResource = renderTarget->getTexture();
- ASSERT(renderTargetResource);
+ ANGLE_TRY(readAttachment.getRenderTarget(context, &renderTarget));
+ const TextureHelper11 &srcTexture = renderTarget->getTexture();
+ ASSERT(srcTexture.valid());
unsigned int srcSubresource = renderTarget->getSubresourceIndex();
- TextureHelper11 srcTexture = TextureHelper11::MakeAndReference(renderTargetResource);
mQueuedPackCommand.reset(new PackPixelsParams(params));
gl::Extents srcTextureSize(params.area.width, params.area.height, 1);
- if (!mStagingTexture.getResource() || mStagingTexture.getFormat() != srcTexture.getFormat() ||
+ if (!mStagingTexture.get() || mStagingTexture.getFormat() != srcTexture.getFormat() ||
mStagingTexture.getExtents() != srcTextureSize)
{
- auto textureOrError =
- CreateStagingTexture(srcTexture.getTextureType(), srcTexture.getFormat(),
- srcTextureSize, mRenderer->getDevice());
- if (textureOrError.isError())
- {
- return textureOrError.getError();
- }
- mStagingTexture = std::move(textureOrError.getResult());
+ ANGLE_TRY_RESULT(
+ mRenderer->createStagingTexture(srcTexture.getTextureType(), srcTexture.getFormatSet(),
+ srcTextureSize, StagingAccess::READ),
+ mStagingTexture);
}
// ReadPixels from multisampled FBOs isn't supported in current GL
@@ -1357,17 +1517,17 @@ gl::Error Buffer11::PackStorage::packPixels(const gl::FramebufferAttachment &rea
// Select the correct layer from a 3D attachment
srcBox.front = 0;
- if (mStagingTexture.getTextureType() == GL_TEXTURE_3D)
+ if (mStagingTexture.is3D())
{
srcBox.front = static_cast<UINT>(readAttachment.layer());
}
srcBox.back = srcBox.front + 1;
// Asynchronous copy
- immediateContext->CopySubresourceRegion(mStagingTexture.getResource(), 0, 0, 0, 0,
- srcTexture.getResource(), srcSubresource, &srcBox);
+ immediateContext->CopySubresourceRegion(mStagingTexture.get(), 0, 0, 0, 0, srcTexture.get(),
+ srcSubresource, &srcBox);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Buffer11::PackStorage::flushQueuedPackCommand()
@@ -1376,58 +1536,65 @@ gl::Error Buffer11::PackStorage::flushQueuedPackCommand()
if (mQueuedPackCommand)
{
- gl::Error error =
- mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data());
+ ANGLE_TRY(
+ mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data()));
mQueuedPackCommand.reset(nullptr);
- if (error.isError())
- {
- return error;
- }
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
+// Buffer11::SystemMemoryStorage implementation
+
Buffer11::SystemMemoryStorage::SystemMemoryStorage(Renderer11 *renderer)
: Buffer11::BufferStorage(renderer, BUFFER_USAGE_SYSTEM_MEMORY)
{
}
-bool Buffer11::SystemMemoryStorage::copyFromStorage(BufferStorage *source,
- size_t sourceOffset,
- size_t size,
- size_t destOffset)
+gl::ErrorOrResult<CopyResult> Buffer11::SystemMemoryStorage::copyFromStorage(
+ const gl::Context *context,
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset)
{
- ASSERT(source->isMappable());
- const uint8_t *sourceData = source->map(sourceOffset, size, GL_MAP_READ_BIT);
+ ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT));
+ uint8_t *sourceData = nullptr;
+ ANGLE_TRY(source->map(sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
ASSERT(destOffset + size <= mSystemCopy.size());
memcpy(mSystemCopy.data() + destOffset, sourceData, size);
source->unmap();
- return true;
+ return CopyResult::RECREATED;
}
-gl::Error Buffer11::SystemMemoryStorage::resize(size_t size, bool preserveData)
+gl::Error Buffer11::SystemMemoryStorage::resize(const gl::Context *context,
+ size_t size,
+ bool preserveData)
{
if (mSystemCopy.size() < size)
{
if (!mSystemCopy.resize(size))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize SystemMemoryStorage");
+ return gl::OutOfMemory() << "Failed to resize SystemMemoryStorage";
}
mBufferSize = size;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-uint8_t *Buffer11::SystemMemoryStorage::map(size_t offset, size_t length, GLbitfield access)
+gl::Error Buffer11::SystemMemoryStorage::map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut)
{
ASSERT(!mSystemCopy.empty() && offset + length <= mSystemCopy.size());
- return mSystemCopy.data() + offset;
+ *mapPointerOut = mSystemCopy.data() + offset;
+ return gl::NoError();
}
void Buffer11::SystemMemoryStorage::unmap()
{
// No-op
}
-}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h
index a748db57ae..ddbeeb90d2 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h
@@ -9,10 +9,12 @@
#ifndef LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_
+#include <array>
#include <map>
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
namespace gl
{
@@ -21,69 +23,92 @@ class FramebufferAttachment;
namespace rx
{
+struct PackPixelsParams;
class Renderer11;
struct SourceIndexData;
struct TranslatedAttribute;
+// The order of this enum governs priority of 'getLatestBufferStorage'.
enum BufferUsage
{
+ BUFFER_USAGE_SYSTEM_MEMORY,
BUFFER_USAGE_STAGING,
BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK,
BUFFER_USAGE_INDEX,
+ // TODO: possibly share this buffer type with shader storage buffers.
+ BUFFER_USAGE_INDIRECT,
BUFFER_USAGE_PIXEL_UNPACK,
BUFFER_USAGE_PIXEL_PACK,
BUFFER_USAGE_UNIFORM,
- BUFFER_USAGE_SYSTEM_MEMORY,
BUFFER_USAGE_EMULATED_INDEXED_VERTEX,
BUFFER_USAGE_COUNT,
};
-struct PackPixelsParams
-{
- PackPixelsParams();
- PackPixelsParams(const gl::Rectangle &area, GLenum format, GLenum type, GLuint outputPitch,
- const gl::PixelPackState &pack, ptrdiff_t offset);
-
- gl::Rectangle area;
- GLenum format;
- GLenum type;
- GLuint outputPitch;
- gl::Buffer *packBuffer;
- gl::PixelPackState pack;
- ptrdiff_t offset;
-};
-
typedef size_t DataRevision;
class Buffer11 : public BufferD3D
{
public:
- Buffer11(Renderer11 *renderer);
- virtual ~Buffer11();
-
- ID3D11Buffer *getBuffer(BufferUsage usage);
- ID3D11Buffer *getEmulatedIndexedBuffer(SourceIndexData *indexInfo, const TranslatedAttribute *attribute);
- ID3D11Buffer *getConstantBufferRange(GLintptr offset, GLsizeiptr size);
- ID3D11ShaderResourceView *getSRV(DXGI_FORMAT srvFormat);
- bool isMapped() const { return mMappedStorage != NULL; }
- gl::Error packPixels(const gl::FramebufferAttachment &readAttachment,
+ Buffer11(const gl::BufferState &state, Renderer11 *renderer);
+ ~Buffer11() override;
+
+ gl::ErrorOrResult<ID3D11Buffer *> getBuffer(const gl::Context *context, BufferUsage usage);
+ gl::ErrorOrResult<ID3D11Buffer *> getEmulatedIndexedBuffer(const gl::Context *context,
+ SourceIndexData *indexInfo,
+ const TranslatedAttribute &attribute,
+ GLint startVertex);
+ gl::Error getConstantBufferRange(const gl::Context *context,
+ GLintptr offset,
+ GLsizeiptr size,
+ const d3d11::Buffer **bufferOut,
+ UINT *firstConstantOut,
+ UINT *numConstantsOut);
+ gl::ErrorOrResult<const d3d11::ShaderResourceView *> getSRV(const gl::Context *context,
+ DXGI_FORMAT srvFormat);
+ bool isMapped() const { return mMappedStorage != nullptr; }
+ gl::Error packPixels(const gl::Context *context,
+ const gl::FramebufferAttachment &readAttachment,
const PackPixelsParams &params);
size_t getTotalCPUBufferMemoryBytes() const;
// BufferD3D implementation
- virtual size_t getSize() const { return mSize; }
- virtual bool supportsDirectBinding() const;
- gl::Error getData(const uint8_t **outData) override;
+ size_t getSize() const override;
+ bool supportsDirectBinding() const override;
+ gl::Error getData(const gl::Context *context, const uint8_t **outData) override;
+ void initializeStaticData(const gl::Context *context) override;
+ void invalidateStaticData(const gl::Context *context) override;
// BufferImpl implementation
- virtual gl::Error setData(const void* data, size_t size, GLenum usage);
- virtual gl::Error setSubData(const void* data, size_t size, size_t offset);
- virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
- virtual gl::Error map(GLenum access, GLvoid **mapPtr);
- virtual gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr);
- virtual gl::Error unmap(GLboolean *result);
- virtual void markTransformFeedbackUsage();
+ gl::Error setData(const gl::Context *context,
+ gl::BufferBinding target,
+ const void *data,
+ size_t size,
+ gl::BufferUsage usage) override;
+ gl::Error setSubData(const gl::Context *context,
+ gl::BufferBinding target,
+ const void *data,
+ size_t size,
+ size_t offset) override;
+ gl::Error copySubData(const gl::Context *context,
+ BufferImpl *source,
+ GLintptr sourceOffset,
+ GLintptr destOffset,
+ GLsizeiptr size) override;
+ gl::Error map(const gl::Context *context, GLenum access, void **mapPtr) override;
+ gl::Error mapRange(const gl::Context *context,
+ size_t offset,
+ size_t length,
+ GLbitfield access,
+ void **mapPtr) override;
+ gl::Error unmap(const gl::Context *context, GLboolean *result) override;
+ gl::Error markTransformFeedbackUsage(const gl::Context *context) override;
+
+ // We use two set of dirty events. Static buffers are marked dirty whenever
+ // data changes, because they must be re-translated. Direct buffers only need to be
+ // updated when the underlying ID3D11Buffer pointer changes - hopefully far less often.
+ OnBufferDataDirtyChannel *getStaticBroadcastChannel();
+ OnBufferDataDirtyChannel *getDirectBroadcastChannel();
private:
class BufferStorage;
@@ -92,21 +117,61 @@ class Buffer11 : public BufferD3D
class PackStorage;
class SystemMemoryStorage;
- Renderer11 *mRenderer;
- size_t mSize;
-
- BufferStorage *mMappedStorage;
-
- std::vector<BufferStorage*> mBufferStorages;
-
struct ConstantBufferCacheEntry
{
- ConstantBufferCacheEntry() : storage(nullptr), lruCount(0) { }
+ ConstantBufferCacheEntry() : storage(nullptr), lruCount(0) {}
BufferStorage *storage;
unsigned int lruCount;
};
+ void markBufferUsage(BufferUsage usage);
+ gl::Error garbageCollection(const gl::Context *context, BufferUsage currentUsage);
+ gl::ErrorOrResult<NativeStorage *> getStagingStorage(const gl::Context *context);
+ gl::ErrorOrResult<PackStorage *> getPackStorage(const gl::Context *context);
+ gl::ErrorOrResult<SystemMemoryStorage *> getSystemMemoryStorage(const gl::Context *context);
+
+ gl::Error updateBufferStorage(const gl::Context *context,
+ BufferStorage *storage,
+ size_t sourceOffset,
+ size_t storageSize);
+ gl::ErrorOrResult<BufferStorage *> getBufferStorage(const gl::Context *context,
+ BufferUsage usage);
+ gl::ErrorOrResult<BufferStorage *> getLatestBufferStorage(const gl::Context *context) const;
+
+ gl::ErrorOrResult<BufferStorage *> getConstantBufferRangeStorage(const gl::Context *context,
+ GLintptr offset,
+ GLsizeiptr size);
+
+ BufferStorage *allocateStorage(BufferUsage usage);
+ void updateDeallocThreshold(BufferUsage usage);
+
+ // Free the storage if we decide it isn't being used very often.
+ gl::Error checkForDeallocation(const gl::Context *context, BufferUsage usage);
+
+ // For some cases of uniform buffer storage, we can't deallocate system memory storage.
+ bool canDeallocateSystemMemory() const;
+
+ // Updates data revisions and latest storage.
+ void onCopyStorage(BufferStorage *dest, BufferStorage *source);
+ void onStorageUpdate(BufferStorage *updatedStorage);
+
+ Renderer11 *mRenderer;
+ size_t mSize;
+
+ BufferStorage *mMappedStorage;
+
+ // Buffer storages are sorted by usage. It's important that the latest buffer storage picks
+ // the lowest usage in the case where two storages are tied on data revision - this ensures
+ // we never do anything dangerous like map a uniform buffer over a staging or system memory
+ // copy.
+ std::array<BufferStorage *, BUFFER_USAGE_COUNT> mBufferStorages;
+ BufferStorage *mLatestBufferStorage;
+
+ // These two arrays are used to track when to free unused storage.
+ std::array<unsigned int, BUFFER_USAGE_COUNT> mDeallocThresholds;
+ std::array<unsigned int, BUFFER_USAGE_COUNT> mIdleness;
+
// Cache of D3D11 constant buffer for specific ranges of buffer data.
// This is used to emulate UBO ranges on 11.0 devices.
// Constant buffers are indexed by there start offset.
@@ -115,25 +180,10 @@ class Buffer11 : public BufferD3D
size_t mConstantBufferStorageAdditionalSize;
unsigned int mMaxConstantBufferLruCount;
- typedef std::pair<ID3D11Buffer *, ID3D11ShaderResourceView *> BufferSRVPair;
- std::map<DXGI_FORMAT, BufferSRVPair> mBufferResourceViews;
-
- unsigned int mReadUsageCount;
-
- void markBufferUsage();
- NativeStorage *getStagingStorage();
- PackStorage *getPackStorage();
- gl::Error getSystemMemoryStorage(SystemMemoryStorage **storageOut);
-
- void updateBufferStorage(BufferStorage *storage, size_t sourceOffset, size_t storageSize);
- BufferStorage *getBufferStorage(BufferUsage usage);
- BufferStorage *getLatestBufferStorage() const;
-
- BufferStorage *getConstantBufferRangeStorage(GLintptr offset, GLsizeiptr size);
-
- void invalidateEmulatedIndexedBuffer();
+ OnBufferDataDirtyChannel mStaticBroadcastChannel;
+ OnBufferDataDirtyChannel mDirectBroadcastChannel;
};
-}
+} // namespace rx
-#endif // LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_
+#endif // LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.cpp
index cd95c65d1c..f9dda0aeb4 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.cpp
@@ -1,4 +1,4 @@
-//
+
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
@@ -20,624 +20,814 @@
#include "third_party/trace_event/trace_event.h"
// Precompiled shaders
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11_fl9vs.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewgs.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11multiviewvs.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clear11vs.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/cleardepth11ps.h"
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11_fl9ps.h"
-
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h"
-
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11vs.h"
-#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps1.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps2.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps3.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps4.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps5.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps6.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps7.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps8.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps1.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps2.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps3.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps4.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps5.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps6.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps7.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps8.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps1.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps2.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps3.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps4.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps5.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps6.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps7.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps8.h"
namespace rx
{
+namespace
+{
+constexpr uint32_t g_ConstantBufferSize = sizeof(RtvDsvClearInfo<float>);
+constexpr uint32_t g_VertexSize = sizeof(d3d11::PositionVertex);
+
+// Updates color, depth and alpha components of cached CB if necessary.
+// Returns true if any constants are updated, false otherwise.
template <typename T>
-static void ApplyVertices(const gl::Extents &framebufferSize, const gl::Rectangle *scissor, const gl::Color<T> &color, float depth, void *buffer)
+bool UpdateDataCache(RtvDsvClearInfo<T> *dataCache,
+ const gl::Color<T> &color,
+ const float *zValue,
+ const uint32_t numRtvs,
+ const uint8_t writeMask)
{
- d3d11::PositionDepthColorVertex<T> *vertices = reinterpret_cast<d3d11::PositionDepthColorVertex<T>*>(buffer);
+ bool cacheDirty = false;
+
+ if (numRtvs > 0)
+ {
+ const bool writeRGB = (writeMask & ~D3D11_COLOR_WRITE_ENABLE_ALPHA) != 0;
+ if (writeRGB && memcmp(&dataCache->r, &color.red, sizeof(T) * 3) != 0)
+ {
+ dataCache->r = color.red;
+ dataCache->g = color.green;
+ dataCache->b = color.blue;
+ cacheDirty = true;
+ }
- float depthClear = gl::clamp01(depth);
- float left = -1.0f;
- float right = 1.0f;
- float top = -1.0f;
- float bottom = 1.0f;
+ const bool writeAlpha = (writeMask & D3D11_COLOR_WRITE_ENABLE_ALPHA) != 0;
+ if (writeAlpha && (dataCache->a != color.alpha))
+ {
+ dataCache->a = color.alpha;
+ cacheDirty = true;
+ }
+ }
- // Clip the quad coordinates to the scissor if needed
- if (scissor != nullptr)
+ if (zValue)
{
- left = std::max(left, (scissor->x / float(framebufferSize.width)) * 2.0f - 1.0f);
- right = std::min(right, ((scissor->x + scissor->width) / float(framebufferSize.width)) * 2.0f - 1.0f);
- top = std::max(top, ((framebufferSize.height - scissor->y - scissor->height) / float(framebufferSize.height)) * 2.0f - 1.0f);
- bottom = std::min(bottom, ((framebufferSize.height - scissor->y) / float(framebufferSize.height)) * 2.0f - 1.0f);
+ const float clampedZValue = gl::clamp01(*zValue);
+
+ if (clampedZValue != dataCache->z)
+ {
+ dataCache->z = clampedZValue;
+ cacheDirty = true;
+ }
}
- d3d11::SetPositionDepthColorVertex<T>(vertices + 0, left, bottom, depthClear, color);
- d3d11::SetPositionDepthColorVertex<T>(vertices + 1, left, top, depthClear, color);
- d3d11::SetPositionDepthColorVertex<T>(vertices + 2, right, bottom, depthClear, color);
- d3d11::SetPositionDepthColorVertex<T>(vertices + 3, right, top, depthClear, color);
+ return cacheDirty;
}
-Clear11::ClearShader::ClearShader(DXGI_FORMAT colorType,
- const char *inputLayoutName,
- const BYTE *vsByteCode,
- size_t vsSize,
- const char *vsDebugName,
- const BYTE *psByteCode,
- size_t psSize,
- const char *psDebugName)
- : inputLayout(nullptr),
- vertexShader(vsByteCode, vsSize, vsDebugName),
- pixelShader(psByteCode, psSize, psDebugName)
+bool AllOffsetsAreNonNegative(const std::vector<gl::Offset> &viewportOffsets)
{
- D3D11_INPUT_ELEMENT_DESC quadLayout[] =
+ for (size_t i = 0u; i < viewportOffsets.size(); ++i)
{
- { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "COLOR", 0, colorType, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- };
-
- inputLayout = new d3d11::LazyInputLayout(quadLayout, 2, vsByteCode, vsSize, inputLayoutName);
+ const auto &offset = viewportOffsets[i];
+ if (offset.x < 0 || offset.y < 0)
+ {
+ return false;
+ }
+ }
+ return true;
}
-
-Clear11::ClearShader::~ClearShader()
+} // anonymous namespace
+
+#define CLEARPS(Index) \
+ d3d11::LazyShader<ID3D11PixelShader>(g_PS_Clear##Index, ArraySize(g_PS_Clear##Index), \
+ "Clear11 PS " ANGLE_STRINGIFY(Index))
+
+Clear11::ShaderManager::ShaderManager()
+ : mIl9(),
+ mVs9(g_VS_Clear_FL9, ArraySize(g_VS_Clear_FL9), "Clear11 VS FL9"),
+ mPsFloat9(g_PS_ClearFloat_FL9, ArraySize(g_PS_ClearFloat_FL9), "Clear11 PS FloatFL9"),
+ mVs(g_VS_Clear, ArraySize(g_VS_Clear), "Clear11 VS"),
+ mVsMultiview(g_VS_Multiview_Clear, ArraySize(g_VS_Multiview_Clear), "Clear11 VS Multiview"),
+ mGsMultiview(g_GS_Multiview_Clear, ArraySize(g_GS_Multiview_Clear), "Clear11 GS Multiview"),
+ mPsDepth(g_PS_ClearDepth, ArraySize(g_PS_ClearDepth), "Clear11 PS Depth"),
+ mPsFloat{{CLEARPS(Float1), CLEARPS(Float2), CLEARPS(Float3), CLEARPS(Float4), CLEARPS(Float5),
+ CLEARPS(Float6), CLEARPS(Float7), CLEARPS(Float8)}},
+ mPsUInt{{CLEARPS(Uint1), CLEARPS(Uint2), CLEARPS(Uint3), CLEARPS(Uint4), CLEARPS(Uint5),
+ CLEARPS(Uint6), CLEARPS(Uint7), CLEARPS(Uint8)}},
+ mPsSInt{{CLEARPS(Sint1), CLEARPS(Sint2), CLEARPS(Sint3), CLEARPS(Sint4), CLEARPS(Sint5),
+ CLEARPS(Sint6), CLEARPS(Sint7), CLEARPS(Sint8)}}
{
- SafeDelete(inputLayout);
- vertexShader.release();
- pixelShader.release();
}
-Clear11::Clear11(Renderer11 *renderer)
- : mRenderer(renderer),
- mClearBlendStates(StructLessThan<ClearBlendInfo>),
- mFloatClearShader(nullptr),
- mUintClearShader(nullptr),
- mIntClearShader(nullptr),
- mClearDepthStencilStates(StructLessThan<ClearDepthStencilInfo>),
- mVertexBuffer(nullptr),
- mRasterizerState(nullptr)
+#undef CLEARPS
+
+Clear11::ShaderManager::~ShaderManager()
{
- TRACE_EVENT0("gpu.angle", "Clear11::Clear11");
+}
- HRESULT result;
- ID3D11Device *device = renderer->getDevice();
+gl::Error Clear11::ShaderManager::getShadersAndLayout(Renderer11 *renderer,
+ const INT clearType,
+ const uint32_t numRTs,
+ const bool hasLayeredLayout,
+ const d3d11::InputLayout **il,
+ const d3d11::VertexShader **vs,
+ const d3d11::GeometryShader **gs,
+ const d3d11::PixelShader **ps)
+{
+ if (renderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
+ {
+ ASSERT(clearType == GL_FLOAT);
- D3D11_BUFFER_DESC vbDesc;
- vbDesc.ByteWidth = sizeof(d3d11::PositionDepthColorVertex<float>) * 4;
- vbDesc.Usage = D3D11_USAGE_DYNAMIC;
- vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- vbDesc.MiscFlags = 0;
- vbDesc.StructureByteStride = 0;
+ ANGLE_TRY(mVs9.resolve(renderer));
+ ANGLE_TRY(mPsFloat9.resolve(renderer));
- result = device->CreateBuffer(&vbDesc, nullptr, &mVertexBuffer);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mVertexBuffer, "Clear11 masked clear vertex buffer");
+ if (!mIl9.valid())
+ {
+ const D3D11_INPUT_ELEMENT_DESC ilDesc[] = {
+ {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}};
- D3D11_RASTERIZER_DESC rsDesc;
- rsDesc.FillMode = D3D11_FILL_SOLID;
- rsDesc.CullMode = D3D11_CULL_NONE;
- rsDesc.FrontCounterClockwise = FALSE;
- rsDesc.DepthBias = 0;
- rsDesc.DepthBiasClamp = 0.0f;
- rsDesc.SlopeScaledDepthBias = 0.0f;
- rsDesc.DepthClipEnable = TRUE;
- rsDesc.ScissorEnable = FALSE;
- rsDesc.MultisampleEnable = FALSE;
- rsDesc.AntialiasedLineEnable = FALSE;
+ InputElementArray ilDescArray(ilDesc);
+ ShaderData vertexShader(g_VS_Clear_FL9);
- result = device->CreateRasterizerState(&rsDesc, &mRasterizerState);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mRasterizerState, "Clear11 masked clear rasterizer state");
+ ANGLE_TRY(renderer->allocateResource(ilDescArray, &vertexShader, &mIl9));
+ }
- if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
+ *vs = &mVs9.getObj();
+ *gs = nullptr;
+ *il = &mIl9;
+ *ps = &mPsFloat9.getObj();
+ return gl::NoError();
+ }
+ if (!hasLayeredLayout)
{
- mFloatClearShader = new ClearShader(DXGI_FORMAT_R32G32B32A32_FLOAT,
- "Clear11 Float IL",
- g_VS_ClearFloat,
- ArraySize(g_VS_ClearFloat),
- "Clear11 Float VS",
- g_PS_ClearFloat_FL9,
- ArraySize(g_PS_ClearFloat_FL9),
- "Clear11 Float PS");
+ ANGLE_TRY(mVs.resolve(renderer));
+ *vs = &mVs.getObj();
+ *gs = nullptr;
}
else
{
- mFloatClearShader = new ClearShader(DXGI_FORMAT_R32G32B32A32_FLOAT,
- "Clear11 Float IL",
- g_VS_ClearFloat,
- ArraySize(g_VS_ClearFloat),
- "Clear11 Float VS",
- g_PS_ClearFloat,
- ArraySize(g_PS_ClearFloat),
- "Clear11 Float PS");
+ // For layered framebuffers we have to use the multi-view versions of the VS and GS.
+ ANGLE_TRY(mVsMultiview.resolve(renderer));
+ ANGLE_TRY(mGsMultiview.resolve(renderer));
+ *vs = &mVsMultiview.getObj();
+ *gs = &mGsMultiview.getObj();
+ }
+
+ *il = nullptr;
+
+ if (numRTs == 0)
+ {
+ ANGLE_TRY(mPsDepth.resolve(renderer));
+ *ps = &mPsDepth.getObj();
+ return gl::NoError();
}
- if (renderer->isES3Capable())
+ switch (clearType)
{
- mUintClearShader = new ClearShader(DXGI_FORMAT_R32G32B32A32_UINT,
- "Clear11 UINT IL",
- g_VS_ClearUint,
- ArraySize(g_VS_ClearUint),
- "Clear11 UINT VS",
- g_PS_ClearUint,
- ArraySize(g_PS_ClearUint),
- "Clear11 UINT PS");
- mIntClearShader = new ClearShader(DXGI_FORMAT_R32G32B32A32_UINT,
- "Clear11 SINT IL",
- g_VS_ClearSint,
- ArraySize(g_VS_ClearSint),
- "Clear11 SINT VS",
- g_PS_ClearSint,
- ArraySize(g_PS_ClearSint),
- "Clear11 SINT PS");
+ case GL_FLOAT:
+ ANGLE_TRY(mPsFloat[numRTs - 1].resolve(renderer));
+ *ps = &mPsFloat[numRTs - 1].getObj();
+ break;
+ case GL_UNSIGNED_INT:
+ ANGLE_TRY(mPsUInt[numRTs - 1].resolve(renderer));
+ *ps = &mPsUInt[numRTs - 1].getObj();
+ break;
+ case GL_INT:
+ ANGLE_TRY(mPsSInt[numRTs - 1].resolve(renderer));
+ *ps = &mPsSInt[numRTs - 1].getObj();
+ break;
+ default:
+ UNREACHABLE();
+ break;
}
+
+ return gl::NoError();
+}
+
+Clear11::Clear11(Renderer11 *renderer)
+ : mRenderer(renderer),
+ mResourcesInitialized(false),
+ mScissorEnabledRasterizerState(),
+ mScissorDisabledRasterizerState(),
+ mShaderManager(),
+ mConstantBuffer(),
+ mVertexBuffer(),
+ mShaderData({})
+{
}
Clear11::~Clear11()
{
- for (ClearBlendStateMap::iterator i = mClearBlendStates.begin(); i != mClearBlendStates.end(); i++)
+}
+
+gl::Error Clear11::ensureResourcesInitialized()
+{
+ if (mResourcesInitialized)
{
- SafeRelease(i->second);
+ return gl::NoError();
}
- mClearBlendStates.clear();
- SafeDelete(mFloatClearShader);
- SafeDelete(mUintClearShader);
- SafeDelete(mIntClearShader);
+ TRACE_EVENT0("gpu.angle", "Clear11::ensureResourcesInitialized");
+
+ static_assert((sizeof(RtvDsvClearInfo<float>) == sizeof(RtvDsvClearInfo<int>)),
+ "Size of rx::RtvDsvClearInfo<float> is not equal to rx::RtvDsvClearInfo<int>");
+
+ static_assert(
+ (sizeof(RtvDsvClearInfo<float>) == sizeof(RtvDsvClearInfo<uint32_t>)),
+ "Size of rx::RtvDsvClearInfo<float> is not equal to rx::RtvDsvClearInfo<uint32_t>");
- for (ClearDepthStencilStateMap::iterator i = mClearDepthStencilStates.begin(); i != mClearDepthStencilStates.end(); i++)
+ static_assert((sizeof(RtvDsvClearInfo<float>) % 16 == 0),
+ "The size of RtvDsvClearInfo<float> should be a multiple of 16bytes.");
+
+ // Create Rasterizer States
+ D3D11_RASTERIZER_DESC rsDesc;
+ rsDesc.FillMode = D3D11_FILL_SOLID;
+ rsDesc.CullMode = D3D11_CULL_NONE;
+ rsDesc.FrontCounterClockwise = FALSE;
+ rsDesc.DepthBias = 0;
+ rsDesc.DepthBiasClamp = 0.0f;
+ rsDesc.SlopeScaledDepthBias = 0.0f;
+ rsDesc.DepthClipEnable = TRUE;
+ rsDesc.ScissorEnable = FALSE;
+ rsDesc.MultisampleEnable = FALSE;
+ rsDesc.AntialiasedLineEnable = FALSE;
+
+ ANGLE_TRY(mRenderer->allocateResource(rsDesc, &mScissorDisabledRasterizerState));
+ mScissorDisabledRasterizerState.setDebugName("Clear11 Rasterizer State with scissor disabled");
+
+ rsDesc.ScissorEnable = TRUE;
+ ANGLE_TRY(mRenderer->allocateResource(rsDesc, &mScissorEnabledRasterizerState));
+ mScissorEnabledRasterizerState.setDebugName("Clear11 Rasterizer State with scissor enabled");
+
+ // Initialize Depthstencil state with defaults
+ mDepthStencilStateKey.depthTest = false;
+ mDepthStencilStateKey.depthMask = false;
+ mDepthStencilStateKey.depthFunc = GL_ALWAYS;
+ mDepthStencilStateKey.stencilWritemask = static_cast<GLuint>(-1);
+ mDepthStencilStateKey.stencilBackWritemask = static_cast<GLuint>(-1);
+ mDepthStencilStateKey.stencilBackMask = 0;
+ mDepthStencilStateKey.stencilTest = false;
+ mDepthStencilStateKey.stencilMask = 0;
+ mDepthStencilStateKey.stencilFail = GL_REPLACE;
+ mDepthStencilStateKey.stencilPassDepthFail = GL_REPLACE;
+ mDepthStencilStateKey.stencilPassDepthPass = GL_REPLACE;
+ mDepthStencilStateKey.stencilFunc = GL_ALWAYS;
+ mDepthStencilStateKey.stencilBackFail = GL_REPLACE;
+ mDepthStencilStateKey.stencilBackPassDepthFail = GL_REPLACE;
+ mDepthStencilStateKey.stencilBackPassDepthPass = GL_REPLACE;
+ mDepthStencilStateKey.stencilBackFunc = GL_ALWAYS;
+
+ // Initialize BlendStateKey with defaults
+ mBlendStateKey.blendState.blend = false;
+ mBlendStateKey.blendState.sourceBlendRGB = GL_ONE;
+ mBlendStateKey.blendState.sourceBlendAlpha = GL_ONE;
+ mBlendStateKey.blendState.destBlendRGB = GL_ZERO;
+ mBlendStateKey.blendState.destBlendAlpha = GL_ZERO;
+ mBlendStateKey.blendState.blendEquationRGB = GL_FUNC_ADD;
+ mBlendStateKey.blendState.blendEquationAlpha = GL_FUNC_ADD;
+ mBlendStateKey.blendState.sampleAlphaToCoverage = false;
+ mBlendStateKey.blendState.dither = true;
+
+ mResourcesInitialized = true;
+ return gl::NoError();
+}
+
+bool Clear11::useVertexBuffer() const
+{
+ return (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3);
+}
+
+gl::Error Clear11::ensureConstantBufferCreated()
+{
+ if (mConstantBuffer.valid())
{
- SafeRelease(i->second);
+ return gl::NoError();
}
- mClearDepthStencilStates.clear();
- SafeRelease(mVertexBuffer);
- SafeRelease(mRasterizerState);
+ // Create constant buffer for color & depth data
+
+ D3D11_BUFFER_DESC bufferDesc;
+ bufferDesc.ByteWidth = g_ConstantBufferSize;
+ bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.StructureByteStride = 0;
+
+ D3D11_SUBRESOURCE_DATA initialData;
+ initialData.pSysMem = &mShaderData;
+ initialData.SysMemPitch = g_ConstantBufferSize;
+ initialData.SysMemSlicePitch = g_ConstantBufferSize;
+
+ ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &initialData, &mConstantBuffer));
+ mConstantBuffer.setDebugName("Clear11 Constant Buffer");
+ return gl::NoError();
}
-gl::Error Clear11::clearFramebuffer(const ClearParameters &clearParams, const gl::Framebuffer::Data &fboData)
+gl::Error Clear11::ensureVertexBufferCreated()
{
- const auto &colorAttachments = fboData.getColorAttachments();
- const auto &drawBufferStates = fboData.getDrawBufferStates();
- const auto *depthAttachment = fboData.getDepthAttachment();
- const auto *stencilAttachment = fboData.getStencilAttachment();
+ ASSERT(useVertexBuffer());
+
+ if (mVertexBuffer.valid())
+ {
+ return gl::NoError();
+ }
+
+ // Create vertex buffer with vertices for a quad covering the entire surface
+
+ static_assert((sizeof(d3d11::PositionVertex) % 16) == 0,
+ "d3d11::PositionVertex should be a multiple of 16 bytes");
+ const d3d11::PositionVertex vbData[6] = {{-1.0f, 1.0f, 0.0f, 1.0f}, {1.0f, -1.0f, 0.0f, 1.0f},
+ {-1.0f, -1.0f, 0.0f, 1.0f}, {-1.0f, 1.0f, 0.0f, 1.0f},
+ {1.0f, 1.0f, 0.0f, 1.0f}, {1.0f, -1.0f, 0.0f, 1.0f}};
+
+ const UINT vbSize = sizeof(vbData);
+
+ D3D11_BUFFER_DESC bufferDesc;
+ bufferDesc.ByteWidth = vbSize;
+ bufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc.CPUAccessFlags = 0;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.StructureByteStride = 0;
+
+ D3D11_SUBRESOURCE_DATA initialData;
+ initialData.pSysMem = vbData;
+ initialData.SysMemPitch = vbSize;
+ initialData.SysMemSlicePitch = initialData.SysMemPitch;
+
+ ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &initialData, &mVertexBuffer));
+ mVertexBuffer.setDebugName("Clear11 Vertex Buffer");
+ return gl::NoError();
+}
- ASSERT(colorAttachments.size() == drawBufferStates.size());
+gl::Error Clear11::clearFramebuffer(const gl::Context *context,
+ const ClearParameters &clearParams,
+ const gl::FramebufferState &fboData)
+{
+ ANGLE_TRY(ensureResourcesInitialized());
// Iterate over the color buffers which require clearing and determine if they can be
// cleared with ID3D11DeviceContext::ClearRenderTargetView or ID3D11DeviceContext1::ClearView.
// This requires:
- // 1) The render target is being cleared to a float value (will be cast to integer when clearing integer
- // render targets as expected but does not work the other way around)
+ // 1) The render target is being cleared to a float value (will be cast to integer when clearing
+ // integer render targets as expected but does not work the other way around)
// 2) The format of the render target has no color channels that are currently masked out.
- // Clear the easy-to-clear buffers on the spot and accumulate the ones that require special work.
+ // Clear the easy-to-clear buffers on the spot and accumulate the ones that require special
+ // work.
//
// If these conditions are met, and:
// - No scissored clear is needed, then clear using ID3D11DeviceContext::ClearRenderTargetView.
// - A scissored clear is needed then clear using ID3D11DeviceContext1::ClearView if available.
- // Otherwise draw a quad.
+ // Otherwise perform a shader based clear.
//
- // Also determine if the depth stencil can be cleared with ID3D11DeviceContext::ClearDepthStencilView
- // by checking if the stencil write mask covers the entire stencil.
+ // Also determine if the DSV can be cleared withID3D11DeviceContext::ClearDepthStencilView by
+ // checking if the stencil write mask covers the entire stencil.
//
- // To clear the remaining buffers, quads must be drawn containing an int, uint or float vertex color
- // attribute.
+ // To clear the remaining buffers, a shader based clear is performed:
+ // - The appropriate ShaderManagers (VS & PS) for the clearType is set
+ // - A CB containing the clear color and Z values is bound
+ // - An IL and VB are bound (for FL93 and below)
+ // - ScissorRect/Raststate/Viewport set as required
+ // - Blendstate set containing appropriate colorMasks
+ // - DepthStencilState set with appropriate parameters for a z or stencil clear if required
+ // - Color and/or Z buffers to be cleared are bound
+ // - Primitive covering entire clear area is drawn
gl::Extents framebufferSize;
- const gl::FramebufferAttachment *colorAttachment = fboData.getFirstColorAttachment();
- if (colorAttachment != nullptr)
- {
- framebufferSize = colorAttachment->getSize();
- }
- else if (depthAttachment != nullptr)
- {
- framebufferSize = depthAttachment->getSize();
- }
- else if (stencilAttachment != nullptr)
+ const auto *depthStencilAttachment = fboData.getDepthOrStencilAttachment();
+ if (depthStencilAttachment != nullptr)
{
- framebufferSize = stencilAttachment->getSize();
+ framebufferSize = depthStencilAttachment->getSize();
}
else
{
- UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ const gl::FramebufferAttachment *colorAttachment = fboData.getFirstColorAttachment();
+
+ if (!colorAttachment)
+ {
+ UNREACHABLE();
+ return gl::InternalError();
+ }
+
+ framebufferSize = colorAttachment->getSize();
}
- if (clearParams.scissorEnabled && (clearParams.scissor.x >= framebufferSize.width ||
- clearParams.scissor.y >= framebufferSize.height ||
- clearParams.scissor.x + clearParams.scissor.width <= 0 ||
- clearParams.scissor.y + clearParams.scissor.height <= 0))
+ const bool isSideBySideFBO =
+ (fboData.getMultiviewLayout() == GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE);
+ bool needScissoredClear = false;
+ std::vector<D3D11_RECT> scissorRects;
+ if (clearParams.scissorEnabled)
{
- // Scissor is enabled and the scissor rectangle is outside the renderbuffer
- return gl::Error(GL_NO_ERROR);
- }
+ const std::vector<gl::Offset> *viewportOffsets = fboData.getViewportOffsets();
+ ASSERT(viewportOffsets != nullptr);
+ ASSERT(AllOffsetsAreNonNegative(*fboData.getViewportOffsets()));
- bool needScissoredClear = clearParams.scissorEnabled && (clearParams.scissor.x > 0 || clearParams.scissor.y > 0 ||
- clearParams.scissor.x + clearParams.scissor.width < framebufferSize.width ||
- clearParams.scissor.y + clearParams.scissor.height < framebufferSize.height);
+ if (clearParams.scissor.x >= framebufferSize.width ||
+ clearParams.scissor.y >= framebufferSize.height || clearParams.scissor.width == 0 ||
+ clearParams.scissor.height == 0)
+ {
+ // The check assumes that the viewport offsets are not negative as according to the
+ // ANGLE_multiview spec.
+ // Scissor rect is outside the renderbuffer or is an empty rect.
+ return gl::NoError();
+ }
- std::vector<MaskedRenderTarget> maskedClearRenderTargets;
- RenderTarget11* maskedClearDepthStencil = nullptr;
+ if (isSideBySideFBO)
+ {
+ // We always have to do a scissor clear for side-by-side framebuffers.
+ needScissoredClear = true;
+ }
+ else
+ {
+ // Because the viewport offsets can generate scissor rectangles within the framebuffer's
+ // bounds, we can do this check only for non-side-by-side framebuffers.
+ if (clearParams.scissor.x + clearParams.scissor.width <= 0 ||
+ clearParams.scissor.y + clearParams.scissor.height <= 0)
+ {
+ // Scissor rect is outside the renderbuffer.
+ return gl::NoError();
+ }
+ needScissoredClear =
+ clearParams.scissor.x > 0 || clearParams.scissor.y > 0 ||
+ clearParams.scissor.x + clearParams.scissor.width < framebufferSize.width ||
+ clearParams.scissor.y + clearParams.scissor.height < framebufferSize.height;
+ }
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-#if defined(ANGLE_ENABLE_D3D11_1)
+ if (needScissoredClear)
+ {
+ // Apply viewport offsets to compute the final scissor rectangles. This is valid also
+ // for non-side-by-side framebuffers, because the default viewport offset is {0,0}.
+ const size_t numViews = viewportOffsets->size();
+ scissorRects.reserve(numViews);
+ for (size_t i = 0u; i < numViews; ++i)
+ {
+ const gl::Offset &offset = (*viewportOffsets)[i];
+ D3D11_RECT rect;
+ int x = clearParams.scissor.x + offset.x;
+ int y = clearParams.scissor.y + offset.y;
+ rect.left = x;
+ rect.right = x + clearParams.scissor.width;
+ rect.top = y;
+ rect.bottom = y + clearParams.scissor.height;
+ scissorRects.emplace_back(rect);
+ }
+ }
+ }
+
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported();
-#endif
- ID3D11Device *device = mRenderer->getDevice();
- for (size_t colorAttachmentIndex = 0; colorAttachmentIndex < colorAttachments.size();
- colorAttachmentIndex++)
+ std::array<ID3D11RenderTargetView *, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT> rtvs;
+ std::array<uint8_t, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT> rtvMasks = {};
+
+ uint32_t numRtvs = 0;
+ const uint8_t colorMask =
+ gl_d3d11::ConvertColorMask(clearParams.colorMaskRed, clearParams.colorMaskGreen,
+ clearParams.colorMaskBlue, clearParams.colorMaskAlpha);
+
+ const auto &colorAttachments = fboData.getColorAttachments();
+ for (auto colorAttachmentIndex : fboData.getEnabledDrawBuffers())
{
const gl::FramebufferAttachment &attachment = colorAttachments[colorAttachmentIndex];
- if (clearParams.clearColor[colorAttachmentIndex] && attachment.isAttached() &&
- drawBufferStates[colorAttachmentIndex] != GL_NONE)
+ if (!clearParams.clearColor[colorAttachmentIndex])
{
- RenderTarget11 *renderTarget = nullptr;
- gl::Error error = attachment.getRenderTarget(&renderTarget);
- if (error.isError())
- {
- return error;
- }
+ continue;
+ }
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(attachment.getInternalFormat());
+ RenderTarget11 *renderTarget = nullptr;
+ ANGLE_TRY(attachment.getRenderTarget(context, &renderTarget));
- if (clearParams.colorClearType == GL_FLOAT &&
- !(formatInfo.componentType == GL_FLOAT || formatInfo.componentType == GL_UNSIGNED_NORMALIZED || formatInfo.componentType == GL_SIGNED_NORMALIZED))
- {
- ERR(
- "It is undefined behaviour to clear a render buffer which is not normalized "
- "fixed point or floating-"
- "point to floating point values (color attachment %u has internal format "
- "0x%X).",
- colorAttachmentIndex, attachment.getInternalFormat());
- }
+ const gl::InternalFormat &formatInfo = *attachment.getFormat().info;
- if ((formatInfo.redBits == 0 || !clearParams.colorMaskRed) &&
- (formatInfo.greenBits == 0 || !clearParams.colorMaskGreen) &&
- (formatInfo.blueBits == 0 || !clearParams.colorMaskBlue) &&
- (formatInfo.alphaBits == 0 || !clearParams.colorMaskAlpha))
- {
- // Every channel either does not exist in the render target or is masked out
- continue;
- }
- else if ((!(mRenderer->getRenderer11DeviceCaps().supportsClearView) && needScissoredClear) || clearParams.colorClearType != GL_FLOAT ||
- (formatInfo.redBits > 0 && !clearParams.colorMaskRed) ||
- (formatInfo.greenBits > 0 && !clearParams.colorMaskGreen) ||
- (formatInfo.blueBits > 0 && !clearParams.colorMaskBlue) ||
- (formatInfo.alphaBits > 0 && !clearParams.colorMaskAlpha))
- {
- // A masked clear is required, or a scissored clear is required and ID3D11DeviceContext1::ClearView is unavailable
- MaskedRenderTarget maskAndRt;
- bool clearColor = clearParams.clearColor[colorAttachmentIndex];
- maskAndRt.colorMask[0] = (clearColor && clearParams.colorMaskRed);
- maskAndRt.colorMask[1] = (clearColor && clearParams.colorMaskGreen);
- maskAndRt.colorMask[2] = (clearColor && clearParams.colorMaskBlue);
- maskAndRt.colorMask[3] = (clearColor && clearParams.colorMaskAlpha);
- maskAndRt.renderTarget = renderTarget;
- maskedClearRenderTargets.push_back(maskAndRt);
- }
- else
- {
- // ID3D11DeviceContext::ClearRenderTargetView or ID3D11DeviceContext1::ClearView is possible
+ if (clearParams.colorType == GL_FLOAT &&
+ !(formatInfo.componentType == GL_FLOAT ||
+ formatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
+ formatInfo.componentType == GL_SIGNED_NORMALIZED))
+ {
+ ERR() << "It is undefined behaviour to clear a render buffer which is not "
+ "normalized fixed point or floating-point to floating point values (color "
+ "attachment "
+ << colorAttachmentIndex << " has internal format " << attachment.getFormat()
+ << ").";
+ }
- ID3D11RenderTargetView *framebufferRTV = renderTarget->getRenderTargetView();
- if (!framebufferRTV)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null.");
- }
+ if ((formatInfo.redBits == 0 || !clearParams.colorMaskRed) &&
+ (formatInfo.greenBits == 0 || !clearParams.colorMaskGreen) &&
+ (formatInfo.blueBits == 0 || !clearParams.colorMaskBlue) &&
+ (formatInfo.alphaBits == 0 || !clearParams.colorMaskAlpha))
+ {
+ // Every channel either does not exist in the render target or is masked out
+ continue;
+ }
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(renderTarget->getDXGIFormat());
+ const auto &framebufferRTV = renderTarget->getRenderTargetView();
+ ASSERT(framebufferRTV.valid());
- // Check if the actual format has a channel that the internal format does not and set them to the
- // default values
- float clearValues[4] =
- {
- ((formatInfo.redBits == 0 && dxgiFormatInfo.redBits > 0) ? 0.0f : clearParams.colorFClearValue.red),
- ((formatInfo.greenBits == 0 && dxgiFormatInfo.greenBits > 0) ? 0.0f : clearParams.colorFClearValue.green),
- ((formatInfo.blueBits == 0 && dxgiFormatInfo.blueBits > 0) ? 0.0f : clearParams.colorFClearValue.blue),
- ((formatInfo.alphaBits == 0 && dxgiFormatInfo.alphaBits > 0) ? 1.0f : clearParams.colorFClearValue.alpha),
- };
+ if ((!(mRenderer->getRenderer11DeviceCaps().supportsClearView) && needScissoredClear) ||
+ clearParams.colorType != GL_FLOAT ||
+ (formatInfo.redBits > 0 && !clearParams.colorMaskRed) ||
+ (formatInfo.greenBits > 0 && !clearParams.colorMaskGreen) ||
+ (formatInfo.blueBits > 0 && !clearParams.colorMaskBlue) ||
+ (formatInfo.alphaBits > 0 && !clearParams.colorMaskAlpha))
+ {
+ rtvs[numRtvs] = framebufferRTV.get();
+ rtvMasks[numRtvs] = gl_d3d11::GetColorMask(formatInfo) & colorMask;
+ numRtvs++;
+ }
+ else
+ {
+ // ID3D11DeviceContext::ClearRenderTargetView or ID3D11DeviceContext1::ClearView is
+ // possible
+
+ const auto &nativeFormat = renderTarget->getFormatSet().format();
+
+ // Check if the actual format has a channel that the internal format does not and
+ // set them to the default values
+ float clearValues[4] = {
+ ((formatInfo.redBits == 0 && nativeFormat.redBits > 0) ? 0.0f
+ : clearParams.colorF.red),
+ ((formatInfo.greenBits == 0 && nativeFormat.greenBits > 0)
+ ? 0.0f
+ : clearParams.colorF.green),
+ ((formatInfo.blueBits == 0 && nativeFormat.blueBits > 0) ? 0.0f
+ : clearParams.colorF.blue),
+ ((formatInfo.alphaBits == 0 && nativeFormat.alphaBits > 0)
+ ? 1.0f
+ : clearParams.colorF.alpha),
+ };
+
+ if (formatInfo.alphaBits == 1)
+ {
+ // Some drivers do not correctly handle calling Clear() on a format with 1-bit
+ // alpha. They can incorrectly round all non-zero values up to 1.0f. Note that
+ // WARP does not do this. We should handle the rounding for them instead.
+ clearValues[3] = (clearParams.colorF.alpha >= 0.5f) ? 1.0f : 0.0f;
+ }
- if (dxgiFormatInfo.alphaBits == 1)
+ if (needScissoredClear)
+ {
+ // We shouldn't reach here if deviceContext1 is unavailable.
+ ASSERT(deviceContext1);
+ // There must be at least one scissor rectangle.
+ ASSERT(!scissorRects.empty());
+ deviceContext1->ClearView(framebufferRTV.get(), clearValues, scissorRects.data(),
+ static_cast<UINT>(scissorRects.size()));
+ if (mRenderer->getWorkarounds().callClearTwice)
{
- // Some drivers do not correctly handle calling Clear() on a format with 1-bit alpha.
- // They can incorrectly round all non-zero values up to 1.0f. Note that WARP does not do this.
- // We should handle the rounding for them instead.
- clearValues[3] = (clearParams.colorFClearValue.alpha >= 0.5f) ? 1.0f : 0.0f;
+ deviceContext1->ClearView(framebufferRTV.get(), clearValues,
+ scissorRects.data(),
+ static_cast<UINT>(scissorRects.size()));
}
-
-#if defined(ANGLE_ENABLE_D3D11_1)
- if (needScissoredClear)
- {
- // We shouldn't reach here if deviceContext1 is unavailable.
- ASSERT(deviceContext1);
-
- D3D11_RECT rect;
- rect.left = clearParams.scissor.x;
- rect.right = clearParams.scissor.x + clearParams.scissor.width;
- rect.top = clearParams.scissor.y;
- rect.bottom = clearParams.scissor.y + clearParams.scissor.height;
-
- deviceContext1->ClearView(framebufferRTV, clearValues, &rect, 1);
- }
- else
-#endif
+ }
+ else
+ {
+ deviceContext->ClearRenderTargetView(framebufferRTV.get(), clearValues);
+ if (mRenderer->getWorkarounds().callClearTwice)
{
- deviceContext->ClearRenderTargetView(framebufferRTV, clearValues);
+ deviceContext->ClearRenderTargetView(framebufferRTV.get(), clearValues);
}
}
}
}
+ ID3D11DepthStencilView *dsv = nullptr;
+
if (clearParams.clearDepth || clearParams.clearStencil)
{
- const gl::FramebufferAttachment *attachment = (depthAttachment != nullptr) ? depthAttachment : stencilAttachment;
- ASSERT(attachment != nullptr);
+ RenderTarget11 *depthStencilRenderTarget = nullptr;
- RenderTarget11 *renderTarget = nullptr;
- gl::Error error = attachment->getRenderTarget(&renderTarget);
- if (error.isError())
- {
- return error;
- }
+ ASSERT(depthStencilAttachment != nullptr);
+ ANGLE_TRY(depthStencilAttachment->getRenderTarget(context, &depthStencilRenderTarget));
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(renderTarget->getDXGIFormat());
+ dsv = depthStencilRenderTarget->getDepthStencilView().get();
+ ASSERT(dsv != nullptr);
- unsigned int stencilUnmasked = (stencilAttachment != nullptr) ? (1 << dxgiFormatInfo.stencilBits) - 1 : 0;
- bool needMaskedStencilClear = clearParams.clearStencil && (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked;
+ const auto &nativeFormat = depthStencilRenderTarget->getFormatSet().format();
+ const auto *stencilAttachment = fboData.getStencilAttachment();
- if (needScissoredClear || needMaskedStencilClear)
- {
- maskedClearDepthStencil = renderTarget;
- }
- else
+ uint32_t stencilUnmasked =
+ (stencilAttachment != nullptr) ? (1 << nativeFormat.stencilBits) - 1 : 0;
+ bool needMaskedStencilClear =
+ clearParams.clearStencil &&
+ (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked;
+
+ if (!needScissoredClear && !needMaskedStencilClear)
{
- ID3D11DepthStencilView *framebufferDSV = renderTarget->getDepthStencilView();
- if (!framebufferDSV)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Internal depth stencil view pointer unexpectedly null.");
- }
+ const UINT clearFlags = (clearParams.clearDepth ? D3D11_CLEAR_DEPTH : 0) |
+ (clearParams.clearStencil ? D3D11_CLEAR_STENCIL : 0);
+ const FLOAT depthClear = gl::clamp01(clearParams.depthValue);
+ const UINT8 stencilClear = clearParams.stencilValue & 0xFF;
- UINT clearFlags = (clearParams.clearDepth ? D3D11_CLEAR_DEPTH : 0) |
- (clearParams.clearStencil ? D3D11_CLEAR_STENCIL : 0);
- FLOAT depthClear = gl::clamp01(clearParams.depthClearValue);
- UINT8 stencilClear = clearParams.stencilClearValue & 0xFF;
+ deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear);
- deviceContext->ClearDepthStencilView(framebufferDSV, clearFlags, depthClear, stencilClear);
+ dsv = nullptr;
}
}
- if (maskedClearRenderTargets.size() > 0 || maskedClearDepthStencil)
+ if (numRtvs == 0 && dsv == nullptr)
{
- // To clear the render targets and depth stencil in one pass:
- //
- // Render a quad clipped to the scissor rectangle which draws the clear color and a blend
- // state that will perform the required color masking.
- //
- // The quad's depth is equal to the depth clear value with a depth stencil state that
- // will enable or disable depth test/writes if the depth buffer should be cleared or not.
- //
- // The rasterizer state's stencil is set to always pass or fail based on if the stencil
- // should be cleared or not with a stencil write mask of the stencil clear value.
- //
- // ======================================================================================
- //
- // Luckily, the gl spec (ES 3.0.2 pg 183) states that the results of clearing a render-
- // buffer that is not normalized fixed point or floating point with floating point values
- // are undefined so we can just write floats to them and D3D11 will bit cast them to
- // integers.
- //
- // Also, we don't have to worry about attempting to clear a normalized fixed/floating point
- // buffer with integer values because there is no gl API call which would allow it,
- // glClearBuffer* calls only clear a single renderbuffer at a time which is verified to
- // be a compatible clear type.
-
- // Bind all the render targets which need clearing
- ASSERT(maskedClearRenderTargets.size() <= mRenderer->getRendererCaps().maxDrawBuffers);
- std::vector<ID3D11RenderTargetView*> rtvs(maskedClearRenderTargets.size());
- for (unsigned int i = 0; i < maskedClearRenderTargets.size(); i++)
- {
- RenderTarget11 *renderTarget = maskedClearRenderTargets[i].renderTarget;
- ID3D11RenderTargetView *rtv = renderTarget->getRenderTargetView();
- if (!rtv)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Internal render target view pointer unexpectedly null.");
- }
+ return gl::NoError();
+ }
- rtvs[i] = rtv;
- }
- ID3D11DepthStencilView *dsv = maskedClearDepthStencil ? maskedClearDepthStencil->getDepthStencilView() : nullptr;
+ // Clear the remaining render targets and depth stencil in one pass by rendering a quad:
+ //
+ // IA/VS: Vertices containing position and color members are passed through to the next stage.
+ // The vertex position has XY coordinates equal to clip extents and a Z component equal to the
+ // Z clear value. The vertex color contains the clear color.
+ //
+ // Rasterizer: Viewport scales the VS output over the entire surface and depending on whether
+ // or not scissoring is enabled the appropriate scissor rect and rasterizerState with or without
+ // the scissor test enabled is set as well.
+ //
+ // DepthStencilTest: DepthTesting, DepthWrites, StencilMask and StencilWrites will be enabled or
+ // disabled or set depending on what the input depthStencil clear parameters are. Since the PS
+ // is not writing out depth or rejecting pixels, this should happen prior to the PS stage.
+ //
+ // PS: Will write out the color values passed through from the previous stage to all outputs.
+ //
+ // OM: BlendState will perform the required color masking and output to RTV(s).
+
+ //
+ // ======================================================================================
+ //
+ // Luckily, the gl spec (ES 3.0.2 pg 183) states that the results of clearing a render-
+ // buffer that is not normalized fixed point or floating point with floating point values
+ // are undefined so we can just write floats to them and D3D11 will bit cast them to
+ // integers.
+ //
+ // Also, we don't have to worry about attempting to clear a normalized fixed/floating point
+ // buffer with integer values because there is no gl API call which would allow it,
+ // glClearBuffer* calls only clear a single renderbuffer at a time which is verified to
+ // be a compatible clear type.
- ID3D11BlendState *blendState = getBlendState(maskedClearRenderTargets);
- const FLOAT blendFactors[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const UINT sampleMask = 0xFFFFFFFF;
+ ASSERT(numRtvs <= mRenderer->getNativeCaps().maxDrawBuffers);
- ID3D11DepthStencilState *dsState = getDepthStencilState(clearParams);
- const UINT stencilClear = clearParams.stencilClearValue & 0xFF;
+ // Setup BlendStateKey parameters
+ mBlendStateKey.blendState.colorMaskRed = clearParams.colorMaskRed;
+ mBlendStateKey.blendState.colorMaskGreen = clearParams.colorMaskGreen;
+ mBlendStateKey.blendState.colorMaskBlue = clearParams.colorMaskBlue;
+ mBlendStateKey.blendState.colorMaskAlpha = clearParams.colorMaskAlpha;
+ mBlendStateKey.rtvMax = numRtvs;
+ memcpy(mBlendStateKey.rtvMasks, &rtvMasks[0], sizeof(mBlendStateKey.rtvMasks));
- // Set the vertices
- UINT vertexStride = 0;
- const UINT startIdx = 0;
- ClearShader *shader = nullptr;
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal masked clear vertex buffer, HRESULT: 0x%X.", result);
- }
+ // Get BlendState
+ const d3d11::BlendState *blendState = nullptr;
+ ANGLE_TRY(mRenderer->getBlendState(mBlendStateKey, &blendState));
- const gl::Rectangle *scissorPtr = clearParams.scissorEnabled ? &clearParams.scissor : nullptr;
- switch (clearParams.colorClearType)
- {
- case GL_FLOAT:
- ApplyVertices(framebufferSize, scissorPtr, clearParams.colorFClearValue, clearParams.depthClearValue, mappedResource.pData);
- vertexStride = sizeof(d3d11::PositionDepthColorVertex<float>);
- shader = mFloatClearShader;
- break;
+ const d3d11::DepthStencilState *dsState = nullptr;
+ const float *zValue = nullptr;
- case GL_UNSIGNED_INT:
- ApplyVertices(framebufferSize, scissorPtr, clearParams.colorUIClearValue, clearParams.depthClearValue, mappedResource.pData);
- vertexStride = sizeof(d3d11::PositionDepthColorVertex<unsigned int>);
- shader = mUintClearShader;
- break;
+ if (dsv)
+ {
+ // Setup DepthStencilStateKey
+ mDepthStencilStateKey.depthTest = clearParams.clearDepth;
+ mDepthStencilStateKey.depthMask = clearParams.clearDepth;
+ mDepthStencilStateKey.stencilWritemask = clearParams.stencilWriteMask;
+ mDepthStencilStateKey.stencilTest = clearParams.clearStencil;
+
+ // Get DepthStencilState
+ ANGLE_TRY(mRenderer->getDepthStencilState(mDepthStencilStateKey, &dsState));
+ zValue = clearParams.clearDepth ? &clearParams.depthValue : nullptr;
+ }
- case GL_INT:
- ApplyVertices(framebufferSize, scissorPtr, clearParams.colorIClearValue, clearParams.depthClearValue, mappedResource.pData);
- vertexStride = sizeof(d3d11::PositionDepthColorVertex<int>);
- shader = mIntClearShader;
- break;
+ bool dirtyCb = false;
- default:
+ // Compare the input color/z values against the CB cache and update it if necessary
+ switch (clearParams.colorType)
+ {
+ case GL_FLOAT:
+ dirtyCb = UpdateDataCache(reinterpret_cast<RtvDsvClearInfo<float> *>(&mShaderData),
+ clearParams.colorF, zValue, numRtvs, colorMask);
+ break;
+ case GL_UNSIGNED_INT:
+ dirtyCb = UpdateDataCache(reinterpret_cast<RtvDsvClearInfo<uint32_t> *>(&mShaderData),
+ clearParams.colorUI, zValue, numRtvs, colorMask);
+ break;
+ case GL_INT:
+ dirtyCb = UpdateDataCache(reinterpret_cast<RtvDsvClearInfo<int> *>(&mShaderData),
+ clearParams.colorI, zValue, numRtvs, colorMask);
+ break;
+ default:
UNREACHABLE();
break;
- }
-
- deviceContext->Unmap(mVertexBuffer, 0);
-
- // Set the viewport to be the same size as the framebuffer
- D3D11_VIEWPORT viewport;
- viewport.TopLeftX = 0;
- viewport.TopLeftY = 0;
- viewport.Width = static_cast<FLOAT>(framebufferSize.width);
- viewport.Height = static_cast<FLOAT>(framebufferSize.height);
- viewport.MinDepth = 0;
- viewport.MaxDepth = 1;
- deviceContext->RSSetViewports(1, &viewport);
-
- // Apply state
- deviceContext->OMSetBlendState(blendState, blendFactors, sampleMask);
- deviceContext->OMSetDepthStencilState(dsState, stencilClear);
- deviceContext->RSSetState(mRasterizerState);
-
- // Apply shaders
- deviceContext->IASetInputLayout(shader->inputLayout->resolve(device));
- deviceContext->VSSetShader(shader->vertexShader.resolve(device), nullptr, 0);
- deviceContext->PSSetShader(shader->pixelShader.resolve(device), nullptr, 0);
- deviceContext->GSSetShader(nullptr, nullptr, 0);
-
- // Apply vertex buffer
- deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &vertexStride, &startIdx);
- deviceContext->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
-
- // Apply render targets
- deviceContext->OMSetRenderTargets(static_cast<unsigned int>(rtvs.size()),
- (rtvs.empty() ? nullptr : &rtvs[0]), dsv);
-
- // Draw the clear quad
- deviceContext->Draw(4, 0);
-
- // Clean up
- mRenderer->markAllStateDirty();
}
- return gl::Error(GL_NO_ERROR);
-}
+ ANGLE_TRY(ensureConstantBufferCreated());
-ID3D11BlendState *Clear11::getBlendState(const std::vector<MaskedRenderTarget>& rts)
-{
- ClearBlendInfo blendKey = {};
- for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
+ if (dirtyCb)
{
- if (i < rts.size())
- {
- RenderTarget11 *rt = rts[i].renderTarget;
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(rt->getInternalFormat());
-
- blendKey.maskChannels[i][0] = (rts[i].colorMask[0] && formatInfo.redBits > 0);
- blendKey.maskChannels[i][1] = (rts[i].colorMask[1] && formatInfo.greenBits > 0);
- blendKey.maskChannels[i][2] = (rts[i].colorMask[2] && formatInfo.blueBits > 0);
- blendKey.maskChannels[i][3] = (rts[i].colorMask[3] && formatInfo.alphaBits > 0);
- }
- else
+ // Update the constant buffer with the updated cache contents
+ // TODO(Shahmeer): Consider using UpdateSubresource1 D3D11_COPY_DISCARD where possible.
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = deviceContext->Map(mConstantBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0,
+ &mappedResource);
+ if (FAILED(result))
{
- blendKey.maskChannels[i][0] = false;
- blendKey.maskChannels[i][1] = false;
- blendKey.maskChannels[i][2] = false;
- blendKey.maskChannels[i][3] = false;
+ return gl::OutOfMemory() << "Clear11: Failed to map CB, " << gl::FmtHR(result);
}
- }
- ClearBlendStateMap::const_iterator i = mClearBlendStates.find(blendKey);
- if (i != mClearBlendStates.end())
- {
- return i->second;
+ memcpy(mappedResource.pData, &mShaderData, g_ConstantBufferSize);
+ deviceContext->Unmap(mConstantBuffer.get(), 0);
}
- else
- {
- D3D11_BLEND_DESC blendDesc = { 0 };
- blendDesc.AlphaToCoverageEnable = FALSE;
- blendDesc.IndependentBlendEnable = (rts.size() > 1) ? TRUE : FALSE;
- for (unsigned int j = 0; j < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; j++)
- {
- blendDesc.RenderTarget[j].BlendEnable = FALSE;
- blendDesc.RenderTarget[j].RenderTargetWriteMask = gl_d3d11::ConvertColorMask(blendKey.maskChannels[j][0],
- blendKey.maskChannels[j][1],
- blendKey.maskChannels[j][2],
- blendKey.maskChannels[j][3]);
- }
+ auto *stateManager = mRenderer->getStateManager();
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11BlendState* blendState = nullptr;
- HRESULT result = device->CreateBlendState(&blendDesc, &blendState);
- if (FAILED(result) || !blendState)
- {
- ERR("Unable to create a ID3D11BlendState, HRESULT: 0x%X.", result);
- return nullptr;
- }
+ // Set the viewport to be the same size as the framebuffer.
+ stateManager->setSimpleViewport(framebufferSize);
- mClearBlendStates[blendKey] = blendState;
+ // Apply state
+ stateManager->setSimpleBlendState(blendState);
- return blendState;
- }
-}
+ const UINT stencilValue = clearParams.stencilValue & 0xFF;
+ stateManager->setDepthStencilState(dsState, stencilValue);
-ID3D11DepthStencilState *Clear11::getDepthStencilState(const ClearParameters &clearParams)
-{
- ClearDepthStencilInfo dsKey = { 0 };
- dsKey.clearDepth = clearParams.clearDepth;
- dsKey.clearStencil = clearParams.clearStencil;
- dsKey.stencilWriteMask = clearParams.stencilWriteMask & 0xFF;
+ if (needScissoredClear)
+ {
+ stateManager->setRasterizerState(&mScissorEnabledRasterizerState);
+ }
+ else
+ {
+ stateManager->setRasterizerState(&mScissorDisabledRasterizerState);
+ }
- ClearDepthStencilStateMap::const_iterator i = mClearDepthStencilStates.find(dsKey);
- if (i != mClearDepthStencilStates.end())
+ // Get Shaders
+ const d3d11::VertexShader *vs = nullptr;
+ const d3d11::GeometryShader *gs = nullptr;
+ const d3d11::InputLayout *il = nullptr;
+ const d3d11::PixelShader *ps = nullptr;
+ const bool hasLayeredLayout =
+ (fboData.getMultiviewLayout() == GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE);
+ ANGLE_TRY(mShaderManager.getShadersAndLayout(mRenderer, clearParams.colorType, numRtvs,
+ hasLayeredLayout, &il, &vs, &gs, &ps));
+
+ // Apply Shaders
+ stateManager->setDrawShaders(vs, gs, ps);
+ stateManager->setPixelConstantBuffer(0, &mConstantBuffer);
+
+ // Bind IL & VB if needed
+ stateManager->setIndexBuffer(nullptr, DXGI_FORMAT_UNKNOWN, 0);
+ stateManager->setInputLayout(il);
+
+ if (useVertexBuffer())
{
- return i->second;
+ ANGLE_TRY(ensureVertexBufferCreated());
+ stateManager->setSingleVertexBuffer(&mVertexBuffer, g_VertexSize, 0);
}
else
{
- D3D11_DEPTH_STENCIL_DESC dsDesc = { 0 };
- dsDesc.DepthEnable = dsKey.clearDepth ? TRUE : FALSE;
- dsDesc.DepthWriteMask = dsKey.clearDepth ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
- dsDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
- dsDesc.StencilEnable = dsKey.clearStencil ? TRUE : FALSE;
- dsDesc.StencilReadMask = 0;
- dsDesc.StencilWriteMask = dsKey.stencilWriteMask;
- dsDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_REPLACE;
- dsDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_REPLACE;
- dsDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_REPLACE;
- dsDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
- dsDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_REPLACE;
- dsDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_REPLACE;
- dsDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_REPLACE;
- dsDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
-
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DepthStencilState* dsState = nullptr;
- HRESULT result = device->CreateDepthStencilState(&dsDesc, &dsState);
- if (FAILED(result) || !dsState)
- {
- ERR("Unable to create a ID3D11DepthStencilState, HRESULT: 0x%X.", result);
- return nullptr;
- }
+ stateManager->setSingleVertexBuffer(nullptr, 0, 0);
+ }
- mClearDepthStencilStates[dsKey] = dsState;
+ stateManager->setPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- return dsState;
+ // Apply render targets
+ stateManager->setRenderTargets(&rtvs[0], numRtvs, dsv);
+
+ // If scissors are necessary to be applied, then the number of clears is the number of scissor
+ // rects. If no scissors are necessary, then a single full-size clear is enough.
+ size_t necessaryNumClears = needScissoredClear ? scissorRects.size() : 1u;
+ for (size_t i = 0u; i < necessaryNumClears; ++i)
+ {
+ if (needScissoredClear)
+ {
+ ASSERT(i < scissorRects.size());
+ stateManager->setScissorRectD3D(scissorRects[i]);
+ }
+ // Draw the fullscreen quad.
+ if (!hasLayeredLayout || isSideBySideFBO)
+ {
+ deviceContext->Draw(6, 0);
+ }
+ else
+ {
+ ASSERT(hasLayeredLayout);
+ deviceContext->DrawInstanced(6, static_cast<UINT>(fboData.getNumViews()), 0, 0);
+ }
}
-}
+ return gl::NoError();
}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h
index 3ff73c85d1..a09812c42b 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h
@@ -23,6 +23,14 @@ class Renderer11;
class RenderTarget11;
struct ClearParameters;
+template <typename T>
+struct RtvDsvClearInfo
+{
+ T r, g, b, a;
+ float z;
+ float c1padding[3];
+};
+
class Clear11 : angle::NonCopyable
{
public:
@@ -30,68 +38,63 @@ class Clear11 : angle::NonCopyable
~Clear11();
// Clears the framebuffer with the supplied clear parameters, assumes that the framebuffer is currently applied.
- gl::Error clearFramebuffer(const ClearParameters &clearParams, const gl::Framebuffer::Data &fboData);
+ gl::Error clearFramebuffer(const gl::Context *context,
+ const ClearParameters &clearParams,
+ const gl::FramebufferState &fboData);
private:
- struct MaskedRenderTarget
- {
- bool colorMask[4];
- RenderTarget11 *renderTarget;
- };
-
- ID3D11BlendState *getBlendState(const std::vector<MaskedRenderTarget> &rts);
- ID3D11DepthStencilState *getDepthStencilState(const ClearParameters &clearParams);
-
- struct ClearShader final : public angle::NonCopyable
+ class ShaderManager final : angle::NonCopyable
{
- ClearShader(DXGI_FORMAT colorType,
- const char *inputLayoutName,
- const BYTE *vsByteCode,
- size_t vsSize,
- const char *vsDebugName,
- const BYTE *psByteCode,
- size_t psSize,
- const char *psDebugName);
- ~ClearShader();
-
- d3d11::LazyInputLayout *inputLayout;
- d3d11::LazyShader<ID3D11VertexShader> vertexShader;
- d3d11::LazyShader<ID3D11PixelShader> pixelShader;
+ public:
+ ShaderManager();
+ ~ShaderManager();
+ gl::Error getShadersAndLayout(Renderer11 *renderer,
+ const INT clearType,
+ const uint32_t numRTs,
+ const bool hasLayeredLayout,
+ const d3d11::InputLayout **il,
+ const d3d11::VertexShader **vs,
+ const d3d11::GeometryShader **gs,
+ const d3d11::PixelShader **ps);
+
+ private:
+ constexpr static size_t kNumShaders = D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
+
+ d3d11::InputLayout mIl9;
+ d3d11::LazyShader<ID3D11VertexShader> mVs9;
+ d3d11::LazyShader<ID3D11PixelShader> mPsFloat9;
+ d3d11::LazyShader<ID3D11VertexShader> mVs;
+ d3d11::LazyShader<ID3D11VertexShader> mVsMultiview;
+ d3d11::LazyShader<ID3D11GeometryShader> mGsMultiview;
+ d3d11::LazyShader<ID3D11PixelShader> mPsDepth;
+ std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsFloat;
+ std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsUInt;
+ std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsSInt;
};
- template <unsigned int vsSize, unsigned int psSize>
- static ClearShader CreateClearShader(ID3D11Device *device, DXGI_FORMAT colorType, const BYTE(&vsByteCode)[vsSize], const BYTE(&psByteCode)[psSize]);
-
- struct ClearBlendInfo
- {
- bool maskChannels[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT][4];
- };
- typedef bool(*ClearBlendInfoComparisonFunction)(const ClearBlendInfo&, const ClearBlendInfo &);
- typedef std::map<ClearBlendInfo, ID3D11BlendState*, ClearBlendInfoComparisonFunction> ClearBlendStateMap;
-
- struct ClearDepthStencilInfo
- {
- bool clearDepth;
- bool clearStencil;
- UINT8 stencilWriteMask;
- };
- typedef bool(*ClearDepthStencilInfoComparisonFunction)(const ClearDepthStencilInfo&, const ClearDepthStencilInfo &);
- typedef std::map<ClearDepthStencilInfo, ID3D11DepthStencilState*, ClearDepthStencilInfoComparisonFunction> ClearDepthStencilStateMap;
+ bool useVertexBuffer() const;
+ gl::Error ensureConstantBufferCreated();
+ gl::Error ensureVertexBufferCreated();
+ gl::Error ensureResourcesInitialized();
Renderer11 *mRenderer;
+ bool mResourcesInitialized;
- ClearBlendStateMap mClearBlendStates;
-
- ClearShader *mFloatClearShader;
- ClearShader *mUintClearShader;
- ClearShader *mIntClearShader;
+ // States
+ d3d11::RasterizerState mScissorEnabledRasterizerState;
+ d3d11::RasterizerState mScissorDisabledRasterizerState;
+ gl::DepthStencilState mDepthStencilStateKey;
+ d3d11::BlendStateKey mBlendStateKey;
- ClearDepthStencilStateMap mClearDepthStencilStates;
+ // Shaders and shader resources
+ ShaderManager mShaderManager;
+ d3d11::Buffer mConstantBuffer;
+ d3d11::Buffer mVertexBuffer;
- ID3D11Buffer *mVertexBuffer;
- ID3D11RasterizerState *mRasterizerState;
+ // Buffer data and draw parameters
+ RtvDsvClearInfo<float> mShaderData;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_CLEAR11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.cpp
new file mode 100644
index 0000000000..b79dd3603a
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.cpp
@@ -0,0 +1,405 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Context11:
+// D3D11-specific functionality associated with a GL Context.
+//
+
+#include "libANGLE/renderer/d3d/d3d11/Context11.h"
+
+#include "common/string_utils.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/MemoryProgramCache.h"
+#include "libANGLE/renderer/d3d/CompilerD3D.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+#include "libANGLE/renderer/d3d/SamplerD3D.h"
+#include "libANGLE/renderer/d3d/ShaderD3D.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/Fence11.h"
+#include "libANGLE/renderer/d3d/d3d11/Framebuffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/ProgramPipeline11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/StateManager11.h"
+#include "libANGLE/renderer/d3d/d3d11/TransformFeedback11.h"
+#include "libANGLE/renderer/d3d/d3d11/VertexArray11.h"
+
+namespace rx
+{
+
+Context11::Context11(const gl::ContextState &state, Renderer11 *renderer)
+ : ContextImpl(state), mRenderer(renderer)
+{
+}
+
+Context11::~Context11()
+{
+}
+
+gl::Error Context11::initialize()
+{
+ return gl::NoError();
+}
+
+CompilerImpl *Context11::createCompiler()
+{
+ if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
+ {
+ return new CompilerD3D(SH_HLSL_4_0_FL9_3_OUTPUT);
+ }
+ else
+ {
+ return new CompilerD3D(SH_HLSL_4_1_OUTPUT);
+ }
+}
+
+ShaderImpl *Context11::createShader(const gl::ShaderState &data)
+{
+ return new ShaderD3D(data, mRenderer->getWorkarounds(), mRenderer->getNativeExtensions());
+}
+
+ProgramImpl *Context11::createProgram(const gl::ProgramState &data)
+{
+ return new ProgramD3D(data, mRenderer);
+}
+
+FramebufferImpl *Context11::createFramebuffer(const gl::FramebufferState &data)
+{
+ return new Framebuffer11(data, mRenderer);
+}
+
+TextureImpl *Context11::createTexture(const gl::TextureState &state)
+{
+ switch (state.getTarget())
+ {
+ case GL_TEXTURE_2D:
+ return new TextureD3D_2D(state, mRenderer);
+ case GL_TEXTURE_CUBE_MAP:
+ return new TextureD3D_Cube(state, mRenderer);
+ case GL_TEXTURE_3D:
+ return new TextureD3D_3D(state, mRenderer);
+ case GL_TEXTURE_2D_ARRAY:
+ return new TextureD3D_2DArray(state, mRenderer);
+ case GL_TEXTURE_EXTERNAL_OES:
+ return new TextureD3D_External(state, mRenderer);
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ return new TextureD3D_2DMultisample(state, mRenderer);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return nullptr;
+}
+
+RenderbufferImpl *Context11::createRenderbuffer()
+{
+ return new RenderbufferD3D(mRenderer);
+}
+
+BufferImpl *Context11::createBuffer(const gl::BufferState &state)
+{
+ Buffer11 *buffer = new Buffer11(state, mRenderer);
+ mRenderer->onBufferCreate(buffer);
+ return buffer;
+}
+
+VertexArrayImpl *Context11::createVertexArray(const gl::VertexArrayState &data)
+{
+ return new VertexArray11(data);
+}
+
+QueryImpl *Context11::createQuery(GLenum type)
+{
+ return new Query11(mRenderer, type);
+}
+
+FenceNVImpl *Context11::createFenceNV()
+{
+ return new FenceNV11(mRenderer);
+}
+
+SyncImpl *Context11::createSync()
+{
+ return new Sync11(mRenderer);
+}
+
+TransformFeedbackImpl *Context11::createTransformFeedback(const gl::TransformFeedbackState &state)
+{
+ return new TransformFeedback11(state, mRenderer);
+}
+
+SamplerImpl *Context11::createSampler(const gl::SamplerState &state)
+{
+ return new SamplerD3D(state);
+}
+
+ProgramPipelineImpl *Context11::createProgramPipeline(const gl::ProgramPipelineState &data)
+{
+ return new ProgramPipeline11(data);
+}
+
+std::vector<PathImpl *> Context11::createPaths(GLsizei)
+{
+ return std::vector<PathImpl *>();
+}
+
+gl::Error Context11::flush(const gl::Context *context)
+{
+ return mRenderer->flush();
+}
+
+gl::Error Context11::finish(const gl::Context *context)
+{
+ return mRenderer->finish();
+}
+
+gl::Error Context11::drawArrays(const gl::Context *context, GLenum mode, GLint first, GLsizei count)
+{
+ ANGLE_TRY(prepareForDrawCall(context, mode));
+ return mRenderer->drawArrays(context, mode, first, count, 0);
+}
+
+gl::Error Context11::drawArraysInstanced(const gl::Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount)
+{
+ ANGLE_TRY(prepareForDrawCall(context, mode));
+ return mRenderer->drawArrays(context, mode, first, count, instanceCount);
+}
+
+gl::Error Context11::drawElements(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices)
+{
+ ANGLE_TRY(prepareForDrawCall(context, mode));
+ return mRenderer->drawElements(context, mode, count, type, indices, 0);
+}
+
+gl::Error Context11::drawElementsInstanced(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instances)
+{
+ ANGLE_TRY(prepareForDrawCall(context, mode));
+ return mRenderer->drawElements(context, mode, count, type, indices, instances);
+}
+
+gl::Error Context11::drawRangeElements(const gl::Context *context,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices)
+{
+ ANGLE_TRY(prepareForDrawCall(context, mode));
+ return mRenderer->drawElements(context, mode, count, type, indices, 0);
+}
+
+gl::Error Context11::drawArraysIndirect(const gl::Context *context,
+ GLenum mode,
+ const void *indirect)
+{
+ ANGLE_TRY(prepareForDrawCall(context, mode));
+ return mRenderer->drawArraysIndirect(context, mode, indirect);
+}
+
+gl::Error Context11::drawElementsIndirect(const gl::Context *context,
+ GLenum mode,
+ GLenum type,
+ const void *indirect)
+{
+ ANGLE_TRY(prepareForDrawCall(context, mode));
+ return mRenderer->drawElementsIndirect(context, mode, type, indirect);
+}
+
+GLenum Context11::getResetStatus()
+{
+ return mRenderer->getResetStatus();
+}
+
+std::string Context11::getVendorString() const
+{
+ return mRenderer->getVendorString();
+}
+
+std::string Context11::getRendererDescription() const
+{
+ return mRenderer->getRendererDescription();
+}
+
+void Context11::insertEventMarker(GLsizei length, const char *marker)
+{
+ auto optionalString = angle::WidenString(static_cast<size_t>(length), marker);
+ if (optionalString.valid())
+ {
+ mRenderer->getAnnotator()->setMarker(optionalString.value().data());
+ }
+}
+
+void Context11::pushGroupMarker(GLsizei length, const char *marker)
+{
+ auto optionalString = angle::WidenString(static_cast<size_t>(length), marker);
+ if (optionalString.valid())
+ {
+ mRenderer->getAnnotator()->beginEvent(optionalString.value().data());
+ }
+}
+
+void Context11::popGroupMarker()
+{
+ mRenderer->getAnnotator()->endEvent();
+}
+
+void Context11::pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message)
+{
+ // Fall through to the EXT_debug_marker functions
+ pushGroupMarker(length, message);
+}
+
+void Context11::popDebugGroup()
+{
+ // Fall through to the EXT_debug_marker functions
+ popGroupMarker();
+}
+
+void Context11::syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits)
+{
+ mRenderer->getStateManager()->syncState(context, dirtyBits);
+}
+
+GLint Context11::getGPUDisjoint()
+{
+ return mRenderer->getGPUDisjoint();
+}
+
+GLint64 Context11::getTimestamp()
+{
+ return mRenderer->getTimestamp();
+}
+
+void Context11::onMakeCurrent(const gl::Context *context)
+{
+ ANGLE_SWALLOW_ERR(mRenderer->getStateManager()->onMakeCurrent(context));
+}
+
+const gl::Caps &Context11::getNativeCaps() const
+{
+ return mRenderer->getNativeCaps();
+}
+
+const gl::TextureCapsMap &Context11::getNativeTextureCaps() const
+{
+ return mRenderer->getNativeTextureCaps();
+}
+
+const gl::Extensions &Context11::getNativeExtensions() const
+{
+ return mRenderer->getNativeExtensions();
+}
+
+const gl::Limitations &Context11::getNativeLimitations() const
+{
+ return mRenderer->getNativeLimitations();
+}
+
+gl::Error Context11::dispatchCompute(const gl::Context *context,
+ GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ)
+{
+ return mRenderer->dispatchCompute(context, numGroupsX, numGroupsY, numGroupsZ);
+}
+
+gl::Error Context11::triggerDrawCallProgramRecompilation(const gl::Context *context,
+ GLenum drawMode)
+{
+ const auto &glState = context->getGLState();
+ const auto *va11 = GetImplAs<VertexArray11>(glState.getVertexArray());
+ const auto *drawFBO = glState.getDrawFramebuffer();
+ gl::Program *program = glState.getProgram();
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
+
+ programD3D->updateCachedInputLayout(va11->getCurrentStateSerial(), glState);
+ programD3D->updateCachedOutputLayout(context, drawFBO);
+
+ bool recompileVS = !programD3D->hasVertexExecutableForCachedInputLayout();
+ bool recompileGS = !programD3D->hasGeometryExecutableForPrimitiveType(drawMode);
+ bool recompilePS = !programD3D->hasPixelExecutableForCachedOutputLayout();
+
+ if (!recompileVS && !recompileGS && !recompilePS)
+ {
+ return gl::NoError();
+ }
+
+ // Load the compiler if necessary and recompile the programs.
+ ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
+
+ gl::InfoLog infoLog;
+
+ if (recompileVS)
+ {
+ ShaderExecutableD3D *vertexExe = nullptr;
+ ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(&vertexExe, &infoLog));
+ if (!programD3D->hasVertexExecutableForCachedInputLayout())
+ {
+ ASSERT(infoLog.getLength() > 0);
+ ERR() << "Dynamic recompilation error log: " << infoLog.str();
+ return gl::InternalError()
+ << "Error compiling dynamic vertex executable:" << infoLog.str();
+ }
+ }
+
+ if (recompileGS)
+ {
+ ShaderExecutableD3D *geometryExe = nullptr;
+ ANGLE_TRY(programD3D->getGeometryExecutableForPrimitiveType(context, drawMode, &geometryExe,
+ &infoLog));
+ if (!programD3D->hasGeometryExecutableForPrimitiveType(drawMode))
+ {
+ ASSERT(infoLog.getLength() > 0);
+ ERR() << "Dynamic recompilation error log: " << infoLog.str();
+ return gl::InternalError()
+ << "Error compiling dynamic geometry executable:" << infoLog.str();
+ }
+ }
+
+ if (recompilePS)
+ {
+ ShaderExecutableD3D *pixelExe = nullptr;
+ ANGLE_TRY(programD3D->getPixelExecutableForCachedOutputLayout(&pixelExe, &infoLog));
+ if (!programD3D->hasPixelExecutableForCachedOutputLayout())
+ {
+ ASSERT(infoLog.getLength() > 0);
+ ERR() << "Dynamic recompilation error log: " << infoLog.str();
+ return gl::InternalError()
+ << "Error compiling dynamic pixel executable:" << infoLog.str();
+ }
+ }
+
+ // Refresh the program cache entry.
+ if (mMemoryProgramCache)
+ {
+ mMemoryProgramCache->updateProgram(context, program);
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Context11::prepareForDrawCall(const gl::Context *context, GLenum drawMode)
+{
+ ANGLE_TRY(mRenderer->getStateManager()->updateState(context, drawMode));
+ return gl::NoError();
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.h
new file mode 100644
index 0000000000..dd99111b19
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Context11.h
@@ -0,0 +1,155 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Context11:
+// D3D11-specific functionality associated with a GL Context.
+//
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_
+
+#include "libANGLE/renderer/ContextImpl.h"
+
+namespace rx
+{
+class Renderer11;
+
+class Context11 : public ContextImpl
+{
+ public:
+ Context11(const gl::ContextState &state, Renderer11 *renderer);
+ ~Context11() override;
+
+ gl::Error initialize() override;
+
+ // Shader creation
+ CompilerImpl *createCompiler() override;
+ ShaderImpl *createShader(const gl::ShaderState &data) override;
+ ProgramImpl *createProgram(const gl::ProgramState &data) override;
+
+ // Framebuffer creation
+ FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
+
+ // Texture creation
+ TextureImpl *createTexture(const gl::TextureState &state) override;
+
+ // Renderbuffer creation
+ RenderbufferImpl *createRenderbuffer() override;
+
+ // Buffer creation
+ BufferImpl *createBuffer(const gl::BufferState &state) override;
+
+ // Vertex Array creation
+ VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
+
+ // Query and Fence creation
+ QueryImpl *createQuery(GLenum type) override;
+ FenceNVImpl *createFenceNV() override;
+ SyncImpl *createSync() override;
+
+ // Transform Feedback creation
+ TransformFeedbackImpl *createTransformFeedback(
+ const gl::TransformFeedbackState &state) override;
+
+ // Sampler object creation
+ SamplerImpl *createSampler(const gl::SamplerState &state) override;
+
+ // Program Pipeline object creation
+ ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override;
+
+ // Path object creation.
+ std::vector<PathImpl *> createPaths(GLsizei) override;
+
+ // Flush and finish.
+ gl::Error flush(const gl::Context *context) override;
+ gl::Error finish(const gl::Context *context) override;
+
+ // Drawing methods.
+ gl::Error drawArrays(const gl::Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count) override;
+ gl::Error drawArraysInstanced(const gl::Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount) override;
+
+ gl::Error drawElements(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices) override;
+ gl::Error drawElementsInstanced(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instances) override;
+ gl::Error drawRangeElements(const gl::Context *context,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices) override;
+ gl::Error drawArraysIndirect(const gl::Context *context,
+ GLenum mode,
+ const void *indirect) override;
+ gl::Error drawElementsIndirect(const gl::Context *context,
+ GLenum mode,
+ GLenum type,
+ const void *indirect) override;
+
+ // Device loss
+ GLenum getResetStatus() override;
+
+ // Vendor and description strings.
+ std::string getVendorString() const override;
+ std::string getRendererDescription() const override;
+
+ // EXT_debug_marker
+ void insertEventMarker(GLsizei length, const char *marker) override;
+ void pushGroupMarker(GLsizei length, const char *marker) override;
+ void popGroupMarker() override;
+
+ // KHR_debug
+ void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message) override;
+ void popDebugGroup() override;
+
+ // State sync with dirty bits.
+ void syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits) override;
+
+ // Disjoint timer queries
+ GLint getGPUDisjoint() override;
+ GLint64 getTimestamp() override;
+
+ // Context switching
+ void onMakeCurrent(const gl::Context *context) override;
+
+ // Caps queries
+ const gl::Caps &getNativeCaps() const override;
+ const gl::TextureCapsMap &getNativeTextureCaps() const override;
+ const gl::Extensions &getNativeExtensions() const override;
+ const gl::Limitations &getNativeLimitations() const override;
+
+ Renderer11 *getRenderer() const { return mRenderer; }
+
+ gl::Error dispatchCompute(const gl::Context *context,
+ GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ) override;
+
+ gl::Error triggerDrawCallProgramRecompilation(const gl::Context *context, GLenum drawMode);
+
+ private:
+ gl::Error prepareForDrawCall(const gl::Context *context, GLenum drawMode);
+
+ Renderer11 *mRenderer;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp
index 1c35ab45cc..1e70363e11 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp
@@ -27,9 +27,7 @@ DebugAnnotator11::~DebugAnnotator11()
{
if (mInitialized)
{
-#if defined(ANGLE_ENABLE_D3D11_1)
SafeRelease(mUserDefinedAnnotation);
-#endif
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
FreeLibrary(mD3d11Module);
@@ -43,9 +41,7 @@ void DebugAnnotator11::beginEvent(const wchar_t *eventName)
if (mUserDefinedAnnotation != nullptr)
{
-#if defined(ANGLE_ENABLE_D3D11_1)
mUserDefinedAnnotation->BeginEvent(eventName);
-#endif
}
}
@@ -55,9 +51,7 @@ void DebugAnnotator11::endEvent()
if (mUserDefinedAnnotation != nullptr)
{
-#if defined(ANGLE_ENABLE_D3D11_1)
mUserDefinedAnnotation->EndEvent();
-#endif
}
}
@@ -67,16 +61,14 @@ void DebugAnnotator11::setMarker(const wchar_t *markerName)
if (mUserDefinedAnnotation != nullptr)
{
-#if defined(ANGLE_ENABLE_D3D11_1)
mUserDefinedAnnotation->SetMarker(markerName);
-#endif
}
}
bool DebugAnnotator11::getStatus()
{
#if defined(ANGLE_ENABLE_WINDOWS_STORE)
-#if (NTDDI_VERSION == NTDDI_WIN10)
+ static_assert(NTDDI_VERSION >= NTDDI_WIN10, "GetStatus only works on Win10 and above");
initializeDevice();
if (mUserDefinedAnnotation != nullptr)
@@ -85,38 +77,6 @@ bool DebugAnnotator11::getStatus()
}
return true; // Default if initializeDevice() failed
-#elif defined(_DEBUG) && (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
- static bool underCapture = true;
-
- // ID3DUserDefinedAnnotation::GetStatus doesn't work with the Graphics Diagnostics tools in
- // Windows 8.1/Visual Studio 2013. We can use IDXGraphicsAnalysis, though.
- // The call to GetDebugInterface1 only succeeds if the app is under capture.
- // This should only be called in DEBUG mode.
- // If an app links against DXGIGetDebugInterface1 in release mode then it will fail Windows
- // Store ingestion checks.
-
- // Cache the result to reduce the number of calls to DXGIGetDebugInterface1
- static bool triedIDXGraphicsAnalysis = false;
-
- if (!triedIDXGraphicsAnalysis)
- {
- IDXGraphicsAnalysis *graphicsAnalysis = nullptr;
-
- HRESULT result = DXGIGetDebugInterface1(0, IID_PPV_ARGS(&graphicsAnalysis));
- if (SUCCEEDED(result))
- {
- underCapture = (graphicsAnalysis != nullptr);
- }
-
- SafeRelease(graphicsAnalysis);
- triedIDXGraphicsAnalysis = true;
- }
-
- return underCapture;
-#else
- // We can't detect GetStatus() on release WinRT 8.1 builds, so always return true.
- return true;
-#endif // (NTDDI_VERSION == NTDDI_WIN10) or _DEBUG
#else
// We can't detect GetStatus() on desktop ANGLE builds so always return true.
return true;
@@ -141,14 +101,13 @@ void DebugAnnotator11::initializeDevice()
HRESULT hr = E_FAIL;
// Create a D3D_DRIVER_TYPE_NULL device, which is much cheaper than other types of device.
- hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_NULL, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &device, nullptr, &context);
+ hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_NULL, nullptr, 0, nullptr, 0,
+ D3D11_SDK_VERSION, &device, nullptr, &context);
ASSERT(SUCCEEDED(hr));
if (SUCCEEDED(hr))
{
-#if defined(ANGLE_ENABLE_D3D11_1)
mUserDefinedAnnotation = d3d11::DynamicCastComObject<ID3DUserDefinedAnnotation>(context);
ASSERT(mUserDefinedAnnotation != nullptr);
-#endif
mInitialized = true;
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h
index d1a0f7fd2e..62662c49ae 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h
@@ -9,14 +9,12 @@
#ifndef LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_
-#include "common/debug.h"
-
-struct ID3DUserDefinedAnnotation;
+#include "libANGLE/LoggingAnnotator.h"
namespace rx
{
-class DebugAnnotator11 : public gl::DebugAnnotator
+class DebugAnnotator11 : public angle::LoggingAnnotator
{
public:
DebugAnnotator11();
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp
index 53fac65f2a..082f28d794 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp
@@ -4,7 +4,8 @@
// found in the LICENSE file.
//
-// Fence11.cpp: Defines the rx::FenceNV11 and rx::FenceSync11 classes which implement rx::FenceNVImpl and rx::FenceSyncImpl.
+// Fence11.cpp: Defines the rx::FenceNV11 and rx::Sync11 classes which implement
+// rx::FenceNVImpl and rx::SyncImpl.
#include "libANGLE/renderer/d3d/d3d11/Fence11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
@@ -14,28 +15,30 @@
namespace rx
{
+static const int kDeviceLostCheckPeriod = 64;
+
//
// Template helpers for set and test operations.
//
-template<class FenceClass>
+template <class FenceClass>
gl::Error FenceSetHelper(FenceClass *fence)
{
if (!fence->mQuery)
{
D3D11_QUERY_DESC queryDesc;
- queryDesc.Query = D3D11_QUERY_EVENT;
+ queryDesc.Query = D3D11_QUERY_EVENT;
queryDesc.MiscFlags = 0;
HRESULT result = fence->mRenderer->getDevice()->CreateQuery(&queryDesc, &fence->mQuery);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create event query, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to create event query, " << gl::FmtHR(result);
}
}
fence->mRenderer->getDeviceContext()->End(fence->mQuery);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
template <class FenceClass>
@@ -44,30 +47,24 @@ gl::Error FenceTestHelper(FenceClass *fence, bool flushCommandBuffer, GLboolean
ASSERT(fence->mQuery);
UINT getDataFlags = (flushCommandBuffer ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH);
- HRESULT result = fence->mRenderer->getDeviceContext()->GetData(fence->mQuery, NULL, 0, getDataFlags);
+ HRESULT result =
+ fence->mRenderer->getDeviceContext()->GetData(fence->mQuery, nullptr, 0, getDataFlags);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to get query data, result: 0x%X.", result);
- }
- else if (fence->mRenderer->isDeviceLost())
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Device was lost while querying result of an event query.");
+ return gl::OutOfMemory() << "Failed to get query data, " << gl::FmtHR(result);
}
ASSERT(result == S_OK || result == S_FALSE);
*outFinished = ((result == S_OK) ? GL_TRUE : GL_FALSE);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
//
// FenceNV11
//
-FenceNV11::FenceNV11(Renderer11 *renderer)
- : FenceNVImpl(),
- mRenderer(renderer),
- mQuery(NULL)
+FenceNV11::FenceNV11(Renderer11 *renderer) : FenceNVImpl(), mRenderer(renderer), mQuery(nullptr)
{
}
@@ -89,22 +86,26 @@ gl::Error FenceNV11::test(GLboolean *outFinished)
gl::Error FenceNV11::finish()
{
GLboolean finished = GL_FALSE;
+
+ int loopCount = 0;
while (finished != GL_TRUE)
{
- gl::Error error = FenceTestHelper(this, true, &finished);
- if (error.isError())
+ loopCount++;
+ ANGLE_TRY(FenceTestHelper(this, true, &finished));
+
+ if (loopCount % kDeviceLostCheckPeriod == 0 && mRenderer->testDeviceLost())
{
- return error;
+ return gl::OutOfMemory() << "Device was lost while querying result of an event query.";
}
ScheduleYield();
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
//
-// FenceSync11
+// Sync11
//
// Important note on accurate timers in Windows:
@@ -118,38 +119,34 @@ gl::Error FenceNV11::finish()
// We still opt to use QPC. In the present and moving forward, most newer systems will not suffer
// from buggy implementations.
-FenceSync11::FenceSync11(Renderer11 *renderer)
- : FenceSyncImpl(),
- mRenderer(renderer),
- mQuery(NULL)
+Sync11::Sync11(Renderer11 *renderer) : SyncImpl(), mRenderer(renderer), mQuery(nullptr)
{
LARGE_INTEGER counterFreqency = {};
- BOOL success = QueryPerformanceFrequency(&counterFreqency);
- UNUSED_ASSERTION_VARIABLE(success);
+ BOOL success = QueryPerformanceFrequency(&counterFreqency);
ASSERT(success);
mCounterFrequency = counterFreqency.QuadPart;
}
-FenceSync11::~FenceSync11()
+Sync11::~Sync11()
{
SafeRelease(mQuery);
}
-gl::Error FenceSync11::set(GLenum condition, GLbitfield flags)
+gl::Error Sync11::set(GLenum condition, GLbitfield flags)
{
ASSERT(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
return FenceSetHelper(this);
}
-gl::Error FenceSync11::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
+gl::Error Sync11::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
{
ASSERT(outResult);
bool flushCommandBuffer = ((flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0);
GLboolean result = GL_FALSE;
- gl::Error error = FenceTestHelper(this, flushCommandBuffer, &result);
+ gl::Error error = FenceTestHelper(this, flushCommandBuffer, &result);
if (error.isError())
{
*outResult = GL_WAIT_FAILED;
@@ -159,28 +156,34 @@ gl::Error FenceSync11::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *ou
if (result == GL_TRUE)
{
*outResult = GL_ALREADY_SIGNALED;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
if (timeout == 0)
{
*outResult = GL_TIMEOUT_EXPIRED;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
LARGE_INTEGER currentCounter = {};
- BOOL success = QueryPerformanceCounter(&currentCounter);
- UNUSED_ASSERTION_VARIABLE(success);
+ BOOL success = QueryPerformanceCounter(&currentCounter);
ASSERT(success);
- LONGLONG timeoutInSeconds = static_cast<LONGLONG>(timeout) * static_cast<LONGLONG>(1000000ll);
- LONGLONG endCounter = currentCounter.QuadPart + mCounterFrequency * timeoutInSeconds;
+ LONGLONG timeoutInSeconds = static_cast<LONGLONG>(timeout / 1000000000ull);
+ LONGLONG endCounter = currentCounter.QuadPart + mCounterFrequency * timeoutInSeconds;
+ // Extremely unlikely, but if mCounterFrequency is large enough, endCounter can wrap
+ if (endCounter < currentCounter.QuadPart)
+ {
+ endCounter = MAXLONGLONG;
+ }
+
+ int loopCount = 0;
while (currentCounter.QuadPart < endCounter && !result)
{
+ loopCount++;
ScheduleYield();
success = QueryPerformanceCounter(&currentCounter);
- UNUSED_ASSERTION_VARIABLE(success);
ASSERT(success);
error = FenceTestHelper(this, flushCommandBuffer, &result);
@@ -189,6 +192,12 @@ gl::Error FenceSync11::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *ou
*outResult = GL_WAIT_FAILED;
return error;
}
+
+ if ((loopCount % kDeviceLostCheckPeriod) == 0 && mRenderer->testDeviceLost())
+ {
+ *outResult = GL_WAIT_FAILED;
+ return gl::OutOfMemory() << "Device was lost while querying result of an event query.";
+ }
}
if (currentCounter.QuadPart >= endCounter)
@@ -200,32 +209,32 @@ gl::Error FenceSync11::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *ou
*outResult = GL_CONDITION_SATISFIED;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error FenceSync11::serverWait(GLbitfield flags, GLuint64 timeout)
+gl::Error Sync11::serverWait(GLbitfield flags, GLuint64 timeout)
{
// Because our API is currently designed to be called from a single thread, we don't need to do
- // extra work for a server-side fence. GPU commands issued after the fence is created will always
- // be processed after the fence is signaled.
- return gl::Error(GL_NO_ERROR);
+ // extra work for a server-side fence. GPU commands issued after the fence is created will
+ // always be processed after the fence is signaled.
+ return gl::NoError();
}
-gl::Error FenceSync11::getStatus(GLint *outResult)
+gl::Error Sync11::getStatus(GLint *outResult)
{
GLboolean result = GL_FALSE;
- gl::Error error = FenceTestHelper(this, false, &result);
+ gl::Error error = FenceTestHelper(this, false, &result);
if (error.isError())
{
- // The spec does not specify any way to report errors during the status test (e.g. device lost)
- // so we report the fence is unblocked in case of error or signaled.
+ // The spec does not specify any way to report errors during the status test (e.g. device
+ // lost) so we report the fence is unblocked in case of error or signaled.
*outResult = GL_SIGNALED;
return error;
}
*outResult = (result ? GL_SIGNALED : GL_UNSIGNALED);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-} // namespace rx
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h
index 595978885b..4168df5365 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h
@@ -4,13 +4,14 @@
// found in the LICENSE file.
//
-// Fence11.h: Defines the rx::FenceNV11 and rx::FenceSync11 classes which implement rx::FenceNVImpl and rx::FenceSyncImpl.
+// Fence11.h: Defines the rx::FenceNV11 and rx::Sync11 classes which implement rx::FenceNVImpl
+// and rx::SyncImpl.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_
#include "libANGLE/renderer/FenceNVImpl.h"
-#include "libANGLE/renderer/FenceSyncImpl.h"
+#include "libANGLE/renderer/SyncImpl.h"
namespace rx
{
@@ -34,11 +35,11 @@ class FenceNV11 : public FenceNVImpl
ID3D11Query *mQuery;
};
-class FenceSync11 : public FenceSyncImpl
+class Sync11 : public SyncImpl
{
public:
- explicit FenceSync11(Renderer11 *renderer);
- ~FenceSync11() override;
+ explicit Sync11(Renderer11 *renderer);
+ ~Sync11() override;
gl::Error set(GLenum condition, GLbitfield flags) override;
gl::Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) override;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
index 186a035902..02326d7b50 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
@@ -8,94 +8,119 @@
#include "libANGLE/renderer/d3d/d3d11/Framebuffer11.h"
+#include "common/bitset_utils.h"
#include "common/debug.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
#include "libANGLE/renderer/d3d/d3d11/Clear11.h"
-#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Texture.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+
+using namespace angle;
namespace rx
{
-Framebuffer11::Framebuffer11(const gl::Framebuffer::Data &data, Renderer11 *renderer)
- : FramebufferD3D(data, renderer), mRenderer(renderer)
+namespace
{
- ASSERT(mRenderer != nullptr);
-}
-
-Framebuffer11::~Framebuffer11()
+gl::Error MarkAttachmentsDirty(const gl::Context *context,
+ const gl::FramebufferAttachment *attachment)
{
-}
-
-static gl::Error InvalidateAttachmentSwizzles(const gl::FramebufferAttachment *attachment)
-{
- if (attachment && attachment->type() == GL_TEXTURE)
+ if (attachment->type() == GL_TEXTURE)
{
gl::Texture *texture = attachment->getTexture();
TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
TextureStorage *texStorage = nullptr;
- gl::Error error = textureD3D->getNativeTexture(&texStorage);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage));
if (texStorage)
{
TextureStorage11 *texStorage11 = GetAs<TextureStorage11>(texStorage);
ASSERT(texStorage11);
- texStorage11->invalidateSwizzleCacheLevel(attachment->mipLevel());
+ texStorage11->markLevelDirty(attachment->mipLevel());
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Framebuffer11::invalidateSwizzles() const
+void UpdateCachedRenderTarget(const gl::Context *context,
+ const gl::FramebufferAttachment *attachment,
+ RenderTarget11 *&cachedRenderTarget,
+ OnRenderTargetDirtyBinding *channelBinding)
{
- for (const auto &colorAttachment : mData.getColorAttachments())
+ RenderTarget11 *newRenderTarget = nullptr;
+ if (attachment)
{
- if (colorAttachment.isAttached())
+ // TODO(jmadill): Don't swallow this error.
+ gl::Error error = attachment->getRenderTarget(context, &newRenderTarget);
+ if (error.isError())
{
- gl::Error error = InvalidateAttachmentSwizzles(&colorAttachment);
- if (error.isError())
- {
- return error;
- }
+ ERR() << "Internal rendertarget error: " << error;
}
}
+ if (newRenderTarget != cachedRenderTarget)
+ {
+ OnRenderTargetDirtyChannel *channel =
+ (newRenderTarget ? newRenderTarget->getBroadcastChannel() : nullptr);
+ channelBinding->bind(channel);
+ cachedRenderTarget = newRenderTarget;
+ }
+}
+} // anonymous namespace
+
+Framebuffer11::Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer)
+ : FramebufferD3D(data, renderer),
+ mRenderer(renderer),
+ mCachedDepthStencilRenderTarget(nullptr),
+ mDepthStencilRenderTargetDirty(this, gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS)
+{
+ ASSERT(mRenderer != nullptr);
+ mCachedColorRenderTargets.fill(nullptr);
+ for (size_t colorIndex = 0; colorIndex < data.getColorAttachments().size(); ++colorIndex)
+ {
+ mColorRenderTargetsDirty.emplace_back(this, colorIndex);
+ }
+}
- gl::Error error = InvalidateAttachmentSwizzles(mData.getDepthAttachment());
- if (error.isError())
+Framebuffer11::~Framebuffer11()
+{
+}
+
+gl::Error Framebuffer11::markAttachmentsDirty(const gl::Context *context) const
+{
+ const auto &colorAttachments = mState.getColorAttachments();
+ for (size_t drawBuffer : mState.getEnabledDrawBuffers())
{
- return error;
+ const gl::FramebufferAttachment &colorAttachment = colorAttachments[drawBuffer];
+ ASSERT(colorAttachment.isAttached());
+ ANGLE_TRY(MarkAttachmentsDirty(context, &colorAttachment));
}
- error = InvalidateAttachmentSwizzles(mData.getStencilAttachment());
- if (error.isError())
+ const gl::FramebufferAttachment *dsAttachment = mState.getDepthOrStencilAttachment();
+ if (dsAttachment)
{
- return error;
+ ANGLE_TRY(MarkAttachmentsDirty(context, dsAttachment));
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Framebuffer11::clear(const gl::Data &data, const ClearParameters &clearParams)
+gl::Error Framebuffer11::clearImpl(const gl::Context *context, const ClearParameters &clearParams)
{
Clear11 *clearer = mRenderer->getClearer();
- gl::Error error(GL_NO_ERROR);
- const gl::FramebufferAttachment *colorAttachment = mData.getFirstColorAttachment();
+ const gl::FramebufferAttachment *colorAttachment = mState.getFirstColorAttachment();
if (clearParams.scissorEnabled == true && colorAttachment != nullptr &&
UsePresentPathFast(mRenderer, colorAttachment))
{
@@ -107,46 +132,43 @@ gl::Error Framebuffer11::clear(const gl::Data &data, const ClearParameters &clea
presentPathFastClearParams.scissor.y = framebufferSize.height -
presentPathFastClearParams.scissor.y -
presentPathFastClearParams.scissor.height;
- error = clearer->clearFramebuffer(presentPathFastClearParams, mData);
+ ANGLE_TRY(clearer->clearFramebuffer(context, presentPathFastClearParams, mState));
}
else
{
- error = clearer->clearFramebuffer(clearParams, mData);
+ ANGLE_TRY(clearer->clearFramebuffer(context, clearParams, mState));
}
- if (error.isError())
- {
- return error;
- }
-
- error = invalidateSwizzles();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(markAttachmentsDirty(context));
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Framebuffer11::invalidate(size_t count, const GLenum *attachments)
+gl::Error Framebuffer11::invalidate(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments)
{
- return invalidateBase(count, attachments, false);
+ return invalidateBase(context, count, attachments, false);
}
-gl::Error Framebuffer11::discard(size_t count, const GLenum *attachments)
+gl::Error Framebuffer11::discard(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments)
{
- return invalidateBase(count, attachments, true);
+ return invalidateBase(context, count, attachments, true);
}
-gl::Error Framebuffer11::invalidateBase(size_t count, const GLenum *attachments, bool useEXTBehavior) const
+gl::Error Framebuffer11::invalidateBase(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments,
+ bool useEXTBehavior) const
{
-#if defined(ANGLE_ENABLE_D3D11_1)
ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported();
if (!deviceContext1)
{
// DiscardView() is only supported on ID3D11DeviceContext1
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
bool foundDepth = false;
@@ -175,37 +197,14 @@ gl::Error Framebuffer11::invalidateBase(size_t count, const GLenum *attachments,
ASSERT((attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15) ||
(attachments[i] == GL_COLOR));
- RenderTarget11 *renderTarget = nullptr;
- ID3D11View *colorView = nullptr;
- gl::Error error(GL_NO_ERROR);
- size_t colorAttachmentID = 0;
-
- if (attachments[i] == GL_COLOR)
- {
- colorAttachmentID = 0;
- }
- else
+ size_t colorIndex =
+ (attachments[i] == GL_COLOR ? 0u : (attachments[i] - GL_COLOR_ATTACHMENT0));
+ const gl::FramebufferAttachment *colorAttachment =
+ mState.getColorAttachment(colorIndex);
+ if (colorAttachment)
{
- colorAttachmentID = attachments[i] - GL_COLOR_ATTACHMENT0;
+ ANGLE_TRY(invalidateAttachment(context, colorAttachment));
}
-
- if (mData.getColorAttachment(static_cast<unsigned int>(colorAttachmentID)))
- {
- error = mData.getColorAttachment(static_cast<unsigned int>(colorAttachmentID))
- ->getRenderTarget(&renderTarget);
- if (error.isError())
- {
- return error;
- }
-
- colorView = renderTarget->getRenderTargetView();
-
- if (colorView != nullptr)
- {
- deviceContext1->DiscardView(colorView);
- }
- }
-
break;
}
}
@@ -222,7 +221,7 @@ gl::Error Framebuffer11::invalidateBase(size_t count, const GLenum *attachments,
discardDepth = foundDepth;
// Don't bother discarding the stencil buffer if the depth buffer will already do it
- discardStencil = foundStencil && (!discardDepth || mData.getDepthAttachment() == nullptr);
+ discardStencil = foundStencil && (!discardDepth || mState.getDepthAttachment() == nullptr);
}
else
{
@@ -230,94 +229,86 @@ gl::Error Framebuffer11::invalidateBase(size_t count, const GLenum *attachments,
// attachments list does not include DEPTH_STENCIL_ATTACHMENT or both DEPTH_ATTACHMENT and
// STENCIL_ATTACHMENT, then only the specified portion of every pixel in the subregion of pixels
// of the DEPTH_STENCIL buffer may be invalidated, and the other portion must be preserved.
- discardDepth = (foundDepth && foundStencil) || (foundDepth && (mData.getStencilAttachment() == nullptr));
- discardStencil = (foundStencil && (mData.getDepthAttachment() == nullptr));
+ discardDepth = (foundDepth && foundStencil) ||
+ (foundDepth && (mState.getStencilAttachment() == nullptr));
+ discardStencil = (foundStencil && (mState.getDepthAttachment() == nullptr));
}
- if (discardDepth && mData.getDepthAttachment())
+ if (discardDepth && mState.getDepthAttachment())
{
- RenderTarget11 *renderTarget = nullptr;
- ID3D11View *depthView = nullptr;
- gl::Error error(GL_NO_ERROR);
-
- error = mData.getDepthAttachment()->getRenderTarget(&renderTarget);
- if (error.isError())
- {
- return error;
- }
-
- depthView = renderTarget->getDepthStencilView();
-
- if (depthView != nullptr)
- {
- deviceContext1->DiscardView(depthView);
- }
+ ANGLE_TRY(invalidateAttachment(context, mState.getDepthAttachment()));
}
- if (discardStencil && mData.getStencilAttachment())
+ if (discardStencil && mState.getStencilAttachment())
{
- RenderTarget11 *renderTarget = nullptr;
- ID3D11View *stencilView = nullptr;
- gl::Error error(GL_NO_ERROR);
-
- error = mData.getStencilAttachment()->getRenderTarget(&renderTarget);
- if (error.isError())
- {
- return error;
- }
-
- stencilView = renderTarget->getDepthStencilView();
-
- if (stencilView != nullptr)
- {
- deviceContext1->DiscardView(stencilView);
- }
+ ANGLE_TRY(invalidateAttachment(context, mState.getStencilAttachment()));
}
-#endif // ANGLE_ENABLE_D3D11_1
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Framebuffer11::invalidateSub(size_t, const GLenum *, const gl::Rectangle &)
+gl::Error Framebuffer11::invalidateSub(const gl::Context *context,
+ size_t,
+ const GLenum *,
+ const gl::Rectangle &)
{
// A no-op implementation conforms to the spec, so don't call UNIMPLEMENTED()
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Framebuffer11::readPixelsImpl(const gl::Rectangle &area,
+gl::Error Framebuffer11::invalidateAttachment(const gl::Context *context,
+ const gl::FramebufferAttachment *attachment) const
+{
+ ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported();
+ ASSERT(deviceContext1);
+ ASSERT(attachment && attachment->isAttached());
+
+ RenderTarget11 *renderTarget = nullptr;
+ ANGLE_TRY(attachment->getRenderTarget(context, &renderTarget));
+ const auto &rtv = renderTarget->getRenderTargetView();
+
+ if (rtv.valid())
+ {
+ deviceContext1->DiscardView(rtv.get());
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Framebuffer11::readPixelsImpl(const gl::Context *context,
+ const gl::Rectangle &area,
GLenum format,
GLenum type,
size_t outputPitch,
const gl::PixelPackState &pack,
- uint8_t *pixels) const
+ uint8_t *pixels)
{
- const gl::FramebufferAttachment *readAttachment = mData.getReadAttachment();
+ const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment();
ASSERT(readAttachment);
- gl::Buffer *packBuffer = pack.pixelBuffer.get();
+ gl::Buffer *packBuffer = context->getGLState().getTargetBuffer(gl::BufferBinding::PixelPack);
if (packBuffer != nullptr)
{
- if (pack.rowLength != 0 || pack.skipRows != 0 || pack.skipPixels != 0)
- {
- UNIMPLEMENTED();
- return gl::Error(GL_INVALID_OPERATION,
- "Unimplemented pixel store parameters in readPixelsImpl");
- }
-
Buffer11 *packBufferStorage = GetImplAs<Buffer11>(packBuffer);
PackPixelsParams packParams(area, format, type, static_cast<GLuint>(outputPitch), pack,
- reinterpret_cast<ptrdiff_t>(pixels));
+ packBuffer, reinterpret_cast<ptrdiff_t>(pixels));
- return packBufferStorage->packPixels(*readAttachment, packParams);
+ return packBufferStorage->packPixels(context, *readAttachment, packParams);
}
- return mRenderer->readFromAttachment(*readAttachment, area, format, type,
+ return mRenderer->readFromAttachment(context, *readAttachment, area, format, type,
static_cast<GLuint>(outputPitch), pack, pixels);
}
-gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor,
- bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter,
- const gl::Framebuffer *sourceFramebuffer)
+gl::Error Framebuffer11::blitImpl(const gl::Context *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ const gl::Rectangle *scissor,
+ bool blitRenderTarget,
+ bool blitDepth,
+ bool blitStencil,
+ GLenum filter,
+ const gl::Framebuffer *sourceFramebuffer)
{
if (blitRenderTarget)
{
@@ -325,15 +316,11 @@ gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectang
ASSERT(readBuffer);
RenderTargetD3D *readRenderTarget = nullptr;
- gl::Error error = readBuffer->getRenderTarget(&readRenderTarget);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(readBuffer->getRenderTarget(context, &readRenderTarget));
ASSERT(readRenderTarget);
- const auto &colorAttachments = mData.getColorAttachments();
- const auto &drawBufferStates = mData.getDrawBufferStates();
+ const auto &colorAttachments = mState.getColorAttachments();
+ const auto &drawBufferStates = mState.getDrawBufferStates();
for (size_t colorAttachment = 0; colorAttachment < colorAttachments.size(); colorAttachment++)
{
@@ -343,11 +330,7 @@ gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectang
drawBufferStates[colorAttachment] != GL_NONE)
{
RenderTargetD3D *drawRenderTarget = nullptr;
- error = drawBuffer.getRenderTarget(&drawRenderTarget);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(drawBuffer.getRenderTarget(context, &drawRenderTarget));
ASSERT(drawRenderTarget);
const bool invertColorSource = UsePresentPathFast(mRenderer, readBuffer);
@@ -368,13 +351,9 @@ gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectang
actualDestArea.height = -destArea.height;
}
- error = mRenderer->blitRenderbufferRect(actualSourceArea, actualDestArea,
- readRenderTarget, drawRenderTarget, filter,
- scissor, blitRenderTarget, false, false);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mRenderer->blitRenderbufferRect(
+ context, actualSourceArea, actualDestArea, readRenderTarget, drawRenderTarget,
+ filter, scissor, blitRenderTarget, false, false));
}
}
}
@@ -385,46 +364,144 @@ gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectang
ASSERT(readBuffer);
RenderTargetD3D *readRenderTarget = nullptr;
- gl::Error error = readBuffer->getRenderTarget(&readRenderTarget);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(readBuffer->getRenderTarget(context, &readRenderTarget));
ASSERT(readRenderTarget);
- const gl::FramebufferAttachment *drawBuffer = mData.getDepthOrStencilAttachment();
+ const gl::FramebufferAttachment *drawBuffer = mState.getDepthOrStencilAttachment();
ASSERT(drawBuffer);
RenderTargetD3D *drawRenderTarget = nullptr;
- error = drawBuffer->getRenderTarget(&drawRenderTarget);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(drawBuffer->getRenderTarget(context, &drawRenderTarget));
ASSERT(drawRenderTarget);
- error = mRenderer->blitRenderbufferRect(sourceArea, destArea, readRenderTarget, drawRenderTarget, filter, scissor,
- false, blitDepth, blitStencil);
- if (error.isError())
+ ANGLE_TRY(mRenderer->blitRenderbufferRect(context, sourceArea, destArea, readRenderTarget,
+ drawRenderTarget, filter, scissor, false,
+ blitDepth, blitStencil));
+ }
+
+ ANGLE_TRY(markAttachmentsDirty(context));
+ return gl::NoError();
+}
+
+GLenum Framebuffer11::getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const
+{
+ RenderTarget11 *renderTarget11 = GetAs<RenderTarget11>(renderTarget);
+ return renderTarget11->getFormatSet().format().fboImplementationInternalFormat;
+}
+
+void Framebuffer11::updateColorRenderTarget(const gl::Context *context, size_t colorIndex)
+{
+ UpdateCachedRenderTarget(context, mState.getColorAttachment(colorIndex),
+ mCachedColorRenderTargets[colorIndex],
+ &mColorRenderTargetsDirty[colorIndex]);
+}
+
+void Framebuffer11::updateDepthStencilRenderTarget(const gl::Context *context)
+{
+ UpdateCachedRenderTarget(context, mState.getDepthOrStencilAttachment(),
+ mCachedDepthStencilRenderTarget, &mDepthStencilRenderTargetDirty);
+}
+
+void Framebuffer11::syncState(const gl::Context *context,
+ const gl::Framebuffer::DirtyBits &dirtyBits)
+{
+ const auto &mergedDirtyBits = dirtyBits | mInternalDirtyBits;
+ mInternalDirtyBits.reset();
+
+ for (auto dirtyBit : mergedDirtyBits)
+ {
+ switch (dirtyBit)
{
- return error;
+ case gl::Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT:
+ case gl::Framebuffer::DIRTY_BIT_STENCIL_ATTACHMENT:
+ updateDepthStencilRenderTarget(context);
+ break;
+ case gl::Framebuffer::DIRTY_BIT_DRAW_BUFFERS:
+ case gl::Framebuffer::DIRTY_BIT_READ_BUFFER:
+ break;
+ case gl::Framebuffer::DIRTY_BIT_DEFAULT_WIDTH:
+ case gl::Framebuffer::DIRTY_BIT_DEFAULT_HEIGHT:
+ case gl::Framebuffer::DIRTY_BIT_DEFAULT_SAMPLES:
+ case gl::Framebuffer::DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+ break;
+ default:
+ {
+ ASSERT(gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 == 0 &&
+ dirtyBit < gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX);
+ size_t colorIndex =
+ static_cast<size_t>(dirtyBit - gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0);
+ updateColorRenderTarget(context, colorIndex);
+ break;
+ }
}
}
- gl::Error error = invalidateSwizzles();
- if (error.isError())
+ // We should not have dirtied any additional state during our sync.
+ ASSERT(!mInternalDirtyBits.any());
+
+ FramebufferD3D::syncState(context, dirtyBits);
+
+ // Call this last to allow the state manager to take advantage of the cached render targets.
+ mRenderer->getStateManager()->invalidateRenderTarget();
+
+ // Call this to syncViewport for framebuffer default parameters.
+ if (mState.getDefaultWidth() != 0 || mState.getDefaultHeight() != 0)
+ {
+ mRenderer->getStateManager()->invalidateViewport(context);
+ }
+}
+
+void Framebuffer11::signal(size_t channelID, const gl::Context *context)
+{
+ if (channelID == gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS)
+ {
+ // Stencil is redundant in this case.
+ mInternalDirtyBits.set(gl::Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT);
+ mCachedDepthStencilRenderTarget = nullptr;
+ }
+ else
{
- return error;
+ mInternalDirtyBits.set(gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 + channelID);
+ mCachedColorRenderTargets[channelID] = nullptr;
}
- return gl::Error(GL_NO_ERROR);
+ // Notify the context we need to re-validate the RenderTarget.
+ // TODO(jmadill): Check that we're the active draw framebuffer.
+ mRenderer->getStateManager()->invalidateRenderTarget();
}
-GLenum Framebuffer11::getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const
+gl::Error Framebuffer11::getSamplePosition(size_t index, GLfloat *xy) const
{
- RenderTarget11 *renderTarget11 = GetAs<RenderTarget11>(renderTarget);
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(renderTarget11->getDXGIFormat());
- return dxgiFormatInfo.internalFormat;
+ const gl::FramebufferAttachment *attachment = mState.getFirstNonNullAttachment();
+ ASSERT(attachment);
+ GLsizei sampleCount = attachment->getSamples();
+
+ d3d11_gl::GetSamplePosition(sampleCount, index, xy);
+ return gl::NoError();
+}
+
+bool Framebuffer11::hasAnyInternalDirtyBit() const
+{
+ return mInternalDirtyBits.any();
+}
+
+void Framebuffer11::syncInternalState(const gl::Context *context)
+{
+ syncState(context, gl::Framebuffer::DirtyBits());
}
+RenderTarget11 *Framebuffer11::getFirstRenderTarget() const
+{
+ ASSERT(mInternalDirtyBits.none());
+ for (auto *renderTarget : mCachedColorRenderTargets)
+ {
+ if (renderTarget)
+ {
+ return renderTarget;
+ }
+ }
+
+ return mCachedDepthStencilRenderTarget;
}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h
index c8a33ec7e5..afdda299b9 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h
@@ -10,43 +10,93 @@
#define LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_
#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/signal_utils.h"
namespace rx
{
class Renderer11;
-class Framebuffer11 : public FramebufferD3D
+class Framebuffer11 : public FramebufferD3D, public OnRenderTargetDirtyReceiver
{
public:
- Framebuffer11(const gl::Framebuffer::Data &data, Renderer11 *renderer);
- virtual ~Framebuffer11();
+ Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer);
+ ~Framebuffer11() override;
- gl::Error discard(size_t count, const GLenum *attachments) override;
- gl::Error invalidate(size_t count, const GLenum *attachments) override;
- gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override;
+ gl::Error discard(const gl::Context *context, size_t count, const GLenum *attachments) override;
+ gl::Error invalidate(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments) override;
+ gl::Error invalidateSub(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments,
+ const gl::Rectangle &area) override;
// Invalidate the cached swizzles of all bound texture attachments.
- gl::Error invalidateSwizzles() const;
+ gl::Error markAttachmentsDirty(const gl::Context *context) const;
+
+ void syncState(const gl::Context *context,
+ const gl::Framebuffer::DirtyBits &dirtyBits) override;
+
+ const RenderTargetArray &getCachedColorRenderTargets() const
+ {
+ return mCachedColorRenderTargets;
+ }
+ const RenderTarget11 *getCachedDepthStencilRenderTarget() const
+ {
+ return mCachedDepthStencilRenderTarget;
+ }
+
+ RenderTarget11 *getFirstRenderTarget() const;
+
+ bool hasAnyInternalDirtyBit() const;
+ void syncInternalState(const gl::Context *context);
+
+ void signal(size_t channelID, const gl::Context *context) override;
+
+ gl::Error getSamplePosition(size_t index, GLfloat *xy) const override;
private:
- gl::Error clear(const gl::Data &data, const ClearParameters &clearParams) override;
+ gl::Error clearImpl(const gl::Context *context, const ClearParameters &clearParams) override;
- gl::Error readPixelsImpl(const gl::Rectangle &area,
+ gl::Error readPixelsImpl(const gl::Context *context,
+ const gl::Rectangle &area,
GLenum format,
GLenum type,
size_t outputPitch,
const gl::PixelPackState &pack,
- uint8_t *pixels) const override;
+ uint8_t *pixels) override;
- gl::Error blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor,
- bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter,
- const gl::Framebuffer *sourceFramebuffer) override;
+ gl::Error blitImpl(const gl::Context *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ const gl::Rectangle *scissor,
+ bool blitRenderTarget,
+ bool blitDepth,
+ bool blitStencil,
+ GLenum filter,
+ const gl::Framebuffer *sourceFramebuffer) override;
- gl::Error invalidateBase(size_t count, const GLenum *attachments, bool useEXTBehavior) const;
+ gl::Error invalidateBase(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments,
+ bool useEXTBehavior) const;
+ gl::Error invalidateAttachment(const gl::Context *context,
+ const gl::FramebufferAttachment *attachment) const;
GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const override;
+ void updateColorRenderTarget(const gl::Context *context, size_t colorIndex);
+ void updateDepthStencilRenderTarget(const gl::Context *context);
+
Renderer11 *const mRenderer;
+ RenderTargetArray mCachedColorRenderTargets;
+ RenderTarget11 *mCachedDepthStencilRenderTarget;
+
+ std::vector<OnRenderTargetDirtyBinding> mColorRenderTargetsDirty;
+ OnRenderTargetDirtyBinding mDepthStencilRenderTargetDirty;
+
+ gl::Framebuffer::DirtyBits mInternalDirtyBits;
};
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp
index c52092d81e..bd921f1935 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp
@@ -26,10 +26,10 @@ namespace rx
Image11::Image11(Renderer11 *renderer)
: mRenderer(renderer),
mDXGIFormat(DXGI_FORMAT_UNKNOWN),
- mStagingTexture(NULL),
+ mStagingTexture(),
mStagingSubresource(0),
mRecoverFromStorage(false),
- mAssociatedStorage(NULL),
+ mAssociatedStorage(nullptr),
mAssociatedImageIndex(gl::ImageIndex::MakeInvalid()),
mRecoveredFromStorageCount(0)
{
@@ -41,55 +41,106 @@ Image11::~Image11()
releaseStagingTexture();
}
-gl::Error Image11::generateMipmap(Image11 *dest, Image11 *src)
+// static
+gl::Error Image11::GenerateMipmap(const gl::Context *context,
+ Image11 *dest,
+ Image11 *src,
+ const Renderer11DeviceCaps &rendererCaps)
{
ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight());
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(src->getDXGIFormat());
- ASSERT(dxgiFormatInfo.mipGenerationFunction != NULL);
-
D3D11_MAPPED_SUBRESOURCE destMapped;
- gl::Error error = dest->map(D3D11_MAP_WRITE, &destMapped);
+ ANGLE_TRY(dest->map(context, D3D11_MAP_WRITE, &destMapped));
+
+ D3D11_MAPPED_SUBRESOURCE srcMapped;
+ gl::Error error = src->map(context, D3D11_MAP_READ, &srcMapped);
if (error.isError())
{
+ dest->unmap();
return error;
}
+ const uint8_t *sourceData = reinterpret_cast<const uint8_t *>(srcMapped.pData);
+ uint8_t *destData = reinterpret_cast<uint8_t *>(destMapped.pData);
+
+ auto mipGenerationFunction =
+ d3d11::Format::Get(src->getInternalFormat(), rendererCaps).format().mipGenerationFunction;
+ mipGenerationFunction(src->getWidth(), src->getHeight(), src->getDepth(), sourceData,
+ srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch,
+ destMapped.DepthPitch);
+
+ dest->unmap();
+ src->unmap();
+
+ dest->markDirty();
+
+ return gl::NoError();
+}
+
+// static
+gl::Error Image11::CopyImage(const gl::Context *context,
+ Image11 *dest,
+ Image11 *source,
+ const gl::Rectangle &sourceRect,
+ const gl::Offset &destOffset,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const Renderer11DeviceCaps &rendererCaps)
+{
+ D3D11_MAPPED_SUBRESOURCE destMapped;
+ ANGLE_TRY(dest->map(context, D3D11_MAP_WRITE, &destMapped));
+
D3D11_MAPPED_SUBRESOURCE srcMapped;
- error = src->map(D3D11_MAP_READ, &srcMapped);
+ gl::Error error = source->map(context, D3D11_MAP_READ, &srcMapped);
if (error.isError())
{
dest->unmap();
return error;
}
- const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(srcMapped.pData);
- uint8_t *destData = reinterpret_cast<uint8_t*>(destMapped.pData);
+ const auto &sourceFormat =
+ d3d11::Format::Get(source->getInternalFormat(), rendererCaps).format();
+ GLuint sourcePixelBytes =
+ gl::GetSizedInternalFormatInfo(sourceFormat.fboImplementationInternalFormat).pixelBytes;
+
+ GLenum destUnsizedFormat = gl::GetUnsizedFormat(dest->getInternalFormat());
+ const auto &destFormat = d3d11::Format::Get(dest->getInternalFormat(), rendererCaps).format();
+ const auto &destFormatInfo =
+ gl::GetSizedInternalFormatInfo(destFormat.fboImplementationInternalFormat);
+ GLuint destPixelBytes = destFormatInfo.pixelBytes;
- dxgiFormatInfo.mipGenerationFunction(src->getWidth(), src->getHeight(), src->getDepth(),
- sourceData, srcMapped.RowPitch, srcMapped.DepthPitch,
- destData, destMapped.RowPitch, destMapped.DepthPitch);
+ const uint8_t *sourceData = reinterpret_cast<const uint8_t *>(srcMapped.pData) +
+ sourceRect.x * sourcePixelBytes + sourceRect.y * srcMapped.RowPitch;
+ uint8_t *destData = reinterpret_cast<uint8_t *>(destMapped.pData) +
+ destOffset.x * destPixelBytes + destOffset.y * destMapped.RowPitch;
+
+ CopyImageCHROMIUM(sourceData, srcMapped.RowPitch, sourcePixelBytes,
+ sourceFormat.colorReadFunction, destData, destMapped.RowPitch, destPixelBytes,
+ destFormat.colorWriteFunction, destUnsizedFormat,
+ destFormatInfo.componentType, sourceRect.width, sourceRect.height,
+ unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
dest->unmap();
- src->unmap();
+ source->unmap();
dest->markDirty();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
bool Image11::isDirty() const
{
- // If mDirty is true
- // AND mStagingTexture doesn't exist AND mStagingTexture doesn't need to be recovered from TextureStorage
- // AND the texture doesn't require init data (i.e. a blank new texture will suffice)
- // then isDirty should still return false.
- if (mDirty && !mStagingTexture && !mRecoverFromStorage)
+ // If mDirty is true AND mStagingTexture doesn't exist AND mStagingTexture doesn't need to be
+ // recovered from TextureStorage AND the texture doesn't require init data (i.e. a blank new
+ // texture will suffice) AND robust resource initialization is not enabled then isDirty should
+ // still return false.
+ if (mDirty && !mStagingTexture.valid() && !mRecoverFromStorage)
{
const Renderer11DeviceCaps &deviceCaps = mRenderer->getRenderer11DeviceCaps();
- const d3d11::TextureFormat formatInfo = d3d11::GetTextureFormatInfo(mInternalFormat, deviceCaps);
+ const auto &formatInfo = d3d11::Format::Get(mInternalFormat, deviceCaps);
if (formatInfo.dataInitializerFunction == nullptr)
{
return false;
@@ -99,92 +150,69 @@ bool Image11::isDirty() const
return mDirty;
}
-gl::Error Image11::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region)
+gl::Error Image11::copyToStorage(const gl::Context *context,
+ TextureStorage *storage,
+ const gl::ImageIndex &index,
+ const gl::Box &region)
{
TextureStorage11 *storage11 = GetAs<TextureStorage11>(storage);
- // If an app's behavior results in an Image11 copying its data to/from to a TextureStorage multiple times,
- // then we should just keep the staging texture around to prevent the copying from impacting perf.
- // We allow the Image11 to copy its data to/from TextureStorage once.
- // This accounts for an app making a late call to glGenerateMipmap.
+ // If an app's behavior results in an Image11 copying its data to/from to a TextureStorage
+ // multiple times, then we should just keep the staging texture around to prevent the copying
+ // from impacting perf. We allow the Image11 to copy its data to/from TextureStorage once. This
+ // accounts for an app making a late call to glGenerateMipmap.
bool attemptToReleaseStagingTexture = (mRecoveredFromStorageCount < 2);
if (attemptToReleaseStagingTexture)
{
- // If another image is relying on this Storage for its data, then we must let it recover its data before we overwrite it.
- gl::Error error = storage11->releaseAssociatedImage(index, this);
- if (error.isError())
- {
- return error;
- }
+ // If another image is relying on this Storage for its data, then we must let it recover its
+ // data before we overwrite it.
+ ANGLE_TRY(storage11->releaseAssociatedImage(context, index, this));
}
- ID3D11Resource *stagingTexture = NULL;
+ const TextureHelper11 *stagingTexture = nullptr;
unsigned int stagingSubresourceIndex = 0;
- gl::Error error = getStagingTexture(&stagingTexture, &stagingSubresourceIndex);
- if (error.isError())
- {
- return error;
- }
-
- error = storage11->updateSubresourceLevel(stagingTexture, stagingSubresourceIndex, index, region);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(getStagingTexture(&stagingTexture, &stagingSubresourceIndex));
+ ANGLE_TRY(storage11->updateSubresourceLevel(context, *stagingTexture, stagingSubresourceIndex,
+ index, region));
// Once the image data has been copied into the Storage, we can release it locally.
if (attemptToReleaseStagingTexture)
{
storage11->associateImage(this, index);
releaseStagingTexture();
- mRecoverFromStorage = true;
- mAssociatedStorage = storage11;
+ mRecoverFromStorage = true;
+ mAssociatedStorage = storage11;
mAssociatedImageIndex = index;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-bool Image11::isAssociatedStorageValid(TextureStorage11* textureStorage) const
+void Image11::verifyAssociatedStorageValid(TextureStorage11 *textureStorage) const
{
- return (mAssociatedStorage == textureStorage);
+ ASSERT(mAssociatedStorage == textureStorage);
}
-gl::Error Image11::recoverFromAssociatedStorage()
+gl::Error Image11::recoverFromAssociatedStorage(const gl::Context *context)
{
if (mRecoverFromStorage)
{
- gl::Error error = createStagingTexture();
- if (error.isError())
- {
- return error;
- }
-
- bool textureStorageCorrect = mAssociatedStorage->isAssociatedImageValid(mAssociatedImageIndex, this);
+ ANGLE_TRY(createStagingTexture());
- // This means that the cached TextureStorage has been modified after this Image11 released its copy of its data.
- // This should not have happened. The TextureStorage should have told this Image11 to recover its data before it was overwritten.
- ASSERT(textureStorageCorrect);
+ mAssociatedStorage->verifyAssociatedImageValid(mAssociatedImageIndex, this);
- if (textureStorageCorrect)
- {
- // CopySubResource from the Storage to the Staging texture
- gl::Box region(0, 0, 0, mWidth, mHeight, mDepth);
- error = mAssociatedStorage->copySubresourceLevel(mStagingTexture, mStagingSubresource, mAssociatedImageIndex, region);
- if (error.isError())
- {
- return error;
- }
-
- mRecoveredFromStorageCount += 1;
- }
+ // CopySubResource from the Storage to the Staging texture
+ gl::Box region(0, 0, 0, mWidth, mHeight, mDepth);
+ ANGLE_TRY(mAssociatedStorage->copySubresourceLevel(
+ context, mStagingTexture, mStagingSubresource, mAssociatedImageIndex, region));
+ mRecoveredFromStorageCount += 1;
// Reset all the recovery parameters, even if the texture storage association is broken.
disassociateStorage();
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
void Image11::disassociateStorage()
@@ -194,17 +222,18 @@ void Image11::disassociateStorage()
// Make the texturestorage release the Image11 too
mAssociatedStorage->disassociateImage(mAssociatedImageIndex, this);
- mRecoverFromStorage = false;
- mAssociatedStorage = NULL;
+ mRecoverFromStorage = false;
+ mAssociatedStorage = nullptr;
mAssociatedImageIndex = gl::ImageIndex::MakeInvalid();
}
}
-bool Image11::redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease)
+bool Image11::redefine(GLenum target,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease)
{
- if (mWidth != size.width ||
- mHeight != size.height ||
- mInternalFormat != internalformat ||
+ if (mWidth != size.width || mHeight != size.height || mInternalFormat != internalformat ||
forceRelease)
{
// End the association with the TextureStorage, since that data will be out of date.
@@ -212,19 +241,20 @@ bool Image11::redefine(GLenum target, GLenum internalformat, const gl::Extents &
disassociateStorage();
mRecoveredFromStorageCount = 0;
- mWidth = size.width;
- mHeight = size.height;
- mDepth = size.depth;
+ mWidth = size.width;
+ mHeight = size.height;
+ mDepth = size.depth;
mInternalFormat = internalformat;
- mTarget = target;
+ mTarget = target;
// compute the d3d format that will be used
- const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat, mRenderer->getRenderer11DeviceCaps());
+ const d3d11::Format &formatInfo =
+ d3d11::Format::Get(internalformat, mRenderer->getRenderer11DeviceCaps());
mDXGIFormat = formatInfo.texFormat;
mRenderable = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
releaseStagingTexture();
- mDirty = (formatInfo.dataInitializerFunction != NULL);
+ mDirty = (formatInfo.dataInitializerFunction != nullptr);
return true;
}
@@ -241,119 +271,125 @@ DXGI_FORMAT Image11::getDXGIFormat() const
return mDXGIFormat;
}
-// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
+// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as
+// format/type at input
// into the target pixel rectangle.
-gl::Error Image11::loadData(const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input)
+gl::Error Image11::loadData(const gl::Context *context,
+ const gl::Box &area,
+ const gl::PixelUnpackState &unpack,
+ GLenum type,
+ const void *input,
+ bool applySkipImages)
{
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
- GLsizei inputRowPitch = formatInfo.computeRowPitch(type, area.width, unpack.alignment, unpack.rowLength);
- GLsizei inputDepthPitch = formatInfo.computeDepthPitch(
- type, area.width, area.height, unpack.alignment, unpack.rowLength, unpack.imageHeight);
- GLsizei inputSkipBytes = formatInfo.computeSkipPixels(
- inputRowPitch, inputDepthPitch, unpack.skipImages, unpack.skipRows, unpack.skipPixels);
-
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mDXGIFormat);
- GLuint outputPixelSize = dxgiFormatInfo.pixelBytes;
-
- const d3d11::TextureFormat &d3dFormatInfo = d3d11::GetTextureFormatInfo(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
- LoadImageFunction loadFunction = d3dFormatInfo.loadFunctions.at(type).loadFunction;
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat);
+ GLuint inputRowPitch = 0;
+ ANGLE_TRY_RESULT(
+ formatInfo.computeRowPitch(type, area.width, unpack.alignment, unpack.rowLength),
+ inputRowPitch);
+ GLuint inputDepthPitch = 0;
+ ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(area.height, unpack.imageHeight, inputRowPitch),
+ inputDepthPitch);
+ GLuint inputSkipBytes = 0;
+ ANGLE_TRY_RESULT(
+ formatInfo.computeSkipBytes(inputRowPitch, inputDepthPitch, unpack, applySkipImages),
+ inputSkipBytes);
+
+ const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat);
+ GLuint outputPixelSize = dxgiFormatInfo.pixelBytes;
+
+ const d3d11::Format &d3dFormatInfo =
+ d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
+ LoadImageFunction loadFunction = d3dFormatInfo.getLoadFunctions()(type).loadFunction;
D3D11_MAPPED_SUBRESOURCE mappedImage;
- gl::Error error = map(D3D11_MAP_WRITE, &mappedImage);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage));
- uint8_t *offsetMappedData = (reinterpret_cast<uint8_t*>(mappedImage.pData) + (area.y * mappedImage.RowPitch + area.x * outputPixelSize + area.z * mappedImage.DepthPitch));
+ uint8_t *offsetMappedData = (reinterpret_cast<uint8_t *>(mappedImage.pData) +
+ (area.y * mappedImage.RowPitch + area.x * outputPixelSize +
+ area.z * mappedImage.DepthPitch));
loadFunction(area.width, area.height, area.depth,
reinterpret_cast<const uint8_t *>(input) + inputSkipBytes, inputRowPitch,
inputDepthPitch, offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
unmap();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Image11::loadCompressedData(const gl::Box &area, const void *input)
+gl::Error Image11::loadCompressedData(const gl::Context *context,
+ const gl::Box &area,
+ const void *input)
{
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
- GLsizei inputRowPitch = formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0);
- GLsizei inputDepthPitch =
- formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height, 1, 0, 0);
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat);
+ GLsizei inputRowPitch = 0;
+ ANGLE_TRY_RESULT(formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0), inputRowPitch);
+ GLsizei inputDepthPitch = 0;
+ ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(area.height, 0, inputRowPitch), inputDepthPitch);
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mDXGIFormat);
- GLuint outputPixelSize = dxgiFormatInfo.pixelBytes;
- GLuint outputBlockWidth = dxgiFormatInfo.blockWidth;
- GLuint outputBlockHeight = dxgiFormatInfo.blockHeight;
+ const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat);
+ GLuint outputPixelSize = dxgiFormatInfo.pixelBytes;
+ GLuint outputBlockWidth = dxgiFormatInfo.blockWidth;
+ GLuint outputBlockHeight = dxgiFormatInfo.blockHeight;
ASSERT(area.x % outputBlockWidth == 0);
ASSERT(area.y % outputBlockHeight == 0);
- const d3d11::TextureFormat &d3dFormatInfo = d3d11::GetTextureFormatInfo(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
- LoadImageFunction loadFunction = d3dFormatInfo.loadFunctions.at(GL_UNSIGNED_BYTE).loadFunction;
+ const d3d11::Format &d3dFormatInfo =
+ d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
+ LoadImageFunction loadFunction =
+ d3dFormatInfo.getLoadFunctions()(GL_UNSIGNED_BYTE).loadFunction;
D3D11_MAPPED_SUBRESOURCE mappedImage;
- gl::Error error = map(D3D11_MAP_WRITE, &mappedImage);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage));
- uint8_t* offsetMappedData = reinterpret_cast<uint8_t*>(mappedImage.pData) + ((area.y / outputBlockHeight) * mappedImage.RowPitch +
- (area.x / outputBlockWidth) * outputPixelSize +
- area.z * mappedImage.DepthPitch);
+ uint8_t *offsetMappedData =
+ reinterpret_cast<uint8_t *>(mappedImage.pData) +
+ ((area.y / outputBlockHeight) * mappedImage.RowPitch +
+ (area.x / outputBlockWidth) * outputPixelSize + area.z * mappedImage.DepthPitch);
- loadFunction(area.width, area.height, area.depth,
- reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
- offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
+ loadFunction(area.width, area.height, area.depth, reinterpret_cast<const uint8_t *>(input),
+ inputRowPitch, inputDepthPitch, offsetMappedData, mappedImage.RowPitch,
+ mappedImage.DepthPitch);
unmap();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Image11::copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureStorage *source)
+gl::Error Image11::copyFromTexStorage(const gl::Context *context,
+ const gl::ImageIndex &imageIndex,
+ TextureStorage *source)
{
TextureStorage11 *storage11 = GetAs<TextureStorage11>(source);
- ID3D11Resource *resource = nullptr;
- gl::Error error = storage11->getResource(&resource);
- if (error.isError())
- {
- return error;
- }
+ const TextureHelper11 *textureHelper = nullptr;
+ ANGLE_TRY(storage11->getResource(context, &textureHelper));
- UINT subresourceIndex = storage11->getSubresourceIndex(imageIndex);
- TextureHelper11 textureHelper = TextureHelper11::MakeAndReference(resource);
+ UINT subresourceIndex = storage11->getSubresourceIndex(imageIndex);
gl::Box sourceBox(0, 0, 0, mWidth, mHeight, mDepth);
- return copyWithoutConversion(gl::Offset(), sourceBox, textureHelper, subresourceIndex);
+ return copyWithoutConversion(gl::Offset(), sourceBox, *textureHelper, subresourceIndex);
}
-gl::Error Image11::copyFromFramebuffer(const gl::Offset &destOffset,
+gl::Error Image11::copyFromFramebuffer(const gl::Context *context,
+ const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
const gl::Framebuffer *sourceFBO)
{
const gl::FramebufferAttachment *srcAttachment = sourceFBO->getReadColorbuffer();
ASSERT(srcAttachment);
- const auto &d3d11Format = d3d11::GetTextureFormatInfo(srcAttachment->getInternalFormat(),
- mRenderer->getRenderer11DeviceCaps());
+ GLenum sourceInternalFormat = srcAttachment->getFormat().info->sizedInternalFormat;
+ const auto &d3d11Format =
+ d3d11::Format::Get(sourceInternalFormat, mRenderer->getRenderer11DeviceCaps());
- if (d3d11Format.texFormat == mDXGIFormat)
+ if (d3d11Format.texFormat == mDXGIFormat && sourceInternalFormat == mInternalFormat)
{
- RenderTargetD3D *renderTarget = nullptr;
- gl::Error error = srcAttachment->getRenderTarget(&renderTarget);
- if (error.isError())
- {
- return error;
- }
-
- RenderTarget11 *rt11 = GetAs<RenderTarget11>(renderTarget);
- ASSERT(rt11->getTexture());
+ RenderTarget11 *rt11 = nullptr;
+ ANGLE_TRY(srcAttachment->getRenderTarget(context, &rt11));
+ ASSERT(rt11->getTexture().get());
- TextureHelper11 textureHelper = TextureHelper11::MakeAndReference(rt11->getTexture());
+ TextureHelper11 textureHelper = rt11->getTexture();
unsigned int sourceSubResource = rt11->getSubresourceIndex();
gl::Box sourceBox(sourceArea.x, sourceArea.y, 0, sourceArea.width, sourceArea.height, 1);
@@ -363,25 +399,47 @@ gl::Error Image11::copyFromFramebuffer(const gl::Offset &destOffset,
// This format requires conversion, so we must copy the texture to staging and manually convert
// via readPixels
D3D11_MAPPED_SUBRESOURCE mappedImage;
- gl::Error error = map(D3D11_MAP_WRITE, &mappedImage);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage));
// determine the offset coordinate into the destination buffer
- const auto &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mDXGIFormat);
+ const auto &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat);
GLsizei rowOffset = dxgiFormatInfo.pixelBytes * destOffset.x;
uint8_t *dataOffset = static_cast<uint8_t *>(mappedImage.pData) +
mappedImage.RowPitch * destOffset.y + rowOffset +
destOffset.z * mappedImage.DepthPitch;
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
+ const gl::InternalFormat &destFormatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat);
+ const auto &destD3D11Format =
+ d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
+
+ auto loadFunction = destD3D11Format.getLoadFunctions()(destFormatInfo.type);
+ gl::Error error = gl::NoError();
+ if (loadFunction.requiresConversion)
+ {
+ size_t bufferSize = destFormatInfo.pixelBytes * sourceArea.width * sourceArea.height;
+ angle::MemoryBuffer *memoryBuffer = nullptr;
+ error = mRenderer->getScratchMemoryBuffer(bufferSize, &memoryBuffer);
+
+ if (!error.isError())
+ {
+ GLuint memoryBufferRowPitch = destFormatInfo.pixelBytes * sourceArea.width;
- error = mRenderer->readFromAttachment(*srcAttachment, sourceArea, formatInfo.format,
- formatInfo.type, mappedImage.RowPitch,
- gl::PixelPackState(), dataOffset);
+ error = mRenderer->readFromAttachment(
+ context, *srcAttachment, sourceArea, destFormatInfo.format, destFormatInfo.type,
+ memoryBufferRowPitch, gl::PixelPackState(), memoryBuffer->data());
+
+ loadFunction.loadFunction(sourceArea.width, sourceArea.height, 1, memoryBuffer->data(),
+ memoryBufferRowPitch, 0, dataOffset, mappedImage.RowPitch,
+ mappedImage.DepthPitch);
+ }
+ }
+ else
+ {
+ error = mRenderer->readFromAttachment(
+ context, *srcAttachment, sourceArea, destFormatInfo.format, destFormatInfo.type,
+ mappedImage.RowPitch, gl::PixelPackState(), dataOffset);
+ }
unmap();
mDirty = true;
@@ -395,26 +453,23 @@ gl::Error Image11::copyWithoutConversion(const gl::Offset &destOffset,
UINT sourceSubResource)
{
// No conversion needed-- use copyback fastpath
- ID3D11Resource *stagingTexture = nullptr;
+ const TextureHelper11 *stagingTexture = nullptr;
unsigned int stagingSubresourceIndex = 0;
- gl::Error error = getStagingTexture(&stagingTexture, &stagingSubresourceIndex);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(getStagingTexture(&stagingTexture, &stagingSubresourceIndex));
- ID3D11Device *device = mRenderer->getDevice();
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- UINT subresourceAfterResolve = sourceSubResource;
-
- ID3D11Resource *srcTex = nullptr;
const gl::Extents &extents = textureHelper.getExtents();
- bool needResolve =
- (textureHelper.getTextureType() == GL_TEXTURE_2D && textureHelper.getSampleCount() > 1);
+ D3D11_BOX srcBox;
+ srcBox.left = sourceArea.x;
+ srcBox.right = sourceArea.x + sourceArea.width;
+ srcBox.top = sourceArea.y;
+ srcBox.bottom = sourceArea.y + sourceArea.height;
+ srcBox.front = sourceArea.z;
+ srcBox.back = sourceArea.z + sourceArea.depth;
- if (needResolve)
+ if (textureHelper.is2D() && textureHelper.getSampleCount() > 1)
{
D3D11_TEXTURE2D_DESC resolveDesc;
resolveDesc.Width = extents.width;
@@ -429,80 +484,57 @@ gl::Error Image11::copyWithoutConversion(const gl::Offset &destOffset,
resolveDesc.CPUAccessFlags = 0;
resolveDesc.MiscFlags = 0;
- ID3D11Texture2D *srcTex2D = NULL;
- HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex2D);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY,
- "Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.",
- result);
- }
- srcTex = srcTex2D;
+ d3d11::Texture2D resolveTex;
+ ANGLE_TRY(mRenderer->allocateResource(resolveDesc, &resolveTex));
- deviceContext->ResolveSubresource(srcTex, 0, textureHelper.getTexture2D(),
+ deviceContext->ResolveSubresource(resolveTex.get(), 0, textureHelper.get(),
sourceSubResource, textureHelper.getFormat());
- subresourceAfterResolve = 0;
+
+ deviceContext->CopySubresourceRegion(stagingTexture->get(), stagingSubresourceIndex,
+ destOffset.x, destOffset.y, destOffset.z,
+ resolveTex.get(), 0, &srcBox);
}
else
{
- srcTex = textureHelper.getResource();
- }
-
- D3D11_BOX srcBox;
- srcBox.left = sourceArea.x;
- srcBox.right = sourceArea.x + sourceArea.width;
- srcBox.top = sourceArea.y;
- srcBox.bottom = sourceArea.y + sourceArea.height;
- srcBox.front = sourceArea.z;
- srcBox.back = sourceArea.z + sourceArea.depth;
-
- deviceContext->CopySubresourceRegion(stagingTexture, stagingSubresourceIndex, destOffset.x,
- destOffset.y, destOffset.z, srcTex,
- subresourceAfterResolve, &srcBox);
-
- if (needResolve)
- {
- SafeRelease(srcTex);
+ deviceContext->CopySubresourceRegion(stagingTexture->get(), stagingSubresourceIndex,
+ destOffset.x, destOffset.y, destOffset.z,
+ textureHelper.get(), sourceSubResource, &srcBox);
}
mDirty = true;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Image11::getStagingTexture(ID3D11Resource **outStagingTexture, unsigned int *outSubresourceIndex)
+gl::Error Image11::getStagingTexture(const TextureHelper11 **outStagingTexture,
+ unsigned int *outSubresourceIndex)
{
- gl::Error error = createStagingTexture();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(createStagingTexture());
- *outStagingTexture = mStagingTexture;
+ *outStagingTexture = &mStagingTexture;
*outSubresourceIndex = mStagingSubresource;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
void Image11::releaseStagingTexture()
{
- SafeRelease(mStagingTexture);
+ mStagingTexture.reset();
}
gl::Error Image11::createStagingTexture()
{
- if (mStagingTexture)
+ if (mStagingTexture.valid())
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
ASSERT(mWidth > 0 && mHeight > 0 && mDepth > 0);
const DXGI_FORMAT dxgiFormat = getDXGIFormat();
+ const auto &formatInfo =
+ d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result;
-
- int lodOffset = 1;
- GLsizei width = mWidth;
+ int lodOffset = 1;
+ GLsizei width = mWidth;
GLsizei height = mHeight;
// adjust size if needed for compressed textures
@@ -510,80 +542,69 @@ gl::Error Image11::createStagingTexture()
if (mTarget == GL_TEXTURE_3D)
{
- ID3D11Texture3D *newTexture = NULL;
-
D3D11_TEXTURE3D_DESC desc;
- desc.Width = width;
- desc.Height = height;
- desc.Depth = mDepth;
- desc.MipLevels = lodOffset + 1;
- desc.Format = dxgiFormat;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
+ desc.Width = width;
+ desc.Height = height;
+ desc.Depth = mDepth;
+ desc.MipLevels = lodOffset + 1;
+ desc.Format = dxgiFormat;
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- desc.MiscFlags = 0;
+ desc.MiscFlags = 0;
- if (d3d11::GetTextureFormatInfo(mInternalFormat, mRenderer->getRenderer11DeviceCaps()).dataInitializerFunction != NULL)
+ if (formatInfo.dataInitializerFunction != nullptr)
{
std::vector<D3D11_SUBRESOURCE_DATA> initialData;
std::vector<std::vector<BYTE>> textureData;
- d3d11::GenerateInitialTextureData(mInternalFormat, mRenderer->getRenderer11DeviceCaps(), width, height, mDepth,
- lodOffset + 1, &initialData, &textureData);
+ d3d11::GenerateInitialTextureData(mInternalFormat, mRenderer->getRenderer11DeviceCaps(),
+ width, height, mDepth, lodOffset + 1, &initialData,
+ &textureData);
- result = device->CreateTexture3D(&desc, initialData.data(), &newTexture);
+ ANGLE_TRY(
+ mRenderer->allocateTexture(desc, formatInfo, initialData.data(), &mStagingTexture));
}
else
{
- result = device->CreateTexture3D(&desc, NULL, &newTexture);
+ ANGLE_TRY(mRenderer->allocateTexture(desc, formatInfo, &mStagingTexture));
}
- if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create staging texture, result: 0x%X.", result);
- }
-
- mStagingTexture = newTexture;
+ mStagingTexture.setDebugName("Image11::StagingTexture3D");
mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
}
- else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY || mTarget == GL_TEXTURE_CUBE_MAP)
+ else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY ||
+ mTarget == GL_TEXTURE_CUBE_MAP)
{
- ID3D11Texture2D *newTexture = NULL;
-
D3D11_TEXTURE2D_DESC desc;
- desc.Width = width;
- desc.Height = height;
- desc.MipLevels = lodOffset + 1;
- desc.ArraySize = 1;
- desc.Format = dxgiFormat;
- desc.SampleDesc.Count = 1;
+ desc.Width = width;
+ desc.Height = height;
+ desc.MipLevels = lodOffset + 1;
+ desc.ArraySize = 1;
+ desc.Format = dxgiFormat;
+ desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- desc.MiscFlags = 0;
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.BindFlags = 0;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ desc.MiscFlags = 0;
- if (d3d11::GetTextureFormatInfo(mInternalFormat, mRenderer->getRenderer11DeviceCaps()).dataInitializerFunction != NULL)
+ if (formatInfo.dataInitializerFunction != nullptr)
{
std::vector<D3D11_SUBRESOURCE_DATA> initialData;
std::vector<std::vector<BYTE>> textureData;
- d3d11::GenerateInitialTextureData(mInternalFormat, mRenderer->getRenderer11DeviceCaps(), width, height, 1,
- lodOffset + 1, &initialData, &textureData);
+ d3d11::GenerateInitialTextureData(mInternalFormat, mRenderer->getRenderer11DeviceCaps(),
+ width, height, 1, lodOffset + 1, &initialData,
+ &textureData);
- result = device->CreateTexture2D(&desc, initialData.data(), &newTexture);
+ ANGLE_TRY(
+ mRenderer->allocateTexture(desc, formatInfo, initialData.data(), &mStagingTexture));
}
else
{
- result = device->CreateTexture2D(&desc, NULL, &newTexture);
+ ANGLE_TRY(mRenderer->allocateTexture(desc, formatInfo, &mStagingTexture));
}
- if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create staging texture, result: 0x%X.", result);
- }
-
- mStagingTexture = newTexture;
+ mStagingTexture.setDebugName("Image11::StagingTexture2D");
mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
}
else
@@ -592,30 +613,22 @@ gl::Error Image11::createStagingTexture()
}
mDirty = false;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
+gl::Error Image11::map(const gl::Context *context, D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
{
// We must recover from the TextureStorage if necessary, even for D3D11_MAP_WRITE.
- gl::Error error = recoverFromAssociatedStorage();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(recoverFromAssociatedStorage(context));
- ID3D11Resource *stagingTexture = NULL;
- unsigned int subresourceIndex = 0;
- error = getStagingTexture(&stagingTexture, &subresourceIndex);
- if (error.isError())
- {
- return error;
- }
+ const TextureHelper11 *stagingTexture = nullptr;
+ unsigned int subresourceIndex = 0;
+ ANGLE_TRY(getStagingTexture(&stagingTexture, &subresourceIndex));
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- ASSERT(mStagingTexture);
- HRESULT result = deviceContext->Map(stagingTexture, subresourceIndex, mapType, 0, map);
+ ASSERT(stagingTexture && stagingTexture->valid());
+ HRESULT result = deviceContext->Map(stagingTexture->get(), subresourceIndex, mapType, 0, map);
if (FAILED(result))
{
@@ -624,20 +637,20 @@ gl::Error Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
{
mRenderer->notifyDeviceLost();
}
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map staging texture, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to map staging texture, " << gl::FmtHR(result);
}
mDirty = true;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
void Image11::unmap()
{
- if (mStagingTexture)
+ if (mStagingTexture.valid())
{
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- deviceContext->Unmap(mStagingTexture, mStagingSubresource);
+ deviceContext->Unmap(mStagingTexture.get(), mStagingSubresource);
}
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h
index a5fcec84f8..584d231b37 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h
@@ -10,10 +10,10 @@
#ifndef LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_
-#include "libANGLE/renderer/d3d/ImageD3D.h"
-#include "libANGLE/ImageIndex.h"
-
#include "common/debug.h"
+#include "libANGLE/ImageIndex.h"
+#include "libANGLE/renderer/d3d/ImageD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
namespace gl
{
@@ -25,37 +25,63 @@ namespace rx
class Renderer11;
class TextureHelper11;
class TextureStorage11;
+struct Renderer11DeviceCaps;
class Image11 : public ImageD3D
{
public:
Image11(Renderer11 *renderer);
- virtual ~Image11();
-
- static gl::Error generateMipmap(Image11 *dest, Image11 *src);
-
- virtual bool isDirty() const;
-
- virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region);
+ ~Image11() override;
+
+ static gl::Error GenerateMipmap(const gl::Context *context,
+ Image11 *dest,
+ Image11 *src,
+ const Renderer11DeviceCaps &rendererCaps);
+ static gl::Error CopyImage(const gl::Context *context,
+ Image11 *dest,
+ Image11 *source,
+ const gl::Rectangle &sourceRect,
+ const gl::Offset &destOffset,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const Renderer11DeviceCaps &rendererCaps);
+
+ bool isDirty() const override;
+
+ gl::Error copyToStorage(const gl::Context *context,
+ TextureStorage *storage,
+ const gl::ImageIndex &index,
+ const gl::Box &region) override;
bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) override;
DXGI_FORMAT getDXGIFormat() const;
- virtual gl::Error loadData(const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input);
- virtual gl::Error loadCompressedData(const gl::Box &area, const void *input);
-
- gl::Error copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureStorage *source) override;
- gl::Error copyFromFramebuffer(const gl::Offset &destOffset,
+ gl::Error loadData(const gl::Context *context,
+ const gl::Box &area,
+ const gl::PixelUnpackState &unpack,
+ GLenum type,
+ const void *input,
+ bool applySkipImages) override;
+ gl::Error loadCompressedData(const gl::Context *context,
+ const gl::Box &area,
+ const void *input) override;
+
+ gl::Error copyFromTexStorage(const gl::Context *context,
+ const gl::ImageIndex &imageIndex,
+ TextureStorage *source) override;
+ gl::Error copyFromFramebuffer(const gl::Context *context,
+ const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
const gl::Framebuffer *source) override;
- gl::Error recoverFromAssociatedStorage();
- bool isAssociatedStorageValid(TextureStorage11* textureStorage) const;
+ gl::Error recoverFromAssociatedStorage(const gl::Context *context);
+ void verifyAssociatedStorageValid(TextureStorage11 *textureStorage) const;
void disassociateStorage();
protected:
- gl::Error map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map);
+ gl::Error map(const gl::Context *context, D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map);
void unmap();
private:
@@ -64,14 +90,15 @@ class Image11 : public ImageD3D
const TextureHelper11 &textureHelper,
UINT sourceSubResource);
- gl::Error getStagingTexture(ID3D11Resource **outStagingTexture, unsigned int *outSubresourceIndex);
+ gl::Error getStagingTexture(const TextureHelper11 **outStagingTexture,
+ unsigned int *outSubresourceIndex);
gl::Error createStagingTexture();
void releaseStagingTexture();
Renderer11 *mRenderer;
DXGI_FORMAT mDXGIFormat;
- ID3D11Resource *mStagingTexture;
+ TextureHelper11 mStagingTexture;
unsigned int mStagingSubresource;
bool mRecoverFromStorage;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp
index a5e78a245d..a79fb71f71 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp
@@ -14,28 +14,23 @@
namespace rx
{
-IndexBuffer11::IndexBuffer11(Renderer11 *const renderer) : mRenderer(renderer)
+IndexBuffer11::IndexBuffer11(Renderer11 *const renderer)
+ : mRenderer(renderer), mBuffer(), mBufferSize(0), mIndexType(GL_NONE), mDynamicUsage(false)
{
- mBuffer = NULL;
- mBufferSize = 0;
- mDynamicUsage = false;
}
IndexBuffer11::~IndexBuffer11()
{
- SafeRelease(mBuffer);
}
gl::Error IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
{
- SafeRelease(mBuffer);
+ mBuffer.reset();
updateSerial();
if (bufferSize > 0)
{
- ID3D11Device* dxDevice = mRenderer->getDevice();
-
D3D11_BUFFER_DESC bufferDesc;
bufferDesc.ByteWidth = bufferSize;
bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
@@ -44,19 +39,15 @@ gl::Error IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, b
bufferDesc.MiscFlags = 0;
bufferDesc.StructureByteStride = 0;
- HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal index buffer of size, %lu.", bufferSize);
- }
+ ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &mBuffer));
if (dynamic)
{
- d3d11::SetDebugName(mBuffer, "IndexBuffer11 (dynamic)");
+ mBuffer.setDebugName("IndexBuffer11 (dynamic)");
}
else
{
- d3d11::SetDebugName(mBuffer, "IndexBuffer11 (static)");
+ mBuffer.setDebugName("IndexBuffer11 (static)");
}
}
@@ -64,45 +55,46 @@ gl::Error IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, b
mIndexType = indexType;
mDynamicUsage = dynamic;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error IndexBuffer11::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
{
- if (!mBuffer)
+ if (!mBuffer.valid())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ return gl::OutOfMemory() << "Internal index buffer is not initialized.";
}
// Check for integer overflows and out-out-bounds map requests
if (offset + size < offset || offset + size > mBufferSize)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Index buffer map range is not inside the buffer.");
+ return gl::OutOfMemory() << "Index buffer map range is not inside the buffer.";
}
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
+ HRESULT result =
+ dxContext->Map(mBuffer.get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal index buffer, HRESULT: 0x%08x.", result);
+ return gl::OutOfMemory() << "Failed to map internal index buffer, " << gl::FmtHR(result);
}
*outMappedMemory = reinterpret_cast<char*>(mappedResource.pData) + offset;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error IndexBuffer11::unmapBuffer()
{
- if (!mBuffer)
+ if (!mBuffer.valid())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ return gl::OutOfMemory() << "Internal index buffer is not initialized.";
}
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
- dxContext->Unmap(mBuffer, 0);
- return gl::Error(GL_NO_ERROR);
+ dxContext->Unmap(mBuffer.get(), 0);
+ return gl::NoError();
}
GLenum IndexBuffer11::getIndexType() const
@@ -123,29 +115,29 @@ gl::Error IndexBuffer11::setSize(unsigned int bufferSize, GLenum indexType)
}
else
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
}
gl::Error IndexBuffer11::discard()
{
- if (!mBuffer)
+ if (!mBuffer.valid())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ return gl::OutOfMemory() << "Internal index buffer is not initialized.";
}
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ HRESULT result = dxContext->Map(mBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal index buffer, HRESULT: 0x%08x.", result);
+ return gl::OutOfMemory() << "Failed to map internal index buffer, " << gl::FmtHR(result);
}
- dxContext->Unmap(mBuffer, 0);
+ dxContext->Unmap(mBuffer.get(), 0);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
DXGI_FORMAT IndexBuffer11::getIndexFormat() const
@@ -159,9 +151,9 @@ DXGI_FORMAT IndexBuffer11::getIndexFormat() const
}
}
-ID3D11Buffer *IndexBuffer11::getBuffer() const
+const d3d11::Buffer &IndexBuffer11::getBuffer() const
{
return mBuffer;
}
-}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h
index e730377e00..7b5d744c02 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h
@@ -10,6 +10,7 @@
#define LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_
#include "libANGLE/renderer/d3d/IndexBuffer.h"
+#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
namespace rx
{
@@ -19,31 +20,31 @@ class IndexBuffer11 : public IndexBuffer
{
public:
explicit IndexBuffer11(Renderer11 *const renderer);
- virtual ~IndexBuffer11();
+ ~IndexBuffer11() override;
- virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
+ gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) override;
- virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
- virtual gl::Error unmapBuffer();
+ gl::Error mapBuffer(unsigned int offset, unsigned int size, void **outMappedMemory) override;
+ gl::Error unmapBuffer() override;
- virtual GLenum getIndexType() const;
- virtual unsigned int getBufferSize() const;
- virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType);
+ GLenum getIndexType() const override;
+ unsigned int getBufferSize() const override;
+ gl::Error setSize(unsigned int bufferSize, GLenum indexType) override;
- virtual gl::Error discard();
+ gl::Error discard() override;
DXGI_FORMAT getIndexFormat() const;
- ID3D11Buffer *getBuffer() const;
+ const d3d11::Buffer &getBuffer() const;
private:
Renderer11 *const mRenderer;
- ID3D11Buffer *mBuffer;
+ d3d11::Buffer mBuffer;
unsigned int mBufferSize;
GLenum mIndexType;
bool mDynamicUsage;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp
index 3a6d797ea6..a238f97b08 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp
@@ -9,17 +9,22 @@
#include "libANGLE/renderer/d3d/d3d11/InputLayoutCache.h"
+#include "common/bitset_utils.h"
#include "common/utilities.h"
+#include "libANGLE/Context.h"
#include "libANGLE/Program.h"
+#include "libANGLE/VertexArray.h"
#include "libANGLE/VertexAttribute.h"
#include "libANGLE/renderer/d3d/IndexDataManager.h"
#include "libANGLE/renderer/d3d/ProgramD3D.h"
#include "libANGLE/renderer/d3d/VertexDataManager.h"
#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/Context11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h"
+#include "libANGLE/renderer/d3d/d3d11/VertexArray11.h"
#include "libANGLE/renderer/d3d/d3d11/VertexBuffer11.h"
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "third_party/murmurhash/MurmurHash3.h"
namespace rx
{
@@ -32,24 +37,7 @@ size_t GetReservedBufferCount(bool usesPointSpriteEmulation)
return usesPointSpriteEmulation ? 1 : 0;
}
-gl::InputLayout GetInputLayout(const SortedAttribArray &translatedAttributes, size_t attributeCount)
-{
- gl::InputLayout inputLayout(attributeCount, gl::VERTEX_FORMAT_INVALID);
-
- for (size_t attributeIndex = 0; attributeIndex < attributeCount; ++attributeIndex)
- {
- const TranslatedAttribute *translatedAttribute = translatedAttributes[attributeIndex];
-
- if (translatedAttribute->active)
- {
- inputLayout[attributeIndex] = gl::GetVertexFormatType(
- *translatedAttribute->attribute, translatedAttribute->currentValueType);
- }
- }
- return inputLayout;
-}
-
-GLenum GetGLSLAttributeType(const std::vector<sh::Attribute> &shaderAttributes, int index)
+GLenum GetGLSLAttributeType(const std::vector<sh::Attribute> &shaderAttributes, size_t index)
{
// Count matrices differently
for (const sh::Attribute &attrib : shaderAttributes)
@@ -61,8 +49,9 @@ GLenum GetGLSLAttributeType(const std::vector<sh::Attribute> &shaderAttributes,
GLenum transposedType = gl::TransposeMatrixType(attrib.type);
int rows = gl::VariableRowCount(transposedType);
+ int intIndex = static_cast<int>(index);
- if (index >= attrib.location && index < attrib.location + rows)
+ if (intIndex >= attrib.location && intIndex < attrib.location + rows)
{
return transposedType;
}
@@ -72,8 +61,6 @@ GLenum GetGLSLAttributeType(const std::vector<sh::Attribute> &shaderAttributes,
return GL_NONE;
}
-const unsigned int kDefaultCacheSize = 1024;
-
struct PackedAttribute
{
uint8_t attribType;
@@ -82,26 +69,18 @@ struct PackedAttribute
uint8_t divisor;
};
-Optional<size_t> FindFirstNonInstanced(const SortedAttribArray &sortedAttributes, size_t maxIndex)
-{
- for (size_t index = 0; index < maxIndex; ++index)
- {
- if (sortedAttributes[index]->divisor == 0)
- {
- return Optional<size_t>(index);
- }
- }
+} // anonymous namespace
- return Optional<size_t>::Invalid();
+PackedAttributeLayout::PackedAttributeLayout() : numAttributes(0), flags(0), attributeData({})
+{
}
-} // anonymous namespace
+PackedAttributeLayout::PackedAttributeLayout(const PackedAttributeLayout &other) = default;
-void InputLayoutCache::PackedAttributeLayout::addAttributeData(
- GLenum glType,
- UINT semanticIndex,
- gl::VertexFormatType vertexFormatType,
- unsigned int divisor)
+void PackedAttributeLayout::addAttributeData(GLenum glType,
+ UINT semanticIndex,
+ gl::VertexFormatType vertexFormatType,
+ unsigned int divisor)
{
gl::AttributeType attribType = gl::GetAttributeType(glType);
@@ -121,139 +100,58 @@ void InputLayoutCache::PackedAttributeLayout::addAttributeData(
attributeData[numAttributes++] = gl::bitCast<uint32_t>(packedAttrib);
}
-bool InputLayoutCache::PackedAttributeLayout::operator<(const PackedAttributeLayout &other) const
+bool PackedAttributeLayout::operator==(const PackedAttributeLayout &other) const
{
- if (numAttributes != other.numAttributes)
- {
- return numAttributes < other.numAttributes;
- }
-
- if (flags != other.flags)
- {
- return flags < other.flags;
- }
-
- return memcmp(attributeData, other.attributeData, sizeof(uint32_t) * numAttributes) < 0;
+ return (numAttributes == other.numAttributes) && (flags == other.flags) &&
+ (attributeData == other.attributeData);
}
-InputLayoutCache::InputLayoutCache() : mUnsortedAttributesCount(0), mCacheSize(kDefaultCacheSize)
+InputLayoutCache::InputLayoutCache()
+ : mLayoutCache(kDefaultCacheSize * 2), mPointSpriteVertexBuffer(), mPointSpriteIndexBuffer()
{
- mCounter = 0;
- mDevice = NULL;
- mDeviceContext = NULL;
- mCurrentIL = NULL;
-
- for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- mCurrentBuffers[i] = NULL;
- mCurrentVertexStrides[i] = static_cast<UINT>(-1);
- mCurrentVertexOffsets[i] = static_cast<UINT>(-1);
- }
- mPointSpriteVertexBuffer = NULL;
- mPointSpriteIndexBuffer = NULL;
}
InputLayoutCache::~InputLayoutCache()
{
- clear();
-}
-
-void InputLayoutCache::initialize(ID3D11Device *device, ID3D11DeviceContext *context)
-{
- clear();
- mDevice = device;
- mDeviceContext = context;
- mFeatureLevel = device->GetFeatureLevel();
}
void InputLayoutCache::clear()
{
- for (auto &layout : mLayoutMap)
- {
- SafeRelease(layout.second);
- }
- mLayoutMap.clear();
- SafeRelease(mPointSpriteVertexBuffer);
- SafeRelease(mPointSpriteIndexBuffer);
- markDirty();
-}
-
-void InputLayoutCache::markDirty()
-{
- mCurrentIL = NULL;
- for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
- {
- mCurrentBuffers[i] = NULL;
- mCurrentVertexStrides[i] = static_cast<UINT>(-1);
- mCurrentVertexOffsets[i] = static_cast<UINT>(-1);
- }
- mUnsortedAttributesCount = 0;
+ mLayoutCache.Clear();
+ mPointSpriteVertexBuffer.reset();
+ mPointSpriteIndexBuffer.reset();
}
gl::Error InputLayoutCache::applyVertexBuffers(
- const std::vector<TranslatedAttribute> &unsortedAttributes,
+ const gl::Context *context,
+ const std::vector<const TranslatedAttribute *> &currentAttributes,
GLenum mode,
- gl::Program *program,
- TranslatedIndexData *indexInfo,
- GLsizei numIndicesPerInstance)
+ GLint start,
+ bool isIndexedRendering)
{
- ASSERT(mDevice && mDeviceContext);
-
+ Renderer11 *renderer = GetImplAs<Context11>(context)->getRenderer();
+ const gl::State &state = context->getGLState();
+ auto *stateManager = renderer->getStateManager();
+ gl::Program *program = state.getProgram();
ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
bool programUsesInstancedPointSprites = programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation();
bool instancedPointSpritesActive = programUsesInstancedPointSprites && (mode == GL_POINTS);
- SortedIndexArray sortedSemanticIndices;
- mSortedAttributes.fill(nullptr);
- mUnsortedAttributesCount = unsortedAttributes.size();
-
- programD3D->sortAttributesByLayout(unsortedAttributes, sortedSemanticIndices.data(),
- mSortedAttributes.data());
-
- // If we are using FL 9_3, make sure the first attribute is not instanced
- if (mFeatureLevel <= D3D_FEATURE_LEVEL_9_3 && !unsortedAttributes.empty())
- {
- if (mSortedAttributes[0]->divisor > 0)
- {
- Optional<size_t> firstNonInstancedIndex =
- FindFirstNonInstanced(mSortedAttributes, unsortedAttributes.size());
- if (firstNonInstancedIndex.valid())
- {
- size_t index = firstNonInstancedIndex.value();
- std::swap(mSortedAttributes[0], mSortedAttributes[index]);
- std::swap(sortedSemanticIndices[0], sortedSemanticIndices[index]);
- }
- }
- }
-
- gl::Error error = updateInputLayout(program, mode, mSortedAttributes, sortedSemanticIndices,
- unsortedAttributes.size(), numIndicesPerInstance);
- if (error.isError())
- {
- return error;
- }
-
- bool dirtyBuffers = false;
- size_t minDiff = gl::MAX_VERTEX_ATTRIBS;
- size_t maxDiff = 0;
-
// Note that if we use instance emulation, we reserve the first buffer slot.
size_t reservedBuffers = GetReservedBufferCount(programUsesInstancedPointSprites);
for (size_t attribIndex = 0; attribIndex < (gl::MAX_VERTEX_ATTRIBS - reservedBuffers);
++attribIndex)
{
- ID3D11Buffer *buffer = NULL;
- UINT vertexStride = 0;
- UINT vertexOffset = 0;
+ ID3D11Buffer *buffer = nullptr;
+ UINT vertexStride = 0;
+ UINT vertexOffset = 0;
- const auto &attrib = *mSortedAttributes[attribIndex];
-
- if (attribIndex < unsortedAttributes.size() && attrib.active)
+ if (attribIndex < currentAttributes.size())
{
- VertexBuffer11 *vertexBuffer = GetAs<VertexBuffer11>(attrib.vertexBuffer);
- Buffer11 *bufferStorage = attrib.storage ? GetAs<Buffer11>(attrib.storage) : nullptr;
+ const auto &attrib = *currentAttributes[attribIndex];
+ Buffer11 *bufferStorage = attrib.storage ? GetAs<Buffer11>(attrib.storage) : nullptr;
// If indexed pointsprite emulation is active, then we need to take a less efficent code path.
// Emulated indexed pointsprite rendering requires that the vertex buffers match exactly to
@@ -261,18 +159,18 @@ gl::Error InputLayoutCache::applyVertexBuffers(
// on the number of points indicated by the index list or how many duplicates are found on the index list.
if (bufferStorage == nullptr)
{
- buffer = vertexBuffer->getBuffer();
+ ASSERT(attrib.vertexBuffer.get());
+ buffer = GetAs<VertexBuffer11>(attrib.vertexBuffer.get())->getBuffer().get();
}
- else if (instancedPointSpritesActive && (indexInfo != nullptr))
+ else if (instancedPointSpritesActive && isIndexedRendering)
{
+ VertexArray11 *vao11 = GetImplAs<VertexArray11>(state.getVertexArray());
+ ASSERT(vao11->isCachedIndexInfoValid());
+ TranslatedIndexData *indexInfo = vao11->getCachedIndexInfo();
if (indexInfo->srcIndexData.srcBuffer != nullptr)
{
const uint8_t *bufferData = nullptr;
- error = indexInfo->srcIndexData.srcBuffer->getData(&bufferData);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(indexInfo->srcIndexData.srcBuffer->getData(context, &bufferData));
ASSERT(bufferData != nullptr);
ptrdiff_t offset =
@@ -281,31 +179,24 @@ gl::Error InputLayoutCache::applyVertexBuffers(
indexInfo->srcIndexData.srcIndices = bufferData + offset;
}
- buffer = bufferStorage->getEmulatedIndexedBuffer(&indexInfo->srcIndexData, &attrib);
+ ANGLE_TRY_RESULT(bufferStorage->getEmulatedIndexedBuffer(
+ context, &indexInfo->srcIndexData, attrib, start),
+ buffer);
}
else
{
- buffer = bufferStorage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK);
+ ANGLE_TRY_RESULT(
+ bufferStorage->getBuffer(context, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK),
+ buffer);
}
vertexStride = attrib.stride;
- vertexOffset = attrib.offset;
+ ANGLE_TRY_RESULT(attrib.computeOffset(start), vertexOffset);
}
size_t bufferIndex = reservedBuffers + attribIndex;
- if (buffer != mCurrentBuffers[bufferIndex] ||
- vertexStride != mCurrentVertexStrides[bufferIndex] ||
- vertexOffset != mCurrentVertexOffsets[bufferIndex])
- {
- dirtyBuffers = true;
- minDiff = std::min(minDiff, bufferIndex);
- maxDiff = std::max(maxDiff, bufferIndex);
-
- mCurrentBuffers[bufferIndex] = buffer;
- mCurrentVertexStrides[bufferIndex] = vertexStride;
- mCurrentVertexOffsets[bufferIndex] = vertexOffset;
- }
+ stateManager->queueVertexBufferChange(bufferIndex, buffer, vertexStride, vertexOffset);
}
// Instanced PointSprite emulation requires two additional ID3D11Buffers. A vertex buffer needs
@@ -317,10 +208,9 @@ gl::Error InputLayoutCache::applyVertexBuffers(
// handle missing vertex data and will TDR the system.
if (programUsesInstancedPointSprites)
{
- HRESULT result = S_OK;
const UINT pointSpriteVertexStride = sizeof(float) * 5;
- if (!mPointSpriteVertexBuffer)
+ if (!mPointSpriteVertexBuffer.valid())
{
static const float pointSpriteVertices[] =
{
@@ -342,25 +232,16 @@ gl::Error InputLayoutCache::applyVertexBuffers(
vertexBufferDesc.MiscFlags = 0;
vertexBufferDesc.StructureByteStride = 0;
- result = mDevice->CreateBuffer(&vertexBufferDesc, &vertexBufferData, &mPointSpriteVertexBuffer);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create instanced pointsprite emulation vertex buffer, HRESULT: 0x%08x", result);
- }
+ ANGLE_TRY(renderer->allocateResource(vertexBufferDesc, &vertexBufferData,
+ &mPointSpriteVertexBuffer));
}
- mCurrentBuffers[0] = mPointSpriteVertexBuffer;
// Set the stride to 0 if GL_POINTS mode is not being used to instruct the driver to avoid
// indexing into the vertex buffer.
- mCurrentVertexStrides[0] = instancedPointSpritesActive ? pointSpriteVertexStride : 0;
- mCurrentVertexOffsets[0] = 0;
-
- // Update maxDiff to include the additional point sprite vertex buffer
- // to ensure that IASetVertexBuffers uses the correct buffer count.
- minDiff = 0;
- maxDiff = std::max(maxDiff, static_cast<size_t>(0));
+ UINT stride = instancedPointSpritesActive ? pointSpriteVertexStride : 0;
+ stateManager->queueVertexBufferChange(0, mPointSpriteVertexBuffer.get(), stride, 0);
- if (!mPointSpriteIndexBuffer)
+ if (!mPointSpriteIndexBuffer.valid())
{
// Create an index buffer and set it for pointsprite rendering
static const unsigned short pointSpriteIndices[] =
@@ -377,12 +258,8 @@ gl::Error InputLayoutCache::applyVertexBuffers(
indexBufferDesc.MiscFlags = 0;
indexBufferDesc.StructureByteStride = 0;
- result = mDevice->CreateBuffer(&indexBufferDesc, &indexBufferData, &mPointSpriteIndexBuffer);
- if (FAILED(result))
- {
- SafeRelease(mPointSpriteVertexBuffer);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create instanced pointsprite emulation index buffer, HRESULT: 0x%08x", result);
- }
+ ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData,
+ &mPointSpriteIndexBuffer));
}
if (instancedPointSpritesActive)
@@ -391,51 +268,51 @@ gl::Error InputLayoutCache::applyVertexBuffers(
// non-indexed rendering path in ANGLE (DrawArrays). This means that applyIndexBuffer()
// on the renderer will not be called and setting this buffer here ensures that the
// rendering path will contain the correct index buffers.
- mDeviceContext->IASetIndexBuffer(mPointSpriteIndexBuffer, DXGI_FORMAT_R16_UINT, 0);
+ stateManager->setIndexBuffer(mPointSpriteIndexBuffer.get(), DXGI_FORMAT_R16_UINT, 0);
}
}
- if (dirtyBuffers)
- {
- ASSERT(minDiff <= maxDiff && maxDiff < gl::MAX_VERTEX_ATTRIBS);
- mDeviceContext->IASetVertexBuffers(
- static_cast<UINT>(minDiff), static_cast<UINT>(maxDiff - minDiff + 1),
- mCurrentBuffers + minDiff, mCurrentVertexStrides + minDiff,
- mCurrentVertexOffsets + minDiff);
- }
-
- return gl::Error(GL_NO_ERROR);
+ stateManager->applyVertexBufferChanges();
+ return gl::NoError();
}
-gl::Error InputLayoutCache::updateVertexOffsetsForPointSpritesEmulation(GLsizei emulatedInstanceId)
+gl::Error InputLayoutCache::updateVertexOffsetsForPointSpritesEmulation(
+ Renderer11 *renderer,
+ const std::vector<const TranslatedAttribute *> &currentAttributes,
+ GLint startVertex,
+ GLsizei emulatedInstanceId)
{
+ auto *stateManager = renderer->getStateManager();
+
size_t reservedBuffers = GetReservedBufferCount(true);
- for (size_t attribIndex = 0; attribIndex < mUnsortedAttributesCount; ++attribIndex)
+ for (size_t attribIndex = 0; attribIndex < currentAttributes.size(); ++attribIndex)
{
- const auto &attrib = *mSortedAttributes[attribIndex];
+ const auto &attrib = *currentAttributes[attribIndex];
size_t bufferIndex = reservedBuffers + attribIndex;
- if (attrib.active && attrib.divisor > 0)
+ if (attrib.divisor > 0)
{
- mCurrentVertexOffsets[bufferIndex] =
- attrib.offset + (attrib.stride * (emulatedInstanceId / attrib.divisor));
+ unsigned int offset = 0;
+ ANGLE_TRY_RESULT(attrib.computeOffset(startVertex), offset);
+ offset += (attrib.stride * (emulatedInstanceId / attrib.divisor));
+ stateManager->queueVertexOffsetChange(bufferIndex, offset);
}
}
- mDeviceContext->IASetVertexBuffers(0, gl::MAX_VERTEX_ATTRIBS, mCurrentBuffers,
- mCurrentVertexStrides, mCurrentVertexOffsets);
-
- return gl::Error(GL_NO_ERROR);
+ stateManager->applyVertexBufferChanges();
+ return gl::NoError();
}
-gl::Error InputLayoutCache::updateInputLayout(gl::Program *program,
- GLenum mode,
- const SortedAttribArray &sortedAttributes,
- const SortedIndexArray &sortedSemanticIndices,
- size_t attribCount,
- GLsizei numIndicesPerInstance)
+gl::Error InputLayoutCache::updateInputLayout(
+ Renderer11 *renderer,
+ const gl::State &state,
+ const std::vector<const TranslatedAttribute *> &currentAttributes,
+ GLenum mode,
+ const AttribIndexArray &sortedSemanticIndices,
+ const DrawCallVertexParams &vertexParams)
{
- const std::vector<sh::Attribute> &shaderAttributes = program->getAttributes();
+ gl::Program *program = state.getProgram();
+ const auto &shaderAttributes = program->getAttributes();
PackedAttributeLayout layout;
ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
@@ -453,90 +330,70 @@ gl::Error InputLayoutCache::updateInputLayout(gl::Program *program,
layout.flags |= PackedAttributeLayout::FLAG_INSTANCED_SPRITES_ACTIVE;
}
- if (numIndicesPerInstance > 0)
+ if (vertexParams.instances() > 0)
{
layout.flags |= PackedAttributeLayout::FLAG_INSTANCED_RENDERING_ACTIVE;
}
- const auto &semanticToLocation = programD3D->getAttributesByLayout();
+ const auto &attribs = state.getVertexArray()->getVertexAttributes();
+ const auto &bindings = state.getVertexArray()->getVertexBindings();
+ const auto &locationToSemantic = programD3D->getAttribLocationToD3DSemantics();
+ int divisorMultiplier = program->usesMultiview() ? program->getNumViews() : 1;
- for (size_t attribIndex = 0; attribIndex < attribCount; ++attribIndex)
+ for (size_t attribIndex : program->getActiveAttribLocationsMask())
{
- const auto &attrib = *sortedAttributes[attribIndex];
- int sortedIndex = sortedSemanticIndices[attribIndex];
-
- if (!attrib.active)
- continue;
-
- gl::VertexFormatType vertexFormatType =
- gl::GetVertexFormatType(*attrib.attribute, attrib.currentValueType);
-
// Record the type of the associated vertex shader vector in our key
// This will prevent mismatched vertex shaders from using the same input layout
- GLenum glslElementType =
- GetGLSLAttributeType(shaderAttributes, semanticToLocation[sortedIndex]);
+ GLenum glslElementType = GetGLSLAttributeType(shaderAttributes, attribIndex);
- layout.addAttributeData(glslElementType, sortedIndex, vertexFormatType, attrib.divisor);
+ const auto &attrib = attribs[attribIndex];
+ const auto &binding = bindings[attrib.bindingIndex];
+ int d3dSemantic = locationToSemantic[attribIndex];
+
+ const auto &currentValue =
+ state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex));
+ gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib, currentValue.Type);
+
+ layout.addAttributeData(glslElementType, d3dSemantic, vertexFormatType,
+ binding.getDivisor() * divisorMultiplier);
}
- ID3D11InputLayout *inputLayout = nullptr;
+ const d3d11::InputLayout *inputLayout = nullptr;
if (layout.numAttributes > 0 || layout.flags != 0)
{
- auto layoutMapIt = mLayoutMap.find(layout);
- if (layoutMapIt != mLayoutMap.end())
+ auto it = mLayoutCache.Get(layout);
+ if (it != mLayoutCache.end())
{
- inputLayout = layoutMapIt->second;
+ inputLayout = &it->second;
}
else
{
- gl::Error error =
- createInputLayout(sortedAttributes, sortedSemanticIndices, attribCount, mode,
- program, numIndicesPerInstance, &inputLayout);
- if (error.isError())
- {
- return error;
- }
- if (mLayoutMap.size() >= mCacheSize)
- {
- TRACE("Overflowed the limit of %u input layouts, purging half the cache.",
- mCacheSize);
+ angle::TrimCache(mLayoutCache.max_size() / 2, kGCLimit, "input layout", &mLayoutCache);
- // Randomly release every second element
- auto it = mLayoutMap.begin();
- while (it != mLayoutMap.end())
- {
- it++;
- if (it != mLayoutMap.end())
- {
- // c++11 erase allows us to easily delete the current iterator.
- SafeRelease(it->second);
- it = mLayoutMap.erase(it);
- }
- }
- }
+ d3d11::InputLayout newInputLayout;
+ ANGLE_TRY(createInputLayout(renderer, sortedSemanticIndices, currentAttributes, mode,
+ program, vertexParams, &newInputLayout));
- mLayoutMap[layout] = inputLayout;
+ auto insertIt = mLayoutCache.Put(layout, std::move(newInputLayout));
+ inputLayout = &insertIt->second;
}
}
- if (inputLayout != mCurrentIL)
- {
- mDeviceContext->IASetInputLayout(inputLayout);
- mCurrentIL = inputLayout;
- }
-
- return gl::Error(GL_NO_ERROR);
+ renderer->getStateManager()->setInputLayout(inputLayout);
+ return gl::NoError();
}
-gl::Error InputLayoutCache::createInputLayout(const SortedAttribArray &sortedAttributes,
- const SortedIndexArray &sortedSemanticIndices,
- size_t attribCount,
- GLenum mode,
- gl::Program *program,
- GLsizei numIndicesPerInstance,
- ID3D11InputLayout **inputLayoutOut)
+gl::Error InputLayoutCache::createInputLayout(
+ Renderer11 *renderer,
+ const AttribIndexArray &sortedSemanticIndices,
+ const std::vector<const TranslatedAttribute *> &currentAttributes,
+ GLenum mode,
+ gl::Program *program,
+ const DrawCallVertexParams &vertexParams,
+ d3d11::InputLayout *inputLayoutOut)
{
ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
+ auto featureLevel = renderer->getRenderer11DeviceCaps().featureLevel;
bool programUsesInstancedPointSprites =
programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation();
@@ -544,20 +401,17 @@ gl::Error InputLayoutCache::createInputLayout(const SortedAttribArray &sortedAtt
unsigned int inputElementCount = 0;
std::array<D3D11_INPUT_ELEMENT_DESC, gl::MAX_VERTEX_ATTRIBS> inputElements;
- for (size_t attribIndex = 0; attribIndex < attribCount; ++attribIndex)
+ for (size_t attribIndex = 0; attribIndex < currentAttributes.size(); ++attribIndex)
{
- const auto &attrib = *sortedAttributes[attribIndex];
+ const auto &attrib = *currentAttributes[attribIndex];
const int sortedIndex = sortedSemanticIndices[attribIndex];
- if (!attrib.active)
- continue;
-
D3D11_INPUT_CLASSIFICATION inputClass =
attrib.divisor > 0 ? D3D11_INPUT_PER_INSTANCE_DATA : D3D11_INPUT_PER_VERTEX_DATA;
const auto &vertexFormatType =
gl::GetVertexFormatType(*attrib.attribute, attrib.currentValueType);
- const auto &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormatType, mFeatureLevel);
+ const auto &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormatType, featureLevel);
auto *inputElement = &inputElements[inputElementCount];
@@ -584,23 +438,28 @@ gl::Error InputLayoutCache::createInputLayout(const SortedAttribArray &sortedAtt
// doesn't support OpenGL ES 3.0.
// As per the spec for ANGLE_instanced_arrays, not all attributes can be instanced
// simultaneously, so a non-instanced element must exist.
+
+ GLsizei numIndicesPerInstance = 0;
+ if (vertexParams.instances() > 0)
+ {
+ // This may trigger an evaluation of the index range.
+ numIndicesPerInstance = vertexParams.vertexCount();
+ }
+
for (size_t elementIndex = 0; elementIndex < inputElementCount; ++elementIndex)
{
- if (sortedAttributes[elementIndex]->active)
+ // If rendering points and instanced pointsprite emulation is being used, the
+ // inputClass is required to be configured as per instance data
+ if (mode == GL_POINTS)
{
- // If rendering points and instanced pointsprite emulation is being used, the
- // inputClass is required to be configured as per instance data
- if (mode == GL_POINTS)
+ inputElements[elementIndex].InputSlotClass = D3D11_INPUT_PER_INSTANCE_DATA;
+ inputElements[elementIndex].InstanceDataStepRate = 1;
+ if (numIndicesPerInstance > 0 && currentAttributes[elementIndex]->divisor > 0)
{
- inputElements[elementIndex].InputSlotClass = D3D11_INPUT_PER_INSTANCE_DATA;
- inputElements[elementIndex].InstanceDataStepRate = 1;
- if (numIndicesPerInstance > 0 && sortedAttributes[elementIndex]->divisor > 0)
- {
- inputElements[elementIndex].InstanceDataStepRate = numIndicesPerInstance;
- }
+ inputElements[elementIndex].InstanceDataStepRate = numIndicesPerInstance;
}
- inputElements[elementIndex].InputSlot++;
}
+ inputElements[elementIndex].InputSlot++;
}
inputElements[inputElementCount].SemanticName = "SPRITEPOSITION";
@@ -622,28 +481,23 @@ gl::Error InputLayoutCache::createInputLayout(const SortedAttribArray &sortedAtt
inputElementCount++;
}
- const gl::InputLayout &shaderInputLayout = GetInputLayout(sortedAttributes, attribCount);
-
ShaderExecutableD3D *shader = nullptr;
- gl::Error error =
- programD3D->getVertexExecutableForInputLayout(shaderInputLayout, &shader, nullptr);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(&shader, nullptr));
ShaderExecutableD3D *shader11 = GetAs<ShaderExecutable11>(shader);
- HRESULT result =
- mDevice->CreateInputLayout(inputElements.data(), inputElementCount, shader11->getFunction(),
- shader11->getLength(), inputLayoutOut);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY,
- "Failed to create internal input layout, HRESULT: 0x%08x", result);
- }
+ InputElementArray inputElementArray(inputElements.data(), inputElementCount);
+ ShaderData vertexShaderData(shader11->getFunction(), shader11->getLength());
- return gl::Error(GL_NO_ERROR);
+ ANGLE_TRY(renderer->allocateResource(inputElementArray, &vertexShaderData, inputLayoutOut));
+ return gl::NoError();
+}
+
+void InputLayoutCache::setCacheSize(size_t newCacheSize)
+{
+ // Forces a reset of the cache.
+ LayoutCache newCache(newCacheSize);
+ mLayoutCache.Swap(newCache);
}
} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h
index e208ae3c64..8d7c7dd0f0 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h
@@ -20,12 +20,55 @@
#include "common/angleutils.h"
#include "libANGLE/Constants.h"
#include "libANGLE/Error.h"
+#include "libANGLE/SizedMRUCache.h"
#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
+
+namespace rx
+{
+class DrawCallVertexParams;
+struct PackedAttributeLayout
+{
+ PackedAttributeLayout();
+ PackedAttributeLayout(const PackedAttributeLayout &other);
+
+ void addAttributeData(GLenum glType,
+ UINT semanticIndex,
+ gl::VertexFormatType vertexFormatType,
+ unsigned int divisor);
+
+ bool operator==(const PackedAttributeLayout &other) const;
+
+ enum Flags
+ {
+ FLAG_USES_INSTANCED_SPRITES = 0x1,
+ FLAG_INSTANCED_SPRITES_ACTIVE = 0x2,
+ FLAG_INSTANCED_RENDERING_ACTIVE = 0x4,
+ };
+
+ uint32_t numAttributes;
+ uint32_t flags;
+ std::array<uint32_t, gl::MAX_VERTEX_ATTRIBS> attributeData;
+};
+} // namespace rx
+
+namespace std
+{
+template <>
+struct hash<rx::PackedAttributeLayout>
+{
+ size_t operator()(const rx::PackedAttributeLayout &value) const
+ {
+ return angle::ComputeGenericHash(value);
+ }
+};
+} // namespace std
namespace gl
{
class Program;
-}
+} // namespace gl
namespace rx
{
@@ -33,91 +76,58 @@ struct TranslatedAttribute;
struct TranslatedIndexData;
struct SourceIndexData;
class ProgramD3D;
-
-using SortedAttribArray = std::array<const TranslatedAttribute *, gl::MAX_VERTEX_ATTRIBS>;
-using SortedIndexArray = std::array<int, gl::MAX_VERTEX_ATTRIBS>;
+class Renderer11;
class InputLayoutCache : angle::NonCopyable
{
public:
InputLayoutCache();
- virtual ~InputLayoutCache();
+ ~InputLayoutCache();
- void initialize(ID3D11Device *device, ID3D11DeviceContext *context);
void clear();
- void markDirty();
- gl::Error applyVertexBuffers(const std::vector<TranslatedAttribute> &attributes,
+ gl::Error applyVertexBuffers(const gl::Context *context,
+ const std::vector<const TranslatedAttribute *> &currentAttributes,
GLenum mode,
- gl::Program *program,
- TranslatedIndexData *indexInfo,
- GLsizei numIndicesPerInstance);
+ GLint start,
+ bool isIndexedRendering);
- gl::Error updateVertexOffsetsForPointSpritesEmulation(GLsizei emulatedInstanceId);
+ gl::Error updateVertexOffsetsForPointSpritesEmulation(
+ Renderer11 *renderer,
+ const std::vector<const TranslatedAttribute *> &currentAttributes,
+ GLint startVertex,
+ GLsizei emulatedInstanceId);
// Useful for testing
- void setCacheSize(unsigned int cacheSize) { mCacheSize = cacheSize; }
-
- private:
- struct PackedAttributeLayout
- {
- PackedAttributeLayout()
- : numAttributes(0),
- flags(0)
- {
- }
-
- void addAttributeData(GLenum glType,
- UINT semanticIndex,
- gl::VertexFormatType vertexFormatType,
- unsigned int divisor);
-
- bool operator<(const PackedAttributeLayout &other) const;
-
- enum Flags
- {
- FLAG_USES_INSTANCED_SPRITES = 0x1,
- FLAG_INSTANCED_SPRITES_ACTIVE = 0x2,
- FLAG_INSTANCED_RENDERING_ACTIVE = 0x4,
- };
-
- size_t numAttributes;
- unsigned int flags;
- uint32_t attributeData[gl::MAX_VERTEX_ATTRIBS];
- };
+ void setCacheSize(size_t newCacheSize);
- gl::Error updateInputLayout(gl::Program *program,
+ gl::Error updateInputLayout(Renderer11 *renderer,
+ const gl::State &state,
+ const std::vector<const TranslatedAttribute *> &currentAttributes,
GLenum mode,
- const SortedAttribArray &sortedAttributes,
- const SortedIndexArray &sortedSemanticIndices,
- size_t attribCount,
- GLsizei numIndicesPerInstance);
- gl::Error createInputLayout(const SortedAttribArray &sortedAttributes,
- const SortedIndexArray &sortedSemanticIndices,
- size_t attribCount,
+ const AttribIndexArray &sortedSemanticIndices,
+ const DrawCallVertexParams &vertexParams);
+
+ private:
+ gl::Error createInputLayout(Renderer11 *renderer,
+ const AttribIndexArray &sortedSemanticIndices,
+ const std::vector<const TranslatedAttribute *> &currentAttributes,
GLenum mode,
gl::Program *program,
- GLsizei numIndicesPerInstance,
- ID3D11InputLayout **inputLayoutOut);
-
- std::map<PackedAttributeLayout, ID3D11InputLayout *> mLayoutMap;
+ const DrawCallVertexParams &vertexParams,
+ d3d11::InputLayout *inputLayoutOut);
- ID3D11InputLayout *mCurrentIL;
- ID3D11Buffer *mCurrentBuffers[gl::MAX_VERTEX_ATTRIBS];
- UINT mCurrentVertexStrides[gl::MAX_VERTEX_ATTRIBS];
- UINT mCurrentVertexOffsets[gl::MAX_VERTEX_ATTRIBS];
- SortedAttribArray mSortedAttributes;
- size_t mUnsortedAttributesCount;
+ // Starting cache size.
+ static constexpr size_t kDefaultCacheSize = 1024;
- ID3D11Buffer *mPointSpriteVertexBuffer;
- ID3D11Buffer *mPointSpriteIndexBuffer;
+ // The cache tries to clean up this many states at once.
+ static constexpr size_t kGCLimit = 128;
- unsigned int mCacheSize;
- unsigned long long mCounter;
+ using LayoutCache = angle::base::HashingMRUCache<PackedAttributeLayout, d3d11::InputLayout>;
+ LayoutCache mLayoutCache;
- ID3D11Device *mDevice;
- ID3D11DeviceContext *mDeviceContext;
- D3D_FEATURE_LEVEL mFeatureLevel;
+ d3d11::Buffer mPointSpriteVertexBuffer;
+ d3d11::Buffer mPointSpriteIndexBuffer;
};
} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow.h
deleted file mode 100644
index 612b06bb10..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow.h
+++ /dev/null
@@ -1,97 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// NativeWindow.h: Defines NativeWindow, a class for managing and
-// performing operations on an EGLNativeWindowType.
-// It is used for HWND (Desktop Windows) and IInspectable objects
-//(Windows Store Applications).
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW_H_
-
-#include "common/debug.h"
-#include "common/platform.h"
-
-#include <EGL/eglplatform.h>
-#include "libANGLE/Config.h"
-
-// DXGISwapChain and DXGIFactory are typedef'd to specific required
-// types. The HWND NativeWindow implementation requires IDXGISwapChain
-// and IDXGIFactory and the Windows Store NativeWindow
-// implementation requires IDXGISwapChain1 and IDXGIFactory2.
-#if defined(ANGLE_ENABLE_WINDOWS_STORE)
-typedef IDXGISwapChain1 DXGISwapChain;
-typedef IDXGIFactory2 DXGIFactory;
-
-#include <wrl.h>
-#include <wrl/wrappers/corewrappers.h>
-#include <windows.applicationmodel.core.h>
-#include <memory>
-
-namespace rx
-{
-class InspectableNativeWindow;
-}
-
-using namespace Microsoft::WRL;
-using namespace Microsoft::WRL::Wrappers;
-
-#elif defined(ANGLE_ENABLE_D3D11)
-typedef IDXGISwapChain DXGISwapChain;
-typedef IDXGIFactory DXGIFactory;
-#endif
-
-typedef interface IDCompositionDevice IDCompositionDevice;
-typedef interface IDCompositionTarget IDCompositionTarget;
-typedef interface IDCompositionVisual IDCompositionVisual;
-
-namespace rx
-{
-
-class NativeWindow
-{
- public:
- enum RotationFlags { RotateNone = 0, RotateLeft = 1, RotateRight = 2 };
- explicit NativeWindow(EGLNativeWindowType window,
- const egl::Config *config,
- bool directComposition);
-
- ~NativeWindow();
- bool initialize();
- bool getClientRect(LPRECT rect);
- bool isIconic();
-#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
- RotationFlags rotationFlags() const;
-#endif
- static bool isValidNativeWindow(EGLNativeWindowType window);
-
-#if defined(ANGLE_ENABLE_D3D11)
- HRESULT createSwapChain(ID3D11Device* device, DXGIFactory* factory,
- DXGI_FORMAT format, UINT width, UINT height,
- DXGISwapChain** swapChain);
-#endif
-
- inline EGLNativeWindowType getNativeWindow() const { return mWindow; }
-
- void commitChange();
-
- private:
- EGLNativeWindowType mWindow;
-
- bool mDirectComposition;
- IDCompositionDevice *mDevice;
- IDCompositionTarget *mCompositionTarget;
- IDCompositionVisual *mVisual;
- const egl::Config *mConfig;
-#if defined(ANGLE_ENABLE_WINDOWS_STORE)
- std::shared_ptr<InspectableNativeWindow> mImpl;
-#endif
-
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h
new file mode 100644
index 0000000000..ab234d4450
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h
@@ -0,0 +1,38 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow11.h: Defines NativeWindow11, a class for managing and performing operations on an
+// EGLNativeWindowType for the D3D11 renderer.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_
+
+#include "common/debug.h"
+#include "common/platform.h"
+
+#include "libANGLE/Config.h"
+#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
+
+namespace rx
+{
+
+class NativeWindow11 : public NativeWindowD3D
+{
+ public:
+ NativeWindow11(EGLNativeWindowType window) : NativeWindowD3D(window) {}
+
+ virtual HRESULT createSwapChain(ID3D11Device *device,
+ IDXGIFactory *factory,
+ DXGI_FORMAT format,
+ UINT width,
+ UINT height,
+ UINT samples,
+ IDXGISwapChain **swapChain) = 0;
+ virtual void commitChange() = 0;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp
index dfc521f14f..7d7ecb0976 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp
@@ -36,40 +36,25 @@ namespace rx
PixelTransfer11::PixelTransfer11(Renderer11 *renderer)
: mRenderer(renderer),
mResourcesLoaded(false),
- mBufferToTextureVS(NULL),
- mBufferToTextureGS(NULL),
- mParamsConstantBuffer(NULL),
- mCopyRasterizerState(NULL),
- mCopyDepthStencilState(NULL)
+ mBufferToTextureVS(),
+ mBufferToTextureGS(),
+ mParamsConstantBuffer(),
+ mCopyRasterizerState(),
+ mCopyDepthStencilState()
{
}
PixelTransfer11::~PixelTransfer11()
{
- for (auto shaderMapIt = mBufferToTexturePSMap.begin(); shaderMapIt != mBufferToTexturePSMap.end(); shaderMapIt++)
- {
- SafeRelease(shaderMapIt->second);
- }
-
- mBufferToTexturePSMap.clear();
-
- SafeRelease(mBufferToTextureVS);
- SafeRelease(mBufferToTextureGS);
- SafeRelease(mParamsConstantBuffer);
- SafeRelease(mCopyRasterizerState);
- SafeRelease(mCopyDepthStencilState);
}
gl::Error PixelTransfer11::loadResources()
{
if (mResourcesLoaded)
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
- HRESULT result = S_OK;
- ID3D11Device *device = mRenderer->getDevice();
-
D3D11_RASTERIZER_DESC rasterDesc;
rasterDesc.FillMode = D3D11_FILL_SOLID;
rasterDesc.CullMode = D3D11_CULL_NONE;
@@ -82,12 +67,7 @@ gl::Error PixelTransfer11::loadResources()
rasterDesc.MultisampleEnable = FALSE;
rasterDesc.AntialiasedLineEnable = FALSE;
- result = device->CreateRasterizerState(&rasterDesc, &mCopyRasterizerState);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal pixel transfer rasterizer state, result: 0x%X.", result);
- }
+ ANGLE_TRY(mRenderer->allocateResource(rasterDesc, &mCopyRasterizerState));
D3D11_DEPTH_STENCIL_DESC depthStencilDesc;
depthStencilDesc.DepthEnable = true;
@@ -105,12 +85,7 @@ gl::Error PixelTransfer11::loadResources()
depthStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
depthStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
- result = device->CreateDepthStencilState(&depthStencilDesc, &mCopyDepthStencilState);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal pixel transfer depth stencil state, result: 0x%X.", result);
- }
+ ANGLE_TRY(mRenderer->allocateResource(depthStencilDesc, &mCopyDepthStencilState));
D3D11_BUFFER_DESC constantBufferDesc = { 0 };
constantBufferDesc.ByteWidth = roundUp<UINT>(sizeof(CopyShaderParams), 32u);
@@ -120,38 +95,23 @@ gl::Error PixelTransfer11::loadResources()
constantBufferDesc.MiscFlags = 0;
constantBufferDesc.StructureByteStride = 0;
- result = device->CreateBuffer(&constantBufferDesc, NULL, &mParamsConstantBuffer);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal pixel transfer constant buffer, result: 0x%X.", result);
- }
- d3d11::SetDebugName(mParamsConstantBuffer, "PixelTransfer11 constant buffer");
+ ANGLE_TRY(mRenderer->allocateResource(constantBufferDesc, &mParamsConstantBuffer));
+ mParamsConstantBuffer.setDebugName("PixelTransfer11 constant buffer");
// init shaders
- mBufferToTextureVS = d3d11::CompileVS(device, g_VS_BufferToTexture, "BufferToTexture VS");
- if (!mBufferToTextureVS)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer to texture vertex shader.");
- }
+ ANGLE_TRY(mRenderer->allocateResource(ShaderData(g_VS_BufferToTexture), &mBufferToTextureVS));
+ mBufferToTextureVS.setDebugName("BufferToTexture VS");
- mBufferToTextureGS = d3d11::CompileGS(device, g_GS_BufferToTexture, "BufferToTexture GS");
- if (!mBufferToTextureGS)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer to texture geometry shader.");
- }
+ ANGLE_TRY(mRenderer->allocateResource(ShaderData(g_GS_BufferToTexture), &mBufferToTextureGS));
+ mBufferToTextureGS.setDebugName("BufferToTexture GS");
- gl::Error error = buildShaderMap();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(buildShaderMap());
StructZero(&mParamsData);
mResourcesLoaded = true;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
void PixelTransfer11::setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat,
@@ -162,7 +122,7 @@ void PixelTransfer11::setBufferToTextureCopyParams(const gl::Box &destArea, cons
float texelCenterX = 0.5f / static_cast<float>(destSize.width - 1);
float texelCenterY = 0.5f / static_cast<float>(destSize.height - 1);
- unsigned int bytesPerPixel = gl::GetInternalFormatInfo(internalFormat).pixelBytes;
+ unsigned int bytesPerPixel = gl::GetSizedInternalFormatInfo(internalFormat).pixelBytes;
unsigned int alignmentBytes = static_cast<unsigned int>(unpack.alignment);
unsigned int alignmentPixels = (alignmentBytes <= bytesPerPixel ? 1 : alignmentBytes / bytesPerPixel);
@@ -177,14 +137,15 @@ void PixelTransfer11::setBufferToTextureCopyParams(const gl::Box &destArea, cons
parametersOut->FirstSlice = destArea.z;
}
-gl::Error PixelTransfer11::copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
+gl::Error PixelTransfer11::copyBufferToTexture(const gl::Context *context,
+ const gl::PixelUnpackState &unpack,
+ unsigned int offset,
+ RenderTargetD3D *destRenderTarget,
+ GLenum destinationFormat,
+ GLenum sourcePixelsType,
+ const gl::Box &destArea)
{
- gl::Error error = loadResources();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(loadResources());
gl::Extents destSize = destRenderTarget->getExtents();
@@ -192,114 +153,106 @@ gl::Error PixelTransfer11::copyBufferToTexture(const gl::PixelUnpackState &unpac
destArea.y >= 0 && destArea.y + destArea.height <= destSize.height &&
destArea.z >= 0 && destArea.z + destArea.depth <= destSize.depth );
- const gl::Buffer &sourceBuffer = *unpack.pixelBuffer.get();
+ const gl::Buffer &sourceBuffer =
+ *context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack);
ASSERT(mRenderer->supportsFastCopyBufferToTexture(destinationFormat));
- ID3D11PixelShader *pixelShader = findBufferToTexturePS(destinationFormat);
+ const d3d11::PixelShader *pixelShader = findBufferToTexturePS(destinationFormat);
ASSERT(pixelShader);
// The SRV must be in the proper read format, which may be different from the destination format
// EG: for half float data, we can load full precision floats with implicit conversion
- GLenum unsizedFormat = gl::GetInternalFormatInfo(destinationFormat).format;
- GLenum sourceFormat = gl::GetSizedInternalFormat(unsizedFormat, sourcePixelsType);
+ GLenum unsizedFormat = gl::GetUnsizedFormat(destinationFormat);
+ const gl::InternalFormat &sourceglFormatInfo =
+ gl::GetInternalFormatInfo(unsizedFormat, sourcePixelsType);
- const d3d11::TextureFormat &sourceFormatInfo = d3d11::GetTextureFormatInfo(sourceFormat, mRenderer->getRenderer11DeviceCaps());
+ const d3d11::Format &sourceFormatInfo = d3d11::Format::Get(
+ sourceglFormatInfo.sizedInternalFormat, mRenderer->getRenderer11DeviceCaps());
DXGI_FORMAT srvFormat = sourceFormatInfo.srvFormat;
ASSERT(srvFormat != DXGI_FORMAT_UNKNOWN);
Buffer11 *bufferStorage11 = GetAs<Buffer11>(sourceBuffer.getImplementation());
- ID3D11ShaderResourceView *bufferSRV = bufferStorage11->getSRV(srvFormat);
- ASSERT(bufferSRV != NULL);
+ const d3d11::ShaderResourceView *bufferSRV = nullptr;
+ ANGLE_TRY_RESULT(bufferStorage11->getSRV(context, srvFormat), bufferSRV);
+ ASSERT(bufferSRV != nullptr);
- ID3D11RenderTargetView *textureRTV = GetAs<RenderTarget11>(destRenderTarget)->getRenderTargetView();
- ASSERT(textureRTV != NULL);
+ const d3d11::RenderTargetView &textureRTV =
+ GetAs<RenderTarget11>(destRenderTarget)->getRenderTargetView();
+ ASSERT(textureRTV.valid());
CopyShaderParams shaderParams;
- setBufferToTextureCopyParams(destArea, destSize, sourceFormat, unpack, offset, &shaderParams);
+ setBufferToTextureCopyParams(destArea, destSize, sourceglFormatInfo.sizedInternalFormat, unpack,
+ offset, &shaderParams);
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- ID3D11Buffer *nullBuffer = NULL;
- UINT zero = 0;
-
// Are we doing a 2D or 3D copy?
- ID3D11GeometryShader *geometryShader = ((destSize.depth > 1) ? mBufferToTextureGS : NULL);
- auto stateManager = mRenderer->getStateManager();
+ const auto *geometryShader = ((destSize.depth > 1) ? &mBufferToTextureGS : nullptr);
+ StateManager11 *stateManager = mRenderer->getStateManager();
- deviceContext->VSSetShader(mBufferToTextureVS, NULL, 0);
- deviceContext->GSSetShader(geometryShader, NULL, 0);
- deviceContext->PSSetShader(pixelShader, NULL, 0);
+ stateManager->setDrawShaders(&mBufferToTextureVS, geometryShader, pixelShader);
stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, bufferSRV);
- deviceContext->IASetInputLayout(NULL);
- deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
+ stateManager->setInputLayout(nullptr);
+ stateManager->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
- deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
- deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF);
- deviceContext->OMSetDepthStencilState(mCopyDepthStencilState, 0xFFFFFFFF);
- deviceContext->RSSetState(mCopyRasterizerState);
+ stateManager->setSingleVertexBuffer(nullptr, 0, 0);
+ stateManager->setSimpleBlendState(nullptr);
+ stateManager->setDepthStencilState(&mCopyDepthStencilState, 0xFFFFFFFF);
+ stateManager->setRasterizerState(&mCopyRasterizerState);
- mRenderer->setOneTimeRenderTarget(textureRTV);
+ stateManager->setRenderTarget(textureRTV.get(), nullptr);
if (!StructEquals(mParamsData, shaderParams))
{
- d3d11::SetBufferData(deviceContext, mParamsConstantBuffer, shaderParams);
+ d3d11::SetBufferData(deviceContext, mParamsConstantBuffer.get(), shaderParams);
mParamsData = shaderParams;
}
- deviceContext->VSSetConstantBuffers(0, 1, &mParamsConstantBuffer);
+ stateManager->setVertexConstantBuffer(0, &mParamsConstantBuffer);
// Set the viewport
- D3D11_VIEWPORT viewport;
- viewport.TopLeftX = 0;
- viewport.TopLeftY = 0;
- viewport.Width = static_cast<FLOAT>(destSize.width);
- viewport.Height = static_cast<FLOAT>(destSize.height);
- viewport.MinDepth = 0.0f;
- viewport.MaxDepth = 1.0f;
- deviceContext->RSSetViewports(1, &viewport);
+ stateManager->setSimpleViewport(destSize);
UINT numPixels = (destArea.width * destArea.height * destArea.depth);
deviceContext->Draw(numPixels, 0);
- // Unbind textures and render targets and vertex buffer
- stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL);
- deviceContext->VSSetConstantBuffers(0, 1, &nullBuffer);
-
- mRenderer->markAllStateDirty();
-
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error PixelTransfer11::buildShaderMap()
{
- ID3D11Device *device = mRenderer->getDevice();
-
- mBufferToTexturePSMap[GL_FLOAT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4F, "BufferToTexture RGBA ps");
- mBufferToTexturePSMap[GL_INT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4I, "BufferToTexture RGBA-I ps");
- mBufferToTexturePSMap[GL_UNSIGNED_INT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4UI, "BufferToTexture RGBA-UI ps");
-
- // Check that all the shaders were created successfully
- for (auto shaderMapIt = mBufferToTexturePSMap.begin(); shaderMapIt != mBufferToTexturePSMap.end(); shaderMapIt++)
- {
- if (shaderMapIt->second == NULL)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer to texture pixel shader.");
- }
- }
-
- return gl::Error(GL_NO_ERROR);
+ d3d11::PixelShader bufferToTextureFloat;
+ d3d11::PixelShader bufferToTextureInt;
+ d3d11::PixelShader bufferToTextureUint;
+
+ ANGLE_TRY(
+ mRenderer->allocateResource(ShaderData(g_PS_BufferToTexture_4F), &bufferToTextureFloat));
+ ANGLE_TRY(
+ mRenderer->allocateResource(ShaderData(g_PS_BufferToTexture_4I), &bufferToTextureInt));
+ ANGLE_TRY(
+ mRenderer->allocateResource(ShaderData(g_PS_BufferToTexture_4UI), &bufferToTextureUint));
+
+ bufferToTextureFloat.setDebugName("BufferToTexture RGBA ps");
+ bufferToTextureInt.setDebugName("BufferToTexture RGBA-I ps");
+ bufferToTextureUint.setDebugName("BufferToTexture RGBA-UI ps");
+
+ mBufferToTexturePSMap[GL_FLOAT] = std::move(bufferToTextureFloat);
+ mBufferToTexturePSMap[GL_INT] = std::move(bufferToTextureInt);
+ mBufferToTexturePSMap[GL_UNSIGNED_INT] = std::move(bufferToTextureUint);
+
+ return gl::NoError();
}
-ID3D11PixelShader *PixelTransfer11::findBufferToTexturePS(GLenum internalFormat) const
+const d3d11::PixelShader *PixelTransfer11::findBufferToTexturePS(GLenum internalFormat) const
{
- GLenum componentType = gl::GetInternalFormatInfo(internalFormat).componentType;
+ GLenum componentType = gl::GetSizedInternalFormatInfo(internalFormat).componentType;
if (componentType == GL_SIGNED_NORMALIZED || componentType == GL_UNSIGNED_NORMALIZED)
{
componentType = GL_FLOAT;
}
auto shaderMapIt = mBufferToTexturePSMap.find(componentType);
- return (shaderMapIt == mBufferToTexturePSMap.end() ? NULL : shaderMapIt->second);
+ return (shaderMapIt == mBufferToTexturePSMap.end() ? nullptr : &shaderMapIt->second);
}
-}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h
index 1672121ec7..a93544247e 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h
@@ -11,14 +11,14 @@
#ifndef LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_
-#include "libANGLE/Error.h"
-
-#include "common/platform.h"
-
#include <GLES2/gl2.h>
#include <map>
+#include "common/platform.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
+
namespace gl
{
@@ -45,8 +45,13 @@ class PixelTransfer11
// destRenderTarget: individual slice/layer of a target texture
// destinationFormat/sourcePixelsType: determines shaders + shader parameters
// destArea: the sub-section of destRenderTarget to copy to
- gl::Error copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
+ gl::Error copyBufferToTexture(const gl::Context *context,
+ const gl::PixelUnpackState &unpack,
+ unsigned int offset,
+ RenderTargetD3D *destRenderTarget,
+ GLenum destinationFormat,
+ GLenum sourcePixelsType,
+ const gl::Box &destArea);
private:
@@ -68,22 +73,21 @@ class PixelTransfer11
gl::Error loadResources();
gl::Error buildShaderMap();
- ID3D11PixelShader *findBufferToTexturePS(GLenum internalFormat) const;
+ const d3d11::PixelShader *findBufferToTexturePS(GLenum internalFormat) const;
Renderer11 *mRenderer;
bool mResourcesLoaded;
- std::map<GLenum, ID3D11PixelShader *> mBufferToTexturePSMap;
- ID3D11VertexShader *mBufferToTextureVS;
- ID3D11GeometryShader *mBufferToTextureGS;
- ID3D11Buffer *mParamsConstantBuffer;
+ std::map<GLenum, d3d11::PixelShader> mBufferToTexturePSMap;
+ d3d11::VertexShader mBufferToTextureVS;
+ d3d11::GeometryShader mBufferToTextureGS;
+ d3d11::Buffer mParamsConstantBuffer;
CopyShaderParams mParamsData;
- ID3D11RasterizerState *mCopyRasterizerState;
- ID3D11DepthStencilState *mCopyDepthStencilState;
-
+ d3d11::RasterizerState mCopyRasterizerState;
+ d3d11::DepthStencilState mCopyDepthStencilState;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.cpp
new file mode 100644
index 0000000000..c9554431e5
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.cpp
@@ -0,0 +1,24 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ProgramPipelineNULL.cpp:
+// Implements the class methods for ProgramPipeline11.
+//
+
+#include "libANGLE/renderer/d3d/d3d11/ProgramPipeline11.h"
+
+namespace rx
+{
+
+ProgramPipeline11::ProgramPipeline11(const gl::ProgramPipelineState &state)
+ : ProgramPipelineImpl(state)
+{
+}
+
+ProgramPipeline11::~ProgramPipeline11()
+{
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.h
new file mode 100644
index 0000000000..cf838eec05
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ProgramPipeline11.h
@@ -0,0 +1,27 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ProgramPipeline11.h:
+// Defines the class interface for ProgramPipeline11, implementing ProgramPipelineImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_PROGRAMPIPELINE11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_PROGRAMPIPELINE11_H_
+
+#include "libANGLE/renderer/ProgramPipelineImpl.h"
+
+namespace rx
+{
+
+class ProgramPipeline11 : public ProgramPipelineImpl
+{
+ public:
+ ProgramPipeline11(const gl::ProgramPipelineState &state);
+ ~ProgramPipeline11() override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_PROGRAMPIPELINE11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp
index 0a79b26df0..66b9476e7f 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp
@@ -7,146 +7,96 @@
// Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl.
#include "libANGLE/renderer/d3d/d3d11/Query11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "common/utilities.h"
#include <GLES2/gl2ext.h>
-#if defined(ANGLE_MINGW32_COMPAT)
-typedef struct D3D11_QUERY_DATA_SO_STATISTICS {
- UINT64 NumPrimitivesWritten;
- UINT64 PrimitivesStorageNeeded;
-} D3D11_QUERY_DATA_SO_STATISTICS;
-#endif // ANGLE_MINGW32_COMPAT
-
-#ifndef ANGLE_D3D11_QDTD_AVAILABLE
-typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT {
- UINT64 Frequency;
- BOOL Disjoint;
-} D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
-#endif // MINGW32
+#include "common/utilities.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-namespace rx
+namespace
{
-Query11::Query11(Renderer11 *renderer, GLenum type)
- : QueryImpl(type),
- mResult(0),
- mQueryFinished(false),
- mRenderer(renderer),
- mQuery(nullptr),
- mTimestampBeginQuery(nullptr),
- mTimestampEndQuery(nullptr)
+GLuint64 MergeQueryResults(GLenum type, GLuint64 currentResult, GLuint64 newResult)
{
-}
+ switch (type)
+ {
+ case GL_ANY_SAMPLES_PASSED:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
+ return (currentResult == GL_TRUE || newResult == GL_TRUE) ? GL_TRUE : GL_FALSE;
-Query11::~Query11()
-{
- SafeRelease(mQuery);
- SafeRelease(mTimestampBeginQuery);
- SafeRelease(mTimestampEndQuery);
-}
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ return currentResult + newResult;
-gl::Error Query11::begin()
-{
- if (mQuery == nullptr)
- {
- D3D11_QUERY_DESC queryDesc;
- queryDesc.Query = gl_d3d11::ConvertQueryType(getType());
- queryDesc.MiscFlags = 0;
+ case GL_TIME_ELAPSED_EXT:
+ return currentResult + newResult;
- ID3D11Device *device = mRenderer->getDevice();
+ case GL_TIMESTAMP_EXT:
+ return newResult;
- HRESULT result = device->CreateQuery(&queryDesc, &mQuery);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Internal query creation failed, result: 0x%X.", result);
- }
+ case GL_COMMANDS_COMPLETED_CHROMIUM:
+ return newResult;
- // If we are doing time elapsed we also need a query to actually query the timestamp
- if (getType() == GL_TIME_ELAPSED_EXT)
- {
- D3D11_QUERY_DESC desc;
- desc.Query = D3D11_QUERY_TIMESTAMP;
- desc.MiscFlags = 0;
- result = device->CreateQuery(&desc, &mTimestampBeginQuery);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Internal query creation failed, result: 0x%X.",
- result);
- }
- result = device->CreateQuery(&desc, &mTimestampEndQuery);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Internal query creation failed, result: 0x%X.",
- result);
- }
- }
+ default:
+ UNREACHABLE();
+ return 0;
}
+}
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+} // anonymous namespace
- context->Begin(mQuery);
+namespace rx
+{
- // If we are doing time elapsed query the begin timestamp
- if (getType() == GL_TIME_ELAPSED_EXT)
- {
- context->End(mTimestampBeginQuery);
- }
- return gl::Error(GL_NO_ERROR);
+Query11::QueryState::QueryState() : query(), beginTimestamp(), endTimestamp(), finished(false)
+{
}
-gl::Error Query11::end()
+Query11::QueryState::~QueryState()
{
- ASSERT(mQuery);
-
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+}
- // If we are doing time elapsed query the end timestamp
- if (getType() == GL_TIME_ELAPSED_EXT)
- {
- context->End(mTimestampEndQuery);
- }
+Query11::Query11(Renderer11 *renderer, GLenum type)
+ : QueryImpl(type), mResult(0), mResultSum(0), mRenderer(renderer)
+{
+ mActiveQuery = std::unique_ptr<QueryState>(new QueryState());
+}
- context->End(mQuery);
+Query11::~Query11()
+{
+ mRenderer->getStateManager()->onDeleteQueryObject(this);
+}
- mQueryFinished = false;
- mResult = GL_FALSE;
+gl::Error Query11::begin()
+{
+ mResultSum = 0;
+ mRenderer->getStateManager()->onBeginQuery(this);
+ return resume();
+}
- return gl::Error(GL_NO_ERROR);
+gl::Error Query11::end()
+{
+ return pause();
}
gl::Error Query11::queryCounter()
{
// This doesn't do anything for D3D11 as we don't support timestamps
ASSERT(getType() == GL_TIMESTAMP_EXT);
- mQueryFinished = true;
- mResult = 0;
- return gl::Error(GL_NO_ERROR);
+ mResultSum = 0;
+ mPendingQueries.push_back(std::unique_ptr<QueryState>(new QueryState()));
+ return gl::NoError();
}
template <typename T>
gl::Error Query11::getResultBase(T *params)
{
- while (!mQueryFinished)
- {
- gl::Error error = testQuery();
- if (error.isError())
- {
- return error;
- }
-
- if (!mQueryFinished)
- {
- ScheduleYield();
- }
- }
+ ASSERT(!mActiveQuery->query.valid());
+ ANGLE_TRY(flush(true));
+ ASSERT(mPendingQueries.empty());
+ *params = static_cast<T>(mResultSum);
- ASSERT(mQueryFinished);
- *params = static_cast<T>(mResult);
-
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Query11::getResult(GLint *params)
@@ -171,105 +121,197 @@ gl::Error Query11::getResult(GLuint64 *params)
gl::Error Query11::isResultAvailable(bool *available)
{
- gl::Error error = testQuery();
- if (error.isError())
+ ANGLE_TRY(flush(false));
+
+ *available = mPendingQueries.empty();
+ return gl::NoError();
+}
+
+gl::Error Query11::pause()
+{
+ if (mActiveQuery->query.valid())
{
- return error;
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ GLenum queryType = getType();
+
+ // If we are doing time elapsed query the end timestamp
+ if (queryType == GL_TIME_ELAPSED_EXT)
+ {
+ context->End(mActiveQuery->endTimestamp.get());
+ }
+
+ context->End(mActiveQuery->query.get());
+
+ mPendingQueries.push_back(std::move(mActiveQuery));
+ mActiveQuery = std::unique_ptr<QueryState>(new QueryState());
}
- *available = mQueryFinished;
+ return flush(false);
+}
+
+gl::Error Query11::resume()
+{
+ if (!mActiveQuery->query.valid())
+ {
+ ANGLE_TRY(flush(false));
+
+ GLenum queryType = getType();
+ D3D11_QUERY d3dQueryType = gl_d3d11::ConvertQueryType(queryType);
- return gl::Error(GL_NO_ERROR);
+ D3D11_QUERY_DESC queryDesc;
+ queryDesc.Query = d3dQueryType;
+ queryDesc.MiscFlags = 0;
+
+ ANGLE_TRY(mRenderer->allocateResource(queryDesc, &mActiveQuery->query));
+
+ // If we are doing time elapsed we also need a query to actually query the timestamp
+ if (queryType == GL_TIME_ELAPSED_EXT)
+ {
+ D3D11_QUERY_DESC desc;
+ desc.Query = D3D11_QUERY_TIMESTAMP;
+ desc.MiscFlags = 0;
+
+ ANGLE_TRY(mRenderer->allocateResource(desc, &mActiveQuery->beginTimestamp));
+ ANGLE_TRY(mRenderer->allocateResource(desc, &mActiveQuery->endTimestamp));
+ }
+
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ if (d3dQueryType != D3D11_QUERY_EVENT)
+ {
+ context->Begin(mActiveQuery->query.get());
+ }
+
+ // If we are doing time elapsed, query the begin timestamp
+ if (queryType == GL_TIME_ELAPSED_EXT)
+ {
+ context->End(mActiveQuery->beginTimestamp.get());
+ }
+ }
+
+ return gl::NoError();
}
-gl::Error Query11::testQuery()
+gl::Error Query11::flush(bool force)
{
- if (!mQueryFinished)
+ while (!mPendingQueries.empty())
{
- ASSERT(mQuery);
+ QueryState *query = mPendingQueries.front().get();
+ do
+ {
+ ANGLE_TRY(testQuery(query));
+ if (!query->finished && !force)
+ {
+ return gl::NoError();
+ }
+ } while (!query->finished);
+
+ mResultSum = MergeQueryResults(getType(), mResultSum, mResult);
+ mPendingQueries.pop_front();
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Query11::testQuery(QueryState *queryState)
+{
+ if (!queryState->finished)
+ {
ID3D11DeviceContext *context = mRenderer->getDeviceContext();
switch (getType())
{
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
{
+ ASSERT(queryState->query.valid());
UINT64 numPixels = 0;
- HRESULT result = context->GetData(mQuery, &numPixels, sizeof(numPixels), 0);
+ HRESULT result =
+ context->GetData(queryState->query.get(), &numPixels, sizeof(numPixels), 0);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the data of an internal query, result: 0x%X.", result);
+ return gl::OutOfMemory()
+ << "Failed to get the data of an internal query, " << gl::FmtHR(result);
}
if (result == S_OK)
{
- mQueryFinished = true;
- mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
+ queryState->finished = true;
+ mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
}
}
break;
- case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
{
- D3D11_QUERY_DATA_SO_STATISTICS soStats = { 0 };
- HRESULT result = context->GetData(mQuery, &soStats, sizeof(soStats), 0);
+ ASSERT(queryState->query.valid());
+ D3D11_QUERY_DATA_SO_STATISTICS soStats = {0};
+ HRESULT result =
+ context->GetData(queryState->query.get(), &soStats, sizeof(soStats), 0);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the data of an internal query, result: 0x%X.", result);
+ return gl::OutOfMemory()
+ << "Failed to get the data of an internal query, " << gl::FmtHR(result);
}
if (result == S_OK)
{
- mQueryFinished = true;
- mResult = static_cast<GLuint64>(soStats.NumPrimitivesWritten);
+ queryState->finished = true;
+ mResult = static_cast<GLuint64>(soStats.NumPrimitivesWritten);
}
}
break;
case GL_TIME_ELAPSED_EXT:
{
+ ASSERT(queryState->query.valid());
+ ASSERT(queryState->beginTimestamp.valid());
+ ASSERT(queryState->endTimestamp.valid());
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT timeStats = {0};
- HRESULT result = context->GetData(mQuery, &timeStats, sizeof(timeStats), 0);
+ HRESULT result =
+ context->GetData(queryState->query.get(), &timeStats, sizeof(timeStats), 0);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY,
- "Failed to get the data of an internal query, result: 0x%X.",
- result);
+ return gl::OutOfMemory()
+ << "Failed to get the data of an internal query, " << gl::FmtHR(result);
}
if (result == S_OK)
{
UINT64 beginTime = 0;
- HRESULT beginRes =
- context->GetData(mTimestampBeginQuery, &beginTime, sizeof(UINT64), 0);
+ HRESULT beginRes = context->GetData(queryState->beginTimestamp.get(),
+ &beginTime, sizeof(UINT64), 0);
if (FAILED(beginRes))
{
- return gl::Error(
- GL_OUT_OF_MEMORY,
- "Failed to get the data of an internal query, result: 0x%X.", beginRes);
+ return gl::OutOfMemory() << "Failed to get the data of an internal query, "
+ << gl::FmtHR(beginRes);
}
UINT64 endTime = 0;
- HRESULT endRes =
- context->GetData(mTimestampEndQuery, &endTime, sizeof(UINT64), 0);
+ HRESULT endRes = context->GetData(queryState->endTimestamp.get(), &endTime,
+ sizeof(UINT64), 0);
if (FAILED(endRes))
{
- return gl::Error(
- GL_OUT_OF_MEMORY,
- "Failed to get the data of an internal query, result: 0x%X.", endRes);
+ return gl::OutOfMemory() << "Failed to get the data of an internal query, "
+ << gl::FmtHR(endRes);
}
if (beginRes == S_OK && endRes == S_OK)
{
- mQueryFinished = true;
+ queryState->finished = true;
if (timeStats.Disjoint)
{
mRenderer->setGPUDisjoint();
}
static_assert(sizeof(UINT64) == sizeof(unsigned long long),
"D3D UINT64 isn't 64 bits");
- if (rx::IsUnsignedMultiplicationSafe(endTime - beginTime, 1000000000ull))
+
+ angle::CheckedNumeric<UINT64> checkedTime(endTime);
+ checkedTime -= beginTime;
+ checkedTime *= 1000000000ull;
+ checkedTime /= timeStats.Frequency;
+ if (checkedTime.IsValid())
{
- mResult = ((endTime - beginTime) * 1000000000ull) / timeStats.Frequency;
+ mResult = checkedTime.ValueOrDie();
}
else
{
@@ -288,23 +330,46 @@ gl::Error Query11::testQuery()
// D3D11 doesn't support GL timestamp queries as D3D timestamps are not guaranteed
// to have any sort of continuity outside of a disjoint timestamp query block, which
// GL depends on
- mResult = 0;
+ ASSERT(!queryState->query.valid());
+ mResult = 0;
+ queryState->finished = true;
}
break;
- default:
- UNREACHABLE();
+ case GL_COMMANDS_COMPLETED_CHROMIUM:
+ {
+ ASSERT(queryState->query.valid());
+ BOOL completed = 0;
+ HRESULT result =
+ context->GetData(queryState->query.get(), &completed, sizeof(completed), 0);
+ if (FAILED(result))
+ {
+ return gl::OutOfMemory()
+ << "Failed to get the data of an internal query, " << gl::FmtHR(result);
+ }
+
+ if (result == S_OK)
+ {
+ queryState->finished = true;
+ ASSERT(completed == TRUE);
+ mResult = (completed == TRUE) ? GL_TRUE : GL_FALSE;
+ }
+ }
break;
+
+ default:
+ UNREACHABLE();
+ break;
}
- if (!mQueryFinished && mRenderer->testDeviceLost())
+ if (!queryState->finished && mRenderer->testDeviceLost())
{
mRenderer->notifyDeviceLost();
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost.");
+ return gl::OutOfMemory() << "Failed to test get query result, device is lost.";
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.h
index 29a6e6f85d..a88a8892aa 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Query11.h
@@ -9,7 +9,10 @@
#ifndef LIBANGLE_RENDERER_D3D_D3D11_QUERY11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_QUERY11_H_
+#include <deque>
+
#include "libANGLE/renderer/QueryImpl.h"
+#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
namespace rx
{
@@ -19,31 +22,45 @@ class Query11 : public QueryImpl
{
public:
Query11(Renderer11 *renderer, GLenum type);
- virtual ~Query11();
+ ~Query11() override;
+
+ gl::Error begin() override;
+ gl::Error end() override;
+ gl::Error queryCounter() override;
+ gl::Error getResult(GLint *params) override;
+ gl::Error getResult(GLuint *params) override;
+ gl::Error getResult(GLint64 *params) override;
+ gl::Error getResult(GLuint64 *params) override;
+ gl::Error isResultAvailable(bool *available) override;
- virtual gl::Error begin();
- virtual gl::Error end();
- virtual gl::Error queryCounter();
- virtual gl::Error getResult(GLint *params);
- virtual gl::Error getResult(GLuint *params);
- virtual gl::Error getResult(GLint64 *params);
- virtual gl::Error getResult(GLuint64 *params);
- virtual gl::Error isResultAvailable(bool *available);
+ gl::Error pause();
+ gl::Error resume();
private:
- gl::Error testQuery();
+ struct QueryState final : private angle::NonCopyable
+ {
+ QueryState();
+ ~QueryState();
+
+ d3d11::Query query;
+ d3d11::Query beginTimestamp;
+ d3d11::Query endTimestamp;
+ bool finished;
+ };
+
+ gl::Error flush(bool force);
+ gl::Error testQuery(QueryState *queryState);
template <typename T>
gl::Error getResultBase(T *params);
GLuint64 mResult;
-
- bool mQueryFinished;
+ GLuint64 mResultSum;
Renderer11 *mRenderer;
- ID3D11Query *mQuery;
- ID3D11Query *mTimestampBeginQuery;
- ID3D11Query *mTimestampEndQuery;
+
+ std::unique_ptr<QueryState> mActiveQuery;
+ std::deque<std::unique_ptr<QueryState>> mPendingQueries;
};
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp
index 2ee25cfb6c..5b85196c2e 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp
@@ -17,338 +17,180 @@
#include "libANGLE/renderer/d3d/FramebufferD3D.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "third_party/murmurhash/MurmurHash3.h"
namespace rx
{
using namespace gl_d3d11;
-template <typename mapType>
-static void ClearStateMap(mapType &map)
-{
- for (typename mapType::iterator i = map.begin(); i != map.end(); i++)
- {
- SafeRelease(i->second.first);
- }
- map.clear();
-}
-
-// MSDN's documentation of ID3D11Device::CreateBlendState, ID3D11Device::CreateRasterizerState,
-// ID3D11Device::CreateDepthStencilState and ID3D11Device::CreateSamplerState claims the maximum
-// number of unique states of each type an application can create is 4096
-const unsigned int RenderStateCache::kMaxBlendStates = 4096;
-const unsigned int RenderStateCache::kMaxRasterizerStates = 4096;
-const unsigned int RenderStateCache::kMaxDepthStencilStates = 4096;
-const unsigned int RenderStateCache::kMaxSamplerStates = 4096;
-
-RenderStateCache::RenderStateCache(Renderer11 *renderer)
- : mRenderer(renderer),
- mCounter(0),
- mBlendStateCache(kMaxBlendStates, hashBlendState, compareBlendStates),
- mRasterizerStateCache(kMaxRasterizerStates, hashRasterizerState, compareRasterizerStates),
- mDepthStencilStateCache(kMaxDepthStencilStates, hashDepthStencilState, compareDepthStencilStates),
- mSamplerStateCache(kMaxSamplerStates, hashSamplerState, compareSamplerStates),
- mDevice(NULL)
+RenderStateCache::RenderStateCache()
+ : mBlendStateCache(kMaxStates),
+ mRasterizerStateCache(kMaxStates),
+ mDepthStencilStateCache(kMaxStates),
+ mSamplerStateCache(kMaxStates)
{
}
RenderStateCache::~RenderStateCache()
{
- clear();
-}
-
-void RenderStateCache::initialize(ID3D11Device *device)
-{
- clear();
- mDevice = device;
}
void RenderStateCache::clear()
{
- ClearStateMap(mBlendStateCache);
- ClearStateMap(mRasterizerStateCache);
- ClearStateMap(mDepthStencilStateCache);
- ClearStateMap(mSamplerStateCache);
+ mBlendStateCache.Clear();
+ mRasterizerStateCache.Clear();
+ mDepthStencilStateCache.Clear();
+ mSamplerStateCache.Clear();
}
-std::size_t RenderStateCache::hashBlendState(const BlendStateKey &blendState)
+// static
+d3d11::BlendStateKey RenderStateCache::GetBlendStateKey(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::BlendState &blendState)
{
- static const unsigned int seed = 0xABCDEF98;
-
- std::size_t hash = 0;
- MurmurHash3_x86_32(&blendState, sizeof(gl::BlendState), seed, &hash);
- return hash;
-}
+ d3d11::BlendStateKey key;
+ FramebufferD3D *framebufferD3D = GetImplAs<FramebufferD3D>(framebuffer);
+ const gl::AttachmentList &colorbuffers = framebufferD3D->getColorAttachmentsForRender(context);
+ const UINT8 blendStateMask =
+ gl_d3d11::ConvertColorMask(blendState.colorMaskRed, blendState.colorMaskGreen,
+ blendState.colorMaskBlue, blendState.colorMaskAlpha);
-bool RenderStateCache::compareBlendStates(const BlendStateKey &a, const BlendStateKey &b)
-{
- return memcmp(&a, &b, sizeof(BlendStateKey)) == 0;
-}
-
-gl::Error RenderStateCache::getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState,
- ID3D11BlendState **outBlendState)
-{
- if (!mDevice)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Internal error, RenderStateCache is not initialized.");
- }
-
- bool mrt = false;
-
- const FramebufferD3D *framebufferD3D = GetImplAs<FramebufferD3D>(framebuffer);
- const gl::AttachmentList &colorbuffers = framebufferD3D->getColorAttachmentsForRender();
-
- BlendStateKey key = {};
key.blendState = blendState;
- for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
- {
- const gl::FramebufferAttachment *attachment = colorbuffers[colorAttachment];
- auto rtChannels = key.rtChannels[colorAttachment];
+ for (size_t i = 0; i < colorbuffers.size(); i++)
+ {
+ const gl::FramebufferAttachment *attachment = colorbuffers[i];
if (attachment)
{
- if (colorAttachment > 0)
- {
- mrt = true;
- }
-
- rtChannels[0] = attachment->getRedSize() > 0;
- rtChannels[1] = attachment->getGreenSize() > 0;
- rtChannels[2] = attachment->getBlueSize() > 0;
- rtChannels[3] = attachment->getAlphaSize() > 0;
+ key.rtvMax = static_cast<uint32_t>(i) + 1;
+ key.rtvMasks[i] =
+ (gl_d3d11::GetColorMask(*attachment->getFormat().info)) & blendStateMask;
}
}
- BlendStateMap::iterator keyIter = mBlendStateCache.find(key);
+ return key;
+}
+
+gl::Error RenderStateCache::getBlendState(Renderer11 *renderer,
+ const d3d11::BlendStateKey &key,
+ const d3d11::BlendState **outBlendState)
+{
+ auto keyIter = mBlendStateCache.Get(key);
if (keyIter != mBlendStateCache.end())
{
- BlendStateCounterPair &state = keyIter->second;
- state.second = mCounter++;
- *outBlendState = state.first;
- return gl::Error(GL_NO_ERROR);
+ *outBlendState = &keyIter->second;
+ return gl::NoError();
}
- else
- {
- if (mBlendStateCache.size() >= kMaxBlendStates)
- {
- TRACE("Overflowed the limit of %u blend states, removing the least recently used "
- "to make room.", kMaxBlendStates);
-
- BlendStateMap::iterator leastRecentlyUsed = mBlendStateCache.begin();
- for (BlendStateMap::iterator i = mBlendStateCache.begin(); i != mBlendStateCache.end(); i++)
- {
- if (i->second.second < leastRecentlyUsed->second.second)
- {
- leastRecentlyUsed = i;
- }
- }
- SafeRelease(leastRecentlyUsed->second.first);
- mBlendStateCache.erase(leastRecentlyUsed);
- }
- // Create a new blend state and insert it into the cache
- D3D11_BLEND_DESC blendDesc = { 0 };
- blendDesc.AlphaToCoverageEnable = blendState.sampleAlphaToCoverage;
- blendDesc.IndependentBlendEnable = mrt ? TRUE : FALSE;
+ TrimCache(kMaxStates, kGCLimit, "blend state", &mBlendStateCache);
- for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
- {
- D3D11_RENDER_TARGET_BLEND_DESC &rtBlend = blendDesc.RenderTarget[i];
-
- rtBlend.BlendEnable = blendState.blend;
- if (blendState.blend)
- {
- rtBlend.SrcBlend = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendRGB, false);
- rtBlend.DestBlend = gl_d3d11::ConvertBlendFunc(blendState.destBlendRGB, false);
- rtBlend.BlendOp = gl_d3d11::ConvertBlendOp(blendState.blendEquationRGB);
-
- rtBlend.SrcBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendAlpha, true);
- rtBlend.DestBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.destBlendAlpha, true);
- rtBlend.BlendOpAlpha = gl_d3d11::ConvertBlendOp(blendState.blendEquationAlpha);
- }
-
- rtBlend.RenderTargetWriteMask = gl_d3d11::ConvertColorMask(key.rtChannels[i][0] && blendState.colorMaskRed,
- key.rtChannels[i][1] && blendState.colorMaskGreen,
- key.rtChannels[i][2] && blendState.colorMaskBlue,
- key.rtChannels[i][3] && blendState.colorMaskAlpha);
- }
+ // Create a new blend state and insert it into the cache
+ D3D11_BLEND_DESC blendDesc;
+ D3D11_RENDER_TARGET_BLEND_DESC &rtDesc0 = blendDesc.RenderTarget[0];
+ const gl::BlendState &blendState = key.blendState;
- ID3D11BlendState *dx11BlendState = NULL;
- HRESULT result = mDevice->CreateBlendState(&blendDesc, &dx11BlendState);
- if (FAILED(result) || !dx11BlendState)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Unable to create a ID3D11BlendState, HRESULT: 0x%X.", result);
- }
+ blendDesc.AlphaToCoverageEnable = blendState.sampleAlphaToCoverage;
+ blendDesc.IndependentBlendEnable = key.rtvMax > 1 ? TRUE : FALSE;
- mBlendStateCache.insert(std::make_pair(key, std::make_pair(dx11BlendState, mCounter++)));
+ rtDesc0 = {};
- *outBlendState = dx11BlendState;
- return gl::Error(GL_NO_ERROR);
+ if (blendState.blend)
+ {
+ rtDesc0.BlendEnable = true;
+ rtDesc0.SrcBlend = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendRGB, false);
+ rtDesc0.DestBlend = gl_d3d11::ConvertBlendFunc(blendState.destBlendRGB, false);
+ rtDesc0.BlendOp = gl_d3d11::ConvertBlendOp(blendState.blendEquationRGB);
+ rtDesc0.SrcBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendAlpha, true);
+ rtDesc0.DestBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.destBlendAlpha, true);
+ rtDesc0.BlendOpAlpha = gl_d3d11::ConvertBlendOp(blendState.blendEquationAlpha);
}
-}
-std::size_t RenderStateCache::hashRasterizerState(const RasterizerStateKey &rasterState)
-{
- static const unsigned int seed = 0xABCDEF98;
+ rtDesc0.RenderTargetWriteMask = key.rtvMasks[0];
- std::size_t hash = 0;
- MurmurHash3_x86_32(&rasterState, sizeof(RasterizerStateKey), seed, &hash);
- return hash;
-}
+ for (unsigned int i = 1; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
+ {
+ blendDesc.RenderTarget[i] = rtDesc0;
+ blendDesc.RenderTarget[i].RenderTargetWriteMask = key.rtvMasks[i];
+ }
-bool RenderStateCache::compareRasterizerStates(const RasterizerStateKey &a, const RasterizerStateKey &b)
-{
- return memcmp(&a, &b, sizeof(RasterizerStateKey)) == 0;
+ d3d11::BlendState d3dBlendState;
+ ANGLE_TRY(renderer->allocateResource(blendDesc, &d3dBlendState));
+ const auto &iter = mBlendStateCache.Put(key, std::move(d3dBlendState));
+
+ *outBlendState = &iter->second;
+
+ return gl::NoError();
}
-gl::Error RenderStateCache::getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled,
+gl::Error RenderStateCache::getRasterizerState(Renderer11 *renderer,
+ const gl::RasterizerState &rasterState,
+ bool scissorEnabled,
ID3D11RasterizerState **outRasterizerState)
{
- if (!mDevice)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Internal error, RenderStateCache is not initialized.");
- }
-
- RasterizerStateKey key = {};
+ d3d11::RasterizerStateKey key;
key.rasterizerState = rasterState;
- key.scissorEnabled = scissorEnabled;
+ key.scissorEnabled = scissorEnabled ? 1 : 0;
- RasterizerStateMap::iterator keyIter = mRasterizerStateCache.find(key);
+ auto keyIter = mRasterizerStateCache.Get(key);
if (keyIter != mRasterizerStateCache.end())
{
- RasterizerStateCounterPair &state = keyIter->second;
- state.second = mCounter++;
- *outRasterizerState = state.first;
- return gl::Error(GL_NO_ERROR);
+ *outRasterizerState = keyIter->second.get();
+ return gl::NoError();
}
- else
- {
- if (mRasterizerStateCache.size() >= kMaxRasterizerStates)
- {
- TRACE("Overflowed the limit of %u rasterizer states, removing the least recently used "
- "to make room.", kMaxRasterizerStates);
-
- RasterizerStateMap::iterator leastRecentlyUsed = mRasterizerStateCache.begin();
- for (RasterizerStateMap::iterator i = mRasterizerStateCache.begin(); i != mRasterizerStateCache.end(); i++)
- {
- if (i->second.second < leastRecentlyUsed->second.second)
- {
- leastRecentlyUsed = i;
- }
- }
- SafeRelease(leastRecentlyUsed->second.first);
- mRasterizerStateCache.erase(leastRecentlyUsed);
- }
- D3D11_CULL_MODE cullMode = gl_d3d11::ConvertCullMode(rasterState.cullFace, rasterState.cullMode);
+ TrimCache(kMaxStates, kGCLimit, "rasterizer state", &mRasterizerStateCache);
- // Disable culling if drawing points
- if (rasterState.pointDrawMode)
- {
- cullMode = D3D11_CULL_NONE;
- }
+ D3D11_CULL_MODE cullMode =
+ gl_d3d11::ConvertCullMode(rasterState.cullFace, rasterState.cullMode);
- D3D11_RASTERIZER_DESC rasterDesc;
- rasterDesc.FillMode = D3D11_FILL_SOLID;
- rasterDesc.CullMode = cullMode;
- rasterDesc.FrontCounterClockwise = (rasterState.frontFace == GL_CCW) ? FALSE: TRUE;
- rasterDesc.DepthBiasClamp = 0.0f; // MSDN documentation of DepthBiasClamp implies a value of zero will preform no clamping, must be tested though.
- rasterDesc.DepthClipEnable = TRUE;
- rasterDesc.ScissorEnable = scissorEnabled ? TRUE : FALSE;
- rasterDesc.MultisampleEnable = rasterState.multiSample;
- rasterDesc.AntialiasedLineEnable = FALSE;
-
- if (rasterState.polygonOffsetFill)
- {
- rasterDesc.SlopeScaledDepthBias = rasterState.polygonOffsetFactor;
- rasterDesc.DepthBias = (INT)rasterState.polygonOffsetUnits;
- }
- else
- {
- rasterDesc.SlopeScaledDepthBias = 0.0f;
- rasterDesc.DepthBias = 0;
- }
-
- ID3D11RasterizerState *dx11RasterizerState = NULL;
- HRESULT result = mDevice->CreateRasterizerState(&rasterDesc, &dx11RasterizerState);
- if (FAILED(result) || !dx11RasterizerState)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Unable to create a ID3D11RasterizerState, HRESULT: 0x%X.", result);
- }
-
- mRasterizerStateCache.insert(std::make_pair(key, std::make_pair(dx11RasterizerState, mCounter++)));
-
- *outRasterizerState = dx11RasterizerState;
- return gl::Error(GL_NO_ERROR);
- }
-}
-
-std::size_t RenderStateCache::hashDepthStencilState(const gl::DepthStencilState &dsState)
-{
- static const unsigned int seed = 0xABCDEF98;
-
- std::size_t hash = 0;
- MurmurHash3_x86_32(&dsState, sizeof(gl::DepthStencilState), seed, &hash);
- return hash;
-}
-
-bool RenderStateCache::compareDepthStencilStates(const gl::DepthStencilState &a, const gl::DepthStencilState &b)
-{
- return memcmp(&a, &b, sizeof(gl::DepthStencilState)) == 0;
-}
-
-gl::Error RenderStateCache::getDepthStencilState(const gl::DepthStencilState &originalState,
- bool disableDepth,
- bool disableStencil,
- ID3D11DepthStencilState **outDSState)
-{
- if (!mDevice)
+ // Disable culling if drawing points
+ if (rasterState.pointDrawMode)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal error, RenderStateCache is not initialized.");
+ cullMode = D3D11_CULL_NONE;
}
- gl::DepthStencilState glState = originalState;
- if (disableDepth)
+ D3D11_RASTERIZER_DESC rasterDesc;
+ rasterDesc.FillMode = D3D11_FILL_SOLID;
+ rasterDesc.CullMode = cullMode;
+ rasterDesc.FrontCounterClockwise = (rasterState.frontFace == GL_CCW) ? FALSE : TRUE;
+ rasterDesc.DepthBiasClamp = 0.0f; // MSDN documentation of DepthBiasClamp implies a value of
+ // zero will preform no clamping, must be tested though.
+ rasterDesc.DepthClipEnable = TRUE;
+ rasterDesc.ScissorEnable = scissorEnabled ? TRUE : FALSE;
+ rasterDesc.MultisampleEnable = rasterState.multiSample;
+ rasterDesc.AntialiasedLineEnable = FALSE;
+
+ if (rasterState.polygonOffsetFill)
{
- glState.depthTest = false;
- glState.depthMask = false;
+ rasterDesc.SlopeScaledDepthBias = rasterState.polygonOffsetFactor;
+ rasterDesc.DepthBias = (INT)rasterState.polygonOffsetUnits;
}
-
- if (disableStencil)
+ else
{
- glState.stencilWritemask = 0;
- glState.stencilBackWritemask = 0;
- glState.stencilTest = false;
+ rasterDesc.SlopeScaledDepthBias = 0.0f;
+ rasterDesc.DepthBias = 0;
}
- auto keyIter = mDepthStencilStateCache.find(glState);
+ d3d11::RasterizerState dx11RasterizerState;
+ ANGLE_TRY(renderer->allocateResource(rasterDesc, &dx11RasterizerState));
+ *outRasterizerState = dx11RasterizerState.get();
+ mRasterizerStateCache.Put(key, std::move(dx11RasterizerState));
+
+ return gl::NoError();
+}
+
+gl::Error RenderStateCache::getDepthStencilState(Renderer11 *renderer,
+ const gl::DepthStencilState &glState,
+ const d3d11::DepthStencilState **outDSState)
+{
+ auto keyIter = mDepthStencilStateCache.Get(glState);
if (keyIter != mDepthStencilStateCache.end())
{
- DepthStencilStateCounterPair &state = keyIter->second;
- state.second = mCounter++;
- *outDSState = state.first;
- return gl::Error(GL_NO_ERROR);
+ *outDSState = &keyIter->second;
+ return gl::NoError();
}
- if (mDepthStencilStateCache.size() >= kMaxDepthStencilStates)
- {
- TRACE(
- "Overflowed the limit of %u depth stencil states, removing the least recently used "
- "to make room.",
- kMaxDepthStencilStates);
-
- auto leastRecentlyUsed = mDepthStencilStateCache.begin();
- for (auto i = mDepthStencilStateCache.begin(); i != mDepthStencilStateCache.end(); i++)
- {
- if (i->second.second < leastRecentlyUsed->second.second)
- {
- leastRecentlyUsed = i;
- }
- }
- SafeRelease(leastRecentlyUsed->second.first);
- mDepthStencilStateCache.erase(leastRecentlyUsed);
- }
+ TrimCache(kMaxStates, kGCLimit, "depth stencil state", &mDepthStencilStateCache);
D3D11_DEPTH_STENCIL_DESC dsDesc = {0};
dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE;
@@ -366,107 +208,66 @@ gl::Error RenderStateCache::getDepthStencilState(const gl::DepthStencilState &or
dsDesc.BackFace.StencilPassOp = ConvertStencilOp(glState.stencilBackPassDepthPass);
dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc);
- ID3D11DepthStencilState *dx11DepthStencilState = NULL;
- HRESULT result = mDevice->CreateDepthStencilState(&dsDesc, &dx11DepthStencilState);
- if (FAILED(result) || !dx11DepthStencilState)
- {
- return gl::Error(GL_OUT_OF_MEMORY,
- "Unable to create a ID3D11DepthStencilState, HRESULT: 0x%X.", result);
- }
+ d3d11::DepthStencilState dx11DepthStencilState;
+ ANGLE_TRY(renderer->allocateResource(dsDesc, &dx11DepthStencilState));
+ const auto &iter = mDepthStencilStateCache.Put(glState, std::move(dx11DepthStencilState));
- mDepthStencilStateCache.insert(
- std::make_pair(glState, std::make_pair(dx11DepthStencilState, mCounter++)));
+ *outDSState = &iter->second;
- *outDSState = dx11DepthStencilState;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-std::size_t RenderStateCache::hashSamplerState(const gl::SamplerState &samplerState)
+gl::Error RenderStateCache::getSamplerState(Renderer11 *renderer,
+ const gl::SamplerState &samplerState,
+ ID3D11SamplerState **outSamplerState)
{
- static const unsigned int seed = 0xABCDEF98;
-
- std::size_t hash = 0;
- MurmurHash3_x86_32(&samplerState, sizeof(gl::SamplerState), seed, &hash);
- return hash;
-}
-
-bool RenderStateCache::compareSamplerStates(const gl::SamplerState &a, const gl::SamplerState &b)
-{
- return memcmp(&a, &b, sizeof(gl::SamplerState)) == 0;
-}
-
-gl::Error RenderStateCache::getSamplerState(const gl::SamplerState &samplerState, ID3D11SamplerState **outSamplerState)
-{
- if (!mDevice)
+ auto keyIter = mSamplerStateCache.Get(samplerState);
+ if (keyIter != mSamplerStateCache.end())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal error, RenderStateCache is not initialized.");
+ *outSamplerState = keyIter->second.get();
+ return gl::NoError();
}
- SamplerStateMap::iterator keyIter = mSamplerStateCache.find(samplerState);
- if (keyIter != mSamplerStateCache.end())
+ TrimCache(kMaxStates, kGCLimit, "sampler state", &mSamplerStateCache);
+
+ const auto &featureLevel = renderer->getRenderer11DeviceCaps().featureLevel;
+
+ D3D11_SAMPLER_DESC samplerDesc;
+ samplerDesc.Filter =
+ gl_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter,
+ samplerState.maxAnisotropy, samplerState.compareMode);
+ samplerDesc.AddressU = gl_d3d11::ConvertTextureWrap(samplerState.wrapS);
+ samplerDesc.AddressV = gl_d3d11::ConvertTextureWrap(samplerState.wrapT);
+ samplerDesc.AddressW = gl_d3d11::ConvertTextureWrap(samplerState.wrapR);
+ samplerDesc.MipLODBias = 0;
+ samplerDesc.MaxAnisotropy =
+ gl_d3d11::ConvertMaxAnisotropy(samplerState.maxAnisotropy, featureLevel);
+ samplerDesc.ComparisonFunc = gl_d3d11::ConvertComparison(samplerState.compareFunc);
+ samplerDesc.BorderColor[0] = 0.0f;
+ samplerDesc.BorderColor[1] = 0.0f;
+ samplerDesc.BorderColor[2] = 0.0f;
+ samplerDesc.BorderColor[3] = 0.0f;
+ samplerDesc.MinLOD = samplerState.minLod;
+ samplerDesc.MaxLOD = samplerState.maxLod;
+
+ if (featureLevel <= D3D_FEATURE_LEVEL_9_3)
{
- SamplerStateCounterPair &state = keyIter->second;
- state.second = mCounter++;
- *outSamplerState = state.first;
- return gl::Error(GL_NO_ERROR);
+ // Check that maxLOD is nearly FLT_MAX (1000.0f is the default), since 9_3 doesn't support
+ // anything other than FLT_MAX. Note that Feature Level 9_* only supports GL ES 2.0, so the
+ // consumer of ANGLE can't modify the Max LOD themselves.
+ ASSERT(samplerState.maxLod >= 999.9f);
+
+ // Now just set MaxLOD to FLT_MAX. Other parts of the renderer (e.g. the non-zero max LOD
+ // workaround) should take account of this.
+ samplerDesc.MaxLOD = FLT_MAX;
}
- else
- {
- if (mSamplerStateCache.size() >= kMaxSamplerStates)
- {
- TRACE("Overflowed the limit of %u sampler states, removing the least recently used "
- "to make room.", kMaxSamplerStates);
-
- SamplerStateMap::iterator leastRecentlyUsed = mSamplerStateCache.begin();
- for (SamplerStateMap::iterator i = mSamplerStateCache.begin(); i != mSamplerStateCache.end(); i++)
- {
- if (i->second.second < leastRecentlyUsed->second.second)
- {
- leastRecentlyUsed = i;
- }
- }
- SafeRelease(leastRecentlyUsed->second.first);
- mSamplerStateCache.erase(leastRecentlyUsed);
- }
- D3D11_SAMPLER_DESC samplerDesc;
- samplerDesc.Filter = gl_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter,
- samplerState.maxAnisotropy, samplerState.compareMode);
- samplerDesc.AddressU = gl_d3d11::ConvertTextureWrap(samplerState.wrapS);
- samplerDesc.AddressV = gl_d3d11::ConvertTextureWrap(samplerState.wrapT);
- samplerDesc.AddressW = gl_d3d11::ConvertTextureWrap(samplerState.wrapR);
- samplerDesc.MipLODBias = 0;
- samplerDesc.MaxAnisotropy = static_cast<UINT>(samplerState.maxAnisotropy);
- samplerDesc.ComparisonFunc = gl_d3d11::ConvertComparison(samplerState.compareFunc);
- samplerDesc.BorderColor[0] = 0.0f;
- samplerDesc.BorderColor[1] = 0.0f;
- samplerDesc.BorderColor[2] = 0.0f;
- samplerDesc.BorderColor[3] = 0.0f;
- samplerDesc.MinLOD = samplerState.minLod;
- samplerDesc.MaxLOD = samplerState.maxLod;
-
- if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
- {
- // Check that maxLOD is nearly FLT_MAX (1000.0f is the default), since 9_3 doesn't support anything other than FLT_MAX.
- // Note that Feature Level 9_* only supports GL ES 2.0, so the consumer of ANGLE can't modify the Max LOD themselves.
- ASSERT(samplerState.maxLod >= 999.9f);
-
- // Now just set MaxLOD to FLT_MAX. Other parts of the renderer (e.g. the non-zero max LOD workaround) should take account of this.
- samplerDesc.MaxLOD = FLT_MAX;
- }
+ d3d11::SamplerState dx11SamplerState;
+ ANGLE_TRY(renderer->allocateResource(samplerDesc, &dx11SamplerState));
+ *outSamplerState = dx11SamplerState.get();
+ mSamplerStateCache.Put(samplerState, std::move(dx11SamplerState));
- ID3D11SamplerState *dx11SamplerState = NULL;
- HRESULT result = mDevice->CreateSamplerState(&samplerDesc, &dx11SamplerState);
- if (FAILED(result) || !dx11SamplerState)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Unable to create a ID3D11SamplerState, HRESULT: 0x%X.", result);
- }
-
- mSamplerStateCache.insert(std::make_pair(samplerState, std::make_pair(dx11SamplerState, mCounter++)));
-
- *outSamplerState = dx11SamplerState;
- return gl::Error(GL_NO_ERROR);
- }
+ return gl::NoError();
}
-}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h
index 82cb13903c..7501e83fc4 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h
@@ -10,9 +10,11 @@
#ifndef LIBANGLE_RENDERER_D3D_D3D11_RENDERSTATECACHE_H_
#define LIBANGLE_RENDERER_D3D_D3D11_RENDERSTATECACHE_H_
-#include "libANGLE/angletypes.h"
-#include "libANGLE/Error.h"
#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/SizedMRUCache.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include <unordered_map>
@@ -21,6 +23,42 @@ namespace gl
class Framebuffer;
}
+namespace std
+{
+template <>
+struct hash<rx::d3d11::BlendStateKey>
+{
+ size_t operator()(const rx::d3d11::BlendStateKey &key) const
+ {
+ return angle::ComputeGenericHash(key);
+ }
+};
+
+template <>
+struct hash<rx::d3d11::RasterizerStateKey>
+{
+ size_t operator()(const rx::d3d11::RasterizerStateKey &key) const
+ {
+ return angle::ComputeGenericHash(key);
+ }
+};
+
+template <>
+struct hash<gl::DepthStencilState>
+{
+ size_t operator()(const gl::DepthStencilState &key) const
+ {
+ return angle::ComputeGenericHash(key);
+ }
+};
+
+template <>
+struct hash<gl::SamplerState>
+{
+ size_t operator()(const gl::SamplerState &key) const { return angle::ComputeGenericHash(key); }
+};
+} // namespace std
+
namespace rx
{
class Renderer11;
@@ -28,87 +66,58 @@ class Renderer11;
class RenderStateCache : angle::NonCopyable
{
public:
- RenderStateCache(Renderer11 *renderer);
+ RenderStateCache();
virtual ~RenderStateCache();
- void initialize(ID3D11Device *device);
void clear();
- gl::Error getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, ID3D11BlendState **outBlendState);
- gl::Error getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled, ID3D11RasterizerState **outRasterizerState);
- gl::Error getDepthStencilState(const gl::DepthStencilState &dsState,
- bool disableDepth,
- bool disableStencil,
- ID3D11DepthStencilState **outDSState);
- gl::Error getSamplerState(const gl::SamplerState &samplerState, ID3D11SamplerState **outSamplerState);
+ static d3d11::BlendStateKey GetBlendStateKey(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::BlendState &blendState);
+ gl::Error getBlendState(Renderer11 *renderer,
+ const d3d11::BlendStateKey &key,
+ const d3d11::BlendState **outBlendState);
+ gl::Error getRasterizerState(Renderer11 *renderer,
+ const gl::RasterizerState &rasterState,
+ bool scissorEnabled,
+ ID3D11RasterizerState **outRasterizerState);
+ gl::Error getDepthStencilState(Renderer11 *renderer,
+ const gl::DepthStencilState &dsState,
+ const d3d11::DepthStencilState **outDSState);
+ gl::Error getSamplerState(Renderer11 *renderer,
+ const gl::SamplerState &samplerState,
+ ID3D11SamplerState **outSamplerState);
private:
- Renderer11 *mRenderer;
- unsigned long long mCounter;
+ // MSDN's documentation of ID3D11Device::CreateBlendState, ID3D11Device::CreateRasterizerState,
+ // ID3D11Device::CreateDepthStencilState and ID3D11Device::CreateSamplerState claims the maximum
+ // number of unique states of each type an application can create is 4096
+ // TODO(ShahmeerEsmail): Revisit the cache sizes to make sure they are appropriate for most
+ // scenarios.
+ static constexpr unsigned int kMaxStates = 4096;
+
+ // The cache tries to clean up this many states at once.
+ static constexpr unsigned int kGCLimit = 128;
// Blend state cache
- struct BlendStateKey
- {
- gl::BlendState blendState;
- bool rtChannels[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT][4];
- };
- static std::size_t hashBlendState(const BlendStateKey &blendState);
- static bool compareBlendStates(const BlendStateKey &a, const BlendStateKey &b);
- static const unsigned int kMaxBlendStates;
-
- typedef std::size_t (*BlendStateHashFunction)(const BlendStateKey &);
- typedef bool (*BlendStateEqualityFunction)(const BlendStateKey &, const BlendStateKey &);
- typedef std::pair<ID3D11BlendState*, unsigned long long> BlendStateCounterPair;
- typedef std::unordered_map<BlendStateKey, BlendStateCounterPair, BlendStateHashFunction, BlendStateEqualityFunction> BlendStateMap;
+ using BlendStateMap = angle::base::HashingMRUCache<d3d11::BlendStateKey, d3d11::BlendState>;
BlendStateMap mBlendStateCache;
// Rasterizer state cache
- struct RasterizerStateKey
- {
- gl::RasterizerState rasterizerState;
- bool scissorEnabled;
- };
- static std::size_t hashRasterizerState(const RasterizerStateKey &rasterState);
- static bool compareRasterizerStates(const RasterizerStateKey &a, const RasterizerStateKey &b);
- static const unsigned int kMaxRasterizerStates;
-
- typedef std::size_t (*RasterizerStateHashFunction)(const RasterizerStateKey &);
- typedef bool (*RasterizerStateEqualityFunction)(const RasterizerStateKey &, const RasterizerStateKey &);
- typedef std::pair<ID3D11RasterizerState*, unsigned long long> RasterizerStateCounterPair;
- typedef std::unordered_map<RasterizerStateKey, RasterizerStateCounterPair, RasterizerStateHashFunction, RasterizerStateEqualityFunction> RasterizerStateMap;
+ using RasterizerStateMap =
+ angle::base::HashingMRUCache<d3d11::RasterizerStateKey, d3d11::RasterizerState>;
RasterizerStateMap mRasterizerStateCache;
// Depth stencil state cache
- static std::size_t hashDepthStencilState(const gl::DepthStencilState &dsState);
- static bool compareDepthStencilStates(const gl::DepthStencilState &a, const gl::DepthStencilState &b);
- static const unsigned int kMaxDepthStencilStates;
-
- typedef std::size_t (*DepthStencilStateHashFunction)(const gl::DepthStencilState &);
- typedef bool (*DepthStencilStateEqualityFunction)(const gl::DepthStencilState &, const gl::DepthStencilState &);
- typedef std::pair<ID3D11DepthStencilState*, unsigned long long> DepthStencilStateCounterPair;
- typedef std::unordered_map<gl::DepthStencilState,
- DepthStencilStateCounterPair,
- DepthStencilStateHashFunction,
- DepthStencilStateEqualityFunction> DepthStencilStateMap;
+ using DepthStencilStateMap =
+ angle::base::HashingMRUCache<gl::DepthStencilState, d3d11::DepthStencilState>;
DepthStencilStateMap mDepthStencilStateCache;
// Sample state cache
- static std::size_t hashSamplerState(const gl::SamplerState &samplerState);
- static bool compareSamplerStates(const gl::SamplerState &a, const gl::SamplerState &b);
- static const unsigned int kMaxSamplerStates;
-
- typedef std::size_t (*SamplerStateHashFunction)(const gl::SamplerState &);
- typedef bool (*SamplerStateEqualityFunction)(const gl::SamplerState &, const gl::SamplerState &);
- typedef std::pair<ID3D11SamplerState*, unsigned long long> SamplerStateCounterPair;
- typedef std::unordered_map<gl::SamplerState,
- SamplerStateCounterPair,
- SamplerStateHashFunction,
- SamplerStateEqualityFunction> SamplerStateMap;
+ using SamplerStateMap = angle::base::HashingMRUCache<gl::SamplerState, d3d11::SamplerState>;
SamplerStateMap mSamplerStateCache;
-
- ID3D11Device *mDevice;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERSTATECACHE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp
index cdfcacc287..594a382a72 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp
@@ -18,7 +18,9 @@
namespace rx
{
-static bool getTextureProperties(ID3D11Resource *resource, unsigned int *mipLevels, unsigned int *samples)
+namespace
+{
+bool GetTextureProperties(ID3D11Resource *resource, unsigned int *mipLevels, unsigned int *samples)
{
ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource);
if (texture1D)
@@ -62,7 +64,7 @@ static bool getTextureProperties(ID3D11Resource *resource, unsigned int *mipLeve
return false;
}
-static unsigned int getRTVSubresourceIndex(ID3D11Resource *resource, ID3D11RenderTargetView *view)
+unsigned int GetRTVSubresourceIndex(ID3D11Resource *resource, ID3D11RenderTargetView *view)
{
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
view->GetDesc(&rtvDesc);
@@ -72,58 +74,58 @@ static unsigned int getRTVSubresourceIndex(ID3D11Resource *resource, ID3D11Rende
switch (rtvDesc.ViewDimension)
{
- case D3D11_RTV_DIMENSION_TEXTURE1D:
- mipSlice = rtvDesc.Texture1D.MipSlice;
- arraySlice = 0;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
- mipSlice = rtvDesc.Texture1DArray.MipSlice;
- arraySlice = rtvDesc.Texture1DArray.FirstArraySlice;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE2D:
- mipSlice = rtvDesc.Texture2D.MipSlice;
- arraySlice = 0;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
- mipSlice = rtvDesc.Texture2DArray.MipSlice;
- arraySlice = rtvDesc.Texture2DArray.FirstArraySlice;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE2DMS:
- mipSlice = 0;
- arraySlice = 0;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
- mipSlice = 0;
- arraySlice = rtvDesc.Texture2DMSArray.FirstArraySlice;
- break;
-
- case D3D11_RTV_DIMENSION_TEXTURE3D:
- mipSlice = rtvDesc.Texture3D.MipSlice;
- arraySlice = 0;
- break;
-
- case D3D11_RTV_DIMENSION_UNKNOWN:
- case D3D11_RTV_DIMENSION_BUFFER:
- UNIMPLEMENTED();
- break;
-
- default:
- UNREACHABLE();
- break;
+ case D3D11_RTV_DIMENSION_TEXTURE1D:
+ mipSlice = rtvDesc.Texture1D.MipSlice;
+ arraySlice = 0;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
+ mipSlice = rtvDesc.Texture1DArray.MipSlice;
+ arraySlice = rtvDesc.Texture1DArray.FirstArraySlice;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2D:
+ mipSlice = rtvDesc.Texture2D.MipSlice;
+ arraySlice = 0;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
+ mipSlice = rtvDesc.Texture2DArray.MipSlice;
+ arraySlice = rtvDesc.Texture2DArray.FirstArraySlice;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DMS:
+ mipSlice = 0;
+ arraySlice = 0;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
+ mipSlice = 0;
+ arraySlice = rtvDesc.Texture2DMSArray.FirstArraySlice;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE3D:
+ mipSlice = rtvDesc.Texture3D.MipSlice;
+ arraySlice = 0;
+ break;
+
+ case D3D11_RTV_DIMENSION_UNKNOWN:
+ case D3D11_RTV_DIMENSION_BUFFER:
+ UNIMPLEMENTED();
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
}
unsigned int mipLevels, samples;
- getTextureProperties(resource, &mipLevels, &samples);
+ GetTextureProperties(resource, &mipLevels, &samples);
return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels);
}
-static unsigned int getDSVSubresourceIndex(ID3D11Resource *resource, ID3D11DepthStencilView *view)
+unsigned int GetDSVSubresourceIndex(ID3D11Resource *resource, ID3D11DepthStencilView *view)
{
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
view->GetDesc(&dsvDesc);
@@ -133,157 +135,170 @@ static unsigned int getDSVSubresourceIndex(ID3D11Resource *resource, ID3D11Depth
switch (dsvDesc.ViewDimension)
{
- case D3D11_DSV_DIMENSION_TEXTURE1D:
- mipSlice = dsvDesc.Texture1D.MipSlice;
- arraySlice = 0;
- break;
-
- case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
- mipSlice = dsvDesc.Texture1DArray.MipSlice;
- arraySlice = dsvDesc.Texture1DArray.FirstArraySlice;
- break;
-
- case D3D11_DSV_DIMENSION_TEXTURE2D:
- mipSlice = dsvDesc.Texture2D.MipSlice;
- arraySlice = 0;
- break;
-
- case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
- mipSlice = dsvDesc.Texture2DArray.MipSlice;
- arraySlice = dsvDesc.Texture2DArray.FirstArraySlice;
- break;
-
- case D3D11_DSV_DIMENSION_TEXTURE2DMS:
- mipSlice = 0;
- arraySlice = 0;
- break;
-
- case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
- mipSlice = 0;
- arraySlice = dsvDesc.Texture2DMSArray.FirstArraySlice;
- break;
-
- case D3D11_DSV_DIMENSION_UNKNOWN:
- UNIMPLEMENTED();
- break;
-
- default:
- UNREACHABLE();
- break;
+ case D3D11_DSV_DIMENSION_TEXTURE1D:
+ mipSlice = dsvDesc.Texture1D.MipSlice;
+ arraySlice = 0;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
+ mipSlice = dsvDesc.Texture1DArray.MipSlice;
+ arraySlice = dsvDesc.Texture1DArray.FirstArraySlice;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2D:
+ mipSlice = dsvDesc.Texture2D.MipSlice;
+ arraySlice = 0;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
+ mipSlice = dsvDesc.Texture2DArray.MipSlice;
+ arraySlice = dsvDesc.Texture2DArray.FirstArraySlice;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2DMS:
+ mipSlice = 0;
+ arraySlice = 0;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
+ mipSlice = 0;
+ arraySlice = dsvDesc.Texture2DMSArray.FirstArraySlice;
+ break;
+
+ case D3D11_DSV_DIMENSION_UNKNOWN:
+ UNIMPLEMENTED();
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
}
unsigned int mipLevels, samples;
- getTextureProperties(resource, &mipLevels, &samples);
+ GetTextureProperties(resource, &mipLevels, &samples);
return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels);
}
-TextureRenderTarget11::TextureRenderTarget11(ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv,
- GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples)
- : mWidth(width),
+GLenum GetSurfaceRTFormat(bool depth, SwapChain11 *swapChain)
+{
+ return (depth ? swapChain->getDepthBufferInternalFormat()
+ : swapChain->getRenderTargetInternalFormat());
+}
+
+const d3d11::Format &GetSurfaceFormatSet(bool depth, SwapChain11 *swapChain, Renderer11 *renderer)
+{
+ return d3d11::Format::Get(GetSurfaceRTFormat(depth, swapChain),
+ renderer->getRenderer11DeviceCaps());
+}
+
+} // anonymous namespace
+
+RenderTarget11::RenderTarget11(const d3d11::Format &formatSet) : mFormatSet(formatSet)
+{
+}
+
+RenderTarget11::~RenderTarget11()
+{
+ ASSERT(mBroadcastChannel.empty());
+}
+
+void RenderTarget11::signalDirty(const gl::Context *context)
+{
+ mBroadcastChannel.signal(context);
+
+ // Clear the list. We can't do this in the receiver because it would mutate during iteration.
+ mBroadcastChannel.reset();
+}
+
+TextureRenderTarget11::TextureRenderTarget11(d3d11::RenderTargetView &&rtv,
+ const TextureHelper11 &resource,
+ const d3d11::SharedSRV &srv,
+ const d3d11::SharedSRV &blitSRV,
+ GLenum internalFormat,
+ const d3d11::Format &formatSet,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLsizei samples)
+ : RenderTarget11(formatSet),
+ mWidth(width),
mHeight(height),
mDepth(depth),
mInternalFormat(internalFormat),
- mDXGIFormat(DXGI_FORMAT_UNKNOWN),
mSamples(samples),
mSubresourceIndex(0),
mTexture(resource),
- mRenderTarget(rtv),
- mDepthStencil(NULL),
- mShaderResource(srv)
+ mRenderTarget(std::move(rtv)),
+ mDepthStencil(),
+ mShaderResource(srv.makeCopy()),
+ mBlitShaderResource(blitSRV.makeCopy())
{
- if (mTexture)
- {
- mTexture->AddRef();
- }
-
- if (mRenderTarget)
- {
- mRenderTarget->AddRef();
- }
-
- if (mShaderResource)
- {
- mShaderResource->AddRef();
- }
-
- if (mRenderTarget && mTexture)
+ if (mRenderTarget.valid() && mTexture.valid())
{
- mSubresourceIndex = getRTVSubresourceIndex(mTexture, mRenderTarget);
-
- D3D11_RENDER_TARGET_VIEW_DESC desc;
- mRenderTarget->GetDesc(&desc);
- mDXGIFormat = desc.Format;
+ mSubresourceIndex = GetRTVSubresourceIndex(mTexture.get(), mRenderTarget.get());
}
+ ASSERT(mFormatSet.formatID != angle::Format::ID::NONE || mWidth == 0 || mHeight == 0);
}
-TextureRenderTarget11::TextureRenderTarget11(ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv,
- GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples)
- : mWidth(width),
+TextureRenderTarget11::TextureRenderTarget11(d3d11::DepthStencilView &&dsv,
+ const TextureHelper11 &resource,
+ const d3d11::SharedSRV &srv,
+ GLenum internalFormat,
+ const d3d11::Format &formatSet,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLsizei samples)
+ : RenderTarget11(formatSet),
+ mWidth(width),
mHeight(height),
mDepth(depth),
mInternalFormat(internalFormat),
- mDXGIFormat(DXGI_FORMAT_UNKNOWN),
mSamples(samples),
mSubresourceIndex(0),
mTexture(resource),
- mRenderTarget(NULL),
- mDepthStencil(dsv),
- mShaderResource(srv)
+ mRenderTarget(),
+ mDepthStencil(std::move(dsv)),
+ mShaderResource(srv.makeCopy()),
+ mBlitShaderResource()
{
- if (mTexture)
+ if (mDepthStencil.valid() && mTexture.valid())
{
- mTexture->AddRef();
- }
-
- if (mDepthStencil)
- {
- mDepthStencil->AddRef();
- }
-
- if (mShaderResource)
- {
- mShaderResource->AddRef();
- }
-
- if (mDepthStencil && mTexture)
- {
- mSubresourceIndex = getDSVSubresourceIndex(mTexture, mDepthStencil);
-
- D3D11_DEPTH_STENCIL_VIEW_DESC desc;
- mDepthStencil->GetDesc(&desc);
- mDXGIFormat = desc.Format;
+ mSubresourceIndex = GetDSVSubresourceIndex(mTexture.get(), mDepthStencil.get());
}
+ ASSERT(mFormatSet.formatID != angle::Format::ID::NONE || mWidth == 0 || mHeight == 0);
}
TextureRenderTarget11::~TextureRenderTarget11()
{
- SafeRelease(mTexture);
- SafeRelease(mRenderTarget);
- SafeRelease(mDepthStencil);
- SafeRelease(mShaderResource);
}
-ID3D11Resource *TextureRenderTarget11::getTexture() const
+const TextureHelper11 &TextureRenderTarget11::getTexture() const
{
return mTexture;
}
-ID3D11RenderTargetView *TextureRenderTarget11::getRenderTargetView() const
+const d3d11::RenderTargetView &TextureRenderTarget11::getRenderTargetView() const
{
return mRenderTarget;
}
-ID3D11DepthStencilView *TextureRenderTarget11::getDepthStencilView() const
+const d3d11::DepthStencilView &TextureRenderTarget11::getDepthStencilView() const
{
return mDepthStencil;
}
-ID3D11ShaderResourceView *TextureRenderTarget11::getShaderResourceView() const
+const d3d11::SharedSRV &TextureRenderTarget11::getShaderResourceView() const
{
return mShaderResource;
}
+const d3d11::SharedSRV &TextureRenderTarget11::getBlitShaderResourceView() const
+{
+ return mBlitShaderResource;
+}
+
GLsizei TextureRenderTarget11::getWidth() const
{
return mWidth;
@@ -314,14 +329,11 @@ unsigned int TextureRenderTarget11::getSubresourceIndex() const
return mSubresourceIndex;
}
-DXGI_FORMAT TextureRenderTarget11::getDXGIFormat() const
-{
- return mDXGIFormat;
-}
-
-SurfaceRenderTarget11::SurfaceRenderTarget11(SwapChain11 *swapChain, Renderer11 *renderer, bool depth)
- : mSwapChain(swapChain),
- mRenderer(renderer),
+SurfaceRenderTarget11::SurfaceRenderTarget11(SwapChain11 *swapChain,
+ Renderer11 *renderer,
+ bool depth)
+ : RenderTarget11(GetSurfaceFormatSet(depth, swapChain, renderer)),
+ mSwapChain(swapChain),
mDepth(depth)
{
ASSERT(mSwapChain);
@@ -348,43 +360,46 @@ GLsizei SurfaceRenderTarget11::getDepth() const
GLenum SurfaceRenderTarget11::getInternalFormat() const
{
- return (mDepth ? mSwapChain->GetDepthBufferInternalFormat() : mSwapChain->GetRenderTargetInternalFormat());
+ return GetSurfaceRTFormat(mDepth, mSwapChain);
}
GLsizei SurfaceRenderTarget11::getSamples() const
{
- // Our EGL surfaces do not support multisampling.
- return 0;
+ return mSwapChain->getSamples();
}
-ID3D11Resource *SurfaceRenderTarget11::getTexture() const
+const TextureHelper11 &SurfaceRenderTarget11::getTexture() const
{
return (mDepth ? mSwapChain->getDepthStencilTexture() : mSwapChain->getOffscreenTexture());
}
-ID3D11RenderTargetView *SurfaceRenderTarget11::getRenderTargetView() const
+const d3d11::RenderTargetView &SurfaceRenderTarget11::getRenderTargetView() const
{
- return (mDepth ? NULL : mSwapChain->getRenderTarget());
+ ASSERT(!mDepth);
+ return mSwapChain->getRenderTarget();
}
-ID3D11DepthStencilView *SurfaceRenderTarget11::getDepthStencilView() const
+const d3d11::DepthStencilView &SurfaceRenderTarget11::getDepthStencilView() const
{
- return (mDepth ? mSwapChain->getDepthStencil() : NULL);
+ ASSERT(mDepth);
+ return mSwapChain->getDepthStencil();
}
-ID3D11ShaderResourceView *SurfaceRenderTarget11::getShaderResourceView() const
+const d3d11::SharedSRV &SurfaceRenderTarget11::getShaderResourceView() const
{
- return (mDepth ? mSwapChain->getDepthStencilShaderResource() : mSwapChain->getRenderTargetShaderResource());
+ return (mDepth ? mSwapChain->getDepthStencilShaderResource()
+ : mSwapChain->getRenderTargetShaderResource());
}
-unsigned int SurfaceRenderTarget11::getSubresourceIndex() const
+const d3d11::SharedSRV &SurfaceRenderTarget11::getBlitShaderResourceView() const
{
- return 0;
+ // The SurfaceRenderTargetView format should always be such that the normal SRV works for blits.
+ return getShaderResourceView();
}
-DXGI_FORMAT SurfaceRenderTarget11::getDXGIFormat() const
+unsigned int SurfaceRenderTarget11::getSubresourceIndex() const
{
- return d3d11::GetTextureFormatInfo(getInternalFormat(), mRenderer->getRenderer11DeviceCaps()).texFormat;
+ return 0;
}
-}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h
index d47b237c09..db49cac9f5 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h
@@ -11,6 +11,9 @@
#define LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
namespace rx
{
@@ -20,28 +23,51 @@ class Renderer11;
class RenderTarget11 : public RenderTargetD3D
{
public:
- RenderTarget11() { }
- virtual ~RenderTarget11() { }
+ RenderTarget11(const d3d11::Format &formatSet);
+ ~RenderTarget11() override;
- virtual ID3D11Resource *getTexture() const = 0;
- virtual ID3D11RenderTargetView *getRenderTargetView() const = 0;
- virtual ID3D11DepthStencilView *getDepthStencilView() const = 0;
- virtual ID3D11ShaderResourceView *getShaderResourceView() const = 0;
+ virtual const TextureHelper11 &getTexture() const = 0;
+ virtual const d3d11::RenderTargetView &getRenderTargetView() const = 0;
+ virtual const d3d11::DepthStencilView &getDepthStencilView() const = 0;
+ virtual const d3d11::SharedSRV &getShaderResourceView() const = 0;
+ virtual const d3d11::SharedSRV &getBlitShaderResourceView() const = 0;
virtual unsigned int getSubresourceIndex() const = 0;
- virtual DXGI_FORMAT getDXGIFormat() const = 0;
+ void signalDirty(const gl::Context *context) override;
+ OnRenderTargetDirtyChannel *getBroadcastChannel() { return &mBroadcastChannel; }
+
+ const d3d11::Format &getFormatSet() const { return mFormatSet; }
+
+ protected:
+ OnRenderTargetDirtyChannel mBroadcastChannel;
+ const d3d11::Format &mFormatSet;
};
class TextureRenderTarget11 : public RenderTarget11
{
public:
// TextureRenderTarget11 takes ownership of any D3D11 resources it is given and will AddRef them
- TextureRenderTarget11(ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv,
- GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples);
- TextureRenderTarget11(ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv,
- GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei samples);
- virtual ~TextureRenderTarget11();
+ TextureRenderTarget11(d3d11::RenderTargetView &&rtv,
+ const TextureHelper11 &resource,
+ const d3d11::SharedSRV &srv,
+ const d3d11::SharedSRV &blitSRV,
+ GLenum internalFormat,
+ const d3d11::Format &formatSet,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLsizei samples);
+ TextureRenderTarget11(d3d11::DepthStencilView &&dsv,
+ const TextureHelper11 &resource,
+ const d3d11::SharedSRV &srv,
+ GLenum internalFormat,
+ const d3d11::Format &formatSet,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLsizei samples);
+ ~TextureRenderTarget11() override;
GLsizei getWidth() const override;
GLsizei getHeight() const override;
@@ -49,35 +75,37 @@ class TextureRenderTarget11 : public RenderTarget11
GLenum getInternalFormat() const override;
GLsizei getSamples() const override;
- ID3D11Resource *getTexture() const override;
- ID3D11RenderTargetView *getRenderTargetView() const override;
- ID3D11DepthStencilView *getDepthStencilView() const override;
- ID3D11ShaderResourceView *getShaderResourceView() const override;
+ const TextureHelper11 &getTexture() const override;
+ const d3d11::RenderTargetView &getRenderTargetView() const override;
+ const d3d11::DepthStencilView &getDepthStencilView() const override;
+ const d3d11::SharedSRV &getShaderResourceView() const override;
+ const d3d11::SharedSRV &getBlitShaderResourceView() const override;
unsigned int getSubresourceIndex() const override;
- DXGI_FORMAT getDXGIFormat() const override;
-
private:
GLsizei mWidth;
GLsizei mHeight;
GLsizei mDepth;
GLenum mInternalFormat;
- DXGI_FORMAT mDXGIFormat;
GLsizei mSamples;
unsigned int mSubresourceIndex;
- ID3D11Resource *mTexture;
- ID3D11RenderTargetView *mRenderTarget;
- ID3D11DepthStencilView *mDepthStencil;
- ID3D11ShaderResourceView *mShaderResource;
+ TextureHelper11 mTexture;
+ d3d11::RenderTargetView mRenderTarget;
+ d3d11::DepthStencilView mDepthStencil;
+ d3d11::SharedSRV mShaderResource;
+
+ // Shader resource view to use with internal blit shaders. Not set for depth/stencil render
+ // targets.
+ d3d11::SharedSRV mBlitShaderResource;
};
class SurfaceRenderTarget11 : public RenderTarget11
{
public:
SurfaceRenderTarget11(SwapChain11 *swapChain, Renderer11 *renderer, bool depth);
- virtual ~SurfaceRenderTarget11();
+ ~SurfaceRenderTarget11() override;
GLsizei getWidth() const override;
GLsizei getHeight() const override;
@@ -85,21 +113,19 @@ class SurfaceRenderTarget11 : public RenderTarget11
GLenum getInternalFormat() const override;
GLsizei getSamples() const override;
- ID3D11Resource *getTexture() const override;
- ID3D11RenderTargetView *getRenderTargetView() const override;
- ID3D11DepthStencilView *getDepthStencilView() const override;
- ID3D11ShaderResourceView *getShaderResourceView() const override;
+ const TextureHelper11 &getTexture() const override;
+ const d3d11::RenderTargetView &getRenderTargetView() const override;
+ const d3d11::DepthStencilView &getDepthStencilView() const override;
+ const d3d11::SharedSRV &getShaderResourceView() const override;
+ const d3d11::SharedSRV &getBlitShaderResourceView() const override;
unsigned int getSubresourceIndex() const override;
- DXGI_FORMAT getDXGIFormat() const override;
-
private:
SwapChain11 *mSwapChain;
- Renderer11 *mRenderer;
bool mDepth;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
index 5118bdbe9c..b0ef9abddc 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
@@ -9,56 +9,64 @@
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include <EGL/eglext.h>
+#include <versionhelpers.h>
#include <sstream>
-#if !defined(ANGLE_MINGW32_COMPAT) && WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
-#include <VersionHelpers.h>
-#endif
#include "common/tls.h"
#include "common/utilities.h"
#include "libANGLE/Buffer.h"
+#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
-#include "libANGLE/formatutils.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/histogram_macros.h"
#include "libANGLE/Program.h"
+#include "libANGLE/State.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/histogram_macros.h"
#include "libANGLE/renderer/d3d/CompilerD3D.h"
+#include "libANGLE/renderer/d3d/DeviceD3D.h"
+#include "libANGLE/renderer/d3d/DisplayD3D.h"
+#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+#include "libANGLE/renderer/d3d/IndexDataManager.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+#include "libANGLE/renderer/d3d/ShaderD3D.h"
+#include "libANGLE/renderer/d3d/SurfaceD3D.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/renderer/d3d/VertexDataManager.h"
#include "libANGLE/renderer/d3d/d3d11/Blit11.h"
#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
#include "libANGLE/renderer/d3d/d3d11/Clear11.h"
-#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h"
+#include "libANGLE/renderer/d3d/d3d11/Context11.h"
#include "libANGLE/renderer/d3d/d3d11/Fence11.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
#include "libANGLE/renderer/d3d/d3d11/Framebuffer11.h"
#include "libANGLE/renderer/d3d/d3d11/Image11.h"
#include "libANGLE/renderer/d3d/d3d11/IndexBuffer11.h"
#include "libANGLE/renderer/d3d/d3d11/PixelTransfer11.h"
#include "libANGLE/renderer/d3d/d3d11/Query11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
#include "libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h"
+#include "libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h"
#include "libANGLE/renderer/d3d/d3d11/SwapChain11.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
+#include "libANGLE/renderer/d3d/d3d11/TransformFeedback11.h"
#include "libANGLE/renderer/d3d/d3d11/Trim11.h"
#include "libANGLE/renderer/d3d/d3d11/VertexArray11.h"
#include "libANGLE/renderer/d3d/d3d11/VertexBuffer11.h"
-#include "libANGLE/renderer/d3d/CompilerD3D.h"
-#include "libANGLE/renderer/d3d/DeviceD3D.h"
-#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-#include "libANGLE/renderer/d3d/IndexDataManager.h"
-#include "libANGLE/renderer/d3d/ProgramD3D.h"
-#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
-#include "libANGLE/renderer/d3d/ShaderD3D.h"
-#include "libANGLE/renderer/d3d/SurfaceD3D.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/renderer/d3d/TransformFeedbackD3D.h"
-#include "libANGLE/renderer/d3d/VertexDataManager.h"
-#include "libANGLE/State.h"
-#include "libANGLE/Surface.h"
+#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+#include "libANGLE/renderer/renderer_utils.h"
#include "third_party/trace_event/trace_event.h"
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
+#include "libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h"
+#else
+#include "libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h"
+#endif
+
// Include the D3D9 debug annotator header for use by the desktop D3D11 renderer
// because the D3D11 interface method ID3DUserDefinedAnnotation::GetStatus
// doesn't work with the Graphics Diagnostics tools in Visual Studio 2013.
@@ -72,12 +80,6 @@
#define ANGLE_SKIP_DXGI_1_2_CHECK 0
#endif
-#ifdef _DEBUG
-// this flag enables suppressing some spurious warnings that pop up in certain WebGL samples
-// and conformance tests. to enable all warnings, remove this define.
-#define ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS 1
-#endif
-
namespace rx
{
@@ -89,25 +91,6 @@ enum
MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 = 16
};
-#if defined(ANGLE_ENABLE_D3D11_1)
-void CalculateConstantBufferParams(GLintptr offset, GLsizeiptr size, UINT *outFirstConstant, UINT *outNumConstants)
-{
- // The offset must be aligned to 256 bytes (should have been enforced by glBindBufferRange).
- ASSERT(offset % 256 == 0);
-
- // firstConstant and numConstants are expressed in constants of 16-bytes. Furthermore they must be a multiple of 16 constants.
- *outFirstConstant = static_cast<UINT>(offset / 16);
-
- // The GL size is not required to be aligned to a 256 bytes boundary.
- // Round the size up to a 256 bytes boundary then express the results in constants of 16-bytes.
- *outNumConstants = static_cast<UINT>(rx::roundUp(size, static_cast<GLsizeiptr>(256)) / 16);
-
- // Since the size is rounded up, firstConstant + numConstants may be bigger than the actual size of the buffer.
- // This behaviour is explictly allowed according to the documentation on ID3D11DeviceContext1::PSSetConstantBuffers1
- // https://msdn.microsoft.com/en-us/library/windows/desktop/hh404649%28v=vs.85%29.aspx
-}
-#endif
-
enum ANGLEFeatureLevel
{
ANGLE_FEATURE_LEVEL_INVALID,
@@ -123,14 +106,18 @@ ANGLEFeatureLevel GetANGLEFeatureLevel(D3D_FEATURE_LEVEL d3dFeatureLevel)
{
switch (d3dFeatureLevel)
{
- case D3D_FEATURE_LEVEL_9_3: return ANGLE_FEATURE_LEVEL_9_3;
- case D3D_FEATURE_LEVEL_10_0: return ANGLE_FEATURE_LEVEL_10_0;
- case D3D_FEATURE_LEVEL_10_1: return ANGLE_FEATURE_LEVEL_10_1;
- case D3D_FEATURE_LEVEL_11_0: return ANGLE_FEATURE_LEVEL_11_0;
- // Note: we don't ever request a 11_1 device, because this gives
- // an E_INVALIDARG error on systems that don't have the platform update.
- case D3D_FEATURE_LEVEL_11_1: return ANGLE_FEATURE_LEVEL_11_1;
- default: return ANGLE_FEATURE_LEVEL_INVALID;
+ case D3D_FEATURE_LEVEL_9_3:
+ return ANGLE_FEATURE_LEVEL_9_3;
+ case D3D_FEATURE_LEVEL_10_0:
+ return ANGLE_FEATURE_LEVEL_10_0;
+ case D3D_FEATURE_LEVEL_10_1:
+ return ANGLE_FEATURE_LEVEL_10_1;
+ case D3D_FEATURE_LEVEL_11_0:
+ return ANGLE_FEATURE_LEVEL_11_0;
+ case D3D_FEATURE_LEVEL_11_1:
+ return ANGLE_FEATURE_LEVEL_11_1;
+ default:
+ return ANGLE_FEATURE_LEVEL_INVALID;
}
}
@@ -144,7 +131,7 @@ void SetLineLoopIndices(GLuint *dest, size_t count)
}
template <typename T>
-void CopyLineLoopIndices(const GLvoid *indices, GLuint *dest, size_t count)
+void CopyLineLoopIndices(const void *indices, GLuint *dest, size_t count)
{
const T *srcPtr = static_cast<const T *>(indices);
for (size_t i = 0; i < count; ++i)
@@ -165,7 +152,7 @@ void SetTriangleFanIndices(GLuint *destPtr, size_t numTris)
}
template <typename T>
-void CopyLineLoopIndicesWithRestart(const GLvoid *indices,
+void CopyLineLoopIndicesWithRestart(const void *indices,
size_t count,
GLenum indexType,
std::vector<GLuint> *bufferOut)
@@ -206,7 +193,7 @@ void CopyLineLoopIndicesWithRestart(const GLvoid *indices,
}
}
-void GetLineLoopIndices(const GLvoid *indices,
+void GetLineLoopIndices(const void *indices,
GLenum indexType,
GLuint count,
bool usePrimitiveRestartFixedIndex,
@@ -257,7 +244,7 @@ void GetLineLoopIndices(const GLvoid *indices,
}
template <typename T>
-void CopyTriangleFanIndices(const GLvoid *indices, GLuint *destPtr, size_t numTris)
+void CopyTriangleFanIndices(const void *indices, GLuint *destPtr, size_t numTris)
{
const T *srcPtr = static_cast<const T *>(indices);
@@ -270,7 +257,7 @@ void CopyTriangleFanIndices(const GLvoid *indices, GLuint *destPtr, size_t numTr
}
template <typename T>
-void CopyTriangleFanIndicesWithRestart(const GLvoid *indices,
+void CopyTriangleFanIndicesWithRestart(const void *indices,
GLuint indexCount,
GLenum indexType,
std::vector<GLuint> *bufferOut)
@@ -314,7 +301,7 @@ void CopyTriangleFanIndicesWithRestart(const GLvoid *indices,
}
}
-void GetTriFanIndices(const GLvoid *indices,
+void GetTriFanIndices(const void *indices,
GLenum indexType,
GLuint count,
bool usePrimitiveRestartFixedIndex,
@@ -365,60 +352,135 @@ void GetTriFanIndices(const GLvoid *indices,
}
}
+bool DrawCallNeedsTranslation(const gl::Context *context, GLenum mode)
+{
+ const auto &glState = context->getGLState();
+ const gl::VertexArray *vertexArray = glState.getVertexArray();
+ VertexArray11 *vertexArray11 = GetImplAs<VertexArray11>(vertexArray);
+ // Direct drawing doesn't support dynamic attribute storage since it needs the first and count
+ // to translate when applyVertexBuffer. GL_LINE_LOOP and GL_TRIANGLE_FAN are not supported
+ // either since we need to simulate them in D3D.
+ if (vertexArray11->hasActiveDynamicAttrib(context) || mode == GL_LINE_LOOP ||
+ mode == GL_TRIANGLE_FAN)
+ {
+ return true;
+ }
+
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
+ if (InstancedPointSpritesActive(programD3D, mode))
+ {
+ return true;
+ }
+
+ return false;
+}
+
+bool IsArrayRTV(ID3D11RenderTargetView *rtv)
+{
+ D3D11_RENDER_TARGET_VIEW_DESC desc;
+ rtv->GetDesc(&desc);
+ if (desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE1DARRAY &&
+ desc.Texture1DArray.ArraySize > 1)
+ return true;
+ if (desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2DARRAY &&
+ desc.Texture2DArray.ArraySize > 1)
+ return true;
+ if (desc.ViewDimension == D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY &&
+ desc.Texture2DMSArray.ArraySize > 1)
+ return true;
+ return false;
+}
+
+int GetAdjustedInstanceCount(const gl::Program *program, int instanceCount)
+{
+ if (!program->usesMultiview())
+ {
+ return instanceCount;
+ }
+ if (instanceCount == 0)
+ {
+ return program->getNumViews();
+ }
+ return program->getNumViews() * instanceCount;
+}
+
+const uint32_t ScratchMemoryBufferLifetime = 1000;
+
+void PopulateFormatDeviceCaps(ID3D11Device *device,
+ DXGI_FORMAT format,
+ UINT *outSupport,
+ UINT *outMaxSamples)
+{
+ if (FAILED(device->CheckFormatSupport(format, outSupport)))
+ {
+ *outSupport = 0;
+ }
+
+ *outMaxSamples = 0;
+ for (UINT sampleCount = 2; sampleCount <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; sampleCount *= 2)
+ {
+ UINT qualityCount = 0;
+ if (FAILED(device->CheckMultisampleQualityLevels(format, sampleCount, &qualityCount)) ||
+ qualityCount == 0)
+ {
+ break;
+ }
+
+ *outMaxSamples = sampleCount;
+ }
+}
+
+bool CullsEverything(const gl::State &glState)
+{
+ return (glState.getRasterizerState().cullFace &&
+ glState.getRasterizerState().cullMode == gl::CullFaceMode::FrontAndBack);
+}
+
} // anonymous namespace
+Renderer11DeviceCaps::Renderer11DeviceCaps() = default;
+
Renderer11::Renderer11(egl::Display *display)
: RendererD3D(display),
- mStateCache(this),
+ mCreateDebugDevice(false),
+ mStateCache(),
mStateManager(this),
- mLastHistogramUpdateTime(ANGLEPlatformCurrent()->monotonicallyIncreasingTime())
-#if !defined(ANGLE_MINGW32_COMPAT)
- ,mDebug(nullptr)
-#endif
+ mLastHistogramUpdateTime(
+ ANGLEPlatformCurrent()->monotonicallyIncreasingTime(ANGLEPlatformCurrent())),
+ mDebug(nullptr),
+ mScratchMemoryBuffer(ScratchMemoryBufferLifetime),
+ mAnnotator(nullptr)
{
- mVertexDataManager = NULL;
- mIndexDataManager = NULL;
+ mLineLoopIB = nullptr;
+ mTriangleFanIB = nullptr;
- mLineLoopIB = NULL;
- mTriangleFanIB = NULL;
- mAppliedIBChanged = false;
+ mBlit = nullptr;
+ mPixelTransfer = nullptr;
- mBlit = NULL;
- mPixelTransfer = NULL;
+ mClear = nullptr;
- mClear = NULL;
+ mTrim = nullptr;
- mTrim = NULL;
-
- mSyncQuery = NULL;
-
- mRenderer11DeviceCaps.supportsClearView = false;
+ mRenderer11DeviceCaps.supportsClearView = false;
mRenderer11DeviceCaps.supportsConstantBufferOffsets = false;
- mRenderer11DeviceCaps.supportsDXGI1_2 = false;
- mRenderer11DeviceCaps.B5G6R5support = 0;
- mRenderer11DeviceCaps.B4G4R4A4support = 0;
- mRenderer11DeviceCaps.B5G5R5A1support = 0;
-
- mD3d11Module = NULL;
- mDxgiModule = NULL;
- mDCompModule = NULL;
+ mRenderer11DeviceCaps.supportsVpRtIndexWriteFromVertexShader = false;
+ mRenderer11DeviceCaps.supportsDXGI1_2 = false;
+ mRenderer11DeviceCaps.B5G6R5support = 0;
+ mRenderer11DeviceCaps.B4G4R4A4support = 0;
+ mRenderer11DeviceCaps.B5G5R5A1support = 0;
+
+ mD3d11Module = nullptr;
+ mDxgiModule = nullptr;
+ mDCompModule = nullptr;
mCreatedWithDeviceEXT = false;
mEGLDevice = nullptr;
- mDevice = NULL;
- mDeviceContext = NULL;
- mDeviceContext1 = NULL;
- mDxgiAdapter = NULL;
- mDxgiFactory = NULL;
-
- mDriverConstantBufferVS = NULL;
- mDriverConstantBufferPS = NULL;
-
- mAppliedVertexShader = NULL;
- mAppliedGeometryShader = NULL;
- mAppliedPixelShader = NULL;
-
- mAppliedNumXFBBindings = static_cast<size_t>(-1);
+ mDevice = nullptr;
+ mDeviceContext = nullptr;
+ mDeviceContext1 = nullptr;
+ mDeviceContext3 = nullptr;
+ mDxgiAdapter = nullptr;
+ mDxgiFactory = nullptr;
ZeroMemory(&mAdapterDescription, sizeof(mAdapterDescription));
@@ -426,13 +488,21 @@ Renderer11::Renderer11(egl::Display *display)
{
const auto &attributes = mDisplay->getAttributeMap();
- EGLint requestedMajorVersion =
- attributes.get(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, EGL_DONT_CARE);
- EGLint requestedMinorVersion =
- attributes.get(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, EGL_DONT_CARE);
+ EGLint requestedMajorVersion = static_cast<EGLint>(
+ attributes.get(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, EGL_DONT_CARE));
+ EGLint requestedMinorVersion = static_cast<EGLint>(
+ attributes.get(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, EGL_DONT_CARE));
if (requestedMajorVersion == EGL_DONT_CARE || requestedMajorVersion >= 11)
{
+ if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 1)
+ {
+ // This could potentially lead to failed context creation if done on a system
+ // without the platform update which installs DXGI 1.2. Currently, for Chrome users
+ // D3D11 contexts are only created if the platform update is available, so this
+ // should not cause any issues.
+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_11_1);
+ }
if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 0)
{
mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_11_0);
@@ -451,11 +521,7 @@ Renderer11::Renderer11(egl::Display *display)
}
}
-#if defined(ANGLE_ENABLE_WINDOWS_STORE)
- if (requestedMajorVersion == EGL_DONT_CARE || requestedMajorVersion >= 9)
-#else
if (requestedMajorVersion == 9 && requestedMinorVersion == 3)
-#endif
{
if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 3)
{
@@ -473,8 +539,8 @@ Renderer11::Renderer11(egl::Display *display)
#endif
}
- EGLint requestedDeviceType = attributes.get(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
- EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
+ EGLint requestedDeviceType = static_cast<EGLint>(attributes.get(
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE));
switch (requestedDeviceType)
{
case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
@@ -497,9 +563,11 @@ Renderer11::Renderer11(egl::Display *display)
UNREACHABLE();
}
- const EGLenum presentPath = attributes.get(EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE,
- EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE);
+ const EGLenum presentPath = static_cast<EGLenum>(attributes.get(
+ EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE, EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE));
mPresentPathFastEnabled = (presentPath == EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE);
+
+ mCreateDebugDevice = ShouldUseDebugLayers(attributes);
}
else if (display->getPlatform() == EGL_PLATFORM_DEVICE_EXT)
{
@@ -509,11 +577,22 @@ Renderer11::Renderer11(egl::Display *display)
// Also set EGL_PLATFORM_ANGLE_ANGLE variables, in case they're used elsewhere in ANGLE
// mAvailableFeatureLevels defaults to empty
- mRequestedDriverType = D3D_DRIVER_TYPE_UNKNOWN;
+ mRequestedDriverType = D3D_DRIVER_TYPE_UNKNOWN;
mPresentPathFastEnabled = false;
}
- initializeDebugAnnotator();
+// The D3D11 renderer must choose the D3D9 debug annotator because the D3D11 interface
+// method ID3DUserDefinedAnnotation::GetStatus on desktop builds doesn't work with the Graphics
+// Diagnostics tools in Visual Studio 2013.
+// The D3D9 annotator works properly for both D3D11 and D3D9.
+// Incorrect status reporting can cause ANGLE to log unnecessary debug events.
+#ifdef ANGLE_ENABLE_D3D9
+ mAnnotator = new DebugAnnotator9();
+#else
+ mAnnotator = new DebugAnnotator11();
+#endif
+ ASSERT(mAnnotator);
+ gl::InitializeDebugAnnotations(mAnnotator);
}
Renderer11::~Renderer11()
@@ -529,20 +608,17 @@ egl::Error Renderer11::initialize()
{
HRESULT result = S_OK;
- egl::Error error = initializeD3DDevice();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(initializeD3DDevice());
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
#if !ANGLE_SKIP_DXGI_1_2_CHECK
{
TRACE_EVENT0("gpu.angle", "Renderer11::initialize (DXGICheck)");
- // In order to create a swap chain for an HWND owned by another process, DXGI 1.2 is required.
+ // In order to create a swap chain for an HWND owned by another process, DXGI 1.2 is
+ // required.
// The easiest way to check is to query for a IDXGIDevice2.
bool requireDXGI1_2 = false;
- HWND hwnd = WindowFromDC(mDisplay->getNativeDisplayId());
+ HWND hwnd = WindowFromDC(mDisplay->getNativeDisplayId());
if (hwnd)
{
DWORD currentProcessId = GetCurrentProcessId();
@@ -557,13 +633,12 @@ egl::Error Renderer11::initialize()
if (requireDXGI1_2)
{
- IDXGIDevice2 *dxgiDevice2 = NULL;
- result = mDevice->QueryInterface(__uuidof(IDXGIDevice2), (void**)&dxgiDevice2);
+ IDXGIDevice2 *dxgiDevice2 = nullptr;
+ result = mDevice->QueryInterface(__uuidof(IDXGIDevice2), (void **)&dxgiDevice2);
if (FAILED(result))
{
- return egl::Error(EGL_NOT_INITIALIZED,
- D3D11_INIT_INCOMPATIBLE_DXGI,
- "DXGI 1.2 required to present to HWNDs owned by another process.");
+ return egl::EglNotInitialized(D3D11_INIT_INCOMPATIBLE_DXGI)
+ << "DXGI 1.2 required to present to HWNDs owned by another process.";
}
SafeRelease(dxgiDevice2);
}
@@ -573,90 +648,83 @@ egl::Error Renderer11::initialize()
{
TRACE_EVENT0("gpu.angle", "Renderer11::initialize (ComQueries)");
- // Cast the DeviceContext to a DeviceContext1.
+ // Cast the DeviceContext to a DeviceContext1 and DeviceContext3.
// This could fail on Windows 7 without the Platform Update.
- // Don't error in this case- just don't use mDeviceContext1.
-#if defined(ANGLE_ENABLE_D3D11_1)
+ // Don't error in this case- just don't use mDeviceContext1 or mDeviceContext3.
mDeviceContext1 = d3d11::DynamicCastComObject<ID3D11DeviceContext1>(mDeviceContext);
-#endif
+ mDeviceContext3 = d3d11::DynamicCastComObject<ID3D11DeviceContext3>(mDeviceContext);
- IDXGIDevice *dxgiDevice = NULL;
- result = mDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice);
+ IDXGIDevice *dxgiDevice = nullptr;
+ result = mDevice->QueryInterface(__uuidof(IDXGIDevice), (void **)&dxgiDevice);
if (FAILED(result))
{
- return egl::Error(EGL_NOT_INITIALIZED,
- D3D11_INIT_OTHER_ERROR,
- "Could not query DXGI device.");
+ return egl::EglNotInitialized(D3D11_INIT_OTHER_ERROR) << "Could not query DXGI device.";
}
- result = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&mDxgiAdapter);
+ result = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void **)&mDxgiAdapter);
if (FAILED(result))
{
- return egl::Error(EGL_NOT_INITIALIZED,
- D3D11_INIT_OTHER_ERROR,
- "Could not retrieve DXGI adapter");
+ return egl::EglNotInitialized(D3D11_INIT_OTHER_ERROR)
+ << "Could not retrieve DXGI adapter";
}
SafeRelease(dxgiDevice);
-#if defined(ANGLE_ENABLE_D3D11_1)
IDXGIAdapter2 *dxgiAdapter2 = d3d11::DynamicCastComObject<IDXGIAdapter2>(mDxgiAdapter);
- // On D3D_FEATURE_LEVEL_9_*, IDXGIAdapter::GetDesc returns "Software Adapter" for the description string.
- // If DXGI1.2 is available then IDXGIAdapter2::GetDesc2 can be used to get the actual hardware values.
- if (mRenderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3 && dxgiAdapter2 != NULL)
+ // On D3D_FEATURE_LEVEL_9_*, IDXGIAdapter::GetDesc returns "Software Adapter" for the
+ // description string.
+ // If DXGI1.2 is available then IDXGIAdapter2::GetDesc2 can be used to get the actual
+ // hardware values.
+ if (mRenderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3 && dxgiAdapter2 != nullptr)
{
DXGI_ADAPTER_DESC2 adapterDesc2 = {};
- result = dxgiAdapter2->GetDesc2(&adapterDesc2);
+ result = dxgiAdapter2->GetDesc2(&adapterDesc2);
if (SUCCEEDED(result))
{
- // Copy the contents of the DXGI_ADAPTER_DESC2 into mAdapterDescription (a DXGI_ADAPTER_DESC).
- memcpy(mAdapterDescription.Description, adapterDesc2.Description, sizeof(mAdapterDescription.Description));
- mAdapterDescription.VendorId = adapterDesc2.VendorId;
- mAdapterDescription.DeviceId = adapterDesc2.DeviceId;
- mAdapterDescription.SubSysId = adapterDesc2.SubSysId;
- mAdapterDescription.Revision = adapterDesc2.Revision;
- mAdapterDescription.DedicatedVideoMemory = adapterDesc2.DedicatedVideoMemory;
+ // Copy the contents of the DXGI_ADAPTER_DESC2 into mAdapterDescription (a
+ // DXGI_ADAPTER_DESC).
+ memcpy(mAdapterDescription.Description, adapterDesc2.Description,
+ sizeof(mAdapterDescription.Description));
+ mAdapterDescription.VendorId = adapterDesc2.VendorId;
+ mAdapterDescription.DeviceId = adapterDesc2.DeviceId;
+ mAdapterDescription.SubSysId = adapterDesc2.SubSysId;
+ mAdapterDescription.Revision = adapterDesc2.Revision;
+ mAdapterDescription.DedicatedVideoMemory = adapterDesc2.DedicatedVideoMemory;
mAdapterDescription.DedicatedSystemMemory = adapterDesc2.DedicatedSystemMemory;
- mAdapterDescription.SharedSystemMemory = adapterDesc2.SharedSystemMemory;
- mAdapterDescription.AdapterLuid = adapterDesc2.AdapterLuid;
+ mAdapterDescription.SharedSystemMemory = adapterDesc2.SharedSystemMemory;
+ mAdapterDescription.AdapterLuid = adapterDesc2.AdapterLuid;
}
}
else
-#endif
{
result = mDxgiAdapter->GetDesc(&mAdapterDescription);
}
-#if defined(ANGLE_ENABLE_D3D11_1)
SafeRelease(dxgiAdapter2);
-#endif
if (FAILED(result))
{
- return egl::Error(EGL_NOT_INITIALIZED,
- D3D11_INIT_OTHER_ERROR,
- "Could not read DXGI adaptor description.");
+ return egl::EglNotInitialized(D3D11_INIT_OTHER_ERROR)
+ << "Could not read DXGI adaptor description.";
}
memset(mDescription, 0, sizeof(mDescription));
wcstombs(mDescription, mAdapterDescription.Description, sizeof(mDescription) - 1);
- result = mDxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&mDxgiFactory);
+ result = mDxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void **)&mDxgiFactory);
if (!mDxgiFactory || FAILED(result))
{
- return egl::Error(EGL_NOT_INITIALIZED,
- D3D11_INIT_OTHER_ERROR,
- "Could not create DXGI factory.");
+ return egl::EglNotInitialized(D3D11_INIT_OTHER_ERROR)
+ << "Could not create DXGI factory.";
}
}
-#if !defined(ANGLE_MINGW32_COMPAT)
// Disable some spurious D3D11 debug warnings to prevent them from flooding the output log
-#if defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG)
+ if (mCreateDebugDevice)
{
TRACE_EVENT0("gpu.angle", "Renderer11::initialize (HideWarnings)");
ID3D11InfoQueue *infoQueue;
@@ -664,29 +732,33 @@ egl::Error Renderer11::initialize()
if (SUCCEEDED(result))
{
- D3D11_MESSAGE_ID hideMessages[] =
- {
- D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET
- };
+ D3D11_MESSAGE_ID hideMessages[] = {
+ D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET};
D3D11_INFO_QUEUE_FILTER filter = {};
filter.DenyList.NumIDs = static_cast<unsigned int>(ArraySize(hideMessages));
- filter.DenyList.pIDList = hideMessages;
+ filter.DenyList.pIDList = hideMessages;
infoQueue->AddStorageFilterEntries(&filter);
SafeRelease(infoQueue);
}
}
-#endif
#if !defined(NDEBUG)
mDebug = d3d11::DynamicCastComObject<ID3D11Debug>(mDevice);
#endif
-#endif // !ANGLE_MINGW32_COMPAT
- initializeDevice();
+ ANGLE_TRY(initializeDevice());
+
+ return egl::NoError();
+}
- return egl::Error(EGL_SUCCESS);
+HRESULT Renderer11::callD3D11CreateDevice(PFN_D3D11_CREATE_DEVICE createDevice, bool debug)
+{
+ return createDevice(
+ nullptr, mRequestedDriverType, nullptr, debug ? D3D11_CREATE_DEVICE_DEBUG : 0,
+ mAvailableFeatureLevels.data(), static_cast<unsigned int>(mAvailableFeatureLevels.size()),
+ D3D11_SDK_VERSION, &mDevice, &(mRenderer11DeviceCaps.featureLevel), &mDeviceContext);
}
egl::Error Renderer11::initializeD3DDevice()
@@ -706,8 +778,8 @@ egl::Error Renderer11::initializeD3DDevice()
if (mD3d11Module == nullptr || mDxgiModule == nullptr)
{
- return egl::Error(EGL_NOT_INITIALIZED, D3D11_INIT_MISSING_DEP,
- "Could not load D3D11 or DXGI library.");
+ return egl::EglNotInitialized(D3D11_INIT_MISSING_DEP)
+ << "Could not load D3D11 or DXGI library.";
}
// create the D3D11 device
@@ -717,68 +789,76 @@ egl::Error Renderer11::initializeD3DDevice()
if (D3D11CreateDevice == nullptr)
{
- return egl::Error(EGL_NOT_INITIALIZED, D3D11_INIT_MISSING_DEP,
- "Could not retrieve D3D11CreateDevice address.");
+ return egl::EglNotInitialized(D3D11_INIT_MISSING_DEP)
+ << "Could not retrieve D3D11CreateDevice address.";
}
}
#endif
-#ifdef _DEBUG
+ if (mCreateDebugDevice)
{
TRACE_EVENT0("gpu.angle", "D3D11CreateDevice (Debug)");
- result = D3D11CreateDevice(nullptr, mRequestedDriverType, nullptr,
- D3D11_CREATE_DEVICE_DEBUG, mAvailableFeatureLevels.data(),
- static_cast<unsigned int>(mAvailableFeatureLevels.size()),
- D3D11_SDK_VERSION, &mDevice,
- &(mRenderer11DeviceCaps.featureLevel), &mDeviceContext);
- }
+ result = callD3D11CreateDevice(D3D11CreateDevice, true);
- if (!mDevice || FAILED(result))
- {
- ERR("Failed creating Debug D3D11 device - falling back to release runtime.\n");
+ if (result == E_INVALIDARG && mAvailableFeatureLevels.size() > 1u &&
+ mAvailableFeatureLevels[0] == D3D_FEATURE_LEVEL_11_1)
+ {
+ // On older Windows platforms, D3D11.1 is not supported which returns E_INVALIDARG.
+ // Try again without passing D3D_FEATURE_LEVEL_11_1 in case we have other feature
+ // levels to fall back on.
+ mAvailableFeatureLevels.erase(mAvailableFeatureLevels.begin());
+ result = callD3D11CreateDevice(D3D11CreateDevice, true);
+ }
+
+ if (!mDevice || FAILED(result))
+ {
+ WARN() << "Failed creating Debug D3D11 device - falling back to release runtime.";
+ }
}
if (!mDevice || FAILED(result))
-#endif
{
SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.D3D11CreateDeviceMS");
TRACE_EVENT0("gpu.angle", "D3D11CreateDevice");
- result = D3D11CreateDevice(
- nullptr, mRequestedDriverType, nullptr, 0, mAvailableFeatureLevels.data(),
- static_cast<unsigned int>(mAvailableFeatureLevels.size()), D3D11_SDK_VERSION,
- &mDevice, &(mRenderer11DeviceCaps.featureLevel), &mDeviceContext);
+ result = callD3D11CreateDevice(D3D11CreateDevice, false);
+
+ if (result == E_INVALIDARG && mAvailableFeatureLevels.size() > 1u &&
+ mAvailableFeatureLevels[0] == D3D_FEATURE_LEVEL_11_1)
+ {
+ // On older Windows platforms, D3D11.1 is not supported which returns E_INVALIDARG.
+ // Try again without passing D3D_FEATURE_LEVEL_11_1 in case we have other feature
+ // levels to fall back on.
+ mAvailableFeatureLevels.erase(mAvailableFeatureLevels.begin());
+ result = callD3D11CreateDevice(D3D11CreateDevice, false);
+ }
// Cleanup done by destructor
if (!mDevice || FAILED(result))
{
ANGLE_HISTOGRAM_SPARSE_SLOWLY("GPU.ANGLE.D3D11CreateDeviceError",
static_cast<int>(result));
- return egl::Error(EGL_NOT_INITIALIZED, D3D11_INIT_CREATEDEVICE_ERROR,
- "Could not create D3D11 device.");
+ return egl::EglNotInitialized(D3D11_INIT_CREATEDEVICE_ERROR)
+ << "Could not create D3D11 device.";
}
}
}
else
{
// We should use the inputted D3D11 device instead
- void *device = nullptr;
- egl::Error error = mEGLDevice->getDevice(&device);
- if (error.isError())
- {
- return error;
- }
+ void *device = nullptr;
+ ANGLE_TRY(mEGLDevice->getDevice(&device));
ID3D11Device *d3dDevice = reinterpret_cast<ID3D11Device *>(device);
if (FAILED(d3dDevice->GetDeviceRemovedReason()))
{
- return egl::Error(EGL_NOT_INITIALIZED, "Inputted D3D11 device has been lost.");
+ return egl::EglNotInitialized() << "Inputted D3D11 device has been lost.";
}
if (d3dDevice->GetFeatureLevel() < D3D_FEATURE_LEVEL_9_3)
{
- return egl::Error(EGL_NOT_INITIALIZED,
- "Inputted D3D11 device must be Feature Level 9_3 or greater.");
+ return egl::EglNotInitialized()
+ << "Inputted D3D11 device must be Feature Level 9_3 or greater.";
}
// The Renderer11 adds a ref to the inputted D3D11 device, like D3D11CreateDevice does.
@@ -788,27 +868,24 @@ egl::Error Renderer11::initializeD3DDevice()
mRenderer11DeviceCaps.featureLevel = mDevice->GetFeatureLevel();
}
+ mResourceManager11.setAllocationsInitialized(mCreateDebugDevice);
+
d3d11::SetDebugName(mDeviceContext, "DeviceContext");
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
}
// do any one-time device initialization
// NOTE: this is also needed after a device lost/reset
// to reset the scene status and ensure the default states are reset.
-void Renderer11::initializeDevice()
+egl::Error Renderer11::initializeDevice()
{
SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.Renderer11InitializeDeviceMS");
TRACE_EVENT0("gpu.angle", "Renderer11::initializeDevice");
populateRenderer11DeviceCaps();
- mStateCache.initialize(mDevice);
- mInputLayoutCache.initialize(mDevice, mDeviceContext);
-
- ASSERT(!mVertexDataManager && !mIndexDataManager);
- mVertexDataManager = new VertexDataManager(this);
- mIndexDataManager = new IndexDataManager(this, getRendererClass());
+ mStateCache.clear();
ASSERT(!mBlit);
mBlit = new Blit11(this);
@@ -820,7 +897,8 @@ void Renderer11::initializeDevice()
// If automatic trim is enabled, DXGIDevice3::Trim( ) is called for the application
// automatically when an application is suspended by the OS. This feature is currently
// only supported for Windows Store applications.
- EGLint enableAutoTrim = attributes.get(EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_FALSE);
+ EGLint enableAutoTrim = static_cast<EGLint>(
+ attributes.get(EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_FALSE));
if (enableAutoTrim == EGL_TRUE)
{
@@ -831,19 +909,12 @@ void Renderer11::initializeDevice()
ASSERT(!mPixelTransfer);
mPixelTransfer = new PixelTransfer11(this);
- const gl::Caps &rendererCaps = getRendererCaps();
-
- mStateManager.initialize(rendererCaps);
-
- mForceSetVertexSamplerStates.resize(rendererCaps.maxVertexTextureImageUnits);
- mCurVertexSamplerStates.resize(rendererCaps.maxVertexTextureImageUnits);
-
- mForceSetPixelSamplerStates.resize(rendererCaps.maxTextureImageUnits);
- mCurPixelSamplerStates.resize(rendererCaps.maxTextureImageUnits);
-
- mStateManager.initialize(rendererCaps);
+ const gl::Caps &rendererCaps = getNativeCaps();
- markAllStateDirty();
+ if (mStateManager.initialize(rendererCaps, getNativeExtensions()).isError())
+ {
+ return egl::EglBadAlloc() << "Error initializing state manager.";
+ }
// Gather stats on DXGI and D3D feature level
ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.SupportsDXGI1_2", mRenderer11DeviceCaps.supportsDXGI1_2);
@@ -859,57 +930,117 @@ void Renderer11::initializeDevice()
angleFeatureLevel = ANGLE_FEATURE_LEVEL_11_1;
}
- ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D11FeatureLevel",
- angleFeatureLevel,
+ ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D11FeatureLevel", angleFeatureLevel,
NUM_ANGLE_FEATURE_LEVELS);
- // TODO(jmadill): use context caps, and place in common D3D location
- mTranslatedAttribCache.resize(getRendererCaps().maxVertexAttributes);
+ return egl::NoError();
}
void Renderer11::populateRenderer11DeviceCaps()
{
HRESULT hr = S_OK;
-#if defined(ANGLE_ENABLE_D3D11_1)
+ LARGE_INTEGER version;
+ hr = mDxgiAdapter->CheckInterfaceSupport(__uuidof(IDXGIDevice), &version);
+ if (FAILED(hr))
+ {
+ mRenderer11DeviceCaps.driverVersion.reset();
+ ERR() << "Error querying driver version from DXGI Adapter.";
+ }
+ else
+ {
+ mRenderer11DeviceCaps.driverVersion = version;
+ }
+
if (mDeviceContext1)
{
D3D11_FEATURE_DATA_D3D11_OPTIONS d3d11Options;
- HRESULT result = mDevice->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &d3d11Options, sizeof(D3D11_FEATURE_DATA_D3D11_OPTIONS));
+ HRESULT result = mDevice->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &d3d11Options,
+ sizeof(D3D11_FEATURE_DATA_D3D11_OPTIONS));
if (SUCCEEDED(result))
{
mRenderer11DeviceCaps.supportsClearView = (d3d11Options.ClearView != FALSE);
- mRenderer11DeviceCaps.supportsConstantBufferOffsets = (d3d11Options.ConstantBufferOffsetting != FALSE);
+ mRenderer11DeviceCaps.supportsConstantBufferOffsets =
+ (d3d11Options.ConstantBufferOffsetting != FALSE);
}
}
-#endif
- hr = mDevice->CheckFormatSupport(DXGI_FORMAT_B5G6R5_UNORM, &(mRenderer11DeviceCaps.B5G6R5support));
- if (FAILED(hr))
+ if (mDeviceContext3)
{
- mRenderer11DeviceCaps.B5G6R5support = 0;
+ D3D11_FEATURE_DATA_D3D11_OPTIONS3 d3d11Options3;
+ HRESULT result = mDevice->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS3, &d3d11Options3,
+ sizeof(D3D11_FEATURE_DATA_D3D11_OPTIONS3));
+ if (SUCCEEDED(result))
+ {
+ mRenderer11DeviceCaps.supportsVpRtIndexWriteFromVertexShader =
+ (d3d11Options3.VPAndRTArrayIndexFromAnyShaderFeedingRasterizer == TRUE);
+ }
}
- hr = mDevice->CheckFormatSupport(DXGI_FORMAT_B4G4R4A4_UNORM, &(mRenderer11DeviceCaps.B4G4R4A4support));
- if (FAILED(hr))
+ mRenderer11DeviceCaps.supportsMultisampledDepthStencilSRVs =
+ mRenderer11DeviceCaps.featureLevel > D3D_FEATURE_LEVEL_10_0;
+
+ if (getWorkarounds().disableB5G6R5Support)
{
- mRenderer11DeviceCaps.B4G4R4A4support = 0;
+ mRenderer11DeviceCaps.B5G6R5support = 0;
+ mRenderer11DeviceCaps.B5G6R5maxSamples = 0;
}
-
- hr = mDevice->CheckFormatSupport(DXGI_FORMAT_B5G5R5A1_UNORM, &(mRenderer11DeviceCaps.B5G5R5A1support));
- if (FAILED(hr))
+ else
{
- mRenderer11DeviceCaps.B5G5R5A1support = 0;
+ PopulateFormatDeviceCaps(mDevice, DXGI_FORMAT_B5G6R5_UNORM,
+ &mRenderer11DeviceCaps.B5G6R5support,
+ &mRenderer11DeviceCaps.B5G6R5maxSamples);
}
-#if defined(ANGLE_ENABLE_D3D11_1)
+ PopulateFormatDeviceCaps(mDevice, DXGI_FORMAT_B4G4R4A4_UNORM,
+ &mRenderer11DeviceCaps.B4G4R4A4support,
+ &mRenderer11DeviceCaps.B4G4R4A4maxSamples);
+ PopulateFormatDeviceCaps(mDevice, DXGI_FORMAT_B5G5R5A1_UNORM,
+ &mRenderer11DeviceCaps.B5G5R5A1support,
+ &mRenderer11DeviceCaps.B5G5R5A1maxSamples);
+
IDXGIAdapter2 *dxgiAdapter2 = d3d11::DynamicCastComObject<IDXGIAdapter2>(mDxgiAdapter);
mRenderer11DeviceCaps.supportsDXGI1_2 = (dxgiAdapter2 != nullptr);
SafeRelease(dxgiAdapter2);
+}
+
+gl::SupportedSampleSet Renderer11::generateSampleSetForEGLConfig(
+ const gl::TextureCaps &colorBufferFormatCaps,
+ const gl::TextureCaps &depthStencilBufferFormatCaps) const
+{
+ gl::SupportedSampleSet sampleCounts;
+
+#if 0 // Disabling support for multisampling with Qt5 as it's causing a crash in the D3D11 shaders.
+
+ // Generate a new set from the set intersection of sample counts between the color and depth
+ // format caps.
+ std::set_intersection(colorBufferFormatCaps.sampleCounts.begin(),
+ colorBufferFormatCaps.sampleCounts.end(),
+ depthStencilBufferFormatCaps.sampleCounts.begin(),
+ depthStencilBufferFormatCaps.sampleCounts.end(),
+ std::inserter(sampleCounts, sampleCounts.begin()));
+
+ // Format of GL_NONE results in no supported sample counts.
+ // Add back the color sample counts to the supported sample set.
+ if (depthStencilBufferFormatCaps.sampleCounts.empty())
+ {
+ sampleCounts = colorBufferFormatCaps.sampleCounts;
+ }
+ else if (colorBufferFormatCaps.sampleCounts.empty())
+ {
+ // Likewise, add back the depth sample counts to the supported sample set.
+ sampleCounts = depthStencilBufferFormatCaps.sampleCounts;
+ }
+
#endif
+
+ // Always support 0 samples
+ sampleCounts.insert(0);
+
+ return sampleCounts;
}
-egl::ConfigSet Renderer11::generateConfigs() const
+egl::ConfigSet Renderer11::generateConfigs()
{
std::vector<GLenum> colorBufferFormats;
@@ -920,6 +1051,14 @@ egl::ConfigSet Renderer11::generateConfigs() const
// 24-bit supported formats
colorBufferFormats.push_back(GL_RGB8_OES);
+ if (mRenderer11DeviceCaps.featureLevel >= D3D_FEATURE_LEVEL_10_0)
+ {
+ // Additional high bit depth formats added in D3D 10.0
+ // https://msdn.microsoft.com/en-us/library/windows/desktop/bb173064.aspx
+ colorBufferFormats.push_back(GL_RGBA16F);
+ colorBufferFormats.push_back(GL_RGB10_A2);
+ }
+
if (!mPresentPathFastEnabled)
{
// 16-bit supported formats
@@ -930,15 +1069,13 @@ egl::ConfigSet Renderer11::generateConfigs() const
colorBufferFormats.push_back(GL_RGB565);
}
- static const GLenum depthStencilBufferFormats[] =
- {
- GL_NONE,
- GL_DEPTH24_STENCIL8_OES,
- GL_DEPTH_COMPONENT16,
+ static const GLenum depthStencilBufferFormats[] = {
+ GL_NONE, GL_DEPTH24_STENCIL8_OES, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16,
+ GL_STENCIL_INDEX8,
};
- const gl::Caps &rendererCaps = getRendererCaps();
- const gl::TextureCapsMap &rendererTextureCaps = getRendererTextureCaps();
+ const gl::Caps &rendererCaps = getNativeCaps();
+ const gl::TextureCapsMap &rendererTextureCaps = getNativeTextureCaps();
const EGLint optimalSurfaceOrientation =
mPresentPathFastEnabled ? 0 : EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE;
@@ -946,7 +1083,8 @@ egl::ConfigSet Renderer11::generateConfigs() const
egl::ConfigSet configs;
for (GLenum colorBufferInternalFormat : colorBufferFormats)
{
- const gl::TextureCaps &colorBufferFormatCaps = rendererTextureCaps.get(colorBufferInternalFormat);
+ const gl::TextureCaps &colorBufferFormatCaps =
+ rendererTextureCaps.get(colorBufferInternalFormat);
if (!colorBufferFormatCaps.renderable)
{
continue;
@@ -963,64 +1101,87 @@ egl::ConfigSet Renderer11::generateConfigs() const
}
const gl::InternalFormat &colorBufferFormatInfo =
- gl::GetInternalFormatInfo(colorBufferInternalFormat);
+ gl::GetSizedInternalFormatInfo(colorBufferInternalFormat);
const gl::InternalFormat &depthStencilBufferFormatInfo =
- gl::GetInternalFormatInfo(depthStencilBufferInternalFormat);
-
- egl::Config config;
- config.renderTargetFormat = colorBufferInternalFormat;
- config.depthStencilFormat = depthStencilBufferInternalFormat;
- config.bufferSize = colorBufferFormatInfo.pixelBytes * 8;
- config.redSize = colorBufferFormatInfo.redBits;
- config.greenSize = colorBufferFormatInfo.greenBits;
- config.blueSize = colorBufferFormatInfo.blueBits;
- config.luminanceSize = colorBufferFormatInfo.luminanceBits;
- config.alphaSize = colorBufferFormatInfo.alphaBits;
- config.alphaMaskSize = 0;
- config.bindToTextureRGB = (colorBufferFormatInfo.format == GL_RGB);
- config.bindToTextureRGBA = (colorBufferFormatInfo.format == GL_RGBA ||
- colorBufferFormatInfo.format == GL_BGRA_EXT);
- config.colorBufferType = EGL_RGB_BUFFER;
- config.configID = static_cast<EGLint>(configs.size() + 1);
- // Can only support a conformant ES2 with feature level greater than 10.0.
- config.conformant = (mRenderer11DeviceCaps.featureLevel >= D3D_FEATURE_LEVEL_10_0)
- ? (EGL_OPENGL_ES2_BIT | EGL_OPENGL_ES3_BIT_KHR)
- : 0;
- config.configCaveat = config.conformant == EGL_NONE ? EGL_NON_CONFORMANT_CONFIG : EGL_NONE;
-
- // PresentPathFast may not be conformant
- if (mPresentPathFastEnabled)
+ gl::GetSizedInternalFormatInfo(depthStencilBufferInternalFormat);
+ const gl::Version &maxVersion = getMaxSupportedESVersion();
+
+ const gl::SupportedSampleSet sampleCounts =
+ generateSampleSetForEGLConfig(colorBufferFormatCaps, depthStencilBufferFormatCaps);
+
+ for (GLuint sampleCount : sampleCounts)
{
+ egl::Config config;
+ config.renderTargetFormat = colorBufferInternalFormat;
+ config.depthStencilFormat = depthStencilBufferInternalFormat;
+ config.bufferSize = colorBufferFormatInfo.pixelBytes * 8;
+ config.redSize = colorBufferFormatInfo.redBits;
+ config.greenSize = colorBufferFormatInfo.greenBits;
+ config.blueSize = colorBufferFormatInfo.blueBits;
+ config.luminanceSize = colorBufferFormatInfo.luminanceBits;
+ config.alphaSize = colorBufferFormatInfo.alphaBits;
+ config.alphaMaskSize = 0;
+ config.bindToTextureRGB =
+ ((colorBufferFormatInfo.format == GL_RGB) && (sampleCount <= 1));
+ config.bindToTextureRGBA = (((colorBufferFormatInfo.format == GL_RGBA) ||
+ (colorBufferFormatInfo.format == GL_BGRA_EXT)) &&
+ (sampleCount <= 1));
+ config.colorBufferType = EGL_RGB_BUFFER;
+ config.configCaveat = EGL_NONE;
+ config.configID = static_cast<EGLint>(configs.size() + 1);
+
+ // PresentPathFast may not be conformant
config.conformant = 0;
- }
+ if (!mPresentPathFastEnabled)
+ {
+ // Can only support a conformant ES2 with feature level greater than 10.0.
+ if (mRenderer11DeviceCaps.featureLevel >= D3D_FEATURE_LEVEL_10_0)
+ {
+ config.conformant |= EGL_OPENGL_ES2_BIT;
+ }
+
+ // We can only support conformant ES3 on FL 10.1+
+ if (maxVersion.major >= 3)
+ {
+ config.conformant |= EGL_OPENGL_ES3_BIT_KHR;
+ }
+ }
+
+ config.depthSize = depthStencilBufferFormatInfo.depthBits;
+ config.level = 0;
+ config.matchNativePixmap = EGL_NONE;
+ config.maxPBufferWidth = rendererCaps.max2DTextureSize;
+ config.maxPBufferHeight = rendererCaps.max2DTextureSize;
+ config.maxPBufferPixels =
+ rendererCaps.max2DTextureSize * rendererCaps.max2DTextureSize;
+ config.maxSwapInterval = 4;
+ config.minSwapInterval = 0;
+ config.nativeRenderable = EGL_FALSE;
+ config.nativeVisualID = 0;
+ config.nativeVisualType = EGL_NONE;
+
+ // Can't support ES3 at all without feature level 10.1
+ config.renderableType = EGL_OPENGL_ES2_BIT;
+ if (maxVersion.major >= 3)
+ {
+ config.renderableType |= EGL_OPENGL_ES3_BIT_KHR;
+ }
- config.depthSize = depthStencilBufferFormatInfo.depthBits;
- config.level = 0;
- config.matchNativePixmap = EGL_NONE;
- config.maxPBufferWidth = rendererCaps.max2DTextureSize;
- config.maxPBufferHeight = rendererCaps.max2DTextureSize;
- config.maxPBufferPixels = rendererCaps.max2DTextureSize * rendererCaps.max2DTextureSize;
- config.maxSwapInterval = 4;
- config.minSwapInterval = 0;
- config.nativeRenderable = EGL_FALSE;
- config.nativeVisualID = 0;
- config.nativeVisualType = EGL_NONE;
- // Can't support ES3 at all without feature level 10.0
- config.renderableType =
- EGL_OPENGL_ES2_BIT | ((mRenderer11DeviceCaps.featureLevel >= D3D_FEATURE_LEVEL_10_0)
- ? EGL_OPENGL_ES3_BIT_KHR
- : 0);
- config.sampleBuffers = 0; // FIXME: enumerate multi-sampling
- config.samples = 0;
- config.stencilSize = depthStencilBufferFormatInfo.stencilBits;
- config.surfaceType = EGL_PBUFFER_BIT | EGL_WINDOW_BIT | EGL_SWAP_BEHAVIOR_PRESERVED_BIT;
- config.transparentType = EGL_NONE;
- config.transparentRedValue = 0;
- config.transparentGreenValue = 0;
- config.transparentBlueValue = 0;
- config.optimalOrientation = optimalSurfaceOrientation;
-
- configs.add(config);
+ config.sampleBuffers = (sampleCount == 0) ? 0 : 1;
+ config.samples = sampleCount;
+ config.stencilSize = depthStencilBufferFormatInfo.stencilBits;
+ config.surfaceType =
+ EGL_PBUFFER_BIT | EGL_WINDOW_BIT | EGL_SWAP_BEHAVIOR_PRESERVED_BIT;
+ config.transparentType = EGL_NONE;
+ config.transparentRedValue = 0;
+ config.transparentGreenValue = 0;
+ config.transparentBlueValue = 0;
+ config.optimalOrientation = optimalSurfaceOrientation;
+ config.colorComponentType = gl_egl::GLComponentTypeToEGLColorComponentType(
+ colorBufferFormatInfo.componentType);
+
+ configs.add(config);
+ }
}
}
@@ -1037,8 +1198,9 @@ void Renderer11::generateDisplayExtensions(egl::DisplayExtensions *outExtensions
outExtensions->d3dShareHandleClientBuffer = true;
outExtensions->surfaceD3DTexture2DShareHandle = true;
}
+ outExtensions->d3dTextureClientBuffer = true;
- outExtensions->keyedMutex = true;
+ outExtensions->keyedMutex = true;
outExtensions->querySurfacePointer = true;
outExtensions->windowFixedSize = true;
@@ -1048,624 +1210,350 @@ void Renderer11::generateDisplayExtensions(egl::DisplayExtensions *outExtensions
// D3D11 does not support present with dirty rectangles until DXGI 1.2.
outExtensions->postSubBuffer = mRenderer11DeviceCaps.supportsDXGI1_2;
- outExtensions->createContext = true;
-
outExtensions->deviceQuery = true;
- outExtensions->createContextNoError = true;
-
outExtensions->image = true;
outExtensions->imageBase = true;
outExtensions->glTexture2DImage = true;
outExtensions->glTextureCubemapImage = true;
outExtensions->glRenderbufferImage = true;
+ outExtensions->stream = true;
+ outExtensions->streamConsumerGLTexture = true;
+ outExtensions->streamConsumerGLTextureYUV = true;
+ // Not all D3D11 devices support NV12 textures
+ if (getNV12TextureSupport())
+ {
+ outExtensions->streamProducerD3DTextureNV12 = true;
+ }
+
outExtensions->flexibleSurfaceCompatibility = true;
outExtensions->directComposition = !!mDCompModule;
+
+ // Contexts are virtualized so textures can be shared globally
+ outExtensions->displayTextureShareGroup = true;
+
+ // getSyncValues requires direct composition.
+ outExtensions->getSyncValues = outExtensions->directComposition;
+
+ // D3D11 can be used without a swap chain
+ outExtensions->surfacelessContext = true;
+
+ // All D3D feature levels support robust resource init
+ outExtensions->robustResourceInitialization = true;
}
gl::Error Renderer11::flush()
{
mDeviceContext->Flush();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Renderer11::finish()
{
- HRESULT result;
-
- if (!mSyncQuery)
+ if (!mSyncQuery.valid())
{
D3D11_QUERY_DESC queryDesc;
- queryDesc.Query = D3D11_QUERY_EVENT;
+ queryDesc.Query = D3D11_QUERY_EVENT;
queryDesc.MiscFlags = 0;
- result = mDevice->CreateQuery(&queryDesc, &mSyncQuery);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create event query, result: 0x%X.", result);
- }
+ ANGLE_TRY(allocateResource(queryDesc, &mSyncQuery));
}
- mDeviceContext->End(mSyncQuery);
- mDeviceContext->Flush();
+ mDeviceContext->End(mSyncQuery.get());
+ HRESULT result = S_OK;
+ unsigned int attempt = 0;
do
{
- result = mDeviceContext->GetData(mSyncQuery, NULL, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH);
+ unsigned int flushFrequency = 100;
+ UINT flags = (attempt % flushFrequency == 0) ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH;
+ attempt++;
+
+ result = mDeviceContext->GetData(mSyncQuery.get(), nullptr, 0, flags);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to get event query data, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to get event query data, " << gl::FmtHR(result);
}
- // Keep polling, but allow other threads to do something useful first
- ScheduleYield();
+ if (result == S_FALSE)
+ {
+ // Keep polling, but allow other threads to do something useful first
+ ScheduleYield();
+ }
if (testDeviceLost())
{
mDisplay->notifyDeviceLost();
- return gl::Error(GL_OUT_OF_MEMORY, "Device was lost while waiting for sync.");
+ return gl::OutOfMemory() << "Device was lost while waiting for sync.";
}
- }
- while (result == S_FALSE);
+ } while (result == S_FALSE);
- return gl::Error(GL_NO_ERROR);
-}
-
-SwapChainD3D *Renderer11::createSwapChain(NativeWindow nativeWindow,
- HANDLE shareHandle,
- GLenum backBufferFormat,
- GLenum depthBufferFormat,
- EGLint orientation)
-{
- return new SwapChain11(this, nativeWindow, shareHandle, backBufferFormat, depthBufferFormat,
- orientation);
+ return gl::NoError();
}
-CompilerImpl *Renderer11::createCompiler()
+bool Renderer11::isValidNativeWindow(EGLNativeWindowType window) const
{
- if (mRenderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3)
- {
- return new CompilerD3D(SH_HLSL_4_0_FL9_3_OUTPUT);
- }
- else
- {
- return new CompilerD3D(SH_HLSL_4_1_OUTPUT);
- }
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
+ return NativeWindow11WinRT::IsValidNativeWindow(window);
+#else
+ return NativeWindow11Win32::IsValidNativeWindow(window);
+#endif
}
-void *Renderer11::getD3DDevice()
+NativeWindowD3D *Renderer11::createNativeWindow(EGLNativeWindowType window,
+ const egl::Config *config,
+ const egl::AttributeMap &attribs) const
{
- return reinterpret_cast<void*>(mDevice);
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
+ UNUSED_VARIABLE(attribs);
+ return new NativeWindow11WinRT(window, config->alphaSize > 0);
+#else
+ return new NativeWindow11Win32(
+ window, config->alphaSize > 0,
+ attribs.get(EGL_DIRECT_COMPOSITION_ANGLE, EGL_FALSE) == EGL_TRUE);
+#endif
}
-gl::Error Renderer11::generateSwizzle(gl::Texture *texture)
+egl::Error Renderer11::getD3DTextureInfo(const egl::Config *configuration,
+ IUnknown *d3dTexture,
+ EGLint *width,
+ EGLint *height,
+ GLenum *fboFormat) const
{
- if (texture)
+ ID3D11Texture2D *texture = d3d11::DynamicCastComObject<ID3D11Texture2D>(d3dTexture);
+ if (texture == nullptr)
{
- TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
- ASSERT(textureD3D);
-
- TextureStorage *texStorage = nullptr;
- gl::Error error = textureD3D->getNativeTexture(&texStorage);
- if (error.isError())
- {
- return error;
- }
-
- if (texStorage)
- {
- TextureStorage11 *storage11 = GetAs<TextureStorage11>(texStorage);
- const gl::TextureState &textureState = texture->getTextureState();
- error =
- storage11->generateSwizzles(textureState.swizzleRed, textureState.swizzleGreen,
- textureState.swizzleBlue, textureState.swizzleAlpha);
- if (error.isError())
- {
- return error;
- }
- }
+ return egl::EglBadParameter() << "client buffer is not a ID3D11Texture2D";
}
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error Renderer11::setSamplerState(gl::SamplerType type,
- int index,
- gl::Texture *texture,
- const gl::SamplerState &samplerState)
-{
- // Make sure to add the level offset for our tiny compressed texture workaround
- TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
-
- TextureStorage *storage = nullptr;
- gl::Error error = textureD3D->getNativeTexture(&storage);
- if (error.isError())
+ ID3D11Device *textureDevice = nullptr;
+ texture->GetDevice(&textureDevice);
+ if (textureDevice != mDevice)
{
- return error;
+ SafeRelease(texture);
+ return egl::EglBadParameter() << "Texture's device does not match.";
}
+ SafeRelease(textureDevice);
- // Storage should exist, texture should be complete
- ASSERT(storage);
+ D3D11_TEXTURE2D_DESC desc = {0};
+ texture->GetDesc(&desc);
+ SafeRelease(texture);
- if (type == gl::SAMPLER_PIXEL)
+ if (width)
{
- ASSERT(static_cast<unsigned int>(index) < getRendererCaps().maxTextureImageUnits);
-
- if (mForceSetPixelSamplerStates[index] ||
- memcmp(&samplerState, &mCurPixelSamplerStates[index], sizeof(gl::SamplerState)) != 0)
- {
- ID3D11SamplerState *dxSamplerState = NULL;
- error = mStateCache.getSamplerState(samplerState, &dxSamplerState);
- if (error.isError())
- {
- return error;
- }
-
- ASSERT(dxSamplerState != NULL);
- mDeviceContext->PSSetSamplers(index, 1, &dxSamplerState);
-
- mCurPixelSamplerStates[index] = samplerState;
- }
-
- mForceSetPixelSamplerStates[index] = false;
+ *width = static_cast<EGLint>(desc.Width);
}
- else if (type == gl::SAMPLER_VERTEX)
+ if (height)
{
- ASSERT(static_cast<unsigned int>(index) < getRendererCaps().maxVertexTextureImageUnits);
-
- if (mForceSetVertexSamplerStates[index] ||
- memcmp(&samplerState, &mCurVertexSamplerStates[index], sizeof(gl::SamplerState)) != 0)
- {
- ID3D11SamplerState *dxSamplerState = NULL;
- error = mStateCache.getSamplerState(samplerState, &dxSamplerState);
- if (error.isError())
- {
- return error;
- }
-
- ASSERT(dxSamplerState != NULL);
- mDeviceContext->VSSetSamplers(index, 1, &dxSamplerState);
-
- mCurVertexSamplerStates[index] = samplerState;
- }
-
- mForceSetVertexSamplerStates[index] = false;
+ *height = static_cast<EGLint>(desc.Height);
}
- else UNREACHABLE();
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture)
-{
- ID3D11ShaderResourceView *textureSRV = NULL;
-
- if (texture)
+ if (static_cast<EGLint>(desc.SampleDesc.Count) != configuration->samples)
{
- TextureD3D *textureImpl = GetImplAs<TextureD3D>(texture);
-
- TextureStorage *texStorage = nullptr;
- gl::Error error = textureImpl->getNativeTexture(&texStorage);
- if (error.isError())
- {
- return error;
- }
-
- // Texture should be complete and have a storage
- ASSERT(texStorage);
-
- TextureStorage11 *storage11 = GetAs<TextureStorage11>(texStorage);
-
- // Make sure to add the level offset for our tiny compressed texture workaround
- gl::TextureState textureState = texture->getTextureState();
- textureState.baseLevel += storage11->getTopLevel();
-
- error = storage11->getSRV(textureState, &textureSRV);
- if (error.isError())
+ // Both the texture and EGL config sample count may not be the same when multi-sampling
+ // is disabled. The EGL sample count can be 0 but a D3D texture is always 1. Therefore,
+ // we must only check for a invalid match when the EGL config is non-zero or the texture is
+ // not one.
+ if (configuration->samples != 0 || desc.SampleDesc.Count != 1)
{
- return error;
+ return egl::EglBadParameter() << "Texture's sample count does not match.";
}
-
- // If we get NULL back from getSRV here, something went wrong in the texture class and we're unexpectedly
- // missing the shader resource view
- ASSERT(textureSRV != NULL);
-
- textureImpl->resetDirty();
}
-
- ASSERT((type == gl::SAMPLER_PIXEL && static_cast<unsigned int>(index) < getRendererCaps().maxTextureImageUnits) ||
- (type == gl::SAMPLER_VERTEX && static_cast<unsigned int>(index) < getRendererCaps().maxVertexTextureImageUnits));
-
- mStateManager.setShaderResource(type, index, textureSRV);
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error Renderer11::setUniformBuffers(const gl::Data &data,
- const std::vector<GLint> &vertexUniformBuffers,
- const std::vector<GLint> &fragmentUniformBuffers)
-{
- for (size_t uniformBufferIndex = 0; uniformBufferIndex < vertexUniformBuffers.size(); uniformBufferIndex++)
+ // From table egl.restrictions in EGL_ANGLE_d3d_texture_client_buffer.
+ switch (desc.Format)
{
- GLint binding = vertexUniformBuffers[uniformBufferIndex];
-
- if (binding == -1)
- {
- continue;
- }
-
- const OffsetBindingPointer<gl::Buffer> &uniformBuffer =
- data.state->getIndexedUniformBuffer(binding);
- GLintptr uniformBufferOffset = uniformBuffer.getOffset();
- GLsizeiptr uniformBufferSize = uniformBuffer.getSize();
-
- if (uniformBuffer.get() != nullptr)
- {
- Buffer11 *bufferStorage = GetImplAs<Buffer11>(uniformBuffer.get());
- ID3D11Buffer *constantBuffer;
-
- if (mRenderer11DeviceCaps.supportsConstantBufferOffsets)
- {
- constantBuffer = bufferStorage->getBuffer(BUFFER_USAGE_UNIFORM);
- }
- else
- {
- constantBuffer = bufferStorage->getConstantBufferRange(uniformBufferOffset, uniformBufferSize);
- }
-
- if (!constantBuffer)
- {
- return gl::Error(GL_OUT_OF_MEMORY);
- }
-
- if (mCurrentConstantBufferVS[uniformBufferIndex] != bufferStorage->getSerial() ||
- mCurrentConstantBufferVSOffset[uniformBufferIndex] != uniformBufferOffset ||
- mCurrentConstantBufferVSSize[uniformBufferIndex] != uniformBufferSize)
- {
-#if defined(ANGLE_ENABLE_D3D11_1)
- if (mRenderer11DeviceCaps.supportsConstantBufferOffsets && uniformBufferSize != 0)
- {
- UINT firstConstant = 0, numConstants = 0;
- CalculateConstantBufferParams(uniformBufferOffset, uniformBufferSize, &firstConstant, &numConstants);
- mDeviceContext1->VSSetConstantBuffers1(
- getReservedVertexUniformBuffers() +
- static_cast<unsigned int>(uniformBufferIndex),
- 1, &constantBuffer, &firstConstant, &numConstants);
- }
- else
-#endif
- {
- mDeviceContext->VSSetConstantBuffers(
- getReservedVertexUniformBuffers() +
- static_cast<unsigned int>(uniformBufferIndex),
- 1, &constantBuffer);
- }
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ break;
- mCurrentConstantBufferVS[uniformBufferIndex] = bufferStorage->getSerial();
- mCurrentConstantBufferVSOffset[uniformBufferIndex] = uniformBufferOffset;
- mCurrentConstantBufferVSSize[uniformBufferIndex] = uniformBufferSize;
- }
- }
+ default:
+ return egl::EglBadParameter()
+ << "Unknown client buffer texture format: " << desc.Format;
}
- for (size_t uniformBufferIndex = 0; uniformBufferIndex < fragmentUniformBuffers.size(); uniformBufferIndex++)
+ if (fboFormat)
{
- GLint binding = fragmentUniformBuffers[uniformBufferIndex];
-
- if (binding == -1)
- {
- continue;
- }
-
- const OffsetBindingPointer<gl::Buffer> &uniformBuffer =
- data.state->getIndexedUniformBuffer(binding);
- GLintptr uniformBufferOffset = uniformBuffer.getOffset();
- GLsizeiptr uniformBufferSize = uniformBuffer.getSize();
-
- if (uniformBuffer.get() != nullptr)
- {
- Buffer11 *bufferStorage = GetImplAs<Buffer11>(uniformBuffer.get());
- ID3D11Buffer *constantBuffer;
-
- if (mRenderer11DeviceCaps.supportsConstantBufferOffsets)
- {
- constantBuffer = bufferStorage->getBuffer(BUFFER_USAGE_UNIFORM);
- }
- else
- {
- constantBuffer = bufferStorage->getConstantBufferRange(uniformBufferOffset, uniformBufferSize);
- }
-
- if (!constantBuffer)
- {
- return gl::Error(GL_OUT_OF_MEMORY);
- }
-
- if (mCurrentConstantBufferPS[uniformBufferIndex] != bufferStorage->getSerial() ||
- mCurrentConstantBufferPSOffset[uniformBufferIndex] != uniformBufferOffset ||
- mCurrentConstantBufferPSSize[uniformBufferIndex] != uniformBufferSize)
- {
-#if defined(ANGLE_ENABLE_D3D11_1)
- if (mRenderer11DeviceCaps.supportsConstantBufferOffsets && uniformBufferSize != 0)
- {
- UINT firstConstant = 0, numConstants = 0;
- CalculateConstantBufferParams(uniformBufferOffset, uniformBufferSize, &firstConstant, &numConstants);
- mDeviceContext1->PSSetConstantBuffers1(
- getReservedFragmentUniformBuffers() +
- static_cast<unsigned int>(uniformBufferIndex),
- 1, &constantBuffer, &firstConstant, &numConstants);
- }
- else
-#endif
- {
- mDeviceContext->PSSetConstantBuffers(
- getReservedFragmentUniformBuffers() +
- static_cast<unsigned int>(uniformBufferIndex),
- 1, &constantBuffer);
- }
-
- mCurrentConstantBufferPS[uniformBufferIndex] = bufferStorage->getSerial();
- mCurrentConstantBufferPSOffset[uniformBufferIndex] = uniformBufferOffset;
- mCurrentConstantBufferPSSize[uniformBufferIndex] = uniformBufferSize;
- }
- }
+ const angle::Format &angleFormat = d3d11_angle::GetFormat(desc.Format);
+ *fboFormat = angleFormat.fboImplementationInternalFormat;
}
- return gl::Error(GL_NO_ERROR);
+ return egl::NoError();
}
-gl::Error Renderer11::updateState(const gl::Data &data, GLenum drawMode)
+egl::Error Renderer11::validateShareHandle(const egl::Config *config,
+ HANDLE shareHandle,
+ const egl::AttributeMap &attribs) const
{
- // Applies the render target surface, depth stencil surface, viewport rectangle and
- // scissor rectangle to the renderer
- const gl::Framebuffer *framebufferObject = data.state->getDrawFramebuffer();
- ASSERT(framebufferObject && framebufferObject->checkStatus(data) == GL_FRAMEBUFFER_COMPLETE);
- gl::Error error = applyRenderTarget(framebufferObject);
- if (error.isError())
+ if (shareHandle == nullptr)
{
- return error;
+ return egl::EglBadParameter() << "NULL share handle.";
}
- // Set the present path state
- const bool presentPathFastActive =
- UsePresentPathFast(this, framebufferObject->getFirstColorbuffer());
- mStateManager.updatePresentPath(presentPathFastActive,
- framebufferObject->getFirstColorbuffer());
-
- // Setting viewport state
- mStateManager.setViewport(data.caps, data.state->getViewport(), data.state->getNearPlane(),
- data.state->getFarPlane());
-
- // Setting scissor state
- mStateManager.setScissorRectangle(data.state->getScissor(), data.state->isScissorTestEnabled());
-
- // Applying rasterizer state to D3D11 device
- int samples = framebufferObject->getSamples(data);
- gl::RasterizerState rasterizer = data.state->getRasterizerState();
- rasterizer.pointDrawMode = (drawMode == GL_POINTS);
- rasterizer.multiSample = (samples != 0);
-
- error = mStateManager.setRasterizerState(rasterizer);
- if (error.isError())
+ ID3D11Resource *tempResource11 = nullptr;
+ HRESULT result = mDevice->OpenSharedResource(shareHandle, __uuidof(ID3D11Resource),
+ (void **)&tempResource11);
+ if (FAILED(result))
{
- return error;
+ return egl::EglBadParameter() << "Failed to open share handle, " << gl::FmtHR(result);
}
- // Setting blend state
- unsigned int mask = GetBlendSampleMask(data, samples);
- error = mStateManager.setBlendState(framebufferObject, data.state->getBlendState(),
- data.state->getBlendColor(), mask);
- if (error.isError())
+ ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(tempResource11);
+ SafeRelease(tempResource11);
+
+ if (texture2D == nullptr)
{
- return error;
+ return egl::EglBadParameter()
+ << "Failed to query ID3D11Texture2D object from share handle.";
}
- // Setting depth stencil state
- error = mStateManager.setDepthStencilState(*data.state);
- return error;
-}
-
-void Renderer11::syncState(const gl::State &state, const gl::State::DirtyBits &bitmask)
-{
- mStateManager.syncState(state, bitmask);
-}
-
-bool Renderer11::applyPrimitiveType(GLenum mode, GLsizei count, bool usesPointSize)
-{
- D3D11_PRIMITIVE_TOPOLOGY primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
+ D3D11_TEXTURE2D_DESC desc = {0};
+ texture2D->GetDesc(&desc);
+ SafeRelease(texture2D);
- GLsizei minCount = 0;
+ EGLint width = attribs.getAsInt(EGL_WIDTH, 0);
+ EGLint height = attribs.getAsInt(EGL_HEIGHT, 0);
+ ASSERT(width != 0 && height != 0);
- switch (mode)
- {
- case GL_POINTS: primitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_POINTLIST; minCount = 1; break;
- case GL_LINES: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINELIST; minCount = 2; break;
- case GL_LINE_LOOP: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; minCount = 2; break;
- case GL_LINE_STRIP: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; minCount = 2; break;
- case GL_TRIANGLES: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; minCount = 3; break;
- case GL_TRIANGLE_STRIP: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; minCount = 3; break;
- // emulate fans via rewriting index buffer
- case GL_TRIANGLE_FAN: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; minCount = 3; break;
- default:
- UNREACHABLE();
- return false;
- }
+ const d3d11::Format &backbufferFormatInfo =
+ d3d11::Format::Get(config->renderTargetFormat, getRenderer11DeviceCaps());
- // If instanced pointsprite emulation is being used and If gl_PointSize is used in the shader,
- // GL_POINTS mode is expected to render pointsprites.
- // Instanced PointSprite emulation requires that the topology to be D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST.
- if (mode == GL_POINTS && usesPointSize && getWorkarounds().useInstancedPointSpriteEmulation)
+ if (desc.Width != static_cast<UINT>(width) || desc.Height != static_cast<UINT>(height) ||
+ desc.Format != backbufferFormatInfo.texFormat || desc.MipLevels != 1 || desc.ArraySize != 1)
{
- primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
+ return egl::EglBadParameter() << "Invalid texture parameters in share handle texture.";
}
- if (primitiveTopology != mCurrentPrimitiveTopology)
- {
- mDeviceContext->IASetPrimitiveTopology(primitiveTopology);
- mCurrentPrimitiveTopology = primitiveTopology;
- }
-
- return count >= minCount;
+ return egl::NoError();
}
-gl::Error Renderer11::applyRenderTarget(const gl::Framebuffer *framebuffer)
+SwapChainD3D *Renderer11::createSwapChain(NativeWindowD3D *nativeWindow,
+ HANDLE shareHandle,
+ IUnknown *d3dTexture,
+ GLenum backBufferFormat,
+ GLenum depthBufferFormat,
+ EGLint orientation,
+ EGLint samples)
{
- return mStateManager.syncFramebuffer(framebuffer);
+ return new SwapChain11(this, GetAs<NativeWindow11>(nativeWindow), shareHandle, d3dTexture,
+ backBufferFormat, depthBufferFormat, orientation, samples);
}
-gl::Error Renderer11::applyVertexBuffer(const gl::State &state,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instances,
- TranslatedIndexData *indexInfo)
+void *Renderer11::getD3DDevice()
{
- gl::Error error = mVertexDataManager->prepareVertexData(state, first, count, &mTranslatedAttribCache, instances);
- if (error.isError())
- {
- return error;
- }
-
- // If index information is passed, mark it with the current changed status.
- if (indexInfo)
- {
- indexInfo->srcIndexData.srcIndicesChanged = mAppliedIBChanged;
- }
-
- GLsizei numIndicesPerInstance = 0;
- if (instances > 0)
- {
- numIndicesPerInstance = count;
- }
- return mInputLayoutCache.applyVertexBuffers(mTranslatedAttribCache, mode, state.getProgram(),
- indexInfo, numIndicesPerInstance);
+ return reinterpret_cast<void *>(mDevice);
}
-gl::Error Renderer11::applyIndexBuffer(const gl::Data &data,
- const GLvoid *indices,
- GLsizei count,
- GLenum mode,
- GLenum type,
- TranslatedIndexData *indexInfo)
+bool Renderer11::applyPrimitiveType(const gl::State &glState, GLenum mode, GLsizei count)
{
- gl::VertexArray *vao = data.state->getVertexArray();
- gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
- gl::Error error =
- mIndexDataManager->prepareIndexData(type, count, elementArrayBuffer, indices, indexInfo,
- data.state->isPrimitiveRestartEnabled());
- if (error.isError())
- {
- return error;
- }
-
- ID3D11Buffer *buffer = NULL;
- DXGI_FORMAT bufferFormat = (indexInfo->indexType == GL_UNSIGNED_INT) ? DXGI_FORMAT_R32_UINT : DXGI_FORMAT_R16_UINT;
-
- if (indexInfo->storage)
- {
- Buffer11 *storage = GetAs<Buffer11>(indexInfo->storage);
- buffer = storage->getBuffer(BUFFER_USAGE_INDEX);
- }
- else
- {
- IndexBuffer11* indexBuffer = GetAs<IndexBuffer11>(indexInfo->indexBuffer);
- buffer = indexBuffer->getBuffer();
- }
-
- mAppliedIBChanged = false;
- if (buffer != mAppliedIB || bufferFormat != mAppliedIBFormat || indexInfo->startOffset != mAppliedIBOffset)
- {
- mDeviceContext->IASetIndexBuffer(buffer, bufferFormat, indexInfo->startOffset);
-
- mAppliedIB = buffer;
- mAppliedIBFormat = bufferFormat;
- mAppliedIBOffset = indexInfo->startOffset;
- mAppliedIBChanged = true;
- }
-
- return gl::Error(GL_NO_ERROR);
-}
+ D3D11_PRIMITIVE_TOPOLOGY primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
-void Renderer11::applyTransformFeedbackBuffers(const gl::State &state)
-{
- size_t numXFBBindings = 0;
- bool requiresUpdate = false;
+ GLsizei minCount = 0;
- if (state.isTransformFeedbackActiveUnpaused())
+ switch (mode)
{
- const gl::TransformFeedback *transformFeedback = state.getCurrentTransformFeedback();
- numXFBBindings = transformFeedback->getIndexedBufferCount();
- ASSERT(numXFBBindings <= gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS);
-
- for (size_t i = 0; i < numXFBBindings; i++)
+ case GL_POINTS:
{
- const OffsetBindingPointer<gl::Buffer> &binding = transformFeedback->getIndexedBuffer(i);
-
- ID3D11Buffer *d3dBuffer = NULL;
- if (binding.get() != nullptr)
- {
- Buffer11 *storage = GetImplAs<Buffer11>(binding.get());
- d3dBuffer = storage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK);
- }
+ bool usesPointSize = GetImplAs<ProgramD3D>(glState.getProgram())->usesPointSize();
- // TODO: mAppliedTFBuffers and friends should also be kept in a vector.
- if (d3dBuffer != mAppliedTFBuffers[i] || binding.getOffset() != mAppliedTFOffsets[i])
+ // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
+ // which affects varying interpolation. Since the value of gl_PointSize is
+ // undefined when not written, just skip drawing to avoid unexpected results.
+ if (!usesPointSize && !glState.isTransformFeedbackActiveUnpaused())
{
- requiresUpdate = true;
+ // Notify developers of risking undefined behavior.
+ WARN() << "Point rendering without writing to gl_PointSize.";
+ return false;
}
- }
- }
- if (requiresUpdate || numXFBBindings != mAppliedNumXFBBindings)
- {
- const gl::TransformFeedback *transformFeedback = state.getCurrentTransformFeedback();
- for (size_t i = 0; i < numXFBBindings; ++i)
- {
- const OffsetBindingPointer<gl::Buffer> &binding = transformFeedback->getIndexedBuffer(i);
- if (binding.get() != nullptr)
+ // If instanced pointsprites are enabled and the shader uses gl_PointSize, the topology
+ // must be D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST.
+ if (usesPointSize && getWorkarounds().useInstancedPointSpriteEmulation)
{
- Buffer11 *storage = GetImplAs<Buffer11>(binding.get());
- ID3D11Buffer *d3dBuffer = storage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK);
-
- mCurrentD3DOffsets[i] = (mAppliedTFBuffers[i] != d3dBuffer || mAppliedTFOffsets[i] != binding.getOffset()) ?
- static_cast<UINT>(binding.getOffset()) : -1;
- mAppliedTFBuffers[i] = d3dBuffer;
+ primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
}
else
{
- mAppliedTFBuffers[i] = NULL;
- mCurrentD3DOffsets[i] = 0;
+ primitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
}
- mAppliedTFOffsets[i] = binding.getOffset();
+ minCount = 1;
+ break;
}
+ case GL_LINES:
+ primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINELIST;
+ minCount = 2;
+ break;
+ case GL_LINE_LOOP:
+ primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
+ minCount = 2;
+ break;
+ case GL_LINE_STRIP:
+ primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
+ minCount = 2;
+ break;
+ case GL_TRIANGLES:
+ primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
+ minCount = CullsEverything(glState) ? std::numeric_limits<GLsizei>::max() : 3;
+ break;
+ case GL_TRIANGLE_STRIP:
+ primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
+ minCount = CullsEverything(glState) ? std::numeric_limits<GLsizei>::max() : 3;
+ break;
+ // emulate fans via rewriting index buffer
+ case GL_TRIANGLE_FAN:
+ primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
+ minCount = CullsEverything(glState) ? std::numeric_limits<GLsizei>::max() : 3;
+ break;
+ default:
+ UNREACHABLE();
+ return false;
+ }
- mAppliedNumXFBBindings = numXFBBindings;
+ mStateManager.setPrimitiveTopology(primitiveTopology);
- mDeviceContext->SOSetTargets(static_cast<unsigned int>(numXFBBindings), mAppliedTFBuffers,
- mCurrentD3DOffsets);
- }
+ return count >= minCount;
}
-gl::Error Renderer11::drawArraysImpl(const gl::Data &data,
- GLenum mode,
- GLsizei count,
- GLsizei instances)
+gl::Error Renderer11::drawArrays(const gl::Context *context,
+ GLenum mode,
+ GLint startVertex,
+ GLsizei count,
+ GLsizei instances)
{
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(data.state->getProgram());
+ const auto &glState = context->getGLState();
- if (programD3D->usesGeometryShader(mode) && data.state->isTransformFeedbackActiveUnpaused())
+ if (!applyPrimitiveType(glState, mode, count))
+ {
+ return gl::NoError();
+ }
+
+ DrawCallVertexParams vertexParams(startVertex, count, instances);
+ ANGLE_TRY(mStateManager.applyVertexBuffer(context, mode, vertexParams, false));
+
+ if (glState.isTransformFeedbackActiveUnpaused())
+ {
+ ANGLE_TRY(markTransformFeedbackUsage(context));
+ }
+
+ gl::Program *program = glState.getProgram();
+ ASSERT(program != nullptr);
+ GLsizei adjustedInstanceCount = GetAdjustedInstanceCount(program, instances);
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
+
+ if (programD3D->usesGeometryShader(mode) && glState.isTransformFeedbackActiveUnpaused())
{
// Since we use a geometry if-and-only-if we rewrite vertex streams, transform feedback
// won't get the correct output. To work around this, draw with *only* the stream out
// first (no pixel shader) to feed the stream out buffers and then draw again with the
// geometry shader + pixel shader to rasterize the primitives.
- mDeviceContext->PSSetShader(nullptr, nullptr, 0);
+ mStateManager.setPixelShader(nullptr);
- if (instances > 0)
+ if (adjustedInstanceCount > 0)
{
- mDeviceContext->DrawInstanced(count, instances, 0, 0);
+ mDeviceContext->DrawInstanced(count, adjustedInstanceCount, 0, 0);
}
else
{
@@ -1673,203 +1561,330 @@ gl::Error Renderer11::drawArraysImpl(const gl::Data &data,
}
rx::ShaderExecutableD3D *pixelExe = nullptr;
- gl::Error error = programD3D->getPixelExecutableForFramebuffer(data.state->getDrawFramebuffer(), &pixelExe);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(programD3D->getPixelExecutableForCachedOutputLayout(&pixelExe, nullptr));
// Skip the draw call if rasterizer discard is enabled (or no fragment shader).
- if (!pixelExe || data.state->getRasterizerState().rasterizerDiscard)
+ if (!pixelExe || glState.getRasterizerState().rasterizerDiscard)
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
- ID3D11PixelShader *pixelShader = GetAs<ShaderExecutable11>(pixelExe)->getPixelShader();
- ASSERT(reinterpret_cast<uintptr_t>(pixelShader) == mAppliedPixelShader);
- mDeviceContext->PSSetShader(pixelShader, NULL, 0);
+ mStateManager.setPixelShader(&GetAs<ShaderExecutable11>(pixelExe)->getPixelShader());
// Retrieve the geometry shader.
rx::ShaderExecutableD3D *geometryExe = nullptr;
- error =
- programD3D->getGeometryExecutableForPrimitiveType(data, mode, &geometryExe, nullptr);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(programD3D->getGeometryExecutableForPrimitiveType(context, mode, &geometryExe,
+ nullptr));
- ID3D11GeometryShader *geometryShader =
- (geometryExe ? GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader() : NULL);
- mAppliedGeometryShader = reinterpret_cast<uintptr_t>(geometryShader);
- ASSERT(geometryShader);
- mDeviceContext->GSSetShader(geometryShader, NULL, 0);
+ mStateManager.setGeometryShader(
+ &GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader());
- if (instances > 0)
+ if (adjustedInstanceCount > 0)
{
- mDeviceContext->DrawInstanced(count, instances, 0, 0);
+ mDeviceContext->DrawInstanced(count, adjustedInstanceCount, 0, 0);
}
else
{
mDeviceContext->Draw(count, 0);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
if (mode == GL_LINE_LOOP)
{
- return drawLineLoop(data, count, GL_NONE, nullptr, nullptr, instances);
+ return drawLineLoop(context, count, GL_NONE, nullptr, 0, adjustedInstanceCount);
}
if (mode == GL_TRIANGLE_FAN)
{
- return drawTriangleFan(data, count, GL_NONE, nullptr, 0, instances);
+ return drawTriangleFan(context, count, GL_NONE, nullptr, 0, adjustedInstanceCount);
}
bool useInstancedPointSpriteEmulation =
programD3D->usesPointSize() && getWorkarounds().useInstancedPointSpriteEmulation;
- if (instances > 0)
+ if (mode != GL_POINTS || !useInstancedPointSpriteEmulation)
{
- if (mode == GL_POINTS && useInstancedPointSpriteEmulation)
+ if (adjustedInstanceCount == 0)
{
- // If pointsprite emulation is used with glDrawArraysInstanced then we need to take a
- // less efficent code path.
- // Instanced rendering of emulated pointsprites requires a loop to draw each batch of
- // points. An offset into the instanced data buffer is calculated and applied on each
- // iteration to ensure all instances are rendered correctly.
-
- // Each instance being rendered requires the inputlayout cache to reapply buffers and
- // offsets.
- for (GLsizei i = 0; i < instances; i++)
- {
- gl::Error error = mInputLayoutCache.updateVertexOffsetsForPointSpritesEmulation(i);
- if (error.isError())
- {
- return error;
- }
-
- mDeviceContext->DrawIndexedInstanced(6, count, 0, 0, 0);
- }
+ mDeviceContext->Draw(count, 0);
}
else
{
- mDeviceContext->DrawInstanced(count, instances, 0, 0);
+ mDeviceContext->DrawInstanced(count, adjustedInstanceCount, 0, 0);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
+ // This code should not be reachable by multi-view programs.
+ ASSERT(program->usesMultiview() == false);
+
// If the shader is writing to gl_PointSize, then pointsprites are being rendered.
// Emulating instanced point sprites for FL9_3 requires the topology to be
// D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST and DrawIndexedInstanced is called instead.
- if (mode == GL_POINTS && useInstancedPointSpriteEmulation)
+ if (adjustedInstanceCount == 0)
{
mDeviceContext->DrawIndexedInstanced(6, count, 0, 0, 0);
+ return gl::NoError();
}
- else
+
+ // If pointsprite emulation is used with glDrawArraysInstanced then we need to take a less
+ // efficent code path. Instanced rendering of emulated pointsprites requires a loop to draw each
+ // batch of points. An offset into the instanced data buffer is calculated and applied on each
+ // iteration to ensure all instances are rendered correctly. Each instance being rendered
+ // requires the inputlayout cache to reapply buffers and offsets.
+ for (GLsizei i = 0; i < instances; i++)
{
- mDeviceContext->Draw(count, 0);
+ ANGLE_TRY(mStateManager.updateVertexOffsetsForPointSpritesEmulation(startVertex, i));
+ mDeviceContext->DrawIndexedInstanced(6, count, 0, 0, 0);
}
- return gl::Error(GL_NO_ERROR);
+
+ // This required by updateVertexOffsets... above but is outside of the loop for speed.
+ mStateManager.invalidateVertexBuffer();
+ return gl::NoError();
}
-gl::Error Renderer11::drawElementsImpl(const gl::Data &data,
- const TranslatedIndexData &indexInfo,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei instances)
+gl::Error Renderer11::drawElements(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instances)
{
- int minIndex = static_cast<int>(indexInfo.indexRange.start);
+ const auto &glState = context->getGLState();
+
+ if (!applyPrimitiveType(glState, mode, count))
+ {
+ return gl::NoError();
+ }
+
+ // Transform feedback is not allowed for DrawElements, this error should have been caught at the
+ // API validation layer.
+ ASSERT(!glState.isTransformFeedbackActiveUnpaused());
+
+ const auto &lazyIndexRange = context->getParams<gl::HasIndexRange>();
+
+ bool usePrimitiveRestartWorkaround =
+ UsePrimitiveRestartWorkaround(glState.isPrimitiveRestartEnabled(), type);
+ DrawCallVertexParams vertexParams(!usePrimitiveRestartWorkaround, lazyIndexRange, 0, instances);
+
+ ANGLE_TRY(mStateManager.applyIndexBuffer(context, indices, count, type, lazyIndexRange,
+ usePrimitiveRestartWorkaround));
+ ANGLE_TRY(mStateManager.applyVertexBuffer(context, mode, vertexParams, true));
+
+ int startVertex = static_cast<int>(vertexParams.firstVertex());
+ int baseVertex = -startVertex;
+
+ const gl::Program *program = glState.getProgram();
+ GLsizei adjustedInstanceCount = GetAdjustedInstanceCount(program, instances);
if (mode == GL_LINE_LOOP)
{
- return drawLineLoop(data, count, type, indices, &indexInfo, instances);
+ return drawLineLoop(context, count, type, indices, baseVertex, adjustedInstanceCount);
}
if (mode == GL_TRIANGLE_FAN)
{
- return drawTriangleFan(data, count, type, indices, minIndex, instances);
+ return drawTriangleFan(context, count, type, indices, baseVertex, adjustedInstanceCount);
}
- const ProgramD3D *programD3D = GetImplAs<ProgramD3D>(data.state->getProgram());
- if (instances > 0)
+ const ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
+
+ if (mode != GL_POINTS || !programD3D->usesInstancedPointSpriteEmulation())
{
- if (mode == GL_POINTS && programD3D->usesInstancedPointSpriteEmulation())
+ if (adjustedInstanceCount == 0)
{
- // If pointsprite emulation is used with glDrawElementsInstanced then we need to take a
- // less efficent code path.
- // Instanced rendering of emulated pointsprites requires a loop to draw each batch of
- // points. An offset into the instanced data buffer is calculated and applied on each
- // iteration to ensure all instances are rendered correctly.
- GLsizei elementsToRender = static_cast<GLsizei>(indexInfo.indexRange.vertexCount());
-
- // Each instance being rendered requires the inputlayout cache to reapply buffers and
- // offsets.
- for (GLsizei i = 0; i < instances; i++)
- {
- gl::Error error = mInputLayoutCache.updateVertexOffsetsForPointSpritesEmulation(i);
- if (error.isError())
- {
- return error;
- }
-
- mDeviceContext->DrawIndexedInstanced(6, elementsToRender, 0, 0, 0);
- }
+ mDeviceContext->DrawIndexed(count, 0, baseVertex);
}
else
{
- mDeviceContext->DrawIndexedInstanced(count, instances, 0, -minIndex, 0);
+ mDeviceContext->DrawIndexedInstanced(count, adjustedInstanceCount, 0, baseVertex, 0);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
+ // This code should not be reachable by multi-view programs.
+ ASSERT(program->usesMultiview() == false);
+
// If the shader is writing to gl_PointSize, then pointsprites are being rendered.
// Emulating instanced point sprites for FL9_3 requires the topology to be
// D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST and DrawIndexedInstanced is called instead.
- if (mode == GL_POINTS && programD3D->usesInstancedPointSpriteEmulation())
- {
- // The count parameter passed to drawElements represents the total number of instances
- // to be rendered. Each instance is referenced by the bound index buffer from the
- // the caller.
- //
- // Indexed pointsprite emulation replicates data for duplicate entries found
- // in the index buffer.
- // This is not an efficent rendering mechanism and is only used on downlevel renderers
- // that do not support geometry shaders.
+ //
+ // The count parameter passed to drawElements represents the total number of instances to be
+ // rendered. Each instance is referenced by the bound index buffer from the the caller.
+ //
+ // Indexed pointsprite emulation replicates data for duplicate entries found in the index
+ // buffer. This is not an efficent rendering mechanism and is only used on downlevel renderers
+ // that do not support geometry shaders.
+ if (instances == 0)
+ {
mDeviceContext->DrawIndexedInstanced(6, count, 0, 0, 0);
+ return gl::NoError();
}
- else
+
+ // If pointsprite emulation is used with glDrawElementsInstanced then we need to take a less
+ // efficent code path. Instanced rendering of emulated pointsprites requires a loop to draw each
+ // batch of points. An offset into the instanced data buffer is calculated and applied on each
+ // iteration to ensure all instances are rendered correctly.
+ GLsizei elementsToRender = vertexParams.vertexCount();
+
+ // Each instance being rendered requires the inputlayout cache to reapply buffers and offsets.
+ for (GLsizei i = 0; i < instances; i++)
+ {
+ ANGLE_TRY(mStateManager.updateVertexOffsetsForPointSpritesEmulation(startVertex, i));
+ mDeviceContext->DrawIndexedInstanced(6, elementsToRender, 0, 0, 0);
+ }
+ mStateManager.invalidateVertexBuffer();
+ return gl::NoError();
+}
+
+gl::Error Renderer11::drawArraysIndirect(const gl::Context *context,
+ GLenum mode,
+ const void *indirect)
+{
+ const auto &glState = context->getGLState();
+ ASSERT(!glState.isTransformFeedbackActiveUnpaused());
+
+ if (!applyPrimitiveType(glState, mode, std::numeric_limits<int>::max() - 1))
+ {
+ return gl::NoError();
+ }
+
+ gl::Buffer *drawIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DrawIndirect);
+ ASSERT(drawIndirectBuffer);
+ Buffer11 *storage = GetImplAs<Buffer11>(drawIndirectBuffer);
+ uintptr_t offset = reinterpret_cast<uintptr_t>(indirect);
+
+ if (!DrawCallNeedsTranslation(context, mode))
+ {
+ DrawCallVertexParams vertexParams(0, 0, 0);
+ ANGLE_TRY(mStateManager.applyVertexBuffer(context, mode, vertexParams, false));
+ ID3D11Buffer *buffer = nullptr;
+ ANGLE_TRY_RESULT(storage->getBuffer(context, BUFFER_USAGE_INDIRECT), buffer);
+ mDeviceContext->DrawInstancedIndirect(buffer, static_cast<unsigned int>(offset));
+ return gl::NoError();
+ }
+
+ const uint8_t *bufferData = nullptr;
+ ANGLE_TRY(storage->getData(context, &bufferData));
+ ASSERT(bufferData);
+ const gl::DrawArraysIndirectCommand *args =
+ reinterpret_cast<const gl::DrawArraysIndirectCommand *>(bufferData + offset);
+ GLuint count = args->count;
+ GLuint instances = args->instanceCount;
+ GLuint first = args->first;
+
+ DrawCallVertexParams vertexParams(first, count, instances);
+ ANGLE_TRY(mStateManager.applyVertexBuffer(context, mode, vertexParams, false));
+
+ if (mode == GL_LINE_LOOP)
+ {
+ return drawLineLoop(context, count, GL_NONE, nullptr, 0, instances);
+ }
+ if (mode == GL_TRIANGLE_FAN)
+ {
+ return drawTriangleFan(context, count, GL_NONE, nullptr, 0, instances);
+ }
+
+ mDeviceContext->DrawInstanced(count, instances, 0, 0);
+ return gl::NoError();
+}
+
+gl::Error Renderer11::drawElementsIndirect(const gl::Context *context,
+ GLenum mode,
+ GLenum type,
+ const void *indirect)
+{
+ const auto &glState = context->getGLState();
+ ASSERT(!glState.isTransformFeedbackActiveUnpaused());
+
+ if (!applyPrimitiveType(glState, mode, std::numeric_limits<int>::max() - 1))
+ {
+ return gl::NoError();
+ }
+
+ gl::Buffer *drawIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DrawIndirect);
+ ASSERT(drawIndirectBuffer);
+ Buffer11 *storage = GetImplAs<Buffer11>(drawIndirectBuffer);
+ uintptr_t offset = reinterpret_cast<uintptr_t>(indirect);
+
+ // TODO(jmadill): Remove the if statement and compute indirect parameters lazily.
+ bool usePrimitiveRestartWorkaround =
+ UsePrimitiveRestartWorkaround(glState.isPrimitiveRestartEnabled(), type);
+
+ if (!DrawCallNeedsTranslation(context, mode) && !IsStreamingIndexData(context, type))
+ {
+ ANGLE_TRY(mStateManager.applyIndexBuffer(context, nullptr, 0, type, gl::HasIndexRange(),
+ usePrimitiveRestartWorkaround));
+ DrawCallVertexParams vertexParams(0, 0, 0);
+ ANGLE_TRY(mStateManager.applyVertexBuffer(context, mode, vertexParams, true));
+ ID3D11Buffer *buffer = nullptr;
+ ANGLE_TRY_RESULT(storage->getBuffer(context, BUFFER_USAGE_INDIRECT), buffer);
+ mDeviceContext->DrawIndexedInstancedIndirect(buffer, static_cast<unsigned int>(offset));
+ return gl::NoError();
+ }
+
+ const uint8_t *bufferData = nullptr;
+ ANGLE_TRY(storage->getData(context, &bufferData));
+ ASSERT(bufferData);
+
+ const gl::DrawElementsIndirectCommand *cmd =
+ reinterpret_cast<const gl::DrawElementsIndirectCommand *>(bufferData + offset);
+ GLsizei count = cmd->count;
+ GLuint instances = cmd->primCount;
+ GLuint firstIndex = cmd->firstIndex;
+ GLint baseVertex = cmd->baseVertex;
+
+ // TODO(jmadill): Fix const cast.
+ const gl::Type &typeInfo = gl::GetTypeInfo(type);
+ const void *indices =
+ reinterpret_cast<const void *>(static_cast<uintptr_t>(firstIndex * typeInfo.bytes));
+ gl::HasIndexRange lazyIndexRange(const_cast<gl::Context *>(context), count, type, indices);
+
+ ANGLE_TRY(mStateManager.applyIndexBuffer(context, indices, count, type, lazyIndexRange,
+ usePrimitiveRestartWorkaround));
+
+ DrawCallVertexParams vertexParams(false, lazyIndexRange, baseVertex, instances);
+
+ ANGLE_TRY(mStateManager.applyVertexBuffer(context, mode, vertexParams, true));
+
+ int baseVertexLocation = -static_cast<int>(lazyIndexRange.getIndexRange().value().start);
+
+ if (mode == GL_LINE_LOOP)
{
- mDeviceContext->DrawIndexed(count, 0, -minIndex);
+ return drawLineLoop(context, count, type, indices, baseVertexLocation, instances);
}
- return gl::Error(GL_NO_ERROR);
+
+ if (mode == GL_TRIANGLE_FAN)
+ {
+ return drawTriangleFan(context, count, type, indices, baseVertexLocation, instances);
+ }
+
+ mDeviceContext->DrawIndexedInstanced(count, instances, 0, baseVertexLocation, 0);
+ return gl::NoError();
}
-gl::Error Renderer11::drawLineLoop(const gl::Data &data,
+gl::Error Renderer11::drawLineLoop(const gl::Context *context,
GLsizei count,
GLenum type,
- const GLvoid *indexPointer,
- const TranslatedIndexData *indexInfo,
+ const void *indexPointer,
+ int baseVertex,
int instances)
{
- gl::VertexArray *vao = data.state->getVertexArray();
+ const gl::State &glState = context->getGLState();
+ gl::VertexArray *vao = glState.getVertexArray();
gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
- const GLvoid *indices = indexPointer;
+ const void *indices = indexPointer;
// Get the raw indices for an indexed draw
if (type != GL_NONE && elementArrayBuffer)
{
BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer);
- intptr_t offset = reinterpret_cast<intptr_t>(indices);
+ intptr_t offset = reinterpret_cast<intptr_t>(indices);
- const uint8_t *bufferData = NULL;
- gl::Error error = storage->getData(&bufferData);
- if (error.isError())
- {
- return error;
- }
+ const uint8_t *bufferData = nullptr;
+ ANGLE_TRY(storage->getData(context, &bufferData));
indices = bufferData + offset;
}
@@ -1877,7 +1892,8 @@ gl::Error Renderer11::drawLineLoop(const gl::Data &data,
if (!mLineLoopIB)
{
mLineLoopIB = new StreamingIndexBufferInterface(this);
- gl::Error error = mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
+ gl::Error error =
+ mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
if (error.isError())
{
SafeDelete(mLineLoopIB);
@@ -1888,92 +1904,71 @@ gl::Error Renderer11::drawLineLoop(const gl::Data &data,
// Checked by Renderer11::applyPrimitiveType
ASSERT(count >= 0);
- if (static_cast<unsigned int>(count) + 1 > (std::numeric_limits<unsigned int>::max() / sizeof(unsigned int)))
+ if (static_cast<unsigned int>(count) + 1 >
+ (std::numeric_limits<unsigned int>::max() / sizeof(unsigned int)))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create a 32-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
+ return gl::OutOfMemory() << "Failed to create a 32-bit looping index buffer for "
+ "GL_LINE_LOOP, too many indices required.";
}
GetLineLoopIndices(indices, type, static_cast<GLuint>(count),
- data.state->isPrimitiveRestartEnabled(), &mScratchIndexDataBuffer);
+ glState.isPrimitiveRestartEnabled(), &mScratchIndexDataBuffer);
unsigned int spaceNeeded =
static_cast<unsigned int>(sizeof(GLuint) * mScratchIndexDataBuffer.size());
- gl::Error error = mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT));
- void* mappedMemory = NULL;
+ void *mappedMemory = nullptr;
unsigned int offset;
- error = mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset));
// Copy over the converted index data.
memcpy(mappedMemory, &mScratchIndexDataBuffer[0],
sizeof(GLuint) * mScratchIndexDataBuffer.size());
- error = mLineLoopIB->unmapBuffer();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mLineLoopIB->unmapBuffer());
- IndexBuffer11 *indexBuffer = GetAs<IndexBuffer11>(mLineLoopIB->getIndexBuffer());
- ID3D11Buffer *d3dIndexBuffer = indexBuffer->getBuffer();
- DXGI_FORMAT indexFormat = indexBuffer->getIndexFormat();
+ IndexBuffer11 *indexBuffer = GetAs<IndexBuffer11>(mLineLoopIB->getIndexBuffer());
+ const d3d11::Buffer &d3dIndexBuffer = indexBuffer->getBuffer();
+ DXGI_FORMAT indexFormat = indexBuffer->getIndexFormat();
- if (mAppliedIB != d3dIndexBuffer || mAppliedIBFormat != indexFormat ||
- mAppliedIBOffset != offset)
- {
- mDeviceContext->IASetIndexBuffer(d3dIndexBuffer, indexFormat, offset);
- mAppliedIB = d3dIndexBuffer;
- mAppliedIBFormat = indexFormat;
- mAppliedIBOffset = offset;
- }
+ mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset);
- INT baseVertexLocation = (indexInfo ? -static_cast<int>(indexInfo->indexRange.start) : 0);
UINT indexCount = static_cast<UINT>(mScratchIndexDataBuffer.size());
if (instances > 0)
{
- mDeviceContext->DrawIndexedInstanced(indexCount, instances, 0, baseVertexLocation, 0);
+ mDeviceContext->DrawIndexedInstanced(indexCount, instances, 0, baseVertex, 0);
}
else
{
- mDeviceContext->DrawIndexed(indexCount, 0, baseVertexLocation);
+ mDeviceContext->DrawIndexed(indexCount, 0, baseVertex);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Renderer11::drawTriangleFan(const gl::Data &data,
+gl::Error Renderer11::drawTriangleFan(const gl::Context *context,
GLsizei count,
GLenum type,
- const GLvoid *indices,
- int minIndex,
+ const void *indices,
+ int baseVertex,
int instances)
{
- gl::VertexArray *vao = data.state->getVertexArray();
+ const gl::State &glState = context->getGLState();
+ gl::VertexArray *vao = glState.getVertexArray();
gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
- const GLvoid *indexPointer = indices;
+ const void *indexPointer = indices;
// Get the raw indices for an indexed draw
if (type != GL_NONE && elementArrayBuffer)
{
BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer);
- intptr_t offset = reinterpret_cast<intptr_t>(indices);
+ intptr_t offset = reinterpret_cast<intptr_t>(indices);
- const uint8_t *bufferData = NULL;
- gl::Error error = storage->getData(&bufferData);
- if (error.isError())
- {
- return error;
- }
+ const uint8_t *bufferData = nullptr;
+ ANGLE_TRY(storage->getData(context, &bufferData));
indexPointer = bufferData + offset;
}
@@ -1981,7 +1976,8 @@ gl::Error Renderer11::drawTriangleFan(const gl::Data &data,
if (!mTriangleFanIB)
{
mTriangleFanIB = new StreamingIndexBufferInterface(this);
- gl::Error error = mTriangleFanIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
+ gl::Error error =
+ mTriangleFanIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
if (error.isError())
{
SafeDelete(mTriangleFanIB);
@@ -1996,386 +1992,50 @@ gl::Error Renderer11::drawTriangleFan(const gl::Data &data,
if (numTris > (std::numeric_limits<unsigned int>::max() / (sizeof(unsigned int) * 3)))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create a scratch index buffer for GL_TRIANGLE_FAN, too many indices required.");
+ return gl::OutOfMemory() << "Failed to create a scratch index buffer for GL_TRIANGLE_FAN, "
+ "too many indices required.";
}
- GetTriFanIndices(indexPointer, type, count, data.state->isPrimitiveRestartEnabled(),
+ GetTriFanIndices(indexPointer, type, count, glState.isPrimitiveRestartEnabled(),
&mScratchIndexDataBuffer);
const unsigned int spaceNeeded =
static_cast<unsigned int>(mScratchIndexDataBuffer.size() * sizeof(unsigned int));
- gl::Error error = mTriangleFanIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mTriangleFanIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT));
void *mappedMemory = nullptr;
unsigned int offset;
- error = mTriangleFanIB->mapBuffer(spaceNeeded, &mappedMemory, &offset);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mTriangleFanIB->mapBuffer(spaceNeeded, &mappedMemory, &offset));
memcpy(mappedMemory, &mScratchIndexDataBuffer[0], spaceNeeded);
- error = mTriangleFanIB->unmapBuffer();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mTriangleFanIB->unmapBuffer());
- IndexBuffer11 *indexBuffer = GetAs<IndexBuffer11>(mTriangleFanIB->getIndexBuffer());
- ID3D11Buffer *d3dIndexBuffer = indexBuffer->getBuffer();
- DXGI_FORMAT indexFormat = indexBuffer->getIndexFormat();
+ IndexBuffer11 *indexBuffer = GetAs<IndexBuffer11>(mTriangleFanIB->getIndexBuffer());
+ const d3d11::Buffer &d3dIndexBuffer = indexBuffer->getBuffer();
+ DXGI_FORMAT indexFormat = indexBuffer->getIndexFormat();
- if (mAppliedIB != d3dIndexBuffer || mAppliedIBFormat != indexFormat ||
- mAppliedIBOffset != offset)
- {
- mDeviceContext->IASetIndexBuffer(d3dIndexBuffer, indexFormat, offset);
- mAppliedIB = d3dIndexBuffer;
- mAppliedIBFormat = indexFormat;
- mAppliedIBOffset = offset;
- }
+ mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset);
UINT indexCount = static_cast<UINT>(mScratchIndexDataBuffer.size());
if (instances > 0)
{
- mDeviceContext->DrawIndexedInstanced(indexCount, instances, 0, -minIndex, 0);
+ mDeviceContext->DrawIndexedInstanced(indexCount, instances, 0, baseVertex, 0);
}
else
{
- mDeviceContext->DrawIndexed(indexCount, 0, -minIndex);
+ mDeviceContext->DrawIndexed(indexCount, 0, baseVertex);
}
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error Renderer11::applyShadersImpl(const gl::Data &data, GLenum drawMode)
-{
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(data.state->getProgram());
- const auto &inputLayout = programD3D->getCachedInputLayout();
-
- ShaderExecutableD3D *vertexExe = NULL;
- gl::Error error = programD3D->getVertexExecutableForInputLayout(inputLayout, &vertexExe, nullptr);
- if (error.isError())
- {
- return error;
- }
-
- const gl::Framebuffer *drawFramebuffer = data.state->getDrawFramebuffer();
- ShaderExecutableD3D *pixelExe = NULL;
- error = programD3D->getPixelExecutableForFramebuffer(drawFramebuffer, &pixelExe);
- if (error.isError())
- {
- return error;
- }
-
- ShaderExecutableD3D *geometryExe = nullptr;
- error =
- programD3D->getGeometryExecutableForPrimitiveType(data, drawMode, &geometryExe, nullptr);
- if (error.isError())
- {
- return error;
- }
-
- ID3D11VertexShader *vertexShader = (vertexExe ? GetAs<ShaderExecutable11>(vertexExe)->getVertexShader() : NULL);
-
- ID3D11PixelShader *pixelShader = NULL;
- // Skip pixel shader if we're doing rasterizer discard.
- bool rasterizerDiscard = data.state->getRasterizerState().rasterizerDiscard;
- if (!rasterizerDiscard)
- {
- pixelShader = (pixelExe ? GetAs<ShaderExecutable11>(pixelExe)->getPixelShader() : NULL);
- }
-
- ID3D11GeometryShader *geometryShader = NULL;
- bool transformFeedbackActive = data.state->isTransformFeedbackActiveUnpaused();
- if (transformFeedbackActive)
- {
- geometryShader = (vertexExe ? GetAs<ShaderExecutable11>(vertexExe)->getStreamOutShader() : NULL);
- }
- else
- {
- geometryShader = (geometryExe ? GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader() : NULL);
- }
-
- bool dirtyUniforms = false;
-
- if (reinterpret_cast<uintptr_t>(vertexShader) != mAppliedVertexShader)
- {
- mDeviceContext->VSSetShader(vertexShader, NULL, 0);
- mAppliedVertexShader = reinterpret_cast<uintptr_t>(vertexShader);
- dirtyUniforms = true;
- }
-
- if (reinterpret_cast<uintptr_t>(geometryShader) != mAppliedGeometryShader)
- {
- mDeviceContext->GSSetShader(geometryShader, NULL, 0);
- mAppliedGeometryShader = reinterpret_cast<uintptr_t>(geometryShader);
- dirtyUniforms = true;
- }
-
- if (reinterpret_cast<uintptr_t>(pixelShader) != mAppliedPixelShader)
- {
- mDeviceContext->PSSetShader(pixelShader, NULL, 0);
- mAppliedPixelShader = reinterpret_cast<uintptr_t>(pixelShader);
- dirtyUniforms = true;
- }
-
- if (dirtyUniforms)
- {
- programD3D->dirtyAllUniforms();
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error Renderer11::applyUniforms(const ProgramD3D &programD3D,
- GLenum drawMode,
- const std::vector<D3DUniform *> &uniformArray)
-{
- unsigned int totalRegisterCountVS = 0;
- unsigned int totalRegisterCountPS = 0;
-
- bool vertexUniformsDirty = false;
- bool pixelUniformsDirty = false;
-
- for (const D3DUniform *uniform : uniformArray)
- {
- if (uniform->isReferencedByVertexShader() && !uniform->isSampler())
- {
- totalRegisterCountVS += uniform->registerCount;
- vertexUniformsDirty = (vertexUniformsDirty || uniform->dirty);
- }
-
- if (uniform->isReferencedByFragmentShader() && !uniform->isSampler())
- {
- totalRegisterCountPS += uniform->registerCount;
- pixelUniformsDirty = (pixelUniformsDirty || uniform->dirty);
- }
- }
-
- const UniformStorage11 *vertexUniformStorage =
- GetAs<UniformStorage11>(&programD3D.getVertexUniformStorage());
- const UniformStorage11 *fragmentUniformStorage =
- GetAs<UniformStorage11>(&programD3D.getFragmentUniformStorage());
- ASSERT(vertexUniformStorage);
- ASSERT(fragmentUniformStorage);
-
- ID3D11Buffer *vertexConstantBuffer = vertexUniformStorage->getConstantBuffer();
- ID3D11Buffer *pixelConstantBuffer = fragmentUniformStorage->getConstantBuffer();
-
- float (*mapVS)[4] = NULL;
- float (*mapPS)[4] = NULL;
-
- if (totalRegisterCountVS > 0 && vertexUniformsDirty)
- {
- D3D11_MAPPED_SUBRESOURCE map = {0};
- HRESULT result = mDeviceContext->Map(vertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
- UNUSED_ASSERTION_VARIABLE(result);
- ASSERT(SUCCEEDED(result));
- mapVS = (float(*)[4])map.pData;
- }
-
- if (totalRegisterCountPS > 0 && pixelUniformsDirty)
- {
- D3D11_MAPPED_SUBRESOURCE map = {0};
- HRESULT result = mDeviceContext->Map(pixelConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
- UNUSED_ASSERTION_VARIABLE(result);
- ASSERT(SUCCEEDED(result));
- mapPS = (float(*)[4])map.pData;
- }
-
- for (const D3DUniform *uniform : uniformArray)
- {
- if (uniform->isSampler())
- continue;
-
- unsigned int componentCount = (4 - uniform->registerElement);
-
- // we assume that uniforms from structs are arranged in struct order in our uniforms list.
- // otherwise we would overwrite previously written regions of memory.
-
- if (uniform->isReferencedByVertexShader() && mapVS)
- {
- memcpy(&mapVS[uniform->vsRegisterIndex][uniform->registerElement], uniform->data,
- uniform->registerCount * sizeof(float) * componentCount);
- }
-
- if (uniform->isReferencedByFragmentShader() && mapPS)
- {
- memcpy(&mapPS[uniform->psRegisterIndex][uniform->registerElement], uniform->data,
- uniform->registerCount * sizeof(float) * componentCount);
- }
- }
-
- if (mapVS)
- {
- mDeviceContext->Unmap(vertexConstantBuffer, 0);
- }
-
- if (mapPS)
- {
- mDeviceContext->Unmap(pixelConstantBuffer, 0);
- }
-
- if (mCurrentVertexConstantBuffer != vertexConstantBuffer)
- {
- mDeviceContext->VSSetConstantBuffers(0, 1, &vertexConstantBuffer);
- mCurrentVertexConstantBuffer = vertexConstantBuffer;
- }
-
- if (mCurrentPixelConstantBuffer != pixelConstantBuffer)
- {
- mDeviceContext->PSSetConstantBuffers(0, 1, &pixelConstantBuffer);
- mCurrentPixelConstantBuffer = pixelConstantBuffer;
- }
-
- // Driver uniforms
- if (!mDriverConstantBufferVS)
- {
- D3D11_BUFFER_DESC constantBufferDescription = {0};
- constantBufferDescription.ByteWidth = sizeof(dx_VertexConstants11);
- constantBufferDescription.Usage = D3D11_USAGE_DEFAULT;
- constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- constantBufferDescription.CPUAccessFlags = 0;
- constantBufferDescription.MiscFlags = 0;
- constantBufferDescription.StructureByteStride = 0;
-
- HRESULT result = mDevice->CreateBuffer(&constantBufferDescription, NULL, &mDriverConstantBufferVS);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create vertex shader constant buffer, result: 0x%X.", result);
- }
- mDeviceContext->VSSetConstantBuffers(1, 1, &mDriverConstantBufferVS);
- }
-
- if (!mDriverConstantBufferPS)
- {
- D3D11_BUFFER_DESC constantBufferDescription = {0};
- constantBufferDescription.ByteWidth = sizeof(dx_PixelConstants11);
- constantBufferDescription.Usage = D3D11_USAGE_DEFAULT;
- constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- constantBufferDescription.CPUAccessFlags = 0;
- constantBufferDescription.MiscFlags = 0;
- constantBufferDescription.StructureByteStride = 0;
-
- HRESULT result = mDevice->CreateBuffer(&constantBufferDescription, NULL, &mDriverConstantBufferPS);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create pixel shader constant buffer, result: 0x%X.", result);
- }
- mDeviceContext->PSSetConstantBuffers(1, 1, &mDriverConstantBufferPS);
- }
-
- const dx_VertexConstants11 &vertexConstants = mStateManager.getVertexConstants();
- if (memcmp(&vertexConstants, &mAppliedVertexConstants, sizeof(dx_VertexConstants11)) != 0)
- {
- ASSERT(mDriverConstantBufferVS != nullptr);
- if (mDriverConstantBufferVS)
- {
- mDeviceContext->UpdateSubresource(mDriverConstantBufferVS, 0, NULL, &vertexConstants,
- 16, 0);
- memcpy(&mAppliedVertexConstants, &vertexConstants, sizeof(dx_VertexConstants11));
- }
- }
-
- const dx_PixelConstants11 &pixelConstants = mStateManager.getPixelConstants();
- if (memcmp(&pixelConstants, &mAppliedPixelConstants, sizeof(dx_PixelConstants11)) != 0)
- {
- ASSERT(mDriverConstantBufferPS != nullptr);
- if (mDriverConstantBufferPS)
- {
- mDeviceContext->UpdateSubresource(mDriverConstantBufferPS, 0, NULL, &pixelConstants, 16,
- 0);
- memcpy(&mAppliedPixelConstants, &pixelConstants, sizeof(dx_PixelConstants11));
- }
- }
-
- // GSSetConstantBuffers triggers device removal on 9_3, so we should only call it if necessary
- if (programD3D.usesGeometryShader(drawMode))
- {
- // needed for the point sprite geometry shader
- if (mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
- {
- ASSERT(mDriverConstantBufferPS != nullptr);
- if (mDriverConstantBufferPS)
- {
- mDeviceContext->GSSetConstantBuffers(0, 1, &mDriverConstantBufferPS);
- mCurrentGeometryConstantBuffer = mDriverConstantBufferPS;
- }
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
-void Renderer11::markAllStateDirty()
-{
- TRACE_EVENT0("gpu.angle", "Renderer11::markAllStateDirty");
-
- for (size_t vsamplerId = 0; vsamplerId < mForceSetVertexSamplerStates.size(); ++vsamplerId)
- {
- mForceSetVertexSamplerStates[vsamplerId] = true;
- }
-
- for (size_t fsamplerId = 0; fsamplerId < mForceSetPixelSamplerStates.size(); ++fsamplerId)
- {
- mForceSetPixelSamplerStates[fsamplerId] = true;
- }
-
- mStateManager.invalidateEverything();
-
- mAppliedIB = NULL;
- mAppliedIBFormat = DXGI_FORMAT_UNKNOWN;
- mAppliedIBOffset = 0;
-
- mAppliedVertexShader = angle::DirtyPointer;
- mAppliedGeometryShader = angle::DirtyPointer;
- mAppliedPixelShader = angle::DirtyPointer;
-
- mAppliedNumXFBBindings = static_cast<size_t>(-1);
-
- for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
- {
- mAppliedTFBuffers[i] = NULL;
- mAppliedTFOffsets[i] = 0;
- }
-
- memset(&mAppliedVertexConstants, 0, sizeof(dx_VertexConstants11));
- memset(&mAppliedPixelConstants, 0, sizeof(dx_PixelConstants11));
-
- mInputLayoutCache.markDirty();
-
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS; i++)
- {
- mCurrentConstantBufferVS[i] = static_cast<unsigned int>(-1);
- mCurrentConstantBufferVSOffset[i] = 0;
- mCurrentConstantBufferVSSize[i] = 0;
- mCurrentConstantBufferPS[i] = static_cast<unsigned int>(-1);
- mCurrentConstantBufferPSOffset[i] = 0;
- mCurrentConstantBufferPSSize[i] = 0;
- }
-
- mCurrentVertexConstantBuffer = NULL;
- mCurrentPixelConstantBuffer = NULL;
- mCurrentGeometryConstantBuffer = NULL;
-
- mCurrentPrimitiveTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
+ return gl::NoError();
}
void Renderer11::releaseDeviceResources()
{
+ mStateManager.deinitialize();
mStateCache.clear();
- mInputLayoutCache.clear();
- SafeDelete(mVertexDataManager);
- SafeDelete(mIndexDataManager);
SafeDelete(mLineLoopIB);
SafeDelete(mTriangleFanIB);
SafeDelete(mBlit);
@@ -2383,9 +2043,9 @@ void Renderer11::releaseDeviceResources()
SafeDelete(mTrim);
SafeDelete(mPixelTransfer);
- SafeRelease(mDriverConstantBufferVS);
- SafeRelease(mDriverConstantBufferPS);
- SafeRelease(mSyncQuery);
+ mSyncQuery.reset();
+
+ mCachedResolveTexture.reset();
}
// set notify to true to broadcast a message to all contexts of the device loss
@@ -2393,24 +2053,18 @@ bool Renderer11::testDeviceLost()
{
bool isLost = false;
+ if (!mDevice)
+ {
+ return true;
+ }
+
// GetRemovedReason is used to test if the device is removed
HRESULT result = mDevice->GetDeviceRemovedReason();
- isLost = d3d11::isDeviceLostError(result);
+ isLost = d3d11::isDeviceLostError(result);
if (isLost)
{
- // Log error if this is a new device lost event
- if (mDeviceLost == false)
- {
- ERR("The D3D11 device was removed: 0x%08X", result);
- }
-
- // ensure we note the device loss --
- // we'll probably get this done again by notifyDeviceLost
- // but best to remember it!
- // Note that we don't want to clear the device loss status here
- // -- this needs to be done by resetDevice
- mDeviceLost = true;
+ ERR() << "The D3D11 device was removed, " << gl::FmtHR(result);
}
return isLost;
@@ -2419,27 +2073,24 @@ bool Renderer11::testDeviceLost()
bool Renderer11::testDeviceResettable()
{
// determine if the device is resettable by creating a dummy device
- PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
+ PFN_D3D11_CREATE_DEVICE D3D11CreateDevice =
+ (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
- if (D3D11CreateDevice == NULL)
+ if (D3D11CreateDevice == nullptr)
{
return false;
}
- ID3D11Device* dummyDevice;
+ ID3D11Device *dummyDevice;
D3D_FEATURE_LEVEL dummyFeatureLevel;
- ID3D11DeviceContext* dummyContext;
+ ID3D11DeviceContext *dummyContext;
+ UINT flags = (mCreateDebugDevice ? D3D11_CREATE_DEVICE_DEBUG : 0);
ASSERT(mRequestedDriverType != D3D_DRIVER_TYPE_UNKNOWN);
HRESULT result = D3D11CreateDevice(
- NULL, mRequestedDriverType, NULL,
- #if defined(_DEBUG)
- D3D11_CREATE_DEVICE_DEBUG,
- #else
- 0,
- #endif
- mAvailableFeatureLevels.data(), static_cast<unsigned int>(mAvailableFeatureLevels.size()),
- D3D11_SDK_VERSION, &dummyDevice, &dummyFeatureLevel, &dummyContext);
+ nullptr, mRequestedDriverType, nullptr, flags, mAvailableFeatureLevels.data(),
+ static_cast<unsigned int>(mAvailableFeatureLevels.size()), D3D11_SDK_VERSION, &dummyDevice,
+ &dummyFeatureLevel, &dummyContext);
if (!mDevice || FAILED(result))
{
@@ -2456,6 +2107,14 @@ void Renderer11::release()
{
RendererD3D::cleanup();
+ mScratchMemoryBuffer.clear();
+
+ if (mAnnotator != nullptr)
+ {
+ gl::UninitializeDebugAnnotations();
+ SafeDelete(mAnnotator);
+ }
+
releaseDeviceResources();
if (!mCreatedWithDeviceEXT)
@@ -2468,9 +2127,8 @@ void Renderer11::release()
SafeRelease(mDxgiFactory);
SafeRelease(mDxgiAdapter);
-#if defined(ANGLE_ENABLE_D3D11_1)
+ SafeRelease(mDeviceContext3);
SafeRelease(mDeviceContext1);
-#endif
if (mDeviceContext)
{
@@ -2480,26 +2138,24 @@ void Renderer11::release()
}
SafeRelease(mDevice);
-#if !defined(ANGLE_MINGW32_COMPAT)
SafeRelease(mDebug);
-#endif
if (mD3d11Module)
{
FreeLibrary(mD3d11Module);
- mD3d11Module = NULL;
+ mD3d11Module = nullptr;
}
if (mDxgiModule)
{
FreeLibrary(mDxgiModule);
- mDxgiModule = NULL;
+ mDxgiModule = nullptr;
}
if (mDCompModule)
{
FreeLibrary(mDCompModule);
- mDCompModule = NULL;
+ mDCompModule = nullptr;
}
mCompiler.release();
@@ -2515,12 +2171,10 @@ bool Renderer11::resetDevice()
if (result.isError())
{
- ERR("Could not reinitialize D3D11 device: %08X", result.getCode());
+ ERR() << "Could not reinitialize D3D11 device: " << result;
return false;
}
- mDeviceLost = false;
-
return true;
}
@@ -2531,8 +2185,10 @@ std::string Renderer11::getRendererDescription() const
rendererString << mDescription;
rendererString << " Direct3D11";
- rendererString << " vs_" << getMajorShaderModel() << "_" << getMinorShaderModel() << getShaderModelSuffix();
- rendererString << " ps_" << getMajorShaderModel() << "_" << getMinorShaderModel() << getShaderModelSuffix();
+ rendererString << " vs_" << getMajorShaderModel() << "_" << getMinorShaderModel()
+ << getShaderModelSuffix();
+ rendererString << " ps_" << getMajorShaderModel() << "_" << getMinorShaderModel()
+ << getShaderModelSuffix();
return rendererString.str();
}
@@ -2540,12 +2196,12 @@ std::string Renderer11::getRendererDescription() const
DeviceIdentifier Renderer11::getAdapterIdentifier() const
{
// Don't use the AdapterLuid here, since that doesn't persist across reboot.
- DeviceIdentifier deviceIdentifier = { 0 };
- deviceIdentifier.VendorId = mAdapterDescription.VendorId;
- deviceIdentifier.DeviceId = mAdapterDescription.DeviceId;
- deviceIdentifier.SubSysId = mAdapterDescription.SubSysId;
- deviceIdentifier.Revision = mAdapterDescription.Revision;
- deviceIdentifier.FeatureLevel = static_cast<UINT>(mRenderer11DeviceCaps.featureLevel);
+ DeviceIdentifier deviceIdentifier = {0};
+ deviceIdentifier.VendorId = mAdapterDescription.VendorId;
+ deviceIdentifier.DeviceId = mAdapterDescription.DeviceId;
+ deviceIdentifier.SubSysId = mAdapterDescription.SubSysId;
+ deviceIdentifier.Revision = mAdapterDescription.Revision;
+ deviceIdentifier.FeatureLevel = static_cast<UINT>(mRenderer11DeviceCaps.featureLevel);
return deviceIdentifier;
}
@@ -2605,7 +2261,7 @@ bool Renderer11::getShareHandleSupport() const
// We only currently support share handles with BGRA surfaces, because
// chrome needs BGRA. Once chrome fixes this, we should always support them.
- if (!getRendererExtensions().textureFormatBGRA8888)
+ if (!getNativeExtensions().textureFormatBGRA8888)
{
mSupportsShareHandles = false;
return false;
@@ -2620,7 +2276,8 @@ bool Renderer11::getShareHandleSupport() const
// Qt: we don't care about the 9_3 limitation
#if 0
- // Also disable share handles on Feature Level 9_3, since it doesn't support share handles on RGBA8 textures/swapchains.
+ // Also disable share handles on Feature Level 9_3, since it doesn't support share handles on
+ // RGBA8 textures/swapchains.
if (mRenderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3)
{
mSupportsShareHandles = false;
@@ -2668,15 +2325,34 @@ bool Renderer11::getShareHandleSupport() const
return true;
}
+bool Renderer11::getNV12TextureSupport() const
+{
+ HRESULT result;
+ UINT formatSupport;
+ result = mDevice->CheckFormatSupport(DXGI_FORMAT_NV12, &formatSupport);
+ if (result == E_FAIL)
+ {
+ return false;
+ }
+ return (formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0;
+}
+
int Renderer11::getMajorShaderModel() const
{
switch (mRenderer11DeviceCaps.featureLevel)
{
- case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5
- case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MAJOR_VERSION; // 4
- case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MAJOR_VERSION; // 4
- case D3D_FEATURE_LEVEL_9_3: return D3D10_SHADER_MAJOR_VERSION; // 4
- default: UNREACHABLE(); return 0;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_SHADER_MAJOR_VERSION; // 5
+ case D3D_FEATURE_LEVEL_10_1:
+ return D3D10_1_SHADER_MAJOR_VERSION; // 4
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_SHADER_MAJOR_VERSION; // 4
+ case D3D_FEATURE_LEVEL_9_3:
+ return D3D10_SHADER_MAJOR_VERSION; // 4
+ default:
+ UNREACHABLE();
+ return 0;
}
}
@@ -2684,11 +2360,18 @@ int Renderer11::getMinorShaderModel() const
{
switch (mRenderer11DeviceCaps.featureLevel)
{
- case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MINOR_VERSION; // 0
- case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MINOR_VERSION; // 1
- case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MINOR_VERSION; // 0
- case D3D_FEATURE_LEVEL_9_3: return D3D10_SHADER_MINOR_VERSION; // 0
- default: UNREACHABLE(); return 0;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_SHADER_MINOR_VERSION; // 0
+ case D3D_FEATURE_LEVEL_10_1:
+ return D3D10_1_SHADER_MINOR_VERSION; // 1
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_SHADER_MINOR_VERSION; // 0
+ case D3D_FEATURE_LEVEL_9_3:
+ return D3D10_SHADER_MINOR_VERSION; // 0
+ default:
+ UNREACHABLE();
+ return 0;
}
}
@@ -2696,15 +2379,22 @@ std::string Renderer11::getShaderModelSuffix() const
{
switch (mRenderer11DeviceCaps.featureLevel)
{
- case D3D_FEATURE_LEVEL_11_0: return "";
- case D3D_FEATURE_LEVEL_10_1: return "";
- case D3D_FEATURE_LEVEL_10_0: return "";
- case D3D_FEATURE_LEVEL_9_3: return "_level_9_3";
- default: UNREACHABLE(); return "";
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return "";
+ case D3D_FEATURE_LEVEL_10_1:
+ return "";
+ case D3D_FEATURE_LEVEL_10_0:
+ return "";
+ case D3D_FEATURE_LEVEL_9_3:
+ return "_level_9_3";
+ default:
+ UNREACHABLE();
+ return "";
}
}
-const WorkaroundsD3D &RendererD3D::getWorkarounds() const
+const angle::WorkaroundsD3D &RendererD3D::getWorkarounds() const
{
if (!mWorkaroundsInitialized)
{
@@ -2715,42 +2405,31 @@ const WorkaroundsD3D &RendererD3D::getWorkarounds() const
return mWorkarounds;
}
-gl::Error Renderer11::copyImage2D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level)
+gl::Error Renderer11::copyImageInternal(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ RenderTargetD3D *destRenderTarget)
{
- const gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
- ASSERT(colorbuffer);
+ const gl::FramebufferAttachment *colorAttachment = framebuffer->getReadColorbuffer();
+ ASSERT(colorAttachment);
- RenderTarget11 *sourceRenderTarget = NULL;
- gl::Error error = colorbuffer->getRenderTarget(&sourceRenderTarget);
- if (error.isError())
- {
- return error;
- }
+ RenderTarget11 *sourceRenderTarget = nullptr;
+ ANGLE_TRY(colorAttachment->getRenderTarget(context, &sourceRenderTarget));
ASSERT(sourceRenderTarget);
- ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
- ASSERT(source);
-
- TextureStorage11_2D *storage11 = GetAs<TextureStorage11_2D>(storage);
- ASSERT(storage11);
-
- gl::ImageIndex index = gl::ImageIndex::Make2D(level);
- RenderTargetD3D *destRenderTarget = NULL;
- error = storage11->getRenderTarget(index, &destRenderTarget);
- if (error.isError())
- {
- return error;
- }
- ASSERT(destRenderTarget);
+ const d3d11::SharedSRV &source = sourceRenderTarget->getBlitShaderResourceView();
+ ASSERT(source.valid());
- ID3D11RenderTargetView *dest = GetAs<RenderTarget11>(destRenderTarget)->getRenderTargetView();
- ASSERT(dest);
+ const d3d11::RenderTargetView &dest =
+ GetAs<RenderTarget11>(destRenderTarget)->getRenderTargetView();
+ ASSERT(dest.valid());
gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
- const bool invertSource = UsePresentPathFast(this, colorbuffer);
+ const bool invertSource = UsePresentPathFast(this, colorAttachment);
if (invertSource)
{
sourceArea.y = sourceSize.height - sourceRect.y;
@@ -2760,226 +2439,267 @@ gl::Error Renderer11::copyImage2D(const gl::Framebuffer *framebuffer, const gl::
gl::Box destArea(destOffset.x, destOffset.y, 0, sourceRect.width, sourceRect.height, 1);
gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1);
- // Use nearest filtering because source and destination are the same size for the direct
- // copy
- error = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL,
- destFormat, GL_NEAREST, false);
- if (error.isError())
- {
- return error;
- }
+ // Use nearest filtering because source and destination are the same size for the direct copy.
+ // Convert to the unsized format before calling copyTexture.
+ GLenum sourceFormat = colorAttachment->getFormat().info->format;
+ ANGLE_TRY(mBlit->copyTexture(context, source, sourceArea, sourceSize, sourceFormat, dest,
+ destArea, destSize, nullptr, gl::GetUnsizedFormat(destFormat),
+ GL_NEAREST, false, false, false));
- storage11->invalidateSwizzleCacheLevel(level);
-
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Renderer11::copyImageCube(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level)
+gl::Error Renderer11::copyImage2D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level)
{
- const gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
- ASSERT(colorbuffer);
+ TextureStorage11_2D *storage11 = GetAs<TextureStorage11_2D>(storage);
+ ASSERT(storage11);
- RenderTarget11 *sourceRenderTarget = NULL;
- gl::Error error = colorbuffer->getRenderTarget(&sourceRenderTarget);
- if (error.isError())
- {
- return error;
- }
- ASSERT(sourceRenderTarget);
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+ RenderTargetD3D *destRenderTarget = nullptr;
+ ANGLE_TRY(storage11->getRenderTarget(context, index, &destRenderTarget));
+ ASSERT(destRenderTarget);
+
+ ANGLE_TRY(copyImageInternal(context, framebuffer, sourceRect, destFormat, destOffset,
+ destRenderTarget));
+
+ storage11->markLevelDirty(level);
- ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
- ASSERT(source);
+ return gl::NoError();
+}
+gl::Error Renderer11::copyImageCube(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum target,
+ GLint level)
+{
TextureStorage11_Cube *storage11 = GetAs<TextureStorage11_Cube>(storage);
ASSERT(storage11);
- gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
- RenderTargetD3D *destRenderTarget = NULL;
- error = storage11->getRenderTarget(index, &destRenderTarget);
- if (error.isError())
- {
- return error;
- }
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
+ RenderTargetD3D *destRenderTarget = nullptr;
+ ANGLE_TRY(storage11->getRenderTarget(context, index, &destRenderTarget));
ASSERT(destRenderTarget);
- ID3D11RenderTargetView *dest = GetAs<RenderTarget11>(destRenderTarget)->getRenderTargetView();
- ASSERT(dest);
+ ANGLE_TRY(copyImageInternal(context, framebuffer, sourceRect, destFormat, destOffset,
+ destRenderTarget));
- gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
- gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
+ storage11->markLevelDirty(level);
- const bool invertSource = UsePresentPathFast(this, colorbuffer);
- if (invertSource)
- {
- sourceArea.y = sourceSize.height - sourceRect.y;
- sourceArea.height = -sourceArea.height;
- }
+ return gl::NoError();
+}
- gl::Box destArea(destOffset.x, destOffset.y, 0, sourceRect.width, sourceRect.height, 1);
- gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1);
+gl::Error Renderer11::copyImage3D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level)
+{
+ TextureStorage11_3D *storage11 = GetAs<TextureStorage11_3D>(storage);
+ ASSERT(storage11);
- // Use nearest filtering because source and destination are the same size for the direct
- // copy
- error = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL,
- destFormat, GL_NEAREST, false);
- if (error.isError())
- {
- return error;
- }
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level, destOffset.z);
+ RenderTargetD3D *destRenderTarget = nullptr;
+ ANGLE_TRY(storage11->getRenderTarget(context, index, &destRenderTarget));
+ ASSERT(destRenderTarget);
+
+ ANGLE_TRY(copyImageInternal(context, framebuffer, sourceRect, destFormat, destOffset,
+ destRenderTarget));
- storage11->invalidateSwizzleCacheLevel(level);
+ storage11->markLevelDirty(level);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Renderer11::copyImage3D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level)
+gl::Error Renderer11::copyImage2DArray(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level)
{
- const gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
- ASSERT(colorbuffer);
+ TextureStorage11_2DArray *storage11 = GetAs<TextureStorage11_2DArray>(storage);
+ ASSERT(storage11);
- RenderTarget11 *sourceRenderTarget = NULL;
- gl::Error error = colorbuffer->getRenderTarget(&sourceRenderTarget);
- if (error.isError())
- {
- return error;
- }
- ASSERT(sourceRenderTarget);
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, destOffset.z);
+ RenderTargetD3D *destRenderTarget = nullptr;
+ ANGLE_TRY(storage11->getRenderTarget(context, index, &destRenderTarget));
+ ASSERT(destRenderTarget);
- ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
- ASSERT(source);
+ ANGLE_TRY(copyImageInternal(context, framebuffer, sourceRect, destFormat, destOffset,
+ destRenderTarget));
+ storage11->markLevelDirty(level);
- TextureStorage11_3D *storage11 = GetAs<TextureStorage11_3D>(storage);
- ASSERT(storage11);
+ return gl::NoError();
+}
- gl::ImageIndex index = gl::ImageIndex::Make3D(level, destOffset.z);
- RenderTargetD3D *destRenderTarget = NULL;
- error = storage11->getRenderTarget(index, &destRenderTarget);
- if (error.isError())
- {
- return error;
- }
- ASSERT(destRenderTarget);
+gl::Error Renderer11::copyTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum destTarget,
+ GLint destLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha)
+{
+ TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source);
- ID3D11RenderTargetView *dest = GetAs<RenderTarget11>(destRenderTarget)->getRenderTargetView();
- ASSERT(dest);
+ TextureStorage *sourceStorage = nullptr;
+ ANGLE_TRY(sourceD3D->getNativeTexture(context, &sourceStorage));
- gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
- gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
+ TextureStorage11_2D *sourceStorage11 = GetAs<TextureStorage11_2D>(sourceStorage);
+ ASSERT(sourceStorage11);
- gl::Box destArea(destOffset.x, destOffset.y, 0, sourceRect.width, sourceRect.height, 1);
- gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1);
+ TextureStorage11 *destStorage11 = GetAs<TextureStorage11>(storage);
+ ASSERT(destStorage11);
- // Use nearest filtering because source and destination are the same size for the direct
- // copy
- error = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL,
- destFormat, GL_NEAREST, false);
- if (error.isError())
+ // Check for fast path where a CopySubresourceRegion can be used.
+ if (unpackPremultiplyAlpha == unpackUnmultiplyAlpha && !unpackFlipY &&
+ source->getFormat(GL_TEXTURE_2D, sourceLevel).info->format == destFormat &&
+ sourceStorage11->getFormatSet().texFormat == destStorage11->getFormatSet().texFormat)
{
- return error;
- }
+ const TextureHelper11 *sourceResource = nullptr;
+ ANGLE_TRY(sourceStorage11->getResource(context, &sourceResource));
- storage11->invalidateSwizzleCacheLevel(level);
+ gl::ImageIndex sourceIndex = gl::ImageIndex::Make2D(sourceLevel);
+ UINT sourceSubresource = sourceStorage11->getSubresourceIndex(sourceIndex);
- return gl::Error(GL_NO_ERROR);
-}
+ const TextureHelper11 *destResource = nullptr;
+ ANGLE_TRY(destStorage11->getResource(context, &destResource));
-gl::Error Renderer11::copyImage2DArray(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level)
-{
- const gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
- ASSERT(colorbuffer);
+ gl::ImageIndex destIndex = gl::ImageIndex::MakeGeneric(destTarget, destLevel);
+ UINT destSubresource = destStorage11->getSubresourceIndex(destIndex);
- RenderTarget11 *sourceRenderTarget = NULL;
- gl::Error error = colorbuffer->getRenderTarget(&sourceRenderTarget);
- if (error.isError())
- {
- return error;
+ D3D11_BOX sourceBox{
+ static_cast<UINT>(sourceRect.x),
+ static_cast<UINT>(sourceRect.y),
+ 0u,
+ static_cast<UINT>(sourceRect.x + sourceRect.width),
+ static_cast<UINT>(sourceRect.y + sourceRect.height),
+ 1u,
+ };
+
+ mDeviceContext->CopySubresourceRegion(destResource->get(), destSubresource, destOffset.x,
+ destOffset.y, destOffset.z, sourceResource->get(),
+ sourceSubresource, &sourceBox);
}
- ASSERT(sourceRenderTarget);
+ else
+ {
+ const d3d11::SharedSRV *sourceSRV = nullptr;
+ ANGLE_TRY(sourceStorage11->getSRVLevels(context, sourceLevel, sourceLevel, &sourceSRV));
- ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
- ASSERT(source);
+ gl::ImageIndex destIndex = gl::ImageIndex::MakeGeneric(destTarget, destLevel);
+ RenderTargetD3D *destRenderTargetD3D = nullptr;
+ ANGLE_TRY(destStorage11->getRenderTarget(context, destIndex, &destRenderTargetD3D));
- TextureStorage11_2DArray *storage11 = GetAs<TextureStorage11_2DArray>(storage);
- ASSERT(storage11);
-
- gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, destOffset.z);
- RenderTargetD3D *destRenderTarget = NULL;
- error = storage11->getRenderTarget(index, &destRenderTarget);
- if (error.isError())
- {
- return error;
- }
- ASSERT(destRenderTarget);
+ RenderTarget11 *destRenderTarget11 = GetAs<RenderTarget11>(destRenderTargetD3D);
- ID3D11RenderTargetView *dest = GetAs<RenderTarget11>(destRenderTarget)->getRenderTargetView();
- ASSERT(dest);
+ const d3d11::RenderTargetView &destRTV = destRenderTarget11->getRenderTargetView();
+ ASSERT(destRTV.valid());
- gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
- gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
+ gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents sourceSize(
+ static_cast<int>(source->getWidth(source->getTarget(), sourceLevel)),
+ static_cast<int>(source->getHeight(source->getTarget(), sourceLevel)), 1);
+ if (unpackFlipY)
+ {
+ sourceArea.y += sourceArea.height;
+ sourceArea.height = -sourceArea.height;
+ }
- gl::Box destArea(destOffset.x, destOffset.y, 0, sourceRect.width, sourceRect.height, 1);
- gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1);
+ gl::Box destArea(destOffset.x, destOffset.y, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents destSize(destRenderTarget11->getWidth(), destRenderTarget11->getHeight(), 1);
- // Use nearest filtering because source and destination are the same size for the direct
- // copy
- error = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL,
- destFormat, GL_NEAREST, false);
- if (error.isError())
- {
- return error;
+ // Use nearest filtering because source and destination are the same size for the direct
+ // copy
+ GLenum sourceFormat = source->getFormat(GL_TEXTURE_2D, sourceLevel).info->format;
+ ANGLE_TRY(mBlit->copyTexture(context, *sourceSRV, sourceArea, sourceSize, sourceFormat,
+ destRTV, destArea, destSize, nullptr, destFormat, GL_NEAREST,
+ false, unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
}
- storage11->invalidateSwizzleCacheLevel(level);
+ destStorage11->markLevelDirty(destLevel);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void Renderer11::unapplyRenderTargets()
+gl::Error Renderer11::copyCompressedTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ TextureStorage *storage,
+ GLint destLevel)
{
- setOneTimeRenderTarget(NULL);
-}
+ TextureStorage11_2D *destStorage11 = GetAs<TextureStorage11_2D>(storage);
+ ASSERT(destStorage11);
-// When finished with this rendertarget, markAllStateDirty must be called.
-void Renderer11::setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView)
-{
- ID3D11RenderTargetView *rtvArray[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS] = {NULL};
+ const TextureHelper11 *destResource = nullptr;
+ ANGLE_TRY(destStorage11->getResource(context, &destResource));
- rtvArray[0] = renderTargetView;
+ gl::ImageIndex destIndex = gl::ImageIndex::Make2D(destLevel);
+ UINT destSubresource = destStorage11->getSubresourceIndex(destIndex);
- mDeviceContext->OMSetRenderTargets(getRendererCaps().maxDrawBuffers, rtvArray, NULL);
+ TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source);
+ ASSERT(sourceD3D);
- // Do not preserve the serial for this one-time-use render target
- for (size_t rtIndex = 0; rtIndex < ArraySize(mAppliedRTVs); rtIndex++)
- {
- mAppliedRTVs[rtIndex] = angle::DirtyPointer;
- }
- mAppliedDSV = angle::DirtyPointer;
+ TextureStorage *sourceStorage = nullptr;
+ ANGLE_TRY(sourceD3D->getNativeTexture(context, &sourceStorage));
+
+ TextureStorage11_2D *sourceStorage11 = GetAs<TextureStorage11_2D>(sourceStorage);
+ ASSERT(sourceStorage11);
+
+ const TextureHelper11 *sourceResource = nullptr;
+ ANGLE_TRY(sourceStorage11->getResource(context, &sourceResource));
+
+ gl::ImageIndex sourceIndex = gl::ImageIndex::Make2D(sourceLevel);
+ UINT sourceSubresource = sourceStorage11->getSubresourceIndex(sourceIndex);
+
+ mDeviceContext->CopySubresourceRegion(destResource->get(), destSubresource, 0, 0, 0,
+ sourceResource->get(), sourceSubresource, nullptr);
+
+ return gl::NoError();
}
-gl::Error Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT)
+gl::Error Renderer11::createRenderTarget(int width,
+ int height,
+ GLenum format,
+ GLsizei samples,
+ RenderTargetD3D **outRT)
{
- const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(format, mRenderer11DeviceCaps);
+ const d3d11::Format &formatInfo = d3d11::Format::Get(format, mRenderer11DeviceCaps);
- const gl::TextureCaps &textureCaps = getRendererTextureCaps().get(format);
- GLuint supportedSamples = textureCaps.getNearestSamples(samples);
+ const gl::TextureCaps &textureCaps = getNativeTextureCaps().get(format);
+ GLuint supportedSamples = textureCaps.getNearestSamples(samples);
if (width > 0 && height > 0)
{
// Create texture resource
D3D11_TEXTURE2D_DESC desc;
- desc.Width = width;
- desc.Height = height;
- desc.MipLevels = 1;
- desc.ArraySize = 1;
- desc.Format = formatInfo.texFormat;
- desc.SampleDesc.Count = (supportedSamples == 0) ? 1 : supportedSamples;
+ desc.Width = width;
+ desc.Height = height;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = formatInfo.texFormat;
+ desc.SampleDesc.Count = (supportedSamples == 0) ? 1 : supportedSamples;
desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
// If a rendertarget or depthstencil format exists for this texture format,
// we'll flag it to allow binding that way. Shader resource views are a little
@@ -2987,110 +2707,105 @@ gl::Error Renderer11::createRenderTarget(int width, int height, GLenum format, G
bool bindRTV = false, bindDSV = false, bindSRV = false;
bindRTV = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
bindDSV = (formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN);
- if (formatInfo.srvFormat != DXGI_FORMAT_UNKNOWN)
+ bindSRV = (formatInfo.srvFormat != DXGI_FORMAT_UNKNOWN);
+
+ bool isMultisampledDepthStencil = bindDSV && desc.SampleDesc.Count > 1;
+ if (isMultisampledDepthStencil &&
+ !mRenderer11DeviceCaps.supportsMultisampledDepthStencilSRVs)
{
- // Multisample targets flagged for binding as depth stencil cannot also be
- // flagged for binding as SRV, so make certain not to add the SRV flag for
- // these targets.
- bindSRV = !(formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN && desc.SampleDesc.Count > 1);
+ bindSRV = false;
}
- desc.BindFlags = (bindRTV ? D3D11_BIND_RENDER_TARGET : 0) |
- (bindDSV ? D3D11_BIND_DEPTH_STENCIL : 0) |
+ desc.BindFlags = (bindRTV ? D3D11_BIND_RENDER_TARGET : 0) |
+ (bindDSV ? D3D11_BIND_DEPTH_STENCIL : 0) |
(bindSRV ? D3D11_BIND_SHADER_RESOURCE : 0);
// The format must be either an RTV or a DSV
ASSERT(bindRTV != bindDSV);
- ID3D11Texture2D *texture = NULL;
- HRESULT result = mDevice->CreateTexture2D(&desc, NULL, &texture);
- if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target texture, result: 0x%X.", result);
- }
+ TextureHelper11 texture;
+ ANGLE_TRY(allocateTexture(desc, formatInfo, &texture));
- ID3D11ShaderResourceView *srv = NULL;
+ d3d11::SharedSRV srv;
+ d3d11::SharedSRV blitSRV;
if (bindSRV)
{
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = formatInfo.srvFormat;
- srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS;
+ srvDesc.Format = formatInfo.srvFormat;
+ srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D
+ : D3D11_SRV_DIMENSION_TEXTURE2DMS;
srvDesc.Texture2D.MostDetailedMip = 0;
- srvDesc.Texture2D.MipLevels = 1;
+ srvDesc.Texture2D.MipLevels = 1;
- result = mDevice->CreateShaderResourceView(texture, &srvDesc, &srv);
- if (FAILED(result))
+ ANGLE_TRY(allocateResource(srvDesc, texture.get(), &srv));
+
+ if (formatInfo.blitSRVFormat != formatInfo.srvFormat)
{
- ASSERT(result == E_OUTOFMEMORY);
- SafeRelease(texture);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target shader resource view, result: 0x%X.", result);
+ D3D11_SHADER_RESOURCE_VIEW_DESC blitSRVDesc;
+ blitSRVDesc.Format = formatInfo.blitSRVFormat;
+ blitSRVDesc.ViewDimension = (supportedSamples == 0)
+ ? D3D11_SRV_DIMENSION_TEXTURE2D
+ : D3D11_SRV_DIMENSION_TEXTURE2DMS;
+ blitSRVDesc.Texture2D.MostDetailedMip = 0;
+ blitSRVDesc.Texture2D.MipLevels = 1;
+
+ ANGLE_TRY(allocateResource(blitSRVDesc, texture.get(), &blitSRV));
+ }
+ else
+ {
+ blitSRV = srv.makeCopy();
}
}
if (bindDSV)
{
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = formatInfo.dsvFormat;
- dsvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_DSV_DIMENSION_TEXTURE2D : D3D11_DSV_DIMENSION_TEXTURE2DMS;
+ dsvDesc.Format = formatInfo.dsvFormat;
+ dsvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_DSV_DIMENSION_TEXTURE2D
+ : D3D11_DSV_DIMENSION_TEXTURE2DMS;
dsvDesc.Texture2D.MipSlice = 0;
- dsvDesc.Flags = 0;
+ dsvDesc.Flags = 0;
- ID3D11DepthStencilView *dsv = NULL;
- result = mDevice->CreateDepthStencilView(texture, &dsvDesc, &dsv);
- if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- SafeRelease(texture);
- SafeRelease(srv);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target depth stencil view, result: 0x%X.", result);
- }
+ d3d11::DepthStencilView dsv;
+ ANGLE_TRY(allocateResource(dsvDesc, texture.get(), &dsv));
- *outRT = new TextureRenderTarget11(dsv, texture, srv, format, width, height, 1, supportedSamples);
-
- SafeRelease(dsv);
+ *outRT = new TextureRenderTarget11(std::move(dsv), texture, srv, format, formatInfo,
+ width, height, 1, supportedSamples);
}
else if (bindRTV)
{
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = formatInfo.rtvFormat;
- rtvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_RTV_DIMENSION_TEXTURE2D : D3D11_RTV_DIMENSION_TEXTURE2DMS;
+ rtvDesc.Format = formatInfo.rtvFormat;
+ rtvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_RTV_DIMENSION_TEXTURE2D
+ : D3D11_RTV_DIMENSION_TEXTURE2DMS;
rtvDesc.Texture2D.MipSlice = 0;
- ID3D11RenderTargetView *rtv = NULL;
- result = mDevice->CreateRenderTargetView(texture, &rtvDesc, &rtv);
- if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- SafeRelease(texture);
- SafeRelease(srv);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target render target view, result: 0x%X.", result);
- }
+ d3d11::RenderTargetView rtv;
+ ANGLE_TRY(allocateResource(rtvDesc, texture.get(), &rtv));
- if (formatInfo.dataInitializerFunction != NULL)
+ if (formatInfo.dataInitializerFunction != nullptr)
{
- const float clearValues[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
- mDeviceContext->ClearRenderTargetView(rtv, clearValues);
+ const float clearValues[4] = {0.0f, 0.0f, 0.0f, 1.0f};
+ mDeviceContext->ClearRenderTargetView(rtv.get(), clearValues);
}
- *outRT = new TextureRenderTarget11(rtv, texture, srv, format, width, height, 1, supportedSamples);
-
- SafeRelease(rtv);
+ *outRT = new TextureRenderTarget11(std::move(rtv), texture, srv, blitSRV, format,
+ formatInfo, width, height, 1, supportedSamples);
}
else
{
UNREACHABLE();
}
-
- SafeRelease(texture);
- SafeRelease(srv);
}
else
{
- *outRT = new TextureRenderTarget11(reinterpret_cast<ID3D11RenderTargetView*>(NULL), NULL, NULL, format, width, height, 1, supportedSamples);
+ *outRT = new TextureRenderTarget11(d3d11::RenderTargetView(), TextureHelper11(),
+ d3d11::SharedSRV(), d3d11::SharedSRV(), format,
+ d3d11::Format::Get(GL_NONE, mRenderer11DeviceCaps),
+ width, height, 1, supportedSamples);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Renderer11::createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT)
@@ -3098,58 +2813,35 @@ gl::Error Renderer11::createRenderTargetCopy(RenderTargetD3D *source, RenderTarg
ASSERT(source != nullptr);
RenderTargetD3D *newRT = nullptr;
- gl::Error error = createRenderTarget(source->getWidth(), source->getHeight(),
- source->getInternalFormat(), source->getSamples(), &newRT);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(createRenderTarget(source->getWidth(), source->getHeight(),
+ source->getInternalFormat(), source->getSamples(), &newRT));
RenderTarget11 *source11 = GetAs<RenderTarget11>(source);
RenderTarget11 *dest11 = GetAs<RenderTarget11>(newRT);
- mDeviceContext->CopySubresourceRegion(dest11->getTexture(), dest11->getSubresourceIndex(), 0, 0,
- 0, source11->getTexture(),
+ mDeviceContext->CopySubresourceRegion(dest11->getTexture().get(), dest11->getSubresourceIndex(),
+ 0, 0, 0, source11->getTexture().get(),
source11->getSubresourceIndex(), nullptr);
*outRT = newRT;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-FramebufferImpl *Renderer11::createFramebuffer(const gl::Framebuffer::Data &data)
-{
- return new Framebuffer11(data, this);
-}
-
-ShaderImpl *Renderer11::createShader(const gl::Shader::Data &data)
-{
- return new ShaderD3D(data);
-}
-
-ProgramImpl *Renderer11::createProgram(const gl::Program::Data &data)
-{
- return new ProgramD3D(data, this);
-}
-
-gl::Error Renderer11::loadExecutable(const void *function,
+gl::Error Renderer11::loadExecutable(const uint8_t *function,
size_t length,
- ShaderType type,
+ gl::ShaderType type,
const std::vector<D3DVarying> &streamOutVaryings,
bool separatedOutputBuffers,
ShaderExecutableD3D **outExecutable)
{
+ ShaderData shaderData(function, length);
+
switch (type)
{
- case SHADER_VERTEX:
+ case gl::SHADER_VERTEX:
{
- ID3D11VertexShader *vertexShader = NULL;
- ID3D11GeometryShader *streamOutShader = NULL;
-
- HRESULT result = mDevice->CreateVertexShader(function, length, NULL, &vertexShader);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create vertex shader, result: 0x%X.", result);
- }
+ d3d11::VertexShader vertexShader;
+ d3d11::GeometryShader streamOutShader;
+ ANGLE_TRY(allocateResource(shaderData, &vertexShader));
if (!streamOutVaryings.empty())
{
@@ -3163,88 +2855,80 @@ gl::Error Renderer11::loadExecutable(const void *function,
entry.SemanticName = streamOutVarying.semanticName.c_str();
entry.SemanticIndex = streamOutVarying.semanticIndex;
entry.StartComponent = 0;
- entry.ComponentCount = static_cast<BYTE>(streamOutVarying.componentCount);
- entry.OutputSlot = static_cast<BYTE>(
+ entry.ComponentCount = static_cast<BYTE>(streamOutVarying.componentCount);
+ entry.OutputSlot = static_cast<BYTE>(
(separatedOutputBuffers ? streamOutVarying.outputSlot : 0));
soDeclaration.push_back(entry);
}
- result = mDevice->CreateGeometryShaderWithStreamOutput(
- function, static_cast<unsigned int>(length), soDeclaration.data(),
- static_cast<unsigned int>(soDeclaration.size()), NULL, 0, 0, NULL,
- &streamOutShader);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create steam output shader, result: 0x%X.", result);
- }
+ ANGLE_TRY(allocateResource(shaderData, &soDeclaration, &streamOutShader));
}
- *outExecutable = new ShaderExecutable11(function, length, vertexShader, streamOutShader);
+ *outExecutable = new ShaderExecutable11(function, length, std::move(vertexShader),
+ std::move(streamOutShader));
}
break;
- case SHADER_PIXEL:
+ case gl::SHADER_FRAGMENT:
{
- ID3D11PixelShader *pixelShader = NULL;
-
- HRESULT result = mDevice->CreatePixelShader(function, length, NULL, &pixelShader);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create pixel shader, result: 0x%X.", result);
- }
-
- *outExecutable = new ShaderExecutable11(function, length, pixelShader);
+ d3d11::PixelShader pixelShader;
+ ANGLE_TRY(allocateResource(shaderData, &pixelShader));
+ *outExecutable = new ShaderExecutable11(function, length, std::move(pixelShader));
}
break;
- case SHADER_GEOMETRY:
+ case gl::SHADER_GEOMETRY:
{
- ID3D11GeometryShader *geometryShader = NULL;
-
- HRESULT result = mDevice->CreateGeometryShader(function, length, NULL, &geometryShader);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create geometry shader, result: 0x%X.", result);
- }
-
- *outExecutable = new ShaderExecutable11(function, length, geometryShader);
+ d3d11::GeometryShader geometryShader;
+ ANGLE_TRY(allocateResource(shaderData, &geometryShader));
+ *outExecutable = new ShaderExecutable11(function, length, std::move(geometryShader));
+ }
+ break;
+ case gl::SHADER_COMPUTE:
+ {
+ d3d11::ComputeShader computeShader;
+ ANGLE_TRY(allocateResource(shaderData, &computeShader));
+ *outExecutable = new ShaderExecutable11(function, length, std::move(computeShader));
}
break;
- default:
- UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ default:
+ UNREACHABLE();
+ return gl::InternalError();
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Renderer11::compileToExecutable(gl::InfoLog &infoLog,
const std::string &shaderHLSL,
- ShaderType type,
+ gl::ShaderType type,
const std::vector<D3DVarying> &streamOutVaryings,
bool separatedOutputBuffers,
- const D3DCompilerWorkarounds &workarounds,
+ const angle::CompilerWorkaroundsD3D &workarounds,
ShaderExecutableD3D **outExectuable)
{
- const char *profileType = NULL;
+ std::stringstream profileStream;
+
switch (type)
{
- case SHADER_VERTEX:
- profileType = "vs";
- break;
- case SHADER_PIXEL:
- profileType = "ps";
- break;
- case SHADER_GEOMETRY:
- profileType = "gs";
- break;
- default:
- UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ case gl::SHADER_VERTEX:
+ profileStream << "vs";
+ break;
+ case gl::SHADER_FRAGMENT:
+ profileStream << "ps";
+ break;
+ case gl::SHADER_GEOMETRY:
+ profileStream << "gs";
+ break;
+ case gl::SHADER_COMPUTE:
+ profileStream << "cs";
+ break;
+ default:
+ UNREACHABLE();
+ return gl::InternalError();
}
- std::string profile = FormatString("%s_%d_%d%s", profileType, getMajorShaderModel(), getMinorShaderModel(), getShaderModelSuffix().c_str());
+ profileStream << "_" << getMajorShaderModel() << "_" << getMinorShaderModel()
+ << getShaderModelSuffix();
+ std::string profile = profileStream.str();
UINT flags = D3DCOMPILE_OPTIMIZATION_LEVEL2;
@@ -3260,11 +2944,12 @@ gl::Error Renderer11::compileToExecutable(gl::InfoLog &infoLog,
if (workarounds.enableIEEEStrictness)
flags |= D3DCOMPILE_IEEE_STRICTNESS;
- // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options.
+ // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders
+ // when it would otherwise pass with alternative options.
// Try the default flags first and if compilation fails, try some alternatives.
std::vector<CompileConfig> configs;
- configs.push_back(CompileConfig(flags, "default" ));
- configs.push_back(CompileConfig(flags | D3DCOMPILE_SKIP_VALIDATION, "skip validation" ));
+ configs.push_back(CompileConfig(flags, "default"));
+ configs.push_back(CompileConfig(flags | D3DCOMPILE_SKIP_VALIDATION, "skip validation"));
configs.push_back(CompileConfig(flags | D3DCOMPILE_SKIP_OPTIMIZATION, "skip optimization"));
if (getMajorShaderModel() == 4 && getShaderModelSuffix() != "")
@@ -3276,26 +2961,26 @@ gl::Error Renderer11::compileToExecutable(gl::InfoLog &infoLog,
CompileConfig(flags | D3DCOMPILE_AVOID_FLOW_CONTROL, "avoid flow control"));
}
- D3D_SHADER_MACRO loopMacros[] = { {"ANGLE_ENABLE_LOOP_FLATTEN", "1"}, {0, 0} };
+ D3D_SHADER_MACRO loopMacros[] = {{"ANGLE_ENABLE_LOOP_FLATTEN", "1"}, {0, 0}};
- ID3DBlob *binary = NULL;
+ // TODO(jmadill): Use ComPtr?
+ ID3DBlob *binary = nullptr;
std::string debugInfo;
- gl::Error error = mCompiler.compileToBinary(infoLog, shaderHLSL, profile, configs, loopMacros, &binary, &debugInfo);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mCompiler.compileToBinary(infoLog, shaderHLSL, profile, configs, loopMacros, &binary,
+ &debugInfo));
- // It's possible that binary is NULL if the compiler failed in all configurations. Set the executable to NULL
- // and return GL_NO_ERROR to signify that there was a link error but the internal state is still OK.
+ // It's possible that binary is NULL if the compiler failed in all configurations. Set the
+ // executable to NULL and return GL_NO_ERROR to signify that there was a link error but the
+ // internal state is still OK.
if (!binary)
{
- *outExectuable = NULL;
- return gl::Error(GL_NO_ERROR);
+ *outExectuable = nullptr;
+ return gl::NoError();
}
- error = loadExecutable(binary->GetBufferPointer(), binary->GetBufferSize(), type,
- streamOutVaryings, separatedOutputBuffers, outExectuable);
+ gl::Error error = loadExecutable(reinterpret_cast<const uint8_t *>(binary->GetBufferPointer()),
+ binary->GetBufferSize(), type, streamOutVaryings,
+ separatedOutputBuffers, outExectuable);
SafeRelease(binary);
if (error.isError())
@@ -3308,12 +2993,17 @@ gl::Error Renderer11::compileToExecutable(gl::InfoLog &infoLog,
(*outExectuable)->appendDebugInfo(debugInfo);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
+}
+
+gl::Error Renderer11::ensureHLSLCompilerInitialized()
+{
+ return mCompiler.ensureInitialized();
}
UniformStorageD3D *Renderer11::createUniformStorage(size_t storageSize)
{
- return new UniformStorage11(this, storageSize);
+ return new UniformStorage11(storageSize);
}
VertexBuffer *Renderer11::createVertexBuffer()
@@ -3326,45 +3016,20 @@ IndexBuffer *Renderer11::createIndexBuffer()
return new IndexBuffer11(this);
}
-BufferImpl *Renderer11::createBuffer()
-{
- Buffer11 *buffer = new Buffer11(this);
- mAliveBuffers.insert(buffer);
- return buffer;
-}
-
-VertexArrayImpl *Renderer11::createVertexArray(const gl::VertexArray::Data &data)
-{
- return new VertexArray11(data);
-}
-
-QueryImpl *Renderer11::createQuery(GLenum type)
+StreamProducerImpl *Renderer11::createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs)
{
- return new Query11(this, type);
-}
-
-FenceNVImpl *Renderer11::createFenceNV()
-{
- return new FenceNV11(this);
-}
-
-FenceSyncImpl *Renderer11::createFenceSync()
-{
- return new FenceSync11(this);
-}
-
-TransformFeedbackImpl* Renderer11::createTransformFeedback()
-{
- return new TransformFeedbackD3D();
+ return new StreamProducerNV12(this);
}
bool Renderer11::supportsFastCopyBufferToTexture(GLenum internalFormat) const
{
- ASSERT(getRendererExtensions().pixelBufferObject);
+ ASSERT(getNativeExtensions().pixelBufferObject);
- const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
- const d3d11::TextureFormat &d3d11FormatInfo = d3d11::GetTextureFormatInfo(internalFormat, mRenderer11DeviceCaps);
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(d3d11FormatInfo.texFormat);
+ const gl::InternalFormat &internalFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
+ const d3d11::Format &d3d11FormatInfo =
+ d3d11::Format::Get(internalFormat, mRenderer11DeviceCaps);
// sRGB formats do not work with D3D11 buffer SRVs
if (internalFormatInfo.colorEncoding == GL_SRGB)
@@ -3385,7 +3050,19 @@ bool Renderer11::supportsFastCopyBufferToTexture(GLenum internalFormat) const
}
// We don't support formats which we can't represent without conversion
- if (dxgiFormatInfo.internalFormat != internalFormat)
+ if (d3d11FormatInfo.format().glInternalFormat != internalFormat)
+ {
+ return false;
+ }
+
+ // Buffer SRV creation for this format was not working on Windows 10.
+ if (d3d11FormatInfo.texFormat == DXGI_FORMAT_B5G5R5A1_UNORM)
+ {
+ return false;
+ }
+
+ // This format is not supported as a buffer SRV.
+ if (d3d11FormatInfo.texFormat == DXGI_FORMAT_A8_UNORM)
{
return false;
}
@@ -3393,11 +3070,17 @@ bool Renderer11::supportsFastCopyBufferToTexture(GLenum internalFormat) const
return true;
}
-gl::Error Renderer11::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
+gl::Error Renderer11::fastCopyBufferToTexture(const gl::Context *context,
+ const gl::PixelUnpackState &unpack,
+ unsigned int offset,
+ RenderTargetD3D *destRenderTarget,
+ GLenum destinationFormat,
+ GLenum sourcePixelsType,
+ const gl::Box &destArea)
{
ASSERT(supportsFastCopyBufferToTexture(destinationFormat));
- return mPixelTransfer->copyBufferToTexture(unpack, offset, destRenderTarget, destinationFormat, sourcePixelsType, destArea);
+ return mPixelTransfer->copyBufferToTexture(context, unpack, offset, destRenderTarget,
+ destinationFormat, sourcePixelsType, destArea);
}
ImageD3D *Renderer11::createImage()
@@ -3405,31 +3088,44 @@ ImageD3D *Renderer11::createImage()
return new Image11(this);
}
-gl::Error Renderer11::generateMipmap(ImageD3D *dest, ImageD3D *src)
+gl::Error Renderer11::generateMipmap(const gl::Context *context, ImageD3D *dest, ImageD3D *src)
{
Image11 *dest11 = GetAs<Image11>(dest);
- Image11 *src11 = GetAs<Image11>(src);
- return Image11::generateMipmap(dest11, src11);
+ Image11 *src11 = GetAs<Image11>(src);
+ return Image11::GenerateMipmap(context, dest11, src11, mRenderer11DeviceCaps);
}
-gl::Error Renderer11::generateMipmapsUsingD3D(TextureStorage *storage,
- const gl::TextureState &textureState)
+gl::Error Renderer11::generateMipmapUsingD3D(const gl::Context *context,
+ TextureStorage *storage,
+ const gl::TextureState &textureState)
{
TextureStorage11 *storage11 = GetAs<TextureStorage11>(storage);
ASSERT(storage11->isRenderTarget());
ASSERT(storage11->supportsNativeMipmapFunction());
- ID3D11ShaderResourceView *srv;
- gl::Error error = storage11->getSRVLevels(textureState.baseLevel, textureState.maxLevel, &srv);
- if (error.isError())
- {
- return error;
- }
+ const d3d11::SharedSRV *srv = nullptr;
+ ANGLE_TRY(storage11->getSRVLevels(context, textureState.getEffectiveBaseLevel(),
+ textureState.getEffectiveMaxLevel(), &srv));
- mDeviceContext->GenerateMips(srv);
+ mDeviceContext->GenerateMips(srv->get());
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
+}
+
+gl::Error Renderer11::copyImage(const gl::Context *context,
+ ImageD3D *dest,
+ ImageD3D *source,
+ const gl::Rectangle &sourceRect,
+ const gl::Offset &destOffset,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha)
+{
+ Image11 *dest11 = GetAs<Image11>(dest);
+ Image11 *src11 = GetAs<Image11>(source);
+ return Image11::CopyImage(context, dest11, src11, sourceRect, destOffset, unpackFlipY,
+ unpackPremultiplyAlpha, unpackUnmultiplyAlpha, mRenderer11DeviceCaps);
}
TextureStorage *Renderer11::createTextureStorage2D(SwapChainD3D *swapChain)
@@ -3438,53 +3134,75 @@ TextureStorage *Renderer11::createTextureStorage2D(SwapChainD3D *swapChain)
return new TextureStorage11_2D(this, swapChain11);
}
-TextureStorage *Renderer11::createTextureStorageEGLImage(EGLImageD3D *eglImage)
+TextureStorage *Renderer11::createTextureStorageEGLImage(EGLImageD3D *eglImage,
+ RenderTargetD3D *renderTargetD3D)
{
- return new TextureStorage11_EGLImage(this, eglImage);
+ return new TextureStorage11_EGLImage(this, eglImage, GetAs<RenderTarget11>(renderTargetD3D));
}
-TextureStorage *Renderer11::createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly)
+TextureStorage *Renderer11::createTextureStorageExternal(
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc)
{
- return new TextureStorage11_2D(this, internalformat, renderTarget, width, height, levels, hintLevelZeroOnly);
+ return new TextureStorage11_External(this, stream, desc);
}
-TextureStorage *Renderer11::createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly)
+TextureStorage *Renderer11::createTextureStorage2D(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ bool hintLevelZeroOnly)
{
- return new TextureStorage11_Cube(this, internalformat, renderTarget, size, levels, hintLevelZeroOnly);
+ return new TextureStorage11_2D(this, internalformat, renderTarget, width, height, levels,
+ hintLevelZeroOnly);
}
-TextureStorage *Renderer11::createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)
+TextureStorage *Renderer11::createTextureStorageCube(GLenum internalformat,
+ bool renderTarget,
+ int size,
+ int levels,
+ bool hintLevelZeroOnly)
{
- return new TextureStorage11_3D(this, internalformat, renderTarget, width, height, depth, levels);
+ return new TextureStorage11_Cube(this, internalformat, renderTarget, size, levels,
+ hintLevelZeroOnly);
}
-TextureStorage *Renderer11::createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)
+TextureStorage *Renderer11::createTextureStorage3D(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels)
{
- return new TextureStorage11_2DArray(this, internalformat, renderTarget, width, height, depth, levels);
+ return new TextureStorage11_3D(this, internalformat, renderTarget, width, height, depth,
+ levels);
}
-TextureImpl *Renderer11::createTexture(GLenum target)
+TextureStorage *Renderer11::createTextureStorage2DArray(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels)
{
- switch(target)
- {
- case GL_TEXTURE_2D: return new TextureD3D_2D(this);
- case GL_TEXTURE_CUBE_MAP: return new TextureD3D_Cube(this);
- case GL_TEXTURE_3D: return new TextureD3D_3D(this);
- case GL_TEXTURE_2D_ARRAY: return new TextureD3D_2DArray(this);
- default:
- UNREACHABLE();
- }
-
- return NULL;
+ return new TextureStorage11_2DArray(this, internalformat, renderTarget, width, height, depth,
+ levels);
}
-RenderbufferImpl *Renderer11::createRenderbuffer()
+TextureStorage *Renderer11::createTextureStorage2DMultisample(GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ int samples,
+ bool fixedSampleLocations)
{
- RenderbufferD3D *renderbuffer = new RenderbufferD3D(this);
- return renderbuffer;
+ return new TextureStorage11_2DMultisample(this, internalformat, width, height, levels, samples,
+ fixedSampleLocations);
}
-gl::Error Renderer11::readFromAttachment(const gl::FramebufferAttachment &srcAttachment,
+gl::Error Renderer11::readFromAttachment(const gl::Context *context,
+ const gl::FramebufferAttachment &srcAttachment,
const gl::Rectangle &sourceArea,
GLenum format,
GLenum type,
@@ -3497,17 +3215,11 @@ gl::Error Renderer11::readFromAttachment(const gl::FramebufferAttachment &srcAtt
const bool invertTexture = UsePresentPathFast(this, &srcAttachment);
- RenderTargetD3D *renderTarget = nullptr;
- gl::Error error = srcAttachment.getRenderTarget(&renderTarget);
- if (error.isError())
- {
- return error;
- }
+ RenderTarget11 *rt11 = nullptr;
+ ANGLE_TRY(srcAttachment.getRenderTarget(context, &rt11));
+ ASSERT(rt11->getTexture().valid());
- RenderTarget11 *rt11 = GetAs<RenderTarget11>(renderTarget);
- ASSERT(rt11->getTexture());
-
- TextureHelper11 textureHelper = TextureHelper11::MakeAndReference(rt11->getTexture());
+ const TextureHelper11 &textureHelper = rt11->getTexture();
unsigned int sourceSubResource = rt11->getSubresourceIndex();
const gl::Extents &texSize = textureHelper.getExtents();
@@ -3535,52 +3247,42 @@ gl::Error Renderer11::readFromAttachment(const gl::FramebufferAttachment &srcAtt
if (safeArea.width == 0 || safeArea.height == 0)
{
// no work to do
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Extents safeSize(safeArea.width, safeArea.height, 1);
- auto errorOrResult = CreateStagingTexture(textureHelper.getTextureType(),
- textureHelper.getFormat(), safeSize, mDevice);
- if (errorOrResult.isError())
- {
- return errorOrResult.getError();
- }
+ TextureHelper11 stagingHelper;
+ ANGLE_TRY_RESULT(
+ createStagingTexture(textureHelper.getTextureType(), textureHelper.getFormatSet(), safeSize,
+ StagingAccess::READ),
+ stagingHelper);
- TextureHelper11 stagingHelper(errorOrResult.getResult());
TextureHelper11 resolvedTextureHelper;
// "srcTexture" usually points to the source texture.
// For 2D multisampled textures, it points to the multisampled resolve texture.
const TextureHelper11 *srcTexture = &textureHelper;
- if (textureHelper.getTextureType() == GL_TEXTURE_2D && textureHelper.getSampleCount() > 1)
+ if (textureHelper.is2D() && textureHelper.getSampleCount() > 1)
{
D3D11_TEXTURE2D_DESC resolveDesc;
resolveDesc.Width = static_cast<UINT>(texSize.width);
resolveDesc.Height = static_cast<UINT>(texSize.height);
- resolveDesc.MipLevels = 1;
- resolveDesc.ArraySize = 1;
+ resolveDesc.MipLevels = 1;
+ resolveDesc.ArraySize = 1;
resolveDesc.Format = textureHelper.getFormat();
- resolveDesc.SampleDesc.Count = 1;
+ resolveDesc.SampleDesc.Count = 1;
resolveDesc.SampleDesc.Quality = 0;
- resolveDesc.Usage = D3D11_USAGE_DEFAULT;
- resolveDesc.BindFlags = 0;
- resolveDesc.CPUAccessFlags = 0;
- resolveDesc.MiscFlags = 0;
+ resolveDesc.Usage = D3D11_USAGE_DEFAULT;
+ resolveDesc.BindFlags = 0;
+ resolveDesc.CPUAccessFlags = 0;
+ resolveDesc.MiscFlags = 0;
- ID3D11Texture2D *resolveTex2D = nullptr;
- HRESULT result = mDevice->CreateTexture2D(&resolveDesc, nullptr, &resolveTex2D);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY,
- "Renderer11::readTextureData failed to create internal resolve "
- "texture for ReadPixels, HRESULT: 0x%X.",
- result);
- }
+ ANGLE_TRY(
+ allocateTexture(resolveDesc, textureHelper.getFormatSet(), &resolvedTextureHelper));
- mDeviceContext->ResolveSubresource(resolveTex2D, 0, textureHelper.getTexture2D(),
+ mDeviceContext->ResolveSubresource(resolvedTextureHelper.get(), 0, textureHelper.get(),
sourceSubResource, textureHelper.getFormat());
- resolvedTextureHelper = TextureHelper11::MakeAndReference(resolveTex2D);
sourceSubResource = 0;
srcTexture = &resolvedTextureHelper;
@@ -3594,132 +3296,66 @@ gl::Error Renderer11::readFromAttachment(const gl::FramebufferAttachment &srcAtt
// Select the correct layer from a 3D attachment
srcBox.front = 0;
- if (textureHelper.getTextureType() == GL_TEXTURE_3D)
+ if (textureHelper.is3D())
{
srcBox.front = static_cast<UINT>(srcAttachment.layer());
}
srcBox.back = srcBox.front + 1;
- mDeviceContext->CopySubresourceRegion(stagingHelper.getResource(), 0, 0, 0, 0,
- srcTexture->getResource(), sourceSubResource, &srcBox);
-
- if (invertTexture)
- {
- gl::PixelPackState invertTexturePack;
-
- // Create a new PixelPackState with reversed row order. Note that we can't just assign
- // 'invertTexturePack' to be 'pack' (or memcpy) since that breaks the ref counting/object
- // tracking in the 'pixelBuffer' members, causing leaks. Instead we must use
- // pixelBuffer.set() twice, which performs the addRef/release correctly
- invertTexturePack.alignment = pack.alignment;
- invertTexturePack.pixelBuffer.set(pack.pixelBuffer.get());
- invertTexturePack.reverseRowOrder = !pack.reverseRowOrder;
-
- PackPixelsParams packParams(safeArea, format, type, outputPitch, invertTexturePack, 0);
- error = packPixels(stagingHelper, packParams, pixelsOut);
-
- invertTexturePack.pixelBuffer.set(nullptr);
+ mDeviceContext->CopySubresourceRegion(stagingHelper.get(), 0, 0, 0, 0, srcTexture->get(),
+ sourceSubResource, &srcBox);
- return error;
- }
- else
+ gl::Buffer *packBuffer = context->getGLState().getTargetBuffer(gl::BufferBinding::PixelPack);
+ if (!invertTexture)
{
- PackPixelsParams packParams(safeArea, format, type, outputPitch, pack, 0);
+ PackPixelsParams packParams(safeArea, format, type, outputPitch, pack, packBuffer, 0);
return packPixels(stagingHelper, packParams, pixelsOut);
}
+
+ // Create a new PixelPackState with reversed row order. Note that we can't just assign
+ // 'invertTexturePack' to be 'pack' (or memcpy) since that breaks the ref counting/object
+ // tracking in the 'pixelBuffer' members, causing leaks. Instead we must use
+ // pixelBuffer.set() twice, which performs the addRef/release correctly
+ gl::PixelPackState invertTexturePack;
+ invertTexturePack.alignment = pack.alignment;
+ invertTexturePack.reverseRowOrder = !pack.reverseRowOrder;
+
+ PackPixelsParams packParams(safeArea, format, type, outputPitch, invertTexturePack, packBuffer,
+ 0);
+ gl::Error error = packPixels(stagingHelper, packParams, pixelsOut);
+ ANGLE_TRY(error);
+ return gl::NoError();
}
gl::Error Renderer11::packPixels(const TextureHelper11 &textureHelper,
const PackPixelsParams &params,
uint8_t *pixelsOut)
{
- ID3D11Resource *readResource = textureHelper.getResource();
+ ID3D11Resource *readResource = textureHelper.get();
D3D11_MAPPED_SUBRESOURCE mapping;
HRESULT hr = mDeviceContext->Map(readResource, 0, D3D11_MAP_READ, 0, &mapping);
if (FAILED(hr))
{
ASSERT(hr == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal texture for reading, result: 0x%X.", hr);
- }
-
- uint8_t *source;
- int inputPitch;
- if (params.pack.reverseRowOrder)
- {
- source = static_cast<uint8_t*>(mapping.pData) + mapping.RowPitch * (params.area.height - 1);
- inputPitch = -static_cast<int>(mapping.RowPitch);
- }
- else
- {
- source = static_cast<uint8_t*>(mapping.pData);
- inputPitch = static_cast<int>(mapping.RowPitch);
+ return gl::OutOfMemory() << "Failed to map internal texture for reading, " << gl::FmtHR(hr);
}
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(textureHelper.getFormat());
- const gl::InternalFormat &sourceFormatInfo = gl::GetInternalFormatInfo(dxgiFormatInfo.internalFormat);
- if (sourceFormatInfo.format == params.format && sourceFormatInfo.type == params.type)
- {
- uint8_t *dest = pixelsOut + params.offset;
- for (int y = 0; y < params.area.height; y++)
- {
- memcpy(dest + y * params.outputPitch, source + y * inputPitch, params.area.width * sourceFormatInfo.pixelBytes);
- }
- }
- else
- {
- ColorCopyFunction fastCopyFunc =
- dxgiFormatInfo.getFastCopyFunction(params.format, params.type);
- GLenum sizedDestInternalFormat = gl::GetSizedInternalFormat(params.format, params.type);
- const gl::InternalFormat &destFormatInfo = gl::GetInternalFormatInfo(sizedDestInternalFormat);
-
- if (fastCopyFunc)
- {
- // Fast copy is possible through some special function
- for (int y = 0; y < params.area.height; y++)
- {
- for (int x = 0; x < params.area.width; x++)
- {
- uint8_t *dest = pixelsOut + params.offset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
- const uint8_t *src = source + y * inputPitch + x * sourceFormatInfo.pixelBytes;
-
- fastCopyFunc(src, dest);
- }
- }
- }
- else
- {
- ColorReadFunction colorReadFunction = dxgiFormatInfo.colorReadFunction;
- ColorWriteFunction colorWriteFunction = GetColorWriteFunction(params.format, params.type);
-
- uint8_t temp[16]; // Maximum size of any Color<T> type used.
- static_assert(sizeof(temp) >= sizeof(gl::ColorF) &&
- sizeof(temp) >= sizeof(gl::ColorUI) &&
- sizeof(temp) >= sizeof(gl::ColorI),
- "Unexpected size of gl::Color struct.");
+ uint8_t *source = static_cast<uint8_t *>(mapping.pData);
+ int inputPitch = static_cast<int>(mapping.RowPitch);
- for (int y = 0; y < params.area.height; y++)
- {
- for (int x = 0; x < params.area.width; x++)
- {
- uint8_t *dest = pixelsOut + params.offset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
- const uint8_t *src = source + y * inputPitch + x * sourceFormatInfo.pixelBytes;
+ const auto &formatInfo = textureHelper.getFormatSet();
+ ASSERT(formatInfo.format().glInternalFormat != GL_NONE);
- // readFunc and writeFunc will be using the same type of color, CopyTexImage
- // will not allow the copy otherwise.
- colorReadFunction(src, temp);
- colorWriteFunction(temp, dest);
- }
- }
- }
- }
+ PackPixels(params, formatInfo.format(), inputPitch, source, pixelsOut);
mDeviceContext->Unmap(readResource, 0);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Renderer11::blitRenderbufferRect(const gl::Rectangle &readRectIn,
+gl::Error Renderer11::blitRenderbufferRect(const gl::Context *context,
+ const gl::Rectangle &readRectIn,
const gl::Rectangle &drawRectIn,
RenderTargetD3D *readRenderTarget,
RenderTargetD3D *drawRenderTarget,
@@ -3735,63 +3371,64 @@ gl::Error Renderer11::blitRenderbufferRect(const gl::Rectangle &readRectIn,
ASSERT(colorBlit != (depthBlit || stencilBlit));
RenderTarget11 *drawRenderTarget11 = GetAs<RenderTarget11>(drawRenderTarget);
- if (!drawRenderTarget)
+ if (!drawRenderTarget11)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the internal draw render target from the draw framebuffer.");
+ return gl::OutOfMemory()
+ << "Failed to retrieve the internal draw render target from the draw framebuffer.";
}
- ID3D11Resource *drawTexture = drawRenderTarget11->getTexture();
- unsigned int drawSubresource = drawRenderTarget11->getSubresourceIndex();
- ID3D11RenderTargetView *drawRTV = drawRenderTarget11->getRenderTargetView();
- ID3D11DepthStencilView *drawDSV = drawRenderTarget11->getDepthStencilView();
+ const TextureHelper11 &drawTexture = drawRenderTarget11->getTexture();
+ unsigned int drawSubresource = drawRenderTarget11->getSubresourceIndex();
RenderTarget11 *readRenderTarget11 = GetAs<RenderTarget11>(readRenderTarget);
- if (!readRenderTarget)
+ if (!readRenderTarget11)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the internal read render target from the read framebuffer.");
+ return gl::OutOfMemory()
+ << "Failed to retrieve the internal read render target from the read framebuffer.";
}
- ID3D11Resource *readTexture = NULL;
- ID3D11ShaderResourceView *readSRV = NULL;
- unsigned int readSubresource = 0;
- if (readRenderTarget->getSamples() > 0)
+ TextureHelper11 readTexture;
+ unsigned int readSubresource = 0;
+ d3d11::SharedSRV readSRV;
+
+ if (readRenderTarget->isMultisampled())
{
- ID3D11Resource *unresolvedResource = readRenderTarget11->getTexture();
- ID3D11Texture2D *unresolvedTexture = d3d11::DynamicCastComObject<ID3D11Texture2D>(unresolvedResource);
+ ANGLE_TRY_RESULT(
+ resolveMultisampledTexture(context, readRenderTarget11, depthBlit, stencilBlit),
+ readTexture);
- if (unresolvedTexture)
+ if (!stencilBlit)
{
- readTexture = resolveMultisampledTexture(unresolvedTexture, readRenderTarget11->getSubresourceIndex());
- readSubresource = 0;
+ const auto &readFormatSet = readTexture.getFormatSet();
- SafeRelease(unresolvedTexture);
+ D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc;
+ viewDesc.Format = readFormatSet.srvFormat;
+ viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ viewDesc.Texture2D.MipLevels = 1;
+ viewDesc.Texture2D.MostDetailedMip = 0;
- HRESULT hresult = mDevice->CreateShaderResourceView(readTexture, NULL, &readSRV);
- if (FAILED(hresult))
- {
- SafeRelease(readTexture);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create shader resource view to resolve multisampled framebuffer.");
- }
+ ANGLE_TRY(allocateResource(viewDesc, readTexture.get(), &readSRV));
}
}
else
{
- readTexture = readRenderTarget11->getTexture();
- readTexture->AddRef();
+ ASSERT(readRenderTarget11);
+ readTexture = readRenderTarget11->getTexture();
readSubresource = readRenderTarget11->getSubresourceIndex();
- readSRV = readRenderTarget11->getShaderResourceView();
- readSRV->AddRef();
+ readSRV = readRenderTarget11->getBlitShaderResourceView().makeCopy();
+ if (!readSRV.valid())
+ {
+ ASSERT(depthBlit || stencilBlit);
+ readSRV = readRenderTarget11->getShaderResourceView().makeCopy();
+ }
+ ASSERT(readSRV.valid());
}
- if (!readTexture || !readSRV)
- {
- SafeRelease(readTexture);
- SafeRelease(readSRV);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the internal read render target view from the read render target.");
- }
+ // Stencil blits don't use shaders.
+ ASSERT(readSRV.valid() || stencilBlit);
- gl::Extents readSize(readRenderTarget->getWidth(), readRenderTarget->getHeight(), 1);
- gl::Extents drawSize(drawRenderTarget->getWidth(), drawRenderTarget->getHeight(), 1);
+ const gl::Extents readSize(readRenderTarget->getWidth(), readRenderTarget->getHeight(), 1);
+ const gl::Extents drawSize(drawRenderTarget->getWidth(), drawRenderTarget->getHeight(), 1);
// From the spec:
// "The actual region taken from the read framebuffer is limited to the intersection of the
@@ -3801,8 +3438,32 @@ gl::Error Renderer11::blitRenderbufferRect(const gl::Rectangle &readRectIn,
// by internally scaling the read and draw rectangles.
gl::Rectangle readRect = readRectIn;
gl::Rectangle drawRect = drawRectIn;
- auto readToDrawX = [&drawRectIn, &readRectIn](int readOffset)
+
+ auto flip = [](int val) { return val >= 0 ? 1 : -1; };
+
+ if (readRect.x > readSize.width && readRect.width < 0)
+ {
+ int delta = readRect.x - readSize.width;
+ readRect.x -= delta;
+ readRect.width += delta;
+
+ int drawDelta = delta * flip(drawRect.width);
+ drawRect.x += drawDelta;
+ drawRect.width -= drawDelta;
+ }
+
+ if (readRect.y > readSize.height && readRect.height < 0)
{
+ int delta = readRect.y - readSize.height;
+ readRect.y -= delta;
+ readRect.height += delta;
+
+ int drawDelta = delta * flip(drawRect.height);
+ drawRect.y += drawDelta;
+ drawRect.height -= drawDelta;
+ }
+
+ auto readToDrawX = [&drawRectIn, &readRectIn](int readOffset) {
double readToDrawScale =
static_cast<double>(drawRectIn.width) / static_cast<double>(readRectIn.width);
return static_cast<int>(round(static_cast<double>(readOffset) * readToDrawScale));
@@ -3818,8 +3479,7 @@ gl::Error Renderer11::blitRenderbufferRect(const gl::Rectangle &readRectIn,
drawRect.width -= drawOffset;
}
- auto readToDrawY = [&drawRectIn, &readRectIn](int readOffset)
- {
+ auto readToDrawY = [&drawRectIn, &readRectIn](int readOffset) {
double readToDrawScale =
static_cast<double>(drawRectIn.height) / static_cast<double>(readRectIn.height);
return static_cast<int>(round(static_cast<double>(readOffset) * readToDrawScale));
@@ -3853,24 +3513,41 @@ gl::Error Renderer11::blitRenderbufferRect(const gl::Rectangle &readRectIn,
drawRect.height += drawOffset;
}
- bool scissorNeeded = scissor && gl::ClipRectangle(drawRect, *scissor, NULL);
+ if (readRect.x1() > readSize.width)
+ {
+ int delta = readRect.x1() - readSize.width;
+ readRect.width -= delta;
+ drawRect.width -= delta * flip(drawRect.width);
+ }
+
+ if (readRect.y1() > readSize.height)
+ {
+ int delta = readRect.y1() - readSize.height;
+ readRect.height -= delta;
+ drawRect.height -= delta * flip(drawRect.height);
+ }
+
+ bool scissorNeeded = scissor && gl::ClipRectangle(drawRect, *scissor, nullptr);
- const auto &destFormatInfo = gl::GetInternalFormatInfo(drawRenderTarget->getInternalFormat());
- const auto &srcFormatInfo = gl::GetInternalFormatInfo(readRenderTarget->getInternalFormat());
- const auto &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(drawRenderTarget11->getDXGIFormat());
+ const auto &destFormatInfo =
+ gl::GetSizedInternalFormatInfo(drawRenderTarget->getInternalFormat());
+ const auto &srcFormatInfo =
+ gl::GetSizedInternalFormatInfo(readRenderTarget->getInternalFormat());
+ const auto &formatSet = drawRenderTarget11->getFormatSet();
+ const auto &nativeFormat = formatSet.format();
// Some blits require masking off emulated texture channels. eg: from RGBA8 to RGB8, we
// emulate RGB8 with RGBA8, so we need to mask off the alpha channel when we copy.
gl::Color<bool> colorMask;
- colorMask.red = (srcFormatInfo.redBits > 0) && (destFormatInfo.redBits == 0) &&
- (dxgiFormatInfo.redBits > 0);
+ colorMask.red =
+ (srcFormatInfo.redBits > 0) && (destFormatInfo.redBits == 0) && (nativeFormat.redBits > 0);
colorMask.green = (srcFormatInfo.greenBits > 0) && (destFormatInfo.greenBits == 0) &&
- (dxgiFormatInfo.greenBits > 0);
+ (nativeFormat.greenBits > 0);
colorMask.blue = (srcFormatInfo.blueBits > 0) && (destFormatInfo.blueBits == 0) &&
- (dxgiFormatInfo.blueBits > 0);
+ (nativeFormat.blueBits > 0);
colorMask.alpha = (srcFormatInfo.alphaBits > 0) && (destFormatInfo.alphaBits == 0) &&
- (dxgiFormatInfo.alphaBits > 0);
+ (nativeFormat.alphaBits > 0);
// We only currently support masking off the alpha channel.
bool colorMaskingNeeded = colorMask.alpha;
@@ -3884,18 +3561,19 @@ gl::Error Renderer11::blitRenderbufferRect(const gl::Rectangle &readRectIn,
bool stretchRequired = readRect.width != drawRect.width || readRect.height != drawRect.height;
- bool flipRequired = readRect.width < 0 || readRect.height < 0 || drawRect.width < 0 || drawRect.height < 0;
+ bool flipRequired =
+ readRect.width < 0 || readRect.height < 0 || drawRect.width < 0 || drawRect.height < 0;
bool outOfBounds = readRect.x < 0 || readRect.x + readRect.width > readSize.width ||
readRect.y < 0 || readRect.y + readRect.height > readSize.height ||
drawRect.x < 0 || drawRect.x + drawRect.width > drawSize.width ||
drawRect.y < 0 || drawRect.y + drawRect.height > drawSize.height;
- bool partialDSBlit = (dxgiFormatInfo.depthBits > 0 && depthBlit) != (dxgiFormatInfo.stencilBits > 0 && stencilBlit);
+ bool partialDSBlit =
+ (nativeFormat.depthBits > 0 && depthBlit) != (nativeFormat.stencilBits > 0 && stencilBlit);
- gl::Error result(GL_NO_ERROR);
-
- if (readRenderTarget11->getDXGIFormat() == drawRenderTarget11->getDXGIFormat() &&
+ if (readRenderTarget11->getFormatSet().formatID ==
+ drawRenderTarget11->getFormatSet().formatID &&
!stretchRequired && !outOfBounds && !flipRequired && !partialDSBlit &&
!colorMaskingNeeded && (!(depthBlit || stencilBlit) || wholeBufferCopy))
{
@@ -3903,16 +3581,17 @@ gl::Error Renderer11::blitRenderbufferRect(const gl::Rectangle &readRectIn,
UINT dstY = drawRect.y;
D3D11_BOX readBox;
- readBox.left = readRect.x;
- readBox.right = readRect.x + readRect.width;
- readBox.top = readRect.y;
+ readBox.left = readRect.x;
+ readBox.right = readRect.x + readRect.width;
+ readBox.top = readRect.y;
readBox.bottom = readRect.y + readRect.height;
- readBox.front = 0;
- readBox.back = 1;
+ readBox.front = 0;
+ readBox.back = 1;
if (scissorNeeded)
{
- // drawRect is guaranteed to have positive width and height because stretchRequired is false.
+ // drawRect is guaranteed to have positive width and height because stretchRequired is
+ // false.
ASSERT(drawRect.width >= 0 || drawRect.height >= 0);
if (drawRect.x < scissor->x)
@@ -3937,11 +3616,10 @@ gl::Error Renderer11::blitRenderbufferRect(const gl::Rectangle &readRectIn,
// D3D11 needs depth-stencil CopySubresourceRegions to have a NULL pSrcBox
// We also require complete framebuffer copies for depth-stencil blit.
- D3D11_BOX *pSrcBox = wholeBufferCopy ? NULL : &readBox;
+ D3D11_BOX *pSrcBox = wholeBufferCopy ? nullptr : &readBox;
- mDeviceContext->CopySubresourceRegion(drawTexture, drawSubresource, dstX, dstY, 0,
- readTexture, readSubresource, pSrcBox);
- result = gl::Error(GL_NO_ERROR);
+ mDeviceContext->CopySubresourceRegion(drawTexture.get(), drawSubresource, dstX, dstY, 0,
+ readTexture.get(), readSubresource, pSrcBox);
}
else
{
@@ -3950,47 +3628,56 @@ gl::Error Renderer11::blitRenderbufferRect(const gl::Rectangle &readRectIn,
if (depthBlit && stencilBlit)
{
- result = mBlit->copyDepthStencil(readTexture, readSubresource, readArea, readSize,
- drawTexture, drawSubresource, drawArea, drawSize,
- scissor);
+ ANGLE_TRY(mBlit->copyDepthStencil(readTexture, readSubresource, readArea, readSize,
+ drawTexture, drawSubresource, drawArea, drawSize,
+ scissor));
}
else if (depthBlit)
{
- result = mBlit->copyDepth(readSRV, readArea, readSize, drawDSV, drawArea, drawSize,
- scissor);
+ const d3d11::DepthStencilView &drawDSV = drawRenderTarget11->getDepthStencilView();
+ ASSERT(readSRV.valid());
+ ANGLE_TRY(mBlit->copyDepth(context, readSRV, readArea, readSize, drawDSV, drawArea,
+ drawSize, scissor));
}
else if (stencilBlit)
{
- result = mBlit->copyStencil(readTexture, readSubresource, readArea, readSize,
- drawTexture, drawSubresource, drawArea, drawSize,
- scissor);
+ ANGLE_TRY(mBlit->copyStencil(context, readTexture, readSubresource, readArea, readSize,
+ drawTexture, drawSubresource, drawArea, drawSize,
+ scissor));
}
else
{
+ const d3d11::RenderTargetView &drawRTV = drawRenderTarget11->getRenderTargetView();
+
// We don't currently support masking off any other channel than alpha
bool maskOffAlpha = colorMaskingNeeded && colorMask.alpha;
- result = mBlit->copyTexture(readSRV, readArea, readSize, drawRTV, drawArea, drawSize,
- scissor, destFormatInfo.format, filter, maskOffAlpha);
+ ASSERT(readSRV.valid());
+ ANGLE_TRY(mBlit->copyTexture(
+ context, readSRV, readArea, readSize, srcFormatInfo.format, drawRTV, drawArea,
+ drawSize, scissor, destFormatInfo.format, filter, maskOffAlpha, false, false));
}
}
- SafeRelease(readTexture);
- SafeRelease(readSRV);
-
- return result;
+ return gl::NoError();
}
bool Renderer11::isES3Capable() const
{
- return (d3d11_gl::GetMaximumClientVersion(mRenderer11DeviceCaps.featureLevel) > 2);
-};
+ return (d3d11_gl::GetMaximumClientVersion(mRenderer11DeviceCaps.featureLevel).major > 2);
+}
+
+RendererClass Renderer11::getRendererClass() const
+{
+ return RENDERER_D3D11;
+}
void Renderer11::onSwap()
{
// Send histogram updates every half hour
const double kHistogramUpdateInterval = 30 * 60;
- const double currentTime = ANGLEPlatformCurrent()->monotonicallyIncreasingTime();
+ auto *platform = ANGLEPlatformCurrent();
+ const double currentTime = platform->monotonicallyIncreasingTime(platform);
const double timeSinceLastUpdate = currentTime - mLastHistogramUpdateTime;
if (timeSinceLastUpdate > kHistogramUpdateInterval)
@@ -4005,7 +3692,7 @@ void Renderer11::updateHistograms()
// Update the buffer CPU memory histogram
{
size_t sizeSum = 0;
- for (auto &buffer : mAliveBuffers)
+ for (const Buffer11 *buffer : mAliveBuffers)
{
sizeSum += buffer->getTotalCPUBufferMemoryBytes();
}
@@ -4015,53 +3702,71 @@ void Renderer11::updateHistograms()
}
}
+void Renderer11::onBufferCreate(const Buffer11 *created)
+{
+ mAliveBuffers.insert(created);
+}
+
void Renderer11::onBufferDelete(const Buffer11 *deleted)
{
mAliveBuffers.erase(deleted);
}
-ID3D11Texture2D *Renderer11::resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource)
+gl::ErrorOrResult<TextureHelper11> Renderer11::resolveMultisampledTexture(
+ const gl::Context *context,
+ RenderTarget11 *renderTarget,
+ bool depth,
+ bool stencil)
{
- D3D11_TEXTURE2D_DESC textureDesc;
- source->GetDesc(&textureDesc);
+ if (depth && !stencil)
+ {
+ return mBlit->resolveDepth(context, renderTarget);
+ }
- if (textureDesc.SampleDesc.Count > 1)
+ if (stencil)
{
- D3D11_TEXTURE2D_DESC resolveDesc;
- resolveDesc.Width = textureDesc.Width;
- resolveDesc.Height = textureDesc.Height;
- resolveDesc.MipLevels = 1;
- resolveDesc.ArraySize = 1;
- resolveDesc.Format = textureDesc.Format;
- resolveDesc.SampleDesc.Count = 1;
- resolveDesc.SampleDesc.Quality = 0;
- resolveDesc.Usage = textureDesc.Usage;
- resolveDesc.BindFlags = textureDesc.BindFlags;
- resolveDesc.CPUAccessFlags = 0;
- resolveDesc.MiscFlags = 0;
+ return mBlit->resolveStencil(context, renderTarget, depth);
+ }
- ID3D11Texture2D *resolveTexture = NULL;
- HRESULT result = mDevice->CreateTexture2D(&resolveDesc, NULL, &resolveTexture);
- if (FAILED(result))
- {
- ERR("Failed to create a multisample resolve texture, HRESULT: 0x%X.", result);
- return NULL;
- }
+ const auto &formatSet = renderTarget->getFormatSet();
- mDeviceContext->ResolveSubresource(resolveTexture, 0, source, subresource, textureDesc.Format);
- return resolveTexture;
- }
- else
+ ASSERT(renderTarget->isMultisampled());
+ const d3d11::SharedSRV &sourceSRV = renderTarget->getShaderResourceView();
+ D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc;
+ sourceSRV.get()->GetDesc(&sourceSRVDesc);
+ ASSERT(sourceSRVDesc.ViewDimension == D3D_SRV_DIMENSION_TEXTURE2DMS);
+
+ if (!mCachedResolveTexture.valid() ||
+ mCachedResolveTexture.getExtents().width != renderTarget->getWidth() ||
+ mCachedResolveTexture.getExtents().height != renderTarget->getHeight() ||
+ mCachedResolveTexture.getFormat() != formatSet.texFormat)
{
- source->AddRef();
- return source;
+ D3D11_TEXTURE2D_DESC resolveDesc;
+ resolveDesc.Width = renderTarget->getWidth();
+ resolveDesc.Height = renderTarget->getHeight();
+ resolveDesc.MipLevels = 1;
+ resolveDesc.ArraySize = 1;
+ resolveDesc.Format = formatSet.texFormat;
+ resolveDesc.SampleDesc.Count = 1;
+ resolveDesc.SampleDesc.Quality = 0;
+ resolveDesc.Usage = D3D11_USAGE_DEFAULT;
+ resolveDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ resolveDesc.CPUAccessFlags = 0;
+ resolveDesc.MiscFlags = 0;
+
+ ANGLE_TRY(allocateTexture(resolveDesc, formatSet, &mCachedResolveTexture));
}
+
+ mDeviceContext->ResolveSubresource(mCachedResolveTexture.get(), 0,
+ renderTarget->getTexture().get(),
+ renderTarget->getSubresourceIndex(), formatSet.texFormat);
+ return mCachedResolveTexture;
}
bool Renderer11::getLUID(LUID *adapterLuid) const
{
adapterLuid->HighPart = 0;
- adapterLuid->LowPart = 0;
+ adapterLuid->LowPart = 0;
if (!mDxgiAdapter)
{
@@ -4078,45 +3783,70 @@ bool Renderer11::getLUID(LUID *adapterLuid) const
return true;
}
-VertexConversionType Renderer11::getVertexConversionType(gl::VertexFormatType vertexFormatType) const
+VertexConversionType Renderer11::getVertexConversionType(
+ gl::VertexFormatType vertexFormatType) const
{
- return d3d11::GetVertexFormatInfo(vertexFormatType, mRenderer11DeviceCaps.featureLevel).conversionType;
+ return d3d11::GetVertexFormatInfo(vertexFormatType, mRenderer11DeviceCaps.featureLevel)
+ .conversionType;
}
GLenum Renderer11::getVertexComponentType(gl::VertexFormatType vertexFormatType) const
{
- return d3d11::GetDXGIFormatInfo(d3d11::GetVertexFormatInfo(vertexFormatType, mRenderer11DeviceCaps.featureLevel).nativeFormat).componentType;
+ const auto &format =
+ d3d11::GetVertexFormatInfo(vertexFormatType, mRenderer11DeviceCaps.featureLevel);
+ return d3d11::GetComponentType(format.nativeFormat);
}
-void Renderer11::generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps,
- gl::Extensions *outExtensions, gl::Limitations *outLimitations) const
+gl::ErrorOrResult<unsigned int> Renderer11::getVertexSpaceRequired(
+ const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLsizei count,
+ GLsizei instances) const
{
- d3d11_gl::GenerateCaps(mDevice, mDeviceContext, mRenderer11DeviceCaps, outCaps, outTextureCaps,
- outExtensions, outLimitations);
-}
+ if (!attrib.enabled)
+ {
+ return 16u;
+ }
-WorkaroundsD3D Renderer11::generateWorkarounds() const
-{
- return d3d11::GenerateWorkarounds(mRenderer11DeviceCaps.featureLevel);
+ unsigned int elementCount = 0;
+ const unsigned int divisor = binding.getDivisor();
+ if (instances == 0 || divisor == 0)
+ {
+ elementCount = count;
+ }
+ else
+ {
+ // Round up to divisor, if possible
+ elementCount = UnsignedCeilDivide(static_cast<unsigned int>(instances), divisor);
+ }
+
+ gl::VertexFormatType formatType = gl::GetVertexFormatType(attrib);
+ const D3D_FEATURE_LEVEL featureLevel = mRenderer11DeviceCaps.featureLevel;
+ const d3d11::VertexFormat &vertexFormatInfo =
+ d3d11::GetVertexFormatInfo(formatType, featureLevel);
+ const d3d11::DXGIFormatSize &dxgiFormatInfo =
+ d3d11::GetDXGIFormatSizeInfo(vertexFormatInfo.nativeFormat);
+ unsigned int elementSize = dxgiFormatInfo.pixelBytes;
+ if (elementSize > std::numeric_limits<unsigned int>::max() / elementCount)
+ {
+ return gl::OutOfMemory() << "New vertex buffer size would result in an overflow.";
+ }
+
+ return elementSize * elementCount;
}
-void Renderer11::createAnnotator()
+void Renderer11::generateCaps(gl::Caps *outCaps,
+ gl::TextureCapsMap *outTextureCaps,
+ gl::Extensions *outExtensions,
+ gl::Limitations *outLimitations) const
{
- // The D3D11 renderer must choose the D3D9 debug annotator because the D3D11 interface
- // method ID3DUserDefinedAnnotation::GetStatus on desktop builds doesn't work with the Graphics
- // Diagnostics tools in Visual Studio 2013.
- // The D3D9 annotator works properly for both D3D11 and D3D9.
- // Incorrect status reporting can cause ANGLE to log unnecessary debug events.
-#ifdef ANGLE_ENABLE_D3D9
- mAnnotator = new DebugAnnotator9();
-#else
- mAnnotator = new DebugAnnotator11();
-#endif
+ d3d11_gl::GenerateCaps(mDevice, mDeviceContext, mRenderer11DeviceCaps, outCaps, outTextureCaps,
+ outExtensions, outLimitations);
}
-gl::Error Renderer11::clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd)
+angle::WorkaroundsD3D Renderer11::generateWorkarounds() const
{
- return mStateManager.clearTextures(samplerType, rangeStart, rangeEnd);
+ return d3d11::GenerateWorkarounds(mRenderer11DeviceCaps, mAdapterDescription);
}
egl::Error Renderer11::getEGLDevice(DeviceImpl **device)
@@ -4136,6 +3866,224 @@ egl::Error Renderer11::getEGLDevice(DeviceImpl **device)
}
*device = static_cast<DeviceImpl *>(mEGLDevice);
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
+}
+
+ContextImpl *Renderer11::createContext(const gl::ContextState &state)
+{
+ return new Context11(state, this);
+}
+
+FramebufferImpl *Renderer11::createDefaultFramebuffer(const gl::FramebufferState &state)
+{
+ return new Framebuffer11(state, this);
+}
+
+gl::Error Renderer11::getScratchMemoryBuffer(size_t requestedSize, angle::MemoryBuffer **bufferOut)
+{
+ if (!mScratchMemoryBuffer.get(requestedSize, bufferOut))
+ {
+ return gl::OutOfMemory() << "Failed to allocate internal buffer.";
+ }
+ return gl::NoError();
+}
+
+gl::Version Renderer11::getMaxSupportedESVersion() const
+{
+ return d3d11_gl::GetMaximumClientVersion(mRenderer11DeviceCaps.featureLevel);
+}
+
+gl::DebugAnnotator *Renderer11::getAnnotator()
+{
+ return mAnnotator;
+}
+
+gl::Error Renderer11::applyComputeShader(const gl::Context *context)
+{
+ ANGLE_TRY(ensureHLSLCompilerInitialized());
+
+ const auto &glState = context->getGLState();
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
+
+ ShaderExecutableD3D *computeExe = nullptr;
+ ANGLE_TRY(programD3D->getComputeExecutable(&computeExe));
+ ASSERT(computeExe != nullptr);
+
+ mStateManager.setComputeShader(&GetAs<ShaderExecutable11>(computeExe)->getComputeShader());
+ ANGLE_TRY(mStateManager.applyComputeUniforms(programD3D));
+
+ return gl::NoError();
+}
+
+gl::Error Renderer11::dispatchCompute(const gl::Context *context,
+ GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ)
+{
+ ANGLE_TRY(mStateManager.updateStateForCompute(context, numGroupsX, numGroupsY, numGroupsZ));
+ ANGLE_TRY(applyComputeShader(context));
+
+ mDeviceContext->Dispatch(numGroupsX, numGroupsY, numGroupsZ);
+
+ return gl::NoError();
+}
+
+gl::ErrorOrResult<TextureHelper11> Renderer11::createStagingTexture(
+ ResourceType textureType,
+ const d3d11::Format &formatSet,
+ const gl::Extents &size,
+ StagingAccess readAndWriteAccess)
+{
+ if (textureType == ResourceType::Texture2D)
+ {
+ D3D11_TEXTURE2D_DESC stagingDesc;
+ stagingDesc.Width = size.width;
+ stagingDesc.Height = size.height;
+ stagingDesc.MipLevels = 1;
+ stagingDesc.ArraySize = 1;
+ stagingDesc.Format = formatSet.texFormat;
+ stagingDesc.SampleDesc.Count = 1;
+ stagingDesc.SampleDesc.Quality = 0;
+ stagingDesc.Usage = D3D11_USAGE_STAGING;
+ stagingDesc.BindFlags = 0;
+ stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ stagingDesc.MiscFlags = 0;
+
+ if (readAndWriteAccess == StagingAccess::READ_WRITE)
+ {
+ stagingDesc.CPUAccessFlags |= D3D11_CPU_ACCESS_WRITE;
+ }
+
+ TextureHelper11 stagingTex;
+ ANGLE_TRY(allocateTexture(stagingDesc, formatSet, &stagingTex));
+ return stagingTex;
+ }
+ ASSERT(textureType == ResourceType::Texture3D);
+
+ D3D11_TEXTURE3D_DESC stagingDesc;
+ stagingDesc.Width = size.width;
+ stagingDesc.Height = size.height;
+ stagingDesc.Depth = 1;
+ stagingDesc.MipLevels = 1;
+ stagingDesc.Format = formatSet.texFormat;
+ stagingDesc.Usage = D3D11_USAGE_STAGING;
+ stagingDesc.BindFlags = 0;
+ stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ stagingDesc.MiscFlags = 0;
+
+ TextureHelper11 stagingTex;
+ ANGLE_TRY(allocateTexture(stagingDesc, formatSet, &stagingTex));
+ return stagingTex;
+}
+
+gl::Error Renderer11::allocateTexture(const D3D11_TEXTURE2D_DESC &desc,
+ const d3d11::Format &format,
+ const D3D11_SUBRESOURCE_DATA *initData,
+ TextureHelper11 *textureOut)
+{
+ d3d11::Texture2D texture;
+ ANGLE_TRY(mResourceManager11.allocate(this, &desc, initData, &texture));
+ textureOut->init(std::move(texture), desc, format);
+ return gl::NoError();
+}
+
+gl::Error Renderer11::allocateTexture(const D3D11_TEXTURE3D_DESC &desc,
+ const d3d11::Format &format,
+ const D3D11_SUBRESOURCE_DATA *initData,
+ TextureHelper11 *textureOut)
+{
+ d3d11::Texture3D texture;
+ ANGLE_TRY(mResourceManager11.allocate(this, &desc, initData, &texture));
+ textureOut->init(std::move(texture), desc, format);
+ return gl::NoError();
+}
+
+gl::Error Renderer11::getBlendState(const d3d11::BlendStateKey &key,
+ const d3d11::BlendState **outBlendState)
+{
+ return mStateCache.getBlendState(this, key, outBlendState);
+}
+
+gl::Error Renderer11::getRasterizerState(const gl::RasterizerState &rasterState,
+ bool scissorEnabled,
+ ID3D11RasterizerState **outRasterizerState)
+{
+ return mStateCache.getRasterizerState(this, rasterState, scissorEnabled, outRasterizerState);
+}
+
+gl::Error Renderer11::getDepthStencilState(const gl::DepthStencilState &dsState,
+ const d3d11::DepthStencilState **outDSState)
+{
+ return mStateCache.getDepthStencilState(this, dsState, outDSState);
+}
+
+gl::Error Renderer11::getSamplerState(const gl::SamplerState &samplerState,
+ ID3D11SamplerState **outSamplerState)
+{
+ return mStateCache.getSamplerState(this, samplerState, outSamplerState);
+}
+
+gl::Error Renderer11::clearRenderTarget(RenderTargetD3D *renderTarget,
+ const gl::ColorF &clearColorValue,
+ const float clearDepthValue,
+ const unsigned int clearStencilValue)
+{
+ RenderTarget11 *rt11 = GetAs<RenderTarget11>(renderTarget);
+
+ if (rt11->getDepthStencilView().valid())
+ {
+ const auto &format = rt11->getFormatSet();
+ const UINT clearFlags = (format.format().depthBits > 0 ? D3D11_CLEAR_DEPTH : 0) |
+ (format.format().stencilBits ? D3D11_CLEAR_STENCIL : 0);
+ mDeviceContext->ClearDepthStencilView(rt11->getDepthStencilView().get(), clearFlags,
+ clearDepthValue,
+ static_cast<UINT8>(clearStencilValue));
+ return gl::NoError();
+ }
+
+ ASSERT(rt11->getRenderTargetView().valid());
+ ID3D11RenderTargetView *rtv = rt11->getRenderTargetView().get();
+
+ // There are complications with some types of RTV and FL 9_3 with ClearRenderTargetView.
+ // See https://msdn.microsoft.com/en-us/library/windows/desktop/ff476388(v=vs.85).aspx
+ ASSERT(mRenderer11DeviceCaps.featureLevel > D3D_FEATURE_LEVEL_9_3 || !IsArrayRTV(rtv));
+
+ const auto &d3d11Format = rt11->getFormatSet();
+ const auto &glFormat = gl::GetSizedInternalFormatInfo(renderTarget->getInternalFormat());
+
+ gl::ColorF safeClearColor = clearColorValue;
+
+ if (d3d11Format.format().alphaBits > 0 && glFormat.alphaBits == 0)
+ {
+ safeClearColor.alpha = 1.0f;
+ }
+
+ mDeviceContext->ClearRenderTargetView(rtv, &safeClearColor.red);
+ return gl::NoError();
+}
+
+bool Renderer11::canSelectViewInVertexShader() const
+{
+ return !getWorkarounds().selectViewInGeometryShader &&
+ getRenderer11DeviceCaps().supportsVpRtIndexWriteFromVertexShader;
}
+
+gl::Error Renderer11::markTransformFeedbackUsage(const gl::Context *context)
+{
+ const gl::State &glState = context->getGLState();
+ const gl::TransformFeedback *transformFeedback = glState.getCurrentTransformFeedback();
+ for (size_t i = 0; i < transformFeedback->getIndexedBufferCount(); i++)
+ {
+ const gl::OffsetBindingPointer<gl::Buffer> &binding =
+ transformFeedback->getIndexedBuffer(i);
+ if (binding.get() != nullptr)
+ {
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(binding.get());
+ ANGLE_TRY(bufferD3D->markTransformFeedbackUsage(context));
+ }
+ }
+
+ return gl::NoError();
}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h
index b4e7761ffc..a8c24e681b 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h
@@ -14,13 +14,14 @@
#include "libANGLE/AttributeMap.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/d3d/HLSLCompiler.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h"
-#include "libANGLE/renderer/d3d/d3d11/InputLayoutCache.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/renderer/d3d/d3d11/RenderStateCache.h"
+#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
#include "libANGLE/renderer/d3d/d3d11/StateManager11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
namespace gl
{
@@ -28,36 +29,46 @@ class FramebufferAttachment;
struct ImageIndex;
}
-struct ID3D11DeviceContext1;
-
namespace rx
{
-
-class VertexDataManager;
-class IndexDataManager;
-class StreamingIndexBufferInterface;
class Blit11;
class Buffer11;
class Clear11;
+class Context11;
+class IndexDataManager;
+struct PackPixelsParams;
class PixelTransfer11;
class RenderTarget11;
+class StreamingIndexBufferInterface;
class Trim11;
-struct PackPixelsParams;
+class VertexDataManager;
struct Renderer11DeviceCaps
{
+ Renderer11DeviceCaps();
+
D3D_FEATURE_LEVEL featureLevel;
- bool supportsDXGI1_2; // Support for DXGI 1.2
- bool supportsClearView; // Support for ID3D11DeviceContext1::ClearView
- bool supportsConstantBufferOffsets; // Support for Constant buffer offset
- UINT B5G6R5support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B5G6R5_UNORM
- UINT B4G4R4A4support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B4G4R4A4_UNORM
- UINT B5G5R5A1support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B5G5R5A1_UNORM
+ bool supportsDXGI1_2; // Support for DXGI 1.2
+ bool supportsClearView; // Support for ID3D11DeviceContext1::ClearView
+ bool supportsConstantBufferOffsets; // Support for Constant buffer offset
+ bool supportsVpRtIndexWriteFromVertexShader; // VP/RT can be selected in the Vertex Shader
+ // stage.
+ bool supportsMultisampledDepthStencilSRVs; // D3D feature level 10.0 no longer allows creation
+ // of textures with both the bind SRV and DSV flags
+ // when multisampled. Textures will need to be
+ // resolved before reading. crbug.com/656989
+ UINT B5G6R5support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B5G6R5_UNORM
+ UINT B5G6R5maxSamples; // Maximum number of samples supported by DXGI_FORMAT_B5G6R5_UNORM
+ UINT B4G4R4A4support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B4G4R4A4_UNORM
+ UINT B4G4R4A4maxSamples; // Maximum number of samples supported by DXGI_FORMAT_B4G4R4A4_UNORM
+ UINT B5G5R5A1support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B5G5R5A1_UNORM
+ UINT B5G5R5A1maxSamples; // Maximum number of samples supported by DXGI_FORMAT_B5G5R5A1_UNORM
+ Optional<LARGE_INTEGER> driverVersion; // Four-part driver version number.
};
enum
{
- MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
+ MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
};
@@ -103,172 +114,244 @@ class Renderer11 : public RendererD3D
{
public:
explicit Renderer11(egl::Display *display);
- virtual ~Renderer11();
+ ~Renderer11() override;
egl::Error initialize() override;
- virtual bool resetDevice();
+ bool resetDevice() override;
- egl::ConfigSet generateConfigs() const override;
+ egl::ConfigSet generateConfigs() override;
void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const override;
- gl::Error flush() override;
- gl::Error finish() override;
+ ContextImpl *createContext(const gl::ContextState &state) override;
+
+ gl::Error flush();
+ gl::Error finish();
- SwapChainD3D *createSwapChain(NativeWindow nativeWindow,
+ bool isValidNativeWindow(EGLNativeWindowType window) const override;
+ NativeWindowD3D *createNativeWindow(EGLNativeWindowType window,
+ const egl::Config *config,
+ const egl::AttributeMap &attribs) const override;
+
+ SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
HANDLE shareHandle,
+ IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
- EGLint orientation) override;
-
- CompilerImpl *createCompiler() override;
-
- virtual gl::Error generateSwizzle(gl::Texture *texture);
- virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler);
- virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture);
-
- gl::Error setUniformBuffers(const gl::Data &data,
- const std::vector<GLint> &vertexUniformBuffers,
- const std::vector<GLint> &fragmentUniformBuffers) override;
-
- gl::Error updateState(const gl::Data &data, GLenum drawMode) override;
-
- virtual bool applyPrimitiveType(GLenum mode, GLsizei count, bool usesPointSize);
- gl::Error applyRenderTarget(const gl::Framebuffer *frameBuffer) override;
- gl::Error applyUniforms(const ProgramD3D &programD3D,
- GLenum drawMode,
- const std::vector<D3DUniform *> &uniformArray) override;
- virtual gl::Error applyVertexBuffer(const gl::State &state,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instances,
- TranslatedIndexData *indexInfo);
- gl::Error applyIndexBuffer(const gl::Data &data,
- const GLvoid *indices,
- GLsizei count,
- GLenum mode,
- GLenum type,
- TranslatedIndexData *indexInfo) override;
- void applyTransformFeedbackBuffers(const gl::State &state) override;
+ EGLint orientation,
+ EGLint samples) override;
+ egl::Error getD3DTextureInfo(const egl::Config *configuration,
+ IUnknown *d3dTexture,
+ EGLint *width,
+ EGLint *height,
+ GLenum *fboFormat) const override;
+ egl::Error validateShareHandle(const egl::Config *config,
+ HANDLE shareHandle,
+ const egl::AttributeMap &attribs) const override;
+
+ bool applyPrimitiveType(const gl::State &glState, GLenum mode, GLsizei count);
// lost device
bool testDeviceLost() override;
bool testDeviceResettable() override;
- std::string getRendererDescription() const override;
+ std::string getRendererDescription() const;
DeviceIdentifier getAdapterIdentifier() const override;
- virtual unsigned int getReservedVertexUniformVectors() const;
- virtual unsigned int getReservedFragmentUniformVectors() const;
- virtual unsigned int getReservedVertexUniformBuffers() const;
- virtual unsigned int getReservedFragmentUniformBuffers() const;
+ unsigned int getReservedVertexUniformVectors() const;
+ unsigned int getReservedFragmentUniformVectors() const;
+ unsigned int getReservedVertexUniformBuffers() const;
+ unsigned int getReservedFragmentUniformBuffers() const;
bool getShareHandleSupport() const;
- virtual int getMajorShaderModel() const;
+ bool getNV12TextureSupport() const;
+
+ int getMajorShaderModel() const override;
int getMinorShaderModel() const override;
std::string getShaderModelSuffix() const override;
// Pixel operations
- virtual gl::Error copyImage2D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level);
- virtual gl::Error copyImageCube(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level);
- virtual gl::Error copyImage3D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level);
- virtual gl::Error copyImage2DArray(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level);
+ gl::Error copyImage2D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) override;
+ gl::Error copyImageCube(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum target,
+ GLint level) override;
+ gl::Error copyImage3D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) override;
+ gl::Error copyImage2DArray(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) override;
+
+ gl::Error copyTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum destTarget,
+ GLint destLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha) override;
+ gl::Error copyCompressedTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ TextureStorage *storage,
+ GLint destLevel) override;
// RenderTarget creation
- virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT);
+ gl::Error createRenderTarget(int width,
+ int height,
+ GLenum format,
+ GLsizei samples,
+ RenderTargetD3D **outRT) override;
gl::Error createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT) override;
- // Framebuffer creation
- FramebufferImpl *createFramebuffer(const gl::Framebuffer::Data &data) override;
-
- // Shader creation
- ShaderImpl *createShader(const gl::Shader::Data &data) override;
- ProgramImpl *createProgram(const gl::Program::Data &data) override;
-
// Shader operations
- gl::Error loadExecutable(const void *function,
+ gl::Error loadExecutable(const uint8_t *function,
size_t length,
- ShaderType type,
+ gl::ShaderType type,
const std::vector<D3DVarying> &streamOutVaryings,
bool separatedOutputBuffers,
ShaderExecutableD3D **outExecutable) override;
gl::Error compileToExecutable(gl::InfoLog &infoLog,
const std::string &shaderHLSL,
- ShaderType type,
+ gl::ShaderType type,
const std::vector<D3DVarying> &streamOutVaryings,
bool separatedOutputBuffers,
- const D3DCompilerWorkarounds &workarounds,
+ const angle::CompilerWorkaroundsD3D &workarounds,
ShaderExecutableD3D **outExectuable) override;
+ gl::Error ensureHLSLCompilerInitialized() override;
+
UniformStorageD3D *createUniformStorage(size_t storageSize) override;
// Image operations
- virtual ImageD3D *createImage();
- gl::Error generateMipmap(ImageD3D *dest, ImageD3D *source) override;
- gl::Error generateMipmapsUsingD3D(TextureStorage *storage,
- const gl::TextureState &textureState) override;
- virtual TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain);
- TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage) override;
- virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly);
- virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly);
- virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
- virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
-
- // Texture creation
- virtual TextureImpl *createTexture(GLenum target);
-
- // Renderbuffer creation
- virtual RenderbufferImpl *createRenderbuffer();
-
- // Buffer creation
- virtual BufferImpl *createBuffer();
- virtual VertexBuffer *createVertexBuffer();
- virtual IndexBuffer *createIndexBuffer();
-
- // Vertex Array creation
- VertexArrayImpl *createVertexArray(const gl::VertexArray::Data &data) override;
-
- // Query and Fence creation
- virtual QueryImpl *createQuery(GLenum type);
- virtual FenceNVImpl *createFenceNV();
- virtual FenceSyncImpl *createFenceSync();
-
- // Transform Feedback creation
- virtual TransformFeedbackImpl* createTransformFeedback();
+ ImageD3D *createImage() override;
+ gl::Error generateMipmap(const gl::Context *context, ImageD3D *dest, ImageD3D *source) override;
+ gl::Error generateMipmapUsingD3D(const gl::Context *context,
+ TextureStorage *storage,
+ const gl::TextureState &textureState) override;
+ gl::Error copyImage(const gl::Context *context,
+ ImageD3D *dest,
+ ImageD3D *source,
+ const gl::Rectangle &sourceRect,
+ const gl::Offset &destOffset,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha) override;
+ TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) override;
+ TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage,
+ RenderTargetD3D *renderTargetD3D) override;
+ TextureStorage *createTextureStorageExternal(
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) override;
+ TextureStorage *createTextureStorage2D(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ bool hintLevelZeroOnly) override;
+ TextureStorage *createTextureStorageCube(GLenum internalformat,
+ bool renderTarget,
+ int size,
+ int levels,
+ bool hintLevelZeroOnly) override;
+ TextureStorage *createTextureStorage3D(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels) override;
+ TextureStorage *createTextureStorage2DArray(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels) override;
+ TextureStorage *createTextureStorage2DMultisample(GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ int samples,
+ bool fixedSampleLocations) override;
+
+ VertexBuffer *createVertexBuffer() override;
+ IndexBuffer *createIndexBuffer() override;
+
+ // Stream Creation
+ StreamProducerImpl *createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs) override;
// D3D11-renderer specific methods
ID3D11Device *getDevice() { return mDevice; }
void *getD3DDevice() override;
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
ID3D11DeviceContext1 *getDeviceContext1IfSupported() { return mDeviceContext1; };
- DXGIFactory *getDxgiFactory() { return mDxgiFactory; };
-
- RenderStateCache &getStateCache() { return mStateCache; }
+ IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
+
+ gl::Error getBlendState(const d3d11::BlendStateKey &key,
+ const d3d11::BlendState **outBlendState);
+ gl::Error getRasterizerState(const gl::RasterizerState &rasterState,
+ bool scissorEnabled,
+ ID3D11RasterizerState **outRasterizerState);
+ gl::Error getDepthStencilState(const gl::DepthStencilState &dsState,
+ const d3d11::DepthStencilState **outDSState);
+ gl::Error getSamplerState(const gl::SamplerState &samplerState,
+ ID3D11SamplerState **outSamplerState);
Blit11 *getBlitter() { return mBlit; }
Clear11 *getClearer() { return mClear; }
+ gl::DebugAnnotator *getAnnotator();
// Buffer-to-texture and Texture-to-buffer copies
- virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const;
- virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
+ bool supportsFastCopyBufferToTexture(GLenum internalFormat) const override;
+ gl::Error fastCopyBufferToTexture(const gl::Context *context,
+ const gl::PixelUnpackState &unpack,
+ unsigned int offset,
+ RenderTargetD3D *destRenderTarget,
+ GLenum destinationFormat,
+ GLenum sourcePixelsType,
+ const gl::Box &destArea) override;
- void markAllStateDirty();
- void unapplyRenderTargets();
- void setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView);
gl::Error packPixels(const TextureHelper11 &textureHelper,
const PackPixelsParams &params,
uint8_t *pixelsOut);
bool getLUID(LUID *adapterLuid) const override;
- VertexConversionType getVertexConversionType(gl::VertexFormatType vertexFormatType) const override;
+ VertexConversionType getVertexConversionType(
+ gl::VertexFormatType vertexFormatType) const override;
GLenum getVertexComponentType(gl::VertexFormatType vertexFormatType) const override;
- gl::Error readFromAttachment(const gl::FramebufferAttachment &srcAttachment,
+ // Warning: you should ensure binding really matches attrib.bindingIndex before using this
+ // function.
+ gl::ErrorOrResult<unsigned int> getVertexSpaceRequired(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLsizei count,
+ GLsizei instances) const override;
+
+ gl::Error readFromAttachment(const gl::Context *context,
+ const gl::FramebufferAttachment &srcAttachment,
const gl::Rectangle &sourceArea,
GLenum format,
GLenum type,
@@ -276,145 +359,175 @@ class Renderer11 : public RendererD3D
const gl::PixelPackState &pack,
uint8_t *pixels);
- gl::Error blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTargetD3D *readRenderTarget,
- RenderTargetD3D *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor,
- bool colorBlit, bool depthBlit, bool stencilBlit);
+ gl::Error blitRenderbufferRect(const gl::Context *context,
+ const gl::Rectangle &readRect,
+ const gl::Rectangle &drawRect,
+ RenderTargetD3D *readRenderTarget,
+ RenderTargetD3D *drawRenderTarget,
+ GLenum filter,
+ const gl::Rectangle *scissor,
+ bool colorBlit,
+ bool depthBlit,
+ bool stencilBlit);
bool isES3Capable() const;
- const Renderer11DeviceCaps &getRenderer11DeviceCaps() { return mRenderer11DeviceCaps; };
+ const Renderer11DeviceCaps &getRenderer11DeviceCaps() const { return mRenderer11DeviceCaps; };
- RendererClass getRendererClass() const override { return RENDERER_D3D11; }
- InputLayoutCache *getInputLayoutCache() { return &mInputLayoutCache; }
+ RendererClass getRendererClass() const override;
StateManager11 *getStateManager() { return &mStateManager; }
void onSwap();
+ void onBufferCreate(const Buffer11 *created);
void onBufferDelete(const Buffer11 *deleted);
egl::Error getEGLDevice(DeviceImpl **device) override;
- protected:
- void createAnnotator() override;
- gl::Error clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd) override;
- gl::Error applyShadersImpl(const gl::Data &data, GLenum drawMode) override;
+ gl::Error drawArrays(const gl::Context *context,
+ GLenum mode,
+ GLint startVertex,
+ GLsizei count,
+ GLsizei instances);
- void syncState(const gl::State &state, const gl::State::DirtyBits &bitmask) override;
+ gl::Error drawElements(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instances);
+
+ gl::Error drawArraysIndirect(const gl::Context *context, GLenum mode, const void *indirect);
+ gl::Error drawElementsIndirect(const gl::Context *context,
+ GLenum mode,
+ GLenum type,
+ const void *indirect);
+
+ // Necessary hack for default framebuffers in D3D.
+ FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
+
+ gl::Error getScratchMemoryBuffer(size_t requestedSize, angle::MemoryBuffer **bufferOut);
+
+ gl::Version getMaxSupportedESVersion() const override;
+
+ gl::Error dispatchCompute(const gl::Context *context,
+ GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ);
+ gl::Error applyComputeShader(const gl::Context *context);
+
+ gl::ErrorOrResult<TextureHelper11> createStagingTexture(ResourceType textureType,
+ const d3d11::Format &formatSet,
+ const gl::Extents &size,
+ StagingAccess readAndWriteAccess);
+
+ template <typename DescT, typename ResourceT>
+ gl::Error allocateResource(const DescT &desc, ResourceT *resourceOut)
+ {
+ return mResourceManager11.allocate(this, &desc, nullptr, resourceOut);
+ }
+
+ template <typename DescT, typename InitDataT, typename ResourceT>
+ gl::Error allocateResource(const DescT &desc, InitDataT *initData, ResourceT *resourceOut)
+ {
+ return mResourceManager11.allocate(this, &desc, initData, resourceOut);
+ }
+
+ template <typename InitDataT, typename ResourceT>
+ gl::Error allocateResourceNoDesc(InitDataT *initData, ResourceT *resourceOut)
+ {
+ return mResourceManager11.allocate(this, nullptr, initData, resourceOut);
+ }
+
+ template <typename DescT>
+ gl::Error allocateTexture(const DescT &desc,
+ const d3d11::Format &format,
+ TextureHelper11 *textureOut)
+ {
+ return allocateTexture(desc, format, nullptr, textureOut);
+ }
+
+ gl::Error allocateTexture(const D3D11_TEXTURE2D_DESC &desc,
+ const d3d11::Format &format,
+ const D3D11_SUBRESOURCE_DATA *initData,
+ TextureHelper11 *textureOut);
+
+ gl::Error allocateTexture(const D3D11_TEXTURE3D_DESC &desc,
+ const d3d11::Format &format,
+ const D3D11_SUBRESOURCE_DATA *initData,
+ TextureHelper11 *textureOut);
+
+ gl::Error clearRenderTarget(RenderTargetD3D *renderTarget,
+ const gl::ColorF &clearColorValue,
+ const float clearDepthValue,
+ const unsigned int clearStencilValue) override;
+
+ bool canSelectViewInVertexShader() const override;
private:
- gl::Error drawArraysImpl(const gl::Data &data,
- GLenum mode,
- GLsizei count,
- GLsizei instances) override;
- gl::Error drawElementsImpl(const gl::Data &data,
- const TranslatedIndexData &indexInfo,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei instances) override;
-
- void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps,
+ void generateCaps(gl::Caps *outCaps,
+ gl::TextureCapsMap *outTextureCaps,
gl::Extensions *outExtensions,
gl::Limitations *outLimitations) const override;
- WorkaroundsD3D generateWorkarounds() const override;
+ angle::WorkaroundsD3D generateWorkarounds() const override;
- gl::Error drawLineLoop(const gl::Data &data,
+ gl::Error drawLineLoop(const gl::Context *context,
GLsizei count,
GLenum type,
- const GLvoid *indices,
- const TranslatedIndexData *indexInfo,
+ const void *indices,
+ int baseVertex,
int instances);
- gl::Error drawTriangleFan(const gl::Data &data,
+ gl::Error drawTriangleFan(const gl::Context *context,
GLsizei count,
GLenum type,
- const GLvoid *indices,
- int minIndex,
+ const void *indices,
+ int baseVertex,
int instances);
- ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource);
+ gl::ErrorOrResult<TextureHelper11> resolveMultisampledTexture(const gl::Context *context,
+ RenderTarget11 *renderTarget,
+ bool depth,
+ bool stencil);
void populateRenderer11DeviceCaps();
void updateHistograms();
- HMODULE mD3d11Module;
- HMODULE mDxgiModule;
- HMODULE mDCompModule;
- std::vector<D3D_FEATURE_LEVEL> mAvailableFeatureLevels;
- D3D_DRIVER_TYPE mRequestedDriverType;
- bool mCreatedWithDeviceEXT;
- DeviceD3D *mEGLDevice;
+ gl::Error copyImageInternal(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ RenderTargetD3D *destRenderTarget);
- HLSLCompiler mCompiler;
+ gl::SupportedSampleSet generateSampleSetForEGLConfig(
+ const gl::TextureCaps &colorBufferFormatCaps,
+ const gl::TextureCaps &depthStencilBufferFormatCaps) const;
+ HRESULT callD3D11CreateDevice(PFN_D3D11_CREATE_DEVICE createDevice, bool debug);
egl::Error initializeD3DDevice();
- void initializeDevice();
+ egl::Error initializeDevice();
void releaseDeviceResources();
void release();
d3d11::ANGLED3D11DeviceType getDeviceType() const;
- RenderStateCache mStateCache;
+ gl::Error markTransformFeedbackUsage(const gl::Context *context);
- // current render target states
- uintptr_t mAppliedRTVs[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
- uintptr_t mAppliedDSV;
+ HMODULE mD3d11Module;
+ HMODULE mDxgiModule;
+ HMODULE mDCompModule;
+ std::vector<D3D_FEATURE_LEVEL> mAvailableFeatureLevels;
+ D3D_DRIVER_TYPE mRequestedDriverType;
+ bool mCreateDebugDevice;
+ bool mCreatedWithDeviceEXT;
+ DeviceD3D *mEGLDevice;
- // Currently applied sampler states
- std::vector<bool> mForceSetVertexSamplerStates;
- std::vector<gl::SamplerState> mCurVertexSamplerStates;
+ HLSLCompiler mCompiler;
- std::vector<bool> mForceSetPixelSamplerStates;
- std::vector<gl::SamplerState> mCurPixelSamplerStates;
+ RenderStateCache mStateCache;
StateManager11 mStateManager;
- // Currently applied primitive topology
- D3D11_PRIMITIVE_TOPOLOGY mCurrentPrimitiveTopology;
-
- // Currently applied index buffer
- ID3D11Buffer *mAppliedIB;
- DXGI_FORMAT mAppliedIBFormat;
- unsigned int mAppliedIBOffset;
- bool mAppliedIBChanged;
-
- // Currently applied transform feedback buffers
- size_t mAppliedNumXFBBindings;
- ID3D11Buffer *mAppliedTFBuffers[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; // Tracks the current D3D buffers
- // in use for streamout
- GLintptr mAppliedTFOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; // Tracks the current GL-specified
- // buffer offsets to transform feedback
- // buffers
- UINT mCurrentD3DOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; // Tracks the D3D buffer offsets,
- // which may differ from GLs, due
- // to different append behavior
-
- // Currently applied shaders
- uintptr_t mAppliedVertexShader;
- uintptr_t mAppliedGeometryShader;
- uintptr_t mAppliedPixelShader;
-
- dx_VertexConstants11 mAppliedVertexConstants;
- ID3D11Buffer *mDriverConstantBufferVS;
- ID3D11Buffer *mCurrentVertexConstantBuffer;
- unsigned int mCurrentConstantBufferVS[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS];
- GLintptr mCurrentConstantBufferVSOffset[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS];
- GLsizeiptr mCurrentConstantBufferVSSize[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS];
-
- dx_PixelConstants11 mAppliedPixelConstants;
- ID3D11Buffer *mDriverConstantBufferPS;
- ID3D11Buffer *mCurrentPixelConstantBuffer;
- unsigned int mCurrentConstantBufferPS[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS];
- GLintptr mCurrentConstantBufferPSOffset[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS];
- GLsizeiptr mCurrentConstantBufferPSSize[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS];
-
- ID3D11Buffer *mCurrentGeometryConstantBuffer;
-
- // Vertex, index and input layouts
- VertexDataManager *mVertexDataManager;
- IndexDataManager *mIndexDataManager;
- InputLayoutCache mInputLayoutCache;
-
StreamingIndexBufferInterface *mLineLoopIB;
StreamingIndexBufferInterface *mTriangleFanIB;
@@ -429,10 +542,10 @@ class Renderer11 : public RendererD3D
Trim11 *mTrim;
// Sync query
- ID3D11Query *mSyncQuery;
+ d3d11::Query mSyncQuery;
// Created objects state tracking
- std::set<const Buffer11*> mAliveBuffers;
+ std::set<const Buffer11 *> mAliveBuffers;
double mLastHistogramUpdateTime;
@@ -440,18 +553,24 @@ class Renderer11 : public RendererD3D
Renderer11DeviceCaps mRenderer11DeviceCaps;
ID3D11DeviceContext *mDeviceContext;
ID3D11DeviceContext1 *mDeviceContext1;
+ ID3D11DeviceContext3 *mDeviceContext3;
IDXGIAdapter *mDxgiAdapter;
DXGI_ADAPTER_DESC mAdapterDescription;
char mDescription[128];
- DXGIFactory *mDxgiFactory;
-#if !defined(ANGLE_MINGW32_COMPAT)
+ IDXGIFactory *mDxgiFactory;
ID3D11Debug *mDebug;
-#endif
std::vector<GLuint> mScratchIndexDataBuffer;
+ angle::ScratchBuffer mScratchMemoryBuffer;
+
+ gl::DebugAnnotator *mAnnotator;
+
mutable Optional<bool> mSupportsShareHandles;
+ ResourceManager11 mResourceManager11;
+
+ TextureHelper11 mCachedResolveTexture;
};
-}
-#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_H_
+} // namespace rx
+#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp
new file mode 100644
index 0000000000..c228380a34
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.cpp
@@ -0,0 +1,533 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ResourceManager11:
+// Centralized point of allocation for all D3D11 Resources.
+
+#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
+
+#include "common/debug.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+
+namespace rx
+{
+
+namespace
+{
+
+constexpr uint8_t kDebugInitTextureDataValue = 0x48;
+constexpr FLOAT kDebugColorInitClearValue[4] = {0.3f, 0.5f, 0.7f, 0.5f};
+constexpr FLOAT kDebugDepthInitValue = 0.2f;
+constexpr UINT8 kDebugStencilInitValue = 3;
+
+uint64_t ComputeMippedMemoryUsage(unsigned int width,
+ unsigned int height,
+ unsigned int depth,
+ uint64_t pixelSize,
+ unsigned int mipLevels)
+{
+ uint64_t sizeSum = 0;
+
+ for (unsigned int level = 0; level < mipLevels; ++level)
+ {
+ unsigned int mipWidth = std::max(width >> level, 1u);
+ unsigned int mipHeight = std::max(height >> level, 1u);
+ unsigned int mipDepth = std::max(depth >> level, 1u);
+ sizeSum += static_cast<uint64_t>(mipWidth * mipHeight * mipDepth) * pixelSize;
+ }
+
+ return sizeSum;
+}
+
+uint64_t ComputeMemoryUsage(const D3D11_TEXTURE2D_DESC *desc)
+{
+ ASSERT(desc);
+ uint64_t pixelBytes =
+ static_cast<uint64_t>(d3d11::GetDXGIFormatSizeInfo(desc->Format).pixelBytes);
+ return ComputeMippedMemoryUsage(desc->Width, desc->Height, 1, pixelBytes, desc->MipLevels);
+}
+
+uint64_t ComputeMemoryUsage(const D3D11_TEXTURE3D_DESC *desc)
+{
+ ASSERT(desc);
+ uint64_t pixelBytes =
+ static_cast<uint64_t>(d3d11::GetDXGIFormatSizeInfo(desc->Format).pixelBytes);
+ return ComputeMippedMemoryUsage(desc->Width, desc->Height, desc->Depth, pixelBytes,
+ desc->MipLevels);
+}
+
+uint64_t ComputeMemoryUsage(const D3D11_BUFFER_DESC *desc)
+{
+ ASSERT(desc);
+ return static_cast<uint64_t>(desc->ByteWidth);
+}
+
+template <typename T>
+uint64_t ComputeMemoryUsage(const T *desc)
+{
+ return 0;
+}
+
+template <ResourceType ResourceT>
+uint64_t ComputeGenericMemoryUsage(ID3D11DeviceChild *genericResource)
+{
+ auto *typedResource = static_cast<GetD3D11Type<ResourceT> *>(genericResource);
+ GetDescType<ResourceT> desc;
+ typedResource->GetDesc(&desc);
+ return ComputeMemoryUsage(&desc);
+}
+
+uint64_t ComputeGenericMemoryUsage(ResourceType resourceType, ID3D11DeviceChild *resource)
+{
+ switch (resourceType)
+ {
+ case ResourceType::Texture2D:
+ return ComputeGenericMemoryUsage<ResourceType::Texture2D>(resource);
+ case ResourceType::Texture3D:
+ return ComputeGenericMemoryUsage<ResourceType::Texture3D>(resource);
+ case ResourceType::Buffer:
+ return ComputeGenericMemoryUsage<ResourceType::Buffer>(resource);
+
+ default:
+ return 0;
+ }
+}
+
+HRESULT CreateResource(ID3D11Device *device,
+ const D3D11_BLEND_DESC *desc,
+ void * /*initData*/,
+ ID3D11BlendState **blendState)
+{
+ return device->CreateBlendState(desc, blendState);
+}
+
+HRESULT CreateResource(ID3D11Device *device,
+ const D3D11_BUFFER_DESC *desc,
+ const D3D11_SUBRESOURCE_DATA *initData,
+ ID3D11Buffer **buffer)
+{
+ return device->CreateBuffer(desc, initData, buffer);
+}
+
+HRESULT CreateResource(ID3D11Device *device,
+ const ShaderData *desc,
+ void * /*initData*/,
+ ID3D11ComputeShader **resourceOut)
+{
+ return device->CreateComputeShader(desc->get(), desc->size(), nullptr, resourceOut);
+}
+
+HRESULT CreateResource(ID3D11Device *device,
+ const D3D11_DEPTH_STENCIL_DESC *desc,
+ void * /*initData*/,
+ ID3D11DepthStencilState **resourceOut)
+{
+ return device->CreateDepthStencilState(desc, resourceOut);
+}
+
+HRESULT CreateResource(ID3D11Device *device,
+ const D3D11_DEPTH_STENCIL_VIEW_DESC *desc,
+ ID3D11Resource *resource,
+ ID3D11DepthStencilView **resourceOut)
+{
+ return device->CreateDepthStencilView(resource, desc, resourceOut);
+}
+
+HRESULT CreateResource(ID3D11Device *device,
+ const ShaderData *desc,
+ const std::vector<D3D11_SO_DECLARATION_ENTRY> *initData,
+ ID3D11GeometryShader **resourceOut)
+{
+ if (initData)
+ {
+ return device->CreateGeometryShaderWithStreamOutput(
+ desc->get(), desc->size(), initData->data(), static_cast<UINT>(initData->size()),
+ nullptr, 0, 0, nullptr, resourceOut);
+ }
+ else
+ {
+ return device->CreateGeometryShader(desc->get(), desc->size(), nullptr, resourceOut);
+ }
+}
+
+HRESULT CreateResource(ID3D11Device *device,
+ const InputElementArray *desc,
+ const ShaderData *initData,
+ ID3D11InputLayout **resourceOut)
+{
+ return device->CreateInputLayout(desc->get(), static_cast<UINT>(desc->size()), initData->get(),
+ initData->size(), resourceOut);
+}
+
+HRESULT CreateResource(ID3D11Device *device,
+ const ShaderData *desc,
+ void * /*initData*/,
+ ID3D11PixelShader **resourceOut)
+{
+ return device->CreatePixelShader(desc->get(), desc->size(), nullptr, resourceOut);
+}
+
+HRESULT CreateResource(ID3D11Device *device,
+ const D3D11_QUERY_DESC *desc,
+ void * /*initData*/,
+ ID3D11Query **resourceOut)
+{
+ return device->CreateQuery(desc, resourceOut);
+}
+
+HRESULT CreateResource(ID3D11Device *device,
+ const D3D11_RASTERIZER_DESC *desc,
+ void * /*initData*/,
+ ID3D11RasterizerState **rasterizerState)
+{
+ return device->CreateRasterizerState(desc, rasterizerState);
+}
+
+HRESULT CreateResource(ID3D11Device *device,
+ const D3D11_RENDER_TARGET_VIEW_DESC *desc,
+ ID3D11Resource *resource,
+ ID3D11RenderTargetView **renderTargetView)
+{
+ return device->CreateRenderTargetView(resource, desc, renderTargetView);
+}
+
+HRESULT CreateResource(ID3D11Device *device,
+ const D3D11_SAMPLER_DESC *desc,
+ void * /*initData*/,
+ ID3D11SamplerState **resourceOut)
+{
+ return device->CreateSamplerState(desc, resourceOut);
+}
+
+HRESULT CreateResource(ID3D11Device *device,
+ const D3D11_SHADER_RESOURCE_VIEW_DESC *desc,
+ ID3D11Resource *resource,
+ ID3D11ShaderResourceView **resourceOut)
+{
+ return device->CreateShaderResourceView(resource, desc, resourceOut);
+}
+
+HRESULT CreateResource(ID3D11Device *device,
+ const D3D11_TEXTURE2D_DESC *desc,
+ const D3D11_SUBRESOURCE_DATA *initData,
+ ID3D11Texture2D **texture)
+{
+ return device->CreateTexture2D(desc, initData, texture);
+}
+
+HRESULT CreateResource(ID3D11Device *device,
+ const D3D11_TEXTURE3D_DESC *desc,
+ const D3D11_SUBRESOURCE_DATA *initData,
+ ID3D11Texture3D **texture)
+{
+ return device->CreateTexture3D(desc, initData, texture);
+}
+
+HRESULT CreateResource(ID3D11Device *device,
+ const ShaderData *desc,
+ void * /*initData*/,
+ ID3D11VertexShader **resourceOut)
+{
+ return device->CreateVertexShader(desc->get(), desc->size(), nullptr, resourceOut);
+}
+
+DXGI_FORMAT GetTypedDepthStencilFormat(DXGI_FORMAT dxgiFormat)
+{
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_R16_TYPELESS:
+ return DXGI_FORMAT_D16_UNORM;
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ return DXGI_FORMAT_D24_UNORM_S8_UINT;
+ case DXGI_FORMAT_R32_TYPELESS:
+ return DXGI_FORMAT_D32_FLOAT;
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
+ default:
+ return dxgiFormat;
+ }
+}
+
+template <typename DescT, typename ResourceT>
+gl::Error ClearResource(Renderer11 *renderer, const DescT *desc, ResourceT *texture)
+{
+ // No-op.
+ return gl::NoError();
+}
+
+template <>
+gl::Error ClearResource(Renderer11 *renderer,
+ const D3D11_TEXTURE2D_DESC *desc,
+ ID3D11Texture2D *texture)
+{
+ ID3D11DeviceContext *context = renderer->getDeviceContext();
+
+ if ((desc->BindFlags & D3D11_BIND_DEPTH_STENCIL) != 0)
+ {
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ dsvDesc.Flags = 0;
+ dsvDesc.Format = GetTypedDepthStencilFormat(desc->Format);
+
+ const auto &format = d3d11_angle::GetFormat(dsvDesc.Format);
+ UINT clearFlags = (format.depthBits > 0 ? D3D11_CLEAR_DEPTH : 0) |
+ (format.stencilBits > 0 ? D3D11_CLEAR_STENCIL : 0);
+
+ // Must process each mip level individually.
+ for (UINT mipLevel = 0; mipLevel < desc->MipLevels; ++mipLevel)
+ {
+ if (desc->SampleDesc.Count == 0)
+ {
+ dsvDesc.Texture2D.MipSlice = mipLevel;
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+ }
+ else
+ {
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
+ }
+
+ d3d11::DepthStencilView dsv;
+ ANGLE_TRY(renderer->allocateResource(dsvDesc, texture, &dsv));
+
+ context->ClearDepthStencilView(dsv.get(), clearFlags, kDebugDepthInitValue,
+ kDebugStencilInitValue);
+ }
+ }
+ else
+ {
+ ASSERT((desc->BindFlags & D3D11_BIND_RENDER_TARGET) != 0);
+ d3d11::RenderTargetView rtv;
+ ANGLE_TRY(renderer->allocateResourceNoDesc(texture, &rtv));
+
+ context->ClearRenderTargetView(rtv.get(), kDebugColorInitClearValue);
+ }
+
+ return gl::NoError();
+}
+
+template <>
+gl::Error ClearResource(Renderer11 *renderer,
+ const D3D11_TEXTURE3D_DESC *desc,
+ ID3D11Texture3D *texture)
+{
+ ID3D11DeviceContext *context = renderer->getDeviceContext();
+
+ ASSERT((desc->BindFlags & D3D11_BIND_DEPTH_STENCIL) == 0);
+ ASSERT((desc->BindFlags & D3D11_BIND_RENDER_TARGET) != 0);
+
+ d3d11::RenderTargetView rtv;
+ ANGLE_TRY(renderer->allocateResourceNoDesc(texture, &rtv));
+
+ context->ClearRenderTargetView(rtv.get(), kDebugColorInitClearValue);
+ return gl::NoError();
+}
+
+#define ANGLE_RESOURCE_STRINGIFY_OP(NAME, RESTYPE, D3D11TYPE, DESCTYPE, INITDATATYPE) #RESTYPE,
+
+constexpr std::array<const char *, NumResourceTypes> kResourceTypeNames = {
+ {ANGLE_RESOURCE_TYPE_OP(Stringify, ANGLE_RESOURCE_STRINGIFY_OP)}};
+static_assert(kResourceTypeNames[NumResourceTypes - 1] != nullptr,
+ "All members must be initialized.");
+
+} // anonymous namespace
+
+// ResourceManager11 Implementation.
+ResourceManager11::ResourceManager11()
+ : mInitializeAllocations(false),
+ mAllocatedResourceCounts({{}}),
+ mAllocatedResourceDeviceMemory({{}})
+{
+}
+
+ResourceManager11::~ResourceManager11()
+{
+ for (size_t count : mAllocatedResourceCounts)
+ {
+ ASSERT(count == 0);
+ }
+
+ for (uint64_t memorySize : mAllocatedResourceDeviceMemory)
+ {
+ ASSERT(memorySize == 0);
+ }
+}
+
+template <typename T>
+gl::Error ResourceManager11::allocate(Renderer11 *renderer,
+ const GetDescFromD3D11<T> *desc,
+ GetInitDataFromD3D11<T> *initData,
+ Resource11<T> *resourceOut)
+{
+ ID3D11Device *device = renderer->getDevice();
+ T *resource = nullptr;
+
+ GetInitDataFromD3D11<T> *shadowInitData = initData;
+ if (!shadowInitData && mInitializeAllocations)
+ {
+ shadowInitData = createInitDataIfNeeded<T>(desc);
+ }
+
+ HRESULT hr = CreateResource(device, desc, shadowInitData, &resource);
+ if (FAILED(hr))
+ {
+ ASSERT(!resource);
+ if (d3d11::isDeviceLostError(hr))
+ {
+ renderer->notifyDeviceLost();
+ }
+ return gl::OutOfMemory() << "Error allocating "
+ << std::string(kResourceTypeNames[ResourceTypeIndex<T>()]) << ". "
+ << gl::FmtHR(hr);
+ }
+
+ if (!shadowInitData && mInitializeAllocations)
+ {
+ ANGLE_TRY(ClearResource(renderer, desc, resource));
+ }
+
+ ASSERT(resource);
+ incrResource(GetResourceTypeFromD3D11<T>(), ComputeMemoryUsage(desc));
+ *resourceOut = std::move(Resource11<T>(resource, this));
+ return gl::NoError();
+}
+
+void ResourceManager11::incrResource(ResourceType resourceType, uint64_t memorySize)
+{
+ size_t typeIndex = ResourceTypeIndex(resourceType);
+
+ mAllocatedResourceCounts[typeIndex]++;
+ mAllocatedResourceDeviceMemory[typeIndex] += memorySize;
+
+ // This checks for integer overflow.
+ ASSERT(mAllocatedResourceCounts[typeIndex] > 0);
+ ASSERT(mAllocatedResourceDeviceMemory[typeIndex] >= memorySize);
+}
+
+void ResourceManager11::decrResource(ResourceType resourceType, uint64_t memorySize)
+{
+ size_t typeIndex = ResourceTypeIndex(resourceType);
+
+ ASSERT(mAllocatedResourceCounts[typeIndex] > 0);
+ mAllocatedResourceCounts[typeIndex]--;
+ ASSERT(mAllocatedResourceDeviceMemory[typeIndex] >= memorySize);
+ mAllocatedResourceDeviceMemory[typeIndex] -= memorySize;
+}
+
+void ResourceManager11::onReleaseGeneric(ResourceType resourceType, ID3D11DeviceChild *resource)
+{
+ ASSERT(resource);
+ decrResource(resourceType, ComputeGenericMemoryUsage(resourceType, resource));
+}
+
+template <>
+const D3D11_SUBRESOURCE_DATA *ResourceManager11::createInitDataIfNeeded<ID3D11Texture2D>(
+ const D3D11_TEXTURE2D_DESC *desc)
+{
+ ASSERT(desc);
+
+ if ((desc->BindFlags & (D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_RENDER_TARGET)) != 0)
+ {
+ // This will be done using ClearView methods.
+ return nullptr;
+ }
+
+ size_t requiredSize = static_cast<size_t>(ComputeMemoryUsage(desc));
+ if (mZeroMemory.size() < requiredSize)
+ {
+ mZeroMemory.resize(requiredSize);
+ mZeroMemory.fill(kDebugInitTextureDataValue);
+ }
+
+ const auto &formatSizeInfo = d3d11::GetDXGIFormatSizeInfo(desc->Format);
+
+ UINT subresourceCount = desc->MipLevels * desc->ArraySize;
+ if (mShadowInitData.size() < subresourceCount)
+ {
+ mShadowInitData.resize(subresourceCount);
+ }
+
+ for (UINT mipLevel = 0; mipLevel < desc->MipLevels; ++mipLevel)
+ {
+ for (UINT arrayIndex = 0; arrayIndex < desc->ArraySize; ++arrayIndex)
+ {
+ UINT subresourceIndex = D3D11CalcSubresource(mipLevel, arrayIndex, desc->MipLevels);
+ D3D11_SUBRESOURCE_DATA *data = &mShadowInitData[subresourceIndex];
+
+ UINT levelWidth = std::max(desc->Width >> mipLevel, 1u);
+ UINT levelHeight = std::max(desc->Height >> mipLevel, 1u);
+
+ data->SysMemPitch = levelWidth * formatSizeInfo.pixelBytes;
+ data->SysMemSlicePitch = data->SysMemPitch * levelHeight;
+ data->pSysMem = mZeroMemory.data();
+ }
+ }
+
+ return mShadowInitData.data();
+}
+
+template <>
+const D3D11_SUBRESOURCE_DATA *ResourceManager11::createInitDataIfNeeded<ID3D11Texture3D>(
+ const D3D11_TEXTURE3D_DESC *desc)
+{
+ ASSERT(desc);
+
+ if ((desc->BindFlags & D3D11_BIND_RENDER_TARGET) != 0)
+ {
+ // This will be done using ClearView methods.
+ return nullptr;
+ }
+
+ size_t requiredSize = static_cast<size_t>(ComputeMemoryUsage(desc));
+ if (mZeroMemory.size() < requiredSize)
+ {
+ mZeroMemory.resize(requiredSize);
+ mZeroMemory.fill(kDebugInitTextureDataValue);
+ }
+
+ const auto &formatSizeInfo = d3d11::GetDXGIFormatSizeInfo(desc->Format);
+
+ UINT subresourceCount = desc->MipLevels;
+ if (mShadowInitData.size() < subresourceCount)
+ {
+ mShadowInitData.resize(subresourceCount);
+ }
+
+ for (UINT mipLevel = 0; mipLevel < desc->MipLevels; ++mipLevel)
+ {
+ UINT subresourceIndex = D3D11CalcSubresource(mipLevel, 0, desc->MipLevels);
+ D3D11_SUBRESOURCE_DATA *data = &mShadowInitData[subresourceIndex];
+
+ UINT levelWidth = std::max(desc->Width >> mipLevel, 1u);
+ UINT levelHeight = std::max(desc->Height >> mipLevel, 1u);
+
+ data->SysMemPitch = levelWidth * formatSizeInfo.pixelBytes;
+ data->SysMemSlicePitch = data->SysMemPitch * levelHeight;
+ data->pSysMem = mZeroMemory.data();
+ }
+
+ return mShadowInitData.data();
+}
+
+template <typename T>
+GetInitDataFromD3D11<T> *ResourceManager11::createInitDataIfNeeded(const GetDescFromD3D11<T> *desc)
+{
+ // No-op.
+ return nullptr;
+}
+
+void ResourceManager11::setAllocationsInitialized(bool initialize)
+{
+ mInitializeAllocations = initialize;
+}
+
+#define ANGLE_INSTANTIATE_OP(NAME, RESTYPE, D3D11TYPE, DESCTYPE, INITDATATYPE) \
+ \
+template \
+gl::Error \
+ ResourceManager11::allocate(Renderer11 *, const DESCTYPE *, INITDATATYPE *, \
+ Resource11<D3D11TYPE> *);
+
+ANGLE_RESOURCE_TYPE_OP(Instantitate, ANGLE_INSTANTIATE_OP)
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.h
new file mode 100644
index 0000000000..0bdde9f8b6
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ResourceManager11.h
@@ -0,0 +1,366 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ResourceManager11:
+// Centralized point of allocation for all D3D11 Resources.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_RESOURCEFACTORY11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_RESOURCEFACTORY11_H_
+
+#include <array>
+#include <memory>
+
+#include "common/MemoryBuffer.h"
+#include "common/angleutils.h"
+#include "common/debug.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/renderer/renderer_utils.h"
+
+namespace rx
+{
+// These two methods are declared here to prevent circular includes.
+namespace d3d11
+{
+HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name);
+
+template <typename T>
+HRESULT SetDebugName(angle::ComPtr<T> &resource, const char *name)
+{
+ return SetDebugName(resource.Get(), name);
+}
+} // namespace d3d11
+
+class Renderer11;
+class ResourceManager11;
+template <typename T>
+class SharedResource11;
+class TextureHelper11;
+
+using InputElementArray = WrappedArray<D3D11_INPUT_ELEMENT_DESC>;
+using ShaderData = WrappedArray<uint8_t>;
+
+// Format: ResourceType, D3D11 type, DESC type, init data type.
+#define ANGLE_RESOURCE_TYPE_OP(NAME, OP) \
+ OP(NAME, BlendState, ID3D11BlendState, D3D11_BLEND_DESC, void) \
+ OP(NAME, Buffer, ID3D11Buffer, D3D11_BUFFER_DESC, const D3D11_SUBRESOURCE_DATA) \
+ OP(NAME, ComputeShader, ID3D11ComputeShader, ShaderData, void) \
+ OP(NAME, DepthStencilState, ID3D11DepthStencilState, D3D11_DEPTH_STENCIL_DESC, void) \
+ OP(NAME, DepthStencilView, ID3D11DepthStencilView, D3D11_DEPTH_STENCIL_VIEW_DESC, \
+ ID3D11Resource) \
+ OP(NAME, GeometryShader, ID3D11GeometryShader, ShaderData, \
+ const std::vector<D3D11_SO_DECLARATION_ENTRY>) \
+ OP(NAME, InputLayout, ID3D11InputLayout, InputElementArray, const ShaderData) \
+ OP(NAME, PixelShader, ID3D11PixelShader, ShaderData, void) \
+ OP(NAME, Query, ID3D11Query, D3D11_QUERY_DESC, void) \
+ OP(NAME, RasterizerState, ID3D11RasterizerState, D3D11_RASTERIZER_DESC, void) \
+ OP(NAME, RenderTargetView, ID3D11RenderTargetView, D3D11_RENDER_TARGET_VIEW_DESC, \
+ ID3D11Resource) \
+ OP(NAME, SamplerState, ID3D11SamplerState, D3D11_SAMPLER_DESC, void) \
+ OP(NAME, ShaderResourceView, ID3D11ShaderResourceView, D3D11_SHADER_RESOURCE_VIEW_DESC, \
+ ID3D11Resource) \
+ OP(NAME, Texture2D, ID3D11Texture2D, D3D11_TEXTURE2D_DESC, const D3D11_SUBRESOURCE_DATA) \
+ OP(NAME, Texture3D, ID3D11Texture3D, D3D11_TEXTURE3D_DESC, const D3D11_SUBRESOURCE_DATA) \
+ OP(NAME, VertexShader, ID3D11VertexShader, ShaderData, void)
+
+#define ANGLE_RESOURCE_TYPE_LIST(NAME, RESTYPE, D3D11TYPE, DESCTYPE, INITDATATYPE) RESTYPE,
+
+enum class ResourceType
+{
+ ANGLE_RESOURCE_TYPE_OP(List, ANGLE_RESOURCE_TYPE_LIST) Last
+};
+
+#undef ANGLE_RESOURCE_TYPE_LIST
+
+constexpr size_t ResourceTypeIndex(ResourceType resourceType)
+{
+ return static_cast<size_t>(resourceType);
+}
+
+constexpr size_t NumResourceTypes = ResourceTypeIndex(ResourceType::Last);
+
+#define ANGLE_RESOURCE_TYPE_TO_D3D11(NAME, RESTYPE, D3D11TYPE, DESCTYPE, INITDATATYPE) \
+ \
+template<> struct NAME<ResourceType::RESTYPE> \
+ { \
+ using Value = D3D11TYPE; \
+ };
+
+#define ANGLE_RESOURCE_TYPE_TO_DESC(NAME, RESTYPE, D3D11TYPE, DESCTYPE, INITDATATYPE) \
+ \
+template<> struct NAME<ResourceType::RESTYPE> \
+ { \
+ using Value = DESCTYPE; \
+ };
+
+#define ANGLE_RESOURCE_TYPE_TO_INIT_DATA(NAME, RESTYPE, D3D11TYPE, DESCTYPE, INITDATATYPE) \
+ \
+template<> struct NAME<ResourceType::RESTYPE> \
+ { \
+ using Value = INITDATATYPE; \
+ };
+
+#define ANGLE_RESOURCE_TYPE_TO_TYPE(NAME, OP) \
+ template <ResourceType Param> \
+ struct NAME; \
+ ANGLE_RESOURCE_TYPE_OP(NAME, OP) \
+ \
+template<ResourceType Param> struct NAME \
+ { \
+ }; \
+ \
+template<ResourceType Param> using Get##NAME = typename NAME<Param>::Value;
+
+ANGLE_RESOURCE_TYPE_TO_TYPE(D3D11Type, ANGLE_RESOURCE_TYPE_TO_D3D11)
+ANGLE_RESOURCE_TYPE_TO_TYPE(DescType, ANGLE_RESOURCE_TYPE_TO_DESC)
+ANGLE_RESOURCE_TYPE_TO_TYPE(InitDataType, ANGLE_RESOURCE_TYPE_TO_INIT_DATA)
+
+#undef ANGLE_RESOURCE_TYPE_TO_D3D11
+#undef ANGLE_RESOURCE_TYPE_TO_DESC
+#undef ANGLE_RESOURCE_TYPE_TO_INIT_DATA
+#undef ANGLE_RESOURCE_TYPE_TO_TYPE
+
+#define ANGLE_TYPE_TO_RESOURCE_TYPE(NAME, OP) \
+ template <typename Param> \
+ struct NAME; \
+ ANGLE_RESOURCE_TYPE_OP(NAME, OP) \
+ \
+template<typename Param> struct NAME \
+ { \
+ }; \
+ \
+template<typename Param> constexpr ResourceType Get##NAME() \
+ { \
+ return NAME<Param>::Value; \
+ }
+
+#define ANGLE_D3D11_TO_RESOURCE_TYPE(NAME, RESTYPE, D3D11TYPE, DESCTYPE, INITDATATYPE) \
+ \
+template<> struct NAME<D3D11TYPE> \
+ { \
+ static constexpr ResourceType Value = ResourceType::RESTYPE; \
+ };
+
+ANGLE_TYPE_TO_RESOURCE_TYPE(ResourceTypeFromD3D11, ANGLE_D3D11_TO_RESOURCE_TYPE)
+
+#undef ANGLE_D3D11_TO_RESOURCE_TYPE
+#undef ANGLE_TYPE_TO_RESOURCE_TYPE
+
+template <typename T>
+using GetDescFromD3D11 = GetDescType<ResourceTypeFromD3D11<T>::Value>;
+
+template <typename T>
+using GetInitDataFromD3D11 = GetInitDataType<ResourceTypeFromD3D11<T>::Value>;
+
+template <typename T>
+constexpr size_t ResourceTypeIndex()
+{
+ return static_cast<size_t>(GetResourceTypeFromD3D11<T>());
+}
+
+template <typename T>
+struct TypedData
+{
+ TypedData() {}
+ ~TypedData();
+
+ T *object = nullptr;
+ ResourceManager11 *manager = nullptr;
+};
+
+// Smart pointer type. Wraps the resource and a factory for safe deletion.
+template <typename T, template <class> class Pointer, typename DataT>
+class Resource11Base : angle::NonCopyable
+{
+ public:
+ T *get() const { return mData->object; }
+ T *const *getPointer() const { return &mData->object; }
+
+ void setDebugName(const char *name) { d3d11::SetDebugName(mData->object, name); }
+
+ void set(T *object)
+ {
+ ASSERT(!valid());
+ mData->object = object;
+ }
+
+ bool valid() const { return (mData->object != nullptr); }
+
+ void reset()
+ {
+ if (valid())
+ mData.reset(new DataT());
+ }
+
+ ResourceSerial getSerial() const
+ {
+ return ResourceSerial(reinterpret_cast<uintptr_t>(mData->object));
+ }
+
+ protected:
+ friend class TextureHelper11;
+
+ Resource11Base() : mData(new DataT()) {}
+
+ Resource11Base(Resource11Base &&movedObj) : mData(new DataT())
+ {
+ std::swap(mData, movedObj.mData);
+ }
+
+ virtual ~Resource11Base() { mData.reset(); }
+
+ Resource11Base &operator=(Resource11Base &&movedObj)
+ {
+ std::swap(mData, movedObj.mData);
+ return *this;
+ }
+
+ Pointer<DataT> mData;
+};
+
+template <typename T>
+using UniquePtr = typename std::unique_ptr<T, std::default_delete<T>>;
+
+template <typename ResourceT>
+class Resource11 : public Resource11Base<ResourceT, UniquePtr, TypedData<ResourceT>>
+{
+ public:
+ Resource11() {}
+ Resource11(Resource11 &&other)
+ : Resource11Base<ResourceT, UniquePtr, TypedData<ResourceT>>(std::move(other))
+ {
+ }
+ Resource11 &operator=(Resource11 &&other)
+ {
+ std::swap(this->mData, other.mData);
+ return *this;
+ }
+
+ private:
+ template <typename T>
+ friend class SharedResource11;
+ friend class ResourceManager11;
+
+ Resource11(ResourceT *object, ResourceManager11 *manager)
+ {
+ this->mData->object = object;
+ this->mData->manager = manager;
+ }
+};
+
+template <typename T>
+class SharedResource11 : public Resource11Base<T, std::shared_ptr, TypedData<T>>
+{
+ public:
+ SharedResource11() {}
+ SharedResource11(SharedResource11 &&movedObj)
+ : Resource11Base<T, std::shared_ptr, TypedData<T>>(std::move(movedObj))
+ {
+ }
+
+ SharedResource11 &operator=(SharedResource11 &&other)
+ {
+ std::swap(this->mData, other.mData);
+ return *this;
+ }
+
+ SharedResource11 makeCopy() const
+ {
+ SharedResource11 copy;
+ copy.mData = this->mData;
+ return std::move(copy);
+ }
+
+ private:
+ friend class ResourceManager11;
+ SharedResource11(Resource11<T> &&obj) : Resource11Base<T, std::shared_ptr, TypedData<T>>()
+ {
+ std::swap(this->mData->manager, obj.mData->manager);
+
+ // Can't use std::swap because of ID3D11Resource.
+ auto temp = this->mData->object;
+ this->mData->object = obj.mData->object;
+ obj.mData->object = static_cast<T *>(temp);
+ }
+};
+
+class ResourceManager11 final : angle::NonCopyable
+{
+ public:
+ ResourceManager11();
+ ~ResourceManager11();
+
+ template <typename T>
+ gl::Error allocate(Renderer11 *renderer,
+ const GetDescFromD3D11<T> *desc,
+ GetInitDataFromD3D11<T> *initData,
+ Resource11<T> *resourceOut);
+
+ template <typename T>
+ gl::Error allocate(Renderer11 *renderer,
+ const GetDescFromD3D11<T> *desc,
+ GetInitDataFromD3D11<T> *initData,
+ SharedResource11<T> *sharedRes)
+ {
+ Resource11<T> res;
+ ANGLE_TRY(allocate(renderer, desc, initData, &res));
+ *sharedRes = std::move(res);
+ return gl::NoError();
+ }
+
+ template <typename T>
+ void onRelease(T *resource)
+ {
+ onReleaseGeneric(GetResourceTypeFromD3D11<T>(), resource);
+ }
+
+ void onReleaseGeneric(ResourceType resourceType, ID3D11DeviceChild *resource);
+
+ void setAllocationsInitialized(bool initialize);
+
+ private:
+ void incrResource(ResourceType resourceType, uint64_t memorySize);
+ void decrResource(ResourceType resourceType, uint64_t memorySize);
+
+ template <typename T>
+ GetInitDataFromD3D11<T> *createInitDataIfNeeded(const GetDescFromD3D11<T> *desc);
+
+ bool mInitializeAllocations;
+
+ std::array<size_t, NumResourceTypes> mAllocatedResourceCounts;
+ std::array<uint64_t, NumResourceTypes> mAllocatedResourceDeviceMemory;
+ angle::MemoryBuffer mZeroMemory;
+
+ std::vector<D3D11_SUBRESOURCE_DATA> mShadowInitData;
+};
+
+template <typename ResourceT>
+TypedData<ResourceT>::~TypedData()
+{
+ if (object)
+ {
+ // We can have a nullptr factory when holding passed-in resources.
+ if (manager)
+ {
+ manager->onRelease(object);
+ }
+ object->Release();
+ }
+}
+
+#define ANGLE_RESOURCE_TYPE_CLASS(NAME, RESTYPE, D3D11TYPE, DESCTYPE, INITDATATYPE) \
+ using RESTYPE = Resource11<D3D11TYPE>;
+
+namespace d3d11
+{
+ANGLE_RESOURCE_TYPE_OP(ClassList, ANGLE_RESOURCE_TYPE_CLASS)
+
+using SharedSRV = SharedResource11<ID3D11ShaderResourceView>;
+} // namespace d3d11
+
+#undef ANGLE_RESOURCE_TYPE_CLASS
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_RESOURCEFACTORY11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp
index 4da51afe49..73a530add0 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp
@@ -13,86 +13,107 @@
namespace rx
{
-ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable)
- : ShaderExecutableD3D(function, length)
+ShaderExecutable11::ShaderExecutable11(const void *function,
+ size_t length,
+ d3d11::PixelShader &&executable)
+ : ShaderExecutableD3D(function, length),
+ mPixelExecutable(std::move(executable)),
+ mVertexExecutable(),
+ mGeometryExecutable(),
+ mStreamOutExecutable(),
+ mComputeExecutable()
{
- mPixelExecutable = executable;
- mVertexExecutable = NULL;
- mGeometryExecutable = NULL;
- mStreamOutExecutable = NULL;
}
-ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable, ID3D11GeometryShader *streamOut)
- : ShaderExecutableD3D(function, length)
+ShaderExecutable11::ShaderExecutable11(const void *function,
+ size_t length,
+ d3d11::VertexShader &&executable,
+ d3d11::GeometryShader &&streamOut)
+ : ShaderExecutableD3D(function, length),
+ mPixelExecutable(),
+ mVertexExecutable(std::move(executable)),
+ mGeometryExecutable(),
+ mStreamOutExecutable(std::move(streamOut)),
+ mComputeExecutable()
{
- mVertexExecutable = executable;
- mPixelExecutable = NULL;
- mGeometryExecutable = NULL;
- mStreamOutExecutable = streamOut;
}
-ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable)
- : ShaderExecutableD3D(function, length)
+ShaderExecutable11::ShaderExecutable11(const void *function,
+ size_t length,
+ d3d11::GeometryShader &&executable)
+ : ShaderExecutableD3D(function, length),
+ mPixelExecutable(),
+ mVertexExecutable(),
+ mGeometryExecutable(std::move(executable)),
+ mStreamOutExecutable(),
+ mComputeExecutable()
+{
+}
+
+ShaderExecutable11::ShaderExecutable11(const void *function,
+ size_t length,
+ d3d11::ComputeShader &&executable)
+ : ShaderExecutableD3D(function, length),
+ mPixelExecutable(),
+ mVertexExecutable(),
+ mGeometryExecutable(),
+ mStreamOutExecutable(),
+ mComputeExecutable(std::move(executable))
{
- mGeometryExecutable = executable;
- mVertexExecutable = NULL;
- mPixelExecutable = NULL;
- mStreamOutExecutable = NULL;
}
ShaderExecutable11::~ShaderExecutable11()
{
- SafeRelease(mVertexExecutable);
- SafeRelease(mPixelExecutable);
- SafeRelease(mGeometryExecutable);
- SafeRelease(mStreamOutExecutable);
}
-ID3D11VertexShader *ShaderExecutable11::getVertexShader() const
+const d3d11::VertexShader &ShaderExecutable11::getVertexShader() const
{
return mVertexExecutable;
}
-ID3D11PixelShader *ShaderExecutable11::getPixelShader() const
+const d3d11::PixelShader &ShaderExecutable11::getPixelShader() const
{
return mPixelExecutable;
}
-ID3D11GeometryShader *ShaderExecutable11::getGeometryShader() const
+const d3d11::GeometryShader &ShaderExecutable11::getGeometryShader() const
{
return mGeometryExecutable;
}
-ID3D11GeometryShader *ShaderExecutable11::getStreamOutShader() const
+const d3d11::GeometryShader &ShaderExecutable11::getStreamOutShader() const
{
return mStreamOutExecutable;
}
-UniformStorage11::UniformStorage11(Renderer11 *renderer, size_t initialSize)
- : UniformStorageD3D(initialSize),
- mConstantBuffer(NULL)
+const d3d11::ComputeShader &ShaderExecutable11::getComputeShader() const
{
- ID3D11Device *d3d11Device = renderer->getDevice();
+ return mComputeExecutable;
+}
- if (initialSize > 0)
- {
- D3D11_BUFFER_DESC constantBufferDescription = {0};
- constantBufferDescription.ByteWidth = static_cast<unsigned int>(initialSize);
- constantBufferDescription.Usage = D3D11_USAGE_DYNAMIC;
- constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- constantBufferDescription.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- constantBufferDescription.MiscFlags = 0;
- constantBufferDescription.StructureByteStride = 0;
-
- HRESULT result = d3d11Device->CreateBuffer(&constantBufferDescription, NULL, &mConstantBuffer);
- UNUSED_ASSERTION_VARIABLE(result);
- ASSERT(SUCCEEDED(result));
- }
+UniformStorage11::UniformStorage11(size_t initialSize)
+ : UniformStorageD3D(initialSize), mConstantBuffer()
+{
}
UniformStorage11::~UniformStorage11()
{
- SafeRelease(mConstantBuffer);
}
+gl::Error UniformStorage11::getConstantBuffer(Renderer11 *renderer, const d3d11::Buffer **bufferOut)
+{
+ if (size() > 0 && !mConstantBuffer.valid())
+ {
+ D3D11_BUFFER_DESC desc = {0};
+ desc.ByteWidth = static_cast<unsigned int>(size());
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+
+ ANGLE_TRY(renderer->allocateResource(desc, &mConstantBuffer));
+ }
+
+ *bufferOut = &mConstantBuffer;
+ return gl::NoError();
}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h
index 379f39fe53..3f417578a3 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h
@@ -11,6 +11,7 @@
#define LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_
#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
namespace rx
{
@@ -20,36 +21,42 @@ class UniformStorage11;
class ShaderExecutable11 : public ShaderExecutableD3D
{
public:
- ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable);
- ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable, ID3D11GeometryShader *streamOut);
- ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable);
-
- virtual ~ShaderExecutable11();
-
- ID3D11PixelShader *getPixelShader() const;
- ID3D11VertexShader *getVertexShader() const;
- ID3D11GeometryShader *getGeometryShader() const;
- ID3D11GeometryShader *getStreamOutShader() const;
+ ShaderExecutable11(const void *function, size_t length, d3d11::PixelShader &&executable);
+ ShaderExecutable11(const void *function,
+ size_t length,
+ d3d11::VertexShader &&executable,
+ d3d11::GeometryShader &&streamOut);
+ ShaderExecutable11(const void *function, size_t length, d3d11::GeometryShader &&executable);
+ ShaderExecutable11(const void *function, size_t length, d3d11::ComputeShader &&executable);
+
+ ~ShaderExecutable11() override;
+
+ const d3d11::PixelShader &getPixelShader() const;
+ const d3d11::VertexShader &getVertexShader() const;
+ const d3d11::GeometryShader &getGeometryShader() const;
+ const d3d11::GeometryShader &getStreamOutShader() const;
+ const d3d11::ComputeShader &getComputeShader() const;
private:
- ID3D11PixelShader *mPixelExecutable;
- ID3D11VertexShader *mVertexExecutable;
- ID3D11GeometryShader *mGeometryExecutable;
- ID3D11GeometryShader *mStreamOutExecutable;
+ d3d11::PixelShader mPixelExecutable;
+ d3d11::VertexShader mVertexExecutable;
+ d3d11::GeometryShader mGeometryExecutable;
+ d3d11::GeometryShader mStreamOutExecutable;
+ d3d11::ComputeShader mComputeExecutable;
};
class UniformStorage11 : public UniformStorageD3D
{
public:
- UniformStorage11(Renderer11 *renderer, size_t initialSize);
- virtual ~UniformStorage11();
+ UniformStorage11(size_t initialSize);
+ ~UniformStorage11() override;
- ID3D11Buffer *getConstantBuffer() const { return mConstantBuffer; }
+ gl::Error getConstantBuffer(Renderer11 *renderer, const d3d11::Buffer **bufferOut);
private:
- ID3D11Buffer *mConstantBuffer;
+ d3d11::Buffer mConstantBuffer;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp
index aa34fd4de8..e9902d3f14 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp
@@ -8,11 +8,22 @@
#include "libANGLE/renderer/d3d/d3d11/StateManager11.h"
-#include "common/BitSetIterator.h"
+#include "common/bitset_utils.h"
#include "common/utilities.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Query.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/Context11.h"
#include "libANGLE/renderer/d3d/d3d11/Framebuffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/IndexBuffer11.h"
#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h"
+#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
+#include "libANGLE/renderer/d3d/d3d11/TransformFeedback11.h"
+#include "libANGLE/renderer/d3d/d3d11/VertexArray11.h"
namespace rx
{
@@ -22,15 +33,16 @@ namespace
bool ImageIndexConflictsWithSRV(const gl::ImageIndex &index, D3D11_SHADER_RESOURCE_VIEW_DESC desc)
{
unsigned mipLevel = index.mipIndex;
- unsigned layerIndex = index.layerIndex;
+ GLint layerIndex = index.layerIndex;
GLenum type = index.type;
switch (desc.ViewDimension)
{
case D3D11_SRV_DIMENSION_TEXTURE2D:
{
- unsigned maxSrvMip = desc.Texture2D.MipLevels + desc.Texture2D.MostDetailedMip;
- maxSrvMip = (desc.Texture2D.MipLevels == -1) ? INT_MAX : maxSrvMip;
+ bool allLevels = (desc.Texture2D.MipLevels == std::numeric_limits<UINT>::max());
+ unsigned int maxSrvMip = desc.Texture2D.MipLevels + desc.Texture2D.MostDetailedMip;
+ maxSrvMip = allLevels ? INT_MAX : maxSrvMip;
unsigned mipMin = index.mipIndex;
unsigned mipMax = (layerIndex == -1) ? INT_MAX : layerIndex;
@@ -42,22 +54,25 @@ bool ImageIndexConflictsWithSRV(const gl::ImageIndex &index, D3D11_SHADER_RESOUR
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
{
- unsigned maxSrvMip =
+ bool allLevels = (desc.Texture2DArray.MipLevels == std::numeric_limits<UINT>::max());
+ unsigned int maxSrvMip =
desc.Texture2DArray.MipLevels + desc.Texture2DArray.MostDetailedMip;
- maxSrvMip = (desc.Texture2DArray.MipLevels == -1) ? INT_MAX : maxSrvMip;
+ maxSrvMip = allLevels ? INT_MAX : maxSrvMip;
unsigned maxSlice = desc.Texture2DArray.FirstArraySlice + desc.Texture2DArray.ArraySize;
// Cube maps can be mapped to Texture2DArray SRVs
return (type == GL_TEXTURE_2D_ARRAY || gl::IsCubeMapTextureTarget(type)) &&
desc.Texture2DArray.MostDetailedMip <= mipLevel && mipLevel < maxSrvMip &&
- desc.Texture2DArray.FirstArraySlice <= layerIndex && layerIndex < maxSlice;
+ desc.Texture2DArray.FirstArraySlice <= static_cast<UINT>(layerIndex) &&
+ static_cast<UINT>(layerIndex) < maxSlice;
}
case D3D11_SRV_DIMENSION_TEXTURECUBE:
{
- unsigned maxSrvMip = desc.TextureCube.MipLevels + desc.TextureCube.MostDetailedMip;
- maxSrvMip = (desc.TextureCube.MipLevels == -1) ? INT_MAX : maxSrvMip;
+ bool allLevels = (desc.TextureCube.MipLevels == std::numeric_limits<UINT>::max());
+ unsigned int maxSrvMip = desc.TextureCube.MipLevels + desc.TextureCube.MostDetailedMip;
+ maxSrvMip = allLevels ? INT_MAX : maxSrvMip;
return gl::IsCubeMapTextureTarget(type) &&
desc.TextureCube.MostDetailedMip <= mipLevel && mipLevel < maxSrvMip;
@@ -65,8 +80,9 @@ bool ImageIndexConflictsWithSRV(const gl::ImageIndex &index, D3D11_SHADER_RESOUR
case D3D11_SRV_DIMENSION_TEXTURE3D:
{
- unsigned maxSrvMip = desc.Texture3D.MipLevels + desc.Texture3D.MostDetailedMip;
- maxSrvMip = (desc.Texture3D.MipLevels == -1) ? INT_MAX : maxSrvMip;
+ bool allLevels = (desc.Texture3D.MipLevels == std::numeric_limits<UINT>::max());
+ unsigned int maxSrvMip = desc.Texture3D.MipLevels + desc.Texture3D.MostDetailedMip;
+ maxSrvMip = allLevels ? INT_MAX : maxSrvMip;
return type == GL_TEXTURE_3D && desc.Texture3D.MostDetailedMip <= mipLevel &&
mipLevel < maxSrvMip;
@@ -82,15 +98,97 @@ bool ImageIndexConflictsWithSRV(const gl::ImageIndex &index, D3D11_SHADER_RESOUR
// Does *not* increment the resource ref count!!
ID3D11Resource *GetViewResource(ID3D11View *view)
{
- ID3D11Resource *resource = NULL;
+ ID3D11Resource *resource = nullptr;
ASSERT(view);
view->GetResource(&resource);
resource->Release();
return resource;
}
+int GetWrapBits(GLenum wrap)
+{
+ switch (wrap)
+ {
+ case GL_CLAMP_TO_EDGE:
+ return 0x1;
+ case GL_REPEAT:
+ return 0x2;
+ case GL_MIRRORED_REPEAT:
+ return 0x3;
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+Optional<size_t> FindFirstNonInstanced(
+ const std::vector<const TranslatedAttribute *> &currentAttributes)
+{
+ for (size_t index = 0; index < currentAttributes.size(); ++index)
+ {
+ if (currentAttributes[index]->divisor == 0)
+ {
+ return Optional<size_t>(index);
+ }
+ }
+
+ return Optional<size_t>::Invalid();
+}
+
+void SortAttributesByLayout(const gl::Program *program,
+ const std::vector<TranslatedAttribute> &vertexArrayAttribs,
+ const std::vector<TranslatedAttribute> &currentValueAttribs,
+ AttribIndexArray *sortedD3DSemanticsOut,
+ std::vector<const TranslatedAttribute *> *sortedAttributesOut)
+{
+ sortedAttributesOut->clear();
+
+ const auto &locationToSemantic =
+ GetImplAs<ProgramD3D>(program)->getAttribLocationToD3DSemantics();
+
+ for (auto locationIndex : program->getActiveAttribLocationsMask())
+ {
+ int d3dSemantic = locationToSemantic[locationIndex];
+ if (sortedAttributesOut->size() <= static_cast<size_t>(d3dSemantic))
+ {
+ sortedAttributesOut->resize(d3dSemantic + 1);
+ }
+
+ (*sortedD3DSemanticsOut)[d3dSemantic] = d3dSemantic;
+
+ const auto *arrayAttrib = &vertexArrayAttribs[locationIndex];
+ if (arrayAttrib->attribute && arrayAttrib->attribute->enabled)
+ {
+ (*sortedAttributesOut)[d3dSemantic] = arrayAttrib;
+ }
+ else
+ {
+ ASSERT(currentValueAttribs[locationIndex].attribute);
+ (*sortedAttributesOut)[d3dSemantic] = &currentValueAttribs[locationIndex];
+ }
+ }
+}
+
+void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext,
+ UniformStorage11 *storage,
+ const d3d11::Buffer *buffer)
+{
+ deviceContext->UpdateSubresource(buffer->get(), 0, nullptr, storage->getDataPointer(0, 0), 0,
+ 0);
+}
+
} // anonymous namespace
+// StateManager11::SRVCache Implementation.
+
+StateManager11::SRVCache::SRVCache() : mHighestUsedSRV(0)
+{
+}
+
+StateManager11::SRVCache::~SRVCache()
+{
+}
+
void StateManager11::SRVCache::update(size_t resourceIndex, ID3D11ShaderResourceView *srv)
{
ASSERT(resourceIndex < mCurrentSRVs.size());
@@ -128,27 +226,348 @@ void StateManager11::SRVCache::clear()
mHighestUsedSRV = 0;
}
+// ShaderConstants11 implementation
+
+ShaderConstants11::ShaderConstants11()
+ : mVertexDirty(true),
+ mPixelDirty(true),
+ mComputeDirty(true),
+ mSamplerMetadataVSDirty(true),
+ mSamplerMetadataPSDirty(true),
+ mSamplerMetadataCSDirty(true)
+{
+}
+
+ShaderConstants11::~ShaderConstants11()
+{
+}
+
+void ShaderConstants11::init(const gl::Caps &caps)
+{
+ mSamplerMetadataVS.resize(caps.maxVertexTextureImageUnits);
+ mSamplerMetadataPS.resize(caps.maxTextureImageUnits);
+ mSamplerMetadataCS.resize(caps.maxComputeTextureImageUnits);
+}
+
+size_t ShaderConstants11::getRequiredBufferSize(gl::SamplerType samplerType) const
+{
+ switch (samplerType)
+ {
+ case gl::SAMPLER_VERTEX:
+ return sizeof(Vertex) + mSamplerMetadataVS.size() * sizeof(SamplerMetadata);
+ case gl::SAMPLER_PIXEL:
+ return sizeof(Pixel) + mSamplerMetadataPS.size() * sizeof(SamplerMetadata);
+ case gl::SAMPLER_COMPUTE:
+ return sizeof(Compute) + mSamplerMetadataCS.size() * sizeof(SamplerMetadata);
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+void ShaderConstants11::markDirty()
+{
+ mVertexDirty = true;
+ mPixelDirty = true;
+ mComputeDirty = true;
+ mSamplerMetadataVSDirty = true;
+ mSamplerMetadataPSDirty = true;
+ mSamplerMetadataCSDirty = true;
+}
+
+bool ShaderConstants11::updateSamplerMetadata(SamplerMetadata *data, const gl::Texture &texture)
+{
+ bool dirty = false;
+ unsigned int baseLevel = texture.getTextureState().getEffectiveBaseLevel();
+ GLenum sizedFormat =
+ texture.getFormat(texture.getTarget(), baseLevel).info->sizedInternalFormat;
+ if (data->baseLevel != static_cast<int>(baseLevel))
+ {
+ data->baseLevel = static_cast<int>(baseLevel);
+ dirty = true;
+ }
+
+ // Some metadata is needed only for integer textures. We avoid updating the constant buffer
+ // unnecessarily by changing the data only in case the texture is an integer texture and
+ // the values have changed.
+ bool needIntegerTextureMetadata = false;
+ // internalFormatBits == 0 means a 32-bit texture in the case of integer textures.
+ int internalFormatBits = 0;
+ switch (sizedFormat)
+ {
+ case GL_RGBA32I:
+ case GL_RGBA32UI:
+ case GL_RGB32I:
+ case GL_RGB32UI:
+ case GL_RG32I:
+ case GL_RG32UI:
+ case GL_R32I:
+ case GL_R32UI:
+ needIntegerTextureMetadata = true;
+ break;
+ case GL_RGBA16I:
+ case GL_RGBA16UI:
+ case GL_RGB16I:
+ case GL_RGB16UI:
+ case GL_RG16I:
+ case GL_RG16UI:
+ case GL_R16I:
+ case GL_R16UI:
+ needIntegerTextureMetadata = true;
+ internalFormatBits = 16;
+ break;
+ case GL_RGBA8I:
+ case GL_RGBA8UI:
+ case GL_RGB8I:
+ case GL_RGB8UI:
+ case GL_RG8I:
+ case GL_RG8UI:
+ case GL_R8I:
+ case GL_R8UI:
+ needIntegerTextureMetadata = true;
+ internalFormatBits = 8;
+ break;
+ case GL_RGB10_A2UI:
+ needIntegerTextureMetadata = true;
+ internalFormatBits = 10;
+ break;
+ default:
+ break;
+ }
+ if (needIntegerTextureMetadata)
+ {
+ if (data->internalFormatBits != internalFormatBits)
+ {
+ data->internalFormatBits = internalFormatBits;
+ dirty = true;
+ }
+ // Pack the wrap values into one integer so we can fit all the metadata in one 4-integer
+ // vector.
+ GLenum wrapS = texture.getWrapS();
+ GLenum wrapT = texture.getWrapT();
+ GLenum wrapR = texture.getWrapR();
+ int wrapModes = GetWrapBits(wrapS) | (GetWrapBits(wrapT) << 2) | (GetWrapBits(wrapR) << 4);
+ if (data->wrapModes != wrapModes)
+ {
+ data->wrapModes = wrapModes;
+ dirty = true;
+ }
+ }
+
+ return dirty;
+}
+
+void ShaderConstants11::setComputeWorkGroups(GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ)
+{
+ mCompute.numWorkGroups[0] = numGroupsX;
+ mCompute.numWorkGroups[1] = numGroupsY;
+ mCompute.numWorkGroups[2] = numGroupsZ;
+ mComputeDirty = true;
+}
+
+void ShaderConstants11::setMultiviewWriteToViewportIndex(GLfloat index)
+{
+ mVertex.multiviewWriteToViewportIndex = index;
+ mVertexDirty = true;
+ mPixel.multiviewWriteToViewportIndex = index;
+ mPixelDirty = true;
+}
+
+void ShaderConstants11::onViewportChange(const gl::Rectangle &glViewport,
+ const D3D11_VIEWPORT &dxViewport,
+ bool is9_3,
+ bool presentPathFast)
+{
+ mVertexDirty = true;
+ mPixelDirty = true;
+
+ // On Feature Level 9_*, we must emulate large and/or negative viewports in the shaders
+ // using viewAdjust (like the D3D9 renderer).
+ if (is9_3)
+ {
+ mVertex.viewAdjust[0] = static_cast<float>((glViewport.width - dxViewport.Width) +
+ 2 * (glViewport.x - dxViewport.TopLeftX)) /
+ dxViewport.Width;
+ mVertex.viewAdjust[1] = static_cast<float>((glViewport.height - dxViewport.Height) +
+ 2 * (glViewport.y - dxViewport.TopLeftY)) /
+ dxViewport.Height;
+ mVertex.viewAdjust[2] = static_cast<float>(glViewport.width) / dxViewport.Width;
+ mVertex.viewAdjust[3] = static_cast<float>(glViewport.height) / dxViewport.Height;
+ }
+
+ mPixel.viewCoords[0] = glViewport.width * 0.5f;
+ mPixel.viewCoords[1] = glViewport.height * 0.5f;
+ mPixel.viewCoords[2] = glViewport.x + (glViewport.width * 0.5f);
+ mPixel.viewCoords[3] = glViewport.y + (glViewport.height * 0.5f);
+
+ // Instanced pointsprite emulation requires ViewCoords to be defined in the
+ // the vertex shader.
+ mVertex.viewCoords[0] = mPixel.viewCoords[0];
+ mVertex.viewCoords[1] = mPixel.viewCoords[1];
+ mVertex.viewCoords[2] = mPixel.viewCoords[2];
+ mVertex.viewCoords[3] = mPixel.viewCoords[3];
+
+ const float zNear = dxViewport.MinDepth;
+ const float zFar = dxViewport.MaxDepth;
+
+ mPixel.depthFront[0] = (zFar - zNear) * 0.5f;
+ mPixel.depthFront[1] = (zNear + zFar) * 0.5f;
+
+ mVertex.depthRange[0] = zNear;
+ mVertex.depthRange[1] = zFar;
+ mVertex.depthRange[2] = zFar - zNear;
+
+ mPixel.depthRange[0] = zNear;
+ mPixel.depthRange[1] = zFar;
+ mPixel.depthRange[2] = zFar - zNear;
+
+ mPixel.viewScale[0] = 1.0f;
+ mPixel.viewScale[1] = presentPathFast ? 1.0f : -1.0f;
+ // Updates to the multiviewWriteToViewportIndex member are to be handled whenever the draw
+ // framebuffer's layout is changed.
+
+ mVertex.viewScale[0] = mPixel.viewScale[0];
+ mVertex.viewScale[1] = mPixel.viewScale[1];
+}
+
+void ShaderConstants11::onSamplerChange(gl::SamplerType samplerType,
+ unsigned int samplerIndex,
+ const gl::Texture &texture)
+{
+ switch (samplerType)
+ {
+ case gl::SAMPLER_VERTEX:
+ if (updateSamplerMetadata(&mSamplerMetadataVS[samplerIndex], texture))
+ {
+ mSamplerMetadataVSDirty = true;
+ }
+ break;
+ case gl::SAMPLER_PIXEL:
+ if (updateSamplerMetadata(&mSamplerMetadataPS[samplerIndex], texture))
+ {
+ mSamplerMetadataPSDirty = true;
+ }
+ break;
+ case gl::SAMPLER_COMPUTE:
+ if (updateSamplerMetadata(&mSamplerMetadataCS[samplerIndex], texture))
+ {
+ mSamplerMetadataCSDirty = true;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+gl::Error ShaderConstants11::updateBuffer(ID3D11DeviceContext *deviceContext,
+ gl::SamplerType samplerType,
+ const ProgramD3D &programD3D,
+ const d3d11::Buffer &driverConstantBuffer)
+{
+ bool dirty = false;
+ size_t dataSize = 0;
+ const uint8_t *data = nullptr;
+ const uint8_t *samplerData = nullptr;
+
+ switch (samplerType)
+ {
+ case gl::SAMPLER_VERTEX:
+ dirty = mVertexDirty || mSamplerMetadataVSDirty;
+ dataSize = sizeof(Vertex);
+ data = reinterpret_cast<const uint8_t *>(&mVertex);
+ samplerData = reinterpret_cast<const uint8_t *>(mSamplerMetadataVS.data());
+ mVertexDirty = false;
+ mSamplerMetadataVSDirty = false;
+ break;
+ case gl::SAMPLER_PIXEL:
+ dirty = mPixelDirty || mSamplerMetadataPSDirty;
+ dataSize = sizeof(Pixel);
+ data = reinterpret_cast<const uint8_t *>(&mPixel);
+ samplerData = reinterpret_cast<const uint8_t *>(mSamplerMetadataPS.data());
+ mPixelDirty = false;
+ mSamplerMetadataPSDirty = false;
+ break;
+ case gl::SAMPLER_COMPUTE:
+ dirty = mComputeDirty || mSamplerMetadataCSDirty;
+ dataSize = sizeof(Compute);
+ data = reinterpret_cast<const uint8_t *>(&mCompute);
+ samplerData = reinterpret_cast<const uint8_t *>(mSamplerMetadataCS.data());
+ mComputeDirty = false;
+ mSamplerMetadataCSDirty = false;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ ASSERT(driverConstantBuffer.valid());
+
+ if (!dirty)
+ {
+ return gl::NoError();
+ }
+
+ // Previous buffer contents are discarded, so we need to refresh the whole buffer.
+ D3D11_MAPPED_SUBRESOURCE mapping = {0};
+ HRESULT result =
+ deviceContext->Map(driverConstantBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mapping);
+
+ if (FAILED(result))
+ {
+ return gl::OutOfMemory() << "Internal error mapping constant buffer: " << gl::FmtHR(result);
+ }
+
+ size_t samplerDataBytes = sizeof(SamplerMetadata) * programD3D.getUsedSamplerRange(samplerType);
+
+ memcpy(mapping.pData, data, dataSize);
+ memcpy(reinterpret_cast<uint8_t *>(mapping.pData) + dataSize, samplerData, samplerDataBytes);
+
+ deviceContext->Unmap(driverConstantBuffer.get(), 0);
+
+ return gl::NoError();
+}
+
+static const GLenum QueryTypes[] = {GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE,
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED_EXT,
+ GL_COMMANDS_COMPLETED_CHROMIUM};
+
StateManager11::StateManager11(Renderer11 *renderer)
: mRenderer(renderer),
- mBlendStateIsDirty(false),
+ mInternalDirtyBits(),
mCurBlendColor(0, 0, 0, 0),
mCurSampleMask(0),
- mDepthStencilStateIsDirty(false),
mCurStencilRef(0),
mCurStencilBackRef(0),
mCurStencilSize(0),
- mRasterizerStateIsDirty(false),
- mScissorStateIsDirty(false),
mCurScissorEnabled(false),
mCurScissorRect(),
- mViewportStateIsDirty(false),
mCurViewport(),
mCurNear(0.0f),
mCurFar(0.0f),
mViewportBounds(),
+ mRenderTargetIsDirty(true),
mCurPresentPathFastEnabled(false),
mCurPresentPathFastColorBufferHeight(0),
- mAppliedDSV(angle::DirtyPointer)
+ mDirtyCurrentValueAttribs(),
+ mCurrentValueAttribs(),
+ mCurrentInputLayout(),
+ mInputLayoutIsDirty(false),
+ mVertexAttribsNeedTranslation(false),
+ mDirtyVertexBufferRange(gl::MAX_VERTEX_ATTRIBS, 0),
+ mCurrentPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_UNDEFINED),
+ mDirtySwizzles(false),
+ mAppliedIB(nullptr),
+ mAppliedIBFormat(DXGI_FORMAT_UNKNOWN),
+ mAppliedIBOffset(0),
+ mIndexBufferIsDirty(false),
+ mVertexDataManager(renderer),
+ mIndexDataManager(renderer),
+ mIsMultiviewEnabled(false),
+ mEmptySerial(mRenderer->generateSerial()),
+ mIsTransformFeedbackCurrentlyActiveUnpaused(false)
{
mCurBlendState.blend = false;
mCurBlendState.sourceBlendRGB = GL_ONE;
@@ -182,64 +601,127 @@ StateManager11::StateManager11(Renderer11 *renderer)
mCurRasterState.rasterizerDiscard = false;
mCurRasterState.cullFace = false;
- mCurRasterState.cullMode = GL_BACK;
+ mCurRasterState.cullMode = gl::CullFaceMode::Back;
mCurRasterState.frontFace = GL_CCW;
mCurRasterState.polygonOffsetFill = false;
mCurRasterState.polygonOffsetFactor = 0.0f;
mCurRasterState.polygonOffsetUnits = 0.0f;
mCurRasterState.pointDrawMode = false;
mCurRasterState.multiSample = false;
+
+ // Start with all internal dirty bits set.
+ mInternalDirtyBits.set();
+
+ // Initially all current value attributes must be updated on first use.
+ mDirtyCurrentValueAttribs.set();
+
+ mCurrentVertexBuffers.fill(nullptr);
+ mCurrentVertexStrides.fill(std::numeric_limits<UINT>::max());
+ mCurrentVertexOffsets.fill(std::numeric_limits<UINT>::max());
}
StateManager11::~StateManager11()
{
}
-void StateManager11::updateStencilSizeIfChanged(bool depthStencilInitialized,
- unsigned int stencilSize)
+template <typename SRVType>
+void StateManager11::setShaderResourceInternal(gl::SamplerType shaderType,
+ UINT resourceSlot,
+ const SRVType *srv)
{
- if (!depthStencilInitialized || stencilSize != mCurStencilSize)
+ auto &currentSRVs = (shaderType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
+
+ ASSERT(static_cast<size_t>(resourceSlot) < currentSRVs.size());
+ const SRVRecord &record = currentSRVs[resourceSlot];
+
+ if (record.srv != reinterpret_cast<uintptr_t>(srv))
{
- mCurStencilSize = stencilSize;
- mDepthStencilStateIsDirty = true;
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ ID3D11ShaderResourceView *srvPtr = srv ? srv->get() : nullptr;
+ if (shaderType == gl::SAMPLER_VERTEX)
+ {
+ deviceContext->VSSetShaderResources(resourceSlot, 1, &srvPtr);
+ }
+ else
+ {
+ deviceContext->PSSetShaderResources(resourceSlot, 1, &srvPtr);
+ }
+
+ currentSRVs.update(resourceSlot, srvPtr);
}
}
-void StateManager11::setViewportBounds(const int width, const int height)
+void StateManager11::updateStencilSizeIfChanged(bool depthStencilInitialized,
+ unsigned int stencilSize)
{
- if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3 &&
- (mViewportBounds.width != width || mViewportBounds.height != height))
+ if (!depthStencilInitialized || stencilSize != mCurStencilSize)
{
- mViewportBounds = gl::Extents(width, height, 1);
- mViewportStateIsDirty = true;
+ mCurStencilSize = stencilSize;
+ mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
}
}
-void StateManager11::updatePresentPath(bool presentPathFastActive,
- const gl::FramebufferAttachment *framebufferAttachment)
+void StateManager11::checkPresentPath(const gl::Context *context)
{
- const int colorBufferHeight =
- framebufferAttachment ? framebufferAttachment->getSize().height : 0;
+ if (!mRenderer->presentPathFastEnabled())
+ return;
+
+ const auto *framebuffer = context->getGLState().getDrawFramebuffer();
+ const auto *firstColorAttachment = framebuffer->getFirstColorbuffer();
+ const bool presentPathFastActive = UsePresentPathFast(mRenderer, firstColorAttachment);
+
+ const int colorBufferHeight = firstColorAttachment ? firstColorAttachment->getSize().height : 0;
if ((mCurPresentPathFastEnabled != presentPathFastActive) ||
(presentPathFastActive && (colorBufferHeight != mCurPresentPathFastColorBufferHeight)))
{
mCurPresentPathFastEnabled = presentPathFastActive;
mCurPresentPathFastColorBufferHeight = colorBufferHeight;
- mViewportStateIsDirty = true; // Viewport may need to be vertically inverted
- mScissorStateIsDirty = true; // Scissor rect may need to be vertically inverted
- mRasterizerStateIsDirty = true; // Cull Mode may need to be inverted
+
+ // Scissor rect may need to be vertically inverted
+ mInternalDirtyBits.set(DIRTY_BIT_SCISSOR_STATE);
+
+ // Cull Mode may need to be inverted
+ mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
+
+ // Viewport may need to be vertically inverted
+ invalidateViewport(context);
}
}
-void StateManager11::syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits)
+gl::Error StateManager11::updateStateForCompute(const gl::Context *context,
+ GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ)
+{
+ mShaderConstants.setComputeWorkGroups(numGroupsX, numGroupsY, numGroupsZ);
+
+ // TODO(jmadill): Use dirty bits.
+ const auto &glState = context->getGLState();
+ auto *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
+ programD3D->updateSamplerMapping();
+
+ // TODO(jmadill): Use dirty bits.
+ ANGLE_TRY(generateSwizzlesForShader(context, gl::SAMPLER_COMPUTE));
+
+ // TODO(jmadill): More complete implementation.
+ ANGLE_TRY(syncTextures(context));
+
+ // TODO(Xinghua): applyUniformBuffers for compute shader.
+
+ return gl::NoError();
+}
+
+void StateManager11::syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits)
{
if (!dirtyBits.any())
{
return;
}
- for (unsigned int dirtyBit : angle::IterateBitSet(dirtyBits))
+ const auto &state = context->getGLState();
+
+ for (auto dirtyBit : dirtyBits)
{
switch (dirtyBit)
{
@@ -249,7 +731,7 @@ void StateManager11::syncState(const gl::State &state, const gl::State::DirtyBit
if (blendState.blendEquationRGB != mCurBlendState.blendEquationRGB ||
blendState.blendEquationAlpha != mCurBlendState.blendEquationAlpha)
{
- mBlendStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
}
break;
}
@@ -261,27 +743,27 @@ void StateManager11::syncState(const gl::State &state, const gl::State::DirtyBit
blendState.sourceBlendAlpha != mCurBlendState.sourceBlendAlpha ||
blendState.destBlendAlpha != mCurBlendState.destBlendAlpha)
{
- mBlendStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
}
break;
}
case gl::State::DIRTY_BIT_BLEND_ENABLED:
if (state.getBlendState().blend != mCurBlendState.blend)
{
- mBlendStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
}
break;
case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED:
if (state.getBlendState().sampleAlphaToCoverage !=
mCurBlendState.sampleAlphaToCoverage)
{
- mBlendStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
}
break;
case gl::State::DIRTY_BIT_DITHER_ENABLED:
if (state.getBlendState().dither != mCurBlendState.dither)
{
- mBlendStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
}
break;
case gl::State::DIRTY_BIT_COLOR_MASK:
@@ -292,38 +774,38 @@ void StateManager11::syncState(const gl::State &state, const gl::State::DirtyBit
blendState.colorMaskBlue != mCurBlendState.colorMaskBlue ||
blendState.colorMaskAlpha != mCurBlendState.colorMaskAlpha)
{
- mBlendStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
}
break;
}
case gl::State::DIRTY_BIT_BLEND_COLOR:
if (state.getBlendColor() != mCurBlendColor)
{
- mBlendStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
}
break;
case gl::State::DIRTY_BIT_DEPTH_MASK:
if (state.getDepthStencilState().depthMask != mCurDepthStencilState.depthMask)
{
- mDepthStencilStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
}
break;
case gl::State::DIRTY_BIT_DEPTH_TEST_ENABLED:
if (state.getDepthStencilState().depthTest != mCurDepthStencilState.depthTest)
{
- mDepthStencilStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
}
break;
case gl::State::DIRTY_BIT_DEPTH_FUNC:
if (state.getDepthStencilState().depthFunc != mCurDepthStencilState.depthFunc)
{
- mDepthStencilStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
}
break;
case gl::State::DIRTY_BIT_STENCIL_TEST_ENABLED:
if (state.getDepthStencilState().stencilTest != mCurDepthStencilState.stencilTest)
{
- mDepthStencilStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
}
break;
case gl::State::DIRTY_BIT_STENCIL_FUNCS_FRONT:
@@ -333,7 +815,7 @@ void StateManager11::syncState(const gl::State &state, const gl::State::DirtyBit
depthStencil.stencilMask != mCurDepthStencilState.stencilMask ||
state.getStencilRef() != mCurStencilRef)
{
- mDepthStencilStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
}
break;
}
@@ -344,7 +826,7 @@ void StateManager11::syncState(const gl::State &state, const gl::State::DirtyBit
depthStencil.stencilBackMask != mCurDepthStencilState.stencilBackMask ||
state.getStencilBackRef() != mCurStencilBackRef)
{
- mDepthStencilStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
}
break;
}
@@ -352,14 +834,14 @@ void StateManager11::syncState(const gl::State &state, const gl::State::DirtyBit
if (state.getDepthStencilState().stencilWritemask !=
mCurDepthStencilState.stencilWritemask)
{
- mDepthStencilStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
}
break;
case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_BACK:
if (state.getDepthStencilState().stencilBackWritemask !=
mCurDepthStencilState.stencilBackWritemask)
{
- mDepthStencilStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
}
break;
case gl::State::DIRTY_BIT_STENCIL_OPS_FRONT:
@@ -370,7 +852,7 @@ void StateManager11::syncState(const gl::State &state, const gl::State::DirtyBit
mCurDepthStencilState.stencilPassDepthFail ||
depthStencil.stencilPassDepthPass != mCurDepthStencilState.stencilPassDepthPass)
{
- mDepthStencilStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
}
break;
}
@@ -383,33 +865,33 @@ void StateManager11::syncState(const gl::State &state, const gl::State::DirtyBit
depthStencil.stencilBackPassDepthPass !=
mCurDepthStencilState.stencilBackPassDepthPass)
{
- mDepthStencilStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
}
break;
}
case gl::State::DIRTY_BIT_CULL_FACE_ENABLED:
if (state.getRasterizerState().cullFace != mCurRasterState.cullFace)
{
- mRasterizerStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
}
break;
case gl::State::DIRTY_BIT_CULL_FACE:
if (state.getRasterizerState().cullMode != mCurRasterState.cullMode)
{
- mRasterizerStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
}
break;
case gl::State::DIRTY_BIT_FRONT_FACE:
if (state.getRasterizerState().frontFace != mCurRasterState.frontFace)
{
- mRasterizerStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
}
break;
case gl::State::DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED:
if (state.getRasterizerState().polygonOffsetFill !=
mCurRasterState.polygonOffsetFill)
{
- mRasterizerStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
}
break;
case gl::State::DIRTY_BIT_POLYGON_OFFSET:
@@ -418,7 +900,7 @@ void StateManager11::syncState(const gl::State &state, const gl::State::DirtyBit
if (rasterState.polygonOffsetFactor != mCurRasterState.polygonOffsetFactor ||
rasterState.polygonOffsetUnits != mCurRasterState.polygonOffsetUnits)
{
- mRasterizerStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
}
break;
}
@@ -426,58 +908,150 @@ void StateManager11::syncState(const gl::State &state, const gl::State::DirtyBit
if (state.getRasterizerState().rasterizerDiscard !=
mCurRasterState.rasterizerDiscard)
{
- mRasterizerStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
+
+ // Enabling/disabling rasterizer discard affects the pixel shader.
+ invalidateShaders();
}
break;
case gl::State::DIRTY_BIT_SCISSOR:
if (state.getScissor() != mCurScissorRect)
{
- mScissorStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_SCISSOR_STATE);
}
break;
case gl::State::DIRTY_BIT_SCISSOR_TEST_ENABLED:
if (state.isScissorTestEnabled() != mCurScissorEnabled)
{
- mScissorStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_SCISSOR_STATE);
// Rasterizer state update needs mCurScissorsEnabled and updates when it changes
- mRasterizerStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
}
break;
case gl::State::DIRTY_BIT_DEPTH_RANGE:
if (state.getNearPlane() != mCurNear || state.getFarPlane() != mCurFar)
{
- mViewportStateIsDirty = true;
+ invalidateViewport(context);
}
break;
case gl::State::DIRTY_BIT_VIEWPORT:
if (state.getViewport() != mCurViewport)
{
- mViewportStateIsDirty = true;
+ invalidateViewport(context);
+ }
+ break;
+ case gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING:
+ invalidateRenderTarget();
+ if (mIsMultiviewEnabled)
+ {
+ handleMultiviewDrawFramebufferChange(context);
}
break;
+ case gl::State::DIRTY_BIT_VERTEX_ARRAY_BINDING:
+ invalidateVertexBuffer();
+ // Force invalidate the current value attributes, since the VertexArray11 keeps an
+ // internal cache of TranslatedAttributes, and they CurrentValue attributes are
+ // owned by the StateManager11/Context.
+ mDirtyCurrentValueAttribs.set();
+ // Invalidate the cached index buffer.
+ mIndexBufferIsDirty = true;
+ break;
+ case gl::State::DIRTY_BIT_TEXTURE_BINDINGS:
+ invalidateTexturesAndSamplers();
+ break;
+ case gl::State::DIRTY_BIT_SAMPLER_BINDINGS:
+ invalidateTexturesAndSamplers();
+ break;
+ case gl::State::DIRTY_BIT_PROGRAM_EXECUTABLE:
+ {
+ mInternalDirtyBits.set(DIRTY_BIT_SHADERS);
+ invalidateVertexBuffer();
+ invalidateRenderTarget();
+ invalidateTexturesAndSamplers();
+ invalidateProgramUniforms();
+ invalidateProgramUniformBuffers();
+ gl::VertexArray *vao = state.getVertexArray();
+ if (mIsMultiviewEnabled && vao != nullptr)
+ {
+ // If ANGLE_multiview is enabled, the attribute divisor has to be updated for
+ // each binding.
+ VertexArray11 *vao11 = GetImplAs<VertexArray11>(vao);
+ const gl::Program *program = state.getProgram();
+ int numViews = 1;
+ if (program != nullptr && program->usesMultiview())
+ {
+ numViews = program->getNumViews();
+ }
+ vao11->markAllAttributeDivisorsForAdjustment(numViews);
+ }
+ break;
+ }
+ case gl::State::DIRTY_BIT_CURRENT_VALUES:
+ {
+ for (auto attribIndex : state.getAndResetDirtyCurrentValues())
+ {
+ invalidateCurrentValueAttrib(attribIndex);
+ }
+ }
default:
break;
}
}
+
+ // TODO(jmadill): Input layout and vertex buffer state.
}
-gl::Error StateManager11::setBlendState(const gl::Framebuffer *framebuffer,
- const gl::BlendState &blendState,
- const gl::ColorF &blendColor,
- unsigned int sampleMask)
+void StateManager11::handleMultiviewDrawFramebufferChange(const gl::Context *context)
{
- if (!mBlendStateIsDirty && sampleMask == mCurSampleMask)
+ const auto &glState = context->getGLState();
+ const gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
+ ASSERT(drawFramebuffer != nullptr);
+
+ // Update viewport offsets.
+ const std::vector<gl::Offset> *attachmentViewportOffsets =
+ drawFramebuffer->getViewportOffsets();
+ const std::vector<gl::Offset> &viewportOffsets =
+ attachmentViewportOffsets != nullptr
+ ? *attachmentViewportOffsets
+ : gl::FramebufferAttachment::GetDefaultViewportOffsetVector();
+ if (mViewportOffsets != viewportOffsets)
{
- return gl::Error(GL_NO_ERROR);
- }
+ mViewportOffsets = viewportOffsets;
- ID3D11BlendState *dxBlendState = nullptr;
- gl::Error error =
- mRenderer->getStateCache().getBlendState(framebuffer, blendState, &dxBlendState);
- if (error.isError())
+ // Because new viewport offsets are to be applied, we have to mark the internal viewport and
+ // scissor state as dirty.
+ invalidateViewport(context);
+ mInternalDirtyBits.set(DIRTY_BIT_SCISSOR_STATE);
+ }
+ switch (drawFramebuffer->getMultiviewLayout())
{
- return error;
+ case GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE:
+ mShaderConstants.setMultiviewWriteToViewportIndex(1.0f);
+ break;
+ case GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE:
+ // Because the base view index is applied as an offset to the 2D texture array when the
+ // RTV is created, we just have to pass a boolean to select which code path is to be
+ // used.
+ mShaderConstants.setMultiviewWriteToViewportIndex(0.0f);
+ break;
+ default:
+ // There is no need to update the value in the constant buffer if the active framebuffer
+ // object does not have a multiview layout.
+ break;
}
+}
+
+gl::Error StateManager11::syncBlendState(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::BlendState &blendState,
+ const gl::ColorF &blendColor,
+ unsigned int sampleMask)
+{
+ const d3d11::BlendState *dxBlendState = nullptr;
+ const d3d11::BlendStateKey &key =
+ RenderStateCache::GetBlendStateKey(context, framebuffer, blendState);
+
+ ANGLE_TRY(mRenderer->getBlendState(key, &dxBlendState));
ASSERT(dxBlendState != nullptr);
@@ -500,62 +1074,53 @@ gl::Error StateManager11::setBlendState(const gl::Framebuffer *framebuffer,
blendColors[3] = blendColor.alpha;
}
- mRenderer->getDeviceContext()->OMSetBlendState(dxBlendState, blendColors, sampleMask);
+ mRenderer->getDeviceContext()->OMSetBlendState(dxBlendState->get(), blendColors, sampleMask);
mCurBlendState = blendState;
mCurBlendColor = blendColor;
mCurSampleMask = sampleMask;
- mBlendStateIsDirty = false;
-
- return error;
+ return gl::NoError();
}
-gl::Error StateManager11::setDepthStencilState(const gl::State &glState)
+gl::Error StateManager11::syncDepthStencilState(const gl::State &glState)
{
- const auto &fbo = *glState.getDrawFramebuffer();
-
- // Disable the depth test/depth write if we are using a stencil-only attachment.
- // This is because ANGLE emulates stencil-only with D24S8 on D3D11 - we should neither read
- // nor write to the unused depth part of this emulated texture.
- bool disableDepth = (!fbo.hasDepth() && fbo.hasStencil());
-
- // Similarly we disable the stencil portion of the DS attachment if the app only binds depth.
- bool disableStencil = (fbo.hasDepth() && !fbo.hasStencil());
+ mCurDepthStencilState = glState.getDepthStencilState();
+ mCurStencilRef = glState.getStencilRef();
+ mCurStencilBackRef = glState.getStencilBackRef();
- // CurDisableDepth/Stencil are reset automatically after we call forceSetDepthStencilState.
- if (!mDepthStencilStateIsDirty && mCurDisableDepth.valid() &&
- disableDepth == mCurDisableDepth.value() && mCurDisableStencil.valid() &&
- disableStencil == mCurDisableStencil.value())
+ // get the maximum size of the stencil ref
+ unsigned int maxStencil = 0;
+ if (mCurDepthStencilState.stencilTest && mCurStencilSize > 0)
{
- return gl::Error(GL_NO_ERROR);
+ maxStencil = (1 << mCurStencilSize) - 1;
}
+ ASSERT((mCurDepthStencilState.stencilWritemask & maxStencil) ==
+ (mCurDepthStencilState.stencilBackWritemask & maxStencil));
+ ASSERT(mCurStencilRef == mCurStencilBackRef);
+ ASSERT((mCurDepthStencilState.stencilMask & maxStencil) ==
+ (mCurDepthStencilState.stencilBackMask & maxStencil));
- const auto &depthStencilState = glState.getDepthStencilState();
- int stencilRef = glState.getStencilRef();
- int stencilBackRef = glState.getStencilBackRef();
+ gl::DepthStencilState modifiedGLState = glState.getDepthStencilState();
- // get the maximum size of the stencil ref
- unsigned int maxStencil = 0;
- if (depthStencilState.stencilTest && mCurStencilSize > 0)
+ ASSERT(mCurDisableDepth.valid() && mCurDisableStencil.valid());
+
+ if (mCurDisableDepth.value())
{
- maxStencil = (1 << mCurStencilSize) - 1;
+ modifiedGLState.depthTest = false;
+ modifiedGLState.depthMask = false;
}
- ASSERT((depthStencilState.stencilWritemask & maxStencil) ==
- (depthStencilState.stencilBackWritemask & maxStencil));
- ASSERT(stencilRef == stencilBackRef);
- ASSERT((depthStencilState.stencilMask & maxStencil) ==
- (depthStencilState.stencilBackMask & maxStencil));
- ID3D11DepthStencilState *dxDepthStencilState = NULL;
- gl::Error error = mRenderer->getStateCache().getDepthStencilState(
- depthStencilState, disableDepth, disableStencil, &dxDepthStencilState);
- if (error.isError())
+ if (mCurDisableStencil.value())
{
- return error;
+ modifiedGLState.stencilWritemask = 0;
+ modifiedGLState.stencilBackWritemask = 0;
+ modifiedGLState.stencilTest = false;
}
- ASSERT(dxDepthStencilState);
+ const d3d11::DepthStencilState *d3dState = nullptr;
+ ANGLE_TRY(mRenderer->getDepthStencilState(modifiedGLState, &d3dState));
+ ASSERT(d3dState);
// Max D3D11 stencil reference value is 0xFF,
// corresponding to the max 8 bits in a stencil buffer
@@ -565,30 +1130,21 @@ gl::Error StateManager11::setDepthStencilState(const gl::State &glState)
"Unexpected value of D3D11_DEFAULT_STENCIL_READ_MASK");
static_assert(D3D11_DEFAULT_STENCIL_WRITE_MASK == 0xFF,
"Unexpected value of D3D11_DEFAULT_STENCIL_WRITE_MASK");
- UINT dxStencilRef = std::min<UINT>(stencilRef, 0xFFu);
+ UINT dxStencilRef = std::min<UINT>(mCurStencilRef, 0xFFu);
- mRenderer->getDeviceContext()->OMSetDepthStencilState(dxDepthStencilState, dxStencilRef);
+ mRenderer->getDeviceContext()->OMSetDepthStencilState(d3dState->get(), dxStencilRef);
- mCurDepthStencilState = depthStencilState;
- mCurStencilRef = stencilRef;
- mCurStencilBackRef = stencilBackRef;
- mCurDisableDepth = disableDepth;
- mCurDisableStencil = disableStencil;
-
- mDepthStencilStateIsDirty = false;
-
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error StateManager11::setRasterizerState(const gl::RasterizerState &rasterState)
+gl::Error StateManager11::syncRasterizerState(const gl::Context *context, bool pointDrawMode)
{
- if (!mRasterizerStateIsDirty)
- {
- return gl::Error(GL_NO_ERROR);
- }
+ // TODO: Remove pointDrawMode and multiSample from gl::RasterizerState.
+ gl::RasterizerState rasterState = context->getGLState().getRasterizerState();
+ rasterState.pointDrawMode = pointDrawMode;
+ rasterState.multiSample = mCurRasterState.multiSample;
ID3D11RasterizerState *dxRasterState = nullptr;
- gl::Error error(GL_NO_ERROR);
if (mCurPresentPathFastEnabled)
{
@@ -607,33 +1163,23 @@ gl::Error StateManager11::setRasterizerState(const gl::RasterizerState &rasterSt
modifiedRasterState.frontFace = GL_CCW;
}
- error = mRenderer->getStateCache().getRasterizerState(modifiedRasterState,
- mCurScissorEnabled, &dxRasterState);
+ ANGLE_TRY(
+ mRenderer->getRasterizerState(modifiedRasterState, mCurScissorEnabled, &dxRasterState));
}
else
{
- error = mRenderer->getStateCache().getRasterizerState(rasterState, mCurScissorEnabled,
- &dxRasterState);
- }
-
- if (error.isError())
- {
- return error;
+ ANGLE_TRY(mRenderer->getRasterizerState(rasterState, mCurScissorEnabled, &dxRasterState));
}
mRenderer->getDeviceContext()->RSSetState(dxRasterState);
- mCurRasterState = rasterState;
- mRasterizerStateIsDirty = false;
+ mCurRasterState = rasterState;
- return error;
+ return gl::NoError();
}
-void StateManager11::setScissorRectangle(const gl::Rectangle &scissor, bool enabled)
+void StateManager11::syncScissorRectangle(const gl::Rectangle &scissor, bool enabled)
{
- if (!mScissorStateIsDirty)
- return;
-
int modifiedScissorY = scissor.y;
if (mCurPresentPathFastEnabled)
{
@@ -642,37 +1188,41 @@ void StateManager11::setScissorRectangle(const gl::Rectangle &scissor, bool enab
if (enabled)
{
- D3D11_RECT rect;
- rect.left = std::max(0, scissor.x);
- rect.top = std::max(0, modifiedScissorY);
- rect.right = scissor.x + std::max(0, scissor.width);
- rect.bottom = modifiedScissorY + std::max(0, scissor.height);
-
- mRenderer->getDeviceContext()->RSSetScissorRects(1, &rect);
+ std::array<D3D11_RECT, gl::IMPLEMENTATION_ANGLE_MULTIVIEW_MAX_VIEWS> rectangles;
+ const UINT numRectangles = static_cast<UINT>(mViewportOffsets.size());
+ for (UINT i = 0u; i < numRectangles; ++i)
+ {
+ D3D11_RECT &rect = rectangles[i];
+ int x = scissor.x + mViewportOffsets[i].x;
+ int y = modifiedScissorY + mViewportOffsets[i].y;
+ rect.left = std::max(0, x);
+ rect.top = std::max(0, y);
+ rect.right = x + std::max(0, scissor.width);
+ rect.bottom = y + std::max(0, scissor.height);
+ }
+ mRenderer->getDeviceContext()->RSSetScissorRects(numRectangles, rectangles.data());
}
mCurScissorRect = scissor;
mCurScissorEnabled = enabled;
- mScissorStateIsDirty = false;
}
-void StateManager11::setViewport(const gl::Caps *caps,
- const gl::Rectangle &viewport,
- float zNear,
- float zFar)
+void StateManager11::syncViewport(const gl::Context *context)
{
- if (!mViewportStateIsDirty)
- return;
-
- float actualZNear = gl::clamp01(zNear);
- float actualZFar = gl::clamp01(zFar);
-
- int dxMaxViewportBoundsX = static_cast<int>(caps->maxViewportWidth);
- int dxMaxViewportBoundsY = static_cast<int>(caps->maxViewportHeight);
+ const auto &glState = context->getGLState();
+ gl::Framebuffer *framebuffer = glState.getDrawFramebuffer();
+ float actualZNear = gl::clamp01(glState.getNearPlane());
+ float actualZFar = gl::clamp01(glState.getFarPlane());
+
+ const auto &caps = context->getCaps();
+ int dxMaxViewportBoundsX = static_cast<int>(caps.maxViewportWidth);
+ int dxMaxViewportBoundsY = static_cast<int>(caps.maxViewportHeight);
int dxMinViewportBoundsX = -dxMaxViewportBoundsX;
int dxMinViewportBoundsY = -dxMaxViewportBoundsY;
- if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
+ bool is9_3 = mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3;
+
+ if (is9_3)
{
// Feature Level 9 viewports shouldn't exceed the dimensions of the rendertarget.
dxMaxViewportBoundsX = static_cast<int>(mViewportBounds.width);
@@ -681,173 +1231,295 @@ void StateManager11::setViewport(const gl::Caps *caps,
dxMinViewportBoundsY = 0;
}
- int dxViewportTopLeftX = gl::clamp(viewport.x, dxMinViewportBoundsX, dxMaxViewportBoundsX);
- int dxViewportTopLeftY = gl::clamp(viewport.y, dxMinViewportBoundsY, dxMaxViewportBoundsY);
- int dxViewportWidth = gl::clamp(viewport.width, 0, dxMaxViewportBoundsX - dxViewportTopLeftX);
- int dxViewportHeight = gl::clamp(viewport.height, 0, dxMaxViewportBoundsY - dxViewportTopLeftY);
+ const auto &viewport = glState.getViewport();
+ std::array<D3D11_VIEWPORT, gl::IMPLEMENTATION_ANGLE_MULTIVIEW_MAX_VIEWS> dxViewports;
+ const UINT numRectangles = static_cast<UINT>(mViewportOffsets.size());
- D3D11_VIEWPORT dxViewport;
- dxViewport.TopLeftX = static_cast<float>(dxViewportTopLeftX);
+ int dxViewportTopLeftX = 0;
+ int dxViewportTopLeftY = 0;
+ int dxViewportWidth = 0;
+ int dxViewportHeight = 0;
- if (mCurPresentPathFastEnabled)
- {
- // When present path fast is active and we're rendering to framebuffer 0, we must invert
- // the viewport in Y-axis.
- // NOTE: We delay the inversion until right before the call to RSSetViewports, and leave
- // dxViewportTopLeftY unchanged. This allows us to calculate viewAdjust below using the
- // unaltered dxViewportTopLeftY value.
- dxViewport.TopLeftY = static_cast<float>(mCurPresentPathFastColorBufferHeight -
- dxViewportTopLeftY - dxViewportHeight);
- }
- else
+ for (UINT i = 0u; i < numRectangles; ++i)
{
- dxViewport.TopLeftY = static_cast<float>(dxViewportTopLeftY);
- }
+ dxViewportTopLeftX = gl::clamp(viewport.x + mViewportOffsets[i].x, dxMinViewportBoundsX,
+ dxMaxViewportBoundsX);
+ dxViewportTopLeftY = gl::clamp(viewport.y + mViewportOffsets[i].y, dxMinViewportBoundsY,
+ dxMaxViewportBoundsY);
+ dxViewportWidth = gl::clamp(viewport.width, 0, dxMaxViewportBoundsX - dxViewportTopLeftX);
+ dxViewportHeight = gl::clamp(viewport.height, 0, dxMaxViewportBoundsY - dxViewportTopLeftY);
+
+ D3D11_VIEWPORT &dxViewport = dxViewports[i];
+ dxViewport.TopLeftX = static_cast<float>(dxViewportTopLeftX);
+ if (mCurPresentPathFastEnabled)
+ {
+ // When present path fast is active and we're rendering to framebuffer 0, we must invert
+ // the viewport in Y-axis.
+ // NOTE: We delay the inversion until right before the call to RSSetViewports, and leave
+ // dxViewportTopLeftY unchanged. This allows us to calculate viewAdjust below using the
+ // unaltered dxViewportTopLeftY value.
+ dxViewport.TopLeftY = static_cast<float>(mCurPresentPathFastColorBufferHeight -
+ dxViewportTopLeftY - dxViewportHeight);
+ }
+ else
+ {
+ dxViewport.TopLeftY = static_cast<float>(dxViewportTopLeftY);
+ }
- dxViewport.Width = static_cast<float>(dxViewportWidth);
- dxViewport.Height = static_cast<float>(dxViewportHeight);
- dxViewport.MinDepth = actualZNear;
- dxViewport.MaxDepth = actualZFar;
+ // The es 3.1 spec section 9.2 states that, "If there are no attachments, rendering
+ // will be limited to a rectangle having a lower left of (0, 0) and an upper right of
+ // (width, height), where width and height are the framebuffer object's default width
+ // and height." See http://anglebug.com/1594
+ // If the Framebuffer has no color attachment and the default width or height is smaller
+ // than the current viewport, use the smaller of the two sizes.
+ // If framebuffer default width or height is 0, the params should not set.
+ if (!framebuffer->getFirstNonNullAttachment() &&
+ (framebuffer->getDefaultWidth() || framebuffer->getDefaultHeight()))
+ {
+ dxViewport.Width =
+ static_cast<GLfloat>(std::min(viewport.width, framebuffer->getDefaultWidth()));
+ dxViewport.Height =
+ static_cast<GLfloat>(std::min(viewport.height, framebuffer->getDefaultHeight()));
+ }
+ else
+ {
+ dxViewport.Width = static_cast<float>(dxViewportWidth);
+ dxViewport.Height = static_cast<float>(dxViewportHeight);
+ }
+ dxViewport.MinDepth = actualZNear;
+ dxViewport.MaxDepth = actualZFar;
+ }
- mRenderer->getDeviceContext()->RSSetViewports(1, &dxViewport);
+ mRenderer->getDeviceContext()->RSSetViewports(numRectangles, dxViewports.data());
mCurViewport = viewport;
mCurNear = actualZNear;
mCurFar = actualZFar;
- // On Feature Level 9_*, we must emulate large and/or negative viewports in the shaders
- // using viewAdjust (like the D3D9 renderer).
+ const D3D11_VIEWPORT adjustViewport = {static_cast<FLOAT>(dxViewportTopLeftX),
+ static_cast<FLOAT>(dxViewportTopLeftY),
+ static_cast<FLOAT>(dxViewportWidth),
+ static_cast<FLOAT>(dxViewportHeight),
+ actualZNear,
+ actualZFar};
+ mShaderConstants.onViewportChange(viewport, adjustViewport, is9_3, mCurPresentPathFastEnabled);
+}
+
+void StateManager11::invalidateRenderTarget()
+{
+ mRenderTargetIsDirty = true;
+}
+
+void StateManager11::processFramebufferInvalidation(const gl::Context *context)
+{
+ if (!mRenderTargetIsDirty)
+ {
+ return;
+ }
+
+ ASSERT(context);
+
+ mRenderTargetIsDirty = false;
+ mInternalDirtyBits.set(DIRTY_BIT_RENDER_TARGET);
+
+ // The pixel shader is dependent on the output layout.
+ invalidateShaders();
+
+ // The D3D11 blend state is heavily dependent on the current render target.
+ mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
+
+ gl::Framebuffer *fbo = context->getGLState().getDrawFramebuffer();
+ ASSERT(fbo);
+
+ // Disable the depth test/depth write if we are using a stencil-only attachment.
+ // This is because ANGLE emulates stencil-only with D24S8 on D3D11 - we should neither read
+ // nor write to the unused depth part of this emulated texture.
+ bool disableDepth = (!fbo->hasDepth() && fbo->hasStencil());
+
+ // Similarly we disable the stencil portion of the DS attachment if the app only binds depth.
+ bool disableStencil = (fbo->hasDepth() && !fbo->hasStencil());
+
+ if (!mCurDisableDepth.valid() || disableDepth != mCurDisableDepth.value() ||
+ !mCurDisableStencil.valid() || disableStencil != mCurDisableStencil.value())
+ {
+ mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
+ mCurDisableDepth = disableDepth;
+ mCurDisableStencil = disableStencil;
+ }
+
+ bool multiSample = (fbo->getCachedSamples(context) != 0);
+ if (multiSample != mCurRasterState.multiSample)
+ {
+ mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
+ mCurRasterState.multiSample = multiSample;
+ }
+
+ checkPresentPath(context);
+
if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
{
- mVertexConstants.viewAdjust[0] = static_cast<float>((viewport.width - dxViewportWidth) +
- 2 * (viewport.x - dxViewportTopLeftX)) /
- dxViewport.Width;
- mVertexConstants.viewAdjust[1] = static_cast<float>((viewport.height - dxViewportHeight) +
- 2 * (viewport.y - dxViewportTopLeftY)) /
- dxViewport.Height;
- mVertexConstants.viewAdjust[2] = static_cast<float>(viewport.width) / dxViewport.Width;
- mVertexConstants.viewAdjust[3] = static_cast<float>(viewport.height) / dxViewport.Height;
+ const auto *firstAttachment = fbo->getFirstNonNullAttachment();
+ if (firstAttachment)
+ {
+ const auto &size = firstAttachment->getSize();
+ if (mViewportBounds.width != size.width || mViewportBounds.height != size.height)
+ {
+ mViewportBounds = gl::Extents(size.width, size.height, 1);
+ invalidateViewport(context);
+ }
+ }
}
+}
- mPixelConstants.viewCoords[0] = viewport.width * 0.5f;
- mPixelConstants.viewCoords[1] = viewport.height * 0.5f;
- mPixelConstants.viewCoords[2] = viewport.x + (viewport.width * 0.5f);
- mPixelConstants.viewCoords[3] = viewport.y + (viewport.height * 0.5f);
+void StateManager11::invalidateBoundViews()
+{
+ mCurVertexSRVs.clear();
+ mCurPixelSRVs.clear();
- // Instanced pointsprite emulation requires ViewCoords to be defined in the
- // the vertex shader.
- mVertexConstants.viewCoords[0] = mPixelConstants.viewCoords[0];
- mVertexConstants.viewCoords[1] = mPixelConstants.viewCoords[1];
- mVertexConstants.viewCoords[2] = mPixelConstants.viewCoords[2];
- mVertexConstants.viewCoords[3] = mPixelConstants.viewCoords[3];
+ invalidateRenderTarget();
+}
- mPixelConstants.depthFront[0] = (actualZFar - actualZNear) * 0.5f;
- mPixelConstants.depthFront[1] = (actualZNear + actualZFar) * 0.5f;
+void StateManager11::invalidateVertexBuffer()
+{
+ unsigned int limit = std::min<unsigned int>(mRenderer->getNativeCaps().maxVertexAttributes,
+ gl::MAX_VERTEX_ATTRIBS);
+ mDirtyVertexBufferRange = gl::RangeUI(0, limit);
+ mInputLayoutIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_CURRENT_VALUE_ATTRIBS);
+ invalidateVertexAttributeTranslation();
+}
- mVertexConstants.depthRange[0] = actualZNear;
- mVertexConstants.depthRange[1] = actualZFar;
- mVertexConstants.depthRange[2] = actualZFar - actualZNear;
+void StateManager11::invalidateViewport(const gl::Context *context)
+{
+ mInternalDirtyBits.set(DIRTY_BIT_VIEWPORT_STATE);
- mPixelConstants.depthRange[0] = actualZNear;
- mPixelConstants.depthRange[1] = actualZFar;
- mPixelConstants.depthRange[2] = actualZFar - actualZNear;
+ // Viewport affects the driver constants.
+ invalidateDriverUniforms();
+}
- mPixelConstants.viewScale[0] = 1.0f;
- mPixelConstants.viewScale[1] = mCurPresentPathFastEnabled ? 1.0f : -1.0f;
- mPixelConstants.viewScale[2] = 1.0f;
- mPixelConstants.viewScale[3] = 1.0f;
+void StateManager11::invalidateTexturesAndSamplers()
+{
+ mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE);
+ invalidateSwizzles();
- mVertexConstants.viewScale[0] = mPixelConstants.viewScale[0];
- mVertexConstants.viewScale[1] = mPixelConstants.viewScale[1];
- mVertexConstants.viewScale[2] = mPixelConstants.viewScale[2];
- mVertexConstants.viewScale[3] = mPixelConstants.viewScale[3];
+ // Texture state affects the driver uniforms (base level, etc).
+ invalidateDriverUniforms();
+}
- mViewportStateIsDirty = false;
+void StateManager11::invalidateSwizzles()
+{
+ mDirtySwizzles = true;
}
-void StateManager11::invalidateRenderTarget()
+void StateManager11::invalidateProgramUniforms()
+{
+ mInternalDirtyBits.set(DIRTY_BIT_PROGRAM_UNIFORMS);
+}
+
+void StateManager11::invalidateDriverUniforms()
+{
+ mInternalDirtyBits.set(DIRTY_BIT_DRIVER_UNIFORMS);
+}
+
+void StateManager11::invalidateProgramUniformBuffers()
+{
+ mInternalDirtyBits.set(DIRTY_BIT_PROGRAM_UNIFORM_BUFFERS);
+}
+
+void StateManager11::invalidateConstantBuffer(unsigned int slot)
{
- for (auto &appliedRTV : mAppliedRTVs)
+ if (slot == d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER)
{
- appliedRTV = angle::DirtyPointer;
+ invalidateDriverUniforms();
+ }
+ else if (slot == d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DEFAULT_UNIFORM_BLOCK)
+ {
+ invalidateProgramUniforms();
+ }
+ else
+ {
+ invalidateProgramUniformBuffers();
}
- mAppliedDSV = angle::DirtyPointer;
}
-void StateManager11::invalidateEverything()
+void StateManager11::invalidateShaders()
{
- mBlendStateIsDirty = true;
- mDepthStencilStateIsDirty = true;
- mRasterizerStateIsDirty = true;
- mScissorStateIsDirty = true;
- mViewportStateIsDirty = true;
+ mInternalDirtyBits.set(DIRTY_BIT_SHADERS);
+}
- // We reset the current SRV data because it might not be in sync with D3D's state
- // anymore. For example when a currently used SRV is used as an RTV, D3D silently
- // remove it from its state.
- mCurVertexSRVs.clear();
- mCurPixelSRVs.clear();
+void StateManager11::setRenderTarget(ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv)
+{
+ if ((rtv && unsetConflictingView(rtv)) || (dsv && unsetConflictingView(dsv)))
+ {
+ mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE);
+ }
- invalidateRenderTarget();
+ mRenderer->getDeviceContext()->OMSetRenderTargets(1, &rtv, dsv);
+ mInternalDirtyBits.set(DIRTY_BIT_RENDER_TARGET);
}
-bool StateManager11::setRenderTargets(const RenderTargetArray &renderTargets,
- ID3D11DepthStencilView *depthStencil)
+void StateManager11::setRenderTargets(ID3D11RenderTargetView **rtvs,
+ UINT numRTVs,
+ ID3D11DepthStencilView *dsv)
{
- // TODO(jmadill): Use context caps?
- UINT drawBuffers = mRenderer->getRendererCaps().maxDrawBuffers;
+ bool anyDirty = false;
- // Apply the render target and depth stencil
- size_t arraySize = sizeof(uintptr_t) * drawBuffers;
- if (memcmp(renderTargets.data(), mAppliedRTVs.data(), arraySize) == 0 &&
- reinterpret_cast<uintptr_t>(depthStencil) == mAppliedDSV)
+ for (UINT rtvIndex = 0; rtvIndex < numRTVs; ++rtvIndex)
{
- return false;
+ anyDirty = anyDirty || unsetConflictingView(rtvs[rtvIndex]);
}
- // The D3D11 blend state is heavily dependent on the current render target.
- mBlendStateIsDirty = true;
+ if (dsv)
+ {
+ anyDirty = anyDirty || unsetConflictingView(dsv);
+ }
- for (UINT rtIndex = 0; rtIndex < drawBuffers; rtIndex++)
+ if (anyDirty)
{
- mAppliedRTVs[rtIndex] = reinterpret_cast<uintptr_t>(renderTargets[rtIndex]);
+ mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE);
}
- mAppliedDSV = reinterpret_cast<uintptr_t>(depthStencil);
- mRenderer->getDeviceContext()->OMSetRenderTargets(drawBuffers, renderTargets.data(),
- depthStencil);
- return true;
+ mRenderer->getDeviceContext()->OMSetRenderTargets(numRTVs, (numRTVs > 0) ? rtvs : nullptr, dsv);
+ mInternalDirtyBits.set(DIRTY_BIT_RENDER_TARGET);
}
-void StateManager11::setRenderTarget(ID3D11RenderTargetView *renderTarget,
- ID3D11DepthStencilView *depthStencil)
+void StateManager11::invalidateVertexAttributeTranslation()
{
- mRenderer->getDeviceContext()->OMSetRenderTargets(1, &renderTarget, depthStencil);
+ mVertexAttribsNeedTranslation = true;
}
-void StateManager11::setShaderResource(gl::SamplerType shaderType,
- UINT resourceSlot,
- ID3D11ShaderResourceView *srv)
+void StateManager11::onBeginQuery(Query11 *query)
{
- auto &currentSRVs = (shaderType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
+ mCurrentQueries.insert(query);
+}
- ASSERT(static_cast<size_t>(resourceSlot) < currentSRVs.size());
- const SRVRecord &record = currentSRVs[resourceSlot];
+void StateManager11::onDeleteQueryObject(Query11 *query)
+{
+ mCurrentQueries.erase(query);
+}
- if (record.srv != reinterpret_cast<uintptr_t>(srv))
+gl::Error StateManager11::onMakeCurrent(const gl::Context *context)
+{
+ const gl::State &state = context->getGLState();
+
+ for (Query11 *query : mCurrentQueries)
{
- auto deviceContext = mRenderer->getDeviceContext();
- if (shaderType == gl::SAMPLER_VERTEX)
- {
- deviceContext->VSSetShaderResources(resourceSlot, 1, &srv);
- }
- else
+ ANGLE_TRY(query->pause());
+ }
+ mCurrentQueries.clear();
+
+ for (GLenum queryType : QueryTypes)
+ {
+ gl::Query *query = state.getActiveQuery(queryType);
+ if (query != nullptr)
{
- deviceContext->PSSetShaderResources(resourceSlot, 1, &srv);
+ Query11 *query11 = GetImplAs<Query11>(query);
+ ANGLE_TRY(query11->resume());
+ mCurrentQueries.insert(query11);
}
-
- currentSRVs.update(resourceSlot, srv);
}
+
+ return gl::NoError();
}
gl::Error StateManager11::clearTextures(gl::SamplerType samplerType,
@@ -856,185 +1528,1548 @@ gl::Error StateManager11::clearTextures(gl::SamplerType samplerType,
{
if (rangeStart == rangeEnd)
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
auto &currentSRVs = (samplerType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
- gl::Range<size_t> clearRange(rangeStart, rangeStart);
- clearRange.extend(std::min(rangeEnd, currentSRVs.highestUsed()));
-
+ gl::Range<size_t> clearRange(rangeStart, std::min(rangeEnd, currentSRVs.highestUsed()));
if (clearRange.empty())
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
- auto deviceContext = mRenderer->getDeviceContext();
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
if (samplerType == gl::SAMPLER_VERTEX)
{
- deviceContext->VSSetShaderResources(static_cast<unsigned int>(rangeStart),
- static_cast<unsigned int>(rangeEnd - rangeStart),
+ deviceContext->VSSetShaderResources(static_cast<unsigned int>(clearRange.low()),
+ static_cast<unsigned int>(clearRange.length()),
&mNullSRVs[0]);
}
else
{
- deviceContext->PSSetShaderResources(static_cast<unsigned int>(rangeStart),
- static_cast<unsigned int>(rangeEnd - rangeStart),
+ deviceContext->PSSetShaderResources(static_cast<unsigned int>(clearRange.low()),
+ static_cast<unsigned int>(clearRange.length()),
&mNullSRVs[0]);
}
- for (size_t samplerIndex = rangeStart; samplerIndex < rangeEnd; ++samplerIndex)
+ for (size_t samplerIndex : clearRange)
{
currentSRVs.update(samplerIndex, nullptr);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void StateManager11::unsetConflictingSRVs(gl::SamplerType samplerType,
+bool StateManager11::unsetConflictingView(ID3D11View *view)
+{
+ uintptr_t resource = reinterpret_cast<uintptr_t>(GetViewResource(view));
+ return unsetConflictingSRVs(gl::SAMPLER_VERTEX, resource, nullptr) ||
+ unsetConflictingSRVs(gl::SAMPLER_PIXEL, resource, nullptr);
+}
+
+bool StateManager11::unsetConflictingSRVs(gl::SamplerType samplerType,
uintptr_t resource,
- const gl::ImageIndex &index)
+ const gl::ImageIndex *index)
{
auto &currentSRVs = (samplerType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
+ bool foundOne = false;
+
for (size_t resourceIndex = 0; resourceIndex < currentSRVs.size(); ++resourceIndex)
{
auto &record = currentSRVs[resourceIndex];
if (record.srv && record.resource == resource &&
- ImageIndexConflictsWithSRV(index, record.desc))
+ (!index || ImageIndexConflictsWithSRV(*index, record.desc)))
{
- setShaderResource(samplerType, static_cast<UINT>(resourceIndex), NULL);
+ setShaderResourceInternal<d3d11::ShaderResourceView>(
+ samplerType, static_cast<UINT>(resourceIndex), nullptr);
+ foundOne = true;
}
}
+
+ return foundOne;
+}
+
+void StateManager11::unsetConflictingAttachmentResources(
+ const gl::FramebufferAttachment *attachment,
+ ID3D11Resource *resource)
+{
+ // Unbind render target SRVs from the shader here to prevent D3D11 warnings.
+ if (attachment->type() == GL_TEXTURE)
+ {
+ uintptr_t resourcePtr = reinterpret_cast<uintptr_t>(resource);
+ const gl::ImageIndex &index = attachment->getTextureImageIndex();
+ // The index doesn't need to be corrected for the small compressed texture workaround
+ // because a rendertarget is never compressed.
+ unsetConflictingSRVs(gl::SAMPLER_VERTEX, resourcePtr, &index);
+ unsetConflictingSRVs(gl::SAMPLER_PIXEL, resourcePtr, &index);
+ }
+ else if (attachment->type() == GL_FRAMEBUFFER_DEFAULT)
+ {
+ uintptr_t resourcePtr = reinterpret_cast<uintptr_t>(resource);
+ unsetConflictingSRVs(gl::SAMPLER_VERTEX, resourcePtr, nullptr);
+ unsetConflictingSRVs(gl::SAMPLER_PIXEL, resourcePtr, nullptr);
+ }
}
-void StateManager11::initialize(const gl::Caps &caps)
+gl::Error StateManager11::initialize(const gl::Caps &caps, const gl::Extensions &extensions)
{
mCurVertexSRVs.initialize(caps.maxVertexTextureImageUnits);
mCurPixelSRVs.initialize(caps.maxTextureImageUnits);
// Initialize cached NULL SRV block
mNullSRVs.resize(caps.maxTextureImageUnits, nullptr);
+
+ mCurrentValueAttribs.resize(caps.maxVertexAttributes);
+
+ mForceSetVertexSamplerStates.resize(caps.maxVertexTextureImageUnits, true);
+ mForceSetPixelSamplerStates.resize(caps.maxTextureImageUnits, true);
+ mForceSetComputeSamplerStates.resize(caps.maxComputeTextureImageUnits, true);
+
+ mCurVertexSamplerStates.resize(caps.maxVertexTextureImageUnits);
+ mCurPixelSamplerStates.resize(caps.maxTextureImageUnits);
+ mCurComputeSamplerStates.resize(caps.maxComputeTextureImageUnits);
+
+ mShaderConstants.init(caps);
+
+ mIsMultiviewEnabled = extensions.multiview;
+ mViewportOffsets.resize(1u);
+
+ ANGLE_TRY(mVertexDataManager.initialize());
+
+ mCurrentAttributes.reserve(gl::MAX_VERTEX_ATTRIBS);
+
+ return gl::NoError();
+}
+
+void StateManager11::deinitialize()
+{
+ mCurrentValueAttribs.clear();
+ mInputLayoutCache.clear();
+ mVertexDataManager.deinitialize();
+ mIndexDataManager.deinitialize();
+
+ mDriverConstantBufferVS.reset();
+ mDriverConstantBufferPS.reset();
+ mDriverConstantBufferCS.reset();
}
-gl::Error StateManager11::syncFramebuffer(const gl::Framebuffer *framebuffer)
+gl::Error StateManager11::syncFramebuffer(const gl::Context *context, gl::Framebuffer *framebuffer)
{
- // Get the color render buffer and serial
- // Also extract the render target dimensions and view
- unsigned int renderTargetWidth = 0;
- unsigned int renderTargetHeight = 0;
- DXGI_FORMAT renderTargetFormat = DXGI_FORMAT_UNKNOWN;
- RenderTargetArray framebufferRTVs;
- bool missingColorRenderTarget = true;
+ Framebuffer11 *framebuffer11 = GetImplAs<Framebuffer11>(framebuffer);
+
+ // Applies the render target surface, depth stencil surface, viewport rectangle and
+ // scissor rectangle to the renderer
+ ASSERT(framebuffer && !framebuffer->hasAnyDirtyBit() && framebuffer->cachedComplete());
+
+ // Check for zero-sized default framebuffer, which is a special case.
+ // in this case we do not wish to modify any state and just silently return false.
+ // this will not report any gl error but will cause the calling method to return.
+ if (framebuffer->id() == 0)
+ {
+ ASSERT(!framebuffer11->hasAnyInternalDirtyBit());
+ const gl::Extents &size = framebuffer->getFirstColorbuffer()->getSize();
+ if (size.width == 0 || size.height == 0)
+ {
+ return gl::NoError();
+ }
+ }
+
+ RTVArray framebufferRTVs = {{}};
- framebufferRTVs.fill(nullptr);
+ const auto &colorRTs = framebuffer11->getCachedColorRenderTargets();
- const Framebuffer11 *framebuffer11 = GetImplAs<Framebuffer11>(framebuffer);
- const gl::AttachmentList &colorbuffers = framebuffer11->getColorAttachmentsForRender();
+ size_t appliedRTIndex = 0;
+ bool skipInactiveRTs = mRenderer->getWorkarounds().mrtPerfWorkaround;
+ const auto &drawStates = framebuffer->getDrawBufferStates();
+ gl::DrawBufferMask activeProgramOutputs =
+ context->getContextState().getState().getProgram()->getActiveOutputVariables();
+ UINT maxExistingRT = 0;
- for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
+ for (size_t rtIndex = 0; rtIndex < colorRTs.size(); ++rtIndex)
{
- const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
+ const RenderTarget11 *renderTarget = colorRTs[rtIndex];
- if (colorbuffer)
+ // Skip inactive rendertargets if the workaround is enabled.
+ if (skipInactiveRTs &&
+ (!renderTarget || drawStates[rtIndex] == GL_NONE || !activeProgramOutputs[rtIndex]))
{
- // the draw buffer must be either "none", "back" for the default buffer or the same
- // index as this color (in order)
-
- // check for zero-sized default framebuffer, which is a special case.
- // in this case we do not wish to modify any state and just silently return false.
- // this will not report any gl error but will cause the calling method to return.
- const gl::Extents &size = colorbuffer->getSize();
- if (size.width == 0 || size.height == 0)
- {
- return gl::Error(GL_NO_ERROR);
- }
+ continue;
+ }
- // Extract the render target dimensions and view
- RenderTarget11 *renderTarget = NULL;
- gl::Error error = colorbuffer->getRenderTarget(&renderTarget);
- if (error.isError())
- {
- return error;
- }
- ASSERT(renderTarget);
+ if (renderTarget)
+ {
+ framebufferRTVs[appliedRTIndex] = renderTarget->getRenderTargetView().get();
+ ASSERT(framebufferRTVs[appliedRTIndex]);
+ maxExistingRT = static_cast<UINT>(appliedRTIndex) + 1;
+
+ // Unset conflicting texture SRVs
+ const auto *attachment = framebuffer->getColorbuffer(rtIndex);
+ ASSERT(attachment);
+ unsetConflictingAttachmentResources(attachment, renderTarget->getTexture().get());
+ }
+
+ appliedRTIndex++;
+ }
+
+ // Get the depth stencil buffers
+ ID3D11DepthStencilView *framebufferDSV = nullptr;
+ const auto *depthStencilRenderTarget = framebuffer11->getCachedDepthStencilRenderTarget();
+ if (depthStencilRenderTarget)
+ {
+ framebufferDSV = depthStencilRenderTarget->getDepthStencilView().get();
+ ASSERT(framebufferDSV);
+
+ // Unset conflicting texture SRVs
+ const auto *attachment = framebuffer->getDepthOrStencilbuffer();
+ ASSERT(attachment);
+ unsetConflictingAttachmentResources(attachment,
+ depthStencilRenderTarget->getTexture().get());
+ }
+
+ // TODO(jmadill): Use context caps?
+ ASSERT(maxExistingRT <= static_cast<UINT>(mRenderer->getNativeCaps().maxDrawBuffers));
+
+ // Apply the render target and depth stencil
+ mRenderer->getDeviceContext()->OMSetRenderTargets(maxExistingRT, framebufferRTVs.data(),
+ framebufferDSV);
+
+ return gl::NoError();
+}
+
+void StateManager11::invalidateCurrentValueAttrib(size_t attribIndex)
+{
+ mDirtyCurrentValueAttribs.set(attribIndex);
+ mInternalDirtyBits.set(DIRTY_BIT_CURRENT_VALUE_ATTRIBS);
+}
+
+gl::Error StateManager11::syncCurrentValueAttribs(const gl::State &glState)
+{
+ const auto &activeAttribsMask = glState.getProgram()->getActiveAttribLocationsMask();
+ const auto &dirtyActiveAttribs = (activeAttribsMask & mDirtyCurrentValueAttribs);
+
+ if (!dirtyActiveAttribs.any())
+ {
+ return gl::NoError();
+ }
+
+ const auto &vertexAttributes = glState.getVertexArray()->getVertexAttributes();
+ const auto &vertexBindings = glState.getVertexArray()->getVertexBindings();
+ mDirtyCurrentValueAttribs = (mDirtyCurrentValueAttribs & ~dirtyActiveAttribs);
+
+ for (auto attribIndex : dirtyActiveAttribs)
+ {
+ if (vertexAttributes[attribIndex].enabled)
+ continue;
+
+ const auto *attrib = &vertexAttributes[attribIndex];
+ const auto &currentValue = glState.getVertexAttribCurrentValue(attribIndex);
+ TranslatedAttribute *currentValueAttrib = &mCurrentValueAttribs[attribIndex];
+ currentValueAttrib->currentValueType = currentValue.Type;
+ currentValueAttrib->attribute = attrib;
+ currentValueAttrib->binding = &vertexBindings[attrib->bindingIndex];
+
+ mDirtyVertexBufferRange.extend(static_cast<unsigned int>(attribIndex));
+ mInputLayoutIsDirty = true;
+
+ ANGLE_TRY(mVertexDataManager.storeCurrentValue(currentValue, currentValueAttrib,
+ static_cast<size_t>(attribIndex)));
+ }
+
+ return gl::NoError();
+}
- framebufferRTVs[colorAttachment] = renderTarget->getRenderTargetView();
- ASSERT(framebufferRTVs[colorAttachment]);
+void StateManager11::setInputLayout(const d3d11::InputLayout *inputLayout)
+{
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ if (inputLayout == nullptr)
+ {
+ if (!mCurrentInputLayout.empty())
+ {
+ deviceContext->IASetInputLayout(nullptr);
+ mCurrentInputLayout.clear();
+ mInputLayoutIsDirty = true;
+ }
+ }
+ else if (inputLayout->getSerial() != mCurrentInputLayout)
+ {
+ deviceContext->IASetInputLayout(inputLayout->get());
+ mCurrentInputLayout = inputLayout->getSerial();
+ mInputLayoutIsDirty = true;
+ }
+}
+
+bool StateManager11::queueVertexBufferChange(size_t bufferIndex,
+ ID3D11Buffer *buffer,
+ UINT stride,
+ UINT offset)
+{
+ if (buffer != mCurrentVertexBuffers[bufferIndex] ||
+ stride != mCurrentVertexStrides[bufferIndex] ||
+ offset != mCurrentVertexOffsets[bufferIndex])
+ {
+ mInputLayoutIsDirty = true;
+ mDirtyVertexBufferRange.extend(static_cast<unsigned int>(bufferIndex));
+
+ mCurrentVertexBuffers[bufferIndex] = buffer;
+ mCurrentVertexStrides[bufferIndex] = stride;
+ mCurrentVertexOffsets[bufferIndex] = offset;
+ return true;
+ }
+
+ return false;
+}
+
+bool StateManager11::queueVertexOffsetChange(size_t bufferIndex, UINT offsetOnly)
+{
+ if (offsetOnly != mCurrentVertexOffsets[bufferIndex])
+ {
+ mInputLayoutIsDirty = true;
+ mDirtyVertexBufferRange.extend(static_cast<unsigned int>(bufferIndex));
+ mCurrentVertexOffsets[bufferIndex] = offsetOnly;
+ return true;
+ }
+ return false;
+}
- if (missingColorRenderTarget)
+void StateManager11::applyVertexBufferChanges()
+{
+ if (mDirtyVertexBufferRange.empty())
+ {
+ return;
+ }
+
+ ASSERT(mDirtyVertexBufferRange.high() <= gl::MAX_VERTEX_ATTRIBS);
+
+ UINT start = static_cast<UINT>(mDirtyVertexBufferRange.low());
+
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ deviceContext->IASetVertexBuffers(start, static_cast<UINT>(mDirtyVertexBufferRange.length()),
+ &mCurrentVertexBuffers[start], &mCurrentVertexStrides[start],
+ &mCurrentVertexOffsets[start]);
+
+ mDirtyVertexBufferRange = gl::RangeUI(gl::MAX_VERTEX_ATTRIBS, 0);
+}
+
+void StateManager11::setSingleVertexBuffer(const d3d11::Buffer *buffer, UINT stride, UINT offset)
+{
+ ID3D11Buffer *native = buffer ? buffer->get() : nullptr;
+ if (queueVertexBufferChange(0, native, stride, offset))
+ {
+ applyVertexBufferChanges();
+ }
+}
+
+gl::Error StateManager11::updateState(const gl::Context *context, GLenum drawMode)
+{
+ const auto &glState = context->getGLState();
+ auto *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
+
+ // TODO(jmadill): Use dirty bits.
+ processFramebufferInvalidation(context);
+
+ // TODO(jmadill): Use dirty bits.
+ if (programD3D->updateSamplerMapping() == ProgramD3D::SamplerMapping::WasDirty)
+ {
+ invalidateTexturesAndSamplers();
+ }
+
+ // TODO(jmadill): Use dirty bits.
+ if (programD3D->areVertexUniformsDirty() || programD3D->areFragmentUniformsDirty())
+ {
+ mInternalDirtyBits.set(DIRTY_BIT_PROGRAM_UNIFORMS);
+ }
+
+ // Transform feedback affects the stream-out geometry shader.
+ // TODO(jmadill): Use dirty bits.
+ if (glState.isTransformFeedbackActiveUnpaused() != mIsTransformFeedbackCurrentlyActiveUnpaused)
+ {
+ mIsTransformFeedbackCurrentlyActiveUnpaused = glState.isTransformFeedbackActiveUnpaused();
+ invalidateShaders();
+ }
+
+ // Swizzling can cause internal state changes with blit shaders.
+ if (mDirtySwizzles)
+ {
+ ANGLE_TRY(generateSwizzles(context));
+ mDirtySwizzles = false;
+ }
+
+ gl::Framebuffer *framebuffer = glState.getDrawFramebuffer();
+ Framebuffer11 *framebuffer11 = GetImplAs<Framebuffer11>(framebuffer);
+ ANGLE_TRY(framebuffer11->markAttachmentsDirty(context));
+
+ if (framebuffer11->hasAnyInternalDirtyBit())
+ {
+ ASSERT(framebuffer->id() != 0);
+ framebuffer11->syncInternalState(context);
+ }
+
+ bool pointDrawMode = (drawMode == GL_POINTS);
+ if (pointDrawMode != mCurRasterState.pointDrawMode)
+ {
+ mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
+
+ // Changing from points to not points (or vice-versa) affects the geometry shader.
+ invalidateShaders();
+ }
+
+ // TODO(jiawei.shao@intel.com): This can be recomputed only on framebuffer or multisample mask
+ // state changes.
+ RenderTarget11 *firstRT = framebuffer11->getFirstRenderTarget();
+ int samples = (firstRT ? firstRT->getSamples() : 0);
+ unsigned int sampleMask = GetBlendSampleMask(glState, samples);
+ if (sampleMask != mCurSampleMask)
+ {
+ mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
+ }
+
+ // Changing the vertex attribute state can affect the vertex shader.
+ gl::VertexArray *vao = glState.getVertexArray();
+ VertexArray11 *vao11 = GetImplAs<VertexArray11>(vao);
+ if (vao11->flushAttribUpdates(context))
+ {
+ mInternalDirtyBits.set(DIRTY_BIT_SHADERS);
+ }
+
+ auto dirtyBitsCopy = mInternalDirtyBits;
+ mInternalDirtyBits.reset();
+
+ for (auto dirtyBit : dirtyBitsCopy)
+ {
+ switch (dirtyBit)
+ {
+ case DIRTY_BIT_RENDER_TARGET:
+ ANGLE_TRY(syncFramebuffer(context, framebuffer));
+ break;
+ case DIRTY_BIT_VIEWPORT_STATE:
+ syncViewport(context);
+ break;
+ case DIRTY_BIT_SCISSOR_STATE:
+ syncScissorRectangle(glState.getScissor(), glState.isScissorTestEnabled());
+ break;
+ case DIRTY_BIT_RASTERIZER_STATE:
+ ANGLE_TRY(syncRasterizerState(context, pointDrawMode));
+ break;
+ case DIRTY_BIT_BLEND_STATE:
+ ANGLE_TRY(syncBlendState(context, framebuffer, glState.getBlendState(),
+ glState.getBlendColor(), sampleMask));
+ break;
+ case DIRTY_BIT_DEPTH_STENCIL_STATE:
+ ANGLE_TRY(syncDepthStencilState(glState));
+ break;
+ case DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE:
+ // TODO(jmadill): More fine-grained update.
+ ANGLE_TRY(syncTextures(context));
+ break;
+ case DIRTY_BIT_PROGRAM_UNIFORMS:
+ ANGLE_TRY(applyUniforms(programD3D));
+ break;
+ case DIRTY_BIT_DRIVER_UNIFORMS:
+ // This must happen after viewport sync; the viewport affects builtin uniforms.
+ ANGLE_TRY(applyDriverUniforms(*programD3D));
+ break;
+ case DIRTY_BIT_PROGRAM_UNIFORM_BUFFERS:
+ ANGLE_TRY(syncUniformBuffers(context, programD3D));
+ break;
+ case DIRTY_BIT_SHADERS:
+ ANGLE_TRY(syncProgram(context, drawMode));
+ break;
+ case DIRTY_BIT_CURRENT_VALUE_ATTRIBS:
+ ANGLE_TRY(syncCurrentValueAttribs(glState));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+
+ ANGLE_TRY(syncTransformFeedbackBuffers(context));
+
+ // Check that we haven't set any dirty bits in the flushing of the dirty bits loop.
+ ASSERT(mInternalDirtyBits.none());
+
+ return gl::NoError();
+}
+
+void StateManager11::setShaderResourceShared(gl::SamplerType shaderType,
+ UINT resourceSlot,
+ const d3d11::SharedSRV *srv)
+{
+ setShaderResourceInternal(shaderType, resourceSlot, srv);
+
+ // TODO(jmadill): Narrower dirty region.
+ mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE);
+}
+
+void StateManager11::setShaderResource(gl::SamplerType shaderType,
+ UINT resourceSlot,
+ const d3d11::ShaderResourceView *srv)
+{
+ setShaderResourceInternal(shaderType, resourceSlot, srv);
+
+ // TODO(jmadill): Narrower dirty region.
+ mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE);
+}
+
+void StateManager11::setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY primitiveTopology)
+{
+ if (primitiveTopology != mCurrentPrimitiveTopology)
+ {
+ mRenderer->getDeviceContext()->IASetPrimitiveTopology(primitiveTopology);
+ mCurrentPrimitiveTopology = primitiveTopology;
+ }
+}
+
+void StateManager11::setDrawShaders(const d3d11::VertexShader *vertexShader,
+ const d3d11::GeometryShader *geometryShader,
+ const d3d11::PixelShader *pixelShader)
+{
+ setVertexShader(vertexShader);
+ setGeometryShader(geometryShader);
+ setPixelShader(pixelShader);
+}
+
+void StateManager11::setVertexShader(const d3d11::VertexShader *shader)
+{
+ ResourceSerial serial = shader ? shader->getSerial() : ResourceSerial(0);
+
+ if (serial != mAppliedVertexShader)
+ {
+ ID3D11VertexShader *appliedShader = shader ? shader->get() : nullptr;
+ mRenderer->getDeviceContext()->VSSetShader(appliedShader, nullptr, 0);
+ mAppliedVertexShader = serial;
+ invalidateShaders();
+ }
+}
+
+void StateManager11::setGeometryShader(const d3d11::GeometryShader *shader)
+{
+ ResourceSerial serial = shader ? shader->getSerial() : ResourceSerial(0);
+
+ if (serial != mAppliedGeometryShader)
+ {
+ ID3D11GeometryShader *appliedShader = shader ? shader->get() : nullptr;
+ mRenderer->getDeviceContext()->GSSetShader(appliedShader, nullptr, 0);
+ mAppliedGeometryShader = serial;
+ invalidateShaders();
+ }
+}
+
+void StateManager11::setPixelShader(const d3d11::PixelShader *shader)
+{
+ ResourceSerial serial = shader ? shader->getSerial() : ResourceSerial(0);
+
+ if (serial != mAppliedPixelShader)
+ {
+ ID3D11PixelShader *appliedShader = shader ? shader->get() : nullptr;
+ mRenderer->getDeviceContext()->PSSetShader(appliedShader, nullptr, 0);
+ mAppliedPixelShader = serial;
+ invalidateShaders();
+ }
+}
+
+void StateManager11::setComputeShader(const d3d11::ComputeShader *shader)
+{
+ ResourceSerial serial = shader ? shader->getSerial() : ResourceSerial(0);
+
+ if (serial != mAppliedComputeShader)
+ {
+ ID3D11ComputeShader *appliedShader = shader ? shader->get() : nullptr;
+ mRenderer->getDeviceContext()->CSSetShader(appliedShader, nullptr, 0);
+ mAppliedComputeShader = serial;
+ // TODO(jmadill): Dirty bits for compute.
+ }
+}
+
+void StateManager11::setVertexConstantBuffer(unsigned int slot, const d3d11::Buffer *buffer)
+{
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ auto &currentSerial = mCurrentConstantBufferVS[slot];
+
+ mCurrentConstantBufferVSOffset[slot] = 0;
+ mCurrentConstantBufferVSSize[slot] = 0;
+
+ if (buffer)
+ {
+ if (currentSerial != buffer->getSerial())
+ {
+ deviceContext->VSSetConstantBuffers(slot, 1, buffer->getPointer());
+ currentSerial = buffer->getSerial();
+ invalidateConstantBuffer(slot);
+ }
+ }
+ else
+ {
+ if (!currentSerial.empty())
+ {
+ ID3D11Buffer *nullBuffer = nullptr;
+ deviceContext->VSSetConstantBuffers(slot, 1, &nullBuffer);
+ currentSerial.clear();
+ invalidateConstantBuffer(slot);
+ }
+ }
+}
+
+void StateManager11::setPixelConstantBuffer(unsigned int slot, const d3d11::Buffer *buffer)
+{
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ auto &currentSerial = mCurrentConstantBufferPS[slot];
+
+ mCurrentConstantBufferPSOffset[slot] = 0;
+ mCurrentConstantBufferPSSize[slot] = 0;
+
+ if (buffer)
+ {
+ if (currentSerial != buffer->getSerial())
+ {
+ deviceContext->PSSetConstantBuffers(slot, 1, buffer->getPointer());
+ currentSerial = buffer->getSerial();
+ invalidateConstantBuffer(slot);
+ }
+ }
+ else
+ {
+ if (!currentSerial.empty())
+ {
+ ID3D11Buffer *nullBuffer = nullptr;
+ deviceContext->PSSetConstantBuffers(slot, 1, &nullBuffer);
+ currentSerial.clear();
+ invalidateConstantBuffer(slot);
+ }
+ }
+}
+
+void StateManager11::setDepthStencilState(const d3d11::DepthStencilState *depthStencilState,
+ UINT stencilRef)
+{
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ if (depthStencilState)
+ {
+ deviceContext->OMSetDepthStencilState(depthStencilState->get(), stencilRef);
+ }
+ else
+ {
+ deviceContext->OMSetDepthStencilState(nullptr, stencilRef);
+ }
+
+ mInternalDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_STATE);
+}
+
+void StateManager11::setSimpleBlendState(const d3d11::BlendState *blendState)
+{
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ if (blendState)
+ {
+ deviceContext->OMSetBlendState(blendState->get(), nullptr, 0xFFFFFFFF);
+ }
+ else
+ {
+ deviceContext->OMSetBlendState(nullptr, nullptr, 0xFFFFFFFF);
+ }
+
+ mInternalDirtyBits.set(DIRTY_BIT_BLEND_STATE);
+}
+
+void StateManager11::setRasterizerState(const d3d11::RasterizerState *rasterizerState)
+{
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ if (rasterizerState)
+ {
+ deviceContext->RSSetState(rasterizerState->get());
+ }
+ else
+ {
+ deviceContext->RSSetState(nullptr);
+ }
+
+ mInternalDirtyBits.set(DIRTY_BIT_RASTERIZER_STATE);
+}
+
+void StateManager11::setSimpleViewport(const gl::Extents &extents)
+{
+ setSimpleViewport(extents.width, extents.height);
+}
+
+void StateManager11::setSimpleViewport(int width, int height)
+{
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = static_cast<FLOAT>(width);
+ viewport.Height = static_cast<FLOAT>(height);
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+
+ mRenderer->getDeviceContext()->RSSetViewports(1, &viewport);
+ mInternalDirtyBits.set(DIRTY_BIT_VIEWPORT_STATE);
+}
+
+void StateManager11::setSimplePixelTextureAndSampler(const d3d11::SharedSRV &srv,
+ const d3d11::SamplerState &samplerState)
+{
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ setShaderResourceInternal(gl::SAMPLER_PIXEL, 0, &srv);
+ deviceContext->PSSetSamplers(0, 1, samplerState.getPointer());
+
+ mInternalDirtyBits.set(DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE);
+ mForceSetPixelSamplerStates[0] = true;
+}
+
+void StateManager11::setSimpleScissorRect(const gl::Rectangle &glRect)
+{
+ D3D11_RECT scissorRect;
+ scissorRect.left = glRect.x;
+ scissorRect.right = glRect.x + glRect.width;
+ scissorRect.top = glRect.y;
+ scissorRect.bottom = glRect.y + glRect.height;
+ setScissorRectD3D(scissorRect);
+}
+
+void StateManager11::setScissorRectD3D(const D3D11_RECT &d3dRect)
+{
+ mRenderer->getDeviceContext()->RSSetScissorRects(1, &d3dRect);
+ mInternalDirtyBits.set(DIRTY_BIT_SCISSOR_STATE);
+}
+
+// For each Direct3D sampler of either the pixel or vertex stage,
+// looks up the corresponding OpenGL texture image unit and texture type,
+// and sets the texture and its addressing/filtering state (or NULL when inactive).
+// Sampler mapping needs to be up-to-date on the program object before this is called.
+gl::Error StateManager11::applyTextures(const gl::Context *context, gl::SamplerType shaderType)
+{
+ const auto &glState = context->getGLState();
+ const auto &caps = context->getCaps();
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
+
+ ASSERT(!programD3D->isSamplerMappingDirty());
+
+ // TODO(jmadill): Use the Program's sampler bindings.
+ const auto &completeTextures = glState.getCompleteTextureCache();
+
+ unsigned int samplerRange = programD3D->getUsedSamplerRange(shaderType);
+ for (unsigned int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
+ {
+ GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, caps);
+ ASSERT(textureUnit != -1);
+ gl::Texture *texture = completeTextures[textureUnit];
+
+ // A nullptr texture indicates incomplete.
+ if (texture)
+ {
+ gl::Sampler *samplerObject = glState.getSampler(textureUnit);
+
+ const gl::SamplerState &samplerState =
+ samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState();
+
+ ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState));
+ ANGLE_TRY(setTexture(context, shaderType, samplerIndex, texture));
+ }
+ else
+ {
+ GLenum textureType = programD3D->getSamplerTextureType(shaderType, samplerIndex);
+
+ // Texture is not sampler complete or it is in use by the framebuffer. Bind the
+ // incomplete texture.
+ gl::Texture *incompleteTexture = nullptr;
+ ANGLE_TRY(mRenderer->getIncompleteTexture(context, textureType, &incompleteTexture));
+ ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture,
+ incompleteTexture->getSamplerState()));
+ ANGLE_TRY(setTexture(context, shaderType, samplerIndex, incompleteTexture));
+ }
+ }
+
+ // Set all the remaining textures to NULL
+ size_t samplerCount = (shaderType == gl::SAMPLER_PIXEL) ? caps.maxTextureImageUnits
+ : caps.maxVertexTextureImageUnits;
+ ANGLE_TRY(clearTextures(shaderType, samplerRange, samplerCount));
+
+ return gl::NoError();
+}
+
+gl::Error StateManager11::syncTextures(const gl::Context *context)
+{
+ ANGLE_TRY(applyTextures(context, gl::SAMPLER_VERTEX));
+ ANGLE_TRY(applyTextures(context, gl::SAMPLER_PIXEL));
+ return gl::NoError();
+}
+
+gl::Error StateManager11::setSamplerState(const gl::Context *context,
+ gl::SamplerType type,
+ int index,
+ gl::Texture *texture,
+ const gl::SamplerState &samplerState)
+{
+#if !defined(NDEBUG)
+ // Storage should exist, texture should be complete. Only verified in Debug.
+ TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
+ TextureStorage *storage = nullptr;
+ ANGLE_TRY(textureD3D->getNativeTexture(context, &storage));
+ ASSERT(storage);
+#endif // !defined(NDEBUG)
+
+ auto *deviceContext = mRenderer->getDeviceContext();
+
+ if (type == gl::SAMPLER_PIXEL)
+ {
+ ASSERT(static_cast<unsigned int>(index) < mRenderer->getNativeCaps().maxTextureImageUnits);
+
+ if (mForceSetPixelSamplerStates[index] ||
+ memcmp(&samplerState, &mCurPixelSamplerStates[index], sizeof(gl::SamplerState)) != 0)
+ {
+ ID3D11SamplerState *dxSamplerState = nullptr;
+ ANGLE_TRY(mRenderer->getSamplerState(samplerState, &dxSamplerState));
+
+ ASSERT(dxSamplerState != nullptr);
+ deviceContext->PSSetSamplers(index, 1, &dxSamplerState);
+
+ mCurPixelSamplerStates[index] = samplerState;
+ }
+
+ mForceSetPixelSamplerStates[index] = false;
+ }
+ else if (type == gl::SAMPLER_VERTEX)
+ {
+ ASSERT(static_cast<unsigned int>(index) <
+ mRenderer->getNativeCaps().maxVertexTextureImageUnits);
+
+ if (mForceSetVertexSamplerStates[index] ||
+ memcmp(&samplerState, &mCurVertexSamplerStates[index], sizeof(gl::SamplerState)) != 0)
+ {
+ ID3D11SamplerState *dxSamplerState = nullptr;
+ ANGLE_TRY(mRenderer->getSamplerState(samplerState, &dxSamplerState));
+
+ ASSERT(dxSamplerState != nullptr);
+ deviceContext->VSSetSamplers(index, 1, &dxSamplerState);
+
+ mCurVertexSamplerStates[index] = samplerState;
+ }
+
+ mForceSetVertexSamplerStates[index] = false;
+ }
+ else if (type == gl::SAMPLER_COMPUTE)
+ {
+ ASSERT(static_cast<unsigned int>(index) <
+ mRenderer->getNativeCaps().maxComputeTextureImageUnits);
+
+ if (mForceSetComputeSamplerStates[index] ||
+ memcmp(&samplerState, &mCurComputeSamplerStates[index], sizeof(gl::SamplerState)) != 0)
+ {
+ ID3D11SamplerState *dxSamplerState = nullptr;
+ ANGLE_TRY(mRenderer->getSamplerState(samplerState, &dxSamplerState));
+
+ ASSERT(dxSamplerState != nullptr);
+ deviceContext->CSSetSamplers(index, 1, &dxSamplerState);
+
+ mCurComputeSamplerStates[index] = samplerState;
+ }
+
+ mForceSetComputeSamplerStates[index] = false;
+ }
+ else
+ UNREACHABLE();
+
+ // Sampler metadata that's passed to shaders in uniforms is stored separately from rest of the
+ // sampler state since having it in contiguous memory makes it possible to memcpy to a constant
+ // buffer, and it doesn't affect the state set by PSSetSamplers/VSSetSamplers.
+ mShaderConstants.onSamplerChange(type, index, *texture);
+
+ return gl::NoError();
+}
+
+gl::Error StateManager11::setTexture(const gl::Context *context,
+ gl::SamplerType type,
+ int index,
+ gl::Texture *texture)
+{
+ const d3d11::SharedSRV *textureSRV = nullptr;
+
+ if (texture)
+ {
+ TextureD3D *textureImpl = GetImplAs<TextureD3D>(texture);
+
+ TextureStorage *texStorage = nullptr;
+ ANGLE_TRY(textureImpl->getNativeTexture(context, &texStorage));
+
+ // Texture should be complete and have a storage
+ ASSERT(texStorage);
+
+ TextureStorage11 *storage11 = GetAs<TextureStorage11>(texStorage);
+
+ ANGLE_TRY(storage11->getSRV(context, texture->getTextureState(), &textureSRV));
+
+ // If we get an invalid SRV here, something went wrong in the texture class and we're
+ // unexpectedly missing the shader resource view.
+ ASSERT(textureSRV->valid());
+
+ textureImpl->resetDirty();
+ }
+
+ ASSERT(
+ (type == gl::SAMPLER_PIXEL &&
+ static_cast<unsigned int>(index) < mRenderer->getNativeCaps().maxTextureImageUnits) ||
+ (type == gl::SAMPLER_VERTEX &&
+ static_cast<unsigned int>(index) < mRenderer->getNativeCaps().maxVertexTextureImageUnits));
+
+ setShaderResourceInternal(type, index, textureSRV);
+ return gl::NoError();
+}
+
+// Things that affect a program's dirtyness:
+// 1. Directly changing the program executable -> triggered in StateManager11::syncState.
+// 2. The vertex attribute layout -> triggered in VertexArray11::syncState/signal.
+// 3. The fragment shader's rendertargets -> triggered in Framebuffer11::syncState/signal.
+// 4. Enabling/disabling rasterizer discard. -> triggered in StateManager11::syncState.
+// 5. Enabling/disabling transform feedback. -> checked in StateManager11::updateState.
+// 6. An internal shader was used. -> triggered in StateManager11::set*Shader.
+// 7. Drawing with/without point sprites. -> checked in StateManager11::updateState.
+// TODO(jmadill): Use dirty bits for transform feedback.
+gl::Error StateManager11::syncProgram(const gl::Context *context, GLenum drawMode)
+{
+ Context11 *context11 = GetImplAs<Context11>(context);
+ ANGLE_TRY(context11->triggerDrawCallProgramRecompilation(context, drawMode));
+
+ const auto &glState = context->getGLState();
+ const auto *va11 = GetImplAs<VertexArray11>(glState.getVertexArray());
+ auto *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
+
+ programD3D->updateCachedInputLayout(va11->getCurrentStateSerial(), glState);
+
+ // Binaries must be compiled before the sync.
+ ASSERT(programD3D->hasVertexExecutableForCachedInputLayout());
+ ASSERT(programD3D->hasGeometryExecutableForPrimitiveType(drawMode));
+ ASSERT(programD3D->hasPixelExecutableForCachedOutputLayout());
+
+ ShaderExecutableD3D *vertexExe = nullptr;
+ ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(&vertexExe, nullptr));
+
+ ShaderExecutableD3D *pixelExe = nullptr;
+ ANGLE_TRY(programD3D->getPixelExecutableForCachedOutputLayout(&pixelExe, nullptr));
+
+ ShaderExecutableD3D *geometryExe = nullptr;
+ ANGLE_TRY(programD3D->getGeometryExecutableForPrimitiveType(context, drawMode, &geometryExe,
+ nullptr));
+
+ const d3d11::VertexShader *vertexShader =
+ (vertexExe ? &GetAs<ShaderExecutable11>(vertexExe)->getVertexShader() : nullptr);
+
+ // Skip pixel shader if we're doing rasterizer discard.
+ const d3d11::PixelShader *pixelShader = nullptr;
+ if (!glState.getRasterizerState().rasterizerDiscard)
+ {
+ pixelShader = (pixelExe ? &GetAs<ShaderExecutable11>(pixelExe)->getPixelShader() : nullptr);
+ }
+
+ const d3d11::GeometryShader *geometryShader = nullptr;
+ if (glState.isTransformFeedbackActiveUnpaused())
+ {
+ geometryShader =
+ (vertexExe ? &GetAs<ShaderExecutable11>(vertexExe)->getStreamOutShader() : nullptr);
+ }
+ else
+ {
+ geometryShader =
+ (geometryExe ? &GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader() : nullptr);
+ }
+
+ setDrawShaders(vertexShader, geometryShader, pixelShader);
+
+ // Explicitly clear the shaders dirty bit.
+ mInternalDirtyBits.reset(DIRTY_BIT_SHADERS);
+
+ return gl::NoError();
+}
+
+gl::Error StateManager11::applyVertexBuffer(const gl::Context *context,
+ GLenum mode,
+ const DrawCallVertexParams &vertexParams,
+ bool isIndexedRendering)
+{
+ const auto &state = context->getGLState();
+ const gl::VertexArray *vertexArray = state.getVertexArray();
+ VertexArray11 *vertexArray11 = GetImplAs<VertexArray11>(vertexArray);
+
+ if (mVertexAttribsNeedTranslation)
+ {
+ ANGLE_TRY(vertexArray11->updateDirtyAndDynamicAttribs(context, &mVertexDataManager,
+ vertexParams));
+ mInputLayoutIsDirty = true;
+
+ // Determine if we need to update attribs on the next draw.
+ mVertexAttribsNeedTranslation = (vertexArray11->hasActiveDynamicAttrib(context));
+ }
+
+ if (!mLastFirstVertex.valid() || mLastFirstVertex.value() != vertexParams.firstVertex())
+ {
+ mLastFirstVertex = vertexParams.firstVertex();
+ mInputLayoutIsDirty = true;
+ }
+
+ if (!mInputLayoutIsDirty)
+ {
+ return gl::NoError();
+ }
+
+ const auto &vertexArrayAttribs = vertexArray11->getTranslatedAttribs();
+ gl::Program *program = state.getProgram();
+
+ // Sort the attributes according to ensure we re-use similar input layouts.
+ AttribIndexArray sortedSemanticIndices;
+ SortAttributesByLayout(program, vertexArrayAttribs, mCurrentValueAttribs,
+ &sortedSemanticIndices, &mCurrentAttributes);
+
+ auto featureLevel = mRenderer->getRenderer11DeviceCaps().featureLevel;
+
+ // If we are using FL 9_3, make sure the first attribute is not instanced
+ if (featureLevel <= D3D_FEATURE_LEVEL_9_3 && !mCurrentAttributes.empty())
+ {
+ if (mCurrentAttributes[0]->divisor > 0)
+ {
+ Optional<size_t> firstNonInstancedIndex = FindFirstNonInstanced(mCurrentAttributes);
+ if (firstNonInstancedIndex.valid())
{
- renderTargetWidth = renderTarget->getWidth();
- renderTargetHeight = renderTarget->getHeight();
- renderTargetFormat = renderTarget->getDXGIFormat();
- missingColorRenderTarget = false;
+ size_t index = firstNonInstancedIndex.value();
+ std::swap(mCurrentAttributes[0], mCurrentAttributes[index]);
+ std::swap(sortedSemanticIndices[0], sortedSemanticIndices[index]);
}
+ }
+ }
+
+ // Update the applied input layout by querying the cache.
+ ANGLE_TRY(mInputLayoutCache.updateInputLayout(mRenderer, state, mCurrentAttributes, mode,
+ sortedSemanticIndices, vertexParams));
+
+ // Update the applied vertex buffers.
+ ANGLE_TRY(mInputLayoutCache.applyVertexBuffers(context, mCurrentAttributes, mode,
+ vertexParams.firstVertex(), isIndexedRendering));
+
+ // InputLayoutCache::applyVertexBuffers calls through to the Bufer11 to get the native vertex
+ // buffer (ID3D11Buffer *). Because we allocate these buffers lazily, this will trigger
+ // allocation. This in turn will signal that the buffer is dirty. Since we just resolved the
+ // dirty-ness in VertexArray11::updateDirtyAndDynamicAttribs, this can make us do a needless
+ // update on the second draw call.
+ // Hence we clear the flags here, after we've applied vertex data, since we know everything
+ // is clean. This is a bit of a hack.
+ vertexArray11->clearDirtyAndPromoteDynamicAttribs(context, vertexParams);
+
+ mInputLayoutIsDirty = false;
+ return gl::NoError();
+}
+
+gl::Error StateManager11::applyIndexBuffer(const gl::Context *context,
+ const void *indices,
+ GLsizei count,
+ GLenum type,
+ const gl::HasIndexRange &lazyIndexRange,
+ bool usePrimitiveRestartWorkaround)
+{
+ const auto &glState = context->getGLState();
+ gl::VertexArray *vao = glState.getVertexArray();
+ VertexArray11 *vao11 = GetImplAs<VertexArray11>(vao);
+
+ GLenum destElementType =
+ GetIndexTranslationDestType(type, lazyIndexRange, usePrimitiveRestartWorkaround);
+
+ if (!vao11->updateElementArrayStorage(context, type, destElementType, indices) &&
+ !mIndexBufferIsDirty)
+ {
+ // No streaming or index buffer application necessary.
+ return gl::NoError();
+ }
+
+ gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
+
+ TranslatedIndexData *indexInfo = vao11->getCachedIndexInfo();
+ ANGLE_TRY(mIndexDataManager.prepareIndexData(context, type, destElementType, count,
+ elementArrayBuffer, indices, indexInfo));
+
+ ID3D11Buffer *buffer = nullptr;
+ DXGI_FORMAT bufferFormat =
+ (indexInfo->indexType == GL_UNSIGNED_INT) ? DXGI_FORMAT_R32_UINT : DXGI_FORMAT_R16_UINT;
+
+ if (indexInfo->storage)
+ {
+ Buffer11 *storage = GetAs<Buffer11>(indexInfo->storage);
+ ANGLE_TRY_RESULT(storage->getBuffer(context, BUFFER_USAGE_INDEX), buffer);
+ }
+ else
+ {
+ IndexBuffer11 *indexBuffer = GetAs<IndexBuffer11>(indexInfo->indexBuffer);
+ buffer = indexBuffer->getBuffer().get();
+ }
+
+ // Track dirty indices in the index range cache.
+ indexInfo->srcIndexData.srcIndicesChanged =
+ syncIndexBuffer(buffer, bufferFormat, indexInfo->startOffset);
+
+ mIndexBufferIsDirty = false;
+
+ vao11->setCachedIndexInfoValid();
+ return gl::NoError();
+}
+
+void StateManager11::setIndexBuffer(ID3D11Buffer *buffer,
+ DXGI_FORMAT indexFormat,
+ unsigned int offset)
+{
+ if (syncIndexBuffer(buffer, indexFormat, offset))
+ {
+ mIndexBufferIsDirty = true;
+ }
+}
- // Unbind render target SRVs from the shader here to prevent D3D11 warnings.
- if (colorbuffer->type() == GL_TEXTURE)
+bool StateManager11::syncIndexBuffer(ID3D11Buffer *buffer,
+ DXGI_FORMAT indexFormat,
+ unsigned int offset)
+{
+ if (buffer != mAppliedIB || indexFormat != mAppliedIBFormat || offset != mAppliedIBOffset)
+ {
+ mRenderer->getDeviceContext()->IASetIndexBuffer(buffer, indexFormat, offset);
+
+ mAppliedIB = buffer;
+ mAppliedIBFormat = indexFormat;
+ mAppliedIBOffset = offset;
+ return true;
+ }
+
+ return false;
+}
+
+// Vertex buffer is invalidated outside this function.
+gl::Error StateManager11::updateVertexOffsetsForPointSpritesEmulation(GLint startVertex,
+ GLsizei emulatedInstanceId)
+{
+ return mInputLayoutCache.updateVertexOffsetsForPointSpritesEmulation(
+ mRenderer, mCurrentAttributes, startVertex, emulatedInstanceId);
+}
+
+gl::Error StateManager11::generateSwizzle(const gl::Context *context, gl::Texture *texture)
+{
+ if (!texture)
+ {
+ return gl::NoError();
+ }
+
+ TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
+ ASSERT(textureD3D);
+
+ TextureStorage *texStorage = nullptr;
+ ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage));
+
+ if (texStorage)
+ {
+ TextureStorage11 *storage11 = GetAs<TextureStorage11>(texStorage);
+ const gl::TextureState &textureState = texture->getTextureState();
+ ANGLE_TRY(storage11->generateSwizzles(context, textureState.getSwizzleState()));
+ }
+
+ return gl::NoError();
+}
+
+gl::Error StateManager11::generateSwizzlesForShader(const gl::Context *context,
+ gl::SamplerType type)
+{
+ const auto &glState = context->getGLState();
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
+
+ unsigned int samplerRange = programD3D->getUsedSamplerRange(type);
+
+ for (unsigned int i = 0; i < samplerRange; i++)
+ {
+ GLenum textureType = programD3D->getSamplerTextureType(type, i);
+ GLint textureUnit = programD3D->getSamplerMapping(type, i, context->getCaps());
+ if (textureUnit != -1)
+ {
+ gl::Texture *texture = glState.getSamplerTexture(textureUnit, textureType);
+ ASSERT(texture);
+ if (texture->getTextureState().swizzleRequired())
{
- uintptr_t rtResource =
- reinterpret_cast<uintptr_t>(GetViewResource(framebufferRTVs[colorAttachment]));
- const gl::ImageIndex &index = colorbuffer->getTextureImageIndex();
- // The index doesn't need to be corrected for the small compressed texture
- // workaround
- // because a rendertarget is never compressed.
- unsetConflictingSRVs(gl::SAMPLER_VERTEX, rtResource, index);
- unsetConflictingSRVs(gl::SAMPLER_PIXEL, rtResource, index);
+ ANGLE_TRY(generateSwizzle(context, texture));
}
}
}
- // Get the depth stencil buffers
- ID3D11DepthStencilView *framebufferDSV = NULL;
- const gl::FramebufferAttachment *depthStencil = framebuffer->getDepthOrStencilbuffer();
- if (depthStencil)
+ return gl::NoError();
+}
+
+gl::Error StateManager11::generateSwizzles(const gl::Context *context)
+{
+ ANGLE_TRY(generateSwizzlesForShader(context, gl::SAMPLER_VERTEX));
+ ANGLE_TRY(generateSwizzlesForShader(context, gl::SAMPLER_PIXEL));
+ return gl::NoError();
+}
+
+gl::Error StateManager11::applyUniforms(ProgramD3D *programD3D)
+{
+ UniformStorage11 *vertexUniformStorage =
+ GetAs<UniformStorage11>(&programD3D->getVertexUniformStorage());
+ UniformStorage11 *fragmentUniformStorage =
+ GetAs<UniformStorage11>(&programD3D->getFragmentUniformStorage());
+ ASSERT(vertexUniformStorage);
+ ASSERT(fragmentUniformStorage);
+
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ const d3d11::Buffer *vertexConstantBuffer = nullptr;
+ ANGLE_TRY(vertexUniformStorage->getConstantBuffer(mRenderer, &vertexConstantBuffer));
+ const d3d11::Buffer *pixelConstantBuffer = nullptr;
+ ANGLE_TRY(fragmentUniformStorage->getConstantBuffer(mRenderer, &pixelConstantBuffer));
+
+ if (vertexUniformStorage->size() > 0 && programD3D->areVertexUniformsDirty())
+ {
+ UpdateUniformBuffer(deviceContext, vertexUniformStorage, vertexConstantBuffer);
+ }
+
+ if (fragmentUniformStorage->size() > 0 && programD3D->areFragmentUniformsDirty())
+ {
+ UpdateUniformBuffer(deviceContext, fragmentUniformStorage, pixelConstantBuffer);
+ }
+
+ unsigned int slot = d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DEFAULT_UNIFORM_BLOCK;
+
+ if (mCurrentConstantBufferVS[slot] != vertexConstantBuffer->getSerial())
+ {
+ deviceContext->VSSetConstantBuffers(slot, 1, vertexConstantBuffer->getPointer());
+ mCurrentConstantBufferVS[slot] = vertexConstantBuffer->getSerial();
+ mCurrentConstantBufferVSOffset[slot] = 0;
+ mCurrentConstantBufferVSSize[slot] = 0;
+ }
+
+ if (mCurrentConstantBufferPS[slot] != pixelConstantBuffer->getSerial())
+ {
+ deviceContext->PSSetConstantBuffers(slot, 1, pixelConstantBuffer->getPointer());
+ mCurrentConstantBufferPS[slot] = pixelConstantBuffer->getSerial();
+ mCurrentConstantBufferPSOffset[slot] = 0;
+ mCurrentConstantBufferPSSize[slot] = 0;
+ }
+
+ programD3D->markUniformsClean();
+
+ return gl::NoError();
+}
+
+gl::Error StateManager11::applyDriverUniforms(const ProgramD3D &programD3D)
+{
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ if (!mDriverConstantBufferVS.valid())
+ {
+ size_t requiredSize = mShaderConstants.getRequiredBufferSize(gl::SAMPLER_VERTEX);
+
+ D3D11_BUFFER_DESC constantBufferDescription = {0};
+ d3d11::InitConstantBufferDesc(&constantBufferDescription, requiredSize);
+ ANGLE_TRY(mRenderer->allocateResource(constantBufferDescription, &mDriverConstantBufferVS));
+
+ ID3D11Buffer *driverVSConstants = mDriverConstantBufferVS.get();
+ deviceContext->VSSetConstantBuffers(d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER, 1,
+ &driverVSConstants);
+ }
+
+ if (!mDriverConstantBufferPS.valid())
+ {
+ size_t requiredSize = mShaderConstants.getRequiredBufferSize(gl::SAMPLER_PIXEL);
+
+ D3D11_BUFFER_DESC constantBufferDescription = {0};
+ d3d11::InitConstantBufferDesc(&constantBufferDescription, requiredSize);
+ ANGLE_TRY(mRenderer->allocateResource(constantBufferDescription, &mDriverConstantBufferPS));
+
+ ID3D11Buffer *driverVSConstants = mDriverConstantBufferPS.get();
+ deviceContext->PSSetConstantBuffers(d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER, 1,
+ &driverVSConstants);
+ }
+
+ // Sampler metadata and driver constants need to coexist in the same constant buffer to conserve
+ // constant buffer slots. We update both in the constant buffer if needed.
+ ANGLE_TRY(mShaderConstants.updateBuffer(deviceContext, gl::SAMPLER_VERTEX, programD3D,
+ mDriverConstantBufferVS));
+ ANGLE_TRY(mShaderConstants.updateBuffer(deviceContext, gl::SAMPLER_PIXEL, programD3D,
+ mDriverConstantBufferPS));
+
+ // needed for the point sprite geometry shader
+ // GSSetConstantBuffers triggers device removal on 9_3, so we should only call it for ES3.
+ if (mRenderer->isES3Capable())
{
- RenderTarget11 *depthStencilRenderTarget = NULL;
- gl::Error error = depthStencil->getRenderTarget(&depthStencilRenderTarget);
- if (error.isError())
+ if (mCurrentGeometryConstantBuffer != mDriverConstantBufferPS.getSerial())
{
- return error;
+ ASSERT(mDriverConstantBufferPS.valid());
+ deviceContext->GSSetConstantBuffers(0, 1, mDriverConstantBufferPS.getPointer());
+ mCurrentGeometryConstantBuffer = mDriverConstantBufferPS.getSerial();
}
- ASSERT(depthStencilRenderTarget);
+ }
- framebufferDSV = depthStencilRenderTarget->getDepthStencilView();
- ASSERT(framebufferDSV);
+ return gl::NoError();
+}
+
+gl::Error StateManager11::applyComputeUniforms(ProgramD3D *programD3D)
+{
+ UniformStorage11 *computeUniformStorage =
+ GetAs<UniformStorage11>(&programD3D->getComputeUniformStorage());
+ ASSERT(computeUniformStorage);
+
+ const d3d11::Buffer *constantBuffer = nullptr;
+ ANGLE_TRY(computeUniformStorage->getConstantBuffer(mRenderer, &constantBuffer));
+
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ if (computeUniformStorage->size() > 0 && programD3D->areComputeUniformsDirty())
+ {
+ UpdateUniformBuffer(deviceContext, computeUniformStorage, constantBuffer);
+ programD3D->markUniformsClean();
+ }
+
+ if (mCurrentComputeConstantBuffer != constantBuffer->getSerial())
+ {
+ deviceContext->CSSetConstantBuffers(
+ d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DEFAULT_UNIFORM_BLOCK, 1,
+ constantBuffer->getPointer());
+ mCurrentComputeConstantBuffer = constantBuffer->getSerial();
+ }
+
+ if (!mDriverConstantBufferCS.valid())
+ {
+ size_t requiredSize = mShaderConstants.getRequiredBufferSize(gl::SAMPLER_COMPUTE);
+
+ D3D11_BUFFER_DESC constantBufferDescription = {0};
+ d3d11::InitConstantBufferDesc(&constantBufferDescription, requiredSize);
+ ANGLE_TRY(mRenderer->allocateResource(constantBufferDescription, &mDriverConstantBufferCS));
+ ID3D11Buffer *buffer = mDriverConstantBufferCS.get();
+ deviceContext->CSSetConstantBuffers(d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER, 1,
+ &buffer);
+ }
+
+ ANGLE_TRY(mShaderConstants.updateBuffer(deviceContext, gl::SAMPLER_COMPUTE, *programD3D,
+ mDriverConstantBufferCS));
+
+ return gl::NoError();
+}
+
+gl::Error StateManager11::syncUniformBuffers(const gl::Context *context, ProgramD3D *programD3D)
+{
+ unsigned int reservedVertex = mRenderer->getReservedVertexUniformBuffers();
+ unsigned int reservedFragment = mRenderer->getReservedFragmentUniformBuffers();
+
+ programD3D->updateUniformBufferCache(context->getCaps(), reservedVertex, reservedFragment);
+
+ const auto &vertexUniformBuffers = programD3D->getVertexUniformBufferCache();
+ const auto &fragmentUniformBuffers = programD3D->getFragmentUniformBufferCache();
+ const auto &glState = context->getGLState();
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported();
+
+ for (size_t bufferIndex = 0; bufferIndex < vertexUniformBuffers.size(); bufferIndex++)
+ {
+ GLint binding = vertexUniformBuffers[bufferIndex];
+
+ if (binding == -1)
+ {
+ continue;
+ }
+
+ const auto &uniformBuffer = glState.getIndexedUniformBuffer(binding);
+ GLintptr uniformBufferOffset = uniformBuffer.getOffset();
+ GLsizeiptr uniformBufferSize = uniformBuffer.getSize();
+
+ if (uniformBuffer.get() == nullptr)
+ {
+ continue;
+ }
+
+ Buffer11 *bufferStorage = GetImplAs<Buffer11>(uniformBuffer.get());
+ const d3d11::Buffer *constantBuffer = nullptr;
+ UINT firstConstant = 0;
+ UINT numConstants = 0;
+
+ ANGLE_TRY(bufferStorage->getConstantBufferRange(context, uniformBufferOffset,
+ uniformBufferSize, &constantBuffer,
+ &firstConstant, &numConstants));
+
+ ASSERT(constantBuffer);
+
+ if (mCurrentConstantBufferVS[bufferIndex] == constantBuffer->getSerial() &&
+ mCurrentConstantBufferVSOffset[bufferIndex] == uniformBufferOffset &&
+ mCurrentConstantBufferVSSize[bufferIndex] == uniformBufferSize)
+ {
+ continue;
+ }
+
+ unsigned int appliedIndex = reservedVertex + static_cast<unsigned int>(bufferIndex);
+
+ if (firstConstant != 0 && uniformBufferSize != 0)
+ {
+ ASSERT(numConstants != 0);
+ deviceContext1->VSSetConstantBuffers1(appliedIndex, 1, constantBuffer->getPointer(),
+ &firstConstant, &numConstants);
+ }
+ else
+ {
+ deviceContext->VSSetConstantBuffers(appliedIndex, 1, constantBuffer->getPointer());
+ }
+
+ mCurrentConstantBufferVS[appliedIndex] = constantBuffer->getSerial();
+ mCurrentConstantBufferVSOffset[appliedIndex] = uniformBufferOffset;
+ mCurrentConstantBufferVSSize[appliedIndex] = uniformBufferSize;
+ }
+
+ for (size_t bufferIndex = 0; bufferIndex < fragmentUniformBuffers.size(); bufferIndex++)
+ {
+ GLint binding = fragmentUniformBuffers[bufferIndex];
- // If there is no render buffer, the width, height and format values come from
- // the depth stencil
- if (missingColorRenderTarget)
+ if (binding == -1)
{
- renderTargetWidth = depthStencilRenderTarget->getWidth();
- renderTargetHeight = depthStencilRenderTarget->getHeight();
+ continue;
}
- // Unbind render target SRVs from the shader here to prevent D3D11 warnings.
- if (depthStencil->type() == GL_TEXTURE)
+ const auto &uniformBuffer = glState.getIndexedUniformBuffer(binding);
+ GLintptr uniformBufferOffset = uniformBuffer.getOffset();
+ GLsizeiptr uniformBufferSize = uniformBuffer.getSize();
+
+ if (uniformBuffer.get() == nullptr)
{
- uintptr_t depthStencilResource =
- reinterpret_cast<uintptr_t>(GetViewResource(framebufferDSV));
- const gl::ImageIndex &index = depthStencil->getTextureImageIndex();
- // The index doesn't need to be corrected for the small compressed texture workaround
- // because a rendertarget is never compressed.
- unsetConflictingSRVs(gl::SAMPLER_VERTEX, depthStencilResource, index);
- unsetConflictingSRVs(gl::SAMPLER_PIXEL, depthStencilResource, index);
+ continue;
}
+
+ Buffer11 *bufferStorage = GetImplAs<Buffer11>(uniformBuffer.get());
+ const d3d11::Buffer *constantBuffer = nullptr;
+ UINT firstConstant = 0;
+ UINT numConstants = 0;
+
+ ANGLE_TRY(bufferStorage->getConstantBufferRange(context, uniformBufferOffset,
+ uniformBufferSize, &constantBuffer,
+ &firstConstant, &numConstants));
+
+ ASSERT(constantBuffer);
+
+ if (mCurrentConstantBufferPS[bufferIndex] == constantBuffer->getSerial() &&
+ mCurrentConstantBufferPSOffset[bufferIndex] == uniformBufferOffset &&
+ mCurrentConstantBufferPSSize[bufferIndex] == uniformBufferSize)
+ {
+ continue;
+ }
+
+ unsigned int appliedIndex = reservedFragment + static_cast<unsigned int>(bufferIndex);
+
+ if (firstConstant != 0 && uniformBufferSize != 0)
+ {
+ deviceContext1->PSSetConstantBuffers1(appliedIndex, 1, constantBuffer->getPointer(),
+ &firstConstant, &numConstants);
+ }
+ else
+ {
+ deviceContext->PSSetConstantBuffers(appliedIndex, 1, constantBuffer->getPointer());
+ }
+
+ mCurrentConstantBufferPS[appliedIndex] = constantBuffer->getSerial();
+ mCurrentConstantBufferPSOffset[appliedIndex] = uniformBufferOffset;
+ mCurrentConstantBufferPSSize[appliedIndex] = uniformBufferSize;
}
- if (setRenderTargets(framebufferRTVs, framebufferDSV))
+ return gl::NoError();
+}
+
+gl::Error StateManager11::syncTransformFeedbackBuffers(const gl::Context *context)
+{
+ const auto &glState = context->getGLState();
+
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ // If transform feedback is not active, unbind all buffers
+ if (!glState.isTransformFeedbackActiveUnpaused())
{
- setViewportBounds(renderTargetWidth, renderTargetHeight);
+ if (mAppliedTFSerial != mEmptySerial)
+ {
+ deviceContext->SOSetTargets(0, nullptr, nullptr);
+ mAppliedTFSerial = mEmptySerial;
+ }
+ return gl::NoError();
}
- gl::Error error = framebuffer11->invalidateSwizzles();
- if (error.isError())
+ gl::TransformFeedback *transformFeedback = glState.getCurrentTransformFeedback();
+ TransformFeedback11 *tf11 = GetImplAs<TransformFeedback11>(transformFeedback);
+ if (mAppliedTFSerial == tf11->getSerial() && !tf11->isDirty())
{
- return error;
+ return gl::NoError();
}
- return gl::Error(GL_NO_ERROR);
+ const std::vector<ID3D11Buffer *> *soBuffers = nullptr;
+ ANGLE_TRY_RESULT(tf11->getSOBuffers(context), soBuffers);
+ const std::vector<UINT> &soOffsets = tf11->getSOBufferOffsets();
+
+ deviceContext->SOSetTargets(tf11->getNumSOBuffers(), soBuffers->data(), soOffsets.data());
+
+ mAppliedTFSerial = tf11->getSerial();
+ tf11->onApply();
+
+ return gl::NoError();
+}
+
+// DrawCallVertexParams implementation.
+DrawCallVertexParams::DrawCallVertexParams(GLint firstVertex,
+ GLsizei vertexCount,
+ GLsizei instances)
+ : mHasIndexRange(nullptr),
+ mFirstVertex(firstVertex),
+ mVertexCount(vertexCount),
+ mInstances(instances),
+ mBaseVertex(0)
+{
+}
+
+// Use when in a drawElements call.
+DrawCallVertexParams::DrawCallVertexParams(bool firstVertexDefinitelyZero,
+ const gl::HasIndexRange &hasIndexRange,
+ GLint baseVertex,
+ GLsizei instances)
+ : mHasIndexRange(&hasIndexRange),
+ mFirstVertex(),
+ mVertexCount(0),
+ mInstances(instances),
+ mBaseVertex(baseVertex)
+{
+ if (firstVertexDefinitelyZero)
+ {
+ mFirstVertex = baseVertex;
+ }
+}
+
+GLint DrawCallVertexParams::firstVertex() const
+{
+ if (!mFirstVertex.valid())
+ {
+ ensureResolved();
+ ASSERT(mFirstVertex.valid());
+ }
+ return mFirstVertex.value();
+}
+
+GLsizei DrawCallVertexParams::vertexCount() const
+{
+ ensureResolved();
+ return mVertexCount;
+}
+
+GLsizei DrawCallVertexParams::instances() const
+{
+ return mInstances;
+}
+
+void DrawCallVertexParams::ensureResolved() const
+{
+ if (mHasIndexRange)
+ {
+ ASSERT(!mFirstVertex.valid() || mFirstVertex == mBaseVertex);
+
+ // Resolve the index range now if we need to.
+ const auto &indexRange = mHasIndexRange->getIndexRange().value();
+ mFirstVertex = mBaseVertex + static_cast<GLint>(indexRange.start);
+ mVertexCount = static_cast<GLsizei>(indexRange.vertexCount());
+ mHasIndexRange = nullptr;
+ }
}
} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.h
index f900882d7e..e48bc83a22 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.h
@@ -11,12 +11,15 @@
#include <array>
-#include "libANGLE/angletypes.h"
-#include "libANGLE/Data.h"
+#include "libANGLE/ContextState.h"
#include "libANGLE/State.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/d3d/IndexDataManager.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/InputLayoutCache.h"
+#include "libANGLE/renderer/d3d/d3d11/Query11.h"
#include "libANGLE/renderer/d3d/d3d11/RenderStateCache.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx
{
@@ -24,20 +27,147 @@ namespace rx
struct RenderTargetDesc;
struct Renderer11DeviceCaps;
-struct dx_VertexConstants11
+class ShaderConstants11 : angle::NonCopyable
{
- float depthRange[4];
- float viewAdjust[4];
- float viewCoords[4];
- float viewScale[4];
+ public:
+ ShaderConstants11();
+ ~ShaderConstants11();
+
+ void init(const gl::Caps &caps);
+ size_t getRequiredBufferSize(gl::SamplerType samplerType) const;
+ void markDirty();
+
+ void setComputeWorkGroups(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
+ void setMultiviewWriteToViewportIndex(GLfloat index);
+ void onViewportChange(const gl::Rectangle &glViewport,
+ const D3D11_VIEWPORT &dxViewport,
+ bool is9_3,
+ bool presentPathFast);
+ void onSamplerChange(gl::SamplerType samplerType,
+ unsigned int samplerIndex,
+ const gl::Texture &texture);
+
+ gl::Error updateBuffer(ID3D11DeviceContext *deviceContext,
+ gl::SamplerType samplerType,
+ const ProgramD3D &programD3D,
+ const d3d11::Buffer &driverConstantBuffer);
+
+ private:
+ struct Vertex
+ {
+ Vertex()
+ : depthRange{.0f},
+ viewAdjust{.0f},
+ viewCoords{.0f},
+ viewScale{.0f},
+ multiviewWriteToViewportIndex{.0f},
+ padding{.0f}
+ {
+ }
+
+ float depthRange[4];
+ float viewAdjust[4];
+ float viewCoords[4];
+ float viewScale[2];
+ // multiviewWriteToViewportIndex is used to select either the side-by-side or layered
+ // code-path in the GS. It's value, if set, is either 0.0f or 1.0f. The value is updated
+ // whenever a multi-view draw framebuffer is made active.
+ float multiviewWriteToViewportIndex;
+
+ // Added here to manually pad the struct.
+ float padding;
+ };
+
+ struct Pixel
+ {
+ Pixel()
+ : depthRange{.0f},
+ viewCoords{.0f},
+ depthFront{.0f},
+ viewScale{.0f},
+ multiviewWriteToViewportIndex(0),
+ padding(0)
+ {
+ }
+
+ float depthRange[4];
+ float viewCoords[4];
+ float depthFront[4];
+ float viewScale[2];
+ // multiviewWriteToViewportIndex is used to select either the side-by-side or layered
+ // code-path in the GS. It's value, if set, is either 0.0f or 1.0f. The value is updated
+ // whenever a multi-view draw framebuffer is made active.
+ float multiviewWriteToViewportIndex;
+
+ // Added here to manually pad the struct.
+ float padding;
+ };
+
+ struct Compute
+ {
+ Compute() : numWorkGroups{0u}, padding(0u) {}
+ unsigned int numWorkGroups[3];
+ unsigned int padding; // This just pads the struct to 16 bytes
+ };
+
+ struct SamplerMetadata
+ {
+ SamplerMetadata() : baseLevel(0), internalFormatBits(0), wrapModes(0), padding(0) {}
+
+ int baseLevel;
+ int internalFormatBits;
+ int wrapModes;
+ int padding; // This just pads the struct to 16 bytes
+ };
+
+ static_assert(sizeof(SamplerMetadata) == 16u,
+ "Sampler metadata struct must be one 4-vec / 16 bytes.");
+
+ // Return true if dirty.
+ bool updateSamplerMetadata(SamplerMetadata *data, const gl::Texture &texture);
+
+ Vertex mVertex;
+ bool mVertexDirty;
+ Pixel mPixel;
+ bool mPixelDirty;
+ Compute mCompute;
+ bool mComputeDirty;
+
+ std::vector<SamplerMetadata> mSamplerMetadataVS;
+ bool mSamplerMetadataVSDirty;
+ std::vector<SamplerMetadata> mSamplerMetadataPS;
+ bool mSamplerMetadataPSDirty;
+ std::vector<SamplerMetadata> mSamplerMetadataCS;
+ bool mSamplerMetadataCSDirty;
};
-struct dx_PixelConstants11
+class DrawCallVertexParams final : angle::NonCopyable
{
- float depthRange[4];
- float viewCoords[4];
- float depthFront[4];
- float viewScale[4];
+ public:
+ // Use when in a drawArrays call.
+ DrawCallVertexParams(GLint firstVertex, GLsizei vertexCount, GLsizei instances);
+
+ // Use when in a drawElements call.
+ DrawCallVertexParams(bool firstVertexDefinitelyZero,
+ const gl::HasIndexRange &hasIndexRange,
+ GLint baseVertex,
+ GLsizei instances);
+
+ // It should be possible to also use an overload to handle the 'slow' indirect draw path.
+ // TODO(jmadill): Indirect draw slow path overload.
+
+ GLint firstVertex() const;
+ GLsizei vertexCount() const;
+ GLsizei instances() const;
+
+ private:
+ void ensureResolved() const;
+
+ mutable const gl::HasIndexRange *mHasIndexRange;
+ mutable Optional<GLint> mFirstVertex;
+ mutable GLsizei mVertexCount;
+ GLsizei mInstances;
+ GLint mBaseVertex;
};
class StateManager11 final : angle::NonCopyable
@@ -46,62 +176,221 @@ class StateManager11 final : angle::NonCopyable
StateManager11(Renderer11 *renderer);
~StateManager11();
- void initialize(const gl::Caps &caps);
- void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits);
+ gl::Error initialize(const gl::Caps &caps, const gl::Extensions &extensions);
+ void deinitialize();
- gl::Error setBlendState(const gl::Framebuffer *framebuffer,
- const gl::BlendState &blendState,
- const gl::ColorF &blendColor,
- unsigned int sampleMask);
+ void syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits);
- gl::Error setDepthStencilState(const gl::State &glState);
+ gl::Error updateStateForCompute(const gl::Context *context,
+ GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ);
- gl::Error setRasterizerState(const gl::RasterizerState &rasterState);
+ void updateStencilSizeIfChanged(bool depthStencilInitialized, unsigned int stencilSize);
- void setScissorRectangle(const gl::Rectangle &scissor, bool enabled);
+ // These invalidations methods are called externally.
- void setViewport(const gl::Caps *caps, const gl::Rectangle &viewport, float zNear, float zFar);
+ // Called from TextureStorage11.
+ void invalidateBoundViews();
- void updatePresentPath(bool presentPathFastActive,
- const gl::FramebufferAttachment *framebufferAttachment);
+ // Called from VertexArray11::updateVertexAttribStorage.
+ void invalidateCurrentValueAttrib(size_t attribIndex);
- const dx_VertexConstants11 &getVertexConstants() const { return mVertexConstants; }
- const dx_PixelConstants11 &getPixelConstants() const { return mPixelConstants; }
+ // Checks are done on a framebuffer state change to trigger other state changes.
+ // The Context is allowed to be nullptr for these methods, when called in EGL init code.
+ void invalidateRenderTarget();
- void updateStencilSizeIfChanged(bool depthStencilInitialized, unsigned int stencilSize);
+ // Called by instanced point sprite emulation.
+ void invalidateVertexBuffer();
+
+ // Called by Framebuffer11::syncState for the default sized viewport.
+ void invalidateViewport(const gl::Context *context);
+
+ // Called by TextureStorage11::markLevelDirty.
+ void invalidateSwizzles();
+
+ // Called by the Framebuffer11 and VertexArray11.
+ void invalidateShaders();
+ // Called by VertexArray11 to trigger attribute translation.
+ void invalidateVertexAttributeTranslation();
+
+ void setRenderTarget(ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv);
+ void setRenderTargets(ID3D11RenderTargetView **rtvs, UINT numRtvs, ID3D11DepthStencilView *dsv);
+
+ void onBeginQuery(Query11 *query);
+ void onDeleteQueryObject(Query11 *query);
+ gl::Error onMakeCurrent(const gl::Context *context);
+
+ void setInputLayout(const d3d11::InputLayout *inputLayout);
+
+ // TODO(jmadill): Migrate to d3d11::Buffer.
+ bool queueVertexBufferChange(size_t bufferIndex,
+ ID3D11Buffer *buffer,
+ UINT stride,
+ UINT offset);
+ bool queueVertexOffsetChange(size_t bufferIndex, UINT offsetOnly);
+ void applyVertexBufferChanges();
+
+ void setSingleVertexBuffer(const d3d11::Buffer *buffer, UINT stride, UINT offset);
+
+ gl::Error updateState(const gl::Context *context, GLenum drawMode);
+
+ void setShaderResourceShared(gl::SamplerType shaderType,
+ UINT resourceSlot,
+ const d3d11::SharedSRV *srv);
void setShaderResource(gl::SamplerType shaderType,
UINT resourceSlot,
- ID3D11ShaderResourceView *srv);
+ const d3d11::ShaderResourceView *srv);
+ void setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY primitiveTopology);
+
+ void setDrawShaders(const d3d11::VertexShader *vertexShader,
+ const d3d11::GeometryShader *geometryShader,
+ const d3d11::PixelShader *pixelShader);
+ void setVertexShader(const d3d11::VertexShader *shader);
+ void setGeometryShader(const d3d11::GeometryShader *shader);
+ void setPixelShader(const d3d11::PixelShader *shader);
+ void setComputeShader(const d3d11::ComputeShader *shader);
+ void setVertexConstantBuffer(unsigned int slot, const d3d11::Buffer *buffer);
+ void setPixelConstantBuffer(unsigned int slot, const d3d11::Buffer *buffer);
+ void setDepthStencilState(const d3d11::DepthStencilState *depthStencilState, UINT stencilRef);
+ void setSimpleBlendState(const d3d11::BlendState *blendState);
+ void setRasterizerState(const d3d11::RasterizerState *rasterizerState);
+ void setSimpleViewport(const gl::Extents &viewportExtents);
+ void setSimpleViewport(int width, int height);
+ void setSimplePixelTextureAndSampler(const d3d11::SharedSRV &srv,
+ const d3d11::SamplerState &samplerState);
+ void setSimpleScissorRect(const gl::Rectangle &glRect);
+ void setScissorRectD3D(const D3D11_RECT &d3dRect);
+
+ // Not handled by an internal dirty bit because of the extra draw parameters.
+ gl::Error applyVertexBuffer(const gl::Context *context,
+ GLenum mode,
+ const DrawCallVertexParams &vertexParams,
+ bool isIndexedRendering);
+
+ gl::Error applyIndexBuffer(const gl::Context *context,
+ const void *indices,
+ GLsizei count,
+ GLenum type,
+ const gl::HasIndexRange &lazyIndexRange,
+ bool usePrimitiveRestartWorkaround);
+
+ void setIndexBuffer(ID3D11Buffer *buffer, DXGI_FORMAT indexFormat, unsigned int offset);
+
+ gl::Error updateVertexOffsetsForPointSpritesEmulation(GLint startVertex,
+ GLsizei emulatedInstanceId);
+
+ // TODO(jmadill): Should be private.
+ gl::Error applyComputeUniforms(ProgramD3D *programD3D);
+
+ // Only used in testing.
+ InputLayoutCache *getInputLayoutCache() { return &mInputLayoutCache; }
+
+ private:
+ template <typename SRVType>
+ void setShaderResourceInternal(gl::SamplerType shaderType,
+ UINT resourceSlot,
+ const SRVType *srv);
+
+ bool unsetConflictingView(ID3D11View *view);
+ bool unsetConflictingSRVs(gl::SamplerType shaderType,
+ uintptr_t resource,
+ const gl::ImageIndex *index);
+ void unsetConflictingAttachmentResources(const gl::FramebufferAttachment *attachment,
+ ID3D11Resource *resource);
+
+ gl::Error syncBlendState(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::BlendState &blendState,
+ const gl::ColorF &blendColor,
+ unsigned int sampleMask);
+
+ gl::Error syncDepthStencilState(const gl::State &glState);
+
+ gl::Error syncRasterizerState(const gl::Context *context, bool pointDrawMode);
+
+ void syncScissorRectangle(const gl::Rectangle &scissor, bool enabled);
+
+ void syncViewport(const gl::Context *context);
+
+ void checkPresentPath(const gl::Context *context);
+
+ gl::Error syncFramebuffer(const gl::Context *context, gl::Framebuffer *framebuffer);
+ gl::Error syncProgram(const gl::Context *context, GLenum drawMode);
+
+ gl::Error syncTextures(const gl::Context *context);
+ gl::Error applyTextures(const gl::Context *context, gl::SamplerType shaderType);
+
+ gl::Error setSamplerState(const gl::Context *context,
+ gl::SamplerType type,
+ int index,
+ gl::Texture *texture,
+ const gl::SamplerState &sampler);
+ gl::Error setTexture(const gl::Context *context,
+ gl::SamplerType type,
+ int index,
+ gl::Texture *texture);
+
+ // Faster than calling setTexture a jillion times
gl::Error clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd);
+ void handleMultiviewDrawFramebufferChange(const gl::Context *context);
- gl::Error syncFramebuffer(const gl::Framebuffer *framebuffer);
+ gl::Error syncCurrentValueAttribs(const gl::State &glState);
- void invalidateRenderTarget();
- void invalidateEverything();
- bool setRenderTargets(const RenderTargetArray &renderTargets,
- ID3D11DepthStencilView *depthStencil);
- void setRenderTarget(ID3D11RenderTargetView *renderTarget,
- ID3D11DepthStencilView *depthStencil);
+ gl::Error generateSwizzle(const gl::Context *context, gl::Texture *texture);
+ gl::Error generateSwizzlesForShader(const gl::Context *context, gl::SamplerType type);
+ gl::Error generateSwizzles(const gl::Context *context);
- private:
- void unsetConflictingSRVs(gl::SamplerType shaderType,
- uintptr_t resource,
- const gl::ImageIndex &index);
- void setViewportBounds(const int width, const int height);
+ gl::Error applyDriverUniforms(const ProgramD3D &programD3D);
+ gl::Error applyUniforms(ProgramD3D *programD3D);
+
+ gl::Error syncUniformBuffers(const gl::Context *context, ProgramD3D *programD3D);
+ gl::Error syncTransformFeedbackBuffers(const gl::Context *context);
+
+ // These are currently only called internally.
+ void invalidateTexturesAndSamplers();
+ void invalidateDriverUniforms();
+ void invalidateProgramUniforms();
+ void invalidateProgramUniformBuffers();
+ void invalidateConstantBuffer(unsigned int slot);
+
+ // Called by the Framebuffer11 directly.
+ void processFramebufferInvalidation(const gl::Context *context);
+
+ bool syncIndexBuffer(ID3D11Buffer *buffer, DXGI_FORMAT indexFormat, unsigned int offset);
+
+ enum DirtyBitType
+ {
+ DIRTY_BIT_RENDER_TARGET,
+ DIRTY_BIT_VIEWPORT_STATE,
+ DIRTY_BIT_SCISSOR_STATE,
+ DIRTY_BIT_RASTERIZER_STATE,
+ DIRTY_BIT_BLEND_STATE,
+ DIRTY_BIT_DEPTH_STENCIL_STATE,
+ DIRTY_BIT_TEXTURE_AND_SAMPLER_STATE,
+ DIRTY_BIT_PROGRAM_UNIFORMS,
+ DIRTY_BIT_DRIVER_UNIFORMS,
+ DIRTY_BIT_PROGRAM_UNIFORM_BUFFERS,
+ DIRTY_BIT_SHADERS,
+ DIRTY_BIT_CURRENT_VALUE_ATTRIBS,
+ DIRTY_BIT_INVALID,
+ DIRTY_BIT_MAX = DIRTY_BIT_INVALID,
+ };
+
+ using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>;
Renderer11 *mRenderer;
+ // Internal dirty bits.
+ DirtyBits mInternalDirtyBits;
+
// Blend State
- bool mBlendStateIsDirty;
- // TODO(dianx) temporary representation of a dirty bit. once we move enough states in,
- // try experimenting with dirty bit instead of a bool
gl::BlendState mCurBlendState;
gl::ColorF mCurBlendColor;
unsigned int mCurSampleMask;
// Currently applied depth stencil state
- bool mDepthStencilStateIsDirty;
gl::DepthStencilState mCurDepthStencilState;
int mCurStencilRef;
int mCurStencilBackRef;
@@ -110,34 +399,35 @@ class StateManager11 final : angle::NonCopyable
Optional<bool> mCurDisableStencil;
// Currently applied rasterizer state
- bool mRasterizerStateIsDirty;
gl::RasterizerState mCurRasterState;
// Currently applied scissor rectangle state
- bool mScissorStateIsDirty;
bool mCurScissorEnabled;
gl::Rectangle mCurScissorRect;
// Currently applied viewport state
- bool mViewportStateIsDirty;
gl::Rectangle mCurViewport;
float mCurNear;
float mCurFar;
+ // The viewport offsets are guaranteed to be updated whenever the gl::State::DirtyBits are
+ // resolved and can be applied to the viewport and scissor whenever the internal viewport and
+ // scissor bits are resolved.
+ std::vector<gl::Offset> mViewportOffsets;
+
// Things needed in viewport state
- dx_VertexConstants11 mVertexConstants;
- dx_PixelConstants11 mPixelConstants;
+ ShaderConstants11 mShaderConstants;
// Render target variables
gl::Extents mViewportBounds;
+ bool mRenderTargetIsDirty;
// EGL_ANGLE_experimental_present_path variables
bool mCurPresentPathFastEnabled;
int mCurPresentPathFastColorBufferHeight;
- // Current RenderTarget state
- std::array<uintptr_t, gl::IMPLEMENTATION_MAX_DRAW_BUFFERS> mAppliedRTVs;
- uintptr_t mAppliedDSV;
+ // Queries that are currently active in this state
+ std::set<Query11 *> mCurrentQueries;
// Currently applied textures
struct SRVRecord
@@ -154,7 +444,8 @@ class StateManager11 final : angle::NonCopyable
class SRVCache : angle::NonCopyable
{
public:
- SRVCache() : mHighestUsedSRV(0) {}
+ SRVCache();
+ ~SRVCache();
void initialize(size_t size) { mCurrentSRVs.resize(size); }
@@ -175,6 +466,91 @@ class StateManager11 final : angle::NonCopyable
// A block of NULL pointers, cached so we don't re-allocate every draw call
std::vector<ID3D11ShaderResourceView *> mNullSRVs;
+
+ // Current translations of "Current-Value" data - owned by Context, not VertexArray.
+ gl::AttributesMask mDirtyCurrentValueAttribs;
+ std::vector<TranslatedAttribute> mCurrentValueAttribs;
+
+ // Current applied input layout.
+ ResourceSerial mCurrentInputLayout;
+ bool mInputLayoutIsDirty;
+ bool mVertexAttribsNeedTranslation;
+
+ // Current applied vertex states.
+ // TODO(jmadill): Figure out how to use ResourceSerial here.
+ std::array<ID3D11Buffer *, gl::MAX_VERTEX_ATTRIBS> mCurrentVertexBuffers;
+ std::array<UINT, gl::MAX_VERTEX_ATTRIBS> mCurrentVertexStrides;
+ std::array<UINT, gl::MAX_VERTEX_ATTRIBS> mCurrentVertexOffsets;
+ gl::RangeUI mDirtyVertexBufferRange;
+
+ // Currently applied primitive topology
+ D3D11_PRIMITIVE_TOPOLOGY mCurrentPrimitiveTopology;
+
+ // Currently applied shaders
+ ResourceSerial mAppliedVertexShader;
+ ResourceSerial mAppliedGeometryShader;
+ ResourceSerial mAppliedPixelShader;
+ ResourceSerial mAppliedComputeShader;
+
+ // Currently applied sampler states
+ std::vector<bool> mForceSetVertexSamplerStates;
+ std::vector<gl::SamplerState> mCurVertexSamplerStates;
+
+ std::vector<bool> mForceSetPixelSamplerStates;
+ std::vector<gl::SamplerState> mCurPixelSamplerStates;
+
+ std::vector<bool> mForceSetComputeSamplerStates;
+ std::vector<gl::SamplerState> mCurComputeSamplerStates;
+
+ // Special dirty bit for swizzles. Since they use internal shaders, must be done in a pre-pass.
+ bool mDirtySwizzles;
+
+ // Currently applied index buffer
+ ID3D11Buffer *mAppliedIB;
+ DXGI_FORMAT mAppliedIBFormat;
+ unsigned int mAppliedIBOffset;
+ bool mIndexBufferIsDirty;
+
+ // Vertex, index and input layouts
+ VertexDataManager mVertexDataManager;
+ IndexDataManager mIndexDataManager;
+ InputLayoutCache mInputLayoutCache;
+ std::vector<const TranslatedAttribute *> mCurrentAttributes;
+ Optional<GLint> mLastFirstVertex;
+
+ // ANGLE_multiview.
+ bool mIsMultiviewEnabled;
+
+ // Driver Constants.
+ d3d11::Buffer mDriverConstantBufferVS;
+ d3d11::Buffer mDriverConstantBufferPS;
+ d3d11::Buffer mDriverConstantBufferCS;
+
+ ResourceSerial mCurrentComputeConstantBuffer;
+ ResourceSerial mCurrentGeometryConstantBuffer;
+
+ template <typename T>
+ using VertexConstantBufferArray =
+ std::array<T, gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS>;
+
+ VertexConstantBufferArray<ResourceSerial> mCurrentConstantBufferVS;
+ VertexConstantBufferArray<GLintptr> mCurrentConstantBufferVSOffset;
+ VertexConstantBufferArray<GLsizeiptr> mCurrentConstantBufferVSSize;
+
+ template <typename T>
+ using FragmentConstantBufferArray =
+ std::array<T, gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS>;
+
+ FragmentConstantBufferArray<ResourceSerial> mCurrentConstantBufferPS;
+ FragmentConstantBufferArray<GLintptr> mCurrentConstantBufferPSOffset;
+ FragmentConstantBufferArray<GLsizeiptr> mCurrentConstantBufferPSSize;
+
+ // Currently applied transform feedback buffers
+ Serial mAppliedTFSerial;
+
+ Serial mEmptySerial;
+
+ bool mIsTransformFeedbackCurrentlyActiveUnpaused;
};
} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp
new file mode 100644
index 0000000000..1981b5f7b2
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp
@@ -0,0 +1,102 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// StreamProducerNV12.cpp: Implements the stream producer for NV12 textures
+
+#include "libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h"
+
+#include "common/utilities.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+
+namespace rx
+{
+
+StreamProducerNV12::StreamProducerNV12(Renderer11 *renderer)
+ : mRenderer(renderer), mTexture(nullptr), mArraySlice(0), mTextureWidth(0), mTextureHeight(0)
+{
+}
+
+StreamProducerNV12::~StreamProducerNV12()
+{
+ SafeRelease(mTexture);
+}
+
+egl::Error StreamProducerNV12::validateD3DNV12Texture(void *pointer) const
+{
+ ID3D11Texture2D *textureD3D = static_cast<ID3D11Texture2D *>(pointer);
+
+ // Check that the texture originated from our device
+ ID3D11Device *device;
+ textureD3D->GetDevice(&device);
+ if (device != mRenderer->getDevice())
+ {
+ return egl::EglBadParameter() << "Texture not created on ANGLE D3D device";
+ }
+
+ // Get the description and validate it
+ D3D11_TEXTURE2D_DESC desc;
+ textureD3D->GetDesc(&desc);
+ if (desc.Format != DXGI_FORMAT_NV12)
+ {
+ return egl::EglBadParameter() << "Texture format not DXGI_FORMAT_NV12";
+ }
+ if (desc.Width < 1 || desc.Height < 1)
+ {
+ return egl::EglBadParameter() << "Texture is of size 0";
+ }
+ if ((desc.Width % 2) != 0 || (desc.Height % 2) != 0)
+ {
+ return egl::EglBadParameter() << "Texture dimensions are not even";
+ }
+ return egl::NoError();
+}
+
+void StreamProducerNV12::postD3DNV12Texture(void *pointer, const egl::AttributeMap &attributes)
+{
+ ASSERT(pointer != nullptr);
+ ID3D11Texture2D *textureD3D = static_cast<ID3D11Texture2D *>(pointer);
+
+ // Check that the texture originated from our device
+ ID3D11Device *device;
+ textureD3D->GetDevice(&device);
+
+ // Get the description
+ D3D11_TEXTURE2D_DESC desc;
+ textureD3D->GetDesc(&desc);
+
+ // Release the previous texture if there is one
+ SafeRelease(mTexture);
+
+ mTexture = textureD3D;
+ mTexture->AddRef();
+ mTextureWidth = desc.Width;
+ mTextureHeight = desc.Height;
+ mArraySlice = static_cast<UINT>(attributes.get(EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, 0));
+}
+
+egl::Stream::GLTextureDescription StreamProducerNV12::getGLFrameDescription(int planeIndex)
+{
+ // The UV plane of NV12 textures has half the width/height of the Y plane
+ egl::Stream::GLTextureDescription desc;
+ desc.width = (planeIndex == 0) ? mTextureWidth : (mTextureWidth / 2);
+ desc.height = (planeIndex == 0) ? mTextureHeight : (mTextureHeight / 2);
+ desc.internalFormat = (planeIndex == 0) ? GL_R8 : GL_RG8;
+ desc.mipLevels = 0;
+ return desc;
+}
+
+ID3D11Texture2D *StreamProducerNV12::getD3DTexture()
+{
+ return mTexture;
+}
+
+UINT StreamProducerNV12::getArraySlice()
+{
+ return mArraySlice;
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h
new file mode 100644
index 0000000000..304c9dfe53
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h
@@ -0,0 +1,44 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// StreamProducerNV12.h: Interface for a NV12 texture stream producer
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_
+
+#include "libANGLE/renderer/StreamProducerImpl.h"
+
+namespace rx
+{
+class Renderer11;
+
+class StreamProducerNV12 : public StreamProducerImpl
+{
+ public:
+ StreamProducerNV12(Renderer11 *renderer);
+ ~StreamProducerNV12() override;
+
+ egl::Error validateD3DNV12Texture(void *pointer) const override;
+ void postD3DNV12Texture(void *pointer, const egl::AttributeMap &attributes) override;
+ egl::Stream::GLTextureDescription getGLFrameDescription(int planeIndex) override;
+
+ // Gets a pointer to the internal D3D texture
+ ID3D11Texture2D *getD3DTexture();
+
+ // Gets the slice index for the D3D texture that the frame is in
+ UINT getArraySlice();
+
+ private:
+ Renderer11 *mRenderer;
+
+ ID3D11Texture2D *mTexture;
+ UINT mArraySlice;
+ UINT mTextureWidth;
+ UINT mTextureHeight;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
index 42c336c8cf..dcfd06484d 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
@@ -11,9 +11,9 @@
#include <EGL/eglext.h>
#include "libANGLE/features.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/NativeWindow.h"
+#include "libANGLE/renderer/d3d/d3d11/NativeWindow11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
#include "third_party/trace_event/trace_event.h"
@@ -21,6 +21,7 @@
// Precompiled shaders
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h"
#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dms11ps.h"
#ifdef ANGLE_ENABLE_KEYEDMUTEX
#define ANGLE_RESOURCE_SHARE_TYPE D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
@@ -33,22 +34,30 @@ namespace rx
namespace
{
-bool NeedsOffscreenTexture(Renderer11 *renderer, NativeWindow nativeWindow, EGLint orientation)
+// To avoid overflow in QPC to Microseconds calculations, since we multiply
+// by kMicrosecondsPerSecond, then the QPC value should not exceed
+// (2^63 - 1) / 1E6. If it exceeds that threshold, we divide then multiply.
+static constexpr int64_t kQPCOverflowThreshold = 0x8637BD05AF7;
+static constexpr int64_t kMicrosecondsPerSecond = 1000000;
+
+bool NeedsOffscreenTexture(Renderer11 *renderer, NativeWindow11 *nativeWindow, EGLint orientation)
{
// We don't need an offscreen texture if either orientation = INVERT_Y,
// or present path fast is enabled and we're not rendering onto an offscreen surface.
return orientation != EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE &&
- !(renderer->presentPathFastEnabled() && nativeWindow.getNativeWindow());
+ !(renderer->presentPathFastEnabled() && nativeWindow->getNativeWindow());
}
} // anonymous namespace
SwapChain11::SwapChain11(Renderer11 *renderer,
- NativeWindow nativeWindow,
+ NativeWindow11 *nativeWindow,
HANDLE shareHandle,
+ IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
- EGLint orientation)
- : SwapChainD3D(nativeWindow, shareHandle, backBufferFormat, depthBufferFormat),
+ EGLint orientation,
+ EGLint samples)
+ : SwapChainD3D(shareHandle, d3dTexture, backBufferFormat, depthBufferFormat),
mRenderer(renderer),
mWidth(-1),
mHeight(-1),
@@ -56,33 +65,42 @@ SwapChain11::SwapChain11(Renderer11 *renderer,
mAppCreatedShareHandle(mShareHandle != nullptr),
mSwapInterval(0),
mPassThroughResourcesInit(false),
+ mNativeWindow(nativeWindow),
mFirstSwap(true),
mSwapChain(nullptr),
-#if defined(ANGLE_ENABLE_D3D11_1)
mSwapChain1(nullptr),
-#endif
mKeyedMutex(nullptr),
- mBackBufferTexture(nullptr),
- mBackBufferRTView(nullptr),
- mBackBufferSRView(nullptr),
+ mBackBufferTexture(),
+ mBackBufferRTView(),
+ mBackBufferSRView(),
mNeedsOffscreenTexture(NeedsOffscreenTexture(renderer, nativeWindow, orientation)),
- mOffscreenTexture(nullptr),
- mOffscreenRTView(nullptr),
- mOffscreenSRView(nullptr),
- mDepthStencilTexture(nullptr),
- mDepthStencilDSView(nullptr),
- mDepthStencilSRView(nullptr),
- mQuadVB(nullptr),
- mPassThroughSampler(nullptr),
- mPassThroughIL(nullptr),
- mPassThroughVS(nullptr),
- mPassThroughPS(nullptr),
- mPassThroughRS(nullptr),
+ mOffscreenTexture(),
+ mOffscreenRTView(),
+ mOffscreenSRView(),
+ mNeedsOffscreenTextureCopy(false),
+ mOffscreenTextureCopyForSRV(),
+ mDepthStencilTexture(),
+ mDepthStencilDSView(),
+ mDepthStencilSRView(),
+ mQuadVB(),
+ mPassThroughSampler(),
+ mPassThroughIL(),
+ mPassThroughVS(),
+ mPassThroughPS(),
+ mPassThroughRS(),
mColorRenderTarget(this, renderer, false),
- mDepthStencilRenderTarget(this, renderer, true)
+ mDepthStencilRenderTarget(this, renderer, true),
+ mEGLSamples(samples)
{
// Sanity check that if present path fast is active then we're using the default orientation
ASSERT(!mRenderer->presentPathFastEnabled() || orientation == 0);
+
+ // Get the performance counter
+ LARGE_INTEGER counterFreqency = {};
+ BOOL success = QueryPerformanceFrequency(&counterFreqency);
+ ASSERT(success);
+
+ mQPCFrequency = counterFreqency.QuadPart;
}
SwapChain11::~SwapChain11()
@@ -92,52 +110,56 @@ SwapChain11::~SwapChain11()
void SwapChain11::release()
{
-#if defined(ANGLE_ENABLE_D3D11_1)
+ // TODO(jmadill): Should probably signal that the RenderTarget is dirty.
+
SafeRelease(mSwapChain1);
-#endif
SafeRelease(mSwapChain);
SafeRelease(mKeyedMutex);
- SafeRelease(mBackBufferTexture);
- SafeRelease(mBackBufferRTView);
- SafeRelease(mBackBufferSRView);
- SafeRelease(mOffscreenTexture);
- SafeRelease(mOffscreenRTView);
- SafeRelease(mOffscreenSRView);
- SafeRelease(mDepthStencilTexture);
- SafeRelease(mDepthStencilDSView);
- SafeRelease(mDepthStencilSRView);
- SafeRelease(mQuadVB);
- SafeRelease(mPassThroughSampler);
- SafeRelease(mPassThroughIL);
- SafeRelease(mPassThroughVS);
- SafeRelease(mPassThroughPS);
- SafeRelease(mPassThroughRS);
+ mBackBufferTexture.reset();
+ mBackBufferRTView.reset();
+ mBackBufferSRView.reset();
+ mOffscreenTexture.reset();
+ mOffscreenRTView.reset();
+ mOffscreenSRView.reset();
+ mDepthStencilTexture.reset();
+ mDepthStencilDSView.reset();
+ mDepthStencilSRView.reset();
+ mQuadVB.reset();
+ mPassThroughSampler.reset();
+ mPassThroughIL.reset();
+ mPassThroughVS.reset();
+ mPassThroughPS.reset();
+ mPassThroughRS.reset();
if (!mAppCreatedShareHandle)
{
- mShareHandle = NULL;
+ mShareHandle = nullptr;
}
}
void SwapChain11::releaseOffscreenColorBuffer()
{
- SafeRelease(mOffscreenTexture);
- SafeRelease(mOffscreenRTView);
- SafeRelease(mOffscreenSRView);
+ mOffscreenTexture.reset();
+ mOffscreenRTView.reset();
+ mOffscreenSRView.reset();
+ mNeedsOffscreenTextureCopy = false;
+ mOffscreenTextureCopyForSRV.reset();
}
void SwapChain11::releaseOffscreenDepthBuffer()
{
- SafeRelease(mDepthStencilTexture);
- SafeRelease(mDepthStencilDSView);
- SafeRelease(mDepthStencilSRView);
+ mDepthStencilTexture.reset();
+ mDepthStencilDSView.reset();
+ mDepthStencilSRView.reset();
}
-EGLint SwapChain11::resetOffscreenBuffers(int backbufferWidth, int backbufferHeight)
+EGLint SwapChain11::resetOffscreenBuffers(const gl::Context *context,
+ int backbufferWidth,
+ int backbufferHeight)
{
if (mNeedsOffscreenTexture)
{
- EGLint result = resetOffscreenColorBuffer(backbufferWidth, backbufferHeight);
+ EGLint result = resetOffscreenColorBuffer(context, backbufferWidth, backbufferHeight);
if (result != EGL_SUCCESS)
{
return result;
@@ -156,117 +178,106 @@ EGLint SwapChain11::resetOffscreenBuffers(int backbufferWidth, int backbufferHei
return EGL_SUCCESS;
}
-EGLint SwapChain11::resetOffscreenColorBuffer(int backbufferWidth, int backbufferHeight)
+EGLint SwapChain11::resetOffscreenColorBuffer(const gl::Context *context,
+ int backbufferWidth,
+ int backbufferHeight)
{
ASSERT(mNeedsOffscreenTexture);
TRACE_EVENT0("gpu.angle", "SwapChain11::resetOffscreenTexture");
ID3D11Device *device = mRenderer->getDevice();
- ASSERT(device != NULL);
+ ASSERT(device != nullptr);
// D3D11 does not allow zero size textures
ASSERT(backbufferWidth >= 1);
ASSERT(backbufferHeight >= 1);
// Preserve the render target content
- ID3D11Texture2D *previousOffscreenTexture = mOffscreenTexture;
- if (previousOffscreenTexture)
- {
- previousOffscreenTexture->AddRef();
- }
+ TextureHelper11 previousOffscreenTexture(std::move(mOffscreenTexture));
const int previousWidth = mWidth;
const int previousHeight = mHeight;
releaseOffscreenColorBuffer();
- const d3d11::TextureFormat &backbufferFormatInfo = d3d11::GetTextureFormatInfo(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps());
+ const d3d11::Format &backbufferFormatInfo =
+ d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps());
+ D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0};
- // If the app passed in a share handle, open the resource
- // See EGL_ANGLE_d3d_share_handle_client_buffer
- if (mAppCreatedShareHandle)
+ // If the app passed in a share handle or D3D texture, open the resource
+ // See EGL_ANGLE_d3d_share_handle_client_buffer and EGL_ANGLE_d3d_texture_client_buffer
+ if (mAppCreatedShareHandle || mD3DTexture != nullptr)
{
- ID3D11Resource *tempResource11;
- HRESULT result = device->OpenSharedResource(mShareHandle, __uuidof(ID3D11Resource), (void**)&tempResource11);
+ if (mAppCreatedShareHandle)
+ {
+ ID3D11Resource *tempResource11;
+ HRESULT result = device->OpenSharedResource(mShareHandle, __uuidof(ID3D11Resource),
+ (void **)&tempResource11);
+ ASSERT(SUCCEEDED(result));
- if (FAILED(result))
+ mOffscreenTexture.set(d3d11::DynamicCastComObject<ID3D11Texture2D>(tempResource11),
+ backbufferFormatInfo);
+ SafeRelease(tempResource11);
+ }
+ else if (mD3DTexture != nullptr)
{
- ERR("Failed to open the swap chain pbuffer share handle: %08lX", result);
- release();
- return EGL_BAD_PARAMETER;
+ mOffscreenTexture.set(d3d11::DynamicCastComObject<ID3D11Texture2D>(mD3DTexture),
+ backbufferFormatInfo);
}
-
- result = tempResource11->QueryInterface(__uuidof(ID3D11Texture2D), (void**)&mOffscreenTexture);
- SafeRelease(tempResource11);
-
- if (FAILED(result))
+ else
{
- ERR("Failed to query texture2d interface in pbuffer share handle: %08lX", result);
- release();
- return EGL_BAD_PARAMETER;
+ UNREACHABLE();
}
+ ASSERT(mOffscreenTexture.valid());
+ mOffscreenTexture.getDesc(&offscreenTextureDesc);
- // Validate offscreen texture parameters
- D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0};
- mOffscreenTexture->GetDesc(&offscreenTextureDesc);
-
- if (offscreenTextureDesc.Width != (UINT)backbufferWidth ||
- offscreenTextureDesc.Height != (UINT)backbufferHeight ||
- offscreenTextureDesc.Format != backbufferFormatInfo.texFormat ||
- offscreenTextureDesc.MipLevels != 1 ||
- offscreenTextureDesc.ArraySize != 1)
+ // Fail if the offscreen texture is not renderable.
+ if ((offscreenTextureDesc.BindFlags & D3D11_BIND_RENDER_TARGET) == 0)
{
- ERR("Invalid texture parameters in the shared offscreen texture pbuffer");
+ ERR() << "Could not use provided offscreen texture, texture not renderable.";
release();
- return EGL_BAD_PARAMETER;
+ return EGL_BAD_SURFACE;
}
}
else
{
- const bool useSharedResource = !mNativeWindow.getNativeWindow() && mRenderer->getShareHandleSupport();
+ const bool useSharedResource =
+ !mNativeWindow->getNativeWindow() && mRenderer->getShareHandleSupport();
- D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0};
offscreenTextureDesc.Width = backbufferWidth;
offscreenTextureDesc.Height = backbufferHeight;
- offscreenTextureDesc.Format = backbufferFormatInfo.texFormat;
+ offscreenTextureDesc.Format = backbufferFormatInfo.texFormat;
offscreenTextureDesc.MipLevels = 1;
offscreenTextureDesc.ArraySize = 1;
- offscreenTextureDesc.SampleDesc.Count = 1;
+ offscreenTextureDesc.SampleDesc.Count = getD3DSamples();
offscreenTextureDesc.SampleDesc.Quality = 0;
offscreenTextureDesc.Usage = D3D11_USAGE_DEFAULT;
offscreenTextureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
offscreenTextureDesc.CPUAccessFlags = 0;
offscreenTextureDesc.MiscFlags = useSharedResource ? ANGLE_RESOURCE_SHARE_TYPE : 0;
- HRESULT result = device->CreateTexture2D(&offscreenTextureDesc, NULL, &mOffscreenTexture);
-
- if (FAILED(result))
+ gl::Error err = mRenderer->allocateTexture(offscreenTextureDesc, backbufferFormatInfo,
+ &mOffscreenTexture);
+ if (err.isError())
{
- ERR("Could not create offscreen texture: %08lX", result);
+ ERR() << "Could not create offscreen texture, " << err;
release();
-
- if (d3d11::isDeviceLostError(result))
- {
- return EGL_CONTEXT_LOST;
- }
- else
- {
- return EGL_BAD_ALLOC;
- }
+ return EGL_BAD_ALLOC;
}
- d3d11::SetDebugName(mOffscreenTexture, "Offscreen back buffer texture");
+ mOffscreenTexture.setDebugName("Offscreen back buffer texture");
// EGL_ANGLE_surface_d3d_texture_2d_share_handle requires that we store a share handle for the client
if (useSharedResource)
{
- IDXGIResource *offscreenTextureResource = NULL;
- result = mOffscreenTexture->QueryInterface(__uuidof(IDXGIResource), (void**)&offscreenTextureResource);
+ IDXGIResource *offscreenTextureResource = nullptr;
+ HRESULT result = mOffscreenTexture.get()->QueryInterface(
+ __uuidof(IDXGIResource), (void **)&offscreenTextureResource);
// Fall back to no share handle on failure
if (FAILED(result))
{
- ERR("Could not query offscreen texture resource: %08lX", result);
+ ERR() << "Could not query offscreen texture resource, " << gl::FmtHR(result);
}
else
{
@@ -275,36 +286,49 @@ EGLint SwapChain11::resetOffscreenColorBuffer(int backbufferWidth, int backbuffe
if (FAILED(result))
{
- mShareHandle = NULL;
- ERR("Could not get offscreen texture shared handle: %08lX", result);
+ mShareHandle = nullptr;
+ ERR() << "Could not get offscreen texture shared handle, " << gl::FmtHR(result);
}
}
}
}
// This may return null if the original texture was created without a keyed mutex.
- mKeyedMutex = d3d11::DynamicCastComObject<IDXGIKeyedMutex>(mOffscreenTexture);
+ mKeyedMutex = d3d11::DynamicCastComObject<IDXGIKeyedMutex>(mOffscreenTexture.get());
D3D11_RENDER_TARGET_VIEW_DESC offscreenRTVDesc;
- offscreenRTVDesc.Format = backbufferFormatInfo.rtvFormat;
- offscreenRTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ offscreenRTVDesc.Format = backbufferFormatInfo.rtvFormat;
+ offscreenRTVDesc.ViewDimension =
+ (mEGLSamples <= 1) ? D3D11_RTV_DIMENSION_TEXTURE2D : D3D11_RTV_DIMENSION_TEXTURE2DMS;
offscreenRTVDesc.Texture2D.MipSlice = 0;
- HRESULT result = device->CreateRenderTargetView(mOffscreenTexture, &offscreenRTVDesc, &mOffscreenRTView);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mOffscreenRTView, "Offscreen back buffer render target");
+ gl::Error err =
+ mRenderer->allocateResource(offscreenRTVDesc, mOffscreenTexture.get(), &mOffscreenRTView);
+ ASSERT(!err.isError());
+ mOffscreenRTView.setDebugName("Offscreen back buffer render target");
D3D11_SHADER_RESOURCE_VIEW_DESC offscreenSRVDesc;
- offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat;
- offscreenSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat;
+ offscreenSRVDesc.ViewDimension =
+ (mEGLSamples <= 1) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS;
offscreenSRVDesc.Texture2D.MostDetailedMip = 0;
offscreenSRVDesc.Texture2D.MipLevels = static_cast<UINT>(-1);
- result = device->CreateShaderResourceView(mOffscreenTexture, &offscreenSRVDesc, &mOffscreenSRView);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mOffscreenSRView, "Offscreen back buffer shader resource");
+ if (offscreenTextureDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE)
+ {
+ err = mRenderer->allocateResource(offscreenSRVDesc, mOffscreenTexture.get(),
+ &mOffscreenSRView);
+ ASSERT(!err.isError());
+ mOffscreenSRView.setDebugName("Offscreen back buffer shader resource");
+ }
+ else
+ {
+ // Special case for external textures that cannot support sampling. Since internally we
+ // assume our SwapChain is always readable, we make a copy texture that is compatible.
+ mNeedsOffscreenTextureCopy = true;
+ }
- if (previousOffscreenTexture != nullptr)
+ if (previousOffscreenTexture.valid())
{
D3D11_BOX sourceBox = {0};
sourceBox.left = 0;
@@ -316,14 +340,12 @@ EGLint SwapChain11::resetOffscreenColorBuffer(int backbufferWidth, int backbuffe
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
const int yoffset = std::max(backbufferHeight - previousHeight, 0);
- deviceContext->CopySubresourceRegion(mOffscreenTexture, 0, 0, yoffset, 0,
- previousOffscreenTexture, 0, &sourceBox);
-
- SafeRelease(previousOffscreenTexture);
+ deviceContext->CopySubresourceRegion(mOffscreenTexture.get(), 0, 0, yoffset, 0,
+ previousOffscreenTexture.get(), 0, &sourceBox);
if (mSwapChain)
{
- swapRect(0, 0, backbufferWidth, backbufferHeight);
+ swapRect(context, 0, 0, backbufferWidth, backbufferHeight);
}
}
@@ -336,21 +358,38 @@ EGLint SwapChain11::resetOffscreenDepthBuffer(int backbufferWidth, int backbuffe
if (mDepthBufferFormat != GL_NONE)
{
- const d3d11::TextureFormat &depthBufferFormatInfo =
- d3d11::GetTextureFormatInfo(mDepthBufferFormat, mRenderer->getRenderer11DeviceCaps());
+ const d3d11::Format &depthBufferFormatInfo =
+ d3d11::Format::Get(mDepthBufferFormat, mRenderer->getRenderer11DeviceCaps());
D3D11_TEXTURE2D_DESC depthStencilTextureDesc;
depthStencilTextureDesc.Width = backbufferWidth;
depthStencilTextureDesc.Height = backbufferHeight;
- depthStencilTextureDesc.Format = depthBufferFormatInfo.texFormat;
+ depthStencilTextureDesc.Format = depthBufferFormatInfo.texFormat;
depthStencilTextureDesc.MipLevels = 1;
depthStencilTextureDesc.ArraySize = 1;
- depthStencilTextureDesc.SampleDesc.Count = 1;
- depthStencilTextureDesc.SampleDesc.Quality = 0;
+ depthStencilTextureDesc.SampleDesc.Count = getD3DSamples();
depthStencilTextureDesc.Usage = D3D11_USAGE_DEFAULT;
depthStencilTextureDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- if (depthBufferFormatInfo.srvFormat != DXGI_FORMAT_UNKNOWN)
+ // If there is a multisampled offscreen color texture, the offscreen depth-stencil texture
+ // must also have the same quality value.
+ if (mOffscreenTexture.valid() && getD3DSamples() > 1)
+ {
+ D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0};
+ mOffscreenTexture.getDesc(&offscreenTextureDesc);
+ depthStencilTextureDesc.SampleDesc.Quality = offscreenTextureDesc.SampleDesc.Quality;
+ }
+ else
+ {
+ depthStencilTextureDesc.SampleDesc.Quality = 0;
+ }
+
+ // Only create an SRV if it is supported
+ bool depthStencilSRV =
+ depthBufferFormatInfo.srvFormat != DXGI_FORMAT_UNKNOWN &&
+ (mRenderer->getRenderer11DeviceCaps().supportsMultisampledDepthStencilSRVs ||
+ depthStencilTextureDesc.SampleDesc.Count <= 1);
+ if (depthStencilSRV)
{
depthStencilTextureDesc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
}
@@ -358,58 +397,56 @@ EGLint SwapChain11::resetOffscreenDepthBuffer(int backbufferWidth, int backbuffe
depthStencilTextureDesc.CPUAccessFlags = 0;
depthStencilTextureDesc.MiscFlags = 0;
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result =
- device->CreateTexture2D(&depthStencilTextureDesc, NULL, &mDepthStencilTexture);
- if (FAILED(result))
+ gl::Error err = mRenderer->allocateTexture(depthStencilTextureDesc, depthBufferFormatInfo,
+ &mDepthStencilTexture);
+ if (err.isError())
{
- ERR("Could not create depthstencil surface for new swap chain: 0x%08X", result);
+ ERR() << "Could not create depthstencil surface for new swap chain, " << err;
release();
-
- if (d3d11::isDeviceLostError(result))
- {
- return EGL_CONTEXT_LOST;
- }
- else
- {
- return EGL_BAD_ALLOC;
- }
+ return EGL_BAD_ALLOC;
}
- d3d11::SetDebugName(mDepthStencilTexture, "Offscreen depth stencil texture");
+ mDepthStencilTexture.setDebugName("Offscreen depth stencil texture");
D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilDesc;
- depthStencilDesc.Format = depthBufferFormatInfo.dsvFormat;
- depthStencilDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+ depthStencilDesc.Format = depthBufferFormatInfo.dsvFormat;
+ depthStencilDesc.ViewDimension =
+ (mEGLSamples <= 1) ? D3D11_DSV_DIMENSION_TEXTURE2D : D3D11_DSV_DIMENSION_TEXTURE2DMS;
depthStencilDesc.Flags = 0;
depthStencilDesc.Texture2D.MipSlice = 0;
- result = device->CreateDepthStencilView(mDepthStencilTexture, &depthStencilDesc, &mDepthStencilDSView);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mDepthStencilDSView, "Offscreen depth stencil view");
+ err = mRenderer->allocateResource(depthStencilDesc, mDepthStencilTexture.get(),
+ &mDepthStencilDSView);
+ ASSERT(!err.isError());
+ mDepthStencilDSView.setDebugName("Offscreen depth stencil view");
- if (depthBufferFormatInfo.srvFormat != DXGI_FORMAT_UNKNOWN)
+ if (depthStencilSRV)
{
D3D11_SHADER_RESOURCE_VIEW_DESC depthStencilSRVDesc;
- depthStencilSRVDesc.Format = depthBufferFormatInfo.srvFormat;
- depthStencilSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ depthStencilSRVDesc.Format = depthBufferFormatInfo.srvFormat;
+ depthStencilSRVDesc.ViewDimension = (mEGLSamples <= 1)
+ ? D3D11_SRV_DIMENSION_TEXTURE2D
+ : D3D11_SRV_DIMENSION_TEXTURE2DMS;
depthStencilSRVDesc.Texture2D.MostDetailedMip = 0;
depthStencilSRVDesc.Texture2D.MipLevels = static_cast<UINT>(-1);
- result = device->CreateShaderResourceView(mDepthStencilTexture, &depthStencilSRVDesc, &mDepthStencilSRView);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mDepthStencilSRView, "Offscreen depth stencil shader resource");
+ err = mRenderer->allocateResource(depthStencilSRVDesc, mDepthStencilTexture.get(),
+ &mDepthStencilSRView);
+ ASSERT(!err.isError());
+ mDepthStencilSRView.setDebugName("Offscreen depth stencil shader resource");
}
}
return EGL_SUCCESS;
}
-EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
+EGLint SwapChain11::resize(const gl::Context *context,
+ EGLint backbufferWidth,
+ EGLint backbufferHeight)
{
TRACE_EVENT0("gpu.angle", "SwapChain11::resize");
ID3D11Device *device = mRenderer->getDevice();
- if (device == NULL)
+ if (device == nullptr)
{
return EGL_BAD_ACCESS;
}
@@ -427,18 +464,19 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
}
// Can only call resize if we have already created our swap buffer and resources
- ASSERT(mSwapChain && mBackBufferTexture && mBackBufferRTView && mBackBufferSRView);
+ ASSERT(mSwapChain && mBackBufferTexture.valid() && mBackBufferRTView.valid() &&
+ mBackBufferSRView.valid());
- SafeRelease(mBackBufferTexture);
- SafeRelease(mBackBufferRTView);
- SafeRelease(mBackBufferSRView);
+ mBackBufferTexture.reset();
+ mBackBufferRTView.reset();
+ mBackBufferSRView.reset();
// Resize swap chain
DXGI_SWAP_CHAIN_DESC desc;
HRESULT result = mSwapChain->GetDesc(&desc);
if (FAILED(result))
{
- ERR("Error reading swap chain description: 0x%08X", result);
+ ERR() << "Error reading swap chain description, " << gl::FmtHR(result);
release();
return EGL_BAD_ALLOC;
}
@@ -447,7 +485,7 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
if (FAILED(result))
{
- ERR("Error resizing swap chain buffers: 0x%08X", result);
+ ERR() << "Error resizing swap chain buffers, " << gl::FmtHR(result);
release();
if (d3d11::isDeviceLostError(result))
@@ -460,39 +498,64 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
}
}
- result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBufferTexture);
+ ID3D11Texture2D *backbufferTexture = nullptr;
+ result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D),
+ reinterpret_cast<void **>(&backbufferTexture));
ASSERT(SUCCEEDED(result));
if (SUCCEEDED(result))
{
- d3d11::SetDebugName(mBackBufferTexture, "Back buffer texture");
- result = device->CreateRenderTargetView(mBackBufferTexture, NULL, &mBackBufferRTView);
- ASSERT(SUCCEEDED(result));
- if (SUCCEEDED(result))
- {
- d3d11::SetDebugName(mBackBufferRTView, "Back buffer render target");
- }
-
- result = device->CreateShaderResourceView(mBackBufferTexture, nullptr, &mBackBufferSRView);
- ASSERT(SUCCEEDED(result));
- if (SUCCEEDED(result))
- {
- d3d11::SetDebugName(mBackBufferSRView, "Back buffer shader resource");
- }
+ const auto &format =
+ d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps());
+ mBackBufferTexture.set(backbufferTexture, format);
+ mBackBufferTexture.setDebugName("Back buffer texture");
+
+ gl::Error err =
+ mRenderer->allocateResourceNoDesc(mBackBufferTexture.get(), &mBackBufferRTView);
+ ASSERT(!err.isError());
+ mBackBufferRTView.setDebugName("Back buffer render target");
+
+ err = mRenderer->allocateResourceNoDesc(mBackBufferTexture.get(), &mBackBufferSRView);
+ ASSERT(!err.isError());
+ mBackBufferSRView.setDebugName("Back buffer shader resource");
}
mFirstSwap = true;
- return resetOffscreenBuffers(backbufferWidth, backbufferHeight);
+ return resetOffscreenBuffers(context, backbufferWidth, backbufferHeight);
}
DXGI_FORMAT SwapChain11::getSwapChainNativeFormat() const
{
// Return a render target format for offscreen rendering is supported by IDXGISwapChain.
// MSDN https://msdn.microsoft.com/en-us/library/windows/desktop/bb173064(v=vs.85).aspx
- return (mOffscreenRenderTargetFormat == GL_BGRA8_EXT) ? DXGI_FORMAT_B8G8R8A8_UNORM : DXGI_FORMAT_R8G8B8A8_UNORM;
+ switch (mOffscreenRenderTargetFormat)
+ {
+ case GL_RGBA8:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGB8:
+ case GL_RGB565:
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+
+ case GL_BGRA8_EXT:
+ return DXGI_FORMAT_B8G8R8A8_UNORM;
+
+ case GL_RGB10_A2:
+ return DXGI_FORMAT_R10G10B10A2_UNORM;
+
+ case GL_RGBA16F:
+ return DXGI_FORMAT_R16G16B16A16_FLOAT;
+
+ default:
+ UNREACHABLE();
+ return DXGI_FORMAT_UNKNOWN;
+ }
}
-EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swapInterval)
+EGLint SwapChain11::reset(const gl::Context *context,
+ EGLint backbufferWidth,
+ EGLint backbufferHeight,
+ EGLint swapInterval)
{
mSwapInterval = static_cast<unsigned int>(swapInterval);
if (mSwapInterval > 4)
@@ -505,25 +568,23 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
// If the swap chain already exists, just resize
if (mSwapChain != nullptr)
{
- return resize(backbufferWidth, backbufferHeight);
+ return resize(context, backbufferWidth, backbufferHeight);
}
TRACE_EVENT0("gpu.angle", "SwapChain11::reset");
ID3D11Device *device = mRenderer->getDevice();
- if (device == NULL)
+ if (device == nullptr)
{
return EGL_BAD_ACCESS;
}
// Release specific resources to free up memory for the new render target, while the
// old render target still exists for the purpose of preserving its contents.
-#if defined(ANGLE_ENABLE_D3D11_1)
SafeRelease(mSwapChain1);
-#endif
SafeRelease(mSwapChain);
- SafeRelease(mBackBufferTexture);
- SafeRelease(mBackBufferRTView);
+ mBackBufferTexture.reset();
+ mBackBufferRTView.reset();
// EGL allows creating a surface with 0x0 dimension, however, DXGI does not like 0x0 swapchains
if (backbufferWidth < 1 || backbufferHeight < 1)
@@ -532,15 +593,16 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
return EGL_SUCCESS;
}
- if (mNativeWindow.getNativeWindow())
+ if (mNativeWindow->getNativeWindow())
{
- HRESULT result = mNativeWindow.createSwapChain(device, mRenderer->getDxgiFactory(),
- getSwapChainNativeFormat(),
- backbufferWidth, backbufferHeight, &mSwapChain);
+ HRESULT result = mNativeWindow->createSwapChain(
+ device, mRenderer->getDxgiFactory(), getSwapChainNativeFormat(), backbufferWidth,
+ backbufferHeight, getD3DSamples(), &mSwapChain);
if (FAILED(result))
{
- ERR("Could not create additional swap chains or offscreen surfaces: %08lX", result);
+ ERR() << "Could not create additional swap chains or offscreen surfaces, "
+ << gl::FmtHR(result);
release();
if (d3d11::isDeviceLostError(result))
@@ -555,27 +617,31 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
if (mRenderer->getRenderer11DeviceCaps().supportsDXGI1_2)
{
-#if defined(ANGLE_ENABLE_D3D11_1)
mSwapChain1 = d3d11::DynamicCastComObject<IDXGISwapChain1>(mSwapChain);
-#endif
}
- result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBufferTexture);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mBackBufferTexture, "Back buffer texture");
-
- result = device->CreateRenderTargetView(mBackBufferTexture, NULL, &mBackBufferRTView);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mBackBufferRTView, "Back buffer render target");
-
- result = device->CreateShaderResourceView(mBackBufferTexture, nullptr, &mBackBufferSRView);
+ ID3D11Texture2D *backbufferTex = nullptr;
+ result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D),
+ reinterpret_cast<LPVOID *>(&backbufferTex));
ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mBackBufferSRView, "Back buffer shader resource view");
+ const auto &format =
+ d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps());
+ mBackBufferTexture.set(backbufferTex, format);
+ mBackBufferTexture.setDebugName("Back buffer texture");
+
+ gl::Error err =
+ mRenderer->allocateResourceNoDesc(mBackBufferTexture.get(), &mBackBufferRTView);
+ ASSERT(!err.isError());
+ mBackBufferRTView.setDebugName("Back buffer render target");
+
+ err = mRenderer->allocateResourceNoDesc(mBackBufferTexture.get(), &mBackBufferSRView);
+ ASSERT(!err.isError());
+ mBackBufferSRView.setDebugName("Back buffer shader resource view");
}
mFirstSwap = true;
- return resetOffscreenBuffers(backbufferWidth, backbufferHeight);
+ return resetOffscreenBuffers(context, backbufferWidth, backbufferHeight);
}
void SwapChain11::initPassThroughResources()
@@ -588,11 +654,11 @@ void SwapChain11::initPassThroughResources()
TRACE_EVENT0("gpu.angle", "SwapChain11::initPassThroughResources");
ID3D11Device *device = mRenderer->getDevice();
- ASSERT(device != NULL);
+ ASSERT(device != nullptr);
// Make sure our resources are all not allocated, when we create
- ASSERT(mQuadVB == NULL && mPassThroughSampler == NULL);
- ASSERT(mPassThroughIL == NULL && mPassThroughVS == NULL && mPassThroughPS == NULL);
+ ASSERT(!mQuadVB.valid() && !mPassThroughSampler.valid());
+ ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughPS.valid());
D3D11_BUFFER_DESC vbDesc;
vbDesc.ByteWidth = sizeof(d3d11::PositionTexCoordVertex) * 4;
@@ -602,9 +668,9 @@ void SwapChain11::initPassThroughResources()
vbDesc.MiscFlags = 0;
vbDesc.StructureByteStride = 0;
- HRESULT result = device->CreateBuffer(&vbDesc, NULL, &mQuadVB);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mQuadVB, "Swap chain quad vertex buffer");
+ gl::Error err = mRenderer->allocateResource(vbDesc, &mQuadVB);
+ ASSERT(!err.isError());
+ mQuadVB.setDebugName("Swap chain quad vertex buffer");
D3D11_SAMPLER_DESC samplerDesc;
samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
@@ -621,9 +687,9 @@ void SwapChain11::initPassThroughResources()
samplerDesc.MinLOD = 0;
samplerDesc.MaxLOD = D3D11_FLOAT32_MAX;
- result = device->CreateSamplerState(&samplerDesc, &mPassThroughSampler);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mPassThroughSampler, "Swap chain pass through sampler");
+ err = mRenderer->allocateResource(samplerDesc, &mPassThroughSampler);
+ ASSERT(!err.isError());
+ mPassThroughSampler.setDebugName("Swap chain pass through sampler");
D3D11_INPUT_ELEMENT_DESC quadLayout[] =
{
@@ -631,17 +697,30 @@ void SwapChain11::initPassThroughResources()
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 },
};
- result = device->CreateInputLayout(quadLayout, 2, g_VS_Passthrough2D, sizeof(g_VS_Passthrough2D), &mPassThroughIL);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mPassThroughIL, "Swap chain pass through layout");
+ InputElementArray quadElements(quadLayout);
+ ShaderData vertexShaderData(g_VS_Passthrough2D);
- result = device->CreateVertexShader(g_VS_Passthrough2D, sizeof(g_VS_Passthrough2D), NULL, &mPassThroughVS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mPassThroughVS, "Swap chain pass through vertex shader");
+ err = mRenderer->allocateResource(quadElements, &vertexShaderData, &mPassThroughIL);
+ ASSERT(!err.isError());
+ mPassThroughIL.setDebugName("Swap chain pass through layout");
- result = device->CreatePixelShader(g_PS_PassthroughRGBA2D, sizeof(g_PS_PassthroughRGBA2D), NULL, &mPassThroughPS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mPassThroughPS, "Swap chain pass through pixel shader");
+ err = mRenderer->allocateResource(vertexShaderData, &mPassThroughVS);
+ ASSERT(!err.isError());
+ mPassThroughVS.setDebugName("Swap chain pass through vertex shader");
+
+ if (mEGLSamples <= 1)
+ {
+ ShaderData pixelShaderData(g_PS_PassthroughRGBA2D);
+ err = mRenderer->allocateResource(pixelShaderData, &mPassThroughPS);
+ }
+ else
+ {
+ ShaderData pixelShaderData(g_PS_PassthroughRGBA2DMS);
+ err = mRenderer->allocateResource(pixelShaderData, &mPassThroughPS);
+ }
+
+ ASSERT(!err.isError());
+ mPassThroughPS.setDebugName("Swap chain pass through pixel shader");
// Use the default rasterizer state but without culling
D3D11_RASTERIZER_DESC rasterizerDesc;
@@ -655,26 +734,31 @@ void SwapChain11::initPassThroughResources()
rasterizerDesc.ScissorEnable = FALSE;
rasterizerDesc.MultisampleEnable = FALSE;
rasterizerDesc.AntialiasedLineEnable = FALSE;
- result = device->CreateRasterizerState(&rasterizerDesc, &mPassThroughRS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mPassThroughRS, "Swap chain pass through rasterizer state");
+
+ err = mRenderer->allocateResource(rasterizerDesc, &mPassThroughRS);
+ ASSERT(!err.isError());
+ mPassThroughRS.setDebugName("Swap chain pass through rasterizer state");
mPassThroughResourcesInit = true;
}
// parameters should be validated/clamped by caller
-EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+EGLint SwapChain11::swapRect(const gl::Context *context,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height)
{
if (mNeedsOffscreenTexture)
{
- EGLint result = copyOffscreenToBackbuffer(x, y, width, height);
+ EGLint result = copyOffscreenToBackbuffer(context, x, y, width, height);
if (result != EGL_SUCCESS)
{
return result;
}
}
- EGLint result = present(x, y, width, height);
+ EGLint result = present(context, x, y, width, height);
if (result != EGL_SUCCESS)
{
return result;
@@ -685,7 +769,11 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
return EGL_SUCCESS;
}
-EGLint SwapChain11::copyOffscreenToBackbuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+EGLint SwapChain11::copyOffscreenToBackbuffer(const gl::Context *context,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height)
{
if (!mSwapChain)
{
@@ -698,7 +786,8 @@ EGLint SwapChain11::copyOffscreenToBackbuffer(EGLint x, EGLint y, EGLint width,
// Set vertices
D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = deviceContext->Map(mQuadVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ HRESULT result =
+ deviceContext->Map(mQuadVB.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
return EGL_BAD_ACCESS;
@@ -716,7 +805,6 @@ EGLint SwapChain11::copyOffscreenToBackbuffer(EGLint x, EGLint y, EGLint width,
float v1 = y / float(height);
float u2 = (x + width) / float(width);
float v2 = (y + height) / float(height);
-
// Invert the quad vertices depending on the surface orientation.
if ((mOrientation & EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE) != 0)
{
@@ -732,60 +820,43 @@ EGLint SwapChain11::copyOffscreenToBackbuffer(EGLint x, EGLint y, EGLint width,
d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v1);
d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v2);
- deviceContext->Unmap(mQuadVB, 0);
+ deviceContext->Unmap(mQuadVB.get(), 0);
- static UINT stride = sizeof(d3d11::PositionTexCoordVertex);
- static UINT startIdx = 0;
- deviceContext->IASetVertexBuffers(0, 1, &mQuadVB, &stride, &startIdx);
-
- // Apply state
- deviceContext->OMSetDepthStencilState(NULL, 0xFFFFFFFF);
+ StateManager11 *stateManager = mRenderer->getStateManager();
- static const float blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
- deviceContext->OMSetBlendState(NULL, blendFactor, 0xFFFFFFF);
+ constexpr UINT stride = sizeof(d3d11::PositionTexCoordVertex);
+ stateManager->setSingleVertexBuffer(&mQuadVB, stride, 0);
- deviceContext->RSSetState(mPassThroughRS);
+ // Apply state
+ stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF);
+ stateManager->setSimpleBlendState(nullptr);
+ stateManager->setRasterizerState(&mPassThroughRS);
// Apply shaders
- deviceContext->IASetInputLayout(mPassThroughIL);
- deviceContext->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
- deviceContext->VSSetShader(mPassThroughVS, NULL, 0);
- deviceContext->PSSetShader(mPassThroughPS, NULL, 0);
- deviceContext->GSSetShader(NULL, NULL, 0);
+ stateManager->setInputLayout(&mPassThroughIL);
+ stateManager->setPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+ stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughPS);
- // Apply render targets
- mRenderer->setOneTimeRenderTarget(mBackBufferRTView);
+ // Apply render targets. Use the proxy context in display.
+ stateManager->setRenderTarget(mBackBufferRTView.get(), nullptr);
// Set the viewport
- D3D11_VIEWPORT viewport;
- viewport.TopLeftX = 0;
- viewport.TopLeftY = 0;
- viewport.Width = static_cast<FLOAT>(width);
- viewport.Height = static_cast<FLOAT>(height);
- viewport.MinDepth = 0.0f;
- viewport.MaxDepth = 1.0f;
- deviceContext->RSSetViewports(1, &viewport);
+ stateManager->setSimpleViewport(mWidth, mHeight);
// Apply textures
- auto stateManager = mRenderer->getStateManager();
- stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, mOffscreenSRView);
- deviceContext->PSSetSamplers(0, 1, &mPassThroughSampler);
+ stateManager->setSimplePixelTextureAndSampler(mOffscreenSRView, mPassThroughSampler);
// Draw
deviceContext->Draw(4, 0);
- // Rendering to the swapchain is now complete. Now we can call Present().
- // Before that, we perform any cleanup on the D3D device. We do this before Present() to make sure the
- // cleanup is caught under the current eglSwapBuffers() PIX/Graphics Diagnostics call rather than the next one.
- stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL);
-
- mRenderer->unapplyRenderTargets();
- mRenderer->markAllStateDirty();
-
return EGL_SUCCESS;
}
-EGLint SwapChain11::present(EGLint x, EGLint y, EGLint width, EGLint height)
+EGLint SwapChain11::present(const gl::Context *context,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height)
{
if (!mSwapChain)
{
@@ -799,9 +870,9 @@ EGLint SwapChain11::present(EGLint x, EGLint y, EGLint width, EGLint height)
HRESULT result = S_OK;
-#if defined(ANGLE_ENABLE_D3D11_1)
// Use IDXGISwapChain1::Present1 with a dirty rect if DXGI 1.2 is available.
- if (mSwapChain1 != nullptr)
+ // Dirty rect present is not supported with a multisampled swapchain.
+ if (mSwapChain1 != nullptr && mEGLSamples <= 1)
{
if (mFirstSwap)
{
@@ -818,7 +889,6 @@ EGLint SwapChain11::present(EGLint x, EGLint y, EGLint width, EGLint height)
}
}
else
-#endif
{
result = mSwapChain->Present(swapInterval, 0);
}
@@ -826,60 +896,111 @@ EGLint SwapChain11::present(EGLint x, EGLint y, EGLint width, EGLint height)
mFirstSwap = false;
// Some swapping mechanisms such as DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL unbind the current render
- // target. Mark it dirty.
+ // target. Mark it dirty. Use the proxy context in display since there is none available.
mRenderer->getStateManager()->invalidateRenderTarget();
if (result == DXGI_ERROR_DEVICE_REMOVED)
{
- ERR("Present failed: the D3D11 device was removed: 0x%08X",
- mRenderer->getDevice()->GetDeviceRemovedReason());
+ ERR() << "Present failed: the D3D11 device was removed, "
+ << gl::FmtHR(mRenderer->getDevice()->GetDeviceRemovedReason());
return EGL_CONTEXT_LOST;
}
else if (result == DXGI_ERROR_DEVICE_RESET)
{
- ERR("Present failed: the D3D11 device was reset from a bad command.");
+ ERR() << "Present failed: the D3D11 device was reset from a bad command.";
return EGL_CONTEXT_LOST;
}
else if (FAILED(result))
{
- ERR("Present failed with error code 0x%08X", result);
+ ERR() << "Present failed with " << gl::FmtHR(result);
}
- mNativeWindow.commitChange();
+ mNativeWindow->commitChange();
return EGL_SUCCESS;
}
-ID3D11Texture2D *SwapChain11::getOffscreenTexture()
+const TextureHelper11 &SwapChain11::getOffscreenTexture()
{
return mNeedsOffscreenTexture ? mOffscreenTexture : mBackBufferTexture;
}
-ID3D11RenderTargetView *SwapChain11::getRenderTarget()
+const d3d11::RenderTargetView &SwapChain11::getRenderTarget()
{
return mNeedsOffscreenTexture ? mOffscreenRTView : mBackBufferRTView;
}
-ID3D11ShaderResourceView *SwapChain11::getRenderTargetShaderResource()
+const d3d11::SharedSRV &SwapChain11::getRenderTargetShaderResource()
{
- return mNeedsOffscreenTexture ? mOffscreenSRView : mBackBufferSRView;
+ if (!mNeedsOffscreenTexture)
+ {
+ ASSERT(mBackBufferSRView.valid());
+ return mBackBufferSRView;
+ }
+
+ if (!mNeedsOffscreenTextureCopy)
+ {
+ ASSERT(mOffscreenSRView.valid());
+ return mOffscreenSRView;
+ }
+
+ if (!mOffscreenTextureCopyForSRV.valid())
+ {
+ const d3d11::Format &backbufferFormatInfo =
+ d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps());
+
+ D3D11_TEXTURE2D_DESC offscreenCopyDesc;
+ mOffscreenTexture.getDesc(&offscreenCopyDesc);
+
+ offscreenCopyDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ offscreenCopyDesc.MiscFlags = 0;
+ offscreenCopyDesc.CPUAccessFlags = 0;
+ gl::Error err = mRenderer->allocateTexture(offscreenCopyDesc, backbufferFormatInfo,
+ &mOffscreenTextureCopyForSRV);
+ ASSERT(!err.isError());
+ mOffscreenTextureCopyForSRV.setDebugName("Offscreen back buffer copy for SRV");
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC offscreenSRVDesc;
+ offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat;
+ offscreenSRVDesc.ViewDimension =
+ (mEGLSamples <= 1) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS;
+ offscreenSRVDesc.Texture2D.MostDetailedMip = 0;
+ offscreenSRVDesc.Texture2D.MipLevels = static_cast<UINT>(-1);
+
+ err = mRenderer->allocateResource(offscreenSRVDesc, mOffscreenTextureCopyForSRV.get(),
+ &mOffscreenSRView);
+ ASSERT(!err.isError());
+ mOffscreenSRView.setDebugName("Offscreen back buffer shader resource");
+ }
+
+ // Need to copy the offscreen texture into the shader-readable copy, since it's external and
+ // we don't know if the copy is up-to-date. This works around the problem we have when the app
+ // passes in a texture that isn't shader-readable.
+ mRenderer->getDeviceContext()->CopyResource(mOffscreenTextureCopyForSRV.get(),
+ mOffscreenTexture.get());
+ return mOffscreenSRView;
}
-ID3D11DepthStencilView *SwapChain11::getDepthStencil()
+const d3d11::DepthStencilView &SwapChain11::getDepthStencil()
{
return mDepthStencilDSView;
}
-ID3D11ShaderResourceView * SwapChain11::getDepthStencilShaderResource()
+const d3d11::SharedSRV &SwapChain11::getDepthStencilShaderResource()
{
return mDepthStencilSRView;
}
-ID3D11Texture2D *SwapChain11::getDepthStencilTexture()
+const TextureHelper11 &SwapChain11::getDepthStencilTexture()
{
return mDepthStencilTexture;
}
+void *SwapChain11::getKeyedMutex()
+{
+ return mKeyedMutex;
+}
+
void SwapChain11::recreate()
{
// possibly should use this method instead of reset
@@ -890,4 +1011,61 @@ void *rx::SwapChain11::getDevice()
return mRenderer->getDevice();
}
+RenderTargetD3D *SwapChain11::getColorRenderTarget()
+{
+ return &mColorRenderTarget;
+}
+
+RenderTargetD3D *SwapChain11::getDepthStencilRenderTarget()
+{
+ return &mDepthStencilRenderTarget;
+}
+
+egl::Error SwapChain11::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
+{
+ if (!mSwapChain)
+ {
+ return egl::EglNotInitialized() << "Swap chain uninitialized";
+ }
+
+ DXGI_FRAME_STATISTICS stats = {};
+ HRESULT result = mSwapChain->GetFrameStatistics(&stats);
+
+ if (FAILED(result))
+ {
+ return egl::EglBadAlloc() << "Failed to get frame statistics, " << gl::FmtHR(result);
+ }
+
+ // Conversion from DXGI_FRAME_STATISTICS to the output values:
+ // stats.SyncRefreshCount -> msc
+ // stats.PresentCount -> sbc
+ // stats.SyncQPCTime -> ust with conversion to microseconds via QueryPerformanceFrequency
+ *msc = stats.SyncRefreshCount;
+ *sbc = stats.PresentCount;
+
+ LONGLONG syncQPCValue = stats.SyncQPCTime.QuadPart;
+ // If the QPC Value is below the overflow threshold, we proceed with
+ // simple multiply and divide.
+ if (syncQPCValue < kQPCOverflowThreshold)
+ {
+ *ust = syncQPCValue * kMicrosecondsPerSecond / mQPCFrequency;
+ }
+ else
+ {
+ // Otherwise, calculate microseconds in a round about manner to avoid
+ // overflow and precision issues.
+ int64_t wholeSeconds = syncQPCValue / mQPCFrequency;
+ int64_t leftoverTicks = syncQPCValue - (wholeSeconds * mQPCFrequency);
+ *ust = wholeSeconds * kMicrosecondsPerSecond +
+ leftoverTicks * kMicrosecondsPerSecond / mQPCFrequency;
+ }
+
+ return egl::NoError();
+}
+
+UINT SwapChain11::getD3DSamples() const
+{
+ return (mEGLSamples == 0) ? 1 : mEGLSamples;
}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h
index adcd07adb0..eca068210b 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h
@@ -16,39 +16,54 @@
namespace rx
{
class Renderer11;
+class NativeWindow11;
-class SwapChain11 : public SwapChainD3D
+class SwapChain11 final : public SwapChainD3D
{
public:
SwapChain11(Renderer11 *renderer,
- NativeWindow nativeWindow,
+ NativeWindow11 *nativeWindow,
HANDLE shareHandle,
+ IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
- EGLint orientation);
- virtual ~SwapChain11();
-
- EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight);
- virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval);
- virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
- virtual void recreate();
-
- RenderTargetD3D *getColorRenderTarget() override { return &mColorRenderTarget; }
- RenderTargetD3D *getDepthStencilRenderTarget() override { return &mDepthStencilRenderTarget; }
-
- virtual ID3D11Texture2D *getOffscreenTexture();
- virtual ID3D11RenderTargetView *getRenderTarget();
- virtual ID3D11ShaderResourceView *getRenderTargetShaderResource();
-
- virtual ID3D11Texture2D *getDepthStencilTexture();
- virtual ID3D11DepthStencilView *getDepthStencil();
- virtual ID3D11ShaderResourceView *getDepthStencilShaderResource();
+ EGLint orientation,
+ EGLint samples);
+ ~SwapChain11() override;
+
+ EGLint resize(const gl::Context *context,
+ EGLint backbufferWidth,
+ EGLint backbufferHeight) override;
+ EGLint reset(const gl::Context *context,
+ EGLint backbufferWidth,
+ EGLint backbufferHeight,
+ EGLint swapInterval) override;
+ EGLint swapRect(const gl::Context *context,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height) override;
+ void recreate() override;
+
+ RenderTargetD3D *getColorRenderTarget() override;
+ RenderTargetD3D *getDepthStencilRenderTarget() override;
+
+ const TextureHelper11 &getOffscreenTexture();
+ const d3d11::RenderTargetView &getRenderTarget();
+ const d3d11::SharedSRV &getRenderTargetShaderResource();
+
+ const TextureHelper11 &getDepthStencilTexture();
+ const d3d11::DepthStencilView &getDepthStencil();
+ const d3d11::SharedSRV &getDepthStencilShaderResource();
EGLint getWidth() const { return mWidth; }
EGLint getHeight() const { return mHeight; }
- void *getKeyedMutex() override { return mKeyedMutex; }
+ void *getKeyedMutex() override;
+ EGLint getSamples() const { return mEGLSamples; }
+
+ void *getDevice() override;
- virtual void *getDevice();
+ egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
private:
void release();
@@ -56,14 +71,23 @@ class SwapChain11 : public SwapChainD3D
void releaseOffscreenColorBuffer();
void releaseOffscreenDepthBuffer();
- EGLint resetOffscreenBuffers(int backbufferWidth, int backbufferHeight);
- EGLint resetOffscreenColorBuffer(int backbufferWidth, int backbufferHeight);
+ EGLint resetOffscreenBuffers(const gl::Context *context,
+ int backbufferWidth,
+ int backbufferHeight);
+ EGLint resetOffscreenColorBuffer(const gl::Context *context,
+ int backbufferWidth,
+ int backbufferHeight);
EGLint resetOffscreenDepthBuffer(int backbufferWidth, int backbufferHeight);
DXGI_FORMAT getSwapChainNativeFormat() const;
- EGLint copyOffscreenToBackbuffer(EGLint x, EGLint y, EGLint width, EGLint height);
- EGLint present(EGLint x, EGLint y, EGLint width, EGLint height);
+ EGLint copyOffscreenToBackbuffer(const gl::Context *context,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height);
+ EGLint present(const gl::Context *context, EGLint x, EGLint y, EGLint width, EGLint height);
+ UINT getD3DSamples() const;
Renderer11 *mRenderer;
EGLint mWidth;
@@ -73,36 +97,41 @@ class SwapChain11 : public SwapChainD3D
unsigned int mSwapInterval;
bool mPassThroughResourcesInit;
+ NativeWindow11 *mNativeWindow; // Handler for the Window that the surface is created for.
+
bool mFirstSwap;
- DXGISwapChain *mSwapChain;
-#if defined(ANGLE_ENABLE_D3D11_1)
+ IDXGISwapChain *mSwapChain;
IDXGISwapChain1 *mSwapChain1;
-#endif
IDXGIKeyedMutex *mKeyedMutex;
- ID3D11Texture2D *mBackBufferTexture;
- ID3D11RenderTargetView *mBackBufferRTView;
- ID3D11ShaderResourceView *mBackBufferSRView;
+ TextureHelper11 mBackBufferTexture;
+ d3d11::RenderTargetView mBackBufferRTView;
+ d3d11::SharedSRV mBackBufferSRView;
const bool mNeedsOffscreenTexture;
- ID3D11Texture2D *mOffscreenTexture;
- ID3D11RenderTargetView *mOffscreenRTView;
- ID3D11ShaderResourceView *mOffscreenSRView;
-
- ID3D11Texture2D *mDepthStencilTexture;
- ID3D11DepthStencilView *mDepthStencilDSView;
- ID3D11ShaderResourceView *mDepthStencilSRView;
-
- ID3D11Buffer *mQuadVB;
- ID3D11SamplerState *mPassThroughSampler;
- ID3D11InputLayout *mPassThroughIL;
- ID3D11VertexShader *mPassThroughVS;
- ID3D11PixelShader *mPassThroughPS;
- ID3D11RasterizerState *mPassThroughRS;
+ TextureHelper11 mOffscreenTexture;
+ d3d11::RenderTargetView mOffscreenRTView;
+ d3d11::SharedSRV mOffscreenSRView;
+ bool mNeedsOffscreenTextureCopy;
+ TextureHelper11 mOffscreenTextureCopyForSRV;
+
+ TextureHelper11 mDepthStencilTexture;
+ d3d11::DepthStencilView mDepthStencilDSView;
+ d3d11::SharedSRV mDepthStencilSRView;
+
+ d3d11::Buffer mQuadVB;
+ d3d11::SamplerState mPassThroughSampler;
+ d3d11::InputLayout mPassThroughIL;
+ d3d11::VertexShader mPassThroughVS;
+ d3d11::PixelShader mPassThroughPS;
+ d3d11::RasterizerState mPassThroughRS;
SurfaceRenderTarget11 mColorRenderTarget;
SurfaceRenderTarget11 mDepthStencilRenderTarget;
+
+ EGLint mEGLSamples;
+ LONGLONG mQPCFrequency;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_SWAPCHAIN11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp
index 11b9f76464..b702450ded 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp
@@ -5,7 +5,8 @@
//
// TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived
-// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
+// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11
+// texture.
#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
@@ -21,6 +22,7 @@
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h"
#include "libANGLE/renderer/d3d/d3d11/SwapChain11.h"
#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
#include "libANGLE/renderer/d3d/EGLImageD3D.h"
@@ -29,82 +31,79 @@
namespace rx
{
-TextureStorage11::SwizzleCacheValue::SwizzleCacheValue()
- : swizzleRed(GL_INVALID_INDEX),
- swizzleGreen(GL_INVALID_INDEX),
- swizzleBlue(GL_INVALID_INDEX),
- swizzleAlpha(GL_INVALID_INDEX)
+namespace
{
+
+void InvalidateRenderTarget(const gl::Context *context, RenderTarget11 *renderTarget)
+{
+ if (renderTarget)
+ {
+ renderTarget->signalDirty(context);
+ }
}
-TextureStorage11::SwizzleCacheValue::SwizzleCacheValue(GLenum red, GLenum green, GLenum blue, GLenum alpha)
- : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha)
+RenderTarget11 *GetRenderTarget(std::unique_ptr<RenderTarget11> *pointer)
{
+ return pointer->get();
}
-bool TextureStorage11::SwizzleCacheValue::operator==(const SwizzleCacheValue &other) const
+template <typename KeyT>
+RenderTarget11 *GetRenderTarget(std::pair<KeyT, std::unique_ptr<RenderTarget11>> *pair)
{
- return swizzleRed == other.swizzleRed &&
- swizzleGreen == other.swizzleGreen &&
- swizzleBlue == other.swizzleBlue &&
- swizzleAlpha == other.swizzleAlpha;
+ return pair->second.get();
}
-bool TextureStorage11::SwizzleCacheValue::operator!=(const SwizzleCacheValue &other) const
+template <typename T>
+void InvalidateRenderTargetContainer(const gl::Context *context, T *renderTargetContainer)
{
- return !(*this == other);
+ for (auto &rt : *renderTargetContainer)
+ {
+ InvalidateRenderTarget(context, GetRenderTarget(&rt));
+ }
}
-TextureStorage11::SRVKey::SRVKey(int baseLevel, int mipLevels, bool swizzle)
- : baseLevel(baseLevel), mipLevels(mipLevels), swizzle(swizzle)
+} // anonymous namespace
+
+TextureStorage11::SRVKey::SRVKey(int baseLevel, int mipLevels, bool swizzle, bool dropStencil)
+ : baseLevel(baseLevel), mipLevels(mipLevels), swizzle(swizzle), dropStencil(dropStencil)
{
}
bool TextureStorage11::SRVKey::operator<(const SRVKey &rhs) const
{
- return std::tie(baseLevel, mipLevels, swizzle) < std::tie(rhs.baseLevel, rhs.mipLevels, rhs.swizzle);
+ return std::tie(baseLevel, mipLevels, swizzle, dropStencil) <
+ std::tie(rhs.baseLevel, rhs.mipLevels, rhs.swizzle, rhs.dropStencil);
}
-TextureStorage11::TextureStorage11(Renderer11 *renderer, UINT bindFlags, UINT miscFlags)
+TextureStorage11::TextureStorage11(Renderer11 *renderer,
+ UINT bindFlags,
+ UINT miscFlags,
+ GLenum internalFormat)
: mRenderer(renderer),
mTopLevel(0),
mMipLevels(0),
- mInternalFormat(GL_NONE),
- mTextureFormat(DXGI_FORMAT_UNKNOWN),
- mShaderResourceFormat(DXGI_FORMAT_UNKNOWN),
- mRenderTargetFormat(DXGI_FORMAT_UNKNOWN),
- mDepthStencilFormat(DXGI_FORMAT_UNKNOWN),
+ mFormatInfo(d3d11::Format::Get(internalFormat, mRenderer->getRenderer11DeviceCaps())),
mTextureWidth(0),
mTextureHeight(0),
mTextureDepth(0),
+ mDropStencilTexture(),
mBindFlags(bindFlags),
mMiscFlags(miscFlags)
{
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mLevelSRVs[i] = nullptr;
- }
}
TextureStorage11::~TextureStorage11()
{
- for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- SafeRelease(mLevelSRVs[level]);
- }
-
- for (SRVCache::iterator i = mSrvCache.begin(); i != mSrvCache.end(); i++)
- {
- SafeRelease(i->second);
- }
mSrvCache.clear();
}
-DWORD TextureStorage11::GetTextureBindFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget)
+DWORD TextureStorage11::GetTextureBindFlags(GLenum internalFormat,
+ const Renderer11DeviceCaps &renderer11DeviceCaps,
+ bool renderTarget)
{
UINT bindFlags = 0;
- const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalFormat, renderer11DeviceCaps);
+ const d3d11::Format &formatInfo = d3d11::Format::Get(internalFormat, renderer11DeviceCaps);
if (formatInfo.srvFormat != DXGI_FORMAT_UNKNOWN)
{
bindFlags |= D3D11_BIND_SHADER_RESOURCE;
@@ -121,16 +120,17 @@ DWORD TextureStorage11::GetTextureBindFlags(GLenum internalFormat, const Rendere
return bindFlags;
}
-DWORD TextureStorage11::GetTextureMiscFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget, int levels)
+DWORD TextureStorage11::GetTextureMiscFlags(GLenum internalFormat,
+ const Renderer11DeviceCaps &renderer11DeviceCaps,
+ bool renderTarget,
+ int levels)
{
UINT miscFlags = 0;
- const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalFormat, renderer11DeviceCaps);
+ const d3d11::Format &formatInfo = d3d11::Format::Get(internalFormat, renderer11DeviceCaps);
if (renderTarget && levels > 1)
{
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(formatInfo.texFormat);
-
- if (dxgiFormatInfo.nativeMipmapSupport(renderer11DeviceCaps.featureLevel))
+ if (d3d11::SupportsMipGen(formatInfo.texFormat, renderer11DeviceCaps.featureLevel))
{
miscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
}
@@ -151,6 +151,8 @@ UINT TextureStorage11::getMiscFlags() const
int TextureStorage11::getTopLevel() const
{
+ // Applying top level is meant to be encapsulated inside TextureStorage11.
+ UNREACHABLE();
return mTopLevel;
}
@@ -189,24 +191,35 @@ int TextureStorage11::getLevelDepth(int mipLevel) const
return std::max(static_cast<int>(mTextureDepth) >> mipLevel, 1);
}
+gl::Error TextureStorage11::getMippedResource(const gl::Context *context,
+ const TextureHelper11 **outResource)
+{
+ return getResource(context, outResource);
+}
+
UINT TextureStorage11::getSubresourceIndex(const gl::ImageIndex &index) const
{
- UINT mipSlice = static_cast<UINT>(index.mipIndex + mTopLevel);
- UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.layerIndex : 0);
+ UINT mipSlice = static_cast<UINT>(index.mipIndex + mTopLevel);
+ UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.layerIndex : 0);
UINT subresource = D3D11CalcSubresource(mipSlice, arraySlice, mMipLevels);
ASSERT(subresource != std::numeric_limits<UINT>::max());
return subresource;
}
-gl::Error TextureStorage11::getSRV(const gl::TextureState &textureState,
- ID3D11ShaderResourceView **outSRV)
+gl::Error TextureStorage11::getSRV(const gl::Context *context,
+ const gl::TextureState &textureState,
+ const d3d11::SharedSRV **outSRV)
{
- bool swizzleRequired = textureState.swizzleRequired();
- bool mipmapping = gl::IsMipmapFiltered(textureState.samplerState);
- unsigned int mipLevels = mipmapping ? (textureState.maxLevel - textureState.baseLevel + 1) : 1;
+ // Make sure to add the level offset for our tiny compressed texture workaround
+ const GLuint effectiveBaseLevel = textureState.getEffectiveBaseLevel();
+ bool swizzleRequired = textureState.swizzleRequired();
+ bool mipmapping = gl::IsMipmapFiltered(textureState.getSamplerState());
+ unsigned int mipLevels =
+ mipmapping ? (textureState.getEffectiveMaxLevel() - effectiveBaseLevel + 1) : 1;
- // Make sure there's 'mipLevels' mipmap levels below the base level (offset by the top level, which corresponds to GL level 0)
- mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - textureState.baseLevel);
+ // Make sure there's 'mipLevels' mipmap levels below the base level (offset by the top level,
+ // which corresponds to GL level 0)
+ mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - effectiveBaseLevel);
if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
{
@@ -217,89 +230,133 @@ gl::Error TextureStorage11::getSRV(const gl::TextureState &textureState,
if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
// We must ensure that the level zero texture is in sync with mipped texture.
- gl::Error error = useLevelZeroWorkaroundTexture(mipLevels == 1);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(useLevelZeroWorkaroundTexture(context, mipLevels == 1));
}
if (swizzleRequired)
{
- verifySwizzleExists(textureState.swizzleRed, textureState.swizzleGreen,
- textureState.swizzleBlue, textureState.swizzleAlpha);
+ verifySwizzleExists(textureState.getSwizzleState());
}
- SRVKey key(textureState.baseLevel, mipLevels, swizzleRequired);
+ // We drop the stencil when sampling from the SRV if three conditions hold:
+ // 1. the drop stencil workaround is enabled.
+ bool workaround = mRenderer->getWorkarounds().emulateTinyStencilTextures;
+ // 2. this is a stencil texture.
+ bool hasStencil = (mFormatInfo.format().stencilBits > 0);
+ // 3. the texture has a 1x1 or 2x2 mip.
+ int effectiveTopLevel = effectiveBaseLevel + mipLevels - 1;
+ bool hasSmallMips =
+ (getLevelWidth(effectiveTopLevel) <= 2 || getLevelHeight(effectiveTopLevel) <= 2);
+
+ bool useDropStencil = (workaround && hasStencil && hasSmallMips);
+ SRVKey key(effectiveBaseLevel, mipLevels, swizzleRequired, useDropStencil);
+ if (useDropStencil)
+ {
+ // Ensure drop texture gets created.
+ DropStencil result = DropStencil::CREATED;
+ ANGLE_TRY_RESULT(ensureDropStencilTexture(context), result);
+
+ // Clear the SRV cache if necessary.
+ // TODO(jmadill): Re-use find query result.
+ auto srvEntry = mSrvCache.find(key);
+ if (result == DropStencil::CREATED && srvEntry != mSrvCache.end())
+ {
+ mSrvCache.erase(key);
+ }
+ }
+
+ ANGLE_TRY(getCachedOrCreateSRV(context, key, outSRV));
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11::getCachedOrCreateSRV(const gl::Context *context,
+ const SRVKey &key,
+ const d3d11::SharedSRV **outSRV)
+{
auto iter = mSrvCache.find(key);
if (iter != mSrvCache.end())
{
- *outSRV = iter->second;
- return gl::Error(GL_NO_ERROR);
+ *outSRV = &iter->second;
+ return gl::NoError();
}
- ID3D11Resource *texture = nullptr;
- if (swizzleRequired)
+ const TextureHelper11 *texture = nullptr;
+ DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
+
+ if (key.swizzle)
{
- gl::Error error = getSwizzleTexture(&texture);
- if (error.isError())
- {
- return error;
- }
+ const auto &swizzleFormat =
+ mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps());
+ ASSERT(!key.dropStencil || swizzleFormat.format().stencilBits == 0);
+ ANGLE_TRY(getSwizzleTexture(&texture));
+ format = swizzleFormat.srvFormat;
}
- else
+ else if (key.dropStencil)
{
- gl::Error error = getResource(&texture);
- if (error.isError())
- {
- return error;
- }
+ ASSERT(mDropStencilTexture.valid());
+ texture = &mDropStencilTexture;
+ format = DXGI_FORMAT_R32_FLOAT;
}
-
- ID3D11ShaderResourceView *srv = nullptr;
- DXGI_FORMAT format = (swizzleRequired ? mSwizzleShaderResourceFormat : mShaderResourceFormat);
- gl::Error error = createSRV(textureState.baseLevel, mipLevels, format, texture, &srv);
- if (error.isError())
+ else
{
- return error;
+ ANGLE_TRY(getResource(context, &texture));
+ format = mFormatInfo.srvFormat;
}
- mSrvCache.insert(std::make_pair(key, srv));
- *outSRV = srv;
+ d3d11::SharedSRV srv;
+
+ ANGLE_TRY(createSRV(context, key.baseLevel, key.mipLevels, format, *texture, &srv));
+
+ const auto &insertIt = mSrvCache.insert(std::make_pair(key, std::move(srv)));
+ *outSRV = &insertIt.first->second;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11::getSRVLevel(int mipLevel, ID3D11ShaderResourceView **outSRV)
+gl::Error TextureStorage11::getSRVLevel(const gl::Context *context,
+ int mipLevel,
+ bool blitSRV,
+ const d3d11::SharedSRV **outSRV)
{
ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
- if (!mLevelSRVs[mipLevel])
+ auto &levelSRVs = (blitSRV) ? mLevelBlitSRVs : mLevelSRVs;
+ auto &otherLevelSRVs = (blitSRV) ? mLevelSRVs : mLevelBlitSRVs;
+
+ if (!levelSRVs[mipLevel].valid())
{
- ID3D11Resource *resource = NULL;
- gl::Error error = getResource(&resource);
- if (error.isError())
+ // Only create a different SRV for blit if blit format is different from regular srv format
+ if (otherLevelSRVs[mipLevel].valid() && mFormatInfo.srvFormat == mFormatInfo.blitSRVFormat)
{
- return error;
+ levelSRVs[mipLevel] = otherLevelSRVs[mipLevel].makeCopy();
}
-
- error = createSRV(mipLevel, 1, mShaderResourceFormat, resource, &mLevelSRVs[mipLevel]);
- if (error.isError())
+ else
{
- return error;
+ const TextureHelper11 *resource = nullptr;
+ ANGLE_TRY(getResource(context, &resource));
+
+ DXGI_FORMAT resourceFormat =
+ blitSRV ? mFormatInfo.blitSRVFormat : mFormatInfo.srvFormat;
+ ANGLE_TRY(
+ createSRV(context, mipLevel, 1, resourceFormat, *resource, &levelSRVs[mipLevel]));
}
}
- *outSRV = mLevelSRVs[mipLevel];
+ *outSRV = &levelSRVs[mipLevel];
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11::getSRVLevels(GLint baseLevel, GLint maxLevel, ID3D11ShaderResourceView **outSRV)
+gl::Error TextureStorage11::getSRVLevels(const gl::Context *context,
+ GLint baseLevel,
+ GLint maxLevel,
+ const d3d11::SharedSRV **outSRV)
{
unsigned int mipLevels = maxLevel - baseLevel + 1;
- // Make sure there's 'mipLevels' mipmap levels below the base level (offset by the top level, which corresponds to GL level 0)
+ // Make sure there's 'mipLevels' mipmap levels below the base level (offset by the top level,
+ // which corresponds to GL level 0)
mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - baseLevel);
if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
@@ -310,245 +367,218 @@ gl::Error TextureStorage11::getSRVLevels(GLint baseLevel, GLint maxLevel, ID3D11
if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
// We must ensure that the level zero texture is in sync with mipped texture.
- gl::Error error = useLevelZeroWorkaroundTexture(mipLevels == 1);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(useLevelZeroWorkaroundTexture(context, mipLevels == 1));
}
- SRVKey key(baseLevel, mipLevels, false);
- auto iter = mSrvCache.find(key);
- if (iter != mSrvCache.end())
- {
- *outSRV = iter->second;
- return gl::Error(GL_NO_ERROR);
- }
+ // TODO(jmadill): Assert we don't need to drop stencil.
- ID3D11Resource *texture = nullptr;
- gl::Error error = getResource(&texture);
- if (error.isError())
- {
- return error;
- }
+ SRVKey key(baseLevel, mipLevels, false, false);
+ ANGLE_TRY(getCachedOrCreateSRV(context, key, outSRV));
- ID3D11ShaderResourceView *srv = nullptr;
- error = createSRV(baseLevel, mipLevels, mShaderResourceFormat, texture, &srv);
- if (error.isError())
- {
- return error;
- }
-
- mSrvCache[key] = srv;
- *outSRV = srv;
+ return gl::NoError();
+}
- return gl::Error(GL_NO_ERROR);
+const d3d11::Format &TextureStorage11::getFormatSet() const
+{
+ return mFormatInfo;
}
-gl::Error TextureStorage11::generateSwizzles(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha)
+gl::Error TextureStorage11::generateSwizzles(const gl::Context *context,
+ const gl::SwizzleState &swizzleTarget)
{
- SwizzleCacheValue swizzleTarget(swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha);
for (int level = 0; level < getLevelCount(); level++)
{
// Check if the swizzle for this level is out of date
if (mSwizzleCache[level] != swizzleTarget)
{
// Need to re-render the swizzle for this level
- ID3D11ShaderResourceView *sourceSRV = NULL;
- gl::Error error = getSRVLevel(level, &sourceSRV);
- if (error.isError())
- {
- return error;
- }
+ const d3d11::SharedSRV *sourceSRV = nullptr;
+ ANGLE_TRY(getSRVLevel(context, level, true, &sourceSRV));
- ID3D11RenderTargetView *destRTV = NULL;
- error = getSwizzleRenderTarget(level, &destRTV);
- if (error.isError())
- {
- return error;
- }
+ const d3d11::RenderTargetView *destRTV;
+ ANGLE_TRY(getSwizzleRenderTarget(level, &destRTV));
gl::Extents size(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
Blit11 *blitter = mRenderer->getBlitter();
- error = blitter->swizzleTexture(sourceSRV, destRTV, size, swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(blitter->swizzleTexture(context, *sourceSRV, *destRTV, size, swizzleTarget));
mSwizzleCache[level] = swizzleTarget;
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void TextureStorage11::invalidateSwizzleCacheLevel(int mipLevel)
+void TextureStorage11::markLevelDirty(int mipLevel)
{
- if (mipLevel >= 0 && static_cast<unsigned int>(mipLevel) < ArraySize(mSwizzleCache))
+ if (mipLevel >= 0 && static_cast<size_t>(mipLevel) < mSwizzleCache.size())
{
- // The default constructor of SwizzleCacheValue has GL_NONE for all channels which is not a
- // valid swizzle combination
- mSwizzleCache[mipLevel] = SwizzleCacheValue();
+ // The default constructor of SwizzleState has GL_INVALID_INDEX for all channels which is
+ // not a valid swizzle combination
+ if (mSwizzleCache[mipLevel] != gl::SwizzleState())
+ {
+ // TODO(jmadill): Invalidate specific swizzle.
+ mRenderer->getStateManager()->invalidateSwizzles();
+ mSwizzleCache[mipLevel] = gl::SwizzleState();
+ }
+ }
+
+ if (mDropStencilTexture.valid())
+ {
+ mDropStencilTexture.reset();
}
}
-void TextureStorage11::invalidateSwizzleCache()
+void TextureStorage11::markDirty()
{
- for (unsigned int mipLevel = 0; mipLevel < ArraySize(mSwizzleCache); mipLevel++)
+ for (size_t mipLevel = 0; mipLevel < mSwizzleCache.size(); ++mipLevel)
{
- invalidateSwizzleCacheLevel(mipLevel);
+ markLevelDirty(static_cast<int>(mipLevel));
}
}
-gl::Error TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture, unsigned int sourceSubresource,
- const gl::ImageIndex &index, const gl::Box &copyArea)
+gl::Error TextureStorage11::updateSubresourceLevel(const gl::Context *context,
+ const TextureHelper11 &srcTexture,
+ unsigned int sourceSubresource,
+ const gl::ImageIndex &index,
+ const gl::Box &copyArea)
{
- ASSERT(srcTexture);
+ ASSERT(srcTexture.valid());
- GLint level = index.mipIndex;
+ const GLint level = index.mipIndex;
- invalidateSwizzleCacheLevel(level);
+ markLevelDirty(level);
gl::Extents texSize(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
- bool fullCopy = copyArea.x == 0 &&
- copyArea.y == 0 &&
- copyArea.z == 0 &&
- copyArea.width == texSize.width &&
- copyArea.height == texSize.height &&
- copyArea.depth == texSize.depth;
+ bool fullCopy = copyArea.x == 0 && copyArea.y == 0 && copyArea.z == 0 &&
+ copyArea.width == texSize.width && copyArea.height == texSize.height &&
+ copyArea.depth == texSize.depth;
- ID3D11Resource *dstTexture = NULL;
- gl::Error error(GL_NO_ERROR);
+ const TextureHelper11 *dstTexture = nullptr;
- // If the zero-LOD workaround is active and we want to update a level greater than zero, then we should
- // update the mipmapped texture, even if mapmaps are currently disabled.
+ // If the zero-LOD workaround is active and we want to update a level greater than zero, then we
+ // should update the mipmapped texture, even if mapmaps are currently disabled.
if (index.mipIndex > 0 && mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
- error = getMippedResource(&dstTexture);
+ ANGLE_TRY(getMippedResource(context, &dstTexture));
}
else
{
- error = getResource(&dstTexture);
- }
-
- if (error.isError())
- {
- return error;
+ ANGLE_TRY(getResource(context, &dstTexture));
}
unsigned int dstSubresource = getSubresourceIndex(index);
- ASSERT(dstTexture);
+ ASSERT(dstTexture->valid());
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mTextureFormat);
- if (!fullCopy && (dxgiFormatInfo.depthBits > 0 || dxgiFormatInfo.stencilBits > 0))
+ const d3d11::DXGIFormatSize &dxgiFormatSizeInfo =
+ d3d11::GetDXGIFormatSizeInfo(mFormatInfo.texFormat);
+ if (!fullCopy && mFormatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN)
{
// CopySubresourceRegion cannot copy partial depth stencils, use the blitter instead
- Blit11 *blitter = mRenderer->getBlitter();
-
+ Blit11 *blitter = mRenderer->getBlitter();
return blitter->copyDepthStencil(srcTexture, sourceSubresource, copyArea, texSize,
- dstTexture, dstSubresource, copyArea, texSize,
- NULL);
+ *dstTexture, dstSubresource, copyArea, texSize, nullptr);
}
- else
- {
- D3D11_BOX srcBox;
- srcBox.left = copyArea.x;
- srcBox.top = copyArea.y;
- srcBox.right = copyArea.x + roundUp(static_cast<UINT>(copyArea.width), dxgiFormatInfo.blockWidth);
- srcBox.bottom = copyArea.y + roundUp(static_cast<UINT>(copyArea.height), dxgiFormatInfo.blockHeight);
- srcBox.front = copyArea.z;
- srcBox.back = copyArea.z + copyArea.depth;
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ D3D11_BOX srcBox;
+ srcBox.left = copyArea.x;
+ srcBox.top = copyArea.y;
+ srcBox.right =
+ copyArea.x + roundUp(static_cast<UINT>(copyArea.width), dxgiFormatSizeInfo.blockWidth);
+ srcBox.bottom =
+ copyArea.y + roundUp(static_cast<UINT>(copyArea.height), dxgiFormatSizeInfo.blockHeight);
+ srcBox.front = copyArea.z;
+ srcBox.back = copyArea.z + copyArea.depth;
- context->CopySubresourceRegion(dstTexture, dstSubresource, copyArea.x, copyArea.y, copyArea.z,
- srcTexture, sourceSubresource, fullCopy ? NULL : &srcBox);
- return gl::Error(GL_NO_ERROR);
- }
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ deviceContext->CopySubresourceRegion(dstTexture->get(), dstSubresource, copyArea.x, copyArea.y,
+ copyArea.z, srcTexture.get(), sourceSubresource,
+ fullCopy ? nullptr : &srcBox);
+ return gl::NoError();
}
-gl::Error TextureStorage11::copySubresourceLevel(ID3D11Resource* dstTexture, unsigned int dstSubresource,
- const gl::ImageIndex &index, const gl::Box &region)
+gl::Error TextureStorage11::copySubresourceLevel(const gl::Context *context,
+ const TextureHelper11 &dstTexture,
+ unsigned int dstSubresource,
+ const gl::ImageIndex &index,
+ const gl::Box &region)
{
- ASSERT(dstTexture);
+ ASSERT(dstTexture.valid());
- ID3D11Resource *srcTexture = NULL;
- gl::Error error(GL_NO_ERROR);
+ const TextureHelper11 *srcTexture = nullptr;
- // If the zero-LOD workaround is active and we want to update a level greater than zero, then we should
- // update the mipmapped texture, even if mapmaps are currently disabled.
+ // If the zero-LOD workaround is active and we want to update a level greater than zero, then we
+ // should update the mipmapped texture, even if mapmaps are currently disabled.
if (index.mipIndex > 0 && mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
- error = getMippedResource(&srcTexture);
+ ANGLE_TRY(getMippedResource(context, &srcTexture));
}
else
{
- error = getResource(&srcTexture);
+ ANGLE_TRY(getResource(context, &srcTexture));
}
- if (error.isError())
- {
- return error;
- }
-
- ASSERT(srcTexture);
+ ASSERT(srcTexture->valid());
unsigned int srcSubresource = getSubresourceIndex(index);
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- // D3D11 can't perform partial CopySubresourceRegion on depth/stencil textures, so pSrcBox should be NULL.
+ // D3D11 can't perform partial CopySubresourceRegion on depth/stencil textures, so pSrcBox
+ // should be nullptr.
D3D11_BOX srcBox;
- D3D11_BOX *pSrcBox = NULL;
+ D3D11_BOX *pSrcBox = nullptr;
if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
{
- // However, D3D10Level9 doesn't always perform CopySubresourceRegion correctly unless the source box
- // is specified. This is okay, since we don't perform CopySubresourceRegion on depth/stencil
- // textures on 9_3.
- ASSERT(d3d11::GetDXGIFormatInfo(mTextureFormat).depthBits == 0);
- ASSERT(d3d11::GetDXGIFormatInfo(mTextureFormat).stencilBits == 0);
- srcBox.left = region.x;
- srcBox.right = region.x + region.width;
- srcBox.top = region.y;
- srcBox.bottom = region.y + region.height;
- srcBox.front = region.z;
- srcBox.back = region.z + region.depth;
- pSrcBox = &srcBox;
+ GLsizei width = region.width;
+ GLsizei height = region.height;
+ d3d11::MakeValidSize(false, mFormatInfo.texFormat, &width, &height, nullptr);
+
+ // Keep srcbox as nullptr if we're dealing with tiny mips of compressed textures.
+ if (width == region.width && height == region.height)
+ {
+ // However, D3D10Level9 doesn't always perform CopySubresourceRegion correctly unless
+ // the source box is specified. This is okay, since we don't perform
+ // CopySubresourceRegion on depth/stencil textures on 9_3.
+ ASSERT(mFormatInfo.dsvFormat == DXGI_FORMAT_UNKNOWN);
+ srcBox.left = region.x;
+ srcBox.right = region.x + region.width;
+ srcBox.top = region.y;
+ srcBox.bottom = region.y + region.height;
+ srcBox.front = region.z;
+ srcBox.back = region.z + region.depth;
+ pSrcBox = &srcBox;
+ }
}
- context->CopySubresourceRegion(dstTexture, dstSubresource, region.x, region.y, region.z,
- srcTexture, srcSubresource, pSrcBox);
+ deviceContext->CopySubresourceRegion(dstTexture.get(), dstSubresource, region.x, region.y,
+ region.z, srcTexture->get(), srcSubresource, pSrcBox);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)
+gl::Error TextureStorage11::generateMipmap(const gl::Context *context,
+ const gl::ImageIndex &sourceIndex,
+ const gl::ImageIndex &destIndex)
{
ASSERT(sourceIndex.layerIndex == destIndex.layerIndex);
- invalidateSwizzleCacheLevel(destIndex.mipIndex);
+ markLevelDirty(destIndex.mipIndex);
- RenderTargetD3D *source = NULL;
- gl::Error error = getRenderTarget(sourceIndex, &source);
- if (error.isError())
- {
- return error;
- }
+ RenderTargetD3D *source = nullptr;
+ ANGLE_TRY(getRenderTarget(context, sourceIndex, &source));
- RenderTargetD3D *dest = NULL;
- error = getRenderTarget(destIndex, &dest);
- if (error.isError())
- {
- return error;
- }
+ RenderTargetD3D *dest = nullptr;
+ ANGLE_TRY(getRenderTarget(context, destIndex, &dest));
- ID3D11ShaderResourceView *sourceSRV = GetAs<RenderTarget11>(source)->getShaderResourceView();
- ID3D11RenderTargetView *destRTV = GetAs<RenderTarget11>(dest)->getRenderTargetView();
+ RenderTarget11 *rt11 = GetAs<RenderTarget11>(source);
+ const d3d11::SharedSRV &sourceSRV = rt11->getBlitShaderResourceView();
+ const d3d11::RenderTargetView &destRTV = rt11->getRenderTargetView();
gl::Box sourceArea(0, 0, 0, source->getWidth(), source->getHeight(), source->getDepth());
gl::Extents sourceSize(source->getWidth(), source->getHeight(), source->getDepth());
@@ -557,90 +587,75 @@ gl::Error TextureStorage11::generateMipmap(const gl::ImageIndex &sourceIndex, co
gl::Extents destSize(dest->getWidth(), dest->getHeight(), dest->getDepth());
Blit11 *blitter = mRenderer->getBlitter();
- return blitter->copyTexture(sourceSRV, sourceArea, sourceSize, destRTV, destArea, destSize,
- NULL, gl::GetInternalFormatInfo(source->getInternalFormat()).format,
- GL_LINEAR, false);
+ GLenum format = gl::GetUnsizedFormat(source->getInternalFormat());
+ return blitter->copyTexture(context, sourceSRV, sourceArea, sourceSize, format, destRTV,
+ destArea, destSize, nullptr, format, GL_LINEAR, false, false,
+ false);
}
-void TextureStorage11::verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha)
+void TextureStorage11::verifySwizzleExists(const gl::SwizzleState &swizzleState)
{
- SwizzleCacheValue swizzleTarget(swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha);
for (unsigned int level = 0; level < mMipLevels; level++)
{
- ASSERT(mSwizzleCache[level] == swizzleTarget);
+ ASSERT(mSwizzleCache[level] == swizzleState);
}
}
void TextureStorage11::clearSRVCache()
{
- invalidateSwizzleCache();
-
- auto iter = mSrvCache.begin();
- while (iter != mSrvCache.end())
- {
- if (!iter->first.swizzle)
- {
- SafeRelease(iter->second);
- iter = mSrvCache.erase(iter);
- }
- else
- {
- iter++;
- }
- }
+ markDirty();
+ mSrvCache.clear();
- for (size_t level = 0; level < ArraySize(mLevelSRVs); level++)
+ for (size_t level = 0; level < mLevelSRVs.size(); level++)
{
- SafeRelease(mLevelSRVs[level]);
+ mLevelSRVs[level].reset();
+ mLevelBlitSRVs[level].reset();
}
}
-gl::Error TextureStorage11::copyToStorage(TextureStorage *destStorage)
+gl::Error TextureStorage11::copyToStorage(const gl::Context *context, TextureStorage *destStorage)
{
ASSERT(destStorage);
- ID3D11Resource *sourceResouce = NULL;
- gl::Error error = getResource(&sourceResouce);
- if (error.isError())
- {
- return error;
- }
+ const TextureHelper11 *sourceResouce = nullptr;
+ ANGLE_TRY(getResource(context, &sourceResouce));
- TextureStorage11 *dest11 = GetAs<TextureStorage11>(destStorage);
- ID3D11Resource *destResource = NULL;
- error = dest11->getResource(&destResource);
- if (error.isError())
- {
- return error;
- }
+ TextureStorage11 *dest11 = GetAs<TextureStorage11>(destStorage);
+ const TextureHelper11 *destResource = nullptr;
+ ANGLE_TRY(dest11->getResource(context, &destResource));
ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
- immediateContext->CopyResource(destResource, sourceResouce);
+ immediateContext->CopyResource(destResource->get(), sourceResouce->get());
- dest11->invalidateSwizzleCache();
+ dest11->markDirty();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11::setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixelData)
+gl::Error TextureStorage11::setData(const gl::Context *context,
+ const gl::ImageIndex &index,
+ ImageD3D *image,
+ const gl::Box *destBox,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixelData)
{
ASSERT(!image->isDirty());
- ID3D11Resource *resource = NULL;
- gl::Error error = getResource(&resource);
- if (error.isError())
- {
- return error;
- }
- ASSERT(resource);
+ markLevelDirty(index.mipIndex);
+
+ const TextureHelper11 *resource = nullptr;
+ ANGLE_TRY(getResource(context, &resource));
+ ASSERT(resource && resource->valid());
UINT destSubresource = getSubresourceIndex(index);
- const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(image->getInternalFormat());
+ const gl::InternalFormat &internalFormatInfo =
+ gl::GetInternalFormatInfo(image->getInternalFormat(), type);
- gl::Box levelBox(0, 0, 0, getLevelWidth(index.mipIndex), getLevelHeight(index.mipIndex), getLevelDepth(index.mipIndex));
- bool fullUpdate = (destBox == NULL || *destBox == levelBox);
+ gl::Box levelBox(0, 0, 0, getLevelWidth(index.mipIndex), getLevelHeight(index.mipIndex),
+ getLevelDepth(index.mipIndex));
+ bool fullUpdate = (destBox == nullptr || *destBox == levelBox);
ASSERT(internalFormatInfo.depthBits == 0 || fullUpdate);
// TODO(jmadill): Handle compressed formats
@@ -649,36 +664,44 @@ gl::Error TextureStorage11::setData(const gl::ImageIndex &index, ImageD3D *image
// with compressed formats in the calling logic.
ASSERT(!internalFormatInfo.compressed);
- int width = destBox ? destBox->width : static_cast<int>(image->getWidth());
- int height = destBox ? destBox->height : static_cast<int>(image->getHeight());
- int depth = destBox ? destBox->depth : static_cast<int>(image->getDepth());
- UINT srcRowPitch = internalFormatInfo.computeRowPitch(type, width, unpack.alignment, unpack.rowLength);
- UINT srcDepthPitch = internalFormatInfo.computeDepthPitch(type, width, height, unpack.alignment,
- unpack.rowLength, unpack.imageHeight);
- GLsizei srcSkipBytes = internalFormatInfo.computeSkipPixels(
- srcRowPitch, srcDepthPitch, unpack.skipImages, unpack.skipRows, unpack.skipPixels);
-
- const d3d11::TextureFormat &d3d11Format = d3d11::GetTextureFormatInfo(image->getInternalFormat(), mRenderer->getRenderer11DeviceCaps());
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(d3d11Format.texFormat);
-
- size_t outputPixelSize = dxgiFormatInfo.pixelBytes;
+ const int imageWidth = static_cast<int>(image->getWidth());
+ const int width = destBox ? destBox->width : imageWidth;
+ const int imageHeight = static_cast<int>(image->getHeight());
+ const int height = destBox ? destBox->height : imageHeight;
+ const int imageDepth = static_cast<int>(image->getDepth());
+ const int depth = destBox ? destBox->depth : imageDepth;
+ if (imageWidth < width || imageHeight < height || imageDepth < depth)
+ fullUpdate = true;
+ GLuint srcRowPitch = 0;
+ ANGLE_TRY_RESULT(
+ internalFormatInfo.computeRowPitch(type, width, unpack.alignment, unpack.rowLength),
+ srcRowPitch);
+ GLuint srcDepthPitch = 0;
+ ANGLE_TRY_RESULT(internalFormatInfo.computeDepthPitch(height, unpack.imageHeight, srcRowPitch),
+ srcDepthPitch);
+ GLuint srcSkipBytes = 0;
+ ANGLE_TRY_RESULT(
+ internalFormatInfo.computeSkipBytes(srcRowPitch, srcDepthPitch, unpack, index.is3D()),
+ srcSkipBytes);
+
+ const d3d11::Format &d3d11Format =
+ d3d11::Format::Get(image->getInternalFormat(), mRenderer->getRenderer11DeviceCaps());
+ const d3d11::DXGIFormatSize &dxgiFormatInfo =
+ d3d11::GetDXGIFormatSizeInfo(d3d11Format.texFormat);
+
+ const size_t outputPixelSize = dxgiFormatInfo.pixelBytes;
UINT bufferRowPitch = static_cast<unsigned int>(outputPixelSize) * width;
UINT bufferDepthPitch = bufferRowPitch * height;
- size_t neededSize = bufferDepthPitch * depth;
- MemoryBuffer *conversionBuffer = nullptr;
+ const size_t neededSize = bufferDepthPitch * depth;
+ angle::MemoryBuffer *conversionBuffer = nullptr;
const uint8_t *data = nullptr;
- d3d11::LoadImageFunctionInfo loadFunctionInfo = d3d11Format.loadFunctions.at(type);
+ LoadImageFunctionInfo loadFunctionInfo = d3d11Format.getLoadFunctions()(type);
if (loadFunctionInfo.requiresConversion)
{
- error = mRenderer->getScratchMemoryBuffer(neededSize, &conversionBuffer);
- if (error.isError())
- {
- return error;
- }
-
+ ANGLE_TRY(mRenderer->getScratchMemoryBuffer(neededSize, &conversionBuffer));
loadFunctionInfo.loadFunction(width, height, depth, pixelData + srcSkipBytes, srcRowPitch,
srcDepthPitch, conversionBuffer->data(), bufferRowPitch,
bufferDepthPitch);
@@ -698,264 +721,233 @@ gl::Error TextureStorage11::setData(const gl::ImageIndex &index, ImageD3D *image
ASSERT(destBox);
D3D11_BOX destD3DBox;
- destD3DBox.left = destBox->x;
- destD3DBox.right = destBox->x + destBox->width;
- destD3DBox.top = destBox->y;
+ destD3DBox.left = destBox->x;
+ destD3DBox.right = destBox->x + destBox->width;
+ destD3DBox.top = destBox->y;
destD3DBox.bottom = destBox->y + destBox->height;
- destD3DBox.front = destBox->z;
- destD3DBox.back = destBox->z + destBox->depth;
+ destD3DBox.front = destBox->z;
+ destD3DBox.back = destBox->z + destBox->depth;
- immediateContext->UpdateSubresource(resource, destSubresource, &destD3DBox, data,
+ immediateContext->UpdateSubresource(resource->get(), destSubresource, &destD3DBox, data,
bufferRowPitch, bufferDepthPitch);
}
else
{
- immediateContext->UpdateSubresource(resource, destSubresource, NULL, data, bufferRowPitch,
- bufferDepthPitch);
+ immediateContext->UpdateSubresource(resource->get(), destSubresource, nullptr, data,
+ bufferRowPitch, bufferDepthPitch);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
+}
+
+gl::ErrorOrResult<TextureStorage11::DropStencil> TextureStorage11::ensureDropStencilTexture(
+ const gl::Context *context)
+{
+ UNIMPLEMENTED();
+ return gl::InternalError() << "Drop stencil texture not implemented.";
}
TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain)
- : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE, 0),
+ : TextureStorage11(renderer,
+ D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE,
+ 0,
+ swapchain->getRenderTargetInternalFormat()),
mTexture(swapchain->getOffscreenTexture()),
- mLevelZeroTexture(NULL),
- mLevelZeroRenderTarget(NULL),
+ mLevelZeroTexture(),
+ mLevelZeroRenderTarget(nullptr),
mUseLevelZeroTexture(false),
- mSwizzleTexture(NULL)
+ mSwizzleTexture()
{
- mTexture->AddRef();
-
for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
- mAssociatedImages[i] = NULL;
- mRenderTarget[i] = NULL;
- mSwizzleRenderTargets[i] = NULL;
+ mAssociatedImages[i] = nullptr;
+ mRenderTarget[i] = nullptr;
}
D3D11_TEXTURE2D_DESC texDesc;
- mTexture->GetDesc(&texDesc);
- mMipLevels = texDesc.MipLevels;
- mTextureFormat = texDesc.Format;
- mTextureWidth = texDesc.Width;
+ mTexture.getDesc(&texDesc);
+ mMipLevels = texDesc.MipLevels;
+ mTextureWidth = texDesc.Width;
mTextureHeight = texDesc.Height;
- mTextureDepth = 1;
-
- mInternalFormat = swapchain->GetRenderTargetInternalFormat();
-
- ID3D11ShaderResourceView *srv = swapchain->getRenderTargetShaderResource();
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srv->GetDesc(&srvDesc);
- mShaderResourceFormat = srvDesc.Format;
-
- ID3D11RenderTargetView* offscreenRTV = swapchain->getRenderTarget();
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- offscreenRTV->GetDesc(&rtvDesc);
- mRenderTargetFormat = rtvDesc.Format;
-
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mTextureFormat);
- const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(dxgiFormatInfo.internalFormat, mRenderer->getRenderer11DeviceCaps());
- mSwizzleTextureFormat = formatInfo.swizzleTexFormat;
- mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat;
- mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat;
-
- mDepthStencilFormat = DXGI_FORMAT_UNKNOWN;
-}
-
-TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly)
- : TextureStorage11(renderer,
- GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget),
- GetTextureMiscFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget, levels)),
- mTexture(NULL),
- mLevelZeroTexture(NULL),
- mLevelZeroRenderTarget(NULL),
- mUseLevelZeroTexture(false),
- mSwizzleTexture(NULL)
+ mTextureDepth = 1;
+ mHasKeyedMutex = (texDesc.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) != 0;
+}
+
+TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer,
+ GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ bool hintLevelZeroOnly)
+ : TextureStorage11(
+ renderer,
+ GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget),
+ GetTextureMiscFlags(internalformat,
+ renderer->getRenderer11DeviceCaps(),
+ renderTarget,
+ levels),
+ internalformat),
+ mTexture(),
+ mHasKeyedMutex(false),
+ mLevelZeroTexture(),
+ mLevelZeroRenderTarget(nullptr),
+ mUseLevelZeroTexture(hintLevelZeroOnly && levels > 1),
+ mSwizzleTexture()
{
for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
- mAssociatedImages[i] = NULL;
- mRenderTarget[i] = NULL;
- mSwizzleRenderTargets[i] = NULL;
+ mAssociatedImages[i] = nullptr;
+ mRenderTarget[i] = nullptr;
}
- mInternalFormat = internalformat;
-
- const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat, renderer->getRenderer11DeviceCaps());
- mTextureFormat = formatInfo.texFormat;
- mShaderResourceFormat = formatInfo.srvFormat;
- mDepthStencilFormat = formatInfo.dsvFormat;
- mRenderTargetFormat = formatInfo.rtvFormat;
- mSwizzleTextureFormat = formatInfo.swizzleTexFormat;
- mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat;
- mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat;
-
- d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel);
- mMipLevels = mTopLevel + levels;
- mTextureWidth = width;
+ d3d11::MakeValidSize(false, mFormatInfo.texFormat, &width, &height, &mTopLevel);
+ mMipLevels = mTopLevel + levels;
+ mTextureWidth = width;
mTextureHeight = height;
- mTextureDepth = 1;
+ mTextureDepth = 1;
- if (hintLevelZeroOnly && levels > 1)
- {
- //The LevelZeroOnly hint should only be true if the zero max LOD workaround is active.
- ASSERT(mRenderer->getWorkarounds().zeroMaxLodWorkaround);
- mUseLevelZeroTexture = true;
- }
+ // The LevelZeroOnly hint should only be true if the zero max LOD workaround is active.
+ ASSERT(!mUseLevelZeroTexture || mRenderer->getWorkarounds().zeroMaxLodWorkaround);
}
-TextureStorage11_2D::~TextureStorage11_2D()
+gl::Error TextureStorage11_2D::onDestroy(const gl::Context *context)
{
for (unsigned i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
- if (mAssociatedImages[i] != NULL)
+ if (mAssociatedImages[i] != nullptr)
{
- bool imageAssociationCorrect = mAssociatedImages[i]->isAssociatedStorageValid(this);
- ASSERT(imageAssociationCorrect);
+ mAssociatedImages[i]->verifyAssociatedStorageValid(this);
- if (imageAssociationCorrect)
- {
- // We must let the Images recover their data before we delete it from the TextureStorage.
- gl::Error error = mAssociatedImages[i]->recoverFromAssociatedStorage();
- if (error.isError())
- {
- // TODO: Find a way to report this back to the context
- }
- }
+ // We must let the Images recover their data before we delete it from the
+ // TextureStorage.
+ ANGLE_TRY(mAssociatedImages[i]->recoverFromAssociatedStorage(context));
}
}
- SafeRelease(mTexture);
- SafeRelease(mSwizzleTexture);
-
- SafeRelease(mLevelZeroTexture);
- SafeDelete(mLevelZeroRenderTarget);
-
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ if (mHasKeyedMutex)
{
- SafeDelete(mRenderTarget[i]);
- SafeRelease(mSwizzleRenderTargets[i]);
+ // If the keyed mutex is released that will unbind it and cause the state cache to become
+ // desynchronized.
+ mRenderer->getStateManager()->invalidateBoundViews();
}
+
+ // Invalidate RenderTargets.
+ InvalidateRenderTargetContainer(context, &mRenderTarget);
+ InvalidateRenderTarget(context, mLevelZeroRenderTarget.get());
+
+ return gl::NoError();
+}
+
+TextureStorage11_2D::~TextureStorage11_2D()
+{
}
-gl::Error TextureStorage11_2D::copyToStorage(TextureStorage *destStorage)
+gl::Error TextureStorage11_2D::copyToStorage(const gl::Context *context,
+ TextureStorage *destStorage)
{
ASSERT(destStorage);
- TextureStorage11_2D *dest11 = GetAs<TextureStorage11_2D>(destStorage);
+ TextureStorage11_2D *dest11 = GetAs<TextureStorage11_2D>(destStorage);
+ ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
- ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
-
- // If either mTexture or mLevelZeroTexture exist, then we need to copy them into the corresponding textures in destStorage.
- if (mTexture)
+ // If either mTexture or mLevelZeroTexture exist, then we need to copy them into the
+ // corresponding textures in destStorage.
+ if (mTexture.valid())
{
- gl::Error error = dest11->useLevelZeroWorkaroundTexture(false);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(dest11->useLevelZeroWorkaroundTexture(context, false));
- ID3D11Resource *destResource = NULL;
- error = dest11->getResource(&destResource);
- if (error.isError())
- {
- return error;
- }
+ const TextureHelper11 *destResource = nullptr;
+ ANGLE_TRY(dest11->getResource(context, &destResource));
- immediateContext->CopyResource(destResource, mTexture);
+ immediateContext->CopyResource(destResource->get(), mTexture.get());
}
- if (mLevelZeroTexture)
+ if (mLevelZeroTexture.valid())
{
- gl::Error error = dest11->useLevelZeroWorkaroundTexture(true);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(dest11->useLevelZeroWorkaroundTexture(context, true));
- ID3D11Resource *destResource = NULL;
- error = dest11->getResource(&destResource);
- if (error.isError())
- {
- return error;
- }
+ const TextureHelper11 *destResource = nullptr;
+ ANGLE_TRY(dest11->getResource(context, &destResource));
- immediateContext->CopyResource(destResource, mLevelZeroTexture);
+ immediateContext->CopyResource(destResource->get(), mLevelZeroTexture.get());
}
+
+ return gl::NoError();
}
- else
- {
- ID3D11Resource *sourceResouce = NULL;
- gl::Error error = getResource(&sourceResouce);
- if (error.isError())
- {
- return error;
- }
- ID3D11Resource *destResource = NULL;
- error = dest11->getResource(&destResource);
- if (error.isError())
- {
- return error;
- }
+ const TextureHelper11 *sourceResouce = nullptr;
+ ANGLE_TRY(getResource(context, &sourceResouce));
- ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
- immediateContext->CopyResource(destResource, sourceResouce);
- }
+ const TextureHelper11 *destResource = nullptr;
+ ANGLE_TRY(dest11->getResource(context, &destResource));
- dest11->invalidateSwizzleCache();
+ immediateContext->CopyResource(destResource->get(), sourceResouce->get());
+ dest11->markDirty();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11_2D::useLevelZeroWorkaroundTexture(bool useLevelZeroTexture)
+gl::Error TextureStorage11_2D::useLevelZeroWorkaroundTexture(const gl::Context *context,
+ bool useLevelZeroTexture)
{
+ bool lastSetting = mUseLevelZeroTexture;
+
if (useLevelZeroTexture && mMipLevels > 1)
{
- if (!mUseLevelZeroTexture && mTexture)
+ if (!mUseLevelZeroTexture && mTexture.valid())
{
- gl::Error error = ensureTextureExists(1);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ensureTextureExists(1));
// Pull data back from the mipped texture if necessary.
- ASSERT(mLevelZeroTexture);
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- context->CopySubresourceRegion(mLevelZeroTexture, 0, 0, 0, 0, mTexture, 0, NULL);
+ ASSERT(mLevelZeroTexture.valid());
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ deviceContext->CopySubresourceRegion(mLevelZeroTexture.get(), 0, 0, 0, 0,
+ mTexture.get(), 0, nullptr);
}
mUseLevelZeroTexture = true;
}
else
{
- if (mUseLevelZeroTexture && mLevelZeroTexture)
+ if (mUseLevelZeroTexture && mLevelZeroTexture.valid())
{
- gl::Error error = ensureTextureExists(mMipLevels);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ensureTextureExists(mMipLevels));
// Pull data back from the level zero texture if necessary.
- ASSERT(mTexture);
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- context->CopySubresourceRegion(mTexture, 0, 0, 0, 0, mLevelZeroTexture, 0, NULL);
+ ASSERT(mTexture.valid());
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ deviceContext->CopySubresourceRegion(mTexture.get(), 0, 0, 0, 0,
+ mLevelZeroTexture.get(), 0, nullptr);
}
mUseLevelZeroTexture = false;
}
- return gl::Error(GL_NO_ERROR);
+ if (lastSetting != mUseLevelZeroTexture)
+ {
+ // Mark everything as dirty to be conservative.
+ if (mLevelZeroRenderTarget)
+ {
+ mLevelZeroRenderTarget->signalDirty(context);
+ }
+ for (auto &renderTarget : mRenderTarget)
+ {
+ if (renderTarget)
+ {
+ renderTarget->signalDirty(context);
+ }
+ }
+ }
+
+ return gl::NoError();
}
-void TextureStorage11_2D::associateImage(Image11* image, const gl::ImageIndex &index)
+void TextureStorage11_2D::associateImage(Image11 *image, const gl::ImageIndex &index)
{
- GLint level = index.mipIndex;
+ const GLint level = index.mipIndex;
ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
@@ -965,539 +957,569 @@ void TextureStorage11_2D::associateImage(Image11* image, const gl::ImageIndex &i
}
}
-bool TextureStorage11_2D::isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage)
+void TextureStorage11_2D::verifyAssociatedImageValid(const gl::ImageIndex &index,
+ Image11 *expectedImage)
{
- GLint level = index.mipIndex;
+ const GLint level = index.mipIndex;
- if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- // This validation check should never return false. It means the Image/TextureStorage association is broken.
- bool retValue = (mAssociatedImages[level] == expectedImage);
- ASSERT(retValue);
- return retValue;
- }
-
- return false;
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ // This validation check should never return false. It means the Image/TextureStorage
+ // association is broken.
+ ASSERT(mAssociatedImages[level] == expectedImage);
}
// disassociateImage allows an Image to end its association with a Storage.
-void TextureStorage11_2D::disassociateImage(const gl::ImageIndex &index, Image11* expectedImage)
+void TextureStorage11_2D::disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage)
{
- GLint level = index.mipIndex;
+ const GLint level = index.mipIndex;
ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
-
- if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- ASSERT(mAssociatedImages[level] == expectedImage);
-
- if (mAssociatedImages[level] == expectedImage)
- {
- mAssociatedImages[level] = NULL;
- }
- }
+ ASSERT(mAssociatedImages[level] == expectedImage);
+ mAssociatedImages[level] = nullptr;
}
-// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image recover its data before ending the association.
-gl::Error TextureStorage11_2D::releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage)
+// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image
+// recover its data before ending the association.
+gl::Error TextureStorage11_2D::releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage)
{
- GLint level = index.mipIndex;
+ const GLint level = index.mipIndex;
ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
{
// No need to let the old Image recover its data, if it is also the incoming Image.
- if (mAssociatedImages[level] != NULL && mAssociatedImages[level] != incomingImage)
+ if (mAssociatedImages[level] != nullptr && mAssociatedImages[level] != incomingImage)
{
- // Ensure that the Image is still associated with this TextureStorage. This should be true.
- bool imageAssociationCorrect = mAssociatedImages[level]->isAssociatedStorageValid(this);
- ASSERT(imageAssociationCorrect);
+ // Ensure that the Image is still associated with this TextureStorage.
+ mAssociatedImages[level]->verifyAssociatedStorageValid(this);
- if (imageAssociationCorrect)
- {
- // Force the image to recover from storage before its data is overwritten.
- // This will reset mAssociatedImages[level] to NULL too.
- gl::Error error = mAssociatedImages[level]->recoverFromAssociatedStorage();
- if (error.isError())
- {
- return error;
- }
- }
+ // Force the image to recover from storage before its data is overwritten.
+ // This will reset mAssociatedImages[level] to nullptr too.
+ ANGLE_TRY(mAssociatedImages[level]->recoverFromAssociatedStorage(context));
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11_2D::getResource(ID3D11Resource **outResource)
+gl::Error TextureStorage11_2D::getResource(const gl::Context *context,
+ const TextureHelper11 **outResource)
{
if (mUseLevelZeroTexture && mMipLevels > 1)
{
- gl::Error error = ensureTextureExists(1);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ensureTextureExists(1));
- *outResource = mLevelZeroTexture;
- return gl::Error(GL_NO_ERROR);
+ *outResource = &mLevelZeroTexture;
+ return gl::NoError();
}
- else
- {
- gl::Error error = ensureTextureExists(mMipLevels);
- if (error.isError())
- {
- return error;
- }
- *outResource = mTexture;
- return gl::Error(GL_NO_ERROR);
- }
+ ANGLE_TRY(ensureTextureExists(mMipLevels));
+
+ *outResource = &mTexture;
+ return gl::NoError();
}
-gl::Error TextureStorage11_2D::getMippedResource(ID3D11Resource **outResource)
+gl::Error TextureStorage11_2D::getMippedResource(const gl::Context *context,
+ const TextureHelper11 **outResource)
{
// This shouldn't be called unless the zero max LOD workaround is active.
ASSERT(mRenderer->getWorkarounds().zeroMaxLodWorkaround);
- gl::Error error = ensureTextureExists(mMipLevels);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ensureTextureExists(mMipLevels));
- *outResource = mTexture;
- return gl::Error(GL_NO_ERROR);
+ *outResource = &mTexture;
+ return gl::NoError();
}
gl::Error TextureStorage11_2D::ensureTextureExists(int mipLevels)
{
// If mMipLevels = 1 then always use mTexture rather than mLevelZeroTexture.
- bool useLevelZeroTexture = mRenderer->getWorkarounds().zeroMaxLodWorkaround ? (mipLevels == 1) && (mMipLevels > 1) : false;
- ID3D11Texture2D **outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture;
+ bool useLevelZeroTexture = mRenderer->getWorkarounds().zeroMaxLodWorkaround
+ ? (mipLevels == 1) && (mMipLevels > 1)
+ : false;
+ TextureHelper11 *outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture;
// if the width or height is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
- if (*outputTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0)
+ if (!outputTexture->valid() && mTextureWidth > 0 && mTextureHeight > 0)
{
ASSERT(mipLevels > 0);
- ID3D11Device *device = mRenderer->getDevice();
-
D3D11_TEXTURE2D_DESC desc;
- desc.Width = mTextureWidth; // Compressed texture size constraints?
- desc.Height = mTextureHeight;
- desc.MipLevels = mipLevels;
- desc.ArraySize = 1;
- desc.Format = mTextureFormat;
- desc.SampleDesc.Count = 1;
+ desc.Width = mTextureWidth; // Compressed texture size constraints?
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mipLevels;
+ desc.ArraySize = 1;
+ desc.Format = mFormatInfo.texFormat;
+ desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = getMiscFlags();
-
- HRESULT result = device->CreateTexture2D(&desc, NULL, outputTexture);
-
- // this can happen from windows TDR
- if (d3d11::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D texture storage, result: 0x%X.", result);
- }
- else if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D texture storage, result: 0x%X.", result);
- }
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = getMiscFlags();
- d3d11::SetDebugName(*outputTexture, "TexStorage2D.Texture");
+ ANGLE_TRY(mRenderer->allocateTexture(desc, mFormatInfo, outputTexture));
+ outputTexture->setDebugName("TexStorage2D.Texture");
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11_2D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+gl::Error TextureStorage11_2D::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
{
ASSERT(!index.hasLayer());
- int level = index.mipIndex;
+ const int level = index.mipIndex;
ASSERT(level >= 0 && level < getLevelCount());
- // In GL ES 2.0, the application can only render to level zero of the texture (Section 4.4.3 of the GLES 2.0 spec, page 113 of version 2.0.25).
- // Other parts of TextureStorage11_2D could create RTVs on non-zero levels of the texture (e.g. generateMipmap).
- // On Feature Level 9_3, this is unlikely to be useful. The renderer can't create SRVs on the individual levels of the texture,
- // so methods like generateMipmap can't do anything useful with non-zero-level RTVs.
- // Therefore if level > 0 on 9_3 then there's almost certainly something wrong.
- ASSERT(!(mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3 && level > 0));
-
- if (!mRenderTarget[level])
+ // In GL ES 2.0, the application can only render to level zero of the texture (Section 4.4.3 of
+ // the GLES 2.0 spec, page 113 of version 2.0.25). Other parts of TextureStorage11_2D could
+ // create RTVs on non-zero levels of the texture (e.g. generateMipmap).
+ // On Feature Level 9_3, this is unlikely to be useful. The renderer can't create SRVs on the
+ // individual levels of the texture, so methods like generateMipmap can't do anything useful
+ // with non-zero-level RTVs. Therefore if level > 0 on 9_3 then there's almost certainly
+ // something wrong.
+ ASSERT(
+ !(mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3 && level > 0));
+ ASSERT(outRT);
+ if (mRenderTarget[level])
{
- ID3D11Resource *texture = NULL;
- gl::Error error = getResource(&texture);
- if (error.isError())
- {
- return error;
- }
-
- ID3D11ShaderResourceView *srv = NULL;
- error = getSRVLevel(level, &srv);
- if (error.isError())
- {
- return error;
- }
-
- if (mUseLevelZeroTexture)
- {
- if (!mLevelZeroRenderTarget)
- {
- ID3D11Device *device = mRenderer->getDevice();
-
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- rtvDesc.Texture2D.MipSlice = mTopLevel + level;
-
- ID3D11RenderTargetView *rtv;
- HRESULT result = device->CreateRenderTargetView(mLevelZeroTexture, &rtvDesc, &rtv);
+ *outRT = mRenderTarget[level].get();
+ return gl::NoError();
+ }
- if (result == E_OUTOFMEMORY)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result);
- }
- ASSERT(SUCCEEDED(result));
+ if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
+ {
+ ASSERT(index.mipIndex == 0);
+ ANGLE_TRY(useLevelZeroWorkaroundTexture(context, true));
+ }
- mLevelZeroRenderTarget = new TextureRenderTarget11(rtv, mLevelZeroTexture, NULL, mInternalFormat, getLevelWidth(level), getLevelHeight(level), 1, 0);
+ const TextureHelper11 *texture = nullptr;
+ ANGLE_TRY(getResource(context, &texture));
- // RenderTarget will take ownership of these resources
- SafeRelease(rtv);
- }
+ const d3d11::SharedSRV *srv = nullptr;
+ ANGLE_TRY(getSRVLevel(context, level, false, &srv));
- ASSERT(outRT);
- *outRT = mLevelZeroRenderTarget;
- return gl::Error(GL_NO_ERROR);
- }
+ const d3d11::SharedSRV *blitSRV = nullptr;
+ ANGLE_TRY(getSRVLevel(context, level, true, &blitSRV));
- if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
+ if (mUseLevelZeroTexture)
+ {
+ if (!mLevelZeroRenderTarget)
{
- ID3D11Device *device = mRenderer->getDevice();
-
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Format = mFormatInfo.rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtvDesc.Texture2D.MipSlice = mTopLevel + level;
- ID3D11RenderTargetView *rtv;
- HRESULT result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv);
+ d3d11::RenderTargetView rtv;
+ ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mLevelZeroTexture.get(), &rtv));
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result);
- }
-
- mRenderTarget[level] = new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, getLevelWidth(level), getLevelHeight(level), 1, 0);
-
- // RenderTarget will take ownership of these resources
- SafeRelease(rtv);
+ mLevelZeroRenderTarget.reset(new TextureRenderTarget11(
+ std::move(rtv), mLevelZeroTexture, d3d11::SharedSRV(), d3d11::SharedSRV(),
+ mFormatInfo.internalFormat, getFormatSet(), getLevelWidth(level),
+ getLevelHeight(level), 1, 0));
}
- else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN)
- {
- ID3D11Device *device = mRenderer->getDevice();
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = mDepthStencilFormat;
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
- dsvDesc.Texture2D.MipSlice = mTopLevel + level;
- dsvDesc.Flags = 0;
+ *outRT = mLevelZeroRenderTarget.get();
+ return gl::NoError();
+ }
- ID3D11DepthStencilView *dsv;
- HRESULT result = device->CreateDepthStencilView(texture, &dsvDesc, &dsv);
+ if (mFormatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mFormatInfo.rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Texture2D.MipSlice = mTopLevel + level;
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY,"Failed to create internal depth stencil view for texture storage, result: 0x%X.", result);
- }
+ d3d11::RenderTargetView rtv;
+ ANGLE_TRY(mRenderer->allocateResource(rtvDesc, texture->get(), &rtv));
- mRenderTarget[level] = new TextureRenderTarget11(dsv, texture, srv, mInternalFormat, getLevelWidth(level), getLevelHeight(level), 1, 0);
+ mRenderTarget[level].reset(new TextureRenderTarget11(
+ std::move(rtv), *texture, *srv, *blitSRV, mFormatInfo.internalFormat, getFormatSet(),
+ getLevelWidth(level), getLevelHeight(level), 1, 0));
- // RenderTarget will take ownership of these resources
- SafeRelease(dsv);
- }
- else
- {
- UNREACHABLE();
- }
+ *outRT = mRenderTarget[level].get();
+ return gl::NoError();
}
- ASSERT(outRT);
- *outRT = mRenderTarget[level];
- return gl::Error(GL_NO_ERROR);
+ ASSERT(mFormatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN);
+
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ dsvDesc.Format = mFormatInfo.dsvFormat;
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+ dsvDesc.Texture2D.MipSlice = mTopLevel + level;
+ dsvDesc.Flags = 0;
+
+ d3d11::DepthStencilView dsv;
+ ANGLE_TRY(mRenderer->allocateResource(dsvDesc, texture->get(), &dsv));
+
+ mRenderTarget[level].reset(new TextureRenderTarget11(
+ std::move(dsv), *texture, *srv, mFormatInfo.internalFormat, getFormatSet(),
+ getLevelWidth(level), getLevelHeight(level), 1, 0));
+
+ *outRT = mRenderTarget[level].get();
+ return gl::NoError();
}
-gl::Error TextureStorage11_2D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const
+gl::Error TextureStorage11_2D::createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV)
{
ASSERT(outSRV);
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = format;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ srvDesc.Format = format;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MostDetailedMip = mTopLevel + baseLevel;
- srvDesc.Texture2D.MipLevels = mipLevels;
+ srvDesc.Texture2D.MipLevels = mipLevels;
- ID3D11Resource *srvTexture = texture;
+ const TextureHelper11 *srvTexture = &texture;
if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
ASSERT(mTopLevel == 0);
ASSERT(baseLevel == 0);
- // This code also assumes that the incoming texture equals either mLevelZeroTexture or mTexture.
+ // This code also assumes that the incoming texture equals either mLevelZeroTexture or
+ // mTexture.
if (mipLevels == 1 && mMipLevels > 1)
{
// We must use a SRV on the level-zero-only texture.
- ASSERT(mLevelZeroTexture != NULL && texture == mLevelZeroTexture);
- srvTexture = mLevelZeroTexture;
+ ANGLE_TRY(ensureTextureExists(1));
+ srvTexture = &mLevelZeroTexture;
}
else
{
ASSERT(mipLevels == static_cast<int>(mMipLevels));
- ASSERT(mTexture != NULL && texture == mTexture);
- srvTexture = mTexture;
+ ASSERT(mTexture.valid() && texture == mTexture);
+ srvTexture = &mTexture;
}
}
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result = device->CreateShaderResourceView(srvTexture, &srvDesc, outSRV);
-
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal texture storage SRV, result: 0x%X.", result);
- }
-
- d3d11::SetDebugName(*outSRV, "TexStorage2D.SRV");
+ ANGLE_TRY(mRenderer->allocateResource(srvDesc, srvTexture->get(), outSRV));
+ outSRV->setDebugName("TexStorage2D.SRV");
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11_2D::getSwizzleTexture(ID3D11Resource **outTexture)
+gl::Error TextureStorage11_2D::getSwizzleTexture(const TextureHelper11 **outTexture)
{
ASSERT(outTexture);
- if (!mSwizzleTexture)
+ if (!mSwizzleTexture.valid())
{
- ID3D11Device *device = mRenderer->getDevice();
+ const auto &format = mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps());
D3D11_TEXTURE2D_DESC desc;
- desc.Width = mTextureWidth;
- desc.Height = mTextureHeight;
- desc.MipLevels = mMipLevels;
- desc.ArraySize = 1;
- desc.Format = mSwizzleTextureFormat;
- desc.SampleDesc.Count = 1;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = 1;
+ desc.Format = format.texFormat;
+ desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
-
- HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture);
-
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle texture, result: 0x%X.", result);
- }
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
- d3d11::SetDebugName(mSwizzleTexture, "TexStorage2D.SwizzleTexture");
+ ANGLE_TRY(mRenderer->allocateTexture(desc, format, &mSwizzleTexture));
+ mSwizzleTexture.setDebugName("TexStorage2D.SwizzleTexture");
}
- *outTexture = mSwizzleTexture;
- return gl::Error(GL_NO_ERROR);
+ *outTexture = &mSwizzleTexture;
+ return gl::NoError();
}
-gl::Error TextureStorage11_2D::getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV)
+gl::Error TextureStorage11_2D::getSwizzleRenderTarget(int mipLevel,
+ const d3d11::RenderTargetView **outRTV)
{
ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
ASSERT(outRTV);
- if (!mSwizzleRenderTargets[mipLevel])
+ if (!mSwizzleRenderTargets[mipLevel].valid())
{
- ID3D11Resource *swizzleTexture = NULL;
- gl::Error error = getSwizzleTexture(&swizzleTexture);
- if (error.isError())
- {
- return error;
- }
-
- ID3D11Device *device = mRenderer->getDevice();
+ const TextureHelper11 *swizzleTexture = nullptr;
+ ANGLE_TRY(getSwizzleTexture(&swizzleTexture));
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mSwizzleRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Format =
+ mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtvDesc.Texture2D.MipSlice = mTopLevel + mipLevel;
- HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
-
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle render target view, result: 0x%X.", result);
- }
+ ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mSwizzleTexture.get(),
+ &mSwizzleRenderTargets[mipLevel]));
}
- *outRTV = mSwizzleRenderTargets[mipLevel];
- return gl::Error(GL_NO_ERROR);
+ *outRTV = &mSwizzleRenderTargets[mipLevel];
+ return gl::NoError();
}
-TextureStorage11_EGLImage::TextureStorage11_EGLImage(Renderer11 *renderer, EGLImageD3D *eglImage)
- : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE, 0),
- mImage(eglImage),
- mCurrentRenderTarget(0),
- mSwizzleTexture(nullptr),
- mSwizzleRenderTargets(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS, nullptr)
+gl::ErrorOrResult<TextureStorage11::DropStencil> TextureStorage11_2D::ensureDropStencilTexture(
+ const gl::Context *context)
{
- RenderTargetD3D *renderTargetD3D = nullptr;
- mImage->getRenderTarget(&renderTargetD3D);
- RenderTarget11 *renderTarget11 = GetAs<RenderTarget11>(renderTargetD3D);
- mCurrentRenderTarget = reinterpret_cast<uintptr_t>(renderTarget11);
-
- mMipLevels = 1;
- mTextureFormat = renderTarget11->getDXGIFormat();
- mTextureWidth = renderTarget11->getWidth();
- mTextureHeight = renderTarget11->getHeight();
- mTextureDepth = 1;
- mInternalFormat = renderTarget11->getInternalFormat();
-
- ID3D11ShaderResourceView *srv = renderTarget11->getShaderResourceView();
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srv->GetDesc(&srvDesc);
- mShaderResourceFormat = srvDesc.Format;
-
- ID3D11RenderTargetView *rtv = renderTarget11->getRenderTargetView();
- if (rtv != nullptr)
- {
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtv->GetDesc(&rtvDesc);
- mRenderTargetFormat = rtvDesc.Format;
- }
- else
+ if (mDropStencilTexture.valid())
{
- mRenderTargetFormat = DXGI_FORMAT_UNKNOWN;
+ return DropStencil::ALREADY_EXISTS;
}
- ID3D11DepthStencilView *dsv = renderTarget11->getDepthStencilView();
- if (dsv != nullptr)
- {
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsv->GetDesc(&dsvDesc);
- mDepthStencilFormat = dsvDesc.Format;
- }
- else
- {
- mDepthStencilFormat = DXGI_FORMAT_UNKNOWN;
- }
+ D3D11_TEXTURE2D_DESC dropDesc = {};
+ dropDesc.ArraySize = 1;
+ dropDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL;
+ dropDesc.CPUAccessFlags = 0;
+ dropDesc.Format = DXGI_FORMAT_R32_TYPELESS;
+ dropDesc.Height = mTextureHeight;
+ dropDesc.MipLevels = mMipLevels;
+ dropDesc.MiscFlags = 0;
+ dropDesc.SampleDesc.Count = 1;
+ dropDesc.SampleDesc.Quality = 0;
+ dropDesc.Usage = D3D11_USAGE_DEFAULT;
+ dropDesc.Width = mTextureWidth;
+
+ const auto &format =
+ d3d11::Format::Get(GL_DEPTH_COMPONENT32F, mRenderer->getRenderer11DeviceCaps());
+ ANGLE_TRY(mRenderer->allocateTexture(dropDesc, format, &mDropStencilTexture));
+ mDropStencilTexture.setDebugName("TexStorage2D.DropStencil");
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(mTextureFormat);
- const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(
- dxgiFormatInfo.internalFormat, mRenderer->getRenderer11DeviceCaps());
- mSwizzleTextureFormat = formatInfo.swizzleTexFormat;
- mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat;
- mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat;
+ ANGLE_TRY(initDropStencilTexture(context, gl::ImageIndexIterator::Make2D(0, mMipLevels)));
+
+ return DropStencil::CREATED;
}
-TextureStorage11_EGLImage::~TextureStorage11_EGLImage()
+TextureStorage11_External::TextureStorage11_External(
+ Renderer11 *renderer,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &glDesc)
+ : TextureStorage11(renderer, D3D11_BIND_SHADER_RESOURCE, 0, glDesc.internalFormat)
{
- SafeRelease(mSwizzleTexture);
- for (size_t i = 0; i < mSwizzleRenderTargets.size(); i++)
- {
- SafeRelease(mSwizzleRenderTargets[i]);
- }
+ ASSERT(stream->getProducerType() == egl::Stream::ProducerType::D3D11TextureNV12);
+ StreamProducerNV12 *producer = static_cast<StreamProducerNV12 *>(stream->getImplementation());
+ mTexture.set(producer->getD3DTexture(), mFormatInfo);
+ mSubresourceIndex = producer->getArraySlice();
+ mTexture.get()->AddRef();
+ mMipLevels = 1;
+
+ D3D11_TEXTURE2D_DESC desc;
+ mTexture.getDesc(&desc);
+ mTextureWidth = desc.Width;
+ mTextureHeight = desc.Height;
+ mTextureDepth = 1;
+ mHasKeyedMutex = (desc.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) != 0;
}
-gl::Error TextureStorage11_EGLImage::getResource(ID3D11Resource **outResource)
+gl::Error TextureStorage11_External::onDestroy(const gl::Context *context)
{
- gl::Error error = checkForUpdatedRenderTarget();
- if (error.isError())
+ if (mHasKeyedMutex)
{
- return error;
+ // If the keyed mutex is released that will unbind it and cause the state cache to become
+ // desynchronized.
+ mRenderer->getStateManager()->invalidateBoundViews();
}
- RenderTarget11 *renderTarget11 = nullptr;
- error = getImageRenderTarget(&renderTarget11);
- if (error.isError())
- {
- return error;
- }
+ return gl::NoError();
+}
+
+TextureStorage11_External::~TextureStorage11_External()
+{
+}
+
+gl::Error TextureStorage11_External::copyToStorage(const gl::Context *context,
+ TextureStorage *destStorage)
+{
+ UNIMPLEMENTED();
+ return gl::NoError();
+}
- *outResource = renderTarget11->getTexture();
- return gl::Error(GL_NO_ERROR);
+void TextureStorage11_External::associateImage(Image11 *image, const gl::ImageIndex &index)
+{
+ ASSERT(index.mipIndex == 0);
+ mAssociatedImage = image;
+}
+
+void TextureStorage11_External::verifyAssociatedImageValid(const gl::ImageIndex &index,
+ Image11 *expectedImage)
+{
+ ASSERT(index.mipIndex == 0 && mAssociatedImage == expectedImage);
}
-gl::Error TextureStorage11_EGLImage::getSRV(const gl::TextureState &textureState,
- ID3D11ShaderResourceView **outSRV)
+void TextureStorage11_External::disassociateImage(const gl::ImageIndex &index,
+ Image11 *expectedImage)
{
- gl::Error error = checkForUpdatedRenderTarget();
- if (error.isError())
+ ASSERT(index.mipIndex == 0);
+ ASSERT(mAssociatedImage == expectedImage);
+ mAssociatedImage = nullptr;
+}
+
+gl::Error TextureStorage11_External::releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage)
+{
+ ASSERT(index.mipIndex == 0);
+
+ if (mAssociatedImage != nullptr && mAssociatedImage != incomingImage)
{
- return error;
+ mAssociatedImage->verifyAssociatedStorageValid(this);
+
+ ANGLE_TRY(mAssociatedImage->recoverFromAssociatedStorage(context));
}
- return TextureStorage11::getSRV(textureState, outSRV);
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_External::getResource(const gl::Context *context,
+ const TextureHelper11 **outResource)
+{
+ *outResource = &mTexture;
+ return gl::NoError();
}
-gl::Error TextureStorage11_EGLImage::getMippedResource(ID3D11Resource **)
+gl::Error TextureStorage11_External::getMippedResource(const gl::Context *context,
+ const TextureHelper11 **outResource)
+{
+ *outResource = &mTexture;
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_External::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
+{
+ // Render targets are not supported for external textures
+ UNREACHABLE();
+ return gl::InternalError();
+}
+
+gl::Error TextureStorage11_External::createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV)
+{
+ // Since external textures are treates as non-mipmapped textures, we ignore mipmap levels and
+ // use the specified subresource ID the storage was created with.
+ ASSERT(mipLevels == 1);
+ ASSERT(outSRV);
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = format;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ // subresource index is equal to the mip level for 2D textures
+ srvDesc.Texture2DArray.MostDetailedMip = 0;
+ srvDesc.Texture2DArray.MipLevels = 1;
+ srvDesc.Texture2DArray.FirstArraySlice = mSubresourceIndex;
+ srvDesc.Texture2DArray.ArraySize = 1;
+
+ ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV));
+ outSRV->setDebugName("TexStorage2D.SRV");
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_External::getSwizzleTexture(const TextureHelper11 **outTexture)
+{
+ UNIMPLEMENTED();
+ return gl::InternalError();
+}
+
+gl::Error TextureStorage11_External::getSwizzleRenderTarget(int mipLevel,
+ const d3d11::RenderTargetView **outRTV)
+{
+ UNIMPLEMENTED();
+ return gl::InternalError();
+}
+
+TextureStorage11_EGLImage::TextureStorage11_EGLImage(Renderer11 *renderer,
+ EGLImageD3D *eglImage,
+ RenderTarget11 *renderTarget11)
+ : TextureStorage11(renderer,
+ D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE,
+ 0,
+ renderTarget11->getInternalFormat()),
+ mImage(eglImage),
+ mCurrentRenderTarget(0),
+ mSwizzleTexture(),
+ mSwizzleRenderTargets(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+{
+ mCurrentRenderTarget = reinterpret_cast<uintptr_t>(renderTarget11);
+
+ mMipLevels = 1;
+ mTextureWidth = renderTarget11->getWidth();
+ mTextureHeight = renderTarget11->getHeight();
+ mTextureDepth = 1;
+}
+
+TextureStorage11_EGLImage::~TextureStorage11_EGLImage()
+{
+}
+
+gl::Error TextureStorage11_EGLImage::getResource(const gl::Context *context,
+ const TextureHelper11 **outResource)
+{
+ ANGLE_TRY(checkForUpdatedRenderTarget(context));
+
+ RenderTarget11 *renderTarget11 = nullptr;
+ ANGLE_TRY(getImageRenderTarget(context, &renderTarget11));
+ *outResource = &renderTarget11->getTexture();
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_EGLImage::getSRV(const gl::Context *context,
+ const gl::TextureState &textureState,
+ const d3d11::SharedSRV **outSRV)
+{
+ ANGLE_TRY(checkForUpdatedRenderTarget(context));
+ return TextureStorage11::getSRV(context, textureState, outSRV);
+}
+
+gl::Error TextureStorage11_EGLImage::getMippedResource(const gl::Context *context,
+ const TextureHelper11 **)
{
// This shouldn't be called unless the zero max LOD workaround is active.
// EGL images are unavailable in this configuration.
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
}
-gl::Error TextureStorage11_EGLImage::getRenderTarget(const gl::ImageIndex &index,
+gl::Error TextureStorage11_EGLImage::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
RenderTargetD3D **outRT)
{
ASSERT(!index.hasLayer());
ASSERT(index.mipIndex == 0);
- UNUSED_ASSERTION_VARIABLE(index);
- gl::Error error = checkForUpdatedRenderTarget();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(checkForUpdatedRenderTarget(context));
- return mImage->getRenderTarget(outRT);
+ return mImage->getRenderTarget(context, outRT);
}
-gl::Error TextureStorage11_EGLImage::copyToStorage(TextureStorage *destStorage)
+gl::Error TextureStorage11_EGLImage::copyToStorage(const gl::Context *context,
+ TextureStorage *destStorage)
{
- ID3D11Resource *sourceResouce = nullptr;
- gl::Error error = getResource(&sourceResouce);
- if (error.isError())
- {
- return error;
- }
+ const TextureHelper11 *sourceResouce = nullptr;
+ ANGLE_TRY(getResource(context, &sourceResouce));
ASSERT(destStorage);
TextureStorage11_2D *dest11 = GetAs<TextureStorage11_2D>(destStorage);
- ID3D11Resource *destResource = nullptr;
- error = dest11->getResource(&destResource);
- if (error.isError())
- {
- return error;
- }
+ const TextureHelper11 *destResource = nullptr;
+ ANGLE_TRY(dest11->getResource(context, &destResource));
ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
- immediateContext->CopyResource(destResource, sourceResouce);
+ immediateContext->CopyResource(destResource->get(), sourceResouce->get());
- dest11->invalidateSwizzleCache();
+ dest11->markDirty();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
void TextureStorage11_EGLImage::associateImage(Image11 *, const gl::ImageIndex &)
@@ -1508,36 +1530,37 @@ void TextureStorage11_EGLImage::disassociateImage(const gl::ImageIndex &, Image1
{
}
-bool TextureStorage11_EGLImage::isAssociatedImageValid(const gl::ImageIndex &, Image11 *)
+void TextureStorage11_EGLImage::verifyAssociatedImageValid(const gl::ImageIndex &, Image11 *)
{
- return false;
}
-gl::Error TextureStorage11_EGLImage::releaseAssociatedImage(const gl::ImageIndex &, Image11 *)
+gl::Error TextureStorage11_EGLImage::releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &,
+ Image11 *)
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11_EGLImage::useLevelZeroWorkaroundTexture(bool)
+gl::Error TextureStorage11_EGLImage::useLevelZeroWorkaroundTexture(const gl::Context *context, bool)
{
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
}
-gl::Error TextureStorage11_EGLImage::getSwizzleTexture(ID3D11Resource **outTexture)
+gl::Error TextureStorage11_EGLImage::getSwizzleTexture(const TextureHelper11 **outTexture)
{
ASSERT(outTexture);
- if (!mSwizzleTexture)
+ if (!mSwizzleTexture.valid())
{
- ID3D11Device *device = mRenderer->getDevice();
+ const auto &format = mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps());
D3D11_TEXTURE2D_DESC desc;
desc.Width = mTextureWidth;
desc.Height = mTextureHeight;
desc.MipLevels = mMipLevels;
desc.ArraySize = 1;
- desc.Format = mSwizzleTextureFormat;
+ desc.Format = format.texFormat;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
@@ -1545,68 +1568,43 @@ gl::Error TextureStorage11_EGLImage::getSwizzleTexture(ID3D11Resource **outTextu
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
- HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture);
-
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY,
- "Failed to create internal swizzle texture, result: 0x%X.", result);
- }
-
- d3d11::SetDebugName(mSwizzleTexture, "TexStorageEGLImage.SwizzleTexture");
+ ANGLE_TRY(mRenderer->allocateTexture(desc, format, &mSwizzleTexture));
+ mSwizzleTexture.setDebugName("TexStorageEGLImage.SwizzleTexture");
}
- *outTexture = mSwizzleTexture;
- return gl::Error(GL_NO_ERROR);
+ *outTexture = &mSwizzleTexture;
+ return gl::NoError();
}
gl::Error TextureStorage11_EGLImage::getSwizzleRenderTarget(int mipLevel,
- ID3D11RenderTargetView **outRTV)
+ const d3d11::RenderTargetView **outRTV)
{
ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
ASSERT(outRTV);
- if (!mSwizzleRenderTargets[mipLevel])
+ if (!mSwizzleRenderTargets[mipLevel].valid())
{
- ID3D11Resource *swizzleTexture = NULL;
- gl::Error error = getSwizzleTexture(&swizzleTexture);
- if (error.isError())
- {
- return error;
- }
-
- ID3D11Device *device = mRenderer->getDevice();
+ const TextureHelper11 *swizzleTexture = nullptr;
+ ANGLE_TRY(getSwizzleTexture(&swizzleTexture));
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mSwizzleRenderTargetFormat;
+ rtvDesc.Format =
+ mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).rtvFormat;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtvDesc.Texture2D.MipSlice = mTopLevel + mipLevel;
- HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc,
- &mSwizzleRenderTargets[mipLevel]);
-
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY,
- "Failed to create internal swizzle render target view, result: 0x%X.",
- result);
- }
+ ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mSwizzleTexture.get(),
+ &mSwizzleRenderTargets[mipLevel]));
}
- *outRTV = mSwizzleRenderTargets[mipLevel];
- return gl::Error(GL_NO_ERROR);
+ *outRTV = &mSwizzleRenderTargets[mipLevel];
+ return gl::NoError();
}
-gl::Error TextureStorage11_EGLImage::checkForUpdatedRenderTarget()
+gl::Error TextureStorage11_EGLImage::checkForUpdatedRenderTarget(const gl::Context *context)
{
RenderTarget11 *renderTarget11 = nullptr;
- gl::Error error = getImageRenderTarget(&renderTarget11);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(getImageRenderTarget(context, &renderTarget11));
if (mCurrentRenderTarget != reinterpret_cast<uintptr_t>(renderTarget11))
{
@@ -1614,14 +1612,15 @@ gl::Error TextureStorage11_EGLImage::checkForUpdatedRenderTarget()
mCurrentRenderTarget = reinterpret_cast<uintptr_t>(renderTarget11);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11_EGLImage::createSRV(int baseLevel,
+gl::Error TextureStorage11_EGLImage::createSRV(const gl::Context *context,
+ int baseLevel,
int mipLevels,
DXGI_FORMAT format,
- ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV)
{
ASSERT(baseLevel == 0);
ASSERT(mipLevels == 1);
@@ -1637,163 +1636,129 @@ gl::Error TextureStorage11_EGLImage::createSRV(int baseLevel,
srvDesc.Texture2D.MostDetailedMip = mTopLevel + baseLevel;
srvDesc.Texture2D.MipLevels = mipLevels;
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, outSRV);
-
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY,
- "Failed to create internal texture storage SRV, result: 0x%X.",
- result);
- }
-
- d3d11::SetDebugName(*outSRV, "TexStorageEGLImage.SRV");
+ ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV));
+ outSRV->setDebugName("TexStorageEGLImage.SRV");
}
else
{
RenderTarget11 *renderTarget = nullptr;
- gl::Error error = getImageRenderTarget(&renderTarget);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(getImageRenderTarget(context, &renderTarget));
ASSERT(texture == renderTarget->getTexture());
- *outSRV = renderTarget->getShaderResourceView();
- (*outSRV)->AddRef();
+ *outSRV = renderTarget->getShaderResourceView().makeCopy();
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11_EGLImage::getImageRenderTarget(RenderTarget11 **outRT) const
+gl::Error TextureStorage11_EGLImage::getImageRenderTarget(const gl::Context *context,
+ RenderTarget11 **outRT) const
{
RenderTargetD3D *renderTargetD3D = nullptr;
- gl::Error error = mImage->getRenderTarget(&renderTargetD3D);
- if (error.isError())
- {
- return error;
- }
-
+ ANGLE_TRY(mImage->getRenderTarget(context, &renderTargetD3D));
*outRT = GetAs<RenderTarget11>(renderTargetD3D);
- return gl::Error(GL_NO_ERROR);
-}
-
-TextureStorage11_Cube::TextureStorage11_Cube(Renderer11 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly)
- : TextureStorage11(renderer,
- GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget),
- GetTextureMiscFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget, levels))
+ return gl::NoError();
+}
+
+TextureStorage11_Cube::TextureStorage11_Cube(Renderer11 *renderer,
+ GLenum internalformat,
+ bool renderTarget,
+ int size,
+ int levels,
+ bool hintLevelZeroOnly)
+ : TextureStorage11(
+ renderer,
+ GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget),
+ GetTextureMiscFlags(internalformat,
+ renderer->getRenderer11DeviceCaps(),
+ renderTarget,
+ levels),
+ internalformat),
+ mTexture(),
+ mLevelZeroTexture(),
+ mUseLevelZeroTexture(hintLevelZeroOnly && levels > 1),
+ mSwizzleTexture()
{
- mTexture = NULL;
- mSwizzleTexture = NULL;
-
for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
- mSwizzleRenderTargets[level] = NULL;
- for (unsigned int face = 0; face < CUBE_FACE_COUNT; face++)
+ for (unsigned int face = 0; face < gl::CUBE_FACE_COUNT; face++)
{
- mAssociatedImages[face][level] = NULL;
- mRenderTarget[face][level] = NULL;
+ mAssociatedImages[face][level] = nullptr;
+ mRenderTarget[face][level] = nullptr;
}
}
- mLevelZeroTexture = NULL;
- mUseLevelZeroTexture = false;
-
- for (unsigned int face = 0; face < CUBE_FACE_COUNT; face++)
+ for (unsigned int face = 0; face < gl::CUBE_FACE_COUNT; face++)
{
- mLevelZeroRenderTarget[face] = NULL;
+ mLevelZeroRenderTarget[face] = nullptr;
}
- mInternalFormat = internalformat;
-
- const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat, renderer->getRenderer11DeviceCaps());
- mTextureFormat = formatInfo.texFormat;
- mShaderResourceFormat = formatInfo.srvFormat;
- mDepthStencilFormat = formatInfo.dsvFormat;
- mRenderTargetFormat = formatInfo.rtvFormat;
- mSwizzleTextureFormat = formatInfo.swizzleTexFormat;
- mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat;
- mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat;
-
// adjust size if needed for compressed textures
int height = size;
- d3d11::MakeValidSize(false, mTextureFormat, &size, &height, &mTopLevel);
+ d3d11::MakeValidSize(false, mFormatInfo.texFormat, &size, &height, &mTopLevel);
- mMipLevels = mTopLevel + levels;
- mTextureWidth = size;
+ mMipLevels = mTopLevel + levels;
+ mTextureWidth = size;
mTextureHeight = size;
- mTextureDepth = 1;
+ mTextureDepth = 1;
- if (hintLevelZeroOnly && levels > 1)
- {
- //The LevelZeroOnly hint should only be true if the zero max LOD workaround is active.
- ASSERT(mRenderer->getWorkarounds().zeroMaxLodWorkaround);
- mUseLevelZeroTexture = true;
- }
+ // The LevelZeroOnly hint should only be true if the zero max LOD workaround is active.
+ ASSERT(!mUseLevelZeroTexture || mRenderer->getWorkarounds().zeroMaxLodWorkaround);
}
-TextureStorage11_Cube::~TextureStorage11_Cube()
+gl::Error TextureStorage11_Cube::onDestroy(const gl::Context *context)
{
for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
{
- for (unsigned int face = 0; face < CUBE_FACE_COUNT; face++)
+ for (unsigned int face = 0; face < gl::CUBE_FACE_COUNT; face++)
{
- if (mAssociatedImages[face][level] != NULL)
+ if (mAssociatedImages[face][level] != nullptr)
{
- bool imageAssociationCorrect = mAssociatedImages[face][level]->isAssociatedStorageValid(this);
- ASSERT(imageAssociationCorrect);
-
- if (imageAssociationCorrect)
- {
- // We must let the Images recover their data before we delete it from the TextureStorage.
- mAssociatedImages[face][level]->recoverFromAssociatedStorage();
- }
+ mAssociatedImages[face][level]->verifyAssociatedStorageValid(this);
+
+ // We must let the Images recover their data before we delete it from the
+ // TextureStorage.
+ ANGLE_TRY(mAssociatedImages[face][level]->recoverFromAssociatedStorage(context));
}
}
}
- SafeRelease(mTexture);
- SafeRelease(mSwizzleTexture);
- SafeRelease(mLevelZeroTexture);
-
- for (unsigned int face = 0; face < CUBE_FACE_COUNT; face++)
+ for (auto &faceRenderTargets : mRenderTarget)
{
- SafeDelete(mLevelZeroRenderTarget[face]);
+ InvalidateRenderTargetContainer(context, &faceRenderTargets);
}
+ InvalidateRenderTargetContainer(context, &mLevelZeroRenderTarget);
- for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- SafeRelease(mSwizzleRenderTargets[level]);
- for (unsigned int face = 0; face < CUBE_FACE_COUNT; face++)
- {
- SafeDelete(mRenderTarget[face][level]);
- }
- }
+ return gl::NoError();
+}
+
+TextureStorage11_Cube::~TextureStorage11_Cube()
+{
}
UINT TextureStorage11_Cube::getSubresourceIndex(const gl::ImageIndex &index) const
{
- if (mRenderer->getWorkarounds().zeroMaxLodWorkaround && mUseLevelZeroTexture && index.mipIndex == 0)
+ if (mRenderer->getWorkarounds().zeroMaxLodWorkaround && mUseLevelZeroTexture &&
+ index.mipIndex == 0)
{
- UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.layerIndex : 0);
+ UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.layerIndex : 0);
UINT subresource = D3D11CalcSubresource(0, arraySlice, 1);
ASSERT(subresource != std::numeric_limits<UINT>::max());
return subresource;
}
else
{
- UINT mipSlice = static_cast<UINT>(index.mipIndex + mTopLevel);
- UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.layerIndex : 0);
+ UINT mipSlice = static_cast<UINT>(index.mipIndex + mTopLevel);
+ UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.layerIndex : 0);
UINT subresource = D3D11CalcSubresource(mipSlice, arraySlice, mMipLevels);
ASSERT(subresource != std::numeric_limits<UINT>::max());
return subresource;
}
}
-gl::Error TextureStorage11_Cube::copyToStorage(TextureStorage *destStorage)
+gl::Error TextureStorage11_Cube::copyToStorage(const gl::Context *context,
+ TextureStorage *destStorage)
{
ASSERT(destStorage);
@@ -1803,87 +1768,63 @@ gl::Error TextureStorage11_Cube::copyToStorage(TextureStorage *destStorage)
{
ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
- // If either mTexture or mLevelZeroTexture exist, then we need to copy them into the corresponding textures in destStorage.
- if (mTexture)
+ // If either mTexture or mLevelZeroTexture exist, then we need to copy them into the
+ // corresponding textures in destStorage.
+ if (mTexture.valid())
{
- gl::Error error = dest11->useLevelZeroWorkaroundTexture(false);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(dest11->useLevelZeroWorkaroundTexture(context, false));
- ID3D11Resource *destResource = NULL;
- error = dest11->getResource(&destResource);
- if (error.isError())
- {
- return error;
- }
+ const TextureHelper11 *destResource = nullptr;
+ ANGLE_TRY(dest11->getResource(context, &destResource));
- immediateContext->CopyResource(destResource, mTexture);
+ immediateContext->CopyResource(destResource->get(), mTexture.get());
}
- if (mLevelZeroTexture)
+ if (mLevelZeroTexture.valid())
{
- gl::Error error = dest11->useLevelZeroWorkaroundTexture(true);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(dest11->useLevelZeroWorkaroundTexture(context, true));
- ID3D11Resource *destResource = NULL;
- error = dest11->getResource(&destResource);
- if (error.isError())
- {
- return error;
- }
+ const TextureHelper11 *destResource = nullptr;
+ ANGLE_TRY(dest11->getResource(context, &destResource));
- immediateContext->CopyResource(destResource, mLevelZeroTexture);
+ immediateContext->CopyResource(destResource->get(), mLevelZeroTexture.get());
}
}
else
{
- ID3D11Resource *sourceResouce = NULL;
- gl::Error error = getResource(&sourceResouce);
- if (error.isError())
- {
- return error;
- }
+ const TextureHelper11 *sourceResouce = nullptr;
+ ANGLE_TRY(getResource(context, &sourceResouce));
- ID3D11Resource *destResource = NULL;
- error = dest11->getResource(&destResource);
- if (error.isError())
- {
- return error;
- }
+ const TextureHelper11 *destResource = nullptr;
+ ANGLE_TRY(dest11->getResource(context, &destResource));
ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
- immediateContext->CopyResource(destResource, sourceResouce);
+ immediateContext->CopyResource(destResource->get(), sourceResouce->get());
}
- dest11->invalidateSwizzleCache();
+ dest11->markDirty();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11_Cube::useLevelZeroWorkaroundTexture(bool useLevelZeroTexture)
+gl::Error TextureStorage11_Cube::useLevelZeroWorkaroundTexture(const gl::Context *context,
+ bool useLevelZeroTexture)
{
if (useLevelZeroTexture && mMipLevels > 1)
{
- if (!mUseLevelZeroTexture && mTexture)
+ if (!mUseLevelZeroTexture && mTexture.valid())
{
- gl::Error error = ensureTextureExists(1);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ensureTextureExists(1));
// Pull data back from the mipped texture if necessary.
- ASSERT(mLevelZeroTexture);
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ ASSERT(mLevelZeroTexture.valid());
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
for (int face = 0; face < 6; face++)
{
- context->CopySubresourceRegion(mLevelZeroTexture, D3D11CalcSubresource(0, face, 1), 0, 0, 0, mTexture, face * mMipLevels, NULL);
+ deviceContext->CopySubresourceRegion(mLevelZeroTexture.get(),
+ D3D11CalcSubresource(0, face, 1), 0, 0, 0,
+ mTexture.get(), face * mMipLevels, nullptr);
}
}
@@ -1891,346 +1832,286 @@ gl::Error TextureStorage11_Cube::useLevelZeroWorkaroundTexture(bool useLevelZero
}
else
{
- if (mUseLevelZeroTexture && mLevelZeroTexture)
+ if (mUseLevelZeroTexture && mLevelZeroTexture.valid())
{
- gl::Error error = ensureTextureExists(mMipLevels);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ensureTextureExists(mMipLevels));
// Pull data back from the level zero texture if necessary.
- ASSERT(mTexture);
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ ASSERT(mTexture.valid());
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
for (int face = 0; face < 6; face++)
{
- context->CopySubresourceRegion(mTexture, D3D11CalcSubresource(0, face, mMipLevels), 0, 0, 0, mLevelZeroTexture, face, NULL);
+ deviceContext->CopySubresourceRegion(mTexture.get(),
+ D3D11CalcSubresource(0, face, mMipLevels), 0,
+ 0, 0, mLevelZeroTexture.get(), face, nullptr);
}
}
mUseLevelZeroTexture = false;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void TextureStorage11_Cube::associateImage(Image11* image, const gl::ImageIndex &index)
+void TextureStorage11_Cube::associateImage(Image11 *image, const gl::ImageIndex &index)
{
- GLint level = index.mipIndex;
- GLint layerTarget = index.layerIndex;
+ const GLint level = index.mipIndex;
+ const GLint layerTarget = index.layerIndex;
ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(0 <= layerTarget && layerTarget < CUBE_FACE_COUNT);
+ ASSERT(0 <= layerTarget && layerTarget < static_cast<GLint>(gl::CUBE_FACE_COUNT));
if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
{
- if (0 <= layerTarget && layerTarget < CUBE_FACE_COUNT)
+ if (0 <= layerTarget && layerTarget < static_cast<GLint>(gl::CUBE_FACE_COUNT))
{
mAssociatedImages[layerTarget][level] = image;
}
}
}
-bool TextureStorage11_Cube::isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage)
+void TextureStorage11_Cube::verifyAssociatedImageValid(const gl::ImageIndex &index,
+ Image11 *expectedImage)
{
- GLint level = index.mipIndex;
- GLint layerTarget = index.layerIndex;
-
- if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- if (0 <= layerTarget && layerTarget < CUBE_FACE_COUNT)
- {
- // This validation check should never return false. It means the Image/TextureStorage association is broken.
- bool retValue = (mAssociatedImages[layerTarget][level] == expectedImage);
- ASSERT(retValue);
- return retValue;
- }
- }
+ const GLint level = index.mipIndex;
+ const GLint layerTarget = index.layerIndex;
- return false;
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(0 <= layerTarget && layerTarget < static_cast<GLint>(gl::CUBE_FACE_COUNT));
+ // This validation check should never return false. It means the Image/TextureStorage
+ // association is broken.
+ ASSERT(mAssociatedImages[layerTarget][level] == expectedImage);
}
// disassociateImage allows an Image to end its association with a Storage.
-void TextureStorage11_Cube::disassociateImage(const gl::ImageIndex &index, Image11* expectedImage)
+void TextureStorage11_Cube::disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage)
{
- GLint level = index.mipIndex;
- GLint layerTarget = index.layerIndex;
+ const GLint level = index.mipIndex;
+ const GLint layerTarget = index.layerIndex;
ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(0 <= layerTarget && layerTarget < CUBE_FACE_COUNT);
-
- if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- if (0 <= layerTarget && layerTarget < CUBE_FACE_COUNT)
- {
- ASSERT(mAssociatedImages[layerTarget][level] == expectedImage);
-
- if (mAssociatedImages[layerTarget][level] == expectedImage)
- {
- mAssociatedImages[layerTarget][level] = NULL;
- }
- }
- }
+ ASSERT(0 <= layerTarget && layerTarget < static_cast<GLint>(gl::CUBE_FACE_COUNT));
+ ASSERT(mAssociatedImages[layerTarget][level] == expectedImage);
+ mAssociatedImages[layerTarget][level] = nullptr;
}
-// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image recover its data before ending the association.
-gl::Error TextureStorage11_Cube::releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage)
+// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image
+// recover its data before ending the association.
+gl::Error TextureStorage11_Cube::releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage)
{
- GLint level = index.mipIndex;
- GLint layerTarget = index.layerIndex;
+ const GLint level = index.mipIndex;
+ const GLint layerTarget = index.layerIndex;
ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
- ASSERT(0 <= layerTarget && layerTarget < CUBE_FACE_COUNT);
+ ASSERT(0 <= layerTarget && layerTarget < static_cast<GLint>(gl::CUBE_FACE_COUNT));
if ((0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
{
- if (0 <= layerTarget && layerTarget < CUBE_FACE_COUNT)
+ if (0 <= layerTarget && layerTarget < static_cast<GLint>(gl::CUBE_FACE_COUNT))
{
// No need to let the old Image recover its data, if it is also the incoming Image.
- if (mAssociatedImages[layerTarget][level] != NULL && mAssociatedImages[layerTarget][level] != incomingImage)
+ if (mAssociatedImages[layerTarget][level] != nullptr &&
+ mAssociatedImages[layerTarget][level] != incomingImage)
{
- // Ensure that the Image is still associated with this TextureStorage. This should be true.
- bool imageAssociationCorrect = mAssociatedImages[layerTarget][level]->isAssociatedStorageValid(this);
- ASSERT(imageAssociationCorrect);
-
- if (imageAssociationCorrect)
- {
- // Force the image to recover from storage before its data is overwritten.
- // This will reset mAssociatedImages[level] to NULL too.
- gl::Error error = mAssociatedImages[layerTarget][level]->recoverFromAssociatedStorage();
- if (error.isError())
- {
- return error;
- }
- }
+ // Ensure that the Image is still associated with this TextureStorage.
+ mAssociatedImages[layerTarget][level]->verifyAssociatedStorageValid(this);
+
+ // Force the image to recover from storage before its data is overwritten.
+ // This will reset mAssociatedImages[level] to nullptr too.
+ ANGLE_TRY(
+ mAssociatedImages[layerTarget][level]->recoverFromAssociatedStorage(context));
}
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11_Cube::getResource(ID3D11Resource **outResource)
+gl::Error TextureStorage11_Cube::getResource(const gl::Context *context,
+ const TextureHelper11 **outResource)
{
if (mUseLevelZeroTexture && mMipLevels > 1)
{
- gl::Error error = ensureTextureExists(1);
- if (error.isError())
- {
- return error;
- }
-
- *outResource = mLevelZeroTexture;
- return gl::Error(GL_NO_ERROR);
+ ANGLE_TRY(ensureTextureExists(1));
+ *outResource = &mLevelZeroTexture;
+ return gl::NoError();
}
else
{
- gl::Error error = ensureTextureExists(mMipLevels);
- if (error.isError())
- {
- return error;
- }
-
- *outResource = mTexture;
- return gl::Error(GL_NO_ERROR);
+ ANGLE_TRY(ensureTextureExists(mMipLevels));
+ *outResource = &mTexture;
+ return gl::NoError();
}
}
-gl::Error TextureStorage11_Cube::getMippedResource(ID3D11Resource **outResource)
+gl::Error TextureStorage11_Cube::getMippedResource(const gl::Context *context,
+ const TextureHelper11 **outResource)
{
// This shouldn't be called unless the zero max LOD workaround is active.
ASSERT(mRenderer->getWorkarounds().zeroMaxLodWorkaround);
- gl::Error error = ensureTextureExists(mMipLevels);
- if (error.isError())
- {
- return error;
- }
-
- *outResource = mTexture;
- return gl::Error(GL_NO_ERROR);
+ ANGLE_TRY(ensureTextureExists(mMipLevels));
+ *outResource = &mTexture;
+ return gl::NoError();
}
gl::Error TextureStorage11_Cube::ensureTextureExists(int mipLevels)
{
// If mMipLevels = 1 then always use mTexture rather than mLevelZeroTexture.
- bool useLevelZeroTexture = mRenderer->getWorkarounds().zeroMaxLodWorkaround ? (mipLevels == 1) && (mMipLevels > 1) : false;
- ID3D11Texture2D **outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture;
+ bool useLevelZeroTexture = mRenderer->getWorkarounds().zeroMaxLodWorkaround
+ ? (mipLevels == 1) && (mMipLevels > 1)
+ : false;
+ TextureHelper11 *outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture;
// if the size is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
- if (*outputTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0)
+ if (!outputTexture->valid() && mTextureWidth > 0 && mTextureHeight > 0)
{
ASSERT(mMipLevels > 0);
- ID3D11Device *device = mRenderer->getDevice();
-
D3D11_TEXTURE2D_DESC desc;
- desc.Width = mTextureWidth;
- desc.Height = mTextureHeight;
- desc.MipLevels = mipLevels;
- desc.ArraySize = CUBE_FACE_COUNT;
- desc.Format = mTextureFormat;
- desc.SampleDesc.Count = 1;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mipLevels;
+ desc.ArraySize = gl::CUBE_FACE_COUNT;
+ desc.Format = mFormatInfo.texFormat;
+ desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE | getMiscFlags();
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE | getMiscFlags();
- HRESULT result = device->CreateTexture2D(&desc, NULL, outputTexture);
+ ANGLE_TRY(mRenderer->allocateTexture(desc, mFormatInfo, outputTexture));
+ outputTexture->setDebugName("TexStorageCube.Texture");
+ }
- // this can happen from windows TDR
- if (d3d11::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create cube texture storage, result: 0x%X.", result);
- }
- else if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create cube texture storage, result: 0x%X.", result);
- }
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_Cube::createRenderTargetSRV(const TextureHelper11 &texture,
+ const gl::ImageIndex &index,
+ DXGI_FORMAT resourceFormat,
+ d3d11::SharedSRV *srv) const
+{
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = resourceFormat;
+ srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + index.mipIndex;
+ srvDesc.Texture2DArray.MipLevels = 1;
+ srvDesc.Texture2DArray.FirstArraySlice = index.layerIndex;
+ srvDesc.Texture2DArray.ArraySize = 1;
- d3d11::SetDebugName(*outputTexture, "TexStorageCube.Texture");
+ if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_10_0)
+ {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
+ }
+ else
+ {
+ // Will be used with Texture2D sampler, not TextureCube
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
}
- return gl::Error(GL_NO_ERROR);
+ ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), srv));
+ return gl::NoError();
}
-gl::Error TextureStorage11_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+gl::Error TextureStorage11_Cube::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
{
- int faceIndex = index.layerIndex;
- int level = index.mipIndex;
+ const int faceIndex = index.layerIndex;
+ const int level = index.mipIndex;
ASSERT(level >= 0 && level < getLevelCount());
- ASSERT(faceIndex >= 0 && faceIndex < CUBE_FACE_COUNT);
+ ASSERT(faceIndex >= 0 && faceIndex < static_cast<GLint>(gl::CUBE_FACE_COUNT));
if (!mRenderTarget[faceIndex][level])
{
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result;
-
- ID3D11Resource *texture = NULL;
- gl::Error error = getResource(&texture);
- if (error.isError())
+ if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
- return error;
+ ASSERT(index.mipIndex == 0);
+ ANGLE_TRY(useLevelZeroWorkaroundTexture(context, true));
}
+ const TextureHelper11 *texture = nullptr;
+ ANGLE_TRY(getResource(context, &texture));
+
if (mUseLevelZeroTexture)
{
if (!mLevelZeroRenderTarget[faceIndex])
{
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = mTopLevel + level;
+ rtvDesc.Format = mFormatInfo.rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + level;
rtvDesc.Texture2DArray.FirstArraySlice = faceIndex;
- rtvDesc.Texture2DArray.ArraySize = 1;
-
- ID3D11RenderTargetView *rtv;
- result = device->CreateRenderTargetView(mLevelZeroTexture, &rtvDesc, &rtv);
+ rtvDesc.Texture2DArray.ArraySize = 1;
- if (result == E_OUTOFMEMORY)
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result);
- }
- ASSERT(SUCCEEDED(result));
+ d3d11::RenderTargetView rtv;
+ ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mLevelZeroTexture.get(), &rtv));
- mLevelZeroRenderTarget[faceIndex] = new TextureRenderTarget11(rtv, mLevelZeroTexture, NULL, mInternalFormat, getLevelWidth(level), getLevelHeight(level), 1, 0);
-
- // RenderTarget will take ownership of these resources
- SafeRelease(rtv);
+ mLevelZeroRenderTarget[faceIndex].reset(new TextureRenderTarget11(
+ std::move(rtv), mLevelZeroTexture, d3d11::SharedSRV(), d3d11::SharedSRV(),
+ mFormatInfo.internalFormat, getFormatSet(), getLevelWidth(level),
+ getLevelHeight(level), 1, 0));
}
ASSERT(outRT);
- *outRT = mLevelZeroRenderTarget[faceIndex];
- return gl::Error(GL_NO_ERROR);
+ *outRT = mLevelZeroRenderTarget[faceIndex].get();
+ return gl::NoError();
}
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = mShaderResourceFormat;
- srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + level;
- srvDesc.Texture2DArray.MipLevels = 1;
- srvDesc.Texture2DArray.FirstArraySlice = faceIndex;
- srvDesc.Texture2DArray.ArraySize = 1;
-
- if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
+ d3d11::SharedSRV srv;
+ ANGLE_TRY(createRenderTargetSRV(*texture, index, mFormatInfo.srvFormat, &srv));
+ d3d11::SharedSRV blitSRV;
+ if (mFormatInfo.blitSRVFormat != mFormatInfo.srvFormat)
{
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
+ ANGLE_TRY(createRenderTargetSRV(*texture, index, mFormatInfo.blitSRVFormat, &blitSRV));
}
else
{
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; // Will be used with Texture2D sampler, not TextureCube
+ blitSRV = srv.makeCopy();
}
- ID3D11ShaderResourceView *srv;
- result = device->CreateShaderResourceView(texture, &srvDesc, &srv);
+ srv.setDebugName("TexStorageCube.RenderTargetSRV");
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal shader resource view for texture storage, result: 0x%X.", result);
- }
-
- d3d11::SetDebugName(srv, "TexStorageCube.RenderTargetSRV");
-
- if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
+ if (mFormatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN)
{
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = mTopLevel + level;
+ rtvDesc.Format = mFormatInfo.rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + level;
rtvDesc.Texture2DArray.FirstArraySlice = faceIndex;
- rtvDesc.Texture2DArray.ArraySize = 1;
+ rtvDesc.Texture2DArray.ArraySize = 1;
- ID3D11RenderTargetView *rtv;
- result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv);
+ d3d11::RenderTargetView rtv;
+ ANGLE_TRY(mRenderer->allocateResource(rtvDesc, texture->get(), &rtv));
+ rtv.setDebugName("TexStorageCube.RenderTargetRTV");
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- SafeRelease(srv);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result);
- }
-
- d3d11::SetDebugName(rtv, "TexStorageCube.RenderTargetRTV");
-
- mRenderTarget[faceIndex][level] = new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, getLevelWidth(level), getLevelHeight(level), 1, 0);
-
- // RenderTarget will take ownership of these resources
- SafeRelease(rtv);
- SafeRelease(srv);
+ mRenderTarget[faceIndex][level].reset(new TextureRenderTarget11(
+ std::move(rtv), *texture, srv, blitSRV, mFormatInfo.internalFormat, getFormatSet(),
+ getLevelWidth(level), getLevelHeight(level), 1, 0));
}
- else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN)
+ else if (mFormatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN)
{
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = mDepthStencilFormat;
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
- dsvDesc.Flags = 0;
- dsvDesc.Texture2DArray.MipSlice = mTopLevel + level;
+ dsvDesc.Format = mFormatInfo.dsvFormat;
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
+ dsvDesc.Flags = 0;
+ dsvDesc.Texture2DArray.MipSlice = mTopLevel + level;
dsvDesc.Texture2DArray.FirstArraySlice = faceIndex;
- dsvDesc.Texture2DArray.ArraySize = 1;
-
- ID3D11DepthStencilView *dsv;
- result = device->CreateDepthStencilView(texture, &dsvDesc, &dsv);
-
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- SafeRelease(srv);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal depth stencil view for texture storage, result: 0x%X.", result);
- }
+ dsvDesc.Texture2DArray.ArraySize = 1;
- d3d11::SetDebugName(dsv, "TexStorageCube.RenderTargetDSV");
+ d3d11::DepthStencilView dsv;
+ ANGLE_TRY(mRenderer->allocateResource(dsvDesc, texture->get(), &dsv));
+ dsv.setDebugName("TexStorageCube.RenderTargetDSV");
- mRenderTarget[faceIndex][level] = new TextureRenderTarget11(dsv, texture, srv, mInternalFormat, getLevelWidth(level), getLevelHeight(level), 1, 0);
-
- // RenderTarget will take ownership of these resources
- SafeRelease(dsv);
- SafeRelease(srv);
+ mRenderTarget[faceIndex][level].reset(new TextureRenderTarget11(
+ std::move(dsv), *texture, srv, mFormatInfo.internalFormat, getFormatSet(),
+ getLevelWidth(level), getLevelHeight(level), 1, 0));
}
else
{
@@ -2239,215 +2120,237 @@ gl::Error TextureStorage11_Cube::getRenderTarget(const gl::ImageIndex &index, Re
}
ASSERT(outRT);
- *outRT = mRenderTarget[faceIndex][level];
- return gl::Error(GL_NO_ERROR);
+ *outRT = mRenderTarget[faceIndex][level].get();
+ return gl::NoError();
}
-gl::Error TextureStorage11_Cube::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const
+gl::Error TextureStorage11_Cube::createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV)
{
ASSERT(outSRV);
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = format;
- // Unnormalized integer cube maps are not supported by DX11; we emulate them as an array of six 2D textures
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(format);
- if (dxgiFormatInfo.componentType == GL_INT || dxgiFormatInfo.componentType == GL_UNSIGNED_INT)
+ // Unnormalized integer cube maps are not supported by DX11; we emulate them as an array of six
+ // 2D textures
+ const GLenum componentType = d3d11::GetComponentType(format);
+ if (componentType == GL_INT || componentType == GL_UNSIGNED_INT)
{
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + baseLevel;
srvDesc.Texture2DArray.MipLevels = mipLevels;
srvDesc.Texture2DArray.FirstArraySlice = 0;
- srvDesc.Texture2DArray.ArraySize = CUBE_FACE_COUNT;
+ srvDesc.Texture2DArray.ArraySize = gl::CUBE_FACE_COUNT;
}
else
{
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- srvDesc.TextureCube.MipLevels = mipLevels;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
+ srvDesc.TextureCube.MipLevels = mipLevels;
srvDesc.TextureCube.MostDetailedMip = mTopLevel + baseLevel;
}
- ID3D11Resource *srvTexture = texture;
+ const TextureHelper11 *srvTexture = &texture;
if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
{
ASSERT(mTopLevel == 0);
ASSERT(baseLevel == 0);
- // This code also assumes that the incoming texture equals either mLevelZeroTexture or mTexture.
+ // This code also assumes that the incoming texture equals either mLevelZeroTexture or
+ // mTexture.
if (mipLevels == 1 && mMipLevels > 1)
{
// We must use a SRV on the level-zero-only texture.
- ASSERT(mLevelZeroTexture != NULL && texture == mLevelZeroTexture);
- srvTexture = mLevelZeroTexture;
+ ANGLE_TRY(ensureTextureExists(1));
+ srvTexture = &mLevelZeroTexture;
}
else
{
ASSERT(mipLevels == static_cast<int>(mMipLevels));
- ASSERT(mTexture != NULL && texture == mTexture);
- srvTexture = mTexture;
+ ASSERT(mTexture.valid() && texture == mTexture);
+ srvTexture = &mTexture;
}
}
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result = device->CreateShaderResourceView(srvTexture, &srvDesc, outSRV);
-
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal texture storage SRV, result: 0x%X.", result);
- }
-
- d3d11::SetDebugName(*outSRV, "TexStorageCube.SRV");
+ ANGLE_TRY(mRenderer->allocateResource(srvDesc, srvTexture->get(), outSRV));
+ outSRV->setDebugName("TexStorageCube.SRV");
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11_Cube::getSwizzleTexture(ID3D11Resource **outTexture)
+gl::Error TextureStorage11_Cube::getSwizzleTexture(const TextureHelper11 **outTexture)
{
ASSERT(outTexture);
- if (!mSwizzleTexture)
+ if (!mSwizzleTexture.valid())
{
- ID3D11Device *device = mRenderer->getDevice();
+ const auto &format = mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps());
D3D11_TEXTURE2D_DESC desc;
- desc.Width = mTextureWidth;
- desc.Height = mTextureHeight;
- desc.MipLevels = mMipLevels;
- desc.ArraySize = CUBE_FACE_COUNT;
- desc.Format = mSwizzleTextureFormat;
- desc.SampleDesc.Count = 1;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = gl::CUBE_FACE_COUNT;
+ desc.Format = format.texFormat;
+ desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
-
- HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture);
-
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle texture, result: 0x%X.", result);
- }
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
- d3d11::SetDebugName(*outTexture, "TexStorageCube.SwizzleTexture");
+ ANGLE_TRY(mRenderer->allocateTexture(desc, format, &mSwizzleTexture));
+ mSwizzleTexture.setDebugName("TexStorageCube.SwizzleTexture");
}
- *outTexture = mSwizzleTexture;
- return gl::Error(GL_NO_ERROR);
+ *outTexture = &mSwizzleTexture;
+ return gl::NoError();
}
-gl::Error TextureStorage11_Cube::getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV)
+gl::Error TextureStorage11_Cube::getSwizzleRenderTarget(int mipLevel,
+ const d3d11::RenderTargetView **outRTV)
{
ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
ASSERT(outRTV);
- if (!mSwizzleRenderTargets[mipLevel])
+ if (!mSwizzleRenderTargets[mipLevel].valid())
{
- ID3D11Resource *swizzleTexture = NULL;
- gl::Error error = getSwizzleTexture(&swizzleTexture);
- if (error.isError())
- {
- return error;
- }
-
- ID3D11Device *device = mRenderer->getDevice();
+ const TextureHelper11 *swizzleTexture = nullptr;
+ ANGLE_TRY(getSwizzleTexture(&swizzleTexture));
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mSwizzleRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Format =
+ mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
rtvDesc.Texture2DArray.FirstArraySlice = 0;
- rtvDesc.Texture2DArray.ArraySize = CUBE_FACE_COUNT;
-
- HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
+ rtvDesc.Texture2DArray.ArraySize = gl::CUBE_FACE_COUNT;
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle render target view, result: 0x%X.", result);
- }
+ ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mSwizzleTexture.get(),
+ &mSwizzleRenderTargets[mipLevel]));
}
- *outRTV = mSwizzleRenderTargets[mipLevel];
- return gl::Error(GL_NO_ERROR);
+ *outRTV = &mSwizzleRenderTargets[mipLevel];
+ return gl::NoError();
}
-TextureStorage11_3D::TextureStorage11_3D(Renderer11 *renderer, GLenum internalformat, bool renderTarget,
- GLsizei width, GLsizei height, GLsizei depth, int levels)
- : TextureStorage11(renderer,
- GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget),
- GetTextureMiscFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget, levels))
+gl::Error TextureStorage11::initDropStencilTexture(const gl::Context *context,
+ const gl::ImageIndexIterator &it)
{
- mTexture = NULL;
- mSwizzleTexture = NULL;
+ const TextureHelper11 *sourceTexture = nullptr;
+ ANGLE_TRY(getResource(context, &sourceTexture));
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ gl::ImageIndexIterator itCopy = it;
+
+ while (itCopy.hasNext())
{
- mAssociatedImages[i] = NULL;
- mLevelRenderTargets[i] = NULL;
- mSwizzleRenderTargets[i] = NULL;
+ gl::ImageIndex index = itCopy.next();
+ gl::Box wholeArea(0, 0, 0, getLevelWidth(index.mipIndex), getLevelHeight(index.mipIndex),
+ 1);
+ gl::Extents wholeSize(wholeArea.width, wholeArea.height, 1);
+ UINT subresource = getSubresourceIndex(index);
+ ANGLE_TRY(mRenderer->getBlitter()->copyDepthStencil(
+ *sourceTexture, subresource, wholeArea, wholeSize, mDropStencilTexture, subresource,
+ wholeArea, wholeSize, nullptr));
}
- mInternalFormat = internalformat;
+ return gl::NoError();
+}
- const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat, renderer->getRenderer11DeviceCaps());
- mTextureFormat = formatInfo.texFormat;
- mShaderResourceFormat = formatInfo.srvFormat;
- mDepthStencilFormat = formatInfo.dsvFormat;
- mRenderTargetFormat = formatInfo.rtvFormat;
- mSwizzleTextureFormat = formatInfo.swizzleTexFormat;
- mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat;
- mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat;
+gl::ErrorOrResult<TextureStorage11::DropStencil> TextureStorage11_Cube::ensureDropStencilTexture(
+ const gl::Context *context)
+{
+ if (mDropStencilTexture.valid())
+ {
+ return DropStencil::ALREADY_EXISTS;
+ }
+
+ D3D11_TEXTURE2D_DESC dropDesc = {};
+ dropDesc.ArraySize = 6;
+ dropDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL;
+ dropDesc.CPUAccessFlags = 0;
+ dropDesc.Format = DXGI_FORMAT_R32_TYPELESS;
+ dropDesc.Height = mTextureHeight;
+ dropDesc.MipLevels = mMipLevels;
+ dropDesc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
+ dropDesc.SampleDesc.Count = 1;
+ dropDesc.SampleDesc.Quality = 0;
+ dropDesc.Usage = D3D11_USAGE_DEFAULT;
+ dropDesc.Width = mTextureWidth;
+
+ const auto &format =
+ d3d11::Format::Get(GL_DEPTH_COMPONENT32F, mRenderer->getRenderer11DeviceCaps());
+ ANGLE_TRY(mRenderer->allocateTexture(dropDesc, format, &mDropStencilTexture));
+ mDropStencilTexture.setDebugName("TexStorageCube.DropStencil");
+
+ ANGLE_TRY(initDropStencilTexture(context, gl::ImageIndexIterator::MakeCube(0, mMipLevels)));
+
+ return DropStencil::CREATED;
+}
+
+TextureStorage11_3D::TextureStorage11_3D(Renderer11 *renderer,
+ GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels)
+ : TextureStorage11(
+ renderer,
+ GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget),
+ GetTextureMiscFlags(internalformat,
+ renderer->getRenderer11DeviceCaps(),
+ renderTarget,
+ levels),
+ internalformat)
+{
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mAssociatedImages[i] = nullptr;
+ mLevelRenderTargets[i] = nullptr;
+ }
// adjust size if needed for compressed textures
- d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel);
+ d3d11::MakeValidSize(false, mFormatInfo.texFormat, &width, &height, &mTopLevel);
- mMipLevels = mTopLevel + levels;
- mTextureWidth = width;
+ mMipLevels = mTopLevel + levels;
+ mTextureWidth = width;
mTextureHeight = height;
- mTextureDepth = depth;
+ mTextureDepth = depth;
}
-TextureStorage11_3D::~TextureStorage11_3D()
+gl::Error TextureStorage11_3D::onDestroy(const gl::Context *context)
{
for (unsigned i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
- if (mAssociatedImages[i] != NULL)
+ if (mAssociatedImages[i] != nullptr)
{
- bool imageAssociationCorrect = mAssociatedImages[i]->isAssociatedStorageValid(this);
- ASSERT(imageAssociationCorrect);
+ mAssociatedImages[i]->verifyAssociatedStorageValid(this);
- if (imageAssociationCorrect)
- {
- // We must let the Images recover their data before we delete it from the TextureStorage.
- mAssociatedImages[i]->recoverFromAssociatedStorage();
- }
+ // We must let the Images recover their data before we delete it from the
+ // TextureStorage.
+ ANGLE_TRY(mAssociatedImages[i]->recoverFromAssociatedStorage(context));
}
}
- SafeRelease(mTexture);
- SafeRelease(mSwizzleTexture);
+ InvalidateRenderTargetContainer(context, &mLevelRenderTargets);
+ InvalidateRenderTargetContainer(context, &mLevelLayerRenderTargets);
- for (RenderTargetMap::iterator i = mLevelLayerRenderTargets.begin(); i != mLevelLayerRenderTargets.end(); i++)
- {
- SafeDelete(i->second);
- }
- mLevelLayerRenderTargets.clear();
+ return gl::NoError();
+}
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- SafeDelete(mLevelRenderTargets[i]);
- SafeRelease(mSwizzleRenderTargets[i]);
- }
+TextureStorage11_3D::~TextureStorage11_3D()
+{
}
-void TextureStorage11_3D::associateImage(Image11* image, const gl::ImageIndex &index)
+void TextureStorage11_3D::associateImage(Image11 *image, const gl::ImageIndex &index)
{
- GLint level = index.mipIndex;
+ const GLint level = index.mipIndex;
ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
@@ -2457,676 +2360,796 @@ void TextureStorage11_3D::associateImage(Image11* image, const gl::ImageIndex &i
}
}
-bool TextureStorage11_3D::isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage)
+void TextureStorage11_3D::verifyAssociatedImageValid(const gl::ImageIndex &index,
+ Image11 *expectedImage)
{
- GLint level = index.mipIndex;
-
- if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- // This validation check should never return false. It means the Image/TextureStorage association is broken.
- bool retValue = (mAssociatedImages[level] == expectedImage);
- ASSERT(retValue);
- return retValue;
- }
+ const GLint level = index.mipIndex;
- return false;
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ // This validation check should never return false. It means the Image/TextureStorage
+ // association is broken.
+ ASSERT(mAssociatedImages[level] == expectedImage);
}
// disassociateImage allows an Image to end its association with a Storage.
-void TextureStorage11_3D::disassociateImage(const gl::ImageIndex &index, Image11* expectedImage)
+void TextureStorage11_3D::disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage)
{
- GLint level = index.mipIndex;
+ const GLint level = index.mipIndex;
ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
-
- if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- {
- ASSERT(mAssociatedImages[level] == expectedImage);
-
- if (mAssociatedImages[level] == expectedImage)
- {
- mAssociatedImages[level] = NULL;
- }
- }
+ ASSERT(mAssociatedImages[level] == expectedImage);
+ mAssociatedImages[level] = nullptr;
}
-// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image recover its data before ending the association.
-gl::Error TextureStorage11_3D::releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage)
+// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image
+// recover its data before ending the association.
+gl::Error TextureStorage11_3D::releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage)
{
- GLint level = index.mipIndex;
+ const GLint level = index.mipIndex;
ASSERT((0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS));
if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
{
// No need to let the old Image recover its data, if it is also the incoming Image.
- if (mAssociatedImages[level] != NULL && mAssociatedImages[level] != incomingImage)
+ if (mAssociatedImages[level] != nullptr && mAssociatedImages[level] != incomingImage)
{
- // Ensure that the Image is still associated with this TextureStorage. This should be true.
- bool imageAssociationCorrect = mAssociatedImages[level]->isAssociatedStorageValid(this);
- ASSERT(imageAssociationCorrect);
+ // Ensure that the Image is still associated with this TextureStorage.
+ mAssociatedImages[level]->verifyAssociatedStorageValid(this);
- if (imageAssociationCorrect)
- {
- // Force the image to recover from storage before its data is overwritten.
- // This will reset mAssociatedImages[level] to NULL too.
- gl::Error error = mAssociatedImages[level]->recoverFromAssociatedStorage();
- if (error.isError())
- {
- return error;
- }
- }
+ // Force the image to recover from storage before its data is overwritten.
+ // This will reset mAssociatedImages[level] to nullptr too.
+ ANGLE_TRY(mAssociatedImages[level]->recoverFromAssociatedStorage(context));
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11_3D::getResource(ID3D11Resource **outResource)
+gl::Error TextureStorage11_3D::getResource(const gl::Context *context,
+ const TextureHelper11 **outResource)
{
- // If the width, height or depth are not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0 && mTextureDepth > 0)
+ // If the width, height or depth are not positive this should be treated as an incomplete
+ // texture. We handle that here by skipping the d3d texture creation.
+ if (!mTexture.valid() && mTextureWidth > 0 && mTextureHeight > 0 && mTextureDepth > 0)
{
ASSERT(mMipLevels > 0);
- ID3D11Device *device = mRenderer->getDevice();
-
D3D11_TEXTURE3D_DESC desc;
- desc.Width = mTextureWidth;
- desc.Height = mTextureHeight;
- desc.Depth = mTextureDepth;
- desc.MipLevels = mMipLevels;
- desc.Format = mTextureFormat;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.Depth = mTextureDepth;
+ desc.MipLevels = mMipLevels;
+ desc.Format = mFormatInfo.texFormat;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
desc.CPUAccessFlags = 0;
- desc.MiscFlags = getMiscFlags();
+ desc.MiscFlags = getMiscFlags();
- HRESULT result = device->CreateTexture3D(&desc, NULL, &mTexture);
-
- // this can happen from windows TDR
- if (d3d11::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 3D texture storage, result: 0x%X.", result);
- }
- else if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 3D texture storage, result: 0x%X.", result);
- }
-
- d3d11::SetDebugName(mTexture, "TexStorage3D.Texture");
+ ANGLE_TRY(mRenderer->allocateTexture(desc, mFormatInfo, &mTexture));
+ mTexture.setDebugName("TexStorage3D.Texture");
}
- *outResource = mTexture;
- return gl::Error(GL_NO_ERROR);
+ *outResource = &mTexture;
+ return gl::NoError();
}
-gl::Error TextureStorage11_3D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const
+gl::Error TextureStorage11_3D::createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV)
{
ASSERT(outSRV);
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = format;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
+ srvDesc.Format = format;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
srvDesc.Texture3D.MostDetailedMip = baseLevel;
- srvDesc.Texture3D.MipLevels = mipLevels;
-
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, outSRV);
-
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal texture storage SRV, result: 0x%X.", result);
- }
+ srvDesc.Texture3D.MipLevels = mipLevels;
- d3d11::SetDebugName(*outSRV, "TexStorage3D.SRV");
+ ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV));
+ outSRV->setDebugName("TexStorage3D.SRV");
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11_3D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+gl::Error TextureStorage11_3D::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
{
- int mipLevel = index.mipIndex;
+ const int mipLevel = index.mipIndex;
ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
- ASSERT(mRenderTargetFormat != DXGI_FORMAT_UNKNOWN);
+ ASSERT(mFormatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
if (!index.hasLayer())
{
if (!mLevelRenderTargets[mipLevel])
{
- ID3D11Resource *texture = NULL;
- gl::Error error = getResource(&texture);
- if (error.isError())
- {
- return error;
- }
+ const TextureHelper11 *texture = nullptr;
+ ANGLE_TRY(getResource(context, &texture));
- ID3D11ShaderResourceView *srv = NULL;
- error = getSRVLevel(mipLevel, &srv);
- if (error.isError())
- {
- return error;
- }
+ const d3d11::SharedSRV *srv = nullptr;
+ ANGLE_TRY(getSRVLevel(context, mipLevel, false, &srv));
- ID3D11Device *device = mRenderer->getDevice();
+ const d3d11::SharedSRV *blitSRV = nullptr;
+ ANGLE_TRY(getSRVLevel(context, mipLevel, true, &blitSRV));
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
- rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Format = mFormatInfo.rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
rtvDesc.Texture3D.FirstWSlice = 0;
- rtvDesc.Texture3D.WSize = static_cast<UINT>(-1);
-
- ID3D11RenderTargetView *rtv;
- HRESULT result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv);
-
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- SafeRelease(srv);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result);
- }
-
- d3d11::SetDebugName(rtv, "TexStorage3D.RTV");
+ rtvDesc.Texture3D.WSize = static_cast<UINT>(-1);
- mLevelRenderTargets[mipLevel] = new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, getLevelWidth(mipLevel), getLevelHeight(mipLevel), getLevelDepth(mipLevel), 0);
+ d3d11::RenderTargetView rtv;
+ ANGLE_TRY(mRenderer->allocateResource(rtvDesc, texture->get(), &rtv));
+ rtv.setDebugName("TexStorage3D.RTV");
- // RenderTarget will take ownership of these resources
- SafeRelease(rtv);
+ mLevelRenderTargets[mipLevel].reset(new TextureRenderTarget11(
+ std::move(rtv), *texture, *srv, *blitSRV, mFormatInfo.internalFormat,
+ getFormatSet(), getLevelWidth(mipLevel), getLevelHeight(mipLevel),
+ getLevelDepth(mipLevel), 0));
}
ASSERT(outRT);
- *outRT = mLevelRenderTargets[mipLevel];
- return gl::Error(GL_NO_ERROR);
+ *outRT = mLevelRenderTargets[mipLevel].get();
+ return gl::NoError();
}
- else
- {
- int layer = index.layerIndex;
- LevelLayerKey key(mipLevel, layer);
- if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end())
- {
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result;
+ const int layer = index.layerIndex;
- ID3D11Resource *texture = NULL;
- gl::Error error = getResource(&texture);
- if (error.isError())
- {
- return error;
- }
-
- // TODO, what kind of SRV is expected here?
- ID3D11ShaderResourceView *srv = NULL;
-
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
- rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
- rtvDesc.Texture3D.FirstWSlice = layer;
- rtvDesc.Texture3D.WSize = 1;
-
- ID3D11RenderTargetView *rtv;
- result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv);
-
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- SafeRelease(srv); return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result);
- }
- ASSERT(SUCCEEDED(result));
+ LevelLayerKey key(mipLevel, layer);
+ if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end())
+ {
+ const TextureHelper11 *texture = nullptr;
+ ANGLE_TRY(getResource(context, &texture));
- d3d11::SetDebugName(rtv, "TexStorage3D.LayerRTV");
+ // TODO, what kind of SRV is expected here?
+ const d3d11::SharedSRV srv;
+ const d3d11::SharedSRV blitSRV;
- mLevelLayerRenderTargets[key] = new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0);
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mFormatInfo.rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture3D.FirstWSlice = layer;
+ rtvDesc.Texture3D.WSize = 1;
- // RenderTarget will take ownership of these resources
- SafeRelease(rtv);
- }
+ d3d11::RenderTargetView rtv;
+ ANGLE_TRY(mRenderer->allocateResource(rtvDesc, texture->get(), &rtv));
+ rtv.setDebugName("TexStorage3D.LayerRTV");
- ASSERT(outRT);
- *outRT = mLevelLayerRenderTargets[key];
- return gl::Error(GL_NO_ERROR);
+ mLevelLayerRenderTargets[key].reset(new TextureRenderTarget11(
+ std::move(rtv), *texture, srv, blitSRV, mFormatInfo.internalFormat, getFormatSet(),
+ getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0));
}
+
+ ASSERT(outRT);
+ *outRT = mLevelLayerRenderTargets[key].get();
+ return gl::NoError();
}
-gl::Error TextureStorage11_3D::getSwizzleTexture(ID3D11Resource **outTexture)
+gl::Error TextureStorage11_3D::getSwizzleTexture(const TextureHelper11 **outTexture)
{
ASSERT(outTexture);
- if (!mSwizzleTexture)
+ if (!mSwizzleTexture.valid())
{
- ID3D11Device *device = mRenderer->getDevice();
+ const auto &format = mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps());
D3D11_TEXTURE3D_DESC desc;
- desc.Width = mTextureWidth;
- desc.Height = mTextureHeight;
- desc.Depth = mTextureDepth;
- desc.MipLevels = mMipLevels;
- desc.Format = mSwizzleTextureFormat;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.Depth = mTextureDepth;
+ desc.MipLevels = mMipLevels;
+ desc.Format = format.texFormat;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
-
- HRESULT result = device->CreateTexture3D(&desc, NULL, &mSwizzleTexture);
-
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle texture, result: 0x%X.", result);
- }
+ desc.MiscFlags = 0;
- d3d11::SetDebugName(mSwizzleTexture, "TexStorage3D.SwizzleTexture");
+ ANGLE_TRY(mRenderer->allocateTexture(desc, format, &mSwizzleTexture));
+ mSwizzleTexture.setDebugName("TexStorage3D.SwizzleTexture");
}
- *outTexture = mSwizzleTexture;
- return gl::Error(GL_NO_ERROR);
+ *outTexture = &mSwizzleTexture;
+ return gl::NoError();
}
-gl::Error TextureStorage11_3D::getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV)
+gl::Error TextureStorage11_3D::getSwizzleRenderTarget(int mipLevel,
+ const d3d11::RenderTargetView **outRTV)
{
ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
ASSERT(outRTV);
- if (!mSwizzleRenderTargets[mipLevel])
+ if (!mSwizzleRenderTargets[mipLevel].valid())
{
- ID3D11Resource *swizzleTexture = NULL;
- gl::Error error = getSwizzleTexture(&swizzleTexture);
- if (error.isError())
- {
- return error;
- }
-
- ID3D11Device *device = mRenderer->getDevice();
+ const TextureHelper11 *swizzleTexture = nullptr;
+ ANGLE_TRY(getSwizzleTexture(&swizzleTexture));
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mSwizzleRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
- rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Format =
+ mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
rtvDesc.Texture3D.FirstWSlice = 0;
- rtvDesc.Texture3D.WSize = static_cast<UINT>(-1);
+ rtvDesc.Texture3D.WSize = static_cast<UINT>(-1);
- HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
-
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle render target view, result: 0x%X.", result);
- }
-
- d3d11::SetDebugName(mSwizzleTexture, "TexStorage3D.SwizzleRTV");
+ ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mSwizzleTexture.get(),
+ &mSwizzleRenderTargets[mipLevel]));
+ mSwizzleRenderTargets[mipLevel].setDebugName("TexStorage3D.SwizzleRTV");
}
- *outRTV = mSwizzleRenderTargets[mipLevel];
- return gl::Error(GL_NO_ERROR);
+ *outRTV = &mSwizzleRenderTargets[mipLevel];
+ return gl::NoError();
}
-TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer11 *renderer, GLenum internalformat, bool renderTarget,
- GLsizei width, GLsizei height, GLsizei depth, int levels)
- : TextureStorage11(renderer,
- GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget),
- GetTextureMiscFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget, levels))
+TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer11 *renderer,
+ GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels)
+ : TextureStorage11(
+ renderer,
+ GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget),
+ GetTextureMiscFlags(internalformat,
+ renderer->getRenderer11DeviceCaps(),
+ renderTarget,
+ levels),
+ internalformat)
{
- mTexture = NULL;
- mSwizzleTexture = NULL;
-
- for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- mSwizzleRenderTargets[level] = NULL;
- }
-
- mInternalFormat = internalformat;
-
- const d3d11::TextureFormat &formatInfo = d3d11::GetTextureFormatInfo(internalformat, renderer->getRenderer11DeviceCaps());
- mTextureFormat = formatInfo.texFormat;
- mShaderResourceFormat = formatInfo.srvFormat;
- mDepthStencilFormat = formatInfo.dsvFormat;
- mRenderTargetFormat = formatInfo.rtvFormat;
- mSwizzleTextureFormat = formatInfo.swizzleTexFormat;
- mSwizzleShaderResourceFormat = formatInfo.swizzleSRVFormat;
- mSwizzleRenderTargetFormat = formatInfo.swizzleRTVFormat;
-
// adjust size if needed for compressed textures
- d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel);
+ d3d11::MakeValidSize(false, mFormatInfo.texFormat, &width, &height, &mTopLevel);
- mMipLevels = mTopLevel + levels;
- mTextureWidth = width;
+ mMipLevels = mTopLevel + levels;
+ mTextureWidth = width;
mTextureHeight = height;
- mTextureDepth = depth;
+ mTextureDepth = depth;
}
-TextureStorage11_2DArray::~TextureStorage11_2DArray()
+gl::Error TextureStorage11_2DArray::onDestroy(const gl::Context *context)
{
- for (ImageMap::iterator i = mAssociatedImages.begin(); i != mAssociatedImages.end(); i++)
+ for (auto iter : mAssociatedImages)
{
- if (i->second)
+ if (iter.second)
{
- bool imageAssociationCorrect = i->second->isAssociatedStorageValid(this);
- ASSERT(imageAssociationCorrect);
+ iter.second->verifyAssociatedStorageValid(this);
- if (imageAssociationCorrect)
- {
- // We must let the Images recover their data before we delete it from the TextureStorage.
- i->second->recoverFromAssociatedStorage();
- }
+ // We must let the Images recover their data before we delete it from the
+ // TextureStorage.
+ ANGLE_TRY(iter.second->recoverFromAssociatedStorage(context));
}
}
mAssociatedImages.clear();
- SafeRelease(mTexture);
- SafeRelease(mSwizzleTexture);
+ InvalidateRenderTargetContainer(context, &mRenderTargets);
- for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- SafeRelease(mSwizzleRenderTargets[level]);
- }
+ return gl::NoError();
+}
- for (RenderTargetMap::iterator i = mRenderTargets.begin(); i != mRenderTargets.end(); i++)
- {
- SafeDelete(i->second);
- }
- mRenderTargets.clear();
+TextureStorage11_2DArray::~TextureStorage11_2DArray()
+{
}
-void TextureStorage11_2DArray::associateImage(Image11* image, const gl::ImageIndex &index)
+void TextureStorage11_2DArray::associateImage(Image11 *image, const gl::ImageIndex &index)
{
- GLint level = index.mipIndex;
- GLint layerTarget = index.layerIndex;
+ const GLint level = index.mipIndex;
+ const GLint layerTarget = index.layerIndex;
+ const GLint numLayers = index.numLayers;
ASSERT(0 <= level && level < getLevelCount());
if (0 <= level && level < getLevelCount())
{
- LevelLayerKey key(level, layerTarget);
+ LevelLayerRangeKey key(level, layerTarget, numLayers);
mAssociatedImages[key] = image;
}
}
-bool TextureStorage11_2DArray::isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage)
+void TextureStorage11_2DArray::verifyAssociatedImageValid(const gl::ImageIndex &index,
+ Image11 *expectedImage)
{
- GLint level = index.mipIndex;
- GLint layerTarget = index.layerIndex;
+ const GLint level = index.mipIndex;
+ const GLint layerTarget = index.layerIndex;
+ const GLint numLayers = index.numLayers;
- LevelLayerKey key(level, layerTarget);
+ LevelLayerRangeKey key(level, layerTarget, numLayers);
- // This validation check should never return false. It means the Image/TextureStorage association is broken.
- bool retValue = (mAssociatedImages.find(key) != mAssociatedImages.end() && (mAssociatedImages[key] == expectedImage));
+ // This validation check should never return false. It means the Image/TextureStorage
+ // association is broken.
+ bool retValue = (mAssociatedImages.find(key) != mAssociatedImages.end() &&
+ (mAssociatedImages[key] == expectedImage));
ASSERT(retValue);
- return retValue;
}
// disassociateImage allows an Image to end its association with a Storage.
-void TextureStorage11_2DArray::disassociateImage(const gl::ImageIndex &index, Image11* expectedImage)
+void TextureStorage11_2DArray::disassociateImage(const gl::ImageIndex &index,
+ Image11 *expectedImage)
{
- GLint level = index.mipIndex;
- GLint layerTarget = index.layerIndex;
+ const GLint level = index.mipIndex;
+ const GLint layerTarget = index.layerIndex;
+ const GLint numLayers = index.numLayers;
- LevelLayerKey key(level, layerTarget);
+ LevelLayerRangeKey key(level, layerTarget, numLayers);
- bool imageAssociationCorrect = (mAssociatedImages.find(key) != mAssociatedImages.end() && (mAssociatedImages[key] == expectedImage));
+ bool imageAssociationCorrect = (mAssociatedImages.find(key) != mAssociatedImages.end() &&
+ (mAssociatedImages[key] == expectedImage));
ASSERT(imageAssociationCorrect);
-
- if (imageAssociationCorrect)
- {
- mAssociatedImages[key] = NULL;
- }
+ mAssociatedImages[key] = nullptr;
}
-// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image recover its data before ending the association.
-gl::Error TextureStorage11_2DArray::releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage)
+// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image
+// recover its data before ending the association.
+gl::Error TextureStorage11_2DArray::releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage)
{
- GLint level = index.mipIndex;
- GLint layerTarget = index.layerIndex;
+ const GLint level = index.mipIndex;
+ const GLint layerTarget = index.layerIndex;
+ const GLint numLayers = index.numLayers;
- LevelLayerKey key(level, layerTarget);
+ LevelLayerRangeKey key(level, layerTarget, numLayers);
if (mAssociatedImages.find(key) != mAssociatedImages.end())
{
- if (mAssociatedImages[key] != NULL && mAssociatedImages[key] != incomingImage)
+ if (mAssociatedImages[key] != nullptr && mAssociatedImages[key] != incomingImage)
{
- // Ensure that the Image is still associated with this TextureStorage. This should be true.
- bool imageAssociationCorrect = mAssociatedImages[key]->isAssociatedStorageValid(this);
- ASSERT(imageAssociationCorrect);
+ // Ensure that the Image is still associated with this TextureStorage.
+ mAssociatedImages[key]->verifyAssociatedStorageValid(this);
- if (imageAssociationCorrect)
- {
- // Force the image to recover from storage before its data is overwritten.
- // This will reset mAssociatedImages[level] to NULL too.
- gl::Error error = mAssociatedImages[key]->recoverFromAssociatedStorage();
- if (error.isError())
- {
- return error;
- }
- }
+ // Force the image to recover from storage before its data is overwritten.
+ // This will reset mAssociatedImages[level] to nullptr too.
+ ANGLE_TRY(mAssociatedImages[key]->recoverFromAssociatedStorage(context));
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11_2DArray::getResource(ID3D11Resource **outResource)
+gl::Error TextureStorage11_2DArray::getResource(const gl::Context *context,
+ const TextureHelper11 **outResource)
{
// if the width, height or depth is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
- if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0 && mTextureDepth > 0)
+ if (!mTexture.valid() && mTextureWidth > 0 && mTextureHeight > 0 && mTextureDepth > 0)
{
ASSERT(mMipLevels > 0);
- ID3D11Device *device = mRenderer->getDevice();
-
D3D11_TEXTURE2D_DESC desc;
- desc.Width = mTextureWidth;
- desc.Height = mTextureHeight;
- desc.MipLevels = mMipLevels;
- desc.ArraySize = mTextureDepth;
- desc.Format = mTextureFormat;
- desc.SampleDesc.Count = 1;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = mTextureDepth;
+ desc.Format = mFormatInfo.texFormat;
+ desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = getMiscFlags();
-
- HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
-
- // this can happen from windows TDR
- if (d3d11::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D array texture storage, result: 0x%X.", result);
- }
- else if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D array texture storage, result: 0x%X.", result);
- }
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = getMiscFlags();
- d3d11::SetDebugName(mTexture, "TexStorage2DArray.Texture");
+ ANGLE_TRY(mRenderer->allocateTexture(desc, mFormatInfo, &mTexture));
+ mTexture.setDebugName("TexStorage2DArray.Texture");
}
- *outResource = mTexture;
- return gl::Error(GL_NO_ERROR);
+ *outResource = &mTexture;
+ return gl::NoError();
}
-gl::Error TextureStorage11_2DArray::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const
+gl::Error TextureStorage11_2DArray::createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV)
{
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = format;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ srvDesc.Format = format;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + baseLevel;
- srvDesc.Texture2DArray.MipLevels = mipLevels;
+ srvDesc.Texture2DArray.MipLevels = mipLevels;
srvDesc.Texture2DArray.FirstArraySlice = 0;
- srvDesc.Texture2DArray.ArraySize = mTextureDepth;
+ srvDesc.Texture2DArray.ArraySize = mTextureDepth;
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, outSRV);
+ ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV));
+ outSRV->setDebugName("TexStorage2DArray.SRV");
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal texture storage SRV, result: 0x%X.", result);
- }
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_2DArray::createRenderTargetSRV(const TextureHelper11 &texture,
+ const gl::ImageIndex &index,
+ DXGI_FORMAT resourceFormat,
+ d3d11::SharedSRV *srv) const
+{
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = resourceFormat;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + index.mipIndex;
+ srvDesc.Texture2DArray.MipLevels = 1;
+ srvDesc.Texture2DArray.FirstArraySlice = index.layerIndex;
+ srvDesc.Texture2DArray.ArraySize = index.numLayers;
- d3d11::SetDebugName(*outSRV, "TexStorage2DArray.SRV");
+ ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), srv));
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage11_2DArray::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+gl::Error TextureStorage11_2DArray::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
{
ASSERT(index.hasLayer());
- int mipLevel = index.mipIndex;
- int layer = index.layerIndex;
+ const int mipLevel = index.mipIndex;
+ const int layer = index.layerIndex;
+ const int numLayers = index.numLayers;
ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
- LevelLayerKey key(mipLevel, layer);
+ LevelLayerRangeKey key(mipLevel, layer, numLayers);
if (mRenderTargets.find(key) == mRenderTargets.end())
{
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result;
-
- ID3D11Resource *texture = NULL;
- gl::Error error = getResource(&texture);
- if (error.isError())
+ const TextureHelper11 *texture = nullptr;
+ ANGLE_TRY(getResource(context, &texture));
+ d3d11::SharedSRV srv;
+ ANGLE_TRY(createRenderTargetSRV(*texture, index, mFormatInfo.srvFormat, &srv));
+ d3d11::SharedSRV blitSRV;
+ if (mFormatInfo.blitSRVFormat != mFormatInfo.srvFormat)
{
- return error;
+ ANGLE_TRY(createRenderTargetSRV(*texture, index, mFormatInfo.blitSRVFormat, &blitSRV));
}
-
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = mShaderResourceFormat;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
- srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + mipLevel;
- srvDesc.Texture2DArray.MipLevels = 1;
- srvDesc.Texture2DArray.FirstArraySlice = layer;
- srvDesc.Texture2DArray.ArraySize = 1;
-
- ID3D11ShaderResourceView *srv;
- result = device->CreateShaderResourceView(texture, &srvDesc, &srv);
-
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
+ else
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal shader resource view for texture storage, result: 0x%X.", result);
+ blitSRV = srv.makeCopy();
}
- d3d11::SetDebugName(srv, "TexStorage2DArray.RenderTargetSRV");
+ srv.setDebugName("TexStorage2DArray.RenderTargetSRV");
- if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
+ if (mFormatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN)
{
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Format = mFormatInfo.rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
rtvDesc.Texture2DArray.FirstArraySlice = layer;
- rtvDesc.Texture2DArray.ArraySize = 1;
+ rtvDesc.Texture2DArray.ArraySize = numLayers;
- ID3D11RenderTargetView *rtv;
- result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv);
+ d3d11::RenderTargetView rtv;
+ ANGLE_TRY(mRenderer->allocateResource(rtvDesc, texture->get(), &rtv));
+ rtv.setDebugName("TexStorage2DArray.RenderTargetRTV");
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- SafeRelease(srv);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal render target view for texture storage, result: 0x%X.", result);
- }
-
- d3d11::SetDebugName(rtv, "TexStorage2DArray.RenderTargetRTV");
-
- mRenderTargets[key] = new TextureRenderTarget11(rtv, texture, srv, mInternalFormat, getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0);
-
- // RenderTarget will take ownership of these resources
- SafeRelease(rtv);
- SafeRelease(srv);
+ mRenderTargets[key].reset(new TextureRenderTarget11(
+ std::move(rtv), *texture, srv, blitSRV, mFormatInfo.internalFormat, getFormatSet(),
+ getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0));
}
else
{
- UNREACHABLE();
+ ASSERT(mFormatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN);
+
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ dsvDesc.Format = mFormatInfo.dsvFormat;
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
+ dsvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ dsvDesc.Texture2DArray.FirstArraySlice = layer;
+ dsvDesc.Texture2DArray.ArraySize = numLayers;
+ dsvDesc.Flags = 0;
+
+ d3d11::DepthStencilView dsv;
+ ANGLE_TRY(mRenderer->allocateResource(dsvDesc, texture->get(), &dsv));
+ dsv.setDebugName("TexStorage2DArray.RenderTargetDSV");
+
+ mRenderTargets[key].reset(new TextureRenderTarget11(
+ std::move(dsv), *texture, srv, mFormatInfo.internalFormat, getFormatSet(),
+ getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0));
}
}
ASSERT(outRT);
- *outRT = mRenderTargets[key];
- return gl::Error(GL_NO_ERROR);
+ *outRT = mRenderTargets[key].get();
+ return gl::NoError();
}
-gl::Error TextureStorage11_2DArray::getSwizzleTexture(ID3D11Resource **outTexture)
+gl::Error TextureStorage11_2DArray::getSwizzleTexture(const TextureHelper11 **outTexture)
{
- if (!mSwizzleTexture)
+ if (!mSwizzleTexture.valid())
{
- ID3D11Device *device = mRenderer->getDevice();
+ const auto &format = mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps());
D3D11_TEXTURE2D_DESC desc;
- desc.Width = mTextureWidth;
- desc.Height = mTextureHeight;
- desc.MipLevels = mMipLevels;
- desc.ArraySize = mTextureDepth;
- desc.Format = mSwizzleTextureFormat;
- desc.SampleDesc.Count = 1;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = mTextureDepth;
+ desc.Format = format.texFormat;
+ desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
-
- HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture);
-
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle texture, result: 0x%X.", result);
- }
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
- d3d11::SetDebugName(*outTexture, "TexStorage2DArray.SwizzleTexture");
+ ANGLE_TRY(mRenderer->allocateTexture(desc, format, &mSwizzleTexture));
+ mSwizzleTexture.setDebugName("TexStorage2DArray.SwizzleTexture");
}
- *outTexture = mSwizzleTexture;
- return gl::Error(GL_NO_ERROR);
+ *outTexture = &mSwizzleTexture;
+ return gl::NoError();
}
-gl::Error TextureStorage11_2DArray::getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV)
+gl::Error TextureStorage11_2DArray::getSwizzleRenderTarget(int mipLevel,
+ const d3d11::RenderTargetView **outRTV)
{
ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
ASSERT(outRTV);
- if (!mSwizzleRenderTargets[mipLevel])
+ if (!mSwizzleRenderTargets[mipLevel].valid())
{
- ID3D11Resource *swizzleTexture = NULL;
- gl::Error error = getSwizzleTexture(&swizzleTexture);
- if (error.isError())
- {
- return error;
- }
-
- ID3D11Device *device = mRenderer->getDevice();
+ const TextureHelper11 *swizzleTexture = nullptr;
+ ANGLE_TRY(getSwizzleTexture(&swizzleTexture));
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mSwizzleRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Format =
+ mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
rtvDesc.Texture2DArray.FirstArraySlice = 0;
- rtvDesc.Texture2DArray.ArraySize = mTextureDepth;
+ rtvDesc.Texture2DArray.ArraySize = mTextureDepth;
- HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
+ ANGLE_TRY(mRenderer->allocateResource(rtvDesc, mSwizzleTexture.get(),
+ &mSwizzleRenderTargets[mipLevel]));
+ }
- ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal swizzle render target view, result: 0x%X.", result);
- }
+ *outRTV = &mSwizzleRenderTargets[mipLevel];
+ return gl::NoError();
+}
+
+gl::ErrorOrResult<TextureStorage11::DropStencil> TextureStorage11_2DArray::ensureDropStencilTexture(
+ const gl::Context *context)
+{
+ if (mDropStencilTexture.valid())
+ {
+ return DropStencil::ALREADY_EXISTS;
}
- *outRTV = mSwizzleRenderTargets[mipLevel];
- return gl::Error(GL_NO_ERROR);
+ D3D11_TEXTURE2D_DESC dropDesc = {};
+ dropDesc.ArraySize = mTextureDepth;
+ dropDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL;
+ dropDesc.CPUAccessFlags = 0;
+ dropDesc.Format = DXGI_FORMAT_R32_TYPELESS;
+ dropDesc.Height = mTextureHeight;
+ dropDesc.MipLevels = mMipLevels;
+ dropDesc.MiscFlags = 0;
+ dropDesc.SampleDesc.Count = 1;
+ dropDesc.SampleDesc.Quality = 0;
+ dropDesc.Usage = D3D11_USAGE_DEFAULT;
+ dropDesc.Width = mTextureWidth;
+
+ const auto &format =
+ d3d11::Format::Get(GL_DEPTH_COMPONENT32F, mRenderer->getRenderer11DeviceCaps());
+ ANGLE_TRY(mRenderer->allocateTexture(dropDesc, format, &mDropStencilTexture));
+ mDropStencilTexture.setDebugName("TexStorage2DArray.DropStencil");
+
+ std::vector<GLsizei> layerCounts(mMipLevels, mTextureDepth);
+
+ ANGLE_TRY(initDropStencilTexture(
+ context, gl::ImageIndexIterator::Make2DArray(0, mMipLevels, layerCounts.data())));
+
+ return DropStencil::CREATED;
}
+TextureStorage11_2DMultisample::TextureStorage11_2DMultisample(Renderer11 *renderer,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ int samples,
+ bool fixedSampleLocations)
+ : TextureStorage11(
+ renderer,
+ GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), true),
+ GetTextureMiscFlags(internalformat, renderer->getRenderer11DeviceCaps(), true, levels),
+ internalformat),
+ mTexture(),
+ mRenderTarget(nullptr)
+{
+ // adjust size if needed for compressed textures
+ d3d11::MakeValidSize(false, mFormatInfo.texFormat, &width, &height, &mTopLevel);
+
+ mMipLevels = 1;
+ mTextureWidth = width;
+ mTextureHeight = height;
+ mTextureDepth = 1;
+ mSamples = samples;
+ mFixedSampleLocations = fixedSampleLocations;
+}
+
+gl::Error TextureStorage11_2DMultisample::onDestroy(const gl::Context *context)
+{
+ InvalidateRenderTarget(context, mRenderTarget.get());
+ mRenderTarget.reset();
+ return gl::NoError();
}
+
+TextureStorage11_2DMultisample::~TextureStorage11_2DMultisample()
+{
+}
+
+gl::Error TextureStorage11_2DMultisample::copyToStorage(const gl::Context *context,
+ TextureStorage *destStorage)
+{
+ UNIMPLEMENTED();
+ return gl::InternalError() << "copyToStorage is unimplemented";
+}
+
+void TextureStorage11_2DMultisample::associateImage(Image11 *image, const gl::ImageIndex &index)
+{
+}
+
+void TextureStorage11_2DMultisample::verifyAssociatedImageValid(const gl::ImageIndex &index,
+ Image11 *expectedImage)
+{
+}
+
+void TextureStorage11_2DMultisample::disassociateImage(const gl::ImageIndex &index,
+ Image11 *expectedImage)
+{
+}
+
+gl::Error TextureStorage11_2DMultisample::releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage)
+{
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_2DMultisample::getResource(const gl::Context *context,
+ const TextureHelper11 **outResource)
+{
+ ANGLE_TRY(ensureTextureExists(1));
+
+ *outResource = &mTexture;
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_2DMultisample::ensureTextureExists(int mipLevels)
+{
+ // For Multisampled textures, mipLevels always equals 1.
+ ASSERT(mipLevels == 1);
+
+ // if the width or height is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (!mTexture.valid() && mTextureWidth > 0 && mTextureHeight > 0)
+ {
+ D3D11_TEXTURE2D_DESC desc;
+ ZeroMemory(&desc, sizeof(desc));
+ desc.Width = mTextureWidth; // Compressed texture size constraints?
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mipLevels;
+ desc.ArraySize = 1;
+ desc.Format = mFormatInfo.texFormat;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = getMiscFlags();
+
+ const gl::TextureCaps &textureCaps =
+ mRenderer->getNativeTextureCaps().get(mFormatInfo.internalFormat);
+ GLuint supportedSamples = textureCaps.getNearestSamples(mSamples);
+ desc.SampleDesc.Count = (supportedSamples == 0) ? 1 : supportedSamples;
+ desc.SampleDesc.Quality = static_cast<UINT>(D3D11_STANDARD_MULTISAMPLE_PATTERN);
+
+ ANGLE_TRY(mRenderer->allocateTexture(desc, mFormatInfo, &mTexture));
+ mTexture.setDebugName("TexStorage2DMS.Texture");
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_2DMultisample::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
+{
+ ASSERT(!index.hasLayer());
+
+ const int level = index.mipIndex;
+ ASSERT(level == 0);
+
+ ASSERT(outRT);
+ if (mRenderTarget)
+ {
+ *outRT = mRenderTarget.get();
+ return gl::NoError();
+ }
+
+ const TextureHelper11 *texture = nullptr;
+ ANGLE_TRY(getResource(context, &texture));
+
+ const d3d11::SharedSRV *srv = nullptr;
+ ANGLE_TRY(getSRVLevel(context, level, false, &srv));
+
+ const d3d11::SharedSRV *blitSRV = nullptr;
+ ANGLE_TRY(getSRVLevel(context, level, true, &blitSRV));
+
+ if (mFormatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mFormatInfo.rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
+
+ d3d11::RenderTargetView rtv;
+ ANGLE_TRY(mRenderer->allocateResource(rtvDesc, texture->get(), &rtv));
+
+ mRenderTarget.reset(new TextureRenderTarget11(
+ std::move(rtv), *texture, *srv, *blitSRV, mFormatInfo.internalFormat, getFormatSet(),
+ getLevelWidth(level), getLevelHeight(level), 1, mSamples));
+
+ *outRT = mRenderTarget.get();
+ return gl::NoError();
+ }
+
+ ASSERT(mFormatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN);
+
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ dsvDesc.Format = mFormatInfo.dsvFormat;
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
+ dsvDesc.Flags = 0;
+
+ d3d11::DepthStencilView dsv;
+ ANGLE_TRY(mRenderer->allocateResource(dsvDesc, texture->get(), &dsv));
+
+ mRenderTarget.reset(new TextureRenderTarget11(
+ std::move(dsv), *texture, *srv, mFormatInfo.internalFormat, getFormatSet(),
+ getLevelWidth(level), getLevelHeight(level), 1, mSamples));
+
+ *outRT = mRenderTarget.get();
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_2DMultisample::createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV)
+{
+ ASSERT(outSRV);
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = format;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
+
+ ANGLE_TRY(mRenderer->allocateResource(srvDesc, texture.get(), outSRV));
+ outSRV->setDebugName("TexStorage2DMS.SRV");
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_2DMultisample::getSwizzleTexture(const TextureHelper11 **outTexture)
+{
+ UNIMPLEMENTED();
+ return gl::InternalError() << "getSwizzleTexture is unimplemented.";
+}
+
+gl::Error TextureStorage11_2DMultisample::getSwizzleRenderTarget(
+ int mipLevel,
+ const d3d11::RenderTargetView **outRTV)
+{
+ UNIMPLEMENTED();
+ return gl::InternalError() << "getSwizzleRenderTarget is unimplemented.";
+}
+
+gl::ErrorOrResult<TextureStorage11::DropStencil>
+TextureStorage11_2DMultisample::ensureDropStencilTexture(const gl::Context *context)
+{
+ UNIMPLEMENTED();
+ return gl::InternalError() << "Drop stencil texture not implemented.";
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h
index a88db2f0af..336aa495a8 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h
@@ -10,10 +10,13 @@
#ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_
-#include "libANGLE/Texture.h"
#include "libANGLE/Error.h"
+#include "libANGLE/Texture.h"
#include "libANGLE/renderer/d3d/TextureStorage.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+#include <array>
#include <map>
namespace gl
@@ -31,69 +34,111 @@ class SwapChain11;
class Image11;
struct Renderer11DeviceCaps;
+template <typename T>
+using TexLevelArray = std::array<T, gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS>;
+
+template <typename T>
+using CubeFaceArray = std::array<T, gl::CUBE_FACE_COUNT>;
+
class TextureStorage11 : public TextureStorage
{
public:
- virtual ~TextureStorage11();
+ ~TextureStorage11() override;
static DWORD GetTextureBindFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget);
static DWORD GetTextureMiscFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget, int levels);
UINT getBindFlags() const;
UINT getMiscFlags() const;
-
- virtual gl::Error getResource(ID3D11Resource **outResource) = 0;
- virtual gl::Error getSRV(const gl::TextureState &textureState,
- ID3D11ShaderResourceView **outSRV);
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) = 0;
-
- virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex);
-
- virtual int getTopLevel() const;
- virtual bool isRenderTarget() const;
- virtual bool isManaged() const;
+ const d3d11::Format &getFormatSet() const;
+ gl::Error getSRVLevels(const gl::Context *context,
+ GLint baseLevel,
+ GLint maxLevel,
+ const d3d11::SharedSRV **outSRV);
+ gl::Error generateSwizzles(const gl::Context *context, const gl::SwizzleState &swizzleTarget);
+ void markLevelDirty(int mipLevel);
+ void markDirty();
+
+ gl::Error updateSubresourceLevel(const gl::Context *context,
+ const TextureHelper11 &texture,
+ unsigned int sourceSubresource,
+ const gl::ImageIndex &index,
+ const gl::Box &copyArea);
+
+ gl::Error copySubresourceLevel(const gl::Context *context,
+ const TextureHelper11 &dstTexture,
+ unsigned int dstSubresource,
+ const gl::ImageIndex &index,
+ const gl::Box &region);
+
+ // TextureStorage virtual functions
+ int getTopLevel() const override;
+ bool isRenderTarget() const override;
+ bool isManaged() const override;
bool supportsNativeMipmapFunction() const override;
- virtual int getLevelCount() const;
+ int getLevelCount() const override;
+ gl::Error generateMipmap(const gl::Context *context,
+ const gl::ImageIndex &sourceIndex,
+ const gl::ImageIndex &destIndex) override;
+ gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
+ gl::Error setData(const gl::Context *context,
+ const gl::ImageIndex &index,
+ ImageD3D *image,
+ const gl::Box *destBox,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixelData) override;
+
+ virtual gl::Error getSRV(const gl::Context *context,
+ const gl::TextureState &textureState,
+ const d3d11::SharedSRV **outSRV);
virtual UINT getSubresourceIndex(const gl::ImageIndex &index) const;
-
- gl::Error generateSwizzles(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
- void invalidateSwizzleCacheLevel(int mipLevel);
- void invalidateSwizzleCache();
-
- gl::Error updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource,
- const gl::ImageIndex &index, const gl::Box &copyArea);
-
- gl::Error copySubresourceLevel(ID3D11Resource* dstTexture, unsigned int dstSubresource,
- const gl::ImageIndex &index, const gl::Box &region);
-
+ virtual gl::Error getResource(const gl::Context *context,
+ const TextureHelper11 **outResource) = 0;
virtual void associateImage(Image11* image, const gl::ImageIndex &index) = 0;
virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage) = 0;
- virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage) = 0;
- virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage) = 0;
-
- virtual gl::Error copyToStorage(TextureStorage *destStorage);
- virtual gl::Error setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixelData);
-
- gl::Error getSRVLevels(GLint baseLevel, GLint maxLevel, ID3D11ShaderResourceView **outSRV);
+ virtual void verifyAssociatedImageValid(const gl::ImageIndex &index,
+ Image11 *expectedImage) = 0;
+ virtual gl::Error releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage) = 0;
protected:
- TextureStorage11(Renderer11 *renderer, UINT bindFlags, UINT miscFlags);
+ TextureStorage11(Renderer11 *renderer, UINT bindFlags, UINT miscFlags, GLenum internalFormat);
int getLevelWidth(int mipLevel) const;
int getLevelHeight(int mipLevel) const;
int getLevelDepth(int mipLevel) const;
// Some classes (e.g. TextureStorage11_2D) will override getMippedResource.
- virtual gl::Error getMippedResource(ID3D11Resource **outResource) { return getResource(outResource); }
-
- virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture) = 0;
- virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV) = 0;
- gl::Error getSRVLevel(int mipLevel, ID3D11ShaderResourceView **outSRV);
+ virtual gl::Error getMippedResource(const gl::Context *context,
+ const TextureHelper11 **outResource);
+
+ virtual gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) = 0;
+ virtual gl::Error getSwizzleRenderTarget(int mipLevel,
+ const d3d11::RenderTargetView **outRTV) = 0;
+ gl::Error getSRVLevel(const gl::Context *context,
+ int mipLevel,
+ bool blitSRV,
+ const d3d11::SharedSRV **outSRV);
+
+ // Get a version of a depth texture with only depth information, not stencil.
+ enum DropStencil
+ {
+ CREATED,
+ ALREADY_EXISTS
+ };
+ virtual gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context);
+ gl::Error initDropStencilTexture(const gl::Context *context, const gl::ImageIndexIterator &it);
- virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const = 0;
+ // The baseLevel parameter should *not* have mTopLevel applied.
+ virtual gl::Error createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV) = 0;
- void verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
+ void verifySwizzleExists(const gl::SwizzleState &swizzleState);
// Clear all cached non-swizzle SRVs and invalidate the swizzle cache.
void clearSRVCache();
@@ -102,32 +147,13 @@ class TextureStorage11 : public TextureStorage
int mTopLevel;
unsigned int mMipLevels;
- GLenum mInternalFormat;
- DXGI_FORMAT mTextureFormat;
- DXGI_FORMAT mShaderResourceFormat;
- DXGI_FORMAT mRenderTargetFormat;
- DXGI_FORMAT mDepthStencilFormat;
- DXGI_FORMAT mSwizzleTextureFormat;
- DXGI_FORMAT mSwizzleShaderResourceFormat;
- DXGI_FORMAT mSwizzleRenderTargetFormat;
+ const d3d11::Format &mFormatInfo;
unsigned int mTextureWidth;
unsigned int mTextureHeight;
unsigned int mTextureDepth;
- struct SwizzleCacheValue
- {
- GLenum swizzleRed;
- GLenum swizzleGreen;
- GLenum swizzleBlue;
- GLenum swizzleAlpha;
-
- SwizzleCacheValue();
- SwizzleCacheValue(GLenum red, GLenum green, GLenum blue, GLenum alpha);
-
- bool operator ==(const SwizzleCacheValue &other) const;
- bool operator !=(const SwizzleCacheValue &other) const;
- };
- SwizzleCacheValue mSwizzleCache[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TexLevelArray<gl::SwizzleState> mSwizzleCache;
+ TextureHelper11 mDropStencilTexture;
private:
const UINT mBindFlags;
@@ -135,18 +161,24 @@ class TextureStorage11 : public TextureStorage
struct SRVKey
{
- SRVKey(int baseLevel = 0, int mipLevels = 0, bool swizzle = false);
+ SRVKey(int baseLevel, int mipLevels, bool swizzle, bool dropStencil);
bool operator<(const SRVKey &rhs) const;
- int baseLevel;
- int mipLevels;
- bool swizzle;
+ int baseLevel = 0; // Without mTopLevel applied.
+ int mipLevels = 0;
+ bool swizzle = false;
+ bool dropStencil = false;
};
- typedef std::map<SRVKey, ID3D11ShaderResourceView *> SRVCache;
+ typedef std::map<SRVKey, d3d11::SharedSRV> SRVCache;
+
+ gl::Error getCachedOrCreateSRV(const gl::Context *context,
+ const SRVKey &key,
+ const d3d11::SharedSRV **outSRV);
SRVCache mSrvCache;
- ID3D11ShaderResourceView *mLevelSRVs[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TexLevelArray<d3d11::SharedSRV> mLevelSRVs;
+ TexLevelArray<d3d11::SharedSRV> mLevelBlitSRVs;
};
class TextureStorage11_2D : public TextureStorage11
@@ -154,33 +186,48 @@ class TextureStorage11_2D : public TextureStorage11
public:
TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain);
TextureStorage11_2D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly = false);
- virtual ~TextureStorage11_2D();
+ ~TextureStorage11_2D() override;
- virtual gl::Error getResource(ID3D11Resource **outResource);
- virtual gl::Error getMippedResource(ID3D11Resource **outResource);
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+ gl::Error onDestroy(const gl::Context *context) override;
- virtual gl::Error copyToStorage(TextureStorage *destStorage);
+ gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
+ gl::Error getMippedResource(const gl::Context *context,
+ const TextureHelper11 **outResource) override;
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
- virtual void associateImage(Image11* image, const gl::ImageIndex &index);
- virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage);
- virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage);
- virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage);
+ gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
- virtual gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture);
+ void associateImage(Image11 *image, const gl::ImageIndex &index) override;
+ void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage) override;
+
+ gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context,
+ bool useLevelZeroTexture) override;
protected:
- virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture);
- virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV);
+ gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
+
+ gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override;
gl::Error ensureTextureExists(int mipLevels);
private:
- virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const;
+ gl::Error createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV) override;
- ID3D11Texture2D *mTexture;
- RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TextureHelper11 mTexture;
+ TexLevelArray<std::unique_ptr<RenderTarget11>> mRenderTarget;
+ bool mHasKeyedMutex;
// These are members related to the zero max-LOD workaround.
// D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped texture (i.e. solely sample from level zero).
@@ -191,108 +238,179 @@ class TextureStorage11_2D : public TextureStorage11
// One example of this is an application that creates a texture, calls glGenerateMipmap, and then disables mipmaps on the texture.
// A more likely example is an app that creates an empty texture, renders to it, and then calls glGenerateMipmap
// TODO: In this rendering scenario, release the mLevelZeroTexture after mTexture has been created to save memory.
- ID3D11Texture2D *mLevelZeroTexture;
- RenderTarget11 *mLevelZeroRenderTarget;
+ TextureHelper11 mLevelZeroTexture;
+ std::unique_ptr<RenderTarget11> mLevelZeroRenderTarget;
bool mUseLevelZeroTexture;
// Swizzle-related variables
- ID3D11Texture2D *mSwizzleTexture;
- ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TextureHelper11 mSwizzleTexture;
+ TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
+
+ TexLevelArray<Image11 *> mAssociatedImages;
+};
+
+class TextureStorage11_External : public TextureStorage11
+{
+ public:
+ TextureStorage11_External(Renderer11 *renderer,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &glDesc);
+ ~TextureStorage11_External() override;
+
+ gl::Error onDestroy(const gl::Context *context) override;
+
+ gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
+ gl::Error getMippedResource(const gl::Context *context,
+ const TextureHelper11 **outResource) override;
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+
+ gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
+
+ void associateImage(Image11 *image, const gl::ImageIndex &index) override;
+ void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage) override;
+
+ protected:
+ gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
+
+ private:
+ gl::Error createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV) override;
+
+ TextureHelper11 mTexture;
+ int mSubresourceIndex;
+ bool mHasKeyedMutex;
- Image11 *mAssociatedImages[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ Image11 *mAssociatedImage;
};
class TextureStorage11_EGLImage final : public TextureStorage11
{
public:
- TextureStorage11_EGLImage(Renderer11 *renderer, EGLImageD3D *eglImage);
+ TextureStorage11_EGLImage(Renderer11 *renderer,
+ EGLImageD3D *eglImage,
+ RenderTarget11 *renderTarget11);
~TextureStorage11_EGLImage() override;
- gl::Error getResource(ID3D11Resource **outResource) override;
- gl::Error getSRV(const gl::TextureState &textureState,
- ID3D11ShaderResourceView **outSRV) override;
- gl::Error getMippedResource(ID3D11Resource **outResource) override;
- gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) override;
+ gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
+ gl::Error getSRV(const gl::Context *context,
+ const gl::TextureState &textureState,
+ const d3d11::SharedSRV **outSRV) override;
+ gl::Error getMippedResource(const gl::Context *context,
+ const TextureHelper11 **outResource) override;
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
- gl::Error copyToStorage(TextureStorage *destStorage) override;
+ gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
void associateImage(Image11 *image, const gl::ImageIndex &index) override;
void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
- bool isAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
- gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11 *incomingImage) override;
+ void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage) override;
- gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture) override;
+ gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context,
+ bool useLevelZeroTexture) override;
protected:
- gl::Error getSwizzleTexture(ID3D11Resource **outTexture) override;
- gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV) override;
+ gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
private:
// Check if the EGL image's render target has been updated due to orphaning and delete
// any SRVs and other resources based on the image's old render target.
- gl::Error checkForUpdatedRenderTarget();
+ gl::Error checkForUpdatedRenderTarget(const gl::Context *context);
- gl::Error createSRV(int baseLevel,
+ gl::Error createSRV(const gl::Context *context,
+ int baseLevel,
int mipLevels,
DXGI_FORMAT format,
- ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const override;
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV) override;
- gl::Error getImageRenderTarget(RenderTarget11 **outRT) const;
+ gl::Error getImageRenderTarget(const gl::Context *context, RenderTarget11 **outRT) const;
EGLImageD3D *mImage;
uintptr_t mCurrentRenderTarget;
// Swizzle-related variables
- ID3D11Texture2D *mSwizzleTexture;
- std::vector<ID3D11RenderTargetView *> mSwizzleRenderTargets;
+ TextureHelper11 mSwizzleTexture;
+ std::vector<d3d11::RenderTargetView> mSwizzleRenderTargets;
};
class TextureStorage11_Cube : public TextureStorage11
{
public:
TextureStorage11_Cube(Renderer11 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly);
- virtual ~TextureStorage11_Cube();
+ ~TextureStorage11_Cube() override;
- virtual UINT getSubresourceIndex(const gl::ImageIndex &index) const;
+ gl::Error onDestroy(const gl::Context *context) override;
+
+ UINT getSubresourceIndex(const gl::ImageIndex &index) const override;
- virtual gl::Error getResource(ID3D11Resource **outResource);
- virtual gl::Error getMippedResource(ID3D11Resource **outResource);
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+ gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
+ gl::Error getMippedResource(const gl::Context *context,
+ const TextureHelper11 **outResource) override;
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
- virtual gl::Error copyToStorage(TextureStorage *destStorage);
+ gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
- virtual void associateImage(Image11* image, const gl::ImageIndex &index);
- virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage);
- virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage);
- virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage);
+ void associateImage(Image11 *image, const gl::ImageIndex &index) override;
+ void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage) override;
- virtual gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture);
+ gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context,
+ bool useLevelZeroTexture) override;
protected:
- virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture);
- virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV);
+ gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
+
+ gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override;
gl::Error ensureTextureExists(int mipLevels);
private:
- virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const;
-
- static const size_t CUBE_FACE_COUNT = 6;
+ gl::Error createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV) override;
+ gl::Error createRenderTargetSRV(const TextureHelper11 &texture,
+ const gl::ImageIndex &index,
+ DXGI_FORMAT resourceFormat,
+ d3d11::SharedSRV *srv) const;
- ID3D11Texture2D *mTexture;
- RenderTarget11 *mRenderTarget[CUBE_FACE_COUNT][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TextureHelper11 mTexture;
+ CubeFaceArray<TexLevelArray<std::unique_ptr<RenderTarget11>>> mRenderTarget;
// Level-zero workaround members. See TextureStorage11_2D's workaround members for a description.
- ID3D11Texture2D *mLevelZeroTexture;
- RenderTarget11 *mLevelZeroRenderTarget[CUBE_FACE_COUNT];
+ TextureHelper11 mLevelZeroTexture;
+ CubeFaceArray<std::unique_ptr<RenderTarget11>> mLevelZeroRenderTarget;
bool mUseLevelZeroTexture;
- ID3D11Texture2D *mSwizzleTexture;
- ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TextureHelper11 mSwizzleTexture;
+ TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
- Image11 *mAssociatedImages[CUBE_FACE_COUNT][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ CubeFaceArray<TexLevelArray<Image11 *>> mAssociatedImages;
};
class TextureStorage11_3D : public TextureStorage11
@@ -300,37 +418,46 @@ class TextureStorage11_3D : public TextureStorage11
public:
TextureStorage11_3D(Renderer11 *renderer, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth, int levels);
- virtual ~TextureStorage11_3D();
+ ~TextureStorage11_3D() override;
+
+ gl::Error onDestroy(const gl::Context *context) override;
- virtual gl::Error getResource(ID3D11Resource **outResource);
+ gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
// Handles both layer and non-layer RTs
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
- virtual void associateImage(Image11* image, const gl::ImageIndex &index);
- virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage);
- virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage);
- virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage);
+ void associateImage(Image11 *image, const gl::ImageIndex &index) override;
+ void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage) override;
protected:
- virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture);
- virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV);
+ gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
private:
- virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const;
+ gl::Error createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV) override;
typedef std::pair<int, int> LevelLayerKey;
- typedef std::map<LevelLayerKey, RenderTarget11*> RenderTargetMap;
- RenderTargetMap mLevelLayerRenderTargets;
+ std::map<LevelLayerKey, std::unique_ptr<RenderTarget11>> mLevelLayerRenderTargets;
- RenderTarget11 *mLevelRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TexLevelArray<std::unique_ptr<RenderTarget11>> mLevelRenderTargets;
- ID3D11Texture3D *mTexture;
- ID3D11Texture3D *mSwizzleTexture;
- ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TextureHelper11 mTexture;
+ TextureHelper11 mSwizzleTexture;
+ TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
- Image11 *mAssociatedImages[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TexLevelArray<Image11 *> mAssociatedImages;
};
class TextureStorage11_2DArray : public TextureStorage11
@@ -338,37 +465,125 @@ class TextureStorage11_2DArray : public TextureStorage11
public:
TextureStorage11_2DArray(Renderer11 *renderer, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth, int levels);
- virtual ~TextureStorage11_2DArray();
+ ~TextureStorage11_2DArray() override;
+
+ gl::Error onDestroy(const gl::Context *context) override;
- virtual gl::Error getResource(ID3D11Resource **outResource);
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+ gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
- virtual void associateImage(Image11* image, const gl::ImageIndex &index);
- virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage);
- virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage);
- virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage);
+ void associateImage(Image11 *image, const gl::ImageIndex &index) override;
+ void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage) override;
protected:
- virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture);
- virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV);
+ gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
+
+ gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override;
private:
- virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
- ID3D11ShaderResourceView **outSRV) const;
+ struct LevelLayerRangeKey
+ {
+ LevelLayerRangeKey(int mipLevelIn, int layerIn, int numLayersIn)
+ : mipLevel(mipLevelIn), layer(layerIn), numLayers(numLayersIn)
+ {
+ }
+ bool operator<(const LevelLayerRangeKey &other) const
+ {
+ if (mipLevel != other.mipLevel)
+ {
+ return mipLevel < other.mipLevel;
+ }
+ if (layer != other.layer)
+ {
+ return layer < other.layer;
+ }
+ return numLayers < other.numLayers;
+ }
+ int mipLevel;
+ int layer;
+ int numLayers;
+ };
- typedef std::pair<int, int> LevelLayerKey;
- typedef std::map<LevelLayerKey, RenderTarget11*> RenderTargetMap;
- RenderTargetMap mRenderTargets;
+ private:
+ gl::Error createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV) override;
+ gl::Error createRenderTargetSRV(const TextureHelper11 &texture,
+ const gl::ImageIndex &index,
+ DXGI_FORMAT resourceFormat,
+ d3d11::SharedSRV *srv) const;
+
+ std::map<LevelLayerRangeKey, std::unique_ptr<RenderTarget11>> mRenderTargets;
- ID3D11Texture2D *mTexture;
+ TextureHelper11 mTexture;
- ID3D11Texture2D *mSwizzleTexture;
- ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ TextureHelper11 mSwizzleTexture;
+ TexLevelArray<d3d11::RenderTargetView> mSwizzleRenderTargets;
- typedef std::map<LevelLayerKey, Image11*> ImageMap;
+ typedef std::map<LevelLayerRangeKey, Image11 *> ImageMap;
ImageMap mAssociatedImages;
};
+class TextureStorage11_2DMultisample : public TextureStorage11
+{
+ public:
+ TextureStorage11_2DMultisample(Renderer11 *renderer,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ int samples,
+ bool fixedSampleLocations);
+ ~TextureStorage11_2DMultisample() override;
+
+ gl::Error onDestroy(const gl::Context *context) override;
+
+ gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override;
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+
+ gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
+
+ void associateImage(Image11 *image, const gl::ImageIndex &index) override;
+ void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::Context *context,
+ const gl::ImageIndex &index,
+ Image11 *incomingImage) override;
+
+ protected:
+ gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override;
+
+ gl::ErrorOrResult<DropStencil> ensureDropStencilTexture(const gl::Context *context) override;
+
+ gl::Error ensureTextureExists(int mipLevels);
+
+ private:
+ gl::Error createSRV(const gl::Context *context,
+ int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ const TextureHelper11 &texture,
+ d3d11::SharedSRV *outSRV) override;
+
+ TextureHelper11 mTexture;
+ std::unique_ptr<RenderTarget11> mRenderTarget;
+
+ unsigned int mSamples;
+ GLboolean mFixedSampleLocations;
+};
}
#endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp
new file mode 100644
index 0000000000..4b08edf71f
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp
@@ -0,0 +1,124 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TransformFeedbackD3D.cpp is a no-op implementation for both the D3D9 and D3D11 renderers.
+
+#include "libANGLE/renderer/d3d/d3d11/TransformFeedback11.h"
+
+#include "libANGLE/Buffer.h"
+#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+
+namespace rx
+{
+
+TransformFeedback11::TransformFeedback11(const gl::TransformFeedbackState &state,
+ Renderer11 *renderer)
+ : TransformFeedbackImpl(state),
+ mRenderer(renderer),
+ mIsDirty(true),
+ mBuffers(state.getIndexedBuffers().size(), nullptr),
+ mBufferOffsets(state.getIndexedBuffers().size(), 0),
+ mSerial(mRenderer->generateSerial())
+{
+}
+
+TransformFeedback11::~TransformFeedback11()
+{
+}
+
+void TransformFeedback11::begin(GLenum primitiveMode)
+{
+ // Reset all the cached offsets to the binding offsets
+ mIsDirty = true;
+ for (size_t bindingIdx = 0; bindingIdx < mBuffers.size(); bindingIdx++)
+ {
+ const auto &binding = mState.getIndexedBuffer(bindingIdx);
+ if (binding.get() != nullptr)
+ {
+ mBufferOffsets[bindingIdx] = static_cast<UINT>(binding.getOffset());
+ }
+ else
+ {
+ mBufferOffsets[bindingIdx] = 0;
+ }
+ }
+}
+
+void TransformFeedback11::end()
+{
+ if (mRenderer->getWorkarounds().flushAfterEndingTransformFeedback)
+ {
+ mRenderer->getDeviceContext()->Flush();
+ }
+}
+
+void TransformFeedback11::pause()
+{
+}
+
+void TransformFeedback11::resume()
+{
+}
+
+void TransformFeedback11::bindGenericBuffer(const gl::BindingPointer<gl::Buffer> &binding)
+{
+}
+
+void TransformFeedback11::bindIndexedBuffer(size_t index,
+ const gl::OffsetBindingPointer<gl::Buffer> &binding)
+{
+ mIsDirty = true;
+ mBufferOffsets[index] = static_cast<UINT>(binding.getOffset());
+}
+
+void TransformFeedback11::onApply()
+{
+ mIsDirty = false;
+
+ // Change all buffer offsets to -1 so that if any of them need to be re-applied, the are set to
+ // append
+ std::fill(mBufferOffsets.begin(), mBufferOffsets.end(), -1);
+}
+
+bool TransformFeedback11::isDirty() const
+{
+ return mIsDirty;
+}
+
+UINT TransformFeedback11::getNumSOBuffers() const
+{
+ return static_cast<UINT>(mBuffers.size());
+}
+
+gl::ErrorOrResult<const std::vector<ID3D11Buffer *> *> TransformFeedback11::getSOBuffers(
+ const gl::Context *context)
+{
+ for (size_t bindingIdx = 0; bindingIdx < mBuffers.size(); bindingIdx++)
+ {
+ const auto &binding = mState.getIndexedBuffer(bindingIdx);
+ if (binding.get() != nullptr)
+ {
+ Buffer11 *storage = GetImplAs<Buffer11>(binding.get());
+ ANGLE_TRY_RESULT(storage->getBuffer(context, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK),
+ mBuffers[bindingIdx]);
+ }
+ }
+
+ return &mBuffers;
+}
+
+const std::vector<UINT> &TransformFeedback11::getSOBufferOffsets() const
+{
+ return mBufferOffsets;
+}
+
+Serial TransformFeedback11::getSerial() const
+{
+ return mSerial;
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.h
new file mode 100644
index 0000000000..cc9fcc335a
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.h
@@ -0,0 +1,60 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TransformFeedback11.h: Implements the abstract rx::TransformFeedbackImpl class.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_TRANSFORMFEEDBACK11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_TRANSFORMFEEDBACK11_H_
+
+#include "common/platform.h"
+
+#include "libANGLE/Error.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/TransformFeedbackImpl.h"
+#include "libANGLE/renderer/renderer_utils.h"
+
+namespace rx
+{
+
+class Renderer11;
+
+class TransformFeedback11 : public TransformFeedbackImpl
+{
+ public:
+ TransformFeedback11(const gl::TransformFeedbackState &state, Renderer11 *renderer);
+ ~TransformFeedback11() override;
+
+ void begin(GLenum primitiveMode) override;
+ void end() override;
+ void pause() override;
+ void resume() override;
+
+ void bindGenericBuffer(const gl::BindingPointer<gl::Buffer> &binding) override;
+ void bindIndexedBuffer(size_t index,
+ const gl::OffsetBindingPointer<gl::Buffer> &binding) override;
+
+ void onApply();
+
+ bool isDirty() const;
+
+ UINT getNumSOBuffers() const;
+ gl::ErrorOrResult<const std::vector<ID3D11Buffer *> *> getSOBuffers(const gl::Context *context);
+ const std::vector<UINT> &getSOBufferOffsets() const;
+
+ Serial getSerial() const;
+
+ private:
+ Renderer11 *mRenderer;
+
+ bool mIsDirty;
+ std::vector<ID3D11Buffer *> mBuffers;
+ std::vector<UINT> mBufferOffsets;
+
+ Serial mSerial;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_TRANSFORMFEEDBACK11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.cpp
index 213ce31817..29185a9d93 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.cpp
@@ -11,9 +11,15 @@
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#if defined (ANGLE_ENABLE_WINDOWS_STORE)
-using namespace ABI::Windows::Foundation;
+#include <wrl.h>
+#include <wrl/wrappers/corewrappers.h>
+#include <windows.applicationmodel.core.h>
+using namespace Microsoft::WRL;
+using namespace Microsoft::WRL::Wrappers;
using namespace ABI::Windows::ApplicationModel;
using namespace ABI::Windows::ApplicationModel::Core;
+using namespace ABI::Windows::Foundation;
+using namespace ABI::Windows::Foundation::Collections;
#endif
namespace rx
@@ -41,7 +47,6 @@ void Trim11::trim()
#if defined (ANGLE_ENABLE_WINDOWS_STORE)
ID3D11Device* device = mRenderer->getDevice();
- // IDXGIDevice3 is only supported on Windows 8.1 and Windows Phone 8.1 and above.
IDXGIDevice3 *dxgiDevice3 = d3d11::DynamicCastComObject<IDXGIDevice3>(device);
if (dxgiDevice3)
{
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.h
index 4741e81601..69fa05a57b 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.h
@@ -13,9 +13,7 @@
#include "libANGLE/angletypes.h"
#include "libANGLE/Error.h"
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
-typedef void* EventRegistrationToken;
-#else
+#if defined(ANGLE_ENABLE_WINDOWS_STORE)
#include <EventToken.h>
#endif
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp
new file mode 100644
index 0000000000..97c29415ed
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp
@@ -0,0 +1,413 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// VertexArray11:
+// Implementation of rx::VertexArray11.
+//
+
+#include "libANGLE/renderer/d3d/d3d11/VertexArray11.h"
+
+#include "common/bitset_utils.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/Context11.h"
+
+using namespace angle;
+
+namespace rx
+{
+
+namespace
+{
+OnBufferDataDirtyChannel *GetBufferBroadcastChannel(Buffer11 *buffer11,
+ IndexStorageType storageType)
+{
+ switch (storageType)
+ {
+ case IndexStorageType::Direct:
+ return buffer11->getDirectBroadcastChannel();
+ case IndexStorageType::Static:
+ return buffer11->getStaticBroadcastChannel();
+ case IndexStorageType::Dynamic:
+ return buffer11 ? buffer11->getStaticBroadcastChannel() : nullptr;
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+}
+} // anonymous namespace
+
+VertexArray11::VertexArray11(const gl::VertexArrayState &data)
+ : VertexArrayImpl(data),
+ mAttributeStorageTypes(data.getMaxAttribs(), VertexStorageType::CURRENT_VALUE),
+ mTranslatedAttribs(data.getMaxAttribs()),
+ mCurrentArrayBuffers(data.getMaxAttribs()),
+ mCurrentElementArrayBuffer(),
+ mOnArrayBufferDataDirty(),
+ mOnElementArrayBufferDataDirty(this, mCurrentArrayBuffers.size()),
+ mAppliedNumViewsToDivisor(1),
+ mLastElementType(GL_NONE),
+ mLastDrawElementsOffset(0),
+ mCurrentElementArrayStorage(IndexStorageType::Invalid),
+ mCachedIndexInfoValid(false)
+{
+ for (size_t attribIndex = 0; attribIndex < mCurrentArrayBuffers.size(); ++attribIndex)
+ {
+ mOnArrayBufferDataDirty.emplace_back(this, attribIndex);
+ }
+}
+
+VertexArray11::~VertexArray11()
+{
+}
+
+void VertexArray11::destroy(const gl::Context *context)
+{
+ for (auto &buffer : mCurrentArrayBuffers)
+ {
+ if (buffer.get())
+ {
+ buffer.set(context, nullptr);
+ }
+ }
+
+ mCurrentElementArrayBuffer.set(context, nullptr);
+}
+
+void VertexArray11::syncState(const gl::Context *context,
+ const gl::VertexArray::DirtyBits &dirtyBits)
+{
+ ASSERT(dirtyBits.any());
+
+ // Generate a state serial. This serial is used in the program class to validate the cached
+ // input layout, and skip recomputation in the fast path.
+ Renderer11 *renderer = GetImplAs<Context11>(context)->getRenderer();
+ mCurrentStateSerial = renderer->generateSerial();
+
+ // TODO(jmadill): Individual attribute invalidation.
+ renderer->getStateManager()->invalidateVertexBuffer();
+
+ for (auto dirtyBit : dirtyBits)
+ {
+ if (dirtyBit == gl::VertexArray::DIRTY_BIT_ELEMENT_ARRAY_BUFFER)
+ {
+ mCachedIndexInfoValid = false;
+ mLastElementType = GL_NONE;
+ }
+ else
+ {
+ size_t index = gl::VertexArray::GetVertexIndexFromDirtyBit(dirtyBit);
+ // TODO(jiawei.shao@intel.com): Vertex Attrib Bindings
+ ASSERT(index == mState.getBindingIndexFromAttribIndex(index));
+ mAttribsToUpdate.set(index);
+ }
+ }
+}
+
+bool VertexArray11::flushAttribUpdates(const gl::Context *context)
+{
+ if (mAttribsToUpdate.any())
+ {
+ const auto &activeLocations =
+ context->getGLState().getProgram()->getActiveAttribLocationsMask();
+
+ // Skip attrib locations the program doesn't use.
+ gl::AttributesMask activeToUpdate = mAttribsToUpdate & activeLocations;
+
+ for (auto toUpdateIndex : activeToUpdate)
+ {
+ mAttribsToUpdate.reset(toUpdateIndex);
+ updateVertexAttribStorage(context, toUpdateIndex);
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+bool VertexArray11::updateElementArrayStorage(const gl::Context *context,
+ GLenum elementType,
+ GLenum destElementType,
+ const void *indices)
+{
+ unsigned int offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));
+
+ if (mCachedIndexInfoValid && mLastElementType == elementType &&
+ offset == mLastDrawElementsOffset)
+ {
+ // Dynamic index buffers must be re-streamed every draw.
+ return (mCurrentElementArrayStorage == IndexStorageType::Dynamic);
+ }
+
+ gl::Buffer *newBuffer = mState.getElementArrayBuffer().get();
+ gl::Buffer *oldBuffer = mCurrentElementArrayBuffer.get();
+ bool needsTranslation = false;
+ IndexStorageType newStorageType = ClassifyIndexStorage(
+ context->getGLState(), newBuffer, elementType, destElementType, offset, &needsTranslation);
+
+ if (newBuffer != oldBuffer)
+ {
+ mCurrentElementArrayBuffer.set(context, newBuffer);
+ }
+
+ if (newStorageType != mCurrentElementArrayStorage || newBuffer != oldBuffer)
+ {
+ Buffer11 *newBuffer11 = SafeGetImplAs<Buffer11>(newBuffer);
+
+ auto *newChannel = GetBufferBroadcastChannel(newBuffer11, newStorageType);
+
+ mCurrentElementArrayStorage = newStorageType;
+ mOnElementArrayBufferDataDirty.bind(newChannel);
+ needsTranslation = true;
+ }
+
+ if (mLastDrawElementsOffset != offset)
+ {
+ needsTranslation = true;
+ mLastDrawElementsOffset = offset;
+ }
+
+ if (mLastElementType != elementType)
+ {
+ needsTranslation = true;
+ mLastElementType = elementType;
+ }
+
+ // TODO(jmadill): We should probably promote static usage immediately, because this can change
+ // the storage type for dynamic buffers.
+ return needsTranslation || !mCachedIndexInfoValid;
+}
+
+void VertexArray11::updateVertexAttribStorage(const gl::Context *context, size_t attribIndex)
+{
+ const auto &attrib = mState.getVertexAttribute(attribIndex);
+ const auto &binding = mState.getBindingFromAttribIndex(attribIndex);
+
+ // Note: having an unchanged storage type doesn't mean the attribute is clean.
+ auto oldStorageType = mAttributeStorageTypes[attribIndex];
+ auto newStorageType = ClassifyAttributeStorage(attrib, binding);
+
+ mAttributeStorageTypes[attribIndex] = newStorageType;
+
+ StateManager11 *stateManager = GetImplAs<Context11>(context)->getRenderer()->getStateManager();
+
+ if (newStorageType == VertexStorageType::DYNAMIC)
+ {
+ if (oldStorageType != VertexStorageType::DYNAMIC)
+ {
+ // Sync dynamic attribs in a different set.
+ mAttribsToTranslate.reset(attribIndex);
+ mDynamicAttribsMask.set(attribIndex);
+ }
+ }
+ else
+ {
+ mAttribsToTranslate.set(attribIndex);
+ stateManager->invalidateVertexAttributeTranslation();
+
+ if (oldStorageType == VertexStorageType::DYNAMIC)
+ {
+ ASSERT(mDynamicAttribsMask[attribIndex]);
+ mDynamicAttribsMask.reset(attribIndex);
+ }
+ }
+
+ gl::Buffer *oldBufferGL = mCurrentArrayBuffers[attribIndex].get();
+ gl::Buffer *newBufferGL = binding.getBuffer().get();
+ Buffer11 *oldBuffer11 = oldBufferGL ? GetImplAs<Buffer11>(oldBufferGL) : nullptr;
+ Buffer11 *newBuffer11 = newBufferGL ? GetImplAs<Buffer11>(newBufferGL) : nullptr;
+
+ if (oldBuffer11 != newBuffer11 || oldStorageType != newStorageType)
+ {
+ OnBufferDataDirtyChannel *newChannel = nullptr;
+
+ if (newStorageType == VertexStorageType::CURRENT_VALUE)
+ {
+ stateManager->invalidateCurrentValueAttrib(attribIndex);
+ }
+ else if (newBuffer11 != nullptr)
+ {
+ // Note that for static callbacks, promotion to a static buffer from a dynamic buffer
+ // means we need to tag dynamic buffers with static callbacks.
+ switch (newStorageType)
+ {
+ case VertexStorageType::DIRECT:
+ newChannel = newBuffer11->getDirectBroadcastChannel();
+ break;
+ case VertexStorageType::STATIC:
+ case VertexStorageType::DYNAMIC:
+ newChannel = newBuffer11->getStaticBroadcastChannel();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+
+ mOnArrayBufferDataDirty[attribIndex].bind(newChannel);
+ mCurrentArrayBuffers[attribIndex].set(context, binding.getBuffer().get());
+ }
+}
+
+bool VertexArray11::hasActiveDynamicAttrib(const gl::Context *context)
+{
+ flushAttribUpdates(context);
+ const auto &activeLocations =
+ context->getGLState().getProgram()->getActiveAttribLocationsMask();
+ auto activeDynamicAttribs = (mDynamicAttribsMask & activeLocations);
+ return activeDynamicAttribs.any();
+}
+
+gl::Error VertexArray11::updateDirtyAndDynamicAttribs(const gl::Context *context,
+ VertexDataManager *vertexDataManager,
+ const DrawCallVertexParams &vertexParams)
+{
+ flushAttribUpdates(context);
+
+ const auto &glState = context->getGLState();
+ const gl::Program *program = glState.getProgram();
+ const auto &activeLocations = program->getActiveAttribLocationsMask();
+ const auto &attribs = mState.getVertexAttributes();
+ const auto &bindings = mState.getVertexBindings();
+ mAppliedNumViewsToDivisor =
+ (program != nullptr && program->usesMultiview()) ? program->getNumViews() : 1;
+
+ if (mAttribsToTranslate.any())
+ {
+ // Skip attrib locations the program doesn't use, saving for the next frame.
+ gl::AttributesMask dirtyActiveAttribs = (mAttribsToTranslate & activeLocations);
+
+ for (auto dirtyAttribIndex : dirtyActiveAttribs)
+ {
+ mAttribsToTranslate.reset(dirtyAttribIndex);
+
+ auto *translatedAttrib = &mTranslatedAttribs[dirtyAttribIndex];
+ const auto &currentValue = glState.getVertexAttribCurrentValue(dirtyAttribIndex);
+
+ // Record basic attrib info
+ translatedAttrib->attribute = &attribs[dirtyAttribIndex];
+ translatedAttrib->binding = &bindings[translatedAttrib->attribute->bindingIndex];
+ translatedAttrib->currentValueType = currentValue.Type;
+ translatedAttrib->divisor =
+ translatedAttrib->binding->getDivisor() * mAppliedNumViewsToDivisor;
+
+ switch (mAttributeStorageTypes[dirtyAttribIndex])
+ {
+ case VertexStorageType::DIRECT:
+ VertexDataManager::StoreDirectAttrib(translatedAttrib);
+ break;
+ case VertexStorageType::STATIC:
+ {
+ ANGLE_TRY(VertexDataManager::StoreStaticAttrib(context, translatedAttrib));
+ break;
+ }
+ case VertexStorageType::CURRENT_VALUE:
+ // Current value attribs are managed by the StateManager11.
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ }
+
+ if (mDynamicAttribsMask.any())
+ {
+ auto activeDynamicAttribs = (mDynamicAttribsMask & activeLocations);
+ if (activeDynamicAttribs.none())
+ {
+ return gl::NoError();
+ }
+
+ for (auto dynamicAttribIndex : activeDynamicAttribs)
+ {
+ auto *dynamicAttrib = &mTranslatedAttribs[dynamicAttribIndex];
+ const auto &currentValue = glState.getVertexAttribCurrentValue(dynamicAttribIndex);
+
+ // Record basic attrib info
+ dynamicAttrib->attribute = &attribs[dynamicAttribIndex];
+ dynamicAttrib->binding = &bindings[dynamicAttrib->attribute->bindingIndex];
+ dynamicAttrib->currentValueType = currentValue.Type;
+ dynamicAttrib->divisor =
+ dynamicAttrib->binding->getDivisor() * mAppliedNumViewsToDivisor;
+ }
+
+ ANGLE_TRY(vertexDataManager->storeDynamicAttribs(
+ context, &mTranslatedAttribs, activeDynamicAttribs, vertexParams.firstVertex(),
+ vertexParams.vertexCount(), vertexParams.instances()));
+ }
+
+ return gl::NoError();
+}
+
+const std::vector<TranslatedAttribute> &VertexArray11::getTranslatedAttribs() const
+{
+ return mTranslatedAttribs;
+}
+
+void VertexArray11::signal(size_t channelID, const gl::Context *context)
+{
+ if (channelID == mAttributeStorageTypes.size())
+ {
+ mCachedIndexInfoValid = false;
+ mLastElementType = GL_NONE;
+ mLastDrawElementsOffset = 0;
+ }
+ else
+ {
+ ASSERT(mAttributeStorageTypes[channelID] != VertexStorageType::CURRENT_VALUE);
+
+ // This can change a buffer's storage, we'll need to re-check.
+ mAttribsToUpdate.set(channelID);
+
+ // Changing the vertex attribute state can affect the vertex shader.
+ Renderer11 *renderer = GetImplAs<Context11>(context)->getRenderer();
+ renderer->getStateManager()->invalidateShaders();
+ }
+}
+
+void VertexArray11::clearDirtyAndPromoteDynamicAttribs(const gl::Context *context,
+ const DrawCallVertexParams &vertexParams)
+{
+ const gl::State &state = context->getGLState();
+ const gl::Program *program = state.getProgram();
+ const auto &activeLocations = program->getActiveAttribLocationsMask();
+ mAttribsToUpdate &= ~activeLocations;
+
+ // Promote to static after we clear the dirty attributes, otherwise we can lose dirtyness.
+ auto activeDynamicAttribs = (mDynamicAttribsMask & activeLocations);
+ if (activeDynamicAttribs.any())
+ {
+ VertexDataManager::PromoteDynamicAttribs(context, mTranslatedAttribs, activeDynamicAttribs,
+ vertexParams.vertexCount());
+ }
+}
+
+void VertexArray11::markAllAttributeDivisorsForAdjustment(int numViews)
+{
+ if (mAppliedNumViewsToDivisor != numViews)
+ {
+ mAppliedNumViewsToDivisor = numViews;
+ mAttribsToUpdate.set();
+ }
+}
+
+TranslatedIndexData *VertexArray11::getCachedIndexInfo()
+{
+ return &mCachedIndexInfo;
+}
+
+void VertexArray11::setCachedIndexInfoValid()
+{
+ mCachedIndexInfoValid = true;
+}
+
+bool VertexArray11::isCachedIndexInfoValid() const
+{
+ return mCachedIndexInfoValid;
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.h
index b397140e71..4cdc92531d 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.h
@@ -9,23 +9,91 @@
#ifndef LIBANGLE_RENDERER_D3D_D3D11_VERTEXARRAY11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_VERTEXARRAY11_H_
+#include "libANGLE/Framebuffer.h"
#include "libANGLE/renderer/VertexArrayImpl.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/signal_utils.h"
namespace rx
{
class Renderer11;
-class VertexArray11 : public VertexArrayImpl
+class VertexArray11 : public VertexArrayImpl, public OnBufferDataDirtyReceiver
{
public:
- VertexArray11(const gl::VertexArray::Data &data)
- : VertexArrayImpl(data)
- {
- }
- virtual ~VertexArray11() {}
+ VertexArray11(const gl::VertexArrayState &data);
+ ~VertexArray11() override;
+ void destroy(const gl::Context *context) override;
+
+ void syncState(const gl::Context *context,
+ const gl::VertexArray::DirtyBits &dirtyBits) override;
+ // This will flush any pending attrib updates and then check the dynamic attribs mask.
+ bool hasActiveDynamicAttrib(const gl::Context *context);
+ gl::Error updateDirtyAndDynamicAttribs(const gl::Context *context,
+ VertexDataManager *vertexDataManager,
+ const DrawCallVertexParams &vertexParams);
+ void clearDirtyAndPromoteDynamicAttribs(const gl::Context *context,
+ const DrawCallVertexParams &vertexParams);
+
+ const std::vector<TranslatedAttribute> &getTranslatedAttribs() const;
+
+ // SignalReceiver implementation
+ void signal(size_t channelID, const gl::Context *context) override;
+
+ Serial getCurrentStateSerial() const { return mCurrentStateSerial; }
+
+ // In case of a multi-view program change, we have to update all attributes so that the divisor
+ // is adjusted.
+ void markAllAttributeDivisorsForAdjustment(int numViews);
+
+ bool flushAttribUpdates(const gl::Context *context);
+
+ // Returns true if the element array buffer needs to be translated.
+ bool updateElementArrayStorage(const gl::Context *context,
+ GLenum elementType,
+ GLenum destElementType,
+ const void *indices);
+
+ TranslatedIndexData *getCachedIndexInfo();
+ void setCachedIndexInfoValid();
+ bool isCachedIndexInfoValid() const;
+
+ private:
+ void updateVertexAttribStorage(const gl::Context *context, size_t attribIndex);
+
+ std::vector<VertexStorageType> mAttributeStorageTypes;
+ std::vector<TranslatedAttribute> mTranslatedAttribs;
+
+ // The mask of attributes marked as dynamic.
+ gl::AttributesMask mDynamicAttribsMask;
+
+ // A mask of attributes that need to be re-evaluated.
+ gl::AttributesMask mAttribsToUpdate;
+
+ // A set of attributes we know are dirty, and need to be re-translated.
+ gl::AttributesMask mAttribsToTranslate;
+
+ // We need to keep a safe pointer to the Buffer so we can attach the correct dirty callbacks.
+ std::vector<gl::BindingPointer<gl::Buffer>> mCurrentArrayBuffers;
+ gl::BindingPointer<gl::Buffer> mCurrentElementArrayBuffer;
+
+ std::vector<OnBufferDataDirtyBinding> mOnArrayBufferDataDirty;
+ OnBufferDataDirtyBinding mOnElementArrayBufferDataDirty;
+
+ Serial mCurrentStateSerial;
+
+ // The numViews value used to adjust the divisor.
+ int mAppliedNumViewsToDivisor;
+
+ // If the index buffer needs re-streaming.
+ GLenum mLastElementType;
+ unsigned int mLastDrawElementsOffset;
+ IndexStorageType mCurrentElementArrayStorage;
+ TranslatedIndexData mCachedIndexInfo;
+ bool mCachedIndexInfoValid;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_VERTEXARRAY11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp
index 098cefcd53..611bd0f18b 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp
@@ -19,92 +19,88 @@
namespace rx
{
-VertexBuffer11::VertexBuffer11(Renderer11 *const renderer) : mRenderer(renderer)
+VertexBuffer11::VertexBuffer11(Renderer11 *const renderer)
+ : mRenderer(renderer),
+ mBuffer(),
+ mBufferSize(0),
+ mDynamicUsage(false),
+ mMappedResourceData(nullptr)
{
- mBuffer = NULL;
- mBufferSize = 0;
- mDynamicUsage = false;
- mMappedResourceData = NULL;
}
VertexBuffer11::~VertexBuffer11()
{
- ASSERT(mMappedResourceData == NULL);
- SafeRelease(mBuffer);
+ ASSERT(mMappedResourceData == nullptr);
}
gl::Error VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
{
- SafeRelease(mBuffer);
-
+ mBuffer.reset();
updateSerial();
if (size > 0)
{
- ID3D11Device* dxDevice = mRenderer->getDevice();
-
D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = size;
- bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
- bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- bufferDesc.MiscFlags = 0;
+ bufferDesc.ByteWidth = size;
+ bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ bufferDesc.MiscFlags = 0;
bufferDesc.StructureByteStride = 0;
- HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal vertex buffer of size, %lu.", size);
- }
+ ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &mBuffer));
if (dynamicUsage)
{
- d3d11::SetDebugName(mBuffer, "VertexBuffer11 (dynamic)");
+ mBuffer.setDebugName("VertexBuffer11 (dynamic)");
}
else
{
- d3d11::SetDebugName(mBuffer, "VertexBuffer11 (static)");
+ mBuffer.setDebugName("VertexBuffer11 (static)");
}
}
- mBufferSize = size;
+ mBufferSize = size;
mDynamicUsage = dynamicUsage;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error VertexBuffer11::mapResource()
{
- if (mMappedResourceData == NULL)
+ if (mMappedResourceData == nullptr)
{
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
+ HRESULT result =
+ dxContext->Map(mBuffer.get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal vertex buffer, HRESULT: 0x%08x.", result);
+ return gl::OutOfMemory()
+ << "Failed to map internal vertex buffer, " << gl::FmtHR(result);
}
- mMappedResourceData = reinterpret_cast<uint8_t*>(mappedResource.pData);
+ mMappedResourceData = reinterpret_cast<uint8_t *>(mappedResource.pData);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
void VertexBuffer11::hintUnmapResource()
{
- if (mMappedResourceData != NULL)
+ if (mMappedResourceData != nullptr)
{
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
- dxContext->Unmap(mBuffer, 0);
+ dxContext->Unmap(mBuffer.get(), 0);
- mMappedResourceData = NULL;
+ mMappedResourceData = nullptr;
}
}
gl::Error VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
GLenum currentValueType,
GLint start,
GLsizei count,
@@ -112,81 +108,33 @@ gl::Error VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attri
unsigned int offset,
const uint8_t *sourceData)
{
- if (!mBuffer)
+ if (!mBuffer.valid())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ return gl::OutOfMemory() << "Internal vertex buffer is not initialized.";
}
- int inputStride = static_cast<int>(ComputeVertexAttributeStride(attrib));
+ int inputStride = static_cast<int>(ComputeVertexAttributeStride(attrib, binding));
// This will map the resource if it isn't already mapped.
- gl::Error error = mapResource();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mapResource());
uint8_t *output = mMappedResourceData + offset;
const uint8_t *input = sourceData;
- if (instances == 0 || attrib.divisor == 0)
+ if (instances == 0 || binding.getDivisor() == 0)
{
input += inputStride * start;
}
gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib, currentValueType);
- const D3D_FEATURE_LEVEL featureLevel = mRenderer->getRenderer11DeviceCaps().featureLevel;
- const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormatType, featureLevel);
- ASSERT(vertexFormatInfo.copyFunction != NULL);
+ const D3D_FEATURE_LEVEL featureLevel = mRenderer->getRenderer11DeviceCaps().featureLevel;
+ const d3d11::VertexFormat &vertexFormatInfo =
+ d3d11::GetVertexFormatInfo(vertexFormatType, featureLevel);
+ ASSERT(vertexFormatInfo.copyFunction != nullptr);
vertexFormatInfo.copyFunction(input, inputStride, count, output);
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count,
- GLsizei instances, unsigned int *outSpaceRequired) const
-{
- unsigned int elementCount = 0;
- if (attrib.enabled)
- {
- if (instances == 0 || attrib.divisor == 0)
- {
- elementCount = count;
- }
- else
- {
- // Round up to divisor, if possible
- elementCount = UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor);
- }
-
- gl::VertexFormatType formatType = gl::GetVertexFormatType(attrib);
- const D3D_FEATURE_LEVEL featureLevel = mRenderer->getRenderer11DeviceCaps().featureLevel;
- const d3d11::VertexFormat &vertexFormatInfo = d3d11::GetVertexFormatInfo(formatType, featureLevel);
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(vertexFormatInfo.nativeFormat);
- unsigned int elementSize = dxgiFormatInfo.pixelBytes;
- if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
- {
- if (outSpaceRequired)
- {
- *outSpaceRequired = elementSize * elementCount;
- }
- return gl::Error(GL_NO_ERROR);
- }
- else
- {
- return gl::Error(GL_OUT_OF_MEMORY, "New vertex buffer size would result in an overflow.");
- }
- }
- else
- {
- const unsigned int elementSize = 4;
- if (outSpaceRequired)
- {
- *outSpaceRequired = elementSize * 4;
- }
- return gl::Error(GL_NO_ERROR);
- }
+ return gl::NoError();
}
unsigned int VertexBuffer11::getBufferSize() const
@@ -202,34 +150,35 @@ gl::Error VertexBuffer11::setBufferSize(unsigned int size)
}
else
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
}
gl::Error VertexBuffer11::discard()
{
- if (!mBuffer)
+ if (!mBuffer.valid())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ return gl::OutOfMemory() << "Internal vertex buffer is not initialized.";
}
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ HRESULT result = dxContext->Map(mBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal buffer for discarding, HRESULT: 0x%08x", result);
+ return gl::OutOfMemory() << "Failed to map internal buffer for discarding, "
+ << gl::FmtHR(result);
}
- dxContext->Unmap(mBuffer, 0);
+ dxContext->Unmap(mBuffer.get(), 0);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-ID3D11Buffer *VertexBuffer11::getBuffer() const
+const d3d11::Buffer &VertexBuffer11::getBuffer() const
{
return mBuffer;
}
-}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h
index 773c4474e1..ab619ae503 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h
@@ -12,6 +12,7 @@
#include <stdint.h>
#include "libANGLE/renderer/d3d/VertexBuffer.h"
+#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
namespace rx
{
@@ -21,11 +22,13 @@ class VertexBuffer11 : public VertexBuffer
{
public:
explicit VertexBuffer11(Renderer11 *const renderer);
- virtual ~VertexBuffer11();
- virtual gl::Error initialize(unsigned int size, bool dynamicUsage);
+ gl::Error initialize(unsigned int size, bool dynamicUsage) override;
+ // Warning: you should ensure binding really matches attrib.bindingIndex before using this
+ // function.
gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
GLenum currentValueType,
GLint start,
GLsizei count,
@@ -33,29 +36,27 @@ class VertexBuffer11 : public VertexBuffer
unsigned int offset,
const uint8_t *sourceData) override;
- virtual gl::Error getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
- unsigned int *outSpaceRequired) const;
+ unsigned int getBufferSize() const override;
+ gl::Error setBufferSize(unsigned int size) override;
+ gl::Error discard() override;
- virtual unsigned int getBufferSize() const;
- virtual gl::Error setBufferSize(unsigned int size);
- virtual gl::Error discard();
+ void hintUnmapResource() override;
- virtual void hintUnmapResource();
-
- ID3D11Buffer *getBuffer() const;
+ const d3d11::Buffer &getBuffer() const;
private:
+ ~VertexBuffer11() override;
gl::Error mapResource();
Renderer11 *const mRenderer;
- ID3D11Buffer *mBuffer;
+ d3d11::Buffer mBuffer;
unsigned int mBufferSize;
bool mDynamicUsage;
uint8_t *mMappedResourceData;
};
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.inl b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.inl
index 1ec21dee55..7c5c157c6f 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.inl
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.inl
@@ -15,33 +15,42 @@ inline void CopyNativeVertexData(const uint8_t *input, size_t stride, size_t cou
if (attribSize == stride && inputComponentCount == outputComponentCount)
{
memcpy(output, input, count * attribSize);
+ return;
}
- else
- {
- const T defaultAlphaValue = gl::bitCast<T>(alphaDefaultValueBits);
- const size_t lastNonAlphaOutputComponent = std::min<size_t>(outputComponentCount, 3);
+ if (inputComponentCount == outputComponentCount)
+ {
for (size_t i = 0; i < count; i++)
{
const T *offsetInput = reinterpret_cast<const T*>(input + (i * stride));
T *offsetOutput = reinterpret_cast<T*>(output) + i * outputComponentCount;
- for (size_t j = 0; j < inputComponentCount; j++)
- {
- offsetOutput[j] = offsetInput[j];
- }
+ memcpy(offsetOutput, offsetInput, attribSize);
+ }
+ return;
+ }
- for (size_t j = inputComponentCount; j < lastNonAlphaOutputComponent; j++)
- {
- // Set the remaining G/B channels to 0.
- offsetOutput[j] = 0;
- }
+ const T defaultAlphaValue = gl::bitCast<T>(alphaDefaultValueBits);
+ const size_t lastNonAlphaOutputComponent = std::min<size_t>(outputComponentCount, 3);
- if (inputComponentCount < outputComponentCount && outputComponentCount == 4)
- {
- // Set the remaining alpha channel to the defaultAlphaValue.
- offsetOutput[3] = defaultAlphaValue;
- }
+ for (size_t i = 0; i < count; i++)
+ {
+ const T *offsetInput = reinterpret_cast<const T*>(input + (i * stride));
+ T *offsetOutput = reinterpret_cast<T*>(output) + i * outputComponentCount;
+
+ memcpy(offsetOutput, offsetInput, attribSize);
+
+ if (inputComponentCount < lastNonAlphaOutputComponent)
+ {
+ // Set the remaining G/B channels to 0.
+ size_t numComponents = (lastNonAlphaOutputComponent - inputComponentCount);
+ memset(&offsetOutput[inputComponentCount], 0, numComponents * sizeof(T));
+ }
+
+ if (inputComponentCount < outputComponentCount && outputComponentCount == 4)
+ {
+ // Set the remaining alpha channel to the defaultAlphaValue.
+ offsetOutput[3] = defaultAlphaValue;
}
}
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_data.json b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_data.json
new file mode 100644
index 0000000000..891d30d252
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_data.json
@@ -0,0 +1,118 @@
+{
+ "UNKNOWN": "NONE",
+ "R32G32B32A32_TYPELESS": "",
+ "R32G32B32A32_FLOAT": "",
+ "R32G32B32A32_UINT": "",
+ "R32G32B32A32_SINT": "",
+ "R32G32B32_TYPELESS": "",
+ "R32G32B32_FLOAT": "",
+ "R32G32B32_UINT": "",
+ "R32G32B32_SINT": "",
+ "R16G16B16A16_TYPELESS": "",
+ "R16G16B16A16_FLOAT": "",
+ "R16G16B16A16_UNORM": "",
+ "R16G16B16A16_UINT": "",
+ "R16G16B16A16_SNORM": "",
+ "R16G16B16A16_SINT": "",
+ "R32G32_TYPELESS": "",
+ "R32G32_FLOAT": "",
+ "R32G32_UINT": "",
+ "R32G32_SINT": "",
+ "R32G8X24_TYPELESS": "",
+ "D32_FLOAT_S8X24_UINT": "",
+ "R32_FLOAT_X8X24_TYPELESS": "",
+ "X32_TYPELESS_G8X24_UINT": "",
+ "R10G10B10A2_TYPELESS": "",
+ "R10G10B10A2_UNORM": "",
+ "R10G10B10A2_UINT": "",
+ "R11G11B10_FLOAT": "",
+ "R8G8B8A8_TYPELESS": "",
+ "R8G8B8A8_UNORM": "",
+ "R8G8B8A8_UNORM_SRGB": "",
+ "R8G8B8A8_UINT": "",
+ "R8G8B8A8_SNORM": "",
+ "R8G8B8A8_SINT": "",
+ "R16G16_TYPELESS": "",
+ "R16G16_FLOAT": "",
+ "R16G16_UNORM": "",
+ "R16G16_UINT": "",
+ "R16G16_SNORM": "",
+ "R16G16_SINT": "",
+ "R32_TYPELESS": "",
+ "D32_FLOAT": "",
+ "R32_FLOAT": "",
+ "R32_UINT": "",
+ "R32_SINT": "",
+ "R24G8_TYPELESS": "",
+ "D24_UNORM_S8_UINT": "",
+ "R24_UNORM_X8_TYPELESS": "",
+ "X24_TYPELESS_G8_UINT": "",
+ "R8G8_TYPELESS": "",
+ "R8G8_UNORM": "",
+ "R8G8_UINT": "",
+ "R8G8_SNORM": "",
+ "R8G8_SINT": "",
+ "R16_TYPELESS": "",
+ "R16_FLOAT": "",
+ "D16_UNORM": "",
+ "R16_UNORM": "",
+ "R16_UINT": "",
+ "R16_SNORM": "",
+ "R16_SINT": "",
+ "R8_TYPELESS": "",
+ "R8_UNORM": "",
+ "R8_UINT": "",
+ "R8_SNORM": "",
+ "R8_SINT": "",
+ "A8_UNORM": "",
+ "R1_UNORM": "",
+ "R9G9B9E5_SHAREDEXP": "",
+ "R8G8_B8G8_UNORM": "",
+ "G8R8_G8B8_UNORM": "",
+ "BC1_TYPELESS": "",
+ "BC1_UNORM": "BC1_RGBA_UNORM_BLOCK",
+ "BC1_UNORM_SRGB": "BC1_RGBA_UNORM_SRGB_BLOCK",
+ "BC2_TYPELESS": "",
+ "BC2_UNORM": "BC2_RGBA_UNORM_BLOCK",
+ "BC2_UNORM_SRGB": "BC2_RGBA_UNORM_SRGB_BLOCK",
+ "BC3_TYPELESS": "",
+ "BC3_UNORM": "BC3_RGBA_UNORM_BLOCK",
+ "BC3_UNORM_SRGB": "BC3_RGBA_UNORM_SRGB_BLOCK",
+ "BC4_TYPELESS": "",
+ "BC4_UNORM": "",
+ "BC4_SNORM": "",
+ "BC5_TYPELESS": "",
+ "BC5_UNORM": "",
+ "BC5_SNORM": "",
+ "B5G6R5_UNORM": "",
+ "B5G5R5A1_UNORM": "",
+ "B8G8R8A8_UNORM": "",
+ "B8G8R8X8_UNORM": "",
+ "R10G10B10_XR_BIAS_A2_UNORM": "",
+ "B8G8R8A8_TYPELESS": "",
+ "B8G8R8A8_UNORM_SRGB": "",
+ "B8G8R8X8_TYPELESS": "",
+ "B8G8R8X8_UNORM_SRGB": "",
+ "BC6H_TYPELESS": "",
+ "BC6H_UF16": "",
+ "BC6H_SF16": "",
+ "BC7_TYPELESS": "",
+ "BC7_UNORM": "",
+ "BC7_UNORM_SRGB": "",
+ "AYUV": "",
+ "Y410": "",
+ "Y416": "",
+ "NV12": "",
+ "P010": "",
+ "P016": "",
+ "420_OPAQUE": "",
+ "YUY2": "",
+ "Y210": "",
+ "Y216": "",
+ "NV11": "",
+ "AI44": "",
+ "IA44": "",
+ "P8": "",
+ "A8P8": "",
+ "B4G4R4A4_UNORM": ""
+}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp
new file mode 100644
index 0000000000..b0697bc5db
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp
@@ -0,0 +1,516 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_dxgi_format_table.py using data from dxgi_format_data.json.
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DXGI format info:
+// Determining metadata about a DXGI format.
+
+#include "libANGLE/renderer/Format.h"
+
+using namespace angle;
+
+namespace rx
+{
+
+namespace d3d11
+{
+
+GLenum GetComponentType(DXGI_FORMAT dxgiFormat)
+{
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_420_OPAQUE:
+ break;
+ case DXGI_FORMAT_A8P8:
+ break;
+ case DXGI_FORMAT_A8_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_AI44:
+ break;
+ case DXGI_FORMAT_AYUV:
+ break;
+ case DXGI_FORMAT_B4G4R4A4_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_B5G5R5A1_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_B5G6R5_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_B8G8R8A8_TYPELESS:
+ break;
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_B8G8R8X8_TYPELESS:
+ break;
+ case DXGI_FORMAT_B8G8R8X8_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC1_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC1_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC2_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC2_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC3_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC3_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC4_SNORM:
+ return GL_SIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC4_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC4_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC5_SNORM:
+ return GL_SIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC5_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC5_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC6H_SF16:
+ break;
+ case DXGI_FORMAT_BC6H_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC6H_UF16:
+ break;
+ case DXGI_FORMAT_BC7_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC7_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_D16_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ break;
+ case DXGI_FORMAT_D32_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
+ break;
+ case DXGI_FORMAT_G8R8_G8B8_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_IA44:
+ break;
+ case DXGI_FORMAT_NV11:
+ break;
+ case DXGI_FORMAT_NV12:
+ break;
+ case DXGI_FORMAT_P010:
+ break;
+ case DXGI_FORMAT_P016:
+ break;
+ case DXGI_FORMAT_P8:
+ break;
+ case DXGI_FORMAT_R10G10B10A2_TYPELESS:
+ break;
+ case DXGI_FORMAT_R10G10B10A2_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R11G11B10_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R16G16B16A16_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R16G16B16A16_SNORM:
+ return GL_SIGNED_NORMALIZED;
+ case DXGI_FORMAT_R16G16B16A16_TYPELESS:
+ break;
+ case DXGI_FORMAT_R16G16B16A16_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R16G16B16A16_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R16G16_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R16G16_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R16G16_SNORM:
+ return GL_SIGNED_NORMALIZED;
+ case DXGI_FORMAT_R16G16_TYPELESS:
+ break;
+ case DXGI_FORMAT_R16G16_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R16G16_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R16_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R16_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R16_SNORM:
+ return GL_SIGNED_NORMALIZED;
+ case DXGI_FORMAT_R16_TYPELESS:
+ break;
+ case DXGI_FORMAT_R16_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R16_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R1_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R32G32B32A32_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R32G32B32A32_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32G32B32A32_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R32G32B32_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R32G32B32_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R32G32B32_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32G32B32_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R32G32_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R32G32_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R32G32_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32G32_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R32_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R32_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ return GL_SIGNED_NORMALIZED;
+ case DXGI_FORMAT_R8G8B8A8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R8G8_B8G8_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R8G8_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R8G8_SNORM:
+ return GL_SIGNED_NORMALIZED;
+ case DXGI_FORMAT_R8G8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R8G8_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R8G8_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R8_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R8_SNORM:
+ return GL_SIGNED_NORMALIZED;
+ case DXGI_FORMAT_R8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R8_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R8_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
+ return GL_FLOAT;
+ case DXGI_FORMAT_UNKNOWN:
+ break;
+ case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_Y210:
+ break;
+ case DXGI_FORMAT_Y216:
+ break;
+ case DXGI_FORMAT_Y410:
+ break;
+ case DXGI_FORMAT_Y416:
+ break;
+ case DXGI_FORMAT_YUY2:
+ break;
+ default:
+ break;
+ }
+
+ UNREACHABLE();
+ return GL_NONE;
+}
+
+} // namespace d3d11
+
+namespace d3d11_angle
+{
+
+const Format &GetFormat(DXGI_FORMAT dxgiFormat)
+{
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_420_OPAQUE:
+ break;
+ case DXGI_FORMAT_A8P8:
+ break;
+ case DXGI_FORMAT_A8_UNORM:
+ return Format::Get(Format::ID::A8_UNORM);
+ case DXGI_FORMAT_AI44:
+ break;
+ case DXGI_FORMAT_AYUV:
+ break;
+ case DXGI_FORMAT_B4G4R4A4_UNORM:
+ return Format::Get(Format::ID::B4G4R4A4_UNORM);
+ case DXGI_FORMAT_B5G5R5A1_UNORM:
+ return Format::Get(Format::ID::B5G5R5A1_UNORM);
+ case DXGI_FORMAT_B5G6R5_UNORM:
+ return Format::Get(Format::ID::B5G6R5_UNORM);
+ case DXGI_FORMAT_B8G8R8A8_TYPELESS:
+ break;
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ return Format::Get(Format::ID::B8G8R8A8_UNORM);
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ return Format::Get(Format::ID::B8G8R8A8_UNORM_SRGB);
+ case DXGI_FORMAT_B8G8R8X8_TYPELESS:
+ break;
+ case DXGI_FORMAT_B8G8R8X8_UNORM:
+ return Format::Get(Format::ID::B8G8R8X8_UNORM);
+ case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
+ break;
+ case DXGI_FORMAT_BC1_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC1_UNORM:
+ return Format::Get(Format::ID::BC1_RGBA_UNORM_BLOCK);
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ return Format::Get(Format::ID::BC1_RGBA_UNORM_SRGB_BLOCK);
+ case DXGI_FORMAT_BC2_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC2_UNORM:
+ return Format::Get(Format::ID::BC2_RGBA_UNORM_BLOCK);
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ return Format::Get(Format::ID::BC2_RGBA_UNORM_SRGB_BLOCK);
+ case DXGI_FORMAT_BC3_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC3_UNORM:
+ return Format::Get(Format::ID::BC3_RGBA_UNORM_BLOCK);
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ return Format::Get(Format::ID::BC3_RGBA_UNORM_SRGB_BLOCK);
+ case DXGI_FORMAT_BC4_SNORM:
+ break;
+ case DXGI_FORMAT_BC4_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC4_UNORM:
+ break;
+ case DXGI_FORMAT_BC5_SNORM:
+ break;
+ case DXGI_FORMAT_BC5_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC5_UNORM:
+ break;
+ case DXGI_FORMAT_BC6H_SF16:
+ break;
+ case DXGI_FORMAT_BC6H_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC6H_UF16:
+ break;
+ case DXGI_FORMAT_BC7_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC7_UNORM:
+ break;
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ break;
+ case DXGI_FORMAT_D16_UNORM:
+ return Format::Get(Format::ID::D16_UNORM);
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ return Format::Get(Format::ID::D24_UNORM_S8_UINT);
+ case DXGI_FORMAT_D32_FLOAT:
+ return Format::Get(Format::ID::D32_FLOAT);
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
+ return Format::Get(Format::ID::D32_FLOAT_S8X24_UINT);
+ case DXGI_FORMAT_G8R8_G8B8_UNORM:
+ break;
+ case DXGI_FORMAT_IA44:
+ break;
+ case DXGI_FORMAT_NV11:
+ break;
+ case DXGI_FORMAT_NV12:
+ break;
+ case DXGI_FORMAT_P010:
+ break;
+ case DXGI_FORMAT_P016:
+ break;
+ case DXGI_FORMAT_P8:
+ break;
+ case DXGI_FORMAT_R10G10B10A2_TYPELESS:
+ break;
+ case DXGI_FORMAT_R10G10B10A2_UINT:
+ return Format::Get(Format::ID::R10G10B10A2_UINT);
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ return Format::Get(Format::ID::R10G10B10A2_UNORM);
+ case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
+ break;
+ case DXGI_FORMAT_R11G11B10_FLOAT:
+ return Format::Get(Format::ID::R11G11B10_FLOAT);
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ return Format::Get(Format::ID::R16G16B16A16_FLOAT);
+ case DXGI_FORMAT_R16G16B16A16_SINT:
+ return Format::Get(Format::ID::R16G16B16A16_SINT);
+ case DXGI_FORMAT_R16G16B16A16_SNORM:
+ return Format::Get(Format::ID::R16G16B16A16_SNORM);
+ case DXGI_FORMAT_R16G16B16A16_TYPELESS:
+ break;
+ case DXGI_FORMAT_R16G16B16A16_UINT:
+ return Format::Get(Format::ID::R16G16B16A16_UINT);
+ case DXGI_FORMAT_R16G16B16A16_UNORM:
+ return Format::Get(Format::ID::R16G16B16A16_UNORM);
+ case DXGI_FORMAT_R16G16_FLOAT:
+ return Format::Get(Format::ID::R16G16_FLOAT);
+ case DXGI_FORMAT_R16G16_SINT:
+ return Format::Get(Format::ID::R16G16_SINT);
+ case DXGI_FORMAT_R16G16_SNORM:
+ return Format::Get(Format::ID::R16G16_SNORM);
+ case DXGI_FORMAT_R16G16_TYPELESS:
+ break;
+ case DXGI_FORMAT_R16G16_UINT:
+ return Format::Get(Format::ID::R16G16_UINT);
+ case DXGI_FORMAT_R16G16_UNORM:
+ return Format::Get(Format::ID::R16G16_UNORM);
+ case DXGI_FORMAT_R16_FLOAT:
+ return Format::Get(Format::ID::R16_FLOAT);
+ case DXGI_FORMAT_R16_SINT:
+ return Format::Get(Format::ID::R16_SINT);
+ case DXGI_FORMAT_R16_SNORM:
+ return Format::Get(Format::ID::R16_SNORM);
+ case DXGI_FORMAT_R16_TYPELESS:
+ break;
+ case DXGI_FORMAT_R16_UINT:
+ return Format::Get(Format::ID::R16_UINT);
+ case DXGI_FORMAT_R16_UNORM:
+ return Format::Get(Format::ID::R16_UNORM);
+ case DXGI_FORMAT_R1_UNORM:
+ break;
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ return Format::Get(Format::ID::R32G32B32A32_FLOAT);
+ case DXGI_FORMAT_R32G32B32A32_SINT:
+ return Format::Get(Format::ID::R32G32B32A32_SINT);
+ case DXGI_FORMAT_R32G32B32A32_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32G32B32A32_UINT:
+ return Format::Get(Format::ID::R32G32B32A32_UINT);
+ case DXGI_FORMAT_R32G32B32_FLOAT:
+ return Format::Get(Format::ID::R32G32B32_FLOAT);
+ case DXGI_FORMAT_R32G32B32_SINT:
+ return Format::Get(Format::ID::R32G32B32_SINT);
+ case DXGI_FORMAT_R32G32B32_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32G32B32_UINT:
+ return Format::Get(Format::ID::R32G32B32_UINT);
+ case DXGI_FORMAT_R32G32_FLOAT:
+ return Format::Get(Format::ID::R32G32_FLOAT);
+ case DXGI_FORMAT_R32G32_SINT:
+ return Format::Get(Format::ID::R32G32_SINT);
+ case DXGI_FORMAT_R32G32_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32G32_UINT:
+ return Format::Get(Format::ID::R32G32_UINT);
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32_FLOAT:
+ return Format::Get(Format::ID::R32_FLOAT);
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32_SINT:
+ return Format::Get(Format::ID::R32_SINT);
+ case DXGI_FORMAT_R32_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32_UINT:
+ return Format::Get(Format::ID::R32_UINT);
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ return Format::Get(Format::ID::R8G8B8A8_SINT);
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ return Format::Get(Format::ID::R8G8B8A8_SNORM);
+ case DXGI_FORMAT_R8G8B8A8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ return Format::Get(Format::ID::R8G8B8A8_UINT);
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ return Format::Get(Format::ID::R8G8B8A8_UNORM);
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ return Format::Get(Format::ID::R8G8B8A8_UNORM_SRGB);
+ case DXGI_FORMAT_R8G8_B8G8_UNORM:
+ break;
+ case DXGI_FORMAT_R8G8_SINT:
+ return Format::Get(Format::ID::R8G8_SINT);
+ case DXGI_FORMAT_R8G8_SNORM:
+ return Format::Get(Format::ID::R8G8_SNORM);
+ case DXGI_FORMAT_R8G8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R8G8_UINT:
+ return Format::Get(Format::ID::R8G8_UINT);
+ case DXGI_FORMAT_R8G8_UNORM:
+ return Format::Get(Format::ID::R8G8_UNORM);
+ case DXGI_FORMAT_R8_SINT:
+ return Format::Get(Format::ID::R8_SINT);
+ case DXGI_FORMAT_R8_SNORM:
+ return Format::Get(Format::ID::R8_SNORM);
+ case DXGI_FORMAT_R8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R8_UINT:
+ return Format::Get(Format::ID::R8_UINT);
+ case DXGI_FORMAT_R8_UNORM:
+ return Format::Get(Format::ID::R8_UNORM);
+ case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
+ return Format::Get(Format::ID::R9G9B9E5_SHAREDEXP);
+ case DXGI_FORMAT_UNKNOWN:
+ return Format::Get(Format::ID::NONE);
+ case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
+ break;
+ case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
+ break;
+ case DXGI_FORMAT_Y210:
+ break;
+ case DXGI_FORMAT_Y216:
+ break;
+ case DXGI_FORMAT_Y410:
+ break;
+ case DXGI_FORMAT_Y416:
+ break;
+ case DXGI_FORMAT_YUY2:
+ break;
+ default:
+ break;
+ }
+
+ UNREACHABLE();
+ return Format::Get(Format::ID::NONE);
+}
+
+} // namespace d3d11_angle
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_data.json b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_data.json
index e81b4deea5..942745674f 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_data.json
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_data.json
@@ -8,7 +8,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R32G32B32A32_TYPELESS":
{
@@ -18,7 +19,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R32G32B32A32_FLOAT":
{
@@ -28,27 +30,30 @@
"shaderSample": "10_0check10_1always",
"renderTarget": "always",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "always"
},
"DXGI_FORMAT_R32G32B32A32_UINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R32G32B32A32_SINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R32G32B32_TYPELESS":
{
@@ -58,7 +63,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R32G32B32_FLOAT":
{
@@ -68,7 +74,8 @@
"shaderSample": "11_0check",
"renderTarget": "check",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R32G32B32_UINT":
{
@@ -78,7 +85,8 @@
"shaderSample": "never",
"renderTarget": "check",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R32G32B32_SINT":
{
@@ -88,7 +96,8 @@
"shaderSample": "never",
"renderTarget": "check",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R16G16B16A16_TYPELESS":
{
@@ -98,57 +107,63 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R16G16B16A16_FLOAT":
{
"texture2D": "always",
"texture3D": "always",
"textureCube": "always",
- "shaderSample": "10_0",
+ "shaderSample": "9_3check_10_0always",
"renderTarget": "always",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "always"
},
"DXGI_FORMAT_R16G16B16A16_UNORM":
{
"texture2D": "always",
"texture3D": "always",
"textureCube": "always",
- "shaderSample": "10_0",
+ "shaderSample": "always",
"renderTarget": "always",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "always"
},
"DXGI_FORMAT_R16G16B16A16_UINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R16G16B16A16_SNORM":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "10_0",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "10_0"
},
"DXGI_FORMAT_R16G16B16A16_SINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R32G32_TYPELESS":
{
@@ -158,7 +173,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R32G32_FLOAT":
{
@@ -168,37 +184,41 @@
"shaderSample": "10_0check10_1always",
"renderTarget": "always",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "10_0"
},
"DXGI_FORMAT_R32G32_UINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R32G32_SINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R32G8X24_TYPELESS":
{
- "texture2D": "always",
+ "texture2D": "10_0",
"texture3D": "never",
- "textureCube": "always",
+ "textureCube": "10_0",
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_D32_FLOAT_S8X24_UINT":
{
@@ -208,7 +228,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "check",
- "depthStencil": "always"
+ "depthStencil": "10_0",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS":
{
@@ -218,7 +239,8 @@
"shaderSample": "10_0check10_1always",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_X32_TYPELESS_G8X24_UINT":
{
@@ -228,47 +250,52 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R10G10B10A2_TYPELESS":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R10G10B10A2_UNORM":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "10_0",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "10_0"
},
"DXGI_FORMAT_R10G10B10A2_UINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R11G11B10_FLOAT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "10_0",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "10_0"
},
"DXGI_FORMAT_R8G8B8A8_TYPELESS":
{
@@ -278,57 +305,63 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R8G8B8A8_UNORM":
{
"texture2D": "always",
"texture3D": "always",
"textureCube": "always",
- "shaderSample": "10_0",
+ "shaderSample": "always",
"renderTarget": "always",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "always"
},
"DXGI_FORMAT_R8G8B8A8_UNORM_SRGB":
{
"texture2D": "always",
"texture3D": "always",
"textureCube": "always",
- "shaderSample": "10_0",
+ "shaderSample": "always",
"renderTarget": "always",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "always"
},
"DXGI_FORMAT_R8G8B8A8_UINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R8G8B8A8_SNORM":
{
"texture2D": "always",
"texture3D": "always",
"textureCube": "always",
- "shaderSample": "10_0",
+ "shaderSample": "always",
"renderTarget": "always",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "10_0"
},
"DXGI_FORMAT_R8G8B8A8_SINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R16G16_TYPELESS":
{
@@ -338,7 +371,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R16G16_FLOAT":
{
@@ -348,57 +382,63 @@
"shaderSample": "10_0",
"renderTarget": "always",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "always"
},
"DXGI_FORMAT_R16G16_UNORM":
{
"texture2D": "always",
"texture3D": "always",
"textureCube": "always",
- "shaderSample": "10_0",
+ "shaderSample": "always",
"renderTarget": "always",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "always"
},
"DXGI_FORMAT_R16G16_UINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R16G16_SNORM":
{
"texture2D": "always",
"texture3D": "always",
"textureCube": "always",
- "shaderSample": "10_0",
+ "shaderSample": "always",
"renderTarget": "always",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "10_0"
},
"DXGI_FORMAT_R16G16_SINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R32_TYPELESS":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_D32_FLOAT":
{
@@ -408,7 +448,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "check",
- "depthStencil": "always"
+ "depthStencil": "10_0",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R32_FLOAT":
{
@@ -418,27 +459,30 @@
"shaderSample": "10_0check10_1always",
"renderTarget": "always",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "always"
},
"DXGI_FORMAT_R32_UINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R32_SINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R24G8_TYPELESS":
{
@@ -448,7 +492,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_D24_UNORM_S8_UINT":
{
@@ -468,7 +513,8 @@
"shaderSample": "10_0check10_1always",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_X24_TYPELESS_G8_UINT":
{
@@ -478,7 +524,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R8G8_TYPELESS":
{
@@ -488,47 +535,52 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R8G8_UNORM":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "10_0",
- "renderTarget": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
+ "shaderSample": "9_3check_10_0always",
+ "renderTarget": "9_3check_10_0always",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "10_0"
},
"DXGI_FORMAT_R8G8_UINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R8G8_SNORM":
{
"texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
- "shaderSample": "10_0",
- "renderTarget": "always",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
+ "shaderSample": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "10_0"
},
"DXGI_FORMAT_R8G8_SINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R16_TYPELESS":
{
@@ -538,17 +590,19 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R16_FLOAT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "10_0",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "10_0"
},
"DXGI_FORMAT_D16_UNORM":
{
@@ -558,47 +612,52 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "check",
- "depthStencil": "always"
+ "depthStencil": "always",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R16_UNORM":
{
"texture2D": "always",
"texture3D": "always",
"textureCube": "always",
- "shaderSample": "10_0",
- "renderTarget": "always",
+ "shaderSample": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "10_0"
},
"DXGI_FORMAT_R16_UINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R16_SNORM":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "10_0",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "10_0"
},
"DXGI_FORMAT_R16_SINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R8_TYPELESS":
{
@@ -608,47 +667,52 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R8_UNORM":
{
"texture2D": "always",
"texture3D": "always",
"textureCube": "always",
- "shaderSample": "10_0",
- "renderTarget": "always",
+ "shaderSample": "always",
+ "renderTarget": "9_3check_10_0always",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "10_0"
},
"DXGI_FORMAT_R8_UINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R8_SNORM":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "10_0",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "10_0"
},
"DXGI_FORMAT_R8_SINT":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "never",
- "renderTarget": "always",
+ "renderTarget": "10_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_A8_UNORM":
{
@@ -658,7 +722,8 @@
"shaderSample": "10_0",
"renderTarget": "always",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "10_0"
},
"DXGI_FORMAT_R1_UNORM":
{
@@ -668,17 +733,19 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R9G9B9E5_SHAREDEXP":
{
- "texture2D": "always",
- "texture3D": "always",
- "textureCube": "always",
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
"shaderSample": "10_0",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R8G8_B8G8_UNORM":
{
@@ -688,7 +755,8 @@
"shaderSample": "10_0",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_G8R8_G8B8_UNORM":
{
@@ -698,7 +766,8 @@
"shaderSample": "10_0",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC1_TYPELESS":
{
@@ -708,27 +777,30 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC1_UNORM":
{
"texture2D": "always",
"texture3D": "always",
"textureCube": "always",
- "shaderSample": "10_0",
+ "shaderSample": "always",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC1_UNORM_SRGB":
{
"texture2D": "always",
"texture3D": "always",
"textureCube": "always",
- "shaderSample": "10_0",
+ "shaderSample": "always",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC2_TYPELESS":
{
@@ -738,27 +810,30 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC2_UNORM":
{
"texture2D": "always",
"texture3D": "always",
"textureCube": "always",
- "shaderSample": "10_0",
+ "shaderSample": "always",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC2_UNORM_SRGB":
{
"texture2D": "always",
"texture3D": "always",
"textureCube": "always",
- "shaderSample": "10_0",
+ "shaderSample": "always",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC3_TYPELESS":
{
@@ -768,27 +843,30 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC3_UNORM":
{
"texture2D": "always",
"texture3D": "always",
"textureCube": "always",
- "shaderSample": "10_0",
+ "shaderSample": "always",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC3_UNORM_SRGB":
{
"texture2D": "always",
"texture3D": "always",
"textureCube": "always",
- "shaderSample": "10_0",
+ "shaderSample": "always",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC4_TYPELESS":
{
@@ -798,7 +876,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC4_UNORM":
{
@@ -808,7 +887,8 @@
"shaderSample": "10_0",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC4_SNORM":
{
@@ -818,7 +898,8 @@
"shaderSample": "10_0",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC5_TYPELESS":
{
@@ -828,7 +909,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC5_UNORM":
{
@@ -838,7 +920,8 @@
"shaderSample": "10_0",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC5_SNORM":
{
@@ -848,7 +931,8 @@
"shaderSample": "10_0",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_B5G6R5_UNORM":
{
@@ -858,7 +942,8 @@
"shaderSample": "dxgi1_2",
"renderTarget": "dxgi1_2",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "dxgi1_2"
},
"DXGI_FORMAT_B5G5R5A1_UNORM":
{
@@ -868,17 +953,19 @@
"shaderSample": "dxgi1_2",
"renderTarget": "check",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "dxgi1_2"
},
"DXGI_FORMAT_B8G8R8A8_UNORM":
{
"texture2D": "check",
"texture3D": "check",
"textureCube": "check",
- "shaderSample": "10_0check11_0always",
- "renderTarget": "10_0check11_0always",
+ "shaderSample": "9_3always_10_0check11_0always",
+ "renderTarget": "9_3always_10_0check11_0always",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "always"
},
"DXGI_FORMAT_B8G8R8X8_UNORM":
{
@@ -888,7 +975,8 @@
"shaderSample": "10_0check11_0always",
"renderTarget": "11_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM":
{
@@ -898,7 +986,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_B8G8R8A8_TYPELESS":
{
@@ -908,7 +997,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_B8G8R8A8_UNORM_SRGB":
{
@@ -918,7 +1008,8 @@
"shaderSample": "10_0check11_0always",
"renderTarget": "11_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_B8G8R8X8_TYPELESS":
{
@@ -928,7 +1019,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_B8G8R8X8_UNORM_SRGB":
{
@@ -938,7 +1030,8 @@
"shaderSample": "10_0check11_0always",
"renderTarget": "11_0",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC6H_TYPELESS":
{
@@ -948,7 +1041,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC6H_UF16":
{
@@ -958,7 +1052,8 @@
"shaderSample": "11_0",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC6H_SF16":
{
@@ -968,7 +1063,8 @@
"shaderSample": "11_0",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC7_TYPELESS":
{
@@ -978,7 +1074,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC7_UNORM":
{
@@ -988,7 +1085,8 @@
"shaderSample": "11_0",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_BC7_UNORM_SRGB":
{
@@ -998,7 +1096,8 @@
"shaderSample": "11_0",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_AYUV":
{
@@ -1008,7 +1107,8 @@
"shaderSample": "11_1",
"renderTarget": "11_1",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_Y410":
{
@@ -1018,7 +1118,8 @@
"shaderSample": "11_1",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_Y416":
{
@@ -1028,7 +1129,8 @@
"shaderSample": "11_1",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_NV12":
{
@@ -1038,7 +1140,8 @@
"shaderSample": "11_1",
"renderTarget": "11_1",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_P010":
{
@@ -1048,7 +1151,8 @@
"shaderSample": "11_1",
"renderTarget": "11_1",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_P016":
{
@@ -1058,7 +1162,8 @@
"shaderSample": "11_1",
"renderTarget": "11_1",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_420_OPAQUE":
{
@@ -1068,7 +1173,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_YUY2":
{
@@ -1078,7 +1184,8 @@
"shaderSample": "11_1",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_Y210":
{
@@ -1088,7 +1195,8 @@
"shaderSample": "11_1",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_Y216":
{
@@ -1098,7 +1206,8 @@
"shaderSample": "11_1",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_NV11":
{
@@ -1108,7 +1217,8 @@
"shaderSample": "11_1",
"renderTarget": "11_1",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_AI44":
{
@@ -1118,7 +1228,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_IA44":
{
@@ -1128,7 +1239,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_P8":
{
@@ -1138,7 +1250,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_A8P8":
{
@@ -1148,7 +1261,8 @@
"shaderSample": "never",
"renderTarget": "never",
"multisampleRT": "never",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "never"
},
"DXGI_FORMAT_B4G4R4A4_UNORM":
{
@@ -1158,7 +1272,8 @@
"shaderSample": "dxgi1_2",
"renderTarget": "check",
"multisampleRT": "check",
- "depthStencil": "never"
+ "depthStencil": "never",
+ "mipAutoGen": "dxgi1_2"
}
}
]
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp
index cbc36445e6..4d7e46bdf2 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp
@@ -26,205 +26,205 @@ namespace d3d11
#define F_RT D3D11_FORMAT_SUPPORT_RENDER_TARGET
#define F_MS D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
#define F_DS D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
+#define F_MIPGEN D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
namespace
{
const DXGISupport &GetDefaultSupport()
{
- static UINT AllSupportFlags = D3D11_FORMAT_SUPPORT_TEXTURE2D |
- D3D11_FORMAT_SUPPORT_TEXTURE3D |
- D3D11_FORMAT_SUPPORT_TEXTURECUBE |
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE |
- D3D11_FORMAT_SUPPORT_RENDER_TARGET |
- D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET |
- D3D11_FORMAT_SUPPORT_DEPTH_STENCIL;
+ static UINT AllSupportFlags =
+ D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURE3D |
+ D3D11_FORMAT_SUPPORT_TEXTURECUBE | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE |
+ D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET |
+ D3D11_FORMAT_SUPPORT_DEPTH_STENCIL | D3D11_FORMAT_SUPPORT_MIP_AUTOGEN;
static const DXGISupport defaultSupport(0, 0, AllSupportFlags);
return defaultSupport;
}
-const DXGISupport &GetDXGISupport_10_0(DXGI_FORMAT dxgiFormat)
+const DXGISupport &GetDXGISupport_9_3(DXGI_FORMAT dxgiFormat)
{
+ // clang-format off
switch (dxgiFormat)
{
case DXGI_FORMAT_420_OPAQUE:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_A8P8:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_A8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_AI44:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_AYUV:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
return info;
}
case DXGI_FORMAT_B4G4R4A4_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS, F_MS | F_RT);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
return info;
}
case DXGI_FORMAT_B5G5R5A1_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS, F_MS | F_RT);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
return info;
}
case DXGI_FORMAT_B5G6R5_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
return info;
}
case DXGI_FORMAT_B8G8R8A8_UNORM:
{
- static const DXGISupport info(0, F_DS, F_2D | F_3D | F_CUBE | F_MS | F_RT | F_SAMPLE);
+ static const DXGISupport info(F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_2D | F_3D | F_CUBE | F_MS);
return info;
}
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
{
- static const DXGISupport info(0, F_DS, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
return info;
}
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
return info;
}
case DXGI_FORMAT_B8G8R8X8_UNORM:
{
- static const DXGISupport info(0, F_DS, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
return info;
}
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
{
- static const DXGISupport info(0, F_DS, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
return info;
}
case DXGI_FORMAT_BC1_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC1_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC1_UNORM_SRGB:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC2_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC2_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC2_UNORM_SRGB:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC3_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC3_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC3_UNORM_SRGB:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC4_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC4_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC4_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC5_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC5_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC5_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC6H_SF16:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC6H_TYPELESS:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC6H_UF16:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC7_TYPELESS:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC7_UNORM:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC7_UNORM_SRGB:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_D16_UNORM:
{
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_D24_UNORM_S8_UINT:
@@ -234,112 +234,112 @@ const DXGISupport &GetDXGISupport_10_0(DXGI_FORMAT dxgiFormat)
}
case DXGI_FORMAT_D32_FLOAT:
{
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
{
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_G8R8_G8B8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_IA44:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_NV11:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
return info;
}
case DXGI_FORMAT_NV12:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
return info;
}
case DXGI_FORMAT_P010:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
return info;
}
case DXGI_FORMAT_P016:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
return info;
}
case DXGI_FORMAT_P8:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R10G10B10A2_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R10G10B10A2_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(0, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
{
- static const DXGISupport info(0, F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
+ static const DXGISupport info(0, F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
return info;
}
case DXGI_FORMAT_R11G11B10_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(0, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16G16B16A16_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS | F_SAMPLE);
return info;
}
case DXGI_FORMAT_R16G16B16A16_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16G16B16A16_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(0, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R16G16B16A16_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16G16B16A16_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16G16_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16G16_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16G16_SNORM:
@@ -349,157 +349,157 @@ const DXGISupport &GetDXGISupport_10_0(DXGI_FORMAT dxgiFormat)
}
case DXGI_FORMAT_R16G16_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R16G16_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16G16_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(0, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(0, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R16_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R1_UNORM:
{
- static const DXGISupport info(F_2D, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R24G8_TYPELESS:
{
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
{
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MS | F_RT, F_SAMPLE);
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_R32G32B32A32_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS, F_MS | F_SAMPLE);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R32G32B32A32_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R32G32B32A32_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R32G32B32_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS, F_MS | F_RT);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN, F_MS | F_RT);
return info;
}
case DXGI_FORMAT_R32G32B32_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_SAMPLE, F_MS | F_RT);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
return info;
}
case DXGI_FORMAT_R32G32B32_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R32G32B32_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_SAMPLE, F_MS | F_RT);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
return info;
}
case DXGI_FORMAT_R32G32_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS, F_MS | F_SAMPLE);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R32G32_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R32G32_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R32G32_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R32G8X24_TYPELESS:
{
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R32_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS, F_MS | F_SAMPLE);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
{
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MS | F_RT, F_SAMPLE);
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_R32_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R32_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R32_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8G8B8A8_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8G8B8A8_SNORM:
@@ -509,122 +509,122 @@ const DXGISupport &GetDXGISupport_10_0(DXGI_FORMAT dxgiFormat)
}
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R8G8B8A8_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8G8B8A8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R8G8_B8G8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_R8G8_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8G8_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R8G8_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R8G8_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8G8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(0, F_DS, F_MS | F_RT | F_SAMPLE);
return info;
}
case DXGI_FORMAT_R8_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(0, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R8_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R8_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS, F_MS | F_RT);
return info;
}
case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_UNKNOWN:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
{
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
{
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_Y210:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_Y216:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_Y410:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_Y416:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_YUY2:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
@@ -632,190 +632,192 @@ const DXGISupport &GetDXGISupport_10_0(DXGI_FORMAT dxgiFormat)
UNREACHABLE();
return GetDefaultSupport();
}
+ // clang-format on
}
-const DXGISupport &GetDXGISupport_10_1(DXGI_FORMAT dxgiFormat)
+const DXGISupport &GetDXGISupport_10_0(DXGI_FORMAT dxgiFormat)
{
+ // clang-format off
switch (dxgiFormat)
{
case DXGI_FORMAT_420_OPAQUE:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_A8P8:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_A8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_AI44:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_AYUV:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
return info;
}
case DXGI_FORMAT_B4G4R4A4_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS, F_MS | F_RT);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
return info;
}
case DXGI_FORMAT_B5G5R5A1_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS, F_MS | F_RT);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
return info;
}
case DXGI_FORMAT_B5G6R5_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
return info;
}
case DXGI_FORMAT_B8G8R8A8_UNORM:
{
- static const DXGISupport info(0, F_DS, F_2D | F_3D | F_CUBE | F_MS | F_RT | F_SAMPLE);
+ static const DXGISupport info(F_MIPGEN, F_DS, F_2D | F_3D | F_CUBE | F_MS | F_RT | F_SAMPLE);
return info;
}
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
{
- static const DXGISupport info(0, F_DS, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
return info;
}
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
return info;
}
case DXGI_FORMAT_B8G8R8X8_UNORM:
{
- static const DXGISupport info(0, F_DS, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
return info;
}
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
{
- static const DXGISupport info(0, F_DS, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
return info;
}
case DXGI_FORMAT_BC1_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC1_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC1_UNORM_SRGB:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC2_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC2_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC2_UNORM_SRGB:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC3_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC3_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC3_UNORM_SRGB:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC4_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC4_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC4_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC5_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC5_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC5_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC6H_SF16:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC6H_TYPELESS:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC6H_UF16:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC7_TYPELESS:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC7_UNORM:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC7_UNORM_SRGB:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_D16_UNORM:
{
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_D24_UNORM_S8_UINT:
@@ -825,397 +827,990 @@ const DXGISupport &GetDXGISupport_10_1(DXGI_FORMAT dxgiFormat)
}
case DXGI_FORMAT_D32_FLOAT:
{
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
{
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_G8R8_G8B8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_IA44:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_NV11:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_NV12:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P010:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P016:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P8:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
+ {
+ static const DXGISupport info(0, F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
+ return info;
+ }
+ case DXGI_FORMAT_R11G11B10_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R1_UNORM:
+ {
+ static const DXGISupport info(F_2D, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_R32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_B8G8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_UNKNOWN:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y210:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y216:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y410:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y416:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_YUY2:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+
+ default:
+ UNREACHABLE();
+ return GetDefaultSupport();
+ }
+ // clang-format on
+}
+
+const DXGISupport &GetDXGISupport_10_1(DXGI_FORMAT dxgiFormat)
+{
+ // clang-format off
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_420_OPAQUE:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_A8P8:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_A8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_AI44:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_AYUV:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B4G4R4A4_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_B5G5R5A1_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_B5G6R5_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ {
+ static const DXGISupport info(F_MIPGEN, F_DS, F_2D | F_3D | F_CUBE | F_MS | F_RT | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_UNORM:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_SF16:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_UF16:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_UNORM:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_D16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ {
static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
return info;
}
+ case DXGI_FORMAT_D32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
case DXGI_FORMAT_G8R8_G8B8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_IA44:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_NV11:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
return info;
}
case DXGI_FORMAT_NV12:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
return info;
}
case DXGI_FORMAT_P010:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
return info;
}
case DXGI_FORMAT_P016:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
return info;
}
case DXGI_FORMAT_P8:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R10G10B10A2_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R10G10B10A2_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
{
- static const DXGISupport info(0, F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
+ static const DXGISupport info(0, F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
return info;
}
case DXGI_FORMAT_R11G11B10_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16G16B16A16_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16G16B16A16_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16G16B16A16_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R16G16B16A16_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16G16B16A16_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16G16_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16G16_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16G16_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16G16_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R16G16_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16G16_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R16_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R1_UNORM:
{
- static const DXGISupport info(F_2D, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R24G8_TYPELESS:
{
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
{
- static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_R32G32B32A32_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R32G32B32A32_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R32G32B32A32_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R32G32B32_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS, F_MS | F_RT);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN, F_MS | F_RT);
return info;
}
case DXGI_FORMAT_R32G32B32_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_SAMPLE, F_MS | F_RT);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
return info;
}
case DXGI_FORMAT_R32G32B32_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R32G32B32_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_SAMPLE, F_MS | F_RT);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
return info;
}
case DXGI_FORMAT_R32G32_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R32G32_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R32G32_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R32G32_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R32G8X24_TYPELESS:
{
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R32_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
{
- static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_R32_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R32_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R32_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8G8B8A8_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8G8B8A8_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R8G8B8A8_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8G8B8A8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R8G8_B8G8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_R8G8_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8G8_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R8G8_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R8G8_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8G8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R8_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R8_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R8_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_UNKNOWN:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
{
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
{
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_Y210:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_Y216:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_Y410:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_Y416:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_YUY2:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
@@ -1223,190 +1818,192 @@ const DXGISupport &GetDXGISupport_10_1(DXGI_FORMAT dxgiFormat)
UNREACHABLE();
return GetDefaultSupport();
}
+ // clang-format on
}
const DXGISupport &GetDXGISupport_11_0(DXGI_FORMAT dxgiFormat)
{
+ // clang-format off
switch (dxgiFormat)
{
case DXGI_FORMAT_420_OPAQUE:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_A8P8:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_A8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_AI44:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_AYUV:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
return info;
}
case DXGI_FORMAT_B4G4R4A4_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS, F_MS | F_RT);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
return info;
}
case DXGI_FORMAT_B5G5R5A1_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS, F_MS | F_RT);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
return info;
}
case DXGI_FORMAT_B5G6R5_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
return info;
}
case DXGI_FORMAT_B8G8R8A8_UNORM:
{
- static const DXGISupport info(F_RT | F_SAMPLE, F_DS, F_2D | F_3D | F_CUBE | F_MS);
+ static const DXGISupport info(F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_2D | F_3D | F_CUBE | F_MS);
return info;
}
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
{
- static const DXGISupport info(F_RT | F_SAMPLE, F_DS, F_2D | F_3D | F_CUBE | F_MS);
+ static const DXGISupport info(F_RT | F_SAMPLE, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
return info;
}
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
{
- static const DXGISupport info(0, F_DS | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
return info;
}
case DXGI_FORMAT_B8G8R8X8_UNORM:
{
- static const DXGISupport info(F_RT | F_SAMPLE, F_DS, F_2D | F_3D | F_CUBE | F_MS);
+ static const DXGISupport info(F_RT | F_SAMPLE, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
return info;
}
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
{
- static const DXGISupport info(F_RT | F_SAMPLE, F_DS, F_2D | F_3D | F_CUBE | F_MS);
+ static const DXGISupport info(F_RT | F_SAMPLE, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
return info;
}
case DXGI_FORMAT_BC1_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC1_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC1_UNORM_SRGB:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC2_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC2_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC2_UNORM_SRGB:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC3_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC3_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC3_UNORM_SRGB:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC4_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC4_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC4_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC5_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC5_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC5_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC6H_SF16:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC6H_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC6H_UF16:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC7_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_BC7_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_BC7_UNORM_SRGB:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_D16_UNORM:
{
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_D24_UNORM_S8_UINT:
@@ -1416,397 +2013,990 @@ const DXGISupport &GetDXGISupport_11_0(DXGI_FORMAT dxgiFormat)
}
case DXGI_FORMAT_D32_FLOAT:
{
- static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
{
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_G8R8_G8B8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_IA44:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_NV11:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_NV12:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P010:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P016:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P8:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
+ {
+ static const DXGISupport info(0, F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
+ return info;
+ }
+ case DXGI_FORMAT_R11G11B10_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R1_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_B8G8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_UNKNOWN:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y210:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y216:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y410:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y416:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_YUY2:
+ {
+ static const DXGISupport info(0, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+
+ default:
+ UNREACHABLE();
+ return GetDefaultSupport();
+ }
+ // clang-format on
+}
+
+const DXGISupport &GetDXGISupport_11_1(DXGI_FORMAT dxgiFormat)
+{
+ // clang-format off
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_420_OPAQUE:
+ {
+ static const DXGISupport info(F_2D, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_A8P8:
+ {
+ static const DXGISupport info(F_2D, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_A8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_AI44:
+ {
+ static const DXGISupport info(F_2D, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_AYUV:
+ {
+ static const DXGISupport info(F_2D | F_RT | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B4G4R4A4_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_B5G5R5A1_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_B5G6R5_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ {
+ static const DXGISupport info(F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_2D | F_3D | F_CUBE | F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_RT | F_SAMPLE, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_UNORM:
+ {
+ static const DXGISupport info(F_RT | F_SAMPLE, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_RT | F_SAMPLE, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_SF16:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_UF16:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_D16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ {
static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
return info;
}
+ case DXGI_FORMAT_D32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
case DXGI_FORMAT_G8R8_G8B8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_IA44:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_NV11:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_RT | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
return info;
}
case DXGI_FORMAT_NV12:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_RT | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
return info;
}
case DXGI_FORMAT_P010:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_RT | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
return info;
}
case DXGI_FORMAT_P016:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_RT | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_RT | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN, F_MS);
return info;
}
case DXGI_FORMAT_P8:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R10G10B10A2_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R10G10B10A2_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
{
- static const DXGISupport info(0, F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
+ static const DXGISupport info(0, F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
return info;
}
case DXGI_FORMAT_R11G11B10_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16G16B16A16_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16G16B16A16_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16G16B16A16_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R16G16B16A16_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16G16B16A16_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16G16_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16G16_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16G16_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16G16_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R16G16_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16G16_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R16_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R16_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R16_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R1_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R24G8_TYPELESS:
{
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
{
- static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_R32G32B32A32_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R32G32B32A32_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R32G32B32A32_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R32G32B32_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS, F_MS | F_RT);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN, F_MS | F_RT);
return info;
}
case DXGI_FORMAT_R32G32B32_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_SAMPLE, F_MS | F_RT);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
return info;
}
case DXGI_FORMAT_R32G32B32_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R32G32B32_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_SAMPLE, F_MS | F_RT);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
return info;
}
case DXGI_FORMAT_R32G32_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R32G32_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R32G32_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R32G32_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R32G8X24_TYPELESS:
{
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R32_FLOAT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
{
- static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_R32_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R32_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R32_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8G8B8A8_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8G8B8A8_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R8G8B8A8_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8G8B8A8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R8G8_B8G8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_R8G8_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8G8_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R8G8_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R8G8_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8G8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R8_SINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8_SNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R8_TYPELESS:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_R8_UINT:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_SAMPLE, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
return info;
}
case DXGI_FORMAT_R8_UNORM:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
return info;
}
case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
{
- static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MS | F_RT, 0);
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_UNKNOWN:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
{
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
{
- static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
return info;
}
case DXGI_FORMAT_Y210:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_Y216:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_Y410:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_Y416:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
case DXGI_FORMAT_YUY2:
{
- static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MS | F_RT | F_SAMPLE, 0);
+ static const DXGISupport info(F_2D | F_SAMPLE, F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT, 0);
return info;
}
@@ -1814,6 +3004,7 @@ const DXGISupport &GetDXGISupport_11_0(DXGI_FORMAT dxgiFormat)
UNREACHABLE();
return GetDefaultSupport();
}
+ // clang-format on
}
}
@@ -1825,17 +3016,22 @@ const DXGISupport &GetDXGISupport_11_0(DXGI_FORMAT dxgiFormat)
#undef F_RT
#undef F_MS
#undef F_DS
+#undef F_MIPGEN
const DXGISupport &GetDXGISupport(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
+ case D3D_FEATURE_LEVEL_9_3:
+ return GetDXGISupport_9_3(dxgiFormat);
case D3D_FEATURE_LEVEL_10_0:
return GetDXGISupport_10_0(dxgiFormat);
case D3D_FEATURE_LEVEL_10_1:
return GetDXGISupport_10_1(dxgiFormat);
case D3D_FEATURE_LEVEL_11_0:
return GetDXGISupport_11_0(dxgiFormat);
+ case D3D_FEATURE_LEVEL_11_1:
+ return GetDXGISupport_11_1(dxgiFormat);
default:
return GetDefaultSupport();
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.h
index 1d8d68565e..a818f376ef 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.h
@@ -8,6 +8,9 @@
// version, D3D feature level, and is sometimes guaranteed or optional.
//
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_DXGI_SUPPORT_TABLE_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_DXGI_SUPPORT_TABLE_H_
+
#include "common/platform.h"
namespace rx
@@ -42,3 +45,5 @@ const DXGISupport &GetDXGISupport(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL feat
} // namespace d3d11
} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_DXGI_SUPPORT_TABLE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp
index f073e9f46f..ce4edd26db 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp
@@ -9,14 +9,15 @@
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "image_util/copyimage.h"
+#include "image_util/generatemip.h"
+#include "image_util/loadimage.h"
+
#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/d3d/copyimage.h"
#include "libANGLE/renderer/d3d/d3d11/copyvertex.h"
+#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/generatemip.h"
-#include "libANGLE/renderer/d3d/loadimage.h"
-#include "libANGLE/renderer/Renderer.h"
namespace rx
{
@@ -24,559 +25,388 @@ namespace rx
namespace d3d11
{
-typedef std::map<DXGI_FORMAT, GLenum> DXGIToESFormatMap;
-
-inline void AddDXGIToESEntry(DXGIToESFormatMap *map, DXGI_FORMAT key, GLenum value)
+bool SupportsMipGen(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel)
{
- map->insert(std::make_pair(key, value));
+ const auto &support = GetDXGISupport(dxgiFormat, featureLevel);
+ ASSERT((support.optionallySupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) == 0);
+ return ((support.alwaysSupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) != 0);
}
-static DXGIToESFormatMap BuildDXGIToESFormatMap()
+DXGIFormatSize::DXGIFormatSize(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight)
+ : pixelBytes(pixelBits / 8), blockWidth(blockWidth), blockHeight(blockHeight)
{
- DXGIToESFormatMap map;
-
- AddDXGIToESEntry(&map, DXGI_FORMAT_UNKNOWN, GL_NONE);
-
- AddDXGIToESEntry(&map, DXGI_FORMAT_A8_UNORM, GL_ALPHA8_EXT);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UNORM, GL_R8);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UNORM, GL_RG8);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM, GL_RGBA8);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, GL_SRGB8_ALPHA8);
- AddDXGIToESEntry(&map, DXGI_FORMAT_B8G8R8A8_UNORM, GL_BGRA8_EXT);
-
- AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SNORM, GL_R8_SNORM);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SNORM, GL_RG8_SNORM);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SNORM, GL_RGBA8_SNORM);
-
- AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UINT, GL_R8UI);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UINT, GL_R16UI);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R32_UINT, GL_R32UI);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UINT, GL_RG8UI);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_UINT, GL_RG16UI);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_UINT, GL_RG32UI);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_UINT, GL_RGB32UI);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UINT, GL_RGBA8UI);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_UINT, GL_RGBA16UI);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_UINT, GL_RGBA32UI);
-
- AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SINT, GL_R8I);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R16_SINT, GL_R16I);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R32_SINT, GL_R32I);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SINT, GL_RG8I);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_SINT, GL_RG16I);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_SINT, GL_RG32I);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_SINT, GL_RGB32I);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SINT, GL_RGBA8I);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_SINT, GL_RGBA16I);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_SINT, GL_RGBA32I);
-
- AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UNORM, GL_RGB10_A2);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UINT, GL_RGB10_A2UI);
-
- AddDXGIToESEntry(&map, DXGI_FORMAT_R16_FLOAT, GL_R16F);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_FLOAT, GL_RG16F);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, GL_RGBA16F);
-
- AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT, GL_R32F);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_FLOAT, GL_RG32F);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_FLOAT, GL_RGB32F);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, GL_RGBA32F);
-
- AddDXGIToESEntry(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, GL_RGB9_E5);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R11G11B10_FLOAT, GL_R11F_G11F_B10F);
-
- AddDXGIToESEntry(&map, DXGI_FORMAT_R16_TYPELESS, GL_DEPTH_COMPONENT16);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UNORM, GL_DEPTH_COMPONENT16);
- AddDXGIToESEntry(&map, DXGI_FORMAT_D16_UNORM, GL_DEPTH_COMPONENT16);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R24G8_TYPELESS, GL_DEPTH24_STENCIL8_OES);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, GL_DEPTH24_STENCIL8_OES);
- AddDXGIToESEntry(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8_OES);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R32G8X24_TYPELESS, GL_DEPTH32F_STENCIL8);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, GL_DEPTH32F_STENCIL8);
- AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8);
- AddDXGIToESEntry(&map, DXGI_FORMAT_R32_TYPELESS, GL_DEPTH_COMPONENT32F);
- AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT, GL_DEPTH_COMPONENT32F);
-
- AddDXGIToESEntry(&map, DXGI_FORMAT_BC1_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
- AddDXGIToESEntry(&map, DXGI_FORMAT_BC2_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
- AddDXGIToESEntry(&map, DXGI_FORMAT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
-
- AddDXGIToESEntry(&map, DXGI_FORMAT_B5G6R5_UNORM, GL_RGB565);
- AddDXGIToESEntry(&map, DXGI_FORMAT_B5G5R5A1_UNORM, GL_RGB5_A1);
- AddDXGIToESEntry(&map, DXGI_FORMAT_B4G4R4A4_UNORM, GL_RGBA4);
-
- return map;
}
-struct D3D11FastCopyFormat
+const DXGIFormatSize &GetDXGIFormatSizeInfo(DXGI_FORMAT format)
{
- GLenum destFormat;
- GLenum destType;
- ColorCopyFunction copyFunction;
-
- D3D11FastCopyFormat(GLenum destFormat, GLenum destType, ColorCopyFunction copyFunction)
- : destFormat(destFormat), destType(destType), copyFunction(copyFunction)
- { }
-
- bool operator<(const D3D11FastCopyFormat& other) const
+ static const DXGIFormatSize sizeUnknown(0, 0, 0);
+ static const DXGIFormatSize size128(128, 1, 1);
+ static const DXGIFormatSize size96(96, 1, 1);
+ static const DXGIFormatSize size64(64, 1, 1);
+ static const DXGIFormatSize size32(32, 1, 1);
+ static const DXGIFormatSize size16(16, 1, 1);
+ static const DXGIFormatSize size8(8, 1, 1);
+ static const DXGIFormatSize sizeBC1(64, 4, 4);
+ static const DXGIFormatSize sizeBC2(128, 4, 4);
+ static const DXGIFormatSize sizeBC3(128, 4, 4);
+ static const DXGIFormatSize sizeBC4(64, 4, 4);
+ static const DXGIFormatSize sizeBC5(128, 4, 4);
+ static const DXGIFormatSize sizeBC6H(128, 4, 4);
+ static const DXGIFormatSize sizeBC7(128, 4, 4);
+ switch (format)
{
- return memcmp(this, &other, sizeof(D3D11FastCopyFormat)) < 0;
+ case DXGI_FORMAT_UNKNOWN:
+ return sizeUnknown;
+ case DXGI_FORMAT_R32G32B32A32_TYPELESS:
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ case DXGI_FORMAT_R32G32B32A32_UINT:
+ case DXGI_FORMAT_R32G32B32A32_SINT:
+ return size128;
+ case DXGI_FORMAT_R32G32B32_TYPELESS:
+ case DXGI_FORMAT_R32G32B32_FLOAT:
+ case DXGI_FORMAT_R32G32B32_UINT:
+ case DXGI_FORMAT_R32G32B32_SINT:
+ return size96;
+ case DXGI_FORMAT_R16G16B16A16_TYPELESS:
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ case DXGI_FORMAT_R16G16B16A16_UNORM:
+ case DXGI_FORMAT_R16G16B16A16_UINT:
+ case DXGI_FORMAT_R16G16B16A16_SNORM:
+ case DXGI_FORMAT_R16G16B16A16_SINT:
+ case DXGI_FORMAT_R32G32_TYPELESS:
+ case DXGI_FORMAT_R32G32_FLOAT:
+ case DXGI_FORMAT_R32G32_UINT:
+ case DXGI_FORMAT_R32G32_SINT:
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
+ return size64;
+ case DXGI_FORMAT_R10G10B10A2_TYPELESS:
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ case DXGI_FORMAT_R10G10B10A2_UINT:
+ case DXGI_FORMAT_R11G11B10_FLOAT:
+ case DXGI_FORMAT_R8G8B8A8_TYPELESS:
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ case DXGI_FORMAT_R16G16_TYPELESS:
+ case DXGI_FORMAT_R16G16_FLOAT:
+ case DXGI_FORMAT_R16G16_UNORM:
+ case DXGI_FORMAT_R16G16_UINT:
+ case DXGI_FORMAT_R16G16_SNORM:
+ case DXGI_FORMAT_R16G16_SINT:
+ case DXGI_FORMAT_R32_TYPELESS:
+ case DXGI_FORMAT_D32_FLOAT:
+ case DXGI_FORMAT_R32_FLOAT:
+ case DXGI_FORMAT_R32_UINT:
+ case DXGI_FORMAT_R32_SINT:
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
+ return size32;
+ case DXGI_FORMAT_R8G8_TYPELESS:
+ case DXGI_FORMAT_R8G8_UNORM:
+ case DXGI_FORMAT_R8G8_UINT:
+ case DXGI_FORMAT_R8G8_SNORM:
+ case DXGI_FORMAT_R8G8_SINT:
+ case DXGI_FORMAT_R16_TYPELESS:
+ case DXGI_FORMAT_R16_FLOAT:
+ case DXGI_FORMAT_D16_UNORM:
+ case DXGI_FORMAT_R16_UNORM:
+ case DXGI_FORMAT_R16_UINT:
+ case DXGI_FORMAT_R16_SNORM:
+ case DXGI_FORMAT_R16_SINT:
+ return size16;
+ case DXGI_FORMAT_R8_TYPELESS:
+ case DXGI_FORMAT_R8_UNORM:
+ case DXGI_FORMAT_R8_UINT:
+ case DXGI_FORMAT_R8_SNORM:
+ case DXGI_FORMAT_R8_SINT:
+ case DXGI_FORMAT_A8_UNORM:
+ return size8;
+ case DXGI_FORMAT_R1_UNORM:
+ UNREACHABLE();
+ return sizeUnknown;
+ case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
+ case DXGI_FORMAT_R8G8_B8G8_UNORM:
+ case DXGI_FORMAT_G8R8_G8B8_UNORM:
+ return size32;
+ case DXGI_FORMAT_BC1_TYPELESS:
+ case DXGI_FORMAT_BC1_UNORM:
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ return sizeBC1;
+ case DXGI_FORMAT_BC2_TYPELESS:
+ case DXGI_FORMAT_BC2_UNORM:
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ return sizeBC2;
+ case DXGI_FORMAT_BC3_TYPELESS:
+ case DXGI_FORMAT_BC3_UNORM:
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ return sizeBC3;
+ case DXGI_FORMAT_BC4_TYPELESS:
+ case DXGI_FORMAT_BC4_UNORM:
+ case DXGI_FORMAT_BC4_SNORM:
+ return sizeBC4;
+ case DXGI_FORMAT_BC5_TYPELESS:
+ case DXGI_FORMAT_BC5_UNORM:
+ case DXGI_FORMAT_BC5_SNORM:
+ return sizeBC5;
+ case DXGI_FORMAT_B5G6R5_UNORM:
+ case DXGI_FORMAT_B5G5R5A1_UNORM:
+ return size16;
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ case DXGI_FORMAT_B8G8R8X8_UNORM:
+ case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
+ case DXGI_FORMAT_B8G8R8A8_TYPELESS:
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ case DXGI_FORMAT_B8G8R8X8_TYPELESS:
+ case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
+ return size32;
+ case DXGI_FORMAT_BC6H_TYPELESS:
+ case DXGI_FORMAT_BC6H_UF16:
+ case DXGI_FORMAT_BC6H_SF16:
+ return sizeBC6H;
+ case DXGI_FORMAT_BC7_TYPELESS:
+ case DXGI_FORMAT_BC7_UNORM:
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ return sizeBC7;
+ case DXGI_FORMAT_AYUV:
+ case DXGI_FORMAT_Y410:
+ case DXGI_FORMAT_Y416:
+ case DXGI_FORMAT_NV12:
+ case DXGI_FORMAT_P010:
+ case DXGI_FORMAT_P016:
+ case DXGI_FORMAT_420_OPAQUE:
+ case DXGI_FORMAT_YUY2:
+ case DXGI_FORMAT_Y210:
+ case DXGI_FORMAT_Y216:
+ case DXGI_FORMAT_NV11:
+ case DXGI_FORMAT_AI44:
+ case DXGI_FORMAT_IA44:
+ case DXGI_FORMAT_P8:
+ case DXGI_FORMAT_A8P8:
+ UNREACHABLE();
+ return sizeUnknown;
+ case DXGI_FORMAT_B4G4R4A4_UNORM:
+ return size16;
+ default:
+ UNREACHABLE();
+ return sizeUnknown;
}
-};
-
-typedef std::multimap<DXGI_FORMAT, D3D11FastCopyFormat> D3D11FastCopyMap;
-
-static D3D11FastCopyMap BuildFastCopyMap()
-{
- D3D11FastCopyMap map;
-
- map.insert(std::make_pair(DXGI_FORMAT_B8G8R8A8_UNORM, D3D11FastCopyFormat(GL_RGBA, GL_UNSIGNED_BYTE, CopyBGRA8ToRGBA8)));
-
- return map;
-}
-
-struct DXGIColorFormatInfo
-{
- size_t redBits;
- size_t greenBits;
- size_t blueBits;
-
- size_t luminanceBits;
-
- size_t alphaBits;
- size_t sharedBits;
-};
-
-typedef std::map<DXGI_FORMAT, DXGIColorFormatInfo> ColorFormatInfoMap;
-typedef std::pair<DXGI_FORMAT, DXGIColorFormatInfo> ColorFormatInfoPair;
-
-static inline void InsertDXGIColorFormatInfo(ColorFormatInfoMap *map, DXGI_FORMAT format, size_t redBits, size_t greenBits,
- size_t blueBits, size_t alphaBits, size_t sharedBits)
-{
- DXGIColorFormatInfo info;
- info.redBits = redBits;
- info.greenBits = greenBits;
- info.blueBits = blueBits;
- info.alphaBits = alphaBits;
- info.sharedBits = sharedBits;
-
- map->insert(std::make_pair(format, info));
-}
-
-static ColorFormatInfoMap BuildColorFormatInfoMap()
-{
- ColorFormatInfoMap map;
-
- // | DXGI format | R | G | B | A | S |
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_A8_UNORM, 0, 0, 0, 8, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_UNORM, 8, 0, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_UNORM, 8, 8, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_UNORM, 8, 8, 8, 8, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 8, 8, 8, 8, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B8G8R8A8_UNORM, 8, 8, 8, 8, 0);
-
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_SNORM, 8, 0, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_SNORM, 8, 8, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_SNORM, 8, 8, 8, 8, 0);
-
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_UINT, 8, 0, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16_UINT, 16, 0, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32_UINT, 32, 0, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_UINT, 8, 8, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16_UINT, 16, 16, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32_UINT, 32, 32, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32_UINT, 32, 32, 32, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_UINT, 8, 8, 8, 8, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16B16A16_UINT, 16, 16, 16, 16, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32A32_UINT, 32, 32, 32, 32, 0);
-
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_SINT, 8, 0, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16_SINT, 16, 0, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32_SINT, 32, 0, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_SINT, 8, 8, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16_SINT, 16, 16, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32_SINT, 32, 32, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32_SINT, 32, 32, 32, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_SINT, 8, 8, 8, 8, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16B16A16_SINT, 16, 16, 16, 16, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32A32_SINT, 32, 32, 32, 32, 0);
-
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R10G10B10A2_UNORM, 10, 10, 10, 2, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R10G10B10A2_UINT, 10, 10, 10, 2, 0);
-
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16_FLOAT, 16, 0, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16_FLOAT, 16, 16, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, 16, 16, 16, 16, 0);
-
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32_FLOAT, 32, 0, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32_FLOAT, 32, 32, 0, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32_FLOAT, 32, 32, 32, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, 32, 32, 32, 32, 0);
-
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 9, 9, 9, 0, 5);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R11G11B10_FLOAT, 11, 11, 10, 0, 0);
-
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B5G6R5_UNORM, 5, 6, 5, 0, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B4G4R4A4_UNORM, 4, 4, 4, 4, 0);
- InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B5G5R5A1_UNORM, 5, 5, 5, 1, 0);
-
- return map;
-}
-
-struct DXGIDepthStencilInfo
-{
- unsigned int depthBits;
- unsigned int depthOffset;
- unsigned int stencilBits;
- unsigned int stencilOffset;
-};
-
-typedef std::map<DXGI_FORMAT, DXGIDepthStencilInfo> DepthStencilInfoMap;
-typedef std::pair<DXGI_FORMAT, DXGIDepthStencilInfo> DepthStencilInfoPair;
-
-static inline void InsertDXGIDepthStencilInfo(DepthStencilInfoMap *map, DXGI_FORMAT format, unsigned int depthBits,
- unsigned int depthOffset, unsigned int stencilBits, unsigned int stencilOffset)
-{
- DXGIDepthStencilInfo info;
- info.depthBits = depthBits;
- info.depthOffset = depthOffset;
- info.stencilBits = stencilBits;
- info.stencilOffset = stencilOffset;
-
- map->insert(std::make_pair(format, info));
}
-static DepthStencilInfoMap BuildDepthStencilInfoMap()
+constexpr VertexFormat::VertexFormat()
+ : conversionType(VERTEX_CONVERT_NONE), nativeFormat(DXGI_FORMAT_UNKNOWN), copyFunction(nullptr)
{
- DepthStencilInfoMap map;
-
- InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R16_TYPELESS, 16, 0, 0, 0);
- InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R16_UNORM, 16, 0, 0, 0);
- InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D16_UNORM, 16, 0, 0, 0);
-
- InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R24G8_TYPELESS, 24, 0, 8, 24);
- InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 24, 0, 8, 24);
- InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, 24, 0, 8, 24);
-
- InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_TYPELESS, 32, 0, 0, 0);
- InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_FLOAT, 32, 0, 0, 0);
- InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D32_FLOAT, 32, 0, 0, 0);
-
- InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32G8X24_TYPELESS, 32, 0, 8, 32);
- InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 32, 0, 8, 32);
- InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 32, 0, 8, 32);
-
- return map;
-}
-
-typedef std::map<DXGI_FORMAT, DXGIFormat> DXGIFormatInfoMap;
-
-DXGIFormat::DXGIFormat()
- : pixelBytes(0),
- blockWidth(0),
- blockHeight(0),
- redBits(0),
- greenBits(0),
- blueBits(0),
- alphaBits(0),
- sharedBits(0),
- depthBits(0),
- depthOffset(0),
- stencilBits(0),
- stencilOffset(0),
- internalFormat(GL_NONE),
- componentType(GL_NONE),
- mipGenerationFunction(NULL),
- colorReadFunction(NULL),
- fastCopyFunctions(),
- nativeMipmapSupport(NULL)
-{
-}
-
-static bool NeverSupported(D3D_FEATURE_LEVEL)
-{
- return false;
-}
-
-template <D3D_FEATURE_LEVEL requiredFeatureLevel>
-static bool RequiresFeatureLevel(D3D_FEATURE_LEVEL featureLevel)
-{
- return featureLevel >= requiredFeatureLevel;
}
-ColorCopyFunction DXGIFormat::getFastCopyFunction(GLenum format, GLenum type) const
+constexpr VertexFormat::VertexFormat(VertexConversionType conversionTypeIn,
+ DXGI_FORMAT nativeFormatIn,
+ VertexCopyFunction copyFunctionIn)
+ : conversionType(conversionTypeIn), nativeFormat(nativeFormatIn), copyFunction(copyFunctionIn)
{
- FastCopyFunctionMap::const_iterator iter = fastCopyFunctions.find(std::make_pair(format, type));
- return (iter != fastCopyFunctions.end()) ? iter->second : NULL;
}
-void AddDXGIFormat(DXGIFormatInfoMap *map, DXGI_FORMAT dxgiFormat, GLuint pixelBits, GLuint blockWidth, GLuint blockHeight,
- GLenum componentType, MipGenerationFunction mipFunc, ColorReadFunction readFunc, NativeMipmapGenerationSupportFunction nativeMipmapSupport)
+const VertexFormat *GetVertexFormatInfo_FL_9_3(gl::VertexFormatType vertexFormatType)
{
- DXGIFormat info;
- info.pixelBytes = pixelBits / 8;
- info.blockWidth = blockWidth;
- info.blockHeight = blockHeight;
-
- static const ColorFormatInfoMap colorInfoMap = BuildColorFormatInfoMap();
- ColorFormatInfoMap::const_iterator colorInfoIter = colorInfoMap.find(dxgiFormat);
- if (colorInfoIter != colorInfoMap.end())
- {
- const DXGIColorFormatInfo &colorInfo = colorInfoIter->second;
- info.redBits = static_cast<GLuint>(colorInfo.redBits);
- info.greenBits = static_cast<GLuint>(colorInfo.greenBits);
- info.blueBits = static_cast<GLuint>(colorInfo.blueBits);
- info.alphaBits = static_cast<GLuint>(colorInfo.alphaBits);
- info.sharedBits = static_cast<GLuint>(colorInfo.sharedBits);
- }
-
- static const DepthStencilInfoMap dsInfoMap = BuildDepthStencilInfoMap();
- DepthStencilInfoMap::const_iterator dsInfoIter = dsInfoMap.find(dxgiFormat);
- if (dsInfoIter != dsInfoMap.end())
- {
- const DXGIDepthStencilInfo &dsInfo = dsInfoIter->second;
- info.depthBits = dsInfo.depthBits;
- info.depthOffset = dsInfo.depthOffset;
- info.stencilBits = dsInfo.stencilBits;
- info.stencilOffset = dsInfo.stencilOffset;
- }
-
- static const DXGIToESFormatMap dxgiToESMap = BuildDXGIToESFormatMap();
- DXGIToESFormatMap::const_iterator dxgiToESIter = dxgiToESMap.find(dxgiFormat);
- info.internalFormat = (dxgiToESIter != dxgiToESMap.end()) ? dxgiToESIter->second : GL_NONE;
-
- info.componentType = componentType;
-
- info.mipGenerationFunction = mipFunc;
- info.colorReadFunction = readFunc;
+ // D3D11 Feature Level 9_3 doesn't support as many formats for vertex buffer resource as Feature
+ // Level 10_0+.
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ff471324(v=vs.85).aspx
- static const D3D11FastCopyMap fastCopyMap = BuildFastCopyMap();
- std::pair<D3D11FastCopyMap::const_iterator, D3D11FastCopyMap::const_iterator> fastCopyIter = fastCopyMap.equal_range(dxgiFormat);
- for (D3D11FastCopyMap::const_iterator i = fastCopyIter.first; i != fastCopyIter.second; i++)
+ switch (vertexFormatType)
{
- info.fastCopyFunctions.insert(std::make_pair(std::make_pair(i->second.destFormat, i->second.destType), i->second.copyFunction));
- }
-
- info.nativeMipmapSupport = nativeMipmapSupport;
-
- map->insert(std::make_pair(dxgiFormat, info));
-}
-
-// A map to determine the pixel size and mipmap generation function of a given DXGI format
-static DXGIFormatInfoMap BuildDXGIFormatInfoMap()
-{
- DXGIFormatInfoMap map;
-
- // | DXGI format |S |W |H |Component Type | Mip generation function | Color read function | Native mipmap function
- AddDXGIFormat(&map, DXGI_FORMAT_UNKNOWN, 0, 0, 0, GL_NONE, NULL, NULL, NeverSupported);
-
- AddDXGIFormat(&map, DXGI_FORMAT_A8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<A8>, ReadColor<A8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
- AddDXGIFormat(&map, DXGI_FORMAT_R8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8>, ReadColor<R8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
- AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8>, ReadColor<R8G8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
- AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_1>);
- AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_1>);
- AddDXGIFormat(&map, DXGI_FORMAT_B8G8R8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<B8G8R8A8>, ReadColor<B8G8R8A8, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_1>);
-
- AddDXGIFormat(&map, DXGI_FORMAT_R8_SNORM, 8, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8S>, ReadColor<R8S, GLfloat> , RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
- AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8G8S>, ReadColor<R8G8S, GLfloat> , RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
- AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8G8B8A8S>, ReadColor<R8G8B8A8S, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
-
- AddDXGIFormat(&map, DXGI_FORMAT_R8_UINT, 8, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8>, ReadColor<R8, GLuint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R16_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16>, ReadColor<R16, GLuint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R32_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32>, ReadColor<R32, GLuint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8G8>, ReadColor<R8G8, GLuint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16G16>, ReadColor<R16G16, GLuint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R32G32_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32>, ReadColor<R32G32, GLuint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_UINT, 96, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32B32>, ReadColor<R32G32B32, GLuint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLuint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16G16B16A16>, ReadColor<R16G16B16A16, GLuint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_UINT, 128, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32B32A32>, ReadColor<R32G32B32A32, GLuint>, NeverSupported);
+ // GL_BYTE -- unnormalized
+ case gl::VERTEX_FORMAT_SBYTE1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT,
+ &Copy8SintTo16SintVertexData<1, 2>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE2:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT,
+ &Copy8SintTo16SintVertexData<2, 2>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE3:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT,
+ &Copy8SintTo16SintVertexData<3, 4>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE4:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT,
+ &Copy8SintTo16SintVertexData<4, 4>);
+ return &info;
+ }
- AddDXGIFormat(&map, DXGI_FORMAT_R8_SINT, 8, 1, 1, GL_INT, GenerateMip<R8S>, ReadColor<R8S, GLint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R16_SINT, 16, 1, 1, GL_INT, GenerateMip<R16S>, ReadColor<R16S, GLint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R32_SINT, 32, 1, 1, GL_INT, GenerateMip<R32S>, ReadColor<R32S, GLint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SINT, 16, 1, 1, GL_INT, GenerateMip<R8G8S>, ReadColor<R8G8S, GLint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SINT, 32, 1, 1, GL_INT, GenerateMip<R16G16S>, ReadColor<R16G16S, GLint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R32G32_SINT, 64, 1, 1, GL_INT, GenerateMip<R32G32S>, ReadColor<R32G32S, GLint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_SINT, 96, 1, 1, GL_INT, GenerateMip<R32G32B32S>, ReadColor<R32G32B32S, GLint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SINT, 32, 1, 1, GL_INT, GenerateMip<R8G8B8A8S>, ReadColor<R8G8B8A8S, GLint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SINT, 64, 1, 1, GL_INT, GenerateMip<R16G16B16A16S>, ReadColor<R16G16B16A16S, GLint>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_SINT, 128, 1, 1, GL_INT, GenerateMip<R32G32B32A32S>, ReadColor<R32G32B32A32S, GLint>, NeverSupported);
+ // GL_BYTE -- normalized
+ case gl::VERTEX_FORMAT_SBYTE1_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM,
+ &Copy8SnormTo16SnormVertexData<1, 2>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE2_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM,
+ &Copy8SnormTo16SnormVertexData<2, 2>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE3_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM,
+ &Copy8SnormTo16SnormVertexData<3, 4>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE4_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM,
+ &Copy8SnormTo16SnormVertexData<4, 4>);
+ return &info;
+ }
- AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R10G10B10A2>, ReadColor<R10G10B10A2, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
- AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R10G10B10A2>, ReadColor<R10G10B10A2, GLuint>, NeverSupported);
+ // GL_UNSIGNED_BYTE -- un-normalized
+ // NOTE: 3 and 4 component unnormalized GL_UNSIGNED_BYTE should use the default format
+ // table.
+ case gl::VERTEX_FORMAT_UBYTE1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT,
+ &CopyNativeVertexData<GLubyte, 1, 4, 1>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_UBYTE2:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT,
+ &CopyNativeVertexData<GLubyte, 2, 4, 1>);
+ return &info;
+ }
- AddDXGIFormat(&map, DXGI_FORMAT_R16_FLOAT, 16, 1, 1, GL_FLOAT, GenerateMip<R16F>, ReadColor<R16F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
- AddDXGIFormat(&map, DXGI_FORMAT_R16G16_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R16G16F>, ReadColor<R16G16F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_2>);
- AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_2>);
+ // GL_UNSIGNED_BYTE -- normalized
+ // NOTE: 3 and 4 component normalized GL_UNSIGNED_BYTE should use the default format table.
- AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R32F>, ReadColor<R32F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_2>);
- AddDXGIFormat(&map, DXGI_FORMAT_R32G32_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip<R32G32F>, ReadColor<R32G32F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
- AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_FLOAT, 96, 1, 1, GL_FLOAT, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, 128, 1, 1, GL_FLOAT, GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_3>);
+ // GL_UNSIGNED_BYTE -- normalized
+ case gl::VERTEX_FORMAT_UBYTE1_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM,
+ &CopyNativeVertexData<GLubyte, 1, 4, UINT8_MAX>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_UBYTE2_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM,
+ &CopyNativeVertexData<GLubyte, 2, 4, UINT8_MAX>);
+ return &info;
+ }
- AddDXGIFormat(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 32, 1, 1, GL_FLOAT, GenerateMip<R9G9B9E5>, ReadColor<R9G9B9E5, GLfloat>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R11G11B10_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R11G11B10F>, ReadColor<R11G11B10F, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_10_0>);
+ // GL_SHORT -- un-normalized
+ // NOTE: 2, 3 and 4 component unnormalized GL_SHORT should use the default format table.
+ case gl::VERTEX_FORMAT_SSHORT1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT,
+ &CopyNativeVertexData<GLshort, 1, 2, 0>);
+ return &info;
+ }
- AddDXGIFormat(&map, DXGI_FORMAT_R16_TYPELESS, 16, 1, 1, GL_NONE, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_D16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R24G8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, 32, 1, 1, GL_UNSIGNED_INT, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R32G8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 64, 1, 1, GL_UNSIGNED_INT, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R32_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT, 32, 1, 1, GL_FLOAT, NULL, NULL, NeverSupported);
+ // GL_SHORT -- normalized
+ // NOTE: 2, 3 and 4 component normalized GL_SHORT should use the default format table.
+ case gl::VERTEX_FORMAT_SSHORT1_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM,
+ &CopyNativeVertexData<GLshort, 1, 2, 0>);
+ return &info;
+ }
- AddDXGIFormat(&map, DXGI_FORMAT_BC1_UNORM, 64, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_BC2_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_BC3_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported);
+ // GL_UNSIGNED_SHORT -- un-normalized
+ case gl::VERTEX_FORMAT_USHORT1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &CopyTo32FVertexData<GLushort, 1, 2, false>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_USHORT2:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &CopyTo32FVertexData<GLushort, 2, 2, false>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_USHORT3:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
+ &CopyTo32FVertexData<GLushort, 3, 3, false>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_USHORT4:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &CopyTo32FVertexData<GLushort, 4, 4, false>);
+ return &info;
+ }
- // B5G6R5 in D3D11 is treated the same as R5G6B5 in D3D9, so reuse the R5G6B5 functions used by the D3D9 renderer.
- // The same applies to B4G4R4A4 and B5G5R5A1 with A4R4G4B4 and A1R5G5B5 respectively.
- AddDXGIFormat(&map, DXGI_FORMAT_B5G6R5_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R5G6B5>, ReadColor<R5G6B5, GLfloat>, RequiresFeatureLevel<D3D_FEATURE_LEVEL_9_1>);
- AddDXGIFormat(&map, DXGI_FORMAT_B4G4R4A4_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<A4R4G4B4>, ReadColor<A4R4G4B4, GLfloat>, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_B5G5R5A1_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<A1R5G5B5>, ReadColor<A1R5G5B5, GLfloat>, NeverSupported);
+ // GL_UNSIGNED_SHORT -- normalized
+ case gl::VERTEX_FORMAT_USHORT1_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &CopyTo32FVertexData<GLushort, 1, 2, true>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_USHORT2_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &CopyTo32FVertexData<GLushort, 2, 2, true>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_USHORT3_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
+ &CopyTo32FVertexData<GLushort, 3, 3, true>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_USHORT4_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &CopyTo32FVertexData<GLushort, 4, 4, true>);
+ return &info;
+ }
- // Useful formats for vertex buffers
- AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R16_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UNORM, 64, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported);
- AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SNORM, 64, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL, NeverSupported);
+ // GL_FIXED
+ // TODO: Add test to verify that this works correctly.
+ // NOTE: 2, 3 and 4 component GL_FIXED should use the default format table.
+ case gl::VERTEX_FORMAT_FIXED1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &Copy32FixedTo32FVertexData<1, 2>);
+ return &info;
+ }
- return map;
-}
+ // GL_FLOAT
+ // TODO: Add test to verify that this works correctly.
+ // NOTE: 2, 3 and 4 component GL_FLOAT should use the default format table.
+ case gl::VERTEX_FORMAT_FLOAT1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &CopyNativeVertexData<GLfloat, 1, 2, 0>);
+ return &info;
+ }
-const DXGIFormat &GetDXGIFormatInfo(DXGI_FORMAT format)
-{
- static const DXGIFormatInfoMap infoMap = BuildDXGIFormatInfoMap();
- DXGIFormatInfoMap::const_iterator iter = infoMap.find(format);
- if (iter != infoMap.end())
- {
- return iter->second;
- }
- else
- {
- static DXGIFormat defaultInfo;
- return defaultInfo;
+ default:
+ return nullptr;
}
}
-typedef std::map<gl::VertexFormatType, VertexFormat> D3D11VertexFormatInfoMap;
-typedef std::pair<gl::VertexFormatType, VertexFormat> D3D11VertexFormatPair;
-
-VertexFormat::VertexFormat()
- : conversionType(VERTEX_CONVERT_NONE),
- nativeFormat(DXGI_FORMAT_UNKNOWN),
- copyFunction(NULL)
-{
-}
-
-VertexFormat::VertexFormat(VertexConversionType conversionTypeIn,
- DXGI_FORMAT nativeFormatIn,
- VertexCopyFunction copyFunctionIn)
- : conversionType(conversionTypeIn),
- nativeFormat(nativeFormatIn),
- copyFunction(copyFunctionIn)
-{
-}
-
-static void AddVertexFormatInfo(D3D11VertexFormatInfoMap *map,
- GLenum inputType,
- GLboolean normalized,
- GLuint componentCount,
- VertexConversionType conversionType,
- DXGI_FORMAT nativeFormat,
- VertexCopyFunction copyFunction)
-{
- gl::VertexFormatType formatType = gl::GetVertexFormatType(inputType, normalized, componentCount, false);
-
- VertexFormat info;
- info.conversionType = conversionType;
- info.nativeFormat = nativeFormat;
- info.copyFunction = copyFunction;
-
- map->insert(D3D11VertexFormatPair(formatType, info));
-}
-
-static D3D11VertexFormatInfoMap BuildD3D11_FL9_3VertexFormatInfoOverrideMap()
-{
- // D3D11 Feature Level 9_3 doesn't support as many formats for vertex buffer resource as Feature Level 10_0+.
- // http://msdn.microsoft.com/en-us/library/windows/desktop/ff471324(v=vs.85).aspx
-
- D3D11VertexFormatInfoMap map;
-
- // GL_BYTE -- unnormalized
- AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 1, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &Copy8SintTo16SintVertexData<1, 2>);
- AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 2, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &Copy8SintTo16SintVertexData<2, 2>);
- AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &Copy8SintTo16SintVertexData<3, 4>);
- AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 4, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &Copy8SintTo16SintVertexData<4, 4>);
-
- // GL_BYTE -- normalized
- AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &Copy8SnormTo16SnormVertexData<1, 2>);
- AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &Copy8SnormTo16SnormVertexData<2, 2>);
- AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &Copy8SnormTo16SnormVertexData<3, 4>);
- AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &Copy8SnormTo16SnormVertexData<4, 4>);
-
- // GL_UNSIGNED_BYTE -- unnormalized
- AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 1, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 1, 4, 1>);
- AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 2, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 2, 4, 1>);
- // NOTE: 3 and 4 component unnormalized GL_UNSIGNED_BYTE should use the default format table.
-
- // GL_UNSIGNED_BYTE -- normalized
- AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 1, 4, UINT8_MAX>);
- AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 2, 4, UINT8_MAX>);
- // NOTE: 3 and 4 component normalized GL_UNSIGNED_BYTE should use the default format table.
-
- // GL_SHORT -- unnormalized
- AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 1, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 1, 2, 0>);
- // NOTE: 2, 3 and 4 component unnormalized GL_SHORT should use the default format table.
-
- // GL_SHORT -- normalized
- AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &CopyNativeVertexData<GLshort, 1, 2, 0>);
- // NOTE: 2, 3 and 4 component normalized GL_SHORT should use the default format table.
-
- // GL_UNSIGNED_SHORT -- unnormalized
- AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLushort, 1, 2, false>);
- AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLushort, 2, 2, false>);
- AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLushort, 3, 3, false>);
- AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLushort, 4, 4, false>);
-
- // GL_UNSIGNED_SHORT -- normalized
- AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLushort, 1, 2, true>);
- AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLushort, 2, 2, true>);
- AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLushort, 3, 3, true>);
- AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLushort, 4, 4, true>);
-
- // GL_FIXED
- // TODO: Add test to verify that this works correctly.
- AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &Copy32FixedTo32FVertexData<1, 2>);
- // NOTE: 2, 3 and 4 component GL_FIXED should use the default format table.
-
- // GL_FLOAT
- // TODO: Add test to verify that this works correctly.
- AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyNativeVertexData<GLfloat, 1, 2, 0>);
- // NOTE: 2, 3 and 4 component GL_FLOAT should use the default format table.
-
- return map;
-}
-
const VertexFormat &GetVertexFormatInfo(gl::VertexFormatType vertexFormatType, D3D_FEATURE_LEVEL featureLevel)
{
if (featureLevel == D3D_FEATURE_LEVEL_9_3)
{
- static const D3D11VertexFormatInfoMap vertexFormatMapFL9_3Override =
- BuildD3D11_FL9_3VertexFormatInfoOverrideMap();
-
- // First see if the format has a special mapping for FL9_3
- auto iter = vertexFormatMapFL9_3Override.find(vertexFormatType);
- if (iter != vertexFormatMapFL9_3Override.end())
+ const VertexFormat *result = GetVertexFormatInfo_FL_9_3(vertexFormatType);
+ if (result)
{
- return iter->second;
+ return *result;
}
}
@@ -589,354 +419,418 @@ const VertexFormat &GetVertexFormatInfo(gl::VertexFormatType vertexFormatType, D
// GL_BYTE -- un-normalized
case gl::VERTEX_FORMAT_SBYTE1:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData<GLbyte, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT,
+ &CopyNativeVertexData<GLbyte, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE2:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData<GLbyte, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT,
+ &CopyNativeVertexData<GLbyte, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE3:
{
- static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 3, 4, 1>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT,
+ &CopyNativeVertexData<GLbyte, 3, 4, 1>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE4:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT,
+ &CopyNativeVertexData<GLbyte, 4, 4, 0>);
return info;
}
// GL_BYTE -- normalized
case gl::VERTEX_FORMAT_SBYTE1_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM, &CopyNativeVertexData<GLbyte, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM,
+ &CopyNativeVertexData<GLbyte, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE2_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM, &CopyNativeVertexData<GLbyte, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM,
+ &CopyNativeVertexData<GLbyte, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE3_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData<GLbyte, 3, 4, INT8_MAX>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SNORM,
+ &CopyNativeVertexData<GLbyte, 3, 4, INT8_MAX>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE4_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData<GLbyte, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM,
+ &CopyNativeVertexData<GLbyte, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_BYTE -- un-normalized
case gl::VERTEX_FORMAT_UBYTE1:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData<GLubyte, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT,
+ &CopyNativeVertexData<GLubyte, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE2:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData<GLubyte, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT,
+ &CopyNativeVertexData<GLubyte, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE3:
{
- static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 3, 4, 1>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT,
+ &CopyNativeVertexData<GLubyte, 3, 4, 1>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE4:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT,
+ &CopyNativeVertexData<GLubyte, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_BYTE -- normalized
case gl::VERTEX_FORMAT_UBYTE1_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM, &CopyNativeVertexData<GLubyte, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM,
+ &CopyNativeVertexData<GLubyte, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE2_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM, &CopyNativeVertexData<GLubyte, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM,
+ &CopyNativeVertexData<GLubyte, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE3_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 3, 4, UINT8_MAX>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM,
+ &CopyNativeVertexData<GLubyte, 3, 4, UINT8_MAX>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE4_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData<GLubyte, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM,
+ &CopyNativeVertexData<GLubyte, 4, 4, 0>);
return info;
}
// GL_SHORT -- un-normalized
case gl::VERTEX_FORMAT_SSHORT1:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData<GLshort, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT,
+ &CopyNativeVertexData<GLshort, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT2:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT,
+ &CopyNativeVertexData<GLshort, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT3:
{
- static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 3, 4, 1>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT,
+ &CopyNativeVertexData<GLshort, 3, 4, 1>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT4:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT,
+ &CopyNativeVertexData<GLshort, 4, 4, 0>);
return info;
}
// GL_SHORT -- normalized
case gl::VERTEX_FORMAT_SSHORT1_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM, &CopyNativeVertexData<GLshort, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM,
+ &CopyNativeVertexData<GLshort, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT2_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM, &CopyNativeVertexData<GLshort, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM,
+ &CopyNativeVertexData<GLshort, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT3_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData<GLshort, 3, 4, INT16_MAX>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM,
+ &CopyNativeVertexData<GLshort, 3, 4, INT16_MAX>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT4_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData<GLshort, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM,
+ &CopyNativeVertexData<GLshort, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_SHORT -- un-normalized
case gl::VERTEX_FORMAT_USHORT1:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData<GLushort, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT,
+ &CopyNativeVertexData<GLushort, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_USHORT2:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData<GLushort, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_UINT,
+ &CopyNativeVertexData<GLushort, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_USHORT3:
{
- static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 3, 4, 1>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT,
+ &CopyNativeVertexData<GLushort, 3, 4, 1>);
return info;
}
case gl::VERTEX_FORMAT_USHORT4:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_UINT,
+ &CopyNativeVertexData<GLushort, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_SHORT -- normalized
case gl::VERTEX_FORMAT_USHORT1_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM, &CopyNativeVertexData<GLushort, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM,
+ &CopyNativeVertexData<GLushort, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_USHORT2_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM, &CopyNativeVertexData<GLushort, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM,
+ &CopyNativeVertexData<GLushort, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_USHORT3_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData<GLushort, 3, 4, UINT16_MAX>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UNORM,
+ &CopyNativeVertexData<GLushort, 3, 4, UINT16_MAX>);
return info;
}
case gl::VERTEX_FORMAT_USHORT4_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData<GLushort, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM,
+ &CopyNativeVertexData<GLushort, 4, 4, 0>);
return info;
}
// GL_INT -- un-normalized
case gl::VERTEX_FORMAT_SINT1:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLint, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_SINT,
+ &CopyNativeVertexData<GLint, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_SINT2:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLint, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_SINT,
+ &CopyNativeVertexData<GLint, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_SINT3:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLint, 3, 3, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_SINT,
+ &CopyNativeVertexData<GLint, 3, 3, 0>);
return info;
}
case gl::VERTEX_FORMAT_SINT4:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLint, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_SINT,
+ &CopyNativeVertexData<GLint, 4, 4, 0>);
return info;
}
// GL_INT -- normalized
case gl::VERTEX_FORMAT_SINT1_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &CopyTo32FVertexData<GLint, 1, 1, true>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT,
+ &CopyTo32FVertexData<GLint, 1, 1, true>);
return info;
}
case gl::VERTEX_FORMAT_SINT2_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLint, 2, 2, true>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &CopyTo32FVertexData<GLint, 2, 2, true>);
return info;
}
case gl::VERTEX_FORMAT_SINT3_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLint, 3, 3, true>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
+ &CopyTo32FVertexData<GLint, 3, 3, true>);
return info;
}
case gl::VERTEX_FORMAT_SINT4_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLint, 4, 4, true>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &CopyTo32FVertexData<GLint, 4, 4, true>);
return info;
}
// GL_UNSIGNED_INT -- un-normalized
case gl::VERTEX_FORMAT_UINT1:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_UINT, &CopyNativeVertexData<GLuint, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_UINT,
+ &CopyNativeVertexData<GLuint, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_UINT2:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_UINT, &CopyNativeVertexData<GLuint, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_UINT,
+ &CopyNativeVertexData<GLuint, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_UINT3:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_UINT, &CopyNativeVertexData<GLuint, 3, 3, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_UINT,
+ &CopyNativeVertexData<GLuint, 3, 3, 0>);
return info;
}
case gl::VERTEX_FORMAT_UINT4:
{
- static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_UINT, &CopyNativeVertexData<GLuint, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_UINT,
+ &CopyNativeVertexData<GLuint, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_INT -- normalized
case gl::VERTEX_FORMAT_UINT1_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &CopyTo32FVertexData<GLuint, 1, 1, true>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT,
+ &CopyTo32FVertexData<GLuint, 1, 1, true>);
return info;
}
case gl::VERTEX_FORMAT_UINT2_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData<GLuint, 2, 2, true>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &CopyTo32FVertexData<GLuint, 2, 2, true>);
return info;
}
case gl::VERTEX_FORMAT_UINT3_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData<GLuint, 3, 3, true>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
+ &CopyTo32FVertexData<GLuint, 3, 3, true>);
return info;
}
case gl::VERTEX_FORMAT_UINT4_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLuint, 4, 4, true>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &CopyTo32FVertexData<GLuint, 4, 4, true>);
return info;
}
// GL_FIXED
case gl::VERTEX_FORMAT_FIXED1:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &Copy32FixedTo32FVertexData<1, 1>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT,
+ &Copy32FixedTo32FVertexData<1, 1>);
return info;
}
case gl::VERTEX_FORMAT_FIXED2:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &Copy32FixedTo32FVertexData<2, 2>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &Copy32FixedTo32FVertexData<2, 2>);
return info;
}
case gl::VERTEX_FORMAT_FIXED3:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &Copy32FixedTo32FVertexData<3, 3>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
+ &Copy32FixedTo32FVertexData<3, 3>);
return info;
}
case gl::VERTEX_FORMAT_FIXED4:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &Copy32FixedTo32FVertexData<4, 4>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &Copy32FixedTo32FVertexData<4, 4>);
return info;
}
// GL_HALF_FLOAT
case gl::VERTEX_FORMAT_HALF1:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT, &CopyNativeVertexData<GLhalf, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT,
+ &CopyNativeVertexData<GLhalf, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_HALF2:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT, &CopyNativeVertexData<GLhalf, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT,
+ &CopyNativeVertexData<GLhalf, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_HALF3:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData<GLhalf, 3, 4, gl::Float16One>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_FLOAT,
+ &CopyNativeVertexData<GLhalf, 3, 4, gl::Float16One>);
return info;
}
case gl::VERTEX_FORMAT_HALF4:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData<GLhalf, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT,
+ &CopyNativeVertexData<GLhalf, 4, 4, 0>);
return info;
}
// GL_FLOAT
case gl::VERTEX_FORMAT_FLOAT1:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &CopyNativeVertexData<GLfloat, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT,
+ &CopyNativeVertexData<GLfloat, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_FLOAT2:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &CopyNativeVertexData<GLfloat, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT,
+ &CopyNativeVertexData<GLfloat, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_FLOAT3:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT, &CopyNativeVertexData<GLfloat, 3, 3, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT,
+ &CopyNativeVertexData<GLfloat, 3, 3, 0>);
return info;
}
case gl::VERTEX_FORMAT_FLOAT4:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyNativeVertexData<GLfloat, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &CopyNativeVertexData<GLfloat, 4, 4, 0>);
return info;
}
// GL_INT_2_10_10_10_REV
case gl::VERTEX_FORMAT_SINT210:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<true, false, true>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &CopyXYZ10W2ToXYZW32FVertexData<true, false, true>);
return info;
}
case gl::VERTEX_FORMAT_SINT210_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<true, true, true>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &CopyXYZ10W2ToXYZW32FVertexData<true, true, true>);
return info;
}
// GL_UNSIGNED_INT_2_10_10_10_REV
case gl::VERTEX_FORMAT_UINT210:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<false, false, true>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &CopyXYZ10W2ToXYZW32FVertexData<false, false, true>);
return info;
}
case gl::VERTEX_FORMAT_UINT210_NORM:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM, &CopyNativeVertexData<GLuint, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM,
+ &CopyNativeVertexData<GLuint, 1, 1, 0>);
return info;
}
@@ -947,157 +841,183 @@ const VertexFormat &GetVertexFormatInfo(gl::VertexFormatType vertexFormatType, D
// GL_BYTE
case gl::VERTEX_FORMAT_SBYTE1_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData<GLbyte, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SINT,
+ &CopyNativeVertexData<GLbyte, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE2_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData<GLbyte, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SINT,
+ &CopyNativeVertexData<GLbyte, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE3_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 3, 4, 1>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SINT,
+ &CopyNativeVertexData<GLbyte, 3, 4, 1>);
return info;
}
case gl::VERTEX_FORMAT_SBYTE4_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData<GLbyte, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SINT,
+ &CopyNativeVertexData<GLbyte, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_BYTE
case gl::VERTEX_FORMAT_UBYTE1_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData<GLubyte, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UINT,
+ &CopyNativeVertexData<GLubyte, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE2_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData<GLubyte, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UINT,
+ &CopyNativeVertexData<GLubyte, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE3_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 3, 4, 1>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UINT,
+ &CopyNativeVertexData<GLubyte, 3, 4, 1>);
return info;
}
case gl::VERTEX_FORMAT_UBYTE4_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData<GLubyte, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UINT,
+ &CopyNativeVertexData<GLubyte, 4, 4, 0>);
return info;
}
// GL_SHORT
case gl::VERTEX_FORMAT_SSHORT1_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData<GLshort, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SINT,
+ &CopyNativeVertexData<GLshort, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT2_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData<GLshort, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SINT,
+ &CopyNativeVertexData<GLshort, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT3_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 3, 4, 1>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT,
+ &CopyNativeVertexData<GLshort, 3, 4, 1>);
return info;
}
case gl::VERTEX_FORMAT_SSHORT4_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SINT,
+ &CopyNativeVertexData<GLshort, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_SHORT
case gl::VERTEX_FORMAT_USHORT1_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData<GLushort, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UINT,
+ &CopyNativeVertexData<GLushort, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_USHORT2_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData<GLushort, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UINT,
+ &CopyNativeVertexData<GLushort, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_USHORT3_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 3, 4, 1>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UINT,
+ &CopyNativeVertexData<GLushort, 3, 4, 1>);
return info;
}
case gl::VERTEX_FORMAT_USHORT4_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UINT,
+ &CopyNativeVertexData<GLushort, 4, 4, 0>);
return info;
}
// GL_INT
case gl::VERTEX_FORMAT_SINT1_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLint, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT,
+ &CopyNativeVertexData<GLint, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_SINT2_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLint, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT,
+ &CopyNativeVertexData<GLint, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_SINT3_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLint, 3, 3, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT,
+ &CopyNativeVertexData<GLint, 3, 3, 0>);
return info;
}
case gl::VERTEX_FORMAT_SINT4_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLint, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT,
+ &CopyNativeVertexData<GLint, 4, 4, 0>);
return info;
}
// GL_UNSIGNED_INT
case gl::VERTEX_FORMAT_UINT1_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData<GLuint, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT,
+ &CopyNativeVertexData<GLuint, 1, 1, 0>);
return info;
}
case gl::VERTEX_FORMAT_UINT2_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData<GLuint, 2, 2, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT,
+ &CopyNativeVertexData<GLuint, 2, 2, 0>);
return info;
}
case gl::VERTEX_FORMAT_UINT3_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData<GLuint, 3, 3, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT,
+ &CopyNativeVertexData<GLuint, 3, 3, 0>);
return info;
}
case gl::VERTEX_FORMAT_UINT4_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLuint, 4, 4, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT,
+ &CopyNativeVertexData<GLuint, 4, 4, 0>);
return info;
}
// GL_INT_2_10_10_10_REV
case gl::VERTEX_FORMAT_SINT210_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyXYZ10W2ToXYZW32FVertexData<true, true, false>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT,
+ &CopyXYZ10W2ToXYZW32FVertexData<true, true, false>);
return info;
}
// GL_UNSIGNED_INT_2_10_10_10_REV
case gl::VERTEX_FORMAT_UINT210_INT:
{
- static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT, &CopyNativeVertexData<GLuint, 1, 1, 0>);
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT,
+ &CopyNativeVertexData<GLuint, 1, 1, 0>);
return info;
}
default:
{
- static const VertexFormat info;
+ static constexpr VertexFormat info;
return info;
}
}
}
-}
+} // namespace d3d11
-}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h
index 7b97527140..883d338377 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h
@@ -15,6 +15,7 @@
#include "common/platform.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/renderer_utils.h"
#include "libANGLE/renderer/d3d/formatutilsD3D.h"
namespace rx
@@ -24,58 +25,47 @@ struct Renderer11DeviceCaps;
namespace d3d11
{
-typedef std::map<std::pair<GLenum, GLenum>, ColorCopyFunction> FastCopyFunctionMap;
-typedef bool (*NativeMipmapGenerationSupportFunction)(D3D_FEATURE_LEVEL);
+// A texture might be stored as DXGI_FORMAT_R16_TYPELESS but store integer components,
+// which are accessed through an DXGI_FORMAT_R16_SINT view. It's easy to write code which queries
+// information about the wrong format. Therefore, use of this should be avoided where possible.
-struct DXGIFormat
+bool SupportsMipGen(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel);
+
+struct DXGIFormatSize
{
- DXGIFormat();
+ DXGIFormatSize(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight);
GLuint pixelBytes;
GLuint blockWidth;
GLuint blockHeight;
-
- GLuint redBits;
- GLuint greenBits;
- GLuint blueBits;
- GLuint alphaBits;
- GLuint sharedBits;
-
- GLuint depthBits;
- GLuint depthOffset;
- GLuint stencilBits;
- GLuint stencilOffset;
-
- GLenum internalFormat;
- GLenum componentType;
-
- MipGenerationFunction mipGenerationFunction;
- ColorReadFunction colorReadFunction;
-
- FastCopyFunctionMap fastCopyFunctions;
-
- NativeMipmapGenerationSupportFunction nativeMipmapSupport;
-
- ColorCopyFunction getFastCopyFunction(GLenum format, GLenum type) const;
};
-const DXGIFormat &GetDXGIFormatInfo(DXGI_FORMAT format);
+const DXGIFormatSize &GetDXGIFormatSizeInfo(DXGI_FORMAT format);
-struct VertexFormat
+struct VertexFormat : private angle::NonCopyable
{
- VertexFormat();
- VertexFormat(VertexConversionType conversionType,
- DXGI_FORMAT nativeFormat,
- VertexCopyFunction copyFunction);
+ constexpr VertexFormat();
+ constexpr VertexFormat(VertexConversionType conversionType,
+ DXGI_FORMAT nativeFormat,
+ VertexCopyFunction copyFunction);
VertexConversionType conversionType;
DXGI_FORMAT nativeFormat;
VertexCopyFunction copyFunction;
};
+
const VertexFormat &GetVertexFormatInfo(gl::VertexFormatType vertexFormatType,
D3D_FEATURE_LEVEL featureLevel);
+// Auto-generated in dxgi_format_map_autogen.cpp.
+GLenum GetComponentType(DXGI_FORMAT dxgiFormat);
+
} // namespace d3d11
+namespace d3d11_angle
+{
+const angle::Format &GetFormat(DXGI_FORMAT dxgiFormat);
+}
+
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/gen_load_functions_table.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/gen_load_functions_table.cpp
deleted file mode 100644
index e69de29bb2..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/gen_load_functions_table.cpp
+++ /dev/null
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.cpp
deleted file mode 100644
index adb20a5e60..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.cpp
+++ /dev/null
@@ -1,170 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// internal_format_initializer_table:
-// Contains table to go from internal format and dxgi format to initializer function
-// for TextureFormat
-//
-
-#include "libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.h"
-#include "libANGLE/renderer/d3d/loadimage.h"
-
-namespace rx
-{
-
-namespace d3d11
-{
-
-// TODO: This should be generated by a JSON file
-InitializeTextureDataFunction GetInternalFormatInitializer(GLenum internalFormat,
- DXGI_FORMAT dxgiFormat)
-{
- switch (internalFormat)
- {
- case GL_RGB8:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- return Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>;
- }
- default:
- break;
- }
- }
- case GL_RGB565:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- return Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>;
- }
- default:
- break;
- }
- }
- case GL_SRGB8:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- {
- return Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>;
- }
- default:
- break;
- }
- }
- case GL_RGB16F:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- {
- return Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>;
- }
- default:
- break;
- }
- }
- case GL_RGB32F:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- {
- return Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000,
- gl::Float32One>;
- }
- default:
- break;
- }
- }
- case GL_RGB8UI:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UINT:
- {
- return Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0x01>;
- }
- default:
- break;
- }
- }
- case GL_RGB8I:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_SINT:
- {
- return Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01>;
- }
- default:
- break;
- }
- }
- case GL_RGB16UI:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16G16B16A16_UINT:
- {
- return Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x0001>;
- }
- default:
- break;
- }
- }
- case GL_RGB16I:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16G16B16A16_SINT:
- {
- return Initialize4ComponentData<GLshort, 0x0000, 0x0000, 0x0000, 0x0001>;
- }
- default:
- break;
- }
- }
- case GL_RGB32UI:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32G32B32A32_UINT:
- {
- return Initialize4ComponentData<GLuint, 0x00000000, 0x00000000, 0x00000000,
- 0x00000001>;
- }
- default:
- break;
- }
- }
- case GL_RGB32I:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32G32B32A32_SINT:
- {
- return Initialize4ComponentData<GLint, 0x00000000, 0x00000000, 0x00000000,
- 0x00000001>;
- }
- default:
- break;
- }
- }
- default:
- {
- return nullptr;
- }
- }
-}
-
-} // namespace d3d11
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.h
deleted file mode 100644
index 2d538e1d82..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.h
+++ /dev/null
@@ -1,31 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// internal_format_initializer_table:
-// Contains table to go from internal format and dxgi format to initializer function
-// for TextureFormat
-//
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_INTERNALFORMATINITIALIZERTABLE_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_INTERNALFORMATINITIALIZERTABLE_H_
-
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-
-#include <map>
-
-namespace rx
-{
-
-namespace d3d11
-{
-
-InitializeTextureDataFunction GetInternalFormatInitializer(GLenum internalFormat,
- DXGI_FORMAT dxgiFormat);
-
-} // namespace d3d11
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_INTERNALFORMATINITIALIZERTABLE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/load_functions_data.json b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/load_functions_data.json
deleted file mode 100644
index c85393e06b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/load_functions_data.json
+++ /dev/null
@@ -1,1116 +0,0 @@
-{
- "GL_RG8_SNORM": {
- "GL_BYTE": [
- {
- "loadFunction": "LoadToNative<GLbyte,2>",
- "dxgiFormat": "DXGI_FORMAT_R8G8_SNORM",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_SRGB8": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative3To4<GLubyte,0xFF>",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGBA8I": {
- "GL_BYTE": [
- {
- "loadFunction": "LoadToNative<GLbyte,4>",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_R8_SNORM": {
- "GL_BYTE": [
- {
- "loadFunction": "LoadToNative<GLbyte,1>",
- "dxgiFormat": "DXGI_FORMAT_R8_SNORM",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_RGBA8_SNORM": {
- "GL_BYTE": [
- {
- "loadFunction": "LoadToNative<GLbyte,4>",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_SNORM",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_R16I": {
- "GL_SHORT": [
- {
- "loadFunction": "LoadToNative<GLshort,1>",
- "dxgiFormat": "DXGI_FORMAT_R16_SINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadETC2SRGBA8ToSRGBA8",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadETC2RGB8A1ToRGBA8",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGB32UI": {
- "GL_UNSIGNED_INT": [
- {
- "loadFunction": "LoadToNative3To4<GLuint,0x00000001>",
- "dxgiFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_ALPHA32F_EXT": {
- "GL_FLOAT": [
- {
- "loadFunction": "LoadA32FToRGBA32F",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_R16UI": {
- "GL_UNSIGNED_SHORT": [
- {
- "loadFunction": "LoadToNative<GLushort,1>",
- "dxgiFormat": "DXGI_FORMAT_R16_UINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_RGB9_E5": {
- "GL_HALF_FLOAT": [
- {
- "loadFunction": "LoadRGB16FToRGB9E5",
- "dxgiFormat": "DXGI_FORMAT_R9G9B9E5_SHAREDEXP",
- "requiresConversion": "true"
- }
- ],
- "GL_UNSIGNED_INT_5_9_9_9_REV": [
- {
- "loadFunction": "LoadToNative<GLuint,1>",
- "dxgiFormat": "DXGI_FORMAT_R9G9B9E5_SHAREDEXP",
- "requiresConversion": "false"
- }
- ],
- "GL_FLOAT": [
- {
- "loadFunction": "LoadRGB32FToRGB9E5",
- "dxgiFormat": "DXGI_FORMAT_R9G9B9E5_SHAREDEXP",
- "requiresConversion": "true"
- }
- ],
- "GL_HALF_FLOAT_OES": [
- {
- "loadFunction": "LoadRGB16FToRGB9E5",
- "dxgiFormat": "DXGI_FORMAT_R9G9B9E5_SHAREDEXP",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_COMPRESSED_R11_EAC": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadEACR11ToR8",
- "dxgiFormat": "DXGI_FORMAT_R8_UNORM",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGBA32UI": {
- "GL_UNSIGNED_INT": [
- {
- "loadFunction": "LoadToNative<GLuint,4>",
- "dxgiFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_RG8UI": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative<GLubyte,2>",
- "dxgiFormat": "DXGI_FORMAT_R8G8_UINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_LUMINANCE32F_EXT": {
- "GL_FLOAT": [
- {
- "loadFunction": "LoadL32FToRGBA32F",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadETC2SRGB8A1ToRGBA8",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_R16F": {
- "GL_HALF_FLOAT": [
- {
- "loadFunction": "LoadToNative<GLhalf,1>",
- "dxgiFormat": "DXGI_FORMAT_R16_FLOAT",
- "requiresConversion": "false"
- }
- ],
- "GL_FLOAT": [
- {
- "loadFunction": "Load32FTo16F<1>",
- "dxgiFormat": "DXGI_FORMAT_R16_FLOAT",
- "requiresConversion": "true"
- }
- ],
- "GL_HALF_FLOAT_OES": [
- {
- "loadFunction": "LoadToNative<GLhalf,1>",
- "dxgiFormat": "DXGI_FORMAT_R16_FLOAT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_RGBA8UI": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative<GLubyte,4>",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_BGRA4_ANGLEX": {
- "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT": [
- {
- "loadFunction": "LoadRGBA4ToRGBA8",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ],
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative<GLubyte,4>",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_RGBA16F": {
- "GL_HALF_FLOAT": [
- {
- "loadFunction": "LoadToNative<GLhalf,4>",
- "dxgiFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "requiresConversion": "false"
- }
- ],
- "GL_FLOAT": [
- {
- "loadFunction": "Load32FTo16F<4>",
- "dxgiFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "requiresConversion": "true"
- }
- ],
- "GL_HALF_FLOAT_OES": [
- {
- "loadFunction": "LoadToNative<GLhalf,4>",
- "dxgiFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_LUMINANCE8_EXT": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadL8ToRGBA8",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadCompressedToNative<4,4,16>",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGB": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "UnreachableLoadFunction",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ],
- "GL_UNSIGNED_SHORT_5_6_5": [
- {
- "loadFunction": "UnreachableLoadFunction",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGB5_A1": {
- "GL_UNSIGNED_INT_2_10_10_10_REV": [
- {
- "loadFunction": "LoadRGB10A2ToRGBA8",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requiresConversion": "true"
- }
- ],
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative<GLubyte,4>",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requiresConversion": "false"
- }
- ],
- "GL_UNSIGNED_SHORT_5_5_5_1": [
- {
- "loadFunction": "LoadRGB5A1ToRGBA8",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requiresConversion": "true"
- },
- {
- "loadFunction": "LoadRGB5A1ToA1RGB5",
- "dxgiFormat": "DXGI_FORMAT_B5G5R5A1_UNORM",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGB16UI": {
- "GL_UNSIGNED_SHORT": [
- {
- "loadFunction": "LoadToNative3To4<GLushort,0x0001>",
- "dxgiFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_BGRA_EXT": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "UnreachableLoadFunction",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_COMPRESSED_RGB8_ETC2": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadETC2RGB8ToRGBA8",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGBA32F": {
- "GL_FLOAT": [
- {
- "loadFunction": "LoadToNative<GLfloat,4>",
- "dxgiFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_RGBA32I": {
- "GL_INT": [
- {
- "loadFunction": "LoadToNative<GLint,4>",
- "dxgiFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_LUMINANCE8_ALPHA8_EXT": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadLA8ToRGBA8",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RG8": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative<GLubyte,2>",
- "dxgiFormat": "DXGI_FORMAT_R8G8_UNORM",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_RGB10_A2": {
- "GL_UNSIGNED_INT_2_10_10_10_REV": [
- {
- "loadFunction": "LoadToNative<GLuint,1>",
- "dxgiFormat": "DXGI_FORMAT_R10G10B10A2_UNORM",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_COMPRESSED_SIGNED_RG11_EAC": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadEACRG11SToRG8",
- "dxgiFormat": "DXGI_FORMAT_R8G8_SNORM",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_DEPTH_COMPONENT16": {
- "GL_UNSIGNED_INT": [
- {
- "loadFunction": "LoadR32ToR16",
- "dxgiFormat": "DXGI_FORMAT_R16_TYPELESS",
- "requiresConversion": "true"
- }
- ],
- "GL_UNSIGNED_SHORT": [
- {
- "loadFunction": "LoadToNative<GLushort,1>",
- "dxgiFormat": "DXGI_FORMAT_R16_TYPELESS",
- "requiresConversion": "false"
- },
- {
- "loadFunction": "LoadToNative<GLushort,1>",
- "dxgiFormat": "DXGI_FORMAT_D16_UNORM",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_RGB32I": {
- "GL_INT": [
- {
- "loadFunction": "LoadToNative3To4<GLint,0x00000001>",
- "dxgiFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_R8": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative<GLubyte,1>",
- "dxgiFormat": "DXGI_FORMAT_R8_UNORM",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_RGB32F": {
- "GL_FLOAT": [
- {
- "loadFunction": "LoadToNative3To4<GLfloat,gl::Float32One>",
- "dxgiFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_R11F_G11F_B10F": {
- "GL_UNSIGNED_INT_10F_11F_11F_REV": [
- {
- "loadFunction": "LoadToNative<GLuint,1>",
- "dxgiFormat": "DXGI_FORMAT_R11G11B10_FLOAT",
- "requiresConversion": "false"
- }
- ],
- "GL_HALF_FLOAT": [
- {
- "loadFunction": "LoadRGB16FToRG11B10F",
- "dxgiFormat": "DXGI_FORMAT_R11G11B10_FLOAT",
- "requiresConversion": "true"
- }
- ],
- "GL_FLOAT": [
- {
- "loadFunction": "LoadRGB32FToRG11B10F",
- "dxgiFormat": "DXGI_FORMAT_R11G11B10_FLOAT",
- "requiresConversion": "true"
- }
- ],
- "GL_HALF_FLOAT_OES": [
- {
- "loadFunction": "LoadRGB16FToRG11B10F",
- "dxgiFormat": "DXGI_FORMAT_R11G11B10_FLOAT",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGB8": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative3To4<GLubyte,0xFF>",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_LUMINANCE_ALPHA": {
- "GL_HALF_FLOAT": [
- {
- "loadFunction": "LoadLA16FToRGBA16F",
- "dxgiFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "requiresConversion": "true"
- }
- ],
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "UnreachableLoadFunction",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ],
- "GL_FLOAT": [
- {
- "loadFunction": "LoadLA32FToRGBA32F",
- "dxgiFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "requiresConversion": "true"
- }
- ],
- "GL_HALF_FLOAT_OES": [
- {
- "loadFunction": "LoadLA16FToRGBA16F",
- "dxgiFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGBA16I": {
- "GL_SHORT": [
- {
- "loadFunction": "LoadToNative<GLshort,4>",
- "dxgiFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_R8I": {
- "GL_BYTE": [
- {
- "loadFunction": "LoadToNative<GLbyte,1>",
- "dxgiFormat": "DXGI_FORMAT_R8_SINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_RGB8_SNORM": {
- "GL_BYTE": [
- {
- "loadFunction": "LoadToNative3To4<GLbyte,0x7F>",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_SNORM",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RG32F": {
- "GL_FLOAT": [
- {
- "loadFunction": "LoadToNative<GLfloat,2>",
- "dxgiFormat": "DXGI_FORMAT_R32G32_FLOAT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_DEPTH_COMPONENT32F": {
- "GL_FLOAT": [
- {
- "loadFunction": "LoadToNative<GLfloat,1>",
- "dxgiFormat": "DXGI_FORMAT_R32_TYPELESS",
- "requiresConversion": "false"
- },
- {
- "loadFunction": "UnimplementedLoadFunction",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RG32I": {
- "GL_INT": [
- {
- "loadFunction": "LoadToNative<GLint,2>",
- "dxgiFormat": "DXGI_FORMAT_R32G32_SINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_ALPHA8_EXT": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative<GLubyte,1>",
- "dxgiFormat": "DXGI_FORMAT_A8_UNORM",
- "requiresConversion": "false"
- },
- {
- "loadFunction": "LoadA8ToRGBA8",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RG32UI": {
- "GL_UNSIGNED_INT": [
- {
- "loadFunction": "LoadToNative<GLuint,2>",
- "dxgiFormat": "DXGI_FORMAT_R32G32_UINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_RGBA16UI": {
- "GL_UNSIGNED_SHORT": [
- {
- "loadFunction": "LoadToNative<GLushort,4>",
- "dxgiFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_COMPRESSED_RGBA8_ETC2_EAC": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadETC2RGBA8ToRGBA8",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGB8I": {
- "GL_BYTE": [
- {
- "loadFunction": "LoadToNative3To4<GLbyte,0x01>",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_COMPRESSED_SRGB8_ETC2": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadETC2SRGB8ToRGBA8",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_DEPTH32F_STENCIL8": {
- "GL_FLOAT_32_UNSIGNED_INT_24_8_REV": [
- {
- "loadFunction": "LoadToNative<GLuint,2>",
- "dxgiFormat": "DXGI_FORMAT_R32G8X24_TYPELESS",
- "requiresConversion": "false"
- },
- {
- "loadFunction": "UnimplementedLoadFunction",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RG8I": {
- "GL_BYTE": [
- {
- "loadFunction": "LoadToNative<GLbyte,2>",
- "dxgiFormat": "DXGI_FORMAT_R8G8_SINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_R32UI": {
- "GL_UNSIGNED_INT": [
- {
- "loadFunction": "LoadToNative<GLuint,1>",
- "dxgiFormat": "DXGI_FORMAT_R32_UINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_BGR5_A1_ANGLEX": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative<GLubyte,4>",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "false"
- }
- ],
- "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT": [
- {
- "loadFunction": "LoadRGB5A1ToRGBA8",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_COMPRESSED_RG11_EAC": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadEACRG11ToRG8",
- "dxgiFormat": "DXGI_FORMAT_R8G8_UNORM",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_SRGB8_ALPHA8": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative<GLubyte,4>",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_LUMINANCE_ALPHA16F_EXT": {
- "GL_HALF_FLOAT": [
- {
- "loadFunction": "LoadLA16FToRGBA16F",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ],
- "GL_HALF_FLOAT_OES": [
- {
- "loadFunction": "LoadLA16FToRGBA16F",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGBA": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "UnreachableLoadFunction",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ],
- "GL_UNSIGNED_SHORT_4_4_4_4": [
- {
- "loadFunction": "UnreachableLoadFunction",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ],
- "GL_UNSIGNED_SHORT_5_5_5_1": [
- {
- "loadFunction": "UnreachableLoadFunction",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_DEPTH24_STENCIL8": {
- "GL_UNSIGNED_INT_24_8": [
- {
- "loadFunction": "LoadR32ToR24G8",
- "dxgiFormat": "DXGI_FORMAT_R24G8_TYPELESS",
- "requiresConversion": "true"
- },
- {
- "loadFunction": "LoadR32ToR24G8",
- "dxgiFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGB16I": {
- "GL_SHORT": [
- {
- "loadFunction": "LoadToNative3To4<GLshort,0x0001>",
- "dxgiFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_R8UI": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative<GLubyte,1>",
- "dxgiFormat": "DXGI_FORMAT_R8_UINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_ALPHA": {
- "GL_HALF_FLOAT": [
- {
- "loadFunction": "LoadA16FToRGBA16F",
- "dxgiFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "requiresConversion": "true"
- }
- ],
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "UnreachableLoadFunction",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ],
- "GL_FLOAT": [
- {
- "loadFunction": "LoadA32FToRGBA32F",
- "dxgiFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "requiresConversion": "true"
- }
- ],
- "GL_HALF_FLOAT_OES": [
- {
- "loadFunction": "LoadA16FToRGBA16F",
- "dxgiFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGB16F": {
- "GL_HALF_FLOAT": [
- {
- "loadFunction": "LoadToNative3To4<GLhalf,gl::Float16One>",
- "dxgiFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "requiresConversion": "true"
- }
- ],
- "GL_FLOAT": [
- {
- "loadFunction": "LoadRGB32FToRGBA16F",
- "dxgiFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "requiresConversion": "true"
- }
- ],
- "GL_HALF_FLOAT_OES": [
- {
- "loadFunction": "LoadToNative3To4<GLhalf,gl::Float16One>",
- "dxgiFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_COMPRESSED_SIGNED_R11_EAC": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadEACR11SToR8",
- "dxgiFormat": "DXGI_FORMAT_R8_SNORM",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_COMPRESSED_RGB_S3TC_DXT1_EXT": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadCompressedToNative<4,4,8>",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadCompressedToNative<4,4,8>",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_STENCIL_INDEX8": {
- "DXGI_FORMAT_R24G8_TYPELESS": [
- {
- "loadFunction": "UnimplementedLoadFunction",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ],
- "DXGI_FORMAT_D24_UNORM_S8_UINT": [
- {
- "loadFunction": "UnimplementedLoadFunction",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_LUMINANCE_ALPHA32F_EXT": {
- "GL_FLOAT": [
- {
- "loadFunction": "LoadLA32FToRGBA32F",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGB8UI": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative3To4<GLubyte,0x01>",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_DEPTH_COMPONENT24": {
- "GL_UNSIGNED_INT": [
- {
- "loadFunction": "LoadR32ToR24G8",
- "dxgiFormat": "DXGI_FORMAT_R24G8_TYPELESS",
- "requiresConversion": "true"
- },
- {
- "loadFunction": "LoadR32ToR24G8",
- "dxgiFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_R32I": {
- "GL_INT": [
- {
- "loadFunction": "LoadToNative<GLint,1>",
- "dxgiFormat": "DXGI_FORMAT_R32_SINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_DEPTH_COMPONENT32_OES": {
- "GL_UNSIGNED_INT": [
- {
- "loadFunction": "LoadR32ToR24G8",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_R32F": {
- "GL_FLOAT": [
- {
- "loadFunction": "LoadToNative<GLfloat,1>",
- "dxgiFormat": "DXGI_FORMAT_R32_FLOAT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_RG16F": {
- "GL_HALF_FLOAT": [
- {
- "loadFunction": "LoadToNative<GLhalf,2>",
- "dxgiFormat": "DXGI_FORMAT_R16G16_FLOAT",
- "requiresConversion": "false"
- }
- ],
- "GL_FLOAT": [
- {
- "loadFunction": "Load32FTo16F<2>",
- "dxgiFormat": "DXGI_FORMAT_R16G16_FLOAT",
- "requiresConversion": "true"
- }
- ],
- "GL_HALF_FLOAT_OES": [
- {
- "loadFunction": "LoadToNative<GLhalf,2>",
- "dxgiFormat": "DXGI_FORMAT_R16G16_FLOAT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_RGB565": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative3To4<GLubyte,0xFF>",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requiresConversion": "true"
- }
- ],
- "GL_UNSIGNED_SHORT_5_6_5": [
- {
- "loadFunction": "LoadR5G6B5ToRGBA8",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requiresConversion": "true"
- },
- {
- "loadFunction": "LoadToNative<GLushort,1>",
- "dxgiFormat": "DXGI_FORMAT_B5G6R5_UNORM",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_LUMINANCE16F_EXT": {
- "GL_HALF_FLOAT": [
- {
- "loadFunction": "LoadL16FToRGBA16F",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ],
- "GL_HALF_FLOAT_OES": [
- {
- "loadFunction": "LoadL16FToRGBA16F",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RG16UI": {
- "GL_UNSIGNED_SHORT": [
- {
- "loadFunction": "LoadToNative<GLushort,2>",
- "dxgiFormat": "DXGI_FORMAT_R16G16_UINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadCompressedToNative<4,4,16>",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RG16I": {
- "GL_SHORT": [
- {
- "loadFunction": "LoadToNative<GLshort,2>",
- "dxgiFormat": "DXGI_FORMAT_R16G16_SINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_BGRA8_EXT": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative<GLubyte,4>",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_ALPHA16F_EXT": {
- "GL_HALF_FLOAT": [
- {
- "loadFunction": "LoadA16FToRGBA16F",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ],
- "GL_HALF_FLOAT_OES": [
- {
- "loadFunction": "LoadA16FToRGBA16F",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGBA4": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative<GLubyte,4>",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requiresConversion": "false"
- }
- ],
- "GL_UNSIGNED_SHORT_4_4_4_4": [
- {
- "loadFunction": "LoadRGBA4ToRGBA8",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requiresConversion": "true"
- },
- {
- "loadFunction": "LoadRGBA4ToARGB4",
- "dxgiFormat": "DXGI_FORMAT_B4G4R4A4_UNORM",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGBA8": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadToNative<GLubyte,4>",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_LUMINANCE": {
- "GL_HALF_FLOAT": [
- {
- "loadFunction": "LoadL16FToRGBA16F",
- "dxgiFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "requiresConversion": "true"
- }
- ],
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "UnreachableLoadFunction",
- "dxgiFormat": "DXGI_FORMAT_UNKNOWN",
- "requiresConversion": "true"
- }
- ],
- "GL_FLOAT": [
- {
- "loadFunction": "LoadL32FToRGBA32F",
- "dxgiFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "requiresConversion": "true"
- }
- ],
- "GL_HALF_FLOAT_OES": [
- {
- "loadFunction": "LoadL16FToRGBA16F",
- "dxgiFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_RGB10_A2UI": {
- "GL_UNSIGNED_INT_2_10_10_10_REV": [
- {
- "loadFunction": "LoadToNative<GLuint,1>",
- "dxgiFormat": "DXGI_FORMAT_R10G10B10A2_UINT",
- "requiresConversion": "false"
- }
- ]
- },
- "GL_ETC1_RGB8_OES": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadETC1RGB8ToRGBA8",
- "dxgiFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requiresConversion": "true"
- }
- ]
- },
- "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE": {
- "GL_UNSIGNED_BYTE": [
- {
- "loadFunction": "LoadETC1RGB8ToBC1",
- "dxgiFormat": "DXGI_FORMAT_BC1_UNORM",
- "requiresConversion": "true"
- }
- ]
- }
-} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/load_functions_table.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/load_functions_table.h
deleted file mode 100644
index b17062f68d..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/load_functions_table.h
+++ /dev/null
@@ -1,31 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// load_functions_table:
-// Contains load functions table depending on internal format and dxgi format
-//
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_LOADFUNCTIONSTABLE_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_LOADFUNCTIONSTABLE_H_
-
-#include <map>
-
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-
-namespace rx
-{
-
-namespace d3d11
-{
-
-const std::map<GLenum, LoadImageFunctionInfo> &GetLoadFunctionsMap(GLenum internalFormat,
- DXGI_FORMAT dxgiFormat);
-
-} // namespace d3d11
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_LOADFUNCTIONSTABLE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/load_functions_table_autogen.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/load_functions_table_autogen.cpp
deleted file mode 100644
index acb48b9573..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/load_functions_table_autogen.cpp
+++ /dev/null
@@ -1,2098 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by gen_load_functions_table.py using data from load_functions_data.json
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// load_functions_table:
-// Contains the GetLoadFunctionsMap for texture_format_util.h
-//
-
-#include "libANGLE/renderer/d3d/d3d11/load_functions_table.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-#include "libANGLE/renderer/d3d/loadimage.h"
-#include "libANGLE/renderer/d3d/loadimage_etc.h"
-
-namespace rx
-{
-
-namespace d3d11
-{
-
-namespace
-{
-
-// ES3 image loading functions vary based on:
-// - the GL internal format (supplied to glTex*Image*D)
-// - the GL data type given (supplied to glTex*Image*D)
-// - the target DXGI_FORMAT that the image will be loaded into (which is chosen based on the D3D
-// device's capabilities)
-// This map type determines which loading function to use, based on these three parameters.
-// Source formats and types are taken from Tables 3.2 and 3.3 of the ES 3 spec.
-void UnimplementedLoadFunction(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- UNIMPLEMENTED();
-}
-
-void UnreachableLoadFunction(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch)
-{
- UNREACHABLE();
-}
-
-} // namespace
-
-// TODO we can replace these maps with more generated code
-const std::map<GLenum, LoadImageFunctionInfo> &GetLoadFunctionsMap(GLenum internalFormat,
- DXGI_FORMAT dxgiFormat)
-{
- // clang-format off
- switch (internalFormat)
- {
- case GL_ALPHA:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_HALF_FLOAT] = LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
- loadMap[GL_HALF_FLOAT_OES] = LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadA32FToRGBA32F, true);
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_ALPHA16F_EXT:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_HALF_FLOAT] = LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
- loadMap[GL_HALF_FLOAT_OES] = LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_HALF_FLOAT] = LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
- loadMap[GL_HALF_FLOAT_OES] = LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_ALPHA32F_EXT:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadA32FToRGBA32F, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadA32FToRGBA32F, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_ALPHA8_EXT:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_A8_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative<GLubyte,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadA8ToRGBA8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_BGR5_A1_ANGLEX:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT] = LoadImageFunctionInfo(LoadRGB5A1ToRGBA8, true);
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative<GLubyte,4>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative<GLubyte,4>, true);
- loadMap[GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT] = LoadImageFunctionInfo(LoadRGB5A1ToRGBA8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_BGRA4_ANGLEX:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT] = LoadImageFunctionInfo(LoadRGBA4ToRGBA8, true);
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative<GLubyte,4>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative<GLubyte,4>, true);
- loadMap[GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT] = LoadImageFunctionInfo(LoadRGBA4ToRGBA8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_BGRA8_EXT:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative<GLubyte,4>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative<GLubyte,4>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_BGRA_EXT:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_COMPRESSED_R11_EAC:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadEACR11ToR8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_COMPRESSED_RG11_EAC:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadEACRG11ToRG8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_COMPRESSED_RGB8_ETC2:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadETC2RGB8ToRGBA8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadETC2RGB8A1ToRGBA8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_COMPRESSED_RGBA8_ETC2_EAC:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadETC2RGBA8ToRGBA8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadCompressedToNative<4,4,8>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadCompressedToNative<4,4,8>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadCompressedToNative<4,4,16>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadCompressedToNative<4,4,16>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadCompressedToNative<4,4,16>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadCompressedToNative<4,4,16>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadCompressedToNative<4,4,8>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadCompressedToNative<4,4,8>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_COMPRESSED_SIGNED_R11_EAC:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8_SNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadEACR11SToR8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_COMPRESSED_SIGNED_RG11_EAC:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8_SNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadEACRG11SToRG8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadETC2SRGBA8ToSRGBA8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_COMPRESSED_SRGB8_ETC2:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadETC2SRGB8ToRGBA8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadETC2SRGB8A1ToRGBA8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_DEPTH24_STENCIL8:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_INT_24_8] = LoadImageFunctionInfo(LoadR32ToR24G8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- case DXGI_FORMAT_R24G8_TYPELESS:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_INT_24_8] = LoadImageFunctionInfo(LoadR32ToR24G8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_DEPTH32F_STENCIL8:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32G8X24_TYPELESS:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT_32_UNSIGNED_INT_24_8_REV] = LoadImageFunctionInfo(LoadToNative<GLuint,2>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT_32_UNSIGNED_INT_24_8_REV] = LoadImageFunctionInfo(UnimplementedLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT_32_UNSIGNED_INT_24_8_REV] = LoadImageFunctionInfo(UnimplementedLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_DEPTH_COMPONENT16:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_D16_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_SHORT] = LoadImageFunctionInfo(LoadToNative<GLushort,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- case DXGI_FORMAT_R16_TYPELESS:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_INT] = LoadImageFunctionInfo(LoadR32ToR16, true);
- loadMap[GL_UNSIGNED_SHORT] = LoadImageFunctionInfo(LoadToNative<GLushort,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_DEPTH_COMPONENT24:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_INT] = LoadImageFunctionInfo(LoadR32ToR24G8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- case DXGI_FORMAT_R24G8_TYPELESS:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_INT] = LoadImageFunctionInfo(LoadR32ToR24G8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_DEPTH_COMPONENT32F:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32_TYPELESS:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadToNative<GLfloat,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(UnimplementedLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(UnimplementedLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_DEPTH_COMPONENT32_OES:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_INT] = LoadImageFunctionInfo(LoadR32ToR24G8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_INT] = LoadImageFunctionInfo(LoadR32ToR24G8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_BC1_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadETC1RGB8ToBC1, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_ETC1_RGB8_OES:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadETC1RGB8ToRGBA8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_LUMINANCE:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_HALF_FLOAT] = LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
- loadMap[GL_HALF_FLOAT_OES] = LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadL32FToRGBA32F, true);
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_LUMINANCE16F_EXT:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_HALF_FLOAT] = LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
- loadMap[GL_HALF_FLOAT_OES] = LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_HALF_FLOAT] = LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
- loadMap[GL_HALF_FLOAT_OES] = LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_LUMINANCE32F_EXT:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadL32FToRGBA32F, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadL32FToRGBA32F, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_LUMINANCE8_ALPHA8_EXT:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadLA8ToRGBA8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadLA8ToRGBA8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_LUMINANCE8_EXT:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadL8ToRGBA8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadL8ToRGBA8, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_LUMINANCE_ALPHA:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_HALF_FLOAT] = LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
- loadMap[GL_HALF_FLOAT_OES] = LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadLA32FToRGBA32F, true);
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_LUMINANCE_ALPHA16F_EXT:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_HALF_FLOAT] = LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
- loadMap[GL_HALF_FLOAT_OES] = LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_HALF_FLOAT] = LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
- loadMap[GL_HALF_FLOAT_OES] = LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_LUMINANCE_ALPHA32F_EXT:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadLA32FToRGBA32F, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadLA32FToRGBA32F, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_R11F_G11F_B10F:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R11G11B10_FLOAT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_HALF_FLOAT] = LoadImageFunctionInfo(LoadRGB16FToRG11B10F, true);
- loadMap[GL_HALF_FLOAT_OES] = LoadImageFunctionInfo(LoadRGB16FToRG11B10F, true);
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadRGB32FToRG11B10F, true);
- loadMap[GL_UNSIGNED_INT_10F_11F_11F_REV] = LoadImageFunctionInfo(LoadToNative<GLuint,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_R16F:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16_FLOAT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(Load32FTo16F<1>, true);
- loadMap[GL_HALF_FLOAT] = LoadImageFunctionInfo(LoadToNative<GLhalf,1>, false);
- loadMap[GL_HALF_FLOAT_OES] = LoadImageFunctionInfo(LoadToNative<GLhalf,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_R16I:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16_SINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_SHORT] = LoadImageFunctionInfo(LoadToNative<GLshort,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_R16UI:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16_UINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_SHORT] = LoadImageFunctionInfo(LoadToNative<GLushort,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_R32F:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32_FLOAT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadToNative<GLfloat,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_R32I:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32_SINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_INT] = LoadImageFunctionInfo(LoadToNative<GLint,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_R32UI:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32_UINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_INT] = LoadImageFunctionInfo(LoadToNative<GLuint,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_R8:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative<GLubyte,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_R8I:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8_SINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_BYTE] = LoadImageFunctionInfo(LoadToNative<GLbyte,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_R8UI:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8_UINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative<GLubyte,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_R8_SNORM:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8_SNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_BYTE] = LoadImageFunctionInfo(LoadToNative<GLbyte,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RG16F:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16G16_FLOAT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(Load32FTo16F<2>, true);
- loadMap[GL_HALF_FLOAT] = LoadImageFunctionInfo(LoadToNative<GLhalf,2>, false);
- loadMap[GL_HALF_FLOAT_OES] = LoadImageFunctionInfo(LoadToNative<GLhalf,2>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RG16I:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16G16_SINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_SHORT] = LoadImageFunctionInfo(LoadToNative<GLshort,2>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RG16UI:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16G16_UINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_SHORT] = LoadImageFunctionInfo(LoadToNative<GLushort,2>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RG32F:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32G32_FLOAT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadToNative<GLfloat,2>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RG32I:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32G32_SINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_INT] = LoadImageFunctionInfo(LoadToNative<GLint,2>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RG32UI:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32G32_UINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_INT] = LoadImageFunctionInfo(LoadToNative<GLuint,2>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RG8:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative<GLubyte,2>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RG8I:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8_SINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_BYTE] = LoadImageFunctionInfo(LoadToNative<GLbyte,2>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RG8UI:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8_UINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative<GLubyte,2>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RG8_SNORM:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8_SNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_BYTE] = LoadImageFunctionInfo(LoadToNative<GLbyte,2>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGB:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- loadMap[GL_UNSIGNED_SHORT_5_6_5] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- loadMap[GL_UNSIGNED_SHORT_5_6_5] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_RGB10_A2:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R10G10B10A2_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_INT_2_10_10_10_REV] = LoadImageFunctionInfo(LoadToNative<GLuint,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGB10_A2UI:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R10G10B10A2_UINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_INT_2_10_10_10_REV] = LoadImageFunctionInfo(LoadToNative<GLuint,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGB16F:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadRGB32FToRGBA16F, true);
- loadMap[GL_HALF_FLOAT] = LoadImageFunctionInfo(LoadToNative3To4<GLhalf,gl::Float16One>, true);
- loadMap[GL_HALF_FLOAT_OES] = LoadImageFunctionInfo(LoadToNative3To4<GLhalf,gl::Float16One>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGB16I:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16G16B16A16_SINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_SHORT] = LoadImageFunctionInfo(LoadToNative3To4<GLshort,0x0001>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGB16UI:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16G16B16A16_UINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_SHORT] = LoadImageFunctionInfo(LoadToNative3To4<GLushort,0x0001>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGB32F:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadToNative3To4<GLfloat,gl::Float32One>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGB32I:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32G32B32A32_SINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_INT] = LoadImageFunctionInfo(LoadToNative3To4<GLint,0x00000001>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGB32UI:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32G32B32A32_UINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_INT] = LoadImageFunctionInfo(LoadToNative3To4<GLuint,0x00000001>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGB565:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_B5G6R5_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_SHORT_5_6_5] = LoadImageFunctionInfo(LoadToNative<GLushort,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_SHORT_5_6_5] = LoadImageFunctionInfo(LoadR5G6B5ToRGBA8, true);
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative3To4<GLubyte,0xFF>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGB5_A1:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_B5G5R5A1_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_SHORT_5_5_5_1] = LoadImageFunctionInfo(LoadRGB5A1ToA1RGB5, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_INT_2_10_10_10_REV] = LoadImageFunctionInfo(LoadRGB10A2ToRGBA8, true);
- loadMap[GL_UNSIGNED_SHORT_5_5_5_1] = LoadImageFunctionInfo(LoadRGB5A1ToRGBA8, true);
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative<GLubyte,4>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGB8:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative3To4<GLubyte,0xFF>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGB8I:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_SINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_BYTE] = LoadImageFunctionInfo(LoadToNative3To4<GLbyte,0x01>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGB8UI:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative3To4<GLubyte,0x01>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGB8_SNORM:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_SNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_BYTE] = LoadImageFunctionInfo(LoadToNative3To4<GLbyte,0x7F>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGB9_E5:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_HALF_FLOAT] = LoadImageFunctionInfo(LoadRGB16FToRGB9E5, true);
- loadMap[GL_HALF_FLOAT_OES] = LoadImageFunctionInfo(LoadRGB16FToRGB9E5, true);
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadRGB32FToRGB9E5, true);
- loadMap[GL_UNSIGNED_INT_5_9_9_9_REV] = LoadImageFunctionInfo(LoadToNative<GLuint,1>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGBA:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- loadMap[GL_UNSIGNED_SHORT_4_4_4_4] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- loadMap[GL_UNSIGNED_SHORT_5_5_5_1] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- loadMap[GL_UNSIGNED_SHORT_4_4_4_4] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- loadMap[GL_UNSIGNED_SHORT_5_5_5_1] = LoadImageFunctionInfo(UnreachableLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
- case GL_RGBA16F:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(Load32FTo16F<4>, true);
- loadMap[GL_HALF_FLOAT] = LoadImageFunctionInfo(LoadToNative<GLhalf,4>, false);
- loadMap[GL_HALF_FLOAT_OES] = LoadImageFunctionInfo(LoadToNative<GLhalf,4>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGBA16I:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16G16B16A16_SINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_SHORT] = LoadImageFunctionInfo(LoadToNative<GLshort,4>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGBA16UI:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R16G16B16A16_UINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_SHORT] = LoadImageFunctionInfo(LoadToNative<GLushort,4>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGBA32F:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_FLOAT] = LoadImageFunctionInfo(LoadToNative<GLfloat,4>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGBA32I:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32G32B32A32_SINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_INT] = LoadImageFunctionInfo(LoadToNative<GLint,4>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGBA32UI:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R32G32B32A32_UINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_INT] = LoadImageFunctionInfo(LoadToNative<GLuint,4>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGBA4:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_B4G4R4A4_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_SHORT_4_4_4_4] = LoadImageFunctionInfo(LoadRGBA4ToARGB4, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_SHORT_4_4_4_4] = LoadImageFunctionInfo(LoadRGBA4ToRGBA8, true);
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative<GLubyte,4>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGBA8:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative<GLubyte,4>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGBA8I:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_SINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_BYTE] = LoadImageFunctionInfo(LoadToNative<GLbyte,4>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGBA8UI:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UINT:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative<GLubyte,4>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_RGBA8_SNORM:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_SNORM:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_BYTE] = LoadImageFunctionInfo(LoadToNative<GLbyte,4>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_SRGB8:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative3To4<GLubyte,0xFF>, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_SRGB8_ALPHA8:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[GL_UNSIGNED_BYTE] = LoadImageFunctionInfo(LoadToNative<GLubyte,4>, false);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- break;
- }
- }
- case GL_STENCIL_INDEX8:
- {
- switch (dxgiFormat)
- {
- case DXGI_FORMAT_UNKNOWN:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[DXGI_FORMAT_D24_UNORM_S8_UINT] = LoadImageFunctionInfo(UnimplementedLoadFunction, true);
- loadMap[DXGI_FORMAT_R24G8_TYPELESS] = LoadImageFunctionInfo(UnimplementedLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- default:
- {
- static const std::map<GLenum, LoadImageFunctionInfo> loadFunctionsMap = []() {
- std::map<GLenum, LoadImageFunctionInfo> loadMap;
- loadMap[DXGI_FORMAT_D24_UNORM_S8_UINT] = LoadImageFunctionInfo(UnimplementedLoadFunction, true);
- loadMap[DXGI_FORMAT_R24G8_TYPELESS] = LoadImageFunctionInfo(UnimplementedLoadFunction, true);
- return loadMap;
- }();
-
- return loadFunctionsMap;
- }
- }
- }
-
- default:
- {
- static std::map<GLenum, LoadImageFunctionInfo> emptyLoadFunctionsMap;
- return emptyLoadFunctionsMap;
- }
- }
- // clang-format on
-
-} // GetLoadFunctionsMap
-
-} // namespace d3d11
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
index a1175db9af..d059b36120 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
@@ -12,319 +12,52 @@
#include <algorithm>
#include "common/debug.h"
-#include "libANGLE/formatutils.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Context.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/Program.h"
+#include "libANGLE/State.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+#include "libANGLE/renderer/d3d/IndexBuffer.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h"
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-#include "libANGLE/renderer/d3d/WorkaroundsD3D.h"
-
-#ifndef D3D_FL9_1_DEFAULT_MAX_ANISOTROPY
-# define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
-#endif
-#ifndef D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT
-# define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
-#endif
-#ifndef D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT
-# define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
-#endif
-#ifndef D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT
-# define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
-#endif
-#ifndef D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT
-# define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
-#endif
-#ifndef D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION
-# define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
-#endif
-#ifndef D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION
-# define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
-#endif
-#ifndef D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION
-# define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
-#endif
-#ifndef D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
-# define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
-#endif
-#ifndef D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION
-# define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
-#endif
-#ifndef D3D11_REQ_TEXTURECUBE_DIMENSION
-# define D3D11_REQ_TEXTURECUBE_DIMENSION 16384
-#endif
-#ifndef D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
-# define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 2048
-#endif
-#ifndef D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
-# define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
-#endif
-#ifndef D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
-# define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
-#endif
-#ifndef D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
-# define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
-#endif
-#ifndef D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT
-# define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT 32
-#endif
-#ifndef D3D11_STANDARD_VERTEX_ELEMENT_COUNT
-# define D3D11_STANDARD_VERTEX_ELEMENT_COUNT 32
-#endif
-#ifndef D3D10_1_SO_BUFFER_SLOT_COUNT
-# define D3D10_1_SO_BUFFER_SLOT_COUNT 4
-#endif
-#ifndef D3D11_SO_BUFFER_SLOT_COUNT
-# define D3D11_SO_BUFFER_SLOT_COUNT 4
-#endif
-#ifndef D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
-# define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
-#endif
-#ifndef D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
-# define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT 16
-#endif
-#ifndef D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
-# define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE -8
-#endif
-#ifndef D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
-# define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE 7
-#endif
-#ifndef D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
-# define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
-#endif
-#ifndef D3D11_PS_INPUT_REGISTER_COUNT
-# define D3D11_PS_INPUT_REGISTER_COUNT 32
-#endif
-#ifndef D3D10_1_VS_OUTPUT_REGISTER_COUNT
-# define D3D10_1_VS_OUTPUT_REGISTER_COUNT 32
-#endif
-#if defined(ANGLE_MINGW32_COMPAT)
-static const IID WKPDID_D3DDebugObjectName = { 0x429b8c22, 0x9188, 0x4b0c, 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00 };
-#endif
+#include "libANGLE/renderer/driver_utils.h"
+#include "platform/Platform.h"
+#include "platform/WorkaroundsD3D.h"
namespace rx
{
-namespace gl_d3d11
-{
-
-D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha)
-{
- D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO;
-
- switch (glBlend)
- {
- case GL_ZERO: d3dBlend = D3D11_BLEND_ZERO; break;
- case GL_ONE: d3dBlend = D3D11_BLEND_ONE; break;
- case GL_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR); break;
- case GL_ONE_MINUS_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR); break;
- case GL_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR); break;
- case GL_ONE_MINUS_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break;
- case GL_SRC_ALPHA: d3dBlend = D3D11_BLEND_SRC_ALPHA; break;
- case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3D11_BLEND_INV_SRC_ALPHA; break;
- case GL_DST_ALPHA: d3dBlend = D3D11_BLEND_DEST_ALPHA; break;
- case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3D11_BLEND_INV_DEST_ALPHA; break;
- case GL_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break;
- case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break;
- case GL_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break;
- case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break;
- case GL_SRC_ALPHA_SATURATE: d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT; break;
- default: UNREACHABLE();
- }
-
- return d3dBlend;
-}
-
-D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp)
-{
- D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD;
-
- switch (glBlendOp)
- {
- case GL_FUNC_ADD: d3dBlendOp = D3D11_BLEND_OP_ADD; break;
- case GL_FUNC_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_SUBTRACT; break;
- case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT; break;
- case GL_MIN: d3dBlendOp = D3D11_BLEND_OP_MIN; break;
- case GL_MAX: d3dBlendOp = D3D11_BLEND_OP_MAX; break;
- default: UNREACHABLE();
- }
-
- return d3dBlendOp;
-}
-
-UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha)
-{
- UINT8 mask = 0;
- if (red)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_RED;
- }
- if (green)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_GREEN;
- }
- if (blue)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_BLUE;
- }
- if (alpha)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
- }
- return mask;
-}
-
-D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode)
-{
- D3D11_CULL_MODE cull = D3D11_CULL_NONE;
-
- if (cullEnabled)
- {
- switch (cullMode)
- {
- case GL_FRONT: cull = D3D11_CULL_FRONT; break;
- case GL_BACK: cull = D3D11_CULL_BACK; break;
- case GL_FRONT_AND_BACK: cull = D3D11_CULL_NONE; break;
- default: UNREACHABLE();
- }
- }
- else
- {
- cull = D3D11_CULL_NONE;
- }
-
- return cull;
-}
-
-D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison)
-{
- D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER;
- switch (comparison)
- {
- case GL_NEVER: d3dComp = D3D11_COMPARISON_NEVER; break;
- case GL_ALWAYS: d3dComp = D3D11_COMPARISON_ALWAYS; break;
- case GL_LESS: d3dComp = D3D11_COMPARISON_LESS; break;
- case GL_LEQUAL: d3dComp = D3D11_COMPARISON_LESS_EQUAL; break;
- case GL_EQUAL: d3dComp = D3D11_COMPARISON_EQUAL; break;
- case GL_GREATER: d3dComp = D3D11_COMPARISON_GREATER; break;
- case GL_GEQUAL: d3dComp = D3D11_COMPARISON_GREATER_EQUAL; break;
- case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL; break;
- default: UNREACHABLE();
- }
-
- return d3dComp;
-}
-
-D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled)
-{
- return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
-}
-
-UINT8 ConvertStencilMask(GLuint stencilmask)
-{
- return static_cast<UINT8>(stencilmask);
-}
-
-D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp)
-{
- D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP;
-
- switch (stencilOp)
- {
- case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break;
- case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break;
- case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break;
- case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break;
- case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break;
- case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break;
- case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break;
- case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break;
- default: UNREACHABLE();
- }
-
- return d3dStencilOp;
-}
-
-D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode)
-{
- bool comparison = comparisonMode != GL_NONE;
-
- if (maxAnisotropy > 1.0f)
- {
- return D3D11_ENCODE_ANISOTROPIC_FILTER(static_cast<D3D11_COMPARISON_FUNC>(comparison));
- }
- else
- {
- D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT;
- D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT;
- switch (minFilter)
- {
- case GL_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break;
- case GL_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break;
- case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break;
- case GL_LINEAR_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break;
- case GL_NEAREST_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
- case GL_LINEAR_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
- default: UNREACHABLE();
- }
-
- D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT;
- switch (magFilter)
- {
- case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT; break;
- case GL_LINEAR: dxMag = D3D11_FILTER_TYPE_LINEAR; break;
- default: UNREACHABLE();
- }
-
- return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, static_cast<D3D11_COMPARISON_FUNC>(comparison));
- }
-}
-
-D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap)
-{
- switch (wrap)
- {
- case GL_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP;
- case GL_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP;
- case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR;
- default: UNREACHABLE();
- }
-
- return D3D11_TEXTURE_ADDRESS_WRAP;
-}
-
-D3D11_QUERY ConvertQueryType(GLenum queryType)
-{
- switch (queryType)
- {
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: return D3D11_QUERY_OCCLUSION;
- case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: return D3D11_QUERY_SO_STATISTICS;
- case GL_TIME_ELAPSED_EXT:
- // Two internal queries are also created for begin/end timestamps
- return D3D11_QUERY_TIMESTAMP_DISJOINT;
- default: UNREACHABLE(); return D3D11_QUERY_EVENT;
- }
-}
-
-} // namespace gl_d3d11
-
namespace d3d11_gl
{
-
namespace
{
+// Standard D3D sample positions from
+// https://msdn.microsoft.com/en-us/library/windows/desktop/ff476218.aspx
+using SamplePositionsArray = std::array<float, 32>;
+static constexpr std::array<SamplePositionsArray, 5> kSamplePositions = {
+ {{{0.5f, 0.5f}},
+ {{0.75f, 0.75f, 0.25f, 0.25f}},
+ {{0.375f, 0.125f, 0.875f, 0.375f, 0.125f, 0.625f, 0.625f, 0.875f}},
+ {{0.5625f, 0.3125f, 0.4375f, 0.6875f, 0.8125f, 0.5625f, 0.3125f, 0.1875f, 0.1875f, 0.8125f,
+ 0.0625f, 0.4375f, 0.6875f, 0.9375f, 0.9375f, 0.0625f}},
+ {{0.5625f, 0.5625f, 0.4375f, 0.3125f, 0.3125f, 0.625f, 0.75f, 0.4375f,
+ 0.1875f, 0.375f, 0.625f, 0.8125f, 0.8125f, 0.6875f, 0.6875f, 0.1875f,
+ 0.375f, 0.875f, 0.5f, 0.0625f, 0.25f, 0.125f, 0.125f, 0.75f,
+ 0.0f, 0.5f, 0.9375f, 0.25f, 0.875f, 0.9375f, 0.0625f, 0.0f}}}};
// Helper functor for querying DXGI support. Saves passing the parameters repeatedly.
class DXGISupportHelper : angle::NonCopyable
{
public:
DXGISupportHelper(ID3D11Device *device, D3D_FEATURE_LEVEL featureLevel)
- : mDevice(device),
- mFeatureLevel(featureLevel)
+ : mDevice(device), mFeatureLevel(featureLevel)
{
}
@@ -347,7 +80,7 @@ class DXGISupportHelper : angle::NonCopyable
else
{
// TODO(jmadill): find out why we fail this call sometimes in FL9_3
- // ERR("Error checking format support for format 0x%x", dxgiFormat);
+ // ERR() << "Error checking format support for format 0x" << std::hex << dxgiFormat;
}
}
@@ -359,93 +92,46 @@ class DXGISupportHelper : angle::NonCopyable
D3D_FEATURE_LEVEL mFeatureLevel;
};
-} // anonymous namespace
-
-unsigned int GetReservedVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return 0;
-
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 3; // dx_ViewAdjust, dx_ViewCoords and dx_ViewScale
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-unsigned int GetReservedFragmentUniformVectors(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return 0;
-
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 3;
-
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-GLint GetMaximumClientVersion(D3D_FEATURE_LEVEL featureLevel)
-{
- switch (featureLevel)
- {
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return 3;
-
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 2;
-
- default: UNREACHABLE(); return 0;
- }
-}
-
-static gl::TextureCaps GenerateTextureFormatCaps(GLint maxClientVersion, GLenum internalFormat, ID3D11Device *device, const Renderer11DeviceCaps &renderer11DeviceCaps)
+gl::TextureCaps GenerateTextureFormatCaps(gl::Version maxClientVersion,
+ GLenum internalFormat,
+ ID3D11Device *device,
+ const Renderer11DeviceCaps &renderer11DeviceCaps)
{
gl::TextureCaps textureCaps;
DXGISupportHelper support(device, renderer11DeviceCaps.featureLevel);
- const d3d11::TextureFormat &formatInfo =
- d3d11::GetTextureFormatInfo(internalFormat, renderer11DeviceCaps);
+ const d3d11::Format &formatInfo = d3d11::Format::Get(internalFormat, renderer11DeviceCaps);
- const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
+ const gl::InternalFormat &internalFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
UINT texSupportMask = D3D11_FORMAT_SUPPORT_TEXTURE2D;
if (internalFormatInfo.depthBits == 0 && internalFormatInfo.stencilBits == 0)
{
texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURECUBE;
- if (maxClientVersion > 2)
+ if (maxClientVersion.major > 2)
{
texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURE3D;
}
}
textureCaps.texturable = support.query(formatInfo.texFormat, texSupportMask);
- textureCaps.filterable = support.query(formatInfo.srvFormat, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE);
- textureCaps.renderable = (support.query(formatInfo.rtvFormat, D3D11_FORMAT_SUPPORT_RENDER_TARGET)) ||
- (support.query(formatInfo.dsvFormat, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL));
+ textureCaps.filterable =
+ support.query(formatInfo.srvFormat, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE);
+ textureCaps.renderable =
+ (support.query(formatInfo.rtvFormat, D3D11_FORMAT_SUPPORT_RENDER_TARGET)) ||
+ (support.query(formatInfo.dsvFormat, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL));
- if (support.query(formatInfo.renderFormat, D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET))
+ DXGI_FORMAT renderFormat = DXGI_FORMAT_UNKNOWN;
+ if (formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ renderFormat = formatInfo.dsvFormat;
+ }
+ else if (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ renderFormat = formatInfo.rtvFormat;
+ }
+ if (renderFormat != DXGI_FORMAT_UNKNOWN &&
+ support.query(renderFormat, D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET))
{
// Assume 1x
textureCaps.sampleCounts.insert(1);
@@ -454,7 +140,8 @@ static gl::TextureCaps GenerateTextureFormatCaps(GLint maxClientVersion, GLenum
sampleCount *= 2)
{
UINT qualityCount = 0;
- if (SUCCEEDED(device->CheckMultisampleQualityLevels(formatInfo.renderFormat, sampleCount, &qualityCount)))
+ if (SUCCEEDED(device->CheckMultisampleQualityLevels(renderFormat, sampleCount,
+ &qualityCount)))
{
// Assume we always support lower sample counts
if (qualityCount == 0)
@@ -469,691 +156,1124 @@ static gl::TextureCaps GenerateTextureFormatCaps(GLint maxClientVersion, GLenum
return textureCaps;
}
-static bool GetNPOTTextureSupport(D3D_FEATURE_LEVEL featureLevel)
+bool GetNPOTTextureSupport(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return true;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
// From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return false;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
- default: UNREACHABLE(); return false;
+ default:
+ UNREACHABLE();
+ return false;
}
}
-static float GetMaximumAnisotropy(D3D_FEATURE_LEVEL featureLevel)
+float GetMaximumAnisotropy(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_MAX_MAXANISOTROPY;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_MAX_MAXANISOTROPY;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_MAX_MAXANISOTROPY;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_MAX_MAXANISOTROPY;
// From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2: return 16;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ return 16;
- case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static bool GetOcclusionQuerySupport(D3D_FEATURE_LEVEL featureLevel)
+bool GetOcclusionQuerySupport(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return true;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
- // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx ID3D11Device::CreateQuery
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2: return true;
- case D3D_FEATURE_LEVEL_9_1: return false;
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx
+ // ID3D11Device::CreateQuery
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ return true;
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
- default: UNREACHABLE(); return false;
+ default:
+ UNREACHABLE();
+ return false;
}
}
-static bool GetEventQuerySupport(D3D_FEATURE_LEVEL featureLevel)
+bool GetEventQuerySupport(D3D_FEATURE_LEVEL featureLevel)
{
- // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx ID3D11Device::CreateQuery
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx
+ // ID3D11Device::CreateQuery
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return true;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return true;
- default: UNREACHABLE(); return false;
+ default:
+ UNREACHABLE();
+ return false;
}
}
-static bool GetInstancingSupport(D3D_FEATURE_LEVEL featureLevel)
+bool GetInstancingSupport(D3D_FEATURE_LEVEL featureLevel)
{
- // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx ID3D11Device::CreateInputLayout
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx
+ // ID3D11Device::CreateInputLayout
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return true;
-
- // Feature Level 9_3 supports instancing, but slot 0 in the input layout must not be instanced.
- // D3D9 has a similar restriction, where stream 0 must not be instanced.
- // This restriction can be worked around by remapping any non-instanced slot to slot 0.
- // This works because HLSL uses shader semantics to match the vertex inputs to the elements in the input layout, rather than the slots.
- // Note that we only support instancing via ANGLE_instanced_array on 9_3, since 9_3 doesn't support OpenGL ES 3.0
- case D3D_FEATURE_LEVEL_9_3: return true;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
+
+ // Feature Level 9_3 supports instancing, but slot 0 in the input layout must not be
+ // instanced.
+ // D3D9 has a similar restriction, where stream 0 must not be instanced.
+ // This restriction can be worked around by remapping any non-instanced slot to slot
+ // 0.
+ // This works because HLSL uses shader semantics to match the vertex inputs to the
+ // elements in the input layout, rather than the slots.
+ // Note that we only support instancing via ANGLE_instanced_array on 9_3, since 9_3
+ // doesn't support OpenGL ES 3.0
+ case D3D_FEATURE_LEVEL_9_3:
+ return true;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return false;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
- default: UNREACHABLE(); return false;
+ default:
+ UNREACHABLE();
+ return false;
}
}
-static bool GetFramebufferMultisampleSupport(D3D_FEATURE_LEVEL featureLevel)
+bool GetFramebufferMultisampleSupport(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return true;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return false;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
- default: UNREACHABLE(); return false;
+ default:
+ UNREACHABLE();
+ return false;
}
}
-static bool GetFramebufferBlitSupport(D3D_FEATURE_LEVEL featureLevel)
+bool GetFramebufferBlitSupport(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return true;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return false;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
- default: UNREACHABLE(); return false;
+ default:
+ UNREACHABLE();
+ return false;
}
}
-static bool GetDerivativeInstructionSupport(D3D_FEATURE_LEVEL featureLevel)
+bool GetDerivativeInstructionSupport(D3D_FEATURE_LEVEL featureLevel)
{
- // http://msdn.microsoft.com/en-us/library/windows/desktop/bb509588.aspx states that shader model
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/bb509588.aspx states that
+ // shader model
// ps_2_x is required for the ddx (and other derivative functions).
- // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx states that feature level
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx states that
+ // feature level
// 9.3 supports shader model ps_2_x.
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- case D3D_FEATURE_LEVEL_9_3: return true;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return false;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3:
+ return true;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
- default: UNREACHABLE(); return false;
+ default:
+ UNREACHABLE();
+ return false;
}
}
-static bool GetShaderTextureLODSupport(D3D_FEATURE_LEVEL featureLevel)
+bool GetShaderTextureLODSupport(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return true;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return false;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
- default: UNREACHABLE(); return false;
+ default:
+ UNREACHABLE();
+ return false;
}
}
-static size_t GetMaximumSimultaneousRenderTargets(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximumSimultaneousRenderTargets(D3D_FEATURE_LEVEL featureLevel)
{
- // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx ID3D11Device::CreateInputLayout
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx
+ // ID3D11Device::CreateInputLayout
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT;
- case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT;
+ case D3D_FEATURE_LEVEL_9_3:
+ return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetMaximum2DTextureSize(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximum2DTextureSize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ case D3D_FEATURE_LEVEL_9_3:
+ return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetMaximumCubeMapTextureSize(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximumCubeMapTextureSize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if defined(ANGLE_ENABLE_D3D11_1)
- case D3D_FEATURE_LEVEL_11_1:
-#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURECUBE_DIMENSION;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_REQ_TEXTURECUBE_DIMENSION;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURECUBE_DIMENSION;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_REQ_TEXTURECUBE_DIMENSION;
- case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION;
+ case D3D_FEATURE_LEVEL_9_3:
+ return D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetMaximum2DTextureArraySize(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximum2DTextureArraySize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-#if defined(ANGLE_ENABLE_D3D11_1)
- case D3D_FEATURE_LEVEL_11_1:
-#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 0;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetMaximum3DTextureSize(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximum3DTextureSize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetMaximumViewportSize(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximumViewportSize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_VIEWPORT_BOUNDS_MAX;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_VIEWPORT_BOUNDS_MAX;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_VIEWPORT_BOUNDS_MAX;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_VIEWPORT_BOUNDS_MAX;
- // No constants for D3D11 Feature Level 9 viewport size limits, use the maximum texture sizes
- case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ // No constants for D3D11 Feature Level 9 viewport size limits, use the maximum
+ // texture sizes
+ case D3D_FEATURE_LEVEL_9_3:
+ return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetMaximumDrawIndexedIndexCount(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximumDrawIndexedIndexCount(D3D_FEATURE_LEVEL featureLevel)
{
- // D3D11 allows up to 2^32 elements, but we report max signed int for convenience since that's what's
+ // D3D11 allows up to 2^32 elements, but we report max signed int for convenience since
+ // that's what's
// returned from glGetInteger
- static_assert(D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP == 32, "Unexpected D3D11 constant value.");
- static_assert(D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP == 32, "Unexpected D3D11 constant value.");
+ static_assert(D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP == 32,
+ "Unexpected D3D11 constant value.");
+ static_assert(D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP == 32,
+ "Unexpected D3D11 constant value.");
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return std::numeric_limits<GLint>::max();
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return std::numeric_limits<GLint>::max();
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2: return D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT;
- case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ return D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT;
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetMaximumDrawVertexCount(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximumDrawVertexCount(D3D_FEATURE_LEVEL featureLevel)
{
- // D3D11 allows up to 2^32 elements, but we report max signed int for convenience since that's what's
+ // D3D11 allows up to 2^32 elements, but we report max signed int for convenience since
+ // that's what's
// returned from glGetInteger
static_assert(D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP == 32, "Unexpected D3D11 constant value.");
static_assert(D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP == 32, "Unexpected D3D11 constant value.");
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return std::numeric_limits<GLint>::max();
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return std::numeric_limits<GLint>::max();
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2: return D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT;
- case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ return D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT;
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetMaximumVertexInputSlots(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximumVertexInputSlots(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_STANDARD_VERTEX_ELEMENT_COUNT;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_STANDARD_VERTEX_ELEMENT_COUNT;
- case D3D_FEATURE_LEVEL_10_1: return D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT;
- case D3D_FEATURE_LEVEL_10_0: return D3D10_STANDARD_VERTEX_ELEMENT_COUNT;
+ case D3D_FEATURE_LEVEL_10_1:
+ return D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT;
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_STANDARD_VERTEX_ELEMENT_COUNT;
- // From http://http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx "Max Input Slots"
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 16;
+ // From http://http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx
+ // "Max Input Slots"
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 16;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetMaximumVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximumVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel)
{
- // TODO(geofflang): Remove hard-coded limit once the gl-uniform-arrays test can pass
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return 1024; // D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
- // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx ID3D11DeviceContext::VSSetConstantBuffers
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 255 - d3d11_gl::GetReservedVertexUniformVectors(featureLevel);
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx
+ // ID3D11DeviceContext::VSSetConstantBuffers
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 255 - d3d11_gl::GetReservedVertexUniformVectors(featureLevel);
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetReservedVertexUniformBuffers()
-{
- // Reserve one buffer for the application uniforms, and one for driver uniforms
- return 2;
-}
-
-static size_t GetMaximumVertexUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximumVertexUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedVertexUniformBuffers();
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT -
+ d3d11::RESERVED_CONSTANT_BUFFER_SLOT_COUNT;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedVertexUniformBuffers();
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT -
+ d3d11::RESERVED_CONSTANT_BUFFER_SLOT_COUNT;
- // Uniform blocks not supported on D3D11 Feature Level 9
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 0;
+ // Uniform blocks not supported on D3D11 Feature Level 9
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetReservedVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel)
+size_t GetReservedVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel)
{
- // According to The OpenGL ES Shading Language specifications
+ // According to The OpenGL ES Shading Language specifications
// (Language Version 1.00 section 10.16, Language Version 3.10 section 12.21)
// built-in special variables (e.g. gl_FragCoord, or gl_PointCoord)
- // which are statically used in the shader should be included in the variable packing algorithm.
+ // which are statically used in the shader should be included in the variable packing
+ // algorithm.
// Therefore, we should not reserve output vectors for them.
switch (featureLevel)
{
- // We must reserve one output vector for dx_Position.
- // We also reserve one for gl_Position, which we unconditionally output on Feature Levels 10_0+,
- // even if it's unused in the shader (e.g. for transform feedback). TODO: This could be improved.
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return 2;
+ // We must reserve one output vector for dx_Position.
+ // We also reserve one for gl_Position, which we unconditionally output on Feature
+ // Levels 10_0+,
+ // even if it's unused in the shader (e.g. for transform feedback). TODO: This could
+ // be improved.
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return 2;
- // Just reserve dx_Position on Feature Level 9, since we don't ever need to output gl_Position.
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 1;
+ // Just reserve dx_Position on Feature Level 9, since we don't ever need to output
+ // gl_Position.
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 1;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
-
- return 1;
}
-static size_t GetMaximumVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximumVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel)
{
- static_assert(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT, "Unexpected D3D11 constant value.");
+ static_assert(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT,
+ "Unexpected D3D11 constant value.");
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
- case D3D_FEATURE_LEVEL_10_1: return D3D10_1_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
- case D3D_FEATURE_LEVEL_10_0: return D3D10_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
+ case D3D_FEATURE_LEVEL_10_1:
+ return D3D10_1_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
- // Use Shader Model 2.X limits
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 8 - GetReservedVertexOutputVectors(featureLevel);
+ // Use Shader Model 2.X limits
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 8 - GetReservedVertexOutputVectors(featureLevel);
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetMaximumVertexTextureUnits(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximumVertexTextureUnits(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT;
- // Vertex textures not supported on D3D11 Feature Level 9 according to
- // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx
- // ID3D11DeviceContext::VSSetSamplers and ID3D11DeviceContext::VSSetShaderResources
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 0;
+ // Vertex textures not supported on D3D11 Feature Level 9 according to
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx
+ // ID3D11DeviceContext::VSSetSamplers and ID3D11DeviceContext::VSSetShaderResources
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetMaximumPixelUniformVectors(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximumPixelUniformVectors(D3D_FEATURE_LEVEL featureLevel)
{
// TODO(geofflang): Remove hard-coded limit once the gl-uniform-arrays test can pass
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return 1024; // D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return 1024; // D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
- // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx ID3D11DeviceContext::PSSetConstantBuffers
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return 32 - d3d11_gl::GetReservedFragmentUniformVectors(featureLevel);
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx
+ // ID3D11DeviceContext::PSSetConstantBuffers
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 32 - d3d11_gl::GetReservedFragmentUniformVectors(featureLevel);
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetReservedPixelUniformBuffers()
+size_t GetMaximumPixelUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
{
- // Reserve one buffer for the application uniforms, and one for driver uniforms
- return 2;
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT -
+ d3d11::RESERVED_CONSTANT_BUFFER_SLOT_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT -
+ d3d11::RESERVED_CONSTANT_BUFFER_SLOT_COUNT;
+
+ // Uniform blocks not supported on D3D11 Feature Level 9
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumPixelInputVectors(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
+
+ // Use Shader Model 2.X limits
+ case D3D_FEATURE_LEVEL_9_3:
+ return 8 - GetReservedVertexOutputVectors(featureLevel);
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 8 - GetReservedVertexOutputVectors(featureLevel);
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
}
-static size_t GetMaximumPixelUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximumPixelTextureUnits(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedPixelUniformBuffers();
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedPixelUniformBuffers();
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT;
- // Uniform blocks not supported on D3D11 Feature Level 9
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 0;
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx
+ // ID3D11DeviceContext::PSSetShaderResources
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 16;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetMaximumPixelInputVectors(D3D_FEATURE_LEVEL featureLevel)
+std::array<GLuint, 3> GetMaxComputeWorkGroupCount(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return {{D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION,
+ D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION,
+ D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION}};
+ break;
+ default:
+ return {{0, 0, 0}};
+ }
+}
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
+std::array<GLuint, 3> GetMaxComputeWorkGroupSize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return {{D3D11_CS_THREAD_GROUP_MAX_X, D3D11_CS_THREAD_GROUP_MAX_Y,
+ D3D11_CS_THREAD_GROUP_MAX_Z}};
+ break;
+ default:
+ return {{0, 0, 0}};
+ }
+}
- // Use Shader Model 2.X limits
- case D3D_FEATURE_LEVEL_9_3: return 8 - GetReservedVertexOutputVectors(featureLevel);
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 8 - GetReservedVertexOutputVectors(featureLevel);
+size_t GetMaxComputeWorkGroupInvocations(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP;
+ default:
+ return 0;
+ }
+}
- default: UNREACHABLE(); return 0;
+size_t GetMaximumComputeUniformVectors(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
+ default:
+ return 0;
}
}
-static size_t GetMaximumPixelTextureUnits(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximumComputeUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT -
+ d3d11::RESERVED_CONSTANT_BUFFER_SLOT_COUNT;
+ default:
+ return 0;
+ }
+}
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT;
+size_t GetMaximumComputeTextureUnits(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
+ default:
+ return 0;
+ }
+}
- // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx ID3D11DeviceContext::PSSetShaderResources
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 16;
+size_t GetMaximumImageUnits(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ // TODO(xinghua.cao@intel.com): Get a more accurate limit. For now using
+ // the minimum requirement for GLES 3.1.
+ return 4;
+ default:
+ return 0;
+ }
+}
- default: UNREACHABLE(); return 0;
+size_t GetMaximumComputeImageUniforms(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ // TODO(xinghua.cao@intel.com): Get a more accurate limit. For now using
+ // the minimum requirement for GLES 3.1.
+ return 4;
+ default:
+ return 0;
}
}
-static int GetMinimumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
+int GetMinimumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE;
- // Sampling functions with offsets are not available below shader model 4.0.
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 0;
+ // Sampling functions with offsets are not available below shader model 4.0.
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static int GetMaximumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
+int GetMaximumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE;
- // Sampling functions with offsets are not available below shader model 4.0.
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 0;
+ // Sampling functions with offsets are not available below shader model 4.0.
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetMaximumConstantBufferSize(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximumConstantBufferSize(D3D_FEATURE_LEVEL featureLevel)
{
- // Returns a size_t despite the limit being a GLuint64 because size_t is the maximum size of
+ // Returns a size_t despite the limit being a GLuint64 because size_t is the maximum
+ // size of
// any buffer that could be allocated.
const size_t bytesPerComponent = 4 * sizeof(float);
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent;
+
+ // Limits from http://msdn.microsoft.com/en-us/library/windows/desktop/ff476501.aspx
+ // remarks section
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 4096 * bytesPerComponent;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumStreamOutputBuffers(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_SO_BUFFER_SLOT_COUNT;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent;
+ case D3D_FEATURE_LEVEL_10_1:
+ return D3D10_1_SO_BUFFER_SLOT_COUNT;
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_SO_BUFFER_SLOT_COUNT;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
- // Limits from http://msdn.microsoft.com/en-us/library/windows/desktop/ff476501.aspx remarks section
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 4096 * bytesPerComponent;
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumStreamOutputInterleavedComponents(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return GetMaximumVertexOutputVectors(featureLevel) * 4;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetMaximumStreamOutputBuffers(D3D_FEATURE_LEVEL featureLevel)
+size_t GetMaximumStreamOutputSeparateComponents(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return D3D11_SO_BUFFER_SLOT_COUNT;
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return GetMaximumStreamOutputInterleavedComponents(featureLevel) /
+ GetMaximumStreamOutputBuffers(featureLevel);
- case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SO_BUFFER_SLOT_COUNT;
- case D3D_FEATURE_LEVEL_10_0: return D3D10_SO_BUFFER_SLOT_COUNT;
+ // D3D 10 and 10.1 only allow one output per output slot if an output slot other
+ // than zero is used.
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return 4;
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 0;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumRenderToBufferWindowSize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH;
+
+ // REQ_RENDER_TO_BUFFER_WINDOW_WIDTH not supported on D3D11 Feature Level 9,
+ // use the maximum texture sizes
+ case D3D_FEATURE_LEVEL_9_3:
+ return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetMaximumStreamOutputInterleavedComponents(D3D_FEATURE_LEVEL featureLevel)
+IntelDriverVersion GetIntelDriverVersion(const Optional<LARGE_INTEGER> driverVersion)
+{
+ if (!driverVersion.valid())
+ return IntelDriverVersion(0);
+
+ // According to http://www.intel.com/content/www/us/en/support/graphics-drivers/000005654.html,
+ // only the fourth part is necessary since it stands for the driver specific unique version
+ // number.
+ WORD part = LOWORD(driverVersion.value().LowPart);
+ return IntelDriverVersion(part);
+}
+
+} // anonymous namespace
+
+unsigned int GetReservedVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return 0;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return GetMaximumVertexOutputVectors(featureLevel) * 4;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 3; // dx_ViewAdjust, dx_ViewCoords and dx_ViewScale
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 0;
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+unsigned int GetReservedFragmentUniformVectors(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return 0;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 3;
- default: UNREACHABLE(); return 0;
+ default:
+ UNREACHABLE();
+ return 0;
}
}
-static size_t GetMaximumStreamOutputSeparateComponents(D3D_FEATURE_LEVEL featureLevel)
+gl::Version GetMaximumClientVersion(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
- case D3D_FEATURE_LEVEL_11_1:
- case D3D_FEATURE_LEVEL_11_0: return GetMaximumStreamOutputInterleavedComponents(featureLevel) /
- GetMaximumStreamOutputBuffers(featureLevel);
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return gl::Version(3, 1);
+ case D3D_FEATURE_LEVEL_10_1:
+ return gl::Version(3, 0);
+ case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return gl::Version(2, 0);
- // D3D 10 and 10.1 only allow one output per output slot if an output slot other than zero is used.
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return 4;
+ default:
+ UNREACHABLE();
+ return gl::Version(0, 0);
+ }
+}
+
+unsigned int GetMaxViewportAndScissorRectanglesPerPipeline(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 1;
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return 0;
+bool IsMultiviewSupported(D3D_FEATURE_LEVEL featureLevel)
+{
+ // The ANGLE_multiview extension can always be supported in D3D11 through geometry shaders.
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return true;
+ default:
+ return false;
+ }
+}
- default: UNREACHABLE(); return 0;
+unsigned int GetMaxSampleMaskWords(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ // D3D10+ only allows 1 sample mask.
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return 1u;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0u;
+ default:
+ UNREACHABLE();
+ return 0u;
}
}
void GenerateCaps(ID3D11Device *device, ID3D11DeviceContext *deviceContext, const Renderer11DeviceCaps &renderer11DeviceCaps, gl::Caps *caps,
gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions, gl::Limitations *limitations)
{
- GLuint maxSamples = 0;
D3D_FEATURE_LEVEL featureLevel = renderer11DeviceCaps.featureLevel;
const gl::FormatSet &allFormats = gl::GetAllSizedInternalFormats();
- for (gl::FormatSet::const_iterator internalFormat = allFormats.begin(); internalFormat != allFormats.end(); ++internalFormat)
+ for (GLenum internalFormat : allFormats)
{
- gl::TextureCaps textureCaps = GenerateTextureFormatCaps(GetMaximumClientVersion(featureLevel), *internalFormat, device, renderer11DeviceCaps);
- textureCapsMap->insert(*internalFormat, textureCaps);
+ gl::TextureCaps textureCaps = GenerateTextureFormatCaps(
+ GetMaximumClientVersion(featureLevel), internalFormat, device, renderer11DeviceCaps);
+ textureCapsMap->insert(internalFormat, textureCaps);
- maxSamples = std::max(maxSamples, textureCaps.getMaxSamples());
-
- if (gl::GetInternalFormatInfo(*internalFormat).compressed)
+ if (gl::GetSizedInternalFormatInfo(internalFormat).compressed)
{
- caps->compressedTextureFormats.push_back(*internalFormat);
+ caps->compressedTextureFormats.push_back(internalFormat);
}
}
@@ -1226,6 +1346,14 @@ void GenerateCaps(ID3D11Device *device, ID3D11DeviceContext *deviceContext, cons
caps->maxVertexTextureImageUnits =
static_cast<GLuint>(GetMaximumVertexTextureUnits(featureLevel));
+ // Vertex Attribute Bindings are emulated on D3D11.
+ caps->maxVertexAttribBindings = caps->maxVertexAttributes;
+ // Experimental testing confirmed there is no explicit limit on maximum buffer offset in D3D11.
+ caps->maxVertexAttribRelativeOffset = std::numeric_limits<GLint>::max();
+ // Experimental testing confirmed 2048 is the maximum stride that D3D11 can support on all
+ // platforms.
+ caps->maxVertexAttribStride = 2048;
+
// Fragment shader limits
caps->maxFragmentUniformComponents =
static_cast<GLuint>(GetMaximumPixelUniformVectors(featureLevel)) * 4;
@@ -1239,10 +1367,28 @@ void GenerateCaps(ID3D11Device *device, ID3D11DeviceContext *deviceContext, cons
caps->minProgramTexelOffset = GetMinimumTexelOffset(featureLevel);
caps->maxProgramTexelOffset = GetMaximumTexelOffset(featureLevel);
+ // Compute shader limits
+ caps->maxComputeWorkGroupCount = GetMaxComputeWorkGroupCount(featureLevel);
+ caps->maxComputeWorkGroupSize = GetMaxComputeWorkGroupSize(featureLevel);
+ caps->maxComputeWorkGroupInvocations =
+ static_cast<GLuint>(GetMaxComputeWorkGroupInvocations(featureLevel));
+ caps->maxComputeUniformComponents =
+ static_cast<GLuint>(GetMaximumComputeUniformVectors(featureLevel)) * 4;
+ caps->maxComputeUniformBlocks =
+ static_cast<GLuint>(GetMaximumComputeUniformBlocks(featureLevel));
+ caps->maxComputeTextureImageUnits =
+ static_cast<GLuint>(GetMaximumComputeTextureUnits(featureLevel));
+ caps->maxImageUnits = static_cast<GLuint>(GetMaximumImageUnits(featureLevel));
+ caps->maxComputeImageUniforms =
+ static_cast<GLuint>(GetMaximumComputeImageUniforms(featureLevel));
+
// Aggregate shader limits
caps->maxUniformBufferBindings = caps->maxVertexUniformBlocks + caps->maxFragmentUniformBlocks;
caps->maxUniformBlockSize = GetMaximumConstantBufferSize(featureLevel);
+ // TODO(oetuaho): Get a more accurate limit. For now using the minimum requirement for GLES 3.1.
+ caps->maxUniformLocations = 1024;
+
// With DirectX 11.1, constant buffer offset and size must be a multiple of 16 constants of 16 bytes each.
// https://msdn.microsoft.com/en-us/library/windows/desktop/hh404649%28v=vs.85%29.aspx
// With DirectX 11.0, we emulate UBO offsets using copies of ranges of the UBO however
@@ -1254,6 +1400,9 @@ void GenerateCaps(ID3D11Device *device, ID3D11DeviceContext *deviceContext, cons
static_cast<GLint64>(caps->maxVertexUniformComponents);
caps->maxCombinedFragmentUniformComponents = (static_cast<GLint64>(caps->maxFragmentUniformBlocks) * static_cast<GLint64>(caps->maxUniformBlockSize / 4)) +
static_cast<GLint64>(caps->maxFragmentUniformComponents);
+ caps->maxCombinedComputeUniformComponents =
+ static_cast<GLuint>(caps->maxComputeUniformBlocks * (caps->maxUniformBlockSize / 4) +
+ caps->maxComputeUniformComponents);
caps->maxVaryingComponents =
static_cast<GLuint>(GetMaximumVertexOutputVectors(featureLevel)) * 4;
caps->maxVaryingVectors = static_cast<GLuint>(GetMaximumVertexOutputVectors(featureLevel));
@@ -1267,8 +1416,21 @@ void GenerateCaps(ID3D11Device *device, ID3D11DeviceContext *deviceContext, cons
caps->maxTransformFeedbackSeparateComponents =
static_cast<GLuint>(GetMaximumStreamOutputSeparateComponents(featureLevel));
- // Multisample limits
- caps->maxSamples = maxSamples;
+ // Defer the computation of multisample limits to Context::updateCaps() where max*Samples values
+ // are determined according to available sample counts for each individual format.
+ caps->maxSamples = std::numeric_limits<GLint>::max();
+ caps->maxColorTextureSamples = std::numeric_limits<GLint>::max();
+ caps->maxDepthTextureSamples = std::numeric_limits<GLint>::max();
+ caps->maxIntegerSamples = std::numeric_limits<GLint>::max();
+
+ // Sample mask words limits
+ caps->maxSampleMaskWords = GetMaxSampleMaskWords(featureLevel);
+
+ // Framebuffer limits
+ caps->maxFramebufferSamples = std::numeric_limits<GLint>::max();
+ caps->maxFramebufferWidth =
+ static_cast<GLuint>(GetMaximumRenderToBufferWindowSize(featureLevel));
+ caps->maxFramebufferHeight = caps->maxFramebufferWidth;
// GL extension support
extensions->setTextureExtensionSupport(*textureCapsMap);
@@ -1286,12 +1448,15 @@ void GenerateCaps(ID3D11Device *device, ID3D11DeviceContext *deviceContext, cons
extensions->maxTextureAnisotropy = GetMaximumAnisotropy(featureLevel);
extensions->occlusionQueryBoolean = GetOcclusionQuerySupport(featureLevel);
extensions->fence = GetEventQuerySupport(featureLevel);
- extensions->timerQuery = false; // Unimplemented
extensions->disjointTimerQuery = true;
extensions->queryCounterBitsTimeElapsed = 64;
extensions->queryCounterBitsTimestamp =
0; // Timestamps cannot be supported due to D3D11 limitations
extensions->robustness = true;
+ // Direct3D guarantees to return zero for any resource that is accessed out of bounds.
+ // See https://msdn.microsoft.com/en-us/library/windows/desktop/ff476332(v=vs.85).aspx
+ // and https://msdn.microsoft.com/en-us/library/windows/desktop/ff476900(v=vs.85).aspx
+ extensions->robustBufferAccessBehavior = true;
extensions->blendMinMax = true;
extensions->framebufferBlit = GetFramebufferBlitSupport(featureLevel);
extensions->framebufferMultisample = GetFramebufferMultisampleSupport(featureLevel);
@@ -1300,17 +1465,29 @@ void GenerateCaps(ID3D11Device *device, ID3D11DeviceContext *deviceContext, cons
extensions->standardDerivatives = GetDerivativeInstructionSupport(featureLevel);
extensions->shaderTextureLOD = GetShaderTextureLODSupport(featureLevel);
extensions->fragDepth = true;
+ extensions->multiview = IsMultiviewSupported(featureLevel);
+ if (extensions->multiview)
+ {
+ extensions->maxViews =
+ std::min(static_cast<GLuint>(gl::IMPLEMENTATION_ANGLE_MULTIVIEW_MAX_VIEWS),
+ std::min(static_cast<GLuint>(GetMaximum2DTextureArraySize(featureLevel)),
+ GetMaxViewportAndScissorRectanglesPerPipeline(featureLevel)));
+ }
extensions->textureUsage = true; // This could be false since it has no effect in D3D11
extensions->discardFramebuffer = true;
extensions->translatedShaderSource = true;
extensions->fboRenderMipmap = false;
extensions->debugMarker = true;
extensions->eglImage = true;
+ extensions->eglImageExternal = true;
+ extensions->eglImageExternalEssl3 = true;
+ extensions->eglStreamConsumerExternal = true;
extensions->unpackSubimage = true;
extensions->packSubimage = true;
- extensions->vertexArrayObject = true;
- extensions->noError = true;
extensions->lossyETCDecode = true;
+ extensions->syncQuery = GetEventQuerySupport(featureLevel);
+ extensions->copyTexture = true;
+ extensions->copyCompressedTexture = true;
// D3D11 Feature Level 10_0+ uses SV_IsFrontFace in HLSL to emulate gl_FrontFacing.
// D3D11 Feature Level 9_3 doesn't support SV_IsFrontFace, and has no equivalent, so can't support gl_FrontFacing.
@@ -1340,8 +1517,355 @@ void GenerateCaps(ID3D11Device *device, ID3D11DeviceContext *deviceContext, cons
#endif
}
+void GetSamplePosition(GLsizei sampleCount, size_t index, GLfloat *xy)
+{
+ size_t indexKey = static_cast<size_t>(ceil(log(sampleCount)));
+ ASSERT(indexKey < kSamplePositions.size() &&
+ (2 * index + 1) < kSamplePositions[indexKey].size());
+
+ xy[0] = kSamplePositions[indexKey][2 * index];
+ xy[1] = kSamplePositions[indexKey][2 * index + 1];
+}
+
} // namespace d3d11_gl
+namespace gl_d3d11
+{
+
+D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha)
+{
+ D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO;
+
+ switch (glBlend)
+ {
+ case GL_ZERO:
+ d3dBlend = D3D11_BLEND_ZERO;
+ break;
+ case GL_ONE:
+ d3dBlend = D3D11_BLEND_ONE;
+ break;
+ case GL_SRC_COLOR:
+ d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR);
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR);
+ break;
+ case GL_DST_COLOR:
+ d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR);
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR);
+ break;
+ case GL_SRC_ALPHA:
+ d3dBlend = D3D11_BLEND_SRC_ALPHA;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ d3dBlend = D3D11_BLEND_INV_SRC_ALPHA;
+ break;
+ case GL_DST_ALPHA:
+ d3dBlend = D3D11_BLEND_DEST_ALPHA;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ d3dBlend = D3D11_BLEND_INV_DEST_ALPHA;
+ break;
+ case GL_CONSTANT_COLOR:
+ d3dBlend = D3D11_BLEND_BLEND_FACTOR;
+ break;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR;
+ break;
+ case GL_CONSTANT_ALPHA:
+ d3dBlend = D3D11_BLEND_BLEND_FACTOR;
+ break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR;
+ break;
+ case GL_SRC_ALPHA_SATURATE:
+ d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return d3dBlend;
+}
+
+D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp)
+{
+ D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD;
+
+ switch (glBlendOp)
+ {
+ case GL_FUNC_ADD:
+ d3dBlendOp = D3D11_BLEND_OP_ADD;
+ break;
+ case GL_FUNC_SUBTRACT:
+ d3dBlendOp = D3D11_BLEND_OP_SUBTRACT;
+ break;
+ case GL_FUNC_REVERSE_SUBTRACT:
+ d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT;
+ break;
+ case GL_MIN:
+ d3dBlendOp = D3D11_BLEND_OP_MIN;
+ break;
+ case GL_MAX:
+ d3dBlendOp = D3D11_BLEND_OP_MAX;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return d3dBlendOp;
+}
+
+UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha)
+{
+ UINT8 mask = 0;
+ if (red)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_RED;
+ }
+ if (green)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_GREEN;
+ }
+ if (blue)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_BLUE;
+ }
+ if (alpha)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
+ }
+ return mask;
+}
+
+D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, gl::CullFaceMode cullMode)
+{
+ D3D11_CULL_MODE cull = D3D11_CULL_NONE;
+
+ if (cullEnabled)
+ {
+ switch (cullMode)
+ {
+ case gl::CullFaceMode::Front:
+ cull = D3D11_CULL_FRONT;
+ break;
+ case gl::CullFaceMode::Back:
+ cull = D3D11_CULL_BACK;
+ break;
+ case gl::CullFaceMode::FrontAndBack:
+ cull = D3D11_CULL_NONE;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ cull = D3D11_CULL_NONE;
+ }
+
+ return cull;
+}
+
+D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison)
+{
+ D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER;
+ switch (comparison)
+ {
+ case GL_NEVER:
+ d3dComp = D3D11_COMPARISON_NEVER;
+ break;
+ case GL_ALWAYS:
+ d3dComp = D3D11_COMPARISON_ALWAYS;
+ break;
+ case GL_LESS:
+ d3dComp = D3D11_COMPARISON_LESS;
+ break;
+ case GL_LEQUAL:
+ d3dComp = D3D11_COMPARISON_LESS_EQUAL;
+ break;
+ case GL_EQUAL:
+ d3dComp = D3D11_COMPARISON_EQUAL;
+ break;
+ case GL_GREATER:
+ d3dComp = D3D11_COMPARISON_GREATER;
+ break;
+ case GL_GEQUAL:
+ d3dComp = D3D11_COMPARISON_GREATER_EQUAL;
+ break;
+ case GL_NOTEQUAL:
+ d3dComp = D3D11_COMPARISON_NOT_EQUAL;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return d3dComp;
+}
+
+D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled)
+{
+ return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
+}
+
+UINT8 ConvertStencilMask(GLuint stencilmask)
+{
+ return static_cast<UINT8>(stencilmask);
+}
+
+D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp)
+{
+ D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP;
+
+ switch (stencilOp)
+ {
+ case GL_ZERO:
+ d3dStencilOp = D3D11_STENCIL_OP_ZERO;
+ break;
+ case GL_KEEP:
+ d3dStencilOp = D3D11_STENCIL_OP_KEEP;
+ break;
+ case GL_REPLACE:
+ d3dStencilOp = D3D11_STENCIL_OP_REPLACE;
+ break;
+ case GL_INCR:
+ d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT;
+ break;
+ case GL_DECR:
+ d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT;
+ break;
+ case GL_INVERT:
+ d3dStencilOp = D3D11_STENCIL_OP_INVERT;
+ break;
+ case GL_INCR_WRAP:
+ d3dStencilOp = D3D11_STENCIL_OP_INCR;
+ break;
+ case GL_DECR_WRAP:
+ d3dStencilOp = D3D11_STENCIL_OP_DECR;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return d3dStencilOp;
+}
+
+D3D11_FILTER ConvertFilter(GLenum minFilter,
+ GLenum magFilter,
+ float maxAnisotropy,
+ GLenum comparisonMode)
+{
+ bool comparison = comparisonMode != GL_NONE;
+
+ if (maxAnisotropy > 1.0f)
+ {
+ return D3D11_ENCODE_ANISOTROPIC_FILTER(static_cast<D3D11_COMPARISON_FUNC>(comparison));
+ }
+ else
+ {
+ D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT;
+ D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT;
+ switch (minFilter)
+ {
+ case GL_NEAREST:
+ dxMin = D3D11_FILTER_TYPE_POINT;
+ dxMip = D3D11_FILTER_TYPE_POINT;
+ break;
+ case GL_LINEAR:
+ dxMin = D3D11_FILTER_TYPE_LINEAR;
+ dxMip = D3D11_FILTER_TYPE_POINT;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ dxMin = D3D11_FILTER_TYPE_POINT;
+ dxMip = D3D11_FILTER_TYPE_POINT;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ dxMin = D3D11_FILTER_TYPE_LINEAR;
+ dxMip = D3D11_FILTER_TYPE_POINT;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ dxMin = D3D11_FILTER_TYPE_POINT;
+ dxMip = D3D11_FILTER_TYPE_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ dxMin = D3D11_FILTER_TYPE_LINEAR;
+ dxMip = D3D11_FILTER_TYPE_LINEAR;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT;
+ switch (magFilter)
+ {
+ case GL_NEAREST:
+ dxMag = D3D11_FILTER_TYPE_POINT;
+ break;
+ case GL_LINEAR:
+ dxMag = D3D11_FILTER_TYPE_LINEAR;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip,
+ static_cast<D3D11_COMPARISON_FUNC>(comparison));
+ }
+}
+
+D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap)
+{
+ switch (wrap)
+ {
+ case GL_REPEAT:
+ return D3D11_TEXTURE_ADDRESS_WRAP;
+ case GL_CLAMP_TO_EDGE:
+ return D3D11_TEXTURE_ADDRESS_CLAMP;
+ case GL_MIRRORED_REPEAT:
+ return D3D11_TEXTURE_ADDRESS_MIRROR;
+ default:
+ UNREACHABLE();
+ }
+
+ return D3D11_TEXTURE_ADDRESS_WRAP;
+}
+
+UINT ConvertMaxAnisotropy(float maxAnisotropy, D3D_FEATURE_LEVEL featureLevel)
+{
+ return static_cast<UINT>(std::min(maxAnisotropy, d3d11_gl::GetMaximumAnisotropy(featureLevel)));
+}
+
+D3D11_QUERY ConvertQueryType(GLenum queryType)
+{
+ switch (queryType)
+ {
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
+ return D3D11_QUERY_OCCLUSION;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ return D3D11_QUERY_SO_STATISTICS;
+ case GL_TIME_ELAPSED_EXT:
+ // Two internal queries are also created for begin/end timestamps
+ return D3D11_QUERY_TIMESTAMP_DISJOINT;
+ case GL_COMMANDS_COMPLETED_CHROMIUM:
+ return D3D11_QUERY_EVENT;
+ default:
+ UNREACHABLE();
+ return D3D11_QUERY_EVENT;
+ }
+}
+
+// Get the D3D11 write mask covering all color channels of a given format
+UINT8 GetColorMask(const gl::InternalFormat &format)
+{
+ return ConvertColorMask(format.redBits > 0, format.greenBits > 0, format.blueBits > 0,
+ format.alphaBits > 0);
+}
+
+} // namespace gl_d3d11
+
namespace d3d11
{
@@ -1352,9 +1876,7 @@ ANGLED3D11DeviceType GetDeviceType(ID3D11Device *device)
IDXGIDevice *dxgiDevice = nullptr;
IDXGIAdapter *dxgiAdapter = nullptr;
-#if defined(ANGLE_ENABLE_D3D11_1)
IDXGIAdapter2 *dxgiAdapter2 = nullptr;
-#endif
ANGLED3D11DeviceType retDeviceType = ANGLE_D3D11_DEVICE_TYPE_UNKNOWN;
@@ -1365,7 +1887,6 @@ ANGLED3D11DeviceType GetDeviceType(ID3D11Device *device)
if (SUCCEEDED(hr))
{
std::wstring adapterString;
-#if defined(ANGLE_ENABLE_D3D11_1)
HRESULT adapter2hr =
dxgiAdapter->QueryInterface(__uuidof(dxgiAdapter2), (void **)&dxgiAdapter2);
if (SUCCEEDED(adapter2hr))
@@ -1378,7 +1899,6 @@ ANGLED3D11DeviceType GetDeviceType(ID3D11Device *device)
adapterString = std::wstring(adapterDesc2.Description);
}
else
-#endif
{
DXGI_ADAPTER_DESC adapterDesc;
dxgiAdapter->GetDesc(&adapterDesc);
@@ -1410,16 +1930,14 @@ ANGLED3D11DeviceType GetDeviceType(ID3D11Device *device)
SafeRelease(dxgiDevice);
SafeRelease(dxgiAdapter);
-#if defined(ANGLE_ENABLE_D3D11_1)
SafeRelease(dxgiAdapter2);
-#endif
return retDeviceType;
}
void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
{
- const DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(format);
+ const DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(format);
int upsampleCount = 0;
// Don't expand the size of full textures that are at least (blockWidth x blockHeight) already.
@@ -1433,7 +1951,10 @@ void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsi
upsampleCount++;
}
}
- *levelOffset = upsampleCount;
+ if (levelOffset)
+ {
+ *levelOffset = upsampleCount;
+ }
}
void GenerateInitialTextureData(GLint internalFormat,
@@ -1445,10 +1966,11 @@ void GenerateInitialTextureData(GLint internalFormat,
std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
std::vector<std::vector<BYTE>> *outData)
{
- const d3d11::TextureFormat &d3dFormatInfo = d3d11::GetTextureFormatInfo(internalFormat, renderer11DeviceCaps);
- ASSERT(d3dFormatInfo.dataInitializerFunction != NULL);
+ const d3d11::Format &d3dFormatInfo = d3d11::Format::Get(internalFormat, renderer11DeviceCaps);
+ ASSERT(d3dFormatInfo.dataInitializerFunction != nullptr);
- const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(d3dFormatInfo.texFormat);
+ const d3d11::DXGIFormatSize &dxgiFormatInfo =
+ d3d11::GetDXGIFormatSizeInfo(d3dFormatInfo.texFormat);
outSubresourceData->resize(mipLevels);
outData->resize(mipLevels);
@@ -1495,6 +2017,36 @@ void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, flo
vertex->s = s;
}
+BlendStateKey::BlendStateKey()
+{
+ memset(this, 0, sizeof(BlendStateKey));
+}
+
+bool operator==(const BlendStateKey &a, const BlendStateKey &b)
+{
+ return memcmp(&a, &b, sizeof(BlendStateKey)) == 0;
+}
+
+bool operator!=(const BlendStateKey &a, const BlendStateKey &b)
+{
+ return !(a == b);
+}
+
+RasterizerStateKey::RasterizerStateKey()
+{
+ memset(this, 0, sizeof(RasterizerStateKey));
+}
+
+bool operator==(const RasterizerStateKey &a, const RasterizerStateKey &b)
+{
+ return memcmp(&a, &b, sizeof(RasterizerStateKey)) == 0;
+}
+
+bool operator!=(const RasterizerStateKey &a, const RasterizerStateKey &b)
+{
+ return !(a == b);
+}
+
HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
{
#if defined(_DEBUG)
@@ -1533,34 +2085,66 @@ HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
#endif
}
+// Keep this in cpp file where it has visibility of Renderer11.h, otherwise calling
+// allocateResource is only compatible with Clang and MSVS, which support calling a
+// method on a forward declared class in a template.
+template <ResourceType ResourceT>
+gl::Error LazyResource<ResourceT>::resolveImpl(Renderer11 *renderer,
+ const GetDescType<ResourceT> &desc,
+ GetInitDataType<ResourceT> *initData,
+ const char *name)
+{
+ if (!mResource.valid())
+ {
+ ANGLE_TRY(renderer->allocateResource(desc, initData, &mResource));
+ mResource.setDebugName(name);
+ }
+ return gl::NoError();
+}
+
+template gl::Error LazyResource<ResourceType::BlendState>::resolveImpl(Renderer11 *renderer,
+ const D3D11_BLEND_DESC &desc,
+ void *initData,
+ const char *name);
+template gl::Error LazyResource<ResourceType::ComputeShader>::resolveImpl(Renderer11 *renderer,
+ const ShaderData &desc,
+ void *initData,
+ const char *name);
+template gl::Error LazyResource<ResourceType::GeometryShader>::resolveImpl(
+ Renderer11 *renderer,
+ const ShaderData &desc,
+ const std::vector<D3D11_SO_DECLARATION_ENTRY> *initData,
+ const char *name);
+template gl::Error LazyResource<ResourceType::InputLayout>::resolveImpl(
+ Renderer11 *renderer,
+ const InputElementArray &desc,
+ const ShaderData *initData,
+ const char *name);
+template gl::Error LazyResource<ResourceType::PixelShader>::resolveImpl(Renderer11 *renderer,
+ const ShaderData &desc,
+ void *initData,
+ const char *name);
+template gl::Error LazyResource<ResourceType::VertexShader>::resolveImpl(Renderer11 *renderer,
+ const ShaderData &desc,
+ void *initData,
+ const char *name);
+
LazyInputLayout::LazyInputLayout(const D3D11_INPUT_ELEMENT_DESC *inputDesc,
size_t inputDescLen,
const BYTE *byteCode,
size_t byteCodeLen,
const char *debugName)
- : mInputDesc(inputDescLen),
- mByteCodeLen(byteCodeLen),
- mByteCode(byteCode),
- mDebugName(debugName)
+ : mInputDesc(inputDesc, inputDescLen), mByteCode(byteCode, byteCodeLen), mDebugName(debugName)
{
- memcpy(&mInputDesc[0], inputDesc, sizeof(D3D11_INPUT_ELEMENT_DESC) * inputDescLen);
}
-ID3D11InputLayout *LazyInputLayout::resolve(ID3D11Device *device)
+LazyInputLayout::~LazyInputLayout()
{
- checkAssociatedDevice(device);
-
- if (mResource == nullptr)
- {
- HRESULT result =
- device->CreateInputLayout(&mInputDesc[0], static_cast<UINT>(mInputDesc.size()),
- mByteCode, mByteCodeLen, &mResource);
- ASSERT(SUCCEEDED(result));
- UNUSED_ASSERTION_VARIABLE(result);
- d3d11::SetDebugName(mResource, mDebugName);
- }
+}
- return mResource;
+gl::Error LazyInputLayout::resolve(Renderer11 *renderer)
+{
+ return resolveImpl(renderer, mInputDesc, &mByteCode, mDebugName);
}
LazyBlendState::LazyBlendState(const D3D11_BLEND_DESC &desc, const char *debugName)
@@ -1568,213 +2152,270 @@ LazyBlendState::LazyBlendState(const D3D11_BLEND_DESC &desc, const char *debugNa
{
}
-ID3D11BlendState *LazyBlendState::resolve(ID3D11Device *device)
+gl::Error LazyBlendState::resolve(Renderer11 *renderer)
+{
+ return resolveImpl(renderer, mDesc, nullptr, mDebugName);
+}
+
+angle::WorkaroundsD3D GenerateWorkarounds(const Renderer11DeviceCaps &deviceCaps,
+ const DXGI_ADAPTER_DESC &adapterDesc)
{
- checkAssociatedDevice(device);
+ bool is9_3 = (deviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3);
- if (mResource == nullptr)
+ angle::WorkaroundsD3D workarounds;
+ workarounds.mrtPerfWorkaround = true;
+ workarounds.setDataFasterThanImageUpload = true;
+ workarounds.zeroMaxLodWorkaround = is9_3;
+ workarounds.useInstancedPointSpriteEmulation = is9_3;
+
+ // TODO(jmadill): Narrow problematic driver range.
+ if (IsNvidia(adapterDesc.VendorId))
{
- HRESULT result = device->CreateBlendState(&mDesc, &mResource);
- ASSERT(SUCCEEDED(result));
- UNUSED_ASSERTION_VARIABLE(result);
- d3d11::SetDebugName(mResource, mDebugName);
+ if (deviceCaps.driverVersion.valid())
+ {
+ WORD part1 = HIWORD(deviceCaps.driverVersion.value().LowPart);
+ WORD part2 = LOWORD(deviceCaps.driverVersion.value().LowPart);
+
+ // Disable the workaround to fix a second driver bug on newer NVIDIA.
+ workarounds.depthStencilBlitExtraCopy = (part1 <= 13u && part2 < 6881);
+ }
+ else
+ {
+ workarounds.depthStencilBlitExtraCopy = true;
+ }
}
- return mResource;
+ // TODO(jmadill): Disable workaround when we have a fixed compiler DLL.
+ workarounds.expandIntegerPowExpressions = true;
+
+ workarounds.flushAfterEndingTransformFeedback = IsNvidia(adapterDesc.VendorId);
+ workarounds.getDimensionsIgnoresBaseLevel = IsNvidia(adapterDesc.VendorId);
+
+ if (IsIntel(adapterDesc.VendorId))
+ {
+ IntelDriverVersion capsVersion = d3d11_gl::GetIntelDriverVersion(deviceCaps.driverVersion);
+
+ workarounds.preAddTexelFetchOffsets = true;
+ workarounds.useSystemMemoryForConstantBuffers = true;
+ workarounds.disableB5G6R5Support = capsVersion < IntelDriverVersion(4539);
+ workarounds.addDummyTextureNoRenderTarget = capsVersion < IntelDriverVersion(4815);
+ if (IsSkylake(adapterDesc.DeviceId))
+ {
+ workarounds.callClearTwice = capsVersion < IntelDriverVersion(4771);
+ workarounds.emulateIsnanFloat = capsVersion < IntelDriverVersion(4542);
+ }
+ else if (IsBroadwell(adapterDesc.DeviceId) || IsHaswell(adapterDesc.DeviceId))
+ {
+ workarounds.rewriteUnaryMinusOperator = capsVersion < IntelDriverVersion(4624);
+ }
+ }
+
+ // TODO(jmadill): Disable when we have a fixed driver version.
+ workarounds.emulateTinyStencilTextures = IsAMD(adapterDesc.VendorId);
+
+ // The tiny stencil texture workaround involves using CopySubresource or UpdateSubresource on a
+ // depth stencil texture. This is not allowed until feature level 10.1 but since it is not
+ // possible to support ES3 on these devices, there is no need for the workaround to begin with
+ // (anglebug.com/1572).
+ if (deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
+ {
+ workarounds.emulateTinyStencilTextures = false;
+ }
+
+ // If the VPAndRTArrayIndexFromAnyShaderFeedingRasterizer feature is not available, we have to
+ // select the viewport / RT array index in the geometry shader.
+ workarounds.selectViewInGeometryShader =
+ (deviceCaps.supportsVpRtIndexWriteFromVertexShader == false);
+
+ // Call platform hooks for testing overrides.
+ auto *platform = ANGLEPlatformCurrent();
+ platform->overrideWorkaroundsD3D(platform, &workarounds);
+
+ return workarounds;
}
-WorkaroundsD3D GenerateWorkarounds(D3D_FEATURE_LEVEL featureLevel)
+void InitConstantBufferDesc(D3D11_BUFFER_DESC *constantBufferDescription, size_t byteWidth)
{
- WorkaroundsD3D workarounds;
- workarounds.mrtPerfWorkaround = true;
- workarounds.setDataFasterThanImageUpload = true;
- workarounds.zeroMaxLodWorkaround = (featureLevel <= D3D_FEATURE_LEVEL_9_3);
- workarounds.useInstancedPointSpriteEmulation = (featureLevel <= D3D_FEATURE_LEVEL_9_3);
- return workarounds;
+ constantBufferDescription->ByteWidth = static_cast<UINT>(byteWidth);
+ constantBufferDescription->Usage = D3D11_USAGE_DYNAMIC;
+ constantBufferDescription->BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ constantBufferDescription->CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ constantBufferDescription->MiscFlags = 0;
+ constantBufferDescription->StructureByteStride = 0;
}
} // namespace d3d11
-TextureHelper11::TextureHelper11()
- : mTextureType(GL_NONE),
- mFormat(DXGI_FORMAT_UNKNOWN),
- mSampleCount(0),
- mTexture2D(nullptr),
- mTexture3D(nullptr)
+// TextureHelper11 implementation.
+TextureHelper11::TextureHelper11() : mFormatSet(nullptr), mSampleCount(0)
{
}
-TextureHelper11::TextureHelper11(TextureHelper11 &&toCopy)
- : mTextureType(toCopy.mTextureType),
- mExtents(toCopy.mExtents),
- mFormat(toCopy.mFormat),
- mSampleCount(toCopy.mSampleCount),
- mTexture2D(toCopy.mTexture2D),
- mTexture3D(toCopy.mTexture3D)
+TextureHelper11::TextureHelper11(TextureHelper11 &&toCopy) : TextureHelper11()
{
- toCopy.reset();
+ *this = std::move(toCopy);
}
-// static
-TextureHelper11 TextureHelper11::MakeAndReference(ID3D11Resource *genericResource)
+TextureHelper11::TextureHelper11(const TextureHelper11 &other)
+ : mFormatSet(other.mFormatSet), mExtents(other.mExtents), mSampleCount(other.mSampleCount)
{
- TextureHelper11 newHelper;
- newHelper.mTexture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(genericResource);
- newHelper.mTexture3D = d3d11::DynamicCastComObject<ID3D11Texture3D>(genericResource);
- newHelper.mTextureType = newHelper.mTexture2D ? GL_TEXTURE_2D : GL_TEXTURE_3D;
- newHelper.initDesc();
- return newHelper;
+ mData = other.mData;
}
-// static
-TextureHelper11 TextureHelper11::MakeAndPossess2D(ID3D11Texture2D *texToOwn)
+TextureHelper11::~TextureHelper11()
{
- TextureHelper11 newHelper;
- newHelper.mTexture2D = texToOwn;
- newHelper.mTextureType = GL_TEXTURE_2D;
- newHelper.initDesc();
- return newHelper;
}
-// static
-TextureHelper11 TextureHelper11::MakeAndPossess3D(ID3D11Texture3D *texToOwn)
+void TextureHelper11::getDesc(D3D11_TEXTURE2D_DESC *desc) const
{
- TextureHelper11 newHelper;
- newHelper.mTexture3D = texToOwn;
- newHelper.mTextureType = GL_TEXTURE_3D;
- newHelper.initDesc();
- return newHelper;
+ static_cast<ID3D11Texture2D *>(mData->object)->GetDesc(desc);
}
-void TextureHelper11::initDesc()
+void TextureHelper11::getDesc(D3D11_TEXTURE3D_DESC *desc) const
{
- if (mTextureType == GL_TEXTURE_2D)
- {
- ASSERT(!mTexture3D);
- D3D11_TEXTURE2D_DESC desc2D;
- mTexture2D->GetDesc(&desc2D);
+ static_cast<ID3D11Texture3D *>(mData->object)->GetDesc(desc);
+}
- mExtents.width = static_cast<int>(desc2D.Width);
- mExtents.height = static_cast<int>(desc2D.Height);
- mExtents.depth = 1;
- mFormat = desc2D.Format;
- mSampleCount = desc2D.SampleDesc.Count;
- }
- else
- {
- ASSERT(mTexture3D && mTextureType == GL_TEXTURE_3D);
- D3D11_TEXTURE3D_DESC desc3D;
- mTexture3D->GetDesc(&desc3D);
+void TextureHelper11::initDesc(const D3D11_TEXTURE2D_DESC &desc2D)
+{
+ mData->resourceType = ResourceType::Texture2D;
+ mExtents.width = static_cast<int>(desc2D.Width);
+ mExtents.height = static_cast<int>(desc2D.Height);
+ mExtents.depth = 1;
+ mSampleCount = desc2D.SampleDesc.Count;
+}
- mExtents.width = static_cast<int>(desc3D.Width);
- mExtents.height = static_cast<int>(desc3D.Height);
- mExtents.depth = static_cast<int>(desc3D.Depth);
- mFormat = desc3D.Format;
- mSampleCount = 1;
- }
+void TextureHelper11::initDesc(const D3D11_TEXTURE3D_DESC &desc3D)
+{
+ mData->resourceType = ResourceType::Texture3D;
+ mExtents.width = static_cast<int>(desc3D.Width);
+ mExtents.height = static_cast<int>(desc3D.Height);
+ mExtents.depth = static_cast<int>(desc3D.Depth);
+ mSampleCount = 1;
}
-TextureHelper11::~TextureHelper11()
+TextureHelper11 &TextureHelper11::operator=(TextureHelper11 &&other)
{
- SafeRelease(mTexture2D);
- SafeRelease(mTexture3D);
+ std::swap(mData, other.mData);
+ std::swap(mExtents, other.mExtents);
+ std::swap(mFormatSet, other.mFormatSet);
+ std::swap(mSampleCount, other.mSampleCount);
+ return *this;
}
-ID3D11Resource *TextureHelper11::getResource() const
+TextureHelper11 &TextureHelper11::operator=(const TextureHelper11 &other)
{
- return mTexture2D ? static_cast<ID3D11Resource *>(mTexture2D)
- : static_cast<ID3D11Resource *>(mTexture3D);
+ mData = other.mData;
+ mExtents = other.mExtents;
+ mFormatSet = other.mFormatSet;
+ mSampleCount = other.mSampleCount;
+ return *this;
}
-TextureHelper11 &TextureHelper11::operator=(TextureHelper11 &&texture)
+bool TextureHelper11::operator==(const TextureHelper11 &other) const
{
- SafeRelease(mTexture2D);
- SafeRelease(mTexture3D);
+ return mData->object == other.mData->object;
+}
- mTextureType = texture.mTextureType;
- mExtents = texture.mExtents;
- mFormat = texture.mFormat;
- mSampleCount = texture.mSampleCount;
- mTexture2D = texture.mTexture2D;
- mTexture3D = texture.mTexture3D;
- texture.reset();
- return *this;
+bool TextureHelper11::operator!=(const TextureHelper11 &other) const
+{
+ return mData->object != other.mData->object;
}
-void TextureHelper11::reset()
+bool UsePresentPathFast(const Renderer11 *renderer,
+ const gl::FramebufferAttachment *framebufferAttachment)
+{
+ if (framebufferAttachment == nullptr)
+ {
+ return false;
+ }
+
+ return (framebufferAttachment->type() == GL_FRAMEBUFFER_DEFAULT &&
+ renderer->presentPathFastEnabled());
+}
+
+bool UsePrimitiveRestartWorkaround(bool primitiveRestartFixedIndexEnabled, GLenum type)
{
- mTextureType = GL_NONE;
- mExtents = gl::Extents();
- mFormat = DXGI_FORMAT_UNKNOWN;
- mSampleCount = 0;
- mTexture2D = nullptr;
- mTexture3D = nullptr;
+ // We should never have to deal with primitive restart workaround issue with GL_UNSIGNED_INT
+ // indices, since we restrict it via MAX_ELEMENT_INDEX.
+ return (!primitiveRestartFixedIndexEnabled && type == GL_UNSIGNED_SHORT);
}
-gl::ErrorOrResult<TextureHelper11> CreateStagingTexture(GLenum textureType,
- DXGI_FORMAT dxgiFormat,
- const gl::Extents &size,
- ID3D11Device *device)
+bool IsStreamingIndexData(const gl::Context *context, GLenum srcType)
{
- if (textureType == GL_TEXTURE_2D)
+ const auto &glState = context->getGLState();
+ gl::Buffer *glBuffer = glState.getVertexArray()->getElementArrayBuffer().get();
+
+ // Case 1: the indices are passed by pointer, which forces the streaming of index data
+ if (glBuffer == nullptr)
{
- D3D11_TEXTURE2D_DESC stagingDesc;
- stagingDesc.Width = size.width;
- stagingDesc.Height = size.height;
- stagingDesc.MipLevels = 1;
- stagingDesc.ArraySize = 1;
- stagingDesc.Format = dxgiFormat;
- stagingDesc.SampleDesc.Count = 1;
- stagingDesc.SampleDesc.Quality = 0;
- stagingDesc.Usage = D3D11_USAGE_STAGING;
- stagingDesc.BindFlags = 0;
- stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- stagingDesc.MiscFlags = 0;
+ return true;
+ }
- ID3D11Texture2D *stagingTex = nullptr;
- HRESULT result = device->CreateTexture2D(&stagingDesc, nullptr, &stagingTex);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY, "CreateStagingTextureFor failed, HRESULT: 0x%X.",
- result);
- }
+ bool primitiveRestartWorkaround =
+ UsePrimitiveRestartWorkaround(glState.isPrimitiveRestartEnabled(), srcType);
+
+ BufferD3D *buffer = GetImplAs<BufferD3D>(glBuffer);
+ const GLenum dstType = (srcType == GL_UNSIGNED_INT || primitiveRestartWorkaround)
+ ? GL_UNSIGNED_INT
+ : GL_UNSIGNED_SHORT;
- return TextureHelper11::MakeAndPossess2D(stagingTex);
+ // Case 2a: the buffer can be used directly
+ if (buffer->supportsDirectBinding() && dstType == srcType)
+ {
+ return false;
}
- ASSERT(textureType == GL_TEXTURE_3D);
- D3D11_TEXTURE3D_DESC stagingDesc;
- stagingDesc.Width = size.width;
- stagingDesc.Height = size.height;
- stagingDesc.Depth = 1;
- stagingDesc.MipLevels = 1;
- stagingDesc.Format = dxgiFormat;
- stagingDesc.Usage = D3D11_USAGE_STAGING;
- stagingDesc.BindFlags = 0;
- stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- stagingDesc.MiscFlags = 0;
+ // Case 2b: use a static translated copy or fall back to streaming
+ StaticIndexBufferInterface *staticBuffer = buffer->getStaticIndexBuffer();
+ if (staticBuffer == nullptr)
+ {
+ return true;
+ }
- ID3D11Texture3D *stagingTex = nullptr;
- HRESULT result = device->CreateTexture3D(&stagingDesc, nullptr, &stagingTex);
- if (FAILED(result))
+ if ((staticBuffer->getBufferSize() == 0) || (staticBuffer->getIndexType() != dstType))
{
- return gl::Error(GL_OUT_OF_MEMORY, "CreateStagingTextureFor failed, HRESULT: 0x%X.",
- result);
+ return true;
}
- return TextureHelper11::MakeAndPossess3D(stagingTex);
+ return false;
}
-bool UsePresentPathFast(const Renderer11 *renderer,
- const gl::FramebufferAttachment *framebufferAttachment)
+IndexStorageType ClassifyIndexStorage(const gl::State &glState,
+ const gl::Buffer *elementArrayBuffer,
+ GLenum elementType,
+ GLenum destElementType,
+ unsigned int offset,
+ bool *needsTranslation)
{
- if (framebufferAttachment == nullptr)
+ // No buffer bound means we are streaming from a client pointer.
+ if (!elementArrayBuffer || !IsOffsetAligned(elementType, offset))
{
- return false;
+ *needsTranslation = true;
+ return IndexStorageType::Dynamic;
}
- return (framebufferAttachment->type() == GL_FRAMEBUFFER_DEFAULT &&
- renderer->presentPathFastEnabled());
+ // The buffer can be used directly if the storage supports it and no translation needed.
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(elementArrayBuffer);
+ if (bufferD3D->supportsDirectBinding() && destElementType == elementType)
+ {
+ *needsTranslation = false;
+ return IndexStorageType::Direct;
+ }
+
+ // Use a static copy when available.
+ StaticIndexBufferInterface *staticBuffer = bufferD3D->getStaticIndexBuffer();
+ if (staticBuffer != nullptr)
+ {
+ // Need to re-translate the static data if has never been used, or changed type.
+ *needsTranslation =
+ (staticBuffer->getBufferSize() == 0 || staticBuffer->getIndexType() != destElementType);
+ return IndexStorageType::Static;
+ }
+
+ // Static buffer not available, fall back to streaming.
+ *needsTranslation = true;
+ return IndexStorageType::Dynamic;
}
} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
index 4925a2d227..3af51bb0f6 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
@@ -11,12 +11,16 @@
#define LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_UTILS_H_
#include <array>
+#include <functional>
#include <vector>
-#include "libANGLE/angletypes.h"
+#include "common/Color.h"
+
#include "libANGLE/Caps.h"
#include "libANGLE/Error.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
namespace gl
{
@@ -27,10 +31,10 @@ namespace rx
{
class Renderer11;
class RenderTarget11;
-struct WorkaroundsD3D;
struct Renderer11DeviceCaps;
-using RenderTargetArray = std::array<ID3D11RenderTargetView *, gl::IMPLEMENTATION_MAX_DRAW_BUFFERS>;
+using RenderTargetArray = std::array<RenderTarget11 *, gl::IMPLEMENTATION_MAX_DRAW_BUFFERS>;
+using RTVArray = std::array<ID3D11RenderTargetView *, gl::IMPLEMENTATION_MAX_DRAW_BUFFERS>;
namespace gl_d3d11
{
@@ -39,7 +43,7 @@ D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha);
D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp);
UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha);
-D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode);
+D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, gl::CullFaceMode cullMode);
D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison);
D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled);
@@ -48,9 +52,12 @@ D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode);
D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap);
+UINT ConvertMaxAnisotropy(float maxAnisotropy, D3D_FEATURE_LEVEL featureLevel);
D3D11_QUERY ConvertQueryType(GLenum queryType);
+UINT8 GetColorMask(const gl::InternalFormat &formatInfo);
+
} // namespace gl_d3d11
namespace d3d11_gl
@@ -60,10 +67,12 @@ unsigned int GetReservedVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel);
unsigned int GetReservedFragmentUniformVectors(D3D_FEATURE_LEVEL featureLevel);
-GLint GetMaximumClientVersion(D3D_FEATURE_LEVEL featureLevel);
+gl::Version GetMaximumClientVersion(D3D_FEATURE_LEVEL featureLevel);
void GenerateCaps(ID3D11Device *device, ID3D11DeviceContext *deviceContext, const Renderer11DeviceCaps &renderer11DeviceCaps, gl::Caps *caps,
gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions, gl::Limitations *limitations);
+void GetSamplePosition(GLsizei sampleCount, size_t index, GLfloat *xy);
+
} // namespace d3d11_gl
namespace d3d11
@@ -108,32 +117,45 @@ struct PositionLayerTexCoord3DVertex
void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, float x, float y,
unsigned int layer, float u, float v, float s);
-template <typename T>
-struct PositionDepthColorVertex
+struct PositionVertex
{
- float x, y, z;
- T r, g, b, a;
+ float x, y, z, w;
};
-template <typename T>
-void SetPositionDepthColorVertex(PositionDepthColorVertex<T>* vertex, float x, float y, float z,
- const gl::Color<T> &color)
+struct BlendStateKey final
{
- vertex->x = x;
- vertex->y = y;
- vertex->z = z;
- vertex->r = color.red;
- vertex->g = color.green;
- vertex->b = color.blue;
- vertex->a = color.alpha;
-}
+ // This will zero-initialize the struct, including padding.
+ BlendStateKey();
+
+ gl::BlendState blendState;
+
+ // An int so struct size rounds nicely.
+ uint32_t rtvMax;
+
+ uint8_t rtvMasks[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
+};
+
+bool operator==(const BlendStateKey &a, const BlendStateKey &b);
+bool operator!=(const BlendStateKey &a, const BlendStateKey &b);
+
+struct RasterizerStateKey final
+{
+ // This will zero-initialize the struct, including padding.
+ RasterizerStateKey();
+
+ gl::RasterizerState rasterizerState;
-HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name);
+ // Use a 32-bit int to round the struct nicely.
+ uint32_t scissorEnabled;
+};
+
+bool operator==(const RasterizerStateKey &a, const RasterizerStateKey &b);
+bool operator!=(const RasterizerStateKey &a, const RasterizerStateKey &b);
template <typename outType>
outType* DynamicCastComObject(IUnknown* object)
{
- outType *outObject = NULL;
+ outType *outObject = nullptr;
HRESULT result = object->QueryInterface(__uuidof(outType), reinterpret_cast<void**>(&outObject));
if (SUCCEEDED(result))
{
@@ -142,7 +164,7 @@ outType* DynamicCastComObject(IUnknown* object)
else
{
SafeRelease(outObject);
- return NULL;
+ return nullptr;
}
}
@@ -161,143 +183,63 @@ inline bool isDeviceLostError(HRESULT errorCode)
}
}
-inline ID3D11VertexShader *CompileVS(ID3D11Device *device, const BYTE *byteCode, size_t N, const char *name)
-{
- ID3D11VertexShader *vs = nullptr;
- HRESULT result = device->CreateVertexShader(byteCode, N, nullptr, &vs);
- ASSERT(SUCCEEDED(result));
- if (SUCCEEDED(result))
- {
- SetDebugName(vs, name);
- return vs;
- }
- return nullptr;
-}
-
-template <unsigned int N>
-ID3D11VertexShader *CompileVS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name)
-{
- return CompileVS(device, byteCode, N, name);
-}
-
-inline ID3D11GeometryShader *CompileGS(ID3D11Device *device, const BYTE *byteCode, size_t N, const char *name)
-{
- ID3D11GeometryShader *gs = nullptr;
- HRESULT result = device->CreateGeometryShader(byteCode, N, nullptr, &gs);
- ASSERT(SUCCEEDED(result));
- if (SUCCEEDED(result))
- {
- SetDebugName(gs, name);
- return gs;
- }
- return nullptr;
-}
-
-template <unsigned int N>
-ID3D11GeometryShader *CompileGS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name)
+template <ResourceType ResourceT>
+class LazyResource : angle::NonCopyable
{
- return CompileGS(device, byteCode, N, name);
-}
+ public:
+ constexpr LazyResource() : mResource() {}
+ virtual ~LazyResource() {}
-inline ID3D11PixelShader *CompilePS(ID3D11Device *device, const BYTE *byteCode, size_t N, const char *name)
-{
- ID3D11PixelShader *ps = nullptr;
- HRESULT result = device->CreatePixelShader(byteCode, N, nullptr, &ps);
- ASSERT(SUCCEEDED(result));
- if (SUCCEEDED(result))
+ virtual gl::Error resolve(Renderer11 *renderer) = 0;
+ void reset() { mResource.reset(); }
+ GetD3D11Type<ResourceT> *get() const
{
- SetDebugName(ps, name);
- return ps;
+ ASSERT(mResource.valid());
+ return mResource.get();
}
- return nullptr;
-}
-
-template <unsigned int N>
-ID3D11PixelShader *CompilePS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name)
-{
- return CompilePS(device, byteCode, N, name);
-}
-
-template <typename ResourceType>
-class LazyResource : public angle::NonCopyable
-{
- public:
- LazyResource() : mResource(nullptr), mAssociatedDevice(nullptr) {}
- virtual ~LazyResource() { release(); }
- virtual ResourceType *resolve(ID3D11Device *device) = 0;
- void release() { SafeRelease(mResource); }
+ const Resource11<GetD3D11Type<ResourceT>> &getObj() const { return mResource; }
protected:
- void checkAssociatedDevice(ID3D11Device *device);
+ LazyResource(LazyResource &&other) : mResource(std::move(other.mResource)) {}
- ResourceType *mResource;
- ID3D11Device *mAssociatedDevice;
-};
+ // Specialized in the cpp file to avoid MSVS/Clang specific code.
+ gl::Error resolveImpl(Renderer11 *renderer,
+ const GetDescType<ResourceT> &desc,
+ GetInitDataType<ResourceT> *initData,
+ const char *name);
-template <typename ResourceType>
-void LazyResource<ResourceType>::checkAssociatedDevice(ID3D11Device *device)
-{
- ASSERT(mAssociatedDevice == nullptr || device == mAssociatedDevice);
- mAssociatedDevice = device;
-}
+ Resource11<GetD3D11Type<ResourceT>> mResource;
+};
template <typename D3D11ShaderType>
-class LazyShader final : public LazyResource<D3D11ShaderType>
+class LazyShader final : public LazyResource<GetResourceTypeFromD3D11<D3D11ShaderType>()>
{
public:
// All parameters must be constexpr. Not supported in VS2013.
- LazyShader(const BYTE *byteCode,
- size_t byteCodeSize,
- const char *name)
- : mByteCode(byteCode),
- mByteCodeSize(byteCodeSize),
- mName(name)
+ constexpr LazyShader(const BYTE *byteCode, size_t byteCodeSize, const char *name)
+ : mByteCode(byteCode, byteCodeSize), mName(name)
{
}
- D3D11ShaderType *resolve(ID3D11Device *device) override;
-
- private:
- const BYTE *mByteCode;
- size_t mByteCodeSize;
- const char *mName;
-};
-
-template <>
-inline ID3D11VertexShader *LazyShader<ID3D11VertexShader>::resolve(ID3D11Device *device)
-{
- checkAssociatedDevice(device);
- if (mResource == nullptr)
+ constexpr LazyShader(LazyShader &&shader)
+ : LazyResource<GetResourceTypeFromD3D11<D3D11ShaderType>()>(std::move(shader)),
+ mByteCode(std::move(shader.mByteCode)),
+ mName(shader.mName)
{
- mResource = CompileVS(device, mByteCode, mByteCodeSize, mName);
}
- return mResource;
-}
-template <>
-inline ID3D11GeometryShader *LazyShader<ID3D11GeometryShader>::resolve(ID3D11Device *device)
-{
- checkAssociatedDevice(device);
- if (mResource == nullptr)
+ gl::Error resolve(Renderer11 *renderer) override
{
- mResource = CompileGS(device, mByteCode, mByteCodeSize, mName);
+ return this->resolveImpl(renderer, mByteCode, nullptr, mName);
}
- return mResource;
-}
-template <>
-inline ID3D11PixelShader *LazyShader<ID3D11PixelShader>::resolve(ID3D11Device *device)
-{
- checkAssociatedDevice(device);
- if (mResource == nullptr)
- {
- mResource = CompilePS(device, mByteCode, mByteCodeSize, mName);
- }
- return mResource;
-}
+ private:
+ ShaderData mByteCode;
+ const char *mName;
+};
-class LazyInputLayout final : public LazyResource<ID3D11InputLayout>
+class LazyInputLayout final : public LazyResource<ResourceType::InputLayout>
{
public:
LazyInputLayout(const D3D11_INPUT_ELEMENT_DESC *inputDesc,
@@ -305,22 +247,22 @@ class LazyInputLayout final : public LazyResource<ID3D11InputLayout>
const BYTE *byteCode,
size_t byteCodeLen,
const char *debugName);
+ ~LazyInputLayout() override;
- ID3D11InputLayout *resolve(ID3D11Device *device) override;
+ gl::Error resolve(Renderer11 *renderer) override;
private:
- std::vector<D3D11_INPUT_ELEMENT_DESC> mInputDesc;
- size_t mByteCodeLen;
- const BYTE *mByteCode;
+ InputElementArray mInputDesc;
+ ShaderData mByteCode;
const char *mDebugName;
};
-class LazyBlendState final : public LazyResource<ID3D11BlendState>
+class LazyBlendState final : public LazyResource<ResourceType::BlendState>
{
public:
LazyBlendState(const D3D11_BLEND_DESC &desc, const char *debugName);
- ID3D11BlendState *resolve(ID3D11Device *device) override;
+ gl::Error resolve(Renderer11 *renderer) override;
private:
D3D11_BLEND_DESC mDesc;
@@ -342,48 +284,147 @@ void SetBufferData(ID3D11DeviceContext *context, ID3D11Buffer *constantBuffer, c
}
}
-WorkaroundsD3D GenerateWorkarounds(D3D_FEATURE_LEVEL featureLevel);
+angle::WorkaroundsD3D GenerateWorkarounds(const Renderer11DeviceCaps &deviceCaps,
+ const DXGI_ADAPTER_DESC &adapterDesc);
+
+enum ReservedConstantBufferSlot
+{
+ RESERVED_CONSTANT_BUFFER_SLOT_DEFAULT_UNIFORM_BLOCK = 0,
+ RESERVED_CONSTANT_BUFFER_SLOT_DRIVER = 1,
+
+ RESERVED_CONSTANT_BUFFER_SLOT_COUNT = 2
+};
+
+void InitConstantBufferDesc(D3D11_BUFFER_DESC *constantBufferDescription, size_t byteWidth);
} // namespace d3d11
+struct GenericData
+{
+ GenericData() {}
+ ~GenericData()
+ {
+ if (object)
+ {
+ // We can have a nullptr factory when holding passed-in resources.
+ if (manager)
+ {
+ manager->onReleaseGeneric(resourceType, object);
+ manager = nullptr;
+ }
+ object->Release();
+ object = nullptr;
+ }
+ }
+
+ ResourceType resourceType = ResourceType::Last;
+ ID3D11Resource *object = nullptr;
+ ResourceManager11 *manager = nullptr;
+};
+
// A helper class which wraps a 2D or 3D texture.
-class TextureHelper11 : angle::NonCopyable
+class TextureHelper11 : public Resource11Base<ID3D11Resource, std::shared_ptr, GenericData>
{
public:
TextureHelper11();
- TextureHelper11(TextureHelper11 &&toCopy);
- ~TextureHelper11();
- TextureHelper11 &operator=(TextureHelper11 &&texture);
-
- static TextureHelper11 MakeAndReference(ID3D11Resource *genericResource);
- static TextureHelper11 MakeAndPossess2D(ID3D11Texture2D *texToOwn);
- static TextureHelper11 MakeAndPossess3D(ID3D11Texture3D *texToOwn);
-
- GLenum getTextureType() const { return mTextureType; }
+ TextureHelper11(TextureHelper11 &&other);
+ TextureHelper11(const TextureHelper11 &other);
+ ~TextureHelper11() override;
+ TextureHelper11 &operator=(TextureHelper11 &&other);
+ TextureHelper11 &operator=(const TextureHelper11 &other);
+
+ bool is2D() const { return mData->resourceType == ResourceType::Texture2D; }
+ bool is3D() const { return mData->resourceType == ResourceType::Texture3D; }
+ ResourceType getTextureType() const { return mData->resourceType; }
gl::Extents getExtents() const { return mExtents; }
- DXGI_FORMAT getFormat() const { return mFormat; }
+ DXGI_FORMAT getFormat() const { return mFormatSet->texFormat; }
+ const d3d11::Format &getFormatSet() const { return *mFormatSet; }
int getSampleCount() const { return mSampleCount; }
- ID3D11Texture2D *getTexture2D() const { return mTexture2D; }
- ID3D11Texture3D *getTexture3D() const { return mTexture3D; }
- ID3D11Resource *getResource() const;
+
+ template <typename DescT, typename ResourceT>
+ void init(Resource11<ResourceT> &&texture, const DescT &desc, const d3d11::Format &format)
+ {
+ std::swap(mData->manager, texture.mData->manager);
+
+ // Can't use std::swap because texture is typed, and here we use ID3D11Resource.
+ ID3D11Resource *temp = mData->object;
+ mData->object = texture.mData->object;
+ texture.mData->object = static_cast<ResourceT *>(temp);
+
+ mFormatSet = &format;
+ initDesc(desc);
+ }
+
+ template <typename ResourceT>
+ void set(ResourceT *object, const d3d11::Format &format)
+ {
+ ASSERT(!valid());
+ mFormatSet = &format;
+ mData->object = object;
+ mData->manager = nullptr;
+
+ GetDescFromD3D11<ResourceT> desc;
+ getDesc(&desc);
+ initDesc(desc);
+ }
+
+ bool operator==(const TextureHelper11 &other) const;
+ bool operator!=(const TextureHelper11 &other) const;
+
+ void getDesc(D3D11_TEXTURE2D_DESC *desc) const;
+ void getDesc(D3D11_TEXTURE3D_DESC *desc) const;
private:
- void reset();
- void initDesc();
+ void initDesc(const D3D11_TEXTURE2D_DESC &desc2D);
+ void initDesc(const D3D11_TEXTURE3D_DESC &desc3D);
- GLenum mTextureType;
+ const d3d11::Format *mFormatSet;
gl::Extents mExtents;
- DXGI_FORMAT mFormat;
int mSampleCount;
- ID3D11Texture2D *mTexture2D;
- ID3D11Texture3D *mTexture3D;
};
-gl::ErrorOrResult<TextureHelper11> CreateStagingTexture(GLenum textureType,
- DXGI_FORMAT dxgiFormat,
- const gl::Extents &size,
- ID3D11Device *device);
+enum class StagingAccess
+{
+ READ,
+ READ_WRITE,
+};
bool UsePresentPathFast(const Renderer11 *renderer, const gl::FramebufferAttachment *colorbuffer);
+bool UsePrimitiveRestartWorkaround(bool primitiveRestartFixedIndexEnabled, GLenum type);
+bool IsStreamingIndexData(const gl::Context *context, GLenum srcType);
+
+enum class IndexStorageType
+{
+ // Dynamic indexes are re-streamed every frame. They come from a client data pointer or
+ // from buffers that are updated frequently.
+ Dynamic,
+
+ // Static indexes are translated from the original storage once, and re-used multiple times.
+ Static,
+
+ // Direct indexes are never transated and are used directly from the source buffer. They are
+ // the fastest available path.
+ Direct,
+
+ // Not a real storage type.
+ Invalid,
+};
+
+IndexStorageType ClassifyIndexStorage(const gl::State &glState,
+ const gl::Buffer *elementArrayBuffer,
+ GLenum elementType,
+ GLenum destElementType,
+ unsigned int offset,
+ bool *needsTranslation);
+
+// Used for state change notifications between buffers and vertex arrays.
+using OnBufferDataDirtyBinding = angle::ChannelBinding<size_t, const gl::Context *>;
+using OnBufferDataDirtyChannel = angle::BroadcastChannel<size_t, const gl::Context *>;
+using OnBufferDataDirtyReceiver = angle::SignalReceiver<size_t, const gl::Context *>;
+
+// Used for state change notifications between RenderTarget11 and Framebuffer11.
+using OnRenderTargetDirtyBinding = angle::ChannelBinding<size_t, const gl::Context *>;
+using OnRenderTargetDirtyChannel = angle::BroadcastChannel<size_t, const gl::Context *>;
+using OnRenderTargetDirtyReceiver = angle::SignalReceiver<size_t, const gl::Context *>;
} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl
index 2b3e1ebe4c..48f5b427ec 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl
@@ -1,13 +1,152 @@
-// Assume we are in SM4+, which has 8 color outputs
+//
+// Copyright (c) 2017 The ANGLE Project. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
-void VS_ClearFloat( in float3 inPosition : POSITION, in float4 inColor : COLOR,
- out float4 outPosition : SV_POSITION, out float4 outColor : COLOR)
+// Clear11.hlsl: Shaders for clearing RTVs and DSVs using draw calls and
+// specifying float depth values and either float, uint or sint clear colors.
+// Notes:
+// - UINT & SINT clears can only be compiled with FL10+
+// - VS_Clear_FL9 requires a VB to be bound with vertices to create
+// a primitive covering the entire surface (in clip co-ordinates)
+
+// Constants
+static const float2 g_Corners[6] =
+{
+ float2(-1.0f, 1.0f),
+ float2( 1.0f, -1.0f),
+ float2(-1.0f, -1.0f),
+ float2(-1.0f, 1.0f),
+ float2( 1.0f, 1.0f),
+ float2( 1.0f, -1.0f),
+};
+
+// Vertex Shaders
+void VS_Clear(in uint id : SV_VertexID,
+ out float4 outPosition : SV_POSITION)
+{
+ float2 corner = g_Corners[id];
+ outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
+}
+
+void VS_Multiview_Clear(in uint id : SV_VertexID,
+ in uint instanceID : SV_InstanceID,
+ out float4 outPosition : SV_POSITION,
+ out uint outLayerID : TEXCOORD0)
+{
+ float2 corner = g_Corners[id];
+ outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
+ outLayerID = instanceID;
+}
+
+void VS_Clear_FL9( in float4 inPosition : POSITION,
+ out float4 outPosition : SV_POSITION)
+{
+ outPosition = inPosition;
+}
+
+// Geometry shader for clearing multiview layered textures
+struct GS_INPUT
+{
+ float4 inPosition : SV_Position;
+ uint inLayerID : TEXCOORD0;
+};
+
+struct GS_OUTPUT
{
- outPosition = float4(inPosition, 1.0f);
- outColor = inColor;
+ float4 outPosition : SV_Position;
+ uint outLayerID : SV_RenderTargetArrayIndex;
+};
+
+[maxvertexcount(3)]
+void GS_Multiview_Clear(triangle GS_INPUT input[3], inout TriangleStream<GS_OUTPUT> outStream)
+{
+ GS_OUTPUT output = (GS_OUTPUT)0;
+ for (int i = 0; i < 3; i++)
+ {
+ output.outPosition = input[i].inPosition;
+ output.outLayerID = input[i].inLayerID;
+ outStream.Append(output);
+ }
+ outStream.RestartStrip();
+}
+
+// Pixel Shader Constant Buffers
+cbuffer ColorAndDepthDataFloat : register(b0)
+{
+ float4 color_Float : packoffset(c0);
+ float zValueF_Float : packoffset(c1);
+}
+
+cbuffer ColorAndDepthDataSint : register(b0)
+{
+ int4 color_Sint : packoffset(c0);
+ float zValueF_Sint : packoffset(c1);
+}
+
+cbuffer ColorAndDepthDataUint : register(b0)
+{
+ uint4 color_Uint : packoffset(c0);
+ float zValueF_Uint : packoffset(c1);
}
-struct PS_OutputFloat
+cbuffer DepthOnlyData : register(b0)
+{
+ float zValue_Depth : packoffset(c1);
+}
+
+// Pixel Shader Output Structs
+struct PS_OutputFloat_FL9
+{
+ float4 color0 : SV_TARGET0;
+ float4 color1 : SV_TARGET1;
+ float4 color2 : SV_TARGET2;
+ float4 color3 : SV_TARGET3;
+ float depth : SV_DEPTH;
+};
+
+struct PS_OutputFloat1
+{
+ float4 color0 : SV_TARGET0;
+ float depth : SV_DEPTH;
+};
+
+struct PS_OutputFloat2
+{
+ float4 color0 : SV_TARGET0;
+ float4 color1 : SV_TARGET1;
+ float depth : SV_DEPTH;
+};
+
+struct PS_OutputFloat3
+{
+ float4 color0 : SV_TARGET0;
+ float4 color1 : SV_TARGET1;
+ float4 color2 : SV_TARGET2;
+ float depth : SV_DEPTH;
+};
+
+struct PS_OutputFloat4
+{
+ float4 color0 : SV_TARGET0;
+ float4 color1 : SV_TARGET1;
+ float4 color2 : SV_TARGET2;
+ float4 color3 : SV_TARGET3;
+ float depth : SV_DEPTH;
+};
+
+struct PS_OutputFloat5
+{
+ float4 color0 : SV_TARGET0;
+ float4 color1 : SV_TARGET1;
+ float4 color2 : SV_TARGET2;
+ float4 color3 : SV_TARGET3;
+ float4 color4 : SV_TARGET4;
+ float depth : SV_DEPTH;
+};
+
+struct PS_OutputFloat6
{
float4 color0 : SV_TARGET0;
float4 color1 : SV_TARGET1;
@@ -15,50 +154,98 @@ struct PS_OutputFloat
float4 color3 : SV_TARGET3;
float4 color4 : SV_TARGET4;
float4 color5 : SV_TARGET5;
- float4 color6 : SV_TARGET6;
- float4 color7 : SV_TARGET7;
+ float depth : SV_DEPTH;
};
-PS_OutputFloat PS_ClearFloat(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
+struct PS_OutputFloat7
{
- PS_OutputFloat outColor;
- outColor.color0 = inColor;
- outColor.color1 = inColor;
- outColor.color2 = inColor;
- outColor.color3 = inColor;
- outColor.color4 = inColor;
- outColor.color5 = inColor;
- outColor.color6 = inColor;
- outColor.color7 = inColor;
- return outColor;
-}
+ float4 color0 : SV_TARGET0;
+ float4 color1 : SV_TARGET1;
+ float4 color2 : SV_TARGET2;
+ float4 color3 : SV_TARGET3;
+ float4 color4 : SV_TARGET4;
+ float4 color5 : SV_TARGET5;
+ float4 color6 : SV_TARGET6;
+ float depth : SV_DEPTH;
+};
-struct PS_OutputFloat_FL9
+struct PS_OutputFloat8
{
float4 color0 : SV_TARGET0;
float4 color1 : SV_TARGET1;
float4 color2 : SV_TARGET2;
float4 color3 : SV_TARGET3;
+ float4 color4 : SV_TARGET4;
+ float4 color5 : SV_TARGET5;
+ float4 color6 : SV_TARGET6;
+ float4 color7 : SV_TARGET7;
+ float depth : SV_DEPTH;
};
-PS_OutputFloat_FL9 PS_ClearFloat_FL9(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
+struct PS_OutputUint1
{
- PS_OutputFloat_FL9 outColor;
- outColor.color0 = inColor;
- outColor.color1 = inColor;
- outColor.color2 = inColor;
- outColor.color3 = inColor;
- return outColor;
-}
+ uint4 color0 : SV_TARGET0;
+ float depth : SV_DEPTH;
+};
-void VS_ClearUint( in float3 inPosition : POSITION, in uint4 inColor : COLOR,
- out float4 outPosition : SV_POSITION, out uint4 outColor : COLOR)
+struct PS_OutputUint2
{
- outPosition = float4(inPosition, 1.0f);
- outColor = inColor;
-}
+ uint4 color0 : SV_TARGET0;
+ uint4 color1 : SV_TARGET1;
+ float depth : SV_DEPTH;
+};
+
+struct PS_OutputUint3
+{
+ uint4 color0 : SV_TARGET0;
+ uint4 color1 : SV_TARGET1;
+ uint4 color2 : SV_TARGET2;
+ float depth : SV_DEPTH;
+};
+
+struct PS_OutputUint4
+{
+ uint4 color0 : SV_TARGET0;
+ uint4 color1 : SV_TARGET1;
+ uint4 color2 : SV_TARGET2;
+ uint4 color3 : SV_TARGET3;
+ float depth : SV_DEPTH;
+};
+
+struct PS_OutputUint5
+{
+ uint4 color0 : SV_TARGET0;
+ uint4 color1 : SV_TARGET1;
+ uint4 color2 : SV_TARGET2;
+ uint4 color3 : SV_TARGET3;
+ uint4 color4 : SV_TARGET4;
+ float depth : SV_DEPTH;
+};
+
+struct PS_OutputUint6
+{
+ uint4 color0 : SV_TARGET0;
+ uint4 color1 : SV_TARGET1;
+ uint4 color2 : SV_TARGET2;
+ uint4 color3 : SV_TARGET3;
+ uint4 color4 : SV_TARGET4;
+ uint4 color5 : SV_TARGET5;
+ float depth : SV_DEPTH;
+};
+
+struct PS_OutputUint7
+{
+ uint4 color0 : SV_TARGET0;
+ uint4 color1 : SV_TARGET1;
+ uint4 color2 : SV_TARGET2;
+ uint4 color3 : SV_TARGET3;
+ uint4 color4 : SV_TARGET4;
+ uint4 color5 : SV_TARGET5;
+ uint4 color6 : SV_TARGET6;
+ float depth : SV_DEPTH;
+};
-struct PS_OutputUint
+struct PS_OutputUint8
{
uint4 color0 : SV_TARGET0;
uint4 color1 : SV_TARGET1;
@@ -68,31 +255,73 @@ struct PS_OutputUint
uint4 color5 : SV_TARGET5;
uint4 color6 : SV_TARGET6;
uint4 color7 : SV_TARGET7;
+ float depth : SV_DEPTH;
};
-PS_OutputUint PS_ClearUint(in float4 inPosition : SV_POSITION, in uint4 inColor : COLOR)
+struct PS_OutputSint1
{
- PS_OutputUint outColor;
- outColor.color0 = inColor;
- outColor.color1 = inColor;
- outColor.color2 = inColor;
- outColor.color3 = inColor;
- outColor.color4 = inColor;
- outColor.color5 = inColor;
- outColor.color6 = inColor;
- outColor.color7 = inColor;
- return outColor;
-}
+ int4 color0 : SV_TARGET0;
+ float depth : SV_DEPTH;
+};
+struct PS_OutputSint2
+{
+ int4 color0 : SV_TARGET0;
+ int4 color1 : SV_TARGET1;
+ float depth : SV_DEPTH;
+};
-void VS_ClearSint( in float3 inPosition : POSITION, in int4 inColor : COLOR,
- out float4 outPosition : SV_POSITION, out int4 outColor : COLOR)
+struct PS_OutputSint3
{
- outPosition = float4(inPosition, 1.0f);
- outColor = inColor;
-}
+ int4 color0 : SV_TARGET0;
+ int4 color1 : SV_TARGET1;
+ int4 color2 : SV_TARGET2;
+ float depth : SV_DEPTH;
+};
+
+struct PS_OutputSint4
+{
+ int4 color0 : SV_TARGET0;
+ int4 color1 : SV_TARGET1;
+ int4 color2 : SV_TARGET2;
+ int4 color3 : SV_TARGET3;
+ float depth : SV_DEPTH;
+};
+
+struct PS_OutputSint5
+{
+ int4 color0 : SV_TARGET0;
+ int4 color1 : SV_TARGET1;
+ int4 color2 : SV_TARGET2;
+ int4 color3 : SV_TARGET3;
+ int4 color4 : SV_TARGET4;
+ float depth : SV_DEPTH;
+};
+
+struct PS_OutputSint6
+{
+ int4 color0 : SV_TARGET0;
+ int4 color1 : SV_TARGET1;
+ int4 color2 : SV_TARGET2;
+ int4 color3 : SV_TARGET3;
+ int4 color4 : SV_TARGET4;
+ int4 color5 : SV_TARGET5;
+ float depth : SV_DEPTH;
+};
+
+struct PS_OutputSint7
+{
+ int4 color0 : SV_TARGET0;
+ int4 color1 : SV_TARGET1;
+ int4 color2 : SV_TARGET2;
+ int4 color3 : SV_TARGET3;
+ int4 color4 : SV_TARGET4;
+ int4 color5 : SV_TARGET5;
+ int4 color6 : SV_TARGET6;
+ float depth : SV_DEPTH;
+};
-struct PS_OutputSint
+struct PS_OutputSint8
{
int4 color0 : SV_TARGET0;
int4 color1 : SV_TARGET1;
@@ -102,18 +331,305 @@ struct PS_OutputSint
int4 color5 : SV_TARGET5;
int4 color6 : SV_TARGET6;
int4 color7 : SV_TARGET7;
+ float depth : SV_DEPTH;
+};
+
+struct PS_OutputDepth
+{
+ float depth : SV_DEPTH;
};
-PS_OutputSint PS_ClearSint(in float4 inPosition : SV_POSITION, in int4 inColor : COLOR)
+// Pixel Shaders
+PS_OutputFloat_FL9 PS_ClearFloat_FL9(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputFloat_FL9 outData;
+ outData.color0 = color_Float;
+ outData.color1 = color_Float;
+ outData.color2 = color_Float;
+ outData.color3 = color_Float;
+ outData.depth = zValueF_Float;
+ return outData;
+}
+
+PS_OutputFloat1 PS_ClearFloat1(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputFloat1 outData;
+ outData.color0 = color_Float;
+ outData.depth = zValueF_Float;
+ return outData;
+}
+
+PS_OutputFloat2 PS_ClearFloat2(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputFloat2 outData;
+ outData.color0 = color_Float;
+ outData.color1 = color_Float;
+ outData.depth = zValueF_Float;
+ return outData;
+}
+
+PS_OutputFloat3 PS_ClearFloat3(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputFloat3 outData;
+ outData.color0 = color_Float;
+ outData.color1 = color_Float;
+ outData.color2 = color_Float;
+ outData.depth = zValueF_Float;
+ return outData;
+}
+
+PS_OutputFloat4 PS_ClearFloat4(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputFloat4 outData;
+ outData.color0 = color_Float;
+ outData.color1 = color_Float;
+ outData.color2 = color_Float;
+ outData.color3 = color_Float;
+ outData.depth = zValueF_Float;
+ return outData;
+}
+
+PS_OutputFloat5 PS_ClearFloat5(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputFloat5 outData;
+ outData.color0 = color_Float;
+ outData.color1 = color_Float;
+ outData.color2 = color_Float;
+ outData.color3 = color_Float;
+ outData.color4 = color_Float;
+ outData.depth = zValueF_Float;
+ return outData;
+}
+
+PS_OutputFloat6 PS_ClearFloat6(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputFloat6 outData;
+ outData.color0 = color_Float;
+ outData.color1 = color_Float;
+ outData.color2 = color_Float;
+ outData.color3 = color_Float;
+ outData.color4 = color_Float;
+ outData.color5 = color_Float;
+ outData.depth = zValueF_Float;
+ return outData;
+}
+
+PS_OutputFloat7 PS_ClearFloat7(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputFloat7 outData;
+ outData.color0 = color_Float;
+ outData.color1 = color_Float;
+ outData.color2 = color_Float;
+ outData.color3 = color_Float;
+ outData.color4 = color_Float;
+ outData.color5 = color_Float;
+ outData.color6 = color_Float;
+ outData.depth = zValueF_Float;
+ return outData;
+}
+
+PS_OutputFloat8 PS_ClearFloat8(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputFloat8 outData;
+ outData.color0 = color_Float;
+ outData.color1 = color_Float;
+ outData.color2 = color_Float;
+ outData.color3 = color_Float;
+ outData.color4 = color_Float;
+ outData.color5 = color_Float;
+ outData.color6 = color_Float;
+ outData.color7 = color_Float;
+ outData.depth = zValueF_Float;
+ return outData;
+}
+
+PS_OutputUint1 PS_ClearUint1(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputUint1 outData;
+ outData.color0 = color_Uint;
+ outData.depth = zValueF_Uint;
+ return outData;
+}
+
+PS_OutputUint2 PS_ClearUint2(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputUint2 outData;
+ outData.color0 = color_Uint;
+ outData.color1 = color_Uint;
+ outData.depth = zValueF_Uint;
+ return outData;
+}
+
+PS_OutputUint3 PS_ClearUint3(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputUint3 outData;
+ outData.color0 = color_Uint;
+ outData.color1 = color_Uint;
+ outData.color2 = color_Uint;
+ outData.depth = zValueF_Uint;
+ return outData;
+}
+
+PS_OutputUint4 PS_ClearUint4(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputUint4 outData;
+ outData.color0 = color_Uint;
+ outData.color1 = color_Uint;
+ outData.color2 = color_Uint;
+ outData.color3 = color_Uint;
+ outData.depth = zValueF_Uint;
+ return outData;
+}
+
+PS_OutputUint5 PS_ClearUint5(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputUint5 outData;
+ outData.color0 = color_Uint;
+ outData.color1 = color_Uint;
+ outData.color2 = color_Uint;
+ outData.color3 = color_Uint;
+ outData.color4 = color_Uint;
+ outData.depth = zValueF_Uint;
+ return outData;
+}
+
+PS_OutputUint6 PS_ClearUint6(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputUint6 outData;
+ outData.color0 = color_Uint;
+ outData.color1 = color_Uint;
+ outData.color2 = color_Uint;
+ outData.color3 = color_Uint;
+ outData.color4 = color_Uint;
+ outData.color5 = color_Uint;
+ outData.depth = zValueF_Uint;
+ return outData;
+}
+
+PS_OutputUint7 PS_ClearUint7(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputUint7 outData;
+ outData.color0 = color_Uint;
+ outData.color1 = color_Uint;
+ outData.color2 = color_Uint;
+ outData.color3 = color_Uint;
+ outData.color4 = color_Uint;
+ outData.color5 = color_Uint;
+ outData.color6 = color_Uint;
+ outData.depth = zValueF_Uint;
+ return outData;
+}
+
+PS_OutputUint8 PS_ClearUint8(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputUint8 outData;
+ outData.color0 = color_Uint;
+ outData.color1 = color_Uint;
+ outData.color2 = color_Uint;
+ outData.color3 = color_Uint;
+ outData.color4 = color_Uint;
+ outData.color5 = color_Uint;
+ outData.color6 = color_Uint;
+ outData.color7 = color_Uint;
+ outData.depth = zValueF_Uint;
+ return outData;
+}
+
+PS_OutputSint1 PS_ClearSint1(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputSint1 outData;
+ outData.color0 = color_Sint;
+ outData.depth = zValueF_Sint;
+ return outData;
+}
+
+PS_OutputSint2 PS_ClearSint2(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputSint2 outData;
+ outData.color0 = color_Sint;
+ outData.color1 = color_Sint;
+ outData.depth = zValueF_Sint;
+ return outData;
+}
+
+PS_OutputSint3 PS_ClearSint3(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputSint3 outData;
+ outData.color0 = color_Sint;
+ outData.color1 = color_Sint;
+ outData.color2 = color_Sint;
+ outData.depth = zValueF_Sint;
+ return outData;
+}
+
+PS_OutputSint4 PS_ClearSint4(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputSint4 outData;
+ outData.color0 = color_Sint;
+ outData.color1 = color_Sint;
+ outData.color2 = color_Sint;
+ outData.color3 = color_Sint;
+ outData.depth = zValueF_Sint;
+ return outData;
+}
+
+PS_OutputSint5 PS_ClearSint5(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputSint5 outData;
+ outData.color0 = color_Sint;
+ outData.color1 = color_Sint;
+ outData.color2 = color_Sint;
+ outData.color3 = color_Sint;
+ outData.color4 = color_Sint;
+ outData.depth = zValueF_Sint;
+ return outData;
+}
+
+PS_OutputSint6 PS_ClearSint6(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputSint6 outData;
+ outData.color0 = color_Sint;
+ outData.color1 = color_Sint;
+ outData.color2 = color_Sint;
+ outData.color3 = color_Sint;
+ outData.color4 = color_Sint;
+ outData.color5 = color_Sint;
+ outData.depth = zValueF_Sint;
+ return outData;
+}
+
+PS_OutputSint7 PS_ClearSint7(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputSint7 outData;
+ outData.color0 = color_Sint;
+ outData.color1 = color_Sint;
+ outData.color2 = color_Sint;
+ outData.color3 = color_Sint;
+ outData.color4 = color_Sint;
+ outData.color5 = color_Sint;
+ outData.color6 = color_Sint;
+ outData.depth = zValueF_Sint;
+ return outData;
+}
+
+PS_OutputSint8 PS_ClearSint8(in float4 inPosition : SV_POSITION)
+{
+ PS_OutputSint8 outData;
+ outData.color0 = color_Sint;
+ outData.color1 = color_Sint;
+ outData.color2 = color_Sint;
+ outData.color3 = color_Sint;
+ outData.color4 = color_Sint;
+ outData.color5 = color_Sint;
+ outData.color6 = color_Sint;
+ outData.color7 = color_Sint;
+ outData.depth = zValueF_Sint;
+ return outData;
+}
+
+PS_OutputDepth PS_ClearDepth(in float4 inPosition : SV_POSITION)
{
- PS_OutputSint outColor;
- outColor.color0 = inColor;
- outColor.color1 = inColor;
- outColor.color2 = inColor;
- outColor.color3 = inColor;
- outColor.color4 = inColor;
- outColor.color5 = inColor;
- outColor.color6 = inColor;
- outColor.color7 = inColor;
- return outColor;
+ PS_OutputDepth outData;
+ outData.depth = zValue_Depth;
+ return outData;
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/MultiplyAlpha.hlsl b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/MultiplyAlpha.hlsl
new file mode 100644
index 0000000000..0d10b8eafa
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/MultiplyAlpha.hlsl
@@ -0,0 +1,131 @@
+Texture2D<float4> TextureF : register(t0);
+Texture2D<uint4> TextureUI : register(t0);
+
+SamplerState Sampler : register(s0);
+
+// Notation:
+// PM: premultiply, UM: unmulitply, PT: passthrough
+// F: float, U: uint
+
+// Float to float LUMA
+float4 PS_FtoF_PM_LUMA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ color.rgb = color.r * color.a;
+ color.a = 1.0f;
+ return color;
+}
+float4 PS_FtoF_UM_LUMA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ if (color.a > 0.0f)
+ {
+ color.rgb = color.r / color.a;
+ }
+ color.a = 1.0f;
+ return color;
+}
+
+// Float to float LUMAALPHA
+float4 PS_FtoF_PM_LUMAALPHA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ color.rgb = color.r * color.a;
+ return color;
+}
+
+float4 PS_FtoF_UM_LUMAALPHA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ if (color.a > 0.0f)
+ {
+ color.rgb = color.r / color.a;
+ }
+ return color;
+}
+
+// Float to float RGBA
+float4 PS_FtoF_PM_RGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ color.rgb *= color.a;
+ return color;
+}
+
+float4 PS_FtoF_UM_RGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ if (color.a > 0.0f)
+ {
+ color.rgb /= color.a;
+ }
+ return color;
+}
+
+// Float to float RGB
+float4 PS_FtoF_PM_RGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ color.rgb *= color.a;
+ color.a = 1.0f;
+ return color;
+}
+
+float4 PS_FtoF_UM_RGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ if (color.a > 0.0f)
+ {
+ color.rgb /= color.a;
+ }
+ color.a = 1.0f;
+ return color;
+}
+
+// Float to uint RGBA
+uint4 PS_FtoU_PT_RGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ return uint4(color * 255);
+}
+
+uint4 PS_FtoU_PM_RGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ color.rgb *= color.a;
+ return uint4(color * 255);
+}
+
+uint4 PS_FtoU_UM_RGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ if (color.a > 0.0f)
+ {
+ color.rgb /= color.a;
+ }
+ return uint4(color * 255);
+}
+
+// Float to uint RGB
+uint4 PS_FtoU_PT_RGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ return uint4(color.rgb * 255, 1);
+}
+
+uint4 PS_FtoU_PM_RGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ color.rgb *= color.a;
+ return uint4(color.rgb * 255, 1);
+}
+
+uint4 PS_FtoU_UM_RGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ if (color.a > 0.0f)
+ {
+ color.rgb /= color.a;
+ }
+ return uint4(color.rgb * 255, 1);
+}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl
index 8671c39fb7..0b1a5ad169 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl
@@ -1,4 +1,5 @@
Texture2D<float4> TextureF : register(t0);
+Texture2DMS<float4> TextureF_MS: register(t0);
Texture2D<uint4> TextureUI : register(t0);
Texture2D<int4> TextureI : register(t0);
@@ -21,6 +22,16 @@ float4 PS_PassthroughRGBA2D(in float4 inPosition : SV_POSITION, in float2 inTexC
return TextureF.Sample(Sampler, inTexCoord).rgba;
}
+float4 PS_PassthroughA2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return float4(0.0f, 0.0f, 0.0f, TextureF.Sample(Sampler, inTexCoord).a);
+}
+
+float4 PS_PassthroughRGBA2DMS(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCORD0, in uint inSampleIndex : SV_SAMPLEINDEX) : SV_TARGET0
+{
+ return TextureF_MS.sample[inSampleIndex][inTexCoord].rgba;
+}
+
uint4 PS_PassthroughRGBA2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
{
uint2 size;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ResolveDepthStencil.hlsl b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ResolveDepthStencil.hlsl
new file mode 100644
index 0000000000..7dc40d4b6a
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ResolveDepthStencil.hlsl
@@ -0,0 +1,56 @@
+static const float2 g_Corners[6] =
+{
+ float2(-1.0f, 1.0f),
+ float2( 1.0f, -1.0f),
+ float2(-1.0f, -1.0f),
+ float2(-1.0f, 1.0f),
+ float2( 1.0f, 1.0f),
+ float2( 1.0f, -1.0f),
+};
+
+void VS_ResolveDepthStencil(in uint id : SV_VertexID,
+ out float4 position : SV_Position,
+ out float2 texCoord : TEXCOORD0)
+{
+ float2 corner = g_Corners[id];
+ position = float4(corner.x, corner.y, 0.0f, 1.0f);
+ texCoord = float2((corner.x + 1.0f) * 0.5f, (-corner.y + 1.0f) * 0.5f);
+}
+
+Texture2DMS<float> Depth : register(t0);
+Texture2DMS<uint2> Stencil : register(t1);
+
+void PS_ResolveDepth(in float4 position : SV_Position,
+ in float2 texCoord : TEXCOORD0,
+ out float depth : SV_Depth)
+{
+ // MS samplers must use Load
+ uint width, height, samples;
+ Depth.GetDimensions(width, height, samples);
+ uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height));
+ depth = Depth.Load(coord, 0).r;
+}
+
+void PS_ResolveDepthStencil(in float4 position : SV_Position,
+ in float2 texCoord : TEXCOORD0,
+ out float2 depthStencil : SV_Target0)
+{
+ // MS samplers must use Load
+ uint width, height, samples;
+ Depth.GetDimensions(width, height, samples);
+ uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height));
+ depthStencil.r = Depth.Load(coord, 0).r;
+ depthStencil.g = float(Stencil.Load(coord, 0).g);
+}
+
+void PS_ResolveStencil(in float4 position : SV_Position,
+ in float2 texCoord : TEXCOORD0,
+ out float2 stencil : SV_Target0)
+{
+ // MS samplers must use Load
+ uint width, height, samples;
+ Stencil.GetDimensions(width, height, samples);
+ uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height));
+ stencil.r = 0.0f;
+ stencil.g = float(Stencil.Load(coord, 0).g);
+}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dms11ps.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dms11ps.h
new file mode 100644
index 0000000000..a5cccdc98e
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dms11ps.h
@@ -0,0 +1,155 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 10.1
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim HLSL Bind Count
+// ------------------------------ ---------- ------- ----------- -------------- ------
+// TextureF_MS texture float4 2dMS t0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCORD 0 xy 1 NONE float xy
+// SV_SAMPLEINDEX 0 x 2 SAMPLE uint x
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+// Pixel Shader runs at sample frequency
+//
+ps_4_1
+dcl_globalFlags refactoringAllowed
+dcl_resource_texture2dms(0) (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_input_ps_sgv constant v2.x, sampleIndex
+dcl_output o0.xyzw
+dcl_temps 1
+ftou r0.xy, v1.xyxx
+mov r0.zw, l(0,0,0,0)
+ldms o0.xyzw, r0.xyzw, t0.xyzw, v2.x
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA2DMS[] =
+{
+ 68, 88, 66, 67, 206, 115,
+ 73, 27, 160, 237, 59, 223,
+ 179, 180, 28, 146, 74, 174,
+ 29, 197, 1, 0, 0, 0,
+ 136, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 172, 0, 0, 0, 40, 1,
+ 0, 0, 92, 1, 0, 0,
+ 12, 2, 0, 0, 82, 68,
+ 69, 70, 112, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 1, 4,
+ 255, 255, 0, 1, 0, 0,
+ 72, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 5, 0, 0, 0, 6, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 70, 95, 77, 83, 0,
+ 77, 105, 99, 114, 111, 115,
+ 111, 102, 116, 32, 40, 82,
+ 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112,
+ 105, 108, 101, 114, 32, 49,
+ 48, 46, 49, 0, 73, 83,
+ 71, 78, 116, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 80, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 92, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 3,
+ 0, 0, 100, 0, 0, 0,
+ 0, 0, 0, 0, 10, 0,
+ 0, 0, 1, 0, 0, 0,
+ 2, 0, 0, 0, 1, 1,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 84, 69, 88, 67,
+ 79, 82, 68, 0, 83, 86,
+ 95, 83, 65, 77, 80, 76,
+ 69, 73, 78, 68, 69, 88,
+ 0, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 168, 0,
+ 0, 0, 65, 0, 0, 0,
+ 42, 0, 0, 0, 106, 8,
+ 0, 1, 88, 32, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 85, 85, 0, 0,
+ 98, 16, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 99, 8, 0, 4, 18, 16,
+ 16, 0, 2, 0, 0, 0,
+ 10, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 28, 0, 0, 5, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0,
+ 0, 0, 54, 0, 0, 8,
+ 194, 0, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 46, 0,
+ 0, 9, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 14,
+ 16, 0, 0, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0,
+ 0, 0, 10, 16, 16, 0,
+ 2, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 4, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0
+};
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/swizzle_format_data.json b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/swizzle_format_data.json
deleted file mode 100644
index 3e9e6877d9..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/swizzle_format_data.json
+++ /dev/null
@@ -1,77 +0,0 @@
-{
- "GL_UNSIGNED_NORMALIZED": {
- "8": {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM"
- },
- "16": {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_UNORM",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_UNORM",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_UNORM"
- },
- "24": {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT"
- },
- "32": {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT"
- }
- },
- "GL_SIGNED_NORMALIZED": {
- "8": {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_SNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_SNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_SNORM"
- }
- },
- "GL_FLOAT": {
- "16": {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT"
- },
- "32": {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT"
- }
- },
- "GL_UNSIGNED_INT": {
- "8": {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UINT"
- },
- "16": {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_UINT"
- },
- "32": {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_UINT"
- }
- },
- "GL_INT": {
- "8": {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_SINT"
- },
- "16": {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_SINT"
- },
- "32": {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_SINT"
- }
- }
-} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/swizzle_format_info.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/swizzle_format_info.h
deleted file mode 100644
index df9a30ff50..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/swizzle_format_info.h
+++ /dev/null
@@ -1,51 +0,0 @@
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// swizzle_format_info:
-// Provides information for swizzle format and a map from type->formatinfo
-//
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_SWIZZLEFORMATINFO_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_SWIZZLEFORMATINFO_H_
-
-#include <GLES2/gl2.h>
-#include <map>
-
-#include "common/platform.h"
-
-namespace rx
-{
-
-namespace d3d11
-{
-
-struct SwizzleSizeType
-{
- size_t maxComponentSize;
- GLenum componentType;
-
- SwizzleSizeType();
- SwizzleSizeType(size_t maxComponentSize, GLenum componentType);
-
- bool operator<(const SwizzleSizeType &other) const;
-};
-
-struct SwizzleFormatInfo
-{
- DXGI_FORMAT mTexFormat;
- DXGI_FORMAT mSRVFormat;
- DXGI_FORMAT mRTVFormat;
-
- SwizzleFormatInfo();
- SwizzleFormatInfo(DXGI_FORMAT texFormat, DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat);
-};
-
-const SwizzleFormatInfo &GetSwizzleFormatInfo(GLuint maxBits, GLenum componentType);
-
-} // namespace d3d11
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_SWIZZLEFORMATINFO_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/swizzle_format_info_autogen.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/swizzle_format_info_autogen.cpp
deleted file mode 100644
index 84d6fada97..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/swizzle_format_info_autogen.cpp
+++ /dev/null
@@ -1,203 +0,0 @@
-// GENERATED FILE - DO NOT EDIT
-// Generated by gen_swizzle_format_table.py using data from swizzle_format_data.json
-//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// swizzle_format_info:
-// Provides information for swizzle format and a map from type->formatinfo
-//
-
-#include "libANGLE/renderer/d3d/d3d11/swizzle_format_info.h"
-
-#include <GLES3/gl3.h>
-
-namespace rx
-{
-
-namespace d3d11
-{
-
-SwizzleSizeType::SwizzleSizeType() : maxComponentSize(0), componentType(GL_NONE)
-{
-}
-
-SwizzleSizeType::SwizzleSizeType(size_t maxComponentSize, GLenum componentType)
- : maxComponentSize(maxComponentSize), componentType(componentType)
-{
-}
-
-bool SwizzleSizeType::operator<(const SwizzleSizeType &other) const
-{
- return (maxComponentSize != other.maxComponentSize)
- ? (maxComponentSize < other.maxComponentSize)
- : (componentType < other.componentType);
-}
-
-SwizzleFormatInfo::SwizzleFormatInfo()
- : mTexFormat(DXGI_FORMAT_UNKNOWN),
- mSRVFormat(DXGI_FORMAT_UNKNOWN),
- mRTVFormat(DXGI_FORMAT_UNKNOWN)
-{
-}
-
-SwizzleFormatInfo::SwizzleFormatInfo(DXGI_FORMAT texFormat,
- DXGI_FORMAT srvFormat,
- DXGI_FORMAT rtvFormat)
- : mTexFormat(texFormat), mSRVFormat(srvFormat), mRTVFormat(rtvFormat)
-{
-}
-
-const SwizzleFormatInfo &GetSwizzleFormatInfo(GLuint maxBits, GLenum componentType)
-{
- // clang-format off
- switch (componentType)
- {
- case GL_FLOAT:
- {
- switch (maxBits)
- {
- case 16:
- {
- static const SwizzleFormatInfo formatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT);
- return formatInfo;
- }
- case 32:
- {
- static const SwizzleFormatInfo formatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT);
- return formatInfo;
- }
- default:
- break;
- }
- }
- case GL_INT:
- {
- switch (maxBits)
- {
- case 16:
- {
- static const SwizzleFormatInfo formatInfo(DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_R16G16B16A16_SINT);
- return formatInfo;
- }
- case 32:
- {
- static const SwizzleFormatInfo formatInfo(DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32A32_SINT);
- return formatInfo;
- }
- case 8:
- {
- static const SwizzleFormatInfo formatInfo(DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_R8G8B8A8_SINT);
- return formatInfo;
- }
- default:
- break;
- }
- }
- case GL_SIGNED_NORMALIZED:
- {
- switch (maxBits)
- {
- case 8:
- {
- static const SwizzleFormatInfo formatInfo(DXGI_FORMAT_R8G8B8A8_SNORM,
- DXGI_FORMAT_R8G8B8A8_SNORM,
- DXGI_FORMAT_R8G8B8A8_SNORM);
- return formatInfo;
- }
- default:
- break;
- }
- }
- case GL_UNSIGNED_INT:
- {
- switch (maxBits)
- {
- case 16:
- {
- static const SwizzleFormatInfo formatInfo(DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_UINT);
- return formatInfo;
- }
- case 32:
- {
- static const SwizzleFormatInfo formatInfo(DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_UINT);
- return formatInfo;
- }
- case 8:
- {
- static const SwizzleFormatInfo formatInfo(DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_UINT);
- return formatInfo;
- }
- default:
- break;
- }
- }
- case GL_UNSIGNED_NORMALIZED:
- {
- switch (maxBits)
- {
- case 16:
- {
- static const SwizzleFormatInfo formatInfo(DXGI_FORMAT_R16G16B16A16_UNORM,
- DXGI_FORMAT_R16G16B16A16_UNORM,
- DXGI_FORMAT_R16G16B16A16_UNORM);
- return formatInfo;
- }
- case 24:
- {
- static const SwizzleFormatInfo formatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT);
- return formatInfo;
- }
- case 32:
- {
- static const SwizzleFormatInfo formatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT);
- return formatInfo;
- }
- case 8:
- {
- static const SwizzleFormatInfo formatInfo(DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM);
- return formatInfo;
- }
- default:
- break;
- }
- }
-
- default:
- {
- static const SwizzleFormatInfo defaultInfo(DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return defaultInfo;
- }
- }
- // clang-format on
-
-} // GetSwizzleFormatInfo
-
-} // namespace d3d11
-
-} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_data.json b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_data.json
index 87d303437f..61cd44a62b 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_data.json
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_data.json
@@ -1,692 +1,523 @@
{
- "GL_ALPHA": [
- {
- "texFormat": "DXGI_FORMAT_A8_UNORM",
- "srvFormat": "DXGI_FORMAT_A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_A8_UNORM",
- "requirementsFcn": "OnlyFL10Plus"
- },
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requirementsFcn": "OnlyFL9_3"
- }
- ],
- "GL_ALPHA16F_EXT": [
- {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT"
- }
- ],
- "GL_ALPHA32F_EXT": [
- {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT"
- }
- ],
- "GL_ALPHA8_EXT": [
- {
- "texFormat": "DXGI_FORMAT_A8_UNORM",
- "srvFormat": "DXGI_FORMAT_A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_A8_UNORM",
- "requirementsFcn": "OnlyFL10Plus"
- },
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requirementsFcn": "OnlyFL9_3"
- }
- ],
- "GL_BGR5_A1_ANGLEX": [
- {
- "texFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM"
- }
- ],
- "GL_BGRA4_ANGLEX": [
- {
- "texFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM"
- }
- ],
- "GL_BGRA8_EXT": [
- {
- "texFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM"
- }
- ],
- "GL_BGRA_EXT": [
- {
- "texFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM"
- }
- ],
- "GL_COMPRESSED_R11_EAC": [
- {
- "texFormat": "DXGI_FORMAT_R8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8_UNORM",
- "requirementsFcn": "OnlyFL10Plus"
- }
- ],
- "GL_COMPRESSED_RG11_EAC": [
- {
- "texFormat": "DXGI_FORMAT_R8G8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8_UNORM",
- "requirementsFcn": "OnlyFL10Plus"
- }
- ],
- "GL_COMPRESSED_RGB8_ETC2": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requirementsFcn": "OnlyFL10Plus"
- }
- ],
- "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requirementsFcn": "OnlyFL10Plus"
- }
- ],
- "GL_COMPRESSED_RGBA8_ETC2_EAC": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requirementsFcn": "OnlyFL10Plus"
- }
- ],
- "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT": [
- {
- "texFormat": "DXGI_FORMAT_BC1_UNORM",
- "srvFormat": "DXGI_FORMAT_BC1_UNORM"
- }
- ],
- "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE": [
- {
- "texFormat": "DXGI_FORMAT_BC2_UNORM",
- "srvFormat": "DXGI_FORMAT_BC2_UNORM"
- }
- ],
- "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE": [
- {
- "texFormat": "DXGI_FORMAT_BC3_UNORM",
- "srvFormat": "DXGI_FORMAT_BC3_UNORM"
- }
- ],
- "GL_COMPRESSED_RGB_S3TC_DXT1_EXT": [
- {
- "texFormat": "DXGI_FORMAT_BC1_UNORM",
- "srvFormat": "DXGI_FORMAT_BC1_UNORM"
- }
- ],
- "GL_COMPRESSED_SIGNED_R11_EAC": [
- {
- "texFormat": "DXGI_FORMAT_R8_SNORM",
- "srvFormat": "DXGI_FORMAT_R8_SNORM",
- "requirementsFcn": "OnlyFL10Plus"
- }
- ],
- "GL_COMPRESSED_SIGNED_RG11_EAC": [
- {
- "texFormat": "DXGI_FORMAT_R8G8_SNORM",
- "srvFormat": "DXGI_FORMAT_R8G8_SNORM",
- "requirementsFcn": "OnlyFL10Plus"
- }
- ],
- "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "requirementsFcn": "OnlyFL10Plus"
- }
- ],
- "GL_COMPRESSED_SRGB8_ETC2": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "requirementsFcn": "OnlyFL10Plus"
- }
- ],
- "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "requirementsFcn": "OnlyFL10Plus"
- }
- ],
- "GL_DEPTH24_STENCIL8": [
- {
+ "NONE": {
+ },
+ "A8_UNORM": {
+ "texFormat": "DXGI_FORMAT_A8_UNORM",
+ "srvFormat": "DXGI_FORMAT_A8_UNORM",
+ "rtvFormat": "DXGI_FORMAT_A8_UNORM",
+ "channels": "a",
+ "componentType": "unorm",
+ "bits": { "alpha": 8 },
+ "supportTest": "OnlyFL10Plus(deviceCaps)",
+ "fallbackFormat": "R8G8B8A8_UNORM"
+ },
+ "R8G8B8A8_UNORM": {
+ "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
+ "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
+ "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
+ "glInternalFormat": "GL_RGBA8"
+ },
+ "R16G16B16A16_UNORM": {
+ "texFormat": "DXGI_FORMAT_R16G16B16A16_UNORM",
+ "srvFormat": "DXGI_FORMAT_R16G16B16A16_UNORM",
+ "rtvFormat": "DXGI_FORMAT_R16G16B16A16_UNORM",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "bits": { "red": 16, "green": 16, "blue": 16, "alpha": 16 },
+ "glInternalFormat": "GL_RGBA16_EXT"
+ },
+ "R16G16B16A16_FLOAT": {
+ "texFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
+ "srvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
+ "rtvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
+ "channels": "rgba",
+ "componentType": "float",
+ "bits": { "red": 16, "green": 16, "blue": 16, "alpha": 16 },
+ "glInternalFormat": "GL_RGBA16F"
+ },
+ "R32G32B32A32_FLOAT": {
+ "texFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
+ "srvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
+ "rtvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
+ "channels": "rgba",
+ "componentType": "float",
+ "bits": { "red": 32, "green": 32, "blue": 32, "alpha": 32 },
+ "glInternalFormat": "GL_RGBA32F"
+ },
+ "B8G8R8A8_UNORM": {
+ "texFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
+ "srvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
+ "rtvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
+ "channels": "bgra",
+ "componentType": "unorm",
+ "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
+ "glInternalFormat": "GL_BGRA8_EXT"
+ },
+ "B8G8R8A8_UNORM_SRGB": {
+ "texFormat": "DXGI_FORMAT_B8G8R8A8_UNORM_SRGB",
+ "srvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM_SRGB",
+ "rtvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM_SRGB",
+ "channels": "bgra",
+ "componentType": "unorm",
+ "bits": {"red": 8, "green": 8, "blue": 8,"alpha": 8},
+ "siwzzleFormat": "GL_RGBA8"
+ },
+ "BC1_RGBA_UNORM_BLOCK": {
+ "texFormat": "DXGI_FORMAT_BC1_UNORM",
+ "srvFormat": "DXGI_FORMAT_BC1_UNORM",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "swizzleFormat": "GL_RGBA8"
+ },
+ "BC1_RGB_UNORM_BLOCK": {
+ "texFormat": "DXGI_FORMAT_BC1_UNORM",
+ "srvFormat": "DXGI_FORMAT_BC1_UNORM",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "swizzleFormat": "GL_RGBA8"
+ },
+ "BC2_RGBA_UNORM_BLOCK": {
+ "texFormat": "DXGI_FORMAT_BC2_UNORM",
+ "srvFormat": "DXGI_FORMAT_BC2_UNORM",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "swizzleFormat": "GL_RGBA8"
+ },
+ "BC3_RGBA_UNORM_BLOCK": {
+ "texFormat": "DXGI_FORMAT_BC3_UNORM",
+ "srvFormat": "DXGI_FORMAT_BC3_UNORM",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "swizzleFormat": "GL_RGBA8"
+ },
+ "BC1_RGBA_UNORM_SRGB_BLOCK": {
+ "texFormat": "DXGI_FORMAT_BC1_UNORM_SRGB",
+ "srvFormat": "DXGI_FORMAT_BC1_UNORM_SRGB",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "swizzleFormat": "GL_RGBA8"
+ },
+ "BC1_RGB_UNORM_SRGB_BLOCK": {
+ "texFormat": "DXGI_FORMAT_BC1_UNORM_SRGB",
+ "srvFormat": "DXGI_FORMAT_BC1_UNORM_SRGB",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "swizzleFormat": "GL_RGBA8"
+ },
+ "BC2_RGBA_UNORM_SRGB_BLOCK": {
+ "texFormat": "DXGI_FORMAT_BC2_UNORM_SRGB",
+ "srvFormat": "DXGI_FORMAT_BC2_UNORM_SRGB",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "swizzleFormat": "GL_RGBA8"
+ },
+ "BC3_RGBA_UNORM_SRGB_BLOCK": {
+ "texFormat": "DXGI_FORMAT_BC3_UNORM_SRGB",
+ "srvFormat": "DXGI_FORMAT_BC3_UNORM_SRGB",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "swizzleFormat": "GL_RGBA8"
+ },
+ "D24_UNORM_S8_UINT": {
+ "FL10Plus": {
"texFormat": "DXGI_FORMAT_R24G8_TYPELESS",
- "srvFormat": "DXGI_FORMAT_R24_UNORM_X8_TYPELESS",
- "dsvFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT",
- "requirementsFcn": "OnlyFL10Plus"
+ "srvFormat": "DXGI_FORMAT_R24_UNORM_X8_TYPELESS"
},
- {
- "texFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT",
- "dsvFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT",
- "requirementsFcn": "OnlyFL9_3"
- }
- ],
- "GL_DEPTH32F_STENCIL8": [
- {
- "texFormat": "DXGI_FORMAT_R32G8X24_TYPELESS",
- "srvFormat": "DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS",
- "dsvFormat": "DXGI_FORMAT_D32_FLOAT_S8X24_UINT",
- "requirementsFcn": "OnlyFL10Plus"
+ "FL9_3": {
+ "texFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT"
},
- {
- "requirementsFcn": "OnlyFL9_3"
- }
- ],
- "GL_DEPTH_COMPONENT16": [
- {
+ "dsvFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT",
+ "channels": "ds",
+ "bits": { "depth": 24, "stencil": 8 },
+ "glInternalFormat": "GL_DEPTH24_STENCIL8_OES"
+ },
+ "D32_FLOAT_S8X24_UINT": {
+ "texFormat": "DXGI_FORMAT_R32G8X24_TYPELESS",
+ "srvFormat": "DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS",
+ "dsvFormat": "DXGI_FORMAT_D32_FLOAT_S8X24_UINT",
+ "channels": "ds",
+ "bits": { "depth": 32, "stencil": 8 },
+ "glInternalFormat": "GL_DEPTH32F_STENCIL8"
+ },
+ "D16_UNORM": {
+ "FL10Plus": {
"texFormat": "DXGI_FORMAT_R16_TYPELESS",
- "srvFormat": "DXGI_FORMAT_R16_UNORM",
- "dsvFormat": "DXGI_FORMAT_D16_UNORM",
- "requirementsFcn": "OnlyFL10Plus"
- },
- {
- "texFormat": "DXGI_FORMAT_D16_UNORM",
- "dsvFormat": "DXGI_FORMAT_D16_UNORM",
- "requirementsFcn": "OnlyFL9_3"
- }
- ],
- "GL_DEPTH_COMPONENT24": [
- {
- "texFormat": "DXGI_FORMAT_R24G8_TYPELESS",
- "srvFormat": "DXGI_FORMAT_R24_UNORM_X8_TYPELESS",
- "dsvFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT",
- "requirementsFcn": "OnlyFL10Plus"
- },
- {
- "texFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT",
- "dsvFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT",
- "requirementsFcn": "OnlyFL9_3"
- }
- ],
- "GL_DEPTH_COMPONENT32F": [
- {
- "texFormat": "DXGI_FORMAT_R32_TYPELESS",
- "srvFormat": "DXGI_FORMAT_R32_FLOAT",
- "dsvFormat": "DXGI_FORMAT_D32_FLOAT",
- "requirementsFcn": "OnlyFL10Plus"
+ "srvFormat": "DXGI_FORMAT_R16_UNORM"
},
- {
- "requirementsFcn": "OnlyFL9_3"
- }
- ],
- "GL_DEPTH_COMPONENT32_OES": [
- {
- "texFormat": "DXGI_FORMAT_R24G8_TYPELESS",
- "srvFormat": "DXGI_FORMAT_R24_UNORM_X8_TYPELESS",
- "dsvFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT",
- "requirementsFcn": "OnlyFL10Plus"
- }
- ],
- "GL_ETC1_RGB8_OES": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM"
- }
- ],
- "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE": [
- {
- "texFormat": "DXGI_FORMAT_BC1_UNORM",
- "srvFormat": "DXGI_FORMAT_BC1_UNORM"
- }
- ],
- "GL_LUMINANCE": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM"
- }
- ],
- "GL_LUMINANCE16F_EXT": [
- {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT"
- }
- ],
- "GL_LUMINANCE32F_EXT": [
- {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT"
- }
- ],
- "GL_LUMINANCE8_ALPHA8_EXT": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM"
- }
- ],
- "GL_LUMINANCE8_EXT": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM"
- }
- ],
- "GL_LUMINANCE_ALPHA": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM"
- }
- ],
- "GL_LUMINANCE_ALPHA16F_EXT": [
- {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT"
- }
- ],
- "GL_LUMINANCE_ALPHA32F_EXT": [
- {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT"
- }
- ],
- "GL_NONE": [
- {
- }
- ],
- "GL_R11F_G11F_B10F": [
- {
- "texFormat": "DXGI_FORMAT_R11G11B10_FLOAT",
- "srvFormat": "DXGI_FORMAT_R11G11B10_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R11G11B10_FLOAT"
- }
- ],
- "GL_R16F": [
- {
- "texFormat": "DXGI_FORMAT_R16_FLOAT",
- "srvFormat": "DXGI_FORMAT_R16_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R16_FLOAT"
- }
- ],
- "GL_R16I": [
- {
- "texFormat": "DXGI_FORMAT_R16_SINT",
- "srvFormat": "DXGI_FORMAT_R16_SINT",
- "rtvFormat": "DXGI_FORMAT_R16_SINT"
- }
- ],
- "GL_R16UI": [
- {
- "texFormat": "DXGI_FORMAT_R16_UINT",
- "srvFormat": "DXGI_FORMAT_R16_UINT",
- "rtvFormat": "DXGI_FORMAT_R16_UINT"
- }
- ],
- "GL_R32F": [
- {
- "texFormat": "DXGI_FORMAT_R32_FLOAT",
- "srvFormat": "DXGI_FORMAT_R32_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R32_FLOAT"
- }
- ],
- "GL_R32I": [
- {
- "texFormat": "DXGI_FORMAT_R32_SINT",
- "srvFormat": "DXGI_FORMAT_R32_SINT",
- "rtvFormat": "DXGI_FORMAT_R32_SINT"
- }
- ],
- "GL_R32UI": [
- {
- "texFormat": "DXGI_FORMAT_R32_UINT",
- "srvFormat": "DXGI_FORMAT_R32_UINT",
- "rtvFormat": "DXGI_FORMAT_R32_UINT"
- }
- ],
- "GL_R8": [
- {
- "texFormat": "DXGI_FORMAT_R8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8_UNORM"
- }
- ],
- "GL_R8I": [
- {
- "texFormat": "DXGI_FORMAT_R8_SINT",
- "srvFormat": "DXGI_FORMAT_R8_SINT",
- "rtvFormat": "DXGI_FORMAT_R8_SINT"
- }
- ],
- "GL_R8UI": [
- {
- "texFormat": "DXGI_FORMAT_R8_UINT",
- "srvFormat": "DXGI_FORMAT_R8_UINT",
- "rtvFormat": "DXGI_FORMAT_R8_UINT"
- }
- ],
- "GL_R8_SNORM": [
- {
- "texFormat": "DXGI_FORMAT_R8_SNORM",
- "srvFormat": "DXGI_FORMAT_R8_SNORM"
- }
- ],
- "GL_RG16F": [
- {
- "texFormat": "DXGI_FORMAT_R16G16_FLOAT",
- "srvFormat": "DXGI_FORMAT_R16G16_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R16G16_FLOAT"
- }
- ],
- "GL_RG16I": [
- {
- "texFormat": "DXGI_FORMAT_R16G16_SINT",
- "srvFormat": "DXGI_FORMAT_R16G16_SINT",
- "rtvFormat": "DXGI_FORMAT_R16G16_SINT"
- }
- ],
- "GL_RG16UI": [
- {
- "texFormat": "DXGI_FORMAT_R16G16_UINT",
- "srvFormat": "DXGI_FORMAT_R16G16_UINT",
- "rtvFormat": "DXGI_FORMAT_R16G16_UINT"
- }
- ],
- "GL_RG32F": [
- {
- "texFormat": "DXGI_FORMAT_R32G32_FLOAT",
- "srvFormat": "DXGI_FORMAT_R32G32_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R32G32_FLOAT"
- }
- ],
- "GL_RG32I": [
- {
- "texFormat": "DXGI_FORMAT_R32G32_SINT",
- "srvFormat": "DXGI_FORMAT_R32G32_SINT",
- "rtvFormat": "DXGI_FORMAT_R32G32_SINT"
- }
- ],
- "GL_RG32UI": [
- {
- "texFormat": "DXGI_FORMAT_R32G32_UINT",
- "srvFormat": "DXGI_FORMAT_R32G32_UINT",
- "rtvFormat": "DXGI_FORMAT_R32G32_UINT"
- }
- ],
- "GL_RG8": [
- {
- "texFormat": "DXGI_FORMAT_R8G8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8_UNORM"
- }
- ],
- "GL_RG8I": [
- {
- "texFormat": "DXGI_FORMAT_R8G8_SINT",
- "srvFormat": "DXGI_FORMAT_R8G8_SINT",
- "rtvFormat": "DXGI_FORMAT_R8G8_SINT"
- }
- ],
- "GL_RG8UI": [
- {
- "texFormat": "DXGI_FORMAT_R8G8_UINT",
- "srvFormat": "DXGI_FORMAT_R8G8_UINT",
- "rtvFormat": "DXGI_FORMAT_R8G8_UINT"
- }
- ],
- "GL_RG8_SNORM": [
- {
- "texFormat": "DXGI_FORMAT_R8G8_SNORM",
- "srvFormat": "DXGI_FORMAT_R8G8_SNORM"
- }
- ],
- "GL_RGB": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM"
- }
- ],
- "GL_RGB10_A2": [
- {
- "texFormat": "DXGI_FORMAT_R10G10B10A2_UNORM",
- "srvFormat": "DXGI_FORMAT_R10G10B10A2_UNORM",
- "rtvFormat": "DXGI_FORMAT_R10G10B10A2_UNORM"
- }
- ],
- "GL_RGB10_A2UI": [
- {
- "texFormat": "DXGI_FORMAT_R10G10B10A2_UINT",
- "srvFormat": "DXGI_FORMAT_R10G10B10A2_UINT",
- "rtvFormat": "DXGI_FORMAT_R10G10B10A2_UINT"
- }
- ],
- "GL_RGB16F": [
- {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT"
- }
- ],
- "GL_RGB16I": [
- {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_SINT"
- }
- ],
- "GL_RGB16UI": [
- {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_UINT"
- }
- ],
- "GL_RGB32F": [
- {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT"
- }
- ],
- "GL_RGB32I": [
- {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_SINT"
- }
- ],
- "GL_RGB32UI": [
- {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_UINT"
- }
- ],
- "GL_RGB565": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requirementsFcn": "SupportsFormat<DXGI_FORMAT_B5G6R5_UNORM,false>"
- },
- {
- "texFormat": "DXGI_FORMAT_B5G6R5_UNORM",
- "srvFormat": "DXGI_FORMAT_B5G6R5_UNORM",
- "rtvFormat": "DXGI_FORMAT_B5G6R5_UNORM",
- "requirementsFcn": "SupportsFormat<DXGI_FORMAT_B5G6R5_UNORM,true>"
- }
- ],
- "GL_RGB5_A1": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requirementsFcn": "SupportsFormat<DXGI_FORMAT_B5G5R5A1_UNORM,false>"
- },
- {
- "texFormat": "DXGI_FORMAT_B5G5R5A1_UNORM",
- "srvFormat": "DXGI_FORMAT_B5G5R5A1_UNORM",
- "rtvFormat": "DXGI_FORMAT_B5G5R5A1_UNORM",
- "requirementsFcn": "SupportsFormat<DXGI_FORMAT_B5G5R5A1_UNORM,true>"
- }
- ],
- "GL_RGB8": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM"
- }
- ],
- "GL_RGB8I": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_SINT"
- }
- ],
- "GL_RGB8UI": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UINT"
- }
- ],
- "GL_RGB8_SNORM": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_SNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_SNORM"
- }
- ],
- "GL_RGB9_E5": [
- {
- "texFormat": "DXGI_FORMAT_R9G9B9E5_SHAREDEXP",
- "srvFormat": "DXGI_FORMAT_R9G9B9E5_SHAREDEXP"
- }
- ],
- "GL_RGBA": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM"
- }
- ],
- "GL_RGBA16F": [
- {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT"
- }
- ],
- "GL_RGBA16I": [
- {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_SINT"
- }
- ],
- "GL_RGBA16UI": [
- {
- "texFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
- "srvFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
- "rtvFormat": "DXGI_FORMAT_R16G16B16A16_UINT"
- }
- ],
- "GL_RGBA32F": [
- {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT"
- }
- ],
- "GL_RGBA32I": [
- {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_SINT"
- }
- ],
- "GL_RGBA32UI": [
- {
- "texFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
- "srvFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
- "rtvFormat": "DXGI_FORMAT_R32G32B32A32_UINT"
- }
- ],
- "GL_RGBA4": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "requirementsFcn": "SupportsFormat<DXGI_FORMAT_B4G4R4A4_UNORM,false>"
- },
- {
- "texFormat": "DXGI_FORMAT_B4G4R4A4_UNORM",
- "srvFormat": "DXGI_FORMAT_B4G4R4A4_UNORM",
- "rtvFormat": "DXGI_FORMAT_B4G4R4A4_UNORM",
- "requirementsFcn": "SupportsFormat<DXGI_FORMAT_B4G4R4A4_UNORM,true>"
- }
- ],
- "GL_RGBA8": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM"
- }
- ],
- "GL_RGBA8I": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_SINT"
- }
- ],
- "GL_RGBA8UI": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UINT"
- }
- ],
- "GL_RGBA8_SNORM": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_SNORM",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_SNORM"
- }
- ],
- "GL_SRGB8": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB"
- }
- ],
- "GL_SRGB8_ALPHA8": [
- {
- "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB"
- }
- ],
- "GL_STENCIL_INDEX8": [
- {
- "texFormat": "DXGI_FORMAT_R24G8_TYPELESS",
- "srvFormat": "DXGI_FORMAT_X24_TYPELESS_G8_UINT",
- "dsvFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT",
- "requirementsFcn": "OnlyFL10Plus"
+ "FL9_3": {
+ "texFormat": "DXGI_FORMAT_D16_UNORM"
},
- {
- "texFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT",
- "dsvFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT",
- "requirementsFcn": "OnlyFL9_3"
- }
- ]
+ "dsvFormat": "DXGI_FORMAT_D16_UNORM",
+ "channels": "d",
+ "componentType": "unorm",
+ "bits": { "depth": 16 },
+ "glInternalFormat": "GL_DEPTH_COMPONENT16"
+ },
+ "D32_FLOAT": {
+ "texFormat": "DXGI_FORMAT_R32_TYPELESS",
+ "srvFormat": "DXGI_FORMAT_R32_FLOAT",
+ "dsvFormat": "DXGI_FORMAT_D32_FLOAT",
+ "channels": "d",
+ "componentType": "float",
+ "bits": { "depth": 32 },
+ "glInternalFormat": "GL_DEPTH_COMPONENT32F"
+ },
+ "R11G11B10_FLOAT": {
+ "texFormat": "DXGI_FORMAT_R11G11B10_FLOAT",
+ "srvFormat": "DXGI_FORMAT_R11G11B10_FLOAT",
+ "rtvFormat": "DXGI_FORMAT_R11G11B10_FLOAT",
+ "channels": "rgb",
+ "componentType": "float",
+ "bits": { "red": 11, "green": 11, "blue": 10 },
+ "glInternalFormat": "GL_R11F_G11F_B10F"
+ },
+ "R16_FLOAT": {
+ "texFormat": "DXGI_FORMAT_R16_FLOAT",
+ "srvFormat": "DXGI_FORMAT_R16_FLOAT",
+ "rtvFormat": "DXGI_FORMAT_R16_FLOAT",
+ "channels": "r",
+ "componentType": "float",
+ "bits": { "red": 16 },
+ "glInternalFormat": "GL_R16F"
+ },
+ "R16_SINT": {
+ "texFormat": "DXGI_FORMAT_R16_SINT",
+ "srvFormat": "DXGI_FORMAT_R16_SINT",
+ "rtvFormat": "DXGI_FORMAT_R16_SINT",
+ "channels": "r",
+ "componentType": "int",
+ "bits": { "red": 16 },
+ "glInternalFormat": "GL_R16I"
+ },
+ "R16_UINT": {
+ "texFormat": "DXGI_FORMAT_R16_UINT",
+ "srvFormat": "DXGI_FORMAT_R16_UINT",
+ "rtvFormat": "DXGI_FORMAT_R16_UINT",
+ "channels": "r",
+ "componentType": "uint",
+ "bits": { "red": 16 },
+ "glInternalFormat": "GL_R16UI"
+ },
+ "R32_FLOAT": {
+ "texFormat": "DXGI_FORMAT_R32_FLOAT",
+ "srvFormat": "DXGI_FORMAT_R32_FLOAT",
+ "rtvFormat": "DXGI_FORMAT_R32_FLOAT",
+ "channels": "r",
+ "componentType": "float",
+ "bits": { "red": 32 },
+ "glInternalFormat": "GL_R32F"
+ },
+ "R32_SINT": {
+ "texFormat": "DXGI_FORMAT_R32_SINT",
+ "srvFormat": "DXGI_FORMAT_R32_SINT",
+ "rtvFormat": "DXGI_FORMAT_R32_SINT",
+ "channels": "r",
+ "componentType": "int",
+ "bits": { "red": 32 },
+ "glInternalFormat": "GL_R32I"
+ },
+ "R32_UINT": {
+ "texFormat": "DXGI_FORMAT_R32_UINT",
+ "srvFormat": "DXGI_FORMAT_R32_UINT",
+ "rtvFormat": "DXGI_FORMAT_R32_UINT",
+ "channels": "r",
+ "componentType": "uint",
+ "bits": { "red": 32 },
+ "glInternalFormat": "GL_R32UI"
+ },
+ "R8_UNORM": {
+ "texFormat": "DXGI_FORMAT_R8_UNORM",
+ "srvFormat": "DXGI_FORMAT_R8_UNORM",
+ "rtvFormat": "DXGI_FORMAT_R8_UNORM",
+ "channels": "r",
+ "componentType": "unorm",
+ "bits": { "red": 8 },
+ "glInternalFormat": "GL_R8"
+ },
+ "R8_SINT": {
+ "texFormat": "DXGI_FORMAT_R8_SINT",
+ "srvFormat": "DXGI_FORMAT_R8_SINT",
+ "rtvFormat": "DXGI_FORMAT_R8_SINT",
+ "channels": "r",
+ "componentType": "int",
+ "bits": { "red": 8 },
+ "glInternalFormat": "GL_R8I"
+ },
+ "R8_UINT": {
+ "texFormat": "DXGI_FORMAT_R8_UINT",
+ "srvFormat": "DXGI_FORMAT_R8_UINT",
+ "rtvFormat": "DXGI_FORMAT_R8_UINT",
+ "channels": "r",
+ "componentType": "uint",
+ "bits": { "red": 8 },
+ "glInternalFormat": "GL_R8UI"
+ },
+ "R8_SNORM": {
+ "texFormat": "DXGI_FORMAT_R8_SNORM",
+ "srvFormat": "DXGI_FORMAT_R8_SNORM",
+ "channels": "r",
+ "componentType": "snorm",
+ "bits": { "red": 8 },
+ "glInternalFormat": "GL_R8_SNORM"
+ },
+ "R16G16_FLOAT": {
+ "texFormat": "DXGI_FORMAT_R16G16_FLOAT",
+ "srvFormat": "DXGI_FORMAT_R16G16_FLOAT",
+ "rtvFormat": "DXGI_FORMAT_R16G16_FLOAT",
+ "channels": "rg",
+ "componentType": "float",
+ "bits": { "red": 16, "green": 16 },
+ "glInternalFormat": "GL_RG16F"
+ },
+ "R16G16_SINT": {
+ "texFormat": "DXGI_FORMAT_R16G16_SINT",
+ "srvFormat": "DXGI_FORMAT_R16G16_SINT",
+ "rtvFormat": "DXGI_FORMAT_R16G16_SINT",
+ "channels": "rg",
+ "componentType": "int",
+ "bits": { "red": 16, "green": 16 },
+ "glInternalFormat": "GL_RG16I"
+ },
+ "R16G16_UINT": {
+ "texFormat": "DXGI_FORMAT_R16G16_UINT",
+ "srvFormat": "DXGI_FORMAT_R16G16_UINT",
+ "rtvFormat": "DXGI_FORMAT_R16G16_UINT",
+ "channels": "rg",
+ "componentType": "uint",
+ "bits": { "red": 16, "green": 16 },
+ "glInternalFormat": "GL_RG16UI"
+ },
+ "R32G32_FLOAT": {
+ "texFormat": "DXGI_FORMAT_R32G32_FLOAT",
+ "srvFormat": "DXGI_FORMAT_R32G32_FLOAT",
+ "rtvFormat": "DXGI_FORMAT_R32G32_FLOAT",
+ "channels": "rg",
+ "componentType": "float",
+ "bits": { "red": 32, "green": 32 },
+ "glInternalFormat": "GL_RG32F"
+ },
+ "R32G32_SINT": {
+ "texFormat": "DXGI_FORMAT_R32G32_SINT",
+ "srvFormat": "DXGI_FORMAT_R32G32_SINT",
+ "rtvFormat": "DXGI_FORMAT_R32G32_SINT",
+ "channels": "rg",
+ "componentType": "int",
+ "bits": { "red": 32, "green": 32 },
+ "glInternalFormat": "GL_RG32I"
+ },
+ "R32G32_UINT": {
+ "texFormat": "DXGI_FORMAT_R32G32_UINT",
+ "srvFormat": "DXGI_FORMAT_R32G32_UINT",
+ "rtvFormat": "DXGI_FORMAT_R32G32_UINT",
+ "channels": "rg",
+ "componentType": "uint",
+ "bits": { "red": 32, "green": 32 },
+ "glInternalFormat": "GL_RG32UI"
+ },
+ "R8G8_UNORM": {
+ "texFormat": "DXGI_FORMAT_R8G8_UNORM",
+ "srvFormat": "DXGI_FORMAT_R8G8_UNORM",
+ "rtvFormat": "DXGI_FORMAT_R8G8_UNORM",
+ "channels": "rg",
+ "componentType": "unorm",
+ "bits": { "red": 8, "green": 8 },
+ "glInternalFormat": "GL_RG8"
+ },
+ "R8G8_SINT": {
+ "texFormat": "DXGI_FORMAT_R8G8_SINT",
+ "srvFormat": "DXGI_FORMAT_R8G8_SINT",
+ "rtvFormat": "DXGI_FORMAT_R8G8_SINT",
+ "channels": "rg",
+ "componentType": "int",
+ "bits": { "red": 8, "green": 8 },
+ "glInternalFormat": "GL_RG8I"
+ },
+ "R8G8_UINT": {
+ "texFormat": "DXGI_FORMAT_R8G8_UINT",
+ "srvFormat": "DXGI_FORMAT_R8G8_UINT",
+ "rtvFormat": "DXGI_FORMAT_R8G8_UINT",
+ "channels": "rg",
+ "componentType": "uint",
+ "bits": { "red": 8, "green": 8 },
+ "glInternalFormat": "GL_RG8UI"
+ },
+ "R8G8_SNORM": {
+ "texFormat": "DXGI_FORMAT_R8G8_SNORM",
+ "srvFormat": "DXGI_FORMAT_R8G8_SNORM",
+ "channels": "rg",
+ "componentType": "snorm",
+ "bits": { "red": 8, "green": 8 },
+ "glInternalFormat": "GL_RG8_SNORM"
+ },
+ "R10G10B10A2_UNORM": {
+ "texFormat": "DXGI_FORMAT_R10G10B10A2_UNORM",
+ "srvFormat": "DXGI_FORMAT_R10G10B10A2_UNORM",
+ "rtvFormat": "DXGI_FORMAT_R10G10B10A2_UNORM",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "bits": { "red": 10, "green": 10, "blue": 10, "alpha": 2 },
+ "glInternalFormat": "GL_RGB10_A2"
+ },
+ "R10G10B10A2_UINT": {
+ "texFormat": "DXGI_FORMAT_R10G10B10A2_UINT",
+ "srvFormat": "DXGI_FORMAT_R10G10B10A2_UINT",
+ "rtvFormat": "DXGI_FORMAT_R10G10B10A2_UINT",
+ "channels": "rgba",
+ "componentType": "uint",
+ "bits": { "red": 10, "green": 10, "blue": 10, "alpha": 2 },
+ "glInternalFormat": "GL_RGB10_A2UI"
+ },
+ "R16G16B16A16_SINT": {
+ "texFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
+ "srvFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
+ "rtvFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
+ "channels": "rgba",
+ "componentType": "int",
+ "bits": { "red": 16, "green": 16, "blue": 16, "alpha": 16 },
+ "glInternalFormat": "GL_RGBA16I"
+ },
+ "R16G16B16A16_UINT": {
+ "texFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
+ "srvFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
+ "rtvFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
+ "channels": "rgba",
+ "componentType": "uint",
+ "bits": { "red": 16, "green": 16, "blue": 16, "alpha": 16 },
+ "glInternalFormat": "GL_RGBA16UI"
+ },
+ "R32G32B32A32_SINT": {
+ "texFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
+ "srvFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
+ "rtvFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
+ "channels": "rgba",
+ "componentType": "int",
+ "bits": { "red": 32, "green": 32, "blue": 32, "alpha": 32 },
+ "glInternalFormat": "GL_RGBA32I"
+ },
+ "R32G32B32A32_UINT": {
+ "texFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
+ "srvFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
+ "rtvFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
+ "channels": "rgba",
+ "componentType": "uint",
+ "bits": { "red": 32, "green": 32, "blue": 32, "alpha": 32 },
+ "glInternalFormat": "GL_RGBA32UI"
+ },
+ "B5G6R5_UNORM": {
+ "texFormat": "DXGI_FORMAT_B5G6R5_UNORM",
+ "srvFormat": "DXGI_FORMAT_B5G6R5_UNORM",
+ "rtvFormat": "DXGI_FORMAT_B5G6R5_UNORM",
+ "channels": "bgr",
+ "componentType": "unorm",
+ "bits": { "red": 5, "green": 6, "blue": 5 },
+ "supportTest": "SupportsFormat(DXGI_FORMAT_B5G6R5_UNORM, deviceCaps)",
+ "fallbackFormat": "R8G8B8A8_UNORM"
+ },
+ "B5G5R5A1_UNORM": {
+ "texFormat": "DXGI_FORMAT_B5G5R5A1_UNORM",
+ "srvFormat": "DXGI_FORMAT_B5G5R5A1_UNORM",
+ "rtvFormat": "DXGI_FORMAT_B5G5R5A1_UNORM",
+ "channels": "bgra",
+ "componentType": "unorm",
+ "bits": { "red": 5, "green": 5, "blue": 5, "alpha": 1 },
+ "supportTest": "SupportsFormat(DXGI_FORMAT_B5G5R5A1_UNORM, deviceCaps)",
+ "fallbackFormat": "R8G8B8A8_UNORM"
+ },
+ "R8G8B8A8_SINT": {
+ "texFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
+ "srvFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
+ "rtvFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
+ "channels": "rgba",
+ "componentType": "int",
+ "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
+ "glInternalFormat": "GL_RGBA8I"
+ },
+ "R8G8B8A8_UINT": {
+ "texFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
+ "srvFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
+ "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
+ "channels": "rgba",
+ "componentType": "uint",
+ "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
+ "glInternalFormat": "GL_RGBA8UI"
+ },
+ "R8G8B8A8_SNORM": {
+ "texFormat": "DXGI_FORMAT_R8G8B8A8_SNORM",
+ "srvFormat": "DXGI_FORMAT_R8G8B8A8_SNORM",
+ "channels": "rgba",
+ "componentType": "snorm",
+ "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
+ "glInternalFormat": "GL_RGBA8_SNORM"
+ },
+ "R9G9B9E5_SHAREDEXP": {
+ "texFormat": "DXGI_FORMAT_R9G9B9E5_SHAREDEXP",
+ "srvFormat": "DXGI_FORMAT_R9G9B9E5_SHAREDEXP",
+ "channels": "rgb",
+ "componentType": "float",
+ "bits": { "red": 9, "green": 9, "blue": 9, "shared": 5 }
+ },
+ "B4G4R4A4_UNORM": {
+ "texFormat": "DXGI_FORMAT_B4G4R4A4_UNORM",
+ "srvFormat": "DXGI_FORMAT_B4G4R4A4_UNORM",
+ "rtvFormat": "DXGI_FORMAT_B4G4R4A4_UNORM",
+ "channels": "bgra",
+ "componentType": "unorm",
+ "bits": { "red": 4, "green": 4, "blue": 4, "alpha": 4 },
+ "supportTest": "SupportsFormat(DXGI_FORMAT_B4G4R4A4_UNORM, deviceCaps)",
+ "fallbackFormat": "R8G8B8A8_UNORM"
+ },
+ "R8G8B8A8_UNORM_SRGB": {
+ "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
+ "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
+ "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
+ "glInternalFormat": "GL_SRGB8_ALPHA8"
+ },
+ "R16_UNORM": {
+ "texFormat": "DXGI_FORMAT_R16_UNORM",
+ "srvFormat": "DXGI_FORMAT_R16_UNORM",
+ "rtvFormat": "DXGI_FORMAT_R16_UNORM",
+ "channels": "r",
+ "componentType": "unorm",
+ "bits": { "red": 16 },
+ "glInternalFormat": "GL_R16_EXT"
+ },
+ "R16G16_UNORM": {
+ "texFormat": "DXGI_FORMAT_R16G16_UNORM",
+ "srvFormat": "DXGI_FORMAT_R16G16_UNORM",
+ "rtvFormat": "DXGI_FORMAT_R16G16_UNORM",
+ "channels": "rg",
+ "componentType": "unorm",
+ "bits": { "red": 16, "green": 16 },
+ "glInternalFormat": "GL_RG16_EXT"
+ },
+ "R16_SNORM": {
+ "texFormat": "DXGI_FORMAT_R16_SNORM",
+ "srvFormat": "DXGI_FORMAT_R16_SNORM",
+ "channels": "r",
+ "componentType": "snorm",
+ "bits": { "red": 16 },
+ "glInternalFormat": "GL_R16_SNORM_EXT"
+ },
+ "R16G16_SNORM": {
+ "texFormat": "DXGI_FORMAT_R16G16_SNORM",
+ "srvFormat": "DXGI_FORMAT_R16G16_SNORM",
+ "channels": "rg",
+ "componentType": "snorm",
+ "bits": { "red": 16, "green": 16 },
+ "glInternalFormat": "GL_RG16_SNORM_EXT"
+ },
+ "R16G16B16A16_SNORM": {
+ "texFormat": "DXGI_FORMAT_R16G16B16A16_SNORM",
+ "srvFormat": "DXGI_FORMAT_R16G16B16A16_SNORM",
+ "channels": "rgba",
+ "componentType": "snorm",
+ "bits": { "red": 16, "green": 16, "blue": 16, "alpha": 16 },
+ "glInternalFormat": "GL_RGBA16_SNORM_EXT"
+ }
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_map.json b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_map.json
new file mode 100644
index 0000000000..3ef2355645
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_map.json
@@ -0,0 +1,78 @@
+{
+ "GL_ALPHA16F_EXT": "R16G16B16A16_FLOAT",
+ "GL_ALPHA32F_EXT": "R32G32B32A32_FLOAT",
+ "GL_BGR5_A1_ANGLEX": "B8G8R8A8_UNORM",
+ "GL_BGRA4_ANGLEX": "B8G8R8A8_UNORM",
+ "GL_BGRA8_SRGB_ANGLEX": "B8G8R8A8_UNORM_SRGB",
+ "GL_COMPRESSED_R11_EAC": "R8_UNORM",
+ "GL_COMPRESSED_RG11_EAC": "R8G8_UNORM",
+ "GL_COMPRESSED_RGB8_ETC2": "R8G8B8A8_UNORM",
+ "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2": "R8G8B8A8_UNORM",
+ "GL_COMPRESSED_RGBA8_ETC2_EAC": "R8G8B8A8_UNORM",
+ "GL_COMPRESSED_RGBA_ASTC_4x4_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_5x4_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_5x5_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_6x5_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_6x6_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_8x5_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_8x6_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_8x8_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_10x5_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_10x6_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_10x8_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_10x10_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_12x10_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_12x12_KHR": "NONE",
+ "GL_COMPRESSED_SIGNED_R11_EAC": "R8_SNORM",
+ "GL_COMPRESSED_SIGNED_RG11_EAC": "R8G8_SNORM",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC": "R8G8B8A8_UNORM_SRGB",
+ "GL_COMPRESSED_SRGB8_ETC2": "R8G8B8A8_UNORM_SRGB",
+ "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2": "R8G8B8A8_UNORM_SRGB",
+ "GL_DEPTH_COMPONENT24": "D24_UNORM_S8_UINT",
+ "GL_DEPTH_COMPONENT32_OES": "D24_UNORM_S8_UINT",
+ "GL_ETC1_RGB8_OES": "R8G8B8A8_UNORM",
+ "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE": "BC1_RGB_UNORM_BLOCK",
+ "GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE": "BC1_RGB_UNORM_BLOCK",
+ "GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE": "BC1_RGB_UNORM_SRGB_BLOCK",
+ "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE": "BC1_RGBA_UNORM_BLOCK",
+ "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE": "BC1_RGBA_UNORM_SRGB_BLOCK",
+ "GL_LUMINANCE16F_EXT": "R16G16B16A16_FLOAT",
+ "GL_LUMINANCE32F_EXT": "R32G32B32A32_FLOAT",
+ "GL_LUMINANCE8_ALPHA8_EXT": "R8G8B8A8_UNORM",
+ "GL_LUMINANCE8_EXT": "R8G8B8A8_UNORM",
+ "GL_LUMINANCE_ALPHA16F_EXT": "R16G16B16A16_FLOAT",
+ "GL_LUMINANCE_ALPHA32F_EXT": "R32G32B32A32_FLOAT",
+ "GL_RGB": "R8G8B8A8_UNORM",
+ "GL_RGB16F": "R16G16B16A16_FLOAT",
+ "GL_RGB16I": "R16G16B16A16_SINT",
+ "GL_RGB16UI": "R16G16B16A16_UINT",
+ "GL_RGB565": "B5G6R5_UNORM",
+ "GL_RGB5_A1": "B5G5R5A1_UNORM",
+ "GL_RGB8": "R8G8B8A8_UNORM",
+ "GL_RGB8I": "R8G8B8A8_SINT",
+ "GL_RGB8UI": "R8G8B8A8_UINT",
+ "GL_RGB8_SNORM": "R8G8B8A8_SNORM",
+ "GL_RGBA4": "B4G4R4A4_UNORM",
+ "GL_SRGB8": "R8G8B8A8_UNORM_SRGB",
+ "GL_STENCIL_INDEX8": "D24_UNORM_S8_UINT",
+ "GL_RGB16_EXT": "R16G16B16A16_UNORM",
+ "GL_RGBA16_EXT": "R16G16B16A16_UNORM",
+ "GL_RGB16_SNORM_EXT": "R16G16B16A16_SNORM",
+ "GL_RGB32F": "R32G32B32A32_FLOAT",
+ "GL_RGB32I": "R32G32B32A32_SINT",
+ "GL_RGB32UI": "R32G32B32A32_UINT"
+}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.cpp
new file mode 100644
index 0000000000..a9dfec56b8
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.cpp
@@ -0,0 +1,35 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Helper routines for the D3D11 texture format table.
+
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+
+#include "libANGLE/renderer/load_functions_table.h"
+
+namespace rx
+{
+
+namespace d3d11
+{
+
+const Format &Format::getSwizzleFormat(const Renderer11DeviceCaps &deviceCaps) const
+{
+ return (swizzleFormat == internalFormat ? *this : Format::Get(swizzleFormat, deviceCaps));
+}
+
+LoadFunctionMap Format::getLoadFunctions() const
+{
+ return GetLoadFunctionsMap(internalFormat, formatID);
+}
+
+const angle::Format &Format::format() const
+{
+ return angle::Format::Get(formatID);
+}
+
+} // namespace d3d11
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h
index 1606a28a73..3efcb81adb 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h
@@ -12,50 +12,91 @@
#include <map>
+#include "common/angleutils.h"
#include "common/platform.h"
+#include "libANGLE/renderer/Format.h"
+#include "libANGLE/renderer/renderer_utils.h"
#include "libANGLE/renderer/d3d/formatutilsD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
namespace rx
{
-namespace d3d11
-{
+struct Renderer11DeviceCaps;
-struct LoadImageFunctionInfo
+namespace d3d11
{
- LoadImageFunctionInfo() : loadFunction(nullptr), requiresConversion(false) {}
- LoadImageFunctionInfo(LoadImageFunction loadFunction, bool requiresConversion)
- : loadFunction(loadFunction), requiresConversion(requiresConversion)
- {
- }
-
- LoadImageFunction loadFunction;
- bool requiresConversion;
-};
-struct TextureFormat
+// For sized GL internal formats, there are several possible corresponding D3D11 formats depending
+// on device capabilities.
+// This structure allows querying for the DXGI texture formats to use for textures, SRVs, RTVs and
+// DSVs given a GL internal format.
+struct Format final : private angle::NonCopyable
{
- TextureFormat();
+ constexpr Format();
+ constexpr Format(GLenum internalFormat,
+ angle::Format::ID formatID,
+ DXGI_FORMAT texFormat,
+ DXGI_FORMAT srvFormat,
+ DXGI_FORMAT rtvFormat,
+ DXGI_FORMAT dsvFormat,
+ DXGI_FORMAT blitSRVFormat,
+ GLenum swizzleFormat,
+ InitializeTextureDataFunction internalFormatInitializer);
+
+ static const Format &Get(GLenum internalFormat, const Renderer11DeviceCaps &deviceCaps);
+
+ const Format &getSwizzleFormat(const Renderer11DeviceCaps &deviceCaps) const;
+ LoadFunctionMap getLoadFunctions() const;
+ const angle::Format &format() const;
+
+ GLenum internalFormat;
+ angle::Format::ID formatID;
DXGI_FORMAT texFormat;
DXGI_FORMAT srvFormat;
DXGI_FORMAT rtvFormat;
DXGI_FORMAT dsvFormat;
- DXGI_FORMAT renderFormat;
- DXGI_FORMAT swizzleTexFormat;
- DXGI_FORMAT swizzleSRVFormat;
- DXGI_FORMAT swizzleRTVFormat;
+ DXGI_FORMAT blitSRVFormat;
- InitializeTextureDataFunction dataInitializerFunction;
- typedef std::map<GLenum, LoadImageFunctionInfo> LoadFunctionMap;
+ GLenum swizzleFormat;
- LoadFunctionMap loadFunctions;
+ InitializeTextureDataFunction dataInitializerFunction;
};
-const TextureFormat &GetTextureFormatInfo(GLenum internalformat,
- const Renderer11DeviceCaps &renderer11DeviceCaps);
+constexpr Format::Format()
+ : internalFormat(GL_NONE),
+ formatID(angle::Format::ID::NONE),
+ texFormat(DXGI_FORMAT_UNKNOWN),
+ srvFormat(DXGI_FORMAT_UNKNOWN),
+ rtvFormat(DXGI_FORMAT_UNKNOWN),
+ dsvFormat(DXGI_FORMAT_UNKNOWN),
+ blitSRVFormat(DXGI_FORMAT_UNKNOWN),
+ swizzleFormat(GL_NONE),
+ dataInitializerFunction(nullptr)
+{
+}
+
+constexpr Format::Format(GLenum internalFormat,
+ angle::Format::ID formatID,
+ DXGI_FORMAT texFormat,
+ DXGI_FORMAT srvFormat,
+ DXGI_FORMAT rtvFormat,
+ DXGI_FORMAT dsvFormat,
+ DXGI_FORMAT blitSRVFormat,
+ GLenum swizzleFormat,
+ InitializeTextureDataFunction internalFormatInitializer)
+ : internalFormat(internalFormat),
+ formatID(formatID),
+ texFormat(texFormat),
+ srvFormat(srvFormat),
+ rtvFormat(rtvFormat),
+ dsvFormat(dsvFormat),
+ blitSRVFormat(blitSRVFormat),
+ swizzleFormat(swizzleFormat),
+ dataInitializerFunction(internalFormatInitializer)
+{
+}
} // namespace d3d11
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp
index 0b214c9756..3c1c2bcd50 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp
@@ -1,7 +1,7 @@
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_texture_format_table.py using data from texture_format_data.json
//
-// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,12 +11,15 @@
#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+#include "image_util/copyimage.h"
+#include "image_util/generatemip.h"
+#include "image_util/loadimage.h"
+
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/internal_format_initializer_table.h"
-#include "libANGLE/renderer/d3d/d3d11/load_functions_table.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/swizzle_format_info.h"
-#include "libANGLE/renderer/d3d/loadimage.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h"
+
+using namespace angle;
namespace rx
{
@@ -24,1756 +27,1899 @@ namespace rx
namespace d3d11
{
-namespace
-{
-
-typedef bool (*FormatSupportFunction)(const Renderer11DeviceCaps &);
-
-bool AnyDevice(const Renderer11DeviceCaps &deviceCaps)
-{
- return true;
-}
-
-bool OnlyFL10Plus(const Renderer11DeviceCaps &deviceCaps)
-{
- return (deviceCaps.featureLevel >= D3D_FEATURE_LEVEL_10_0);
-}
-
-bool OnlyFL9_3(const Renderer11DeviceCaps &deviceCaps)
-{
- return (deviceCaps.featureLevel == D3D_FEATURE_LEVEL_9_3);
-}
-
-template <DXGI_FORMAT format, bool requireSupport>
-bool SupportsFormat(const Renderer11DeviceCaps &deviceCaps)
-{
- // Must support texture, SRV and RTV support
- UINT mustSupport = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURECUBE |
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE | D3D11_FORMAT_SUPPORT_MIP |
- D3D11_FORMAT_SUPPORT_RENDER_TARGET;
-
- if (d3d11_gl::GetMaximumClientVersion(deviceCaps.featureLevel) > 2)
- {
- mustSupport |= D3D11_FORMAT_SUPPORT_TEXTURE3D;
- }
-
- bool fullSupport = false;
- if (format == DXGI_FORMAT_B5G6R5_UNORM)
- {
- // All hardware that supports DXGI_FORMAT_B5G6R5_UNORM should support autogen mipmaps, but
- // check anyway.
- mustSupport |= D3D11_FORMAT_SUPPORT_MIP_AUTOGEN;
- fullSupport = ((deviceCaps.B5G6R5support & mustSupport) == mustSupport);
- }
- else if (format == DXGI_FORMAT_B4G4R4A4_UNORM)
- {
- fullSupport = ((deviceCaps.B4G4R4A4support & mustSupport) == mustSupport);
- }
- else if (format == DXGI_FORMAT_B5G5R5A1_UNORM)
- {
- fullSupport = ((deviceCaps.B5G5R5A1support & mustSupport) == mustSupport);
- }
- else
- {
- UNREACHABLE();
- return false;
- }
-
- // This 'SupportsFormat' function is used by individual entries in the D3D11 Format Map below,
- // which maps GL formats to DXGI formats.
- if (requireSupport)
- {
- // This means that ANGLE would like to use the entry in the map if the inputted DXGI format
- // *IS* supported.
- // e.g. the entry might map GL_RGB5_A1 to DXGI_FORMAT_B5G5R5A1, which should only be used if
- // DXGI_FORMAT_B5G5R5A1 is supported.
- // In this case, we should only return 'true' if the format *IS* supported.
- return fullSupport;
- }
- else
- {
- // This means that ANGLE would like to use the entry in the map if the inputted DXGI format
- // *ISN'T* supported.
- // This might be a fallback entry. e.g. for ANGLE to use DXGI_FORMAT_R8G8B8A8_UNORM if
- // DXGI_FORMAT_B5G5R5A1 isn't supported.
- // In this case, we should only return 'true' if the format *ISN'T* supported.
- return !fullSupport;
- }
-}
-
-// End Format Support Functions
-
-// For sized GL internal formats, there are several possible corresponding D3D11 formats depending
-// on device capabilities.
-// This function allows querying for the DXGI texture formats to use for textures, SRVs, RTVs and
-// DSVs given a GL internal format.
-const TextureFormat GetD3D11FormatInfo(GLenum internalFormat,
- DXGI_FORMAT texFormat,
- DXGI_FORMAT srvFormat,
- DXGI_FORMAT rtvFormat,
- DXGI_FORMAT dsvFormat)
-{
- TextureFormat info;
- info.texFormat = texFormat;
- info.srvFormat = srvFormat;
- info.rtvFormat = rtvFormat;
- info.dsvFormat = dsvFormat;
-
- // Given a GL internal format, the renderFormat is the DSV format if it is depth- or
- // stencil-renderable,
- // the RTV format if it is color-renderable, and the (nonrenderable) texture format otherwise.
- if (dsvFormat != DXGI_FORMAT_UNKNOWN)
- {
- info.renderFormat = dsvFormat;
- }
- else if (rtvFormat != DXGI_FORMAT_UNKNOWN)
- {
- info.renderFormat = rtvFormat;
- }
- else if (texFormat != DXGI_FORMAT_UNKNOWN)
- {
- info.renderFormat = texFormat;
- }
- else
- {
- info.renderFormat = DXGI_FORMAT_UNKNOWN;
- }
-
- // Compute the swizzle formats
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
- if (internalFormat != GL_NONE && formatInfo.pixelBytes > 0)
- {
- if (formatInfo.componentCount != 4 || texFormat == DXGI_FORMAT_UNKNOWN ||
- srvFormat == DXGI_FORMAT_UNKNOWN || rtvFormat == DXGI_FORMAT_UNKNOWN)
- {
- // Get the maximum sized component
- unsigned int maxBits = 1;
- if (formatInfo.compressed)
- {
- unsigned int compressedBitsPerBlock = formatInfo.pixelBytes * 8;
- unsigned int blockSize =
- formatInfo.compressedBlockWidth * formatInfo.compressedBlockHeight;
- maxBits = std::max(compressedBitsPerBlock / blockSize, maxBits);
- }
- else
- {
- maxBits = std::max(maxBits, formatInfo.alphaBits);
- maxBits = std::max(maxBits, formatInfo.redBits);
- maxBits = std::max(maxBits, formatInfo.greenBits);
- maxBits = std::max(maxBits, formatInfo.blueBits);
- maxBits = std::max(maxBits, formatInfo.luminanceBits);
- maxBits = std::max(maxBits, formatInfo.depthBits);
- }
-
- maxBits = roundUp(maxBits, 8U);
-
- const SwizzleFormatInfo &swizzleInfo =
- GetSwizzleFormatInfo(maxBits, formatInfo.componentType);
- info.swizzleTexFormat = swizzleInfo.mTexFormat;
- info.swizzleSRVFormat = swizzleInfo.mSRVFormat;
- info.swizzleRTVFormat = swizzleInfo.mRTVFormat;
- }
- else
- {
- // The original texture format is suitable for swizzle operations
- info.swizzleTexFormat = texFormat;
- info.swizzleSRVFormat = srvFormat;
- info.swizzleRTVFormat = rtvFormat;
- }
- }
- else
- {
- // Not possible to swizzle with this texture format since it is either unsized or GL_NONE
- info.swizzleTexFormat = DXGI_FORMAT_UNKNOWN;
- info.swizzleSRVFormat = DXGI_FORMAT_UNKNOWN;
- info.swizzleRTVFormat = DXGI_FORMAT_UNKNOWN;
- }
-
- // Check if there is an initialization function for this texture format
- info.dataInitializerFunction = GetInternalFormatInitializer(internalFormat, texFormat);
- // Gather all the load functions for this internal format
- info.loadFunctions = GetLoadFunctionsMap(internalFormat, texFormat);
-
- ASSERT(info.loadFunctions.size() != 0 || internalFormat == GL_NONE);
-
- return info;
-}
-
-} // namespace
-
-TextureFormat::TextureFormat()
- : texFormat(DXGI_FORMAT_UNKNOWN),
- srvFormat(DXGI_FORMAT_UNKNOWN),
- rtvFormat(DXGI_FORMAT_UNKNOWN),
- dsvFormat(DXGI_FORMAT_UNKNOWN),
- renderFormat(DXGI_FORMAT_UNKNOWN),
- swizzleTexFormat(DXGI_FORMAT_UNKNOWN),
- swizzleSRVFormat(DXGI_FORMAT_UNKNOWN),
- swizzleRTVFormat(DXGI_FORMAT_UNKNOWN),
- dataInitializerFunction(NULL),
- loadFunctions()
-{
-}
-
-const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
- const Renderer11DeviceCaps &renderer11DeviceCaps)
+// static
+const Format &Format::Get(GLenum internalFormat, const Renderer11DeviceCaps &deviceCaps)
{
// clang-format off
switch (internalFormat)
{
- case GL_ALPHA:
- {
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_A8_UNORM,
- DXGI_FORMAT_A8_UNORM,
- DXGI_FORMAT_A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else if (OnlyFL9_3(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
- }
case GL_ALPHA16F_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_ALPHA16F_EXT,
+ angle::Format::ID::R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ GL_RGBA16F,
+ nullptr);
+ return info;
}
case GL_ALPHA32F_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_ALPHA32F_EXT,
+ angle::Format::ID::R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
case GL_ALPHA8_EXT:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_A8_UNORM,
- DXGI_FORMAT_A8_UNORM,
- DXGI_FORMAT_A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else if (OnlyFL9_3(renderer11DeviceCaps))
+ if (OnlyFL10Plus(deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
+ static constexpr Format info(GL_ALPHA8_EXT,
+ angle::Format::ID::A8_UNORM,
+ DXGI_FORMAT_A8_UNORM,
+ DXGI_FORMAT_A8_UNORM,
+ DXGI_FORMAT_A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_ALPHA8_EXT,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
}
- case GL_BGR5_A1_ANGLEX:
+ case GL_BGR565_ANGLEX:
{
- if (AnyDevice(renderer11DeviceCaps))
+ if (SupportsFormat(DXGI_FORMAT_B5G6R5_UNORM, deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
+ static constexpr Format info(GL_BGR565_ANGLEX,
+ angle::Format::ID::B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_BGR565_ANGLEX,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
}
- case GL_BGRA4_ANGLEX:
+ case GL_BGR5_A1_ANGLEX:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_BGR5_A1_ANGLEX,
+ angle::Format::ID::B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ GL_BGRA8_EXT,
+ nullptr);
+ return info;
}
- case GL_BGRA8_EXT:
+ case GL_BGRA4_ANGLEX:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_BGRA4_ANGLEX,
+ angle::Format::ID::B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ GL_BGRA8_EXT,
+ nullptr);
+ return info;
}
- case GL_BGRA_EXT:
+ case GL_BGRA8_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_BGRA8_EXT,
+ angle::Format::ID::B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ GL_BGRA8_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_BGRA8_SRGB_ANGLEX:
+ {
+ static constexpr Format info(GL_BGRA8_SRGB_ANGLEX,
+ angle::Format::ID::B8G8R8A8_UNORM_SRGB,
+ DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
+ DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
+ DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
+ GL_BGRA8_SRGB_ANGLEX,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_R11_EAC:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_R11_EAC,
+ angle::Format::ID::R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_RG11_EAC:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_RG11_EAC,
+ angle::Format::ID::R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_RGB8_ETC2:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_RGB8_ETC2,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
+ }
+ case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE,
+ angle::Format::ID::BC1_RGB_UNORM_BLOCK,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
+ }
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE,
+ angle::Format::ID::BC1_RGBA_UNORM_BLOCK,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_RGBA8_ETC2_EAC:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_RGBA8_ETC2_EAC,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_10x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_10x8_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_12x10_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_4x4_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_5x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_6x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_8x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
+ angle::Format::ID::BC1_RGBA_UNORM_BLOCK,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_BC2_UNORM,
- DXGI_FORMAT_BC2_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,
+ angle::Format::ID::BC2_RGBA_UNORM_BLOCK,
+ DXGI_FORMAT_BC2_UNORM,
+ DXGI_FORMAT_BC2_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC2_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_BC3_UNORM,
- DXGI_FORMAT_BC3_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,
+ angle::Format::ID::BC3_RGBA_UNORM_BLOCK,
+ DXGI_FORMAT_BC3_UNORM,
+ DXGI_FORMAT_BC3_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC3_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
+ angle::Format::ID::BC1_RGB_UNORM_BLOCK,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_SIGNED_R11_EAC:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8_SNORM,
- DXGI_FORMAT_R8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_SIGNED_R11_EAC,
+ angle::Format::ID::R8_SNORM,
+ DXGI_FORMAT_R8_SNORM,
+ DXGI_FORMAT_R8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_SNORM,
+ GL_RGBA8_SNORM,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_SIGNED_RG11_EAC:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8_SNORM,
- DXGI_FORMAT_R8G8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_SIGNED_RG11_EAC,
+ angle::Format::ID::R8G8_SNORM,
+ DXGI_FORMAT_R8G8_SNORM,
+ DXGI_FORMAT_R8G8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_SNORM,
+ GL_RGBA8_SNORM,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
+ angle::Format::ID::R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ GL_SRGB8_ALPHA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_SRGB8_ETC2:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ETC2,
+ angle::Format::ID::R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ GL_SRGB8_ALPHA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE,
+ angle::Format::ID::BC1_RGB_UNORM_SRGB_BLOCK,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
+ angle::Format::ID::R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ GL_SRGB8_ALPHA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE,
+ angle::Format::ID::BC1_RGBA_UNORM_SRGB_BLOCK,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,
+ angle::Format::ID::BC1_RGBA_UNORM_SRGB_BLOCK,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,
+ angle::Format::ID::BC2_RGBA_UNORM_SRGB_BLOCK,
+ DXGI_FORMAT_BC2_UNORM_SRGB,
+ DXGI_FORMAT_BC2_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC2_UNORM_SRGB,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,
+ angle::Format::ID::BC3_RGBA_UNORM_SRGB_BLOCK,
+ DXGI_FORMAT_BC3_UNORM_SRGB,
+ DXGI_FORMAT_BC3_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC3_UNORM_SRGB,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,
+ angle::Format::ID::BC1_RGB_UNORM_SRGB_BLOCK,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_DEPTH24_STENCIL8:
{
- if (OnlyFL9_3(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT);
- return textureFormat;
- }
- else if (OnlyFL10Plus(renderer11DeviceCaps))
+ if (OnlyFL10Plus(deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R24G8_TYPELESS,
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT);
- return textureFormat;
+ static constexpr Format info(GL_DEPTH24_STENCIL8,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24G8_TYPELESS,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_DEPTH24_STENCIL8,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
}
case GL_DEPTH32F_STENCIL8:
{
- if (OnlyFL9_3(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G8X24_TYPELESS,
- DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D32_FLOAT_S8X24_UINT);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_DEPTH32F_STENCIL8,
+ angle::Format::ID::D32_FLOAT_S8X24_UINT,
+ DXGI_FORMAT_R32G8X24_TYPELESS,
+ DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D32_FLOAT_S8X24_UINT,
+ DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
case GL_DEPTH_COMPONENT16:
{
- if (OnlyFL9_3(renderer11DeviceCaps))
+ if (OnlyFL10Plus(deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_D16_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D16_UNORM);
- return textureFormat;
- }
- else if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16_TYPELESS,
- DXGI_FORMAT_R16_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D16_UNORM);
- return textureFormat;
+ static constexpr Format info(GL_DEPTH_COMPONENT16,
+ angle::Format::ID::D16_UNORM,
+ DXGI_FORMAT_R16_TYPELESS,
+ DXGI_FORMAT_R16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D16_UNORM,
+ DXGI_FORMAT_R16_UNORM,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_DEPTH_COMPONENT16,
+ angle::Format::ID::D16_UNORM,
+ DXGI_FORMAT_D16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
}
}
case GL_DEPTH_COMPONENT24:
{
- if (OnlyFL9_3(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT);
- return textureFormat;
- }
- else if (OnlyFL10Plus(renderer11DeviceCaps))
+ if (OnlyFL10Plus(deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R24G8_TYPELESS,
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT);
- return textureFormat;
+ static constexpr Format info(GL_DEPTH_COMPONENT24,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24G8_TYPELESS,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_DEPTH_COMPONENT24,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
}
case GL_DEPTH_COMPONENT32F:
{
- if (OnlyFL9_3(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32_TYPELESS,
- DXGI_FORMAT_R32_FLOAT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D32_FLOAT);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_DEPTH_COMPONENT32F,
+ angle::Format::ID::D32_FLOAT,
+ DXGI_FORMAT_R32_TYPELESS,
+ DXGI_FORMAT_R32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D32_FLOAT,
+ DXGI_FORMAT_R32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
case GL_DEPTH_COMPONENT32_OES:
{
- if (OnlyFL10Plus(renderer11DeviceCaps))
+ if (OnlyFL10Plus(deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R24G8_TYPELESS,
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT);
- return textureFormat;
+ static constexpr Format info(GL_DEPTH_COMPONENT32_OES,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24G8_TYPELESS,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_DEPTH_COMPONENT32_OES,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
}
case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_ETC1_RGB8_LOSSY_DECODE_ANGLE,
+ angle::Format::ID::BC1_RGB_UNORM_BLOCK,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_ETC1_RGB8_OES:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
- }
- case GL_LUMINANCE:
- {
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_ETC1_RGB8_OES,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
}
case GL_LUMINANCE16F_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_LUMINANCE16F_EXT,
+ angle::Format::ID::R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ GL_RGBA16F,
+ Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>);
+ return info;
}
case GL_LUMINANCE32F_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_LUMINANCE32F_EXT,
+ angle::Format::ID::R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ GL_RGBA32F,
+ Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>);
+ return info;
}
case GL_LUMINANCE8_ALPHA8_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_LUMINANCE8_ALPHA8_EXT,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_LUMINANCE8_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
- }
- case GL_LUMINANCE_ALPHA:
- {
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_LUMINANCE8_EXT,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
}
case GL_LUMINANCE_ALPHA16F_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_LUMINANCE_ALPHA16F_EXT,
+ angle::Format::ID::R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ GL_RGBA16F,
+ nullptr);
+ return info;
}
case GL_LUMINANCE_ALPHA32F_EXT:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_LUMINANCE_ALPHA32F_EXT,
+ angle::Format::ID::R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
case GL_NONE:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_NONE,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
}
case GL_R11F_G11F_B10F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R11G11B10_FLOAT,
- DXGI_FORMAT_R11G11B10_FLOAT,
- DXGI_FORMAT_R11G11B10_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R11F_G11F_B10F,
+ angle::Format::ID::R11G11B10_FLOAT,
+ DXGI_FORMAT_R11G11B10_FLOAT,
+ DXGI_FORMAT_R11G11B10_FLOAT,
+ DXGI_FORMAT_R11G11B10_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R11G11B10_FLOAT,
+ GL_RGBA16F_EXT,
+ nullptr);
+ return info;
}
case GL_R16F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16_FLOAT,
- DXGI_FORMAT_R16_FLOAT,
- DXGI_FORMAT_R16_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R16F,
+ angle::Format::ID::R16_FLOAT,
+ DXGI_FORMAT_R16_FLOAT,
+ DXGI_FORMAT_R16_FLOAT,
+ DXGI_FORMAT_R16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16_FLOAT,
+ GL_RGBA16F_EXT,
+ nullptr);
+ return info;
}
case GL_R16I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16_SINT,
- DXGI_FORMAT_R16_SINT,
- DXGI_FORMAT_R16_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R16I,
+ angle::Format::ID::R16_SINT,
+ DXGI_FORMAT_R16_SINT,
+ DXGI_FORMAT_R16_SINT,
+ DXGI_FORMAT_R16_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16_SINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
}
case GL_R16UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16_UINT,
- DXGI_FORMAT_R16_UINT,
- DXGI_FORMAT_R16_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R16UI,
+ angle::Format::ID::R16_UINT,
+ DXGI_FORMAT_R16_UINT,
+ DXGI_FORMAT_R16_UINT,
+ DXGI_FORMAT_R16_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16_UINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
+ }
+ case GL_R16_EXT:
+ {
+ static constexpr Format info(GL_R16_EXT,
+ angle::Format::ID::R16_UNORM,
+ DXGI_FORMAT_R16_UNORM,
+ DXGI_FORMAT_R16_UNORM,
+ DXGI_FORMAT_R16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16_UNORM,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_R16_SNORM_EXT:
+ {
+ static constexpr Format info(GL_R16_SNORM_EXT,
+ angle::Format::ID::R16_SNORM,
+ DXGI_FORMAT_R16_SNORM,
+ DXGI_FORMAT_R16_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16_SNORM,
+ GL_RGBA16_SNORM_EXT,
+ nullptr);
+ return info;
}
case GL_R32F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32_FLOAT,
- DXGI_FORMAT_R32_FLOAT,
- DXGI_FORMAT_R32_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R32F,
+ angle::Format::ID::R32_FLOAT,
+ DXGI_FORMAT_R32_FLOAT,
+ DXGI_FORMAT_R32_FLOAT,
+ DXGI_FORMAT_R32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
case GL_R32I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32_SINT,
- DXGI_FORMAT_R32_SINT,
- DXGI_FORMAT_R32_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R32I,
+ angle::Format::ID::R32_SINT,
+ DXGI_FORMAT_R32_SINT,
+ DXGI_FORMAT_R32_SINT,
+ DXGI_FORMAT_R32_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32_SINT,
+ GL_RGBA32I,
+ nullptr);
+ return info;
}
case GL_R32UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32_UINT,
- DXGI_FORMAT_R32_UINT,
- DXGI_FORMAT_R32_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R32UI,
+ angle::Format::ID::R32_UINT,
+ DXGI_FORMAT_R32_UINT,
+ DXGI_FORMAT_R32_UINT,
+ DXGI_FORMAT_R32_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32_UINT,
+ GL_RGBA32I,
+ nullptr);
+ return info;
}
case GL_R8:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R8,
+ angle::Format::ID::R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_R8I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8_SINT,
- DXGI_FORMAT_R8_SINT,
- DXGI_FORMAT_R8_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R8I,
+ angle::Format::ID::R8_SINT,
+ DXGI_FORMAT_R8_SINT,
+ DXGI_FORMAT_R8_SINT,
+ DXGI_FORMAT_R8_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_SINT,
+ GL_RGBA8I,
+ nullptr);
+ return info;
}
case GL_R8UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8_UINT,
- DXGI_FORMAT_R8_UINT,
- DXGI_FORMAT_R8_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R8UI,
+ angle::Format::ID::R8_UINT,
+ DXGI_FORMAT_R8_UINT,
+ DXGI_FORMAT_R8_UINT,
+ DXGI_FORMAT_R8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_UINT,
+ GL_RGBA8I,
+ nullptr);
+ return info;
}
case GL_R8_SNORM:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8_SNORM,
- DXGI_FORMAT_R8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_R8_SNORM,
+ angle::Format::ID::R8_SNORM,
+ DXGI_FORMAT_R8_SNORM,
+ DXGI_FORMAT_R8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_SNORM,
+ GL_RGBA8_SNORM,
+ nullptr);
+ return info;
}
case GL_RG16F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16_FLOAT,
- DXGI_FORMAT_R16G16_FLOAT,
- DXGI_FORMAT_R16G16_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG16F,
+ angle::Format::ID::R16G16_FLOAT,
+ DXGI_FORMAT_R16G16_FLOAT,
+ DXGI_FORMAT_R16G16_FLOAT,
+ DXGI_FORMAT_R16G16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16_FLOAT,
+ GL_RGBA16F_EXT,
+ nullptr);
+ return info;
}
case GL_RG16I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16_SINT,
- DXGI_FORMAT_R16G16_SINT,
- DXGI_FORMAT_R16G16_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG16I,
+ angle::Format::ID::R16G16_SINT,
+ DXGI_FORMAT_R16G16_SINT,
+ DXGI_FORMAT_R16G16_SINT,
+ DXGI_FORMAT_R16G16_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16_SINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
}
case GL_RG16UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16_UINT,
- DXGI_FORMAT_R16G16_UINT,
- DXGI_FORMAT_R16G16_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG16UI,
+ angle::Format::ID::R16G16_UINT,
+ DXGI_FORMAT_R16G16_UINT,
+ DXGI_FORMAT_R16G16_UINT,
+ DXGI_FORMAT_R16G16_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16_UINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
+ }
+ case GL_RG16_EXT:
+ {
+ static constexpr Format info(GL_RG16_EXT,
+ angle::Format::ID::R16G16_UNORM,
+ DXGI_FORMAT_R16G16_UNORM,
+ DXGI_FORMAT_R16G16_UNORM,
+ DXGI_FORMAT_R16G16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16_UNORM,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_RG16_SNORM_EXT:
+ {
+ static constexpr Format info(GL_RG16_SNORM_EXT,
+ angle::Format::ID::R16G16_SNORM,
+ DXGI_FORMAT_R16G16_SNORM,
+ DXGI_FORMAT_R16G16_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16_SNORM,
+ GL_RGBA16_SNORM_EXT,
+ nullptr);
+ return info;
}
case GL_RG32F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32_FLOAT,
- DXGI_FORMAT_R32G32_FLOAT,
- DXGI_FORMAT_R32G32_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG32F,
+ angle::Format::ID::R32G32_FLOAT,
+ DXGI_FORMAT_R32G32_FLOAT,
+ DXGI_FORMAT_R32G32_FLOAT,
+ DXGI_FORMAT_R32G32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
case GL_RG32I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32_SINT,
- DXGI_FORMAT_R32G32_SINT,
- DXGI_FORMAT_R32G32_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG32I,
+ angle::Format::ID::R32G32_SINT,
+ DXGI_FORMAT_R32G32_SINT,
+ DXGI_FORMAT_R32G32_SINT,
+ DXGI_FORMAT_R32G32_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32_SINT,
+ GL_RGBA32I,
+ nullptr);
+ return info;
}
case GL_RG32UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32_UINT,
- DXGI_FORMAT_R32G32_UINT,
- DXGI_FORMAT_R32G32_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG32UI,
+ angle::Format::ID::R32G32_UINT,
+ DXGI_FORMAT_R32G32_UINT,
+ DXGI_FORMAT_R32G32_UINT,
+ DXGI_FORMAT_R32G32_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32_UINT,
+ GL_RGBA32I,
+ nullptr);
+ return info;
}
case GL_RG8:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG8,
+ angle::Format::ID::R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_RG8I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8_SINT,
- DXGI_FORMAT_R8G8_SINT,
- DXGI_FORMAT_R8G8_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG8I,
+ angle::Format::ID::R8G8_SINT,
+ DXGI_FORMAT_R8G8_SINT,
+ DXGI_FORMAT_R8G8_SINT,
+ DXGI_FORMAT_R8G8_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_SINT,
+ GL_RGBA8I,
+ nullptr);
+ return info;
}
case GL_RG8UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8_UINT,
- DXGI_FORMAT_R8G8_UINT,
- DXGI_FORMAT_R8G8_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG8UI,
+ angle::Format::ID::R8G8_UINT,
+ DXGI_FORMAT_R8G8_UINT,
+ DXGI_FORMAT_R8G8_UINT,
+ DXGI_FORMAT_R8G8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_UINT,
+ GL_RGBA8I,
+ nullptr);
+ return info;
}
case GL_RG8_SNORM:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8_SNORM,
- DXGI_FORMAT_R8G8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RG8_SNORM,
+ angle::Format::ID::R8G8_SNORM,
+ DXGI_FORMAT_R8G8_SNORM,
+ DXGI_FORMAT_R8G8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_SNORM,
+ GL_RGBA8_SNORM,
+ nullptr);
+ return info;
}
case GL_RGB:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
}
case GL_RGB10_A2:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R10G10B10A2_UNORM,
- DXGI_FORMAT_R10G10B10A2_UNORM,
- DXGI_FORMAT_R10G10B10A2_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB10_A2,
+ angle::Format::ID::R10G10B10A2_UNORM,
+ DXGI_FORMAT_R10G10B10A2_UNORM,
+ DXGI_FORMAT_R10G10B10A2_UNORM,
+ DXGI_FORMAT_R10G10B10A2_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R10G10B10A2_UNORM,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
}
case GL_RGB10_A2UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R10G10B10A2_UINT,
- DXGI_FORMAT_R10G10B10A2_UINT,
- DXGI_FORMAT_R10G10B10A2_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB10_A2UI,
+ angle::Format::ID::R10G10B10A2_UINT,
+ DXGI_FORMAT_R10G10B10A2_UINT,
+ DXGI_FORMAT_R10G10B10A2_UINT,
+ DXGI_FORMAT_R10G10B10A2_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R10G10B10A2_UINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
}
case GL_RGB16F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB16F,
+ angle::Format::ID::R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ GL_RGBA16F,
+ Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>);
+ return info;
}
case GL_RGB16I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB16I,
+ angle::Format::ID::R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ GL_RGBA16I,
+ Initialize4ComponentData<GLshort, 0x0000, 0x0000, 0x0000, 0x0001>);
+ return info;
}
case GL_RGB16UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB16UI,
+ angle::Format::ID::R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ GL_RGBA16UI,
+ Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x0001>);
+ return info;
+ }
+ case GL_RGB16_EXT:
+ {
+ static constexpr Format info(GL_RGB16_EXT,
+ angle::Format::ID::R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ GL_RGBA16_EXT,
+ Initialize4ComponentData<GLubyte, 0x0000, 0x0000, 0x0000, 0xFFFF>);
+ return info;
+ }
+ case GL_RGB16_SNORM_EXT:
+ {
+ static constexpr Format info(GL_RGB16_SNORM_EXT,
+ angle::Format::ID::R16G16B16A16_SNORM,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ GL_RGBA16_SNORM_EXT,
+ Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x7FFF>);
+ return info;
}
case GL_RGB32F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB32F,
+ angle::Format::ID::R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ GL_RGBA32F,
+ Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>);
+ return info;
}
case GL_RGB32I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB32I,
+ angle::Format::ID::R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ GL_RGBA32I,
+ Initialize4ComponentData<GLint, 0x00000000, 0x00000000, 0x00000000, 0x00000001>);
+ return info;
}
case GL_RGB32UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB32UI,
+ angle::Format::ID::R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ GL_RGBA32UI,
+ Initialize4ComponentData<GLuint, 0x00000000, 0x00000000, 0x00000000, 0x00000001>);
+ return info;
}
case GL_RGB565:
{
- if (SupportsFormat<DXGI_FORMAT_B5G6R5_UNORM,false>(renderer11DeviceCaps))
+ if (SupportsFormat(DXGI_FORMAT_B5G6R5_UNORM, deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else if (SupportsFormat<DXGI_FORMAT_B5G6R5_UNORM,true>(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_B5G6R5_UNORM,
- DXGI_FORMAT_B5G6R5_UNORM,
- DXGI_FORMAT_B5G6R5_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
+ static constexpr Format info(GL_RGB565,
+ angle::Format::ID::B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_RGB565,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
}
}
case GL_RGB5_A1:
{
- if (SupportsFormat<DXGI_FORMAT_B5G5R5A1_UNORM,false>(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else if (SupportsFormat<DXGI_FORMAT_B5G5R5A1_UNORM,true>(renderer11DeviceCaps))
+ if (SupportsFormat(DXGI_FORMAT_B5G5R5A1_UNORM, deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_B5G5R5A1_UNORM,
- DXGI_FORMAT_B5G5R5A1_UNORM,
- DXGI_FORMAT_B5G5R5A1_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
+ static constexpr Format info(GL_RGB5_A1,
+ angle::Format::ID::B5G5R5A1_UNORM,
+ DXGI_FORMAT_B5G5R5A1_UNORM,
+ DXGI_FORMAT_B5G5R5A1_UNORM,
+ DXGI_FORMAT_B5G5R5A1_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B5G5R5A1_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_RGB5_A1,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
}
case GL_RGB8:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB8,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
}
case GL_RGB8I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB8I,
+ angle::Format::ID::R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ GL_RGBA8I,
+ Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01>);
+ return info;
}
case GL_RGB8UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB8UI,
+ angle::Format::ID::R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ GL_RGBA8UI,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0x01>);
+ return info;
}
case GL_RGB8_SNORM:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_SNORM,
- DXGI_FORMAT_R8G8B8A8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB8_SNORM,
+ angle::Format::ID::R8G8B8A8_SNORM,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ GL_RGBA8_SNORM,
+ Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x7F>);
+ return info;
}
case GL_RGB9_E5:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
- DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGB9_E5,
+ angle::Format::ID::R9G9B9E5_SHAREDEXP,
+ DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
+ DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
+ GL_RGBA16F_EXT,
+ nullptr);
+ return info;
}
case GL_RGBA:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_RGBA16F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA16F,
+ angle::Format::ID::R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ GL_RGBA16F,
+ nullptr);
+ return info;
}
case GL_RGBA16I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA16I,
+ angle::Format::ID::R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
}
case GL_RGBA16UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA16UI,
+ angle::Format::ID::R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ GL_RGBA16UI,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA16_EXT:
+ {
+ static constexpr Format info(GL_RGBA16_EXT,
+ angle::Format::ID::R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA16_SNORM_EXT:
+ {
+ static constexpr Format info(GL_RGBA16_SNORM_EXT,
+ angle::Format::ID::R16G16B16A16_SNORM,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ GL_RGBA16_SNORM_EXT,
+ nullptr);
+ return info;
}
case GL_RGBA32F:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA32F,
+ angle::Format::ID::R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
case GL_RGBA32I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA32I,
+ angle::Format::ID::R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ GL_RGBA32I,
+ nullptr);
+ return info;
}
case GL_RGBA32UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA32UI,
+ angle::Format::ID::R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ GL_RGBA32UI,
+ nullptr);
+ return info;
}
case GL_RGBA4:
{
- if (SupportsFormat<DXGI_FORMAT_B4G4R4A4_UNORM,false>(renderer11DeviceCaps))
+ if (SupportsFormat(DXGI_FORMAT_B4G4R4A4_UNORM, deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else if (SupportsFormat<DXGI_FORMAT_B4G4R4A4_UNORM,true>(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_B4G4R4A4_UNORM,
- DXGI_FORMAT_B4G4R4A4_UNORM,
- DXGI_FORMAT_B4G4R4A4_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
+ static constexpr Format info(GL_RGBA4,
+ angle::Format::ID::B4G4R4A4_UNORM,
+ DXGI_FORMAT_B4G4R4A4_UNORM,
+ DXGI_FORMAT_B4G4R4A4_UNORM,
+ DXGI_FORMAT_B4G4R4A4_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B4G4R4A4_UNORM,
+ GL_RGBA4,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_RGBA4,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
}
case GL_RGBA8:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA8,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
}
case GL_RGBA8I:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA8I,
+ angle::Format::ID::R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ GL_RGBA8I,
+ nullptr);
+ return info;
}
case GL_RGBA8UI:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA8UI,
+ angle::Format::ID::R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ GL_RGBA8UI,
+ nullptr);
+ return info;
}
case GL_RGBA8_SNORM:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_SNORM,
- DXGI_FORMAT_R8G8B8A8_SNORM,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_RGBA8_SNORM,
+ angle::Format::ID::R8G8B8A8_SNORM,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ GL_RGBA8_SNORM,
+ nullptr);
+ return info;
}
case GL_SRGB8:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_SRGB8,
+ angle::Format::ID::R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ GL_SRGB8_ALPHA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
}
case GL_SRGB8_ALPHA8:
{
- if (AnyDevice(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_UNKNOWN);
- return textureFormat;
- }
- else
- {
- break;
- }
+ static constexpr Format info(GL_SRGB8_ALPHA8,
+ angle::Format::ID::R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ GL_SRGB8_ALPHA8,
+ nullptr);
+ return info;
}
case GL_STENCIL_INDEX8:
{
- if (OnlyFL9_3(renderer11DeviceCaps))
+ if (OnlyFL10Plus(deviceCaps))
{
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT);
- return textureFormat;
- }
- else if (OnlyFL10Plus(renderer11DeviceCaps))
- {
- static const TextureFormat textureFormat = GetD3D11FormatInfo(internalFormat,
- DXGI_FORMAT_R24G8_TYPELESS,
- DXGI_FORMAT_X24_TYPELESS_G8_UINT,
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_D24_UNORM_S8_UINT);
- return textureFormat;
+ static constexpr Format info(GL_STENCIL_INDEX8,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24G8_TYPELESS,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
else
{
- break;
+ static constexpr Format info(GL_STENCIL_INDEX8,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ GL_RGBA32F,
+ nullptr);
+ return info;
}
}
@@ -1782,9 +1928,10 @@ const TextureFormat &GetTextureFormatInfo(GLenum internalFormat,
}
// clang-format on
- static const TextureFormat defaultInfo;
+ UNREACHABLE();
+ static constexpr Format defaultInfo;
return defaultInfo;
-} // GetTextureFormatInfo
+}
} // namespace d3d11
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h
new file mode 100644
index 0000000000..d5351ff882
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h
@@ -0,0 +1,85 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Helper routines for the D3D11 texture format table.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTURE_FORMAT_TABLE_UTILS_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_TEXTURE_FORMAT_TABLE_UTILS_H_
+
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+
+namespace rx
+{
+
+namespace d3d11
+{
+
+using FormatSupportFunction = bool (*)(const Renderer11DeviceCaps &);
+
+inline bool OnlyFL10Plus(const Renderer11DeviceCaps &deviceCaps)
+{
+ return (deviceCaps.featureLevel >= D3D_FEATURE_LEVEL_10_0);
+}
+
+inline bool OnlyFL9_3(const Renderer11DeviceCaps &deviceCaps)
+{
+ return (deviceCaps.featureLevel == D3D_FEATURE_LEVEL_9_3);
+}
+
+inline bool SupportsFormat(DXGI_FORMAT format, const Renderer11DeviceCaps &deviceCaps)
+{
+ // Must support texture, SRV and RTV support
+ UINT mustSupport = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURECUBE |
+ D3D11_FORMAT_SUPPORT_SHADER_SAMPLE | D3D11_FORMAT_SUPPORT_MIP |
+ D3D11_FORMAT_SUPPORT_RENDER_TARGET;
+ UINT minimumRequiredSamples = 0;
+
+ if (d3d11_gl::GetMaximumClientVersion(deviceCaps.featureLevel).major > 2)
+ {
+ mustSupport |= D3D11_FORMAT_SUPPORT_TEXTURE3D;
+
+ // RGBA4, RGB5A1 and RGB565 are all required multisampled renderbuffer formats in ES3 and
+ // need to support a minimum of 4 samples.
+ minimumRequiredSamples = 4;
+ }
+
+ bool fullSupport = false;
+ if (format == DXGI_FORMAT_B5G6R5_UNORM)
+ {
+ // All hardware that supports DXGI_FORMAT_B5G6R5_UNORM should support autogen mipmaps, but
+ // check anyway.
+ mustSupport |= D3D11_FORMAT_SUPPORT_MIP_AUTOGEN;
+ fullSupport = ((deviceCaps.B5G6R5support & mustSupport) == mustSupport) &&
+ deviceCaps.B5G6R5maxSamples >= minimumRequiredSamples;
+ }
+ else if (format == DXGI_FORMAT_B4G4R4A4_UNORM)
+ {
+ fullSupport = ((deviceCaps.B4G4R4A4support & mustSupport) == mustSupport) &&
+ deviceCaps.B4G4R4A4maxSamples >= minimumRequiredSamples;
+ }
+ else if (format == DXGI_FORMAT_B5G5R5A1_UNORM)
+ {
+ fullSupport = ((deviceCaps.B5G5R5A1support & mustSupport) == mustSupport) &&
+ deviceCaps.B5G5R5A1maxSamples >= minimumRequiredSamples;
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+
+ // This means that ANGLE would like to use the entry in the map if the inputted DXGI format
+ // *IS* supported.
+ // e.g. the entry might map GL_RGB5_A1 to DXGI_FORMAT_B5G5R5A1, which should only be used if
+ // DXGI_FORMAT_B5G5R5A1 is supported.
+ // In this case, we should only return 'true' if the format *IS* supported.
+ return fullSupport;
+}
+
+} // namespace d3d11
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTURE_FORMAT_TABLE_UTILS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp
index da6460b136..5394e3d3e7 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp
@@ -1,76 +1,70 @@
//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-// NativeWindow.cpp: Handler for managing HWND native window types.
+// NativeWindow11Win32.cpp: Implementation of NativeWindow11 using win32 window APIs.
-#include "libANGLE/renderer/d3d/d3d11/NativeWindow.h"
+#include "libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "common/debug.h"
#include <initguid.h>
-#if !defined(__MINGW32__)
#include <dcomp.h>
-#endif
namespace rx
{
-NativeWindow::NativeWindow(EGLNativeWindowType window,
- const egl::Config *config,
- bool directComposition)
- : mWindow(window),
+NativeWindow11Win32::NativeWindow11Win32(EGLNativeWindowType window,
+ bool hasAlpha,
+ bool directComposition)
+ : NativeWindow11(window),
mDirectComposition(directComposition),
+ mHasAlpha(hasAlpha),
mDevice(nullptr),
mCompositionTarget(nullptr),
- mVisual(nullptr),
- mConfig(config)
+ mVisual(nullptr)
{
}
-NativeWindow::~NativeWindow()
+NativeWindow11Win32::~NativeWindow11Win32()
{
-#if !defined(__MINGW32__)
SafeRelease(mCompositionTarget);
SafeRelease(mDevice);
SafeRelease(mVisual);
-#endif
}
-bool NativeWindow::initialize()
+bool NativeWindow11Win32::initialize()
{
return true;
}
-bool NativeWindow::getClientRect(LPRECT rect)
+bool NativeWindow11Win32::getClientRect(LPRECT rect) const
{
- return GetClientRect(mWindow, rect) == TRUE;
+ return GetClientRect(getNativeWindow(), rect) == TRUE;
}
-bool NativeWindow::isIconic()
+bool NativeWindow11Win32::isIconic() const
{
- return IsIconic(mWindow) == TRUE;
+ return IsIconic(getNativeWindow()) == TRUE;
}
-bool NativeWindow::isValidNativeWindow(EGLNativeWindowType window)
+HRESULT NativeWindow11Win32::createSwapChain(ID3D11Device *device,
+ IDXGIFactory *factory,
+ DXGI_FORMAT format,
+ UINT width,
+ UINT height,
+ UINT samples,
+ IDXGISwapChain **swapChain)
{
- return IsWindow(window) == TRUE;
-}
-
-#if defined(ANGLE_ENABLE_D3D11)
-HRESULT NativeWindow::createSwapChain(ID3D11Device* device, DXGIFactory* factory,
- DXGI_FORMAT format, unsigned int width, unsigned int height,
- DXGISwapChain** swapChain)
-{
- if (device == NULL || factory == NULL || swapChain == NULL || width == 0 || height == 0)
+ if (device == nullptr || factory == nullptr || swapChain == nullptr || width == 0 ||
+ height == 0)
{
return E_INVALIDARG;
}
-#if !defined(__MINGW32__)
if (mDirectComposition)
{
HMODULE dcomp = ::GetModuleHandle(TEXT("dcomp.dll"));
@@ -104,7 +98,8 @@ HRESULT NativeWindow::createSwapChain(ID3D11Device* device, DXGIFactory* factory
if (!mCompositionTarget)
{
- HRESULT result = mDevice->CreateTargetForHwnd(mWindow, TRUE, &mCompositionTarget);
+ HRESULT result =
+ mDevice->CreateTargetForHwnd(getNativeWindow(), TRUE, &mCompositionTarget);
if (FAILED(result))
{
return result;
@@ -127,21 +122,21 @@ HRESULT NativeWindow::createSwapChain(ID3D11Device* device, DXGIFactory* factory
swapChainDesc.Format = format;
swapChainDesc.Stereo = FALSE;
swapChainDesc.SampleDesc.Count = 1;
- swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.SampleDesc.Quality = 0;
swapChainDesc.BufferUsage =
DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_SHADER_INPUT;
- swapChainDesc.BufferCount = 2;
- swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
+ swapChainDesc.BufferCount = 2;
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
swapChainDesc.AlphaMode =
- mConfig->alphaSize == 0 ? DXGI_ALPHA_MODE_IGNORE : DXGI_ALPHA_MODE_PREMULTIPLIED;
+ mHasAlpha ? DXGI_ALPHA_MODE_PREMULTIPLIED : DXGI_ALPHA_MODE_IGNORE;
swapChainDesc.Flags = 0;
IDXGISwapChain1 *swapChain1 = nullptr;
HRESULT result =
factory2->CreateSwapChainForComposition(device, &swapChainDesc, nullptr, &swapChain1);
if (SUCCEEDED(result))
{
- *swapChain = static_cast<DXGISwapChain *>(swapChain1);
+ *swapChain = static_cast<IDXGISwapChain *>(swapChain1);
}
mVisual->SetContent(swapChain1);
mCompositionTarget->SetRoot(mVisual);
@@ -149,72 +144,74 @@ HRESULT NativeWindow::createSwapChain(ID3D11Device* device, DXGIFactory* factory
return result;
}
- // Use IDXGIFactory2::CreateSwapChainForHwnd if DXGI 1.2 is available to create a DXGI_SWAP_EFFECT_SEQUENTIAL swap chain.
+ // Use IDXGIFactory2::CreateSwapChainForHwnd if DXGI 1.2 is available to create a
+ // DXGI_SWAP_EFFECT_SEQUENTIAL swap chain.
IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory);
if (factory2 != nullptr)
{
- DXGI_SWAP_CHAIN_DESC1 swapChainDesc = { 0 };
- swapChainDesc.Width = width;
- swapChainDesc.Height = height;
- swapChainDesc.Format = format;
- swapChainDesc.Stereo = FALSE;
- swapChainDesc.SampleDesc.Count = 1;
- swapChainDesc.SampleDesc.Quality = 0;
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
+ swapChainDesc.Width = width;
+ swapChainDesc.Height = height;
+ swapChainDesc.Format = format;
+ swapChainDesc.Stereo = FALSE;
+ swapChainDesc.SampleDesc.Count = samples;
+ swapChainDesc.SampleDesc.Quality = 0;
swapChainDesc.BufferUsage =
DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER;
- swapChainDesc.BufferCount = 1;
- swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
- swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
- swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
- swapChainDesc.Flags = 0;
+ swapChainDesc.BufferCount = 1;
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
+ swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
+ swapChainDesc.Flags = 0;
IDXGISwapChain1 *swapChain1 = nullptr;
- HRESULT result = factory2->CreateSwapChainForHwnd(device, mWindow, &swapChainDesc, nullptr, nullptr, &swapChain1);
+ HRESULT result = factory2->CreateSwapChainForHwnd(device, getNativeWindow(), &swapChainDesc,
+ nullptr, nullptr, &swapChain1);
if (SUCCEEDED(result))
{
- const HRESULT makeWindowAssociationResult = factory->MakeWindowAssociation(mWindow, DXGI_MWA_NO_ALT_ENTER);
- UNUSED_VARIABLE(makeWindowAssociationResult);
- *swapChain = static_cast<DXGISwapChain*>(swapChain1);
+ factory2->MakeWindowAssociation(getNativeWindow(), DXGI_MWA_NO_ALT_ENTER);
+ *swapChain = static_cast<IDXGISwapChain *>(swapChain1);
}
SafeRelease(factory2);
return result;
}
-#endif // !__MINGW32__
-
- DXGI_SWAP_CHAIN_DESC swapChainDesc = {};
- swapChainDesc.BufferCount = 1;
- swapChainDesc.BufferDesc.Format = format;
- swapChainDesc.BufferDesc.Width = width;
- swapChainDesc.BufferDesc.Height = height;
- swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
- swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
- swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
+
+ DXGI_SWAP_CHAIN_DESC swapChainDesc = {};
+ swapChainDesc.BufferCount = 1;
+ swapChainDesc.BufferDesc.Format = format;
+ swapChainDesc.BufferDesc.Width = width;
+ swapChainDesc.BufferDesc.Height = height;
+ swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
swapChainDesc.BufferUsage =
DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER;
- swapChainDesc.Flags = 0;
- swapChainDesc.OutputWindow = mWindow;
- swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.Flags = 0;
+ swapChainDesc.OutputWindow = getNativeWindow();
+ swapChainDesc.SampleDesc.Count = samples;
swapChainDesc.SampleDesc.Quality = 0;
- swapChainDesc.Windowed = TRUE;
- swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+ swapChainDesc.Windowed = TRUE;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
- const HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, swapChain);
+ HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, swapChain);
if (SUCCEEDED(result))
{
- const HRESULT makeWindowAssociationResult = factory->MakeWindowAssociation(mWindow, DXGI_MWA_NO_ALT_ENTER);
- UNUSED_VARIABLE(makeWindowAssociationResult);
+ factory->MakeWindowAssociation(getNativeWindow(), DXGI_MWA_NO_ALT_ENTER);
}
return result;
}
-#endif
-void NativeWindow::commitChange()
+void NativeWindow11Win32::commitChange()
{
-#if !defined(__MINGW32__)
if (mDevice)
{
mDevice->Commit();
}
-#endif
}
+
+// static
+bool NativeWindow11Win32::IsValidNativeWindow(EGLNativeWindowType window)
+{
+ return IsWindow(window) == TRUE;
}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h
new file mode 100644
index 0000000000..baeba6a347
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h
@@ -0,0 +1,53 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow11Win32.h: Implementation of NativeWindow11 using win32 window APIs.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_
+
+#include "libANGLE/renderer/d3d/d3d11/NativeWindow11.h"
+
+typedef interface IDCompositionDevice IDCompositionDevice;
+typedef interface IDCompositionTarget IDCompositionTarget;
+typedef interface IDCompositionVisual IDCompositionVisual;
+
+namespace rx
+{
+
+class NativeWindow11Win32 : public NativeWindow11
+{
+ public:
+ NativeWindow11Win32(EGLNativeWindowType window, bool hasAlpha, bool directComposition);
+ ~NativeWindow11Win32() override;
+
+ bool initialize() override;
+ bool getClientRect(LPRECT rect) const override;
+ bool isIconic() const override;
+
+ HRESULT createSwapChain(ID3D11Device *device,
+ IDXGIFactory *factory,
+ DXGI_FORMAT format,
+ UINT width,
+ UINT height,
+ UINT samples,
+ IDXGISwapChain **swapChain) override;
+
+ void commitChange() override;
+
+ static bool IsValidNativeWindow(EGLNativeWindowType window);
+
+ private:
+ bool mDirectComposition;
+ bool mHasAlpha;
+ IDCompositionDevice *mDevice;
+ IDCompositionTarget *mCompositionTarget;
+ IDCompositionVisual *mVisual;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
index f401db614b..1ef90e7b09 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
@@ -8,6 +8,8 @@
#include "libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h"
+#include <windows.graphics.display.h>
+
using namespace ABI::Windows::Foundation::Collections;
namespace rx
@@ -19,7 +21,6 @@ CoreWindowNativeWindow::~CoreWindowNativeWindow()
bool CoreWindowNativeWindow::initialize(EGLNativeWindowType window, IPropertySet *propertySet)
{
- mOrientationChangedEventToken.value = 0;
ComPtr<IPropertySet> props = propertySet;
ComPtr<IInspectable> win = window;
SIZE swapChainSize = {};
@@ -63,7 +64,8 @@ bool CoreWindowNativeWindow::initialize(EGLNativeWindowType window, IPropertySet
// A EGLRenderSurfaceSizeProperty and a EGLRenderResolutionScaleProperty can't both be specified
if (mSwapChainScaleSpecified && mSwapChainSizeSpecified)
{
- ERR("It is invalid to specify both an EGLRenderSurfaceSizeProperty and a EGLRenderResolutionScaleProperty.");
+ ERR() << "It is invalid to specify both an EGLRenderSurfaceSizeProperty and a "
+ "EGLRenderResolutionScaleProperty.";
return false;
}
}
@@ -87,28 +89,18 @@ bool CoreWindowNativeWindow::initialize(EGLNativeWindowType window, IPropertySet
}
else
{
- SIZE coreWindowSize;
+ Size coreWindowSize;
result = GetCoreWindowSizeInPixels(mCoreWindow, &coreWindowSize);
if (SUCCEEDED(result))
{
- mClientRect = { 0, 0, static_cast<long>(coreWindowSize.cx * mSwapChainScale), static_cast<long>(coreWindowSize.cy * mSwapChainScale) };
+ mClientRect = clientRect(coreWindowSize);
}
}
}
if (SUCCEEDED(result))
{
- ComPtr<ABI::Windows::Graphics::Display::IDisplayInformationStatics> displayInformation;
- result = GetActivationFactory(HStringReference(RuntimeClass_Windows_Graphics_Display_DisplayInformation).Get(), &displayInformation);
- if (SUCCEEDED(result))
- {
- result = displayInformation->GetForCurrentView(&mDisplayInformation);
- }
- }
-
- if (SUCCEEDED(result))
- {
mNewClientRect = mClientRect;
mClientRectChanged = false;
return registerForSizeChangeEvents();
@@ -126,16 +118,6 @@ bool CoreWindowNativeWindow::registerForSizeChangeEvents()
result = mCoreWindow->add_SizeChanged(sizeChangedHandler.Get(), &mSizeChangedEventToken);
}
-#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
- ComPtr<IDisplayOrientationEventHandler> orientationChangedHandler;
- result = sizeChangedHandler.As(&orientationChangedHandler);
- if (SUCCEEDED(result))
- {
- result = mDisplayInformation->add_OrientationChanged(orientationChangedHandler.Get(), &mOrientationChangedEventToken);
- orientationChangedHandler->Invoke(mDisplayInformation.Get(), nullptr);
- }
-#endif
-
if (SUCCEEDED(result))
{
return true;
@@ -150,34 +132,26 @@ void CoreWindowNativeWindow::unregisterForSizeChangeEvents()
{
(void)mCoreWindow->remove_SizeChanged(mSizeChangedEventToken);
}
-
-#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
- if (mDisplayInformation)
- {
- (void)mDisplayInformation->remove_OrientationChanged(mOrientationChangedEventToken);
- }
-#endif
-
mSizeChangedEventToken.value = 0;
- mOrientationChangedEventToken.value = 0;
}
HRESULT CoreWindowNativeWindow::createSwapChain(ID3D11Device *device,
- DXGIFactory *factory,
+ IDXGIFactory2 *factory,
DXGI_FORMAT format,
unsigned int width,
unsigned int height,
bool containsAlpha,
- DXGISwapChain **swapChain)
+ IDXGISwapChain1 **swapChain)
{
- if (device == NULL || factory == NULL || swapChain == NULL || width == 0 || height == 0)
+ if (device == nullptr || factory == nullptr || swapChain == nullptr || width == 0 ||
+ height == 0)
{
return E_INVALIDARG;
}
DXGI_SWAP_CHAIN_DESC1 swapChainDesc = { 0 };
- swapChainDesc.Width = mRotationFlags ? height : width;
- swapChainDesc.Height = mRotationFlags ? width : height;
+ swapChainDesc.Width = width;
+ swapChainDesc.Height = height;
swapChainDesc.Format = format;
swapChainDesc.Stereo = FALSE;
swapChainDesc.SampleDesc.Count = 1;
@@ -195,17 +169,6 @@ HRESULT CoreWindowNativeWindow::createSwapChain(ID3D11Device *device,
HRESULT result = factory->CreateSwapChainForCoreWindow(device, mCoreWindow.Get(), &swapChainDesc, nullptr, newSwapChain.ReleaseAndGetAddressOf());
if (SUCCEEDED(result))
{
-
-#if 0 //(WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) // Qt: allow Windows Phone to resize, but don't modify the backing texture in the swap chain.
- // Test if swapchain supports resize. On Windows Phone devices, this will return DXGI_ERROR_UNSUPPORTED. On
- // other devices DXGI_ERROR_INVALID_CALL should be returned because the combination of flags passed
- // (DXGI_SWAP_CHAIN_FLAG_NONPREROTATED | DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE) are invalid flag combinations.
- if (newSwapChain->ResizeBuffers(swapChainDesc.BufferCount, swapChainDesc.Width, swapChainDesc.Height, swapChainDesc.Format, DXGI_SWAP_CHAIN_FLAG_NONPREROTATED | DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE) == DXGI_ERROR_UNSUPPORTED)
- {
- mSupportsSwapChainResize = false;
- }
-#endif // (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
-
result = newSwapChain.CopyTo(swapChain);
}
@@ -222,14 +185,16 @@ HRESULT CoreWindowNativeWindow::createSwapChain(ID3D11Device *device,
return result;
}
-inline HRESULT CoreWindowNativeWindow::scaleSwapChain(const Size &windowSize, const RECT &clientRect)
+inline HRESULT CoreWindowNativeWindow::scaleSwapChain(const Size &windowSize,
+ const RECT &clientRect)
{
// We don't need to do any additional work to scale CoreWindow swapchains.
// Using DXGI_SCALING_STRETCH to create the swapchain above does all the necessary work.
return S_OK;
}
-HRESULT GetCoreWindowSizeInPixels(const ComPtr<ABI::Windows::UI::Core::ICoreWindow>& coreWindow, SIZE *windowSize)
+HRESULT GetCoreWindowSizeInPixels(const ComPtr<ABI::Windows::UI::Core::ICoreWindow> &coreWindow,
+ Size *windowSize)
{
ABI::Windows::Foundation::Rect bounds;
HRESULT result = coreWindow->get_Bounds(&bounds);
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h
index fc1cd124a1..21855c2c3b 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h
@@ -12,10 +12,10 @@
#include "libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h"
#include <memory>
-#include <windows.graphics.display.h>
+
+#include <EGL/eglplatform.h>
typedef ABI::Windows::Foundation::__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CWindowSizeChangedEventArgs_t IWindowSizeChangedEventHandler;
-typedef ABI::Windows::Foundation::__FITypedEventHandler_2_Windows__CGraphics__CDisplay__CDisplayInformation_IInspectable_t IDisplayOrientationEventHandler;
namespace rx
{
@@ -26,12 +26,12 @@ class CoreWindowNativeWindow : public InspectableNativeWindow, public std::enabl
bool initialize(EGLNativeWindowType window, IPropertySet *propertySet) override;
HRESULT createSwapChain(ID3D11Device *device,
- DXGIFactory *factory,
+ IDXGIFactory2 *factory,
DXGI_FORMAT format,
unsigned int width,
unsigned int height,
bool containsAlpha,
- DXGISwapChain **swapChain) override;
+ IDXGISwapChain1 **swapChain) override;
protected:
HRESULT scaleSwapChain(const Size &windowSize, const RECT &clientRect) override;
@@ -42,13 +42,11 @@ class CoreWindowNativeWindow : public InspectableNativeWindow, public std::enabl
private:
ComPtr<ABI::Windows::UI::Core::ICoreWindow> mCoreWindow;
ComPtr<IMap<HSTRING, IInspectable*>> mPropertyMap;
- ComPtr<ABI::Windows::Graphics::Display::IDisplayInformation> mDisplayInformation;
- EventRegistrationToken mOrientationChangedEventToken;
};
[uuid(7F924F66-EBAE-40E5-A10B-B8F35E245190)]
class CoreWindowSizeChangedHandler :
- public Microsoft::WRL::RuntimeClass<Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::ClassicCom>, IWindowSizeChangedEventHandler, IDisplayOrientationEventHandler>
+ public Microsoft::WRL::RuntimeClass<Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::ClassicCom>, IWindowSizeChangedEventHandler>
{
public:
CoreWindowSizeChangedHandler() { }
@@ -72,47 +70,21 @@ class CoreWindowSizeChangedHandler :
ABI::Windows::Foundation::Size windowSize;
if (SUCCEEDED(sizeChangedEventArgs->get_Size(&windowSize)))
{
- host->setNewClientSize(windowSize);
+ Size windowSizeInPixels = {ConvertDipsToPixels(windowSize.Width),
+ ConvertDipsToPixels(windowSize.Height)};
+ host->setNewClientSize(windowSizeInPixels);
}
}
return S_OK;
}
- IFACEMETHOD(Invoke)(ABI::Windows::Graphics::Display::IDisplayInformation *displayInformation, IInspectable *)
- {
- #if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
- NativeWindow::RotationFlags flags = NativeWindow::RotateNone;
- ABI::Windows::Graphics::Display::DisplayOrientations orientation;
- if (SUCCEEDED(displayInformation->get_CurrentOrientation(&orientation)))
- {
- switch (orientation)
- {
- case ABI::Windows::Graphics::Display::DisplayOrientations_Landscape:
- flags = NativeWindow::RotateLeft;
- break;
- case ABI::Windows::Graphics::Display::DisplayOrientations_LandscapeFlipped:
- flags = NativeWindow::RotateRight;
- break;
- default:
- break;
- }
- }
- std::shared_ptr<InspectableNativeWindow> host = mHost.lock();
- if (host)
- {
- host->setRotationFlags(flags);
- }
- #endif
- return S_OK;
- }
-
-
private:
std::weak_ptr<InspectableNativeWindow> mHost;
};
-HRESULT GetCoreWindowSizeInPixels(const ComPtr<ABI::Windows::UI::Core::ICoreWindow>& coreWindow, SIZE *windowSize);
+HRESULT GetCoreWindowSizeInPixels(const ComPtr<ABI::Windows::UI::Core::ICoreWindow> &coreWindow,
+ Size *windowSize);
}
#endif // LIBANGLE_RENDERER_D3D_D3D11_WINRT_COREWINDOWNATIVEWINDOW_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp
index aacfadd2f0..1bd796e58f 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp
@@ -11,108 +11,6 @@
namespace rx
{
-NativeWindow::NativeWindow(EGLNativeWindowType window,
- const egl::Config *config,
- bool directComposition)
-{
- mWindow = window;
- mConfig = config;
-}
-
-NativeWindow::~NativeWindow()
-{
-}
-
-void NativeWindow::commitChange()
-{
-}
-
-bool NativeWindow::initialize()
-{
- // If the native window type is a IPropertySet, extract the
- // EGLNativeWindowType (IInspectable) and initialize the
- // proper host with this IPropertySet.
- ComPtr<ABI::Windows::Foundation::Collections::IPropertySet> propertySet;
- ComPtr<IInspectable> eglNativeWindow;
- if (IsEGLConfiguredPropertySet(mWindow, &propertySet, &eglNativeWindow))
- {
- // A property set was found and the EGLNativeWindowType was
- // retrieved. The mWindow member of the host to must be updated
- // to use the EGLNativeWindowType specified in the property set.
- // mWindow is treated as a raw pointer not an AddRef'd interface, so
- // the old mWindow does not need a Release() before this assignment.
- mWindow = eglNativeWindow.Get();
- }
-
- ComPtr<ABI::Windows::UI::Core::ICoreWindow> coreWindow;
- ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> swapChainPanel;
- if (IsCoreWindow(mWindow, &coreWindow))
- {
- mImpl = std::make_shared<CoreWindowNativeWindow>();
- if (mImpl)
- {
- return mImpl->initialize(mWindow, propertySet.Get());
- }
- }
- else if (IsSwapChainPanel(mWindow, &swapChainPanel))
- {
- mImpl = std::make_shared<SwapChainPanelNativeWindow>();
- if (mImpl)
- {
- return mImpl->initialize(mWindow, propertySet.Get());
- }
- }
- else
- {
- ERR("Invalid IInspectable EGLNativeWindowType detected. Valid IInspectables include ICoreWindow, ISwapChainPanel and IPropertySet");
- }
-
- return false;
-}
-
-bool NativeWindow::getClientRect(RECT *rect)
-{
- if (mImpl)
- {
- return mImpl->getClientRect(rect);
- }
-
- return false;
-}
-
-#if defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
-NativeWindow::RotationFlags NativeWindow::rotationFlags() const
-{
- if (mImpl)
- {
- return mImpl->rotationFlags();
- }
-
- return NativeWindow::RotateNone;
-}
-#endif
-
-bool NativeWindow::isIconic()
-{
- return false;
-}
-
-bool NativeWindow::isValidNativeWindow(EGLNativeWindowType window)
-{
- return IsValidEGLNativeWindowType(window);
-}
-
-HRESULT NativeWindow::createSwapChain(ID3D11Device *device, DXGIFactory *factory, DXGI_FORMAT format, unsigned int width, unsigned int height, DXGISwapChain **swapChain)
-{
- if (mImpl)
- {
- bool containsAlpha = (mConfig->alphaSize > 0);
- return mImpl->createSwapChain(device, factory, format, width, height, containsAlpha,
- swapChain);
- }
-
- return E_UNEXPECTED;
-}
bool IsCoreWindow(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Core::ICoreWindow> *coreWindow)
{
@@ -127,7 +25,7 @@ bool IsCoreWindow(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Core::ICo
{
if (coreWindow != nullptr)
{
- *coreWindow = coreWin.Detach();
+ *coreWindow = coreWin;
}
return true;
}
@@ -148,7 +46,7 @@ bool IsSwapChainPanel(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Xaml:
{
if (swapChainPanel != nullptr)
{
- *swapChainPanel = panel.Detach();
+ *swapChainPanel = panel;
}
return true;
}
@@ -185,7 +83,8 @@ bool IsEGLConfiguredPropertySet(EGLNativeWindowType window, ABI::Windows::Founda
// considered invalid.
if (SUCCEEDED(result) && !hasEglNativeWindowPropertyKey)
{
- ERR("Could not find EGLNativeWindowTypeProperty in IPropertySet. Valid EGLNativeWindowTypeProperty values include ICoreWindow");
+ ERR() << "Could not find EGLNativeWindowTypeProperty in IPropertySet. Valid "
+ "EGLNativeWindowTypeProperty values include ICoreWindow";
return false;
}
@@ -219,18 +118,6 @@ bool IsEGLConfiguredPropertySet(EGLNativeWindowType window, ABI::Windows::Founda
return false;
}
-// A Valid EGLNativeWindowType IInspectable can only be:
-//
-// ICoreWindow
-// ISwapChainPanel
-// IPropertySet
-//
-// Anything else will be rejected as an invalid IInspectable.
-bool IsValidEGLNativeWindowType(EGLNativeWindowType window)
-{
- return IsCoreWindow(window) || IsSwapChainPanel(window) || IsEGLConfiguredPropertySet(window);
-}
-
// Retrieve an optional property from a property set
HRESULT GetOptionalPropertyValue(const ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>> &propertyMap,
const wchar_t *propertyName,
@@ -381,7 +268,13 @@ HRESULT GetOptionalSinglePropertyValue(const ComPtr<ABI::Windows::Foundation::Co
return result;
}
-static float GetLogicalDpi()
+RECT InspectableNativeWindow::clientRect(const Size &size)
+{
+ return {0, 0, static_cast<long>(ConvertDipsToPixels(size.Width)),
+ static_cast<long>(ConvertDipsToPixels(size.Height))};
+}
+
+float GetLogicalDpi()
{
ComPtr<ABI::Windows::Graphics::Display::IDisplayPropertiesStatics> displayProperties;
float dpi = 96.0f;
@@ -396,7 +289,7 @@ static float GetLogicalDpi()
return dpi;
}
-long ConvertDipsToPixels(float dips)
+float ConvertDipsToPixels(float dips)
{
static const float dipsPerInch = 96.0f;
return lround((dips * GetLogicalDpi() / dipsPerInch));
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h
index 2d58f1c00a..d81c3e5fb9 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h
@@ -10,14 +10,18 @@
#ifndef LIBANGLE_RENDERER_D3D_D3D11_WINRT_INSPECTABLENATIVEWINDOW_H_
#define LIBANGLE_RENDERER_D3D_D3D11_WINRT_INSPECTABLENATIVEWINDOW_H_
-#include "libANGLE/renderer/d3d/d3d11/NativeWindow.h"
-
+#include "common/debug.h"
#include "common/platform.h"
#include "angle_windowsstore.h"
+#include <EGL/eglplatform.h>
+
+#include <windows.applicationmodel.core.h>
#include <windows.ui.xaml.h>
#include <windows.ui.xaml.media.dxinterop.h>
+#include <wrl.h>
+#include <wrl/wrappers/corewrappers.h>
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
@@ -26,7 +30,8 @@ using namespace ABI::Windows::Foundation::Collections;
namespace rx
{
-long ConvertDipsToPixels(float dips);
+float ConvertDipsToPixels(float dips);
+float GetLogicalDpi();
class InspectableNativeWindow
{
@@ -35,24 +40,25 @@ class InspectableNativeWindow
mSupportsSwapChainResize(true),
mSwapChainSizeSpecified(false),
mSwapChainScaleSpecified(false),
- mSwapChainScale(1.0f),
mClientRectChanged(false),
mClientRect({0,0,0,0}),
- mNewClientRect({0,0,0,0}),
- mRotationFlags(NativeWindow::RotateNone)
+ mNewClientRect({0,0,0,0})
{
mSizeChangedEventToken.value = 0;
+ mSwapChainScale = 96.0f / GetLogicalDpi();
+ if (mSwapChainScale != 1.0f)
+ mSwapChainScaleSpecified = true;
}
virtual ~InspectableNativeWindow(){}
virtual bool initialize(EGLNativeWindowType window, IPropertySet *propertySet) = 0;
virtual HRESULT createSwapChain(ID3D11Device *device,
- DXGIFactory *factory,
+ IDXGIFactory2 *factory,
DXGI_FORMAT format,
unsigned int width,
unsigned int height,
bool containsAlpha,
- DXGISwapChain **swapChain) = 0;
+ IDXGISwapChain1 **swapChain) = 0;
bool getClientRect(RECT *rect)
{
@@ -77,8 +83,7 @@ class InspectableNativeWindow
// If the swapchain size was specified then we should ignore this call too
if (!mSwapChainSizeSpecified)
{
- // We don't have to check if a swapchain scale was specified here; the default value is 1.0f which will have no effect.
- mNewClientRect = { 0, 0, ConvertDipsToPixels(newWindowSize.Width), ConvertDipsToPixels(newWindowSize.Height) };
+ mNewClientRect = clientRect(newWindowSize);
mClientRectChanged = true;
// If a scale was specified, then now is the time to apply the scale matrix for the new swapchain size and window size
@@ -97,18 +102,9 @@ class InspectableNativeWindow
}
}
- NativeWindow::RotationFlags rotationFlags() const
- {
- return mRotationFlags;
- }
-
- void setRotationFlags(NativeWindow::RotationFlags flags)
- {
- mRotationFlags = flags;
- }
-
protected:
virtual HRESULT scaleSwapChain(const Size &windowSize, const RECT &clientRect) = 0;
+ RECT clientRect(const Size &size);
bool mSupportsSwapChainResize; // Support for IDXGISwapChain::ResizeBuffers method
bool mSwapChainSizeSpecified; // If an EGLRenderSurfaceSizeProperty was specified
@@ -117,12 +113,10 @@ class InspectableNativeWindow
RECT mClientRect;
RECT mNewClientRect;
bool mClientRectChanged;
- NativeWindow::RotationFlags mRotationFlags;
EventRegistrationToken mSizeChangedEventToken;
};
-bool IsValidEGLNativeWindowType(EGLNativeWindowType window);
bool IsCoreWindow(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Core::ICoreWindow> *coreWindow = nullptr);
bool IsSwapChainPanel(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> *swapChainPanel = nullptr);
bool IsEGLConfiguredPropertySet(EGLNativeWindowType window, ABI::Windows::Foundation::Collections::IPropertySet **propertySet = nullptr, IInspectable **inspectable = nullptr);
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.cpp
new file mode 100644
index 0000000000..655b23be83
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.cpp
@@ -0,0 +1,126 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow11WinRT.cpp: NativeWindow base class for managing IInspectable native window types.
+
+#include "libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h"
+
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h"
+#include "libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h"
+#include "libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h"
+
+using namespace Microsoft::WRL;
+using namespace Microsoft::WRL::Wrappers;
+
+namespace rx
+{
+NativeWindow11WinRT::NativeWindow11WinRT(EGLNativeWindowType window, bool hasAlpha)
+ : NativeWindow11(window), mHasAlpha(hasAlpha)
+{
+}
+
+bool NativeWindow11WinRT::initialize()
+{
+ EGLNativeWindowType window = getNativeWindow();
+
+ // If the native window type is a IPropertySet, extract the
+ // EGLNativeWindowType (IInspectable) and initialize the
+ // proper host with this IPropertySet.
+ ComPtr<ABI::Windows::Foundation::Collections::IPropertySet> propertySet;
+ ComPtr<IInspectable> eglNativeWindow;
+ if (IsEGLConfiguredPropertySet(window, &propertySet, &eglNativeWindow))
+ {
+ // A property set was found and the EGLNativeWindowType was
+ // retrieved. The mWindow member of the host to must be updated
+ // to use the EGLNativeWindowType specified in the property set.
+ // mWindow is treated as a raw pointer not an AddRef'd interface, so
+ // the old mWindow does not need a Release() before this assignment.
+ window = eglNativeWindow.Get();
+ }
+
+ ComPtr<ABI::Windows::UI::Core::ICoreWindow> coreWindow;
+ ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> swapChainPanel;
+ if (IsCoreWindow(window, &coreWindow))
+ {
+ mImpl = std::make_shared<CoreWindowNativeWindow>();
+ if (mImpl)
+ {
+ return mImpl->initialize(window, propertySet.Get());
+ }
+ }
+ else if (IsSwapChainPanel(window, &swapChainPanel))
+ {
+ mImpl = std::make_shared<SwapChainPanelNativeWindow>();
+ if (mImpl)
+ {
+ return mImpl->initialize(window, propertySet.Get());
+ }
+ }
+ else
+ {
+ ERR() << "Invalid IInspectable EGLNativeWindowType detected. Valid IInspectables include "
+ "ICoreWindow, ISwapChainPanel and IPropertySet";
+ }
+
+ return false;
+}
+
+bool NativeWindow11WinRT::getClientRect(LPRECT rect) const
+{
+ if (mImpl)
+ {
+ return mImpl->getClientRect(rect);
+ }
+
+ return false;
+}
+
+bool NativeWindow11WinRT::isIconic() const
+{
+ return false;
+}
+
+HRESULT NativeWindow11WinRT::createSwapChain(ID3D11Device *device,
+ IDXGIFactory *factory,
+ DXGI_FORMAT format,
+ UINT width,
+ UINT height,
+ UINT samples,
+ IDXGISwapChain **swapChain)
+{
+ if (mImpl)
+ {
+ IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory);
+ IDXGISwapChain1 *swapChain1 = nullptr;
+ HRESULT result =
+ mImpl->createSwapChain(device, factory2, format, width, height, mHasAlpha, &swapChain1);
+ SafeRelease(factory2);
+ *swapChain = static_cast<IDXGISwapChain *>(swapChain1);
+ return result;
+ }
+
+ return E_UNEXPECTED;
+}
+
+void NativeWindow11WinRT::commitChange()
+{
+}
+
+// static
+bool NativeWindow11WinRT::IsValidNativeWindow(EGLNativeWindowType window)
+{
+ // A Valid EGLNativeWindowType IInspectable can only be:
+ //
+ // ICoreWindow
+ // ISwapChainPanel
+ // IPropertySet
+ //
+ // Anything else will be rejected as an invalid IInspectable.
+ return IsCoreWindow(window) || IsSwapChainPanel(window) || IsEGLConfiguredPropertySet(window);
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h
new file mode 100644
index 0000000000..c4ac997a55
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h
@@ -0,0 +1,51 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow11WinRT.h: NativeWindow base class for managing IInspectable native window types.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_WINRT_NATIVEWINDOW11WINRT_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_WINRT_NATIVEWINDOW11WINRT_H_
+
+#include "libANGLE/renderer/d3d/d3d11/NativeWindow11.h"
+
+#include <memory>
+#include <windows.applicationmodel.core.h>
+#include <wrl.h>
+#include <wrl/wrappers/corewrappers.h>
+
+namespace rx
+{
+class InspectableNativeWindow;
+
+class NativeWindow11WinRT : public NativeWindow11
+{
+ public:
+ NativeWindow11WinRT(EGLNativeWindowType window, bool hasAlpha);
+
+ bool initialize() override;
+ bool getClientRect(LPRECT rect) const override;
+ bool isIconic() const override;
+
+ HRESULT createSwapChain(ID3D11Device *device,
+ IDXGIFactory *factory,
+ DXGI_FORMAT format,
+ UINT width,
+ UINT height,
+ UINT samples,
+ IDXGISwapChain **swapChain) override;
+
+ void commitChange() override;
+
+ static bool IsValidNativeWindow(EGLNativeWindowType window);
+
+ private:
+ bool mHasAlpha;
+ std::shared_ptr<InspectableNativeWindow> mImpl;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_WINRT_NATIVEWINDOW11WINRT_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
index 548b4602fd..3425fad95d 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
@@ -49,7 +49,8 @@ HRESULT RunOnUIThread(CODE &&code, const ComPtr<ICoreDispatcher> &dispatcher)
}
else
{
- Event waitEvent(CreateEventEx(NULL, NULL, CREATE_EVENT_MANUAL_RESET, EVENT_ALL_ACCESS));
+ Event waitEvent(
+ CreateEventEx(nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, EVENT_ALL_ACCESS));
if (!waitEvent.IsValid())
{
return E_FAIL;
@@ -78,7 +79,8 @@ HRESULT RunOnUIThread(CODE &&code, const ComPtr<ICoreDispatcher> &dispatcher)
// unrecoverable state (probably deadlocked). We therefore terminate the application
// entirely. This also prevents stack corruption if the async operation is eventually
// run.
- ERR("Timeout waiting for async action on UI thread. The UI thread might be blocked.");
+ ERR()
+ << "Timeout waiting for async action on UI thread. The UI thread might be blocked.";
std::terminate();
return E_FAIL;
}
@@ -132,7 +134,8 @@ bool SwapChainPanelNativeWindow::initialize(EGLNativeWindowType window, IPropert
// A EGLRenderSurfaceSizeProperty and a EGLRenderResolutionScaleProperty can't both be specified
if (mSwapChainScaleSpecified && mSwapChainSizeSpecified)
{
- ERR("It is invalid to specify both an EGLRenderSurfaceSizeProperty and a EGLRenderResolutionScaleProperty.");
+ ERR() << "It is invalid to specify both an EGLRenderSurfaceSizeProperty and a "
+ "EGLRenderResolutionScaleProperty.";
return false;
}
}
@@ -169,17 +172,14 @@ bool SwapChainPanelNativeWindow::initialize(EGLNativeWindowType window, IPropert
}
else
{
- SIZE swapChainPanelSize;
+ Size swapChainPanelSize;
result = GetSwapChainPanelSize(mSwapChainPanel, mSwapChainPanelDispatcher,
- &swapChainPanelSize, &mSwapChainScale);
- if (mSwapChainScale != 1.0f)
- mSwapChainScaleSpecified = true;
+ &swapChainPanelSize);
if (SUCCEEDED(result))
{
// Update the client rect to account for any swapchain scale factor
- mClientRect = { 0, 0, static_cast<long>(ConvertDipsToPixels(swapChainPanelSize.cx * mSwapChainScale)),
- static_cast<long>(ConvertDipsToPixels(swapChainPanelSize.cy * mSwapChainScale)) };
+ mClientRect = clientRect(swapChainPanelSize);
}
}
}
@@ -241,14 +241,15 @@ void SwapChainPanelNativeWindow::unregisterForSizeChangeEvents()
}
HRESULT SwapChainPanelNativeWindow::createSwapChain(ID3D11Device *device,
- DXGIFactory *factory,
+ IDXGIFactory2 *factory,
DXGI_FORMAT format,
unsigned int width,
unsigned int height,
bool containsAlpha,
- DXGISwapChain **swapChain)
+ IDXGISwapChain1 **swapChain)
{
- if (device == NULL || factory == NULL || swapChain == NULL || width == 0 || height == 0)
+ if (device == nullptr || factory == nullptr || swapChain == nullptr || width == 0 ||
+ height == 0)
{
return E_INVALIDARG;
}
@@ -272,6 +273,7 @@ HRESULT SwapChainPanelNativeWindow::createSwapChain(ID3D11Device *device,
ComPtr<IDXGISwapChain1> newSwapChain;
ComPtr<ISwapChainPanelNative> swapChainPanelNative;
+ Size currentPanelSize = {};
HRESULT result = factory->CreateSwapChainForComposition(device, &swapChainDesc, nullptr, newSwapChain.ReleaseAndGetAddressOf());
@@ -306,14 +308,14 @@ HRESULT SwapChainPanelNativeWindow::createSwapChain(ID3D11Device *device,
{
if (mSwapChainSizeSpecified || mSwapChainScaleSpecified)
{
- ComPtr<ABI::Windows::UI::Xaml::IUIElement> uiElement;
- result = mSwapChainPanel.As(&uiElement);
- ASSERT(SUCCEEDED(result));
-
- Size currentSize;
- result = uiElement->get_RenderSize(&currentSize);
- ASSERT(SUCCEEDED(result));
- result = scaleSwapChain(currentSize, mClientRect);
+ result = GetSwapChainPanelSize(mSwapChainPanel, mSwapChainPanelDispatcher,
+ &currentPanelSize);
+
+ // Scale the swapchain to fit inside the contents of the panel.
+ if (SUCCEEDED(result))
+ {
+ result = scaleSwapChain(currentPanelSize, mClientRect);
+ }
}
}
@@ -342,31 +344,14 @@ HRESULT SwapChainPanelNativeWindow::scaleSwapChain(const Size &windowSize, const
HRESULT GetSwapChainPanelSize(
const ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> &swapChainPanel,
const ComPtr<ICoreDispatcher> &dispatcher,
- SIZE *windowSize, float *scaleFactor)
+ Size *windowSize)
{
ComPtr<IUIElement> uiElement;
- Size renderSize = {0, 0};
HRESULT result = swapChainPanel.As(&uiElement);
if (SUCCEEDED(result))
{
result = RunOnUIThread(
- [uiElement, &renderSize]
- {
- return uiElement->get_RenderSize(&renderSize);
- },
- dispatcher);
- }
-
- if (SUCCEEDED(result))
- {
- long width = ConvertDipsToPixels(renderSize.Width);
- long height = ConvertDipsToPixels(renderSize.Height);
- *windowSize = { width, height };
-
- if (scaleFactor)
- {
- *scaleFactor = renderSize.Width / width;
- }
+ [uiElement, windowSize] { return uiElement->get_RenderSize(windowSize); }, dispatcher);
}
return result;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h
index 09d87ad523..f9a2fc0e4b 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h
@@ -11,6 +11,8 @@
#include "libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h"
+#include <memory>
+
namespace rx
{
class SwapChainPanelNativeWindow : public InspectableNativeWindow, public std::enable_shared_from_this<SwapChainPanelNativeWindow>
@@ -20,12 +22,12 @@ class SwapChainPanelNativeWindow : public InspectableNativeWindow, public std::e
bool initialize(EGLNativeWindowType window, IPropertySet *propertySet) override;
HRESULT createSwapChain(ID3D11Device *device,
- DXGIFactory *factory,
+ IDXGIFactory2 *factory,
DXGI_FORMAT format,
unsigned int width,
unsigned int height,
bool containsAlpha,
- DXGISwapChain **swapChain) override;
+ IDXGISwapChain1 **swapChain) override;
protected:
HRESULT scaleSwapChain(const Size &windowSize, const RECT &clientRect) override;
@@ -37,7 +39,7 @@ class SwapChainPanelNativeWindow : public InspectableNativeWindow, public std::e
ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> mSwapChainPanel;
ComPtr<ABI::Windows::UI::Core::ICoreDispatcher> mSwapChainPanelDispatcher;
ComPtr<IMap<HSTRING, IInspectable*>> mPropertyMap;
- ComPtr<DXGISwapChain> mSwapChain;
+ ComPtr<IDXGISwapChain1> mSwapChain;
};
[uuid(8ACBD974-8187-4508-AD80-AEC77F93CF36)]
@@ -86,6 +88,6 @@ class SwapChainPanelSizeChangedHandler :
HRESULT GetSwapChainPanelSize(
const ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> &swapChainPanel,
const ComPtr<ABI::Windows::UI::Core::ICoreDispatcher> &dispatcher,
- SIZE *windowSize, float *scaleFactor);
+ Size *windowSize);
}
#endif // LIBANGLE_RENDERER_D3D_D3D11_WINRT_SWAPCHAINPANELNATIVEWINDOW_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp
index 2ac8ee3a29..36f2bd0db8 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp
@@ -7,6 +7,8 @@
// Blit9.cpp: Surface copy utility class.
#include "libANGLE/renderer/d3d/d3d9/Blit9.h"
+
+#include "libANGLE/renderer/d3d/TextureD3D.h"
#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
@@ -20,27 +22,34 @@ namespace
{
// Precompiled shaders
#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h"
-#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/flipyvs.h"
#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h"
#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h"
+#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/luminancepremultps.h"
+#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceunmultps.h"
#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h"
+#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskpremultps.h"
+#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskunmultps.h"
-const BYTE* const g_shaderCode[] =
-{
+const BYTE *const g_shaderCode[] = {
g_vs20_standardvs,
- g_vs20_flipyvs,
g_ps20_passthroughps,
g_ps20_luminanceps,
- g_ps20_componentmaskps
+ g_ps20_luminancepremultps,
+ g_ps20_luminanceunmultps,
+ g_ps20_componentmaskps,
+ g_ps20_componentmaskpremultps,
+ g_ps20_componentmaskunmultps,
};
-const size_t g_shaderSize[] =
-{
+const size_t g_shaderSize[] = {
sizeof(g_vs20_standardvs),
- sizeof(g_vs20_flipyvs),
sizeof(g_ps20_passthroughps),
sizeof(g_ps20_luminanceps),
- sizeof(g_ps20_componentmaskps)
+ sizeof(g_ps20_luminancepremultps),
+ sizeof(g_ps20_luminanceunmultps),
+ sizeof(g_ps20_componentmaskps),
+ sizeof(g_ps20_componentmaskpremultps),
+ sizeof(g_ps20_componentmaskunmultps),
};
}
@@ -50,11 +59,11 @@ namespace rx
Blit9::Blit9(Renderer9 *renderer)
: mRenderer(renderer),
mGeometryLoaded(false),
- mQuadVertexBuffer(NULL),
- mQuadVertexDeclaration(NULL),
- mSavedStateBlock(NULL),
- mSavedRenderTarget(NULL),
- mSavedDepthStencil(NULL)
+ mQuadVertexBuffer(nullptr),
+ mQuadVertexDeclaration(nullptr),
+ mSavedStateBlock(nullptr),
+ mSavedRenderTarget(nullptr),
+ mSavedDepthStencil(nullptr)
{
memset(mCompiledShaders, 0, sizeof(mCompiledShaders));
}
@@ -75,7 +84,7 @@ gl::Error Blit9::initialize()
{
if (mGeometryLoaded)
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
static const float quad[] =
@@ -88,22 +97,25 @@ gl::Error Blit9::initialize()
IDirect3DDevice9 *device = mRenderer->getDevice();
- HRESULT result = device->CreateVertexBuffer(sizeof(quad), D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &mQuadVertexBuffer, NULL);
+ HRESULT result = device->CreateVertexBuffer(sizeof(quad), D3DUSAGE_WRITEONLY, 0,
+ D3DPOOL_DEFAULT, &mQuadVertexBuffer, nullptr);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal blit vertex shader, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to create internal blit vertex shader, "
+ << gl::FmtHR(result);
}
- void *lockPtr = NULL;
+ void *lockPtr = nullptr;
result = mQuadVertexBuffer->Lock(0, 0, &lockPtr, 0);
- if (FAILED(result) || lockPtr == NULL)
+ if (FAILED(result) || lockPtr == nullptr)
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
SafeRelease(mQuadVertexBuffer);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal blit vertex shader, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to lock internal blit vertex shader, "
+ << gl::FmtHR(result);
}
memcpy(lockPtr, quad, sizeof(quad));
@@ -121,11 +133,12 @@ gl::Error Blit9::initialize()
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
SafeRelease(mQuadVertexBuffer);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal blit vertex declaration, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to lock internal blit vertex declaration, "
+ << gl::FmtHR(result);
}
mGeometryLoaded = true;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
template <class D3DShaderType>
@@ -137,7 +150,7 @@ gl::Error Blit9::setShader(ShaderId source, const char *profile,
D3DShaderType *shader = nullptr;
- if (mCompiledShaders[source] != NULL)
+ if (mCompiledShaders[source] != nullptr)
{
shader = static_cast<D3DShaderType*>(mCompiledShaders[source]);
}
@@ -145,23 +158,17 @@ gl::Error Blit9::setShader(ShaderId source, const char *profile,
{
const BYTE* shaderCode = g_shaderCode[source];
size_t shaderSize = g_shaderSize[source];
-
- gl::Error error = (mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize, &shader);
- if (error.isError())
- {
- return error;
- }
-
+ ANGLE_TRY((mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize, &shader));
mCompiledShaders[source] = shader;
}
HRESULT hr = (device->*setShader)(shader);
if (FAILED(hr))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to set shader for blit operation, result: 0x%X.", hr);
+ return gl::OutOfMemory() << "Failed to set shader for blit operation, " << gl::FmtHR(hr);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Blit9::setVertexShader(ShaderId shader)
@@ -188,20 +195,20 @@ RECT Blit9::getSurfaceRect(IDirect3DSurface9 *surface) const
return rect;
}
+gl::Extents Blit9::getSurfaceSize(IDirect3DSurface9 *surface) const
+{
+ D3DSURFACE_DESC desc;
+ surface->GetDesc(&desc);
+
+ return gl::Extents(desc.Width, desc.Height, 1);
+}
+
gl::Error Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
{
- gl::Error error = initialize();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(initialize());
- IDirect3DTexture9 *texture = NULL;
- error = copySurfaceToTexture(source, getSurfaceRect(source), &texture);
- if (error.isError())
- {
- return error;
- }
+ IDirect3DBaseTexture9 *texture = nullptr;
+ ANGLE_TRY(copySurfaceToTexture(source, getSurfaceRect(source), &texture));
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -210,14 +217,15 @@ gl::Error Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
device->SetTexture(0, texture);
device->SetRenderTarget(0, dest);
- setVertexShader(SHADER_VS_STANDARD);
- setPixelShader(SHADER_PS_PASSTHROUGH);
+ ANGLE_TRY(setVertexShader(SHADER_VS_STANDARD));
+ ANGLE_TRY(setPixelShader(SHADER_PS_PASSTHROUGH));
setCommonBlitState();
device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
- setViewport(getSurfaceRect(dest), gl::Offset(0, 0, 0));
+ setViewportAndShaderConstants(getSurfaceRect(source), getSurfaceSize(source),
+ getSurfaceRect(dest), false);
render();
@@ -225,34 +233,32 @@ gl::Error Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
restoreState();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Blit9::copy2D(const gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level)
+gl::Error Blit9::copy2D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const RECT &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level)
{
- gl::Error error = initialize();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(initialize());
const gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
ASSERT(colorbuffer);
RenderTarget9 *renderTarget9 = nullptr;
- error = colorbuffer->getRenderTarget(&renderTarget9);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(colorbuffer->getRenderTarget(context, &renderTarget9));
ASSERT(renderTarget9);
IDirect3DSurface9 *source = renderTarget9->getSurface();
ASSERT(source);
- IDirect3DSurface9 *destSurface = NULL;
+ IDirect3DSurface9 *destSurface = nullptr;
TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
- error = storage9->getSurfaceLevel(GL_TEXTURE_2D, level, true, &destSurface);
+ gl::Error error = storage9->getSurfaceLevel(context, GL_TEXTURE_2D, level, true, &destSurface);
if (error.isError())
{
SafeRelease(source);
@@ -260,7 +266,8 @@ gl::Error Blit9::copy2D(const gl::Framebuffer *framebuffer, const RECT &sourceRe
}
ASSERT(destSurface);
- gl::Error result = copy(source, sourceRect, destFormat, destOffset, destSurface);
+ gl::Error result =
+ copy(source, nullptr, sourceRect, destFormat, destOffset, destSurface, false, false, false);
SafeRelease(destSurface);
SafeRelease(source);
@@ -268,7 +275,14 @@ gl::Error Blit9::copy2D(const gl::Framebuffer *framebuffer, const RECT &sourceRe
return result;
}
-gl::Error Blit9::copyCube(const gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level)
+gl::Error Blit9::copyCube(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const RECT &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum target,
+ GLint level)
{
gl::Error error = initialize();
if (error.isError())
@@ -280,7 +294,7 @@ gl::Error Blit9::copyCube(const gl::Framebuffer *framebuffer, const RECT &source
ASSERT(colorbuffer);
RenderTarget9 *renderTarget9 = nullptr;
- error = colorbuffer->getRenderTarget(&renderTarget9);
+ error = colorbuffer->getRenderTarget(context, &renderTarget9);
if (error.isError())
{
return error;
@@ -290,9 +304,9 @@ gl::Error Blit9::copyCube(const gl::Framebuffer *framebuffer, const RECT &source
IDirect3DSurface9 *source = renderTarget9->getSurface();
ASSERT(source);
- IDirect3DSurface9 *destSurface = NULL;
+ IDirect3DSurface9 *destSurface = nullptr;
TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
- error = storage9->getSurfaceLevel(target, level, true, &destSurface);
+ error = storage9->getSurfaceLevel(context, target, level, true, &destSurface);
if (error.isError())
{
SafeRelease(source);
@@ -300,7 +314,8 @@ gl::Error Blit9::copyCube(const gl::Framebuffer *framebuffer, const RECT &source
}
ASSERT(destSurface);
- gl::Error result = copy(source, sourceRect, destFormat, destOffset, destSurface);
+ gl::Error result =
+ copy(source, nullptr, sourceRect, destFormat, destOffset, destSurface, false, false, false);
SafeRelease(destSurface);
SafeRelease(source);
@@ -308,9 +323,69 @@ gl::Error Blit9::copyCube(const gl::Framebuffer *framebuffer, const RECT &source
return result;
}
-gl::Error Blit9::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, IDirect3DSurface9 *dest)
+gl::Error Blit9::copyTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ const RECT &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum destTarget,
+ GLint destLevel,
+ bool flipY,
+ bool premultiplyAlpha,
+ bool unmultiplyAlpha)
+{
+ ANGLE_TRY(initialize());
+
+ const TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source);
+
+ TextureStorage *sourceStorage = nullptr;
+ ANGLE_TRY(const_cast<TextureD3D *>(sourceD3D)->getNativeTexture(context, &sourceStorage));
+
+ TextureStorage9_2D *sourceStorage9 = GetAs<TextureStorage9_2D>(sourceStorage);
+ ASSERT(sourceStorage9);
+
+ TextureStorage9 *destStorage9 = GetAs<TextureStorage9>(storage);
+ ASSERT(destStorage9);
+
+ ASSERT(sourceLevel == 0);
+ IDirect3DBaseTexture9 *sourceTexture = nullptr;
+ ANGLE_TRY(sourceStorage9->getBaseTexture(context, &sourceTexture));
+
+ IDirect3DSurface9 *sourceSurface = nullptr;
+ ANGLE_TRY(
+ sourceStorage9->getSurfaceLevel(context, GL_TEXTURE_2D, sourceLevel, true, &sourceSurface));
+
+ IDirect3DSurface9 *destSurface = nullptr;
+ gl::Error error =
+ destStorage9->getSurfaceLevel(context, destTarget, destLevel, true, &destSurface);
+ if (error.isError())
+ {
+ SafeRelease(sourceSurface);
+ return error;
+ }
+
+ error = copy(sourceSurface, sourceTexture, sourceRect, destFormat, destOffset, destSurface,
+ flipY, premultiplyAlpha, unmultiplyAlpha);
+
+ SafeRelease(sourceSurface);
+ SafeRelease(destSurface);
+
+ return error;
+}
+
+gl::Error Blit9::copy(IDirect3DSurface9 *source,
+ IDirect3DBaseTexture9 *sourceTexture,
+ const RECT &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ IDirect3DSurface9 *dest,
+ bool flipY,
+ bool premultiplyAlpha,
+ bool unmultiplyAlpha)
{
- ASSERT(source != NULL && dest != NULL);
+ ASSERT(source != nullptr && dest != nullptr);
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -319,8 +394,10 @@ gl::Error Blit9::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum
source->GetDesc(&sourceDesc);
dest->GetDesc(&destDesc);
- if (sourceDesc.Format == destDesc.Format && destDesc.Usage & D3DUSAGE_RENDERTARGET &&
- d3d9_gl::IsFormatChannelEquivalent(destDesc.Format, destFormat)) // Can use StretchRect
+ // Check if it's possible to use StetchRect
+ if (sourceDesc.Format == destDesc.Format && (destDesc.Usage & D3DUSAGE_RENDERTARGET) &&
+ d3d9_gl::IsFormatChannelEquivalent(destDesc.Format, destFormat) && !flipY &&
+ premultiplyAlpha == unmultiplyAlpha)
{
RECT destRect = { destOffset.x, destOffset.y, destOffset.x + (sourceRect.right - sourceRect.left), destOffset.y + (sourceRect.bottom - sourceRect.top)};
HRESULT result = device->StretchRect(source, &sourceRect, dest, &destRect, D3DTEXF_POINT);
@@ -328,85 +405,135 @@ gl::Error Blit9::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to blit between textures, StretchRect result: 0x%X.", result);
+ return gl::OutOfMemory()
+ << "Failed to blit between textures, StretchRect " << gl::FmtHR(result);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
else
{
- return formatConvert(source, sourceRect, destFormat, destOffset, dest);
- }
-}
+ IDirect3DBaseTexture9 *texture = sourceTexture;
+ RECT adjustedSourceRect = sourceRect;
+ gl::Extents sourceSize(sourceDesc.Width, sourceDesc.Height, 1);
-gl::Error Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, IDirect3DSurface9 *dest)
-{
- gl::Error error = initialize();
- if (error.isError())
- {
- return error;
- }
+ if (texture == nullptr)
+ {
+ ANGLE_TRY(copySurfaceToTexture(source, sourceRect, &texture));
+
+ // copySurfaceToTexture only copies in the sourceRect area of the source surface.
+ // Adjust sourceRect so that it is now covering the entire source texture
+ adjustedSourceRect.left = 0;
+ adjustedSourceRect.right = sourceRect.right - sourceRect.left;
+ adjustedSourceRect.top = 0;
+ adjustedSourceRect.bottom = sourceRect.bottom - sourceRect.top;
+
+ sourceSize.width = sourceRect.right - sourceRect.left;
+ sourceSize.height = sourceRect.bottom - sourceRect.top;
+ }
+ else
+ {
+ texture->AddRef();
+ }
+
+ gl::Error error = formatConvert(texture, adjustedSourceRect, sourceSize, destFormat,
+ destOffset, dest, flipY, premultiplyAlpha, unmultiplyAlpha);
+
+ SafeRelease(texture);
- IDirect3DTexture9 *texture = NULL;
- error = copySurfaceToTexture(source, sourceRect, &texture);
- if (error.isError())
- {
return error;
}
+}
+
+gl::Error Blit9::formatConvert(IDirect3DBaseTexture9 *source,
+ const RECT &sourceRect,
+ const gl::Extents &sourceSize,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ IDirect3DSurface9 *dest,
+ bool flipY,
+ bool premultiplyAlpha,
+ bool unmultiplyAlpha)
+{
+ ANGLE_TRY(initialize());
IDirect3DDevice9 *device = mRenderer->getDevice();
saveState();
- device->SetTexture(0, texture);
+ device->SetTexture(0, source);
device->SetRenderTarget(0, dest);
- setViewport(sourceRect, destOffset);
+ RECT destRect;
+ destRect.left = destOffset.x;
+ destRect.right = destOffset.x + (sourceRect.right - sourceRect.left);
+ destRect.top = destOffset.y;
+ destRect.bottom = destOffset.y + (sourceRect.bottom - sourceRect.top);
+
+ setViewportAndShaderConstants(sourceRect, sourceSize, destRect, flipY);
setCommonBlitState();
- error = setFormatConvertShaders(destFormat);
+ gl::Error error = setFormatConvertShaders(destFormat, flipY, premultiplyAlpha, unmultiplyAlpha);
if (!error.isError())
{
render();
}
- SafeRelease(texture);
-
restoreState();
return error;
}
-gl::Error Blit9::setFormatConvertShaders(GLenum destFormat)
+gl::Error Blit9::setFormatConvertShaders(GLenum destFormat,
+ bool flipY,
+ bool premultiplyAlpha,
+ bool unmultiplyAlpha)
{
- gl::Error error = setVertexShader(SHADER_VS_STANDARD);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(setVertexShader(SHADER_VS_STANDARD));
switch (destFormat)
{
- default: UNREACHABLE();
case GL_RGBA:
case GL_BGRA_EXT:
case GL_RGB:
case GL_RG_EXT:
case GL_RED_EXT:
case GL_ALPHA:
- error = setPixelShader(SHADER_PS_COMPONENTMASK);
- break;
+ if (premultiplyAlpha == unmultiplyAlpha)
+ {
+ ANGLE_TRY(setPixelShader(SHADER_PS_COMPONENTMASK));
+ }
+ else if (premultiplyAlpha)
+ {
+ ANGLE_TRY(setPixelShader(SHADER_PS_COMPONENTMASK_PREMULTIPLY_ALPHA));
+ }
+ else
+ {
+ ASSERT(unmultiplyAlpha);
+ ANGLE_TRY(setPixelShader(SHADER_PS_COMPONENTMASK_UNMULTIPLY_ALPHA));
+ }
+ break;
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
- error = setPixelShader(SHADER_PS_LUMINANCE);
- break;
- }
-
- if (error.isError())
- {
- return error;
+ if (premultiplyAlpha == unmultiplyAlpha)
+ {
+ ANGLE_TRY(setPixelShader(SHADER_PS_LUMINANCE));
+ }
+ else if (premultiplyAlpha)
+ {
+ ANGLE_TRY(setPixelShader(SHADER_PS_LUMINANCE_PREMULTIPLY_ALPHA));
+ }
+ else
+ {
+ ASSERT(unmultiplyAlpha);
+ ANGLE_TRY(setPixelShader(SHADER_PS_LUMINANCE_UNMULTIPLY_ALPHA));
+ }
+ break;
+
+ default:
+ UNREACHABLE();
}
enum { X = 0, Y = 1, Z = 2, W = 3 };
@@ -502,10 +629,12 @@ gl::Error Blit9::setFormatConvertShaders(GLenum destFormat)
mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst, 2);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture)
+gl::Error Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface,
+ const RECT &sourceRect,
+ IDirect3DBaseTexture9 **outTexture)
{
ASSERT(surface);
@@ -516,12 +645,15 @@ gl::Error Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &so
// Copy the render target into a texture
IDirect3DTexture9 *texture;
- HRESULT result = device->CreateTexture(sourceRect.right - sourceRect.left, sourceRect.bottom - sourceRect.top, 1, D3DUSAGE_RENDERTARGET, sourceDesc.Format, D3DPOOL_DEFAULT, &texture, NULL);
+ HRESULT result = device->CreateTexture(
+ sourceRect.right - sourceRect.left, sourceRect.bottom - sourceRect.top, 1,
+ D3DUSAGE_RENDERTARGET, sourceDesc.Format, D3DPOOL_DEFAULT, &texture, nullptr);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal texture for blit, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to allocate internal texture for blit, "
+ << gl::FmtHR(result);
}
IDirect3DSurface9 *textureSurface;
@@ -531,11 +663,12 @@ gl::Error Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &so
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
SafeRelease(texture);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to query surface of internal blit texture, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to query surface of internal blit texture, "
+ << gl::FmtHR(result);
}
mRenderer->endScene();
- result = device->StretchRect(surface, &sourceRect, textureSurface, NULL, D3DTEXF_NONE);
+ result = device->StretchRect(surface, &sourceRect, textureSurface, nullptr, D3DTEXF_NONE);
SafeRelease(textureSurface);
@@ -543,35 +676,50 @@ gl::Error Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &so
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
SafeRelease(texture);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to copy between internal blit textures, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to copy between internal blit textures, "
+ << gl::FmtHR(result);
}
*outTexture = texture;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void Blit9::setViewport(const RECT &sourceRect, const gl::Offset &offset)
+void Blit9::setViewportAndShaderConstants(const RECT &sourceRect,
+ const gl::Extents &sourceSize,
+ const RECT &destRect,
+ bool flipY)
{
IDirect3DDevice9 *device = mRenderer->getDevice();
D3DVIEWPORT9 vp;
- vp.X = offset.x;
- vp.Y = offset.y;
- vp.Width = sourceRect.right - sourceRect.left;
- vp.Height = sourceRect.bottom - sourceRect.top;
+ vp.X = destRect.left;
+ vp.Y = destRect.top;
+ vp.Width = destRect.right - destRect.left;
+ vp.Height = destRect.bottom - destRect.top;
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
device->SetViewport(&vp);
- float halfPixelAdjust[4] = { -1.0f/vp.Width, 1.0f/vp.Height, 0, 0 };
- device->SetVertexShaderConstantF(0, halfPixelAdjust, 1);
+ float vertexConstants[8] = {
+ // halfPixelAdjust
+ -1.0f / vp.Width, 1.0f / vp.Height, 0, 0,
+ // texcoordOffset
+ static_cast<float>(sourceRect.left) / sourceSize.width,
+ static_cast<float>(flipY ? sourceRect.bottom : sourceRect.top) / sourceSize.height,
+ static_cast<float>(sourceRect.right - sourceRect.left) / sourceSize.width,
+ static_cast<float>(flipY ? sourceRect.top - sourceRect.bottom
+ : sourceRect.bottom - sourceRect.top) /
+ sourceSize.height,
+ };
+
+ device->SetVertexShaderConstantF(0, vertexConstants, 2);
}
void Blit9::setCommonBlitState()
{
IDirect3DDevice9 *device = mRenderer->getDevice();
- device->SetDepthStencilSurface(NULL);
+ device->SetDepthStencilSurface(nullptr);
device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
@@ -617,7 +765,7 @@ void Blit9::saveState()
device->GetDepthStencilSurface(&mSavedDepthStencil);
device->GetRenderTarget(0, &mSavedRenderTarget);
- if (mSavedStateBlock == NULL)
+ if (mSavedStateBlock == nullptr)
{
hr = device->BeginStateBlock();
ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
@@ -626,9 +774,9 @@ void Blit9::saveState()
static const float dummyConst[8] = { 0 };
- device->SetVertexShader(NULL);
+ device->SetVertexShader(nullptr);
device->SetVertexShaderConstantF(0, dummyConst, 2);
- device->SetPixelShader(NULL);
+ device->SetPixelShader(nullptr);
device->SetPixelShaderConstantF(0, dummyConst, 2);
D3DVIEWPORT9 dummyVp;
@@ -641,7 +789,7 @@ void Blit9::saveState()
device->SetViewport(&dummyVp);
- device->SetTexture(0, NULL);
+ device->SetTexture(0, nullptr);
device->SetStreamSource(0, mQuadVertexBuffer, 0, 0);
@@ -651,9 +799,9 @@ void Blit9::saveState()
ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
}
- ASSERT(mSavedStateBlock != NULL);
+ ASSERT(mSavedStateBlock != nullptr);
- if (mSavedStateBlock != NULL)
+ if (mSavedStateBlock != nullptr)
{
hr = mSavedStateBlock->Capture();
ASSERT(SUCCEEDED(hr));
@@ -670,9 +818,9 @@ void Blit9::restoreState()
device->SetRenderTarget(0, mSavedRenderTarget);
SafeRelease(mSavedRenderTarget);
- ASSERT(mSavedStateBlock != NULL);
+ ASSERT(mSavedStateBlock != nullptr);
- if (mSavedStateBlock != NULL)
+ if (mSavedStateBlock != nullptr)
{
mSavedStateBlock->Apply();
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h
index 586abd2580..026874f8ae 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h
@@ -16,7 +16,10 @@
namespace gl
{
+class Context;
class Framebuffer;
+class Texture;
+struct Extents;
struct Offset;
}
@@ -35,13 +38,33 @@ class Blit9 : angle::NonCopyable
// Copy from source surface to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
- gl::Error copy2D(const gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level);
- gl::Error copyCube(const gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level);
-
- // Copy from source surface to dest surface.
- // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
- // source is interpreted as RGBA and destFormat specifies the desired result format. For example, if destFormat = GL_RGB, the alpha channel will be forced to 0.
- gl::Error formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, IDirect3DSurface9 *dest);
+ gl::Error copy2D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const RECT &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level);
+ gl::Error copyCube(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const RECT &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum target,
+ GLint level);
+ gl::Error copyTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ const RECT &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum destTarget,
+ GLint destLevel,
+ bool flipY,
+ bool premultiplyAlpha,
+ bool unmultiplyAlpha);
// 2x2 box filter sample from source to dest.
// Requires that source is RGB(A) and dest has the same format as source.
@@ -54,23 +77,56 @@ class Blit9 : angle::NonCopyable
IDirect3DVertexBuffer9 *mQuadVertexBuffer;
IDirect3DVertexDeclaration9 *mQuadVertexDeclaration;
- gl::Error setFormatConvertShaders(GLenum destFormat);
-
- gl::Error copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, IDirect3DSurface9 *dest);
- gl::Error copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture);
- void setViewport(const RECT &sourceRect, const gl::Offset &offset);
+ // Copy from source texture to dest surface.
+ // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
+ // source is interpreted as RGBA and destFormat specifies the desired result format. For
+ // example, if destFormat = GL_RGB, the alpha channel will be forced to 0.
+ gl::Error formatConvert(IDirect3DBaseTexture9 *source,
+ const RECT &sourceRect,
+ const gl::Extents &sourceSize,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ IDirect3DSurface9 *dest,
+ bool flipY,
+ bool premultiplyAlpha,
+ bool unmultiplyAlpha);
+ gl::Error setFormatConvertShaders(GLenum destFormat,
+ bool flipY,
+ bool premultiplyAlpha,
+ bool unmultiplyAlpha);
+
+ gl::Error copy(IDirect3DSurface9 *source,
+ IDirect3DBaseTexture9 *sourceTexture,
+ const RECT &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ IDirect3DSurface9 *dest,
+ bool flipY,
+ bool premultiplyAlpha,
+ bool unmultiplyAlpha);
+ gl::Error copySurfaceToTexture(IDirect3DSurface9 *surface,
+ const RECT &sourceRect,
+ IDirect3DBaseTexture9 **outTexture);
+ void setViewportAndShaderConstants(const RECT &sourceRect,
+ const gl::Extents &sourceSize,
+ const RECT &destRect,
+ bool flipY);
void setCommonBlitState();
RECT getSurfaceRect(IDirect3DSurface9 *surface) const;
+ gl::Extents getSurfaceSize(IDirect3DSurface9 *surface) const;
// This enum is used to index mCompiledShaders and mShaderSource.
enum ShaderId
{
SHADER_VS_STANDARD,
- SHADER_VS_FLIPY,
SHADER_PS_PASSTHROUGH,
SHADER_PS_LUMINANCE,
+ SHADER_PS_LUMINANCE_PREMULTIPLY_ALPHA,
+ SHADER_PS_LUMINANCE_UNMULTIPLY_ALPHA,
SHADER_PS_COMPONENTMASK,
- SHADER_COUNT
+ SHADER_PS_COMPONENTMASK_PREMULTIPLY_ALPHA,
+ SHADER_PS_COMPONENTMASK_UNMULTIPLY_ALPHA,
+ SHADER_COUNT,
};
// This actually contains IDirect3DVertexShader9 or IDirect3DPixelShader9 casted to IUnknown.
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp
index 804b6971ce..dc308e7752 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp
@@ -12,23 +12,37 @@
namespace rx
{
-Buffer9::Buffer9(Renderer9 *renderer)
- : BufferD3D(renderer),
- mSize(0)
-{}
+Buffer9::Buffer9(const gl::BufferState &state, Renderer9 *renderer)
+ : BufferD3D(state, renderer), mSize(0)
+{
+}
Buffer9::~Buffer9()
{
mSize = 0;
}
-gl::Error Buffer9::setData(const void* data, size_t size, GLenum usage)
+size_t Buffer9::getSize() const
+{
+ return mSize;
+}
+
+bool Buffer9::supportsDirectBinding() const
+{
+ return false;
+}
+
+gl::Error Buffer9::setData(const gl::Context *context,
+ gl::BufferBinding /*target*/,
+ const void *data,
+ size_t size,
+ gl::BufferUsage usage)
{
if (size > mMemory.size())
{
if (!mMemory.resize(size))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer.");
+ return gl::OutOfMemory() << "Failed to resize internal buffer.";
}
}
@@ -38,25 +52,30 @@ gl::Error Buffer9::setData(const void* data, size_t size, GLenum usage)
memcpy(mMemory.data(), data, size);
}
- invalidateStaticData(D3D_BUFFER_INVALIDATE_WHOLE_CACHE);
+ updateD3DBufferUsage(context, usage);
- updateD3DBufferUsage(usage);
- return gl::Error(GL_NO_ERROR);
+ invalidateStaticData(context);
+
+ return gl::NoError();
}
-gl::Error Buffer9::getData(const uint8_t **outData)
+gl::Error Buffer9::getData(const gl::Context *context, const uint8_t **outData)
{
*outData = mMemory.data();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Buffer9::setSubData(const void* data, size_t size, size_t offset)
+gl::Error Buffer9::setSubData(const gl::Context *context,
+ gl::BufferBinding /*target*/,
+ const void *data,
+ size_t size,
+ size_t offset)
{
if (offset + size > mMemory.size())
{
if (!mMemory.resize(offset + size))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer.");
+ return gl::OutOfMemory() << "Failed to resize internal buffer.";
}
}
@@ -66,46 +85,55 @@ gl::Error Buffer9::setSubData(const void* data, size_t size, size_t offset)
memcpy(mMemory.data() + offset, data, size);
}
- invalidateStaticData(D3D_BUFFER_INVALIDATE_WHOLE_CACHE);
+ invalidateStaticData(context);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Buffer9::copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
+gl::Error Buffer9::copySubData(const gl::Context *context,
+ BufferImpl *source,
+ GLintptr sourceOffset,
+ GLintptr destOffset,
+ GLsizeiptr size)
{
// Note: this method is currently unreachable
- Buffer9* sourceBuffer = GetAs<Buffer9>(source);
+ Buffer9 *sourceBuffer = GetAs<Buffer9>(source);
ASSERT(sourceBuffer);
memcpy(mMemory.data() + destOffset, sourceBuffer->mMemory.data() + sourceOffset, size);
- invalidateStaticData(D3D_BUFFER_INVALIDATE_WHOLE_CACHE);
+ invalidateStaticData(context);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
// We do not support buffer mapping in D3D9
-gl::Error Buffer9::map(GLenum access, GLvoid **mapPtr)
+gl::Error Buffer9::map(const gl::Context *context, GLenum access, void **mapPtr)
{
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
}
-gl::Error Buffer9::mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr)
+gl::Error Buffer9::mapRange(const gl::Context *context,
+ size_t offset,
+ size_t length,
+ GLbitfield access,
+ void **mapPtr)
{
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
}
-gl::Error Buffer9::unmap(GLboolean *result)
+gl::Error Buffer9::unmap(const gl::Context *context, GLboolean *result)
{
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
}
-void Buffer9::markTransformFeedbackUsage()
+gl::Error Buffer9::markTransformFeedbackUsage(const gl::Context *context)
{
UNREACHABLE();
+ return gl::InternalError();
}
-}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.h
index 44a524ba28..960b2a2474 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.h
@@ -20,28 +20,44 @@ class Renderer9;
class Buffer9 : public BufferD3D
{
public:
- Buffer9(Renderer9 *renderer);
- virtual ~Buffer9();
+ Buffer9(const gl::BufferState &state, Renderer9 *renderer);
+ ~Buffer9() override;
// BufferD3D implementation
- virtual size_t getSize() const { return mSize; }
- virtual bool supportsDirectBinding() const { return false; }
- gl::Error getData(const uint8_t **outData) override;
+ size_t getSize() const override;
+ bool supportsDirectBinding() const override;
+ gl::Error getData(const gl::Context *context, const uint8_t **outData) override;
// BufferImpl implementation
- virtual gl::Error setData(const void* data, size_t size, GLenum usage);
- virtual gl::Error setSubData(const void* data, size_t size, size_t offset);
- virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
- virtual gl::Error map(GLenum access, GLvoid **mapPtr);
- virtual gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr);
- virtual gl::Error unmap(GLboolean *result);
- virtual void markTransformFeedbackUsage();
+ gl::Error setData(const gl::Context *context,
+ gl::BufferBinding target,
+ const void *data,
+ size_t size,
+ gl::BufferUsage usage) override;
+ gl::Error setSubData(const gl::Context *context,
+ gl::BufferBinding target,
+ const void *data,
+ size_t size,
+ size_t offset) override;
+ gl::Error copySubData(const gl::Context *context,
+ BufferImpl *source,
+ GLintptr sourceOffset,
+ GLintptr destOffset,
+ GLsizeiptr size) override;
+ gl::Error map(const gl::Context *context, GLenum access, void **mapPtr) override;
+ gl::Error mapRange(const gl::Context *context,
+ size_t offset,
+ size_t length,
+ GLbitfield access,
+ void **mapPtr) override;
+ gl::Error unmap(const gl::Context *context, GLboolean *result) override;
+ gl::Error markTransformFeedbackUsage(const gl::Context *context) override;
private:
- MemoryBuffer mMemory;
+ angle::MemoryBuffer mMemory;
size_t mSize;
};
-}
+} // namespace rx
-#endif // LIBANGLE_RENDERER_D3D_D3D9_BUFFER9_H_
+#endif // LIBANGLE_RENDERER_D3D_D3D9_BUFFER9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp
new file mode 100644
index 0000000000..1b9874cc20
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp
@@ -0,0 +1,303 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Context9:
+// D3D9-specific functionality associated with a GL Context.
+//
+
+#include "libANGLE/renderer/d3d/d3d9/Context9.h"
+
+#include "common/string_utils.h"
+#include "libANGLE/renderer/d3d/CompilerD3D.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+#include "libANGLE/renderer/d3d/SamplerD3D.h"
+#include "libANGLE/renderer/d3d/ShaderD3D.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/renderer/d3d/d3d9/Buffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/Fence9.h"
+#include "libANGLE/renderer/d3d/d3d9/Framebuffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/Query9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#include "libANGLE/renderer/d3d/d3d9/StateManager9.h"
+#include "libANGLE/renderer/d3d/d3d9/VertexArray9.h"
+
+namespace rx
+{
+
+Context9::Context9(const gl::ContextState &state, Renderer9 *renderer)
+ : ContextImpl(state), mRenderer(renderer)
+{
+}
+
+Context9::~Context9()
+{
+}
+
+gl::Error Context9::initialize()
+{
+ return gl::NoError();
+}
+
+CompilerImpl *Context9::createCompiler()
+{
+ return new CompilerD3D(SH_HLSL_3_0_OUTPUT);
+}
+
+ShaderImpl *Context9::createShader(const gl::ShaderState &data)
+{
+ return new ShaderD3D(data, mRenderer->getWorkarounds(), mRenderer->getNativeExtensions());
+}
+
+ProgramImpl *Context9::createProgram(const gl::ProgramState &data)
+{
+ return new ProgramD3D(data, mRenderer);
+}
+
+FramebufferImpl *Context9::createFramebuffer(const gl::FramebufferState &data)
+{
+ return new Framebuffer9(data, mRenderer);
+}
+
+TextureImpl *Context9::createTexture(const gl::TextureState &state)
+{
+ switch (state.getTarget())
+ {
+ case GL_TEXTURE_2D:
+ return new TextureD3D_2D(state, mRenderer);
+ case GL_TEXTURE_CUBE_MAP:
+ return new TextureD3D_Cube(state, mRenderer);
+ case GL_TEXTURE_EXTERNAL_OES:
+ return new TextureD3D_External(state, mRenderer);
+ default:
+ UNREACHABLE();
+ }
+ return nullptr;
+}
+
+RenderbufferImpl *Context9::createRenderbuffer()
+{
+ return new RenderbufferD3D(mRenderer);
+}
+
+BufferImpl *Context9::createBuffer(const gl::BufferState &state)
+{
+ return new Buffer9(state, mRenderer);
+}
+
+VertexArrayImpl *Context9::createVertexArray(const gl::VertexArrayState &data)
+{
+ return new VertexArray9(data);
+}
+
+QueryImpl *Context9::createQuery(GLenum type)
+{
+ return new Query9(mRenderer, type);
+}
+
+FenceNVImpl *Context9::createFenceNV()
+{
+ return new FenceNV9(mRenderer);
+}
+
+SyncImpl *Context9::createSync()
+{
+ // D3D9 doesn't support ES 3.0 and its sync objects.
+ UNREACHABLE();
+ return nullptr;
+}
+
+TransformFeedbackImpl *Context9::createTransformFeedback(const gl::TransformFeedbackState &state)
+{
+ UNREACHABLE();
+ return nullptr;
+}
+
+SamplerImpl *Context9::createSampler(const gl::SamplerState &state)
+{
+ return new SamplerD3D(state);
+}
+
+ProgramPipelineImpl *Context9::createProgramPipeline(const gl::ProgramPipelineState &data)
+{
+ UNREACHABLE();
+ return nullptr;
+}
+
+std::vector<PathImpl *> Context9::createPaths(GLsizei)
+{
+ return std::vector<PathImpl *>();
+}
+
+gl::Error Context9::flush(const gl::Context *context)
+{
+ return mRenderer->flush();
+}
+
+gl::Error Context9::finish(const gl::Context *context)
+{
+ return mRenderer->finish();
+}
+
+gl::Error Context9::drawArrays(const gl::Context *context, GLenum mode, GLint first, GLsizei count)
+{
+ return mRenderer->genericDrawArrays(context, mode, first, count, 0);
+}
+
+gl::Error Context9::drawArraysInstanced(const gl::Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount)
+{
+ return mRenderer->genericDrawArrays(context, mode, first, count, instanceCount);
+}
+
+gl::Error Context9::drawElements(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices)
+{
+ return mRenderer->genericDrawElements(context, mode, count, type, indices, 0);
+}
+
+gl::Error Context9::drawElementsInstanced(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instances)
+{
+ return mRenderer->genericDrawElements(context, mode, count, type, indices, instances);
+}
+
+gl::Error Context9::drawRangeElements(const gl::Context *context,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices)
+{
+ return mRenderer->genericDrawElements(context, mode, count, type, indices, 0);
+}
+
+gl::Error Context9::drawArraysIndirect(const gl::Context *context,
+ GLenum mode,
+ const void *indirect)
+{
+ UNREACHABLE();
+ return gl::InternalError() << "D3D9 doesn't support ES 3.1 DrawArraysIndirect API";
+}
+
+gl::Error Context9::drawElementsIndirect(const gl::Context *context,
+ GLenum mode,
+ GLenum type,
+ const void *indirect)
+{
+ UNREACHABLE();
+ return gl::InternalError() << "D3D9 doesn't support ES 3.1 DrawElementsIndirect API";
+}
+
+GLenum Context9::getResetStatus()
+{
+ return mRenderer->getResetStatus();
+}
+
+std::string Context9::getVendorString() const
+{
+ return mRenderer->getVendorString();
+}
+
+std::string Context9::getRendererDescription() const
+{
+ return mRenderer->getRendererDescription();
+}
+
+void Context9::insertEventMarker(GLsizei length, const char *marker)
+{
+ auto optionalString = angle::WidenString(static_cast<size_t>(length), marker);
+ if (optionalString.valid())
+ {
+ mRenderer->getAnnotator()->setMarker(optionalString.value().data());
+ }
+}
+
+void Context9::pushGroupMarker(GLsizei length, const char *marker)
+{
+ auto optionalString = angle::WidenString(static_cast<size_t>(length), marker);
+ if (optionalString.valid())
+ {
+ mRenderer->getAnnotator()->beginEvent(optionalString.value().data());
+ }
+}
+
+void Context9::popGroupMarker()
+{
+ mRenderer->getAnnotator()->endEvent();
+}
+
+void Context9::pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message)
+{
+ // Fall through to the EXT_debug_marker functions
+ pushGroupMarker(length, message);
+}
+
+void Context9::popDebugGroup()
+{
+ // Fall through to the EXT_debug_marker functions
+ popGroupMarker();
+}
+
+void Context9::syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits)
+{
+ mRenderer->getStateManager()->syncState(mState.getState(), dirtyBits);
+}
+
+GLint Context9::getGPUDisjoint()
+{
+ return mRenderer->getGPUDisjoint();
+}
+
+GLint64 Context9::getTimestamp()
+{
+ return mRenderer->getTimestamp();
+}
+
+void Context9::onMakeCurrent(const gl::Context *context)
+{
+}
+
+const gl::Caps &Context9::getNativeCaps() const
+{
+ return mRenderer->getNativeCaps();
+}
+
+const gl::TextureCapsMap &Context9::getNativeTextureCaps() const
+{
+ return mRenderer->getNativeTextureCaps();
+}
+
+const gl::Extensions &Context9::getNativeExtensions() const
+{
+ return mRenderer->getNativeExtensions();
+}
+
+const gl::Limitations &Context9::getNativeLimitations() const
+{
+ return mRenderer->getNativeLimitations();
+}
+
+gl::Error Context9::dispatchCompute(const gl::Context *context,
+ GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ)
+{
+ UNREACHABLE();
+ return gl::InternalError() << "D3D9 doesn't support ES 3.1 DispatchCompute API";
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h
new file mode 100644
index 0000000000..d681bfde89
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h
@@ -0,0 +1,151 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Context9:
+// D3D9-specific functionality associated with a GL Context.
+//
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_
+
+#include "libANGLE/renderer/ContextImpl.h"
+
+namespace rx
+{
+class Renderer9;
+
+class Context9 : public ContextImpl
+{
+ public:
+ Context9(const gl::ContextState &state, Renderer9 *renderer);
+ ~Context9() override;
+
+ gl::Error initialize() override;
+
+ // Shader creation
+ CompilerImpl *createCompiler() override;
+ ShaderImpl *createShader(const gl::ShaderState &data) override;
+ ProgramImpl *createProgram(const gl::ProgramState &data) override;
+
+ // Framebuffer creation
+ FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
+
+ // Texture creation
+ TextureImpl *createTexture(const gl::TextureState &state) override;
+
+ // Renderbuffer creation
+ RenderbufferImpl *createRenderbuffer() override;
+
+ // Buffer creation
+ BufferImpl *createBuffer(const gl::BufferState &state) override;
+
+ // Vertex Array creation
+ VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
+
+ // Query and Fence creation
+ QueryImpl *createQuery(GLenum type) override;
+ FenceNVImpl *createFenceNV() override;
+ SyncImpl *createSync() override;
+
+ // Transform Feedback creation
+ TransformFeedbackImpl *createTransformFeedback(
+ const gl::TransformFeedbackState &state) override;
+
+ // Sampler object creation
+ SamplerImpl *createSampler(const gl::SamplerState &state) override;
+
+ // Program Pipeline object creation
+ ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override;
+
+ // Path object creation
+ std::vector<PathImpl *> createPaths(GLsizei) override;
+
+ // Flush and finish.
+ gl::Error flush(const gl::Context *context) override;
+ gl::Error finish(const gl::Context *context) override;
+
+ // Drawing methods.
+ gl::Error drawArrays(const gl::Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count) override;
+ gl::Error drawArraysInstanced(const gl::Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount) override;
+
+ gl::Error drawElements(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices) override;
+ gl::Error drawElementsInstanced(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instances) override;
+ gl::Error drawRangeElements(const gl::Context *context,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices) override;
+ gl::Error drawArraysIndirect(const gl::Context *context,
+ GLenum mode,
+ const void *indirect) override;
+ gl::Error drawElementsIndirect(const gl::Context *context,
+ GLenum mode,
+ GLenum type,
+ const void *indirect) override;
+
+ // Device loss
+ GLenum getResetStatus() override;
+
+ // Vendor and description strings.
+ std::string getVendorString() const override;
+ std::string getRendererDescription() const override;
+
+ // EXT_debug_marker
+ void insertEventMarker(GLsizei length, const char *marker) override;
+ void pushGroupMarker(GLsizei length, const char *marker) override;
+ void popGroupMarker() override;
+
+ // KHR_debug
+ void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message) override;
+ void popDebugGroup() override;
+
+ // State sync with dirty bits.
+ void syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits) override;
+
+ // Disjoint timer queries
+ GLint getGPUDisjoint() override;
+ GLint64 getTimestamp() override;
+
+ // Context switching
+ void onMakeCurrent(const gl::Context *context) override;
+
+ // Caps queries
+ const gl::Caps &getNativeCaps() const override;
+ const gl::TextureCapsMap &getNativeTextureCaps() const override;
+ const gl::Extensions &getNativeExtensions() const override;
+ const gl::Limitations &getNativeLimitations() const override;
+
+ gl::Error dispatchCompute(const gl::Context *context,
+ GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ) override;
+
+ Renderer9 *getRenderer() const { return mRenderer; }
+
+ private:
+ Renderer9 *mRenderer;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h
index 54e3bb9490..b28008335f 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h
@@ -9,12 +9,12 @@
#ifndef LIBANGLE_RENDERER_D3D_D3D9_DEBUGANNOTATOR9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_DEBUGANNOTATOR9_H_
-#include "common/debug.h"
+#include "libANGLE/LoggingAnnotator.h"
namespace rx
{
-class DebugAnnotator9 : public gl::DebugAnnotator
+class DebugAnnotator9 : public angle::LoggingAnnotator
{
public:
DebugAnnotator9() {}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp
index 3300681277..bff3881655 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp
@@ -13,10 +13,7 @@
namespace rx
{
-FenceNV9::FenceNV9(Renderer9 *renderer)
- : FenceNVImpl(),
- mRenderer(renderer),
- mQuery(NULL)
+FenceNV9::FenceNV9(Renderer9 *renderer) : FenceNVImpl(), mRenderer(renderer), mQuery(nullptr)
{
}
@@ -41,10 +38,10 @@ gl::Error FenceNV9::set(GLenum condition)
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
SafeRelease(mQuery);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to end event query, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to end event query, " << gl::FmtHR(result);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error FenceNV9::test(GLboolean *outFinished)
@@ -66,7 +63,7 @@ gl::Error FenceNV9::finish()
Sleep(0);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error FenceNV9::testHelper(bool flushCommandBuffer, GLboolean *outFinished)
@@ -74,21 +71,21 @@ gl::Error FenceNV9::testHelper(bool flushCommandBuffer, GLboolean *outFinished)
ASSERT(mQuery);
DWORD getDataFlags = (flushCommandBuffer ? D3DGETDATA_FLUSH : 0);
- HRESULT result = mQuery->GetData(NULL, 0, getDataFlags);
+ HRESULT result = mQuery->GetData(nullptr, 0, getDataFlags);
if (d3d9::isDeviceLostError(result))
{
mRenderer->notifyDeviceLost();
- return gl::Error(GL_OUT_OF_MEMORY, "Device was lost while querying result of an event query.");
+ return gl::OutOfMemory() << "Device was lost while querying result of an event query.";
}
else if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to get query data, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to get query data, " << gl::FmtHR(result);
}
ASSERT(result == S_OK || result == S_FALSE);
*outFinished = ((result == S_OK) ? GL_TRUE : GL_FALSE);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.h
index 200ac68d27..de0ff20774 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.h
@@ -10,7 +10,7 @@
#define LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_
#include "libANGLE/renderer/FenceNVImpl.h"
-#include "libANGLE/renderer/FenceSyncImpl.h"
+#include "libANGLE/renderer/SyncImpl.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp
index 9c269a8565..dff12e03f8 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp
@@ -7,21 +7,25 @@
// Framebuffer9.cpp: Implements the Framebuffer9 class.
#include "libANGLE/renderer/d3d/d3d9/Framebuffer9.h"
-#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
-#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
-#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/formatutils.h"
+
+#include "libANGLE/Context.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Texture.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/ContextImpl.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
+#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libANGLE/renderer/renderer_utils.h"
namespace rx
{
-Framebuffer9::Framebuffer9(const gl::Framebuffer::Data &data, Renderer9 *renderer)
+Framebuffer9::Framebuffer9(const gl::FramebufferState &data, Renderer9 *renderer)
: FramebufferD3D(data, renderer), mRenderer(renderer)
{
ASSERT(mRenderer != nullptr);
@@ -31,66 +35,61 @@ Framebuffer9::~Framebuffer9()
{
}
-gl::Error Framebuffer9::discard(size_t, const GLenum *)
+gl::Error Framebuffer9::discard(const gl::Context *context, size_t, const GLenum *)
{
// Extension not implemented in D3D9 renderer
UNREACHABLE();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Framebuffer9::invalidate(size_t, const GLenum *)
+gl::Error Framebuffer9::invalidate(const gl::Context *context, size_t, const GLenum *)
{
// Shouldn't ever reach here in D3D9
UNREACHABLE();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Framebuffer9::invalidateSub(size_t, const GLenum *, const gl::Rectangle &)
+gl::Error Framebuffer9::invalidateSub(const gl::Context *context,
+ size_t,
+ const GLenum *,
+ const gl::Rectangle &)
{
// Shouldn't ever reach here in D3D9
UNREACHABLE();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Framebuffer9::clear(const gl::Data &data, const ClearParameters &clearParams)
+gl::Error Framebuffer9::clearImpl(const gl::Context *context, const ClearParameters &clearParams)
{
- const gl::FramebufferAttachment *colorAttachment = mData.getColorAttachment(0);
- const gl::FramebufferAttachment *depthStencilAttachment = mData.getDepthOrStencilAttachment();
+ const gl::FramebufferAttachment *colorAttachment = mState.getColorAttachment(0);
+ const gl::FramebufferAttachment *depthStencilAttachment = mState.getDepthOrStencilAttachment();
- gl::Error error = mRenderer->applyRenderTarget(colorAttachment, depthStencilAttachment);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mRenderer->applyRenderTarget(context, colorAttachment, depthStencilAttachment));
- float nearZ = data.state->getNearPlane();
- float farZ = data.state->getFarPlane();
- mRenderer->setViewport(data.caps, data.state->getViewport(), nearZ, farZ, GL_TRIANGLES,
- data.state->getRasterizerState().frontFace, true);
+ const gl::State &glState = context->getGLState();
+ float nearZ = glState.getNearPlane();
+ float farZ = glState.getFarPlane();
+ mRenderer->setViewport(glState.getViewport(), nearZ, farZ, GL_TRIANGLES,
+ glState.getRasterizerState().frontFace, true);
- mRenderer->setScissorRectangle(data.state->getScissor(), data.state->isScissorTestEnabled());
+ mRenderer->setScissorRectangle(glState.getScissor(), glState.isScissorTestEnabled());
- return mRenderer->clear(clearParams, colorAttachment, depthStencilAttachment);
+ return mRenderer->clear(context, clearParams, colorAttachment, depthStencilAttachment);
}
-gl::Error Framebuffer9::readPixelsImpl(const gl::Rectangle &area,
+gl::Error Framebuffer9::readPixelsImpl(const gl::Context *context,
+ const gl::Rectangle &area,
GLenum format,
GLenum type,
size_t outputPitch,
const gl::PixelPackState &pack,
- uint8_t *pixels) const
+ uint8_t *pixels)
{
- ASSERT(pack.pixelBuffer.get() == nullptr);
-
- const gl::FramebufferAttachment *colorbuffer = mData.getColorAttachment(0);
+ const gl::FramebufferAttachment *colorbuffer = mState.getColorAttachment(0);
ASSERT(colorbuffer);
RenderTarget9 *renderTarget = nullptr;
- gl::Error error = colorbuffer->getRenderTarget(&renderTarget);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(colorbuffer->getRenderTarget(context, &renderTarget));
ASSERT(renderTarget);
IDirect3DSurface9 *surface = renderTarget->getSurface();
@@ -103,7 +102,8 @@ gl::Error Framebuffer9::readPixelsImpl(const gl::Rectangle &area,
{
UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render target
SafeRelease(surface);
- return gl::Error(GL_OUT_OF_MEMORY, "ReadPixels is unimplemented for multisampled framebuffer attachments.");
+ return gl::OutOfMemory()
+ << "ReadPixels is unimplemented for multisampled framebuffer attachments.";
}
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -135,7 +135,7 @@ gl::Error Framebuffer9::readPixelsImpl(const gl::Rectangle &area,
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
SafeRelease(surface);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal texture for ReadPixels.");
+ return gl::OutOfMemory() << "Failed to allocate internal texture for ReadPixels.";
}
}
@@ -157,13 +157,13 @@ gl::Error Framebuffer9::readPixelsImpl(const gl::Rectangle &area,
UNREACHABLE();
}
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to read internal render target data.");
+ return gl::OutOfMemory() << "Failed to read internal render target data.";
}
if (directToPixels)
{
SafeRelease(systemSurface);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
RECT rect;
@@ -180,85 +180,42 @@ gl::Error Framebuffer9::readPixelsImpl(const gl::Rectangle &area,
UNREACHABLE();
SafeRelease(systemSurface);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal render target.");
+ return gl::OutOfMemory() << "Failed to lock internal render target.";
}
- uint8_t *source;
- int inputPitch;
- if (pack.reverseRowOrder)
- {
- source = reinterpret_cast<uint8_t*>(lock.pBits) + lock.Pitch * (rect.bottom - rect.top - 1);
- inputPitch = -lock.Pitch;
- }
- else
- {
- source = reinterpret_cast<uint8_t*>(lock.pBits);
- inputPitch = lock.Pitch;
- }
+ uint8_t *source = reinterpret_cast<uint8_t *>(lock.pBits);
+ int inputPitch = lock.Pitch;
const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
- const gl::InternalFormat &sourceFormatInfo = gl::GetInternalFormatInfo(d3dFormatInfo.internalFormat);
- if (sourceFormatInfo.format == format && sourceFormatInfo.type == type)
- {
- // Direct copy possible
- for (int y = 0; y < rect.bottom - rect.top; y++)
- {
- memcpy(pixels + y * outputPitch, source + y * inputPitch, (rect.right - rect.left) * sourceFormatInfo.pixelBytes);
- }
- }
- else
- {
- const d3d9::D3DFormat &sourceD3DFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
- ColorCopyFunction fastCopyFunc = sourceD3DFormatInfo.getFastCopyFunction(format, type);
-
- GLenum sizedDestInternalFormat = gl::GetSizedInternalFormat(format, type);
- const gl::InternalFormat &destFormatInfo = gl::GetInternalFormatInfo(sizedDestInternalFormat);
-
- if (fastCopyFunc)
- {
- // Fast copy is possible through some special function
- for (int y = 0; y < rect.bottom - rect.top; y++)
- {
- for (int x = 0; x < rect.right - rect.left; x++)
- {
- uint8_t *dest = pixels + y * outputPitch + x * destFormatInfo.pixelBytes;
- const uint8_t *src = source + y * inputPitch + x * sourceFormatInfo.pixelBytes;
+ gl::FormatType formatType(format, type);
- fastCopyFunc(src, dest);
- }
- }
- }
- else
- {
- ColorReadFunction colorReadFunction = sourceD3DFormatInfo.colorReadFunction;
- ColorWriteFunction colorWriteFunction = GetColorWriteFunction(format, type);
+ PackPixelsParams packParams;
+ packParams.area.x = rect.left;
+ packParams.area.y = rect.top;
+ packParams.area.width = rect.right - rect.left;
+ packParams.area.height = rect.bottom - rect.top;
+ packParams.format = format;
+ packParams.type = type;
+ packParams.outputPitch = static_cast<GLuint>(outputPitch);
+ packParams.pack = pack;
- uint8_t temp[sizeof(gl::ColorF)];
- for (int y = 0; y < rect.bottom - rect.top; y++)
- {
- for (int x = 0; x < rect.right - rect.left; x++)
- {
- uint8_t *dest = pixels + y * outputPitch + x * destFormatInfo.pixelBytes;
- const uint8_t *src = source + y * inputPitch + x * sourceFormatInfo.pixelBytes;
-
- // readFunc and writeFunc will be using the same type of color, CopyTexImage
- // will not allow the copy otherwise.
- colorReadFunction(src, temp);
- colorWriteFunction(temp, dest);
- }
- }
- }
- }
+ PackPixels(packParams, d3dFormatInfo.info(), inputPitch, source, pixels);
systemSurface->UnlockRect();
SafeRelease(systemSurface);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Framebuffer9::blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor,
- bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter,
- const gl::Framebuffer *sourceFramebuffer)
+gl::Error Framebuffer9::blitImpl(const gl::Context *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ const gl::Rectangle *scissor,
+ bool blitRenderTarget,
+ bool blitDepth,
+ bool blitStencil,
+ GLenum filter,
+ const gl::Framebuffer *sourceFramebuffer)
{
ASSERT(filter == GL_NEAREST);
@@ -273,18 +230,18 @@ gl::Error Framebuffer9::blit(const gl::Rectangle &sourceArea, const gl::Rectangl
ASSERT(readBuffer);
RenderTarget9 *readRenderTarget = nullptr;
- gl::Error error = readBuffer->getRenderTarget(&readRenderTarget);
+ gl::Error error = readBuffer->getRenderTarget(context, &readRenderTarget);
if (error.isError())
{
return error;
}
ASSERT(readRenderTarget);
- const gl::FramebufferAttachment *drawBuffer = mData.getColorAttachment(0);
+ const gl::FramebufferAttachment *drawBuffer = mState.getColorAttachment(0);
ASSERT(drawBuffer);
RenderTarget9 *drawRenderTarget = nullptr;
- error = drawBuffer->getRenderTarget(&drawRenderTarget);
+ error = drawBuffer->getRenderTarget(context, &drawRenderTarget);
if (error.isError())
{
return error;
@@ -389,7 +346,7 @@ gl::Error Framebuffer9::blit(const gl::Rectangle &sourceArea, const gl::Rectangl
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal blit failed, StretchRect returned 0x%X.", result);
+ return gl::OutOfMemory() << "Internal blit failed, StretchRect " << gl::FmtHR(result);
}
}
@@ -399,18 +356,18 @@ gl::Error Framebuffer9::blit(const gl::Rectangle &sourceArea, const gl::Rectangl
ASSERT(readBuffer);
RenderTarget9 *readDepthStencil = nullptr;
- gl::Error error = readBuffer->getRenderTarget(&readDepthStencil);
+ gl::Error error = readBuffer->getRenderTarget(context, &readDepthStencil);
if (error.isError())
{
return error;
}
ASSERT(readDepthStencil);
- const gl::FramebufferAttachment *drawBuffer = mData.getDepthOrStencilAttachment();
+ const gl::FramebufferAttachment *drawBuffer = mState.getDepthOrStencilAttachment();
ASSERT(drawBuffer);
RenderTarget9 *drawDepthStencil = nullptr;
- error = drawBuffer->getRenderTarget(&drawDepthStencil);
+ error = drawBuffer->getRenderTarget(context, &drawDepthStencil);
if (error.isError())
{
return error;
@@ -431,18 +388,24 @@ gl::Error Framebuffer9::blit(const gl::Rectangle &sourceArea, const gl::Rectangl
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal blit failed, StretchRect returned 0x%X.", result);
+ return gl::OutOfMemory() << "Internal blit failed, StretchRect " << gl::FmtHR(result);
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
GLenum Framebuffer9::getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const
{
RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTarget);
const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(renderTarget9->getD3DFormat());
- return d3dFormatInfo.internalFormat;
+ return d3dFormatInfo.info().glInternalFormat;
}
+gl::Error Framebuffer9::getSamplePosition(size_t index, GLfloat *xy) const
+{
+ UNREACHABLE();
+ return gl::InternalError() << "getSamplePosition is unsupported to d3d9.";
}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h
index fe12079ae0..d2b46435ee 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h
@@ -18,26 +18,40 @@ class Renderer9;
class Framebuffer9 : public FramebufferD3D
{
public:
- Framebuffer9(const gl::Framebuffer::Data &data, Renderer9 *renderer);
- virtual ~Framebuffer9();
+ Framebuffer9(const gl::FramebufferState &data, Renderer9 *renderer);
+ ~Framebuffer9() override;
- gl::Error discard(size_t count, const GLenum *attachments) override;
- gl::Error invalidate(size_t count, const GLenum *attachments) override;
- gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override;
+ gl::Error discard(const gl::Context *context, size_t count, const GLenum *attachments) override;
+ gl::Error invalidate(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments) override;
+ gl::Error invalidateSub(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments,
+ const gl::Rectangle &area) override;
+
+ gl::Error getSamplePosition(size_t index, GLfloat *xy) const override;
private:
- gl::Error clear(const gl::Data &data, const ClearParameters &clearParams) override;
+ gl::Error clearImpl(const gl::Context *context, const ClearParameters &clearParams) override;
- gl::Error readPixelsImpl(const gl::Rectangle &area,
+ gl::Error readPixelsImpl(const gl::Context *context,
+ const gl::Rectangle &area,
GLenum format,
GLenum type,
size_t outputPitch,
const gl::PixelPackState &pack,
- uint8_t *pixels) const override;
-
- gl::Error blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor,
- bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter,
- const gl::Framebuffer *sourceFramebuffer) override;
+ uint8_t *pixels) override;
+
+ gl::Error blitImpl(const gl::Context *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ const gl::Rectangle *scissor,
+ bool blitRenderTarget,
+ bool blitDepth,
+ bool blitStencil,
+ GLenum filter,
+ const gl::Framebuffer *sourceFramebuffer) override;
GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const override;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp
index fec7e3e19d..179629b362 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp
@@ -24,8 +24,8 @@ namespace rx
Image9::Image9(Renderer9 *renderer)
{
- mSurface = NULL;
- mRenderer = NULL;
+ mSurface = nullptr;
+ mRenderer = nullptr;
mD3DPool = D3DPOOL_SYSTEMMEM;
mD3DFormat = D3DFMT_UNKNOWN;
@@ -45,7 +45,9 @@ gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the source surface description for mipmap generation, result: 0x%X.", result);
+ return gl::OutOfMemory()
+ << "Failed to query the source surface description for mipmap generation, "
+ << gl::FmtHR(result);
}
D3DSURFACE_DESC sourceDesc;
@@ -53,7 +55,9 @@ gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the destination surface description for mipmap generation, result: 0x%X.", result);
+ return gl::OutOfMemory()
+ << "Failed to query the destination surface description for mipmap generation, "
+ << gl::FmtHR(result);
}
ASSERT(sourceDesc.Format == destDesc.Format);
@@ -61,23 +65,25 @@ gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9
ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format);
- ASSERT(d3dFormatInfo.mipGenerationFunction != NULL);
+ ASSERT(d3dFormatInfo.info().mipGenerationFunction != nullptr);
D3DLOCKED_RECT sourceLocked = {0};
- result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
+ result = sourceSurface->LockRect(&sourceLocked, nullptr, D3DLOCK_READONLY);
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface for mipmap generation, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to lock the source surface for mipmap generation, "
+ << gl::FmtHR(result);
}
D3DLOCKED_RECT destLocked = {0};
- result = destSurface->LockRect(&destLocked, NULL, 0);
+ result = destSurface->LockRect(&destLocked, nullptr, 0);
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
sourceSurface->UnlockRect();
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the destination surface for mipmap generation, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to lock the destination surface for mipmap generation, "
+ << gl::FmtHR(result);
}
const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(sourceLocked.pBits);
@@ -85,40 +91,29 @@ gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9
ASSERT(sourceData && destData);
- d3dFormatInfo.mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0,
- destData, destLocked.Pitch, 0);
+ d3dFormatInfo.info().mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData,
+ sourceLocked.Pitch, 0, destData, destLocked.Pitch,
+ 0);
destSurface->UnlockRect();
sourceSurface->UnlockRect();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Image9::generateMipmap(Image9 *dest, Image9 *source)
{
- IDirect3DSurface9 *sourceSurface = NULL;
- gl::Error error = source->getSurface(&sourceSurface);
- if (error.isError())
- {
- return error;
- }
+ IDirect3DSurface9 *sourceSurface = nullptr;
+ ANGLE_TRY(source->getSurface(&sourceSurface));
- IDirect3DSurface9 *destSurface = NULL;
- error = dest->getSurface(&destSurface);
- if (error.isError())
- {
- return error;
- }
+ IDirect3DSurface9 *destSurface = nullptr;
+ ANGLE_TRY(dest->getSurface(&destSurface));
- error = generateMip(destSurface, sourceSurface);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(generateMip(destSurface, sourceSurface));
dest->markDirty();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
@@ -128,17 +123,17 @@ gl::Error Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface
HRESULT result;
- result = source->LockRect(&sourceLock, NULL, 0);
+ result = source->LockRect(&sourceLock, nullptr, 0);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to lock source surface for copy, " << gl::FmtHR(result);
}
- result = dest->LockRect(&destLock, NULL, 0);
+ result = dest->LockRect(&destLock, nullptr, 0);
if (FAILED(result))
{
source->UnlockRect();
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to lock source surface for copy, " << gl::FmtHR(result);
}
ASSERT(sourceLock.pBits && destLock.pBits);
@@ -161,7 +156,85 @@ gl::Error Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface
source->UnlockRect();
dest->UnlockRect();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
+}
+
+// static
+gl::Error Image9::CopyImage(const gl::Context *context,
+ Image9 *dest,
+ Image9 *source,
+ const gl::Rectangle &sourceRect,
+ const gl::Offset &destOffset,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha)
+{
+ IDirect3DSurface9 *sourceSurface = nullptr;
+ ANGLE_TRY(source->getSurface(&sourceSurface));
+
+ IDirect3DSurface9 *destSurface = nullptr;
+ ANGLE_TRY(dest->getSurface(&destSurface));
+
+ D3DSURFACE_DESC destDesc;
+ HRESULT result = destSurface->GetDesc(&destDesc);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::OutOfMemory()
+ << "Failed to query the source surface description for mipmap generation, "
+ << gl::FmtHR(result);
+ }
+ const d3d9::D3DFormat &destD3DFormatInfo = d3d9::GetD3DFormatInfo(destDesc.Format);
+
+ D3DSURFACE_DESC sourceDesc;
+ result = sourceSurface->GetDesc(&sourceDesc);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::OutOfMemory()
+ << "Failed to query the destination surface description for mipmap generation, "
+ << gl::FmtHR(result);
+ }
+ const d3d9::D3DFormat &sourceD3DFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format);
+
+ D3DLOCKED_RECT sourceLocked = {0};
+ result = sourceSurface->LockRect(&sourceLocked, nullptr, D3DLOCK_READONLY);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::OutOfMemory() << "Failed to lock the source surface for CopyImage, "
+ << gl::FmtHR(result);
+ }
+
+ D3DLOCKED_RECT destLocked = {0};
+ result = destSurface->LockRect(&destLocked, nullptr, 0);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ sourceSurface->UnlockRect();
+ return gl::OutOfMemory() << "Failed to lock the destination surface for CopyImage, "
+ << gl::FmtHR(result);
+ }
+
+ const uint8_t *sourceData = reinterpret_cast<const uint8_t *>(sourceLocked.pBits) +
+ sourceRect.x * sourceD3DFormatInfo.pixelBytes +
+ sourceRect.y * sourceLocked.Pitch;
+ uint8_t *destData = reinterpret_cast<uint8_t *>(destLocked.pBits) +
+ destOffset.x * destD3DFormatInfo.pixelBytes +
+ destOffset.y * destLocked.Pitch;
+ ASSERT(sourceData && destData);
+
+ CopyImageCHROMIUM(sourceData, sourceLocked.Pitch, sourceD3DFormatInfo.pixelBytes,
+ sourceD3DFormatInfo.info().colorReadFunction, destData, destLocked.Pitch,
+ destD3DFormatInfo.pixelBytes, destD3DFormatInfo.info().colorWriteFunction,
+ gl::GetUnsizedFormat(dest->getInternalFormat()),
+ destD3DFormatInfo.info().componentType, sourceRect.width, sourceRect.height,
+ unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
+
+ destSurface->UnlockRect();
+ sourceSurface->UnlockRect();
+
+ return gl::NoError();
}
bool Image9::redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease)
@@ -189,7 +262,7 @@ bool Image9::redefine(GLenum target, GLenum internalformat, const gl::Extents &s
mRenderable = (d3d9FormatInfo.renderFormat != D3DFMT_UNKNOWN);
SafeRelease(mSurface);
- mDirty = (d3d9FormatInfo.dataInitializerFunction != NULL);
+ mDirty = (d3d9FormatInfo.dataInitializerFunction != nullptr);
return true;
}
@@ -201,11 +274,11 @@ gl::Error Image9::createSurface()
{
if (mSurface)
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
- IDirect3DTexture9 *newTexture = NULL;
- IDirect3DSurface9 *newSurface = NULL;
+ IDirect3DTexture9 *newTexture = nullptr;
+ IDirect3DSurface9 *newSurface = nullptr;
const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
const D3DFORMAT d3dFormat = getD3DFormat();
@@ -218,20 +291,20 @@ gl::Error Image9::createSurface()
IDirect3DDevice9 *device = mRenderer->getDevice();
- HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat,
- poolToUse, &newTexture, NULL);
+ HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0,
+ d3dFormat, poolToUse, &newTexture, nullptr);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create image surface, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to create image surface, " << gl::FmtHR(result);
}
newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
SafeRelease(newTexture);
const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
- if (d3dFormatInfo.dataInitializerFunction != NULL)
+ if (d3dFormatInfo.dataInitializerFunction != nullptr)
{
RECT entireRect;
entireRect.left = 0;
@@ -244,7 +317,7 @@ gl::Error Image9::createSurface()
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to lock image surface, " << gl::FmtHR(result);
}
d3dFormatInfo.dataInitializerFunction(mWidth, mHeight, 1, reinterpret_cast<uint8_t*>(lockedRect.pBits),
@@ -254,7 +327,7 @@ gl::Error Image9::createSurface()
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock image surface, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to unlock image surface, " << gl::FmtHR(result);
}
}
}
@@ -263,7 +336,7 @@ gl::Error Image9::createSurface()
mDirty = false;
mD3DPool = poolToUse;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT &rect)
@@ -280,13 +353,13 @@ gl::Error Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT &rect)
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to lock image surface, " << gl::FmtHR(result);
}
mDirty = true;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
void Image9::unlock()
@@ -294,7 +367,6 @@ void Image9::unlock()
if (mSurface)
{
HRESULT result = mSurface->UnlockRect();
- UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
}
}
@@ -312,7 +384,9 @@ bool Image9::isDirty() const
{
// Make sure to that this image is marked as dirty even if the staging texture hasn't been created yet
// if initialization is required before use.
- return (mSurface || d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) && mDirty;
+ return (mSurface ||
+ d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != nullptr) &&
+ mDirty;
}
gl::Error Image9::getSurface(IDirect3DSurface9 **outSurface)
@@ -324,14 +398,16 @@ gl::Error Image9::getSurface(IDirect3DSurface9 **outSurface)
}
*outSurface = mSurface;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Image9::setManagedSurface2D(TextureStorage *storage, int level)
+gl::Error Image9::setManagedSurface2D(const gl::Context *context,
+ TextureStorage *storage,
+ int level)
{
- IDirect3DSurface9 *surface = NULL;
+ IDirect3DSurface9 *surface = nullptr;
TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
- gl::Error error = storage9->getSurfaceLevel(GL_TEXTURE_2D, level, false, &surface);
+ gl::Error error = storage9->getSurfaceLevel(context, GL_TEXTURE_2D, level, false, &surface);
if (error.isError())
{
return error;
@@ -339,12 +415,15 @@ gl::Error Image9::setManagedSurface2D(TextureStorage *storage, int level)
return setManagedSurface(surface);
}
-gl::Error Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level)
+gl::Error Image9::setManagedSurfaceCube(const gl::Context *context,
+ TextureStorage *storage,
+ int face,
+ int level)
{
- IDirect3DSurface9 *surface = NULL;
+ IDirect3DSurface9 *surface = nullptr;
TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
- gl::Error error =
- storage9->getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false, &surface);
+ gl::Error error = storage9->getSurfaceLevel(context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
+ level, false, &surface);
if (error.isError())
{
return error;
@@ -374,10 +453,13 @@ gl::Error Image9::setManagedSurface(IDirect3DSurface9 *surface)
mD3DPool = desc.Pool;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Image9::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region)
+gl::Error Image9::copyToStorage(const gl::Context *context,
+ TextureStorage *storage,
+ const gl::ImageIndex &index,
+ const gl::Box &region)
{
gl::Error error = createSurface();
if (error.isError())
@@ -387,11 +469,12 @@ gl::Error Image9::copyToStorage(TextureStorage *storage, const gl::ImageIndex &i
TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
- IDirect3DSurface9 *destSurface = NULL;
+ IDirect3DSurface9 *destSurface = nullptr;
if (index.type == GL_TEXTURE_2D)
{
- error = storage9->getSurfaceLevel(GL_TEXTURE_2D, index.mipIndex, true, &destSurface);
+ error =
+ storage9->getSurfaceLevel(context, GL_TEXTURE_2D, index.mipIndex, true, &destSurface);
if (error.isError())
{
return error;
@@ -400,7 +483,7 @@ gl::Error Image9::copyToStorage(TextureStorage *storage, const gl::ImageIndex &i
else
{
ASSERT(gl::IsCubeMapTextureTarget(index.type));
- error = storage9->getSurfaceLevel(index.type, index.mipIndex, true, &destSurface);
+ error = storage9->getSurfaceLevel(context, index.type, index.mipIndex, true, &destSurface);
if (error.isError())
{
return error;
@@ -417,7 +500,7 @@ gl::Error Image9::copyToSurface(IDirect3DSurface9 *destSurface, const gl::Box &a
ASSERT(area.width > 0 && area.height > 0 && area.depth == 1);
ASSERT(destSurface);
- IDirect3DSurface9 *sourceSurface = NULL;
+ IDirect3DSurface9 *sourceSurface = nullptr;
gl::Error error = getSurface(&sourceSurface);
if (error.isError())
{
@@ -442,19 +525,22 @@ gl::Error Image9::copyToSurface(IDirect3DSurface9 *destSurface, const gl::Box &a
sourceSurface->GetDesc(&desc);
IDirect3DSurface9 *surf = 0;
- HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
+ HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
+ D3DPOOL_SYSTEMMEM, &surf, nullptr);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal CreateOffscreenPlainSurface call failed, result: 0x%X.", result);
+ return gl::OutOfMemory()
+ << "Internal CreateOffscreenPlainSurface call failed, " << gl::FmtHR(result);
}
- copyLockableSurfaces(surf, sourceSurface);
+ auto err = copyLockableSurfaces(surf, sourceSurface);
result = device->UpdateSurface(surf, &rect, destSurface, &point);
SafeRelease(surf);
+ ANGLE_TRY(err);
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Internal UpdateSurface call failed, " << gl::FmtHR(result);
}
}
else
@@ -464,27 +550,36 @@ gl::Error Image9::copyToSurface(IDirect3DSurface9 *destSurface, const gl::Box &a
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Internal UpdateSurface call failed, " << gl::FmtHR(result);
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
// into the target pixel rectangle.
-gl::Error Image9::loadData(const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input)
+gl::Error Image9::loadData(const gl::Context *context,
+ const gl::Box &area,
+ const gl::PixelUnpackState &unpack,
+ GLenum type,
+ const void *input,
+ bool applySkipImages)
{
// 3D textures are not supported by the D3D9 backend.
ASSERT(area.z == 0 && area.depth == 1);
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
- GLsizei inputRowPitch = formatInfo.computeRowPitch(type, area.width, unpack.alignment, unpack.rowLength);
- GLsizei inputSkipBytes = formatInfo.computeSkipPixels(inputRowPitch, 0, unpack.skipImages,
- unpack.skipRows, unpack.skipPixels);
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat);
+ GLuint inputRowPitch = 0;
+ ANGLE_TRY_RESULT(
+ formatInfo.computeRowPitch(type, area.width, unpack.alignment, unpack.rowLength),
+ inputRowPitch);
+ ASSERT(!applySkipImages);
+ ASSERT(unpack.skipPixels == 0);
+ ASSERT(unpack.skipRows == 0);
const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
- ASSERT(d3dFormatInfo.loadFunction != NULL);
+ ASSERT(d3dFormatInfo.loadFunction != nullptr);
RECT lockRect =
{
@@ -500,31 +595,34 @@ gl::Error Image9::loadData(const gl::Box &area, const gl::PixelUnpackState &unpa
}
d3dFormatInfo.loadFunction(area.width, area.height, area.depth,
- reinterpret_cast<const uint8_t *>(input) + inputSkipBytes,
- inputRowPitch, 0, reinterpret_cast<uint8_t *>(locked.pBits),
- locked.Pitch, 0);
+ reinterpret_cast<const uint8_t *>(input), inputRowPitch, 0,
+ reinterpret_cast<uint8_t *>(locked.pBits), locked.Pitch, 0);
unlock();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Image9::loadCompressedData(const gl::Box &area, const void *input)
+gl::Error Image9::loadCompressedData(const gl::Context *context,
+ const gl::Box &area,
+ const void *input)
{
// 3D textures are not supported by the D3D9 backend.
ASSERT(area.z == 0 && area.depth == 1);
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
- GLsizei inputRowPitch = formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0);
- GLsizei inputDepthPitch =
- formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height, 1, 0, 0);
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat);
+ GLsizei inputRowPitch = 0;
+ ANGLE_TRY_RESULT(formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0), inputRowPitch);
+ GLsizei inputDepthPitch = 0;
+ ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(area.height, 0, inputDepthPitch),
+ inputDepthPitch);
const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
ASSERT(area.x % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockWidth == 0);
ASSERT(area.y % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockHeight == 0);
- ASSERT(d3d9FormatInfo.loadFunction != NULL);
+ ASSERT(d3d9FormatInfo.loadFunction != nullptr);
RECT lockRect =
{
@@ -545,7 +643,7 @@ gl::Error Image9::loadCompressedData(const gl::Box &area, const void *input)
unlock();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
@@ -565,16 +663,19 @@ gl::Error Image9::copyFromRTInternal(const gl::Offset &destOffset,
IDirect3DDevice9 *device = mRenderer->getDevice();
- IDirect3DSurface9 *renderTargetData = NULL;
+ IDirect3DSurface9 *renderTargetData = nullptr;
D3DSURFACE_DESC description;
surface->GetDesc(&description);
- HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
+ HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height,
+ description.Format, D3DPOOL_SYSTEMMEM,
+ &renderTargetData, nullptr);
if (FAILED(result))
{
SafeRelease(surface);
- return gl::Error(GL_OUT_OF_MEMORY, "Could not create matching destination surface, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Could not create matching destination surface, "
+ << gl::FmtHR(result);
}
result = device->GetRenderTargetData(surface, renderTargetData);
@@ -583,7 +684,8 @@ gl::Error Image9::copyFromRTInternal(const gl::Offset &destOffset,
{
SafeRelease(renderTargetData);
SafeRelease(surface);
- return gl::Error(GL_OUT_OF_MEMORY, "GetRenderTargetData unexpectedly failed, result: 0x%X.", result);
+ return gl::OutOfMemory() << "GetRenderTargetData unexpectedly failed, "
+ << gl::FmtHR(result);
}
int width = sourceArea.width;
@@ -599,7 +701,9 @@ gl::Error Image9::copyFromRTInternal(const gl::Offset &destOffset,
{
SafeRelease(renderTargetData);
SafeRelease(surface);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface (rectangle might be invalid), result: 0x%X.", result);
+ return gl::OutOfMemory()
+ << "Failed to lock the source surface (rectangle might be invalid), "
+ << gl::FmtHR(result);
}
D3DLOCKED_RECT destLock = {0};
@@ -776,13 +880,15 @@ gl::Error Image9::copyFromRTInternal(const gl::Offset &destOffset,
SafeRelease(surface);
mDirty = true;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Image9::copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureStorage *source)
+gl::Error Image9::copyFromTexStorage(const gl::Context *context,
+ const gl::ImageIndex &imageIndex,
+ TextureStorage *source)
{
RenderTargetD3D *renderTarget = nullptr;
- gl::Error error = source->getRenderTarget(imageIndex, &renderTarget);
+ gl::Error error = source->getRenderTarget(context, imageIndex, &renderTarget);
if (error.isError())
{
return error;
@@ -792,15 +898,16 @@ gl::Error Image9::copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureSt
return copyFromRTInternal(gl::Offset(), sourceArea, renderTarget);
}
-gl::Error Image9::copyFromFramebuffer(const gl::Offset &destOffset,
+gl::Error Image9::copyFromFramebuffer(const gl::Context *context,
+ const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
const gl::Framebuffer *source)
{
const gl::FramebufferAttachment *srcAttachment = source->getReadColorbuffer();
ASSERT(srcAttachment);
- RenderTargetD3D *renderTarget = NULL;
- gl::Error error = srcAttachment->getRenderTarget(&renderTarget);
+ RenderTargetD3D *renderTarget = nullptr;
+ gl::Error error = srcAttachment->getRenderTarget(context, &renderTarget);
if (error.isError())
{
return error;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h
index 91448cc849..01c60dc4fb 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h
@@ -26,27 +26,53 @@ class Image9 : public ImageD3D
{
public:
Image9(Renderer9 *renderer);
- ~Image9();
+ ~Image9() override;
static gl::Error generateMipmap(Image9 *dest, Image9 *source);
static gl::Error generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface);
static gl::Error copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
+ static gl::Error CopyImage(const gl::Context *context,
+ Image9 *dest,
+ Image9 *source,
+ const gl::Rectangle &sourceRect,
+ const gl::Offset &destOffset,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha);
bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) override;
D3DFORMAT getD3DFormat() const;
- virtual bool isDirty() const;
-
- virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level);
- virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level);
- virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region);
-
- virtual gl::Error loadData(const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input);
- virtual gl::Error loadCompressedData(const gl::Box &area, const void *input);
-
- gl::Error copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureStorage *source) override;
- gl::Error copyFromFramebuffer(const gl::Offset &destOffset,
+ bool isDirty() const override;
+
+ gl::Error setManagedSurface2D(const gl::Context *context,
+ TextureStorage *storage,
+ int level) override;
+ gl::Error setManagedSurfaceCube(const gl::Context *context,
+ TextureStorage *storage,
+ int face,
+ int level) override;
+ gl::Error copyToStorage(const gl::Context *context,
+ TextureStorage *storage,
+ const gl::ImageIndex &index,
+ const gl::Box &region) override;
+
+ gl::Error loadData(const gl::Context *context,
+ const gl::Box &area,
+ const gl::PixelUnpackState &unpack,
+ GLenum type,
+ const void *input,
+ bool applySkipImages) override;
+ gl::Error loadCompressedData(const gl::Context *context,
+ const gl::Box &area,
+ const void *input) override;
+
+ gl::Error copyFromTexStorage(const gl::Context *context,
+ const gl::ImageIndex &imageIndex,
+ TextureStorage *source) override;
+ gl::Error copyFromFramebuffer(const gl::Context *context,
+ const gl::Offset &destOffset,
const gl::Rectangle &sourceArea,
const gl::Framebuffer *source) override;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp
index 97c7f72136..df86331766 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp
@@ -14,7 +14,7 @@ namespace rx
IndexBuffer9::IndexBuffer9(Renderer9 *const renderer) : mRenderer(renderer)
{
- mIndexBuffer = NULL;
+ mIndexBuffer = nullptr;
mBufferSize = 0;
mIndexType = 0;
mDynamic = false;
@@ -40,7 +40,7 @@ gl::Error IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bo
}
else if (indexType == GL_UNSIGNED_INT)
{
- ASSERT(mRenderer->getRendererExtensions().elementIndexUint);
+ ASSERT(mRenderer->getNativeExtensions().elementIndexUint);
format = D3DFMT_INDEX32;
}
else UNREACHABLE();
@@ -54,7 +54,8 @@ gl::Error IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bo
HRESULT result = mRenderer->createIndexBuffer(bufferSize, usageFlags, format, &mIndexBuffer);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal index buffer of size, %lu.", bufferSize);
+ return gl::OutOfMemory()
+ << "Failed to allocate internal index buffer of size " << bufferSize;
}
}
@@ -62,43 +63,43 @@ gl::Error IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bo
mIndexType = indexType;
mDynamic = dynamic;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error IndexBuffer9::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
{
if (!mIndexBuffer)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ return gl::OutOfMemory() << "Internal index buffer is not initialized.";
}
DWORD lockFlags = mDynamic ? D3DLOCK_NOOVERWRITE : 0;
- void *mapPtr = NULL;
+ void *mapPtr = nullptr;
HRESULT result = mIndexBuffer->Lock(offset, size, &mapPtr, lockFlags);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal index buffer, HRESULT: 0x%08x.", result);
+ return gl::OutOfMemory() << "Failed to lock internal index buffer, " << gl::FmtHR(result);
}
*outMappedMemory = mapPtr;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error IndexBuffer9::unmapBuffer()
{
if (!mIndexBuffer)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ return gl::OutOfMemory() << "Internal index buffer is not initialized.";
}
HRESULT result = mIndexBuffer->Unlock();
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock internal index buffer, HRESULT: 0x%08x.", result);
+ return gl::OutOfMemory() << "Failed to unlock internal index buffer, " << gl::FmtHR(result);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
GLenum IndexBuffer9::getIndexType() const
@@ -119,7 +120,7 @@ gl::Error IndexBuffer9::setSize(unsigned int bufferSize, GLenum indexType)
}
else
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
}
@@ -127,7 +128,7 @@ gl::Error IndexBuffer9::discard()
{
if (!mIndexBuffer)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ return gl::OutOfMemory() << "Internal index buffer is not initialized.";
}
void *dummy;
@@ -136,16 +137,16 @@ gl::Error IndexBuffer9::discard()
result = mIndexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal index buffer, HRESULT: 0x%08x.", result);
+ return gl::OutOfMemory() << "Failed to lock internal index buffer, " << gl::FmtHR(result);
}
result = mIndexBuffer->Unlock();
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock internal index buffer, HRESULT: 0x%08x.", result);
+ return gl::OutOfMemory() << "Failed to unlock internal index buffer, " << gl::FmtHR(result);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
D3DFORMAT IndexBuffer9::getIndexFormat() const
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h
index ba03ba703f..5921d2a859 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h
@@ -19,18 +19,18 @@ class IndexBuffer9 : public IndexBuffer
{
public:
explicit IndexBuffer9(Renderer9 *const renderer);
- virtual ~IndexBuffer9();
+ ~IndexBuffer9() override;
- virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
+ gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) override;
- virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
- virtual gl::Error unmapBuffer();
+ gl::Error mapBuffer(unsigned int offset, unsigned int size, void **outMappedMemory) override;
+ gl::Error unmapBuffer() override;
- virtual GLenum getIndexType() const;
- virtual unsigned int getBufferSize() const;
- virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType);
+ GLenum getIndexType() const override;
+ unsigned int getBufferSize() const override;
+ gl::Error setSize(unsigned int bufferSize, GLenum indexType) override;
- virtual gl::Error discard();
+ gl::Error discard() override;
D3DFORMAT getIndexFormat() const;
IDirect3DIndexBuffer9 *getBuffer() const;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp
new file mode 100644
index 0000000000..388b8aa168
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp
@@ -0,0 +1,39 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow9.cpp: Defines NativeWindow9, a class for managing and
+// performing operations on an EGLNativeWindowType for the D3D9 renderer.
+
+#include "libANGLE/renderer/d3d/d3d9/NativeWindow9.h"
+
+namespace rx
+{
+NativeWindow9::NativeWindow9(EGLNativeWindowType window) : NativeWindowD3D(window)
+{
+}
+
+bool NativeWindow9::initialize()
+{
+ return true;
+}
+
+bool NativeWindow9::getClientRect(LPRECT rect) const
+{
+ return GetClientRect(getNativeWindow(), rect) == TRUE;
+}
+
+bool NativeWindow9::isIconic() const
+{
+ return IsIconic(getNativeWindow()) == TRUE;
+}
+
+// static
+bool NativeWindow9::IsValidNativeWindow(EGLNativeWindowType window)
+{
+ return IsWindow(window) == TRUE;
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.h
new file mode 100644
index 0000000000..a56b08dc81
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.h
@@ -0,0 +1,35 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow9.h: Defines NativeWindow9, a class for managing and
+// performing operations on an EGLNativeWindowType for the D3D9 renderer.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_NATIVEWINDOW9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_NATIVEWINDOW9_H_
+
+#include "common/debug.h"
+#include "common/platform.h"
+
+#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
+
+namespace rx
+{
+
+class NativeWindow9 : public NativeWindowD3D
+{
+ public:
+ explicit NativeWindow9(EGLNativeWindowType window);
+
+ bool initialize() override;
+ bool getClientRect(LPRECT rect) const override;
+ bool isIconic() const override;
+
+ static bool IsValidNativeWindow(EGLNativeWindowType window);
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_NATIVEWINDOW9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp
index c826abf81c..4ba053e6bd 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp
@@ -19,7 +19,7 @@ Query9::Query9(Renderer9 *renderer, GLenum type)
mResult(GL_FALSE),
mQueryFinished(false),
mRenderer(renderer),
- mQuery(NULL)
+ mQuery(nullptr)
{
}
@@ -30,23 +30,27 @@ Query9::~Query9()
gl::Error Query9::begin()
{
- if (mQuery == NULL)
+ D3DQUERYTYPE d3dQueryType = gl_d3d9::ConvertQueryType(getType());
+ if (mQuery == nullptr)
{
- HRESULT result = mRenderer->getDevice()->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mQuery);
+ HRESULT result = mRenderer->getDevice()->CreateQuery(d3dQueryType, &mQuery);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal query creation failed, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Internal query creation failed, " << gl::FmtHR(result);
}
}
- HRESULT result = mQuery->Issue(D3DISSUE_BEGIN);
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
+ if (d3dQueryType != D3DQUERYTYPE_EVENT)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to begin internal query, result: 0x%X.", result);
+ HRESULT result = mQuery->Issue(D3DISSUE_BEGIN);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::OutOfMemory() << "Failed to begin internal query, " << gl::FmtHR(result);
+ }
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Query9::end()
@@ -57,19 +61,19 @@ gl::Error Query9::end()
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to end internal query, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to end internal query, " << gl::FmtHR(result);
}
mQueryFinished = false;
mResult = GL_FALSE;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Query9::queryCounter()
{
UNIMPLEMENTED();
- return gl::Error(GL_INVALID_OPERATION, "Unimplemented");
+ return gl::InternalError() << "Unimplemented";
}
template <typename T>
@@ -91,7 +95,7 @@ gl::Error Query9::getResultBase(T *params)
ASSERT(mQueryFinished);
*params = static_cast<T>(mResult);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Query9::getResult(GLint *params)
@@ -124,7 +128,7 @@ gl::Error Query9::isResultAvailable(bool *available)
*available = mQueryFinished;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Query9::testQuery()
@@ -133,38 +137,52 @@ gl::Error Query9::testQuery()
{
ASSERT(mQuery);
- DWORD numPixels = 0;
-
- HRESULT hres = mQuery->GetData(&numPixels, sizeof(DWORD), D3DGETDATA_FLUSH);
- if (hres == S_OK)
+ HRESULT result = S_OK;
+ switch (getType())
{
- mQueryFinished = true;
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
+ {
+ DWORD numPixels = 0;
+ result = mQuery->GetData(&numPixels, sizeof(numPixels), D3DGETDATA_FLUSH);
+ if (result == S_OK)
+ {
+ mQueryFinished = true;
+ mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
+ }
+ break;
+ }
- switch (getType())
+ case GL_COMMANDS_COMPLETED_CHROMIUM:
{
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
+ BOOL completed = FALSE;
+ result = mQuery->GetData(&completed, sizeof(completed), D3DGETDATA_FLUSH);
+ if (result == S_OK)
+ {
+ mQueryFinished = true;
+ mResult = (completed == TRUE) ? GL_TRUE : GL_FALSE;
+ }
break;
+ }
- default:
+ default:
UNREACHABLE();
break;
- }
}
- else if (d3d9::isDeviceLostError(hres))
+
+ if (d3d9::isDeviceLostError(result))
{
mRenderer->notifyDeviceLost();
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost.");
+ return gl::OutOfMemory() << "Failed to test get query result, device is lost.";
}
else if (mRenderer->testDeviceLost())
{
mRenderer->notifyDeviceLost();
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost.");
+ return gl::OutOfMemory() << "Failed to test get query result, device is lost.";
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.h
index 9d17711a00..6c7c22f096 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Query9.h
@@ -19,16 +19,16 @@ class Query9 : public QueryImpl
{
public:
Query9(Renderer9 *renderer, GLenum type);
- virtual ~Query9();
-
- virtual gl::Error begin();
- virtual gl::Error end();
- virtual gl::Error queryCounter();
- virtual gl::Error getResult(GLint *params);
- virtual gl::Error getResult(GLuint *params);
- virtual gl::Error getResult(GLint64 *params);
- virtual gl::Error getResult(GLuint64 *params);
- virtual gl::Error isResultAvailable(bool *available);
+ ~Query9() override;
+
+ gl::Error begin() override;
+ gl::Error end() override;
+ gl::Error queryCounter() override;
+ gl::Error getResult(GLint *params) override;
+ gl::Error getResult(GLuint *params) override;
+ gl::Error getResult(GLint64 *params) override;
+ gl::Error getResult(GLuint64 *params) override;
+ gl::Error isResultAvailable(bool *available) override;
private:
gl::Error testQuery();
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp
index 419bff1f63..3e54c27f43 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp
@@ -130,7 +130,8 @@ GLsizei SurfaceRenderTarget9::getDepth() const
GLenum SurfaceRenderTarget9::getInternalFormat() const
{
- return (mDepth ? mSwapChain->GetDepthBufferInternalFormat() : mSwapChain->GetRenderTargetInternalFormat());
+ return (mDepth ? mSwapChain->getDepthBufferInternalFormat()
+ : mSwapChain->getRenderTargetInternalFormat());
}
GLsizei SurfaceRenderTarget9::getSamples() const
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.h
index f19c54de7b..bb3b5a4ee4 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.h
@@ -21,7 +21,7 @@ class RenderTarget9 : public RenderTargetD3D
{
public:
RenderTarget9() { }
- virtual ~RenderTarget9() { }
+ ~RenderTarget9() override {}
// Retrieve the texture that backs this render target, may be null for swap chain render
// targets.
virtual IDirect3DBaseTexture9 *getTexture() const = 0;
@@ -43,7 +43,7 @@ class TextureRenderTarget9 : public RenderTarget9
GLsizei height,
GLsizei depth,
GLsizei samples);
- virtual ~TextureRenderTarget9();
+ ~TextureRenderTarget9() override;
GLsizei getWidth() const override;
GLsizei getHeight() const override;
@@ -74,7 +74,7 @@ class SurfaceRenderTarget9 : public RenderTarget9
{
public:
SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth);
- virtual ~SurfaceRenderTarget9();
+ ~SurfaceRenderTarget9() override;
GLsizei getWidth() const override;
GLsizei getHeight() const override;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
index 6bb975b0e4..75c6298868 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
@@ -8,51 +8,51 @@
#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-#include <sstream>
#include <EGL/eglext.h>
+#include <sstream>
#include "common/utilities.h"
-#include "libANGLE/angletypes.h"
#include "libANGLE/Buffer.h"
+#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
-#include "libANGLE/features.h"
-#include "libANGLE/formatutils.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Program.h"
#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/State.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/features.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/CompilerD3D.h"
+#include "libANGLE/renderer/d3d/DeviceD3D.h"
+#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+#include "libANGLE/renderer/d3d/IndexDataManager.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+#include "libANGLE/renderer/d3d/ShaderD3D.h"
+#include "libANGLE/renderer/d3d/SurfaceD3D.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
#include "libANGLE/renderer/d3d/d3d9/Blit9.h"
#include "libANGLE/renderer/d3d/d3d9/Buffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/Context9.h"
#include "libANGLE/renderer/d3d/d3d9/Fence9.h"
-#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
#include "libANGLE/renderer/d3d/d3d9/Framebuffer9.h"
#include "libANGLE/renderer/d3d/d3d9/Image9.h"
#include "libANGLE/renderer/d3d/d3d9/IndexBuffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/NativeWindow9.h"
#include "libANGLE/renderer/d3d/d3d9/Query9.h"
-#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
#include "libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h"
#include "libANGLE/renderer/d3d/d3d9/SwapChain9.h"
#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
#include "libANGLE/renderer/d3d/d3d9/VertexArray9.h"
#include "libANGLE/renderer/d3d/d3d9/VertexBuffer9.h"
-#include "libANGLE/renderer/d3d/CompilerD3D.h"
-#include "libANGLE/renderer/d3d/DeviceD3D.h"
-#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-#include "libANGLE/renderer/d3d/IndexDataManager.h"
-#include "libANGLE/renderer/d3d/ProgramD3D.h"
-#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
-#include "libANGLE/renderer/d3d/ShaderD3D.h"
-#include "libANGLE/renderer/d3d/SurfaceD3D.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/renderer/d3d/TransformFeedbackD3D.h"
-#include "libANGLE/State.h"
-#include "libANGLE/Surface.h"
-#include "libANGLE/Texture.h"
+#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
#include "third_party/trace_event/trace_event.h"
-
-
#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
#endif
@@ -69,69 +69,69 @@ namespace rx
enum
{
MAX_VERTEX_CONSTANT_VECTORS_D3D9 = 256,
- MAX_PIXEL_CONSTANT_VECTORS_SM2 = 32,
- MAX_PIXEL_CONSTANT_VECTORS_SM3 = 224,
- MAX_VARYING_VECTORS_SM2 = 8,
- MAX_VARYING_VECTORS_SM3 = 10,
+ MAX_PIXEL_CONSTANT_VECTORS_SM2 = 32,
+ MAX_PIXEL_CONSTANT_VECTORS_SM3 = 224,
+ MAX_VARYING_VECTORS_SM2 = 8,
+ MAX_VARYING_VECTORS_SM3 = 10,
MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 = 4
};
Renderer9::Renderer9(egl::Display *display) : RendererD3D(display), mStateManager(this)
{
- mD3d9Module = NULL;
+ mD3d9Module = nullptr;
- mD3d9 = NULL;
- mD3d9Ex = NULL;
- mDevice = NULL;
- mDeviceEx = NULL;
- mDeviceWindow = NULL;
- mBlit = NULL;
+ mD3d9 = nullptr;
+ mD3d9Ex = nullptr;
+ mDevice = nullptr;
+ mDeviceEx = nullptr;
+ mDeviceWindow = nullptr;
+ mBlit = nullptr;
mAdapter = D3DADAPTER_DEFAULT;
const egl::AttributeMap &attributes = display->getAttributeMap();
- EGLint requestedDeviceType = attributes.get(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
- EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
+ EGLint requestedDeviceType = static_cast<EGLint>(attributes.get(
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE));
switch (requestedDeviceType)
{
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
- mDeviceType = D3DDEVTYPE_HAL;
- break;
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
+ mDeviceType = D3DDEVTYPE_HAL;
+ break;
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE:
- mDeviceType = D3DDEVTYPE_REF;
- break;
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE:
+ mDeviceType = D3DDEVTYPE_REF;
+ break;
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
- mDeviceType = D3DDEVTYPE_NULLREF;
- break;
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
+ mDeviceType = D3DDEVTYPE_NULLREF;
+ break;
- default:
- UNREACHABLE();
+ default:
+ UNREACHABLE();
}
- mMaskedClearSavedState = NULL;
+ mMaskedClearSavedState = nullptr;
- mVertexDataManager = NULL;
- mIndexDataManager = NULL;
- mLineLoopIB = NULL;
- mCountingIB = NULL;
+ mVertexDataManager = nullptr;
+ mIndexDataManager = nullptr;
+ mLineLoopIB = nullptr;
+ mCountingIB = nullptr;
mMaxNullColorbufferLRU = 0;
for (int i = 0; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
{
mNullColorbufferCache[i].lruCount = 0;
- mNullColorbufferCache[i].width = 0;
- mNullColorbufferCache[i].height = 0;
- mNullColorbufferCache[i].buffer = NULL;
+ mNullColorbufferCache[i].width = 0;
+ mNullColorbufferCache[i].height = 0;
+ mNullColorbufferCache[i].buffer = nullptr;
}
- mAppliedVertexShader = NULL;
- mAppliedPixelShader = NULL;
+ mAppliedVertexShader = nullptr;
+ mAppliedPixelShader = nullptr;
mAppliedProgramSerial = 0;
- initializeDebugAnnotator();
+ gl::InitializeDebugAnnotations(&mAnnotator);
mEGLDevice = nullptr;
}
@@ -154,6 +154,10 @@ void Renderer9::release()
{
RendererD3D::cleanup();
+ gl::UninitializeDebugAnnotations();
+
+ mTranslatedAttribCache.clear();
+
releaseDeviceResources();
SafeDelete(mEGLDevice);
@@ -167,10 +171,10 @@ void Renderer9::release()
if (mDeviceWindow)
{
DestroyWindow(mDeviceWindow);
- mDeviceWindow = NULL;
+ mDeviceWindow = nullptr;
}
- mD3d9Module = NULL;
+ mD3d9Module = nullptr;
}
egl::Error Renderer9::initialize()
@@ -178,22 +182,25 @@ egl::Error Renderer9::initialize()
TRACE_EVENT0("gpu.angle", "GetModuleHandle_d3d9");
mD3d9Module = GetModuleHandle(TEXT("d3d9.dll"));
- if (mD3d9Module == NULL)
+ if (mD3d9Module == nullptr)
{
- return egl::Error(EGL_NOT_INITIALIZED, D3D9_INIT_MISSING_DEP, "No D3D9 module found.");
+ return egl::EglNotInitialized(D3D9_INIT_MISSING_DEP) << "No D3D9 module found.";
}
- typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
- Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
+ typedef HRESULT(WINAPI * Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex **);
+ Direct3DCreate9ExFunc Direct3DCreate9ExPtr =
+ reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
// Use Direct3D9Ex if available. Among other things, this version is less
// inclined to report a lost context, for example when the user switches
- // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
- if (ANGLE_D3D9EX == ANGLE_ENABLED && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex)))
+ // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are
+ // available.
+ if (ANGLE_D3D9EX == ANGLE_ENABLED && Direct3DCreate9ExPtr &&
+ SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex)))
{
TRACE_EVENT0("gpu.angle", "D3d9Ex_QueryInterface");
ASSERT(mD3d9Ex);
- mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
+ mD3d9Ex->QueryInterface(__uuidof(IDirect3D9), reinterpret_cast<void **>(&mD3d9));
ASSERT(mD3d9);
}
else
@@ -204,12 +211,13 @@ egl::Error Renderer9::initialize()
if (!mD3d9)
{
- return egl::Error(EGL_NOT_INITIALIZED, D3D9_INIT_MISSING_DEP, "Could not create D3D9 device.");
+ return egl::EglNotInitialized(D3D9_INIT_MISSING_DEP) << "Could not create D3D9 device.";
}
if (mDisplay->getNativeDisplayId() != nullptr)
{
- // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to
+ // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context
+ // corresponds to
}
HRESULT result;
@@ -226,13 +234,14 @@ egl::Error Renderer9::initialize()
}
else if (result == D3DERR_NOTAVAILABLE)
{
- Sleep(100); // Give the driver some time to initialize/recover
+ Sleep(100); // Give the driver some time to initialize/recover
}
- else if (FAILED(result)) // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from
+ else if (FAILED(result)) // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY,
+ // D3DERR_INVALIDDEVICE, or another error we can't recover
+ // from
{
- return egl::Error(EGL_NOT_INITIALIZED,
- D3D9_INIT_OTHER_ERROR,
- "Failed to get device caps: Error code 0x%x\n", result);
+ return egl::EglNotInitialized(D3D9_INIT_OTHER_ERROR)
+ << "Failed to get device caps, " << gl::FmtHR(result);
}
}
}
@@ -245,18 +254,17 @@ egl::Error Renderer9::initialize()
if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(minShaderModel, 0))
{
- return egl::Error(EGL_NOT_INITIALIZED,
- D3D9_INIT_UNSUPPORTED_VERSION,
- "Renderer does not support PS %u.%u.aborting!", minShaderModel, 0);
+ return egl::EglNotInitialized(D3D9_INIT_UNSUPPORTED_VERSION)
+ << "Renderer does not support PS " << minShaderModel << ".0, aborting!";
}
- // When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture to a render target texture is not supported.
- // This is required by Texture2D::ensureRenderTarget.
+ // When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture
+ // to a render target texture is not supported. This is required by
+ // Texture2D::ensureRenderTarget.
if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0)
{
- return egl::Error(EGL_NOT_INITIALIZED,
- D3D9_INIT_UNSUPPORTED_STRETCHRECT,
- "Renderer does not support StretctRect from textures.");
+ return egl::EglNotInitialized(D3D9_INIT_UNSUPPORTED_STRETCHRECT)
+ << "Renderer does not support StretctRect from textures.";
}
{
@@ -265,43 +273,52 @@ egl::Error Renderer9::initialize()
}
static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
- static const TCHAR className[] = TEXT("STATIC");
+ static const TCHAR className[] = TEXT("STATIC");
{
TRACE_EVENT0("gpu.angle", "CreateWindowEx");
- mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
+ mDeviceWindow =
+ CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1,
+ 1, HWND_MESSAGE, nullptr, GetModuleHandle(nullptr), nullptr);
}
D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
- DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES | D3DCREATE_MULTITHREADED;
+ DWORD behaviorFlags =
+ D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES | D3DCREATE_MULTITHREADED;
{
TRACE_EVENT0("gpu.angle", "D3d9_CreateDevice");
- result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
+ result = mD3d9->CreateDevice(
+ mAdapter, mDeviceType, mDeviceWindow,
+ behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
+ &presentParameters, &mDevice);
}
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST)
{
- return egl::Error(EGL_BAD_ALLOC, D3D9_INIT_OUT_OF_MEMORY,
- "CreateDevice failed: device lost of out of memory");
+ return egl::EglBadAlloc(D3D9_INIT_OUT_OF_MEMORY)
+ << "CreateDevice failed: device lost of out of memory";
}
if (FAILED(result))
{
TRACE_EVENT0("gpu.angle", "D3d9_CreateDevice2");
- result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);
+ result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow,
+ behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING,
+ &presentParameters, &mDevice);
if (FAILED(result))
{
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST);
- return egl::Error(EGL_BAD_ALLOC, D3D9_INIT_OUT_OF_MEMORY,
- "CreateDevice2 failed: device lost, not available, or of out of memory");
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY ||
+ result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST);
+ return egl::EglBadAlloc(D3D9_INIT_OUT_OF_MEMORY)
+ << "CreateDevice2 failed: device lost, not available, or of out of memory";
}
}
if (mD3d9Ex)
{
TRACE_EVENT0("gpu.angle", "mDevice_QueryInterface");
- result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**)&mDeviceEx);
+ result = mDevice->QueryInterface(__uuidof(IDirect3DDevice9Ex), (void **)&mDeviceEx);
ASSERT(SUCCEEDED(result));
}
@@ -318,18 +335,19 @@ egl::Error Renderer9::initialize()
// Only Direct3D 10 ready devices support all the necessary vertex texture formats.
// We test this using D3D9 by checking support for the R16F format.
mVertexTextureSupport = mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,
- D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F));
+ SUCCEEDED(mD3d9->CheckDeviceFormat(
+ mAdapter, mDeviceType, currentDisplayMode.Format,
+ D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F));
- initializeDevice();
+ ANGLE_TRY(initializeDevice());
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
}
// do any one-time device initialization
// NOTE: this is also needed after a device lost/reset
// to reset the scene status and ensure the default states are reset.
-void Renderer9::initializeDevice()
+egl::Error Renderer9::initializeDevice()
{
// Permanent non-default states
mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
@@ -337,14 +355,14 @@ void Renderer9::initializeDevice()
if (mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0))
{
- mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, (DWORD&)mDeviceCaps.MaxPointSize);
+ mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, (DWORD &)mDeviceCaps.MaxPointSize);
}
else
{
- mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, 0x3F800000); // 1.0f
+ mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, 0x3F800000); // 1.0f
}
- const gl::Caps &rendererCaps = getRendererCaps();
+ const gl::Caps &rendererCaps = getNativeCaps();
mCurVertexSamplerStates.resize(rendererCaps.maxVertexTextureImageUnits);
mCurPixelSamplerStates.resize(rendererCaps.maxTextureImageUnits);
@@ -358,50 +376,55 @@ void Renderer9::initializeDevice()
ASSERT(!mBlit);
mBlit = new Blit9(this);
- mBlit->initialize();
+ ANGLE_TRY(mBlit->initialize());
ASSERT(!mVertexDataManager && !mIndexDataManager);
mVertexDataManager = new VertexDataManager(this);
- mIndexDataManager = new IndexDataManager(this, getRendererClass());
+ mIndexDataManager = new IndexDataManager(this);
+
+ if (mVertexDataManager->initialize().isError())
+ {
+ return egl::EglBadAlloc() << "Error initializing VertexDataManager";
+ }
+
+ mTranslatedAttribCache.resize(getNativeCaps().maxVertexAttributes);
+
+ mStateManager.initialize();
- // TODO(jmadill): use context caps, and place in common D3D location
- mTranslatedAttribCache.resize(getRendererCaps().maxVertexAttributes);
+ return egl::NoError();
}
D3DPRESENT_PARAMETERS Renderer9::getDefaultPresentParameters()
{
D3DPRESENT_PARAMETERS presentParameters = {0};
- // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters.
+ // The default swap chain is never actually used. Surface will create a new swap chain with the
+ // proper parameters.
presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
- presentParameters.BackBufferCount = 1;
- presentParameters.BackBufferFormat = D3DFMT_UNKNOWN;
- presentParameters.BackBufferWidth = 1;
- presentParameters.BackBufferHeight = 1;
+ presentParameters.BackBufferCount = 1;
+ presentParameters.BackBufferFormat = D3DFMT_UNKNOWN;
+ presentParameters.BackBufferWidth = 1;
+ presentParameters.BackBufferHeight = 1;
presentParameters.EnableAutoDepthStencil = FALSE;
- presentParameters.Flags = 0;
- presentParameters.hDeviceWindow = mDeviceWindow;
- presentParameters.MultiSampleQuality = 0;
- presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;
- presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
- presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
- presentParameters.Windowed = TRUE;
+ presentParameters.Flags = 0;
+ presentParameters.hDeviceWindow = mDeviceWindow;
+ presentParameters.MultiSampleQuality = 0;
+ presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;
+ presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ presentParameters.Windowed = TRUE;
return presentParameters;
}
-egl::ConfigSet Renderer9::generateConfigs() const
+egl::ConfigSet Renderer9::generateConfigs()
{
- static const GLenum colorBufferFormats[] =
- {
- GL_BGR5_A1_ANGLEX,
- GL_BGRA8_EXT,
- GL_RGB565,
+ static const GLenum colorBufferFormats[] = {
+ GL_BGR5_A1_ANGLEX, GL_BGRA8_EXT, GL_RGB565,
};
- static const GLenum depthStencilBufferFormats[] =
- {
+ static const GLenum depthStencilBufferFormats[] = {
GL_NONE,
GL_DEPTH_COMPONENT32_OES,
GL_DEPTH24_STENCIL8_OES,
@@ -409,8 +432,8 @@ egl::ConfigSet Renderer9::generateConfigs() const
GL_DEPTH_COMPONENT16,
};
- const gl::Caps &rendererCaps = getRendererCaps();
- const gl::TextureCapsMap &rendererTextureCaps = getRendererTextureCaps();
+ const gl::Caps &rendererCaps = getNativeCaps();
+ const gl::TextureCapsMap &rendererTextureCaps = getNativeTextureCaps();
D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
@@ -449,56 +472,72 @@ egl::ConfigSet Renderer9::generateConfigs() const
for (size_t formatIndex = 0; formatIndex < ArraySize(colorBufferFormats); formatIndex++)
{
GLenum colorBufferInternalFormat = colorBufferFormats[formatIndex];
- const gl::TextureCaps &colorBufferFormatCaps = rendererTextureCaps.get(colorBufferInternalFormat);
+ const gl::TextureCaps &colorBufferFormatCaps =
+ rendererTextureCaps.get(colorBufferInternalFormat);
if (colorBufferFormatCaps.renderable)
{
- for (size_t depthStencilIndex = 0; depthStencilIndex < ArraySize(depthStencilBufferFormats); depthStencilIndex++)
+ for (size_t depthStencilIndex = 0;
+ depthStencilIndex < ArraySize(depthStencilBufferFormats); depthStencilIndex++)
{
- GLenum depthStencilBufferInternalFormat = depthStencilBufferFormats[depthStencilIndex];
- const gl::TextureCaps &depthStencilBufferFormatCaps = rendererTextureCaps.get(depthStencilBufferInternalFormat);
- if (depthStencilBufferFormatCaps.renderable || depthStencilBufferInternalFormat == GL_NONE)
+ GLenum depthStencilBufferInternalFormat =
+ depthStencilBufferFormats[depthStencilIndex];
+ const gl::TextureCaps &depthStencilBufferFormatCaps =
+ rendererTextureCaps.get(depthStencilBufferInternalFormat);
+ if (depthStencilBufferFormatCaps.renderable ||
+ depthStencilBufferInternalFormat == GL_NONE)
{
- const gl::InternalFormat &colorBufferFormatInfo = gl::GetInternalFormatInfo(colorBufferInternalFormat);
- const gl::InternalFormat &depthStencilBufferFormatInfo = gl::GetInternalFormatInfo(depthStencilBufferInternalFormat);
- const d3d9::TextureFormat &d3d9ColorBufferFormatInfo = d3d9::GetTextureFormatInfo(colorBufferInternalFormat);
+ const gl::InternalFormat &colorBufferFormatInfo =
+ gl::GetSizedInternalFormatInfo(colorBufferInternalFormat);
+ const gl::InternalFormat &depthStencilBufferFormatInfo =
+ gl::GetSizedInternalFormatInfo(depthStencilBufferInternalFormat);
+ const d3d9::TextureFormat &d3d9ColorBufferFormatInfo =
+ d3d9::GetTextureFormatInfo(colorBufferInternalFormat);
egl::Config config;
config.renderTargetFormat = colorBufferInternalFormat;
config.depthStencilFormat = depthStencilBufferInternalFormat;
- config.bufferSize = colorBufferFormatInfo.pixelBytes * 8;
- config.redSize = colorBufferFormatInfo.redBits;
- config.greenSize = colorBufferFormatInfo.greenBits;
- config.blueSize = colorBufferFormatInfo.blueBits;
- config.luminanceSize = colorBufferFormatInfo.luminanceBits;
- config.alphaSize = colorBufferFormatInfo.alphaBits;
- config.alphaMaskSize = 0;
- config.bindToTextureRGB = (colorBufferFormatInfo.format == GL_RGB);
- config.bindToTextureRGBA = (colorBufferFormatInfo.format == GL_RGBA || colorBufferFormatInfo.format == GL_BGRA_EXT);
+ config.bufferSize = colorBufferFormatInfo.pixelBytes * 8;
+ config.redSize = colorBufferFormatInfo.redBits;
+ config.greenSize = colorBufferFormatInfo.greenBits;
+ config.blueSize = colorBufferFormatInfo.blueBits;
+ config.luminanceSize = colorBufferFormatInfo.luminanceBits;
+ config.alphaSize = colorBufferFormatInfo.alphaBits;
+ config.alphaMaskSize = 0;
+ config.bindToTextureRGB = (colorBufferFormatInfo.format == GL_RGB);
+ config.bindToTextureRGBA = (colorBufferFormatInfo.format == GL_RGBA ||
+ colorBufferFormatInfo.format == GL_BGRA_EXT);
config.colorBufferType = EGL_RGB_BUFFER;
// Mark as slow if blits to the back-buffer won't be straight forward
- config.configCaveat = (currentDisplayMode.Format == d3d9ColorBufferFormatInfo.renderFormat) ? EGL_NONE : EGL_SLOW_CONFIG;
- config.configID = static_cast<EGLint>(configs.size() + 1);
- config.conformant = EGL_OPENGL_ES2_BIT;
- config.depthSize = depthStencilBufferFormatInfo.depthBits;
- config.level = 0;
+ config.configCaveat =
+ (currentDisplayMode.Format == d3d9ColorBufferFormatInfo.renderFormat)
+ ? EGL_NONE
+ : EGL_SLOW_CONFIG;
+ config.configID = static_cast<EGLint>(configs.size() + 1);
+ config.conformant = EGL_OPENGL_ES2_BIT;
+ config.depthSize = depthStencilBufferFormatInfo.depthBits;
+ config.level = 0;
config.matchNativePixmap = EGL_NONE;
- config.maxPBufferWidth = rendererCaps.max2DTextureSize;
- config.maxPBufferHeight = rendererCaps.max2DTextureSize;
- config.maxPBufferPixels = rendererCaps.max2DTextureSize * rendererCaps.max2DTextureSize;
- config.maxSwapInterval = maxSwapInterval;
- config.minSwapInterval = minSwapInterval;
+ config.maxPBufferWidth = rendererCaps.max2DTextureSize;
+ config.maxPBufferHeight = rendererCaps.max2DTextureSize;
+ config.maxPBufferPixels =
+ rendererCaps.max2DTextureSize * rendererCaps.max2DTextureSize;
+ config.maxSwapInterval = maxSwapInterval;
+ config.minSwapInterval = minSwapInterval;
config.nativeRenderable = EGL_FALSE;
- config.nativeVisualID = 0;
+ config.nativeVisualID = 0;
config.nativeVisualType = EGL_NONE;
- config.renderableType = EGL_OPENGL_ES2_BIT;
- config.sampleBuffers = 0; // FIXME: enumerate multi-sampling
- config.samples = 0;
- config.stencilSize = depthStencilBufferFormatInfo.stencilBits;
- config.surfaceType = EGL_PBUFFER_BIT | EGL_WINDOW_BIT | EGL_SWAP_BEHAVIOR_PRESERVED_BIT;
- config.transparentType = EGL_NONE;
- config.transparentRedValue = 0;
+ config.renderableType = EGL_OPENGL_ES2_BIT;
+ config.sampleBuffers = 0; // FIXME: enumerate multi-sampling
+ config.samples = 0;
+ config.stencilSize = depthStencilBufferFormatInfo.stencilBits;
+ config.surfaceType =
+ EGL_PBUFFER_BIT | EGL_WINDOW_BIT | EGL_SWAP_BEHAVIOR_PRESERVED_BIT;
+ config.transparentType = EGL_NONE;
+ config.transparentRedValue = 0;
config.transparentGreenValue = 0;
- config.transparentBlueValue = 0;
+ config.transparentBlueValue = 0;
+ config.colorComponentType = gl_egl::GLComponentTypeToEGLColorComponentType(
+ colorBufferFormatInfo.componentType);
configs.add(config);
}
@@ -519,13 +558,12 @@ void Renderer9::generateDisplayExtensions(egl::DisplayExtensions *outExtensions)
outExtensions->d3dShareHandleClientBuffer = true;
outExtensions->surfaceD3DTexture2DShareHandle = true;
}
+ outExtensions->d3dTextureClientBuffer = true;
outExtensions->querySurfacePointer = true;
outExtensions->windowFixedSize = true;
outExtensions->postSubBuffer = true;
- outExtensions->createContext = true;
outExtensions->deviceQuery = true;
- outExtensions->createContextNoError = true;
outExtensions->image = true;
outExtensions->imageBase = true;
@@ -533,6 +571,14 @@ void Renderer9::generateDisplayExtensions(egl::DisplayExtensions *outExtensions)
outExtensions->glRenderbufferImage = true;
outExtensions->flexibleSurfaceCompatibility = true;
+
+ // Contexts are virtualized so textures can be shared globally
+ outExtensions->displayTextureShareGroup = true;
+
+ // D3D9 can be used without an output surface
+ outExtensions->surfacelessContext = true;
+
+ outExtensions->robustResourceInitialization = true;
}
void Renderer9::startScene()
@@ -540,7 +586,8 @@ void Renderer9::startScene()
if (!mSceneStarted)
{
long result = mDevice->BeginScene();
- if (SUCCEEDED(result)) {
+ if (SUCCEEDED(result))
+ {
// This is defensive checking against the device being
// lost at unexpected times.
mSceneStarted = true;
@@ -561,8 +608,8 @@ void Renderer9::endScene()
gl::Error Renderer9::flush()
{
- IDirect3DQuery9* query = NULL;
- gl::Error error = allocateEventQuery(&query);
+ IDirect3DQuery9 *query = nullptr;
+ gl::Error error = allocateEventQuery(&query);
if (error.isError())
{
return error;
@@ -572,11 +619,11 @@ gl::Error Renderer9::flush()
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to issue event query, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to issue event query, " << gl::FmtHR(result);
}
// Grab the query data once
- result = query->GetData(NULL, 0, D3DGETDATA_FLUSH);
+ result = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);
freeEventQuery(query);
if (FAILED(result))
{
@@ -585,16 +632,16 @@ gl::Error Renderer9::flush()
notifyDeviceLost();
}
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to get event query data, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to get event query data, " << gl::FmtHR(result);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Renderer9::finish()
{
- IDirect3DQuery9* query = NULL;
- gl::Error error = allocateEventQuery(&query);
+ IDirect3DQuery9 *query = nullptr;
+ gl::Error error = allocateEventQuery(&query);
if (error.isError())
{
return error;
@@ -604,11 +651,11 @@ gl::Error Renderer9::finish()
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to issue event query, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to issue event query, " << gl::FmtHR(result);
}
// Grab the query data once
- result = query->GetData(NULL, 0, D3DGETDATA_FLUSH);
+ result = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);
if (FAILED(result))
{
if (d3d9::isDeviceLostError(result))
@@ -617,7 +664,7 @@ gl::Error Renderer9::finish()
}
freeEventQuery(query);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to get event query data, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to get event query data, " << gl::FmtHR(result);
}
// Loop until the query completes
@@ -626,7 +673,7 @@ gl::Error Renderer9::finish()
// Keep polling, but allow other threads to do something useful first
ScheduleYield();
- result = query->GetData(NULL, 0, D3DGETDATA_FLUSH);
+ result = query->GetData(nullptr, 0, D3DGETDATA_FLUSH);
// explicitly check for device loss
// some drivers seem to return S_FALSE even if the device is lost
@@ -644,34 +691,146 @@ gl::Error Renderer9::finish()
}
freeEventQuery(query);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to get event query data, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to get event query data, " << gl::FmtHR(result);
}
-
}
freeEventQuery(query);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
+}
+
+bool Renderer9::isValidNativeWindow(EGLNativeWindowType window) const
+{
+ return NativeWindow9::IsValidNativeWindow(window);
+}
+
+NativeWindowD3D *Renderer9::createNativeWindow(EGLNativeWindowType window,
+ const egl::Config *,
+ const egl::AttributeMap &) const
+{
+ return new NativeWindow9(window);
}
-SwapChainD3D *Renderer9::createSwapChain(NativeWindow nativeWindow,
+SwapChainD3D *Renderer9::createSwapChain(NativeWindowD3D *nativeWindow,
HANDLE shareHandle,
+ IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
- EGLint orientation)
+ EGLint orientation,
+ EGLint samples)
{
- return new SwapChain9(this, nativeWindow, shareHandle, backBufferFormat, depthBufferFormat,
- orientation);
+ return new SwapChain9(this, GetAs<NativeWindow9>(nativeWindow), shareHandle, d3dTexture,
+ backBufferFormat, depthBufferFormat, orientation);
}
-CompilerImpl *Renderer9::createCompiler()
+egl::Error Renderer9::getD3DTextureInfo(const egl::Config *config,
+ IUnknown *d3dTexture,
+ EGLint *width,
+ EGLint *height,
+ GLenum *fboFormat) const
{
- return new CompilerD3D(SH_HLSL_3_0_OUTPUT);
+ IDirect3DTexture9 *texture = nullptr;
+ if (FAILED(d3dTexture->QueryInterface(&texture)))
+ {
+ return egl::EglBadParameter() << "Client buffer is not a IDirect3DTexture9";
+ }
+
+ IDirect3DDevice9 *textureDevice = nullptr;
+ texture->GetDevice(&textureDevice);
+ if (textureDevice != mDevice)
+ {
+ SafeRelease(texture);
+ return egl::EglBadParameter() << "Texture's device does not match.";
+ }
+ SafeRelease(textureDevice);
+
+ D3DSURFACE_DESC desc;
+ texture->GetLevelDesc(0, &desc);
+ SafeRelease(texture);
+
+ if (width)
+ {
+ *width = static_cast<EGLint>(desc.Width);
+ }
+ if (height)
+ {
+ *height = static_cast<EGLint>(desc.Height);
+ }
+
+ // From table egl.restrictions in EGL_ANGLE_d3d_texture_client_buffer.
+ switch (desc.Format)
+ {
+ case D3DFMT_R8G8B8:
+ case D3DFMT_A8R8G8B8:
+ case D3DFMT_A16B16G16R16F:
+ case D3DFMT_A32B32G32R32F:
+ break;
+
+ default:
+ return egl::EglBadParameter()
+ << "Unknown client buffer texture format: " << desc.Format;
+ }
+
+ if (fboFormat)
+ {
+ const auto &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
+ ASSERT(d3dFormatInfo.info().id != angle::Format::ID::NONE);
+ *fboFormat = d3dFormatInfo.info().fboImplementationInternalFormat;
+ }
+
+ return egl::NoError();
+}
+
+egl::Error Renderer9::validateShareHandle(const egl::Config *config,
+ HANDLE shareHandle,
+ const egl::AttributeMap &attribs) const
+{
+ if (shareHandle == nullptr)
+ {
+ return egl::EglBadParameter() << "NULL share handle.";
+ }
+
+ EGLint width = attribs.getAsInt(EGL_WIDTH, 0);
+ EGLint height = attribs.getAsInt(EGL_HEIGHT, 0);
+ ASSERT(width != 0 && height != 0);
+
+ const d3d9::TextureFormat &backBufferd3dFormatInfo =
+ d3d9::GetTextureFormatInfo(config->renderTargetFormat);
+
+ IDirect3DTexture9 *texture = nullptr;
+ HRESULT result = mDevice->CreateTexture(width, height, 1, D3DUSAGE_RENDERTARGET,
+ backBufferd3dFormatInfo.texFormat, D3DPOOL_DEFAULT,
+ &texture, &shareHandle);
+ if (FAILED(result))
+ {
+ return egl::EglBadParameter() << "Failed to open share handle, " << gl::FmtHR(result);
+ }
+
+ DWORD levelCount = texture->GetLevelCount();
+
+ D3DSURFACE_DESC desc;
+ texture->GetLevelDesc(0, &desc);
+ SafeRelease(texture);
+
+ if (levelCount != 1 || desc.Width != static_cast<UINT>(width) ||
+ desc.Height != static_cast<UINT>(height) ||
+ desc.Format != backBufferd3dFormatInfo.texFormat)
+ {
+ return egl::EglBadParameter() << "Invalid texture parameters in share handle texture.";
+ }
+
+ return egl::NoError();
+}
+
+ContextImpl *Renderer9::createContext(const gl::ContextState &state)
+{
+ return new Context9(state, this);
}
void *Renderer9::getD3DDevice()
{
- return reinterpret_cast<void*>(mDevice);
+ return reinterpret_cast<void *>(mDevice);
}
gl::Error Renderer9::allocateEventQuery(IDirect3DQuery9 **outQuery)
@@ -682,7 +841,7 @@ gl::Error Renderer9::allocateEventQuery(IDirect3DQuery9 **outQuery)
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate event query, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to allocate event query, " << gl::FmtHR(result);
}
}
else
@@ -691,10 +850,10 @@ gl::Error Renderer9::allocateEventQuery(IDirect3DQuery9 **outQuery)
mEventQueryPool.pop_back();
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void Renderer9::freeEventQuery(IDirect3DQuery9* query)
+void Renderer9::freeEventQuery(IDirect3DQuery9 *query)
{
if (mEventQueryPool.size() > 1000)
{
@@ -706,20 +865,26 @@ void Renderer9::freeEventQuery(IDirect3DQuery9* query)
}
}
-gl::Error Renderer9::createVertexShader(const DWORD *function, size_t length, IDirect3DVertexShader9 **outShader)
+gl::Error Renderer9::createVertexShader(const DWORD *function,
+ size_t length,
+ IDirect3DVertexShader9 **outShader)
{
return mVertexShaderCache.create(function, length, outShader);
}
-gl::Error Renderer9::createPixelShader(const DWORD *function, size_t length, IDirect3DPixelShader9 **outShader)
+gl::Error Renderer9::createPixelShader(const DWORD *function,
+ size_t length,
+ IDirect3DPixelShader9 **outShader)
{
return mPixelShaderCache.create(function, length, outShader);
}
-HRESULT Renderer9::createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer)
+HRESULT Renderer9::createVertexBuffer(UINT Length,
+ DWORD Usage,
+ IDirect3DVertexBuffer9 **ppVertexBuffer)
{
D3DPOOL Pool = getBufferPool(Usage);
- return mDevice->CreateVertexBuffer(Length, Usage, 0, Pool, ppVertexBuffer, NULL);
+ return mDevice->CreateVertexBuffer(Length, Usage, 0, Pool, ppVertexBuffer, nullptr);
}
VertexBuffer *Renderer9::createVertexBuffer()
@@ -727,10 +892,13 @@ VertexBuffer *Renderer9::createVertexBuffer()
return new VertexBuffer9(this);
}
-HRESULT Renderer9::createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer)
+HRESULT Renderer9::createIndexBuffer(UINT Length,
+ DWORD Usage,
+ D3DFORMAT Format,
+ IDirect3DIndexBuffer9 **ppIndexBuffer)
{
D3DPOOL Pool = getBufferPool(Usage);
- return mDevice->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, NULL);
+ return mDevice->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, nullptr);
}
IndexBuffer *Renderer9::createIndexBuffer()
@@ -738,36 +906,13 @@ IndexBuffer *Renderer9::createIndexBuffer()
return new IndexBuffer9(this);
}
-BufferImpl *Renderer9::createBuffer()
-{
- return new Buffer9(this);
-}
-
-VertexArrayImpl *Renderer9::createVertexArray(const gl::VertexArray::Data &data)
-{
- return new VertexArray9(data);
-}
-
-QueryImpl *Renderer9::createQuery(GLenum type)
-{
- return new Query9(this, type);
-}
-
-FenceNVImpl *Renderer9::createFenceNV()
-{
- return new FenceNV9(this);
-}
-
-FenceSyncImpl *Renderer9::createFenceSync()
+StreamProducerImpl *Renderer9::createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs)
{
- // Renderer9 doesn't support ES 3.0 and its sync objects.
+ // Streams are not supported under D3D9
UNREACHABLE();
- return NULL;
-}
-
-TransformFeedbackImpl* Renderer9::createTransformFeedback()
-{
- return new TransformFeedbackD3D();
+ return nullptr;
}
bool Renderer9::supportsFastCopyBufferToTexture(GLenum internalFormat) const
@@ -776,22 +921,24 @@ bool Renderer9::supportsFastCopyBufferToTexture(GLenum internalFormat) const
return false;
}
-gl::Error Renderer9::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
+gl::Error Renderer9::fastCopyBufferToTexture(const gl::Context *context,
+ const gl::PixelUnpackState &unpack,
+ unsigned int offset,
+ RenderTargetD3D *destRenderTarget,
+ GLenum destinationFormat,
+ GLenum sourcePixelsType,
+ const gl::Box &destArea)
{
// Pixel buffer objects are not supported in D3D9, since D3D9 is ES2-only and PBOs are ES3.
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
-}
-
-gl::Error Renderer9::generateSwizzle(gl::Texture *texture)
-{
- // Swizzled textures are not available in ES2 or D3D9
- UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
}
-gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &samplerState)
+gl::Error Renderer9::setSamplerState(const gl::Context *context,
+ gl::SamplerType type,
+ int index,
+ gl::Texture *texture,
+ const gl::SamplerState &samplerState)
{
CurSamplerState &appliedSampler = (type == gl::SAMPLER_PIXEL) ? mCurPixelSamplerStates[index]
: mCurVertexSamplerStates[index];
@@ -800,11 +947,7 @@ gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, gl::Textur
TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
TextureStorage *storage = nullptr;
- gl::Error error = textureD3D->getNativeTexture(&storage);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(textureD3D->getNativeTexture(context, &storage));
// Storage should exist, texture should be complete
ASSERT(storage);
@@ -815,12 +958,16 @@ gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, gl::Textur
memcmp(&samplerState, &appliedSampler, sizeof(gl::SamplerState)) != 0)
{
int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
- int d3dSampler = index + d3dSamplerOffset;
+ int d3dSampler = index + d3dSamplerOffset;
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSU, gl_d3d9::ConvertTextureWrap(samplerState.wrapS));
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSV, gl_d3d9::ConvertTextureWrap(samplerState.wrapT));
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSU,
+ gl_d3d9::ConvertTextureWrap(samplerState.wrapS));
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSV,
+ gl_d3d9::ConvertTextureWrap(samplerState.wrapT));
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAGFILTER, gl_d3d9::ConvertMagFilter(samplerState.magFilter, samplerState.maxAnisotropy));
+ mDevice->SetSamplerState(
+ d3dSampler, D3DSAMP_MAGFILTER,
+ gl_d3d9::ConvertMagFilter(samplerState.magFilter, samplerState.maxAnisotropy));
D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter;
float lodBias;
@@ -830,52 +977,50 @@ gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, gl::Textur
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPFILTER, d3dMipFilter);
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, baseLevel);
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPMAPLODBIAS, static_cast<DWORD>(lodBias));
- if (getRendererExtensions().textureFilterAnisotropic)
+ if (getNativeExtensions().textureFilterAnisotropic)
{
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, (DWORD)samplerState.maxAnisotropy);
+ DWORD maxAnisotropy =
+ std::min(mDeviceCaps.MaxAnisotropy, static_cast<DWORD>(samplerState.maxAnisotropy));
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, maxAnisotropy);
}
}
- appliedSampler.forceSet = false;
+ appliedSampler.forceSet = false;
appliedSampler.samplerState = samplerState;
- appliedSampler.baseLevel = baseLevel;
+ appliedSampler.baseLevel = baseLevel;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture)
+gl::Error Renderer9::setTexture(const gl::Context *context,
+ gl::SamplerType type,
+ int index,
+ gl::Texture *texture)
{
- int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
- int d3dSampler = index + d3dSamplerOffset;
- IDirect3DBaseTexture9 *d3dTexture = NULL;
- bool forceSetTexture = false;
+ int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
+ int d3dSampler = index + d3dSamplerOffset;
+ IDirect3DBaseTexture9 *d3dTexture = nullptr;
+ bool forceSetTexture = false;
- std::vector<uintptr_t> &appliedTextures = (type == gl::SAMPLER_PIXEL) ? mCurPixelTextures : mCurVertexTextures;
+ std::vector<uintptr_t> &appliedTextures =
+ (type == gl::SAMPLER_PIXEL) ? mCurPixelTextures : mCurVertexTextures;
if (texture)
{
TextureD3D *textureImpl = GetImplAs<TextureD3D>(texture);
TextureStorage *texStorage = nullptr;
- gl::Error error = textureImpl->getNativeTexture(&texStorage);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(textureImpl->getNativeTexture(context, &texStorage));
// Texture should be complete and have a storage
ASSERT(texStorage);
TextureStorage9 *storage9 = GetAs<TextureStorage9>(texStorage);
- error = storage9->getBaseTexture(&d3dTexture);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(storage9->getBaseTexture(context, &d3dTexture));
// If we get NULL back from getBaseTexture here, something went wrong
// in the texture class and we're unexpectedly missing the d3d texture
- ASSERT(d3dTexture != NULL);
+ ASSERT(d3dTexture != nullptr);
forceSetTexture = textureImpl->hasDirtyImages();
textureImpl->resetDirty();
@@ -888,60 +1033,50 @@ gl::Error Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *te
appliedTextures[index] = reinterpret_cast<uintptr_t>(d3dTexture);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Renderer9::setUniformBuffers(const gl::Data &/*data*/,
- const std::vector<GLint> &/*vertexUniformBuffers*/,
- const std::vector<GLint> &/*fragmentUniformBuffers*/)
+gl::Error Renderer9::updateState(const gl::Context *context, GLenum drawMode)
{
- // No effect in ES2/D3D9
- return gl::Error(GL_NO_ERROR);
-}
+ const auto &glState = context->getGLState();
-void Renderer9::syncState(const gl::State &state, const gl::State::DirtyBits &bitmask)
-{
- mStateManager.syncState(state, bitmask);
-}
-
-gl::Error Renderer9::updateState(const gl::Data &data, GLenum drawMode)
-{
// Applies the render target surface, depth stencil surface, viewport rectangle and
// scissor rectangle to the renderer
- const gl::Framebuffer *framebufferObject = data.state->getDrawFramebuffer();
- ASSERT(framebufferObject && framebufferObject->checkStatus(data) == GL_FRAMEBUFFER_COMPLETE);
+ gl::Framebuffer *framebuffer = glState.getDrawFramebuffer();
+ ASSERT(framebuffer && !framebuffer->hasAnyDirtyBit() && framebuffer->cachedComplete());
- gl::Error error = applyRenderTarget(framebufferObject);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(applyRenderTarget(context, framebuffer));
// Setting viewport state
- setViewport(data.caps, data.state->getViewport(), data.state->getNearPlane(),
- data.state->getFarPlane(), drawMode, data.state->getRasterizerState().frontFace,
- false);
+ setViewport(glState.getViewport(), glState.getNearPlane(), glState.getFarPlane(), drawMode,
+ glState.getRasterizerState().frontFace, false);
// Setting scissors state
- setScissorRectangle(data.state->getScissor(), data.state->isScissorTestEnabled());
+ setScissorRectangle(glState.getScissor(), glState.isScissorTestEnabled());
// Setting blend, depth stencil, and rasterizer states
- int samples = framebufferObject->getSamples(data);
- gl::RasterizerState rasterizer = data.state->getRasterizerState();
+ // Since framebuffer->getSamples will return the original samples which may be different with
+ // the sample counts that we set in render target view, here we use renderTarget->getSamples to
+ // get the actual samples.
+ GLsizei samples = 0;
+ const gl::FramebufferAttachment *firstColorAttachment = framebuffer->getFirstColorbuffer();
+ if (firstColorAttachment)
+ {
+ ASSERT(firstColorAttachment->isAttached());
+ RenderTarget9 *renderTarget = nullptr;
+ ANGLE_TRY(firstColorAttachment->getRenderTarget(context, &renderTarget));
+ samples = renderTarget->getSamples();
+ }
+ gl::RasterizerState rasterizer = glState.getRasterizerState();
rasterizer.pointDrawMode = (drawMode == GL_POINTS);
rasterizer.multiSample = (samples != 0);
- unsigned int mask = GetBlendSampleMask(data, samples);
- error = setBlendDepthRasterStates(data, mask);
-
- if (error.isError())
- {
- return error;
- }
+ unsigned int mask = GetBlendSampleMask(glState, samples);
+ ANGLE_TRY(setBlendDepthRasterStates(context, mask));
mStateManager.resetDirtyBits();
- return error;
+ return gl::NoError();
}
void Renderer9::setScissorRectangle(const gl::Rectangle &scissor, bool enabled)
@@ -949,71 +1084,85 @@ void Renderer9::setScissorRectangle(const gl::Rectangle &scissor, bool enabled)
mStateManager.setScissorState(scissor, enabled);
}
-gl::Error Renderer9::setBlendDepthRasterStates(const gl::Data &glData, GLenum drawMode)
+gl::Error Renderer9::setBlendDepthRasterStates(const gl::Context *context, GLenum drawMode)
{
- int samples = glData.state->getDrawFramebuffer()->getSamples(glData);
- gl::RasterizerState rasterizer = glData.state->getRasterizerState();
+ const auto &glState = context->getGLState();
+ gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
+ ASSERT(!drawFramebuffer->hasAnyDirtyBit());
+ // Since framebuffer->getSamples will return the original samples which may be different with
+ // the sample counts that we set in render target view, here we use renderTarget->getSamples to
+ // get the actual samples.
+ GLsizei samples = 0;
+ const gl::FramebufferAttachment *firstColorAttachment = drawFramebuffer->getFirstColorbuffer();
+ if (firstColorAttachment)
+ {
+ ASSERT(firstColorAttachment->isAttached());
+ RenderTarget9 *renderTarget = nullptr;
+ ANGLE_TRY(firstColorAttachment->getRenderTarget(context, &renderTarget));
+ samples = renderTarget->getSamples();
+ }
+ gl::RasterizerState rasterizer = glState.getRasterizerState();
rasterizer.pointDrawMode = (drawMode == GL_POINTS);
rasterizer.multiSample = (samples != 0);
- unsigned int mask = GetBlendSampleMask(glData, samples);
- return mStateManager.setBlendDepthRasterStates(*glData.state, mask);
+ unsigned int mask = GetBlendSampleMask(glState, samples);
+ return mStateManager.setBlendDepthRasterStates(glState, mask);
}
-void Renderer9::setViewport(const gl::Caps *caps,
- const gl::Rectangle &viewport,
+void Renderer9::setViewport(const gl::Rectangle &viewport,
float zNear,
float zFar,
GLenum drawMode,
GLenum frontFace,
bool ignoreViewport)
{
- mStateManager.setViewportState(caps, viewport, zNear, zFar, drawMode, frontFace,
- ignoreViewport);
+ mStateManager.setViewportState(viewport, zNear, zFar, drawMode, frontFace, ignoreViewport);
}
bool Renderer9::applyPrimitiveType(GLenum mode, GLsizei count, bool usesPointSize)
{
switch (mode)
{
- case GL_POINTS:
- mPrimitiveType = D3DPT_POINTLIST;
- mPrimitiveCount = count;
- break;
- case GL_LINES:
- mPrimitiveType = D3DPT_LINELIST;
- mPrimitiveCount = count / 2;
- break;
- case GL_LINE_LOOP:
- mPrimitiveType = D3DPT_LINESTRIP;
- mPrimitiveCount = count - 1; // D3D doesn't support line loops, so we draw the last line separately
- break;
- case GL_LINE_STRIP:
- mPrimitiveType = D3DPT_LINESTRIP;
- mPrimitiveCount = count - 1;
- break;
- case GL_TRIANGLES:
- mPrimitiveType = D3DPT_TRIANGLELIST;
- mPrimitiveCount = count / 3;
- break;
- case GL_TRIANGLE_STRIP:
- mPrimitiveType = D3DPT_TRIANGLESTRIP;
- mPrimitiveCount = count - 2;
- break;
- case GL_TRIANGLE_FAN:
- mPrimitiveType = D3DPT_TRIANGLEFAN;
- mPrimitiveCount = count - 2;
- break;
- default:
- UNREACHABLE();
- return false;
+ case GL_POINTS:
+ mPrimitiveType = D3DPT_POINTLIST;
+ mPrimitiveCount = count;
+ break;
+ case GL_LINES:
+ mPrimitiveType = D3DPT_LINELIST;
+ mPrimitiveCount = count / 2;
+ break;
+ case GL_LINE_LOOP:
+ mPrimitiveType = D3DPT_LINESTRIP;
+ mPrimitiveCount =
+ count - 1; // D3D doesn't support line loops, so we draw the last line separately
+ break;
+ case GL_LINE_STRIP:
+ mPrimitiveType = D3DPT_LINESTRIP;
+ mPrimitiveCount = count - 1;
+ break;
+ case GL_TRIANGLES:
+ mPrimitiveType = D3DPT_TRIANGLELIST;
+ mPrimitiveCount = count / 3;
+ break;
+ case GL_TRIANGLE_STRIP:
+ mPrimitiveType = D3DPT_TRIANGLESTRIP;
+ mPrimitiveCount = count - 2;
+ break;
+ case GL_TRIANGLE_FAN:
+ mPrimitiveType = D3DPT_TRIANGLEFAN;
+ mPrimitiveCount = count - 2;
+ break;
+ default:
+ UNREACHABLE();
+ return false;
}
return mPrimitiveCount > 0;
}
-
-gl::Error Renderer9::getNullColorbuffer(const gl::FramebufferAttachment *depthbuffer, const gl::FramebufferAttachment **outColorBuffer)
+gl::Error Renderer9::getNullColorbuffer(const gl::Context *context,
+ const gl::FramebufferAttachment *depthbuffer,
+ const gl::FramebufferAttachment **outColorBuffer)
{
ASSERT(depthbuffer);
@@ -1022,25 +1171,28 @@ gl::Error Renderer9::getNullColorbuffer(const gl::FramebufferAttachment *depthbu
// search cached nullcolorbuffers
for (int i = 0; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
{
- if (mNullColorbufferCache[i].buffer != NULL &&
+ if (mNullColorbufferCache[i].buffer != nullptr &&
mNullColorbufferCache[i].width == size.width &&
mNullColorbufferCache[i].height == size.height)
{
mNullColorbufferCache[i].lruCount = ++mMaxNullColorbufferLRU;
- *outColorBuffer = mNullColorbufferCache[i].buffer;
- return gl::Error(GL_NO_ERROR);
+ *outColorBuffer = mNullColorbufferCache[i].buffer;
+ return gl::NoError();
}
}
- gl::Renderbuffer *nullRenderbuffer = new gl::Renderbuffer(createRenderbuffer(), 0);
- gl::Error error = nullRenderbuffer->setStorage(GL_NONE, size.width, size.height);
+ auto *implFactory = context->getImplementation();
+
+ gl::Renderbuffer *nullRenderbuffer = new gl::Renderbuffer(implFactory->createRenderbuffer(), 0);
+ gl::Error error = nullRenderbuffer->setStorage(context, GL_NONE, size.width, size.height);
if (error.isError())
{
SafeDelete(nullRenderbuffer);
return error;
}
- gl::FramebufferAttachment *nullbuffer = new gl::FramebufferAttachment(GL_RENDERBUFFER, GL_NONE, gl::ImageIndex::MakeInvalid(), nullRenderbuffer);
+ gl::FramebufferAttachment *nullbuffer = new gl::FramebufferAttachment(
+ context, GL_RENDERBUFFER, GL_NONE, gl::ImageIndex::MakeInvalid(), nullRenderbuffer);
// add nullbuffer to the cache
NullColorbufferCacheEntry *oldest = &mNullColorbufferCache[0];
@@ -1053,46 +1205,38 @@ gl::Error Renderer9::getNullColorbuffer(const gl::FramebufferAttachment *depthbu
}
delete oldest->buffer;
- oldest->buffer = nullbuffer;
+ oldest->buffer = nullbuffer;
oldest->lruCount = ++mMaxNullColorbufferLRU;
oldest->width = size.width;
oldest->height = size.height;
*outColorBuffer = nullbuffer;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Renderer9::applyRenderTarget(const gl::FramebufferAttachment *colorAttachment,
+gl::Error Renderer9::applyRenderTarget(const gl::Context *context,
+ const gl::FramebufferAttachment *colorAttachment,
const gl::FramebufferAttachment *depthStencilAttachment)
{
const gl::FramebufferAttachment *renderAttachment = colorAttachment;
- gl::Error error(GL_NO_ERROR);
// if there is no color attachment we must synthesize a NULL colorattachment
// to keep the D3D runtime happy. This should only be possible if depth texturing.
if (renderAttachment == nullptr)
{
- error = getNullColorbuffer(depthStencilAttachment, &renderAttachment);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(getNullColorbuffer(context, depthStencilAttachment, &renderAttachment));
}
ASSERT(renderAttachment != nullptr);
- size_t renderTargetWidth = 0;
- size_t renderTargetHeight = 0;
+ size_t renderTargetWidth = 0;
+ size_t renderTargetHeight = 0;
D3DFORMAT renderTargetFormat = D3DFMT_UNKNOWN;
RenderTarget9 *renderTarget = nullptr;
- error = renderAttachment->getRenderTarget(&renderTarget);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(renderAttachment->getRenderTarget(context, &renderTarget));
ASSERT(renderTarget);
- bool renderTargetChanged = false;
+ bool renderTargetChanged = false;
unsigned int renderTargetSerial = renderTarget->getSerial();
if (renderTargetSerial != mAppliedRenderTargetSerial)
{
@@ -1103,24 +1247,20 @@ gl::Error Renderer9::applyRenderTarget(const gl::FramebufferAttachment *colorAtt
mDevice->SetRenderTarget(0, renderTargetSurface);
SafeRelease(renderTargetSurface);
- renderTargetWidth = renderTarget->getWidth();
+ renderTargetWidth = renderTarget->getWidth();
renderTargetHeight = renderTarget->getHeight();
renderTargetFormat = renderTarget->getD3DFormat();
mAppliedRenderTargetSerial = renderTargetSerial;
- renderTargetChanged = true;
+ renderTargetChanged = true;
}
RenderTarget9 *depthStencilRenderTarget = nullptr;
- unsigned int depthStencilSerial = 0;
+ unsigned int depthStencilSerial = 0;
if (depthStencilAttachment != nullptr)
{
- error = depthStencilAttachment->getRenderTarget(&depthStencilRenderTarget);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(depthStencilAttachment->getRenderTarget(context, &depthStencilRenderTarget));
ASSERT(depthStencilRenderTarget);
depthStencilSerial = depthStencilRenderTarget->getSerial();
@@ -1128,7 +1268,7 @@ gl::Error Renderer9::applyRenderTarget(const gl::FramebufferAttachment *colorAtt
if (depthStencilSerial != mAppliedDepthStencilSerial || !mDepthStencilInitialized)
{
- unsigned int depthSize = 0;
+ unsigned int depthSize = 0;
unsigned int stencilSize = 0;
// Apply the depth stencil on the device
@@ -1140,19 +1280,19 @@ gl::Error Renderer9::applyRenderTarget(const gl::FramebufferAttachment *colorAtt
mDevice->SetDepthStencilSurface(depthStencilSurface);
SafeRelease(depthStencilSurface);
- depthSize = depthStencilAttachment->getDepthSize();
+ depthSize = depthStencilAttachment->getDepthSize();
stencilSize = depthStencilAttachment->getStencilSize();
}
else
{
- mDevice->SetDepthStencilSurface(NULL);
+ mDevice->SetDepthStencilSurface(nullptr);
}
mStateManager.updateDepthSizeIfChanged(mDepthStencilInitialized, depthSize);
mStateManager.updateStencilSizeIfChanged(mDepthStencilInitialized, stencilSize);
mAppliedDepthStencilSerial = depthStencilSerial;
- mDepthStencilInitialized = true;
+ mDepthStencilInitialized = true;
}
if (renderTargetChanged || !mRenderTargetDescInitialized)
@@ -1163,83 +1303,84 @@ gl::Error Renderer9::applyRenderTarget(const gl::FramebufferAttachment *colorAtt
mRenderTargetDescInitialized = true;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Renderer9::applyRenderTarget(const gl::Framebuffer *framebuffer)
+gl::Error Renderer9::applyRenderTarget(const gl::Context *context,
+ const gl::Framebuffer *framebuffer)
{
- return applyRenderTarget(framebuffer->getColorbuffer(0), framebuffer->getDepthOrStencilbuffer());
+ return applyRenderTarget(context, framebuffer->getColorbuffer(0),
+ framebuffer->getDepthOrStencilbuffer());
}
-gl::Error Renderer9::applyVertexBuffer(const gl::State &state,
+gl::Error Renderer9::applyVertexBuffer(const gl::Context *context,
GLenum mode,
GLint first,
GLsizei count,
GLsizei instances,
TranslatedIndexData * /*indexInfo*/)
{
- gl::Error error = mVertexDataManager->prepareVertexData(state, first, count, &mTranslatedAttribCache, instances);
+ const gl::State &state = context->getGLState();
+ gl::Error error = mVertexDataManager->prepareVertexData(context, first, count,
+ &mTranslatedAttribCache, instances);
if (error.isError())
{
return error;
}
- return mVertexDeclarationCache.applyDeclaration(mDevice, mTranslatedAttribCache, state.getProgram(), instances, &mRepeatDraw);
+ return mVertexDeclarationCache.applyDeclaration(
+ mDevice, mTranslatedAttribCache, state.getProgram(), first, instances, &mRepeatDraw);
}
// Applies the indices and element array bindings to the Direct3D 9 device
-gl::Error Renderer9::applyIndexBuffer(const gl::Data &data,
- const GLvoid *indices,
+gl::Error Renderer9::applyIndexBuffer(const gl::Context *context,
+ const void *indices,
GLsizei count,
GLenum mode,
GLenum type,
TranslatedIndexData *indexInfo)
{
- gl::VertexArray *vao = data.state->getVertexArray();
+ gl::VertexArray *vao = context->getGLState().getVertexArray();
gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
- gl::Error error = mIndexDataManager->prepareIndexData(type, count, elementArrayBuffer, indices,
- indexInfo, false);
- if (error.isError())
- {
- return error;
- }
+ const auto &lazyIndexRange = context->getParams<gl::HasIndexRange>();
+
+ GLenum dstType = GetIndexTranslationDestType(type, lazyIndexRange, false);
+
+ ANGLE_TRY(mIndexDataManager->prepareIndexData(context, type, dstType, count, elementArrayBuffer,
+ indices, indexInfo));
// Directly binding the storage buffer is not supported for d3d9
- ASSERT(indexInfo->storage == NULL);
+ ASSERT(indexInfo->storage == nullptr);
if (indexInfo->serial != mAppliedIBSerial)
{
- IndexBuffer9* indexBuffer = GetAs<IndexBuffer9>(indexInfo->indexBuffer);
+ IndexBuffer9 *indexBuffer = GetAs<IndexBuffer9>(indexInfo->indexBuffer);
mDevice->SetIndices(indexBuffer->getBuffer());
mAppliedIBSerial = indexInfo->serial;
}
- return gl::Error(GL_NO_ERROR);
-}
-
-void Renderer9::applyTransformFeedbackBuffers(const gl::State& state)
-{
- ASSERT(!state.isTransformFeedbackActiveUnpaused());
+ return gl::NoError();
}
-gl::Error Renderer9::drawArraysImpl(const gl::Data &data,
+gl::Error Renderer9::drawArraysImpl(const gl::Context *context,
GLenum mode,
+ GLint startVertex,
GLsizei count,
GLsizei instances)
{
- ASSERT(!data.state->isTransformFeedbackActiveUnpaused());
+ ASSERT(!context->getGLState().isTransformFeedbackActiveUnpaused());
startScene();
if (mode == GL_LINE_LOOP)
{
- return drawLineLoop(count, GL_NONE, NULL, 0, NULL);
+ return drawLineLoop(context, count, GL_NONE, nullptr, 0, nullptr);
}
else if (instances > 0)
{
- StaticIndexBufferInterface *countingIB = NULL;
- gl::Error error = getCountingIB(count, &countingIB);
+ StaticIndexBufferInterface *countingIB = nullptr;
+ gl::Error error = getCountingIB(count, &countingIB);
if (error.isError())
{
return error;
@@ -1258,60 +1399,73 @@ gl::Error Renderer9::drawArraysImpl(const gl::Data &data,
mDevice->DrawIndexedPrimitive(mPrimitiveType, 0, 0, count, 0, mPrimitiveCount);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
- else // Regular case
+ else // Regular case
{
mDevice->DrawPrimitive(mPrimitiveType, 0, mPrimitiveCount);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
}
-gl::Error Renderer9::drawElementsImpl(const gl::Data &data,
- const TranslatedIndexData &indexInfo,
+gl::Error Renderer9::drawElementsImpl(const gl::Context *context,
GLenum mode,
GLsizei count,
GLenum type,
- const GLvoid *indices,
- GLsizei /*instances*/)
+ const void *indices,
+ GLsizei instances)
{
+ TranslatedIndexData indexInfo;
+
+ ANGLE_TRY(applyIndexBuffer(context, indices, count, mode, type, &indexInfo));
+
+ const auto &lazyIndexRange = context->getParams<gl::HasIndexRange>();
+ const gl::IndexRange &indexRange = lazyIndexRange.getIndexRange().value();
+ size_t vertexCount = indexRange.vertexCount();
+ ANGLE_TRY(applyVertexBuffer(context, mode, static_cast<GLsizei>(indexRange.start),
+ static_cast<GLsizei>(vertexCount), instances, &indexInfo));
+
startScene();
- int minIndex = static_cast<int>(indexInfo.indexRange.start);
+ int minIndex = static_cast<int>(indexRange.start);
- gl::VertexArray *vao = data.state->getVertexArray();
+ gl::VertexArray *vao = context->getGLState().getVertexArray();
gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
if (mode == GL_POINTS)
{
- return drawIndexedPoints(count, type, indices, minIndex, elementArrayBuffer);
+ return drawIndexedPoints(context, count, type, indices, minIndex, elementArrayBuffer);
}
else if (mode == GL_LINE_LOOP)
{
- return drawLineLoop(count, type, indices, minIndex, elementArrayBuffer);
+ return drawLineLoop(context, count, type, indices, minIndex, elementArrayBuffer);
}
else
{
- size_t vertexCount = indexInfo.indexRange.vertexCount();
for (int i = 0; i < mRepeatDraw; i++)
{
mDevice->DrawIndexedPrimitive(mPrimitiveType, -minIndex, minIndex,
static_cast<UINT>(vertexCount), indexInfo.startIndex,
mPrimitiveCount);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
}
-gl::Error Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
+gl::Error Renderer9::drawLineLoop(const gl::Context *context,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ int minIndex,
+ gl::Buffer *elementArrayBuffer)
{
// Get the raw indices for an indexed draw
if (type != GL_NONE && elementArrayBuffer)
{
- BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer);
- intptr_t offset = reinterpret_cast<intptr_t>(indices);
- const uint8_t *bufferData = NULL;
- gl::Error error = storage->getData(&bufferData);
+ BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer);
+ intptr_t offset = reinterpret_cast<intptr_t>(indices);
+ const uint8_t *bufferData = nullptr;
+ gl::Error error = storage->getData(context, &bufferData);
if (error.isError())
{
return error;
@@ -1321,12 +1475,13 @@ gl::Error Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indi
unsigned int startIndex = 0;
- if (getRendererExtensions().elementIndexUint)
+ if (getNativeExtensions().elementIndexUint)
{
if (!mLineLoopIB)
{
mLineLoopIB = new StreamingIndexBufferInterface(this);
- gl::Error error = mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
+ gl::Error error =
+ mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
if (error.isError())
{
SafeDelete(mLineLoopIB);
@@ -1337,60 +1492,64 @@ gl::Error Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indi
// Checked by Renderer9::applyPrimitiveType
ASSERT(count >= 0);
- if (static_cast<unsigned int>(count) + 1 > (std::numeric_limits<unsigned int>::max() / sizeof(unsigned int)))
+ if (static_cast<unsigned int>(count) + 1 >
+ (std::numeric_limits<unsigned int>::max() / sizeof(unsigned int)))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create a 32-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
+ return gl::OutOfMemory() << "Failed to create a 32-bit looping index buffer for "
+ "GL_LINE_LOOP, too many indices required.";
}
- const unsigned int spaceNeeded = (static_cast<unsigned int>(count)+1) * sizeof(unsigned int);
+ const unsigned int spaceNeeded =
+ (static_cast<unsigned int>(count) + 1) * sizeof(unsigned int);
gl::Error error = mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT);
if (error.isError())
{
return error;
}
- void* mappedMemory = NULL;
+ void *mappedMemory = nullptr;
unsigned int offset = 0;
- error = mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset);
+ error = mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset);
if (error.isError())
{
return error;
}
- startIndex = static_cast<unsigned int>(offset) / 4;
- unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
+ startIndex = static_cast<unsigned int>(offset) / 4;
+ unsigned int *data = reinterpret_cast<unsigned int *>(mappedMemory);
switch (type)
{
- case GL_NONE: // Non-indexed draw
- for (int i = 0; i < count; i++)
- {
- data[i] = i;
- }
- data[count] = 0;
- break;
- case GL_UNSIGNED_BYTE:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLubyte*>(indices)[i];
- }
- data[count] = static_cast<const GLubyte*>(indices)[0];
- break;
- case GL_UNSIGNED_SHORT:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLushort*>(indices)[i];
- }
- data[count] = static_cast<const GLushort*>(indices)[0];
- break;
- case GL_UNSIGNED_INT:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLuint*>(indices)[i];
- }
- data[count] = static_cast<const GLuint*>(indices)[0];
- break;
- default: UNREACHABLE();
+ case GL_NONE: // Non-indexed draw
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = i;
+ }
+ data[count] = 0;
+ break;
+ case GL_UNSIGNED_BYTE:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLubyte *>(indices)[i];
+ }
+ data[count] = static_cast<const GLubyte *>(indices)[0];
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLushort *>(indices)[i];
+ }
+ data[count] = static_cast<const GLushort *>(indices)[0];
+ break;
+ case GL_UNSIGNED_INT:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLuint *>(indices)[i];
+ }
+ data[count] = static_cast<const GLuint *>(indices)[0];
+ break;
+ default:
+ UNREACHABLE();
}
error = mLineLoopIB->unmapBuffer();
@@ -1404,7 +1563,8 @@ gl::Error Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indi
if (!mLineLoopIB)
{
mLineLoopIB = new StreamingIndexBufferInterface(this);
- gl::Error error = mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_SHORT);
+ gl::Error error =
+ mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_SHORT);
if (error.isError())
{
SafeDelete(mLineLoopIB);
@@ -1415,19 +1575,22 @@ gl::Error Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indi
// Checked by Renderer9::applyPrimitiveType
ASSERT(count >= 0);
- if (static_cast<unsigned int>(count) + 1 > (std::numeric_limits<unsigned short>::max() / sizeof(unsigned short)))
+ if (static_cast<unsigned int>(count) + 1 >
+ (std::numeric_limits<unsigned short>::max() / sizeof(unsigned short)))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create a 16-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
+ return gl::OutOfMemory() << "Failed to create a 16-bit looping index buffer for "
+ "GL_LINE_LOOP, too many indices required.";
}
- const unsigned int spaceNeeded = (static_cast<unsigned int>(count) + 1) * sizeof(unsigned short);
+ const unsigned int spaceNeeded =
+ (static_cast<unsigned int>(count) + 1) * sizeof(unsigned short);
gl::Error error = mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT);
if (error.isError())
{
return error;
}
- void* mappedMemory = NULL;
+ void *mappedMemory = nullptr;
unsigned int offset;
error = mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset);
if (error.isError())
@@ -1435,40 +1598,41 @@ gl::Error Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indi
return error;
}
- startIndex = static_cast<unsigned int>(offset) / 2;
- unsigned short *data = reinterpret_cast<unsigned short*>(mappedMemory);
+ startIndex = static_cast<unsigned int>(offset) / 2;
+ unsigned short *data = reinterpret_cast<unsigned short *>(mappedMemory);
switch (type)
{
- case GL_NONE: // Non-indexed draw
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<unsigned short>(i);
- }
- data[count] = 0;
- break;
- case GL_UNSIGNED_BYTE:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLubyte*>(indices)[i];
- }
- data[count] = static_cast<const GLubyte*>(indices)[0];
- break;
- case GL_UNSIGNED_SHORT:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLushort*>(indices)[i];
- }
- data[count] = static_cast<const GLushort*>(indices)[0];
- break;
- case GL_UNSIGNED_INT:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<unsigned short>(static_cast<const GLuint*>(indices)[i]);
- }
- data[count] = static_cast<unsigned short>(static_cast<const GLuint*>(indices)[0]);
- break;
- default: UNREACHABLE();
+ case GL_NONE: // Non-indexed draw
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<unsigned short>(i);
+ }
+ data[count] = 0;
+ break;
+ case GL_UNSIGNED_BYTE:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLubyte *>(indices)[i];
+ }
+ data[count] = static_cast<const GLubyte *>(indices)[0];
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLushort *>(indices)[i];
+ }
+ data[count] = static_cast<const GLushort *>(indices)[0];
+ break;
+ case GL_UNSIGNED_INT:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<unsigned short>(static_cast<const GLuint *>(indices)[i]);
+ }
+ data[count] = static_cast<unsigned short>(static_cast<const GLuint *>(indices)[0]);
+ break;
+ default:
+ UNREACHABLE();
}
error = mLineLoopIB->unmapBuffer();
@@ -1488,22 +1652,31 @@ gl::Error Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indi
mDevice->DrawIndexedPrimitive(D3DPT_LINESTRIP, -minIndex, minIndex, count, startIndex, count);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
template <typename T>
-static gl::Error drawPoints(IDirect3DDevice9* device, GLsizei count, const GLvoid *indices, int minIndex)
+static gl::Error drawPoints(IDirect3DDevice9 *device,
+ GLsizei count,
+ const void *indices,
+ int minIndex)
{
for (int i = 0; i < count; i++)
{
- unsigned int indexValue = static_cast<unsigned int>(static_cast<const T*>(indices)[i]) - minIndex;
+ unsigned int indexValue =
+ static_cast<unsigned int>(static_cast<const T *>(indices)[i]) - minIndex;
device->DrawPrimitive(D3DPT_POINTLIST, indexValue, 1);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
+gl::Error Renderer9::drawIndexedPoints(const gl::Context *context,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ int minIndex,
+ gl::Buffer *elementArrayBuffer)
{
// Drawing index point lists is unsupported in d3d9, fall back to a regular DrawPrimitive call
// for each individual point. This call is not expected to happen often.
@@ -1511,10 +1684,10 @@ gl::Error Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid
if (elementArrayBuffer)
{
BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer);
- intptr_t offset = reinterpret_cast<intptr_t>(indices);
+ intptr_t offset = reinterpret_cast<intptr_t>(indices);
- const uint8_t *bufferData = NULL;
- gl::Error error = storage->getData(&bufferData);
+ const uint8_t *bufferData = nullptr;
+ gl::Error error = storage->getData(context, &bufferData);
if (error.isError())
{
return error;
@@ -1525,17 +1698,22 @@ gl::Error Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid
switch (type)
{
- case GL_UNSIGNED_BYTE: return drawPoints<GLubyte>(mDevice, count, indices, minIndex);
- case GL_UNSIGNED_SHORT: return drawPoints<GLushort>(mDevice, count, indices, minIndex);
- case GL_UNSIGNED_INT: return drawPoints<GLuint>(mDevice, count, indices, minIndex);
- default: UNREACHABLE(); return gl::Error(GL_INVALID_OPERATION);
+ case GL_UNSIGNED_BYTE:
+ return drawPoints<GLubyte>(mDevice, count, indices, minIndex);
+ case GL_UNSIGNED_SHORT:
+ return drawPoints<GLushort>(mDevice, count, indices, minIndex);
+ case GL_UNSIGNED_INT:
+ return drawPoints<GLuint>(mDevice, count, indices, minIndex);
+ default:
+ UNREACHABLE();
+ return gl::InternalError();
}
}
gl::Error Renderer9::getCountingIB(size_t count, StaticIndexBufferInterface **outIB)
{
// Update the counting index buffer if it is not large enough or has not been created yet.
- if (count <= 65536) // 16-bit indices
+ if (count <= 65536) // 16-bit indices
{
const unsigned int spaceNeeded = static_cast<unsigned int>(count) * sizeof(unsigned short);
@@ -1543,29 +1721,21 @@ gl::Error Renderer9::getCountingIB(size_t count, StaticIndexBufferInterface **ou
{
SafeDelete(mCountingIB);
mCountingIB = new StaticIndexBufferInterface(this);
- mCountingIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT);
+ ANGLE_TRY(mCountingIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT));
- void *mappedMemory = NULL;
- gl::Error error = mCountingIB->mapBuffer(spaceNeeded, &mappedMemory, NULL);
- if (error.isError())
- {
- return error;
- }
+ void *mappedMemory = nullptr;
+ ANGLE_TRY(mCountingIB->mapBuffer(spaceNeeded, &mappedMemory, nullptr));
- unsigned short *data = reinterpret_cast<unsigned short*>(mappedMemory);
+ unsigned short *data = reinterpret_cast<unsigned short *>(mappedMemory);
for (size_t i = 0; i < count; i++)
{
data[i] = static_cast<unsigned short>(i);
}
- error = mCountingIB->unmapBuffer();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mCountingIB->unmapBuffer());
}
}
- else if (getRendererExtensions().elementIndexUint)
+ else if (getNativeExtensions().elementIndexUint)
{
const unsigned int spaceNeeded = static_cast<unsigned int>(count) * sizeof(unsigned int);
@@ -1573,59 +1743,53 @@ gl::Error Renderer9::getCountingIB(size_t count, StaticIndexBufferInterface **ou
{
SafeDelete(mCountingIB);
mCountingIB = new StaticIndexBufferInterface(this);
- mCountingIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT);
+ ANGLE_TRY(mCountingIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT));
- void *mappedMemory = NULL;
- gl::Error error = mCountingIB->mapBuffer(spaceNeeded, &mappedMemory, NULL);
- if (error.isError())
- {
- return error;
- }
+ void *mappedMemory = nullptr;
+ ANGLE_TRY(mCountingIB->mapBuffer(spaceNeeded, &mappedMemory, nullptr));
- unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
+ unsigned int *data = reinterpret_cast<unsigned int *>(mappedMemory);
for (unsigned int i = 0; i < count; i++)
{
data[i] = i;
}
- error = mCountingIB->unmapBuffer();
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(mCountingIB->unmapBuffer());
}
}
else
{
- return gl::Error(GL_OUT_OF_MEMORY, "Could not create a counting index buffer for glDrawArraysInstanced.");
+ return gl::OutOfMemory()
+ << "Could not create a counting index buffer for glDrawArraysInstanced.";
}
*outIB = mCountingIB;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error Renderer9::applyShadersImpl(const gl::Data &data, GLenum /*drawMode*/)
+gl::Error Renderer9::applyShaders(const gl::Context *context, GLenum drawMode)
{
- ProgramD3D *programD3D = GetImplAs<ProgramD3D>(data.state->getProgram());
- const auto &inputLayout = programD3D->getCachedInputLayout();
+ const gl::State &state = context->getContextState().getState();
+ // This method is called single-threaded.
+ ANGLE_TRY(ensureHLSLCompilerInitialized());
- ShaderExecutableD3D *vertexExe = NULL;
- gl::Error error = programD3D->getVertexExecutableForInputLayout(inputLayout, &vertexExe, nullptr);
- if (error.isError())
- {
- return error;
- }
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(state.getProgram());
+ VertexArray9 *vao = GetImplAs<VertexArray9>(state.getVertexArray());
+ programD3D->updateCachedInputLayout(vao->getCurrentStateSerial(), state);
- const gl::Framebuffer *drawFramebuffer = data.state->getDrawFramebuffer();
- ShaderExecutableD3D *pixelExe = NULL;
- error = programD3D->getPixelExecutableForFramebuffer(drawFramebuffer, &pixelExe);
- if (error.isError())
- {
- return error;
- }
+ ShaderExecutableD3D *vertexExe = nullptr;
+ ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(&vertexExe, nullptr));
+
+ const gl::Framebuffer *drawFramebuffer = state.getDrawFramebuffer();
+ programD3D->updateCachedOutputLayout(context, drawFramebuffer);
+
+ ShaderExecutableD3D *pixelExe = nullptr;
+ ANGLE_TRY(programD3D->getPixelExecutableForCachedOutputLayout(&pixelExe, nullptr));
- IDirect3DVertexShader9 *vertexShader = (vertexExe ? GetAs<ShaderExecutable9>(vertexExe)->getVertexShader() : nullptr);
- IDirect3DPixelShader9 *pixelShader = (pixelExe ? GetAs<ShaderExecutable9>(pixelExe)->getPixelShader() : nullptr);
+ IDirect3DVertexShader9 *vertexShader =
+ (vertexExe ? GetAs<ShaderExecutable9>(vertexExe)->getVertexShader() : nullptr);
+ IDirect3DPixelShader9 *pixelShader =
+ (pixelExe ? GetAs<ShaderExecutable9>(pixelExe)->getPixelShader() : nullptr);
if (vertexShader != mAppliedVertexShader)
{
@@ -1652,25 +1816,39 @@ gl::Error Renderer9::applyShadersImpl(const gl::Data &data, GLenum /*drawMode*/)
mAppliedProgramSerial = programSerial;
}
- return gl::Error(GL_NO_ERROR);
+ ANGLE_TRY(applyUniforms(programD3D));
+
+ // Driver uniforms
+ mStateManager.setShaderConstants();
+
+ return gl::NoError();
}
-gl::Error Renderer9::applyUniforms(const ProgramD3D &programD3D,
- GLenum /*drawMode*/,
- const std::vector<D3DUniform *> &uniformArray)
+gl::Error Renderer9::applyUniforms(ProgramD3D *programD3D)
{
+ // Skip updates if we're not dirty. Note that D3D9 cannot have compute.
+ if (!programD3D->areVertexUniformsDirty() && !programD3D->areFragmentUniformsDirty())
+ {
+ return gl::NoError();
+ }
+
+ const auto &uniformArray = programD3D->getD3DUniforms();
+
for (const D3DUniform *targetUniform : uniformArray)
{
- if (!targetUniform->dirty)
+ // Built-in uniforms must be skipped.
+ if (!targetUniform->isReferencedByFragmentShader() &&
+ !targetUniform->isReferencedByVertexShader())
continue;
- GLfloat *f = (GLfloat *)targetUniform->data;
- GLint *i = (GLint *)targetUniform->data;
+ const GLfloat *f = reinterpret_cast<const GLfloat *>(targetUniform->firstNonNullData());
+ const GLint *i = reinterpret_cast<const GLint *>(targetUniform->firstNonNullData());
- switch (targetUniform->type)
+ switch (targetUniform->typeInfo.type)
{
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_EXTERNAL_OES:
break;
case GL_BOOL:
case GL_BOOL_VEC2:
@@ -1698,22 +1876,22 @@ gl::Error Renderer9::applyUniforms(const ProgramD3D &programD3D,
}
}
- // Driver uniforms
- mStateManager.setShaderConstants();
-
- return gl::Error(GL_NO_ERROR);
+ programD3D->markUniformsClean();
+ return gl::NoError();
}
void Renderer9::applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v)
{
if (targetUniform->isReferencedByFragmentShader())
{
- mDevice->SetPixelShaderConstantF(targetUniform->psRegisterIndex, v, targetUniform->registerCount);
+ mDevice->SetPixelShaderConstantF(targetUniform->psRegisterIndex, v,
+ targetUniform->registerCount);
}
if (targetUniform->isReferencedByVertexShader())
{
- mDevice->SetVertexShaderConstantF(targetUniform->vsRegisterIndex, v, targetUniform->registerCount);
+ mDevice->SetVertexShaderConstantF(targetUniform->vsRegisterIndex, v,
+ targetUniform->registerCount);
}
}
@@ -1730,7 +1908,7 @@ void Renderer9::applyUniformniv(const D3DUniform *targetUniform, const GLint *v)
vector[i][3] = (GLfloat)v[4 * i + 3];
}
- applyUniformnfv(targetUniform, (GLfloat*)vector);
+ applyUniformnfv(targetUniform, (GLfloat *)vector);
}
void Renderer9::applyUniformnbv(const D3DUniform *targetUniform, const GLint *v)
@@ -1746,18 +1924,19 @@ void Renderer9::applyUniformnbv(const D3DUniform *targetUniform, const GLint *v)
vector[i][3] = (v[4 * i + 3] == GL_FALSE) ? 0.0f : 1.0f;
}
- applyUniformnfv(targetUniform, (GLfloat*)vector);
+ applyUniformnfv(targetUniform, (GLfloat *)vector);
}
-gl::Error Renderer9::clear(const ClearParameters &clearParams,
+gl::Error Renderer9::clear(const gl::Context *context,
+ const ClearParameters &clearParams,
const gl::FramebufferAttachment *colorBuffer,
const gl::FramebufferAttachment *depthStencilBuffer)
{
- if (clearParams.colorClearType != GL_FLOAT)
+ if (clearParams.colorType != GL_FLOAT)
{
// Clearing buffers with non-float values is not supported by Renderer9 and ES 2.0
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
}
bool clearColor = clearParams.clearColor[0];
@@ -1765,14 +1944,15 @@ gl::Error Renderer9::clear(const ClearParameters &clearParams,
{
if (clearParams.clearColor[i] != clearColor)
{
- // Clearing individual buffers other than buffer zero is not supported by Renderer9 and ES 2.0
+ // Clearing individual buffers other than buffer zero is not supported by Renderer9 and
+ // ES 2.0
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
}
}
- float depth = gl::clamp01(clearParams.depthClearValue);
- DWORD stencil = clearParams.stencilClearValue & 0x000000FF;
+ float depth = gl::clamp01(clearParams.depthValue);
+ DWORD stencil = clearParams.stencilValue & 0x000000FF;
unsigned int stencilUnmasked = 0x0;
if (clearParams.clearStencil && depthStencilBuffer->getStencilSize() > 0)
@@ -1780,7 +1960,7 @@ gl::Error Renderer9::clear(const ClearParameters &clearParams,
ASSERT(depthStencilBuffer != nullptr);
RenderTargetD3D *stencilRenderTarget = nullptr;
- gl::Error error = depthStencilBuffer->getRenderTarget(&stencilRenderTarget);
+ gl::Error error = depthStencilBuffer->getRenderTarget(context, &stencilRenderTarget);
if (error.isError())
{
return error;
@@ -1789,21 +1969,23 @@ gl::Error Renderer9::clear(const ClearParameters &clearParams,
RenderTarget9 *stencilRenderTarget9 = GetAs<RenderTarget9>(stencilRenderTarget);
ASSERT(stencilRenderTarget9);
- const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(stencilRenderTarget9->getD3DFormat());
+ const d3d9::D3DFormat &d3dFormatInfo =
+ d3d9::GetD3DFormatInfo(stencilRenderTarget9->getD3DFormat());
stencilUnmasked = (0x1 << d3dFormatInfo.stencilBits) - 1;
}
- const bool needMaskedStencilClear = clearParams.clearStencil &&
- (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked;
+ const bool needMaskedStencilClear =
+ clearParams.clearStencil &&
+ (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked;
bool needMaskedColorClear = false;
- D3DCOLOR color = D3DCOLOR_ARGB(255, 0, 0, 0);
+ D3DCOLOR color = D3DCOLOR_ARGB(255, 0, 0, 0);
if (clearColor)
{
ASSERT(colorBuffer != nullptr);
- RenderTargetD3D *colorRenderTarget = NULL;
- gl::Error error = colorBuffer->getRenderTarget(&colorRenderTarget);
+ RenderTargetD3D *colorRenderTarget = nullptr;
+ gl::Error error = colorBuffer->getRenderTarget(context, &colorRenderTarget);
if (error.isError())
{
return error;
@@ -1812,17 +1994,27 @@ gl::Error Renderer9::clear(const ClearParameters &clearParams,
RenderTarget9 *colorRenderTarget9 = GetAs<RenderTarget9>(colorRenderTarget);
ASSERT(colorRenderTarget9);
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(colorBuffer->getInternalFormat());
- const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(colorRenderTarget9->getD3DFormat());
-
- color = D3DCOLOR_ARGB(gl::unorm<8>((formatInfo.alphaBits == 0 && d3dFormatInfo.alphaBits > 0) ? 1.0f : clearParams.colorFClearValue.alpha),
- gl::unorm<8>((formatInfo.redBits == 0 && d3dFormatInfo.redBits > 0) ? 0.0f : clearParams.colorFClearValue.red),
- gl::unorm<8>((formatInfo.greenBits == 0 && d3dFormatInfo.greenBits > 0) ? 0.0f : clearParams.colorFClearValue.green),
- gl::unorm<8>((formatInfo.blueBits == 0 && d3dFormatInfo.blueBits > 0) ? 0.0f : clearParams.colorFClearValue.blue));
-
- if ((formatInfo.redBits > 0 && !clearParams.colorMaskRed) ||
+ const gl::InternalFormat &formatInfo = *colorBuffer->getFormat().info;
+ const d3d9::D3DFormat &d3dFormatInfo =
+ d3d9::GetD3DFormatInfo(colorRenderTarget9->getD3DFormat());
+
+ color =
+ D3DCOLOR_ARGB(gl::unorm<8>((formatInfo.alphaBits == 0 && d3dFormatInfo.alphaBits > 0)
+ ? 1.0f
+ : clearParams.colorF.alpha),
+ gl::unorm<8>((formatInfo.redBits == 0 && d3dFormatInfo.redBits > 0)
+ ? 0.0f
+ : clearParams.colorF.red),
+ gl::unorm<8>((formatInfo.greenBits == 0 && d3dFormatInfo.greenBits > 0)
+ ? 0.0f
+ : clearParams.colorF.green),
+ gl::unorm<8>((formatInfo.blueBits == 0 && d3dFormatInfo.blueBits > 0)
+ ? 0.0f
+ : clearParams.colorF.blue));
+
+ if ((formatInfo.redBits > 0 && !clearParams.colorMaskRed) ||
(formatInfo.greenBits > 0 && !clearParams.colorMaskGreen) ||
- (formatInfo.blueBits > 0 && !clearParams.colorMaskBlue) ||
+ (formatInfo.blueBits > 0 && !clearParams.colorMaskBlue) ||
(formatInfo.alphaBits > 0 && !clearParams.colorMaskAlpha))
{
needMaskedColorClear = true;
@@ -1835,7 +2027,7 @@ gl::Error Renderer9::clear(const ClearParameters &clearParams,
// State which is altered in only some paths will be flagged dirty in the case that
// that path is taken.
HRESULT hr;
- if (mMaskedClearSavedState == NULL)
+ if (mMaskedClearSavedState == nullptr)
{
hr = mDevice->BeginStateBlock();
ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
@@ -1850,10 +2042,10 @@ gl::Error Renderer9::clear(const ClearParameters &clearParams,
mDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
mDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
- mDevice->SetPixelShader(NULL);
- mDevice->SetVertexShader(NULL);
+ mDevice->SetPixelShader(nullptr);
+ mDevice->SetVertexShader(nullptr);
mDevice->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
- mDevice->SetStreamSource(0, NULL, 0, 0);
+ mDevice->SetStreamSource(0, nullptr, 0, 0);
mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
mDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
mDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TFACTOR);
@@ -1862,7 +2054,7 @@ gl::Error Renderer9::clear(const ClearParameters &clearParams,
mDevice->SetRenderState(D3DRS_TEXTUREFACTOR, color);
mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
- for(int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
mDevice->SetStreamSourceFreq(i, 1);
}
@@ -1871,9 +2063,9 @@ gl::Error Renderer9::clear(const ClearParameters &clearParams,
ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
}
- ASSERT(mMaskedClearSavedState != NULL);
+ ASSERT(mMaskedClearSavedState != nullptr);
- if (mMaskedClearSavedState != NULL)
+ if (mMaskedClearSavedState != nullptr)
{
hr = mMaskedClearSavedState->Capture();
ASSERT(SUCCEEDED(hr));
@@ -1890,11 +2082,10 @@ gl::Error Renderer9::clear(const ClearParameters &clearParams,
if (clearColor)
{
- mDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
- gl_d3d9::ConvertColorMask(clearParams.colorMaskRed,
- clearParams.colorMaskGreen,
- clearParams.colorMaskBlue,
- clearParams.colorMaskAlpha));
+ mDevice->SetRenderState(
+ D3DRS_COLORWRITEENABLE,
+ gl_d3d9::ConvertColorMask(clearParams.colorMaskRed, clearParams.colorMaskGreen,
+ clearParams.colorMaskBlue, clearParams.colorMaskAlpha));
}
else
{
@@ -1917,8 +2108,8 @@ gl::Error Renderer9::clear(const ClearParameters &clearParams,
mDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
}
- mDevice->SetPixelShader(NULL);
- mDevice->SetVertexShader(NULL);
+ mDevice->SetPixelShader(nullptr);
+ mDevice->SetVertexShader(nullptr);
mDevice->SetFVF(D3DFVF_XYZRHW);
mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
mDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
@@ -1928,7 +2119,7 @@ gl::Error Renderer9::clear(const ClearParameters &clearParams,
mDevice->SetRenderState(D3DRS_TEXTUREFACTOR, color);
mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
- for(int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
mDevice->SetStreamSourceFreq(i, 1);
}
@@ -1936,7 +2127,7 @@ gl::Error Renderer9::clear(const ClearParameters &clearParams,
int renderTargetWidth = mStateManager.getRenderTargetWidth();
int renderTargetHeight = mStateManager.getRenderTargetHeight();
- float quad[4][4]; // A quadrilateral covering the target, aligned to match the edges
+ float quad[4][4]; // A quadrilateral covering the target, aligned to match the edges
quad[0][0] = -0.5f;
quad[0][1] = renderTargetHeight - 0.5f;
quad[0][2] = 0.0f;
@@ -1964,10 +2155,10 @@ gl::Error Renderer9::clear(const ClearParameters &clearParams,
{
mDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
mDevice->SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
- mDevice->Clear(0, NULL, D3DCLEAR_ZBUFFER, color, depth, stencil);
+ mDevice->Clear(0, nullptr, D3DCLEAR_ZBUFFER, color, depth, stencil);
}
- if (mMaskedClearSavedState != NULL)
+ if (mMaskedClearSavedState != nullptr)
{
mMaskedClearSavedState->Apply();
}
@@ -1988,17 +2179,17 @@ gl::Error Renderer9::clear(const ClearParameters &clearParams,
dxClearFlags |= D3DCLEAR_STENCIL;
}
- mDevice->Clear(0, NULL, dxClearFlags, color, depth, stencil);
+ mDevice->Clear(0, nullptr, dxClearFlags, color, depth, stencil);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
void Renderer9::markAllStateDirty()
{
- mAppliedRenderTargetSerial = 0;
- mAppliedDepthStencilSerial = 0;
- mDepthStencilInitialized = false;
+ mAppliedRenderTargetSerial = 0;
+ mAppliedDepthStencilSerial = 0;
+ mDepthStencilInitialized = false;
mRenderTargetDescInitialized = false;
mStateManager.forceSetRasterState();
@@ -2021,9 +2212,9 @@ void Renderer9::markAllStateDirty()
mCurPixelTextures[i] = angle::DirtyPointer;
}
- mAppliedIBSerial = 0;
- mAppliedVertexShader = NULL;
- mAppliedPixelShader = NULL;
+ mAppliedIBSerial = 0;
+ mAppliedVertexShader = nullptr;
+ mAppliedPixelShader = nullptr;
mAppliedProgramSerial = 0;
mStateManager.forceSetDXUniformsState();
@@ -2051,6 +2242,10 @@ void Renderer9::releaseDeviceResources()
for (int i = 0; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
{
+ if (mNullColorbufferCache[i].buffer)
+ {
+ mNullColorbufferCache[i].buffer->detach(mDisplay->getProxyContext());
+ }
SafeDelete(mNullColorbufferCache[i].buffer);
}
}
@@ -2059,19 +2254,7 @@ void Renderer9::releaseDeviceResources()
bool Renderer9::testDeviceLost()
{
HRESULT status = getDeviceStatusCode();
- bool isLost = FAILED(status);
-
- if (isLost)
- {
- // ensure we note the device loss --
- // we'll probably get this done again by notifyDeviceLost
- // but best to remember it!
- // Note that we don't want to clear the device loss status here
- // -- this needs to be done by resetDevice
- mDeviceLost = true;
- }
-
- return isLost;
+ return FAILED(status);
}
HRESULT Renderer9::getDeviceStatusCode()
@@ -2080,7 +2263,7 @@ HRESULT Renderer9::getDeviceStatusCode()
if (mDeviceEx)
{
- status = mDeviceEx->CheckDeviceState(NULL);
+ status = mDeviceEx->CheckDeviceState(nullptr);
}
else if (mDevice)
{
@@ -2096,16 +2279,16 @@ bool Renderer9::testDeviceResettable()
// DEVICEREMOVED indicates the device has been stopped and must be recreated
switch (getDeviceStatusCode())
{
- case D3DERR_DEVICENOTRESET:
- case D3DERR_DEVICEHUNG:
- return true;
- case D3DERR_DEVICELOST:
- return (mDeviceEx != NULL);
- case D3DERR_DEVICEREMOVED:
- ASSERT(mDeviceEx != NULL);
- return isRemovedDeviceResettable();
- default:
- return false;
+ case D3DERR_DEVICENOTRESET:
+ case D3DERR_DEVICEHUNG:
+ return true;
+ case D3DERR_DEVICELOST:
+ return (mDeviceEx != nullptr);
+ case D3DERR_DEVICEREMOVED:
+ ASSERT(mDeviceEx != nullptr);
+ return isRemovedDeviceResettable();
+ default:
+ return false;
}
}
@@ -2115,12 +2298,12 @@ bool Renderer9::resetDevice()
D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
- HRESULT result = D3D_OK;
- bool lost = testDeviceLost();
+ HRESULT result = D3D_OK;
+ bool lost = testDeviceLost();
bool removedDevice = (getDeviceStatusCode() == D3DERR_DEVICEREMOVED);
// Device Removed is a feature which is only present with D3D9Ex
- ASSERT(mDeviceEx != NULL || !removedDevice);
+ ASSERT(mDeviceEx != nullptr || !removedDevice);
for (int attempts = 3; lost && attempts > 0; attempts--)
{
@@ -2134,16 +2317,16 @@ bool Renderer9::resetDevice()
}
else if (mDeviceEx)
{
- Sleep(500); // Give the graphics driver some CPU time
- result = mDeviceEx->ResetEx(&presentParameters, NULL);
- lost = testDeviceLost();
+ Sleep(500); // Give the graphics driver some CPU time
+ result = mDeviceEx->ResetEx(&presentParameters, nullptr);
+ lost = testDeviceLost();
}
else
{
result = mDevice->TestCooperativeLevel();
while (result == D3DERR_DEVICELOST)
{
- Sleep(100); // Give the graphics driver some CPU time
+ Sleep(100); // Give the graphics driver some CPU time
result = mDevice->TestCooperativeLevel();
}
@@ -2157,13 +2340,13 @@ bool Renderer9::resetDevice()
if (FAILED(result))
{
- ERR("Reset/ResetEx failed multiple times: 0x%08X", result);
+ ERR() << "Reset/ResetEx failed multiple times, " << gl::FmtHR(result);
return false;
}
if (removedDevice && lost)
{
- ERR("Device lost reset failed multiple times");
+ ERR() << "Device lost reset failed multiple times";
return false;
}
@@ -2171,11 +2354,12 @@ bool Renderer9::resetDevice()
if (!removedDevice)
{
// reset device defaults
- initializeDevice();
+ if (initializeDevice().isError())
+ {
+ return false;
+ }
}
- mDeviceLost = false;
-
return true;
}
@@ -2184,15 +2368,16 @@ bool Renderer9::isRemovedDeviceResettable() const
bool success = false;
#if ANGLE_D3D9EX == ANGLE_ENABLED
- IDirect3D9Ex *d3d9Ex = NULL;
- typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
- Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
+ IDirect3D9Ex *d3d9Ex = nullptr;
+ typedef HRESULT(WINAPI * Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex **);
+ Direct3DCreate9ExFunc Direct3DCreate9ExPtr =
+ reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
if (Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &d3d9Ex)))
{
D3DCAPS9 deviceCaps;
HRESULT result = d3d9Ex->GetDeviceCaps(mAdapter, mDeviceType, &deviceCaps);
- success = SUCCEEDED(result);
+ success = SUCCEEDED(result);
}
SafeRelease(d3d9Ex);
@@ -2232,20 +2417,22 @@ std::string Renderer9::getRendererDescription() const
rendererString << " Direct3D9";
}
- rendererString << " vs_" << D3DSHADER_VERSION_MAJOR(mDeviceCaps.VertexShaderVersion) << "_" << D3DSHADER_VERSION_MINOR(mDeviceCaps.VertexShaderVersion);
- rendererString << " ps_" << D3DSHADER_VERSION_MAJOR(mDeviceCaps.PixelShaderVersion) << "_" << D3DSHADER_VERSION_MINOR(mDeviceCaps.PixelShaderVersion);
+ rendererString << " vs_" << D3DSHADER_VERSION_MAJOR(mDeviceCaps.VertexShaderVersion) << "_"
+ << D3DSHADER_VERSION_MINOR(mDeviceCaps.VertexShaderVersion);
+ rendererString << " ps_" << D3DSHADER_VERSION_MAJOR(mDeviceCaps.PixelShaderVersion) << "_"
+ << D3DSHADER_VERSION_MINOR(mDeviceCaps.PixelShaderVersion);
return rendererString.str();
}
DeviceIdentifier Renderer9::getAdapterIdentifier() const
{
- DeviceIdentifier deviceIdentifier = { 0 };
- deviceIdentifier.VendorId = static_cast<UINT>(mAdapterIdentifier.VendorId);
- deviceIdentifier.DeviceId = static_cast<UINT>(mAdapterIdentifier.DeviceId);
- deviceIdentifier.SubSysId = static_cast<UINT>(mAdapterIdentifier.SubSysId);
- deviceIdentifier.Revision = static_cast<UINT>(mAdapterIdentifier.Revision);
- deviceIdentifier.FeatureLevel = 0;
+ DeviceIdentifier deviceIdentifier = {0};
+ deviceIdentifier.VendorId = static_cast<UINT>(mAdapterIdentifier.VendorId);
+ deviceIdentifier.DeviceId = static_cast<UINT>(mAdapterIdentifier.DeviceId);
+ deviceIdentifier.SubSysId = static_cast<UINT>(mAdapterIdentifier.SubSysId);
+ deviceIdentifier.Revision = static_cast<UINT>(mAdapterIdentifier.Revision);
+ deviceIdentifier.FeatureLevel = 0;
return deviceIdentifier;
}
@@ -2260,20 +2447,10 @@ unsigned int Renderer9::getReservedFragmentUniformVectors() const
return d3d9_gl::GetReservedFragmentUniformVectors();
}
-unsigned int Renderer9::getReservedVertexUniformBuffers() const
-{
- return 0;
-}
-
-unsigned int Renderer9::getReservedFragmentUniformBuffers() const
-{
- return 0;
-}
-
bool Renderer9::getShareHandleSupport() const
{
// PIX doesn't seem to support using share handles, so disable them.
- return (mD3d9Ex != NULL) && !gl::DebugAnnotationsActive();
+ return (mD3d9Ex != nullptr) && !gl::DebugAnnotationsActive();
}
int Renderer9::getMajorShaderModel() const
@@ -2298,7 +2475,7 @@ DWORD Renderer9::getCapsDeclTypes() const
D3DPOOL Renderer9::getBufferPool(DWORD usage) const
{
- if (mD3d9Ex != NULL)
+ if (mD3d9Ex != nullptr)
{
return D3DPOOL_DEFAULT;
}
@@ -2313,66 +2490,126 @@ D3DPOOL Renderer9::getBufferPool(DWORD usage) const
return D3DPOOL_DEFAULT;
}
-gl::Error Renderer9::copyImage2D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level)
+gl::Error Renderer9::copyImage2D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level)
{
RECT rect;
- rect.left = sourceRect.x;
- rect.top = sourceRect.y;
- rect.right = sourceRect.x + sourceRect.width;
+ rect.left = sourceRect.x;
+ rect.top = sourceRect.y;
+ rect.right = sourceRect.x + sourceRect.width;
rect.bottom = sourceRect.y + sourceRect.height;
- return mBlit->copy2D(framebuffer, rect, destFormat, destOffset, storage, level);
+ return mBlit->copy2D(context, framebuffer, rect, destFormat, destOffset, storage, level);
}
-gl::Error Renderer9::copyImageCube(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level)
+gl::Error Renderer9::copyImageCube(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum target,
+ GLint level)
{
RECT rect;
- rect.left = sourceRect.x;
- rect.top = sourceRect.y;
- rect.right = sourceRect.x + sourceRect.width;
+ rect.left = sourceRect.x;
+ rect.top = sourceRect.y;
+ rect.right = sourceRect.x + sourceRect.width;
rect.bottom = sourceRect.y + sourceRect.height;
- return mBlit->copyCube(framebuffer, rect, destFormat, destOffset, storage, target, level);
+ return mBlit->copyCube(context, framebuffer, rect, destFormat, destOffset, storage, target,
+ level);
}
-gl::Error Renderer9::copyImage3D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level)
+gl::Error Renderer9::copyImage3D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level)
{
// 3D textures are not available in the D3D9 backend.
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
}
-gl::Error Renderer9::copyImage2DArray(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level)
+gl::Error Renderer9::copyImage2DArray(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level)
{
// 2D array textures are not available in the D3D9 backend.
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
+}
+
+gl::Error Renderer9::copyTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum destTarget,
+ GLint destLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha)
+{
+ RECT rect;
+ rect.left = sourceRect.x;
+ rect.top = sourceRect.y;
+ rect.right = sourceRect.x + sourceRect.width;
+ rect.bottom = sourceRect.y + sourceRect.height;
+
+ return mBlit->copyTexture(context, source, sourceLevel, rect, destFormat, destOffset, storage,
+ destTarget, destLevel, unpackFlipY, unpackPremultiplyAlpha,
+ unpackUnmultiplyAlpha);
}
-gl::Error Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT)
+gl::Error Renderer9::copyCompressedTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ TextureStorage *storage,
+ GLint destLevel)
+{
+ UNIMPLEMENTED();
+ return gl::InternalError();
+}
+
+gl::Error Renderer9::createRenderTarget(int width,
+ int height,
+ GLenum format,
+ GLsizei samples,
+ RenderTargetD3D **outRT)
{
const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(format);
- const gl::TextureCaps &textureCaps = getRendererTextureCaps().get(format);
- GLuint supportedSamples = textureCaps.getNearestSamples(samples);
+ const gl::TextureCaps &textureCaps = getNativeTextureCaps().get(format);
+ GLuint supportedSamples = textureCaps.getNearestSamples(samples);
IDirect3DTexture9 *texture = nullptr;
- IDirect3DSurface9 *renderTarget = NULL;
+ IDirect3DSurface9 *renderTarget = nullptr;
if (width > 0 && height > 0)
{
bool requiresInitialization = false;
- HRESULT result = D3DERR_INVALIDCALL;
+ HRESULT result = D3DERR_INVALIDCALL;
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(format);
if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
{
- result = mDevice->CreateDepthStencilSurface(width, height, d3d9FormatInfo.renderFormat,
- gl_d3d9::GetMultisampleType(supportedSamples),
- 0, FALSE, &renderTarget, NULL);
+ result = mDevice->CreateDepthStencilSurface(
+ width, height, d3d9FormatInfo.renderFormat,
+ gl_d3d9::GetMultisampleType(supportedSamples), 0, FALSE, &renderTarget, nullptr);
}
else
{
@@ -2398,25 +2635,25 @@ gl::Error Renderer9::createRenderTarget(int width, int height, GLenum format, GL
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to create render target, " << gl::FmtHR(result);
}
if (requiresInitialization)
{
- // This format requires that the data be initialized before the render target can be used
- // Unfortunately this requires a Get call on the d3d device but it is far better than having
- // to mark the render target as lockable and copy data to the gpu.
- IDirect3DSurface9 *prevRenderTarget = NULL;
+ // This format requires that the data be initialized before the render target can be
+ // used Unfortunately this requires a Get call on the d3d device but it is far better
+ // than having to mark the render target as lockable and copy data to the gpu.
+ IDirect3DSurface9 *prevRenderTarget = nullptr;
mDevice->GetRenderTarget(0, &prevRenderTarget);
mDevice->SetRenderTarget(0, renderTarget);
- mDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 255), 0.0f, 0);
+ mDevice->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 255), 0.0f, 0);
mDevice->SetRenderTarget(0, prevRenderTarget);
}
}
*outRT = new TextureRenderTarget9(texture, 0, renderTarget, format, width, height, 1,
supportedSamples);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Renderer9::createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT)
@@ -2424,7 +2661,7 @@ gl::Error Renderer9::createRenderTargetCopy(RenderTargetD3D *source, RenderTarge
ASSERT(source != nullptr);
RenderTargetD3D *newRT = nullptr;
- gl::Error error = createRenderTarget(source->getWidth(), source->getHeight(),
+ gl::Error error = createRenderTarget(source->getWidth(), source->getHeight(),
source->getInternalFormat(), source->getSamples(), &newRT);
if (error.isError())
{
@@ -2439,31 +2676,16 @@ gl::Error Renderer9::createRenderTargetCopy(RenderTargetD3D *source, RenderTarge
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to copy render target, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to copy render target, " << gl::FmtHR(result);
}
*outRT = newRT;
- return gl::Error(GL_NO_ERROR);
-}
-
-FramebufferImpl *Renderer9::createFramebuffer(const gl::Framebuffer::Data &data)
-{
- return new Framebuffer9(data, this);
-}
-
-ShaderImpl *Renderer9::createShader(const gl::Shader::Data &data)
-{
- return new ShaderD3D(data);
+ return gl::NoError();
}
-ProgramImpl *Renderer9::createProgram(const gl::Program::Data &data)
-{
- return new ProgramD3D(data, this);
-}
-
-gl::Error Renderer9::loadExecutable(const void *function,
+gl::Error Renderer9::loadExecutable(const uint8_t *function,
size_t length,
- ShaderType type,
+ gl::ShaderType type,
const std::vector<D3DVarying> &streamOutVaryings,
bool separatedOutputBuffers,
ShaderExecutableD3D **outExecutable)
@@ -2473,10 +2695,10 @@ gl::Error Renderer9::loadExecutable(const void *function,
switch (type)
{
- case SHADER_VERTEX:
+ case gl::SHADER_VERTEX:
{
- IDirect3DVertexShader9 *vshader = NULL;
- gl::Error error = createVertexShader((DWORD*)function, length, &vshader);
+ IDirect3DVertexShader9 *vshader = nullptr;
+ gl::Error error = createVertexShader((DWORD *)function, length, &vshader);
if (error.isError())
{
return error;
@@ -2484,10 +2706,10 @@ gl::Error Renderer9::loadExecutable(const void *function,
*outExecutable = new ShaderExecutable9(function, length, vshader);
}
break;
- case SHADER_PIXEL:
+ case gl::SHADER_FRAGMENT:
{
- IDirect3DPixelShader9 *pshader = NULL;
- gl::Error error = createPixelShader((DWORD*)function, length, &pshader);
+ IDirect3DPixelShader9 *pshader = nullptr;
+ gl::Error error = createPixelShader((DWORD *)function, length, &pshader);
if (error.isError())
{
return error;
@@ -2495,41 +2717,45 @@ gl::Error Renderer9::loadExecutable(const void *function,
*outExecutable = new ShaderExecutable9(function, length, pshader);
}
break;
- default:
- UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ default:
+ UNREACHABLE();
+ return gl::InternalError();
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error Renderer9::compileToExecutable(gl::InfoLog &infoLog,
const std::string &shaderHLSL,
- ShaderType type,
+ gl::ShaderType type,
const std::vector<D3DVarying> &streamOutVaryings,
bool separatedOutputBuffers,
- const D3DCompilerWorkarounds &workarounds,
+ const angle::CompilerWorkaroundsD3D &workarounds,
ShaderExecutableD3D **outExectuable)
{
// Transform feedback is not supported in ES2 or D3D9
ASSERT(streamOutVaryings.empty());
- const char *profileType = NULL;
+ std::stringstream profileStream;
+
switch (type)
{
- case SHADER_VERTEX:
- profileType = "vs";
- break;
- case SHADER_PIXEL:
- profileType = "ps";
- break;
- default:
- UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ case gl::SHADER_VERTEX:
+ profileStream << "vs";
+ break;
+ case gl::SHADER_FRAGMENT:
+ profileStream << "ps";
+ break;
+ default:
+ UNREACHABLE();
+ return gl::InternalError();
}
- unsigned int profileMajorVersion = (getMajorShaderModel() >= 3) ? 3 : 2;
- unsigned int profileMinorVersion = 0;
- std::string profile = FormatString("%s_%u_%u", profileType, profileMajorVersion, profileMinorVersion);
+
+ profileStream << "_" << ((getMajorShaderModel() >= 3) ? 3 : 2);
+ profileStream << "_"
+ << "0";
+
+ std::string profile = profileStream.str();
UINT flags = ANGLE_COMPILE_OPTIMIZATION_LEVEL;
@@ -2551,31 +2777,35 @@ gl::Error Renderer9::compileToExecutable(gl::InfoLog &infoLog,
flags |= D3DCOMPILE_DEBUG;
}
- // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options.
- // Try the default flags first and if compilation fails, try some alternatives.
+ // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders
+ // when it would otherwise pass with alternative options. Try the default flags first and if
+ // compilation fails, try some alternatives.
std::vector<CompileConfig> configs;
- configs.push_back(CompileConfig(flags, "default" ));
- configs.push_back(CompileConfig(flags | D3DCOMPILE_AVOID_FLOW_CONTROL, "avoid flow control" ));
+ configs.push_back(CompileConfig(flags, "default"));
+ configs.push_back(CompileConfig(flags | D3DCOMPILE_AVOID_FLOW_CONTROL, "avoid flow control"));
configs.push_back(CompileConfig(flags | D3DCOMPILE_PREFER_FLOW_CONTROL, "prefer flow control"));
- ID3DBlob *binary = NULL;
+ ID3DBlob *binary = nullptr;
std::string debugInfo;
- gl::Error error = mCompiler.compileToBinary(infoLog, shaderHLSL, profile, configs, NULL, &binary, &debugInfo);
+ gl::Error error = mCompiler.compileToBinary(infoLog, shaderHLSL, profile, configs, nullptr,
+ &binary, &debugInfo);
if (error.isError())
{
return error;
}
- // It's possible that binary is NULL if the compiler failed in all configurations. Set the executable to NULL
- // and return GL_NO_ERROR to signify that there was a link error but the internal state is still OK.
+ // It's possible that binary is NULL if the compiler failed in all configurations. Set the
+ // executable to NULL and return GL_NO_ERROR to signify that there was a link error but the
+ // internal state is still OK.
if (!binary)
{
- *outExectuable = NULL;
- return gl::Error(GL_NO_ERROR);
+ *outExectuable = nullptr;
+ return gl::NoError();
}
- error = loadExecutable(binary->GetBufferPointer(), binary->GetBufferSize(), type,
- streamOutVaryings, separatedOutputBuffers, outExectuable);
+ error = loadExecutable(reinterpret_cast<const uint8_t *>(binary->GetBufferPointer()),
+ binary->GetBufferSize(), type, streamOutVaryings, separatedOutputBuffers,
+ outExectuable);
SafeRelease(binary);
if (error.isError())
@@ -2588,7 +2818,12 @@ gl::Error Renderer9::compileToExecutable(gl::InfoLog &infoLog,
(*outExectuable)->appendDebugInfo(debugInfo);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
+}
+
+gl::Error Renderer9::ensureHLSLCompilerInitialized()
+{
+ return mCompiler.ensureInitialized();
}
UniformStorageD3D *Renderer9::createUniformStorage(size_t storageSize)
@@ -2603,7 +2838,7 @@ gl::Error Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *des
D3DPOOL Renderer9::getTexturePool(DWORD usage) const
{
- if (mD3d9Ex != NULL)
+ if (mD3d9Ex != nullptr)
{
return D3DPOOL_DEFAULT;
}
@@ -2618,7 +2853,9 @@ D3DPOOL Renderer9::getTexturePool(DWORD usage) const
return D3DPOOL_DEFAULT;
}
-gl::Error Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged)
+gl::Error Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest,
+ IDirect3DSurface9 *source,
+ bool fromManaged)
{
ASSERT(source && dest);
@@ -2630,28 +2867,34 @@ gl::Error Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurfac
source->GetDesc(&desc);
IDirect3DSurface9 *surf = 0;
- result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
+ result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
+ D3DPOOL_SYSTEMMEM, &surf, nullptr);
if (SUCCEEDED(result))
{
- Image9::copyLockableSurfaces(surf, source);
- result = mDevice->UpdateSurface(surf, NULL, dest, NULL);
+ ANGLE_TRY(Image9::copyLockableSurfaces(surf, source));
+ result = mDevice->UpdateSurface(surf, nullptr, dest, nullptr);
SafeRelease(surf);
}
}
else
{
endScene();
- result = mDevice->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE);
+ result = mDevice->StretchRect(source, nullptr, dest, nullptr, D3DTEXF_NONE);
}
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to blit internal texture, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to blit internal texture, " << gl::FmtHR(result);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
+}
+
+RendererClass Renderer9::getRendererClass() const
+{
+ return RENDERER_D3D9;
}
ImageD3D *Renderer9::createImage()
@@ -2659,18 +2902,34 @@ ImageD3D *Renderer9::createImage()
return new Image9(this);
}
-gl::Error Renderer9::generateMipmap(ImageD3D *dest, ImageD3D *src)
+gl::Error Renderer9::generateMipmap(const gl::Context *context, ImageD3D *dest, ImageD3D *src)
{
Image9 *src9 = GetAs<Image9>(src);
Image9 *dst9 = GetAs<Image9>(dest);
return Image9::generateMipmap(dst9, src9);
}
-gl::Error Renderer9::generateMipmapsUsingD3D(TextureStorage *storage,
- const gl::TextureState &textureState)
+gl::Error Renderer9::generateMipmapUsingD3D(const gl::Context *context,
+ TextureStorage *storage,
+ const gl::TextureState &textureState)
{
UNREACHABLE();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
+}
+
+gl::Error Renderer9::copyImage(const gl::Context *context,
+ ImageD3D *dest,
+ ImageD3D *source,
+ const gl::Rectangle &sourceRect,
+ const gl::Offset &destOffset,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha)
+{
+ Image9 *dest9 = GetAs<Image9>(dest);
+ Image9 *src9 = GetAs<Image9>(source);
+ return Image9::CopyImage(context, dest9, src9, sourceRect, destOffset, unpackFlipY,
+ unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
}
TextureStorage *Renderer9::createTextureStorage2D(SwapChainD3D *swapChain)
@@ -2679,59 +2938,83 @@ TextureStorage *Renderer9::createTextureStorage2D(SwapChainD3D *swapChain)
return new TextureStorage9_2D(this, swapChain9);
}
-TextureStorage *Renderer9::createTextureStorageEGLImage(EGLImageD3D *eglImage)
+TextureStorage *Renderer9::createTextureStorageEGLImage(EGLImageD3D *eglImage,
+ RenderTargetD3D *renderTargetD3D)
+{
+ return new TextureStorage9_EGLImage(this, eglImage, GetAs<RenderTarget9>(renderTargetD3D));
+}
+
+TextureStorage *Renderer9::createTextureStorageExternal(
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc)
{
- return new TextureStorage9_EGLImage(this, eglImage);
+ UNIMPLEMENTED();
+ return nullptr;
}
-TextureStorage *Renderer9::createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly)
+TextureStorage *Renderer9::createTextureStorage2D(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ bool hintLevelZeroOnly)
{
return new TextureStorage9_2D(this, internalformat, renderTarget, width, height, levels);
}
-TextureStorage *Renderer9::createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly)
+TextureStorage *Renderer9::createTextureStorageCube(GLenum internalformat,
+ bool renderTarget,
+ int size,
+ int levels,
+ bool hintLevelZeroOnly)
{
- return new TextureStorage9_Cube(this, internalformat, renderTarget, size, levels, hintLevelZeroOnly);
+ return new TextureStorage9_Cube(this, internalformat, renderTarget, size, levels,
+ hintLevelZeroOnly);
}
-TextureStorage *Renderer9::createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)
+TextureStorage *Renderer9::createTextureStorage3D(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels)
{
// 3D textures are not supported by the D3D9 backend.
UNREACHABLE();
- return NULL;
+ return nullptr;
}
-TextureStorage *Renderer9::createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)
+TextureStorage *Renderer9::createTextureStorage2DArray(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels)
{
// 2D array textures are not supported by the D3D9 backend.
UNREACHABLE();
- return NULL;
+ return nullptr;
}
-TextureImpl *Renderer9::createTexture(GLenum target)
+TextureStorage *Renderer9::createTextureStorage2DMultisample(GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ int samples,
+ bool fixedSampleLocations)
{
- switch(target)
- {
- case GL_TEXTURE_2D: return new TextureD3D_2D(this);
- case GL_TEXTURE_CUBE_MAP: return new TextureD3D_Cube(this);
- default: UNREACHABLE();
- }
+ // 2D multisampled textures are not supported by the D3D9 backend.
+ UNREACHABLE();
return NULL;
}
-RenderbufferImpl *Renderer9::createRenderbuffer()
-{
- RenderbufferD3D *renderbuffer = new RenderbufferD3D(this);
- return renderbuffer;
-}
-
bool Renderer9::getLUID(LUID *adapterLuid) const
{
adapterLuid->HighPart = 0;
- adapterLuid->LowPart = 0;
+ adapterLuid->LowPart = 0;
if (mD3d9Ex)
{
@@ -2752,6 +3035,40 @@ GLenum Renderer9::getVertexComponentType(gl::VertexFormatType vertexFormatType)
return d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormatType).componentType;
}
+gl::ErrorOrResult<unsigned int> Renderer9::getVertexSpaceRequired(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLsizei count,
+ GLsizei instances) const
+{
+ if (!attrib.enabled)
+ {
+ return 16u;
+ }
+
+ gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib, GL_FLOAT);
+ const d3d9::VertexFormat &d3d9VertexInfo =
+ d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormatType);
+
+ unsigned int elementCount = 0;
+ const unsigned int divisor = binding.getDivisor();
+ if (instances == 0 || divisor == 0)
+ {
+ elementCount = static_cast<unsigned int>(count);
+ }
+ else
+ {
+ // Round up to divisor, if possible
+ elementCount = UnsignedCeilDivide(static_cast<unsigned int>(instances), divisor);
+ }
+
+ if (d3d9VertexInfo.outputElementSize > std::numeric_limits<unsigned int>::max() / elementCount)
+ {
+ return gl::OutOfMemory() << "New vertex buffer size would result in an overflow.";
+ }
+
+ return static_cast<unsigned int>(d3d9VertexInfo.outputElementSize) * elementCount;
+}
+
void Renderer9::generateCaps(gl::Caps *outCaps,
gl::TextureCapsMap *outTextureCaps,
gl::Extensions *outExtensions,
@@ -2761,31 +3078,11 @@ void Renderer9::generateCaps(gl::Caps *outCaps,
outExtensions, outLimitations);
}
-WorkaroundsD3D Renderer9::generateWorkarounds() const
+angle::WorkaroundsD3D Renderer9::generateWorkarounds() const
{
return d3d9::GenerateWorkarounds();
}
-void Renderer9::createAnnotator()
-{
- mAnnotator = new DebugAnnotator9();
-}
-
-gl::Error Renderer9::clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd)
-{
- // TODO(jmadill): faster way?
- for (size_t samplerIndex = rangeStart; samplerIndex < rangeEnd; samplerIndex++)
- {
- gl::Error error = setTexture(samplerType, static_cast<int>(samplerIndex), nullptr);
- if (error.isError())
- {
- return error;
- }
- }
-
- return gl::Error(GL_NO_ERROR);
-}
-
egl::Error Renderer9::getEGLDevice(DeviceImpl **device)
{
if (mEGLDevice == nullptr)
@@ -2803,14 +3100,211 @@ egl::Error Renderer9::getEGLDevice(DeviceImpl **device)
}
*device = static_cast<DeviceImpl *>(mEGLDevice);
- return egl::Error(EGL_SUCCESS);
+ return egl::NoError();
}
Renderer9::CurSamplerState::CurSamplerState()
- : forceSet(true),
- baseLevel(std::numeric_limits<size_t>::max()),
- samplerState()
+ : forceSet(true), baseLevel(std::numeric_limits<size_t>::max()), samplerState()
+{
+}
+
+gl::Error Renderer9::genericDrawElements(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instances)
+{
+ const auto &data = context->getContextState();
+ gl::Program *program = context->getGLState().getProgram();
+ ASSERT(program != nullptr);
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
+ bool usesPointSize = programD3D->usesPointSize();
+
+ programD3D->updateSamplerMapping();
+
+ if (!applyPrimitiveType(mode, count, usesPointSize))
+ {
+ return gl::NoError();
+ }
+
+ ANGLE_TRY(updateState(context, mode));
+ ANGLE_TRY(applyTextures(context));
+ ANGLE_TRY(applyShaders(context, mode));
+
+ if (!skipDraw(data.getState(), mode))
+ {
+ ANGLE_TRY(drawElementsImpl(context, mode, count, type, indices, instances));
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Renderer9::genericDrawArrays(const gl::Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instances)
+{
+ gl::Program *program = context->getGLState().getProgram();
+ ASSERT(program != nullptr);
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
+ bool usesPointSize = programD3D->usesPointSize();
+
+ programD3D->updateSamplerMapping();
+
+ if (!applyPrimitiveType(mode, count, usesPointSize))
+ {
+ return gl::NoError();
+ }
+
+ ANGLE_TRY(updateState(context, mode));
+ ANGLE_TRY(applyVertexBuffer(context, mode, first, count, instances, nullptr));
+ ANGLE_TRY(applyTextures(context));
+ ANGLE_TRY(applyShaders(context, mode));
+
+ if (!skipDraw(context->getGLState(), mode))
+ {
+ ANGLE_TRY(drawArraysImpl(context, mode, first, count, instances));
+ }
+
+ return gl::NoError();
+}
+
+FramebufferImpl *Renderer9::createDefaultFramebuffer(const gl::FramebufferState &state)
{
+ return new Framebuffer9(state, this);
}
+gl::Version Renderer9::getMaxSupportedESVersion() const
+{
+ return gl::Version(2, 0);
+}
+
+gl::Error Renderer9::clearRenderTarget(RenderTargetD3D *renderTarget,
+ const gl::ColorF &clearColorValue,
+ const float clearDepthValue,
+ const unsigned int clearStencilValue)
+{
+ D3DCOLOR color =
+ D3DCOLOR_ARGB(gl::unorm<8>(clearColorValue.alpha), gl::unorm<8>(clearColorValue.red),
+ gl::unorm<8>(clearColorValue.green), gl::unorm<8>(clearColorValue.blue));
+ float depth = clearDepthValue;
+ DWORD stencil = clearStencilValue & 0x000000FF;
+
+ unsigned int renderTargetSerial = renderTarget->getSerial();
+ RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTarget);
+ IDirect3DSurface9 *renderTargetSurface = renderTarget9->getSurface();
+ ASSERT(renderTargetSurface);
+
+ DWORD dxClearFlags = 0;
+
+ const gl::InternalFormat &internalFormatInfo =
+ gl::GetSizedInternalFormatInfo(renderTarget->getInternalFormat());
+ if (internalFormatInfo.depthBits > 0 || internalFormatInfo.stencilBits > 0)
+ {
+ dxClearFlags = D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL;
+ if (mAppliedDepthStencilSerial != renderTargetSerial)
+ {
+ mDevice->SetDepthStencilSurface(renderTargetSurface);
+ }
+ }
+ else
+ {
+ dxClearFlags = D3DCLEAR_TARGET;
+ if (mAppliedRenderTargetSerial != renderTargetSerial)
+ {
+ mDevice->SetRenderTarget(0, renderTargetSurface);
+ }
+ }
+ SafeRelease(renderTargetSurface);
+
+ D3DVIEWPORT9 viewport;
+ viewport.X = 0;
+ viewport.Y = 0;
+ viewport.Width = renderTarget->getWidth();
+ viewport.Height = renderTarget->getHeight();
+ mDevice->SetViewport(&viewport);
+
+ mDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
+
+ mDevice->Clear(0, nullptr, dxClearFlags, color, depth, stencil);
+
+ markAllStateDirty();
+
+ return gl::NoError();
}
+
+bool Renderer9::canSelectViewInVertexShader() const
+{
+ return false;
+}
+
+// For each Direct3D sampler of either the pixel or vertex stage,
+// looks up the corresponding OpenGL texture image unit and texture type,
+// and sets the texture and its addressing/filtering state (or NULL when inactive).
+// Sampler mapping needs to be up-to-date on the program object before this is called.
+gl::Error Renderer9::applyTextures(const gl::Context *context, gl::SamplerType shaderType)
+{
+ const auto &glState = context->getGLState();
+ const auto &caps = context->getCaps();
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
+
+ ASSERT(!programD3D->isSamplerMappingDirty());
+
+ // TODO(jmadill): Use the Program's sampler bindings.
+ const auto &completeTextures = glState.getCompleteTextureCache();
+
+ unsigned int samplerRange = programD3D->getUsedSamplerRange(shaderType);
+ for (unsigned int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
+ {
+ GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, caps);
+ ASSERT(textureUnit != -1);
+ gl::Texture *texture = completeTextures[textureUnit];
+
+ // A nullptr texture indicates incomplete.
+ if (texture)
+ {
+ gl::Sampler *samplerObject = glState.getSampler(textureUnit);
+
+ const gl::SamplerState &samplerState =
+ samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState();
+
+ ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, texture, samplerState));
+ ANGLE_TRY(setTexture(context, shaderType, samplerIndex, texture));
+ }
+ else
+ {
+ GLenum textureType = programD3D->getSamplerTextureType(shaderType, samplerIndex);
+
+ // Texture is not sampler complete or it is in use by the framebuffer. Bind the
+ // incomplete texture.
+ gl::Texture *incompleteTexture = nullptr;
+ ANGLE_TRY(getIncompleteTexture(context, textureType, &incompleteTexture));
+ ANGLE_TRY(setSamplerState(context, shaderType, samplerIndex, incompleteTexture,
+ incompleteTexture->getSamplerState()));
+ ANGLE_TRY(setTexture(context, shaderType, samplerIndex, incompleteTexture));
+ }
+ }
+
+ // Set all the remaining textures to NULL
+ size_t samplerCount = (shaderType == gl::SAMPLER_PIXEL) ? caps.maxTextureImageUnits
+ : caps.maxVertexTextureImageUnits;
+
+ // TODO(jmadill): faster way?
+ for (size_t samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
+ {
+ ANGLE_TRY(setTexture(context, shaderType, static_cast<int>(samplerIndex), nullptr));
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Renderer9::applyTextures(const gl::Context *context)
+{
+ ANGLE_TRY(applyTextures(context, gl::SAMPLER_VERTEX));
+ ANGLE_TRY(applyTextures(context, gl::SAMPLER_PIXEL));
+ return gl::NoError();
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h
index a0dfecb02e..9ddee45f0f 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h
@@ -12,12 +12,13 @@
#include "common/angleutils.h"
#include "common/mathutil.h"
#include "libANGLE/renderer/d3d/HLSLCompiler.h"
-#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
#include "libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h"
#include "libANGLE/renderer/d3d/d3d9/ShaderCache.h"
-#include "libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h"
#include "libANGLE/renderer/d3d/d3d9/StateManager9.h"
+#include "libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h"
+#include "libANGLE/renderer/driver_utils.h"
namespace gl
{
@@ -32,6 +33,7 @@ class AttributeMap;
namespace rx
{
class Blit9;
+class Context9;
class IndexDataManager;
class ProgramD3D;
class StreamingIndexBufferInterface;
@@ -65,184 +67,270 @@ class Renderer9 : public RendererD3D
{
public:
explicit Renderer9(egl::Display *display);
- virtual ~Renderer9();
+ ~Renderer9() override;
egl::Error initialize() override;
- virtual bool resetDevice();
+ bool resetDevice() override;
- egl::ConfigSet generateConfigs() const override;
+ egl::ConfigSet generateConfigs() override;
void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const override;
void startScene();
void endScene();
- gl::Error flush() override;
- gl::Error finish() override;
+ gl::Error flush();
+ gl::Error finish();
- SwapChainD3D *createSwapChain(NativeWindow nativeWindow,
+ bool isValidNativeWindow(EGLNativeWindowType window) const override;
+ NativeWindowD3D *createNativeWindow(EGLNativeWindowType window,
+ const egl::Config *config,
+ const egl::AttributeMap &attribs) const override;
+
+ SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
HANDLE shareHandle,
+ IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
- EGLint orientation) override;
-
- CompilerImpl *createCompiler() override;
+ EGLint orientation,
+ EGLint samples) override;
+ egl::Error getD3DTextureInfo(const egl::Config *configuration,
+ IUnknown *d3dTexture,
+ EGLint *width,
+ EGLint *height,
+ GLenum *fboFormat) const override;
+ egl::Error validateShareHandle(const egl::Config *config,
+ HANDLE shareHandle,
+ const egl::AttributeMap &attribs) const override;
+
+ ContextImpl *createContext(const gl::ContextState &state) override;
gl::Error allocateEventQuery(IDirect3DQuery9 **outQuery);
- void freeEventQuery(IDirect3DQuery9* query);
+ void freeEventQuery(IDirect3DQuery9 *query);
// resource creation
- gl::Error createVertexShader(const DWORD *function, size_t length, IDirect3DVertexShader9 **outShader);
- gl::Error createPixelShader(const DWORD *function, size_t length, IDirect3DPixelShader9 **outShader);
+ gl::Error createVertexShader(const DWORD *function,
+ size_t length,
+ IDirect3DVertexShader9 **outShader);
+ gl::Error createPixelShader(const DWORD *function,
+ size_t length,
+ IDirect3DPixelShader9 **outShader);
HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer);
- HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer);
- virtual gl::Error generateSwizzle(gl::Texture *texture);
- virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler);
- virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture);
-
- gl::Error setUniformBuffers(const gl::Data &data,
- const std::vector<GLint> &vertexUniformBuffers,
- const std::vector<GLint> &fragmentUniformBuffers) override;
-
- gl::Error updateState(const gl::Data &data, GLenum drawMode) override;
+ HRESULT createIndexBuffer(UINT Length,
+ DWORD Usage,
+ D3DFORMAT Format,
+ IDirect3DIndexBuffer9 **ppIndexBuffer);
+ gl::Error setSamplerState(const gl::Context *context,
+ gl::SamplerType type,
+ int index,
+ gl::Texture *texture,
+ const gl::SamplerState &sampler);
+ gl::Error setTexture(const gl::Context *context,
+ gl::SamplerType type,
+ int index,
+ gl::Texture *texture);
+
+ gl::Error updateState(const gl::Context *context, GLenum drawMode);
void setScissorRectangle(const gl::Rectangle &scissor, bool enabled);
- void setViewport(const gl::Caps *caps,
- const gl::Rectangle &viewport,
+ void setViewport(const gl::Rectangle &viewport,
float zNear,
float zFar,
GLenum drawMode,
GLenum frontFace,
bool ignoreViewport);
- gl::Error applyRenderTarget(const gl::Framebuffer *frameBuffer) override;
- gl::Error applyRenderTarget(const gl::FramebufferAttachment *colorAttachment,
+ gl::Error applyRenderTarget(const gl::Context *context, const gl::Framebuffer *frameBuffer);
+ gl::Error applyRenderTarget(const gl::Context *context,
+ const gl::FramebufferAttachment *colorAttachment,
const gl::FramebufferAttachment *depthStencilAttachment);
- gl::Error applyUniforms(const ProgramD3D &programD3D,
- GLenum drawMode,
- const std::vector<D3DUniform *> &uniformArray) override;
- virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount, bool usesPointSize);
- virtual gl::Error applyVertexBuffer(const gl::State &state,
- GLenum mode,
- GLint first,
- GLsizei count,
- GLsizei instances,
- TranslatedIndexData *indexInfo);
- gl::Error applyIndexBuffer(const gl::Data &data,
- const GLvoid *indices,
+ gl::Error applyUniforms(ProgramD3D *programD3D);
+ bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount, bool usesPointSize);
+ gl::Error applyVertexBuffer(const gl::Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instances,
+ TranslatedIndexData *indexInfo);
+ gl::Error applyIndexBuffer(const gl::Context *context,
+ const void *indices,
GLsizei count,
GLenum mode,
GLenum type,
- TranslatedIndexData *indexInfo) override;
+ TranslatedIndexData *indexInfo);
- void applyTransformFeedbackBuffers(const gl::State &state) override;
-
- gl::Error clear(const ClearParameters &clearParams,
+ gl::Error clear(const gl::Context *context,
+ const ClearParameters &clearParams,
const gl::FramebufferAttachment *colorBuffer,
const gl::FramebufferAttachment *depthStencilBuffer);
- virtual void markAllStateDirty();
+ void markAllStateDirty();
// lost device
bool testDeviceLost() override;
bool testDeviceResettable() override;
VendorID getVendorId() const;
- std::string getRendererDescription() const override;
+ std::string getRendererDescription() const;
DeviceIdentifier getAdapterIdentifier() const override;
IDirect3DDevice9 *getDevice() { return mDevice; }
void *getD3DDevice() override;
- virtual unsigned int getReservedVertexUniformVectors() const;
- virtual unsigned int getReservedFragmentUniformVectors() const;
- virtual unsigned int getReservedVertexUniformBuffers() const;
- virtual unsigned int getReservedFragmentUniformBuffers() const;
+ unsigned int getReservedVertexUniformVectors() const;
+ unsigned int getReservedFragmentUniformVectors() const;
bool getShareHandleSupport() const;
- virtual int getMajorShaderModel() const;
+ int getMajorShaderModel() const override;
int getMinorShaderModel() const override;
std::string getShaderModelSuffix() const override;
DWORD getCapsDeclTypes() const;
// Pixel operations
- virtual gl::Error copyImage2D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level);
- virtual gl::Error copyImageCube(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level);
- virtual gl::Error copyImage3D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level);
- virtual gl::Error copyImage2DArray(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
- const gl::Offset &destOffset, TextureStorage *storage, GLint level);
+ gl::Error copyImage2D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) override;
+ gl::Error copyImageCube(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum target,
+ GLint level) override;
+ gl::Error copyImage3D(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) override;
+ gl::Error copyImage2DArray(const gl::Context *context,
+ const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) override;
+
+ gl::Error copyTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum destTarget,
+ GLint destLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha) override;
+ gl::Error copyCompressedTexture(const gl::Context *context,
+ const gl::Texture *source,
+ GLint sourceLevel,
+ TextureStorage *storage,
+ GLint destLevel) override;
// RenderTarget creation
- virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT);
+ gl::Error createRenderTarget(int width,
+ int height,
+ GLenum format,
+ GLsizei samples,
+ RenderTargetD3D **outRT) override;
gl::Error createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT) override;
- // Framebuffer creation
- FramebufferImpl *createFramebuffer(const gl::Framebuffer::Data &data) override;
-
- // Shader creation
- ShaderImpl *createShader(const gl::Shader::Data &data) override;
- ProgramImpl *createProgram(const gl::Program::Data &data) override;
-
// Shader operations
- gl::Error loadExecutable(const void *function,
+ gl::Error loadExecutable(const uint8_t *function,
size_t length,
- ShaderType type,
+ gl::ShaderType type,
const std::vector<D3DVarying> &streamOutVaryings,
bool separatedOutputBuffers,
ShaderExecutableD3D **outExecutable) override;
gl::Error compileToExecutable(gl::InfoLog &infoLog,
const std::string &shaderHLSL,
- ShaderType type,
+ gl::ShaderType type,
const std::vector<D3DVarying> &streamOutVaryings,
bool separatedOutputBuffers,
- const D3DCompilerWorkarounds &workarounds,
+ const angle::CompilerWorkaroundsD3D &workarounds,
ShaderExecutableD3D **outExectuable) override;
+ gl::Error ensureHLSLCompilerInitialized() override;
+
UniformStorageD3D *createUniformStorage(size_t storageSize) override;
// Image operations
- virtual ImageD3D *createImage();
- gl::Error generateMipmap(ImageD3D *dest, ImageD3D *source) override;
- gl::Error generateMipmapsUsingD3D(TextureStorage *storage,
- const gl::TextureState &textureState) override;
- virtual TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain);
- TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage) override;
- virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly);
- virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly);
- virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
- virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
-
- // Texture creation
- virtual TextureImpl *createTexture(GLenum target);
-
- // Renderbuffer creation
- virtual RenderbufferImpl *createRenderbuffer();
+ ImageD3D *createImage() override;
+ gl::Error generateMipmap(const gl::Context *context, ImageD3D *dest, ImageD3D *source) override;
+ gl::Error generateMipmapUsingD3D(const gl::Context *context,
+ TextureStorage *storage,
+ const gl::TextureState &textureState) override;
+ gl::Error copyImage(const gl::Context *context,
+ ImageD3D *dest,
+ ImageD3D *source,
+ const gl::Rectangle &sourceRect,
+ const gl::Offset &destOffset,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha) override;
+ TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) override;
+ TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage,
+ RenderTargetD3D *renderTargetD3D) override;
+ TextureStorage *createTextureStorageExternal(
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) override;
+ TextureStorage *createTextureStorage2D(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ bool hintLevelZeroOnly) override;
+ TextureStorage *createTextureStorageCube(GLenum internalformat,
+ bool renderTarget,
+ int size,
+ int levels,
+ bool hintLevelZeroOnly) override;
+ TextureStorage *createTextureStorage3D(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels) override;
+ TextureStorage *createTextureStorage2DArray(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels) override;
+
+ TextureStorage *createTextureStorage2DMultisample(GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ int samples,
+ bool fixedSampleLocations) override;
// Buffer creation
- virtual BufferImpl *createBuffer();
- virtual VertexBuffer *createVertexBuffer();
- virtual IndexBuffer *createIndexBuffer();
+ VertexBuffer *createVertexBuffer() override;
+ IndexBuffer *createIndexBuffer() override;
- // Vertex Array creation
- VertexArrayImpl *createVertexArray(const gl::VertexArray::Data &data) override;
-
- // Query and Fence creation
- virtual QueryImpl *createQuery(GLenum type);
- virtual FenceNVImpl *createFenceNV();
- virtual FenceSyncImpl *createFenceSync();
-
- // Transform Feedback creation
- virtual TransformFeedbackImpl* createTransformFeedback();
+ // Stream Creation
+ StreamProducerImpl *createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs) override;
// Buffer-to-texture and Texture-to-buffer copies
- virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const;
- virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget,
- GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
-
- void syncState(const gl::State &state, const gl::State::DirtyBits &bitmask) override;
+ bool supportsFastCopyBufferToTexture(GLenum internalFormat) const override;
+ gl::Error fastCopyBufferToTexture(const gl::Context *context,
+ const gl::PixelUnpackState &unpack,
+ unsigned int offset,
+ RenderTargetD3D *destRenderTarget,
+ GLenum destinationFormat,
+ GLenum sourcePixelsType,
+ const gl::Box &destArea) override;
// D3D9-renderer specific methods
gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
@@ -250,42 +338,82 @@ class Renderer9 : public RendererD3D
D3DPOOL getTexturePool(DWORD usage) const;
bool getLUID(LUID *adapterLuid) const override;
- VertexConversionType getVertexConversionType(gl::VertexFormatType vertexFormatType) const override;
+ VertexConversionType getVertexConversionType(
+ gl::VertexFormatType vertexFormatType) const override;
GLenum getVertexComponentType(gl::VertexFormatType vertexFormatType) const override;
- gl::Error copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged);
+ // Warning: you should ensure binding really matches attrib.bindingIndex before using this
+ // function.
+ gl::ErrorOrResult<unsigned int> getVertexSpaceRequired(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ GLsizei count,
+ GLsizei instances) const override;
- RendererClass getRendererClass() const override { return RENDERER_D3D9; }
+ gl::Error copyToRenderTarget(IDirect3DSurface9 *dest,
+ IDirect3DSurface9 *source,
+ bool fromManaged);
+
+ RendererClass getRendererClass() const override;
D3DDEVTYPE getD3D9DeviceType() const { return mDeviceType; }
egl::Error getEGLDevice(DeviceImpl **device) override;
- protected:
- void createAnnotator() override;
- gl::Error clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd) override;
- gl::Error applyShadersImpl(const gl::Data &data, GLenum drawMode) override;
+ StateManager9 *getStateManager() { return &mStateManager; }
+
+ gl::Error genericDrawArrays(const gl::Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instances);
+
+ gl::Error genericDrawElements(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instances);
+
+ // Necessary hack for default framebuffers in D3D.
+ FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
+
+ DebugAnnotator9 *getAnnotator() { return &mAnnotator; }
+
+ gl::Version getMaxSupportedESVersion() const override;
+
+ gl::Error clearRenderTarget(RenderTargetD3D *renderTarget,
+ const gl::ColorF &clearColorValue,
+ const float clearDepthValue,
+ const unsigned int clearStencilValue) override;
+
+ bool canSelectViewInVertexShader() const override;
private:
- gl::Error drawArraysImpl(const gl::Data &data,
+ gl::Error drawArraysImpl(const gl::Context *context,
GLenum mode,
+ GLint startVertex,
GLsizei count,
- GLsizei instances) override;
- gl::Error drawElementsImpl(const gl::Data &data,
- const TranslatedIndexData &indexInfo,
+ GLsizei instances);
+ gl::Error drawElementsImpl(const gl::Context *context,
GLenum mode,
GLsizei count,
GLenum type,
- const GLvoid *indices,
- GLsizei instances) override;
+ const void *indices,
+ GLsizei instances);
- void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps,
+ gl::Error applyShaders(const gl::Context *context, GLenum drawMode);
+
+ gl::Error applyTextures(const gl::Context *context);
+ gl::Error applyTextures(const gl::Context *context, gl::SamplerType shaderType);
+
+ void generateCaps(gl::Caps *outCaps,
+ gl::TextureCapsMap *outTextureCaps,
gl::Extensions *outExtensions,
gl::Limitations *outLimitations) const override;
- WorkaroundsD3D generateWorkarounds() const override;
+ angle::WorkaroundsD3D generateWorkarounds() const override;
- gl::Error setBlendDepthRasterStates(const gl::Data &glData, GLenum drawMode);
+ gl::Error setBlendDepthRasterStates(const gl::Context *context, GLenum drawMode);
void release();
@@ -293,18 +421,30 @@ class Renderer9 : public RendererD3D
void applyUniformniv(const D3DUniform *targetUniform, const GLint *v);
void applyUniformnbv(const D3DUniform *targetUniform, const GLint *v);
- gl::Error drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
- gl::Error drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
+ gl::Error drawLineLoop(const gl::Context *context,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ int minIndex,
+ gl::Buffer *elementArrayBuffer);
+ gl::Error drawIndexedPoints(const gl::Context *context,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ int minIndex,
+ gl::Buffer *elementArrayBuffer);
gl::Error getCountingIB(size_t count, StaticIndexBufferInterface **outIB);
- gl::Error getNullColorbuffer(const gl::FramebufferAttachment *depthbuffer, const gl::FramebufferAttachment **outColorBuffer);
+ gl::Error getNullColorbuffer(const gl::Context *context,
+ const gl::FramebufferAttachment *depthbuffer,
+ const gl::FramebufferAttachment **outColorBuffer);
D3DPOOL getBufferPool(DWORD usage) const;
HMODULE mD3d9Module;
- void initializeDevice();
+ egl::Error initializeDevice();
D3DPRESENT_PARAMETERS getDefaultPresentParameters();
void releaseDeviceResources();
@@ -314,7 +454,7 @@ class Renderer9 : public RendererD3D
UINT mAdapter;
D3DDEVTYPE mDeviceType;
- IDirect3D9 *mD3d9; // Always valid after successful initialization.
+ IDirect3D9 *mD3d9; // Always valid after successful initialization.
IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported.
IDirect3DDevice9 *mDevice;
IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported.
@@ -368,7 +508,7 @@ class Renderer9 : public RendererD3D
unsigned int mAppliedProgramSerial;
// A pool of event queries that are currently unused.
- std::vector<IDirect3DQuery9*> mEventQueryPool;
+ std::vector<IDirect3DQuery9 *> mEventQueryPool;
VertexShaderCache mVertexShaderCache;
PixelShaderCache mPixelShaderCache;
@@ -379,7 +519,10 @@ class Renderer9 : public RendererD3D
StreamingIndexBufferInterface *mLineLoopIB;
StaticIndexBufferInterface *mCountingIB;
- enum { NUM_NULL_COLORBUFFER_CACHE_ENTRIES = 12 };
+ enum
+ {
+ NUM_NULL_COLORBUFFER_CACHE_ENTRIES = 12
+ };
struct NullColorbufferCacheEntry
{
UINT lruCount;
@@ -390,7 +533,11 @@ class Renderer9 : public RendererD3D
UINT mMaxNullColorbufferLRU;
DeviceD3D *mEGLDevice;
+ std::vector<TranslatedAttribute> mTranslatedAttribCache;
+
+ DebugAnnotator9 mAnnotator;
};
-}
-#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h
index cf831c62fa..399770dd8d 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h
@@ -24,9 +24,7 @@ template <typename ShaderObject>
class ShaderCache : angle::NonCopyable
{
public:
- ShaderCache() : mDevice(NULL)
- {
- }
+ ShaderCache() : mDevice(nullptr) {}
~ShaderCache()
{
@@ -47,14 +45,14 @@ class ShaderCache : angle::NonCopyable
{
it->second->AddRef();
*outShaderObject = it->second;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
ShaderObject *shader;
HRESULT result = createShader(function, &shader);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create shader, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to create shader, " << gl::FmtHR(result);
}
// Random eviction policy.
@@ -68,7 +66,7 @@ class ShaderCache : angle::NonCopyable
mMap[key] = shader;
*outShaderObject = shader;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
void clear()
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp
index 28a486056b..362c6c60a3 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp
@@ -18,14 +18,14 @@ ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirec
: ShaderExecutableD3D(function, length)
{
mPixelExecutable = executable;
- mVertexExecutable = NULL;
+ mVertexExecutable = nullptr;
}
ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable)
: ShaderExecutableD3D(function, length)
{
mVertexExecutable = executable;
- mPixelExecutable = NULL;
+ mPixelExecutable = nullptr;
}
ShaderExecutable9::~ShaderExecutable9()
@@ -44,4 +44,4 @@ IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const
return mPixelExecutable;
}
-} \ No newline at end of file
+}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h
index 382a68c820..0b6b87947e 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h
@@ -20,7 +20,7 @@ class ShaderExecutable9 : public ShaderExecutableD3D
public:
ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable);
ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable);
- virtual ~ShaderExecutable9();
+ ~ShaderExecutable9() override;
IDirect3DPixelShader9 *getPixelShader() const;
IDirect3DVertexShader9 *getVertexShader() const;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp
index c4c600aedb..a3bdc14efb 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp
@@ -7,7 +7,7 @@
// StateManager9.cpp: Defines a class for caching D3D9 state
#include "libANGLE/renderer/d3d/d3d9/StateManager9.h"
-#include "common/BitSetIterator.h"
+#include "common/bitset_utils.h"
#include "common/utilities.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
@@ -18,7 +18,8 @@ namespace rx
{
StateManager9::StateManager9(Renderer9 *renderer9)
- : mCurBlendState(),
+ : mUsingZeroColorMaskWorkaround(false),
+ mCurBlendState(),
mCurBlendColor(0, 0, 0, 0),
mCurSampleMask(0),
mCurRasterState(),
@@ -67,6 +68,11 @@ StateManager9::~StateManager9()
{
}
+void StateManager9::initialize()
+{
+ mUsingZeroColorMaskWorkaround = IsAMD(mRenderer9->getVendorId());
+}
+
void StateManager9::forceSetBlendState()
{
mDirtyBits |= mBlendStateDirtyBits;
@@ -114,7 +120,7 @@ void StateManager9::syncState(const gl::State &state, const gl::State::DirtyBits
return;
}
- for (auto dirtyBit : angle::IterateBitSet(dirtyBits))
+ for (auto dirtyBit : dirtyBits)
{
switch (dirtyBit)
{
@@ -125,6 +131,12 @@ void StateManager9::syncState(const gl::State &state, const gl::State::DirtyBits
// BlendColor and funcs and equations has to be set if blend is enabled
mDirtyBits.set(DIRTY_BIT_BLEND_COLOR);
mDirtyBits.set(DIRTY_BIT_BLEND_FUNCS_EQUATIONS);
+
+ // The color mask may have to be updated if the blend state changes
+ if (mUsingZeroColorMaskWorkaround)
+ {
+ mDirtyBits.set(DIRTY_BIT_COLOR_MASK);
+ }
}
break;
case gl::State::DIRTY_BIT_BLEND_FUNCS:
@@ -138,6 +150,12 @@ void StateManager9::syncState(const gl::State &state, const gl::State::DirtyBits
mDirtyBits.set(DIRTY_BIT_BLEND_FUNCS_EQUATIONS);
// BlendColor depends on the values of blend funcs
mDirtyBits.set(DIRTY_BIT_BLEND_COLOR);
+
+ // The color mask may have to be updated if the blend funcs change
+ if (mUsingZeroColorMaskWorkaround)
+ {
+ mDirtyBits.set(DIRTY_BIT_COLOR_MASK);
+ }
}
break;
}
@@ -148,6 +166,12 @@ void StateManager9::syncState(const gl::State &state, const gl::State::DirtyBits
blendState.blendEquationAlpha != mCurBlendState.blendEquationAlpha)
{
mDirtyBits.set(DIRTY_BIT_BLEND_FUNCS_EQUATIONS);
+
+ // The color mask may have to be updated if the blend funcs change
+ if (mUsingZeroColorMaskWorkaround)
+ {
+ mDirtyBits.set(DIRTY_BIT_COLOR_MASK);
+ }
}
break;
}
@@ -167,6 +191,14 @@ void StateManager9::syncState(const gl::State &state, const gl::State::DirtyBits
blendState.colorMaskAlpha != mCurBlendState.colorMaskAlpha)
{
mDirtyBits.set(DIRTY_BIT_COLOR_MASK);
+
+ // The color mask can cause the blend state to get out of sync when using the
+ // zero color mask workaround
+ if (mUsingZeroColorMaskWorkaround)
+ {
+ mDirtyBits.set(DIRTY_BIT_BLEND_ENABLED);
+ mDirtyBits.set(DIRTY_BIT_BLEND_FUNCS_EQUATIONS);
+ }
}
break;
}
@@ -364,7 +396,7 @@ gl::Error StateManager9::setBlendDepthRasterStates(const gl::State &glState,
mCurFrontFaceCCW = frontFaceCCW;
}
- for (auto dirtyBit : angle::IterateBitSet(mDirtyBits))
+ for (auto dirtyBit : mDirtyBits)
{
switch (dirtyBit)
{
@@ -438,11 +470,10 @@ gl::Error StateManager9::setBlendDepthRasterStates(const gl::State &glState,
setSampleMask(sampleMask);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-void StateManager9::setViewportState(const gl::Caps *caps,
- const gl::Rectangle &viewport,
+void StateManager9::setViewportState(const gl::Rectangle &viewport,
float zNear,
float zFar,
GLenum drawMode,
@@ -698,6 +729,7 @@ void StateManager9::setStencilTestEnabled(bool stencilTestEnabled)
if (stencilTestEnabled && mCurStencilSize > 0)
{
mRenderer9->getDevice()->SetRenderState(D3DRS_STENCILENABLE, TRUE);
+ mRenderer9->getDevice()->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE);
}
else
{
@@ -718,7 +750,7 @@ void StateManager9::setSampleAlphaToCoverage(bool enabled)
{
if (enabled)
{
- FIXME("Sample alpha to coverage is unimplemented.");
+ UNREACHABLE();
}
}
@@ -800,42 +832,52 @@ void StateManager9::setColorMask(const gl::Framebuffer *framebuffer,
bool alpha)
{
// Set the color mask
- bool zeroColorMaskAllowed = mRenderer9->getVendorId() != VENDOR_ID_AMD;
- // Apparently some ATI cards have a bug where a draw with a zero color
- // write mask can cause later draws to have incorrect results. Instead,
- // set a nonzero color write mask but modify the blend state so that no
- // drawing is done.
- // http://code.google.com/p/angleproject/issues/detail?id=169
- const gl::FramebufferAttachment *attachment = framebuffer->getFirstColorbuffer();
- GLenum internalFormat = attachment ? attachment->getInternalFormat() : GL_NONE;
-
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ const auto *attachment = framebuffer->getFirstColorbuffer();
+ const auto &format = attachment ? attachment->getFormat() : gl::Format::Invalid();
DWORD colorMask = gl_d3d9::ConvertColorMask(
- formatInfo.redBits > 0 && red, formatInfo.greenBits > 0 && green,
- formatInfo.blueBits > 0 && blue, formatInfo.alphaBits > 0 && alpha);
-
- if (colorMask == 0 && !zeroColorMaskAllowed)
+ format.info->redBits > 0 && red, format.info->greenBits > 0 && green,
+ format.info->blueBits > 0 && blue, format.info->alphaBits > 0 && alpha);
+
+ // Apparently some ATI cards have a bug where a draw with a zero color write mask can cause
+ // later draws to have incorrect results. Instead, set a nonzero color write mask but modify the
+ // blend state so that no drawing is done.
+ // http://anglebug.com/169
+ if (colorMask == 0 && mUsingZeroColorMaskWorkaround)
{
IDirect3DDevice9 *device = mRenderer9->getDevice();
// Enable green channel, but set blending so nothing will be drawn.
device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_GREEN);
+
device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ZERO);
device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
device->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
+
+ mCurBlendState.colorMaskRed = false;
+ mCurBlendState.colorMaskGreen = true;
+ mCurBlendState.colorMaskBlue = false;
+ mCurBlendState.colorMaskAlpha = false;
+
+ mCurBlendState.blend = true;
+ mCurBlendState.sourceBlendRGB = GL_ZERO;
+ mCurBlendState.sourceBlendAlpha = GL_ZERO;
+ mCurBlendState.destBlendRGB = GL_ONE;
+ mCurBlendState.destBlendAlpha = GL_ONE;
+ mCurBlendState.blendEquationRGB = GL_FUNC_ADD;
+ mCurBlendState.blendEquationAlpha = GL_FUNC_ADD;
}
else
{
mRenderer9->getDevice()->SetRenderState(D3DRS_COLORWRITEENABLE, colorMask);
- }
- mCurBlendState.colorMaskRed = red;
- mCurBlendState.colorMaskGreen = green;
- mCurBlendState.colorMaskBlue = blue;
- mCurBlendState.colorMaskAlpha = alpha;
+ mCurBlendState.colorMaskRed = red;
+ mCurBlendState.colorMaskGreen = green;
+ mCurBlendState.colorMaskBlue = blue;
+ mCurBlendState.colorMaskAlpha = alpha;
+ }
}
void StateManager9::setSampleMask(unsigned int sampleMask)
@@ -848,7 +890,7 @@ void StateManager9::setSampleMask(unsigned int sampleMask)
mCurSampleMask = sampleMask;
}
-void StateManager9::setCullMode(bool cullFace, GLenum cullMode, GLenum frontFace)
+void StateManager9::setCullMode(bool cullFace, gl::CullFaceMode cullMode, GLenum frontFace)
{
if (cullFace)
{
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.h
index d8c1eb9812..63ce17cb1e 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.h
@@ -10,7 +10,7 @@
#define LIBANGLE_RENDERER_D3D9_STATEMANAGER9_H_
#include "libANGLE/angletypes.h"
-#include "libANGLE/Data.h"
+#include "libANGLE/ContextState.h"
#include "libANGLE/State.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
@@ -39,12 +39,13 @@ class StateManager9 final : angle::NonCopyable
StateManager9(Renderer9 *renderer9);
~StateManager9();
+ void initialize();
+
void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits);
gl::Error setBlendDepthRasterStates(const gl::State &glState, unsigned int sampleMask);
void setScissorState(const gl::Rectangle &scissor, bool enabled);
- void setViewportState(const gl::Caps *caps,
- const gl::Rectangle &viewport,
+ void setViewportState(const gl::Rectangle &viewport,
float zNear,
float zFar,
GLenum drawMode,
@@ -85,7 +86,7 @@ class StateManager9 final : angle::NonCopyable
void setSampleMask(unsigned int sampleMask);
// Current raster state functions
- void setCullMode(bool cullFace, GLenum cullMode, GLenum frontFace);
+ void setCullMode(bool cullFace, gl::CullFaceMode cullMode, GLenum frontFace);
void setDepthBias(bool polygonOffsetFill,
GLfloat polygonOffsetFactor,
GLfloat polygonOffsetUnits);
@@ -154,7 +155,9 @@ class StateManager9 final : angle::NonCopyable
DIRTY_BIT_MAX
};
- typedef std::bitset<DIRTY_BIT_MAX> DirtyBits;
+ using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>;
+
+ bool mUsingZeroColorMaskWorkaround;
// Currently applied blend state
gl::BlendState mCurBlendState;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp
index be6a9c424c..bc81aa18ec 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp
@@ -7,25 +7,29 @@
// SwapChain9.cpp: Implements a back-end specific class for the D3D9 swap chain.
#include "libANGLE/renderer/d3d/d3d9/SwapChain9.h"
-#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
+
+#include "libANGLE/features.h"
#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+#include "libANGLE/renderer/d3d/d3d9/NativeWindow9.h"
#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-#include "libANGLE/features.h"
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
namespace rx
{
SwapChain9::SwapChain9(Renderer9 *renderer,
- NativeWindow nativeWindow,
+ NativeWindow9 *nativeWindow,
HANDLE shareHandle,
+ IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
EGLint orientation)
- : SwapChainD3D(nativeWindow, shareHandle, backBufferFormat, depthBufferFormat),
+ : SwapChainD3D(shareHandle, d3dTexture, backBufferFormat, depthBufferFormat),
mRenderer(renderer),
mWidth(-1),
mHeight(-1),
mSwapInterval(-1),
+ mNativeWindow(nativeWindow),
mSwapChain(nullptr),
mBackBuffer(nullptr),
mRenderTarget(nullptr),
@@ -50,9 +54,9 @@ void SwapChain9::release()
SafeRelease(mRenderTarget);
SafeRelease(mOffscreenTexture);
- if (mNativeWindow.getNativeWindow())
+ if (mNativeWindow->getNativeWindow())
{
- mShareHandle = NULL;
+ mShareHandle = nullptr;
}
}
@@ -75,17 +79,20 @@ static DWORD convertInterval(EGLint interval)
#endif
}
-EGLint SwapChain9::resize(int backbufferWidth, int backbufferHeight)
+EGLint SwapChain9::resize(const gl::Context *context, int backbufferWidth, int backbufferHeight)
{
// D3D9 does not support resizing swap chains without recreating them
- return reset(backbufferWidth, backbufferHeight, mSwapInterval);
+ return reset(context, backbufferWidth, backbufferHeight, mSwapInterval);
}
-EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapInterval)
+EGLint SwapChain9::reset(const gl::Context *context,
+ int backbufferWidth,
+ int backbufferHeight,
+ EGLint swapInterval)
{
IDirect3DDevice9 *device = mRenderer->getDevice();
- if (device == NULL)
+ if (device == nullptr)
{
return EGL_BAD_ACCESS;
}
@@ -103,28 +110,37 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
SafeRelease(mOffscreenTexture);
SafeRelease(mDepthStencil);
- HANDLE *pShareHandle = NULL;
- if (!mNativeWindow.getNativeWindow() && mRenderer->getShareHandleSupport())
+ const d3d9::TextureFormat &backBufferd3dFormatInfo =
+ d3d9::GetTextureFormatInfo(mOffscreenRenderTargetFormat);
+ if (mD3DTexture != nullptr)
{
- pShareHandle = &mShareHandle;
+ result = mD3DTexture->QueryInterface(&mOffscreenTexture);
+ ASSERT(SUCCEEDED(result));
}
-
- const d3d9::TextureFormat &backBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mOffscreenRenderTargetFormat);
- result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
- backBufferd3dFormatInfo.texFormat, D3DPOOL_DEFAULT, &mOffscreenTexture,
- pShareHandle);
- if (FAILED(result))
+ else
{
- ERR("Could not create offscreen texture: %08lX", result);
- release();
-
- if (d3d9::isDeviceLostError(result))
+ HANDLE *pShareHandle = nullptr;
+ if (!mNativeWindow->getNativeWindow() && mRenderer->getShareHandleSupport())
{
- return EGL_CONTEXT_LOST;
+ pShareHandle = &mShareHandle;
}
- else
+
+ result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
+ backBufferd3dFormatInfo.texFormat, D3DPOOL_DEFAULT,
+ &mOffscreenTexture, pShareHandle);
+ if (FAILED(result))
{
- return EGL_BAD_ALLOC;
+ ERR() << "Could not create offscreen texture, " << gl::FmtHR(result);
+ release();
+
+ if (d3d9::isDeviceLostError(result))
+ {
+ return EGL_CONTEXT_LOST;
+ }
+ else
+ {
+ return EGL_BAD_ALLOC;
+ }
}
}
@@ -163,7 +179,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
// Don't create a swapchain for NULLREF devices
D3DDEVTYPE deviceType = mRenderer->getD3D9DeviceType();
- EGLNativeWindowType window = mNativeWindow.getNativeWindow();
+ EGLNativeWindowType window = mNativeWindow->getNativeWindow();
if (window && deviceType != D3DDEVTYPE_NULLREF)
{
D3DPRESENT_PARAMETERS presentParameters = {0};
@@ -189,7 +205,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
//
// Some non-switchable AMD GPUs / drivers do not respect the source rectangle to Present. Therefore, when the vendor ID
// is not Intel, the back buffer width must be exactly the same width as the window or horizontal scaling will occur.
- if (mRenderer->getVendorId() == VENDOR_ID_INTEL)
+ if (IsIntel(mRenderer->getVendorId()))
{
presentParameters.BackBufferWidth = (presentParameters.BackBufferWidth + 63) / 64 * 64;
}
@@ -200,7 +216,8 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL || result == D3DERR_DEVICELOST);
- ERR("Could not create additional swap chains or offscreen surfaces: %08lX", result);
+ ERR() << "Could not create additional swap chains or offscreen surfaces, "
+ << gl::FmtHR(result);
release();
if (d3d9::isDeviceLostError(result))
@@ -215,20 +232,21 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer);
ASSERT(SUCCEEDED(result));
- InvalidateRect(window, NULL, FALSE);
+ InvalidateRect(window, nullptr, FALSE);
}
if (mDepthBufferFormat != GL_NONE)
{
- result = device->CreateDepthStencilSurface(backbufferWidth, backbufferHeight,
- depthBufferd3dFormatInfo.renderFormat,
- D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, NULL);
+ result = device->CreateDepthStencilSurface(
+ backbufferWidth, backbufferHeight, depthBufferd3dFormatInfo.renderFormat,
+ D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, nullptr);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL);
- ERR("Could not create depthstencil surface for new swap chain: 0x%08X", result);
+ ERR() << "Could not create depthstencil surface for new swap chain, "
+ << gl::FmtHR(result);
release();
if (d3d9::isDeviceLostError(result))
@@ -250,7 +268,11 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
}
// parameters should be validated/clamped by caller
-EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+EGLint SwapChain9::swapRect(const gl::Context *context,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height)
{
if (!mSwapChain)
{
@@ -270,11 +292,11 @@ EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED);
device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE);
device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
- device->SetPixelShader(NULL);
- device->SetVertexShader(NULL);
+ device->SetPixelShader(nullptr);
+ device->SetVertexShader(nullptr);
device->SetRenderTarget(0, mBackBuffer);
- device->SetDepthStencilSurface(NULL);
+ device->SetDepthStencilSurface(nullptr);
device->SetTexture(0, mOffscreenTexture);
device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
@@ -313,7 +335,7 @@ EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, quad, 6 * sizeof(float));
mRenderer->endScene();
- device->SetTexture(0, NULL);
+ device->SetTexture(0, nullptr);
RECT rect =
{
@@ -321,7 +343,7 @@ EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
static_cast<LONG>(x + width), static_cast<LONG>(mHeight - y)
};
- HRESULT result = mSwapChain->Present(&rect, &rect, NULL, NULL, 0);
+ HRESULT result = mSwapChain->Present(&rect, &rect, nullptr, nullptr, 0);
mRenderer->markAllStateDirty();
@@ -333,7 +355,7 @@ EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
// On Windows 8 systems, IDirect3DSwapChain9::Present sometimes returns 0x88760873 when the windows is
// in the process of entering/exiting fullscreen. This code doesn't seem to have any documentation. The
// device appears to be ok after emitting this error so simply return a failure to swap.
- if (result == 0x88760873)
+ if (result == static_cast<HRESULT>(0x88760873))
{
return EGL_BAD_MATCH;
}
@@ -395,6 +417,12 @@ void *SwapChain9::getKeyedMutex()
return nullptr;
}
+egl::Error SwapChain9::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
+{
+ UNREACHABLE();
+ return egl::EglBadSurface();
+}
+
void SwapChain9::recreate()
{
if (!mSwapChain)
@@ -403,7 +431,7 @@ void SwapChain9::recreate()
}
IDirect3DDevice9 *device = mRenderer->getDevice();
- if (device == NULL)
+ if (device == nullptr)
{
return;
}
@@ -412,7 +440,7 @@ void SwapChain9::recreate()
HRESULT result = mSwapChain->GetPresentParameters(&presentParameters);
ASSERT(SUCCEEDED(result));
- IDirect3DSwapChain9* newSwapChain = NULL;
+ IDirect3DSwapChain9 *newSwapChain = nullptr;
result = device->CreateAdditionalSwapChain(&presentParameters, &newSwapChain);
if (FAILED(result))
{
@@ -427,4 +455,13 @@ void SwapChain9::recreate()
ASSERT(SUCCEEDED(result));
}
+RenderTargetD3D *SwapChain9::getColorRenderTarget()
+{
+ return &mColorRenderTarget;
+}
+
+RenderTargetD3D *SwapChain9::getDepthStencilRenderTarget()
+{
+ return &mDepthStencilRenderTarget;
+}
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h
index 55a700c2d6..5753637c47 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h
@@ -15,26 +15,36 @@
namespace rx
{
+class NativeWindow9;
class Renderer9;
class SwapChain9 : public SwapChainD3D
{
public:
SwapChain9(Renderer9 *renderer,
- NativeWindow nativeWindow,
+ NativeWindow9 *nativeWindow,
HANDLE shareHandle,
+ IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
EGLint orientation);
- virtual ~SwapChain9();
+ ~SwapChain9() override;
- EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight);
- virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval);
- virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
- virtual void recreate();
+ EGLint resize(const gl::Context *context, EGLint backbufferWidth, EGLint backbufferHeight)
+ override;
+ EGLint reset(const gl::Context *context,
+ EGLint backbufferWidth,
+ EGLint backbufferHeight,
+ EGLint swapInterval) override;
+ EGLint swapRect(const gl::Context *context,
+ EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height) override;
+ void recreate() override;
- RenderTargetD3D *getColorRenderTarget() override { return &mColorRenderTarget; }
- RenderTargetD3D *getDepthStencilRenderTarget() override { return &mDepthStencilRenderTarget; }
+ RenderTargetD3D *getColorRenderTarget() override;
+ RenderTargetD3D *getDepthStencilRenderTarget() override;
virtual IDirect3DSurface9 *getRenderTarget();
virtual IDirect3DSurface9 *getDepthStencil();
@@ -45,6 +55,8 @@ class SwapChain9 : public SwapChainD3D
void *getKeyedMutex() override;
+ egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
+
private:
void release();
@@ -53,6 +65,8 @@ class SwapChain9 : public SwapChainD3D
EGLint mHeight;
EGLint mSwapInterval;
+ NativeWindow9 *mNativeWindow;
+
IDirect3DSwapChain9 *mSwapChain;
IDirect3DSurface9 *mBackBuffer;
IDirect3DSurface9 *mRenderTarget;
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
index b28d5076b5..6404af6bba 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
@@ -43,7 +43,7 @@ DWORD TextureStorage9::GetTextureUsage(GLenum internalformat, bool renderTarget)
{
DWORD d3dusage = 0;
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalformat);
const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
{
@@ -93,11 +93,16 @@ int TextureStorage9::getLevelCount() const
return static_cast<int>(mMipLevels) - mTopLevel;
}
-gl::Error TextureStorage9::setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixelData)
+gl::Error TextureStorage9::setData(const gl::Context *context,
+ const gl::ImageIndex &index,
+ ImageD3D *image,
+ const gl::Box *destBox,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixelData)
{
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
}
TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain)
@@ -107,7 +112,7 @@ TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchai
mTexture = surfaceTexture;
mMipLevels = surfaceTexture->GetLevelCount();
- mInternalFormat = swapchain->GetRenderTargetInternalFormat();
+ mInternalFormat = swapchain->getRenderTargetInternalFormat();
D3DSURFACE_DESC surfaceDesc;
surfaceTexture->GetLevelDesc(0, &surfaceDesc);
@@ -121,7 +126,7 @@ TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchai
TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
: TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
{
- mTexture = NULL;
+ mTexture = nullptr;
mInternalFormat = internalformat;
@@ -139,7 +144,7 @@ TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, GLenum internalforma
TextureStorage9_2D::~TextureStorage9_2D()
{
SafeRelease(mTexture);
- for (auto &renderTarget : mRenderTargets)
+ for (RenderTargetD3D *renderTarget : mRenderTargets)
{
SafeDelete(renderTarget);
}
@@ -147,16 +152,16 @@ TextureStorage9_2D::~TextureStorage9_2D()
// Increments refcount on surface.
// caller must Release() the returned surface
-gl::Error TextureStorage9_2D::getSurfaceLevel(GLenum target,
+gl::Error TextureStorage9_2D::getSurfaceLevel(const gl::Context *context,
+ GLenum target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface)
{
ASSERT(target == GL_TEXTURE_2D);
- UNUSED_ASSERTION_VARIABLE(target);
- IDirect3DBaseTexture9 *baseTexture = NULL;
- gl::Error error = getBaseTexture(&baseTexture);
+ IDirect3DBaseTexture9 *baseTexture = nullptr;
+ gl::Error error = getBaseTexture(context, &baseTexture);
if (error.isError())
{
return error;
@@ -169,33 +174,36 @@ gl::Error TextureStorage9_2D::getSurfaceLevel(GLenum target,
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to get the surface from a texture, "
+ << gl::FmtHR(result);
}
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
if (level + mTopLevel != 0 && isManaged() && dirty)
{
- texture->AddDirtyRect(NULL);
+ texture->AddDirtyRect(nullptr);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+gl::Error TextureStorage9_2D::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
{
ASSERT(index.mipIndex < getLevelCount());
if (!mRenderTargets[index.mipIndex] && isRenderTarget())
{
- IDirect3DBaseTexture9 *baseTexture = NULL;
- gl::Error error = getBaseTexture(&baseTexture);
+ IDirect3DBaseTexture9 *baseTexture = nullptr;
+ gl::Error error = getBaseTexture(context, &baseTexture);
if (error.isError())
{
return error;
}
- IDirect3DSurface9 *surface = NULL;
- error = getSurfaceLevel(GL_TEXTURE_2D, index.mipIndex, false, &surface);
+ IDirect3DSurface9 *surface = nullptr;
+ error = getSurfaceLevel(context, GL_TEXTURE_2D, index.mipIndex, false, &surface);
if (error.isError())
{
return error;
@@ -213,20 +221,22 @@ gl::Error TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &index, Rende
ASSERT(outRT);
*outRT = mRenderTargets[index.mipIndex];
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage9_2D::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)
+gl::Error TextureStorage9_2D::generateMipmap(const gl::Context *context,
+ const gl::ImageIndex &sourceIndex,
+ const gl::ImageIndex &destIndex)
{
- IDirect3DSurface9 *upper = NULL;
- gl::Error error = getSurfaceLevel(GL_TEXTURE_2D, sourceIndex.mipIndex, false, &upper);
+ IDirect3DSurface9 *upper = nullptr;
+ gl::Error error = getSurfaceLevel(context, GL_TEXTURE_2D, sourceIndex.mipIndex, false, &upper);
if (error.isError())
{
return error;
}
- IDirect3DSurface9 *lower = NULL;
- error = getSurfaceLevel(GL_TEXTURE_2D, destIndex.mipIndex, true, &lower);
+ IDirect3DSurface9 *lower = nullptr;
+ error = getSurfaceLevel(context, GL_TEXTURE_2D, destIndex.mipIndex, true, &lower);
if (error.isError())
{
SafeRelease(upper);
@@ -242,32 +252,34 @@ gl::Error TextureStorage9_2D::generateMipmap(const gl::ImageIndex &sourceIndex,
return error;
}
-gl::Error TextureStorage9_2D::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
+gl::Error TextureStorage9_2D::getBaseTexture(const gl::Context *context,
+ IDirect3DBaseTexture9 **outTexture)
{
// if the width or height is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
- if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0)
+ if (mTexture == nullptr && mTextureWidth > 0 && mTextureHeight > 0)
{
ASSERT(mMipLevels > 0);
IDirect3DDevice9 *device = mRenderer->getDevice();
- HRESULT result = device->CreateTexture(static_cast<unsigned int>(mTextureWidth),
+ HRESULT result = device->CreateTexture(static_cast<unsigned int>(mTextureWidth),
static_cast<unsigned int>(mTextureHeight),
static_cast<unsigned int>(mMipLevels), getUsage(),
- mTextureFormat, getPool(), &mTexture, NULL);
+ mTextureFormat, getPool(), &mTexture, nullptr);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D storage texture, result: 0x%X.", result);
+ return gl::OutOfMemory()
+ << "Failed to create 2D storage texture, " << gl::FmtHR(result);
}
}
*outTexture = mTexture;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage9_2D::copyToStorage(TextureStorage *destStorage)
+gl::Error TextureStorage9_2D::copyToStorage(const gl::Context *context, TextureStorage *destStorage)
{
ASSERT(destStorage);
@@ -276,15 +288,15 @@ gl::Error TextureStorage9_2D::copyToStorage(TextureStorage *destStorage)
int levels = getLevelCount();
for (int i = 0; i < levels; ++i)
{
- IDirect3DSurface9 *srcSurf = NULL;
- gl::Error error = getSurfaceLevel(GL_TEXTURE_2D, i, false, &srcSurf);
+ IDirect3DSurface9 *srcSurf = nullptr;
+ gl::Error error = getSurfaceLevel(context, GL_TEXTURE_2D, i, false, &srcSurf);
if (error.isError())
{
return error;
}
- IDirect3DSurface9 *dstSurf = NULL;
- error = dest9->getSurfaceLevel(GL_TEXTURE_2D, i, true, &dstSurf);
+ IDirect3DSurface9 *dstSurf = nullptr;
+ error = dest9->getSurfaceLevel(context, GL_TEXTURE_2D, i, true, &dstSurf);
if (error.isError())
{
SafeRelease(srcSurf);
@@ -302,17 +314,14 @@ gl::Error TextureStorage9_2D::copyToStorage(TextureStorage *destStorage)
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-TextureStorage9_EGLImage::TextureStorage9_EGLImage(Renderer9 *renderer, EGLImageD3D *image)
+TextureStorage9_EGLImage::TextureStorage9_EGLImage(Renderer9 *renderer,
+ EGLImageD3D *image,
+ RenderTarget9 *renderTarget9)
: TextureStorage9(renderer, D3DUSAGE_RENDERTARGET), mImage(image)
{
- RenderTargetD3D *renderTargetD3D = nullptr;
- mImage->getRenderTarget(&renderTargetD3D);
-
- RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTargetD3D);
-
mInternalFormat = renderTarget9->getInternalFormat();
mTextureFormat = renderTarget9->getD3DFormat();
mTextureWidth = renderTarget9->getWidth();
@@ -325,18 +334,17 @@ TextureStorage9_EGLImage::~TextureStorage9_EGLImage()
{
}
-gl::Error TextureStorage9_EGLImage::getSurfaceLevel(GLenum target,
+gl::Error TextureStorage9_EGLImage::getSurfaceLevel(const gl::Context *context,
+ GLenum target,
int level,
bool,
IDirect3DSurface9 **outSurface)
{
ASSERT(target == GL_TEXTURE_2D);
ASSERT(level == 0);
- UNUSED_ASSERTION_VARIABLE(target);
- UNUSED_ASSERTION_VARIABLE(level);
RenderTargetD3D *renderTargetD3D = nullptr;
- gl::Error error = mImage->getRenderTarget(&renderTargetD3D);
+ gl::Error error = mImage->getRenderTarget(context, &renderTargetD3D);
if (error.isError())
{
return error;
@@ -345,23 +353,24 @@ gl::Error TextureStorage9_EGLImage::getSurfaceLevel(GLenum target,
RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTargetD3D);
*outSurface = renderTarget9->getSurface();
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage9_EGLImage::getRenderTarget(const gl::ImageIndex &index,
+gl::Error TextureStorage9_EGLImage::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
RenderTargetD3D **outRT)
{
ASSERT(!index.hasLayer());
ASSERT(index.mipIndex == 0);
- UNUSED_ASSERTION_VARIABLE(index);
- return mImage->getRenderTarget(outRT);
+ return mImage->getRenderTarget(context, outRT);
}
-gl::Error TextureStorage9_EGLImage::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
+gl::Error TextureStorage9_EGLImage::getBaseTexture(const gl::Context *context,
+ IDirect3DBaseTexture9 **outTexture)
{
RenderTargetD3D *renderTargetD3D = nullptr;
- gl::Error error = mImage->getRenderTarget(&renderTargetD3D);
+ gl::Error error = mImage->getRenderTarget(context, &renderTargetD3D);
if (error.isError())
{
return error;
@@ -371,16 +380,19 @@ gl::Error TextureStorage9_EGLImage::getBaseTexture(IDirect3DBaseTexture9 **outTe
*outTexture = renderTarget9->getTexture();
ASSERT(*outTexture != nullptr);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage9_EGLImage::generateMipmap(const gl::ImageIndex &, const gl::ImageIndex &)
+gl::Error TextureStorage9_EGLImage::generateMipmap(const gl::Context *context,
+ const gl::ImageIndex &,
+ const gl::ImageIndex &)
{
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
}
-gl::Error TextureStorage9_EGLImage::copyToStorage(TextureStorage *destStorage)
+gl::Error TextureStorage9_EGLImage::copyToStorage(const gl::Context *context,
+ TextureStorage *destStorage)
{
ASSERT(destStorage);
ASSERT(getLevelCount() == 1);
@@ -388,7 +400,7 @@ gl::Error TextureStorage9_EGLImage::copyToStorage(TextureStorage *destStorage)
TextureStorage9 *dest9 = GetAs<TextureStorage9>(destStorage);
IDirect3DBaseTexture9 *destBaseTexture9 = nullptr;
- gl::Error error = dest9->getBaseTexture(&destBaseTexture9);
+ gl::Error error = dest9->getBaseTexture(context, &destBaseTexture9);
if (error.isError())
{
return error;
@@ -400,12 +412,12 @@ gl::Error TextureStorage9_EGLImage::copyToStorage(TextureStorage *destStorage)
HRESULT result = destTexture9->GetSurfaceLevel(destStorage->getTopLevel(), &destSurface);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY,
- "Failed to get the surface from a texture, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to get the surface from a texture, "
+ << gl::FmtHR(result);
}
RenderTargetD3D *sourceRenderTarget = nullptr;
- error = mImage->getRenderTarget(&sourceRenderTarget);
+ error = mImage->getRenderTarget(context, &sourceRenderTarget);
if (error.isError())
{
SafeRelease(destSurface);
@@ -427,16 +439,16 @@ gl::Error TextureStorage9_EGLImage::copyToStorage(TextureStorage *destStorage)
}
SafeRelease(destSurface);
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
TextureStorage9_Cube::TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly)
: TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
{
- mTexture = NULL;
- for (int i = 0; i < CUBE_FACE_COUNT; ++i)
+ mTexture = nullptr;
+ for (size_t i = 0; i < gl::CUBE_FACE_COUNT; ++i)
{
- mRenderTarget[i] = NULL;
+ mRenderTarget[i] = nullptr;
}
mInternalFormat = internalformat;
@@ -455,7 +467,7 @@ TextureStorage9_Cube::~TextureStorage9_Cube()
{
SafeRelease(mTexture);
- for (int i = 0; i < CUBE_FACE_COUNT; ++i)
+ for (size_t i = 0; i < gl::CUBE_FACE_COUNT; ++i)
{
SafeDelete(mRenderTarget[i]);
}
@@ -463,13 +475,14 @@ TextureStorage9_Cube::~TextureStorage9_Cube()
// Increments refcount on surface.
// caller must Release() the returned surface
-gl::Error TextureStorage9_Cube::getSurfaceLevel(GLenum target,
+gl::Error TextureStorage9_Cube::getSurfaceLevel(const gl::Context *context,
+ GLenum target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface)
{
- IDirect3DBaseTexture9 *baseTexture = NULL;
- gl::Error error = getBaseTexture(&baseTexture);
+ IDirect3DBaseTexture9 *baseTexture = nullptr;
+ gl::Error error = getBaseTexture(context, &baseTexture);
if (error.isError())
{
return error;
@@ -483,35 +496,38 @@ gl::Error TextureStorage9_Cube::getSurfaceLevel(GLenum target,
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to get the surface from a texture, "
+ << gl::FmtHR(result);
}
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
if (level != 0 && isManaged() && dirty)
{
- texture->AddDirtyRect(face, NULL);
+ texture->AddDirtyRect(face, nullptr);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+gl::Error TextureStorage9_Cube::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
{
ASSERT(outRT);
ASSERT(index.mipIndex == 0);
- ASSERT(index.layerIndex >= 0 && index.layerIndex < CUBE_FACE_COUNT);
+ ASSERT(index.layerIndex >= 0 && static_cast<size_t>(index.layerIndex) < gl::CUBE_FACE_COUNT);
- if (mRenderTarget[index.layerIndex] == NULL && isRenderTarget())
+ if (mRenderTarget[index.layerIndex] == nullptr && isRenderTarget())
{
- IDirect3DBaseTexture9 *baseTexture = NULL;
- gl::Error error = getBaseTexture(&baseTexture);
+ IDirect3DBaseTexture9 *baseTexture = nullptr;
+ gl::Error error = getBaseTexture(context, &baseTexture);
if (error.isError())
{
return error;
}
- IDirect3DSurface9 *surface = NULL;
- error = getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index.layerIndex,
+ IDirect3DSurface9 *surface = nullptr;
+ error = getSurfaceLevel(context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + index.layerIndex,
mTopLevel + index.mipIndex, false, &surface);
if (error.isError())
{
@@ -525,20 +541,23 @@ gl::Error TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index, Ren
}
*outRT = mRenderTarget[index.layerIndex];
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage9_Cube::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)
+gl::Error TextureStorage9_Cube::generateMipmap(const gl::Context *context,
+ const gl::ImageIndex &sourceIndex,
+ const gl::ImageIndex &destIndex)
{
- IDirect3DSurface9 *upper = NULL;
- gl::Error error = getSurfaceLevel(sourceIndex.type, sourceIndex.mipIndex, false, &upper);
+ IDirect3DSurface9 *upper = nullptr;
+ gl::Error error =
+ getSurfaceLevel(context, sourceIndex.type, sourceIndex.mipIndex, false, &upper);
if (error.isError())
{
return error;
}
- IDirect3DSurface9 *lower = NULL;
- error = getSurfaceLevel(destIndex.type, destIndex.mipIndex, true, &lower);
+ IDirect3DSurface9 *lower = nullptr;
+ error = getSurfaceLevel(context, destIndex.type, destIndex.mipIndex, true, &lower);
if (error.isError())
{
SafeRelease(upper);
@@ -554,52 +573,56 @@ gl::Error TextureStorage9_Cube::generateMipmap(const gl::ImageIndex &sourceIndex
return error;
}
-gl::Error TextureStorage9_Cube::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
+gl::Error TextureStorage9_Cube::getBaseTexture(const gl::Context *context,
+ IDirect3DBaseTexture9 **outTexture)
{
// if the size is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
- if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0)
+ if (mTexture == nullptr && mTextureWidth > 0 && mTextureHeight > 0)
{
ASSERT(mMipLevels > 0);
ASSERT(mTextureWidth == mTextureHeight);
IDirect3DDevice9 *device = mRenderer->getDevice();
- HRESULT result = device->CreateCubeTexture(
+ HRESULT result = device->CreateCubeTexture(
static_cast<unsigned int>(mTextureWidth), static_cast<unsigned int>(mMipLevels),
- getUsage(), mTextureFormat, getPool(), &mTexture, NULL);
+ getUsage(), mTextureFormat, getPool(), &mTexture, nullptr);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create cube storage texture, result: 0x%X.", result);
+ return gl::OutOfMemory()
+ << "Failed to create cube storage texture, " << gl::FmtHR(result);
}
}
*outTexture = mTexture;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
-gl::Error TextureStorage9_Cube::copyToStorage(TextureStorage *destStorage)
+gl::Error TextureStorage9_Cube::copyToStorage(const gl::Context *context,
+ TextureStorage *destStorage)
{
ASSERT(destStorage);
TextureStorage9_Cube *dest9 = GetAs<TextureStorage9_Cube>(destStorage);
int levels = getLevelCount();
- for (int f = 0; f < CUBE_FACE_COUNT; f++)
+ for (int f = 0; f < static_cast<int>(gl::CUBE_FACE_COUNT); f++)
{
for (int i = 0; i < levels; i++)
{
- IDirect3DSurface9 *srcSurf = NULL;
+ IDirect3DSurface9 *srcSurf = nullptr;
gl::Error error =
- getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false, &srcSurf);
+ getSurfaceLevel(context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false, &srcSurf);
if (error.isError())
{
return error;
}
- IDirect3DSurface9 *dstSurf = NULL;
- error = dest9->getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true, &dstSurf);
+ IDirect3DSurface9 *dstSurf = nullptr;
+ error = dest9->getSurfaceLevel(context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true,
+ &dstSurf);
if (error.isError())
{
SafeRelease(srcSurf);
@@ -618,7 +641,7 @@ gl::Error TextureStorage9_Cube::copyToStorage(TextureStorage *destStorage)
}
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h
index 50e63a6f14..2f51901931 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h
@@ -25,28 +25,34 @@ class RenderTarget9;
class TextureStorage9 : public TextureStorage
{
public:
- virtual ~TextureStorage9();
+ ~TextureStorage9() override;
static DWORD GetTextureUsage(GLenum internalformat, bool renderTarget);
D3DPOOL getPool() const;
DWORD getUsage() const;
- virtual gl::Error getSurfaceLevel(GLenum target,
+ virtual gl::Error getSurfaceLevel(const gl::Context *context,
+ GLenum target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface) = 0;
- virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture) = 0;
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) = 0;
+ virtual gl::Error getBaseTexture(const gl::Context *context,
+ IDirect3DBaseTexture9 **outTexture) = 0;
- virtual int getTopLevel() const;
- virtual bool isRenderTarget() const;
- virtual bool isManaged() const;
+ int getTopLevel() const override;
+ bool isRenderTarget() const override;
+ bool isManaged() const override;
bool supportsNativeMipmapFunction() const override;
- virtual int getLevelCount() const;
+ int getLevelCount() const override;
- virtual gl::Error setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixelData);
+ gl::Error setData(const gl::Context *context,
+ const gl::ImageIndex &index,
+ ImageD3D *image,
+ const gl::Box *destBox,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixelData) override;
protected:
int mTopLevel;
@@ -70,16 +76,22 @@ class TextureStorage9_2D : public TextureStorage9
public:
TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain);
TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
- virtual ~TextureStorage9_2D();
+ ~TextureStorage9_2D() override;
- gl::Error getSurfaceLevel(GLenum target,
+ gl::Error getSurfaceLevel(const gl::Context *context,
+ GLenum target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface) override;
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
- virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture);
- virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex);
- virtual gl::Error copyToStorage(TextureStorage *destStorage);
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+ gl::Error getBaseTexture(const gl::Context *context,
+ IDirect3DBaseTexture9 **outTexture) override;
+ gl::Error generateMipmap(const gl::Context *context,
+ const gl::ImageIndex &sourceIndex,
+ const gl::ImageIndex &destIndex) override;
+ gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
private:
IDirect3DTexture9 *mTexture;
@@ -89,18 +101,23 @@ class TextureStorage9_2D : public TextureStorage9
class TextureStorage9_EGLImage final : public TextureStorage9
{
public:
- TextureStorage9_EGLImage(Renderer9 *renderer, EGLImageD3D *image);
+ TextureStorage9_EGLImage(Renderer9 *renderer, EGLImageD3D *image, RenderTarget9 *renderTarget9);
~TextureStorage9_EGLImage() override;
- gl::Error getSurfaceLevel(GLenum target,
+ gl::Error getSurfaceLevel(const gl::Context *context,
+ GLenum target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface) override;
- gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) override;
- gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture) override;
- gl::Error generateMipmap(const gl::ImageIndex &sourceIndex,
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+ gl::Error getBaseTexture(const gl::Context *context,
+ IDirect3DBaseTexture9 **outTexture) override;
+ gl::Error generateMipmap(const gl::Context *context,
+ const gl::ImageIndex &sourceIndex,
const gl::ImageIndex &destIndex) override;
- gl::Error copyToStorage(TextureStorage *destStorage) override;
+ gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
private:
EGLImageD3D *mImage;
@@ -110,25 +127,28 @@ class TextureStorage9_Cube : public TextureStorage9
{
public:
TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly);
- virtual ~TextureStorage9_Cube();
+ ~TextureStorage9_Cube() override;
- gl::Error getSurfaceLevel(GLenum target,
+ gl::Error getSurfaceLevel(const gl::Context *context,
+ GLenum target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface) override;
- virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
- virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture);
- virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex);
- virtual gl::Error copyToStorage(TextureStorage *destStorage);
+ gl::Error getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT) override;
+ gl::Error getBaseTexture(const gl::Context *context,
+ IDirect3DBaseTexture9 **outTexture) override;
+ gl::Error generateMipmap(const gl::Context *context,
+ const gl::ImageIndex &sourceIndex,
+ const gl::ImageIndex &destIndex) override;
+ gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
private:
- static const size_t CUBE_FACE_COUNT = 6;
-
IDirect3DCubeTexture9 *mTexture;
- RenderTarget9 *mRenderTarget[CUBE_FACE_COUNT];
+ RenderTarget9 *mRenderTarget[gl::CUBE_FACE_COUNT];
};
}
#endif // LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_
-
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexArray9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexArray9.h
index 992201737f..0f4410b8de 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexArray9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexArray9.h
@@ -9,7 +9,9 @@
#ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_
+#include "libANGLE/Context.h"
#include "libANGLE/renderer/VertexArrayImpl.h"
+#include "libANGLE/renderer/d3d/d3d9/Context9.h"
#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
namespace rx
@@ -19,14 +21,26 @@ class Renderer9;
class VertexArray9 : public VertexArrayImpl
{
public:
- VertexArray9(const gl::VertexArray::Data &data)
- : VertexArrayImpl(data)
- {
- }
+ VertexArray9(const gl::VertexArrayState &data) : VertexArrayImpl(data) {}
- virtual ~VertexArray9() { }
+ void syncState(const gl::Context *context,
+ const gl::VertexArray::DirtyBits &dirtyBits) override;
+
+ ~VertexArray9() override {}
+
+ Serial getCurrentStateSerial() const { return mCurrentStateSerial; }
+
+ private:
+ Serial mCurrentStateSerial;
};
+inline void VertexArray9::syncState(const gl::Context *context,
+ const gl::VertexArray::DirtyBits &dirtyBits)
+{
+ ASSERT(dirtyBits.any());
+ Renderer9 *renderer = GetImplAs<Context9>(context)->getRenderer();
+ mCurrentStateSerial = renderer->generateSerial();
+}
}
#endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp
index bfdf137126..c0b80a847c 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp
@@ -19,7 +19,7 @@ namespace rx
VertexBuffer9::VertexBuffer9(Renderer9 *renderer) : mRenderer(renderer)
{
- mVertexBuffer = NULL;
+ mVertexBuffer = nullptr;
mBufferSize = 0;
mDynamicUsage = false;
}
@@ -47,16 +47,18 @@ gl::Error VertexBuffer9::initialize(unsigned int size, bool dynamicUsage)
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal vertex buffer of size, %lu.", size);
+ return gl::OutOfMemory()
+ << "Failed to allocate internal vertex buffer of size " << size;
}
}
mBufferSize = size;
mDynamicUsage = dynamicUsage;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
gl::Error VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
GLenum currentValueType,
GLint start,
GLsizei count,
@@ -66,32 +68,33 @@ gl::Error VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib
{
if (!mVertexBuffer)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ return gl::OutOfMemory() << "Internal vertex buffer is not initialized.";
}
- int inputStride = static_cast<int>(gl::ComputeVertexAttributeStride(attrib));
+ int inputStride = static_cast<int>(gl::ComputeVertexAttributeStride(attrib, binding));
int elementSize = static_cast<int>(gl::ComputeVertexAttributeTypeSize(attrib));
DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
- uint8_t *mapPtr = NULL;
+ uint8_t *mapPtr = nullptr;
- unsigned int mapSize;
- gl::Error error = spaceRequired(attrib, count, instances, &mapSize);
- if (error.isError())
+ auto errorOrMapSize = mRenderer->getVertexSpaceRequired(attrib, binding, count, instances);
+ if (errorOrMapSize.isError())
{
- return error;
+ return errorOrMapSize.getError();
}
+ unsigned int mapSize = errorOrMapSize.getResult();
+
HRESULT result = mVertexBuffer->Lock(offset, mapSize, reinterpret_cast<void**>(&mapPtr), lockFlags);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal vertex buffer, HRESULT: 0x%08x.", result);
+ return gl::OutOfMemory() << "Failed to lock internal vertex buffer, " << gl::FmtHR(result);
}
const uint8_t *input = sourceData;
- if (instances == 0 || attrib.divisor == 0)
+ if (instances == 0 || binding.getDivisor() == 0)
{
input += inputStride * start;
}
@@ -112,13 +115,7 @@ gl::Error VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib
mVertexBuffer->Unlock();
- return gl::Error(GL_NO_ERROR);
-}
-
-gl::Error VertexBuffer9::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
- unsigned int *outSpaceRequired) const
-{
- return spaceRequired(attrib, count, instances, outSpaceRequired);
+ return gl::NoError();
}
unsigned int VertexBuffer9::getBufferSize() const
@@ -134,7 +131,7 @@ gl::Error VertexBuffer9::setBufferSize(unsigned int size)
}
else
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
}
@@ -142,7 +139,7 @@ gl::Error VertexBuffer9::discard()
{
if (!mVertexBuffer)
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ return gl::OutOfMemory() << "Internal vertex buffer is not initialized.";
}
void *dummy;
@@ -151,65 +148,22 @@ gl::Error VertexBuffer9::discard()
result = mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal buffer for discarding, HRESULT: 0x%08x", result);
+ return gl::OutOfMemory() << "Failed to lock internal buffer for discarding, "
+ << gl::FmtHR(result);
}
result = mVertexBuffer->Unlock();
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock internal buffer for discarding, HRESULT: 0x%08x", result);
+ return gl::OutOfMemory() << "Failed to unlock internal buffer for discarding, "
+ << gl::FmtHR(result);
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
IDirect3DVertexBuffer9 * VertexBuffer9::getBuffer() const
{
return mVertexBuffer;
}
-
-gl::Error VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
- unsigned int *outSpaceRequired) const
-{
- gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib, GL_FLOAT);
- const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormatType);
-
- if (attrib.enabled)
- {
- unsigned int elementCount = 0;
- if (instances == 0 || attrib.divisor == 0)
- {
- elementCount = static_cast<unsigned int>(count);
- }
- else
- {
- // Round up to divisor, if possible
- elementCount = UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor);
- }
-
- if (d3d9VertexInfo.outputElementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
- {
- if (outSpaceRequired)
- {
- *outSpaceRequired =
- static_cast<unsigned int>(d3d9VertexInfo.outputElementSize) * elementCount;
- }
- return gl::Error(GL_NO_ERROR);
- }
- else
- {
- return gl::Error(GL_OUT_OF_MEMORY, "New vertex buffer size would result in an overflow.");
- }
- }
- else
- {
- const unsigned int elementSize = 4;
- if (outSpaceRequired)
- {
- *outSpaceRequired = elementSize * 4;
- }
- return gl::Error(GL_NO_ERROR);
- }
-}
-
-}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.h
index 64271cbe2a..983616f4e4 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.h
@@ -19,11 +19,13 @@ class VertexBuffer9 : public VertexBuffer
{
public:
explicit VertexBuffer9(Renderer9 *renderer);
- virtual ~VertexBuffer9();
- virtual gl::Error initialize(unsigned int size, bool dynamicUsage);
+ gl::Error initialize(unsigned int size, bool dynamicUsage) override;
+ // Warning: you should ensure binding really matches attrib.bindingIndex before using this
+ // function.
gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
GLenum currentValueType,
GLint start,
GLsizei count,
@@ -31,23 +33,19 @@ class VertexBuffer9 : public VertexBuffer
unsigned int offset,
const uint8_t *sourceData) override;
- virtual gl::Error getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, unsigned int *outSpaceRequired) const;
-
- virtual unsigned int getBufferSize() const;
- virtual gl::Error setBufferSize(unsigned int size);
- virtual gl::Error discard();
+ unsigned int getBufferSize() const override;
+ gl::Error setBufferSize(unsigned int size) override;
+ gl::Error discard() override;
IDirect3DVertexBuffer9 *getBuffer() const;
private:
+ ~VertexBuffer9() override;
Renderer9 *mRenderer;
IDirect3DVertexBuffer9 *mVertexBuffer;
unsigned int mBufferSize;
bool mDynamicUsage;
-
- gl::Error spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
- unsigned int *outSpaceRequired) const;
};
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp
index a23ab4a290..abadf5c0b5 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp
@@ -21,7 +21,7 @@ VertexDeclarationCache::VertexDeclarationCache() : mMaxLru(0)
{
for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
{
- mVertexDeclCache[i].vertexDeclaration = NULL;
+ mVertexDeclCache[i].vertexDeclaration = nullptr;
mVertexDeclCache[i].lruCount = 0;
}
@@ -30,7 +30,7 @@ VertexDeclarationCache::VertexDeclarationCache() : mMaxLru(0)
mAppliedVBs[i].serial = 0;
}
- mLastSetVDecl = NULL;
+ mLastSetVDecl = nullptr;
mInstancingEnabled = true;
}
@@ -42,11 +42,13 @@ VertexDeclarationCache::~VertexDeclarationCache()
}
}
-gl::Error VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device,
- const std::vector<TranslatedAttribute> &attributes,
- gl::Program *program,
- GLsizei instances,
- GLsizei *repeatDraw)
+gl::Error VertexDeclarationCache::applyDeclaration(
+ IDirect3DDevice9 *device,
+ const std::vector<TranslatedAttribute> &attributes,
+ gl::Program *program,
+ GLint start,
+ GLsizei instances,
+ GLsizei *repeatDraw)
{
ASSERT(gl::MAX_VERTEX_ATTRIBS >= attributes.size());
@@ -102,14 +104,14 @@ gl::Error VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device,
D3DVERTEXELEMENT9 *element = &elements[0];
ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
- const auto &semanticIndexes = programD3D->getSemanticIndexes();
+ const auto &semanticIndexes = programD3D->getAttribLocationToD3DSemantics();
for (size_t i = 0; i < attributes.size(); i++)
{
if (attributes[i].active)
{
// Directly binding the storage buffer is not supported for d3d9
- ASSERT(attributes[i].storage == NULL);
+ ASSERT(attributes[i].storage == nullptr);
int stream = static_cast<int>(i);
@@ -147,19 +149,24 @@ gl::Error VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device,
}
}
- VertexBuffer9 *vertexBuffer = GetAs<VertexBuffer9>(attributes[i].vertexBuffer);
+ VertexBuffer9 *vertexBuffer = GetAs<VertexBuffer9>(attributes[i].vertexBuffer.get());
+
+ unsigned int offset = 0;
+ ANGLE_TRY_RESULT(attributes[i].computeOffset(start), offset);
if (mAppliedVBs[stream].serial != attributes[i].serial ||
mAppliedVBs[stream].stride != attributes[i].stride ||
- mAppliedVBs[stream].offset != attributes[i].offset)
+ mAppliedVBs[stream].offset != offset)
{
- device->SetStreamSource(stream, vertexBuffer->getBuffer(), attributes[i].offset, attributes[i].stride);
+ device->SetStreamSource(stream, vertexBuffer->getBuffer(), offset,
+ attributes[i].stride);
mAppliedVBs[stream].serial = attributes[i].serial;
mAppliedVBs[stream].stride = attributes[i].stride;
- mAppliedVBs[stream].offset = attributes[i].offset;
+ mAppliedVBs[stream].offset = offset;
}
- gl::VertexFormatType vertexformatType = gl::GetVertexFormatType(*attributes[i].attribute, GL_FLOAT);
+ gl::VertexFormatType vertexformatType =
+ gl::GetVertexFormatType(*attributes[i].attribute, GL_FLOAT);
const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(caps.DeclTypes, vertexformatType);
element->Stream = static_cast<WORD>(stream);
@@ -200,7 +207,7 @@ gl::Error VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device,
mLastSetVDecl = entry->vertexDeclaration;
}
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
}
@@ -214,7 +221,7 @@ gl::Error VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device,
}
}
- if (lastCache->vertexDeclaration != NULL)
+ if (lastCache->vertexDeclaration != nullptr)
{
SafeRelease(lastCache->vertexDeclaration);
// mLastSetVDecl is set to the replacement, so we don't have to worry
@@ -225,14 +232,15 @@ gl::Error VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device,
HRESULT result = device->CreateVertexDeclaration(elements, &lastCache->vertexDeclaration);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal vertex declaration, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to create internal vertex declaration, "
+ << gl::FmtHR(result);
}
device->SetVertexDeclaration(lastCache->vertexDeclaration);
mLastSetVDecl = lastCache->vertexDeclaration;
lastCache->lruCount = ++mMaxLru;
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
void VertexDeclarationCache::markStateDirty()
@@ -242,7 +250,7 @@ void VertexDeclarationCache::markStateDirty()
mAppliedVBs[i].serial = 0;
}
- mLastSetVDecl = NULL;
+ mLastSetVDecl = nullptr;
mInstancingEnabled = true; // Forces it to be disabled when not used
}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h
index bad4de4d6b..7bd7cabae4 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h
@@ -30,6 +30,7 @@ class VertexDeclarationCache
gl::Error applyDeclaration(IDirect3DDevice9 *device,
const std::vector<TranslatedAttribute> &attributes,
gl::Program *program,
+ GLint start,
GLsizei instances,
GLsizei *repeatDraw);
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp
index b672a60e3c..d10fa1ee87 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp
@@ -7,12 +7,16 @@
// formatutils9.cpp: Queries for GL image formats and their translations to D3D9
// formats.
-#include "libANGLE/renderer/d3d/copyimage.h"
#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+
+#include "image_util/copyimage.h"
+#include "image_util/generatemip.h"
+#include "image_util/loadimage.h"
+
#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
#include "libANGLE/renderer/d3d/d3d9/vertexconversion.h"
-#include "libANGLE/renderer/d3d/generatemip.h"
-#include "libANGLE/renderer/d3d/loadimage.h"
+
+using namespace angle;
namespace rx
{
@@ -20,35 +24,8 @@ namespace rx
namespace d3d9
{
-const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z')));
-const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N', 'U', 'L', 'L')));
-
-struct D3D9FastCopyFormat
-{
- GLenum destFormat;
- GLenum destType;
- ColorCopyFunction copyFunction;
-
- D3D9FastCopyFormat(GLenum destFormat, GLenum destType, ColorCopyFunction copyFunction)
- : destFormat(destFormat), destType(destType), copyFunction(copyFunction)
- { }
-
- bool operator<(const D3D9FastCopyFormat& other) const
- {
- return memcmp(this, &other, sizeof(D3D9FastCopyFormat)) < 0;
- }
-};
-
-typedef std::multimap<D3DFORMAT, D3D9FastCopyFormat> D3D9FastCopyMap;
-
-static D3D9FastCopyMap BuildFastCopyMap()
-{
- D3D9FastCopyMap map;
-
- map.insert(std::make_pair(D3DFMT_A8R8G8B8, D3D9FastCopyFormat(GL_RGBA, GL_UNSIGNED_BYTE, CopyBGRA8ToRGBA8)));
-
- return map;
-}
+constexpr D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z')));
+constexpr D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N', 'U', 'L', 'L')));
// A map to determine the pixel size and mip generation function of a given D3D format
typedef std::map<D3DFORMAT, D3DFormat> D3D9FormatInfoMap;
@@ -64,109 +41,188 @@ D3DFormat::D3DFormat()
luminanceBits(0),
depthBits(0),
stencilBits(0),
- internalFormat(GL_NONE),
- mipGenerationFunction(NULL),
- colorReadFunction(NULL),
- fastCopyFunctions()
+ formatID(angle::Format::ID::NONE)
{
}
-ColorCopyFunction D3DFormat::getFastCopyFunction(GLenum format, GLenum type) const
+D3DFormat::D3DFormat(GLuint bits,
+ GLuint blockWidth,
+ GLuint blockHeight,
+ GLuint redBits,
+ GLuint greenBits,
+ GLuint blueBits,
+ GLuint alphaBits,
+ GLuint lumBits,
+ GLuint depthBits,
+ GLuint stencilBits,
+ Format::ID formatID)
+ : pixelBytes(bits / 8),
+ blockWidth(blockWidth),
+ blockHeight(blockHeight),
+ redBits(redBits),
+ greenBits(greenBits),
+ blueBits(blueBits),
+ alphaBits(alphaBits),
+ luminanceBits(lumBits),
+ depthBits(depthBits),
+ stencilBits(stencilBits),
+ formatID(formatID)
{
- FastCopyFunctionMap::const_iterator iter = fastCopyFunctions.find(std::make_pair(format, type));
- return (iter != fastCopyFunctions.end()) ? iter->second : NULL;
}
-static inline void InsertD3DFormatInfo(D3D9FormatInfoMap *map, D3DFORMAT format, GLuint bits, GLuint blockWidth,
- GLuint blockHeight, GLuint redBits, GLuint greenBits, GLuint blueBits,
- GLuint alphaBits, GLuint lumBits, GLuint depthBits, GLuint stencilBits,
- GLenum internalFormat, MipGenerationFunction mipFunc,
- ColorReadFunction colorReadFunc)
+const D3DFormat &GetD3DFormatInfo(D3DFORMAT format)
{
- D3DFormat info;
- info.pixelBytes = bits / 8;
- info.blockWidth = blockWidth;
- info.blockHeight = blockHeight;
- info.redBits = redBits;
- info.greenBits = greenBits;
- info.blueBits = blueBits;
- info.alphaBits = alphaBits;
- info.luminanceBits = lumBits;
- info.depthBits = depthBits;
- info.stencilBits = stencilBits;
- info.internalFormat = internalFormat;
- info.mipGenerationFunction = mipFunc;
- info.colorReadFunction = colorReadFunc;
-
- static const D3D9FastCopyMap fastCopyMap = BuildFastCopyMap();
- std::pair<D3D9FastCopyMap::const_iterator, D3D9FastCopyMap::const_iterator> fastCopyIter = fastCopyMap.equal_range(format);
- for (D3D9FastCopyMap::const_iterator i = fastCopyIter.first; i != fastCopyIter.second; i++)
+ if (format == D3DFMT_NULL)
{
- info.fastCopyFunctions.insert(std::make_pair(std::make_pair(i->second.destFormat, i->second.destType), i->second.copyFunction));
+ static const D3DFormat info(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Format::ID::NONE);
+ return info;
}
- map->insert(std::make_pair(format, info));
-}
-
-static D3D9FormatInfoMap BuildD3D9FormatInfoMap()
-{
- D3D9FormatInfoMap map;
-
- // | D3DFORMAT | S |W |H | R | G | B | A | L | D | S | Internal format | Mip generation function | Color read function |
- InsertD3DFormatInfo(&map, D3DFMT_NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, GL_NONE, NULL, NULL );
- InsertD3DFormatInfo(&map, D3DFMT_UNKNOWN, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, GL_NONE, NULL, NULL );
-
- InsertD3DFormatInfo(&map, D3DFMT_L8, 8, 1, 1, 0, 0, 0, 0, 8, 0, 0, GL_LUMINANCE8_EXT, GenerateMip<L8>, ReadColor<L8, GLfloat> );
- InsertD3DFormatInfo(&map, D3DFMT_A8, 8, 1, 1, 0, 0, 0, 8, 0, 0, 0, GL_ALPHA8_EXT, GenerateMip<A8>, ReadColor<A8, GLfloat> );
- InsertD3DFormatInfo(&map, D3DFMT_A8L8, 16, 1, 1, 0, 0, 0, 8, 8, 0, 0, GL_LUMINANCE8_ALPHA8_EXT, GenerateMip<A8L8>, ReadColor<A8L8, GLfloat> );
- InsertD3DFormatInfo(&map, D3DFMT_A4R4G4B4, 16, 1, 1, 4, 4, 4, 4, 0, 0, 0, GL_BGRA4_ANGLEX, GenerateMip<A4R4G4B4>, ReadColor<A4R4G4B4, GLfloat> );
- InsertD3DFormatInfo(&map, D3DFMT_A1R5G5B5, 16, 1, 1, 5, 5, 5, 1, 0, 0, 0, GL_BGR5_A1_ANGLEX, GenerateMip<A1R5G5B5>, ReadColor<A1R5G5B5, GLfloat> );
- InsertD3DFormatInfo(&map, D3DFMT_R5G6B5, 16, 1, 1, 5, 6, 5, 0, 0, 0, 0, GL_RGB565, GenerateMip<R5G6B5>, ReadColor<R5G6B5, GLfloat> );
- InsertD3DFormatInfo(&map, D3DFMT_X8R8G8B8, 32, 1, 1, 8, 8, 8, 0, 0, 0, 0, GL_BGRA8_EXT, GenerateMip<B8G8R8X8>, ReadColor<B8G8R8X8, GLfloat> );
- InsertD3DFormatInfo(&map, D3DFMT_A8R8G8B8, 32, 1, 1, 8, 8, 8, 8, 0, 0, 0, GL_BGRA8_EXT, GenerateMip<B8G8R8A8>, ReadColor<B8G8R8A8, GLfloat> );
- InsertD3DFormatInfo(&map, D3DFMT_R16F, 16, 1, 1, 16, 0, 0, 0, 0, 0, 0, GL_R16F_EXT, GenerateMip<R16F>, ReadColor<R16F, GLfloat> );
- InsertD3DFormatInfo(&map, D3DFMT_G16R16F, 32, 1, 1, 16, 16, 0, 0, 0, 0, 0, GL_RG16F_EXT, GenerateMip<R16G16F>, ReadColor<R16G16F, GLfloat> );
- InsertD3DFormatInfo(&map, D3DFMT_A16B16G16R16F, 64, 1, 1, 16, 16, 16, 16, 0, 0, 0, GL_RGBA16F_EXT, GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>);
- InsertD3DFormatInfo(&map, D3DFMT_R32F, 32, 1, 1, 32, 0, 0, 0, 0, 0, 0, GL_R32F_EXT, GenerateMip<R32F>, ReadColor<R32F, GLfloat> );
- InsertD3DFormatInfo(&map, D3DFMT_G32R32F, 64, 1, 1, 32, 32, 0, 0, 0, 0, 0, GL_RG32F_EXT, GenerateMip<R32G32F>, ReadColor<R32G32F, GLfloat> );
- InsertD3DFormatInfo(&map, D3DFMT_A32B32G32R32F, 128, 1, 1, 32, 32, 32, 32, 0, 0, 0, GL_RGBA32F_EXT, GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>);
-
- InsertD3DFormatInfo(&map, D3DFMT_D16, 16, 1, 1, 0, 0, 0, 0, 0, 16, 0, GL_DEPTH_COMPONENT16, NULL, NULL );
- InsertD3DFormatInfo(&map, D3DFMT_D24S8, 32, 1, 1, 0, 0, 0, 0, 0, 24, 8, GL_DEPTH24_STENCIL8_OES, NULL, NULL );
- InsertD3DFormatInfo(&map, D3DFMT_D24X8, 32, 1, 1, 0, 0, 0, 0, 0, 24, 0, GL_DEPTH_COMPONENT16, NULL, NULL );
- InsertD3DFormatInfo(&map, D3DFMT_D32, 32, 1, 1, 0, 0, 0, 0, 0, 32, 0, GL_DEPTH_COMPONENT32_OES, NULL, NULL );
-
- InsertD3DFormatInfo(&map, D3DFMT_INTZ, 32, 1, 1, 0, 0, 0, 0, 0, 24, 8, GL_DEPTH24_STENCIL8_OES, NULL, NULL );
-
- InsertD3DFormatInfo(&map, D3DFMT_DXT1, 64, 4, 4, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL, NULL );
- InsertD3DFormatInfo(&map, D3DFMT_DXT3, 128, 4, 4, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL, NULL );
- InsertD3DFormatInfo(&map, D3DFMT_DXT5, 128, 4, 4, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL, NULL );
-
- return map;
-}
-
-const D3DFormat &GetD3DFormatInfo(D3DFORMAT format)
-{
- static const D3D9FormatInfoMap infoMap = BuildD3D9FormatInfoMap();
- D3D9FormatInfoMap::const_iterator iter = infoMap.find(format);
- if (iter != infoMap.end())
+ if (format == D3DFMT_INTZ)
{
- return iter->second;
+ static const D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 24, 8, Format::ID::D24_UNORM_S8_UINT);
+ return info;
}
- else
+
+ switch (format)
{
- static const D3DFormat defaultInfo;
- return defaultInfo;
- }
-}
+ case D3DFMT_UNKNOWN:
+ {
+ static const D3DFormat info(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Format::ID::NONE);
+ return info;
+ }
+ case D3DFMT_L8:
+ {
+ static const D3DFormat info(8, 1, 1, 0, 0, 0, 0, 8, 0, 0, Format::ID::L8_UNORM);
+ return info;
+ }
+ case D3DFMT_A8:
+ {
+ static const D3DFormat info(8, 1, 1, 0, 0, 0, 8, 0, 0, 0, Format::ID::A8_UNORM);
+ return info;
+ }
+ case D3DFMT_A8L8:
+ {
+ static const D3DFormat info(16, 1, 1, 0, 0, 0, 8, 8, 0, 0, Format::ID::L8A8_UNORM);
+ return info;
+ }
+ case D3DFMT_A4R4G4B4:
+ {
+ static const D3DFormat info(16, 1, 1, 4, 4, 4, 4, 0, 0, 0, Format::ID::B4G4R4A4_UNORM);
+ return info;
+ }
+ case D3DFMT_A1R5G5B5:
+ {
+ static const D3DFormat info(16, 1, 1, 5, 5, 5, 1, 0, 0, 0, Format::ID::B5G5R5A1_UNORM);
+ return info;
+ }
+ case D3DFMT_R5G6B5:
+ {
+ static const D3DFormat info(16, 1, 1, 5, 6, 5, 0, 0, 0, 0, Format::ID::R5G6B5_UNORM);
+ return info;
+ }
+ case D3DFMT_X8R8G8B8:
+ {
+ static const D3DFormat info(32, 1, 1, 8, 8, 8, 0, 0, 0, 0, Format::ID::B8G8R8X8_UNORM);
+ return info;
+ }
+ case D3DFMT_A8R8G8B8:
+ {
+ static const D3DFormat info(32, 1, 1, 8, 8, 8, 8, 0, 0, 0, Format::ID::B8G8R8A8_UNORM);
+ return info;
+ }
+
+ case D3DFMT_R16F:
+ {
+ static const D3DFormat info(16, 1, 1, 16, 0, 0, 0, 0, 0, 0, Format::ID::R16_FLOAT);
+ return info;
+ }
+ case D3DFMT_G16R16F:
+ {
+ static const D3DFormat info(32, 1, 1, 16, 16, 0, 0, 0, 0, 0, Format::ID::R16G16_FLOAT);
+ return info;
+ }
+ case D3DFMT_A16B16G16R16F:
+ {
+ static const D3DFormat info(64, 1, 1, 16, 16, 16, 16, 0, 0, 0,
+ Format::ID::R16G16B16A16_FLOAT);
+ return info;
+ }
+ case D3DFMT_R32F:
+ {
+ static const D3DFormat info(32, 1, 1, 32, 0, 0, 0, 0, 0, 0, Format::ID::R32_FLOAT);
+ return info;
+ }
+ case D3DFMT_G32R32F:
+ {
+ static const D3DFormat info(64, 1, 1, 32, 32, 0, 0, 0, 0, 0, Format::ID::R32G32_FLOAT);
+ return info;
+ }
+ case D3DFMT_A32B32G32R32F:
+ {
+ static const D3DFormat info(128, 1, 1, 32, 32, 32, 32, 0, 0, 0,
+ Format::ID::R32G32B32A32_FLOAT);
+ return info;
+ }
+
+ case D3DFMT_D16:
+ {
+ static const D3DFormat info(16, 1, 1, 0, 0, 0, 0, 0, 16, 0, Format::ID::D16_UNORM);
+ return info;
+ }
+ case D3DFMT_D24S8:
+ {
+ static const D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 24, 8,
+ Format::ID::D24_UNORM_S8_UINT);
+ return info;
+ }
+ case D3DFMT_D24X8:
+ {
+ static const D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 24, 0, Format::ID::D16_UNORM);
+ return info;
+ }
+ case D3DFMT_D32:
+ {
+ static const D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 32, 0, Format::ID::D32_UNORM);
+ return info;
+ }
+
+ case D3DFMT_DXT1:
+ {
+ static const D3DFormat info(64, 4, 4, 0, 0, 0, 0, 0, 0, 0,
+ Format::ID::BC1_RGBA_UNORM_BLOCK);
+ return info;
+ }
+ case D3DFMT_DXT3:
+ {
+ static const D3DFormat info(128, 4, 4, 0, 0, 0, 0, 0, 0, 0,
+ Format::ID::BC2_RGBA_UNORM_BLOCK);
+ return info;
+ }
+ case D3DFMT_DXT5:
+ {
+ static const D3DFormat info(128, 4, 4, 0, 0, 0, 0, 0, 0, 0,
+ Format::ID::BC3_RGBA_UNORM_BLOCK);
+ return info;
+ }
+
+ default:
+ {
+ static const D3DFormat defaultInfo;
+ return defaultInfo;
+ }
+ }
+}
typedef std::pair<GLint, InitializeTextureDataFunction> InternalFormatInitialzerPair;
typedef std::map<GLint, InitializeTextureDataFunction> InternalFormatInitialzerMap;
static InternalFormatInitialzerMap BuildInternalFormatInitialzerMap()
{
+ using namespace angle; // For image initialization functions
+
InternalFormatInitialzerMap map;
map.insert(InternalFormatInitialzerPair(GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>));
@@ -175,28 +231,6 @@ static InternalFormatInitialzerMap BuildInternalFormatInitialzerMap()
return map;
}
-// Each GL internal format corresponds to one D3D format and data loading function.
-// Due to not all formats being available all the time, some of the function/format types are wrapped
-// in templates that perform format support queries on a Renderer9 object which is supplied
-// when requesting the function or format.
-
-typedef bool(*FallbackPredicateFunction)();
-
-template <FallbackPredicateFunction pred, LoadImageFunction prefered, LoadImageFunction fallback>
-static void FallbackLoad(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- if (pred())
- {
- prefered(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
- }
- else
- {
- fallback(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
- }
-}
-
static void UnreachableLoad(size_t width, size_t height, size_t depth,
const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
@@ -210,7 +244,7 @@ typedef std::map<GLenum, TextureFormat> D3D9FormatMap;
TextureFormat::TextureFormat()
: texFormat(D3DFMT_UNKNOWN),
renderFormat(D3DFMT_UNKNOWN),
- dataInitializerFunction(NULL),
+ dataInitializerFunction(nullptr),
loadFunction(UnreachableLoad)
{
}
@@ -224,7 +258,8 @@ static inline void InsertD3D9FormatInfo(D3D9FormatMap *map, GLenum internalForma
static const InternalFormatInitialzerMap dataInitializationMap = BuildInternalFormatInitialzerMap();
InternalFormatInitialzerMap::const_iterator dataInitIter = dataInitializationMap.find(internalFormat);
- info.dataInitializerFunction = (dataInitIter != dataInitializationMap.end()) ? dataInitIter->second : NULL;
+ info.dataInitializerFunction =
+ (dataInitIter != dataInitializationMap.end()) ? dataInitIter->second : nullptr;
info.loadFunction = loadFunction;
@@ -233,8 +268,11 @@ static inline void InsertD3D9FormatInfo(D3D9FormatMap *map, GLenum internalForma
static D3D9FormatMap BuildD3D9FormatMap()
{
+ using namespace angle; // For image loading functions
+
D3D9FormatMap map;
+ // clang-format off
// | Internal format | Texture format | Render format | Load function |
InsertD3D9FormatInfo(&map, GL_NONE, D3DFMT_NULL, D3DFMT_NULL, UnreachableLoad );
@@ -268,11 +306,11 @@ static D3D9FormatMap BuildD3D9FormatMap()
InsertD3D9FormatInfo(&map, GL_LUMINANCE16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadL16FToRGBA16F );
InsertD3D9FormatInfo(&map, GL_LUMINANCE_ALPHA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadLA16FToRGBA16F );
- InsertD3D9FormatInfo(&map, GL_ALPHA8_EXT, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad<gl::supportsSSE2, LoadA8ToBGRA8_SSE2, LoadA8ToBGRA8>);
+ InsertD3D9FormatInfo(&map, GL_ALPHA8_EXT, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadA8ToBGRA8 );
InsertD3D9FormatInfo(&map, GL_RGB8_OES, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRGB8ToBGRX8 );
InsertD3D9FormatInfo(&map, GL_RGB565, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR5G6B5ToBGRA8 );
- InsertD3D9FormatInfo(&map, GL_RGBA8_OES, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad<gl::supportsSSE2, LoadRGBA8ToBGRA8_SSE2, LoadRGBA8ToBGRA8>);
+ InsertD3D9FormatInfo(&map, GL_RGBA8_OES, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGBA8ToBGRA8 );
InsertD3D9FormatInfo(&map, GL_RGBA4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGBA4ToBGRA8 );
InsertD3D9FormatInfo(&map, GL_RGB5_A1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGB5A1ToBGRA8 );
InsertD3D9FormatInfo(&map, GL_R8_EXT, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR8ToBGRX8 );
@@ -291,6 +329,7 @@ static D3D9FormatMap BuildD3D9FormatMap()
// then changing the format and loading function appropriately.
InsertD3D9FormatInfo(&map, GL_LUMINANCE8_EXT, D3DFMT_L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 1> );
InsertD3D9FormatInfo(&map, GL_LUMINANCE8_ALPHA8_EXT, D3DFMT_A8L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 2> );
+ // clang-format on
return map;
}
@@ -503,7 +542,7 @@ public:
VertexFormat::VertexFormat()
: conversionType(VERTEX_CONVERT_NONE),
outputElementSize(0),
- copyFunction(NULL),
+ copyFunction(nullptr),
nativeFormat(D3DDECLTYPE_UNUSED),
componentType(GL_NONE)
{
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.h
index c55010760d..1bef320b53 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.h
@@ -15,6 +15,8 @@
#include "common/platform.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/Format.h"
+#include "libANGLE/renderer/renderer_utils.h"
#include "libANGLE/renderer/d3d/formatutilsD3D.h"
namespace rx
@@ -25,11 +27,22 @@ class Renderer9;
namespace d3d9
{
-typedef std::map<std::pair<GLenum, GLenum>, ColorCopyFunction> FastCopyFunctionMap;
-
struct D3DFormat
{
D3DFormat();
+ D3DFormat(GLuint pixelBytes,
+ GLuint blockWidth,
+ GLuint blockHeight,
+ GLuint redBits,
+ GLuint greenBits,
+ GLuint blueBits,
+ GLuint alphaBits,
+ GLuint luminanceBits,
+ GLuint depthBits,
+ GLuint stencilBits,
+ angle::Format::ID formatID);
+
+ const angle::Format &info() const { return angle::Format::Get(formatID); }
GLuint pixelBytes;
GLuint blockWidth;
@@ -44,14 +57,9 @@ struct D3DFormat
GLuint depthBits;
GLuint stencilBits;
- GLenum internalFormat;
-
- MipGenerationFunction mipGenerationFunction;
- ColorReadFunction colorReadFunction;
-
- FastCopyFunctionMap fastCopyFunctions;
- ColorCopyFunction getFastCopyFunction(GLenum format, GLenum type) const;
+ angle::Format::ID formatID;
};
+
const D3DFormat &GetD3DFormatInfo(D3DFORMAT format);
struct VertexFormat
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp
index 8622dc4d13..fd451a6e51 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp
@@ -17,7 +17,9 @@
#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
#include "libANGLE/renderer/d3d/FramebufferD3D.h"
-#include "libANGLE/renderer/d3d/WorkaroundsD3D.h"
+#include "libANGLE/renderer/driver_utils.h"
+#include "platform/Platform.h"
+#include "platform/WorkaroundsD3D.h"
#include "third_party/systeminfo/SystemInfo.h"
@@ -133,21 +135,22 @@ D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap)
return d3dWrap;
}
-D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace)
+D3DCULL ConvertCullMode(gl::CullFaceMode cullFace, GLenum frontFace)
{
D3DCULL cull = D3DCULL_CCW;
switch (cullFace)
{
- case GL_FRONT:
- cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW);
- break;
- case GL_BACK:
- cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW);
- break;
- case GL_FRONT_AND_BACK:
- cull = D3DCULL_NONE; // culling will be handled during draw
- break;
- default: UNREACHABLE();
+ case gl::CullFaceMode::Front:
+ cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW);
+ break;
+ case gl::CullFaceMode::Back:
+ cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW);
+ break;
+ case gl::CullFaceMode::FrontAndBack:
+ cull = D3DCULL_NONE; // culling will be handled during draw
+ break;
+ default:
+ UNREACHABLE();
}
return cull;
@@ -264,6 +267,21 @@ void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DT
}
}
+D3DQUERYTYPE ConvertQueryType(GLenum queryType)
+{
+ switch (queryType)
+ {
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
+ return D3DQUERYTYPE_OCCLUSION;
+ case GL_COMMANDS_COMPLETED_CHROMIUM:
+ return D3DQUERYTYPE_EVENT;
+ default:
+ UNREACHABLE();
+ return static_cast<D3DQUERYTYPE>(0);
+ }
+}
+
D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples)
{
return (samples > 1) ? static_cast<D3DMULTISAMPLE_TYPE>(samples) : D3DMULTISAMPLE_NONE;
@@ -291,8 +309,8 @@ GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type)
bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format)
{
- GLenum internalFormat = d3d9::GetD3DFormatInfo(d3dformat).internalFormat;
- GLenum convertedFormat = gl::GetInternalFormatInfo(internalFormat).format;
+ GLenum internalFormat = d3d9::GetD3DFormatInfo(d3dformat).info().glInternalFormat;
+ GLenum convertedFormat = gl::GetSizedInternalFormatInfo(internalFormat).format;
return convertedFormat == format;
}
@@ -302,7 +320,7 @@ static gl::TextureCaps GenerateTextureFormatCaps(GLenum internalFormat, IDirect3
gl::TextureCaps textureCaps;
const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalFormat);
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
if (d3dFormatInfo.texFormat != D3DFMT_UNKNOWN)
{
@@ -333,7 +351,8 @@ static gl::TextureCaps GenerateTextureFormatCaps(GLenum internalFormat, IDirect3
{
D3DMULTISAMPLE_TYPE multisampleType = D3DMULTISAMPLE_TYPE(i);
- HRESULT result = d3d9->CheckDeviceMultiSampleType(adapter, deviceType, d3dFormatInfo.renderFormat, TRUE, multisampleType, NULL);
+ HRESULT result = d3d9->CheckDeviceMultiSampleType(
+ adapter, deviceType, d3dFormatInfo.renderFormat, TRUE, multisampleType, nullptr);
if (SUCCEEDED(result))
{
textureCaps.sampleCounts.insert(i);
@@ -364,18 +383,17 @@ void GenerateCaps(IDirect3D9 *d3d9,
d3d9->GetAdapterDisplayMode(adapter, &currentDisplayMode);
GLuint maxSamples = 0;
- const gl::FormatSet &allFormats = gl::GetAllSizedInternalFormats();
- for (gl::FormatSet::const_iterator internalFormat = allFormats.begin(); internalFormat != allFormats.end(); ++internalFormat)
+ for (GLenum internalFormat : gl::GetAllSizedInternalFormats())
{
- gl::TextureCaps textureCaps = GenerateTextureFormatCaps(*internalFormat, d3d9, deviceType, adapter,
- currentDisplayMode.Format);
- textureCapsMap->insert(*internalFormat, textureCaps);
+ gl::TextureCaps textureCaps = GenerateTextureFormatCaps(internalFormat, d3d9, deviceType,
+ adapter, currentDisplayMode.Format);
+ textureCapsMap->insert(internalFormat, textureCaps);
maxSamples = std::max(maxSamples, textureCaps.getMaxSamples());
- if (gl::GetInternalFormatInfo(*internalFormat).compressed)
+ if (gl::GetSizedInternalFormatInfo(internalFormat).compressed)
{
- caps->compressedTextureFormats.push_back(*internalFormat);
+ caps->compressedTextureFormats.push_back(internalFormat);
}
}
@@ -444,6 +462,8 @@ void GenerateCaps(IDirect3D9 *d3d9,
// Vertex shader limits
caps->maxVertexAttributes = 16;
+ // Vertex Attrib Binding not supported.
+ caps->maxVertexAttribBindings = caps->maxVertexAttributes;
const size_t MAX_VERTEX_CONSTANT_VECTORS_D3D9 = 256;
caps->maxVertexUniformVectors =
@@ -525,12 +545,12 @@ void GenerateCaps(IDirect3D9 *d3d9,
{
// ATI cards on XP have problems with non-power-of-two textures.
extensions->textureNPOT = !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) &&
- !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) &&
- !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) &&
- !(!isWindowsVistaOrGreater() && adapterId.VendorId == VENDOR_ID_AMD);
+ !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) &&
+ !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) &&
+ !(!isWindowsVistaOrGreater() && IsAMD(adapterId.VendorId));
// Disable depth texture support on AMD cards (See ANGLE issue 839)
- if (adapterId.VendorId == VENDOR_ID_AMD)
+ if (IsAMD(adapterId.VendorId))
{
extensions->depthTextures = false;
}
@@ -548,18 +568,21 @@ void GenerateCaps(IDirect3D9 *d3d9,
extensions->maxTextureAnisotropy = static_cast<GLfloat>(deviceCaps.MaxAnisotropy);
// Check occlusion query support by trying to create one
- IDirect3DQuery9 *occlusionQuery = NULL;
+ IDirect3DQuery9 *occlusionQuery = nullptr;
extensions->occlusionQueryBoolean = SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQuery)) && occlusionQuery;
SafeRelease(occlusionQuery);
// Check event query support by trying to create one
- IDirect3DQuery9 *eventQuery = NULL;
+ IDirect3DQuery9 *eventQuery = nullptr;
extensions->fence = SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_EVENT, &eventQuery)) && eventQuery;
SafeRelease(eventQuery);
- extensions->timerQuery = false; // Unimplemented
extensions->disjointTimerQuery = false;
extensions->robustness = true;
+ // It seems that only DirectX 10 and higher enforce the well-defined behavior of always
+ // returning zero values when out-of-bounds reads. See
+ // https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_robustness.txt
+ extensions->robustBufferAccessBehavior = false;
extensions->blendMinMax = true;
extensions->framebufferBlit = true;
extensions->framebufferMultisample = true;
@@ -575,10 +598,11 @@ void GenerateCaps(IDirect3D9 *d3d9,
extensions->colorBufferFloat = false;
extensions->debugMarker = true;
extensions->eglImage = true;
+ extensions->eglImageExternal = true;
extensions->unpackSubimage = true;
extensions->packSubimage = true;
- extensions->vertexArrayObject = true;
- extensions->noError = true;
+ extensions->syncQuery = extensions->fence;
+ extensions->copyTexture = true;
// D3D9 has no concept of separate masks and refs for front and back faces in the depth stencil
// state.
@@ -625,15 +649,23 @@ void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsize
*levelOffset = upsampleCount;
}
-WorkaroundsD3D GenerateWorkarounds()
+angle::WorkaroundsD3D GenerateWorkarounds()
{
- WorkaroundsD3D workarounds;
+ angle::WorkaroundsD3D workarounds;
workarounds.mrtPerfWorkaround = true;
workarounds.setDataFasterThanImageUpload = false;
workarounds.useInstancedPointSpriteEmulation = false;
+
+ // TODO(jmadill): Disable workaround when we have a fixed compiler DLL.
+ workarounds.expandIntegerPowExpressions = true;
+
+ // Call platform hooks for testing overrides.
+ auto *platform = ANGLEPlatformCurrent();
+ platform->overrideWorkaroundsD3D(platform, &workarounds);
+
return workarounds;
}
-}
+} // namespace d3d9
-}
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h
index aa494adb62..5b65b8910a 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h
@@ -10,9 +10,10 @@
#ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
#define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
-#include "libANGLE/angletypes.h"
+#include "common/Color.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Error.h"
+#include "platform/WorkaroundsD3D.h"
namespace gl
{
@@ -22,7 +23,6 @@ class FramebufferAttachment;
namespace rx
{
class RenderTarget9;
-struct WorkaroundsD3D;
namespace gl_d3d9
{
@@ -33,12 +33,13 @@ D3DBLEND ConvertBlendFunc(GLenum blend);
D3DBLENDOP ConvertBlendOp(GLenum blendOp);
D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap);
-D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace);
+D3DCULL ConvertCullMode(gl::CullFaceMode cullFace, GLenum frontFace);
D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace);
DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha);
D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy);
void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter,
float *d3dLodBias, float maxAnisotropy, size_t baseLevel);
+D3DQUERYTYPE ConvertQueryType(GLenum queryType);
D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples);
@@ -86,9 +87,9 @@ inline bool isDeviceLostError(HRESULT errorCode)
}
}
-WorkaroundsD3D GenerateWorkarounds();
+angle::WorkaroundsD3D GenerateWorkarounds();
}
-}
+} // namespace d3d9
#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps
index dc357d0fa6..ecc593cc78 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps
@@ -24,6 +24,23 @@ float4 luminanceps(float4 texcoord : TEXCOORD0) : COLOR
return (tex2D(tex, texcoord.xy).xw * mult.xw + add.xw).xxxy;
};
+float4 luminancepremultps(float4 texcoord : TEXCOORD0) : COLOR
+{
+ float4 luma = tex2D(tex, texcoord.xy).xxxw;
+ luma.rgb *= luma.a;
+ return luma * mult + add;
+};
+
+float4 luminanceunmultps(float4 texcoord : TEXCOORD0) : COLOR
+{
+ float4 luma = tex2D(tex, texcoord.xy).xxxw;
+ if (luma.a > 0.0f)
+ {
+ luma.rgb /= luma.a;
+ }
+ return luma * mult + add;
+};
+
// RGB/A Component Mask Pixel Shader
// Performs a mad operation using the texture's RGBA data with mult.xyzw and add.xyzw.
// Returns data in the form of rgba
@@ -31,3 +48,20 @@ float4 componentmaskps(float4 texcoord : TEXCOORD0) : COLOR
{
return tex2D(tex, texcoord.xy) * mult + add;
};
+
+float4 componentmaskpremultps(float4 texcoord : TEXCOORD0) : COLOR
+{
+ float4 color = tex2D(tex, texcoord.xy);
+ color.rgb *= color.a;
+ return color * mult + add;
+};
+
+float4 componentmaskunmultps(float4 texcoord : TEXCOORD0) : COLOR
+{
+ float4 color = tex2D(tex, texcoord.xy);
+ if (color.a > 0.0f)
+ {
+ color.rgb /= color.a;
+ }
+ return color * mult + add;
+};
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs
index 3a36980b93..c68395a69c 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs
@@ -11,6 +11,7 @@ struct VS_OUTPUT
};
uniform float4 halfPixelSize : c0;
+uniform float4 texcoordOffset : c1;
// Standard Vertex Shader
// Input 0 is the homogenous position.
@@ -22,22 +23,7 @@ VS_OUTPUT standardvs(in float4 position : POSITION)
VS_OUTPUT Out;
Out.position = position + halfPixelSize;
- Out.texcoord = position * float4(0.5, -0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0);
-
- return Out;
-};
-
-// Flip Y Vertex Shader
-// Input 0 is the homogenous position.
-// Outputs the homogenous position as-is.
-// Outputs a tex coord with (0,1) in the upper-left corner of the screen and (1,0) in the bottom right.
-// C0.XY must be the half-pixel width and height. C0.ZW must be 0.
-VS_OUTPUT flipyvs(in float4 position : POSITION)
-{
- VS_OUTPUT Out;
-
- Out.position = position + halfPixelSize;
- Out.texcoord = position * float4(0.5, 0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0);
+ Out.texcoord = ((position * float4(0.5, -0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0)) * float4(texcoordOffset.zw, 1.0, 1.0)) + float4(texcoordOffset.xy, 0, 0);
return Out;
};
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/formatutilsD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/formatutilsD3D.cpp
deleted file mode 100644
index e1c955eb06..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/formatutilsD3D.cpp
+++ /dev/null
@@ -1,147 +0,0 @@
-//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// formatutils9.cpp: Queries for GL image formats and their translations to D3D
-// formats.
-
-#include "libANGLE/renderer/d3d/formatutilsD3D.h"
-
-#include <map>
-
-#include "common/debug.h"
-#include "libANGLE/renderer/d3d/imageformats.h"
-#include "libANGLE/renderer/d3d/copyimage.h"
-
-namespace rx
-{
-
-typedef std::pair<GLenum, GLenum> FormatTypePair;
-typedef std::pair<FormatTypePair, ColorWriteFunction> FormatWriteFunctionPair;
-typedef std::map<FormatTypePair, ColorWriteFunction> FormatWriteFunctionMap;
-
-static inline void InsertFormatWriteFunctionMapping(FormatWriteFunctionMap *map, GLenum format, GLenum type,
- ColorWriteFunction writeFunc)
-{
- map->insert(FormatWriteFunctionPair(FormatTypePair(format, type), writeFunc));
-}
-
-static FormatWriteFunctionMap BuildFormatWriteFunctionMap()
-{
- FormatWriteFunctionMap map;
-
- // | Format | Type | Color write function |
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_BYTE, WriteColor<R8G8B8A8S, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, WriteColor<R4G4B4A4, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, WriteColor<R5G5B5A1, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, WriteColor<R10G10B10A2, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_FLOAT, WriteColor<R32G32B32A32F, GLfloat>);
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_HALF_FLOAT, WriteColor<R16G16B16A16F, GLfloat>);
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, WriteColor<R16G16B16A16F, GLfloat>);
-
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_BYTE, WriteColor<R8G8B8A8S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16B16A16, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_SHORT, WriteColor<R16G16B16A16S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32B32A32, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_INT, WriteColor<R32G32B32A32S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, WriteColor<R10G10B10A2, GLuint> );
-
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_BYTE, WriteColor<R8G8B8S, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, WriteColor<R5G6B5, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, WriteColor<R11G11B10F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, WriteColor<R9G9B9E5, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_FLOAT, WriteColor<R32G32B32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_HALF_FLOAT, WriteColor<R16G16B16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, WriteColor<R16G16B16F, GLfloat> );
-
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_BYTE, WriteColor<R8G8B8S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16B16, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_SHORT, WriteColor<R16G16B16S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32B32, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_INT, WriteColor<R32G32B32S, GLint> );
-
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_UNSIGNED_BYTE, WriteColor<R8G8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_BYTE, WriteColor<R8G8S, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_FLOAT, WriteColor<R32G32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_HALF_FLOAT, WriteColor<R16G16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_HALF_FLOAT_OES, WriteColor<R16G16F, GLfloat> );
-
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_BYTE, WriteColor<R8G8S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_SHORT, WriteColor<R16G16S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_INT, WriteColor<R32G32S, GLint> );
-
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_UNSIGNED_BYTE, WriteColor<R8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_BYTE, WriteColor<R8S, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_FLOAT, WriteColor<R32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_HALF_FLOAT, WriteColor<R16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_HALF_FLOAT_OES, WriteColor<R16F, GLfloat> );
-
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_BYTE, WriteColor<R8S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_SHORT, WriteColor<R16S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, WriteColor<R32, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_INT, WriteColor<R32S, GLint> );
-
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, WriteColor<L8A8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, WriteColor<L8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, WriteColor<A8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, WriteColor<L32A32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_FLOAT, WriteColor<L32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_FLOAT, WriteColor<A32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, WriteColor<L16A16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, WriteColor<L16A16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, WriteColor<L16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, WriteColor<L16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_HALF_FLOAT, WriteColor<A16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, WriteColor<A16F, GLfloat> );
-
- InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, WriteColor<B8G8R8A8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, WriteColor<A4R4G4B4, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, WriteColor<A1R5G5B5, GLfloat> );
-
- InsertFormatWriteFunctionMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLfloat> );
-
- InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, NULL );
- InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, NULL );
- InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, NULL );
- InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, NULL );
-
- InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NULL );
- InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL );
- InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, NULL );
-
- InsertFormatWriteFunctionMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, NULL );
-
- InsertFormatWriteFunctionMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL );
- InsertFormatWriteFunctionMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, NULL );
-
- return map;
-}
-
-ColorWriteFunction GetColorWriteFunction(GLenum format, GLenum type)
-{
- static const FormatWriteFunctionMap formatTypeMap = BuildFormatWriteFunctionMap();
- FormatWriteFunctionMap::const_iterator iter = formatTypeMap.find(FormatTypePair(format, type));
- ASSERT(iter != formatTypeMap.end());
- if (iter != formatTypeMap.end())
- {
- return iter->second;
- }
- else
- {
- return NULL;
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/formatutilsD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/formatutilsD3D.h
index 6dd59ca94b..a245a0432f 100644
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/formatutilsD3D.h
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/formatutilsD3D.h
@@ -15,24 +15,15 @@
#include <cstddef>
#include <stdint.h>
-namespace rx
-{
-
-typedef void (*MipGenerationFunction)(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
- const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
- uint8_t *destData, size_t destRowPitch, size_t destDepthPitch);
+#include <map>
-typedef void (*LoadImageFunction)(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-typedef void (*InitializeTextureDataFunction)(size_t width, size_t height, size_t depth,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-typedef void (*ColorReadFunction)(const uint8_t *source, uint8_t *dest);
-typedef void (*ColorWriteFunction)(const uint8_t *source, uint8_t *dest);
-typedef void (*ColorCopyFunction)(const uint8_t *source, uint8_t *dest);
+namespace gl
+{
+struct FormatType;
+}
+namespace rx
+{
typedef void (*VertexCopyFunction)(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
enum VertexConversionType
@@ -42,9 +33,6 @@ enum VertexConversionType
VERTEX_CONVERT_GPU = 2,
VERTEX_CONVERT_BOTH = 3
};
-
-ColorWriteFunction GetColorWriteFunction(GLenum format, GLenum type);
-
-}
+} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/generatemip.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/generatemip.h
deleted file mode 100644
index 398ef26b30..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/generatemip.h
+++ /dev/null
@@ -1,28 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// generatemip.h: Defines the GenerateMip function, templated on the format
-// type of the image for which mip levels are being generated.
-
-#ifndef LIBANGLE_RENDERER_D3D_GENERATEMIP_H_
-#define LIBANGLE_RENDERER_D3D_GENERATEMIP_H_
-
-#include "libANGLE/renderer/d3d/imageformats.h"
-#include "libANGLE/angletypes.h"
-
-namespace rx
-{
-
-template <typename T>
-inline void GenerateMip(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
- const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
- uint8_t *destData, size_t destRowPitch, size_t destDepthPitch);
-
-}
-
-#include "generatemip.inl"
-
-#endif // LIBANGLE_RENDERER_D3D_GENERATEMIP_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/imageformats.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/imageformats.h
deleted file mode 100644
index 76f1830e64..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/imageformats.h
+++ /dev/null
@@ -1,1999 +0,0 @@
-//
-// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// imageformats.h: Defines image format types with functions for mip generation
-// and copying.
-
-#ifndef LIBANGLE_RENDERER_D3D_IMAGEFORMATS_H_
-#define LIBANGLE_RENDERER_D3D_IMAGEFORMATS_H_
-
-#include "libANGLE/angletypes.h"
-
-#include "common/mathutil.h"
-
-namespace rx
-{
-
-// Several structures share functionality for reading, writing or mipmapping but the layout
-// must match the texture format which the structure represents. If collapsing or typedefing
-// structs in this header, make sure the functionality and memory layout is exactly the same.
-
-struct L8
-{
- unsigned char L;
-
- static void readColor(gl::ColorF *dst, const L8 *src)
- {
- const float lum = gl::normalizedToFloat(src->L);
- dst->red = lum;
- dst->green = lum;
- dst->blue = lum;
- dst->alpha = 1.0f;
- }
-
- static void writeColor(L8 *dst, const gl::ColorF *src)
- {
- dst->L = gl::floatToNormalized<unsigned char>((src->red + src->green + src->blue) / 3.0f);
- }
-
- static void average(L8 *dst, const L8 *src1, const L8 *src2)
- {
- dst->L = gl::average(src1->L, src2->L);
- }
-};
-
-struct R8
-{
- unsigned char R;
-
- static void readColor(gl::ColorF *dst, const R8 *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorUI *dst, const R8 *src)
- {
- dst->red = src->R;
- dst->green = 0;
- dst->blue = 0;
- dst->alpha = 1;
- }
-
- static void writeColor(R8 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<unsigned char>(src->red);
- }
-
- static void writeColor(R8 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned char>(src->red);
- }
-
- static void average(R8 *dst, const R8 *src1, const R8 *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- }
-};
-
-struct A8
-{
- unsigned char A;
-
- static void readColor(gl::ColorF *dst, const A8 *src)
- {
- dst->red = 0.0f;
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = gl::normalizedToFloat(src->A);
- }
-
- static void writeColor(A8 *dst, const gl::ColorF *src)
- {
- dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
- }
-
- static void average(A8 *dst, const A8 *src1, const A8 *src2)
- {
- dst->A = gl::average(src1->A, src2->A);
- }
-};
-
-struct L8A8
-{
- unsigned char L;
- unsigned char A;
-
- static void readColor(gl::ColorF *dst, const L8A8 *src)
- {
- const float lum = gl::normalizedToFloat(src->L);
- dst->red = lum;
- dst->green = lum;
- dst->blue = lum;
- dst->alpha = gl::normalizedToFloat(src->A);
- }
-
- static void writeColor(L8A8 *dst, const gl::ColorF *src)
- {
- dst->L = gl::floatToNormalized<unsigned char>((src->red + src->green + src->blue) / 3.0f);
- dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
- }
-
- static void average(L8A8 *dst, const L8A8 *src1, const L8A8 *src2)
- {
- *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
- }
-};
-
-struct A8L8
-{
- unsigned char A;
- unsigned char L;
-
- static void readColor(gl::ColorF *dst, const A8L8 *src)
- {
- const float lum = gl::normalizedToFloat(src->L);
- dst->red = lum;
- dst->green = lum;
- dst->blue = lum;
- dst->alpha = gl::normalizedToFloat(src->A);
- }
-
- static void writeColor(A8L8 *dst, const gl::ColorF *src)
- {
- dst->L = gl::floatToNormalized<unsigned char>((src->red + src->green + src->blue) / 3.0f);
- dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
- }
-
- static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
- {
- *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
- }
-};
-
-struct R8G8
-{
- unsigned char R;
- unsigned char G;
-
- static void readColor(gl::ColorF *dst, const R8G8 *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorUI *dst, const R8G8 *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = 0;
- dst->alpha = 1;
- }
-
- static void writeColor(R8G8 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<unsigned char>(src->red);
- dst->G = gl::floatToNormalized<unsigned char>(src->green);
- }
-
- static void writeColor(R8G8 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned char>(src->red);
- dst->G = static_cast<unsigned char>(src->green);
- }
-
- static void average(R8G8 *dst, const R8G8 *src1, const R8G8 *src2)
- {
- *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
- }
-};
-
-struct R8G8B8
-{
- unsigned char R;
- unsigned char G;
- unsigned char B;
-
- static void readColor(gl::ColorF *dst, const R8G8B8 *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorUI *dst, const R8G8B8 *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->G;
- dst->alpha = 1;
- }
-
- static void writeColor(R8G8B8 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<unsigned char>(src->red);
- dst->G = gl::floatToNormalized<unsigned char>(src->green);
- dst->B = gl::floatToNormalized<unsigned char>(src->blue);
- }
-
- static void writeColor(R8G8B8 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned char>(src->red);
- dst->G = static_cast<unsigned char>(src->green);
- dst->B = static_cast<unsigned char>(src->blue);
- }
-
- static void average(R8G8B8 *dst, const R8G8B8 *src1, const R8G8B8 *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- }
-};
-
-struct B8G8R8
-{
- unsigned char B;
- unsigned char G;
- unsigned char R;
-
- static void readColor(gl::ColorF *dst, const B8G8R8 *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorUI *dst, const B8G8R8 *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->G;
- dst->alpha = 1;
- }
-
- static void writeColor(B8G8R8 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<unsigned char>(src->red);
- dst->G = gl::floatToNormalized<unsigned char>(src->green);
- dst->B = gl::floatToNormalized<unsigned char>(src->blue);
- }
-
- static void writeColor(B8G8R8 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned char>(src->red);
- dst->G = static_cast<unsigned char>(src->green);
- dst->B = static_cast<unsigned char>(src->blue);
- }
-
- static void average(B8G8R8 *dst, const B8G8R8 *src1, const B8G8R8 *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- }
-};
-
-struct R5G6B5
-{
- // OpenGL ES 2.0.25 spec Section 3.6.2: "Components are packed with the first component in the most significant
- // bits of the bitfield, and successive component occupying progressively less significant locations"
- unsigned short RGB;
-
- static void readColor(gl::ColorF *dst, const R5G6B5 *src)
- {
- dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGB));
- dst->green = gl::normalizedToFloat<6>(gl::getShiftedData<6, 5>(src->RGB));
- dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->RGB));
- dst->alpha = 1.0f;
- }
-
- static void writeColor(R5G6B5 *dst, const gl::ColorF *src)
- {
- dst->RGB = gl::shiftData<5, 11>(gl::floatToNormalized<5, unsigned short>(src->red)) |
- gl::shiftData<6, 5>(gl::floatToNormalized<6, unsigned short>(src->green)) |
- gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->blue));
- }
-
- static void average(R5G6B5 *dst, const R5G6B5 *src1, const R5G6B5 *src2)
- {
- dst->RGB = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGB), gl::getShiftedData<5, 11>(src2->RGB))) |
- gl::shiftData<6, 5>(gl::average(gl::getShiftedData<6, 5>(src1->RGB), gl::getShiftedData<6, 5>(src2->RGB))) |
- gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->RGB), gl::getShiftedData<5, 0>(src2->RGB)));
- }
-};
-
-struct A8R8G8B8
-{
- unsigned char A;
- unsigned char R;
- unsigned char G;
- unsigned char B;
-
- static void readColor(gl::ColorF *dst, const A8R8G8B8 *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
- }
-
- static void readColor(gl::ColorUI *dst, const A8R8G8B8 *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
- }
-
- static void writeColor(A8R8G8B8 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<unsigned char>(src->red);
- dst->G = gl::floatToNormalized<unsigned char>(src->green);
- dst->B = gl::floatToNormalized<unsigned char>(src->blue);
- dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
- }
-
- static void writeColor(A8R8G8B8 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned char>(src->red);
- dst->G = static_cast<unsigned char>(src->green);
- dst->B = static_cast<unsigned char>(src->blue);
- dst->A = static_cast<unsigned char>(src->alpha);
- }
-
- static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
- {
- *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
- }
-};
-
-struct R8G8B8A8
-{
- unsigned char R;
- unsigned char G;
- unsigned char B;
- unsigned char A;
-
- static void readColor(gl::ColorF *dst, const R8G8B8A8 *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
- }
-
- static void readColor(gl::ColorUI *dst, const R8G8B8A8 *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
- }
-
- static void writeColor(R8G8B8A8 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<unsigned char>(src->red);
- dst->G = gl::floatToNormalized<unsigned char>(src->green);
- dst->B = gl::floatToNormalized<unsigned char>(src->blue);
- dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
- }
-
- static void writeColor(R8G8B8A8 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned char>(src->red);
- dst->G = static_cast<unsigned char>(src->green);
- dst->B = static_cast<unsigned char>(src->blue);
- dst->A = static_cast<unsigned char>(src->alpha);
- }
-
- static void average(R8G8B8A8 *dst, const R8G8B8A8 *src1, const R8G8B8A8 *src2)
- {
- *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
- }
-};
-
-struct B8G8R8A8
-{
- unsigned char B;
- unsigned char G;
- unsigned char R;
- unsigned char A;
-
- static void readColor(gl::ColorF *dst, const B8G8R8A8 *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
- }
-
- static void readColor(gl::ColorUI *dst, const B8G8R8A8 *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
- }
-
- static void writeColor(B8G8R8A8 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<unsigned char>(src->red);
- dst->G = gl::floatToNormalized<unsigned char>(src->green);
- dst->B = gl::floatToNormalized<unsigned char>(src->blue);
- dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
- }
-
- static void writeColor(B8G8R8A8 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned char>(src->red);
- dst->G = static_cast<unsigned char>(src->green);
- dst->B = static_cast<unsigned char>(src->blue);
- dst->A = static_cast<unsigned char>(src->alpha);
- }
-
- static void average(B8G8R8A8 *dst, const B8G8R8A8 *src1, const B8G8R8A8 *src2)
- {
- *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
- }
-};
-
-struct B8G8R8X8
-{
- unsigned char B;
- unsigned char G;
- unsigned char R;
- unsigned char X;
-
- static void readColor(gl::ColorF *dst, const B8G8R8X8 *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorUI *dst, const B8G8R8X8 *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = 1;
- }
-
- static void writeColor(B8G8R8X8 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<unsigned char>(src->red);
- dst->G = gl::floatToNormalized<unsigned char>(src->green);
- dst->B = gl::floatToNormalized<unsigned char>(src->blue);
- dst->X = 255;
- }
-
- static void writeColor(B8G8R8X8 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned char>(src->red);
- dst->G = static_cast<unsigned char>(src->green);
- dst->B = static_cast<unsigned char>(src->blue);
- dst->X = 255;
- }
-
- static void average(B8G8R8X8 *dst, const B8G8R8X8 *src1, const B8G8R8X8 *src2)
- {
- *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
- dst->X = 255;
- }
-};
-
-struct A1R5G5B5
-{
- unsigned short ARGB;
-
- static void readColor(gl::ColorF *dst, const A1R5G5B5 *src)
- {
- dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 15>(src->ARGB));
- dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 10>(src->ARGB));
- dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 5>(src->ARGB));
- dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->ARGB));
- }
-
- static void writeColor(A1R5G5B5 *dst, const gl::ColorF *src)
- {
- dst->ARGB = gl::shiftData<1, 15>(gl::floatToNormalized<1, unsigned short>(src->alpha)) |
- gl::shiftData<5, 10>(gl::floatToNormalized<5, unsigned short>(src->red)) |
- gl::shiftData<5, 5>(gl::floatToNormalized<5, unsigned short>(src->green)) |
- gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->blue));
- }
-
- static void average(A1R5G5B5 *dst, const A1R5G5B5 *src1, const A1R5G5B5 *src2)
- {
- dst->ARGB = gl::shiftData<1, 15>(gl::average(gl::getShiftedData<1, 15>(src1->ARGB), gl::getShiftedData<1, 15>(src2->ARGB))) |
- gl::shiftData<5, 10>(gl::average(gl::getShiftedData<5, 10>(src1->ARGB), gl::getShiftedData<5, 10>(src2->ARGB))) |
- gl::shiftData<5, 5>(gl::average(gl::getShiftedData<5, 5>(src1->ARGB), gl::getShiftedData<5, 5>(src2->ARGB))) |
- gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->ARGB), gl::getShiftedData<5, 0>(src2->ARGB)));
- }
-};
-
-struct R5G5B5A1
-{
- // OpenGL ES 2.0.25 spec Section 3.6.2: "Components are packed with the first component in the most significant
- // bits of the bitfield, and successive component occupying progressively less significant locations"
- unsigned short RGBA;
-
- static void readColor(gl::ColorF *dst, const R5G5B5A1 *src)
- {
- dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGBA));
- dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 6>(src->RGBA));
- dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 1>(src->RGBA));
- dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 0>(src->RGBA));
- }
-
- static void writeColor(R5G5B5A1 *dst, const gl::ColorF *src)
- {
- dst->RGBA = gl::shiftData<5, 11>(gl::floatToNormalized<5, unsigned short>(src->red)) |
- gl::shiftData<5, 6>(gl::floatToNormalized<5, unsigned short>(src->green)) |
- gl::shiftData<5, 1>(gl::floatToNormalized<5, unsigned short>(src->blue)) |
- gl::shiftData<1, 0>(gl::floatToNormalized<1, unsigned short>(src->alpha));
- }
-
- static void average(R5G5B5A1 *dst, const R5G5B5A1 *src1, const R5G5B5A1 *src2)
- {
- dst->RGBA = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGBA), gl::getShiftedData<5, 11>(src2->RGBA))) |
- gl::shiftData<5, 6>(gl::average(gl::getShiftedData<5, 6>(src1->RGBA), gl::getShiftedData<5, 6>(src2->RGBA))) |
- gl::shiftData<5, 1>(gl::average(gl::getShiftedData<5, 1>(src1->RGBA), gl::getShiftedData<5, 1>(src2->RGBA))) |
- gl::shiftData<1, 0>(gl::average(gl::getShiftedData<1, 0>(src1->RGBA), gl::getShiftedData<1, 0>(src2->RGBA)));
- }
-};
-
-struct R4G4B4A4
-{
- // OpenGL ES 2.0.25 spec Section 3.6.2: "Components are packed with the first component in the most significant
- // bits of the bitfield, and successive component occupying progressively less significant locations"
- unsigned short RGBA;
-
- static void readColor(gl::ColorF *dst, const R4G4B4A4 *src)
- {
- dst->red = gl::normalizedToFloat<4>(gl::getShiftedData<4, 12>(src->RGBA));
- dst->green = gl::normalizedToFloat<4>(gl::getShiftedData<4, 8>(src->RGBA));
- dst->blue = gl::normalizedToFloat<4>(gl::getShiftedData<4, 4>(src->RGBA));
- dst->alpha = gl::normalizedToFloat<4>(gl::getShiftedData<4, 0>(src->RGBA));
- }
-
- static void writeColor(R4G4B4A4 *dst, const gl::ColorF *src)
- {
- dst->RGBA = gl::shiftData<4, 12>(gl::floatToNormalized<4, unsigned short>(src->red)) |
- gl::shiftData<4, 8>(gl::floatToNormalized<4, unsigned short>(src->green)) |
- gl::shiftData<4, 4>(gl::floatToNormalized<4, unsigned short>(src->blue)) |
- gl::shiftData<4, 0>(gl::floatToNormalized<4, unsigned short>(src->alpha));
- }
-
- static void average(R4G4B4A4 *dst, const R4G4B4A4 *src1, const R4G4B4A4 *src2)
- {
- dst->RGBA = gl::shiftData<4, 12>(gl::average(gl::getShiftedData<4, 12>(src1->RGBA), gl::getShiftedData<4, 12>(src2->RGBA))) |
- gl::shiftData<4, 8>(gl::average(gl::getShiftedData<4, 8>(src1->RGBA), gl::getShiftedData<4, 8>(src2->RGBA))) |
- gl::shiftData<4, 4>(gl::average(gl::getShiftedData<4, 4>(src1->RGBA), gl::getShiftedData<4, 4>(src2->RGBA))) |
- gl::shiftData<4, 0>(gl::average(gl::getShiftedData<4, 0>(src1->RGBA), gl::getShiftedData<4, 0>(src2->RGBA)));
- }
-};
-
-struct A4R4G4B4
-{
- unsigned short ARGB;
-
- static void readColor(gl::ColorF *dst, const A4R4G4B4 *src)
- {
- dst->alpha = gl::normalizedToFloat<4>(gl::getShiftedData<4, 12>(src->ARGB));
- dst->red = gl::normalizedToFloat<4>(gl::getShiftedData<4, 8>(src->ARGB));
- dst->green = gl::normalizedToFloat<4>(gl::getShiftedData<4, 4>(src->ARGB));
- dst->blue = gl::normalizedToFloat<4>(gl::getShiftedData<4, 0>(src->ARGB));
- }
-
- static void writeColor(A4R4G4B4 *dst, const gl::ColorF *src)
- {
- dst->ARGB = gl::shiftData<4, 12>(gl::floatToNormalized<4, unsigned short>(src->alpha)) |
- gl::shiftData<4, 8>(gl::floatToNormalized<4, unsigned short>(src->red)) |
- gl::shiftData<4, 4>(gl::floatToNormalized<4, unsigned short>(src->green)) |
- gl::shiftData<4, 0>(gl::floatToNormalized<4, unsigned short>(src->blue));
- }
-
- static void average(A4R4G4B4 *dst, const A4R4G4B4 *src1, const A4R4G4B4 *src2)
- {
- dst->ARGB = gl::shiftData<4, 12>(gl::average(gl::getShiftedData<4, 12>(src1->ARGB), gl::getShiftedData<4, 12>(src2->ARGB))) |
- gl::shiftData<4, 8>(gl::average(gl::getShiftedData<4, 8>(src1->ARGB), gl::getShiftedData<4, 8>(src2->ARGB))) |
- gl::shiftData<4, 4>(gl::average(gl::getShiftedData<4, 4>(src1->ARGB), gl::getShiftedData<4, 4>(src2->ARGB))) |
- gl::shiftData<4, 0>(gl::average(gl::getShiftedData<4, 0>(src1->ARGB), gl::getShiftedData<4, 0>(src2->ARGB)));
- }
-};
-
-struct R16
-{
- unsigned short R;
-
- static void readColor(gl::ColorF *dst, const R16 *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorUI *dst, const R16 *src)
- {
- dst->red = src->R;
- dst->green = 0;
- dst->blue = 0;
- dst->alpha = 1;
- }
-
- static void writeColor(R16 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<unsigned short>(src->red);
- }
-
- static void writeColor(R16 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned short>(src->red);
- }
-
- static void average(R16 *dst, const R16 *src1, const R16 *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- }
-};
-
-struct R16G16
-{
- unsigned short R;
- unsigned short G;
-
- static void readColor(gl::ColorF *dst, const R16G16 *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorUI *dst, const R16G16 *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = 0;
- dst->alpha = 1;
- }
-
- static void writeColor(R16G16 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<unsigned short>(src->red);
- dst->G = gl::floatToNormalized<unsigned short>(src->green);
- }
-
- static void writeColor(R16G16 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned short>(src->red);
- dst->G = static_cast<unsigned short>(src->green);
- }
-
- static void average(R16G16 *dst, const R16G16 *src1, const R16G16 *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- }
-};
-
-struct R16G16B16
-{
- unsigned short R;
- unsigned short G;
- unsigned short B;
-
- static void readColor(gl::ColorF *dst, const R16G16B16 *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorUI *dst, const R16G16B16 *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = 1;
- }
-
- static void writeColor(R16G16B16 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<unsigned short>(src->red);
- dst->G = gl::floatToNormalized<unsigned short>(src->green);
- dst->B = gl::floatToNormalized<unsigned short>(src->blue);
- }
-
- static void writeColor(R16G16B16 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned short>(src->red);
- dst->G = static_cast<unsigned short>(src->green);
- dst->B = static_cast<unsigned short>(src->blue);
- }
-
- static void average(R16G16B16 *dst, const R16G16B16 *src1, const R16G16B16 *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- }
-};
-
-struct R16G16B16A16
-{
- unsigned short R;
- unsigned short G;
- unsigned short B;
- unsigned short A;
-
- static void readColor(gl::ColorF *dst, const R16G16B16A16 *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
- }
-
- static void readColor(gl::ColorUI *dst, const R16G16B16A16 *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
- }
-
- static void writeColor(R16G16B16A16 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<unsigned short>(src->red);
- dst->G = gl::floatToNormalized<unsigned short>(src->green);
- dst->B = gl::floatToNormalized<unsigned short>(src->blue);
- dst->A = gl::floatToNormalized<unsigned short>(src->alpha);
- }
-
- static void writeColor(R16G16B16A16 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned short>(src->red);
- dst->G = static_cast<unsigned short>(src->green);
- dst->B = static_cast<unsigned short>(src->blue);
- dst->A = static_cast<unsigned short>(src->alpha);
- }
-
- static void average(R16G16B16A16 *dst, const R16G16B16A16 *src1, const R16G16B16A16 *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- dst->A = gl::average(src1->A, src2->A);
- }
-};
-
-struct R32
-{
- unsigned int R;
-
- static void readColor(gl::ColorF *dst, const R32 *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorUI *dst, const R32 *src)
- {
- dst->red = src->R;
- dst->green = 0;
- dst->blue = 0;
- dst->alpha = 1;
- }
-
- static void writeColor(R32 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<unsigned int>(src->red);
- }
-
- static void writeColor(R32 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned int>(src->red);
- }
-
- static void average(R32 *dst, const R32 *src1, const R32 *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- }
-};
-
-struct R32G32
-{
- unsigned int R;
- unsigned int G;
-
- static void readColor(gl::ColorF *dst, const R32G32 *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorUI *dst, const R32G32 *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = 0;
- dst->alpha = 1;
- }
-
- static void writeColor(R32G32 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<unsigned int>(src->red);
- dst->G = gl::floatToNormalized<unsigned int>(src->green);
- }
-
- static void writeColor(R32G32 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned int>(src->red);
- dst->G = static_cast<unsigned int>(src->green);
- }
-
- static void average(R32G32 *dst, const R32G32 *src1, const R32G32 *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- }
-};
-
-struct R32G32B32
-{
- unsigned int R;
- unsigned int G;
- unsigned int B;
-
- static void readColor(gl::ColorF *dst, const R32G32B32 *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorUI *dst, const R32G32B32 *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = 1;
- }
-
- static void writeColor(R32G32B32 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<unsigned int>(src->red);
- dst->G = gl::floatToNormalized<unsigned int>(src->green);
- dst->B = gl::floatToNormalized<unsigned int>(src->blue);
- }
-
- static void writeColor(R32G32B32 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned int>(src->red);
- dst->G = static_cast<unsigned int>(src->green);
- dst->B = static_cast<unsigned int>(src->blue);
- }
-
- static void average(R32G32B32 *dst, const R32G32B32 *src1, const R32G32B32 *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- }
-};
-
-struct R32G32B32A32
-{
- unsigned int R;
- unsigned int G;
- unsigned int B;
- unsigned int A;
-
- static void readColor(gl::ColorF *dst, const R32G32B32A32 *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
- }
-
- static void readColor(gl::ColorUI *dst, const R32G32B32A32 *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
- }
-
- static void writeColor(R32G32B32A32 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<unsigned int>(src->red);
- dst->G = gl::floatToNormalized<unsigned int>(src->green);
- dst->B = gl::floatToNormalized<unsigned int>(src->blue);
- dst->A = gl::floatToNormalized<unsigned int>(src->alpha);
- }
-
- static void writeColor(R32G32B32A32 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned int>(src->red);
- dst->G = static_cast<unsigned int>(src->green);
- dst->B = static_cast<unsigned int>(src->blue);
- dst->A = static_cast<unsigned int>(src->alpha);
- }
-
- static void average(R32G32B32A32 *dst, const R32G32B32A32 *src1, const R32G32B32A32 *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- dst->A = gl::average(src1->A, src2->A);
- }
-};
-
-struct R8S
-{
- char R;
-
- static void readColor(gl::ColorF *dst, const R8S *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorI *dst, const R8S *src)
- {
- dst->red = src->R;
- dst->green = 0;
- dst->blue = 0;
- dst->alpha = 1;
- }
-
- static void writeColor(R8S *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<char>(src->red);
- }
-
- static void writeColor(R8S *dst, const gl::ColorI *src)
- {
- dst->R = static_cast<char>(src->red);
- }
-
- static void average(R8S *dst, const R8S *src1, const R8S *src2)
- {
- dst->R = static_cast<char>(gl::average(src1->R, src2->R));
- }
-};
-
-struct R8G8S
-{
- char R;
- char G;
-
- static void readColor(gl::ColorF *dst, const R8G8S *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorI *dst, const R8G8S *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = 0;
- dst->alpha = 1;
- }
-
- static void writeColor(R8G8S *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<char>(src->red);
- dst->G = gl::floatToNormalized<char>(src->green);
- }
-
- static void writeColor(R8G8S *dst, const gl::ColorI *src)
- {
- dst->R = static_cast<char>(src->red);
- dst->G = static_cast<char>(src->green);
- }
-
- static void average(R8G8S *dst, const R8G8S *src1, const R8G8S *src2)
- {
- dst->R = static_cast<char>(gl::average(src1->R, src2->R));
- dst->G = static_cast<char>(gl::average(src1->G, src2->G));
- }
-};
-
-struct R8G8B8S
-{
- char R;
- char G;
- char B;
-
- static void readColor(gl::ColorF *dst, const R8G8B8S *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorI *dst, const R8G8B8S *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = 1;
- }
-
- static void writeColor(R8G8B8S *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<char>(src->red);
- dst->G = gl::floatToNormalized<char>(src->green);
- dst->B = gl::floatToNormalized<char>(src->blue);
- }
-
- static void writeColor(R8G8B8S *dst, const gl::ColorI *src)
- {
- dst->R = static_cast<char>(src->red);
- dst->G = static_cast<char>(src->green);
- dst->B = static_cast<char>(src->blue);
- }
-
- static void average(R8G8B8S *dst, const R8G8B8S *src1, const R8G8B8S *src2)
- {
- dst->R = static_cast<char>(gl::average(src1->R, src2->R));
- dst->G = static_cast<char>(gl::average(src1->G, src2->G));
- dst->B = static_cast<char>(gl::average(src1->B, src2->B));
- }
-};
-
-struct R8G8B8A8S
-{
- char R;
- char G;
- char B;
- char A;
-
- static void readColor(gl::ColorF *dst, const R8G8B8A8S *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
- }
-
- static void readColor(gl::ColorI *dst, const R8G8B8A8S *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
- }
-
- static void writeColor(R8G8B8A8S *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<char>(src->red);
- dst->G = gl::floatToNormalized<char>(src->green);
- dst->B = gl::floatToNormalized<char>(src->blue);
- dst->A = gl::floatToNormalized<char>(src->alpha);
- }
-
- static void writeColor(R8G8B8A8S *dst, const gl::ColorI *src)
- {
- dst->R = static_cast<char>(src->red);
- dst->G = static_cast<char>(src->green);
- dst->B = static_cast<char>(src->blue);
- dst->A = static_cast<char>(src->alpha);
- }
-
- static void average(R8G8B8A8S *dst, const R8G8B8A8S *src1, const R8G8B8A8S *src2)
- {
- dst->R = static_cast<char>(gl::average(src1->R, src2->R));
- dst->G = static_cast<char>(gl::average(src1->G, src2->G));
- dst->B = static_cast<char>(gl::average(src1->B, src2->B));
- dst->A = static_cast<char>(gl::average(src1->A, src2->A));
- }
-};
-
-struct R16S
-{
- short R;
-
- static void readColor(gl::ColorF *dst, const R16S *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorI *dst, const R16S *src)
- {
- dst->red = src->R;
- dst->green = 0;
- dst->blue = 0;
- dst->alpha = 1;
- }
-
- static void writeColor(R16S *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<short>(src->red);
- }
-
- static void writeColor(R16S *dst, const gl::ColorI *src)
- {
- dst->R = static_cast<short>(src->red);
- }
-
- static void average(R16S *dst, const R16S *src1, const R16S *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- }
-};
-
-struct R16G16S
-{
- short R;
- short G;
-
- static void readColor(gl::ColorF *dst, const R16G16S *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorI *dst, const R16G16S *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = 0;
- dst->alpha = 1;
- }
-
- static void writeColor(R16G16S *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<short>(src->red);
- dst->G = gl::floatToNormalized<short>(src->green);
- }
-
- static void writeColor(R16G16S *dst, const gl::ColorI *src)
- {
- dst->R = static_cast<short>(src->red);
- dst->G = static_cast<short>(src->green);
- }
-
- static void average(R16G16S *dst, const R16G16S *src1, const R16G16S *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- }
-};
-
-struct R16G16B16S
-{
- short R;
- short G;
- short B;
-
- static void readColor(gl::ColorF *dst, const R16G16B16S *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorI *dst, const R16G16B16S *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = 1;
- }
-
- static void writeColor(R16G16B16S *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<short>(src->red);
- dst->G = gl::floatToNormalized<short>(src->green);
- dst->B = gl::floatToNormalized<short>(src->blue);
- }
-
- static void writeColor(R16G16B16S *dst, const gl::ColorI *src)
- {
- dst->R = static_cast<short>(src->red);
- dst->G = static_cast<short>(src->green);
- dst->B = static_cast<short>(src->blue);
- }
-
- static void average(R16G16B16S *dst, const R16G16B16S *src1, const R16G16B16S *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- }
-};
-
-struct R16G16B16A16S
-{
- short R;
- short G;
- short B;
- short A;
-
- static void readColor(gl::ColorF *dst, const R16G16B16A16S *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
- }
-
- static void readColor(gl::ColorI *dst, const R16G16B16A16S *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
- }
-
- static void writeColor(R16G16B16A16S *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<short>(src->red);
- dst->G = gl::floatToNormalized<short>(src->green);
- dst->B = gl::floatToNormalized<short>(src->blue);
- dst->A = gl::floatToNormalized<short>(src->alpha);
- }
-
- static void writeColor(R16G16B16A16S *dst, const gl::ColorI *src)
- {
- dst->R = static_cast<short>(src->red);
- dst->G = static_cast<short>(src->green);
- dst->B = static_cast<short>(src->blue);
- dst->A = static_cast<short>(src->alpha);
- }
-
- static void average(R16G16B16A16S *dst, const R16G16B16A16S *src1, const R16G16B16A16S *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- dst->A = gl::average(src1->A, src2->A);
- }
-};
-
-struct R32S
-{
- int R;
-
- static void readColor(gl::ColorF *dst, const R32S *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorI *dst, const R32S *src)
- {
- dst->red = src->R;
- dst->green = 0;
- dst->blue = 0;
- dst->alpha = 1;
- }
-
- static void writeColor(R32S *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<int>(src->red);
- }
-
- static void writeColor(R32S *dst, const gl::ColorI *src)
- {
- dst->R = static_cast<int>(src->red);
- }
-
- static void average(R32S *dst, const R32S *src1, const R32S *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- }
-};
-
-struct R32G32S
-{
- int R;
- int G;
-
- static void readColor(gl::ColorF *dst, const R32G32S *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorI *dst, const R32G32S *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = 0;
- dst->alpha = 1;
- }
-
- static void writeColor(R32G32S *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<int>(src->red);
- dst->G = gl::floatToNormalized<int>(src->green);
- }
-
- static void writeColor(R32G32S *dst, const gl::ColorI *src)
- {
- dst->R = static_cast<int>(src->red);
- dst->G = static_cast<int>(src->green);
- }
-
- static void average(R32G32S *dst, const R32G32S *src1, const R32G32S *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- }
-};
-
-struct R32G32B32S
-{
- int R;
- int G;
- int B;
-
- static void readColor(gl::ColorF *dst, const R32G32B32S *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = 1.0f;
- }
-
- static void readColor(gl::ColorI *dst, const R32G32B32S *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = 1;
- }
-
- static void writeColor(R32G32B32S *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<int>(src->red);
- dst->G = gl::floatToNormalized<int>(src->green);
- dst->B = gl::floatToNormalized<int>(src->blue);
- }
-
- static void writeColor(R32G32B32S *dst, const gl::ColorI *src)
- {
- dst->R = static_cast<int>(src->red);
- dst->G = static_cast<int>(src->green);
- dst->B = static_cast<int>(src->blue);
- }
-
- static void average(R32G32B32S *dst, const R32G32B32S *src1, const R32G32B32S *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- }
-};
-
-struct R32G32B32A32S
-{
- int R;
- int G;
- int B;
- int A;
-
- static void readColor(gl::ColorF *dst, const R32G32B32A32S *src)
- {
- dst->red = gl::normalizedToFloat(src->R);
- dst->green = gl::normalizedToFloat(src->G);
- dst->blue = gl::normalizedToFloat(src->B);
- dst->alpha = gl::normalizedToFloat(src->A);
- }
-
- static void readColor(gl::ColorI *dst, const R32G32B32A32S *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
- }
-
- static void writeColor(R32G32B32A32S *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<int>(src->red);
- dst->G = gl::floatToNormalized<int>(src->green);
- dst->B = gl::floatToNormalized<int>(src->blue);
- dst->A = gl::floatToNormalized<int>(src->alpha);
- }
-
- static void writeColor(R32G32B32A32S *dst, const gl::ColorI *src)
- {
- dst->R = static_cast<int>(src->red);
- dst->G = static_cast<int>(src->green);
- dst->B = static_cast<int>(src->blue);
- dst->A = static_cast<int>(src->alpha);
- }
-
- static void average(R32G32B32A32S *dst, const R32G32B32A32S *src1, const R32G32B32A32S *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- dst->A = gl::average(src1->A, src2->A);
- }
-};
-
-struct A16B16G16R16F
-{
- unsigned short A;
- unsigned short R;
- unsigned short G;
- unsigned short B;
-
- static void readColor(gl::ColorF *dst, const A16B16G16R16F *src)
- {
- dst->red = gl::float16ToFloat32(src->R);
- dst->green = gl::float16ToFloat32(src->G);
- dst->blue = gl::float16ToFloat32(src->B);
- dst->alpha = gl::float16ToFloat32(src->A);
- }
-
- static void writeColor(A16B16G16R16F *dst, const gl::ColorF *src)
- {
- dst->R = gl::float32ToFloat16(src->red);
- dst->G = gl::float32ToFloat16(src->green);
- dst->B = gl::float32ToFloat16(src->blue);
- dst->A = gl::float32ToFloat16(src->alpha);
- }
-
- static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2)
- {
- dst->R = gl::averageHalfFloat(src1->R, src2->R);
- dst->G = gl::averageHalfFloat(src1->G, src2->G);
- dst->B = gl::averageHalfFloat(src1->B, src2->B);
- dst->A = gl::averageHalfFloat(src1->A, src2->A);
- }
-};
-
-struct R16G16B16A16F
-{
- unsigned short R;
- unsigned short G;
- unsigned short B;
- unsigned short A;
-
- static void readColor(gl::ColorF *dst, const R16G16B16A16F *src)
- {
- dst->red = gl::float16ToFloat32(src->R);
- dst->green = gl::float16ToFloat32(src->G);
- dst->blue = gl::float16ToFloat32(src->B);
- dst->alpha = gl::float16ToFloat32(src->A);
- }
-
- static void writeColor(R16G16B16A16F *dst, const gl::ColorF *src)
- {
- dst->R = gl::float32ToFloat16(src->red);
- dst->G = gl::float32ToFloat16(src->green);
- dst->B = gl::float32ToFloat16(src->blue);
- dst->A = gl::float32ToFloat16(src->alpha);
- }
-
- static void average(R16G16B16A16F *dst, const R16G16B16A16F *src1, const R16G16B16A16F *src2)
- {
- dst->R = gl::averageHalfFloat(src1->R, src2->R);
- dst->G = gl::averageHalfFloat(src1->G, src2->G);
- dst->B = gl::averageHalfFloat(src1->B, src2->B);
- dst->A = gl::averageHalfFloat(src1->A, src2->A);
- }
-};
-
-struct R16F
-{
- unsigned short R;
-
- static void readColor(gl::ColorF *dst, const R16F *src)
- {
- dst->red = gl::float16ToFloat32(src->R);
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
- }
-
- static void writeColor(R16F *dst, const gl::ColorF *src)
- {
- dst->R = gl::float32ToFloat16(src->red);
- }
-
- static void average(R16F *dst, const R16F *src1, const R16F *src2)
- {
- dst->R = gl::averageHalfFloat(src1->R, src2->R);
- }
-};
-
-struct A16F
-{
- unsigned short A;
-
- static void readColor(gl::ColorF *dst, const A16F *src)
- {
- dst->red = 0.0f;
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = gl::float16ToFloat32(src->A);
- }
-
- static void writeColor(A16F *dst, const gl::ColorF *src)
- {
- dst->A = gl::float32ToFloat16(src->alpha);
- }
-
- static void average(A16F *dst, const A16F *src1, const A16F *src2)
- {
- dst->A = gl::averageHalfFloat(src1->A, src2->A);
- }
-};
-
-struct L16F
-{
- unsigned short L;
-
- static void readColor(gl::ColorF *dst, const L16F *src)
- {
- float lum = gl::float16ToFloat32(src->L);
- dst->red = lum;
- dst->green = lum;
- dst->blue = lum;
- dst->alpha = 1.0f;
- }
-
- static void writeColor(L16F *dst, const gl::ColorF *src)
- {
- dst->L = gl::float32ToFloat16((src->red + src->green + src->blue) / 3.0f);
- }
-
- static void average(L16F *dst, const L16F *src1, const L16F *src2)
- {
- dst->L = gl::averageHalfFloat(src1->L, src2->L);
- }
-};
-
-struct L16A16F
-{
- unsigned short L;
- unsigned short A;
-
- static void readColor(gl::ColorF *dst, const L16A16F *src)
- {
- float lum = gl::float16ToFloat32(src->L);
- dst->red = lum;
- dst->green = lum;
- dst->blue = lum;
- dst->alpha = gl::float16ToFloat32(src->A);
- }
-
- static void writeColor(L16A16F *dst, const gl::ColorF *src)
- {
- dst->L = gl::float32ToFloat16((src->red + src->green + src->blue) / 3.0f);
- dst->A = gl::float32ToFloat16(src->alpha);
- }
-
- static void average(L16A16F *dst, const L16A16F *src1, const L16A16F *src2)
- {
- dst->L = gl::averageHalfFloat(src1->L, src2->L);
- dst->A = gl::averageHalfFloat(src1->A, src2->A);
- }
-};
-
-struct R16G16F
-{
- unsigned short R;
- unsigned short G;
-
- static void readColor(gl::ColorF *dst, const R16G16F *src)
- {
- dst->red = gl::float16ToFloat32(src->R);
- dst->green = gl::float16ToFloat32(src->G);
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
- }
-
- static void writeColor(R16G16F *dst, const gl::ColorF *src)
- {
- dst->R = gl::float32ToFloat16(src->red);
- dst->G = gl::float32ToFloat16(src->green);
- }
-
- static void average(R16G16F *dst, const R16G16F *src1, const R16G16F *src2)
- {
- dst->R = gl::averageHalfFloat(src1->R, src2->R);
- dst->G = gl::averageHalfFloat(src1->G, src2->G);
- }
-};
-
-struct R16G16B16F
-{
- unsigned short R;
- unsigned short G;
- unsigned short B;
-
- static void readColor(gl::ColorF *dst, const R16G16B16F *src)
- {
- dst->red = gl::float16ToFloat32(src->R);
- dst->green = gl::float16ToFloat32(src->G);
- dst->blue = gl::float16ToFloat32(src->B);
- dst->alpha = 1.0f;
- }
-
- static void writeColor(R16G16B16F *dst, const gl::ColorF *src)
- {
- dst->R = gl::float32ToFloat16(src->red);
- dst->G = gl::float32ToFloat16(src->green);
- dst->B = gl::float32ToFloat16(src->blue);
- }
-
- static void average(R16G16B16F *dst, const R16G16B16F *src1, const R16G16B16F *src2)
- {
- dst->R = gl::averageHalfFloat(src1->R, src2->R);
- dst->G = gl::averageHalfFloat(src1->G, src2->G);
- dst->B = gl::averageHalfFloat(src1->B, src2->B);
- }
-};
-
-struct A32B32G32R32F
-{
- float A;
- float R;
- float G;
- float B;
-
- static void readColor(gl::ColorF *dst, const A32B32G32R32F *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
- }
-
- static void writeColor(A32B32G32R32F *dst, const gl::ColorF *src)
- {
- dst->R = src->red;
- dst->G = src->green;
- dst->B = src->blue;
- dst->A = src->alpha;
- }
-
- static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- dst->A = gl::average(src1->A, src2->A);
- }
-};
-
-struct R32G32B32A32F
-{
- float R;
- float G;
- float B;
- float A;
-
- static void readColor(gl::ColorF *dst, const R32G32B32A32F *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
- }
-
- static void writeColor(R32G32B32A32F *dst, const gl::ColorF *src)
- {
- dst->R = src->red;
- dst->G = src->green;
- dst->B = src->blue;
- dst->A = src->alpha;
- }
-
- static void average(R32G32B32A32F *dst, const R32G32B32A32F *src1, const R32G32B32A32F *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- dst->A = gl::average(src1->A, src2->A);
- }
-};
-
-struct R32F
-{
- float R;
-
- static void readColor(gl::ColorF *dst, const R32F *src)
- {
- dst->red = src->R;
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
- }
-
- static void writeColor(R32F *dst, const gl::ColorF *src)
- {
- dst->R = src->red;
- }
-
- static void average(R32F *dst, const R32F *src1, const R32F *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- }
-};
-
-struct A32F
-{
- float A;
-
- static void readColor(gl::ColorF *dst, const A32F *src)
- {
- dst->red = 0.0f;
- dst->green = 0.0f;
- dst->blue = 0.0f;
- dst->alpha = src->A;
- }
-
- static void writeColor(A32F *dst, const gl::ColorF *src)
- {
- dst->A = src->alpha;
- }
-
- static void average(A32F *dst, const A32F *src1, const A32F *src2)
- {
- dst->A = gl::average(src1->A, src2->A);
- }
-};
-
-struct L32F
-{
- float L;
-
- static void readColor(gl::ColorF *dst, const L32F *src)
- {
- dst->red = src->L;
- dst->green = src->L;
- dst->blue = src->L;
- dst->alpha = 1.0f;
- }
-
- static void writeColor(L32F *dst, const gl::ColorF *src)
- {
- dst->L = (src->red + src->green + src->blue) / 3.0f;
- }
-
- static void average(L32F *dst, const L32F *src1, const L32F *src2)
- {
- dst->L = gl::average(src1->L, src2->L);
- }
-};
-
-struct L32A32F
-{
- float L;
- float A;
-
- static void readColor(gl::ColorF *dst, const L32A32F *src)
- {
- dst->red = src->L;
- dst->green = src->L;
- dst->blue = src->L;
- dst->alpha = src->A;
- }
-
- static void writeColor(L32A32F *dst, const gl::ColorF *src)
- {
- dst->L = (src->red + src->green + src->blue) / 3.0f;
- dst->A = src->alpha;
- }
-
- static void average(L32A32F *dst, const L32A32F *src1, const L32A32F *src2)
- {
- dst->L = gl::average(src1->L, src2->L);
- dst->A = gl::average(src1->A, src2->A);
- }
-};
-
-struct R32G32F
-{
- float R;
- float G;
-
- static void readColor(gl::ColorF *dst, const R32G32F *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = 0.0f;
- dst->alpha = 1.0f;
- }
-
- static void writeColor(R32G32F *dst, const gl::ColorF *src)
- {
- dst->R = src->red;
- dst->G = src->green;
- }
-
- static void average(R32G32F *dst, const R32G32F *src1, const R32G32F *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- }
-};
-
-struct R32G32B32F
-{
- float R;
- float G;
- float B;
-
- static void readColor(gl::ColorF *dst, const R32G32B32F *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = 1.0f;
- }
-
- static void writeColor(R32G32B32F *dst, const gl::ColorF *src)
- {
- dst->R = src->red;
- dst->G = src->green;
- dst->B = src->blue;
- }
-
- static void average(R32G32B32F *dst, const R32G32B32F *src1, const R32G32B32F *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- }
-};
-
-struct R10G10B10A2
-{
- unsigned int R : 10;
- unsigned int G : 10;
- unsigned int B : 10;
- unsigned int A : 2;
-
- static void readColor(gl::ColorF *dst, const R10G10B10A2 *src)
- {
- dst->red = gl::normalizedToFloat<10>(src->R);
- dst->green = gl::normalizedToFloat<10>(src->G);
- dst->blue = gl::normalizedToFloat<10>(src->B);
- dst->alpha = gl::normalizedToFloat< 2>(src->A);
- }
-
- static void readColor(gl::ColorUI *dst, const R10G10B10A2 *src)
- {
- dst->red = src->R;
- dst->green = src->G;
- dst->blue = src->B;
- dst->alpha = src->A;
- }
-
- static void writeColor(R10G10B10A2 *dst, const gl::ColorF *src)
- {
- dst->R = gl::floatToNormalized<10, unsigned int>(src->red);
- dst->G = gl::floatToNormalized<10, unsigned int>(src->green);
- dst->B = gl::floatToNormalized<10, unsigned int>(src->blue);
- dst->A = gl::floatToNormalized< 2, unsigned int>(src->alpha);
- }
-
- static void writeColor(R10G10B10A2 *dst, const gl::ColorUI *src)
- {
- dst->R = static_cast<unsigned int>(src->red);
- dst->G = static_cast<unsigned int>(src->green);
- dst->B = static_cast<unsigned int>(src->blue);
- dst->A = static_cast<unsigned int>(src->alpha);
- }
-
- static void average(R10G10B10A2 *dst, const R10G10B10A2 *src1, const R10G10B10A2 *src2)
- {
- dst->R = gl::average(src1->R, src2->R);
- dst->G = gl::average(src1->G, src2->G);
- dst->B = gl::average(src1->B, src2->B);
- dst->A = gl::average(src1->A, src2->A);
- }
-};
-
-struct R9G9B9E5
-{
- unsigned int R : 9;
- unsigned int G : 9;
- unsigned int B : 9;
- unsigned int E : 5;
-
- static void readColor(gl::ColorF *dst, const R9G9B9E5 *src)
- {
- gl::convert999E5toRGBFloats(gl::bitCast<unsigned int>(*src), &dst->red, &dst->green, &dst->blue);
- dst->alpha = 1.0f;
- }
-
- static void writeColor(R9G9B9E5 *dst, const gl::ColorF *src)
- {
- *reinterpret_cast<unsigned int*>(dst) = gl::convertRGBFloatsTo999E5(src->red,
- src->green,
- src->blue);
- }
-
- static void average(R9G9B9E5 *dst, const R9G9B9E5 *src1, const R9G9B9E5 *src2)
- {
- float r1, g1, b1;
- gl::convert999E5toRGBFloats(*reinterpret_cast<const unsigned int*>(src1), &r1, &g1, &b1);
-
- float r2, g2, b2;
- gl::convert999E5toRGBFloats(*reinterpret_cast<const unsigned int*>(src2), &r2, &g2, &b2);
-
- *reinterpret_cast<unsigned int*>(dst) = gl::convertRGBFloatsTo999E5(gl::average(r1, r2),
- gl::average(g1, g2),
- gl::average(b1, b2));
- }
-};
-
-struct R11G11B10F
-{
- unsigned int R : 11;
- unsigned int G : 11;
- unsigned int B : 10;
-
- static void readColor(gl::ColorF *dst, const R11G11B10F *src)
- {
- dst->red = gl::float11ToFloat32(src->R);
- dst->green = gl::float11ToFloat32(src->G);
- dst->blue = gl::float10ToFloat32(src->B);
- dst->alpha = 1.0f;
- }
-
- static void writeColor(R11G11B10F *dst, const gl::ColorF *src)
- {
- dst->R = gl::float32ToFloat11(src->red);
- dst->G = gl::float32ToFloat11(src->green);
- dst->B = gl::float32ToFloat10(src->blue);
- }
-
- static void average(R11G11B10F *dst, const R11G11B10F *src1, const R11G11B10F *src2)
- {
- dst->R = gl::averageFloat11(src1->R, src2->R);
- dst->G = gl::averageFloat11(src1->G, src2->G);
- dst->B = gl::averageFloat10(src1->B, src2->B);
- }
-};
-
-}
-
-#endif // LIBANGLE_RENDERER_D3D_IMAGEFORMATS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage.cpp
deleted file mode 100644
index b9b9e5e4ab..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage.cpp
+++ /dev/null
@@ -1,697 +0,0 @@
-//
-// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// loadimage.cpp: Defines image loading functions.
-
-#include "libANGLE/renderer/d3d/loadimage.h"
-
-namespace rx
-{
-
-void LoadA8ToRGBA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = static_cast<uint32_t>(source[x]) << 24;
- }
- }
- }
-}
-
-void LoadA8ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- // Same as loading to RGBA
- LoadA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
-}
-
-void LoadA32FToRGBA32F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
- float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0.0f;
- dest[4 * x + 1] = 0.0f;
- dest[4 * x + 2] = 0.0f;
- dest[4 * x + 3] = source[x];
- }
- }
- }
-}
-
-void LoadA16FToRGBA16F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0;
- dest[4 * x + 1] = 0;
- dest[4 * x + 2] = 0;
- dest[4 * x + 3] = source[x];
- }
- }
- }
-}
-
-void LoadL8ToRGBA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint8_t sourceVal = source[x];
- dest[4 * x + 0] = sourceVal;
- dest[4 * x + 1] = sourceVal;
- dest[4 * x + 2] = sourceVal;
- dest[4 * x + 3] = 0xFF;
- }
- }
- }
-}
-
-void LoadL8ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- // Same as loading to RGBA
- LoadL8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
-}
-
-void LoadL32FToRGBA32F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
- float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x];
- dest[4 * x + 1] = source[x];
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = 1.0f;
- }
- }
- }
-}
-
-void LoadL16FToRGBA16F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x];
- dest[4 * x + 1] = source[x];
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = gl::Float16One;
- }
- }
- }
-}
-
-void LoadLA8ToRGBA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2 * x + 0];
- dest[4 * x + 1] = source[2 * x + 0];
- dest[4 * x + 2] = source[2 * x + 0];
- dest[4 * x + 3] = source[2 * x + 1];
- }
- }
- }
-}
-
-void LoadLA8ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- // Same as loading to RGBA
- LoadLA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
-}
-
-void LoadLA32FToRGBA32F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
- float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2 * x + 0];
- dest[4 * x + 1] = source[2 * x + 0];
- dest[4 * x + 2] = source[2 * x + 0];
- dest[4 * x + 3] = source[2 * x + 1];
- }
- }
- }
-}
-
-void LoadLA16FToRGBA16F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2 * x + 0];
- dest[4 * x + 1] = source[2 * x + 0];
- dest[4 * x + 2] = source[2 * x + 0];
- dest[4 * x + 3] = source[2 * x + 1];
- }
- }
- }
-}
-
-void LoadRGB8ToBGRX8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x * 3 + 2];
- dest[4 * x + 1] = source[x * 3 + 1];
- dest[4 * x + 2] = source[x * 3 + 0];
- dest[4 * x + 3] = 0xFF;
- }
- }
- }
-}
-
-void LoadRG8ToBGRX8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0x00;
- dest[4 * x + 1] = source[x * 2 + 1];
- dest[4 * x + 2] = source[x * 2 + 0];
- dest[4 * x + 3] = 0xFF;
- }
- }
- }
-}
-
-void LoadR8ToBGRX8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0x00;
- dest[4 * x + 1] = 0x00;
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = 0xFF;
- }
- }
- }
-}
-
-void LoadR5G6B5ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint16_t rgb = source[x];
- dest[4 * x + 0] = static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2));
- dest[4 * x + 1] = static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9));
- dest[4 * x + 2] = static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13));
- dest[4 * x + 3] = 0xFF;
- }
- }
- }
-}
-
-void LoadR5G6B5ToRGBA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint16_t rgb = source[x];
- dest[4 * x + 0] = static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13));
- dest[4 * x + 1] = static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9));
- dest[4 * x + 2] = static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2));
- dest[4 * x + 3] = 0xFF;
- }
- }
- }
-}
-
-void LoadRGBA8ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint32_t rgba = source[x];
- dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
- }
- }
- }
-}
-
-void LoadRGBA4ToARGB4(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = ANGLE_ROTR16(source[x], 4);
- }
- }
- }
-}
-
-void LoadRGBA4ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint16_t rgba = source[x];
- dest[4 * x + 0] = static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4));
- dest[4 * x + 1] = static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8));
- dest[4 * x + 2] = static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12));
- dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0));
- }
- }
- }
-}
-
-void LoadRGBA4ToRGBA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint16_t rgba = source[x];
- dest[4 * x + 0] = static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12));
- dest[4 * x + 1] = static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8));
- dest[4 * x + 2] = static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4));
- dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0));
- }
- }
- }
-}
-
-void LoadBGRA4ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint16_t bgra = source[x];
- dest[4 * x + 0] = static_cast<uint8_t>(((bgra & 0xF000) >> 8) | ((bgra & 0xF000) >> 12));
- dest[4 * x + 1] = static_cast<uint8_t>(((bgra & 0x0F00) >> 4) | ((bgra & 0x0F00) >> 8));
- dest[4 * x + 2] = static_cast<uint8_t>(((bgra & 0x00F0) << 0) | ((bgra & 0x00F0) >> 4));
- dest[4 * x + 3] = static_cast<uint8_t>(((bgra & 0x000F) << 4) | ((bgra & 0x000F) >> 0));
- }
- }
- }
-}
-
-void LoadRGB5A1ToA1RGB5(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = ANGLE_ROTR16(source[x], 1);
- }
- }
- }
-}
-
-void LoadRGB5A1ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint16_t rgba = source[x];
- dest[4 * x + 0] = static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3));
- dest[4 * x + 1] = static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8));
- dest[4 * x + 2] = static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13));
- dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0);
- }
- }
- }
-}
-
-void LoadRGB5A1ToRGBA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint16_t rgba = source[x];
- dest[4 * x + 0] = static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13));
- dest[4 * x + 1] = static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8));
- dest[4 * x + 2] = static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3));
- dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0);
- }
- }
- }
-}
-
-void LoadBGR5A1ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint16_t bgra = source[x];
- dest[4 * x + 0] = static_cast<uint8_t>(((bgra & 0xF800) >> 8) | ((bgra & 0xF800) >> 13));
- dest[4 * x + 1] = static_cast<uint8_t>(((bgra & 0x07C0) >> 3) | ((bgra & 0x07C0) >> 8));
- dest[4 * x + 2] = static_cast<uint8_t>(((bgra & 0x003E) << 2) | ((bgra & 0x003E) >> 3));
- dest[4 * x + 3] = static_cast<uint8_t>((bgra & 0x0001) ? 0xFF : 0);
- }
- }
- }
-}
-
-void LoadRGB10A2ToRGBA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint32_t rgba = source[x];
- dest[4 * x + 0] = static_cast<uint8_t>((rgba & 0x000003FF) >> 2);
- dest[4 * x + 1] = static_cast<uint8_t>((rgba & 0x000FFC00) >> 12);
- dest[4 * x + 2] = static_cast<uint8_t>((rgba & 0x3FF00000) >> 22);
- dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0xC0000000) >> 30) * 0x55);
- }
- }
- }
-}
-
-void LoadRGB16FToRGB9E5(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = gl::convertRGBFloatsTo999E5(gl::float16ToFloat32(source[x * 3 + 0]),
- gl::float16ToFloat32(source[x * 3 + 1]),
- gl::float16ToFloat32(source[x * 3 + 2]));
- }
- }
- }
-}
-
-void LoadRGB32FToRGB9E5(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = gl::convertRGBFloatsTo999E5(source[x * 3 + 0], source[x * 3 + 1], source[x * 3 + 2]);
- }
- }
- }
-}
-
-void LoadRGB16FToRG11B10F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 0])) << 0) |
- (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 1])) << 11) |
- (gl::float32ToFloat10(gl::float16ToFloat32(source[x * 3 + 2])) << 22);
- }
- }
- }
-}
-
-void LoadRGB32FToRG11B10F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = (gl::float32ToFloat11(source[x * 3 + 0]) << 0) |
- (gl::float32ToFloat11(source[x * 3 + 1]) << 11) |
- (gl::float32ToFloat10(source[x * 3 + 2]) << 22);
- }
- }
- }
-}
-
-void LoadG8R24ToR24G8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- uint32_t d = source[x] >> 8;
- uint8_t s = source[x] & 0xFF;
- dest[x] = d | (s << 24);
- }
- }
- }
-}
-
-void LoadRGB32FToRGBA16F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x * 4 + 0] = gl::float32ToFloat16(source[x * 3 + 0]);
- dest[x * 4 + 1] = gl::float32ToFloat16(source[x * 3 + 1]);
- dest[x * 4 + 2] = gl::float32ToFloat16(source[x * 3 + 2]);
- dest[x * 4 + 3] = gl::Float16One;
- }
- }
- }
-}
-
-void LoadR32ToR16(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = source[x] >> 16;
- }
- }
- }
-}
-
-void LoadR32ToR24G8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
-
- for (size_t x = 0; x < width; x++)
- {
- dest[x] = source[x] >> 8;
- }
- }
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage.h
deleted file mode 100644
index 6c5118365e..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage.h
+++ /dev/null
@@ -1,201 +0,0 @@
-//
-// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// loadimage.h: Defines image loading functions
-
-#ifndef LIBANGLE_RENDERER_D3D_LOADIMAGE_H_
-#define LIBANGLE_RENDERER_D3D_LOADIMAGE_H_
-
-#include "libANGLE/angletypes.h"
-
-#include <stdint.h>
-
-namespace rx
-{
-
-void LoadA8ToRGBA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadA8ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadA8ToBGRA8_SSE2(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadA32FToRGBA32F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadA16FToRGBA16F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadL8ToRGBA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadL8ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadL32FToRGBA32F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadL16FToRGBA16F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadLA8ToRGBA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadLA8ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadLA32FToRGBA32F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadLA16FToRGBA16F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadRGB8ToBGRX8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadRG8ToBGRX8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadR8ToBGRX8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadR5G6B5ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadR5G6B5ToRGBA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadRGBA8ToBGRA8_SSE2(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadRGBA8ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadRGBA4ToARGB4(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadRGBA4ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadRGBA4ToRGBA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadBGRA4ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadRGB5A1ToA1RGB5(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadRGB5A1ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadRGB5A1ToRGBA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadBGR5A1ToBGRA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadRGB10A2ToRGBA8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadRGB16FToRGB9E5(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadRGB32FToRGB9E5(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadRGB16FToRG11B10F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadRGB32FToRG11B10F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadG8R24ToR24G8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-template <typename type, size_t componentCount>
-inline void LoadToNative(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-template <typename type, uint32_t fourthComponentBits>
-inline void LoadToNative3To4(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-template <size_t componentCount>
-inline void Load32FTo16F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadRGB32FToRGBA16F(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-template <size_t blockWidth, size_t blockHeight, size_t blockSize>
-inline void LoadCompressedToNative(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadR32ToR16(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-template <typename type, uint32_t firstBits, uint32_t secondBits, uint32_t thirdBits, uint32_t fourthBits>
-inline void Initialize4ComponentData(size_t width, size_t height, size_t depth,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-void LoadR32ToR24G8(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
-
-template <typename T>
-inline T *OffsetDataPointer(uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch);
-
-template <typename T>
-inline const T *OffsetDataPointer(const uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch);
-
-}
-
-#include "loadimage.inl"
-
-#endif // LIBANGLE_RENDERER_D3D_LOADIMAGE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimageSSE2.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimageSSE2.cpp
deleted file mode 100644
index c87d35c82b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimageSSE2.cpp
+++ /dev/null
@@ -1,125 +0,0 @@
-//
-// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// loadimageSSE2.cpp: Defines image loading functions. It's
-// in a separated file for GCC, which can enable SSE usage only per-file,
-// not for code blocks that use SSE2 explicitly.
-
-#include "libANGLE/renderer/d3d/loadimage.h"
-
-#include "common/platform.h"
-
-#ifdef ANGLE_USE_SSE
-#include <emmintrin.h>
-#endif
-
-namespace rx
-{
-
-void LoadA8ToBGRA8_SSE2(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
-#if defined(ANGLE_USE_SSE)
- __m128i zeroWide = _mm_setzero_si128();
-
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
-
- size_t x = 0;
-
- // Make output writes aligned
- for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 0xF) != 0 && x < width); x++)
- {
- dest[x] = static_cast<uint32_t>(source[x]) << 24;
- }
-
- for (; x + 7 < width; x += 8)
- {
- __m128i sourceData = _mm_loadl_epi64(reinterpret_cast<const __m128i*>(&source[x]));
- // Interleave each byte to 16bit, make the lower byte to zero
- sourceData = _mm_unpacklo_epi8(zeroWide, sourceData);
- // Interleave each 16bit to 32bit, make the lower 16bit to zero
- __m128i lo = _mm_unpacklo_epi16(zeroWide, sourceData);
- __m128i hi = _mm_unpackhi_epi16(zeroWide, sourceData);
-
- _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x]), lo);
- _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x + 4]), hi);
- }
-
- // Handle the remainder
- for (; x < width; x++)
- {
- dest[x] = static_cast<uint32_t>(source[x]) << 24;
- }
- }
- }
-#else
- // Ensure that this function is reported as not implemented for ARM builds because
- // the instructions below are not present for that architecture.
- UNIMPLEMENTED();
- return;
-#endif
-}
-
-void LoadRGBA8ToBGRA8_SSE2(size_t width, size_t height, size_t depth,
- const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
- uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
-{
-#if defined(ANGLE_USE_SSE)
- __m128i brMask = _mm_set1_epi32(0x00ff00ff);
-
- for (size_t z = 0; z < depth; z++)
- {
- for (size_t y = 0; y < height; y++)
- {
- const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
- uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
-
- size_t x = 0;
-
- // Make output writes aligned
- for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 15) != 0) && x < width; x++)
- {
- uint32_t rgba = source[x];
- dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
- }
-
- for (; x + 3 < width; x += 4)
- {
- __m128i sourceData = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&source[x]));
- // Mask out g and a, which don't change
- __m128i gaComponents = _mm_andnot_si128(brMask, sourceData);
- // Mask out b and r
- __m128i brComponents = _mm_and_si128(sourceData, brMask);
- // Swap b and r
- __m128i brSwapped = _mm_shufflehi_epi16(_mm_shufflelo_epi16(brComponents, _MM_SHUFFLE(2, 3, 0, 1)), _MM_SHUFFLE(2, 3, 0, 1));
- __m128i result = _mm_or_si128(gaComponents, brSwapped);
- _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x]), result);
- }
-
- // Perform leftover writes
- for (; x < width; x++)
- {
- uint32_t rgba = source[x];
- dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
- }
- }
- }
-#else
- // Ensure that this function is reported as not implemented for ARM builds because
- // the instructions below are not present for that architecture.
- UNIMPLEMENTED();
- return;
-#endif
-}
-
-}
-
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage_etc.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage_etc.h
deleted file mode 100644
index dc64e0461b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/loadimage_etc.h
+++ /dev/null
@@ -1,140 +0,0 @@
-//
-// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// loadimage_etc.h: Decodes ETC and EAC encoded textures.
-
-#ifndef LIBANGLE_RENDERER_D3D_LOADIMAGE_ETC_H_
-#define LIBANGLE_RENDERER_D3D_LOADIMAGE_ETC_H_
-
-#include "libANGLE/angletypes.h"
-
-#include <stdint.h>
-
-namespace rx
-{
-
-void LoadETC1RGB8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC1RGB8ToBC1(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadEACR11ToR8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadEACR11SToR8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadEACRG11ToRG8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadEACRG11SToRG8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC2RGB8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC2SRGB8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC2RGB8A1ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC2SRGB8A1ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC2RGBA8ToRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-
-void LoadETC2SRGBA8ToSRGBA8(size_t width,
- size_t height,
- size_t depth,
- const uint8_t *input,
- size_t inputRowPitch,
- size_t inputDepthPitch,
- uint8_t *output,
- size_t outputRowPitch,
- size_t outputDepthPitch);
-}
-
-#endif // LIBANGLE_RENDERER_D3D_LOADIMAGE_ETC_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/driver_utils.cpp b/src/3rdparty/angle/src/libANGLE/renderer/driver_utils.cpp
new file mode 100644
index 0000000000..d97b8e7c22
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/driver_utils.cpp
@@ -0,0 +1,120 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// driver_utils.h : provides more information about current driver.
+
+#include <algorithm>
+
+#include "libANGLE/renderer/driver_utils.h"
+
+namespace rx
+{
+// Intel
+// Referenced from https://cgit.freedesktop.org/vaapi/intel-driver/tree/src/i965_pciids.h
+namespace
+{
+// gen7
+const uint32_t Haswell[] = {
+ 0x0402, 0x0406, 0x040A, 0x040B, 0x040E, 0x0C02, 0x0C06, 0x0C0A, 0x0C0B, 0x0C0E,
+ 0x0A02, 0x0A06, 0x0A0A, 0x0A0B, 0x0A0E, 0x0D02, 0x0D06, 0x0D0A, 0x0D0B, 0x0D0E, // hsw_gt1
+ 0x0412, 0x0416, 0x041A, 0x041B, 0x041E, 0x0C12, 0x0C16, 0x0C1A, 0x0C1B, 0x0C1E,
+ 0x0A12, 0x0A16, 0x0A1A, 0x0A1B, 0x0A1E, 0x0D12, 0x0D16, 0x0D1A, 0x0D1B, 0x0D1E, // hsw_gt2
+ 0x0422, 0x0426, 0x042A, 0x042B, 0x042E, 0x0C22, 0x0C26, 0x0C2A, 0x0C2B, 0x0C2E,
+ 0x0A22, 0x0A26, 0x0A2A, 0x0A2B, 0x0A2E, 0x0D22, 0x0D26, 0x0D2A, 0x0D2B, 0x0D2E // hsw_gt3
+};
+
+// gen8
+const uint32_t Broadwell[] = {0x1602, 0x1606, 0x160A, 0x160B, 0x160D, 0x160E,
+ 0x1612, 0x1616, 0x161A, 0x161B, 0x161D, 0x161E,
+ 0x1622, 0x1626, 0x162A, 0x162B, 0x162D, 0x162E};
+
+const uint32_t CherryView[] = {0x22B0, 0x22B1, 0x22B2, 0x22B3};
+
+// gen9
+const uint32_t Skylake[] = {0x1902, 0x1906, 0x190A, 0x190B, 0x190E, 0x1912, 0x1913, 0x1915, 0x1916,
+ 0x1917, 0x191A, 0x191B, 0x191D, 0x191E, 0x1921, 0x1923, 0x1926, 0x1927,
+ 0x192A, 0x192B, 0x192D, 0x1932, 0x193A, 0x193B, 0x193D};
+
+const uint32_t Broxton[] = {0x0A84, 0x1A84, 0x1A85, 0x5A84, 0x5A85};
+
+// gen9p5
+const uint32_t Kabylake[] = {0x5916, 0x5913, 0x5906, 0x5926, 0x5921, 0x5915, 0x590E,
+ 0x591E, 0x5912, 0x5917, 0x5902, 0x591B, 0x593B, 0x590B,
+ 0x591A, 0x590A, 0x591D, 0x5908, 0x5923, 0x5927};
+
+} // anonymous namespace
+
+IntelDriverVersion::IntelDriverVersion(uint16_t lastPart) : mVersionPart(lastPart)
+{
+}
+
+bool IntelDriverVersion::operator==(const IntelDriverVersion &version)
+{
+ return mVersionPart == version.mVersionPart;
+}
+
+bool IntelDriverVersion::operator!=(const IntelDriverVersion &version)
+{
+ return !(*this == version);
+}
+
+bool IntelDriverVersion::operator<(const IntelDriverVersion &version)
+{
+ // See http://www.intel.com/content/www/us/en/support/graphics-drivers/000005654.html to
+ // understand the Intel graphics driver version number on Windows.
+ // mVersionPart1 changes with OS version. mVersionPart2 changes with DirectX version.
+ // mVersionPart3 stands for release year. mVersionPart4 is driver specific unique version
+ // number.
+ // For example: Intel driver version '20.19.15.4539'
+ // 20 -> windows 10 driver
+ // 19 -> DirectX 12 first version(12.0) supported
+ // 15 -> Driver released in 2015
+ // 4539 -> Driver specific unique version number
+ // For linux, Intel graphics driver version is the mesa version. The version number has three
+ // parts: major revision, minor revision, release number. So, for linux, we need to compare
+ // three parts.
+ // Currently, it's only used in windows. So, checking the last part is enough. Once it's needed
+ // in other platforms, it's easy to be extended.
+ return mVersionPart < version.mVersionPart;
+}
+
+bool IntelDriverVersion::operator>=(const IntelDriverVersion &version)
+{
+ return !(*this < version);
+}
+
+bool IsHaswell(uint32_t DeviceId)
+{
+ return std::find(std::begin(Haswell), std::end(Haswell), DeviceId) != std::end(Haswell);
+}
+
+bool IsBroadwell(uint32_t DeviceId)
+{
+ return std::find(std::begin(Broadwell), std::end(Broadwell), DeviceId) != std::end(Broadwell);
+}
+
+bool IsCherryView(uint32_t DeviceId)
+{
+ return std::find(std::begin(CherryView), std::end(CherryView), DeviceId) !=
+ std::end(CherryView);
+}
+
+bool IsSkylake(uint32_t DeviceId)
+{
+ return std::find(std::begin(Skylake), std::end(Skylake), DeviceId) != std::end(Skylake);
+}
+
+bool IsBroxton(uint32_t DeviceId)
+{
+ return std::find(std::begin(Broxton), std::end(Broxton), DeviceId) != std::end(Broxton);
+}
+
+bool IsKabylake(uint32_t DeviceId)
+{
+ return std::find(std::begin(Kabylake), std::end(Kabylake), DeviceId) != std::end(Kabylake);
+}
+
+} // namespace rx \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/driver_utils.h b/src/3rdparty/angle/src/libANGLE/renderer/driver_utils.h
new file mode 100644
index 0000000000..62bdc502fc
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/driver_utils.h
@@ -0,0 +1,73 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// driver_utils.h : provides more information about current driver.
+
+#ifndef LIBANGLE_RENDERER_DRIVER_UTILS_H_
+#define LIBANGLE_RENDERER_DRIVER_UTILS_H_
+
+#include "libANGLE/angletypes.h"
+
+namespace rx
+{
+
+enum VendorID : uint32_t
+{
+ VENDOR_ID_UNKNOWN = 0x0,
+ VENDOR_ID_AMD = 0x1002,
+ VENDOR_ID_INTEL = 0x8086,
+ VENDOR_ID_NVIDIA = 0x10DE,
+ // This is Qualcomm PCI Vendor ID.
+ // Android doesn't have a PCI bus, but all we need is a unique id.
+ VENDOR_ID_QUALCOMM = 0x5143,
+};
+
+inline bool IsAMD(uint32_t vendor_id)
+{
+ return vendor_id == VENDOR_ID_AMD;
+}
+
+inline bool IsIntel(uint32_t vendor_id)
+{
+ return vendor_id == VENDOR_ID_INTEL;
+}
+
+inline bool IsNvidia(uint32_t vendor_id)
+{
+ return vendor_id == VENDOR_ID_NVIDIA;
+}
+
+inline bool IsQualcomm(uint32_t vendor_id)
+{
+ return vendor_id == VENDOR_ID_QUALCOMM;
+}
+
+// Intel
+class IntelDriverVersion
+{
+ public:
+ // Currently, We only provide the constructor with one parameter. It mainly used in Intel
+ // version number on windows. If you want to use this class on other platforms, it's easy to
+ // be extended.
+ IntelDriverVersion(uint16_t lastPart);
+ bool operator==(const IntelDriverVersion &);
+ bool operator!=(const IntelDriverVersion &);
+ bool operator<(const IntelDriverVersion &);
+ bool operator>=(const IntelDriverVersion &);
+
+ private:
+ uint16_t mVersionPart;
+};
+
+bool IsHaswell(uint32_t DeviceId);
+bool IsBroadwell(uint32_t DeviceId);
+bool IsCherryView(uint32_t DeviceId);
+bool IsSkylake(uint32_t DeviceId);
+bool IsBroxton(uint32_t DeviceId);
+bool IsKabylake(uint32_t DeviceId);
+
+} // namespace rx
+#endif // LIBANGLE_RENDERER_DRIVER_UTILS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/load_functions_data.json b/src/3rdparty/angle/src/libANGLE/renderer/load_functions_data.json
new file mode 100644
index 0000000000..198274998c
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/load_functions_data.json
@@ -0,0 +1,602 @@
+{
+ "GL_RG8_SNORM": {
+ "R8G8_SNORM": {
+ "GL_BYTE": "LoadToNative<GLbyte, 2>"
+ }
+ },
+ "GL_SRGB8": {
+ "R8G8B8A8_UNORM_SRGB": {
+ "GL_UNSIGNED_BYTE": "LoadToNative3To4<GLubyte, 0xFF>"
+ }
+ },
+ "GL_RGBA8I": {
+ "R8G8B8A8_SINT": {
+ "GL_BYTE": "LoadToNative<GLbyte, 4>"
+ }
+ },
+ "GL_R8_SNORM": {
+ "R8_SNORM": {
+ "GL_BYTE": "LoadToNative<GLbyte, 1>"
+ }
+ },
+ "GL_RGBA8_SNORM": {
+ "R8G8B8A8_SNORM": {
+ "GL_BYTE": "LoadToNative<GLbyte, 4>"
+ }
+ },
+ "GL_R16I": {
+ "R16_SINT": {
+ "GL_SHORT": "LoadToNative<GLshort, 1>"
+ }
+ },
+ "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC": {
+ "R8G8B8A8_UNORM_SRGB": {
+ "GL_UNSIGNED_BYTE": "LoadETC2SRGBA8ToSRGBA8"
+ }
+ },
+ "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadETC2RGB8A1ToRGBA8"
+ }
+ },
+ "GL_RGB32UI": {
+ "R32G32B32A32_UINT": {
+ "GL_UNSIGNED_INT": "LoadToNative3To4<GLuint, 0x00000001>"
+ }
+ },
+ "GL_ALPHA32F_EXT": {
+ "NONE": {
+ "GL_FLOAT": "LoadA32FToRGBA32F"
+ }
+ },
+ "GL_R16UI": {
+ "R16_UINT": {
+ "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 1>"
+ }
+ },
+ "GL_RGB9_E5": {
+ "R9G9B9E5_SHAREDEXP": {
+ "GL_HALF_FLOAT": "LoadRGB16FToRGB9E5",
+ "GL_UNSIGNED_INT_5_9_9_9_REV": "LoadToNative<GLuint, 1>",
+ "GL_FLOAT": "LoadRGB32FToRGB9E5",
+ "GL_HALF_FLOAT_OES": "LoadRGB16FToRGB9E5"
+ }
+ },
+ "GL_COMPRESSED_R11_EAC": {
+ "R8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadEACR11ToR8"
+ }
+ },
+ "GL_RGBA32UI": {
+ "R32G32B32A32_UINT": {
+ "GL_UNSIGNED_INT": "LoadToNative<GLuint, 4>"
+ }
+ },
+ "GL_RG8UI": {
+ "R8G8_UINT": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 2>"
+ }
+ },
+ "GL_LUMINANCE32F_EXT": {
+ "NONE": {
+ "GL_FLOAT": "LoadL32FToRGBA32F"
+ }
+ },
+ "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2": {
+ "R8G8B8A8_UNORM_SRGB": {
+ "GL_UNSIGNED_BYTE": "LoadETC2SRGB8A1ToRGBA8"
+ }
+ },
+ "GL_R16F": {
+ "R16_FLOAT": {
+ "GL_HALF_FLOAT": "LoadToNative<GLhalf, 1>",
+ "GL_FLOAT": "Load32FTo16F<1>",
+ "GL_HALF_FLOAT_OES": "LoadToNative<GLhalf, 1>"
+ }
+ },
+ "GL_RGBA8UI": {
+ "R8G8B8A8_UINT": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>"
+ }
+ },
+ "GL_BGRA4_ANGLEX": {
+ "NONE": {
+ "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT": "LoadRGBA4ToRGBA8",
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>"
+ }
+ },
+ "GL_RGBA16F": {
+ "R16G16B16A16_FLOAT": {
+ "GL_HALF_FLOAT": "LoadToNative<GLhalf, 4>",
+ "GL_FLOAT": "Load32FTo16F<4>",
+ "GL_HALF_FLOAT_OES": "LoadToNative<GLhalf, 4>"
+ }
+ },
+ "GL_LUMINANCE8_EXT": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadL8ToRGBA8"
+ }
+ },
+ "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 16>"
+ }
+ },
+ "GL_RGB": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "UnreachableLoadFunction",
+ "GL_UNSIGNED_SHORT_5_6_5": "UnreachableLoadFunction"
+ }
+ },
+ "GL_RGB5_A1": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_INT_2_10_10_10_REV": "LoadRGB10A2ToRGBA8",
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>",
+ "GL_UNSIGNED_SHORT_5_5_5_1": "LoadRGB5A1ToRGBA8"
+ },
+ "B5G5R5A1_UNORM": {
+ "GL_UNSIGNED_INT_2_10_10_10_REV": "LoadRGB10A2ToBGR5A1",
+ "GL_UNSIGNED_BYTE": "LoadRGBA8ToBGR5A1",
+ "GL_UNSIGNED_SHORT_5_5_5_1": "LoadRGB5A1ToA1RGB5"
+ }
+ },
+ "GL_RGB16UI": {
+ "R16G16B16A16_UINT": {
+ "GL_UNSIGNED_SHORT": "LoadToNative3To4<GLushort, 0x0001>"
+ }
+ },
+ "GL_BGRA_EXT": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "UnreachableLoadFunction"
+ }
+ },
+ "GL_COMPRESSED_RGB8_ETC2": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadETC2RGB8ToRGBA8"
+ }
+ },
+ "GL_RGBA32F": {
+ "R32G32B32A32_FLOAT": {
+ "GL_FLOAT": "LoadToNative<GLfloat, 4>"
+ }
+ },
+ "GL_RGBA32I": {
+ "R32G32B32A32_SINT": {
+ "GL_INT": "LoadToNative<GLint, 4>"
+ }
+ },
+ "GL_LUMINANCE8_ALPHA8_EXT": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadLA8ToRGBA8"
+ }
+ },
+ "GL_RG8": {
+ "R8G8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 2>"
+ }
+ },
+ "GL_RGB10_A2": {
+ "R10G10B10A2_UNORM": {
+ "GL_UNSIGNED_INT_2_10_10_10_REV": "LoadToNative<GLuint, 1>"
+ }
+ },
+ "GL_COMPRESSED_SIGNED_RG11_EAC": {
+ "R8G8_SNORM": {
+ "GL_UNSIGNED_BYTE": "LoadEACRG11SToRG8"
+ }
+ },
+ "GL_DEPTH_COMPONENT16": {
+ "D16_UNORM": {
+ "GL_UNSIGNED_INT": "LoadR32ToR16",
+ "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 1>"
+ }
+ },
+ "GL_RGB32I": {
+ "R32G32B32A32_SINT": {
+ "GL_INT": "LoadToNative3To4<GLint, 0x00000001>"
+ }
+ },
+ "GL_R8": {
+ "R8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 1>"
+ }
+ },
+ "GL_RGB32F": {
+ "R32G32B32A32_FLOAT": {
+ "GL_FLOAT": "LoadToNative3To4<GLfloat, gl::Float32One>"
+ }
+ },
+ "GL_R11F_G11F_B10F": {
+ "R11G11B10_FLOAT": {
+ "GL_UNSIGNED_INT_10F_11F_11F_REV": "LoadToNative<GLuint, 1>",
+ "GL_HALF_FLOAT": "LoadRGB16FToRG11B10F",
+ "GL_FLOAT": "LoadRGB32FToRG11B10F",
+ "GL_HALF_FLOAT_OES": "LoadRGB16FToRG11B10F"
+ }
+ },
+ "GL_RGB8": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadToNative3To4<GLubyte, 0xFF>"
+ }
+ },
+ "GL_LUMINANCE_ALPHA": {
+ "R16G16B16A16_FLOAT": {
+ "GL_HALF_FLOAT": "LoadLA16FToRGBA16F",
+ "GL_HALF_FLOAT_OES": "LoadLA16FToRGBA16F"
+ },
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "UnreachableLoadFunction"
+ },
+ "R32G32B32A32_FLOAT": {
+ "GL_FLOAT": "LoadLA32FToRGBA32F"
+ }
+ },
+ "GL_RGBA16I": {
+ "R16G16B16A16_SINT": {
+ "GL_SHORT": "LoadToNative<GLshort, 4>"
+ }
+ },
+ "GL_R8I": {
+ "R8_SINT": {
+ "GL_BYTE": "LoadToNative<GLbyte, 1>"
+ }
+ },
+ "GL_RGB8_SNORM": {
+ "R8G8B8A8_SNORM": {
+ "GL_BYTE": "LoadToNative3To4<GLbyte, 0x7F>"
+ }
+ },
+ "GL_RG32F": {
+ "R32G32_FLOAT": {
+ "GL_FLOAT": "LoadToNative<GLfloat, 2>"
+ }
+ },
+ "GL_DEPTH_COMPONENT32F": {
+ "D32_FLOAT": {
+ "GL_FLOAT": "LoadD32FToD32F"
+ }
+ },
+ "GL_RG32I": {
+ "R32G32_SINT": {
+ "GL_INT": "LoadToNative<GLint, 2>"
+ }
+ },
+ "GL_ALPHA8_EXT": {
+ "A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 1>"
+ },
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadA8ToRGBA8"
+ }
+ },
+ "GL_RG32UI": {
+ "R32G32_UINT": {
+ "GL_UNSIGNED_INT": "LoadToNative<GLuint, 2>"
+ }
+ },
+ "GL_RGBA16UI": {
+ "R16G16B16A16_UINT": {
+ "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 4>"
+ }
+ },
+ "GL_COMPRESSED_RGBA8_ETC2_EAC": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadETC2RGBA8ToRGBA8"
+ }
+ },
+ "GL_RGB8I": {
+ "R8G8B8A8_SINT": {
+ "GL_BYTE": "LoadToNative3To4<GLbyte, 0x01>"
+ }
+ },
+ "GL_COMPRESSED_SRGB8_ETC2": {
+ "R8G8B8A8_UNORM_SRGB": {
+ "GL_UNSIGNED_BYTE": "LoadETC2SRGB8ToRGBA8"
+ }
+ },
+ "GL_DEPTH32F_STENCIL8": {
+ "D32_FLOAT_S8X24_UINT": {
+ "GL_FLOAT_32_UNSIGNED_INT_24_8_REV": "LoadD32FS8X24ToD32FS8X24"
+ }
+ },
+ "GL_RG8I": {
+ "R8G8_SINT": {
+ "GL_BYTE": "LoadToNative<GLbyte, 2>"
+ }
+ },
+ "GL_R32UI": {
+ "R32_UINT": {
+ "GL_UNSIGNED_INT": "LoadToNative<GLuint, 1>"
+ }
+ },
+ "GL_BGR5_A1_ANGLEX": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>",
+ "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT": "LoadRGB5A1ToRGBA8"
+ }
+ },
+ "GL_BGR565_ANGLEX": {
+ "B5G6R5_UNORM": {
+ "GL_UNSIGNED_SHORT_5_6_5": "LoadRGB565ToBGR565",
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLushort, 1>"
+ }
+ },
+ "GL_COMPRESSED_RG11_EAC": {
+ "R8G8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadEACRG11ToRG8"
+ }
+ },
+ "GL_SRGB8_ALPHA8": {
+ "R8G8B8A8_UNORM_SRGB": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>"
+ }
+ },
+ "GL_LUMINANCE_ALPHA16F_EXT": {
+ "NONE": {
+ "GL_HALF_FLOAT": "LoadLA16FToRGBA16F",
+ "GL_HALF_FLOAT_OES": "LoadLA16FToRGBA16F"
+ }
+ },
+ "GL_RGBA": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "UnreachableLoadFunction",
+ "GL_UNSIGNED_SHORT_4_4_4_4": "UnreachableLoadFunction",
+ "GL_UNSIGNED_SHORT_5_5_5_1": "UnreachableLoadFunction"
+ }
+ },
+ "GL_DEPTH24_STENCIL8": {
+ "D24_UNORM_S8_UINT": {
+ "GL_UNSIGNED_INT_24_8": "LoadR32ToR24G8"
+ }
+ },
+ "GL_RGB16I": {
+ "R16G16B16A16_SINT": {
+ "GL_SHORT": "LoadToNative3To4<GLshort, 0x0001>"
+ }
+ },
+ "GL_R8UI": {
+ "R8_UINT": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 1>"
+ }
+ },
+ "GL_ALPHA": {
+ "R16G16B16A16_FLOAT": {
+ "GL_HALF_FLOAT": "LoadA16FToRGBA16F",
+ "GL_HALF_FLOAT_OES": "LoadA16FToRGBA16F"
+ },
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "UnreachableLoadFunction"
+ },
+ "R32G32B32A32_FLOAT": {
+ "GL_FLOAT": "LoadA32FToRGBA32F"
+ }
+ },
+ "GL_RGB16F": {
+ "R16G16B16A16_FLOAT": {
+ "GL_HALF_FLOAT": "LoadToNative3To4<GLhalf, gl::Float16One>",
+ "GL_FLOAT": "LoadRGB32FToRGBA16F",
+ "GL_HALF_FLOAT_OES": "LoadToNative3To4<GLhalf, gl::Float16One>"
+ }
+ },
+ "GL_COMPRESSED_SIGNED_R11_EAC": {
+ "R8_SNORM": {
+ "GL_UNSIGNED_BYTE": "LoadEACR11SToR8"
+ }
+ },
+ "GL_COMPRESSED_RGB_S3TC_DXT1_EXT": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 8>"
+ }
+ },
+ "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 8>"
+ }
+ },
+ "GL_STENCIL_INDEX8": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "UnimplementedLoadFunction"
+ }
+ },
+ "GL_LUMINANCE_ALPHA32F_EXT": {
+ "NONE": {
+ "GL_FLOAT": "LoadLA32FToRGBA32F"
+ }
+ },
+ "GL_RGB8UI": {
+ "R8G8B8A8_UINT": {
+ "GL_UNSIGNED_BYTE": "LoadToNative3To4<GLubyte, 0x01>"
+ }
+ },
+ "GL_DEPTH_COMPONENT24": {
+ "D24_UNORM_S8_UINT": {
+ "GL_UNSIGNED_INT": "LoadR32ToR24G8"
+ }
+ },
+ "GL_R32I": {
+ "R32_SINT": {
+ "GL_INT": "LoadToNative<GLint, 1>"
+ }
+ },
+ "GL_DEPTH_COMPONENT32_OES": {
+ "NONE": {
+ "GL_UNSIGNED_INT": "LoadR32ToR24G8"
+ }
+ },
+ "GL_R32F": {
+ "R32_FLOAT": {
+ "GL_FLOAT": "LoadToNative<GLfloat, 1>"
+ }
+ },
+ "GL_RG16F": {
+ "R16G16_FLOAT": {
+ "GL_HALF_FLOAT": "LoadToNative<GLhalf, 2>",
+ "GL_FLOAT": "Load32FTo16F<2>",
+ "GL_HALF_FLOAT_OES": "LoadToNative<GLhalf, 2>"
+ }
+ },
+ "GL_RGB565": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadToNative3To4<GLubyte, 0xFF>",
+ "GL_UNSIGNED_SHORT_5_6_5": "LoadR5G6B5ToRGBA8"
+ },
+ "B5G6R5_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadRGB8ToBGR565",
+ "GL_UNSIGNED_SHORT_5_6_5": "LoadToNative<GLushort, 1>"
+ }
+ },
+ "GL_LUMINANCE16F_EXT": {
+ "NONE": {
+ "GL_HALF_FLOAT": "LoadL16FToRGBA16F",
+ "GL_HALF_FLOAT_OES": "LoadL16FToRGBA16F"
+ }
+ },
+ "GL_RG16UI": {
+ "R16G16_UINT": {
+ "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 2>"
+ }
+ },
+ "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 16>"
+ }
+ },
+ "GL_RG16I": {
+ "R16G16_SINT": {
+ "GL_SHORT": "LoadToNative<GLshort, 2>"
+ }
+ },
+ "GL_BGRA8_EXT": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>"
+ }
+ },
+ "GL_ALPHA16F_EXT": {
+ "NONE": {
+ "GL_HALF_FLOAT": "LoadA16FToRGBA16F",
+ "GL_HALF_FLOAT_OES": "LoadA16FToRGBA16F"
+ }
+ },
+ "GL_RGBA4": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>",
+ "GL_UNSIGNED_SHORT_4_4_4_4": "LoadRGBA4ToRGBA8"
+ },
+ "B4G4R4A4_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadRGBA8ToBGRA4",
+ "GL_UNSIGNED_SHORT_4_4_4_4": "LoadRGBA4ToARGB4"
+ }
+ },
+ "GL_RGBA8": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>"
+ }
+ },
+ "GL_LUMINANCE": {
+ "R16G16B16A16_FLOAT": {
+ "GL_HALF_FLOAT": "LoadL16FToRGBA16F",
+ "GL_HALF_FLOAT_OES": "LoadL16FToRGBA16F"
+ },
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "UnreachableLoadFunction"
+ },
+ "R32G32B32A32_FLOAT": {
+ "GL_FLOAT": "LoadL32FToRGBA32F"
+ }
+ },
+ "GL_RGB10_A2UI": {
+ "R10G10B10A2_UINT": {
+ "GL_UNSIGNED_INT_2_10_10_10_REV": "LoadToNative<GLuint, 1>"
+ }
+ },
+ "GL_ETC1_RGB8_OES": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadETC1RGB8ToRGBA8"
+ }
+ },
+ "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE": {
+ "BC1_RGB_UNORM_BLOCK": {
+ "GL_UNSIGNED_BYTE": "LoadETC1RGB8ToBC1"
+ }
+ },
+ "GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE": {
+ "BC1_RGB_UNORM_BLOCK": {
+ "GL_UNSIGNED_BYTE": "LoadETC2RGB8ToBC1"
+ }
+ },
+ "GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE": {
+ "BC1_RGB_UNORM_SRGB_BLOCK": {
+ "GL_UNSIGNED_BYTE": "LoadETC2SRGB8ToBC1"
+ }
+ },
+ "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE": {
+ "BC1_RGBA_UNORM_BLOCK": {
+ "GL_UNSIGNED_BYTE": "LoadETC2RGB8A1ToBC1"
+ }
+ },
+ "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE": {
+ "BC1_RGBA_UNORM_SRGB_BLOCK": {
+ "GL_UNSIGNED_BYTE": "LoadETC2SRGB8A1ToBC1"
+ }
+ },
+ "GL_R16_EXT": {
+ "R16_UNORM": {
+ "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 1>"
+ }
+ },
+ "GL_RG16_EXT": {
+ "R16G16_UNORM": {
+ "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 2>"
+ }
+ },
+ "GL_RGB16_EXT": {
+ "R16G16B16A16_UNORM": {
+ "GL_UNSIGNED_SHORT": "LoadToNative3To4<GLushort, 0xFFFF>"
+ }
+ },
+ "GL_RGBA16_EXT": {
+ "R16G16B16A16_UNORM": {
+ "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 4>"
+ }
+ },
+ "GL_R16_SNORM_EXT": {
+ "R16_SNORM": {
+ "GL_SHORT": "LoadToNative<GLushort, 1>"
+ }
+ },
+ "GL_RG16_SNORM_EXT": {
+ "R16G16_SNORM": {
+ "GL_SHORT": "LoadToNative<GLushort, 2>"
+ }
+ },
+ "GL_RGB16_SNORM_EXT": {
+ "R16G16B16A16_SNORM": {
+ "GL_SHORT": "LoadToNative3To4<GLushort, 0x7FFF>"
+ }
+ },
+ "GL_RGBA16_SNORM_EXT": {
+ "R16G16B16A16_SNORM": {
+ "GL_SHORT": "LoadToNative<GLushort, 4>"
+ }
+ },
+ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 16>"
+ }
+ },
+ "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 8>"
+ }
+ },
+ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 8>"
+ }
+ },
+ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 16>"
+ }
+ }
+}
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/load_functions_table.h b/src/3rdparty/angle/src/libANGLE/renderer/load_functions_table.h
new file mode 100644
index 0000000000..f3da31c100
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/load_functions_table.h
@@ -0,0 +1,22 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// load_functions_table:
+// Contains load functions table depending on internal format and ANGLE format.
+//
+
+#ifndef LIBANGLE_RENDERER_LOADFUNCTIONSTABLE_H_
+#define LIBANGLE_RENDERER_LOADFUNCTIONSTABLE_H_
+
+#include "libANGLE/renderer/Format.h"
+
+namespace angle
+{
+
+rx::LoadFunctionMap GetLoadFunctionsMap(GLenum internalFormat, Format::ID angleFormat);
+
+} // namespace angle
+
+#endif // LIBANGLE_RENDERER_LOADFUNCTIONSTABLE_H_
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/load_functions_table_autogen.cpp b/src/3rdparty/angle/src/libANGLE/renderer/load_functions_table_autogen.cpp
new file mode 100644
index 0000000000..ed9fe2864c
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/load_functions_table_autogen.cpp
@@ -0,0 +1,2459 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_load_functions_table.py using data from load_functions_data.json
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// load_functions_table:
+// Contains the GetLoadFunctionsMap for texture_format_util.h
+//
+
+#include "libANGLE/renderer/load_functions_table.h"
+
+#include "image_util/copyimage.h"
+#include "image_util/generatemip.h"
+#include "image_util/loadimage.h"
+
+using namespace rx;
+
+namespace angle
+{
+
+namespace
+{
+
+// ES3 image loading functions vary based on:
+// - the GL internal format (supplied to glTex*Image*D)
+// - the GL data type given (supplied to glTex*Image*D)
+// - the target DXGI_FORMAT that the image will be loaded into (which is chosen based on the D3D
+// device's capabilities)
+// This map type determines which loading function to use, based on these three parameters.
+// Source formats and types are taken from Tables 3.2 and 3.3 of the ES 3 spec.
+void UnimplementedLoadFunction(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ UNIMPLEMENTED();
+}
+
+void UnreachableLoadFunction(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ UNREACHABLE();
+}
+
+LoadImageFunctionInfo ALPHA_to_R16G16B16A16_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo ALPHA_to_R32G32B32A32_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadA32FToRGBA32F, true);
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo ALPHA_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo ALPHA16F_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo ALPHA32F_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadA32FToRGBA32F, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo ALPHA8_EXT_to_A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo ALPHA8_EXT_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadA8ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo BGR565_ANGLEX_to_B5G6R5_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return LoadImageFunctionInfo(LoadRGB565ToBGR565, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo BGR5_A1_ANGLEX_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ return LoadImageFunctionInfo(LoadRGB5A1ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo BGRA4_ANGLEX_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ return LoadImageFunctionInfo(LoadRGBA4ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo BGRA8_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo BGRA_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_R11_EAC_to_R8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadEACR11ToR8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RG11_EAC_to_R8G8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadEACRG11ToRG8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RGB8_ETC2_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC2RGB8ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE_to_BC1_RGB_UNORM_BLOCK(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC2RGB8ToBC1, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC2RGB8A1ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo
+COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE_to_BC1_RGBA_UNORM_BLOCK(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC2RGB8A1ToBC1, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RGBA8_ETC2_EAC_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC2RGBA8ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RGBA_S3TC_DXT1_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 8>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RGBA_S3TC_DXT3_ANGLE_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 16>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RGBA_S3TC_DXT5_ANGLE_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 16>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RGB_S3TC_DXT1_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 8>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_SIGNED_R11_EAC_to_R8_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadEACR11SToR8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_SIGNED_RG11_EAC_to_R8G8_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadEACRG11SToRG8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_to_R8G8B8A8_UNORM_SRGB(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC2SRGBA8ToSRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_SRGB8_ETC2_to_R8G8B8A8_UNORM_SRGB(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC2SRGB8ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE_to_BC1_RGB_UNORM_SRGB_BLOCK(
+ GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC2SRGB8ToBC1, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_to_R8G8B8A8_UNORM_SRGB(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC2SRGB8A1ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo
+COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE_to_BC1_RGBA_UNORM_SRGB_BLOCK(
+ GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC2SRGB8A1ToBC1, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 8>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 16>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 16>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_SRGB_S3TC_DXT1_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 8>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo DEPTH24_STENCIL8_to_D24_UNORM_S8_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT_24_8:
+ return LoadImageFunctionInfo(LoadR32ToR24G8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo DEPTH32F_STENCIL8_to_D32_FLOAT_S8X24_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ return LoadImageFunctionInfo(LoadD32FS8X24ToD32FS8X24, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo DEPTH_COMPONENT16_to_D16_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT:
+ return LoadImageFunctionInfo(LoadR32ToR16, true);
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo DEPTH_COMPONENT24_to_D24_UNORM_S8_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT:
+ return LoadImageFunctionInfo(LoadR32ToR24G8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo DEPTH_COMPONENT32F_to_D32_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadD32FToD32F, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo DEPTH_COMPONENT32_OES_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT:
+ return LoadImageFunctionInfo(LoadR32ToR24G8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo ETC1_RGB8_LOSSY_DECODE_ANGLE_to_BC1_RGB_UNORM_BLOCK(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC1RGB8ToBC1, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo ETC1_RGB8_OES_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC1RGB8ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE_to_R16G16B16A16_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE_to_R32G32B32A32_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadL32FToRGBA32F, true);
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE16F_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE32F_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadL32FToRGBA32F, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE8_ALPHA8_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadLA8ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE8_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadL8ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE_ALPHA_to_R16G16B16A16_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE_ALPHA_to_R32G32B32A32_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadLA32FToRGBA32F, true);
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE_ALPHA_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE_ALPHA16F_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE_ALPHA32F_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadLA32FToRGBA32F, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R11F_G11F_B10F_to_R11G11B10_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadRGB32FToRG11B10F, true);
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadRGB16FToRG11B10F, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadRGB16FToRG11B10F, true);
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ return LoadImageFunctionInfo(LoadToNative<GLuint, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R16F_to_R16_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(Load32FTo16F<1>, true);
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadToNative<GLhalf, 1>, false);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadToNative<GLhalf, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R16I_to_R16_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLshort, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R16UI_to_R16_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R16_EXT_to_R16_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R16_SNORM_EXT_to_R16_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R32F_to_R32_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadToNative<GLfloat, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R32I_to_R32_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_INT:
+ return LoadImageFunctionInfo(LoadToNative<GLint, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R32UI_to_R32_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT:
+ return LoadImageFunctionInfo(LoadToNative<GLuint, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R8_to_R8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R8I_to_R8_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLbyte, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R8UI_to_R8_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R8_SNORM_to_R8_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLbyte, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG16F_to_R16G16_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(Load32FTo16F<2>, true);
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadToNative<GLhalf, 2>, false);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadToNative<GLhalf, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG16I_to_R16G16_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLshort, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG16UI_to_R16G16_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG16_EXT_to_R16G16_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG16_SNORM_EXT_to_R16G16_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG32F_to_R32G32_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadToNative<GLfloat, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG32I_to_R32G32_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_INT:
+ return LoadImageFunctionInfo(LoadToNative<GLint, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG32UI_to_R32G32_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT:
+ return LoadImageFunctionInfo(LoadToNative<GLuint, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG8_to_R8G8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG8I_to_R8G8_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLbyte, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG8UI_to_R8G8_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG8_SNORM_to_R8G8_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLbyte, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB10_A2_to_R10G10B10A2_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return LoadImageFunctionInfo(LoadToNative<GLuint, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB10_A2UI_to_R10G10B10A2_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return LoadImageFunctionInfo(LoadToNative<GLuint, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB16F_to_R16G16B16A16_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadRGB32FToRGBA16F, true);
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLhalf, gl::Float16One>, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLhalf, gl::Float16One>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB16I_to_R16G16B16A16_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SHORT:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLshort, 0x0001>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB16UI_to_R16G16B16A16_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLushort, 0x0001>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB16_EXT_to_R16G16B16A16_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLushort, 0xFFFF>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB16_SNORM_EXT_to_R16G16B16A16_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SHORT:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLushort, 0x7FFF>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB32F_to_R32G32B32A32_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLfloat, gl::Float32One>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB32I_to_R32G32B32A32_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_INT:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLint, 0x00000001>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB32UI_to_R32G32B32A32_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLuint, 0x00000001>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB565_to_B5G6R5_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadRGB8ToBGR565, true);
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB565_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0xFF>, true);
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return LoadImageFunctionInfo(LoadR5G6B5ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB5_A1_to_B5G5R5A1_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadRGBA8ToBGR5A1, true);
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return LoadImageFunctionInfo(LoadRGB10A2ToBGR5A1, true);
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ return LoadImageFunctionInfo(LoadRGB5A1ToA1RGB5, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB5_A1_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return LoadImageFunctionInfo(LoadRGB10A2ToRGBA8, true);
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ return LoadImageFunctionInfo(LoadRGB5A1ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB8_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0xFF>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB8I_to_R8G8B8A8_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLbyte, 0x01>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB8UI_to_R8G8B8A8_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0x01>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB8_SNORM_to_R8G8B8A8_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLbyte, 0x7F>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB9_E5_to_R9G9B9E5_SHAREDEXP(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadRGB32FToRGB9E5, true);
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadRGB16FToRGB9E5, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadRGB16FToRGB9E5, true);
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ return LoadImageFunctionInfo(LoadToNative<GLuint, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA16F_to_R16G16B16A16_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(Load32FTo16F<4>, true);
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadToNative<GLhalf, 4>, false);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadToNative<GLhalf, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA16I_to_R16G16B16A16_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLshort, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA16UI_to_R16G16B16A16_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA16_EXT_to_R16G16B16A16_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA16_SNORM_EXT_to_R16G16B16A16_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA32F_to_R32G32B32A32_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadToNative<GLfloat, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA32I_to_R32G32B32A32_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_INT:
+ return LoadImageFunctionInfo(LoadToNative<GLint, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA32UI_to_R32G32B32A32_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT:
+ return LoadImageFunctionInfo(LoadToNative<GLuint, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA4_to_B4G4R4A4_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadRGBA8ToBGRA4, true);
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ return LoadImageFunctionInfo(LoadRGBA4ToARGB4, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA4_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ return LoadImageFunctionInfo(LoadRGBA4ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA8_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA8I_to_R8G8B8A8_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLbyte, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA8UI_to_R8G8B8A8_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA8_SNORM_to_R8G8B8A8_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLbyte, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo SRGB8_to_R8G8B8A8_UNORM_SRGB(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0xFF>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo SRGB8_ALPHA8_to_R8G8B8A8_UNORM_SRGB(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo STENCIL_INDEX8_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnimplementedLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+} // namespace
+
+LoadFunctionMap GetLoadFunctionsMap(GLenum internalFormat, Format::ID angleFormat)
+{
+ // clang-format off
+ switch (internalFormat)
+ {
+ case GL_ALPHA:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_FLOAT:
+ return ALPHA_to_R16G16B16A16_FLOAT;
+ case Format::ID::R32G32B32A32_FLOAT:
+ return ALPHA_to_R32G32B32A32_FLOAT;
+ default:
+ return ALPHA_to_default;
+ }
+ }
+ case GL_ALPHA16F_EXT:
+ return ALPHA16F_EXT_to_default;
+ case GL_ALPHA32F_EXT:
+ return ALPHA32F_EXT_to_default;
+ case GL_ALPHA8_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::A8_UNORM:
+ return ALPHA8_EXT_to_A8_UNORM;
+ case Format::ID::R8G8B8A8_UNORM:
+ return ALPHA8_EXT_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_BGR565_ANGLEX:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::B5G6R5_UNORM:
+ return BGR565_ANGLEX_to_B5G6R5_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_BGR5_A1_ANGLEX:
+ return BGR5_A1_ANGLEX_to_default;
+ case GL_BGRA4_ANGLEX:
+ return BGRA4_ANGLEX_to_default;
+ case GL_BGRA8_EXT:
+ return BGRA8_EXT_to_default;
+ case GL_BGRA_EXT:
+ return BGRA_EXT_to_default;
+ case GL_COMPRESSED_R11_EAC:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8_UNORM:
+ return COMPRESSED_R11_EAC_to_R8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_RG11_EAC:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8_UNORM:
+ return COMPRESSED_RG11_EAC_to_R8G8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_RGB8_ETC2:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM:
+ return COMPRESSED_RGB8_ETC2_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::BC1_RGB_UNORM_BLOCK:
+ return COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE_to_BC1_RGB_UNORM_BLOCK;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM:
+ return COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::BC1_RGBA_UNORM_BLOCK:
+ return COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE_to_BC1_RGBA_UNORM_BLOCK;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_RGBA8_ETC2_EAC:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM:
+ return COMPRESSED_RGBA8_ETC2_EAC_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return COMPRESSED_RGBA_S3TC_DXT1_EXT_to_default;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ return COMPRESSED_RGBA_S3TC_DXT3_ANGLE_to_default;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ return COMPRESSED_RGBA_S3TC_DXT5_ANGLE_to_default;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return COMPRESSED_RGB_S3TC_DXT1_EXT_to_default;
+ case GL_COMPRESSED_SIGNED_R11_EAC:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8_SNORM:
+ return COMPRESSED_SIGNED_R11_EAC_to_R8_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_SIGNED_RG11_EAC:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8_SNORM:
+ return COMPRESSED_SIGNED_RG11_EAC_to_R8G8_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM_SRGB:
+ return COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_to_R8G8B8A8_UNORM_SRGB;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_SRGB8_ETC2:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM_SRGB:
+ return COMPRESSED_SRGB8_ETC2_to_R8G8B8A8_UNORM_SRGB;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::BC1_RGB_UNORM_SRGB_BLOCK:
+ return COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE_to_BC1_RGB_UNORM_SRGB_BLOCK;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM_SRGB:
+ return COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_to_R8G8B8A8_UNORM_SRGB;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::BC1_RGBA_UNORM_SRGB_BLOCK:
+ return COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE_to_BC1_RGBA_UNORM_SRGB_BLOCK;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ return COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT_to_default;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ return COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT_to_default;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT_to_default;
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ return COMPRESSED_SRGB_S3TC_DXT1_EXT_to_default;
+ case GL_DEPTH24_STENCIL8:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::D24_UNORM_S8_UINT:
+ return DEPTH24_STENCIL8_to_D24_UNORM_S8_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_DEPTH32F_STENCIL8:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::D32_FLOAT_S8X24_UINT:
+ return DEPTH32F_STENCIL8_to_D32_FLOAT_S8X24_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_DEPTH_COMPONENT16:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::D16_UNORM:
+ return DEPTH_COMPONENT16_to_D16_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_DEPTH_COMPONENT24:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::D24_UNORM_S8_UINT:
+ return DEPTH_COMPONENT24_to_D24_UNORM_S8_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_DEPTH_COMPONENT32F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::D32_FLOAT:
+ return DEPTH_COMPONENT32F_to_D32_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_DEPTH_COMPONENT32_OES:
+ return DEPTH_COMPONENT32_OES_to_default;
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::BC1_RGB_UNORM_BLOCK:
+ return ETC1_RGB8_LOSSY_DECODE_ANGLE_to_BC1_RGB_UNORM_BLOCK;
+ default:
+ break;
+ }
+ }
+ case GL_ETC1_RGB8_OES:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM:
+ return ETC1_RGB8_OES_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_LUMINANCE:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_FLOAT:
+ return LUMINANCE_to_R16G16B16A16_FLOAT;
+ case Format::ID::R32G32B32A32_FLOAT:
+ return LUMINANCE_to_R32G32B32A32_FLOAT;
+ default:
+ return LUMINANCE_to_default;
+ }
+ }
+ case GL_LUMINANCE16F_EXT:
+ return LUMINANCE16F_EXT_to_default;
+ case GL_LUMINANCE32F_EXT:
+ return LUMINANCE32F_EXT_to_default;
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ return LUMINANCE8_ALPHA8_EXT_to_default;
+ case GL_LUMINANCE8_EXT:
+ return LUMINANCE8_EXT_to_default;
+ case GL_LUMINANCE_ALPHA:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_FLOAT:
+ return LUMINANCE_ALPHA_to_R16G16B16A16_FLOAT;
+ case Format::ID::R32G32B32A32_FLOAT:
+ return LUMINANCE_ALPHA_to_R32G32B32A32_FLOAT;
+ default:
+ return LUMINANCE_ALPHA_to_default;
+ }
+ }
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ return LUMINANCE_ALPHA16F_EXT_to_default;
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ return LUMINANCE_ALPHA32F_EXT_to_default;
+ case GL_R11F_G11F_B10F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R11G11B10_FLOAT:
+ return R11F_G11F_B10F_to_R11G11B10_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_R16F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16_FLOAT:
+ return R16F_to_R16_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_R16I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16_SINT:
+ return R16I_to_R16_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_R16UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16_UINT:
+ return R16UI_to_R16_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_R16_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16_UNORM:
+ return R16_EXT_to_R16_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_R16_SNORM_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16_SNORM:
+ return R16_SNORM_EXT_to_R16_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_R32F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32_FLOAT:
+ return R32F_to_R32_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_R32I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32_SINT:
+ return R32I_to_R32_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_R32UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32_UINT:
+ return R32UI_to_R32_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_R8:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8_UNORM:
+ return R8_to_R8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_R8I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8_SINT:
+ return R8I_to_R8_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_R8UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8_UINT:
+ return R8UI_to_R8_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_R8_SNORM:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8_SNORM:
+ return R8_SNORM_to_R8_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RG16F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16_FLOAT:
+ return RG16F_to_R16G16_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_RG16I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16_SINT:
+ return RG16I_to_R16G16_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RG16UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16_UINT:
+ return RG16UI_to_R16G16_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RG16_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16_UNORM:
+ return RG16_EXT_to_R16G16_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RG16_SNORM_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16_SNORM:
+ return RG16_SNORM_EXT_to_R16G16_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RG32F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32_FLOAT:
+ return RG32F_to_R32G32_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_RG32I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32_SINT:
+ return RG32I_to_R32G32_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RG32UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32_UINT:
+ return RG32UI_to_R32G32_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RG8:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8_UNORM:
+ return RG8_to_R8G8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RG8I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8_SINT:
+ return RG8I_to_R8G8_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RG8UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8_UINT:
+ return RG8UI_to_R8G8_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RG8_SNORM:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8_SNORM:
+ return RG8_SNORM_to_R8G8_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGB:
+ return RGB_to_default;
+ case GL_RGB10_A2:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R10G10B10A2_UNORM:
+ return RGB10_A2_to_R10G10B10A2_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGB10_A2UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R10G10B10A2_UINT:
+ return RGB10_A2UI_to_R10G10B10A2_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB16F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_FLOAT:
+ return RGB16F_to_R16G16B16A16_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB16I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_SINT:
+ return RGB16I_to_R16G16B16A16_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB16UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_UINT:
+ return RGB16UI_to_R16G16B16A16_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB16_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_UNORM:
+ return RGB16_EXT_to_R16G16B16A16_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGB16_SNORM_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_SNORM:
+ return RGB16_SNORM_EXT_to_R16G16B16A16_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGB32F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32B32A32_FLOAT:
+ return RGB32F_to_R32G32B32A32_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB32I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32B32A32_SINT:
+ return RGB32I_to_R32G32B32A32_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB32UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32B32A32_UINT:
+ return RGB32UI_to_R32G32B32A32_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB565:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::B5G6R5_UNORM:
+ return RGB565_to_B5G6R5_UNORM;
+ case Format::ID::R8G8B8A8_UNORM:
+ return RGB565_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGB5_A1:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::B5G5R5A1_UNORM:
+ return RGB5_A1_to_B5G5R5A1_UNORM;
+ case Format::ID::R8G8B8A8_UNORM:
+ return RGB5_A1_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGB8:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM:
+ return RGB8_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGB8I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_SINT:
+ return RGB8I_to_R8G8B8A8_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB8UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UINT:
+ return RGB8UI_to_R8G8B8A8_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB8_SNORM:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_SNORM:
+ return RGB8_SNORM_to_R8G8B8A8_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGB9_E5:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R9G9B9E5_SHAREDEXP:
+ return RGB9_E5_to_R9G9B9E5_SHAREDEXP;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA:
+ return RGBA_to_default;
+ case GL_RGBA16F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_FLOAT:
+ return RGBA16F_to_R16G16B16A16_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA16I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_SINT:
+ return RGBA16I_to_R16G16B16A16_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA16UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_UINT:
+ return RGBA16UI_to_R16G16B16A16_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA16_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_UNORM:
+ return RGBA16_EXT_to_R16G16B16A16_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA16_SNORM_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_SNORM:
+ return RGBA16_SNORM_EXT_to_R16G16B16A16_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA32F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32B32A32_FLOAT:
+ return RGBA32F_to_R32G32B32A32_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA32I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32B32A32_SINT:
+ return RGBA32I_to_R32G32B32A32_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA32UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32B32A32_UINT:
+ return RGBA32UI_to_R32G32B32A32_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA4:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::B4G4R4A4_UNORM:
+ return RGBA4_to_B4G4R4A4_UNORM;
+ case Format::ID::R8G8B8A8_UNORM:
+ return RGBA4_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA8:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM:
+ return RGBA8_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA8I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_SINT:
+ return RGBA8I_to_R8G8B8A8_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA8UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UINT:
+ return RGBA8UI_to_R8G8B8A8_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA8_SNORM:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_SNORM:
+ return RGBA8_SNORM_to_R8G8B8A8_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_SRGB8:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM_SRGB:
+ return SRGB8_to_R8G8B8A8_UNORM_SRGB;
+ default:
+ break;
+ }
+ }
+ case GL_SRGB8_ALPHA8:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM_SRGB:
+ return SRGB8_ALPHA8_to_R8G8B8A8_UNORM_SRGB;
+ default:
+ break;
+ }
+ }
+ case GL_STENCIL_INDEX8:
+ return STENCIL_INDEX8_to_default;
+
+ default:
+ {
+ static LoadFunctionMap emptyLoadFunctionsMap;
+ return emptyLoadFunctionsMap;
+ }
+ }
+ // clang-format on
+
+} // GetLoadFunctionsMap
+
+} // namespace angle
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.cpp b/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.cpp
new file mode 100644
index 0000000000..55471c1d20
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.cpp
@@ -0,0 +1,549 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// renderer_utils:
+// Helper methods pertaining to most or all back-ends.
+//
+
+#include "libANGLE/renderer/renderer_utils.h"
+
+#include "image_util/copyimage.h"
+#include "image_util/imageformats.h"
+
+#include "libANGLE/AttributeMap.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/ContextImpl.h"
+#include "libANGLE/renderer/Format.h"
+
+#include <string.h>
+
+namespace rx
+{
+
+namespace
+{
+typedef std::pair<gl::FormatType, ColorWriteFunction> FormatWriteFunctionPair;
+typedef std::map<gl::FormatType, ColorWriteFunction> FormatWriteFunctionMap;
+
+static inline void InsertFormatWriteFunctionMapping(FormatWriteFunctionMap *map,
+ GLenum format,
+ GLenum type,
+ ColorWriteFunction writeFunc)
+{
+ map->insert(FormatWriteFunctionPair(gl::FormatType(format, type), writeFunc));
+}
+
+static FormatWriteFunctionMap BuildFormatWriteFunctionMap()
+{
+ using namespace angle; // For image writing functions
+
+ FormatWriteFunctionMap map;
+
+ // clang-format off
+ // | Format | Type | Color write function |
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_BYTE, WriteColor<R8G8B8A8S, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, WriteColor<R4G4B4A4, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, WriteColor<R5G5B5A1, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, WriteColor<R10G10B10A2, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_FLOAT, WriteColor<R32G32B32A32F, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_HALF_FLOAT, WriteColor<R16G16B16A16F, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, WriteColor<R16G16B16A16F, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT,
+ WriteColor<R16G16B16A16, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_SHORT, WriteColor<R16G16B16A16S, GLfloat>);
+
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_BYTE, WriteColor<R8G8B8A8S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16B16A16, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_SHORT, WriteColor<R16G16B16A16S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32B32A32, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_INT, WriteColor<R32G32B32A32S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, WriteColor<R10G10B10A2, GLuint> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_BYTE, WriteColor<R8G8B8S, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, WriteColor<R5G6B5, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, WriteColor<R11G11B10F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, WriteColor<R9G9B9E5, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_FLOAT, WriteColor<R32G32B32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_HALF_FLOAT, WriteColor<R16G16B16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, WriteColor<R16G16B16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_SHORT,
+ WriteColor<R16G16B16, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_SHORT, WriteColor<R16G16B16S, GLfloat>);
+
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_BYTE, WriteColor<R8G8B8S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16B16, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_SHORT, WriteColor<R16G16B16S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32B32, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_INT, WriteColor<R32G32B32S, GLint> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_UNSIGNED_BYTE, WriteColor<R8G8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_BYTE, WriteColor<R8G8S, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_FLOAT, WriteColor<R32G32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_HALF_FLOAT, WriteColor<R16G16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_HALF_FLOAT_OES, WriteColor<R16G16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_UNSIGNED_SHORT, WriteColor<R16G16, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_SHORT, WriteColor<R16G16S, GLfloat>);
+
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_BYTE, WriteColor<R8G8S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_SHORT, WriteColor<R16G16S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_INT, WriteColor<R32G32S, GLint> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_UNSIGNED_BYTE, WriteColor<R8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_BYTE, WriteColor<R8S, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_FLOAT, WriteColor<R32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_HALF_FLOAT, WriteColor<R16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_HALF_FLOAT_OES, WriteColor<R16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_UNSIGNED_SHORT, WriteColor<R16, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_SHORT, WriteColor<R16S, GLfloat>);
+
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_BYTE, WriteColor<R8S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_SHORT, WriteColor<R16S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, WriteColor<R32, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_INT, WriteColor<R32S, GLint> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, WriteColor<L8A8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, WriteColor<L8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, WriteColor<A8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, WriteColor<L32A32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_FLOAT, WriteColor<L32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_FLOAT, WriteColor<A32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, WriteColor<L16A16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, WriteColor<L16A16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, WriteColor<L16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, WriteColor<L16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_HALF_FLOAT, WriteColor<A16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, WriteColor<A16F, GLfloat> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, WriteColor<B8G8R8A8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, WriteColor<A4R4G4B4, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, WriteColor<A1R5G5B5, GLfloat> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLfloat> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, nullptr );
+ InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, nullptr );
+ InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, nullptr );
+ InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, nullptr );
+
+ InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr );
+ InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr );
+ InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr );
+
+ InsertFormatWriteFunctionMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, nullptr );
+
+ InsertFormatWriteFunctionMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr );
+ InsertFormatWriteFunctionMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, nullptr );
+ // clang-format on
+
+ return map;
+}
+
+void CopyColor(gl::ColorF *color)
+{
+ // No-op
+}
+
+void PremultiplyAlpha(gl::ColorF *color)
+{
+ color->red *= color->alpha;
+ color->green *= color->alpha;
+ color->blue *= color->alpha;
+}
+
+void UnmultiplyAlpha(gl::ColorF *color)
+{
+ if (color->alpha != 0.0f)
+ {
+ float invAlpha = 1.0f / color->alpha;
+ color->red *= invAlpha;
+ color->green *= invAlpha;
+ color->blue *= invAlpha;
+ }
+}
+
+void ClipChannelsR(gl::ColorF *color)
+{
+ color->green = 0.0f;
+ color->blue = 0.0f;
+ color->alpha = 1.0f;
+}
+
+void ClipChannelsRG(gl::ColorF *color)
+{
+ color->blue = 0.0f;
+ color->alpha = 1.0f;
+}
+
+void ClipChannelsRGB(gl::ColorF *color)
+{
+ color->alpha = 1.0f;
+}
+
+void ClipChannelsLuminance(gl::ColorF *color)
+{
+ color->alpha = 1.0f;
+}
+
+void ClipChannelsAlpha(gl::ColorF *color)
+{
+ color->red = 0.0f;
+ color->green = 0.0f;
+ color->blue = 0.0f;
+}
+
+void ClipChannelsNoOp(gl::ColorF *color)
+{
+}
+
+void WriteUintColor(const gl::ColorF &color,
+ ColorWriteFunction colorWriteFunction,
+ uint8_t *destPixelData)
+{
+ gl::ColorUI destColor(
+ static_cast<unsigned int>(color.red * 255), static_cast<unsigned int>(color.green * 255),
+ static_cast<unsigned int>(color.blue * 255), static_cast<unsigned int>(color.alpha * 255));
+ colorWriteFunction(reinterpret_cast<const uint8_t *>(&destColor), destPixelData);
+}
+
+void WriteFloatColor(const gl::ColorF &color,
+ ColorWriteFunction colorWriteFunction,
+ uint8_t *destPixelData)
+{
+ colorWriteFunction(reinterpret_cast<const uint8_t *>(&color), destPixelData);
+}
+
+} // anonymous namespace
+
+PackPixelsParams::PackPixelsParams()
+ : format(GL_NONE), type(GL_NONE), outputPitch(0), packBuffer(nullptr), offset(0)
+{
+}
+
+PackPixelsParams::PackPixelsParams(const gl::Rectangle &areaIn,
+ GLenum formatIn,
+ GLenum typeIn,
+ GLuint outputPitchIn,
+ const gl::PixelPackState &packIn,
+ gl::Buffer *packBufferIn,
+ ptrdiff_t offsetIn)
+ : area(areaIn),
+ format(formatIn),
+ type(typeIn),
+ outputPitch(outputPitchIn),
+ packBuffer(packBufferIn),
+ pack(),
+ offset(offsetIn)
+{
+ pack.alignment = packIn.alignment;
+ pack.reverseRowOrder = packIn.reverseRowOrder;
+}
+
+void PackPixels(const PackPixelsParams &params,
+ const angle::Format &sourceFormat,
+ int inputPitchIn,
+ const uint8_t *sourceIn,
+ uint8_t *destWithoutOffset)
+{
+ uint8_t *destWithOffset = destWithoutOffset + params.offset;
+
+ const uint8_t *source = sourceIn;
+ int inputPitch = inputPitchIn;
+
+ if (params.pack.reverseRowOrder)
+ {
+ source += inputPitch * (params.area.height - 1);
+ inputPitch = -inputPitch;
+ }
+
+ const auto &sourceGLInfo = gl::GetSizedInternalFormatInfo(sourceFormat.glInternalFormat);
+
+ if (sourceGLInfo.format == params.format && sourceGLInfo.type == params.type)
+ {
+ // Direct copy possible
+ for (int y = 0; y < params.area.height; ++y)
+ {
+ memcpy(destWithOffset + y * params.outputPitch, source + y * inputPitch,
+ params.area.width * sourceGLInfo.pixelBytes);
+ }
+ return;
+ }
+
+ ASSERT(sourceGLInfo.sized);
+
+ gl::FormatType formatType(params.format, params.type);
+ ColorCopyFunction fastCopyFunc =
+ GetFastCopyFunction(sourceFormat.fastCopyFunctions, formatType);
+ const auto &destFormatInfo = gl::GetInternalFormatInfo(formatType.format, formatType.type);
+
+ if (fastCopyFunc)
+ {
+ // Fast copy is possible through some special function
+ for (int y = 0; y < params.area.height; ++y)
+ {
+ for (int x = 0; x < params.area.width; ++x)
+ {
+ uint8_t *dest =
+ destWithOffset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
+ const uint8_t *src = source + y * inputPitch + x * sourceGLInfo.pixelBytes;
+
+ fastCopyFunc(src, dest);
+ }
+ }
+ return;
+ }
+
+ ColorWriteFunction colorWriteFunction = GetColorWriteFunction(formatType);
+
+ // Maximum size of any Color<T> type used.
+ uint8_t temp[16];
+ static_assert(sizeof(temp) >= sizeof(gl::ColorF) && sizeof(temp) >= sizeof(gl::ColorUI) &&
+ sizeof(temp) >= sizeof(gl::ColorI),
+ "Unexpected size of gl::Color struct.");
+
+ const auto &colorReadFunction = sourceFormat.colorReadFunction;
+
+ for (int y = 0; y < params.area.height; ++y)
+ {
+ for (int x = 0; x < params.area.width; ++x)
+ {
+ uint8_t *dest = destWithOffset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
+ const uint8_t *src = source + y * inputPitch + x * sourceGLInfo.pixelBytes;
+
+ // readFunc and writeFunc will be using the same type of color, CopyTexImage
+ // will not allow the copy otherwise.
+ colorReadFunction(src, temp);
+ colorWriteFunction(temp, dest);
+ }
+ }
+}
+
+ColorWriteFunction GetColorWriteFunction(const gl::FormatType &formatType)
+{
+ static const FormatWriteFunctionMap formatTypeMap = BuildFormatWriteFunctionMap();
+ auto iter = formatTypeMap.find(formatType);
+ ASSERT(iter != formatTypeMap.end());
+ if (iter != formatTypeMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ return nullptr;
+ }
+}
+
+ColorCopyFunction GetFastCopyFunction(const FastCopyFunctionMap &fastCopyFunctions,
+ const gl::FormatType &formatType)
+{
+ return fastCopyFunctions.get(formatType);
+}
+
+bool FastCopyFunctionMap::has(const gl::FormatType &formatType) const
+{
+ return (get(formatType) != nullptr);
+}
+
+ColorCopyFunction FastCopyFunctionMap::get(const gl::FormatType &formatType) const
+{
+ for (size_t index = 0; index < mSize; ++index)
+ {
+ if (mData[index].format == formatType.format && mData[index].type == formatType.type)
+ {
+ return mData[index].func;
+ }
+ }
+
+ return nullptr;
+}
+
+bool ShouldUseDebugLayers(const egl::AttributeMap &attribs)
+{
+ EGLAttrib debugSetting =
+ attribs.get(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE, EGL_DONT_CARE);
+
+// Prefer to enable debug layers if compiling in Debug, and disabled in Release.
+#if !defined(NDEBUG)
+ return (debugSetting != EGL_FALSE);
+#else
+ return (debugSetting == EGL_TRUE);
+#endif // !defined(NDEBUG)
+}
+
+void CopyImageCHROMIUM(const uint8_t *sourceData,
+ size_t sourceRowPitch,
+ size_t sourcePixelBytes,
+ ColorReadFunction colorReadFunction,
+ uint8_t *destData,
+ size_t destRowPitch,
+ size_t destPixelBytes,
+ ColorWriteFunction colorWriteFunction,
+ GLenum destUnsizedFormat,
+ GLenum destComponentType,
+ size_t width,
+ size_t height,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha)
+{
+ using ConversionFunction = void (*)(gl::ColorF *);
+ ConversionFunction conversionFunction = CopyColor;
+ if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha)
+ {
+ if (unpackPremultiplyAlpha)
+ {
+ conversionFunction = PremultiplyAlpha;
+ }
+ else
+ {
+ conversionFunction = UnmultiplyAlpha;
+ }
+ }
+
+ auto clipChannelsFunction = ClipChannelsNoOp;
+ switch (destUnsizedFormat)
+ {
+ case GL_RED:
+ clipChannelsFunction = ClipChannelsR;
+ break;
+ case GL_RG:
+ clipChannelsFunction = ClipChannelsRG;
+ break;
+ case GL_RGB:
+ clipChannelsFunction = ClipChannelsRGB;
+ break;
+ case GL_LUMINANCE:
+ clipChannelsFunction = ClipChannelsLuminance;
+ break;
+ case GL_ALPHA:
+ clipChannelsFunction = ClipChannelsAlpha;
+ break;
+ }
+
+ auto writeFunction = (destComponentType == GL_UNSIGNED_INT) ? WriteUintColor : WriteFloatColor;
+
+ for (size_t y = 0; y < height; y++)
+ {
+ for (size_t x = 0; x < width; x++)
+ {
+ const uint8_t *sourcePixelData = sourceData + y * sourceRowPitch + x * sourcePixelBytes;
+
+ gl::ColorF sourceColor;
+ colorReadFunction(sourcePixelData, reinterpret_cast<uint8_t *>(&sourceColor));
+
+ conversionFunction(&sourceColor);
+ clipChannelsFunction(&sourceColor);
+
+ size_t destY = 0;
+ if (unpackFlipY)
+ {
+ destY += (height - 1);
+ destY -= y;
+ }
+ else
+ {
+ destY += y;
+ }
+
+ uint8_t *destPixelData = destData + destY * destRowPitch + x * destPixelBytes;
+ writeFunction(sourceColor, colorWriteFunction, destPixelData);
+ }
+ }
+}
+
+// IncompleteTextureSet implementation.
+IncompleteTextureSet::IncompleteTextureSet()
+{
+}
+
+IncompleteTextureSet::~IncompleteTextureSet()
+{
+}
+
+void IncompleteTextureSet::onDestroy(const gl::Context *context)
+{
+ // Clear incomplete textures.
+ for (auto &incompleteTexture : mIncompleteTextures)
+ {
+ ANGLE_SWALLOW_ERR(incompleteTexture.second->onDestroy(context));
+ incompleteTexture.second.set(context, nullptr);
+ }
+ mIncompleteTextures.clear();
+}
+
+gl::Error IncompleteTextureSet::getIncompleteTexture(
+ const gl::Context *context,
+ GLenum type,
+ MultisampleTextureInitializer *multisampleInitializer,
+ gl::Texture **textureOut)
+{
+ auto iter = mIncompleteTextures.find(type);
+ if (iter != mIncompleteTextures.end())
+ {
+ *textureOut = iter->second.get();
+ return gl::NoError();
+ }
+
+ ContextImpl *implFactory = context->getImplementation();
+
+ const GLubyte color[] = {0, 0, 0, 255};
+ const gl::Extents colorSize(1, 1, 1);
+ gl::PixelUnpackState unpack;
+ unpack.alignment = 1;
+ const gl::Box area(0, 0, 0, 1, 1, 1);
+
+ // If a texture is external use a 2D texture for the incomplete texture
+ GLenum createType = (type == GL_TEXTURE_EXTERNAL_OES) ? GL_TEXTURE_2D : type;
+
+ gl::Texture *tex = new gl::Texture(implFactory, std::numeric_limits<GLuint>::max(), createType);
+ angle::UniqueObjectPointer<gl::Texture, gl::Context> t(tex, context);
+
+ if (createType == GL_TEXTURE_2D_MULTISAMPLE)
+ {
+ ANGLE_TRY(t->setStorageMultisample(context, createType, 1, GL_RGBA8, colorSize, true));
+ }
+ else
+ {
+ ANGLE_TRY(t->setStorage(context, createType, 1, GL_RGBA8, colorSize));
+ }
+
+ if (type == GL_TEXTURE_CUBE_MAP)
+ {
+ for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
+ face++)
+ {
+ ANGLE_TRY(
+ t->setSubImage(context, unpack, face, 0, area, GL_RGBA, GL_UNSIGNED_BYTE, color));
+ }
+ }
+ else if (type == GL_TEXTURE_2D_MULTISAMPLE)
+ {
+ // Call a specialized clear function to init a multisample texture.
+ ANGLE_TRY(multisampleInitializer->initializeMultisampleTextureToBlack(context, t.get()));
+ }
+ else
+ {
+ ANGLE_TRY(
+ t->setSubImage(context, unpack, createType, 0, area, GL_RGBA, GL_UNSIGNED_BYTE, color));
+ }
+
+ t->syncState();
+
+ mIncompleteTextures[type].set(context, t.release());
+ *textureOut = mIncompleteTextures[type].get();
+ return gl::NoError();
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.h b/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.h
new file mode 100644
index 0000000000..5a1cb38a6a
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.h
@@ -0,0 +1,254 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// renderer_utils:
+// Helper methods pertaining to most or all back-ends.
+//
+
+#ifndef LIBANGLE_RENDERER_RENDERER_UTILS_H_
+#define LIBANGLE_RENDERER_RENDERER_UTILS_H_
+
+#include <cstdint>
+
+#include <limits>
+#include <map>
+
+#include "common/angleutils.h"
+#include "libANGLE/angletypes.h"
+
+namespace angle
+{
+struct Format;
+} // namespace angle
+
+namespace gl
+{
+struct FormatType;
+struct InternalFormat;
+} // namespace gl
+
+namespace egl
+{
+class AttributeMap;
+} // namespace egl
+
+namespace rx
+{
+
+class ResourceSerial
+{
+ public:
+ constexpr ResourceSerial() : mValue(kDirty) {}
+ explicit constexpr ResourceSerial(uintptr_t value) : mValue(value) {}
+ constexpr bool operator==(ResourceSerial other) const { return mValue == other.mValue; }
+ constexpr bool operator!=(ResourceSerial other) const { return mValue != other.mValue; }
+
+ void dirty() { mValue = kDirty; }
+ void clear() { mValue = kEmpty; }
+
+ constexpr bool valid() const { return mValue != kEmpty && mValue != kDirty; }
+ constexpr bool empty() const { return mValue == kEmpty; }
+
+ private:
+ constexpr static uintptr_t kDirty = std::numeric_limits<uintptr_t>::max();
+ constexpr static uintptr_t kEmpty = 0;
+
+ uintptr_t mValue;
+};
+
+class SerialFactory;
+
+class Serial final
+{
+ public:
+ constexpr Serial() : mValue(kInvalid) {}
+ constexpr Serial(const Serial &other) = default;
+ Serial &operator=(const Serial &other) = default;
+
+ constexpr bool operator==(const Serial &other) const
+ {
+ return mValue != kInvalid && mValue == other.mValue;
+ }
+ constexpr bool operator!=(const Serial &other) const
+ {
+ return mValue == kInvalid || mValue != other.mValue;
+ }
+ constexpr bool operator>(const Serial &other) const { return mValue > other.mValue; }
+ constexpr bool operator>=(const Serial &other) const { return mValue >= other.mValue; }
+ constexpr bool operator<(const Serial &other) const { return mValue < other.mValue; }
+ constexpr bool operator<=(const Serial &other) const { return mValue <= other.mValue; }
+
+ private:
+ friend class SerialFactory;
+ constexpr explicit Serial(uint64_t value) : mValue(value) {}
+ uint64_t mValue;
+ static constexpr uint64_t kInvalid = 0;
+};
+
+class SerialFactory final : angle::NonCopyable
+{
+ public:
+ SerialFactory() : mSerial(1) {}
+
+ Serial generate()
+ {
+ ASSERT(mSerial != std::numeric_limits<uint64_t>::max());
+ return Serial(mSerial++);
+ }
+
+ private:
+ uint64_t mSerial;
+};
+
+using MipGenerationFunction = void (*)(size_t sourceWidth,
+ size_t sourceHeight,
+ size_t sourceDepth,
+ const uint8_t *sourceData,
+ size_t sourceRowPitch,
+ size_t sourceDepthPitch,
+ uint8_t *destData,
+ size_t destRowPitch,
+ size_t destDepthPitch);
+
+typedef void (*ColorReadFunction)(const uint8_t *source, uint8_t *dest);
+typedef void (*ColorWriteFunction)(const uint8_t *source, uint8_t *dest);
+typedef void (*ColorCopyFunction)(const uint8_t *source, uint8_t *dest);
+
+class FastCopyFunctionMap
+{
+ public:
+ struct Entry
+ {
+ GLenum format;
+ GLenum type;
+ ColorCopyFunction func;
+ };
+
+ constexpr FastCopyFunctionMap() : FastCopyFunctionMap(nullptr, 0) {}
+
+ constexpr FastCopyFunctionMap(const Entry *data, size_t size) : mSize(size), mData(data) {}
+
+ bool has(const gl::FormatType &formatType) const;
+ ColorCopyFunction get(const gl::FormatType &formatType) const;
+
+ private:
+ size_t mSize;
+ const Entry *mData;
+};
+
+struct PackPixelsParams
+{
+ PackPixelsParams();
+ PackPixelsParams(const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLuint outputPitch,
+ const gl::PixelPackState &pack,
+ gl::Buffer *packBufferIn,
+ ptrdiff_t offset);
+
+ gl::Rectangle area;
+ GLenum format;
+ GLenum type;
+ GLuint outputPitch;
+ gl::Buffer *packBuffer;
+ gl::PixelPackState pack;
+ ptrdiff_t offset;
+};
+
+void PackPixels(const PackPixelsParams &params,
+ const angle::Format &sourceFormat,
+ int inputPitch,
+ const uint8_t *source,
+ uint8_t *destination);
+
+ColorWriteFunction GetColorWriteFunction(const gl::FormatType &formatType);
+ColorCopyFunction GetFastCopyFunction(const FastCopyFunctionMap &fastCopyFunctions,
+ const gl::FormatType &formatType);
+
+using InitializeTextureDataFunction = void (*)(size_t width,
+ size_t height,
+ size_t depth,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+using LoadImageFunction = void (*)(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+struct LoadImageFunctionInfo
+{
+ LoadImageFunctionInfo() : loadFunction(nullptr), requiresConversion(false) {}
+ LoadImageFunctionInfo(LoadImageFunction loadFunction, bool requiresConversion)
+ : loadFunction(loadFunction), requiresConversion(requiresConversion)
+ {
+ }
+
+ LoadImageFunction loadFunction;
+ bool requiresConversion;
+};
+
+using LoadFunctionMap = LoadImageFunctionInfo (*)(GLenum);
+
+bool ShouldUseDebugLayers(const egl::AttributeMap &attribs);
+
+void CopyImageCHROMIUM(const uint8_t *sourceData,
+ size_t sourceRowPitch,
+ size_t sourcePixelBytes,
+ ColorReadFunction readFunction,
+ uint8_t *destData,
+ size_t destRowPitch,
+ size_t destPixelBytes,
+ ColorWriteFunction colorWriteFunction,
+ GLenum destUnsizedFormat,
+ GLenum destComponentType,
+ size_t width,
+ size_t height,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha);
+
+// Incomplete textures are 1x1 textures filled with black, used when samplers are incomplete.
+// This helper class encapsulates handling incomplete textures. Because the GL back-end
+// can take advantage of the driver's incomplete textures, and because clearing multisample
+// textures is so difficult, we can keep an instance of this class in the back-end instead
+// of moving the logic to the Context front-end.
+
+// This interface allows us to call-back to init a multisample texture.
+class MultisampleTextureInitializer
+{
+ public:
+ virtual ~MultisampleTextureInitializer() {}
+ virtual gl::Error initializeMultisampleTextureToBlack(const gl::Context *context,
+ gl::Texture *glTexture) = 0;
+};
+
+class IncompleteTextureSet final : angle::NonCopyable
+{
+ public:
+ IncompleteTextureSet();
+ ~IncompleteTextureSet();
+
+ void onDestroy(const gl::Context *context);
+
+ gl::Error getIncompleteTexture(const gl::Context *context,
+ GLenum type,
+ MultisampleTextureInitializer *multisampleInitializer,
+ gl::Texture **textureOut);
+
+ private:
+ gl::TextureMap mIncompleteTextures;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_RENDERER_UTILS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/signal_utils.h b/src/3rdparty/angle/src/libANGLE/signal_utils.h
new file mode 100644
index 0000000000..3dd1332013
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/signal_utils.h
@@ -0,0 +1,187 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// signal_utils:
+// Helper classes for tracking dependent state changes between objects.
+// These changes are signaled to the dependent class via channels.
+// See design document:
+// https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
+
+#ifndef LIBANGLE_SIGNAL_UTILS_H_
+#define LIBANGLE_SIGNAL_UTILS_H_
+
+#include <set>
+
+#include "common/angleutils.h"
+#include "common/debug.h"
+
+namespace angle
+{
+
+// Interface that the depending class inherits from.
+template <typename ChannelID = uint32_t, typename... MessageT>
+class SignalReceiver
+{
+ public:
+ virtual ~SignalReceiver() = default;
+ virtual void signal(ChannelID channelID, MessageT... message) = 0;
+};
+
+template <typename ChannelID, typename... MessageT>
+class ChannelBinding;
+
+// The host class owns the channel. It uses the channel to fire signals to the receiver.
+template <typename ChannelID = uint32_t, typename... MessageT>
+class BroadcastChannel final : NonCopyable
+{
+ public:
+ BroadcastChannel();
+ ~BroadcastChannel();
+
+ void signal(MessageT... message) const;
+
+ void reset();
+
+ bool empty() const;
+
+ private:
+ // Only the ChannelBinding class should add or remove receivers.
+ friend class ChannelBinding<ChannelID, MessageT...>;
+ void addReceiver(ChannelBinding<ChannelID, MessageT...> *receiver);
+ void removeReceiver(ChannelBinding<ChannelID, MessageT...> *receiver);
+
+ std::vector<ChannelBinding<ChannelID, MessageT...> *> mReceivers;
+};
+
+template <typename ChannelID, typename... MessageT>
+BroadcastChannel<ChannelID, MessageT...>::BroadcastChannel()
+{
+}
+
+template <typename ChannelID, typename... MessageT>
+BroadcastChannel<ChannelID, MessageT...>::~BroadcastChannel()
+{
+ reset();
+}
+
+template <typename ChannelID, typename... MessageT>
+void BroadcastChannel<ChannelID, MessageT...>::addReceiver(
+ ChannelBinding<ChannelID, MessageT...> *receiver)
+{
+ ASSERT(std::find(mReceivers.begin(), mReceivers.end(), receiver) == mReceivers.end());
+ mReceivers.push_back(receiver);
+}
+
+template <typename ChannelID, typename... MessageT>
+void BroadcastChannel<ChannelID, MessageT...>::removeReceiver(
+ ChannelBinding<ChannelID, MessageT...> *receiver)
+{
+ auto iter = std::find(mReceivers.begin(), mReceivers.end(), receiver);
+ ASSERT(iter != mReceivers.end());
+ mReceivers.erase(iter);
+}
+
+template <typename ChannelID, typename... MessageT>
+void BroadcastChannel<ChannelID, MessageT...>::signal(MessageT... message) const
+{
+ if (mReceivers.empty())
+ return;
+
+ for (const auto *receiver : mReceivers)
+ {
+ receiver->signal(message...);
+ }
+}
+
+template <typename ChannelID, typename... MessageT>
+void BroadcastChannel<ChannelID, MessageT...>::reset()
+{
+ for (auto receiver : mReceivers)
+ {
+ receiver->onChannelClosed();
+ }
+ mReceivers.clear();
+}
+
+template <typename ChannelID, typename... MessageT>
+bool BroadcastChannel<ChannelID, MessageT...>::empty() const
+{
+ return mReceivers.empty();
+}
+
+// The dependent class keeps bindings to the host's BroadcastChannel.
+template <typename ChannelID = uint32_t, typename... MessageT>
+class ChannelBinding final
+{
+ public:
+ ChannelBinding(SignalReceiver<ChannelID, MessageT...> *receiver, ChannelID channelID);
+ ~ChannelBinding();
+ ChannelBinding(const ChannelBinding &other) = default;
+ ChannelBinding &operator=(const ChannelBinding &other) = default;
+
+ void bind(BroadcastChannel<ChannelID, MessageT...> *channel);
+ void reset();
+ void signal(MessageT... message) const;
+ void onChannelClosed();
+
+ private:
+ BroadcastChannel<ChannelID, MessageT...> *mChannel;
+ SignalReceiver<ChannelID, MessageT...> *mReceiver;
+ ChannelID mChannelID;
+};
+
+template <typename ChannelID, typename... MessageT>
+ChannelBinding<ChannelID, MessageT...>::ChannelBinding(
+ SignalReceiver<ChannelID, MessageT...> *receiver,
+ ChannelID channelID)
+ : mChannel(nullptr), mReceiver(receiver), mChannelID(channelID)
+{
+ ASSERT(receiver);
+}
+
+template <typename ChannelID, typename... MessageT>
+ChannelBinding<ChannelID, MessageT...>::~ChannelBinding()
+{
+ reset();
+}
+
+template <typename ChannelID, typename... MessageT>
+void ChannelBinding<ChannelID, MessageT...>::bind(BroadcastChannel<ChannelID, MessageT...> *channel)
+{
+ ASSERT(mReceiver);
+ if (mChannel)
+ {
+ mChannel->removeReceiver(this);
+ }
+
+ mChannel = channel;
+
+ if (mChannel)
+ {
+ mChannel->addReceiver(this);
+ }
+}
+
+template <typename ChannelID, typename... MessageT>
+void ChannelBinding<ChannelID, MessageT...>::reset()
+{
+ bind(nullptr);
+}
+
+template <typename ChannelID, typename... MessageT>
+void ChannelBinding<ChannelID, MessageT...>::signal(MessageT... message) const
+{
+ mReceiver->signal(mChannelID, message...);
+}
+
+template <typename ChannelID, typename... MessageT>
+void ChannelBinding<ChannelID, MessageT...>::onChannelClosed()
+{
+ mChannel = nullptr;
+}
+
+} // namespace angle
+
+#endif // LIBANGLE_SIGNAL_UTILS_H_
diff --git a/src/3rdparty/angle/src/libANGLE/validationEGL.cpp b/src/3rdparty/angle/src/libANGLE/validationEGL.cpp
index 903f51b158..13a3a9e280 100644
--- a/src/3rdparty/angle/src/libANGLE/validationEGL.cpp
+++ b/src/3rdparty/angle/src/libANGLE/validationEGL.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -14,10 +14,15 @@
#include "libANGLE/Device.h"
#include "libANGLE/Display.h"
#include "libANGLE/Image.h"
+#include "libANGLE/Stream.h"
#include "libANGLE/Surface.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/formatutils.h"
#include <EGL/eglext.h>
+namespace egl
+{
namespace
{
size_t GetMaximumMipLevel(const gl::Context *context, GLenum target)
@@ -30,6 +35,9 @@ size_t GetMaximumMipLevel(const gl::Context *context, GLenum target)
case GL_TEXTURE_2D:
maxDimension = caps.max2DTextureSize;
break;
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ maxDimension = caps.maxRectangleTextureSize;
+ break;
case GL_TEXTURE_CUBE_MAP:
maxDimension = caps.maxCubeMapTextureSize;
break;
@@ -56,7 +64,7 @@ bool TextureHasNonZeroMipLevelsSpecified(const gl::Context *context, const gl::T
for (GLenum face = gl::FirstCubeMapTextureTarget; face <= gl::LastCubeMapTextureTarget;
face++)
{
- if (texture->getInternalFormat(face, level) != GL_NONE)
+ if (texture->getFormat(face, level).valid())
{
return true;
}
@@ -64,7 +72,7 @@ bool TextureHasNonZeroMipLevelsSpecified(const gl::Context *context, const gl::T
}
else
{
- if (texture->getInternalFormat(texture->getTarget(), level) != GL_NONE)
+ if (texture->getFormat(texture->getTarget(), level).valid())
{
return true;
}
@@ -79,7 +87,7 @@ bool CubeTextureHasUnspecifiedLevel0Face(const gl::Texture *texture)
ASSERT(texture->getTarget() == GL_TEXTURE_CUBE_MAP);
for (GLenum face = gl::FirstCubeMapTextureTarget; face <= gl::LastCubeMapTextureTarget; face++)
{
- if (texture->getInternalFormat(face, 0) == GL_NONE)
+ if (!texture->getFormat(face, 0).valid())
{
return true;
}
@@ -87,114 +95,482 @@ bool CubeTextureHasUnspecifiedLevel0Face(const gl::Texture *texture)
return false;
}
+
+Error ValidateStreamAttribute(const EGLAttrib attribute,
+ const EGLAttrib value,
+ const DisplayExtensions &extensions)
+{
+ switch (attribute)
+ {
+ case EGL_STREAM_STATE_KHR:
+ case EGL_PRODUCER_FRAME_KHR:
+ case EGL_CONSUMER_FRAME_KHR:
+ return EglBadAccess() << "Attempt to initialize readonly parameter";
+ case EGL_CONSUMER_LATENCY_USEC_KHR:
+ // Technically not in spec but a latency < 0 makes no sense so we check it
+ if (value < 0)
+ {
+ return EglBadParameter() << "Latency must be positive";
+ }
+ break;
+ case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR:
+ if (!extensions.streamConsumerGLTexture)
+ {
+ return EglBadAttribute() << "Consumer GL extension not enabled";
+ }
+ // Again not in spec but it should be positive anyways
+ if (value < 0)
+ {
+ return EglBadParameter() << "Timeout must be positive";
+ }
+ break;
+ default:
+ return EglBadAttribute() << "Invalid stream attribute";
+ }
+ return NoError();
}
-namespace egl
+Error ValidateCreateImageKHRMipLevelCommon(gl::Context *context,
+ const gl::Texture *texture,
+ EGLAttrib level)
{
+ // Note that the spec EGL_KHR_create_image spec does not explicitly specify an error
+ // when the level is outside the base/max level range, but it does mention that the
+ // level "must be a part of the complete texture object <buffer>". It can be argued
+ // that out-of-range levels are not a part of the complete texture.
+ const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel();
+ if (level > 0 &&
+ (!texture->isMipmapComplete() || static_cast<GLuint>(level) < effectiveBaseLevel ||
+ static_cast<GLuint>(level) > texture->getTextureState().getMipmapMaxLevel()))
+ {
+ return EglBadParameter() << "texture must be complete if level is non-zero.";
+ }
+
+ if (level == 0 && !texture->isMipmapComplete() &&
+ TextureHasNonZeroMipLevelsSpecified(context, texture))
+ {
+ return EglBadParameter() << "if level is zero and the texture is incomplete, it must "
+ "have no mip levels specified except zero.";
+ }
+
+ return NoError();
+}
+
+Error ValidateConfigAttribute(const Display *display, EGLAttrib attribute)
+{
+ switch (attribute)
+ {
+ case EGL_BUFFER_SIZE:
+ case EGL_ALPHA_SIZE:
+ case EGL_BLUE_SIZE:
+ case EGL_GREEN_SIZE:
+ case EGL_RED_SIZE:
+ case EGL_DEPTH_SIZE:
+ case EGL_STENCIL_SIZE:
+ case EGL_CONFIG_CAVEAT:
+ case EGL_CONFIG_ID:
+ case EGL_LEVEL:
+ case EGL_NATIVE_RENDERABLE:
+ case EGL_NATIVE_VISUAL_ID:
+ case EGL_NATIVE_VISUAL_TYPE:
+ case EGL_SAMPLES:
+ case EGL_SAMPLE_BUFFERS:
+ case EGL_SURFACE_TYPE:
+ case EGL_TRANSPARENT_TYPE:
+ case EGL_TRANSPARENT_BLUE_VALUE:
+ case EGL_TRANSPARENT_GREEN_VALUE:
+ case EGL_TRANSPARENT_RED_VALUE:
+ case EGL_BIND_TO_TEXTURE_RGB:
+ case EGL_BIND_TO_TEXTURE_RGBA:
+ case EGL_MIN_SWAP_INTERVAL:
+ case EGL_MAX_SWAP_INTERVAL:
+ case EGL_LUMINANCE_SIZE:
+ case EGL_ALPHA_MASK_SIZE:
+ case EGL_COLOR_BUFFER_TYPE:
+ case EGL_RENDERABLE_TYPE:
+ case EGL_MATCH_NATIVE_PIXMAP:
+ case EGL_CONFORMANT:
+ case EGL_MAX_PBUFFER_WIDTH:
+ case EGL_MAX_PBUFFER_HEIGHT:
+ case EGL_MAX_PBUFFER_PIXELS:
+ break;
+
+ case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE:
+ if (!display->getExtensions().surfaceOrientation)
+ {
+ return EglBadAttribute() << "EGL_ANGLE_surface_orientation is not enabled.";
+ }
+ break;
+
+ case EGL_COLOR_COMPONENT_TYPE_EXT:
+ if (!display->getExtensions().pixelFormatFloat)
+ {
+ return EglBadAttribute() << "EGL_EXT_pixel_format_float is not enabled.";
+ }
+ break;
+
+ default:
+ return EglBadAttribute() << "Unknown attribute.";
+ }
+
+ return NoError();
+}
+
+Error ValidateConfigAttributes(const Display *display, const AttributeMap &attributes)
+{
+ for (const auto &attrib : attributes)
+ {
+ ANGLE_TRY(ValidateConfigAttribute(display, attrib.first));
+ }
+
+ return NoError();
+}
+
+Error ValidatePlatformType(const ClientExtensions &clientExtensions, EGLAttrib platformType)
+{
+ switch (platformType)
+ {
+ case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
+ if (!clientExtensions.platformANGLED3D)
+ {
+ return EglBadAttribute() << "Direct3D platform is unsupported.";
+ }
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
+ if (!clientExtensions.platformANGLEOpenGL)
+ {
+ return EglBadAttribute() << "OpenGL platform is unsupported.";
+ }
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
+ if (!clientExtensions.platformANGLENULL)
+ {
+ return EglBadAttribute() << "Display type EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE "
+ "requires EGL_ANGLE_platform_angle_null.";
+ }
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
+ if (!clientExtensions.platformANGLEVulkan)
+ {
+ return EglBadAttribute() << "Vulkan platform is unsupported.";
+ }
+ break;
+
+ default:
+ return EglBadAttribute() << "Unknown platform type.";
+ }
+
+ return NoError();
+}
+
+Error ValidateGetPlatformDisplayCommon(EGLenum platform,
+ void *native_display,
+ const AttributeMap &attribMap)
+{
+ const ClientExtensions &clientExtensions = Display::GetClientExtensions();
+
+ switch (platform)
+ {
+ case EGL_PLATFORM_ANGLE_ANGLE:
+ if (!clientExtensions.platformANGLE)
+ {
+ return EglBadParameter() << "Platform ANGLE extension is not active";
+ }
+ break;
+ case EGL_PLATFORM_DEVICE_EXT:
+ if (!clientExtensions.platformDevice)
+ {
+ return EglBadParameter() << "Platform Device extension is not active";
+ }
+ break;
+ default:
+ return EglBadConfig() << "Bad platform type.";
+ }
+
+ if (platform == EGL_PLATFORM_ANGLE_ANGLE)
+ {
+ EGLAttrib platformType = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
+ EGLAttrib deviceType = EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE;
+ bool enableAutoTrimSpecified = false;
+ bool deviceTypeSpecified = false;
+ bool presentPathSpecified = false;
+
+ Optional<EGLAttrib> majorVersion;
+ Optional<EGLAttrib> minorVersion;
+
+ for (const auto &curAttrib : attribMap)
+ {
+ const EGLAttrib value = curAttrib.second;
+
+ switch (curAttrib.first)
+ {
+ case EGL_PLATFORM_ANGLE_TYPE_ANGLE:
+ {
+ ANGLE_TRY(ValidatePlatformType(clientExtensions, value));
+ platformType = value;
+ break;
+ }
+
+ case EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE:
+ if (value != EGL_DONT_CARE)
+ {
+ majorVersion = value;
+ }
+ break;
+
+ case EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE:
+ if (value != EGL_DONT_CARE)
+ {
+ minorVersion = value;
+ }
+ break;
+
+ case EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE:
+ switch (value)
+ {
+ case EGL_TRUE:
+ case EGL_FALSE:
+ break;
+ default:
+ return EglBadAttribute() << "Invalid automatic trim attribute";
+ }
+ enableAutoTrimSpecified = true;
+ break;
+
+ case EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE:
+ if (!clientExtensions.experimentalPresentPath)
+ {
+ return EglBadAttribute()
+ << "EGL_ANGLE_experimental_present_path extension not active";
+ }
+
+ switch (value)
+ {
+ case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE:
+ case EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE:
+ break;
+ default:
+ return EglBadAttribute()
+ << "Invalid value for EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE";
+ }
+ presentPathSpecified = true;
+ break;
+
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE:
+ switch (value)
+ {
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE:
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE:
+ deviceTypeSpecified = true;
+ break;
+
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
+ // This is a hidden option, accepted by the OpenGL back-end.
+ break;
+
+ default:
+ return EglBadAttribute() << "Invalid value for "
+ "EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE "
+ "attrib";
+ }
+ deviceType = value;
+ break;
+
+ case EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE:
+ if (!clientExtensions.platformANGLE)
+ {
+ return EglBadAttribute() << "EGL_ANGLE_platform_angle extension not active";
+ }
+ if (value != EGL_TRUE && value != EGL_FALSE && value != EGL_DONT_CARE)
+ {
+ return EglBadAttribute() << "EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE "
+ "must be EGL_TRUE, EGL_FALSE, or "
+ "EGL_DONT_CARE.";
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (!majorVersion.valid() && minorVersion.valid())
+ {
+ return EglBadAttribute()
+ << "Must specify major version if you specify a minor version.";
+ }
+
+ if (deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE &&
+ platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ return EglBadAttribute() << "EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE requires a "
+ "device type of EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE.";
+ }
+
+ if (enableAutoTrimSpecified && platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ return EglBadAttribute() << "EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE "
+ "requires a device type of "
+ "EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE.";
+ }
+
+ if (presentPathSpecified && platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ return EglBadAttribute() << "EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE requires a "
+ "device type of EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE.";
+ }
+
+ if (deviceTypeSpecified && platformType != EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE &&
+ platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ return EglBadAttribute() << "EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE requires a "
+ "device type of EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE or "
+ "EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE.";
+ }
+
+ if (platformType == EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE)
+ {
+ if ((majorVersion.valid() && majorVersion.value() != 1) ||
+ (minorVersion.valid() && minorVersion.value() != 0))
+ {
+ return EglBadAttribute() << "EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE currently "
+ "only supports Vulkan 1.0.";
+ }
+ }
+ }
+ else if (platform == EGL_PLATFORM_DEVICE_EXT)
+ {
+ Device *eglDevice = reinterpret_cast<Device *>(native_display);
+ if (eglDevice == nullptr || !Device::IsValidDevice(eglDevice))
+ {
+ return EglBadAttribute() << "native_display should be a valid EGL device if "
+ "platform equals EGL_PLATFORM_DEVICE_EXT";
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+
+ return NoError();
+}
+
+} // namespace
Error ValidateDisplay(const Display *display)
{
if (display == EGL_NO_DISPLAY)
{
- return Error(EGL_BAD_DISPLAY, "display is EGL_NO_DISPLAY.");
+ return EglBadDisplay() << "display is EGL_NO_DISPLAY.";
}
if (!Display::isValidDisplay(display))
{
- return Error(EGL_BAD_DISPLAY, "display is not a valid display.");
+ return EglBadDisplay() << "display is not a valid display.";
}
if (!display->isInitialized())
{
- return Error(EGL_NOT_INITIALIZED, "display is not initialized.");
+ return EglNotInitialized() << "display is not initialized.";
+ }
+
+ if (display->isDeviceLost())
+ {
+ return EglContextLost() << "display had a context loss";
}
- return Error(EGL_SUCCESS);
+ return NoError();
}
-Error ValidateSurface(const Display *display, Surface *surface)
+Error ValidateSurface(const Display *display, const Surface *surface)
{
- Error error = ValidateDisplay(display);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ValidateDisplay(display));
if (!display->isValidSurface(surface))
{
- return Error(EGL_BAD_SURFACE);
+ return EglBadSurface();
}
- return Error(EGL_SUCCESS);
+ return NoError();
}
Error ValidateConfig(const Display *display, const Config *config)
{
- Error error = ValidateDisplay(display);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ValidateDisplay(display));
if (!display->isValidConfig(config))
{
- return Error(EGL_BAD_CONFIG);
+ return EglBadConfig();
}
- return Error(EGL_SUCCESS);
+ return NoError();
}
-Error ValidateContext(const Display *display, gl::Context *context)
+Error ValidateContext(const Display *display, const gl::Context *context)
{
- Error error = ValidateDisplay(display);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ValidateDisplay(display));
if (!display->isValidContext(context))
{
- return Error(EGL_BAD_CONTEXT);
+ return EglBadContext();
}
- return Error(EGL_SUCCESS);
+ return NoError();
}
Error ValidateImage(const Display *display, const Image *image)
{
- Error error = ValidateDisplay(display);
- if (error.isError())
+ ANGLE_TRY(ValidateDisplay(display));
+
+ if (!display->isValidImage(image))
{
- return error;
+ return EglBadParameter() << "image is not valid.";
}
- if (!display->isValidImage(image))
+ return NoError();
+}
+
+Error ValidateStream(const Display *display, const Stream *stream)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.stream)
+ {
+ return EglBadAccess() << "Stream extension not active";
+ }
+
+ if (stream == EGL_NO_STREAM_KHR || !display->isValidStream(stream))
{
- return Error(EGL_BAD_PARAMETER, "image is not valid.");
+ return EglBadStream() << "Invalid stream";
}
- return Error(EGL_SUCCESS);
+ return NoError();
}
Error ValidateCreateContext(Display *display, Config *configuration, gl::Context *shareContext,
const AttributeMap& attributes)
{
- Error error = ValidateConfig(display, configuration);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ValidateConfig(display, configuration));
// Get the requested client version (default is 1) and check it is 2 or 3.
- EGLint clientMajorVersion = 1;
- EGLint clientMinorVersion = 0;
- EGLint contextFlags = 0;
+ EGLAttrib clientMajorVersion = 1;
+ EGLAttrib clientMinorVersion = 0;
+ EGLAttrib contextFlags = 0;
bool resetNotification = false;
- bool robustAccess = false;
for (AttributeMap::const_iterator attributeIter = attributes.begin(); attributeIter != attributes.end(); attributeIter++)
{
- EGLint attribute = attributeIter->first;
- EGLint value = attributeIter->second;
+ EGLAttrib attribute = attributeIter->first;
+ EGLAttrib value = attributeIter->second;
switch (attribute)
{
@@ -215,28 +591,27 @@ Error ValidateCreateContext(Display *display, Config *configuration, gl::Context
case EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR:
// Only valid for OpenGL (non-ES) contexts
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT:
if (!display->getExtensions().createContextRobustness)
{
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
if (value != EGL_TRUE && value != EGL_FALSE)
{
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
- robustAccess = (value == EGL_TRUE);
break;
case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR:
- static_assert(EGL_LOSE_CONTEXT_ON_RESET_EXT == EGL_LOSE_CONTEXT_ON_RESET_KHR, "EGL extension enums not equal.");
- static_assert(EGL_NO_RESET_NOTIFICATION_EXT == EGL_NO_RESET_NOTIFICATION_KHR, "EGL extension enums not equal.");
- // same as EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, fall through
+ return EglBadAttribute() << "EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR is not"
+ << " valid for GLES with EGL 1.4 and KHR_create_context. Use"
+ << " EXT_create_context_robustness.";
case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT:
if (!display->getExtensions().createContextRobustness)
{
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
if (value == EGL_LOSE_CONTEXT_ON_RESET_EXT)
{
@@ -244,34 +619,143 @@ Error ValidateCreateContext(Display *display, Config *configuration, gl::Context
}
else if (value != EGL_NO_RESET_NOTIFICATION_EXT)
{
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
break;
case EGL_CONTEXT_OPENGL_NO_ERROR_KHR:
if (!display->getExtensions().createContextNoError)
{
- return Error(EGL_BAD_ATTRIBUTE, "Invalid Context attribute.");
+ return EglBadAttribute() << "Invalid Context attribute.";
+ }
+ if (value != EGL_TRUE && value != EGL_FALSE)
+ {
+ return EglBadAttribute() << "Attribute must be EGL_TRUE or EGL_FALSE.";
+ }
+ break;
+
+ case EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE:
+ if (!display->getExtensions().createContextWebGLCompatibility)
+ {
+ return EglBadAttribute() << "Attribute "
+ "EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE requires "
+ "EGL_ANGLE_create_context_webgl_compatibility.";
+ }
+ if (value != EGL_TRUE && value != EGL_FALSE)
+ {
+ return EglBadAttribute()
+ << "EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE must be EGL_TRUE or EGL_FALSE.";
+ }
+ break;
+
+ case EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM:
+ if (!display->getExtensions().createContextBindGeneratesResource)
+ {
+ return EglBadAttribute()
+ << "Attribute EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM requires "
+ "EGL_CHROMIUM_create_context_bind_generates_resource.";
+ }
+ if (value != EGL_TRUE && value != EGL_FALSE)
+ {
+ return EglBadAttribute() << "EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM "
+ "must be EGL_TRUE or EGL_FALSE.";
+ }
+ break;
+
+ case EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE:
+ if (!display->getExtensions().displayTextureShareGroup)
+ {
+ return EglBadAttribute() << "Attribute "
+ "EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE requires "
+ "EGL_ANGLE_display_texture_share_group.";
}
if (value != EGL_TRUE && value != EGL_FALSE)
{
- return Error(EGL_BAD_ATTRIBUTE, "Attribute must be EGL_TRUE or EGL_FALSE.");
+ return EglBadAttribute()
+ << "EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE must be EGL_TRUE or EGL_FALSE.";
+ }
+ if (shareContext &&
+ (shareContext->usingDisplayTextureShareGroup() != (value == EGL_TRUE)))
+ {
+ return EglBadAttribute() << "All contexts within a share group must be "
+ "created with the same value of "
+ "EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE.";
+ }
+ break;
+
+ case EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE:
+ if (!display->getExtensions().createContextClientArrays)
+ {
+ return EglBadAttribute()
+ << "Attribute EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE requires "
+ "EGL_ANGLE_create_context_client_arrays.";
+ }
+ if (value != EGL_TRUE && value != EGL_FALSE)
+ {
+ return EglBadAttribute() << "EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE must "
+ "be EGL_TRUE or EGL_FALSE.";
+ }
+ break;
+
+ case EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE:
+ if (!display->getExtensions().programCacheControl)
+ {
+ return EglBadAttribute()
+ << "Attribute EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE "
+ "requires EGL_ANGLE_program_cache_control.";
+ }
+ if (value != EGL_TRUE && value != EGL_FALSE)
+ {
+ return EglBadAttribute() << "EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE must "
+ "be EGL_TRUE or EGL_FALSE.";
+ }
+ break;
+
+ case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
+ if (!display->getExtensions().robustResourceInitialization)
+ {
+ return EglBadAttribute() << "Attribute EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE "
+ "requires EGL_ANGLE_robust_resource_initialization.";
+ }
+ if (value != EGL_TRUE && value != EGL_FALSE)
+ {
+ return EglBadAttribute() << "EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE must be "
+ "either EGL_TRUE or EGL_FALSE.";
}
break;
default:
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute() << "Unknown attribute.";
}
}
- if ((clientMajorVersion != 2 && clientMajorVersion != 3) || clientMinorVersion != 0)
- {
- return Error(EGL_BAD_CONFIG);
- }
-
- if (clientMajorVersion == 3 && !(configuration->conformant & EGL_OPENGL_ES3_BIT_KHR) && !(configuration->configCaveat & EGL_NON_CONFORMANT_CONFIG))
+ switch (clientMajorVersion)
{
- return Error(EGL_BAD_CONFIG);
+ case 2:
+ if (clientMinorVersion != 0)
+ {
+ return EglBadConfig();
+ }
+ break;
+ case 3:
+ if (clientMinorVersion != 0 && clientMinorVersion != 1)
+ {
+ return EglBadConfig();
+ }
+ if (!(configuration->conformant & EGL_OPENGL_ES3_BIT_KHR))
+ {
+ return EglBadConfig();
+ }
+ if (display->getMaxSupportedESVersion() <
+ gl::Version(static_cast<GLuint>(clientMajorVersion),
+ static_cast<GLuint>(clientMinorVersion)))
+ {
+ return EglBadConfig() << "Requested GLES version is not supported.";
+ }
+ break;
+ default:
+ return EglBadConfig();
+ break;
}
// Note: EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR does not apply to ES
@@ -279,18 +763,7 @@ Error ValidateCreateContext(Display *display, Config *configuration, gl::Context
EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR);
if ((contextFlags & ~validContextFlags) != 0)
{
- return Error(EGL_BAD_ATTRIBUTE);
- }
-
- if ((contextFlags & EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR) > 0)
- {
- robustAccess = true;
- }
-
- if (robustAccess)
- {
- // Unimplemented
- return Error(EGL_BAD_CONFIG);
+ return EglBadAttribute();
}
if (shareContext)
@@ -298,43 +771,40 @@ Error ValidateCreateContext(Display *display, Config *configuration, gl::Context
// Shared context is invalid or is owned by another display
if (!display->isValidContext(shareContext))
{
- return Error(EGL_BAD_MATCH);
+ return EglBadMatch();
}
if (shareContext->isResetNotificationEnabled() != resetNotification)
{
- return Error(EGL_BAD_MATCH);
+ return EglBadMatch();
}
- if (shareContext->getClientVersion() != clientMajorVersion)
+ if (shareContext->getClientMajorVersion() != clientMajorVersion ||
+ shareContext->getClientMinorVersion() != clientMinorVersion)
{
- return Error(EGL_BAD_CONTEXT);
+ return EglBadContext();
}
}
- return Error(EGL_SUCCESS);
+ return NoError();
}
Error ValidateCreateWindowSurface(Display *display, Config *config, EGLNativeWindowType window,
const AttributeMap& attributes)
{
- Error error = ValidateConfig(display, config);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ValidateConfig(display, config));
if (!display->isValidNativeWindow(window))
{
- return Error(EGL_BAD_NATIVE_WINDOW);
+ return EglBadNativeWindow();
}
const DisplayExtensions &displayExtensions = display->getExtensions();
for (AttributeMap::const_iterator attributeIter = attributes.begin(); attributeIter != attributes.end(); attributeIter++)
{
- EGLint attribute = attributeIter->first;
- EGLint value = attributeIter->second;
+ EGLAttrib attribute = attributeIter->first;
+ EGLAttrib value = attributeIter->second;
switch (attribute)
{
@@ -344,23 +814,23 @@ Error ValidateCreateWindowSurface(Display *display, Config *config, EGLNativeWin
case EGL_BACK_BUFFER:
break;
case EGL_SINGLE_BUFFER:
- return Error(EGL_BAD_MATCH); // Rendering directly to front buffer not supported
+ return EglBadMatch(); // Rendering directly to front buffer not supported
default:
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
break;
case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
if (!displayExtensions.postSubBuffer)
{
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
break;
case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
if (!displayExtensions.flexibleSurfaceCompatibility)
{
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
break;
@@ -368,68 +838,77 @@ Error ValidateCreateWindowSurface(Display *display, Config *config, EGLNativeWin
case EGL_HEIGHT:
if (!displayExtensions.windowFixedSize)
{
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
if (value < 0)
{
- return Error(EGL_BAD_PARAMETER);
+ return EglBadParameter();
}
break;
case EGL_FIXED_SIZE_ANGLE:
if (!displayExtensions.windowFixedSize)
{
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
break;
case EGL_SURFACE_ORIENTATION_ANGLE:
if (!displayExtensions.surfaceOrientation)
{
- return Error(EGL_BAD_ATTRIBUTE, "EGL_ANGLE_surface_orientation is not enabled.");
+ return EglBadAttribute() << "EGL_ANGLE_surface_orientation is not enabled.";
}
break;
case EGL_VG_COLORSPACE:
- return Error(EGL_BAD_MATCH);
+ return EglBadMatch();
case EGL_VG_ALPHA_FORMAT:
- return Error(EGL_BAD_MATCH);
+ return EglBadMatch();
case EGL_DIRECT_COMPOSITION_ANGLE:
if (!displayExtensions.directComposition)
{
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
+ }
+ break;
+
+ case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
+ if (!display->getExtensions().robustResourceInitialization)
+ {
+ return EglBadAttribute() << "Attribute EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE "
+ "requires EGL_ANGLE_robust_resource_initialization.";
+ }
+ if (value != EGL_TRUE && value != EGL_FALSE)
+ {
+ return EglBadAttribute() << "EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE must be "
+ "either EGL_TRUE or EGL_FALSE.";
}
break;
default:
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
}
if (Display::hasExistingWindowSurface(window))
{
- return Error(EGL_BAD_ALLOC);
+ return EglBadAlloc();
}
- return Error(EGL_SUCCESS);
+ return NoError();
}
Error ValidateCreatePbufferSurface(Display *display, Config *config, const AttributeMap& attributes)
{
- Error error = ValidateConfig(display, config);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ValidateConfig(display, config));
const DisplayExtensions &displayExtensions = display->getExtensions();
for (AttributeMap::const_iterator attributeIter = attributes.begin(); attributeIter != attributes.end(); attributeIter++)
{
- EGLint attribute = attributeIter->first;
- EGLint value = attributeIter->second;
+ EGLAttrib attribute = attributeIter->first;
+ EGLAttrib value = attributeIter->second;
switch (attribute)
{
@@ -437,7 +916,7 @@ Error ValidateCreatePbufferSurface(Display *display, Config *config, const Attri
case EGL_HEIGHT:
if (value < 0)
{
- return Error(EGL_BAD_PARAMETER);
+ return EglBadParameter();
}
break;
@@ -452,7 +931,7 @@ Error ValidateCreatePbufferSurface(Display *display, Config *config, const Attri
case EGL_TEXTURE_RGBA:
break;
default:
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
break;
@@ -463,7 +942,7 @@ Error ValidateCreatePbufferSurface(Display *display, Config *config, const Attri
case EGL_TEXTURE_2D:
break;
default:
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
break;
@@ -479,60 +958,66 @@ Error ValidateCreatePbufferSurface(Display *display, Config *config, const Attri
case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
if (!displayExtensions.flexibleSurfaceCompatibility)
{
- return Error(
- EGL_BAD_ATTRIBUTE,
- "EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be used without "
- "EGL_ANGLE_flexible_surface_compatibility support.");
+ return EglBadAttribute()
+ << "EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be used "
+ "without EGL_ANGLE_flexible_surface_compatibility support.";
+ }
+ break;
+
+ case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
+ if (!display->getExtensions().robustResourceInitialization)
+ {
+ return EglBadAttribute() << "Attribute EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE "
+ "requires EGL_ANGLE_robust_resource_initialization.";
+ }
+ if (value != EGL_TRUE && value != EGL_FALSE)
+ {
+ return EglBadAttribute() << "EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE must be "
+ "either EGL_TRUE or EGL_FALSE.";
}
break;
default:
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
}
if (!(config->surfaceType & EGL_PBUFFER_BIT))
{
- return Error(EGL_BAD_MATCH);
+ return EglBadMatch();
}
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE) // On Windows Store, we know the originating texture came from D3D11, so bypass this check
const Caps &caps = display->getCaps();
- EGLenum textureFormat = attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE);
- EGLenum textureTarget = attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE);
+ EGLAttrib textureFormat = attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE);
+ EGLAttrib textureTarget = attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE);
if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
(textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
{
- return Error(EGL_BAD_MATCH);
+ return EglBadMatch();
}
if ((textureFormat == EGL_TEXTURE_RGB && config->bindToTextureRGB != EGL_TRUE) ||
(textureFormat == EGL_TEXTURE_RGBA && config->bindToTextureRGBA != EGL_TRUE))
{
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
- EGLint width = attributes.get(EGL_WIDTH, 0);
- EGLint height = attributes.get(EGL_HEIGHT, 0);
+ EGLint width = static_cast<EGLint>(attributes.get(EGL_WIDTH, 0));
+ EGLint height = static_cast<EGLint>(attributes.get(EGL_HEIGHT, 0));
if (textureFormat != EGL_NO_TEXTURE && !caps.textureNPOT && (!gl::isPow2(width) || !gl::isPow2(height)))
{
- return Error(EGL_BAD_MATCH);
+ return EglBadMatch();
}
-#endif
- return Error(EGL_SUCCESS);
+ return NoError();
}
Error ValidateCreatePbufferFromClientBuffer(Display *display, EGLenum buftype, EGLClientBuffer buffer,
Config *config, const AttributeMap& attributes)
{
- Error error = ValidateConfig(display, config);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ValidateConfig(display, config));
const DisplayExtensions &displayExtensions = display->getExtensions();
@@ -541,22 +1026,33 @@ Error ValidateCreatePbufferFromClientBuffer(Display *display, EGLenum buftype, E
case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
if (!displayExtensions.d3dShareHandleClientBuffer)
{
- return Error(EGL_BAD_PARAMETER);
+ return EglBadParameter();
}
if (buffer == nullptr)
{
- return Error(EGL_BAD_PARAMETER);
+ return EglBadParameter();
}
break;
+ case EGL_D3D_TEXTURE_ANGLE:
+ if (!displayExtensions.d3dTextureClientBuffer)
+ {
+ return EglBadParameter();
+ }
+ if (buffer == nullptr)
+ {
+ return EglBadParameter();
+ }
+ break;
+
default:
- return Error(EGL_BAD_PARAMETER);
+ return EglBadParameter();
}
for (AttributeMap::const_iterator attributeIter = attributes.begin(); attributeIter != attributes.end(); attributeIter++)
{
- EGLint attribute = attributeIter->first;
- EGLint value = attributeIter->second;
+ EGLAttrib attribute = attributeIter->first;
+ EGLAttrib value = attributeIter->second;
switch (attribute)
{
@@ -564,11 +1060,11 @@ Error ValidateCreatePbufferFromClientBuffer(Display *display, EGLenum buftype, E
case EGL_HEIGHT:
if (!displayExtensions.d3dShareHandleClientBuffer)
{
- return Error(EGL_BAD_PARAMETER);
+ return EglBadParameter();
}
if (value < 0)
{
- return Error(EGL_BAD_PARAMETER);
+ return EglBadParameter();
}
break;
@@ -580,7 +1076,7 @@ Error ValidateCreatePbufferFromClientBuffer(Display *display, EGLenum buftype, E
case EGL_TEXTURE_RGBA:
break;
default:
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
break;
@@ -591,7 +1087,7 @@ Error ValidateCreatePbufferFromClientBuffer(Display *display, EGLenum buftype, E
case EGL_TEXTURE_2D:
break;
default:
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
break;
@@ -601,58 +1097,143 @@ Error ValidateCreatePbufferFromClientBuffer(Display *display, EGLenum buftype, E
case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
if (!displayExtensions.flexibleSurfaceCompatibility)
{
- return Error(
- EGL_BAD_ATTRIBUTE,
- "EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be used without "
- "EGL_ANGLE_flexible_surface_compatibility support.");
+ return EglBadAttribute()
+ << "EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be used "
+ "without EGL_ANGLE_flexible_surface_compatibility support.";
}
break;
default:
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
}
if (!(config->surfaceType & EGL_PBUFFER_BIT))
{
- return Error(EGL_BAD_MATCH);
+ return EglBadMatch();
}
- EGLenum textureFormat = attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE);
- EGLenum textureTarget = attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE);
+ EGLAttrib textureFormat = attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE);
+ EGLAttrib textureTarget = attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE);
if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
(textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
{
- return Error(EGL_BAD_MATCH);
+ return EglBadMatch();
}
if ((textureFormat == EGL_TEXTURE_RGB && config->bindToTextureRGB != EGL_TRUE) ||
(textureFormat == EGL_TEXTURE_RGBA && config->bindToTextureRGBA != EGL_TRUE))
{
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
if (buftype == EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE)
{
- EGLint width = attributes.get(EGL_WIDTH, 0);
- EGLint height = attributes.get(EGL_HEIGHT, 0);
+ EGLint width = static_cast<EGLint>(attributes.get(EGL_WIDTH, 0));
+ EGLint height = static_cast<EGLint>(attributes.get(EGL_HEIGHT, 0));
if (width == 0 || height == 0)
{
- return Error(EGL_BAD_ATTRIBUTE);
+ return EglBadAttribute();
}
-// On Windows Store, we know the originating texture came from D3D11, so bypass this check
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
const Caps &caps = display->getCaps();
if (textureFormat != EGL_NO_TEXTURE && !caps.textureNPOT && (!gl::isPow2(width) || !gl::isPow2(height)))
{
- return Error(EGL_BAD_MATCH);
+ return EglBadMatch();
+ }
+ }
+
+ ANGLE_TRY(display->validateClientBuffer(config, buftype, buffer, attributes));
+
+ return NoError();
+}
+
+Error ValidateMakeCurrent(Display *display, EGLSurface draw, EGLSurface read, gl::Context *context)
+{
+ if (context == EGL_NO_CONTEXT && (draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE))
+ {
+ return EglBadMatch() << "If ctx is EGL_NO_CONTEXT, surfaces must be EGL_NO_SURFACE";
+ }
+
+ // If ctx is EGL_NO_CONTEXT and either draw or read are not EGL_NO_SURFACE, an EGL_BAD_MATCH
+ // error is generated. EGL_KHR_surfaceless_context allows both surfaces to be EGL_NO_SURFACE.
+ if (context != EGL_NO_CONTEXT && (draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE))
+ {
+ if (display->getExtensions().surfacelessContext)
+ {
+ if ((draw == EGL_NO_SURFACE) != (read == EGL_NO_SURFACE))
+ {
+ return EglBadMatch() << "If ctx is not EGL_NOT_CONTEXT, draw or read must "
+ "both be EGL_NO_SURFACE, or both not";
+ }
+ }
+ else
+ {
+ return EglBadMatch()
+ << "If ctx is not EGL_NO_CONTEXT, surfaces must not be EGL_NO_SURFACE";
}
-#endif
}
- return Error(EGL_SUCCESS);
+ // If either of draw or read is a valid surface and the other is EGL_NO_SURFACE, an
+ // EGL_BAD_MATCH error is generated.
+ if ((read == EGL_NO_SURFACE) != (draw == EGL_NO_SURFACE))
+ {
+ return EglBadMatch()
+ << "read and draw must both be valid surfaces, or both be EGL_NO_SURFACE";
+ }
+
+ if (display == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
+ {
+ return EglBadDisplay() << "'dpy' not a valid EGLDisplay handle";
+ }
+
+ // EGL 1.5 spec: dpy can be uninitialized if all other parameters are null
+ if (!display->isInitialized() &&
+ (context != EGL_NO_CONTEXT || draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE))
+ {
+ return EglNotInitialized() << "'dpy' not initialized";
+ }
+
+ if (context != EGL_NO_CONTEXT)
+ {
+ ANGLE_TRY(ValidateContext(display, context));
+ }
+
+ if (display->isInitialized() && display->testDeviceLost())
+ {
+ return EglContextLost();
+ }
+
+ Surface *drawSurface = static_cast<Surface *>(draw);
+ if (draw != EGL_NO_SURFACE)
+ {
+ ANGLE_TRY(ValidateSurface(display, drawSurface));
+ }
+
+ Surface *readSurface = static_cast<Surface *>(read);
+ if (read != EGL_NO_SURFACE)
+ {
+ ANGLE_TRY(ValidateSurface(display, readSurface));
+ }
+
+ if (readSurface)
+ {
+ ANGLE_TRY(ValidateCompatibleConfigs(display, readSurface->getConfig(), readSurface,
+ context->getConfig(), readSurface->getType()));
+ }
+
+ if (draw != read)
+ {
+ UNIMPLEMENTED(); // FIXME
+
+ if (drawSurface)
+ {
+ ANGLE_TRY(ValidateCompatibleConfigs(display, drawSurface->getConfig(), drawSurface,
+ context->getConfig(), drawSurface->getType()));
+ }
+ }
+ return NoError();
}
Error ValidateCompatibleConfigs(const Display *display,
@@ -669,7 +1250,7 @@ Error ValidateCompatibleConfigs(const Display *display,
bool colorBufferCompat = config1->colorBufferType == config2->colorBufferType;
if (!colorBufferCompat)
{
- return Error(EGL_BAD_MATCH, "Color buffer types are not compatible.");
+ return EglBadMatch() << "Color buffer types are not compatible.";
}
bool colorCompat =
@@ -678,24 +1259,30 @@ Error ValidateCompatibleConfigs(const Display *display,
config1->luminanceSize == config2->luminanceSize;
if (!colorCompat)
{
- return Error(EGL_BAD_MATCH, "Color buffer sizes are not compatible.");
+ return EglBadMatch() << "Color buffer sizes are not compatible.";
+ }
+
+ bool componentTypeCompat = config1->colorComponentType == config2->colorComponentType;
+ if (!componentTypeCompat)
+ {
+ return EglBadMatch() << "Color buffer component types are not compatible.";
}
bool dsCompat = config1->depthSize == config2->depthSize &&
config1->stencilSize == config2->stencilSize;
if (!dsCompat)
{
- return Error(EGL_BAD_MATCH, "Depth-stencil buffer types are not compatible.");
+ return EglBadMatch() << "Depth-stencil buffer types are not compatible.";
}
}
bool surfaceTypeCompat = (config1->surfaceType & config2->surfaceType & surfaceType) != 0;
if (!surfaceTypeCompat)
{
- return Error(EGL_BAD_MATCH, "Surface types are not compatible.");
+ return EglBadMatch() << "Surface types are not compatible.";
}
- return Error(EGL_SUCCESS);
+ return NoError();
}
Error ValidateCreateImageKHR(const Display *display,
@@ -704,11 +1291,7 @@ Error ValidateCreateImageKHR(const Display *display,
EGLClientBuffer buffer,
const AttributeMap &attributes)
{
- Error error = ValidateContext(display, context);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ValidateContext(display, context));
const DisplayExtensions &displayExtensions = display->getExtensions();
@@ -717,7 +1300,7 @@ Error ValidateCreateImageKHR(const Display *display,
// It is out of spec what happens when calling an extension function when the extension is
// not available.
// EGL_BAD_DISPLAY seems like a reasonable error.
- return Error(EGL_BAD_DISPLAY, "EGL_KHR_image not supported.");
+ return EglBadDisplay() << "EGL_KHR_image not supported.";
}
// TODO(geofflang): Complete validation from EGL_KHR_image_base:
@@ -727,8 +1310,8 @@ Error ValidateCreateImageKHR(const Display *display,
for (AttributeMap::const_iterator attributeIter = attributes.begin();
attributeIter != attributes.end(); attributeIter++)
{
- EGLint attribute = attributeIter->first;
- EGLint value = attributeIter->second;
+ EGLAttrib attribute = attributeIter->first;
+ EGLAttrib value = attributeIter->second;
switch (attribute)
{
@@ -740,8 +1323,8 @@ Error ValidateCreateImageKHR(const Display *display,
break;
default:
- return Error(EGL_BAD_PARAMETER,
- "EGL_IMAGE_PRESERVED_KHR must be EGL_TRUE or EGL_FALSE.");
+ return EglBadParameter()
+ << "EGL_IMAGE_PRESERVED_KHR must be EGL_TRUE or EGL_FALSE.";
}
break;
@@ -749,28 +1332,27 @@ Error ValidateCreateImageKHR(const Display *display,
if (!displayExtensions.glTexture2DImage &&
!displayExtensions.glTextureCubemapImage && !displayExtensions.glTexture3DImage)
{
- return Error(EGL_BAD_PARAMETER,
- "EGL_GL_TEXTURE_LEVEL_KHR cannot be used without "
- "KHR_gl_texture_*_image support.");
+ return EglBadParameter() << "EGL_GL_TEXTURE_LEVEL_KHR cannot be used "
+ "without KHR_gl_texture_*_image support.";
}
if (value < 0)
{
- return Error(EGL_BAD_PARAMETER, "EGL_GL_TEXTURE_LEVEL_KHR cannot be negative.");
+ return EglBadParameter() << "EGL_GL_TEXTURE_LEVEL_KHR cannot be negative.";
}
break;
case EGL_GL_TEXTURE_ZOFFSET_KHR:
if (!displayExtensions.glTexture3DImage)
{
- return Error(EGL_BAD_PARAMETER,
- "EGL_GL_TEXTURE_ZOFFSET_KHR cannot be used without "
- "KHR_gl_texture_3D_image support.");
+ return EglBadParameter() << "EGL_GL_TEXTURE_ZOFFSET_KHR cannot be used "
+ "without KHR_gl_texture_3D_image support.";
}
break;
default:
- return Error(EGL_BAD_PARAMETER, "invalid attribute: 0x%X", attribute);
+ return EglBadParameter()
+ << "invalid attribute: 0x" << std::hex << std::uppercase << attribute;
}
}
@@ -780,48 +1362,35 @@ Error ValidateCreateImageKHR(const Display *display,
{
if (!displayExtensions.glTexture2DImage)
{
- return Error(EGL_BAD_PARAMETER, "KHR_gl_texture_2D_image not supported.");
+ return EglBadParameter() << "KHR_gl_texture_2D_image not supported.";
}
if (buffer == 0)
{
- return Error(EGL_BAD_PARAMETER,
- "buffer cannot reference a 2D texture with the name 0.");
+ return EglBadParameter() << "buffer cannot reference a 2D texture with the name 0.";
}
const gl::Texture *texture =
context->getTexture(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
if (texture == nullptr || texture->getTarget() != GL_TEXTURE_2D)
{
- return Error(EGL_BAD_PARAMETER, "target is not a 2D texture.");
+ return EglBadParameter() << "target is not a 2D texture.";
}
if (texture->getBoundSurface() != nullptr)
{
- return Error(EGL_BAD_ACCESS, "texture has a surface bound to it.");
+ return EglBadAccess() << "texture has a surface bound to it.";
}
- EGLint level = attributes.get(EGL_GL_TEXTURE_LEVEL_KHR, 0);
+ EGLAttrib level = attributes.get(EGL_GL_TEXTURE_LEVEL_KHR, 0);
if (texture->getWidth(GL_TEXTURE_2D, static_cast<size_t>(level)) == 0 ||
texture->getHeight(GL_TEXTURE_2D, static_cast<size_t>(level)) == 0)
{
- return Error(EGL_BAD_PARAMETER,
- "target 2D texture does not have a valid size at specified level.");
- }
-
- if (level > 0 && (!texture->isMipmapComplete() ||
- static_cast<size_t>(level) >= texture->getMipCompleteLevels()))
- {
- return Error(EGL_BAD_PARAMETER, "texture must be complete if level is non-zero.");
+ return EglBadParameter()
+ << "target 2D texture does not have a valid size at specified level.";
}
- if (level == 0 && !texture->isMipmapComplete() &&
- TextureHasNonZeroMipLevelsSpecified(context, texture))
- {
- return Error(EGL_BAD_PARAMETER,
- "if level is zero and the texture is incomplete, it must have no mip "
- "levels specified except zero.");
- }
+ ANGLE_TRY(ValidateCreateImageKHRMipLevelCommon(context, texture, level));
}
break;
@@ -834,57 +1403,44 @@ Error ValidateCreateImageKHR(const Display *display,
{
if (!displayExtensions.glTextureCubemapImage)
{
- return Error(EGL_BAD_PARAMETER, "KHR_gl_texture_cubemap_image not supported.");
+ return EglBadParameter() << "KHR_gl_texture_cubemap_image not supported.";
}
if (buffer == 0)
{
- return Error(EGL_BAD_PARAMETER,
- "buffer cannot reference a cubemap texture with the name 0.");
+ return EglBadParameter()
+ << "buffer cannot reference a cubemap texture with the name 0.";
}
const gl::Texture *texture =
context->getTexture(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
if (texture == nullptr || texture->getTarget() != GL_TEXTURE_CUBE_MAP)
{
- return Error(EGL_BAD_PARAMETER, "target is not a cubemap texture.");
+ return EglBadParameter() << "target is not a cubemap texture.";
}
if (texture->getBoundSurface() != nullptr)
{
- return Error(EGL_BAD_ACCESS, "texture has a surface bound to it.");
+ return EglBadAccess() << "texture has a surface bound to it.";
}
- EGLint level = attributes.get(EGL_GL_TEXTURE_LEVEL_KHR, 0);
+ EGLAttrib level = attributes.get(EGL_GL_TEXTURE_LEVEL_KHR, 0);
GLenum cubeMapFace = egl_gl::EGLCubeMapTargetToGLCubeMapTarget(target);
if (texture->getWidth(cubeMapFace, static_cast<size_t>(level)) == 0 ||
texture->getHeight(cubeMapFace, static_cast<size_t>(level)) == 0)
{
- return Error(EGL_BAD_PARAMETER,
- "target cubemap texture does not have a valid size at specified level "
- "and face.");
- }
-
- if (level > 0 && (!texture->isMipmapComplete() ||
- static_cast<size_t>(level) >= texture->getMipCompleteLevels()))
- {
- return Error(EGL_BAD_PARAMETER, "texture must be complete if level is non-zero.");
+ return EglBadParameter() << "target cubemap texture does not have a valid "
+ "size at specified level and face.";
}
- if (level == 0 && !texture->isMipmapComplete() &&
- TextureHasNonZeroMipLevelsSpecified(context, texture))
- {
- return Error(EGL_BAD_PARAMETER,
- "if level is zero and the texture is incomplete, it must have no mip "
- "levels specified except zero.");
- }
+ ANGLE_TRY(ValidateCreateImageKHRMipLevelCommon(context, texture, level));
if (level == 0 && !texture->isMipmapComplete() &&
CubeTextureHasUnspecifiedLevel0Face(texture))
{
- return Error(EGL_BAD_PARAMETER,
- "if level is zero and the texture is incomplete, it must have all of "
- "its faces specified at level zero.");
+ return EglBadParameter() << "if level is zero and the texture is incomplete, "
+ "it must have all of its faces specified at level "
+ "zero.";
}
}
break;
@@ -893,58 +1449,45 @@ Error ValidateCreateImageKHR(const Display *display,
{
if (!displayExtensions.glTexture3DImage)
{
- return Error(EGL_BAD_PARAMETER, "KHR_gl_texture_3D_image not supported.");
+ return EglBadParameter() << "KHR_gl_texture_3D_image not supported.";
}
if (buffer == 0)
{
- return Error(EGL_BAD_PARAMETER,
- "buffer cannot reference a 3D texture with the name 0.");
+ return EglBadParameter() << "buffer cannot reference a 3D texture with the name 0.";
}
const gl::Texture *texture =
context->getTexture(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
if (texture == nullptr || texture->getTarget() != GL_TEXTURE_3D)
{
- return Error(EGL_BAD_PARAMETER, "target is not a 3D texture.");
+ return EglBadParameter() << "target is not a 3D texture.";
}
if (texture->getBoundSurface() != nullptr)
{
- return Error(EGL_BAD_ACCESS, "texture has a surface bound to it.");
+ return EglBadAccess() << "texture has a surface bound to it.";
}
- EGLint level = attributes.get(EGL_GL_TEXTURE_LEVEL_KHR, 0);
- EGLint zOffset = attributes.get(EGL_GL_TEXTURE_ZOFFSET_KHR, 0);
+ EGLAttrib level = attributes.get(EGL_GL_TEXTURE_LEVEL_KHR, 0);
+ EGLAttrib zOffset = attributes.get(EGL_GL_TEXTURE_ZOFFSET_KHR, 0);
if (texture->getWidth(GL_TEXTURE_3D, static_cast<size_t>(level)) == 0 ||
texture->getHeight(GL_TEXTURE_3D, static_cast<size_t>(level)) == 0 ||
texture->getDepth(GL_TEXTURE_3D, static_cast<size_t>(level)) == 0)
{
- return Error(EGL_BAD_PARAMETER,
- "target 3D texture does not have a valid size at specified level.");
+ return EglBadParameter()
+ << "target 3D texture does not have a valid size at specified level.";
}
if (static_cast<size_t>(zOffset) >=
texture->getDepth(GL_TEXTURE_3D, static_cast<size_t>(level)))
{
- return Error(EGL_BAD_PARAMETER,
- "target 3D texture does not have enough layers for the specified Z "
- "offset at the specified level.");
- }
-
- if (level > 0 && (!texture->isMipmapComplete() ||
- static_cast<size_t>(level) >= texture->getMipCompleteLevels()))
- {
- return Error(EGL_BAD_PARAMETER, "texture must be complete if level is non-zero.");
+ return EglBadParameter() << "target 3D texture does not have enough layers "
+ "for the specified Z offset at the specified "
+ "level.";
}
- if (level == 0 && !texture->isMipmapComplete() &&
- TextureHasNonZeroMipLevelsSpecified(context, texture))
- {
- return Error(EGL_BAD_PARAMETER,
- "if level is zero and the texture is incomplete, it must have no mip "
- "levels specified except zero.");
- }
+ ANGLE_TRY(ValidateCreateImageKHRMipLevelCommon(context, texture, level));
}
break;
@@ -952,75 +1495,71 @@ Error ValidateCreateImageKHR(const Display *display,
{
if (!displayExtensions.glRenderbufferImage)
{
- return Error(EGL_BAD_PARAMETER, "KHR_gl_renderbuffer_image not supported.");
+ return EglBadParameter() << "KHR_gl_renderbuffer_image not supported.";
}
if (attributes.contains(EGL_GL_TEXTURE_LEVEL_KHR))
{
- return Error(EGL_BAD_PARAMETER,
- "EGL_GL_TEXTURE_LEVEL_KHR cannot be used in conjunction with a "
- "renderbuffer target.");
+ return EglBadParameter() << "EGL_GL_TEXTURE_LEVEL_KHR cannot be used in "
+ "conjunction with a renderbuffer target.";
}
if (buffer == 0)
{
- return Error(EGL_BAD_PARAMETER,
- "buffer cannot reference a renderbuffer with the name 0.");
+ return EglBadParameter()
+ << "buffer cannot reference a renderbuffer with the name 0.";
}
const gl::Renderbuffer *renderbuffer =
context->getRenderbuffer(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
if (renderbuffer == nullptr)
{
- return Error(EGL_BAD_PARAMETER, "target is not a renderbuffer.");
+ return EglBadParameter() << "target is not a renderbuffer.";
}
if (renderbuffer->getSamples() > 0)
{
- return Error(EGL_BAD_PARAMETER, "target renderbuffer cannot be multisampled.");
+ return EglBadParameter() << "target renderbuffer cannot be multisampled.";
}
}
break;
default:
- return Error(EGL_BAD_PARAMETER, "invalid target: 0x%X", target);
+ return EglBadParameter()
+ << "invalid target: 0x" << std::hex << std::uppercase << target;
}
- return Error(EGL_SUCCESS);
+ return NoError();
}
Error ValidateDestroyImageKHR(const Display *display, const Image *image)
{
- Error error = ValidateImage(display, image);
- if (error.isError())
- {
- return error;
- }
+ ANGLE_TRY(ValidateImage(display, image));
if (!display->getExtensions().imageBase && !display->getExtensions().image)
{
// It is out of spec what happens when calling an extension function when the extension is
// not available.
// EGL_BAD_DISPLAY seems like a reasonable error.
- return Error(EGL_BAD_DISPLAY);
+ return EglBadDisplay();
}
- return Error(EGL_SUCCESS);
+ return NoError();
}
Error ValidateCreateDeviceANGLE(EGLint device_type,
void *native_device,
const EGLAttrib *attrib_list)
{
- const ClientExtensions &clientExtensions = Display::getClientExtensions();
+ const ClientExtensions &clientExtensions = Display::GetClientExtensions();
if (!clientExtensions.deviceCreation)
{
- return Error(EGL_BAD_ACCESS, "Device creation extension not active");
+ return EglBadAccess() << "Device creation extension not active";
}
if (attrib_list != nullptr && attrib_list[0] != EGL_NONE)
{
- return Error(EGL_BAD_ATTRIBUTE, "Invalid attrib_list parameter");
+ return EglBadAttribute() << "Invalid attrib_list parameter";
}
switch (device_type)
@@ -1028,35 +1567,935 @@ Error ValidateCreateDeviceANGLE(EGLint device_type,
case EGL_D3D11_DEVICE_ANGLE:
if (!clientExtensions.deviceCreationD3D11)
{
- return Error(EGL_BAD_ATTRIBUTE, "D3D11 device creation extension not active");
+ return EglBadAttribute() << "D3D11 device creation extension not active";
}
break;
default:
- return Error(EGL_BAD_ATTRIBUTE, "Invalid device_type parameter");
+ return EglBadAttribute() << "Invalid device_type parameter";
}
- return Error(EGL_SUCCESS);
+ return NoError();
}
Error ValidateReleaseDeviceANGLE(Device *device)
{
- const ClientExtensions &clientExtensions = Display::getClientExtensions();
+ const ClientExtensions &clientExtensions = Display::GetClientExtensions();
if (!clientExtensions.deviceCreation)
{
- return Error(EGL_BAD_ACCESS, "Device creation extension not active");
+ return EglBadAccess() << "Device creation extension not active";
}
if (device == EGL_NO_DEVICE_EXT || !Device::IsValidDevice(device))
{
- return Error(EGL_BAD_DEVICE_EXT, "Invalid device parameter");
+ return EglBadDevice() << "Invalid device parameter";
}
Display *owningDisplay = device->getOwningDisplay();
if (owningDisplay != nullptr)
{
- return Error(EGL_BAD_DEVICE_EXT, "Device must have been created using eglCreateDevice");
+ return EglBadDevice() << "Device must have been created using eglCreateDevice";
+ }
+
+ return NoError();
+}
+
+Error ValidateCreateStreamKHR(const Display *display, const AttributeMap &attributes)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.stream)
+ {
+ return EglBadAlloc() << "Stream extension not active";
+ }
+
+ for (const auto &attributeIter : attributes)
+ {
+ EGLAttrib attribute = attributeIter.first;
+ EGLAttrib value = attributeIter.second;
+
+ ANGLE_TRY(ValidateStreamAttribute(attribute, value, displayExtensions));
+ }
+
+ return NoError();
+}
+
+Error ValidateDestroyStreamKHR(const Display *display, const Stream *stream)
+{
+ ANGLE_TRY(ValidateStream(display, stream));
+ return NoError();
+}
+
+Error ValidateStreamAttribKHR(const Display *display,
+ const Stream *stream,
+ EGLint attribute,
+ EGLint value)
+{
+ ANGLE_TRY(ValidateStream(display, stream));
+
+ if (stream->getState() == EGL_STREAM_STATE_DISCONNECTED_KHR)
+ {
+ return EglBadState() << "Bad stream state";
+ }
+
+ return ValidateStreamAttribute(attribute, value, display->getExtensions());
+}
+
+Error ValidateQueryStreamKHR(const Display *display,
+ const Stream *stream,
+ EGLenum attribute,
+ EGLint *value)
+{
+ ANGLE_TRY(ValidateStream(display, stream));
+
+ switch (attribute)
+ {
+ case EGL_STREAM_STATE_KHR:
+ case EGL_CONSUMER_LATENCY_USEC_KHR:
+ break;
+ case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR:
+ if (!display->getExtensions().streamConsumerGLTexture)
+ {
+ return EglBadAttribute() << "Consumer GLTexture extension not active";
+ }
+ break;
+ default:
+ return EglBadAttribute() << "Invalid attribute";
}
- return Error(EGL_SUCCESS);
+ return NoError();
}
+
+Error ValidateQueryStreamu64KHR(const Display *display,
+ const Stream *stream,
+ EGLenum attribute,
+ EGLuint64KHR *value)
+{
+ ANGLE_TRY(ValidateStream(display, stream));
+
+ switch (attribute)
+ {
+ case EGL_CONSUMER_FRAME_KHR:
+ case EGL_PRODUCER_FRAME_KHR:
+ break;
+ default:
+ return EglBadAttribute() << "Invalid attribute";
+ }
+
+ return NoError();
}
+
+Error ValidateStreamConsumerGLTextureExternalKHR(const Display *display,
+ gl::Context *context,
+ const Stream *stream)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+ ANGLE_TRY(ValidateContext(display, context));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.streamConsumerGLTexture)
+ {
+ return EglBadAccess() << "Stream consumer extension not active";
+ }
+
+ if (!context->getExtensions().eglStreamConsumerExternal)
+ {
+ return EglBadAccess() << "EGL stream consumer external GL extension not enabled";
+ }
+
+ if (stream == EGL_NO_STREAM_KHR || !display->isValidStream(stream))
+ {
+ return EglBadStream() << "Invalid stream";
+ }
+
+ if (stream->getState() != EGL_STREAM_STATE_CREATED_KHR)
+ {
+ return EglBadState() << "Invalid stream state";
+ }
+
+ // Lookup the texture and ensure it is correct
+ gl::Texture *texture = context->getGLState().getTargetTexture(GL_TEXTURE_EXTERNAL_OES);
+ if (texture == nullptr || texture->getId() == 0)
+ {
+ return EglBadAccess() << "No external texture bound";
+ }
+
+ return NoError();
+}
+
+Error ValidateStreamConsumerAcquireKHR(const Display *display,
+ gl::Context *context,
+ const Stream *stream)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.streamConsumerGLTexture)
+ {
+ return EglBadAccess() << "Stream consumer extension not active";
+ }
+
+ if (stream == EGL_NO_STREAM_KHR || !display->isValidStream(stream))
+ {
+ return EglBadStream() << "Invalid stream";
+ }
+
+ if (!context)
+ {
+ return EglBadAccess() << "No GL context current to calling thread.";
+ }
+
+ ANGLE_TRY(ValidateContext(display, context));
+
+ if (!stream->isConsumerBoundToContext(context))
+ {
+ return EglBadAccess() << "Current GL context not associated with stream consumer";
+ }
+
+ if (stream->getConsumerType() != Stream::ConsumerType::GLTextureRGB &&
+ stream->getConsumerType() != Stream::ConsumerType::GLTextureYUV)
+ {
+ return EglBadAccess() << "Invalid stream consumer type";
+ }
+
+ // Note: technically EGL_STREAM_STATE_EMPTY_KHR is a valid state when the timeout is non-zero.
+ // However, the timeout is effectively ignored since it has no useful functionality with the
+ // current producers that are implemented, so we don't allow that state
+ if (stream->getState() != EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR &&
+ stream->getState() != EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR)
+ {
+ return EglBadState() << "Invalid stream state";
+ }
+
+ return NoError();
+}
+
+Error ValidateStreamConsumerReleaseKHR(const Display *display,
+ gl::Context *context,
+ const Stream *stream)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.streamConsumerGLTexture)
+ {
+ return EglBadAccess() << "Stream consumer extension not active";
+ }
+
+ if (stream == EGL_NO_STREAM_KHR || !display->isValidStream(stream))
+ {
+ return EglBadStream() << "Invalid stream";
+ }
+
+ if (!context)
+ {
+ return EglBadAccess() << "No GL context current to calling thread.";
+ }
+
+ ANGLE_TRY(ValidateContext(display, context));
+
+ if (!stream->isConsumerBoundToContext(context))
+ {
+ return EglBadAccess() << "Current GL context not associated with stream consumer";
+ }
+
+ if (stream->getConsumerType() != Stream::ConsumerType::GLTextureRGB &&
+ stream->getConsumerType() != Stream::ConsumerType::GLTextureYUV)
+ {
+ return EglBadAccess() << "Invalid stream consumer type";
+ }
+
+ if (stream->getState() != EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR &&
+ stream->getState() != EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR)
+ {
+ return EglBadState() << "Invalid stream state";
+ }
+
+ return NoError();
+}
+
+Error ValidateStreamConsumerGLTextureExternalAttribsNV(const Display *display,
+ gl::Context *context,
+ const Stream *stream,
+ const AttributeMap &attribs)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.streamConsumerGLTexture)
+ {
+ return EglBadAccess() << "Stream consumer extension not active";
+ }
+
+ // Although technically not a requirement in spec, the context needs to be checked for support
+ // for external textures or future logic will cause assertations. This extension is also
+ // effectively useless without external textures.
+ if (!context->getExtensions().eglStreamConsumerExternal)
+ {
+ return EglBadAccess() << "EGL stream consumer external GL extension not enabled";
+ }
+
+ if (stream == EGL_NO_STREAM_KHR || !display->isValidStream(stream))
+ {
+ return EglBadStream() << "Invalid stream";
+ }
+
+ if (!context)
+ {
+ return EglBadAccess() << "No GL context current to calling thread.";
+ }
+
+ ANGLE_TRY(ValidateContext(display, context));
+
+ if (stream->getState() != EGL_STREAM_STATE_CREATED_KHR)
+ {
+ return EglBadState() << "Invalid stream state";
+ }
+
+ const gl::Caps &glCaps = context->getCaps();
+
+ EGLAttrib colorBufferType = EGL_RGB_BUFFER;
+ EGLAttrib planeCount = -1;
+ EGLAttrib plane[3];
+ for (int i = 0; i < 3; i++)
+ {
+ plane[i] = -1;
+ }
+ for (const auto &attributeIter : attribs)
+ {
+ EGLAttrib attribute = attributeIter.first;
+ EGLAttrib value = attributeIter.second;
+
+ switch (attribute)
+ {
+ case EGL_COLOR_BUFFER_TYPE:
+ if (value != EGL_RGB_BUFFER && value != EGL_YUV_BUFFER_EXT)
+ {
+ return EglBadParameter() << "Invalid color buffer type";
+ }
+ colorBufferType = value;
+ break;
+ case EGL_YUV_NUMBER_OF_PLANES_EXT:
+ // planeCount = -1 is a tag for the default plane count so the value must be checked
+ // to be positive here to ensure future logic doesn't break on invalid negative
+ // inputs
+ if (value < 0)
+ {
+ return EglBadMatch() << "Invalid plane count";
+ }
+ planeCount = value;
+ break;
+ default:
+ if (attribute >= EGL_YUV_PLANE0_TEXTURE_UNIT_NV &&
+ attribute <= EGL_YUV_PLANE2_TEXTURE_UNIT_NV)
+ {
+ if ((value < 0 ||
+ value >= static_cast<EGLAttrib>(glCaps.maxCombinedTextureImageUnits)) &&
+ value != EGL_NONE)
+ {
+ return EglBadAccess() << "Invalid texture unit";
+ }
+ plane[attribute - EGL_YUV_PLANE0_TEXTURE_UNIT_NV] = value;
+ }
+ else
+ {
+ return EglBadAttribute() << "Invalid attribute";
+ }
+ }
+ }
+
+ if (colorBufferType == EGL_RGB_BUFFER)
+ {
+ if (planeCount > 0)
+ {
+ return EglBadMatch() << "Plane count must be 0 for RGB buffer";
+ }
+ for (int i = 0; i < 3; i++)
+ {
+ if (plane[i] != -1)
+ {
+ return EglBadMatch() << "Planes cannot be specified";
+ }
+ }
+
+ // Lookup the texture and ensure it is correct
+ gl::Texture *texture = context->getGLState().getTargetTexture(GL_TEXTURE_EXTERNAL_OES);
+ if (texture == nullptr || texture->getId() == 0)
+ {
+ return EglBadAccess() << "No external texture bound";
+ }
+ }
+ else
+ {
+ if (planeCount == -1)
+ {
+ planeCount = 2;
+ }
+ if (planeCount < 1 || planeCount > 3)
+ {
+ return EglBadMatch() << "Invalid YUV plane count";
+ }
+ for (EGLAttrib i = planeCount; i < 3; i++)
+ {
+ if (plane[i] != -1)
+ {
+ return EglBadMatch() << "Invalid plane specified";
+ }
+ }
+
+ // Set to ensure no texture is referenced more than once
+ std::set<gl::Texture *> textureSet;
+ for (EGLAttrib i = 0; i < planeCount; i++)
+ {
+ if (plane[i] == -1)
+ {
+ return EglBadMatch() << "Not all planes specified";
+ }
+ if (plane[i] != EGL_NONE)
+ {
+ gl::Texture *texture = context->getGLState().getSamplerTexture(
+ static_cast<unsigned int>(plane[i]), GL_TEXTURE_EXTERNAL_OES);
+ if (texture == nullptr || texture->getId() == 0)
+ {
+ return EglBadAccess()
+ << "No external texture bound at one or more specified texture units";
+ }
+ if (textureSet.find(texture) != textureSet.end())
+ {
+ return EglBadAccess() << "Multiple planes bound to same texture object";
+ }
+ textureSet.insert(texture);
+ }
+ }
+ }
+
+ return NoError();
+}
+
+Error ValidateCreateStreamProducerD3DTextureNV12ANGLE(const Display *display,
+ const Stream *stream,
+ const AttributeMap &attribs)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.streamProducerD3DTextureNV12)
+ {
+ return EglBadAccess() << "Stream producer extension not active";
+ }
+
+ ANGLE_TRY(ValidateStream(display, stream));
+
+ if (!attribs.isEmpty())
+ {
+ return EglBadAttribute() << "Invalid attribute";
+ }
+
+ if (stream->getState() != EGL_STREAM_STATE_CONNECTING_KHR)
+ {
+ return EglBadState() << "Stream not in connecting state";
+ }
+
+ if (stream->getConsumerType() != Stream::ConsumerType::GLTextureYUV ||
+ stream->getPlaneCount() != 2)
+ {
+ return EglBadMatch() << "Incompatible stream consumer type";
+ }
+
+ return NoError();
+}
+
+Error ValidateStreamPostD3DTextureNV12ANGLE(const Display *display,
+ const Stream *stream,
+ void *texture,
+ const AttributeMap &attribs)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.streamProducerD3DTextureNV12)
+ {
+ return EglBadAccess() << "Stream producer extension not active";
+ }
+
+ ANGLE_TRY(ValidateStream(display, stream));
+
+ for (auto &attributeIter : attribs)
+ {
+ EGLAttrib attribute = attributeIter.first;
+ EGLAttrib value = attributeIter.second;
+
+ switch (attribute)
+ {
+ case EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE:
+ if (value < 0)
+ {
+ return EglBadParameter() << "Invalid subresource index";
+ }
+ break;
+ default:
+ return EglBadAttribute() << "Invalid attribute";
+ }
+ }
+
+ if (stream->getState() != EGL_STREAM_STATE_EMPTY_KHR &&
+ stream->getState() != EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR &&
+ stream->getState() != EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR)
+ {
+ return EglBadState() << "Stream not fully configured";
+ }
+
+ if (stream->getProducerType() != Stream::ProducerType::D3D11TextureNV12)
+ {
+ return EglBadMatch() << "Incompatible stream producer";
+ }
+
+ if (texture == nullptr)
+ {
+ return EglBadParameter() << "Texture is null";
+ }
+
+ return stream->validateD3D11NV12Texture(texture);
+}
+
+Error ValidateGetSyncValuesCHROMIUM(const Display *display,
+ const Surface *surface,
+ const EGLuint64KHR *ust,
+ const EGLuint64KHR *msc,
+ const EGLuint64KHR *sbc)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.getSyncValues)
+ {
+ return EglBadAccess() << "getSyncValues extension not active";
+ }
+
+ if (display->isDeviceLost())
+ {
+ return EglContextLost() << "Context is lost.";
+ }
+
+ if (surface == EGL_NO_SURFACE)
+ {
+ return EglBadSurface() << "getSyncValues surface cannot be EGL_NO_SURFACE";
+ }
+
+ if (!surface->directComposition())
+ {
+ return EglBadSurface() << "getSyncValues surface requires Direct Composition to be enabled";
+ }
+
+ if (ust == nullptr)
+ {
+ return EglBadParameter() << "ust is null";
+ }
+
+ if (msc == nullptr)
+ {
+ return EglBadParameter() << "msc is null";
+ }
+
+ if (sbc == nullptr)
+ {
+ return EglBadParameter() << "sbc is null";
+ }
+
+ return NoError();
+}
+
+Error ValidateSwapBuffersWithDamageEXT(const Display *display,
+ const Surface *surface,
+ EGLint *rects,
+ EGLint n_rects)
+{
+ Error error = ValidateSurface(display, surface);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!display->getExtensions().swapBuffersWithDamage)
+ {
+ // It is out of spec what happens when calling an extension function when the extension is
+ // not available. EGL_BAD_DISPLAY seems like a reasonable error.
+ return EglBadDisplay() << "EGL_EXT_swap_buffers_with_damage is not available.";
+ }
+
+ if (surface == EGL_NO_SURFACE)
+ {
+ return EglBadSurface() << "Swap surface cannot be EGL_NO_SURFACE.";
+ }
+
+ if (n_rects < 0)
+ {
+ return EglBadParameter() << "n_rects cannot be negative.";
+ }
+
+ if (n_rects > 0 && rects == nullptr)
+ {
+ return EglBadParameter() << "n_rects cannot be greater than zero when rects is NULL.";
+ }
+
+ // TODO(jmadill): Validate Surface is bound to the thread.
+
+ return NoError();
+}
+
+Error ValidateGetConfigAttrib(const Display *display, const Config *config, EGLint attribute)
+{
+ ANGLE_TRY(ValidateConfig(display, config));
+ ANGLE_TRY(ValidateConfigAttribute(display, static_cast<EGLAttrib>(attribute)));
+ return NoError();
+}
+
+Error ValidateChooseConfig(const Display *display,
+ const AttributeMap &attribs,
+ EGLint configSize,
+ EGLint *numConfig)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+ ANGLE_TRY(ValidateConfigAttributes(display, attribs));
+
+ if (numConfig == nullptr)
+ {
+ return EglBadParameter() << "num_config cannot be null.";
+ }
+
+ return NoError();
+}
+
+Error ValidateGetConfigs(const Display *display, EGLint configSize, EGLint *numConfig)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ if (numConfig == nullptr)
+ {
+ return EglBadParameter() << "num_config cannot be null.";
+ }
+
+ return NoError();
+}
+
+Error ValidateGetPlatformDisplay(EGLenum platform,
+ void *native_display,
+ const EGLAttrib *attrib_list)
+{
+ const auto &attribMap = AttributeMap::CreateFromAttribArray(attrib_list);
+ return ValidateGetPlatformDisplayCommon(platform, native_display, attribMap);
+}
+
+Error ValidateGetPlatformDisplayEXT(EGLenum platform,
+ void *native_display,
+ const EGLint *attrib_list)
+{
+ const auto &attribMap = AttributeMap::CreateFromIntArray(attrib_list);
+ return ValidateGetPlatformDisplayCommon(platform, native_display, attribMap);
+}
+
+Error ValidateProgramCacheGetAttribANGLE(const Display *display, EGLenum attrib)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ if (!display->getExtensions().programCacheControl)
+ {
+ return EglBadAccess() << "Extension not supported";
+ }
+
+ switch (attrib)
+ {
+ case EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE:
+ case EGL_PROGRAM_CACHE_SIZE_ANGLE:
+ break;
+
+ default:
+ return EglBadParameter() << "Invalid program cache attribute.";
+ }
+
+ return NoError();
+}
+
+Error ValidateProgramCacheQueryANGLE(const Display *display,
+ EGLint index,
+ void *key,
+ EGLint *keysize,
+ void *binary,
+ EGLint *binarysize)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ if (!display->getExtensions().programCacheControl)
+ {
+ return EglBadAccess() << "Extension not supported";
+ }
+
+ if (index < 0 || index >= display->programCacheGetAttrib(EGL_PROGRAM_CACHE_SIZE_ANGLE))
+ {
+ return EglBadParameter() << "Program index out of range.";
+ }
+
+ if (keysize == nullptr || binarysize == nullptr)
+ {
+ return EglBadParameter() << "keysize and binarysize must always be valid pointers.";
+ }
+
+ if (binary && *keysize != static_cast<EGLint>(gl::kProgramHashLength))
+ {
+ return EglBadParameter() << "Invalid program key size.";
+ }
+
+ if ((key == nullptr) != (binary == nullptr))
+ {
+ return EglBadParameter() << "key and binary must both be null or both non-null.";
+ }
+
+ return NoError();
+}
+
+Error ValidateProgramCachePopulateANGLE(const Display *display,
+ const void *key,
+ EGLint keysize,
+ const void *binary,
+ EGLint binarysize)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ if (!display->getExtensions().programCacheControl)
+ {
+ return EglBadAccess() << "Extension not supported";
+ }
+
+ if (keysize != static_cast<EGLint>(gl::kProgramHashLength))
+ {
+ return EglBadParameter() << "Invalid program key size.";
+ }
+
+ if (key == nullptr || binary == nullptr)
+ {
+ return EglBadParameter() << "null pointer in arguments.";
+ }
+
+ // Upper bound for binarysize is arbitrary.
+ if (binarysize <= 0 || binarysize > egl::kProgramCacheSizeAbsoluteMax)
+ {
+ return EglBadParameter() << "binarysize out of valid range.";
+ }
+
+ return NoError();
+}
+
+Error ValidateProgramCacheResizeANGLE(const Display *display, EGLint limit, EGLenum mode)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ if (!display->getExtensions().programCacheControl)
+ {
+ return EglBadAccess() << "Extension not supported";
+ }
+
+ if (limit < 0)
+ {
+ return EglBadParameter() << "limit must be non-negative.";
+ }
+
+ switch (mode)
+ {
+ case EGL_PROGRAM_CACHE_RESIZE_ANGLE:
+ case EGL_PROGRAM_CACHE_TRIM_ANGLE:
+ break;
+
+ default:
+ return EglBadParameter() << "Invalid cache resize mode.";
+ }
+
+ return NoError();
+}
+
+Error ValidateSurfaceAttrib(const Display *display,
+ const Surface *surface,
+ EGLint attribute,
+ EGLint value)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+ ANGLE_TRY(ValidateSurface(display, surface));
+
+ if (surface == EGL_NO_SURFACE)
+ {
+ return EglBadSurface() << "Surface cannot be EGL_NO_SURFACE.";
+ }
+
+ switch (attribute)
+ {
+ case EGL_MIPMAP_LEVEL:
+ break;
+
+ case EGL_MULTISAMPLE_RESOLVE:
+ switch (value)
+ {
+ case EGL_MULTISAMPLE_RESOLVE_DEFAULT:
+ break;
+
+ case EGL_MULTISAMPLE_RESOLVE_BOX:
+ if ((surface->getConfig()->surfaceType & EGL_MULTISAMPLE_RESOLVE_BOX_BIT) == 0)
+ {
+ return EglBadMatch()
+ << "Surface does not support EGL_MULTISAMPLE_RESOLVE_BOX.";
+ }
+ break;
+
+ default:
+ return EglBadAttribute() << "Invalid multisample resolve type.";
+ }
+
+ case EGL_SWAP_BEHAVIOR:
+ switch (value)
+ {
+ case EGL_BUFFER_PRESERVED:
+ if ((surface->getConfig()->surfaceType & EGL_SWAP_BEHAVIOR_PRESERVED_BIT) == 0)
+ {
+ return EglBadMatch()
+ << "Surface does not support EGL_SWAP_BEHAVIOR_PRESERVED.";
+ }
+ break;
+
+ case EGL_BUFFER_DESTROYED:
+ break;
+
+ default:
+ return EglBadAttribute() << "Invalid swap behaviour.";
+ }
+
+ default:
+ return EglBadAttribute() << "Invalid surface attribute.";
+ }
+
+ return NoError();
+}
+
+Error ValidateQuerySurface(const Display *display,
+ const Surface *surface,
+ EGLint attribute,
+ EGLint *value)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+ ANGLE_TRY(ValidateSurface(display, surface));
+
+ if (surface == EGL_NO_SURFACE)
+ {
+ return EglBadSurface() << "Surface cannot be EGL_NO_SURFACE.";
+ }
+
+ switch (attribute)
+ {
+ case EGL_GL_COLORSPACE:
+ case EGL_VG_ALPHA_FORMAT:
+ case EGL_VG_COLORSPACE:
+ case EGL_CONFIG_ID:
+ case EGL_HEIGHT:
+ case EGL_HORIZONTAL_RESOLUTION:
+ case EGL_LARGEST_PBUFFER:
+ case EGL_MIPMAP_TEXTURE:
+ case EGL_MIPMAP_LEVEL:
+ case EGL_MULTISAMPLE_RESOLVE:
+ case EGL_PIXEL_ASPECT_RATIO:
+ case EGL_RENDER_BUFFER:
+ case EGL_SWAP_BEHAVIOR:
+ case EGL_TEXTURE_FORMAT:
+ case EGL_TEXTURE_TARGET:
+ case EGL_VERTICAL_RESOLUTION:
+ case EGL_WIDTH:
+ break;
+
+ case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
+ if (!display->getExtensions().postSubBuffer)
+ {
+ return EglBadAttribute() << "EGL_POST_SUB_BUFFER_SUPPORTED_NV cannot be used "
+ "without EGL_ANGLE_surface_orientation support.";
+ }
+ break;
+
+ case EGL_FIXED_SIZE_ANGLE:
+ if (!display->getExtensions().windowFixedSize)
+ {
+ return EglBadAttribute() << "EGL_FIXED_SIZE_ANGLE cannot be used without "
+ "EGL_ANGLE_window_fixed_size support.";
+ }
+ break;
+
+ case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
+ if (!display->getExtensions().flexibleSurfaceCompatibility)
+ {
+ return EglBadAttribute()
+ << "EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be "
+ "used without EGL_ANGLE_flexible_surface_compatibility support.";
+ }
+ break;
+
+ case EGL_SURFACE_ORIENTATION_ANGLE:
+ if (!display->getExtensions().surfaceOrientation)
+ {
+ return EglBadAttribute() << "EGL_SURFACE_ORIENTATION_ANGLE cannot be "
+ "queried without "
+ "EGL_ANGLE_surface_orientation support.";
+ }
+ break;
+
+ case EGL_DIRECT_COMPOSITION_ANGLE:
+ if (!display->getExtensions().directComposition)
+ {
+ return EglBadAttribute() << "EGL_DIRECT_COMPOSITION_ANGLE cannot be "
+ "used without "
+ "EGL_ANGLE_direct_composition support.";
+ }
+ break;
+
+ case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
+ if (!display->getExtensions().robustResourceInitialization)
+ {
+ return EglBadAttribute() << "EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE cannot be "
+ "used without EGL_ANGLE_robust_resource_initialization "
+ "support.";
+ }
+ break;
+
+ default:
+ return EglBadAttribute() << "Invalid surface attribute.";
+ }
+
+ return NoError();
+}
+
+Error ValidateQueryContext(const Display *display,
+ const gl::Context *context,
+ EGLint attribute,
+ EGLint *value)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+ ANGLE_TRY(ValidateContext(display, context));
+
+ switch (attribute)
+ {
+ case EGL_CONFIG_ID:
+ case EGL_CONTEXT_CLIENT_TYPE:
+ case EGL_CONTEXT_CLIENT_VERSION:
+ case EGL_RENDER_BUFFER:
+ break;
+
+ case EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
+ if (!display->getExtensions().robustResourceInitialization)
+ {
+ return EglBadAttribute() << "EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE cannot be "
+ "used without EGL_ANGLE_robust_resource_initialization "
+ "support.";
+ }
+ break;
+
+ default:
+ return EglBadAttribute() << "Invalid context attribute.";
+ }
+
+ return NoError();
+}
+
+} // namespace egl
diff --git a/src/3rdparty/angle/src/libANGLE/validationEGL.h b/src/3rdparty/angle/src/libANGLE/validationEGL.h
index eaafddc20d..3ab8232c7f 100644
--- a/src/3rdparty/angle/src/libANGLE/validationEGL.h
+++ b/src/3rdparty/angle/src/libANGLE/validationEGL.h
@@ -12,6 +12,7 @@
#include "libANGLE/Error.h"
#include <EGL/egl.h>
+#include <EGL/eglext.h>
namespace gl
{
@@ -22,17 +23,19 @@ namespace egl
{
class AttributeMap;
+struct ClientExtensions;
struct Config;
class Device;
class Display;
class Image;
+class Stream;
class Surface;
// Object validation
Error ValidateDisplay(const Display *display);
-Error ValidateSurface(const Display *display, Surface *surface);
+Error ValidateSurface(const Display *display, const Surface *surface);
Error ValidateConfig(const Display *display, const Config *config);
-Error ValidateContext(const Display *display, gl::Context *context);
+Error ValidateContext(const Display *display, const gl::Context *context);
Error ValidateImage(const Display *display, const Image *image);
// Entry point validation
@@ -46,6 +49,8 @@ Error ValidateCreatePbufferSurface(Display *display, Config *config, const Attri
Error ValidateCreatePbufferFromClientBuffer(Display *display, EGLenum buftype, EGLClientBuffer buffer,
Config *config, const AttributeMap& attributes);
+Error ValidateMakeCurrent(Display *display, EGLSurface draw, EGLSurface read, gl::Context *context);
+
Error ValidateCreateImageKHR(const Display *display,
gl::Context *context,
EGLenum target,
@@ -58,12 +63,120 @@ Error ValidateCreateDeviceANGLE(EGLint device_type,
const EGLAttrib *attrib_list);
Error ValidateReleaseDeviceANGLE(Device *device);
+Error ValidateCreateStreamKHR(const Display *display, const AttributeMap &attributes);
+Error ValidateDestroyStreamKHR(const Display *display, const Stream *stream);
+Error ValidateStreamAttribKHR(const Display *display,
+ const Stream *stream,
+ EGLint attribute,
+ EGLint value);
+Error ValidateQueryStreamKHR(const Display *display,
+ const Stream *stream,
+ EGLenum attribute,
+ EGLint *value);
+Error ValidateQueryStreamu64KHR(const Display *display,
+ const Stream *stream,
+ EGLenum attribute,
+ EGLuint64KHR *value);
+Error ValidateStreamConsumerGLTextureExternalKHR(const Display *display,
+ gl::Context *context,
+ const Stream *stream);
+Error ValidateStreamConsumerAcquireKHR(const Display *display,
+ gl::Context *context,
+ const Stream *stream);
+Error ValidateStreamConsumerReleaseKHR(const Display *display,
+ gl::Context *context,
+ const Stream *stream);
+Error ValidateStreamConsumerGLTextureExternalAttribsNV(const Display *display,
+ gl::Context *context,
+ const Stream *stream,
+ const AttributeMap &attribs);
+Error ValidateCreateStreamProducerD3DTextureNV12ANGLE(const Display *display,
+ const Stream *stream,
+ const AttributeMap &attribs);
+Error ValidateStreamPostD3DTextureNV12ANGLE(const Display *display,
+ const Stream *stream,
+ void *texture,
+ const AttributeMap &attribs);
+
+Error ValidateGetSyncValuesCHROMIUM(const Display *display,
+ const Surface *surface,
+ const EGLuint64KHR *ust,
+ const EGLuint64KHR *msc,
+ const EGLuint64KHR *sbc);
+
+Error ValidateSwapBuffersWithDamageEXT(const Display *display,
+ const Surface *surface,
+ EGLint *rects,
+ EGLint n_rects);
+
+Error ValidateGetConfigAttrib(const Display *display, const Config *config, EGLint attribute);
+Error ValidateChooseConfig(const Display *display,
+ const AttributeMap &attribs,
+ EGLint configSize,
+ EGLint *numConfig);
+Error ValidateGetConfigs(const Display *display, EGLint configSize, EGLint *numConfig);
+
// Other validation
Error ValidateCompatibleConfigs(const Display *display,
const Config *config1,
const Surface *surface,
const Config *config2,
EGLint surfaceType);
-}
+
+Error ValidateGetPlatformDisplay(EGLenum platform,
+ void *native_display,
+ const EGLAttrib *attrib_list);
+Error ValidateGetPlatformDisplayEXT(EGLenum platform,
+ void *native_display,
+ const EGLint *attrib_list);
+
+Error ValidateProgramCacheGetAttribANGLE(const Display *display, EGLenum attrib);
+
+Error ValidateProgramCacheQueryANGLE(const Display *display,
+ EGLint index,
+ void *key,
+ EGLint *keysize,
+ void *binary,
+ EGLint *binarysize);
+
+Error ValidateProgramCachePopulateANGLE(const Display *display,
+ const void *key,
+ EGLint keysize,
+ const void *binary,
+ EGLint binarysize);
+
+Error ValidateProgramCacheResizeANGLE(const Display *display, EGLint limit, EGLenum mode);
+
+Error ValidateSurfaceAttrib(const Display *display,
+ const Surface *surface,
+ EGLint attribute,
+ EGLint value);
+Error ValidateQuerySurface(const Display *display,
+ const Surface *surface,
+ EGLint attribute,
+ EGLint *value);
+Error ValidateQueryContext(const Display *display,
+ const gl::Context *context,
+ EGLint attribute,
+ EGLint *value);
+
+} // namespace egl
+
+#define ANGLE_EGL_TRY(THREAD, EXPR) \
+ { \
+ auto ANGLE_LOCAL_VAR = (EXPR); \
+ if (ANGLE_LOCAL_VAR.isError()) \
+ return THREAD->setError(ANGLE_LOCAL_VAR); \
+ }
+
+#define ANGLE_EGL_TRY_RETURN(THREAD, EXPR, RETVAL) \
+ { \
+ auto ANGLE_LOCAL_VAR = (EXPR); \
+ if (ANGLE_LOCAL_VAR.isError()) \
+ { \
+ THREAD->setError(ANGLE_LOCAL_VAR); \
+ return RETVAL; \
+ } \
+ }
#endif // LIBANGLE_VALIDATIONEGL_H_
diff --git a/src/3rdparty/angle/src/libANGLE/validationES.cpp b/src/3rdparty/angle/src/libANGLE/validationES.cpp
index 12c76120bd..ae564b7412 100644
--- a/src/3rdparty/angle/src/libANGLE/validationES.cpp
+++ b/src/3rdparty/angle/src/libANGLE/validationES.cpp
@@ -7,136 +7,469 @@
// validationES.h: Validation functions for generic OpenGL ES entry point parameters
#include "libANGLE/validationES.h"
-#include "libANGLE/validationES2.h"
-#include "libANGLE/validationES3.h"
+
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
-#include "libANGLE/Texture.h"
+#include "libANGLE/ErrorStrings.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/formatutils.h"
#include "libANGLE/Image.h"
-#include "libANGLE/Query.h"
#include "libANGLE/Program.h"
-#include "libANGLE/Uniform.h"
+#include "libANGLE/Query.h"
+#include "libANGLE/Texture.h"
#include "libANGLE/TransformFeedback.h"
#include "libANGLE/VertexArray.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/queryconversions.h"
+#include "libANGLE/validationES2.h"
+#include "libANGLE/validationES3.h"
#include "common/mathutil.h"
#include "common/utilities.h"
+using namespace angle;
+
namespace gl
{
-const char *g_ExceedsMaxElementErrorMessage = "Element value exceeds maximum element index.";
-
namespace
{
-bool ValidateDrawAttribs(ValidationContext *context, GLint primcount, GLint maxVertex)
+
+bool ValidateDrawAttribs(ValidationContext *context,
+ GLint primcount,
+ GLint maxVertex,
+ GLint vertexCount)
{
- const gl::State &state = context->getState();
+ const gl::State &state = context->getGLState();
const gl::Program *program = state.getProgram();
+ bool webglCompatibility = context->getExtensions().webglCompatibility;
+
const VertexArray *vao = state.getVertexArray();
const auto &vertexAttribs = vao->getVertexAttributes();
- size_t maxEnabledAttrib = vao->getMaxEnabledAttribute();
+ const auto &vertexBindings = vao->getVertexBindings();
+ size_t maxEnabledAttrib = vao->getMaxEnabledAttribute();
for (size_t attributeIndex = 0; attributeIndex < maxEnabledAttrib; ++attributeIndex)
{
const VertexAttribute &attrib = vertexAttribs[attributeIndex];
- if (program->isAttribLocationActive(attributeIndex) && attrib.enabled)
+
+ // No need to range check for disabled attribs.
+ if (!attrib.enabled)
{
- gl::Buffer *buffer = attrib.buffer.get();
+ continue;
+ }
- if (buffer)
+ // If we have no buffer, then we either get an error, or there are no more checks to be
+ // done.
+ const VertexBinding &binding = vertexBindings[attrib.bindingIndex];
+ gl::Buffer *buffer = binding.getBuffer().get();
+ if (!buffer)
+ {
+ if (webglCompatibility || !state.areClientArraysEnabled())
{
- GLint64 attribStride = static_cast<GLint64>(ComputeVertexAttributeStride(attrib));
- GLint64 maxVertexElement = 0;
-
- if (attrib.divisor > 0)
- {
- maxVertexElement =
- static_cast<GLint64>(primcount) / static_cast<GLint64>(attrib.divisor);
- }
- else
- {
- maxVertexElement = static_cast<GLint64>(maxVertex);
- }
-
- // If we're drawing zero vertices, we have enough data.
- if (maxVertexElement > 0)
- {
- // Note: Last vertex element does not take the full stride!
- GLint64 attribSize =
- static_cast<GLint64>(ComputeVertexAttributeTypeSize(attrib));
- GLint64 attribDataSize = (maxVertexElement - 1) * attribStride + attribSize;
-
- // [OpenGL ES 3.0.2] section 2.9.4 page 40:
- // We can return INVALID_OPERATION if our vertex attribute does not have
- // enough backing data.
- if (attribDataSize > buffer->getSize())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
+ // [WebGL 1.0] Section 6.5 Enabled Vertex Attributes and Range Checking
+ // If a vertex attribute is enabled as an array via enableVertexAttribArray but
+ // no buffer is bound to that attribute via bindBuffer and vertexAttribPointer,
+ // then calls to drawArrays or drawElements will generate an INVALID_OPERATION
+ // error.
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), VertexArrayNoBuffer);
+ return false;
}
- else if (attrib.pointer == NULL)
+ else if (attrib.pointer == nullptr)
{
// This is an application error that would normally result in a crash,
// but we catch it and return an error
- context->recordError(Error(
- GL_INVALID_OPERATION, "An enabled vertex array has no buffer and no pointer."));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), VertexArrayNoBufferPointer);
return false;
}
+ continue;
+ }
+
+ // This needs to come after the check for client arrays as even unused attributes cannot use
+ // client-side arrays
+ if (!program->isAttribLocationActive(attributeIndex))
+ {
+ continue;
+ }
+
+ // If we're drawing zero vertices, we have enough data.
+ if (vertexCount <= 0 || primcount <= 0)
+ {
+ continue;
+ }
+
+ GLint maxVertexElement = 0;
+ GLuint divisor = binding.getDivisor();
+ if (divisor == 0)
+ {
+ maxVertexElement = maxVertex;
+ }
+ else
+ {
+ maxVertexElement = (primcount - 1) / divisor;
+ }
+
+ // We do manual overflow checks here instead of using safe_math.h because it was
+ // a bottleneck. Thanks to some properties of GL we know inequalities that can
+ // help us make the overflow checks faster.
+
+ // The max possible attribSize is 16 for a vector of 4 32 bit values.
+ constexpr uint64_t kMaxAttribSize = 16;
+ constexpr uint64_t kIntMax = std::numeric_limits<int>::max();
+ constexpr uint64_t kUint64Max = std::numeric_limits<uint64_t>::max();
+
+ // We know attribStride is given as a GLsizei which is typedefed to int.
+ // We also know an upper bound for attribSize.
+ static_assert(std::is_same<int, GLsizei>::value, "");
+ uint64_t attribStride = ComputeVertexAttributeStride(attrib, binding);
+ uint64_t attribSize = ComputeVertexAttributeTypeSize(attrib);
+ ASSERT(attribStride <= kIntMax && attribSize <= kMaxAttribSize);
+
+ // Computing the max offset using uint64_t without attrib.offset is overflow
+ // safe. Note: Last vertex element does not take the full stride!
+ static_assert(kIntMax * kIntMax < kUint64Max - kMaxAttribSize, "");
+ uint64_t attribDataSizeNoOffset = maxVertexElement * attribStride + attribSize;
+
+ // An overflow can happen when adding the offset, check for it.
+ uint64_t attribOffset = ComputeVertexAttributeOffset(attrib, binding);
+ if (attribDataSizeNoOffset > kUint64Max - attribOffset)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
+ return false;
+ }
+ uint64_t attribDataSizeWithOffset = attribDataSizeNoOffset + attribOffset;
+
+ // [OpenGL ES 3.0.2] section 2.9.4 page 40:
+ // We can return INVALID_OPERATION if our vertex attribute does not have
+ // enough backing data.
+ if (attribDataSizeWithOffset > static_cast<uint64_t>(buffer->getSize()))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientVertexBufferSize);
+ return false;
}
}
return true;
}
-} // anonymous namespace
+bool ValidReadPixelsTypeEnum(ValidationContext *context, GLenum type)
+{
+ switch (type)
+ {
+ // Types referenced in Table 3.4 of the ES 2.0.25 spec
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return context->getClientVersion() >= ES_2_0;
+
+ // Types referenced in Table 3.2 of the ES 3.0.5 spec (Except depth stencil)
+ case GL_BYTE:
+ case GL_INT:
+ case GL_SHORT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL_UNSIGNED_INT_24_8:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ return context->getClientVersion() >= ES_3_0;
+
+ case GL_FLOAT:
+ return context->getClientVersion() >= ES_3_0 || context->getExtensions().textureFloat ||
+ context->getExtensions().colorBufferHalfFloat;
+
+ case GL_HALF_FLOAT:
+ return context->getClientVersion() >= ES_3_0 ||
+ context->getExtensions().textureHalfFloat;
+
+ case GL_HALF_FLOAT_OES:
+ return context->getExtensions().colorBufferHalfFloat;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidReadPixelsFormatEnum(ValidationContext *context, GLenum format)
+{
+ switch (format)
+ {
+ // Formats referenced in Table 3.4 of the ES 2.0.25 spec (Except luminance)
+ case GL_RGBA:
+ case GL_RGB:
+ case GL_ALPHA:
+ return context->getClientVersion() >= ES_2_0;
+
+ // Formats referenced in Table 3.2 of the ES 3.0.5 spec
+ case GL_RG:
+ case GL_RED:
+ case GL_RGBA_INTEGER:
+ case GL_RGB_INTEGER:
+ case GL_RG_INTEGER:
+ case GL_RED_INTEGER:
+ return context->getClientVersion() >= ES_3_0;
+
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB_EXT:
+ return context->getExtensions().sRGB;
+
+ case GL_BGRA_EXT:
+ return context->getExtensions().readFormatBGRA;
+
+ default:
+ return false;
+ }
+}
-bool ValidCap(const Context *context, GLenum cap)
+bool ValidReadPixelsFormatType(ValidationContext *context,
+ GLenum framebufferComponentType,
+ GLenum format,
+ GLenum type)
{
- switch (cap)
+ switch (framebufferComponentType)
{
- case GL_CULL_FACE:
- case GL_POLYGON_OFFSET_FILL:
- case GL_SAMPLE_ALPHA_TO_COVERAGE:
- case GL_SAMPLE_COVERAGE:
- case GL_SCISSOR_TEST:
- case GL_STENCIL_TEST:
- case GL_DEPTH_TEST:
- case GL_BLEND:
- case GL_DITHER:
- return true;
+ case GL_UNSIGNED_NORMALIZED:
+ // TODO(geofflang): Don't accept BGRA here. Some chrome internals appear to try to use
+ // ReadPixels with BGRA even if the extension is not present
+ return (format == GL_RGBA && type == GL_UNSIGNED_BYTE) ||
+ (context->getExtensions().readFormatBGRA && format == GL_BGRA_EXT &&
+ type == GL_UNSIGNED_BYTE);
- case GL_PRIMITIVE_RESTART_FIXED_INDEX:
- case GL_RASTERIZER_DISCARD:
- return (context->getClientVersion() >= 3);
+ case GL_SIGNED_NORMALIZED:
+ return (format == GL_RGBA && type == GL_UNSIGNED_BYTE);
- case GL_DEBUG_OUTPUT_SYNCHRONOUS:
- case GL_DEBUG_OUTPUT:
- return context->getExtensions().debug;
+ case GL_INT:
+ return (format == GL_RGBA_INTEGER && type == GL_INT);
- default:
+ case GL_UNSIGNED_INT:
+ return (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT);
+
+ case GL_FLOAT:
+ return (format == GL_RGBA && type == GL_FLOAT);
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+template <typename ParamType>
+bool ValidateTextureWrapModeValue(Context *context, ParamType *params, bool restrictedWrapModes)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_CLAMP_TO_EDGE:
+ break;
+
+ case GL_REPEAT:
+ case GL_MIRRORED_REPEAT:
+ if (restrictedWrapModes)
+ {
+ // OES_EGL_image_external and ANGLE_texture_rectangle specifies this error.
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidWrapModeTexture);
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureWrap);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureMinFilterValue(Context *context, ParamType *params, bool restrictedMinFilter)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ break;
+
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ if (restrictedMinFilter)
+ {
+ // OES_EGL_image_external specifies this error.
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFilterTexture);
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureFilterParam);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureMagFilterValue(Context *context, ParamType *params)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureFilterParam);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureCompareModeValue(Context *context, ParamType *params)
+{
+ // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NONE:
+ case GL_COMPARE_REF_TO_TEXTURE:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureCompareFuncValue(Context *context, ParamType *params)
+{
+ // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_LEQUAL:
+ case GL_GEQUAL:
+ case GL_LESS:
+ case GL_GREATER:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureSRGBDecodeValue(Context *context, ParamType *params)
+{
+ if (!context->getExtensions().textureSRGBDecode)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
return false;
}
+
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_DECODE_EXT:
+ case GL_SKIP_DECODE_EXT:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter);
+ return false;
+ }
+
+ return true;
}
+bool ValidateFragmentShaderColorBufferTypeMatch(ValidationContext *context)
+{
+ const Program *program = context->getGLState().getProgram();
+ const Framebuffer *framebuffer = context->getGLState().getDrawFramebuffer();
+
+ const auto &programOutputTypes = program->getOutputVariableTypes();
+ for (size_t drawBufferIdx = 0; drawBufferIdx < programOutputTypes.size(); drawBufferIdx++)
+ {
+ GLenum outputType = programOutputTypes[drawBufferIdx];
+ GLenum inputType = framebuffer->getDrawbufferWriteType(drawBufferIdx);
+ if (outputType != GL_NONE && inputType != GL_NONE && inputType != outputType)
+ {
+ context->handleError(InvalidOperation() << "Fragment shader output type does not "
+ "match the bound framebuffer attachment "
+ "type.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateVertexShaderAttributeTypeMatch(ValidationContext *context)
+{
+ const auto &glState = context->getGLState();
+ const Program *program = context->getGLState().getProgram();
+ const VertexArray *vao = context->getGLState().getVertexArray();
+ const auto &vertexAttribs = vao->getVertexAttributes();
+ const auto &currentValues = glState.getVertexAttribCurrentValues();
+
+ for (const sh::Attribute &shaderAttribute : program->getAttributes())
+ {
+ // gl_VertexID and gl_InstanceID are active attributes but don't have a bound attribute.
+ if (shaderAttribute.isBuiltIn())
+ {
+ continue;
+ }
+
+ GLenum shaderInputType = VariableComponentType(shaderAttribute.type);
+
+ const auto &attrib = vertexAttribs[shaderAttribute.location];
+ GLenum vertexType = attrib.enabled ? GetVertexAttributeBaseType(attrib)
+ : currentValues[shaderAttribute.location].Type;
+
+ if (shaderInputType != GL_NONE && vertexType != GL_NONE && shaderInputType != vertexType)
+ {
+ context->handleError(InvalidOperation() << "Vertex shader input type does not "
+ "match the type of the bound vertex "
+ "attribute.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+} // anonymous namespace
+
bool ValidTextureTarget(const ValidationContext *context, GLenum target)
{
switch (target)
{
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP:
- return true;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ return true;
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- return (context->getClientVersion() >= 3);
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ return context->getExtensions().textureRectangle;
- default:
- return false;
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ return (context->getClientMajorVersion() >= 3);
+
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ return (context->getClientVersion() >= Version(3, 1));
+
+ default:
+ return false;
}
}
@@ -148,6 +481,9 @@ bool ValidTexture2DTarget(const ValidationContext *context, GLenum target)
case GL_TEXTURE_CUBE_MAP:
return true;
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ return context->getExtensions().textureRectangle;
+
default:
return false;
}
@@ -159,13 +495,22 @@ bool ValidTexture3DTarget(const ValidationContext *context, GLenum target)
{
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
- return (context->getClientVersion() >= 3);
+ return (context->getClientMajorVersion() >= 3);
default:
return false;
}
}
+// Most texture GL calls are not compatible with external textures, so we have a separate validation
+// function for use in the GL calls that do
+bool ValidTextureExternalTarget(const ValidationContext *context, GLenum target)
+{
+ return (target == GL_TEXTURE_EXTERNAL_OES) &&
+ (context->getExtensions().eglImageExternal ||
+ context->getExtensions().eglStreamConsumerExternal);
+}
+
// This function differs from ValidTextureTarget in that the target must be
// usable as the destination of a 2D operation-- so a cube face is valid, but
// GL_TEXTURE_CUBE_MAP is not.
@@ -174,94 +519,169 @@ bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum ta
{
switch (target)
{
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- return true;
- default:
- return false;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return true;
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ return context->getExtensions().textureRectangle;
+ default:
+ return false;
}
}
-bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target)
+bool ValidateDrawElementsInstancedBase(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount)
{
- switch (target)
+ if (primcount < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativePrimcount);
+ return false;
+ }
+
+ if (!ValidateDrawElementsCommon(context, mode, count, type, indices, primcount))
{
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- return true;
- default:
return false;
}
+
+ // No-op zero primitive count
+ return (primcount > 0);
}
-bool ValidFramebufferTarget(GLenum target)
+bool ValidateDrawArraysInstancedBase(Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
{
- static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
- "ANGLE framebuffer enums must equal the ES3 framebuffer enums.");
+ if (primcount < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativePrimcount);
+ return false;
+ }
+
+ if (!ValidateDrawArraysCommon(context, mode, first, count, primcount))
+ {
+ return false;
+ }
+
+ // No-op if zero primitive count
+ return (primcount > 0);
+}
+
+bool ValidateDrawInstancedANGLE(ValidationContext *context)
+{
+ // Verify there is at least one active attribute with a divisor of zero
+ const State &state = context->getGLState();
+
+ Program *program = state.getProgram();
+
+ const auto &attribs = state.getVertexArray()->getVertexAttributes();
+ const auto &bindings = state.getVertexArray()->getVertexBindings();
+ for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ const VertexAttribute &attrib = attribs[attributeIndex];
+ const VertexBinding &binding = bindings[attrib.bindingIndex];
+ if (program->isAttribLocationActive(attributeIndex) && binding.getDivisor() == 0)
+ {
+ return true;
+ }
+ }
+
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoZeroDivisor);
+ return false;
+}
+bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target)
+{
switch (target)
{
- case GL_FRAMEBUFFER: return true;
- case GL_READ_FRAMEBUFFER: return true;
- case GL_DRAW_FRAMEBUFFER: return true;
- default: return false;
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ return true;
+ default:
+ return false;
}
}
-bool ValidBufferTarget(const Context *context, GLenum target)
+bool ValidTexLevelDestinationTarget(const ValidationContext *context, GLenum target)
{
switch (target)
{
- case GL_ARRAY_BUFFER:
- case GL_ELEMENT_ARRAY_BUFFER:
- return true;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ return true;
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ return context->getExtensions().textureRectangle;
+ default:
+ return false;
+ }
+}
- case GL_PIXEL_PACK_BUFFER:
- case GL_PIXEL_UNPACK_BUFFER:
- return (context->getExtensions().pixelBufferObject || context->getClientVersion() >= 3);
+bool ValidFramebufferTarget(const ValidationContext *context, GLenum target)
+{
+ static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER &&
+ GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
+ "ANGLE framebuffer enums must equal the ES3 framebuffer enums.");
- case GL_COPY_READ_BUFFER:
- case GL_COPY_WRITE_BUFFER:
- case GL_TRANSFORM_FEEDBACK_BUFFER:
- case GL_UNIFORM_BUFFER:
- return (context->getClientVersion() >= 3);
+ switch (target)
+ {
+ case GL_FRAMEBUFFER:
+ return true;
- default:
- return false;
+ case GL_READ_FRAMEBUFFER:
+ case GL_DRAW_FRAMEBUFFER:
+ return (context->getExtensions().framebufferBlit ||
+ context->getClientMajorVersion() >= 3);
+
+ default:
+ return false;
}
}
-bool ValidBufferParameter(const Context *context, GLenum pname)
+bool ValidBufferType(const ValidationContext *context, BufferBinding target)
{
- const Extensions &extensions = context->getExtensions();
-
- switch (pname)
+ switch (target)
{
- case GL_BUFFER_USAGE:
- case GL_BUFFER_SIZE:
- return true;
+ case BufferBinding::ElementArray:
+ case BufferBinding::Array:
+ return true;
- case GL_BUFFER_ACCESS_OES:
- return extensions.mapBuffer;
+ case BufferBinding::PixelPack:
+ case BufferBinding::PixelUnpack:
+ return (context->getExtensions().pixelBufferObject ||
+ context->getClientMajorVersion() >= 3);
- case GL_BUFFER_MAPPED:
- static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
- return (context->getClientVersion() >= 3) || extensions.mapBuffer || extensions.mapBufferRange;
+ case BufferBinding::CopyRead:
+ case BufferBinding::CopyWrite:
+ case BufferBinding::TransformFeedback:
+ case BufferBinding::Uniform:
+ return (context->getClientMajorVersion() >= 3);
- // GL_BUFFER_MAP_POINTER is a special case, and may only be
- // queried with GetBufferPointerv
- case GL_BUFFER_ACCESS_FLAGS:
- case GL_BUFFER_MAP_OFFSET:
- case GL_BUFFER_MAP_LENGTH:
- return (context->getClientVersion() >= 3) || extensions.mapBufferRange;
+ case BufferBinding::AtomicCounter:
+ case BufferBinding::ShaderStorage:
+ case BufferBinding::DrawIndirect:
+ case BufferBinding::DispatchIndirect:
+ return context->getClientVersion() >= Version(3, 1);
- default:
- return false;
+ default:
+ return false;
}
}
@@ -274,28 +694,34 @@ bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level)
case GL_TEXTURE_2D:
maxDimension = caps.max2DTextureSize;
break;
- case GL_TEXTURE_CUBE_MAP:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- maxDimension = caps.maxCubeMapTextureSize;
- break;
- case GL_TEXTURE_3D:
- maxDimension = caps.max3DTextureSize;
- break;
- case GL_TEXTURE_2D_ARRAY:
- maxDimension = caps.max2DTextureSize;
- break;
- default: UNREACHABLE();
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ maxDimension = caps.maxCubeMapTextureSize;
+ break;
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ return level == 0;
+ case GL_TEXTURE_3D:
+ maxDimension = caps.max3DTextureSize;
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ maxDimension = caps.max2DTextureSize;
+ break;
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ maxDimension = caps.max2DTextureSize;
+ break;
+ default:
+ UNREACHABLE();
}
- return level <= gl::log2(static_cast<int>(maxDimension));
+ return level <= gl::log2(static_cast<int>(maxDimension)) && level >= 0;
}
-bool ValidImageSizeParameters(const Context *context,
+bool ValidImageSizeParameters(ValidationContext *context,
GLenum target,
GLint level,
GLsizei width,
@@ -303,21 +729,25 @@ bool ValidImageSizeParameters(const Context *context,
GLsizei depth,
bool isSubImage)
{
- if (level < 0 || width < 0 || height < 0 || depth < 0)
+ if (width < 0 || height < 0 || depth < 0)
{
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
return false;
}
-
// TexSubImage parameters can be NPOT without textureNPOT extension,
// as long as the destination texture is POT.
- if (!isSubImage && !context->getExtensions().textureNPOT &&
+ bool hasNPOTSupport =
+ context->getExtensions().textureNPOT || context->getClientVersion() >= Version(3, 0);
+ if (!isSubImage && !hasNPOTSupport &&
(level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
{
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), TextureNotPow2);
return false;
}
if (!ValidMipLevel(context, target, level))
{
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
return false;
}
@@ -334,7 +764,17 @@ bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
+ case GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
return true;
default:
@@ -342,12 +782,19 @@ bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
}
}
+bool ValidCompressedDimension(GLsizei size, GLuint blockSize, bool smallerThanBlockSizeAllowed)
+{
+ return (smallerThanBlockSizeAllowed && (size > 0) && (blockSize % size == 0)) ||
+ (size % blockSize == 0);
+}
+
bool ValidCompressedImageSize(const ValidationContext *context,
GLenum internalFormat,
+ GLint level,
GLsizei width,
GLsizei height)
{
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
if (!formatInfo.compressed)
{
return false;
@@ -360,10 +807,15 @@ bool ValidCompressedImageSize(const ValidationContext *context,
if (CompressedTextureFormatRequiresExactSize(internalFormat))
{
- if ((static_cast<GLuint>(width) > formatInfo.compressedBlockWidth &&
- width % formatInfo.compressedBlockWidth != 0) ||
- (static_cast<GLuint>(height) > formatInfo.compressedBlockHeight &&
- height % formatInfo.compressedBlockHeight != 0))
+ // The ANGLE extensions allow specifying compressed textures with sizes smaller than the
+ // block size for level 0 but WebGL disallows this.
+ bool smallerThanBlockSizeAllowed =
+ level > 0 || !context->getExtensions().webglCompatibility;
+
+ if (!ValidCompressedDimension(width, formatInfo.compressedBlockWidth,
+ smallerThanBlockSizeAllowed) ||
+ !ValidCompressedDimension(height, formatInfo.compressedBlockHeight,
+ smallerThanBlockSizeAllowed))
{
return false;
}
@@ -372,30 +824,193 @@ bool ValidCompressedImageSize(const ValidationContext *context,
return true;
}
+bool ValidCompressedSubImageSize(const ValidationContext *context,
+ GLenum internalFormat,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ size_t textureWidth,
+ size_t textureHeight)
+{
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
+ if (!formatInfo.compressed)
+ {
+ return false;
+ }
+
+ if (xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
+ {
+ return false;
+ }
+
+ if (CompressedTextureFormatRequiresExactSize(internalFormat))
+ {
+ if (xoffset % formatInfo.compressedBlockWidth != 0 ||
+ yoffset % formatInfo.compressedBlockHeight != 0)
+ {
+ return false;
+ }
+
+ // Allowed to either have data that is a multiple of block size or is smaller than the block
+ // size but fills the entire mip
+ bool fillsEntireMip = xoffset == 0 && yoffset == 0 &&
+ static_cast<size_t>(width) == textureWidth &&
+ static_cast<size_t>(height) == textureHeight;
+ bool sizeMultipleOfBlockSize = (width % formatInfo.compressedBlockWidth) == 0 &&
+ (height % formatInfo.compressedBlockHeight) == 0;
+ if (!sizeMultipleOfBlockSize && !fillsEntireMip)
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidImageDataSize(ValidationContext *context,
+ GLenum textureTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ GLsizei imageSize)
+{
+ gl::Buffer *pixelUnpackBuffer =
+ context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
+ if (pixelUnpackBuffer == nullptr && imageSize < 0)
+ {
+ // Checks are not required
+ return true;
+ }
+
+ // ...the data would be unpacked from the buffer object such that the memory reads required
+ // would exceed the data store size.
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format, type);
+ ASSERT(formatInfo.internalFormat != GL_NONE);
+ const gl::Extents size(width, height, depth);
+ const auto &unpack = context->getGLState().getUnpackState();
+
+ bool targetIs3D = textureTarget == GL_TEXTURE_3D || textureTarget == GL_TEXTURE_2D_ARRAY;
+ auto endByteOrErr = formatInfo.computePackUnpackEndByte(type, size, unpack, targetIs3D);
+ if (endByteOrErr.isError())
+ {
+ context->handleError(endByteOrErr.getError());
+ return false;
+ }
+
+ GLuint endByte = endByteOrErr.getResult();
+
+ if (pixelUnpackBuffer)
+ {
+ CheckedNumeric<size_t> checkedEndByte(endByteOrErr.getResult());
+ CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
+ checkedEndByte += checkedOffset;
+
+ if (!checkedEndByte.IsValid() ||
+ (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelUnpackBuffer->getSize())))
+ {
+ // Overflow past the end of the buffer
+ context->handleError(InvalidOperation());
+ return false;
+ }
+ }
+ else
+ {
+ ASSERT(imageSize >= 0);
+ if (pixels == nullptr && imageSize != 0)
+ {
+ context->handleError(InvalidOperation()
+ << "imageSize must be 0 if no texture data is provided.");
+ return false;
+ }
+
+ if (pixels != nullptr && endByte > static_cast<GLuint>(imageSize))
+ {
+ context->handleError(InvalidOperation() << "imageSize must be at least " << endByte);
+ return false;
+ }
+ }
+
+ return true;
+}
+
bool ValidQueryType(const Context *context, GLenum queryType)
{
- static_assert(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT, "GL extension enums not equal.");
- static_assert(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, "GL extension enums not equal.");
+ static_assert(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT,
+ "GL extension enums not equal.");
+ static_assert(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
+ "GL extension enums not equal.");
switch (queryType)
{
- case GL_ANY_SAMPLES_PASSED:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
- return true;
- case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
- return (context->getClientVersion() >= 3);
- case GL_TIME_ELAPSED_EXT:
- return context->getExtensions().disjointTimerQuery;
- default:
+ case GL_ANY_SAMPLES_PASSED:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
+ return context->getClientMajorVersion() >= 3 ||
+ context->getExtensions().occlusionQueryBoolean;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ return (context->getClientMajorVersion() >= 3);
+ case GL_TIME_ELAPSED_EXT:
+ return context->getExtensions().disjointTimerQuery;
+ case GL_COMMANDS_COMPLETED_CHROMIUM:
+ return context->getExtensions().syncQuery;
+ default:
+ return false;
+ }
+}
+
+bool ValidateWebGLVertexAttribPointer(ValidationContext *context,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *ptr,
+ bool pureInteger)
+{
+ ASSERT(context->getExtensions().webglCompatibility);
+ // WebGL 1.0 [Section 6.11] Vertex Attribute Data Stride
+ // The WebGL API supports vertex attribute data strides up to 255 bytes. A call to
+ // vertexAttribPointer will generate an INVALID_VALUE error if the value for the stride
+ // parameter exceeds 255.
+ constexpr GLsizei kMaxWebGLStride = 255;
+ if (stride > kMaxWebGLStride)
+ {
+ context->handleError(InvalidValue()
+ << "Stride is over the maximum stride allowed by WebGL.");
+ return false;
+ }
+
+ // WebGL 1.0 [Section 6.4] Buffer Offset and Stride Requirements
+ // The offset arguments to drawElements and vertexAttribPointer, and the stride argument to
+ // vertexAttribPointer, must be a multiple of the size of the data type passed to the call,
+ // or an INVALID_OPERATION error is generated.
+ VertexFormatType internalType = GetVertexFormatType(type, normalized, 1, pureInteger);
+ size_t typeSize = GetVertexFormatTypeSize(internalType);
+
+ ASSERT(isPow2(typeSize) && typeSize > 0);
+ size_t sizeMask = (typeSize - 1);
+ if ((reinterpret_cast<intptr_t>(ptr) & sizeMask) != 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), OffsetMustBeMultipleOfType);
+ return false;
+ }
+
+ if ((stride & sizeMask) != 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), StrideMustBeMultipleOfType);
return false;
}
+
+ return true;
}
-Program *GetValidProgram(Context *context, GLuint id)
+Program *GetValidProgram(ValidationContext *context, GLuint id)
{
- // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will generate the
- // error INVALID_VALUE if the provided name is not the name of either a shader or program object and
- // INVALID_OPERATION if the provided name identifies an object that is not the expected type."
+ // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will
+ // generate the error INVALID_VALUE if the provided name is not the name of either a shader
+ // or program object and INVALID_OPERATION if the provided name identifies an object
+ // that is not the expected type."
Program *validProgram = context->getProgram(id);
@@ -403,19 +1018,18 @@ Program *GetValidProgram(Context *context, GLuint id)
{
if (context->getShader(id))
{
- context->recordError(
- Error(GL_INVALID_OPERATION, "Expected a program name, but found a shader name"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedProgramName);
}
else
{
- context->recordError(Error(GL_INVALID_VALUE, "Program name is not valid"));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidProgramName);
}
}
return validProgram;
}
-Shader *GetValidShader(Context *context, GLuint id)
+Shader *GetValidShader(ValidationContext *context, GLuint id)
{
// See ValidProgram for spec details.
@@ -425,12 +1039,11 @@ Shader *GetValidShader(Context *context, GLuint id)
{
if (context->getProgram(id))
{
- context->recordError(
- Error(GL_INVALID_OPERATION, "Expected a shader name, but found a program name"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedShaderName);
}
else
{
- context->recordError(Error(GL_INVALID_VALUE, "Shader name is invalid"));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidShaderName);
}
}
@@ -439,13 +1052,19 @@ Shader *GetValidShader(Context *context, GLuint id)
bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
{
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ if (attachment >= GL_COLOR_ATTACHMENT1_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
{
- const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().drawBuffers)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
+ return false;
+ }
+ // Color attachment 0 is validated below because it is always valid
+ const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
if (colorAttachment >= context->getCaps().maxColorAttachments)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
return false;
}
}
@@ -453,124 +1072,105 @@ bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
{
switch (attachment)
{
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- break;
+ case GL_COLOR_ATTACHMENT0:
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (!context->getExtensions().webglCompatibility &&
+ context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
+ return false;
+ }
+ break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
+ return false;
}
}
return true;
}
-bool ValidateRenderbufferStorageParametersBase(gl::Context *context, GLenum target, GLsizei samples,
- GLenum internalformat, GLsizei width, GLsizei height)
+bool ValidateRenderbufferStorageParametersBase(ValidationContext *context,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
{
switch (target)
{
- case GL_RENDERBUFFER:
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
+ return false;
}
if (width < 0 || height < 0 || samples < 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidRenderbufferWidthHeight);
return false;
}
- const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format.
+ GLenum convertedInternalFormat = context->getConvertedRenderbufferFormat(internalformat);
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(convertedInternalFormat);
if (!formatCaps.renderable)
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
// ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
// sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
// only sized internal formats.
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
- if (formatInfo.pixelBytes == 0)
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(convertedInternalFormat);
+ if (formatInfo.internalFormat == GL_NONE)
{
- context->recordError(Error(GL_INVALID_ENUM));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferInternalFormat);
return false;
}
if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
- GLuint handle = context->getState().getRenderbufferId();
+ GLuint handle = context->getGLState().getRenderbufferId();
if (handle == 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidRenderbufferTarget);
return false;
}
return true;
}
-bool ValidateRenderbufferStorageParametersANGLE(gl::Context *context, GLenum target, GLsizei samples,
- GLenum internalformat, GLsizei width, GLsizei height)
-{
- ASSERT(samples == 0 || context->getExtensions().framebufferMultisample);
-
- // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
- // to MAX_SAMPLES_ANGLE (Context::getCaps().maxSamples) otherwise GL_INVALID_VALUE is
- // generated.
- if (static_cast<GLuint>(samples) > context->getCaps().maxSamples)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- // ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create
- // the specified storage. This is different than ES 3.0 in which a sample number higher
- // than the maximum sample number supported by this format generates a GL_INVALID_VALUE.
- // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3.
- if (context->getClientVersion() >= 3)
- {
- const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
- if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
- {
- context->recordError(Error(GL_OUT_OF_MEMORY));
- return false;
- }
- }
-
- return ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height);
-}
-
-bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
- GLenum renderbuffertarget, GLuint renderbuffer)
+bool ValidateFramebufferRenderbufferParameters(gl::Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer)
{
- if (!ValidFramebufferTarget(target))
+ if (!ValidFramebufferTarget(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
- gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
ASSERT(framebuffer);
if (framebuffer->id() == 0)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
return false;
}
@@ -587,7 +1187,7 @@ bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum targ
{
if (!context->getRenderbuffer(renderbuffer))
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidRenderbufferTarget);
return false;
}
}
@@ -595,7 +1195,7 @@ bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum targ
return true;
}
-bool ValidateBlitFramebufferParameters(gl::Context *context,
+bool ValidateBlitFramebufferParameters(ValidationContext *context,
GLint srcX0,
GLint srcY0,
GLint srcX1,
@@ -609,18 +1209,18 @@ bool ValidateBlitFramebufferParameters(gl::Context *context,
{
switch (filter)
{
- case GL_NEAREST:
- break;
- case GL_LINEAR:
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
+ case GL_NEAREST:
+ break;
+ case GL_LINEAR:
+ break;
+ default:
+ context->handleError(InvalidEnum());
+ return false;
}
if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
@@ -635,40 +1235,41 @@ bool ValidateBlitFramebufferParameters(gl::Context *context,
// color buffer, leaving only nearest being unfiltered from above
if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
- if (context->getState().getReadFramebuffer()->id() == context->getState().getDrawFramebuffer()->id())
+ const auto &glState = context->getGLState();
+ gl::Framebuffer *readFramebuffer = glState.getReadFramebuffer();
+ gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
+
+ if (!readFramebuffer || !drawFramebuffer)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidFramebufferOperation());
return false;
}
- const gl::Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
- const gl::Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer();
-
- if (!readFramebuffer || !drawFramebuffer)
+ if (readFramebuffer->id() == drawFramebuffer->id())
{
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
- if (!readFramebuffer->checkStatus(context->getData()))
+ if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ context->handleError(InvalidFramebufferOperation());
return false;
}
- if (!drawFramebuffer->checkStatus(context->getData()))
+ if (drawFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ context->handleError(InvalidFramebufferOperation());
return false;
}
- if (drawFramebuffer->getSamples(context->getData()) != 0)
+ if (drawFramebuffer->getSamples(context) != 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
@@ -677,13 +1278,11 @@ bool ValidateBlitFramebufferParameters(gl::Context *context,
if (mask & GL_COLOR_BUFFER_BIT)
{
const gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
- const gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
const Extensions &extensions = context->getExtensions();
- if (readColorBuffer && drawColorBuffer)
+ if (readColorBuffer)
{
- GLenum readInternalFormat = readColorBuffer->getInternalFormat();
- const InternalFormat &readFormatInfo = GetInternalFormatInfo(readInternalFormat);
+ const Format &readFormat = readColorBuffer->getFormat();
for (size_t drawbufferIdx = 0;
drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx)
@@ -692,18 +1291,19 @@ bool ValidateBlitFramebufferParameters(gl::Context *context,
drawFramebuffer->getDrawBuffer(drawbufferIdx);
if (attachment)
{
- GLenum drawInternalFormat = attachment->getInternalFormat();
- const InternalFormat &drawFormatInfo = GetInternalFormatInfo(drawInternalFormat);
+ const Format &drawFormat = attachment->getFormat();
// The GL ES 3.0.2 spec (pg 193) states that:
// 1) If the read buffer is fixed point format, the draw buffer must be as well
- // 2) If the read buffer is an unsigned integer format, the draw buffer must be as well
- // 3) If the read buffer is a signed integer format, the draw buffer must be as well
+ // 2) If the read buffer is an unsigned integer format, the draw buffer must be
+ // as well
+ // 3) If the read buffer is a signed integer format, the draw buffer must be as
+ // well
// Changes with EXT_color_buffer_float:
// Case 1) is changed to fixed point OR floating point
- GLenum readComponentType = readFormatInfo.componentType;
- GLenum drawComponentType = drawFormatInfo.componentType;
- bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED ||
+ GLenum readComponentType = readFormat.info->componentType;
+ GLenum drawComponentType = drawFormat.info->componentType;
+ bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED ||
readComponentType == GL_SIGNED_NORMALIZED);
bool drawFixedPoint = (drawComponentType == GL_UNSIGNED_NORMALIZED ||
drawComponentType == GL_SIGNED_NORMALIZED);
@@ -715,350 +1315,162 @@ bool ValidateBlitFramebufferParameters(gl::Context *context,
if (readFixedOrFloat != drawFixedOrFloat)
{
- context->recordError(Error(GL_INVALID_OPERATION,
- "If the read buffer contains fixed-point or "
- "floating-point values, the draw buffer "
- "must as well."));
+ context->handleError(InvalidOperation()
+ << "If the read buffer contains fixed-point or "
+ "floating-point values, the draw buffer must "
+ "as well.");
return false;
}
}
else if (readFixedPoint != drawFixedPoint)
{
- context->recordError(Error(GL_INVALID_OPERATION,
- "If the read buffer contains fixed-point "
- "values, the draw buffer must as well."));
+ context->handleError(InvalidOperation()
+ << "If the read buffer contains fixed-point values, "
+ "the draw buffer must as well.");
return false;
}
if (readComponentType == GL_UNSIGNED_INT &&
drawComponentType != GL_UNSIGNED_INT)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
if (readComponentType == GL_INT && drawComponentType != GL_INT)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ if (readColorBuffer->getSamples() > 0 &&
+ (!Format::EquivalentForBlit(readFormat, drawFormat) || !sameBounds))
+ {
+ context->handleError(InvalidOperation());
return false;
}
- if (readColorBuffer->getSamples() > 0 && (readInternalFormat != drawInternalFormat || !sameBounds))
+ if (context->getExtensions().webglCompatibility &&
+ *readColorBuffer == *attachment)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(
+ InvalidOperation()
+ << "Read and write color attachments cannot be the same image.");
return false;
}
}
}
- if ((readFormatInfo.componentType == GL_INT || readFormatInfo.componentType == GL_UNSIGNED_INT) && filter == GL_LINEAR)
+ if ((readFormat.info->componentType == GL_INT ||
+ readFormat.info->componentType == GL_UNSIGNED_INT) &&
+ filter == GL_LINEAR)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
}
+ // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
+ // In OpenGL ES it is undefined what happens when an operation tries to blit from a missing
+ // attachment and WebGL defines it to be an error. We do the check unconditionally as the
+ // situation is an application error that would lead to a crash in ANGLE.
+ else if (drawFramebuffer->hasEnabledDrawBuffer())
+ {
+ context->handleError(
+ InvalidOperation()
+ << "Attempt to read from a missing color attachment of a complete framebuffer.");
+ return false;
+ }
}
- GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
+ GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
for (size_t i = 0; i < 2; i++)
{
if (mask & masks[i])
{
- const gl::FramebufferAttachment *readBuffer = readFramebuffer->getAttachment(attachments[i]);
- const gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getAttachment(attachments[i]);
+ const gl::FramebufferAttachment *readBuffer =
+ readFramebuffer->getAttachment(attachments[i]);
+ const gl::FramebufferAttachment *drawBuffer =
+ drawFramebuffer->getAttachment(attachments[i]);
if (readBuffer && drawBuffer)
{
- if (readBuffer->getInternalFormat() != drawBuffer->getInternalFormat())
+ if (!Format::EquivalentForBlit(readBuffer->getFormat(), drawBuffer->getFormat()))
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
if (readBuffer->getSamples() > 0 && !sameBounds)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ if (context->getExtensions().webglCompatibility && *readBuffer == *drawBuffer)
+ {
+ context->handleError(
+ InvalidOperation()
+ << "Read and write depth stencil attachments cannot be the same image.");
return false;
}
}
+ // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
+ else if (drawBuffer)
+ {
+ context->handleError(InvalidOperation() << "Attempt to read from a missing "
+ "depth/stencil attachment of a "
+ "complete framebuffer.");
+ return false;
+ }
}
}
- return true;
-}
-
-bool ValidateGetVertexAttribParameters(Context *context, GLenum pname)
-{
- switch (pname)
+ // ANGLE_multiview, Revision 1:
+ // Calling BlitFramebuffer will result in an INVALID_FRAMEBUFFER_OPERATION error if the
+ // multi-view layout of the current draw framebuffer or read framebuffer is not NONE.
+ if (readFramebuffer->getMultiviewLayout() != GL_NONE)
{
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
- case GL_VERTEX_ATTRIB_ARRAY_SIZE:
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
- case GL_VERTEX_ATTRIB_ARRAY_TYPE:
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- case GL_CURRENT_VERTEX_ATTRIB:
- return true;
-
- case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
- // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
- // the same constant.
- static_assert(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
- "ANGLE extension enums not equal to GL enums.");
- return true;
-
- case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- return true;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidFramebufferOperation()
+ << "Attempt to read from a multi-view framebuffer.");
return false;
}
-}
-
-bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param)
-{
- switch (pname)
+ if (drawFramebuffer->getMultiviewLayout() != GL_NONE)
{
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_SWIZZLE_R:
- case GL_TEXTURE_SWIZZLE_G:
- case GL_TEXTURE_SWIZZLE_B:
- case GL_TEXTURE_SWIZZLE_A:
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- case GL_TEXTURE_COMPARE_MODE:
- case GL_TEXTURE_COMPARE_FUNC:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- default: break;
- }
-
- switch (pname)
- {
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- switch (param)
- {
- case GL_REPEAT:
- case GL_CLAMP_TO_EDGE:
- case GL_MIRRORED_REPEAT:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- case GL_TEXTURE_MIN_FILTER:
- switch (param)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_MAG_FILTER:
- switch (param)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_USAGE_ANGLE:
- switch (param)
- {
- case GL_NONE:
- case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->getExtensions().textureFilterAnisotropic)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- // we assume the parameter passed to this validation method is truncated, not rounded
- if (param < 1)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- return true;
-
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- // any value is permissible
- return true;
-
- case GL_TEXTURE_COMPARE_MODE:
- // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
- switch (param)
- {
- case GL_NONE:
- case GL_COMPARE_REF_TO_TEXTURE:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_COMPARE_FUNC:
- // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
- switch (param)
- {
- case GL_LEQUAL:
- case GL_GEQUAL:
- case GL_LESS:
- case GL_GREATER:
- case GL_EQUAL:
- case GL_NOTEQUAL:
- case GL_ALWAYS:
- case GL_NEVER:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_SWIZZLE_R:
- case GL_TEXTURE_SWIZZLE_G:
- case GL_TEXTURE_SWIZZLE_B:
- case GL_TEXTURE_SWIZZLE_A:
- switch (param)
- {
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_ZERO:
- case GL_ONE:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
-
- case GL_TEXTURE_BASE_LEVEL:
- case GL_TEXTURE_MAX_LEVEL:
- if (param < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- return true;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidFramebufferOperation()
+ << "Attempt to write to a multi-view framebuffer.");
return false;
}
-}
-
-bool ValidateSamplerObjectParameter(gl::Context *context, GLenum pname)
-{
- switch (pname)
- {
- case GL_TEXTURE_MIN_FILTER:
- case GL_TEXTURE_MAG_FILTER:
- case GL_TEXTURE_WRAP_S:
- case GL_TEXTURE_WRAP_T:
- case GL_TEXTURE_WRAP_R:
- case GL_TEXTURE_MIN_LOD:
- case GL_TEXTURE_MAX_LOD:
- case GL_TEXTURE_COMPARE_MODE:
- case GL_TEXTURE_COMPARE_FUNC:
- return true;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
+ return true;
}
-bool ValidateReadPixels(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLvoid *pixels)
+bool ValidateReadPixelsRobustANGLE(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *pixels)
{
- if (width < 0 || height < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE, "width and height must be positive"));
- return false;
- }
-
- Framebuffer *framebuffer = context->getState().getReadFramebuffer();
- ASSERT(framebuffer);
-
- if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
- {
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
- return false;
- }
-
- if (context->getState().getReadFramebuffer()->id() != 0 &&
- framebuffer->getSamples(context->getData()) != 0)
+ if (!ValidateRobustEntryPoint(context, bufSize))
{
- context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer();
- if (!readBuffer)
+ if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, length,
+ columns, rows, pixels))
{
- context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- GLenum currentFormat = framebuffer->getImplementationColorReadFormat();
- GLenum currentType = framebuffer->getImplementationColorReadType();
- GLenum currentInternalFormat = readBuffer->getInternalFormat();
- GLuint clientVersion = context->getClientVersion();
-
- bool validReadFormat = (clientVersion < 3) ? ValidES2ReadFormatType(context, format, type) :
- ValidES3ReadFormatType(context, currentInternalFormat, format, type);
-
- if (!(currentFormat == format && currentType == type) && !validReadFormat)
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
{
- context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
@@ -1073,88 +1485,97 @@ bool ValidateReadnPixelsEXT(Context *context,
GLenum format,
GLenum type,
GLsizei bufSize,
- GLvoid *pixels)
+ void *pixels)
{
if (bufSize < 0)
{
- context->recordError(Error(GL_INVALID_VALUE, "bufSize must be a positive number"));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
return false;
}
- GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
- const InternalFormat &sizedFormatInfo = GetInternalFormatInfo(sizedInternalFormat);
+ return ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, nullptr,
+ nullptr, nullptr, pixels);
+}
- GLsizei outputPitch =
- sizedFormatInfo.computeRowPitch(type, width, context->getState().getPackAlignment(),
- context->getState().getPackRowLength());
- // sized query sanity check
- int requiredSize = outputPitch * height;
- if (requiredSize > bufSize)
+bool ValidateReadnPixelsRobustANGLE(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *data)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
{
- context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- return ValidateReadPixels(context, x, y, width, height, format, type, pixels);
-}
+ if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, length,
+ columns, rows, data))
+ {
+ return false;
+ }
-bool ValidateGenQueriesBase(gl::Context *context, GLsizei n, const GLuint *ids)
-{
- if (n < 0)
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
{
- context->recordError(Error(GL_INVALID_VALUE, "Query count < 0"));
return false;
}
return true;
}
-bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids)
+bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n, GLuint *ids)
{
if (!context->getExtensions().occlusionQueryBoolean &&
!context->getExtensions().disjointTimerQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
return false;
}
- return ValidateGenQueriesBase(context, n, ids);
+ return ValidateGenOrDelete(context, n);
}
-bool ValidateDeleteQueriesBase(gl::Context *context, GLsizei n, const GLuint *ids)
+bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids)
{
- if (n < 0)
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery)
{
- context->recordError(Error(GL_INVALID_VALUE, "Query count < 0"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
return false;
}
- return true;
+ return ValidateGenOrDelete(context, n);
}
-bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids)
+bool ValidateIsQueryEXT(gl::Context *context, GLuint id)
{
if (!context->getExtensions().occlusionQueryBoolean &&
!context->getExtensions().disjointTimerQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
return false;
}
- return ValidateDeleteQueriesBase(context, n, ids);
+ return true;
}
bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id)
{
if (!ValidQueryType(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid query target"));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
return false;
}
if (id == 0)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query id is 0"));
+ context->handleError(InvalidOperation() << "Query id is 0");
return false;
}
@@ -1174,11 +1595,9 @@ bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id)
// of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
// no query may be active for either if glBeginQuery targets either.
- // TODO(ewell): I think this needs to be changed for timer and occlusion queries to work at the
- // same time
- if (context->getState().isQueryActive())
+ if (context->getGLState().isQueryActive(target))
{
- context->recordError(Error(GL_INVALID_OPERATION, "Other query is active"));
+ context->handleError(InvalidOperation() << "Other query is active");
return false;
}
@@ -1187,14 +1606,14 @@ bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id)
// check that name was obtained with glGenQueries
if (!queryObject)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Invalid query id"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
return false;
}
// check for type mismatch
if (queryObject->getType() != target)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query type does not match target"));
+ context->handleError(InvalidOperation() << "Query type does not match target");
return false;
}
@@ -1204,9 +1623,9 @@ bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id)
bool ValidateBeginQueryEXT(gl::Context *context, GLenum target, GLuint id)
{
if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery)
+ !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
return false;
}
@@ -1217,15 +1636,15 @@ bool ValidateEndQueryBase(gl::Context *context, GLenum target)
{
if (!ValidQueryType(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid query target"));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
return false;
}
- const Query *queryObject = context->getState().getActiveQuery(target);
+ const Query *queryObject = context->getGLState().getActiveQuery(target);
if (queryObject == nullptr)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query target not active"));
+ context->handleError(InvalidOperation() << "Query target not active");
return false;
}
@@ -1235,9 +1654,9 @@ bool ValidateEndQueryBase(gl::Context *context, GLenum target)
bool ValidateEndQueryEXT(gl::Context *context, GLenum target)
{
if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery)
+ !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled);
return false;
}
@@ -1248,37 +1667,42 @@ bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target)
{
if (!context->getExtensions().disjointTimerQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Disjoint timer query not enabled"));
+ context->handleError(InvalidOperation() << "Disjoint timer query not enabled");
return false;
}
if (target != GL_TIMESTAMP_EXT)
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid query target"));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryTarget);
return false;
}
Query *queryObject = context->getQuery(id, true, target);
if (queryObject == nullptr)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Invalid query id"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
return false;
}
- if (context->getState().isQueryActive(queryObject))
+ if (context->getGLState().isQueryActive(queryObject))
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query is active"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryActive);
return false;
}
return true;
}
-bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname)
+bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname, GLsizei *numParams)
{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
if (!ValidQueryType(context, target) && target != GL_TIMESTAMP_EXT)
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid query type"));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType);
return false;
}
@@ -1287,8 +1711,7 @@ bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname)
case GL_CURRENT_QUERY_EXT:
if (target == GL_TIMESTAMP_EXT)
{
- context->recordError(
- Error(GL_INVALID_ENUM, "Cannot use current query for timestamp"));
+ context->handleError(InvalidEnum() << "Cannot use current query for timestamp");
return false;
}
break;
@@ -1296,43 +1719,79 @@ bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname)
if (!context->getExtensions().disjointTimerQuery ||
(target != GL_TIMESTAMP_EXT && target != GL_TIME_ELAPSED_EXT))
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid pname"));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
return false;
}
break;
default:
- context->recordError(Error(GL_INVALID_ENUM, "Invalid pname"));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
return false;
}
+ if (numParams)
+ {
+ // All queries return only one value
+ *numParams = 1;
+ }
+
return true;
}
bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params)
{
if (!context->getExtensions().occlusionQueryBoolean &&
- !context->getExtensions().disjointTimerQuery)
+ !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
+ return false;
+ }
+
+ return ValidateGetQueryivBase(context, target, pname, nullptr);
+}
+
+bool ValidateGetQueryivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryivBase(context, target, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
return false;
}
- return ValidateGetQueryivBase(context, target, pname);
+ return true;
}
-bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname)
+bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname, GLsizei *numParams)
{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
Query *queryObject = context->getQuery(id, false, GL_NONE);
if (!queryObject)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query does not exist"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId);
return false;
}
- if (context->getState().isQueryActive(queryObject))
+ if (context->getGLState().isQueryActive(queryObject))
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query currently active"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryActive);
return false;
}
@@ -1343,10 +1802,15 @@ bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname)
break;
default:
- context->recordError(Error(GL_INVALID_ENUM, "Invalid pname enum"));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
return false;
}
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
return true;
}
@@ -1354,59 +1818,190 @@ bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLin
{
if (!context->getExtensions().disjointTimerQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ context->handleError(InvalidOperation() << "Timer query extension not enabled");
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectivRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(InvalidOperation() << "Timer query extension not enabled");
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
+ {
return false;
}
- return ValidateGetQueryObjectValueBase(context, id, pname);
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
}
bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params)
{
if (!context->getExtensions().disjointTimerQuery &&
- !context->getExtensions().occlusionQueryBoolean)
+ !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
- return ValidateGetQueryObjectValueBase(context, id, pname);
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery &&
+ !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
}
bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params)
{
if (!context->getExtensions().disjointTimerQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
return false;
}
- return ValidateGetQueryObjectValueBase(context, id, pname);
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
}
bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params)
{
if (!context->getExtensions().disjointTimerQuery)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
- return ValidateGetQueryObjectValueBase(context, id, pname);
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
}
-static bool ValidateUniformCommonBase(gl::Context *context,
- GLenum targetUniformType,
- GLint location,
- GLsizei count,
- const LinkedUniform **uniformOut)
+bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateUniformCommonBase(ValidationContext *context,
+ gl::Program *program,
+ GLint location,
+ GLsizei count,
+ const LinkedUniform **uniformOut)
{
+ // TODO(Jiajia): Add image uniform check in future.
if (count < 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
return false;
}
- gl::Program *program = context->getState().getProgram();
if (!program)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidProgramName);
+ return false;
+ }
+
+ if (!program->isLinked())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
return false;
}
@@ -1416,18 +2011,33 @@ static bool ValidateUniformCommonBase(gl::Context *context,
return false;
}
- if (!program->isValidUniformLocation(location))
+ const auto &uniformLocations = program->getUniformLocations();
+ size_t castedLocation = static_cast<size_t>(location);
+ if (castedLocation >= uniformLocations.size())
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation() << "Invalid uniform location");
return false;
}
- const LinkedUniform &uniform = program->getUniformByLocation(location);
+ const auto &uniformLocation = uniformLocations[castedLocation];
+ if (uniformLocation.ignored)
+ {
+ // Silently ignore the uniform command
+ return false;
+ }
+
+ if (!uniformLocation.used())
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ const auto &uniform = program->getUniformByIndex(uniformLocation.index);
// attempting to write an array to a non-array uniform is an INVALID_OPERATION
if (!uniform.isArray() && count > 1)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
@@ -1435,70 +2045,108 @@ static bool ValidateUniformCommonBase(gl::Context *context,
return true;
}
-bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count)
+bool ValidateUniform1ivValue(ValidationContext *context,
+ GLenum uniformType,
+ GLsizei count,
+ const GLint *value)
{
- // Check for ES3 uniform entry points
- if (VariableComponentType(uniformType) == GL_UNSIGNED_INT && context->getClientVersion() < 3)
+ // Value type is GL_INT, because we only get here from glUniform1i{v}.
+ // It is compatible with INT or BOOL.
+ // Do these cheap tests first, for a little extra speed.
+ if (GL_INT == uniformType || GL_BOOL == uniformType)
{
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ return true;
}
- const LinkedUniform *uniform = nullptr;
- if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform))
+ if (IsSamplerType(uniformType))
{
- return false;
+ // Check that the values are in range.
+ const GLint max = context->getCaps().maxCombinedTextureImageUnits;
+ for (GLsizei i = 0; i < count; ++i)
+ {
+ if (value[i] < 0 || value[i] >= max)
+ {
+ context->handleError(InvalidValue() << "sampler uniform value out of range");
+ return false;
+ }
+ }
+ return true;
}
- GLenum targetBoolType = VariableBoolVectorType(uniformType);
- bool samplerUniformCheck = (IsSamplerType(uniform->type) && uniformType == GL_INT);
- if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type)
+ context->handleError(InvalidOperation() << "wrong type of value for uniform");
+ return false;
+}
+
+bool ValidateUniformValue(ValidationContext *context, GLenum valueType, GLenum uniformType)
+{
+ // Check that the value type is compatible with uniform type.
+ // Do the cheaper test first, for a little extra speed.
+ if (valueType == uniformType || VariableBoolVectorType(valueType) == uniformType)
{
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ return true;
}
- return true;
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), UniformSizeMismatch);
+ return false;
}
-bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
- GLboolean transpose)
+bool ValidateUniformMatrixValue(ValidationContext *context, GLenum valueType, GLenum uniformType)
{
- // Check for ES3 uniform entry points
- int rows = VariableRowCount(matrixType);
- int cols = VariableColumnCount(matrixType);
- if (rows != cols && context->getClientVersion() < 3)
+ // Check that the value type is compatible with uniform type.
+ if (valueType == uniformType)
{
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ return true;
}
- if (transpose != GL_FALSE && context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
+ context->handleError(InvalidOperation() << "wrong type of value for uniform");
+ return false;
+}
+bool ValidateUniform(ValidationContext *context, GLenum valueType, GLint location, GLsizei count)
+{
const LinkedUniform *uniform = nullptr;
- if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform))
- {
- return false;
- }
+ gl::Program *programObject = context->getGLState().getProgram();
+ return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
+ ValidateUniformValue(context, valueType, uniform->type);
+}
- if (uniform->type != matrixType)
+bool ValidateUniform1iv(ValidationContext *context,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ const LinkedUniform *uniform = nullptr;
+ gl::Program *programObject = context->getGLState().getProgram();
+ return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
+ ValidateUniform1ivValue(context, uniform->type, count, value);
+}
+
+bool ValidateUniformMatrix(ValidationContext *context,
+ GLenum valueType,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose)
+{
+ if (ConvertToBool(transpose) && context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidValue());
return false;
}
- return true;
+ const LinkedUniform *uniform = nullptr;
+ gl::Program *programObject = context->getGLState().getProgram();
+ return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
+ ValidateUniformMatrixValue(context, valueType, uniform->type);
}
-bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams)
+bool ValidateStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLenum *nativeType,
+ unsigned int *numParams)
{
if (!context->getQueryParameterInfo(pname, nativeType, numParams))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
@@ -1510,50 +2158,96 @@ bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType,
if (colorAttachment >= caps.maxDrawBuffers)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
}
switch (pname)
{
- case GL_TEXTURE_BINDING_2D:
- case GL_TEXTURE_BINDING_CUBE_MAP:
- case GL_TEXTURE_BINDING_3D:
- case GL_TEXTURE_BINDING_2D_ARRAY:
- if (context->getState().getActiveSampler() >= caps.maxCombinedTextureImageUnits)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
+ break;
+ case GL_TEXTURE_BINDING_RECTANGLE_ANGLE:
+ if (!context->getExtensions().textureRectangle)
+ {
+ context->handleError(InvalidEnum()
+ << "ANGLE_texture_rectangle extension not present");
+ return false;
+ }
+ break;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ if (!context->getExtensions().eglStreamConsumerExternal &&
+ !context->getExtensions().eglImageExternal)
+ {
+ context->handleError(InvalidEnum() << "Neither NV_EGL_stream_consumer_external "
+ "nor GL_OES_EGL_image_external "
+ "extensions enabled");
+ return false;
+ }
+ break;
- case GL_IMPLEMENTATION_COLOR_READ_TYPE:
- case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
{
- Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ if (context->getGLState().getReadFramebuffer()->checkStatus(context) !=
+ GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
ASSERT(framebuffer);
- if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+
+ if (framebuffer->getReadBufferState() == GL_NONE)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
return false;
}
const FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
if (!attachment)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
}
break;
- default:
- break;
+ default:
+ break;
}
// pname is valid, but there are no parameters to return
- if (numParams == 0)
+ if (*numParams == 0)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRobustStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLsizei bufSize,
+ GLenum *nativeType,
+ unsigned int *numParams)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateStateQuery(context, pname, nativeType, numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *numParams))
{
return false;
}
@@ -1574,43 +2268,78 @@ bool ValidateCopyTexImageParametersBase(ValidationContext *context,
GLsizei width,
GLsizei height,
GLint border,
- GLenum *textureFormatOut)
+ Format *textureFormatOut)
{
- if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0)
+ if (xoffset < 0 || yoffset < 0 || zoffset < 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
return false;
}
- if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
+ if (width < 0 || height < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
+ return false;
+ }
+
+ if (std::numeric_limits<GLsizei>::max() - xoffset < width ||
+ std::numeric_limits<GLsizei>::max() - yoffset < height)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
if (border != 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidBorder);
return false;
}
if (!ValidMipLevel(context, target, level))
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
return false;
}
- const gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
- if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+ const auto &state = context->getGLState();
+ Framebuffer *readFramebuffer = state.getReadFramebuffer();
+ if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ context->handleError(InvalidFramebufferOperation());
return false;
}
- const auto &state = context->getState();
- if (state.getReadFramebuffer()->id() != 0 && framebuffer->getSamples(context->getData()) != 0)
+ if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context) != 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ if (readFramebuffer->getReadBufferState() == GL_NONE)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
+ return false;
+ }
+
+ // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
+ // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
+ // attachment and WebGL defines it to be an error. We do the check unconditionally as the
+ // situation is an application error that would lead to a crash in ANGLE.
+ const FramebufferAttachment *source = readFramebuffer->getReadColorbuffer();
+ if (source == nullptr)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MissingReadAttachment);
+ return false;
+ }
+
+ // ANGLE_multiview spec, Revision 1:
+ // Calling CopyTexSubImage3D, CopyTexImage2D, or CopyTexSubImage2D will result in an
+ // INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the current read framebuffer
+ // is not NONE.
+ if (source->getMultiviewLayout() != GL_NONE)
+ {
+ context->handleError(InvalidFramebufferOperation()
+ << "The active read framebuffer object has multiview attachments.");
return false;
}
@@ -1619,57 +2348,57 @@ bool ValidateCopyTexImageParametersBase(ValidationContext *context,
GLuint maxDimension = 0;
switch (target)
{
- case GL_TEXTURE_2D:
- maxDimension = caps.max2DTextureSize;
- break;
+ case GL_TEXTURE_2D:
+ maxDimension = caps.max2DTextureSize;
+ break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- maxDimension = caps.maxCubeMapTextureSize;
- break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ maxDimension = caps.maxCubeMapTextureSize;
+ break;
- case GL_TEXTURE_2D_ARRAY:
- maxDimension = caps.max2DTextureSize;
- break;
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ maxDimension = caps.maxRectangleTextureSize;
+ break;
- case GL_TEXTURE_3D:
- maxDimension = caps.max3DTextureSize;
- break;
+ case GL_TEXTURE_2D_ARRAY:
+ maxDimension = caps.max2DTextureSize;
+ break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
+ case GL_TEXTURE_3D:
+ maxDimension = caps.max3DTextureSize;
+ break;
+
+ default:
+ context->handleError(InvalidEnum());
+ return false;
}
gl::Texture *texture =
state.getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
if (!texture)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), TextureNotBound);
return false;
}
if (texture->getImmutableFormat() && !isSubImage)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
-
- if (formatInfo.depthBits > 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
+ const gl::InternalFormat &formatInfo =
+ isSubImage ? *texture->getFormat(target, level).info
+ : gl::GetInternalFormatInfo(internalformat, GL_UNSIGNED_BYTE);
- if (formatInfo.compressed && !ValidCompressedImageSize(context, internalformat, width, height))
+ if (formatInfo.depthBits > 0 || formatInfo.compressed)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
@@ -1679,7 +2408,7 @@ bool ValidateCopyTexImageParametersBase(ValidationContext *context,
static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
static_cast<size_t>(zoffset) >= texture->getDepth(target, level))
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
}
@@ -1687,118 +2416,193 @@ bool ValidateCopyTexImageParametersBase(ValidationContext *context,
{
if (IsCubeMapTextureTarget(target) && width != height)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), CubemapIncomplete);
return false;
}
if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
return false;
}
int maxLevelDimension = (maxDimension >> level);
- if (static_cast<int>(width) > maxLevelDimension || static_cast<int>(height) > maxLevelDimension)
+ if (static_cast<int>(width) > maxLevelDimension ||
+ static_cast<int>(height) > maxLevelDimension)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), ResourceMaxTextureSize);
+ return false;
+ }
+ }
+
+ if (textureFormatOut)
+ {
+ *textureFormatOut = texture->getFormat(target, level);
+ }
+
+ // Detect texture copying feedback loops for WebGL.
+ if (context->getExtensions().webglCompatibility)
+ {
+ if (readFramebuffer->formsCopyingFeedbackLoopWith(texture->id(), level, zoffset))
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), FeedbackLoop);
return false;
}
}
- *textureFormatOut = texture->getInternalFormat(target, level);
return true;
}
-static bool ValidateDrawBase(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLsizei primcount)
+bool ValidateDrawBase(ValidationContext *context, GLenum mode, GLsizei count)
{
switch (mode)
{
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- case GL_TRIANGLES:
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDrawMode);
+ return false;
}
if (count < 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
return false;
}
- const State &state = context->getState();
+ const State &state = context->getGLState();
+
+ const Extensions &extensions = context->getExtensions();
- // Check for mapped buffers
- if (state.hasMappedBuffer(GL_ARRAY_BUFFER))
+ // WebGL buffers cannot be mapped/unmapped because the MapBufferRange, FlushMappedBufferRange,
+ // and UnmapBuffer entry points are removed from the WebGL 2.0 API.
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
+ if (!extensions.webglCompatibility)
{
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ // Check for mapped buffers
+ // TODO(jmadill): Optimize this check for non - WebGL contexts.
+ if (state.hasMappedBuffer(BufferBinding::Array))
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
}
- if (context->getLimitations().noSeparateStencilRefsAndMasks)
+ // Note: these separate values are not supported in WebGL, due to D3D's limitations. See
+ // Section 6.10 of the WebGL 1.0 spec.
+ Framebuffer *framebuffer = state.getDrawFramebuffer();
+ if (context->getLimitations().noSeparateStencilRefsAndMasks || extensions.webglCompatibility)
{
- const Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
- const FramebufferAttachment *stencilBuffer = framebuffer->getStencilbuffer();
- GLuint stencilBits = stencilBuffer ? stencilBuffer->getStencilSize() : 0;
- GLuint minimumRequiredStencilMask = (1 << stencilBits) - 1;
+ const FramebufferAttachment *dsAttachment =
+ framebuffer->getStencilOrDepthStencilAttachment();
+ GLuint stencilBits = dsAttachment ? dsAttachment->getStencilSize() : 0;
+ GLuint minimumRequiredStencilMask = (1 << stencilBits) - 1;
const DepthStencilState &depthStencilState = state.getDepthStencilState();
- if ((depthStencilState.stencilWritemask & minimumRequiredStencilMask) !=
- (depthStencilState.stencilBackWritemask & minimumRequiredStencilMask) ||
- state.getStencilRef() != state.getStencilBackRef() ||
- (depthStencilState.stencilMask & minimumRequiredStencilMask) !=
- (depthStencilState.stencilBackMask & minimumRequiredStencilMask))
+
+ bool differentRefs = state.getStencilRef() != state.getStencilBackRef();
+ bool differentWritemasks =
+ (depthStencilState.stencilWritemask & minimumRequiredStencilMask) !=
+ (depthStencilState.stencilBackWritemask & minimumRequiredStencilMask);
+ bool differentMasks = (depthStencilState.stencilMask & minimumRequiredStencilMask) !=
+ (depthStencilState.stencilBackMask & minimumRequiredStencilMask);
+
+ if (differentRefs || differentWritemasks || differentMasks)
{
- // Note: these separate values are not supported in WebGL, due to D3D's limitations. See
- // Section 6.10 of the WebGL 1.0 spec
- ERR(
- "This ANGLE implementation does not support separate front/back stencil "
- "writemasks, reference values, or stencil mask values.");
- context->recordError(Error(GL_INVALID_OPERATION));
+ if (!extensions.webglCompatibility)
+ {
+ ERR() << "This ANGLE implementation does not support separate front/back stencil "
+ "writemasks, reference values, or stencil mask values.";
+ }
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), StencilReferenceMaskOrMismatch);
return false;
}
}
- const gl::Framebuffer *fbo = state.getDrawFramebuffer();
- if (!fbo || fbo->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+ if (framebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ context->handleError(InvalidFramebufferOperation());
return false;
}
gl::Program *program = state.getProgram();
if (!program)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotBound);
return false;
}
- if (!program->validateSamplers(NULL, context->getCaps()))
+ // In OpenGL ES spec for UseProgram at section 7.3, trying to render without
+ // vertex shader stage or fragment shader stage is a undefined behaviour.
+ // But ANGLE should clearly generate an INVALID_OPERATION error instead of
+ // produce undefined result.
+ if (program->isLinked() &&
+ (!program->hasLinkedVertexShader() || !program->hasLinkedFragmentShader()))
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation() << "It is a undefined behaviour to render without "
+ "vertex shader stage or fragment shader stage.");
return false;
}
+ if (!program->validateSamplers(nullptr, context->getCaps()))
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ if (extensions.multiview)
+ {
+ const int programNumViews = program->usesMultiview() ? program->getNumViews() : 1;
+ const int framebufferNumViews = framebuffer->getNumViews();
+ if (framebufferNumViews != programNumViews)
+ {
+ context->handleError(InvalidOperation() << "The number of views in the active program "
+ "and draw framebuffer does not match.");
+ return false;
+ }
+
+ const TransformFeedback *transformFeedbackObject = state.getCurrentTransformFeedback();
+ if (transformFeedbackObject != nullptr && transformFeedbackObject->isActive() &&
+ framebufferNumViews > 1)
+ {
+ context->handleError(InvalidOperation()
+ << "There is an active transform feedback object "
+ "when the number of views in the active draw "
+ "framebuffer is greater than 1.");
+ return false;
+ }
+
+ if (extensions.disjointTimerQuery && framebufferNumViews > 1 &&
+ state.isQueryActive(GL_TIME_ELAPSED_EXT))
+ {
+ context->handleError(InvalidOperation() << "There is an active query for target "
+ "GL_TIME_ELAPSED_EXT when the number of "
+ "views in the active draw framebuffer is "
+ "greater than 1.");
+ return false;
+ }
+ }
+
// Uniform buffer validation
- for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
+ for (unsigned int uniformBlockIndex = 0;
+ uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
{
- const gl::UniformBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
- GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
+ const gl::InterfaceBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
+ GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
const OffsetBindingPointer<Buffer> &uniformBuffer =
state.getIndexedUniformBuffer(blockBinding);
if (uniformBuffer.get() == nullptr)
{
// undefined behaviour
- context->recordError(Error(GL_INVALID_OPERATION, "It is undefined behaviour to have a used but unbound uniform buffer."));
+ context->handleError(
+ InvalidOperation()
+ << "It is undefined behaviour to have a used but unbound uniform buffer.");
return false;
}
@@ -1812,7 +2616,32 @@ static bool ValidateDrawBase(ValidationContext *context,
if (uniformBufferSize < uniformBlock.dataSize)
{
// undefined behaviour
- context->recordError(Error(GL_INVALID_OPERATION, "It is undefined behaviour to use a uniform buffer that is too small."));
+ context->handleError(
+ InvalidOperation()
+ << "It is undefined behaviour to use a uniform buffer that is too small.");
+ return false;
+ }
+ }
+
+ // Do some additonal WebGL-specific validation
+ if (extensions.webglCompatibility)
+ {
+ // Detect rendering feedback loops for WebGL.
+ if (framebuffer->formsRenderingFeedbackLoopWith(state))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), FeedbackLoop);
+ return false;
+ }
+
+ // Detect that the vertex shader input types match the attribute types
+ if (!ValidateVertexShaderAttributeTypeMatch(context))
+ {
+ return false;
+ }
+
+ // Detect that the color buffer types match the fragment shader output types
+ if (!ValidateFragmentShaderColorBufferTypeMatch(context))
+ {
return false;
}
}
@@ -1821,32 +2650,49 @@ static bool ValidateDrawBase(ValidationContext *context,
return (count > 0);
}
-bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+bool ValidateDrawArraysCommon(ValidationContext *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
{
if (first < 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeStart);
return false;
}
- const State &state = context->getState();
+ const State &state = context->getGLState();
gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused() &&
- curTransformFeedback->getPrimitiveMode() != mode)
+ if (curTransformFeedback && curTransformFeedback->isActive() &&
+ !curTransformFeedback->isPaused() && curTransformFeedback->getPrimitiveMode() != mode)
{
// It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
- // that does not match the current transform feedback object's draw mode (if transform feedback
+ // that does not match the current transform feedback object's draw mode (if transform
+ // feedback
// is active), (3.0.2, section 2.14, pg 86)
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidDrawModeTransformFeedback);
+ return false;
+ }
+
+ if (!ValidateDrawBase(context, mode, count))
+ {
return false;
}
- if (!ValidateDrawBase(context, mode, count, primcount))
+ // Check the computation of maxVertex doesn't overflow.
+ // - first < 0 or count < 0 have been checked as an error condition
+ // - count > 0 has been checked in ValidateDrawBase as it makes the call a noop
+ // From this we know maxVertex will be positive, and only need to check if it overflows GLint.
+ ASSERT(count > 0 && first >= 0);
+ int64_t maxVertex = static_cast<int64_t>(first) + static_cast<int64_t>(count) - 1;
+ if (maxVertex > static_cast<int64_t>(std::numeric_limits<GLint>::max()))
{
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
return false;
}
- if (!ValidateDrawAttribs(context, primcount, count))
+ if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(maxVertex), count))
{
return false;
}
@@ -1854,223 +2700,264 @@ bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei coun
return true;
}
-bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+bool ValidateDrawArraysInstancedANGLE(Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
{
- if (primcount < 0)
+ if (!context->getExtensions().instancedArrays)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
- if (!ValidateDrawArrays(context, mode, first, count, primcount))
+ if (!ValidateDrawArraysInstancedBase(context, mode, first, count, primcount))
{
return false;
}
- // No-op if zero primitive count
- return (primcount > 0);
+ return ValidateDrawInstancedANGLE(context);
}
-static bool ValidateDrawInstancedANGLE(Context *context)
+bool ValidateDrawElementsBase(ValidationContext *context, GLenum type)
{
- // Verify there is at least one active attribute with a divisor of zero
- const gl::State& state = context->getState();
-
- gl::Program *program = state.getProgram();
-
- const VertexArray *vao = state.getVertexArray();
- for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ switch (type)
{
- const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
- if (program->isAttribLocationActive(attributeIndex) && attrib.divisor == 0)
- {
- return true;
- }
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ break;
+ case GL_UNSIGNED_INT:
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().elementIndexUint)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), TypeNotUnsignedShortByte);
+ return false;
+ }
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), TypeNotUnsignedShortByte);
+ return false;
}
- context->recordError(Error(GL_INVALID_OPERATION, "ANGLE_instanced_arrays requires that at least one active attribute"
- "has a divisor of zero."));
- return false;
-}
+ const State &state = context->getGLState();
-bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-{
- if (!ValidateDrawInstancedANGLE(context))
+ gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isActive() &&
+ !curTransformFeedback->isPaused())
{
+ // It is an invalid operation to call DrawElements, DrawRangeElements or
+ // DrawElementsInstanced
+ // while transform feedback is active, (3.0.2, section 2.14, pg 86)
+ context->handleError(InvalidOperation());
return false;
}
- return ValidateDrawArraysInstanced(context, mode, first, count, primcount);
+ return true;
}
-bool ValidateDrawElements(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei primcount,
- IndexRange *indexRangeOut)
+bool ValidateDrawElementsCommon(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei primcount)
{
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- break;
- case GL_UNSIGNED_INT:
- if (context->getClientVersion() < 3 && !context->getExtensions().elementIndexUint)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
+ if (!ValidateDrawElementsBase(context, type))
return false;
- }
- const State &state = context->getState();
+ const State &state = context->getGLState();
- gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused())
+ if (!ValidateDrawBase(context, mode, count))
{
- // It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced
- // while transform feedback is active, (3.0.2, section 2.14, pg 86)
- context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- // Check for mapped buffers
- if (state.hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER))
+ // WebGL buffers cannot be mapped/unmapped because the MapBufferRange, FlushMappedBufferRange,
+ // and UnmapBuffer entry points are removed from the WebGL 2.0 API.
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
+ if (!context->getExtensions().webglCompatibility)
{
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ // Check for mapped buffers
+ // TODO(jmadill): Optimize this check for non - WebGL contexts.
+ if (state.hasMappedBuffer(gl::BufferBinding::ElementArray))
+ {
+ context->handleError(InvalidOperation() << "Index buffer is mapped.");
+ return false;
+ }
}
- const gl::VertexArray *vao = state.getVertexArray();
+ const gl::VertexArray *vao = state.getVertexArray();
gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
- if (!indices && !elementArrayBuffer)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- if (elementArrayBuffer)
- {
- const gl::Type &typeInfo = gl::GetTypeInfo(type);
-
- GLint64 offset = reinterpret_cast<GLint64>(indices);
- GLint64 byteCount = static_cast<GLint64>(typeInfo.bytes) * static_cast<GLint64>(count)+offset;
+ GLuint typeBytes = gl::GetTypeInfo(type).bytes;
- // check for integer overflows
- if (static_cast<GLuint>(count) > (std::numeric_limits<GLuint>::max() / typeInfo.bytes) ||
- byteCount > static_cast<GLint64>(std::numeric_limits<GLuint>::max()))
+ if (context->getExtensions().webglCompatibility)
+ {
+ ASSERT(isPow2(typeBytes) && typeBytes > 0);
+ if ((reinterpret_cast<uintptr_t>(indices) & static_cast<uintptr_t>(typeBytes - 1)) != 0)
{
- context->recordError(Error(GL_OUT_OF_MEMORY));
+ // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements
+ // The offset arguments to drawElements and [...], must be a multiple of the size of the
+ // data type passed to the call, or an INVALID_OPERATION error is generated.
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), OffsetMustBeMultipleOfType);
return false;
}
- // Check for reading past the end of the bound buffer object
- if (byteCount > elementArrayBuffer->getSize())
+ // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements
+ // In addition the offset argument to drawElements must be non-negative or an INVALID_VALUE
+ // error is generated.
+ if (reinterpret_cast<intptr_t>(indices) < 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
return false;
}
}
- else if (!indices)
+
+ if (context->getExtensions().webglCompatibility ||
+ !context->getGLState().areClientArraysEnabled())
{
- // Catch this programming error here
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ if (!elementArrayBuffer && count > 0)
+ {
+ // [WebGL 1.0] Section 6.2 No Client Side Arrays
+ // If drawElements is called with a count greater than zero, and no WebGLBuffer is bound
+ // to the ELEMENT_ARRAY_BUFFER binding point, an INVALID_OPERATION error is generated.
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MustHaveElementArrayBinding);
+ return false;
+ }
}
- if (!ValidateDrawBase(context, mode, count, primcount))
+ if (count > 0)
{
- return false;
+ if (elementArrayBuffer)
+ {
+ // The max possible type size is 8 and count is on 32 bits so doing the multiplication
+ // in a 64 bit integer is safe. Also we are guaranteed that here count > 0.
+ static_assert(std::is_same<int, GLsizei>::value, "GLsizei isn't the expected type");
+ constexpr uint64_t kMaxTypeSize = 8;
+ constexpr uint64_t kIntMax = std::numeric_limits<int>::max();
+ constexpr uint64_t kUint64Max = std::numeric_limits<uint64_t>::max();
+ static_assert(kIntMax < kUint64Max / kMaxTypeSize, "");
+
+ uint64_t typeSize = typeBytes;
+ uint64_t elementCount = static_cast<uint64_t>(count);
+ ASSERT(elementCount > 0 && typeSize <= kMaxTypeSize);
+
+ // Doing the multiplication here is overflow-safe
+ uint64_t elementDataSizeNoOffset = typeSize * elementCount;
+
+ // The offset can be any value, check for overflows
+ uint64_t offset = static_cast<uint64_t>(reinterpret_cast<uintptr_t>(indices));
+ if (elementDataSizeNoOffset > kUint64Max - offset)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
+ return false;
+ }
+
+ uint64_t elementDataSizeWithOffset = elementDataSizeNoOffset + offset;
+ if (elementDataSizeWithOffset > static_cast<uint64_t>(elementArrayBuffer->getSize()))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
+ return false;
+ }
+
+ ASSERT(isPow2(typeSize) && typeSize > 0);
+ if ((elementArrayBuffer->getSize() & (typeSize - 1)) != 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedByteCountType);
+ return false;
+ }
+ }
+ else if (!indices)
+ {
+ // This is an application error that would normally result in a crash,
+ // but we catch it and return an error
+ context->handleError(InvalidOperation() << "No element array buffer and no pointer.");
+ return false;
+ }
}
- // Use max index to validate if our vertex buffers are large enough for the pull.
- // TODO: offer fast path, with disabled index validation.
- // TODO: also disable index checking on back-ends that are robust to out-of-range accesses.
- if (elementArrayBuffer)
+ if (context->getExtensions().robustBufferAccessBehavior)
{
- uintptr_t offset = reinterpret_cast<uintptr_t>(indices);
- Error error =
- elementArrayBuffer->getIndexRange(type, static_cast<size_t>(offset), count,
- state.isPrimitiveRestartEnabled(), indexRangeOut);
- if (error.isError())
+ // Here we use maxVertex = 0 and vertexCount = 1 to avoid retrieving IndexRange when robust
+ // access is enabled.
+ if (!ValidateDrawAttribs(context, primcount, 0, 1))
{
- context->recordError(error);
return false;
}
}
else
{
- *indexRangeOut = ComputeIndexRange(type, indices, count, state.isPrimitiveRestartEnabled());
- }
+ // Use the parameter buffer to retrieve and cache the index range.
+ const auto &params = context->getParams<HasIndexRange>();
+ const auto &indexRangeOpt = params.getIndexRange();
+ if (!indexRangeOpt.valid())
+ {
+ // Unexpected error.
+ return false;
+ }
- // If we use an index greater than our maximum supported index range, return an error.
- // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always
- // return an error if possible here.
- if (static_cast<GLuint64>(indexRangeOut->end) >= context->getCaps().maxElementIndex)
- {
- context->recordError(Error(GL_INVALID_OPERATION, g_ExceedsMaxElementErrorMessage));
- return false;
- }
+ // If we use an index greater than our maximum supported index range, return an error.
+ // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always
+ // return an error if possible here.
+ if (static_cast<GLuint64>(indexRangeOpt.value().end) >= context->getCaps().maxElementIndex)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExceedsMaxElement);
+ return false;
+ }
- if (!ValidateDrawAttribs(context, primcount, static_cast<GLsizei>(indexRangeOut->end)))
- {
- return false;
+ if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(indexRangeOpt.value().end),
+ static_cast<GLint>(indexRangeOpt.value().vertexCount())))
+ {
+ return false;
+ }
+
+ // No op if there are no real indices in the index data (all are primitive restart).
+ return (indexRangeOpt.value().vertexIndexCount > 0);
}
- // No op if there are no real indices in the index data (all are primitive restart).
- return (indexRangeOut->vertexIndexCount > 0);
+ return true;
}
-bool ValidateDrawElementsInstanced(Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei primcount,
- IndexRange *indexRangeOut)
+bool ValidateDrawElementsInstancedCommon(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei primcount)
{
- if (primcount < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- if (!ValidateDrawElements(context, mode, count, type, indices, primcount, indexRangeOut))
- {
- return false;
- }
-
- // No-op zero primitive count
- return (primcount > 0);
+ return ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount);
}
bool ValidateDrawElementsInstancedANGLE(Context *context,
GLenum mode,
GLsizei count,
GLenum type,
- const GLvoid *indices,
- GLsizei primcount,
- IndexRange *indexRangeOut)
+ const void *indices,
+ GLsizei primcount)
{
- if (!ValidateDrawInstancedANGLE(context))
+ if (!context->getExtensions().instancedArrays)
{
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
- return ValidateDrawElementsInstanced(context, mode, count, type, indices, primcount, indexRangeOut);
+ if (!ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount))
+ {
+ return false;
+ }
+
+ return ValidateDrawInstancedANGLE(context);
}
-bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
- GLuint texture, GLint level)
+bool ValidateFramebufferTextureBase(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level)
{
- if (!ValidFramebufferTarget(target))
+ if (!ValidFramebufferTarget(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
return false;
}
@@ -2085,198 +2972,199 @@ bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum atta
if (tex == NULL)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
if (level < 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
}
- const gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ const gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
ASSERT(framebuffer);
if (framebuffer->id() == 0)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
return false;
}
return true;
}
-bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture, GLint level)
+bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
{
- // Attachments are required to be bound to level 0 without ES3 or the GL_OES_fbo_render_mipmap extension
- if (context->getClientVersion() < 3 && !context->getExtensions().fboRenderMipmap && level != 0)
+ if (program == 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
- if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
+ gl::Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
{
return false;
}
- if (texture != 0)
+ if (!programObject || !programObject->isLinked())
{
- gl::Texture *tex = context->getTexture(texture);
- ASSERT(tex);
-
- const gl::Caps &caps = context->getCaps();
-
- switch (textarget)
- {
- case GL_TEXTURE_2D:
- {
- if (level > gl::log2(caps.max2DTextureSize))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- if (tex->getTarget() != GL_TEXTURE_2D)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- break;
-
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- {
- if (level > gl::log2(caps.maxCubeMapTextureSize))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
+ return false;
+ }
- const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(tex->getInternalFormat(textarget, level));
- if (internalFormatInfo.compressed)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
+ if (!programObject->isValidUniformLocation(location))
+ {
+ context->handleError(InvalidOperation());
+ return false;
}
return true;
}
-bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
+static bool ValidateSizedGetUniform(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length)
{
- if (program == 0)
+ if (length)
{
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
+ *length = 0;
}
- gl::Program *programObject = GetValidProgram(context, program);
- if (!programObject)
+ if (!ValidateGetUniformBase(context, program, location))
{
return false;
}
- if (!programObject || !programObject->isLinked())
+ if (bufSize < 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
return false;
}
- if (!programObject->isValidUniformLocation(location))
+ gl::Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ // sized queries -- ensure the provided buffer is large enough
+ const LinkedUniform &uniform = programObject->getUniformByLocation(location);
+ size_t requiredBytes = VariableExternalSize(uniform.type);
+ if (static_cast<size_t>(bufSize) < requiredBytes)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
return false;
}
+ if (length)
+ {
+ *length = VariableComponentCount(uniform.type);
+ }
+
return true;
}
-bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params)
+bool ValidateGetnUniformfvEXT(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLfloat *params)
{
- return ValidateGetUniformBase(context, program, location);
+ return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
}
-bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params)
+bool ValidateGetnUniformivEXT(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLint *params)
{
- return ValidateGetUniformBase(context, program, location);
+ return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
}
-static bool ValidateSizedGetUniform(Context *context, GLuint program, GLint location, GLsizei bufSize)
+bool ValidateGetUniformfvRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
{
- if (!ValidateGetUniformBase(context, program, location))
+ if (!ValidateRobustEntryPoint(context, bufSize))
{
return false;
}
- gl::Program *programObject = context->getProgram(program);
- ASSERT(programObject);
+ // bufSize is validated in ValidateSizedGetUniform
+ return ValidateSizedGetUniform(context, program, location, bufSize, length);
+}
- // sized queries -- ensure the provided buffer is large enough
- const LinkedUniform &uniform = programObject->getUniformByLocation(location);
- size_t requiredBytes = VariableExternalSize(uniform.type);
- if (static_cast<size_t>(bufSize) < requiredBytes)
+bool ValidateGetUniformivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
{
- context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- return true;
+ // bufSize is validated in ValidateSizedGetUniform
+ return ValidateSizedGetUniform(context, program, location, bufSize, length);
}
-bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
+bool ValidateGetUniformuivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
{
- return ValidateSizedGetUniform(context, program, location, bufSize);
-}
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
-bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params)
-{
- return ValidateSizedGetUniform(context, program, location, bufSize);
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ // bufSize is validated in ValidateSizedGetUniform
+ return ValidateSizedGetUniform(context, program, location, bufSize, length);
}
-bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei numAttachments,
- const GLenum *attachments, bool defaultFramebuffer)
+bool ValidateDiscardFramebufferBase(Context *context,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ bool defaultFramebuffer)
{
if (numAttachments < 0)
{
- context->recordError(Error(GL_INVALID_VALUE, "numAttachments must not be less than zero"));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeAttachments);
return false;
}
for (GLsizei i = 0; i < numAttachments; ++i)
{
- if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
+ if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31)
{
if (defaultFramebuffer)
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is bound"));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), DefaultFramebufferInvalidAttachment);
return false;
}
if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
{
- context->recordError(Error(GL_INVALID_OPERATION,
- "Requested color attachment is greater than the maximum supported color attachments"));
+ context->handleError(InvalidOperation() << "Requested color attachment is "
+ "greater than the maximum supported "
+ "color attachments");
return false;
}
}
@@ -2284,27 +3172,29 @@ bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei num
{
switch (attachments[i])
{
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if (defaultFramebuffer)
- {
- context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is bound"));
- return false;
- }
- break;
- case GL_COLOR:
- case GL_DEPTH:
- case GL_STENCIL:
- if (!defaultFramebuffer)
- {
- context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is not bound"));
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (defaultFramebuffer)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(),
+ DefaultFramebufferInvalidAttachment);
+ return false;
+ }
+ break;
+ case GL_COLOR:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ if (!defaultFramebuffer)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(),
+ DefaultFramebufferInvalidAttachment);
+ return false;
+ }
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
return false;
- }
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM, "Invalid attachment"));
- return false;
}
}
}
@@ -2347,44 +3237,58 @@ bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *ma
}
bool ValidateEGLImageTargetTexture2DOES(Context *context,
- egl::Display *display,
GLenum target,
egl::Image *image)
{
if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
switch (target)
{
case GL_TEXTURE_2D:
+ if (!context->getExtensions().eglImage)
+ {
+ context->handleError(InvalidEnum()
+ << "GL_TEXTURE_2D texture target requires GL_OES_EGL_image.");
+ }
+ break;
+
+ case GL_TEXTURE_EXTERNAL_OES:
+ if (!context->getExtensions().eglImageExternal)
+ {
+ context->handleError(InvalidEnum() << "GL_TEXTURE_EXTERNAL_OES texture target "
+ "requires GL_OES_EGL_image_external.");
+ }
break;
default:
- context->recordError(Error(GL_INVALID_ENUM, "invalid texture target."));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
return false;
}
- if (!display->isValidImage(image))
+ ASSERT(context->getCurrentDisplay());
+ if (!context->getCurrentDisplay()->isValidImage(image))
{
- context->recordError(Error(GL_INVALID_VALUE, "EGL image is not valid."));
+ context->handleError(InvalidValue() << "EGL image is not valid.");
return false;
}
if (image->getSamples() > 0)
{
- context->recordError(Error(GL_INVALID_OPERATION,
- "cannot create a 2D texture from a multisampled EGL image."));
+ context->handleError(InvalidOperation()
+ << "cannot create a 2D texture from a multisampled EGL image.");
return false;
}
- const TextureCaps &textureCaps = context->getTextureCaps().get(image->getInternalFormat());
+ const TextureCaps &textureCaps =
+ context->getTextureCaps().get(image->getFormat().info->sizedInternalFormat);
if (!textureCaps.texturable)
{
- context->recordError(Error(GL_INVALID_OPERATION,
- "EGL image internal format is not supported as a texture."));
+ context->handleError(InvalidOperation()
+ << "EGL image internal format is not supported as a texture.");
return false;
}
@@ -2392,13 +3296,12 @@ bool ValidateEGLImageTargetTexture2DOES(Context *context,
}
bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
- egl::Display *display,
GLenum target,
egl::Image *image)
{
if (!context->getExtensions().eglImage)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
@@ -2408,21 +3311,23 @@ bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
break;
default:
- context->recordError(Error(GL_INVALID_ENUM, "invalid renderbuffer target."));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
return false;
}
- if (!display->isValidImage(image))
+ ASSERT(context->getCurrentDisplay());
+ if (!context->getCurrentDisplay()->isValidImage(image))
{
- context->recordError(Error(GL_INVALID_VALUE, "EGL image is not valid."));
+ context->handleError(InvalidValue() << "EGL image is not valid.");
return false;
}
- const TextureCaps &textureCaps = context->getTextureCaps().get(image->getInternalFormat());
+ const TextureCaps &textureCaps =
+ context->getTextureCaps().get(image->getFormat().info->sizedInternalFormat);
if (!textureCaps.renderable)
{
- context->recordError(Error(
- GL_INVALID_OPERATION, "EGL image internal format is not supported as a renderbuffer."));
+ context->handleError(InvalidOperation()
+ << "EGL image internal format is not supported as a renderbuffer.");
return false;
}
@@ -2435,29 +3340,7 @@ bool ValidateBindVertexArrayBase(Context *context, GLuint array)
{
// The default VAO should always exist
ASSERT(array != 0);
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- return true;
-}
-
-bool ValidateDeleteVertexArraysBase(Context *context, GLsizei n)
-{
- if (n < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- return true;
-}
-
-bool ValidateGenVertexArraysBase(Context *context, GLsizei n)
-{
- if (n < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidOperation());
return false;
}
@@ -2480,7 +3363,16 @@ bool ValidateProgramBinaryBase(Context *context,
if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) ==
programBinaryFormats.end())
{
- context->recordError(Error(GL_INVALID_ENUM, "Program binary format is not valid."));
+ context->handleError(InvalidEnum() << "Program binary format is not valid.");
+ return false;
+ }
+
+ if (context->hasActiveTransformFeedback(program))
+ {
+ // ES 3.0.4 section 2.15 page 91
+ context->handleError(InvalidOperation() << "Cannot change program binary while program "
+ "is associated with an active transform "
+ "feedback object.");
return false;
}
@@ -2502,63 +3394,35 @@ bool ValidateGetProgramBinaryBase(Context *context,
if (!programObject->isLinked())
{
- context->recordError(Error(GL_INVALID_OPERATION, "Program is not linked."));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
return false;
}
- return true;
-}
-
-bool ValidateCopyTexImage2D(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border)
-{
- if (context->getClientVersion() < 3)
- {
- return ValidateES2CopyTexImageParameters(context, target, level, internalformat, false, 0,
- 0, x, y, width, height, border);
- }
-
- ASSERT(context->getClientVersion() == 3);
- return ValidateES3CopyTexImage2DParameters(context, target, level, internalformat, false, 0, 0,
- 0, x, y, width, height, border);
-}
-
-bool ValidateFramebufferRenderbuffer(Context *context,
- GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer)
-{
- if (!ValidFramebufferTarget(target) ||
- (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
+ if (context->getCaps().programBinaryFormats.empty())
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidOperation() << "No program binary formats supported.");
return false;
}
- return ValidateFramebufferRenderbufferParameters(context, target, attachment,
- renderbuffertarget, renderbuffer);
+ return true;
}
bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs)
{
// INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS
- if (n < 0 || static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
+ if (n < 0)
{
- context->recordError(
- Error(GL_INVALID_VALUE, "n must be non-negative and no greater than MAX_DRAW_BUFFERS"));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
+ return false;
+ }
+ if (static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxDrawBuffer);
return false;
}
- ASSERT(context->getState().getDrawFramebuffer());
- GLuint frameBufferId = context->getState().getDrawFramebuffer()->id();
+ ASSERT(context->getGLState().getDrawFramebuffer());
+ GLuint frameBufferId = context->getGLState().getDrawFramebuffer()->id();
GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments;
// This should come first before the check for the default frame buffer
@@ -2569,13 +3433,21 @@ bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum
const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK &&
- (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0_EXT ||
- bufs[colorAttachment] >= maxColorAttachment))
+ (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0 ||
+ bufs[colorAttachment] > GL_COLOR_ATTACHMENT31))
{
// Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi
- // In the 3.0 specs, the error should return GL_INVALID_OPERATION.
- // When we move to 3.1 specs, we should change the error to be GL_INVALID_ENUM
- context->recordError(Error(GL_INVALID_OPERATION, "Invalid buffer value"));
+ // The 3.0.4 spec says to generate GL_INVALID_OPERATION here, but this
+ // was changed to GL_INVALID_ENUM in 3.1, which dEQP also expects.
+ // 3.1 is still a bit ambiguous about the error, but future specs are
+ // expected to clarify that GL_INVALID_ENUM is the correct error.
+ context->handleError(InvalidEnum() << "Invalid buffer value");
+ return false;
+ }
+ else if (bufs[colorAttachment] >= maxColorAttachment)
+ {
+ context->handleError(InvalidOperation()
+ << "Buffer value is greater than MAX_DRAW_BUFFERS");
return false;
}
else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment &&
@@ -2583,8 +3455,8 @@ bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum
{
// INVALID_OPERATION-GL is bound to buffer and ith argument
// is not COLOR_ATTACHMENTi or NONE
- context->recordError(
- Error(GL_INVALID_OPERATION, "Ith value does not match COLOR_ATTACHMENTi or NONE"));
+ context->handleError(InvalidOperation()
+ << "Ith value does not match COLOR_ATTACHMENTi or NONE");
return false;
}
}
@@ -2595,16 +3467,16 @@ bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum
{
if (n != 1)
{
- context->recordError(Error(GL_INVALID_OPERATION,
- "n must be 1 when GL is bound to the default framebuffer"));
+ context->handleError(InvalidOperation()
+ << "n must be 1 when GL is bound to the default framebuffer");
return false;
}
if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
{
- context->recordError(Error(
- GL_INVALID_OPERATION,
- "Only NONE or BACK are valid values when drawing to the default framebuffer"));
+ context->handleError(
+ InvalidOperation()
+ << "Only NONE or BACK are valid values when drawing to the default framebuffer");
return false;
}
}
@@ -2612,24 +3484,2345 @@ bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum
return true;
}
-bool ValidateCopyTexSubImage2D(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height)
+bool ValidateGetBufferPointervBase(Context *context,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei *length,
+ void **params)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().mapBuffer)
+ {
+ context->handleError(
+ InvalidOperation()
+ << "Context does not support OpenGL ES 3.0 or GL_OES_mapbuffer is not enabled.");
+ return false;
+ }
+
+ if (!ValidBufferType(context, target))
+ {
+ context->handleError(InvalidEnum() << "Buffer target not valid");
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_BUFFER_MAP_POINTER:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ // GLES 3.0 section 2.10.1: "Attempts to attempts to modify or query buffer object state for a
+ // target bound to zero generate an INVALID_OPERATION error."
+ // GLES 3.1 section 6.6 explicitly specifies this error.
+ if (context->getGLState().getTargetBuffer(target) == nullptr)
+ {
+ context->handleError(InvalidOperation()
+ << "Can not get pointer for reserved buffer name zero.");
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+
+ return true;
+}
+
+bool ValidateUnmapBufferBase(Context *context, BufferBinding target)
+{
+ if (!ValidBufferType(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (buffer == nullptr || !buffer->isMapped())
+ {
+ context->handleError(InvalidOperation() << "Buffer not mapped.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateMapBufferRangeBase(Context *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ if (!ValidBufferType(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
+ return false;
+ }
+
+ if (offset < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
+ return false;
+ }
+
+ if (length < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeLength);
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (!buffer)
+ {
+ context->handleError(InvalidOperation() << "Attempted to map buffer object zero.");
+ return false;
+ }
+
+ // Check for buffer overflow
+ CheckedNumeric<size_t> checkedOffset(offset);
+ auto checkedSize = checkedOffset + length;
+
+ if (!checkedSize.IsValid() || checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getSize()))
+ {
+ context->handleError(InvalidValue() << "Mapped range does not fit into buffer dimensions.");
+ return false;
+ }
+
+ // Check for invalid bits in the mask
+ GLbitfield allAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT;
+
+ if (access & ~(allAccessBits))
+ {
+ context->handleError(InvalidValue()
+ << "Invalid access bits: 0x" << std::hex << std::uppercase << access);
+ return false;
+ }
+
+ if (length == 0)
+ {
+ context->handleError(InvalidOperation() << "Buffer mapping length is zero.");
+ return false;
+ }
+
+ if (buffer->isMapped())
+ {
+ context->handleError(InvalidOperation() << "Buffer is already mapped.");
+ return false;
+ }
+
+ // Check for invalid bit combinations
+ if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
+ {
+ context->handleError(InvalidOperation()
+ << "Need to map buffer for either reading or writing.");
+ return false;
+ }
+
+ GLbitfield writeOnlyBits =
+ GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
+
+ if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
+ {
+ context->handleError(InvalidOperation()
+ << "Invalid access bits when mapping buffer for reading: 0x"
+ << std::hex << std::uppercase << access);
+ return false;
+ }
+
+ if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
+ {
+ context->handleError(
+ InvalidOperation()
+ << "The explicit flushing bit may only be set if the buffer is mapped for writing.");
+ return false;
+ }
+
+ return ValidateMapBufferBase(context, target);
+}
+
+bool ValidateFlushMappedBufferRangeBase(Context *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length)
{
- if (context->getClientVersion() < 3)
+ if (offset < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
+ return false;
+ }
+
+ if (length < 0)
{
- return ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset,
- yoffset, x, y, width, height, 0);
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeLength);
+ return false;
}
- return ValidateES3CopyTexImage2DParameters(context, target, level, GL_NONE, true, xoffset,
- yoffset, 0, x, y, width, height, 0);
+ if (!ValidBufferType(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (buffer == nullptr)
+ {
+ context->handleError(InvalidOperation() << "Attempted to flush buffer object zero.");
+ return false;
+ }
+
+ if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
+ {
+ context->handleError(InvalidOperation()
+ << "Attempted to flush a buffer not mapped for explicit flushing.");
+ return false;
+ }
+
+ // Check for buffer overflow
+ CheckedNumeric<size_t> checkedOffset(offset);
+ auto checkedSize = checkedOffset + length;
+
+ if (!checkedSize.IsValid() ||
+ checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getMapLength()))
+ {
+ context->handleError(InvalidValue()
+ << "Flushed range does not fit into buffer mapping dimensions.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGenOrDelete(Context *context, GLint n)
+{
+ if (n < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateRobustEntryPoint(ValidationContext *context, GLsizei bufSize)
+{
+ if (!context->getExtensions().robustClientMemory)
+ {
+ context->handleError(InvalidOperation()
+ << "GL_ANGLE_robust_client_memory is not available.");
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRobustBufferSize(ValidationContext *context, GLsizei bufSize, GLsizei numParams)
+{
+ if (bufSize < numParams)
+ {
+ context->handleError(InvalidOperation() << numParams << " parameters are required but "
+ << bufSize << " were provided.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetFramebufferAttachmentParameterivBase(ValidationContext *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei *numParams)
+{
+ if (!ValidFramebufferTarget(context, target))
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+
+ int clientVersion = context->getClientMajorVersion();
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE:
+ if (clientVersion < 3 || !context->getExtensions().multiview)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ if (clientVersion < 3 && !context->getExtensions().sRGB)
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (clientVersion < 3)
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(InvalidEnum());
+ return false;
+ }
+
+ // Determine if the attachment is a valid enum
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ if (clientVersion < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
+ return false;
+ }
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (clientVersion < 3 && !context->isWebGL1())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
+ return false;
+ }
+ break;
+
+ case GL_COLOR_ATTACHMENT0:
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ default:
+ if ((clientVersion < 3 && !context->getExtensions().drawBuffers) ||
+ attachment < GL_COLOR_ATTACHMENT0_EXT ||
+ (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment);
+ return false;
+ }
+ break;
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (framebuffer->id() == 0)
+ {
+ if (clientVersion < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget);
+ return false;
+ }
+
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
+ return false;
+ }
+ }
+ else
+ {
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ // Valid attachment query
+ }
+ else
+ {
+ switch (attachment)
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (!framebuffer->hasValidDepthStencil() && !context->isWebGL1())
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
+ return false;
+ }
+ }
+ }
+
+ const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
+ if (attachmentObject)
+ {
+ ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
+ attachmentObject->type() == GL_TEXTURE ||
+ attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (attachmentObject->type() != GL_RENDERBUFFER &&
+ attachmentObject->type() != GL_TEXTURE)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment);
+ return false;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+ else
+ {
+ // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ // is NONE, then querying any other pname will generate INVALID_ENUM.
+
+ // ES 3.0.2 spec pg 235 states that if the attachment type is none,
+ // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
+ // INVALID_OPERATION for all other pnames
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (clientVersion < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(),
+ InvalidFramebufferAttachmentParameter);
+ return false;
+ }
+ break;
+
+ default:
+ if (clientVersion < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(),
+ InvalidFramebufferAttachmentParameter);
+ return false;
+ }
+ else
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(),
+ InvalidFramebufferAttachmentParameter);
+ return false;
+ }
+ }
+ }
+
+ if (numParams)
+ {
+ if (pname == GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE)
+ {
+ // Only when the viewport offsets are queried we can have a varying number of output
+ // parameters.
+ const int numViews = attachmentObject ? attachmentObject->getNumViews() : 1;
+ *numParams = numViews * 2;
+ }
+ else
+ {
+ // For all other queries we can have only one output parameter.
+ *numParams = 1;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetFramebufferAttachmentParameterivBase(context, target, attachment, pname,
+ numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *numParams))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferParameterivRobustANGLE(ValidationContext *context,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetBufferParameterBase(context, target, pname, false, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferParameteri64vRobustANGLE(ValidationContext *context,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetBufferParameterBase(context, target, pname, false, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramivBase(ValidationContext *context,
+ GLuint program,
+ GLenum pname,
+ GLsizei *numParams)
+{
+ // Currently, all GetProgramiv queries return 1 parameter
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_DELETE_STATUS:
+ case GL_LINK_STATUS:
+ case GL_VALIDATE_STATUS:
+ case GL_INFO_LOG_LENGTH:
+ case GL_ATTACHED_SHADERS:
+ case GL_ACTIVE_ATTRIBUTES:
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ case GL_ACTIVE_UNIFORMS:
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ break;
+
+ case GL_PROGRAM_BINARY_LENGTH:
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().getProgramBinary)
+ {
+ context->handleError(InvalidEnum() << "Querying GL_PROGRAM_BINARY_LENGTH "
+ "requires GL_OES_get_program_binary or "
+ "ES 3.0.");
+ return false;
+ }
+ break;
+
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required);
+ return false;
+ }
+ break;
+
+ case GL_PROGRAM_SEPARABLE:
+ case GL_COMPUTE_WORK_GROUP_SIZE:
+ case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required);
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramivRobustANGLE(Context *context,
+ GLuint program,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetProgramivBase(context, program, pname, numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *numParams))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetRenderbufferParameterivBase(context, target, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetShaderivRobustANGLE(Context *context,
+ GLuint shader,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetShaderivBase(context, shader, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetTexParameterfvRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetTexParameterBase(context, target, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetTexParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetTexParameterBase(context, target, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateTexParameterfvRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateTexParameterBase(context, target, pname, bufSize, params);
+}
+
+bool ValidateTexParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateTexParameterBase(context, target, pname, bufSize, params);
+}
+
+bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLuint bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetSamplerParameterBase(context, sampler, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLuint bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetSamplerParameterBase(context, sampler, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateSamplerParameterfvRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params);
+}
+
+bool ValidateSamplerParameterivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params);
+}
+
+bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, false, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, false, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **pointer)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, true, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, false, true))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, false, true))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetInternalFormativRobustANGLE(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateVertexFormatBase(ValidationContext *context,
+ GLuint attribIndex,
+ GLint size,
+ GLenum type,
+ GLboolean pureInteger)
+{
+ const Caps &caps = context->getCaps();
+ if (attribIndex >= caps.maxVertexAttributes)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
+ return false;
+ }
+
+ if (size < 1 || size > 4)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidVertexAttrSize);
+ return false;
+ }
+
+ switch (type)
+ {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ break;
+
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(InvalidEnum()
+ << "Vertex type not supported before OpenGL ES 3.0.");
+ return false;
+ }
+ break;
+
+ case GL_FIXED:
+ case GL_FLOAT:
+ if (pureInteger)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
+ return false;
+ }
+ break;
+
+ case GL_HALF_FLOAT:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(InvalidEnum()
+ << "Vertex type not supported before OpenGL ES 3.0.");
+ return false;
+ }
+ if (pureInteger)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
+ return false;
+ }
+ break;
+
+ case GL_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(InvalidEnum()
+ << "Vertex type not supported before OpenGL ES 3.0.");
+ return false;
+ }
+ if (pureInteger)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt);
+ return false;
+ }
+ if (size != 4)
+ {
+ context->handleError(InvalidOperation() << "Type is INT_2_10_10_10_REV or "
+ "UNSIGNED_INT_2_10_10_10_REV and "
+ "size is not 4.");
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
+ return false;
+ }
+
+ return true;
+}
+
+// Perform validation from WebGL 2 section 5.10 "Invalid Clears":
+// In the WebGL 2 API, trying to perform a clear when there is a mismatch between the type of the
+// specified clear value and the type of a buffer that is being cleared generates an
+// INVALID_OPERATION error instead of producing undefined results
+bool ValidateWebGLFramebufferAttachmentClearType(ValidationContext *context,
+ GLint drawbuffer,
+ const GLenum *validComponentTypes,
+ size_t validComponentTypeCount)
+{
+ const FramebufferAttachment *attachment =
+ context->getGLState().getDrawFramebuffer()->getDrawBuffer(drawbuffer);
+ if (attachment)
+ {
+ GLenum componentType = attachment->getFormat().info->componentType;
+ const GLenum *end = validComponentTypes + validComponentTypeCount;
+ if (std::find(validComponentTypes, end, componentType) == end)
+ {
+ context->handleError(
+ InvalidOperation()
+ << "No defined conversion between clear value and attachment format.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateRobustCompressedTexImageBase(ValidationContext *context,
+ GLsizei imageSize,
+ GLsizei dataSize)
+{
+ if (!ValidateRobustEntryPoint(context, dataSize))
+ {
+ return false;
+ }
+
+ gl::Buffer *pixelUnpackBuffer =
+ context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
+ if (pixelUnpackBuffer == nullptr)
+ {
+ if (dataSize < imageSize)
+ {
+ context->handleError(InvalidOperation() << "dataSize must be at least " << imageSize);
+ }
+ }
+ return true;
+}
+
+bool ValidateGetBufferParameterBase(ValidationContext *context,
+ BufferBinding target,
+ GLenum pname,
+ bool pointerVersion,
+ GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ if (!ValidBufferType(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
+ return false;
+ }
+
+ const Buffer *buffer = context->getGLState().getTargetBuffer(target);
+ if (!buffer)
+ {
+ // A null buffer means that "0" is bound to the requested buffer target
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound);
+ return false;
+ }
+
+ const Extensions &extensions = context->getExtensions();
+
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ case GL_BUFFER_SIZE:
+ break;
+
+ case GL_BUFFER_ACCESS_OES:
+ if (!extensions.mapBuffer)
+ {
+ context->handleError(InvalidEnum()
+ << "pname requires OpenGL ES 3.0 or GL_OES_mapbuffer.");
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_MAPPED:
+ static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
+ if (context->getClientMajorVersion() < 3 && !extensions.mapBuffer &&
+ !extensions.mapBufferRange)
+ {
+ context->handleError(InvalidEnum() << "pname requires OpenGL ES 3.0, "
+ "GL_OES_mapbuffer or "
+ "GL_EXT_map_buffer_range.");
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_MAP_POINTER:
+ if (!pointerVersion)
+ {
+ context->handleError(
+ InvalidEnum()
+ << "GL_BUFFER_MAP_POINTER can only be queried with GetBufferPointerv.");
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_ACCESS_FLAGS:
+ case GL_BUFFER_MAP_OFFSET:
+ case GL_BUFFER_MAP_LENGTH:
+ if (context->getClientMajorVersion() < 3 && !extensions.mapBufferRange)
+ {
+ context->handleError(InvalidEnum()
+ << "pname requires OpenGL ES 3.0 or GL_EXT_map_buffer_range.");
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ // All buffer parameter queries return one value.
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
+ return true;
+}
+
+bool ValidateGetRenderbufferParameterivBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (target != GL_RENDERBUFFER)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
+ return false;
+ }
+
+ Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
+ if (renderbuffer == nullptr)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), RenderbufferNotBound);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH:
+ case GL_RENDERBUFFER_HEIGHT:
+ case GL_RENDERBUFFER_INTERNAL_FORMAT:
+ case GL_RENDERBUFFER_RED_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE:
+ case GL_RENDERBUFFER_DEPTH_SIZE:
+ case GL_RENDERBUFFER_STENCIL_SIZE:
+ break;
+
+ case GL_RENDERBUFFER_SAMPLES_ANGLE:
+ if (!context->getExtensions().framebufferMultisample)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (GetValidShader(context, shader) == nullptr)
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_SHADER_TYPE:
+ case GL_DELETE_STATUS:
+ case GL_COMPILE_STATUS:
+ case GL_INFO_LOG_LENGTH:
+ case GL_SHADER_SOURCE_LENGTH:
+ break;
+
+ case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
+ if (!context->getExtensions().translatedShaderSource)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetTexParameterBase(Context *context, GLenum target, GLenum pname, GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
+ return false;
+ }
+
+ if (context->getTargetTexture(target) == nullptr)
+ {
+ // Should only be possible for external textures
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureNotBound);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ break;
+
+ case GL_TEXTURE_USAGE_ANGLE:
+ if (!context->getExtensions().textureUsage)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().textureStorage)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(InvalidEnum() << "pname requires OpenGL ES 3.0.");
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!context->getExtensions().textureSRGBDecode)
+ {
+ context->handleError(InvalidEnum() << "GL_EXT_texture_sRGB_decode is not enabled.");
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetVertexAttribBase(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei *length,
+ bool pointer,
+ bool pureIntegerEntryPoint)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (pureIntegerEntryPoint && context->getClientMajorVersion() < 3)
+ {
+ context->handleError(InvalidOperation() << "Context does not support OpenGL ES 3.0.");
+ return false;
+ }
+
+ if (index >= context->getCaps().maxVertexAttributes)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
+ return false;
+ }
+
+ if (pointer)
+ {
+ if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+ }
+ else
+ {
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ case GL_CURRENT_VERTEX_ATTRIB:
+ break;
+
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ static_assert(
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
+ "ANGLE extension enums not equal to GL enums.");
+ if (context->getClientMajorVersion() < 3 &&
+ !context->getExtensions().instancedArrays)
+ {
+ context->handleError(InvalidEnum() << "GL_VERTEX_ATTRIB_ARRAY_DIVISOR "
+ "requires OpenGL ES 3.0 or "
+ "GL_ANGLE_instanced_arrays.");
+ return false;
+ }
+ break;
+
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(
+ InvalidEnum() << "GL_VERTEX_ATTRIB_ARRAY_INTEGER requires OpenGL ES 3.0.");
+ return false;
+ }
+ break;
+
+ case GL_VERTEX_ATTRIB_BINDING:
+ case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
+ if (context->getClientVersion() < ES_3_1)
+ {
+ context->handleError(InvalidEnum()
+ << "Vertex Attrib Bindings require OpenGL ES 3.1.");
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+ }
+
+ if (length)
+ {
+ if (pname == GL_CURRENT_VERTEX_ATTRIB)
+ {
+ *length = 4;
+ }
+ else
+ {
+ *length = 1;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateReadPixelsBase(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *pixels)
+{
+ if (length != nullptr)
+ {
+ *length = 0;
+ }
+ if (rows != nullptr)
+ {
+ *rows = 0;
+ }
+ if (columns != nullptr)
+ {
+ *columns = 0;
+ }
+
+ if (width < 0 || height < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
+ return false;
+ }
+
+ Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer();
+
+ if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(InvalidFramebufferOperation());
+ return false;
+ }
+
+ if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context) != 0)
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
+ ASSERT(framebuffer);
+
+ if (framebuffer->getReadBufferState() == GL_NONE)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone);
+ return false;
+ }
+
+ const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer();
+ // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
+ // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
+ // attachment and WebGL defines it to be an error. We do the check unconditionnaly as the
+ // situation is an application error that would lead to a crash in ANGLE.
+ if (readBuffer == nullptr)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MissingReadAttachment);
+ return false;
+ }
+
+ // ANGLE_multiview, Revision 1:
+ // ReadPixels generates an INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the
+ // current read framebuffer is not NONE.
+ if (readBuffer->getMultiviewLayout() != GL_NONE)
+ {
+ context->handleError(InvalidFramebufferOperation()
+ << "Attempting to read from a multi-view framebuffer.");
+ return false;
+ }
+
+ if (context->getExtensions().webglCompatibility)
+ {
+ // The ES 2.0 spec states that the format must be "among those defined in table 3.4,
+ // excluding formats LUMINANCE and LUMINANCE_ALPHA.". This requires validating the format
+ // and type before validating the combination of format and type. However, the
+ // dEQP-GLES3.functional.negative_api.buffer.read_pixels passes GL_LUMINANCE as a format and
+ // verifies that GL_INVALID_OPERATION is generated.
+ // TODO(geofflang): Update this check to be done in all/no cases once this is resolved in
+ // dEQP/WebGL.
+ if (!ValidReadPixelsFormatEnum(context, format))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFormat);
+ return false;
+ }
+
+ if (!ValidReadPixelsTypeEnum(context, type))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
+ return false;
+ }
+ }
+
+ GLenum currentFormat = framebuffer->getImplementationColorReadFormat(context);
+ GLenum currentType = framebuffer->getImplementationColorReadType(context);
+ GLenum currentComponentType = readBuffer->getFormat().info->componentType;
+
+ bool validFormatTypeCombination =
+ ValidReadPixelsFormatType(context, currentComponentType, format, type);
+
+ if (!(currentFormat == format && currentType == type) && !validFormatTypeCombination)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
+ return false;
+ }
+
+ // Check for pixel pack buffer related API errors
+ gl::Buffer *pixelPackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelPack);
+ if (pixelPackBuffer != nullptr && pixelPackBuffer->isMapped())
+ {
+ // ...the buffer object's data store is currently mapped.
+ context->handleError(InvalidOperation() << "Pixel pack buffer is mapped.");
+ return false;
+ }
+
+ // .. the data would be packed to the buffer object such that the memory writes required
+ // would exceed the data store size.
+ const InternalFormat &formatInfo = GetInternalFormatInfo(format, type);
+ const gl::Extents size(width, height, 1);
+ const auto &pack = context->getGLState().getPackState();
+
+ auto endByteOrErr = formatInfo.computePackUnpackEndByte(type, size, pack, false);
+ if (endByteOrErr.isError())
+ {
+ context->handleError(endByteOrErr.getError());
+ return false;
+ }
+
+ size_t endByte = endByteOrErr.getResult();
+ if (bufSize >= 0)
+ {
+ if (pixelPackBuffer == nullptr && static_cast<size_t>(bufSize) < endByte)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
+ return false;
+ }
+ }
+
+ if (pixelPackBuffer != nullptr)
+ {
+ CheckedNumeric<size_t> checkedEndByte(endByte);
+ CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
+ checkedEndByte += checkedOffset;
+
+ if (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelPackBuffer->getSize()))
+ {
+ // Overflow past the end of the buffer
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ParamOverflow);
+ return false;
+ }
+ }
+
+ if (pixelPackBuffer == nullptr && length != nullptr)
+ {
+ if (endByte > static_cast<size_t>(std::numeric_limits<GLsizei>::max()))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
+ return false;
+ }
+
+ *length = static_cast<GLsizei>(endByte);
+ }
+
+ auto getClippedExtent = [](GLint start, GLsizei length, int bufferSize) {
+ angle::CheckedNumeric<int> clippedExtent(length);
+ if (start < 0)
+ {
+ // "subtract" the area that is less than 0
+ clippedExtent += start;
+ }
+
+ const int readExtent = start + length;
+ if (readExtent > bufferSize)
+ {
+ // Subtract the region to the right of the read buffer
+ clippedExtent -= (readExtent - bufferSize);
+ }
+
+ if (!clippedExtent.IsValid())
+ {
+ return 0;
+ }
+
+ return std::max(clippedExtent.ValueOrDie(), 0);
+ };
+
+ if (columns != nullptr)
+ {
+ *columns = getClippedExtent(x, width, readBuffer->getSize().width);
+ }
+
+ if (rows != nullptr)
+ {
+ *rows = getClippedExtent(y, height, readBuffer->getSize().height);
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTexParameterBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const ParamType *params)
+{
+ if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
+ return false;
+ }
+
+ if (context->getTargetTexture(target) == nullptr)
+ {
+ // Should only be possible for external textures
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureNotBound);
+ return false;
+ }
+
+ const GLsizei minBufSize = 1;
+ if (bufSize >= 0 && bufSize < minBufSize)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required);
+ return false;
+ }
+ if (target == GL_TEXTURE_EXTERNAL_OES &&
+ !context->getExtensions().eglImageExternalEssl3)
+ {
+ context->handleError(InvalidEnum() << "ES3 texture parameters are not "
+ "available without "
+ "GL_OES_EGL_image_external_essl3.");
+ return false;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (target == GL_TEXTURE_2D_MULTISAMPLE)
+ {
+ switch (pname)
+ {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ context->handleError(InvalidEnum()
+ << "Invalid parameter for 2D multisampled textures.");
+ return false;
+ }
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ {
+ bool restrictedWrapModes =
+ target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ANGLE;
+ if (!ValidateTextureWrapModeValue(context, params, restrictedWrapModes))
+ {
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_MIN_FILTER:
+ {
+ bool restrictedMinFilter =
+ target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ANGLE;
+ if (!ValidateTextureMinFilterValue(context, params, restrictedMinFilter))
+ {
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ if (!ValidateTextureMagFilterValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_USAGE_ANGLE:
+ if (!context->getExtensions().textureUsage)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NONE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ context->handleError(InvalidEnum() << "GL_EXT_texture_anisotropic is not enabled.");
+ return false;
+ }
+
+ // we assume the parameter passed to this validation method is truncated, not rounded
+ if (params[0] < 1)
+ {
+ context->handleError(InvalidValue() << "Max anisotropy must be at least 1.");
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ // any value is permissible
+ break;
+
+ case GL_TEXTURE_COMPARE_MODE:
+ if (!ValidateTextureCompareModeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (!ValidateTextureCompareFuncValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ZERO:
+ case GL_ONE:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ if (ConvertToGLint(params[0]) < 0)
+ {
+ context->handleError(InvalidValue() << "Base level must be at least 0.");
+ return false;
+ }
+ if (target == GL_TEXTURE_EXTERNAL_OES && static_cast<GLuint>(params[0]) != 0)
+ {
+ context->handleError(InvalidOperation()
+ << "Base level must be 0 for external textures.");
+ return false;
+ }
+ if (target == GL_TEXTURE_2D_MULTISAMPLE && static_cast<GLuint>(params[0]) != 0)
+ {
+ context->handleError(InvalidOperation()
+ << "Base level must be 0 for multisampled textures.");
+ return false;
+ }
+ if (target == GL_TEXTURE_RECTANGLE_ANGLE && static_cast<GLuint>(params[0]) != 0)
+ {
+ context->handleError(InvalidOperation()
+ << "Base level must be 0 for rectangle textures.");
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_LEVEL:
+ if (ConvertToGLint(params[0]) < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
+ return false;
+ }
+ break;
+
+ case GL_DEPTH_STENCIL_TEXTURE_MODE:
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumRequiresGLES31);
+ return false;
+ }
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_DEPTH_COMPONENT:
+ case GL_STENCIL_INDEX:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!ValidateTextureSRGBDecodeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+template bool ValidateTexParameterBase(Context *, GLenum, GLenum, GLsizei, const GLfloat *);
+template bool ValidateTexParameterBase(Context *, GLenum, GLenum, GLsizei, const GLint *);
+
+bool ValidateVertexAttribIndex(ValidationContext *context, GLuint index)
+{
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetActiveUniformBlockivBase(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
+ {
+ context->handleError(InvalidValue()
+ << "uniformBlockIndex exceeds active uniform block count.");
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_UNIFORM_BLOCK_BINDING:
+ case GL_UNIFORM_BLOCK_DATA_SIZE:
+ case GL_UNIFORM_BLOCK_NAME_LENGTH:
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ if (length)
+ {
+ if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
+ {
+ const InterfaceBlock &uniformBlock =
+ programObject->getUniformBlockByIndex(uniformBlockIndex);
+ *length = static_cast<GLsizei>(uniformBlock.memberIndexes.size());
+ }
+ else
+ {
+ *length = 1;
+ }
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateSamplerParameterBase(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ ParamType *params)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidSampler);
+ return false;
+ }
+
+ const GLsizei minBufSize = 1;
+ if (bufSize >= 0 && bufSize < minBufSize)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ if (!ValidateTextureWrapModeValue(context, params, false))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_FILTER:
+ if (!ValidateTextureMinFilterValue(context, params, false))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ if (!ValidateTextureMagFilterValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ // any value is permissible
+ break;
+
+ case GL_TEXTURE_COMPARE_MODE:
+ if (!ValidateTextureCompareModeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (!ValidateTextureCompareFuncValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!ValidateTextureSRGBDecodeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, GLfloat *);
+template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, GLint *);
+
+bool ValidateGetSamplerParameterBase(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidSampler);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!context->getExtensions().textureSRGBDecode)
+ {
+ context->handleError(InvalidEnum() << "GL_EXT_texture_sRGB_decode is not enabled.");
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetInternalFormativBase(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (!formatCaps.renderable)
+ {
+ context->handleError(InvalidEnum() << "Internal format is not renderable.");
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ if (context->getClientVersion() < ES_3_1)
+ {
+ context->handleError(InvalidOperation()
+ << "Texture target requires at least OpenGL ES 3.1.");
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTarget);
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InsufficientBufferSize);
+ return false;
+ }
+
+ GLsizei maxWriteParams = 0;
+ switch (pname)
+ {
+ case GL_NUM_SAMPLE_COUNTS:
+ maxWriteParams = 1;
+ break;
+
+ case GL_SAMPLES:
+ maxWriteParams = static_cast<GLsizei>(formatCaps.sampleCounts.size());
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ if (numParams)
+ {
+ // glGetInternalFormativ will not overflow bufSize
+ *numParams = std::min(bufSize, maxWriteParams);
+ }
+
+ return true;
}
} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/validationES.h b/src/3rdparty/angle/src/libANGLE/validationES.h
index 5d8486a6ab..e29432b8c3 100644
--- a/src/3rdparty/angle/src/libANGLE/validationES.h
+++ b/src/3rdparty/angle/src/libANGLE/validationES.h
@@ -10,9 +10,11 @@
#define LIBANGLE_VALIDATION_ES_H_
#include "common/mathutil.h"
+#include "libANGLE/PackedGLEnums.h"
#include <GLES2/gl2.h>
#include <GLES3/gl3.h>
+#include <GLES3/gl31.h>
namespace egl
{
@@ -23,21 +25,24 @@ class Image;
namespace gl
{
class Context;
+struct Format;
+struct LinkedUniform;
class Program;
class Shader;
class ValidationContext;
-bool ValidCap(const Context *context, GLenum cap);
bool ValidTextureTarget(const ValidationContext *context, GLenum target);
bool ValidTexture2DTarget(const ValidationContext *context, GLenum target);
bool ValidTexture3DTarget(const ValidationContext *context, GLenum target);
+bool ValidTextureExternalTarget(const ValidationContext *context, GLenum target);
bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target);
bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target);
-bool ValidFramebufferTarget(GLenum target);
-bool ValidBufferTarget(const Context *context, GLenum target);
-bool ValidBufferParameter(const Context *context, GLenum pname);
+bool ValidTexLevelDestinationTarget(const ValidationContext *context, GLenum target);
+bool ValidFramebufferTarget(const ValidationContext *context, GLenum target);
+bool ValidBufferType(const ValidationContext *context, BufferBinding target);
+bool ValidBufferParameter(const ValidationContext *context, GLenum pname, GLsizei *numParams);
bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level);
-bool ValidImageSizeParameters(const Context *context,
+bool ValidImageSizeParameters(ValidationContext *context,
GLenum target,
GLint level,
GLsizei width,
@@ -46,30 +51,60 @@ bool ValidImageSizeParameters(const Context *context,
bool isSubImage);
bool ValidCompressedImageSize(const ValidationContext *context,
GLenum internalFormat,
+ GLint level,
GLsizei width,
GLsizei height);
+bool ValidCompressedSubImageSize(const ValidationContext *context,
+ GLenum internalFormat,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ size_t textureWidth,
+ size_t textureHeight);
+bool ValidImageDataSize(ValidationContext *context,
+ GLenum textureTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ GLsizei imageSize);
+
bool ValidQueryType(const Context *context, GLenum queryType);
+bool ValidateWebGLVertexAttribPointer(ValidationContext *context,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *ptr,
+ bool pureInteger);
+
// Returns valid program if id is a valid program name
// Errors INVALID_OPERATION if valid shader is given and returns NULL
// Errors INVALID_VALUE otherwise and returns NULL
-Program *GetValidProgram(Context *context, GLuint id);
+Program *GetValidProgram(ValidationContext *context, GLuint id);
// Returns valid shader if id is a valid shader name
// Errors INVALID_OPERATION if valid program is given and returns NULL
// Errors INVALID_VALUE otherwise and returns NULL
-Shader *GetValidShader(Context *context, GLuint id);
+Shader *GetValidShader(ValidationContext *context, GLuint id);
bool ValidateAttachmentTarget(Context *context, GLenum attachment);
-bool ValidateRenderbufferStorageParametersBase(Context *context, GLenum target, GLsizei samples,
- GLenum internalformat, GLsizei width, GLsizei height);
-bool ValidateRenderbufferStorageParametersANGLE(Context *context, GLenum target, GLsizei samples,
- GLenum internalformat, GLsizei width, GLsizei height);
-
-bool ValidateFramebufferRenderbufferParameters(Context *context, GLenum target, GLenum attachment,
- GLenum renderbuffertarget, GLuint renderbuffer);
-
-bool ValidateBlitFramebufferParameters(Context *context,
+bool ValidateRenderbufferStorageParametersBase(ValidationContext *context,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+bool ValidateFramebufferRenderbufferParameters(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer);
+
+bool ValidateBlitFramebufferParameters(ValidationContext *context,
GLint srcX0,
GLint srcY0,
GLint srcX1,
@@ -81,20 +116,30 @@ bool ValidateBlitFramebufferParameters(Context *context,
GLbitfield mask,
GLenum filter);
-bool ValidateGetVertexAttribParameters(Context *context, GLenum pname);
-
-bool ValidateTexParamParameters(Context *context, GLenum pname, GLint param);
-
-bool ValidateSamplerObjectParameter(Context *context, GLenum pname);
-
-bool ValidateReadPixels(Context *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLvoid *pixels);
+bool ValidateReadPixelsBase(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *pixels);
+bool ValidateReadPixelsRobustANGLE(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *pixels);
bool ValidateReadnPixelsEXT(Context *context,
GLint x,
GLint y,
@@ -103,30 +148,97 @@ bool ValidateReadnPixelsEXT(Context *context,
GLenum format,
GLenum type,
GLsizei bufSize,
- GLvoid *pixels);
-
-bool ValidateGenQueriesBase(gl::Context *context, GLsizei n, const GLuint *ids);
-bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids);
-bool ValidateDeleteQueriesBase(gl::Context *context, GLsizei n, const GLuint *ids);
+ void *pixels);
+bool ValidateReadnPixelsRobustANGLE(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *data);
+
+bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n, GLuint *ids);
bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids);
+bool ValidateIsQueryEXT(gl::Context *context, GLuint id);
bool ValidateBeginQueryBase(Context *context, GLenum target, GLuint id);
bool ValidateBeginQueryEXT(Context *context, GLenum target, GLuint id);
bool ValidateEndQueryBase(Context *context, GLenum target);
bool ValidateEndQueryEXT(Context *context, GLenum target);
bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target);
-bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname);
+bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname, GLsizei *numParams);
bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params);
-bool ValidateGetQueryObjectValueBase(Context *context, GLenum target, GLenum pname);
+bool ValidateGetQueryivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+bool ValidateGetQueryObjectValueBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei *numParams);
bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params);
+bool ValidateGetQueryObjectivRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params);
+bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params);
+bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params);
bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params);
-
-bool ValidateUniform(Context *context, GLenum uniformType, GLint location, GLsizei count);
-bool ValidateUniformMatrix(Context *context, GLenum matrixType, GLint location, GLsizei count,
+bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint64 *params);
+
+bool ValidateUniformCommonBase(ValidationContext *context,
+ gl::Program *program,
+ GLint location,
+ GLsizei count,
+ const LinkedUniform **uniformOut);
+bool ValidateUniform1ivValue(ValidationContext *context,
+ GLenum uniformType,
+ GLsizei count,
+ const GLint *value);
+bool ValidateUniformValue(ValidationContext *context, GLenum valueType, GLenum uniformType);
+bool ValidateUniformMatrixValue(ValidationContext *context, GLenum valueType, GLenum uniformType);
+bool ValidateUniform(ValidationContext *context, GLenum uniformType, GLint location, GLsizei count);
+bool ValidateUniformMatrix(ValidationContext *context,
+ GLenum matrixType,
+ GLint location,
+ GLsizei count,
GLboolean transpose);
-bool ValidateStateQuery(Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams);
+bool ValidateStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLenum *nativeType,
+ unsigned int *numParams);
+
+bool ValidateRobustStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLsizei bufSize,
+ GLenum *nativeType,
+ unsigned int *numParams);
bool ValidateCopyTexImageParametersBase(ValidationContext *context,
GLenum target,
@@ -141,69 +253,99 @@ bool ValidateCopyTexImageParametersBase(ValidationContext *context,
GLsizei width,
GLsizei height,
GLint border,
- GLenum *textureInternalFormatOut);
-
-bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-
-bool ValidateDrawElements(ValidationContext *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei primcount,
- IndexRange *indexRangeOut);
-
-bool ValidateDrawElementsInstanced(Context *context,
- GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLsizei primcount,
- IndexRange *indexRangeOut);
+ Format *textureFormatOut);
+
+bool ValidateDrawBase(ValidationContext *context, GLenum mode, GLsizei count);
+bool ValidateDrawArraysCommon(ValidationContext *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount);
+bool ValidateDrawArraysInstancedBase(Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount);
+bool ValidateDrawArraysInstancedANGLE(Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount);
+
+bool ValidateDrawElementsBase(ValidationContext *context, GLenum type);
+bool ValidateDrawElementsCommon(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei primcount);
+
+bool ValidateDrawElementsInstancedCommon(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei primcount);
bool ValidateDrawElementsInstancedANGLE(Context *context,
GLenum mode,
GLsizei count,
GLenum type,
- const GLvoid *indices,
- GLsizei primcount,
- IndexRange *indexRangeOut);
-
-bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
- GLuint texture, GLint level);
-bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture, GLint level);
-bool ValidateFramebufferRenderbuffer(Context *context,
- GLenum target,
- GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer);
+ const void *indices,
+ GLsizei primcount);
-bool ValidateGetUniformBase(Context *context, GLuint program, GLint location);
-bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params);
-bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params);
-bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
-bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params);
+bool ValidateFramebufferTextureBase(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level);
-bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei numAttachments,
- const GLenum *attachments, bool defaultFramebuffer);
+bool ValidateGetUniformBase(Context *context, GLuint program, GLint location);
+bool ValidateGetnUniformfvEXT(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLfloat *params);
+bool ValidateGetnUniformivEXT(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLint *params);
+bool ValidateGetUniformfvRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+bool ValidateGetUniformivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+bool ValidateGetUniformuivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+
+bool ValidateDiscardFramebufferBase(Context *context,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ bool defaultFramebuffer);
bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker);
bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker);
bool ValidateEGLImageTargetTexture2DOES(Context *context,
- egl::Display *display,
GLenum target,
egl::Image *image);
bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
- egl::Display *display,
GLenum target,
egl::Image *image);
bool ValidateBindVertexArrayBase(Context *context, GLuint array);
-bool ValidateDeleteVertexArraysBase(Context *context, GLsizei n);
-bool ValidateGenVertexArraysBase(Context *context, GLsizei n);
bool ValidateProgramBinaryBase(Context *context,
GLuint program,
@@ -217,28 +359,243 @@ bool ValidateGetProgramBinaryBase(Context *context,
GLenum *binaryFormat,
void *binary);
-bool ValidateCopyTexImage2D(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border);
bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs);
-bool ValidateCopyTexSubImage2D(Context *context,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height);
-
-// Error messages shared here for use in testing.
-extern const char *g_ExceedsMaxElementErrorMessage;
+
+bool ValidateGetBufferPointervBase(Context *context,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei *length,
+ void **params);
+bool ValidateUnmapBufferBase(Context *context, BufferBinding target);
+bool ValidateMapBufferRangeBase(Context *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+bool ValidateFlushMappedBufferRangeBase(Context *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length);
+
+bool ValidateGenOrDelete(Context *context, GLint n);
+
+bool ValidateRobustEntryPoint(ValidationContext *context, GLsizei bufSize);
+bool ValidateRobustBufferSize(ValidationContext *context, GLsizei bufSize, GLsizei numParams);
+
+bool ValidateGetFramebufferAttachmentParameterivBase(ValidationContext *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei *numParams);
+bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams);
+
+bool ValidateGetBufferParameterBase(ValidationContext *context,
+ BufferBinding target,
+ GLenum pname,
+ bool pointerVersion,
+ GLsizei *numParams);
+bool ValidateGetBufferParameterivRobustANGLE(ValidationContext *context,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetBufferParameteri64vRobustANGLE(ValidationContext *context,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params);
+
+bool ValidateGetProgramivBase(ValidationContext *context,
+ GLuint program,
+ GLenum pname,
+ GLsizei *numParams);
+bool ValidateGetProgramivRobustANGLE(Context *context,
+ GLuint program,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams);
+
+bool ValidateGetRenderbufferParameterivBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei *length);
+bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length);
+bool ValidateGetShaderivRobustANGLE(Context *context,
+ GLuint shader,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetTexParameterBase(Context *context, GLenum target, GLenum pname, GLsizei *length);
+bool ValidateGetTexParameterfvRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+bool ValidateGetTexParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+template <typename ParamType>
+bool ValidateTexParameterBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const ParamType *params);
+bool ValidateTexParameterfvRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params);
+bool ValidateTexParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params);
+
+bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLuint bufSize,
+ GLsizei *length,
+ GLfloat *params);
+bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLuint bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateSamplerParameterfvRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params);
+bool ValidateSamplerParameterivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params);
+
+bool ValidateGetVertexAttribBase(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei *length,
+ bool pointer,
+ bool pureIntegerEntryPoint);
+bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+
+bool ValidateGetVertexAttribivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **pointer);
+
+bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+
+bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetInternalFormativRobustANGLE(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateVertexFormatBase(ValidationContext *context,
+ GLuint attribIndex,
+ GLint size,
+ GLenum type,
+ GLboolean pureInteger);
+
+bool ValidateWebGLFramebufferAttachmentClearType(ValidationContext *context,
+ GLint drawbuffer,
+ const GLenum *validComponentTypes,
+ size_t validComponentTypeCount);
+
+bool ValidateRobustCompressedTexImageBase(ValidationContext *context,
+ GLsizei imageSize,
+ GLsizei dataSize);
+
+bool ValidateVertexAttribIndex(ValidationContext *context, GLuint index);
+
+bool ValidateGetActiveUniformBlockivBase(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei *length);
+
+bool ValidateGetSamplerParameterBase(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei *length);
+
+template <typename ParamType>
+bool ValidateSamplerParameterBase(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ ParamType *params);
+
+bool ValidateGetInternalFormativBase(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams);
+
} // namespace gl
-#endif // LIBANGLE_VALIDATION_ES_H_
+#endif // LIBANGLE_VALIDATION_ES_H_
diff --git a/src/3rdparty/angle/src/libANGLE/validationES2.cpp b/src/3rdparty/angle/src/libANGLE/validationES2.cpp
index 2e5b955e99..5e505aa607 100644
--- a/src/3rdparty/angle/src/libANGLE/validationES2.cpp
+++ b/src/3rdparty/angle/src/libANGLE/validationES2.cpp
@@ -7,16 +7,24 @@
// validationES2.cpp: Validation functions for OpenGL ES 2.0 entry point parameters
#include "libANGLE/validationES2.h"
-#include "libANGLE/validationES.h"
+
+#include <cstdint>
+
+#include "common/mathutil.h"
+#include "common/string_utils.h"
+#include "common/utilities.h"
#include "libANGLE/Context.h"
-#include "libANGLE/Texture.h"
+#include "libANGLE/ErrorStrings.h"
#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Uniform.h"
+#include "libANGLE/VertexArray.h"
#include "libANGLE/formatutils.h"
-#include "libANGLE/FramebufferAttachment.h"
-
-#include "common/mathutil.h"
-#include "common/utilities.h"
+#include "libANGLE/validationES.h"
+#include "libANGLE/validationES3.h"
namespace gl
{
@@ -45,9 +53,9 @@ bool IsPartialBlit(gl::Context *context,
return true;
}
- if (context->getState().isScissorTestEnabled())
+ if (context->getGLState().isScissorTestEnabled())
{
- const Rectangle &scissor = context->getState().getScissor();
+ const Rectangle &scissor = context->getGLState().getScissor();
return scissor.x > 0 || scissor.y > 0 || scissor.width < writeSize.width ||
scissor.height < writeSize.height;
}
@@ -55,35 +63,999 @@ bool IsPartialBlit(gl::Context *context,
return false;
}
+template <typename T>
+bool ValidatePathInstances(gl::Context *context,
+ GLsizei numPaths,
+ const void *paths,
+ GLuint pathBase)
+{
+ const auto *array = static_cast<const T *>(paths);
+
+ for (GLsizei i = 0; i < numPaths; ++i)
+ {
+ const GLuint pathName = array[i] + pathBase;
+ if (context->hasPath(pathName) && !context->hasPathData(pathName))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
+ return false;
+ }
+ }
+ return true;
+}
+
+bool ValidateInstancedPathParameters(gl::Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
+ return false;
+ }
+
+ if (paths == nullptr)
+ {
+ context->handleError(InvalidValue() << "No path name array.");
+ return false;
+ }
+
+ if (numPaths < 0)
+ {
+ context->handleError(InvalidValue() << "Invalid (negative) numPaths.");
+ return false;
+ }
+
+ if (!angle::IsValueInRangeForNumericType<std::uint32_t>(numPaths))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
+ return false;
+ }
+
+ std::uint32_t pathNameTypeSize = 0;
+ std::uint32_t componentCount = 0;
+
+ switch (pathNameType)
+ {
+ case GL_UNSIGNED_BYTE:
+ pathNameTypeSize = sizeof(GLubyte);
+ if (!ValidatePathInstances<GLubyte>(context, numPaths, paths, pathBase))
+ return false;
+ break;
+
+ case GL_BYTE:
+ pathNameTypeSize = sizeof(GLbyte);
+ if (!ValidatePathInstances<GLbyte>(context, numPaths, paths, pathBase))
+ return false;
+ break;
+
+ case GL_UNSIGNED_SHORT:
+ pathNameTypeSize = sizeof(GLushort);
+ if (!ValidatePathInstances<GLushort>(context, numPaths, paths, pathBase))
+ return false;
+ break;
+
+ case GL_SHORT:
+ pathNameTypeSize = sizeof(GLshort);
+ if (!ValidatePathInstances<GLshort>(context, numPaths, paths, pathBase))
+ return false;
+ break;
+
+ case GL_UNSIGNED_INT:
+ pathNameTypeSize = sizeof(GLuint);
+ if (!ValidatePathInstances<GLuint>(context, numPaths, paths, pathBase))
+ return false;
+ break;
+
+ case GL_INT:
+ pathNameTypeSize = sizeof(GLint);
+ if (!ValidatePathInstances<GLint>(context, numPaths, paths, pathBase))
+ return false;
+ break;
+
+ default:
+ context->handleError(InvalidEnum() << "Invalid path name type.");
+ return false;
+ }
+
+ switch (transformType)
+ {
+ case GL_NONE:
+ componentCount = 0;
+ break;
+ case GL_TRANSLATE_X_CHROMIUM:
+ case GL_TRANSLATE_Y_CHROMIUM:
+ componentCount = 1;
+ break;
+ case GL_TRANSLATE_2D_CHROMIUM:
+ componentCount = 2;
+ break;
+ case GL_TRANSLATE_3D_CHROMIUM:
+ componentCount = 3;
+ break;
+ case GL_AFFINE_2D_CHROMIUM:
+ case GL_TRANSPOSE_AFFINE_2D_CHROMIUM:
+ componentCount = 6;
+ break;
+ case GL_AFFINE_3D_CHROMIUM:
+ case GL_TRANSPOSE_AFFINE_3D_CHROMIUM:
+ componentCount = 12;
+ break;
+ default:
+ context->handleError(InvalidEnum() << "Invalid transformation.");
+ return false;
+ }
+ if (componentCount != 0 && transformValues == nullptr)
+ {
+ context->handleError(InvalidValue() << "No transform array given.");
+ return false;
+ }
+
+ angle::CheckedNumeric<std::uint32_t> checkedSize(0);
+ checkedSize += (numPaths * pathNameTypeSize);
+ checkedSize += (numPaths * sizeof(GLfloat) * componentCount);
+ if (!checkedSize.IsValid())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
+ return false;
+ }
+
+ return true;
+}
+
+bool IsValidCopyTextureSourceInternalFormatEnum(GLenum internalFormat)
+{
+ // Table 1.1 from the CHROMIUM_copy_texture spec
+ switch (GetUnsizedFormat(internalFormat))
+ {
+ case GL_RED:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGB:
+ case GL_RGBA:
+ case GL_RGB8:
+ case GL_RGBA8:
+ case GL_BGRA_EXT:
+ case GL_BGRA8_EXT:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool IsValidCopySubTextureSourceInternalFormat(GLenum internalFormat)
+{
+ return IsValidCopyTextureSourceInternalFormatEnum(internalFormat);
+}
+
+bool IsValidCopyTextureDestinationInternalFormatEnum(GLint internalFormat)
+{
+ // Table 1.0 from the CHROMIUM_copy_texture spec
+ switch (internalFormat)
+ {
+ case GL_RGB:
+ case GL_RGBA:
+ case GL_RGB8:
+ case GL_RGBA8:
+ case GL_BGRA_EXT:
+ case GL_BGRA8_EXT:
+ case GL_SRGB_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_R8:
+ case GL_R8UI:
+ case GL_RG8:
+ case GL_RG8UI:
+ case GL_SRGB8:
+ case GL_RGB565:
+ case GL_RGB8UI:
+ case GL_RGB10_A2:
+ case GL_SRGB8_ALPHA8:
+ case GL_RGB5_A1:
+ case GL_RGBA4:
+ case GL_RGBA8UI:
+ case GL_RGB9_E5:
+ case GL_R16F:
+ case GL_R32F:
+ case GL_RG16F:
+ case GL_RG32F:
+ case GL_RGB16F:
+ case GL_RGB32F:
+ case GL_RGBA16F:
+ case GL_RGBA32F:
+ case GL_R11F_G11F_B10F:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_ALPHA:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool IsValidCopySubTextureDestionationInternalFormat(GLenum internalFormat)
+{
+ return IsValidCopyTextureDestinationInternalFormatEnum(internalFormat);
+}
+
+bool IsValidCopyTextureDestinationFormatType(Context *context, GLint internalFormat, GLenum type)
+{
+ if (!IsValidCopyTextureDestinationInternalFormatEnum(internalFormat))
+ {
+ return false;
+ }
+
+ if (!ValidES3FormatCombination(GetUnsizedFormat(internalFormat), type, internalFormat))
+ {
+ context->handleError(InvalidOperation()
+ << "Invalid combination of type and internalFormat.");
+ return false;
+ }
+
+ const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, type);
+ if (!internalFormatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool IsValidCopyTextureDestinationTargetEnum(Context *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return true;
+
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ return context->getExtensions().textureRectangle;
+
+ default:
+ return false;
+ }
+}
+
+bool IsValidCopyTextureDestinationTarget(Context *context, GLenum textureType, GLenum target)
+{
+ if (IsCubeMapTextureTarget(target))
+ {
+ return textureType == GL_TEXTURE_CUBE_MAP;
+ }
+ else
+ {
+ return textureType == target;
+ }
+}
+
+bool IsValidCopyTextureSourceTarget(Context *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ return true;
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ return context->getExtensions().textureRectangle;
+
+ // TODO(geofflang): accept GL_TEXTURE_EXTERNAL_OES if the texture_external extension is
+ // supported
+
+ default:
+ return false;
+ }
+}
+
+bool IsValidCopyTextureSourceLevel(Context *context, GLenum target, GLint level)
+{
+ if (!ValidMipLevel(context, target, level))
+ {
+ return false;
+ }
+
+ if (level > 0 && context->getClientVersion() < ES_3_0)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool IsValidCopyTextureDestinationLevel(Context *context,
+ GLenum target,
+ GLint level,
+ GLsizei width,
+ GLsizei height)
+{
+ if (!ValidMipLevel(context, target, level))
+ {
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+ if (target == GL_TEXTURE_2D)
+ {
+ if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
+ {
+ return false;
+ }
+ }
+ else if (target == GL_TEXTURE_RECTANGLE_ANGLE)
+ {
+ ASSERT(level == 0);
+ if (static_cast<GLuint>(width) > caps.maxRectangleTextureSize ||
+ static_cast<GLuint>(height) > caps.maxRectangleTextureSize)
+ {
+ return false;
+ }
+ }
+ else if (IsCubeMapTextureTarget(target))
+ {
+ if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.maxCubeMapTextureSize >> level))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool IsValidStencilFunc(GLenum func)
+{
+ switch (func)
+ {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_EQUAL:
+ case GL_GEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool IsValidStencilFace(GLenum face)
+{
+ switch (face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool IsValidStencilOp(GLenum op)
+{
+ switch (op)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidateES2CopyTexImageParameters(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ if (!ValidTexture2DDestinationTarget(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
+ return false;
+ }
+
+ if (!ValidImageSizeParameters(context, target, level, width, height, 1, isSubImage))
+ {
+ context->handleError(InvalidValue() << "Invalid texture dimensions.");
+ return false;
+ }
+
+ Format textureFormat = Format::Invalid();
+ if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
+ xoffset, yoffset, 0, x, y, width, height, border,
+ &textureFormat))
+ {
+ return false;
+ }
+
+ const gl::Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
+ GLenum colorbufferFormat =
+ framebuffer->getReadColorbuffer()->getFormat().info->sizedInternalFormat;
+ const auto &formatInfo = *textureFormat.info;
+
+ // [OpenGL ES 2.0.24] table 3.9
+ if (isSubImage)
+ {
+ switch (formatInfo.format)
+ {
+ case GL_ALPHA:
+ if (colorbufferFormat != GL_ALPHA8_EXT && colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+ break;
+ case GL_LUMINANCE:
+ if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+ break;
+ case GL_RED_EXT:
+ if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_R32F &&
+ colorbufferFormat != GL_RG32F && colorbufferFormat != GL_RGB32F &&
+ colorbufferFormat != GL_RGBA32F && colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+ break;
+ case GL_RG_EXT:
+ if (colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_RG32F && colorbufferFormat != GL_RGB32F &&
+ colorbufferFormat != GL_RGBA32F && colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+ break;
+ case GL_RGB:
+ if (colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_RGB32F &&
+ colorbufferFormat != GL_RGBA32F && colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ if (colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_RGBA32F &&
+ colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ case GL_ETC1_RGB8_OES:
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_OES:
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+
+ if (formatInfo.type == GL_FLOAT && !context->getExtensions().textureFloat)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+ }
+ else
+ {
+ switch (internalformat)
+ {
+ case GL_ALPHA:
+ if (colorbufferFormat != GL_ALPHA8_EXT && colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+ break;
+ case GL_LUMINANCE:
+ if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+ break;
+ case GL_RED_EXT:
+ if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+ break;
+ case GL_RG_EXT:
+ if (colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+ break;
+ case GL_RGB:
+ if (colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ if (colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (context->getExtensions().textureCompressionDXT1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+ else
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (context->getExtensions().textureCompressionDXT3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+ else
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (context->getExtensions().textureCompressionDXT5)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
+ return false;
+ }
+ else
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+ break;
+ case GL_ETC1_RGB8_OES:
+ if (context->getExtensions().compressedETC1RGB8Texture)
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+ else
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ break;
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ if (context->getExtensions().lossyETCDecode)
+ {
+ context->handleError(InvalidOperation()
+ << "ETC lossy decode formats can't be copied to.");
+ return false;
+ }
+ else
+ {
+ context->handleError(InvalidEnum()
+ << "ANGLE_lossy_etc_decode extension is not supported.");
+ return false;
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH_STENCIL_OES:
+ case GL_DEPTH24_STENCIL8_OES:
+ if (context->getExtensions().depthTextures)
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+ else
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ default:
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ }
+
+ // If width or height is zero, it is a no-op. Return false without setting an error.
+ return (width > 0 && height > 0);
+}
+
+bool ValidCap(const Context *context, GLenum cap, bool queryOnly)
+{
+ switch (cap)
+ {
+ // EXT_multisample_compatibility
+ case GL_MULTISAMPLE_EXT:
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT:
+ return context->getExtensions().multisampleCompatibility;
+
+ case GL_CULL_FACE:
+ case GL_POLYGON_OFFSET_FILL:
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL_SAMPLE_COVERAGE:
+ case GL_SCISSOR_TEST:
+ case GL_STENCIL_TEST:
+ case GL_DEPTH_TEST:
+ case GL_BLEND:
+ case GL_DITHER:
+ return true;
+
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX:
+ case GL_RASTERIZER_DISCARD:
+ return (context->getClientMajorVersion() >= 3);
+
+ case GL_DEBUG_OUTPUT_SYNCHRONOUS:
+ case GL_DEBUG_OUTPUT:
+ return context->getExtensions().debug;
+
+ case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
+ return queryOnly && context->getExtensions().bindGeneratesResource;
+
+ case GL_CLIENT_ARRAYS_ANGLE:
+ return queryOnly && context->getExtensions().clientArrays;
+
+ case GL_FRAMEBUFFER_SRGB_EXT:
+ return context->getExtensions().sRGBWriteControl;
+
+ case GL_SAMPLE_MASK:
+ return context->getClientVersion() >= Version(3, 1);
+
+ case GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE:
+ return queryOnly && context->getExtensions().robustResourceInitialization;
+
+ default:
+ return false;
+ }
+}
+
+// Return true if a character belongs to the ASCII subset as defined in GLSL ES 1.0 spec section
+// 3.1.
+bool IsValidESSLCharacter(unsigned char c)
+{
+ // Printing characters are valid except " $ ` @ \ ' DEL.
+ if (c >= 32 && c <= 126 && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' &&
+ c != '\'')
+ {
+ return true;
+ }
+
+ // Horizontal tab, line feed, vertical tab, form feed, carriage return are also valid.
+ if (c >= 9 && c <= 13)
+ {
+ return true;
+ }
+
+ return false;
+}
+
+bool IsValidESSLString(const char *str, size_t len)
+{
+ for (size_t i = 0; i < len; i++)
+ {
+ if (!IsValidESSLCharacter(str[i]))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool IsValidESSLShaderSourceString(const char *str, size_t len, bool lineContinuationAllowed)
+{
+ enum class ParseState
+ {
+ // Have not seen an ASCII non-whitespace character yet on
+ // this line. Possible that we might see a preprocessor
+ // directive.
+ BEGINING_OF_LINE,
+
+ // Have seen at least one ASCII non-whitespace character
+ // on this line.
+ MIDDLE_OF_LINE,
+
+ // Handling a preprocessor directive. Passes through all
+ // characters up to the end of the line. Disables comment
+ // processing.
+ IN_PREPROCESSOR_DIRECTIVE,
+
+ // Handling a single-line comment. The comment text is
+ // replaced with a single space.
+ IN_SINGLE_LINE_COMMENT,
+
+ // Handling a multi-line comment. Newlines are passed
+ // through to preserve line numbers.
+ IN_MULTI_LINE_COMMENT
+ };
+
+ ParseState state = ParseState::BEGINING_OF_LINE;
+ size_t pos = 0;
+
+ while (pos < len)
+ {
+ char c = str[pos];
+ char next = pos + 1 < len ? str[pos + 1] : 0;
+
+ // Check for newlines
+ if (c == '\n' || c == '\r')
+ {
+ if (state != ParseState::IN_MULTI_LINE_COMMENT)
+ {
+ state = ParseState::BEGINING_OF_LINE;
+ }
+
+ pos++;
+ continue;
+ }
+
+ switch (state)
+ {
+ case ParseState::BEGINING_OF_LINE:
+ if (c == ' ')
+ {
+ // Maintain the BEGINING_OF_LINE state until a non-space is seen
+ pos++;
+ }
+ else if (c == '#')
+ {
+ state = ParseState::IN_PREPROCESSOR_DIRECTIVE;
+ pos++;
+ }
+ else
+ {
+ // Don't advance, re-process this character with the MIDDLE_OF_LINE state
+ state = ParseState::MIDDLE_OF_LINE;
+ }
+ break;
+
+ case ParseState::MIDDLE_OF_LINE:
+ if (c == '/' && next == '/')
+ {
+ state = ParseState::IN_SINGLE_LINE_COMMENT;
+ pos++;
+ }
+ else if (c == '/' && next == '*')
+ {
+ state = ParseState::IN_MULTI_LINE_COMMENT;
+ pos++;
+ }
+ else if (lineContinuationAllowed && c == '\\' && (next == '\n' || next == '\r'))
+ {
+ // Skip line continuation characters
+ }
+ else if (!IsValidESSLCharacter(c))
+ {
+ return false;
+ }
+ pos++;
+ break;
+
+ case ParseState::IN_PREPROCESSOR_DIRECTIVE:
+ // Line-continuation characters may not be permitted.
+ // Otherwise, just pass it through. Do not parse comments in this state.
+ if (!lineContinuationAllowed && c == '\\')
+ {
+ return false;
+ }
+ pos++;
+ break;
+
+ case ParseState::IN_SINGLE_LINE_COMMENT:
+ // Line-continuation characters are processed before comment processing.
+ // Advance string if a new line character is immediately behind
+ // line-continuation character.
+ if (c == '\\' && (next == '\n' || next == '\r'))
+ {
+ pos++;
+ }
+ pos++;
+ break;
+
+ case ParseState::IN_MULTI_LINE_COMMENT:
+ if (c == '*' && next == '/')
+ {
+ state = ParseState::MIDDLE_OF_LINE;
+ pos++;
+ }
+ pos++;
+ break;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateWebGLNamePrefix(ValidationContext *context, const GLchar *name)
+{
+ ASSERT(context->isWebGL());
+
+ // WebGL 1.0 [Section 6.16] GLSL Constructs
+ // Identifiers starting with "webgl_" and "_webgl_" are reserved for use by WebGL.
+ if (strncmp(name, "webgl_", 6) == 0 || strncmp(name, "_webgl_", 7) == 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), WebglBindAttribLocationReservedPrefix);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateWebGLNameLength(ValidationContext *context, size_t length)
+{
+ ASSERT(context->isWebGL());
+
+ if (context->isWebGL1() && length > 256)
+ {
+ // WebGL 1.0 [Section 6.21] Maxmimum Uniform and Attribute Location Lengths
+ // WebGL imposes a limit of 256 characters on the lengths of uniform and attribute
+ // locations.
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), WebglNameLengthLimitExceeded);
+
+ return false;
+ }
+ else if (length > 1024)
+ {
+ // WebGL 2.0 [Section 4.3.2] WebGL 2.0 imposes a limit of 1024 characters on the lengths of
+ // uniform and attribute locations.
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), Webgl2NameLengthLimitExceeded);
+ return false;
+ }
+
+ return true;
+}
+
} // anonymous namespace
-bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
- GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+bool ValidateES2TexImageParameters(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei imageSize,
+ const void *pixels)
{
if (!ValidTexture2DDestinationTarget(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
return false;
}
if (!ValidImageSizeParameters(context, target, level, width, height, 1, isSubImage))
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ if (!ValidMipLevel(context, target, level))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
return false;
}
- if (level < 0 || xoffset < 0 ||
- std::numeric_limits<GLsizei>::max() - xoffset < width ||
+ if (xoffset < 0 || std::numeric_limits<GLsizei>::max() - xoffset < width ||
std::numeric_limits<GLsizei>::max() - yoffset < height)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), ResourceMaxTextureSize);
return false;
}
- if (!isSubImage && !isCompressed && internalformat != format)
+ // From GL_CHROMIUM_color_buffer_float_rgb[a]:
+ // GL_RGB[A] / GL_RGB[A]32F becomes an allowable format / internalformat parameter pair for
+ // TexImage2D. The restriction in section 3.7.1 of the OpenGL ES 2.0 spec that the
+ // internalformat parameter and format parameter of TexImage2D must match is lifted for this
+ // case.
+ bool nonEqualFormatsAllowed =
+ (internalformat == GL_RGB32F && context->getExtensions().colorBufferFloatRGB) ||
+ (internalformat == GL_RGBA32F && context->getExtensions().colorBufferFloatRGBA);
+
+ if (!isSubImage && !isCompressed && internalformat != format && !nonEqualFormatsAllowed)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
@@ -94,7 +1066,23 @@ bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level,
if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
+ return false;
+ }
+ }
+ else if (target == GL_TEXTURE_RECTANGLE_ANGLE)
+ {
+ ASSERT(level == 0);
+ if (static_cast<GLuint>(width) > caps.maxRectangleTextureSize ||
+ static_cast<GLuint>(height) > caps.maxRectangleTextureSize)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ if (isCompressed)
+ {
+ context->handleError(InvalidEnum()
+ << "Rectangle texture cannot have a compressed format.");
return false;
}
}
@@ -102,37 +1090,46 @@ bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level,
{
if (!isSubImage && width != height)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), CubemapFacesEqualDimensions);
return false;
}
if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level) ||
static_cast<GLuint>(height) > (caps.maxCubeMapTextureSize >> level))
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
}
else
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
- gl::Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ gl::Texture *texture =
+ context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
if (!texture)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound);
return false;
}
if (isSubImage)
{
+ const InternalFormat &textureInternalFormat = *texture->getFormat(target, level).info;
+ if (textureInternalFormat.internalFormat == GL_NONE)
+ {
+ context->handleError(InvalidOperation() << "Texture level does not exist.");
+ return false;
+ }
+
if (format != GL_NONE)
{
- if (gl::GetSizedInternalFormat(format, type) != texture->getInternalFormat(target, level))
+ if (GetInternalFormatInfo(format, type).sizedInternalFormat !=
+ textureInternalFormat.sizedInternalFormat)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), TypeMismatch);
return false;
}
}
@@ -140,7 +1137,14 @@ bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level,
if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
static_cast<size_t>(yoffset + height) > texture->getHeight(target, level))
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ if (width > 0 && height > 0 && pixels == nullptr &&
+ context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack) == nullptr)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), PixelDataNull);
return false;
}
}
@@ -148,7 +1152,7 @@ bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level,
{
if (texture->getImmutableFormat())
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
}
@@ -156,62 +1160,100 @@ bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level,
// Verify zero border
if (border != 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidBorder);
return false;
}
if (isCompressed)
{
GLenum actualInternalFormat =
- isSubImage ? texture->getInternalFormat(target, level) : internalformat;
+ isSubImage ? texture->getFormat(target, level).info->sizedInternalFormat
+ : internalformat;
switch (actualInternalFormat)
{
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (!context->getExtensions().textureCompressionDXT1)
- {
- context->recordError(Error(GL_INVALID_ENUM));
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (!context->getExtensions().textureCompressionDXT1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidInternalFormat);
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidInternalFormat);
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT5)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidInternalFormat);
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ if (!context->getExtensions().textureCompressionS3TCsRGB)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidInternalFormat);
+ return false;
+ }
+ break;
+ case GL_ETC1_RGB8_OES:
+ if (!context->getExtensions().compressedETC1RGB8Texture)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidInternalFormat);
+ return false;
+ }
+ if (isSubImage)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidInternalFormat);
+ return false;
+ }
+ break;
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ if (!context->getExtensions().lossyETCDecode)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidInternalFormat);
+ return false;
+ }
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidInternalFormat);
return false;
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (!context->getExtensions().textureCompressionDXT1)
+ }
+
+ if (isSubImage)
+ {
+ if (!ValidCompressedSubImageSize(context, actualInternalFormat, xoffset, yoffset, width,
+ height, texture->getWidth(target, level),
+ texture->getHeight(target, level)))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidOperation() << "Invalid compressed format dimension.");
return false;
}
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (!context->getExtensions().textureCompressionDXT5)
+
+ if (format != actualInternalFormat)
{
- context->recordError(Error(GL_INVALID_ENUM));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat);
return false;
}
- break;
- case GL_ETC1_RGB8_OES:
- if (!context->getExtensions().compressedETC1RGB8Texture)
+ }
+ else
+ {
+ if (!ValidCompressedImageSize(context, actualInternalFormat, level, width, height))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidOperation() << "Invalid compressed format dimension.");
return false;
}
- break;
- case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
- if (!context->getExtensions().lossyETCDecode)
- {
- context->recordError(
- Error(GL_INVALID_ENUM, "ANGLE_lossy_etc_decode extension is not supported"));
- return false;
- }
- break;
- default:
- context->recordError(Error(
- GL_INVALID_ENUM, "internalformat is not a supported compressed internal format"));
- return false;
- }
- if (!ValidCompressedImageSize(context, actualInternalFormat, width, height))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
}
}
else
@@ -219,19 +1261,19 @@ bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level,
// validate <type> by itself (used as secondary key below)
switch (type)
{
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_24_8_OES:
- case GL_HALF_FLOAT_OES:
- case GL_FLOAT:
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_24_8_OES:
+ case GL_HALF_FLOAT_OES:
+ case GL_FLOAT:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
+ return false;
}
// validate <format> + <type> combinations
@@ -239,217 +1281,286 @@ bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level,
// - invalid <format>+<type> combination -> sets INVALID_OPERATION
switch (format)
{
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_FLOAT:
- case GL_HALF_FLOAT_OES:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
+ return false;
+ }
break;
- default:
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_RED:
- case GL_RG:
- if (!context->getExtensions().textureRG)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_FLOAT:
- case GL_HALF_FLOAT_OES:
- break;
- default:
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_RGB:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_FLOAT:
- case GL_HALF_FLOAT_OES:
+ case GL_RED:
+ case GL_RG:
+ if (!context->getExtensions().textureRG)
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ if (!context->getExtensions().textureFloat)
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
+ return false;
+ }
break;
- default:
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_RGBA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_FLOAT:
- case GL_HALF_FLOAT_OES:
+ case GL_RGB:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
+ return false;
+ }
break;
- default:
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_BGRA_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
+ return false;
+ }
break;
- default:
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_SRGB_EXT:
- case GL_SRGB_ALPHA_EXT:
- if (!context->getExtensions().sRGB)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
+ case GL_BGRA_EXT:
+ if (!context->getExtensions().textureFormatBGRA8888)
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
+ return false;
+ }
break;
- default:
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- break;
- case GL_DEPTH_COMPONENT:
- switch (type)
- {
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_INT:
+ case GL_SRGB_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ if (!context->getExtensions().sRGB)
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
+ return false;
+ }
break;
- default:
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_DEPTH_STENCIL_OES:
- switch (type)
- {
- case GL_UNSIGNED_INT_24_8_OES:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are
+ // handled below
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ break;
+ case GL_DEPTH_COMPONENT:
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
+ return false;
+ }
+ break;
+ case GL_DEPTH_STENCIL_OES:
+ switch (type)
+ {
+ case GL_UNSIGNED_INT_24_8_OES:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
+ return false;
+ }
break;
- default:
- context->recordError(Error(GL_INVALID_OPERATION));
+ default:
+ context->handleError(InvalidEnum());
return false;
- }
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
}
switch (format)
{
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (context->getExtensions().textureCompressionDXT1)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- else
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (context->getExtensions().textureCompressionDXT3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- else
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (context->getExtensions().textureCompressionDXT5)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- else
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- case GL_ETC1_RGB8_OES:
- if (context->getExtensions().compressedETC1RGB8Texture)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- else
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
- if (context->getExtensions().lossyETCDecode)
- {
- context->recordError(
- Error(GL_INVALID_OPERATION,
- "ETC1_RGB8_LOSSY_DECODE_ANGLE can't work with this type."));
- return false;
- }
- else
- {
- context->recordError(
- Error(GL_INVALID_ENUM, "ANGLE_lossy_etc_decode extension is not supported."));
- return false;
- }
- break;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL_OES:
- if (!context->getExtensions().depthTextures)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- if (target != GL_TEXTURE_2D)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- // OES_depth_texture supports loading depth data and multiple levels,
- // but ANGLE_depth_texture does not
- if (pixels != NULL || level != 0)
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (context->getExtensions().textureCompressionDXT1)
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+ else
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (context->getExtensions().textureCompressionDXT3)
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+ else
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (context->getExtensions().textureCompressionDXT5)
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+ else
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ break;
+ case GL_ETC1_RGB8_OES:
+ if (context->getExtensions().compressedETC1RGB8Texture)
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+ else
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ break;
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ if (context->getExtensions().lossyETCDecode)
+ {
+ context->handleError(InvalidOperation()
+ << "ETC lossy decode formats can't work with this type.");
+ return false;
+ }
+ else
+ {
+ context->handleError(InvalidEnum()
+ << "ANGLE_lossy_etc_decode extension is not supported.");
+ return false;
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_OES:
+ if (!context->getExtensions().depthTextures)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ if (target != GL_TEXTURE_2D)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTargetAndFormat);
+ return false;
+ }
+ // OES_depth_texture supports loading depth data and multiple levels,
+ // but ANGLE_depth_texture does not
+ if (pixels != nullptr)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), PixelDataNotNull);
+ return false;
+ }
+ if (level != 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), LevelNotZero);
+ return false;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (!isSubImage)
+ {
+ switch (internalformat)
{
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ case GL_RGBA32F:
+ if (!context->getExtensions().colorBufferFloatRGBA)
+ {
+ context->handleError(InvalidValue()
+ << "Sized GL_RGBA32F internal format requires "
+ "GL_CHROMIUM_color_buffer_float_rgba");
+ return false;
+ }
+ if (type != GL_FLOAT)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
+ return false;
+ }
+ if (format != GL_RGBA)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
+ return false;
+ }
+ break;
+
+ case GL_RGB32F:
+ if (!context->getExtensions().colorBufferFloatRGB)
+ {
+ context->handleError(InvalidValue()
+ << "Sized GL_RGB32F internal format requires "
+ "GL_CHROMIUM_color_buffer_float_rgb");
+ return false;
+ }
+ if (type != GL_FLOAT)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
+ return false;
+ }
+ if (format != GL_RGB)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
+ return false;
+ }
+ break;
+
+ default:
+ break;
}
- break;
- default:
- break;
}
if (type == GL_FLOAT)
{
if (!context->getExtensions().textureFloat)
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
}
@@ -457,561 +1568,246 @@ bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level,
{
if (!context->getExtensions().textureHalfFloat)
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
}
}
+ GLenum sizeCheckFormat = isSubImage ? format : internalformat;
+ if (!ValidImageDataSize(context, target, width, height, 1, sizeCheckFormat, type, pixels,
+ imageSize))
+ {
+ return false;
+ }
+
return true;
}
-bool ValidateES2CopyTexImageParameters(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border)
+bool ValidateES2TexStorageParameters(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
{
- GLenum textureInternalFormat = GL_NONE;
+ if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP &&
+ target != GL_TEXTURE_RECTANGLE_ANGLE)
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
- if (!ValidTexture2DDestinationTarget(context, target))
+ if (width < 1 || height < 1 || levels < 1)
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid texture target"));
+ context->handleError(InvalidValue());
return false;
}
- if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
- xoffset, yoffset, 0, x, y, width, height, border, &textureInternalFormat))
+ if (target == GL_TEXTURE_CUBE_MAP && width != height)
{
+ context->handleError(InvalidValue());
return false;
}
- const gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
- GLenum colorbufferFormat = framebuffer->getReadColorbuffer()->getInternalFormat();
- const auto &internalFormatInfo = gl::GetInternalFormatInfo(textureInternalFormat);
- GLenum textureFormat = internalFormatInfo.format;
+ if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
- // [OpenGL ES 2.0.24] table 3.9
- if (isSubImage)
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalformat);
+ if (formatInfo.format == GL_NONE || formatInfo.type == GL_NONE)
{
- switch (textureFormat)
- {
- case GL_ALPHA:
- if (colorbufferFormat != GL_ALPHA8_EXT &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_LUMINANCE:
- if (colorbufferFormat != GL_R8_EXT &&
- colorbufferFormat != GL_RG8_EXT &&
- colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_RED_EXT:
- if (colorbufferFormat != GL_R8_EXT &&
- colorbufferFormat != GL_RG8_EXT &&
- colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_R32F &&
- colorbufferFormat != GL_RG32F &&
- colorbufferFormat != GL_RGB32F &&
- colorbufferFormat != GL_RGBA32F)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_RG_EXT:
- if (colorbufferFormat != GL_RG8_EXT &&
- colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_RG32F &&
- colorbufferFormat != GL_RGB32F &&
- colorbufferFormat != GL_RGBA32F)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_RGB:
- if (colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_RGB32F &&
- colorbufferFormat != GL_RGBA32F)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_RGBA:
- if (colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_RGBA32F)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- case GL_ETC1_RGB8_OES:
- case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL_OES:
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- default:
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (internalFormatInfo.type == GL_FLOAT &&
- !context->getExtensions().textureFloat)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidEnum());
+ return false;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
+ static_cast<GLuint>(height) > caps.max2DTextureSize)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ break;
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ if (static_cast<GLuint>(width) > caps.maxRectangleTextureSize ||
+ static_cast<GLuint>(height) > caps.maxRectangleTextureSize || levels != 1)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ if (formatInfo.compressed)
+ {
+ context->handleError(InvalidEnum()
+ << "Rectangle texture cannot have a compressed format.");
+ return false;
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize ||
+ static_cast<GLuint>(height) > caps.maxCubeMapTextureSize)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ break;
+ default:
+ context->handleError(InvalidEnum());
return false;
- }
}
- else
+
+ if (levels != 1 && !context->getExtensions().textureNPOT)
{
- switch (internalformat)
+ if (!gl::isPow2(width) || !gl::isPow2(height))
{
- case GL_ALPHA:
- if (colorbufferFormat != GL_ALPHA8_EXT &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_LUMINANCE:
- if (colorbufferFormat != GL_R8_EXT &&
- colorbufferFormat != GL_RG8_EXT &&
- colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_RED_EXT:
- if (colorbufferFormat != GL_R8_EXT &&
- colorbufferFormat != GL_RG8_EXT &&
- colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_RG_EXT:
- if (colorbufferFormat != GL_RG8_EXT &&
- colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_RGB:
- if (colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_RGBA:
- if (colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA8_OES &&
- colorbufferFormat != GL_BGR5_A1_ANGLEX)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (context->getExtensions().textureCompressionDXT1)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
+ return false;
+ }
+ }
+
+ switch (internalformat)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (!context->getExtensions().textureCompressionDXT1)
+ {
+ context->handleError(InvalidEnum());
return false;
}
- else
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT3)
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (context->getExtensions().textureCompressionDXT3)
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT5)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidEnum());
return false;
}
- else
+ break;
+ case GL_ETC1_RGB8_OES:
+ if (!context->getExtensions().compressedETC1RGB8Texture)
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (context->getExtensions().textureCompressionDXT5)
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ if (!context->getExtensions().lossyETCDecode)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidEnum()
+ << "ANGLE_lossy_etc_decode extension is not supported.");
return false;
}
- else
+ break;
+ case GL_RGBA32F_EXT:
+ case GL_RGB32F_EXT:
+ case GL_ALPHA32F_EXT:
+ case GL_LUMINANCE32F_EXT:
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ if (!context->getExtensions().textureFloat)
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
break;
- case GL_ETC1_RGB8_OES:
- if (context->getExtensions().compressedETC1RGB8Texture)
+ case GL_RGBA16F_EXT:
+ case GL_RGB16F_EXT:
+ case GL_ALPHA16F_EXT:
+ case GL_LUMINANCE16F_EXT:
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ if (!context->getExtensions().textureHalfFloat)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidEnum());
return false;
}
- else
+ break;
+ case GL_R8_EXT:
+ case GL_RG8_EXT:
+ if (!context->getExtensions().textureRG)
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
break;
- case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
- if (context->getExtensions().lossyETCDecode)
- {
- context->recordError(Error(GL_INVALID_OPERATION,
- "ETC1_RGB8_LOSSY_DECODE_ANGLE can't be copied to."));
- return false;
- }
- else
- {
- context->recordError(
- Error(GL_INVALID_ENUM, "ANGLE_lossy_etc_decode extension is not supported."));
- return false;
- }
- break;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH_STENCIL_OES:
- case GL_DEPTH24_STENCIL8_OES:
- if (context->getExtensions().depthTextures)
+ case GL_R16F_EXT:
+ case GL_RG16F_EXT:
+ if (!context->getExtensions().textureRG || !context->getExtensions().textureHalfFloat)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidEnum());
return false;
}
- else
+ break;
+ case GL_R32F_EXT:
+ case GL_RG32F_EXT:
+ if (!context->getExtensions().textureRG || !context->getExtensions().textureFloat)
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- }
-
- // If width or height is zero, it is a no-op. Return false without setting an error.
- return (width > 0 && height > 0);
-}
-
-bool ValidateES2TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
- GLsizei width, GLsizei height)
-{
- if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- if (width < 1 || height < 1 || levels < 1)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- if (target == GL_TEXTURE_CUBE_MAP && width != height)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
-
- if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
- if (formatInfo.format == GL_NONE || formatInfo.type == GL_NONE)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- const gl::Caps &caps = context->getCaps();
-
- switch (target)
- {
- case GL_TEXTURE_2D:
- if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
- static_cast<GLuint>(height) > caps.max2DTextureSize)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- break;
- case GL_TEXTURE_CUBE_MAP:
- if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize ||
- static_cast<GLuint>(height) > caps.maxCubeMapTextureSize)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
-
- if (levels != 1 && !context->getExtensions().textureNPOT)
- {
- if (!gl::isPow2(width) || !gl::isPow2(height))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- }
-
- switch (internalformat)
- {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (!context->getExtensions().textureCompressionDXT1)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (!context->getExtensions().textureCompressionDXT3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (!context->getExtensions().textureCompressionDXT5)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- case GL_ETC1_RGB8_OES:
- if (!context->getExtensions().compressedETC1RGB8Texture)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
- if (!context->getExtensions().lossyETCDecode)
- {
- context->recordError(
- Error(GL_INVALID_ENUM, "ANGLE_lossy_etc_decode extension is not supported."));
- return false;
- }
- break;
- case GL_RGBA32F_EXT:
- case GL_RGB32F_EXT:
- case GL_ALPHA32F_EXT:
- case GL_LUMINANCE32F_EXT:
- case GL_LUMINANCE_ALPHA32F_EXT:
- if (!context->getExtensions().textureFloat)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- case GL_RGBA16F_EXT:
- case GL_RGB16F_EXT:
- case GL_ALPHA16F_EXT:
- case GL_LUMINANCE16F_EXT:
- case GL_LUMINANCE_ALPHA16F_EXT:
- if (!context->getExtensions().textureHalfFloat)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- case GL_R8_EXT:
- case GL_RG8_EXT:
- case GL_R16F_EXT:
- case GL_RG16F_EXT:
- case GL_R32F_EXT:
- case GL_RG32F_EXT:
- if (!context->getExtensions().textureRG)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- break;
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH24_STENCIL8_OES:
- if (!context->getExtensions().depthTextures)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
- }
- if (target != GL_TEXTURE_2D)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- // ANGLE_depth_texture only supports 1-level textures
- if (levels != 1)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
- break;
- default:
- break;
+ break;
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH24_STENCIL8_OES:
+ if (!context->getExtensions().depthTextures)
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ if (target != GL_TEXTURE_2D)
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+ // ANGLE_depth_texture only supports 1-level textures
+ if (levels != 1)
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+ break;
+ default:
+ break;
}
gl::Texture *texture = context->getTargetTexture(target);
if (!texture || texture->id() == 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
if (texture->getImmutableFormat())
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
return true;
}
-// check for combinations of format and type that are valid for ReadPixels
-bool ValidES2ReadFormatType(Context *context, GLenum format, GLenum type)
-{
- switch (format)
- {
- case GL_RGBA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- break;
- default:
- return false;
- }
- break;
- case GL_BGRA_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
- break;
- default:
- return false;
- }
- break;
- case GL_RG_EXT:
- case GL_RED_EXT:
- if (!context->getExtensions().textureRG)
- {
- return false;
- }
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- break;
- default:
- return false;
- }
- break;
-
- default:
- return false;
- }
- return true;
-}
-
-bool ValidateDiscardFramebufferEXT(Context *context, GLenum target, GLsizei numAttachments,
+bool ValidateDiscardFramebufferEXT(Context *context,
+ GLenum target,
+ GLsizei numAttachments,
const GLenum *attachments)
{
if (!context->getExtensions().discardFramebuffer)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
@@ -1019,55 +1815,57 @@ bool ValidateDiscardFramebufferEXT(Context *context, GLenum target, GLsizei numA
switch (target)
{
- case GL_FRAMEBUFFER:
- defaultFramebuffer = (context->getState().getTargetFramebuffer(GL_FRAMEBUFFER)->id() == 0);
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM, "Invalid framebuffer target"));
- return false;
+ case GL_FRAMEBUFFER:
+ defaultFramebuffer =
+ (context->getGLState().getTargetFramebuffer(GL_FRAMEBUFFER)->id() == 0);
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
+ return false;
}
- return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments, defaultFramebuffer);
+ return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments,
+ defaultFramebuffer);
}
bool ValidateBindVertexArrayOES(Context *context, GLuint array)
{
if (!context->getExtensions().vertexArrayObject)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
return ValidateBindVertexArrayBase(context, array);
}
-bool ValidateDeleteVertexArraysOES(Context *context, GLsizei n)
+bool ValidateDeleteVertexArraysOES(Context *context, GLsizei n, const GLuint *arrays)
{
if (!context->getExtensions().vertexArrayObject)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
- return ValidateDeleteVertexArraysBase(context, n);
+ return ValidateGenOrDelete(context, n);
}
-bool ValidateGenVertexArraysOES(Context *context, GLsizei n)
+bool ValidateGenVertexArraysOES(Context *context, GLsizei n, GLuint *arrays)
{
if (!context->getExtensions().vertexArrayObject)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
- return ValidateGenVertexArraysBase(context, n);
+ return ValidateGenOrDelete(context, n);
}
-bool ValidateIsVertexArrayOES(Context *context)
+bool ValidateIsVertexArrayOES(Context *context, GLuint array)
{
if (!context->getExtensions().vertexArrayObject)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
@@ -1082,7 +1880,7 @@ bool ValidateProgramBinaryOES(Context *context,
{
if (!context->getExtensions().getProgramBinary)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
@@ -1098,7 +1896,7 @@ bool ValidateGetProgramBinaryOES(Context *context,
{
if (!context->getExtensions().getProgramBinary)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
@@ -1170,25 +1968,25 @@ bool ValidateDebugMessageControlKHR(Context *context,
{
if (!context->getExtensions().debug)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
if (!ValidDebugSource(source, false) && source != GL_DONT_CARE)
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid debug source."));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugSource);
return false;
}
if (!ValidDebugType(type) && type != GL_DONT_CARE)
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid debug type."));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugType);
return false;
}
if (!ValidDebugSeverity(severity) && severity != GL_DONT_CARE)
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid debug severity."));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugSeverity);
return false;
}
@@ -1196,17 +1994,17 @@ bool ValidateDebugMessageControlKHR(Context *context,
{
if (source == GL_DONT_CARE || type == GL_DONT_CARE)
{
- context->recordError(Error(
- GL_INVALID_OPERATION,
- "If count is greater than zero, source and severity cannot be GL_DONT_CARE."));
+ context->handleError(
+ InvalidOperation()
+ << "If count is greater than zero, source and severity cannot be GL_DONT_CARE.");
return false;
}
if (severity != GL_DONT_CARE)
{
- context->recordError(
- Error(GL_INVALID_OPERATION,
- "If count is greater than zero, severity must be GL_DONT_CARE."));
+ context->handleError(
+ InvalidOperation()
+ << "If count is greater than zero, severity must be GL_DONT_CARE.");
return false;
}
}
@@ -1224,11 +2022,11 @@ bool ValidateDebugMessageInsertKHR(Context *context,
{
if (!context->getExtensions().debug)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
- if (!context->getState().getDebug().isOutputEnabled())
+ if (!context->getGLState().getDebug().isOutputEnabled())
{
// If the DEBUG_OUTPUT state is disabled calls to DebugMessageInsert are discarded and do
// not generate an error.
@@ -1237,27 +2035,27 @@ bool ValidateDebugMessageInsertKHR(Context *context,
if (!ValidDebugSeverity(severity))
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid debug severity."));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugSource);
return false;
}
if (!ValidDebugType(type))
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid debug type."));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugType);
return false;
}
if (!ValidDebugSource(source, true))
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid debug source."));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugSource);
return false;
}
size_t messageLength = (length < 0) ? strlen(buf) : length;
if (messageLength > context->getExtensions().maxDebugMessageLength)
{
- context->recordError(
- Error(GL_INVALID_VALUE, "Message length is larger than GL_MAX_DEBUG_MESSAGE_LENGTH."));
+ context->handleError(InvalidValue()
+ << "Message length is larger than GL_MAX_DEBUG_MESSAGE_LENGTH.");
return false;
}
@@ -1270,7 +2068,7 @@ bool ValidateDebugMessageCallbackKHR(Context *context,
{
if (!context->getExtensions().debug)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
@@ -1289,14 +2087,13 @@ bool ValidateGetDebugMessageLogKHR(Context *context,
{
if (!context->getExtensions().debug)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
if (bufSize < 0 && messageLog != nullptr)
{
- context->recordError(
- Error(GL_INVALID_VALUE, "bufSize must be positive if messageLog is not null."));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
return false;
}
@@ -1311,30 +2108,30 @@ bool ValidatePushDebugGroupKHR(Context *context,
{
if (!context->getExtensions().debug)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
if (!ValidDebugSource(source, true))
{
- context->recordError(Error(GL_INVALID_ENUM, "Invalid debug source."));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugSource);
return false;
}
size_t messageLength = (length < 0) ? strlen(message) : length;
if (messageLength > context->getExtensions().maxDebugMessageLength)
{
- context->recordError(
- Error(GL_INVALID_VALUE, "Message length is larger than GL_MAX_DEBUG_MESSAGE_LENGTH."));
+ context->handleError(InvalidValue()
+ << "Message length is larger than GL_MAX_DEBUG_MESSAGE_LENGTH.");
return false;
}
- size_t currentStackSize = context->getState().getDebug().getGroupStackDepth();
+ size_t currentStackSize = context->getGLState().getDebug().getGroupStackDepth();
if (currentStackSize >= context->getExtensions().maxDebugGroupStackDepth)
{
- context->recordError(
- Error(GL_STACK_OVERFLOW,
- "Cannot push more than GL_MAX_DEBUG_GROUP_STACK_DEPTH debug groups."));
+ context
+ ->handleError(StackOverflow()
+ << "Cannot push more than GL_MAX_DEBUG_GROUP_STACK_DEPTH debug groups.");
return false;
}
@@ -1345,14 +2142,14 @@ bool ValidatePopDebugGroupKHR(Context *context)
{
if (!context->getExtensions().debug)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
- size_t currentStackSize = context->getState().getDebug().getGroupStackDepth();
+ size_t currentStackSize = context->getGLState().getDebug().getGroupStackDepth();
if (currentStackSize <= 1)
{
- context->recordError(Error(GL_STACK_UNDERFLOW, "Cannot pop the default debug group."));
+ context->handleError(StackUnderflow() << "Cannot pop the default debug group.");
return false;
}
@@ -1366,7 +2163,7 @@ static bool ValidateObjectIdentifierAndName(Context *context, GLenum identifier,
case GL_BUFFER:
if (context->getBuffer(name) == nullptr)
{
- context->recordError(Error(GL_INVALID_VALUE, "name is not a valid buffer."));
+ context->handleError(InvalidValue() << "name is not a valid buffer.");
return false;
}
return true;
@@ -1374,7 +2171,7 @@ static bool ValidateObjectIdentifierAndName(Context *context, GLenum identifier,
case GL_SHADER:
if (context->getShader(name) == nullptr)
{
- context->recordError(Error(GL_INVALID_VALUE, "name is not a valid shader."));
+ context->handleError(InvalidValue() << "name is not a valid shader.");
return false;
}
return true;
@@ -1382,7 +2179,7 @@ static bool ValidateObjectIdentifierAndName(Context *context, GLenum identifier,
case GL_PROGRAM:
if (context->getProgram(name) == nullptr)
{
- context->recordError(Error(GL_INVALID_VALUE, "name is not a valid program."));
+ context->handleError(InvalidValue() << "name is not a valid program.");
return false;
}
return true;
@@ -1390,7 +2187,7 @@ static bool ValidateObjectIdentifierAndName(Context *context, GLenum identifier,
case GL_VERTEX_ARRAY:
if (context->getVertexArray(name) == nullptr)
{
- context->recordError(Error(GL_INVALID_VALUE, "name is not a valid vertex array."));
+ context->handleError(InvalidValue() << "name is not a valid vertex array.");
return false;
}
return true;
@@ -1398,7 +2195,7 @@ static bool ValidateObjectIdentifierAndName(Context *context, GLenum identifier,
case GL_QUERY:
if (context->getQuery(name) == nullptr)
{
- context->recordError(Error(GL_INVALID_VALUE, "name is not a valid query."));
+ context->handleError(InvalidValue() << "name is not a valid query.");
return false;
}
return true;
@@ -1406,8 +2203,7 @@ static bool ValidateObjectIdentifierAndName(Context *context, GLenum identifier,
case GL_TRANSFORM_FEEDBACK:
if (context->getTransformFeedback(name) == nullptr)
{
- context->recordError(
- Error(GL_INVALID_VALUE, "name is not a valid transform feedback."));
+ context->handleError(InvalidValue() << "name is not a valid transform feedback.");
return false;
}
return true;
@@ -1415,7 +2211,7 @@ static bool ValidateObjectIdentifierAndName(Context *context, GLenum identifier,
case GL_SAMPLER:
if (context->getSampler(name) == nullptr)
{
- context->recordError(Error(GL_INVALID_VALUE, "name is not a valid sampler."));
+ context->handleError(InvalidValue() << "name is not a valid sampler.");
return false;
}
return true;
@@ -1423,7 +2219,7 @@ static bool ValidateObjectIdentifierAndName(Context *context, GLenum identifier,
case GL_TEXTURE:
if (context->getTexture(name) == nullptr)
{
- context->recordError(Error(GL_INVALID_VALUE, "name is not a valid texture."));
+ context->handleError(InvalidValue() << "name is not a valid texture.");
return false;
}
return true;
@@ -1431,7 +2227,7 @@ static bool ValidateObjectIdentifierAndName(Context *context, GLenum identifier,
case GL_RENDERBUFFER:
if (context->getRenderbuffer(name) == nullptr)
{
- context->recordError(Error(GL_INVALID_VALUE, "name is not a valid renderbuffer."));
+ context->handleError(InvalidValue() << "name is not a valid renderbuffer.");
return false;
}
return true;
@@ -1439,15 +2235,38 @@ static bool ValidateObjectIdentifierAndName(Context *context, GLenum identifier,
case GL_FRAMEBUFFER:
if (context->getFramebuffer(name) == nullptr)
{
- context->recordError(Error(GL_INVALID_VALUE, "name is not a valid framebuffer."));
+ context->handleError(InvalidValue() << "name is not a valid framebuffer.");
return false;
}
return true;
default:
- context->recordError(Error(GL_INVALID_ENUM, "Invalid identifier."));
+ context->handleError(InvalidEnum() << "Invalid identifier.");
return false;
}
+}
+
+static bool ValidateLabelLength(Context *context, GLsizei length, const GLchar *label)
+{
+ size_t labelLength = 0;
+
+ if (length < 0)
+ {
+ if (label != nullptr)
+ {
+ labelLength = strlen(label);
+ }
+ }
+ else
+ {
+ labelLength = static_cast<size_t>(length);
+ }
+
+ if (labelLength > context->getExtensions().maxLabelLength)
+ {
+ context->handleError(InvalidValue() << "Label length is larger than GL_MAX_LABEL_LENGTH.");
+ return false;
+ }
return true;
}
@@ -1460,7 +2279,7 @@ bool ValidateObjectLabelKHR(Context *context,
{
if (!context->getExtensions().debug)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
@@ -1469,11 +2288,8 @@ bool ValidateObjectLabelKHR(Context *context,
return false;
}
- size_t labelLength = (length < 0) ? strlen(label) : length;
- if (labelLength > context->getExtensions().maxLabelLength)
+ if (!ValidateLabelLength(context, length, label))
{
- context->recordError(
- Error(GL_INVALID_VALUE, "Label length is larger than GL_MAX_LABEL_LENGTH."));
return false;
}
@@ -1489,13 +2305,13 @@ bool ValidateGetObjectLabelKHR(Context *context,
{
if (!context->getExtensions().debug)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
if (bufSize < 0)
{
- context->recordError(Error(GL_INVALID_VALUE, "bufSize cannot be negative."));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
return false;
}
@@ -1504,15 +2320,14 @@ bool ValidateGetObjectLabelKHR(Context *context,
return false;
}
- // Can no-op if bufSize is zero.
- return bufSize > 0;
+ return true;
}
static bool ValidateObjectPtrName(Context *context, const void *ptr)
{
- if (context->getFenceSync(reinterpret_cast<GLsync>(const_cast<void *>(ptr))) == nullptr)
+ if (context->getSync(reinterpret_cast<GLsync>(const_cast<void *>(ptr))) == nullptr)
{
- context->recordError(Error(GL_INVALID_VALUE, "name is not a valid sync."));
+ context->handleError(InvalidValue() << "name is not a valid sync.");
return false;
}
@@ -1526,7 +2341,7 @@ bool ValidateObjectPtrLabelKHR(Context *context,
{
if (!context->getExtensions().debug)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
@@ -1535,11 +2350,8 @@ bool ValidateObjectPtrLabelKHR(Context *context,
return false;
}
- size_t labelLength = (length < 0) ? strlen(label) : length;
- if (labelLength > context->getExtensions().maxLabelLength)
+ if (!ValidateLabelLength(context, length, label))
{
- context->recordError(
- Error(GL_INVALID_VALUE, "Label length is larger than GL_MAX_LABEL_LENGTH."));
return false;
}
@@ -1554,13 +2366,13 @@ bool ValidateGetObjectPtrLabelKHR(Context *context,
{
if (!context->getExtensions().debug)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
if (bufSize < 0)
{
- context->recordError(Error(GL_INVALID_VALUE, "bufSize cannot be negative."));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
return false;
}
@@ -1569,15 +2381,14 @@ bool ValidateGetObjectPtrLabelKHR(Context *context,
return false;
}
- // Can no-op if bufSize is zero.
- return bufSize > 0;
+ return true;
}
bool ValidateGetPointervKHR(Context *context, GLenum pname, void **params)
{
if (!context->getExtensions().debug)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
return false;
}
@@ -1589,7 +2400,7 @@ bool ValidateGetPointervKHR(Context *context, GLenum pname, void **params)
break;
default:
- context->recordError(Error(GL_INVALID_ENUM, "Invalid pname."));
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
return false;
}
@@ -1610,27 +2421,27 @@ bool ValidateBlitFramebufferANGLE(Context *context,
{
if (!context->getExtensions().framebufferBlit)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Blit extension not available."));
+ context->handleError(InvalidOperation() << "Blit extension not available.");
return false;
}
if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
{
// TODO(jmadill): Determine if this should be available on other implementations.
- context->recordError(Error(
- GL_INVALID_OPERATION,
- "Scaling and flipping in BlitFramebufferANGLE not supported by this implementation."));
+ context->handleError(InvalidOperation() << "Scaling and flipping in "
+ "BlitFramebufferANGLE not supported by this "
+ "implementation.");
return false;
}
if (filter == GL_LINEAR)
{
- context->recordError(Error(GL_INVALID_ENUM, "Linear blit not supported in this extension"));
+ context->handleError(InvalidEnum() << "Linear blit not supported in this extension");
return false;
}
- const Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
- const Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer();
+ Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer();
+ Framebuffer *drawFramebuffer = context->getGLState().getDrawFramebuffer();
if (mask & GL_COLOR_BUFFER_BIT)
{
@@ -1644,7 +2455,7 @@ bool ValidateBlitFramebufferANGLE(Context *context,
readColorAttachment->type() != GL_RENDERBUFFER &&
readColorAttachment->type() != GL_FRAMEBUFFER_DEFAULT)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
@@ -1660,26 +2471,25 @@ bool ValidateBlitFramebufferANGLE(Context *context,
attachment->type() != GL_RENDERBUFFER &&
attachment->type() != GL_FRAMEBUFFER_DEFAULT)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
// Return an error if the destination formats do not match
- if (attachment->getInternalFormat() != readColorAttachment->getInternalFormat())
+ if (!Format::EquivalentForBlit(attachment->getFormat(),
+ readColorAttachment->getFormat()))
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
}
}
- int readSamples = readFramebuffer->getSamples(context->getData());
-
- if (readSamples != 0 &&
+ if (readFramebuffer->getSamples(context) != 0 &&
IsPartialBlit(context, readColorAttachment, drawColorAttachment, srcX0, srcY0,
srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
}
@@ -1702,16 +2512,15 @@ bool ValidateBlitFramebufferANGLE(Context *context,
dstX0, dstY0, dstX1, dstY1))
{
// only whole-buffer copies are permitted
- ERR(
- "Only whole-buffer depth and stencil blits are supported by this "
- "implementation.");
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation() << "Only whole-buffer depth and "
+ "stencil blits are supported by "
+ "this extension.");
return false;
}
if (readBuffer->getSamples() != 0 || drawBuffer->getSamples() != 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
}
@@ -1724,21 +2533,35 @@ bool ValidateBlitFramebufferANGLE(Context *context,
bool ValidateClear(ValidationContext *context, GLbitfield mask)
{
- const Framebuffer *framebufferObject = context->getState().getDrawFramebuffer();
- ASSERT(framebufferObject);
-
- if (framebufferObject->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+ Framebuffer *fbo = context->getGLState().getDrawFramebuffer();
+ if (fbo->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ context->handleError(InvalidFramebufferOperation());
return false;
}
if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidClearMask);
return false;
}
+ if (context->getExtensions().webglCompatibility && (mask & GL_COLOR_BUFFER_BIT) != 0)
+ {
+ constexpr GLenum validComponentTypes[] = {GL_FLOAT, GL_UNSIGNED_NORMALIZED,
+ GL_SIGNED_NORMALIZED};
+
+ for (GLuint drawBufferIdx = 0; drawBufferIdx < fbo->getDrawbufferStateCount();
+ drawBufferIdx++)
+ {
+ if (!ValidateWebGLFramebufferAttachmentClearType(
+ context, drawBufferIdx, validComponentTypes, ArraySize(validComponentTypes)))
+ {
+ return false;
+ }
+ }
+ }
+
return true;
}
@@ -1746,11 +2569,3783 @@ bool ValidateDrawBuffersEXT(ValidationContext *context, GLsizei n, const GLenum
{
if (!context->getExtensions().drawBuffers)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not supported."));
+ context->handleError(InvalidOperation() << "Extension not supported.");
return false;
}
return ValidateDrawBuffersBase(context, n, bufs);
}
+bool ValidateTexImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ return ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
+ 0, 0, width, height, border, format, type, -1, pixels);
+ }
+
+ ASSERT(context->getClientMajorVersion() >= 3);
+ return ValidateES3TexImage2DParameters(context, target, level, internalformat, false, false, 0,
+ 0, 0, width, height, 1, border, format, type, -1,
+ pixels);
+}
+
+bool ValidateTexImage2DRobust(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ return ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
+ 0, 0, width, height, border, format, type, bufSize,
+ pixels);
+ }
+
+ ASSERT(context->getClientMajorVersion() >= 3);
+ return ValidateES3TexImage2DParameters(context, target, level, internalformat, false, false, 0,
+ 0, 0, width, height, 1, border, format, type, bufSize,
+ pixels);
+}
+
+bool ValidateTexSubImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ return ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true, xoffset,
+ yoffset, width, height, 0, format, type, -1, pixels);
+ }
+
+ ASSERT(context->getClientMajorVersion() >= 3);
+ return ValidateES3TexImage2DParameters(context, target, level, GL_NONE, false, true, xoffset,
+ yoffset, 0, width, height, 1, 0, format, type, -1,
+ pixels);
+}
+
+bool ValidateTexSubImage2DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ return ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true, xoffset,
+ yoffset, width, height, 0, format, type, bufSize,
+ pixels);
+ }
+
+ ASSERT(context->getClientMajorVersion() >= 3);
+ return ValidateES3TexImage2DParameters(context, target, level, GL_NONE, false, true, xoffset,
+ yoffset, 0, width, height, 1, 0, format, type, bufSize,
+ pixels);
+}
+
+bool ValidateCompressedTexImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void *data)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ if (!ValidateES2TexImageParameters(context, target, level, internalformat, true, false, 0,
+ 0, width, height, border, GL_NONE, GL_NONE, -1, data))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ ASSERT(context->getClientMajorVersion() >= 3);
+ if (!ValidateES3TexImage2DParameters(context, target, level, internalformat, true, false, 0,
+ 0, 0, width, height, 1, border, GL_NONE, GL_NONE, -1,
+ data))
+ {
+ return false;
+ }
+ }
+
+ const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat);
+ auto blockSizeOrErr = formatInfo.computeCompressedImageSize(gl::Extents(width, height, 1));
+ if (blockSizeOrErr.isError())
+ {
+ context->handleError(blockSizeOrErr.getError());
+ return false;
+ }
+
+ if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), CompressedTextureDimensionsMustMatchData);
+ return false;
+ }
+
+ if (target == GL_TEXTURE_RECTANGLE_ANGLE)
+ {
+ context->handleError(InvalidEnum() << "Rectangle texture cannot have a compressed format.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCompressedTexImage2DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const void *data)
+{
+ if (!ValidateRobustCompressedTexImageBase(context, imageSize, dataSize))
+ {
+ return false;
+ }
+
+ return ValidateCompressedTexImage2D(context, target, level, internalformat, width, height,
+ border, imageSize, data);
+}
+bool ValidateCompressedTexSubImage2DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const void *data)
+{
+ if (!ValidateRobustCompressedTexImageBase(context, imageSize, dataSize))
+ {
+ return false;
+ }
+
+ return ValidateCompressedTexSubImage2D(context, target, level, xoffset, yoffset, width, height,
+ format, imageSize, data);
+}
+
+bool ValidateCompressedTexSubImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ if (!ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true, xoffset,
+ yoffset, width, height, 0, format, GL_NONE, -1, data))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ ASSERT(context->getClientMajorVersion() >= 3);
+ if (!ValidateES3TexImage2DParameters(context, target, level, GL_NONE, true, true, xoffset,
+ yoffset, 0, width, height, 1, 0, format, GL_NONE, -1,
+ data))
+ {
+ return false;
+ }
+ }
+
+ const InternalFormat &formatInfo = GetSizedInternalFormatInfo(format);
+ auto blockSizeOrErr = formatInfo.computeCompressedImageSize(gl::Extents(width, height, 1));
+ if (blockSizeOrErr.isError())
+ {
+ context->handleError(blockSizeOrErr.getError());
+ return false;
+ }
+
+ if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult())
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferPointervOES(Context *context,
+ BufferBinding target,
+ GLenum pname,
+ void **params)
+{
+ return ValidateGetBufferPointervBase(context, target, pname, nullptr, params);
+}
+
+bool ValidateMapBufferOES(Context *context, BufferBinding target, GLenum access)
+{
+ if (!context->getExtensions().mapBuffer)
+ {
+ context->handleError(InvalidOperation() << "Map buffer extension not available.");
+ return false;
+ }
+
+ if (!ValidBufferType(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (buffer == nullptr)
+ {
+ context->handleError(InvalidOperation() << "Attempted to map buffer object zero.");
+ return false;
+ }
+
+ if (access != GL_WRITE_ONLY_OES)
+ {
+ context->handleError(InvalidEnum() << "Non-write buffer mapping not supported.");
+ return false;
+ }
+
+ if (buffer->isMapped())
+ {
+ context->handleError(InvalidOperation() << "Buffer is already mapped.");
+ return false;
+ }
+
+ return ValidateMapBufferBase(context, target);
+}
+
+bool ValidateUnmapBufferOES(Context *context, BufferBinding target)
+{
+ if (!context->getExtensions().mapBuffer)
+ {
+ context->handleError(InvalidOperation() << "Map buffer extension not available.");
+ return false;
+ }
+
+ return ValidateUnmapBufferBase(context, target);
+}
+
+bool ValidateMapBufferRangeEXT(Context *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ if (!context->getExtensions().mapBufferRange)
+ {
+ context->handleError(InvalidOperation() << "Map buffer range extension not available.");
+ return false;
+ }
+
+ return ValidateMapBufferRangeBase(context, target, offset, length, access);
+}
+
+bool ValidateMapBufferBase(Context *context, BufferBinding target)
+{
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+ ASSERT(buffer != nullptr);
+
+ // Check if this buffer is currently being used as a transform feedback output buffer
+ TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback();
+ if (transformFeedback != nullptr && transformFeedback->isActive())
+ {
+ for (size_t i = 0; i < transformFeedback->getIndexedBufferCount(); i++)
+ {
+ const auto &transformFeedbackBuffer = transformFeedback->getIndexedBuffer(i);
+ if (transformFeedbackBuffer.get() == buffer)
+ {
+ context->handleError(InvalidOperation()
+ << "Buffer is currently bound for transform feedback.");
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ValidateFlushMappedBufferRangeEXT(Context *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length)
+{
+ if (!context->getExtensions().mapBufferRange)
+ {
+ context->handleError(InvalidOperation() << "Map buffer range extension not available.");
+ return false;
+ }
+
+ return ValidateFlushMappedBufferRangeBase(context, target, offset, length);
+}
+
+bool ValidateBindTexture(Context *context, GLenum target, GLuint texture)
+{
+ Texture *textureObject = context->getTexture(texture);
+ if (textureObject && textureObject->getTarget() != target && texture != 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), TypeMismatch);
+ return false;
+ }
+
+ if (!context->getGLState().isBindGeneratesResourceEnabled() &&
+ !context->isTextureGenerated(texture))
+ {
+ context->handleError(InvalidOperation() << "Texture was not generated");
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ break;
+
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ if (!context->getExtensions().textureRectangle)
+ {
+ context->handleError(InvalidEnum()
+ << "Context does not support GL_ANGLE_texture_rectangle");
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_EXTERNAL_OES:
+ if (!context->getExtensions().eglImageExternal &&
+ !context->getExtensions().eglStreamConsumerExternal)
+ {
+ context->handleError(InvalidEnum() << "External texture extension not enabled");
+ return false;
+ }
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindUniformLocationCHROMIUM(Context *context,
+ GLuint program,
+ GLint location,
+ const GLchar *name)
+{
+ if (!context->getExtensions().bindUniformLocation)
+ {
+ context->handleError(InvalidOperation()
+ << "GL_CHROMIUM_bind_uniform_location is not available.");
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (location < 0)
+ {
+ context->handleError(InvalidValue() << "Location cannot be less than 0.");
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+ if (static_cast<size_t>(location) >=
+ (caps.maxVertexUniformVectors + caps.maxFragmentUniformVectors) * 4)
+ {
+ context->handleError(InvalidValue() << "Location must be less than "
+ "(MAX_VERTEX_UNIFORM_VECTORS + "
+ "MAX_FRAGMENT_UNIFORM_VECTORS) * 4");
+ return false;
+ }
+
+ // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for
+ // shader-related entry points
+ if (context->getExtensions().webglCompatibility && !IsValidESSLString(name, strlen(name)))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidNameCharacters);
+ return false;
+ }
+
+ if (strncmp(name, "gl_", 3) == 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NameBeginsWithGL);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCoverageModulationCHROMIUM(Context *context, GLenum components)
+{
+ if (!context->getExtensions().framebufferMixedSamples)
+ {
+ context->handleError(InvalidOperation()
+ << "GL_CHROMIUM_framebuffer_mixed_samples is not available.");
+ return false;
+ }
+ switch (components)
+ {
+ case GL_RGB:
+ case GL_RGBA:
+ case GL_ALPHA:
+ case GL_NONE:
+ break;
+ default:
+ context->handleError(
+ InvalidEnum()
+ << "GLenum components is not one of GL_RGB, GL_RGBA, GL_ALPHA or GL_NONE.");
+ return false;
+ }
+
+ return true;
+}
+
+// CHROMIUM_path_rendering
+
+bool ValidateMatrix(Context *context, GLenum matrixMode, const GLfloat *matrix)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
+ return false;
+ }
+ if (matrixMode != GL_PATH_MODELVIEW_CHROMIUM && matrixMode != GL_PATH_PROJECTION_CHROMIUM)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidMatrixMode);
+ return false;
+ }
+ if (matrix == nullptr)
+ {
+ context->handleError(InvalidOperation() << "Invalid matrix.");
+ return false;
+ }
+ return true;
+}
+
+bool ValidateMatrixMode(Context *context, GLenum matrixMode)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
+ return false;
+ }
+ if (matrixMode != GL_PATH_MODELVIEW_CHROMIUM && matrixMode != GL_PATH_PROJECTION_CHROMIUM)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidMatrixMode);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateGenPaths(Context *context, GLsizei range)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
+ return false;
+ }
+
+ // range = 0 is undefined in NV_path_rendering.
+ // we add stricter semantic check here and require a non zero positive range.
+ if (range <= 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidRange);
+ return false;
+ }
+
+ if (!angle::IsValueInRangeForNumericType<std::uint32_t>(range))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDeletePaths(Context *context, GLuint path, GLsizei range)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
+ return false;
+ }
+
+ // range = 0 is undefined in NV_path_rendering.
+ // we add stricter semantic check here and require a non zero positive range.
+ if (range <= 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidRange);
+ return false;
+ }
+
+ angle::CheckedNumeric<std::uint32_t> checkedRange(path);
+ checkedRange += range;
+
+ if (!angle::IsValueInRangeForNumericType<std::uint32_t>(range) || !checkedRange.IsValid())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
+ return false;
+ }
+ return true;
+}
+
+bool ValidatePathCommands(Context *context,
+ GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
+ return false;
+ }
+ if (!context->hasPath(path))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
+ return false;
+ }
+
+ if (numCommands < 0)
+ {
+ context->handleError(InvalidValue() << "Invalid number of commands.");
+ return false;
+ }
+ else if (numCommands > 0)
+ {
+ if (!commands)
+ {
+ context->handleError(InvalidValue() << "No commands array given.");
+ return false;
+ }
+ }
+
+ if (numCoords < 0)
+ {
+ context->handleError(InvalidValue() << "Invalid number of coordinates.");
+ return false;
+ }
+ else if (numCoords > 0)
+ {
+ if (!coords)
+ {
+ context->handleError(InvalidValue() << "No coordinate array given.");
+ return false;
+ }
+ }
+
+ std::uint32_t coordTypeSize = 0;
+ switch (coordType)
+ {
+ case GL_BYTE:
+ coordTypeSize = sizeof(GLbyte);
+ break;
+
+ case GL_UNSIGNED_BYTE:
+ coordTypeSize = sizeof(GLubyte);
+ break;
+
+ case GL_SHORT:
+ coordTypeSize = sizeof(GLshort);
+ break;
+
+ case GL_UNSIGNED_SHORT:
+ coordTypeSize = sizeof(GLushort);
+ break;
+
+ case GL_FLOAT:
+ coordTypeSize = sizeof(GLfloat);
+ break;
+
+ default:
+ context->handleError(InvalidEnum() << "Invalid coordinate type.");
+ return false;
+ }
+
+ angle::CheckedNumeric<std::uint32_t> checkedSize(numCommands);
+ checkedSize += (coordTypeSize * numCoords);
+ if (!checkedSize.IsValid())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow);
+ return false;
+ }
+
+ // early return skips command data validation when it doesn't exist.
+ if (!commands)
+ return true;
+
+ GLsizei expectedNumCoords = 0;
+ for (GLsizei i = 0; i < numCommands; ++i)
+ {
+ switch (commands[i])
+ {
+ case GL_CLOSE_PATH_CHROMIUM: // no coordinates.
+ break;
+ case GL_MOVE_TO_CHROMIUM:
+ case GL_LINE_TO_CHROMIUM:
+ expectedNumCoords += 2;
+ break;
+ case GL_QUADRATIC_CURVE_TO_CHROMIUM:
+ expectedNumCoords += 4;
+ break;
+ case GL_CUBIC_CURVE_TO_CHROMIUM:
+ expectedNumCoords += 6;
+ break;
+ case GL_CONIC_CURVE_TO_CHROMIUM:
+ expectedNumCoords += 5;
+ break;
+ default:
+ context->handleError(InvalidEnum() << "Invalid command.");
+ return false;
+ }
+ }
+ if (expectedNumCoords != numCoords)
+ {
+ context->handleError(InvalidValue() << "Invalid number of coordinates.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateSetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat value)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
+ return false;
+ }
+ if (!context->hasPath(path))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_PATH_STROKE_WIDTH_CHROMIUM:
+ if (value < 0.0f)
+ {
+ context->handleError(InvalidValue() << "Invalid stroke width.");
+ return false;
+ }
+ break;
+ case GL_PATH_END_CAPS_CHROMIUM:
+ switch (static_cast<GLenum>(value))
+ {
+ case GL_FLAT_CHROMIUM:
+ case GL_SQUARE_CHROMIUM:
+ case GL_ROUND_CHROMIUM:
+ break;
+ default:
+ context->handleError(InvalidEnum() << "Invalid end caps.");
+ return false;
+ }
+ break;
+ case GL_PATH_JOIN_STYLE_CHROMIUM:
+ switch (static_cast<GLenum>(value))
+ {
+ case GL_MITER_REVERT_CHROMIUM:
+ case GL_BEVEL_CHROMIUM:
+ case GL_ROUND_CHROMIUM:
+ break;
+ default:
+ context->handleError(InvalidEnum() << "Invalid join style.");
+ return false;
+ }
+ case GL_PATH_MITER_LIMIT_CHROMIUM:
+ if (value < 0.0f)
+ {
+ context->handleError(InvalidValue() << "Invalid miter limit.");
+ return false;
+ }
+ break;
+
+ case GL_PATH_STROKE_BOUND_CHROMIUM:
+ // no errors, only clamping.
+ break;
+
+ default:
+ context->handleError(InvalidEnum() << "Invalid path parameter.");
+ return false;
+ }
+ return true;
+}
+
+bool ValidateGetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat *value)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
+ return false;
+ }
+
+ if (!context->hasPath(path))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
+ return false;
+ }
+ if (!value)
+ {
+ context->handleError(InvalidValue() << "No value array.");
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_PATH_STROKE_WIDTH_CHROMIUM:
+ case GL_PATH_END_CAPS_CHROMIUM:
+ case GL_PATH_JOIN_STYLE_CHROMIUM:
+ case GL_PATH_MITER_LIMIT_CHROMIUM:
+ case GL_PATH_STROKE_BOUND_CHROMIUM:
+ break;
+
+ default:
+ context->handleError(InvalidEnum() << "Invalid path parameter.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidatePathStencilFunc(Context *context, GLenum func, GLint ref, GLuint mask)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
+ return false;
+ }
+
+ switch (func)
+ {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_EQUAL:
+ case GL_GEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
+ return false;
+ }
+
+ return true;
+}
+
+// Note that the spec specifies that for the path drawing commands
+// if the path object is not an existing path object the command
+// does nothing and no error is generated.
+// However if the path object exists but has not been specified any
+// commands then an error is generated.
+
+bool ValidateStencilFillPath(Context *context, GLuint path, GLenum fillMode, GLuint mask)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
+ return false;
+ }
+ if (context->hasPath(path) && !context->hasPathData(path))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
+ return false;
+ }
+
+ switch (fillMode)
+ {
+ case GL_COUNT_UP_CHROMIUM:
+ case GL_COUNT_DOWN_CHROMIUM:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFillMode);
+ return false;
+ }
+
+ if (!isPow2(mask + 1))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidStencilBitMask);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateStencilStrokePath(Context *context, GLuint path, GLint reference, GLuint mask)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
+ return false;
+ }
+ if (context->hasPath(path) && !context->hasPathData(path))
+ {
+ context->handleError(InvalidOperation() << "No such path or path has no data.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCoverPath(Context *context, GLuint path, GLenum coverMode)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
+ return false;
+ }
+ if (context->hasPath(path) && !context->hasPathData(path))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath);
+ return false;
+ }
+
+ switch (coverMode)
+ {
+ case GL_CONVEX_HULL_CHROMIUM:
+ case GL_BOUNDING_BOX_CHROMIUM:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCoverMode);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateStencilThenCoverFillPath(Context *context,
+ GLuint path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode)
+{
+ return ValidateStencilFillPath(context, path, fillMode, mask) &&
+ ValidateCoverPath(context, path, coverMode);
+}
+
+bool ValidateStencilThenCoverStrokePath(Context *context,
+ GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode)
+{
+ return ValidateStencilStrokePath(context, path, reference, mask) &&
+ ValidateCoverPath(context, path, coverMode);
+}
+
+bool ValidateIsPath(Context *context)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
+ return false;
+ }
+ return true;
+}
+
+bool ValidateCoverFillPathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
+ transformType, transformValues))
+ return false;
+
+ switch (coverMode)
+ {
+ case GL_CONVEX_HULL_CHROMIUM:
+ case GL_BOUNDING_BOX_CHROMIUM:
+ case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCoverMode);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCoverStrokePathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
+ transformType, transformValues))
+ return false;
+
+ switch (coverMode)
+ {
+ case GL_CONVEX_HULL_CHROMIUM:
+ case GL_BOUNDING_BOX_CHROMIUM:
+ case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCoverMode);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateStencilFillPathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+
+ if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
+ transformType, transformValues))
+ return false;
+
+ switch (fillMode)
+ {
+ case GL_COUNT_UP_CHROMIUM:
+ case GL_COUNT_DOWN_CHROMIUM:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFillMode);
+ return false;
+ }
+ if (!isPow2(mask + 1))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidStencilBitMask);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateStencilStrokePathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
+ transformType, transformValues))
+ return false;
+
+ // no more validation here.
+
+ return true;
+}
+
+bool ValidateStencilThenCoverFillPathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
+ transformType, transformValues))
+ return false;
+
+ switch (coverMode)
+ {
+ case GL_CONVEX_HULL_CHROMIUM:
+ case GL_BOUNDING_BOX_CHROMIUM:
+ case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCoverMode);
+ return false;
+ }
+
+ switch (fillMode)
+ {
+ case GL_COUNT_UP_CHROMIUM:
+ case GL_COUNT_DOWN_CHROMIUM:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFillMode);
+ return false;
+ }
+ if (!isPow2(mask + 1))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidStencilBitMask);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateStencilThenCoverStrokePathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
+ transformType, transformValues))
+ return false;
+
+ switch (coverMode)
+ {
+ case GL_CONVEX_HULL_CHROMIUM:
+ case GL_BOUNDING_BOX_CHROMIUM:
+ case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCoverMode);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindFragmentInputLocation(Context *context,
+ GLuint program,
+ GLint location,
+ const GLchar *name)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
+ return false;
+ }
+
+ const GLint MaxLocation = context->getCaps().maxVaryingVectors * 4;
+ if (location >= MaxLocation)
+ {
+ context->handleError(InvalidValue() << "Location exceeds max varying.");
+ return false;
+ }
+
+ const auto *programObject = context->getProgram(program);
+ if (!programObject)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotBound);
+ return false;
+ }
+
+ if (!name)
+ {
+ context->handleError(InvalidValue() << "No name given.");
+ return false;
+ }
+
+ if (angle::BeginsWith(name, "gl_"))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), NameBeginsWithGL);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateProgramPathFragmentInputGen(Context *context,
+ GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available.");
+ return false;
+ }
+
+ const auto *programObject = context->getProgram(program);
+ if (!programObject || programObject->isFlaggedForDeletion())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramDoesNotExist);
+ return false;
+ }
+
+ if (!programObject->isLinked())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
+ return false;
+ }
+
+ switch (genMode)
+ {
+ case GL_NONE:
+ if (components != 0)
+ {
+ context->handleError(InvalidValue() << "Invalid components.");
+ return false;
+ }
+ break;
+
+ case GL_OBJECT_LINEAR_CHROMIUM:
+ case GL_EYE_LINEAR_CHROMIUM:
+ case GL_CONSTANT_CHROMIUM:
+ if (components < 1 || components > 4)
+ {
+ context->handleError(InvalidValue() << "Invalid components.");
+ return false;
+ }
+ if (!coeffs)
+ {
+ context->handleError(InvalidValue() << "No coefficients array given.");
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(InvalidEnum() << "Invalid gen mode.");
+ return false;
+ }
+
+ // If the location is -1 then the command is silently ignored
+ // and no further validation is needed.
+ if (location == -1)
+ return true;
+
+ const auto &binding = programObject->getFragmentInputBindingInfo(context, location);
+
+ if (!binding.valid)
+ {
+ context->handleError(InvalidOperation() << "No such binding.");
+ return false;
+ }
+
+ if (binding.type != GL_NONE)
+ {
+ GLint expectedComponents = 0;
+ switch (binding.type)
+ {
+ case GL_FLOAT:
+ expectedComponents = 1;
+ break;
+ case GL_FLOAT_VEC2:
+ expectedComponents = 2;
+ break;
+ case GL_FLOAT_VEC3:
+ expectedComponents = 3;
+ break;
+ case GL_FLOAT_VEC4:
+ expectedComponents = 4;
+ break;
+ default:
+ context->handleError(
+ InvalidOperation()
+ << "Fragment input type is not a floating point scalar or vector.");
+ return false;
+ }
+ if (expectedComponents != components && genMode != GL_NONE)
+ {
+ context->handleError(InvalidOperation() << "Unexpected number of components");
+ return false;
+ }
+ }
+ return true;
+}
+
+bool ValidateCopyTextureCHROMIUM(Context *context,
+ GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha)
+{
+ if (!context->getExtensions().copyTexture)
+ {
+ context->handleError(InvalidOperation()
+ << "GL_CHROMIUM_copy_texture extension not available.");
+ return false;
+ }
+
+ const Texture *source = context->getTexture(sourceId);
+ if (source == nullptr)
+ {
+ context->handleError(InvalidValue() << "Source texture is not a valid texture object.");
+ return false;
+ }
+
+ if (!IsValidCopyTextureSourceTarget(context, source->getTarget()))
+ {
+ context->handleError(InvalidValue() << "Source texture a valid texture type.");
+ return false;
+ }
+
+ GLenum sourceTarget = source->getTarget();
+ ASSERT(sourceTarget != GL_TEXTURE_CUBE_MAP);
+
+ if (!IsValidCopyTextureSourceLevel(context, source->getTarget(), sourceLevel))
+ {
+ context->handleError(InvalidValue() << "Source texture level is not valid.");
+ return false;
+ }
+
+ GLsizei sourceWidth = static_cast<GLsizei>(source->getWidth(sourceTarget, sourceLevel));
+ GLsizei sourceHeight = static_cast<GLsizei>(source->getHeight(sourceTarget, sourceLevel));
+ if (sourceWidth == 0 || sourceHeight == 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidInternalFormat);
+ return false;
+ }
+
+ const InternalFormat &sourceFormat = *source->getFormat(sourceTarget, sourceLevel).info;
+ if (!IsValidCopyTextureSourceInternalFormatEnum(sourceFormat.internalFormat))
+ {
+ context->handleError(InvalidOperation() << "Source texture internal format is invalid.");
+ return false;
+ }
+
+ if (!IsValidCopyTextureDestinationTargetEnum(context, destTarget))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
+ return false;
+ }
+
+ const Texture *dest = context->getTexture(destId);
+ if (dest == nullptr)
+ {
+ context->handleError(InvalidValue()
+ << "Destination texture is not a valid texture object.");
+ return false;
+ }
+
+ if (!IsValidCopyTextureDestinationTarget(context, dest->getTarget(), destTarget))
+ {
+ context->handleError(InvalidValue() << "Destination texture a valid texture type.");
+ return false;
+ }
+
+ if (!IsValidCopyTextureDestinationLevel(context, destTarget, destLevel, sourceWidth,
+ sourceHeight))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
+ return false;
+ }
+
+ if (!IsValidCopyTextureDestinationFormatType(context, internalFormat, destType))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat);
+ return false;
+ }
+
+ if (IsCubeMapTextureTarget(destTarget) && sourceWidth != sourceHeight)
+ {
+ context->handleError(
+ InvalidValue() << "Destination width and height must be equal for cube map textures.");
+ return false;
+ }
+
+ if (dest->getImmutableFormat())
+ {
+ context->handleError(InvalidOperation() << "Destination texture is immutable.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopySubTextureCHROMIUM(Context *context,
+ GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha)
+{
+ if (!context->getExtensions().copyTexture)
+ {
+ context->handleError(InvalidOperation()
+ << "GL_CHROMIUM_copy_texture extension not available.");
+ return false;
+ }
+
+ const Texture *source = context->getTexture(sourceId);
+ if (source == nullptr)
+ {
+ context->handleError(InvalidValue() << "Source texture is not a valid texture object.");
+ return false;
+ }
+
+ if (!IsValidCopyTextureSourceTarget(context, source->getTarget()))
+ {
+ context->handleError(InvalidValue() << "Source texture a valid texture type.");
+ return false;
+ }
+
+ GLenum sourceTarget = source->getTarget();
+ ASSERT(sourceTarget != GL_TEXTURE_CUBE_MAP);
+
+ if (!IsValidCopyTextureSourceLevel(context, source->getTarget(), sourceLevel))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
+ return false;
+ }
+
+ if (source->getWidth(sourceTarget, sourceLevel) == 0 ||
+ source->getHeight(sourceTarget, sourceLevel) == 0)
+ {
+ context->handleError(InvalidValue()
+ << "The source level of the source texture must be defined.");
+ return false;
+ }
+
+ if (x < 0 || y < 0)
+ {
+ context->handleError(InvalidValue() << "x and y cannot be negative.");
+ return false;
+ }
+
+ if (width < 0 || height < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
+ return false;
+ }
+
+ if (static_cast<size_t>(x + width) > source->getWidth(sourceTarget, sourceLevel) ||
+ static_cast<size_t>(y + height) > source->getHeight(sourceTarget, sourceLevel))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), SourceTextureTooSmall);
+ return false;
+ }
+
+ const Format &sourceFormat = source->getFormat(sourceTarget, sourceLevel);
+ if (!IsValidCopySubTextureSourceInternalFormat(sourceFormat.info->internalFormat))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidInternalFormat);
+ return false;
+ }
+
+ if (!IsValidCopyTextureDestinationTargetEnum(context, destTarget))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
+ return false;
+ }
+
+ const Texture *dest = context->getTexture(destId);
+ if (dest == nullptr)
+ {
+ context->handleError(InvalidValue()
+ << "Destination texture is not a valid texture object.");
+ return false;
+ }
+
+ if (!IsValidCopyTextureDestinationTarget(context, dest->getTarget(), destTarget))
+ {
+ context->handleError(InvalidValue() << "Destination texture a valid texture type.");
+ return false;
+ }
+
+ if (!IsValidCopyTextureDestinationLevel(context, destTarget, destLevel, width, height))
+ {
+ context->handleError(InvalidValue() << "Destination texture level is not valid.");
+ return false;
+ }
+
+ if (dest->getWidth(destTarget, destLevel) == 0 || dest->getHeight(destTarget, destLevel) == 0)
+ {
+ context
+ ->handleError(InvalidOperation()
+ << "The destination level of the destination texture must be defined.");
+ return false;
+ }
+
+ const InternalFormat &destFormat = *dest->getFormat(destTarget, destLevel).info;
+ if (!IsValidCopySubTextureDestionationInternalFormat(destFormat.internalFormat))
+ {
+ context->handleError(InvalidOperation()
+ << "Destination internal format and type combination is not valid.");
+ return false;
+ }
+
+ if (xoffset < 0 || yoffset < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
+ return false;
+ }
+
+ if (static_cast<size_t>(xoffset + width) > dest->getWidth(destTarget, destLevel) ||
+ static_cast<size_t>(yoffset + height) > dest->getHeight(destTarget, destLevel))
+ {
+ context->handleError(InvalidValue() << "Destination texture not large enough to copy to.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCompressedCopyTextureCHROMIUM(Context *context, GLuint sourceId, GLuint destId)
+{
+ if (!context->getExtensions().copyCompressedTexture)
+ {
+ context->handleError(InvalidOperation()
+ << "GL_CHROMIUM_copy_compressed_texture extension not available.");
+ return false;
+ }
+
+ const gl::Texture *source = context->getTexture(sourceId);
+ if (source == nullptr)
+ {
+ context->handleError(InvalidValue() << "Source texture is not a valid texture object.");
+ return false;
+ }
+
+ if (source->getTarget() != GL_TEXTURE_2D)
+ {
+ context->handleError(InvalidValue() << "Source texture must be of type GL_TEXTURE_2D.");
+ return false;
+ }
+
+ if (source->getWidth(GL_TEXTURE_2D, 0) == 0 || source->getHeight(GL_TEXTURE_2D, 0) == 0)
+ {
+ context->handleError(InvalidValue() << "Source texture must level 0 defined.");
+ return false;
+ }
+
+ const gl::Format &sourceFormat = source->getFormat(GL_TEXTURE_2D, 0);
+ if (!sourceFormat.info->compressed)
+ {
+ context->handleError(InvalidOperation()
+ << "Source texture must have a compressed internal format.");
+ return false;
+ }
+
+ const gl::Texture *dest = context->getTexture(destId);
+ if (dest == nullptr)
+ {
+ context->handleError(InvalidValue()
+ << "Destination texture is not a valid texture object.");
+ return false;
+ }
+
+ if (dest->getTarget() != GL_TEXTURE_2D)
+ {
+ context->handleError(InvalidValue()
+ << "Destination texture must be of type GL_TEXTURE_2D.");
+ return false;
+ }
+
+ if (dest->getImmutableFormat())
+ {
+ context->handleError(InvalidOperation() << "Destination cannot be immutable.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCreateShader(Context *context, GLenum type)
+{
+ switch (type)
+ {
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ break;
+
+ case GL_COMPUTE_SHADER:
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required);
+ return false;
+ }
+ break;
+
+ case GL_GEOMETRY_SHADER_EXT:
+ if (!context->getExtensions().geometryShader)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidShaderType);
+ return false;
+ }
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidShaderType);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBufferData(ValidationContext *context,
+ BufferBinding target,
+ GLsizeiptr size,
+ const void *data,
+ BufferUsage usage)
+{
+ if (size < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
+ return false;
+ }
+
+ switch (usage)
+ {
+ case BufferUsage::StreamDraw:
+ case BufferUsage::StaticDraw:
+ case BufferUsage::DynamicDraw:
+ break;
+
+ case BufferUsage::StreamRead:
+ case BufferUsage::StaticRead:
+ case BufferUsage::DynamicRead:
+ case BufferUsage::StreamCopy:
+ case BufferUsage::StaticCopy:
+ case BufferUsage::DynamicCopy:
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferUsage);
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferUsage);
+ return false;
+ }
+
+ if (!ValidBufferType(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (!buffer)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBufferSubData(ValidationContext *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void *data)
+{
+ if (size < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
+ return false;
+ }
+
+ if (offset < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
+ return false;
+ }
+
+ if (!ValidBufferType(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (!buffer)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound);
+ return false;
+ }
+
+ if (buffer->isMapped())
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ // Check for possible overflow of size + offset
+ angle::CheckedNumeric<size_t> checkedSize(size);
+ checkedSize += offset;
+ if (!checkedSize.IsValid())
+ {
+ context->handleError(OutOfMemory());
+ return false;
+ }
+
+ if (size + offset > buffer->getSize())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InsufficientBufferSize);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRequestExtensionANGLE(Context *context, const GLchar *name)
+{
+ if (!context->getExtensions().requestExtension)
+ {
+ context->handleError(InvalidOperation() << "GL_ANGLE_request_extension is not available.");
+ return false;
+ }
+
+ if (!context->isExtensionRequestable(name))
+ {
+ context->handleError(InvalidOperation() << "Extension " << name << " is not requestable.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateActiveTexture(ValidationContext *context, GLenum texture)
+{
+ if (texture < GL_TEXTURE0 ||
+ texture > GL_TEXTURE0 + context->getCaps().maxCombinedTextureImageUnits - 1)
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateAttachShader(ValidationContext *context, GLuint program, GLuint shader)
+{
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ Shader *shaderObject = GetValidShader(context, shader);
+ if (!shaderObject)
+ {
+ return false;
+ }
+
+ switch (shaderObject->getType())
+ {
+ case GL_VERTEX_SHADER:
+ {
+ if (programObject->getAttachedVertexShader())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ShaderAttachmentHasShader);
+ return false;
+ }
+ break;
+ }
+ case GL_FRAGMENT_SHADER:
+ {
+ if (programObject->getAttachedFragmentShader())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ShaderAttachmentHasShader);
+ return false;
+ }
+ break;
+ }
+ case GL_COMPUTE_SHADER:
+ {
+ if (programObject->getAttachedComputeShader())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ShaderAttachmentHasShader);
+ return false;
+ }
+ break;
+ }
+ case GL_GEOMETRY_SHADER_EXT:
+ {
+ if (programObject->getAttachedGeometryShader())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ShaderAttachmentHasShader);
+ return false;
+ }
+ break;
+ }
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return true;
+}
+
+bool ValidateBindAttribLocation(ValidationContext *context,
+ GLuint program,
+ GLuint index,
+ const GLchar *name)
+{
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
+ return false;
+ }
+
+ if (strncmp(name, "gl_", 3) == 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), NameBeginsWithGL);
+ return false;
+ }
+
+ if (context->isWebGL())
+ {
+ const size_t length = strlen(name);
+
+ if (!IsValidESSLString(name, length))
+ {
+ // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters
+ // for shader-related entry points
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidNameCharacters);
+ return false;
+ }
+
+ if (!ValidateWebGLNameLength(context, length) || !ValidateWebGLNamePrefix(context, name))
+ {
+ return false;
+ }
+ }
+
+ return GetValidProgram(context, program) != nullptr;
+}
+
+bool ValidateBindBuffer(ValidationContext *context, BufferBinding target, GLuint buffer)
+{
+ if (!ValidBufferType(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes);
+ return false;
+ }
+
+ if (!context->getGLState().isBindGeneratesResourceEnabled() &&
+ !context->isBufferGenerated(buffer))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ObjectNotGenerated);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindFramebuffer(ValidationContext *context, GLenum target, GLuint framebuffer)
+{
+ if (!ValidFramebufferTarget(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
+ return false;
+ }
+
+ if (!context->getGLState().isBindGeneratesResourceEnabled() &&
+ !context->isFramebufferGenerated(framebuffer))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ObjectNotGenerated);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindRenderbuffer(ValidationContext *context, GLenum target, GLuint renderbuffer)
+{
+ if (target != GL_RENDERBUFFER)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
+ return false;
+ }
+
+ if (!context->getGLState().isBindGeneratesResourceEnabled() &&
+ !context->isRenderbufferGenerated(renderbuffer))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ObjectNotGenerated);
+ return false;
+ }
+
+ return true;
+}
+
+static bool ValidBlendEquationMode(const ValidationContext *context, GLenum mode)
+{
+ switch (mode)
+ {
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ return true;
+
+ case GL_MIN:
+ case GL_MAX:
+ return context->getClientVersion() >= ES_3_0 || context->getExtensions().blendMinMax;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidateBlendColor(ValidationContext *context,
+ GLfloat red,
+ GLfloat green,
+ GLfloat blue,
+ GLfloat alpha)
+{
+ return true;
+}
+
+bool ValidateBlendEquation(ValidationContext *context, GLenum mode)
+{
+ if (!ValidBlendEquationMode(context, mode))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendEquation);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBlendEquationSeparate(ValidationContext *context, GLenum modeRGB, GLenum modeAlpha)
+{
+ if (!ValidBlendEquationMode(context, modeRGB))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendEquation);
+ return false;
+ }
+
+ if (!ValidBlendEquationMode(context, modeAlpha))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendEquation);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBlendFunc(ValidationContext *context, GLenum sfactor, GLenum dfactor)
+{
+ return ValidateBlendFuncSeparate(context, sfactor, dfactor, sfactor, dfactor);
+}
+
+static bool ValidSrcBlendFunc(GLenum srcBlend)
+{
+ switch (srcBlend)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+static bool ValidDstBlendFunc(GLenum dstBlend, GLint contextMajorVersion)
+{
+ switch (dstBlend)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return true;
+
+ case GL_SRC_ALPHA_SATURATE:
+ return (contextMajorVersion >= 3);
+
+ default:
+ return false;
+ }
+}
+
+bool ValidateBlendFuncSeparate(ValidationContext *context,
+ GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha)
+{
+ if (!ValidSrcBlendFunc(srcRGB))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendFunction);
+ return false;
+ }
+
+ if (!ValidDstBlendFunc(dstRGB, context->getClientMajorVersion()))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendFunction);
+ return false;
+ }
+
+ if (!ValidSrcBlendFunc(srcAlpha))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendFunction);
+ return false;
+ }
+
+ if (!ValidDstBlendFunc(dstAlpha, context->getClientMajorVersion()))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendFunction);
+ return false;
+ }
+
+ if (context->getLimitations().noSimultaneousConstantColorAndAlphaBlendFunc ||
+ context->getExtensions().webglCompatibility)
+ {
+ bool constantColorUsed =
+ (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
+ dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
+
+ bool constantAlphaUsed =
+ (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
+ dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
+
+ if (constantColorUsed && constantAlphaUsed)
+ {
+ const char *msg;
+ if (context->getExtensions().webglCompatibility)
+ {
+ msg = kErrorInvalidConstantColor;
+ }
+ else
+ {
+ msg =
+ "Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and "
+ "GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR not supported by this "
+ "implementation.";
+ ERR() << msg;
+ }
+ context->handleError(InvalidOperation() << msg);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetString(Context *context, GLenum name)
+{
+ switch (name)
+ {
+ case GL_VENDOR:
+ case GL_RENDERER:
+ case GL_VERSION:
+ case GL_SHADING_LANGUAGE_VERSION:
+ case GL_EXTENSIONS:
+ break;
+
+ case GL_REQUESTABLE_EXTENSIONS_ANGLE:
+ if (!context->getExtensions().requestExtension)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidName);
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidName);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateLineWidth(ValidationContext *context, GLfloat width)
+{
+ if (width <= 0.0f || isNaN(width))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidWidth);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateVertexAttribPointer(ValidationContext *context,
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *ptr)
+{
+ if (!ValidateVertexFormatBase(context, index, size, type, false))
+ {
+ return false;
+ }
+
+ if (stride < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeStride);
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+ if (context->getClientVersion() >= ES_3_1)
+ {
+ if (stride > caps.maxVertexAttribStride)
+ {
+ context->handleError(InvalidValue()
+ << "stride cannot be greater than MAX_VERTEX_ATTRIB_STRIDE.");
+ return false;
+ }
+
+ if (index >= caps.maxVertexAttribBindings)
+ {
+ context->handleError(InvalidValue()
+ << "index must be smaller than MAX_VERTEX_ATTRIB_BINDINGS.");
+ return false;
+ }
+ }
+
+ // [OpenGL ES 3.0.2] Section 2.8 page 24:
+ // An INVALID_OPERATION error is generated when a non-zero vertex array object
+ // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
+ // and the pointer argument is not NULL.
+ bool nullBufferAllowed = context->getGLState().areClientArraysEnabled() &&
+ context->getGLState().getVertexArray()->id() == 0;
+ if (!nullBufferAllowed && context->getGLState().getTargetBuffer(BufferBinding::Array) == 0 &&
+ ptr != nullptr)
+ {
+ context
+ ->handleError(InvalidOperation()
+ << "Client data cannot be used with a non-default vertex array object.");
+ return false;
+ }
+
+ if (context->getExtensions().webglCompatibility)
+ {
+ // WebGL 1.0 [Section 6.14] Fixed point support
+ // The WebGL API does not support the GL_FIXED data type.
+ if (type == GL_FIXED)
+ {
+ context->handleError(InvalidEnum() << "GL_FIXED is not supported in WebGL.");
+ return false;
+ }
+
+ if (!ValidateWebGLVertexAttribPointer(context, type, normalized, stride, ptr, false))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateDepthRangef(ValidationContext *context, GLfloat zNear, GLfloat zFar)
+{
+ if (context->getExtensions().webglCompatibility && zNear > zFar)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidDepthRange);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRenderbufferStorage(ValidationContext *context,
+ GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ return ValidateRenderbufferStorageParametersBase(context, target, 0, internalformat, width,
+ height);
+}
+
+bool ValidateRenderbufferStorageMultisampleANGLE(ValidationContext *context,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ if (!context->getExtensions().framebufferMultisample)
+ {
+ context->handleError(InvalidOperation()
+ << "GL_ANGLE_framebuffer_multisample not available");
+ return false;
+ }
+
+ // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
+ // to MAX_SAMPLES_ANGLE (Context::getCaps().maxSamples) otherwise GL_INVALID_OPERATION is
+ // generated.
+ if (static_cast<GLuint>(samples) > context->getCaps().maxSamples)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ // ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create
+ // the specified storage. This is different than ES 3.0 in which a sample number higher
+ // than the maximum sample number supported by this format generates a GL_INVALID_VALUE.
+ // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3.
+ if (context->getClientMajorVersion() >= 3)
+ {
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
+ {
+ context->handleError(OutOfMemory());
+ return false;
+ }
+ }
+
+ return ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat,
+ width, height);
+}
+
+bool ValidateCheckFramebufferStatus(ValidationContext *context, GLenum target)
+{
+ if (!ValidFramebufferTarget(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateClearColor(ValidationContext *context,
+ GLfloat red,
+ GLfloat green,
+ GLfloat blue,
+ GLfloat alpha)
+{
+ return true;
+}
+
+bool ValidateClearDepthf(ValidationContext *context, GLfloat depth)
+{
+ return true;
+}
+
+bool ValidateClearStencil(ValidationContext *context, GLint s)
+{
+ return true;
+}
+
+bool ValidateColorMask(ValidationContext *context,
+ GLboolean red,
+ GLboolean green,
+ GLboolean blue,
+ GLboolean alpha)
+{
+ return true;
+}
+
+bool ValidateCompileShader(ValidationContext *context, GLuint shader)
+{
+ return true;
+}
+
+bool ValidateCreateProgram(ValidationContext *context)
+{
+ return true;
+}
+
+bool ValidateCullFace(ValidationContext *context, CullFaceMode mode)
+{
+ switch (mode)
+ {
+ case CullFaceMode::Front:
+ case CullFaceMode::Back:
+ case CullFaceMode::FrontAndBack:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCullMode);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDeleteProgram(ValidationContext *context, GLuint program)
+{
+ if (program == 0)
+ {
+ return false;
+ }
+
+ if (!context->getProgram(program))
+ {
+ if (context->getShader(program))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedProgramName);
+ return false;
+ }
+ else
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidProgramName);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateDeleteShader(ValidationContext *context, GLuint shader)
+{
+ if (shader == 0)
+ {
+ return false;
+ }
+
+ if (!context->getShader(shader))
+ {
+ if (context->getProgram(shader))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidShaderName);
+ return false;
+ }
+ else
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), ExpectedShaderName);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateDepthFunc(ValidationContext *context, GLenum func)
+{
+ switch (func)
+ {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_EQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_NOTEQUAL:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDepthMask(ValidationContext *context, GLboolean flag)
+{
+ return true;
+}
+
+bool ValidateDetachShader(ValidationContext *context, GLuint program, GLuint shader)
+{
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ Shader *shaderObject = GetValidShader(context, shader);
+ if (!shaderObject)
+ {
+ return false;
+ }
+
+ const Shader *attachedShader = nullptr;
+
+ switch (shaderObject->getType())
+ {
+ case GL_VERTEX_SHADER:
+ {
+ attachedShader = programObject->getAttachedVertexShader();
+ break;
+ }
+ case GL_FRAGMENT_SHADER:
+ {
+ attachedShader = programObject->getAttachedFragmentShader();
+ break;
+ }
+ case GL_COMPUTE_SHADER:
+ {
+ attachedShader = programObject->getAttachedComputeShader();
+ break;
+ }
+ case GL_GEOMETRY_SHADER_EXT:
+ {
+ attachedShader = programObject->getAttachedGeometryShader();
+ break;
+ }
+ default:
+ UNREACHABLE();
+ return false;
+ }
+
+ if (attachedShader != shaderObject)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ShaderToDetachMustBeAttached);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDisableVertexAttribArray(ValidationContext *context, GLuint index)
+{
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEnableVertexAttribArray(ValidationContext *context, GLuint index)
+{
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateFinish(ValidationContext *context)
+{
+ return true;
+}
+
+bool ValidateFlush(ValidationContext *context)
+{
+ return true;
+}
+
+bool ValidateFrontFace(ValidationContext *context, GLenum mode)
+{
+ switch (mode)
+ {
+ case GL_CW:
+ case GL_CCW:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetActiveAttrib(ValidationContext *context,
+ GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name)
+{
+ if (bufsize < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (index >= static_cast<GLuint>(programObject->getActiveAttributeCount()))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxActiveUniform);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetActiveUniform(ValidationContext *context,
+ GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name)
+{
+ if (bufsize < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (index >= static_cast<GLuint>(programObject->getActiveUniformCount()))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxActiveUniform);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetAttachedShaders(ValidationContext *context,
+ GLuint program,
+ GLsizei maxcount,
+ GLsizei *count,
+ GLuint *shaders)
+{
+ if (maxcount < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeMaxCount);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+
+ if (!programObject)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetAttribLocation(ValidationContext *context, GLuint program, const GLchar *name)
+{
+ // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for
+ // shader-related entry points
+ if (context->getExtensions().webglCompatibility && !IsValidESSLString(name, strlen(name)))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidNameCharacters);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+
+ if (!programObject)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotBound);
+ return false;
+ }
+
+ if (!programObject->isLinked())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBooleanv(ValidationContext *context, GLenum pname, GLboolean *params)
+{
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ return ValidateStateQuery(context, pname, &nativeType, &numParams);
+}
+
+bool ValidateGetError(ValidationContext *context)
+{
+ return true;
+}
+
+bool ValidateGetFloatv(ValidationContext *context, GLenum pname, GLfloat *params)
+{
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ return ValidateStateQuery(context, pname, &nativeType, &numParams);
+}
+
+bool ValidateGetIntegerv(ValidationContext *context, GLenum pname, GLint *params)
+{
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ return ValidateStateQuery(context, pname, &nativeType, &numParams);
+}
+
+bool ValidateGetProgramInfoLog(ValidationContext *context,
+ GLuint program,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLchar *infolog)
+{
+ if (bufsize < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetShaderInfoLog(ValidationContext *context,
+ GLuint shader,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLchar *infolog)
+{
+ if (bufsize < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
+ return false;
+ }
+
+ Shader *shaderObject = GetValidShader(context, shader);
+ if (!shaderObject)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetShaderPrecisionFormat(ValidationContext *context,
+ GLenum shadertype,
+ GLenum precisiontype,
+ GLint *range,
+ GLint *precision)
+{
+ switch (shadertype)
+ {
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ break;
+ case GL_COMPUTE_SHADER:
+ context->handleError(InvalidOperation()
+ << "compute shader precision not yet implemented.");
+ return false;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidShaderType);
+ return false;
+ }
+
+ switch (precisiontype)
+ {
+ case GL_LOW_FLOAT:
+ case GL_MEDIUM_FLOAT:
+ case GL_HIGH_FLOAT:
+ case GL_LOW_INT:
+ case GL_MEDIUM_INT:
+ case GL_HIGH_INT:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPrecision);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetShaderSource(ValidationContext *context,
+ GLuint shader,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLchar *source)
+{
+ if (bufsize < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
+ return false;
+ }
+
+ Shader *shaderObject = GetValidShader(context, shader);
+ if (!shaderObject)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetUniformLocation(ValidationContext *context, GLuint program, const GLchar *name)
+{
+ if (strstr(name, "gl_") == name)
+ {
+ return false;
+ }
+
+ // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for
+ // shader-related entry points
+ if (context->getExtensions().webglCompatibility && !IsValidESSLString(name, strlen(name)))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidNameCharacters);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (!programObject->isLinked())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateHint(ValidationContext *context, GLenum target, GLenum mode)
+{
+ switch (mode)
+ {
+ case GL_FASTEST:
+ case GL_NICEST:
+ case GL_DONT_CARE:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_GENERATE_MIPMAP_HINT:
+ break;
+
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
+ if (context->getClientVersion() < ES_3_0 &&
+ !context->getExtensions().standardDerivatives)
+ {
+ context->handleError(InvalidEnum() << "hint requires OES_standard_derivatives.");
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateIsBuffer(ValidationContext *context, GLuint buffer)
+{
+ return true;
+}
+
+bool ValidateIsFramebuffer(ValidationContext *context, GLuint framebuffer)
+{
+ return true;
+}
+
+bool ValidateIsProgram(ValidationContext *context, GLuint program)
+{
+ return true;
+}
+
+bool ValidateIsRenderbuffer(ValidationContext *context, GLuint renderbuffer)
+{
+ return true;
+}
+
+bool ValidateIsShader(ValidationContext *context, GLuint shader)
+{
+ return true;
+}
+
+bool ValidateIsTexture(ValidationContext *context, GLuint texture)
+{
+ return true;
+}
+
+bool ValidatePixelStorei(ValidationContext *context, GLenum pname, GLint param)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ switch (pname)
+ {
+ case GL_UNPACK_IMAGE_HEIGHT:
+ case GL_UNPACK_SKIP_IMAGES:
+ context->handleError(InvalidEnum());
+ return false;
+
+ case GL_UNPACK_ROW_LENGTH:
+ case GL_UNPACK_SKIP_ROWS:
+ case GL_UNPACK_SKIP_PIXELS:
+ if (!context->getExtensions().unpackSubimage)
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ break;
+
+ case GL_PACK_ROW_LENGTH:
+ case GL_PACK_SKIP_ROWS:
+ case GL_PACK_SKIP_PIXELS:
+ if (!context->getExtensions().packSubimage)
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+ break;
+ }
+ }
+
+ if (param < 0)
+ {
+ context->handleError(InvalidValue() << "Cannot use negative values in PixelStorei");
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_UNPACK_ALIGNMENT:
+ if (param != 1 && param != 2 && param != 4 && param != 8)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidUnpackAlignment);
+ return false;
+ }
+ break;
+
+ case GL_PACK_ALIGNMENT:
+ if (param != 1 && param != 2 && param != 4 && param != 8)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidUnpackAlignment);
+ return false;
+ }
+ break;
+
+ case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
+ if (!context->getExtensions().packReverseRowOrder)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ }
+ break;
+
+ case GL_UNPACK_ROW_LENGTH:
+ case GL_UNPACK_IMAGE_HEIGHT:
+ case GL_UNPACK_SKIP_IMAGES:
+ case GL_UNPACK_SKIP_ROWS:
+ case GL_UNPACK_SKIP_PIXELS:
+ case GL_PACK_ROW_LENGTH:
+ case GL_PACK_SKIP_ROWS:
+ case GL_PACK_SKIP_PIXELS:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidatePolygonOffset(ValidationContext *context, GLfloat factor, GLfloat units)
+{
+ return true;
+}
+
+bool ValidateReleaseShaderCompiler(ValidationContext *context)
+{
+ return true;
+}
+
+bool ValidateSampleCoverage(ValidationContext *context, GLfloat value, GLboolean invert)
+{
+ return true;
+}
+
+bool ValidateScissor(ValidationContext *context, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ if (width < 0 || height < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateShaderBinary(ValidationContext *context,
+ GLsizei n,
+ const GLuint *shaders,
+ GLenum binaryformat,
+ const void *binary,
+ GLsizei length)
+{
+ const std::vector<GLenum> &shaderBinaryFormats = context->getCaps().shaderBinaryFormats;
+ if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) ==
+ shaderBinaryFormats.end())
+ {
+ context->handleError(InvalidEnum() << "Invalid shader binary format.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateShaderSource(ValidationContext *context,
+ GLuint shader,
+ GLsizei count,
+ const GLchar *const *string,
+ const GLint *length)
+{
+ if (count < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
+ return false;
+ }
+
+ // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for
+ // shader-related entry points
+ if (context->getExtensions().webglCompatibility)
+ {
+ for (GLsizei i = 0; i < count; i++)
+ {
+ size_t len =
+ (length && length[i] >= 0) ? static_cast<size_t>(length[i]) : strlen(string[i]);
+
+ // Backslash as line-continuation is allowed in WebGL 2.0.
+ if (!IsValidESSLShaderSourceString(string[i], len,
+ context->getClientVersion() >= ES_3_0))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), ShaderSourceInvalidCharacters);
+ return false;
+ }
+ }
+ }
+
+ Shader *shaderObject = GetValidShader(context, shader);
+ if (!shaderObject)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateStencilFunc(ValidationContext *context, GLenum func, GLint ref, GLuint mask)
+{
+ if (!IsValidStencilFunc(func))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateStencilFuncSeparate(ValidationContext *context,
+ GLenum face,
+ GLenum func,
+ GLint ref,
+ GLuint mask)
+{
+ if (!IsValidStencilFace(face))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
+ return false;
+ }
+
+ if (!IsValidStencilFunc(func))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateStencilMask(ValidationContext *context, GLuint mask)
+{
+ return true;
+}
+
+bool ValidateStencilMaskSeparate(ValidationContext *context, GLenum face, GLuint mask)
+{
+ if (!IsValidStencilFace(face))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateStencilOp(ValidationContext *context, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ if (!IsValidStencilOp(fail))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
+ return false;
+ }
+
+ if (!IsValidStencilOp(zfail))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
+ return false;
+ }
+
+ if (!IsValidStencilOp(zpass))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateStencilOpSeparate(ValidationContext *context,
+ GLenum face,
+ GLenum fail,
+ GLenum zfail,
+ GLenum zpass)
+{
+ if (!IsValidStencilFace(face))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil);
+ return false;
+ }
+
+ return ValidateStencilOp(context, fail, zfail, zpass);
+}
+
+bool ValidateUniform1f(ValidationContext *context, GLint location, GLfloat x)
+{
+ return ValidateUniform(context, GL_FLOAT, location, 1);
+}
+
+bool ValidateUniform1fv(ValidationContext *context, GLint location, GLsizei count, const GLfloat *v)
+{
+ return ValidateUniform(context, GL_FLOAT, location, count);
+}
+
+bool ValidateUniform1i(ValidationContext *context, GLint location, GLint x)
+{
+ return ValidateUniform1iv(context, location, 1, &x);
+}
+
+bool ValidateUniform2f(ValidationContext *context, GLint location, GLfloat x, GLfloat y)
+{
+ return ValidateUniform(context, GL_FLOAT_VEC2, location, 1);
+}
+
+bool ValidateUniform2fv(ValidationContext *context, GLint location, GLsizei count, const GLfloat *v)
+{
+ return ValidateUniform(context, GL_FLOAT_VEC2, location, count);
+}
+
+bool ValidateUniform2i(ValidationContext *context, GLint location, GLint x, GLint y)
+{
+ return ValidateUniform(context, GL_INT_VEC2, location, 1);
+}
+
+bool ValidateUniform2iv(ValidationContext *context, GLint location, GLsizei count, const GLint *v)
+{
+ return ValidateUniform(context, GL_INT_VEC2, location, count);
+}
+
+bool ValidateUniform3f(ValidationContext *context, GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ return ValidateUniform(context, GL_FLOAT_VEC3, location, 1);
+}
+
+bool ValidateUniform3fv(ValidationContext *context, GLint location, GLsizei count, const GLfloat *v)
+{
+ return ValidateUniform(context, GL_FLOAT_VEC3, location, count);
+}
+
+bool ValidateUniform3i(ValidationContext *context, GLint location, GLint x, GLint y, GLint z)
+{
+ return ValidateUniform(context, GL_INT_VEC3, location, 1);
+}
+
+bool ValidateUniform3iv(ValidationContext *context, GLint location, GLsizei count, const GLint *v)
+{
+ return ValidateUniform(context, GL_INT_VEC3, location, count);
+}
+
+bool ValidateUniform4f(ValidationContext *context,
+ GLint location,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w)
+{
+ return ValidateUniform(context, GL_FLOAT_VEC4, location, 1);
+}
+
+bool ValidateUniform4fv(ValidationContext *context, GLint location, GLsizei count, const GLfloat *v)
+{
+ return ValidateUniform(context, GL_FLOAT_VEC4, location, count);
+}
+
+bool ValidateUniform4i(ValidationContext *context,
+ GLint location,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint w)
+{
+ return ValidateUniform(context, GL_INT_VEC4, location, 1);
+}
+
+bool ValidateUniform4iv(ValidationContext *context, GLint location, GLsizei count, const GLint *v)
+{
+ return ValidateUniform(context, GL_INT_VEC4, location, count);
+}
+
+bool ValidateUniformMatrix2fv(ValidationContext *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose);
+}
+
+bool ValidateUniformMatrix3fv(ValidationContext *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose);
+}
+
+bool ValidateUniformMatrix4fv(ValidationContext *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose);
+}
+
+bool ValidateValidateProgram(ValidationContext *context, GLuint program)
+{
+ Program *programObject = GetValidProgram(context, program);
+
+ if (!programObject)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateVertexAttrib1f(ValidationContext *context, GLuint index, GLfloat x)
+{
+ return ValidateVertexAttribIndex(context, index);
+}
+
+bool ValidateVertexAttrib1fv(ValidationContext *context, GLuint index, const GLfloat *values)
+{
+ return ValidateVertexAttribIndex(context, index);
+}
+
+bool ValidateVertexAttrib2f(ValidationContext *context, GLuint index, GLfloat x, GLfloat y)
+{
+ return ValidateVertexAttribIndex(context, index);
+}
+
+bool ValidateVertexAttrib2fv(ValidationContext *context, GLuint index, const GLfloat *values)
+{
+ return ValidateVertexAttribIndex(context, index);
+}
+
+bool ValidateVertexAttrib3f(ValidationContext *context,
+ GLuint index,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z)
+{
+ return ValidateVertexAttribIndex(context, index);
+}
+
+bool ValidateVertexAttrib3fv(ValidationContext *context, GLuint index, const GLfloat *values)
+{
+ return ValidateVertexAttribIndex(context, index);
+}
+
+bool ValidateVertexAttrib4f(ValidationContext *context,
+ GLuint index,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w)
+{
+ return ValidateVertexAttribIndex(context, index);
+}
+
+bool ValidateVertexAttrib4fv(ValidationContext *context, GLuint index, const GLfloat *values)
+{
+ return ValidateVertexAttribIndex(context, index);
+}
+
+bool ValidateViewport(ValidationContext *context, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ if (width < 0 || height < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), ViewportNegativeSize);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawArrays(ValidationContext *context, GLenum mode, GLint first, GLsizei count)
+{
+ return ValidateDrawArraysCommon(context, mode, first, count, 1);
+}
+
+bool ValidateDrawElements(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices)
+{
+ return ValidateDrawElementsCommon(context, mode, count, type, indices, 1);
+}
+
+bool ValidateGetFramebufferAttachmentParameteriv(ValidationContext *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params)
+{
+ return ValidateGetFramebufferAttachmentParameterivBase(context, target, attachment, pname,
+ nullptr);
+}
+
+bool ValidateGetProgramiv(ValidationContext *context, GLuint program, GLenum pname, GLint *params)
+{
+ return ValidateGetProgramivBase(context, program, pname, nullptr);
+}
+
+bool ValidateCopyTexImage2D(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ return ValidateES2CopyTexImageParameters(context, target, level, internalformat, false, 0,
+ 0, x, y, width, height, border);
+ }
+
+ ASSERT(context->getClientMajorVersion() == 3);
+ return ValidateES3CopyTexImage2DParameters(context, target, level, internalformat, false, 0, 0,
+ 0, x, y, width, height, border);
+}
+
+bool ValidateCopyTexSubImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ return ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset,
+ yoffset, x, y, width, height, 0);
+ }
+
+ return ValidateES3CopyTexImage2DParameters(context, target, level, GL_NONE, true, xoffset,
+ yoffset, 0, x, y, width, height, 0);
+}
+
+bool ValidateDeleteBuffers(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateDeleteFramebuffers(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateDeleteRenderbuffers(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateDisable(Context *context, GLenum cap)
+{
+ if (!ValidCap(context, cap, false))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEnable(Context *context, GLenum cap)
+{
+ if (!ValidCap(context, cap, false))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ if (context->getLimitations().noSampleAlphaToCoverageSupport &&
+ cap == GL_SAMPLE_ALPHA_TO_COVERAGE)
+ {
+ const char *errorMessage = "Current renderer doesn't support alpha-to-coverage";
+ context->handleError(InvalidOperation() << errorMessage);
+
+ // We also output an error message to the debugger window if tracing is active, so that
+ // developers can see the error message.
+ ERR() << errorMessage;
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferRenderbuffer(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer)
+{
+ if (!ValidFramebufferTarget(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
+ return false;
+ }
+
+ if (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget);
+ return false;
+ }
+
+ return ValidateFramebufferRenderbufferParameters(context, target, attachment,
+ renderbuffertarget, renderbuffer);
+}
+
+bool ValidateFramebufferTexture2D(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level)
+{
+ // Attachments are required to be bound to level 0 without ES3 or the GL_OES_fbo_render_mipmap
+ // extension
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().fboRenderMipmap &&
+ level != 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidFramebufferTextureLevel);
+ return false;
+ }
+
+ if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
+ {
+ return false;
+ }
+
+ if (texture != 0)
+ {
+ gl::Texture *tex = context->getTexture(texture);
+ ASSERT(tex);
+
+ const gl::Caps &caps = context->getCaps();
+
+ switch (textarget)
+ {
+ case GL_TEXTURE_2D:
+ {
+ if (level > gl::log2(caps.max2DTextureSize))
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ if (tex->getTarget() != GL_TEXTURE_2D)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidTextureTarget);
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ {
+ if (level != 0)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ if (tex->getTarget() != GL_TEXTURE_RECTANGLE_ANGLE)
+ {
+ context->handleError(InvalidOperation()
+ << "Textarget must match the texture target type.");
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ if (level > gl::log2(caps.maxCubeMapTextureSize))
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
+ {
+ context->handleError(InvalidOperation()
+ << "Textarget must match the texture target type.");
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ {
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ if (level != 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), LevelNotZero);
+ return false;
+ }
+ if (tex->getTarget() != GL_TEXTURE_2D_MULTISAMPLE)
+ {
+ context->handleError(InvalidOperation()
+ << "Textarget must match the texture target type.");
+ return false;
+ }
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
+ return false;
+ }
+
+ const Format &format = tex->getFormat(textarget, level);
+ if (format.info->compressed)
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGenBuffers(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateGenFramebuffers(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateGenRenderbuffers(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateGenTextures(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateGenerateMipmap(Context *context, GLenum target)
+{
+ if (!ValidTextureTarget(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
+ return false;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+
+ if (texture == nullptr)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), TextureNotBound);
+ return false;
+ }
+
+ const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel();
+
+ // This error isn't spelled out in the spec in a very explicit way, but we interpret the spec so
+ // that out-of-range base level has a non-color-renderable / non-texture-filterable format.
+ if (effectiveBaseLevel >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ GLenum baseTarget = (target == GL_TEXTURE_CUBE_MAP) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : target;
+ const auto &format = *(texture->getFormat(baseTarget, effectiveBaseLevel).info);
+ if (format.sizedInternalFormat == GL_NONE || format.compressed || format.depthBits > 0 ||
+ format.stencilBits > 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), GenerateMipmapNotAllowed);
+ return false;
+ }
+
+ // GenerateMipmap accepts formats that are unsized or both color renderable and filterable.
+ bool formatUnsized = !format.sized;
+ bool formatColorRenderableAndFilterable =
+ format.filterSupport(context->getClientVersion(), context->getExtensions()) &&
+ format.renderSupport(context->getClientVersion(), context->getExtensions());
+ if (!formatUnsized && !formatColorRenderableAndFilterable)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), GenerateMipmapNotAllowed);
+ return false;
+ }
+
+ // GL_EXT_sRGB adds an unsized SRGB (no alpha) format which has explicitly disabled mipmap
+ // generation
+ if (format.colorEncoding == GL_SRGB && format.format == GL_RGB)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), GenerateMipmapNotAllowed);
+ return false;
+ }
+
+ // ES3 and WebGL grant mipmap generation for sRGBA (with alpha) textures but GL_EXT_sRGB does
+ // not.
+ bool supportsSRGBMipmapGeneration =
+ context->getClientVersion() >= ES_3_0 || context->getExtensions().webglCompatibility;
+ if (!supportsSRGBMipmapGeneration && format.colorEncoding == GL_SRGB)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), GenerateMipmapNotAllowed);
+ return false;
+ }
+
+ // Non-power of 2 ES2 check
+ if (context->getClientVersion() < Version(3, 0) && !context->getExtensions().textureNPOT &&
+ (!isPow2(static_cast<int>(texture->getWidth(baseTarget, 0))) ||
+ !isPow2(static_cast<int>(texture->getHeight(baseTarget, 0)))))
+ {
+ ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ANGLE ||
+ target == GL_TEXTURE_CUBE_MAP);
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), TextureNotPow2);
+ return false;
+ }
+
+ // Cube completeness check
+ if (target == GL_TEXTURE_CUBE_MAP && !texture->getTextureState().isCubeComplete())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), CubemapIncomplete);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferParameteriv(ValidationContext *context,
+ BufferBinding target,
+ GLenum pname,
+ GLint *params)
+{
+ return ValidateGetBufferParameterBase(context, target, pname, false, nullptr);
+}
+
+bool ValidateGetRenderbufferParameteriv(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLint *params)
+{
+ return ValidateGetRenderbufferParameterivBase(context, target, pname, nullptr);
+}
+
+bool ValidateGetShaderiv(Context *context, GLuint shader, GLenum pname, GLint *params)
+{
+ return ValidateGetShaderivBase(context, shader, pname, nullptr);
+}
+
+bool ValidateGetTexParameterfv(Context *context, GLenum target, GLenum pname, GLfloat *params)
+{
+ return ValidateGetTexParameterBase(context, target, pname, nullptr);
+}
+
+bool ValidateGetTexParameteriv(Context *context, GLenum target, GLenum pname, GLint *params)
+{
+ return ValidateGetTexParameterBase(context, target, pname, nullptr);
+}
+
+bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat *params)
+{
+ return ValidateGetUniformBase(context, program, location);
+}
+
+bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint *params)
+{
+ return ValidateGetUniformBase(context, program, location);
+}
+
+bool ValidateGetVertexAttribfv(Context *context, GLuint index, GLenum pname, GLfloat *params)
+{
+ return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, false);
+}
+
+bool ValidateGetVertexAttribiv(Context *context, GLuint index, GLenum pname, GLint *params)
+{
+ return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, false);
+}
+
+bool ValidateGetVertexAttribPointerv(Context *context, GLuint index, GLenum pname, void **pointer)
+{
+ return ValidateGetVertexAttribBase(context, index, pname, nullptr, true, false);
+}
+
+bool ValidateIsEnabled(Context *context, GLenum cap)
+{
+ if (!ValidCap(context, cap, true))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateLinkProgram(Context *context, GLuint program)
+{
+ if (context->hasActiveTransformFeedback(program))
+ {
+ // ES 3.0.4 section 2.15 page 91
+ context->handleError(InvalidOperation() << "Cannot link program while program is "
+ "associated with an active transform "
+ "feedback object.");
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateReadPixels(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void *pixels)
+{
+ return ValidateReadPixelsBase(context, x, y, width, height, format, type, -1, nullptr, nullptr,
+ nullptr, pixels);
+}
+
+bool ValidateTexParameterf(Context *context, GLenum target, GLenum pname, GLfloat param)
+{
+ return ValidateTexParameterBase(context, target, pname, -1, &param);
+}
+
+bool ValidateTexParameterfv(Context *context, GLenum target, GLenum pname, const GLfloat *params)
+{
+ return ValidateTexParameterBase(context, target, pname, -1, params);
+}
+
+bool ValidateTexParameteri(Context *context, GLenum target, GLenum pname, GLint param)
+{
+ return ValidateTexParameterBase(context, target, pname, -1, &param);
+}
+
+bool ValidateTexParameteriv(Context *context, GLenum target, GLenum pname, const GLint *params)
+{
+ return ValidateTexParameterBase(context, target, pname, -1, params);
+}
+
+bool ValidateUseProgram(Context *context, GLuint program)
+{
+ if (program != 0)
+ {
+ Program *programObject = context->getProgram(program);
+ if (!programObject)
+ {
+ // ES 3.1.0 section 7.3 page 72
+ if (context->getShader(program))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedProgramName);
+ return false;
+ }
+ else
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidProgramName);
+ return false;
+ }
+ }
+ if (!programObject->isLinked())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
+ return false;
+ }
+ }
+ if (context->getGLState().isTransformFeedbackActiveUnpaused())
+ {
+ // ES 3.0.4 section 2.15 page 91
+ context
+ ->handleError(InvalidOperation()
+ << "Cannot change active program while transform feedback is unpaused.");
+ return false;
+ }
+
+ return true;
+}
+
} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/validationES2.h b/src/3rdparty/angle/src/libANGLE/validationES2.h
index 1b2cf13f60..5dc09176a1 100644
--- a/src/3rdparty/angle/src/libANGLE/validationES2.h
+++ b/src/3rdparty/angle/src/libANGLE/validationES2.h
@@ -9,6 +9,8 @@
#ifndef LIBANGLE_VALIDATION_ES2_H_
#define LIBANGLE_VALIDATION_ES2_H_
+#include "libANGLE/PackedGLEnums.h"
+
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
@@ -17,37 +19,24 @@ namespace gl
class Context;
class ValidationContext;
-bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
- GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-
-bool ValidateES2CopyTexImageParameters(ValidationContext *context,
- GLenum target,
- GLint level,
- GLenum internalformat,
- bool isSubImage,
- GLint xoffset,
- GLint yoffset,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLint border);
-
-bool ValidateES2TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
- GLsizei width, GLsizei height);
-
-bool ValidES2ReadFormatType(Context *context, GLenum format, GLenum type);
-
-bool ValidateDiscardFramebufferEXT(Context *context, GLenum target, GLsizei numAttachments,
+bool ValidateES2TexStorageParameters(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+
+bool ValidateDiscardFramebufferEXT(Context *context,
+ GLenum target,
+ GLsizei numAttachments,
const GLenum *attachments);
bool ValidateDrawBuffersEXT(ValidationContext *context, GLsizei n, const GLenum *bufs);
bool ValidateBindVertexArrayOES(Context *context, GLuint array);
-bool ValidateDeleteVertexArraysOES(Context *context, GLsizei n);
-bool ValidateGenVertexArraysOES(Context *context, GLsizei n);
-bool ValidateIsVertexArrayOES(Context *context);
+bool ValidateDeleteVertexArraysOES(Context *context, GLsizei n, const GLuint *arrays);
+bool ValidateGenVertexArraysOES(Context *context, GLsizei n, GLuint *arrays);
+bool ValidateIsVertexArrayOES(Context *context, GLuint array);
bool ValidateProgramBinaryOES(Context *context,
GLuint program,
@@ -128,7 +117,571 @@ bool ValidateBlitFramebufferANGLE(Context *context,
GLenum filter);
bool ValidateClear(ValidationContext *context, GLbitfield mask);
+bool ValidateTexImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+bool ValidateTexImage2DRobust(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+bool ValidateTexSubImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+bool ValidateTexSubImage2DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+bool ValidateCompressedTexImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void *data);
+bool ValidateCompressedTexSubImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+bool ValidateCompressedTexImage2DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const void *data);
+bool ValidateCompressedTexSubImage2DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const void *data);
+
+bool ValidateBindTexture(Context *context, GLenum target, GLuint texture);
+
+bool ValidateGetBufferPointervOES(Context *context,
+ BufferBinding target,
+ GLenum pname,
+ void **params);
+bool ValidateMapBufferOES(Context *context, BufferBinding target, GLenum access);
+bool ValidateUnmapBufferOES(Context *context, BufferBinding target);
+bool ValidateMapBufferRangeEXT(Context *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+bool ValidateMapBufferBase(Context *context, BufferBinding target);
+bool ValidateFlushMappedBufferRangeEXT(Context *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length);
+
+bool ValidateBindUniformLocationCHROMIUM(Context *context,
+ GLuint program,
+ GLint location,
+ const GLchar *name);
+
+bool ValidateCoverageModulationCHROMIUM(Context *context, GLenum components);
+
+// CHROMIUM_path_rendering
+bool ValidateMatrix(Context *context, GLenum matrixMode, const GLfloat *matrix);
+bool ValidateMatrixMode(Context *context, GLenum matrixMode);
+bool ValidateGenPaths(Context *context, GLsizei range);
+bool ValidateDeletePaths(Context *context, GLuint first, GLsizei range);
+bool ValidatePathCommands(Context *context,
+ GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords);
+bool ValidateSetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat value);
+bool ValidateGetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat *value);
+bool ValidatePathStencilFunc(Context *context, GLenum func, GLint ref, GLuint mask);
+bool ValidateStencilFillPath(Context *context, GLuint path, GLenum fillMode, GLuint mask);
+bool ValidateStencilStrokePath(Context *context, GLuint path, GLint reference, GLuint mask);
+bool ValidateCoverPath(Context *context, GLuint path, GLenum coverMode);
+bool ValidateStencilThenCoverFillPath(Context *context,
+ GLuint path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode);
+bool ValidateStencilThenCoverStrokePath(Context *context,
+ GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode);
+bool ValidateIsPath(Context *context);
+bool ValidateCoverFillPathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+bool ValidateCoverStrokePathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+bool ValidateStencilFillPathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBAse,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+bool ValidateStencilStrokePathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+bool ValidateStencilThenCoverFillPathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+bool ValidateStencilThenCoverStrokePathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+bool ValidateBindFragmentInputLocation(Context *context,
+ GLuint program,
+ GLint location,
+ const GLchar *name);
+bool ValidateProgramPathFragmentInputGen(Context *context,
+ GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs);
+
+bool ValidateCopyTextureCHROMIUM(Context *context,
+ GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+bool ValidateCopySubTextureCHROMIUM(Context *context,
+ GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+bool ValidateCompressedCopyTextureCHROMIUM(Context *context, GLuint sourceId, GLuint destId);
+
+bool ValidateCreateShader(Context *context, GLenum type);
+bool ValidateBufferData(ValidationContext *context,
+ BufferBinding target,
+ GLsizeiptr size,
+ const void *data,
+ BufferUsage usage);
+bool ValidateBufferSubData(ValidationContext *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void *data);
+
+bool ValidateRequestExtensionANGLE(Context *context, const GLchar *name);
+
+bool ValidateActiveTexture(ValidationContext *context, GLenum texture);
+bool ValidateAttachShader(ValidationContext *context, GLuint program, GLuint shader);
+bool ValidateBindAttribLocation(ValidationContext *context,
+ GLuint program,
+ GLuint index,
+ const GLchar *name);
+bool ValidateBindBuffer(ValidationContext *context, BufferBinding target, GLuint buffer);
+bool ValidateBindFramebuffer(ValidationContext *context, GLenum target, GLuint framebuffer);
+bool ValidateBindRenderbuffer(ValidationContext *context, GLenum target, GLuint renderbuffer);
+bool ValidateBlendColor(ValidationContext *context,
+ GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha);
+bool ValidateBlendEquation(ValidationContext *context, GLenum mode);
+bool ValidateBlendEquationSeparate(ValidationContext *context, GLenum modeRGB, GLenum modeAlpha);
+bool ValidateBlendFunc(ValidationContext *context, GLenum sfactor, GLenum dfactor);
+bool ValidateBlendFuncSeparate(ValidationContext *context,
+ GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha);
+
+bool ValidateGetString(Context *context, GLenum name);
+bool ValidateLineWidth(ValidationContext *context, GLfloat width);
+bool ValidateVertexAttribPointer(ValidationContext *context,
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *ptr);
+
+bool ValidateDepthRangef(ValidationContext *context, GLclampf zNear, GLclampf zFar);
+bool ValidateRenderbufferStorage(ValidationContext *context,
+ GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+bool ValidateRenderbufferStorageMultisampleANGLE(ValidationContext *context,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+
+bool ValidateCheckFramebufferStatus(ValidationContext *context, GLenum target);
+bool ValidateClearColor(ValidationContext *context,
+ GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha);
+bool ValidateClearDepthf(ValidationContext *context, GLclampf depth);
+bool ValidateClearStencil(ValidationContext *context, GLint s);
+bool ValidateColorMask(ValidationContext *context,
+ GLboolean red,
+ GLboolean green,
+ GLboolean blue,
+ GLboolean alpha);
+bool ValidateCompileShader(ValidationContext *context, GLuint shader);
+bool ValidateCreateProgram(ValidationContext *context);
+bool ValidateCullFace(ValidationContext *context, CullFaceMode mode);
+bool ValidateDeleteProgram(ValidationContext *context, GLuint program);
+bool ValidateDeleteShader(ValidationContext *context, GLuint shader);
+bool ValidateDepthFunc(ValidationContext *context, GLenum func);
+bool ValidateDepthMask(ValidationContext *context, GLboolean flag);
+bool ValidateDetachShader(ValidationContext *context, GLuint program, GLuint shader);
+bool ValidateDisableVertexAttribArray(ValidationContext *context, GLuint index);
+bool ValidateEnableVertexAttribArray(ValidationContext *context, GLuint index);
+bool ValidateFinish(ValidationContext *context);
+bool ValidateFlush(ValidationContext *context);
+bool ValidateFrontFace(ValidationContext *context, GLenum mode);
+bool ValidateGetActiveAttrib(ValidationContext *context,
+ GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name);
+bool ValidateGetActiveUniform(ValidationContext *context,
+ GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name);
+bool ValidateGetAttachedShaders(ValidationContext *context,
+ GLuint program,
+ GLsizei maxcount,
+ GLsizei *count,
+ GLuint *shaders);
+bool ValidateGetAttribLocation(ValidationContext *context, GLuint program, const GLchar *name);
+bool ValidateGetBooleanv(ValidationContext *context, GLenum pname, GLboolean *params);
+bool ValidateGetError(ValidationContext *context);
+bool ValidateGetFloatv(ValidationContext *context, GLenum pname, GLfloat *params);
+bool ValidateGetIntegerv(ValidationContext *context, GLenum pname, GLint *params);
+bool ValidateGetProgramInfoLog(ValidationContext *context,
+ GLuint program,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLchar *infolog);
+bool ValidateGetShaderInfoLog(ValidationContext *context,
+ GLuint shader,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLchar *infolog);
+bool ValidateGetShaderPrecisionFormat(ValidationContext *context,
+ GLenum shadertype,
+ GLenum precisiontype,
+ GLint *range,
+ GLint *precision);
+bool ValidateGetShaderSource(ValidationContext *context,
+ GLuint shader,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLchar *source);
+bool ValidateGetUniformLocation(ValidationContext *context, GLuint program, const GLchar *name);
+bool ValidateHint(ValidationContext *context, GLenum target, GLenum mode);
+bool ValidateIsBuffer(ValidationContext *context, GLuint buffer);
+bool ValidateIsFramebuffer(ValidationContext *context, GLuint framebuffer);
+bool ValidateIsProgram(ValidationContext *context, GLuint program);
+bool ValidateIsRenderbuffer(ValidationContext *context, GLuint renderbuffer);
+bool ValidateIsShader(ValidationContext *context, GLuint shader);
+bool ValidateIsTexture(ValidationContext *context, GLuint texture);
+bool ValidatePixelStorei(ValidationContext *context, GLenum pname, GLint param);
+bool ValidatePolygonOffset(ValidationContext *context, GLfloat factor, GLfloat units);
+bool ValidateReleaseShaderCompiler(ValidationContext *context);
+bool ValidateSampleCoverage(ValidationContext *context, GLclampf value, GLboolean invert);
+bool ValidateScissor(ValidationContext *context, GLint x, GLint y, GLsizei width, GLsizei height);
+bool ValidateShaderBinary(ValidationContext *context,
+ GLsizei n,
+ const GLuint *shaders,
+ GLenum binaryformat,
+ const void *binary,
+ GLsizei length);
+bool ValidateShaderSource(ValidationContext *context,
+ GLuint shader,
+ GLsizei count,
+ const GLchar *const *string,
+ const GLint *length);
+bool ValidateStencilFunc(ValidationContext *context, GLenum func, GLint ref, GLuint mask);
+bool ValidateStencilFuncSeparate(ValidationContext *context,
+ GLenum face,
+ GLenum func,
+ GLint ref,
+ GLuint mask);
+bool ValidateStencilMask(ValidationContext *context, GLuint mask);
+bool ValidateStencilMaskSeparate(ValidationContext *context, GLenum face, GLuint mask);
+bool ValidateStencilOp(ValidationContext *context, GLenum fail, GLenum zfail, GLenum zpass);
+bool ValidateStencilOpSeparate(ValidationContext *context,
+ GLenum face,
+ GLenum fail,
+ GLenum zfail,
+ GLenum zpass);
+bool ValidateUniform1f(ValidationContext *context, GLint location, GLfloat x);
+bool ValidateUniform1fv(ValidationContext *context,
+ GLint location,
+ GLsizei count,
+ const GLfloat *v);
+bool ValidateUniform1i(ValidationContext *context, GLint location, GLint x);
+bool ValidateUniform2f(ValidationContext *context, GLint location, GLfloat x, GLfloat y);
+bool ValidateUniform2fv(ValidationContext *context,
+ GLint location,
+ GLsizei count,
+ const GLfloat *v);
+bool ValidateUniform2i(ValidationContext *context, GLint location, GLint x, GLint y);
+bool ValidateUniform2iv(ValidationContext *context, GLint location, GLsizei count, const GLint *v);
+bool ValidateUniform3f(ValidationContext *context, GLint location, GLfloat x, GLfloat y, GLfloat z);
+bool ValidateUniform3fv(ValidationContext *context,
+ GLint location,
+ GLsizei count,
+ const GLfloat *v);
+bool ValidateUniform3i(ValidationContext *context, GLint location, GLint x, GLint y, GLint z);
+bool ValidateUniform3iv(ValidationContext *context, GLint location, GLsizei count, const GLint *v);
+bool ValidateUniform4f(ValidationContext *context,
+ GLint location,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w);
+bool ValidateUniform4fv(ValidationContext *context,
+ GLint location,
+ GLsizei count,
+ const GLfloat *v);
+bool ValidateUniform4i(ValidationContext *context,
+ GLint location,
+ GLint x,
+ GLint y,
+ GLint z,
+ GLint w);
+bool ValidateUniform4iv(ValidationContext *context, GLint location, GLsizei count, const GLint *v);
+bool ValidateUniformMatrix2fv(ValidationContext *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateUniformMatrix3fv(ValidationContext *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateUniformMatrix4fv(ValidationContext *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateValidateProgram(ValidationContext *context, GLuint program);
+bool ValidateVertexAttrib1f(ValidationContext *context, GLuint index, GLfloat x);
+bool ValidateVertexAttrib1fv(ValidationContext *context, GLuint index, const GLfloat *values);
+bool ValidateVertexAttrib2f(ValidationContext *context, GLuint index, GLfloat x, GLfloat y);
+bool ValidateVertexAttrib2fv(ValidationContext *context, GLuint index, const GLfloat *values);
+bool ValidateVertexAttrib3f(ValidationContext *context,
+ GLuint index,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z);
+bool ValidateVertexAttrib3fv(ValidationContext *context, GLuint index, const GLfloat *values);
+bool ValidateVertexAttrib4f(ValidationContext *context,
+ GLuint index,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z,
+ GLfloat w);
+bool ValidateVertexAttrib4fv(ValidationContext *context, GLuint index, const GLfloat *values);
+bool ValidateViewport(ValidationContext *context, GLint x, GLint y, GLsizei width, GLsizei height);
+bool ValidateDrawElements(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices);
+
+bool ValidateDrawArrays(ValidationContext *context, GLenum mode, GLint first, GLsizei count);
+
+bool ValidateGetFramebufferAttachmentParameteriv(ValidationContext *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params);
+bool ValidateGetProgramiv(ValidationContext *context, GLuint program, GLenum pname, GLint *params);
+
+bool ValidateCopyTexImage2D(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+
+bool ValidateCopyTexSubImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+
+bool ValidateDeleteBuffers(Context *context, GLint n, const GLuint *buffers);
+bool ValidateDeleteFramebuffers(Context *context, GLint n, const GLuint *framebuffers);
+bool ValidateDeleteRenderbuffers(Context *context, GLint n, const GLuint *renderbuffers);
+bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *textures);
+bool ValidateDisable(Context *context, GLenum cap);
+bool ValidateEnable(Context *context, GLenum cap);
+bool ValidateFramebufferRenderbuffer(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer);
+bool ValidateFramebufferTexture2D(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level);
+bool ValidateGenBuffers(Context *context, GLint n, GLuint *buffers);
+bool ValidateGenerateMipmap(Context *context, GLenum target);
+bool ValidateGenFramebuffers(Context *context, GLint n, GLuint *framebuffers);
+bool ValidateGenRenderbuffers(Context *context, GLint n, GLuint *renderbuffers);
+bool ValidateGenTextures(Context *context, GLint n, GLuint *textures);
+bool ValidateGetBufferParameteriv(ValidationContext *context,
+ BufferBinding target,
+ GLenum pname,
+ GLint *params);
+bool ValidateGetRenderbufferParameteriv(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLint *params);
+bool ValidateGetShaderiv(Context *context, GLuint shader, GLenum pname, GLint *params);
+bool ValidateGetTexParameterfv(Context *context, GLenum target, GLenum pname, GLfloat *params);
+bool ValidateGetTexParameteriv(Context *context, GLenum target, GLenum pname, GLint *params);
+bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat *params);
+bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint *params);
+bool ValidateGetVertexAttribfv(Context *context, GLuint index, GLenum pname, GLfloat *params);
+bool ValidateGetVertexAttribiv(Context *context, GLuint index, GLenum pname, GLint *params);
+bool ValidateGetVertexAttribPointerv(Context *context, GLuint index, GLenum pname, void **pointer);
+bool ValidateIsEnabled(Context *context, GLenum cap);
+bool ValidateLinkProgram(Context *context, GLuint program);
+bool ValidateReadPixels(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void *pixels);
+bool ValidateTexParameterf(Context *context, GLenum target, GLenum pname, GLfloat param);
+bool ValidateTexParameterfv(Context *context, GLenum target, GLenum pname, const GLfloat *params);
+bool ValidateTexParameteri(Context *context, GLenum target, GLenum pname, GLint param);
+bool ValidateTexParameteriv(Context *context, GLenum target, GLenum pname, const GLint *params);
+bool ValidateUniform1iv(ValidationContext *context,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+bool ValidateUseProgram(Context *context, GLuint program);
} // namespace gl
-#endif // LIBANGLE_VALIDATION_ES2_H_
+#endif // LIBANGLE_VALIDATION_ES2_H_
diff --git a/src/3rdparty/angle/src/libANGLE/validationES3.cpp b/src/3rdparty/angle/src/libANGLE/validationES3.cpp
index 2db64ec4cc..1aadfc876e 100644
--- a/src/3rdparty/angle/src/libANGLE/validationES3.cpp
+++ b/src/3rdparty/angle/src/libANGLE/validationES3.cpp
@@ -7,255 +7,190 @@
// validationES3.cpp: Validation functions for OpenGL ES 3.0 entry point parameters
#include "libANGLE/validationES3.h"
-#include "libANGLE/validationES.h"
+
+#include "anglebase/numerics/safe_conversions.h"
+#include "common/mathutil.h"
+#include "common/utilities.h"
#include "libANGLE/Context.h"
-#include "libANGLE/Texture.h"
+#include "libANGLE/ErrorStrings.h"
#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/Texture.h"
#include "libANGLE/formatutils.h"
-#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/validationES.h"
-#include "common/mathutil.h"
-#include "common/utilities.h"
+using namespace angle;
namespace gl
{
-struct ES3FormatCombination
+namespace
{
- GLenum internalFormat;
- GLenum format;
- GLenum type;
-};
+bool ValidateFramebufferTextureMultiviewBaseANGLE(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLsizei numViews)
+{
+ if (!context->getExtensions().multiview)
+ {
+ context->handleError(InvalidOperation() << "ANGLE_multiview is not available.");
+ return false;
+ }
+
+ if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
+ {
+ return false;
+ }
-bool operator<(const ES3FormatCombination& a, const ES3FormatCombination& b)
-{
- return memcmp(&a, &b, sizeof(ES3FormatCombination)) < 0;
-}
-
-typedef std::set<ES3FormatCombination> ES3FormatCombinationSet;
-
-static inline void InsertES3FormatCombo(ES3FormatCombinationSet *set, GLenum internalFormat, GLenum format, GLenum type)
-{
- ES3FormatCombination info;
- info.internalFormat = internalFormat;
- info.format = format;
- info.type = type;
- set->insert(info);
-}
-
-ES3FormatCombinationSet BuildES3FormatSet()
-{
- ES3FormatCombinationSet set;
-
- // Format combinations from ES 3.0.1 spec, table 3.2
-
- // | Internal format | Format | Type |
- // | | | |
- InsertES3FormatCombo(&set, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_RGBA8_SNORM, GL_RGBA, GL_BYTE );
- InsertES3FormatCombo(&set, GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 );
- InsertES3FormatCombo(&set, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV );
- InsertES3FormatCombo(&set, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV );
- InsertES3FormatCombo(&set, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 );
- InsertES3FormatCombo(&set, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT );
- InsertES3FormatCombo(&set, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT_OES );
- InsertES3FormatCombo(&set, GL_RGBA32F, GL_RGBA, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_RGBA16F, GL_RGBA, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE );
- InsertES3FormatCombo(&set, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT );
- InsertES3FormatCombo(&set, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT );
- InsertES3FormatCombo(&set, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT );
- InsertES3FormatCombo(&set, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT );
- InsertES3FormatCombo(&set, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV );
- InsertES3FormatCombo(&set, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_RGB8_SNORM, GL_RGB, GL_BYTE );
- InsertES3FormatCombo(&set, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 );
- InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV );
- InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV );
- InsertES3FormatCombo(&set, GL_RGB16F, GL_RGB, GL_HALF_FLOAT );
- InsertES3FormatCombo(&set, GL_RGB16F, GL_RGB, GL_HALF_FLOAT_OES );
- InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT );
- InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT_OES );
- InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT );
- InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT_OES );
- InsertES3FormatCombo(&set, GL_RGB32F, GL_RGB, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_RGB16F, GL_RGB, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_RGB8I, GL_RGB_INTEGER, GL_BYTE );
- InsertES3FormatCombo(&set, GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT );
- InsertES3FormatCombo(&set, GL_RGB16I, GL_RGB_INTEGER, GL_SHORT );
- InsertES3FormatCombo(&set, GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT );
- InsertES3FormatCombo(&set, GL_RGB32I, GL_RGB_INTEGER, GL_INT );
- InsertES3FormatCombo(&set, GL_RG8, GL_RG, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_RG8_SNORM, GL_RG, GL_BYTE );
- InsertES3FormatCombo(&set, GL_RG16F, GL_RG, GL_HALF_FLOAT );
- InsertES3FormatCombo(&set, GL_RG16F, GL_RG, GL_HALF_FLOAT_OES );
- InsertES3FormatCombo(&set, GL_RG32F, GL_RG, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_RG16F, GL_RG, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_RG8I, GL_RG_INTEGER, GL_BYTE );
- InsertES3FormatCombo(&set, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT );
- InsertES3FormatCombo(&set, GL_RG16I, GL_RG_INTEGER, GL_SHORT );
- InsertES3FormatCombo(&set, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT );
- InsertES3FormatCombo(&set, GL_RG32I, GL_RG_INTEGER, GL_INT );
- InsertES3FormatCombo(&set, GL_R8, GL_RED, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_R8_SNORM, GL_RED, GL_BYTE );
- InsertES3FormatCombo(&set, GL_R16F, GL_RED, GL_HALF_FLOAT );
- InsertES3FormatCombo(&set, GL_R16F, GL_RED, GL_HALF_FLOAT_OES );
- InsertES3FormatCombo(&set, GL_R32F, GL_RED, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_R16F, GL_RED, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_R8I, GL_RED_INTEGER, GL_BYTE );
- InsertES3FormatCombo(&set, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT );
- InsertES3FormatCombo(&set, GL_R16I, GL_RED_INTEGER, GL_SHORT );
- InsertES3FormatCombo(&set, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT );
- InsertES3FormatCombo(&set, GL_R32I, GL_RED_INTEGER, GL_INT );
-
- // Unsized formats
- InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 );
- InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 );
- InsertES3FormatCombo(&set, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 );
- InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_SRGB_ALPHA_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_SRGB_EXT, GL_SRGB_EXT, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_RG, GL_RG, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_RG, GL_RG, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_RG, GL_RG, GL_HALF_FLOAT );
- InsertES3FormatCombo(&set, GL_RG, GL_RG, GL_HALF_FLOAT_OES );
- InsertES3FormatCombo(&set, GL_RED, GL_RED, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_RED, GL_RED, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_RED, GL_RED, GL_HALF_FLOAT );
- InsertES3FormatCombo(&set, GL_RED, GL_RED, GL_HALF_FLOAT_OES );
- InsertES3FormatCombo(&set, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 );
-
- // Depth stencil formats
- InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT );
- InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT );
- InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT );
- InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 );
- InsertES3FormatCombo(&set, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
-
- // From GL_EXT_sRGB
- InsertES3FormatCombo(&set, GL_SRGB8_ALPHA8_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_SRGB8, GL_SRGB_EXT, GL_UNSIGNED_BYTE );
-
- // From GL_OES_texture_float
- InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_RGB, GL_RGB, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_FLOAT );
-
- // From GL_OES_texture_half_float
- InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT );
- InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES );
- InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT );
- InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES );
- InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT );
- InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES );
-
- // From GL_EXT_texture_format_BGRA8888
- InsertES3FormatCombo(&set, GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE );
-
- // From GL_EXT_texture_storage
- // | Internal format | Format | Type |
- // | | | |
- InsertES3FormatCombo(&set, GL_ALPHA8_EXT, GL_ALPHA, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_LUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT );
- InsertES3FormatCombo(&set, GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT );
- InsertES3FormatCombo(&set, GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT_OES );
- InsertES3FormatCombo(&set, GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT );
- InsertES3FormatCombo(&set, GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT_OES );
- InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT );
- InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES );
-
- // From GL_EXT_texture_storage and GL_EXT_texture_format_BGRA8888
- InsertES3FormatCombo(&set, GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT);
- InsertES3FormatCombo(&set, GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE );
- InsertES3FormatCombo(&set, GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT);
- InsertES3FormatCombo(&set, GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE );
-
- // From GL_ANGLE_depth_texture
- InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES );
-
- return set;
-}
-
-static bool ValidateTexImageFormatCombination(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type)
+ if (texture != 0 && numViews < 1)
+ {
+ context->handleError(InvalidValue() << "numViews cannot be less than 1.");
+ return false;
+ }
+
+ const Extensions &extensions = context->getExtensions();
+ if (static_cast<GLuint>(numViews) > extensions.maxViews)
+ {
+ context->handleError(InvalidValue()
+ << "numViews cannot be greater than GL_MAX_VIEWS_ANGLE.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferTextureMultiviewLevelAndFormat(Context *context,
+ Texture *texture,
+ GLint level)
{
- // For historical reasons, glTexImage2D and glTexImage3D pass in their internal format as a
- // GLint instead of a GLenum. Therefor an invalid internal format gives a GL_INVALID_VALUE
- // error instead of a GL_INVALID_ENUM error. As this validation function is only called in
- // the validation codepaths for glTexImage2D/3D, we record a GL_INVALID_VALUE error.
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
- if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
+ GLenum texTarget = texture->getTarget();
+ if (!ValidMipLevel(context, texTarget, level))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel);
+ return false;
+ }
+
+ const auto &format = texture->getFormat(texTarget, level);
+ if (format.info->compressed)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), CompressedTexturesNotAttachable);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateUniformES3(Context *context, GLenum uniformType, GLint location, GLint count)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return ValidateUniform(context, uniformType, location, count);
+}
+
+bool ValidateUniformMatrixES3(Context *context,
+ GLenum valueType,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose)
+{
+ // Check for ES3 uniform entry points
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return ValidateUniformMatrix(context, valueType, location, count, transpose);
+}
+
+bool ValidateGenOrDeleteES3(Context *context, GLint n)
+{
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateGenOrDeleteCountES3(Context *context, GLint count)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+ if (count < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
+ return false;
+ }
+ return true;
+}
+
+} // anonymous namespace
+
+static bool ValidateTexImageFormatCombination(gl::Context *context,
+ GLenum target,
+ GLenum internalFormat,
+ GLenum format,
+ GLenum type)
+{
// The type and format are valid if any supported internal format has that type and format
- bool formatSupported = false;
- bool typeSupported = false;
+ if (!ValidES3Format(format))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFormat);
+ return false;
+ }
- static const ES3FormatCombinationSet es3FormatSet = BuildES3FormatSet();
- for (ES3FormatCombinationSet::const_iterator i = es3FormatSet.begin(); i != es3FormatSet.end(); i++)
+ if (!ValidES3Type(type))
{
- if (i->format == format || i->type == type)
- {
- const gl::InternalFormat &info = gl::GetInternalFormatInfo(i->internalFormat);
- bool supported = info.textureSupport(context->getClientVersion(), context->getExtensions());
- if (supported && i->type == type)
- {
- typeSupported = true;
- }
- if (supported && i->format == format)
- {
- formatSupported = true;
- }
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType);
+ return false;
+ }
- // Early-out if both type and format are supported now
- if (typeSupported && formatSupported)
- {
- break;
- }
- }
+ // For historical reasons, glTexImage2D and glTexImage3D pass in their internal format as a
+ // GLint instead of a GLenum. Therefor an invalid internal format gives a GL_INVALID_VALUE
+ // error instead of a GL_INVALID_ENUM error. As this validation function is only called in
+ // the validation codepaths for glTexImage2D/3D, we record a GL_INVALID_VALUE error.
+ if (!ValidES3InternalFormat(internalFormat))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidInternalFormat);
+ return false;
}
- if (!typeSupported || !formatSupported)
+ // From the ES 3.0 spec section 3.8.3:
+ // Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL are supported by
+ // texture image specification commands only if target is TEXTURE_2D, TEXTURE_2D_ARRAY, or
+ // TEXTURE_CUBE_MAP.Using these formats in conjunction with any other target will result in an
+ // INVALID_OPERATION error.
+ if (target == GL_TEXTURE_3D && (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidOperation() << "Format cannot be GL_DEPTH_COMPONENT or "
+ "GL_DEPTH_STENCIL if target is "
+ "GL_TEXTURE_3D");
return false;
}
// Check if this is a valid format combination to load texture data
- ES3FormatCombination searchFormat;
- searchFormat.internalFormat = internalFormat;
- searchFormat.format = format;
- searchFormat.type = type;
+ if (!ValidES3FormatCombination(format, type, internalFormat))
+ {
+ context->handleError(InvalidOperation()
+ << "Invalid combination of format, type and internalFormat.");
+ return false;
+ }
- if (es3FormatSet.find(searchFormat) == es3FormatSet.end())
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat, type);
+ if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation() << "Unsupported internal format.");
return false;
}
@@ -277,19 +212,20 @@ bool ValidateES3TexImageParametersBase(Context *context,
GLint border,
GLenum format,
GLenum type,
- const GLvoid *pixels)
+ GLsizei imageSize,
+ const void *pixels)
{
// Validate image size
if (!ValidImageSizeParameters(context, target, level, width, height, depth, isSubImage))
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
// Verify zero border
if (border != 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
@@ -298,7 +234,7 @@ bool ValidateES3TexImageParametersBase(Context *context,
std::numeric_limits<GLsizei>::max() - yoffset < height ||
std::numeric_limits<GLsizei>::max() - zoffset < depth)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
@@ -306,112 +242,158 @@ bool ValidateES3TexImageParametersBase(Context *context,
switch (target)
{
- case GL_TEXTURE_2D:
- if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
- static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- break;
+ case GL_TEXTURE_2D:
+ if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if (!isSubImage && width != height)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ ASSERT(level == 0);
+ if (static_cast<GLuint>(width) > caps.maxRectangleTextureSize ||
+ static_cast<GLuint>(height) > caps.maxRectangleTextureSize)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ if (isCompressed)
+ {
+ context->handleError(InvalidEnum()
+ << "Rectangle texture cannot have a compressed format.");
+ return false;
+ }
+ break;
- if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if (!isSubImage && width != height)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
- case GL_TEXTURE_3D:
- if (static_cast<GLuint>(width) > (caps.max3DTextureSize >> level) ||
- static_cast<GLuint>(height) > (caps.max3DTextureSize >> level) ||
- static_cast<GLuint>(depth) > (caps.max3DTextureSize >> level))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- break;
+ if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level))
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ break;
- case GL_TEXTURE_2D_ARRAY:
- if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
- static_cast<GLuint>(height) > (caps.max2DTextureSize >> level) ||
- static_cast<GLuint>(depth) > caps.maxArrayTextureLayers)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return false;
- }
- break;
+ case GL_TEXTURE_3D:
+ if (static_cast<GLuint>(width) > (caps.max3DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max3DTextureSize >> level) ||
+ static_cast<GLuint>(depth) > (caps.max3DTextureSize >> level))
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return false;
+ case GL_TEXTURE_2D_ARRAY:
+ if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(depth) > caps.maxArrayTextureLayers)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(InvalidEnum());
+ return false;
}
- gl::Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ gl::Texture *texture =
+ context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
if (!texture)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
if (texture->getImmutableFormat() && !isSubImage)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
// Validate texture formats
- GLenum actualInternalFormat = isSubImage ? texture->getInternalFormat(target, level) : internalformat;
- const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(actualInternalFormat);
+ GLenum actualInternalFormat =
+ isSubImage ? texture->getFormat(target, level).info->internalFormat : internalformat;
+ if (isSubImage && actualInternalFormat == GL_NONE)
+ {
+ context->handleError(InvalidOperation() << "Texture level does not exist.");
+ return false;
+ }
+
+ const gl::InternalFormat &actualFormatInfo = isSubImage
+ ? *texture->getFormat(target, level).info
+ : GetInternalFormatInfo(internalformat, type);
if (isCompressed)
{
if (!actualFormatInfo.compressed)
{
- context->recordError(Error(
- GL_INVALID_ENUM, "internalformat is not a supported compressed internal format."));
+ context->handleError(
+ InvalidEnum() << "internalformat is not a supported compressed internal format.");
return false;
}
- if (!ValidCompressedImageSize(context, actualInternalFormat, width, height))
+ if (isSubImage)
{
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ if (!ValidCompressedSubImageSize(
+ context, actualFormatInfo.internalFormat, xoffset, yoffset, width, height,
+ texture->getWidth(target, level), texture->getHeight(target, level)))
+ {
+ context->handleError(InvalidOperation() << "Invalid compressed format dimension.");
+ return false;
+ }
+
+ if (format != actualInternalFormat)
+ {
+ context->handleError(InvalidOperation()
+ << "Format must match the internal format of the texture.");
+ return false;
+ }
+
+ if (actualInternalFormat == GL_ETC1_RGB8_OES)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidInternalFormat);
+ return false;
+ }
+ }
+ else
+ {
+ if (!ValidCompressedImageSize(context, actualInternalFormat, level, width, height))
+ {
+ context->handleError(InvalidOperation() << "Invalid compressed format dimension.");
+ return false;
+ }
}
if (!actualFormatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
if (target == GL_TEXTURE_3D)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
}
else
{
- if (!ValidateTexImageFormatCombination(context, actualInternalFormat, format, type))
- {
- return false;
- }
-
- if (target == GL_TEXTURE_3D && (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL))
+ if (!ValidateTexImageFormatCombination(context, target, actualInternalFormat, format, type))
{
- context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
}
@@ -421,18 +403,13 @@ bool ValidateES3TexImageParametersBase(Context *context,
{
if (isCompressed != actualFormatInfo.compressed)
{
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (width == 0 || height == 0 || depth == 0)
- {
+ context->handleError(InvalidOperation());
return false;
}
if (xoffset < 0 || yoffset < 0 || zoffset < 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
@@ -440,7 +417,7 @@ bool ValidateES3TexImageParametersBase(Context *context,
std::numeric_limits<GLsizei>::max() - yoffset < height ||
std::numeric_limits<GLsizei>::max() - zoffset < depth)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
@@ -448,54 +425,42 @@ bool ValidateES3TexImageParametersBase(Context *context,
static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
static_cast<size_t>(zoffset + depth) > texture->getDepth(target, level))
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
- }
- // Check for pixel unpack buffer related API errors
- gl::Buffer *pixelUnpackBuffer = context->getState().getTargetBuffer(GL_PIXEL_UNPACK_BUFFER);
- if (pixelUnpackBuffer != NULL)
- {
- // ...the data would be unpacked from the buffer object such that the memory reads required
- // would exceed the data store size.
- size_t widthSize = static_cast<size_t>(width);
- size_t heightSize = static_cast<size_t>(height);
- size_t depthSize = static_cast<size_t>(depth);
- GLenum sizedFormat = GetSizedInternalFormat(actualInternalFormat, type);
-
- size_t pixelBytes = static_cast<size_t>(gl::GetInternalFormatInfo(sizedFormat).pixelBytes);
-
- if (!rx::IsUnsignedMultiplicationSafe(widthSize, heightSize) ||
- !rx::IsUnsignedMultiplicationSafe(widthSize * heightSize, depthSize) ||
- !rx::IsUnsignedMultiplicationSafe(widthSize * heightSize * depthSize, pixelBytes))
+ if (width > 0 && height > 0 && depth > 0 && pixels == nullptr &&
+ context->getGLState().getTargetBuffer(gl::BufferBinding::PixelUnpack) == nullptr)
{
- // Overflow past the end of the buffer
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), PixelDataNull);
return false;
}
+ }
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedFormat);
- size_t copyBytes = formatInfo.computeBlockSize(type, width, height);
- size_t offset = reinterpret_cast<size_t>(pixels);
-
- if (!rx::IsUnsignedAdditionSafe(offset, copyBytes) ||
- ((offset + copyBytes) > static_cast<size_t>(pixelUnpackBuffer->getSize())))
- {
- // Overflow past the end of the buffer
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
+ GLenum sizeCheckFormat = isSubImage ? format : internalformat;
+ if (!ValidImageDataSize(context, target, width, height, depth, sizeCheckFormat, type, pixels,
+ imageSize))
+ {
+ return false;
+ }
- // ...data is not evenly divisible into the number of bytes needed to store in memory a datum
+ // Check for pixel unpack buffer related API errors
+ gl::Buffer *pixelUnpackBuffer =
+ context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack);
+ if (pixelUnpackBuffer != nullptr)
+ {
+ // ...data is not evenly divisible into the number of bytes needed to store in memory a
+ // datum
// indicated by type.
if (!isCompressed)
{
+ size_t offset = reinterpret_cast<size_t>(pixels);
size_t dataBytesPerPixel = static_cast<size_t>(gl::GetTypeInfo(type).bytes);
if ((offset % dataBytesPerPixel) != 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation()
+ << "Reads would overflow the pixel unpack buffer.");
return false;
}
}
@@ -503,7 +468,7 @@ bool ValidateES3TexImageParametersBase(Context *context,
// ...the buffer object's data store is currently mapped.
if (pixelUnpackBuffer->isMapped())
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation() << "Pixel unpack buffer is mapped.");
return false;
}
}
@@ -526,17 +491,18 @@ bool ValidateES3TexImage2DParameters(Context *context,
GLint border,
GLenum format,
GLenum type,
- const GLvoid *pixels)
+ GLsizei imageSize,
+ const void *pixels)
{
if (!ValidTexture2DDestinationTarget(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
return ValidateES3TexImageParametersBase(context, target, level, internalformat, isCompressed,
isSubImage, xoffset, yoffset, zoffset, width, height,
- depth, border, format, type, pixels);
+ depth, border, format, type, imageSize, pixels);
}
bool ValidateES3TexImage3DParameters(Context *context,
@@ -554,301 +520,260 @@ bool ValidateES3TexImage3DParameters(Context *context,
GLint border,
GLenum format,
GLenum type,
- const GLvoid *pixels)
+ GLsizei bufSize,
+ const void *pixels)
{
if (!ValidTexture3DDestinationTarget(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
return ValidateES3TexImageParametersBase(context, target, level, internalformat, isCompressed,
isSubImage, xoffset, yoffset, zoffset, width, height,
- depth, border, format, type, pixels);
+ depth, border, format, type, bufSize, pixels);
}
struct EffectiveInternalFormatInfo
{
- GLenum mEffectiveFormat;
- GLenum mDestFormat;
- GLuint mMinRedBits;
- GLuint mMaxRedBits;
- GLuint mMinGreenBits;
- GLuint mMaxGreenBits;
- GLuint mMinBlueBits;
- GLuint mMaxBlueBits;
- GLuint mMinAlphaBits;
- GLuint mMaxAlphaBits;
-
- EffectiveInternalFormatInfo(GLenum effectiveFormat, GLenum destFormat, GLuint minRedBits, GLuint maxRedBits,
- GLuint minGreenBits, GLuint maxGreenBits, GLuint minBlueBits, GLuint maxBlueBits,
- GLuint minAlphaBits, GLuint maxAlphaBits)
- : mEffectiveFormat(effectiveFormat), mDestFormat(destFormat), mMinRedBits(minRedBits),
- mMaxRedBits(maxRedBits), mMinGreenBits(minGreenBits), mMaxGreenBits(maxGreenBits),
- mMinBlueBits(minBlueBits), mMaxBlueBits(maxBlueBits), mMinAlphaBits(minAlphaBits),
- mMaxAlphaBits(maxAlphaBits) {};
+ GLenum effectiveFormat;
+ GLenum destFormat;
+ GLuint minRedBits;
+ GLuint maxRedBits;
+ GLuint minGreenBits;
+ GLuint maxGreenBits;
+ GLuint minBlueBits;
+ GLuint maxBlueBits;
+ GLuint minAlphaBits;
+ GLuint maxAlphaBits;
};
-typedef std::vector<EffectiveInternalFormatInfo> EffectiveInternalFormatList;
-
-static EffectiveInternalFormatList BuildSizedEffectiveInternalFormatList()
+static bool QueryEffectiveFormatList(const InternalFormat &srcFormat,
+ GLenum targetFormat,
+ const EffectiveInternalFormatInfo *list,
+ size_t size,
+ GLenum *outEffectiveFormat)
{
- EffectiveInternalFormatList list;
-
- // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and
- // linear source buffer component sizes.
- // | Source channel min/max sizes |
- // Effective Internal Format | N/A | R | G | B | A |
- list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_NONE, 0, 0, 0, 0, 0, 0, 1, 8));
- list.push_back(EffectiveInternalFormatInfo(GL_R8, GL_NONE, 1, 8, 0, 0, 0, 0, 0, 0));
- list.push_back(EffectiveInternalFormatInfo(GL_RG8, GL_NONE, 1, 8, 1, 8, 0, 0, 0, 0));
- list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_NONE, 1, 5, 1, 6, 1, 5, 0, 0));
- list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_NONE, 6, 8, 7, 8, 6, 8, 0, 0));
- list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_NONE, 1, 4, 1, 4, 1, 4, 1, 4));
- list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_NONE, 5, 5, 5, 5, 5, 5, 1, 1));
- list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_NONE, 5, 8, 5, 8, 5, 8, 2, 8));
- list.push_back(EffectiveInternalFormatInfo(GL_RGB10_A2, GL_NONE, 9, 10, 9, 10, 9, 10, 2, 2));
+ for (size_t curFormat = 0; curFormat < size; ++curFormat)
+ {
+ const EffectiveInternalFormatInfo &formatInfo = list[curFormat];
+ if ((formatInfo.destFormat == targetFormat) &&
+ (formatInfo.minRedBits <= srcFormat.redBits &&
+ formatInfo.maxRedBits >= srcFormat.redBits) &&
+ (formatInfo.minGreenBits <= srcFormat.greenBits &&
+ formatInfo.maxGreenBits >= srcFormat.greenBits) &&
+ (formatInfo.minBlueBits <= srcFormat.blueBits &&
+ formatInfo.maxBlueBits >= srcFormat.blueBits) &&
+ (formatInfo.minAlphaBits <= srcFormat.alphaBits &&
+ formatInfo.maxAlphaBits >= srcFormat.alphaBits))
+ {
+ *outEffectiveFormat = formatInfo.effectiveFormat;
+ return true;
+ }
+ }
- return list;
+ *outEffectiveFormat = GL_NONE;
+ return false;
}
-static EffectiveInternalFormatList BuildUnsizedEffectiveInternalFormatList()
+bool GetSizedEffectiveInternalFormatInfo(const InternalFormat &srcFormat,
+ GLenum *outEffectiveFormat)
{
- EffectiveInternalFormatList list;
-
- // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and
- // linear source buffer component sizes.
- // | Source channel min/max sizes |
- // Effective Internal Format | Dest Format | R | G | B | A |
- list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_ALPHA, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX, 1, 8));
- list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX));
- list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 1, 8));
- list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_RGB, 1, 5, 1, 6, 1, 5, 0, UINT_MAX));
- list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_RGB, 6, 8, 7, 8, 6, 8, 0, UINT_MAX));
- list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_RGBA, 1, 4, 1, 4, 1, 4, 1, 4));
- list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_RGBA, 5, 5, 5, 5, 5, 5, 1, 1));
- list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_RGBA, 5, 8, 5, 8, 5, 8, 5, 8));
+ // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141:
+ // Effective internal format coresponding to destination internal format and linear source
+ // buffer component sizes.
+ // | Source channel min/max sizes |
+ // Effective Internal Format | N/A | R | G | B | A |
+ // clang-format off
+ constexpr EffectiveInternalFormatInfo list[] = {
+ { GL_ALPHA8_EXT, GL_NONE, 0, 0, 0, 0, 0, 0, 1, 8 },
+ { GL_R8, GL_NONE, 1, 8, 0, 0, 0, 0, 0, 0 },
+ { GL_RG8, GL_NONE, 1, 8, 1, 8, 0, 0, 0, 0 },
+ { GL_RGB565, GL_NONE, 1, 5, 1, 6, 1, 5, 0, 0 },
+ { GL_RGB8, GL_NONE, 6, 8, 7, 8, 6, 8, 0, 0 },
+ { GL_RGBA4, GL_NONE, 1, 4, 1, 4, 1, 4, 1, 4 },
+ { GL_RGB5_A1, GL_NONE, 5, 5, 5, 5, 5, 5, 1, 1 },
+ { GL_RGBA8, GL_NONE, 5, 8, 5, 8, 5, 8, 2, 8 },
+ { GL_RGB10_A2, GL_NONE, 9, 10, 9, 10, 9, 10, 2, 2 },
+ };
+ // clang-format on
+
+ return QueryEffectiveFormatList(srcFormat, GL_NONE, list, ArraySize(list), outEffectiveFormat);
+}
- return list;
+bool GetUnsizedEffectiveInternalFormatInfo(const InternalFormat &srcFormat,
+ const InternalFormat &destFormat,
+ GLenum *outEffectiveFormat)
+{
+ constexpr GLuint umax = UINT_MAX;
+
+ // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141:
+ // Effective internal format coresponding to destination internal format andlinear source buffer
+ // component sizes.
+ // | Source channel min/max sizes |
+ // Effective Internal Format | Dest Format | R | G | B | A |
+ // clang-format off
+ constexpr EffectiveInternalFormatInfo list[] = {
+ { GL_ALPHA8_EXT, GL_ALPHA, 0, umax, 0, umax, 0, umax, 1, 8 },
+ { GL_LUMINANCE8_EXT, GL_LUMINANCE, 1, 8, 0, umax, 0, umax, 0, umax },
+ { GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, 1, 8, 0, umax, 0, umax, 1, 8 },
+ { GL_RGB565, GL_RGB, 1, 5, 1, 6, 1, 5, 0, umax },
+ { GL_RGB8, GL_RGB, 6, 8, 7, 8, 6, 8, 0, umax },
+ { GL_RGBA4, GL_RGBA, 1, 4, 1, 4, 1, 4, 1, 4 },
+ { GL_RGB5_A1, GL_RGBA, 5, 5, 5, 5, 5, 5, 1, 1 },
+ { GL_RGBA8, GL_RGBA, 5, 8, 5, 8, 5, 8, 5, 8 },
+ };
+ // clang-format on
+
+ return QueryEffectiveFormatList(srcFormat, destFormat.format, list, ArraySize(list),
+ outEffectiveFormat);
}
-static bool GetEffectiveInternalFormat(const InternalFormat &srcFormat, const InternalFormat &destFormat,
+static bool GetEffectiveInternalFormat(const InternalFormat &srcFormat,
+ const InternalFormat &destFormat,
GLenum *outEffectiveFormat)
{
- const EffectiveInternalFormatList *list = NULL;
- GLenum targetFormat = GL_NONE;
-
- if (destFormat.pixelBytes > 0)
+ if (destFormat.sized)
{
- static const EffectiveInternalFormatList sizedList = BuildSizedEffectiveInternalFormatList();
- list = &sizedList;
+ return GetSizedEffectiveInternalFormatInfo(srcFormat, outEffectiveFormat);
}
else
{
- static const EffectiveInternalFormatList unsizedList = BuildUnsizedEffectiveInternalFormatList();
- list = &unsizedList;
- targetFormat = destFormat.format;
- }
-
- for (size_t curFormat = 0; curFormat < list->size(); ++curFormat)
- {
- const EffectiveInternalFormatInfo& formatInfo = list->at(curFormat);
- if ((formatInfo.mDestFormat == targetFormat) &&
- (formatInfo.mMinRedBits <= srcFormat.redBits && formatInfo.mMaxRedBits >= srcFormat.redBits) &&
- (formatInfo.mMinGreenBits <= srcFormat.greenBits && formatInfo.mMaxGreenBits >= srcFormat.greenBits) &&
- (formatInfo.mMinBlueBits <= srcFormat.blueBits && formatInfo.mMaxBlueBits >= srcFormat.blueBits) &&
- (formatInfo.mMinAlphaBits <= srcFormat.alphaBits && formatInfo.mMaxAlphaBits >= srcFormat.alphaBits))
- {
- *outEffectiveFormat = formatInfo.mEffectiveFormat;
- return true;
- }
+ return GetUnsizedEffectiveInternalFormatInfo(srcFormat, destFormat, outEffectiveFormat);
}
+}
- return false;
+static bool EqualOrFirstZero(GLuint first, GLuint second)
+{
+ return first == 0 || first == second;
}
-struct CopyConversion
+static bool IsValidES3CopyTexImageCombination(const InternalFormat &textureFormatInfo,
+ const InternalFormat &framebufferFormatInfo,
+ GLuint readBufferHandle)
{
- GLenum mTextureFormat;
- GLenum mFramebufferFormat;
+ if (!ValidES3CopyConversion(textureFormatInfo.format, framebufferFormatInfo.format))
+ {
+ return false;
+ }
- CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
- : mTextureFormat(textureFormat), mFramebufferFormat(framebufferFormat) { }
+ // Section 3.8.5 of the GLES 3.0.3 spec states that source and destination formats
+ // must both be signed, unsigned, or fixed point and both source and destinations
+ // must be either both SRGB or both not SRGB. EXT_color_buffer_float adds allowed
+ // conversion between fixed and floating point.
- bool operator<(const CopyConversion& other) const
+ if ((textureFormatInfo.colorEncoding == GL_SRGB) !=
+ (framebufferFormatInfo.colorEncoding == GL_SRGB))
{
- return memcmp(this, &other, sizeof(CopyConversion)) < 0;
+ return false;
}
-};
-typedef std::set<CopyConversion> CopyConversionSet;
-
-static CopyConversionSet BuildValidES3CopyTexImageCombinations()
-{
- CopyConversionSet set;
-
- // From ES 3.0.1 spec, table 3.15
- set.insert(CopyConversion(GL_ALPHA, GL_RGBA));
- set.insert(CopyConversion(GL_LUMINANCE, GL_RED));
- set.insert(CopyConversion(GL_LUMINANCE, GL_RG));
- set.insert(CopyConversion(GL_LUMINANCE, GL_RGB));
- set.insert(CopyConversion(GL_LUMINANCE, GL_RGBA));
- set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_RGBA));
- set.insert(CopyConversion(GL_RED, GL_RED));
- set.insert(CopyConversion(GL_RED, GL_RG));
- set.insert(CopyConversion(GL_RED, GL_RGB));
- set.insert(CopyConversion(GL_RED, GL_RGBA));
- set.insert(CopyConversion(GL_RG, GL_RG));
- set.insert(CopyConversion(GL_RG, GL_RGB));
- set.insert(CopyConversion(GL_RG, GL_RGBA));
- set.insert(CopyConversion(GL_RGB, GL_RGB));
- set.insert(CopyConversion(GL_RGB, GL_RGBA));
- set.insert(CopyConversion(GL_RGBA, GL_RGBA));
-
- // Necessary for ANGLE back-buffers
- set.insert(CopyConversion(GL_ALPHA, GL_BGRA_EXT));
- set.insert(CopyConversion(GL_LUMINANCE, GL_BGRA_EXT));
- set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_BGRA_EXT));
- set.insert(CopyConversion(GL_RED, GL_BGRA_EXT));
- set.insert(CopyConversion(GL_RG, GL_BGRA_EXT));
- set.insert(CopyConversion(GL_RGB, GL_BGRA_EXT));
- set.insert(CopyConversion(GL_RGBA, GL_BGRA_EXT));
-
- set.insert(CopyConversion(GL_RED_INTEGER, GL_RED_INTEGER));
- set.insert(CopyConversion(GL_RED_INTEGER, GL_RG_INTEGER));
- set.insert(CopyConversion(GL_RED_INTEGER, GL_RGB_INTEGER));
- set.insert(CopyConversion(GL_RED_INTEGER, GL_RGBA_INTEGER));
- set.insert(CopyConversion(GL_RG_INTEGER, GL_RG_INTEGER));
- set.insert(CopyConversion(GL_RG_INTEGER, GL_RGB_INTEGER));
- set.insert(CopyConversion(GL_RG_INTEGER, GL_RGBA_INTEGER));
- set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGB_INTEGER));
- set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGBA_INTEGER));
- set.insert(CopyConversion(GL_RGBA_INTEGER, GL_RGBA_INTEGER));
-
- return set;
-}
-
-static bool IsValidES3CopyTexImageCombination(GLenum textureInternalFormat, GLenum frameBufferInternalFormat, GLuint readBufferHandle)
-{
- const InternalFormat &textureInternalFormatInfo = GetInternalFormatInfo(textureInternalFormat);
- const InternalFormat &framebufferInternalFormatInfo = GetInternalFormatInfo(frameBufferInternalFormat);
-
- static const CopyConversionSet conversionSet = BuildValidES3CopyTexImageCombinations();
- if (conversionSet.find(CopyConversion(textureInternalFormatInfo.format, framebufferInternalFormatInfo.format)) != conversionSet.end())
- {
- // Section 3.8.5 of the GLES 3.0.3 spec states that source and destination formats
- // must both be signed, unsigned, or fixed point and both source and destinations
- // must be either both SRGB or both not SRGB. EXT_color_buffer_float adds allowed
- // conversion between fixed and floating point.
-
- if ((textureInternalFormatInfo.colorEncoding == GL_SRGB) != (framebufferInternalFormatInfo.colorEncoding == GL_SRGB))
- {
- return false;
- }
+ if (((textureFormatInfo.componentType == GL_INT) !=
+ (framebufferFormatInfo.componentType == GL_INT)) ||
+ ((textureFormatInfo.componentType == GL_UNSIGNED_INT) !=
+ (framebufferFormatInfo.componentType == GL_UNSIGNED_INT)))
+ {
+ return false;
+ }
+
+ if ((textureFormatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
+ textureFormatInfo.componentType == GL_SIGNED_NORMALIZED ||
+ textureFormatInfo.componentType == GL_FLOAT) &&
+ !(framebufferFormatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
+ framebufferFormatInfo.componentType == GL_SIGNED_NORMALIZED ||
+ framebufferFormatInfo.componentType == GL_FLOAT))
+ {
+ return false;
+ }
- if (((textureInternalFormatInfo.componentType == GL_INT) != (framebufferInternalFormatInfo.componentType == GL_INT )) ||
- ((textureInternalFormatInfo.componentType == GL_UNSIGNED_INT) != (framebufferInternalFormatInfo.componentType == GL_UNSIGNED_INT)))
+ // GLES specification 3.0.3, sec 3.8.5, pg 139-140:
+ // The effective internal format of the source buffer is determined with the following rules
+ // applied in order:
+ // * If the source buffer is a texture or renderbuffer that was created with a sized internal
+ // format then the effective internal format is the source buffer's sized internal format.
+ // * If the source buffer is a texture that was created with an unsized base internal format,
+ // then the effective internal format is the source image array's effective internal
+ // format, as specified by table 3.12, which is determined from the <format> and <type>
+ // that were used when the source image array was specified by TexImage*.
+ // * Otherwise the effective internal format is determined by the row in table 3.17 or 3.18
+ // where Destination Internal Format matches internalformat and where the [source channel
+ // sizes] are consistent with the values of the source buffer's [channel sizes]. Table 3.17
+ // is used if the FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the
+ // FRAMEBUFFER_ATTACHMENT_ENCODING is SRGB.
+ const InternalFormat *sourceEffectiveFormat = nullptr;
+ if (readBufferHandle != 0)
+ {
+ // Not the default framebuffer, therefore the read buffer must be a user-created texture or
+ // renderbuffer
+ if (framebufferFormatInfo.sized)
{
- return false;
+ sourceEffectiveFormat = &framebufferFormatInfo;
}
-
- if ((textureInternalFormatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
- textureInternalFormatInfo.componentType == GL_SIGNED_NORMALIZED ||
- textureInternalFormatInfo.componentType == GL_FLOAT) &&
- !(framebufferInternalFormatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
- framebufferInternalFormatInfo.componentType == GL_SIGNED_NORMALIZED ||
- framebufferInternalFormatInfo.componentType == GL_FLOAT))
+ else
{
- return false;
+ // Renderbuffers cannot be created with an unsized internal format, so this must be an
+ // unsized-format texture. We can use the same table we use when creating textures to
+ // get its effective sized format.
+ sourceEffectiveFormat =
+ &GetSizedInternalFormatInfo(framebufferFormatInfo.sizedInternalFormat);
}
-
- // GLES specification 3.0.3, sec 3.8.5, pg 139-140:
- // The effective internal format of the source buffer is determined with the following rules applied in order:
- // * If the source buffer is a texture or renderbuffer that was created with a sized internal format then the
- // effective internal format is the source buffer's sized internal format.
- // * If the source buffer is a texture that was created with an unsized base internal format, then the
- // effective internal format is the source image array's effective internal format, as specified by table
- // 3.12, which is determined from the <format> and <type> that were used when the source image array was
- // specified by TexImage*.
- // * Otherwise the effective internal format is determined by the row in table 3.17 or 3.18 where
- // Destination Internal Format matches internalformat and where the [source channel sizes] are consistent
- // with the values of the source buffer's [channel sizes]. Table 3.17 is used if the
- // FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the FRAMEBUFFER_ATTACHMENT_ENCODING
- // is SRGB.
- InternalFormat sourceEffectiveFormat;
- if (readBufferHandle != 0)
+ }
+ else
+ {
+ // The effective internal format must be derived from the source framebuffer's channel
+ // sizes. This is done in GetEffectiveInternalFormat for linear buffers (table 3.17)
+ if (framebufferFormatInfo.colorEncoding == GL_LINEAR)
{
- // Not the default framebuffer, therefore the read buffer must be a user-created texture or renderbuffer
- if (framebufferInternalFormatInfo.pixelBytes > 0)
+ GLenum effectiveFormat;
+ if (GetEffectiveInternalFormat(framebufferFormatInfo, textureFormatInfo,
+ &effectiveFormat))
{
- sourceEffectiveFormat = framebufferInternalFormatInfo;
+ sourceEffectiveFormat = &GetSizedInternalFormatInfo(effectiveFormat);
}
else
{
- // Renderbuffers cannot be created with an unsized internal format, so this must be an unsized-format
- // texture. We can use the same table we use when creating textures to get its effective sized format.
- GLenum sizedInternalFormat = GetSizedInternalFormat(framebufferInternalFormatInfo.format, framebufferInternalFormatInfo.type);
- sourceEffectiveFormat = GetInternalFormatInfo(sizedInternalFormat);
+ return false;
}
}
- else
+ else if (framebufferFormatInfo.colorEncoding == GL_SRGB)
{
- // The effective internal format must be derived from the source framebuffer's channel sizes.
- // This is done in GetEffectiveInternalFormat for linear buffers (table 3.17)
- if (framebufferInternalFormatInfo.colorEncoding == GL_LINEAR)
- {
- GLenum effectiveFormat;
- if (GetEffectiveInternalFormat(framebufferInternalFormatInfo, textureInternalFormatInfo, &effectiveFormat))
- {
- sourceEffectiveFormat = GetInternalFormatInfo(effectiveFormat);
- }
- else
- {
- return false;
- }
- }
- else if (framebufferInternalFormatInfo.colorEncoding == GL_SRGB)
+ // SRGB buffers can only be copied to sized format destinations according to table 3.18
+ if (textureFormatInfo.sized &&
+ (framebufferFormatInfo.redBits >= 1 && framebufferFormatInfo.redBits <= 8) &&
+ (framebufferFormatInfo.greenBits >= 1 && framebufferFormatInfo.greenBits <= 8) &&
+ (framebufferFormatInfo.blueBits >= 1 && framebufferFormatInfo.blueBits <= 8) &&
+ (framebufferFormatInfo.alphaBits >= 1 && framebufferFormatInfo.alphaBits <= 8))
{
- // SRGB buffers can only be copied to sized format destinations according to table 3.18
- if ((textureInternalFormatInfo.pixelBytes > 0) &&
- (framebufferInternalFormatInfo.redBits >= 1 && framebufferInternalFormatInfo.redBits <= 8) &&
- (framebufferInternalFormatInfo.greenBits >= 1 && framebufferInternalFormatInfo.greenBits <= 8) &&
- (framebufferInternalFormatInfo.blueBits >= 1 && framebufferInternalFormatInfo.blueBits <= 8) &&
- (framebufferInternalFormatInfo.alphaBits >= 1 && framebufferInternalFormatInfo.alphaBits <= 8))
- {
- sourceEffectiveFormat = GetInternalFormatInfo(GL_SRGB8_ALPHA8);
- }
- else
- {
- return false;
- }
+ sourceEffectiveFormat = &GetSizedInternalFormatInfo(GL_SRGB8_ALPHA8);
}
else
{
- UNREACHABLE();
return false;
}
}
-
- if (textureInternalFormatInfo.pixelBytes > 0)
+ else
{
- // Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination format is sized,
- // component sizes of the source and destination formats must exactly match
- if (textureInternalFormatInfo.redBits != sourceEffectiveFormat.redBits ||
- textureInternalFormatInfo.greenBits != sourceEffectiveFormat.greenBits ||
- textureInternalFormatInfo.blueBits != sourceEffectiveFormat.blueBits ||
- textureInternalFormatInfo.alphaBits != sourceEffectiveFormat.alphaBits)
- {
- return false;
- }
+ UNREACHABLE();
+ return false;
}
+ }
-
- return true; // A conversion function exists, and no rule in the specification has precluded conversion
- // between these formats.
+ if (textureFormatInfo.sized)
+ {
+ // Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination format is
+ // sized, component sizes of the source and destination formats must exactly match if the
+ // destination format exists.
+ if (!EqualOrFirstZero(textureFormatInfo.redBits, sourceEffectiveFormat->redBits) ||
+ !EqualOrFirstZero(textureFormatInfo.greenBits, sourceEffectiveFormat->greenBits) ||
+ !EqualOrFirstZero(textureFormatInfo.blueBits, sourceEffectiveFormat->blueBits) ||
+ !EqualOrFirstZero(textureFormatInfo.alphaBits, sourceEffectiveFormat->alphaBits))
+ {
+ return false;
+ }
}
- return false;
+ return true; // A conversion function exists, and no rule in the specification has precluded
+ // conversion between these formats.
}
bool ValidateES3CopyTexImageParametersBase(ValidationContext *context,
@@ -865,48 +790,50 @@ bool ValidateES3CopyTexImageParametersBase(ValidationContext *context,
GLsizei height,
GLint border)
{
- GLenum textureInternalFormat;
+ Format textureFormat = Format::Invalid();
if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
- xoffset, yoffset, zoffset, x, y, width, height,
- border, &textureInternalFormat))
+ xoffset, yoffset, zoffset, x, y, width, height, border,
+ &textureFormat))
{
return false;
}
+ ASSERT(textureFormat.valid() || !isSubImage);
- const auto &state = context->getState();
- const gl::Framebuffer *framebuffer = state.getReadFramebuffer();
- GLuint readFramebufferID = framebuffer->id();
+ const auto &state = context->getGLState();
+ gl::Framebuffer *framebuffer = state.getReadFramebuffer();
+ GLuint readFramebufferID = framebuffer->id();
- if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+ if (framebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ context->handleError(InvalidFramebufferOperation());
return false;
}
- if (readFramebufferID != 0 && framebuffer->getSamples(context->getData()) != 0)
+ if (readFramebufferID != 0 && framebuffer->getSamples(context) != 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
- const gl::FramebufferAttachment *source = framebuffer->getReadColorbuffer();
- GLenum colorbufferInternalFormat = source->getInternalFormat();
+ const FramebufferAttachment *source = framebuffer->getReadColorbuffer();
if (isSubImage)
{
- if (!IsValidES3CopyTexImageCombination(textureInternalFormat, colorbufferInternalFormat,
+ if (!IsValidES3CopyTexImageCombination(*textureFormat.info, *source->getFormat().info,
readFramebufferID))
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
}
else
{
- if (!gl::IsValidES3CopyTexImageCombination(internalformat, colorbufferInternalFormat,
- readFramebufferID))
+ // Use format/type from the source FBO. (Might not be perfect for all cases?)
+ const InternalFormat &framebufferFormat = *source->getFormat().info;
+ const InternalFormat &copyFormat = GetInternalFormatInfo(internalformat, GL_UNSIGNED_BYTE);
+ if (!IsValidES3CopyTexImageCombination(copyFormat, framebufferFormat, readFramebufferID))
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
}
@@ -931,7 +858,7 @@ bool ValidateES3CopyTexImage2DParameters(ValidationContext *context,
{
if (!ValidTexture2DDestinationTarget(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
@@ -956,7 +883,7 @@ bool ValidateES3CopyTexImage3DParameters(ValidationContext *context,
{
if (!ValidTexture3DDestinationTarget(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
@@ -975,7 +902,7 @@ bool ValidateES3TexStorageParametersBase(Context *context,
{
if (width < 1 || height < 1 || depth < 1 || levels < 1)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
@@ -987,7 +914,7 @@ bool ValidateES3TexStorageParametersBase(Context *context,
if (levels > gl::log2(maxDim) + 1)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
@@ -995,85 +922,102 @@ bool ValidateES3TexStorageParametersBase(Context *context,
switch (target)
{
- case GL_TEXTURE_2D:
+ case GL_TEXTURE_2D:
{
if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
static_cast<GLuint>(height) > caps.max2DTextureSize)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
}
break;
- case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_RECTANGLE_ANGLE:
+ {
+ if (static_cast<GLuint>(width) > caps.maxRectangleTextureSize ||
+ static_cast<GLuint>(height) > caps.maxRectangleTextureSize || levels != 1)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP:
{
if (width != height)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
}
break;
- case GL_TEXTURE_3D:
+ case GL_TEXTURE_3D:
{
if (static_cast<GLuint>(width) > caps.max3DTextureSize ||
static_cast<GLuint>(height) > caps.max3DTextureSize ||
static_cast<GLuint>(depth) > caps.max3DTextureSize)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
}
break;
- case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_2D_ARRAY:
{
if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
static_cast<GLuint>(height) > caps.max2DTextureSize ||
static_cast<GLuint>(depth) > caps.maxArrayTextureLayers)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
}
break;
- default:
- UNREACHABLE();
- return false;
+ default:
+ UNREACHABLE();
+ return false;
}
gl::Texture *texture = context->getTargetTexture(target);
if (!texture || texture->id() == 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
if (texture->getImmutableFormat())
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalformat);
if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
- if (formatInfo.pixelBytes == 0)
+ if (!formatInfo.sized)
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
+ return false;
+ }
+
+ if (formatInfo.compressed && target == GL_TEXTURE_RECTANGLE_ANGLE)
+ {
+ context->handleError(InvalidEnum() << "Rectangle texture cannot have a compressed format.");
return false;
}
@@ -1090,7 +1034,7 @@ bool ValidateES3TexStorage2DParameters(Context *context,
{
if (!ValidTexture2DTarget(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
@@ -1108,7 +1052,7 @@ bool ValidateES3TexStorage3DParameters(Context *context,
{
if (!ValidTexture3DTarget(context, target))
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
@@ -1116,33 +1060,11 @@ bool ValidateES3TexStorage3DParameters(Context *context,
height, depth);
}
-bool ValidateGenQueries(gl::Context *context, GLsizei n, const GLuint *ids)
-{
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
- return false;
- }
-
- return ValidateGenQueriesBase(context, n, ids);
-}
-
-bool ValidateDeleteQueries(gl::Context *context, GLsizei n, const GLuint *ids)
-{
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
- return false;
- }
-
- return ValidateDeleteQueriesBase(context, n, ids);
-}
-
bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
@@ -1151,9 +1073,9 @@ bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
bool ValidateEndQuery(gl::Context *context, GLenum target)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
@@ -1162,38 +1084,36 @@ bool ValidateEndQuery(gl::Context *context, GLenum target)
bool ValidateGetQueryiv(Context *context, GLenum target, GLenum pname, GLint *params)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
- return ValidateGetQueryivBase(context, target, pname);
+ return ValidateGetQueryivBase(context, target, pname, nullptr);
}
bool ValidateGetQueryObjectuiv(Context *context, GLuint id, GLenum pname, GLuint *params)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
- return ValidateGetQueryObjectValueBase(context, id, pname);
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
}
-bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment,
- GLuint texture, GLint level, GLint layer)
+bool ValidateFramebufferTextureLayer(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer)
{
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
- }
-
- if (layer < 0)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
@@ -1205,52 +1125,58 @@ bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum att
const gl::Caps &caps = context->getCaps();
if (texture != 0)
{
+ if (layer < 0)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
gl::Texture *tex = context->getTexture(texture);
ASSERT(tex);
switch (tex->getTarget())
{
- case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_2D_ARRAY:
{
if (level > gl::log2(caps.max2DTextureSize))
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
if (static_cast<GLuint>(layer) >= caps.maxArrayTextureLayers)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
}
break;
- case GL_TEXTURE_3D:
+ case GL_TEXTURE_3D:
{
if (level > gl::log2(caps.max3DTextureSize))
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
if (static_cast<GLuint>(layer) >= caps.max3DTextureSize)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
}
break;
- default:
- context->recordError(Error(GL_INVALID_OPERATION));
- return false;
+ default:
+ context->handleError(InvalidOperation());
+ return false;
}
- const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(tex->getInternalFormat(tex->getTarget(), level));
- if (internalFormatInfo.compressed)
+ const auto &format = tex->getFormat(tex->getTarget(), level);
+ if (format.info->compressed)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return false;
}
}
@@ -1258,161 +1184,114 @@ bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum att
return true;
}
-bool ValidES3ReadFormatType(Context *context, GLenum internalFormat, GLenum format, GLenum type)
+bool ValidateInvalidateFramebuffer(Context *context,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments)
{
- const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
- switch (format)
+ bool defaultFramebuffer = false;
+
+ switch (target)
{
- case GL_RGBA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- break;
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (internalFormat != GL_RGB10_A2)
- {
- return false;
- }
- break;
- case GL_FLOAT:
- if (internalFormatInfo.componentType != GL_FLOAT)
- {
- return false;
- }
- break;
- default:
- return false;
- }
- break;
- case GL_RGBA_INTEGER:
- switch (type)
- {
- case GL_INT:
- if (internalFormatInfo.componentType != GL_INT)
- {
- return false;
- }
+ case GL_DRAW_FRAMEBUFFER:
+ case GL_FRAMEBUFFER:
+ defaultFramebuffer = context->getGLState().getDrawFramebuffer()->id() == 0;
break;
- case GL_UNSIGNED_INT:
- if (internalFormatInfo.componentType != GL_UNSIGNED_INT)
- {
- return false;
- }
- break;
- default:
- return false;
- }
- break;
- case GL_BGRA_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
- break;
- default:
- return false;
- }
- break;
- case GL_RG_EXT:
- case GL_RED_EXT:
- if (!context->getExtensions().textureRG)
- {
- return false;
- }
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
+ case GL_READ_FRAMEBUFFER:
+ defaultFramebuffer = context->getGLState().getReadFramebuffer()->id() == 0;
break;
default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
return false;
- }
- break;
- default:
- return false;
}
- return true;
+
+ return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments,
+ defaultFramebuffer);
}
-bool ValidateES3RenderbufferStorageParameters(gl::Context *context, GLenum target, GLsizei samples,
- GLenum internalformat, GLsizei width, GLsizei height)
+bool ValidateInvalidateSubFramebuffer(Context *context,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
{
- if (!ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height))
- {
- return false;
- }
+ return ValidateInvalidateFramebuffer(context, target, numAttachments, attachments);
+}
- //The ES3 spec(section 4.4.2) states that the internal format must be sized and not an integer format if samples is greater than zero.
- const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
- if ((formatInfo.componentType == GL_UNSIGNED_INT || formatInfo.componentType == GL_INT) && samples > 0)
+bool ValidateClearBuffer(ValidationContext *context)
+{
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
- // The behavior is different than the ANGLE version, which would generate a GL_OUT_OF_MEMORY.
- const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
- if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
+ if (context->getGLState().getDrawFramebuffer()->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidFramebufferOperation());
return false;
}
return true;
}
-bool ValidateInvalidateFramebuffer(Context *context, GLenum target, GLsizei numAttachments,
- const GLenum *attachments)
+bool ValidateDrawRangeElements(Context *context,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Operation only supported on ES 3.0 and above"));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
- bool defaultFramebuffer = false;
-
- switch (target)
+ if (end < start)
{
- case GL_DRAW_FRAMEBUFFER:
- case GL_FRAMEBUFFER:
- defaultFramebuffer = context->getState().getDrawFramebuffer()->id() == 0;
- break;
- case GL_READ_FRAMEBUFFER:
- defaultFramebuffer = context->getState().getReadFramebuffer()->id() == 0;
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM, "Invalid framebuffer target"));
+ context->handleError(InvalidValue() << "end < start");
return false;
}
- return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments, defaultFramebuffer);
-}
-
-bool ValidateClearBuffer(ValidationContext *context)
-{
- if (context->getClientVersion() < 3)
+ if (!ValidateDrawElementsCommon(context, mode, count, type, indices, 0))
{
- context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- const gl::Framebuffer *fbo = context->getState().getDrawFramebuffer();
- if (!fbo || fbo->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
+ // Use the parameter buffer to retrieve and cache the index range.
+ const auto &params = context->getParams<HasIndexRange>();
+ const auto &indexRangeOpt = params.getIndexRange();
+ if (!indexRangeOpt.valid())
{
- context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ // Unexpected error.
return false;
}
+ if (indexRangeOpt.value().end > end || indexRangeOpt.value().start < start)
+ {
+ // GL spec says that behavior in this case is undefined - generating an error is fine.
+ context->handleError(InvalidOperation() << "Indices are out of the start, end range.");
+ return false;
+ }
return true;
}
-bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params)
+bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint *params)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
@@ -1421,17 +1300,17 @@ bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLu
bool ValidateReadBuffer(Context *context, GLenum src)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
- Framebuffer *readFBO = context->getState().getReadFramebuffer();
+ const Framebuffer *readFBO = context->getGLState().getReadFramebuffer();
if (readFBO == nullptr)
{
- context->recordError(gl::Error(GL_INVALID_OPERATION, "No active read framebuffer."));
+ context->handleError(InvalidOperation() << "No active read framebuffer.");
return false;
}
@@ -1440,9 +1319,9 @@ bool ValidateReadBuffer(Context *context, GLenum src)
return true;
}
- if (src != GL_BACK && (src < GL_COLOR_ATTACHMENT0 || src > GL_COLOR_ATTACHMENT15))
+ if (src != GL_BACK && (src < GL_COLOR_ATTACHMENT0 || src > GL_COLOR_ATTACHMENT31))
{
- context->recordError(gl::Error(GL_INVALID_ENUM, "Unknown enum for 'src' in ReadBuffer"));
+ context->handleError(InvalidEnum() << "Unknown enum for 'src' in ReadBuffer");
return false;
}
@@ -1450,8 +1329,9 @@ bool ValidateReadBuffer(Context *context, GLenum src)
{
if (src != GL_BACK)
{
- const char *errorMsg = "'src' must be GL_NONE or GL_BACK when reading from the default framebuffer.";
- context->recordError(gl::Error(GL_INVALID_OPERATION, errorMsg));
+ context->handleError(
+ InvalidOperation()
+ << "'src' must be GL_NONE or GL_BACK when reading from the default framebuffer.");
return false;
}
}
@@ -1461,8 +1341,7 @@ bool ValidateReadBuffer(Context *context, GLenum src)
if (drawBuffer >= context->getCaps().maxDrawBuffers)
{
- const char *errorMsg = "'src' is greater than MAX_DRAW_BUFFERS.";
- context->recordError(gl::Error(GL_INVALID_OPERATION, errorMsg));
+ context->handleError(InvalidOperation() << "'src' is greater than MAX_DRAW_BUFFERS.");
return false;
}
}
@@ -1479,34 +1358,57 @@ bool ValidateCompressedTexImage3D(Context *context,
GLsizei depth,
GLint border,
GLsizei imageSize,
- const GLvoid *data)
+ const void *data)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
- const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
- if (imageSize < 0 ||
- static_cast<GLuint>(imageSize) !=
- formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
+ if (!ValidTextureTarget(context, target))
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidEnum());
+ return false;
+ }
+
+ // Validate image size
+ if (!ValidImageSizeParameters(context, target, level, width, height, depth, false))
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat);
+ if (!formatInfo.compressed)
+ {
+ context->handleError(InvalidEnum() << "Not a valid compressed texture format");
+ return false;
+ }
+
+ auto blockSizeOrErr = formatInfo.computeCompressedImageSize(gl::Extents(width, height, depth));
+ if (blockSizeOrErr.isError())
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult())
+ {
+ context->handleError(InvalidValue());
return false;
}
// 3D texture target validation
if (target != GL_TEXTURE_3D && target != GL_TEXTURE_2D_ARRAY)
{
- context->recordError(
- Error(GL_INVALID_ENUM, "Must specify a valid 3D texture destination target"));
+ context->handleError(InvalidEnum() << "Must specify a valid 3D texture destination target");
return false;
}
// validateES3TexImageFormat sets the error code if there is an error
if (!ValidateES3TexImage3DParameters(context, target, level, internalformat, true, false, 0, 0,
- 0, width, height, depth, border, GL_NONE, GL_NONE, data))
+ 0, width, height, depth, border, GL_NONE, GL_NONE, -1,
+ data))
{
return false;
}
@@ -1514,59 +1416,207 @@ bool ValidateCompressedTexImage3D(Context *context,
return true;
}
-bool ValidateBindVertexArray(Context *context, GLuint array)
+bool ValidateCompressedTexImage3DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const void *data)
{
- if (context->getClientVersion() < 3)
+ if (!ValidateRobustCompressedTexImageBase(context, imageSize, dataSize))
{
- context->recordError(Error(GL_INVALID_OPERATION));
return false;
}
- return ValidateBindVertexArrayBase(context, array);
+ return ValidateCompressedTexImage3D(context, target, level, internalformat, width, height,
+ depth, border, imageSize, data);
}
-bool ValidateDeleteVertexArrays(Context *context, GLsizei n)
+bool ValidateBindVertexArray(Context *context, GLuint array)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
- return ValidateDeleteVertexArraysBase(context, n);
+ return ValidateBindVertexArrayBase(context, array);
}
-bool ValidateGenVertexArrays(Context *context, GLsizei n)
+bool ValidateIsVertexArray(Context *context, GLuint array)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
- return ValidateGenVertexArraysBase(context, n);
+ return true;
}
-bool ValidateIsVertexArray(Context *context)
+static bool ValidateBindBufferCommon(Context *context,
+ BufferBinding target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (buffer != 0 && offset < 0)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidValue() << "buffer is non-zero and offset is negative.");
return false;
}
+ if (!context->getGLState().isBindGeneratesResourceEnabled() &&
+ !context->isBufferGenerated(buffer))
+ {
+ context->handleError(InvalidOperation() << "Buffer was not generated.");
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+ switch (target)
+ {
+ case BufferBinding::TransformFeedback:
+ {
+ if (index >= caps.maxTransformFeedbackSeparateAttributes)
+ {
+ context->handleError(InvalidValue() << "index is greater than or equal to the "
+ "number of TRANSFORM_FEEDBACK_BUFFER "
+ "indexed binding points.");
+ return false;
+ }
+ if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0))
+ {
+ context->handleError(InvalidValue() << "offset and size must be multiple of 4.");
+ return false;
+ }
+
+ TransformFeedback *curTransformFeedback =
+ context->getGLState().getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isActive())
+ {
+ context->handleError(InvalidOperation()
+ << "target is TRANSFORM_FEEDBACK_BUFFER and transform "
+ "feedback is currently active.");
+ return false;
+ }
+ break;
+ }
+ case BufferBinding::Uniform:
+ {
+ if (index >= caps.maxUniformBufferBindings)
+ {
+ context->handleError(InvalidValue() << "index is greater than or equal to the "
+ "number of UNIFORM_BUFFER indexed "
+ "binding points.");
+ return false;
+ }
+
+ if (buffer != 0 && (offset % caps.uniformBufferOffsetAlignment) != 0)
+ {
+ context->handleError(
+ InvalidValue()
+ << "offset must be multiple of value of UNIFORM_BUFFER_OFFSET_ALIGNMENT.");
+ return false;
+ }
+ break;
+ }
+ case BufferBinding::AtomicCounter:
+ {
+ if (context->getClientVersion() < ES_3_1)
+ {
+ context->handleError(InvalidEnum()
+ << "ATOMIC_COUNTER_BUFFER is not supported before GLES 3.1");
+ return false;
+ }
+ if (index >= caps.maxAtomicCounterBufferBindings)
+ {
+ context->handleError(InvalidValue() << "index is greater than or equal to the "
+ "number of ATOMIC_COUNTER_BUFFER "
+ "indexed binding points.");
+ return false;
+ }
+ if (buffer != 0 && (offset % 4) != 0)
+ {
+ context->handleError(InvalidValue() << "offset must be a multiple of 4.");
+ return false;
+ }
+ break;
+ }
+ case BufferBinding::ShaderStorage:
+ {
+ if (context->getClientVersion() < ES_3_1)
+ {
+ context->handleError(InvalidEnum()
+ << "SHADER_STORAGE_BUFFER is not supported in GLES3.");
+ return false;
+ }
+ if (index >= caps.maxShaderStorageBufferBindings)
+ {
+ context->handleError(InvalidValue() << "index is greater than or equal to the "
+ "number of SHADER_STORAGE_BUFFER "
+ "indexed binding points.");
+ return false;
+ }
+ if (buffer != 0 && (offset % caps.shaderStorageBufferOffsetAlignment) != 0)
+ {
+ context->handleError(InvalidValue() << "offset must be multiple of value of "
+ "SHADER_STORAGE_BUFFER_OFFSET_"
+ "ALIGNMENT.");
+ return false;
+ }
+ break;
+ }
+ default:
+ context->handleError(InvalidEnum() << "the target is not supported.");
+ return false;
+ }
+
return true;
}
+bool ValidateBindBufferBase(Context *context, BufferBinding target, GLuint index, GLuint buffer)
+{
+ return ValidateBindBufferCommon(context, target, index, buffer, 0, 0);
+}
+
+bool ValidateBindBufferRange(Context *context,
+ BufferBinding target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size)
+{
+ if (buffer != 0 && size <= 0)
+ {
+ context->handleError(InvalidValue()
+ << "buffer is non-zero and size is less than or equal to zero.");
+ return false;
+ }
+ return ValidateBindBufferCommon(context, target, index, buffer, offset, size);
+}
+
bool ValidateProgramBinary(Context *context,
GLuint program,
GLenum binaryFormat,
const void *binary,
GLint length)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
@@ -1580,20 +1630,20 @@ bool ValidateGetProgramBinary(Context *context,
GLenum *binaryFormat,
void *binary)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
return ValidateGetProgramBinaryBase(context, program, bufSize, length, binaryFormat, binary);
}
-bool ValidateProgramParameter(Context *context, GLuint program, GLenum pname, GLint value)
+bool ValidateProgramParameteri(Context *context, GLuint program, GLenum pname, GLint value)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
@@ -1605,10 +1655,33 @@ bool ValidateProgramParameter(Context *context, GLuint program, GLenum pname, GL
switch (pname)
{
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ if (value != GL_FALSE && value != GL_TRUE)
+ {
+ context->handleError(InvalidValue()
+ << "Invalid value, expected GL_FALSE or GL_TRUE: " << value);
+ return false;
+ }
+ break;
+
+ case GL_PROGRAM_SEPARABLE:
+ if (context->getClientVersion() < ES_3_1)
+ {
+ context->handleError(InvalidEnum()
+ << "PROGRAM_SEPARABLE is not supported before GLES 3.1");
+ return false;
+ }
+
+ if (value != GL_FALSE && value != GL_TRUE)
+ {
+ context->handleError(InvalidValue()
+ << "Invalid value, expected GL_FALSE or GL_TRUE: " << value);
+ return false;
+ }
break;
default:
- context->recordError(Error(GL_INVALID_ENUM, "Invalid pname: 0x%X", pname));
+ context->handleError(InvalidEnum()
+ << "Invalid pname: 0x" << std::hex << std::uppercase << pname);
return false;
}
@@ -1627,9 +1700,9 @@ bool ValidateBlitFramebuffer(Context *context,
GLbitfield mask,
GLenum filter)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
@@ -1648,21 +1721,30 @@ bool ValidateClearBufferiv(ValidationContext *context,
if (drawbuffer < 0 ||
static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
+ if (context->getExtensions().webglCompatibility)
+ {
+ constexpr GLenum validComponentTypes[] = {GL_INT};
+ if (!ValidateWebGLFramebufferAttachmentClearType(
+ context, drawbuffer, validComponentTypes, ArraySize(validComponentTypes)))
+ {
+ return false;
+ }
+ }
break;
case GL_STENCIL:
if (drawbuffer != 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
break;
default:
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
@@ -1680,13 +1762,22 @@ bool ValidateClearBufferuiv(ValidationContext *context,
if (drawbuffer < 0 ||
static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
+ if (context->getExtensions().webglCompatibility)
+ {
+ constexpr GLenum validComponentTypes[] = {GL_UNSIGNED_INT};
+ if (!ValidateWebGLFramebufferAttachmentClearType(
+ context, drawbuffer, validComponentTypes, ArraySize(validComponentTypes)))
+ {
+ return false;
+ }
+ }
break;
default:
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
@@ -1704,21 +1795,31 @@ bool ValidateClearBufferfv(ValidationContext *context,
if (drawbuffer < 0 ||
static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
+ if (context->getExtensions().webglCompatibility)
+ {
+ constexpr GLenum validComponentTypes[] = {GL_FLOAT, GL_UNSIGNED_NORMALIZED,
+ GL_SIGNED_NORMALIZED};
+ if (!ValidateWebGLFramebufferAttachmentClearType(
+ context, drawbuffer, validComponentTypes, ArraySize(validComponentTypes)))
+ {
+ return false;
+ }
+ }
break;
case GL_DEPTH:
if (drawbuffer != 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
break;
default:
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
@@ -1736,13 +1837,13 @@ bool ValidateClearBufferfi(ValidationContext *context,
case GL_DEPTH_STENCIL:
if (drawbuffer != 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return false;
}
break;
default:
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return false;
}
@@ -1751,9 +1852,9 @@ bool ValidateClearBufferfi(ValidationContext *context,
bool ValidateDrawBuffers(ValidationContext *context, GLsizei n, const GLenum *bufs)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
@@ -1771,9 +1872,9 @@ bool ValidateCopyTexSubImage3D(Context *context,
GLsizei width,
GLsizei height)
{
- if (context->getClientVersion() < 3)
+ if (context->getClientMajorVersion() < 3)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
return false;
}
@@ -1781,4 +1882,1821 @@ bool ValidateCopyTexSubImage3D(Context *context,
yoffset, zoffset, x, y, width, height, 0);
}
+bool ValidateTexImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return ValidateES3TexImage3DParameters(context, target, level, internalformat, false, false, 0,
+ 0, 0, width, height, depth, border, format, type, -1,
+ pixels);
+}
+
+bool ValidateTexImage3DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateES3TexImage3DParameters(context, target, level, internalformat, false, false, 0,
+ 0, 0, width, height, depth, border, format, type,
+ bufSize, pixels);
+}
+
+bool ValidateTexSubImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return ValidateES3TexImage3DParameters(context, target, level, GL_NONE, false, true, xoffset,
+ yoffset, zoffset, width, height, depth, 0, format, type,
+ -1, pixels);
+}
+
+bool ValidateTexSubImage3DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateES3TexImage3DParameters(context, target, level, GL_NONE, false, true, xoffset,
+ yoffset, zoffset, width, height, depth, 0, format, type,
+ bufSize, pixels);
+}
+
+bool ValidateCompressedTexSubImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ const InternalFormat &formatInfo = GetSizedInternalFormatInfo(format);
+ if (!formatInfo.compressed)
+ {
+ context->handleError(InvalidEnum() << "Not a valid compressed texture format");
+ return false;
+ }
+
+ auto blockSizeOrErr = formatInfo.computeCompressedImageSize(gl::Extents(width, height, depth));
+ if (blockSizeOrErr.isError())
+ {
+ context->handleError(blockSizeOrErr.getError());
+ return false;
+ }
+ if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult())
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ if (!data)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ return ValidateES3TexImage3DParameters(context, target, level, GL_NONE, true, true, xoffset,
+ yoffset, zoffset, width, height, depth, 0, format,
+ GL_NONE, -1, data);
+}
+bool ValidateCompressedTexSubImage3DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const void *data)
+{
+ if (!ValidateRobustCompressedTexImageBase(context, imageSize, dataSize))
+ {
+ return false;
+ }
+
+ return ValidateCompressedTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, width,
+ height, depth, format, imageSize, data);
+}
+
+bool ValidateGenQueries(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDeleteES3(context, n);
+}
+
+bool ValidateDeleteQueries(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDeleteES3(context, n);
+}
+
+bool ValidateGenSamplers(Context *context, GLint count, GLuint *)
+{
+ return ValidateGenOrDeleteCountES3(context, count);
+}
+
+bool ValidateDeleteSamplers(Context *context, GLint count, const GLuint *)
+{
+ return ValidateGenOrDeleteCountES3(context, count);
+}
+
+bool ValidateGenTransformFeedbacks(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDeleteES3(context, n);
+}
+
+bool ValidateDeleteTransformFeedbacks(Context *context, GLint n, const GLuint *ids)
+{
+ if (!ValidateGenOrDeleteES3(context, n))
+ {
+ return false;
+ }
+ for (GLint i = 0; i < n; ++i)
+ {
+ auto *transformFeedback = context->getTransformFeedback(ids[i]);
+ if (transformFeedback != nullptr && transformFeedback->isActive())
+ {
+ // ES 3.0.4 section 2.15.1 page 86
+ context->handleError(InvalidOperation()
+ << "Attempt to delete active transform feedback.");
+ return false;
+ }
+ }
+ return true;
+}
+
+bool ValidateGenVertexArrays(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDeleteES3(context, n);
+}
+
+bool ValidateDeleteVertexArrays(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDeleteES3(context, n);
+}
+
+bool ValidateBeginTransformFeedback(Context *context, GLenum primitiveMode)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+ switch (primitiveMode)
+ {
+ case GL_TRIANGLES:
+ case GL_LINES:
+ case GL_POINTS:
+ break;
+
+ default:
+ context->handleError(InvalidEnum() << "Invalid primitive mode.");
+ return false;
+ }
+
+ TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback();
+ ASSERT(transformFeedback != nullptr);
+
+ if (transformFeedback->isActive())
+ {
+ context->handleError(InvalidOperation() << "Transform feedback is already active.");
+ return false;
+ }
+
+ for (size_t i = 0; i < transformFeedback->getIndexedBufferCount(); i++)
+ {
+ const auto &buffer = transformFeedback->getIndexedBuffer(i);
+ if (buffer.get() && buffer->isMapped())
+ {
+ context->handleError(InvalidOperation() << "Transform feedback has a mapped buffer.");
+ return false;
+ }
+ }
+
+ Program *program = context->getGLState().getProgram();
+
+ if (!program)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotBound);
+ return false;
+ }
+
+ if (program->getTransformFeedbackVaryingCount() == 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoTransformFeedbackOutputVariables);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferPointerv(Context *context, BufferBinding target, GLenum pname, void **params)
+{
+ return ValidateGetBufferPointervBase(context, target, pname, nullptr, params);
+}
+
+bool ValidateGetBufferPointervRobustANGLE(Context *context,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetBufferPointervBase(context, target, pname, length, params))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateUnmapBuffer(Context *context, BufferBinding target)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return ValidateUnmapBufferBase(context, target);
+}
+
+bool ValidateMapBufferRange(Context *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return ValidateMapBufferRangeBase(context, target, offset, length, access);
+}
+
+bool ValidateFlushMappedBufferRange(Context *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return ValidateFlushMappedBufferRangeBase(context, target, offset, length);
+}
+
+bool ValidateIndexedStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLuint index,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ GLenum nativeType;
+ unsigned int numParams;
+ if (!context->getIndexedQueryParameterInfo(pname, &nativeType, &numParams))
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+ switch (pname)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ if (index >= caps.maxTransformFeedbackSeparateAttributes)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ break;
+
+ case GL_UNIFORM_BUFFER_START:
+ case GL_UNIFORM_BUFFER_SIZE:
+ case GL_UNIFORM_BUFFER_BINDING:
+ if (index >= caps.maxUniformBufferBindings)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ break;
+
+ case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
+ case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
+ if (index >= 3u)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ break;
+
+ case GL_ATOMIC_COUNTER_BUFFER_START:
+ case GL_ATOMIC_COUNTER_BUFFER_SIZE:
+ case GL_ATOMIC_COUNTER_BUFFER_BINDING:
+ if (context->getClientVersion() < ES_3_1)
+ {
+ context->handleError(
+ InvalidEnum()
+ << "Atomic Counter buffers are not supported in this version of GL");
+ return false;
+ }
+ if (index >= caps.maxAtomicCounterBufferBindings)
+ {
+ context->handleError(
+ InvalidValue()
+ << "index is outside the valid range for GL_ATOMIC_COUNTER_BUFFER_BINDING");
+ return false;
+ }
+ break;
+
+ case GL_SHADER_STORAGE_BUFFER_START:
+ case GL_SHADER_STORAGE_BUFFER_SIZE:
+ case GL_SHADER_STORAGE_BUFFER_BINDING:
+ if (context->getClientVersion() < ES_3_1)
+ {
+ context->handleError(
+ InvalidEnum()
+ << "Shader storage buffers are not supported in this version of GL");
+ return false;
+ }
+ if (index >= caps.maxShaderStorageBufferBindings)
+ {
+ context->handleError(
+ InvalidValue()
+ << "index is outside the valid range for GL_SHADER_STORAGE_BUFFER_BINDING");
+ return false;
+ }
+ break;
+
+ case GL_VERTEX_BINDING_BUFFER:
+ case GL_VERTEX_BINDING_DIVISOR:
+ case GL_VERTEX_BINDING_OFFSET:
+ case GL_VERTEX_BINDING_STRIDE:
+ if (context->getClientVersion() < ES_3_1)
+ {
+ context->handleError(
+ InvalidEnum()
+ << "Vertex Attrib Bindings are not supported in this version of GL");
+ return false;
+ }
+ if (index >= caps.maxVertexAttribBindings)
+ {
+ context->handleError(
+ InvalidValue()
+ << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS.");
+ return false;
+ }
+ break;
+ case GL_SAMPLE_MASK_VALUE:
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumRequiresGLES31);
+ return false;
+ }
+ if (index >= caps.maxSampleMaskWords)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidSampleMaskNumber);
+ return false;
+ }
+ break;
+ default:
+ context->handleError(InvalidEnum());
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+
+ return true;
+}
+
+bool ValidateGetIntegeri_v(ValidationContext *context, GLenum target, GLuint index, GLint *data)
+{
+ if (context->getClientVersion() < ES_3_0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+ return ValidateIndexedStateQuery(context, target, index, nullptr);
+}
+
+bool ValidateGetIntegeri_vRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data)
+{
+ if (context->getClientVersion() < ES_3_0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateIndexedStateQuery(context, target, index, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetInteger64i_v(ValidationContext *context, GLenum target, GLuint index, GLint64 *data)
+{
+ if (context->getClientVersion() < ES_3_0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+ return ValidateIndexedStateQuery(context, target, index, nullptr);
+}
+
+bool ValidateGetInteger64i_vRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data)
+{
+ if (context->getClientVersion() < ES_3_0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateIndexedStateQuery(context, target, index, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopyBufferSubData(ValidationContext *context,
+ BufferBinding readTarget,
+ BufferBinding writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (!ValidBufferType(context, readTarget) || !ValidBufferType(context, writeTarget))
+ {
+ context->handleError(InvalidEnum() << "Invalid buffer target");
+ return false;
+ }
+
+ Buffer *readBuffer = context->getGLState().getTargetBuffer(readTarget);
+ Buffer *writeBuffer = context->getGLState().getTargetBuffer(writeTarget);
+
+ if (!readBuffer || !writeBuffer)
+ {
+ context->handleError(InvalidOperation() << "No buffer bound to target");
+ return false;
+ }
+
+ // Verify that readBuffer and writeBuffer are not currently mapped
+ if (readBuffer->isMapped() || writeBuffer->isMapped())
+ {
+ context->handleError(InvalidOperation()
+ << "Cannot call CopyBufferSubData on a mapped buffer");
+ return false;
+ }
+
+ CheckedNumeric<GLintptr> checkedReadOffset(readOffset);
+ CheckedNumeric<GLintptr> checkedWriteOffset(writeOffset);
+ CheckedNumeric<GLintptr> checkedSize(size);
+
+ auto checkedReadSum = checkedReadOffset + checkedSize;
+ auto checkedWriteSum = checkedWriteOffset + checkedSize;
+
+ if (!checkedReadSum.IsValid() || !checkedWriteSum.IsValid() ||
+ !IsValueInRangeForNumericType<GLintptr>(readBuffer->getSize()) ||
+ !IsValueInRangeForNumericType<GLintptr>(writeBuffer->getSize()))
+ {
+ context->handleError(InvalidValue() << "Integer overflow when validating copy offsets.");
+ return false;
+ }
+
+ if (readOffset < 0 || writeOffset < 0 || size < 0)
+ {
+ context->handleError(InvalidValue()
+ << "readOffset, writeOffset and size must all be non-negative");
+ return false;
+ }
+
+ if (checkedReadSum.ValueOrDie() > readBuffer->getSize() ||
+ checkedWriteSum.ValueOrDie() > writeBuffer->getSize())
+ {
+ context->handleError(InvalidValue() << "Buffer offset overflow in CopyBufferSubData");
+ return false;
+ }
+
+ if (readBuffer == writeBuffer)
+ {
+ auto checkedOffsetDiff = (checkedReadOffset - checkedWriteOffset).Abs();
+ if (!checkedOffsetDiff.IsValid())
+ {
+ // This shold not be possible.
+ UNREACHABLE();
+ context->handleError(InvalidValue()
+ << "Integer overflow when validating same buffer copy.");
+ return false;
+ }
+
+ if (checkedOffsetDiff.ValueOrDie() < size)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetStringi(Context *context, GLenum name, GLuint index)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ switch (name)
+ {
+ case GL_EXTENSIONS:
+ if (index >= context->getExtensionStringCount())
+ {
+ context->handleError(InvalidValue()
+ << "index must be less than the number of extension strings.");
+ return false;
+ }
+ break;
+
+ case GL_REQUESTABLE_EXTENSIONS_ANGLE:
+ if (!context->getExtensions().requestExtension)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidName);
+ return false;
+ }
+ if (index >= context->getRequestableExtensionStringCount())
+ {
+ context->handleError(
+ InvalidValue()
+ << "index must be less than the number of requestable extension strings.");
+ return false;
+ }
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidName);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRenderbufferStorageMultisample(ValidationContext *context,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (!ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width,
+ height))
+ {
+ return false;
+ }
+
+ // The ES3 spec(section 4.4.2) states that the internal format must be sized and not an integer
+ // format if samples is greater than zero.
+ const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalformat);
+ if ((formatInfo.componentType == GL_UNSIGNED_INT || formatInfo.componentType == GL_INT) &&
+ samples > 0)
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ // The behavior is different than the ANGLE version, which would generate a GL_OUT_OF_MEMORY.
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
+ {
+ context->handleError(
+ InvalidOperation()
+ << "Samples must not be greater than maximum supported value for the format.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateVertexAttribIPointer(ValidationContext *context,
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (!ValidateVertexFormatBase(context, index, size, type, true))
+ {
+ return false;
+ }
+
+ if (stride < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeStride);
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+ if (context->getClientVersion() >= ES_3_1)
+ {
+ if (stride > caps.maxVertexAttribStride)
+ {
+ context->handleError(InvalidValue()
+ << "stride cannot be greater than MAX_VERTEX_ATTRIB_STRIDE.");
+ return false;
+ }
+
+ // [OpenGL ES 3.1] Section 10.3.1 page 245:
+ // glVertexAttribBinding is part of the equivalent code of VertexAttribIPointer, so its
+ // validation should be inherited.
+ if (index >= caps.maxVertexAttribBindings)
+ {
+ context->handleError(InvalidValue()
+ << "index must be smaller than MAX_VERTEX_ATTRIB_BINDINGS.");
+ return false;
+ }
+ }
+
+ // [OpenGL ES 3.0.2] Section 2.8 page 24:
+ // An INVALID_OPERATION error is generated when a non-zero vertex array object
+ // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
+ // and the pointer argument is not NULL.
+ if (context->getGLState().getVertexArrayId() != 0 &&
+ context->getGLState().getTargetBuffer(BufferBinding::Array) == 0 && pointer != nullptr)
+ {
+ context
+ ->handleError(InvalidOperation()
+ << "Client data cannot be used with a non-default vertex array object.");
+ return false;
+ }
+
+ if (context->getExtensions().webglCompatibility)
+ {
+ if (!ValidateWebGLVertexAttribPointer(context, type, false, stride, pointer, true))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetSynciv(Context *context,
+ GLsync sync,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *values)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
+ return false;
+ }
+
+ Sync *syncObject = context->getSync(sync);
+ if (!syncObject)
+ {
+ context->handleError(InvalidValue() << "Invalid sync object.");
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_OBJECT_TYPE:
+ case GL_SYNC_CONDITION:
+ case GL_SYNC_FLAGS:
+ case GL_SYNC_STATUS:
+ break;
+
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawElementsInstanced(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instanceCount)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return ValidateDrawElementsInstancedCommon(context, mode, count, type, indices, instanceCount);
+}
+
+bool ValidateFramebufferTextureMultiviewLayeredANGLE(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint baseViewIndex,
+ GLsizei numViews)
+{
+
+ if (!ValidateFramebufferTextureMultiviewBaseANGLE(context, target, attachment, texture, level,
+ numViews))
+ {
+ return false;
+ }
+
+ if (texture != 0)
+ {
+ if (baseViewIndex < 0)
+ {
+ context->handleError(InvalidValue() << "baseViewIndex cannot be less than 0.");
+ return false;
+ }
+
+ Texture *tex = context->getTexture(texture);
+ ASSERT(tex);
+
+ switch (tex->getTarget())
+ {
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ const Caps &caps = context->getCaps();
+ if (static_cast<GLuint>(baseViewIndex + numViews) > caps.maxArrayTextureLayers)
+ {
+ context->handleError(InvalidValue() << "baseViewIndex+numViews cannot be "
+ "greater than "
+ "GL_MAX_ARRAY_TEXTURE_LAYERS.");
+ return false;
+ }
+ }
+ break;
+ default:
+ context->handleError(InvalidOperation()
+ << "Texture's target must be GL_TEXTURE_2D_ARRAY.");
+ return false;
+ }
+
+ if (!ValidateFramebufferTextureMultiviewLevelAndFormat(context, tex, level))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferTextureMultiviewSideBySideANGLE(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLsizei numViews,
+ const GLint *viewportOffsets)
+{
+ if (!ValidateFramebufferTextureMultiviewBaseANGLE(context, target, attachment, texture, level,
+ numViews))
+ {
+ return false;
+ }
+
+ if (texture != 0)
+ {
+ const GLsizei numViewportOffsetValues = numViews * 2;
+ for (GLsizei i = 0; i < numViewportOffsetValues; ++i)
+ {
+ if (viewportOffsets[i] < 0)
+ {
+ context->handleError(InvalidValue()
+ << "viewportOffsets cannot contain negative values.");
+ return false;
+ }
+ }
+
+ Texture *tex = context->getTexture(texture);
+ ASSERT(tex);
+
+ switch (tex->getTarget())
+ {
+ case GL_TEXTURE_2D:
+ break;
+ default:
+ context->handleError(InvalidOperation()
+ << "Texture's target must be GL_TEXTURE_2D.");
+ return false;
+ }
+
+ if (!ValidateFramebufferTextureMultiviewLevelAndFormat(context, tex, level))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateUniform1ui(Context *context, GLint location, GLuint v0)
+{
+ return ValidateUniformES3(context, GL_UNSIGNED_INT, location, 1);
+}
+
+bool ValidateUniform2ui(Context *context, GLint location, GLuint v0, GLuint v1)
+{
+ return ValidateUniformES3(context, GL_UNSIGNED_INT_VEC2, location, 1);
+}
+
+bool ValidateUniform3ui(Context *context, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ return ValidateUniformES3(context, GL_UNSIGNED_INT_VEC3, location, 1);
+}
+
+bool ValidateUniform4ui(Context *context,
+ GLint location,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ return ValidateUniformES3(context, GL_UNSIGNED_INT_VEC4, location, 1);
+}
+
+bool ValidateUniform1uiv(Context *context, GLint location, GLsizei count, const GLuint *value)
+{
+ return ValidateUniformES3(context, GL_UNSIGNED_INT, location, count);
+}
+
+bool ValidateUniform2uiv(Context *context, GLint location, GLsizei count, const GLuint *value)
+{
+ return ValidateUniformES3(context, GL_UNSIGNED_INT_VEC2, location, count);
+}
+
+bool ValidateUniform3uiv(Context *context, GLint location, GLsizei count, const GLuint *value)
+{
+ return ValidateUniformES3(context, GL_UNSIGNED_INT_VEC3, location, count);
+}
+
+bool ValidateUniform4uiv(Context *context, GLint location, GLsizei count, const GLuint *value)
+{
+ return ValidateUniformES3(context, GL_UNSIGNED_INT_VEC4, location, count);
+}
+
+bool ValidateIsQuery(Context *context, GLuint id)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateUniformMatrix2x3fv(Context *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateUniformMatrixES3(context, GL_FLOAT_MAT2x3, location, count, transpose);
+}
+
+bool ValidateUniformMatrix3x2fv(Context *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateUniformMatrixES3(context, GL_FLOAT_MAT3x2, location, count, transpose);
+}
+
+bool ValidateUniformMatrix2x4fv(Context *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateUniformMatrixES3(context, GL_FLOAT_MAT2x4, location, count, transpose);
+}
+
+bool ValidateUniformMatrix4x2fv(Context *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateUniformMatrixES3(context, GL_FLOAT_MAT4x2, location, count, transpose);
+}
+
+bool ValidateUniformMatrix3x4fv(Context *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateUniformMatrixES3(context, GL_FLOAT_MAT3x4, location, count, transpose);
+}
+
+bool ValidateUniformMatrix4x3fv(Context *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateUniformMatrixES3(context, GL_FLOAT_MAT4x3, location, count, transpose);
+}
+
+bool ValidateEndTransformFeedback(Context *context)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback();
+ ASSERT(transformFeedback != nullptr);
+
+ if (!transformFeedback->isActive())
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateTransformFeedbackVaryings(Context *context,
+ GLuint program,
+ GLsizei count,
+ const GLchar *const *varyings,
+ GLenum bufferMode)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (count < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount);
+ return false;
+ }
+
+ switch (bufferMode)
+ {
+ case GL_INTERLEAVED_ATTRIBS:
+ break;
+ case GL_SEPARATE_ATTRIBS:
+ {
+ const Caps &caps = context->getCaps();
+ if (static_cast<GLuint>(count) > caps.maxTransformFeedbackSeparateAttributes)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ break;
+ }
+ default:
+ context->handleError(InvalidEnum());
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetTransformFeedbackVarying(Context *context,
+ GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *size,
+ GLenum *type,
+ GLchar *name)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount()))
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindTransformFeedback(Context *context, GLenum target, GLuint id)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK:
+ {
+ // Cannot bind a transform feedback object if the current one is started and not
+ // paused (3.0.2 pg 85 section 2.14.1)
+ TransformFeedback *curTransformFeedback =
+ context->getGLState().getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isActive() &&
+ !curTransformFeedback->isPaused())
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ // Cannot bind a transform feedback object that does not exist (3.0.2 pg 85 section
+ // 2.14.1)
+ if (!context->isTransformFeedbackGenerated(id))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), TransformFeedbackDoesNotExist);
+ return false;
+ }
+ }
+ break;
+
+ default:
+ context->handleError(InvalidEnum());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateIsTransformFeedback(Context *context, GLuint id)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidatePauseTransformFeedback(Context *context)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback();
+ ASSERT(transformFeedback != nullptr);
+
+ // Current transform feedback must be active and not paused in order to pause (3.0.2 pg 86)
+ if (!transformFeedback->isActive() || transformFeedback->isPaused())
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateResumeTransformFeedback(Context *context)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback();
+ ASSERT(transformFeedback != nullptr);
+
+ // Current transform feedback must be active and paused in order to resume (3.0.2 pg 86)
+ if (!transformFeedback->isActive() || !transformFeedback->isPaused())
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateVertexAttribI4i(Context *context, GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return ValidateVertexAttribIndex(context, index);
+}
+
+bool ValidateVertexAttribI4ui(Context *context,
+ GLuint index,
+ GLuint x,
+ GLuint y,
+ GLuint z,
+ GLuint w)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return ValidateVertexAttribIndex(context, index);
+}
+
+bool ValidateVertexAttribI4iv(Context *context, GLuint index, const GLint *v)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return ValidateVertexAttribIndex(context, index);
+}
+
+bool ValidateVertexAttribI4uiv(Context *context, GLuint index, const GLuint *v)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return ValidateVertexAttribIndex(context, index);
+}
+
+bool ValidateGetFragDataLocation(Context *context, GLuint program, const GLchar *name)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (!programObject->isLinked())
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetUniformIndices(Context *context,
+ GLuint program,
+ GLsizei uniformCount,
+ const GLchar *const *uniformNames,
+ GLuint *uniformIndices)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (uniformCount < 0)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetActiveUniformsiv(Context *context,
+ GLuint program,
+ GLsizei uniformCount,
+ const GLuint *uniformIndices,
+ GLenum pname,
+ GLint *params)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (uniformCount < 0)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_UNIFORM_TYPE:
+ case GL_UNIFORM_SIZE:
+ case GL_UNIFORM_NAME_LENGTH:
+ case GL_UNIFORM_BLOCK_INDEX:
+ case GL_UNIFORM_OFFSET:
+ case GL_UNIFORM_ARRAY_STRIDE:
+ case GL_UNIFORM_MATRIX_STRIDE:
+ case GL_UNIFORM_IS_ROW_MAJOR:
+ break;
+
+ default:
+ context->handleError(InvalidEnum());
+ return false;
+ }
+
+ if (uniformCount > programObject->getActiveUniformCount())
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ for (int uniformId = 0; uniformId < uniformCount; uniformId++)
+ {
+ const GLuint index = uniformIndices[uniformId];
+
+ if (index >= static_cast<GLuint>(programObject->getActiveUniformCount()))
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetUniformBlockIndex(Context *context, GLuint program, const GLchar *uniformBlockName)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetActiveUniformBlockiv(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params)
+{
+ return ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname, nullptr);
+}
+
+bool ValidateGetActiveUniformBlockName(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformBlockName)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateUniformBlockBinding(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLuint uniformBlockBinding)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (uniformBlockBinding >= context->getCaps().maxUniformBufferBindings)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ // if never linked, there won't be any uniform blocks
+ if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawArraysInstanced(Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return ValidateDrawArraysInstancedBase(context, mode, first, count, primcount);
+}
+
+bool ValidateFenceSync(Context *context, GLenum condition, GLbitfield flags)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE)
+ {
+ context->handleError(InvalidEnum());
+ return false;
+ }
+
+ if (flags != 0)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateIsSync(Context *context, GLsync sync)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDeleteSync(Context *context, GLsync sync)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (sync != static_cast<GLsync>(0) && !context->getSync(sync))
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateClientWaitSync(Context *context, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ Sync *clientWaitSync = context->getSync(sync);
+ if (!clientWaitSync)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateWaitSync(Context *context, GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (flags != 0)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ if (timeout != GL_TIMEOUT_IGNORED)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ Sync *waitSync = context->getSync(sync);
+ if (!waitSync)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetInteger64v(Context *context, GLenum pname, GLint64 *params)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ GLenum nativeType = GL_NONE;
+ unsigned int numParams = 0;
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateIsSampler(Context *context, GLuint sampler)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindSampler(Context *context, GLuint unit, GLuint sampler)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (sampler != 0 && !context->isSampler(sampler))
+ {
+ context->handleError(InvalidOperation());
+ return false;
+ }
+
+ if (unit >= context->getCaps().maxCombinedTextureImageUnits)
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateVertexAttribDivisor(Context *context, GLuint index, GLuint divisor)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ return ValidateVertexAttribIndex(context, index);
+}
+
+bool ValidateTexStorage2D(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (!ValidateES3TexStorage2DParameters(context, target, levels, internalformat, width, height,
+ 1))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateTexStorage3D(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required);
+ return false;
+ }
+
+ if (!ValidateES3TexStorage3DParameters(context, target, levels, internalformat, width, height,
+ depth))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferParameteri64v(ValidationContext *context,
+ BufferBinding target,
+ GLenum pname,
+ GLint64 *params)
+{
+ return ValidateGetBufferParameterBase(context, target, pname, false, nullptr);
+}
+
+bool ValidateGetSamplerParameterfv(Context *context, GLuint sampler, GLenum pname, GLfloat *params)
+{
+ return ValidateGetSamplerParameterBase(context, sampler, pname, nullptr);
+}
+
+bool ValidateGetSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, GLint *params)
+{
+ return ValidateGetSamplerParameterBase(context, sampler, pname, nullptr);
+}
+
+bool ValidateSamplerParameterf(Context *context, GLuint sampler, GLenum pname, GLfloat param)
+{
+ return ValidateSamplerParameterBase(context, sampler, pname, -1, &param);
+}
+
+bool ValidateSamplerParameterfv(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ const GLfloat *params)
+{
+ return ValidateSamplerParameterBase(context, sampler, pname, -1, params);
+}
+
+bool ValidateSamplerParameteri(Context *context, GLuint sampler, GLenum pname, GLint param)
+{
+ return ValidateSamplerParameterBase(context, sampler, pname, -1, &param);
+}
+
+bool ValidateSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, const GLint *params)
+{
+ return ValidateSamplerParameterBase(context, sampler, pname, -1, params);
+}
+
+bool ValidateGetVertexAttribIiv(Context *context, GLuint index, GLenum pname, GLint *params)
+{
+ return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, true);
+}
+
+bool ValidateGetVertexAttribIuiv(Context *context, GLuint index, GLenum pname, GLuint *params)
+{
+ return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, true);
+}
+
+bool ValidateGetInternalformativ(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint *params)
+{
+ return ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize,
+ nullptr);
+}
+
} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/validationES3.h b/src/3rdparty/angle/src/libANGLE/validationES3.h
index 7bc657790a..631b1ca43a 100644
--- a/src/3rdparty/angle/src/libANGLE/validationES3.h
+++ b/src/3rdparty/angle/src/libANGLE/validationES3.h
@@ -9,11 +9,14 @@
#ifndef LIBANGLE_VALIDATION_ES3_H_
#define LIBANGLE_VALIDATION_ES3_H_
+#include "libANGLE/PackedGLEnums.h"
+
#include <GLES3/gl3.h>
namespace gl
{
class Context;
+struct IndexRange;
class ValidationContext;
bool ValidateES3TexImageParametersBase(ValidationContext *context,
@@ -31,7 +34,8 @@ bool ValidateES3TexImageParametersBase(ValidationContext *context,
GLint border,
GLenum format,
GLenum type,
- const GLvoid *pixels);
+ GLsizei imageSize,
+ const void *pixels);
bool ValidateES3TexStorageParameters(Context *context,
GLenum target,
@@ -56,7 +60,8 @@ bool ValidateES3TexImage2DParameters(Context *context,
GLint border,
GLenum format,
GLenum type,
- const GLvoid *pixels);
+ GLsizei imageSize,
+ const void *pixels);
bool ValidateES3TexImage3DParameters(Context *context,
GLenum target,
@@ -73,7 +78,8 @@ bool ValidateES3TexImage3DParameters(Context *context,
GLint border,
GLenum format,
GLenum type,
- const GLvoid *pixels);
+ GLsizei bufSize,
+ const void *pixels);
bool ValidateES3CopyTexImageParametersBase(ValidationContext *context,
GLenum target,
@@ -141,10 +147,6 @@ bool ValidateES3TexStorage3DParameters(Context *context,
GLsizei height,
GLsizei depth);
-bool ValidateGenQueries(Context *context, GLsizei n, const GLuint *ids);
-
-bool ValidateDeleteQueries(Context *context, GLsizei n, const GLuint *ids);
-
bool ValidateBeginQuery(Context *context, GLenum target, GLuint id);
bool ValidateEndQuery(Context *context, GLenum target);
@@ -153,20 +155,38 @@ bool ValidateGetQueryiv(Context *context, GLenum target, GLenum pname, GLint *pa
bool ValidateGetQueryObjectuiv(Context *context, GLuint id, GLenum pname, GLuint *params);
-bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment,
- GLuint texture, GLint level, GLint layer);
-
-bool ValidES3ReadFormatType(Context *context, GLenum internalFormat, GLenum format, GLenum type);
-
-bool ValidateES3RenderbufferStorageParameters(Context *context, GLenum target, GLsizei samples,
- GLenum internalformat, GLsizei width, GLsizei height);
+bool ValidateFramebufferTextureLayer(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer);
-bool ValidateInvalidateFramebuffer(Context *context, GLenum target, GLsizei numAttachments,
+bool ValidateInvalidateFramebuffer(Context *context,
+ GLenum target,
+ GLsizei numAttachments,
const GLenum *attachments);
+bool ValidateInvalidateSubFramebuffer(Context *context,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+
bool ValidateClearBuffer(ValidationContext *context);
-bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params);
+bool ValidateDrawRangeElements(Context *context,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices);
+
+bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint *params);
bool ValidateReadBuffer(Context *context, GLenum mode);
@@ -179,12 +199,29 @@ bool ValidateCompressedTexImage3D(Context *context,
GLsizei depth,
GLint border,
GLsizei imageSize,
- const GLvoid *data);
+ const void *data);
+bool ValidateCompressedTexImage3DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const void *data);
bool ValidateBindVertexArray(Context *context, GLuint array);
-bool ValidateDeleteVertexArrays(Context *context, GLsizei n);
-bool ValidateGenVertexArrays(Context *context, GLsizei n);
-bool ValidateIsVertexArray(Context *context);
+bool ValidateIsVertexArray(Context *context, GLuint array);
+
+bool ValidateBindBufferBase(Context *context, BufferBinding target, GLuint index, GLuint buffer);
+bool ValidateBindBufferRange(Context *context,
+ BufferBinding target,
+ GLuint index,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizeiptr size);
bool ValidateProgramBinary(Context *context,
GLuint program,
@@ -197,7 +234,7 @@ bool ValidateGetProgramBinary(Context *context,
GLsizei *length,
GLenum *binaryFormat,
void *binary);
-bool ValidateProgramParameter(Context *context, GLuint program, GLenum pname, GLint value);
+bool ValidateProgramParameteri(Context *context, GLuint program, GLenum pname, GLint value);
bool ValidateBlitFramebuffer(Context *context,
GLint srcX0,
GLint srcY0,
@@ -237,7 +274,341 @@ bool ValidateCopyTexSubImage3D(Context *context,
GLint y,
GLsizei width,
GLsizei height);
+bool ValidateTexImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+bool ValidateTexImage3DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+bool ValidateTexSubImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+bool ValidateTexSubImage3DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+bool ValidateCompressedTexSubImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+bool ValidateCompressedTexSubImage3DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const void *data);
+
+bool ValidateGenQueries(Context *context, GLint n, GLuint *ids);
+bool ValidateDeleteQueries(Context *context, GLint n, const GLuint *ids);
+bool ValidateGenSamplers(Context *context, GLint count, GLuint *samplers);
+bool ValidateDeleteSamplers(Context *context, GLint count, const GLuint *samplers);
+bool ValidateGenTransformFeedbacks(Context *context, GLint n, GLuint *ids);
+bool ValidateDeleteTransformFeedbacks(Context *context, GLint n, const GLuint *ids);
+bool ValidateGenVertexArrays(Context *context, GLint n, GLuint *arrays);
+bool ValidateDeleteVertexArrays(Context *context, GLint n, const GLuint *arrays);
+
+bool ValidateBeginTransformFeedback(Context *context, GLenum primitiveMode);
+
+bool ValidateGetBufferPointerv(Context *context, BufferBinding target, GLenum pname, void **params);
+bool ValidateGetBufferPointervRobustANGLE(Context *context,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params);
+bool ValidateUnmapBuffer(Context *context, BufferBinding target);
+bool ValidateMapBufferRange(Context *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+bool ValidateFlushMappedBufferRange(Context *context,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length);
+
+bool ValidateIndexedStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLuint index,
+ GLsizei *length);
+bool ValidateGetIntegeri_v(ValidationContext *context, GLenum target, GLuint index, GLint *data);
+bool ValidateGetIntegeri_vRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data);
+bool ValidateGetInteger64i_v(ValidationContext *context,
+ GLenum target,
+ GLuint index,
+ GLint64 *data);
+bool ValidateGetInteger64i_vRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data);
+
+bool ValidateCopyBufferSubData(ValidationContext *context,
+ BufferBinding readTarget,
+ BufferBinding writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size);
+
+bool ValidateGetStringi(Context *context, GLenum name, GLuint index);
+bool ValidateRenderbufferStorageMultisample(ValidationContext *context,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+
+bool ValidateVertexAttribIPointer(ValidationContext *context,
+ GLuint index,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const void *pointer);
+
+bool ValidateGetSynciv(Context *context,
+ GLsync sync,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *values);
+
+bool ValidateDrawElementsInstanced(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instanceCount);
+
+bool ValidateFramebufferTextureMultiviewLayeredANGLE(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint baseViewIndex,
+ GLsizei numViews);
+
+bool ValidateFramebufferTextureMultiviewSideBySideANGLE(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLsizei numViews,
+ const GLint *viewportOffsets);
+
+bool ValidateIsQuery(Context *context, GLuint id);
+
+bool ValidateUniform1ui(Context *context, GLint location, GLuint v0);
+bool ValidateUniform2ui(Context *context, GLint location, GLuint v0, GLuint v1);
+bool ValidateUniform3ui(Context *context, GLint location, GLuint v0, GLuint v1, GLuint v2);
+bool ValidateUniform4ui(Context *context,
+ GLint location,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3);
+
+bool ValidateUniform1uiv(Context *context, GLint location, GLsizei count, const GLuint *value);
+bool ValidateUniform2uiv(Context *context, GLint location, GLsizei count, const GLuint *value);
+bool ValidateUniform3uiv(Context *context, GLint location, GLsizei count, const GLuint *value);
+bool ValidateUniform4uiv(Context *context, GLint location, GLsizei count, const GLuint *value);
+
+bool ValidateUniformMatrix2x3fv(Context *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateUniformMatrix3x2fv(Context *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateUniformMatrix2x4fv(Context *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateUniformMatrix4x2fv(Context *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateUniformMatrix3x4fv(Context *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateUniformMatrix4x3fv(Context *context,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+
+bool ValidateEndTransformFeedback(Context *context);
+bool ValidateTransformFeedbackVaryings(Context *context,
+ GLuint program,
+ GLsizei count,
+ const GLchar *const *varyings,
+ GLenum bufferMode);
+bool ValidateGetTransformFeedbackVarying(Context *context,
+ GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *size,
+ GLenum *type,
+ GLchar *name);
+bool ValidateBindTransformFeedback(Context *context, GLenum target, GLuint id);
+bool ValidateIsTransformFeedback(Context *context, GLuint id);
+bool ValidatePauseTransformFeedback(Context *context);
+bool ValidateResumeTransformFeedback(Context *context);
+bool ValidateVertexAttribI4i(Context *context, GLuint index, GLint x, GLint y, GLint z, GLint w);
+bool ValidateVertexAttribI4ui(Context *context,
+ GLuint index,
+ GLuint x,
+ GLuint y,
+ GLuint z,
+ GLuint w);
+bool ValidateVertexAttribI4iv(Context *context, GLuint index, const GLint *v);
+bool ValidateVertexAttribI4uiv(Context *context, GLuint index, const GLuint *v);
+bool ValidateGetFragDataLocation(Context *context, GLuint program, const GLchar *name);
+bool ValidateGetUniformIndices(Context *context,
+ GLuint program,
+ GLsizei uniformCount,
+ const GLchar *const *uniformNames,
+ GLuint *uniformIndices);
+bool ValidateGetActiveUniformsiv(Context *context,
+ GLuint program,
+ GLsizei uniformCount,
+ const GLuint *uniformIndices,
+ GLenum pname,
+ GLint *params);
+bool ValidateGetUniformBlockIndex(Context *context, GLuint program, const GLchar *uniformBlockName);
+bool ValidateGetActiveUniformBlockiv(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params);
+bool ValidateGetActiveUniformBlockName(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformBlockName);
+bool ValidateUniformBlockBinding(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLuint uniformBlockBinding);
+bool ValidateDrawArraysInstanced(Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount);
+
+bool ValidateFenceSync(Context *context, GLenum condition, GLbitfield flags);
+bool ValidateIsSync(Context *context, GLsync sync);
+bool ValidateDeleteSync(Context *context, GLsync sync);
+bool ValidateClientWaitSync(Context *context, GLsync sync, GLbitfield flags, GLuint64 timeout);
+bool ValidateWaitSync(Context *context, GLsync sync, GLbitfield flags, GLuint64 timeout);
+bool ValidateGetInteger64v(Context *context, GLenum pname, GLint64 *params);
+
+bool ValidateIsSampler(Context *context, GLuint sampler);
+bool ValidateBindSampler(Context *context, GLuint unit, GLuint sampler);
+bool ValidateVertexAttribDivisor(Context *context, GLuint index, GLuint divisor);
+bool ValidateTexStorage2D(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+bool ValidateTexStorage3D(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+bool ValidateGetVertexAttribIiv(Context *context, GLuint index, GLenum pname, GLint *params);
+bool ValidateGetVertexAttribIuiv(Context *context, GLuint index, GLenum pname, GLuint *params);
+bool ValidateGetBufferParameteri64v(ValidationContext *context,
+ BufferBinding target,
+ GLenum pname,
+ GLint64 *params);
+bool ValidateSamplerParameteri(Context *context, GLuint sampler, GLenum pname, GLint param);
+bool ValidateSamplerParameteriv(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ const GLint *params);
+bool ValidateSamplerParameterf(Context *context, GLuint sampler, GLenum pname, GLfloat param);
+bool ValidateSamplerParameterfv(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ const GLfloat *params);
+bool ValidateGetSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, GLint *params);
+bool ValidateGetSamplerParameterfv(Context *context, GLuint sampler, GLenum pname, GLfloat *params);
+bool ValidateGetInternalformativ(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint *params);
} // namespace gl
-#endif // LIBANGLE_VALIDATION_ES3_H_
+#endif // LIBANGLE_VALIDATION_ES3_H_
diff --git a/src/3rdparty/angle/src/libANGLE/validationES31.cpp b/src/3rdparty/angle/src/libANGLE/validationES31.cpp
new file mode 100644
index 0000000000..b1bdccacf7
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/validationES31.cpp
@@ -0,0 +1,1786 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES31.cpp: Validation functions for OpenGL ES 3.1 entry point parameters
+
+#include "libANGLE/validationES31.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/ErrorStrings.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/validationES.h"
+#include "libANGLE/validationES2.h"
+#include "libANGLE/validationES3.h"
+
+#include "common/utilities.h"
+
+using namespace angle;
+
+namespace gl
+{
+
+namespace
+{
+
+bool ValidateNamedProgramInterface(GLenum programInterface)
+{
+ switch (programInterface)
+ {
+ case GL_UNIFORM:
+ case GL_UNIFORM_BLOCK:
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ case GL_BUFFER_VARIABLE:
+ case GL_SHADER_STORAGE_BLOCK:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool ValidateLocationProgramInterface(GLenum programInterface)
+{
+ switch (programInterface)
+ {
+ case GL_UNIFORM:
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool ValidateProgramInterface(GLenum programInterface)
+{
+ return (programInterface == GL_ATOMIC_COUNTER_BUFFER ||
+ ValidateNamedProgramInterface(programInterface));
+}
+
+bool ValidateProgramResourceProperty(GLenum prop)
+{
+ switch (prop)
+ {
+ case GL_ACTIVE_VARIABLES:
+ case GL_BUFFER_BINDING:
+ case GL_NUM_ACTIVE_VARIABLES:
+
+ case GL_ARRAY_SIZE:
+
+ case GL_ARRAY_STRIDE:
+ case GL_BLOCK_INDEX:
+ case GL_IS_ROW_MAJOR:
+ case GL_MATRIX_STRIDE:
+
+ case GL_ATOMIC_COUNTER_BUFFER_INDEX:
+
+ case GL_BUFFER_DATA_SIZE:
+
+ case GL_LOCATION:
+
+ case GL_NAME_LENGTH:
+
+ case GL_OFFSET:
+
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+
+ case GL_TOP_LEVEL_ARRAY_SIZE:
+ case GL_TOP_LEVEL_ARRAY_STRIDE:
+
+ case GL_TYPE:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+// GLES 3.10 spec: Page 82 -- Table 7.2
+bool ValidateProgramResourcePropertyByInterface(GLenum prop, GLenum programInterface)
+{
+ switch (prop)
+ {
+ case GL_ACTIVE_VARIABLES:
+ case GL_BUFFER_BINDING:
+ case GL_NUM_ACTIVE_VARIABLES:
+ {
+ switch (programInterface)
+ {
+ case GL_ATOMIC_COUNTER_BUFFER:
+ case GL_SHADER_STORAGE_BLOCK:
+ case GL_UNIFORM_BLOCK:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ case GL_ARRAY_SIZE:
+ {
+ switch (programInterface)
+ {
+ case GL_BUFFER_VARIABLE:
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ case GL_UNIFORM:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ case GL_ARRAY_STRIDE:
+ case GL_BLOCK_INDEX:
+ case GL_IS_ROW_MAJOR:
+ case GL_MATRIX_STRIDE:
+ {
+ switch (programInterface)
+ {
+ case GL_BUFFER_VARIABLE:
+ case GL_UNIFORM:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ case GL_ATOMIC_COUNTER_BUFFER_INDEX:
+ {
+ if (programInterface == GL_UNIFORM)
+ {
+ return true;
+ }
+ return false;
+ }
+
+ case GL_BUFFER_DATA_SIZE:
+ {
+ switch (programInterface)
+ {
+ case GL_ATOMIC_COUNTER_BUFFER:
+ case GL_SHADER_STORAGE_BLOCK:
+ case GL_UNIFORM_BLOCK:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ case GL_LOCATION:
+ {
+ return ValidateLocationProgramInterface(programInterface);
+ }
+
+ case GL_NAME_LENGTH:
+ {
+ return ValidateNamedProgramInterface(programInterface);
+ }
+
+ case GL_OFFSET:
+ {
+ switch (programInterface)
+ {
+ case GL_BUFFER_VARIABLE:
+ case GL_UNIFORM:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ case GL_REFERENCED_BY_VERTEX_SHADER:
+ case GL_REFERENCED_BY_FRAGMENT_SHADER:
+ case GL_REFERENCED_BY_COMPUTE_SHADER:
+ {
+ switch (programInterface)
+ {
+ case GL_ATOMIC_COUNTER_BUFFER:
+ case GL_BUFFER_VARIABLE:
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ case GL_SHADER_STORAGE_BLOCK:
+ case GL_UNIFORM:
+ case GL_UNIFORM_BLOCK:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ case GL_TOP_LEVEL_ARRAY_SIZE:
+ case GL_TOP_LEVEL_ARRAY_STRIDE:
+ {
+ if (programInterface == GL_BUFFER_VARIABLE)
+ {
+ return true;
+ }
+ return false;
+ }
+
+ case GL_TYPE:
+ {
+ switch (programInterface)
+ {
+ case GL_BUFFER_VARIABLE:
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ case GL_UNIFORM:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ default:
+ return false;
+ }
+}
+
+bool ValidateProgramResourceIndex(const Program *programObject,
+ GLenum programInterface,
+ GLuint index)
+{
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ return (index < static_cast<GLuint>(programObject->getActiveAttributeCount()));
+
+ case GL_PROGRAM_OUTPUT:
+ return (index < static_cast<GLuint>(programObject->getOutputResourceCount()));
+
+ case GL_UNIFORM:
+ return (index < static_cast<GLuint>(programObject->getActiveUniformCount()));
+
+ case GL_BUFFER_VARIABLE:
+ return (index < static_cast<GLuint>(programObject->getActiveBufferVariableCount()));
+
+ case GL_SHADER_STORAGE_BLOCK:
+ return (index < static_cast<GLuint>(programObject->getActiveShaderStorageBlockCount()));
+
+ case GL_UNIFORM_BLOCK:
+ return (index < programObject->getActiveUniformBlockCount());
+
+ case GL_ATOMIC_COUNTER_BUFFER:
+ return (index < programObject->getActiveAtomicCounterBufferCount());
+
+ // TODO(jie.a.chen@intel.com): more interfaces.
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ UNIMPLEMENTED();
+ return false;
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool ValidateProgramUniform(gl::Context *context,
+ GLenum valueType,
+ GLuint program,
+ GLint location,
+ GLsizei count)
+{
+ // Check for ES31 program uniform entry points
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ const LinkedUniform *uniform = nullptr;
+ gl::Program *programObject = GetValidProgram(context, program);
+ return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
+ ValidateUniformValue(context, valueType, uniform->type);
+}
+
+bool ValidateProgramUniformMatrix(gl::Context *context,
+ GLenum valueType,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose)
+{
+ // Check for ES31 program uniform entry points
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ const LinkedUniform *uniform = nullptr;
+ gl::Program *programObject = GetValidProgram(context, program);
+ return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
+ ValidateUniformMatrixValue(context, valueType, uniform->type);
+}
+
+bool ValidateVertexAttribFormatCommon(ValidationContext *context,
+ GLuint attribIndex,
+ GLint size,
+ GLenum type,
+ GLuint relativeOffset,
+ GLboolean pureInteger)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+ if (relativeOffset > static_cast<GLuint>(caps.maxVertexAttribRelativeOffset))
+ {
+ context->handleError(
+ InvalidValue()
+ << "relativeOffset cannot be greater than MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.");
+ return false;
+ }
+
+ // [OpenGL ES 3.1] Section 10.3.1 page 243:
+ // An INVALID_OPERATION error is generated if the default vertex array object is bound.
+ if (context->getGLState().getVertexArrayId() == 0)
+ {
+ context->handleError(InvalidOperation() << "Default vertex array object is bound.");
+ return false;
+ }
+
+ return ValidateVertexFormatBase(context, attribIndex, size, type, pureInteger);
+}
+
+} // anonymous namespace
+
+bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ if (!ValidateIndexedStateQuery(context, target, index, nullptr))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBooleani_vRobustANGLE(Context *context,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *data)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateIndexedStateQuery(context, target, index, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawIndirectBase(Context *context, GLenum mode, const void *indirect)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ // Here the third parameter 1 is only to pass the count validation.
+ if (!ValidateDrawBase(context, mode, 1))
+ {
+ return false;
+ }
+
+ const State &state = context->getGLState();
+
+ // An INVALID_OPERATION error is generated if zero is bound to VERTEX_ARRAY_BINDING,
+ // DRAW_INDIRECT_BUFFER or to any enabled vertex array.
+ if (!state.getVertexArrayId())
+ {
+ context->handleError(InvalidOperation() << "zero is bound to VERTEX_ARRAY_BINDING");
+ return false;
+ }
+
+ gl::Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect);
+ if (!drawIndirectBuffer)
+ {
+ context->handleError(InvalidOperation() << "zero is bound to DRAW_INDIRECT_BUFFER");
+ return false;
+ }
+
+ // An INVALID_VALUE error is generated if indirect is not a multiple of the size, in basic
+ // machine units, of uint.
+ GLint64 offset = reinterpret_cast<GLint64>(indirect);
+ if ((static_cast<GLuint>(offset) % sizeof(GLuint)) != 0)
+ {
+ context->handleError(
+ InvalidValue()
+ << "indirect is not a multiple of the size, in basic machine units, of uint");
+ return false;
+ }
+
+ // ANGLE_multiview spec, revision 1:
+ // An INVALID_OPERATION is generated by DrawArraysIndirect and DrawElementsIndirect if the
+ // number of views in the draw framebuffer is greater than 1.
+ const Framebuffer *drawFramebuffer = context->getGLState().getDrawFramebuffer();
+ ASSERT(drawFramebuffer != nullptr);
+ if (drawFramebuffer->getNumViews() > 1)
+ {
+ context->handleError(
+ InvalidOperation()
+ << "The number of views in the active draw framebuffer is greater than 1.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawArraysIndirect(Context *context, GLenum mode, const void *indirect)
+{
+ const State &state = context->getGLState();
+ gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isActive() &&
+ !curTransformFeedback->isPaused())
+ {
+ // An INVALID_OPERATION error is generated if transform feedback is active and not paused.
+ context->handleError(InvalidOperation() << "transform feedback is active and not paused.");
+ return false;
+ }
+
+ if (!ValidateDrawIndirectBase(context, mode, indirect))
+ return false;
+
+ gl::Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect);
+ CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect));
+ // In OpenGL ES3.1 spec, session 10.5, it defines the struct of DrawArraysIndirectCommand
+ // which's size is 4 * sizeof(uint).
+ auto checkedSum = checkedOffset + 4 * sizeof(GLuint);
+ if (!checkedSum.IsValid() ||
+ checkedSum.ValueOrDie() > static_cast<size_t>(drawIndirectBuffer->getSize()))
+ {
+ context->handleError(
+ InvalidOperation()
+ << "the command would source data beyond the end of the buffer object.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawElementsIndirect(Context *context, GLenum mode, GLenum type, const void *indirect)
+{
+ if (!ValidateDrawElementsBase(context, type))
+ return false;
+
+ const State &state = context->getGLState();
+ const VertexArray *vao = state.getVertexArray();
+ gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
+ if (!elementArrayBuffer)
+ {
+ context->handleError(InvalidOperation() << "zero is bound to ELEMENT_ARRAY_BUFFER");
+ return false;
+ }
+
+ if (!ValidateDrawIndirectBase(context, mode, indirect))
+ return false;
+
+ gl::Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect);
+ CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect));
+ // In OpenGL ES3.1 spec, session 10.5, it defines the struct of DrawElementsIndirectCommand
+ // which's size is 5 * sizeof(uint).
+ auto checkedSum = checkedOffset + 5 * sizeof(GLuint);
+ if (!checkedSum.IsValid() ||
+ checkedSum.ValueOrDie() > static_cast<size_t>(drawIndirectBuffer->getSize()))
+ {
+ context->handleError(
+ InvalidOperation()
+ << "the command would source data beyond the end of the buffer object.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateProgramUniform1i(Context *context, GLuint program, GLint location, GLint v0)
+{
+ return ValidateProgramUniform1iv(context, program, location, 1, &v0);
+}
+
+bool ValidateProgramUniform2i(Context *context, GLuint program, GLint location, GLint v0, GLint v1)
+{
+ GLint xy[2] = {v0, v1};
+ return ValidateProgramUniform2iv(context, program, location, 1, xy);
+}
+
+bool ValidateProgramUniform3i(Context *context,
+ GLuint program,
+ GLint location,
+ GLint v0,
+ GLint v1,
+ GLint v2)
+{
+ GLint xyz[3] = {v0, v1, v2};
+ return ValidateProgramUniform3iv(context, program, location, 1, xyz);
+}
+
+bool ValidateProgramUniform4i(Context *context,
+ GLuint program,
+ GLint location,
+ GLint v0,
+ GLint v1,
+ GLint v2,
+ GLint v3)
+{
+ GLint xyzw[4] = {v0, v1, v2, v3};
+ return ValidateProgramUniform4iv(context, program, location, 1, xyzw);
+}
+
+bool ValidateProgramUniform1ui(Context *context, GLuint program, GLint location, GLuint v0)
+{
+ return ValidateProgramUniform1uiv(context, program, location, 1, &v0);
+}
+
+bool ValidateProgramUniform2ui(Context *context,
+ GLuint program,
+ GLint location,
+ GLuint v0,
+ GLuint v1)
+{
+ GLuint xy[2] = {v0, v1};
+ return ValidateProgramUniform2uiv(context, program, location, 1, xy);
+}
+
+bool ValidateProgramUniform3ui(Context *context,
+ GLuint program,
+ GLint location,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2)
+{
+ GLuint xyz[3] = {v0, v1, v2};
+ return ValidateProgramUniform3uiv(context, program, location, 1, xyz);
+}
+
+bool ValidateProgramUniform4ui(Context *context,
+ GLuint program,
+ GLint location,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3)
+{
+ GLuint xyzw[4] = {v0, v1, v2, v3};
+ return ValidateProgramUniform4uiv(context, program, location, 1, xyzw);
+}
+
+bool ValidateProgramUniform1f(Context *context, GLuint program, GLint location, GLfloat v0)
+{
+ return ValidateProgramUniform1fv(context, program, location, 1, &v0);
+}
+
+bool ValidateProgramUniform2f(Context *context,
+ GLuint program,
+ GLint location,
+ GLfloat v0,
+ GLfloat v1)
+{
+ GLfloat xy[2] = {v0, v1};
+ return ValidateProgramUniform2fv(context, program, location, 1, xy);
+}
+
+bool ValidateProgramUniform3f(Context *context,
+ GLuint program,
+ GLint location,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2)
+{
+ GLfloat xyz[3] = {v0, v1, v2};
+ return ValidateProgramUniform3fv(context, program, location, 1, xyz);
+}
+
+bool ValidateProgramUniform4f(Context *context,
+ GLuint program,
+ GLint location,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2,
+ GLfloat v3)
+{
+ GLfloat xyzw[4] = {v0, v1, v2, v3};
+ return ValidateProgramUniform4fv(context, program, location, 1, xyzw);
+}
+
+bool ValidateProgramUniform1iv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ // Check for ES31 program uniform entry points
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ const LinkedUniform *uniform = nullptr;
+ gl::Program *programObject = GetValidProgram(context, program);
+ return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
+ ValidateUniform1ivValue(context, uniform->type, count, value);
+}
+
+bool ValidateProgramUniform2iv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ return ValidateProgramUniform(context, GL_INT_VEC2, program, location, count);
+}
+
+bool ValidateProgramUniform3iv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ return ValidateProgramUniform(context, GL_INT_VEC3, program, location, count);
+}
+
+bool ValidateProgramUniform4iv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ return ValidateProgramUniform(context, GL_INT_VEC4, program, location, count);
+}
+
+bool ValidateProgramUniform1uiv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ return ValidateProgramUniform(context, GL_UNSIGNED_INT, program, location, count);
+}
+
+bool ValidateProgramUniform2uiv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ return ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC2, program, location, count);
+}
+
+bool ValidateProgramUniform3uiv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ return ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC3, program, location, count);
+}
+
+bool ValidateProgramUniform4uiv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ return ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC4, program, location, count);
+}
+
+bool ValidateProgramUniform1fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ return ValidateProgramUniform(context, GL_FLOAT, program, location, count);
+}
+
+bool ValidateProgramUniform2fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ return ValidateProgramUniform(context, GL_FLOAT_VEC2, program, location, count);
+}
+
+bool ValidateProgramUniform3fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ return ValidateProgramUniform(context, GL_FLOAT_VEC3, program, location, count);
+}
+
+bool ValidateProgramUniform4fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ return ValidateProgramUniform(context, GL_FLOAT_VEC4, program, location, count);
+}
+
+bool ValidateProgramUniformMatrix2fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2, program, location, count,
+ transpose);
+}
+
+bool ValidateProgramUniformMatrix3fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3, program, location, count,
+ transpose);
+}
+
+bool ValidateProgramUniformMatrix4fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4, program, location, count,
+ transpose);
+}
+
+bool ValidateProgramUniformMatrix2x3fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2x3, program, location, count,
+ transpose);
+}
+
+bool ValidateProgramUniformMatrix3x2fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3x2, program, location, count,
+ transpose);
+}
+
+bool ValidateProgramUniformMatrix2x4fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2x4, program, location, count,
+ transpose);
+}
+
+bool ValidateProgramUniformMatrix4x2fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4x2, program, location, count,
+ transpose);
+}
+
+bool ValidateProgramUniformMatrix3x4fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3x4, program, location, count,
+ transpose);
+}
+
+bool ValidateProgramUniformMatrix4x3fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4x3, program, location, count,
+ transpose);
+}
+
+bool ValidateGetTexLevelParameterBase(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (!ValidTexLevelDestinationTarget(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
+ return false;
+ }
+
+ if (context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target) ==
+ nullptr)
+ {
+ context->handleError(InvalidEnum() << "No texture bound.");
+ return false;
+ }
+
+ if (!ValidMipLevel(context, target, level))
+ {
+ context->handleError(InvalidValue());
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_RED_TYPE:
+ case GL_TEXTURE_GREEN_TYPE:
+ case GL_TEXTURE_BLUE_TYPE:
+ case GL_TEXTURE_ALPHA_TYPE:
+ case GL_TEXTURE_DEPTH_TYPE:
+ break;
+ case GL_TEXTURE_RED_SIZE:
+ case GL_TEXTURE_GREEN_SIZE:
+ case GL_TEXTURE_BLUE_SIZE:
+ case GL_TEXTURE_ALPHA_SIZE:
+ case GL_TEXTURE_DEPTH_SIZE:
+ case GL_TEXTURE_STENCIL_SIZE:
+ case GL_TEXTURE_SHARED_SIZE:
+ break;
+ case GL_TEXTURE_INTERNAL_FORMAT:
+ case GL_TEXTURE_WIDTH:
+ case GL_TEXTURE_HEIGHT:
+ case GL_TEXTURE_DEPTH:
+ break;
+ case GL_TEXTURE_SAMPLES:
+ case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
+ break;
+ case GL_TEXTURE_COMPRESSED:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetTexLevelParameterfv(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLfloat *params)
+{
+ return ValidateGetTexLevelParameterBase(context, target, level, pname, nullptr);
+}
+
+bool ValidateGetTexLevelParameteriv(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLint *params)
+{
+ return ValidateGetTexLevelParameterBase(context, target, level, pname, nullptr);
+}
+
+bool ValidateTexStorage2DMultisample(Context *context,
+ GLenum target,
+ GLsizei samples,
+ GLint internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedSampleLocations)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ if (target != GL_TEXTURE_2D_MULTISAMPLE)
+ {
+ context->handleError(InvalidEnum() << "Target must be TEXTURE_2D_MULTISAMPLE.");
+ return false;
+ }
+
+ if (width < 1 || height < 1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+ if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
+ static_cast<GLuint>(height) > caps.max2DTextureSize)
+ {
+ context
+ ->handleError(InvalidValue()
+ << "Width and height must be less than or equal to GL_MAX_TEXTURE_SIZE.");
+ return false;
+ }
+
+ if (samples == 0)
+ {
+ context->handleError(InvalidValue() << "Samples may not be zero.");
+ return false;
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
+ if (!formatCaps.renderable)
+ {
+ context->handleError(InvalidEnum() << "SizedInternalformat must be color-renderable, "
+ "depth-renderable, or stencil-renderable.");
+ return false;
+ }
+
+ // The ES3.1 spec(section 8.8) states that an INVALID_ENUM error is generated if internalformat
+ // is one of the unsized base internalformats listed in table 8.11.
+ const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
+ if (formatInfo.internalFormat == GL_NONE)
+ {
+ context->handleError(
+ InvalidEnum()
+ << "Internalformat is one of the unsupported unsized base internalformats.");
+ return false;
+ }
+
+ if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
+ {
+ context->handleError(
+ InvalidOperation()
+ << "Samples must not be greater than maximum supported value for the format.");
+ return false;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+ if (!texture || texture->id() == 0)
+ {
+ context->handleError(InvalidOperation() << "Zero is bound to target.");
+ return false;
+ }
+
+ if (texture->getImmutableFormat())
+ {
+ context->handleError(InvalidOperation() << "The value of TEXTURE_IMMUTABLE_FORMAT for "
+ "the texture currently bound to target on "
+ "the active texture unit is true.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetMultisamplefv(Context *context, GLenum pname, GLuint index, GLfloat *val)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ if (pname != GL_SAMPLE_POSITION)
+ {
+ context->handleError(InvalidEnum() << "Pname must be SAMPLE_POSITION.");
+ return false;
+ }
+
+ Framebuffer *framebuffer = context->getGLState().getDrawFramebuffer();
+
+ if (index >= static_cast<GLuint>(framebuffer->getSamples(context)))
+ {
+ context->handleError(InvalidValue() << "Index must be less than the value of SAMPLES.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferParameteri(Context *context, GLenum target, GLenum pname, GLint param)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ if (!ValidFramebufferTarget(context, target))
+ {
+ context->handleError(InvalidEnum() << "Invalid framebuffer target.");
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_DEFAULT_WIDTH:
+ {
+ GLint maxWidth = context->getCaps().maxFramebufferWidth;
+ if (param < 0 || param > maxWidth)
+ {
+ context->handleError(
+ InvalidValue()
+ << "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_WIDTH.");
+ return false;
+ }
+ break;
+ }
+ case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
+ {
+ GLint maxHeight = context->getCaps().maxFramebufferHeight;
+ if (param < 0 || param > maxHeight)
+ {
+ context->handleError(
+ InvalidValue()
+ << "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_HEIGHT.");
+ return false;
+ }
+ break;
+ }
+ case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
+ {
+ GLint maxSamples = context->getCaps().maxFramebufferSamples;
+ if (param < 0 || param > maxSamples)
+ {
+ context->handleError(
+ InvalidValue()
+ << "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_SAMPLES.");
+ return false;
+ }
+ break;
+ }
+ case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+ {
+ break;
+ }
+ default:
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
+ return false;
+ }
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+ if (framebuffer->id() == 0)
+ {
+ context->handleError(InvalidOperation() << "Default framebuffer is bound to target.");
+ return false;
+ }
+ return true;
+}
+
+bool ValidateGetFramebufferParameteriv(Context *context, GLenum target, GLenum pname, GLint *params)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ if (!ValidFramebufferTarget(context, target))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_DEFAULT_WIDTH:
+ case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
+ case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
+ case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+ break;
+ default:
+ ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
+ return false;
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (framebuffer->id() == 0)
+ {
+ context->handleError(InvalidOperation() << "Default framebuffer is bound to target.");
+ return false;
+ }
+ return true;
+}
+
+bool ValidateGetProgramResourceIndex(Context *context,
+ GLuint program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (programObject == nullptr)
+ {
+ return false;
+ }
+
+ if (!ValidateNamedProgramInterface(programInterface))
+ {
+ context->handleError(InvalidEnum() << "Invalid program interface: 0x" << std::hex
+ << std::uppercase << programInterface);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindVertexBuffer(ValidationContext *context,
+ GLuint bindingIndex,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizei stride)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ if (!context->isBufferGenerated(buffer))
+ {
+ context->handleError(InvalidOperation() << "Buffer is not generated.");
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+ if (bindingIndex >= caps.maxVertexAttribBindings)
+ {
+ context->handleError(InvalidValue()
+ << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS.");
+ return false;
+ }
+
+ if (offset < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
+ return false;
+ }
+
+ if (stride < 0 || stride > caps.maxVertexAttribStride)
+ {
+ context->handleError(InvalidValue()
+ << "stride must be between 0 and MAX_VERTEX_ATTRIB_STRIDE.");
+ return false;
+ }
+
+ // [OpenGL ES 3.1] Section 10.3.1 page 244:
+ // An INVALID_OPERATION error is generated if the default vertex array object is bound.
+ if (context->getGLState().getVertexArrayId() == 0)
+ {
+ context->handleError(InvalidOperation() << "Default vertex array buffer is bound.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateVertexBindingDivisor(ValidationContext *context, GLuint bindingIndex, GLuint divisor)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+ if (bindingIndex >= caps.maxVertexAttribBindings)
+ {
+ context->handleError(InvalidValue()
+ << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS.");
+ return false;
+ }
+
+ // [OpenGL ES 3.1] Section 10.3.1 page 243:
+ // An INVALID_OPERATION error is generated if the default vertex array object is bound.
+ if (context->getGLState().getVertexArrayId() == 0)
+ {
+ context->handleError(InvalidOperation() << "Default vertex array object is bound.");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateVertexAttribFormat(ValidationContext *context,
+ GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeoffset)
+{
+ return ValidateVertexAttribFormatCommon(context, attribindex, size, type, relativeoffset,
+ false);
+}
+
+bool ValidateVertexAttribIFormat(ValidationContext *context,
+ GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset)
+{
+ return ValidateVertexAttribFormatCommon(context, attribindex, size, type, relativeoffset, true);
+}
+
+bool ValidateVertexAttribBinding(ValidationContext *context,
+ GLuint attribIndex,
+ GLuint bindingIndex)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ // [OpenGL ES 3.1] Section 10.3.1 page 243:
+ // An INVALID_OPERATION error is generated if the default vertex array object is bound.
+ if (context->getGLState().getVertexArrayId() == 0)
+ {
+ context->handleError(InvalidOperation() << "Default vertex array object is bound.");
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+ if (attribIndex >= caps.maxVertexAttributes)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
+ return false;
+ }
+
+ if (bindingIndex >= caps.maxVertexAttribBindings)
+ {
+ context->handleError(InvalidValue()
+ << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramResourceName(Context *context,
+ GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (programObject == nullptr)
+ {
+ return false;
+ }
+
+ if (!ValidateNamedProgramInterface(programInterface))
+ {
+ context->handleError(InvalidEnum() << "Invalid program interface: 0x" << std::hex
+ << std::uppercase << programInterface);
+ return false;
+ }
+
+ if (!ValidateProgramResourceIndex(programObject, programInterface, index))
+ {
+ context->handleError(InvalidValue() << "Invalid index: " << index);
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDispatchCompute(Context *context,
+ GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ const State &state = context->getGLState();
+ Program *program = state.getProgram();
+
+ if (program == nullptr)
+ {
+ context->handleError(InvalidOperation()
+ << "No active program object for the compute shader stage.");
+ return false;
+ }
+
+ if (!program->isLinked() || !program->hasLinkedComputeShader())
+ {
+ context->handleError(
+ InvalidOperation()
+ << "Program has not been successfully linked, or program contains no compute shaders.");
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+ if (numGroupsX > caps.maxComputeWorkGroupCount[0])
+ {
+ context->handleError(
+ InvalidValue() << "num_groups_x cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[0]="
+ << caps.maxComputeWorkGroupCount[0]);
+ return false;
+ }
+ if (numGroupsY > caps.maxComputeWorkGroupCount[1])
+ {
+ context->handleError(
+ InvalidValue() << "num_groups_y cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[1]="
+ << caps.maxComputeWorkGroupCount[1]);
+ return false;
+ }
+ if (numGroupsZ > caps.maxComputeWorkGroupCount[2])
+ {
+ context->handleError(
+ InvalidValue() << "num_groups_z cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[2]="
+ << caps.maxComputeWorkGroupCount[2]);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDispatchComputeIndirect(Context *context, GLintptr indirect)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateBindImageTexture(Context *context,
+ GLuint unit,
+ GLuint texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format)
+{
+ GLuint maxImageUnits = context->getCaps().maxImageUnits;
+ if (unit >= maxImageUnits)
+ {
+ context->handleError(InvalidValue()
+ << "unit cannot be greater than or equal than MAX_IMAGE_UNITS = "
+ << maxImageUnits);
+ return false;
+ }
+
+ if (level < 0)
+ {
+ context->handleError(InvalidValue() << "level is negative.");
+ return false;
+ }
+
+ if (layer < 0)
+ {
+ context->handleError(InvalidValue() << "layer is negative.");
+ return false;
+ }
+
+ if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && access != GL_READ_WRITE)
+ {
+ context->handleError(InvalidEnum() << "access is not one of the supported tokens.");
+ return false;
+ }
+
+ switch (format)
+ {
+ case GL_RGBA32F:
+ case GL_RGBA16F:
+ case GL_R32F:
+ case GL_RGBA32UI:
+ case GL_RGBA16UI:
+ case GL_RGBA8UI:
+ case GL_R32UI:
+ case GL_RGBA32I:
+ case GL_RGBA16I:
+ case GL_RGBA8I:
+ case GL_R32I:
+ case GL_RGBA8:
+ case GL_RGBA8_SNORM:
+ break;
+ default:
+ context->handleError(InvalidValue()
+ << "format is not one of supported image unit formats.");
+ return false;
+ }
+
+ if (texture != 0)
+ {
+ Texture *tex = context->getTexture(texture);
+
+ if (tex == nullptr)
+ {
+ context->handleError(InvalidValue()
+ << "texture is not the name of an existing texture object.");
+ return false;
+ }
+
+ if (!tex->getImmutableFormat())
+ {
+ context->handleError(InvalidOperation()
+ << "texture is not the name of an immutable texture object.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramResourceLocation(Context *context,
+ GLuint program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (programObject == nullptr)
+ {
+ return false;
+ }
+
+ if (!programObject->isLinked())
+ {
+ context->handleError(InvalidOperation() << "Program is not successfully linked.");
+ return false;
+ }
+
+ if (!ValidateLocationProgramInterface(programInterface))
+ {
+ context->handleError(InvalidEnum() << "Invalid program interface.");
+ return false;
+ }
+ return true;
+}
+
+bool ValidateGetProgramResourceiv(Context *context,
+ GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (programObject == nullptr)
+ {
+ return false;
+ }
+ if (!ValidateProgramInterface(programInterface))
+ {
+ context->handleError(InvalidEnum() << "Invalid program interface.");
+ return false;
+ }
+ if (propCount <= 0)
+ {
+ context->handleError(InvalidValue() << "Invalid propCount.");
+ return false;
+ }
+ if (bufSize < 0)
+ {
+ context->handleError(InvalidValue() << "Invalid bufSize.");
+ return false;
+ }
+ if (!ValidateProgramResourceIndex(programObject, programInterface, index))
+ {
+ context->handleError(InvalidValue() << "Invalid index: " << index);
+ return false;
+ }
+ for (GLsizei i = 0; i < propCount; i++)
+ {
+ if (!ValidateProgramResourceProperty(props[i]))
+ {
+ context->handleError(InvalidEnum() << "Invalid prop.");
+ return false;
+ }
+ if (!ValidateProgramResourcePropertyByInterface(props[i], programInterface))
+ {
+ context->handleError(InvalidOperation() << "Not an allowed prop for interface");
+ return false;
+ }
+ }
+ return true;
+}
+
+bool ValidateGetProgramInterfaceiv(Context *context,
+ GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (programObject == nullptr)
+ {
+ return false;
+ }
+
+ if (!ValidateProgramInterface(programInterface))
+ {
+ context->handleError(InvalidEnum() << "Invalid program interface.");
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_ACTIVE_RESOURCES:
+ case GL_MAX_NAME_LENGTH:
+ case GL_MAX_NUM_ACTIVE_VARIABLES:
+ break;
+
+ default:
+ context->handleError(InvalidEnum() << "Unknown property of program interface.");
+ return false;
+ }
+
+ if (pname == GL_MAX_NAME_LENGTH && programInterface == GL_ATOMIC_COUNTER_BUFFER)
+ {
+ context->handleError(InvalidOperation()
+ << "Active atomic counter resources are not assigned name strings.");
+ return false;
+ }
+
+ if (pname == GL_MAX_NUM_ACTIVE_VARIABLES)
+ {
+ switch (programInterface)
+ {
+ case GL_ATOMIC_COUNTER_BUFFER:
+ case GL_SHADER_STORAGE_BLOCK:
+ case GL_UNIFORM_BLOCK:
+ break;
+
+ default:
+ context->handleError(
+ InvalidOperation()
+ << "MAX_NUM_ACTIVE_VARIABLES requires a buffer or block interface.");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static bool ValidateGenOrDeleteES31(Context *context, GLint n)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateGenProgramPipelines(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDeleteES31(context, n);
+}
+
+bool ValidateDeleteProgramPipelines(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDeleteES31(context, n);
+}
+
+bool ValidateBindProgramPipeline(Context *context, GLuint pipeline)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ if (!context->isProgramPipelineGenerated(pipeline))
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ObjectNotGenerated);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateIsProgramPipeline(Context *context, GLuint pipeline)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateUseProgramStages(Context *context, GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateActiveShaderProgram(Context *context, GLuint pipeline, GLuint program)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateCreateShaderProgramv(Context *context,
+ GLenum type,
+ GLsizei count,
+ const GLchar *const *strings)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateGetProgramPipelineiv(Context *context, GLuint pipeline, GLenum pname, GLint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateValidateProgramPipeline(Context *context, GLuint pipeline)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateGetProgramPipelineInfoLog(Context *context,
+ GLuint pipeline,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateMemoryBarrier(Context *context, GLbitfield barriers)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateMemoryBarrierByRegion(Context *context, GLbitfield barriers)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateSampleMaski(Context *context, GLuint maskNumber, GLbitfield mask)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
+ return false;
+ }
+
+ if (maskNumber >= context->getCaps().maxSampleMaskWords)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidSampleMaskNumber);
+ return false;
+ }
+
+ return true;
+}
+
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libANGLE/validationES31.h b/src/3rdparty/angle/src/libANGLE/validationES31.h
new file mode 100644
index 0000000000..a0b76a5bcb
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/validationES31.h
@@ -0,0 +1,325 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES31.h: Validation functions for OpenGL ES 3.1 entry point parameters
+
+#ifndef LIBANGLE_VALIDATION_ES31_H_
+#define LIBANGLE_VALIDATION_ES31_H_
+
+#include <GLES3/gl31.h>
+
+namespace gl
+{
+class Context;
+class ValidationContext;
+
+bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data);
+bool ValidateGetBooleani_vRobustANGLE(Context *context,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *data);
+
+bool ValidateGetTexLevelParameterfv(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLfloat *params);
+bool ValidateGetTexLevelParameteriv(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum pname,
+ GLint *param);
+
+bool ValidateTexStorage2DMultisample(Context *context,
+ GLenum target,
+ GLsizei samples,
+ GLint internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedSampleLocations);
+bool ValidateGetMultisamplefv(Context *context, GLenum pname, GLuint index, GLfloat *val);
+
+bool ValidateDrawIndirectBase(Context *context, GLenum mode, const void *indirect);
+bool ValidateDrawArraysIndirect(Context *context, GLenum mode, const void *indirect);
+bool ValidateDrawElementsIndirect(Context *context, GLenum mode, GLenum type, const void *indirect);
+
+bool ValidateProgramUniform1i(Context *context, GLuint program, GLint location, GLint v0);
+bool ValidateProgramUniform2i(Context *context, GLuint program, GLint location, GLint v0, GLint v1);
+bool ValidateProgramUniform3i(Context *context,
+ GLuint program,
+ GLint location,
+ GLint v0,
+ GLint v1,
+ GLint v2);
+bool ValidateProgramUniform4i(Context *context,
+ GLuint program,
+ GLint location,
+ GLint v0,
+ GLint v1,
+ GLint v2,
+ GLint v3);
+bool ValidateProgramUniform1ui(Context *context, GLuint program, GLint location, GLuint v0);
+bool ValidateProgramUniform2ui(Context *context,
+ GLuint program,
+ GLint location,
+ GLuint v0,
+ GLuint v1);
+bool ValidateProgramUniform3ui(Context *context,
+ GLuint program,
+ GLint location,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2);
+bool ValidateProgramUniform4ui(Context *context,
+ GLuint program,
+ GLint location,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3);
+bool ValidateProgramUniform1f(Context *context, GLuint program, GLint location, GLfloat v0);
+bool ValidateProgramUniform2f(Context *context,
+ GLuint program,
+ GLint location,
+ GLfloat v0,
+ GLfloat v1);
+bool ValidateProgramUniform3f(Context *context,
+ GLuint program,
+ GLint location,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2);
+bool ValidateProgramUniform4f(Context *context,
+ GLuint program,
+ GLint location,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2,
+ GLfloat v3);
+
+bool ValidateProgramUniform1iv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+bool ValidateProgramUniform2iv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+bool ValidateProgramUniform3iv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+bool ValidateProgramUniform4iv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+bool ValidateProgramUniform1uiv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value);
+bool ValidateProgramUniform2uiv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value);
+bool ValidateProgramUniform3uiv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value);
+bool ValidateProgramUniform4uiv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value);
+bool ValidateProgramUniform1fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value);
+bool ValidateProgramUniform2fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value);
+bool ValidateProgramUniform3fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value);
+bool ValidateProgramUniform4fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix2fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix2fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix3fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix4fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix2x3fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix3x2fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix2x4fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix4x2fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix3x4fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+bool ValidateProgramUniformMatrix4x3fv(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+
+bool ValidateFramebufferParameteri(Context *context, GLenum target, GLenum pname, GLint param);
+bool ValidateGetFramebufferParameteriv(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLint *params);
+
+bool ValidateGetProgramResourceIndex(Context *context,
+ GLuint program,
+ GLenum programInterface,
+ const GLchar *name);
+bool ValidateGetProgramResourceName(Context *context,
+ GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name);
+bool ValidateGetProgramResourceLocation(Context *context,
+ GLuint program,
+ GLenum programInterface,
+ const GLchar *name);
+
+bool ValidateGetProgramResourceiv(Context *context,
+ GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetProgramInterfaceiv(Context *context,
+ GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params);
+
+bool ValidateBindVertexBuffer(ValidationContext *context,
+ GLuint bindingIndex,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizei stride);
+bool ValidateVertexAttribFormat(ValidationContext *context,
+ GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeoffset);
+bool ValidateVertexAttribIFormat(ValidationContext *context,
+ GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset);
+bool ValidateVertexAttribBinding(ValidationContext *context,
+ GLuint attribIndex,
+ GLuint bindingIndex);
+bool ValidateVertexBindingDivisor(ValidationContext *context, GLuint bindingIndex, GLuint divisor);
+
+bool ValidateDispatchCompute(Context *context,
+ GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ);
+bool ValidateDispatchComputeIndirect(Context *context, GLintptr indirect);
+
+bool ValidateBindImageTexture(Context *context,
+ GLuint unit,
+ GLuint texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format);
+
+bool ValidateGenProgramPipelines(Context *context, GLint n, GLuint *pipelines);
+bool ValidateDeleteProgramPipelines(Context *context, GLint n, const GLuint *pipelines);
+bool ValidateBindProgramPipeline(Context *context, GLuint pipeline);
+bool ValidateIsProgramPipeline(Context *context, GLuint pipeline);
+bool ValidateUseProgramStages(Context *context, GLuint pipeline, GLbitfield stages, GLuint program);
+bool ValidateActiveShaderProgram(Context *context, GLuint pipeline, GLuint program);
+bool ValidateCreateShaderProgramv(Context *context,
+ GLenum type,
+ GLsizei count,
+ const GLchar *const *strings);
+bool ValidateGetProgramPipelineiv(Context *context, GLuint pipeline, GLenum pname, GLint *params);
+bool ValidateValidateProgramPipeline(Context *context, GLuint pipeline);
+bool ValidateGetProgramPipelineInfoLog(Context *context,
+ GLuint pipeline,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog);
+
+bool ValidateMemoryBarrier(Context *context, GLbitfield barriers);
+bool ValidateMemoryBarrierByRegion(Context *context, GLbitfield barriers);
+
+bool ValidateSampleMaski(Context *context, GLuint maskNumber, GLbitfield mask);
+
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_ES31_H_
diff --git a/src/3rdparty/angle/src/libEGL/libEGL.cpp b/src/3rdparty/angle/src/libEGL/libEGL.cpp
index f28f40fcf5..efe0b0c124 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL.cpp
+++ b/src/3rdparty/angle/src/libEGL/libEGL.cpp
@@ -288,4 +288,121 @@ __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const cha
return egl::GetProcAddress(procname);
}
+EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list)
+{
+ return egl::CreateStreamKHR(dpy, attrib_list);
+}
+
+EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream)
+{
+ return egl::DestroyStreamKHR(dpy, stream);
+}
+
+EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLint value)
+{
+ return egl::StreamAttribKHR(dpy, stream, attribute, value);
+}
+
+EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLint *value)
+{
+ return egl::QueryStreamKHR(dpy, stream, attribute, value);
+}
+
+EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLuint64KHR *value)
+{
+ return egl::QueryStreamu64KHR(dpy, stream, attribute, value);
+}
+
+EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream)
+{
+ return egl::StreamConsumerGLTextureExternalKHR(dpy, stream);
+}
+
+EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream)
+{
+ return egl::StreamConsumerAcquireKHR(dpy, stream);
+}
+
+EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream)
+{
+ return egl::StreamConsumerReleaseKHR(dpy, stream);
+}
+
+EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLAttrib *attrib_list)
+{
+ return egl::StreamConsumerGLTextureExternalAttribsNV(dpy, stream, attrib_list);
}
+
+EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureNV12ANGLE(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ const EGLAttrib *attrib_list)
+{
+ return egl::CreateStreamProducerD3DTextureNV12ANGLE(dpy, stream, attrib_list);
+}
+
+EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureNV12ANGLE(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ void *texture,
+ const EGLAttrib *attrib_list)
+{
+ return egl::StreamPostD3DTextureNV12ANGLE(dpy, stream, texture, attrib_list);
+}
+
+EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy,
+ EGLSurface surface,
+ EGLuint64KHR *ust,
+ EGLuint64KHR *msc,
+ EGLuint64KHR *sbc)
+{
+ return egl::GetSyncValuesCHROMIUM(dpy, surface, ust, msc, sbc);
+}
+
+EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT(EGLDisplay dpy,
+ EGLSurface surface,
+ EGLint *rects,
+ EGLint n_rects)
+{
+ return egl::SwapBuffersWithDamageEXT(dpy, surface, rects, n_rects);
+}
+
+EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib)
+{
+ return egl::ProgramCacheGetAttribANGLE(dpy, attrib);
+}
+
+void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy,
+ EGLint index,
+ void *key,
+ EGLint *keysize,
+ void *binary,
+ EGLint *binarysize)
+{
+ egl::ProgramCacheQueryANGLE(dpy, index, key, keysize, binary, binarysize);
+}
+
+void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy,
+ const void *key,
+ EGLint keysize,
+ const void *binary,
+ EGLint binarysize)
+{
+ egl::ProgramCachePopulateANGLE(dpy, key, keysize, binary, binarysize);
+}
+
+EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode)
+{
+ return egl::ProgramCacheResizeANGLE(dpy, limit, mode);
+}
+
+} // extern "C"
diff --git a/src/3rdparty/angle/src/libEGL/libEGL.def b/src/3rdparty/angle/src/libEGL/libEGL.def
index 74b7c2ae14..e68d27295e 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL.def
+++ b/src/3rdparty/angle/src/libEGL/libEGL.def
@@ -1,60 +1,77 @@
LIBRARY libEGL
EXPORTS
- eglBindAPI @14
- eglBindTexImage @20
- eglChooseConfig @7
- eglCopyBuffers @33
- eglCreateContext @23
- eglCreatePbufferFromClientBuffer @18
- eglCreatePbufferSurface @10
- eglCreatePixmapSurface @11
- eglCreateWindowSurface @9
- eglDestroyContext @24
- eglDestroySurface @12
- eglGetConfigAttrib @8
- eglGetConfigs @6
- eglGetCurrentContext @26
- eglGetCurrentDisplay @28
- eglGetCurrentSurface @27
- eglGetDisplay @2
- eglGetError @1
- eglGetProcAddress @34
- eglInitialize @3
- eglMakeCurrent @25
- eglQueryAPI @15
- eglQueryContext @29
- eglQueryString @5
- eglQuerySurface @13
- eglReleaseTexImage @21
- eglReleaseThread @17
- eglSurfaceAttrib @19
- eglSwapBuffers @32
- eglSwapInterval @22
- eglTerminate @4
- eglWaitClient @16
- eglWaitGL @30
- eglWaitNative @31
+ eglBindAPI @14
+ eglBindTexImage @20
+ eglChooseConfig @7
+ eglCopyBuffers @33
+ eglCreateContext @23
+ eglCreatePbufferFromClientBuffer @18
+ eglCreatePbufferSurface @10
+ eglCreatePixmapSurface @11
+ eglCreateWindowSurface @9
+ eglDestroyContext @24
+ eglDestroySurface @12
+ eglGetConfigAttrib @8
+ eglGetConfigs @6
+ eglGetCurrentContext @26
+ eglGetCurrentDisplay @28
+ eglGetCurrentSurface @27
+ eglGetDisplay @2
+ eglGetError @1
+ eglGetProcAddress @34
+ eglInitialize @3
+ eglMakeCurrent @25
+ eglQueryAPI @15
+ eglQueryContext @29
+ eglQueryString @5
+ eglQuerySurface @13
+ eglReleaseTexImage @21
+ eglReleaseThread @17
+ eglSurfaceAttrib @19
+ eglSwapBuffers @32
+ eglSwapInterval @22
+ eglTerminate @4
+ eglWaitClient @16
+ eglWaitGL @30
+ eglWaitNative @31
; Extensions
- eglGetPlatformDisplayEXT @35
- eglQuerySurfacePointerANGLE @36
- eglPostSubBufferNV @37
- eglQueryDisplayAttribEXT @48
- eglQueryDeviceAttribEXT @49
- eglQueryDeviceStringEXT @50
- eglCreateImageKHR @51
- eglDestroyImageKHR @52
- eglCreateDeviceANGLE @53
- eglReleaseDeviceANGLE @54
+ eglGetPlatformDisplayEXT @35
+ eglQuerySurfacePointerANGLE @36
+ eglPostSubBufferNV @37
+ eglQueryDisplayAttribEXT @48
+ eglQueryDeviceAttribEXT @49
+ eglQueryDeviceStringEXT @50
+ eglCreateImageKHR @51
+ eglDestroyImageKHR @52
+ eglCreateDeviceANGLE @53
+ eglReleaseDeviceANGLE @54
+ eglCreateStreamKHR @55
+ eglDestroyStreamKHR @56
+ eglStreamAttribKHR @57
+ eglQueryStreamKHR @58
+ eglQueryStreamu64KHR @59
+ eglStreamConsumerGLTextureExternalKHR @60
+ eglStreamConsumerAcquireKHR @61
+ eglStreamConsumerReleaseKHR @62
+ eglStreamConsumerGLTextureExternalAttribsNV @63
+ eglCreateStreamProducerD3DTextureNV12ANGLE @64
+ eglStreamPostD3DTextureNV12ANGLE @65
+ eglGetSyncValuesCHROMIUM @66
+ eglSwapBuffersWithDamageEXT @67
+ eglProgramCacheGetAttribANGLE @68
+ eglProgramCachePopulateANGLE @69
+ eglProgramCacheQueryANGLE @70
+ eglProgramCacheResizeANGLE @71
; 1.5 entry points
- eglCreateSync @38
- eglDestroySync @39
- eglClientWaitSync @40
- eglGetSyncAttrib @41
- eglCreateImage @42
- eglDestroyImage @43
- eglGetPlatformDisplay @44
- eglCreatePlatformWindowSurface @45
- eglCreatePlatformPixmapSurface @46
- eglWaitSync @47
+ eglCreateSync @38
+ eglDestroySync @39
+ eglClientWaitSync @40
+ eglGetSyncAttrib @41
+ eglCreateImage @42
+ eglDestroyImage @43
+ eglGetPlatformDisplay @44
+ eglCreatePlatformWindowSurface @45
+ eglCreatePlatformPixmapSurface @46
+ eglWaitSync @47
diff --git a/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def b/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def
index d8fcf51620..e68d27295e 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def
+++ b/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def
@@ -1,60 +1,77 @@
LIBRARY libEGL
EXPORTS
- eglBindAPI@4 @14
- eglBindTexImage@12 @20
- eglChooseConfig@20 @7
- eglCopyBuffers@12 @33
- eglCreateContext@16 @23
- eglCreatePbufferFromClientBuffer@20 @18
- eglCreatePbufferSurface@12 @10
- eglCreatePixmapSurface@16 @11
- eglCreateWindowSurface@16 @9
- eglDestroyContext@8 @24
- eglDestroySurface@8 @12
- eglGetConfigAttrib@16 @8
- eglGetConfigs@16 @6
- eglGetCurrentContext@0 @26
- eglGetCurrentDisplay@0 @28
- eglGetCurrentSurface@4 @27
- eglGetDisplay@4 @2
- eglGetError@0 @1
- eglGetProcAddress@4 @34
- eglInitialize@12 @3
- eglMakeCurrent@16 @25
- eglQueryAPI@0 @15
- eglQueryContext@16 @29
- eglQueryString@8 @5
- eglQuerySurface@16 @13
- eglReleaseTexImage@12 @21
- eglReleaseThread@0 @17
- eglSurfaceAttrib@16 @19
- eglSwapBuffers@8 @32
- eglSwapInterval@8 @22
- eglTerminate@4 @4
- eglWaitClient@0 @16
- eglWaitGL@0 @30
- eglWaitNative@4 @31
+ eglBindAPI @14
+ eglBindTexImage @20
+ eglChooseConfig @7
+ eglCopyBuffers @33
+ eglCreateContext @23
+ eglCreatePbufferFromClientBuffer @18
+ eglCreatePbufferSurface @10
+ eglCreatePixmapSurface @11
+ eglCreateWindowSurface @9
+ eglDestroyContext @24
+ eglDestroySurface @12
+ eglGetConfigAttrib @8
+ eglGetConfigs @6
+ eglGetCurrentContext @26
+ eglGetCurrentDisplay @28
+ eglGetCurrentSurface @27
+ eglGetDisplay @2
+ eglGetError @1
+ eglGetProcAddress @34
+ eglInitialize @3
+ eglMakeCurrent @25
+ eglQueryAPI @15
+ eglQueryContext @29
+ eglQueryString @5
+ eglQuerySurface @13
+ eglReleaseTexImage @21
+ eglReleaseThread @17
+ eglSurfaceAttrib @19
+ eglSwapBuffers @32
+ eglSwapInterval @22
+ eglTerminate @4
+ eglWaitClient @16
+ eglWaitGL @30
+ eglWaitNative @31
; Extensions
- eglGetPlatformDisplayEXT@12 @35
- eglQuerySurfacePointerANGLE@16 @36
- eglPostSubBufferNV@24 @37
- eglQueryDisplayAttribEXT@12 @48
- eglQueryDeviceAttribEXT@12 @49
- eglQueryDeviceStringEXT@8 @50
- eglCreateImageKHR@20 @51
- eglDestroyImageKHR@8 @52
- eglCreateDeviceANGLE@12 @53
- eglReleaseDeviceANGLE@4 @54
+ eglGetPlatformDisplayEXT @35
+ eglQuerySurfacePointerANGLE @36
+ eglPostSubBufferNV @37
+ eglQueryDisplayAttribEXT @48
+ eglQueryDeviceAttribEXT @49
+ eglQueryDeviceStringEXT @50
+ eglCreateImageKHR @51
+ eglDestroyImageKHR @52
+ eglCreateDeviceANGLE @53
+ eglReleaseDeviceANGLE @54
+ eglCreateStreamKHR @55
+ eglDestroyStreamKHR @56
+ eglStreamAttribKHR @57
+ eglQueryStreamKHR @58
+ eglQueryStreamu64KHR @59
+ eglStreamConsumerGLTextureExternalKHR @60
+ eglStreamConsumerAcquireKHR @61
+ eglStreamConsumerReleaseKHR @62
+ eglStreamConsumerGLTextureExternalAttribsNV @63
+ eglCreateStreamProducerD3DTextureNV12ANGLE @64
+ eglStreamPostD3DTextureNV12ANGLE @65
+ eglGetSyncValuesCHROMIUM @66
+ eglSwapBuffersWithDamageEXT @67
+ eglProgramCacheGetAttribANGLE @68
+ eglProgramCachePopulateANGLE @69
+ eglProgramCacheQueryANGLE @70
+ eglProgramCacheResizeANGLE @71
; 1.5 entry points
- eglCreateSync @38
- eglDestroySync @39
- eglClientWaitSync @40
- eglGetSyncAttrib @41
- eglCreateImage @42
- eglDestroyImage @43
- eglGetPlatformDisplay @44
- eglCreatePlatformWindowSurface @45
- eglCreatePlatformPixmapSurface @46
- eglWaitSync @47
+ eglCreateSync @38
+ eglDestroySync @39
+ eglClientWaitSync @40
+ eglGetSyncAttrib @41
+ eglCreateImage @42
+ eglDestroyImage @43
+ eglGetPlatformDisplay @44
+ eglCreatePlatformWindowSurface @45
+ eglCreatePlatformPixmapSurface @46
+ eglWaitSync @47
diff --git a/src/3rdparty/angle/src/libEGL/libEGLd.def b/src/3rdparty/angle/src/libEGL/libEGLd.def
index 318e04cfa6..e6a8b1bac7 100644
--- a/src/3rdparty/angle/src/libEGL/libEGLd.def
+++ b/src/3rdparty/angle/src/libEGL/libEGLd.def
@@ -1,60 +1,77 @@
LIBRARY libEGLd
EXPORTS
- eglBindAPI @14
- eglBindTexImage @20
- eglChooseConfig @7
- eglCopyBuffers @33
- eglCreateContext @23
- eglCreatePbufferFromClientBuffer @18
- eglCreatePbufferSurface @10
- eglCreatePixmapSurface @11
- eglCreateWindowSurface @9
- eglDestroyContext @24
- eglDestroySurface @12
- eglGetConfigAttrib @8
- eglGetConfigs @6
- eglGetCurrentContext @26
- eglGetCurrentDisplay @28
- eglGetCurrentSurface @27
- eglGetDisplay @2
- eglGetError @1
- eglGetProcAddress @34
- eglInitialize @3
- eglMakeCurrent @25
- eglQueryAPI @15
- eglQueryContext @29
- eglQueryString @5
- eglQuerySurface @13
- eglReleaseTexImage @21
- eglReleaseThread @17
- eglSurfaceAttrib @19
- eglSwapBuffers @32
- eglSwapInterval @22
- eglTerminate @4
- eglWaitClient @16
- eglWaitGL @30
- eglWaitNative @31
+ eglBindAPI @14
+ eglBindTexImage @20
+ eglChooseConfig @7
+ eglCopyBuffers @33
+ eglCreateContext @23
+ eglCreatePbufferFromClientBuffer @18
+ eglCreatePbufferSurface @10
+ eglCreatePixmapSurface @11
+ eglCreateWindowSurface @9
+ eglDestroyContext @24
+ eglDestroySurface @12
+ eglGetConfigAttrib @8
+ eglGetConfigs @6
+ eglGetCurrentContext @26
+ eglGetCurrentDisplay @28
+ eglGetCurrentSurface @27
+ eglGetDisplay @2
+ eglGetError @1
+ eglGetProcAddress @34
+ eglInitialize @3
+ eglMakeCurrent @25
+ eglQueryAPI @15
+ eglQueryContext @29
+ eglQueryString @5
+ eglQuerySurface @13
+ eglReleaseTexImage @21
+ eglReleaseThread @17
+ eglSurfaceAttrib @19
+ eglSwapBuffers @32
+ eglSwapInterval @22
+ eglTerminate @4
+ eglWaitClient @16
+ eglWaitGL @30
+ eglWaitNative @31
; Extensions
- eglGetPlatformDisplayEXT @35
- eglQuerySurfacePointerANGLE @36
- eglPostSubBufferNV @37
- eglQueryDisplayAttribEXT @48
- eglQueryDeviceAttribEXT @49
- eglQueryDeviceStringEXT @50
- eglCreateImageKHR @51
- eglDestroyImageKHR @52
- eglCreateDeviceANGLE @53
- eglReleaseDeviceANGLE @54
+ eglGetPlatformDisplayEXT @35
+ eglQuerySurfacePointerANGLE @36
+ eglPostSubBufferNV @37
+ eglQueryDisplayAttribEXT @48
+ eglQueryDeviceAttribEXT @49
+ eglQueryDeviceStringEXT @50
+ eglCreateImageKHR @51
+ eglDestroyImageKHR @52
+ eglCreateDeviceANGLE @53
+ eglReleaseDeviceANGLE @54
+ eglCreateStreamKHR @55
+ eglDestroyStreamKHR @56
+ eglStreamAttribKHR @57
+ eglQueryStreamKHR @58
+ eglQueryStreamu64KHR @59
+ eglStreamConsumerGLTextureExternalKHR @60
+ eglStreamConsumerAcquireKHR @61
+ eglStreamConsumerReleaseKHR @62
+ eglStreamConsumerGLTextureExternalAttribsNV @63
+ eglCreateStreamProducerD3DTextureNV12ANGLE @64
+ eglStreamPostD3DTextureNV12ANGLE @65
+ eglGetSyncValuesCHROMIUM @66
+ eglSwapBuffersWithDamageEXT @67
+ eglProgramCacheGetAttribANGLE @68
+ eglProgramCachePopulateANGLE @69
+ eglProgramCacheQueryANGLE @70
+ eglProgramCacheResizeANGLE @71
; 1.5 entry points
- eglCreateSync @38
- eglDestroySync @39
- eglClientWaitSync @40
- eglGetSyncAttrib @41
- eglCreateImage @42
- eglDestroyImage @43
- eglGetPlatformDisplay @44
- eglCreatePlatformWindowSurface @45
- eglCreatePlatformPixmapSurface @46
- eglWaitSync @47
+ eglCreateSync @38
+ eglDestroySync @39
+ eglClientWaitSync @40
+ eglGetSyncAttrib @41
+ eglCreateImage @42
+ eglDestroyImage @43
+ eglGetPlatformDisplay @44
+ eglCreatePlatformWindowSurface @45
+ eglCreatePlatformPixmapSurface @46
+ eglWaitSync @47
diff --git a/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def b/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def
deleted file mode 100644
index d322cf67de..0000000000
--- a/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def
+++ /dev/null
@@ -1,48 +0,0 @@
-LIBRARY libEGLd
-EXPORTS
- eglBindAPI@4 @14
- eglBindTexImage@12 @20
- eglChooseConfig@20 @7
- eglCopyBuffers@12 @33
- eglCreateContext@16 @23
- eglCreatePbufferFromClientBuffer@20 @18
- eglCreatePbufferSurface@12 @10
- eglCreatePixmapSurface@16 @11
- eglCreateWindowSurface@16 @9
- eglDestroyContext@8 @24
- eglDestroySurface@8 @12
- eglGetConfigAttrib@16 @8
- eglGetConfigs@16 @6
- eglGetCurrentContext@0 @26
- eglGetCurrentDisplay@0 @28
- eglGetCurrentSurface@4 @27
- eglGetDisplay@4 @2
- eglGetError@0 @1
- eglGetProcAddress@4 @34
- eglInitialize@12 @3
- eglMakeCurrent@16 @25
- eglQueryAPI@0 @15
- eglQueryContext@16 @29
- eglQueryString@8 @5
- eglQuerySurface@16 @13
- eglReleaseTexImage@12 @21
- eglReleaseThread@0 @17
- eglSurfaceAttrib@16 @19
- eglSwapBuffers@8 @32
- eglSwapInterval@8 @22
- eglTerminate@4 @4
- eglWaitClient@0 @16
- eglWaitGL@0 @30
- eglWaitNative@4 @31
-
- ; Extensions
- eglGetPlatformDisplayEXT@12 @35
- eglQuerySurfacePointerANGLE@16 @36
- eglPostSubBufferNV@24 @37
- eglQueryDisplayAttribEXT@12 @48
- eglQueryDeviceAttribEXT@12 @49
- eglQueryDeviceStringEXT@8 @50
- eglCreateImageKHR@20 @51
- eglDestroyImageKHR@8 @52
- eglCreateDeviceANGLE@12 @53
- eglReleaseDeviceANGLE@4 @54
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp
index 6f9770c57c..97546ee900 100644
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_egl.cpp
@@ -7,33 +7,59 @@
// entry_points_egl.cpp : Implements the EGL entry points.
#include "libGLESv2/entry_points_egl.h"
-#include "libGLESv2/entry_points_egl_ext.h"
-#include "libGLESv2/entry_points_gles_2_0.h"
-#include "libGLESv2/entry_points_gles_2_0_ext.h"
-#include "libGLESv2/entry_points_gles_3_0.h"
-#include "libGLESv2/global_state.h"
+#include "common/debug.h"
+#include "common/version.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
-#include "libANGLE/Texture.h"
#include "libANGLE/Surface.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Thread.h"
+#include "libANGLE/queryutils.h"
#include "libANGLE/validationEGL.h"
-
-#include "common/debug.h"
-#include "common/version.h"
+#include "libGLESv2/global_state.h"
+#include "libGLESv2/proc_table.h"
#include <EGL/eglext.h>
namespace egl
{
+namespace
+{
+
+bool CompareProc(const ProcEntry &a, const char *b)
+{
+ return strcmp(a.first, b) < 0;
+}
+
+void ClipConfigs(const std::vector<const Config *> &filteredConfigs,
+ EGLConfig *output_configs,
+ EGLint config_size,
+ EGLint *num_config)
+{
+ EGLint result_size = static_cast<EGLint>(filteredConfigs.size());
+ if (output_configs)
+ {
+ result_size = std::max(std::min(result_size, config_size), 0);
+ for (EGLint i = 0; i < result_size; i++)
+ {
+ output_configs[i] = const_cast<Config *>(filteredConfigs[i]);
+ }
+ }
+ *num_config = result_size;
+}
+
+} // anonymous namespace
+
// EGL 1.0
EGLint EGLAPIENTRY GetError(void)
{
EVENT("()");
+ Thread *thread = GetCurrentThread();
- EGLint error = GetGlobalError();
- SetGlobalError(Error(EGL_SUCCESS));
+ EGLint error = thread->getError();
+ thread->setError(NoError());
return error;
}
@@ -41,445 +67,367 @@ EGLDisplay EGLAPIENTRY GetDisplay(EGLNativeDisplayType display_id)
{
EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id);
- return Display::GetDisplayFromAttribs(reinterpret_cast<void *>(display_id), AttributeMap());
+ return Display::GetDisplayFromNativeDisplay(display_id, AttributeMap());
}
EGLBoolean EGLAPIENTRY Initialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)",
- dpy, major, minor);
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)", dpy,
+ major, minor);
+ Thread *thread = GetCurrentThread();
Display *display = static_cast<Display *>(dpy);
if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
{
- SetGlobalError(Error(EGL_BAD_DISPLAY));
+ thread->setError(EglBadDisplay());
return EGL_FALSE;
}
Error error = display->initialize();
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
- if (major) *major = 1;
- if (minor) *minor = 4;
+ if (major)
+ *major = 1;
+ if (minor)
+ *minor = 4;
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY Terminate(EGLDisplay dpy)
{
EVENT("(EGLDisplay dpy = 0x%0.8p)", dpy);
+ Thread *thread = GetCurrentThread();
Display *display = static_cast<Display *>(dpy);
if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
{
- SetGlobalError(Error(EGL_BAD_DISPLAY));
+ thread->setError(EglBadDisplay());
return EGL_FALSE;
}
- gl::Context *context = GetGlobalContext();
-
- if (display->isValidContext(context))
+ if (display->isValidContext(thread->getContext()))
{
- SetGlobalContext(NULL);
- SetGlobalDisplay(NULL);
+ thread->setCurrent(nullptr);
}
- display->terminate();
+ Error error = display->terminate();
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
const char *EGLAPIENTRY QueryString(EGLDisplay dpy, EGLint name)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint name = %d)", dpy, name);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
+ Display *display = static_cast<Display *>(dpy);
if (!(display == EGL_NO_DISPLAY && name == EGL_EXTENSIONS))
{
Error error = ValidateDisplay(display);
if (error.isError())
{
- SetGlobalError(error);
- return NULL;
+ thread->setError(error);
+ return nullptr;
}
}
const char *result;
switch (name)
{
- case EGL_CLIENT_APIS:
- result = "OpenGL_ES";
- break;
- case EGL_EXTENSIONS:
- if (display == EGL_NO_DISPLAY)
- {
- result = Display::getClientExtensionString().c_str();
- }
- else
- {
- result = display->getExtensionString().c_str();
- }
- break;
- case EGL_VENDOR:
- result = display->getVendorString().c_str();
- break;
- case EGL_VERSION:
- result = "1.4 (ANGLE " ANGLE_VERSION_STRING ")";
- break;
- default:
- SetGlobalError(Error(EGL_BAD_PARAMETER));
- return NULL;
- }
-
- SetGlobalError(Error(EGL_SUCCESS));
+ case EGL_CLIENT_APIS:
+ result = "OpenGL_ES";
+ break;
+ case EGL_EXTENSIONS:
+ if (display == EGL_NO_DISPLAY)
+ {
+ result = Display::GetClientExtensionString().c_str();
+ }
+ else
+ {
+ result = display->getExtensionString().c_str();
+ }
+ break;
+ case EGL_VENDOR:
+ result = display->getVendorString().c_str();
+ break;
+ case EGL_VERSION:
+ result = "1.4 (ANGLE " ANGLE_VERSION_STRING ")";
+ break;
+ default:
+ thread->setError(EglBadParameter());
+ return nullptr;
+ }
+
+ thread->setError(NoError());
return result;
}
-EGLBoolean EGLAPIENTRY GetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+EGLBoolean EGLAPIENTRY GetConfigs(EGLDisplay dpy,
+ EGLConfig *configs,
+ EGLint config_size,
+ EGLint *num_config)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig *configs = 0x%0.8p, "
- "EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
- dpy, configs, config_size, num_config);
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLConfig *configs = 0x%0.8p, "
+ "EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
+ dpy, configs, config_size, num_config);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
+ Display *display = static_cast<Display *>(dpy);
- Error error = ValidateDisplay(display);
+ Error error = ValidateGetConfigs(display, config_size, num_config);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
- if (!num_config)
- {
- SetGlobalError(Error(EGL_BAD_PARAMETER));
- return EGL_FALSE;
- }
+ ClipConfigs(display->getConfigs(AttributeMap()), configs, config_size, num_config);
- std::vector<const Config*> filteredConfigs = display->getConfigs(AttributeMap());
- if (configs)
- {
- filteredConfigs.resize(std::min<size_t>(filteredConfigs.size(), config_size));
- for (size_t i = 0; i < filteredConfigs.size(); i++)
- {
- configs[i] = const_cast<Config*>(filteredConfigs[i]);
- }
- }
- *num_config = static_cast<EGLint>(filteredConfigs.size());
-
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
-EGLBoolean EGLAPIENTRY ChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+EGLBoolean EGLAPIENTRY ChooseConfig(EGLDisplay dpy,
+ const EGLint *attrib_list,
+ EGLConfig *configs,
+ EGLint config_size,
+ EGLint *num_config)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p, "
- "EGLConfig *configs = 0x%0.8p, EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
- dpy, attrib_list, configs, config_size, num_config);
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p, "
+ "EGLConfig *configs = 0x%0.8p, EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
+ dpy, attrib_list, configs, config_size, num_config);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
+ Display *display = static_cast<Display *>(dpy);
+ AttributeMap attribMap = AttributeMap::CreateFromIntArray(attrib_list);
- Error error = ValidateDisplay(display);
+ Error error = ValidateChooseConfig(display, attribMap, config_size, num_config);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
- if (!num_config)
- {
- SetGlobalError(Error(EGL_BAD_PARAMETER));
- return EGL_FALSE;
- }
-
- std::vector<const Config*> filteredConfigs = display->getConfigs(AttributeMap(attrib_list));
- if (configs)
- {
- filteredConfigs.resize(std::min<size_t>(filteredConfigs.size(), config_size));
- for (size_t i = 0; i < filteredConfigs.size(); i++)
- {
- configs[i] = const_cast<Config*>(filteredConfigs[i]);
- }
- }
- *num_config = static_cast<EGLint>(filteredConfigs.size());
+ ClipConfigs(display->getConfigs(attribMap), configs, config_size, num_config);
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
-EGLBoolean EGLAPIENTRY GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
+EGLBoolean EGLAPIENTRY GetConfigAttrib(EGLDisplay dpy,
+ EGLConfig config,
+ EGLint attribute,
+ EGLint *value)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
- dpy, config, attribute, value);
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLint attribute = %d, EGLint "
+ "*value = 0x%0.8p)",
+ dpy, config, attribute, value);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
- Config *configuration = static_cast<Config*>(config);
+ Display *display = static_cast<Display *>(dpy);
+ Config *configuration = static_cast<Config *>(config);
- Error error = ValidateConfig(display, configuration);
+ Error error = ValidateGetConfigAttrib(display, configuration, attribute);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
- if (!display->getConfigAttrib(configuration, attribute, value))
- {
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
- return EGL_FALSE;
- }
+ QueryConfigAttrib(configuration, attribute, value);
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
-EGLSurface EGLAPIENTRY CreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
+EGLSurface EGLAPIENTRY CreateWindowSurface(EGLDisplay dpy,
+ EGLConfig config,
+ EGLNativeWindowType win,
+ const EGLint *attrib_list)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativeWindowType win = 0x%0.8p, "
- "const EGLint *attrib_list = 0x%0.8p)", dpy, config, win, attrib_list);
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativeWindowType win = 0x%0.8p, "
+ "const EGLint *attrib_list = 0x%0.8p)",
+ dpy, config, win, attrib_list);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
- Config *configuration = static_cast<Config*>(config);
- AttributeMap attributes(attrib_list);
+ Display *display = static_cast<Display *>(dpy);
+ Config *configuration = static_cast<Config *>(config);
+ AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
Error error = ValidateCreateWindowSurface(display, configuration, win, attributes);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_NO_SURFACE;
}
egl::Surface *surface = nullptr;
- error = display->createWindowSurface(configuration, win, attributes, &surface);
+ error = display->createWindowSurface(configuration, win, attributes, &surface);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_NO_SURFACE;
}
return static_cast<EGLSurface>(surface);
}
-EGLSurface EGLAPIENTRY CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+EGLSurface EGLAPIENTRY CreatePbufferSurface(EGLDisplay dpy,
+ EGLConfig config,
+ const EGLint *attrib_list)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
- dpy, config, attrib_list);
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, const EGLint *attrib_list = "
+ "0x%0.8p)",
+ dpy, config, attrib_list);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
- Config *configuration = static_cast<Config*>(config);
- AttributeMap attributes(attrib_list);
+ Display *display = static_cast<Display *>(dpy);
+ Config *configuration = static_cast<Config *>(config);
+ AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
Error error = ValidateCreatePbufferSurface(display, configuration, attributes);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_NO_SURFACE;
}
egl::Surface *surface = nullptr;
- error = display->createPbufferSurface(configuration, attributes, &surface);
+ error = display->createPbufferSurface(configuration, attributes, &surface);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_NO_SURFACE;
}
return static_cast<EGLSurface>(surface);
}
-EGLSurface EGLAPIENTRY CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
+EGLSurface EGLAPIENTRY CreatePixmapSurface(EGLDisplay dpy,
+ EGLConfig config,
+ EGLNativePixmapType pixmap,
+ const EGLint *attrib_list)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativePixmapType pixmap = 0x%0.8p, "
- "const EGLint *attrib_list = 0x%0.8p)", dpy, config, pixmap, attrib_list);
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativePixmapType pixmap = "
+ "0x%0.8p, "
+ "const EGLint *attrib_list = 0x%0.8p)",
+ dpy, config, pixmap, attrib_list);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
- Config *configuration = static_cast<Config*>(config);
+ Display *display = static_cast<Display *>(dpy);
+ Config *configuration = static_cast<Config *>(config);
Error error = ValidateConfig(display, configuration);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_NO_SURFACE;
}
- UNIMPLEMENTED(); // FIXME
+ UNIMPLEMENTED(); // FIXME
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_NO_SURFACE;
}
EGLBoolean EGLAPIENTRY DestroySurface(EGLDisplay dpy, EGLSurface surface)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
- Surface *eglSurface = static_cast<Surface*>(surface);
+ Display *display = static_cast<Display *>(dpy);
+ Surface *eglSurface = static_cast<Surface *>(surface);
Error error = ValidateSurface(display, eglSurface);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
- SetGlobalError(Error(EGL_BAD_SURFACE));
+ thread->setError(EglBadSurface());
return EGL_FALSE;
}
- display->destroySurface((Surface*)surface);
+ error = display->destroySurface(reinterpret_cast<Surface *>(surface));
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
-EGLBoolean EGLAPIENTRY QuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
+EGLBoolean EGLAPIENTRY QuerySurface(EGLDisplay dpy,
+ EGLSurface surface,
+ EGLint attribute,
+ EGLint *value)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
- dpy, surface, attribute, value);
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint "
+ "*value = 0x%0.8p)",
+ dpy, surface, attribute, value);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
- Surface *eglSurface = (Surface*)surface;
+ const Display *display = static_cast<const Display *>(dpy);
+ const Surface *eglSurface = static_cast<const Surface *>(surface);
- Error error = ValidateSurface(display, eglSurface);
+ Error error = ValidateQuerySurface(display, eglSurface, attribute, value);
if (error.isError())
{
- SetGlobalError(error);
- return EGL_FALSE;
- }
-
- if (surface == EGL_NO_SURFACE)
- {
- SetGlobalError(Error(EGL_BAD_SURFACE));
+ thread->setError(error);
return EGL_FALSE;
}
- switch (attribute)
- {
- case EGL_VG_ALPHA_FORMAT:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_VG_COLORSPACE:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_CONFIG_ID:
- *value = eglSurface->getConfig()->configID;
- break;
- case EGL_HEIGHT:
- *value = eglSurface->getHeight();
- break;
- case EGL_HORIZONTAL_RESOLUTION:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_LARGEST_PBUFFER:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_MIPMAP_TEXTURE:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_MIPMAP_LEVEL:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_MULTISAMPLE_RESOLVE:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_PIXEL_ASPECT_RATIO:
- *value = eglSurface->getPixelAspectRatio();
- break;
- case EGL_RENDER_BUFFER:
- *value = eglSurface->getRenderBuffer();
- break;
- case EGL_SWAP_BEHAVIOR:
- *value = eglSurface->getSwapBehavior();
- break;
- case EGL_TEXTURE_FORMAT:
- *value = eglSurface->getTextureFormat();
- break;
- case EGL_TEXTURE_TARGET:
- *value = eglSurface->getTextureTarget();
- break;
- case EGL_VERTICAL_RESOLUTION:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_WIDTH:
- *value = eglSurface->getWidth();
- break;
- case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
- if (!display->getExtensions().postSubBuffer)
- {
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
- return EGL_FALSE;
- }
- *value = eglSurface->isPostSubBufferSupported();
- break;
- case EGL_FIXED_SIZE_ANGLE:
- if (!display->getExtensions().windowFixedSize)
- {
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
- return EGL_FALSE;
- }
- *value = eglSurface->isFixedSize();
- break;
- case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
- if (!display->getExtensions().flexibleSurfaceCompatibility)
- {
- SetGlobalError(
- Error(EGL_BAD_ATTRIBUTE,
- "EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be used without "
- "EGL_ANGLE_flexible_surface_compatibility support."));
- return EGL_FALSE;
- }
- *value = eglSurface->flexibleSurfaceCompatibilityRequested();
- break;
- case EGL_SURFACE_ORIENTATION_ANGLE:
- if (!display->getExtensions().surfaceOrientation)
- {
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE,
- "EGL_SURFACE_ORIENTATION_ANGLE cannot be queried without "
- "EGL_ANGLE_surface_orientation support."));
- return EGL_FALSE;
- }
- *value = eglSurface->getOrientation();
- break;
- case EGL_DIRECT_COMPOSITION_ANGLE:
- if (!display->getExtensions().directComposition)
- {
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE,
- "EGL_DIRECT_COMPOSITION_ANGLE cannot be used without "
- "EGL_ANGLE_direct_composition support."));
- return EGL_FALSE;
- }
- *value = eglSurface->directComposition();
- break;
- default:
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
- return EGL_FALSE;
- }
+ QuerySurfaceAttrib(eglSurface, attribute, value);
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
-EGLContext EGLAPIENTRY CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
+EGLContext EGLAPIENTRY CreateContext(EGLDisplay dpy,
+ EGLConfig config,
+ EGLContext share_context,
+ const EGLint *attrib_list)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = 0x%0.8p, "
- "const EGLint *attrib_list = 0x%0.8p)", dpy, config, share_context, attrib_list);
-
- Display *display = static_cast<Display*>(dpy);
- Config *configuration = static_cast<Config*>(config);
- gl::Context* sharedGLContext = static_cast<gl::Context*>(share_context);
- AttributeMap attributes(attrib_list);
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = "
+ "0x%0.8p, "
+ "const EGLint *attrib_list = 0x%0.8p)",
+ dpy, config, share_context, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Config *configuration = static_cast<Config *>(config);
+ gl::Context *sharedGLContext = static_cast<gl::Context *>(share_context);
+ AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
Error error = ValidateCreateContext(display, configuration, sharedGLContext, attributes);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_NO_CONTEXT;
}
@@ -487,208 +435,115 @@ EGLContext EGLAPIENTRY CreateContext(EGLDisplay dpy, EGLConfig config, EGLContex
error = display->createContext(configuration, sharedGLContext, attributes, &context);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_NO_CONTEXT;
}
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return static_cast<EGLContext>(context);
}
EGLBoolean EGLAPIENTRY DestroyContext(EGLDisplay dpy, EGLContext ctx)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p)", dpy, ctx);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
- gl::Context *context = static_cast<gl::Context*>(ctx);
+ Display *display = static_cast<Display *>(dpy);
+ gl::Context *context = static_cast<gl::Context *>(ctx);
Error error = ValidateContext(display, context);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
if (ctx == EGL_NO_CONTEXT)
{
- SetGlobalError(Error(EGL_BAD_CONTEXT));
+ thread->setError(EglBadContext());
return EGL_FALSE;
}
- if (context == GetGlobalContext())
+ if (context == thread->getContext())
{
- SetGlobalDisplay(NULL);
- SetGlobalContext(NULL);
+ thread->setCurrent(nullptr);
}
- display->destroyContext(context);
+ error = display->destroyContext(context);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, EGLContext ctx = 0x%0.8p)",
- dpy, draw, read, ctx);
-
- Display *display = static_cast<Display*>(dpy);
- gl::Context *context = static_cast<gl::Context*>(ctx);
-
- // If ctx is EGL_NO_CONTEXT and either draw or read are not EGL_NO_SURFACE, an EGL_BAD_MATCH
- // error is generated.
- if (ctx == EGL_NO_CONTEXT && (draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE))
- {
- SetGlobalError(Error(EGL_BAD_MATCH));
- return EGL_FALSE;
- }
-
- if (ctx != EGL_NO_CONTEXT && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE)
- {
- SetGlobalError(Error(EGL_BAD_MATCH));
- return EGL_FALSE;
- }
-
- // If either of draw or read is a valid surface and the other is EGL_NO_SURFACE, an
- // EGL_BAD_MATCH error is generated.
- if ((read == EGL_NO_SURFACE) != (draw == EGL_NO_SURFACE))
- {
- SetGlobalError(Error(
- EGL_BAD_MATCH, "read and draw must both be valid surfaces, or both be EGL_NO_SURFACE"));
- return EGL_FALSE;
- }
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, "
+ "EGLContext ctx = 0x%0.8p)",
+ dpy, draw, read, ctx);
+ Thread *thread = GetCurrentThread();
- if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
- {
- SetGlobalError(Error(EGL_BAD_DISPLAY, "'dpy' not a valid EGLDisplay handle"));
- return EGL_FALSE;
- }
+ Display *display = static_cast<Display *>(dpy);
+ gl::Context *context = static_cast<gl::Context *>(ctx);
- // EGL 1.5 spec: dpy can be uninitialized if all other parameters are null
- if (!display->isInitialized() && (ctx != EGL_NO_CONTEXT || draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE))
+ Error error = ValidateMakeCurrent(display, draw, read, context);
+ if (error.isError())
{
- SetGlobalError(Error(EGL_NOT_INITIALIZED, "'dpy' not initialized"));
+ thread->setError(error);
return EGL_FALSE;
}
- if (ctx != EGL_NO_CONTEXT)
- {
- Error error = ValidateContext(display, context);
- if (error.isError())
- {
- SetGlobalError(error);
- return EGL_FALSE;
- }
- }
-
- if (display->isInitialized())
- {
- if (display->testDeviceLost())
- {
- display->notifyDeviceLost();
- return EGL_FALSE;
- }
-
- if (display->isDeviceLost())
- {
- SetGlobalError(Error(EGL_CONTEXT_LOST));
- return EGL_FALSE;
- }
- }
-
- Surface *drawSurface = static_cast<Surface*>(draw);
- if (draw != EGL_NO_SURFACE)
- {
- Error error = ValidateSurface(display, drawSurface);
- if (error.isError())
- {
- SetGlobalError(error);
- return EGL_FALSE;
- }
- }
-
- Surface *readSurface = static_cast<Surface*>(read);
- if (read != EGL_NO_SURFACE)
- {
- Error error = ValidateSurface(display, readSurface);
- if (error.isError())
- {
- SetGlobalError(error);
- return EGL_FALSE;
- }
- }
-
- if (readSurface)
- {
- Error readCompatError =
- ValidateCompatibleConfigs(display, readSurface->getConfig(), readSurface,
- context->getConfig(), readSurface->getType());
- if (readCompatError.isError())
- {
- SetGlobalError(readCompatError);
- return EGL_FALSE;
- }
- }
-
- if (draw != read)
- {
- UNIMPLEMENTED(); // FIXME
-
- if (drawSurface)
- {
- Error drawCompatError =
- ValidateCompatibleConfigs(display, drawSurface->getConfig(), drawSurface,
- context->getConfig(), drawSurface->getType());
- if (drawCompatError.isError())
- {
- SetGlobalError(drawCompatError);
- return EGL_FALSE;
- }
- }
- }
-
+ Surface *readSurface = static_cast<Surface *>(read);
+ Surface *drawSurface = static_cast<Surface *>(draw);
Error makeCurrentError = display->makeCurrent(drawSurface, readSurface, context);
if (makeCurrentError.isError())
{
- SetGlobalError(makeCurrentError);
+ thread->setError(makeCurrentError);
return EGL_FALSE;
}
- gl::Context *previousContext = GetGlobalContext();
-
- SetGlobalDisplay(display);
- SetGlobalDrawSurface(drawSurface);
- SetGlobalReadSurface(readSurface);
- SetGlobalContext(context);
+ gl::Context *previousContext = thread->getContext();
+ thread->setCurrent(context);
// Release the surface from the previously-current context, to allow
// destroyed surfaces to delete themselves.
if (previousContext != nullptr && context != previousContext)
{
- previousContext->releaseSurface();
+ auto err = previousContext->releaseSurface(display);
+ if (err.isError())
+ {
+ thread->setError(err);
+ return EGL_FALSE;
+ }
}
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
EGLSurface EGLAPIENTRY GetCurrentSurface(EGLint readdraw)
{
EVENT("(EGLint readdraw = %d)", readdraw);
+ Thread *thread = GetCurrentThread();
if (readdraw == EGL_READ)
{
- SetGlobalError(Error(EGL_SUCCESS));
- return GetGlobalReadSurface();
+ thread->setError(NoError());
+ return thread->getCurrentReadSurface();
}
else if (readdraw == EGL_DRAW)
{
- SetGlobalError(Error(EGL_SUCCESS));
- return GetGlobalDrawSurface();
+ thread->setError(NoError());
+ return thread->getCurrentDrawSurface();
}
else
{
- SetGlobalError(Error(EGL_BAD_PARAMETER));
+ thread->setError(EglBadParameter());
return EGL_NO_SURFACE;
}
}
@@ -696,283 +551,294 @@ EGLSurface EGLAPIENTRY GetCurrentSurface(EGLint readdraw)
EGLDisplay EGLAPIENTRY GetCurrentDisplay(void)
{
EVENT("()");
+ Thread *thread = GetCurrentThread();
- EGLDisplay dpy = GetGlobalDisplay();
-
- SetGlobalError(Error(EGL_SUCCESS));
- return dpy;
+ thread->setError(NoError());
+ if (thread->getContext() != nullptr)
+ {
+ return thread->getContext()->getCurrentDisplay();
+ }
+ return EGL_NO_DISPLAY;
}
EGLBoolean EGLAPIENTRY QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
- dpy, ctx, attribute, value);
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLint attribute = %d, EGLint *value "
+ "= 0x%0.8p)",
+ dpy, ctx, attribute, value);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
- gl::Context *context = static_cast<gl::Context*>(ctx);
+ Display *display = static_cast<Display *>(dpy);
+ gl::Context *context = static_cast<gl::Context *>(ctx);
- Error error = ValidateContext(display, context);
+ Error error = ValidateQueryContext(display, context, attribute, value);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
- switch (attribute)
- {
- case EGL_CONFIG_ID:
- *value = context->getConfig()->configID;
- break;
- case EGL_CONTEXT_CLIENT_TYPE:
- *value = context->getClientType();
- break;
- case EGL_CONTEXT_CLIENT_VERSION:
- *value = context->getClientVersion();
- break;
- case EGL_RENDER_BUFFER:
- *value = context->getRenderBuffer();
- break;
- default:
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
- return EGL_FALSE;
- }
+ QueryContextAttrib(context, attribute, value);
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY WaitGL(void)
{
EVENT("()");
+ Thread *thread = GetCurrentThread();
- Display *display = GetGlobalDisplay();
+ Display *display = thread->getCurrentDisplay();
Error error = ValidateDisplay(display);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
// eglWaitGL like calling eglWaitClient with the OpenGL ES API bound. Since we only implement
// OpenGL ES we can do the call directly.
- error = display->waitClient();
+ error = display->waitClient(thread->getContext());
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY WaitNative(EGLint engine)
{
EVENT("(EGLint engine = %d)", engine);
+ Thread *thread = GetCurrentThread();
- Display *display = GetGlobalDisplay();
+ Display *display = thread->getCurrentDisplay();
Error error = ValidateDisplay(display);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
if (engine != EGL_CORE_NATIVE_ENGINE)
{
- SetGlobalError(
- Error(EGL_BAD_PARAMETER, "the 'engine' parameter has an unrecognized value"));
+ thread->setError(EglBadParameter() << "the 'engine' parameter has an unrecognized value");
}
- error = display->waitNative(engine, GetGlobalDrawSurface(), GetGlobalReadSurface());
+ error = display->waitNative(thread->getContext(), engine);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY SwapBuffers(EGLDisplay dpy, EGLSurface surface)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
- Surface *eglSurface = (Surface*)surface;
+ Display *display = static_cast<Display *>(dpy);
+ Surface *eglSurface = (Surface *)surface;
Error error = ValidateSurface(display, eglSurface);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
- if (display->isDeviceLost())
+ if (display->testDeviceLost())
{
- SetGlobalError(Error(EGL_CONTEXT_LOST));
+ thread->setError(EglContextLost());
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
- SetGlobalError(Error(EGL_BAD_SURFACE));
+ thread->setError(EglBadSurface());
return EGL_FALSE;
}
- error = eglSurface->swap();
+ if (!thread->getContext() || thread->getCurrentDrawSurface() != eglSurface)
+ {
+ thread->setError(EglBadSurface());
+ return EGL_FALSE;
+ }
+
+ error = eglSurface->swap(thread->getContext());
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLNativePixmapType target = 0x%0.8p)", dpy, surface, target);
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLNativePixmapType target = "
+ "0x%0.8p)",
+ dpy, surface, target);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
- Surface *eglSurface = static_cast<Surface*>(surface);
+ Display *display = static_cast<Display *>(dpy);
+ Surface *eglSurface = static_cast<Surface *>(surface);
Error error = ValidateSurface(display, eglSurface);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
- if (display->isDeviceLost())
+ if (display->testDeviceLost())
{
- SetGlobalError(Error(EGL_CONTEXT_LOST));
+ thread->setError(EglContextLost());
return EGL_FALSE;
}
- UNIMPLEMENTED(); // FIXME
+ UNIMPLEMENTED(); // FIXME
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return 0;
}
// EGL 1.1
EGLBoolean EGLAPIENTRY BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy,
+ surface, buffer);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
- Surface *eglSurface = static_cast<Surface*>(surface);
+ Display *display = static_cast<Display *>(dpy);
+ Surface *eglSurface = static_cast<Surface *>(surface);
Error error = ValidateSurface(display, eglSurface);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
if (buffer != EGL_BACK_BUFFER)
{
- SetGlobalError(Error(EGL_BAD_PARAMETER));
+ thread->setError(EglBadParameter());
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE || eglSurface->getType() == EGL_WINDOW_BIT)
{
- SetGlobalError(Error(EGL_BAD_SURFACE));
+ thread->setError(EglBadSurface());
return EGL_FALSE;
}
if (eglSurface->getBoundTexture())
{
- SetGlobalError(Error(EGL_BAD_ACCESS));
+ thread->setError(EglBadAccess());
return EGL_FALSE;
}
if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
{
- SetGlobalError(Error(EGL_BAD_MATCH));
+ thread->setError(EglBadMatch());
return EGL_FALSE;
}
- gl::Context *context = GetGlobalContext();
+ gl::Context *context = thread->getContext();
if (context)
{
gl::Texture *textureObject = context->getTargetTexture(GL_TEXTURE_2D);
- ASSERT(textureObject != NULL);
+ ASSERT(textureObject != nullptr);
if (textureObject->getImmutableFormat())
{
- SetGlobalError(Error(EGL_BAD_MATCH));
+ thread->setError(EglBadMatch());
return EGL_FALSE;
}
- error = eglSurface->bindTexImage(textureObject, buffer);
+ error = eglSurface->bindTexImage(context, textureObject, buffer);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
}
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
-EGLBoolean EGLAPIENTRY SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
+EGLBoolean EGLAPIENTRY SurfaceAttrib(EGLDisplay dpy,
+ EGLSurface surface,
+ EGLint attribute,
+ EGLint value)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint value = %d)",
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint "
+ "value = %d)",
dpy, surface, attribute, value);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
- Surface *eglSurface = static_cast<Surface*>(surface);
+ Display *display = static_cast<Display *>(dpy);
+ Surface *eglSurface = static_cast<Surface *>(surface);
- Error error = ValidateSurface(display, eglSurface);
+ Error error = ValidateSurfaceAttrib(display, eglSurface, attribute, value);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
- UNIMPLEMENTED(); // FIXME
+ SetSurfaceAttrib(eglSurface, attribute, value);
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy,
+ surface, buffer);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
- Surface *eglSurface = static_cast<Surface*>(surface);
+ Display *display = static_cast<Display *>(dpy);
+ Surface *eglSurface = static_cast<Surface *>(surface);
Error error = ValidateSurface(display, eglSurface);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
if (buffer != EGL_BACK_BUFFER)
{
- SetGlobalError(Error(EGL_BAD_PARAMETER));
+ thread->setError(EglBadParameter());
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE || eglSurface->getType() == EGL_WINDOW_BIT)
{
- SetGlobalError(Error(EGL_BAD_SURFACE));
+ thread->setError(EglBadSurface());
return EGL_FALSE;
}
if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
{
- SetGlobalError(Error(EGL_BAD_MATCH));
+ thread->setError(EglBadMatch());
return EGL_FALSE;
}
@@ -980,105 +846,116 @@ EGLBoolean EGLAPIENTRY ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLin
if (texture)
{
- error = eglSurface->releaseTexImage(buffer);
+ error = eglSurface->releaseTexImage(thread->getContext(), buffer);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
}
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY SwapInterval(EGLDisplay dpy, EGLint interval)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint interval = %d)", dpy, interval);
+ Thread *thread = GetCurrentThread();
- Display *display = static_cast<Display*>(dpy);
+ Display *display = static_cast<Display *>(dpy);
Error error = ValidateDisplay(display);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
- Surface *draw_surface = static_cast<Surface*>(GetGlobalDrawSurface());
+ Surface *draw_surface = static_cast<Surface *>(thread->getCurrentDrawSurface());
- if (draw_surface == NULL)
+ if (draw_surface == nullptr)
{
- SetGlobalError(Error(EGL_BAD_SURFACE));
+ thread->setError(EglBadSurface());
return EGL_FALSE;
}
const egl::Config *surfaceConfig = draw_surface->getConfig();
- EGLint clampedInterval = std::min(std::max(interval, surfaceConfig->minSwapInterval), surfaceConfig->maxSwapInterval);
+ EGLint clampedInterval = std::min(std::max(interval, surfaceConfig->minSwapInterval),
+ surfaceConfig->maxSwapInterval);
draw_surface->setSwapInterval(clampedInterval);
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
-
// EGL 1.2
EGLBoolean EGLAPIENTRY BindAPI(EGLenum api)
{
EVENT("(EGLenum api = 0x%X)", api);
+ Thread *thread = GetCurrentThread();
switch (api)
{
- case EGL_OPENGL_API:
- case EGL_OPENVG_API:
- SetGlobalError(Error(EGL_BAD_PARAMETER));
- return EGL_FALSE; // Not supported by this implementation
- case EGL_OPENGL_ES_API:
- break;
- default:
- SetGlobalError(Error(EGL_BAD_PARAMETER));
- return EGL_FALSE;
+ case EGL_OPENGL_API:
+ case EGL_OPENVG_API:
+ thread->setError(EglBadParameter());
+ return EGL_FALSE; // Not supported by this implementation
+ case EGL_OPENGL_ES_API:
+ break;
+ default:
+ thread->setError(EglBadParameter());
+ return EGL_FALSE;
}
- SetGlobalAPI(api);
+ thread->setAPI(api);
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
EGLenum EGLAPIENTRY QueryAPI(void)
{
EVENT("()");
+ Thread *thread = GetCurrentThread();
- EGLenum API = GetGlobalAPI();
+ EGLenum API = thread->getAPI();
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return API;
}
-EGLSurface EGLAPIENTRY CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
+EGLSurface EGLAPIENTRY CreatePbufferFromClientBuffer(EGLDisplay dpy,
+ EGLenum buftype,
+ EGLClientBuffer buffer,
+ EGLConfig config,
+ const EGLint *attrib_list)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum buftype = 0x%X, EGLClientBuffer buffer = 0x%0.8p, "
- "EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
- dpy, buftype, buffer, config, attrib_list);
-
- Display *display = static_cast<Display*>(dpy);
- Config *configuration = static_cast<Config*>(config);
- AttributeMap attributes(attrib_list);
-
- Error error = ValidateCreatePbufferFromClientBuffer(display, buftype, buffer, configuration, attributes);
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLenum buftype = 0x%X, EGLClientBuffer buffer = 0x%0.8p, "
+ "EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
+ dpy, buftype, buffer, config, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Config *configuration = static_cast<Config *>(config);
+ AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
+
+ Error error =
+ ValidateCreatePbufferFromClientBuffer(display, buftype, buffer, configuration, attributes);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_NO_SURFACE;
}
egl::Surface *surface = nullptr;
- error = display->createPbufferFromClientBuffer(configuration, buffer, attributes, &surface);
+ error = display->createPbufferFromClientBuffer(configuration, buftype, buffer, attributes,
+ &surface);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_NO_SURFACE;
}
@@ -1088,34 +965,36 @@ EGLSurface EGLAPIENTRY CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buf
EGLBoolean EGLAPIENTRY ReleaseThread(void)
{
EVENT("()");
+ Thread *thread = GetCurrentThread();
MakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
EGLBoolean EGLAPIENTRY WaitClient(void)
{
EVENT("()");
+ Thread *thread = GetCurrentThread();
- Display *display = GetGlobalDisplay();
+ Display *display = thread->getCurrentDisplay();
Error error = ValidateDisplay(display);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
- error = display->waitClient();
+ error = display->waitClient(thread->getContext());
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
@@ -1123,540 +1002,185 @@ EGLBoolean EGLAPIENTRY WaitClient(void)
EGLContext EGLAPIENTRY GetCurrentContext(void)
{
EVENT("()");
+ Thread *thread = GetCurrentThread();
- gl::Context *context = GetGlobalContext();
+ gl::Context *context = thread->getContext();
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return static_cast<EGLContext>(context);
}
// EGL 1.5
EGLSync EGLAPIENTRY CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum type = 0x%X, const EGLint* attrib_list = 0x%0.8p)", dpy, type, attrib_list);
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum type = 0x%X, const EGLint* attrib_list = 0x%0.8p)",
+ dpy, type, attrib_list);
+ Thread *thread = GetCurrentThread();
UNIMPLEMENTED();
+ thread->setError(EglBadDisplay() << "eglCreateSync unimplemented.");
return EGL_NO_SYNC;
}
EGLBoolean EGLAPIENTRY DestroySync(EGLDisplay dpy, EGLSync sync)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p)", dpy, sync);
+ Thread *thread = GetCurrentThread();
UNIMPLEMENTED();
+ thread->setError(EglBadDisplay() << "eglDestroySync unimplemented.");
return EGL_FALSE;
}
EGLint EGLAPIENTRY ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X, EGLTime timeout = %d)", dpy, sync, flags, timeout);
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X, EGLTime timeout = "
+ "%d)",
+ dpy, sync, flags, timeout);
+ Thread *thread = GetCurrentThread();
UNIMPLEMENTED();
+ thread->setError(EglBadDisplay() << "eglClientWaitSync unimplemented.");
return 0;
}
-EGLBoolean EGLAPIENTRY GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value)
+EGLBoolean EGLAPIENTRY GetSyncAttrib(EGLDisplay dpy,
+ EGLSync sync,
+ EGLint attribute,
+ EGLAttrib *value)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint attribute = 0x%X, EGLAttrib *value = 0x%0.8p)", dpy, sync, attribute, value);
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint attribute = 0x%X, EGLAttrib "
+ "*value = 0x%0.8p)",
+ dpy, sync, attribute, value);
+ Thread *thread = GetCurrentThread();
UNIMPLEMENTED();
+ thread->setError(EglBadDisplay() << "eglSyncAttrib unimplemented.");
return EGL_FALSE;
}
-EGLImage EGLAPIENTRY CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list)
+EGLImage EGLAPIENTRY CreateImage(EGLDisplay dpy,
+ EGLContext ctx,
+ EGLenum target,
+ EGLClientBuffer buffer,
+ const EGLAttrib *attrib_list)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLenum target = 0x%X, "
- "EGLClientBuffer buffer = 0x%0.8p, const EGLAttrib *attrib_list = 0x%0.8p)",
- dpy, ctx, target, buffer, attrib_list);
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLenum target = 0x%X, "
+ "EGLClientBuffer buffer = 0x%0.8p, const EGLAttrib *attrib_list = 0x%0.8p)",
+ dpy, ctx, target, buffer, attrib_list);
+ Thread *thread = GetCurrentThread();
UNIMPLEMENTED();
+ thread->setError(EglBadDisplay() << "eglCreateImage unimplemented.");
return EGL_NO_IMAGE;
}
EGLBoolean EGLAPIENTRY DestroyImage(EGLDisplay dpy, EGLImage image)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLImage image = 0x%0.8p)", dpy, image);
+ Thread *thread = GetCurrentThread();
UNIMPLEMENTED();
+ thread->setError(EglBadDisplay() << "eglDestroyImage unimplemented.");
return EGL_FALSE;
}
-EGLDisplay EGLAPIENTRY GetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list)
+EGLDisplay EGLAPIENTRY GetPlatformDisplay(EGLenum platform,
+ void *native_display,
+ const EGLAttrib *attrib_list)
{
- EVENT("(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
- platform, native_display, attrib_list);
+ EVENT(
+ "(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = "
+ "0x%0.8p)",
+ platform, native_display, attrib_list);
+ Thread *thread = GetCurrentThread();
- UNIMPLEMENTED();
- return EGL_NO_DISPLAY;
+ Error err = ValidateGetPlatformDisplay(platform, native_display, attrib_list);
+ thread->setError(err);
+ if (err.isError())
+ {
+ return EGL_NO_DISPLAY;
+ }
+
+ const auto &attribMap = AttributeMap::CreateFromAttribArray(attrib_list);
+ if (platform == EGL_PLATFORM_ANGLE_ANGLE)
+ {
+ return Display::GetDisplayFromNativeDisplay(
+ gl::bitCast<EGLNativeDisplayType>(native_display), attribMap);
+ }
+ else if (platform == EGL_PLATFORM_DEVICE_EXT)
+ {
+ Device *eglDevice = reinterpret_cast<Device *>(native_display);
+ return Display::GetDisplayFromDevice(eglDevice, attribMap);
+ }
+ else
+ {
+ UNREACHABLE();
+ return EGL_NO_DISPLAY;
+ }
}
-EGLSurface EGLAPIENTRY CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list)
+EGLSurface EGLAPIENTRY CreatePlatformWindowSurface(EGLDisplay dpy,
+ EGLConfig config,
+ void *native_window,
+ const EGLAttrib *attrib_list)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_window = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
- dpy, config, native_window, attrib_list);
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_window = 0x%0.8p, "
+ "const EGLint* attrib_list = 0x%0.8p)",
+ dpy, config, native_window, attrib_list);
+ Thread *thread = GetCurrentThread();
UNIMPLEMENTED();
+ thread->setError(EglBadDisplay() << "eglCreatePlatformWindowSurface unimplemented.");
return EGL_NO_SURFACE;
}
-EGLSurface EGLAPIENTRY CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list)
+EGLSurface EGLAPIENTRY CreatePlatformPixmapSurface(EGLDisplay dpy,
+ EGLConfig config,
+ void *native_pixmap,
+ const EGLAttrib *attrib_list)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_pixmap = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
- dpy, config, native_pixmap, attrib_list);
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_pixmap = 0x%0.8p, "
+ "const EGLint* attrib_list = 0x%0.8p)",
+ dpy, config, native_pixmap, attrib_list);
+ Thread *thread = GetCurrentThread();
UNIMPLEMENTED();
+ thread->setError(EglBadDisplay() << "eglCreatePlatformPixmapSurface unimplemented.");
return EGL_NO_SURFACE;
}
EGLBoolean EGLAPIENTRY WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags)
{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X)", dpy, sync, flags);
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X)", dpy, sync,
+ flags);
+ Thread *thread = GetCurrentThread();
UNIMPLEMENTED();
+ thread->setError(EglBadDisplay() << "eglWaitSync unimplemented.");
return EGL_FALSE;
}
__eglMustCastToProperFunctionPointerType EGLAPIENTRY GetProcAddress(const char *procname)
{
EVENT("(const char *procname = \"%s\")", procname);
+ Thread *thread = GetCurrentThread();
- typedef std::map<std::string, __eglMustCastToProperFunctionPointerType> ProcAddressMap;
- auto generateProcAddressMap = []()
- {
- ProcAddressMap map;
-#define INSERT_PROC_ADDRESS(ns, proc) \
- map[#ns #proc] = reinterpret_cast<__eglMustCastToProperFunctionPointerType>(ns::proc)
-
- // GLES2 core
- INSERT_PROC_ADDRESS(gl, ActiveTexture);
- INSERT_PROC_ADDRESS(gl, AttachShader);
- INSERT_PROC_ADDRESS(gl, BindAttribLocation);
- INSERT_PROC_ADDRESS(gl, BindBuffer);
- INSERT_PROC_ADDRESS(gl, BindFramebuffer);
- INSERT_PROC_ADDRESS(gl, BindRenderbuffer);
- INSERT_PROC_ADDRESS(gl, BindTexture);
- INSERT_PROC_ADDRESS(gl, BlendColor);
- INSERT_PROC_ADDRESS(gl, BlendEquation);
- INSERT_PROC_ADDRESS(gl, BlendEquationSeparate);
- INSERT_PROC_ADDRESS(gl, BlendFunc);
- INSERT_PROC_ADDRESS(gl, BlendFuncSeparate);
- INSERT_PROC_ADDRESS(gl, BufferData);
- INSERT_PROC_ADDRESS(gl, BufferSubData);
- INSERT_PROC_ADDRESS(gl, CheckFramebufferStatus);
- INSERT_PROC_ADDRESS(gl, Clear);
- INSERT_PROC_ADDRESS(gl, ClearColor);
- INSERT_PROC_ADDRESS(gl, ClearDepthf);
- INSERT_PROC_ADDRESS(gl, ClearStencil);
- INSERT_PROC_ADDRESS(gl, ColorMask);
- INSERT_PROC_ADDRESS(gl, CompileShader);
- INSERT_PROC_ADDRESS(gl, CompressedTexImage2D);
- INSERT_PROC_ADDRESS(gl, CompressedTexSubImage2D);
- INSERT_PROC_ADDRESS(gl, CopyTexImage2D);
- INSERT_PROC_ADDRESS(gl, CopyTexSubImage2D);
- INSERT_PROC_ADDRESS(gl, CreateProgram);
- INSERT_PROC_ADDRESS(gl, CreateShader);
- INSERT_PROC_ADDRESS(gl, CullFace);
- INSERT_PROC_ADDRESS(gl, DeleteBuffers);
- INSERT_PROC_ADDRESS(gl, DeleteFramebuffers);
- INSERT_PROC_ADDRESS(gl, DeleteProgram);
- INSERT_PROC_ADDRESS(gl, DeleteRenderbuffers);
- INSERT_PROC_ADDRESS(gl, DeleteShader);
- INSERT_PROC_ADDRESS(gl, DeleteTextures);
- INSERT_PROC_ADDRESS(gl, DepthFunc);
- INSERT_PROC_ADDRESS(gl, DepthMask);
- INSERT_PROC_ADDRESS(gl, DepthRangef);
- INSERT_PROC_ADDRESS(gl, DetachShader);
- INSERT_PROC_ADDRESS(gl, Disable);
- INSERT_PROC_ADDRESS(gl, DisableVertexAttribArray);
- INSERT_PROC_ADDRESS(gl, DrawArrays);
- INSERT_PROC_ADDRESS(gl, DrawElements);
- INSERT_PROC_ADDRESS(gl, Enable);
- INSERT_PROC_ADDRESS(gl, EnableVertexAttribArray);
- INSERT_PROC_ADDRESS(gl, Finish);
- INSERT_PROC_ADDRESS(gl, Flush);
- INSERT_PROC_ADDRESS(gl, FramebufferRenderbuffer);
- INSERT_PROC_ADDRESS(gl, FramebufferTexture2D);
- INSERT_PROC_ADDRESS(gl, FrontFace);
- INSERT_PROC_ADDRESS(gl, GenBuffers);
- INSERT_PROC_ADDRESS(gl, GenerateMipmap);
- INSERT_PROC_ADDRESS(gl, GenFramebuffers);
- INSERT_PROC_ADDRESS(gl, GenRenderbuffers);
- INSERT_PROC_ADDRESS(gl, GenTextures);
- INSERT_PROC_ADDRESS(gl, GetActiveAttrib);
- INSERT_PROC_ADDRESS(gl, GetActiveUniform);
- INSERT_PROC_ADDRESS(gl, GetAttachedShaders);
- INSERT_PROC_ADDRESS(gl, GetAttribLocation);
- INSERT_PROC_ADDRESS(gl, GetBooleanv);
- INSERT_PROC_ADDRESS(gl, GetBufferParameteriv);
- INSERT_PROC_ADDRESS(gl, GetError);
- INSERT_PROC_ADDRESS(gl, GetFloatv);
- INSERT_PROC_ADDRESS(gl, GetFramebufferAttachmentParameteriv);
- INSERT_PROC_ADDRESS(gl, GetIntegerv);
- INSERT_PROC_ADDRESS(gl, GetProgramiv);
- INSERT_PROC_ADDRESS(gl, GetProgramInfoLog);
- INSERT_PROC_ADDRESS(gl, GetRenderbufferParameteriv);
- INSERT_PROC_ADDRESS(gl, GetShaderiv);
- INSERT_PROC_ADDRESS(gl, GetShaderInfoLog);
- INSERT_PROC_ADDRESS(gl, GetShaderPrecisionFormat);
- INSERT_PROC_ADDRESS(gl, GetShaderSource);
- INSERT_PROC_ADDRESS(gl, GetString);
- INSERT_PROC_ADDRESS(gl, GetTexParameterfv);
- INSERT_PROC_ADDRESS(gl, GetTexParameteriv);
- INSERT_PROC_ADDRESS(gl, GetUniformfv);
- INSERT_PROC_ADDRESS(gl, GetUniformiv);
- INSERT_PROC_ADDRESS(gl, GetUniformLocation);
- INSERT_PROC_ADDRESS(gl, GetVertexAttribfv);
- INSERT_PROC_ADDRESS(gl, GetVertexAttribiv);
- INSERT_PROC_ADDRESS(gl, GetVertexAttribPointerv);
- INSERT_PROC_ADDRESS(gl, Hint);
- INSERT_PROC_ADDRESS(gl, IsBuffer);
- INSERT_PROC_ADDRESS(gl, IsEnabled);
- INSERT_PROC_ADDRESS(gl, IsFramebuffer);
- INSERT_PROC_ADDRESS(gl, IsProgram);
- INSERT_PROC_ADDRESS(gl, IsRenderbuffer);
- INSERT_PROC_ADDRESS(gl, IsShader);
- INSERT_PROC_ADDRESS(gl, IsTexture);
- INSERT_PROC_ADDRESS(gl, LineWidth);
- INSERT_PROC_ADDRESS(gl, LinkProgram);
- INSERT_PROC_ADDRESS(gl, PixelStorei);
- INSERT_PROC_ADDRESS(gl, PolygonOffset);
- INSERT_PROC_ADDRESS(gl, ReadPixels);
- INSERT_PROC_ADDRESS(gl, ReleaseShaderCompiler);
- INSERT_PROC_ADDRESS(gl, RenderbufferStorage);
- INSERT_PROC_ADDRESS(gl, SampleCoverage);
- INSERT_PROC_ADDRESS(gl, Scissor);
- INSERT_PROC_ADDRESS(gl, ShaderBinary);
- INSERT_PROC_ADDRESS(gl, ShaderSource);
- INSERT_PROC_ADDRESS(gl, StencilFunc);
- INSERT_PROC_ADDRESS(gl, StencilFuncSeparate);
- INSERT_PROC_ADDRESS(gl, StencilMask);
- INSERT_PROC_ADDRESS(gl, StencilMaskSeparate);
- INSERT_PROC_ADDRESS(gl, StencilOp);
- INSERT_PROC_ADDRESS(gl, StencilOpSeparate);
- INSERT_PROC_ADDRESS(gl, TexImage2D);
- INSERT_PROC_ADDRESS(gl, TexParameterf);
- INSERT_PROC_ADDRESS(gl, TexParameterfv);
- INSERT_PROC_ADDRESS(gl, TexParameteri);
- INSERT_PROC_ADDRESS(gl, TexParameteriv);
- INSERT_PROC_ADDRESS(gl, TexSubImage2D);
- INSERT_PROC_ADDRESS(gl, Uniform1f);
- INSERT_PROC_ADDRESS(gl, Uniform1fv);
- INSERT_PROC_ADDRESS(gl, Uniform1i);
- INSERT_PROC_ADDRESS(gl, Uniform1iv);
- INSERT_PROC_ADDRESS(gl, Uniform2f);
- INSERT_PROC_ADDRESS(gl, Uniform2fv);
- INSERT_PROC_ADDRESS(gl, Uniform2i);
- INSERT_PROC_ADDRESS(gl, Uniform2iv);
- INSERT_PROC_ADDRESS(gl, Uniform3f);
- INSERT_PROC_ADDRESS(gl, Uniform3fv);
- INSERT_PROC_ADDRESS(gl, Uniform3i);
- INSERT_PROC_ADDRESS(gl, Uniform3iv);
- INSERT_PROC_ADDRESS(gl, Uniform4f);
- INSERT_PROC_ADDRESS(gl, Uniform4fv);
- INSERT_PROC_ADDRESS(gl, Uniform4i);
- INSERT_PROC_ADDRESS(gl, Uniform4iv);
- INSERT_PROC_ADDRESS(gl, UniformMatrix2fv);
- INSERT_PROC_ADDRESS(gl, UniformMatrix3fv);
- INSERT_PROC_ADDRESS(gl, UniformMatrix4fv);
- INSERT_PROC_ADDRESS(gl, UseProgram);
- INSERT_PROC_ADDRESS(gl, ValidateProgram);
- INSERT_PROC_ADDRESS(gl, VertexAttrib1f);
- INSERT_PROC_ADDRESS(gl, VertexAttrib1fv);
- INSERT_PROC_ADDRESS(gl, VertexAttrib2f);
- INSERT_PROC_ADDRESS(gl, VertexAttrib2fv);
- INSERT_PROC_ADDRESS(gl, VertexAttrib3f);
- INSERT_PROC_ADDRESS(gl, VertexAttrib3fv);
- INSERT_PROC_ADDRESS(gl, VertexAttrib4f);
- INSERT_PROC_ADDRESS(gl, VertexAttrib4fv);
- INSERT_PROC_ADDRESS(gl, VertexAttribPointer);
- INSERT_PROC_ADDRESS(gl, Viewport);
-
- // GL_ANGLE_framebuffer_blit
- INSERT_PROC_ADDRESS(gl, BlitFramebufferANGLE);
-
- // GL_ANGLE_framebuffer_multisample
- INSERT_PROC_ADDRESS(gl, RenderbufferStorageMultisampleANGLE);
-
- // GL_EXT_discard_framebuffer
- INSERT_PROC_ADDRESS(gl, DiscardFramebufferEXT);
-
- // GL_NV_fence
- INSERT_PROC_ADDRESS(gl, DeleteFencesNV);
- INSERT_PROC_ADDRESS(gl, GenFencesNV);
- INSERT_PROC_ADDRESS(gl, IsFenceNV);
- INSERT_PROC_ADDRESS(gl, TestFenceNV);
- INSERT_PROC_ADDRESS(gl, GetFenceivNV);
- INSERT_PROC_ADDRESS(gl, FinishFenceNV);
- INSERT_PROC_ADDRESS(gl, SetFenceNV);
-
- // GL_ANGLE_translated_shader_source
- INSERT_PROC_ADDRESS(gl, GetTranslatedShaderSourceANGLE);
-
- // GL_EXT_texture_storage
- INSERT_PROC_ADDRESS(gl, TexStorage2DEXT);
-
- // GL_EXT_robustness
- INSERT_PROC_ADDRESS(gl, GetGraphicsResetStatusEXT);
- INSERT_PROC_ADDRESS(gl, ReadnPixelsEXT);
- INSERT_PROC_ADDRESS(gl, GetnUniformfvEXT);
- INSERT_PROC_ADDRESS(gl, GetnUniformivEXT);
-
- // GL_EXT_occlusion_query_boolean
- INSERT_PROC_ADDRESS(gl, GenQueriesEXT);
- INSERT_PROC_ADDRESS(gl, DeleteQueriesEXT);
- INSERT_PROC_ADDRESS(gl, IsQueryEXT);
- INSERT_PROC_ADDRESS(gl, BeginQueryEXT);
- INSERT_PROC_ADDRESS(gl, EndQueryEXT);
- INSERT_PROC_ADDRESS(gl, GetQueryivEXT);
- INSERT_PROC_ADDRESS(gl, GetQueryObjectuivEXT);
-
- // GL_EXT_draw_buffers
- INSERT_PROC_ADDRESS(gl, DrawBuffersEXT);
-
- // GL_ANGLE_instanced_arrays
- INSERT_PROC_ADDRESS(gl, DrawArraysInstancedANGLE);
- INSERT_PROC_ADDRESS(gl, DrawElementsInstancedANGLE);
- INSERT_PROC_ADDRESS(gl, VertexAttribDivisorANGLE);
-
- // GL_OES_get_program_binary
- INSERT_PROC_ADDRESS(gl, GetProgramBinaryOES);
- INSERT_PROC_ADDRESS(gl, ProgramBinaryOES);
-
- // GL_OES_mapbuffer
- INSERT_PROC_ADDRESS(gl, MapBufferOES);
- INSERT_PROC_ADDRESS(gl, UnmapBufferOES);
- INSERT_PROC_ADDRESS(gl, GetBufferPointervOES);
-
- // GL_EXT_map_buffer_range
- INSERT_PROC_ADDRESS(gl, MapBufferRangeEXT);
- INSERT_PROC_ADDRESS(gl, FlushMappedBufferRangeEXT);
-
- // GL_EXT_debug_marker
- INSERT_PROC_ADDRESS(gl, InsertEventMarkerEXT);
- INSERT_PROC_ADDRESS(gl, PushGroupMarkerEXT);
- INSERT_PROC_ADDRESS(gl, PopGroupMarkerEXT);
-
- // GL_OES_EGL_image
- INSERT_PROC_ADDRESS(gl, EGLImageTargetTexture2DOES);
- INSERT_PROC_ADDRESS(gl, EGLImageTargetRenderbufferStorageOES);
-
- // GL_OES_vertex_array_object
- INSERT_PROC_ADDRESS(gl, BindVertexArrayOES);
- INSERT_PROC_ADDRESS(gl, DeleteVertexArraysOES);
- INSERT_PROC_ADDRESS(gl, GenVertexArraysOES);
- INSERT_PROC_ADDRESS(gl, IsVertexArrayOES);
-
- // GL_KHR_debug
- INSERT_PROC_ADDRESS(gl, DebugMessageControlKHR);
- INSERT_PROC_ADDRESS(gl, DebugMessageInsertKHR);
- INSERT_PROC_ADDRESS(gl, DebugMessageCallbackKHR);
- INSERT_PROC_ADDRESS(gl, GetDebugMessageLogKHR);
- INSERT_PROC_ADDRESS(gl, PushDebugGroupKHR);
- INSERT_PROC_ADDRESS(gl, PopDebugGroupKHR);
- INSERT_PROC_ADDRESS(gl, ObjectLabelKHR);
- INSERT_PROC_ADDRESS(gl, GetObjectLabelKHR);
- INSERT_PROC_ADDRESS(gl, ObjectPtrLabelKHR);
- INSERT_PROC_ADDRESS(gl, GetObjectPtrLabelKHR);
- INSERT_PROC_ADDRESS(gl, GetPointervKHR);
-
- // GLES3 core
- INSERT_PROC_ADDRESS(gl, ReadBuffer);
- INSERT_PROC_ADDRESS(gl, DrawRangeElements);
- INSERT_PROC_ADDRESS(gl, TexImage3D);
- INSERT_PROC_ADDRESS(gl, TexSubImage3D);
- INSERT_PROC_ADDRESS(gl, CopyTexSubImage3D);
- INSERT_PROC_ADDRESS(gl, CompressedTexImage3D);
- INSERT_PROC_ADDRESS(gl, CompressedTexSubImage3D);
- INSERT_PROC_ADDRESS(gl, GenQueries);
- INSERT_PROC_ADDRESS(gl, DeleteQueries);
- INSERT_PROC_ADDRESS(gl, IsQuery);
- INSERT_PROC_ADDRESS(gl, BeginQuery);
- INSERT_PROC_ADDRESS(gl, EndQuery);
- INSERT_PROC_ADDRESS(gl, GetQueryiv);
- INSERT_PROC_ADDRESS(gl, GetQueryObjectuiv);
- INSERT_PROC_ADDRESS(gl, UnmapBuffer);
- INSERT_PROC_ADDRESS(gl, GetBufferPointerv);
- INSERT_PROC_ADDRESS(gl, DrawBuffers);
- INSERT_PROC_ADDRESS(gl, UniformMatrix2x3fv);
- INSERT_PROC_ADDRESS(gl, UniformMatrix3x2fv);
- INSERT_PROC_ADDRESS(gl, UniformMatrix2x4fv);
- INSERT_PROC_ADDRESS(gl, UniformMatrix4x2fv);
- INSERT_PROC_ADDRESS(gl, UniformMatrix3x4fv);
- INSERT_PROC_ADDRESS(gl, UniformMatrix4x3fv);
- INSERT_PROC_ADDRESS(gl, BlitFramebuffer);
- INSERT_PROC_ADDRESS(gl, RenderbufferStorageMultisample);
- INSERT_PROC_ADDRESS(gl, FramebufferTextureLayer);
- INSERT_PROC_ADDRESS(gl, MapBufferRange);
- INSERT_PROC_ADDRESS(gl, FlushMappedBufferRange);
- INSERT_PROC_ADDRESS(gl, BindVertexArray);
- INSERT_PROC_ADDRESS(gl, DeleteVertexArrays);
- INSERT_PROC_ADDRESS(gl, GenVertexArrays);
- INSERT_PROC_ADDRESS(gl, IsVertexArray);
- INSERT_PROC_ADDRESS(gl, GetIntegeri_v);
- INSERT_PROC_ADDRESS(gl, BeginTransformFeedback);
- INSERT_PROC_ADDRESS(gl, EndTransformFeedback);
- INSERT_PROC_ADDRESS(gl, BindBufferRange);
- INSERT_PROC_ADDRESS(gl, BindBufferBase);
- INSERT_PROC_ADDRESS(gl, TransformFeedbackVaryings);
- INSERT_PROC_ADDRESS(gl, GetTransformFeedbackVarying);
- INSERT_PROC_ADDRESS(gl, VertexAttribIPointer);
- INSERT_PROC_ADDRESS(gl, GetVertexAttribIiv);
- INSERT_PROC_ADDRESS(gl, GetVertexAttribIuiv);
- INSERT_PROC_ADDRESS(gl, VertexAttribI4i);
- INSERT_PROC_ADDRESS(gl, VertexAttribI4ui);
- INSERT_PROC_ADDRESS(gl, VertexAttribI4iv);
- INSERT_PROC_ADDRESS(gl, VertexAttribI4uiv);
- INSERT_PROC_ADDRESS(gl, GetUniformuiv);
- INSERT_PROC_ADDRESS(gl, GetFragDataLocation);
- INSERT_PROC_ADDRESS(gl, Uniform1ui);
- INSERT_PROC_ADDRESS(gl, Uniform2ui);
- INSERT_PROC_ADDRESS(gl, Uniform3ui);
- INSERT_PROC_ADDRESS(gl, Uniform4ui);
- INSERT_PROC_ADDRESS(gl, Uniform1uiv);
- INSERT_PROC_ADDRESS(gl, Uniform2uiv);
- INSERT_PROC_ADDRESS(gl, Uniform3uiv);
- INSERT_PROC_ADDRESS(gl, Uniform4uiv);
- INSERT_PROC_ADDRESS(gl, ClearBufferiv);
- INSERT_PROC_ADDRESS(gl, ClearBufferuiv);
- INSERT_PROC_ADDRESS(gl, ClearBufferfv);
- INSERT_PROC_ADDRESS(gl, ClearBufferfi);
- INSERT_PROC_ADDRESS(gl, GetStringi);
- INSERT_PROC_ADDRESS(gl, CopyBufferSubData);
- INSERT_PROC_ADDRESS(gl, GetUniformIndices);
- INSERT_PROC_ADDRESS(gl, GetActiveUniformsiv);
- INSERT_PROC_ADDRESS(gl, GetUniformBlockIndex);
- INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockiv);
- INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockName);
- INSERT_PROC_ADDRESS(gl, UniformBlockBinding);
- INSERT_PROC_ADDRESS(gl, DrawArraysInstanced);
- INSERT_PROC_ADDRESS(gl, DrawElementsInstanced);
- map["glFenceSync"] =
- reinterpret_cast<__eglMustCastToProperFunctionPointerType>(gl::FenceSync_);
- INSERT_PROC_ADDRESS(gl, IsSync);
- INSERT_PROC_ADDRESS(gl, DeleteSync);
- INSERT_PROC_ADDRESS(gl, ClientWaitSync);
- INSERT_PROC_ADDRESS(gl, WaitSync);
- INSERT_PROC_ADDRESS(gl, GetInteger64v);
- INSERT_PROC_ADDRESS(gl, GetSynciv);
- INSERT_PROC_ADDRESS(gl, GetInteger64i_v);
- INSERT_PROC_ADDRESS(gl, GetBufferParameteri64v);
- INSERT_PROC_ADDRESS(gl, GenSamplers);
- INSERT_PROC_ADDRESS(gl, DeleteSamplers);
- INSERT_PROC_ADDRESS(gl, IsSampler);
- INSERT_PROC_ADDRESS(gl, BindSampler);
- INSERT_PROC_ADDRESS(gl, SamplerParameteri);
- INSERT_PROC_ADDRESS(gl, SamplerParameteriv);
- INSERT_PROC_ADDRESS(gl, SamplerParameterf);
- INSERT_PROC_ADDRESS(gl, SamplerParameterfv);
- INSERT_PROC_ADDRESS(gl, GetSamplerParameteriv);
- INSERT_PROC_ADDRESS(gl, GetSamplerParameterfv);
- INSERT_PROC_ADDRESS(gl, VertexAttribDivisor);
- INSERT_PROC_ADDRESS(gl, BindTransformFeedback);
- INSERT_PROC_ADDRESS(gl, DeleteTransformFeedbacks);
- INSERT_PROC_ADDRESS(gl, GenTransformFeedbacks);
- INSERT_PROC_ADDRESS(gl, IsTransformFeedback);
- INSERT_PROC_ADDRESS(gl, PauseTransformFeedback);
- INSERT_PROC_ADDRESS(gl, ResumeTransformFeedback);
- INSERT_PROC_ADDRESS(gl, GetProgramBinary);
- INSERT_PROC_ADDRESS(gl, ProgramBinary);
- INSERT_PROC_ADDRESS(gl, ProgramParameteri);
- INSERT_PROC_ADDRESS(gl, InvalidateFramebuffer);
- INSERT_PROC_ADDRESS(gl, InvalidateSubFramebuffer);
- INSERT_PROC_ADDRESS(gl, TexStorage2D);
- INSERT_PROC_ADDRESS(gl, TexStorage3D);
- INSERT_PROC_ADDRESS(gl, GetInternalformativ);
-
- // EGL 1.0
- INSERT_PROC_ADDRESS(egl, ChooseConfig);
- INSERT_PROC_ADDRESS(egl, CopyBuffers);
- INSERT_PROC_ADDRESS(egl, CreateContext);
- INSERT_PROC_ADDRESS(egl, CreatePbufferSurface);
- INSERT_PROC_ADDRESS(egl, CreatePixmapSurface);
- INSERT_PROC_ADDRESS(egl, CreateWindowSurface);
- INSERT_PROC_ADDRESS(egl, DestroyContext);
- INSERT_PROC_ADDRESS(egl, DestroySurface);
- INSERT_PROC_ADDRESS(egl, GetConfigAttrib);
- INSERT_PROC_ADDRESS(egl, GetConfigs);
- INSERT_PROC_ADDRESS(egl, GetCurrentDisplay);
- INSERT_PROC_ADDRESS(egl, GetCurrentSurface);
- INSERT_PROC_ADDRESS(egl, GetDisplay);
- INSERT_PROC_ADDRESS(egl, GetError);
- INSERT_PROC_ADDRESS(egl, GetProcAddress);
- INSERT_PROC_ADDRESS(egl, Initialize);
- INSERT_PROC_ADDRESS(egl, MakeCurrent);
- INSERT_PROC_ADDRESS(egl, QueryContext);
- INSERT_PROC_ADDRESS(egl, QueryString);
- INSERT_PROC_ADDRESS(egl, QuerySurface);
- INSERT_PROC_ADDRESS(egl, SwapBuffers);
- INSERT_PROC_ADDRESS(egl, Terminate);
- INSERT_PROC_ADDRESS(egl, WaitGL);
- INSERT_PROC_ADDRESS(egl, WaitNative);
-
- // EGL 1.1
- INSERT_PROC_ADDRESS(egl, BindTexImage);
- INSERT_PROC_ADDRESS(egl, ReleaseTexImage);
- INSERT_PROC_ADDRESS(egl, SurfaceAttrib);
- INSERT_PROC_ADDRESS(egl, SwapInterval);
-
- // EGL 1.2
- INSERT_PROC_ADDRESS(egl, BindAPI);
- INSERT_PROC_ADDRESS(egl, QueryAPI);
- INSERT_PROC_ADDRESS(egl, CreatePbufferFromClientBuffer);
- INSERT_PROC_ADDRESS(egl, ReleaseThread);
- INSERT_PROC_ADDRESS(egl, WaitClient);
-
- // EGL 1.4
- INSERT_PROC_ADDRESS(egl, GetCurrentContext);
-
- // EGL 1.5
- INSERT_PROC_ADDRESS(egl, CreateSync);
- INSERT_PROC_ADDRESS(egl, DestroySync);
- INSERT_PROC_ADDRESS(egl, ClientWaitSync);
- INSERT_PROC_ADDRESS(egl, GetSyncAttrib);
- INSERT_PROC_ADDRESS(egl, CreateImage);
- INSERT_PROC_ADDRESS(egl, DestroyImage);
- INSERT_PROC_ADDRESS(egl, GetPlatformDisplay);
- INSERT_PROC_ADDRESS(egl, CreatePlatformWindowSurface);
- INSERT_PROC_ADDRESS(egl, CreatePlatformPixmapSurface);
- INSERT_PROC_ADDRESS(egl, WaitSync);
-
- // EGL_ANGLE_query_surface_pointer
- INSERT_PROC_ADDRESS(egl, QuerySurfacePointerANGLE);
-
- // EGL_NV_post_sub_buffer
- INSERT_PROC_ADDRESS(egl, PostSubBufferNV);
-
- // EGL_EXT_platform_base
- INSERT_PROC_ADDRESS(egl, GetPlatformDisplayEXT);
-
- // EGL_EXT_device_query
- INSERT_PROC_ADDRESS(egl, QueryDisplayAttribEXT);
- INSERT_PROC_ADDRESS(egl, QueryDeviceAttribEXT);
- INSERT_PROC_ADDRESS(egl, QueryDeviceStringEXT);
-
- // EGL_KHR_image_base/EGL_KHR_image
- INSERT_PROC_ADDRESS(egl, CreateImageKHR);
- INSERT_PROC_ADDRESS(egl, DestroyImageKHR);
-
- // EGL_EXT_device_creation
- INSERT_PROC_ADDRESS(egl, CreateDeviceANGLE);
- INSERT_PROC_ADDRESS(egl, ReleaseDeviceANGLE);
-
-#undef INSERT_PROC_ADDRESS
- return map;
- };
-
- static const ProcAddressMap procAddressMap = generateProcAddressMap();
-
- auto iter = procAddressMap.find(procname);
- if (iter != procAddressMap.end())
- {
- return iter->second;
- }
- else
+ ProcEntry *entry =
+ std::lower_bound(&g_procTable[0], &g_procTable[g_numProcs], procname, CompareProc);
+
+ thread->setError(NoError());
+
+ if (entry == &g_procTable[g_numProcs] || strcmp(entry->first, procname) != 0)
{
return nullptr;
}
-}
+ return entry->second;
+}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
index 6c7e2ffc3d..ee8cdb94dc 100644
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
@@ -9,9 +9,12 @@
#include "libGLESv2/entry_points_egl_ext.h"
#include "libGLESv2/global_state.h"
+#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/Device.h"
#include "libANGLE/Surface.h"
+#include "libANGLE/Stream.h"
+#include "libANGLE/Thread.h"
#include "libANGLE/validationEGL.h"
#include "common/debug.h"
@@ -24,6 +27,7 @@ EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surfa
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, void **value = 0x%0.8p)",
dpy, surface, attribute, value);
+ Thread *thread = GetCurrentThread();
Display *display = static_cast<Display*>(dpy);
Surface *eglSurface = static_cast<Surface*>(surface);
@@ -31,19 +35,19 @@ EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surfa
Error error = ValidateSurface(display, eglSurface);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
if (!display->getExtensions().querySurfacePointer)
{
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
- SetGlobalError(Error(EGL_BAD_SURFACE));
+ thread->setError(EglBadSurface());
return EGL_FALSE;
}
@@ -55,24 +59,24 @@ EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surfa
case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
if (!display->getExtensions().surfaceD3DTexture2DShareHandle)
{
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
+ thread->setError(EglBadAttribute());
return EGL_FALSE;
}
break;
case EGL_DXGI_KEYED_MUTEX_ANGLE:
if (!display->getExtensions().keyedMutex)
{
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
+ thread->setError(EglBadAttribute());
return EGL_FALSE;
}
break;
default:
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
- return EGL_FALSE;
+ thread->setError(EglBadAttribute());
+ return EGL_FALSE;
}
error = eglSurface->querySurfacePointerANGLE(attribute, value);
- SetGlobalError(error);
+ thread->setError(error);
return (error.isError() ? EGL_FALSE : EGL_TRUE);
}
@@ -81,10 +85,11 @@ EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surfa
EGLBoolean EGLAPIENTRY PostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint x = %d, EGLint y = %d, EGLint width = %d, EGLint height = %d)", dpy, surface, x, y, width, height);
+ Thread *thread = GetCurrentThread();
if (x < 0 || y < 0 || width < 0 || height < 0)
{
- SetGlobalError(Error(EGL_BAD_PARAMETER));
+ thread->setError(EglBadParameter());
return EGL_FALSE;
}
@@ -94,39 +99,38 @@ EGLBoolean EGLAPIENTRY PostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLin
Error error = ValidateSurface(display, eglSurface);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
- if (display->isDeviceLost())
+ if (display->testDeviceLost())
{
- SetGlobalError(Error(EGL_CONTEXT_LOST));
+ thread->setError(EglContextLost());
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE)
{
- SetGlobalError(Error(EGL_BAD_SURFACE));
+ thread->setError(EglBadSurface());
return EGL_FALSE;
}
-#if !defined(ANGLE_ENABLE_WINDOWS_STORE) || (defined(ANGLE_ENABLE_WINDOWS_STORE) && WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) // Qt WP: Allow this entry point as a workaround
if (!display->getExtensions().postSubBuffer)
{
// Spec is not clear about how this should be handled.
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
-#endif
- error = eglSurface->postSubBuffer(x, y, width, height);
+ // TODO(jmadill): Validate Surface is bound to the thread.
+ error = eglSurface->postSubBuffer(thread->getContext(), x, y, width, height);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return EGL_TRUE;
}
@@ -135,215 +139,25 @@ EGLDisplay EGLAPIENTRY GetPlatformDisplayEXT(EGLenum platform, void *native_disp
{
EVENT("(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
platform, native_display, attrib_list);
+ Thread *thread = GetCurrentThread();
- const ClientExtensions &clientExtensions = Display::getClientExtensions();
-
- switch (platform)
+ Error err = ValidateGetPlatformDisplayEXT(platform, native_display, attrib_list);
+ thread->setError(err);
+ if (err.isError())
{
- case EGL_PLATFORM_ANGLE_ANGLE:
- if (!clientExtensions.platformANGLE)
- {
- SetGlobalError(Error(EGL_BAD_PARAMETER));
- return EGL_NO_DISPLAY;
- }
- break;
- case EGL_PLATFORM_DEVICE_EXT:
- if (!clientExtensions.platformDevice)
- {
- SetGlobalError(Error(EGL_BAD_PARAMETER, "Platform Device extension is not active"));
- return EGL_NO_DISPLAY;
- }
- break;
- default:
- SetGlobalError(Error(EGL_BAD_CONFIG));
return EGL_NO_DISPLAY;
}
+ const auto &attribMap = AttributeMap::CreateFromIntArray(attrib_list);
if (platform == EGL_PLATFORM_ANGLE_ANGLE)
{
- EGLint platformType = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
- EGLint deviceType = EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE;
- bool majorVersionSpecified = false;
- bool minorVersionSpecified = false;
- bool enableAutoTrimSpecified = false;
- bool deviceTypeSpecified = false;
- bool presentPathSpecified = false;
-
- if (attrib_list)
- {
- for (const EGLint *curAttrib = attrib_list; curAttrib[0] != EGL_NONE; curAttrib += 2)
- {
- switch (curAttrib[0])
- {
- case EGL_PLATFORM_ANGLE_TYPE_ANGLE:
- switch (curAttrib[1])
- {
- case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
- break;
-
- case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
- case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
- if (!clientExtensions.platformANGLED3D)
- {
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
- return EGL_NO_DISPLAY;
- }
- break;
-
- case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
- case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
- if (!clientExtensions.platformANGLEOpenGL)
- {
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
- return EGL_NO_DISPLAY;
- }
- break;
-
- default:
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
- return EGL_NO_DISPLAY;
- }
- platformType = curAttrib[1];
- break;
-
- case EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE:
- if (curAttrib[1] != EGL_DONT_CARE)
- {
- majorVersionSpecified = true;
- }
- break;
-
- case EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE:
- if (curAttrib[1] != EGL_DONT_CARE)
- {
- minorVersionSpecified = true;
- }
- break;
-
- case EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE:
- switch (curAttrib[1])
- {
- case EGL_TRUE:
- case EGL_FALSE:
- break;
- default:
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
- return EGL_NO_DISPLAY;
- }
- enableAutoTrimSpecified = true;
- break;
-
- case EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE:
- if (!clientExtensions.experimentalPresentPath)
- {
- SetGlobalError(
- Error(EGL_BAD_ATTRIBUTE,
- "EGL_ANGLE_experimental_present_path extension not active"));
- return EGL_NO_DISPLAY;
- }
-
- switch (curAttrib[1])
- {
- case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE:
- case EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE:
- break;
- default:
- SetGlobalError(
- Error(EGL_BAD_ATTRIBUTE,
- "Invalid value for EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE"));
- return EGL_NO_DISPLAY;
- }
- presentPathSpecified = true;
- break;
-
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE:
- switch (curAttrib[1])
- {
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE:
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE:
- deviceTypeSpecified = true;
- break;
-
- case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
- // This is a hidden option, accepted by the OpenGL back-end.
- break;
-
- default:
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE,
- "Invalid value for "
- "EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE "
- "attrib"));
- return EGL_NO_DISPLAY;
- }
- deviceType = curAttrib[1];
- break;
-
- default:
- break;
- }
- }
- }
-
- if (!majorVersionSpecified && minorVersionSpecified)
- {
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
- return EGL_NO_DISPLAY;
- }
-
- if (deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE &&
- platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
- {
- SetGlobalError(
- Error(EGL_BAD_ATTRIBUTE,
- "EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE requires a device type of "
- "EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE."));
- return EGL_NO_DISPLAY;
- }
-
- if (enableAutoTrimSpecified && platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
- {
- SetGlobalError(
- Error(EGL_BAD_ATTRIBUTE,
- "EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE requires a device type of "
- "EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE."));
- return EGL_NO_DISPLAY;
- }
-
- if (presentPathSpecified && platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
- {
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE,
- "EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE requires a device type of "
- "EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE."));
- return EGL_NO_DISPLAY;
- }
-
- if (deviceTypeSpecified && platformType != EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE &&
- platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
- {
- SetGlobalError(
- Error(EGL_BAD_ATTRIBUTE,
- "EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE requires a device type of "
- "EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE or EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE."));
- return EGL_NO_DISPLAY;
- }
-
- SetGlobalError(Error(EGL_SUCCESS));
- return Display::GetDisplayFromAttribs(native_display, AttributeMap(attrib_list));
+ return Display::GetDisplayFromNativeDisplay(
+ gl::bitCast<EGLNativeDisplayType>(native_display), attribMap);
}
else if (platform == EGL_PLATFORM_DEVICE_EXT)
{
Device *eglDevice = reinterpret_cast<Device *>(native_display);
- if (eglDevice == nullptr || !Device::IsValidDevice(eglDevice))
- {
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE,
- "native_display should be a valid EGL device if platform equals "
- "EGL_PLATFORM_DEVICE_EXT"));
- return EGL_NO_DISPLAY;
- }
-
- SetGlobalError(Error(EGL_SUCCESS));
- return Display::GetDisplayFromDevice(native_display);
+ return Display::GetDisplayFromDevice(eglDevice, attribMap);
}
else
{
@@ -357,11 +171,12 @@ EGLBoolean EGLAPIENTRY QueryDeviceAttribEXT(EGLDeviceEXT device, EGLint attribut
{
EVENT("(EGLDeviceEXT device = 0x%0.8p, EGLint attribute = %d, EGLAttrib *value = 0x%0.8p)",
device, attribute, value);
+ Thread *thread = GetCurrentThread();
Device *dev = static_cast<Device*>(device);
if (dev == EGL_NO_DEVICE_EXT || !Device::IsValidDevice(dev))
{
- SetGlobalError(Error(EGL_BAD_ACCESS));
+ thread->setError(EglBadAccess());
return EGL_FALSE;
}
@@ -370,13 +185,13 @@ EGLBoolean EGLAPIENTRY QueryDeviceAttribEXT(EGLDeviceEXT device, EGLint attribut
Display *owningDisplay = dev->getOwningDisplay();
if (owningDisplay != nullptr && !owningDisplay->getExtensions().deviceQuery)
{
- SetGlobalError(Error(EGL_BAD_ACCESS,
- "Device wasn't created using eglCreateDeviceANGLE, and the Display "
- "that created it doesn't support device querying"));
+ thread->setError(EglBadAccess() << "Device wasn't created using eglCreateDeviceANGLE, "
+ "and the Display that created it doesn't support "
+ "device querying");
return EGL_FALSE;
}
- Error error(EGL_SUCCESS);
+ Error error(NoError());
// validate the attribute parameter
switch (attribute)
@@ -385,17 +200,17 @@ EGLBoolean EGLAPIENTRY QueryDeviceAttribEXT(EGLDeviceEXT device, EGLint attribut
case EGL_D3D9_DEVICE_ANGLE:
if (!dev->getExtensions().deviceD3D || dev->getType() != attribute)
{
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
+ thread->setError(EglBadAttribute());
return EGL_FALSE;
}
error = dev->getDevice(value);
break;
default:
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
- return EGL_FALSE;
+ thread->setError(EglBadAttribute());
+ return EGL_FALSE;
}
- SetGlobalError(error);
+ thread->setError(error);
return (error.isError() ? EGL_FALSE : EGL_TRUE);
}
@@ -404,11 +219,12 @@ const char * EGLAPIENTRY QueryDeviceStringEXT(EGLDeviceEXT device, EGLint name)
{
EVENT("(EGLDeviceEXT device = 0x%0.8p, EGLint name = %d)",
device, name);
+ Thread *thread = GetCurrentThread();
Device *dev = static_cast<Device*>(device);
if (dev == EGL_NO_DEVICE_EXT || !Device::IsValidDevice(dev))
{
- SetGlobalError(Error(EGL_BAD_DEVICE_EXT));
+ thread->setError(EglBadDevice());
return nullptr;
}
@@ -419,11 +235,11 @@ const char * EGLAPIENTRY QueryDeviceStringEXT(EGLDeviceEXT device, EGLint name)
result = dev->getExtensionString().c_str();
break;
default:
- SetGlobalError(Error(EGL_BAD_DEVICE_EXT));
- return nullptr;
+ thread->setError(EglBadDevice());
+ return nullptr;
}
- SetGlobalError(Error(EGL_SUCCESS));
+ thread->setError(NoError());
return result;
}
@@ -432,13 +248,20 @@ EGLBoolean EGLAPIENTRY QueryDisplayAttribEXT(EGLDisplay dpy, EGLint attribute, E
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint attribute = %d, EGLAttrib *value = 0x%0.8p)",
dpy, attribute, value);
+ Thread *thread = GetCurrentThread();
Display *display = static_cast<Display*>(dpy);
- Error error(EGL_SUCCESS);
+
+ Error error = ValidateDisplay(display);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
if (!display->getExtensions().deviceQuery)
{
- SetGlobalError(Error(EGL_BAD_ACCESS));
+ thread->setError(EglBadAccess());
return EGL_FALSE;
}
@@ -450,11 +273,11 @@ EGLBoolean EGLAPIENTRY QueryDisplayAttribEXT(EGLDisplay dpy, EGLint attribute, E
break;
default:
- SetGlobalError(Error(EGL_BAD_ATTRIBUTE));
- return EGL_FALSE;
+ thread->setError(EglBadAttribute());
+ return EGL_FALSE;
}
- SetGlobalError(error);
+ thread->setError(error);
return (error.isError() ? EGL_FALSE : EGL_TRUE);
}
@@ -468,23 +291,24 @@ ANGLE_EXPORT EGLImageKHR EGLAPIENTRY CreateImageKHR(EGLDisplay dpy,
"(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLenum target = 0x%X, "
"EGLClientBuffer buffer = 0x%0.8p, const EGLAttrib *attrib_list = 0x%0.8p)",
dpy, ctx, target, buffer, attrib_list);
+ Thread *thread = GetCurrentThread();
Display *display = static_cast<Display *>(dpy);
gl::Context *context = static_cast<gl::Context *>(ctx);
- AttributeMap attributes(attrib_list);
+ AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
Error error = ValidateCreateImageKHR(display, context, target, buffer, attributes);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_NO_IMAGE;
}
Image *image = nullptr;
- error = display->createImage(context, target, buffer, attributes, &image);
+ error = display->createImage(context, target, buffer, attributes, &image);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_NO_IMAGE;
}
@@ -494,6 +318,7 @@ ANGLE_EXPORT EGLImageKHR EGLAPIENTRY CreateImageKHR(EGLDisplay dpy,
ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLImage image = 0x%0.8p)", dpy, image);
+ Thread *thread = GetCurrentThread();
Display *display = static_cast<Display *>(dpy);
Image *img = static_cast<Image *>(image);
@@ -501,7 +326,7 @@ ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyImageKHR(EGLDisplay dpy, EGLImageKHR
Error error = ValidateDestroyImageKHR(display, img);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
@@ -518,11 +343,12 @@ ANGLE_EXPORT EGLDeviceEXT EGLAPIENTRY CreateDeviceANGLE(EGLint device_type,
"(EGLint device_type = %d, void* native_device = 0x%0.8p, const EGLAttrib* attrib_list = "
"0x%0.8p)",
device_type, native_device, attrib_list);
+ Thread *thread = GetCurrentThread();
Error error = ValidateCreateDeviceANGLE(device_type, native_device, attrib_list);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_NO_DEVICE_EXT;
}
@@ -531,7 +357,7 @@ ANGLE_EXPORT EGLDeviceEXT EGLAPIENTRY CreateDeviceANGLE(EGLint device_type,
if (error.isError())
{
ASSERT(device == nullptr);
- SetGlobalError(error);
+ thread->setError(error);
return EGL_NO_DEVICE_EXT;
}
@@ -541,13 +367,14 @@ ANGLE_EXPORT EGLDeviceEXT EGLAPIENTRY CreateDeviceANGLE(EGLint device_type,
ANGLE_EXPORT EGLBoolean EGLAPIENTRY ReleaseDeviceANGLE(EGLDeviceEXT device)
{
EVENT("(EGLDeviceEXT device = 0x%0.8p)", device);
+ Thread *thread = GetCurrentThread();
Device *dev = static_cast<Device *>(device);
Error error = ValidateReleaseDeviceANGLE(dev);
if (error.isError())
{
- SetGlobalError(error);
+ thread->setError(error);
return EGL_FALSE;
}
@@ -555,4 +382,475 @@ ANGLE_EXPORT EGLBoolean EGLAPIENTRY ReleaseDeviceANGLE(EGLDeviceEXT device)
return EGL_TRUE;
}
+
+// EGL_KHR_stream
+EGLStreamKHR EGLAPIENTRY CreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, const EGLAttrib* attrib_list = 0x%0.8p)", dpy, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
+
+ Error error = ValidateCreateStreamKHR(display, attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_NO_STREAM_KHR;
+ }
+
+ Stream *stream;
+ error = display->createStream(attributes, &stream);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_NO_STREAM_KHR;
+ }
+
+ thread->setError(error);
+ return static_cast<EGLStreamKHR>(stream);
+}
+
+EGLBoolean EGLAPIENTRY DestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR = 0x%0.8p)", dpy, stream);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+
+ Error error = ValidateDestroyStreamKHR(display, streamObject);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ display->destroyStream(streamObject);
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY StreamAttribKHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLint value)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLenum attribute = 0x%X, "
+ "EGLint value = 0x%X)",
+ dpy, stream, attribute, value);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+
+ Error error = ValidateStreamAttribKHR(display, streamObject, attribute, value);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ switch (attribute)
+ {
+ case EGL_CONSUMER_LATENCY_USEC_KHR:
+ streamObject->setConsumerLatency(value);
+ break;
+ case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR:
+ streamObject->setConsumerAcquireTimeout(value);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY QueryStreamKHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLint *value)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLenum attribute = 0x%X, "
+ "EGLint value = 0x%0.8p)",
+ dpy, stream, attribute, value);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+
+ Error error = ValidateQueryStreamKHR(display, streamObject, attribute, value);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ switch (attribute)
+ {
+ case EGL_STREAM_STATE_KHR:
+ *value = streamObject->getState();
+ break;
+ case EGL_CONSUMER_LATENCY_USEC_KHR:
+ *value = streamObject->getConsumerLatency();
+ break;
+ case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR:
+ *value = streamObject->getConsumerAcquireTimeout();
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY QueryStreamu64KHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLuint64KHR *value)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLenum attribute = 0x%X, "
+ "EGLuint64KHR value = 0x%0.8p)",
+ dpy, stream, attribute, value);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+
+ Error error = ValidateQueryStreamu64KHR(display, streamObject, attribute, value);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ switch (attribute)
+ {
+ case EGL_PRODUCER_FRAME_KHR:
+ *value = streamObject->getProducerFrame();
+ break;
+ case EGL_CONSUMER_FRAME_KHR:
+ *value = streamObject->getConsumerFrame();
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY StreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR = 0x%0.8p)", dpy, stream);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+ gl::Context *context = gl::GetValidGlobalContext();
+
+ Error error = ValidateStreamConsumerGLTextureExternalKHR(display, context, streamObject);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ error = streamObject->createConsumerGLTextureExternal(AttributeMap(), context);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
}
+
+EGLBoolean EGLAPIENTRY StreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR = 0x%0.8p)", dpy, stream);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+ gl::Context *context = gl::GetValidGlobalContext();
+
+ Error error = ValidateStreamConsumerAcquireKHR(display, context, streamObject);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ error = streamObject->consumerAcquire(context);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY StreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR = 0x%0.8p)", dpy, stream);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+ gl::Context *context = gl::GetValidGlobalContext();
+
+ Error error = ValidateStreamConsumerReleaseKHR(display, context, streamObject);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ error = streamObject->consumerRelease(context);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY StreamConsumerGLTextureExternalAttribsNV(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ const EGLAttrib *attrib_list)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLAttrib attrib_list = 0x%0.8p",
+ dpy, stream, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+ gl::Context *context = gl::GetValidGlobalContext();
+ AttributeMap attributes = AttributeMap::CreateFromAttribArray(attrib_list);
+
+ Error error = ValidateStreamConsumerGLTextureExternalAttribsNV(display, context, streamObject,
+ attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ error = streamObject->createConsumerGLTextureExternal(attributes, context);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY CreateStreamProducerD3DTextureNV12ANGLE(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ const EGLAttrib *attrib_list)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLAttrib attrib_list = 0x%0.8p",
+ dpy, stream, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+ AttributeMap attributes = AttributeMap::CreateFromAttribArray(attrib_list);
+
+ Error error =
+ ValidateCreateStreamProducerD3DTextureNV12ANGLE(display, streamObject, attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ error = streamObject->createProducerD3D11TextureNV12(attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY StreamPostD3DTextureNV12ANGLE(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ void *texture,
+ const EGLAttrib *attrib_list)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, void* texture = 0x%0.8p, "
+ "EGLAttrib attrib_list = 0x%0.8p",
+ dpy, stream, texture, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+ AttributeMap attributes = AttributeMap::CreateFromAttribArray(attrib_list);
+
+ Error error = ValidateStreamPostD3DTextureNV12ANGLE(display, streamObject, texture, attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ error = streamObject->postD3D11NV12Texture(texture, attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY GetSyncValuesCHROMIUM(EGLDisplay dpy,
+ EGLSurface surface,
+ EGLuint64KHR *ust,
+ EGLuint64KHR *msc,
+ EGLuint64KHR *sbc)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLuint64KHR* ust = 0x%0.8p, "
+ "EGLuint64KHR* msc = 0x%0.8p, EGLuint64KHR* sbc = 0x%0.8p",
+ dpy, surface, ust, msc, sbc);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Surface *eglSurface = static_cast<Surface *>(surface);
+
+ Error error = ValidateGetSyncValuesCHROMIUM(display, eglSurface, ust, msc, sbc);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ error = eglSurface->getSyncValues(ust, msc, sbc);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+ANGLE_EXPORT EGLBoolean SwapBuffersWithDamageEXT(EGLDisplay dpy,
+ EGLSurface surface,
+ EGLint *rects,
+ EGLint n_rects)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint *rects = 0x%0.8p, EGLint "
+ "n_rects = %d)",
+ dpy, surface, rects, n_rects);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Surface *eglSurface = static_cast<Surface *>(surface);
+
+ Error error = ValidateSwapBuffersWithDamageEXT(display, eglSurface, rects, n_rects);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ error = eglSurface->swapWithDamage(thread->getContext(), rects, n_rects);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ return EGL_TRUE;
+}
+
+EGLint EGLAPIENTRY ProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum attrib = 0x%X)", dpy, attrib);
+
+ Display *display = static_cast<Display *>(dpy);
+ Thread *thread = GetCurrentThread();
+
+ ANGLE_EGL_TRY_RETURN(thread, ValidateProgramCacheGetAttribANGLE(display, attrib), 0);
+
+ return display->programCacheGetAttrib(attrib);
+}
+
+void EGLAPIENTRY ProgramCacheQueryANGLE(EGLDisplay dpy,
+ EGLint index,
+ void *key,
+ EGLint *keysize,
+ void *binary,
+ EGLint *binarysize)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLint index = %d, void *key = 0x%0.8p, EGLint *keysize = "
+ "0x%0.8p, void *binary = 0x%0.8p, EGLint *size = 0x%0.8p)",
+ dpy, index, key, keysize, binary, binarysize);
+
+ Display *display = static_cast<Display *>(dpy);
+ Thread *thread = GetCurrentThread();
+
+ ANGLE_EGL_TRY(thread,
+ ValidateProgramCacheQueryANGLE(display, index, key, keysize, binary, binarysize));
+
+ ANGLE_EGL_TRY(thread, display->programCacheQuery(index, key, keysize, binary, binarysize));
+}
+
+void EGLAPIENTRY ProgramCachePopulateANGLE(EGLDisplay dpy,
+ const void *key,
+ EGLint keysize,
+ const void *binary,
+ EGLint binarysize)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, void *key = 0x%0.8p, EGLint keysize = %d, void *binary = "
+ "0x%0.8p, EGLint *size = 0x%0.8p)",
+ dpy, key, keysize, binary, binarysize);
+
+ Display *display = static_cast<Display *>(dpy);
+ Thread *thread = GetCurrentThread();
+
+ ANGLE_EGL_TRY(thread,
+ ValidateProgramCachePopulateANGLE(display, key, keysize, binary, binarysize));
+
+ ANGLE_EGL_TRY(thread, display->programCachePopulate(key, keysize, binary, binarysize));
+}
+
+EGLint EGLAPIENTRY ProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint limit = %d, EGLenum mode = 0x%X)", dpy, limit, mode);
+
+ Display *display = static_cast<Display *>(dpy);
+ Thread *thread = GetCurrentThread();
+
+ ANGLE_EGL_TRY_RETURN(thread, ValidateProgramCacheResizeANGLE(display, limit, mode), 0);
+
+ return display->programCacheResize(limit, mode);
+}
+
+} // namespace egl
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.h b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.h
index d64fa6e483..3cde6ec9c6 100644
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.h
+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.h
@@ -43,6 +43,71 @@ ANGLE_EXPORT EGLDeviceEXT EGLAPIENTRY CreateDeviceANGLE(EGLint device_type,
void *native_device,
const EGLAttrib *attrib_list);
ANGLE_EXPORT EGLBoolean EGLAPIENTRY ReleaseDeviceANGLE(EGLDeviceEXT device);
-}
+
+// EGL_KHR_stream
+ANGLE_EXPORT EGLStreamKHR EGLAPIENTRY CreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamAttribKHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLint value);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryStreamKHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLint *value);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryStreamu64KHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLuint64KHR *value);
+
+// EGL_KHR_stream_consumer_gltexture
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamConsumerGLTextureExternalKHR(EGLDisplay dpy,
+ EGLStreamKHR stream);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY
+StreamConsumerGLTextureExternalAttribsNV(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ const EGLAttrib *attrib_list);
+
+// EGL_ANGLE_stream_producer_d3d_texture_nv12
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY
+CreateStreamProducerD3DTextureNV12ANGLE(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ const EGLAttrib *attrib_list);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamPostD3DTextureNV12ANGLE(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ void *texture,
+ const EGLAttrib *attrib_list);
+
+// EGL_CHROMIUM_get_sync_values
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY GetSyncValuesCHROMIUM(EGLDisplay dpy,
+ EGLSurface surface,
+ EGLuint64KHR *ust,
+ EGLuint64KHR *msc,
+ EGLuint64KHR *sbc);
+
+// EGL_EXT_swap_buffers_with_damage
+ANGLE_EXPORT EGLBoolean SwapBuffersWithDamageEXT(EGLDisplay dpy,
+ EGLSurface surface,
+ EGLint *rects,
+ EGLint n_rects);
+
+//
+ANGLE_EXPORT EGLint EGLAPIENTRY ProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib);
+ANGLE_EXPORT void EGLAPIENTRY ProgramCacheQueryANGLE(EGLDisplay dpy,
+ EGLint index,
+ void *key,
+ EGLint *keysize,
+ void *binary,
+ EGLint *binarysize);
+ANGLE_EXPORT void EGLAPIENTRY ProgramCachePopulateANGLE(EGLDisplay dpy,
+ const void *key,
+ EGLint keysize,
+ const void *binary,
+ EGLint binarysize);
+ANGLE_EXPORT EGLint EGLAPIENTRY ProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode);
+
+} // namespace egl
#endif // LIBGLESV2_ENTRYPOINTSEGLEXT_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0.cpp
deleted file mode 100644
index 336b320ba5..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0.cpp
+++ /dev/null
@@ -1,4155 +0,0 @@
-//
-// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// entry_points_gles_2_0.cpp : Implements the GLES 2.0 entry points.
-
-#include "libGLESv2/entry_points_gles_2_0.h"
-#include "libGLESv2/global_state.h"
-
-#include "libANGLE/formatutils.h"
-#include "libANGLE/Buffer.h"
-#include "libANGLE/Compiler.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/Renderbuffer.h"
-#include "libANGLE/Shader.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/VertexArray.h"
-#include "libANGLE/VertexAttribute.h"
-#include "libANGLE/FramebufferAttachment.h"
-
-#include "libANGLE/validationES.h"
-#include "libANGLE/validationES2.h"
-#include "libANGLE/validationES3.h"
-#include "libANGLE/queryconversions.h"
-
-#include "common/debug.h"
-#include "common/utilities.h"
-#include "common/version.h"
-
-namespace gl
-{
-
-void GL_APIENTRY ActiveTexture(GLenum texture)
-{
- EVENT("(GLenum texture = 0x%X)", texture);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getCaps().maxCombinedTextureImageUnits - 1)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- context->getState().setActiveSampler(texture - GL_TEXTURE0);
- }
-}
-
-void GL_APIENTRY AttachShader(GLuint program, GLuint shader)
-{
- EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return;
- }
-
- Shader *shaderObject = GetValidShader(context, shader);
- if (!shaderObject)
- {
- return;
- }
-
- if (!programObject->attachShader(shaderObject))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
- }
-}
-
-void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar* name)
-{
- EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return;
- }
-
- if (strncmp(name, "gl_", 3) == 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- programObject->bindAttributeLocation(index, name);
- }
-}
-
-void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer)
-{
- EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidBufferTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- switch (target)
- {
- case GL_ARRAY_BUFFER:
- context->bindArrayBuffer(buffer);
- return;
- case GL_ELEMENT_ARRAY_BUFFER:
- context->bindElementArrayBuffer(buffer);
- return;
- case GL_COPY_READ_BUFFER:
- context->bindCopyReadBuffer(buffer);
- return;
- case GL_COPY_WRITE_BUFFER:
- context->bindCopyWriteBuffer(buffer);
- return;
- case GL_PIXEL_PACK_BUFFER:
- context->bindPixelPackBuffer(buffer);
- return;
- case GL_PIXEL_UNPACK_BUFFER:
- context->bindPixelUnpackBuffer(buffer);
- return;
- case GL_UNIFORM_BUFFER:
- context->bindGenericUniformBuffer(buffer);
- return;
- case GL_TRANSFORM_FEEDBACK_BUFFER:
- context->bindGenericTransformFeedbackBuffer(buffer);
- return;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- }
-}
-
-void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer)
-{
- EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidFramebufferTarget(target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
- {
- context->bindReadFramebuffer(framebuffer);
- }
-
- if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
- {
- context->bindDrawFramebuffer(framebuffer);
- }
- }
-}
-
-void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer)
-{
- EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (target != GL_RENDERBUFFER)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- context->bindRenderbuffer(renderbuffer);
- }
-}
-
-void GL_APIENTRY BindTexture(GLenum target, GLuint texture)
-{
- EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- Texture *textureObject = context->getTexture(texture);
-
- if (textureObject && textureObject->getTarget() != target && texture != 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- switch (target)
- {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP:
- break;
-
- case GL_TEXTURE_3D:
- case GL_TEXTURE_2D_ARRAY:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- context->bindTexture(target, texture);
- }
-}
-
-void GL_APIENTRY BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
- red, green, blue, alpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->getState().setBlendColor(clamp01(red), clamp01(green), clamp01(blue), clamp01(alpha));
- }
-}
-
-void GL_APIENTRY BlendEquation(GLenum mode)
-{
- BlendEquationSeparate(mode, mode);
-}
-
-void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
- EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- switch (modeRGB)
- {
- case GL_FUNC_ADD:
- case GL_FUNC_SUBTRACT:
- case GL_FUNC_REVERSE_SUBTRACT:
- case GL_MIN:
- case GL_MAX:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- switch (modeAlpha)
- {
- case GL_FUNC_ADD:
- case GL_FUNC_SUBTRACT:
- case GL_FUNC_REVERSE_SUBTRACT:
- case GL_MIN:
- case GL_MAX:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- context->getState().setBlendEquation(modeRGB, modeAlpha);
- }
-}
-
-void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor)
-{
- BlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
-}
-
-void GL_APIENTRY BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
- EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
- srcRGB, dstRGB, srcAlpha, dstAlpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- switch (srcRGB)
- {
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- case GL_SRC_ALPHA_SATURATE:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- switch (dstRGB)
- {
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- break;
-
- case GL_SRC_ALPHA_SATURATE:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- switch (srcAlpha)
- {
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- case GL_SRC_ALPHA_SATURATE:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- switch (dstAlpha)
- {
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- break;
-
- case GL_SRC_ALPHA_SATURATE:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (context->getLimitations().noSimultaneousConstantColorAndAlphaBlendFunc)
- {
- bool constantColorUsed =
- (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
- dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
-
- bool constantAlphaUsed =
- (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
- dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
-
- if (constantColorUsed && constantAlphaUsed)
- {
- ERR(
- "Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and "
- "GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR not supported by this "
- "implementation.");
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
- }
-
- context->getState().setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
- }
-}
-
-void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
- target, size, data, usage);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (size < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- switch (usage)
- {
- case GL_STREAM_DRAW:
- case GL_STATIC_DRAW:
- case GL_DYNAMIC_DRAW:
- break;
-
- case GL_STREAM_READ:
- case GL_STREAM_COPY:
- case GL_STATIC_READ:
- case GL_STATIC_COPY:
- case GL_DYNAMIC_READ:
- case GL_DYNAMIC_COPY:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (!ValidBufferTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- Buffer *buffer = context->getState().getTargetBuffer(target);
-
- if (!buffer)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- Error error = buffer->bufferData(data, size, usage);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
- target, offset, size, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (size < 0 || offset < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- if (!ValidBufferTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- Buffer *buffer = context->getState().getTargetBuffer(target);
-
- if (!buffer)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (buffer->isMapped())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- // Check for possible overflow of size + offset
- if (!rx::IsUnsignedAdditionSafe<size_t>(size, offset))
- {
- context->recordError(Error(GL_OUT_OF_MEMORY));
- return;
- }
-
- if (size + offset > buffer->getSize())
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- if (data == NULL)
- {
- return;
- }
-
- Error error = buffer->bufferSubData(data, size, offset);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target)
-{
- EVENT("(GLenum target = 0x%X)", target);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidFramebufferTarget(target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return 0;
- }
-
- Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
- ASSERT(framebuffer);
-
- return framebuffer->checkStatus(context->getData());
- }
-
- return 0;
-}
-
-void GL_APIENTRY Clear(GLbitfield mask)
-{
- EVENT("(GLbitfield mask = 0x%X)", mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateClear(context, mask))
- {
- return;
- }
-
- context->clear(mask);
- }
-}
-
-void GL_APIENTRY ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
- red, green, blue, alpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->getState().setColorClearValue(red, green, blue, alpha);
- }
-}
-
-void GL_APIENTRY ClearDepthf(GLclampf depth)
-{
- EVENT("(GLclampf depth = %f)", depth);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->getState().setDepthClearValue(depth);
- }
-}
-
-void GL_APIENTRY ClearStencil(GLint s)
-{
- EVENT("(GLint s = %d)", s);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->getState().setStencilClearValue(s);
- }
-}
-
-void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
- red, green, blue, alpha);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->getState().setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
- }
-}
-
-void GL_APIENTRY CompileShader(GLuint shader)
-{
- EVENT("(GLuint shader = %d)", shader);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- Shader *shaderObject = GetValidShader(context, shader);
- if (!shaderObject)
- {
- return;
- }
- shaderObject->compile(context->getCompiler());
- }
-}
-
-void GL_APIENTRY CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
- GLint border, GLsizei imageSize, const GLvoid* data)
-{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
- "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
- target, level, internalformat, width, height, border, imageSize, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3 &&
- !ValidateES2TexImageParameters(context, target, level, internalformat, true, false,
- 0, 0, width, height, border, GL_NONE, GL_NONE, data))
- {
- return;
- }
-
- if (context->getClientVersion() >= 3 &&
- !ValidateES3TexImage2DParameters(context, target, level, internalformat, true, false, 0,
- 0, 0, width, height, 1, border, GL_NONE, GL_NONE,
- data))
- {
- return;
- }
-
- const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
- if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- Extents size(width, height, 1);
- Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- Error error =
- texture->setCompressedImage(context, target, level, internalformat, size, imageSize,
- reinterpret_cast<const uint8_t *>(data));
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
- "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
- target, level, xoffset, yoffset, width, height, format, imageSize, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3 &&
- !ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true,
- xoffset, yoffset, width, height, 0, GL_NONE, GL_NONE, data))
- {
- return;
- }
-
- if (context->getClientVersion() >= 3 &&
- !ValidateES3TexImage2DParameters(context, target, level, GL_NONE, true, true, xoffset,
- yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE,
- data))
- {
- return;
- }
-
- const InternalFormat &formatInfo = GetInternalFormatInfo(format);
- if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- Box area(xoffset, yoffset, 0, width, height, 1);
- Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- Error error =
- texture->setCompressedSubImage(context, target, level, area, format, imageSize,
- reinterpret_cast<const uint8_t *>(data));
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
- "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
- target, level, internalformat, x, y, width, height, border);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateCopyTexImage2D(context, target, level, internalformat, x, y, width, height,
- border))
- {
- return;
- }
- context->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
- }
-}
-
-void GL_APIENTRY CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
- target, level, xoffset, yoffset, x, y, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateCopyTexSubImage2D(context, target, level, xoffset, yoffset, x, y, width,
- height))
- {
- return;
- }
-
- context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
- }
-}
-
-GLuint GL_APIENTRY CreateProgram(void)
-{
- EVENT("()");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- return context->createProgram();
- }
-
- return 0;
-}
-
-GLuint GL_APIENTRY CreateShader(GLenum type)
-{
- EVENT("(GLenum type = 0x%X)", type);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- switch (type)
- {
- case GL_FRAGMENT_SHADER:
- case GL_VERTEX_SHADER:
- return context->createShader(type);
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return 0;
- }
- }
-
- return 0;
-}
-
-void GL_APIENTRY CullFace(GLenum mode)
-{
- EVENT("(GLenum mode = 0x%X)", mode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- switch (mode)
- {
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- context->getState().setCullMode(mode);
- }
-}
-
-void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint* buffers)
-{
- EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (n < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- for (int i = 0; i < n; i++)
- {
- context->deleteBuffer(buffers[i]);
- }
- }
-}
-
-void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
-{
- EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (n < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- for (int i = 0; i < n; i++)
- {
- if (framebuffers[i] != 0)
- {
- context->deleteFramebuffer(framebuffers[i]);
- }
- }
- }
-}
-
-void GL_APIENTRY DeleteProgram(GLuint program)
-{
- EVENT("(GLuint program = %d)", program);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (program == 0)
- {
- return;
- }
-
- if (!context->getProgram(program))
- {
- if(context->getShader(program))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
- else
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
- }
-
- context->deleteProgram(program);
- }
-}
-
-void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
-{
- EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (n < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- for (int i = 0; i < n; i++)
- {
- context->deleteRenderbuffer(renderbuffers[i]);
- }
- }
-}
-
-void GL_APIENTRY DeleteShader(GLuint shader)
-{
- EVENT("(GLuint shader = %d)", shader);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (shader == 0)
- {
- return;
- }
-
- if (!context->getShader(shader))
- {
- if(context->getProgram(shader))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
- else
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
- }
-
- context->deleteShader(shader);
- }
-}
-
-void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint* textures)
-{
- EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (n < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- for (int i = 0; i < n; i++)
- {
- if (textures[i] != 0)
- {
- context->deleteTexture(textures[i]);
- }
- }
- }
-}
-
-void GL_APIENTRY DepthFunc(GLenum func)
-{
- EVENT("(GLenum func = 0x%X)", func);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- switch (func)
- {
- case GL_NEVER:
- case GL_ALWAYS:
- case GL_LESS:
- case GL_LEQUAL:
- case GL_EQUAL:
- case GL_GREATER:
- case GL_GEQUAL:
- case GL_NOTEQUAL:
- context->getState().setDepthFunc(func);
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- }
-}
-
-void GL_APIENTRY DepthMask(GLboolean flag)
-{
- EVENT("(GLboolean flag = %u)", flag);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->getState().setDepthMask(flag != GL_FALSE);
- }
-}
-
-void GL_APIENTRY DepthRangef(GLclampf zNear, GLclampf zFar)
-{
- EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->getState().setDepthRange(zNear, zFar);
- }
-}
-
-void GL_APIENTRY DetachShader(GLuint program, GLuint shader)
-{
- EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return;
- }
-
- Shader *shaderObject = GetValidShader(context, shader);
- if (!shaderObject)
- {
- return;
- }
-
- if (!programObject->detachShader(shaderObject))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
- }
-}
-
-void GL_APIENTRY Disable(GLenum cap)
-{
- EVENT("(GLenum cap = 0x%X)", cap);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidCap(context, cap))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- context->getState().setEnableFeature(cap, false);
- }
-}
-
-void GL_APIENTRY DisableVertexAttribArray(GLuint index)
-{
- EVENT("(GLuint index = %d)", index);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- context->getState().setEnableVertexAttribArray(index, false);
- }
-}
-
-void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateDrawArrays(context, mode, first, count, 0))
- {
- return;
- }
-
- Error error = context->drawArrays(mode, first, count);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
-{
- EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
- mode, count, type, indices);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- IndexRange indexRange;
- if (!ValidateDrawElements(context, mode, count, type, indices, 0, &indexRange))
- {
- return;
- }
-
- Error error = context->drawElements(mode, count, type, indices, indexRange);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY Enable(GLenum cap)
-{
- EVENT("(GLenum cap = 0x%X)", cap);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidCap(context, cap))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (context->getLimitations().noSampleAlphaToCoverageSupport)
- {
- if (cap == GL_SAMPLE_ALPHA_TO_COVERAGE)
- {
- const char *errorMessage = "Current renderer doesn't support alpha-to-coverage";
- context->recordError(Error(GL_INVALID_OPERATION, errorMessage));
-
- // We also output an error message to the debugger window if tracing is active, so that developers can see the error message.
- ERR("%s", errorMessage);
-
- return;
- }
- }
-
- context->getState().setEnableFeature(cap, true);
- }
-}
-
-void GL_APIENTRY EnableVertexAttribArray(GLuint index)
-{
- EVENT("(GLuint index = %d)", index);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- context->getState().setEnableVertexAttribArray(index, true);
- }
-}
-
-void GL_APIENTRY Finish(void)
-{
- EVENT("()");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- Error error = context->finish();
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY Flush(void)
-{
- EVENT("()");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- Error error = context->flush();
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
- "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateFramebufferRenderbuffer(context, target, attachment, renderbuffertarget,
- renderbuffer))
- {
- return;
- }
-
- context->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
- }
-}
-
-void GL_APIENTRY FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
- "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level))
- {
- return;
- }
-
- context->framebufferTexture2D(target, attachment, textarget, texture, level);
- }
-}
-
-void GL_APIENTRY FrontFace(GLenum mode)
-{
- EVENT("(GLenum mode = 0x%X)", mode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- switch (mode)
- {
- case GL_CW:
- case GL_CCW:
- context->getState().setFrontFace(mode);
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- }
-}
-
-void GL_APIENTRY GenBuffers(GLsizei n, GLuint* buffers)
-{
- EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (n < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- for (int i = 0; i < n; i++)
- {
- buffers[i] = context->createBuffer();
- }
- }
-}
-
-void GL_APIENTRY GenerateMipmap(GLenum target)
-{
- EVENT("(GLenum target = 0x%X)", target);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidTextureTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- Texture *texture = context->getTargetTexture(target);
-
- if (texture == NULL)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- GLenum baseTarget = (target == GL_TEXTURE_CUBE_MAP) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : target;
- GLenum internalFormat = texture->getInternalFormat(baseTarget, 0);
- const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
- const InternalFormat &formatInfo = GetInternalFormatInfo(internalFormat);
-
- // GenerateMipmap should not generate an INVALID_OPERATION for textures created with
- // unsized formats or that are color renderable and filterable. Since we do not track if
- // the texture was created with sized or unsized format (only sized formats are stored),
- // it is not possible to make sure the the LUMA formats can generate mipmaps (they should
- // be able to) because they aren't color renderable. Simply do a special case for LUMA
- // textures since they're the only texture format that can be created with unsized formats
- // that is not color renderable. New unsized formats are unlikely to be added, since ES2
- // was the last version to use add them.
- bool isLUMA = internalFormat == GL_LUMINANCE8_EXT ||
- internalFormat == GL_LUMINANCE8_ALPHA8_EXT ||
- internalFormat == GL_ALPHA8_EXT;
-
- if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0 || !formatCaps.filterable ||
- (!formatCaps.renderable && !isLUMA) || formatInfo.compressed)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- // GL_EXT_sRGB does not support mipmap generation on sRGB textures
- if (context->getClientVersion() == 2 && formatInfo.colorEncoding == GL_SRGB)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- // Non-power of 2 ES2 check
- if (!context->getExtensions().textureNPOT &&
- (!isPow2(static_cast<int>(texture->getWidth(baseTarget, 0))) ||
- !isPow2(static_cast<int>(texture->getHeight(baseTarget, 0)))))
- {
- ASSERT(context->getClientVersion() <= 2 && (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP));
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- // Cube completeness check
- if (target == GL_TEXTURE_CUBE_MAP && !texture->isCubeComplete())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- Error error = texture->generateMipmaps();
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint* framebuffers)
-{
- EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (n < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- for (int i = 0; i < n; i++)
- {
- framebuffers[i] = context->createFramebuffer();
- }
- }
-}
-
-void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint* renderbuffers)
-{
- EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (n < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- for (int i = 0; i < n; i++)
- {
- renderbuffers[i] = context->createRenderbuffer();
- }
- }
-}
-
-void GL_APIENTRY GenTextures(GLsizei n, GLuint* textures)
-{
- EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (n < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- for (int i = 0; i < n; i++)
- {
- textures[i] = context->createTexture();
- }
- }
-}
-
-void GL_APIENTRY GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
-{
- EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
- "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
- program, index, bufsize, length, size, type, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (bufsize < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return;
- }
-
- if (index >= (GLuint)programObject->getActiveAttributeCount())
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- programObject->getActiveAttribute(index, bufsize, length, size, type, name);
- }
-}
-
-void GL_APIENTRY GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
- EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
- "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
- program, index, bufsize, length, size, type, name);
-
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (bufsize < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return;
- }
-
- if (index >= (GLuint)programObject->getActiveUniformCount())
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- programObject->getActiveUniform(index, bufsize, length, size, type, name);
- }
-}
-
-void GL_APIENTRY GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-{
- EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
- program, maxcount, count, shaders);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (maxcount < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return;
- }
-
- return programObject->getAttachedShaders(maxcount, count, shaders);
- }
-}
-
-GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar* name)
-{
- EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return -1;
- }
-
- if (!programObject->isLinked())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return -1;
- }
-
- return programObject->getAttributeLocation(name);
- }
-
- return -1;
-}
-
-void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean* params)
-{
- EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
- {
- return;
- }
-
- if (nativeType == GL_BOOL)
- {
- context->getBooleanv(pname, params);
- }
- else
- {
- CastStateValues(context, nativeType, pname, numParams, params);
- }
- }
-}
-
-void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidBufferTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (!ValidBufferParameter(context, pname))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- Buffer *buffer = context->getState().getTargetBuffer(target);
-
- if (!buffer)
- {
- // A null buffer means that "0" is bound to the requested buffer target
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- switch (pname)
- {
- case GL_BUFFER_USAGE:
- *params = static_cast<GLint>(buffer->getUsage());
- break;
- case GL_BUFFER_SIZE:
- *params = clampCast<GLint>(buffer->getSize());
- break;
- case GL_BUFFER_ACCESS_FLAGS:
- *params = buffer->getAccessFlags();
- break;
- case GL_BUFFER_ACCESS_OES:
- *params = buffer->getAccess();
- break;
- case GL_BUFFER_MAPPED:
- static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
- *params = static_cast<GLint>(buffer->isMapped());
- break;
- case GL_BUFFER_MAP_OFFSET:
- *params = clampCast<GLint>(buffer->getMapOffset());
- break;
- case GL_BUFFER_MAP_LENGTH:
- *params = clampCast<GLint>(buffer->getMapLength());
- break;
- default: UNREACHABLE(); break;
- }
- }
-}
-
-GLenum GL_APIENTRY GetError(void)
-{
- EVENT("()");
-
- Context *context = GetGlobalContext();
-
- if (context)
- {
- return context->getError();
- }
-
- return GL_NO_ERROR;
-}
-
-void GL_APIENTRY GetFloatv(GLenum pname, GLfloat* params)
-{
- EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
- {
- return;
- }
-
- if (nativeType == GL_FLOAT)
- {
- context->getFloatv(pname, params);
- }
- else
- {
- CastStateValues(context, nativeType, pname, numParams, params);
- }
- }
-}
-
-void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
- EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
- target, attachment, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidFramebufferTarget(target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- int clientVersion = context->getClientVersion();
-
- switch (pname)
- {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
- if (clientVersion < 3 && !context->getExtensions().sRGB)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
- if (clientVersion < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- // Determine if the attachment is a valid enum
- switch (attachment)
- {
- case GL_BACK:
- case GL_FRONT:
- case GL_DEPTH:
- case GL_STENCIL:
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if (clientVersion < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- break;
-
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- break;
-
- default:
- if (attachment < GL_COLOR_ATTACHMENT0_EXT ||
- (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- break;
- }
-
- const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
- ASSERT(framebuffer);
-
- if (framebuffer->id() == 0)
- {
- if (clientVersion < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- switch (attachment)
- {
- case GL_BACK:
- case GL_DEPTH:
- case GL_STENCIL:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
- }
- else
- {
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
- {
- // Valid attachment query
- }
- else
- {
- switch (attachment)
- {
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- break;
-
- case GL_DEPTH_STENCIL_ATTACHMENT:
- if (framebuffer->hasValidDepthStencil())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
- }
- }
-
- const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
- if (attachmentObject)
- {
- ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
- attachmentObject->type() == GL_TEXTURE ||
- attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);
-
- switch (pname)
- {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- *params = attachmentObject->type();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- if (attachmentObject->type() != GL_RENDERBUFFER && attachmentObject->type() != GL_TEXTURE)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = attachmentObject->id();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
- if (attachmentObject->type() != GL_TEXTURE)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = attachmentObject->mipLevel();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
- if (attachmentObject->type() != GL_TEXTURE)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = attachmentObject->cubeMapFace();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- *params = attachmentObject->getRedSize();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- *params = attachmentObject->getGreenSize();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- *params = attachmentObject->getBlueSize();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- *params = attachmentObject->getAlphaSize();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
- *params = attachmentObject->getDepthSize();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- *params = attachmentObject->getStencilSize();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
- if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
- *params = attachmentObject->getComponentType();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
- *params = attachmentObject->getColorEncoding();
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
- if (attachmentObject->type() != GL_TEXTURE)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = attachmentObject->layer();
- break;
-
- default:
- UNREACHABLE();
- break;
- }
- }
- else
- {
- // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
- // is NONE, then querying any other pname will generate INVALID_ENUM.
-
- // ES 3.0.2 spec pg 235 states that if the attachment type is none,
- // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
- // INVALID_OPERATION for all other pnames
-
- switch (pname)
- {
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- *params = GL_NONE;
- break;
-
- case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- if (clientVersion < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = 0;
- break;
-
- default:
- if (clientVersion < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- else
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
- }
- }
- }
-}
-
-void GL_APIENTRY GetIntegerv(GLenum pname, GLint* params)
-{
- EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- GLenum nativeType;
- unsigned int numParams = 0;
-
- if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
- {
- return;
- }
-
- if (nativeType == GL_INT)
- {
- context->getIntegerv(pname, params);
- }
- else
- {
- CastStateValues(context, nativeType, pname, numParams, params);
- }
- }
-}
-
-void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint* params)
-{
- EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return;
- }
-
- if (context->getClientVersion() < 3)
- {
- switch (pname)
- {
- case GL_ACTIVE_UNIFORM_BLOCKS:
- case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
- case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
- case GL_TRANSFORM_FEEDBACK_VARYINGS:
- case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
- case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- }
-
- switch (pname)
- {
- case GL_DELETE_STATUS:
- *params = programObject->isFlaggedForDeletion();
- return;
- case GL_LINK_STATUS:
- *params = programObject->isLinked();
- return;
- case GL_VALIDATE_STATUS:
- *params = programObject->isValidated();
- return;
- case GL_INFO_LOG_LENGTH:
- *params = programObject->getInfoLogLength();
- return;
- case GL_ATTACHED_SHADERS:
- *params = programObject->getAttachedShadersCount();
- return;
- case GL_ACTIVE_ATTRIBUTES:
- *params = programObject->getActiveAttributeCount();
- return;
- case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- *params = programObject->getActiveAttributeMaxLength();
- return;
- case GL_ACTIVE_UNIFORMS:
- *params = programObject->getActiveUniformCount();
- return;
- case GL_ACTIVE_UNIFORM_MAX_LENGTH:
- *params = programObject->getActiveUniformMaxLength();
- return;
- case GL_PROGRAM_BINARY_LENGTH_OES:
- *params = programObject->getBinaryLength();
- return;
- case GL_ACTIVE_UNIFORM_BLOCKS:
- *params = programObject->getActiveUniformBlockCount();
- return;
- case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
- *params = programObject->getActiveUniformBlockMaxLength();
- break;
- case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
- *params = programObject->getTransformFeedbackBufferMode();
- break;
- case GL_TRANSFORM_FEEDBACK_VARYINGS:
- *params = programObject->getTransformFeedbackVaryingCount();
- break;
- case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
- *params = programObject->getTransformFeedbackVaryingMaxLength();
- break;
- case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
- *params = programObject->getBinaryRetrievableHint();
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- }
-}
-
-void GL_APIENTRY GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
- EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
- program, bufsize, length, infolog);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (bufsize < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return;
- }
-
- programObject->getInfoLog(bufsize, length, infolog);
- }
-}
-
-void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (target != GL_RENDERBUFFER)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (context->getState().getRenderbufferId() == 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- Renderbuffer *renderbuffer = context->getRenderbuffer(context->getState().getRenderbufferId());
-
- switch (pname)
- {
- case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
- case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
- case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
- case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
- case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
- case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
- case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
- case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
- case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
-
- case GL_RENDERBUFFER_SAMPLES_ANGLE:
- if (!context->getExtensions().framebufferMultisample)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = renderbuffer->getSamples();
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- }
-}
-
-void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint* params)
-{
- EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- Shader *shaderObject = GetValidShader(context, shader);
- if (!shaderObject)
- {
- return;
- }
-
- switch (pname)
- {
- case GL_SHADER_TYPE:
- *params = shaderObject->getType();
- return;
- case GL_DELETE_STATUS:
- *params = shaderObject->isFlaggedForDeletion();
- return;
- case GL_COMPILE_STATUS:
- *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
- return;
- case GL_INFO_LOG_LENGTH:
- *params = shaderObject->getInfoLogLength();
- return;
- case GL_SHADER_SOURCE_LENGTH:
- *params = shaderObject->getSourceLength();
- return;
- case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
- *params = shaderObject->getTranslatedSourceWithDebugInfoLength();
- return;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- }
-}
-
-void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
- EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
- shader, bufsize, length, infolog);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (bufsize < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- Shader *shaderObject = GetValidShader(context, shader);
- if (!shaderObject)
- {
- return;
- }
-
- shaderObject->getInfoLog(bufsize, length, infolog);
- }
-}
-
-void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-{
- EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
- shadertype, precisiontype, range, precision);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- switch (shadertype)
- {
- case GL_VERTEX_SHADER:
- switch (precisiontype)
- {
- case GL_LOW_FLOAT:
- context->getCaps().vertexLowpFloat.get(range, precision);
- break;
- case GL_MEDIUM_FLOAT:
- context->getCaps().vertexMediumpFloat.get(range, precision);
- break;
- case GL_HIGH_FLOAT:
- context->getCaps().vertexHighpFloat.get(range, precision);
- break;
-
- case GL_LOW_INT:
- context->getCaps().vertexLowpInt.get(range, precision);
- break;
- case GL_MEDIUM_INT:
- context->getCaps().vertexMediumpInt.get(range, precision);
- break;
- case GL_HIGH_INT:
- context->getCaps().vertexHighpInt.get(range, precision);
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- break;
- case GL_FRAGMENT_SHADER:
- switch (precisiontype)
- {
- case GL_LOW_FLOAT:
- context->getCaps().fragmentLowpFloat.get(range, precision);
- break;
- case GL_MEDIUM_FLOAT:
- context->getCaps().fragmentMediumpFloat.get(range, precision);
- break;
- case GL_HIGH_FLOAT:
- context->getCaps().fragmentHighpFloat.get(range, precision);
- break;
-
- case GL_LOW_INT:
- context->getCaps().fragmentLowpInt.get(range, precision);
- break;
- case GL_MEDIUM_INT:
- context->getCaps().fragmentMediumpInt.get(range, precision);
- break;
- case GL_HIGH_INT:
- context->getCaps().fragmentHighpInt.get(range, precision);
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- }
-}
-
-void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
-{
- EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
- shader, bufsize, length, source);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (bufsize < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- Shader *shaderObject = GetValidShader(context, shader);
- if (!shaderObject)
- {
- return;
- }
-
- shaderObject->getSource(bufsize, length, source);
- }
-}
-
-const GLubyte *GL_APIENTRY GetString(GLenum name)
-{
- EVENT("(GLenum name = 0x%X)", name);
-
- Context *context = GetValidGlobalContext();
-
- if (context)
- {
- switch (name)
- {
- case GL_VENDOR:
- return reinterpret_cast<const GLubyte *>("Google Inc.");
-
- case GL_RENDERER:
- return reinterpret_cast<const GLubyte *>(context->getRendererString().c_str());
-
- case GL_VERSION:
- if (context->getClientVersion() == 2)
- {
- return reinterpret_cast<const GLubyte *>(
- "OpenGL ES 2.0 (ANGLE " ANGLE_VERSION_STRING ")");
- }
- else
- {
- return reinterpret_cast<const GLubyte *>(
- "OpenGL ES 3.0 (ANGLE " ANGLE_VERSION_STRING ")");
- }
-
- case GL_SHADING_LANGUAGE_VERSION:
- if (context->getClientVersion() == 2)
- {
- return reinterpret_cast<const GLubyte *>(
- "OpenGL ES GLSL ES 1.00 (ANGLE " ANGLE_VERSION_STRING ")");
- }
- else
- {
- return reinterpret_cast<const GLubyte *>(
- "OpenGL ES GLSL ES 3.00 (ANGLE " ANGLE_VERSION_STRING ")");
- }
-
- case GL_EXTENSIONS:
- return reinterpret_cast<const GLubyte *>(context->getExtensionString().c_str());
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return nullptr;
- }
- }
-
- return nullptr;
-}
-
-void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidTextureTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM, "Invalid texture target"));
- return;
- }
-
- Texture *texture = context->getTargetTexture(target);
-
- if (!texture)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- switch (pname)
- {
- case GL_TEXTURE_MAG_FILTER:
- *params = (GLfloat)texture->getMagFilter();
- break;
- case GL_TEXTURE_MIN_FILTER:
- *params = (GLfloat)texture->getMinFilter();
- break;
- case GL_TEXTURE_WRAP_S:
- *params = (GLfloat)texture->getWrapS();
- break;
- case GL_TEXTURE_WRAP_T:
- *params = (GLfloat)texture->getWrapT();
- break;
- case GL_TEXTURE_WRAP_R:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = (GLfloat)texture->getWrapR();
- break;
- case GL_TEXTURE_IMMUTABLE_FORMAT:
- // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
- *params = (GLfloat)(texture->getImmutableFormat() ? GL_TRUE : GL_FALSE);
- break;
- case GL_TEXTURE_IMMUTABLE_LEVELS:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = (GLfloat)texture->getImmutableLevels();
- break;
- case GL_TEXTURE_USAGE_ANGLE:
- *params = (GLfloat)texture->getUsage();
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->getExtensions().textureFilterAnisotropic)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = (GLfloat)texture->getMaxAnisotropy();
- break;
- case GL_TEXTURE_SWIZZLE_R:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = (GLfloat)texture->getSwizzleRed();
- break;
- case GL_TEXTURE_SWIZZLE_G:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = (GLfloat)texture->getSwizzleGreen();
- break;
- case GL_TEXTURE_SWIZZLE_B:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = (GLfloat)texture->getSwizzleBlue();
- break;
- case GL_TEXTURE_SWIZZLE_A:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = (GLfloat)texture->getSwizzleAlpha();
- break;
- case GL_TEXTURE_BASE_LEVEL:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = (GLfloat)texture->getBaseLevel();
- break;
- case GL_TEXTURE_MAX_LEVEL:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = (GLfloat)texture->getMaxLevel();
- break;
- case GL_TEXTURE_MIN_LOD:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = texture->getSamplerState().minLod;
- break;
- case GL_TEXTURE_MAX_LOD:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = texture->getSamplerState().maxLod;
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- }
-}
-
-void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidTextureTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM, "Invalid texture target"));
- return;
- }
-
- Texture *texture = context->getTargetTexture(target);
-
- if (!texture)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- switch (pname)
- {
- case GL_TEXTURE_MAG_FILTER:
- *params = texture->getSamplerState().magFilter;
- break;
- case GL_TEXTURE_MIN_FILTER:
- *params = texture->getSamplerState().minFilter;
- break;
- case GL_TEXTURE_WRAP_S:
- *params = texture->getSamplerState().wrapS;
- break;
- case GL_TEXTURE_WRAP_T:
- *params = texture->getSamplerState().wrapT;
- break;
- case GL_TEXTURE_WRAP_R:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = texture->getSamplerState().wrapR;
- break;
- case GL_TEXTURE_IMMUTABLE_FORMAT:
- // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
- *params = texture->getImmutableFormat() ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_IMMUTABLE_LEVELS:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = static_cast<GLint>(texture->getImmutableLevels());
- break;
- case GL_TEXTURE_USAGE_ANGLE:
- *params = texture->getUsage();
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->getExtensions().textureFilterAnisotropic)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = (GLint)texture->getMaxAnisotropy();
- break;
- case GL_TEXTURE_SWIZZLE_R:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = texture->getSwizzleRed();
- break;
- case GL_TEXTURE_SWIZZLE_G:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = texture->getSwizzleGreen();
- break;
- case GL_TEXTURE_SWIZZLE_B:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = texture->getSwizzleBlue();
- break;
- case GL_TEXTURE_SWIZZLE_A:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = texture->getSwizzleAlpha();
- break;
- case GL_TEXTURE_BASE_LEVEL:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = texture->getBaseLevel();
- break;
- case GL_TEXTURE_MAX_LEVEL:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = texture->getMaxLevel();
- break;
- case GL_TEXTURE_MIN_LOD:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = (GLint)texture->getMinLod();
- break;
- case GL_TEXTURE_MAX_LOD:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- *params = (GLint)texture->getMaxLod();
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- }
-}
-
-void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat* params)
-{
- EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetUniformfv(context, program, location, params))
- {
- return;
- }
-
- Program *programObject = context->getProgram(program);
- ASSERT(programObject);
-
- programObject->getUniformfv(location, params);
- }
-}
-
-void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint* params)
-{
- EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetUniformiv(context, program, location, params))
- {
- return;
- }
-
- Program *programObject = context->getProgram(program);
- ASSERT(programObject);
-
- programObject->getUniformiv(location, params);
- }
-}
-
-GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar* name)
-{
- EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (strstr(name, "gl_") == name)
- {
- return -1;
- }
-
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return -1;
- }
-
- if (!programObject->isLinked())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return -1;
- }
-
- return programObject->getUniformLocation(name);
- }
-
- return -1;
-}
-
-void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
-{
- EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- if (!ValidateGetVertexAttribParameters(context, pname))
- {
- return;
- }
-
- if (pname == GL_CURRENT_VERTEX_ATTRIB)
- {
- const VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
- for (int i = 0; i < 4; ++i)
- {
- params[i] = currentValueData.FloatValues[i];
- }
- }
- else
- {
- const VertexAttribute &attribState = context->getState().getVertexArray()->getVertexAttribute(index);
- *params = QuerySingleVertexAttributeParameter<GLfloat>(attribState, pname);
- }
- }
-}
-
-void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
-{
- EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- if (!ValidateGetVertexAttribParameters(context, pname))
- {
- return;
- }
-
- if (pname == GL_CURRENT_VERTEX_ATTRIB)
- {
- const VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
- for (int i = 0; i < 4; ++i)
- {
- float currentValue = currentValueData.FloatValues[i];
- params[i] = iround<GLint>(currentValue);
- }
- }
- else
- {
- const VertexAttribute &attribState = context->getState().getVertexArray()->getVertexAttribute(index);
- *params = QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
- }
- }
-}
-
-void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
-{
- EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- *pointer = const_cast<GLvoid*>(context->getState().getVertexAttribPointer(index));
- }
-}
-
-void GL_APIENTRY Hint(GLenum target, GLenum mode)
-{
- EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- switch (mode)
- {
- case GL_FASTEST:
- case GL_NICEST:
- case GL_DONT_CARE:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- switch (target)
- {
- case GL_GENERATE_MIPMAP_HINT:
- context->getState().setGenerateMipmapHint(mode);
- break;
-
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
- context->getState().setFragmentShaderDerivativeHint(mode);
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- }
-}
-
-GLboolean GL_APIENTRY IsBuffer(GLuint buffer)
-{
- EVENT("(GLuint buffer = %d)", buffer);
-
- Context *context = GetValidGlobalContext();
- if (context && buffer)
- {
- Buffer *bufferObject = context->getBuffer(buffer);
-
- if (bufferObject)
- {
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-GLboolean GL_APIENTRY IsEnabled(GLenum cap)
-{
- EVENT("(GLenum cap = 0x%X)", cap);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidCap(context, cap))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return GL_FALSE;
- }
-
- return context->getState().getEnableFeature(cap);
- }
-
- return false;
-}
-
-GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer)
-{
- EVENT("(GLuint framebuffer = %d)", framebuffer);
-
- Context *context = GetValidGlobalContext();
- if (context && framebuffer)
- {
- Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
-
- if (framebufferObject)
- {
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-GLboolean GL_APIENTRY IsProgram(GLuint program)
-{
- EVENT("(GLuint program = %d)", program);
-
- Context *context = GetValidGlobalContext();
- if (context && program)
- {
- Program *programObject = context->getProgram(program);
-
- if (programObject)
- {
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer)
-{
- EVENT("(GLuint renderbuffer = %d)", renderbuffer);
-
- Context *context = GetValidGlobalContext();
- if (context && renderbuffer)
- {
- Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
-
- if (renderbufferObject)
- {
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-GLboolean GL_APIENTRY IsShader(GLuint shader)
-{
- EVENT("(GLuint shader = %d)", shader);
-
- Context *context = GetValidGlobalContext();
- if (context && shader)
- {
- Shader *shaderObject = context->getShader(shader);
-
- if (shaderObject)
- {
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-GLboolean GL_APIENTRY IsTexture(GLuint texture)
-{
- EVENT("(GLuint texture = %d)", texture);
-
- Context *context = GetValidGlobalContext();
- if (context && texture)
- {
- Texture *textureObject = context->getTexture(texture);
-
- if (textureObject)
- {
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-void GL_APIENTRY LineWidth(GLfloat width)
-{
- EVENT("(GLfloat width = %f)", width);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (width <= 0.0f)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- context->getState().setLineWidth(width);
- }
-}
-
-void GL_APIENTRY LinkProgram(GLuint program)
-{
- EVENT("(GLuint program = %d)", program);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return;
- }
-
- Error error = programObject->link(context->getData());
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY PixelStorei(GLenum pname, GLint param)
-{
- EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- switch (pname)
- {
- case GL_UNPACK_IMAGE_HEIGHT:
- case GL_UNPACK_SKIP_IMAGES:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
-
- case GL_UNPACK_ROW_LENGTH:
- case GL_UNPACK_SKIP_ROWS:
- case GL_UNPACK_SKIP_PIXELS:
- if (!context->getExtensions().unpackSubimage)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- break;
-
- case GL_PACK_ROW_LENGTH:
- case GL_PACK_SKIP_ROWS:
- case GL_PACK_SKIP_PIXELS:
- if (!context->getExtensions().packSubimage)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- break;
- }
- }
-
- if (param < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE, "Cannot use negative values in PixelStorei"));
- return;
- }
-
- State &state = context->getState();
-
- switch (pname)
- {
- case GL_UNPACK_ALIGNMENT:
- if (param != 1 && param != 2 && param != 4 && param != 8)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- state.setUnpackAlignment(param);
- break;
-
- case GL_PACK_ALIGNMENT:
- if (param != 1 && param != 2 && param != 4 && param != 8)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- state.setPackAlignment(param);
- break;
-
- case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
- state.setPackReverseRowOrder(param != 0);
- break;
-
- case GL_UNPACK_ROW_LENGTH:
- ASSERT((context->getClientVersion() >= 3) || context->getExtensions().unpackSubimage);
- state.setUnpackRowLength(param);
- break;
-
- case GL_UNPACK_IMAGE_HEIGHT:
- ASSERT(context->getClientVersion() >= 3);
- state.setUnpackImageHeight(param);
- break;
-
- case GL_UNPACK_SKIP_IMAGES:
- ASSERT(context->getClientVersion() >= 3);
- state.setUnpackSkipImages(param);
- break;
-
- case GL_UNPACK_SKIP_ROWS:
- ASSERT((context->getClientVersion() >= 3) || context->getExtensions().unpackSubimage);
- state.setUnpackSkipRows(param);
- break;
-
- case GL_UNPACK_SKIP_PIXELS:
- ASSERT((context->getClientVersion() >= 3) || context->getExtensions().unpackSubimage);
- state.setUnpackSkipPixels(param);
- break;
-
- case GL_PACK_ROW_LENGTH:
- ASSERT((context->getClientVersion() >= 3) || context->getExtensions().packSubimage);
- state.setPackRowLength(param);
- break;
-
- case GL_PACK_SKIP_ROWS:
- ASSERT((context->getClientVersion() >= 3) || context->getExtensions().packSubimage);
- state.setPackSkipRows(param);
- break;
-
- case GL_PACK_SKIP_PIXELS:
- ASSERT((context->getClientVersion() >= 3) || context->getExtensions().packSubimage);
- state.setPackSkipPixels(param);
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- }
-}
-
-void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units)
-{
- EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- context->getState().setPolygonOffsetParams(factor, units);
- }
-}
-
-void GL_APIENTRY ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid* pixels)
-{
- EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
- "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
- x, y, width, height, format, type, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateReadPixels(context, x, y, width, height, format, type, pixels))
- {
- return;
- }
-
- context->readPixels(x, y, width, height, format, type, pixels);
- }
-}
-
-void GL_APIENTRY ReleaseShaderCompiler(void)
-{
- EVENT("()");
-
- Context *context = GetValidGlobalContext();
-
- if (context)
- {
- Compiler *compiler = context->getCompiler();
- Error error = compiler->release();
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
- EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
- target, internalformat, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateRenderbufferStorageParametersANGLE(context, target, 0, internalformat,
- width, height))
- {
- return;
- }
-
- Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer();
- Error error = renderbuffer->setStorage(internalformat, width, height);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY SampleCoverage(GLclampf value, GLboolean invert)
-{
- EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
-
- Context* context = GetValidGlobalContext();
-
- if (context)
- {
- context->getState().setSampleCoverageParams(clamp01(value), invert == GL_TRUE);
- }
-}
-
-void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
-
- Context* context = GetValidGlobalContext();
- if (context)
- {
- if (width < 0 || height < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- context->getState().setScissorParams(x, y, width, height);
- }
-}
-
-void GL_APIENTRY ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
-{
- EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
- "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
- n, shaders, binaryformat, binary, length);
-
- Context* context = GetValidGlobalContext();
- if (context)
- {
- const std::vector<GLenum> &shaderBinaryFormats = context->getCaps().shaderBinaryFormats;
- if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) == shaderBinaryFormats.end())
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- // No binary shader formats are supported.
- UNIMPLEMENTED();
- }
-}
-
-void GL_APIENTRY ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
-{
- EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
- shader, count, string, length);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (count < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- Shader *shaderObject = GetValidShader(context, shader);
- if (!shaderObject)
- {
- return;
- }
- shaderObject->setSource(count, string, length);
- }
-}
-
-void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- StencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
-}
-
-void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- switch (face)
- {
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- switch (func)
- {
- case GL_NEVER:
- case GL_ALWAYS:
- case GL_LESS:
- case GL_LEQUAL:
- case GL_EQUAL:
- case GL_GEQUAL:
- case GL_GREATER:
- case GL_NOTEQUAL:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
- {
- context->getState().setStencilParams(func, ref, mask);
- }
-
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
- {
- context->getState().setStencilBackParams(func, ref, mask);
- }
- }
-}
-
-void GL_APIENTRY StencilMask(GLuint mask)
-{
- StencilMaskSeparate(GL_FRONT_AND_BACK, mask);
-}
-
-void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask)
-{
- EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- switch (face)
- {
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
- {
- context->getState().setStencilWritemask(mask);
- }
-
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
- {
- context->getState().setStencilBackWritemask(mask);
- }
- }
-}
-
-void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- StencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
-}
-
-void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
- EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
- face, fail, zfail, zpass);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- switch (face)
- {
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- switch (fail)
- {
- case GL_ZERO:
- case GL_KEEP:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- case GL_INCR_WRAP:
- case GL_DECR_WRAP:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- switch (zfail)
- {
- case GL_ZERO:
- case GL_KEEP:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- case GL_INCR_WRAP:
- case GL_DECR_WRAP:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- switch (zpass)
- {
- case GL_ZERO:
- case GL_KEEP:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- case GL_INCR_WRAP:
- case GL_DECR_WRAP:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
- {
- context->getState().setStencilOperations(fail, zfail, zpass);
- }
-
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
- {
- context->getState().setStencilBackOperations(fail, zfail, zpass);
- }
- }
-}
-
-void GL_APIENTRY TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
- "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
- target, level, internalformat, width, height, border, format, type, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3 &&
- !ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
- 0, 0, width, height, border, format, type, pixels))
- {
- return;
- }
-
- if (context->getClientVersion() >= 3 &&
- !ValidateES3TexImage2DParameters(context, target, level, internalformat, false, false,
- 0, 0, 0, width, height, 1, border, format, type,
- pixels))
- {
- return;
- }
-
- Extents size(width, height, 1);
- Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- Error error = texture->setImage(context, target, level, internalformat, size, format, type,
- reinterpret_cast<const uint8_t *>(pixels));
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidTextureTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM, "Invalid texture target"));
- return;
- }
-
- if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
- {
- return;
- }
-
- Texture *texture = context->getTargetTexture(target);
-
- if (!texture)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- // clang-format off
- switch (pname)
- {
- case GL_TEXTURE_WRAP_S: texture->setWrapS(uiround<GLenum>(param)); break;
- case GL_TEXTURE_WRAP_T: texture->setWrapT(uiround<GLenum>(param)); break;
- case GL_TEXTURE_WRAP_R: texture->setWrapR(uiround<GLenum>(param)); break;
- case GL_TEXTURE_MIN_FILTER: texture->setMinFilter(uiround<GLenum>(param)); break;
- case GL_TEXTURE_MAG_FILTER: texture->setMagFilter(uiround<GLenum>(param)); break;
- case GL_TEXTURE_USAGE_ANGLE: texture->setUsage(uiround<GLenum>(param)); break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->setMaxAnisotropy(std::min(param, context->getExtensions().maxTextureAnisotropy)); break;
- case GL_TEXTURE_COMPARE_MODE: texture->setCompareMode(uiround<GLenum>(param)); break;
- case GL_TEXTURE_COMPARE_FUNC: texture->setCompareFunc(uiround<GLenum>(param)); break;
- case GL_TEXTURE_SWIZZLE_R: texture->setSwizzleRed(uiround<GLenum>(param)); break;
- case GL_TEXTURE_SWIZZLE_G: texture->setSwizzleGreen(uiround<GLenum>(param)); break;
- case GL_TEXTURE_SWIZZLE_B: texture->setSwizzleBlue(uiround<GLenum>(param)); break;
- case GL_TEXTURE_SWIZZLE_A: texture->setSwizzleAlpha(uiround<GLenum>(param)); break;
- case GL_TEXTURE_BASE_LEVEL: texture->setBaseLevel(uiround<GLuint>(param)); break;
- case GL_TEXTURE_MAX_LEVEL: texture->setMaxLevel(uiround<GLuint>(param)); break;
- case GL_TEXTURE_MIN_LOD: texture->setMinLod(param); break;
- case GL_TEXTURE_MAX_LOD: texture->setMaxLod(param); break;
- default: UNREACHABLE(); break;
- }
- // clang-format on
- }
-}
-
-void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
-{
- TexParameterf(target, pname, (GLfloat)*params);
-}
-
-void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidTextureTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM, "Invalid Texture target"));
- return;
- }
-
- if (!ValidateTexParamParameters(context, pname, param))
- {
- return;
- }
-
- Texture *texture = context->getTargetTexture(target);
-
- if (!texture)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- // clang-format off
- switch (pname)
- {
- case GL_TEXTURE_WRAP_S: texture->setWrapS(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_WRAP_T: texture->setWrapT(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_WRAP_R: texture->setWrapR(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_MIN_FILTER: texture->setMinFilter(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_MAG_FILTER: texture->setMagFilter(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_USAGE_ANGLE: texture->setUsage(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->setMaxAnisotropy(std::min(static_cast<GLfloat>(param), context->getExtensions().maxTextureAnisotropy)); break;
- case GL_TEXTURE_COMPARE_MODE: texture->setCompareMode(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_COMPARE_FUNC: texture->setCompareFunc(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_SWIZZLE_R: texture->setSwizzleRed(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_SWIZZLE_G: texture->setSwizzleGreen(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_SWIZZLE_B: texture->setSwizzleBlue(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_SWIZZLE_A: texture->setSwizzleAlpha(static_cast<GLenum>(param)); break;
- case GL_TEXTURE_BASE_LEVEL: texture->setBaseLevel(static_cast<GLuint>(param)); break;
- case GL_TEXTURE_MAX_LEVEL: texture->setMaxLevel(static_cast<GLuint>(param)); break;
- case GL_TEXTURE_MIN_LOD: texture->setMinLod(static_cast<GLfloat>(param)); break;
- case GL_TEXTURE_MAX_LOD: texture->setMaxLod(static_cast<GLfloat>(param)); break;
- default: UNREACHABLE(); break;
- }
- // clang-format on
- }
-}
-
-void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint* params)
-{
- TexParameteri(target, pname, *params);
-}
-
-void GL_APIENTRY TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid* pixels)
-{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
- "const GLvoid* pixels = 0x%0.8p)",
- target, level, xoffset, yoffset, width, height, format, type, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3 &&
- !ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true,
- xoffset, yoffset, width, height, 0, format, type, pixels))
- {
- return;
- }
-
- if (context->getClientVersion() >= 3 &&
- !ValidateES3TexImage2DParameters(context, target, level, GL_NONE, false, true, xoffset,
- yoffset, 0, width, height, 1, 0, format, type, pixels))
- {
- return;
- }
-
- // Zero sized uploads are valid but no-ops
- if (width == 0 || height == 0)
- {
- return;
- }
-
- Box area(xoffset, yoffset, 0, width, height, 1);
- Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
- Error error = texture->setSubImage(context, target, level, area, format, type,
- reinterpret_cast<const uint8_t *>(pixels));
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY Uniform1f(GLint location, GLfloat x)
-{
- Uniform1fv(location, 1, &x);
-}
-
-void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat* v)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniform(context, GL_FLOAT, location, count))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniform1fv(location, count, v);
- }
-}
-
-void GL_APIENTRY Uniform1i(GLint location, GLint x)
-{
- Uniform1iv(location, 1, &x);
-}
-
-void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint* v)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniform(context, GL_INT, location, count))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniform1iv(location, count, v);
- }
-}
-
-void GL_APIENTRY Uniform2f(GLint location, GLfloat x, GLfloat y)
-{
- GLfloat xy[2] = {x, y};
-
- Uniform2fv(location, 1, xy);
-}
-
-void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat* v)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniform(context, GL_FLOAT_VEC2, location, count))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniform2fv(location, count, v);
- }
-}
-
-void GL_APIENTRY Uniform2i(GLint location, GLint x, GLint y)
-{
- GLint xy[2] = {x, y};
-
- Uniform2iv(location, 1, xy);
-}
-
-void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint* v)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniform(context, GL_INT_VEC2, location, count))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniform2iv(location, count, v);
- }
-}
-
-void GL_APIENTRY Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
- GLfloat xyz[3] = {x, y, z};
-
- Uniform3fv(location, 1, xyz);
-}
-
-void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat* v)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniform(context, GL_FLOAT_VEC3, location, count))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniform3fv(location, count, v);
- }
-}
-
-void GL_APIENTRY Uniform3i(GLint location, GLint x, GLint y, GLint z)
-{
- GLint xyz[3] = {x, y, z};
-
- Uniform3iv(location, 1, xyz);
-}
-
-void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint* v)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniform(context, GL_INT_VEC3, location, count))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniform3iv(location, count, v);
- }
-}
-
-void GL_APIENTRY Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GLfloat xyzw[4] = {x, y, z, w};
-
- Uniform4fv(location, 1, xyzw);
-}
-
-void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat* v)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniform(context, GL_FLOAT_VEC4, location, count))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniform4fv(location, count, v);
- }
-}
-
-void GL_APIENTRY Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
- GLint xyzw[4] = {x, y, z, w};
-
- Uniform4iv(location, 1, xyzw);
-}
-
-void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint* v)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniform(context, GL_INT_VEC4, location, count))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniform4iv(location, count, v);
- }
-}
-
-void GL_APIENTRY UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniformMatrix2fv(location, count, transpose, value);
- }
-}
-
-void GL_APIENTRY UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniformMatrix3fv(location, count, transpose, value);
- }
-}
-
-void GL_APIENTRY UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniformMatrix4fv(location, count, transpose, value);
- }
-}
-
-void GL_APIENTRY UseProgram(GLuint program)
-{
- EVENT("(GLuint program = %d)", program);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- Program *programObject = context->getProgram(program);
-
- if (!programObject && program != 0)
- {
- if (context->getShader(program))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
- else
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
- }
-
- if (program != 0 && !programObject->isLinked())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- context->useProgram(program);
- }
-}
-
-void GL_APIENTRY ValidateProgram(GLuint program)
-{
- EVENT("(GLuint program = %d)", program);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return;
- }
-
- programObject->validate(context->getCaps());
- }
-}
-
-void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x)
-{
- EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- GLfloat vals[4] = { x, 0, 0, 1 };
- context->getState().setVertexAttribf(index, vals);
- }
-}
-
-void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat* values)
-{
- EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- GLfloat vals[4] = { values[0], 0, 0, 1 };
- context->getState().setVertexAttribf(index, vals);
- }
-}
-
-void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
-{
- EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- GLfloat vals[4] = { x, y, 0, 1 };
- context->getState().setVertexAttribf(index, vals);
- }
-}
-
-void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat* values)
-{
- EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- GLfloat vals[4] = { values[0], values[1], 0, 1 };
- context->getState().setVertexAttribf(index, vals);
- }
-}
-
-void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- GLfloat vals[4] = { x, y, z, 1 };
- context->getState().setVertexAttribf(index, vals);
- }
-}
-
-void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat* values)
-{
- EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- GLfloat vals[4] = { values[0], values[1], values[2], 1 };
- context->getState().setVertexAttribf(index, vals);
- }
-}
-
-void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- GLfloat vals[4] = { x, y, z, w };
- context->getState().setVertexAttribf(index, vals);
- }
-}
-
-void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat* values)
-{
- EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- context->getState().setVertexAttribf(index, values);
- }
-}
-
-void GL_APIENTRY VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
-{
- EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
- "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
- index, size, type, normalized, stride, ptr);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- if (size < 1 || size > 4)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- switch (type)
- {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_FIXED:
- case GL_FLOAT:
- break;
-
- case GL_HALF_FLOAT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_INT_2_10_10_10_REV:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (stride < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- // [OpenGL ES 3.0.2] Section 2.8 page 24:
- // An INVALID_OPERATION error is generated when a non-zero vertex array object
- // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
- // and the pointer argument is not NULL.
- if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && ptr != NULL)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type,
- normalized == GL_TRUE, false, stride, ptr);
- }
-}
-
-void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (width < 0 || height < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- context->getState().setViewportParams(x, y, width, height);
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0.h
deleted file mode 100644
index eee5fb5468..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0.h
+++ /dev/null
@@ -1,163 +0,0 @@
-//
-// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// entry_points_gles_2_0.h : Defines the GLES 2.0 entry points.
-
-#ifndef LIBGLESV2_ENTRYPOINTGLES20_H_
-#define LIBGLESV2_ENTRYPOINTGLES20_H_
-
-#include <GLES2/gl2.h>
-#include <export.h>
-
-namespace gl
-{
-
-ANGLE_EXPORT void GL_APIENTRY ActiveTexture(GLenum texture);
-ANGLE_EXPORT void GL_APIENTRY AttachShader(GLuint program, GLuint shader);
-ANGLE_EXPORT void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar* name);
-ANGLE_EXPORT void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer);
-ANGLE_EXPORT void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer);
-ANGLE_EXPORT void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer);
-ANGLE_EXPORT void GL_APIENTRY BindTexture(GLenum target, GLuint texture);
-ANGLE_EXPORT void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-ANGLE_EXPORT void GL_APIENTRY BlendEquation(GLenum mode);
-ANGLE_EXPORT void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
-ANGLE_EXPORT void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor);
-ANGLE_EXPORT void GL_APIENTRY BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-ANGLE_EXPORT void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
-ANGLE_EXPORT void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
-ANGLE_EXPORT GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target);
-ANGLE_EXPORT void GL_APIENTRY Clear(GLbitfield mask);
-ANGLE_EXPORT void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-ANGLE_EXPORT void GL_APIENTRY ClearDepthf(GLfloat depth);
-ANGLE_EXPORT void GL_APIENTRY ClearStencil(GLint s);
-ANGLE_EXPORT void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-ANGLE_EXPORT void GL_APIENTRY CompileShader(GLuint shader);
-ANGLE_EXPORT void GL_APIENTRY CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
-ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
-ANGLE_EXPORT void GL_APIENTRY CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-ANGLE_EXPORT GLuint GL_APIENTRY CreateProgram(void);
-ANGLE_EXPORT GLuint GL_APIENTRY CreateShader(GLenum type);
-ANGLE_EXPORT void GL_APIENTRY CullFace(GLenum mode);
-ANGLE_EXPORT void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint* buffers);
-ANGLE_EXPORT void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
-ANGLE_EXPORT void GL_APIENTRY DeleteProgram(GLuint program);
-ANGLE_EXPORT void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
-ANGLE_EXPORT void GL_APIENTRY DeleteShader(GLuint shader);
-ANGLE_EXPORT void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint* textures);
-ANGLE_EXPORT void GL_APIENTRY DepthFunc(GLenum func);
-ANGLE_EXPORT void GL_APIENTRY DepthMask(GLboolean flag);
-ANGLE_EXPORT void GL_APIENTRY DepthRangef(GLfloat n, GLfloat f);
-ANGLE_EXPORT void GL_APIENTRY DetachShader(GLuint program, GLuint shader);
-ANGLE_EXPORT void GL_APIENTRY Disable(GLenum cap);
-ANGLE_EXPORT void GL_APIENTRY DisableVertexAttribArray(GLuint index);
-ANGLE_EXPORT void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count);
-ANGLE_EXPORT void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
-ANGLE_EXPORT void GL_APIENTRY Enable(GLenum cap);
-ANGLE_EXPORT void GL_APIENTRY EnableVertexAttribArray(GLuint index);
-ANGLE_EXPORT void GL_APIENTRY Finish(void);
-ANGLE_EXPORT void GL_APIENTRY Flush(void);
-ANGLE_EXPORT void GL_APIENTRY FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-ANGLE_EXPORT void GL_APIENTRY FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-ANGLE_EXPORT void GL_APIENTRY FrontFace(GLenum mode);
-ANGLE_EXPORT void GL_APIENTRY GenBuffers(GLsizei n, GLuint* buffers);
-ANGLE_EXPORT void GL_APIENTRY GenerateMipmap(GLenum target);
-ANGLE_EXPORT void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint* framebuffers);
-ANGLE_EXPORT void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint* renderbuffers);
-ANGLE_EXPORT void GL_APIENTRY GenTextures(GLsizei n, GLuint* textures);
-ANGLE_EXPORT void GL_APIENTRY GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-ANGLE_EXPORT void GL_APIENTRY GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
-ANGLE_EXPORT void GL_APIENTRY GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-ANGLE_EXPORT GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar* name);
-ANGLE_EXPORT void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean* params);
-ANGLE_EXPORT void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
-ANGLE_EXPORT GLenum GL_APIENTRY GetError(void);
-ANGLE_EXPORT void GL_APIENTRY GetFloatv(GLenum pname, GLfloat* params);
-ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
-ANGLE_EXPORT void GL_APIENTRY GetIntegerv(GLenum pname, GLint* params);
-ANGLE_EXPORT void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint* params);
-ANGLE_EXPORT void GL_APIENTRY GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
-ANGLE_EXPORT void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint* params);
-ANGLE_EXPORT void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
-ANGLE_EXPORT void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
-ANGLE_EXPORT void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-ANGLE_EXPORT const GLubyte *GL_APIENTRY GetString(GLenum name);
-ANGLE_EXPORT void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
-ANGLE_EXPORT void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint* params);
-ANGLE_EXPORT void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat* params);
-ANGLE_EXPORT void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint* params);
-ANGLE_EXPORT GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar* name);
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
-ANGLE_EXPORT void GL_APIENTRY Hint(GLenum target, GLenum mode);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsBuffer(GLuint buffer);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsEnabled(GLenum cap);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsProgram(GLuint program);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsShader(GLuint shader);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsTexture(GLuint texture);
-ANGLE_EXPORT void GL_APIENTRY LineWidth(GLfloat width);
-ANGLE_EXPORT void GL_APIENTRY LinkProgram(GLuint program);
-ANGLE_EXPORT void GL_APIENTRY PixelStorei(GLenum pname, GLint param);
-ANGLE_EXPORT void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units);
-ANGLE_EXPORT void GL_APIENTRY ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
-ANGLE_EXPORT void GL_APIENTRY ReleaseShaderCompiler(void);
-ANGLE_EXPORT void GL_APIENTRY RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-ANGLE_EXPORT void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert);
-ANGLE_EXPORT void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
-ANGLE_EXPORT void GL_APIENTRY ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-ANGLE_EXPORT void GL_APIENTRY ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
-ANGLE_EXPORT void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask);
-ANGLE_EXPORT void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
-ANGLE_EXPORT void GL_APIENTRY StencilMask(GLuint mask);
-ANGLE_EXPORT void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask);
-ANGLE_EXPORT void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
-ANGLE_EXPORT void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-ANGLE_EXPORT void GL_APIENTRY TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-ANGLE_EXPORT void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param);
-ANGLE_EXPORT void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
-ANGLE_EXPORT void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param);
-ANGLE_EXPORT void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint* params);
-ANGLE_EXPORT void GL_APIENTRY TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
-ANGLE_EXPORT void GL_APIENTRY Uniform1f(GLint location, GLfloat x);
-ANGLE_EXPORT void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat* v);
-ANGLE_EXPORT void GL_APIENTRY Uniform1i(GLint location, GLint x);
-ANGLE_EXPORT void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint* v);
-ANGLE_EXPORT void GL_APIENTRY Uniform2f(GLint location, GLfloat x, GLfloat y);
-ANGLE_EXPORT void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat* v);
-ANGLE_EXPORT void GL_APIENTRY Uniform2i(GLint location, GLint x, GLint y);
-ANGLE_EXPORT void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint* v);
-ANGLE_EXPORT void GL_APIENTRY Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
-ANGLE_EXPORT void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat* v);
-ANGLE_EXPORT void GL_APIENTRY Uniform3i(GLint location, GLint x, GLint y, GLint z);
-ANGLE_EXPORT void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint* v);
-ANGLE_EXPORT void GL_APIENTRY Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-ANGLE_EXPORT void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat* v);
-ANGLE_EXPORT void GL_APIENTRY Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
-ANGLE_EXPORT void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint* v);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-ANGLE_EXPORT void GL_APIENTRY UseProgram(GLuint program);
-ANGLE_EXPORT void GL_APIENTRY ValidateProgram(GLuint program);
-ANGLE_EXPORT void GL_APIENTRY VertexAttrib1f(GLuint indx, GLfloat x);
-ANGLE_EXPORT void GL_APIENTRY VertexAttrib1fv(GLuint indx, const GLfloat* values);
-ANGLE_EXPORT void GL_APIENTRY VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
-ANGLE_EXPORT void GL_APIENTRY VertexAttrib2fv(GLuint indx, const GLfloat* values);
-ANGLE_EXPORT void GL_APIENTRY VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
-ANGLE_EXPORT void GL_APIENTRY VertexAttrib3fv(GLuint indx, const GLfloat* values);
-ANGLE_EXPORT void GL_APIENTRY VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-ANGLE_EXPORT void GL_APIENTRY VertexAttrib4fv(GLuint indx, const GLfloat* values);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
-ANGLE_EXPORT void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
-
-}
-
-#endif // LIBGLESV2_ENTRYPOINTGLES20_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp
new file mode 100644
index 0000000000..ae0e944406
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp
@@ -0,0 +1,2612 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml.
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// entry_points_gles_2_0_autogen.cpp:
+// Defines the GLES 2.0 entry points.
+
+#include "libANGLE/Context.h"
+#include "libANGLE/validationES2.h"
+#include "libGLESv2/global_state.h"
+
+namespace gl
+{
+void GL_APIENTRY ActiveTexture(GLenum texture)
+{
+ EVENT("(GLenum texture = 0x%X)", texture);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ActiveTexture>(texture);
+
+ if (context->skipValidation() || ValidateActiveTexture(context, texture))
+ {
+ context->activeTexture(texture);
+ }
+ }
+}
+
+void GL_APIENTRY AttachShader(GLuint program, GLuint shader)
+{
+ EVENT("(GLuint program = %u, GLuint shader = %u)", program, shader);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::AttachShader>(program, shader);
+
+ if (context->skipValidation() || ValidateAttachShader(context, program, shader))
+ {
+ context->attachShader(program, shader);
+ }
+ }
+}
+
+void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ EVENT("(GLuint program = %u, GLuint index = %u, const GLchar *name = 0x%0.8p)", program, index,
+ name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BindAttribLocation>(program, index, name);
+
+ if (context->skipValidation() || ValidateBindAttribLocation(context, program, index, name))
+ {
+ context->bindAttribLocation(program, index, name);
+ }
+ }
+}
+
+void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer)
+{
+ EVENT("(GLenum target = 0x%X, GLuint buffer = %u)", target, buffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
+ context->gatherParams<EntryPoint::BindBuffer>(targetPacked, buffer);
+
+ if (context->skipValidation() || ValidateBindBuffer(context, targetPacked, buffer))
+ {
+ context->bindBuffer(targetPacked, buffer);
+ }
+ }
+}
+
+void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ EVENT("(GLenum target = 0x%X, GLuint framebuffer = %u)", target, framebuffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BindFramebuffer>(target, framebuffer);
+
+ if (context->skipValidation() || ValidateBindFramebuffer(context, target, framebuffer))
+ {
+ context->bindFramebuffer(target, framebuffer);
+ }
+ }
+}
+
+void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %u)", target, renderbuffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BindRenderbuffer>(target, renderbuffer);
+
+ if (context->skipValidation() || ValidateBindRenderbuffer(context, target, renderbuffer))
+ {
+ context->bindRenderbuffer(target, renderbuffer);
+ }
+ }
+}
+
+void GL_APIENTRY BindTexture(GLenum target, GLuint texture)
+{
+ EVENT("(GLenum target = 0x%X, GLuint texture = %u)", target, texture);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BindTexture>(target, texture);
+
+ if (context->skipValidation() || ValidateBindTexture(context, target, texture))
+ {
+ context->bindTexture(target, texture);
+ }
+ }
+}
+
+void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red,
+ green, blue, alpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BlendColor>(red, green, blue, alpha);
+
+ if (context->skipValidation() || ValidateBlendColor(context, red, green, blue, alpha))
+ {
+ context->blendColor(red, green, blue, alpha);
+ }
+ }
+}
+
+void GL_APIENTRY BlendEquation(GLenum mode)
+{
+ EVENT("(GLenum mode = 0x%X)", mode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BlendEquation>(mode);
+
+ if (context->skipValidation() || ValidateBlendEquation(context, mode))
+ {
+ context->blendEquation(mode);
+ }
+ }
+}
+
+void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BlendEquationSeparate>(modeRGB, modeAlpha);
+
+ if (context->skipValidation() || ValidateBlendEquationSeparate(context, modeRGB, modeAlpha))
+ {
+ context->blendEquationSeparate(modeRGB, modeAlpha);
+ }
+ }
+}
+
+void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ EVENT("(GLenum sfactor = 0x%X, GLenum dfactor = 0x%X)", sfactor, dfactor);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BlendFunc>(sfactor, dfactor);
+
+ if (context->skipValidation() || ValidateBlendFunc(context, sfactor, dfactor))
+ {
+ context->blendFunc(sfactor, dfactor);
+ }
+ }
+}
+
+void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB,
+ GLenum dfactorRGB,
+ GLenum sfactorAlpha,
+ GLenum dfactorAlpha)
+{
+ EVENT(
+ "(GLenum sfactorRGB = 0x%X, GLenum dfactorRGB = 0x%X, GLenum sfactorAlpha = 0x%X, GLenum "
+ "dfactorAlpha = 0x%X)",
+ sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BlendFuncSeparate>(sfactorRGB, dfactorRGB, sfactorAlpha,
+ dfactorAlpha);
+
+ if (context->skipValidation() ||
+ ValidateBlendFuncSeparate(context, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha))
+ {
+ context->blendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ }
+ }
+}
+
+void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLsizeiptr size = %d, const void *data = 0x%0.8p, GLenum usage = "
+ "0x%X)",
+ target, size, data, usage);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
+ BufferUsage usagePacked = FromGLenum<BufferUsage>(usage);
+ context->gatherParams<EntryPoint::BufferData>(targetPacked, size, data, usagePacked);
+
+ if (context->skipValidation() ||
+ ValidateBufferData(context, targetPacked, size, data, usagePacked))
+ {
+ context->bufferData(targetPacked, size, data, usagePacked);
+ }
+ }
+}
+
+void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const void *data = "
+ "0x%0.8p)",
+ target, offset, size, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
+ context->gatherParams<EntryPoint::BufferSubData>(targetPacked, offset, size, data);
+
+ if (context->skipValidation() ||
+ ValidateBufferSubData(context, targetPacked, offset, size, data))
+ {
+ context->bufferSubData(targetPacked, offset, size, data);
+ }
+ }
+}
+
+GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target)
+{
+ EVENT("(GLenum target = 0x%X)", target);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::CheckFramebufferStatus>(target);
+
+ if (context->skipValidation() || ValidateCheckFramebufferStatus(context, target))
+ {
+ return context->checkFramebufferStatus(target);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::CheckFramebufferStatus, GLenum>();
+}
+
+void GL_APIENTRY Clear(GLbitfield mask)
+{
+ EVENT("(GLbitfield mask = 0x%X)", mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Clear>(mask);
+
+ if (context->skipValidation() || ValidateClear(context, mask))
+ {
+ context->clear(mask);
+ }
+ }
+}
+
+void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red,
+ green, blue, alpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ClearColor>(red, green, blue, alpha);
+
+ if (context->skipValidation() || ValidateClearColor(context, red, green, blue, alpha))
+ {
+ context->clearColor(red, green, blue, alpha);
+ }
+ }
+}
+
+void GL_APIENTRY ClearDepthf(GLfloat d)
+{
+ EVENT("(GLfloat d = %f)", d);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ClearDepthf>(d);
+
+ if (context->skipValidation() || ValidateClearDepthf(context, d))
+ {
+ context->clearDepthf(d);
+ }
+ }
+}
+
+void GL_APIENTRY ClearStencil(GLint s)
+{
+ EVENT("(GLint s = %d)", s);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ClearStencil>(s);
+
+ if (context->skipValidation() || ValidateClearStencil(context, s))
+ {
+ context->clearStencil(s);
+ }
+ }
+}
+
+void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ EVENT("(GLboolean red = %u, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
+ red, green, blue, alpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ColorMask>(red, green, blue, alpha);
+
+ if (context->skipValidation() || ValidateColorMask(context, red, green, blue, alpha))
+ {
+ context->colorMask(red, green, blue, alpha);
+ }
+ }
+}
+
+void GL_APIENTRY CompileShader(GLuint shader)
+{
+ EVENT("(GLuint shader = %u)", shader);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::CompileShader>(shader);
+
+ if (context->skipValidation() || ValidateCompileShader(context, shader))
+ {
+ context->compileShader(shader);
+ }
+ }
+}
+
+void GL_APIENTRY CompressedTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void *data)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
+ "%d, GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const void *data = "
+ "0x%0.8p)",
+ target, level, internalformat, width, height, border, imageSize, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::CompressedTexImage2D>(
+ target, level, internalformat, width, height, border, imageSize, data);
+
+ if (context->skipValidation() ||
+ ValidateCompressedTexImage2D(context, target, level, internalformat, width, height,
+ border, imageSize, data))
+ {
+ context->compressedTexImage2D(target, level, internalformat, width, height, border,
+ imageSize, data);
+ }
+ }
+}
+
+void GL_APIENTRY CompressedTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei "
+ "width = %d, GLsizei height = %d, GLenum format = 0x%X, GLsizei imageSize = %d, const void "
+ "*data = 0x%0.8p)",
+ target, level, xoffset, yoffset, width, height, format, imageSize, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::CompressedTexSubImage2D>(
+ target, level, xoffset, yoffset, width, height, format, imageSize, data);
+
+ if (context->skipValidation() ||
+ ValidateCompressedTexSubImage2D(context, target, level, xoffset, yoffset, width, height,
+ format, imageSize, data))
+ {
+ context->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
+ imageSize, data);
+ }
+ }
+}
+
+void GL_APIENTRY CopyTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLint x = %d, "
+ "GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
+ target, level, internalformat, x, y, width, height, border);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::CopyTexImage2D>(target, level, internalformat, x, y,
+ width, height, border);
+
+ if (context->skipValidation() ||
+ ValidateCopyTexImage2D(context, target, level, internalformat, x, y, width, height,
+ border))
+ {
+ context->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ }
+ }
+}
+
+void GL_APIENTRY CopyTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint x "
+ "= %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
+ target, level, xoffset, yoffset, x, y, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::CopyTexSubImage2D>(target, level, xoffset, yoffset, x, y,
+ width, height);
+
+ if (context->skipValidation() || ValidateCopyTexSubImage2D(context, target, level, xoffset,
+ yoffset, x, y, width, height))
+ {
+ context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ }
+ }
+}
+
+GLuint GL_APIENTRY CreateProgram()
+{
+ EVENT("()");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::CreateProgram>();
+
+ if (context->skipValidation() || ValidateCreateProgram(context))
+ {
+ return context->createProgram();
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::CreateProgram, GLuint>();
+}
+
+GLuint GL_APIENTRY CreateShader(GLenum type)
+{
+ EVENT("(GLenum type = 0x%X)", type);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::CreateShader>(type);
+
+ if (context->skipValidation() || ValidateCreateShader(context, type))
+ {
+ return context->createShader(type);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::CreateShader, GLuint>();
+}
+
+void GL_APIENTRY CullFace(GLenum mode)
+{
+ EVENT("(GLenum mode = 0x%X)", mode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ CullFaceMode modePacked = FromGLenum<CullFaceMode>(mode);
+ context->gatherParams<EntryPoint::CullFace>(modePacked);
+
+ if (context->skipValidation() || ValidateCullFace(context, modePacked))
+ {
+ context->cullFace(modePacked);
+ }
+ }
+}
+
+void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ EVENT("(GLsizei n = %d, const GLuint *buffers = 0x%0.8p)", n, buffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DeleteBuffers>(n, buffers);
+
+ if (context->skipValidation() || ValidateDeleteBuffers(context, n, buffers))
+ {
+ context->deleteBuffers(n, buffers);
+ }
+ }
+}
+
+void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ EVENT("(GLsizei n = %d, const GLuint *framebuffers = 0x%0.8p)", n, framebuffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DeleteFramebuffers>(n, framebuffers);
+
+ if (context->skipValidation() || ValidateDeleteFramebuffers(context, n, framebuffers))
+ {
+ context->deleteFramebuffers(n, framebuffers);
+ }
+ }
+}
+
+void GL_APIENTRY DeleteProgram(GLuint program)
+{
+ EVENT("(GLuint program = %u)", program);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DeleteProgram>(program);
+
+ if (context->skipValidation() || ValidateDeleteProgram(context, program))
+ {
+ context->deleteProgram(program);
+ }
+ }
+}
+
+void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ EVENT("(GLsizei n = %d, const GLuint *renderbuffers = 0x%0.8p)", n, renderbuffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DeleteRenderbuffers>(n, renderbuffers);
+
+ if (context->skipValidation() || ValidateDeleteRenderbuffers(context, n, renderbuffers))
+ {
+ context->deleteRenderbuffers(n, renderbuffers);
+ }
+ }
+}
+
+void GL_APIENTRY DeleteShader(GLuint shader)
+{
+ EVENT("(GLuint shader = %u)", shader);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DeleteShader>(shader);
+
+ if (context->skipValidation() || ValidateDeleteShader(context, shader))
+ {
+ context->deleteShader(shader);
+ }
+ }
+}
+
+void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures)
+{
+ EVENT("(GLsizei n = %d, const GLuint *textures = 0x%0.8p)", n, textures);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DeleteTextures>(n, textures);
+
+ if (context->skipValidation() || ValidateDeleteTextures(context, n, textures))
+ {
+ context->deleteTextures(n, textures);
+ }
+ }
+}
+
+void GL_APIENTRY DepthFunc(GLenum func)
+{
+ EVENT("(GLenum func = 0x%X)", func);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DepthFunc>(func);
+
+ if (context->skipValidation() || ValidateDepthFunc(context, func))
+ {
+ context->depthFunc(func);
+ }
+ }
+}
+
+void GL_APIENTRY DepthMask(GLboolean flag)
+{
+ EVENT("(GLboolean flag = %u)", flag);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DepthMask>(flag);
+
+ if (context->skipValidation() || ValidateDepthMask(context, flag))
+ {
+ context->depthMask(flag);
+ }
+ }
+}
+
+void GL_APIENTRY DepthRangef(GLfloat n, GLfloat f)
+{
+ EVENT("(GLfloat n = %f, GLfloat f = %f)", n, f);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DepthRangef>(n, f);
+
+ if (context->skipValidation() || ValidateDepthRangef(context, n, f))
+ {
+ context->depthRangef(n, f);
+ }
+ }
+}
+
+void GL_APIENTRY DetachShader(GLuint program, GLuint shader)
+{
+ EVENT("(GLuint program = %u, GLuint shader = %u)", program, shader);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DetachShader>(program, shader);
+
+ if (context->skipValidation() || ValidateDetachShader(context, program, shader))
+ {
+ context->detachShader(program, shader);
+ }
+ }
+}
+
+void GL_APIENTRY Disable(GLenum cap)
+{
+ EVENT("(GLenum cap = 0x%X)", cap);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Disable>(cap);
+
+ if (context->skipValidation() || ValidateDisable(context, cap))
+ {
+ context->disable(cap);
+ }
+ }
+}
+
+void GL_APIENTRY DisableVertexAttribArray(GLuint index)
+{
+ EVENT("(GLuint index = %u)", index);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DisableVertexAttribArray>(index);
+
+ if (context->skipValidation() || ValidateDisableVertexAttribArray(context, index))
+ {
+ context->disableVertexAttribArray(index);
+ }
+ }
+}
+
+void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DrawArrays>(mode, first, count);
+
+ if (context->skipValidation() || ValidateDrawArrays(context, mode, first, count))
+ {
+ context->drawArrays(mode, first, count);
+ }
+ }
+}
+
+void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
+{
+ EVENT(
+ "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = "
+ "0x%0.8p)",
+ mode, count, type, indices);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DrawElements>(mode, count, type, indices);
+
+ if (context->skipValidation() || ValidateDrawElements(context, mode, count, type, indices))
+ {
+ context->drawElements(mode, count, type, indices);
+ }
+ }
+}
+
+void GL_APIENTRY Enable(GLenum cap)
+{
+ EVENT("(GLenum cap = 0x%X)", cap);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Enable>(cap);
+
+ if (context->skipValidation() || ValidateEnable(context, cap))
+ {
+ context->enable(cap);
+ }
+ }
+}
+
+void GL_APIENTRY EnableVertexAttribArray(GLuint index)
+{
+ EVENT("(GLuint index = %u)", index);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::EnableVertexAttribArray>(index);
+
+ if (context->skipValidation() || ValidateEnableVertexAttribArray(context, index))
+ {
+ context->enableVertexAttribArray(index);
+ }
+ }
+}
+
+void GL_APIENTRY Finish()
+{
+ EVENT("()");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Finish>();
+
+ if (context->skipValidation() || ValidateFinish(context))
+ {
+ context->finish();
+ }
+ }
+}
+
+void GL_APIENTRY Flush()
+{
+ EVENT("()");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Flush>();
+
+ if (context->skipValidation() || ValidateFlush(context))
+ {
+ context->flush();
+ }
+ }
+}
+
+void GL_APIENTRY FramebufferRenderbuffer(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, GLuint "
+ "renderbuffer = %u)",
+ target, attachment, renderbuffertarget, renderbuffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::FramebufferRenderbuffer>(
+ target, attachment, renderbuffertarget, renderbuffer);
+
+ if (context->skipValidation() ||
+ ValidateFramebufferRenderbuffer(context, target, attachment, renderbuffertarget,
+ renderbuffer))
+ {
+ context->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ }
+ }
+}
+
+void GL_APIENTRY FramebufferTexture2D(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, GLuint texture "
+ "= %u, GLint level = %d)",
+ target, attachment, textarget, texture, level);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::FramebufferTexture2D>(target, attachment, textarget,
+ texture, level);
+
+ if (context->skipValidation() ||
+ ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level))
+ {
+ context->framebufferTexture2D(target, attachment, textarget, texture, level);
+ }
+ }
+}
+
+void GL_APIENTRY FrontFace(GLenum mode)
+{
+ EVENT("(GLenum mode = 0x%X)", mode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::FrontFace>(mode);
+
+ if (context->skipValidation() || ValidateFrontFace(context, mode))
+ {
+ context->frontFace(mode);
+ }
+ }
+}
+
+void GL_APIENTRY GenBuffers(GLsizei n, GLuint *buffers)
+{
+ EVENT("(GLsizei n = %d, GLuint *buffers = 0x%0.8p)", n, buffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GenBuffers>(n, buffers);
+
+ if (context->skipValidation() || ValidateGenBuffers(context, n, buffers))
+ {
+ context->genBuffers(n, buffers);
+ }
+ }
+}
+
+void GL_APIENTRY GenerateMipmap(GLenum target)
+{
+ EVENT("(GLenum target = 0x%X)", target);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GenerateMipmap>(target);
+
+ if (context->skipValidation() || ValidateGenerateMipmap(context, target))
+ {
+ context->generateMipmap(target);
+ }
+ }
+}
+
+void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ EVENT("(GLsizei n = %d, GLuint *framebuffers = 0x%0.8p)", n, framebuffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GenFramebuffers>(n, framebuffers);
+
+ if (context->skipValidation() || ValidateGenFramebuffers(context, n, framebuffers))
+ {
+ context->genFramebuffers(n, framebuffers);
+ }
+ }
+}
+
+void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ EVENT("(GLsizei n = %d, GLuint *renderbuffers = 0x%0.8p)", n, renderbuffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GenRenderbuffers>(n, renderbuffers);
+
+ if (context->skipValidation() || ValidateGenRenderbuffers(context, n, renderbuffers))
+ {
+ context->genRenderbuffers(n, renderbuffers);
+ }
+ }
+}
+
+void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures)
+{
+ EVENT("(GLsizei n = %d, GLuint *textures = 0x%0.8p)", n, textures);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GenTextures>(n, textures);
+
+ if (context->skipValidation() || ValidateGenTextures(context, n, textures))
+ {
+ context->genTextures(n, textures);
+ }
+ }
+}
+
+void GL_APIENTRY GetActiveAttrib(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name)
+{
+ EVENT(
+ "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, "
+ "GLint *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)",
+ program, index, bufSize, length, size, type, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetActiveAttrib>(program, index, bufSize, length, size,
+ type, name);
+
+ if (context->skipValidation() ||
+ ValidateGetActiveAttrib(context, program, index, bufSize, length, size, type, name))
+ {
+ context->getActiveAttrib(program, index, bufSize, length, size, type, name);
+ }
+ }
+}
+
+void GL_APIENTRY GetActiveUniform(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name)
+{
+ EVENT(
+ "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, "
+ "GLint *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)",
+ program, index, bufSize, length, size, type, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetActiveUniform>(program, index, bufSize, length, size,
+ type, name);
+
+ if (context->skipValidation() ||
+ ValidateGetActiveUniform(context, program, index, bufSize, length, size, type, name))
+ {
+ context->getActiveUniform(program, index, bufSize, length, size, type, name);
+ }
+ }
+}
+
+void GL_APIENTRY GetAttachedShaders(GLuint program,
+ GLsizei maxCount,
+ GLsizei *count,
+ GLuint *shaders)
+{
+ EVENT(
+ "(GLuint program = %u, GLsizei maxCount = %d, GLsizei *count = 0x%0.8p, GLuint *shaders = "
+ "0x%0.8p)",
+ program, maxCount, count, shaders);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetAttachedShaders>(program, maxCount, count, shaders);
+
+ if (context->skipValidation() ||
+ ValidateGetAttachedShaders(context, program, maxCount, count, shaders))
+ {
+ context->getAttachedShaders(program, maxCount, count, shaders);
+ }
+ }
+}
+
+GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name)
+{
+ EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetAttribLocation>(program, name);
+
+ if (context->skipValidation() || ValidateGetAttribLocation(context, program, name))
+ {
+ return context->getAttribLocation(program, name);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::GetAttribLocation, GLint>();
+}
+
+void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean *data)
+{
+ EVENT("(GLenum pname = 0x%X, GLboolean *data = 0x%0.8p)", pname, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetBooleanv>(pname, data);
+
+ if (context->skipValidation() || ValidateGetBooleanv(context, pname, data))
+ {
+ context->getBooleanv(pname, data);
+ }
+ }
+}
+
+void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
+ context->gatherParams<EntryPoint::GetBufferParameteriv>(targetPacked, pname, params);
+
+ if (context->skipValidation() ||
+ ValidateGetBufferParameteriv(context, targetPacked, pname, params))
+ {
+ context->getBufferParameteriv(targetPacked, pname, params);
+ }
+ }
+}
+
+GLenum GL_APIENTRY GetError()
+{
+ EVENT("()");
+
+ Context *context = GetGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetError>();
+
+ if (context->skipValidation() || ValidateGetError(context))
+ {
+ return context->getError();
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::GetError, GLenum>();
+}
+
+void GL_APIENTRY GetFloatv(GLenum pname, GLfloat *data)
+{
+ EVENT("(GLenum pname = 0x%X, GLfloat *data = 0x%0.8p)", pname, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetFloatv>(pname, data);
+
+ if (context->skipValidation() || ValidateGetFloatv(context, pname, data))
+ {
+ context->getFloatv(pname, data);
+ }
+ }
+}
+
+void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint *params = "
+ "0x%0.8p)",
+ target, attachment, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetFramebufferAttachmentParameteriv>(target, attachment,
+ pname, params);
+
+ if (context->skipValidation() ||
+ ValidateGetFramebufferAttachmentParameteriv(context, target, attachment, pname, params))
+ {
+ context->getFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetIntegerv(GLenum pname, GLint *data)
+{
+ EVENT("(GLenum pname = 0x%X, GLint *data = 0x%0.8p)", pname, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetIntegerv>(pname, data);
+
+ if (context->skipValidation() || ValidateGetIntegerv(context, pname, data))
+ {
+ context->getIntegerv(pname, data);
+ }
+ }
+}
+
+void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", program, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetProgramiv>(program, pname, params);
+
+ if (context->skipValidation() || ValidateGetProgramiv(context, program, pname, params))
+ {
+ context->getProgramiv(program, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetProgramInfoLog(GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog)
+{
+ EVENT(
+ "(GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = "
+ "0x%0.8p)",
+ program, bufSize, length, infoLog);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetProgramInfoLog>(program, bufSize, length, infoLog);
+
+ if (context->skipValidation() ||
+ ValidateGetProgramInfoLog(context, program, bufSize, length, infoLog))
+ {
+ context->getProgramInfoLog(program, bufSize, length, infoLog);
+ }
+ }
+}
+
+void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetRenderbufferParameteriv>(target, pname, params);
+
+ if (context->skipValidation() ||
+ ValidateGetRenderbufferParameteriv(context, target, pname, params))
+ {
+ context->getRenderbufferParameteriv(target, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ EVENT("(GLuint shader = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", shader, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetShaderiv>(shader, pname, params);
+
+ if (context->skipValidation() || ValidateGetShaderiv(context, shader, pname, params))
+ {
+ context->getShaderiv(shader, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ EVENT(
+ "(GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = "
+ "0x%0.8p)",
+ shader, bufSize, length, infoLog);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetShaderInfoLog>(shader, bufSize, length, infoLog);
+
+ if (context->skipValidation() ||
+ ValidateGetShaderInfoLog(context, shader, bufSize, length, infoLog))
+ {
+ context->getShaderInfoLog(shader, bufSize, length, infoLog);
+ }
+ }
+}
+
+void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype,
+ GLenum precisiontype,
+ GLint *range,
+ GLint *precision)
+{
+ EVENT(
+ "(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint *range = 0x%0.8p, GLint "
+ "*precision = 0x%0.8p)",
+ shadertype, precisiontype, range, precision);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetShaderPrecisionFormat>(shadertype, precisiontype,
+ range, precision);
+
+ if (context->skipValidation() ||
+ ValidateGetShaderPrecisionFormat(context, shadertype, precisiontype, range, precision))
+ {
+ context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ }
+ }
+}
+
+void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ EVENT(
+ "(GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *source = "
+ "0x%0.8p)",
+ shader, bufSize, length, source);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetShaderSource>(shader, bufSize, length, source);
+
+ if (context->skipValidation() ||
+ ValidateGetShaderSource(context, shader, bufSize, length, source))
+ {
+ context->getShaderSource(shader, bufSize, length, source);
+ }
+ }
+}
+
+const GLubyte *GL_APIENTRY GetString(GLenum name)
+{
+ EVENT("(GLenum name = 0x%X)", name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetString>(name);
+
+ if (context->skipValidation() || ValidateGetString(context, name))
+ {
+ return context->getString(name);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::GetString, const GLubyte *>();
+}
+
+void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", target, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetTexParameterfv>(target, pname, params);
+
+ if (context->skipValidation() || ValidateGetTexParameterfv(context, target, pname, params))
+ {
+ context->getTexParameterfv(target, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetTexParameteriv>(target, pname, params);
+
+ if (context->skipValidation() || ValidateGetTexParameteriv(context, target, pname, params))
+ {
+ context->getTexParameteriv(target, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLfloat *params = 0x%0.8p)", program,
+ location, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetUniformfv>(program, location, params);
+
+ if (context->skipValidation() || ValidateGetUniformfv(context, program, location, params))
+ {
+ context->getUniformfv(program, location, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLint *params = 0x%0.8p)", program, location,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetUniformiv>(program, location, params);
+
+ if (context->skipValidation() || ValidateGetUniformiv(context, program, location, params))
+ {
+ context->getUniformiv(program, location, params);
+ }
+ }
+}
+
+GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name)
+{
+ EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetUniformLocation>(program, name);
+
+ if (context->skipValidation() || ValidateGetUniformLocation(context, program, name))
+ {
+ return context->getUniformLocation(program, name);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::GetUniformLocation, GLint>();
+}
+
+void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", index, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetVertexAttribfv>(index, pname, params);
+
+ if (context->skipValidation() || ValidateGetVertexAttribfv(context, index, pname, params))
+ {
+ context->getVertexAttribfv(index, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", index, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetVertexAttribiv>(index, pname, params);
+
+ if (context->skipValidation() || ValidateGetVertexAttribiv(context, index, pname, params))
+ {
+ context->getVertexAttribiv(index, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
+{
+ EVENT("(GLuint index = %u, GLenum pname = 0x%X, void **pointer = 0x%0.8p)", index, pname,
+ pointer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetVertexAttribPointerv>(index, pname, pointer);
+
+ if (context->skipValidation() ||
+ ValidateGetVertexAttribPointerv(context, index, pname, pointer))
+ {
+ context->getVertexAttribPointerv(index, pname, pointer);
+ }
+ }
+}
+
+void GL_APIENTRY Hint(GLenum target, GLenum mode)
+{
+ EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Hint>(target, mode);
+
+ if (context->skipValidation() || ValidateHint(context, target, mode))
+ {
+ context->hint(target, mode);
+ }
+ }
+}
+
+GLboolean GL_APIENTRY IsBuffer(GLuint buffer)
+{
+ EVENT("(GLuint buffer = %u)", buffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::IsBuffer>(buffer);
+
+ if (context->skipValidation() || ValidateIsBuffer(context, buffer))
+ {
+ return context->isBuffer(buffer);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::IsBuffer, GLboolean>();
+}
+
+GLboolean GL_APIENTRY IsEnabled(GLenum cap)
+{
+ EVENT("(GLenum cap = 0x%X)", cap);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::IsEnabled>(cap);
+
+ if (context->skipValidation() || ValidateIsEnabled(context, cap))
+ {
+ return context->isEnabled(cap);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::IsEnabled, GLboolean>();
+}
+
+GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer)
+{
+ EVENT("(GLuint framebuffer = %u)", framebuffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::IsFramebuffer>(framebuffer);
+
+ if (context->skipValidation() || ValidateIsFramebuffer(context, framebuffer))
+ {
+ return context->isFramebuffer(framebuffer);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::IsFramebuffer, GLboolean>();
+}
+
+GLboolean GL_APIENTRY IsProgram(GLuint program)
+{
+ EVENT("(GLuint program = %u)", program);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::IsProgram>(program);
+
+ if (context->skipValidation() || ValidateIsProgram(context, program))
+ {
+ return context->isProgram(program);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::IsProgram, GLboolean>();
+}
+
+GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer)
+{
+ EVENT("(GLuint renderbuffer = %u)", renderbuffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::IsRenderbuffer>(renderbuffer);
+
+ if (context->skipValidation() || ValidateIsRenderbuffer(context, renderbuffer))
+ {
+ return context->isRenderbuffer(renderbuffer);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::IsRenderbuffer, GLboolean>();
+}
+
+GLboolean GL_APIENTRY IsShader(GLuint shader)
+{
+ EVENT("(GLuint shader = %u)", shader);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::IsShader>(shader);
+
+ if (context->skipValidation() || ValidateIsShader(context, shader))
+ {
+ return context->isShader(shader);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>();
+}
+
+GLboolean GL_APIENTRY IsTexture(GLuint texture)
+{
+ EVENT("(GLuint texture = %u)", texture);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::IsTexture>(texture);
+
+ if (context->skipValidation() || ValidateIsTexture(context, texture))
+ {
+ return context->isTexture(texture);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::IsTexture, GLboolean>();
+}
+
+void GL_APIENTRY LineWidth(GLfloat width)
+{
+ EVENT("(GLfloat width = %f)", width);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::LineWidth>(width);
+
+ if (context->skipValidation() || ValidateLineWidth(context, width))
+ {
+ context->lineWidth(width);
+ }
+ }
+}
+
+void GL_APIENTRY LinkProgram(GLuint program)
+{
+ EVENT("(GLuint program = %u)", program);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::LinkProgram>(program);
+
+ if (context->skipValidation() || ValidateLinkProgram(context, program))
+ {
+ context->linkProgram(program);
+ }
+ }
+}
+
+void GL_APIENTRY PixelStorei(GLenum pname, GLint param)
+{
+ EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::PixelStorei>(pname, param);
+
+ if (context->skipValidation() || ValidatePixelStorei(context, pname, param))
+ {
+ context->pixelStorei(pname, param);
+ }
+ }
+}
+
+void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units)
+{
+ EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::PolygonOffset>(factor, units);
+
+ if (context->skipValidation() || ValidatePolygonOffset(context, factor, units))
+ {
+ context->polygonOffset(factor, units);
+ }
+ }
+}
+
+void GL_APIENTRY ReadPixels(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void *pixels)
+{
+ EVENT(
+ "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLenum format = "
+ "0x%X, GLenum type = 0x%X, void *pixels = 0x%0.8p)",
+ x, y, width, height, format, type, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ReadPixels>(x, y, width, height, format, type, pixels);
+
+ if (context->skipValidation() ||
+ ValidateReadPixels(context, x, y, width, height, format, type, pixels))
+ {
+ context->readPixels(x, y, width, height, format, type, pixels);
+ }
+ }
+}
+
+void GL_APIENTRY ReleaseShaderCompiler()
+{
+ EVENT("()");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ReleaseShaderCompiler>();
+
+ if (context->skipValidation() || ValidateReleaseShaderCompiler(context))
+ {
+ context->releaseShaderCompiler();
+ }
+ }
+}
+
+void GL_APIENTRY RenderbufferStorage(GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = "
+ "%d)",
+ target, internalformat, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::RenderbufferStorage>(target, internalformat, width,
+ height);
+
+ if (context->skipValidation() ||
+ ValidateRenderbufferStorage(context, target, internalformat, width, height))
+ {
+ context->renderbufferStorage(target, internalformat, width, height);
+ }
+ }
+}
+
+void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert)
+{
+ EVENT("(GLfloat value = %f, GLboolean invert = %u)", value, invert);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::SampleCoverage>(value, invert);
+
+ if (context->skipValidation() || ValidateSampleCoverage(context, value, invert))
+ {
+ context->sampleCoverage(value, invert);
+ }
+ }
+}
+
+void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width,
+ height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Scissor>(x, y, width, height);
+
+ if (context->skipValidation() || ValidateScissor(context, x, y, width, height))
+ {
+ context->scissor(x, y, width, height);
+ }
+ }
+}
+
+void GL_APIENTRY ShaderBinary(GLsizei count,
+ const GLuint *shaders,
+ GLenum binaryformat,
+ const void *binary,
+ GLsizei length)
+{
+ EVENT(
+ "(GLsizei count = %d, const GLuint *shaders = 0x%0.8p, GLenum binaryformat = 0x%X, const "
+ "void *binary = 0x%0.8p, GLsizei length = %d)",
+ count, shaders, binaryformat, binary, length);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ShaderBinary>(count, shaders, binaryformat, binary,
+ length);
+
+ if (context->skipValidation() ||
+ ValidateShaderBinary(context, count, shaders, binaryformat, binary, length))
+ {
+ context->shaderBinary(count, shaders, binaryformat, binary, length);
+ }
+ }
+}
+
+void GL_APIENTRY ShaderSource(GLuint shader,
+ GLsizei count,
+ const GLchar *const *string,
+ const GLint *length)
+{
+ EVENT(
+ "(GLuint shader = %u, GLsizei count = %d, const GLchar *const*string = 0x%0.8p, const "
+ "GLint *length = 0x%0.8p)",
+ shader, count, string, length);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ShaderSource>(shader, count, string, length);
+
+ if (context->skipValidation() ||
+ ValidateShaderSource(context, shader, count, string, length))
+ {
+ context->shaderSource(shader, count, string, length);
+ }
+ }
+}
+
+void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ EVENT("(GLenum func = 0x%X, GLint ref = %d, GLuint mask = %u)", func, ref, mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::StencilFunc>(func, ref, mask);
+
+ if (context->skipValidation() || ValidateStencilFunc(context, func, ref, mask))
+ {
+ context->stencilFunc(func, ref, mask);
+ }
+ }
+}
+
+void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %u)", face, func,
+ ref, mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::StencilFuncSeparate>(face, func, ref, mask);
+
+ if (context->skipValidation() ||
+ ValidateStencilFuncSeparate(context, face, func, ref, mask))
+ {
+ context->stencilFuncSeparate(face, func, ref, mask);
+ }
+ }
+}
+
+void GL_APIENTRY StencilMask(GLuint mask)
+{
+ EVENT("(GLuint mask = %u)", mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::StencilMask>(mask);
+
+ if (context->skipValidation() || ValidateStencilMask(context, mask))
+ {
+ context->stencilMask(mask);
+ }
+ }
+}
+
+void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ EVENT("(GLenum face = 0x%X, GLuint mask = %u)", face, mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::StencilMaskSeparate>(face, mask);
+
+ if (context->skipValidation() || ValidateStencilMaskSeparate(context, face, mask))
+ {
+ context->stencilMaskSeparate(face, mask);
+ }
+ }
+}
+
+void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ EVENT("(GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpass = 0x%X)", fail, zfail, zpass);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::StencilOp>(fail, zfail, zpass);
+
+ if (context->skipValidation() || ValidateStencilOp(context, fail, zfail, zpass))
+ {
+ context->stencilOp(fail, zfail, zpass);
+ }
+ }
+}
+
+void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ EVENT("(GLenum face = 0x%X, GLenum sfail = 0x%X, GLenum dpfail = 0x%X, GLenum dppass = 0x%X)",
+ face, sfail, dpfail, dppass);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::StencilOpSeparate>(face, sfail, dpfail, dppass);
+
+ if (context->skipValidation() ||
+ ValidateStencilOpSeparate(context, face, sfail, dpfail, dppass))
+ {
+ context->stencilOpSeparate(face, sfail, dpfail, dppass);
+ }
+ }
+}
+
+void GL_APIENTRY TexImage2D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
+ "GLsizei height = %d, GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const "
+ "void *pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, border, format, type, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::TexImage2D>(target, level, internalformat, width, height,
+ border, format, type, pixels);
+
+ if (context->skipValidation() ||
+ ValidateTexImage2D(context, target, level, internalformat, width, height, border,
+ format, type, pixels))
+ {
+ context->texImage2D(target, level, internalformat, width, height, border, format, type,
+ pixels);
+ }
+ }
+}
+
+void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::TexParameterf>(target, pname, param);
+
+ if (context->skipValidation() || ValidateTexParameterf(context, target, pname, param))
+ {
+ context->texParameterf(target, pname, param);
+ }
+ }
+}
+
+void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLfloat *params = 0x%0.8p)", target,
+ pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::TexParameterfv>(target, pname, params);
+
+ if (context->skipValidation() || ValidateTexParameterfv(context, target, pname, params))
+ {
+ context->texParameterfv(target, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::TexParameteri>(target, pname, param);
+
+ if (context->skipValidation() || ValidateTexParameteri(context, target, pname, param))
+ {
+ context->texParameteri(target, pname, param);
+ }
+ }
+}
+
+void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLint *params = 0x%0.8p)", target,
+ pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::TexParameteriv>(target, pname, params);
+
+ if (context->skipValidation() || ValidateTexParameteriv(context, target, pname, params))
+ {
+ context->texParameteriv(target, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY TexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei "
+ "width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, const void "
+ "*pixels = 0x%0.8p)",
+ target, level, xoffset, yoffset, width, height, format, type, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::TexSubImage2D>(target, level, xoffset, yoffset, width,
+ height, format, type, pixels);
+
+ if (context->skipValidation() ||
+ ValidateTexSubImage2D(context, target, level, xoffset, yoffset, width, height, format,
+ type, pixels))
+ {
+ context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type,
+ pixels);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform1f(GLint location, GLfloat v0)
+{
+ EVENT("(GLint location = %d, GLfloat v0 = %f)", location, v0);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform1f>(location, v0);
+
+ if (context->skipValidation() || ValidateUniform1f(context, location, v0))
+ {
+ context->uniform1f(location, v0);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location,
+ count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform1fv>(location, count, value);
+
+ if (context->skipValidation() || ValidateUniform1fv(context, location, count, value))
+ {
+ context->uniform1fv(location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform1i(GLint location, GLint v0)
+{
+ EVENT("(GLint location = %d, GLint v0 = %d)", location, v0);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform1i>(location, v0);
+
+ if (context->skipValidation() || ValidateUniform1i(context, location, v0))
+ {
+ context->uniform1i(location, v0);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location,
+ count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform1iv>(location, count, value);
+
+ if (context->skipValidation() || ValidateUniform1iv(context, location, count, value))
+ {
+ context->uniform1iv(location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ EVENT("(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f)", location, v0, v1);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform2f>(location, v0, v1);
+
+ if (context->skipValidation() || ValidateUniform2f(context, location, v0, v1))
+ {
+ context->uniform2f(location, v0, v1);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location,
+ count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform2fv>(location, count, value);
+
+ if (context->skipValidation() || ValidateUniform2fv(context, location, count, value))
+ {
+ context->uniform2fv(location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform2i(GLint location, GLint v0, GLint v1)
+{
+ EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d)", location, v0, v1);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform2i>(location, v0, v1);
+
+ if (context->skipValidation() || ValidateUniform2i(context, location, v0, v1))
+ {
+ context->uniform2i(location, v0, v1);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location,
+ count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform2iv>(location, count, value);
+
+ if (context->skipValidation() || ValidateUniform2iv(context, location, count, value))
+ {
+ context->uniform2iv(location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ EVENT("(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f)", location, v0,
+ v1, v2);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform3f>(location, v0, v1, v2);
+
+ if (context->skipValidation() || ValidateUniform3f(context, location, v0, v1, v2))
+ {
+ context->uniform3f(location, v0, v1, v2);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location,
+ count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform3fv>(location, count, value);
+
+ if (context->skipValidation() || ValidateUniform3fv(context, location, count, value))
+ {
+ context->uniform3fv(location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d)", location, v0, v1,
+ v2);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform3i>(location, v0, v1, v2);
+
+ if (context->skipValidation() || ValidateUniform3i(context, location, v0, v1, v2))
+ {
+ context->uniform3i(location, v0, v1, v2);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location,
+ count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform3iv>(location, count, value);
+
+ if (context->skipValidation() || ValidateUniform3iv(context, location, count, value))
+ {
+ context->uniform3iv(location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ EVENT(
+ "(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f, GLfloat v3 = %f)",
+ location, v0, v1, v2, v3);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform4f>(location, v0, v1, v2, v3);
+
+ if (context->skipValidation() || ValidateUniform4f(context, location, v0, v1, v2, v3))
+ {
+ context->uniform4f(location, v0, v1, v2, v3);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location,
+ count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform4fv>(location, count, value);
+
+ if (context->skipValidation() || ValidateUniform4fv(context, location, count, value))
+ {
+ context->uniform4fv(location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, GLint v3 = %d)",
+ location, v0, v1, v2, v3);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform4i>(location, v0, v1, v2, v3);
+
+ if (context->skipValidation() || ValidateUniform4i(context, location, v0, v1, v2, v3))
+ {
+ context->uniform4i(location, v0, v1, v2, v3);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location,
+ count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform4iv>(location, count, value);
+
+ if (context->skipValidation() || ValidateUniform4iv(context, location, count, value))
+ {
+ context->uniform4iv(location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY UniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
+ "= 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::UniformMatrix2fv>(location, count, transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateUniformMatrix2fv(context, location, count, transpose, value))
+ {
+ context->uniformMatrix2fv(location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY UniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
+ "= 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::UniformMatrix3fv>(location, count, transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateUniformMatrix3fv(context, location, count, transpose, value))
+ {
+ context->uniformMatrix3fv(location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY UniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
+ "= 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::UniformMatrix4fv>(location, count, transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateUniformMatrix4fv(context, location, count, transpose, value))
+ {
+ context->uniformMatrix4fv(location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY UseProgram(GLuint program)
+{
+ EVENT("(GLuint program = %u)", program);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::UseProgram>(program);
+
+ if (context->skipValidation() || ValidateUseProgram(context, program))
+ {
+ context->useProgram(program);
+ }
+ }
+}
+
+void GL_APIENTRY ValidateProgram(GLuint program)
+{
+ EVENT("(GLuint program = %u)", program);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ValidateProgram>(program);
+
+ if (context->skipValidation() || ValidateValidateProgram(context, program))
+ {
+ context->validateProgram(program);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x)
+{
+ EVENT("(GLuint index = %u, GLfloat x = %f)", index, x);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttrib1f>(index, x);
+
+ if (context->skipValidation() || ValidateVertexAttrib1f(context, index, x))
+ {
+ context->vertexAttrib1f(index, x);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttrib1fv>(index, v);
+
+ if (context->skipValidation() || ValidateVertexAttrib1fv(context, index, v))
+ {
+ context->vertexAttrib1fv(index, v);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f)", index, x, y);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttrib2f>(index, x, y);
+
+ if (context->skipValidation() || ValidateVertexAttrib2f(context, index, x, y))
+ {
+ context->vertexAttrib2f(index, x, y);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttrib2fv>(index, v);
+
+ if (context->skipValidation() || ValidateVertexAttrib2fv(context, index, v))
+ {
+ context->vertexAttrib2fv(index, v);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttrib3f>(index, x, y, z);
+
+ if (context->skipValidation() || ValidateVertexAttrib3f(context, index, x, y, z))
+ {
+ context->vertexAttrib3f(index, x, y, z);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttrib3fv>(index, v);
+
+ if (context->skipValidation() || ValidateVertexAttrib3fv(context, index, v))
+ {
+ context->vertexAttrib3fv(index, v);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)",
+ index, x, y, z, w);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttrib4f>(index, x, y, z, w);
+
+ if (context->skipValidation() || ValidateVertexAttrib4f(context, index, x, y, z, w))
+ {
+ context->vertexAttrib4f(index, x, y, z, w);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttrib4fv>(index, v);
+
+ if (context->skipValidation() || ValidateVertexAttrib4fv(context, index, v))
+ {
+ context->vertexAttrib4fv(index, v);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttribPointer(GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *pointer)
+{
+ EVENT(
+ "(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, "
+ "GLsizei stride = %d, const void *pointer = 0x%0.8p)",
+ index, size, type, normalized, stride, pointer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttribPointer>(index, size, type, normalized,
+ stride, pointer);
+
+ if (context->skipValidation() ||
+ ValidateVertexAttribPointer(context, index, size, type, normalized, stride, pointer))
+ {
+ context->vertexAttribPointer(index, size, type, normalized, stride, pointer);
+ }
+ }
+}
+
+void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width,
+ height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Viewport>(x, y, width, height);
+
+ if (context->skipValidation() || ValidateViewport(context, x, y, width, height))
+ {
+ context->viewport(x, y, width, height);
+ }
+ }
+}
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.h
new file mode 100644
index 0000000000..7735b46fa4
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_autogen.h
@@ -0,0 +1,297 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml.
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// entry_points_gles_2_0_autogen.h:
+// Defines the GLES 2.0 entry points.
+
+#ifndef LIBGLESV2_ENTRYPOINTSGLES20_AUTOGEN_H_
+#define LIBGLESV2_ENTRYPOINTSGLES20_AUTOGEN_H_
+
+#include <GLES2/gl2.h>
+#include <export.h>
+
+namespace gl
+{
+ANGLE_EXPORT void GL_APIENTRY ActiveTexture(GLenum texture);
+ANGLE_EXPORT void GL_APIENTRY AttachShader(GLuint program, GLuint shader);
+ANGLE_EXPORT void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer);
+ANGLE_EXPORT void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer);
+ANGLE_EXPORT void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer);
+ANGLE_EXPORT void GL_APIENTRY BindTexture(GLenum target, GLuint texture);
+ANGLE_EXPORT void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ANGLE_EXPORT void GL_APIENTRY BlendEquation(GLenum mode);
+ANGLE_EXPORT void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+ANGLE_EXPORT void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor);
+ANGLE_EXPORT void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB,
+ GLenum dfactorRGB,
+ GLenum sfactorAlpha,
+ GLenum dfactorAlpha);
+ANGLE_EXPORT void GL_APIENTRY BufferData(GLenum target,
+ GLsizeiptr size,
+ const void *data,
+ GLenum usage);
+ANGLE_EXPORT void GL_APIENTRY BufferSubData(GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ const void *data);
+ANGLE_EXPORT GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target);
+ANGLE_EXPORT void GL_APIENTRY Clear(GLbitfield mask);
+ANGLE_EXPORT void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ANGLE_EXPORT void GL_APIENTRY ClearDepthf(GLfloat d);
+ANGLE_EXPORT void GL_APIENTRY ClearStencil(GLint s);
+ANGLE_EXPORT void GL_APIENTRY ColorMask(GLboolean red,
+ GLboolean green,
+ GLboolean blue,
+ GLboolean alpha);
+ANGLE_EXPORT void GL_APIENTRY CompileShader(GLuint shader);
+ANGLE_EXPORT void GL_APIENTRY CompressedTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void *data);
+ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+ANGLE_EXPORT void GL_APIENTRY CopyTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+ANGLE_EXPORT GLuint GL_APIENTRY CreateProgram();
+ANGLE_EXPORT GLuint GL_APIENTRY CreateShader(GLenum type);
+ANGLE_EXPORT void GL_APIENTRY CullFace(GLenum mode);
+ANGLE_EXPORT void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint *buffers);
+ANGLE_EXPORT void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ANGLE_EXPORT void GL_APIENTRY DeleteProgram(GLuint program);
+ANGLE_EXPORT void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ANGLE_EXPORT void GL_APIENTRY DeleteShader(GLuint shader);
+ANGLE_EXPORT void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures);
+ANGLE_EXPORT void GL_APIENTRY DepthFunc(GLenum func);
+ANGLE_EXPORT void GL_APIENTRY DepthMask(GLboolean flag);
+ANGLE_EXPORT void GL_APIENTRY DepthRangef(GLfloat n, GLfloat f);
+ANGLE_EXPORT void GL_APIENTRY DetachShader(GLuint program, GLuint shader);
+ANGLE_EXPORT void GL_APIENTRY Disable(GLenum cap);
+ANGLE_EXPORT void GL_APIENTRY DisableVertexAttribArray(GLuint index);
+ANGLE_EXPORT void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count);
+ANGLE_EXPORT void GL_APIENTRY DrawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices);
+ANGLE_EXPORT void GL_APIENTRY Enable(GLenum cap);
+ANGLE_EXPORT void GL_APIENTRY EnableVertexAttribArray(GLuint index);
+ANGLE_EXPORT void GL_APIENTRY Finish();
+ANGLE_EXPORT void GL_APIENTRY Flush();
+ANGLE_EXPORT void GL_APIENTRY FramebufferRenderbuffer(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer);
+ANGLE_EXPORT void GL_APIENTRY FramebufferTexture2D(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level);
+ANGLE_EXPORT void GL_APIENTRY FrontFace(GLenum mode);
+ANGLE_EXPORT void GL_APIENTRY GenBuffers(GLsizei n, GLuint *buffers);
+ANGLE_EXPORT void GL_APIENTRY GenerateMipmap(GLenum target);
+ANGLE_EXPORT void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint *framebuffers);
+ANGLE_EXPORT void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ANGLE_EXPORT void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures);
+ANGLE_EXPORT void GL_APIENTRY GetActiveAttrib(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY GetActiveUniform(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY GetAttachedShaders(GLuint program,
+ GLsizei maxCount,
+ GLsizei *count,
+ GLuint *shaders);
+ANGLE_EXPORT GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean *data);
+ANGLE_EXPORT void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ANGLE_EXPORT GLenum GL_APIENTRY GetError();
+ANGLE_EXPORT void GL_APIENTRY GetFloatv(GLenum pname, GLfloat *data);
+ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetIntegerv(GLenum pname, GLint *data);
+ANGLE_EXPORT void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetProgramInfoLog(GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog);
+ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameteriv(GLenum target,
+ GLenum pname,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetShaderInfoLog(GLuint shader,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog);
+ANGLE_EXPORT void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype,
+ GLenum precisiontype,
+ GLint *range,
+ GLint *precision);
+ANGLE_EXPORT void GL_APIENTRY GetShaderSource(GLuint shader,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *source);
+ANGLE_EXPORT const GLubyte *GL_APIENTRY GetString(GLenum name);
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params);
+ANGLE_EXPORT GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer);
+ANGLE_EXPORT void GL_APIENTRY Hint(GLenum target, GLenum mode);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsBuffer(GLuint buffer);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsEnabled(GLenum cap);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsProgram(GLuint program);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsShader(GLuint shader);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsTexture(GLuint texture);
+ANGLE_EXPORT void GL_APIENTRY LineWidth(GLfloat width);
+ANGLE_EXPORT void GL_APIENTRY LinkProgram(GLuint program);
+ANGLE_EXPORT void GL_APIENTRY PixelStorei(GLenum pname, GLint param);
+ANGLE_EXPORT void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units);
+ANGLE_EXPORT void GL_APIENTRY ReadPixels(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void *pixels);
+ANGLE_EXPORT void GL_APIENTRY ReleaseShaderCompiler();
+ANGLE_EXPORT void GL_APIENTRY RenderbufferStorage(GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+ANGLE_EXPORT void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert);
+ANGLE_EXPORT void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ANGLE_EXPORT void GL_APIENTRY ShaderBinary(GLsizei count,
+ const GLuint *shaders,
+ GLenum binaryformat,
+ const void *binary,
+ GLsizei length);
+ANGLE_EXPORT void GL_APIENTRY ShaderSource(GLuint shader,
+ GLsizei count,
+ const GLchar *const *string,
+ const GLint *length);
+ANGLE_EXPORT void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask);
+ANGLE_EXPORT void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ANGLE_EXPORT void GL_APIENTRY StencilMask(GLuint mask);
+ANGLE_EXPORT void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask);
+ANGLE_EXPORT void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ANGLE_EXPORT void GL_APIENTRY StencilOpSeparate(GLenum face,
+ GLenum sfail,
+ GLenum dpfail,
+ GLenum dppass);
+ANGLE_EXPORT void GL_APIENTRY TexImage2D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+ANGLE_EXPORT void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param);
+ANGLE_EXPORT void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param);
+ANGLE_EXPORT void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ANGLE_EXPORT void GL_APIENTRY TexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+ANGLE_EXPORT void GL_APIENTRY Uniform1f(GLint location, GLfloat v0);
+ANGLE_EXPORT void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY Uniform1i(GLint location, GLint v0);
+ANGLE_EXPORT void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1);
+ANGLE_EXPORT void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY Uniform2i(GLint location, GLint v0, GLint v1);
+ANGLE_EXPORT void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ANGLE_EXPORT void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY Uniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ANGLE_EXPORT void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY
+Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ANGLE_EXPORT void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ANGLE_EXPORT void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY UseProgram(GLuint program);
+ANGLE_EXPORT void GL_APIENTRY ValidateProgram(GLuint program);
+ANGLE_EXPORT void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x);
+ANGLE_EXPORT void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v);
+ANGLE_EXPORT void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+ANGLE_EXPORT void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v);
+ANGLE_EXPORT void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ANGLE_EXPORT void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v);
+ANGLE_EXPORT void GL_APIENTRY
+VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ANGLE_EXPORT void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribPointer(GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *pointer);
+ANGLE_EXPORT void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
+} // namespace gl
+
+#endif // LIBGLESV2_ENTRYPOINTSGLES20_AUTOGEN_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp
index 7df6fcb0cd..d4459ec287 100644
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp
@@ -12,14 +12,20 @@
#include "libANGLE/Buffer.h"
#include "libANGLE/Context.h"
#include "libANGLE/Error.h"
+#include "libANGLE/ErrorStrings.h"
#include "libANGLE/Fence.h"
#include "libANGLE/Framebuffer.h"
-#include "libANGLE/Shader.h"
#include "libANGLE/Query.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/Thread.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/queryconversions.h"
+#include "libANGLE/queryutils.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
+#include "libANGLE/validationES31.h"
#include "common/debug.h"
#include "common/utilities.h"
@@ -27,6 +33,19 @@
namespace gl
{
+namespace
+{
+
+void SetRobustLengthParam(GLsizei *length, GLsizei value)
+{
+ if (length)
+ {
+ *length = value;
+ }
+}
+
+} // anonymous namespace
+
void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint *ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
@@ -34,15 +53,12 @@ void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint *ids)
Context *context = GetValidGlobalContext();
if (context)
{
- if (!ValidateGenQueriesEXT(context, n, ids))
+ if (!context->skipValidation() && !ValidateGenQueriesEXT(context, n, ids))
{
return;
}
- for (GLsizei i = 0; i < n; i++)
- {
- ids[i] = context->createQuery();
- }
+ context->genQueries(n, ids);
}
}
@@ -53,15 +69,12 @@ void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids)
Context *context = GetValidGlobalContext();
if (context)
{
- if (!ValidateDeleteQueriesEXT(context, n, ids))
+ if (!context->skipValidation() && !ValidateDeleteQueriesEXT(context, n, ids))
{
return;
}
- for (int i = 0; i < n; i++)
- {
- context->deleteQuery(ids[i]);
- }
+ context->deleteQueries(n, ids);
}
}
@@ -72,7 +85,12 @@ GLboolean GL_APIENTRY IsQueryEXT(GLuint id)
Context *context = GetValidGlobalContext();
if (context)
{
- return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE;
+ if (!context->skipValidation() && !ValidateIsQueryEXT(context, id))
+ {
+ return GL_FALSE;
+ }
+
+ return context->isQuery(id);
}
return GL_FALSE;
@@ -85,17 +103,12 @@ void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint id)
Context *context = GetValidGlobalContext();
if (context)
{
- if (!ValidateBeginQueryEXT(context, target, id))
+ if (!context->skipValidation() && !ValidateBeginQueryEXT(context, target, id))
{
return;
}
- Error error = context->beginQuery(target, id);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
+ context->beginQuery(target, id);
}
}
@@ -106,17 +119,12 @@ void GL_APIENTRY EndQueryEXT(GLenum target)
Context *context = GetValidGlobalContext();
if (context)
{
- if (!ValidateEndQueryEXT(context, target))
+ if (!context->skipValidation() && !ValidateEndQueryEXT(context, target))
{
return;
}
- Error error = context->endQuery(target);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
+ context->endQuery(target);
}
}
@@ -127,17 +135,12 @@ void GL_APIENTRY QueryCounterEXT(GLuint id, GLenum target)
Context *context = GetValidGlobalContext();
if (context)
{
- if (!ValidateQueryCounterEXT(context, id, target))
+ if (!context->skipValidation() && !ValidateQueryCounterEXT(context, id, target))
{
return;
}
- Error error = context->queryCounter(id, target);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
+ context->queryCounter(id, target);
}
}
@@ -170,12 +173,7 @@ void GL_APIENTRY GetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params)
return;
}
- Error error = context->getQueryObjectiv(id, pname, params);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
+ context->getQueryObjectiv(id, pname, params);
}
}
@@ -191,12 +189,7 @@ void GL_APIENTRY GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
return;
}
- Error error = context->getQueryObjectuiv(id, pname, params);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
+ context->getQueryObjectuiv(id, pname, params);
}
}
@@ -212,12 +205,7 @@ void GL_APIENTRY GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params)
return;
}
- Error error = context->getQueryObjecti64v(id, pname, params);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
+ context->getQueryObjecti64v(id, pname, params);
}
}
@@ -233,12 +221,7 @@ void GL_APIENTRY GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *param
return;
}
- Error error = context->getQueryObjectui64v(id, pname, params);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
+ context->getQueryObjectui64v(id, pname, params);
}
}
@@ -251,7 +234,7 @@ void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint *fences)
{
if (n < 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return;
}
@@ -278,43 +261,34 @@ void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode,
return;
}
- Error error = context->drawArraysInstanced(mode, first, count, primcount);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
+ context->drawArraysInstanced(mode, first, count, primcount);
}
}
void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode,
GLsizei count,
GLenum type,
- const GLvoid *indices,
+ const void *indices,
GLsizei primcount)
{
EVENT(
- "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = "
+ "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void* indices = "
"0x%0.8p, GLsizei primcount = %d)",
mode, count, type, indices, primcount);
Context *context = GetValidGlobalContext();
if (context)
{
- IndexRange indexRange;
- if (!ValidateDrawElementsInstancedANGLE(context, mode, count, type, indices, primcount,
- &indexRange))
- {
- return;
- }
+ context->gatherParams<EntryPoint::DrawElementsInstancedANGLE>(mode, count, type, indices,
+ primcount);
- Error error =
- context->drawElementsInstanced(mode, count, type, indices, primcount, indexRange);
- if (error.isError())
+ if (!context->skipValidation() &&
+ !ValidateDrawElementsInstancedANGLE(context, mode, count, type, indices, primcount))
{
- context->recordError(error);
return;
}
+
+ context->drawElementsInstanced(mode, count, type, indices, primcount);
}
}
@@ -327,19 +301,19 @@ void GL_APIENTRY FinishFenceNV(GLuint fence)
{
FenceNV *fenceObject = context->getFenceNV(fence);
- if (fenceObject == NULL)
+ if (fenceObject == nullptr)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return;
}
if (fenceObject->isSet() != GL_TRUE)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return;
}
- fenceObject->finish();
+ context->handleError(fenceObject->finish());
}
}
@@ -352,7 +326,7 @@ void GL_APIENTRY GenFencesNV(GLsizei n, GLuint *fences)
{
if (n < 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return;
}
@@ -365,39 +339,41 @@ void GL_APIENTRY GenFencesNV(GLsizei n, GLuint *fences)
void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params)
{
- EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
+ EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname,
+ params);
Context *context = GetValidGlobalContext();
if (context)
{
FenceNV *fenceObject = context->getFenceNV(fence);
- if (fenceObject == NULL)
+ if (fenceObject == nullptr)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return;
}
if (fenceObject->isSet() != GL_TRUE)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return;
}
switch (pname)
{
- case GL_FENCE_STATUS_NV:
+ case GL_FENCE_STATUS_NV:
{
// GL_NV_fence spec:
- // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
- // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
+ // Once the status of a fence has been finished (via FinishFenceNV) or tested and
+ // the returned status is TRUE (via either TestFenceNV or GetFenceivNV querying the
+ // FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
GLboolean status = GL_TRUE;
if (fenceObject->getStatus() != GL_TRUE)
{
Error error = fenceObject->test(&status);
if (error.isError())
{
- context->recordError(error);
+ context->handleError(error);
return;
}
}
@@ -405,15 +381,15 @@ void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params)
break;
}
- case GL_FENCE_CONDITION_NV:
+ case GL_FENCE_CONDITION_NV:
{
*params = static_cast<GLint>(fenceObject->getCondition());
break;
}
- default:
+ default:
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return;
}
}
@@ -434,17 +410,22 @@ GLenum GL_APIENTRY GetGraphicsResetStatusEXT(void)
return GL_NO_ERROR;
}
-void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLchar *source)
{
- EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
- shader, bufsize, length, source);
+ EVENT(
+ "(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = "
+ "0x%0.8p)",
+ shader, bufsize, length, source);
Context *context = GetValidGlobalContext();
if (context)
{
if (bufsize < 0)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return;
}
@@ -452,18 +433,20 @@ void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize,
if (!shaderObject)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return;
}
- shaderObject->getTranslatedSourceWithDebugInfo(bufsize, length, source);
+ shaderObject->getTranslatedSourceWithDebugInfo(context, bufsize, length, source);
}
}
-void GL_APIENTRY GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
+void GL_APIENTRY GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
{
- EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
- program, location, bufSize, params);
+ EVENT(
+ "(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = "
+ "0x%0.8p)",
+ program, location, bufSize, params);
Context *context = GetValidGlobalContext();
if (context)
@@ -476,14 +459,15 @@ void GL_APIENTRY GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSiz
Program *programObject = context->getProgram(program);
ASSERT(programObject);
- programObject->getUniformfv(location, params);
+ programObject->getUniformfv(context, location, params);
}
}
-void GL_APIENTRY GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
+void GL_APIENTRY GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params)
{
- EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
- program, location, bufSize, params);
+ EVENT(
+ "(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
+ program, location, bufSize, params);
Context *context = GetValidGlobalContext();
if (context)
@@ -496,7 +480,7 @@ void GL_APIENTRY GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSiz
Program *programObject = context->getProgram(program);
ASSERT(programObject);
- programObject->getUniformiv(location, params);
+ programObject->getUniformiv(context, location, params);
}
}
@@ -509,26 +493,33 @@ GLboolean GL_APIENTRY IsFenceNV(GLuint fence)
{
FenceNV *fenceObject = context->getFenceNV(fence);
- if (fenceObject == NULL)
+ if (fenceObject == nullptr)
{
return GL_FALSE;
}
// GL_NV_fence spec:
- // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence.
+ // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an
+ // existing fence.
return fenceObject->isSet();
}
return GL_FALSE;
}
-void GL_APIENTRY ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLsizei bufSize,
- GLvoid *data)
+void GL_APIENTRY ReadnPixelsEXT(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *data)
{
- EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
- "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
- x, y, width, height, format, type, bufSize, data);
+ EVENT(
+ "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, void *data = 0x%0.8p)",
+ x, y, width, height, format, type, bufSize, data);
Context *context = GetValidGlobalContext();
if (context)
@@ -543,27 +534,28 @@ void GL_APIENTRY ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
}
}
-void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
{
- EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ EVENT(
+ "(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width "
+ "= %d, GLsizei height = %d)",
target, samples, internalformat, width, height);
Context *context = GetValidGlobalContext();
if (context)
{
- if (!ValidateRenderbufferStorageParametersANGLE(context, target, samples, internalformat,
- width, height))
+ if (!context->skipValidation() &&
+ !ValidateRenderbufferStorageMultisampleANGLE(context, target, samples, internalformat,
+ width, height))
{
return;
}
- Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer();
- Error error = renderbuffer->setStorageMultisample(samples, internalformat, width, height);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
+ context->renderbufferStorageMultisample(target, samples, internalformat, width, height);
}
}
@@ -576,22 +568,22 @@ void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition)
{
if (condition != GL_ALL_COMPLETED_NV)
{
- context->recordError(Error(GL_INVALID_ENUM));
+ context->handleError(InvalidEnum());
return;
}
FenceNV *fenceObject = context->getFenceNV(fence);
- if (fenceObject == NULL)
+ if (fenceObject == nullptr)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return;
}
Error error = fenceObject->set(condition);
if (error.isError())
{
- context->recordError(error);
+ context->handleError(error);
return;
}
}
@@ -606,15 +598,15 @@ GLboolean GL_APIENTRY TestFenceNV(GLuint fence)
{
FenceNV *fenceObject = context->getFenceNV(fence);
- if (fenceObject == NULL)
+ if (fenceObject == nullptr)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return GL_TRUE;
}
if (fenceObject->isSet() != GL_TRUE)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return GL_TRUE;
}
@@ -622,7 +614,7 @@ GLboolean GL_APIENTRY TestFenceNV(GLuint fence)
Error error = fenceObject->test(&result);
if (error.isError())
{
- context->recordError(error);
+ context->handleError(error);
return GL_TRUE;
}
@@ -632,41 +624,38 @@ GLboolean GL_APIENTRY TestFenceNV(GLuint fence)
return GL_TRUE;
}
-void GL_APIENTRY TexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+void GL_APIENTRY
+TexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
- target, levels, internalformat, width, height);
+ EVENT(
+ "(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = "
+ "%d, GLsizei height = %d)",
+ target, levels, internalformat, width, height);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->getExtensions().textureStorage)
{
- context->recordError(Error(GL_INVALID_OPERATION));
+ context->handleError(InvalidOperation());
return;
}
- if (context->getClientVersion() < 3 &&
- !ValidateES2TexStorageParameters(context, target, levels, internalformat, width, height))
+ if (context->getClientMajorVersion() < 3 &&
+ !ValidateES2TexStorageParameters(context, target, levels, internalformat, width,
+ height))
{
return;
}
- if (context->getClientVersion() >= 3 &&
+ if (context->getClientMajorVersion() >= 3 &&
!ValidateES3TexStorage2DParameters(context, target, levels, internalformat, width,
height, 1))
{
return;
}
- Extents size(width, height, 1);
- Texture *texture = context->getTargetTexture(target);
- Error error = texture->setStorage(target, levels, internalformat, size);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
+ context->texStorage2D(target, levels, internalformat, width, height);
}
}
@@ -677,9 +666,15 @@ void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor)
Context *context = GetValidGlobalContext();
if (context)
{
+ if (!context->getExtensions().instancedArrays)
+ {
+ ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled);
+ return;
+ }
+
if (index >= MAX_VERTEX_ATTRIBS)
{
- context->recordError(Error(GL_INVALID_VALUE));
+ context->handleError(InvalidValue());
return;
}
@@ -687,28 +682,41 @@ void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor)
{
if (index == 0 && divisor != 0)
{
- const char *errorMessage = "The current context doesn't support setting a non-zero divisor on the attribute with index zero. "
- "Please reorder the attributes in your vertex shader so that attribute zero can have a zero divisor.";
- context->recordError(Error(GL_INVALID_OPERATION, errorMessage));
+ const char *errorMessage =
+ "The current context doesn't support setting a non-zero divisor on the "
+ "attribute with index zero. "
+ "Please reorder the attributes in your vertex shader so that attribute zero "
+ "can have a zero divisor.";
+ context->handleError(InvalidOperation() << errorMessage);
- // We also output an error message to the debugger window if tracing is active, so that developers can see the error message.
- ERR("%s", errorMessage);
+ // We also output an error message to the debugger window if tracing is active, so
+ // that developers can see the error message.
+ ERR() << errorMessage;
return;
}
}
- context->setVertexAttribDivisor(index, divisor);
+ context->vertexAttribDivisor(index, divisor);
}
}
-void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
+void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
{
- EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
- "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
- "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
- srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ EVENT(
+ "(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
+ "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
+ "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
+ srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
Context *context = GetValidGlobalContext();
if (context)
@@ -725,9 +733,12 @@ void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLi
}
}
-void GL_APIENTRY DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments)
+void GL_APIENTRY DiscardFramebufferEXT(GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments)
{
- EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, attachments = 0x%0.8p)", target, numAttachments, attachments);
+ EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, attachments = 0x%0.8p)", target,
+ numAttachments, attachments);
Context *context = GetValidGlobalContext();
if (context)
@@ -742,64 +753,68 @@ void GL_APIENTRY DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, co
}
}
-void GL_APIENTRY TexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+void GL_APIENTRY TexImage3DOES(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
- "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
- "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
- target, level, internalformat, width, height, depth, border, format, type, pixels);
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
+ "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%x, const void* pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, depth, border, format, type, pixels);
- UNIMPLEMENTED(); // FIXME
+ UNIMPLEMENTED(); // FIXME
}
-void GL_APIENTRY GetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
+void GL_APIENTRY GetProgramBinaryOES(GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary)
{
- EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
- program, bufSize, length, binaryFormat, binary);
+ EVENT(
+ "(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = "
+ "0x%0.8p)",
+ program, bufSize, length, binaryFormat, binary);
Context *context = GetValidGlobalContext();
if (context)
{
- if (!ValidateGetProgramBinaryOES(context, program, bufSize, length, binaryFormat, binary))
+ if (!context->skipValidation() &&
+ !ValidateGetProgramBinaryOES(context, program, bufSize, length, binaryFormat, binary))
{
return;
}
- Program *programObject = context->getProgram(program);
- ASSERT(programObject != nullptr);
-
- Error error = programObject->saveBinary(binaryFormat, binary, bufSize, length);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
+ context->getProgramBinary(program, bufSize, length, binaryFormat, binary);
}
}
-void GL_APIENTRY ProgramBinaryOES(GLuint program, GLenum binaryFormat, const void *binary, GLint length)
+void GL_APIENTRY ProgramBinaryOES(GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length)
{
- EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
- program, binaryFormat, binary, length);
+ EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)", program,
+ binaryFormat, binary, length);
Context *context = GetValidGlobalContext();
if (context)
{
- if (!ValidateProgramBinaryOES(context, program, binaryFormat, binary, length))
+ if (!context->skipValidation() &&
+ !ValidateProgramBinaryOES(context, program, binaryFormat, binary, length))
{
return;
}
- Program *programObject = context->getProgram(program);
- ASSERT(programObject != nullptr);
-
- Error error = programObject->loadBinary(binaryFormat, binary, length);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
+ context->programBinary(program, binaryFormat, binary, length);
}
}
@@ -819,35 +834,23 @@ void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs)
}
}
-void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, void** params)
+void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, void **params)
{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, void** params = 0x%0.8p)", target, pname,
+ params);
Context *context = GetValidGlobalContext();
if (context)
{
- if (!ValidBufferTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- if (pname != GL_BUFFER_MAP_POINTER)
+ if (!context->skipValidation() &&
+ !ValidateGetBufferPointervOES(context, targetPacked, pname, params))
{
- context->recordError(Error(GL_INVALID_ENUM));
return;
}
- Buffer *buffer = context->getState().getTargetBuffer(target);
-
- if (!buffer || !buffer->isMapped())
- {
- *params = NULL;
- }
- else
- {
- *params = buffer->getMapPointer();
- }
+ context->getBufferPointerv(targetPacked, pname, params);
}
}
@@ -858,43 +861,17 @@ void *GL_APIENTRY MapBufferOES(GLenum target, GLenum access)
Context *context = GetValidGlobalContext();
if (context)
{
- if (!ValidBufferTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return NULL;
- }
-
- Buffer *buffer = context->getState().getTargetBuffer(target);
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- if (buffer == NULL)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return NULL;
- }
-
- if (access != GL_WRITE_ONLY_OES)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return NULL;
- }
-
- if (buffer->isMapped())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return NULL;
- }
-
- Error error = buffer->map(access);
- if (error.isError())
+ if (!context->skipValidation() && !ValidateMapBufferOES(context, targetPacked, access))
{
- context->recordError(error);
- return NULL;
+ return nullptr;
}
- return buffer->getMapPointer();
+ return context->mapBuffer(targetPacked, access);
}
- return NULL;
+ return nullptr;
}
GLboolean GL_APIENTRY UnmapBufferOES(GLenum target)
@@ -904,174 +881,63 @@ GLboolean GL_APIENTRY UnmapBufferOES(GLenum target)
Context *context = GetValidGlobalContext();
if (context)
{
- if (!ValidBufferTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return GL_FALSE;
- }
-
- Buffer *buffer = context->getState().getTargetBuffer(target);
-
- if (buffer == NULL || !buffer->isMapped())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return GL_FALSE;
- }
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- GLboolean result;
- Error error = buffer->unmap(&result);
- if (error.isError())
+ if (!context->skipValidation() && !ValidateUnmapBufferOES(context, targetPacked))
{
- context->recordError(error);
return GL_FALSE;
}
- return result;
+ return context->unmapBuffer(targetPacked);
}
return GL_FALSE;
}
-void *GL_APIENTRY MapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+void *GL_APIENTRY MapBufferRangeEXT(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
{
- EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
- target, offset, length, access);
+ EVENT(
+ "(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = "
+ "0x%X)",
+ target, offset, length, access);
Context *context = GetValidGlobalContext();
if (context)
{
- if (!ValidBufferTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return NULL;
- }
-
- if (offset < 0 || length < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return NULL;
- }
-
- Buffer *buffer = context->getState().getTargetBuffer(target);
-
- if (buffer == NULL)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return NULL;
- }
-
- // Check for buffer overflow
- size_t offsetSize = static_cast<size_t>(offset);
- size_t lengthSize = static_cast<size_t>(length);
-
- if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) ||
- offsetSize + lengthSize > static_cast<size_t>(buffer->getSize()))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return NULL;
- }
-
- // Check for invalid bits in the mask
- GLbitfield allAccessBits = GL_MAP_READ_BIT |
- GL_MAP_WRITE_BIT |
- GL_MAP_INVALIDATE_RANGE_BIT |
- GL_MAP_INVALIDATE_BUFFER_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT |
- GL_MAP_UNSYNCHRONIZED_BIT;
-
- if (access & ~(allAccessBits))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return NULL;
- }
-
- if (length == 0 || buffer->isMapped())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return NULL;
- }
-
- // Check for invalid bit combinations
- if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return NULL;
- }
-
- GLbitfield writeOnlyBits = GL_MAP_INVALIDATE_RANGE_BIT |
- GL_MAP_INVALIDATE_BUFFER_BIT |
- GL_MAP_UNSYNCHRONIZED_BIT;
-
- if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return NULL;
- }
-
- if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return NULL;
- }
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- Error error = buffer->mapRange(offset, length, access);
- if (error.isError())
+ if (!context->skipValidation() &&
+ !ValidateMapBufferRangeEXT(context, targetPacked, offset, length, access))
{
- context->recordError(error);
- return NULL;
+ return nullptr;
}
- return buffer->getMapPointer();
+ return context->mapBufferRange(targetPacked, offset, length, access);
}
- return NULL;
+ return nullptr;
}
void GL_APIENTRY FlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length)
{
- EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
+ EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset,
+ length);
Context *context = GetValidGlobalContext();
if (context)
{
- if (offset < 0 || length < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- if (!ValidBufferTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- Buffer *buffer = context->getState().getTargetBuffer(target);
-
- if (buffer == NULL)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- // Check for buffer overflow
- size_t offsetSize = static_cast<size_t>(offset);
- size_t lengthSize = static_cast<size_t>(length);
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
- if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) ||
- offsetSize + lengthSize > static_cast<size_t>(buffer->getMapLength()))
+ if (!context->skipValidation() &&
+ !ValidateFlushMappedBufferRangeEXT(context, targetPacked, offset, length))
{
- context->recordError(Error(GL_INVALID_VALUE));
return;
}
- // We do not currently support a non-trivial implementation of FlushMappedBufferRange
+ context->flushMappedBufferRange(targetPacked, offset, length);
}
}
@@ -1087,7 +953,7 @@ void GL_APIENTRY InsertEventMarkerEXT(GLsizei length, const char *marker)
{
// The debug marker calls should not set error state
// However, it seems reasonable to set an error state if the extension is not enabled
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ context->handleError(InvalidOperation() << "Extension not enabled");
return;
}
@@ -1112,7 +978,7 @@ void GL_APIENTRY PushGroupMarkerEXT(GLsizei length, const char *marker)
{
// The debug marker calls should not set error state
// However, it seems reasonable to set an error state if the extension is not enabled
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ context->handleError(InvalidOperation() << "Extension not enabled");
return;
}
@@ -1146,7 +1012,7 @@ void GL_APIENTRY PopGroupMarkerEXT()
{
// The debug marker calls should not set error state
// However, it seems reasonable to set an error state if the extension is not enabled
- context->recordError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ context->handleError(InvalidOperation() << "Extension not enabled");
return;
}
@@ -1161,18 +1027,17 @@ ANGLE_EXPORT void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglIma
Context *context = GetValidGlobalContext();
if (context)
{
- egl::Display *display = egl::GetGlobalDisplay();
egl::Image *imageObject = reinterpret_cast<egl::Image *>(image);
- if (!ValidateEGLImageTargetTexture2DOES(context, display, target, imageObject))
+ if (!ValidateEGLImageTargetTexture2DOES(context, target, imageObject))
{
return;
}
Texture *texture = context->getTargetTexture(target);
- Error error = texture->setEGLImageTarget(target, imageObject);
+ Error error = texture->setEGLImageTarget(context, target, imageObject);
if (error.isError())
{
- context->recordError(error);
+ context->handleError(error);
return;
}
}
@@ -1186,18 +1051,17 @@ ANGLE_EXPORT void GL_APIENTRY EGLImageTargetRenderbufferStorageOES(GLenum target
Context *context = GetValidGlobalContext();
if (context)
{
- egl::Display *display = egl::GetGlobalDisplay();
egl::Image *imageObject = reinterpret_cast<egl::Image *>(image);
- if (!ValidateEGLImageTargetRenderbufferStorageOES(context, display, target, imageObject))
+ if (!ValidateEGLImageTargetRenderbufferStorageOES(context, target, imageObject))
{
return;
}
- Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer();
- Error error = renderbuffer->setStorageEGLImageTarget(imageObject);
+ Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
+ Error error = renderbuffer->setStorageEGLImageTarget(context, imageObject);
if (error.isError())
{
- context->recordError(error);
+ context->handleError(error);
return;
}
}
@@ -1210,7 +1074,7 @@ void GL_APIENTRY BindVertexArrayOES(GLuint array)
Context *context = GetValidGlobalContext();
if (context)
{
- if (!ValidateBindVertexArrayOES(context, array))
+ if (!context->skipValidation() && !ValidateBindVertexArrayOES(context, array))
{
return;
}
@@ -1226,18 +1090,12 @@ void GL_APIENTRY DeleteVertexArraysOES(GLsizei n, const GLuint *arrays)
Context *context = GetValidGlobalContext();
if (context)
{
- if (!ValidateDeleteVertexArraysOES(context, n))
+ if (!context->skipValidation() && !ValidateDeleteVertexArraysOES(context, n, arrays))
{
return;
}
- for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
- {
- if (arrays[arrayIndex] != 0)
- {
- context->deleteVertexArray(arrays[arrayIndex]);
- }
- }
+ context->deleteVertexArrays(n, arrays);
}
}
@@ -1248,15 +1106,12 @@ void GL_APIENTRY GenVertexArraysOES(GLsizei n, GLuint *arrays)
Context *context = GetValidGlobalContext();
if (context)
{
- if (!ValidateGenVertexArraysOES(context, n))
+ if (!context->skipValidation() && !ValidateGenVertexArraysOES(context, n, arrays))
{
return;
}
- for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
- {
- arrays[arrayIndex] = context->createVertexArray();
- }
+ context->genVertexArrays(n, arrays);
}
}
@@ -1267,19 +1122,12 @@ GLboolean GL_APIENTRY IsVertexArrayOES(GLuint array)
Context *context = GetValidGlobalContext();
if (context)
{
- if (!ValidateIsVertexArrayOES(context))
- {
- return GL_FALSE;
- }
-
- if (array == 0)
+ if (!context->skipValidation() && !ValidateIsVertexArrayOES(context, array))
{
return GL_FALSE;
}
- VertexArray *vao = context->getVertexArray(array);
-
- return (vao != nullptr ? GL_TRUE : GL_FALSE);
+ return context->isVertexArray(array);
}
return GL_FALSE;
@@ -1305,9 +1153,7 @@ void GL_APIENTRY DebugMessageControlKHR(GLenum source,
return;
}
- std::vector<GLuint> idVector(ids, ids + count);
- context->getState().getDebug().setMessageControl(
- source, type, severity, std::move(idVector), (enabled != GL_FALSE));
+ context->debugMessageControl(source, type, severity, count, ids, enabled);
}
}
@@ -1331,8 +1177,7 @@ void GL_APIENTRY DebugMessageInsertKHR(GLenum source,
return;
}
- std::string msg(buf, (length > 0) ? static_cast<size_t>(length) : strlen(buf));
- context->getState().getDebug().insertMessage(source, type, id, severity, std::move(msg));
+ context->debugMessageInsert(source, type, id, severity, length, buf);
}
}
@@ -1349,7 +1194,7 @@ void GL_APIENTRY DebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *us
return;
}
- context->getState().getDebug().setCallback(callback, userParam);
+ context->debugMessageCallback(callback, userParam);
}
}
@@ -1377,8 +1222,8 @@ GLuint GL_APIENTRY GetDebugMessageLogKHR(GLuint count,
return 0;
}
- return static_cast<GLuint>(context->getState().getDebug().getMessages(
- count, bufSize, sources, types, ids, severities, lengths, messageLog));
+ return context->getDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths,
+ messageLog);
}
return 0;
@@ -1400,7 +1245,7 @@ void GL_APIENTRY PushDebugGroupKHR(GLenum source, GLuint id, GLsizei length, con
}
std::string msg(message, (length > 0) ? static_cast<size_t>(length) : strlen(message));
- context->getState().getDebug().pushGroup(source, id, std::move(msg));
+ context->pushDebugGroup(source, id, length, message);
}
}
@@ -1416,7 +1261,7 @@ void GL_APIENTRY PopDebugGroupKHR(void)
return;
}
- context->getState().getDebug().popGroup();
+ context->popDebugGroup();
}
}
@@ -1435,11 +1280,7 @@ void GL_APIENTRY ObjectLabelKHR(GLenum identifier, GLuint name, GLsizei length,
return;
}
- LabeledObject *object = context->getLabeledObject(identifier, name);
- ASSERT(object != nullptr);
-
- std::string lbl(label, (length > 0) ? static_cast<size_t>(length) : strlen(label));
- object->setLabel(lbl);
+ context->objectLabel(identifier, name, length, label);
}
}
@@ -1459,14 +1300,7 @@ GetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *leng
return;
}
- LabeledObject *object = context->getLabeledObject(identifier, name);
- ASSERT(object != nullptr);
-
- const std::string &objectLabel = object->getLabel();
- size_t writeLength = std::min(static_cast<size_t>(bufSize) - 1, objectLabel.length());
- std::copy(objectLabel.begin(), objectLabel.begin() + writeLength, label);
- label[writeLength] = '\0';
- *length = static_cast<GLsizei>(writeLength);
+ context->getObjectLabel(identifier, name, bufSize, length, label);
}
}
@@ -1483,11 +1317,7 @@ void GL_APIENTRY ObjectPtrLabelKHR(const void *ptr, GLsizei length, const GLchar
return;
}
- LabeledObject *object = context->getLabeledObjectFromPtr(ptr);
- ASSERT(object != nullptr);
-
- std::string lbl(label, (length > 0) ? static_cast<size_t>(length) : strlen(label));
- object->setLabel(lbl);
+ context->objectPtrLabel(ptr, length, label);
}
}
@@ -1509,14 +1339,7 @@ void GL_APIENTRY GetObjectPtrLabelKHR(const void *ptr,
return;
}
- LabeledObject *object = context->getLabeledObjectFromPtr(ptr);
- ASSERT(object != nullptr);
-
- const std::string &objectLabel = object->getLabel();
- size_t writeLength = std::min(static_cast<size_t>(bufSize) - 1, objectLabel.length());
- std::copy(objectLabel.begin(), objectLabel.begin() + writeLength, label);
- label[writeLength] = '\0';
- *length = static_cast<GLsizei>(writeLength);
+ context->getObjectPtrLabel(ptr, bufSize, length, label);
}
}
@@ -1535,4 +1358,2201 @@ void GL_APIENTRY GetPointervKHR(GLenum pname, void **params)
context->getPointerv(pname, params);
}
}
+
+ANGLE_EXPORT void GL_APIENTRY BindUniformLocationCHROMIUM(GLuint program,
+ GLint location,
+ const GLchar *name)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, const GLchar *name = 0x%0.8p)", program,
+ location, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateBindUniformLocationCHROMIUM(context, program, location, name))
+ {
+ return;
+ }
+
+ context->bindUniformLocation(program, location, name);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY CoverageModulationCHROMIUM(GLenum components)
+{
+ EVENT("(GLenum components = %u)", components);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateCoverageModulationCHROMIUM(context, components))
+ {
+ return;
+ }
+ context->setCoverageModulation(components);
+ }
+}
+
+// CHROMIUM_path_rendering
+ANGLE_EXPORT void GL_APIENTRY MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix)
+{
+ EVENT("(GLenum matrixMode = %u)", matrixMode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateMatrix(context, matrixMode, matrix))
+ {
+ return;
+ }
+ context->loadPathRenderingMatrix(matrixMode, matrix);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY MatrixLoadIdentityCHROMIUM(GLenum matrixMode)
+{
+ EVENT("(GLenum matrixMode = %u)", matrixMode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateMatrixMode(context, matrixMode))
+ {
+ return;
+ }
+ context->loadPathRenderingIdentityMatrix(matrixMode);
+ }
+}
+
+ANGLE_EXPORT GLuint GL_APIENTRY GenPathsCHROMIUM(GLsizei range)
+{
+ EVENT("(GLsizei range = %d)", range);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGenPaths(context, range))
+ {
+ return 0;
+ }
+ return context->createPaths(range);
+ }
+ return 0;
+}
+
+ANGLE_EXPORT void GL_APIENTRY DeletePathsCHROMIUM(GLuint first, GLsizei range)
+{
+ EVENT("(GLuint first = %u, GLsizei range = %d)", first, range);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateDeletePaths(context, first, range))
+ {
+ return;
+ }
+ context->deletePaths(first, range);
+ }
+}
+
+ANGLE_EXPORT GLboolean GL_APIENTRY IsPathCHROMIUM(GLuint path)
+{
+ EVENT("(GLuint path = %u)", path);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateIsPath(context))
+ {
+ return GL_FALSE;
+ }
+ return context->hasPathData(path);
+ }
+ return GL_FALSE;
+}
+
+ANGLE_EXPORT void GL_APIENTRY PathCommandsCHROMIUM(GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords)
+{
+ EVENT(
+ "(GLuint path = %u, GLsizei numCommands = %d, commands = %p, "
+ "GLsizei numCoords = %d, GLenum coordType = %u, void* coords = %p)",
+ path, numCommands, commands, numCoords, coordType, coords);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ if (!ValidatePathCommands(context, path, numCommands, commands, numCoords, coordType,
+ coords))
+ {
+ return;
+ }
+ }
+ context->setPathCommands(path, numCommands, commands, numCoords, coordType, coords);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value)
+{
+ EVENT("(GLuint path = %u, GLenum pname = %u, GLfloat value = %f)", path, pname, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateSetPathParameter(context, path, pname, value))
+ {
+ return;
+ }
+ context->setPathParameterf(path, pname, value);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value)
+{
+ PathParameterfCHROMIUM(path, pname, static_cast<GLfloat>(value));
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat *value)
+{
+ EVENT("(GLuint path = %u, GLenum pname = %u)", path, pname);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGetPathParameter(context, path, pname, value))
+ {
+ return;
+ }
+ context->getPathParameterfv(path, pname, value);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint *value)
+{
+ GLfloat val = 0.0f;
+ GetPathParameterfCHROMIUM(path, pname, value != nullptr ? &val : nullptr);
+ if (value)
+ *value = static_cast<GLint>(val);
+}
+
+ANGLE_EXPORT void GL_APIENTRY PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask)
+{
+ EVENT("(GLenum func = %u, GLint ref = %d, GLuint mask = %u)", func, ref, mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidatePathStencilFunc(context, func, ref, mask))
+ {
+ return;
+ }
+ context->setPathStencilFunc(func, ref, mask);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask)
+{
+ EVENT("(GLuint path = %u, GLenum fillMode = %u, GLuint mask = %u)", path, fillMode, mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateStencilFillPath(context, path, fillMode, mask))
+ {
+ return;
+ }
+ context->stencilFillPath(path, fillMode, mask);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask)
+{
+ EVENT("(GLuint path = %u, GLint ference = %d, GLuint mask = %u)", path, reference, mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateStencilStrokePath(context, path, reference, mask))
+ {
+ return;
+ }
+ context->stencilStrokePath(path, reference, mask);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY CoverFillPathCHROMIUM(GLuint path, GLenum coverMode)
+{
+ EVENT("(GLuint path = %u, GLenum coverMode = %u)", path, coverMode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateCoverPath(context, path, coverMode))
+ {
+ return;
+ }
+ context->coverFillPath(path, coverMode);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode)
+{
+ EVENT("(GLuint path = %u, GLenum coverMode = %u)", path, coverMode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateCoverPath(context, path, coverMode))
+ {
+ return;
+ }
+ context->coverStrokePath(path, coverMode);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY StencilThenCoverFillPathCHROMIUM(GLuint path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode)
+{
+ EVENT("(GLuint path = %u, GLenum fillMode = %u, GLuint mask = %u, GLenum coverMode = %u)", path,
+ fillMode, mask, coverMode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateStencilThenCoverFillPath(context, path, fillMode, mask, coverMode))
+ {
+ return;
+ }
+ context->stencilThenCoverFillPath(path, fillMode, mask, coverMode);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY StencilThenCoverStrokePathCHROMIUM(GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode)
+{
+ EVENT("(GLuint path = %u, GLint reference = %d, GLuint mask = %u, GLenum coverMode = %u)", path,
+ reference, mask, coverMode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateStencilThenCoverStrokePath(context, path, reference, mask, coverMode))
+ {
+ return;
+ }
+ context->stencilThenCoverStrokePath(path, reference, mask, coverMode);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY CoverFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ EVENT(
+ "(GLsizei numPaths = %d, GLenum pathNameType = %u, const void *paths = %p "
+ "GLuint pathBase = %u, GLenum coverMode = %u, GLenum transformType = %u "
+ "const GLfloat *transformValues = %p)",
+ numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCoverFillPathInstanced(context, numPaths, pathNameType, paths, pathBase,
+ coverMode, transformType, transformValues))
+ {
+ return;
+ }
+ context->coverFillPathInstanced(numPaths, pathNameType, paths, pathBase, coverMode,
+ transformType, transformValues);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY CoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ EVENT(
+ "(GLsizei numPaths = %d, GLenum pathNameType = %u, const void *paths = %p "
+ "GLuint pathBase = %u, GLenum coverMode = %u, GLenum transformType = %u "
+ "const GLfloat *transformValues = %p)",
+ numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCoverStrokePathInstanced(context, numPaths, pathNameType, paths, pathBase,
+ coverMode, transformType, transformValues))
+ {
+ return;
+ }
+ context->coverStrokePathInstanced(numPaths, pathNameType, paths, pathBase, coverMode,
+ transformType, transformValues);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY StencilStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ EVENT(
+ "(GLsizei numPaths = %u, GLenum pathNameType = %u, const void *paths = %p "
+ "GLuint pathBase = %u, GLint reference = %d GLuint mask = %u GLenum transformType = %u "
+ "const GLfloat *transformValues = %p)",
+ numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateStencilStrokePathInstanced(context, numPaths, pathNameType, paths, pathBase,
+ reference, mask, transformType, transformValues))
+ {
+ return;
+ }
+ context->stencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase, reference,
+ mask, transformType, transformValues);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY StencilFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ EVENT(
+ "(GLsizei numPaths = %u, GLenum pathNameType = %u const void *paths = %p "
+ "GLuint pathBase = %u, GLenum fillMode = %u, GLuint mask = %u, GLenum transformType = %u "
+ "const GLfloat *transformValues = %p)",
+ numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateStencilFillPathInstanced(context, numPaths, pathNameType, paths, pathBase,
+ fillMode, mask, transformType, transformValues))
+ {
+ return;
+ }
+ context->stencilFillPathInstanced(numPaths, pathNameType, paths, pathBase, fillMode, mask,
+ transformType, transformValues);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY
+StencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ EVENT(
+ "(GLsizei numPaths = %u, GLenum pathNameType = %u const void *paths = %p "
+ "GLuint pathBase = %u, GLenum coverMode = %u, GLuint mask = %u, GLenum transformType = %u "
+ "const GLfloat *transformValues = %p)",
+ numPaths, pathNameType, paths, pathBase, coverMode, mask, transformType, transformValues);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateStencilThenCoverFillPathInstanced(context, numPaths, pathNameType, paths,
+ pathBase, fillMode, mask, coverMode,
+ transformType, transformValues))
+ {
+ return;
+ }
+ context->stencilThenCoverFillPathInstanced(numPaths, pathNameType, paths, pathBase,
+ fillMode, mask, coverMode, transformType,
+ transformValues);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY
+StencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ EVENT(
+ "(GLsizei numPaths = %u, GLenum pathNameType = %u, const void *paths = %p "
+ "GLuint pathBase = %u GLenum coverMode = %u GLint reference = %d GLuint mask = %u GLenum "
+ "transformType = %u "
+ "const GLfloat *transformValues = %p)",
+ numPaths, pathNameType, paths, pathBase, coverMode, reference, mask, transformType,
+ transformValues);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateStencilThenCoverStrokePathInstanced(context, numPaths, pathNameType, paths,
+ pathBase, reference, mask, coverMode,
+ transformType, transformValues))
+ {
+ return;
+ }
+ context->stencilThenCoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
+ reference, mask, coverMode, transformType,
+ transformValues);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY BindFragmentInputLocationCHROMIUM(GLuint program,
+ GLint location,
+ const GLchar *name)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, const GLchar *name = %p)", program, location,
+ name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateBindFragmentInputLocation(context, program, location, name))
+ {
+ return;
+ }
+ context->bindFragmentInputLocation(program, location, name);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY ProgramPathFragmentInputGenCHROMIUM(GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location %d, GLenum genMode = %u, GLint components = %d, "
+ "const GLfloat * coeffs = %p)",
+ program, location, genMode, components, coeffs);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateProgramPathFragmentInputGen(context, program, location, genMode, components,
+ coeffs))
+ {
+ return;
+ }
+ context->programPathFragmentInputGen(program, location, genMode, components, coeffs);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY CopyTextureCHROMIUM(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha)
+{
+ EVENT(
+ "(GLuint sourceId = %u, GLint sourceLevel = %d, GLenum destTarget = 0x%X, GLuint destId = "
+ "%u, GLint destLevel = %d, GLint internalFormat = 0x%X, GLenum destType = "
+ "0x%X, GLboolean unpackFlipY = %u, GLboolean unpackPremultiplyAlpha = %u, GLboolean "
+ "unpackUnmultiplyAlpha = %u)",
+ sourceId, sourceLevel, destTarget, destId, destLevel, internalFormat, destType, unpackFlipY,
+ unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCopyTextureCHROMIUM(context, sourceId, sourceLevel, destTarget, destId,
+ destLevel, internalFormat, destType, unpackFlipY,
+ unpackPremultiplyAlpha, unpackUnmultiplyAlpha))
+ {
+ return;
+ }
+
+ context->copyTextureCHROMIUM(sourceId, sourceLevel, destTarget, destId, destLevel,
+ internalFormat, destType, unpackFlipY, unpackPremultiplyAlpha,
+ unpackUnmultiplyAlpha);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY CopySubTextureCHROMIUM(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha)
+{
+ EVENT(
+ "(GLuint sourceId = %u, GLint sourceLevel = %d, GLenum destTarget = 0x%X, GLuint destId = "
+ "%u, GLint destLevel = %d, GLint xoffset = "
+ "%d, GLint yoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = "
+ "%d, GLboolean unpackPremultiplyAlpha = %u, GLboolean unpackUnmultiplyAlpha = %u)",
+ sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, yoffset, x, y, width, height,
+ unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCopySubTextureCHROMIUM(
+ context, sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, yoffset, x,
+ y, width, height, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha))
+ {
+ return;
+ }
+
+ context->copySubTextureCHROMIUM(sourceId, sourceLevel, destTarget, destId, destLevel,
+ xoffset, yoffset, x, y, width, height, unpackFlipY,
+ unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY CompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId)
+{
+ EVENT("(GLuint sourceId = %u, GLuint destId = %u)", sourceId, destId);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCompressedCopyTextureCHROMIUM(context, sourceId, destId))
+ {
+ return;
+ }
+
+ context->compressedCopyTextureCHROMIUM(sourceId, destId);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY RequestExtensionANGLE(const GLchar *name)
+{
+ EVENT("(const GLchar *name = %p)", name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateRequestExtensionANGLE(context, name))
+ {
+ return;
+ }
+
+ context->requestExtension(name);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetBooleanvRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *params)
+{
+ EVENT(
+ "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLboolean* params "
+ "= 0x%0.8p)",
+ pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ context->getBooleanv(pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetBufferParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
+
+ GLsizei numParams = 0;
+ if (!ValidateGetBufferParameterivRobustANGLE(context, targetPacked, pname, bufSize,
+ &numParams, params))
+ {
+ return;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(targetPacked);
+ QueryBufferParameteriv(buffer, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetFloatvRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ EVENT(
+ "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLfloat* params = "
+ "0x%0.8p)",
+ pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ context->getFloatv(pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameterivRobustANGLE(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = "
+ "%d, GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)",
+ target, attachment, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetFramebufferAttachmentParameterivRobustANGLE(context, target, attachment,
+ pname, bufSize, &numParams))
+ {
+ return;
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
+ QueryFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetIntegervRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data)
+{
+ EVENT(
+ "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLint* params = "
+ "0x%0.8p)",
+ pname, bufSize, length, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ context->getIntegerv(pname, data);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetProgramivRobustANGLE(GLuint program,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint program = %d, GLenum pname = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLint* params = 0x%0.8p)",
+ program, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetProgramivRobustANGLE(context, program, pname, bufSize, &numParams))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ QueryProgramiv(context, programObject, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint* params = 0x%0.8p)",
+ target, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetRenderbufferParameterivRobustANGLE(context, target, pname, bufSize,
+ &numParams, params))
+ {
+ return;
+ }
+
+ Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
+ QueryRenderbufferiv(context, renderbuffer, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY
+GetShaderivRobustANGLE(GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params)
+{
+ EVENT(
+ "(GLuint shader = %d, GLenum pname = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLint* params = 0x%0.8p)",
+ shader, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetShaderivRobustANGLE(context, shader, pname, bufSize, &numParams, params))
+ {
+ return;
+ }
+
+ Shader *shaderObject = context->getShader(shader);
+ QueryShaderiv(context, shaderObject, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterfvRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLfloat* params = 0x%0.8p)",
+ target, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetTexParameterfvRobustANGLE(context, target, pname, bufSize, &numParams,
+ params))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+ QueryTexParameterfv(texture, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLfloat* params = 0x%0.8p)",
+ target, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetTexParameterivRobustANGLE(context, target, pname, bufSize, &numParams,
+ params))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+ QueryTexParameteriv(texture, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetUniformfvRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ EVENT(
+ "(GLuint program = %d, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLfloat* params = 0x%0.8p)",
+ program, location, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetUniformfvRobustANGLE(context, program, location, bufSize, &writeLength,
+ params))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ programObject->getUniformfv(context, location, params);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetUniformivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint program = %d, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint* params = 0x%0.8p)",
+ program, location, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetUniformivRobustANGLE(context, program, location, bufSize, &writeLength,
+ params))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ programObject->getUniformiv(context, location, params);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfvRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ EVENT(
+ "(GLuint index = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLfloat* params = 0x%0.8p)",
+ index, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetVertexAttribfvRobustANGLE(context, index, pname, bufSize, &writeLength,
+ params))
+ {
+ return;
+ }
+
+ context->getVertexAttribfv(index, pname, params);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribivRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint index = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLint* params = 0x%0.8p)",
+ index, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetVertexAttribivRobustANGLE(context, index, pname, bufSize, &writeLength,
+ params))
+ {
+ return;
+ }
+
+ context->getVertexAttribiv(index, pname, params);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointervRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **pointer)
+{
+ EVENT(
+ "(GLuint index = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "void** pointer = 0x%0.8p)",
+ index, pname, bufSize, length, pointer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetVertexAttribPointervRobustANGLE(context, index, pname, bufSize,
+ &writeLength, pointer))
+ {
+ return;
+ }
+
+ context->getVertexAttribPointerv(index, pname, pointer);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY ReadPixelsRobustANGLE(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *pixels)
+{
+ EVENT(
+ "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLsizei* columns = 0x%0.8p, GLsizei* rows = 0x%0.8p, void* pixels = 0x%0.8p)",
+ x, y, width, height, format, type, bufSize, length, columns, rows, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ GLsizei writeColumns = 0;
+ GLsizei writeRows = 0;
+ if (!ValidateReadPixelsRobustANGLE(context, x, y, width, height, format, type, bufSize,
+ &writeLength, &writeColumns, &writeRows, pixels))
+ {
+ return;
+ }
+
+ context->readPixels(x, y, width, height, format, type, pixels);
+
+ SetRobustLengthParam(length, writeLength);
+ SetRobustLengthParam(columns, writeColumns);
+ SetRobustLengthParam(rows, writeRows);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY TexImage2DRobustANGLE(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
+ "GLsizei height = %d, GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, GLsizei "
+ "bufSize = %d, const void* pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, border, format, type, bufSize, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateTexImage2DRobust(context, target, level, internalformat, width, height, border,
+ format, type, bufSize, pixels))
+ {
+ return;
+ }
+
+ context->texImage2D(target, level, internalformat, width, height, border, format, type,
+ pixels);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY TexParameterfvRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLfloat* params = "
+ "0x%0.8p)",
+ target, pname, bufSize, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateTexParameterfvRobustANGLE(context, target, pname, bufSize, params))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+ SetTexParameterfv(context, texture, pname, params);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY TexParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLfloat* params = "
+ "0x%0.8p)",
+ target, pname, bufSize, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateTexParameterivRobustANGLE(context, target, pname, bufSize, params))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+ SetTexParameteriv(context, texture, pname, params);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY TexSubImage2DRobustANGLE(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
+ "GLsizei bufsize = %d, const void* pixels = 0x%0.8p)",
+ target, level, xoffset, yoffset, width, height, format, type, bufSize, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateTexSubImage2DRobustANGLE(context, target, level, xoffset, yoffset, width,
+ height, format, type, bufSize, pixels))
+ {
+ return;
+ }
+
+ context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type,
+ pixels);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY TexImage3DRobustANGLE(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
+ "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
+ "GLenum type = 0x%X, GLsizei bufsize = %d, const void* pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, depth, border, format, type, bufSize, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateTexImage3DRobustANGLE(context, target, level, internalformat, width, height,
+ depth, border, format, type, bufSize, pixels))
+ {
+ return;
+ }
+
+ context->texImage3D(target, level, internalformat, width, height, depth, border, format,
+ type, pixels);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY TexSubImage3DRobustANGLE(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufsize = %d, const void* pixels = "
+ "0x%0.8p)",
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize,
+ pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateTexSubImage3DRobustANGLE(context, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type, bufSize, pixels))
+ {
+ return;
+ }
+
+ context->texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth,
+ format, type, pixels);
+ }
+}
+
+void GL_APIENTRY CompressedTexImage2DRobustANGLE(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
+ "%d, "
+ "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, GLsizei dataSize = %d, "
+ "const GLvoid* data = 0x%0.8p)",
+ target, level, internalformat, width, height, border, imageSize, dataSize, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCompressedTexImage2DRobustANGLE(context, target, level, internalformat, width,
+ height, border, imageSize, dataSize, data))
+ {
+ return;
+ }
+
+ context->compressedTexImage2D(target, level, internalformat, width, height, border,
+ imageSize, data);
+ }
}
+
+void GL_APIENTRY CompressedTexSubImage2DRobustANGLE(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
+ "GLsizei imageSize = %d, GLsizei dataSize = %d, const GLvoid* data = 0x%0.8p)",
+ target, level, xoffset, yoffset, width, height, format, imageSize, dataSize, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateCompressedTexSubImage2DRobustANGLE(
+ context, target, level, xoffset, yoffset, width,
+ height, format, imageSize, dataSize, data))
+ {
+ return;
+ }
+
+ context->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
+ imageSize, data);
+ }
+}
+
+void GL_APIENTRY CompressedTexImage3DRobustANGLE(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
+ "%d, "
+ "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
+ "GLsizei dataSize = %d, const GLvoid* data = 0x%0.8p)",
+ target, level, internalformat, width, height, depth, border, imageSize, dataSize, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateCompressedTexImage3DRobustANGLE(
+ context, target, level, internalformat, width, height,
+ depth, border, imageSize, dataSize, data))
+ {
+ return;
+ }
+
+ context->compressedTexImage3D(target, level, internalformat, width, height, depth, border,
+ imageSize, data);
+ }
+}
+
+void GL_APIENTRY CompressedTexSubImage3DRobustANGLE(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
+ "GLenum format = 0x%X, GLsizei imageSize = %d, GLsizei dataSize = %d, const GLvoid* data = "
+ "0x%0.8p)",
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, dataSize,
+ data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCompressedTexSubImage3DRobustANGLE(context, target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format,
+ imageSize, dataSize, data))
+ {
+ return;
+ }
+
+ context->compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height,
+ depth, format, imageSize, data);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY
+GetQueryivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint* params = 0x%0.8p)",
+ target, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetQueryivRobustANGLE(context, target, pname, bufSize, &numParams, params))
+ {
+ return;
+ }
+
+ context->getQueryiv(target, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ EVENT(
+ "(GLuint id = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLint* params = 0x%0.8p)",
+ id, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetQueryObjectuivRobustANGLE(context, id, pname, bufSize, &numParams, params))
+ {
+ return;
+ }
+
+ context->getQueryObjectuiv(id, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetBufferPointervRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, void** params = 0x%0.8p)",
+ target, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
+
+ GLsizei numParams = 0;
+ if (!ValidateGetBufferPointervRobustANGLE(context, targetPacked, pname, bufSize, &numParams,
+ params))
+ {
+ return;
+ }
+
+ context->getBufferPointerv(targetPacked, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY
+GetIntegeri_vRobustANGLE(GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLuint index = %u, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint* data = 0x%0.8p)",
+ target, index, bufSize, length, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetIntegeri_vRobustANGLE(context, target, index, bufSize, &numParams, data))
+ {
+ return;
+ }
+
+ context->getIntegeri_v(target, index, data);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetInternalformativRobustANGLE(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize "
+ "= %d, GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)",
+ target, internalformat, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetInternalFormativRobustANGLE(context, target, internalformat, pname, bufSize,
+ &numParams, params))
+ {
+ return;
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ QueryInternalFormativ(formatCaps, pname, bufSize, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIivRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint index = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLint* params = 0x%0.8p)",
+ index, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetVertexAttribIivRobustANGLE(context, index, pname, bufSize, &writeLength,
+ params))
+ {
+ return;
+ }
+
+ context->getVertexAttribIiv(index, pname, params);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuivRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ EVENT(
+ "(GLuint index = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLuint* params = 0x%0.8p)",
+ index, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetVertexAttribIuivRobustANGLE(context, index, pname, bufSize, &writeLength,
+ params))
+ {
+ return;
+ }
+
+ context->getVertexAttribIuiv(index, pname, params);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetUniformuivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLuint* params = 0x%0.8p)",
+ program, location, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetUniformuivRobustANGLE(context, program, location, bufSize, &writeLength,
+ params))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ programObject->getUniformuiv(context, location, params);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockivRobustANGLE(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLsizei bufsize "
+ "= %d, GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)",
+ program, uniformBlockIndex, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetActiveUniformBlockivRobustANGLE(context, program, uniformBlockIndex, pname,
+ bufSize, &writeLength, params))
+ {
+ return;
+ }
+
+ const Program *programObject = context->getProgram(program);
+ QueryActiveUniformBlockiv(programObject, uniformBlockIndex, pname, params);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetInteger64vRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data)
+{
+ EVENT(
+ "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLint64* params = "
+ "0x%0.8p)",
+ pname, bufSize, length, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ if (nativeType == GL_INT_64_ANGLEX)
+ {
+ context->getInteger64v(pname, data);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, data);
+ }
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetInteger64i_vRobustANGLE(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLuint index = %u, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint64* data = 0x%0.8p)",
+ target, index, bufSize, length, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetInteger64i_vRobustANGLE(context, target, index, bufSize, &numParams, data))
+ {
+ return;
+ }
+
+ context->getInteger64i_v(target, index, data);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64vRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)", target, pname,
+ bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
+
+ GLsizei numParams = 0;
+ if (!ValidateGetBufferParameteri64vRobustANGLE(context, targetPacked, pname, bufSize,
+ &numParams, params))
+ {
+ return;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(targetPacked);
+ QueryBufferParameteri64v(buffer, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *param)
+{
+ EVENT(
+ "(GLuint sampler = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLint* params = "
+ "0x%0.8p)",
+ sampler, pname, bufSize, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateSamplerParameterivRobustANGLE(context, sampler, pname, bufSize, param))
+ {
+ return;
+ }
+
+ context->samplerParameteriv(sampler, pname, param);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterfvRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *param)
+{
+ EVENT(
+ "(GLuint sampler = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLfloat* params = "
+ "0x%0.8p)",
+ sampler, pname, bufSize, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateSamplerParameterfvRobustANGLE(context, sampler, pname, bufSize, param))
+ {
+ return;
+ }
+
+ context->samplerParameterfv(sampler, pname, param);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint sampler = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint* params = 0x%0.8p)",
+ sampler, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetSamplerParameterivRobustANGLE(context, sampler, pname, bufSize, &numParams,
+ params))
+ {
+ return;
+ }
+
+ context->getSamplerParameteriv(sampler, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfvRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ EVENT(
+ "(GLuint sample = %ur, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLfloat* params = 0x%0.8p)",
+ sampler, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetSamplerParameterfvRobustANGLE(context, sampler, pname, bufSize, &numParams,
+ params))
+ {
+ return;
+ }
+
+ context->getSamplerParameterfv(sampler, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint* params = 0x%0.8p)",
+ target, pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceivRobustANGLE(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint program = %u, GLenum programInterface = 0x%X, GLenum pname = 0x%X, GLsizei "
+ "bufsize = %d, GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)",
+ program, programInterface, pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetBooleani_vRobustANGLE(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *data)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLuint index = %u, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLboolean* data = 0x%0.8p)",
+ target, index, bufSize, length, data);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetBooleani_vRobustANGLE(context, target, index, bufSize, &numParams, data))
+ {
+ return;
+ }
+
+ context->getBooleani_v(target, index, data);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetMultisamplefvRobustANGLE(GLenum pname,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *val)
+{
+ EVENT(
+ "(GLenum pname = 0x%X, GLuint index = %u, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLfloat* val = 0x%0.8p)",
+ pname, index, bufSize, length, val);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterivRobustANGLE(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, "
+ "GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)",
+ target, level, pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfvRobustANGLE(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, "
+ "GLsizei* length = 0x%0.8p, GLfloat* params = 0x%0.8p)",
+ target, level, pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetPointervRobustANGLERobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params)
+{
+ EVENT(
+ "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, void **params = "
+ "0x%0.8p)",
+ pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY ReadnPixelsRobustANGLE(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *data)
+{
+ EVENT(
+ "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLsizei* columns = 0x%0.8p, GLsizei* rows = 0x%0.8p, void *data = 0x%0.8p)",
+ x, y, width, height, format, type, bufSize, length, columns, rows, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ GLsizei writeColumns = 0;
+ GLsizei writeRows = 0;
+ if (!ValidateReadnPixelsRobustANGLE(context, x, y, width, height, format, type, bufSize,
+ &writeLength, &writeColumns, &writeRows, data))
+ {
+ return;
+ }
+
+ context->readPixels(x, y, width, height, format, type, data);
+
+ SetRobustLengthParam(length, writeLength);
+ SetRobustLengthParam(columns, writeColumns);
+ SetRobustLengthParam(rows, writeRows);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetnUniformfvRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ EVENT(
+ "(GLuint program = %d, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLfloat* params = 0x%0.8p)",
+ program, location, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetnUniformivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint program = %d, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint* params = 0x%0.8p)",
+ program, location, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetnUniformuivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLuint* params = 0x%0.8p)",
+ program, location, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY TexParameterIivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLint *params = "
+ "0x%0.8p)",
+ target, pname, bufSize, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY TexParameterIuivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLuint *params = "
+ "0x%0.8p)",
+ target, pname, bufSize, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterIivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint *params = 0x%0.8p)",
+ target, pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLuint *params = 0x%0.8p)",
+ target, pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterIivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *param)
+{
+ EVENT(
+ "(GLuint sampler = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLint *param = "
+ "0x%0.8p)",
+ sampler, pname, bufSize, param);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterIuivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *param)
+{
+ EVENT(
+ "(GLuint sampler = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLuint *param = "
+ "0x%0.8p)",
+ sampler, pname, bufSize, param);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint sampler = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint *params = 0x%0.8p)",
+ sampler, pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ EVENT(
+ "(GLuint sampler = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLuint *params = 0x%0.8p)",
+ sampler, pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint id = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLuint *params = 0x%0.8p)",
+ id, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetQueryObjectivRobustANGLE(context, id, pname, bufSize, &numParams, params))
+ {
+ return;
+ }
+
+ context->getQueryObjectiv(id, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params)
+{
+ EVENT(
+ "(GLuint id = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLint64 *params = 0x%0.8p)",
+ id, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetQueryObjecti64vRobustANGLE(context, id, pname, bufSize, &numParams, params))
+ {
+ return;
+ }
+
+ context->getQueryObjecti64v(id, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint64 *params)
+{
+ EVENT(
+ "(GLuint id = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLuint64 *params = 0x%0.8p)",
+ id, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetQueryObjectui64vRobustANGLE(context, id, pname, bufSize, &numParams,
+ params))
+ {
+ return;
+ }
+
+ context->getQueryObjectui64v(id, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+GL_APICALL void GL_APIENTRY FramebufferTextureMultiviewLayeredANGLE(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint baseViewIndex,
+ GLsizei numViews)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, "
+ "GLint baseViewIndex = %d, GLsizei numViews = %d)",
+ target, attachment, texture, level, baseViewIndex, numViews);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateFramebufferTextureMultiviewLayeredANGLE(context, target, attachment, texture,
+ level, baseViewIndex, numViews))
+ {
+ return;
+ }
+ context->framebufferTextureMultiviewLayeredANGLE(target, attachment, texture, level,
+ baseViewIndex, numViews);
+ }
+}
+
+GL_APICALL void GL_APIENTRY FramebufferTextureMultiviewSideBySideANGLE(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLsizei numViews,
+ const GLint *viewportOffsets)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, "
+ "GLsizei numViews = %d, GLsizei* viewportOffsets = 0x%0.8p)",
+ target, attachment, texture, level, numViews, viewportOffsets);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateFramebufferTextureMultiviewSideBySideANGLE(
+ context, target, attachment, texture, level, numViews, viewportOffsets))
+ {
+ return;
+ }
+ context->framebufferTextureMultiviewSideBySideANGLE(target, attachment, texture, level,
+ numViews, viewportOffsets);
+ }
+}
+
+} // gl
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h
index a2fb9c5e80..2a3fa607cf 100644
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h
+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.h
@@ -17,17 +17,32 @@ namespace gl
{
// GL_ANGLE_framebuffer_blit
-ANGLE_EXPORT void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ANGLE_EXPORT void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
// GL_ANGLE_framebuffer_multisample
-ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
// GL_EXT_discard_framebuffer
-ANGLE_EXPORT void GL_APIENTRY DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+ANGLE_EXPORT void GL_APIENTRY DiscardFramebufferEXT(GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments);
// GL_NV_fence
-ANGLE_EXPORT void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint* fences);
-ANGLE_EXPORT void GL_APIENTRY GenFencesNV(GLsizei n, GLuint* fences);
+ANGLE_EXPORT void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint *fences);
+ANGLE_EXPORT void GL_APIENTRY GenFencesNV(GLsizei n, GLuint *fences);
ANGLE_EXPORT GLboolean GL_APIENTRY IsFenceNV(GLuint fence);
ANGLE_EXPORT GLboolean GL_APIENTRY TestFenceNV(GLuint fence);
ANGLE_EXPORT void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params);
@@ -35,16 +50,36 @@ ANGLE_EXPORT void GL_APIENTRY FinishFenceNV(GLuint fence);
ANGLE_EXPORT void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition);
// GL_ANGLE_translated_shader_source
-ANGLE_EXPORT void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+ANGLE_EXPORT void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLchar *source);
// GL_EXT_texture_storage
-ANGLE_EXPORT void GL_APIENTRY TexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ANGLE_EXPORT void GL_APIENTRY TexStorage2DEXT(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
// GL_EXT_robustness
ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatusEXT(void);
-ANGLE_EXPORT void GL_APIENTRY ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-ANGLE_EXPORT void GL_APIENTRY GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params);
-ANGLE_EXPORT void GL_APIENTRY GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY ReadnPixelsEXT(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *data);
+ANGLE_EXPORT void GL_APIENTRY GetnUniformfvEXT(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ float *params);
+ANGLE_EXPORT void GL_APIENTRY GetnUniformivEXT(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLint *params);
// GL_EXT_occlusion_query_boolean
ANGLE_EXPORT void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint *ids);
@@ -65,22 +100,41 @@ ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vEXT(GLuint id, GLenum pname, GL
ANGLE_EXPORT void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs);
// GL_ANGLE_instanced_arrays
-ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount);
+ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei primcount);
ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor);
// GL_OES_get_program_binary
-ANGLE_EXPORT void GL_APIENTRY GetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
-ANGLE_EXPORT void GL_APIENTRY ProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
+ANGLE_EXPORT void GL_APIENTRY GetProgramBinaryOES(GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary);
+ANGLE_EXPORT void GL_APIENTRY ProgramBinaryOES(GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length);
// GL_OES_mapbuffer
ANGLE_EXPORT void *GL_APIENTRY MapBufferOES(GLenum target, GLenum access);
ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBufferOES(GLenum target);
-ANGLE_EXPORT void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params);
+ANGLE_EXPORT void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, void **params);
// GL_EXT_map_buffer_range
-ANGLE_EXPORT void *GL_APIENTRY MapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length);
+ANGLE_EXPORT void *GL_APIENTRY MapBufferRangeEXT(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRangeEXT(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length);
// GL_EXT_debug_marker
ANGLE_EXPORT void GL_APIENTRY InsertEventMarkerEXT(GLsizei length, const char *marker);
@@ -140,6 +194,524 @@ ANGLE_EXPORT void GL_APIENTRY GetObjectPtrLabelKHR(const void *ptr,
GLsizei *length,
GLchar *label);
ANGLE_EXPORT void GL_APIENTRY GetPointervKHR(GLenum pname, void **params);
-}
-#endif // LIBGLESV2_ENTRYPOINTGLES20EXT_H_
+// GL_CHROMIUM_bind_uniform_location
+ANGLE_EXPORT void GL_APIENTRY BindUniformLocationCHROMIUM(GLuint program,
+ GLint location,
+ const GLchar *name);
+
+// GL_CHROMIUM_framebuffer_mixed_samples
+ANGLE_EXPORT void GL_APIENTRY MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix);
+ANGLE_EXPORT void GL_APIENTRY MatrixLoadIdentityCHROMIUM(GLenum matrixMode);
+
+ANGLE_EXPORT void GL_APIENTRY CoverageModulationCHROMIUM(GLenum components);
+
+// GL_CHROMIUM_path_rendering
+ANGLE_EXPORT GLuint GL_APIENTRY GenPathsCHROMIUM(GLsizei chromium);
+ANGLE_EXPORT void GL_APIENTRY DeletePathsCHROMIUM(GLuint first, GLsizei range);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsPathCHROMIUM(GLuint path);
+ANGLE_EXPORT void GL_APIENTRY PathCommandsCHROMIUM(GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords);
+ANGLE_EXPORT void GL_APIENTRY PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value);
+ANGLE_EXPORT void GL_APIENTRY PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value);
+ANGLE_EXPORT void GL_APIENTRY GetPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY GetPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint *value);
+ANGLE_EXPORT void GL_APIENTRY PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask);
+ANGLE_EXPORT void GL_APIENTRY StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask);
+ANGLE_EXPORT void GL_APIENTRY StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask);
+ANGLE_EXPORT void GL_APIENTRY CoverFillPathCHROMIUM(GLuint path, GLenum coverMode);
+ANGLE_EXPORT void GL_APIENTRY CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode);
+ANGLE_EXPORT void GL_APIENTRY StencilThenCoverFillPathCHROMIUM(GLuint path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode);
+ANGLE_EXPORT void GL_APIENTRY StencilThenCoverStrokePathCHROMIUM(GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode);
+ANGLE_EXPORT void GL_APIENTRY CoverFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ANGLE_EXPORT void GL_APIENTRY CoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ANGLE_EXPORT void GL_APIENTRY StencilFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBAse,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ANGLE_EXPORT void GL_APIENTRY StencilStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ANGLE_EXPORT void GL_APIENTRY
+StencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ANGLE_EXPORT void GL_APIENTRY
+StencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ANGLE_EXPORT void GL_APIENTRY BindFragmentInputLocationCHROMIUM(GLuint program,
+ GLint location,
+ const GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY ProgramPathFragmentInputGenCHROMIUM(GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs);
+
+// GL_CHROMIUM_copy_texture
+ANGLE_EXPORT void GL_APIENTRY CopyTextureCHROMIUM(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+
+ANGLE_EXPORT void GL_APIENTRY CopySubTextureCHROMIUM(GLuint sourceId,
+ GLint sourceLevel,
+ GLenum destTarget,
+ GLuint destId,
+ GLint destLevel,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+
+// GL_CHROMIUM_copy_compressed_texture
+ANGLE_EXPORT void GL_APIENTRY CompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
+
+// GL_ANGLE_request_extension
+ANGLE_EXPORT void GL_APIENTRY RequestExtensionANGLE(const GLchar *name);
+
+// GL_ANGLE_robust_client_memory
+ANGLE_EXPORT void GL_APIENTRY GetBooleanvRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *data);
+ANGLE_EXPORT void GL_APIENTRY GetBufferParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetFloatvRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *data);
+ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameterivRobustANGLE(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetIntegervRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data);
+ANGLE_EXPORT void GL_APIENTRY GetProgramivRobustANGLE(GLuint program,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetShaderivRobustANGLE(GLuint shader,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterfvRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetUniformfvRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY GetUniformivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfvRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribivRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointervRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **pointer);
+ANGLE_EXPORT void GL_APIENTRY ReadPixelsRobustANGLE(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *pixels);
+ANGLE_EXPORT void GL_APIENTRY TexImage2DRobustANGLE(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+ANGLE_EXPORT void GL_APIENTRY TexParameterfvRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY TexParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params);
+ANGLE_EXPORT void GL_APIENTRY TexSubImage2DRobustANGLE(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+
+ANGLE_EXPORT void GL_APIENTRY TexImage3DRobustANGLE(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+ANGLE_EXPORT void GL_APIENTRY TexSubImage3DRobustANGLE(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+
+ANGLE_EXPORT void GL_APIENTRY CompressedTexImage2DRobustANGLE(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data);
+ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage2DRobustANGLE(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data);
+ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3DRobustANGLE(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data);
+ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3DRobustANGLE(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ GLsizei dataSize,
+ const GLvoid *data);
+
+ANGLE_EXPORT void GL_APIENTRY
+GetQueryivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+ANGLE_EXPORT void GL_APIENTRY GetBufferPointervRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params);
+ANGLE_EXPORT void GL_APIENTRY GetIntegeri_vRobustANGLE(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data);
+ANGLE_EXPORT void GL_APIENTRY GetInternalformativRobustANGLE(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIivRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuivRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+ANGLE_EXPORT void GL_APIENTRY GetUniformuivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockivRobustANGLE(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetInteger64vRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data);
+ANGLE_EXPORT void GL_APIENTRY GetInteger64i_vRobustANGLE(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data);
+ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64vRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params);
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *param);
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterfvRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *param);
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfvRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+
+ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceivRobustANGLE(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetBooleani_vRobustANGLE(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *data);
+ANGLE_EXPORT void GL_APIENTRY GetMultisamplefvRobustANGLE(GLenum pname,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *val);
+ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterivRobustANGLE(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfvRobustANGLE(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+
+ANGLE_EXPORT void GL_APIENTRY GetPointervRobustANGLERobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params);
+ANGLE_EXPORT void GL_APIENTRY ReadnPixelsRobustANGLE(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ void *data);
+ANGLE_EXPORT void GL_APIENTRY GetnUniformfvRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY GetnUniformivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetnUniformuivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+ANGLE_EXPORT void GL_APIENTRY TexParameterIivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params);
+ANGLE_EXPORT void GL_APIENTRY TexParameterIuivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *params);
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterIivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterIivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *param);
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterIuivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *param);
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params);
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint64 *params);
+
+// GL_ANGLE_multiview
+ANGLE_EXPORT void GL_APIENTRY FramebufferTextureMultiviewLayeredANGLE(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint baseViewIndex,
+ GLsizei numViews);
+ANGLE_EXPORT void GL_APIENTRY
+FramebufferTextureMultiviewSideBySideANGLE(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLsizei numViews,
+ const GLint *viewportOffsets);
+} // namespace gl
+
+#endif // LIBGLESV2_ENTRYPOINTGLES20EXT_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0.cpp
deleted file mode 100644
index 856129aa07..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0.cpp
+++ /dev/null
@@ -1,3057 +0,0 @@
-//
-// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// entry_points_gles_3_0.cpp : Implements the GLES 3.0 entry points.
-
-#include "libGLESv2/entry_points_gles_3_0.h"
-#include "libGLESv2/entry_points_gles_2_0_ext.h"
-#include "libGLESv2/global_state.h"
-
-#include "libANGLE/formatutils.h"
-#include "libANGLE/Buffer.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/Fence.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/Query.h"
-#include "libANGLE/VertexArray.h"
-
-#include "libANGLE/validationES.h"
-#include "libANGLE/validationES3.h"
-#include "libANGLE/queryconversions.h"
-
-#include "common/debug.h"
-
-namespace gl
-{
-
-void GL_APIENTRY ReadBuffer(GLenum mode)
-{
- EVENT("(GLenum mode = 0x%X)", mode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateReadBuffer(context, mode))
- {
- return;
- }
-
- context->readBuffer(mode);
- }
-}
-
-void GL_APIENTRY DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
-{
- EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
- "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- IndexRange indexRange;
- if (!ValidateDrawElements(context, mode, count, type, indices, 0, &indexRange))
- {
- return;
- }
- if (indexRange.end > end || indexRange.start < start)
- {
- // GL spec says that behavior in this case is undefined - generating an error is fine.
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- // As long as index validation is done, it doesn't matter whether the context receives a drawElements or
- // a drawRangeElements call - the GL back-end is free to choose to call drawRangeElements based on the
- // validated index range. If index validation is removed, adding drawRangeElements to the context interface
- // should be reconsidered.
- Error error =
- context->drawRangeElements(mode, start, end, count, type, indices, indexRange);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
- "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
- "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
- target, level, internalformat, width, height, depth, border, format, type, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- // validateES3TexImageFormat sets the error code if there is an error
- if (!ValidateES3TexImage3DParameters(context, target, level, internalformat, false, false,
- 0, 0, 0, width, height, depth, border, format, type,
- pixels))
- {
- return;
- }
-
- Extents size(width, height, depth);
- Texture *texture = context->getTargetTexture(target);
- Error error = texture->setImage(context, target, level, internalformat, size, format, type,
- reinterpret_cast<const uint8_t *>(pixels));
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
-{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
- "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
- target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- // validateES3TexImageFormat sets the error code if there is an error
- if (!ValidateES3TexImage3DParameters(context, target, level, GL_NONE, false, true, xoffset,
- yoffset, zoffset, width, height, depth, 0, format,
- type, pixels))
- {
- return;
- }
-
- // Zero sized uploads are valid but no-ops
- if (width == 0 || height == 0 || depth == 0)
- {
- return;
- }
-
- Box area(xoffset, yoffset, zoffset, width, height, depth);
- Texture *texture = context->getTargetTexture(target);
- Error error = texture->setSubImage(context, target, level, area, format, type,
- reinterpret_cast<const uint8_t *>(pixels));
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
- target, level, xoffset, yoffset, zoffset, x, y, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateCopyTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, x, y,
- width, height))
- {
- return;
- }
-
- context->copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
- }
-}
-
-void GL_APIENTRY CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
- "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
- "const GLvoid* data = 0x%0.8p)",
- target, level, internalformat, width, height, depth, border, imageSize, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateCompressedTexImage3D(context, target, level, internalformat, width, height,
- depth, border, imageSize, data))
- {
- return;
- }
-
- Extents size(width, height, depth);
- Texture *texture = context->getTargetTexture(target);
- Error error =
- texture->setCompressedImage(context, target, level, internalformat, size, imageSize,
- reinterpret_cast<const uint8_t *>(data));
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
- "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
- target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- const InternalFormat &formatInfo = GetInternalFormatInfo(format);
- if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- if (!data)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- // validateES3TexImageFormat sets the error code if there is an error
- if (!ValidateES3TexImage3DParameters(context, target, level, GL_NONE, true, true, 0, 0, 0,
- width, height, depth, 0, GL_NONE, GL_NONE, data))
- {
- return;
- }
-
- // Zero sized uploads are valid but no-ops
- if (width == 0 || height == 0)
- {
- return;
- }
-
- Box area(xoffset, yoffset, zoffset, width, height, depth);
- Texture *texture = context->getTargetTexture(target);
- Error error =
- texture->setCompressedSubImage(context, target, level, area, format, imageSize,
- reinterpret_cast<const uint8_t *>(data));
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY GenQueries(GLsizei n, GLuint* ids)
-{
- EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGenQueries(context, n, ids))
- {
- return;
- }
-
- for (GLsizei i = 0; i < n; i++)
- {
- ids[i] = context->createQuery();
- }
- }
-}
-
-void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint* ids)
-{
- EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateDeleteQueries(context, n, ids))
- {
- return;
- }
-
- for (int i = 0; i < n; i++)
- {
- context->deleteQuery(ids[i]);
- }
- }
-}
-
-GLboolean GL_APIENTRY IsQuery(GLuint id)
-{
- EVENT("(GLuint id = %u)", id);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return GL_FALSE;
- }
-
- return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE;
- }
-
- return GL_FALSE;
-}
-
-void GL_APIENTRY BeginQuery(GLenum target, GLuint id)
-{
- EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateBeginQuery(context, target, id))
- {
- return;
- }
-
- Error error = context->beginQuery(target, id);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY EndQuery(GLenum target)
-{
- EVENT("(GLenum target = 0x%X)", target);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateEndQuery(context, target))
- {
- return;
- }
-
- Error error = context->endQuery(target);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint* params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetQueryiv(context, target, pname, params))
- {
- return;
- }
-
- context->getQueryiv(target, pname, params);
- }
-}
-
-void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
-{
- EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetQueryObjectuiv(context, id, pname, params))
- {
- return;
- }
-
- Error error = context->getQueryObjectuiv(id, pname, params);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-GLboolean GL_APIENTRY UnmapBuffer(GLenum target)
-{
- EVENT("(GLenum target = 0x%X)", target);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return GL_FALSE;
- }
-
- return UnmapBufferOES(target);
- }
-
- return GL_FALSE;
-}
-
-void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- GetBufferPointervOES(target, pname, params);
- }
-}
-
-void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum* bufs)
-{
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() && !ValidateDrawBuffers(context, n, bufs))
- {
- return;
- }
-
- context->drawBuffers(n, bufs);
- }
-}
-
-void GL_APIENTRY UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x3, location, count, transpose))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniformMatrix2x3fv(location, count, transpose, value);
- }
-}
-
-void GL_APIENTRY UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x2, location, count, transpose))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniformMatrix3x2fv(location, count, transpose, value);
- }
-}
-
-void GL_APIENTRY UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x4, location, count, transpose))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniformMatrix2x4fv(location, count, transpose, value);
- }
-}
-
-void GL_APIENTRY UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x2, location, count, transpose))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniformMatrix4x2fv(location, count, transpose, value);
- }
-}
-
-void GL_APIENTRY UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x4, location, count, transpose))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniformMatrix3x4fv(location, count, transpose, value);
- }
-}
-
-void GL_APIENTRY UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
- location, count, transpose, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x3, location, count, transpose))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniformMatrix4x3fv(location, count, transpose, value);
- }
-}
-
-void GL_APIENTRY BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
- "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
- srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateBlitFramebuffer(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1,
- dstY1, mask, filter))
- {
- return;
- }
-
- context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
- filter);
- }
-}
-
-void GL_APIENTRY RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
- EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
- target, samples, internalformat, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (!ValidateES3RenderbufferStorageParameters(context, target, samples, internalformat, width, height))
- {
- return;
- }
-
- Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer();
- renderbuffer->setStorageMultisample(samples, internalformat, width, height);
- }
-}
-
-void GL_APIENTRY FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
-{
- EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
- target, attachment, texture, level, layer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateFramebufferTextureLayer(context, target, attachment, texture, level, layer))
- {
- return;
- }
-
- context->framebufferTextureLayer(target, attachment, texture, level, layer);
- }
-}
-
-GLvoid *GL_APIENTRY MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
-{
- EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
- target, offset, length, access);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return NULL;
- }
-
- return MapBufferRangeEXT(target, offset, length, access);
- }
-
- return NULL;
-}
-
-void GL_APIENTRY FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
-{
- EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- FlushMappedBufferRangeEXT(target, offset, length);
- }
-}
-
-void GL_APIENTRY BindVertexArray(GLuint array)
-{
- EVENT("(GLuint array = %u)", array);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateBindVertexArray(context, array))
- {
- return;
- }
-
- context->bindVertexArray(array);
- }
-}
-
-void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint* arrays)
-{
- EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateDeleteVertexArrays(context, n))
- {
- return;
- }
-
- for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
- {
- if (arrays[arrayIndex] != 0)
- {
- context->deleteVertexArray(arrays[arrayIndex]);
- }
- }
- }
-}
-
-void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint* arrays)
-{
- EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGenVertexArrays(context, n))
- {
- return;
- }
-
- for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
- {
- arrays[arrayIndex] = context->createVertexArray();
- }
- }
-}
-
-GLboolean GL_APIENTRY IsVertexArray(GLuint array)
-{
- EVENT("(GLuint array = %u)", array);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateIsVertexArray(context))
- {
- return GL_FALSE;
- }
-
- if (array == 0)
- {
- return GL_FALSE;
- }
-
- VertexArray *vao = context->getVertexArray(array);
-
- return (vao != NULL ? GL_TRUE : GL_FALSE);
- }
-
- return GL_FALSE;
-}
-
-void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint* data)
-{
- EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
- target, index, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- const Caps &caps = context->getCaps();
- switch (target)
- {
- case GL_TRANSFORM_FEEDBACK_BUFFER_START:
- case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
- case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
- if (index >= caps.maxTransformFeedbackSeparateAttributes)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
- break;
-
- case GL_UNIFORM_BUFFER_START:
- case GL_UNIFORM_BUFFER_SIZE:
- case GL_UNIFORM_BUFFER_BINDING:
- if (index >= caps.maxCombinedUniformBlocks)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (!(context->getIndexedIntegerv(target, index, data)))
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (numParams == 0)
- {
- return; // it is known that pname is valid, but there are no parameters to return
- }
-
- if (nativeType == GL_INT_64_ANGLEX)
- {
- GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min());
- GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max());
- GLint64 *int64Params = new GLint64[numParams];
-
- context->getIndexedInteger64v(target, index, int64Params);
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue);
- data[i] = static_cast<GLint>(clampedValue);
- }
-
- delete [] int64Params;
- }
- else
- {
- UNREACHABLE();
- }
- }
- }
-}
-
-void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode)
-{
- EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- switch (primitiveMode)
- {
- case GL_TRIANGLES:
- case GL_LINES:
- case GL_POINTS:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
- ASSERT(transformFeedback != NULL);
-
- if (transformFeedback->isActive())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (transformFeedback->isPaused())
- {
- transformFeedback->resume();
- }
- else
- {
- transformFeedback->begin(primitiveMode);
- }
- }
-}
-
-void GL_APIENTRY EndTransformFeedback(void)
-{
- EVENT("(void)");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
- ASSERT(transformFeedback != NULL);
-
- if (!transformFeedback->isActive())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- transformFeedback->end();
- }
-}
-
-void GL_APIENTRY BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
- target, index, buffer, offset, size);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- const Caps &caps = context->getCaps();
- switch (target)
- {
- case GL_TRANSFORM_FEEDBACK_BUFFER:
- if (index >= caps.maxTransformFeedbackSeparateAttributes)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
- break;
-
- case GL_UNIFORM_BUFFER:
- if (index >= caps.maxUniformBufferBindings)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (buffer != 0 && size <= 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- switch (target)
- {
- case GL_TRANSFORM_FEEDBACK_BUFFER:
- {
- // size and offset must be a multiple of 4
- if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- // Cannot bind a transform feedback buffer if the current transform feedback is active (3.0.4 pg 91 section 2.15.2)
- TransformFeedback *curTransformFeedback = context->getState().getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isActive())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
- context->bindGenericTransformFeedbackBuffer(buffer);
- break;
- }
-
- case GL_UNIFORM_BUFFER:
-
- // it is an error to bind an offset not a multiple of the alignment
- if (buffer != 0 && (offset % caps.uniformBufferOffsetAlignment) != 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- context->bindIndexedUniformBuffer(buffer, index, offset, size);
- context->bindGenericUniformBuffer(buffer);
- break;
-
- default:
- UNREACHABLE();
- }
- }
-}
-
-void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer)
-{
- EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
- target, index, buffer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- const Caps &caps = context->getCaps();
- switch (target)
- {
- case GL_TRANSFORM_FEEDBACK_BUFFER:
- if (index >= caps.maxTransformFeedbackSeparateAttributes)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
- break;
-
- case GL_UNIFORM_BUFFER:
- if (index >= caps.maxUniformBufferBindings)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- switch (target)
- {
- case GL_TRANSFORM_FEEDBACK_BUFFER:
- {
- // Cannot bind a transform feedback buffer if the current transform feedback is active (3.0.4 pg 91 section 2.15.2)
- TransformFeedback *curTransformFeedback = context->getState().getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isActive())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0);
- context->bindGenericTransformFeedbackBuffer(buffer);
- break;
- }
- case GL_UNIFORM_BUFFER:
- context->bindIndexedUniformBuffer(buffer, index, 0, 0);
- context->bindGenericUniformBuffer(buffer);
- break;
-
- default:
- UNREACHABLE();
- }
- }
-}
-
-void GL_APIENTRY TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
-{
- EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
- program, count, varyings, bufferMode);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (count < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- const Caps &caps = context->getCaps();
- switch (bufferMode)
- {
- case GL_INTERLEAVED_ATTRIBS:
- break;
- case GL_SEPARATE_ATTRIBS:
- if (static_cast<GLuint>(count) > caps.maxTransformFeedbackSeparateAttributes)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
- break;
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return;
- }
-
- programObject->setTransformFeedbackVaryings(count, varyings, bufferMode);
- }
-}
-
-void GL_APIENTRY GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
-{
- EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
- "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
- program, index, bufSize, length, size, type, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (bufSize < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return;
- }
-
- if (index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount()))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name);
- }
-}
-
-void GL_APIENTRY VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
- EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
- index, size, type, stride, pointer);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- if (size < 1 || size > 4)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- switch (type)
- {
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_INT_2_10_10_10_REV:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (stride < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- // [OpenGL ES 3.0.2] Section 2.8 page 24:
- // An INVALID_OPERATION error is generated when a non-zero vertex array object
- // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
- // and the pointer argument is not NULL.
- if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && pointer != NULL)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type, false, true,
- stride, pointer);
- }
-}
-
-void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
-{
- EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
- index, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- if (!ValidateGetVertexAttribParameters(context, pname))
- {
- return;
- }
-
- if (pname == GL_CURRENT_VERTEX_ATTRIB)
- {
- const VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
- for (int i = 0; i < 4; ++i)
- {
- params[i] = currentValueData.IntValues[i];
- }
- }
- else
- {
- const VertexAttribute &attribState = context->getState().getVertexArray()->getVertexAttribute(index);
- *params = QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
- }
- }
-}
-
-void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
-{
- EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
- index, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- if (!ValidateGetVertexAttribParameters(context, pname))
- {
- return;
- }
-
- if (pname == GL_CURRENT_VERTEX_ATTRIB)
- {
- const VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
- for (int i = 0; i < 4; ++i)
- {
- params[i] = currentValueData.UnsignedIntValues[i];
- }
- }
- else
- {
- const VertexAttribute &attribState = context->getState().getVertexArray()->getVertexAttribute(index);
- *params = QuerySingleVertexAttributeParameter<GLuint>(attribState, pname);
- }
- }
-}
-
-void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
-{
- EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
- index, x, y, z, w);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- GLint vals[4] = { x, y, z, w };
- context->getState().setVertexAttribi(index, vals);
- }
-}
-
-void GL_APIENTRY VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
-{
- EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
- index, x, y, z, w);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- GLuint vals[4] = { x, y, z, w };
- context->getState().setVertexAttribu(index, vals);
- }
-}
-
-void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint* v)
-{
- EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- context->getState().setVertexAttribi(index, v);
- }
-}
-
-void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint* v)
-{
- EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- context->getState().setVertexAttribu(index, v);
- }
-}
-
-void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint* params)
-{
- EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
- program, location, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetUniformuiv(context, program, location, params))
- {
- return;
- }
-
- Program *programObject = context->getProgram(program);
- ASSERT(programObject);
-
- programObject->getUniformuiv(location, params);
- }
-}
-
-GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name)
-{
- EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
- program, name);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return -1;
- }
-
- if (program == 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return -1;
- }
-
- Program *programObject = context->getProgram(program);
-
- if (!programObject || !programObject->isLinked())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return -1;
- }
-
- return programObject->getFragDataLocation(name);
- }
-
- return 0;
-}
-
-void GL_APIENTRY Uniform1ui(GLint location, GLuint v0)
-{
- Uniform1uiv(location, 1, &v0);
-}
-
-void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1)
-{
- const GLuint xy[] = { v0, v1 };
- Uniform2uiv(location, 1, xy);
-}
-
-void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- const GLuint xyz[] = { v0, v1, v2 };
- Uniform3uiv(location, 1, xyz);
-}
-
-void GL_APIENTRY Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- const GLuint xyzw[] = { v0, v1, v2, v3 };
- Uniform4uiv(location, 1, xyzw);
-}
-
-void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint* value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
- location, count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniform(context, GL_UNSIGNED_INT, location, count))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniform1uiv(location, count, value);
- }
-}
-
-void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint* value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
- location, count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC2, location, count))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniform2uiv(location, count, value);
- }
-}
-
-void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint* value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
- location, count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC3, location, count))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniform3uiv(location, count, value);
- }
-}
-
-void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint* value)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
- location, count, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC4, location, count))
- {
- return;
- }
-
- Program *program = context->getState().getProgram();
- program->setUniform4uiv(location, count, value);
- }
-}
-
-void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
-{
- EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
- buffer, drawbuffer, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateClearBufferiv(context, buffer, drawbuffer, value))
- {
- return;
- }
-
- context->clearBufferiv(buffer, drawbuffer, value);
- }
-}
-
-void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
-{
- EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
- buffer, drawbuffer, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateClearBufferuiv(context, buffer, drawbuffer, value))
- {
- return;
- }
-
- context->clearBufferuiv(buffer, drawbuffer, value);
- }
-}
-
-void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
-{
- EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
- buffer, drawbuffer, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateClearBufferfv(context, buffer, drawbuffer, value))
- {
- return;
- }
-
- context->clearBufferfv(buffer, drawbuffer, value);
- }
-}
-
-void GL_APIENTRY ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
-{
- EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
- buffer, drawbuffer, depth, stencil);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateClearBufferfi(context, buffer, drawbuffer, depth, stencil))
- {
- return;
- }
-
- context->clearBufferfi(buffer, drawbuffer, depth, stencil);
- }
-}
-
-const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index)
-{
- EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return NULL;
- }
-
- if (name != GL_EXTENSIONS)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return NULL;
- }
-
- if (index >= context->getExtensionStringCount())
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return NULL;
- }
-
- return reinterpret_cast<const GLubyte*>(context->getExtensionString(index).c_str());
- }
-
- return NULL;
-}
-
-void GL_APIENTRY CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
-{
- EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
- readTarget, writeTarget, readOffset, writeOffset, size);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (!ValidBufferTarget(context, readTarget) || !ValidBufferTarget(context, writeTarget))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- Buffer *readBuffer = context->getState().getTargetBuffer(readTarget);
- Buffer *writeBuffer = context->getState().getTargetBuffer(writeTarget);
-
- if (!readBuffer || !writeBuffer)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- // Verify that readBuffer and writeBuffer are not currently mapped
- if (readBuffer->isMapped() || writeBuffer->isMapped())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (readOffset < 0 || writeOffset < 0 || size < 0 ||
- static_cast<unsigned int>(readOffset + size) > readBuffer->getSize() ||
- static_cast<unsigned int>(writeOffset + size) > writeBuffer->getSize())
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- if (readBuffer == writeBuffer && std::abs(readOffset - writeOffset) < size)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- // if size is zero, the copy is a successful no-op
- if (size > 0)
- {
- Error error = writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
- }
-}
-
-void GL_APIENTRY GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
-{
- EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
- program, uniformCount, uniformNames, uniformIndices);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (uniformCount < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return;
- }
-
- if (!programObject->isLinked())
- {
- for (int uniformId = 0; uniformId < uniformCount; uniformId++)
- {
- uniformIndices[uniformId] = GL_INVALID_INDEX;
- }
- }
- else
- {
- for (int uniformId = 0; uniformId < uniformCount; uniformId++)
- {
- uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]);
- }
- }
- }
-}
-
-void GL_APIENTRY GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
-{
- EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
- program, uniformCount, uniformIndices, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (uniformCount < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return;
- }
-
- switch (pname)
- {
- case GL_UNIFORM_TYPE:
- case GL_UNIFORM_SIZE:
- case GL_UNIFORM_NAME_LENGTH:
- case GL_UNIFORM_BLOCK_INDEX:
- case GL_UNIFORM_OFFSET:
- case GL_UNIFORM_ARRAY_STRIDE:
- case GL_UNIFORM_MATRIX_STRIDE:
- case GL_UNIFORM_IS_ROW_MAJOR:
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (uniformCount > programObject->getActiveUniformCount())
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- for (int uniformId = 0; uniformId < uniformCount; uniformId++)
- {
- const GLuint index = uniformIndices[uniformId];
-
- if (index >= static_cast<GLuint>(programObject->getActiveUniformCount()))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
- }
-
- for (int uniformId = 0; uniformId < uniformCount; uniformId++)
- {
- const GLuint index = uniformIndices[uniformId];
- params[uniformId] = programObject->getActiveUniformi(index, pname);
- }
- }
-}
-
-GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
-{
- EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return GL_INVALID_INDEX;
- }
-
- Program *programObject = GetValidProgram(context, program);
- if (!programObject)
- {
- return GL_INVALID_INDEX;
- }
-
- return programObject->getUniformBlockIndex(uniformBlockName);
- }
-
- return 0;
-}
-
-void GL_APIENTRY GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
-{
- EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
- program, uniformBlockIndex, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return;
- }
-
- if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- switch (pname)
- {
- case GL_UNIFORM_BLOCK_BINDING:
- *params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex));
- break;
-
- case GL_UNIFORM_BLOCK_DATA_SIZE:
- case GL_UNIFORM_BLOCK_NAME_LENGTH:
- case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
- case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
- case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
- case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
- programObject->getActiveUniformBlockiv(uniformBlockIndex, pname, params);
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- }
-}
-
-void GL_APIENTRY GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
-{
- EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
- program, uniformBlockIndex, bufSize, length, uniformBlockName);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return;
- }
-
- if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- programObject->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName);
- }
-}
-
-void GL_APIENTRY UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
-{
- EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
- program, uniformBlockIndex, uniformBlockBinding);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (uniformBlockBinding >= context->getCaps().maxUniformBufferBindings)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- Program *programObject = GetValidProgram(context, program);
-
- if (!programObject)
- {
- return;
- }
-
- // if never linked, there won't be any uniform blocks
- if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding);
- }
-}
-
-void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
-{
- EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
- mode, first, count, instanceCount);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (!ValidateDrawArraysInstanced(context, mode, first, count, instanceCount))
- {
- return;
- }
-
- Error error = context->drawArraysInstanced(mode, first, count, instanceCount);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
-{
- EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
- mode, count, type, indices, instanceCount);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- IndexRange indexRange;
- if (!ValidateDrawElementsInstanced(context, mode, count, type, indices, instanceCount, &indexRange))
- {
- return;
- }
-
- Error error =
- context->drawElementsInstanced(mode, count, type, indices, instanceCount, indexRange);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-GLsync GL_APIENTRY FenceSync_(GLenum condition, GLbitfield flags)
-{
- EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return 0;
- }
-
- if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return 0;
- }
-
- if (flags != 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return 0;
- }
-
- GLsync fenceSync = context->createFenceSync();
-
- FenceSync *fenceSyncObject = context->getFenceSync(fenceSync);
- Error error = fenceSyncObject->set(condition, flags);
- if (error.isError())
- {
- context->deleteFenceSync(fenceSync);
- context->recordError(error);
- return NULL;
- }
-
- return fenceSync;
- }
-
- return NULL;
-}
-
-GLboolean GL_APIENTRY IsSync(GLsync sync)
-{
- EVENT("(GLsync sync = 0x%0.8p)", sync);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return GL_FALSE;
- }
-
- return (context->getFenceSync(sync) != NULL);
- }
-
- return GL_FALSE;
-}
-
-void GL_APIENTRY DeleteSync(GLsync sync)
-{
- EVENT("(GLsync sync = 0x%0.8p)", sync);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (sync != static_cast<GLsync>(0) && !context->getFenceSync(sync))
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- context->deleteFenceSync(sync);
- }
-}
-
-GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
- sync, flags, timeout);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return GL_WAIT_FAILED;
- }
-
- if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return GL_WAIT_FAILED;
- }
-
- FenceSync *fenceSync = context->getFenceSync(sync);
-
- if (!fenceSync)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return GL_WAIT_FAILED;
- }
-
- GLenum result = GL_WAIT_FAILED;
- Error error = fenceSync->clientWait(flags, timeout, &result);
- if (error.isError())
- {
- context->recordError(error);
- return GL_WAIT_FAILED;
- }
-
- return result;
- }
-
- return GL_FALSE;
-}
-
-void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
-{
- EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
- sync, flags, timeout);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (flags != 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- if (timeout != GL_TIMEOUT_IGNORED)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- FenceSync *fenceSync = context->getFenceSync(sync);
-
- if (!fenceSync)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- Error error = fenceSync->serverWait(flags, timeout);
- if (error.isError())
- {
- context->recordError(error);
- }
- }
-}
-
-void GL_APIENTRY GetInteger64v(GLenum pname, GLint64* params)
-{
- EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
- pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- GLenum nativeType;
- unsigned int numParams = 0;
- if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
- {
- return;
- }
-
- if (nativeType == GL_INT_64_ANGLEX)
- {
- context->getInteger64v(pname, params);
- }
- else
- {
- CastStateValues(context, nativeType, pname, numParams, params);
- }
- }
-}
-
-void GL_APIENTRY GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
-{
- EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
- sync, pname, bufSize, length, values);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (bufSize < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- FenceSync *fenceSync = context->getFenceSync(sync);
-
- if (!fenceSync)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- switch (pname)
- {
- case GL_OBJECT_TYPE: values[0] = static_cast<GLint>(GL_SYNC_FENCE); break;
- case GL_SYNC_CONDITION: values[0] = static_cast<GLint>(fenceSync->getCondition()); break;
- case GL_SYNC_FLAGS: values[0] = static_cast<GLint>(fenceSync->getFlags()); break;
-
- case GL_SYNC_STATUS:
- {
- Error error = fenceSync->getStatus(values);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- break;
- }
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- }
-}
-
-void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64* data)
-{
- EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
- target, index, data);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- const Caps &caps = context->getCaps();
- switch (target)
- {
- case GL_TRANSFORM_FEEDBACK_BUFFER_START:
- case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
- case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
- if (index >= caps.maxTransformFeedbackSeparateAttributes)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
- break;
-
- case GL_UNIFORM_BUFFER_START:
- case GL_UNIFORM_BUFFER_SIZE:
- case GL_UNIFORM_BUFFER_BINDING:
- if (index >= caps.maxUniformBufferBindings)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (!(context->getIndexedInteger64v(target, index, data)))
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (numParams == 0)
- return; // it is known that pname is valid, but there are no parameters to return
-
- if (nativeType == GL_INT)
- {
- GLint *intParams = new GLint[numParams];
-
- context->getIndexedIntegerv(target, index, intParams);
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- data[i] = static_cast<GLint64>(intParams[i]);
- }
-
- delete [] intParams;
- }
- else
- {
- UNREACHABLE();
- }
- }
- }
-}
-
-void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
-{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
- target, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (!ValidBufferTarget(context, target))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (!ValidBufferParameter(context, pname))
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- Buffer *buffer = context->getState().getTargetBuffer(target);
-
- if (!buffer)
- {
- // A null buffer means that "0" is bound to the requested buffer target
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- switch (pname)
- {
- case GL_BUFFER_USAGE:
- *params = static_cast<GLint64>(buffer->getUsage());
- break;
- case GL_BUFFER_SIZE:
- *params = buffer->getSize();
- break;
- case GL_BUFFER_ACCESS_FLAGS:
- *params = static_cast<GLint64>(buffer->getAccessFlags());
- break;
- case GL_BUFFER_MAPPED:
- *params = static_cast<GLint64>(buffer->isMapped());
- break;
- case GL_BUFFER_MAP_OFFSET:
- *params = buffer->getMapOffset();
- break;
- case GL_BUFFER_MAP_LENGTH:
- *params = buffer->getMapLength();
- break;
- default: UNREACHABLE(); break;
- }
- }
-}
-
-void GL_APIENTRY GenSamplers(GLsizei count, GLuint* samplers)
-{
- EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (count < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- for (int i = 0; i < count; i++)
- {
- samplers[i] = context->createSampler();
- }
- }
-}
-
-void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint* samplers)
-{
- EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (count < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- for (int i = 0; i < count; i++)
- {
- context->deleteSampler(samplers[i]);
- }
- }
-}
-
-GLboolean GL_APIENTRY IsSampler(GLuint sampler)
-{
- EVENT("(GLuint sampler = %u)", sampler);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return GL_FALSE;
- }
-
- return context->isSampler(sampler);
- }
-
- return GL_FALSE;
-}
-
-void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler)
-{
- EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (sampler != 0 && !context->isSampler(sampler))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (unit >= context->getCaps().maxCombinedTextureImageUnits)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- context->bindSampler(unit, sampler);
- }
-}
-
-void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
-{
- EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (!ValidateSamplerObjectParameter(context, pname))
- {
- return;
- }
-
- if (!ValidateTexParamParameters(context, pname, param))
- {
- return;
- }
-
- if (!context->isSampler(sampler))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- context->samplerParameteri(sampler, pname, param);
- }
-}
-
-void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
-{
- SamplerParameteri(sampler, pname, *param);
-}
-
-void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
-{
- EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (!ValidateSamplerObjectParameter(context, pname))
- {
- return;
- }
-
- if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
- {
- return;
- }
-
- if (!context->isSampler(sampler))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- context->samplerParameterf(sampler, pname, param);
- }
-}
-
-void GL_APIENTRY SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
-{
- SamplerParameterf(sampler, pname, *param);
-}
-
-void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
-{
- EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (!ValidateSamplerObjectParameter(context, pname))
- {
- return;
- }
-
- if (!context->isSampler(sampler))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- *params = context->getSamplerParameteri(sampler, pname);
- }
-}
-
-void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
-{
- EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (!ValidateSamplerObjectParameter(context, pname))
- {
- return;
- }
-
- if (!context->isSampler(sampler))
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- *params = context->getSamplerParameterf(sampler, pname);
- }
-}
-
-void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor)
-{
- EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (index >= MAX_VERTEX_ATTRIBS)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- context->setVertexAttribDivisor(index, divisor);
- }
-}
-
-void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id)
-{
- EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- switch (target)
- {
- case GL_TRANSFORM_FEEDBACK:
- {
- // Cannot bind a transform feedback object if the current one is started and not paused (3.0.2 pg 85 section 2.14.1)
- TransformFeedback *curTransformFeedback = context->getState().getCurrentTransformFeedback();
- if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- // Cannot bind a transform feedback object that does not exist (3.0.2 pg 85 section 2.14.1)
- if (!context->isTransformFeedbackGenerated(id))
- {
- context->recordError(
- Error(GL_INVALID_OPERATION,
- "Cannot bind a transform feedback object that does not exist."));
- return;
- }
-
- context->bindTransformFeedback(id);
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- }
-}
-
-void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
-{
- EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- for (int i = 0; i < n; i++)
- {
- context->deleteTransformFeedback(ids[i]);
- }
- }
-}
-
-void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint* ids)
-{
- EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- for (int i = 0; i < n; i++)
- {
- ids[i] = context->createTransformFeedback();
- }
- }
-}
-
-GLboolean GL_APIENTRY IsTransformFeedback(GLuint id)
-{
- EVENT("(GLuint id = %u)", id);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return GL_FALSE;
- }
-
- if (id == 0)
- {
- // The 3.0.4 spec [section 6.1.11] states that if ID is zero, IsTransformFeedback
- // returns FALSE
- return GL_FALSE;
- }
-
- const TransformFeedback *transformFeedback = context->getTransformFeedback(id);
- return ((transformFeedback != nullptr) ? GL_TRUE : GL_FALSE);
- }
-
- return GL_FALSE;
-}
-
-void GL_APIENTRY PauseTransformFeedback(void)
-{
- EVENT("(void)");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
- ASSERT(transformFeedback != NULL);
-
- // Current transform feedback must be active and not paused in order to pause (3.0.2 pg 86)
- if (!transformFeedback->isActive() || transformFeedback->isPaused())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- transformFeedback->pause();
- }
-}
-
-void GL_APIENTRY ResumeTransformFeedback(void)
-{
- EVENT("(void)");
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
- ASSERT(transformFeedback != NULL);
-
- // Current transform feedback must be active and paused in order to resume (3.0.2 pg 86)
- if (!transformFeedback->isActive() || !transformFeedback->isPaused())
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- transformFeedback->resume();
- }
-}
-
-void GL_APIENTRY GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
-{
- EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
- program, bufSize, length, binaryFormat, binary);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateGetProgramBinary(context, program, bufSize, length, binaryFormat, binary))
- {
- return;
- }
-
- Program *programObject = context->getProgram(program);
- ASSERT(programObject != nullptr);
-
- Error error = programObject->saveBinary(binaryFormat, binary, bufSize, length);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY ProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
-{
- EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
- program, binaryFormat, binary, length);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateProgramBinary(context, program, binaryFormat, binary, length))
- {
- return;
- }
-
- Program *programObject = context->getProgram(program);
- ASSERT(programObject != nullptr);
-
- Error error = programObject->loadBinary(binaryFormat, binary, length);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value)
-{
- EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
- program, pname, value);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!ValidateProgramParameter(context, program, pname, value))
- {
- return;
- }
-
- gl::Program *programObject = context->getProgram(program);
- ASSERT(programObject != nullptr);
-
- switch (pname)
- {
- case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
- programObject->setBinaryRetrievableHint(value != GL_FALSE);
- break;
-
- default:
- UNREACHABLE();
- }
- }
-}
-
-void GL_APIENTRY InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
-{
- EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
- target, numAttachments, attachments);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateInvalidateFramebuffer(context, target, numAttachments, attachments))
- {
- return;
- }
-
- context->invalidateFramebuffer(target, numAttachments, attachments);
- }
-}
-
-void GL_APIENTRY InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
- "GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
- target, numAttachments, attachments, x, y, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (!context->skipValidation() &&
- !ValidateInvalidateFramebuffer(context, target, numAttachments, attachments))
- {
- return;
- }
-
- context->invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
- }
-}
-
-void GL_APIENTRY TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
-{
- EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
- target, levels, internalformat, width, height);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (!ValidateES3TexStorage2DParameters(context, target, levels, internalformat, width,
- height, 1))
- {
- return;
- }
-
- Extents size(width, height, 1);
- Texture *texture = context->getTargetTexture(target);
- Error error = texture->setStorage(target, levels, internalformat, size);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
- EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
- "GLsizei height = %d, GLsizei depth = %d)",
- target, levels, internalformat, width, height, depth);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- if (!ValidateES3TexStorage3DParameters(context, target, levels, internalformat, width,
- height, depth))
- {
- return;
- }
-
- Extents size(width, height, depth);
- Texture *texture = context->getTargetTexture(target);
- Error error = texture->setStorage(target, levels, internalformat, size);
- if (error.isError())
- {
- context->recordError(error);
- return;
- }
- }
-}
-
-void GL_APIENTRY GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
-{
- EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
- "GLint* params = 0x%0.8p)",
- target, internalformat, pname, bufSize, params);
-
- Context *context = GetValidGlobalContext();
- if (context)
- {
- if (context->getClientVersion() < 3)
- {
- context->recordError(Error(GL_INVALID_OPERATION));
- return;
- }
-
- const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
- if (!formatCaps.renderable)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (target != GL_RENDERBUFFER)
- {
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
-
- if (bufSize < 0)
- {
- context->recordError(Error(GL_INVALID_VALUE));
- return;
- }
-
- switch (pname)
- {
- case GL_NUM_SAMPLE_COUNTS:
- if (bufSize != 0)
- {
- *params = static_cast<GLint>(formatCaps.sampleCounts.size());
- }
- break;
-
- case GL_SAMPLES:
- {
- size_t returnCount = std::min<size_t>(bufSize, formatCaps.sampleCounts.size());
- auto sampleReverseIt = formatCaps.sampleCounts.rbegin();
- for (size_t sampleIndex = 0; sampleIndex < returnCount; ++sampleIndex)
- {
- params[sampleIndex] = *sampleReverseIt++;;
- }
- }
- break;
-
- default:
- context->recordError(Error(GL_INVALID_ENUM));
- return;
- }
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0.h
deleted file mode 100644
index 09ca0e4641..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0.h
+++ /dev/null
@@ -1,125 +0,0 @@
-//
-// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// entry_points_gles_3_0.h : Defines the GLES 3.0 entry points.
-
-#ifndef LIBGLESV2_ENTRYPOINTGLES30_H_
-#define LIBGLESV2_ENTRYPOINTGLES30_H_
-
-#include <GLES3/gl3.h>
-#include <export.h>
-
-namespace gl
-{
-
-ANGLE_EXPORT void GL_APIENTRY ReadBuffer(GLenum mode);
-ANGLE_EXPORT void GL_APIENTRY DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
-ANGLE_EXPORT void GL_APIENTRY TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
-ANGLE_EXPORT void GL_APIENTRY TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
-ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
-ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
-ANGLE_EXPORT void GL_APIENTRY GenQueries(GLsizei n, GLuint* ids);
-ANGLE_EXPORT void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint* ids);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsQuery(GLuint id);
-ANGLE_EXPORT void GL_APIENTRY BeginQuery(GLenum target, GLuint id);
-ANGLE_EXPORT void GL_APIENTRY EndQuery(GLenum target);
-ANGLE_EXPORT void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint* params);
-ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params);
-ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBuffer(GLenum target);
-ANGLE_EXPORT void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, GLvoid** params);
-ANGLE_EXPORT void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum* bufs);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
-ANGLE_EXPORT void GL_APIENTRY BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-ANGLE_EXPORT void GL_APIENTRY FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-ANGLE_EXPORT GLvoid* GL_APIENTRY MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
-ANGLE_EXPORT void GL_APIENTRY BindVertexArray(GLuint array);
-ANGLE_EXPORT void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint* arrays);
-ANGLE_EXPORT void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint* arrays);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArray(GLuint array);
-ANGLE_EXPORT void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint* data);
-ANGLE_EXPORT void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode);
-ANGLE_EXPORT void GL_APIENTRY EndTransformFeedback(void);
-ANGLE_EXPORT void GL_APIENTRY BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-ANGLE_EXPORT void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer);
-ANGLE_EXPORT void GL_APIENTRY TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
-ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params);
-ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint* v);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint* v);
-ANGLE_EXPORT void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint* params);
-ANGLE_EXPORT GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name);
-ANGLE_EXPORT void GL_APIENTRY Uniform1ui(GLint location, GLuint v0);
-ANGLE_EXPORT void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1);
-ANGLE_EXPORT void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
-ANGLE_EXPORT void GL_APIENTRY Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-ANGLE_EXPORT void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint* value);
-ANGLE_EXPORT void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint* value);
-ANGLE_EXPORT void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint* value);
-ANGLE_EXPORT void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint* value);
-ANGLE_EXPORT void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
-ANGLE_EXPORT void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
-ANGLE_EXPORT void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
-ANGLE_EXPORT void GL_APIENTRY ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-ANGLE_EXPORT const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index);
-ANGLE_EXPORT void GL_APIENTRY CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-ANGLE_EXPORT void GL_APIENTRY GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
-ANGLE_EXPORT void GL_APIENTRY GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
-ANGLE_EXPORT GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
-ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
-ANGLE_EXPORT void GL_APIENTRY UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-ANGLE_EXPORT void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
-ANGLE_EXPORT void GL_APIENTRY DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
-ANGLE_EXPORT GLsync GL_APIENTRY FenceSync_(GLenum condition, GLbitfield flags);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsSync(GLsync sync);
-ANGLE_EXPORT void GL_APIENTRY DeleteSync(GLsync sync);
-ANGLE_EXPORT GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
-ANGLE_EXPORT void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
-ANGLE_EXPORT void GL_APIENTRY GetInteger64v(GLenum pname, GLint64* params);
-ANGLE_EXPORT void GL_APIENTRY GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
-ANGLE_EXPORT void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64* data);
-ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params);
-ANGLE_EXPORT void GL_APIENTRY GenSamplers(GLsizei count, GLuint* samplers);
-ANGLE_EXPORT void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint* samplers);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsSampler(GLuint sampler);
-ANGLE_EXPORT void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler);
-ANGLE_EXPORT void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
-ANGLE_EXPORT void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
-ANGLE_EXPORT void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
-ANGLE_EXPORT void GL_APIENTRY SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
-ANGLE_EXPORT void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
-ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
-ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor);
-ANGLE_EXPORT void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id);
-ANGLE_EXPORT void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
-ANGLE_EXPORT void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint* ids);
-ANGLE_EXPORT GLboolean GL_APIENTRY IsTransformFeedback(GLuint id);
-ANGLE_EXPORT void GL_APIENTRY PauseTransformFeedback(void);
-ANGLE_EXPORT void GL_APIENTRY ResumeTransformFeedback(void);
-ANGLE_EXPORT void GL_APIENTRY GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
-ANGLE_EXPORT void GL_APIENTRY ProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
-ANGLE_EXPORT void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value);
-ANGLE_EXPORT void GL_APIENTRY InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments);
-ANGLE_EXPORT void GL_APIENTRY InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-ANGLE_EXPORT void GL_APIENTRY TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-ANGLE_EXPORT void GL_APIENTRY TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-ANGLE_EXPORT void GL_APIENTRY GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
-
-}
-
-#endif // LIBGLESV2_ENTRYPOINTGLES30_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp
new file mode 100644
index 0000000000..439f920bab
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.cpp
@@ -0,0 +1,2084 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml.
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// entry_points_gles_3_0_autogen.cpp:
+// Defines the GLES 3.0 entry points.
+
+#include "libANGLE/Context.h"
+#include "libANGLE/validationES3.h"
+#include "libGLESv2/global_state.h"
+
+namespace gl
+{
+void GL_APIENTRY ReadBuffer(GLenum src)
+{
+ EVENT("(GLenum src = 0x%X)", src);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ReadBuffer>(src);
+
+ if (context->skipValidation() || ValidateReadBuffer(context, src))
+ {
+ context->readBuffer(src);
+ }
+ }
+}
+
+void GL_APIENTRY DrawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices)
+{
+ EVENT(
+ "(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type "
+ "= 0x%X, const void *indices = 0x%0.8p)",
+ mode, start, end, count, type, indices);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DrawRangeElements>(mode, start, end, count, type,
+ indices);
+
+ if (context->skipValidation() ||
+ ValidateDrawRangeElements(context, mode, start, end, count, type, indices))
+ {
+ context->drawRangeElements(mode, start, end, count, type, indices);
+ }
+ }
+}
+
+void GL_APIENTRY TexImage3D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
+ "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, GLenum "
+ "type = 0x%X, const void *pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, depth, border, format, type, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::TexImage3D>(target, level, internalformat, width, height,
+ depth, border, format, type, pixels);
+
+ if (context->skipValidation() ||
+ ValidateTexImage3D(context, target, level, internalformat, width, height, depth, border,
+ format, type, pixels))
+ {
+ context->texImage3D(target, level, internalformat, width, height, depth, border, format,
+ type, pixels);
+ }
+ }
+}
+
+void GL_APIENTRY TexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
+ "zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format "
+ "= 0x%X, GLenum type = 0x%X, const void *pixels = 0x%0.8p)",
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::TexSubImage3D>(
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+
+ if (context->skipValidation() ||
+ ValidateTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, width, height,
+ depth, format, type, pixels))
+ {
+ context->texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth,
+ format, type, pixels);
+ }
+ }
+}
+
+void GL_APIENTRY CopyTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
+ "zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
+ target, level, xoffset, yoffset, zoffset, x, y, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::CopyTexSubImage3D>(target, level, xoffset, yoffset,
+ zoffset, x, y, width, height);
+
+ if (context->skipValidation() ||
+ ValidateCopyTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, x, y,
+ width, height))
+ {
+ context->copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width,
+ height);
+ }
+ }
+}
+
+void GL_APIENTRY CompressedTexImage3D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void *data)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
+ "%d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
+ "const void *data = 0x%0.8p)",
+ target, level, internalformat, width, height, depth, border, imageSize, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::CompressedTexImage3D>(
+ target, level, internalformat, width, height, depth, border, imageSize, data);
+
+ if (context->skipValidation() ||
+ ValidateCompressedTexImage3D(context, target, level, internalformat, width, height,
+ depth, border, imageSize, data))
+ {
+ context->compressedTexImage3D(target, level, internalformat, width, height, depth,
+ border, imageSize, data);
+ }
+ }
+}
+
+void GL_APIENTRY CompressedTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
+ "zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format "
+ "= 0x%X, GLsizei imageSize = %d, const void *data = 0x%0.8p)",
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::CompressedTexSubImage3D>(target, level, xoffset, yoffset,
+ zoffset, width, height, depth,
+ format, imageSize, data);
+
+ if (context->skipValidation() ||
+ ValidateCompressedTexSubImage3D(context, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, imageSize, data))
+ {
+ context->compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
+ height, depth, format, imageSize, data);
+ }
+ }
+}
+
+void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids)
+{
+ EVENT("(GLsizei n = %d, GLuint *ids = 0x%0.8p)", n, ids);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GenQueries>(n, ids);
+
+ if (context->skipValidation() || ValidateGenQueries(context, n, ids))
+ {
+ context->genQueries(n, ids);
+ }
+ }
+}
+
+void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids)
+{
+ EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DeleteQueries>(n, ids);
+
+ if (context->skipValidation() || ValidateDeleteQueries(context, n, ids))
+ {
+ context->deleteQueries(n, ids);
+ }
+ }
+}
+
+GLboolean GL_APIENTRY IsQuery(GLuint id)
+{
+ EVENT("(GLuint id = %u)", id);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::IsQuery>(id);
+
+ if (context->skipValidation() || ValidateIsQuery(context, id))
+ {
+ return context->isQuery(id);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::IsQuery, GLboolean>();
+}
+
+void GL_APIENTRY BeginQuery(GLenum target, GLuint id)
+{
+ EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BeginQuery>(target, id);
+
+ if (context->skipValidation() || ValidateBeginQuery(context, target, id))
+ {
+ context->beginQuery(target, id);
+ }
+ }
+}
+
+void GL_APIENTRY EndQuery(GLenum target)
+{
+ EVENT("(GLenum target = 0x%X)", target);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::EndQuery>(target);
+
+ if (context->skipValidation() || ValidateEndQuery(context, target))
+ {
+ context->endQuery(target);
+ }
+ }
+}
+
+void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetQueryiv>(target, pname, params);
+
+ if (context->skipValidation() || ValidateGetQueryiv(context, target, pname, params))
+ {
+ context->getQueryiv(target, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetQueryObjectuiv>(id, pname, params);
+
+ if (context->skipValidation() || ValidateGetQueryObjectuiv(context, id, pname, params))
+ {
+ context->getQueryObjectuiv(id, pname, params);
+ }
+ }
+}
+
+GLboolean GL_APIENTRY UnmapBuffer(GLenum target)
+{
+ EVENT("(GLenum target = 0x%X)", target);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
+ context->gatherParams<EntryPoint::UnmapBuffer>(targetPacked);
+
+ if (context->skipValidation() || ValidateUnmapBuffer(context, targetPacked))
+ {
+ return context->unmapBuffer(targetPacked);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::UnmapBuffer, GLboolean>();
+}
+
+void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, void **params = 0x%0.8p)", target, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
+ context->gatherParams<EntryPoint::GetBufferPointerv>(targetPacked, pname, params);
+
+ if (context->skipValidation() ||
+ ValidateGetBufferPointerv(context, targetPacked, pname, params))
+ {
+ context->getBufferPointerv(targetPacked, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ EVENT("(GLsizei n = %d, const GLenum *bufs = 0x%0.8p)", n, bufs);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DrawBuffers>(n, bufs);
+
+ if (context->skipValidation() || ValidateDrawBuffers(context, n, bufs))
+ {
+ context->drawBuffers(n, bufs);
+ }
+ }
+}
+
+void GL_APIENTRY UniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
+ "= 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::UniformMatrix2x3fv>(location, count, transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateUniformMatrix2x3fv(context, location, count, transpose, value))
+ {
+ context->uniformMatrix2x3fv(location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY UniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
+ "= 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::UniformMatrix3x2fv>(location, count, transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateUniformMatrix3x2fv(context, location, count, transpose, value))
+ {
+ context->uniformMatrix3x2fv(location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY UniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
+ "= 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::UniformMatrix2x4fv>(location, count, transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateUniformMatrix2x4fv(context, location, count, transpose, value))
+ {
+ context->uniformMatrix2x4fv(location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY UniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
+ "= 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::UniformMatrix4x2fv>(location, count, transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateUniformMatrix4x2fv(context, location, count, transpose, value))
+ {
+ context->uniformMatrix4x2fv(location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY UniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
+ "= 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::UniformMatrix3x4fv>(location, count, transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateUniformMatrix3x4fv(context, location, count, transpose, value))
+ {
+ context->uniformMatrix3x4fv(location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY UniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
+ "= 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::UniformMatrix4x3fv>(location, count, transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateUniformMatrix4x3fv(context, location, count, transpose, value))
+ {
+ context->uniformMatrix4x3fv(location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY BlitFramebuffer(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
+{
+ EVENT(
+ "(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = "
+ "%d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum "
+ "filter = 0x%X)",
+ srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BlitFramebuffer>(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
+ dstX1, dstY1, mask, filter);
+
+ if (context->skipValidation() ||
+ ValidateBlitFramebuffer(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
+ mask, filter))
+ {
+ context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
+ filter);
+ }
+ }
+}
+
+void GL_APIENTRY RenderbufferStorageMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width "
+ "= %d, GLsizei height = %d)",
+ target, samples, internalformat, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::RenderbufferStorageMultisample>(
+ target, samples, internalformat, width, height);
+
+ if (context->skipValidation() ||
+ ValidateRenderbufferStorageMultisample(context, target, samples, internalformat, width,
+ height))
+ {
+ context->renderbufferStorageMultisample(target, samples, internalformat, width, height);
+ }
+ }
+}
+
+void GL_APIENTRY
+FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, "
+ "GLint layer = %d)",
+ target, attachment, texture, level, layer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::FramebufferTextureLayer>(target, attachment, texture,
+ level, layer);
+
+ if (context->skipValidation() ||
+ ValidateFramebufferTextureLayer(context, target, attachment, texture, level, layer))
+ {
+ context->framebufferTextureLayer(target, attachment, texture, level, layer);
+ }
+ }
+}
+
+void *GL_APIENTRY MapBufferRange(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = "
+ "0x%X)",
+ target, offset, length, access);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
+ context->gatherParams<EntryPoint::MapBufferRange>(targetPacked, offset, length, access);
+
+ if (context->skipValidation() ||
+ ValidateMapBufferRange(context, targetPacked, offset, length, access))
+ {
+ return context->mapBufferRange(targetPacked, offset, length, access);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::MapBufferRange, void *>();
+}
+
+void GL_APIENTRY FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset,
+ length);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
+ context->gatherParams<EntryPoint::FlushMappedBufferRange>(targetPacked, offset, length);
+
+ if (context->skipValidation() ||
+ ValidateFlushMappedBufferRange(context, targetPacked, offset, length))
+ {
+ context->flushMappedBufferRange(targetPacked, offset, length);
+ }
+ }
+}
+
+void GL_APIENTRY BindVertexArray(GLuint array)
+{
+ EVENT("(GLuint array = %u)", array);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BindVertexArray>(array);
+
+ if (context->skipValidation() || ValidateBindVertexArray(context, array))
+ {
+ context->bindVertexArray(array);
+ }
+ }
+}
+
+void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ EVENT("(GLsizei n = %d, const GLuint *arrays = 0x%0.8p)", n, arrays);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DeleteVertexArrays>(n, arrays);
+
+ if (context->skipValidation() || ValidateDeleteVertexArrays(context, n, arrays))
+ {
+ context->deleteVertexArrays(n, arrays);
+ }
+ }
+}
+
+void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ EVENT("(GLsizei n = %d, GLuint *arrays = 0x%0.8p)", n, arrays);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GenVertexArrays>(n, arrays);
+
+ if (context->skipValidation() || ValidateGenVertexArrays(context, n, arrays))
+ {
+ context->genVertexArrays(n, arrays);
+ }
+ }
+}
+
+GLboolean GL_APIENTRY IsVertexArray(GLuint array)
+{
+ EVENT("(GLuint array = %u)", array);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::IsVertexArray>(array);
+
+ if (context->skipValidation() || ValidateIsVertexArray(context, array))
+ {
+ return context->isVertexArray(array);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::IsVertexArray, GLboolean>();
+}
+
+void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint *data = 0x%0.8p)", target, index, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetIntegeri_v>(target, index, data);
+
+ if (context->skipValidation() || ValidateGetIntegeri_v(context, target, index, data))
+ {
+ context->getIntegeri_v(target, index, data);
+ }
+ }
+}
+
+void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode)
+{
+ EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BeginTransformFeedback>(primitiveMode);
+
+ if (context->skipValidation() || ValidateBeginTransformFeedback(context, primitiveMode))
+ {
+ context->beginTransformFeedback(primitiveMode);
+ }
+ }
+}
+
+void GL_APIENTRY EndTransformFeedback()
+{
+ EVENT("()");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::EndTransformFeedback>();
+
+ if (context->skipValidation() || ValidateEndTransformFeedback(context))
+ {
+ context->endTransformFeedback();
+ }
+ }
+}
+
+void GL_APIENTRY
+BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, "
+ "GLsizeiptr size = %d)",
+ target, index, buffer, offset, size);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
+ context->gatherParams<EntryPoint::BindBufferRange>(targetPacked, index, buffer, offset,
+ size);
+
+ if (context->skipValidation() ||
+ ValidateBindBufferRange(context, targetPacked, index, buffer, offset, size))
+ {
+ context->bindBufferRange(targetPacked, index, buffer, offset, size);
+ }
+ }
+}
+
+void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)", target, index, buffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
+ context->gatherParams<EntryPoint::BindBufferBase>(targetPacked, index, buffer);
+
+ if (context->skipValidation() ||
+ ValidateBindBufferBase(context, targetPacked, index, buffer))
+ {
+ context->bindBufferBase(targetPacked, index, buffer);
+ }
+ }
+}
+
+void GL_APIENTRY TransformFeedbackVaryings(GLuint program,
+ GLsizei count,
+ const GLchar *const *varyings,
+ GLenum bufferMode)
+{
+ EVENT(
+ "(GLuint program = %u, GLsizei count = %d, const GLchar *const*varyings = 0x%0.8p, GLenum "
+ "bufferMode = 0x%X)",
+ program, count, varyings, bufferMode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::TransformFeedbackVaryings>(program, count, varyings,
+ bufferMode);
+
+ if (context->skipValidation() ||
+ ValidateTransformFeedbackVaryings(context, program, count, varyings, bufferMode))
+ {
+ context->transformFeedbackVaryings(program, count, varyings, bufferMode);
+ }
+ }
+}
+
+void GL_APIENTRY GetTransformFeedbackVarying(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *size,
+ GLenum *type,
+ GLchar *name)
+{
+ EVENT(
+ "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, "
+ "GLsizei *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)",
+ program, index, bufSize, length, size, type, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetTransformFeedbackVarying>(program, index, bufSize,
+ length, size, type, name);
+
+ if (context->skipValidation() ||
+ ValidateGetTransformFeedbackVarying(context, program, index, bufSize, length, size,
+ type, name))
+ {
+ context->getTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ }
+ }
+}
+
+void GL_APIENTRY
+VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ EVENT(
+ "(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const void "
+ "*pointer = 0x%0.8p)",
+ index, size, type, stride, pointer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttribIPointer>(index, size, type, stride, pointer);
+
+ if (context->skipValidation() ||
+ ValidateVertexAttribIPointer(context, index, size, type, stride, pointer))
+ {
+ context->vertexAttribIPointer(index, size, type, stride, pointer);
+ }
+ }
+}
+
+void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", index, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetVertexAttribIiv>(index, pname, params);
+
+ if (context->skipValidation() || ValidateGetVertexAttribIiv(context, index, pname, params))
+ {
+ context->getVertexAttribIiv(index, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", index, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetVertexAttribIuiv>(index, pname, params);
+
+ if (context->skipValidation() || ValidateGetVertexAttribIuiv(context, index, pname, params))
+ {
+ context->getVertexAttribIuiv(index, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)", index, x,
+ y, z, w);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttribI4i>(index, x, y, z, w);
+
+ if (context->skipValidation() || ValidateVertexAttribI4i(context, index, x, y, z, w))
+ {
+ context->vertexAttribI4i(index, x, y, z, w);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)", index,
+ x, y, z, w);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttribI4ui>(index, x, y, z, w);
+
+ if (context->skipValidation() || ValidateVertexAttribI4ui(context, index, x, y, z, w))
+ {
+ context->vertexAttribI4ui(index, x, y, z, w);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v)
+{
+ EVENT("(GLuint index = %u, const GLint *v = 0x%0.8p)", index, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttribI4iv>(index, v);
+
+ if (context->skipValidation() || ValidateVertexAttribI4iv(context, index, v))
+ {
+ context->vertexAttribI4iv(index, v);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ EVENT("(GLuint index = %u, const GLuint *v = 0x%0.8p)", index, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttribI4uiv>(index, v);
+
+ if (context->skipValidation() || ValidateVertexAttribI4uiv(context, index, v))
+ {
+ context->vertexAttribI4uiv(index, v);
+ }
+ }
+}
+
+void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLuint *params = 0x%0.8p)", program, location,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetUniformuiv>(program, location, params);
+
+ if (context->skipValidation() || ValidateGetUniformuiv(context, program, location, params))
+ {
+ context->getUniformuiv(program, location, params);
+ }
+ }
+}
+
+GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name)
+{
+ EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetFragDataLocation>(program, name);
+
+ if (context->skipValidation() || ValidateGetFragDataLocation(context, program, name))
+ {
+ return context->getFragDataLocation(program, name);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::GetFragDataLocation, GLint>();
+}
+
+void GL_APIENTRY Uniform1ui(GLint location, GLuint v0)
+{
+ EVENT("(GLint location = %d, GLuint v0 = %u)", location, v0);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform1ui>(location, v0);
+
+ if (context->skipValidation() || ValidateUniform1ui(context, location, v0))
+ {
+ context->uniform1ui(location, v0);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)", location, v0, v1);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform2ui>(location, v0, v1);
+
+ if (context->skipValidation() || ValidateUniform2ui(context, location, v0, v1))
+ {
+ context->uniform2ui(location, v0, v1);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u)", location, v0, v1,
+ v2);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform3ui>(location, v0, v1, v2);
+
+ if (context->skipValidation() || ValidateUniform3ui(context, location, v0, v1, v2))
+ {
+ context->uniform3ui(location, v0, v1, v2);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u, GLuint v3 = %u)",
+ location, v0, v1, v2, v3);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform4ui>(location, v0, v1, v2, v3);
+
+ if (context->skipValidation() || ValidateUniform4ui(context, location, v0, v1, v2, v3))
+ {
+ context->uniform4ui(location, v0, v1, v2, v3);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location,
+ count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform1uiv>(location, count, value);
+
+ if (context->skipValidation() || ValidateUniform1uiv(context, location, count, value))
+ {
+ context->uniform1uiv(location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location,
+ count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform2uiv>(location, count, value);
+
+ if (context->skipValidation() || ValidateUniform2uiv(context, location, count, value))
+ {
+ context->uniform2uiv(location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location,
+ count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform3uiv>(location, count, value);
+
+ if (context->skipValidation() || ValidateUniform3uiv(context, location, count, value))
+ {
+ context->uniform3uiv(location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%0.8p)", location,
+ count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::Uniform4uiv>(location, count, value);
+
+ if (context->skipValidation() || ValidateUniform4uiv(context, location, count, value))
+ {
+ context->uniform4uiv(location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint *value = 0x%0.8p)", buffer,
+ drawbuffer, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ClearBufferiv>(buffer, drawbuffer, value);
+
+ if (context->skipValidation() || ValidateClearBufferiv(context, buffer, drawbuffer, value))
+ {
+ context->clearBufferiv(buffer, drawbuffer, value);
+ }
+ }
+}
+
+void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint *value = 0x%0.8p)", buffer,
+ drawbuffer, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ClearBufferuiv>(buffer, drawbuffer, value);
+
+ if (context->skipValidation() || ValidateClearBufferuiv(context, buffer, drawbuffer, value))
+ {
+ context->clearBufferuiv(buffer, drawbuffer, value);
+ }
+ }
+}
+
+void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat *value = 0x%0.8p)", buffer,
+ drawbuffer, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ClearBufferfv>(buffer, drawbuffer, value);
+
+ if (context->skipValidation() || ValidateClearBufferfv(context, buffer, drawbuffer, value))
+ {
+ context->clearBufferfv(buffer, drawbuffer, value);
+ }
+ }
+}
+
+void GL_APIENTRY ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth = %f, GLint stencil = %d)",
+ buffer, drawbuffer, depth, stencil);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ClearBufferfi>(buffer, drawbuffer, depth, stencil);
+
+ if (context->skipValidation() ||
+ ValidateClearBufferfi(context, buffer, drawbuffer, depth, stencil))
+ {
+ context->clearBufferfi(buffer, drawbuffer, depth, stencil);
+ }
+ }
+}
+
+const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index)
+{
+ EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetStringi>(name, index);
+
+ if (context->skipValidation() || ValidateGetStringi(context, name, index))
+ {
+ return context->getStringi(name, index);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::GetStringi, const GLubyte *>();
+}
+
+void GL_APIENTRY CopyBufferSubData(GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ EVENT(
+ "(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr "
+ "writeOffset = %d, GLsizeiptr size = %d)",
+ readTarget, writeTarget, readOffset, writeOffset, size);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ BufferBinding readTargetPacked = FromGLenum<BufferBinding>(readTarget);
+ BufferBinding writeTargetPacked = FromGLenum<BufferBinding>(writeTarget);
+ context->gatherParams<EntryPoint::CopyBufferSubData>(readTargetPacked, writeTargetPacked,
+ readOffset, writeOffset, size);
+
+ if (context->skipValidation() ||
+ ValidateCopyBufferSubData(context, readTargetPacked, writeTargetPacked, readOffset,
+ writeOffset, size))
+ {
+ context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset,
+ size);
+ }
+ }
+}
+
+void GL_APIENTRY GetUniformIndices(GLuint program,
+ GLsizei uniformCount,
+ const GLchar *const *uniformNames,
+ GLuint *uniformIndices)
+{
+ EVENT(
+ "(GLuint program = %u, GLsizei uniformCount = %d, const GLchar *const*uniformNames = "
+ "0x%0.8p, GLuint *uniformIndices = 0x%0.8p)",
+ program, uniformCount, uniformNames, uniformIndices);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetUniformIndices>(program, uniformCount, uniformNames,
+ uniformIndices);
+
+ if (context->skipValidation() ||
+ ValidateGetUniformIndices(context, program, uniformCount, uniformNames, uniformIndices))
+ {
+ context->getUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ }
+ }
+}
+
+void GL_APIENTRY GetActiveUniformsiv(GLuint program,
+ GLsizei uniformCount,
+ const GLuint *uniformIndices,
+ GLenum pname,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint program = %u, GLsizei uniformCount = %d, const GLuint *uniformIndices = 0x%0.8p, "
+ "GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
+ program, uniformCount, uniformIndices, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetActiveUniformsiv>(program, uniformCount,
+ uniformIndices, pname, params);
+
+ if (context->skipValidation() || ValidateGetActiveUniformsiv(context, program, uniformCount,
+ uniformIndices, pname, params))
+ {
+ context->getActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ }
+ }
+}
+
+GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ EVENT("(GLuint program = %u, const GLchar *uniformBlockName = 0x%0.8p)", program,
+ uniformBlockName);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetUniformBlockIndex>(program, uniformBlockName);
+
+ if (context->skipValidation() ||
+ ValidateGetUniformBlockIndex(context, program, uniformBlockName))
+ {
+ return context->getUniformBlockIndex(program, uniformBlockName);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>();
+}
+
+void GL_APIENTRY GetActiveUniformBlockiv(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint *params = "
+ "0x%0.8p)",
+ program, uniformBlockIndex, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetActiveUniformBlockiv>(program, uniformBlockIndex,
+ pname, params);
+
+ if (context->skipValidation() ||
+ ValidateGetActiveUniformBlockiv(context, program, uniformBlockIndex, pname, params))
+ {
+ context->getActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetActiveUniformBlockName(GLuint program,
+ GLuint uniformBlockIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformBlockName)
+{
+ EVENT(
+ "(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei "
+ "*length = 0x%0.8p, GLchar *uniformBlockName = 0x%0.8p)",
+ program, uniformBlockIndex, bufSize, length, uniformBlockName);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetActiveUniformBlockName>(
+ program, uniformBlockIndex, bufSize, length, uniformBlockName);
+
+ if (context->skipValidation() ||
+ ValidateGetActiveUniformBlockName(context, program, uniformBlockIndex, bufSize, length,
+ uniformBlockName))
+ {
+ context->getActiveUniformBlockName(program, uniformBlockIndex, bufSize, length,
+ uniformBlockName);
+ }
+ }
+}
+
+void GL_APIENTRY UniformBlockBinding(GLuint program,
+ GLuint uniformBlockIndex,
+ GLuint uniformBlockBinding)
+{
+ EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
+ program, uniformBlockIndex, uniformBlockBinding);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::UniformBlockBinding>(program, uniformBlockIndex,
+ uniformBlockBinding);
+
+ if (context->skipValidation() ||
+ ValidateUniformBlockBinding(context, program, uniformBlockIndex, uniformBlockBinding))
+ {
+ context->uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ }
+ }
+}
+
+void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instancecount = %d)",
+ mode, first, count, instancecount);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DrawArraysInstanced>(mode, first, count, instancecount);
+
+ if (context->skipValidation() ||
+ ValidateDrawArraysInstanced(context, mode, first, count, instancecount))
+ {
+ context->drawArraysInstanced(mode, first, count, instancecount);
+ }
+ }
+}
+
+void GL_APIENTRY DrawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instancecount)
+{
+ EVENT(
+ "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = "
+ "0x%0.8p, GLsizei instancecount = %d)",
+ mode, count, type, indices, instancecount);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DrawElementsInstanced>(mode, count, type, indices,
+ instancecount);
+
+ if (context->skipValidation() ||
+ ValidateDrawElementsInstanced(context, mode, count, type, indices, instancecount))
+ {
+ context->drawElementsInstanced(mode, count, type, indices, instancecount);
+ }
+ }
+}
+
+GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags)
+{
+ EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::FenceSync>(condition, flags);
+
+ if (context->skipValidation() || ValidateFenceSync(context, condition, flags))
+ {
+ return context->fenceSync(condition, flags);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::FenceSync, GLsync>();
+}
+
+GLboolean GL_APIENTRY IsSync(GLsync sync)
+{
+ EVENT("(GLsync sync = 0x%0.8p)", sync);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::IsSync>(sync);
+
+ if (context->skipValidation() || ValidateIsSync(context, sync))
+ {
+ return context->isSync(sync);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::IsSync, GLboolean>();
+}
+
+void GL_APIENTRY DeleteSync(GLsync sync)
+{
+ EVENT("(GLsync sync = 0x%0.8p)", sync);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DeleteSync>(sync);
+
+ if (context->skipValidation() || ValidateDeleteSync(context, sync))
+ {
+ context->deleteSync(sync);
+ }
+ }
+}
+
+GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", sync, flags,
+ timeout);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ClientWaitSync>(sync, flags, timeout);
+
+ if (context->skipValidation() || ValidateClientWaitSync(context, sync, flags, timeout))
+ {
+ return context->clientWaitSync(sync, flags, timeout);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::ClientWaitSync, GLenum>();
+}
+
+void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", sync, flags,
+ timeout);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::WaitSync>(sync, flags, timeout);
+
+ if (context->skipValidation() || ValidateWaitSync(context, sync, flags, timeout))
+ {
+ context->waitSync(sync, flags, timeout);
+ }
+ }
+}
+
+void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data)
+{
+ EVENT("(GLenum pname = 0x%X, GLint64 *data = 0x%0.8p)", pname, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetInteger64v>(pname, data);
+
+ if (context->skipValidation() || ValidateGetInteger64v(context, pname, data))
+ {
+ context->getInteger64v(pname, data);
+ }
+ }
+}
+
+void GL_APIENTRY
+GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ EVENT(
+ "(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei *length = "
+ "0x%0.8p, GLint *values = 0x%0.8p)",
+ sync, pname, bufSize, length, values);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetSynciv>(sync, pname, bufSize, length, values);
+
+ if (context->skipValidation() ||
+ ValidateGetSynciv(context, sync, pname, bufSize, length, values))
+ {
+ context->getSynciv(sync, pname, bufSize, length, values);
+ }
+ }
+}
+
+void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64 *data = 0x%0.8p)", target, index,
+ data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetInteger64i_v>(target, index, data);
+
+ if (context->skipValidation() || ValidateGetInteger64i_v(context, target, index, data))
+ {
+ context->getInteger64i_v(target, index, data);
+ }
+ }
+}
+
+void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64 *params = 0x%0.8p)", target, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
+ context->gatherParams<EntryPoint::GetBufferParameteri64v>(targetPacked, pname, params);
+
+ if (context->skipValidation() ||
+ ValidateGetBufferParameteri64v(context, targetPacked, pname, params))
+ {
+ context->getBufferParameteri64v(targetPacked, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers)
+{
+ EVENT("(GLsizei count = %d, GLuint *samplers = 0x%0.8p)", count, samplers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GenSamplers>(count, samplers);
+
+ if (context->skipValidation() || ValidateGenSamplers(context, count, samplers))
+ {
+ context->genSamplers(count, samplers);
+ }
+ }
+}
+
+void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ EVENT("(GLsizei count = %d, const GLuint *samplers = 0x%0.8p)", count, samplers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DeleteSamplers>(count, samplers);
+
+ if (context->skipValidation() || ValidateDeleteSamplers(context, count, samplers))
+ {
+ context->deleteSamplers(count, samplers);
+ }
+ }
+}
+
+GLboolean GL_APIENTRY IsSampler(GLuint sampler)
+{
+ EVENT("(GLuint sampler = %u)", sampler);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::IsSampler>(sampler);
+
+ if (context->skipValidation() || ValidateIsSampler(context, sampler))
+ {
+ return context->isSampler(sampler);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::IsSampler, GLboolean>();
+}
+
+void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler)
+{
+ EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BindSampler>(unit, sampler);
+
+ if (context->skipValidation() || ValidateBindSampler(context, unit, sampler))
+ {
+ context->bindSampler(unit, sampler);
+ }
+ }
+}
+
+void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::SamplerParameteri>(sampler, pname, param);
+
+ if (context->skipValidation() || ValidateSamplerParameteri(context, sampler, pname, param))
+ {
+ context->samplerParameteri(sampler, pname, param);
+ }
+ }
+}
+
+void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLint *param = 0x%0.8p)", sampler,
+ pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::SamplerParameteriv>(sampler, pname, param);
+
+ if (context->skipValidation() || ValidateSamplerParameteriv(context, sampler, pname, param))
+ {
+ context->samplerParameteriv(sampler, pname, param);
+ }
+ }
+}
+
+void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %f)", sampler, pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::SamplerParameterf>(sampler, pname, param);
+
+ if (context->skipValidation() || ValidateSamplerParameterf(context, sampler, pname, param))
+ {
+ context->samplerParameterf(sampler, pname, param);
+ }
+ }
+}
+
+void GL_APIENTRY SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLfloat *param = 0x%0.8p)", sampler,
+ pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::SamplerParameterfv>(sampler, pname, param);
+
+ if (context->skipValidation() || ValidateSamplerParameterfv(context, sampler, pname, param))
+ {
+ context->samplerParameterfv(sampler, pname, param);
+ }
+ }
+}
+
+void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", sampler, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetSamplerParameteriv>(sampler, pname, params);
+
+ if (context->skipValidation() ||
+ ValidateGetSamplerParameteriv(context, sampler, pname, params))
+ {
+ context->getSamplerParameteriv(sampler, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", sampler, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetSamplerParameterfv>(sampler, pname, params);
+
+ if (context->skipValidation() ||
+ ValidateGetSamplerParameterfv(context, sampler, pname, params))
+ {
+ context->getSamplerParameterfv(sampler, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttribDivisor>(index, divisor);
+
+ if (context->skipValidation() || ValidateVertexAttribDivisor(context, index, divisor))
+ {
+ context->vertexAttribDivisor(index, divisor);
+ }
+ }
+}
+
+void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id)
+{
+ EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BindTransformFeedback>(target, id);
+
+ if (context->skipValidation() || ValidateBindTransformFeedback(context, target, id))
+ {
+ context->bindTransformFeedback(target, id);
+ }
+ }
+}
+
+void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
+{
+ EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DeleteTransformFeedbacks>(n, ids);
+
+ if (context->skipValidation() || ValidateDeleteTransformFeedbacks(context, n, ids))
+ {
+ context->deleteTransformFeedbacks(n, ids);
+ }
+ }
+}
+
+void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ EVENT("(GLsizei n = %d, GLuint *ids = 0x%0.8p)", n, ids);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GenTransformFeedbacks>(n, ids);
+
+ if (context->skipValidation() || ValidateGenTransformFeedbacks(context, n, ids))
+ {
+ context->genTransformFeedbacks(n, ids);
+ }
+ }
+}
+
+GLboolean GL_APIENTRY IsTransformFeedback(GLuint id)
+{
+ EVENT("(GLuint id = %u)", id);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::IsTransformFeedback>(id);
+
+ if (context->skipValidation() || ValidateIsTransformFeedback(context, id))
+ {
+ return context->isTransformFeedback(id);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::IsTransformFeedback, GLboolean>();
+}
+
+void GL_APIENTRY PauseTransformFeedback()
+{
+ EVENT("()");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::PauseTransformFeedback>();
+
+ if (context->skipValidation() || ValidatePauseTransformFeedback(context))
+ {
+ context->pauseTransformFeedback();
+ }
+ }
+}
+
+void GL_APIENTRY ResumeTransformFeedback()
+{
+ EVENT("()");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ResumeTransformFeedback>();
+
+ if (context->skipValidation() || ValidateResumeTransformFeedback(context))
+ {
+ context->resumeTransformFeedback();
+ }
+ }
+}
+
+void GL_APIENTRY GetProgramBinary(GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary)
+{
+ EVENT(
+ "(GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLenum "
+ "*binaryFormat = 0x%0.8p, void *binary = 0x%0.8p)",
+ program, bufSize, length, binaryFormat, binary);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetProgramBinary>(program, bufSize, length, binaryFormat,
+ binary);
+
+ if (context->skipValidation() ||
+ ValidateGetProgramBinary(context, program, bufSize, length, binaryFormat, binary))
+ {
+ context->getProgramBinary(program, bufSize, length, binaryFormat, binary);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramBinary(GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLsizei length)
+{
+ EVENT(
+ "(GLuint program = %u, GLenum binaryFormat = 0x%X, const void *binary = 0x%0.8p, GLsizei "
+ "length = %d)",
+ program, binaryFormat, binary, length);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramBinary>(program, binaryFormat, binary, length);
+
+ if (context->skipValidation() ||
+ ValidateProgramBinary(context, program, binaryFormat, binary, length))
+ {
+ context->programBinary(program, binaryFormat, binary, length);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)", program, pname, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramParameteri>(program, pname, value);
+
+ if (context->skipValidation() || ValidateProgramParameteri(context, program, pname, value))
+ {
+ context->programParameteri(program, pname, value);
+ }
+ }
+}
+
+void GL_APIENTRY InvalidateFramebuffer(GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = 0x%0.8p)",
+ target, numAttachments, attachments);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::InvalidateFramebuffer>(target, numAttachments,
+ attachments);
+
+ if (context->skipValidation() ||
+ ValidateInvalidateFramebuffer(context, target, numAttachments, attachments))
+ {
+ context->invalidateFramebuffer(target, numAttachments, attachments);
+ }
+ }
+}
+
+void GL_APIENTRY InvalidateSubFramebuffer(GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = 0x%0.8p, "
+ "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
+ target, numAttachments, attachments, x, y, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::InvalidateSubFramebuffer>(
+ target, numAttachments, attachments, x, y, width, height);
+
+ if (context->skipValidation() ||
+ ValidateInvalidateSubFramebuffer(context, target, numAttachments, attachments, x, y,
+ width, height))
+ {
+ context->invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width,
+ height);
+ }
+ }
+}
+
+void GL_APIENTRY
+TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = "
+ "%d, GLsizei height = %d)",
+ target, levels, internalformat, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::TexStorage2D>(target, levels, internalformat, width,
+ height);
+
+ if (context->skipValidation() ||
+ ValidateTexStorage2D(context, target, levels, internalformat, width, height))
+ {
+ context->texStorage2D(target, levels, internalformat, width, height);
+ }
+ }
+}
+
+void GL_APIENTRY TexStorage3D(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = "
+ "%d, GLsizei height = %d, GLsizei depth = %d)",
+ target, levels, internalformat, width, height, depth);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::TexStorage3D>(target, levels, internalformat, width,
+ height, depth);
+
+ if (context->skipValidation() ||
+ ValidateTexStorage3D(context, target, levels, internalformat, width, height, depth))
+ {
+ context->texStorage3D(target, levels, internalformat, width, height, depth);
+ }
+ }
+}
+
+void GL_APIENTRY GetInternalformativ(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize "
+ "= %d, GLint *params = 0x%0.8p)",
+ target, internalformat, pname, bufSize, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetInternalformativ>(target, internalformat, pname,
+ bufSize, params);
+
+ if (context->skipValidation() ||
+ ValidateGetInternalformativ(context, target, internalformat, pname, bufSize, params))
+ {
+ context->getInternalformativ(target, internalformat, pname, bufSize, params);
+ }
+ }
+}
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.h
new file mode 100644
index 0000000000..e93dde96ed
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_autogen.h
@@ -0,0 +1,284 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml.
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// entry_points_gles_3_0_autogen.h:
+// Defines the GLES 3.0 entry points.
+
+#ifndef LIBGLESV2_ENTRYPOINTSGLES30_AUTOGEN_H_
+#define LIBGLESV2_ENTRYPOINTSGLES30_AUTOGEN_H_
+
+#include <GLES3/gl3.h>
+#include <export.h>
+
+namespace gl
+{
+ANGLE_EXPORT void GL_APIENTRY ReadBuffer(GLenum src);
+ANGLE_EXPORT void GL_APIENTRY DrawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices);
+ANGLE_EXPORT void GL_APIENTRY TexImage3D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+ANGLE_EXPORT void GL_APIENTRY TexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels);
+ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void *data);
+ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data);
+ANGLE_EXPORT void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids);
+ANGLE_EXPORT void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsQuery(GLuint id);
+ANGLE_EXPORT void GL_APIENTRY BeginQuery(GLenum target, GLuint id);
+ANGLE_EXPORT void GL_APIENTRY EndQuery(GLenum target);
+ANGLE_EXPORT void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBuffer(GLenum target);
+ANGLE_EXPORT void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params);
+ANGLE_EXPORT void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY BlitFramebuffer(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height);
+ANGLE_EXPORT void GL_APIENTRY
+FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ANGLE_EXPORT void *GL_APIENTRY MapBufferRange(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRange(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length);
+ANGLE_EXPORT void GL_APIENTRY BindVertexArray(GLuint array);
+ANGLE_EXPORT void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ANGLE_EXPORT void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArray(GLuint array);
+ANGLE_EXPORT void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ANGLE_EXPORT void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode);
+ANGLE_EXPORT void GL_APIENTRY EndTransformFeedback();
+ANGLE_EXPORT void GL_APIENTRY
+BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ANGLE_EXPORT void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ANGLE_EXPORT void GL_APIENTRY TransformFeedbackVaryings(GLuint program,
+ GLsizei count,
+ const GLchar *const *varyings,
+ GLenum bufferMode);
+ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbackVarying(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *size,
+ GLenum *type,
+ GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY
+VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ANGLE_EXPORT void GL_APIENTRY
+VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v);
+ANGLE_EXPORT void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params);
+ANGLE_EXPORT GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY Uniform1ui(GLint location, GLuint v0);
+ANGLE_EXPORT void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1);
+ANGLE_EXPORT void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ANGLE_EXPORT void GL_APIENTRY
+Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ANGLE_EXPORT void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ClearBufferfi(GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil);
+ANGLE_EXPORT const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index);
+ANGLE_EXPORT void GL_APIENTRY CopyBufferSubData(GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size);
+ANGLE_EXPORT void GL_APIENTRY GetUniformIndices(GLuint program,
+ GLsizei uniformCount,
+ const GLchar *const *uniformNames,
+ GLuint *uniformIndices);
+ANGLE_EXPORT void GL_APIENTRY GetActiveUniformsiv(GLuint program,
+ GLsizei uniformCount,
+ const GLuint *uniformIndices,
+ GLenum pname,
+ GLint *params);
+ANGLE_EXPORT GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program,
+ const GLchar *uniformBlockName);
+ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockiv(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockName(GLuint program,
+ GLuint uniformBlockIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformBlockName);
+ANGLE_EXPORT void GL_APIENTRY UniformBlockBinding(GLuint program,
+ GLuint uniformBlockIndex,
+ GLuint uniformBlockBinding);
+ANGLE_EXPORT void GL_APIENTRY DrawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instancecount);
+ANGLE_EXPORT void GL_APIENTRY DrawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instancecount);
+ANGLE_EXPORT GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsSync(GLsync sync);
+ANGLE_EXPORT void GL_APIENTRY DeleteSync(GLsync sync);
+ANGLE_EXPORT GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ANGLE_EXPORT void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ANGLE_EXPORT void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data);
+ANGLE_EXPORT void GL_APIENTRY
+GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ANGLE_EXPORT void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ANGLE_EXPORT void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers);
+ANGLE_EXPORT void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsSampler(GLuint sampler);
+ANGLE_EXPORT void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler);
+ANGLE_EXPORT void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ANGLE_EXPORT void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterfv(GLuint sampler,
+ GLenum pname,
+ const GLfloat *param);
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor);
+ANGLE_EXPORT void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id);
+ANGLE_EXPORT void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
+ANGLE_EXPORT void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsTransformFeedback(GLuint id);
+ANGLE_EXPORT void GL_APIENTRY PauseTransformFeedback();
+ANGLE_EXPORT void GL_APIENTRY ResumeTransformFeedback();
+ANGLE_EXPORT void GL_APIENTRY GetProgramBinary(GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary);
+ANGLE_EXPORT void GL_APIENTRY ProgramBinary(GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLsizei length);
+ANGLE_EXPORT void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value);
+ANGLE_EXPORT void GL_APIENTRY InvalidateFramebuffer(GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments);
+ANGLE_EXPORT void GL_APIENTRY InvalidateSubFramebuffer(GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+ANGLE_EXPORT void GL_APIENTRY
+TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ANGLE_EXPORT void GL_APIENTRY TexStorage3D(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+ANGLE_EXPORT void GL_APIENTRY GetInternalformativ(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint *params);
+} // namespace gl
+
+#endif // LIBGLESV2_ENTRYPOINTSGLES30_AUTOGEN_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_ext.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_ext.cpp
deleted file mode 100644
index 6f6983fd91..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_ext.cpp
+++ /dev/null
@@ -1,14 +0,0 @@
-//
-// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// entry_points_gles_3_0_ext.cpp : Implements the GLES 3.0 extension entry points.
-
-#include "libGLESv2/entry_points_gles_3_0_ext.h"
-#include "libGLESv2/global_state.h"
-
-namespace gl
-{
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_ext.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_ext.h
deleted file mode 100644
index fec4c1298a..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_0_ext.h
+++ /dev/null
@@ -1,23 +0,0 @@
-//
-// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// entry_points_gles_3_0_ext.h : Defines the GLES 3.0 extension entry points.
-
-#ifndef LIBGLESV2_ENTRYPOINTGLES30EXT_H_
-#define LIBGLESV2_ENTRYPOINTGLES30EXT_H_
-
-#include <GLES3/gl3.h>
-#include <GLES3/gl3ext.h>
-#include <export.h>
-
-namespace gl
-{
-
-// No GLES 3.0 extensions yet
-
-}
-
-#endif // LIBGLESV2_ENTRYPOINTGLES30EXT_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp
new file mode 100644
index 0000000000..5d836872d6
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.cpp
@@ -0,0 +1,1430 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml.
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// entry_points_gles_3_1_autogen.cpp:
+// Defines the GLES 3.1 entry points.
+
+#include "libANGLE/Context.h"
+#include "libANGLE/validationES31.h"
+#include "libGLESv2/global_state.h"
+
+namespace gl
+{
+void GL_APIENTRY DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
+{
+ EVENT("(GLuint num_groups_x = %u, GLuint num_groups_y = %u, GLuint num_groups_z = %u)",
+ num_groups_x, num_groups_y, num_groups_z);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DispatchCompute>(num_groups_x, num_groups_y,
+ num_groups_z);
+
+ if (context->skipValidation() ||
+ ValidateDispatchCompute(context, num_groups_x, num_groups_y, num_groups_z))
+ {
+ context->dispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+ }
+ }
+}
+
+void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect)
+{
+ EVENT("(GLintptr indirect = %d)", indirect);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DispatchComputeIndirect>(indirect);
+
+ if (context->skipValidation() || ValidateDispatchComputeIndirect(context, indirect))
+ {
+ context->dispatchComputeIndirect(indirect);
+ }
+ }
+}
+
+void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect)
+{
+ EVENT("(GLenum mode = 0x%X, const void *indirect = 0x%0.8p)", mode, indirect);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DrawArraysIndirect>(mode, indirect);
+
+ if (context->skipValidation() || ValidateDrawArraysIndirect(context, mode, indirect))
+ {
+ context->drawArraysIndirect(mode, indirect);
+ }
+ }
+}
+
+void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
+{
+ EVENT("(GLenum mode = 0x%X, GLenum type = 0x%X, const void *indirect = 0x%0.8p)", mode, type,
+ indirect);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DrawElementsIndirect>(mode, type, indirect);
+
+ if (context->skipValidation() ||
+ ValidateDrawElementsIndirect(context, mode, type, indirect))
+ {
+ context->drawElementsIndirect(mode, type, indirect);
+ }
+ }
+}
+
+void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::FramebufferParameteri>(target, pname, param);
+
+ if (context->skipValidation() ||
+ ValidateFramebufferParameteri(context, target, pname, param))
+ {
+ context->framebufferParameteri(target, pname, param);
+ }
+ }
+}
+
+void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetFramebufferParameteriv>(target, pname, params);
+
+ if (context->skipValidation() ||
+ ValidateGetFramebufferParameteriv(context, target, pname, params))
+ {
+ context->getFramebufferParameteriv(target, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetProgramInterfaceiv(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint program = %u, GLenum programInterface = 0x%X, GLenum pname = 0x%X, GLint *params "
+ "= 0x%0.8p)",
+ program, programInterface, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetProgramInterfaceiv>(program, programInterface, pname,
+ params);
+
+ if (context->skipValidation() ||
+ ValidateGetProgramInterfaceiv(context, program, programInterface, pname, params))
+ {
+ context->getProgramInterfaceiv(program, programInterface, pname, params);
+ }
+ }
+}
+
+GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ EVENT("(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar *name = 0x%0.8p)",
+ program, programInterface, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetProgramResourceIndex>(program, programInterface, name);
+
+ if (context->skipValidation() ||
+ ValidateGetProgramResourceIndex(context, program, programInterface, name))
+ {
+ return context->getProgramResourceIndex(program, programInterface, name);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::GetProgramResourceIndex, GLuint>();
+}
+
+void GL_APIENTRY GetProgramResourceName(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name)
+{
+ EVENT(
+ "(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei bufSize "
+ "= %d, GLsizei *length = 0x%0.8p, GLchar *name = 0x%0.8p)",
+ program, programInterface, index, bufSize, length, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetProgramResourceName>(program, programInterface, index,
+ bufSize, length, name);
+
+ if (context->skipValidation() ||
+ ValidateGetProgramResourceName(context, program, programInterface, index, bufSize,
+ length, name))
+ {
+ context->getProgramResourceName(program, programInterface, index, bufSize, length,
+ name);
+ }
+ }
+}
+
+void GL_APIENTRY GetProgramResourceiv(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei "
+ "propCount = %d, const GLenum *props = 0x%0.8p, GLsizei bufSize = %d, GLsizei *length = "
+ "0x%0.8p, GLint *params = 0x%0.8p)",
+ program, programInterface, index, propCount, props, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetProgramResourceiv>(
+ program, programInterface, index, propCount, props, bufSize, length, params);
+
+ if (context->skipValidation() ||
+ ValidateGetProgramResourceiv(context, program, programInterface, index, propCount,
+ props, bufSize, length, params))
+ {
+ context->getProgramResourceiv(program, programInterface, index, propCount, props,
+ bufSize, length, params);
+ }
+ }
+}
+
+GLint GL_APIENTRY GetProgramResourceLocation(GLuint program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ EVENT("(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar *name = 0x%0.8p)",
+ program, programInterface, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetProgramResourceLocation>(program, programInterface,
+ name);
+
+ if (context->skipValidation() ||
+ ValidateGetProgramResourceLocation(context, program, programInterface, name))
+ {
+ return context->getProgramResourceLocation(program, programInterface, name);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::GetProgramResourceLocation, GLint>();
+}
+
+void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ EVENT("(GLuint pipeline = %u, GLbitfield stages = 0x%X, GLuint program = %u)", pipeline, stages,
+ program);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::UseProgramStages>(pipeline, stages, program);
+
+ if (context->skipValidation() ||
+ ValidateUseProgramStages(context, pipeline, stages, program))
+ {
+ context->useProgramStages(pipeline, stages, program);
+ }
+ }
+}
+
+void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ EVENT("(GLuint pipeline = %u, GLuint program = %u)", pipeline, program);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ActiveShaderProgram>(pipeline, program);
+
+ if (context->skipValidation() || ValidateActiveShaderProgram(context, pipeline, program))
+ {
+ context->activeShaderProgram(pipeline, program);
+ }
+ }
+}
+
+GLuint GL_APIENTRY CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
+{
+ EVENT("(GLenum type = 0x%X, GLsizei count = %d, const GLchar *const*strings = 0x%0.8p)", type,
+ count, strings);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::CreateShaderProgramv>(type, count, strings);
+
+ if (context->skipValidation() ||
+ ValidateCreateShaderProgramv(context, type, count, strings))
+ {
+ return context->createShaderProgramv(type, count, strings);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::CreateShaderProgramv, GLuint>();
+}
+
+void GL_APIENTRY BindProgramPipeline(GLuint pipeline)
+{
+ EVENT("(GLuint pipeline = %u)", pipeline);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BindProgramPipeline>(pipeline);
+
+ if (context->skipValidation() || ValidateBindProgramPipeline(context, pipeline))
+ {
+ context->bindProgramPipeline(pipeline);
+ }
+ }
+}
+
+void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+ EVENT("(GLsizei n = %d, const GLuint *pipelines = 0x%0.8p)", n, pipelines);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::DeleteProgramPipelines>(n, pipelines);
+
+ if (context->skipValidation() || ValidateDeleteProgramPipelines(context, n, pipelines))
+ {
+ context->deleteProgramPipelines(n, pipelines);
+ }
+ }
+}
+
+void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ EVENT("(GLsizei n = %d, GLuint *pipelines = 0x%0.8p)", n, pipelines);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GenProgramPipelines>(n, pipelines);
+
+ if (context->skipValidation() || ValidateGenProgramPipelines(context, n, pipelines))
+ {
+ context->genProgramPipelines(n, pipelines);
+ }
+ }
+}
+
+GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline)
+{
+ EVENT("(GLuint pipeline = %u)", pipeline);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::IsProgramPipeline>(pipeline);
+
+ if (context->skipValidation() || ValidateIsProgramPipeline(context, pipeline))
+ {
+ return context->isProgramPipeline(pipeline);
+ }
+ }
+
+ return GetDefaultReturnValue<EntryPoint::IsProgramPipeline, GLboolean>();
+}
+
+void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+ EVENT("(GLuint pipeline = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", pipeline, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetProgramPipelineiv>(pipeline, pname, params);
+
+ if (context->skipValidation() ||
+ ValidateGetProgramPipelineiv(context, pipeline, pname, params))
+ {
+ context->getProgramPipelineiv(pipeline, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d)", program, location, v0);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform1i>(program, location, v0);
+
+ if (context->skipValidation() || ValidateProgramUniform1i(context, program, location, v0))
+ {
+ context->programUniform1i(program, location, v0);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d)", program,
+ location, v0, v1);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform2i>(program, location, v0, v1);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform2i(context, program, location, v0, v1))
+ {
+ context->programUniform2i(program, location, v0, v1);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d)",
+ program, location, v0, v1, v2);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform3i>(program, location, v0, v1, v2);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform3i(context, program, location, v0, v1, v2))
+ {
+ context->programUniform3i(program, location, v0, v1, v2);
+ }
+ }
+}
+
+void GL_APIENTRY
+ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, "
+ "GLint v3 = %d)",
+ program, location, v0, v1, v2, v3);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform4i>(program, location, v0, v1, v2, v3);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform4i(context, program, location, v0, v1, v2, v3))
+ {
+ context->programUniform4i(program, location, v0, v1, v2, v3);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLuint v0 = %u)", program, location, v0);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform1ui>(program, location, v0);
+
+ if (context->skipValidation() || ValidateProgramUniform1ui(context, program, location, v0))
+ {
+ context->programUniform1ui(program, location, v0);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)", program,
+ location, v0, v1);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform2ui>(program, location, v0, v1);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform2ui(context, program, location, v0, v1))
+ {
+ context->programUniform2ui(program, location, v0, v1);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = "
+ "%u)",
+ program, location, v0, v1, v2);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform3ui>(program, location, v0, v1, v2);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform3ui(context, program, location, v0, v1, v2))
+ {
+ context->programUniform3ui(program, location, v0, v1, v2);
+ }
+ }
+}
+
+void GL_APIENTRY
+ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = "
+ "%u, GLuint v3 = %u)",
+ program, location, v0, v1, v2, v3);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform4ui>(program, location, v0, v1, v2, v3);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform4ui(context, program, location, v0, v1, v2, v3))
+ {
+ context->programUniform4ui(program, location, v0, v1, v2, v3);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLfloat v0 = %f)", program, location, v0);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform1f>(program, location, v0);
+
+ if (context->skipValidation() || ValidateProgramUniform1f(context, program, location, v0))
+ {
+ context->programUniform1f(program, location, v0);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f)", program,
+ location, v0, v1);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform2f>(program, location, v0, v1);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform2f(context, program, location, v0, v1))
+ {
+ context->programUniform2f(program, location, v0, v1);
+ }
+ }
+}
+
+void GL_APIENTRY
+ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = "
+ "%f)",
+ program, location, v0, v1, v2);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform3f>(program, location, v0, v1, v2);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform3f(context, program, location, v0, v1, v2))
+ {
+ context->programUniform3f(program, location, v0, v1, v2);
+ }
+ }
+}
+
+void GL_APIENTRY
+ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = "
+ "%f, GLfloat v3 = %f)",
+ program, location, v0, v1, v2, v3);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform4f>(program, location, v0, v1, v2, v3);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform4f(context, program, location, v0, v1, v2, v3))
+ {
+ context->programUniform4f(program, location, v0, v1, v2, v3);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform1iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = "
+ "0x%0.8p)",
+ program, location, count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform1iv>(program, location, count, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform1iv(context, program, location, count, value))
+ {
+ context->programUniform1iv(program, location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform2iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = "
+ "0x%0.8p)",
+ program, location, count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform2iv>(program, location, count, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform2iv(context, program, location, count, value))
+ {
+ context->programUniform2iv(program, location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform3iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = "
+ "0x%0.8p)",
+ program, location, count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform3iv>(program, location, count, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform3iv(context, program, location, count, value))
+ {
+ context->programUniform3iv(program, location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform4iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = "
+ "0x%0.8p)",
+ program, location, count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform4iv>(program, location, count, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform4iv(context, program, location, count, value))
+ {
+ context->programUniform4iv(program, location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform1uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = "
+ "0x%0.8p)",
+ program, location, count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform1uiv>(program, location, count, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform1uiv(context, program, location, count, value))
+ {
+ context->programUniform1uiv(program, location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform2uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = "
+ "0x%0.8p)",
+ program, location, count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform2uiv>(program, location, count, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform2uiv(context, program, location, count, value))
+ {
+ context->programUniform2uiv(program, location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform3uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = "
+ "0x%0.8p)",
+ program, location, count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform3uiv>(program, location, count, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform3uiv(context, program, location, count, value))
+ {
+ context->programUniform3uiv(program, location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform4uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = "
+ "0x%0.8p)",
+ program, location, count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform4uiv>(program, location, count, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform4uiv(context, program, location, count, value))
+ {
+ context->programUniform4uiv(program, location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform1fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
+ "0x%0.8p)",
+ program, location, count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform1fv>(program, location, count, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform1fv(context, program, location, count, value))
+ {
+ context->programUniform1fv(program, location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
+ "0x%0.8p)",
+ program, location, count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform2fv>(program, location, count, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform2fv(context, program, location, count, value))
+ {
+ context->programUniform2fv(program, location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
+ "0x%0.8p)",
+ program, location, count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform3fv>(program, location, count, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform3fv(context, program, location, count, value))
+ {
+ context->programUniform3fv(program, location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniform4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = "
+ "0x%0.8p)",
+ program, location, count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniform4fv>(program, location, count, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniform4fv(context, program, location, count, value))
+ {
+ context->programUniform4fv(program, location, count, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat *value = 0x%0.8p)",
+ program, location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniformMatrix2fv>(program, location, count,
+ transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniformMatrix2fv(context, program, location, count, transpose, value))
+ {
+ context->programUniformMatrix2fv(program, location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat *value = 0x%0.8p)",
+ program, location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniformMatrix3fv>(program, location, count,
+ transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniformMatrix3fv(context, program, location, count, transpose, value))
+ {
+ context->programUniformMatrix3fv(program, location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat *value = 0x%0.8p)",
+ program, location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniformMatrix4fv>(program, location, count,
+ transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniformMatrix4fv(context, program, location, count, transpose, value))
+ {
+ context->programUniformMatrix4fv(program, location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat *value = 0x%0.8p)",
+ program, location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniformMatrix2x3fv>(program, location, count,
+ transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniformMatrix2x3fv(context, program, location, count, transpose, value))
+ {
+ context->programUniformMatrix2x3fv(program, location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat *value = 0x%0.8p)",
+ program, location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniformMatrix3x2fv>(program, location, count,
+ transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniformMatrix3x2fv(context, program, location, count, transpose, value))
+ {
+ context->programUniformMatrix3x2fv(program, location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat *value = 0x%0.8p)",
+ program, location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniformMatrix2x4fv>(program, location, count,
+ transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniformMatrix2x4fv(context, program, location, count, transpose, value))
+ {
+ context->programUniformMatrix2x4fv(program, location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat *value = 0x%0.8p)",
+ program, location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniformMatrix4x2fv>(program, location, count,
+ transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniformMatrix4x2fv(context, program, location, count, transpose, value))
+ {
+ context->programUniformMatrix4x2fv(program, location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat *value = 0x%0.8p)",
+ program, location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniformMatrix3x4fv>(program, location, count,
+ transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniformMatrix3x4fv(context, program, location, count, transpose, value))
+ {
+ context->programUniformMatrix3x4fv(program, location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat *value = 0x%0.8p)",
+ program, location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ProgramUniformMatrix4x3fv>(program, location, count,
+ transpose, value);
+
+ if (context->skipValidation() ||
+ ValidateProgramUniformMatrix4x3fv(context, program, location, count, transpose, value))
+ {
+ context->programUniformMatrix4x3fv(program, location, count, transpose, value);
+ }
+ }
+}
+
+void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline)
+{
+ EVENT("(GLuint pipeline = %u)", pipeline);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::ValidateProgramPipeline>(pipeline);
+
+ if (context->skipValidation() || ValidateValidateProgramPipeline(context, pipeline))
+ {
+ context->validateProgramPipeline(pipeline);
+ }
+ }
+}
+
+void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog)
+{
+ EVENT(
+ "(GLuint pipeline = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = "
+ "0x%0.8p)",
+ pipeline, bufSize, length, infoLog);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetProgramPipelineInfoLog>(pipeline, bufSize, length,
+ infoLog);
+
+ if (context->skipValidation() ||
+ ValidateGetProgramPipelineInfoLog(context, pipeline, bufSize, length, infoLog))
+ {
+ context->getProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+ }
+ }
+}
+
+void GL_APIENTRY BindImageTexture(GLuint unit,
+ GLuint texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format)
+{
+ EVENT(
+ "(GLuint unit = %u, GLuint texture = %u, GLint level = %d, GLboolean layered = %u, GLint "
+ "layer = %d, GLenum access = 0x%X, GLenum format = 0x%X)",
+ unit, texture, level, layered, layer, access, format);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BindImageTexture>(unit, texture, level, layered, layer,
+ access, format);
+
+ if (context->skipValidation() ||
+ ValidateBindImageTexture(context, unit, texture, level, layered, layer, access, format))
+ {
+ context->bindImageTexture(unit, texture, level, layered, layer, access, format);
+ }
+ }
+}
+
+void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLboolean *data = 0x%0.8p)", target, index,
+ data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetBooleani_v>(target, index, data);
+
+ if (context->skipValidation() || ValidateGetBooleani_v(context, target, index, data))
+ {
+ context->getBooleani_v(target, index, data);
+ }
+ }
+}
+
+void GL_APIENTRY MemoryBarrier(GLbitfield barriers)
+{
+ EVENT("(GLbitfield barriers = 0x%X)", barriers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::MemoryBarrier>(barriers);
+
+ if (context->skipValidation() || ValidateMemoryBarrier(context, barriers))
+ {
+ context->memoryBarrier(barriers);
+ }
+ }
+}
+
+void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers)
+{
+ EVENT("(GLbitfield barriers = 0x%X)", barriers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::MemoryBarrierByRegion>(barriers);
+
+ if (context->skipValidation() || ValidateMemoryBarrierByRegion(context, barriers))
+ {
+ context->memoryBarrierByRegion(barriers);
+ }
+ }
+}
+
+void GL_APIENTRY TexStorage2DMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width "
+ "= %d, GLsizei height = %d, GLboolean fixedsamplelocations = %u)",
+ target, samples, internalformat, width, height, fixedsamplelocations);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::TexStorage2DMultisample>(
+ target, samples, internalformat, width, height, fixedsamplelocations);
+
+ if (context->skipValidation() ||
+ ValidateTexStorage2DMultisample(context, target, samples, internalformat, width, height,
+ fixedsamplelocations))
+ {
+ context->texStorage2DMultisample(target, samples, internalformat, width, height,
+ fixedsamplelocations);
+ }
+ }
+}
+
+void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ EVENT("(GLenum pname = 0x%X, GLuint index = %u, GLfloat *val = 0x%0.8p)", pname, index, val);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetMultisamplefv>(pname, index, val);
+
+ if (context->skipValidation() || ValidateGetMultisamplefv(context, pname, index, val))
+ {
+ context->getMultisamplefv(pname, index, val);
+ }
+ }
+}
+
+void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask)
+{
+ EVENT("(GLuint maskNumber = %u, GLbitfield mask = 0x%X)", maskNumber, mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::SampleMaski>(maskNumber, mask);
+
+ if (context->skipValidation() || ValidateSampleMaski(context, maskNumber, mask))
+ {
+ context->sampleMaski(maskNumber, mask);
+ }
+ }
+}
+
+void GL_APIENTRY GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)",
+ target, level, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetTexLevelParameteriv>(target, level, pname, params);
+
+ if (context->skipValidation() ||
+ ValidateGetTexLevelParameteriv(context, target, level, pname, params))
+ {
+ context->getTexLevelParameteriv(target, level, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)",
+ target, level, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::GetTexLevelParameterfv>(target, level, pname, params);
+
+ if (context->skipValidation() ||
+ ValidateGetTexLevelParameterfv(context, target, level, pname, params))
+ {
+ context->getTexLevelParameterfv(target, level, pname, params);
+ }
+ }
+}
+
+void GL_APIENTRY BindVertexBuffer(GLuint bindingindex,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizei stride)
+{
+ EVENT(
+ "(GLuint bindingindex = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizei stride = %d)",
+ bindingindex, buffer, offset, stride);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::BindVertexBuffer>(bindingindex, buffer, offset, stride);
+
+ if (context->skipValidation() ||
+ ValidateBindVertexBuffer(context, bindingindex, buffer, offset, stride))
+ {
+ context->bindVertexBuffer(bindingindex, buffer, offset, stride);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttribFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeoffset)
+{
+ EVENT(
+ "(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, "
+ "GLuint relativeoffset = %u)",
+ attribindex, size, type, normalized, relativeoffset);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttribFormat>(attribindex, size, type, normalized,
+ relativeoffset);
+
+ if (context->skipValidation() ||
+ ValidateVertexAttribFormat(context, attribindex, size, type, normalized,
+ relativeoffset))
+ {
+ context->vertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttribIFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset)
+{
+ EVENT(
+ "(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLuint relativeoffset = "
+ "%u)",
+ attribindex, size, type, relativeoffset);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttribIFormat>(attribindex, size, type,
+ relativeoffset);
+
+ if (context->skipValidation() ||
+ ValidateVertexAttribIFormat(context, attribindex, size, type, relativeoffset))
+ {
+ context->vertexAttribIFormat(attribindex, size, type, relativeoffset);
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex)
+{
+ EVENT("(GLuint attribindex = %u, GLuint bindingindex = %u)", attribindex, bindingindex);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexAttribBinding>(attribindex, bindingindex);
+
+ if (context->skipValidation() ||
+ ValidateVertexAttribBinding(context, attribindex, bindingindex))
+ {
+ context->vertexAttribBinding(attribindex, bindingindex);
+ }
+ }
+}
+
+void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor)
+{
+ EVENT("(GLuint bindingindex = %u, GLuint divisor = %u)", bindingindex, divisor);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->gatherParams<EntryPoint::VertexBindingDivisor>(bindingindex, divisor);
+
+ if (context->skipValidation() ||
+ ValidateVertexBindingDivisor(context, bindingindex, divisor))
+ {
+ context->vertexBindingDivisor(bindingindex, divisor);
+ }
+ }
+}
+} // namespace gl
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h
new file mode 100644
index 0000000000..e11d5a10bf
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h
@@ -0,0 +1,228 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml.
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// entry_points_gles_3_1_autogen.h:
+// Defines the GLES 3.1 entry points.
+
+#ifndef LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_
+#define LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_
+
+#include <GLES3/gl31.h>
+#include <export.h>
+
+#include "common/platform.h"
+
+namespace gl
+{
+ANGLE_EXPORT void GL_APIENTRY DispatchCompute(GLuint num_groups_x,
+ GLuint num_groups_y,
+ GLuint num_groups_z);
+ANGLE_EXPORT void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect);
+ANGLE_EXPORT void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect);
+ANGLE_EXPORT void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
+ANGLE_EXPORT void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param);
+ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceiv(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params);
+ANGLE_EXPORT GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program,
+ GLenum programInterface,
+ const GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY GetProgramResourceName(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY GetProgramResourceiv(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocation(GLuint program,
+ GLenum programInterface,
+ const GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program);
+ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramv(GLenum type,
+ GLsizei count,
+ const GLchar *const *strings);
+ANGLE_EXPORT void GL_APIENTRY BindProgramPipeline(GLuint pipeline);
+ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+ANGLE_EXPORT void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline);
+ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
+ANGLE_EXPORT void GL_APIENTRY
+ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ANGLE_EXPORT void GL_APIENTRY
+ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform2ui(GLuint program,
+ GLint location,
+ GLuint v0,
+ GLuint v1);
+ANGLE_EXPORT void GL_APIENTRY
+ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ANGLE_EXPORT void GL_APIENTRY
+ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform2f(GLuint program,
+ GLint location,
+ GLfloat v0,
+ GLfloat v1);
+ANGLE_EXPORT void GL_APIENTRY
+ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ANGLE_EXPORT void GL_APIENTRY
+ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform1iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform2iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform3iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform4iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform1uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform2uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform3uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform4uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform1fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline);
+ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog);
+ANGLE_EXPORT void GL_APIENTRY BindImageTexture(GLuint unit,
+ GLuint texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format);
+ANGLE_EXPORT void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ANGLE_EXPORT void GL_APIENTRY MemoryBarrier(GLbitfield barriers);
+ANGLE_EXPORT void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers);
+ANGLE_EXPORT void GL_APIENTRY TexStorage2DMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+ANGLE_EXPORT void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ANGLE_EXPORT void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask);
+ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameteriv(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfv(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY BindVertexBuffer(GLuint bindingindex,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizei stride);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeoffset);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribIFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex);
+ANGLE_EXPORT void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor);
+} // namespace gl
+
+#endif // LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/global_state.cpp b/src/3rdparty/angle/src/libGLESv2/global_state.cpp
index b99c3e1ca9..c5f3dfe4e1 100644
--- a/src/3rdparty/angle/src/libGLESv2/global_state.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/global_state.cpp
@@ -8,229 +8,141 @@
#include "libGLESv2/global_state.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Error.h"
-
#include "common/debug.h"
#include "common/platform.h"
#include "common/tls.h"
-namespace
-{
-
-static TLSIndex currentTLS = TLS_INVALID_INDEX;
-
-struct Current
-{
- EGLint error;
- EGLenum API;
- egl::Display *display;
- egl::Surface *drawSurface;
- egl::Surface *readSurface;
- gl::Context *context;
-};
-
-Current *AllocateCurrent()
-{
- ASSERT(currentTLS != TLS_INVALID_INDEX);
- if (currentTLS == TLS_INVALID_INDEX)
- {
- return NULL;
- }
-
- Current *current = new Current();
- current->error = EGL_SUCCESS;
- current->API = EGL_OPENGL_ES_API;
- current->display = reinterpret_cast<egl::Display*>(EGL_NO_DISPLAY);
- current->drawSurface = reinterpret_cast<egl::Surface*>(EGL_NO_SURFACE);
- current->readSurface = reinterpret_cast<egl::Surface*>(EGL_NO_SURFACE);
- current->context = reinterpret_cast<gl::Context*>(EGL_NO_CONTEXT);
-
- if (!SetTLSValue(currentTLS, current))
- {
- ERR("Could not set thread local storage.");
- return NULL;
- }
+#include "libANGLE/Thread.h"
- return current;
-}
-
-Current *GetCurrentData()
+namespace gl
{
- // Create a TLS index if one has not been created for this DLL
- if (currentTLS == TLS_INVALID_INDEX)
- {
- currentTLS = CreateTLSIndex();
- }
- Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
-
- // ANGLE issue 488: when the dll is loaded after thread initialization,
- // thread local storage (current) might not exist yet.
- return (current ? current : AllocateCurrent());
-}
-
-#ifdef ANGLE_PLATFORM_WINDOWS
-
-void DeallocateCurrent()
+Context *GetGlobalContext()
{
- Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
- SafeDelete(current);
- SetTLSValue(currentTLS, NULL);
+ egl::Thread *thread = egl::GetCurrentThread();
+ return thread->getContext();
}
-extern "C" BOOL WINAPI DllMain(HINSTANCE, DWORD reason, LPVOID)
+Context *GetValidGlobalContext()
{
- switch (reason)
- {
- case DLL_PROCESS_ATTACH:
- currentTLS = CreateTLSIndex();
- if (currentTLS == TLS_INVALID_INDEX)
- {
- return FALSE;
- }
- AllocateCurrent();
- break;
-
- case DLL_THREAD_ATTACH:
- AllocateCurrent();
- break;
-
- case DLL_THREAD_DETACH:
- DeallocateCurrent();
- break;
-
- case DLL_PROCESS_DETACH:
- DeallocateCurrent();
- if (currentTLS != TLS_INVALID_INDEX)
- {
- DestroyTLSIndex(currentTLS);
- currentTLS = TLS_INVALID_INDEX;
- }
- break;
- }
-
- return TRUE;
+ egl::Thread *thread = egl::GetCurrentThread();
+ return thread->getValidContext();
}
-#endif
-}
+} // namespace gl
-namespace gl
+namespace egl
{
-Context *GetGlobalContext()
+namespace
{
- Current *current = GetCurrentData();
- return current->context;
-}
+static TLSIndex threadTLS = TLS_INVALID_INDEX;
-Context *GetValidGlobalContext()
+Thread *AllocateCurrentThread()
{
- gl::Context *context = GetGlobalContext();
- if (context)
+ ASSERT(threadTLS != TLS_INVALID_INDEX);
+ if (threadTLS == TLS_INVALID_INDEX)
{
- if (context->isContextLost())
- {
- context->recordError(gl::Error(GL_OUT_OF_MEMORY, "Context has been lost."));
- return nullptr;
- }
- else
- {
- return context;
- }
+ return nullptr;
+ }
+
+ Thread *thread = new Thread();
+ if (!SetTLSValue(threadTLS, thread))
+ {
+ ERR() << "Could not set thread local storage.";
+ return nullptr;
}
- return nullptr;
-}
+ return thread;
}
-namespace egl
-{
+} // anonymous namespace
-void SetGlobalError(const Error &error)
+Thread *GetCurrentThread()
{
- Current *current = GetCurrentData();
-
- current->error = error.getCode();
-}
+ // Create a TLS index if one has not been created for this DLL
+ if (threadTLS == TLS_INVALID_INDEX)
+ {
+ threadTLS = CreateTLSIndex();
+ }
-EGLint GetGlobalError()
-{
- Current *current = GetCurrentData();
+ Thread *current = static_cast<Thread *>(GetTLSValue(threadTLS));
- return current->error;
+ // ANGLE issue 488: when the dll is loaded after thread initialization,
+ // thread local storage (current) might not exist yet.
+ return (current ? current : AllocateCurrentThread());
}
-EGLenum GetGlobalAPI()
-{
- Current *current = GetCurrentData();
-
- return current->API;
-}
+} // namespace egl
-void SetGlobalAPI(EGLenum API)
+#ifdef ANGLE_PLATFORM_WINDOWS
+namespace egl
{
- Current *current = GetCurrentData();
-
- current->API = API;
-}
-void SetGlobalDisplay(Display *dpy)
+namespace
{
- Current *current = GetCurrentData();
-
- current->display = dpy;
-}
-Display *GetGlobalDisplay()
+bool DeallocateCurrentThread()
{
- Current *current = GetCurrentData();
-
- return current->display;
+ Thread *thread = static_cast<Thread *>(GetTLSValue(threadTLS));
+ SafeDelete(thread);
+ return SetTLSValue(threadTLS, nullptr);
}
-void SetGlobalDrawSurface(Surface *surface)
+bool InitializeProcess()
{
- Current *current = GetCurrentData();
+ threadTLS = CreateTLSIndex();
+ if (threadTLS == TLS_INVALID_INDEX)
+ {
+ return false;
+ }
- current->drawSurface = surface;
+ return AllocateCurrentThread() != nullptr;
}
-Surface *GetGlobalDrawSurface()
+bool TerminateProcess()
{
- Current *current = GetCurrentData();
+ if (!DeallocateCurrentThread())
+ {
+ return false;
+ }
- return current->drawSurface;
-}
+ if (threadTLS != TLS_INVALID_INDEX)
+ {
+ TLSIndex tlsCopy = threadTLS;
+ threadTLS = TLS_INVALID_INDEX;
-void SetGlobalReadSurface(Surface *surface)
-{
- Current *current = GetCurrentData();
+ if (!DestroyTLSIndex(tlsCopy))
+ {
+ return false;
+ }
+ }
- current->readSurface = surface;
+ return true;
}
-Surface *GetGlobalReadSurface()
-{
- Current *current = GetCurrentData();
+} // anonymous namespace
- return current->readSurface;
-}
+} // namespace egl
-void SetGlobalContext(gl::Context *context)
+extern "C" BOOL WINAPI DllMain(HINSTANCE, DWORD reason, LPVOID)
{
- Current *current = GetCurrentData();
+ switch (reason)
+ {
+ case DLL_PROCESS_ATTACH:
+ return static_cast<BOOL>(egl::InitializeProcess());
- current->context = context;
-}
+ case DLL_THREAD_ATTACH:
+ return static_cast<BOOL>(egl::AllocateCurrentThread() != nullptr);
-gl::Context *GetGlobalContext()
-{
- Current *current = GetCurrentData();
+ case DLL_THREAD_DETACH:
+ return static_cast<BOOL>(egl::DeallocateCurrentThread());
- return current->context;
-}
+ case DLL_PROCESS_DETACH:
+ return static_cast<BOOL>(egl::TerminateProcess());
+ }
+ return TRUE;
}
+#endif // ANGLE_PLATFORM_WINDOWS
diff --git a/src/3rdparty/angle/src/libGLESv2/global_state.h b/src/3rdparty/angle/src/libGLESv2/global_state.h
index db202539cb..3e3740c90e 100644
--- a/src/3rdparty/angle/src/libGLESv2/global_state.h
+++ b/src/3rdparty/angle/src/libGLESv2/global_state.h
@@ -9,8 +9,6 @@
#ifndef LIBGLESV2_GLOBALSTATE_H_
#define LIBGLESV2_GLOBALSTATE_H_
-#include <EGL/egl.h>
-
namespace gl
{
class Context;
@@ -18,32 +16,14 @@ class Context;
Context *GetGlobalContext();
Context *GetValidGlobalContext();
-}
+} // namespace gl
namespace egl
{
-class Error;
-class Display;
-class Surface;
-
-void SetGlobalError(const Error &error);
-EGLint GetGlobalError();
-
-void SetGlobalAPI(EGLenum API);
-EGLenum GetGlobalAPI();
-
-void SetGlobalDisplay(Display *dpy);
-Display *GetGlobalDisplay();
-
-void SetGlobalDrawSurface(Surface *surface);
-Surface *GetGlobalDrawSurface();
-
-void SetGlobalReadSurface(Surface *surface);
-Surface *GetGlobalReadSurface();
+class Thread;
-void SetGlobalContext(gl::Context *context);
-gl::Context *GetGlobalContext();
+Thread *GetCurrentThread();
-}
+} // namespace egl
#endif // LIBGLESV2_GLOBALSTATE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
index 42b749f373..ffd78a2ac0 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
@@ -6,14 +6,14 @@
// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
-#include "libGLESv2/entry_points_gles_2_0.h"
+#include "libGLESv2/entry_points_gles_2_0_autogen.h"
#include "libGLESv2/entry_points_gles_2_0_ext.h"
-#include "libGLESv2/entry_points_gles_3_0.h"
+#include "libGLESv2/entry_points_gles_3_0_autogen.h"
+#include "libGLESv2/entry_points_gles_3_1_autogen.h"
#include "common/event_tracer.h"
-extern "C"
-{
+extern "C" {
void GL_APIENTRY glActiveTexture(GLenum texture)
{
@@ -25,7 +25,7 @@ void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
return gl::AttachShader(program, shader);
}
-void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
+void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
return gl::BindAttribLocation(program, index, name);
}
@@ -75,12 +75,12 @@ void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlp
return gl::BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
-void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
{
return gl::BufferData(target, size, data, usage);
}
-void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
{
return gl::BufferSubData(target, offset, size, data);
}
@@ -120,22 +120,53 @@ void GL_APIENTRY glCompileShader(GLuint shader)
return gl::CompileShader(shader);
}
-void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+void GL_APIENTRY glCompressedTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void *data)
{
- return gl::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ return gl::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize,
+ data);
}
-void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
{
- return gl::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ return gl::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
+ imageSize, data);
}
-void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+void GL_APIENTRY glCopyTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
{
return gl::CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
-void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+void GL_APIENTRY glCopyTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
{
return gl::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
@@ -155,12 +186,12 @@ void GL_APIENTRY glCullFace(GLenum mode)
return gl::CullFace(mode);
}
-void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers)
+void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
return gl::DeleteBuffers(n, buffers);
}
-void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
return gl::DeleteFramebuffers(n, framebuffers);
}
@@ -170,7 +201,7 @@ void GL_APIENTRY glDeleteProgram(GLuint program)
return gl::DeleteProgram(program);
}
-void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
return gl::DeleteRenderbuffers(n, renderbuffers);
}
@@ -180,7 +211,7 @@ void GL_APIENTRY glDeleteShader(GLuint shader)
return gl::DeleteShader(shader);
}
-void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures)
+void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
{
return gl::DeleteTextures(n, textures);
}
@@ -220,7 +251,7 @@ void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
return gl::DrawArrays(mode, first, count);
}
-void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
+void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
{
return gl::DrawElements(mode, count, type, indices);
}
@@ -245,12 +276,19 @@ void GL_APIENTRY glFlush(void)
return gl::Flush();
}
-void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+void GL_APIENTRY glFramebufferRenderbuffer(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer)
{
return gl::FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
-void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+void GL_APIENTRY glFramebufferTexture2D(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level)
{
return gl::FramebufferTexture2D(target, attachment, textarget, texture, level);
}
@@ -260,7 +298,7 @@ void GL_APIENTRY glFrontFace(GLenum mode)
return gl::FrontFace(mode);
}
-void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
+void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
{
return gl::GenBuffers(n, buffers);
}
@@ -270,47 +308,62 @@ void GL_APIENTRY glGenerateMipmap(GLenum target)
return gl::GenerateMipmap(target);
}
-void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
return gl::GenFramebuffers(n, framebuffers);
}
-void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
return gl::GenRenderbuffers(n, renderbuffers);
}
-void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
+void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures)
{
return gl::GenTextures(n, textures);
}
-void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+void GL_APIENTRY glGetActiveAttrib(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name)
{
return gl::GetActiveAttrib(program, index, bufsize, length, size, type, name);
}
-void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+void GL_APIENTRY glGetActiveUniform(GLuint program,
+ GLuint index,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name)
{
return gl::GetActiveUniform(program, index, bufsize, length, size, type, name);
}
-void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+void GL_APIENTRY glGetAttachedShaders(GLuint program,
+ GLsizei maxcount,
+ GLsizei *count,
+ GLuint *shaders)
{
return gl::GetAttachedShaders(program, maxcount, count, shaders);
}
-GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name)
+GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
{
return gl::GetAttribLocation(program, name);
}
-void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
+void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
{
return gl::GetBooleanv(pname, params);
}
-void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
return gl::GetBufferParameteriv(target, pname, params);
}
@@ -320,97 +373,109 @@ GLenum GL_APIENTRY glGetError(void)
return gl::GetError();
}
-void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)
+void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *params)
{
return gl::GetFloatv(pname, params);
}
-void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params)
{
return gl::GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
-void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)
+void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *params)
{
return gl::GetIntegerv(pname, params);
}
-void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
return gl::GetProgramiv(program, pname, params);
}
-void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+void GL_APIENTRY glGetProgramInfoLog(GLuint program,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLchar *infolog)
{
return gl::GetProgramInfoLog(program, bufsize, length, infolog);
}
-void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
return gl::GetRenderbufferParameteriv(target, pname, params);
}
-void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
return gl::GetShaderiv(shader, pname, params);
}
-void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+void GL_APIENTRY glGetShaderInfoLog(GLuint shader,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLchar *infolog)
{
return gl::GetShaderInfoLog(shader, bufsize, length, infolog);
}
-void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype,
+ GLenum precisiontype,
+ GLint *range,
+ GLint *precision)
{
return gl::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
-void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
{
return gl::GetShaderSource(shader, bufsize, length, source);
}
-const GLubyte* GL_APIENTRY glGetString(GLenum name)
+const GLubyte *GL_APIENTRY glGetString(GLenum name)
{
return gl::GetString(name);
}
-void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
return gl::GetTexParameterfv(target, pname, params);
}
-void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
return gl::GetTexParameteriv(target, pname, params);
}
-void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
return gl::GetUniformfv(program, location, params);
}
-void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params)
+void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
{
return gl::GetUniformiv(program, location, params);
}
-GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name)
+GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
{
return gl::GetUniformLocation(program, name);
}
-void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
return gl::GetVertexAttribfv(index, pname, params);
}
-void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
return gl::GetVertexAttribiv(index, pname, params);
}
-void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
+void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
{
return gl::GetVertexAttribPointerv(index, pname, pointer);
}
@@ -475,7 +540,13 @@ void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
return gl::PolygonOffset(factor, units);
}
-void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
+void GL_APIENTRY glReadPixels(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void *pixels)
{
return gl::ReadPixels(x, y, width, height, format, type, pixels);
}
@@ -485,7 +556,10 @@ void GL_APIENTRY glReleaseShaderCompiler(void)
return gl::ReleaseShaderCompiler();
}
-void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+void GL_APIENTRY glRenderbufferStorage(GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
{
return gl::RenderbufferStorage(target, internalformat, width, height);
}
@@ -500,12 +574,19 @@ void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
return gl::Scissor(x, y, width, height);
}
-void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
+void GL_APIENTRY glShaderBinary(GLsizei n,
+ const GLuint *shaders,
+ GLenum binaryformat,
+ const void *binary,
+ GLsizei length)
{
return gl::ShaderBinary(n, shaders, binaryformat, binary, length);
}
-void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
+void GL_APIENTRY glShaderSource(GLuint shader,
+ GLsizei count,
+ const GLchar *const *string,
+ const GLint *length)
{
return gl::ShaderSource(shader, count, string, length);
}
@@ -540,9 +621,18 @@ void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLe
return gl::StencilOpSeparate(face, fail, zfail, zpass);
}
-void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+void GL_APIENTRY glTexImage2D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
{
- return gl::TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ return gl::TexImage2D(target, level, internalformat, width, height, border, format, type,
+ pixels);
}
void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
@@ -550,7 +640,7 @@ void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
return gl::TexParameterf(target, pname, param);
}
-void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
return gl::TexParameterfv(target, pname, params);
}
@@ -560,12 +650,20 @@ void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
return gl::TexParameteri(target, pname, param);
}
-void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
return gl::TexParameteriv(target, pname, params);
}
-void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
+void GL_APIENTRY glTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
{
return gl::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
@@ -575,7 +673,7 @@ void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
return gl::Uniform1f(location, x);
}
-void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *v)
{
return gl::Uniform1fv(location, count, v);
}
@@ -585,7 +683,7 @@ void GL_APIENTRY glUniform1i(GLint location, GLint x)
return gl::Uniform1i(location, x);
}
-void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v)
+void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *v)
{
return gl::Uniform1iv(location, count, v);
}
@@ -595,7 +693,7 @@ void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
return gl::Uniform2f(location, x, y);
}
-void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *v)
{
return gl::Uniform2fv(location, count, v);
}
@@ -605,7 +703,7 @@ void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
return gl::Uniform2i(location, x, y);
}
-void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v)
+void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *v)
{
return gl::Uniform2iv(location, count, v);
}
@@ -615,7 +713,7 @@ void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
return gl::Uniform3f(location, x, y, z);
}
-void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *v)
{
return gl::Uniform3fv(location, count, v);
}
@@ -625,7 +723,7 @@ void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
return gl::Uniform3i(location, x, y, z);
}
-void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v)
+void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *v)
{
return gl::Uniform3iv(location, count, v);
}
@@ -635,7 +733,7 @@ void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GL
return gl::Uniform4f(location, x, y, z, w);
}
-void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *v)
{
return gl::Uniform4fv(location, count, v);
}
@@ -645,22 +743,31 @@ void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
return gl::Uniform4i(location, x, y, z, w);
}
-void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v)
+void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *v)
{
return gl::Uniform4iv(location, count, v);
}
-void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
{
return gl::UniformMatrix2fv(location, count, transpose, value);
}
-void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
{
return gl::UniformMatrix3fv(location, count, transpose, value);
}
-void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
{
return gl::UniformMatrix4fv(location, count, transpose, value);
}
@@ -680,7 +787,7 @@ void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x)
return gl::VertexAttrib1f(indx, x);
}
-void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values)
+void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat *values)
{
return gl::VertexAttrib1fv(indx, values);
}
@@ -690,7 +797,7 @@ void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
return gl::VertexAttrib2f(indx, x, y);
}
-void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values)
+void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat *values)
{
return gl::VertexAttrib2fv(indx, values);
}
@@ -700,7 +807,7 @@ void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
return gl::VertexAttrib3f(indx, x, y, z);
}
-void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values)
+void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat *values)
{
return gl::VertexAttrib3fv(indx, values);
}
@@ -710,12 +817,17 @@ void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z,
return gl::VertexAttrib4f(indx, x, y, z, w);
}
-void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values)
+void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat *values)
{
return gl::VertexAttrib4fv(indx, values);
}
-void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
+void GL_APIENTRY glVertexAttribPointer(GLuint indx,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *ptr)
{
return gl::VertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
@@ -730,42 +842,96 @@ void GL_APIENTRY glReadBuffer(GLenum mode)
return gl::ReadBuffer(mode);
}
-void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
+void GL_APIENTRY glDrawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices)
{
return gl::DrawRangeElements(mode, start, end, count, type, indices);
}
-void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
- return gl::TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
-}
-
-void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
-{
- return gl::TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-}
-
-void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+void GL_APIENTRY glTexImage3D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ return gl::TexImage3D(target, level, internalformat, width, height, depth, border, format, type,
+ pixels);
+}
+
+void GL_APIENTRY glTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ return gl::TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format,
+ type, pixels);
+}
+
+void GL_APIENTRY glCopyTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
{
return gl::CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
-void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+void GL_APIENTRY glCompressedTexImage3D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void *data)
{
- return gl::CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ return gl::CompressedTexImage3D(target, level, internalformat, width, height, depth, border,
+ imageSize, data);
}
-void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+void GL_APIENTRY glCompressedTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
{
- return gl::CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ return gl::CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height,
+ depth, format, imageSize, data);
}
-void GL_APIENTRY glGenQueries(GLsizei n, GLuint* ids)
+void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids)
{
return gl::GenQueries(n, ids);
}
-void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint* ids)
+void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids)
{
return gl::DeleteQueries(n, ids);
}
@@ -785,12 +951,12 @@ void GL_APIENTRY glEndQuery(GLenum target)
return gl::EndQuery(target);
}
-void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint* params)
+void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
return gl::GetQueryiv(target, pname, params);
}
-void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
+void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
return gl::GetQueryObjectuiv(id, pname, params);
}
@@ -800,62 +966,101 @@ GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
return gl::UnmapBuffer(target);
}
-void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
+void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params)
{
return gl::GetBufferPointerv(target, pname, params);
}
-void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum* bufs)
+void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs)
{
return gl::DrawBuffers(n, bufs);
}
-void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
{
return gl::UniformMatrix2x3fv(location, count, transpose, value);
}
-void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
{
return gl::UniformMatrix3x2fv(location, count, transpose, value);
}
-void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
{
return gl::UniformMatrix2x4fv(location, count, transpose, value);
}
-void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
{
return gl::UniformMatrix4x2fv(location, count, transpose, value);
}
-void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
{
return gl::UniformMatrix3x4fv(location, count, transpose, value);
}
-void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void GL_APIENTRY glUniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
{
return gl::UniformMatrix4x3fv(location, count, transpose, value);
}
-void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+void GL_APIENTRY glBlitFramebuffer(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
{
- return gl::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ return gl::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
+ filter);
}
-void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
{
return gl::RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
-void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+void GL_APIENTRY glFramebufferTextureLayer(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer)
{
return gl::FramebufferTextureLayer(target, attachment, texture, level, layer);
}
-GLvoid* GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+void *GL_APIENTRY glMapBufferRange(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
{
return gl::MapBufferRange(target, offset, length, access);
}
@@ -870,12 +1075,12 @@ void GL_APIENTRY glBindVertexArray(GLuint array)
return gl::BindVertexArray(array);
}
-void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
+void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
return gl::DeleteVertexArrays(n, arrays);
}
-void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays)
+void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)
{
return gl::GenVertexArrays(n, arrays);
}
@@ -885,7 +1090,7 @@ GLboolean GL_APIENTRY glIsVertexArray(GLuint array)
return gl::IsVertexArray(array);
}
-void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
+void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
return gl::GetIntegeri_v(target, index, data);
}
@@ -900,7 +1105,8 @@ void GL_APIENTRY glEndTransformFeedback(void)
return gl::EndTransformFeedback();
}
-void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+void GL_APIENTRY
+glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
return gl::BindBufferRange(target, index, buffer, offset, size);
}
@@ -910,27 +1116,37 @@ void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
return gl::BindBufferBase(target, index, buffer);
}
-void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
+void GL_APIENTRY glTransformFeedbackVaryings(GLuint program,
+ GLsizei count,
+ const GLchar *const *varyings,
+ GLenum bufferMode)
{
return gl::TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
-void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
+void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *size,
+ GLenum *type,
+ GLchar *name)
{
return gl::GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
-void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+void GL_APIENTRY
+glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{
return gl::VertexAttribIPointer(index, size, type, stride, pointer);
}
-void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
+void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
return gl::GetVertexAttribIiv(index, pname, params);
}
-void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
+void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
return gl::GetVertexAttribIuiv(index, pname, params);
}
@@ -945,17 +1161,17 @@ void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z,
return gl::VertexAttribI4ui(index, x, y, z, w);
}
-void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint* v)
+void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v)
{
return gl::VertexAttribI4iv(index, v);
}
-void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint* v)
+void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
return gl::VertexAttribI4uiv(index, v);
}
-void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint* params)
+void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
return gl::GetUniformuiv(program, location, params);
}
@@ -985,37 +1201,37 @@ void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, G
return gl::Uniform4ui(location, v0, v1, v2, v3);
}
-void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
+void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
return gl::Uniform1uiv(location, count, value);
}
-void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
+void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
return gl::Uniform2uiv(location, count, value);
}
-void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
+void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
return gl::Uniform3uiv(location, count, value);
}
-void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
+void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
return gl::Uniform4uiv(location, count, value);
}
-void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
+void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
return gl::ClearBufferiv(buffer, drawbuffer, value);
}
-void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
+void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
return gl::ClearBufferuiv(buffer, drawbuffer, value);
}
-void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
+void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
return gl::ClearBufferfv(buffer, drawbuffer, value);
}
@@ -1025,59 +1241,87 @@ void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth,
return gl::ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
-const GLubyte* GL_APIENTRY glGetStringi(GLenum name, GLuint index)
+const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index)
{
return gl::GetStringi(name, index);
}
-void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+void GL_APIENTRY glCopyBufferSubData(GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size)
{
return gl::CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
-void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
+void GL_APIENTRY glGetUniformIndices(GLuint program,
+ GLsizei uniformCount,
+ const GLchar *const *uniformNames,
+ GLuint *uniformIndices)
{
return gl::GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
-void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+void GL_APIENTRY glGetActiveUniformsiv(GLuint program,
+ GLsizei uniformCount,
+ const GLuint *uniformIndices,
+ GLenum pname,
+ GLint *params)
{
return gl::GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
-GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
+GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
return gl::GetUniformBlockIndex(program, uniformBlockName);
}
-void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params)
{
return gl::GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
-void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+void GL_APIENTRY glGetActiveUniformBlockName(GLuint program,
+ GLuint uniformBlockIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformBlockName)
{
- return gl::GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ return gl::GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length,
+ uniformBlockName);
}
-void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+void GL_APIENTRY glUniformBlockBinding(GLuint program,
+ GLuint uniformBlockIndex,
+ GLuint uniformBlockBinding)
{
return gl::UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
-void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
+void GL_APIENTRY glDrawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount)
{
return gl::DrawArraysInstanced(mode, first, count, instanceCount);
}
-void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
+void GL_APIENTRY glDrawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instanceCount)
{
return gl::DrawElementsInstanced(mode, count, type, indices, instanceCount);
}
GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
{
- return gl::FenceSync_(condition, flags);
+ return gl::FenceSync(condition, flags);
}
GLboolean GL_APIENTRY glIsSync(GLsync sync)
@@ -1100,32 +1344,33 @@ void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
return gl::WaitSync(sync, flags, timeout);
}
-void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64* params)
+void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *params)
{
return gl::GetInteger64v(pname, params);
}
-void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+void GL_APIENTRY
+glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
return gl::GetSynciv(sync, pname, bufSize, length, values);
}
-void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
+void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
return gl::GetInteger64i_v(target, index, data);
}
-void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
+void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
return gl::GetBufferParameteri64v(target, pname, params);
}
-void GL_APIENTRY glGenSamplers(GLsizei count, GLuint* samplers)
+void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers)
{
return gl::GenSamplers(count, samplers);
}
-void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint* samplers)
+void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
return gl::DeleteSamplers(count, samplers);
}
@@ -1145,7 +1390,7 @@ void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
return gl::SamplerParameteri(sampler, pname, param);
}
-void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
+void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
return gl::SamplerParameteriv(sampler, pname, param);
}
@@ -1155,17 +1400,17 @@ void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param
return gl::SamplerParameterf(sampler, pname, param);
}
-void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
+void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
return gl::SamplerParameterfv(sampler, pname, param);
}
-void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
+void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
return gl::GetSamplerParameteriv(sampler, pname, params);
}
-void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
+void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
return gl::GetSamplerParameterfv(sampler, pname, params);
}
@@ -1180,12 +1425,12 @@ void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
return gl::BindTransformFeedback(target, id);
}
-void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
+void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
return gl::DeleteTransformFeedbacks(n, ids);
}
-void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint* ids)
+void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
return gl::GenTransformFeedbacks(n, ids);
}
@@ -1205,12 +1450,19 @@ void GL_APIENTRY glResumeTransformFeedback(void)
return gl::ResumeTransformFeedback();
}
-void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+void GL_APIENTRY glGetProgramBinary(GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary)
{
return gl::GetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
-void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+void GL_APIENTRY glProgramBinary(GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLsizei length)
{
return gl::ProgramBinary(program, binaryFormat, binary, length);
}
@@ -1220,52 +1472,86 @@ void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
return gl::ProgramParameteri(program, pname, value);
}
-void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
+void GL_APIENTRY glInvalidateFramebuffer(GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments)
{
return gl::InvalidateFramebuffer(target, numAttachments, attachments);
}
-void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
{
return gl::InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
}
-void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+void GL_APIENTRY
+glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
return gl::TexStorage2D(target, levels, internalformat, width, height);
}
-void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+void GL_APIENTRY glTexStorage3D(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
{
return gl::TexStorage3D(target, levels, internalformat, width, height, depth);
}
-void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
+void GL_APIENTRY glGetInternalformativ(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint *params)
{
return gl::GetInternalformativ(target, internalformat, pname, bufSize, params);
}
-void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
{
- return gl::BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ return gl::BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
+ filter);
}
-void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
{
return gl::RenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height);
}
-void GL_APIENTRY glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments)
+void GL_APIENTRY glDiscardFramebufferEXT(GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments)
{
return gl::DiscardFramebufferEXT(target, numAttachments, attachments);
}
-void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences)
+void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint *fences)
{
return gl::DeleteFencesNV(n, fences);
}
-void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences)
+void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint *fences)
{
return gl::GenFencesNV(n, fences);
}
@@ -1295,12 +1581,19 @@ void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition)
return gl::SetFenceNV(fence, condition);
}
-void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
+void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLchar *source)
{
return gl::GetTranslatedShaderSourceANGLE(shader, bufsize, length, source);
}
-void GL_APIENTRY glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+void GL_APIENTRY glTexStorage2DEXT(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
{
return gl::TexStorage2DEXT(target, levels, internalformat, width, height);
}
@@ -1310,7 +1603,14 @@ GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void)
return gl::GetGraphicsResetStatusEXT();
}
-void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
+void GL_APIENTRY glReadnPixelsEXT(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *data)
{
return gl::ReadnPixelsEXT(x, y, width, height, format, type, bufSize, data);
}
@@ -1385,12 +1685,19 @@ void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
return gl::DrawBuffersEXT(n, bufs);
}
-void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
{
return gl::DrawArraysInstancedANGLE(mode, first, count, primcount);
}
-void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
+void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei primcount)
{
return gl::DrawElementsInstancedANGLE(mode, count, type, indices, primcount);
}
@@ -1400,17 +1707,24 @@ void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
return gl::VertexAttribDivisorANGLE(index, divisor);
}
-void GL_APIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
+void GL_APIENTRY glGetProgramBinaryOES(GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary)
{
return gl::GetProgramBinaryOES(program, bufSize, length, binaryFormat, binary);
}
-void GL_APIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
+void GL_APIENTRY glProgramBinaryOES(GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length)
{
return gl::ProgramBinaryOES(program, binaryFormat, binary, length);
}
-void* GL_APIENTRY glMapBufferOES(GLenum target, GLenum access)
+void *GL_APIENTRY glMapBufferOES(GLenum target, GLenum access)
{
return gl::MapBufferOES(target, access);
}
@@ -1420,12 +1734,15 @@ GLboolean GL_APIENTRY glUnmapBufferOES(GLenum target)
return gl::UnmapBufferOES(target);
}
-void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params)
+void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, void **params)
{
return gl::GetBufferPointervOES(target, pname, params);
}
-void* GL_APIENTRY glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+void *GL_APIENTRY glMapBufferRangeEXT(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
{
return gl::MapBufferRangeEXT(target, offset, length, access);
}
@@ -1562,4 +1879,697 @@ void GL_APIENTRY glGetPointervKHR(GLenum pname, void **params)
{
return gl::GetPointervKHR(pname, params);
}
+
+void GL_APIENTRY glBindUniformLocationCHROMIUM(GLuint program, GLint location, const GLchar *name)
+{
+ return gl::BindUniformLocationCHROMIUM(program, location, name);
+}
+
+void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components)
+{
+ return gl::CoverageModulationCHROMIUM(components);
+}
+
+// CHROMIUM_path_rendendering
+void GL_APIENTRY glMatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix)
+{
+ gl::MatrixLoadfCHROMIUM(matrixMode, matrix);
+}
+
+void GL_APIENTRY glMatrixLoadIdentityCHROMIUM(GLenum matrixMode)
+{
+ gl::MatrixLoadIdentityCHROMIUM(matrixMode);
+}
+
+GLuint GL_APIENTRY glGenPathsCHROMIUM(GLsizei range)
+{
+ return gl::GenPathsCHROMIUM(range);
+}
+
+void GL_APIENTRY glDeletePathsCHROMIUM(GLuint first, GLsizei range)
+{
+ gl::DeletePathsCHROMIUM(first, range);
+}
+
+GLboolean GL_APIENTRY glIsPathCHROMIUM(GLuint path)
+{
+ return gl::IsPathCHROMIUM(path);
+}
+
+void GL_APIENTRY glPathCommandsCHROMIUM(GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords)
+{
+ gl::PathCommandsCHROMIUM(path, numCommands, commands, numCoords, coordType, coords);
+}
+
+void GL_APIENTRY glPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value)
+{
+ gl::PathParameterfCHROMIUM(path, pname, value);
+}
+
+void GL_APIENTRY glPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value)
+{
+ gl::PathParameteriCHROMIUM(path, pname, value);
+}
+
+void GL_APIENTRY glGetPathParameterfvCHROMIUM(GLuint path, GLenum pname, GLfloat *value)
+{
+ gl::GetPathParameterfCHROMIUM(path, pname, value);
+}
+
+void GL_APIENTRY glGetPathParameterivCHROMIUM(GLuint path, GLenum pname, GLint *value)
+{
+ gl::GetPathParameteriCHROMIUM(path, pname, value);
+}
+
+void GL_APIENTRY glPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask)
+{
+ gl::PathStencilFuncCHROMIUM(func, ref, mask);
+}
+
+void GL_APIENTRY glStencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask)
+{
+ gl::StencilFillPathCHROMIUM(path, fillMode, mask);
+}
+
+void GL_APIENTRY glStencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask)
+{
+ gl::StencilStrokePathCHROMIUM(path, reference, mask);
+}
+
+void GL_APIENTRY glCoverFillPathCHROMIUM(GLuint path, GLenum coverMode)
+{
+ gl::CoverFillPathCHROMIUM(path, coverMode);
+}
+
+void GL_APIENTRY glCoverStrokePathCHROMIUM(GLuint path, GLenum coverMode)
+{
+ gl::CoverStrokePathCHROMIUM(path, coverMode);
+}
+
+void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM(GLuint path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode)
+{
+ gl::StencilThenCoverFillPathCHROMIUM(path, fillMode, mask, coverMode);
+}
+
+void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM(GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode)
+{
+ gl::StencilThenCoverStrokePathCHROMIUM(path, reference, mask, coverMode);
+}
+
+void GL_APIENTRY glCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ gl::CoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, coverMode,
+ transformType, transformValues);
+}
+
+void GL_APIENTRY glCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ gl::CoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, coverMode,
+ transformType, transformValues);
+}
+
+void GL_APIENTRY glStencilFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ gl::StencilFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode, mask,
+ transformType, transformValues);
+}
+
+void GL_APIENTRY glStencilStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ gl::StencilStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, reference, mask,
+ transformType, transformValues);
+}
+
+void GL_APIENTRY glStencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ gl::StencilThenCoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode,
+ mask, coverMode, transformType, transformValues);
+}
+
+void GL_APIENTRY glStencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ gl::StencilThenCoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase,
+ reference, mask, coverMode, transformType,
+ transformValues);
+}
+
+void GL_APIENTRY glBindFragmentInputLocationCHROMIUM(GLuint program,
+ GLint location,
+ const GLchar *name)
+{
+ gl::BindFragmentInputLocationCHROMIUM(program, location, name);
+}
+
+void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUM(GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs)
+{
+ gl::ProgramPathFragmentInputGenCHROMIUM(program, location, genMode, components, coeffs);
+}
+
+// GLES 3.1
+void GL_APIENTRY glDispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ)
+{
+ gl::DispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
+}
+
+void GL_APIENTRY glDispatchComputeIndirect(GLintptr indirect)
+{
+ gl::DispatchComputeIndirect(indirect);
+}
+
+void GL_APIENTRY glDrawArraysIndirect(GLenum mode, const void *indirect)
+{
+ gl::DrawArraysIndirect(mode, indirect);
+}
+
+void GL_APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
+{
+ gl::DrawElementsIndirect(mode, type, indirect);
+}
+
+void GL_APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
+{
+ gl::FramebufferParameteri(target, pname, param);
+}
+
+void GL_APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ gl::GetFramebufferParameteriv(target, pname, params);
+}
+
+void GL_APIENTRY glGetProgramInterfaceiv(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params)
+{
+ gl::GetProgramInterfaceiv(program, programInterface, pname, params);
+}
+
+GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ return gl::GetProgramResourceIndex(program, programInterface, name);
+}
+
+void GL_APIENTRY glGetProgramResourceName(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name)
+{
+ gl::GetProgramResourceName(program, programInterface, index, bufSize, length, name);
+}
+
+void GL_APIENTRY glGetProgramResourceiv(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ gl::GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length,
+ params);
+}
+
+GLint GL_APIENTRY glGetProgramResourceLocation(GLuint program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ return gl::GetProgramResourceLocation(program, programInterface, name);
+}
+
+void GL_APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ gl::UseProgramStages(pipeline, stages, program);
+}
+
+void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ gl::ActiveShaderProgram(pipeline, program);
+}
+
+GLuint GL_APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
+{
+ return gl::CreateShaderProgramv(type, count, strings);
+}
+
+void GL_APIENTRY glBindProgramPipeline(GLuint pipeline)
+{
+ gl::BindProgramPipeline(pipeline);
+}
+
+void GL_APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+ gl::DeleteProgramPipelines(n, pipelines);
+}
+
+void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ gl::GenProgramPipelines(n, pipelines);
+}
+
+GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline)
+{
+ return gl::IsProgramPipeline(pipeline);
+}
+
+void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+ gl::GetProgramPipelineiv(pipeline, pname, params);
+}
+
+void GL_APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ gl::ProgramUniform1i(program, location, v0);
+}
+
+void GL_APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ gl::ProgramUniform2i(program, location, v0, v1);
}
+
+void GL_APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ gl::ProgramUniform3i(program, location, v0, v1, v2);
+}
+
+void GL_APIENTRY
+glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ gl::ProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+void GL_APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ gl::ProgramUniform1ui(program, location, v0);
+}
+
+void GL_APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ gl::ProgramUniform2ui(program, location, v0, v1);
+}
+
+void GL_APIENTRY
+glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ gl::ProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+void GL_APIENTRY
+glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ gl::ProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+void GL_APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ gl::ProgramUniform1f(program, location, v0);
+}
+
+void GL_APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ gl::ProgramUniform2f(program, location, v0, v1);
+}
+
+void GL_APIENTRY
+glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ gl::ProgramUniform3f(program, location, v0, v1, v2);
+}
+
+void GL_APIENTRY
+glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ gl::ProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+void GL_APIENTRY glProgramUniform1iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ gl::ProgramUniform1iv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform2iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ gl::ProgramUniform2iv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform3iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ gl::ProgramUniform3iv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform4iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ gl::ProgramUniform4iv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform1uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ gl::ProgramUniform1uiv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform2uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ gl::ProgramUniform2uiv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform3uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ gl::ProgramUniform3uiv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform4uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ gl::ProgramUniform4uiv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform1fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ gl::ProgramUniform1fv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ gl::ProgramUniform2fv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ gl::ProgramUniform3fv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ gl::ProgramUniform4fv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix2x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix3x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix2x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix4x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix3x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix4x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline)
+{
+ gl::ValidateProgramPipeline(pipeline);
+}
+
+void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog)
+{
+ gl::GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+void GL_APIENTRY glBindImageTexture(GLuint unit,
+ GLuint texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format)
+{
+ gl::BindImageTexture(unit, texture, level, layered, layer, access, format);
+}
+
+void GL_APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ gl::GetBooleani_v(target, index, data);
+}
+
+void GL_APIENTRY glMemoryBarrier(GLbitfield barriers)
+{
+ gl::MemoryBarrier(barriers);
+}
+
+void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers)
+{
+ gl::MemoryBarrierByRegion(barriers);
+}
+
+void GL_APIENTRY glTexStorage2DMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations)
+{
+ gl::TexStorage2DMultisample(target, samples, internalformat, width, height,
+ fixedsamplelocations);
+}
+
+void GL_APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ gl::GetMultisamplefv(pname, index, val);
+}
+
+void GL_APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask)
+{
+ gl::SampleMaski(maskNumber, mask);
+}
+
+void GL_APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ gl::GetTexLevelParameteriv(target, level, pname, params);
+}
+
+void GL_APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ gl::GetTexLevelParameterfv(target, level, pname, params);
+}
+
+void GL_APIENTRY glBindVertexBuffer(GLuint bindingindex,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizei stride)
+{
+ gl::BindVertexBuffer(bindingindex, buffer, offset, stride);
+}
+
+void GL_APIENTRY glVertexAttribFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeoffset)
+{
+ gl::VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+}
+
+void GL_APIENTRY glVertexAttribIFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset)
+{
+ gl::VertexAttribIFormat(attribindex, size, type, relativeoffset);
+}
+
+void GL_APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
+{
+ gl::VertexAttribBinding(attribindex, bindingindex);
+}
+
+void GL_APIENTRY glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
+{
+ gl::VertexBindingDivisor(bindingindex, divisor);
+}
+
+void GL_APIENTRY glFramebufferTextureMultiviewLayeredANGLE(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint baseViewIndex,
+ GLsizei numViews)
+{
+ gl::FramebufferTextureMultiviewLayeredANGLE(target, attachment, texture, level, baseViewIndex,
+ numViews);
+}
+
+void GL_APIENTRY glFramebufferTextureMultiviewSideBySideANGLE(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLsizei numViews,
+ const GLint *viewportOffsets)
+{
+ gl::FramebufferTextureMultiviewSideBySideANGLE(target, attachment, texture, level, numViews,
+ viewportOffsets);
+}
+
+void GL_APIENTRY glRequestExtensionANGLE(const GLchar *name)
+{
+ gl::RequestExtensionANGLE(name);
+}
+
+} // extern "C"
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2.def
index 0aebb6c864..2ff4cc0579 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.def
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.def
@@ -202,6 +202,38 @@ EXPORTS
glGetQueryObjectivEXT @315
glGetQueryObjecti64vEXT @316
glGetQueryObjectui64vEXT @317
+ glBindUniformLocationCHROMIUM @318
+ glCoverageModulationCHROMIUM @319
+
+ glMatrixLoadfCHROMIUM @320
+ glMatrixLoadIdentityCHROMIUM @321
+ glGenPathsCHROMIUM @322
+ glDeletePathsCHROMIUM @323
+ glIsPathCHROMIUM @324
+ glPathCommandsCHROMIUM @325
+ glPathParameterfCHROMIUM @326
+ glPathParameteriCHROMIUM @327
+ glGetPathParameterfvCHROMIUM @328
+ glGetPathParameterivCHROMIUM @329
+ glPathStencilFuncCHROMIUM @330
+ glStencilFillPathCHROMIUM @331
+ glStencilStrokePathCHROMIUM @332
+ glCoverFillPathCHROMIUM @333
+ glCoverStrokePathCHROMIUM @334
+ glStencilThenCoverFillPathCHROMIUM @335
+ glStencilThenCoverStrokePathCHROMIUM @336
+ glCoverFillPathInstancedCHROMIUM @337
+ glCoverStrokePathInstancedCHROMIUM @338
+ glStencilStrokePathInstancedCHROMIUM @339
+ glStencilFillPathInstancedCHROMIUM @340
+ glStencilThenCoverFillPathInstancedCHROMIUM @341
+ glStencilThenCoverStrokePathInstancedCHROMIUM @342
+ glBindFragmentInputLocationCHROMIUM @343
+ glProgramPathFragmentInputGenCHROMIUM @344
+
+ glFramebufferTextureMultiviewLayeredANGLE @413
+ glFramebufferTextureMultiviewSideBySideANGLE @414
+ glRequestExtensionANGLE @415
; GLES 3.0 Functions
glReadBuffer @180
@@ -309,7 +341,72 @@ EXPORTS
glTexStorage3D @282
glGetInternalformativ @283
- ; ANGLE Platform Implementation
- ANGLEPlatformCurrent @290
- ANGLEPlatformInitialize @291
- ANGLEPlatformShutdown @292
+ ; GLES 3.1 Functions
+ glDispatchCompute @345
+ glDispatchComputeIndirect @346
+ glDrawArraysIndirect @347
+ glDrawElementsIndirect @348
+ glFramebufferParameteri @349
+ glGetFramebufferParameteriv @350
+ glGetProgramInterfaceiv @351
+ glGetProgramResourceIndex @352
+ glGetProgramResourceName @353
+ glGetProgramResourceiv @354
+ glGetProgramResourceLocation @355
+ glUseProgramStages @356
+ glActiveShaderProgram @357
+ glCreateShaderProgramv @358
+ glBindProgramPipeline @359
+ glDeleteProgramPipelines @360
+ glGenProgramPipelines @361
+ glIsProgramPipeline @362
+ glGetProgramPipelineiv @363
+ glProgramUniform1i @364
+ glProgramUniform2i @365
+ glProgramUniform3i @366
+ glProgramUniform4i @367
+ glProgramUniform1ui @368
+ glProgramUniform2ui @369
+ glProgramUniform3ui @370
+ glProgramUniform4ui @371
+ glProgramUniform1f @372
+ glProgramUniform2f @373
+ glProgramUniform3f @374
+ glProgramUniform4f @375
+ glProgramUniform1iv @376
+ glProgramUniform2iv @377
+ glProgramUniform3iv @378
+ glProgramUniform4iv @379
+ glProgramUniform1uiv @380
+ glProgramUniform2uiv @381
+ glProgramUniform3uiv @382
+ glProgramUniform4uiv @383
+ glProgramUniform1fv @384
+ glProgramUniform2fv @385
+ glProgramUniform3fv @386
+ glProgramUniform4fv @387
+ glProgramUniformMatrix2fv @388
+ glProgramUniformMatrix3fv @389
+ glProgramUniformMatrix4fv @390
+ glProgramUniformMatrix2x3fv @391
+ glProgramUniformMatrix3x2fv @392
+ glProgramUniformMatrix2x4fv @393
+ glProgramUniformMatrix4x2fv @394
+ glProgramUniformMatrix3x4fv @395
+ glProgramUniformMatrix4x3fv @396
+ glValidateProgramPipeline @397
+ glGetProgramPipelineInfoLog @398
+ glBindImageTexture @399
+ glGetBooleani_v @400
+ glMemoryBarrier @401
+ glMemoryBarrierByRegion @402
+ glTexStorage2DMultisample @403
+ glGetMultisamplefv @404
+ glSampleMaski @405
+ glGetTexLevelParameteriv @406
+ glGetTexLevelParameterfv @407
+ glBindVertexBuffer @408
+ glVertexAttribFormat @409
+ glVertexAttribIFormat @410
+ glVertexAttribBinding @411
+ glVertexBindingDivisor @412
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def
index db17bb487b..2ff4cc0579 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def
@@ -1,316 +1,412 @@
LIBRARY libGLESv2
EXPORTS
- glActiveTexture@4 @1
- glAttachShader@8 @2
- glBindAttribLocation@12 @3
- glBindBuffer@8 @4
- glBindFramebuffer@8 @5
- glBindRenderbuffer@8 @6
- glBindTexture@8 @7
- glBlendColor@16 @8
- glBlendEquation@4 @9
- glBlendEquationSeparate@8 @10
- glBlendFunc@8 @11
- glBlendFuncSeparate@16 @12
- glBufferData@16 @13
- glBufferSubData@16 @14
- glCheckFramebufferStatus@4 @15
- glClear@4 @16
- glClearColor@16 @17
- glClearDepthf@4 @18
- glClearStencil@4 @19
- glColorMask@16 @20
- glCompileShader@4 @21
- glCompressedTexImage2D@32 @22
- glCompressedTexSubImage2D@36 @23
- glCopyTexImage2D@32 @24
- glCopyTexSubImage2D@32 @25
- glCreateProgram@0 @26
- glCreateShader@4 @27
- glCullFace@4 @28
- glDeleteBuffers@8 @29
- glDeleteFramebuffers@8 @30
- glDeleteProgram@4 @32
- glDeleteRenderbuffers@8 @33
- glDeleteShader@4 @34
- glDeleteTextures@8 @31
- glDepthFunc@4 @36
- glDepthMask@4 @37
- glDepthRangef@8 @38
- glDetachShader@8 @35
- glDisable@4 @39
- glDisableVertexAttribArray@4 @40
- glDrawArrays@12 @41
- glDrawElements@16 @42
- glEnable@4 @43
- glEnableVertexAttribArray@4 @44
- glFinish@0 @45
- glFlush@0 @46
- glFramebufferRenderbuffer@16 @47
- glFramebufferTexture2D@20 @48
- glFrontFace@4 @49
- glGenBuffers@8 @50
- glGenFramebuffers@8 @52
- glGenRenderbuffers@8 @53
- glGenTextures@8 @54
- glGenerateMipmap@4 @51
- glGetActiveAttrib@28 @55
- glGetActiveUniform@28 @56
- glGetAttachedShaders@16 @57
- glGetAttribLocation@8 @58
- glGetBooleanv@8 @59
- glGetBufferParameteriv@12 @60
- glGetError@0 @61
- glGetFloatv@8 @62
- glGetFramebufferAttachmentParameteriv@16 @63
- glGetIntegerv@8 @64
- glGetProgramInfoLog@16 @66
- glGetProgramiv@12 @65
- glGetRenderbufferParameteriv@12 @67
- glGetShaderInfoLog@16 @69
- glGetShaderPrecisionFormat@16 @70
- glGetShaderSource@16 @71
- glGetShaderiv@12 @68
- glGetString@4 @72
- glGetTexParameterfv@12 @73
- glGetTexParameteriv@12 @74
- glGetUniformLocation@8 @77
- glGetUniformfv@12 @75
- glGetUniformiv@12 @76
- glGetVertexAttribPointerv@12 @80
- glGetVertexAttribfv@12 @78
- glGetVertexAttribiv@12 @79
- glHint@8 @81
- glIsBuffer@4 @82
- glIsEnabled@4 @83
- glIsFramebuffer@4 @84
- glIsProgram@4 @85
- glIsRenderbuffer@4 @86
- glIsShader@4 @87
- glIsTexture@4 @88
- glLineWidth@4 @89
- glLinkProgram@4 @90
- glPixelStorei@8 @91
- glPolygonOffset@8 @92
- glReadPixels@28 @93
- glReleaseShaderCompiler@0 @94
- glRenderbufferStorage@16 @95
- glSampleCoverage@8 @96
- glScissor@16 @97
- glShaderBinary@20 @98
- glShaderSource@16 @99
- glStencilFunc@12 @100
- glStencilFuncSeparate@16 @101
- glStencilMask@4 @102
- glStencilMaskSeparate@8 @103
- glStencilOp@12 @104
- glStencilOpSeparate@16 @105
- glTexImage2D@36 @106
- glTexParameterf@12 @107
- glTexParameterfv@12 @108
- glTexParameteri@12 @109
- glTexParameteriv@12 @110
- glTexSubImage2D@36 @111
- glUniform1f@8 @112
- glUniform1fv@12 @113
- glUniform1i@8 @114
- glUniform1iv@12 @115
- glUniform2f@12 @116
- glUniform2fv@12 @117
- glUniform2i@12 @118
- glUniform2iv@12 @119
- glUniform3f@16 @120
- glUniform3fv@12 @121
- glUniform3i@16 @122
- glUniform3iv@12 @123
- glUniform4f@20 @124
- glUniform4fv@12 @125
- glUniform4i@20 @126
- glUniform4iv@12 @127
- glUniformMatrix2fv@16 @128
- glUniformMatrix3fv@16 @129
- glUniformMatrix4fv@16 @130
- glUseProgram@4 @131
- glValidateProgram@4 @132
- glVertexAttrib1f@8 @133
- glVertexAttrib1fv@8 @134
- glVertexAttrib2f@12 @135
- glVertexAttrib2fv@8 @136
- glVertexAttrib3f@16 @137
- glVertexAttrib3fv@8 @138
- glVertexAttrib4f@20 @139
- glVertexAttrib4fv@8 @140
- glVertexAttribPointer@24 @141
- glViewport@16 @142
+ glActiveTexture @1
+ glAttachShader @2
+ glBindAttribLocation @3
+ glBindBuffer @4
+ glBindFramebuffer @5
+ glBindRenderbuffer @6
+ glBindTexture @7
+ glBlendColor @8
+ glBlendEquation @9
+ glBlendEquationSeparate @10
+ glBlendFunc @11
+ glBlendFuncSeparate @12
+ glBufferData @13
+ glBufferSubData @14
+ glCheckFramebufferStatus @15
+ glClear @16
+ glClearColor @17
+ glClearDepthf @18
+ glClearStencil @19
+ glColorMask @20
+ glCompileShader @21
+ glCompressedTexImage2D @22
+ glCompressedTexSubImage2D @23
+ glCopyTexImage2D @24
+ glCopyTexSubImage2D @25
+ glCreateProgram @26
+ glCreateShader @27
+ glCullFace @28
+ glDeleteBuffers @29
+ glDeleteFramebuffers @30
+ glDeleteProgram @32
+ glDeleteRenderbuffers @33
+ glDeleteShader @34
+ glDeleteTextures @31
+ glDepthFunc @36
+ glDepthMask @37
+ glDepthRangef @38
+ glDetachShader @35
+ glDisable @39
+ glDisableVertexAttribArray @40
+ glDrawArrays @41
+ glDrawElements @42
+ glEnable @43
+ glEnableVertexAttribArray @44
+ glFinish @45
+ glFlush @46
+ glFramebufferRenderbuffer @47
+ glFramebufferTexture2D @48
+ glFrontFace @49
+ glGenBuffers @50
+ glGenFramebuffers @52
+ glGenRenderbuffers @53
+ glGenTextures @54
+ glGenerateMipmap @51
+ glGetActiveAttrib @55
+ glGetActiveUniform @56
+ glGetAttachedShaders @57
+ glGetAttribLocation @58
+ glGetBooleanv @59
+ glGetBufferParameteriv @60
+ glGetError @61
+ glGetFloatv @62
+ glGetFramebufferAttachmentParameteriv @63
+ glGetIntegerv @64
+ glGetProgramInfoLog @66
+ glGetProgramiv @65
+ glGetRenderbufferParameteriv @67
+ glGetShaderInfoLog @69
+ glGetShaderPrecisionFormat @70
+ glGetShaderSource @71
+ glGetShaderiv @68
+ glGetString @72
+ glGetTexParameterfv @73
+ glGetTexParameteriv @74
+ glGetUniformLocation @77
+ glGetUniformfv @75
+ glGetUniformiv @76
+ glGetVertexAttribPointerv @80
+ glGetVertexAttribfv @78
+ glGetVertexAttribiv @79
+ glHint @81
+ glIsBuffer @82
+ glIsEnabled @83
+ glIsFramebuffer @84
+ glIsProgram @85
+ glIsRenderbuffer @86
+ glIsShader @87
+ glIsTexture @88
+ glLineWidth @89
+ glLinkProgram @90
+ glPixelStorei @91
+ glPolygonOffset @92
+ glReadPixels @93
+ glReleaseShaderCompiler @94
+ glRenderbufferStorage @95
+ glSampleCoverage @96
+ glScissor @97
+ glShaderBinary @98
+ glShaderSource @99
+ glStencilFunc @100
+ glStencilFuncSeparate @101
+ glStencilMask @102
+ glStencilMaskSeparate @103
+ glStencilOp @104
+ glStencilOpSeparate @105
+ glTexImage2D @106
+ glTexParameterf @107
+ glTexParameterfv @108
+ glTexParameteri @109
+ glTexParameteriv @110
+ glTexSubImage2D @111
+ glUniform1f @112
+ glUniform1fv @113
+ glUniform1i @114
+ glUniform1iv @115
+ glUniform2f @116
+ glUniform2fv @117
+ glUniform2i @118
+ glUniform2iv @119
+ glUniform3f @120
+ glUniform3fv @121
+ glUniform3i @122
+ glUniform3iv @123
+ glUniform4f @124
+ glUniform4fv @125
+ glUniform4i @126
+ glUniform4iv @127
+ glUniformMatrix2fv @128
+ glUniformMatrix3fv @129
+ glUniformMatrix4fv @130
+ glUseProgram @131
+ glValidateProgram @132
+ glVertexAttrib1f @133
+ glVertexAttrib1fv @134
+ glVertexAttrib2f @135
+ glVertexAttrib2fv @136
+ glVertexAttrib3f @137
+ glVertexAttrib3fv @138
+ glVertexAttrib4f @139
+ glVertexAttrib4fv @140
+ glVertexAttribPointer @141
+ glViewport @142
; Extensions
- glBlitFramebufferANGLE@40 @149
- glRenderbufferStorageMultisampleANGLE@20 @150
- glDeleteFencesNV@8 @151
- glFinishFenceNV@4 @152
- glGenFencesNV@8 @153
- glGetFenceivNV@12 @154
- glIsFenceNV@4 @155
- glSetFenceNV@8 @156
- glTestFenceNV@4 @157
- glGetTranslatedShaderSourceANGLE@16 @159
- glTexStorage2DEXT@20 @160
- glGetGraphicsResetStatusEXT@0 @161
- glReadnPixelsEXT@32 @162
- glGetnUniformfvEXT@16 @163
- glGetnUniformivEXT@16 @164
- glGenQueriesEXT@8 @165
- glDeleteQueriesEXT@8 @166
- glIsQueryEXT@4 @167
- glBeginQueryEXT@8 @168
- glEndQueryEXT@4 @169
- glGetQueryivEXT@12 @170
- glGetQueryObjectuivEXT@12 @171
- glVertexAttribDivisorANGLE@8 @172
- glDrawArraysInstancedANGLE@16 @173
- glDrawElementsInstancedANGLE@20 @174
- glProgramBinaryOES@16 @175
- glGetProgramBinaryOES@20 @176
- glDrawBuffersEXT@8 @179
- glMapBufferOES@8 @285
- glUnmapBufferOES@4 @286
- glGetBufferPointervOES@12 @287
- glMapBufferRangeEXT@16 @288
- glFlushMappedBufferRangeEXT@12 @289
- glDiscardFramebufferEXT@12 @293
- glInsertEventMarkerEXT@8 @294
- glPushGroupMarkerEXT@8 @295
- glPopGroupMarkerEXT@0 @296
- glEGLImageTargetTexture2DOES@8 @297
- glEGLImageTargetRenderbufferStorageOES@8 @298
- glBindVertexArrayOES@4 @299
- glDeleteVertexArraysOES@8 @300
- glGenVertexArraysOES@8 @301
- glIsVertexArrayOES@4 @302
- glDebugMessageControlKHR@24 @303
- glDebugMessageInsertKHR@24 @304
- glDebugMessageCallbackKHR@8 @305
- glGetDebugMessageLogKHR@32 @306
- glPushDebugGroupKHR@16 @307
- glPopDebugGroupKHR@0 @308
- glObjectLabelKHR@16 @309
- glGetObjectLabelKHR@20 @310
- glObjectPtrLabelKHR@12 @311
- glGetObjectPtrLabelKHR@16 @312
- glGetPointervKHR@8 @313
- glQueryCounterEXT@8 @314
- glGetQueryObjectivEXT@12 @315
- glGetQueryObjecti64vEXT@12 @316
- glGetQueryObjectui64vEXT@12 @317
+ glBlitFramebufferANGLE @149
+ glRenderbufferStorageMultisampleANGLE @150
+ glDeleteFencesNV @151
+ glFinishFenceNV @152
+ glGenFencesNV @153
+ glGetFenceivNV @154
+ glIsFenceNV @155
+ glSetFenceNV @156
+ glTestFenceNV @157
+ glGetTranslatedShaderSourceANGLE @159
+ glTexStorage2DEXT @160
+ glGetGraphicsResetStatusEXT @161
+ glReadnPixelsEXT @162
+ glGetnUniformfvEXT @163
+ glGetnUniformivEXT @164
+ glGenQueriesEXT @165
+ glDeleteQueriesEXT @166
+ glIsQueryEXT @167
+ glBeginQueryEXT @168
+ glEndQueryEXT @169
+ glGetQueryivEXT @170
+ glGetQueryObjectuivEXT @171
+ glVertexAttribDivisorANGLE @172
+ glDrawArraysInstancedANGLE @173
+ glDrawElementsInstancedANGLE @174
+ glProgramBinaryOES @175
+ glGetProgramBinaryOES @176
+ glDrawBuffersEXT @179
+ glMapBufferOES @285
+ glUnmapBufferOES @286
+ glGetBufferPointervOES @287
+ glMapBufferRangeEXT @288
+ glFlushMappedBufferRangeEXT @289
+ glDiscardFramebufferEXT @293
+ glInsertEventMarkerEXT @294
+ glPushGroupMarkerEXT @295
+ glPopGroupMarkerEXT @296
+ glEGLImageTargetTexture2DOES @297
+ glEGLImageTargetRenderbufferStorageOES @298
+ glBindVertexArrayOES @299
+ glDeleteVertexArraysOES @300
+ glGenVertexArraysOES @301
+ glIsVertexArrayOES @302
+ glDebugMessageControlKHR @303
+ glDebugMessageInsertKHR @304
+ glDebugMessageCallbackKHR @305
+ glGetDebugMessageLogKHR @306
+ glPushDebugGroupKHR @307
+ glPopDebugGroupKHR @308
+ glObjectLabelKHR @309
+ glGetObjectLabelKHR @310
+ glObjectPtrLabelKHR @311
+ glGetObjectPtrLabelKHR @312
+ glGetPointervKHR @313
+ glQueryCounterEXT @314
+ glGetQueryObjectivEXT @315
+ glGetQueryObjecti64vEXT @316
+ glGetQueryObjectui64vEXT @317
+ glBindUniformLocationCHROMIUM @318
+ glCoverageModulationCHROMIUM @319
+
+ glMatrixLoadfCHROMIUM @320
+ glMatrixLoadIdentityCHROMIUM @321
+ glGenPathsCHROMIUM @322
+ glDeletePathsCHROMIUM @323
+ glIsPathCHROMIUM @324
+ glPathCommandsCHROMIUM @325
+ glPathParameterfCHROMIUM @326
+ glPathParameteriCHROMIUM @327
+ glGetPathParameterfvCHROMIUM @328
+ glGetPathParameterivCHROMIUM @329
+ glPathStencilFuncCHROMIUM @330
+ glStencilFillPathCHROMIUM @331
+ glStencilStrokePathCHROMIUM @332
+ glCoverFillPathCHROMIUM @333
+ glCoverStrokePathCHROMIUM @334
+ glStencilThenCoverFillPathCHROMIUM @335
+ glStencilThenCoverStrokePathCHROMIUM @336
+ glCoverFillPathInstancedCHROMIUM @337
+ glCoverStrokePathInstancedCHROMIUM @338
+ glStencilStrokePathInstancedCHROMIUM @339
+ glStencilFillPathInstancedCHROMIUM @340
+ glStencilThenCoverFillPathInstancedCHROMIUM @341
+ glStencilThenCoverStrokePathInstancedCHROMIUM @342
+ glBindFragmentInputLocationCHROMIUM @343
+ glProgramPathFragmentInputGenCHROMIUM @344
+
+ glFramebufferTextureMultiviewLayeredANGLE @413
+ glFramebufferTextureMultiviewSideBySideANGLE @414
+ glRequestExtensionANGLE @415
; GLES 3.0 Functions
- glReadBuffer@4 @180
- glDrawRangeElements@24 @181
- glTexImage3D@40 @182
- glTexSubImage3D@44 @183
- glCopyTexSubImage3D@36 @184
- glCompressedTexImage3D@36 @185
- glCompressedTexSubImage3D@44 @186
- glGenQueries@8 @187
- glDeleteQueries@8 @188
- glIsQuery@4 @189
- glBeginQuery@8 @190
- glEndQuery@4 @191
- glGetQueryiv@12 @192
- glGetQueryObjectuiv@12 @193
- glUnmapBuffer@4 @194
- glGetBufferPointerv@12 @195
- glDrawBuffers@8 @196
- glUniformMatrix2x3fv@16 @197
- glUniformMatrix3x2fv@16 @198
- glUniformMatrix2x4fv@16 @199
- glUniformMatrix4x2fv@16 @200
- glUniformMatrix3x4fv@16 @201
- glUniformMatrix4x3fv@16 @202
- glBlitFramebuffer@40 @203
- glRenderbufferStorageMultisample@20 @204
- glFramebufferTextureLayer@20 @205
- glMapBufferRange@16 @206
- glFlushMappedBufferRange@12 @207
- glBindVertexArray@4 @208
- glDeleteVertexArrays@8 @209
- glGenVertexArrays@8 @210
- glIsVertexArray@4 @211
- glGetIntegeri_v@12 @212
- glBeginTransformFeedback@4 @213
- glEndTransformFeedback@0 @214
- glBindBufferRange@20 @215
- glBindBufferBase@12 @216
- glTransformFeedbackVaryings@16 @217
- glGetTransformFeedbackVarying@28 @218
- glVertexAttribIPointer@20 @219
- glGetVertexAttribIiv@12 @220
- glGetVertexAttribIuiv@12 @221
- glVertexAttribI4i@20 @222
- glVertexAttribI4ui@20 @223
- glVertexAttribI4iv@8 @224
- glVertexAttribI4uiv@8 @225
- glGetUniformuiv@12 @226
- glGetFragDataLocation@8 @227
- glUniform1ui@8 @228
- glUniform2ui@12 @229
- glUniform3ui@16 @230
- glUniform4ui@20 @231
- glUniform1uiv@12 @232
- glUniform2uiv@12 @233
- glUniform3uiv@12 @234
- glUniform4uiv@12 @235
- glClearBufferiv@12 @236
- glClearBufferuiv@12 @237
- glClearBufferfv@12 @238
- glClearBufferfi@16 @239
- glGetStringi@8 @240
- glCopyBufferSubData@20 @241
- glGetUniformIndices@16 @242
- glGetActiveUniformsiv@20 @243
- glGetUniformBlockIndex@8 @244
- glGetActiveUniformBlockiv@16 @245
- glGetActiveUniformBlockName@20 @246
- glUniformBlockBinding@12 @247
- glDrawArraysInstanced@16 @248
- glDrawElementsInstanced@20 @249
- glFenceSync@8 @250
- glIsSync@4 @251
- glDeleteSync@4 @252
- glClientWaitSync@16 @253
- glWaitSync@16 @254
- glGetInteger64v@8 @255
- glGetSynciv@20 @256
- glGetInteger64i_v@12 @257
- glGetBufferParameteri64v@12 @258
- glGenSamplers@8 @259
- glDeleteSamplers@8 @260
- glIsSampler@4 @261
- glBindSampler@8 @262
- glSamplerParameteri@12 @263
- glSamplerParameteriv@12 @264
- glSamplerParameterf@12 @265
- glSamplerParameterfv@12 @266
- glGetSamplerParameteriv@12 @267
- glGetSamplerParameterfv@12 @268
- glVertexAttribDivisor@8 @269
- glBindTransformFeedback@8 @270
- glDeleteTransformFeedbacks@8 @271
- glGenTransformFeedbacks@8 @272
- glIsTransformFeedback@4 @273
- glPauseTransformFeedback@0 @274
- glResumeTransformFeedback@0 @275
- glGetProgramBinary@20 @276
- glProgramBinary@16 @277
- glProgramParameteri@12 @278
- glInvalidateFramebuffer@12 @279
- glInvalidateSubFramebuffer@28 @280
- glTexStorage2D@20 @281
- glTexStorage3D@24 @282
- glGetInternalformativ@20 @283
+ glReadBuffer @180
+ glDrawRangeElements @181
+ glTexImage3D @182
+ glTexSubImage3D @183
+ glCopyTexSubImage3D @184
+ glCompressedTexImage3D @185
+ glCompressedTexSubImage3D @186
+ glGenQueries @187
+ glDeleteQueries @188
+ glIsQuery @189
+ glBeginQuery @190
+ glEndQuery @191
+ glGetQueryiv @192
+ glGetQueryObjectuiv @193
+ glUnmapBuffer @194
+ glGetBufferPointerv @195
+ glDrawBuffers @196
+ glUniformMatrix2x3fv @197
+ glUniformMatrix3x2fv @198
+ glUniformMatrix2x4fv @199
+ glUniformMatrix4x2fv @200
+ glUniformMatrix3x4fv @201
+ glUniformMatrix4x3fv @202
+ glBlitFramebuffer @203
+ glRenderbufferStorageMultisample @204
+ glFramebufferTextureLayer @205
+ glMapBufferRange @206
+ glFlushMappedBufferRange @207
+ glBindVertexArray @208
+ glDeleteVertexArrays @209
+ glGenVertexArrays @210
+ glIsVertexArray @211
+ glGetIntegeri_v @212
+ glBeginTransformFeedback @213
+ glEndTransformFeedback @214
+ glBindBufferRange @215
+ glBindBufferBase @216
+ glTransformFeedbackVaryings @217
+ glGetTransformFeedbackVarying @218
+ glVertexAttribIPointer @219
+ glGetVertexAttribIiv @220
+ glGetVertexAttribIuiv @221
+ glVertexAttribI4i @222
+ glVertexAttribI4ui @223
+ glVertexAttribI4iv @224
+ glVertexAttribI4uiv @225
+ glGetUniformuiv @226
+ glGetFragDataLocation @227
+ glUniform1ui @228
+ glUniform2ui @229
+ glUniform3ui @230
+ glUniform4ui @231
+ glUniform1uiv @232
+ glUniform2uiv @233
+ glUniform3uiv @234
+ glUniform4uiv @235
+ glClearBufferiv @236
+ glClearBufferuiv @237
+ glClearBufferfv @238
+ glClearBufferfi @239
+ glGetStringi @240
+ glCopyBufferSubData @241
+ glGetUniformIndices @242
+ glGetActiveUniformsiv @243
+ glGetUniformBlockIndex @244
+ glGetActiveUniformBlockiv @245
+ glGetActiveUniformBlockName @246
+ glUniformBlockBinding @247
+ glDrawArraysInstanced @248
+ glDrawElementsInstanced @249
+ glFenceSync @250
+ glIsSync @251
+ glDeleteSync @252
+ glClientWaitSync @253
+ glWaitSync @254
+ glGetInteger64v @255
+ glGetSynciv @256
+ glGetInteger64i_v @257
+ glGetBufferParameteri64v @258
+ glGenSamplers @259
+ glDeleteSamplers @260
+ glIsSampler @261
+ glBindSampler @262
+ glSamplerParameteri @263
+ glSamplerParameteriv @264
+ glSamplerParameterf @265
+ glSamplerParameterfv @266
+ glGetSamplerParameteriv @267
+ glGetSamplerParameterfv @268
+ glVertexAttribDivisor @269
+ glBindTransformFeedback @270
+ glDeleteTransformFeedbacks @271
+ glGenTransformFeedbacks @272
+ glIsTransformFeedback @273
+ glPauseTransformFeedback @274
+ glResumeTransformFeedback @275
+ glGetProgramBinary @276
+ glProgramBinary @277
+ glProgramParameteri @278
+ glInvalidateFramebuffer @279
+ glInvalidateSubFramebuffer @280
+ glTexStorage2D @281
+ glTexStorage3D @282
+ glGetInternalformativ @283
- ; ANGLE Platform Implementation
- ANGLEPlatformCurrent@0 @290
- ANGLEPlatformInitialize@4 @291
- ANGLEPlatformShutdown@0 @292
- \ No newline at end of file
+ ; GLES 3.1 Functions
+ glDispatchCompute @345
+ glDispatchComputeIndirect @346
+ glDrawArraysIndirect @347
+ glDrawElementsIndirect @348
+ glFramebufferParameteri @349
+ glGetFramebufferParameteriv @350
+ glGetProgramInterfaceiv @351
+ glGetProgramResourceIndex @352
+ glGetProgramResourceName @353
+ glGetProgramResourceiv @354
+ glGetProgramResourceLocation @355
+ glUseProgramStages @356
+ glActiveShaderProgram @357
+ glCreateShaderProgramv @358
+ glBindProgramPipeline @359
+ glDeleteProgramPipelines @360
+ glGenProgramPipelines @361
+ glIsProgramPipeline @362
+ glGetProgramPipelineiv @363
+ glProgramUniform1i @364
+ glProgramUniform2i @365
+ glProgramUniform3i @366
+ glProgramUniform4i @367
+ glProgramUniform1ui @368
+ glProgramUniform2ui @369
+ glProgramUniform3ui @370
+ glProgramUniform4ui @371
+ glProgramUniform1f @372
+ glProgramUniform2f @373
+ glProgramUniform3f @374
+ glProgramUniform4f @375
+ glProgramUniform1iv @376
+ glProgramUniform2iv @377
+ glProgramUniform3iv @378
+ glProgramUniform4iv @379
+ glProgramUniform1uiv @380
+ glProgramUniform2uiv @381
+ glProgramUniform3uiv @382
+ glProgramUniform4uiv @383
+ glProgramUniform1fv @384
+ glProgramUniform2fv @385
+ glProgramUniform3fv @386
+ glProgramUniform4fv @387
+ glProgramUniformMatrix2fv @388
+ glProgramUniformMatrix3fv @389
+ glProgramUniformMatrix4fv @390
+ glProgramUniformMatrix2x3fv @391
+ glProgramUniformMatrix3x2fv @392
+ glProgramUniformMatrix2x4fv @393
+ glProgramUniformMatrix4x2fv @394
+ glProgramUniformMatrix3x4fv @395
+ glProgramUniformMatrix4x3fv @396
+ glValidateProgramPipeline @397
+ glGetProgramPipelineInfoLog @398
+ glBindImageTexture @399
+ glGetBooleani_v @400
+ glMemoryBarrier @401
+ glMemoryBarrierByRegion @402
+ glTexStorage2DMultisample @403
+ glGetMultisamplefv @404
+ glSampleMaski @405
+ glGetTexLevelParameteriv @406
+ glGetTexLevelParameterfv @407
+ glBindVertexBuffer @408
+ glVertexAttribFormat @409
+ glVertexAttribIFormat @410
+ glVertexAttribBinding @411
+ glVertexBindingDivisor @412
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def
index e0c3823abf..9a00a9f8ae 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def
@@ -202,6 +202,38 @@ EXPORTS
glGetQueryObjectivEXT @315
glGetQueryObjecti64vEXT @316
glGetQueryObjectui64vEXT @317
+ glBindUniformLocationCHROMIUM @318
+ glCoverageModulationCHROMIUM @319
+
+ glMatrixLoadfCHROMIUM @320
+ glMatrixLoadIdentityCHROMIUM @321
+ glGenPathsCHROMIUM @322
+ glDeletePathsCHROMIUM @323
+ glIsPathCHROMIUM @324
+ glPathCommandsCHROMIUM @325
+ glPathParameterfCHROMIUM @326
+ glPathParameteriCHROMIUM @327
+ glGetPathParameterfvCHROMIUM @328
+ glGetPathParameterivCHROMIUM @329
+ glPathStencilFuncCHROMIUM @330
+ glStencilFillPathCHROMIUM @331
+ glStencilStrokePathCHROMIUM @332
+ glCoverFillPathCHROMIUM @333
+ glCoverStrokePathCHROMIUM @334
+ glStencilThenCoverFillPathCHROMIUM @335
+ glStencilThenCoverStrokePathCHROMIUM @336
+ glCoverFillPathInstancedCHROMIUM @337
+ glCoverStrokePathInstancedCHROMIUM @338
+ glStencilStrokePathInstancedCHROMIUM @339
+ glStencilFillPathInstancedCHROMIUM @340
+ glStencilThenCoverFillPathInstancedCHROMIUM @341
+ glStencilThenCoverStrokePathInstancedCHROMIUM @342
+ glBindFragmentInputLocationCHROMIUM @343
+ glProgramPathFragmentInputGenCHROMIUM @344
+
+ glFramebufferTextureMultiviewLayeredANGLE @413
+ glFramebufferTextureMultiviewSideBySideANGLE @414
+ glRequestExtensionANGLE @415
; GLES 3.0 Functions
glReadBuffer @180
@@ -309,7 +341,72 @@ EXPORTS
glTexStorage3D @282
glGetInternalformativ @283
- ; ANGLE Platform Implementation
- ANGLEPlatformCurrent @290
- ANGLEPlatformInitialize @291
- ANGLEPlatformShutdown @292
+ ; GLES 3.1 Functions
+ glDispatchCompute @345
+ glDispatchComputeIndirect @346
+ glDrawArraysIndirect @347
+ glDrawElementsIndirect @348
+ glFramebufferParameteri @349
+ glGetFramebufferParameteriv @350
+ glGetProgramInterfaceiv @351
+ glGetProgramResourceIndex @352
+ glGetProgramResourceName @353
+ glGetProgramResourceiv @354
+ glGetProgramResourceLocation @355
+ glUseProgramStages @356
+ glActiveShaderProgram @357
+ glCreateShaderProgramv @358
+ glBindProgramPipeline @359
+ glDeleteProgramPipelines @360
+ glGenProgramPipelines @361
+ glIsProgramPipeline @362
+ glGetProgramPipelineiv @363
+ glProgramUniform1i @364
+ glProgramUniform2i @365
+ glProgramUniform3i @366
+ glProgramUniform4i @367
+ glProgramUniform1ui @368
+ glProgramUniform2ui @369
+ glProgramUniform3ui @370
+ glProgramUniform4ui @371
+ glProgramUniform1f @372
+ glProgramUniform2f @373
+ glProgramUniform3f @374
+ glProgramUniform4f @375
+ glProgramUniform1iv @376
+ glProgramUniform2iv @377
+ glProgramUniform3iv @378
+ glProgramUniform4iv @379
+ glProgramUniform1uiv @380
+ glProgramUniform2uiv @381
+ glProgramUniform3uiv @382
+ glProgramUniform4uiv @383
+ glProgramUniform1fv @384
+ glProgramUniform2fv @385
+ glProgramUniform3fv @386
+ glProgramUniform4fv @387
+ glProgramUniformMatrix2fv @388
+ glProgramUniformMatrix3fv @389
+ glProgramUniformMatrix4fv @390
+ glProgramUniformMatrix2x3fv @391
+ glProgramUniformMatrix3x2fv @392
+ glProgramUniformMatrix2x4fv @393
+ glProgramUniformMatrix4x2fv @394
+ glProgramUniformMatrix3x4fv @395
+ glProgramUniformMatrix4x3fv @396
+ glValidateProgramPipeline @397
+ glGetProgramPipelineInfoLog @398
+ glBindImageTexture @399
+ glGetBooleani_v @400
+ glMemoryBarrier @401
+ glMemoryBarrierByRegion @402
+ glTexStorage2DMultisample @403
+ glGetMultisamplefv @404
+ glSampleMaski @405
+ glGetTexLevelParameteriv @406
+ glGetTexLevelParameterfv @407
+ glBindVertexBuffer @408
+ glVertexAttribFormat @409
+ glVertexAttribIFormat @410
+ glVertexAttribBinding @411
+ glVertexBindingDivisor @412
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def
deleted file mode 100644
index 5a4966f66d..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def
+++ /dev/null
@@ -1,316 +0,0 @@
-LIBRARY libGLESv2d
-EXPORTS
- glActiveTexture@4 @1
- glAttachShader@8 @2
- glBindAttribLocation@12 @3
- glBindBuffer@8 @4
- glBindFramebuffer@8 @5
- glBindRenderbuffer@8 @6
- glBindTexture@8 @7
- glBlendColor@16 @8
- glBlendEquation@4 @9
- glBlendEquationSeparate@8 @10
- glBlendFunc@8 @11
- glBlendFuncSeparate@16 @12
- glBufferData@16 @13
- glBufferSubData@16 @14
- glCheckFramebufferStatus@4 @15
- glClear@4 @16
- glClearColor@16 @17
- glClearDepthf@4 @18
- glClearStencil@4 @19
- glColorMask@16 @20
- glCompileShader@4 @21
- glCompressedTexImage2D@32 @22
- glCompressedTexSubImage2D@36 @23
- glCopyTexImage2D@32 @24
- glCopyTexSubImage2D@32 @25
- glCreateProgram@0 @26
- glCreateShader@4 @27
- glCullFace@4 @28
- glDeleteBuffers@8 @29
- glDeleteFramebuffers@8 @30
- glDeleteProgram@4 @32
- glDeleteRenderbuffers@8 @33
- glDeleteShader@4 @34
- glDeleteTextures@8 @31
- glDepthFunc@4 @36
- glDepthMask@4 @37
- glDepthRangef@8 @38
- glDetachShader@8 @35
- glDisable@4 @39
- glDisableVertexAttribArray@4 @40
- glDrawArrays@12 @41
- glDrawElements@16 @42
- glEnable@4 @43
- glEnableVertexAttribArray@4 @44
- glFinish@0 @45
- glFlush@0 @46
- glFramebufferRenderbuffer@16 @47
- glFramebufferTexture2D@20 @48
- glFrontFace@4 @49
- glGenBuffers@8 @50
- glGenFramebuffers@8 @52
- glGenRenderbuffers@8 @53
- glGenTextures@8 @54
- glGenerateMipmap@4 @51
- glGetActiveAttrib@28 @55
- glGetActiveUniform@28 @56
- glGetAttachedShaders@16 @57
- glGetAttribLocation@8 @58
- glGetBooleanv@8 @59
- glGetBufferParameteriv@12 @60
- glGetError@0 @61
- glGetFloatv@8 @62
- glGetFramebufferAttachmentParameteriv@16 @63
- glGetIntegerv@8 @64
- glGetProgramInfoLog@16 @66
- glGetProgramiv@12 @65
- glGetRenderbufferParameteriv@12 @67
- glGetShaderInfoLog@16 @69
- glGetShaderPrecisionFormat@16 @70
- glGetShaderSource@16 @71
- glGetShaderiv@12 @68
- glGetString@4 @72
- glGetTexParameterfv@12 @73
- glGetTexParameteriv@12 @74
- glGetUniformLocation@8 @77
- glGetUniformfv@12 @75
- glGetUniformiv@12 @76
- glGetVertexAttribPointerv@12 @80
- glGetVertexAttribfv@12 @78
- glGetVertexAttribiv@12 @79
- glHint@8 @81
- glIsBuffer@4 @82
- glIsEnabled@4 @83
- glIsFramebuffer@4 @84
- glIsProgram@4 @85
- glIsRenderbuffer@4 @86
- glIsShader@4 @87
- glIsTexture@4 @88
- glLineWidth@4 @89
- glLinkProgram@4 @90
- glPixelStorei@8 @91
- glPolygonOffset@8 @92
- glReadPixels@28 @93
- glReleaseShaderCompiler@0 @94
- glRenderbufferStorage@16 @95
- glSampleCoverage@8 @96
- glScissor@16 @97
- glShaderBinary@20 @98
- glShaderSource@16 @99
- glStencilFunc@12 @100
- glStencilFuncSeparate@16 @101
- glStencilMask@4 @102
- glStencilMaskSeparate@8 @103
- glStencilOp@12 @104
- glStencilOpSeparate@16 @105
- glTexImage2D@36 @106
- glTexParameterf@12 @107
- glTexParameterfv@12 @108
- glTexParameteri@12 @109
- glTexParameteriv@12 @110
- glTexSubImage2D@36 @111
- glUniform1f@8 @112
- glUniform1fv@12 @113
- glUniform1i@8 @114
- glUniform1iv@12 @115
- glUniform2f@12 @116
- glUniform2fv@12 @117
- glUniform2i@12 @118
- glUniform2iv@12 @119
- glUniform3f@16 @120
- glUniform3fv@12 @121
- glUniform3i@16 @122
- glUniform3iv@12 @123
- glUniform4f@20 @124
- glUniform4fv@12 @125
- glUniform4i@20 @126
- glUniform4iv@12 @127
- glUniformMatrix2fv@16 @128
- glUniformMatrix3fv@16 @129
- glUniformMatrix4fv@16 @130
- glUseProgram@4 @131
- glValidateProgram@4 @132
- glVertexAttrib1f@8 @133
- glVertexAttrib1fv@8 @134
- glVertexAttrib2f@12 @135
- glVertexAttrib2fv@8 @136
- glVertexAttrib3f@16 @137
- glVertexAttrib3fv@8 @138
- glVertexAttrib4f@20 @139
- glVertexAttrib4fv@8 @140
- glVertexAttribPointer@24 @141
- glViewport@16 @142
-
- ; Extensions
- glBlitFramebufferANGLE@40 @149
- glRenderbufferStorageMultisampleANGLE@20 @150
- glDeleteFencesNV@8 @151
- glFinishFenceNV@4 @152
- glGenFencesNV@8 @153
- glGetFenceivNV@12 @154
- glIsFenceNV@4 @155
- glSetFenceNV@8 @156
- glTestFenceNV@4 @157
- glGetTranslatedShaderSourceANGLE@16 @159
- glTexStorage2DEXT@20 @160
- glGetGraphicsResetStatusEXT@0 @161
- glReadnPixelsEXT@32 @162
- glGetnUniformfvEXT@16 @163
- glGetnUniformivEXT@16 @164
- glGenQueriesEXT@8 @165
- glDeleteQueriesEXT@8 @166
- glIsQueryEXT@4 @167
- glBeginQueryEXT@8 @168
- glEndQueryEXT@4 @169
- glGetQueryivEXT@12 @170
- glGetQueryObjectuivEXT@12 @171
- glVertexAttribDivisorANGLE@8 @172
- glDrawArraysInstancedANGLE@16 @173
- glDrawElementsInstancedANGLE@20 @174
- glProgramBinaryOES@16 @175
- glGetProgramBinaryOES@20 @176
- glDrawBuffersEXT@8 @179
- glMapBufferOES@8 @285
- glUnmapBufferOES@4 @286
- glGetBufferPointervOES@12 @287
- glMapBufferRangeEXT@16 @288
- glFlushMappedBufferRangeEXT@12 @289
- glDiscardFramebufferEXT@12 @293
- glInsertEventMarkerEXT@8 @294
- glPushGroupMarkerEXT@8 @295
- glPopGroupMarkerEXT@0 @296
- glEGLImageTargetTexture2DOES@8 @297
- glEGLImageTargetRenderbufferStorageOES@8 @298
- glBindVertexArrayOES@4 @299
- glDeleteVertexArraysOES@8 @300
- glGenVertexArraysOES@8 @301
- glIsVertexArrayOES@4 @302
- glDebugMessageControlKHR@24 @303
- glDebugMessageInsertKHR@24 @304
- glDebugMessageCallbackKHR@8 @305
- glGetDebugMessageLogKHR@32 @306
- glPushDebugGroupKHR@16 @307
- glPopDebugGroupKHR@0 @308
- glObjectLabelKHR@16 @309
- glGetObjectLabelKHR@20 @310
- glObjectPtrLabelKHR@12 @311
- glGetObjectPtrLabelKHR@16 @312
- glGetPointervKHR@8 @313
- glQueryCounterEXT@8 @314
- glGetQueryObjectivEXT@12 @315
- glGetQueryObjecti64vEXT@12 @316
- glGetQueryObjectui64vEXT@12 @317
-
- ; GLES 3.0 Functions
- glReadBuffer@4 @180
- glDrawRangeElements@24 @181
- glTexImage3D@40 @182
- glTexSubImage3D@44 @183
- glCopyTexSubImage3D@36 @184
- glCompressedTexImage3D@36 @185
- glCompressedTexSubImage3D@44 @186
- glGenQueries@8 @187
- glDeleteQueries@8 @188
- glIsQuery@4 @189
- glBeginQuery@8 @190
- glEndQuery@4 @191
- glGetQueryiv@12 @192
- glGetQueryObjectuiv@12 @193
- glUnmapBuffer@4 @194
- glGetBufferPointerv@12 @195
- glDrawBuffers@8 @196
- glUniformMatrix2x3fv@16 @197
- glUniformMatrix3x2fv@16 @198
- glUniformMatrix2x4fv@16 @199
- glUniformMatrix4x2fv@16 @200
- glUniformMatrix3x4fv@16 @201
- glUniformMatrix4x3fv@16 @202
- glBlitFramebuffer@40 @203
- glRenderbufferStorageMultisample@20 @204
- glFramebufferTextureLayer@20 @205
- glMapBufferRange@16 @206
- glFlushMappedBufferRange@12 @207
- glBindVertexArray@4 @208
- glDeleteVertexArrays@8 @209
- glGenVertexArrays@8 @210
- glIsVertexArray@4 @211
- glGetIntegeri_v@12 @212
- glBeginTransformFeedback@4 @213
- glEndTransformFeedback@0 @214
- glBindBufferRange@20 @215
- glBindBufferBase@12 @216
- glTransformFeedbackVaryings@16 @217
- glGetTransformFeedbackVarying@28 @218
- glVertexAttribIPointer@20 @219
- glGetVertexAttribIiv@12 @220
- glGetVertexAttribIuiv@12 @221
- glVertexAttribI4i@20 @222
- glVertexAttribI4ui@20 @223
- glVertexAttribI4iv@8 @224
- glVertexAttribI4uiv@8 @225
- glGetUniformuiv@12 @226
- glGetFragDataLocation@8 @227
- glUniform1ui@8 @228
- glUniform2ui@12 @229
- glUniform3ui@16 @230
- glUniform4ui@20 @231
- glUniform1uiv@12 @232
- glUniform2uiv@12 @233
- glUniform3uiv@12 @234
- glUniform4uiv@12 @235
- glClearBufferiv@12 @236
- glClearBufferuiv@12 @237
- glClearBufferfv@12 @238
- glClearBufferfi@16 @239
- glGetStringi@8 @240
- glCopyBufferSubData@20 @241
- glGetUniformIndices@16 @242
- glGetActiveUniformsiv@20 @243
- glGetUniformBlockIndex@8 @244
- glGetActiveUniformBlockiv@16 @245
- glGetActiveUniformBlockName@20 @246
- glUniformBlockBinding@12 @247
- glDrawArraysInstanced@16 @248
- glDrawElementsInstanced@20 @249
- glFenceSync@8 @250
- glIsSync@4 @251
- glDeleteSync@4 @252
- glClientWaitSync@16 @253
- glWaitSync@16 @254
- glGetInteger64v@8 @255
- glGetSynciv@20 @256
- glGetInteger64i_v@12 @257
- glGetBufferParameteri64v@12 @258
- glGenSamplers@8 @259
- glDeleteSamplers@8 @260
- glIsSampler@4 @261
- glBindSampler@8 @262
- glSamplerParameteri@12 @263
- glSamplerParameteriv@12 @264
- glSamplerParameterf@12 @265
- glSamplerParameterfv@12 @266
- glGetSamplerParameteriv@12 @267
- glGetSamplerParameterfv@12 @268
- glVertexAttribDivisor@8 @269
- glBindTransformFeedback@8 @270
- glDeleteTransformFeedbacks@8 @271
- glGenTransformFeedbacks@8 @272
- glIsTransformFeedback@4 @273
- glPauseTransformFeedback@0 @274
- glResumeTransformFeedback@0 @275
- glGetProgramBinary@20 @276
- glProgramBinary@16 @277
- glProgramParameteri@12 @278
- glInvalidateFramebuffer@12 @279
- glInvalidateSubFramebuffer@28 @280
- glTexStorage2D@20 @281
- glTexStorage3D@24 @282
- glGetInternalformativ@20 @283
-
- ; ANGLE Platform Implementation
- ANGLEPlatformCurrent@0 @290
- ANGLEPlatformInitialize@4 @291
- ANGLEPlatformShutdown@0 @292
- \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libGLESv2/proc_table.h b/src/3rdparty/angle/src/libGLESv2/proc_table.h
new file mode 100644
index 0000000000..f718291be7
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/proc_table.h
@@ -0,0 +1,24 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// getProcAddress loader table:
+// Mapping from a string entry point name to function address.
+//
+
+#ifndef LIBGLESV2_PROC_TABLE_H_
+#define LIBGLESV2_PROC_TABLE_H_
+
+#include <EGL/egl.h>
+#include <utility>
+
+namespace egl
+{
+using ProcEntry = std::pair<const char *, __eglMustCastToProperFunctionPointerType>;
+
+extern ProcEntry g_procTable[];
+extern size_t g_numProcs;
+} // namespace egl
+
+#endif // LIBGLESV2_PROC_TABLE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/proc_table_autogen.cpp b/src/3rdparty/angle/src/libGLESv2/proc_table_autogen.cpp
new file mode 100644
index 0000000000..f294c1edc3
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/proc_table_autogen.cpp
@@ -0,0 +1,548 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_proc_table.py using data from proc_table_data.json.
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// getProcAddress loader table:
+// Mapping from a string entry point name to function address.
+//
+
+#include "libGLESv2/proc_table.h"
+
+#include "libGLESv2/entry_points_egl.h"
+#include "libGLESv2/entry_points_egl_ext.h"
+#include "libGLESv2/entry_points_gles_2_0_autogen.h"
+#include "libGLESv2/entry_points_gles_2_0_ext.h"
+#include "libGLESv2/entry_points_gles_3_0_autogen.h"
+#include "libGLESv2/entry_points_gles_3_1_autogen.h"
+#include "platform/Platform.h"
+
+#define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC)
+
+namespace egl
+{
+ProcEntry g_procTable[] = {
+ {"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)},
+ {"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)},
+ {"eglBindAPI", P(egl::BindAPI)},
+ {"eglBindTexImage", P(egl::BindTexImage)},
+ {"eglChooseConfig", P(egl::ChooseConfig)},
+ {"eglClientWaitSync", P(egl::ClientWaitSync)},
+ {"eglCopyBuffers", P(egl::CopyBuffers)},
+ {"eglCreateContext", P(egl::CreateContext)},
+ {"eglCreateDeviceANGLE", P(egl::CreateDeviceANGLE)},
+ {"eglCreateImage", P(egl::CreateImage)},
+ {"eglCreateImageKHR", P(egl::CreateImageKHR)},
+ {"eglCreatePbufferFromClientBuffer", P(egl::CreatePbufferFromClientBuffer)},
+ {"eglCreatePbufferSurface", P(egl::CreatePbufferSurface)},
+ {"eglCreatePixmapSurface", P(egl::CreatePixmapSurface)},
+ {"eglCreatePlatformPixmapSurface", P(egl::CreatePlatformPixmapSurface)},
+ {"eglCreatePlatformWindowSurface", P(egl::CreatePlatformWindowSurface)},
+ {"eglCreateStreamKHR", P(egl::CreateStreamKHR)},
+ {"eglCreateStreamProducerD3DTextureNV12ANGLE", P(egl::CreateStreamProducerD3DTextureNV12ANGLE)},
+ {"eglCreateSync", P(egl::CreateSync)},
+ {"eglCreateWindowSurface", P(egl::CreateWindowSurface)},
+ {"eglDestroyContext", P(egl::DestroyContext)},
+ {"eglDestroyImage", P(egl::DestroyImage)},
+ {"eglDestroyImageKHR", P(egl::DestroyImageKHR)},
+ {"eglDestroyStreamKHR", P(egl::DestroyStreamKHR)},
+ {"eglDestroySurface", P(egl::DestroySurface)},
+ {"eglDestroySync", P(egl::DestroySync)},
+ {"eglGetConfigAttrib", P(egl::GetConfigAttrib)},
+ {"eglGetConfigs", P(egl::GetConfigs)},
+ {"eglGetCurrentContext", P(egl::GetCurrentContext)},
+ {"eglGetCurrentDisplay", P(egl::GetCurrentDisplay)},
+ {"eglGetCurrentSurface", P(egl::GetCurrentSurface)},
+ {"eglGetDisplay", P(egl::GetDisplay)},
+ {"eglGetError", P(egl::GetError)},
+ {"eglGetPlatformDisplay", P(egl::GetPlatformDisplay)},
+ {"eglGetPlatformDisplayEXT", P(egl::GetPlatformDisplayEXT)},
+ {"eglGetProcAddress", P(egl::GetProcAddress)},
+ {"eglGetSyncAttrib", P(egl::GetSyncAttrib)},
+ {"eglGetSyncValuesCHROMIUM", P(egl::GetSyncValuesCHROMIUM)},
+ {"eglInitialize", P(egl::Initialize)},
+ {"eglMakeCurrent", P(egl::MakeCurrent)},
+ {"eglPostSubBufferNV", P(egl::PostSubBufferNV)},
+ {"eglProgramCacheGetAttribANGLE", P(egl::ProgramCacheGetAttribANGLE)},
+ {"eglProgramCachePopulateANGLE", P(egl::ProgramCachePopulateANGLE)},
+ {"eglProgramCacheQueryANGLE", P(egl::ProgramCacheQueryANGLE)},
+ {"eglProgramCacheResizeANGLE", P(egl::ProgramCacheResizeANGLE)},
+ {"eglQueryAPI", P(egl::QueryAPI)},
+ {"eglQueryContext", P(egl::QueryContext)},
+ {"eglQueryDeviceAttribEXT", P(egl::QueryDeviceAttribEXT)},
+ {"eglQueryDeviceStringEXT", P(egl::QueryDeviceStringEXT)},
+ {"eglQueryDisplayAttribEXT", P(egl::QueryDisplayAttribEXT)},
+ {"eglQueryStreamKHR", P(egl::QueryStreamKHR)},
+ {"eglQueryStreamu64KHR", P(egl::QueryStreamu64KHR)},
+ {"eglQueryString", P(egl::QueryString)},
+ {"eglQuerySurface", P(egl::QuerySurface)},
+ {"eglQuerySurfacePointerANGLE", P(egl::QuerySurfacePointerANGLE)},
+ {"eglReleaseDeviceANGLE", P(egl::ReleaseDeviceANGLE)},
+ {"eglReleaseTexImage", P(egl::ReleaseTexImage)},
+ {"eglReleaseThread", P(egl::ReleaseThread)},
+ {"eglStreamAttribKHR", P(egl::StreamAttribKHR)},
+ {"eglStreamConsumerAcquireKHR", P(egl::StreamConsumerAcquireKHR)},
+ {"eglStreamConsumerGLTextureExternalAttribsNV",
+ P(egl::StreamConsumerGLTextureExternalAttribsNV)},
+ {"eglStreamConsumerGLTextureExternalKHR", P(egl::StreamConsumerGLTextureExternalKHR)},
+ {"eglStreamConsumerReleaseKHR", P(egl::StreamConsumerReleaseKHR)},
+ {"eglStreamPostD3DTextureNV12ANGLE", P(egl::StreamPostD3DTextureNV12ANGLE)},
+ {"eglSurfaceAttrib", P(egl::SurfaceAttrib)},
+ {"eglSwapBuffers", P(egl::SwapBuffers)},
+ {"eglSwapBuffersWithDamageEXT", P(egl::SwapBuffersWithDamageEXT)},
+ {"eglSwapInterval", P(egl::SwapInterval)},
+ {"eglTerminate", P(egl::Terminate)},
+ {"eglWaitClient", P(egl::WaitClient)},
+ {"eglWaitGL", P(egl::WaitGL)},
+ {"eglWaitNative", P(egl::WaitNative)},
+ {"eglWaitSync", P(egl::WaitSync)},
+ {"glActiveShaderProgram", P(gl::ActiveShaderProgram)},
+ {"glActiveTexture", P(gl::ActiveTexture)},
+ {"glAttachShader", P(gl::AttachShader)},
+ {"glBeginQuery", P(gl::BeginQuery)},
+ {"glBeginQueryEXT", P(gl::BeginQueryEXT)},
+ {"glBeginTransformFeedback", P(gl::BeginTransformFeedback)},
+ {"glBindAttribLocation", P(gl::BindAttribLocation)},
+ {"glBindBuffer", P(gl::BindBuffer)},
+ {"glBindBufferBase", P(gl::BindBufferBase)},
+ {"glBindBufferRange", P(gl::BindBufferRange)},
+ {"glBindFramebuffer", P(gl::BindFramebuffer)},
+ {"glBindImageTexture", P(gl::BindImageTexture)},
+ {"glBindProgramPipeline", P(gl::BindProgramPipeline)},
+ {"glBindRenderbuffer", P(gl::BindRenderbuffer)},
+ {"glBindSampler", P(gl::BindSampler)},
+ {"glBindTexture", P(gl::BindTexture)},
+ {"glBindTransformFeedback", P(gl::BindTransformFeedback)},
+ {"glBindUniformLocationCHROMIUM", P(gl::BindUniformLocationCHROMIUM)},
+ {"glBindVertexArray", P(gl::BindVertexArray)},
+ {"glBindVertexArrayOES", P(gl::BindVertexArrayOES)},
+ {"glBindVertexBuffer", P(gl::BindVertexBuffer)},
+ {"glBlendColor", P(gl::BlendColor)},
+ {"glBlendEquation", P(gl::BlendEquation)},
+ {"glBlendEquationSeparate", P(gl::BlendEquationSeparate)},
+ {"glBlendFunc", P(gl::BlendFunc)},
+ {"glBlendFuncSeparate", P(gl::BlendFuncSeparate)},
+ {"glBlitFramebuffer", P(gl::BlitFramebuffer)},
+ {"glBlitFramebufferANGLE", P(gl::BlitFramebufferANGLE)},
+ {"glBufferData", P(gl::BufferData)},
+ {"glBufferSubData", P(gl::BufferSubData)},
+ {"glCheckFramebufferStatus", P(gl::CheckFramebufferStatus)},
+ {"glClear", P(gl::Clear)},
+ {"glClearBufferfi", P(gl::ClearBufferfi)},
+ {"glClearBufferfv", P(gl::ClearBufferfv)},
+ {"glClearBufferiv", P(gl::ClearBufferiv)},
+ {"glClearBufferuiv", P(gl::ClearBufferuiv)},
+ {"glClearColor", P(gl::ClearColor)},
+ {"glClearDepthf", P(gl::ClearDepthf)},
+ {"glClearStencil", P(gl::ClearStencil)},
+ {"glClientWaitSync", P(gl::ClientWaitSync)},
+ {"glColorMask", P(gl::ColorMask)},
+ {"glCompileShader", P(gl::CompileShader)},
+ {"glCompressedCopyTextureCHROMIUM", P(gl::CompressedCopyTextureCHROMIUM)},
+ {"glCompressedTexImage2D", P(gl::CompressedTexImage2D)},
+ {"glCompressedTexImage2DRobustANGLE", P(gl::CompressedTexImage2DRobustANGLE)},
+ {"glCompressedTexImage3D", P(gl::CompressedTexImage3D)},
+ {"glCompressedTexImage3DRobustANGLE", P(gl::CompressedTexImage3DRobustANGLE)},
+ {"glCompressedTexSubImage2D", P(gl::CompressedTexSubImage2D)},
+ {"glCompressedTexSubImage2DRobustANGLE", P(gl::CompressedTexSubImage2DRobustANGLE)},
+ {"glCompressedTexSubImage3D", P(gl::CompressedTexSubImage3D)},
+ {"glCompressedTexSubImage3DRobustANGLE", P(gl::CompressedTexSubImage3DRobustANGLE)},
+ {"glCopyBufferSubData", P(gl::CopyBufferSubData)},
+ {"glCopySubTextureCHROMIUM", P(gl::CopySubTextureCHROMIUM)},
+ {"glCopyTexImage2D", P(gl::CopyTexImage2D)},
+ {"glCopyTexSubImage2D", P(gl::CopyTexSubImage2D)},
+ {"glCopyTexSubImage3D", P(gl::CopyTexSubImage3D)},
+ {"glCopyTextureCHROMIUM", P(gl::CopyTextureCHROMIUM)},
+ {"glCreateProgram", P(gl::CreateProgram)},
+ {"glCreateShader", P(gl::CreateShader)},
+ {"glCreateShaderProgramv", P(gl::CreateShaderProgramv)},
+ {"glCullFace", P(gl::CullFace)},
+ {"glDebugMessageCallbackKHR", P(gl::DebugMessageCallbackKHR)},
+ {"glDebugMessageControlKHR", P(gl::DebugMessageControlKHR)},
+ {"glDebugMessageInsertKHR", P(gl::DebugMessageInsertKHR)},
+ {"glDeleteBuffers", P(gl::DeleteBuffers)},
+ {"glDeleteFencesNV", P(gl::DeleteFencesNV)},
+ {"glDeleteFramebuffers", P(gl::DeleteFramebuffers)},
+ {"glDeleteProgram", P(gl::DeleteProgram)},
+ {"glDeleteProgramPipelines", P(gl::DeleteProgramPipelines)},
+ {"glDeleteQueries", P(gl::DeleteQueries)},
+ {"glDeleteQueriesEXT", P(gl::DeleteQueriesEXT)},
+ {"glDeleteRenderbuffers", P(gl::DeleteRenderbuffers)},
+ {"glDeleteSamplers", P(gl::DeleteSamplers)},
+ {"glDeleteShader", P(gl::DeleteShader)},
+ {"glDeleteSync", P(gl::DeleteSync)},
+ {"glDeleteTextures", P(gl::DeleteTextures)},
+ {"glDeleteTransformFeedbacks", P(gl::DeleteTransformFeedbacks)},
+ {"glDeleteVertexArrays", P(gl::DeleteVertexArrays)},
+ {"glDeleteVertexArraysOES", P(gl::DeleteVertexArraysOES)},
+ {"glDepthFunc", P(gl::DepthFunc)},
+ {"glDepthMask", P(gl::DepthMask)},
+ {"glDepthRangef", P(gl::DepthRangef)},
+ {"glDetachShader", P(gl::DetachShader)},
+ {"glDisable", P(gl::Disable)},
+ {"glDisableVertexAttribArray", P(gl::DisableVertexAttribArray)},
+ {"glDiscardFramebufferEXT", P(gl::DiscardFramebufferEXT)},
+ {"glDispatchCompute", P(gl::DispatchCompute)},
+ {"glDispatchComputeIndirect", P(gl::DispatchComputeIndirect)},
+ {"glDrawArrays", P(gl::DrawArrays)},
+ {"glDrawArraysIndirect", P(gl::DrawArraysIndirect)},
+ {"glDrawArraysInstanced", P(gl::DrawArraysInstanced)},
+ {"glDrawArraysInstancedANGLE", P(gl::DrawArraysInstancedANGLE)},
+ {"glDrawBuffers", P(gl::DrawBuffers)},
+ {"glDrawBuffersEXT", P(gl::DrawBuffersEXT)},
+ {"glDrawElements", P(gl::DrawElements)},
+ {"glDrawElementsIndirect", P(gl::DrawElementsIndirect)},
+ {"glDrawElementsInstanced", P(gl::DrawElementsInstanced)},
+ {"glDrawElementsInstancedANGLE", P(gl::DrawElementsInstancedANGLE)},
+ {"glDrawRangeElements", P(gl::DrawRangeElements)},
+ {"glEGLImageTargetRenderbufferStorageOES", P(gl::EGLImageTargetRenderbufferStorageOES)},
+ {"glEGLImageTargetTexture2DOES", P(gl::EGLImageTargetTexture2DOES)},
+ {"glEnable", P(gl::Enable)},
+ {"glEnableVertexAttribArray", P(gl::EnableVertexAttribArray)},
+ {"glEndQuery", P(gl::EndQuery)},
+ {"glEndQueryEXT", P(gl::EndQueryEXT)},
+ {"glEndTransformFeedback", P(gl::EndTransformFeedback)},
+ {"glFenceSync", P(gl::FenceSync)},
+ {"glFinish", P(gl::Finish)},
+ {"glFinishFenceNV", P(gl::FinishFenceNV)},
+ {"glFlush", P(gl::Flush)},
+ {"glFlushMappedBufferRange", P(gl::FlushMappedBufferRange)},
+ {"glFlushMappedBufferRangeEXT", P(gl::FlushMappedBufferRangeEXT)},
+ {"glFramebufferParameteri", P(gl::FramebufferParameteri)},
+ {"glFramebufferRenderbuffer", P(gl::FramebufferRenderbuffer)},
+ {"glFramebufferTexture2D", P(gl::FramebufferTexture2D)},
+ {"glFramebufferTextureLayer", P(gl::FramebufferTextureLayer)},
+ {"glFramebufferTextureMultiviewLayeredANGLE", P(gl::FramebufferTextureMultiviewLayeredANGLE)},
+ {"glFramebufferTextureMultiviewSideBySideANGLE",
+ P(gl::FramebufferTextureMultiviewSideBySideANGLE)},
+ {"glFrontFace", P(gl::FrontFace)},
+ {"glGenBuffers", P(gl::GenBuffers)},
+ {"glGenFencesNV", P(gl::GenFencesNV)},
+ {"glGenFramebuffers", P(gl::GenFramebuffers)},
+ {"glGenProgramPipelines", P(gl::GenProgramPipelines)},
+ {"glGenQueries", P(gl::GenQueries)},
+ {"glGenQueriesEXT", P(gl::GenQueriesEXT)},
+ {"glGenRenderbuffers", P(gl::GenRenderbuffers)},
+ {"glGenSamplers", P(gl::GenSamplers)},
+ {"glGenTextures", P(gl::GenTextures)},
+ {"glGenTransformFeedbacks", P(gl::GenTransformFeedbacks)},
+ {"glGenVertexArrays", P(gl::GenVertexArrays)},
+ {"glGenVertexArraysOES", P(gl::GenVertexArraysOES)},
+ {"glGenerateMipmap", P(gl::GenerateMipmap)},
+ {"glGetActiveAttrib", P(gl::GetActiveAttrib)},
+ {"glGetActiveUniform", P(gl::GetActiveUniform)},
+ {"glGetActiveUniformBlockName", P(gl::GetActiveUniformBlockName)},
+ {"glGetActiveUniformBlockiv", P(gl::GetActiveUniformBlockiv)},
+ {"glGetActiveUniformBlockivRobustANGLE", P(gl::GetActiveUniformBlockivRobustANGLE)},
+ {"glGetActiveUniformsiv", P(gl::GetActiveUniformsiv)},
+ {"glGetAttachedShaders", P(gl::GetAttachedShaders)},
+ {"glGetAttribLocation", P(gl::GetAttribLocation)},
+ {"glGetBooleani_v", P(gl::GetBooleani_v)},
+ {"glGetBooleani_vRobustANGLE", P(gl::GetBooleani_vRobustANGLE)},
+ {"glGetBooleanv", P(gl::GetBooleanv)},
+ {"glGetBooleanvRobustANGLE", P(gl::GetBooleanvRobustANGLE)},
+ {"glGetBufferParameteri64v", P(gl::GetBufferParameteri64v)},
+ {"glGetBufferParameteri64vRobustANGLE", P(gl::GetBufferParameteri64vRobustANGLE)},
+ {"glGetBufferParameteriv", P(gl::GetBufferParameteriv)},
+ {"glGetBufferParameterivRobustANGLE", P(gl::GetBufferParameterivRobustANGLE)},
+ {"glGetBufferPointerv", P(gl::GetBufferPointerv)},
+ {"glGetBufferPointervOES", P(gl::GetBufferPointervOES)},
+ {"glGetBufferPointervRobustANGLE", P(gl::GetBufferPointervRobustANGLE)},
+ {"glGetDebugMessageLogKHR", P(gl::GetDebugMessageLogKHR)},
+ {"glGetError", P(gl::GetError)},
+ {"glGetFenceivNV", P(gl::GetFenceivNV)},
+ {"glGetFloatv", P(gl::GetFloatv)},
+ {"glGetFloatvRobustANGLE", P(gl::GetFloatvRobustANGLE)},
+ {"glGetFragDataLocation", P(gl::GetFragDataLocation)},
+ {"glGetFramebufferAttachmentParameteriv", P(gl::GetFramebufferAttachmentParameteriv)},
+ {"glGetFramebufferAttachmentParameterivRobustANGLE",
+ P(gl::GetFramebufferAttachmentParameterivRobustANGLE)},
+ {"glGetFramebufferParameteriv", P(gl::GetFramebufferParameteriv)},
+ {"glGetFramebufferParameterivRobustANGLE", P(gl::GetFramebufferParameterivRobustANGLE)},
+ {"glGetGraphicsResetStatusEXT", P(gl::GetGraphicsResetStatusEXT)},
+ {"glGetInteger64i_v", P(gl::GetInteger64i_v)},
+ {"glGetInteger64i_vRobustANGLE", P(gl::GetInteger64i_vRobustANGLE)},
+ {"glGetInteger64v", P(gl::GetInteger64v)},
+ {"glGetInteger64vRobustANGLE", P(gl::GetInteger64vRobustANGLE)},
+ {"glGetIntegeri_v", P(gl::GetIntegeri_v)},
+ {"glGetIntegeri_vRobustANGLE", P(gl::GetIntegeri_vRobustANGLE)},
+ {"glGetIntegerv", P(gl::GetIntegerv)},
+ {"glGetIntegervRobustANGLE", P(gl::GetIntegervRobustANGLE)},
+ {"glGetInternalformativ", P(gl::GetInternalformativ)},
+ {"glGetInternalformativRobustANGLE", P(gl::GetInternalformativRobustANGLE)},
+ {"glGetMultisamplefv", P(gl::GetMultisamplefv)},
+ {"glGetMultisamplefvRobustANGLE", P(gl::GetMultisamplefvRobustANGLE)},
+ {"glGetObjectLabelKHR", P(gl::GetObjectLabelKHR)},
+ {"glGetObjectPtrLabelKHR", P(gl::GetObjectPtrLabelKHR)},
+ {"glGetPointervKHR", P(gl::GetPointervKHR)},
+ {"glGetPointervRobustANGLERobustANGLE", P(gl::GetPointervRobustANGLERobustANGLE)},
+ {"glGetProgramBinary", P(gl::GetProgramBinary)},
+ {"glGetProgramBinaryOES", P(gl::GetProgramBinaryOES)},
+ {"glGetProgramInfoLog", P(gl::GetProgramInfoLog)},
+ {"glGetProgramInterfaceiv", P(gl::GetProgramInterfaceiv)},
+ {"glGetProgramInterfaceivRobustANGLE", P(gl::GetProgramInterfaceivRobustANGLE)},
+ {"glGetProgramPipelineInfoLog", P(gl::GetProgramPipelineInfoLog)},
+ {"glGetProgramPipelineiv", P(gl::GetProgramPipelineiv)},
+ {"glGetProgramResourceIndex", P(gl::GetProgramResourceIndex)},
+ {"glGetProgramResourceLocation", P(gl::GetProgramResourceLocation)},
+ {"glGetProgramResourceName", P(gl::GetProgramResourceName)},
+ {"glGetProgramResourceiv", P(gl::GetProgramResourceiv)},
+ {"glGetProgramiv", P(gl::GetProgramiv)},
+ {"glGetProgramivRobustANGLE", P(gl::GetProgramivRobustANGLE)},
+ {"glGetQueryObjecti64vEXT", P(gl::GetQueryObjecti64vEXT)},
+ {"glGetQueryObjecti64vRobustANGLE", P(gl::GetQueryObjecti64vRobustANGLE)},
+ {"glGetQueryObjectivEXT", P(gl::GetQueryObjectivEXT)},
+ {"glGetQueryObjectivRobustANGLE", P(gl::GetQueryObjectivRobustANGLE)},
+ {"glGetQueryObjectui64vEXT", P(gl::GetQueryObjectui64vEXT)},
+ {"glGetQueryObjectui64vRobustANGLE", P(gl::GetQueryObjectui64vRobustANGLE)},
+ {"glGetQueryObjectuiv", P(gl::GetQueryObjectuiv)},
+ {"glGetQueryObjectuivEXT", P(gl::GetQueryObjectuivEXT)},
+ {"glGetQueryObjectuivRobustANGLE", P(gl::GetQueryObjectuivRobustANGLE)},
+ {"glGetQueryiv", P(gl::GetQueryiv)},
+ {"glGetQueryivEXT", P(gl::GetQueryivEXT)},
+ {"glGetQueryivRobustANGLE", P(gl::GetQueryivRobustANGLE)},
+ {"glGetRenderbufferParameteriv", P(gl::GetRenderbufferParameteriv)},
+ {"glGetRenderbufferParameterivRobustANGLE", P(gl::GetRenderbufferParameterivRobustANGLE)},
+ {"glGetSamplerParameterIivRobustANGLE", P(gl::GetSamplerParameterIivRobustANGLE)},
+ {"glGetSamplerParameterIuivRobustANGLE", P(gl::GetSamplerParameterIuivRobustANGLE)},
+ {"glGetSamplerParameterfv", P(gl::GetSamplerParameterfv)},
+ {"glGetSamplerParameterfvRobustANGLE", P(gl::GetSamplerParameterfvRobustANGLE)},
+ {"glGetSamplerParameteriv", P(gl::GetSamplerParameteriv)},
+ {"glGetSamplerParameterivRobustANGLE", P(gl::GetSamplerParameterivRobustANGLE)},
+ {"glGetShaderInfoLog", P(gl::GetShaderInfoLog)},
+ {"glGetShaderPrecisionFormat", P(gl::GetShaderPrecisionFormat)},
+ {"glGetShaderSource", P(gl::GetShaderSource)},
+ {"glGetShaderiv", P(gl::GetShaderiv)},
+ {"glGetShaderivRobustANGLE", P(gl::GetShaderivRobustANGLE)},
+ {"glGetString", P(gl::GetString)},
+ {"glGetStringi", P(gl::GetStringi)},
+ {"glGetSynciv", P(gl::GetSynciv)},
+ {"glGetTexLevelParameterfv", P(gl::GetTexLevelParameterfv)},
+ {"glGetTexLevelParameterfvRobustANGLE", P(gl::GetTexLevelParameterfvRobustANGLE)},
+ {"glGetTexLevelParameteriv", P(gl::GetTexLevelParameteriv)},
+ {"glGetTexLevelParameterivRobustANGLE", P(gl::GetTexLevelParameterivRobustANGLE)},
+ {"glGetTexParameterIivRobustANGLE", P(gl::GetTexParameterIivRobustANGLE)},
+ {"glGetTexParameterIuivRobustANGLE", P(gl::GetTexParameterIuivRobustANGLE)},
+ {"glGetTexParameterfv", P(gl::GetTexParameterfv)},
+ {"glGetTexParameterfvRobustANGLE", P(gl::GetTexParameterfvRobustANGLE)},
+ {"glGetTexParameteriv", P(gl::GetTexParameteriv)},
+ {"glGetTexParameterivRobustANGLE", P(gl::GetTexParameterivRobustANGLE)},
+ {"glGetTransformFeedbackVarying", P(gl::GetTransformFeedbackVarying)},
+ {"glGetTranslatedShaderSourceANGLE", P(gl::GetTranslatedShaderSourceANGLE)},
+ {"glGetUniformBlockIndex", P(gl::GetUniformBlockIndex)},
+ {"glGetUniformIndices", P(gl::GetUniformIndices)},
+ {"glGetUniformLocation", P(gl::GetUniformLocation)},
+ {"glGetUniformfv", P(gl::GetUniformfv)},
+ {"glGetUniformfvRobustANGLE", P(gl::GetUniformfvRobustANGLE)},
+ {"glGetUniformiv", P(gl::GetUniformiv)},
+ {"glGetUniformivRobustANGLE", P(gl::GetUniformivRobustANGLE)},
+ {"glGetUniformuiv", P(gl::GetUniformuiv)},
+ {"glGetUniformuivRobustANGLE", P(gl::GetUniformuivRobustANGLE)},
+ {"glGetVertexAttribIiv", P(gl::GetVertexAttribIiv)},
+ {"glGetVertexAttribIivRobustANGLE", P(gl::GetVertexAttribIivRobustANGLE)},
+ {"glGetVertexAttribIuiv", P(gl::GetVertexAttribIuiv)},
+ {"glGetVertexAttribIuivRobustANGLE", P(gl::GetVertexAttribIuivRobustANGLE)},
+ {"glGetVertexAttribPointerv", P(gl::GetVertexAttribPointerv)},
+ {"glGetVertexAttribPointervRobustANGLE", P(gl::GetVertexAttribPointervRobustANGLE)},
+ {"glGetVertexAttribfv", P(gl::GetVertexAttribfv)},
+ {"glGetVertexAttribfvRobustANGLE", P(gl::GetVertexAttribfvRobustANGLE)},
+ {"glGetVertexAttribiv", P(gl::GetVertexAttribiv)},
+ {"glGetVertexAttribivRobustANGLE", P(gl::GetVertexAttribivRobustANGLE)},
+ {"glGetnUniformfvEXT", P(gl::GetnUniformfvEXT)},
+ {"glGetnUniformfvRobustANGLE", P(gl::GetnUniformfvRobustANGLE)},
+ {"glGetnUniformivEXT", P(gl::GetnUniformivEXT)},
+ {"glGetnUniformivRobustANGLE", P(gl::GetnUniformivRobustANGLE)},
+ {"glGetnUniformuivRobustANGLE", P(gl::GetnUniformuivRobustANGLE)},
+ {"glHint", P(gl::Hint)},
+ {"glInsertEventMarkerEXT", P(gl::InsertEventMarkerEXT)},
+ {"glInvalidateFramebuffer", P(gl::InvalidateFramebuffer)},
+ {"glInvalidateSubFramebuffer", P(gl::InvalidateSubFramebuffer)},
+ {"glIsBuffer", P(gl::IsBuffer)},
+ {"glIsEnabled", P(gl::IsEnabled)},
+ {"glIsFenceNV", P(gl::IsFenceNV)},
+ {"glIsFramebuffer", P(gl::IsFramebuffer)},
+ {"glIsProgram", P(gl::IsProgram)},
+ {"glIsProgramPipeline", P(gl::IsProgramPipeline)},
+ {"glIsQuery", P(gl::IsQuery)},
+ {"glIsQueryEXT", P(gl::IsQueryEXT)},
+ {"glIsRenderbuffer", P(gl::IsRenderbuffer)},
+ {"glIsSampler", P(gl::IsSampler)},
+ {"glIsShader", P(gl::IsShader)},
+ {"glIsSync", P(gl::IsSync)},
+ {"glIsTexture", P(gl::IsTexture)},
+ {"glIsTransformFeedback", P(gl::IsTransformFeedback)},
+ {"glIsVertexArray", P(gl::IsVertexArray)},
+ {"glIsVertexArrayOES", P(gl::IsVertexArrayOES)},
+ {"glLineWidth", P(gl::LineWidth)},
+ {"glLinkProgram", P(gl::LinkProgram)},
+ {"glMapBufferOES", P(gl::MapBufferOES)},
+ {"glMapBufferRange", P(gl::MapBufferRange)},
+ {"glMapBufferRangeEXT", P(gl::MapBufferRangeEXT)},
+ {"glMemoryBarrier", P(gl::MemoryBarrier)},
+ {"glMemoryBarrierByRegion", P(gl::MemoryBarrierByRegion)},
+ {"glObjectLabelKHR", P(gl::ObjectLabelKHR)},
+ {"glObjectPtrLabelKHR", P(gl::ObjectPtrLabelKHR)},
+ {"glPauseTransformFeedback", P(gl::PauseTransformFeedback)},
+ {"glPixelStorei", P(gl::PixelStorei)},
+ {"glPolygonOffset", P(gl::PolygonOffset)},
+ {"glPopDebugGroupKHR", P(gl::PopDebugGroupKHR)},
+ {"glPopGroupMarkerEXT", P(gl::PopGroupMarkerEXT)},
+ {"glProgramBinary", P(gl::ProgramBinary)},
+ {"glProgramBinaryOES", P(gl::ProgramBinaryOES)},
+ {"glProgramParameteri", P(gl::ProgramParameteri)},
+ {"glProgramUniform1f", P(gl::ProgramUniform1f)},
+ {"glProgramUniform1fv", P(gl::ProgramUniform1fv)},
+ {"glProgramUniform1i", P(gl::ProgramUniform1i)},
+ {"glProgramUniform1iv", P(gl::ProgramUniform1iv)},
+ {"glProgramUniform1ui", P(gl::ProgramUniform1ui)},
+ {"glProgramUniform1uiv", P(gl::ProgramUniform1uiv)},
+ {"glProgramUniform2f", P(gl::ProgramUniform2f)},
+ {"glProgramUniform2fv", P(gl::ProgramUniform2fv)},
+ {"glProgramUniform2i", P(gl::ProgramUniform2i)},
+ {"glProgramUniform2iv", P(gl::ProgramUniform2iv)},
+ {"glProgramUniform2ui", P(gl::ProgramUniform2ui)},
+ {"glProgramUniform2uiv", P(gl::ProgramUniform2uiv)},
+ {"glProgramUniform3f", P(gl::ProgramUniform3f)},
+ {"glProgramUniform3fv", P(gl::ProgramUniform3fv)},
+ {"glProgramUniform3i", P(gl::ProgramUniform3i)},
+ {"glProgramUniform3iv", P(gl::ProgramUniform3iv)},
+ {"glProgramUniform3ui", P(gl::ProgramUniform3ui)},
+ {"glProgramUniform3uiv", P(gl::ProgramUniform3uiv)},
+ {"glProgramUniform4f", P(gl::ProgramUniform4f)},
+ {"glProgramUniform4fv", P(gl::ProgramUniform4fv)},
+ {"glProgramUniform4i", P(gl::ProgramUniform4i)},
+ {"glProgramUniform4iv", P(gl::ProgramUniform4iv)},
+ {"glProgramUniform4ui", P(gl::ProgramUniform4ui)},
+ {"glProgramUniform4uiv", P(gl::ProgramUniform4uiv)},
+ {"glProgramUniformMatrix2fv", P(gl::ProgramUniformMatrix2fv)},
+ {"glProgramUniformMatrix2x3fv", P(gl::ProgramUniformMatrix2x3fv)},
+ {"glProgramUniformMatrix2x4fv", P(gl::ProgramUniformMatrix2x4fv)},
+ {"glProgramUniformMatrix3fv", P(gl::ProgramUniformMatrix3fv)},
+ {"glProgramUniformMatrix3x2fv", P(gl::ProgramUniformMatrix3x2fv)},
+ {"glProgramUniformMatrix3x4fv", P(gl::ProgramUniformMatrix3x4fv)},
+ {"glProgramUniformMatrix4fv", P(gl::ProgramUniformMatrix4fv)},
+ {"glProgramUniformMatrix4x2fv", P(gl::ProgramUniformMatrix4x2fv)},
+ {"glProgramUniformMatrix4x3fv", P(gl::ProgramUniformMatrix4x3fv)},
+ {"glPushDebugGroupKHR", P(gl::PushDebugGroupKHR)},
+ {"glPushGroupMarkerEXT", P(gl::PushGroupMarkerEXT)},
+ {"glQueryCounterEXT", P(gl::QueryCounterEXT)},
+ {"glReadBuffer", P(gl::ReadBuffer)},
+ {"glReadPixels", P(gl::ReadPixels)},
+ {"glReadPixelsRobustANGLE", P(gl::ReadPixelsRobustANGLE)},
+ {"glReadnPixelsEXT", P(gl::ReadnPixelsEXT)},
+ {"glReadnPixelsRobustANGLE", P(gl::ReadnPixelsRobustANGLE)},
+ {"glReleaseShaderCompiler", P(gl::ReleaseShaderCompiler)},
+ {"glRenderbufferStorage", P(gl::RenderbufferStorage)},
+ {"glRenderbufferStorageMultisample", P(gl::RenderbufferStorageMultisample)},
+ {"glRenderbufferStorageMultisampleANGLE", P(gl::RenderbufferStorageMultisampleANGLE)},
+ {"glRequestExtensionANGLE", P(gl::RequestExtensionANGLE)},
+ {"glResumeTransformFeedback", P(gl::ResumeTransformFeedback)},
+ {"glSampleCoverage", P(gl::SampleCoverage)},
+ {"glSampleMaski", P(gl::SampleMaski)},
+ {"glSamplerParameterIivRobustANGLE", P(gl::SamplerParameterIivRobustANGLE)},
+ {"glSamplerParameterIuivRobustANGLE", P(gl::SamplerParameterIuivRobustANGLE)},
+ {"glSamplerParameterf", P(gl::SamplerParameterf)},
+ {"glSamplerParameterfv", P(gl::SamplerParameterfv)},
+ {"glSamplerParameterfvRobustANGLE", P(gl::SamplerParameterfvRobustANGLE)},
+ {"glSamplerParameteri", P(gl::SamplerParameteri)},
+ {"glSamplerParameteriv", P(gl::SamplerParameteriv)},
+ {"glSamplerParameterivRobustANGLE", P(gl::SamplerParameterivRobustANGLE)},
+ {"glScissor", P(gl::Scissor)},
+ {"glSetFenceNV", P(gl::SetFenceNV)},
+ {"glShaderBinary", P(gl::ShaderBinary)},
+ {"glShaderSource", P(gl::ShaderSource)},
+ {"glStencilFunc", P(gl::StencilFunc)},
+ {"glStencilFuncSeparate", P(gl::StencilFuncSeparate)},
+ {"glStencilMask", P(gl::StencilMask)},
+ {"glStencilMaskSeparate", P(gl::StencilMaskSeparate)},
+ {"glStencilOp", P(gl::StencilOp)},
+ {"glStencilOpSeparate", P(gl::StencilOpSeparate)},
+ {"glTestFenceNV", P(gl::TestFenceNV)},
+ {"glTexImage2D", P(gl::TexImage2D)},
+ {"glTexImage2DRobustANGLE", P(gl::TexImage2DRobustANGLE)},
+ {"glTexImage3D", P(gl::TexImage3D)},
+ {"glTexImage3DRobustANGLE", P(gl::TexImage3DRobustANGLE)},
+ {"glTexParameterIivRobustANGLE", P(gl::TexParameterIivRobustANGLE)},
+ {"glTexParameterIuivRobustANGLE", P(gl::TexParameterIuivRobustANGLE)},
+ {"glTexParameterf", P(gl::TexParameterf)},
+ {"glTexParameterfv", P(gl::TexParameterfv)},
+ {"glTexParameterfvRobustANGLE", P(gl::TexParameterfvRobustANGLE)},
+ {"glTexParameteri", P(gl::TexParameteri)},
+ {"glTexParameteriv", P(gl::TexParameteriv)},
+ {"glTexParameterivRobustANGLE", P(gl::TexParameterivRobustANGLE)},
+ {"glTexStorage2D", P(gl::TexStorage2D)},
+ {"glTexStorage2DEXT", P(gl::TexStorage2DEXT)},
+ {"glTexStorage2DMultisample", P(gl::TexStorage2DMultisample)},
+ {"glTexStorage3D", P(gl::TexStorage3D)},
+ {"glTexSubImage2D", P(gl::TexSubImage2D)},
+ {"glTexSubImage2DRobustANGLE", P(gl::TexSubImage2DRobustANGLE)},
+ {"glTexSubImage3D", P(gl::TexSubImage3D)},
+ {"glTexSubImage3DRobustANGLE", P(gl::TexSubImage3DRobustANGLE)},
+ {"glTransformFeedbackVaryings", P(gl::TransformFeedbackVaryings)},
+ {"glUniform1f", P(gl::Uniform1f)},
+ {"glUniform1fv", P(gl::Uniform1fv)},
+ {"glUniform1i", P(gl::Uniform1i)},
+ {"glUniform1iv", P(gl::Uniform1iv)},
+ {"glUniform1ui", P(gl::Uniform1ui)},
+ {"glUniform1uiv", P(gl::Uniform1uiv)},
+ {"glUniform2f", P(gl::Uniform2f)},
+ {"glUniform2fv", P(gl::Uniform2fv)},
+ {"glUniform2i", P(gl::Uniform2i)},
+ {"glUniform2iv", P(gl::Uniform2iv)},
+ {"glUniform2ui", P(gl::Uniform2ui)},
+ {"glUniform2uiv", P(gl::Uniform2uiv)},
+ {"glUniform3f", P(gl::Uniform3f)},
+ {"glUniform3fv", P(gl::Uniform3fv)},
+ {"glUniform3i", P(gl::Uniform3i)},
+ {"glUniform3iv", P(gl::Uniform3iv)},
+ {"glUniform3ui", P(gl::Uniform3ui)},
+ {"glUniform3uiv", P(gl::Uniform3uiv)},
+ {"glUniform4f", P(gl::Uniform4f)},
+ {"glUniform4fv", P(gl::Uniform4fv)},
+ {"glUniform4i", P(gl::Uniform4i)},
+ {"glUniform4iv", P(gl::Uniform4iv)},
+ {"glUniform4ui", P(gl::Uniform4ui)},
+ {"glUniform4uiv", P(gl::Uniform4uiv)},
+ {"glUniformBlockBinding", P(gl::UniformBlockBinding)},
+ {"glUniformMatrix2fv", P(gl::UniformMatrix2fv)},
+ {"glUniformMatrix2x3fv", P(gl::UniformMatrix2x3fv)},
+ {"glUniformMatrix2x4fv", P(gl::UniformMatrix2x4fv)},
+ {"glUniformMatrix3fv", P(gl::UniformMatrix3fv)},
+ {"glUniformMatrix3x2fv", P(gl::UniformMatrix3x2fv)},
+ {"glUniformMatrix3x4fv", P(gl::UniformMatrix3x4fv)},
+ {"glUniformMatrix4fv", P(gl::UniformMatrix4fv)},
+ {"glUniformMatrix4x2fv", P(gl::UniformMatrix4x2fv)},
+ {"glUniformMatrix4x3fv", P(gl::UniformMatrix4x3fv)},
+ {"glUnmapBuffer", P(gl::UnmapBuffer)},
+ {"glUnmapBufferOES", P(gl::UnmapBufferOES)},
+ {"glUseProgram", P(gl::UseProgram)},
+ {"glUseProgramStages", P(gl::UseProgramStages)},
+ {"glValidateProgram", P(gl::ValidateProgram)},
+ {"glValidateProgramPipeline", P(gl::ValidateProgramPipeline)},
+ {"glVertexAttrib1f", P(gl::VertexAttrib1f)},
+ {"glVertexAttrib1fv", P(gl::VertexAttrib1fv)},
+ {"glVertexAttrib2f", P(gl::VertexAttrib2f)},
+ {"glVertexAttrib2fv", P(gl::VertexAttrib2fv)},
+ {"glVertexAttrib3f", P(gl::VertexAttrib3f)},
+ {"glVertexAttrib3fv", P(gl::VertexAttrib3fv)},
+ {"glVertexAttrib4f", P(gl::VertexAttrib4f)},
+ {"glVertexAttrib4fv", P(gl::VertexAttrib4fv)},
+ {"glVertexAttribBinding", P(gl::VertexAttribBinding)},
+ {"glVertexAttribDivisor", P(gl::VertexAttribDivisor)},
+ {"glVertexAttribDivisorANGLE", P(gl::VertexAttribDivisorANGLE)},
+ {"glVertexAttribFormat", P(gl::VertexAttribFormat)},
+ {"glVertexAttribI4i", P(gl::VertexAttribI4i)},
+ {"glVertexAttribI4iv", P(gl::VertexAttribI4iv)},
+ {"glVertexAttribI4ui", P(gl::VertexAttribI4ui)},
+ {"glVertexAttribI4uiv", P(gl::VertexAttribI4uiv)},
+ {"glVertexAttribIFormat", P(gl::VertexAttribIFormat)},
+ {"glVertexAttribIPointer", P(gl::VertexAttribIPointer)},
+ {"glVertexAttribPointer", P(gl::VertexAttribPointer)},
+ {"glVertexBindingDivisor", P(gl::VertexBindingDivisor)},
+ {"glViewport", P(gl::Viewport)},
+ {"glWaitSync", P(gl::WaitSync)}};
+
+size_t g_numProcs = 516;
+} // namespace egl
diff --git a/src/3rdparty/angle/src/libGLESv2/proc_table_data.json b/src/3rdparty/angle/src/libGLESv2/proc_table_data.json
new file mode 100644
index 0000000000..5ce1d433a8
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/proc_table_data.json
@@ -0,0 +1,662 @@
+{
+ "GLES2 core": [
+ "glActiveTexture",
+ "glAttachShader",
+ "glBindAttribLocation",
+ "glBindBuffer",
+ "glBindFramebuffer",
+ "glBindRenderbuffer",
+ "glBindTexture",
+ "glBlendColor",
+ "glBlendEquation",
+ "glBlendEquationSeparate",
+ "glBlendFunc",
+ "glBlendFuncSeparate",
+ "glBufferData",
+ "glBufferSubData",
+ "glCheckFramebufferStatus",
+ "glClear",
+ "glClearColor",
+ "glClearDepthf",
+ "glClearStencil",
+ "glCompileShader",
+ "glColorMask",
+ "glCompressedTexImage2D",
+ "glCompressedTexSubImage2D",
+ "glCopyTexImage2D",
+ "glCopyTexSubImage2D",
+ "glCreateProgram",
+ "glCreateShader",
+ "glCullFace",
+ "glDeleteBuffers",
+ "glDeleteFramebuffers",
+ "glDeleteProgram",
+ "glDeleteRenderbuffers",
+ "glDeleteShader",
+ "glDeleteTextures",
+ "glDepthFunc",
+ "glDepthMask",
+ "glDepthRangef",
+ "glDetachShader",
+ "glDisable",
+ "glDisableVertexAttribArray",
+ "glDrawArrays",
+ "glDrawElements",
+ "glEnable",
+ "glEnableVertexAttribArray",
+ "glFinish",
+ "glFlush",
+ "glFramebufferRenderbuffer",
+ "glFramebufferTexture2D",
+ "glFrontFace",
+ "glGenBuffers",
+ "glGenerateMipmap",
+ "glGenFramebuffers",
+ "glGenRenderbuffers",
+ "glGenTextures",
+ "glGetActiveAttrib",
+ "glGetActiveUniform",
+ "glGetAttachedShaders",
+ "glGetAttribLocation",
+ "glGetBooleanv",
+ "glGetBufferParameteriv",
+ "glGetError",
+ "glGetFloatv",
+ "glGetFramebufferAttachmentParameteriv",
+ "glGetIntegerv",
+ "glGetProgramiv",
+ "glGetProgramInfoLog",
+ "glGetRenderbufferParameteriv",
+ "glGetShaderiv",
+ "glGetShaderInfoLog",
+ "glGetShaderPrecisionFormat",
+ "glGetShaderSource",
+ "glGetString",
+ "glGetTexParameterfv",
+ "glGetTexParameteriv",
+ "glGetUniformfv",
+ "glGetUniformiv",
+ "glGetUniformLocation",
+ "glGetVertexAttribfv",
+ "glGetVertexAttribiv",
+ "glGetVertexAttribPointerv",
+ "glHint",
+ "glIsBuffer",
+ "glIsEnabled",
+ "glIsFramebuffer",
+ "glIsProgram",
+ "glIsRenderbuffer",
+ "glIsShader",
+ "glIsTexture",
+ "glLineWidth",
+ "glLinkProgram",
+ "glPixelStorei",
+ "glPolygonOffset",
+ "glReadPixels",
+ "glReleaseShaderCompiler",
+ "glRenderbufferStorage",
+ "glSampleCoverage",
+ "glScissor",
+ "glShaderBinary",
+ "glShaderSource",
+ "glStencilFunc",
+ "glStencilFuncSeparate",
+ "glStencilMask",
+ "glStencilMaskSeparate",
+ "glStencilOp",
+ "glStencilOpSeparate",
+ "glTexImage2D",
+ "glTexParameterf",
+ "glTexParameterfv",
+ "glTexParameteri",
+ "glTexParameteriv",
+ "glTexSubImage2D",
+ "glUniform1f",
+ "glUniform1fv",
+ "glUniform1i",
+ "glUniform1iv",
+ "glUniform2f",
+ "glUniform2fv",
+ "glUniform2i",
+ "glUniform2iv",
+ "glUniform3f",
+ "glUniform3fv",
+ "glUniform3i",
+ "glUniform3iv",
+ "glUniform4f",
+ "glUniform4fv",
+ "glUniform4i",
+ "glUniform4iv",
+ "glUniformMatrix2fv",
+ "glUniformMatrix3fv",
+ "glUniformMatrix4fv",
+ "glUseProgram",
+ "glValidateProgram",
+ "glVertexAttrib1f",
+ "glVertexAttrib1fv",
+ "glVertexAttrib2f",
+ "glVertexAttrib2fv",
+ "glVertexAttrib3f",
+ "glVertexAttrib3fv",
+ "glVertexAttrib4f",
+ "glVertexAttrib4fv",
+ "glVertexAttribPointer",
+ "glViewport"
+ ],
+
+ "GL_ANGLE_framebuffer_blit": [
+ "glBlitFramebufferANGLE"
+ ],
+
+ "GL_ANGLE_framebuffer_multisample": [
+ "glRenderbufferStorageMultisampleANGLE"
+ ],
+
+ "GL_EXT_discard_framebuffer": [
+ "glDiscardFramebufferEXT"
+ ],
+
+ "GL_NV_fence": [
+ "glDeleteFencesNV",
+ "glGenFencesNV",
+ "glIsFenceNV",
+ "glTestFenceNV",
+ "glGetFenceivNV",
+ "glFinishFenceNV",
+ "glSetFenceNV"
+ ],
+
+ "GL_ANGLE_translated_shader_source": [
+ "glGetTranslatedShaderSourceANGLE"
+ ],
+
+ "GL_EXT_texture_storage": [
+ "glTexStorage2DEXT"
+ ],
+
+ "GL_EXT_robustness": [
+ "glGetGraphicsResetStatusEXT",
+ "glReadnPixelsEXT",
+ "glGetnUniformfvEXT",
+ "glGetnUniformivEXT"
+ ],
+
+ "GL_EXT_occlusion_query_boolean": [
+ "glGenQueriesEXT",
+ "glDeleteQueriesEXT",
+ "glIsQueryEXT",
+ "glBeginQueryEXT",
+ "glEndQueryEXT",
+ "glGetQueryivEXT",
+ "glGetQueryObjectuivEXT"
+ ],
+
+ "GL_EXT_disjoint_timer_query": [
+ "glGenQueriesEXT",
+ "glDeleteQueriesEXT",
+ "glIsQueryEXT",
+ "glBeginQueryEXT",
+ "glEndQueryEXT",
+ "glQueryCounterEXT",
+ "glGetQueryivEXT",
+ "glGetQueryObjectivEXT",
+ "glGetQueryObjectuivEXT",
+ "glGetQueryObjecti64vEXT",
+ "glGetQueryObjectui64vEXT"
+ ],
+
+ "GL_EXT_draw_buffers": [
+ "glDrawBuffersEXT"
+ ],
+
+ "GL_ANGLE_instanced_arrays": [
+ "glDrawArraysInstancedANGLE",
+ "glDrawElementsInstancedANGLE",
+ "glVertexAttribDivisorANGLE"
+ ],
+
+ "GL_OES_get_program_binary": [
+ "glGetProgramBinaryOES",
+ "glProgramBinaryOES"
+ ],
+
+ "GL_OES_mapbuffer": [
+ "glMapBufferOES",
+ "glUnmapBufferOES",
+ "glGetBufferPointervOES"
+ ],
+
+ "GL_EXT_map_buffer_range": [
+ "glMapBufferRangeEXT",
+ "glFlushMappedBufferRangeEXT"
+ ],
+
+ "GL_EXT_debug_marker": [
+ "glInsertEventMarkerEXT",
+ "glPushGroupMarkerEXT",
+ "glPopGroupMarkerEXT"
+ ],
+
+ "GL_OES_EGL_image": [
+ "glEGLImageTargetTexture2DOES",
+ "glEGLImageTargetRenderbufferStorageOES"
+ ],
+
+ "GL_OES_vertex_array_object": [
+ "glBindVertexArrayOES",
+ "glDeleteVertexArraysOES",
+ "glGenVertexArraysOES",
+ "glIsVertexArrayOES"
+ ],
+
+ "GL_KHR_debug": [
+ "glDebugMessageControlKHR",
+ "glDebugMessageInsertKHR",
+ "glDebugMessageCallbackKHR",
+ "glGetDebugMessageLogKHR",
+ "glPushDebugGroupKHR",
+ "glPopDebugGroupKHR",
+ "glObjectLabelKHR",
+ "glGetObjectLabelKHR",
+ "glObjectPtrLabelKHR",
+ "glGetObjectPtrLabelKHR",
+ "glGetPointervKHR"
+ ],
+
+ "GL_CHROMIUM_bind_uniform_location": [
+ "glBindUniformLocationCHROMIUM"
+ ],
+
+ "GL_CHROMIUM_copy_texture": [
+ "glCopyTextureCHROMIUM",
+ "glCopySubTextureCHROMIUM"
+ ],
+
+ "GL_CHROMIUM_copy_compressed_texture": [
+ "glCompressedCopyTextureCHROMIUM"
+ ],
+
+ "GL_ANGLE_request_extension": [
+ "glRequestExtensionANGLE"
+ ],
+
+ "GL_ANGLE_robust_client_memory": [
+ "glGetBooleanvRobustANGLE",
+ "glGetBufferParameterivRobustANGLE",
+ "glGetFloatvRobustANGLE",
+ "glGetFramebufferAttachmentParameterivRobustANGLE",
+ "glGetIntegervRobustANGLE",
+ "glGetProgramivRobustANGLE",
+ "glGetRenderbufferParameterivRobustANGLE",
+ "glGetShaderivRobustANGLE",
+ "glGetTexParameterfvRobustANGLE",
+ "glGetTexParameterivRobustANGLE",
+ "glGetUniformfvRobustANGLE",
+ "glGetUniformivRobustANGLE",
+ "glGetVertexAttribfvRobustANGLE",
+ "glGetVertexAttribivRobustANGLE",
+ "glGetVertexAttribPointervRobustANGLE",
+ "glReadPixelsRobustANGLE",
+ "glTexImage2DRobustANGLE",
+ "glTexParameterfvRobustANGLE",
+ "glTexParameterivRobustANGLE",
+ "glTexSubImage2DRobustANGLE",
+ "glTexImage3DRobustANGLE",
+ "glTexSubImage3DRobustANGLE",
+ "glCompressedTexImage2DRobustANGLE",
+ "glCompressedTexSubImage2DRobustANGLE",
+ "glCompressedTexImage3DRobustANGLE",
+ "glCompressedTexSubImage3DRobustANGLE",
+ "glGetQueryivRobustANGLE",
+ "glGetQueryObjectuivRobustANGLE",
+ "glGetBufferPointervRobustANGLE",
+ "glGetIntegeri_vRobustANGLE",
+ "glGetInternalformativRobustANGLE",
+ "glGetVertexAttribIivRobustANGLE",
+ "glGetVertexAttribIuivRobustANGLE",
+ "glGetUniformuivRobustANGLE",
+ "glGetActiveUniformBlockivRobustANGLE",
+ "glGetInteger64vRobustANGLE",
+ "glGetInteger64i_vRobustANGLE",
+ "glGetBufferParameteri64vRobustANGLE",
+ "glSamplerParameterivRobustANGLE",
+ "glSamplerParameterfvRobustANGLE",
+ "glGetSamplerParameterivRobustANGLE",
+ "glGetSamplerParameterfvRobustANGLE",
+ "glGetFramebufferParameterivRobustANGLE",
+ "glGetProgramInterfaceivRobustANGLE",
+ "glGetBooleani_vRobustANGLE",
+ "glGetMultisamplefvRobustANGLE",
+ "glGetTexLevelParameterivRobustANGLE",
+ "glGetTexLevelParameterfvRobustANGLE",
+ "glGetPointervRobustANGLERobustANGLE",
+ "glReadnPixelsRobustANGLE",
+ "glGetnUniformfvRobustANGLE",
+ "glGetnUniformivRobustANGLE",
+ "glGetnUniformuivRobustANGLE",
+ "glTexParameterIivRobustANGLE",
+ "glTexParameterIuivRobustANGLE",
+ "glGetTexParameterIivRobustANGLE",
+ "glGetTexParameterIuivRobustANGLE",
+ "glSamplerParameterIivRobustANGLE",
+ "glSamplerParameterIuivRobustANGLE",
+ "glGetSamplerParameterIivRobustANGLE",
+ "glGetSamplerParameterIuivRobustANGLE",
+ "glGetQueryObjectivRobustANGLE",
+ "glGetQueryObjecti64vRobustANGLE",
+ "glGetQueryObjectui64vRobustANGLE"
+ ],
+
+ "GL_ANGLE_multiview": [
+ "glFramebufferTextureMultiviewLayeredANGLE",
+ "glFramebufferTextureMultiviewSideBySideANGLE"
+ ],
+
+ "GLES3 core": [
+ "glReadBuffer",
+ "glDrawRangeElements",
+ "glTexImage3D",
+ "glTexSubImage3D",
+ "glCopyTexSubImage3D",
+ "glCompressedTexImage3D",
+ "glCompressedTexSubImage3D",
+ "glGenQueries",
+ "glDeleteQueries",
+ "glIsQuery",
+ "glBeginQuery",
+ "glEndQuery",
+ "glGetQueryiv",
+ "glGetQueryObjectuiv",
+ "glUnmapBuffer",
+ "glGetBufferPointerv",
+ "glDrawBuffers",
+ "glUniformMatrix2x3fv",
+ "glUniformMatrix3x2fv",
+ "glUniformMatrix2x4fv",
+ "glUniformMatrix4x2fv",
+ "glUniformMatrix3x4fv",
+ "glUniformMatrix4x3fv",
+ "glBlitFramebuffer",
+ "glRenderbufferStorageMultisample",
+ "glFramebufferTextureLayer",
+ "glMapBufferRange",
+ "glFlushMappedBufferRange",
+ "glBindVertexArray",
+ "glDeleteVertexArrays",
+ "glGenVertexArrays",
+ "glIsVertexArray",
+ "glGetIntegeri_v",
+ "glBeginTransformFeedback",
+ "glEndTransformFeedback",
+ "glBindBufferRange",
+ "glBindBufferBase",
+ "glTransformFeedbackVaryings",
+ "glGetTransformFeedbackVarying",
+ "glVertexAttribIPointer",
+ "glGetVertexAttribIiv",
+ "glGetVertexAttribIuiv",
+ "glVertexAttribI4i",
+ "glVertexAttribI4ui",
+ "glVertexAttribI4iv",
+ "glVertexAttribI4uiv",
+ "glGetUniformuiv",
+ "glGetFragDataLocation",
+ "glUniform1ui",
+ "glUniform2ui",
+ "glUniform3ui",
+ "glUniform4ui",
+ "glUniform1uiv",
+ "glUniform2uiv",
+ "glUniform3uiv",
+ "glUniform4uiv",
+ "glClearBufferiv",
+ "glClearBufferuiv",
+ "glClearBufferfv",
+ "glClearBufferfi",
+ "glGetStringi",
+ "glCopyBufferSubData",
+ "glGetUniformIndices",
+ "glGetActiveUniformsiv",
+ "glGetUniformBlockIndex",
+ "glGetActiveUniformBlockiv",
+ "glGetActiveUniformBlockName",
+ "glUniformBlockBinding",
+ "glDrawArraysInstanced",
+ "glDrawElementsInstanced",
+ "glFenceSync",
+ "glIsSync",
+ "glDeleteSync",
+ "glClientWaitSync",
+ "glWaitSync",
+ "glGetInteger64v",
+ "glGetSynciv",
+ "glGetInteger64i_v",
+ "glGetBufferParameteri64v",
+ "glGenSamplers",
+ "glDeleteSamplers",
+ "glIsSampler",
+ "glBindSampler",
+ "glSamplerParameteri",
+ "glSamplerParameteriv",
+ "glSamplerParameterf",
+ "glSamplerParameterfv",
+ "glGetSamplerParameteriv",
+ "glGetSamplerParameterfv",
+ "glVertexAttribDivisor",
+ "glBindTransformFeedback",
+ "glDeleteTransformFeedbacks",
+ "glGenTransformFeedbacks",
+ "glIsTransformFeedback",
+ "glPauseTransformFeedback",
+ "glResumeTransformFeedback",
+ "glGetProgramBinary",
+ "glProgramBinary",
+ "glProgramParameteri",
+ "glInvalidateFramebuffer",
+ "glInvalidateSubFramebuffer",
+ "glTexStorage2D",
+ "glTexStorage3D",
+ "glGetInternalformativ"
+ ],
+
+ "GLES31 core": [
+ "glDispatchCompute",
+ "glDispatchComputeIndirect",
+ "glDrawArraysIndirect",
+ "glDrawElementsIndirect",
+ "glFramebufferParameteri",
+ "glGetFramebufferParameteriv",
+ "glGetProgramInterfaceiv",
+ "glGetProgramResourceIndex",
+ "glGetProgramResourceName",
+ "glGetProgramResourceiv",
+ "glGetProgramResourceLocation",
+ "glUseProgramStages",
+ "glActiveShaderProgram",
+ "glCreateShaderProgramv",
+ "glBindProgramPipeline",
+ "glDeleteProgramPipelines",
+ "glGenProgramPipelines",
+ "glIsProgramPipeline",
+ "glGetProgramPipelineiv",
+ "glProgramUniform1i",
+ "glProgramUniform2i",
+ "glProgramUniform3i",
+ "glProgramUniform4i",
+ "glProgramUniform1ui",
+ "glProgramUniform2ui",
+ "glProgramUniform3ui",
+ "glProgramUniform4ui",
+ "glProgramUniform1f",
+ "glProgramUniform2f",
+ "glProgramUniform3f",
+ "glProgramUniform4f",
+ "glProgramUniform1iv",
+ "glProgramUniform2iv",
+ "glProgramUniform3iv",
+ "glProgramUniform4iv",
+ "glProgramUniform1uiv",
+ "glProgramUniform2uiv",
+ "glProgramUniform3uiv",
+ "glProgramUniform4uiv",
+ "glProgramUniform1fv",
+ "glProgramUniform2fv",
+ "glProgramUniform3fv",
+ "glProgramUniform4fv",
+ "glProgramUniformMatrix2fv",
+ "glProgramUniformMatrix3fv",
+ "glProgramUniformMatrix4fv",
+ "glProgramUniformMatrix2x3fv",
+ "glProgramUniformMatrix3x2fv",
+ "glProgramUniformMatrix2x4fv",
+ "glProgramUniformMatrix4x2fv",
+ "glProgramUniformMatrix3x4fv",
+ "glProgramUniformMatrix4x3fv",
+ "glValidateProgramPipeline",
+ "glGetProgramPipelineInfoLog",
+ "glBindImageTexture",
+ "glGetBooleani_v",
+ "glMemoryBarrier",
+ "glMemoryBarrierByRegion",
+ "glTexStorage2DMultisample",
+ "glGetMultisamplefv",
+ "glSampleMaski",
+ "glGetTexLevelParameteriv",
+ "glGetTexLevelParameterfv",
+ "glBindVertexBuffer",
+ "glVertexAttribFormat",
+ "glVertexAttribIFormat",
+ "glVertexAttribBinding",
+ "glVertexBindingDivisor"
+ ],
+
+ "EGL 1.0": [
+ "eglChooseConfig",
+ "eglCopyBuffers",
+ "eglCreateContext",
+ "eglCreatePbufferSurface",
+ "eglCreatePixmapSurface",
+ "eglCreateWindowSurface",
+ "eglDestroyContext",
+ "eglDestroySurface",
+ "eglGetConfigAttrib",
+ "eglGetConfigs",
+ "eglGetCurrentDisplay",
+ "eglGetCurrentSurface",
+ "eglGetDisplay",
+ "eglGetError",
+ "eglGetProcAddress",
+ "eglInitialize",
+ "eglMakeCurrent",
+ "eglQueryContext",
+ "eglQueryString",
+ "eglQuerySurface",
+ "eglSwapBuffers",
+ "eglTerminate",
+ "eglWaitGL",
+ "eglWaitNative"
+ ],
+
+ "EGL 1.1": [
+ "eglBindTexImage",
+ "eglReleaseTexImage",
+ "eglSurfaceAttrib",
+ "eglSwapInterval"
+ ],
+
+ "EGL 1.2": [
+ "eglBindAPI",
+ "eglQueryAPI",
+ "eglCreatePbufferFromClientBuffer",
+ "eglReleaseThread",
+ "eglWaitClient"
+ ],
+
+ "EGL 1.4": [
+ "eglGetCurrentContext"
+ ],
+
+ "EGL 1.5": [
+ "eglCreateSync",
+ "eglDestroySync",
+ "eglClientWaitSync",
+ "eglGetSyncAttrib",
+ "eglCreateImage",
+ "eglDestroyImage",
+ "eglGetPlatformDisplay",
+ "eglCreatePlatformWindowSurface",
+ "eglCreatePlatformPixmapSurface",
+ "eglWaitSync"
+ ],
+
+ "EGL_ANGLE_query_surface_pointer": [
+ "eglQuerySurfacePointerANGLE"
+ ],
+
+ "EGL_NV_post_sub_buffer": [
+ "eglPostSubBufferNV"
+ ],
+
+ "EGL_EXT_platform_base": [
+ "eglGetPlatformDisplayEXT"
+ ],
+
+ "EGL_EXT_device_query": [
+ "eglQueryDisplayAttribEXT",
+ "eglQueryDeviceAttribEXT",
+ "eglQueryDeviceStringEXT"
+ ],
+
+ "EGL_KHR_image_base/EGL_KHR_image": [
+ "eglCreateImageKHR",
+ "eglDestroyImageKHR"
+ ],
+
+ "EGL_EXT_device_creation": [
+ "eglCreateDeviceANGLE",
+ "eglReleaseDeviceANGLE"
+ ],
+
+ "EGL_KHR_stream": [
+ "eglCreateStreamKHR",
+ "eglDestroyStreamKHR",
+ "eglStreamAttribKHR",
+ "eglQueryStreamKHR",
+ "eglQueryStreamu64KHR"
+ ],
+
+ "EGL_KHR_stream_consumer_gltexture": [
+ "eglStreamConsumerGLTextureExternalKHR",
+ "eglStreamConsumerAcquireKHR",
+ "eglStreamConsumerReleaseKHR"
+ ],
+
+ "EGL_NV_stream_consumer_gltexture_yuv": [
+ "eglStreamConsumerGLTextureExternalAttribsNV"
+ ],
+
+ "EGL_ANGLE_stream_producer_d3d_texture_nv12": [
+ "eglCreateStreamProducerD3DTextureNV12ANGLE",
+ "eglStreamPostD3DTextureNV12ANGLE"
+ ],
+
+ "EGL_CHROMIUM_get_sync_values": [
+ "eglGetSyncValuesCHROMIUM"
+ ],
+
+ "EGL_EXT_swap_buffers_with_damage": [
+ "eglSwapBuffersWithDamageEXT"
+ ],
+
+ "EGL_ANGLE_program_cache_control": [
+ "eglProgramCacheGetAttribANGLE",
+ "eglProgramCacheQueryANGLE",
+ "eglProgramCachePopulateANGLE",
+ "eglProgramCacheResizeANGLE"
+ ],
+
+ "angle::Platform related entry points": [
+ "ANGLEGetDisplayPlatform",
+ "ANGLEResetDisplayPlatform"
+ ]
+}
diff --git a/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.cpp b/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.cpp
index fa6c8b8d79..17e272301a 100644
--- a/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.cpp
+++ b/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.cpp
@@ -25,6 +25,8 @@
#include "third_party/compiler/ArrayBoundsClamper.h"
+#include "compiler/translator/IntermTraverse.h"
+
// The built-in 'clamp' instruction only accepts floats and returns a float. I
// iterated a few times with our driver team who examined the output from our
// compiler - they said the multiple casts generates more code than a single
@@ -38,7 +40,11 @@ const char* kIntClampBegin = "// BEGIN: Generated code for array bounds clamping
const char* kIntClampEnd = "// END: Generated code for array bounds clamping\n\n";
const char* kIntClampDefinition = "int webgl_int_clamp(int value, int minValue, int maxValue) { return ((value < minValue) ? minValue : ((value > maxValue) ? maxValue : value)); }\n\n";
-namespace {
+namespace sh
+{
+
+namespace
+{
class ArrayBoundsClamperMarker : public TIntermTraverser {
public:
@@ -105,3 +111,5 @@ void ArrayBoundsClamper::OutputClampingFunctionDefinition(TInfoSinkBase& out) co
}
out << kIntClampBegin << kIntClampDefinition << kIntClampEnd;
}
+
+} // namespace sh
diff --git a/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h b/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h
index 27917e6eec..a4c407f760 100644
--- a/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h
+++ b/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h
@@ -29,8 +29,12 @@
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/IntermNode.h"
-class ArrayBoundsClamper {
-public:
+namespace sh
+{
+
+class ArrayBoundsClamper
+{
+ public:
ArrayBoundsClamper();
// Must be set before compiling any shaders to ensure consistency
@@ -57,4 +61,6 @@ private:
bool mArrayBoundsClampDefinitionNeeded;
};
+} // namespace sh
+
#endif // THIRD_PARTY_COMPILER_ARRAYBOUNDSCLAMPER_H_
diff --git a/src/3rdparty/angle/src/third_party/libXNVCtrl/LICENSE b/src/3rdparty/angle/src/third_party/libXNVCtrl/LICENSE
new file mode 100644
index 0000000000..74324c0c6f
--- /dev/null
+++ b/src/3rdparty/angle/src/third_party/libXNVCtrl/LICENSE
@@ -0,0 +1,22 @@
+/*
+ * Copyright (c) 2008 NVIDIA, Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */ \ No newline at end of file
diff --git a/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrl.c b/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrl.c
new file mode 100644
index 0000000000..e984373947
--- /dev/null
+++ b/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrl.c
@@ -0,0 +1,1240 @@
+/*
+ * Copyright (c) 2008 NVIDIA, Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+/*
+ * Make sure that XTHREADS is defined, so that the
+ * LockDisplay/UnlockDisplay macros are expanded properly and the
+ * libXNVCtrl library properly protects the Display connection.
+ */
+
+#if !defined(XTHREADS)
+#define XTHREADS
+#endif /* XTHREADS */
+
+#define NEED_EVENTS
+#define NEED_REPLIES
+#include <stdint.h>
+#include <stdlib.h>
+#include <X11/Xlibint.h>
+#include <X11/Xutil.h>
+#include <X11/extensions/Xext.h>
+#include <X11/extensions/extutil.h>
+#include "NVCtrlLib.h"
+#include "nv_control.h"
+
+#define NVCTRL_EXT_EXISTS 1
+#define NVCTRL_EXT_NEED_TARGET_SWAP 2
+#define NVCTRL_EXT_64_BIT_ATTRIBUTES 4
+#define NVCTRL_EXT_NEED_CHECK (1 << (sizeof(XPointer) - 1))
+
+static XExtensionInfo _nvctrl_ext_info_data;
+static XExtensionInfo *nvctrl_ext_info = &_nvctrl_ext_info_data;
+static const char *nvctrl_extension_name = NV_CONTROL_NAME;
+
+#define XNVCTRLCheckExtension(dpy,i,val) \
+ XextCheckExtension (dpy, i, nvctrl_extension_name, val)
+#define XNVCTRLSimpleCheckExtension(dpy,i) \
+ XextSimpleCheckExtension (dpy, i, nvctrl_extension_name)
+
+static int close_display();
+static uintptr_t version_flags(Display *dpy, XExtDisplayInfo *info);
+static Bool wire_to_event();
+static /* const */ XExtensionHooks nvctrl_extension_hooks = {
+ NULL, /* create_gc */
+ NULL, /* copy_gc */
+ NULL, /* flush_gc */
+ NULL, /* free_gc */
+ NULL, /* create_font */
+ NULL, /* free_font */
+ close_display, /* close_display */
+ wire_to_event, /* wire_to_event */
+ NULL, /* event_to_wire */
+ NULL, /* error */
+ NULL, /* error_string */
+};
+
+static XEXT_GENERATE_FIND_DISPLAY (find_display, nvctrl_ext_info,
+ nvctrl_extension_name,
+ &nvctrl_extension_hooks,
+ NV_CONTROL_EVENTS,
+ (XPointer)NVCTRL_EXT_NEED_CHECK)
+
+static XEXT_GENERATE_CLOSE_DISPLAY (close_display, nvctrl_ext_info)
+
+/*
+ * NV-CONTROL versions 1.8 and 1.9 pack the target_type and target_id
+ * fields in reversed order. In order to talk to one of these servers,
+ * we need to swap these fields.
+ */
+
+static void XNVCTRLCheckTargetData(Display *dpy, XExtDisplayInfo *info,
+ int *target_type, int *target_id)
+{
+ uintptr_t flags = version_flags(dpy, info);
+
+ /* We need to swap the target_type and target_id */
+ if (flags & NVCTRL_EXT_NEED_TARGET_SWAP) {
+ int tmp;
+ tmp = *target_type;
+ *target_type = *target_id;
+ *target_id = tmp;
+ }
+}
+
+
+Bool XNVCTRLQueryExtension (
+ Display *dpy,
+ int *event_basep,
+ int *error_basep
+){
+ XExtDisplayInfo *info = find_display (dpy);
+
+ if (XextHasExtension(info)) {
+ if (event_basep) *event_basep = info->codes->first_event;
+ if (error_basep) *error_basep = info->codes->first_error;
+ return True;
+ } else {
+ return False;
+ }
+}
+
+/*
+ * Retrieve any cached flags that depend on the version of the NV-CONTROL
+ * extension.
+ */
+
+static uintptr_t version_flags(Display *dpy, XExtDisplayInfo *info)
+{
+ uintptr_t data = (uintptr_t)info->data;
+
+ /* If necessary, determine the NV-CONTROL version */
+ if (data & NVCTRL_EXT_NEED_CHECK) {
+ int major, minor;
+ data = 0;
+ if (XNVCTRLQueryVersion(dpy, &major, &minor)) {
+ data |= NVCTRL_EXT_EXISTS;
+ if (major == 1 && (minor == 8 || minor == 9)) {
+ data |= NVCTRL_EXT_NEED_TARGET_SWAP;
+ }
+ if ((major > 1) || ((major == 1) && (minor > 20))) {
+ data |= NVCTRL_EXT_64_BIT_ATTRIBUTES;
+ }
+ }
+
+ info->data = (XPointer)data;
+ }
+
+ return data;
+}
+
+Bool XNVCTRLQueryVersion (
+ Display *dpy,
+ int *major,
+ int *minor
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlQueryExtensionReply rep;
+ xnvCtrlQueryExtensionReq *req;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlQueryExtension, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryExtension;
+ if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ if (major) *major = rep.major;
+ if (minor) *minor = rep.minor;
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return True;
+}
+
+
+Bool XNVCTRLIsNvScreen (
+ Display *dpy,
+ int screen
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlIsNvReply rep;
+ xnvCtrlIsNvReq *req;
+ Bool isnv;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlIsNv, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlIsNv;
+ req->screen = screen;
+ if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ isnv = rep.isnv;
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return isnv;
+}
+
+
+Bool XNVCTRLQueryTargetCount (
+ Display *dpy,
+ int target_type,
+ int *value
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlQueryTargetCountReply rep;
+ xnvCtrlQueryTargetCountReq *req;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlQueryTargetCount, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryTargetCount;
+ req->target_type = target_type;
+ if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ if (value) *value = rep.count;
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return True;
+}
+
+
+void XNVCTRLSetTargetAttribute (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int value
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlSetAttributeReq *req;
+
+ XNVCTRLSimpleCheckExtension (dpy, info);
+ XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlSetAttribute, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlSetAttribute;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ req->value = value;
+ UnlockDisplay (dpy);
+ SyncHandle ();
+}
+
+void XNVCTRLSetAttribute (
+ Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int value
+){
+ XNVCTRLSetTargetAttribute (dpy, NV_CTRL_TARGET_TYPE_X_SCREEN, screen,
+ display_mask, attribute, value);
+}
+
+
+Bool XNVCTRLSetTargetAttributeAndGetStatus (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int value
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlSetAttributeAndGetStatusReq *req;
+ xnvCtrlSetAttributeAndGetStatusReply rep;
+ Bool success;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlSetAttributeAndGetStatus, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlSetAttributeAndGetStatus;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ req->value = value;
+ if (!_XReply (dpy, (xReply *) &rep, 0, False)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ UnlockDisplay (dpy);
+ SyncHandle ();
+
+ success = rep.flags;
+ return success;
+}
+
+Bool XNVCTRLSetAttributeAndGetStatus (
+ Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int value
+){
+ return XNVCTRLSetTargetAttributeAndGetStatus(dpy,
+ NV_CTRL_TARGET_TYPE_X_SCREEN,
+ screen, display_mask,
+ attribute, value);
+}
+
+
+Bool XNVCTRLQueryTargetAttribute (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int *value
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlQueryAttributeReply rep;
+ xnvCtrlQueryAttributeReq *req;
+ Bool exists;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+ XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlQueryAttribute, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryAttribute;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ exists = rep.flags;
+ if (exists && value) *value = rep.value;
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return exists;
+}
+
+Bool XNVCTRLQueryAttribute (
+ Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int *value
+){
+ return XNVCTRLQueryTargetAttribute(dpy, NV_CTRL_TARGET_TYPE_X_SCREEN,
+ screen, display_mask, attribute, value);
+}
+
+
+Bool XNVCTRLQueryTargetAttribute64 (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int64_t *value
+){
+ XExtDisplayInfo *info = find_display(dpy);
+ xnvCtrlQueryAttribute64Reply rep;
+ xnvCtrlQueryAttributeReq *req;
+ Bool exists;
+
+ if (!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension(dpy, info, False);
+ XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
+
+ LockDisplay(dpy);
+ GetReq(nvCtrlQueryAttribute, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryAttribute64;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xTrue)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+ exists = rep.flags;
+ if (exists && value) *value = rep.value_64;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return exists;
+}
+
+
+Bool XNVCTRLQueryTargetStringAttribute (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char **ptr
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlQueryStringAttributeReply rep;
+ xnvCtrlQueryStringAttributeReq *req;
+ Bool exists;
+ int length, numbytes, slop;
+
+ if (!ptr) return False;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+ XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlQueryStringAttribute, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryStringAttribute;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ if (!_XReply (dpy, (xReply *) &rep, 0, False)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ length = rep.length;
+ numbytes = rep.n;
+ slop = numbytes & 3;
+ exists = rep.flags;
+ if (exists) {
+ *ptr = (char *) Xmalloc(numbytes);
+ }
+ if (!exists || !*ptr) {
+ _XEatData(dpy, length);
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ } else {
+ _XRead(dpy, (char *) *ptr, numbytes);
+ if (slop) _XEatData(dpy, 4-slop);
+ }
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return exists;
+}
+
+Bool XNVCTRLQueryStringAttribute (
+ Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char **ptr
+){
+ return XNVCTRLQueryTargetStringAttribute(dpy, NV_CTRL_TARGET_TYPE_X_SCREEN,
+ screen, display_mask,
+ attribute, ptr);
+}
+
+
+Bool XNVCTRLSetTargetStringAttribute (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char *ptr
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlSetStringAttributeReq *req;
+ xnvCtrlSetStringAttributeReply rep;
+ int size;
+ Bool success;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ size = strlen(ptr)+1;
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlSetStringAttribute, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlSetStringAttribute;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ req->length += ((size + 3) & ~3) >> 2;
+ req->num_bytes = size;
+ Data(dpy, ptr, size);
+
+ if (!_XReply (dpy, (xReply *) &rep, 0, False)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ UnlockDisplay (dpy);
+ SyncHandle ();
+
+ success = rep.flags;
+ return success;
+}
+
+Bool XNVCTRLSetStringAttribute (
+ Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char *ptr
+){
+ return XNVCTRLSetTargetStringAttribute(dpy, NV_CTRL_TARGET_TYPE_X_SCREEN,
+ screen, display_mask,
+ attribute, ptr);
+}
+
+
+static Bool XNVCTRLQueryValidTargetAttributeValues32 (
+ Display *dpy,
+ XExtDisplayInfo *info,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ NVCTRLAttributeValidValuesRec *values
+){
+ xnvCtrlQueryValidAttributeValuesReply rep;
+ xnvCtrlQueryValidAttributeValuesReq *req;
+ Bool exists;
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlQueryValidAttributeValues, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryValidAttributeValues;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ exists = rep.flags;
+ if (exists) {
+ values->type = rep.attr_type;
+ if (rep.attr_type == ATTRIBUTE_TYPE_RANGE) {
+ values->u.range.min = rep.min;
+ values->u.range.max = rep.max;
+ }
+ if (rep.attr_type == ATTRIBUTE_TYPE_INT_BITS) {
+ values->u.bits.ints = rep.bits;
+ }
+ values->permissions = rep.perms;
+ }
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return exists;
+}
+
+
+Bool XNVCTRLQueryValidTargetStringAttributeValues (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ NVCTRLAttributeValidValuesRec *values
+){
+ XExtDisplayInfo *info = find_display(dpy);
+ Bool exists;
+ xnvCtrlQueryValidAttributeValuesReply rep;
+ xnvCtrlQueryValidAttributeValuesReq *req;
+
+ if (!values) return False;
+
+ if (!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension(dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq (nvCtrlQueryValidAttributeValues, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryValidStringAttributeValues;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xTrue)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+ exists = rep.flags;
+ if (exists) {
+ values->type = rep.attr_type;
+ values->permissions = rep.perms;
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return exists;
+}
+
+
+static Bool XNVCTRLQueryValidTargetAttributeValues64 (
+ Display *dpy,
+ XExtDisplayInfo *info,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ NVCTRLAttributeValidValuesRec *values
+){
+ xnvCtrlQueryValidAttributeValues64Reply rep;
+ xnvCtrlQueryValidAttributeValuesReq *req;
+ Bool exists;
+
+ LockDisplay(dpy);
+ GetReq(nvCtrlQueryValidAttributeValues, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryValidAttributeValues64;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ if (!_XReply(dpy, (xReply *)&rep,
+ sz_xnvCtrlQueryValidAttributeValues64Reply_extra,
+ xTrue)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+ exists = rep.flags;
+ if (exists) {
+ values->type = rep.attr_type;
+ if (rep.attr_type == ATTRIBUTE_TYPE_RANGE) {
+ values->u.range.min = rep.min_64;
+ values->u.range.max = rep.max_64;
+ }
+ if (rep.attr_type == ATTRIBUTE_TYPE_INT_BITS) {
+ values->u.bits.ints = rep.bits_64;
+ }
+ values->permissions = rep.perms;
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return exists;
+}
+
+Bool XNVCTRLQueryValidTargetAttributeValues (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ NVCTRLAttributeValidValuesRec *values
+){
+ XExtDisplayInfo *info = find_display(dpy);
+ Bool exists;
+ uintptr_t flags;
+
+ if (!values) return False;
+
+ if (!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension(dpy, info, False);
+ XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
+
+ flags = version_flags(dpy,info);
+
+ if (!(flags & NVCTRL_EXT_EXISTS))
+ return False;
+
+ if (flags & NVCTRL_EXT_64_BIT_ATTRIBUTES) {
+ exists = XNVCTRLQueryValidTargetAttributeValues64(dpy, info,
+ target_type,
+ target_id,
+ display_mask,
+ attribute,
+ values);
+ } else {
+ exists = XNVCTRLQueryValidTargetAttributeValues32(dpy, info,
+ target_type,
+ target_id,
+ display_mask,
+ attribute,
+ values);
+ }
+ return exists;
+}
+
+
+Bool XNVCTRLQueryValidAttributeValues (
+ Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ NVCTRLAttributeValidValuesRec *values
+){
+ return XNVCTRLQueryValidTargetAttributeValues(dpy,
+ NV_CTRL_TARGET_TYPE_X_SCREEN,
+ screen, display_mask,
+ attribute, values);
+}
+
+
+static Bool QueryAttributePermissionsInternal (
+ Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions,
+ unsigned int reqType
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlQueryAttributePermissionsReply rep;
+ xnvCtrlQueryAttributePermissionsReq *req;
+ Bool exists;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(nvCtrlQueryAttributePermissions, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = reqType;
+ req->attribute = attribute;
+ if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
+ UnlockDisplay (dpy);
+ SyncHandle();
+ return False;
+ }
+ exists = rep.flags;
+ if (exists && permissions) {
+ permissions->type = rep.attr_type;
+ permissions->permissions = rep.perms;
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return exists;
+}
+
+
+Bool XNVCTRLQueryAttributePermissions (
+ Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions
+){
+ return QueryAttributePermissionsInternal(dpy,
+ attribute,
+ permissions,
+ X_nvCtrlQueryAttributePermissions);
+}
+
+
+Bool XNVCTRLQueryStringAttributePermissions (
+ Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions
+){
+ return QueryAttributePermissionsInternal(dpy,
+ attribute,
+ permissions,
+ X_nvCtrlQueryStringAttributePermissions);
+}
+
+
+Bool XNVCTRLQueryBinaryDataAttributePermissions (
+ Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions
+){
+ return QueryAttributePermissionsInternal(dpy,
+ attribute,
+ permissions,
+ X_nvCtrlQueryBinaryDataAttributePermissions);
+}
+
+
+Bool XNVCTRLQueryStringOperationAttributePermissions (
+ Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions
+){
+ return QueryAttributePermissionsInternal(dpy,
+ attribute,
+ permissions,
+ X_nvCtrlQueryStringOperationAttributePermissions);
+}
+
+
+void XNVCTRLSetGvoColorConversion (
+ Display *dpy,
+ int screen,
+ float colorMatrix[3][3],
+ float colorOffset[3],
+ float colorScale[3]
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlSetGvoColorConversionReq *req;
+
+ XNVCTRLSimpleCheckExtension (dpy, info);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlSetGvoColorConversion, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlSetGvoColorConversion;
+ req->screen = screen;
+
+ req->cscMatrix_y_r = colorMatrix[0][0];
+ req->cscMatrix_y_g = colorMatrix[0][1];
+ req->cscMatrix_y_b = colorMatrix[0][2];
+
+ req->cscMatrix_cr_r = colorMatrix[1][0];
+ req->cscMatrix_cr_g = colorMatrix[1][1];
+ req->cscMatrix_cr_b = colorMatrix[1][2];
+
+ req->cscMatrix_cb_r = colorMatrix[2][0];
+ req->cscMatrix_cb_g = colorMatrix[2][1];
+ req->cscMatrix_cb_b = colorMatrix[2][2];
+
+ req->cscOffset_y = colorOffset[0];
+ req->cscOffset_cr = colorOffset[1];
+ req->cscOffset_cb = colorOffset[2];
+
+ req->cscScale_y = colorScale[0];
+ req->cscScale_cr = colorScale[1];
+ req->cscScale_cb = colorScale[2];
+
+ UnlockDisplay (dpy);
+ SyncHandle ();
+}
+
+
+Bool XNVCTRLQueryGvoColorConversion (
+ Display *dpy,
+ int screen,
+ float colorMatrix[3][3],
+ float colorOffset[3],
+ float colorScale[3]
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlQueryGvoColorConversionReply rep;
+ xnvCtrlQueryGvoColorConversionReq *req;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ LockDisplay (dpy);
+
+ GetReq (nvCtrlQueryGvoColorConversion, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryGvoColorConversion;
+ req->screen = screen;
+
+ if (!_XReply(dpy, (xReply *) &rep, 0, xFalse)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+
+ _XRead(dpy, (char *)(colorMatrix), 36);
+ _XRead(dpy, (char *)(colorOffset), 12);
+ _XRead(dpy, (char *)(colorScale), 12);
+
+ UnlockDisplay (dpy);
+ SyncHandle ();
+
+ return True;
+}
+
+
+Bool XNVCtrlSelectTargetNotify (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ int notify_type,
+ Bool onoff
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlSelectTargetNotifyReq *req;
+
+ if(!XextHasExtension (info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlSelectTargetNotify, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlSelectTargetNotify;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->notifyType = notify_type;
+ req->onoff = onoff;
+ UnlockDisplay (dpy);
+ SyncHandle ();
+
+ return True;
+}
+
+
+Bool XNVCtrlSelectNotify (
+ Display *dpy,
+ int screen,
+ int type,
+ Bool onoff
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlSelectNotifyReq *req;
+
+ if(!XextHasExtension (info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlSelectNotify, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlSelectNotify;
+ req->screen = screen;
+ req->notifyType = type;
+ req->onoff = onoff;
+ UnlockDisplay (dpy);
+ SyncHandle ();
+
+ return True;
+}
+
+Bool XNVCTRLQueryTargetBinaryData (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ unsigned char **ptr,
+ int *len
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlQueryBinaryDataReply rep;
+ xnvCtrlQueryBinaryDataReq *req;
+ Bool exists;
+ int length, numbytes, slop;
+
+ if (!ptr) return False;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+ XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlQueryBinaryData, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryBinaryData;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ if (!_XReply (dpy, (xReply *) &rep, 0, False)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ length = rep.length;
+ numbytes = rep.n;
+ slop = numbytes & 3;
+ exists = rep.flags;
+ if (exists) {
+ *ptr = (unsigned char *) Xmalloc(numbytes);
+ }
+ if (!exists || !*ptr) {
+ _XEatData(dpy, length);
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ } else {
+ _XRead(dpy, (char *) *ptr, numbytes);
+ if (slop) _XEatData(dpy, 4-slop);
+ }
+ if (len) *len = numbytes;
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return exists;
+}
+
+Bool XNVCTRLQueryBinaryData (
+ Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ unsigned char **ptr,
+ int *len
+){
+ return XNVCTRLQueryTargetBinaryData(dpy, NV_CTRL_TARGET_TYPE_X_SCREEN,
+ screen, display_mask,
+ attribute, ptr, len);
+}
+
+Bool XNVCTRLStringOperation (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char *pIn,
+ char **ppOut
+) {
+ XExtDisplayInfo *info = find_display(dpy);
+ xnvCtrlStringOperationReq *req;
+ xnvCtrlStringOperationReply rep;
+ Bool ret;
+ int inSize, outSize, length, slop;
+
+ if (!XextHasExtension(info))
+ return False;
+
+ if (!ppOut)
+ return False;
+
+ *ppOut = NULL;
+
+ XNVCTRLCheckExtension(dpy, info, False);
+ XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
+
+ if (pIn) {
+ inSize = strlen(pIn) + 1;
+ } else {
+ inSize = 0;
+ }
+
+ LockDisplay(dpy);
+ GetReq(nvCtrlStringOperation, req);
+
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlStringOperation;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+
+ req->length += ((inSize + 3) & ~3) >> 2;
+ req->num_bytes = inSize;
+
+ if (pIn) {
+ Data(dpy, pIn, inSize);
+ }
+
+ if (!_XReply (dpy, (xReply *) &rep, 0, False)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+
+ length = rep.length;
+ outSize = rep.num_bytes;
+ slop = outSize & 3;
+
+ if (outSize) *ppOut = (char *) Xmalloc(outSize);
+
+ if (!*ppOut) {
+ _XEatData(dpy, length);
+ } else {
+ _XRead(dpy, (char *) *ppOut, outSize);
+ if (slop) _XEatData(dpy, 4-slop);
+ }
+
+ ret = rep.ret;
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return ret;
+}
+
+
+static Bool wire_to_event (Display *dpy, XEvent *host, xEvent *wire)
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ XNVCtrlEvent *re;
+ xnvctrlEvent *event;
+ XNVCtrlEventTarget *reTarget;
+ xnvctrlEventTarget *eventTarget;
+ XNVCtrlEventTargetAvailability *reTargetAvailability;
+ XNVCtrlStringEventTarget *reTargetString;
+ XNVCtrlBinaryEventTarget *reTargetBinary;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ switch ((wire->u.u.type & 0x7F) - info->codes->first_event) {
+ case ATTRIBUTE_CHANGED_EVENT:
+ re = (XNVCtrlEvent *) host;
+ event = (xnvctrlEvent *) wire;
+ re->attribute_changed.type = event->u.u.type & 0x7F;
+ re->attribute_changed.serial =
+ _XSetLastRequestRead(dpy, (xGenericReply*) event);
+ re->attribute_changed.send_event = ((event->u.u.type & 0x80) != 0);
+ re->attribute_changed.display = dpy;
+ re->attribute_changed.time = event->u.attribute_changed.time;
+ re->attribute_changed.screen = event->u.attribute_changed.screen;
+ re->attribute_changed.display_mask =
+ event->u.attribute_changed.display_mask;
+ re->attribute_changed.attribute = event->u.attribute_changed.attribute;
+ re->attribute_changed.value = event->u.attribute_changed.value;
+ break;
+ case TARGET_ATTRIBUTE_CHANGED_EVENT:
+ reTarget = (XNVCtrlEventTarget *) host;
+ eventTarget = (xnvctrlEventTarget *) wire;
+ reTarget->attribute_changed.type = eventTarget->u.u.type & 0x7F;
+ reTarget->attribute_changed.serial =
+ _XSetLastRequestRead(dpy, (xGenericReply*) eventTarget);
+ reTarget->attribute_changed.send_event =
+ ((eventTarget->u.u.type & 0x80) != 0);
+ reTarget->attribute_changed.display = dpy;
+ reTarget->attribute_changed.time =
+ eventTarget->u.attribute_changed.time;
+ reTarget->attribute_changed.target_type =
+ eventTarget->u.attribute_changed.target_type;
+ reTarget->attribute_changed.target_id =
+ eventTarget->u.attribute_changed.target_id;
+ reTarget->attribute_changed.display_mask =
+ eventTarget->u.attribute_changed.display_mask;
+ reTarget->attribute_changed.attribute =
+ eventTarget->u.attribute_changed.attribute;
+ reTarget->attribute_changed.value =
+ eventTarget->u.attribute_changed.value;
+ break;
+ case TARGET_ATTRIBUTE_AVAILABILITY_CHANGED_EVENT:
+ reTargetAvailability = (XNVCtrlEventTargetAvailability *) host;
+ eventTarget = (xnvctrlEventTarget *) wire;
+ reTargetAvailability->attribute_changed.type =
+ eventTarget->u.u.type & 0x7F;
+ reTargetAvailability->attribute_changed.serial =
+ _XSetLastRequestRead(dpy, (xGenericReply*) eventTarget);
+ reTargetAvailability->attribute_changed.send_event =
+ ((eventTarget->u.u.type & 0x80) != 0);
+ reTargetAvailability->attribute_changed.display = dpy;
+ reTargetAvailability->attribute_changed.time =
+ eventTarget->u.availability_changed.time;
+ reTargetAvailability->attribute_changed.target_type =
+ eventTarget->u.availability_changed.target_type;
+ reTargetAvailability->attribute_changed.target_id =
+ eventTarget->u.availability_changed.target_id;
+ reTargetAvailability->attribute_changed.display_mask =
+ eventTarget->u.availability_changed.display_mask;
+ reTargetAvailability->attribute_changed.attribute =
+ eventTarget->u.availability_changed.attribute;
+ reTargetAvailability->attribute_changed.availability =
+ eventTarget->u.availability_changed.availability;
+ reTargetAvailability->attribute_changed.value =
+ eventTarget->u.availability_changed.value;
+ break;
+ case TARGET_STRING_ATTRIBUTE_CHANGED_EVENT:
+ reTargetString = (XNVCtrlStringEventTarget *) host;
+ eventTarget = (xnvctrlEventTarget *) wire;
+ reTargetString->attribute_changed.type = eventTarget->u.u.type & 0x7F;
+ reTargetString->attribute_changed.serial =
+ _XSetLastRequestRead(dpy, (xGenericReply*) eventTarget);
+ reTargetString->attribute_changed.send_event =
+ ((eventTarget->u.u.type & 0x80) != 0);
+ reTargetString->attribute_changed.display = dpy;
+ reTargetString->attribute_changed.time =
+ eventTarget->u.attribute_changed.time;
+ reTargetString->attribute_changed.target_type =
+ eventTarget->u.attribute_changed.target_type;
+ reTargetString->attribute_changed.target_id =
+ eventTarget->u.attribute_changed.target_id;
+ reTargetString->attribute_changed.display_mask =
+ eventTarget->u.attribute_changed.display_mask;
+ reTargetString->attribute_changed.attribute =
+ eventTarget->u.attribute_changed.attribute;
+ break;
+ case TARGET_BINARY_ATTRIBUTE_CHANGED_EVENT:
+ reTargetBinary = (XNVCtrlBinaryEventTarget *) host;
+ eventTarget = (xnvctrlEventTarget *) wire;
+ reTargetBinary->attribute_changed.type = eventTarget->u.u.type & 0x7F;
+ reTargetBinary->attribute_changed.serial =
+ _XSetLastRequestRead(dpy, (xGenericReply*) eventTarget);
+ reTargetBinary->attribute_changed.send_event =
+ ((eventTarget->u.u.type & 0x80) != 0);
+ reTargetBinary->attribute_changed.display = dpy;
+ reTargetBinary->attribute_changed.time =
+ eventTarget->u.attribute_changed.time;
+ reTargetBinary->attribute_changed.target_type =
+ eventTarget->u.attribute_changed.target_type;
+ reTargetBinary->attribute_changed.target_id =
+ eventTarget->u.attribute_changed.target_id;
+ reTargetBinary->attribute_changed.display_mask =
+ eventTarget->u.attribute_changed.display_mask;
+ reTargetBinary->attribute_changed.attribute =
+ eventTarget->u.attribute_changed.attribute;
+ break;
+
+ default:
+ return False;
+ }
+
+ return True;
+}
+
diff --git a/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrl.h b/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrl.h
new file mode 100644
index 0000000000..7bd7ab7a33
--- /dev/null
+++ b/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrl.h
@@ -0,0 +1,4365 @@
+/*
+ * Copyright (c) 2010 NVIDIA, Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef __NVCTRL_H
+#define __NVCTRL_H
+
+#include <stdint.h>
+
+/**************************************************************************/
+
+/*
+ * Attribute Targets
+ *
+ * Targets define attribute groups. For example, some attributes are only
+ * valid to set on a GPU, others are only valid when talking about an
+ * X Screen. Target types are then what is used to identify the target
+ * group of the attribute you wish to set/query.
+ *
+ * Here are the supported target types:
+ */
+
+#define NV_CTRL_TARGET_TYPE_X_SCREEN 0
+#define NV_CTRL_TARGET_TYPE_GPU 1
+#define NV_CTRL_TARGET_TYPE_FRAMELOCK 2
+#define NV_CTRL_TARGET_TYPE_VCSC 3 /* Visual Computing System */
+#define NV_CTRL_TARGET_TYPE_GVI 4
+#define NV_CTRL_TARGET_TYPE_COOLER 5 /* e.g., fan */
+#define NV_CTRL_TARGET_TYPE_THERMAL_SENSOR 6
+#define NV_CTRL_TARGET_TYPE_3D_VISION_PRO_TRANSCEIVER 7
+#define NV_CTRL_TARGET_TYPE_DISPLAY 8
+
+/**************************************************************************/
+
+/*
+ * Attributes
+ *
+ * Some attributes may only be read; some may require a display_mask
+ * argument and others may be valid only for specific target types.
+ * This information is encoded in the "permission" comment after each
+ * attribute #define, and can be queried at run time with
+ * XNVCTRLQueryValidAttributeValues() and/or
+ * XNVCTRLQueryValidTargetAttributeValues()
+ *
+ * Key to Integer Attribute "Permissions":
+ *
+ * R: The attribute is readable (in general, all attributes will be
+ * readable)
+ *
+ * W: The attribute is writable (attributes may not be writable for
+ * various reasons: they represent static system information, they
+ * can only be changed by changing an XF86Config option, etc).
+ *
+ * D: The attribute requires the display mask argument. The
+ * attributes NV_CTRL_CONNECTED_DISPLAYS and NV_CTRL_ENABLED_DISPLAYS
+ * will be a bitmask of what display devices are connected and what
+ * display devices are enabled for use in X, respectively. Each bit
+ * in the bitmask represents a display device; it is these bits which
+ * should be used as the display_mask when dealing with attributes
+ * designated with "D" below. For attributes that do not require the
+ * display mask, the argument is ignored.
+ *
+ * Alternatively, NV-CONTROL versions 1.27 and greater allow these
+ * attributes to be accessed via display target types, in which case
+ * the display_mask is ignored.
+ *
+ * G: The attribute may be queried using an NV_CTRL_TARGET_TYPE_GPU
+ * target type via XNVCTRLQueryTargetAttribute().
+ *
+ * F: The attribute may be queried using an NV_CTRL_TARGET_TYPE_FRAMELOCK
+ * target type via XNVCTRLQueryTargetAttribute().
+ *
+ * X: When Xinerama is enabled, this attribute is kept consistent across
+ * all Physical X Screens; assignment of this attribute will be
+ * broadcast by the NVIDIA X Driver to all X Screens.
+ *
+ * V: The attribute may be queried using an NV_CTRL_TARGET_TYPE_VCSC
+ * target type via XNVCTRLQueryTargetAttribute().
+ *
+ * I: The attribute may be queried using an NV_CTRL_TARGET_TYPE_GVI target type
+ * via XNVCTRLQueryTargetAttribute().
+ *
+ * Q: The attribute is a 64-bit integer attribute; use the 64-bit versions
+ * of the appropriate query interfaces.
+ *
+ * C: The attribute may be queried using an NV_CTRL_TARGET_TYPE_COOLER target
+ * type via XNVCTRLQueryTargetAttribute().
+ *
+ * S: The attribute may be queried using an NV_CTRL_TARGET_TYPE_THERMAL_SENSOR
+ * target type via XNVCTRLQueryTargetAttribute().
+ *
+ * T: The attribute may be queried using an
+ * NV_CTRL_TARGET_TYPE_3D_VISION_PRO_TRANSCEIVER target type
+ * via XNVCTRLQueryTargetAttribute().
+ *
+ * NOTE: Unless mentioned otherwise, all attributes may be queried using
+ * an NV_CTRL_TARGET_TYPE_X_SCREEN target type via
+ * XNVCTRLQueryTargetAttribute().
+ */
+
+/**************************************************************************/
+
+/*
+ * Integer attributes:
+ *
+ * Integer attributes can be queried through the XNVCTRLQueryAttribute() and
+ * XNVCTRLQueryTargetAttribute() function calls.
+ *
+ * Integer attributes can be set through the XNVCTRLSetAttribute() and
+ * XNVCTRLSetTargetAttribute() function calls.
+ *
+ * Unless otherwise noted, all integer attributes can be queried/set
+ * using an NV_CTRL_TARGET_TYPE_X_SCREEN target. Attributes that cannot
+ * take an NV_CTRL_TARGET_TYPE_X_SCREEN also cannot be queried/set through
+ * XNVCTRLQueryAttribute()/XNVCTRLSetAttribute() (Since these assume
+ * an X Screen target).
+ */
+
+/*
+ * NV_CTRL_FLATPANEL_SCALING - not supported
+ */
+
+#define NV_CTRL_FLATPANEL_SCALING 2 /* RWDG */
+#define NV_CTRL_FLATPANEL_SCALING_DEFAULT 0
+#define NV_CTRL_FLATPANEL_SCALING_NATIVE 1
+#define NV_CTRL_FLATPANEL_SCALING_SCALED 2
+#define NV_CTRL_FLATPANEL_SCALING_CENTERED 3
+#define NV_CTRL_FLATPANEL_SCALING_ASPECT_SCALED 4
+
+/*
+ * NV_CTRL_FLATPANEL_DITHERING is deprecated; NV_CTRL_DITHERING should
+ * be used instead.
+ */
+
+#define NV_CTRL_FLATPANEL_DITHERING 3 /* RWDG */
+#define NV_CTRL_FLATPANEL_DITHERING_DEFAULT 0
+#define NV_CTRL_FLATPANEL_DITHERING_ENABLED 1
+#define NV_CTRL_FLATPANEL_DITHERING_DISABLED 2
+
+/*
+ * NV_CTRL_DITHERING - the requested dithering configuration;
+ * possible values are:
+ *
+ * 0: auto (the driver will decide when to dither)
+ * 1: enabled (the driver will always dither when possible)
+ * 2: disabled (the driver will never dither)
+ */
+
+#define NV_CTRL_DITHERING 3 /* RWDG */
+#define NV_CTRL_DITHERING_AUTO 0
+#define NV_CTRL_DITHERING_ENABLED 1
+#define NV_CTRL_DITHERING_DISABLED 2
+
+/*
+ * NV_CTRL_DIGITAL_VIBRANCE - sets the digital vibrance level for the
+ * specified display device.
+ */
+
+#define NV_CTRL_DIGITAL_VIBRANCE 4 /* RWDG */
+
+/*
+ * NV_CTRL_BUS_TYPE - returns the bus type through which the specified device
+ * is connected to the computer.
+ * When this attribute is queried on an X screen target, the bus type of the
+ * GPU driving the X screen is returned.
+ */
+
+#define NV_CTRL_BUS_TYPE 5 /* R--GI */
+#define NV_CTRL_BUS_TYPE_AGP 0
+#define NV_CTRL_BUS_TYPE_PCI 1
+#define NV_CTRL_BUS_TYPE_PCI_EXPRESS 2
+#define NV_CTRL_BUS_TYPE_INTEGRATED 3
+
+/*
+ * NV_CTRL_VIDEO_RAM - returns the total amount of memory available
+ * to the specified GPU (or the GPU driving the specified X
+ * screen). Note: if the GPU supports TurboCache(TM), the value
+ * reported may exceed the amount of video memory installed on the
+ * GPU. The value reported for integrated GPUs may likewise exceed
+ * the amount of dedicated system memory set aside by the system
+ * BIOS for use by the integrated GPU.
+ */
+
+#define NV_CTRL_VIDEO_RAM 6 /* R--G */
+
+/*
+ * NV_CTRL_IRQ - returns the interrupt request line used by the specified
+ * device.
+ * When this attribute is queried on an X screen target, the IRQ of the GPU
+ * driving the X screen is returned.
+ */
+
+#define NV_CTRL_IRQ 7 /* R--GI */
+
+/*
+ * NV_CTRL_OPERATING_SYSTEM - returns the operating system on which
+ * the X server is running.
+ */
+
+#define NV_CTRL_OPERATING_SYSTEM 8 /* R--G */
+#define NV_CTRL_OPERATING_SYSTEM_LINUX 0
+#define NV_CTRL_OPERATING_SYSTEM_FREEBSD 1
+#define NV_CTRL_OPERATING_SYSTEM_SUNOS 2
+
+/*
+ * NV_CTRL_SYNC_TO_VBLANK - enables sync to vblank for OpenGL clients.
+ * This setting is only applied to OpenGL clients that are started
+ * after this setting is applied.
+ */
+
+#define NV_CTRL_SYNC_TO_VBLANK 9 /* RW-X */
+#define NV_CTRL_SYNC_TO_VBLANK_OFF 0
+#define NV_CTRL_SYNC_TO_VBLANK_ON 1
+
+/*
+ * NV_CTRL_LOG_ANISO - enables anisotropic filtering for OpenGL
+ * clients; on some NVIDIA hardware, this can only be enabled or
+ * disabled; on other hardware different levels of anisotropic
+ * filtering can be specified. This setting is only applied to OpenGL
+ * clients that are started after this setting is applied.
+ */
+
+#define NV_CTRL_LOG_ANISO 10 /* RW-X */
+
+/*
+ * NV_CTRL_FSAA_MODE - the FSAA setting for OpenGL clients; possible
+ * FSAA modes:
+ *
+ * NV_CTRL_FSAA_MODE_2x "2x Bilinear Multisampling"
+ * NV_CTRL_FSAA_MODE_2x_5t "2x Quincunx Multisampling"
+ * NV_CTRL_FSAA_MODE_15x15 "1.5 x 1.5 Supersampling"
+ * NV_CTRL_FSAA_MODE_2x2 "2 x 2 Supersampling"
+ * NV_CTRL_FSAA_MODE_4x "4x Bilinear Multisampling"
+ * NV_CTRL_FSAA_MODE_4x_9t "4x Gaussian Multisampling"
+ * NV_CTRL_FSAA_MODE_8x "2x Bilinear Multisampling by 4x Supersampling"
+ * NV_CTRL_FSAA_MODE_16x "4x Bilinear Multisampling by 4x Supersampling"
+ * NV_CTRL_FSAA_MODE_8xS "4x Multisampling by 2x Supersampling"
+ *
+ * This setting is only applied to OpenGL clients that are started
+ * after this setting is applied.
+ */
+
+#define NV_CTRL_FSAA_MODE 11 /* RW-X */
+#define NV_CTRL_FSAA_MODE_NONE 0
+#define NV_CTRL_FSAA_MODE_2x 1
+#define NV_CTRL_FSAA_MODE_2x_5t 2
+#define NV_CTRL_FSAA_MODE_15x15 3
+#define NV_CTRL_FSAA_MODE_2x2 4
+#define NV_CTRL_FSAA_MODE_4x 5
+#define NV_CTRL_FSAA_MODE_4x_9t 6
+#define NV_CTRL_FSAA_MODE_8x 7
+#define NV_CTRL_FSAA_MODE_16x 8
+#define NV_CTRL_FSAA_MODE_8xS 9
+#define NV_CTRL_FSAA_MODE_8xQ 10
+#define NV_CTRL_FSAA_MODE_16xS 11
+#define NV_CTRL_FSAA_MODE_16xQ 12
+#define NV_CTRL_FSAA_MODE_32xS 13
+#define NV_CTRL_FSAA_MODE_32x 14
+#define NV_CTRL_FSAA_MODE_64xS 15
+#define NV_CTRL_FSAA_MODE_MAX NV_CTRL_FSAA_MODE_64xS
+
+/*
+ * NV_CTRL_TEXTURE_SHARPEN - enables texture sharpening for OpenGL
+ * clients. This setting is only applied to OpenGL clients that are
+ * started after this setting is applied.
+ */
+
+#define NV_CTRL_TEXTURE_SHARPEN 12 /* RW-X */
+#define NV_CTRL_TEXTURE_SHARPEN_OFF 0
+#define NV_CTRL_TEXTURE_SHARPEN_ON 1
+
+/*
+ * NV_CTRL_UBB - returns whether UBB is enabled for the specified X
+ * screen.
+ */
+
+#define NV_CTRL_UBB 13 /* R-- */
+#define NV_CTRL_UBB_OFF 0
+#define NV_CTRL_UBB_ON 1
+
+/*
+ * NV_CTRL_OVERLAY - returns whether the RGB overlay is enabled for
+ * the specified X screen.
+ */
+
+#define NV_CTRL_OVERLAY 14 /* R-- */
+#define NV_CTRL_OVERLAY_OFF 0
+#define NV_CTRL_OVERLAY_ON 1
+
+/*
+ * NV_CTRL_STEREO - returns whether stereo (and what type) is enabled
+ * for the specified X screen.
+ */
+
+#define NV_CTRL_STEREO 16 /* R-- */
+#define NV_CTRL_STEREO_OFF 0
+#define NV_CTRL_STEREO_DDC 1
+#define NV_CTRL_STEREO_BLUELINE 2
+#define NV_CTRL_STEREO_DIN 3
+#define NV_CTRL_STEREO_PASSIVE_EYE_PER_DPY 4
+#define NV_CTRL_STEREO_VERTICAL_INTERLACED 5
+#define NV_CTRL_STEREO_COLOR_INTERLACED 6
+#define NV_CTRL_STEREO_HORIZONTAL_INTERLACED 7
+#define NV_CTRL_STEREO_CHECKERBOARD_PATTERN 8
+#define NV_CTRL_STEREO_INVERSE_CHECKERBOARD_PATTERN 9
+#define NV_CTRL_STEREO_3D_VISION 10
+#define NV_CTRL_STEREO_3D_VISION_PRO 11
+
+/*
+ * NV_CTRL_EMULATE - controls OpenGL software emulation of future
+ * NVIDIA GPUs.
+ */
+
+#define NV_CTRL_EMULATE 17 /* RW- */
+#define NV_CTRL_EMULATE_NONE 0
+
+/*
+ * NV_CTRL_TWINVIEW - returns whether TwinView is enabled for the
+ * specified X screen.
+ */
+
+#define NV_CTRL_TWINVIEW 18 /* R-- */
+#define NV_CTRL_TWINVIEW_NOT_ENABLED 0
+#define NV_CTRL_TWINVIEW_ENABLED 1
+
+/*
+ * NV_CTRL_CONNECTED_DISPLAYS - returns a display mask indicating the last
+ * cached state of the display devices connected to the GPU or GPU driving
+ * the specified X screen.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_CONNECTED_DISPLAYS 19 /* R--G */
+
+/*
+ * NV_CTRL_ENABLED_DISPLAYS - returns a display mask indicating what
+ * display devices are enabled for use on the specified X screen or
+ * GPU.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_ENABLED_DISPLAYS 20 /* R--G */
+
+/**************************************************************************/
+/*
+ * Integer attributes specific to configuring Frame Lock on boards that
+ * support it.
+ */
+
+/*
+ * NV_CTRL_FRAMELOCK - returns whether the underlying GPU supports
+ * Frame Lock. All of the other frame lock attributes are only
+ * applicable if NV_CTRL_FRAMELOCK is _SUPPORTED.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_FRAMELOCK 21 /* R--G */
+#define NV_CTRL_FRAMELOCK_NOT_SUPPORTED 0
+#define NV_CTRL_FRAMELOCK_SUPPORTED 1
+
+/*
+ * NV_CTRL_FRAMELOCK_MASTER - get/set which display device to use
+ * as the frame lock master for the entire sync group. Note that only
+ * one node in the sync group should be configured as the master.
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
+ */
+
+#define NV_CTRL_FRAMELOCK_MASTER 22 /* RW-G */
+
+/* These are deprecated. NV_CTRL_FRAMELOCK_MASTER now takes and
+ returns a display mask as value. */
+#define NV_CTRL_FRAMELOCK_MASTER_FALSE 0
+#define NV_CTRL_FRAMELOCK_MASTER_TRUE 1
+
+/*
+ * NV_CTRL_FRAMELOCK_POLARITY - sync either to the rising edge of the
+ * frame lock pulse, the falling edge of the frame lock pulse or both.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_POLARITY 23 /* RW-F */
+#define NV_CTRL_FRAMELOCK_POLARITY_RISING_EDGE 0x1
+#define NV_CTRL_FRAMELOCK_POLARITY_FALLING_EDGE 0x2
+#define NV_CTRL_FRAMELOCK_POLARITY_BOTH_EDGES 0x3
+
+/*
+ * NV_CTRL_FRAMELOCK_SYNC_DELAY - delay between the frame lock pulse
+ * and the GPU sync. This value must be multiplied by
+ * NV_CTRL_FRAMELOCK_SYNC_DELAY_RESOLUTION to determine the sync delay in
+ * nanoseconds.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ *
+ * USAGE NODE: NV_CTRL_FRAMELOCK_SYNC_DELAY_MAX and
+ * NV_CTRL_FRAMELOCK_SYNC_DELAY_FACTOR are deprecated.
+ * The Sync Delay _MAX and _FACTOR are different for different
+ * GSync products and so, to be correct, the valid values for
+ * NV_CTRL_FRAMELOCK_SYNC_DELAY must be queried to get the range
+ * of acceptable sync delay values, and
+ * NV_CTRL_FRAMELOCK_SYNC_DELAY_RESOLUTION must be queried to
+ * obtain the correct factor.
+ */
+
+#define NV_CTRL_FRAMELOCK_SYNC_DELAY 24 /* RW-F */
+#define NV_CTRL_FRAMELOCK_SYNC_DELAY_MAX 2047 // deprecated
+#define NV_CTRL_FRAMELOCK_SYNC_DELAY_FACTOR 7.81 // deprecated
+
+/*
+ * NV_CTRL_FRAMELOCK_SYNC_INTERVAL - how many house sync pulses
+ * between the frame lock sync generation (0 == sync every house sync);
+ * this only applies to the master when receiving house sync.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_SYNC_INTERVAL 25 /* RW-F */
+
+/*
+ * NV_CTRL_FRAMELOCK_PORT0_STATUS - status of the rj45 port0.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_PORT0_STATUS 26 /* R--F */
+#define NV_CTRL_FRAMELOCK_PORT0_STATUS_INPUT 0
+#define NV_CTRL_FRAMELOCK_PORT0_STATUS_OUTPUT 1
+
+/*
+ * NV_CTRL_FRAMELOCK_PORT1_STATUS - status of the rj45 port1.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_PORT1_STATUS 27 /* R--F */
+#define NV_CTRL_FRAMELOCK_PORT1_STATUS_INPUT 0
+#define NV_CTRL_FRAMELOCK_PORT1_STATUS_OUTPUT 1
+
+/*
+ * NV_CTRL_FRAMELOCK_HOUSE_STATUS - returns whether or not the house
+ * sync signal was detected on the BNC connector of the frame lock
+ * board.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_HOUSE_STATUS 28 /* R--F */
+#define NV_CTRL_FRAMELOCK_HOUSE_STATUS_NOT_DETECTED 0
+#define NV_CTRL_FRAMELOCK_HOUSE_STATUS_DETECTED 1
+
+/*
+ * NV_CTRL_FRAMELOCK_SYNC - enable/disable the syncing of display
+ * devices to the frame lock pulse as specified by previous calls to
+ * NV_CTRL_FRAMELOCK_MASTER and NV_CTRL_FRAMELOCK_SLAVES.
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
+ */
+
+#define NV_CTRL_FRAMELOCK_SYNC 29 /* RW-G */
+#define NV_CTRL_FRAMELOCK_SYNC_DISABLE 0
+#define NV_CTRL_FRAMELOCK_SYNC_ENABLE 1
+
+/*
+ * NV_CTRL_FRAMELOCK_SYNC_READY - reports whether a frame lock
+ * board is receiving sync (regardless of whether or not any display
+ * devices are using the sync).
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_SYNC_READY 30 /* R--F */
+#define NV_CTRL_FRAMELOCK_SYNC_READY_FALSE 0
+#define NV_CTRL_FRAMELOCK_SYNC_READY_TRUE 1
+
+/*
+ * NV_CTRL_FRAMELOCK_STEREO_SYNC - this indicates that the GPU stereo
+ * signal is in sync with the frame lock stereo signal.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_STEREO_SYNC 31 /* R--G */
+#define NV_CTRL_FRAMELOCK_STEREO_SYNC_FALSE 0
+#define NV_CTRL_FRAMELOCK_STEREO_SYNC_TRUE 1
+
+/*
+ * NV_CTRL_FRAMELOCK_TEST_SIGNAL - to test the connections in the sync
+ * group, tell the master to enable a test signal, then query port[01]
+ * status and sync_ready on all slaves. When done, tell the master to
+ * disable the test signal. Test signal should only be manipulated
+ * while NV_CTRL_FRAMELOCK_SYNC is enabled.
+ *
+ * The TEST_SIGNAL is also used to reset the Universal Frame Count (as
+ * returned by the glXQueryFrameCountNV() function in the
+ * GLX_NV_swap_group extension). Note: for best accuracy of the
+ * Universal Frame Count, it is recommended to toggle the TEST_SIGNAL
+ * on and off after enabling frame lock.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_FRAMELOCK_TEST_SIGNAL 32 /* RW-G */
+#define NV_CTRL_FRAMELOCK_TEST_SIGNAL_DISABLE 0
+#define NV_CTRL_FRAMELOCK_TEST_SIGNAL_ENABLE 1
+
+/*
+ * NV_CTRL_FRAMELOCK_ETHERNET_DETECTED - The frame lock boards are
+ * cabled together using regular cat5 cable, connecting to rj45 ports
+ * on the backplane of the card. There is some concern that users may
+ * think these are ethernet ports and connect them to a
+ * router/hub/etc. The hardware can detect this and will shut off to
+ * prevent damage (either to itself or to the router).
+ * NV_CTRL_FRAMELOCK_ETHERNET_DETECTED may be called to find out if
+ * ethernet is connected to one of the rj45 ports. An appropriate
+ * error message should then be displayed. The _PORT0 and _PORT1
+ * values may be or'ed together.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED 33 /* R--F */
+#define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED_NONE 0
+#define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED_PORT0 0x1
+#define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED_PORT1 0x2
+
+/*
+ * NV_CTRL_FRAMELOCK_VIDEO_MODE - get/set what video mode is used
+ * to interperate the house sync signal. This should only be set
+ * on the master.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE 34 /* RW-F */
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE_NONE 0
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE_TTL 1
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE_NTSCPALSECAM 2
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE_HDTV 3
+
+/*
+ * During FRAMELOCK bring-up, the above values were redefined to
+ * these:
+ */
+
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE_COMPOSITE_AUTO 0
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE_TTL 1
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE_COMPOSITE_BI_LEVEL 2
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE_COMPOSITE_TRI_LEVEL 3
+
+/*
+ * NV_CTRL_FRAMELOCK_SYNC_RATE - this is the refresh rate that the
+ * frame lock board is sending to the GPU, in milliHz.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_SYNC_RATE 35 /* R--F */
+
+/**************************************************************************/
+
+/*
+ * NV_CTRL_FORCE_GENERIC_CPU - inhibit the use of CPU specific
+ * features such as MMX, SSE, or 3DNOW! for OpenGL clients; this
+ * option may result in performance loss, but may be useful in
+ * conjunction with software such as the Valgrind memory debugger.
+ * This setting is only applied to OpenGL clients that are started
+ * after this setting is applied.
+ *
+ * USAGE NOTE: This attribute is deprecated. CPU compatibility is now
+ * checked each time during initialization.
+ */
+
+#define NV_CTRL_FORCE_GENERIC_CPU 37 /* RW-X */
+#define NV_CTRL_FORCE_GENERIC_CPU_DISABLE 0
+#define NV_CTRL_FORCE_GENERIC_CPU_ENABLE 1
+
+/*
+ * NV_CTRL_OPENGL_AA_LINE_GAMMA - for OpenGL clients, allow
+ * Gamma-corrected antialiased lines to consider variances in the
+ * color display capabilities of output devices when rendering smooth
+ * lines. Only available on recent Quadro GPUs. This setting is only
+ * applied to OpenGL clients that are started after this setting is
+ * applied.
+ */
+
+#define NV_CTRL_OPENGL_AA_LINE_GAMMA 38 /* RW-X */
+#define NV_CTRL_OPENGL_AA_LINE_GAMMA_DISABLE 0
+#define NV_CTRL_OPENGL_AA_LINE_GAMMA_ENABLE 1
+
+/*
+ * NV_CTRL_FRAMELOCK_TIMING - this is TRUE when the gpu is both receiving
+ * and locked to an input timing signal. Timing information may come from
+ * the following places: Another frame lock device that is set to master,
+ * the house sync signal, or the GPU's internal timing from a display
+ * device.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_FRAMELOCK_TIMING 39 /* R--G */
+#define NV_CTRL_FRAMELOCK_TIMING_FALSE 0
+#define NV_CTRL_FRAMELOCK_TIMING_TRUE 1
+
+/*
+ * NV_CTRL_FLIPPING_ALLOWED - when TRUE, OpenGL will swap by flipping
+ * when possible; when FALSE, OpenGL will alway swap by blitting.
+ */
+
+#define NV_CTRL_FLIPPING_ALLOWED 40 /* RW-X */
+#define NV_CTRL_FLIPPING_ALLOWED_FALSE 0
+#define NV_CTRL_FLIPPING_ALLOWED_TRUE 1
+
+/*
+ * NV_CTRL_ARCHITECTURE - returns the architecture on which the X server is
+ * running.
+ */
+
+#define NV_CTRL_ARCHITECTURE 41 /* R-- */
+#define NV_CTRL_ARCHITECTURE_X86 0
+#define NV_CTRL_ARCHITECTURE_X86_64 1
+#define NV_CTRL_ARCHITECTURE_IA64 2
+
+/*
+ * NV_CTRL_TEXTURE_CLAMPING - texture clamping mode in OpenGL. By
+ * default, _SPEC is used, which forces OpenGL texture clamping to
+ * conform with the OpenGL specification. _EDGE forces NVIDIA's
+ * OpenGL implementation to remap GL_CLAMP to GL_CLAMP_TO_EDGE,
+ * which is not strictly conformant, but some applications rely on
+ * the non-conformant behavior.
+ */
+
+#define NV_CTRL_TEXTURE_CLAMPING 42 /* RW-X */
+#define NV_CTRL_TEXTURE_CLAMPING_EDGE 0
+#define NV_CTRL_TEXTURE_CLAMPING_SPEC 1
+
+#define NV_CTRL_CURSOR_SHADOW 43 /* RW- */
+#define NV_CTRL_CURSOR_SHADOW_DISABLE 0
+#define NV_CTRL_CURSOR_SHADOW_ENABLE 1
+
+#define NV_CTRL_CURSOR_SHADOW_ALPHA 44 /* RW- */
+#define NV_CTRL_CURSOR_SHADOW_RED 45 /* RW- */
+#define NV_CTRL_CURSOR_SHADOW_GREEN 46 /* RW- */
+#define NV_CTRL_CURSOR_SHADOW_BLUE 47 /* RW- */
+
+#define NV_CTRL_CURSOR_SHADOW_X_OFFSET 48 /* RW- */
+#define NV_CTRL_CURSOR_SHADOW_Y_OFFSET 49 /* RW- */
+
+/*
+ * When Application Control for FSAA is enabled, then what the
+ * application requests is used, and NV_CTRL_FSAA_MODE is ignored. If
+ * this is disabled, then any application setting is overridden with
+ * NV_CTRL_FSAA_MODE
+ */
+
+#define NV_CTRL_FSAA_APPLICATION_CONTROLLED 50 /* RW-X */
+#define NV_CTRL_FSAA_APPLICATION_CONTROLLED_ENABLED 1
+#define NV_CTRL_FSAA_APPLICATION_CONTROLLED_DISABLED 0
+
+/*
+ * When Application Control for LogAniso is enabled, then what the
+ * application requests is used, and NV_CTRL_LOG_ANISO is ignored. If
+ * this is disabled, then any application setting is overridden with
+ * NV_CTRL_LOG_ANISO
+ */
+
+#define NV_CTRL_LOG_ANISO_APPLICATION_CONTROLLED 51 /* RW-X */
+#define NV_CTRL_LOG_ANISO_APPLICATION_CONTROLLED_ENABLED 1
+#define NV_CTRL_LOG_ANISO_APPLICATION_CONTROLLED_DISABLED 0
+
+/*
+ * IMAGE_SHARPENING adjusts the sharpness of the display's image
+ * quality by amplifying high frequency content. Valid values will
+ * normally be in the range [0,32). Only available on GeForceFX or
+ * newer.
+ */
+
+#define NV_CTRL_IMAGE_SHARPENING 52 /* RWDG */
+
+/*
+ * NV_CTRL_TV_OVERSCAN adjusts the amount of overscan on the specified
+ * display device.
+ */
+
+#define NV_CTRL_TV_OVERSCAN 53 /* RWDG */
+
+/*
+ * NV_CTRL_TV_FLICKER_FILTER adjusts the amount of flicker filter on
+ * the specified display device.
+ */
+
+#define NV_CTRL_TV_FLICKER_FILTER 54 /* RWDG */
+
+/*
+ * NV_CTRL_TV_BRIGHTNESS adjusts the amount of brightness on the
+ * specified display device.
+ */
+
+#define NV_CTRL_TV_BRIGHTNESS 55 /* RWDG */
+
+/*
+ * NV_CTRL_TV_HUE adjusts the amount of hue on the specified display
+ * device.
+ */
+
+#define NV_CTRL_TV_HUE 56 /* RWDG */
+
+/*
+ * NV_CTRL_TV_CONTRAST adjusts the amount of contrast on the specified
+ * display device.
+ */
+
+#define NV_CTRL_TV_CONTRAST 57 /* RWDG */
+
+/*
+ * NV_CTRL_TV_SATURATION adjusts the amount of saturation on the
+ * specified display device.
+ */
+
+#define NV_CTRL_TV_SATURATION 58 /* RWDG */
+
+/*
+ * NV_CTRL_TV_RESET_SETTINGS - this write-only attribute can be used
+ * to request that all TV Settings be reset to their default values;
+ * typical usage would be that this attribute be sent, and then all
+ * the TV attributes be queried to retrieve their new values.
+ */
+
+#define NV_CTRL_TV_RESET_SETTINGS 59 /* -WDG */
+
+/*
+ * NV_CTRL_GPU_CORE_TEMPERATURE reports the current core temperature
+ * of the GPU driving the X screen.
+ */
+
+#define NV_CTRL_GPU_CORE_TEMPERATURE 60 /* R--G */
+
+/*
+ * NV_CTRL_GPU_CORE_THRESHOLD reports the current GPU core slowdown
+ * threshold temperature, NV_CTRL_GPU_DEFAULT_CORE_THRESHOLD and
+ * NV_CTRL_GPU_MAX_CORE_THRESHOLD report the default and MAX core
+ * slowdown threshold temperatures.
+ *
+ * NV_CTRL_GPU_CORE_THRESHOLD reflects the temperature at which the
+ * GPU is throttled to prevent overheating.
+ */
+
+#define NV_CTRL_GPU_CORE_THRESHOLD 61 /* R--G */
+#define NV_CTRL_GPU_DEFAULT_CORE_THRESHOLD 62 /* R--G */
+#define NV_CTRL_GPU_MAX_CORE_THRESHOLD 63 /* R--G */
+
+/*
+ * NV_CTRL_AMBIENT_TEMPERATURE reports the current temperature in the
+ * immediate neighbourhood of the GPU driving the X screen.
+ */
+
+#define NV_CTRL_AMBIENT_TEMPERATURE 64 /* R--G */
+
+/*
+ * NV_CTRL_PBUFFER_SCANOUT_SUPPORTED - returns whether this X screen
+ * supports scanout of FP pbuffers;
+ *
+ * if this screen does not support PBUFFER_SCANOUT, then all other
+ * PBUFFER_SCANOUT attributes are unavailable.
+ *
+ * PBUFFER_SCANOUT is supported if and only if:
+ * - Twinview is configured with clone mode. The secondary screen is used to
+ * scanout the pbuffer.
+ * - The desktop is running in with 16 bits per pixel.
+ */
+#define NV_CTRL_PBUFFER_SCANOUT_SUPPORTED 65 /* R-- */
+#define NV_CTRL_PBUFFER_SCANOUT_FALSE 0
+#define NV_CTRL_PBUFFER_SCANOUT_TRUE 1
+
+/*
+ * NV_CTRL_PBUFFER_SCANOUT_XID indicates the XID of the pbuffer used for
+ * scanout.
+ */
+#define NV_CTRL_PBUFFER_SCANOUT_XID 66 /* RW- */
+
+/**************************************************************************/
+/*
+ * The NV_CTRL_GVO_* integer attributes are used to configure GVO
+ * (Graphics to Video Out). This functionality is available, for
+ * example, on the Quadro FX 4000 SDI graphics board.
+ *
+ * The following is a typical usage pattern for the GVO attributes:
+ *
+ * - query NV_CTRL_GVO_SUPPORTED to determine if the X screen supports GV0.
+ *
+ * - specify NV_CTRL_GVO_SYNC_MODE (one of FREE_RUNNING, GENLOCK, or
+ * FRAMELOCK); if you specify GENLOCK or FRAMELOCK, you should also
+ * specify NV_CTRL_GVO_SYNC_SOURCE.
+ *
+ * - Use NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED and
+ * NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED to detect what input syncs are
+ * present.
+ *
+ * (If no analog sync is detected but it is known that a valid
+ * bi-level or tri-level sync is connected set
+ * NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE appropriately and
+ * retest with NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED).
+ *
+ * - if syncing to input sync, query the
+ * NV_CTRL_GVIO_DETECTED_VIDEO_FORMAT attribute; note that Input video
+ * format can only be queried after SYNC_SOURCE is specified.
+ *
+ * - specify the NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT
+ *
+ * - specify the NV_CTRL_GVO_DATA_FORMAT
+ *
+ * - specify any custom Color Space Conversion (CSC) matrix, offset,
+ * and scale with XNVCTRLSetGvoColorConversion().
+ *
+ * - if using the GLX_NV_video_out extension to display one or more
+ * pbuffers, call glXGetVideoDeviceNV() to lock the GVO output for use
+ * by the GLX client; then bind the pbuffer(s) to the GVO output with
+ * glXBindVideoImageNV() and send pbuffers to the GVO output with
+ * glXSendPbufferToVideoNV(); see the GLX_NV_video_out spec for more
+ * details.
+ *
+ * - if using the GLX_NV_present_video extension, call
+ * glXBindVideoDeviceNV() to bind the GVO video device to current
+ * OpenGL context.
+ *
+ * Note that setting most GVO attributes only causes the value to be
+ * cached in the X server. The values will be flushed to the hardware
+ * either when the next MetaMode is set that uses the GVO display
+ * device, or when a GLX pbuffer is bound to the GVO output (with
+ * glXBindVideoImageNV()).
+ *
+ * Note that GLX_NV_video_out/GLX_NV_present_video and X screen use
+ * are mutually exclusive. If a MetaMode is currently using the GVO
+ * device, then glXGetVideoDeviceNV and glXBindVideoImageNV() will
+ * fail. Similarly, if a GLX client has locked the GVO output (via
+ * glXGetVideoDeviceNV or glXBindVideoImageNV), then setting a
+ * MetaMode that uses the GVO device will fail. The
+ * NV_CTRL_GVO_GLX_LOCKED event will be sent when a GLX client locks
+ * the GVO output.
+ *
+ */
+
+/*
+ * NV_CTRL_GVO_SUPPORTED - returns whether this X screen supports GVO;
+ * if this screen does not support GVO output, then all other GVO
+ * attributes are unavailable.
+ */
+
+#define NV_CTRL_GVO_SUPPORTED 67 /* R-- */
+#define NV_CTRL_GVO_SUPPORTED_FALSE 0
+#define NV_CTRL_GVO_SUPPORTED_TRUE 1
+
+/*
+ * NV_CTRL_GVO_SYNC_MODE - selects the GVO sync mode; possible values
+ * are:
+ *
+ * FREE_RUNNING - GVO does not sync to any external signal
+ *
+ * GENLOCK - the GVO output is genlocked to an incoming sync signal;
+ * genlocking locks at hsync. This requires that the output video
+ * format exactly match the incoming sync video format.
+ *
+ * FRAMELOCK - the GVO output is frame locked to an incoming sync
+ * signal; frame locking locks at vsync. This requires that the output
+ * video format have the same refresh rate as the incoming sync video
+ * format.
+ */
+
+#define NV_CTRL_GVO_SYNC_MODE 68 /* RW- */
+#define NV_CTRL_GVO_SYNC_MODE_FREE_RUNNING 0
+#define NV_CTRL_GVO_SYNC_MODE_GENLOCK 1
+#define NV_CTRL_GVO_SYNC_MODE_FRAMELOCK 2
+
+/*
+ * NV_CTRL_GVO_SYNC_SOURCE - if NV_CTRL_GVO_SYNC_MODE is set to either
+ * GENLOCK or FRAMELOCK, this controls which sync source is used as
+ * the incoming sync signal (either Composite or SDI). If
+ * NV_CTRL_GVO_SYNC_MODE is FREE_RUNNING, this attribute has no
+ * effect.
+ */
+
+#define NV_CTRL_GVO_SYNC_SOURCE 69 /* RW- */
+#define NV_CTRL_GVO_SYNC_SOURCE_COMPOSITE 0
+#define NV_CTRL_GVO_SYNC_SOURCE_SDI 1
+
+/*
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT - specifies the desired output video
+ * format for GVO devices or the desired input video format for GVI devices.
+ *
+ * Note that for GVO, the valid video formats may vary depending on
+ * the NV_CTRL_GVO_SYNC_MODE and the incoming sync video format. See
+ * the definition of NV_CTRL_GVO_SYNC_MODE.
+ *
+ * Note that when querying the ValidValues for this data type, the
+ * values are reported as bits within a bitmask
+ * (ATTRIBUTE_TYPE_INT_BITS); unfortunately, there are more valid
+ * value bits than will fit in a single 32-bit value. To solve this,
+ * query the ValidValues for NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT to
+ * check which of the first 31 VIDEO_FORMATS are valid, query the
+ * ValidValues for NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT2 to check which
+ * of the 32-63 VIDEO_FORMATS are valid, and query the ValidValues of
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT3 to check which of the 64-95
+ * VIDEO_FORMATS are valid.
+ *
+ * Note: Setting this attribute on a GVI device may also result in the
+ * following NV-CONTROL attributes being reset on that device (to
+ * ensure the configuration remains valid):
+ * NV_CTRL_GVI_REQUESTED_STREAM_BITS_PER_COMPONENT
+ * NV_CTRL_GVI_REQUESTED_STREAM_COMPONENT_SAMPLING
+ */
+
+#define NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT 70 /* RW--I */
+
+#define NV_CTRL_GVIO_VIDEO_FORMAT_NONE 0
+#define NV_CTRL_GVIO_VIDEO_FORMAT_487I_59_94_SMPTE259_NTSC 1
+#define NV_CTRL_GVIO_VIDEO_FORMAT_576I_50_00_SMPTE259_PAL 2
+#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_59_94_SMPTE296 3
+#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_60_00_SMPTE296 4
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1035I_59_94_SMPTE260 5
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1035I_60_00_SMPTE260 6
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_50_00_SMPTE295 7
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_50_00_SMPTE274 8
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_59_94_SMPTE274 9
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_60_00_SMPTE274 10
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_23_976_SMPTE274 11
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_24_00_SMPTE274 12
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_25_00_SMPTE274 13
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_29_97_SMPTE274 14
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_30_00_SMPTE274 15
+#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_50_00_SMPTE296 16
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_48_00_SMPTE274 17
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_47_96_SMPTE274 18
+#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_30_00_SMPTE296 19
+#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_29_97_SMPTE296 20
+#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_25_00_SMPTE296 21
+#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_24_00_SMPTE296 22
+#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_23_98_SMPTE296 23
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080PSF_25_00_SMPTE274 24
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080PSF_29_97_SMPTE274 25
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080PSF_30_00_SMPTE274 26
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080PSF_24_00_SMPTE274 27
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080PSF_23_98_SMPTE274 28
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_30_00_SMPTE372 29
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_29_97_SMPTE372 30
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_60_00_SMPTE372 31
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_59_94_SMPTE372 32
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_25_00_SMPTE372 33
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_50_00_SMPTE372 34
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_24_00_SMPTE372 35
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_23_98_SMPTE372 36
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_48_00_SMPTE372 37
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_47_96_SMPTE372 38
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_50_00_3G_LEVEL_A_SMPTE274 39
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_59_94_3G_LEVEL_A_SMPTE274 40
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_60_00_3G_LEVEL_A_SMPTE274 41
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_60_00_3G_LEVEL_B_SMPTE274 42
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_60_00_3G_LEVEL_B_SMPTE274 43
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_60_00_3G_LEVEL_B_SMPTE372 44
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_50_00_3G_LEVEL_B_SMPTE274 45
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_50_00_3G_LEVEL_B_SMPTE274 46
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_50_00_3G_LEVEL_B_SMPTE372 47
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_30_00_3G_LEVEL_B_SMPTE274 48
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_30_00_3G_LEVEL_B_SMPTE372 49
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_25_00_3G_LEVEL_B_SMPTE274 50
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_25_00_3G_LEVEL_B_SMPTE372 51
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_24_00_3G_LEVEL_B_SMPTE274 52
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_24_00_3G_LEVEL_B_SMPTE372 53
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_48_00_3G_LEVEL_B_SMPTE274 54
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_48_00_3G_LEVEL_B_SMPTE372 55
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_59_94_3G_LEVEL_B_SMPTE274 56
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_59_94_3G_LEVEL_B_SMPTE274 57
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_59_94_3G_LEVEL_B_SMPTE372 58
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_29_97_3G_LEVEL_B_SMPTE274 59
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_29_97_3G_LEVEL_B_SMPTE372 60
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_23_98_3G_LEVEL_B_SMPTE274 61
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_23_98_3G_LEVEL_B_SMPTE372 62
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_47_96_3G_LEVEL_B_SMPTE274 63
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_47_96_3G_LEVEL_B_SMPTE372 64
+
+/*
+ * The following are deprecated; NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT and the
+ * corresponding NV_CTRL_GVIO_* formats should be used instead.
+ */
+#define NV_CTRL_GVO_OUTPUT_VIDEO_FORMAT 70 /* RW- */
+
+#define NV_CTRL_GVO_VIDEO_FORMAT_NONE 0
+#define NV_CTRL_GVO_VIDEO_FORMAT_487I_59_94_SMPTE259_NTSC 1
+#define NV_CTRL_GVO_VIDEO_FORMAT_576I_50_00_SMPTE259_PAL 2
+#define NV_CTRL_GVO_VIDEO_FORMAT_720P_59_94_SMPTE296 3
+#define NV_CTRL_GVO_VIDEO_FORMAT_720P_60_00_SMPTE296 4
+#define NV_CTRL_GVO_VIDEO_FORMAT_1035I_59_94_SMPTE260 5
+#define NV_CTRL_GVO_VIDEO_FORMAT_1035I_60_00_SMPTE260 6
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_50_00_SMPTE295 7
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_50_00_SMPTE274 8
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_59_94_SMPTE274 9
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_60_00_SMPTE274 10
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_23_976_SMPTE274 11
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_24_00_SMPTE274 12
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_25_00_SMPTE274 13
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_29_97_SMPTE274 14
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_30_00_SMPTE274 15
+#define NV_CTRL_GVO_VIDEO_FORMAT_720P_50_00_SMPTE296 16
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_48_00_SMPTE274 17
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_47_96_SMPTE274 18
+#define NV_CTRL_GVO_VIDEO_FORMAT_720P_30_00_SMPTE296 19
+#define NV_CTRL_GVO_VIDEO_FORMAT_720P_29_97_SMPTE296 20
+#define NV_CTRL_GVO_VIDEO_FORMAT_720P_25_00_SMPTE296 21
+#define NV_CTRL_GVO_VIDEO_FORMAT_720P_24_00_SMPTE296 22
+#define NV_CTRL_GVO_VIDEO_FORMAT_720P_23_98_SMPTE296 23
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_25_00_SMPTE274 24
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_29_97_SMPTE274 25
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_30_00_SMPTE274 26
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_24_00_SMPTE274 27
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_23_98_SMPTE274 28
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048P_30_00_SMPTE372 29
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048P_29_97_SMPTE372 30
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048I_60_00_SMPTE372 31
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048I_59_94_SMPTE372 32
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048P_25_00_SMPTE372 33
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048I_50_00_SMPTE372 34
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048P_24_00_SMPTE372 35
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048P_23_98_SMPTE372 36
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048I_48_00_SMPTE372 37
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048I_47_96_SMPTE372 38
+
+/*
+ * NV_CTRL_GVIO_DETECTED_VIDEO_FORMAT - indicates the input video format
+ * detected for GVO or GVI devices; the possible values are the
+ * NV_CTRL_GVIO_VIDEO_FORMAT constants.
+ *
+ * For GVI devices, the jack number should be specified in the lower
+ * 16 bits of the "display_mask" parameter, while the channel number should be
+ * specified in the upper 16 bits.
+ */
+
+#define NV_CTRL_GVIO_DETECTED_VIDEO_FORMAT 71 /* R--I */
+
+/*
+ * The following is deprecated. Use NV_CTRL_GVIO_DETECTED_VIDEO_FORMAT,
+ * instead.
+ */
+#define NV_CTRL_GVO_INPUT_VIDEO_FORMAT 71 /* R-- */
+
+/*
+ * NV_CTRL_GVO_DATA_FORMAT - This controls how the data in the source
+ * (either the X screen or the GLX pbuffer) is interpretted and
+ * displayed.
+ *
+ * Note: some of the below DATA_FORMATS have been renamed. For
+ * example, R8G8B8_TO_RGB444 has been renamed to X8X8X8_444_PASSTHRU.
+ * This is to more accurately reflect DATA_FORMATS where the
+ * per-channel data could be either RGB or YCrCb -- the point is that
+ * the driver and GVO hardware do not perform any implicit color space
+ * conversion on the data; it is passed through to the SDI out.
+ */
+
+#define NV_CTRL_GVO_DATA_FORMAT 72 /* RW- */
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8_TO_YCRCB444 0
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8A8_TO_YCRCBA4444 1
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8Z10_TO_YCRCBZ4444 2
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8_TO_YCRCB422 3
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8A8_TO_YCRCBA4224 4
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8Z10_TO_YCRCBZ4224 5
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8_TO_RGB444 6 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8_444_PASSTHRU 6
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8A8_TO_RGBA4444 7 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8A8_4444_PASSTHRU 7
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8Z10_TO_RGBZ4444 8 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8Z8_4444_PASSTHRU 8
+#define NV_CTRL_GVO_DATA_FORMAT_Y10CR10CB10_TO_YCRCB444 9 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_X10X10X10_444_PASSTHRU 9
+#define NV_CTRL_GVO_DATA_FORMAT_Y10CR8CB8_TO_YCRCB444 10 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8_444_PASSTHRU 10
+#define NV_CTRL_GVO_DATA_FORMAT_Y10CR8CB8A10_TO_YCRCBA4444 11 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8A10_4444_PASSTHRU 11
+#define NV_CTRL_GVO_DATA_FORMAT_Y10CR8CB8Z10_TO_YCRCBZ4444 12 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8Z10_4444_PASSTHRU 12
+#define NV_CTRL_GVO_DATA_FORMAT_DUAL_R8G8B8_TO_DUAL_YCRCB422 13
+#define NV_CTRL_GVO_DATA_FORMAT_DUAL_Y8CR8CB8_TO_DUAL_YCRCB422 14 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_DUAL_X8X8X8_TO_DUAL_422_PASSTHRU 14
+#define NV_CTRL_GVO_DATA_FORMAT_R10G10B10_TO_YCRCB422 15
+#define NV_CTRL_GVO_DATA_FORMAT_R10G10B10_TO_YCRCB444 16
+#define NV_CTRL_GVO_DATA_FORMAT_Y12CR12CB12_TO_YCRCB444 17 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_X12X12X12_444_PASSTHRU 17
+#define NV_CTRL_GVO_DATA_FORMAT_R12G12B12_TO_YCRCB444 18
+#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8_422_PASSTHRU 19
+#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8A8_4224_PASSTHRU 20
+#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8Z8_4224_PASSTHRU 21
+#define NV_CTRL_GVO_DATA_FORMAT_X10X10X10_422_PASSTHRU 22
+#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8_422_PASSTHRU 23
+#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8A10_4224_PASSTHRU 24
+#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8Z10_4224_PASSTHRU 25
+#define NV_CTRL_GVO_DATA_FORMAT_X12X12X12_422_PASSTHRU 26
+#define NV_CTRL_GVO_DATA_FORMAT_R12G12B12_TO_YCRCB422 27
+
+/*
+ * NV_CTRL_GVO_DISPLAY_X_SCREEN - no longer supported
+ */
+
+#define NV_CTRL_GVO_DISPLAY_X_SCREEN 73 /* RW- */
+#define NV_CTRL_GVO_DISPLAY_X_SCREEN_ENABLE 1
+#define NV_CTRL_GVO_DISPLAY_X_SCREEN_DISABLE 0
+
+/*
+ * NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED - indicates whether
+ * Composite Sync input is detected.
+ */
+
+#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED 74 /* R-- */
+#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED_FALSE 0
+#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED_TRUE 1
+
+/*
+ * NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE - get/set the
+ * Composite Sync input detect mode.
+ */
+
+#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE 75 /* RW- */
+#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE_AUTO 0
+#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE_BI_LEVEL 1
+#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE_TRI_LEVEL 2
+
+/*
+ * NV_CTRL_GVO_SYNC_INPUT_DETECTED - indicates whether SDI Sync input
+ * is detected, and what type.
+ */
+
+#define NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED 76 /* R-- */
+#define NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED_NONE 0
+#define NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED_HD 1
+#define NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED_SD 2
+
+/*
+ * NV_CTRL_GVO_VIDEO_OUTPUTS - indicates which GVO video output
+ * connectors are currently outputing data.
+ */
+
+#define NV_CTRL_GVO_VIDEO_OUTPUTS 77 /* R-- */
+#define NV_CTRL_GVO_VIDEO_OUTPUTS_NONE 0
+#define NV_CTRL_GVO_VIDEO_OUTPUTS_VIDEO1 1
+#define NV_CTRL_GVO_VIDEO_OUTPUTS_VIDEO2 2
+#define NV_CTRL_GVO_VIDEO_OUTPUTS_VIDEO_BOTH 3
+
+/*
+ * NV_CTRL_GVO_FPGA_VERSION - indicates the version of the Firmware on
+ * the GVO device. Deprecated; use
+ * NV_CTRL_STRING_GVIO_FIRMWARE_VERSION instead.
+ */
+
+#define NV_CTRL_GVO_FIRMWARE_VERSION 78 /* R-- */
+
+/*
+ * NV_CTRL_GVO_SYNC_DELAY_PIXELS - controls the delay between the
+ * input sync and the output sync in numbers of pixels from hsync;
+ * this is a 12 bit value.
+ *
+ * If the NV_CTRL_GVO_CAPABILITIES_ADVANCE_SYNC_SKEW bit is set,
+ * then setting this value will set an advance instead of a delay.
+ */
+
+#define NV_CTRL_GVO_SYNC_DELAY_PIXELS 79 /* RW- */
+
+/*
+ * NV_CTRL_GVO_SYNC_DELAY_LINES - controls the delay between the input
+ * sync and the output sync in numbers of lines from vsync; this is a
+ * 12 bit value.
+ *
+ * If the NV_CTRL_GVO_CAPABILITIES_ADVANCE_SYNC_SKEW bit is set,
+ * then setting this value will set an advance instead of a delay.
+ */
+
+#define NV_CTRL_GVO_SYNC_DELAY_LINES 80 /* RW- */
+
+/*
+ * NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE - must be set for a period
+ * of about 2 seconds for the new InputVideoFormat to be properly
+ * locked to. In nvidia-settings, we do a reacquire whenever genlock
+ * or frame lock mode is entered into, when the user clicks the
+ * "detect" button. This value can be written, but always reads back
+ * _FALSE.
+ */
+
+#define NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE 81 /* -W- */
+#define NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE_FALSE 0
+#define NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE_TRUE 1
+
+/*
+ * NV_CTRL_GVO_GLX_LOCKED - indicates that GVO configurability is
+ * locked by GLX; this occurs when either glXGetVideoDeviceNV (part of
+ * GLX_NV_video_out) or glXBindVideoDeviceNV (part of
+ * GLX_NV_present_video) is called. All GVO output resources are
+ * locked until released by the GLX_NV_video_out/GLX_NV_present_video
+ * client.
+ *
+ * When GVO is locked, setting of the following GVO NV-CONTROL attributes will
+ * not happen immediately and will instead be cached. The GVO resource will
+ * need to be disabled/released and re-enabled/claimed for the values to be
+ * flushed. These attributes are:
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT
+ * NV_CTRL_GVO_DATA_FORMAT
+ * NV_CTRL_GVO_FLIP_QUEUE_SIZE
+ *
+ * This attribute is deprecated and may be removed in a future release. Its
+ * functionality has been replaced by NV_CTRL_GVO_LOCK_OWNER.
+ */
+
+#define NV_CTRL_GVO_GLX_LOCKED 82 /* R-- */
+#define NV_CTRL_GVO_GLX_LOCKED_FALSE 0
+#define NV_CTRL_GVO_GLX_LOCKED_TRUE 1
+
+/*
+ * NV_CTRL_GVIO_VIDEO_FORMAT_{WIDTH,HEIGHT,REFRESH_RATE} - query the
+ * width, height, and refresh rate for the specified
+ * NV_CTRL_GVIO_VIDEO_FORMAT_*. So that this can be queried with
+ * existing interfaces, XNVCTRLQueryAttribute() should be used, and
+ * the video format specified in the display_mask field; eg:
+ *
+ * XNVCTRLQueryAttribute (dpy,
+ * screen,
+ * NV_CTRL_GVIO_VIDEO_FORMAT_487I_59_94_SMPTE259_NTSC,
+ * NV_CTRL_GVIO_VIDEO_FORMAT_WIDTH,
+ * &value);
+ *
+ * Note that Refresh Rate is in milliHertz values
+ */
+
+#define NV_CTRL_GVIO_VIDEO_FORMAT_WIDTH 83 /* R--I */
+#define NV_CTRL_GVIO_VIDEO_FORMAT_HEIGHT 84 /* R--I */
+#define NV_CTRL_GVIO_VIDEO_FORMAT_REFRESH_RATE 85 /* R--I */
+
+/* The following are deprecated; use the NV_CTRL_GVIO_* versions, instead */
+#define NV_CTRL_GVO_VIDEO_FORMAT_WIDTH 83 /* R-- */
+#define NV_CTRL_GVO_VIDEO_FORMAT_HEIGHT 84 /* R-- */
+#define NV_CTRL_GVO_VIDEO_FORMAT_REFRESH_RATE 85 /* R-- */
+
+/*
+ * NV_CTRL_GVO_X_SCREEN_PAN_[XY] - no longer supported
+ */
+
+#define NV_CTRL_GVO_X_SCREEN_PAN_X 86 /* RW- */
+#define NV_CTRL_GVO_X_SCREEN_PAN_Y 87 /* RW- */
+
+/*
+ * NV_CTRL_GPU_OVERCLOCKING_STATE - query the current or set a new
+ * overclocking state; the value of this attribute controls the
+ * availability of additional overclocking attributes (see below).
+ *
+ * Note: this attribute is unavailable unless overclocking support
+ * has been enabled in the X server (by the user).
+ */
+
+#define NV_CTRL_GPU_OVERCLOCKING_STATE 88 /* RW-G */
+#define NV_CTRL_GPU_OVERCLOCKING_STATE_NONE 0
+#define NV_CTRL_GPU_OVERCLOCKING_STATE_MANUAL 1
+
+/*
+ * NV_CTRL_GPU_{2,3}D_CLOCK_FREQS - query or set the GPU and memory
+ * clocks of the device driving the X screen. New clock frequencies
+ * are tested before being applied, and may be rejected.
+ *
+ * Note: if the target clocks are too aggressive, their testing may
+ * render the system unresponsive.
+ *
+ * Note: while this attribute can always be queried, it can't be set
+ * unless NV_CTRL_GPU_OVERCLOCKING_STATE is set to _MANUAL. Since
+ * the target clocks may be rejected, the requester should read this
+ * attribute after the set to determine success or failure.
+ *
+ * NV_CTRL_GPU_{2,3}D_CLOCK_FREQS are "packed" integer attributes; the
+ * GPU clock is stored in the upper 16 bits of the integer, and the
+ * memory clock is stored in the lower 16 bits of the integer. All
+ * clock values are in MHz.
+ */
+
+#define NV_CTRL_GPU_2D_CLOCK_FREQS 89 /* RW-G */
+#define NV_CTRL_GPU_3D_CLOCK_FREQS 90 /* RW-G */
+
+/*
+ * NV_CTRL_GPU_DEFAULT_{2,3}D_CLOCK_FREQS - query the default memory
+ * and GPU core clocks of the device driving the X screen.
+ *
+ * NV_CTRL_GPU_DEFAULT_{2,3}D_CLOCK_FREQS are "packed" integer
+ * attributes; the GPU clock is stored in the upper 16 bits of the
+ * integer, and the memory clock is stored in the lower 16 bits of the
+ * integer. All clock values are in MHz.
+ */
+
+#define NV_CTRL_GPU_DEFAULT_2D_CLOCK_FREQS 91 /* R--G */
+#define NV_CTRL_GPU_DEFAULT_3D_CLOCK_FREQS 92 /* R--G */
+
+/*
+ * NV_CTRL_GPU_CURRENT_CLOCK_FREQS - query the current GPU and memory
+ * clocks of the graphics device driving the X screen.
+ *
+ * NV_CTRL_GPU_CURRENT_CLOCK_FREQS is a "packed" integer attribute;
+ * the GPU clock is stored in the upper 16 bits of the integer, and
+ * the memory clock is stored in the lower 16 bits of the integer.
+ * All clock values are in MHz. All clock values are in MHz.
+ */
+
+#define NV_CTRL_GPU_CURRENT_CLOCK_FREQS 93 /* R--G */
+
+/*
+ * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS - Holds the last calculated
+ * optimal 3D clock frequencies found by the
+ * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION process. Querying this
+ * attribute before having probed for the optimal clocks will return
+ * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_INVALID
+ *
+ * Note: unless NV_CTRL_GPU_OVERCLOCKING_STATE is set to _MANUAL, the
+ * optimal clock detection process is unavailable.
+ */
+
+#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS 94 /* R--G */
+#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_INVALID 0
+
+/*
+ * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION - set to _START to
+ * initiate testing for the optimal 3D clock frequencies. Once
+ * found, the optimal clock frequencies will be returned by the
+ * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS attribute asynchronously
+ * (using an X event, see XNVCtrlSelectNotify).
+ *
+ * To cancel an ongoing test for the optimal clocks, set the
+ * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION attribute to _CANCEL
+ *
+ * Note: unless NV_CTRL_GPU_OVERCLOCKING_STATE is set to _MANUAL, the
+ * optimal clock detection process is unavailable.
+ */
+
+#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION 95 /* -W-G */
+#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_START 0
+#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_CANCEL 1
+
+/*
+ * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_STATE - query this
+ * variable to know if a test is currently being run to
+ * determine the optimal 3D clock frequencies. _BUSY means a
+ * test is currently running, _IDLE means the test is not running.
+ *
+ * Note: unless NV_CTRL_GPU_OVERCLOCKING_STATE is set to _MANUAL, the
+ * optimal clock detection process is unavailable.
+ */
+
+#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_STATE 96 /* R--G */
+#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_STATE_IDLE 0
+#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_STATE_BUSY 1
+
+/*
+ * NV_CTRL_FLATPANEL_CHIP_LOCATION - for the specified display device,
+ * report whether the flat panel is driven by the on-chip controller,
+ * or a separate controller chip elsewhere on the graphics board.
+ * This attribute is only available for flat panels.
+ */
+
+#define NV_CTRL_FLATPANEL_CHIP_LOCATION 215 /* R-DG */
+#define NV_CTRL_FLATPANEL_CHIP_LOCATION_INTERNAL 0
+#define NV_CTRL_FLATPANEL_CHIP_LOCATION_EXTERNAL 1
+
+/*
+ * NV_CTRL_FLATPANEL_LINK - report the number of links for a DVI connection, or
+ * the main link's active lane count for DisplayPort.
+ * This attribute is only available for flat panels.
+ */
+
+#define NV_CTRL_FLATPANEL_LINK 216 /* R-DG */
+#define NV_CTRL_FLATPANEL_LINK_SINGLE 0
+#define NV_CTRL_FLATPANEL_LINK_DUAL 1
+#define NV_CTRL_FLATPANEL_LINK_QUAD 3
+
+/*
+ * NV_CTRL_FLATPANEL_SIGNAL - for the specified display device, report
+ * whether the flat panel is driven by an LVDS, TMDS, or DisplayPort signal.
+ * This attribute is only available for flat panels.
+ */
+
+#define NV_CTRL_FLATPANEL_SIGNAL 217 /* R-DG */
+#define NV_CTRL_FLATPANEL_SIGNAL_LVDS 0
+#define NV_CTRL_FLATPANEL_SIGNAL_TMDS 1
+#define NV_CTRL_FLATPANEL_SIGNAL_DISPLAYPORT 2
+
+/*
+ * NV_CTRL_USE_HOUSE_SYNC - when TRUE, the server (master) frame lock
+ * device will propagate the incoming house sync signal as the outgoing
+ * frame lock sync signal. If the frame lock device cannot detect a
+ * frame lock sync signal, it will default to using the internal timings
+ * from the GPU connected to the primary connector.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_USE_HOUSE_SYNC 218 /* RW-F */
+#define NV_CTRL_USE_HOUSE_SYNC_FALSE 0
+#define NV_CTRL_USE_HOUSE_SYNC_TRUE 1
+
+/*
+ * NV_CTRL_EDID_AVAILABLE - report if an EDID is available for the
+ * specified display device.
+ *
+ * This attribute may also be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_EDID_AVAILABLE 219 /* R-DG */
+#define NV_CTRL_EDID_AVAILABLE_FALSE 0
+#define NV_CTRL_EDID_AVAILABLE_TRUE 1
+
+/*
+ * NV_CTRL_FORCE_STEREO - when TRUE, OpenGL will force stereo flipping
+ * even when no stereo drawables are visible (if the device is configured
+ * to support it, see the "Stereo" X config option).
+ * When false, fall back to the default behavior of only flipping when a
+ * stereo drawable is visible.
+ */
+
+#define NV_CTRL_FORCE_STEREO 220 /* RW- */
+#define NV_CTRL_FORCE_STEREO_FALSE 0
+#define NV_CTRL_FORCE_STEREO_TRUE 1
+
+/*
+ * NV_CTRL_IMAGE_SETTINGS - the image quality setting for OpenGL clients.
+ *
+ * This setting is only applied to OpenGL clients that are started
+ * after this setting is applied.
+ */
+
+#define NV_CTRL_IMAGE_SETTINGS 221 /* RW-X */
+#define NV_CTRL_IMAGE_SETTINGS_HIGH_QUALITY 0
+#define NV_CTRL_IMAGE_SETTINGS_QUALITY 1
+#define NV_CTRL_IMAGE_SETTINGS_PERFORMANCE 2
+#define NV_CTRL_IMAGE_SETTINGS_HIGH_PERFORMANCE 3
+
+/*
+ * NV_CTRL_XINERAMA - return whether xinerama is enabled
+ */
+
+#define NV_CTRL_XINERAMA 222 /* R--G */
+#define NV_CTRL_XINERAMA_OFF 0
+#define NV_CTRL_XINERAMA_ON 1
+
+/*
+ * NV_CTRL_XINERAMA_STEREO - when TRUE, OpenGL will allow stereo flipping
+ * on multiple X screens configured with Xinerama.
+ * When FALSE, flipping is allowed only on one X screen at a time.
+ */
+
+#define NV_CTRL_XINERAMA_STEREO 223 /* RW- */
+#define NV_CTRL_XINERAMA_STEREO_FALSE 0
+#define NV_CTRL_XINERAMA_STEREO_TRUE 1
+
+/*
+ * NV_CTRL_BUS_RATE - if the bus type of the specified device is AGP, then
+ * NV_CTRL_BUS_RATE returns the configured AGP transfer rate. If the bus type
+ * is PCI Express, then this attribute returns the maximum link width.
+ * When this attribute is queried on an X screen target, the bus rate of the
+ * GPU driving the X screen is returned.
+ */
+
+#define NV_CTRL_BUS_RATE 224 /* R--GI */
+
+/*
+ * NV_CTRL_GPU_PCIE_MAX_LINK_WIDTH - returns the maximum
+ * PCIe link width, in number of lanes.
+ */
+#define NV_CTRL_GPU_PCIE_MAX_LINK_WIDTH NV_CTRL_BUS_RATE
+
+/*
+ * NV_CTRL_SHOW_SLI_HUD - when TRUE, OpenGL will draw information about the
+ * current SLI mode.
+ * Renamed this attribute to NV_CTRL_SHOW_SLI_VISUAL_INDICATOR
+ */
+
+#define NV_CTRL_SHOW_SLI_HUD NV_CTRL_SHOW_SLI_VISUAL_INDICATOR
+#define NV_CTRL_SHOW_SLI_HUD_FALSE NV_CTRL_SHOW_SLI_VISUAL_INDICATOR_FALSE
+#define NV_CTRL_SHOW_SLI_HUD_TRUE NV_CTRL_SHOW_SLI_VISUAL_INDICATOR_TRUE
+
+/*
+ * NV_CTRL_SHOW_SLI_VISUAL_INDICATOR - when TRUE, OpenGL will draw information
+ * about the current SLI mode.
+ */
+
+#define NV_CTRL_SHOW_SLI_VISUAL_INDICATOR 225 /* RW-X */
+#define NV_CTRL_SHOW_SLI_VISUAL_INDICATOR_FALSE 0
+#define NV_CTRL_SHOW_SLI_VISUAL_INDICATOR_TRUE 1
+
+/*
+ * NV_CTRL_XV_SYNC_TO_DISPLAY - this control is valid when TwinView and
+ * XVideo Sync To VBlank are enabled.
+ * It controls which display device will be synched to.
+ */
+
+#define NV_CTRL_XV_SYNC_TO_DISPLAY 226 /* RW- */
+
+/*
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT2 - this attribute is only
+ * intended to be used to query the ValidValues for
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT for VIDEO_FORMAT values between
+ * 31 and 63. See NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT for details.
+ */
+
+#define NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT2 227 /* ---GI */
+
+/*
+ * The following is deprecated; use NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT2,
+ * instead
+ */
+#define NV_CTRL_GVO_OUTPUT_VIDEO_FORMAT2 227 /* --- */
+
+/*
+ * NV_CTRL_GVO_OVERRIDE_HW_CSC - Override the SDI hardware's Color Space
+ * Conversion with the values controlled through
+ * XNVCTRLSetGvoColorConversion() and XNVCTRLGetGvoColorConversion(). If
+ * this attribute is FALSE, then the values specified through
+ * XNVCTRLSetGvoColorConversion() are ignored.
+ */
+
+#define NV_CTRL_GVO_OVERRIDE_HW_CSC 228 /* RW- */
+#define NV_CTRL_GVO_OVERRIDE_HW_CSC_FALSE 0
+#define NV_CTRL_GVO_OVERRIDE_HW_CSC_TRUE 1
+
+/*
+ * NV_CTRL_GVO_CAPABILITIES - this read-only attribute describes GVO
+ * capabilities that differ between NVIDIA SDI products. This value
+ * is a bitmask where each bit indicates whether that capability is
+ * available.
+ *
+ * APPLY_CSC_IMMEDIATELY - whether the CSC matrix, offset, and scale
+ * specified through XNVCTRLSetGvoColorConversion() will take affect
+ * immediately, or only after SDI output is disabled and enabled
+ * again.
+ *
+ * APPLY_CSC_TO_X_SCREEN - whether the CSC matrix, offset, and scale
+ * specified through XNVCTRLSetGvoColorConversion() will also apply
+ * to GVO output of an X screen, or only to OpenGL GVO output, as
+ * enabled through the GLX_NV_video_out extension.
+ *
+ * COMPOSITE_TERMINATION - whether the 75 ohm termination of the
+ * SDI composite input signal can be programmed through the
+ * NV_CTRL_GVO_COMPOSITE_TERMINATION attribute.
+ *
+ * SHARED_SYNC_BNC - whether the SDI device has a single BNC
+ * connector used for both (SDI & Composite) incoming signals.
+ *
+ * MULTIRATE_SYNC - whether the SDI device supports synchronization
+ * of input and output video modes that match in being odd or even
+ * modes (ie, AA.00 Hz modes can be synched to other BB.00 Hz modes and
+ * AA.XX Hz can match to BB.YY Hz where .XX and .YY are not .00)
+ */
+
+#define NV_CTRL_GVO_CAPABILITIES 229 /* R-- */
+#define NV_CTRL_GVO_CAPABILITIES_APPLY_CSC_IMMEDIATELY 0x00000001
+#define NV_CTRL_GVO_CAPABILITIES_APPLY_CSC_TO_X_SCREEN 0x00000002
+#define NV_CTRL_GVO_CAPABILITIES_COMPOSITE_TERMINATION 0x00000004
+#define NV_CTRL_GVO_CAPABILITIES_SHARED_SYNC_BNC 0x00000008
+#define NV_CTRL_GVO_CAPABILITIES_MULTIRATE_SYNC 0x00000010
+#define NV_CTRL_GVO_CAPABILITIES_ADVANCE_SYNC_SKEW 0x00000020
+
+/*
+ * NV_CTRL_GVO_COMPOSITE_TERMINATION - enable or disable 75 ohm
+ * termination of the SDI composite input signal.
+ */
+
+#define NV_CTRL_GVO_COMPOSITE_TERMINATION 230 /* RW- */
+#define NV_CTRL_GVO_COMPOSITE_TERMINATION_ENABLE 1
+#define NV_CTRL_GVO_COMPOSITE_TERMINATION_DISABLE 0
+
+/*
+ * NV_CTRL_ASSOCIATED_DISPLAY_DEVICES - display device mask indicating
+ * which display devices are "associated" with the specified X screen
+ * (ie: are available to the X screen for displaying the X screen).
+ */
+
+#define NV_CTRL_ASSOCIATED_DISPLAY_DEVICES 231 /* RW- */
+
+/*
+ * NV_CTRL_FRAMELOCK_SLAVES - get/set whether the display device(s)
+ * given should listen or ignore the master's sync signal.
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
+ */
+
+#define NV_CTRL_FRAMELOCK_SLAVES 232 /* RW-G */
+
+/*
+ * NV_CTRL_FRAMELOCK_MASTERABLE - Can any of the given display devices
+ * be set as master of the frame lock group. Returns a bitmask of the
+ * corresponding display devices that can be set as master.
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
+ */
+
+#define NV_CTRL_FRAMELOCK_MASTERABLE 233 /* R-DG */
+
+/*
+ * NV_CTRL_PROBE_DISPLAYS - re-probes the hardware to detect what
+ * display devices are connected to the GPU or GPU driving the
+ * specified X screen. Returns a display mask.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_PROBE_DISPLAYS 234 /* R--G */
+
+/*
+ * NV_CTRL_REFRESH_RATE - Returns the refresh rate of the specified
+ * display device in 100 * Hz (ie. to get the refresh rate in Hz, divide
+ * the returned value by 100.)
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_REFRESH_RATE 235 /* R-DG */
+
+/*
+ * NV_CTRL_GVO_FLIP_QUEUE_SIZE - The Graphics to Video Out interface
+ * exposed through NV-CONTROL and the GLX_NV_video_out extension uses
+ * an internal flip queue when pbuffers are sent to the video device
+ * (via glXSendPbufferToVideoNV()). The NV_CTRL_GVO_FLIP_QUEUE_SIZE
+ * can be used to query and assign the flip queue size. This
+ * attribute is applied to GLX when glXGetVideoDeviceNV() is called by
+ * the application.
+ */
+
+#define NV_CTRL_GVO_FLIP_QUEUE_SIZE 236 /* RW- */
+
+/*
+ * NV_CTRL_CURRENT_SCANLINE - query the current scanline for the
+ * specified display device.
+ */
+
+#define NV_CTRL_CURRENT_SCANLINE 237 /* R-DG */
+
+/*
+ * NV_CTRL_INITIAL_PIXMAP_PLACEMENT - Controls where X pixmaps are initially
+ * created.
+ *
+ * NV_CTRL_INITIAL_PIXMAP_PLACEMENT_FORCE_SYSMEM causes pixmaps to stay in
+ * system memory. These pixmaps can't be accelerated by the NVIDIA driver; this
+ * will cause blank windows if used with an OpenGL compositing manager.
+ * NV_CTRL_INITIAL_PIXMAP_PLACEMENT_SYSMEM creates pixmaps in system memory
+ * initially, but allows them to migrate to video memory.
+ * NV_CTRL_INITIAL_PIXMAP_PLACEMENT_VIDMEM creates pixmaps in video memory
+ * when enough resources are available.
+ * NV_CTRL_INITIAL_PIXMAP_PLACEMENT_RESERVED is currently reserved for future
+ * use. Behavior is undefined.
+ * NV_CTRL_INITIAL_PIXMAP_PLACEMENT_GPU_SYSMEM creates pixmaps in GPU accessible
+ * system memory when enough resources are available.
+ */
+
+#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT 238 /* RW- */
+#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT_FORCE_SYSMEM 0
+#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT_SYSMEM 1
+#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT_VIDMEM 2
+#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT_RESERVED 3
+#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT_GPU_SYSMEM 4
+
+/*
+ * NV_CTRL_PCI_BUS - Returns the PCI bus number the specified device is using.
+ */
+
+#define NV_CTRL_PCI_BUS 239 /* R--GI */
+
+/*
+ * NV_CTRL_PCI_DEVICE - Returns the PCI device number the specified device is
+ * using.
+ */
+
+#define NV_CTRL_PCI_DEVICE 240 /* R--GI */
+
+/*
+ * NV_CTRL_PCI_FUNCTION - Returns the PCI function number the specified device
+ * is using.
+ */
+
+#define NV_CTRL_PCI_FUNCTION 241 /* R--GI */
+
+/*
+ * NV_CTRL_FRAMELOCK_FPGA_REVISION - Querys the FPGA revision of the
+ * Frame Lock device.
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK target.
+ */
+
+#define NV_CTRL_FRAMELOCK_FPGA_REVISION 242 /* R--F */
+
+/*
+ * NV_CTRL_MAX_SCREEN_{WIDTH,HEIGHT} - the maximum allowable size, in
+ * pixels, of either the specified X screen (if the target_type of the
+ * query is an X screen), or any X screen on the specified GPU (if the
+ * target_type of the query is a GPU).
+ */
+
+#define NV_CTRL_MAX_SCREEN_WIDTH 243 /* R--G */
+#define NV_CTRL_MAX_SCREEN_HEIGHT 244 /* R--G */
+
+/*
+ * NV_CTRL_MAX_DISPLAYS - the maximum number of display devices that
+ * can be driven simultaneously on a GPU (e.g., that can be used in a
+ * MetaMode at once). Note that this does not indicate the maximum
+ * number of bits that can be set in NV_CTRL_CONNECTED_DISPLAYS,
+ * because more display devices can be connected than are actively in
+ * use.
+ */
+
+#define NV_CTRL_MAX_DISPLAYS 245 /* R--G */
+
+/*
+ * NV_CTRL_DYNAMIC_TWINVIEW - Returns whether or not the screen
+ * supports dynamic twinview.
+ */
+
+#define NV_CTRL_DYNAMIC_TWINVIEW 246 /* R-- */
+
+/*
+ * NV_CTRL_MULTIGPU_DISPLAY_OWNER - Returns the (NV-CONTROL) GPU ID of
+ * the GPU that has the display device(s) used for showing the X Screen.
+ */
+
+#define NV_CTRL_MULTIGPU_DISPLAY_OWNER 247 /* R-- */
+
+/*
+ * NV_CTRL_GPU_SCALING - not supported
+ */
+
+#define NV_CTRL_GPU_SCALING 248 /* RWDG */
+
+#define NV_CTRL_GPU_SCALING_TARGET_INVALID 0
+#define NV_CTRL_GPU_SCALING_TARGET_FLATPANEL_BEST_FIT 1
+#define NV_CTRL_GPU_SCALING_TARGET_FLATPANEL_NATIVE 2
+
+#define NV_CTRL_GPU_SCALING_METHOD_INVALID 0
+#define NV_CTRL_GPU_SCALING_METHOD_STRETCHED 1
+#define NV_CTRL_GPU_SCALING_METHOD_CENTERED 2
+#define NV_CTRL_GPU_SCALING_METHOD_ASPECT_SCALED 3
+
+/*
+ * NV_CTRL_FRONTEND_RESOLUTION - not supported
+ */
+
+#define NV_CTRL_FRONTEND_RESOLUTION 249 /* R-DG */
+
+/*
+ * NV_CTRL_BACKEND_RESOLUTION - not supported
+ */
+
+#define NV_CTRL_BACKEND_RESOLUTION 250 /* R-DG */
+
+/*
+ * NV_CTRL_FLATPANEL_NATIVE_RESOLUTION - Returns the dimensions of the
+ * native resolution of the flat panel as determined by the
+ * NVIDIA X Driver.
+ *
+ * The native resolution is the resolution at which a flat panel
+ * must display any image. All other resolutions must be scaled to this
+ * resolution through GPU scaling or the DFP's native scaling capabilities
+ * in order to be displayed.
+ *
+ * This attribute is only valid for flat panel (DFP) display devices.
+ *
+ * This attribute is a packed integer; the width is packed in the upper
+ * 16-bits and the height is packed in the lower 16-bits.
+ */
+
+#define NV_CTRL_FLATPANEL_NATIVE_RESOLUTION 251 /* R-DG */
+
+/*
+ * NV_CTRL_FLATPANEL_BEST_FIT_RESOLUTION - not supported
+ */
+
+#define NV_CTRL_FLATPANEL_BEST_FIT_RESOLUTION 252 /* R-DG */
+
+/*
+ * NV_CTRL_GPU_SCALING_ACTIVE - not supported
+ */
+
+#define NV_CTRL_GPU_SCALING_ACTIVE 253 /* R-DG */
+
+/*
+ * NV_CTRL_DFP_SCALING_ACTIVE - not supported
+ */
+
+#define NV_CTRL_DFP_SCALING_ACTIVE 254 /* R-DG */
+
+/*
+ * NV_CTRL_FSAA_APPLICATION_ENHANCED - Controls how the NV_CTRL_FSAA_MODE
+ * is applied when NV_CTRL_FSAA_APPLICATION_CONTROLLED is set to
+ * NV_CTRL_APPLICATION_CONTROLLED_DISABLED. When
+ * NV_CTRL_FSAA_APPLICATION_ENHANCED is _DISABLED, OpenGL applications will
+ * be forced to use the FSAA mode specified by NV_CTRL_FSAA_MODE. when set
+ * to _ENABLED, only those applications that have selected a multisample
+ * FBConfig will be made to use the NV_CTRL_FSAA_MODE specified.
+ *
+ * This attribute is ignored when NV_CTRL_FSAA_APPLICATION_CONTROLLED is
+ * set to NV_CTRL_FSAA_APPLICATION_CONTROLLED_ENABLED.
+ */
+
+#define NV_CTRL_FSAA_APPLICATION_ENHANCED 255 /* RW-X */
+#define NV_CTRL_FSAA_APPLICATION_ENHANCED_ENABLED 1
+#define NV_CTRL_FSAA_APPLICATION_ENHANCED_DISABLED 0
+
+/*
+ * NV_CTRL_FRAMELOCK_SYNC_RATE_4 - This is the refresh rate that the
+ * frame lock board is sending to the GPU with 4 digits of precision.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK.
+ */
+
+#define NV_CTRL_FRAMELOCK_SYNC_RATE_4 256 /* R--F */
+
+/*
+ * NV_CTRL_GVO_LOCK_OWNER - indicates that the GVO device is available
+ * or in use (by GLX or an X screen).
+ *
+ * The GVO device is locked by GLX when either glXGetVideoDeviceNV
+ * (part of GLX_NV_video_out) or glXBindVideoDeviceNV (part of
+ * GLX_NV_present_video) is called. All GVO output resources are
+ * locked until released by the GLX_NV_video_out/GLX_NV_present_video
+ * client.
+ *
+ * The GVO device is locked/unlocked by an X screen, when the GVO device is
+ * used in a MetaMode on an X screen.
+ *
+ * When the GVO device is locked, setting of the following GVO NV-CONTROL
+ * attributes will not happen immediately and will instead be cached. The
+ * GVO resource will need to be disabled/released and re-enabled/claimed for
+ * the values to be flushed. These attributes are:
+ *
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT
+ * NV_CTRL_GVO_DATA_FORMAT
+ * NV_CTRL_GVO_FLIP_QUEUE_SIZE
+ */
+
+#define NV_CTRL_GVO_LOCK_OWNER 257 /* R-- */
+#define NV_CTRL_GVO_LOCK_OWNER_NONE 0
+#define NV_CTRL_GVO_LOCK_OWNER_GLX 1
+#define NV_CTRL_GVO_LOCK_OWNER_CLONE /* no longer supported */ 2
+#define NV_CTRL_GVO_LOCK_OWNER_X_SCREEN 3
+
+/*
+ * NV_CTRL_HWOVERLAY - when a workstation overlay is in use, reports
+ * whether the hardware overlay is used, or if the overlay is emulated.
+ */
+
+#define NV_CTRL_HWOVERLAY 258 /* R-- */
+#define NV_CTRL_HWOVERLAY_FALSE 0
+#define NV_CTRL_HWOVERLAY_TRUE 1
+
+/*
+ * NV_CTRL_NUM_GPU_ERRORS_RECOVERED - Returns the number of GPU errors
+ * occured. This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_NUM_GPU_ERRORS_RECOVERED 259 /* R--- */
+
+/*
+ * NV_CTRL_REFRESH_RATE_3 - Returns the refresh rate of the specified
+ * display device in 1000 * Hz (ie. to get the refresh rate in Hz, divide
+ * the returned value by 1000.)
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_REFRESH_RATE_3 260 /* R-DG */
+
+/*
+ * NV_CTRL_ONDEMAND_VBLANK_INTERRUPTS - if the OnDemandVBlankInterrupts
+ * X driver option is set to true, this attribute can be used to
+ * determine if on-demand VBlank interrupt control is enabled on the
+ * specified GPU, as well as to enable or disable this feature.
+ */
+
+#define NV_CTRL_ONDEMAND_VBLANK_INTERRUPTS 261 /* RW-G */
+#define NV_CTRL_ONDEMAND_VBLANK_INTERRUPTS_OFF 0
+#define NV_CTRL_ONDEMAND_VBLANK_INTERRUPTS_ON 1
+
+/*
+ * NV_CTRL_GPU_POWER_SOURCE reports the type of power source
+ * of the GPU driving the X screen.
+ */
+
+#define NV_CTRL_GPU_POWER_SOURCE 262 /* R--G */
+#define NV_CTRL_GPU_POWER_SOURCE_AC 0
+#define NV_CTRL_GPU_POWER_SOURCE_BATTERY 1
+
+/*
+ * NV_CTRL_GPU_CURRENT_PERFORMANCE_MODE is deprecated
+ */
+
+#define NV_CTRL_GPU_CURRENT_PERFORMANCE_MODE 263 /* R--G */
+#define NV_CTRL_GPU_CURRENT_PERFORMANCE_MODE_DESKTOP 0
+#define NV_CTRL_GPU_CURRENT_PERFORMANCE_MODE_MAXPERF 1
+
+/* NV_CTRL_GLYPH_CACHE - Enables RENDER Glyph Caching to VRAM */
+
+#define NV_CTRL_GLYPH_CACHE 264 /* RW- */
+#define NV_CTRL_GLYPH_CACHE_DISABLED 0
+#define NV_CTRL_GLYPH_CACHE_ENABLED 1
+
+/*
+ * NV_CTRL_GPU_CURRENT_PERFORMANCE_LEVEL reports the current
+ * Performance level of the GPU driving the X screen. Each
+ * Performance level has associated NVClock and Mem Clock values.
+ */
+
+#define NV_CTRL_GPU_CURRENT_PERFORMANCE_LEVEL 265 /* R--G */
+
+/*
+ * NV_CTRL_GPU_ADAPTIVE_CLOCK_STATE reports if Adaptive Clocking
+ * is Enabled on the GPU driving the X screen.
+ */
+
+#define NV_CTRL_GPU_ADAPTIVE_CLOCK_STATE 266 /* R--G */
+#define NV_CTRL_GPU_ADAPTIVE_CLOCK_STATE_DISABLED 0
+#define NV_CTRL_GPU_ADAPTIVE_CLOCK_STATE_ENABLED 1
+
+/*
+ * NV_CTRL_GVO_OUTPUT_VIDEO_LOCKED - Returns whether or not the GVO output
+ * video is locked to the GPU.
+ */
+
+#define NV_CTRL_GVO_OUTPUT_VIDEO_LOCKED 267 /* R--- */
+#define NV_CTRL_GVO_OUTPUT_VIDEO_LOCKED_FALSE 0
+#define NV_CTRL_GVO_OUTPUT_VIDEO_LOCKED_TRUE 1
+
+/*
+ * NV_CTRL_GVO_SYNC_LOCK_STATUS - Returns whether or not the GVO device
+ * is locked to the input ref signal. If the sync mode is set to
+ * NV_CTRL_GVO_SYNC_MODE_GENLOCK, then this returns the genlock
+ * sync status, and if the sync mode is set to NV_CTRL_GVO_SYNC_MODE_FRAMELOCK,
+ * then this reports the frame lock status.
+ */
+
+#define NV_CTRL_GVO_SYNC_LOCK_STATUS 268 /* R--- */
+#define NV_CTRL_GVO_SYNC_LOCK_STATUS_UNLOCKED 0
+#define NV_CTRL_GVO_SYNC_LOCK_STATUS_LOCKED 1
+
+/*
+ * NV_CTRL_GVO_ANC_TIME_CODE_GENERATION - Allows SDI device to generate
+ * time codes in the ANC region of the SDI video output stream.
+ */
+
+#define NV_CTRL_GVO_ANC_TIME_CODE_GENERATION 269 /* RW-- */
+#define NV_CTRL_GVO_ANC_TIME_CODE_GENERATION_DISABLE 0
+#define NV_CTRL_GVO_ANC_TIME_CODE_GENERATION_ENABLE 1
+
+/*
+ * NV_CTRL_GVO_COMPOSITE - Enables/Disables SDI compositing. This attribute
+ * is only available when an SDI input source is detected and is in genlock
+ * mode.
+ */
+
+#define NV_CTRL_GVO_COMPOSITE 270 /* RW-- */
+#define NV_CTRL_GVO_COMPOSITE_DISABLE 0
+#define NV_CTRL_GVO_COMPOSITE_ENABLE 1
+
+/*
+ * NV_CTRL_GVO_COMPOSITE_ALPHA_KEY - When compositing is enabled, this
+ * enables/disables alpha blending.
+ */
+
+#define NV_CTRL_GVO_COMPOSITE_ALPHA_KEY 271 /* RW-- */
+#define NV_CTRL_GVO_COMPOSITE_ALPHA_KEY_DISABLE 0
+#define NV_CTRL_GVO_COMPOSITE_ALPHA_KEY_ENABLE 1
+
+/*
+ * NV_CTRL_GVO_COMPOSITE_LUMA_KEY_RANGE - Set the values of a luma
+ * channel range. This is a packed int that has the following format
+ * (in order of high-bits to low bits):
+ *
+ * Range # (11 bits), (Enabled 1 bit), min value (10 bits), max value (10 bits)
+ *
+ * To query the current values, pass the range # throught the display_mask
+ * variable.
+ */
+
+#define NV_CTRL_GVO_COMPOSITE_LUMA_KEY_RANGE 272 /* RW-- */
+
+#define NV_CTRL_GVO_COMPOSITE_MAKE_RANGE(range, enable, min, max) \
+ ((((min)&0x3FF) << 0) | (((max)&0x3FF) << 10) | (((enable)&0x1) << 20) | \
+ (((range)&0x7FF) << 21))
+
+#define NV_CTRL_GVO_COMPOSITE_GET_RANGE(val, range, enable, min, max) \
+ (min) = ((val) >> 0) & 0x3FF; \
+ (max) = ((val) >> 10) & 0x3FF; \
+ (enable) = ((val) >> 20) & 0x1; \
+ (range) = ((val) >> 21) & 0x7FF;
+
+/*
+ * NV_CTRL_GVO_COMPOSITE_CR_KEY_RANGE - Set the values of a CR
+ * channel range. This is a packed int that has the following format
+ * (in order of high-bits to low bits):
+ *
+ * Range # (11 bits), (Enabled 1 bit), min value (10 bits), max value (10 bits)
+ *
+ * To query the current values, pass the range # throught he display_mask
+ * variable.
+ */
+
+#define NV_CTRL_GVO_COMPOSITE_CR_KEY_RANGE 273 /* RW-- */
+
+/*
+ * NV_CTRL_GVO_COMPOSITE_CB_KEY_RANGE - Set the values of a CB
+ * channel range. This is a packed int that has the following format
+ * (in order of high-bits to low bits):
+ *
+ * Range # (11 bits), (Enabled 1 bit), min value (10 bits), max value (10 bits)
+ *
+ * To query the current values, pass the range # throught he display_mask
+ * variable.
+ */
+
+#define NV_CTRL_GVO_COMPOSITE_CB_KEY_RANGE 274 /* RW-- */
+
+/*
+ * NV_CTRL_GVO_COMPOSITE_NUM_KEY_RANGES - Returns the number of ranges
+ * available for each channel (Y/Luma, Cr, and Cb.)
+ */
+
+#define NV_CTRL_GVO_COMPOSITE_NUM_KEY_RANGES 275 /* R--- */
+
+/*
+ * NV_CTRL_SWITCH_TO_DISPLAYS - Can be used to select which displays
+ * to switch to (as a hotkey event).
+ */
+
+#define NV_CTRL_SWITCH_TO_DISPLAYS 276 /* -W- */
+
+/*
+ * NV_CTRL_NOTEBOOK_DISPLAY_CHANGE_LID_EVENT - Event that notifies
+ * when a notebook lid change occurs (i.e. when the lid is opened or
+ * closed.) This attribute can be queried to retrieve the current
+ * notebook lid status (opened/closed.)
+ */
+
+#define NV_CTRL_NOTEBOOK_DISPLAY_CHANGE_LID_EVENT 277 /* RW- */
+#define NV_CTRL_NOTEBOOK_DISPLAY_CHANGE_LID_EVENT_CLOSE 0
+#define NV_CTRL_NOTEBOOK_DISPLAY_CHANGE_LID_EVENT_OPEN 1
+
+/*
+ * NV_CTRL_NOTEBOOK_INTERNAL_LCD - Returns the display device mask of
+ * the intenal LCD of a notebook.
+ */
+
+#define NV_CTRL_NOTEBOOK_INTERNAL_LCD 278 /* R-- */
+
+/*
+ * NV_CTRL_DEPTH_30_ALLOWED - returns whether the NVIDIA X driver supports
+ * depth 30 on the specified X screen or GPU.
+ */
+
+#define NV_CTRL_DEPTH_30_ALLOWED 279 /* R--G */
+
+/*
+ * NV_CTRL_MODE_SET_EVENT This attribute is sent as an event
+ * when hotkey, ctrl-alt-+/- or randr event occurs. Note that
+ * This attribute cannot be set or queried and is meant to
+ * be received by clients that wish to be notified of when
+ * mode set events occur.
+ */
+
+#define NV_CTRL_MODE_SET_EVENT 280 /* --- */
+
+/*
+ * NV_CTRL_OPENGL_AA_LINE_GAMMA_VALUE - the gamma value used by
+ * OpenGL when NV_CTRL_OPENGL_AA_LINE_GAMMA is enabled
+ */
+
+#define NV_CTRL_OPENGL_AA_LINE_GAMMA_VALUE 281 /* RW-X */
+
+/*
+ * NV_CTRL_VCSC_HIGH_PERF_MODE - Is used to both query High Performance Mode
+ * status on the Visual Computing System, and also to enable or disable High
+ * Performance Mode.
+ */
+
+#define NV_CTRL_VCSC_HIGH_PERF_MODE 282 /* RW-V */
+#define NV_CTRL_VCSC_HIGH_PERF_MODE_DISABLE 0
+#define NV_CTRL_VCSC_HIGH_PERF_MODE_ENABLE 1
+
+/*
+ * NV_CTRL_DISPLAYPORT_LINK_RATE - returns the negotiated lane bandwidth of the
+ * DisplayPort main link.
+ * This attribute is only available for DisplayPort flat panels.
+ */
+
+#define NV_CTRL_DISPLAYPORT_LINK_RATE 291 /* R-DG */
+#define NV_CTRL_DISPLAYPORT_LINK_RATE_DISABLED 0x0
+#define NV_CTRL_DISPLAYPORT_LINK_RATE_1_62GBPS 0x6
+#define NV_CTRL_DISPLAYPORT_LINK_RATE_2_70GBPS 0xA
+
+/*
+ * NV_CTRL_STEREO_EYES_EXCHANGE - Controls whether or not the left and right
+ * eyes of a stereo image are flipped.
+ */
+
+#define NV_CTRL_STEREO_EYES_EXCHANGE 292 /* RW-X */
+#define NV_CTRL_STEREO_EYES_EXCHANGE_OFF 0
+#define NV_CTRL_STEREO_EYES_EXCHANGE_ON 1
+
+/*
+ * NV_CTRL_NO_SCANOUT - returns whether the special "NoScanout" mode is
+ * enabled on the specified X screen or GPU; for details on this mode,
+ * see the description of the "none" value for the "UseDisplayDevice"
+ * X configuration option in the NVIDIA driver README.
+ */
+
+#define NV_CTRL_NO_SCANOUT 293 /* R--G */
+#define NV_CTRL_NO_SCANOUT_DISABLED 0
+#define NV_CTRL_NO_SCANOUT_ENABLED 1
+
+/*
+ * NV_CTRL_GVO_CSC_CHANGED_EVENT This attribute is sent as an event
+ * when the color space conversion matrix has been altered by another
+ * client.
+ */
+
+#define NV_CTRL_GVO_CSC_CHANGED_EVENT 294 /* --- */
+
+/*
+ * NV_CTRL_FRAMELOCK_SLAVEABLE - Returns a bitmask of the display devices
+ * that are (currently) allowed to be selected as slave devices for the
+ * given GPU
+ */
+
+#define NV_CTRL_FRAMELOCK_SLAVEABLE 295 /* R-DG */
+
+/*
+ * NV_CTRL_GVO_SYNC_TO_DISPLAY This attribute controls whether or not
+ * the non-SDI display device will be sync'ed to the SDI display device
+ * (when configured in TwinView, Clone Mode or when using the SDI device
+ * with OpenGL).
+ */
+
+#define NV_CTRL_GVO_SYNC_TO_DISPLAY 296 /* --- */
+#define NV_CTRL_GVO_SYNC_TO_DISPLAY_DISABLE 0
+#define NV_CTRL_GVO_SYNC_TO_DISPLAY_ENABLE 1
+
+/*
+ * NV_CTRL_X_SERVER_UNIQUE_ID - returns a pseudo-unique identifier for this
+ * X server. Intended for use in cases where an NV-CONTROL client communicates
+ * with multiple X servers, and wants some level of confidence that two
+ * X Display connections correspond to the same or different X servers.
+ */
+
+#define NV_CTRL_X_SERVER_UNIQUE_ID 297 /* R--- */
+
+/*
+ * NV_CTRL_PIXMAP_CACHE - This attribute controls whether the driver attempts to
+ * store video memory pixmaps in a cache. The cache speeds up allocation and
+ * deallocation of pixmaps, but could use more memory than when the cache is
+ * disabled.
+ */
+
+#define NV_CTRL_PIXMAP_CACHE 298 /* RW-X */
+#define NV_CTRL_PIXMAP_CACHE_DISABLE 0
+#define NV_CTRL_PIXMAP_CACHE_ENABLE 1
+
+/*
+ * NV_CTRL_PIXMAP_CACHE_ROUNDING_SIZE_KB - When the pixmap cache is enabled and
+ * there is not enough free space in the cache to fit a new pixmap, the driver
+ * will round up to the next multiple of this number of kilobytes when
+ * allocating more memory for the cache.
+ */
+
+#define NV_CTRL_PIXMAP_CACHE_ROUNDING_SIZE_KB 299 /* RW-X */
+
+/*
+ * NV_CTRL_IS_GVO_DISPLAY - returns whether or not a given display is an
+ * SDI device.
+ */
+
+#define NV_CTRL_IS_GVO_DISPLAY 300 /* R-D */
+#define NV_CTRL_IS_GVO_DISPLAY_FALSE 0
+#define NV_CTRL_IS_GVO_DISPLAY_TRUE 1
+
+/*
+ * NV_CTRL_PCI_ID - Returns the PCI vendor and device ID of the specified
+ * device.
+ *
+ * NV_CTRL_PCI_ID is a "packed" integer attribute; the PCI vendor ID is stored
+ * in the upper 16 bits of the integer, and the PCI device ID is stored in the
+ * lower 16 bits of the integer.
+ */
+
+#define NV_CTRL_PCI_ID 301 /* R--GI */
+
+/*
+ * NV_CTRL_GVO_FULL_RANGE_COLOR - Allow full range color data [4-1019]
+ * without clamping to [64-940].
+ */
+
+#define NV_CTRL_GVO_FULL_RANGE_COLOR 302 /* RW- */
+#define NV_CTRL_GVO_FULL_RANGE_COLOR_DISABLED 0
+#define NV_CTRL_GVO_FULL_RANGE_COLOR_ENABLED 1
+
+/*
+ * NV_CTRL_SLI_MOSAIC_MODE_AVAILABLE - Returns whether or not
+ * SLI Mosaic Mode supported.
+ */
+
+#define NV_CTRL_SLI_MOSAIC_MODE_AVAILABLE 303 /* R-- */
+#define NV_CTRL_SLI_MOSAIC_MODE_AVAILABLE_FALSE 0
+#define NV_CTRL_SLI_MOSAIC_MODE_AVAILABLE_TRUE 1
+
+/*
+ * NV_CTRL_GVO_ENABLE_RGB_DATA - Allows clients to specify when
+ * the GVO board should process colors as RGB when the output data
+ * format is one of the NV_CTRL_GVO_DATA_FORMAT_???_PASSTRHU modes.
+ */
+
+#define NV_CTRL_GVO_ENABLE_RGB_DATA 304 /* RW- */
+#define NV_CTRL_GVO_ENABLE_RGB_DATA_DISABLE 0
+#define NV_CTRL_GVO_ENABLE_RGB_DATA_ENABLE 1
+
+/*
+ * NV_CTRL_IMAGE_SHARPENING_DEFAULT - Returns default value of
+ * Image Sharpening.
+ */
+
+#define NV_CTRL_IMAGE_SHARPENING_DEFAULT 305 /* R-- */
+
+/*
+ * NV_CTRL_PCI_DOMAIN - Returns the PCI domain number the specified device is
+ * using.
+ */
+
+#define NV_CTRL_PCI_DOMAIN 306 /* R--GI */
+
+/*
+ * NV_CTRL_GVI_NUM_JACKS - Returns the number of input BNC jacks available
+ * on a GVI device.
+ */
+
+#define NV_CTRL_GVI_NUM_JACKS 307 /* R--I */
+
+/*
+ * NV_CTRL_GVI_MAX_LINKS_PER_STREAM - Returns the maximum supported number of
+ * links that can be tied to one stream.
+ */
+
+#define NV_CTRL_GVI_MAX_LINKS_PER_STREAM 308 /* R--I */
+
+/*
+ * NV_CTRL_GVI_DETECTED_CHANNEL_BITS_PER_COMPONENT - Returns the detected
+ * number of bits per component (BPC) of data on the given input jack+
+ * channel.
+ *
+ * The jack number should be specified in the lower 16 bits of the
+ * "display_mask" parameter, while the channel number should be specified in
+ * the upper 16 bits.
+ */
+
+#define NV_CTRL_GVI_DETECTED_CHANNEL_BITS_PER_COMPONENT 309 /* R--I */
+#define NV_CTRL_GVI_BITS_PER_COMPONENT_UNKNOWN 0
+#define NV_CTRL_GVI_BITS_PER_COMPONENT_8 1
+#define NV_CTRL_GVI_BITS_PER_COMPONENT_10 2
+#define NV_CTRL_GVI_BITS_PER_COMPONENT_12 3
+
+/*
+ * NV_CTRL_GVI_REQUESTED_STREAM_BITS_PER_COMPONENT - Specify the number of
+ * bits per component (BPC) of data for the captured stream.
+ * The stream number should be specified in the "display_mask" parameter.
+ *
+ * Note: Setting this attribute may also result in the following
+ * NV-CONTROL attributes being reset on the GVI device (to ensure
+ * the configuration remains valid):
+ * NV_CTRL_GVI_REQUESTED_STREAM_COMPONENT_SAMPLING
+ */
+
+#define NV_CTRL_GVI_REQUESTED_STREAM_BITS_PER_COMPONENT 310 /* RW-I */
+
+/*
+ * NV_CTRL_GVI_DETECTED_CHANNEL_COMPONENT_SAMPLING - Returns the detected
+ * sampling format for the input jack+channel.
+ *
+ * The jack number should be specified in the lower 16 bits of the
+ * "display_mask" parameter, while the channel number should be specified in
+ * the upper 16 bits.
+ */
+
+#define NV_CTRL_GVI_DETECTED_CHANNEL_COMPONENT_SAMPLING 311 /* R--I */
+#define NV_CTRL_GVI_COMPONENT_SAMPLING_UNKNOWN 0
+#define NV_CTRL_GVI_COMPONENT_SAMPLING_4444 1
+#define NV_CTRL_GVI_COMPONENT_SAMPLING_4224 2
+#define NV_CTRL_GVI_COMPONENT_SAMPLING_444 3
+#define NV_CTRL_GVI_COMPONENT_SAMPLING_422 4
+#define NV_CTRL_GVI_COMPONENT_SAMPLING_420 5
+
+/*
+ * NV_CTRL_GVI_REQUESTED_COMPONENT_SAMPLING - Specify the sampling format for
+ * the captured stream.
+ * The possible values are the NV_CTRL_GVI_DETECTED_COMPONENT_SAMPLING
+ * constants.
+ * The stream number should be specified in the "display_mask" parameter.
+ */
+
+#define NV_CTRL_GVI_REQUESTED_STREAM_COMPONENT_SAMPLING 312 /* RW-I */
+
+/*
+ * NV_CTRL_GVI_CHROMA_EXPAND - Enable or disable 4:2:2 -> 4:4:4 chroma
+ * expansion for the captured stream. This value is ignored when a
+ * COMPONENT_SAMPLING format is selected that does not use chroma subsampling,
+ * or if a BITS_PER_COMPONENT value is selected that is not supported.
+ * The stream number should be specified in the "display_mask" parameter.
+ */
+
+#define NV_CTRL_GVI_REQUESTED_STREAM_CHROMA_EXPAND 313 /* RW-I */
+#define NV_CTRL_GVI_CHROMA_EXPAND_FALSE 0
+#define NV_CTRL_GVI_CHROMA_EXPAND_TRUE 1
+
+/*
+ * NV_CTRL_GVI_DETECTED_CHANNEL_COLOR_SPACE - Returns the detected color space
+ * of the input jack+channel.
+ *
+ * The jack number should be specified in the lower 16 bits of the
+ * "display_mask" parameter, while the channel number should be specified in
+ * the upper 16 bits.
+ */
+
+#define NV_CTRL_GVI_DETECTED_CHANNEL_COLOR_SPACE 314 /* R--I */
+#define NV_CTRL_GVI_COLOR_SPACE_UNKNOWN 0
+#define NV_CTRL_GVI_COLOR_SPACE_GBR 1
+#define NV_CTRL_GVI_COLOR_SPACE_GBRA 2
+#define NV_CTRL_GVI_COLOR_SPACE_GBRD 3
+#define NV_CTRL_GVI_COLOR_SPACE_YCBCR 4
+#define NV_CTRL_GVI_COLOR_SPACE_YCBCRA 5
+#define NV_CTRL_GVI_COLOR_SPACE_YCBCRD 6
+
+/*
+ * NV_CTRL_GVI_DETECTED_CHANNEL_LINK_ID - Returns the detected link identifier
+ * for the given input jack+channel.
+ *
+ * The jack number should be specified in the lower 16 bits of the
+ * "display_mask" parameter, while the channel number should be specified in
+ * the upper 16 bits.
+ */
+
+#define NV_CTRL_GVI_DETECTED_CHANNEL_LINK_ID 315 /* R--I */
+#define NV_CTRL_GVI_LINK_ID_UNKNOWN 0xFFFF
+
+/*
+ * NV_CTRL_GVI_DETECTED_CHANNEL_SMPTE352_IDENTIFIER - Returns the 4-byte
+ * SMPTE 352 identifier from the given input jack+channel.
+ *
+ * The jack number should be specified in the lower 16 bits of the
+ * "display_mask" parameter, while the channel number should be specified in
+ * the upper 16 bits.
+ */
+
+#define NV_CTRL_GVI_DETECTED_CHANNEL_SMPTE352_IDENTIFIER 316 /* R--I */
+
+/*
+ * NV_CTRL_GVI_GLOBAL_IDENTIFIER - Returns a global identifier for the
+ * GVI device. This identifier can be used to relate GVI devices named
+ * in NV-CONTROL with those enumerated in OpenGL.
+ */
+
+#define NV_CTRL_GVI_GLOBAL_IDENTIFIER 317 /* R--I */
+
+/*
+ * NV_CTRL_FRAMELOCK_SYNC_DELAY_RESOLUTION - Returns the number of nanoseconds
+ * that one unit of NV_CTRL_FRAMELOCK_SYNC_DELAY corresponds to.
+ */
+#define NV_CTRL_FRAMELOCK_SYNC_DELAY_RESOLUTION 318 /* R-- */
+
+/*
+ * NV_CTRL_GPU_COOLER_MANUAL_CONTROL - Query the current or set a new
+ * cooler control state; the value of this attribute controls the
+ * availability of additional cooler control attributes (see below).
+ *
+ * Note: this attribute is unavailable unless cooler control support
+ * has been enabled in the X server (by the user).
+ */
+
+#define NV_CTRL_GPU_COOLER_MANUAL_CONTROL 319 /* RW-G */
+#define NV_CTRL_GPU_COOLER_MANUAL_CONTROL_FALSE 0
+#define NV_CTRL_GPU_COOLER_MANUAL_CONTROL_TRUE 1
+
+/*
+ * NV_CTRL_THERMAL_COOLER_LEVEL - Returns cooler's current operating
+ * level.
+ */
+
+#define NV_CTRL_THERMAL_COOLER_LEVEL 320 /* RW-C */
+
+/* NV_CTRL_THERMAL_COOLER_LEVEL_SET_DEFAULT - Sets default values of
+ * cooler.
+ */
+
+#define NV_CTRL_THERMAL_COOLER_LEVEL_SET_DEFAULT 321 /* -W-C */
+
+/*
+ * NV_CTRL_THERMAL_COOLER_CONTROL_TYPE -
+ * Returns a cooler's control signal characteristics.
+ * The possible types are restricted, Variable and Toggle.
+ */
+
+#define NV_CTRL_THERMAL_COOLER_CONTROL_TYPE 322 /* R--C */
+#define NV_CTRL_THERMAL_COOLER_CONTROL_TYPE_NONE 0
+#define NV_CTRL_THERMAL_COOLER_CONTROL_TYPE_TOGGLE 1
+#define NV_CTRL_THERMAL_COOLER_CONTROL_TYPE_VARIABLE 2
+
+/*
+ * NV_CTRL_THERMAL_COOLER_TARGET - Returns objects that cooler cools.
+ * Targets may be GPU, Memory, Power Supply or All of these.
+ * GPU_RELATED = GPU | MEMORY | POWER_SUPPLY
+ *
+ */
+
+#define NV_CTRL_THERMAL_COOLER_TARGET 323 /* R--C */
+#define NV_CTRL_THERMAL_COOLER_TARGET_NONE 0
+#define NV_CTRL_THERMAL_COOLER_TARGET_GPU 1
+#define NV_CTRL_THERMAL_COOLER_TARGET_MEMORY 2
+#define NV_CTRL_THERMAL_COOLER_TARGET_POWER_SUPPLY 4
+#define NV_CTRL_THERMAL_COOLER_TARGET_GPU_RELATED \
+ (NV_CTRL_THERMAL_COOLER_TARGET_GPU | NV_CTRL_THERMAL_COOLER_TARGET_MEMORY | \
+ NV_CTRL_THERMAL_COOLER_TARGET_POWER_SUPPLY)
+
+/*
+ * NV_CTRL_GPU_ECC_SUPPORTED - Reports whether ECC is supported by the
+ * targeted GPU.
+ */
+#define NV_CTRL_GPU_ECC_SUPPORTED 324 /* R--G */
+#define NV_CTRL_GPU_ECC_SUPPORTED_FALSE 0
+#define NV_CTRL_GPU_ECC_SUPPORTED_TRUE 1
+
+/*
+ * NV_CTRL_GPU_ECC_STATUS - Returns the current hardware ECC setting
+ * for the targeted GPU.
+ */
+#define NV_CTRL_GPU_ECC_STATUS 325 /* R--G */
+#define NV_CTRL_GPU_ECC_STATUS_DISABLED 0
+#define NV_CTRL_GPU_ECC_STATUS_ENABLED 1
+
+/*
+ * NV_CTRL_GPU_ECC_CONFIGURATION - Reports whether ECC can be configured
+ * dynamically for the GPU in question.
+ */
+#define NV_CTRL_GPU_ECC_CONFIGURATION_SUPPORTED 326 /* R--G */
+#define NV_CTRL_GPU_ECC_CONFIGURATION_SUPPORTED_FALSE 0
+#define NV_CTRL_GPU_ECC_CONFIGURATION_SUPPORTED_TRUE 1
+
+/*
+ * NV_CTRL_GPU_ECC_CONFIGURATION_SETTING - Returns the current ECC
+ * configuration setting or specifies new settings. New settings do not
+ * take effect until the next POST.
+ */
+#define NV_CTRL_GPU_ECC_CONFIGURATION 327 /* RW-G */
+#define NV_CTRL_GPU_ECC_CONFIGURATION_DISABLED 0
+#define NV_CTRL_GPU_ECC_CONFIGURATION_ENABLED 1
+
+/*
+ * NV_CTRL_GPU_ECC_DEFAULT_CONFIGURATION_SETTING - Returns the default
+ * ECC configuration setting.
+ */
+#define NV_CTRL_GPU_ECC_DEFAULT_CONFIGURATION 328 /* R--G */
+#define NV_CTRL_GPU_ECC_DEFAULT_CONFIGURATION_DISABLED 0
+#define NV_CTRL_GPU_ECC_DEFAULT_CONFIGURATION_ENABLED 1
+
+/*
+ * NV_CTRL_GPU_ECC_SINGLE_BIT_ERRORS - Returns the number of single-bit
+ * ECC errors detected by the targeted GPU since the last POST.
+ * Note: this attribute is a 64-bit integer attribute.
+ */
+#define NV_CTRL_GPU_ECC_SINGLE_BIT_ERRORS 329 /* R--GQ */
+
+/*
+ * NV_CTRL_GPU_ECC_DOUBLE_BIT_ERRORS - Returns the number of double-bit
+ * ECC errors detected by the targeted GPU since the last POST.
+ * Note: this attribute is a 64-bit integer attribute.
+ */
+#define NV_CTRL_GPU_ECC_DOUBLE_BIT_ERRORS 330 /* R--GQ */
+
+/*
+ * NV_CTRL_GPU_ECC_AGGREGATE_SINGLE_BIT_ERRORS - Returns the number of
+ * single-bit ECC errors detected by the targeted GPU since the
+ * last counter reset.
+ * Note: this attribute is a 64-bit integer attribute.
+ */
+#define NV_CTRL_GPU_ECC_AGGREGATE_SINGLE_BIT_ERRORS 331 /* R--GQ */
+
+/*
+ * NV_CTRL_GPU_ECC_AGGREGATE_DOUBLE_BIT_ERRORS - Returns the number of
+ * double-bit ECC errors detected by the targeted GPU since the
+ * last counter reset.
+ * Note: this attribute is a 64-bit integer attribute.
+ */
+#define NV_CTRL_GPU_ECC_AGGREGATE_DOUBLE_BIT_ERRORS 332 /* R--GQ */
+
+/*
+ * NV_CTRL_GPU_ECC_RESET_ERROR_STATUS - Resets the volatile/aggregate
+ * single-bit and double-bit error counters. This attribute is a
+ * bitmask attribute.
+ */
+#define NV_CTRL_GPU_ECC_RESET_ERROR_STATUS 333 /* -W-G */
+#define NV_CTRL_GPU_ECC_RESET_ERROR_STATUS_VOLATILE 0x00000001
+#define NV_CTRL_GPU_ECC_RESET_ERROR_STATUS_AGGREGATE 0x00000002
+
+/*
+ * NV_CTRL_GPU_POWER_MIZER_MODE - Provides a hint to the driver
+ * as to how to manage the performance of the GPU.
+ *
+ * ADAPTIVE - adjust GPU clocks based on GPU
+ * utilization
+ * PREFER_MAXIMUM_PERFORMANCE - raise GPU clocks to favor
+ * maximum performance, to the extent
+ * that thermal and other constraints
+ * allow
+ */
+#define NV_CTRL_GPU_POWER_MIZER_MODE 334 /* RW-G */
+#define NV_CTRL_GPU_POWER_MIZER_MODE_ADAPTIVE 0
+#define NV_CTRL_GPU_POWER_MIZER_MODE_PREFER_MAXIMUM_PERFORMANCE 1
+
+/*
+ * NV_CTRL_GVI_SYNC_OUTPUT_FORMAT - Returns the output sync signal
+ * from the GVI device.
+ */
+
+#define NV_CTRL_GVI_SYNC_OUTPUT_FORMAT 335 /* R--I */
+
+/*
+ * NV_CTRL_GVI_MAX_CHANNELS_PER_JACK - Returns the maximum
+ * supported number of (logical) channels within a single physical jack of
+ * a GVI device. For most SDI video formats, there is only one channel
+ * (channel 0). But for 3G video formats (as specified in SMPTE 425),
+ * as an example, there are two channels (channel 0 and channel 1) per
+ * physical jack.
+ */
+
+#define NV_CTRL_GVI_MAX_CHANNELS_PER_JACK 336 /* R--I */
+
+/*
+ * NV_CTRL_GVI_MAX_STREAMS - Returns the maximum number of streams
+ * that can be configured on the GVI device.
+ */
+
+#define NV_CTRL_GVI_MAX_STREAMS 337 /* R--I */
+
+/*
+ * NV_CTRL_GVI_NUM_CAPTURE_SURFACES - The GVI interface exposed through
+ * NV-CONTROL and the GLX_NV_video_input extension uses internal capture
+ * surfaces when frames are read from the GVI device. The
+ * NV_CTRL_GVI_NUM_CAPTURE_SURFACES can be used to query and assign the
+ * number of capture surfaces. This attribute is applied when
+ * glXBindVideoCaptureDeviceNV() is called by the application.
+ *
+ * A lower number of capture surfaces will mean less video memory is used,
+ * but can result in frames being dropped if the application cannot keep up
+ * with the capture device. A higher number will prevent frames from being
+ * dropped, making capture more reliable but will consume move video memory.
+ */
+#define NV_CTRL_GVI_NUM_CAPTURE_SURFACES 338 /* RW-I */
+
+/*
+ * NV_CTRL_OVERSCAN_COMPENSATION - not supported
+ */
+#define NV_CTRL_OVERSCAN_COMPENSATION 339 /* RWDG */
+
+/*
+ * NV_CTRL_GPU_PCIE_GENERATION - Reports the current PCIe generation.
+ */
+#define NV_CTRL_GPU_PCIE_GENERATION 341 /* R--GI */
+#define NV_CTRL_GPU_PCIE_GENERATION1 0x00000001
+#define NV_CTRL_GPU_PCIE_GENERATION2 0x00000002
+#define NV_CTRL_GPU_PCIE_GENERATION3 0x00000003
+
+/*
+ * NV_CTRL_GVI_BOUND_GPU - Returns the NV_CTRL_TARGET_TYPE_GPU target_id of
+ * the GPU currently bound to the GVI device. Returns -1 if no GPU is
+ * currently bound to the GVI device.
+ */
+#define NV_CTRL_GVI_BOUND_GPU 342 /* R--I */
+
+/*
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT3 - this attribute is only
+ * intended to be used to query the ValidValues for
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT for VIDEO_FORMAT values between
+ * 64 and 95. See NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT for details.
+ */
+
+#define NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT3 343 /* ---GI */
+
+/*
+ * NV_CTRL_ACCELERATE_TRAPEZOIDS - Toggles RENDER Trapezoid acceleration
+ */
+
+#define NV_CTRL_ACCELERATE_TRAPEZOIDS 344 /* RW- */
+#define NV_CTRL_ACCELERATE_TRAPEZOIDS_DISABLE 0
+#define NV_CTRL_ACCELERATE_TRAPEZOIDS_ENABLE 1
+
+/*
+ * NV_CTRL_GPU_CORES - Returns number of GPU cores supported by the graphics
+ * pipeline.
+ */
+
+#define NV_CTRL_GPU_CORES 345 /* R--G */
+
+/*
+ * NV_CTRL_GPU_MEMORY_BUS_WIDTH - Returns memory bus bandwidth on the associated
+ * subdevice.
+ */
+
+#define NV_CTRL_GPU_MEMORY_BUS_WIDTH 346 /* R--G */
+
+/*
+ * NV_CTRL_GVI_TEST_MODE - This attribute controls the GVI test mode. When
+ * enabled, the GVI device will generate fake data as quickly as possible. All
+ * GVI settings are still valid when this is enabled (e.g., the requested video
+ * format is honored and sets the video size).
+ * This may be used to test the pipeline.
+ */
+
+#define NV_CTRL_GVI_TEST_MODE 347 /* R--I */
+#define NV_CTRL_GVI_TEST_MODE_DISABLE 0
+#define NV_CTRL_GVI_TEST_MODE_ENABLE 1
+
+/*
+ * NV_CTRL_COLOR_SPACE - This option sets color space of the video
+ * signal.
+ */
+#define NV_CTRL_COLOR_SPACE 348 /* RWDG */
+#define NV_CTRL_COLOR_SPACE_RGB 0
+#define NV_CTRL_COLOR_SPACE_YCbCr422 1
+#define NV_CTRL_COLOR_SPACE_YCbCr444 2
+
+/*
+ * NV_CTRL_COLOR_RANGE - This option sets color range of the video
+ * signal.
+ */
+#define NV_CTRL_COLOR_RANGE 349 /* RWDG */
+#define NV_CTRL_COLOR_RANGE_FULL 0
+#define NV_CTRL_COLOR_RANGE_LIMITED 1
+
+/*
+ * NV_CTRL_GPU_SCALING_DEFAULT_TARGET - not supported
+ *
+ * NV_CTRL_GPU_SCALING_DEFAULT_METHOD - not supported
+ */
+#define NV_CTRL_GPU_SCALING_DEFAULT_TARGET 350 /* R-DG */
+#define NV_CTRL_GPU_SCALING_DEFAULT_METHOD 351 /* R-DG */
+
+/*
+ * NV_CTRL_DITHERING_MODE - Controls the dithering mode, when
+ * NV_CTRL_CURRENT_DITHERING is Enabled.
+ *
+ * AUTO: allow the driver to choose the dithering mode automatically.
+ *
+ * DYNAMIC_2X2: use a 2x2 matrix to dither from the GPU's pixel
+ * pipeline to the bit depth of the flat panel. The matrix values
+ * are changed from frame to frame.
+ *
+ * STATIC_2X2: use a 2x2 matrix to dither from the GPU's pixel
+ * pipeline to the bit depth of the flat panel. The matrix values
+ * do not change from frame to frame.
+ *
+ * TEMPORAL: use a pseudorandom value from a uniform distribution calculated at
+ * every pixel to achieve stochastic dithering. This method produces a better
+ * visual result than 2x2 matrix approaches.
+ */
+#define NV_CTRL_DITHERING_MODE 352 /* RWDG */
+#define NV_CTRL_DITHERING_MODE_AUTO 0
+#define NV_CTRL_DITHERING_MODE_DYNAMIC_2X2 1
+#define NV_CTRL_DITHERING_MODE_STATIC_2X2 2
+#define NV_CTRL_DITHERING_MODE_TEMPORAL 3
+
+/*
+ * NV_CTRL_CURRENT_DITHERING - Returns the current dithering state.
+ */
+#define NV_CTRL_CURRENT_DITHERING 353 /* R-DG */
+#define NV_CTRL_CURRENT_DITHERING_DISABLED 0
+#define NV_CTRL_CURRENT_DITHERING_ENABLED 1
+
+/*
+ * NV_CTRL_CURRENT_DITHERING_MODE - Returns the current dithering
+ * mode.
+ */
+#define NV_CTRL_CURRENT_DITHERING_MODE 354 /* R-DG */
+#define NV_CTRL_CURRENT_DITHERING_MODE_NONE 0
+#define NV_CTRL_CURRENT_DITHERING_MODE_DYNAMIC_2X2 1
+#define NV_CTRL_CURRENT_DITHERING_MODE_STATIC_2X2 2
+#define NV_CTRL_CURRENT_DITHERING_MODE_TEMPORAL 3
+
+/*
+ * NV_CTRL_THERMAL_SENSOR_READING - Returns the thermal sensor's current
+ * reading.
+ */
+#define NV_CTRL_THERMAL_SENSOR_READING 355 /* R--S */
+
+/*
+ * NV_CTRL_THERMAL_SENSOR_PROVIDER - Returns the hardware device that
+ * provides the thermal sensor.
+ */
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER 356 /* R--S */
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_NONE 0
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_GPU_INTERNAL 1
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_ADM1032 2
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_ADT7461 3
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_MAX6649 4
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_MAX1617 5
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_LM99 6
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_LM89 7
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_LM64 8
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_G781 9
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_ADT7473 10
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_SBMAX6649 11
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_VBIOSEVT 12
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_OS 13
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_UNKNOWN 0xFFFFFFFF
+
+/*
+ * NV_CTRL_THERMAL_SENSOR_TARGET - Returns what hardware component
+ * the thermal sensor is measuring.
+ */
+#define NV_CTRL_THERMAL_SENSOR_TARGET 357 /* R--S */
+#define NV_CTRL_THERMAL_SENSOR_TARGET_NONE 0
+#define NV_CTRL_THERMAL_SENSOR_TARGET_GPU 1
+#define NV_CTRL_THERMAL_SENSOR_TARGET_MEMORY 2
+#define NV_CTRL_THERMAL_SENSOR_TARGET_POWER_SUPPLY 4
+#define NV_CTRL_THERMAL_SENSOR_TARGET_BOARD 8
+#define NV_CTRL_THERMAL_SENSOR_TARGET_UNKNOWN 0xFFFFFFFF
+
+/*
+ * NV_CTRL_SHOW_MULTIGPU_VISUAL_INDICATOR - when TRUE, OpenGL will
+ * draw information about the current MULTIGPU mode.
+ */
+#define NV_CTRL_SHOW_MULTIGPU_VISUAL_INDICATOR 358 /* RW-X */
+#define NV_CTRL_SHOW_MULTIGPU_VISUAL_INDICATOR_FALSE 0
+#define NV_CTRL_SHOW_MULTIGPU_VISUAL_INDICATOR_TRUE 1
+
+/*
+ * NV_CTRL_GPU_CURRENT_PROCESSOR_CLOCK_FREQS - Returns GPU's processor
+ * clock freqs.
+ */
+#define NV_CTRL_GPU_CURRENT_PROCESSOR_CLOCK_FREQS 359 /* RW-G */
+
+/*
+ * NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS - query the flags (various information
+ * for the specified NV_CTRL_GVIO_VIDEO_FORMAT_*. So that this can be
+ * queried with existing interfaces, the video format should be specified
+ * in the display_mask field; eg:
+ *
+ * XNVCTRLQueryTargetAttribute(dpy,
+ * NV_CTRL_TARGET_TYPE_GVI,
+ * gvi,
+ * NV_CTRL_GVIO_VIDEO_FORMAT_720P_60_00_SMPTE296,
+ * NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS,
+ * &flags);
+ *
+ * Note: The NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_1080P_NO_12BPC flag is set
+ * for those 1080P 3G modes (level A and B) that do not support
+ * 12 bits per component (when configuring a GVI stream.)
+ */
+
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS 360 /* R--I */
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_NONE 0x00000000
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_INTERLACED 0x00000001
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_PROGRESSIVE 0x00000002
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_PSF 0x00000004
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_LEVEL_A 0x00000008
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_LEVEL_B 0x00000010
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G \
+ ((NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_LEVEL_A) | (NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_LEVEL_B))
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_1080P_NO_12BPC 0x00000020
+
+/*
+ * NV_CTRL_GPU_PCIE_MAX_LINK_SPEED - returns maximum PCIe link speed,
+ * in gigatransfers per second (GT/s).
+ */
+
+#define NV_CTRL_GPU_PCIE_MAX_LINK_SPEED 361 /* R--GI */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_RESET_TRANSCEIVER_TO_FACTORY_SETTINGS - Resets the
+ * 3D Vision Pro transceiver to its factory settings.
+ */
+#define NV_CTRL_3D_VISION_PRO_RESET_TRANSCEIVER_TO_FACTORY_SETTINGS 363 /* -W-T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL - Controls the channel that is
+ * currently used by the 3D Vision Pro transceiver.
+ */
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL 364 /* RW-T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE - Controls the mode in which the
+ * 3D Vision Pro transceiver operates.
+ * NV_CTRL_3D_VISION_PRO_TM_LOW_RANGE is bidirectional
+ * NV_CTRL_3D_VISION_PRO_TM_MEDIUM_RANGE is bidirectional
+ * NV_CTRL_3D_VISION_PRO_TM_HIGH_RANGE may be bidirectional just up to a
+ * given range, and unidirectional beyond it
+ * NV_CTRL_3D_VISION_PRO_TM_COUNT is the total number of
+ * 3D Vision Pro transceiver modes
+ */
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE 365 /* RW-T */
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE_INVALID 0
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE_LOW_RANGE 1
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE_MEDIUM_RANGE 2
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE_HIGH_RANGE 3
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE_COUNT 4
+
+/*
+ * NV_CTRL_SYNCHRONOUS_PALETTE_UPDATES - controls whether updates to the color
+ * lookup table (LUT) are synchronous with respect to X rendering. For example,
+ * if an X client sends XStoreColors followed by XFillRectangle, the driver will
+ * guarantee that the FillRectangle request is not processed until after the
+ * updated LUT colors are actually visible on the screen if
+ * NV_CTRL_SYNCHRONOUS_PALETTE_UPDATES is enabled. Otherwise, the rendering may
+ * occur first.
+ *
+ * This makes a difference for applications that use the LUT to animate, such as
+ * XPilot. If you experience flickering in applications that use LUT
+ * animations, try enabling this attribute.
+ *
+ * When synchronous updates are enabled, XStoreColors requests will be processed
+ * at your screen's refresh rate.
+ */
+
+#define NV_CTRL_SYNCHRONOUS_PALETTE_UPDATES 367 /* RWDG */
+#define NV_CTRL_SYNCHRONOUS_PALETTE_UPDATES_DISABLE 0
+#define NV_CTRL_SYNCHRONOUS_PALETTE_UPDATES_ENABLE 1
+
+/*
+ * NV_CTRL_DITHERING_DEPTH - Controls the dithering depth when
+ * NV_CTRL_CURRENT_DITHERING is ENABLED. Some displays connected
+ * to the GPU via the DVI or LVDS interfaces cannot display the
+ * full color range of ten bits per channel, so the GPU will
+ * dither to either 6 or 8 bits per channel.
+ */
+#define NV_CTRL_DITHERING_DEPTH 368 /* RWDG */
+#define NV_CTRL_DITHERING_DEPTH_AUTO 0
+#define NV_CTRL_DITHERING_DEPTH_6_BITS 1
+#define NV_CTRL_DITHERING_DEPTH_8_BITS 2
+
+/*
+ * NV_CTRL_CURRENT_DITHERING_DEPTH - Returns the current dithering
+ * depth value.
+ */
+#define NV_CTRL_CURRENT_DITHERING_DEPTH 369 /* R-DG */
+#define NV_CTRL_CURRENT_DITHERING_DEPTH_NONE 0
+#define NV_CTRL_CURRENT_DITHERING_DEPTH_6_BITS 1
+#define NV_CTRL_CURRENT_DITHERING_DEPTH_8_BITS 2
+
+/*
+ * NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_FREQUENCY - Returns the
+ * frequency of the channel(in kHz) of the 3D Vision Pro transceiver.
+ * Use the display_mask parameter to specify the channel number.
+ */
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_FREQUENCY 370 /* R--T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_QUALITY - Returns the
+ * quality of the channel(in percentage) of the 3D Vision Pro transceiver.
+ * Use the display_mask parameter to specify the channel number.
+ */
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_QUALITY 371 /* R--T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_COUNT - Returns the number of
+ * channels on the 3D Vision Pro transceiver.
+ */
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_COUNT 372 /* R--T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_PAIR_GLASSES - Puts the 3D Vision Pro
+ * transceiver into pairing mode to gather additional glasses.
+ * NV_CTRL_3D_VISION_PRO_PAIR_GLASSES_STOP - stops any pairing
+ * NV_CTRL_3D_VISION_PRO_PAIR_GLASSES_BEACON - starts continuous
+ * pairing via beacon mode
+ * Any other value, N - Puts the 3D Vision Pro transceiver into
+ * authenticated pairing mode for N seconds.
+ */
+#define NV_CTRL_3D_VISION_PRO_PAIR_GLASSES 373 /* -W-T */
+#define NV_CTRL_3D_VISION_PRO_PAIR_GLASSES_STOP 0
+#define NV_CTRL_3D_VISION_PRO_PAIR_GLASSES_BEACON 0xFFFFFFFF
+
+/*
+ * NV_CTRL_3D_VISION_PRO_UNPAIR_GLASSES - Tells a specific pair
+ * of glasses to unpair. The glasses will "forget" the address
+ * of the 3D Vision Pro transceiver to which they have been paired.
+ * To unpair all the currently paired glasses, specify
+ * the glasses id as 0.
+ */
+#define NV_CTRL_3D_VISION_PRO_UNPAIR_GLASSES 374 /* -W-T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_DISCOVER_GLASSES - Tells the 3D Vision Pro
+ * transceiver about the glasses that have been paired using
+ * NV_CTRL_3D_VISION_PRO_PAIR_GLASSES_BEACON. Unless this is done,
+ * the 3D Vision Pro transceiver will not know about glasses paired in
+ * beacon mode.
+ */
+#define NV_CTRL_3D_VISION_PRO_DISCOVER_GLASSES 375 /* -W-T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_IDENTIFY_GLASSES - Causes glasses LEDs to
+ * flash for a short period of time.
+ */
+#define NV_CTRL_3D_VISION_PRO_IDENTIFY_GLASSES 376 /* -W-T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_GLASSES_SYNC_CYCLE - Controls the
+ * sync cycle duration(in milliseconds) of the glasses.
+ * Use the display_mask parameter to specify the glasses id.
+ */
+#define NV_CTRL_3D_VISION_PRO_GLASSES_SYNC_CYCLE 378 /* RW-T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_GLASSES_MISSED_SYNC_CYCLES - Returns the
+ * number of state sync cycles recently missed by the glasses.
+ * Use the display_mask parameter to specify the glasses id.
+ */
+#define NV_CTRL_3D_VISION_PRO_GLASSES_MISSED_SYNC_CYCLES 379 /* R--T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_GLASSES_BATTERY_LEVEL - Returns the
+ * battery level(in percentage) of the glasses.
+ * Use the display_mask parameter to specify the glasses id.
+ */
+#define NV_CTRL_3D_VISION_PRO_GLASSES_BATTERY_LEVEL 380 /* R--T */
+
+/*
+ * NV_CTRL_GVO_ANC_PARITY_COMPUTATION - Controls the SDI device's computation
+ * of the parity bit (bit 8) for ANC data words.
+ */
+
+#define NV_CTRL_GVO_ANC_PARITY_COMPUTATION 381 /* RW--- */
+#define NV_CTRL_GVO_ANC_PARITY_COMPUTATION_AUTO 0
+#define NV_CTRL_GVO_ANC_PARITY_COMPUTATION_ON 1
+#define NV_CTRL_GVO_ANC_PARITY_COMPUTATION_OFF 2
+
+/*
+ * NV_CTRL_3D_VISION_PRO_GLASSES_PAIR_EVENT - This attribute is sent
+ * as an event when glasses get paired in response to pair command
+ * from any of the clients.
+ */
+#define NV_CTRL_3D_VISION_PRO_GLASSES_PAIR_EVENT 382 /* ---T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_GLASSES_UNPAIR_EVENT - This attribute is sent
+ * as an event when glasses get unpaired in response to unpair command
+ * from any of the clients.
+ */
+#define NV_CTRL_3D_VISION_PRO_GLASSES_UNPAIR_EVENT 383 /* ---T */
+
+/*
+ * NV_CTRL_GPU_PCIE_CURRENT_LINK_WIDTH - returns the current
+ * PCIe link width, in number of lanes.
+ */
+#define NV_CTRL_GPU_PCIE_CURRENT_LINK_WIDTH 384 /* R--GI */
+
+/*
+ * NV_CTRL_GPU_PCIE_CURRENT_LINK_SPEED - returns the current
+ * PCIe link speed, in megatransfers per second (GT/s).
+ */
+#define NV_CTRL_GPU_PCIE_CURRENT_LINK_SPEED 385 /* R--GI */
+
+/*
+ * NV_CTRL_GVO_AUDIO_BLANKING - specifies whether the GVO device should delete
+ * audio ancillary data packets when frames are repeated.
+ *
+ * When a new frame is not ready in time, the current frame, including all
+ * ancillary data packets, is repeated. When this data includes audio packets,
+ * this can result in stutters or clicks. When this option is enabled, the GVO
+ * device will detect when frames are repeated, identify audio ancillary data
+ * packets, and mark them for deletion.
+ *
+ * This option is applied when the GVO device is bound.
+ */
+#define NV_CTRL_GVO_AUDIO_BLANKING 386 /* RW- */
+#define NV_CTRL_GVO_AUDIO_BLANKING_DISABLE 0
+#define NV_CTRL_GVO_AUDIO_BLANKING_ENABLE 1
+
+/*
+ * NV_CTRL_CURRENT_METAMODE_ID - switch modes to the MetaMode with
+ * the specified ID.
+ */
+#define NV_CTRL_CURRENT_METAMODE_ID 387 /* RW- */
+
+/*
+ * NV_CTRL_DISPLAY_ENABLED - Returns whether or not the display device
+ * is currently enabled.
+ */
+#define NV_CTRL_DISPLAY_ENABLED 388 /* R-D */
+#define NV_CTRL_DISPLAY_ENABLED_TRUE 1
+#define NV_CTRL_DISPLAY_ENABLED_FALSE 0
+
+#define NV_CTRL_LAST_ATTRIBUTE NV_CTRL_DISPLAY_ENABLED
+
+/**************************************************************************/
+
+/*
+ * String Attributes:
+ *
+ * String attributes can be queryied through the XNVCTRLQueryStringAttribute()
+ * and XNVCTRLQueryTargetStringAttribute() function calls.
+ *
+ * String attributes can be set through the XNVCTRLSetStringAttribute()
+ * function call. (There are currently no string attributes that can be
+ * set on non-X Screen targets.)
+ *
+ * Unless otherwise noted, all string attributes can be queried/set using an
+ * NV_CTRL_TARGET_TYPE_X_SCREEN target. Attributes that cannot take an
+ * NV_CTRL_TARGET_TYPE_X_SCREEN target also cannot be queried/set through
+ * XNVCTRLQueryStringAttribute()/XNVCTRLSetStringAttribute() (Since
+ * these assume an X Screen target).
+ */
+
+/*
+ * NV_CTRL_STRING_PRODUCT_NAME - the GPU product name on which the
+ * specified X screen is running.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_STRING_PRODUCT_NAME 0 /* R--G */
+
+/*
+ * NV_CTRL_STRING_VBIOS_VERSION - the video bios version on the GPU on
+ * which the specified X screen is running.
+ */
+
+#define NV_CTRL_STRING_VBIOS_VERSION 1 /* R--G */
+
+/*
+ * NV_CTRL_STRING_NVIDIA_DRIVER_VERSION - string representation of the
+ * NVIDIA driver version number for the NVIDIA X driver in use.
+ */
+
+#define NV_CTRL_STRING_NVIDIA_DRIVER_VERSION 3 /* R--G */
+
+/*
+ * NV_CTRL_STRING_DISPLAY_DEVICE_NAME - name of the display device
+ * specified in the display_mask argument.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_STRING_DISPLAY_DEVICE_NAME 4 /* R-DG */
+
+/*
+ * NV_CTRL_STRING_TV_ENCODER_NAME - name of the TV encoder used by the
+ * specified display device; only valid if the display device is a TV.
+ */
+
+#define NV_CTRL_STRING_TV_ENCODER_NAME 5 /* R-DG */
+
+/*
+ * NV_CTRL_STRING_GVIO_FIRMWARE_VERSION - indicates the version of the
+ * Firmware on the GVIO device.
+ */
+
+#define NV_CTRL_STRING_GVIO_FIRMWARE_VERSION 8 /* R--I */
+
+/*
+ * The following is deprecated; use NV_CTRL_STRING_GVIO_FIRMWARE_VERSION,
+ * instead
+ */
+#define NV_CTRL_STRING_GVO_FIRMWARE_VERSION 8 /* R-- */
+
+/*
+ * NV_CTRL_STRING_CURRENT_MODELINE - Return the ModeLine currently
+ * being used by the specified display device.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetStringAttribute()
+ * using an NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ *
+ * The ModeLine string may be prepended with a comma-separated list of
+ * "token=value" pairs, separated from the ModeLine string by "::".
+ * This "token=value" syntax is the same as that used in
+ * NV_CTRL_BINARY_DATA_MODELINES
+ */
+
+#define NV_CTRL_STRING_CURRENT_MODELINE 9 /* R-DG */
+
+/*
+ * NV_CTRL_STRING_ADD_MODELINE - Adds a ModeLine to the specified
+ * display device. The ModeLine is not added if validation fails.
+ *
+ * The ModeLine string should have the same syntax as a ModeLine in
+ * the X configuration file; e.g.,
+ *
+ * "1600x1200" 229.5 1600 1664 1856 2160 1200 1201 1204 1250 +HSync +VSync
+ */
+
+#define NV_CTRL_STRING_ADD_MODELINE 10 /* -WDG */
+
+/*
+ * NV_CTRL_STRING_DELETE_MODELINE - Deletes an existing ModeLine
+ * from the specified display device. The currently selected
+ * ModeLine cannot be deleted. (This also means you cannot delete
+ * the last ModeLine.)
+ *
+ * The ModeLine string should have the same syntax as a ModeLine in
+ * the X configuration file; e.g.,
+ *
+ * "1600x1200" 229.5 1600 1664 1856 2160 1200 1201 1204 1250 +HSync +VSync
+ */
+
+#define NV_CTRL_STRING_DELETE_MODELINE 11 /* -WDG */
+
+/*
+ * NV_CTRL_STRING_CURRENT_METAMODE - Returns the metamode currently
+ * being used by the specified X screen. The MetaMode string has the
+ * same syntax as the MetaMode X configuration option, as documented
+ * in the NVIDIA driver README.
+ *
+ * The returned string may be prepended with a comma-separated list of
+ * "token=value" pairs, separated from the MetaMode string by "::".
+ * This "token=value" syntax is the same as that used in
+ * NV_CTRL_BINARY_DATA_METAMODES.
+ */
+
+#define NV_CTRL_STRING_CURRENT_METAMODE 12 /* RW-- */
+#define NV_CTRL_STRING_CURRENT_METAMODE_VERSION_1 NV_CTRL_STRING_CURRENT_METAMODE
+
+/*
+ * NV_CTRL_STRING_ADD_METAMODE - Adds a MetaMode to the specified
+ * X Screen.
+ *
+ * It is recommended to not use this attribute, but instead use
+ * NV_CTRL_STRING_OPERATION_ADD_METAMODE.
+ */
+
+#define NV_CTRL_STRING_ADD_METAMODE 13 /* -W-- */
+
+/*
+ * NV_CTRL_STRING_DELETE_METAMODE - Deletes an existing MetaMode from
+ * the specified X Screen. The currently selected MetaMode cannot be
+ * deleted. (This also means you cannot delete the last MetaMode).
+ * The MetaMode string should have the same syntax as the MetaMode X
+ * configuration option, as documented in the NVIDIA driver README.
+ */
+
+#define NV_CTRL_STRING_DELETE_METAMODE 14 /* -WD-- */
+
+/*
+ * NV_CTRL_STRING_VCSC_PRODUCT_NAME - Querys the product name of the
+ * VCSC device.
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ */
+
+#define NV_CTRL_STRING_VCSC_PRODUCT_NAME 15 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_PRODUCT_ID - Querys the product ID of the VCSC device.
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ */
+
+#define NV_CTRL_STRING_VCSC_PRODUCT_ID 16 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_SERIAL_NUMBER - Querys the unique serial number
+ * of the VCS device.
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ */
+
+#define NV_CTRL_STRING_VCSC_SERIAL_NUMBER 17 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_BUILD_DATE - Querys the date of the VCS device.
+ * the returned string is in the following format: "Week.Year"
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ */
+
+#define NV_CTRL_STRING_VCSC_BUILD_DATE 18 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_FIRMWARE_VERSION - Querys the firmware version
+ * of the VCS device.
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ */
+
+#define NV_CTRL_STRING_VCSC_FIRMWARE_VERSION 19 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_FIRMWARE_REVISION - Querys the firmware revision
+ * of the VCS device.
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCS target.
+ */
+
+#define NV_CTRL_STRING_VCSC_FIRMWARE_REVISION 20 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_HARDWARE_VERSION - Querys the hardware version
+ * of the VCS device.
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ */
+
+#define NV_CTRL_STRING_VCSC_HARDWARE_VERSION 21 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_HARDWARE_REVISION - Querys the hardware revision
+ * of the VCS device.
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ */
+
+#define NV_CTRL_STRING_VCSC_HARDWARE_REVISION 22 /* R---V */
+
+/*
+ * NV_CTRL_STRING_MOVE_METAMODE - Moves a MetaMode to the specified
+ * index location. The MetaMode must already exist in the X Screen's
+ * list of MetaModes (as returned by the NV_CTRL_BINARY_DATA_METAMODES
+ * attribute). If the index is larger than the number of MetaModes in
+ * the list, the MetaMode is moved to the end of the list. The
+ * MetaMode string should have the same syntax as the MetaMode X
+ * configuration option, as documented in the NVIDIA driver README.
+
+ * The MetaMode string must be prepended with a comma-separated list
+ * of "token=value" pairs, separated from the MetaMode string by "::".
+ * Currently, the only valid token is "index", which indicates where
+ * in the MetaMode list the MetaMode should be moved to.
+ *
+ * Other tokens may be added in the future.
+ *
+ * E.g.,
+ * "index=5 :: CRT-0: 1024x768 @1024x768 +0+0"
+ */
+
+#define NV_CTRL_STRING_MOVE_METAMODE 23 /* -W-- */
+
+/*
+ * NV_CTRL_STRING_VALID_HORIZ_SYNC_RANGES - returns the valid
+ * horizontal sync ranges used to perform mode validation for the
+ * specified display device. The ranges are in the same format as the
+ * "HorizSync" X config option:
+ *
+ * "horizsync-range may be a comma separated list of either discrete
+ * values or ranges of values. A range of values is two values
+ * separated by a dash."
+ *
+ * The values are in kHz.
+ *
+ * Additionally, the string may be prepended with a comma-separated
+ * list of "token=value" pairs, separated from the HorizSync string by
+ * "::". Valid tokens:
+ *
+ * Token Value
+ * "source" "edid" - HorizSync is from the display device's EDID
+ * "xconfig" - HorizSync is from the "HorizSync" entry in
+ * the Monitor section of the X config file
+ * "option" - HorizSync is from the "HorizSync" NVIDIA X
+ * config option
+ * "twinview" - HorizSync is from the "SecondMonitorHorizSync"
+ * NVIDIA X config option
+ * "builtin" - HorizSync is from NVIDIA X driver builtin
+ * default values
+ *
+ * Additional tokens and/or values may be added in the future.
+ *
+ * Example: "source=edid :: 30.000-62.000"
+ */
+
+#define NV_CTRL_STRING_VALID_HORIZ_SYNC_RANGES 24 /* R-DG */
+
+/*
+ * NV_CTRL_STRING_VALID_VERT_REFRESH_RANGES - returns the valid
+ * vertical refresh ranges used to perform mode validation for the
+ * specified display device. The ranges are in the same format as the
+ * "VertRefresh" X config option:
+ *
+ * "vertrefresh-range may be a comma separated list of either discrete
+ * values or ranges of values. A range of values is two values
+ * separated by a dash."
+ *
+ * The values are in Hz.
+ *
+ * Additionally, the string may be prepended with a comma-separated
+ * list of "token=value" pairs, separated from the VertRefresh string by
+ * "::". Valid tokens:
+ *
+ * Token Value
+ * "source" "edid" - VertRefresh is from the display device's EDID
+ * "xconfig" - VertRefresh is from the "VertRefresh" entry in
+ * the Monitor section of the X config file
+ * "option" - VertRefresh is from the "VertRefresh" NVIDIA X
+ * config option
+ * "twinview" - VertRefresh is from the "SecondMonitorVertRefresh"
+ * NVIDIA X config option
+ * "builtin" - VertRefresh is from NVIDIA X driver builtin
+ * default values
+ *
+ * Additional tokens and/or values may be added in the future.
+ *
+ * Example: "source=edid :: 50.000-75.000"
+ */
+
+#define NV_CTRL_STRING_VALID_VERT_REFRESH_RANGES 25 /* R-DG */
+
+/*
+ * NV_CTRL_STRING_XINERAMA_SCREEN_INFO - returns the physical X Screen's
+ * initial position and size (in absolute coordinates) within the Xinerama
+ * desktop as the "token=value" string: "x=#, y=#, width=#, height=#"
+ *
+ * Querying this attribute returns FALSE if NV_CTRL_XINERAMA is not
+ * NV_CTRL_XINERAMA_ON.
+ */
+
+#define NV_CTRL_STRING_XINERAMA_SCREEN_INFO 26 /* R--- */
+
+/*
+ * NV_CTRL_STRING_TWINVIEW_XINERAMA_INFO_ORDER - used to specify the
+ * order that display devices will be returned via Xinerama when
+ * nvidiaXineramaInfo is enabled. Follows the same syntax as the
+ * nvidiaXineramaInfoOrder X config option.
+ */
+
+#define NV_CTRL_STRING_NVIDIA_XINERAMA_INFO_ORDER 27 /* RW-- */
+
+#define NV_CTRL_STRING_TWINVIEW_XINERAMA_INFO_ORDER \
+ NV_CTRL_STRING_NVIDIA_XINERAMA_INFO_ORDER /* for backwards compatibility: */
+
+/*
+ * NV_CTRL_STRING_SLI_MODE - returns a string describing the current
+ * SLI mode, if any, or FALSE if SLI is not currently enabled.
+ *
+ * This string should be used for informational purposes only, and
+ * should not be used to distinguish between SLI modes, other than to
+ * recognize when SLI is disabled (FALSE is returned) or
+ * enabled (the returned string is non-NULL and describes the current
+ * SLI configuration).
+ */
+
+#define NV_CTRL_STRING_SLI_MODE 28 /* R---*/
+
+/*
+ * NV_CTRL_STRING_PERFORMANCE_MODES - returns a string with all the
+ * performance modes defined for this GPU along with their associated
+ * NV Clock and Memory Clock values.
+ *
+ * Each performance modes are returned as a comma-separated list of
+ * "token=value" pairs. Each set of performance mode tokens are separated
+ * by a ";". Valid tokens:
+ *
+ * Token Value
+ * "perf" integer - the Performance level
+ * "nvclock" integer - the GPU clocks (in MHz) for the perf level
+ * "memclock" integer - the memory clocks (in MHz) for the perf level
+ *
+ *
+ * Example:
+ *
+ * perf=0, nvclock=500, memclock=505 ; perf=1, nvclock=650, memclock=505
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_STRING_PERFORMANCE_MODES 29 /* R--G */
+
+/*
+ * NV_CTRL_STRING_VCSC_FAN_STATUS - returns a string with status of all the
+ * fans in the Visual Computing System, if such a query is supported. Fan
+ * information is reported along with its tachometer reading (in RPM) and a
+ * flag indicating whether the fan has failed or not.
+ *
+ * Valid tokens:
+ *
+ * Token Value
+ * "fan" integer - the Fan index
+ * "speed" integer - the tachometer reading of the fan in rpm
+ * "fail" integer - flag to indicate whether the fan has failed
+ *
+ * Example:
+ *
+ * fan=0, speed=694, fail=0 ; fan=1, speed=693, fail=0
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ *
+ */
+
+#define NV_CTRL_STRING_VCSC_FAN_STATUS 30 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_TEMPERATURES - returns a string with all Temperature
+ * readings in the Visual Computing System, if such a query is supported.
+ * Intake, Exhaust and Board Temperature values are reported in Celcius.
+ *
+ * Valid tokens:
+ *
+ * Token Value
+ * "intake" integer - the intake temperature for the VCS
+ * "exhaust" integer - the exhaust temperature for the VCS
+ * "board" integer - the board temperature of the VCS
+ *
+ * Example:
+ *
+ * intake=29, exhaust=46, board=41
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ *
+ */
+
+#define NV_CTRL_STRING_VCSC_TEMPERATURES 31 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_PSU_INFO - returns a string with all Power Supply Unit
+ * related readings in the Visual Computing System, if such a query is
+ * supported. Current in amperes, Power in watts, Voltage in volts and PSU
+ * state may be reported. Not all PSU types support all of these values, and
+ * therefore some readings may be unknown.
+ *
+ * Valid tokens:
+ *
+ * Token Value
+ * "current" integer - the current drawn in amperes by the VCS
+ * "power" integer - the power drawn in watts by the VCS
+ * "voltage" integer - the voltage reading of the VCS
+ * "state" integer - flag to indicate whether PSU is operating normally
+ *
+ * Example:
+ *
+ * current=10, power=15, voltage=unknown, state=normal
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ *
+ */
+
+#define NV_CTRL_STRING_VCSC_PSU_INFO 32 /* R---V */
+
+/*
+ * NV_CTRL_STRING_GVIO_VIDEO_FORMAT_NAME - query the name for the specified
+ * NV_CTRL_GVIO_VIDEO_FORMAT_*. So that this can be queried with existing
+ * interfaces, XNVCTRLQueryStringAttribute() should be used, and the video
+ * format specified in the display_mask field; eg:
+ *
+ * XNVCTRLQueryStringAttribute(dpy,
+ * screen,
+ * NV_CTRL_GVIO_VIDEO_FORMAT_720P_60_00_SMPTE296,
+ * NV_CTRL_GVIO_VIDEO_FORMAT_NAME,
+ * &name);
+ */
+
+#define NV_CTRL_STRING_GVIO_VIDEO_FORMAT_NAME 33 /* R--GI */
+
+/*
+ * The following is deprecated; use NV_CTRL_STRING_GVIO_VIDEO_FORMAT_NAME,
+ * instead
+ */
+#define NV_CTRL_STRING_GVO_VIDEO_FORMAT_NAME 33 /* R--- */
+
+/*
+ * NV_CTRL_STRING_GPU_CURRENT_CLOCK_FREQS - returns a string with the
+ * associated NV Clock, Memory Clock and Processor Clock values.
+ *
+ * Current valid tokens are "nvclock", "memclock", and "processorclock".
+ * Not all tokens will be reported on all GPUs, and additional tokens
+ * may be added in the future.
+ *
+ * Clock values are returned as a comma-separated list of
+ * "token=value" pairs.
+ * Valid tokens:
+ *
+ * Token Value
+ * "nvclock" integer - the GPU clocks (in MHz) for the current
+ * perf level
+ * "memclock" integer - the memory clocks (in MHz) for the current
+ * perf level
+ * "processorclock" integer - the processor clocks (in MHz) for the perf level
+ *
+ *
+ * Example:
+ *
+ * nvclock=459, memclock=400, processorclock=918
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetStringAttribute()
+ * using an NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_STRING_GPU_CURRENT_CLOCK_FREQS 34 /* RW-G */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_HARDWARE_REVISION - Returns the
+ * hardware revision of the 3D Vision Pro transceiver.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_HARDWARE_REVISION 35 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_VERSION_A - Returns the
+ * firmware version of chip A of the 3D Vision Pro transceiver.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_VERSION_A 36 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_DATE_A - Returns the
+ * date of the firmware of chip A of the 3D Vision Pro transceiver.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_DATE_A 37 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_VERSION_B - Returns the
+ * firmware version of chip B of the 3D Vision Pro transceiver.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_VERSION_B 38 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_DATE_B - Returns the
+ * date of the firmware of chip B of the 3D Vision Pro transceiver.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_DATE_B 39 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_ADDRESS - Returns the RF address
+ * of the 3D Vision Pro transceiver.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_ADDRESS 40 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_GLASSES_FIRMWARE_VERSION_A - Returns the
+ * firmware version of chip A of the glasses.
+ * Use the display_mask parameter to specify the glasses id.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_GLASSES_FIRMWARE_VERSION_A 41 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_GLASSES_FIRMWARE_DATE_A - Returns the
+ * date of the firmware of chip A of the glasses.
+ * Use the display_mask parameter to specify the glasses id.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_GLASSES_FIRMWARE_DATE_A 42 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_GLASSES_ADDRESS - Returns the RF address
+ * of the glasses.
+ * Use the display_mask parameter to specify the glasses id.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_GLASSES_ADDRESS 43 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_GLASSES_NAME - Controls the name the
+ * glasses should use.
+ * Use the display_mask parameter to specify the glasses id.
+ * Glasses' name should start and end with an alpha-numeric character.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_GLASSES_NAME 44 /* RW-T */
+
+/*
+ * NV_CTRL_STRING_CURRENT_METAMODE_VERSION_2 - Returns the metamode currently
+ * being used by the specified X screen. The MetaMode string has the same
+ * syntax as the MetaMode X configuration option, as documented in the NVIDIA
+ * driver README. Also, see NV_CTRL_BINARY_DATA_METAMODES_VERSION_2 for more
+ * details on the base syntax.
+ *
+ * The returned string may also be prepended with a comma-separated list of
+ * "token=value" pairs, separated from the MetaMode string by "::".
+ */
+#define NV_CTRL_STRING_CURRENT_METAMODE_VERSION_2 45 /* RW-- */
+
+/*
+ * NV_CTRL_STRING_DISPLAY_NAME_TYPE_BASENAME - Returns a type name for the
+ * display device ("CRT", "DFP", or "TV"). However, note that the determination
+ * of the name is based on the protocol through which the X driver communicates
+ * to the display device. E.g., if the driver communicates using VGA ,then the
+ * basename is "CRT"; if the driver communicates using TMDS, LVDS, or DP, then
+ * the name is "DFP".
+ */
+#define NV_CTRL_STRING_DISPLAY_NAME_TYPE_BASENAME 46 /* R-D- */
+
+/*
+ * NV_CTRL_STRING_DISPLAY_NAME_TYPE_ID - Returns the type-based name + ID for
+ * the display device, e.g. "CRT-0", "DFP-1", "TV-2". If this device is a
+ * DisplayPort 1.2 device, then this name will also be prepended with the
+ * device's port address like so: "DFP-1.0.1.2.3". See
+ * NV_CTRL_STRING_DISPLAY_NAME_TYPE_BASENAME for more information about the
+ * construction of type-based names.
+ */
+#define NV_CTRL_STRING_DISPLAY_NAME_TYPE_ID 47 /* R-D- */
+
+/*
+ * NV_CTRL_STRING_DISPLAY_NAME_DP_GUID - Returns the GUID of the DisplayPort
+ * display device. e.g. "DP-GUID-f16a5bde-79f3-11e1-b2ae-8b5a8969ba9c"
+ *
+ * The display device must be a DisplayPort 1.2 device.
+ */
+#define NV_CTRL_STRING_DISPLAY_NAME_DP_GUID 48 /* R-D- */
+
+/*
+ * NV_CTRL_STRING_DISPLAY_NAME_EDID_HASH - Returns the SHA-1 hash of the
+ * display device's EDID in 8-4-4-4-12 UID format. e.g.
+ * "DPY-EDID-f16a5bde-79f3-11e1-b2ae-8b5a8969ba9c"
+ *
+ * The display device must have a valid EDID.
+ */
+#define NV_CTRL_STRING_DISPLAY_NAME_EDID_HASH 49 /* R-D- */
+
+/*
+ * NV_CTRL_STRING_DISPLAY_NAME_TARGET_INDEX - Returns the current NV-CONTROL
+ * target ID (name) of the display device. e.g. "DPY-1", "DPY-4"
+ *
+ * This name for the display device is not guarenteed to be the same between
+ * different runs of the X server.
+ */
+#define NV_CTRL_STRING_DISPLAY_NAME_TARGET_INDEX 50 /* R-D- */
+
+/*
+ * NV_CTRL_STRING_DISPLAY_NAME_RANDR - Returns the RandR output name for the
+ * display device. e.g. "VGA-1", "DVI-I-0", "DVI-D-3", "LVDS-1", "DP-2",
+ * "HDMI-3", "eDP-6". This name should match If this device is a DisplayPort
+ * 1.2 device, then this name will also be prepended with the device's port
+ * address like so: "DVI-I-3.0.1.2.3"
+ */
+#define NV_CTRL_STRING_DISPLAY_NAME_RANDR 51 /* R-D- */
+
+#define NV_CTRL_STRING_LAST_ATTRIBUTE NV_CTRL_STRING_DISPLAY_NAME_RANDR
+
+/**************************************************************************/
+
+/*
+ * Binary Data Attributes:
+ *
+ * Binary data attributes can be queryied through the XNVCTRLQueryBinaryData()
+ * and XNVCTRLQueryTargetBinaryData() function calls.
+ *
+ * There are currently no binary data attributes that can be set.
+ *
+ * Unless otherwise noted, all Binary data attributes can be queried
+ * using an NV_CTRL_TARGET_TYPE_X_SCREEN target. Attributes that cannot take
+ * an NV_CTRL_TARGET_TYPE_X_SCREEN target also cannot be queried through
+ * XNVCTRLQueryBinaryData() (Since an X Screen target is assumed).
+ */
+
+/*
+ * NV_CTRL_BINARY_DATA_EDID - Returns a display device's EDID information
+ * data.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_BINARY_DATA_EDID 0 /* R-DG */
+
+/*
+ * NV_CTRL_BINARY_DATA_MODELINES - Returns a display device's supported
+ * ModeLines. ModeLines are returned in a buffer, separated by a single
+ * '\0' and terminated by two consecutive '\0' s like so:
+ *
+ * "ModeLine 1\0ModeLine 2\0ModeLine 3\0Last ModeLine\0\0"
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ *
+ * Each ModeLine string may be prepended with a comma-separated list
+ * of "token=value" pairs, separated from the ModeLine string with a
+ * "::". Valid tokens:
+ *
+ * Token Value
+ * "source" "xserver" - the ModeLine is from the core X server
+ * "xconfig" - the ModeLine was specified in the X config file
+ * "builtin" - the NVIDIA driver provided this builtin ModeLine
+ * "vesa" - this is a VESA standard ModeLine
+ * "edid" - the ModeLine was in the display device's EDID
+ * "nv-control" - the ModeLine was specified via NV-CONTROL
+ *
+ * "xconfig-name" - for ModeLines that were specified in the X config
+ * file, this is the name the X config file
+ * gave for the ModeLine.
+ *
+ * Note that a ModeLine can have several sources; the "source" token
+ * can appear multiple times in the "token=value" pairs list.
+ * Additional source values may be specified in the future.
+ *
+ * Additional tokens may be added in the future, so it is recommended
+ * that any token parser processing the returned string from
+ * NV_CTRL_BINARY_DATA_MODELINES be implemented to gracefully ignore
+ * unrecognized tokens.
+ *
+ * E.g.,
+ *
+ * "source=xserver, source=vesa, source=edid :: "1024x768_70" 75.0 1024 1048 1184 1328 768 771
+ * 777 806 -HSync -VSync"
+ * "source=xconfig, xconfig-name=1600x1200_60.00 :: "1600x1200_60_0" 161.0 1600 1704 1880 2160
+ * 1200 1201 1204 1242 -HSync +VSync"
+ */
+
+#define NV_CTRL_BINARY_DATA_MODELINES 1 /* R-DG */
+
+/*
+ * NV_CTRL_BINARY_DATA_METAMODES - Returns an X Screen's supported
+ * MetaModes. MetaModes are returned in a buffer separated by a
+ * single '\0' and terminated by two consecutive '\0' s like so:
+ *
+ * "MetaMode 1\0MetaMode 2\0MetaMode 3\0Last MetaMode\0\0"
+ *
+ * The MetaMode string should have the same syntax as the MetaMode X
+ * configuration option, as documented in the NVIDIA driver README.
+
+ * Each MetaMode string may be prepended with a comma-separated list
+ * of "token=value" pairs, separated from the MetaMode string with
+ * "::". Currently, valid tokens are:
+ *
+ * Token Value
+ * "id" <number> - the id of this MetaMode; this is stored in
+ * the Vertical Refresh field, as viewed
+ * by the XRandR and XF86VidMode X *
+ * extensions.
+ *
+ * "switchable" "yes"/"no" - whether this MetaMode may be switched to via
+ * ctrl-alt-+/-; Implicit MetaModes (see
+ * the "IncludeImplicitMetaModes" X
+ * config option), for example, are not
+ * normally made available through
+ * ctrl-alt-+/-.
+ *
+ * "source" "xconfig" - the MetaMode was specified in the X
+ * config file.
+ * "implicit" - the MetaMode was implicitly added; see the
+ * "IncludeImplicitMetaModes" X config option
+ * for details.
+ * "nv-control" - the MetaMode was added via the NV-CONTROL X
+ * extension to the currently running X server.
+ * "RandR" - the MetaMode was modified in response to an
+ * RandR RRSetCrtcConfig request.
+ *
+ * Additional tokens may be added in the future, so it is recommended
+ * that any token parser processing the returned string from
+ * NV_CTRL_BINARY_DATA_METAMODES be implemented to gracefully ignore
+ * unrecognized tokens.
+ *
+ * E.g.,
+ *
+ * "id=50, switchable=yes, source=xconfig :: CRT-0: 1024x768 @1024x768 +0+0"
+ */
+
+#define NV_CTRL_BINARY_DATA_METAMODES 2 /* R-D- */
+#define NV_CTRL_BINARY_DATA_METAMODES_VERSION_1 NV_CTRL_BINARY_DATA_METAMODES
+
+/*
+ * NV_CTRL_BINARY_DATA_XSCREENS_USING_GPU - Returns the list of X
+ * screens currently driven by the given GPU.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of screens
+ * 4 * n CARD32 screen indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
+ */
+
+#define NV_CTRL_BINARY_DATA_XSCREENS_USING_GPU 3 /* R-DG */
+
+/*
+ * NV_CTRL_BINARY_DATA_GPUS_USED_BY_XSCREEN - Returns the list of GPUs
+ * currently in use by the given X screen.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of GPUs
+ * 4 * n CARD32 GPU indices
+ */
+
+#define NV_CTRL_BINARY_DATA_GPUS_USED_BY_XSCREEN 4 /* R--- */
+
+/*
+ * NV_CTRL_BINARY_DATA_GPUS_USING_FRAMELOCK - Returns the list of
+ * GPUs currently connected to the given frame lock board.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of GPUs
+ * 4 * n CARD32 GPU indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
+ */
+
+#define NV_CTRL_BINARY_DATA_GPUS_USING_FRAMELOCK 5 /* R-DF */
+
+/*
+ * NV_CTRL_BINARY_DATA_DISPLAY_VIEWPORT - Returns the Display Device's
+ * viewport box into the given X Screen (in X Screen coordinates.)
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 Offset X
+ * 4 CARD32 Offset Y
+ * 4 CARD32 Width
+ * 4 CARD32 Height
+ */
+
+#define NV_CTRL_BINARY_DATA_DISPLAY_VIEWPORT 6 /* R-DG */
+
+/*
+ * NV_CTRL_BINARY_DATA_FRAMELOCKS_USED_BY_GPU - Returns the list of
+ * Framelock devices currently connected to the given GPU.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of Framelocks
+ * 4 * n CARD32 Framelock indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
+ */
+
+#define NV_CTRL_BINARY_DATA_FRAMELOCKS_USED_BY_GPU 7 /* R-DG */
+
+/*
+ * NV_CTRL_BINARY_DATA_GPUS_USING_VCSC - Returns the list of
+ * GPU devices connected to the given VCS.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of GPUs
+ * 4 * n CARD32 GPU indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN and cannot be queried using
+ * a NV_CTRL_TARGET_TYPE_X_GPU
+ */
+
+#define NV_CTRL_BINARY_DATA_GPUS_USING_VCSC 8 /* R-DV */
+
+/*
+ * NV_CTRL_BINARY_DATA_VCSCS_USED_BY_GPU - Returns the VCSC device
+ * that is controlling the given GPU.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of VCS (always 1)
+ * 4 * n CARD32 VCS indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN
+ */
+
+#define NV_CTRL_BINARY_DATA_VCSCS_USED_BY_GPU 9 /* R-DG */
+
+/*
+ * NV_CTRL_BINARY_DATA_COOLERS_USED_BY_GPU - Returns the coolers that
+ * are cooling the given GPU.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of COOLER
+ * 4 * n CARD32 COOLER indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN
+ */
+
+#define NV_CTRL_BINARY_DATA_COOLERS_USED_BY_GPU 10 /* R-DG */
+
+/*
+ * NV_CTRL_BINARY_DATA_GPUS_USED_BY_LOGICAL_XSCREEN - Returns the list of
+ * GPUs currently driving the given X screen. If Xinerama is enabled, this
+ * will return all GPUs that are driving any X screen.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of GPUs
+ * 4 * n CARD32 GPU indices
+ */
+
+#define NV_CTRL_BINARY_DATA_GPUS_USED_BY_LOGICAL_XSCREEN 11 /* R--- */
+
+/*
+ * NV_CTRL_BINARY_DATA_THERMAL_SENSORS_USED_BY_GPU - Returns the sensors that
+ * are attached to the given GPU.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of SENSOR
+ * 4 * n CARD32 SENSOR indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN
+ */
+
+#define NV_CTRL_BINARY_DATA_THERMAL_SENSORS_USED_BY_GPU 12 /* R--G */
+
+/*
+ * NV_CTRL_BINARY_DATA_GLASSES_PAIRED_TO_3D_VISION_PRO_TRANSCEIVER - Returns
+ * the id of the glasses that are currently paired to the given
+ * 3D Vision Pro transceiver.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of glasses
+ * 4 * n CARD32 id of glasses
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_3D_VISION_PRO_TRANSCEIVER target.
+ */
+#define NV_CTRL_BINARY_DATA_GLASSES_PAIRED_TO_3D_VISION_PRO_TRANSCEIVER 13 /* R--T */
+
+/*
+ * NV_CTRL_BINARY_DATA_DISPLAY_TARGETS - Returns all the display devices
+ * currently connected to any GPU on the X server.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of display devices
+ * 4 * n CARD32 display device indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData().
+ */
+
+#define NV_CTRL_BINARY_DATA_DISPLAY_TARGETS 14 /* R--- */
+
+/*
+ * NV_CTRL_BINARY_DATA_DISPLAYS_CONNECTED_TO_GPU - Returns the list of
+ * display devices that are connected to the GPU target.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of display devices
+ * 4 * n CARD32 display device indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_GPU target.
+ */
+
+#define NV_CTRL_BINARY_DATA_DISPLAYS_CONNECTED_TO_GPU 15 /* R--G */
+
+/*
+ * NV_CTRL_BINARY_DATA_METAMODES_VERSION_2 - Returns values similar to
+ * NV_CTRL_BINARY_DATA_METAMODES(_VERSION_1) but also returns extended syntax
+ * information to indicate a specific display device, as well as other per-
+ * display deviceflags as "token=value" pairs. For example:
+ *
+ * "DPY-1: 1280x1024 {Stereo=PassiveLeft},
+ * DPY-2: 1280x1024 {Stereo=PassiveRight},"
+ *
+ * The display device names have the form "DPY-%d", where the integer
+ * part of the name is the NV-CONTROL target ID for that display device
+ * for this instance of the X server. Note that display device NV-CONTROL
+ * target IDs are not guaranteed to be the same from one run of the X
+ * server to the next.
+ */
+
+#define NV_CTRL_BINARY_DATA_METAMODES_VERSION_2 16 /* R-D- */
+
+/*
+ * NV_CTRL_BINARY_DATA_DISPLAYS_ENABLED_ON_XSCREEN - Returns the list of
+ * display devices that are currently scanning out the X screen target.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of display devices
+ * 4 * n CARD32 display device indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_BINARY_DATA_DISPLAYS_ENABLED_ON_XSCREEN 17 /* R--- */
+
+#define NV_CTRL_BINARY_DATA_LAST_ATTRIBUTE NV_CTRL_BINARY_DATA_DISPLAYS_ENABLED_ON_XSCREEN
+
+/**************************************************************************/
+
+/*
+ * String Operation Attributes:
+ *
+ * These attributes are used with the XNVCTRLStringOperation()
+ * function; a string is specified as input, and a string is returned
+ * as output.
+ *
+ * Unless otherwise noted, all attributes can be operated upon using
+ * an NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+/*
+ * NV_CTRL_STRING_OPERATION_ADD_METAMODE - provide a MetaMode string
+ * as input, and returns a string containing comma-separated list of
+ * "token=value" pairs as output. Currently, the only output token is
+ * "id", which indicates the id that was assigned to the MetaMode.
+ *
+ * All ModeLines referenced in the MetaMode must already exist for
+ * each display device (as returned by the
+ * NV_CTRL_BINARY_DATA_MODELINES attribute).
+ *
+ * The MetaMode string should have the same syntax as the MetaMode X
+ * configuration option, as documented in the NVIDIA driver README.
+ *
+ * The input string can optionally be prepended with a string of
+ * comma-separated "token=value" pairs, separated from the MetaMode
+ * string by "::". Currently, the only valid token is "index" which
+ * indicates the insertion index for the MetaMode.
+ *
+ * E.g.,
+ *
+ * Input: "index=5 :: 1600x1200+0+0, 1600x1200+1600+0"
+ * Output: "id=58"
+ *
+ * which causes the MetaMode to be inserted at position 5 in the
+ * MetaMode list (all entries after 5 will be shifted down one slot in
+ * the list), and the X server's containing mode stores 58 as the
+ * VRefresh, so that the MetaMode can be uniquely identifed through
+ * XRandR and XF86VidMode.
+ */
+
+#define NV_CTRL_STRING_OPERATION_ADD_METAMODE 0
+
+/*
+ * NV_CTRL_STRING_OPERATION_GTF_MODELINE - provide as input a string
+ * of comma-separated "token=value" pairs, and returns a ModeLine
+ * string, computed using the GTF formula using the parameters from
+ * the input string. Valid tokens for the input string are "width",
+ * "height", and "refreshrate".
+ *
+ * E.g.,
+ *
+ * Input: "width=1600, height=1200, refreshrate=60"
+ * Output: "160.96 1600 1704 1880 2160 1200 1201 1204 1242 -HSync +VSync"
+ *
+ * This operation does not have any impact on any display device's
+ * modePool, and the ModeLine is not validated; it is simply intended
+ * for generating ModeLines.
+ */
+
+#define NV_CTRL_STRING_OPERATION_GTF_MODELINE 1
+
+/*
+ * NV_CTRL_STRING_OPERATION_CVT_MODELINE - provide as input a string
+ * of comma-separated "token=value" pairs, and returns a ModeLine
+ * string, computed using the CVT formula using the parameters from
+ * the input string. Valid tokens for the input string are "width",
+ * "height", "refreshrate", and "reduced-blanking". The
+ * "reduced-blanking" argument can be "0" or "1", to enable or disable
+ * use of reduced blanking for the CVT formula.
+ *
+ * E.g.,
+ *
+ * Input: "width=1600, height=1200, refreshrate=60, reduced-blanking=1"
+ * Output: "130.25 1600 1648 1680 1760 1200 1203 1207 1235 +HSync -VSync"
+ *
+ * This operation does not have any impact on any display device's
+ * modePool, and the ModeLine is not validated; it is simply intended
+ * for generating ModeLines.
+ */
+
+#define NV_CTRL_STRING_OPERATION_CVT_MODELINE 2
+
+/*
+ * NV_CTRL_STRING_OPERATION_BUILD_MODEPOOL - build a ModePool for the
+ * specified display device on the specified target (either an X
+ * screen or a GPU). This is typically used to generate a ModePool
+ * for a display device on a GPU on which no X screens are present.
+ *
+ * Currently, a display device's ModePool is static for the life of
+ * the X server, so XNVCTRLStringOperation will return FALSE if
+ * requested to build a ModePool on a display device that already has
+ * a ModePool.
+ *
+ * The string input to BUILD_MODEPOOL may be NULL. If it is not NULL,
+ * then it is interpreted as a double-colon ("::") separated list
+ * of "option=value" pairs, where the options and the syntax of their
+ * values are the X configuration options that impact the behavior of
+ * modePool construction; namely:
+ *
+ * "ModeValidation"
+ * "HorizSync"
+ * "VertRefresh"
+ * "FlatPanelProperties"
+ * "TVStandard"
+ * "ExactModeTimingsDVI"
+ * "UseEdidFreqs"
+ *
+ * An example input string might look like:
+ *
+ * "ModeValidation=NoVesaModes :: HorizSync=50-110 :: VertRefresh=50-150"
+ *
+ * This request currently does not return a string.
+ */
+
+#define NV_CTRL_STRING_OPERATION_BUILD_MODEPOOL 3 /* DG */
+
+/*
+ * NV_CTRL_STRING_OPERATION_GVI_CONFIGURE_STREAMS - Configure the streams-
+ * to-jack+channel topology for a GVI (Graphics capture board).
+ *
+ * The string input to GVI_CONFIGURE_STREAMS may be NULL. If this is the
+ * case, then the current topology is returned.
+ *
+ * If the input string to GVI_CONFIGURE_STREAMS is not NULL, the string
+ * is interpreted as a semicolon (";") separated list of comma-separated
+ * lists of "option=value" pairs that define a stream's composition. The
+ * available options and their values are:
+ *
+ * "stream": Defines which stream this comma-separated list describes.
+ * Valid values are the integers between 0 and
+ * NV_CTRL_GVI_NUM_STREAMS-1 (inclusive).
+ *
+ * "linkN": Defines a jack+channel pair to use for the given link N.
+ * Valid options are the string "linkN", where N is an integer
+ * between 0 and NV_CTRL_GVI_MAX_LINKS_PER_STREAM-1 (inclusive).
+ * Valid values for these options are strings of the form
+ * "jackX" and/or "jackX.Y", where X is an integer between 0 and
+ * NV_CTRL_GVI_NUM_JACKS-1 (inclusive), and Y (optional) is an
+ * integer between 0 and NV_CTRL_GVI_MAX_CHANNELS_PER_JACK-1
+ * (inclusive).
+ *
+ * An example input string might look like:
+ *
+ * "stream=0, link0=jack0, link1=jack1; stream=1, link0=jack2.1"
+ *
+ * This example specifies two streams, stream 0 and stream 1. Stream 0
+ * is defined to capture link0 data from the first channel (channel 0) of
+ * BNC jack 0 and link1 data from the first channel of BNC jack 1. The
+ * second stream (Stream 1) is defined to capture link0 data from channel 1
+ * (second channel) of BNC jack 2.
+ *
+ * This example shows a possible configuration for capturing 3G input:
+ *
+ * "stream=0, link0=jack0.0, link1=jack0.1"
+ *
+ * Applications should query the following attributes to determine
+ * possible combinations:
+ *
+ * NV_CTRL_GVI_MAX_STREAMS
+ * NV_CTRL_GVI_MAX_LINKS_PER_STREAM
+ * NV_CTRL_GVI_NUM_JACKS
+ * NV_CTRL_GVI_MAX_CHANNELS_PER_JACK
+ *
+ * Note: A jack+channel pair can only be tied to one link/stream.
+ *
+ * Upon successful configuration or querying of this attribute, a string
+ * representing the current topology for all known streams on the device
+ * will be returned. On failure, NULL is returned.
+ *
+ * Note: Setting this attribute may also result in the following
+ * NV-CONTROL attributes being reset on the GVI device (to ensure
+ * the configuration remains valid):
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT
+ * NV_CTRL_GVI_REQUESTED_STREAM_BITS_PER_COMPONENT
+ * NV_CTRL_GVI_REQUESTED_STREAM_COMPONENT_SAMPLING
+ */
+
+#define NV_CTRL_STRING_OPERATION_GVI_CONFIGURE_STREAMS 4 /* RW-I */
+
+#define NV_CTRL_STRING_OPERATION_LAST_ATTRIBUTE NV_CTRL_STRING_OPERATION_GVI_CONFIGURE_STREAMS
+
+/**************************************************************************/
+
+/*
+ * CTRLAttributeValidValuesRec -
+ *
+ * structure and related defines used by
+ * XNVCTRLQueryValidAttributeValues() to describe the valid values of
+ * a particular attribute. The type field will be one of:
+ *
+ * ATTRIBUTE_TYPE_INTEGER : the attribute is an integer value; there
+ * is no fixed range of valid values.
+ *
+ * ATTRIBUTE_TYPE_BITMASK : the attribute is an integer value,
+ * interpretted as a bitmask.
+ *
+ * ATTRIBUTE_TYPE_BOOL : the attribute is a boolean, valid values are
+ * either 1 (on/true) or 0 (off/false).
+ *
+ * ATTRIBUTE_TYPE_RANGE : the attribute can have any integer value
+ * between NVCTRLAttributeValidValues.u.range.min and
+ * NVCTRLAttributeValidValues.u.range.max (inclusive).
+ *
+ * ATTRIBUTE_TYPE_INT_BITS : the attribute can only have certain
+ * integer values, indicated by which bits in
+ * NVCTRLAttributeValidValues.u.bits.ints are on (for example: if bit
+ * 0 is on, then 0 is a valid value; if bit 5 is on, then 5 is a valid
+ * value, etc). This is useful for attributes like NV_CTRL_FSAA_MODE,
+ * which can only have certain values, depending on GPU.
+ *
+ * ATTRIBUTE_TYPE_64BIT_INTEGER : the attribute is a 64 bit integer value;
+ * there is no fixed range of valid values.
+ *
+ * ATTRIBUTE_TYPE_STRING : the attribute is a string value; there is no fixed
+ * range of valid values.
+ *
+ * ATTRIBUTE_TYPE_BINARY_DATA : the attribute is binary data; there is
+ * no fixed range of valid values.
+ *
+ * ATTRIBUTE_TYPE_STRING_OPERATION : the attribute is a string; there is
+ * no fixed range of valid values.
+ *
+ *
+ * The permissions field of NVCTRLAttributeValidValuesRec is a bitmask
+ * that may contain:
+ *
+ * ATTRIBUTE_TYPE_READ - Attribute may be read (queried.)
+ * ATTRIBUTE_TYPE_WRITE - Attribute may be written to (set.)
+ * ATTRIBUTE_TYPE_DISPLAY - Attribute is valid for display target types
+ * (requires a display_mask if queried via
+ * a GPU or X screen.)
+ * ATTRIBUTE_TYPE_GPU - Attribute is valid for GPU target types.
+ * ATTRIBUTE_TYPE_FRAMELOCK - Attribute is valid for Frame Lock target types.
+ * ATTRIBUTE_TYPE_X_SCREEN - Attribute is valid for X Screen target types.
+ * ATTRIBUTE_TYPE_XINERAMA - Attribute will be made consistent for all
+ * X Screens when the Xinerama extension is enabled.
+ * ATTRIBUTE_TYPE_VCSC - Attribute is valid for Visual Computing System
+ * target types.
+ * ATTRIBUTE_TYPE_GVI - Attribute is valid for Graphics Video In target
+ * types.
+ * ATTRIBUTE_TYPE_COOLER - Attribute is valid for Cooler target types.
+ * ATTRIBUTE_TYPE_3D_VISION_PRO_TRANSCEIVER - Attribute is valid for 3D Vision
+ * Pro Transceiver target types.
+ *
+ * See 'Key to Integer Attribute "Permissions"' at the top of this
+ * file for a description of what these permission bits mean.
+ */
+
+#define ATTRIBUTE_TYPE_UNKNOWN 0
+#define ATTRIBUTE_TYPE_INTEGER 1
+#define ATTRIBUTE_TYPE_BITMASK 2
+#define ATTRIBUTE_TYPE_BOOL 3
+#define ATTRIBUTE_TYPE_RANGE 4
+#define ATTRIBUTE_TYPE_INT_BITS 5
+#define ATTRIBUTE_TYPE_64BIT_INTEGER 6
+#define ATTRIBUTE_TYPE_STRING 7
+#define ATTRIBUTE_TYPE_BINARY_DATA 8
+#define ATTRIBUTE_TYPE_STRING_OPERATION 9
+
+#define ATTRIBUTE_TYPE_READ 0x001
+#define ATTRIBUTE_TYPE_WRITE 0x002
+#define ATTRIBUTE_TYPE_DISPLAY 0x004
+#define ATTRIBUTE_TYPE_GPU 0x008
+#define ATTRIBUTE_TYPE_FRAMELOCK 0x010
+#define ATTRIBUTE_TYPE_X_SCREEN 0x020
+#define ATTRIBUTE_TYPE_XINERAMA 0x040
+#define ATTRIBUTE_TYPE_VCSC 0x080
+#define ATTRIBUTE_TYPE_GVI 0x100
+#define ATTRIBUTE_TYPE_COOLER 0x200
+#define ATTRIBUTE_TYPE_THERMAL_SENSOR 0x400
+#define ATTRIBUTE_TYPE_3D_VISION_PRO_TRANSCEIVER 0x800
+
+#define ATTRIBUTE_TYPE_ALL_TARGETS \
+ ((ATTRIBUTE_TYPE_DISPLAY) | (ATTRIBUTE_TYPE_GPU) | (ATTRIBUTE_TYPE_FRAMELOCK) | \
+ (ATTRIBUTE_TYPE_X_SCREEN) | (ATTRIBUTE_TYPE_VCSC) | (ATTRIBUTE_TYPE_GVI) | \
+ (ATTRIBUTE_TYPE_COOLER) | (ATTRIBUTE_TYPE_THERMAL_SENSOR) | \
+ (ATTRIBUTE_TYPE_3D_VISION_PRO_TRANSCEIVER))
+
+typedef struct _NVCTRLAttributeValidValues
+{
+ int type;
+ union
+ {
+ struct
+ {
+ int64_t min;
+ int64_t max;
+ } range;
+ struct
+ {
+ unsigned int ints;
+ } bits;
+ } u;
+ unsigned int permissions;
+} NVCTRLAttributeValidValuesRec;
+
+typedef struct _NVCTRLAttributePermissions
+{
+ int type;
+ unsigned int permissions;
+} NVCTRLAttributePermissionsRec;
+
+/**************************************************************************/
+
+/*
+ * NV-CONTROL X event notification.
+ *
+ * To receive X event notifications dealing with NV-CONTROL, you should
+ * call XNVCtrlSelectNotify() with one of the following set as the type
+ * of event to receive (see NVCtrlLib.h for more information):
+ */
+
+#define ATTRIBUTE_CHANGED_EVENT 0
+#define TARGET_ATTRIBUTE_CHANGED_EVENT 1
+#define TARGET_ATTRIBUTE_AVAILABILITY_CHANGED_EVENT 2
+#define TARGET_STRING_ATTRIBUTE_CHANGED_EVENT 3
+#define TARGET_BINARY_ATTRIBUTE_CHANGED_EVENT 4
+
+#endif /* __NVCTRL_H */
diff --git a/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrlLib.h b/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrlLib.h
new file mode 100644
index 0000000000..1a5d5decfa
--- /dev/null
+++ b/src/3rdparty/angle/src/third_party/libXNVCtrl/NVCtrlLib.h
@@ -0,0 +1,707 @@
+/*
+ * Copyright (c) 2008 NVIDIA, Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef __NVCTRLLIB_H
+#define __NVCTRLLIB_H
+
+#include "NVCtrl.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+/*
+ * XNVCTRLQueryExtension -
+ *
+ * Returns True if the extension exists, returns False otherwise.
+ * event_basep and error_basep are the extension event and error
+ * bases. Currently, no extension specific errors or events are
+ * defined.
+ */
+
+Bool XNVCTRLQueryExtension(Display *dpy, int *event_basep, int *error_basep);
+
+/*
+ * XNVCTRLQueryVersion -
+ *
+ * Returns True if the extension exists, returns False otherwise.
+ * major and minor are the extension's major and minor version
+ * numbers.
+ */
+
+Bool XNVCTRLQueryVersion(Display *dpy, int *major, int *minor);
+
+/*
+ * XNVCTRLIsNvScreen
+ *
+ * Returns True is the specified screen is controlled by the NVIDIA
+ * driver. Returns False otherwise.
+ */
+
+Bool XNVCTRLIsNvScreen(Display *dpy, int screen);
+
+/*
+ * XNVCTRLQueryTargetCount -
+ *
+ * Returns True if the target type exists. Returns False otherwise.
+ * If XNVCTRLQueryTargetCount returns True, value will contain the
+ * count of existing targets on the server of the specified target
+ * type.
+ *
+ * Please see "Attribute Targets" in NVCtrl.h for the list of valid
+ * target types.
+ *
+ * Possible errors:
+ * BadValue - The target doesn't exist.
+ */
+
+Bool XNVCTRLQueryTargetCount(Display *dpy, int target_type, int *value);
+
+/*
+ * XNVCTRLSetAttribute -
+ *
+ * Sets the attribute to the given value. The attributes and their
+ * possible values are listed in NVCtrl.h.
+ *
+ * Not all attributes require the display_mask parameter; see
+ * NVCtrl.h for details.
+ *
+ * Calling this function is equivalent to calling XNVCTRLSetTargetAttribute()
+ * with the target_type set to NV_CTRL_TARGET_TYPE_X_SCREEN and
+ * target_id set to 'screen'.
+ *
+ * Possible errors:
+ * BadValue - The screen or attribute doesn't exist.
+ * BadMatch - The NVIDIA driver is not present on that screen.
+ */
+
+void XNVCTRLSetAttribute(Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int value);
+
+/*
+ * XNVCTRLSetTargetAttribute -
+ *
+ * Sets the attribute to the given value. The attributes and their
+ * possible values are listed in NVCtrl.h.
+ *
+ * Not all attributes require the display_mask parameter; see
+ * NVCtrl.h for details.
+ *
+ * Possible errors:
+ * BadValue - The target or attribute doesn't exist.
+ * BadMatch - The NVIDIA driver is not present on that target.
+ */
+
+void XNVCTRLSetTargetAttribute(Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int value);
+
+/*
+ * XNVCTRLSetAttributeAndGetStatus -
+ *
+ * Same as XNVCTRLSetAttribute().
+ * In addition, XNVCTRLSetAttributeAndGetStatus() returns
+ * True if the operation succeeds, False otherwise.
+ *
+ */
+
+Bool XNVCTRLSetAttributeAndGetStatus(Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int value);
+
+/*
+ * XNVCTRLSetTargetAttributeAndGetStatus -
+ *
+ * Same as XNVCTRLSetTargetAttribute().
+ * In addition, XNVCTRLSetTargetAttributeAndGetStatus() returns
+ * True if the operation succeeds, False otherwise.
+ *
+ */
+
+Bool XNVCTRLSetTargetAttributeAndGetStatus(Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int value);
+
+/*
+ * XNVCTRLQueryAttribute -
+ *
+ * Returns True if the attribute exists. Returns False otherwise.
+ * If XNVCTRLQueryAttribute returns True, value will contain the
+ * value of the specified attribute.
+ *
+ * Not all attributes require the display_mask parameter; see
+ * NVCtrl.h for details.
+ *
+ * Calling this function is equivalent to calling
+ * XNVCTRLQueryTargetAttribute() with the target_type set to
+ * NV_CTRL_TARGET_TYPE_X_SCREEN and target_id set to 'screen'.
+ *
+ * Possible errors:
+ * BadValue - The screen doesn't exist.
+ * BadMatch - The NVIDIA driver is not present on that screen.
+ */
+
+Bool XNVCTRLQueryAttribute(Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int *value);
+
+/*
+ * XNVCTRLQueryTargetAttribute -
+ *
+ * Returns True if the attribute exists. Returns False otherwise.
+ * If XNVCTRLQueryTargetAttribute returns True, value will contain the
+ * value of the specified attribute.
+ *
+ * Not all attributes require the display_mask parameter; see
+ * NVCtrl.h for details.
+ *
+ * Possible errors:
+ * BadValue - The target doesn't exist.
+ * BadMatch - The NVIDIA driver does not control the target.
+ */
+
+Bool XNVCTRLQueryTargetAttribute(Display *dpy,
+ int target_Type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int *value);
+
+/*
+ * XNVCTRLQueryTargetAttribute64 -
+ *
+ * Returns True if the attribute exists. Returns False otherwise.
+ * If XNVCTRLQueryTargetAttribute returns True, value will contain the
+ * value of the specified attribute.
+ *
+ * Not all attributes require the display_mask parameter; see
+ * NVCtrl.h for details.
+ *
+ * Note: this function behaves like XNVCTRLQueryTargetAttribute(),
+ * but supports 64-bit integer attributes.
+ *
+ * Possible errors:
+ * BadValue - The target doesn't exist.
+ * BadMatch - The NVIDIA driver does not control the target.
+ */
+
+Bool XNVCTRLQueryTargetAttribute64(Display *dpy,
+ int target_Type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int64_t *value);
+
+/*
+ * XNVCTRLQueryStringAttribute -
+ *
+ * Returns True if the attribute exists. Returns False otherwise.
+ * If XNVCTRLQueryStringAttribute returns True, *ptr will point to an
+ * allocated string containing the string attribute requested. It is
+ * the caller's responsibility to free the string when done.
+ *
+ * Calling this function is equivalent to calling
+ * XNVCTRLQueryTargetStringAttribute() with the target_type set to
+ * NV_CTRL_TARGET_TYPE_X_SCREEN and target_id set to 'screen'.
+ *
+ * Possible errors:
+ * BadValue - The screen doesn't exist.
+ * BadMatch - The NVIDIA driver is not present on that screen.
+ * BadAlloc - Insufficient resources to fulfill the request.
+ */
+
+Bool XNVCTRLQueryStringAttribute(Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char **ptr);
+
+/*
+ * XNVCTRLQueryTargetStringAttribute -
+ *
+ * Returns True if the attribute exists. Returns False otherwise.
+ * If XNVCTRLQueryTargetStringAttribute returns True, *ptr will point
+ * to an allocated string containing the string attribute requested.
+ * It is the caller's responsibility to free the string when done.
+ *
+ * Possible errors:
+ * BadValue - The target doesn't exist.
+ * BadMatch - The NVIDIA driver does not control the target.
+ * BadAlloc - Insufficient resources to fulfill the request.
+ */
+
+Bool XNVCTRLQueryTargetStringAttribute(Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char **ptr);
+
+/*
+ * XNVCTRLSetStringAttribute -
+ *
+ * Returns True if the operation succeded. Returns False otherwise.
+ *
+ * Possible X errors:
+ * BadValue - The screen doesn't exist.
+ * BadMatch - The NVIDIA driver is not present on that screen.
+ * BadAlloc - Insufficient resources to fulfill the request.
+ */
+
+Bool XNVCTRLSetStringAttribute(Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char *ptr);
+
+/*
+ * XNVCTRLSetTargetStringAttribute -
+ *
+ * Returns True if the operation succeded. Returns False otherwise.
+ *
+ * Possible X errors:
+ * BadValue - The screen doesn't exist.
+ * BadMatch - The NVIDIA driver is not present on that screen.
+ * BadAlloc - Insufficient resources to fulfill the request.
+ */
+
+Bool XNVCTRLSetTargetStringAttribute(Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char *ptr);
+
+/*
+ * XNVCTRLQueryValidAttributeValues -
+ *
+ * Returns True if the attribute exists. Returns False otherwise. If
+ * XNVCTRLQueryValidAttributeValues returns True, values will indicate
+ * the valid values for the specified attribute; see the description
+ * of NVCTRLAttributeValidValues in NVCtrl.h.
+ *
+ * Calling this function is equivalent to calling
+ * XNVCTRLQueryValidTargetAttributeValues() with the target_type set to
+ * NV_CTRL_TARGET_TYPE_X_SCREEN and target_id set to 'screen'.
+ */
+
+Bool XNVCTRLQueryValidAttributeValues(Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ NVCTRLAttributeValidValuesRec *values);
+
+/*
+ * XNVCTRLQueryValidTargetAttributeValues -
+ *
+ * Returns True if the attribute exists. Returns False otherwise. If
+ * XNVCTRLQueryValidTargetAttributeValues returns True, values will indicate
+ * the valid values for the specified attribute.
+ */
+
+Bool XNVCTRLQueryValidTargetAttributeValues(Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ NVCTRLAttributeValidValuesRec *values);
+
+/*
+ * XNVCTRLQueryValidTargetStringAttributeValues -
+ *
+ * Returns True if the attribute exists. Returns False otherwise. If
+ * XNVCTRLQueryValidTargetStringAttributeValues returns True, values will
+ * indicate the valid values for the specified attribute.
+ */
+
+Bool XNVCTRLQueryValidTargetStringAttributeValues(Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ NVCTRLAttributeValidValuesRec *values);
+
+/*
+ * XNVCTRLQueryAttributePermissions -
+ *
+ * Returns True if the attribute exists. Returns False otherwise. If
+ * XNVCTRLQueryAttributePermissions returns True, permissions will
+ * indicate the permission flags for the attribute.
+ */
+
+Bool XNVCTRLQueryAttributePermissions(Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions);
+
+/*
+ * XNVCTRLQueryStringAttributePermissions -
+ *
+ * Returns True if the attribute exists. Returns False otherwise. If
+ * XNVCTRLQueryStringAttributePermissions returns True, permissions will
+ * indicate the permission flags for the attribute.
+ */
+
+Bool XNVCTRLQueryStringAttributePermissions(Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions);
+
+/*
+ * XNVCTRLQueryBinaryDataAttributePermissions -
+ *
+ * Returns True if the attribute exists. Returns False otherwise. If
+ * XNVCTRLQueryBinaryDataAttributePermissions returns True, permissions
+ * will indicate the permission flags for the attribute.
+ */
+
+Bool XNVCTRLQueryBinaryDataAttributePermissions(Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions);
+
+/*
+ * XNVCTRLQueryStringOperationAttributePermissions -
+ *
+ * Returns True if the attribute exists. Returns False otherwise. If
+ * XNVCTRLQueryStringOperationAttributePermissions returns True,
+ * permissions will indicate the permission flags for the attribute.
+ */
+
+Bool XNVCTRLQueryStringOperationAttributePermissions(Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions);
+
+/*
+ * XNVCTRLSetGvoColorConversion -
+ *
+ * Sets the color conversion matrix, offset, and scale that should be
+ * used for GVO (Graphic to Video Out).
+ *
+ * The Color Space Conversion data is ordered like this:
+ *
+ * colorMatrix[0][0] // r.Y
+ * colorMatrix[0][1] // g.Y
+ * colorMatrix[0][2] // b.Y
+ *
+ * colorMatrix[1][0] // r.Cr
+ * colorMatrix[1][1] // g.Cr
+ * colorMatrix[1][2] // b.Cr
+ *
+ * colorMatrix[2][0] // r.Cb
+ * colorMatrix[2][1] // g.Cb
+ * colorMatrix[2][2] // b.Cb
+ *
+ * colorOffset[0] // Y
+ * colorOffset[1] // Cr
+ * colorOffset[2] // Cb
+ *
+ * colorScale[0] // Y
+ * colorScale[1] // Cr
+ * colorScale[2] // Cb
+ *
+ * where the data is used according to the following formulae:
+ *
+ * Y = colorOffset[0] + colorScale[0] *
+ * (R * colorMatrix[0][0] +
+ * G * colorMatrix[0][1] +
+ * B * colorMatrix[0][2]);
+ *
+ * Cr = colorOffset[1] + colorScale[1] *
+ * (R * colorMatrix[1][0] +
+ * G * colorMatrix[1][1] +
+ * B * colorMatrix[1][2]);
+ *
+ * Cb = colorOffset[2] + colorScale[2] *
+ * (R * colorMatrix[2][0] +
+ * G * colorMatrix[2][1] +
+ * B * colorMatrix[2][2]);
+ *
+ * Possible errors:
+ * BadMatch - The NVIDIA driver is not present on that screen.
+ * BadImplementation - GVO is not available on that screen.
+ */
+
+void XNVCTRLSetGvoColorConversion(Display *dpy,
+ int screen,
+ float colorMatrix[3][3],
+ float colorOffset[3],
+ float colorScale[3]);
+
+/*
+ * XNVCTRLQueryGvoColorConversion -
+ *
+ * Retrieves the color conversion matrix and color offset
+ * that are currently being used for GVO (Graphic to Video Out).
+ *
+ * The values are ordered within the arrays according to the comments
+ * for XNVCTRLSetGvoColorConversion().
+ *
+ * Possible errors:
+ * BadMatch - The NVIDIA driver is not present on that screen.
+ * BadImplementation - GVO is not available on that screen.
+ */
+
+Bool XNVCTRLQueryGvoColorConversion(Display *dpy,
+ int screen,
+ float colorMatrix[3][3],
+ float colorOffset[3],
+ float colorScale[3]);
+
+/*
+ * XNVCTRLQueryBinaryData -
+ *
+ * Returns True if the attribute exists. Returns False otherwise.
+ * If XNVCTRLQueryBinaryData returns True, *ptr will point to an
+ * allocated block of memory containing the binary data attribute
+ * requested. It is the caller's responsibility to free the data
+ * when done. len will list the length of the binary data.
+ *
+ * Calling this function is equivalent to calling
+ * XNVCTRLQueryTargetBinaryData() with the target_type set to
+ * NV_CTRL_TARGET_TYPE_X_SCREEN and target_id set to 'screen'.
+ *
+ * Possible errors:
+ * BadValue - The screen doesn't exist.
+ * BadMatch - The NVIDIA driver is not present on that screen.
+ * BadAlloc - Insufficient resources to fulfill the request.
+ */
+
+Bool XNVCTRLQueryBinaryData(Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ unsigned char **ptr,
+ int *len);
+
+/*
+ * XNVCTRLQueryTargetBinaryData -
+ *
+ * Returns True if the attribute exists. Returns False otherwise.
+ * If XNVCTRLQueryTargetBinaryData returns True, *ptr will point to an
+ * allocated block of memory containing the binary data attribute
+ * requested. It is the caller's responsibility to free the data
+ * when done. len will list the length of the binary data.
+ *
+ * Possible errors:
+ * BadValue - The target doesn't exist.
+ * BadMatch - The NVIDIA driver does not control the target.
+ * BadAlloc - Insufficient resources to fulfill the request.
+ */
+
+Bool XNVCTRLQueryTargetBinaryData(Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ unsigned char **ptr,
+ int *len);
+
+/*
+ * XNVCTRLStringOperation -
+ *
+ * Takes a string as input and returns a Xmalloc'ed string as output.
+ * Returns True on success and False on failure.
+ */
+
+Bool XNVCTRLStringOperation(Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char *pIn,
+ char **ppOut);
+
+/*
+ * XNVCtrlSelectNotify -
+ *
+ * This enables/disables receiving of NV-CONTROL events. The type
+ * specifies the type of event to enable (currently, the only
+ * type that can be requested per-screen with XNVCtrlSelectNotify()
+ * is ATTRIBUTE_CHANGED_EVENT); onoff controls whether receiving this
+ * type of event should be enabled (True) or disabled (False).
+ *
+ * Returns True if successful, or False if the screen is not
+ * controlled by the NVIDIA driver.
+ */
+
+Bool XNVCtrlSelectNotify(Display *dpy, int screen, int type, Bool onoff);
+
+/*
+ * XNVCtrlSelectTargetNotify -
+ *
+ * This enables/disables receiving of NV-CONTROL events that happen on
+ * the specified target. The notify_type specifies the type of event to
+ * enable (currently, the only type that can be requested per-target with
+ * XNVCtrlSelectTargetNotify() is TARGET_ATTRIBUTE_CHANGED_EVENT); onoff
+ * controls whether receiving this type of event should be enabled (True)
+ * or disabled (False).
+ *
+ * Returns True if successful, or False if the target is not
+ * controlled by the NVIDIA driver.
+ */
+
+Bool XNVCtrlSelectTargetNotify(Display *dpy,
+ int target_type,
+ int target_id,
+ int notify_type,
+ Bool onoff);
+
+/*
+ * XNVCtrlEvent structure
+ */
+
+typedef struct
+{
+ int type;
+ unsigned long serial;
+ Bool send_event; /* always FALSE, we don't allow send_events */
+ Display *display;
+ Time time;
+ int screen;
+ unsigned int display_mask;
+ unsigned int attribute;
+ int value;
+} XNVCtrlAttributeChangedEvent;
+
+typedef union
+{
+ int type;
+ XNVCtrlAttributeChangedEvent attribute_changed;
+ long pad[24];
+} XNVCtrlEvent;
+
+/*
+ * XNVCtrlEventTarget structure
+ */
+
+typedef struct
+{
+ int type;
+ unsigned long serial;
+ Bool send_event; /* always FALSE, we don't allow send_events */
+ Display *display;
+ Time time;
+ int target_type;
+ int target_id;
+ unsigned int display_mask;
+ unsigned int attribute;
+ int value;
+} XNVCtrlAttributeChangedEventTarget;
+
+typedef union
+{
+ int type;
+ XNVCtrlAttributeChangedEventTarget attribute_changed;
+ long pad[24];
+} XNVCtrlEventTarget;
+
+/*
+ * XNVCtrlEventTargetAvailability structure
+ */
+
+typedef struct
+{
+ int type;
+ unsigned long serial;
+ Bool send_event; /* always FALSE, we don't allow send_events */
+ Display *display;
+ Time time;
+ int target_type;
+ int target_id;
+ unsigned int display_mask;
+ unsigned int attribute;
+ int value;
+ Bool availability;
+} XNVCtrlAttributeChangedEventTargetAvailability;
+
+typedef union
+{
+ int type;
+ XNVCtrlAttributeChangedEventTargetAvailability attribute_changed;
+ long pad[24];
+} XNVCtrlEventTargetAvailability;
+
+/*
+ * XNVCtrlStringEventTarget structure
+ */
+
+typedef struct
+{
+ int type;
+ unsigned long serial;
+ Bool send_event; /* always FALSE, we don't allow send_events */
+ Display *display;
+ Time time;
+ int target_type;
+ int target_id;
+ unsigned int display_mask;
+ unsigned int attribute;
+} XNVCtrlStringAttributeChangedEventTarget;
+
+typedef union
+{
+ int type;
+ XNVCtrlStringAttributeChangedEventTarget attribute_changed;
+ long pad[24];
+} XNVCtrlStringEventTarget;
+
+/*
+ * XNVCtrlBinaryEventTarget structure
+ */
+
+typedef struct
+{
+ int type;
+ unsigned long serial;
+ Bool send_event; /* always FALSE, we don't allow send_events */
+ Display *display;
+ Time time;
+ int target_type;
+ int target_id;
+ unsigned int display_mask;
+ unsigned int attribute;
+} XNVCtrlBinaryAttributeChangedEventTarget;
+
+typedef union
+{
+ int type;
+ XNVCtrlBinaryAttributeChangedEventTarget attribute_changed;
+ long pad[24];
+} XNVCtrlBinaryEventTarget;
+
+#if defined __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* __NVCTRLLIB_H */
diff --git a/src/3rdparty/angle/src/third_party/libXNVCtrl/README.angle b/src/3rdparty/angle/src/third_party/libXNVCtrl/README.angle
new file mode 100644
index 0000000000..22b9bd0aac
--- /dev/null
+++ b/src/3rdparty/angle/src/third_party/libXNVCtrl/README.angle
@@ -0,0 +1,14 @@
+Name: NVidia Control X Extension Library
+Short Name: libXNVCtrl
+URL: http://cgit.freedesktop.org/~aplattner/nvidia-settings/
+Version: unknown
+Date: 2008
+License: MIT
+Security Critical: no
+
+Description:
+This package provides access to NVidia Control X Extension. It is used to determine the version of the NVIDIA driver in use.
+
+The current version is pulled from nvidia-settings-302.17.
+
+Local Modifications:
diff --git a/src/3rdparty/angle/src/third_party/libXNVCtrl/nv_control.h b/src/3rdparty/angle/src/third_party/libXNVCtrl/nv_control.h
new file mode 100644
index 0000000000..5023c9b58c
--- /dev/null
+++ b/src/3rdparty/angle/src/third_party/libXNVCtrl/nv_control.h
@@ -0,0 +1,652 @@
+/*
+ * Copyright (c) 2008 NVIDIA, Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ *
+ * NV-CONTROL Protocol Version History
+ *
+ * 1.0 - 1.5 NVIDIA Internal development versions
+ * 1.6 Initial public version
+ * 1.7 Added QueryBinaryData request
+ * 1.8 Added TargetTypes
+ * 1.9 Added QueryTargetCount request
+ * 1.10 Fixed target type/id byte ordering for compatibility with
+ * pre-1.8 NV-CONTROL clients
+ * 1.11 NVIDIA Internal development version
+ * 1.12 Added StringOperation request
+ * 1.13 NVIDIA Internal development version
+ * 1.14 Fixed an NV_CTRL_BINARY_DATA_MODELINES double scan modeline
+ * reporting bug (vsyncstart, vsyncend, and vtotal were incorrectly
+ * doubled)
+ * 1.15 Added AVAILABILITY_TARGET_ATTRIBUTE_CHANGED_EVENT
+ * 1.16 Added TARGET_STRING_ATTRIBUTE_CHANGED_EVENT
+ * 1.17 Added TARGET_BINARY_ATTRIBUTE_CHANGED_EVENT
+ * 1.18 Updated QueryTargetCount to return a count of 0, rather than
+ * BadMatch, if an unknown TargetType is specified
+ * 1.19 Added TargetType support for SetAttributeAndGetStatus and
+ * SetStringAttribute requests
+ * 1.20 Added COOLER TargetType
+ * 1.21 Added initial 64-bit integer attribute support (read-only)
+ * 1.22 Added X_nvCtrlQueryValidStringAttributeValues to check
+ * string attribute permissions.
+ * 1.23 Added SENSOR TargetType
+ * 1.24 Fixed a bug where SLI_MOSAIC_MODE_AVAILABLE attribute would
+ * report false positives via the GPU and X screen target types
+ * 1.25 Added 3D_VISION_PRO_TRANSCEIVER TargetType
+ * 1.26 Added XNVCTRLQueryXXXAttributePermissions.
+ * 1.27 Added DISPLAY TargetType
+ * 1.28 Added NV_CTRL_CURRENT_METAMODE_ID: clients should use this
+ * attribute to switch MetaModes, rather than pass the MetaMode ID
+ * through the RRSetScreenConfig protocol request.
+ */
+
+#ifndef __NVCONTROL_H
+#define __NVCONTROL_H
+
+#define NV_CONTROL_ERRORS 0
+#define NV_CONTROL_EVENTS 5
+#define NV_CONTROL_NAME "NV-CONTROL"
+
+#define NV_CONTROL_MAJOR 1
+#define NV_CONTROL_MINOR 28
+
+#define X_nvCtrlQueryExtension 0
+#define X_nvCtrlIsNv 1
+#define X_nvCtrlQueryAttribute 2
+#define X_nvCtrlSetAttribute 3
+#define X_nvCtrlQueryStringAttribute 4
+#define X_nvCtrlQueryValidAttributeValues 5
+#define X_nvCtrlSelectNotify 6
+#define X_nvCtrlSetGvoColorConversionDeprecated 7
+#define X_nvCtrlQueryGvoColorConversionDeprecated 8
+#define X_nvCtrlSetStringAttribute 9
+/* STUB X_nvCtrlQueryDDCCILutSize 10 */
+/* STUB X_nvCtrlQueryDDCCISinglePointLutOperation 11 */
+/* STUB X_nvCtrlSetDDCCISinglePointLutOperation 12 */
+/* STUB X_nvCtrlQueryDDCCIBlockLutOperation 13 */
+/* STUB X_nvCtrlSetDDCCIBlockLutOperation 14 */
+/* STUB X_nvCtrlSetDDCCIRemoteProcedureCall 15 */
+/* STUB X_nvCtrlQueryDDCCIDisplayControllerType 16 */
+/* STUB X_nvCtrlQueryDDCCICapabilities 17 */
+/* STUB X_nvCtrlQueryDDCCITimingReport 18 */
+#define X_nvCtrlSetAttributeAndGetStatus 19
+#define X_nvCtrlQueryBinaryData 20
+#define X_nvCtrlSetGvoColorConversion 21
+#define X_nvCtrlQueryGvoColorConversion 22
+#define X_nvCtrlSelectTargetNotify 23
+#define X_nvCtrlQueryTargetCount 24
+#define X_nvCtrlStringOperation 25
+#define X_nvCtrlQueryValidAttributeValues64 26
+#define X_nvCtrlQueryAttribute64 27
+#define X_nvCtrlQueryValidStringAttributeValues 28
+#define X_nvCtrlQueryAttributePermissions 29
+#define X_nvCtrlQueryStringAttributePermissions 30
+#define X_nvCtrlQueryBinaryDataAttributePermissions 31
+#define X_nvCtrlQueryStringOperationAttributePermissions 32
+
+#define X_nvCtrlLastRequest (X_nvCtrlQueryStringOperationAttributePermissions + 1)
+
+/* Define 32 bit floats */
+typedef float FLOAT32;
+#ifndef F32
+#define F32
+#endif
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+} xnvCtrlQueryExtensionReq;
+#define sz_xnvCtrlQueryExtensionReq 4
+
+typedef struct
+{
+ BYTE type; /* X_Reply */
+ CARD8 padb1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD16 major B16;
+ CARD16 minor B16;
+ CARD32 padl4 B32;
+ CARD32 padl5 B32;
+ CARD32 padl6 B32;
+ CARD32 padl7 B32;
+ CARD32 padl8 B32;
+} xnvCtrlQueryExtensionReply;
+#define sz_xnvCtrlQueryExtensionReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD32 screen B32;
+} xnvCtrlIsNvReq;
+#define sz_xnvCtrlIsNvReq 8
+
+typedef struct
+{
+ BYTE type; /* X_Reply */
+ CARD8 padb1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 isnv B32;
+ CARD32 padl4 B32;
+ CARD32 padl5 B32;
+ CARD32 padl6 B32;
+ CARD32 padl7 B32;
+ CARD32 padl8 B32;
+} xnvCtrlIsNvReply;
+#define sz_xnvCtrlIsNvReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD32 target_type B32;
+} xnvCtrlQueryTargetCountReq;
+#define sz_xnvCtrlQueryTargetCountReq 8
+
+typedef struct
+{
+ BYTE type; /* X_Reply */
+ CARD8 padb1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 count B32;
+ CARD32 padl4 B32;
+ CARD32 padl5 B32;
+ CARD32 padl6 B32;
+ CARD32 padl7 B32;
+ CARD32 padl8 B32;
+} xnvCtrlQueryTargetCountReply;
+#define sz_xnvCtrlQueryTargetCountReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_id B16; /* X screen number or GPU number */
+ CARD16 target_type B16; /* X screen or GPU */
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+} xnvCtrlQueryAttributeReq;
+#define sz_xnvCtrlQueryAttributeReq 16
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ INT32 value B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+} xnvCtrlQueryAttributeReply;
+#define sz_xnvCtrlQueryAttributeReply 32
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ CARD32 pad3 B32;
+ int64_t value_64;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+} xnvCtrlQueryAttribute64Reply;
+#define sz_xnvCtrlQueryAttribute64Reply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_id B16;
+ CARD16 target_type B16;
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+ INT32 value B32;
+} xnvCtrlSetAttributeReq;
+#define sz_xnvCtrlSetAttributeReq 20
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_id B16;
+ CARD16 target_type B16;
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+ INT32 value B32;
+} xnvCtrlSetAttributeAndGetStatusReq;
+#define sz_xnvCtrlSetAttributeAndGetStatusReq 20
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+} xnvCtrlSetAttributeAndGetStatusReply;
+#define sz_xnvCtrlSetAttributeAndGetStatusReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_id B16; /* X screen number or GPU number */
+ CARD16 target_type B16; /* X screen or GPU */
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+} xnvCtrlQueryStringAttributeReq;
+#define sz_xnvCtrlQueryStringAttributeReq 16
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ CARD32 n B32; /* Length of string */
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+} xnvCtrlQueryStringAttributeReply;
+#define sz_xnvCtrlQueryStringAttributeReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_id B16;
+ CARD16 target_type B16;
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+ CARD32 num_bytes B32;
+} xnvCtrlSetStringAttributeReq;
+#define sz_xnvCtrlSetStringAttributeReq 20
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+} xnvCtrlSetStringAttributeReply;
+#define sz_xnvCtrlSetStringAttributeReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_id B16; /* X screen number or GPU number */
+ CARD16 target_type B16; /* X screen or GPU */
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+} xnvCtrlQueryValidAttributeValuesReq;
+#define sz_xnvCtrlQueryValidAttributeValuesReq 16
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ INT32 attr_type B32;
+ INT32 min B32;
+ INT32 max B32;
+ CARD32 bits B32;
+ CARD32 perms B32;
+} xnvCtrlQueryValidAttributeValuesReply;
+#define sz_xnvCtrlQueryValidAttributeValuesReply 32
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ INT32 attr_type B32;
+ int64_t min_64;
+ int64_t max_64;
+ CARD64 bits_64;
+ CARD32 perms B32;
+ CARD32 pad1 B32;
+} xnvCtrlQueryValidAttributeValues64Reply;
+#define sz_xnvCtrlQueryValidAttributeValues64Reply 48
+#define sz_xnvCtrlQueryValidAttributeValues64Reply_extra ((48 - 32) >> 2)
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD32 attribute B32;
+} xnvCtrlQueryAttributePermissionsReq;
+#define sz_xnvCtrlQueryAttributePermissionsReq 8
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ INT32 attr_type B32;
+ CARD32 perms B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+ CARD32 pad8 B32;
+} xnvCtrlQueryAttributePermissionsReply;
+#define sz_xnvCtrlQueryAttributePermissionsReply 32
+
+/* Set GVO Color Conversion request (deprecated) */
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD32 screen B32;
+ FLOAT32 row1_col1 F32;
+ FLOAT32 row1_col2 F32;
+ FLOAT32 row1_col3 F32;
+ FLOAT32 row1_col4 F32;
+ FLOAT32 row2_col1 F32;
+ FLOAT32 row2_col2 F32;
+ FLOAT32 row2_col3 F32;
+ FLOAT32 row2_col4 F32;
+ FLOAT32 row3_col1 F32;
+ FLOAT32 row3_col2 F32;
+ FLOAT32 row3_col3 F32;
+ FLOAT32 row3_col4 F32;
+} xnvCtrlSetGvoColorConversionDeprecatedReq;
+#define sz_xnvCtrlSetGvoColorConversionDeprecatedReq 56
+
+/* Query GVO Color Conversion request (deprecated) */
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD32 screen B32;
+} xnvCtrlQueryGvoColorConversionDeprecatedReq;
+#define sz_xnvCtrlQueryGvoColorConversionDeprecatedReq 8
+
+/* Query GVO Color Conversion reply (deprecated) */
+typedef struct
+{
+ BYTE type; /* X_Reply */
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+ CARD32 pad8 B32;
+} xnvCtrlQueryGvoColorConversionDeprecatedReply;
+#define sz_xnvCtrlQueryGvoColorConversionDeprecatedReply 32
+
+/* Set GVO Color Conversion request */
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD32 screen B32;
+
+ FLOAT32 cscMatrix_y_r F32;
+ FLOAT32 cscMatrix_y_g F32;
+ FLOAT32 cscMatrix_y_b F32;
+
+ FLOAT32 cscMatrix_cr_r F32;
+ FLOAT32 cscMatrix_cr_g F32;
+ FLOAT32 cscMatrix_cr_b F32;
+
+ FLOAT32 cscMatrix_cb_r F32;
+ FLOAT32 cscMatrix_cb_g F32;
+ FLOAT32 cscMatrix_cb_b F32;
+
+ FLOAT32 cscOffset_y F32;
+ FLOAT32 cscOffset_cr F32;
+ FLOAT32 cscOffset_cb F32;
+
+ FLOAT32 cscScale_y F32;
+ FLOAT32 cscScale_cr F32;
+ FLOAT32 cscScale_cb F32;
+
+} xnvCtrlSetGvoColorConversionReq;
+#define sz_xnvCtrlSetGvoColorConversionReq 68
+
+/* Query GVO Color Conversion request */
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD32 screen B32;
+} xnvCtrlQueryGvoColorConversionReq;
+#define sz_xnvCtrlQueryGvoColorConversionReq 8
+
+/* Query GVO Color Conversion reply */
+typedef struct
+{
+ BYTE type; /* X_Reply */
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+ CARD32 pad8 B32;
+} xnvCtrlQueryGvoColorConversionReply;
+#define sz_xnvCtrlQueryGvoColorConversionReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_id B16; /* X screen number or GPU number */
+ CARD16 target_type B16; /* X screen or GPU */
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+} xnvCtrlQueryBinaryDataReq;
+#define sz_xnvCtrlQueryBinaryDataReq 16
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ CARD32 n B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+} xnvCtrlQueryBinaryDataReply;
+#define sz_xnvCtrlQueryBinaryDataReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD16 notifyType B16;
+ CARD16 onoff B16;
+} xnvCtrlSelectNotifyReq;
+#define sz_xnvCtrlSelectNotifyReq 12
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_id B16; /* X screen number or GPU number */
+ CARD16 target_type B16; /* X screen or GPU */
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+ CARD32 num_bytes B32; /* Length of string */
+} xnvCtrlStringOperationReq;
+#define sz_xnvCtrlStringOperationReq 20
+
+typedef struct
+{
+ BYTE type; /* X_Reply */
+ CARD8 padb1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 ret B32;
+ CARD32 num_bytes B32; /* Length of string */
+ CARD32 padl4 B32;
+ CARD32 padl5 B32;
+ CARD32 padl6 B32;
+ CARD32 padl7 B32;
+} xnvCtrlStringOperationReply;
+#define sz_xnvCtrlStringOperationReply 32
+
+typedef struct
+{
+ union
+ {
+ struct
+ {
+ BYTE type;
+ BYTE detail;
+ CARD16 sequenceNumber B16;
+ } u;
+ struct
+ {
+ BYTE type;
+ BYTE detail;
+ CARD16 sequenceNumber B16;
+ CARD32 time B32;
+ CARD32 screen B32;
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+ CARD32 value B32;
+ CARD32 pad0 B32;
+ CARD32 pad1 B32;
+ } attribute_changed;
+ } u;
+} xnvctrlEvent;
+
+/*
+ * Leave target_type before target_id for the
+ * xnvCtrlSelectTargetNotifyReq and xnvctrlEventTarget
+ * structures, even though other request protocol structures
+ * store target_id in the bottom 16-bits of the second DWORD of the
+ * structures. The event-related structures were added in version
+ * 1.8, and so there is no prior version with which to maintain
+ * compatibility.
+ */
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_type B16; /* Don't swap these */
+ CARD16 target_id B16;
+ CARD16 notifyType B16;
+ CARD16 onoff B16;
+} xnvCtrlSelectTargetNotifyReq;
+#define sz_xnvCtrlSelectTargetNotifyReq 12
+
+typedef struct
+{
+ union
+ {
+ struct
+ {
+ BYTE type;
+ BYTE detail;
+ CARD16 sequenceNumber B16;
+ } u;
+ struct
+ {
+ BYTE type;
+ BYTE detail;
+ CARD16 sequenceNumber B16;
+ CARD32 time B32;
+ CARD16 target_type B16; /* Don't swap these */
+ CARD16 target_id B16;
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+ CARD32 value B32;
+ CARD32 pad0 B32;
+ CARD32 pad1 B32;
+ } attribute_changed;
+ struct
+ {
+ BYTE type;
+ BYTE detail;
+ CARD16 sequenceNumber B16;
+ CARD32 time B32;
+ CARD16 target_type B16; /* Don't swap these */
+ CARD16 target_id B16;
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+ CARD32 value B32;
+ CARD8 availability;
+ CARD8 pad0;
+ CARD16 pad1 B16;
+ CARD32 pad2 B32;
+ } availability_changed;
+ } u;
+} xnvctrlEventTarget;
+
+#endif /* __NVCONTROL_H */
diff --git a/src/3rdparty/angle/src/third_party/murmurhash/LICENSE b/src/3rdparty/angle/src/third_party/murmurhash/LICENSE
deleted file mode 100644
index 6a385f0f07..0000000000
--- a/src/3rdparty/angle/src/third_party/murmurhash/LICENSE
+++ /dev/null
@@ -1,2 +0,0 @@
-// MurmurHash3 was written by Austin Appleby, and is placed in the public
-// domain. The author hereby disclaims copyright to this source code. \ No newline at end of file
diff --git a/src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.cpp b/src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.cpp
deleted file mode 100644
index aa7982d3ee..0000000000
--- a/src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.cpp
+++ /dev/null
@@ -1,335 +0,0 @@
-//-----------------------------------------------------------------------------
-// MurmurHash3 was written by Austin Appleby, and is placed in the public
-// domain. The author hereby disclaims copyright to this source code.
-
-// Note - The x86 and x64 versions do _not_ produce the same results, as the
-// algorithms are optimized for their respective platforms. You can still
-// compile and run any of them on any platform, but your performance with the
-// non-native version will be less than optimal.
-
-#include "MurmurHash3.h"
-
-//-----------------------------------------------------------------------------
-// Platform-specific functions and macros
-
-// Microsoft Visual Studio
-
-#if defined(_MSC_VER)
-
-#define FORCE_INLINE __forceinline
-
-#include <stdlib.h>
-
-#define ROTL32(x,y) _rotl(x,y)
-#define ROTL64(x,y) _rotl64(x,y)
-
-#define BIG_CONSTANT(x) (x)
-
-// Other compilers
-
-#else // defined(_MSC_VER)
-
-#define FORCE_INLINE inline __attribute__((always_inline))
-
-inline uint32_t rotl32 ( uint32_t x, int8_t r )
-{
- return (x << r) | (x >> (32 - r));
-}
-
-inline uint64_t rotl64 ( uint64_t x, int8_t r )
-{
- return (x << r) | (x >> (64 - r));
-}
-
-#define ROTL32(x,y) rotl32(x,y)
-#define ROTL64(x,y) rotl64(x,y)
-
-#define BIG_CONSTANT(x) (x##LLU)
-
-#endif // !defined(_MSC_VER)
-
-//-----------------------------------------------------------------------------
-// Block read - if your platform needs to do endian-swapping or can only
-// handle aligned reads, do the conversion here
-
-FORCE_INLINE uint32_t getblock32 ( const uint32_t * p, int i )
-{
- return p[i];
-}
-
-FORCE_INLINE uint64_t getblock64 ( const uint64_t * p, int i )
-{
- return p[i];
-}
-
-//-----------------------------------------------------------------------------
-// Finalization mix - force all bits of a hash block to avalanche
-
-FORCE_INLINE uint32_t fmix32 ( uint32_t h )
-{
- h ^= h >> 16;
- h *= 0x85ebca6b;
- h ^= h >> 13;
- h *= 0xc2b2ae35;
- h ^= h >> 16;
-
- return h;
-}
-
-//----------
-
-FORCE_INLINE uint64_t fmix64 ( uint64_t k )
-{
- k ^= k >> 33;
- k *= BIG_CONSTANT(0xff51afd7ed558ccd);
- k ^= k >> 33;
- k *= BIG_CONSTANT(0xc4ceb9fe1a85ec53);
- k ^= k >> 33;
-
- return k;
-}
-
-//-----------------------------------------------------------------------------
-
-void MurmurHash3_x86_32 ( const void * key, int len,
- uint32_t seed, void * out )
-{
- const uint8_t * data = (const uint8_t*)key;
- const int nblocks = len / 4;
-
- uint32_t h1 = seed;
-
- const uint32_t c1 = 0xcc9e2d51;
- const uint32_t c2 = 0x1b873593;
-
- //----------
- // body
-
- const uint32_t * blocks = (const uint32_t *)(data + nblocks*4);
-
- for(int i = -nblocks; i; i++)
- {
- uint32_t k1 = getblock32(blocks,i);
-
- k1 *= c1;
- k1 = ROTL32(k1,15);
- k1 *= c2;
-
- h1 ^= k1;
- h1 = ROTL32(h1,13);
- h1 = h1*5+0xe6546b64;
- }
-
- //----------
- // tail
-
- const uint8_t * tail = (const uint8_t*)(data + nblocks*4);
-
- uint32_t k1 = 0;
-
- switch(len & 3)
- {
- case 3: k1 ^= tail[2] << 16;
- case 2: k1 ^= tail[1] << 8;
- case 1: k1 ^= tail[0];
- k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1;
- };
-
- //----------
- // finalization
-
- h1 ^= len;
-
- h1 = fmix32(h1);
-
- *(uint32_t*)out = h1;
-}
-
-//-----------------------------------------------------------------------------
-
-void MurmurHash3_x86_128 ( const void * key, const int len,
- uint32_t seed, void * out )
-{
- const uint8_t * data = (const uint8_t*)key;
- const int nblocks = len / 16;
-
- uint32_t h1 = seed;
- uint32_t h2 = seed;
- uint32_t h3 = seed;
- uint32_t h4 = seed;
-
- const uint32_t c1 = 0x239b961b;
- const uint32_t c2 = 0xab0e9789;
- const uint32_t c3 = 0x38b34ae5;
- const uint32_t c4 = 0xa1e38b93;
-
- //----------
- // body
-
- const uint32_t * blocks = (const uint32_t *)(data + nblocks*16);
-
- for(int i = -nblocks; i; i++)
- {
- uint32_t k1 = getblock32(blocks,i*4+0);
- uint32_t k2 = getblock32(blocks,i*4+1);
- uint32_t k3 = getblock32(blocks,i*4+2);
- uint32_t k4 = getblock32(blocks,i*4+3);
-
- k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1;
-
- h1 = ROTL32(h1,19); h1 += h2; h1 = h1*5+0x561ccd1b;
-
- k2 *= c2; k2 = ROTL32(k2,16); k2 *= c3; h2 ^= k2;
-
- h2 = ROTL32(h2,17); h2 += h3; h2 = h2*5+0x0bcaa747;
-
- k3 *= c3; k3 = ROTL32(k3,17); k3 *= c4; h3 ^= k3;
-
- h3 = ROTL32(h3,15); h3 += h4; h3 = h3*5+0x96cd1c35;
-
- k4 *= c4; k4 = ROTL32(k4,18); k4 *= c1; h4 ^= k4;
-
- h4 = ROTL32(h4,13); h4 += h1; h4 = h4*5+0x32ac3b17;
- }
-
- //----------
- // tail
-
- const uint8_t * tail = (const uint8_t*)(data + nblocks*16);
-
- uint32_t k1 = 0;
- uint32_t k2 = 0;
- uint32_t k3 = 0;
- uint32_t k4 = 0;
-
- switch(len & 15)
- {
- case 15: k4 ^= tail[14] << 16;
- case 14: k4 ^= tail[13] << 8;
- case 13: k4 ^= tail[12] << 0;
- k4 *= c4; k4 = ROTL32(k4,18); k4 *= c1; h4 ^= k4;
-
- case 12: k3 ^= tail[11] << 24;
- case 11: k3 ^= tail[10] << 16;
- case 10: k3 ^= tail[ 9] << 8;
- case 9: k3 ^= tail[ 8] << 0;
- k3 *= c3; k3 = ROTL32(k3,17); k3 *= c4; h3 ^= k3;
-
- case 8: k2 ^= tail[ 7] << 24;
- case 7: k2 ^= tail[ 6] << 16;
- case 6: k2 ^= tail[ 5] << 8;
- case 5: k2 ^= tail[ 4] << 0;
- k2 *= c2; k2 = ROTL32(k2,16); k2 *= c3; h2 ^= k2;
-
- case 4: k1 ^= tail[ 3] << 24;
- case 3: k1 ^= tail[ 2] << 16;
- case 2: k1 ^= tail[ 1] << 8;
- case 1: k1 ^= tail[ 0] << 0;
- k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1;
- };
-
- //----------
- // finalization
-
- h1 ^= len; h2 ^= len; h3 ^= len; h4 ^= len;
-
- h1 += h2; h1 += h3; h1 += h4;
- h2 += h1; h3 += h1; h4 += h1;
-
- h1 = fmix32(h1);
- h2 = fmix32(h2);
- h3 = fmix32(h3);
- h4 = fmix32(h4);
-
- h1 += h2; h1 += h3; h1 += h4;
- h2 += h1; h3 += h1; h4 += h1;
-
- ((uint32_t*)out)[0] = h1;
- ((uint32_t*)out)[1] = h2;
- ((uint32_t*)out)[2] = h3;
- ((uint32_t*)out)[3] = h4;
-}
-
-//-----------------------------------------------------------------------------
-
-void MurmurHash3_x64_128 ( const void * key, const int len,
- const uint32_t seed, void * out )
-{
- const uint8_t * data = (const uint8_t*)key;
- const int nblocks = len / 16;
-
- uint64_t h1 = seed;
- uint64_t h2 = seed;
-
- const uint64_t c1 = BIG_CONSTANT(0x87c37b91114253d5);
- const uint64_t c2 = BIG_CONSTANT(0x4cf5ad432745937f);
-
- //----------
- // body
-
- const uint64_t * blocks = (const uint64_t *)(data);
-
- for(int i = 0; i < nblocks; i++)
- {
- uint64_t k1 = getblock64(blocks,i*2+0);
- uint64_t k2 = getblock64(blocks,i*2+1);
-
- k1 *= c1; k1 = ROTL64(k1,31); k1 *= c2; h1 ^= k1;
-
- h1 = ROTL64(h1,27); h1 += h2; h1 = h1*5+0x52dce729;
-
- k2 *= c2; k2 = ROTL64(k2,33); k2 *= c1; h2 ^= k2;
-
- h2 = ROTL64(h2,31); h2 += h1; h2 = h2*5+0x38495ab5;
- }
-
- //----------
- // tail
-
- const uint8_t * tail = (const uint8_t*)(data + nblocks*16);
-
- uint64_t k1 = 0;
- uint64_t k2 = 0;
-
- switch(len & 15)
- {
- case 15: k2 ^= ((uint64_t)tail[14]) << 48;
- case 14: k2 ^= ((uint64_t)tail[13]) << 40;
- case 13: k2 ^= ((uint64_t)tail[12]) << 32;
- case 12: k2 ^= ((uint64_t)tail[11]) << 24;
- case 11: k2 ^= ((uint64_t)tail[10]) << 16;
- case 10: k2 ^= ((uint64_t)tail[ 9]) << 8;
- case 9: k2 ^= ((uint64_t)tail[ 8]) << 0;
- k2 *= c2; k2 = ROTL64(k2,33); k2 *= c1; h2 ^= k2;
-
- case 8: k1 ^= ((uint64_t)tail[ 7]) << 56;
- case 7: k1 ^= ((uint64_t)tail[ 6]) << 48;
- case 6: k1 ^= ((uint64_t)tail[ 5]) << 40;
- case 5: k1 ^= ((uint64_t)tail[ 4]) << 32;
- case 4: k1 ^= ((uint64_t)tail[ 3]) << 24;
- case 3: k1 ^= ((uint64_t)tail[ 2]) << 16;
- case 2: k1 ^= ((uint64_t)tail[ 1]) << 8;
- case 1: k1 ^= ((uint64_t)tail[ 0]) << 0;
- k1 *= c1; k1 = ROTL64(k1,31); k1 *= c2; h1 ^= k1;
- };
-
- //----------
- // finalization
-
- h1 ^= len; h2 ^= len;
-
- h1 += h2;
- h2 += h1;
-
- h1 = fmix64(h1);
- h2 = fmix64(h2);
-
- h1 += h2;
- h2 += h1;
-
- ((uint64_t*)out)[0] = h1;
- ((uint64_t*)out)[1] = h2;
-}
-
-//-----------------------------------------------------------------------------
-
diff --git a/src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.h b/src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.h
deleted file mode 100644
index e1c6d34976..0000000000
--- a/src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.h
+++ /dev/null
@@ -1,37 +0,0 @@
-//-----------------------------------------------------------------------------
-// MurmurHash3 was written by Austin Appleby, and is placed in the public
-// domain. The author hereby disclaims copyright to this source code.
-
-#ifndef _MURMURHASH3_H_
-#define _MURMURHASH3_H_
-
-//-----------------------------------------------------------------------------
-// Platform-specific functions and macros
-
-// Microsoft Visual Studio
-
-#if defined(_MSC_VER) && (_MSC_VER < 1600)
-
-typedef unsigned char uint8_t;
-typedef unsigned int uint32_t;
-typedef unsigned __int64 uint64_t;
-
-// Other compilers
-
-#else // defined(_MSC_VER)
-
-#include <stdint.h>
-
-#endif // !defined(_MSC_VER)
-
-//-----------------------------------------------------------------------------
-
-void MurmurHash3_x86_32 ( const void * key, int len, uint32_t seed, void * out );
-
-void MurmurHash3_x86_128 ( const void * key, int len, uint32_t seed, void * out );
-
-void MurmurHash3_x64_128 ( const void * key, int len, uint32_t seed, void * out );
-
-//-----------------------------------------------------------------------------
-
-#endif // _MURMURHASH3_H_
diff --git a/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp b/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp
index fc05526681..97dfcaac51 100644
--- a/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp
+++ b/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp
@@ -26,7 +26,7 @@
#include <windows.h>
#include "common/platform.h"
-#if _WIN32_WINNT_WINBLUE && WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
+#if _WIN32_WINNT_WINBLUE
#include <versionhelpers.h>
#endif
diff --git a/src/3rdparty/angle/src/third_party/trace_event/trace_event.h b/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
index 3c85d22efa..bdb8804428 100644
--- a/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
+++ b/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
@@ -690,27 +690,27 @@ static inline void setTraceValue(const std::string& arg,
// store pointers to the internal c_str and pass through to the tracing API, the
// arg values must live throughout these procedures.
-static inline angle::Platform::TraceEventHandle addTraceEvent(
- char phase,
- const unsigned char* categoryEnabled,
- const char* name,
- unsigned long long id,
- unsigned char flags) {
+static inline angle::TraceEventHandle addTraceEvent(char phase,
+ const unsigned char *categoryEnabled,
+ const char *name,
+ unsigned long long id,
+ unsigned char flags)
+{
return TRACE_EVENT_API_ADD_TRACE_EVENT(
phase, categoryEnabled, name, id,
zeroNumArgs, 0, 0, 0,
flags);
}
-template<class ARG1_TYPE>
-static inline angle::Platform::TraceEventHandle addTraceEvent(
- char phase,
- const unsigned char* categoryEnabled,
- const char* name,
- unsigned long long id,
- unsigned char flags,
- const char* arg1Name,
- const ARG1_TYPE& arg1Val) {
+template <class ARG1_TYPE>
+static inline angle::TraceEventHandle addTraceEvent(char phase,
+ const unsigned char *categoryEnabled,
+ const char *name,
+ unsigned long long id,
+ unsigned char flags,
+ const char *arg1Name,
+ const ARG1_TYPE &arg1Val)
+{
const int numArgs = 1;
unsigned char argTypes[1];
unsigned long long argValues[1];
@@ -721,17 +721,17 @@ static inline angle::Platform::TraceEventHandle addTraceEvent(
flags);
}
-template<class ARG1_TYPE, class ARG2_TYPE>
-static inline angle::Platform::TraceEventHandle addTraceEvent(
- char phase,
- const unsigned char* categoryEnabled,
- const char* name,
- unsigned long long id,
- unsigned char flags,
- const char* arg1Name,
- const ARG1_TYPE& arg1Val,
- const char* arg2Name,
- const ARG2_TYPE& arg2Val) {
+template <class ARG1_TYPE, class ARG2_TYPE>
+static inline angle::TraceEventHandle addTraceEvent(char phase,
+ const unsigned char *categoryEnabled,
+ const char *name,
+ unsigned long long id,
+ unsigned char flags,
+ const char *arg1Name,
+ const ARG1_TYPE &arg1Val,
+ const char *arg2Name,
+ const ARG2_TYPE &arg2Val)
+{
const int numArgs = 2;
const char* argNames[2] = { arg1Name, arg2Name };
unsigned char argTypes[2];